<div id="start-title">Vicindio 0.8.7.6</div>
<div id="start-subtitle">by Solid Snekk</div>
<br>
<div id="start-menu">
<<button "New Game" "warning">><</button>>
<<button "Load Game">><<run UI.saves()>><</button>>
<<button "Settings">><<run UI.settings()>><</button>>
<<button "Credits">>
<<script>>
Dialog.create("credits","credits");
Dialog.wiki(Story.get("credits").processText());
Dialog.open();
<</script>>
<</button>>
</div>
<h2>Twine + Sugarcube</h2>
<li>Twine by Chris Klimas - <a href="https://twinery.org/cookbook/" target="_blank">Twine Cookbook</a></li>
<li>Sugarcube by Thomas Michael Edwards - <a href="https://www.motoslave.net/sugarcube/2/docs/" target="_blank">Sugarcube 2 Documentation</a></li>
<li>Custom Macros - <a href="https://github.com/ChapelR/custom-macros-for-sugarcube-2" target="_blank">ChapelR Custom Macros Collection</a></li>
<h2>Resources</h2>
<li>Icons - <a href="https://fontawesome.com/" target="_blank"> Font Awesome Icons</a></li>
<li>Fonts - <a href="https://fonts.google.com/" target="_blank">Google Fonts</a>, <a href="https://opendyslexic.org/" target="_blank">Open Dyslexic</a></li>
<li>CSS + HTML Tutorials - <a href="https://www.w3schools.com/">W3Schools</a></li>
<h2>Writing</h2>
<li> Solid Snekk</li>
<<nobr>>
<h2>Disclaimer</h2>
<p>Vicindio is a work of fiction and should be treated as such.</p>
<p>This game contains explicit imagery and situations that may not be suitable for a younger audience. If certain scenarios contained in this game are not to your liking, or your are not of age in your country, please close the game and play something else.</p>
<p>Most scenes are optional and, aside from losing in combat in the wilds, you can choose which fetishes to see or interact with using the ledger, which should be in any area where you can sleep, with a few exceptions.</p><</nobr>><h1>Heading 1</h1>
<h2>Heading 2</h2>
<h3>Heading 3</h3>
<<button "Button">><</button>>
<<textbox "$textbox" $textbox>>
<<listbox "$listbox">>
<<option "Listbox 1">>
<<option "Listbox 2">>
<<option "Listbox 3">>
<</listbox>>
<<cycle "$cycle">>
<<option "Cycling 1">>
<<option "Cycling 2">>
<<option "Cycling 3">>
<</cycle>>
<li>List Item</li>
<li>List Item</li>
<li>List Item</li>
<div class="choices">
<div class="choice-item">[[Continue|TEXT NOTES]]</div>
<div class="flirt-choice-item">[[Continue|TEXT NOTES]]</div>
<div class="special-choice-item">[[Continue|TEXT NOTES]]</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<button 'Button Text' buttonlic>> (variables here) <</button>><<if settings.notifs>><<if tags().includes('autosave')>><<notify 3.5s>>Saving...<</notify>><</if>><</if>>
<script>
var myDiv = document.getElementById('passages');
myDiv.scrollTop = 0;
</script>
/* scroll top -- this script makes the page scroll back to the top every time you move on to the next passage -- do not delete it! */
/* Time needs to be before Game Clock or you get things like 8: 70 */
<<if tags().includes("ui") or tags().includes("npcs") or tags().includes("quests")>>
/* Should prevent adding too much time from display passages. */
/* Should also allow the PC to strip in public */
<<else>>
<<set $timerand = random(1, 10)>>
<<set $minute += $timerand>>
<</if>>
<<gameclock>>
/* Only put things below line */
/* ------------------------------------------------ */
<<include autostatfix>>
<<if !$expToNextLevel>>
<<set $expToNextLevel to 100>>
<</if>>
<<if !$unlockedSkills>>
<<set $unlockedSkills = $unlockedSkills || []>>
<</if>>
<<if $experience >= $expToNextLevel>>
<<set $totalPoints += 1>>
<<set $experience -= $expToNextLevel>>
<<set $expToNextLevel = Math.floor($expToNextLevel * 1.5)>>
<</if>>
<<set $maxhealth = Math.round($strength * 1.5)>>
<<if $class is "Wizard">>
<<set $maxmana to 999999999>>
<<else>>
<<set $maxmana to Math.round($intelligence * 1.5)>>
<</if>>
<<set $maxstamina to Math.round($speed * 1.5)>>
<<set $basedamage to Math.round($knowledge * .5)>>
/* This stops the $previouspassage from setting so you can return to the passage */
<<if tags().includes("bed") or tags().includes("equipment") or tags().includes("npcs") or tags().includes("quests") >>
/* Should allow the PC to get out of bed without being trapped. */
/* Should also allow the PC to strip in public */
<<else>>
<<set $previouspassage to passage()>>
<</if>>
<<if $equippedArmor>>
<<set $maxhealth += $equippedArmor.defense>>
<</if>>
<<if !$gamestart>>
<<else>>
<<progressBar $health $maxhealth "Health" "health-bar">>
<<progressBar $stamina $maxstamina "Stamina" "stamina-bar">>
<<if $spellcasting>>
<<progressBar $mana $maxmana "Mana" "mana-bar">>
<</if>>
<</if>>
<<breastsize>>
/* Futa clear if Maceasy Dead */
<<if $loverPercy is 100 and $penis gt 0 and $vagina gt 0>>
<<set $transformationActive to "feminine">>
<</if>>
<<if $unlockedSkills.includes("fillburst")>>
<<if $infestation gt 200>>
<<set $infestation to 200>>
<</if>>
<<else>>
<<if $infestation gt 100>>
<<set $infestation to 200>>
<</if>>
<</if>>
<<include debugvarfix>>
<<if $stamina lt 0>>
<<set $health += $stamina>>
<<set $stamina to 0>>
<</if>><div id="container">
<div id="header"></div>
<div id="console">
<div id="title-bar" data-passage="title-bar"></div>
<div id="nav" class="fa-icons" data-passage="nav"></div>
<div id="passages"></div>
</div>
<div id="footer"></div></div>
</div><<set $strength to 10>>
<<set $knowledge to 10>>
<<set $intelligence to 10>>
<<set $leadership to 10>>
<<set $luck to 10>>
<<set $speed to 10>>
<<set $totalpoints to 0>>
<<set $maxhealth = Math.round($strength * 1.5)>>
<<set $maxmana to Math.round($intelligence * 1.5)>>
<<set $maxstamina to Math.round($speed * 1.5)>>
<<set $health to $strength>>
<<set $mana to $intelligence>>
<<set $stamina to $speed>>
<<set $maxSpellSlots = Math.floor($intelligence / 5)>>
<<set $distanceunit to "Miles">>
<<set $allies = []>>
<<set $npcs = []>>
<<set $discoveredClasses = []>>
<<set $unlockedSkills = []>>
<<set $background to 0>>
<<set $wingstype to 0>>
<<set $intro to 0>>
<<set $milk to "breastmilk">>
<<set $bust to 0>>
<<set $penis to 0>>
<<set $cockskill to 0>>
<<set $vagina to 0>>
<<set $totalPoints to 0>>
<<set $gamestart to null>>
<<set $death to 0>>
<<set $Breeder to "normal">>
<<set $faithAvalon to 1000>>
<<set $faithMariko to 19>>
<<set $alignGood to 0>>
<<set $alignEvil to 0>>
<<set $experience to 0>>
<<set $guy to 0>>
<<set $girl to 0>>
<<set $futa to 0>>
<<set $AvedonGarrison to 100>>
<<set $AvedonCrime to 0>>
<<set $warhounds to 0>>
<<set $houndmale to 0>>
<<set $houndfem to 0>>
<<set $houndpuppy to 0>>
<<set $werepuppy to 0>>
<<set $pregnantdog to 0>>
<<set $beastaddict to 0>>
<<set $gestationtime to 90>>
<<set $pregchance to 15>>
<<set $preg to 0>>
<<set $pregm to 0>>
<<set $weapons = []>>
<<set $armor = []>>
<<set $shields = []>>
<<set $inventory = []>>
<<set $creampie = []>>
<<set $analcreampie = []>>
<<set $children = []>>
<<set $facial to 0>>
<<set $bodymess to 0>>
<<set $npcPregnancies = []>>
<<set $money to 0>>
<<set $bankmoney to 0>>
/* Set skills to zero */
<<set $garanddmgbonus to 0>>
<<set $axeskill to 0>>
<<set $daggerskill to 0>>
<<set $flailskill to 0>>
<<set $spearskill to 0>>
<<set $swordskill to 0>>
<<set $meleeskill to 0>>
<<set $harvestskill to 0>>
<<set $mineskill to 0>>
<<set $magicskill to 0>>
<<set $smithskill to 0>>
<<set $huntskill to 0>>
<<set $analskill to 0>>
<<set $oralskill to 0>>
<<set $vagskill to 0>>
<<set $flyskill to 0>>
<<set $hasPetBat = false>>
<<set $equippedArmor = null>>
<<set $equippedWeapon = null>>
<<set $equippedShield = null>>
/* Set Default date time */
<<set $day to 1>>
<<set $month to 5>>
<<set $year to 684>>
<<set $hour to 8>>
<<set $minute to 0>>
<<set $weekday to 2>>
<<set $showStatNumber = settings.showStatNumber>>
<<set $showStatWord = settings.showStatWord>>
<<set $statView = settings.statView>>
<<set $showRestart = true>>
<<set $monsterCamps = {
"Goblin Camp": null,
"Bandit Camp": null,
"Tentacle Camp": null
}>>
<<set $guardCamp = null>>
<<set $campsPlaced = false>>
<div id="title-container">
<span class="title-item">Vicindio |</span>
<span class="time-item"><<include 'currenttime'>></span>
<span class="chapter-item">| $chapter</span>
</div><<link '<img src="img/system/saves.png" width="32" height="32">'>>
<<run UI.saves();>>
<</link>>
<<link '<img src="img/system/settings.png" width="32" height="32">'>>
<<run UI.settings();>>
<</link>>
<<link '<img src="img/system/self.png" width="32" height="32">'>>
<<script>>
Dialog.create("user","user");
Dialog.wiki(Story.get("user").processText());
Dialog.open();
<</script>>
<</link>>
<<link '<img src="img/system/box.png" width="32" height="32">'>>
<<script>>
Dialog.create("box","box");
Dialog.wiki(Story.get("box").processText());
Dialog.open();
<</script>>
<</link>>
<<link '<img src="img/system/lovers.png" width="32" height="32">'>>
<<script>>
Dialog.create("lovers", "lovers");
Dialog.wiki(Story.get("lovers").processText());
Dialog.open();
<</script>>
<</link>>
<<link '<img src="img/system/quest.png" width="32" height="32">'>>
<<if tags().includes("intro") or tags().includes("npcs") or !$gamestart>>
<<else>>
<<goto quests>>
<</if>>
<</link>>
<<link '<img src="img/system/wait.png" width="32" height="32">'>>
<<if tags().includes("intro") or tags().includes("npcs") or !$gamestart>>
<<else>>
<<run setup.showWaitDialog()>>
<</if>>
<</link>>
<<set _hasPower = ($questDragonIsles >= 19) or $cheatcorridor>>
<<set _blocked =
(not $cheatcorridor) and (
tags().includes("intro")
or tags().includes("npcs")
or (tags().includes("thesaur") and $class isnot "Infested")
or tags().includes("enddays")
or ($banditcrest is true)
or tags().includes("primora")
)
>>
<<if _hasPower and (not _blocked)>>
<<link '<img src="img/system/corridor.png" width="32" height="32">'>>
<<goto "corridor">>
<</link>>
<<else>>
<img src="img/system/nocorridor.png" width="32" height="32">
<</if>>
<<if $rider and $hidehorse isnot true and tags().includes("map")>>
<<link '<img src="img/system/horse.png" width="32" height="32">'>>
<<set $horsesex to "ride">>
<<goto horsesex>>
<</link>>
<</if>>
<<if ($wingstype or $race is "Fairy") and tags().includes("map")>>
<<link '<img src="img/system/wings.png" width="32" height="32">'>>
<<goto flying>>
<</link>>
<</if>>
<<if settings.showRestart>>
<<link '<img src="img/system/restart.png" width="32" height="32">'>>
<<script>>
Engine.restart();
<</script>>
<</link>>
<</if>>
<<if settings.showExit>>
<<link '<img src="img/system/exit.png" width="32" height="32">'>>
<<goto helllily>>
<</link>>
<</if>>
<<if $dev is true>>
<<link '<img src="img/system/dev.png" width="32" height="32">'>>
<<script>>
Dialog.create("devarea", "devarea");
Dialog.wiki(Story.get("devarea").processText());
Dialog.open();
<</script>>
<</link>>
<</if>><<widget "CheckifDone">>
<<done>>
<<if $firstname>>
<<addclass "#name" "green">>
<</if>>
<<if $lastname>>
<<addclass "#surname" "green">>
<</if>>
<<if $borngender>>
<<addclass "#gender" "green">>
<</if>>
<<if $class>>
<<addclass "#class" "green">>
<</if>>
<<if $background>>
<<addclass "#background" "green">>
<</if>>
<<if $favor>>
<<addclass "#favor" "green">>
<</if>>
<<if $taint>>
<<addclass "#taint" "green">>
<</if>>
<<if $race>>
<<addclass "#race" "green">>
<</if>>
<</done>>
<</widget>>
<<widget 'banditclear'>>
<<set $banditcrest to null>>
<<set $banditprice to null>>
<</widget>>
<<widget "breastsize">>
<<if $bust is 0>>
<<set $breastsize to "flat">>
<<elseif $bust is 1>>
<<set $breastsize to "very small">>
<<elseif $bust is 2>>
<<set $breastsize to "modest">>
<<elseif $bust is 3>>
<<set $breastsize to "small">>
<<elseif $bust is 4>>
<<set $breastsize to "average">>
<<elseif $bust is 5>>
<<set $breastsize to "medium-sized">>
<<elseif $bust is 6>>
<<set $breastsize to "shapely">>
<<elseif $bust is 7>>
<<set $breastsize to "healthy">>
<<elseif $bust is 8>>
<<set $breastsize to "full">>
<<elseif $bust is 9>>
<<set $breastsize to "curvaceous">>
<<elseif $bust is 10>>
<<set $breastsize to "voluptuous">>
<<elseif $bust is 11>>
<<set $breastsize to "bountiful">>
<<elseif $bust is 12>>
<<set $breastsize to "generous">>
<<elseif $bust is 13>>
<<set $breastsize to "ample">>
<<elseif $bust is 14>>
<<set $breastsize to "plentiful">>
<<elseif $bust is 15>>
<<set $breastsize to "substantial">>
<<elseif $bust is 16>>
<<set $breastsize to "hefty">>
<<elseif $bust is 17>>
<<set $breastsize to "massive">>
<<elseif $bust is 18>>
<<set $breastsize to "enormous">>
<<elseif $bust is 19>>
<<set $breastsize to "gigantic">>
<<elseif $bust gte 20>>
<<set $breastsize to "unreasonably large">>
<</if>>
<</widget>>Red - UI and game set up locations
Blue - Various backstory starts
Purple - Notes on mechanics
Yellow - Inventory and equipment
Green - Map location
Orange - NPC / Quests<p>You have the following stats:</p>
<p>Remaining Skillpoints: <span id="pointsStat">$totalPoints</span></p>
<p>Strength: <span id="strengthStat">$strength</span>
<<link "[+]">>
<<if $totalPoints gt 0>>
<<set $strength++>>
<<set $totalPoints-->>
<<replace "#strengthStat">><<print $strength>><</replace>>
<<replace "#pointsStat">><<print $totalPoints>><</replace>>
<</if>>
<</link>></p>
<p>Strength is your raw physical power, which is used for melee attacks and your health stat.</p>
<br>
<p>Knowledge: <span id="knowledgeStat">$knowledge</span>
<<link "[+]">>
<<if $totalPoints gt 0>>
<<set $knowledge++>>
<<set $totalPoints-->>
<<replace "#knowledgeStat">><<print $knowledge>><</replace>>
<<replace "#pointsStat">><<print $totalPoints>><</replace>>
<</if>>
<</link>></p>
<p>Knowledge is your street smarts and accuracy, needed for almost any sort of attack.</p>
<br>
<p>Intelligence: <span id="intelligenceStat">$intelligence</span>
<<link "[+]">>
<<if $totalPoints gt 0>>
<<set $intelligence++>>
<<set $totalPoints-->>
<<replace "#intelligenceStat">><<print $intelligence>><</replace>>
<<replace "#pointsStat">><<print $totalPoints>><</replace>>
<</if>>
<</link>></p>
<p>Intelligence is your base knowledge and is used for magic casting.</p>
<br>
<p>Leadership:<span id="leadershipStat">$leadership</span>
<<link "[+]">>
<<if $totalPoints gt 0>>
<<set $leadership++>>
<<set $totalPoints-->>
<<replace "#leadershipStat">><<print $leadership>><</replace>>
<<replace "#pointsStat">><<print $totalPoints>><</replace>>
<</if>>
<</link>></p>
<p>Leadership is your persuasion ability, and is used in conversations.</p>
<br>
<p>Luck: <span id="luckStat">$luck</span>
<<link "[+]">>
<<if $totalPoints gt 0>>
<<set $luck++>>
<<set $totalPoints-->>
<<replace "#luckStat">><<print $luck>><</replace>>
<<replace "#pointsStat">><<print $totalPoints>><</replace>>
<</if>>
<</link>></p>
<p>Luck is your luck.</p>
<br>
<p>Speed: <span id="speedStat">$speed</span>
<<link "[+]">>
<<if $totalPoints gt 0>>
<<set $speed++>>
<<set $totalPoints-->>
<<replace "#speedStat">><<print $speed>><</replace>>
<<replace "#pointsStat">><<print $totalPoints>><</replace>>
<</if>>
<</link>></p>
<p>Speed is how fast you are and is used for your Stamina stat.</p>
<br>
<<include skilladd>>
<div class="choices">
<div class="choice-item">
<<link "Stop adjusting stats">>
<<goto bed>>
<</link>>
</div>
<div class="choice-item">
<<link "Adjust your skills">>
<<set $currentClass to null>>
<<goto skills>>
<</link>>
</div>
<div class="choice-item">
<<link "Go back to bed">>
<<goto bed>>
<</link>>
</div>
</div><center><img src="img/system/18only.jpg" width="300" height="300"></center>
<p>This game contains explicit imagery and situations that may not be suitable for a younger audience.</p>
<p>If certain scenarios contained in this game are not to your liking, or you are not of age in your country, please close the game and play something else.</p>
<p>Most scenes are optional and, aside from losing in combat in the wilds, you can choose which fetishes to see or interact with only a few exceptions.</p>
<p>You can start the game by clicking:</p>
<div class="choices">
<div class="choice-item">
<<link "Here">>
<<goto index-cc>>
<</link>>
</div>
</div>
<<set $chapter to "Warning Screen">>
<div class="dialogue-box">
<img src="img/intro/chosen/guard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avedonian Guard:</span>
<div class="dialogue">"Better? You were shivering up a storm. Wouldn't want you getting sick out here."</div>
</div>
</div>
<p>The guard nods at you as you return to him, joining him and a few new ones that have joined.</p>
<p>You had gotten soaked returning from the graveyard and the guards let you dry off in an office.</p>
<p>A rare act of kindness that they offer as everyone has been purposefully difficult for your entire time in Avedon.</p>
<p>One of the newer guards speaks in a quiet, hushed whisper but the guard you were originally with speaks again.
<<if $race isnot "Human">>
<div class="dialogue-box">
<img src="img/intro/chosen/guard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avedonian Guard:</span>
<div class="dialogue">"John here was talking about you when you were gone. Steelwind, like that famous adventurer? He was human though."</div>
</div>
</div>
<p>Animal traits are common in Avedon, the demon scourge long ago still has effects today with people having horns or tails, but you are far animalistic than others.</p>
<p>You don't have to explain much, the excited soldier has the elongated fangs of an orc despite both his parents being human.</p>
<p>Your inhuman appearance and human parentage is glossed over in favor of the soldier telling stories of your father's adventuring days, stories you remember a bit differently as bedtime stories.</p>
<<else>>
<div class="dialogue-box">
<img src="img/intro/chosen/guard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avedonian Guard:</span>
<div class="dialogue">"John here was talking about you when you were gone. Steelwind, like that famous adventurer?"</div>
</div>
</div>
<</if>>
<p>There is the crack of thunder from the ongoing storm and the ringing of church bells from near the graveyard, something you heard often during your brief time in Avedon.</p>
<p>You think it means something, perking up as the bell continues to ring far longer than normal.</p>
<div class="dialogue-box">
<img src="img/intro/chosen/guard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avedonian Guard:</span>
<div class="dialogue">"The bell again? We've had a few Kitsune move into town. One runs the community center and the other the bar over in the slums. Some sort of superstition so they attach bells to everything. Makes a hell of a noise when the wind picks up but it scares off criminals."</div>
</div>
</div>
<p>The distraction of the bells allows the other guard, the one named John, to get closer to you and begins a flurry of questions about William Steelwind.<p>
<p>He was your dad, so you called him that, but the soldier has a million questions about your father's adventurers and you answer as many as you can.</p>
<p>What had been a miserable start of a day for everyone perks up as the soldier and you recount stories of your father, the soldier going off what the Adventurer's Guild has in their history books and you add the tales he told you as bedtime stories.</p>
<p>There is laughter in the rain among the soldiers, and you find yourself on your feet recounting a tale he told of something or another, when a voice from above calls down.</p>
<div class="dialogue-box">
<img src="img/enemy/guard/guards.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avedonian Guards:</span>
<div class="dialogue">"Well $firstname, a scout sees a cart coming from the forest, it'll be here in about twenty minutes."</div>
</div>
</div>
<br><br>
<div class="choices">
<div class="choice-item">[[Get Ready|chosensiblings]]</div>
</div>
<br><br>
<<set $chapter to "Avedon">><<if tags().includes("intro")>>
<p>Something is happening.</p>
<<elseif tags().includes("job")>>
<p>You should move from this location before accessing your inventory.</p>
<<elseif tags().includes("thesaur") and $class isnot "Infested">>
<p>Something is preventing you from accessing your inventory, something dark and with tentacles.</p>
<<elseif tags().includes("npcs")>>
<p>You are busy talking to someone.</p>
<<elseif !$gamestart>>
<p>You have not started the game.</p>
<<else>>
<p>Day: $day, Month: $month, Year: $year</p>
<p>The day is a $weekdayname</p>
<p>It is <<include "currenttime">></p>
<hr>
<p>You have $money gems</p>
<p>You have $bankmoney gems stored in a bank account.</p>
<hr>
<<include clothescheck>>
<<if $banditcrest is true>>
<p>You have a bandit crest on you, marking you as a slave.</p>
<</if>>
<hr>
<p>Check out your expenses <<link 'ledger'>>
<<script>>
Dialog.create("ledger","ledger");
Dialog.wiki(Story.get("ledger").processText());
Dialog.open();
<</script>>
<</link>></p>
<p>Adjust your <<link 'kinks'>>
<<script>>
Dialog.create("kinks","kinks");
Dialog.wiki(Story.get("kinks").processText());
Dialog.open();
<</script>>
<</link>></p>
<p>Handle your <<link 'mutations'>>
<<script>>
Dialog.create("mutations","mutations");
Dialog.wiki(Story.get("mutations").processText());
Dialog.open();
<</script>>
<</link>></p>
<hr>
<p><h4>Equipment</h4></p>
<p>Change your <<link 'Accessories'>>
<<script>>
Dialog.create("accessories","accessories");
Dialog.wiki(Story.get("accessories").processText());
Dialog.open();
<</script>>
<</link>></p>
<p>Change your <<link 'Clothing and Armor'>>
<<script>>
Dialog.create("clothes","clothes");
Dialog.wiki(Story.get("clothes").processText());
Dialog.open();
<</script>>
<</link>></p>
<p>Change your <<link 'Sex Toys'>>
<<script>>
Dialog.create("sextoys","sextoys");
Dialog.wiki(Story.get("sextoys").processText());
Dialog.open();
<</script>>
<</link>></p>
<hr>
<h4>Weapons</h4>
<p>Change your <<link 'Held Weapon'>>
<<script>>
Dialog.create("weapons","weapons");
Dialog.wiki(Story.get("weapons").processText());
Dialog.open();
<</script>>
<</link>></p>
<<if $bomb gt 0>>
<p>Your bombs: $bomb</p>
<</if>>
<<if $spellcasting is true>>
<p>Prepare your <<link 'Spells'>>
<<script>>
Dialog.create("PrepareSpells","PrepareSpells");
Dialog.wiki(Story.get("PrepareSpells").processText());
Dialog.open();
<</script>>
<</link>></p>
<</if>>
<hr>
<p><h4>Items</h4></p>
<p>Manage your <<link 'inventory'>>
<<script>>
Dialog.create("inventory","inventory");
Dialog.wiki(Story.get("inventory").processText());
Dialog.open();
<</script>>
<</link>></p>
<<if $class is "Witch">>
<p>Do <<link 'Witchcraft'>><<goto Witchcraft>><<script>>
Dialog.close();
<</script>><</link>></p>
<</if>>
<</if>><<if $equippedWeapon>>
<p>You are wielding your $equippedWeapon.name.</p>
<<if $equippedWeapon && $equippedWeapon.enchantments && $equippedWeapon.enchantments.length>>
<<for _e to 0; _e < $equippedWeapon.enchantments.length; _e++>>
<<set _enchant = $equippedWeapon.enchantments[_e]>>
<<= _enchant>> — <<= enchantmentEffect(_enchant)>><br>
<</for>>
<</if>>
<</if>>
<<if $equippedArmor>>
<p>You are wearing your $equippedArmor.name.</p>
<<if $equippedArmor && $equippedArmor.enchantments && $equippedArmor.enchantments.length>>
<<for _e to 0; _e < $equippedArmor.enchantments.length; _e++>>
<<set _enchant = $equippedArmor.enchantments[_e]>>
<<= _enchant>> — <<= enchantmentEffect(_enchant)>><br>
<</for>>
<</if>>
<<else>>
<p>You are nude.</p>
<</if>>
<<if $equippedAccessory>>
<p>You also have your $equippedAccessory.name with you.</p>
<</if>><h2>Armor</h2>
<<if $equippedArmor>>
<p>Unequip your <<link '$equippedArmor.name.'>>
<<set $armor.push($equippedArmor)>>
<<set $equippedArmor = null>>
<<set $armor = $armor.filter(x => x !== null)>>
<<script>>
Dialog.create("box","box");
Dialog.wiki(Story.get("box").processText());
Dialog.open();
<</script>>
<</link>></p>
<hr>
<</if>>
<ul>
<<if $armor && $armor.length > 0>>
<<for _i to 0; _i < $armor.length; _i++>>
<<capture _i>>
<p>
<strong><<= $armor[_i].name>> (Defense: <<=$armor[_i].defense>>)</strong><br>
Enchantments:
<<if $armor[_i].enchantments && $armor[_i].enchantments.length > 0>>
<<for _e to 0; _e < $armor[_i].enchantments.length; _e++>>
<<set _enchantment = $armor[_i].enchantments[_e]>>
<<=_enchantment>>: <<= enchantmentEffect(_enchantment)>><br>
<</for>>
<<else>>
None
<</if>>
<br>
<<link 'Equip'>>
<<if $equippedArmor>>
<<set $armor.push($equippedArmor)>>
<<set $equippedArmor = null>>
<</if>>
<<set $equippedArmor = $armor[_i]>>
<<set $armor.splice(_i, 1)>>
<<set $armor = $armor.filter(x => x !== null)>>
<<script>>
Dialog.create("box","box");
Dialog.wiki(Story.get("box").processText());
Dialog.open();
<</script>>
<</link>>
</p>
<</capture>>
<</for>>
<<else>>
<p>You have nothing to wear.</p>
<</if>>
</ul>
<hr>
<p>Go Back To Your <<link 'Stats'>>
<<script>>
Dialog.create("box","box");
Dialog.wiki(Story.get("box").processText());
Dialog.open();
<</script>>
<</link>></p>
/* Weapons */
<<set $weapons.push({name: "Steel Sword", attack: 12, enchantments: []})>>
<<set $weapons.push({name: "Flaming Axe", attack: 15, enchantments: ["Fire"]})>>
/* Armor */
<<set $armor.push({name: "Knight Plate", defense: 18, enchantments: []})>>
<<set $armor.push({name: "Wizard Robe", defense: 5, enchantments: ["Mana Boost"]})>>
/* Works, I guess. Looks awful */
<<if
!$armor.some(function (a) {
return a && a.name === "Nun Outfit";
})
&& (!$equippedArmor || $equippedArmor.name !== "Nun Outfit")
>>
<p>There is a <<button "set of Nun's clothes" tomb>><<set $armor.push({name: "Nun Outfit", defense: 2, enchantments: ["Mana Boost"]})>><</button>> that probably belonged to the dead nun that Aspen murdered.</p>
<</if>>
/* Shields */
<<set $shields.push({name: "Iron Shield", defense: 10, enchantments: []})>>
<<set $shields.push({name: "Holy Shield", defense: 12, enchantments: ["Holy"]})>>
/* Check accessory/shield */
<<checkAccessory "Goblin Talisman">>
<<if _hasAccessory>>
/* Items */
addItem force adds items.
giveItem gives the item from the javascript settings
<<addItem "Pearl" "Treasure" "A slightly valuable pearl.">>
<<addItem "Rope" "Material" "A sturdy rope.">>
<<sellItem "Rope" 0>>
/* Setting $equippedArmor to null destroys it */
<p><<button 'Destroy Armor' equipment>>
<<set $equippedArmor = null>>
<</button>></p>
<<sellItem "Feminine Potion" 0>>
<<run consumableEffect("Masculine Potion")>><<if $chapter is "Steelwind Farm">>
<p>You doubt anyone around the farm would care that you're changing.</p>
<br>
<</if>>
<<if $change is "rape" or $change is "defeat">>
<p>You sit for a moment after your $change, your natural healing making the bruises fade after only a few moments.</p>
<</if>>
<<if $change is "drunk">>
<p>You are a little sore from drinking but you feel alright.</p>
<</if>>
<<if $playerIsPregnant and $pregnancyProgress >= 90>>
<<if $monsterpreg is true>>
<p>You could <<button 'give birth' birth>><<set $birthtype to "outside">><</button>> here if you needed to, but it is dangerous for your health.</p>
<<else>>
<p>You could <<button 'give birth' birth>><<set $birthtype to "outside">><</button>> here if you needed to, but it is dangerous for your health.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $change to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div><center><H4>Monduval</H4>
<img src="img/monduval/mounttown.jpg">
<p>Monduval is the technological powerhouse of Avedonia, with the college constantly producing new technologies and ideas.</p></center>
<hr>
<p>Several multi-story <<button 'apartment buildings' monhotel>><<set $minute += 5>><</button>> line the roads here, as nearly every available inch of space is taken up.<p>
<<if !$equippedArmor>>
<p>You are not allowed in the department store Labaz! by the security guard as you are nude.</p>
<<else>>
<p>The massive department store <<button 'Labaz!' monstore>><<set $minute += 5>><</button>> is open at all hours.</p>
<</if>>
<p>The <<button 'Monduval Hospital' monhosp>><<set $minute += 5>><</button>> is quite busy all the time.</p>
<p>There is a nearby <<button 'hostel' mondorm>><<set $minute += 5>><</button>> that is open for travelers and university students.</p>
<p>The <<button 'train tracks' train>><<set $train to "ride">><<set $northroad to 40>><</button>> pass through the University District but the entrance is here.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the city">>
<<set $northroad to 40>>
<<goto northroad>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to the Port">>
<<set $minute += 15>>
<<goto moneast>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to the University District">>
<<set $minute += 15>>
<<goto monwest>>
<</link>>
</div>
</div>
<<set $chapter to "Monduval">><center><H4>Monduval</H4>
<img src="img/monduval/monport.jpg">
<p>The smell of the salt air on the eastern side of the city is a welcome change to the trash and filth of the rest of the city.</p></center>
<hr>
<<if $banditslave>>
<p>Bandits guard the port, working as guards and loitering around to ensure that slaves like you cannot escape town.</p>
<</if>>
<p>There is a <<button 'bank branch' monbank>><<set $bankwarning to null>><</button>> that also has a guard posted.</p>
<<if $dawnticket is 1 and $banditslave isnot 1>>
<p>There's <<button 'many ships' monevents>>
<<set $monevent to "mon-aveboat">>
<<set $minute += 5>>
<</button>> that take tickets, you can board any of them to ride to Avedon.</p>
<</if>>
<<if $money >= 50>>
<p>You can <<button 'buy a ticket' moneast>>
<<set $money -=50>>
<<set $minute += 5>>
<<if $dawnticket>>
<<set $dawnticket += 1>>
<<else>>
<<set $dawnticket to 1>>
<</if>>
<</button>> for a trip between Avedon and Monduval for 50 gems.</p>
<</if>>
<<if $money lt 50 >>
<p>Tickets for the "Dawn of a New Hope", one of the few passenger vessels that travel from Monduval to Avedon, cost 50 gems which you do not have.</p>
<</if>>
<p>The <<button 'power station' monpowergate>><<set $minute += 5>><</button>> is the main part of this district aside from the port.</p>
<div class="choices">
<div class="choice-item">
<<link "Head to the city center">>
<<goto monduval>>
<</link>>
</div>
</div>
<<set $chapter to "Monduval Port">>/* It could be far more complicated but it is simple and works. */
<<set $minute += 40>><<widget "gameclock">>
<<set _ticks = setup.normalizeClock()>>
<<if _ticks.hoursPassed > 0>>
<<for _i = 0; _i < _ticks.hoursPassed; _i++>>
<<include hourpassevents>>
<</for>>
<</if>>
<<if _ticks.midnightsPassed > 0>>
<<for _d = 0; _d < _ticks.midnightsPassed; _d++>>
<<include nightpassevents>>
<</for>>
<</if>>
<</widget>><<set _events = setup.hourTick()>>
<<if _events and _events.length gt 0>>
<<for _i = 0; _i < _events.length; _i++>>
<<set _ev = _events[_i]>>
<<if _ev.name is "goblintransform">>
<<set $gobevent = "goblintransform">>
<<goto "gobevents">>
<</if>>
<</for>>
<</if>><<if $seraphsex is "pending">>
<<set $seraphsex to "gang">>
<</if>>
<<if $seraphsex is "afterparty">>
<<set $seraphsex to null>>
<</if>>
<<set $tournamentstart to null>>
<<set $playBarrel to null>>
<<set $playNightwraith to null>>
<<if $reactorrepair>>
<<set $reactorrepair -= 1>>
<<if $reactorrepair lte 0>>
<<set $reactorrepair to null>>
<</if>>
<</if>>
/* Monduval Uni */
<<set $dayclass to 0>>
<<if $playerIsPregnant or $cowbust is true and $vagina > 0>>
<<set $lact += 5>>
<</if>>
<<if $students and $slumschoolstart is true>>
<<set $slumschoolstart to null>>
<</if>>
<<placeCamps>>
<<if $totalfine>>
<<if $totalfine gt 0>>
<<set $totalfine -= 30>>
<</if>>
<</if>>
<<if $questDemonLibrary is 1 and $demonlibtimer>>
<<set $demonlibtimer -= 1>>
<<if $demonlibtimer lte 0>>
<<set $questDemonLibrary to 2>>
<<set $experience += 10>>
<<set $demonlibtimer to null>>
<</if>>
<</if>>
<<if $curseUnstableWomb>>
<<set _races = ["Human", "Half-Elf", "Goblin", "Holstaur", "Lizardfolk", "Kitsune"]>>
<<set $curseUnstableWomb = _races.random()>>
<</if>><<if settings.show24hourmode>>
<<set $antemeridiemhour to $hour>>
<<if $hour >= 12>>
<<set $antemeridiem to 'pm'>>
<<if $hour > 12>>
<<set $antemeridiemhour to $hour - 12>>
<</if>>
<<else>>
<<set $antemeridiem to 'am'>>
<<if $hour == 0>>
<<set $antemeridiemhour to 12>>
<<else>>
<<set $antemeridiemhour to $hour>>
<</if>>
<</if>>
<<if $minute < 10>>
$antemeridiemhour:0$minute $antemeridiem
<<else>>
$antemeridiemhour:$minute $antemeridiem
<</if>>
<<else>>
<<if $minute < 10>>
$hour:0$minute
<<else>>
$hour:$minute
<</if>>
<</if>><center><H4>Monduval Power Station Gate</H4>
<img src="img/monduval/gate.jpg">
<p>The gate for the cities power and water substation.</p></center>
<hr>
<<if $reactorrepair>>
<p>The reactor is currently under extreme maintenance due to the attack.</p>
<<else>>
<p>Tours begin at eight in the morning.</p>
<<if $hour gte 9 and $hour lt 17>>
<p>Head on a <<button 'Power Plant' monpowerplant>><<set $reactorvisit to "tour">><</button>> tour.</p>
<<if $questTania gte 8>>
<p>You can <<button 'enter the plant' monpowerplant>><<set $reactorvisit to "core">><</button>> using that ID you took.</p>
<</if>>
<<else>>
<p>The power plant is closed at this hour.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head to the port">>
<<goto moneast>>
<</link>>
</div>
</div>
<<set $chapter to "Monduval Power Plant">>
<<if $questTania is 5>>
<<set $monevent to "meltdown">>
<<goto monevents>>
<</if>>
<<if $questTania is 7>>
<<set $monevent to "rabbitboss">>
<<goto monevents>>
<</if>><<if $reactorvisit is "tour">>
<center><H4>Monduval Power Station Gate</H4>
<img src="img/monduval/power.jpg"></center>
<hr>
<p>Tania Steelwind, the tour guide, talks about how the generators work using vocabulary that is far above yours.</p>
<p>The tour is mostly for engineering students or children, so you're rather left out of the know so you chat with Tania about other things while the students take notes and the kids point at things that look vaguely boob or penis shaped.</p>
<<if $questTania isnot 1 and $background is "Chosen One">>
<p>The tour guide is your Aunt Tania, whom you haven't spoken to in years it feels like.</p>
<p>The two of you catch up when the others are distracted and she and tells you to come visit her apartment after she gets off work, Main Street Apartments, Third Floor, second room on the left.</p>
<<elseif $questTania isnot 1>>
<p>Tania actively flirts with you when the two of you are alone, and tells you to come visit her in her apartment after she gets off work, Main Street Apartments, Third Floor, second room on the left.</p>
<</if>>
<p>The tour gets to a more technical side of the tour, where she has to pay more attention to the group as a whole rather than individual members, so you're left in the back.</p>
<p>Tania talks about how by water boiling around a magical rock, it produces steam which turns turbines and generates electricity.</p>
<p>After the water is treated, it flows into the city as the water supply.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish the tour">>
<<set $minute += 57>>
<<if $questTania isnot 1>>
<<set $questTania to 1>>
<</if>>
<<set $reactorvisit to null>>
<<goto monpowergate>>
<</link>>
</div>
</div>
<</if>>
<<if $reactorvisit is "core">>
<center><H4>Monduval Power Station Computer Bank</H4>
<img src="img/monduval/meltdown.jpg"></center>
<p>You still have Director Galewind's ID card and you're able to get into the core, mostly because you're allowed in.</p>
<p>The ID fools no one but you're allowed in due to being a friend of Tania.</p>
<p>The core is the only spot that isn't accessible to the public would be the core and you find yourself heading there.</p>
<p>You see Director Galewind staring intently at charts and data showing how the core is doing, overlain with a chart of older readings.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/boss.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dr. Galewind:</span>
<div class="dialogue">"What changed? It's more stable..."</div>
</div>
</div>
<p>Everything is the same but the world is different.</p>
<p>The ID you have used to have them as an older human woman, now they're a rabbit.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the plant">>
<<set $minute += 57>>
<<set $reactorvisit to null>>
<<goto monpowergate>>
<</link>>
</div>
</div>
<</if>><center><H4>Monduval University District</H4>
<img src="img/monduval/mounttown.jpg">
<p>By the smell of drugs, sex and trash that fills the air, not all of the inventions created by the university seem to be good.</p></center>
<hr>
<p>The district seems busy at all hours, either from people visiting the more artistic side of town or hanging out in the park.</p>
<<if !$equippedArmor>><p>Your nudity is cheered on as empowering and noble.</p><</if>>
<p>The <<button 'Park' monpark>><<set $minute += 5>><</button>> is the main attraction of this part of the city.</p>
<p>The renowned <<button 'Monduval University' monuni>><<set $minute += 5>><</button>> here.</p>
<p>Next to the University is a <<button 'small museum and library' monlib>><<set $minute += 5>><</button>>.</p>
<<set $chapter to "Monduval University District">>
<div class="choices">
<div class="choice-item">
<<link "Leave the University District">>
<<goto monduval>>
<</link>>
</div>
</div>
<<set $chapter to "Monduval West">><center><H4>Labaz!</H4></center>
<center><img src="img/monduval/labaz.jpg"></center>
<<monshop>>
<div class="choices">
<div class="choice-item">
<<link "Leave the store">>
<<goto monduval>>
<</link>>
</div>
</div>
<<set $chapter to "Labaz!">><center><H4>Monduval Central Park</H4>
<img src="img/monduval/park.jpg">
<p>The park outside of Monduval University is mostly where the students go to unwind after studying.</p></center>
<hr>
<<if $questAveeMariko is 1>>
<p>Avee asked you to 'fix' the Torii gate here but you're not quite sure how to do that.</p>
<</if>>
<<if $questAveeMariko gte 2>>
<p>The <<button 'torii gate' spiritrealm>><</button>> is active nearby.</p>
<</if>>
<<if $hour gte 15>>
<<if $questNightwraiths>>
<p>You could <<button 'watch a show' monparkmusic>><</button>> in the park during the nighttime concerts.</p>
<<else>>
<p>You could <<button 'watch a show' monevents>><<set $monevent to "nightwraith">><</button>> in the park during the nighttime concerts.</p>
<</if>>
<<if $questNightwraiths is 1 or $questNightwraiths is 100>>
<p>You see <<button 'Chastity' chastitytalk>><<set $chastitytalk to "nightwraiths">><</button>> managing her band.</p>
<<elseif $questNightwraiths and $questNightwraiths isnot 2>>
<p>You see <<button 'Chastity' chastity>><</button>> managing her band.</p>
<</if>>
<<else>>
<p>There are live bands advertised at night as part of some community enrichment program.</p>
<</if>>
<<if $questNightwraiths gte 7 and $hour gte 15>>
<p>The <<button 'Seraphinas' chastitytalk>><<set $chastitytalk to "parksex">><</button>> are holed up in a nearby bathroom in between sets.</p>
<</if>>
<<if $seraphlust gte 15 and $questNightwraiths gte 4 and (!$seraphsex or $seraphsex is "afterparty") and $hour lt 15>>
<p>You can <<button 'organize a gangbang' chastitytalk>><<set $chastitytalk to "gangprep">><</button>> for the Nightwraiths tomorrow.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the park">>
<<goto monwest>>
<</link>>
</div>
<<if $questAveeMariko is 1>>
<div class="special-choice-item">
<<link "Touch the gate (Avee and Mariko)">>
<<set $monevent to "monduvalgate">>
<<goto monevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Monduval Park">>
<<if $questAveeMariko is 13>>
<<set $yveetalk to "kill">>
<<goto yveetalk>>
<</if>><center><H4>Dorm room</H4>
<img src="img/monduval/dorm.jpg">
<p>A small room, but it is cozy and has everything you need.</p></center>
<hr>
<p>A <<button 'large queen bed' bed>><</button>> is against the far wall.</p>
<<include npcloc>>
<div class="choices">
<div class="choice-item">
<<link "Leave the room">>
<<goto monduval>>
<</link>>
</div>
</div>
<<set $chapter to "Monduval Hostel">><center><H4>Monduval Hospital</H4>
<img src="img/monduval/monmed/hosproom.jpg">
<p>The hospital is a flurry of movement as nurses attempt to be everywhere at once.</p></center>
<hr>
<p>As you're not actively dying you're given a quick once over and left alone.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the hospital">>
<<goto monduval>>
<</link>>
</div>
</div>
<<set $chapter to "Monduval Hospital">><center><H4>Monduval Public Museum</H4>
<center><img src="img/monduval/lib.jpg">
<p>The selection of books is very poor and there is not much to read.</p></center>
<hr>
<<set $rand = random(1, 5)>>
<<if $rand == 1>><p>You are pretty sure you hear someone having sex, but you can't tell which aisle they're in.</p><</if>></center>
<p>View the <<button 'art department' monart>><<set $minute += 5>><</button>></p>
<div class="choices">
<div class="choice-item">
<<link "Leave the ibrary">>
<<goto monwest>>
<</link>>
</div>
</div>
<<set $chapter to "Monduval Library">><center><H4>Monduval Public Museum</H4></center>
<<set $options to [
{ name: "snekkadventurer"},
{ name: "snekkgoose"},
{ name: "snekkknight"},
{ name: "snekknun"},
{ name: "snekkorc"},
{ name: "snekkraven"},
{ name: "snekksauce"},
{ name: "wapowwsuccubus"},
{ name: "laughingfoxgobkid"},
{ name: "laughingfoxreclinesteelwind"},
{ name: "laughingfoxunluckypractice"},
{ name: "laughingfoxluckygobwife"},
{ name: "laughingfoxunluckywisely"},
{ name: "laughingfoxloksifirstdraft"},
{ name: "weebdemon"},
{ name: "weebelf"},
{ name: "weebcat"},
{ name: "weebgob"},
{ name: "weeblava"}
]>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "snekkadventurer">>
<center><img src="img/monduval/art/snekk/adventurer.png"></center>
<h6><i>Art by Solid Snekk</i></h6>
<p>A small plaque below the art describes the picture.<p>
<p>"Bone-er"</p>
<p>Despite most depictions of Death being feminine in recent media, the artist of this piece not only chose to make Death a man, but gave them a sizable bulge to clearly indicate that is indeed a male depiction of Death.</p>
<p>There was previously text on the image as well, but the original piece was lost to time and only this copy remains.</p>
<<elseif $selectedOption.name === "snekkgoose">>
<center><img src="img/monduval/art/snekk/goose.png"></center>
<h6><i>Art by Solid Snekk</i></h6>
<p>A small plaque below the art describes the picture.</p>
<p>"A Horrible Goose"</p>
<p>Several powerful weapons exist in the world, with a historic one apparently having been stolen by a particularly powerful but unnamed goose.</p>
<p>It is unknown if this goose, or this weapon, exist into the current day.</p>
<<elseif $selectedOption.name === "snekkknight">>
<center><img src="img/monduval/art/snekk/knight.png"></center>
<h6><i>Art by Solid Snekk</i></h6>
<p>A small plaque below the art describes the picture.</p>
<p>"The Knight's Stand"</p>
<p>The fallen Knight of Avalon, Silas Law, is depicted here as standing firm against Death.</p>
<p>It took the sinking of Caer Doom for Death to claim his soul, and his only sacred spear was recovered.</p>
<<if $background is "Unlucky Goblin">><p>What a load of bullshit.</p><</if>>
<<elseif $selectedOption.name === "snekknun">>
<center><img src="img/monduval/art/snekk/nun.png"></center>
<h6><i>Art by Solid Snekk</i></h6>
<p>A small plaque below the art describes the picture.</p>
<p>"Self Portrait of a Nun"</p>
<p>This piece, painted by a blind nun who was excommunicated for her vanity, is one of the few pieces of art that exists of nuns.</p>
<p>Most art of nuns is confiscated by their respective paladin as having a picture could open up the nun to spells that rely on seeing the individual.</p>
<<elseif $selectedOption.name === "snekkorc">>
<center><img src="img/monduval/art/snekk/orc.png"></center>
<h6><i>Art by Solid Snekk</i></h6>
<p>A small plaque below the art describes the picture.</p>
<p>"The Mighty Orc"</p>
<p>The island of Amazonia is off limits to men and while many romance novels write of strong women carrying off men into the night, most are true.</p>
<p>Depicted is Gobriella, the first Queen of Amazonia who is wrongfully depicted as an orc when in fact she was a goblin.
<p>There are some historians that claim that this is merely a picture of an unnamed goblin, but these claims cannot be verified as the original author is currently missing.</p>
<<elseif $selectedOption.name === "snekkraven">>
<center><img src="img/monduval/art/snekk/raven.png"></center>
<h6><i>Art by Solid Snekk</i></h6>
<p>A small plaque below the art describes the picture.</p>
<p>"The Lonely Raven"</p>
<p>Depicted is one of the last of the Ravens, a race of bird that was said to be the eyes of demons.</p>
<p>While black birds were used by demons, those birds were magical in nature and the poor Raven was driven to extinction through ignorance.</p>
<<elseif $selectedOption.name === "snekksauce">>
<center><img src="img/monduval/art/snekk/sauce.png"></center>
<h6><i>Art by Solid Snekk</i></h6>
<p>A small plaque below the art describes the picture.</p>
<p>"A Saucy Encounter"</p>
<p>Depicted is a recreation of a story, told orally until the artist painted it.</p>
<p>The story supposedly goes that inside of a bar in Avedon on a night with particularly poor weather, they were visited by a spell caster who happened to be nearby.</p>
<p>To lift the spirits of the patrons they animated a cup of dipping sauce, who danced erotically until the storm had passed.</p>
<<elseif $selectedOption.name === "wapowwsuccubus">>
<center><img src="img/monduval/art/wapoww/succubus.jpg"></center>
<h6><i>Art by Wapoww</i></h6>
<p>A small plaque below the art describes the picture.</p>
<p>A portrait, possibly a self portrait, of a succubus.</p>
<p>It is often encouraged for demon-fearing member of the Falling Fire faith to gaze upon paintings such as this as to be able to identify demons and their spawn, but demons have been all but eradicated in the common era.</p>
<p>The art remains while the demons are gone.</p>
<<elseif $selectedOption.name === "laughingfoxgobkid">>
<center><img src="img/monduval/art/laughingfox/Gob_Kid_Bonding_01.png"></center>
<h6><i>Art by LaughingFox</i></h6>
<p>A small plaque below the art describes the picture.</p>
<p>"Gob Kid Bonding"</p>
<p>Depicted shows the rough life that the goblin happens to live, full of strife and struggle.</p>
<p>It is unknown if the artist wanted to bring attention to the plight of the goblin, but some activists have used their art as a way to garner sympathy for the beleaguered race.</p>
<<elseif $selectedOption.name === "laughingfoxreclinesteelwind">>
<center><img src="img/monduval/art/laughingfox/Recline_Steelwind_Fu1.png"><img src="img/monduval/art/laughingfox/Recline_Steelwind_Fu2.png"></center>
<h6><i>Art by LaughingFox</i></h6>
<p>A small plaque below the art describes the picture.</p>
<p>"Recline Steelwind Fu"</p>
<p>The two pieces depicts an agricultural worker being ambushed by their anthropomorphic livestock and it is rare to have two separate drafts of the piece.</p>
<p>Such art was common in the Pre-Calamity era of art, as livestock often became anthropomorphic due to contact with the mortally challenged.</p>
<<elseif $selectedOption.name === "laughingfoxunluckypractice">>
<center><img src="img/monduval/art/laughingfox/Unlucky_Practice.png"></center>
<h6><i>Art by LaughingFox</i></h6>
<p>A small plaque below the art describes the picture.</p>
<p>"Unlucky Practice"</p>
<p>Depicted is a guide to several hairstyles that goblins of the female variety occasionally wear in modern Avedonia.</p>
<p>The Unlucky title is up to interpretation as it could imply that goblins of the female variety are unlucky due to being born is such squalid conditions.</p>
<<elseif $selectedOption.name === "laughingfoxluckygobwife">>
<center><img src="img/monduval/art/laughingfox/Lucky_GobWife_Life_WIP.png"></center>
<h6><i>Art by LaughingFox</i></h6>
<p>A small plaque below the art describes the picture.</p>
<p>"Lucky Gobwife Life"</p>
<p>While the art is sensual in nature, it is commonly accepted that these two goblin girls were best friends or roommates.</p>
<p>The two must have been close as they both appear to be nude.</p>
<<elseif $selectedOption.name === "laughingfoxunluckywisely">>
<center><img src="img/monduval/art/laughingfox/Unlucky_Choose_Wisely_01.png"></center>
<h6><i>Art by LaughingFox</i></h6>
<p>A small plaque below the art describes the picture.</p>
<p>A goblin futanari, a rarity due to the hardiness of goblins.</p>
<p>It is commonly known that potioncraft in Avedon does not affect goblins for unknown reasons, so seeing a natural born futanari is quite the feat in the current age.</p>
<<elseif $selectedOption.name === "laughingfoxloksifirstdraft">>
<center><img src="img/monduval/art/laughingfox/Loksi_First_Draft.png"></center>
<h6><i>Art by LaughingFox</i></h6>
<p>A small plaque below the art describes the picture.</p>
<p>An Elf, of Avedonian origin, poses for a series of medical examinations.</p>
<p>Due to the limited number of Avedonian Elves, they are considered Nearly Extinct due to their ambiguous number, with only a confirmed handful still alive.</p>
<<elseif $selectedOption.name === "weebdemon">>
<center><img src="img/monduval/art/filthyweeaboo/00010.jpg"></center>
<h6><i>Art by FilthyWeeaboo</i></h6>
<p>A small plaque below the art describes the picture.</p>
<p>It is unknown when or where this image was given to the museum, but as demons are almost extinct it is unlikely that it is a real demon.</p>
<<if $background is "Chosen One">>
<p>...</p>
<p>Annette's hair is the same odd shade of purple...there's no way this is her.</p>
<p>...</p>
<p>This is Annette a few years ago, when she was nineteen or so.</p>
<p>Her breasts are smaller in this for some reason, probably a trick of the light.</p>
<</if>>
<<elseif $selectedOption.name === "weebelf">>
<center><img src="img/monduval/art/filthyweeaboo/00031.jpg"></center>
<h6><i>Art by FilthyWeeaboo</i></h6>
<p>A small plaque below the art describes the picture.</p>
<p>One of the Nightwraiths, an Elven musical band that occasionally tours Avedon, posing for a picture with a fan.</p>
<<elseif $selectedOption.name === "weebcat">>
<center><img src="img/monduval/art/filthyweeaboo/00038.jpg"></center>
<h6><i>Art by FilthyWeeaboo</i></h6>
<p>A small plaque below the art describes the picture.</p>
<p>A self portrait of a caracal-girl from the Amazon islands, taken using a device called a Camera.</p>
<p>img belong to the individual who took them, which in this case is the caracal.</p>
<<elseif $selectedOption.name === "weebgob">>
<center><img src="img/monduval/art/filthyweeaboo/00098.jpg"></center>
<h6><i>Art by FilthyWeeaboo</i></h6>
<p>A small plaque below the art describes the picture.</p>
<p>Goblins come in many shapes and colors, with this individual being purple.</p>
<p>This is not their true color as this photograph was taken by the Avedonian Guard as this particular goblin was arrested for swimming in a vat of wine.</p>
<<elseif $selectedOption.name === "weeblava">>
<center><img src="img/monduval/art/filthyweeaboo/00315.jpg"></center>
<h6><i>Art by FilthyWeeaboo</i></h6>
<p>A small plaque below the art describes the picture.</p>
<p>A lava demon, of unknown origin.</p>
<p>There are no active volcanoes in Avedonia, and the volcano that the demon Astaroth was supposedly cast into upon their defeat does not exist geographically in modern times.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Continue looking at art">>
<<goto monart>>
<</link>>
</div>
<div class="choice-item">
<<link "Stop looking at art">>
<<goto monlib>>
<</link>>
</div>
<div class="choice-item">
<<link "Leave the ibrary">>
<<goto monwest>>
<</link>>
</div>
</div><<if $creampie gte 5>>
<p>You have $creampie loads of cum oozing from your pussy.</p>
<<elseif $creampie gt 1 and $creampie lt 5>>
<p>You have $creampie loads of cum in your pussy.</p>
<<elseif $creampie is 1>>
<p>You have $creampie load of cum in your pussy.</p>
<</if>>
<<if $buttplug is true>>
<p>You are wearing a buttplug.</p>
<<elseif $analcreampie gte 5>>
<p>You have $analcreampie loads of cum oozing down your thighs.</p>
<<elseif $analcreampie gt 1 and $analcreampie lt 5>>
<p>You have $creampie loads of cum in your ass.</p>
<<elseif $analcreampie is 1>>
<p>You have $analcreampie load of cum in your ass.</p>
<</if>>
<<if $facial gt 1>>
<p>You have $facial loads of cum on your face.</p>
<<elseif $facial is 1>>
<p>You have $facial load of cum on your face.</p>
<</if>>
<<if $bodymess gt 0>>
<p>You have $bodymess loads of cum on your body.</p>
<</if>>
<<if $creampie is 0 and $analcreampie is 0 and $facial is 0 and $bodymess is 0>>
<p>You are not dirty.</p>
<</if>><center><H4>Monduval University</H4>
<img src="img/monduval/uni/main.jpg">
<p>The esteemed college of Monduval, where many noble families of Avedon send their children.</p></center>
<hr>
<p><b>Dev Note</b>: Classes are being reworked.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the university">>
<<goto monwest>>
<</link>>
</div>
</div>
<<set $chapter to "Monduval University">><center><H4>University Of Monduval</H4>
<center><img src="img/monduval/uni/min.jpg">
<p>The admissions office is quite spartan aside from the dozens of self assigned accolades, awards and trophies.</p>
<p>With the fact most in Avedon cannot read you know that the bar is not high when it has an award for greatest school on the continent.</p></center>
<<if $maiddegree isnot 1 and $money >= 800>>
<p>Agree to take a course in <<button 'being a Maid (800 gems)' monuni>><<set $money -= 800>><<set $learning to 1>><</button>></p>
<<elseif $maiddegree is 1>>
<p>You already have a Maid Certificate</p>
<<elseif $money <800>>
<p>A Maid Certificate is 800 gems, which you do not have.</p>
<</if>>
<<if $nursedegree isnot 1 and $money >= 20000>>
<p>Agree to take a course in <<button 'being a Nurse (20000 gems)' monuni>><<set $money -= 20000>><<set $learning to 1>><</button>></p>
<<elseif $nursedegree is 1>>
<p>You already have a Nurse Certificate</p>
<<elseif $money <2000>>
<p>A Nurse Certificate is 20,000 gems, which you do not have.</p>
<</if>>
<<if $artdegree isnot 1 and $money >= 15000>>
<p>Agree to take a course in <<button 'Theater Arts (15000 gems)' monuni>><<set $money -= 15000>><<set $learning to 1>><</button>></p>
<<elseif $artdegree is 1>>
<p>You already have a degree in Theater Arts</p>
<<elseif $money <15000>>
<p>A degree in Theater Arts is 15, 000 gems, which you do not have.</p>
<</if>>
<<button 'Leave the office' monuni>><<set $minut+=5>><</button>><center><H4>Monduval University</H4>
<img src="img/monduval/uni/classroom.jpg">
<<if $dayclass is 1>>
<p>Class is over for the day, you need to come back tomorrow.</p>
<<elseif $learnmaid > 0 and $learnmaid <10>>
<p>Take a course in your <<button 'Maid Training' maidlearning>><</button>>
<<elseif $learnnurse > 0 and $learnnurse <10>>
<p>Take a course in your <<button 'Nurse Training' nurselearning>><</button>>
<<elseif $learnart > 0 and $learnart <10>>
<p>Take a course in your <<button 'Art Training' artlearning>><</button>>
<</if>>
<<button 'Leave the classroom' monuni>><<set $minut+=5>><</button>>
<<set $chapter to "Monduval University">><<set $dayclass to 1>>
<center><H4>Monduval University</H4>
<<if $learnmaid is 1>>
<center><img src="img/monduval/uni/school.jpg"></center>
<p>The first class, of ten, is orientation on what a maid is and what you will be expected to do.</p>
<p>The class is mostly housewives or single women wanting to brush up on their home skills, but there are a few men here as well.</p>
<p>Teaching the class is an older woman who slaps people with a ruler when they misbehave, which is a bit odd since you paid for this class.</p>
<p>The first lesson lets out early as the teacher goes over all the material she has planned in a half hour, so she releases you.</p>
<<button 'Leave the class' monclass>><<set $minut += 30>><<set $learnmaid += 1>><</button>>
<</if>>
<<if $learnmaid is 2>>
<center><img src="img/jobs/maid/oldmaid.jpg"></center>
<p>The second class begins with the teacher bringing out a few different outfits and having you try them on.</p>
<p>A few of the guys complain that they are only doing this to learn how to cook or a few other skills and leave the classroom in anger, but you're pretty sure she never said wear them.</p>
<p>When it comes to your turn you look over the clothes and notice a few suspicious stains, something that worries you a little bit so you abstain from wearing them as they're visibly dirty.</p>
<p>The teacher has been getting increasingly agitated with the class as they fail to perform certain courtesies, as she calls them, and this seems to be the final straw as she raises her hand against you and...</p>
<p>...pat you on the head.</p>
<p>She praises your quick thinking about ability to spot dirt, which would be the third class.</p>
<p>The teacher continues on with her lesson on proper wear of a uniform and quizzes the class until time is up.</p>
<p>As you begin to leave the teacher hands you a voucher to skip the second class since you were the only one to notice the uniforms were dirty.</p>
<p>She then takes her ruler to the other students, calling them awful as you leave.</p>
<<button 'Take your voucher and leave' monclass>><<set $minut += 55>><<set $learnmaid += 1>><</button>>
<</if>>
<<if $learnmaid is 3>>
<center><img src="img/jobs/maid/oldmaid.jpg"></center>
<p>This is your second class, but the third in the lesson because you had a voucher to skip the class on noticing dirt.
<p>The uniforms have been properly washed at this point, which was the last class apparently, and are in a pile.
<p>Your objective is to sort the clothes into whom would wear it, and the teacher describes four people: Working Man, Wife, Infant Daughter, Teenage Son.
<p>Each person in the room is given five articles of clothing and is supposed to put them in the correct piles, and you receive four work shirts and a pair of crimson underwear.
<p>The four shirts you put where the fathers clothes go, after folding them into squares, and are standing there holding the underwear.
<p>Almost every other piece of clothing in the room is black or white, so maybe someone's personal underwear accidentally got mixed in since you missed last class.</p>
<p>The teacher catches you throwing the underwear away and almost jumps for glee while taking the underwear from you, which she pockets.</p>
<p>She lauds you as a genius, covering for an indiscretion the son or husband perhaps did.</p>
<p>As class ends you're handed another voucher as the next class is about white lies to maintain the integrity of the family unit.</p>
<<button 'Take your voucher and leave' monclass>><<set $minut += 55>><<set $learnmaid += 1>><</button>>
<</if>>
<<if $maidlearning is 4>>
<center><img src="img/eat/food<<rand(1, 8)>>.jpg"></center>
<p>Last class was about lying and the words "I don't know, Master" and "I don't know, Mistress" are written on the board so apparently there was an etiquette lesson you missed.</p>
<p>You haven't learned anything yet in these classes so you doubt you missed anything important.</p>
<p>The teacher has a cart rolled in with all sorts of foodstuffs and materials and says that to leave class today you have to make a meal that could be served at the table of their Master.</p>
<p>There is a mad dash for materials and you are held back by the teacher asking you a few questions about yourself, possibly as a distraction.</p>
<p>When the coast clears you go up to see what is left, and quite a few other students are trying to make tiered cakes and mixes, so there's a few dozen eggs available along with minor spices.</p>
<p>You grab some supplies and, after the teacher shows you how to use an electric stove, begin to fry an egg.</p>
<p>A couple other disaster students come over and watch, so you give your own impromptu class on how to make an omelet.</p>
<p>You cut up some apple slices and put a lemon slice on a glass of water, which the teacher accepts as an adequate breakfast.</p>
<p>The teacher announces that one student has finished, but has you sit and eat your meal to show it is indeed edible.</p>
<p>It's an omelet, so you finish it in a few minutes and snack on the apple slices as you talk a few other students through how to craft an omelet.</p>
<p>The class ends with you being praised by the teacher for a simple yet effective meal, and a few of the students you helped slip you a few gems each for the assistance.</p>
<<button 'Take your voucher and leave' monclass>><<set $minut += 45>><<set $learnmaid += 1>><<set $money += 35>><</button>>
<</if>>
<<if $learnmaid is 5>>
<<set $arousal += 100>>
<<if $penis >0>>
<center><img src="img/jobs/maid/class2.jpg"></center>
<<else>>
<center><img src="img/jobs/maid/class1.jpg"></center>
<</if>>
<p>Contraceptives are supplied to the class as the teacher begins to teach a secondary role of the maid or butler, sexual gratification for the Master or Mistress.</p>
<p>You don't notice it until you're surrounded, but there is a note on the board to team up in groups of two or three, and two of the disaster students you taught how to make omelets have joined you as a group.
<p>People were dropped from the class as there are six or seven people missing, so your help kept these two girls in the class.
<p>Of which, they show their gratitude by giving you oral.
<p>Their lack of cooking skills seems to have all gone into how well they can use their mouths and hands, as these two girls know how to bring pleasure.
<p>While other groups are struggling with working in a group, you're struggling to keep your voice down.</p>
<<include "orgasm">>
<p>One of the girls kisses you to keep you quiet, while the other laps up the mess, showing the teacher her empty mouth.</p>
<p>Showing the three of you off, the teacher hands all three of you a voucher to miss the next class, as that was cleanup for sexual acts and it is obvious the three of you master that already.</p>
<p>As you get dressed and get ready to leave, the two girls hook their arms with yours, one on each side, and make lewd comments about what finishing what you started.</p>
<p>The teacher overhears, saying that it would be great homework and next class you have to report how it went.</p>
<p>Leaving the classroom with the two giggling girls on your arms, you can't help but wonder how odd your life is that your homework is to have a threesome.</p>
<<button 'Leave with the two girls' maidslutsroom>><<set $minut += 45>><<set $learnmaid += 1>><</button>>
<</if>>
<<if $learnmaid is 6>>
<center><img src="img/monduval/uni/school.jpg"></center>
<<if $maidslutsevicted is 1>>
<p>It is very quiet in the class and you see that the class has significantly dropped in numbers.</p>
<p>The class only seems yourself and about three others, out of the twenty that had started the class.</p>
<<else>>
<p>Several wolf whistles happen when you enter the room, and you see that the class has significantly dropped in numbers.</p>
<p>The class only seems to Tanya, Anya, yourself and about three others, out of the twenty that had started the class.</p>
<</if>>
<p>The teacher has everyone come up to the front row so she doesn't have to yell, and begins showing how to help budget your finances as a maid may need to help her Master or Mistress with this task.</p>
<<if $maidslutsevicted is 1>>
<p>You pull out your own ledger, showing you are well on top of managing a budget and finances.</p>
<p>The teacher looks over how your ledger is styled and accepts it, letting you go early.</p>
<<else>>
<p>You pull out your own ledger, showing you are well on top of managing a budget and finances.</p>
<p>The girls struggle a bit, but you have them copy how your ledger is styled and just fill in the boxes, with Anya making two so she can keep one for their personal finances.</p>
<</if>>
<p>Done with the work, you're sent home for the day.</p>
<<if $maidslutsevicted isnot 1>>
<<button 'Leave with Tanya and Anya' maidslutsroom>><<set $minut += 45>><<set $learnmaid += 1>><</button>>
<</if>>
<<button 'Leave the class' monclass>><<set $minut += 45>><<set $learnmaid += 1>><</button>>
<</if>>
<<if $learnmaid is 7>>
<center><img src="img/monduval/uni/school.jpg"></center>
<p>The class almost over, only two more classes left until you qualify for a maid certificate.</p>
<p>The handful of you left are sitting quietly when a few children enter the room, their parents walking to the back of the room to supervise.</p>
<p>The teacher comes in with them, saying that part of a maids job is to handle children, so you need to be able to entertain these children.</p>
<p>The room almost descends into chaos but you salvage the situation by dropping a book on the ground to get everyone's attention and having the children sit with the other students.</p>
<p>The kid you were supposed to watch sits with the teacher, so you suppose what you're doing counts as a grade.</p>
<p>Using every ounce of charisma you possess, you enthrall the children with stories of your life, things you have done and occasionally complete fabrications.</p>
<p>Obviously you leave out anything not appropriate for the kids, but they stay engaged anyway.</p>
<p>You speak of how this story begins with your death, and how you were sent back by a higher power as your quest had not yet been fulfilled.</p>
<<if $questSleepyFox > 0>>
<p>A tavern is the perfect place to start your adventure, and you pantomime meeting God, who sends you on your quest, speaking in your voice for God and speaking high pitched for yourself.</p>
<</if>>
<<if $questPercyRescue is 8>>
<p>Next comes an enthralling tale of how you rescued the dark skinned Princess Percy from ten, no, one hundred bandits, single-handedly with an eye patch and an arm tied behind your back.</p>
<</if>>
<<if $questSleepyFox is 6>>
<p>Fighting the Goblin King, an ogre of gigantic proportions, came after that as his armies rained arrows upon you, shielded by your faith in God and his own underlings.</p>
<</if>>
<<if $questAveryMeet >= 8>>
<p>A horrifying ghost story comes next, of how you fell through a mirror and ended up in a world where everything was the opposite, but an angel named Avery rescued you from your plight.</p>
<</if>>
<<if $questMineBug is 6>>
<p>Rolling forward on the ground, you demonstrate how you escaped a collapsing mine AND rescued the girl, and you didn't even lose your hat.</p>
<</if>>
<<if $questPrisonDepths is 7>>
<p>You speak of how you were knighted, so that you have the power of God and your true love on your side to defeat any foe.</p>
<</if>>
<<if $questDragonIsle >= 8>>
<p>Sailing across the ocean with your mighty band of adventurers, you discovered a fallen hero and a lost princess at the bottom of a pit, and how you bore them upon your back back home.</p>
<</if>>
<p>Several adults have come forward as you tell your tale, as they prepare for the climax.</p>
<p>You do not end your story with an ending, you tell of how it started.</p>
<<if $background is "Chosen One">>
<p>You are the child of a great hero, William Steelwind, and when you say his name there are a few gasps as they recall the name.</p>
<<elseif $background is "Last of the Line">>
<p>You, the last of the Avedonian Elves, have done all that, spurred to adventure by the destruction of your homeland.</p>
<<elseif $background is "Unlucky Goblin">>
<p>You, a knight in a past life, have done all that, spurred to adventure by your sense of justice and morals.</p>
<<elseif $background is "Team Boys">>
<p>You did all that for...reasons. Legitimate reasons that don't involve....things.</p>
<<elseif $background is "Shipwrecked">>
<p>You, the only survivor of a sunken ship, have done all that, spurred to adventure by being stranded upon a foreign land.</p>
<</if>>
<p>You speak of your travels, the people you've met along the way, those that you've lost and those that you've loved.</p>
<p>The children are enthralled by your performance, with even the parents clapping at your stories.</p>
<p>The teacher looks at the time and dismisses everyone, as you went on for quite a bit longer than the hour the class normally lasts.</p>
<<if $maidslutsevicted isnot 1>>
<<button 'Leave with Tanya and Anya' maidslutsroom>><<set $minut += 45>><<set $learnmaid += 1>><</button>>
<</if>>
<<button 'Leave the class' monclass>><<set $minut += 45>><<set $learnmaid += 1>><</button>>
<</if>>
<<if $learnmaid is 8>>
<center><img src="img/jobs/maid/oldmaid.jpg"></center>
<p>Today's lesson is about gardening, so the teacher passes out gloves as she has a cart waiting to take the entire just outside town.</p>
<p>The cart ride is rather uneventful as there are so few members of your class left, and it isn't that far to the forest edge.</p>
<p>You talk to your teacher, sitting up front with the older woman, and have her laughing at a few of your jokes.</p>
<<button 'Look around the forest' maidlearning>><<set $minut += 45>><<set $learnmaid += 1>><</button>>
<</if>>
<<if $learnmaid is 9>>
<center><img src="img/forest/west/forest.jpg"></center>
<p>You grab your gloves and get out of the cart, putting them on as you're helping her transplant wild lilies onto the college grounds, something she does as part of the class but also because she likes them.</p>
<p>This is less a class and more helping an old woman do her chores, but it beats sitting in an classroom doing nothing.</p>
<p>She had about a dozen pots and you fill most of them, the fact you're not scared of dirt doing wonders for you as the others are shy about getting dirty or doing actually difficult work.</p>
<p>The other students load up into the cart as the the job is done, but you find that your teacher is still missing.</p>
<p>You pull a braver student to come help you look for her and set off into the forest.</p>
<<button 'Look for your teacher' maidlearning>><<set $minut += 45>><<set $learnmaid += 1>><</button>>
<</if>>
<<if $learnmaid is 10>>
<center><img src="img/monduval/uni/hat.jpg"></center>
<p>You see a pink bonnet lying on the path and find her shortly afterwards.</p>
<p>Your brave helper screams but there's nothing to scream about, it was not a monster or creature of the forest that got her.</p>
<p>She simply laid down, flowers scattered around as she must have died of age somehow.</p>
<<if $nursingdegree is 1>>
<p>You check her pulse and find that she does not have one, her body getting cold.</p>
<p>It was not violent, her things are placed neatly and the only reason her had is a few feet away is due to the wind.</p>
<p>She knew she was going to pass and simply laid down and accepted it, the forest being a place of peace.</p>
<<else>>
<p>Picking her up you find her body already getting cold, and you tell them to get her hat.</p>
<</if>>
<p>Loading her next to you at the front of the cart, you make sure everyone is aboard as you struggle to get her horse to obey, eventually getting them to move.</p>
<p>It was a quiet ride here, but the return trip is deathly silent as you wave down some guards near the entrance to town.
<p>They take her body on one of their horses to the hospital, with another guard jumping onto the carriage to help you drive it back to the university since the horses are getting more unruly.</p>
<<button 'Ride in silence' maidlearning>><<set $minut += 45>><<set $learnmaid += 1>><</button>>
<</if>>
<<if $learnmaid is 11>>
<center><img src="img/monduval/uni/min.jpg"></center>
<p>You arrive back at the university, with the students unloading and the guard taking the horse and carriage as it was theirs to begin with, she had merely borrowed it.</p>
<p>The others loiter aimlessly, obviously unsure what to do so you step up, ordering everyone back to the classroom as you go inform the dean.</p>
<p>The next few hours are spent discussing your training and helping other teachers go through her desk, with the other students having been sent home.</p>
<p>The gardening was obviously for your teacher, there are many photo albums where she gives a lily to each of her passing students.</p>
<p>Everyone else is gone, the dean issuing Maid Certificates as they left and you realize there isn't going to be any more pictures.</p>
<p>The other teachers leave and you're left standing in the empty classroom, holding a piece of paper and looking through a book, the memories of an old woman.</p>
<<button 'Take your paper' monwest>><<set $minut += 345>><<set $maiddegree += 1>><<set $learning to 0>><</button>>
<<button 'Add one more picture to the book' maidlearning>><<set $minut += 345>><<set $maiddegree += 1>><<set $learning to 0>><<set $good += 10>><</button>>
<</if>>
<<if $learnmaid is 12>>
<center><img src="img/monduval/uni/maidend.jpg"></center>
<p>She liked you, you were one of the few that actually understood the things she was trying to teach and put in a...</p>
<p>Not much of what you did would be considered actual effort, most of it was just taught to you when you were younger.</p>
<p>You tried though, helping others and doing what you could to help others learn.</p>
<p>Some of the students, like Tanya and Anya, were just desperate and needed a little bit of help that maybe serving a noble family might fix.</p>
<p>"That was a good thing you did.", you hear from Death as she joins you in the room.</p>
<<button 'Turn to her' maidlearning>><<set $minut += 5>><</button>>
<</if>>
<<if $learnmaid is 13>>
<<include "deathimg">>
<br>
<p>"She was a good woman, she didn't suffer. She...asked me to watch over you and the others, kept assuming I was an angel.", Death says as she joins you at the desk.</p>
<p>Death flips through the photo album, a slow smile forming on her face.</p>
<p>"I'm taking this. Objects of...pure objects are hard to come by. A single act of a good man is worth a lot, but a lifetime of good deeds is...I like mortals.", Death says and freezes as she probably did not want to say that out loud.</p>
<p>Death fades from view clutching the photo album, disappearing entirely.</p>
<p>You're left alone in the classroom, standing beside the cleared out desk.</p>
<<button 'Leave the classroom' monwest>><<set $minut += 25>><</button>>
<</if>>
<<set $chapter to "Maid Training">>/* Use this for random npcs */
<<run $creampie.push($selectedOption.name)>>
/* Otherwise use this */
<<run $creampie.push("Human")>><center><h4>A Place To Rest</h4></center>
<<if $womb>>
<p>You could <<button 'check your pregnancy' pregknow>><</button>></p>
<</if>>
<<if $eggtype > 0>><<button 'Check your eggs' pregknow>><</button>><</if>>
<<viewchildren>>
<<if $houndpuppy gt 0 and $warhounds is 0>>
<<if $houndpuppy gt 1>>
<p>You have $houndpuppy puppies with you, which you can <<button 'add to your pack' dog>><</button>>.</p>
<<else>>
<p>You have a single puppy with you, which you can <<button 'add to your pack' dog>><</button>>.</p>
<</if>>
<</if>>
<<if $previouspassage is "wereden" and $werepuppy gt 0>>
<<if $denwerewolves>>
<p>You can <<button 'release your werewolf puppies' wereden>><<set $denwerewolves += 1>><<set $werepuppy -= 1>><</button>> into the fort.</p>
<<else>>
<p>You can <<button 'release your werewolf puppies' wereden>><<set $denwerewolves to 1>><<set $werepuppy -= 1>><</button>> into the fort.</p>
<</if>>
<</if>>
<<include "bedstats">>
<<include "reading">>
<<if $bookBlack is "untranslated">>
<p>The black book is untranslated, it is an incomprehensible mess of runes and blood but you could <<button 'try anyway' sleepevent>><<set $sleepevent to "blackbooktranslate">><</button>> try to translate it yourself.</p>
<<elseif $bookBlack is "translated">>
<p>Your <<button 'black book' blackbook>><</button>> can be summoned to your hand at any time.</p>
<<elseif $bookBlack>>
<p>Your <<button 'black book' blackbooktalk>><<set $booktalk to $bookBlack>><</button>> can be summoned to your hand at any time.</p>
<</if>>
<<include spellfix>>
<<if $questCorruptedNun and $questYellowedRooms lt 2 or $questCorruptedNun and !$questYellowedRooms>>
<p>You doubt that <<button 'Bede' bede>><</button>> could get far from you.</p>
<</if>>
<<if $arousal >= 100>>
<p>You are too horny to anything.</p>
<div class="choices">
<div class="flirt-choice-item">
<<link "Masturbate">>
<<goto mast>>
<</link>>
</div>
</div>
<<else>>
<p>You could <<button 'masturbate to relieve some stress' mast>><</button>></p>
<p>You want to sleep for <<textbox "$sleephours" "8">> hour(s).</p>
<br>
<div class="choices">
<div class="choice-item">
<<link "Sleep">>
<<set $sleeptime to $sleephours * 60>>
<<if $sleeptime gte 1440>>
<<set $sleeptime to 1440>>
<</if>>
<<set $minute += $sleeptime>>
<<gameclock>>
<<goto sleep>>
<</link>>
</div>
<div class="choice-item">
<<link "Get back up">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Adjust your stats">>
<<goto stats>>
<</link>>
</div>
<div class="choice-item">
<<link "Adjust your skills">>
<<goto skills>>
<</link>>
</div>
</div>
<</if>>
<<set $chapter to "Bed">>
<<if $questBlackWolf gte 1 and !$questCorruptedNun>>
<<set $sleepevent to "bedemeet">>
<<goto sleepevent>>
<</if>>/*Set the previous passage variable to the passage name so that the bed can properly return the player */
<<set $previouspassage to "flophouse">><<if $petBat is 2>>
<<set _Dildo = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Dildo">>
<<set _Dildo = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<set _MPotion = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Masculine Potion">>
<<set _MPotion = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<set _FPotion = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Feminine Potion">>
<<set _FPotion = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<if _Dildo >= 1 and _MPotion >= 1>>
<p>You could <<button 'tame the bat girl using a male potion' sleepevent>><<set $sleepevent to "malebat">><</button>>.</p>
<</if>>
<<if _Dildo >= 1 and _FPotion >= 1>>
<p>You could <<button 'tame the bat girl using a female potion' sleepevent>><<set $sleepevent to "fembat">><</button>>.</p>
<</if>>
<</if>>
<<if $questKingOfHell gte 6 and !$locOmni>>
<p>You <<button 'feel as if you are being watched' sleepevent>><<set $sleepevent to "omnimeet">><</button>> while you rest.</p>
<</if>><center><<if $race is "Elf">>
<img src="img/sex/preg/elf.jpg">
<<elseif $race is "Goblin">>
<img src="img/sex/preg/goblin.jpg">
<<elseif $race is "Catfolk">>
<img src="img/sex/preg/cat.jpg">
<<elseif $race is "Holstaur">>
<img src="img/sex/preg/cow.jpg">
<<elseif $race is "Fairy">>
<img src="img/sex/preg/fairy.jpg">
<<elseif $race is "Kitsune">>
<<if $penis gt 0>>
<img src="img/sex/preg/foxfuta.jpg">
<<else>>
<img src="img/sex/preg/foxfem.jpg">
<</if>>
<<elseif $race is "Lizardfolk">>
<img src="img/sex/preg/lizard.jpg">
<<elseif $race is "Ratfolk">>
<img src="img/sex/preg/rat.jpg">
<<else>>
<<if $penis gt 0>>
<img src="img/sex/preg/humanfuta.jpg">
<<else>>
<img src="img/sex/preg/human.jpg">
<</if>>
<</if>></center>
<<if $eggtype>>
<p>You have $eggtype eggs inside of you and you can <<button 'push the eggs out' pregeggs>><</button>></p>
<</if>>
<<pregknow>>
<div class="choices">
<div class="choice-item">
<<link "Lie back down">>
<<goto bed>>
<</link>>
</div>
<<if $pregnancyduration - $pregnancyProgress lte 24>>
<div class="special-choice-item">
<<link "Give birth">>
<<goto birth>>
<</link>>
</div>
<</if>>
</div><<if $race is "Goblin">>
<center>[img[either(
"img/sex/egg/gobegg1.jpg",
"img/sex/egg/gobegg2.jpg",
"img/sex/egg/gobegg3.jpg",
"img/sex/egg/gobegg4.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/sex/egg/egg1.jpg",
"img/sex/egg/egg2.jpg",
"img/sex/egg/egg3.jpg",
"img/sex/egg/egg4.jpg",
"img/sex/egg/egg5.jpg",
"img/sex/egg/egg6.jpg",
"img/sex/egg/egg7.jpg",
"img/sex/egg/egg8.jpg",
"img/sex/egg/egg9.jpg",
"img/sex/egg/egg10.jpg"
)]]</center>
<</if>>
<p>Getting comfortable, or as comfortable as you can get considering the circumstances, you close your eyes and focus on getting these eggs out of you.</p>
<p>Doing your best to control your breathing, you slowly feel the eggs oozing out of you, which is a rather odd sensation as you slowly feel them slip out of you, hearing them land between your feet one after another.</p>
<<if $eggtype is "bee">>
<p>After a few breaths you open your eyes again and you see a small swarm of bees, the ones that survived, fly off away from you before you lose sight of them entirely.</p>
<<elseif $eggtype is "spider">>
<p>After a few breaths you open your eyes again and see spiders scurrying away, the ones that survived, disappearing from view.</p>
<<elseif $eggtype is "sea snake">>
<p>The eggs feel volatile and unstable.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get up and clean yourself off">>
<<set $egglay += $eggnumber>>
<<if $eggtype is "bee">>
<<if $beebirth>>
<<set $beebirth += $eggnumber>>
<<else>>
<<set $beebirth to $eggnumber>>
<</if>>
<<elseif $eggtype is "spider">>
<<if $spiderbirth>>
<<set $spiderbirth += $eggnumber>>
<<else>>
<<set $spiderbirth to $eggnumber>>
<</if>>
<<elseif $eggtype is "fly">>
<<if $flybirth>>
<<set $flybirth += $eggnumber>>
<<else>>
<<set $flybirth to $eggnumber>>
<</if>>
<<elseif $eggtype is "sea snake">>
<<if $seasnakebirth>>
<<set $seasnakebirth += $eggnumber>>
<<else>>
<<set $seasnakebirth to $eggnumber>>
<</if>>
<<set $inventar["Sea Snake Egg"] = $inventar["Sea Snake Egg"] += $eggnumber>>
<</if>>
<<set $eggtype to null>>
<<set $eggpreg to null>>
<<set $eggnumber to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div><<if !$gamestart>>
<p>You have not started the game.</p>
<<else>>
<p>You have $money gems.</p>
<<if $bankmoney gte 0>>
<p>You have $bankmoney gems in your bank account.</p>
<<elseif $bankmoney lt 0>>
<p>Your bank account is in debt for $bankmoney gems.</p>
<</if>>
<p>Health: $health/$maxhealth</p>
<<if $spellcasting>>
<<if $class is "Wizard">>
<p>Mana: $mana/X</p>
<<else>>
<p>Mana: $mana/$maxmana</p>
<</if>>
<</if>>
<p>Stamina: $stamina/$maxstamina</p>
<<if $class>>
<p>You are inspired by the $class class.</p>
<</if>>
<<if $class is "Succubus">>
<p>You have $powerSuccubus power as a Succubus.</p>
<<if $powerSuccubus gte 10 and !$questSuccChild or $powerSuccubus gte 20 and $questSuccChild is 1 or $powerSuccubus gte 40 and $questSuccChild is 2 or $powerSuccubus gte 80 and $questSuccChild is 3 or $powerSuccubus gte 80 and $questSuccChild is 4 or $powerSuccubus gte 100 and $questSuccChild is 5>>
<p>You are able to level up your powers, return to the Succubus in Britmor.</p>
<</if>>
<</if>>
<p>You need <<print $expToNextLevel-$experience>> more xp to level up.</p>
<<if $totalPoints gte 1>>
<<if $totalPoints is 1>>
<p>You have $totalPoints unspent skillpoint.</p>
<<else>>
<p>You have $totalPoints unspent skillpoints.</p>
<</if>>
<p>You can upgrade your skills and stats at any place where you can sleep.</p>
<</if>>
<hr>
<p>You are $firstname $lastname.</p>
<<if $bornrace isnot $race>><p>You were born a $bornrace but have become a $race over time.</p><<else>><p>You are a $race.</p><</if>>
<p>You are $height inches tall.</p>
<<if $ears isnot "0">><p>You have $ears ears.</p><</if>>
<<if $bust is 0>>
<p>You have a very small bust, almost nonexistent.</p>
<<elseif $bust is 1>>
<p>You have a small bust, barely noticeable.</p>
<<elseif $bust is 2>>
<p>You have a modest bust size, below average.</p>
<<elseif $bust is 3>>
<p>You have a small bust, but noticeable.</p>
<<elseif $bust is 4>>
<p>You have an average bust size for your frame.</p>
<<elseif $bust is 5>>
<p>You have a medium-sized bust, proportionate to your frame.</p>
<<elseif $bust is 6>>
<p>You have a shapely bust with some noticeable curves.</p>
<<elseif $bust is 7>>
<p>You have a healthy bust size, indicative of vitality.</p>
<<elseif $bust is 8>>
<p>You have a full bust, above average in size.</p>
<<elseif $bust is 9>>
<p>You have a curvaceous bust with prominent size.</p>
<<elseif $bust is 10>>
<p>You have a voluptuous bust, notably large and alluring.</p>
<<elseif $bust is 11>>
<p>You have a bountiful bust, drawing attention.</p>
<<elseif $bust is 12>>
<p>You have a generous bust size, larger than typical.</p>
<<elseif $bust is 13>>
<p>You have an ample bust, quite large and eye-catching.</p>
<<elseif $bust is 14>>
<p>You have a plentiful bust size, notably abundant.</p>
<<elseif $bust is 15>>
<p>You have a substantial bust, impressively large.</p>
<<elseif $bust is 16>>
<p>You have a hefty bust size, substantial in proportion.</p>
<<elseif $bust is 17>>
<p>You have a massive bust, significantly larger than average.</p>
<<elseif $bust is 18>>
<p>You have an enormous bust size, almost unrealistically large.</p>
<<elseif $bust is 19>>
<p>You have a gigantic bust, larger than your head, exceptionally large and attention-grabbing.</p>
<<elseif bust>=20>>
<p>Your breasts are unwieldy, far too large and barely considered breasts.</p>
<</if>>
<<if $penis > 0 and $penistype isnot "hemipenis">><p>Your penis is $penis inches long.</p><</if>>
<<if $penis > 0 and $penistype is "hemipenis">><p>Your penises are $penis inches long each.</p><</if>>
<<if $penis is 0>><p>You do not have a penis</p><</if>>
<<if $vagina > 0>><p>You have a vagina between your legs.</p><</if>>
<<if $vagina is 0>><p>You do not have a vagina.</p><</if>>
<<if $tail > 0>><p>Your tail is $tail-like.</p><</if>>
<<if $wingstype>><p>Your wings are $wingstype-like.</p><</if>>
<<if $vagina gt 0>>
<<if $pussyvirginity>>
<p>Your virginity was taken by $pussyvirginity.</p>
<<else>>
<p>You are a vaginal virgin.</p>
<</if>>
<<pregknow>>
<</if>>
<<if $penis gt 0>>
<<if $cockvirginity>>
<p>Your penile virginity was taken by $cockvirginity.</p>
<<else>>
<p>You are a penile virgin.</p>
<</if>>
<</if>>
<<if $eggtype>>
<p>You have $eggtype eggs inside you.</p>
<</if>>
<<if $creampie.length gt 0>>
<p>You have the following cum in your pussy: $creampie</p>
<</if>>
<<if $analcreampie.length gt 0>>
<p>You have the following cum in your ass: $analcreampie</p>
<</if>>
<hr>
<<if $ovi is true>>
<p>The bee jelly inside you is an aphrodiac, you feel warmer having it inside you.</p>
<</if>>
<<if $infestation>>
<<if $infestation is 1>>
<p>You have a single tentacle infesting your body.</p>
<<else>>
<p>You have $infestation tentacles inside of you.</p>
<</if>>
<</if>>
<<include dirty>>
<<if $curseFutamorph
|| $curseWombRune
|| $curseCumAddiction
|| !!$transformationActive
|| (($goblinTonicUses || 0) > 0)
|| (($goblinTransformCD || 0) > 0)>>
<hr>
<p><b>Cursed</b>:</p>
<<include curses>>
<</if>>
<</if>>
<<if $class is "Hunter">>
<<debugCamps>>
<</if>><<if $sleepevent is "malebat" or $sleepevent is "fembat">>
<center><H4>Your Bat</H4></center>
<center><img src="img/npcs/bat/bound.jpg"></center>
<p>You summon the bat girl and she simply appears on the ground in front of you, looking very confused.</p>
<p>Pulling the potion free you press it against her lips and, while she tries to resist, you simply keep pouring so they are forced to drink it.</p>
<p>The potion effect should be instant but it only causes her to burp softly.</p>
<p>Wait...bats can't burp.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the bat">>
<<if $sleepevent is "malebat">>
<<set $batgender2 to "he">>
<<set $batgender1 to "his">>
<<set $batgender to "male">>
<<set $sleepevent to "malebat2">>
<<sellItem "Masculine Potion" 0>>
<<elseif $sleepevent is "fembat">>
<<set $batgender2 to "she">>
<<set $batgender1 to "her">>
<<set $batgender to "female">>
<<set $sleepevent to "fembat2">>
<<sellItem "Feminine Potion" 0>>
<</if>>
<<sellItem "Dildo" 0>>
<<goto sleepevent>>
<</link>>
</div>
</div>
<</if>>
<<if $sleepevent is "malebat2">>
<center><H4>Your Bat</H4></center>
<center><img src="img/npcs/bat/vibemale.jpg"></center>
<p>The bat looks around as if more aware of $batgender1 situation, biting at you when you get near.</p>
<p>The first part worked, so you summon the vibrator to your hand.</p>
<p>The buzzing noise startles him, causing the bat to try and wiggle free but as you press it against their cock $batgender2 convulses, orgasming instantly.</p>
<p>The bat can't speak, $batgender1 voice coming out as a series of squeaks, but from $batgender1 body language and the almost feral lust in $batgender1 eyes they are enjoying themselves immensely.</p>
<p>The twitching of $batgender1 body combined with the horny squeaks slowly die down as you remove the toy and a relieved, almost satiated expression crosses $batgender1 face.</p>
<p>As $batgender2 calms down the bat simply lifts $batgender1 wings, shredding the rope you tied $batgender1 with before grabbing the toy and using it.</p>
<p>Multiple consecutive orgasms can often impair someone, making them dumber for a short while, but figuring out how to escape and using the toy seems to be the opposite, $batgender1 seems to have orgasmed some sense into $batgender1.</p>
<p>He brings himself to another shuddering orgasm as $batgender2 lays on the bed, panting heavily.</p>
<<if $previouspassage is "flophouse">>
<p>You get a few looks but no-one really comes over to check on what you're doing.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look at the bat">>
<<set $sleepevent to "petbatobtain">>
<<goto sleepevent>>
<</link>>
</div>
</div>
<</if>>
<<if $sleepevent is "fembat2">>
<center><H4>Your Bat</H4></center>
<center><img src="img/npcs/bat/vibefem.jpg"></center>
<p>She looks around as if more aware of $batgender1 situation, biting at you when you get near.</p>
<p>The first part worked, so you summon the vibrator to your hand.</p>
<p>The buzzing noise startles $batgender1, causing the bat to try and wiggle free but as you press it against between their legs $batgender2 convulses, orgasming instantly.</p>
<p>The bat can't speak, $batgender1 voice coming out as a series of squeaks, but from $batgender1 body language and the almost feral lust in $batgender1 eyes they are enjoying <<print $batgender1>>self immensely.</p>
<p>The twitching of $batgender1 body combined with the horny squeaks slowly die down as you remove the toy and a relieved, almost satiated expression crosses $batgender1 face.</p>
<p>As $batgender2 calms down the bat simply lifts $batgender1 wings, shredding the rope you tied $batgender1 with before grabbing the toy and using it.</p>
<p>Multiple consecutive orgasms can often impair someone, making them dumber for a short while, but figuring out how to escape and using the toy seems to be the opposite, $batgender1 seems to have orgasmed some sense into $batgender1.</p>
<p>She brings <<print $batgender1>>self to another shuddering orgasm as $batgender2 lays on the bed, panting heavily.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the bat">>
<<set $sleepevent to "petbatobtain">>
<<goto sleepevent>>
<</link>>
</div>
</div>
<</if>>
<<if $sleepevent is "petbatobtain">>
<center><H4>Your Bat</H4></center>
<center><<if $batgender is "female">>
[img[either(
"img/npcs/bat/fem1.jpg",
"img/npcs/bat/fem2.jpg",
"img/npcs/bat/fem3.jpg"
)]]
<<else>>
[img[either(
"img/npcs/bat/male1.jpg",
"img/npcs/bat/male2.jpg",
"img/npcs/bat/male3.jpg"
)]]
<</if>></center>
<p>Sitting up $batgender2 simply looks around and then to you, pulling the last of the ropes off of them.
<p>In a puff of black smoke they disappear, which is quite concerning, but then they reappear on your other side in a similar puff of smoke.</p>
<p>You look at $batgender2 and an odd thing happens, you're able to track them even when you are not watching them.</p>
<p>Much like your ledger $batgender2 simply is, appearing where you want but also randomly, as they are still a sentient creature.</p>
<p>You recall the feral drooling beast that they were in the sewers, so perhaps $batgender2 is sentient now.</p>
<p><b>You can now summon your bat.</b></p>
<div class="choices">
<div class="choice-item">
<<link "Look at the bat">>
<<set $petbat to 3>>
<<script>>
setup.spellbook.find(spell => spell.name === "Pet Bat").unlocked = true;
<</script>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sleepevent is "goblinflophouse">>
<center><H4>Flophouse</H4></center>
<<if $background is "Team Boys" and $race is "Goblin">>
<center><img src="img/sex/goblin/flophouse/flophousenunteam.jpg"></center>
<<else>>
<center><img src="img/sex/goblin/flophouse/flophousenun.jpg"></center>
<</if>>
<p>The sounds of sex sometimes fill the flophouse but it gets louder as you lie there, some goblins having commandeered beds near you to fuck a few women on.</p>
<p>The way they giggle and laugh tell that its consensual, but the wet slapping sound is keeping you awake.</p>
<<if $race is "Goblin" or $race is "Kitsune">>
<p>Slowly you open your eyes, looking at the Goblins who simply nod or wave.</p>
<<else>>
<p>Slowly you open your eyes, looking at the Goblins who notice you as well.</p>
<</if>>
<<if $race is "Goblin" or $race is "Kitsune" or $vagina gt 0>>
<div class="dialogue-box">
<img src="img/sex/goblin/flophouse/flophousenuntalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin Nun:</span>
<div class="dialogue">"Oh, what do we have here? You're not one of mine."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/sex/goblin/flophouse/flophousenuntalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin Nun:</span>
<div class="dialogue">"Oh, what do we have here? You new."</div>
</div>
</div>
<</if>>
<p>A goblin girl wearing faux religious clothing climbs into your bunk to look at you, moving directly up to your chest to do so.</p>
<p>She blinks a few times and when you try to push her off of you there is an immediate reaction.</p>
<p>Several goblins grab your arms and legs, holding you against the cot as she looks at you.</p>
<div class="dialogue-box">
<img src="img/sex/goblin/flophouse/flophousenuntalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin Nun:</span>
<div class="dialogue">"My children are a little...overzealous, they do love to protect me. Every one of the boys is one of mine."</div>
</div>
</div>
<<if $background is "Team Boys">>
<p>It takes a moment to recognize the look on her face and she recognizes what you are as well.</p>
<div class="dialogue-box">
<img src="img/sex/goblin/flophouse/flophousenuntalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bunni:</span>
<div class="dialogue">"Wait, $firstname? Oh the Gods have blessed us this day."</div>
</div>
</div>
<p>Your sister pulls you into a hug which confuses the other goblins until she waves them off.</p>
<div class="dialogue-box">
<img src="img/sex/goblin/flophouse/flophousenuntalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bunni:</span>
<div class="dialogue">"How have you been? You said you were going to come right after me and its been so long. Did it really take you that long to save up money for a trip?"</div>
</div>
</div>
<p>You hug your sister back, kissing her with only light tongue since its been so long.</p>
<p>Your sister left Amazonia a few years back and you were to follow her but other bills and duties kept coming up.</p>
<p>The two of you were almost twins, your mother gave birth to triplets.</p>
<<if $bornrace is "Goblin">>
<<if $race isnot "Goblin">>
<p>She's curious as to why you're not a Goblin anymore but you both realize that these things happen.</p>
<</if>>
<<else>>
<div class="dialogue-box">
<img src="img/sex/goblin/flophouse/flophousenuntalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bunni:</span>
<div class="dialogue">"So, I came to Avedon for the men and I found them. Goblins are so needy and their little potions to speed up pregnancy have the rare side effect of turning you into a Goblin. Look how big my tits are compared to my body!"</div>
</div>
</div>
<p>She bounces on your lap, making her breasts jiggle.</p>
<p>Bunni was always lacking in the breast department but you loved her since she was your sister.</p>
<p>She at least seems happy in her new form.</p>
<</if>>
<div class="dialogue-box">
<img src="img/sex/goblin/flophouse/flophousenuntalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bunni:</span>
<div class="dialogue">"I normally charge people to be in my part of the flophouse but I can't bring myself to bill you for being here. Welcome to Avedon, sis."</div>
</div>
</div>
<p>She gives you another kiss, this one not of greeting, and climbs off of you.</p>
<<else>>
<div class="dialogue-box">
<img src="img/sex/goblin/flophouse/flophousenuntalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bunni:</span>
<div class="dialogue">"My name is Bunni and these are all my children. Quite a lot of them, right? The goblin caves were so inviting I couldn't help myself and had to bring them here. I hate living in a cave though so I came back here."</div>
</div>
</div>
<p>The goblin girl sits on your lap with a smile, her expression a lewd one as she looks around at the goblins around the two of you.</p>
<<if $race is "Goblin" or $race is "Kitsune">>
<div class="dialogue-box">
<img src="img/sex/goblin/flophouse/flophousenuntalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bunni:</span>
<div class="dialogue">"This part of the flophouse belongs to me. I maintain the food stores with donations from people that come here. Just because you're a member of the Midden doesn't mean that you're exempt."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/sex/goblin/flophouse/flophousenuntalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bunni:</span>
<div class="dialogue">"This part of the flophouse belongs to me. I maintain the food stores with donations from people that come here."</div>
</div>
</div>
<</if>>
<</if>>
<div class="dialogue-box">
<img src="img/sex/goblin/flophouse/flophousenuntalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bunni:</span>
<div class="dialogue">"I'll see you around."</div>
</div>
</div>
<p>She climbs off of you with the help of another Goblin, going to handle some other issue that's happening with the flophouse.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $repFlophouseSlut to 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sleepevent is "cell9dream">>
<center><H4>A Dream</H4></center>
<center><img src="img/enemy/akbal/akbaleye.jpg"></center>
<p>You drift into a fitful sleep, the howling of the dunes everpresent as you find yourself lost in the desert.</p>
<p>Some part of you says that this should have been a lust forest but was lost to the demonic hordes, they took it from you in the name of progress.</p>
<p>Your rebellion was short lived, you were a demon of Pride and it proved your downfall.</p>
<p>All that remains is your Eye, scouring the desert sands of Tel Adre as you were locked away.</p>
<p>You are Akbal, the demonic cougar.</p>
<p>Now you are Akbal, the dream.</p>
<p>...</p>
<p>You awaken, confused, but...normal.</p>
<p>Your knowledge of every demon is not complete but...</p>
<<if $background is "Unlucky Goblin" or $background is "Lost Wizard">>
<p>One of the demonic generals, Akbal, rebelled before the human armies could reach Caer Doom.</p>
<p>He must have survived and took up residence here, stuck in...whatever this place is.</p>
<<else>>
<p>The name sounds familiar but you can count no great deeds to it, you know he existed but his presence was minimal.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sleepevent is "blackbooktranslate">>
<center><H4>Black Book of the Dead</H4></center>
<center><img src="img/enemy/book/bookmeet1.jpg"></center>
<p>You open the black book, the screaming face on the front causing you only a momentary pause as you start at the beginning.</p>
<p>Your finger brushes under words as you look at them, the font differing in sizes as if it were written at different times and stitched together.</p>
<p>The language is none that you know and more basic than you can comprehend, the words nonsensical and so profound that you have difficulty grasping them.</p>
<p>You feel your body slump over before you realize that you're falling asleep and you jolt awake, finding yourself in a white room with only a singular occupant.</p>
<p>Two, as one is kneeling in front of a mirror of sorts and you hear muffled moans and slurping noises from them.</p>
<p>These seem to be happy noises as the room smells of sex and....</p>
<p>The smell of iron fills your nose as your stomach curdles, the stench of death so profound in this place that it brings with you an immense sense of dread.</p>
<p>Slowly the woman turns towards you, the blood on her face being wiped off and the body that she was feasting on in the mirror fading from view.</p>
<div class="dialogue-box">
<img src="img/enemy/book/talkalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"Oh....are you my master now?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at her">>
<<set $sleepevent to "blackbooktranslate1">>
<<goto sleepevent>>
<</link>>
</div>
</div>
<</if>>
<<if $sleepevent is "blackbooktranslate1">>
<center><H4>Maiden of the Black Book</H4></center>
<center><img src="img/enemy/book/bookmeet2.jpg"></center>
<p>The woman in front of you shifts form rather than turn, every thing about her a falsehood to deceive your eyes.</p>
<p>Her smile goes from a maw of blood-red teeth to a quaint grin as she smiles at you, her form out of place in this place of pure white.</p>
<div class="dialogue-box">
<img src="img/enemy/book/talkalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"Death does hate me, does she not? She burned me, trying to take from me but I do not forget. I quite liked the other man, he kept giving me such gifts to earn my favor."</div>
</div>
</div>
<p>The creature laughs, a hollow noise punctuated by the pleading and screams of women.</p>
<div class="dialogue-box">
<img src="img/enemy/book/talkalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"Have you come to tame me, all on your own? Your magical talent is...lacking and you possess none of the guards that would keep me from harming you."</div>
</div>
</div>
<p><b>You feel your strength fade as a bite mark appears on your arm.</b></p>
<p>Gripping this injury you see the creature wipe your blood from her mouth, her tasting of you seeming to....</p>
<p>Her eyes go wide as she falls to all fours, her body an amalgamation of forms as teeth appear from mouths that open and close at random.</p>
<div class="dialogue-box">
<img src="img/enemy/book/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"POISONED! YOU ARE UNFIT FOR CONSUMPTION!"</div>
</div>
</div>
<p>Her abdomen opens into a gaping mouth as she vomits her last meal up to get the taste of you out of her mouth, the half consumed arm she was feasting on when you approached laying on the ground.</p>
<div class="dialogue-box">
<img src="img/enemy/book/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"I see. Death knew what they did to you, to ensure that I could never....no. No, it was not Death. You have the touch of the Creator, you are..."</div>
</div>
</div>
<p>The woman looks at you with an awe that would seem unfit for such a beast, her various mouth forming grinning faces as she takes back a more humanoid form.</p>
<div class="dialogue-box">
<img src="img/enemy/book/talkalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"You are Life, a seed to be sprouted. I have tasted all, but you...you can made things, such new and delicious things...I see now what Death was trying to do. Feed me, master. I can teach you things, all you have to do is feed me."</div>
</div>
</div>
<p>The book, whatever spirit of the book that this is, hungers.</p>
<p>You are pretty certain that she only wants the flesh of people.</p>
<div class="choices">
<div class="choice-item">
<<link "Wake up">>
<<set $repBook to 10>>
<<set $strength -= 3>>
<<set $bookBlack to "translated">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sleepevent is "bedemeet">>
<center><H4>Bede</H4></center>
<center><img src="img/npcs/bede/bedenun.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"Hello, I heard you were the one who saved me from perpetual torment?"</div>
</div>
</div>
<p>You find yourself looking at a nun that seems both there and not, it is an odd situation.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"Remember me? You attended my vigil in the prison but then you let Mariko rip me from Carver's body. Rather angry woman, her. I do have some...unfortunate news. I reproduced, quite a lot, and there are dozens more of those mindless abominations out there. They scattered when Carver was destroyed so they are no longer contained inside the prison. I'll let you sleep, but please speak to me when you have a moment."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Sit up">>
<<set $questCorruptedNun to 1>>
<<set $sleepevent to null>>
<<set $experience += 10>>
<<goto bed>>
<</link>>
</div>
</div>
<</if>>
<<if $sleepevent is "omnimeet">>
<center><H4>The Omnibus</H4></center>
<<if $penis gt 0>>
<center><img src="img/enemy/demon/omnibus/bedfem.jpg"></center>
<<else>>
<center><img src="img/enemy/demon/omnibus/bedmale.jpg"></center>
<</if>>
<p>You feel a presence beside you, a violet skinned demon laying at your side.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/omnibus/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Omnibus:</span>
<div class="dialogue">"Well then, perhaps I misunderstood you."</div>
</div>
</div>
<p>They trace a finger along their body, drawing your eyes to their form.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/omnibus/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Omnibus:</span>
<div class="dialogue">"Do you know the secret? I can't say, doing so caused me to feel...things. Things that I was not willing to experience."</div>
</div>
</div>
<p>They grin seductively towards you but keep their distance, obviously wary since you broke them so easily.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/omnibus/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Omnibus:</span>
<div class="dialogue">"Well Master, what do we do now?"</div>
</div>
</div>
<p>You pause at that comment, she did swear eternal fealty to you.</p>
<p>It was rather difficult to understand her with all the foaming at the mouth and crying, she is just so...</p>
<p>You look at them trying to be seductive but it just isn't working, they're idly rubbing their crotch at you and it is mostly just masturbating next to you instead of anything actually seductive.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/omnibus/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Omnibus:</span>
<div class="dialogue">"I will be in Hell should you need me, my Lord."</div>
</div>
</div>
<p>With that, they fade from beside you.</p>
<p>It is a bit strange but they exist, so that is your problem.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $locOmni to "hellthrone">>
<<set $hellevent to null>>
<<goto bed>>
<</link>>
</div>
</div>
<</if>>
<<if $sleepevent is "mast">>
<center><<if $penis gt 0 and $vagina gt 0>>
[img[either(
"img/sex/futa/futasolo1.jpg",
"img/sex/futa/futasolo2.jpg",
"img/sex/futa/futasolo3.jpg",
"img/sex/futa/futasolo4.jpg",
"img/sex/futa/futasolo5.jpg",
"img/sex/futa/futasolo6.jpg",
"img/sex/futa/futasolo7.jpg",
"img/sex/futa/futasolo8.jpg",
"img/sex/futa/futasolo9.jpg",
"img/sex/futa/futasolo10.jpg",
"img/sex/futa/futasolo11.jpg"
)]]
<<elseif $penis is 0 and $vagina gt 0>>
[img[either(
"img/sex/female/femsolo1.jpg",
"img/sex/female/femsolo2.jpg",
"img/sex/female/femsolo3.jpg",
"img/sex/female/femsolo4.jpg",
"img/sex/female/femsolo5.jpg",
"img/sex/female/femsolo6.jpg",
"img/sex/female/femsolo7.jpg",
"img/sex/female/femsolo8.jpg"
)]]
<<elseif $penis gt 0 and $vagina is 0>>
[img[either(
"img/sex/male/mansolo1.jpg",
"img/sex/male/mansolo2.jpg"
)]]
<</if>></center>
<p>Ensuring you are not being watched you carefully undress yourself, your body flush with arousal.</p>
<p>You lay down, imagining some beautiful figure servicing you as you begin to stroke yourself.</p>
<p>Your release arrives quickly under your skilled hands, causing your hips to buck uncontrollably.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<goto bed>>
<</link>>
</div>
</div>
<</if>>
<<if $sleepevent is "selffuck">>
<center>[img[either(
"img/sex/futa/futaself1.jpg",
"img/sex/futa/futaself2.jpg",
"img/sex/futa/futaself3.jpg",
"img/sex/futa/futaself4.jpg",
"img/sex/futa/futaself5.jpg",
"img/sex/futa/futaself6.jpg"
)]]</center>
<p>Biting your lip you kneel, reaching between your legs as you stroke your $penistype cock, pressing it between your legs to rub against your pussy.</p>
<p>You stroke it a few times before pushing it against your slit, the first few times not working and you jump slightly when it finally slips in.</p>
<p>Adjusting yourself you begin pushing down, feeling your cock slide deeper into your pussy as a low moan escapes your lips.</p>
<p>The double pleasure of your own body makes even this small act intensely pleasurable and you continue rocking your own cock more deeply into your pussy.</p>
<p>Your arousal reaches a crescendo as you push down one final time, your pussy quivering around your member as you begin to cum.</p>
<<creampie>>
<p>Your own cock shooting thick ropes of semen inside of you sends shockwaves through your body, like electricity shooting through you as you can only gasp and twitch as you empty yourself into your waiting womb.</p>
<p>Slowly you shift yourself so your cock slips out of you, your pussy leaking semen as you rest for a couple of moments.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<run $creampie.push("Rebirth")>>
<<set $health += $leadership>>
<<goto bed>>
<</link>>
</div>
</div>
<</if>>
<<if $sleepevent is "mastdildo">>
<<if $race is "Goblin">>
<center>[img[either(
"img/sex/toy/gob1.jpg",
"img/sex/toy/gob2.jpg",
"img/sex/toy/gob3.jpg"
)]]</center>
<<elseif $penis gt 0>>
<center>[img[either(
"img/sex/toy/futa1.jpg",
"img/sex/toy/futa2.jpg",
"img/sex/toy/futa3.jpg",
"img/sex/toy/futa4.jpg",
"img/sex/toy/futa5.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/sex/toy/fem1.jpg",
"img/sex/toy/fem2.jpg",
"img/sex/toy/fem3.jpg",
"img/sex/toy/fem4.jpg",
"img/sex/toy/fem5.jpg",
"img/sex/toy/fem5.jpg"
)]]</center>
<</if>>
<p>You pull out your imp horn dildo and get comfortable, running it along your tongue to activate it before reaching down and pressing it against your slit.</p>
<p>It is immediately warm and your pussy throbs with need as you rub your toy against your pussy, slowly easing it inside yourself with a needy gasp.</p>
<<if $penis gt 0>>
<p>Gripping the toy with one hand you stroke your $penistype cock with the other, pistoning both in an alternating rhythm.</p>
<p>The sensation is intense and you feel you orgasm approach and you pull the dildo free, focusing on your cock as you begin bucking your hips in orgasm.</p>
<<else>>
<p>Gripping the base you reach between your legs with both hands and work it in and out of your pussy, your release quick and intense as you cum after only a few deep strokes.</p>
<</if>>
<<orgasm>>
<p>You let out a cry as you arch your back, your legs twitching as you pull the dildo from you.</p>
<p>Panting you feel the aphrodisiac from the horn still on your tongue, making it a bit numb.</p>
<p>The toy dries quickly and is ready to be activated again.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<goto bed>>
<</link>>
</div>
</div>
<</if>>
<<if $sleepevent is "mastonahole">>
<<if $vagina gt 0>>
<center>[img[either(
"img/sex/toy/onahole1.jpg",
"img/sex/toy/onahole2.jpg",
"img/sex/toy/onahole3.jpg",
"img/sex/toy/toyfuta1.jpg",
"img/sex/toy/toyfuta2.jpg",
"img/sex/toy/toyfuta3.jpg",
"img/sex/toy/toyfuta4.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/sex/toy/onahole1.jpg",
"img/sex/toy/onahole2.jpg",
"img/sex/toy/onahole3.jpg",
"img/sex/toy/toymale1.jpg",
"img/sex/toy/toymale2.jpg",
"img/sex/toy/toymale3.jpg",
"img/sex/toy/toymale4.jpg"
)]]</center>
<</if>>
<p>You pull out your onahole and press your $penistype cock against it, the cool flesh of the tamed slime in your hands sending a shiver up your body.</p>
<p>Pressing into it you let out an involuntary moan, sinking deeper into the toy as you re-adjust your grip to better hold it.</p>
<p>Getting more comfortable you begin stroking the toy along your cock, closing your eyes and enjoying the sensation.</p>
<p>Your arousal builds quickly, your hips bucking against the toy as you get closer and closer to orgasm.</p>
<<orgasm>>
<p>You grip the toy tightly, pumping load after load of cum into the toy before collapsing, your cock still in the toy as it vibrates around you, forcing you to pull it off of you as it becomes too much.</p>
<p>The toy cleans itself, your cum lasting only a few minutes before it is absorbed.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<goto bed>>
<</link>>
</div>
</div>
<</if>><<set $stamina to $maxstamina>>
<p>You have slept for $sleephours hours.</p>
<div class="choices">
<div class="choice-item">[[Wake up|bed]]</div>
</div>
<<if $previouspassage is "demoncell9">>
<<set $sleepevent to "cell9dream">>
<<goto sleepevent>>
<</if>><center><H4>Mountains</H4></center>
<center><img src="img/mount/mount.jpg">
<p>Fort Reach is the only way forward, cutting off the mountain pass as an almost impenetrable force of engineering.</p></center>
<hr>
<p>The rocky lands leading to the fort are rife with caves and holdouts, the perfect place to ambush travelers.</p>
<p>In one of the gorges is the magnificent <<button 'Monastery of the Drunken Masters' monast>><</button>>.</p>
<p>The <<button "Merchant's Guild" merchantguild>><</button>> has their headquarters nearby.</p>
<<if $questSleepyFox gte 2 and $questSleepyFox lt 4>>
<p>The amulet you got from Mariko hums in your pocket.</p>
<</if>>
<<if !$maclib and $questSleepyFox gte 4>>
<p><<button 'Something else is here' monastevents>><<set $monastevent to "maclibfind">><</button>> as the amulet Mariko gave you still vibrates.</p>
<</if>>
<<if $maclib>>
<p>The <<button 'Maceasy Library' maclib>><</button>> is nearby.</p>
<</if>>
<<if $harpyfamily is "defeated">>
<p>You see a <<button 'crumpled figure' harpynest>><<set $harpystate to "twodefeat">><</button>> against the rocks.</p>
<</if>>
<<if $harpyfamily and $harpyfamily isnot "defeated" and $harpyfamily isnot "trouble">>
<p>You see a <<button 'Two' harpynest>><<set $harpystate to "two">><</button>> lingering nearby.</p>
<</if>>
<<if $harpyfamily is "trouble">>
<p><<button 'Circe' harpynest>><<set $harpystate to "trouble">><</button>> leans on the upper walls, waving at you.</p>
<</if>>
<div class="choices">
<div class="choices">
<div class="choice-item">
<<link "Head to Fort Reach">>
<<if $meetConquest>>
<<goto fortreach>>
<<else>>
<<goto fortreachgates>>
<</if>>
<</link>>
</div>
</div>
<<if $questSleepyFox gte 2 and $questSleepyFox lt 4>>
<div class="special-choice-item">
<<link "Look around the area (Sleepy Fox)">>
<<set $foxevent to "find1">>
<<goto foxshrineevents>>
<</link>>
</div>
<</if>>
<<if $questSleepyFox gte 4>>
<div class="choice-item">
<<link "Enter the Kitsune Village">>
<<goto foxvillage>>
<</link>>
</div>
<</if>>
<<if $questSleepyFox gte 4 or $mutationBroodmother is true>>
<div class="choice-item">
<<link "Enter the Goblin Caves">>
<<goto goblinentrance>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Leave the mountains">>
<<set $northroad to 14>>
<<goto northroad>>
<</link>>
</div>
</div>
<<set $chapter to "Avedonian Mountains">>
<<if $questAveeMariko is 13>>
<<set $yveetalk to "kill">>
<<goto yveetalk>>
<<elseif !$harpyfamily and $questForestWitch is "alive">>
<<goto fightharpy>>
<</if>><center><H4>Fort Reach</H4></center>
<center><img src="img/fortreach/ReachCenter.jpg">
<p>Soldiers loiter aimlessly, polishing their armor and maintaining their equipment in between formations or drills.</p></center>
<hr>
<p>Most of the men look visibly defeated, or at least extremely tired.</p>
<<if $meetConquest gte 2>>
<<else>>
<p>The road north is locked until you speak to the Commander.</p>
<</if>>
<p>The <<button 'barracks' fortreachbarracks>><</button>> lies on the western side of the fort, always ready for combat.</p>
<p>The <<button 'armory' fortreacharmory>><</button>> lies to the east.</p>
<p>You see that <<button "Commander Charmane's office" fortreachoffice>><</button>> overlooks the western road.</p>
<p>There is a <<button 'sign post' signpost>><<set $signpost to "Avedon">><</button>> telling of nearby jobs and notices.</p>
<<friendally>>
<div class="choices">
<<if $meetConquest gte 2>>
<div class="choice-item">
<<link "Head north">>
<<set $northroad to 15>>
<<goto fortreachtram>>
<</link>>
</div>
<div class="choice-item">
<<link "Head west">>
<<set $westroad to 1>>
<<goto westroad>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Head south">>
<<set $northroad to 14>>
<<goto mount>>
<</link>>
</div>
</div>
<<set $chapter to "Fort Reach">><<if !$northroad>><<set $northroad to 5>><</if>>
<center>
/* Road art & flavor based on marker */
<<if $northroad is 14 or $northroad is 18>>
<h4>Northern Mountain Road</h4>
<img src="img/avedon/stonyroad.jpg">
<p>The path around the mountains is particularly rocky.</p>
<<elseif $northroad gte 15>>
<h4>Plains</h4>
<img src="img/avedon/monroad.jpg">
<p>The northern part of Avedonia is mostly plains, the swamp and forests having been cleared for better views.</p>
<<else>>
<h4>Northern Road</h4>
<img src="img/avedon/road.jpg">
<p>The road winds north and south along the southern forest, bringing odd sounds and noises from the woods.</p>
<</if>>
</center>
<hr>
<p>There are markers along the road marking the distance in $distanceunit and you are at marker $northroad.</p>
<p>You are sure that the math is wildly incorrect and the signs are just wherever felt appropriate to someone at some point in time.</p>
<<if $northroad is 40>>
<<if $monduvalnuked is true>>
<p>You are just outside the ruins of Monduval.</p>
<<else>>
<p>You are just outside of Monduval.</p>
<</if>>
<<elseif $trainrepair and $northroad is 21>>
<p>The derailed train is being disassembled and investigated, with a small military camp nearby.</p>
<<elseif $northroad is 14>>
<p>Before you lies the Avedonian mountain range.</p>
<<elseif $northroad is 9 or $northroad is 10>>
<p>Before you lies the Avedon toll bridge.</p>
<<elseif $northroad is 22>>
<p>Brightwater lies to your east, a small retirement village that some wealthy Avedonians live in.</p>
<<elseif $northroad is 18>>
<p>Applewatch, to the west, holds the only surface accessable dungeon system in Avedon.</p>
<<elseif $northroad is 13>>
<p>Britmor lies to your west.</p>
<<elseif $northroad gte 3 and $northroad lte 5>>
<p>Avedon is to the east.</p>
<<elseif $northroad is 1>>
<p>The road ends south of you.</p>
<</if>>
<<include camps>>
<<run
/* Find the nearest patrol along the north road */
const patrols = $patrols || [];
const here = $northroad;
let nearest = null;
let nearestDist = Infinity;
patrols.forEach(p => {
if (p && typeof p.pos === "number") {
const d = Math.abs(p.pos - here);
if (d < nearestDist) {
nearestDist = d;
nearest = p;
}
}
});
/* Store for use in markup as _nearestPatrol / _nearestPatrolDist */
State.temporary.nearestPatrol = nearest;
State.temporary.nearestPatrolDist = nearestDist;
>>
<<set $patrolHereExact = _nearestPatrol && _nearestPatrolDist === 0>>
<<set $patrolWithin2 = _nearestPatrol && _nearestPatrolDist > 0 && _nearestPatrolDist <= 2>>
<<set $patrolWithin5 = _nearestPatrol && _nearestPatrolDist > 2 && _nearestPatrolDist <= 5>>
<<if $patrolHereExact>>
<p>A guard patrol is right here on the road but they ignore you… for now.</p>
<<crimecheck>>
<<if $guardEncounter and $guardEncounter.fineTotal gt 0>>
<<goto fightguards>>
<</if>>
<<elseif $patrolWithin2>>
<<if _nearestPatrol.pos > $northroad>>
<p>You spot a guard patrol a couple $distanceunit markers north.</p>
<<else>>
<p>You spot a guard patrol a couple $distanceunit markers south.</p>
<</if>>
<<elseif $patrolWithin5>>
<<if _nearestPatrol.pos > $northroad>>
<p>You hear the clank of armor somewhere ahead on the road, within five $distanceunit markers north.</p>
<<else>>
<p>You hear the clank of armor somewhere behind you on the road, within five $distanceunit markers south.</p>
<</if>>
<</if>>
/* Ancient cabin hint */
<<if $questHOAMIA gte 6 and $questHOAMIA lt 10>>
<p>The <<button 'ancient cabin' oldcabin>><</button>> can be reached from a lot of places, but leaves around $distanceunit marker 9.</p>
<</if>>
<div class="choices">
/* Northward movement / city entrances */
<<if $northroad is 40>>
<<if $monduvalnuked is true>>
<div class="choice-item">[[Enter Monduval|monduvalruins]]</div>
<<else>>
<div class="choice-item">[[Enter Monduval|monduval]]</div>
<</if>>
<<elseif $northroad is 14>>
<div class="choice-item">[[Enter the mountains|mount]]</div>
<<elseif $northroad is 9>>
<div class="choice-item">[[Cross the Avedon Bridge|avebridge]]</div>
<<else>>
<div class="choice-item">[[Head North|northroad][$northroad += 1]]</div>
<</if>>
/* Side locations from specific markers */
<<if $northroad is 22>>
<div class="choice-item">[[Enter Brightwater|brightwater]]</div>
<</if>>
<<if $northroad is 18>>
<div class="choice-item">[[Enter Applewatch|applewatch]]</div>
<</if>>
<<if $northroad is 13>>
<div class="choice-item">[[Enter Britmor|britmor]]</div>
<</if>>
<<if $northroad gte 3 and $northroad lte 5>>
<div class="choice-item">[[Enter Avedon|suburbs]]</div>
<</if>>
<<if $northroad lt 16>>
<div class="choice-item">[[Enter the forest|southforest]]</div>
<</if>>
<<if $northroad lte 7>>
<div class="choice-item">
<<link "Enter the Dead Marshes of Avedon">>
<<goto "aveswamp">>
<</link>>
</div>
<</if>>
/* Southward movement / special transitions */
<<if $northroad is 16>>
<div class="choice-item">[[Enter Fort Reach|fortreachtram][$northroad -= 1]]</div>
<<elseif $northroad is 10>>
<div class="choice-item">[[Cross the Avedon Bridge|avebridge][$northroad -= 1]]</div>
<<elseif $northroad is 1>>
<div class="choice-item">[[Enter the Southern Cliffs|southcliff]]</div>
<<else>>
<div class="choice-item">[[Head South|northroad][$northroad -= 1]]</div>
<</if>>
</div>
<<set $chapter to "North Road">>
<<roadtravel>><center><H4>The Suburbs Of Avedon</H4></center>
<center><img src="img/avedon/suburbs/suburb.jpg">
<p>A large number of houses are here, scattered here and there across the countryside.</p></center>
<hr>
<p>The <<button 'Jolly Lumberjack Bar' suburbpub>><</button>> is located near the <<button 'dorm for the sawmill' sawmilldorm>><</button>>.</p>
<p>A coffee shop called <<button 'The Frog' avefrog>><</button>> is here.</p>
<p>There is a <<button 'guard watchtower' suburbbarracks>><</button>> has a guard posted.</p>
<p>There is a <<button 'bank branch' suburbbank>><<set $bankwarning to null>><</button>> that also has a guard posted.</p>
<p>The <<button 'sawmill' sawmill>><</button>> is a half hour walk into the forest.</p>
<p>You can <<button 'bathe' bath>><</button>> in the nearby lake if you wish.</p>
<p>There is a <<button 'sign post' signpost>><<set $signpost to "avedon">><</button>> telling of nearby jobs and notices.</p>
<<friendally>>
<<if $sewerexplore gte 10 and !$questGHole>>
<p>You see <<button 'Mu' mutalk>><<set $mutalk to "ghole">><</button>> lurking in the city moat near the run off drains.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Try to enter the city|avecheck][$previouspassage to 'gate']]</div>
<div class="choice-item">[[Head to the forest|southforest][$northroad to 4]]</div>
<div class="choice-item">[[Head to the north road|northroad][$northroad to 4]]</div>
<div class="choice-item">[[Head to the farm road|farmroad]]</div>
<div class="choice-item">[[Head to the lake|lake]]</div>
</div>
<<if $meetsolomn isnot true>>
<<set $miscaveevents to "meetsolomn">>
<<goto miscaveevents>>
<</if>>
<<set $chapter to "Avedon Suburbs">><<set $chapter to 'Town'>>
<center><h4>Town Center</h4></center>
<<if $hour gte 8 and $hour lte 18>>
<center><img src="img/avedon/town/townday.jpg"></center>
<<else>>
<center><img src="img/avedon/town/townnight.jpg"></center>
<</if>>
<center><p>The town center is home to many of Avedon's most famous landmarks, like the renowned Arena, its sparkling beaches or its dedicated healing pools.</p></center>
<hr>
<p>There is a staircase which leads to the <<button 'beach' beach>><</button>>.</p>
<p>The <<button 'arena' arena>><</button>> draws a large crowd at all hours.</p>
<p>There are <<button 'public baths' onsen>><</button>> open for free.</p>
<<if $hour gt 6 and $hour lt 18>>
<p>There is a <<button 'bakery' bakery>><</button>> just off the main square.</p>
<<else>>
<p>The bakery is closed but the lights are still on.</p>
<</if>>
<<include avemovement>>
<<if $meetsolomn isnot true>>
<<set $miscaveevents to "meetsolomn">>
<<goto miscaveevents>>
<</if>><center><H4>Port</H4></center>
<center><img src="img/avedon/port/Port.jpg">
<p>Ships creak in the harbor as sailors and portmen load and unload crates.</p></center>
<hr>
<p>A dirty <<button 'port pub' portbar>><</button>> with an odd sign depicting a skeleton holding a bottle lies near the entrance to the shipyard.</p>
<p>A high fence encloses the <<button 'shipyard' shipyard>><</button>>.</p>
<<if !$questHaloNun>>
<p>There seems to be some sort of <<button 'commotion' miscaveevents>><<set $miscaveevents to "meetavalon">><</button>> around the port.</p>
<</if>>
<<set $chapter to "Port">>
<<include avemovement>><center><h4>Avedon Slums</h4></center>
<<if $avedonfasttravel is true>>
<<include avedonmap>>
<<else>>
<center><img src="img/avedon/slum/slums.jpg"></center>
<</if>>
<center><p>The slums of Avedon are well maintained, but still in poor shape as the levy nearby is the only thing keeping this entire area from flooding.</p></center>
<hr>
<<if $meetsolomn isnot true>>
<p>The city is under lockdown due to the murder of Queen Istar with posters asking for any information on her killer, the vampire named Det.</p>
<</if>>
<p>Near the port is the <<button 'Sleepy Fox Inn' slumbar>><</button>> an antique inn.</p>
<p>There is an <<button 'orphanage' orphanageoutside>><</button>> off by itself.</p>
<<if $hour gte 8 and $hour lte 20>>
<p>On a very crowded side street is a <<button 'flower shop' flowershop>><</button>>.</p>
<<else>>
<p>The flower shop is closed at this hour.</p>
<</if>>
<p>There is a shady looking <<button 'clinic' slumclinic>><</button>> here in the slums.</p>
<<if $questHOAMIA gte 2>>
<p>The <<button 'sewer entrance' sewer>><</button>> is open to the air, guarded only by a sign warning of danger.</p>
<</if>>
<<if !$equippedArmor>>
<p>Your nudity is catching the looks of others.</p>
<<elseif $equippedArmor.enchantments && $equippedArmor.enchantments.includes("Slutty")>>
<p>You could always <<button 'sell yourself' ProstNPC>><</button>></p>
<</if>>
<<include slumnpcs>>
<div class="choices">
<div class="choice-item">[[Head to the graveyard|graveyard]]</div>
<div class="choice-item">[[Head to the housing area|slumneighborhood]]</div>
<div class="choice-item">[[Head to the community area|communityyard]]</div>
<div class="choice-item">[[Head to the slums gate|slumgate]]</div>
<<if $meetsolomn is true>>
<<if $unlockedSkills.includes("fleetFoot")>>
<<include avemovement>>
<<else>>
<div class="choice-item">[[Head to the port|port]]</div>
<</if>>
<</if>>
</div>
<<set $chapter to "Avedon Slums">>
<<if $background is "Student" and !$repAlyss>>
<<set $alysstalk to "studentmeet">>
<<goto alysstalk>>
<</if>>
<<if $questAveeMariko is 13>>
<<set $yveetalk to "kill">>
<<goto yveetalk>>
<</if>><center><h4>Temple District</h4></center>
<center><img src="img/avedon/church/exterior.jpg">
<p>Soldiers of the church wander about, greeting pilgrims and taking offerings.</p></center>
<hr>
<p>The citizens of Avedon approach nuns, under the supervision of their paladins, to ask for prayers and blessings.</p>
<<if !$equippedArmor>>
<p>Your nudity is not uncommon, the poorest of Averdon usually come to the temple more.</p>
<<elseif $equippedArmor.enchantments && $equippedArmor.enchantments.includes("Slutty")>>
<p>You get dirty looks for wearing such risque clothing.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the temple district">>
<<goto noble>>
<</link>>
</div>
<div class="choice-item">
<<link "Enter the church">>
<<goto templeinside>>
<</link>>
</div>
<<if $unlockedSkills.includes("SafeLanding")>>
<div class="choices">
<div class="choice-item">
<<link "Jump down to the Graveyard">>
<<goto graveyard>>
<</link>>
</div>
</div>
<</if>>
</div>
<<set $chapter to "Temple District">><center><H4>Castle Avedon Entrance</H4></center>
<center><img src="img/avedon/castle/castleent.jpg"></center>
<p>Castle Avedon is the seat of power of the island nation of Avedonia, and as such many nobles linger as possible in an attempt to get into the King's good graces.</p>
<hr>
<p>The guards eye you suspiciously.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the castle">>
<<goto noble>>
<</link>>
</div>
<div class="choice-item">
<<link "Enter the castle">>
<<goto castlehall>>
<</link>>
</div>
</div>
<<set $chapter to "Castle Avedon">><center><h4>Graveyard</h4>
<img src="img/avedon/graveyard/graveyard.jpg">
<p>The cemetery of Avedon, its walls are riddled with mold and moss due to being near the Deadlands Swamp.</p></center>
<hr>
<p><<button "Death's tomb" tomb>><</button>> is here.</p>
<<if $questSleepyFox gte 2>>
<p>There is <<button 'another tomb' mactomb>><</button>> here, but it is not at all like the one Death resides in.</p>
<</if>>
<<if $questDragonPrincess gte 11 and $background is "Chosen One">>
<p>You see the graves of your parents here.</p>
<<elseif $background is "Chosen One">>
<p>You see a grave that belongs to your mother, with flowers sitting on top of it.</p>
<</if>>
<p>Near the entrance to the cemetery is <<button "Osirus Long's house" gravehouse>><</button>>.</p>
<<if $hour lt 8 or $hour gt 20>>
<<if $class is "Bard">>
<<set $rand to random(1, 80)>>
<<else>>
<<set $rand to random(1, 100)>>
<</if>>
<p>You hear the moaning of zombies that have risen or wandered into the graveyard.</p>
<<if $questGraveSong isnot 5 and $flurmeet>>
<p>You see <<button 'Flur' gravesong>><</button>> alone in the graveyard, singing to herself.</p>
<</if>>
<</if>>
<<if !$equippedArmor>>
<p>The air is cool against your bare skin.</p>
<<elseif $equippedArmor and $equippedArmor.enchantments.includes("Death Shroud")>>
<p>You have nothing to fear in the Graveyard while wearing your shrouded clothing.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave to the slums|slums]]</div>
<<if $unlockedSkills.includes("wallClimb")>>
<div class="choices">
<div class="choice-item">
<<link "Climb up to the Noble District">>
<<goto temple>>
<</link>>
</div>
</div>
<</if>>
<<if $loverPercy is 3>>
<div class="choices">
<div class="special-choice-item">
<<link "Search for Percy (A Desert Mercy)">>
<<set $miscaveevents to 'percymeetsearch'>>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<</if>>
</div>
<<set $chapter to "Graveyard">>
<<if $osirusmeet isnot true>>
<<set $miscaveevents to 'osirusmeet'>>
<<goto miscaveevents>>
<</if>><center><H4>Avedonian Bridge</H4></center>
<center><img src="img/avedon/bridge.jpg">
<<if $locSpider>>
<p>The bridge is now held by spiders, oh so many spiders, there's so many spiders.</p>
<<else>>
<p>It is a guard checkpoint.</p>
<</if>></center>
<hr>
<<if $locSpider>>
<p>You turn and see spiders have created a secondary hive, criminals stuck into webs that line the sides of the bridge while they wait for passing patrols to collect them.</p>
<p>They do nothing but watch, merely being at the ready should they be needed.</p>
<<if $roadally>>
<<if $roadally.name is "Pair of Bee Girls">>
<p>The Bee Girls flee at the sight of the Spider Girls, leaving you alone.</p>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<<set $roadally to null>>
<div class="dialogue-box">
<img src="img/enemy/spider/soldier1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spider Guard:</span>
<div class="dialogue">"Come back, we love you!"</div>
</div>
</div>
<p>The comment is met with snickers and sneers as the bees fly away, some of the spider girls coming down from their webs to taunt them.</p>
<<else>>
<div class="dialogue-box">
<img src="img/enemy/spider/soldier2.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spider Guard:</span>
<div class="dialogue">"All is quiet."</div>
</div>
</div>
<p>They tap their spear as if issuing a decree, but the action is purely mechanical as if they were told to say that to higher ups.</p>
<</if>>
<</if>>
<<elseif $bridgeguards is "defeated">>
<p>The defeated guards have fled, leaving the gate undefended.</p>
<<else>>
<p>Guards linger around, casually searching people as they cross the gate.</p>
<<if !$equippedArmor>>
<p>Your nudity gets some attention from the guards.</p>
<<elseif $repGuards>>
<p>The guards know of your sexual escapades with other soldiers.</p>
<</if>>
<<if $repGuards>>
<p>Your reputation among soldiers as a sex toy is $repGuards.</p>
<</if>>
<<if $womb and $repGuards>>
<p>The guards leave you alone, not wanting a pregnant whore.</p>
<<elseif $repGuards or !$equippedArmor or $equippedArmor and $equippedArmor.enchantments && $equippedArmor.enchantments.includes("Slutty")>>
<p>You could <<button 'offer yourself to the guards' gangbang>><<set $gangsex to "Human">><<set $prostitution to true>><</button>> for some extra gems.</p>
<</if>>
<</if>>
<<if $bridgeguards isnot "defeated" and !$locSpider>>
<<friendally>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head North">>
<<set $northroad to 10>>
<<goto northroad>>
<</link>>
</div>
<div class="choice-item">
<<link "Head South">>
<<set $northroad to 9>>
<<goto northroad>>
<</link>>
</div>
</div>
<<set $chapter to "Avedon Bridge">>
<<if !$locSpider and $bridgeguards isnot "defeated">>
<<crimecheck>>
<<if $guardEncounter and $guardEncounter.fineTotal gt 0>>
<<goto fightguards>>
<</if>>
<</if>>
<<if $questCorrupted gte 3 and $deadSpider isnot true and !$locSpider>>
<<set $selectedOption.name to "deadSpider">>
<<goto northroadevents>>
<</if>><center><H4>Britmor</H4>
<img src="img/britmor/britmor.jpg">
<p>There is a statue to a man in the center of town. A plaque under it states that it is of Stefan Britmor, who saved the town and all of its residents during the calamity.</p></center>
<hr>
<<set $rand = random(1, 5)>>
<<if $rand is 1>>
<p>Occasionally you see someone walking around nude or almost nude, as poverty seems to be rather common in Britmor.</p>
<</if>>
<<if $questMineSpider gt 0>>
<p>There seems to be more soldiers wandering about than usual.</p>
<</if>>
<<if $questMineSpider gte 10 and $background isnot "Chosen One" and $questSteelwind isnot true>>
<p>A woman is trying to get your attention.</p>
<</if>>
<p>The <<button 'Britmor Town Hall' brithall>><</button>> is the building most of the others seem built around.</p>
<p>The <<button 'residential district' britmorhousing>><</button>> is situated around the town center.</p>
<<if !$questMineSpider or $questMineSpider lt 10>>
<p>The bank has been closed due to the ore shortage in Britmor.</p>
<<elseif $questMineSpider is 10 and $hour gte 9 and $hour lte 17>>
<p>The Britmor <<button 'bank' britmorbank>><</button>> bank is open.</p>
<<else>>
<p>The Britmor bank is closed, it opens at 9 in the morning.</p>
<</if>>
<<if $hour gte 7 and $hour lte 18 or $danaloc>>
<p>There is a shop called <<button 'Axe You A Question' britmorshop>><</button>> which seems to be the main village store.</p>
<<elseif settings.show24hourmode>>
<p>The store Axe You A Question is closed. The hours listed near the door are from 7 to 18.</p>
<<else>>
<p>The store Axe You A Question is closed. The hours listed near the door are from 7 am to 6 pm.</p>
<</if>>
<<if $questMineBugs is 5>>
<p>The mine is closed at the moment.</p>
<<else>>
<p>The mine, called <<button 'New Hope Mine' britmormine>><<set $BritMineLevel to 1>><</button>> seems to be the main call to the town.</p>
<</if>>
<<if $questMineSpider is 10>>
<p>The <<button 'rebuilt hive' britmorhive>><</button>> is deep underground.</p>
<</if>>
<<if $questKingOfHell isnot 9 and ($questSteelwind or $background is "Chosen One")>>
<p><<button 'Steelwind Farm' steelwindfarm>><</button>> is further down the road past the housing district.</p>
<</if>>
<p>There is a <<button 'sign post' signpost>><<set $signpost to "avedon">><</button>> telling of nearby jobs and notices.</p>
<<friendally>>
<div class="choices">
<div class="choice-item">
<<link "Leave Britmor">>
<<set $northroad to 13>>
<<goto northroad>>
<</link>>
</div>
<<if $questMineSpider gte 10 and $background isnot "Chosen One" and $questSteelwind isnot true>>
<div class="special-choice-item">
<<link "See what the woman wants">>
<<set $steelfarmevent to "heromeet">>
<<goto steelfarmevent>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Britmor">><center><H4>Britmor</H4>
<img src="img/britmor/brithall.jpg" />
<p>The town hall is cozy, an unusual trait for a government building. Several workers do busywork, possibly filing paperwork for the city's mining operations.</p></center>
<hr>
<<if $questMineSpider is 8>>
<p>The mayor is not here.</p>
<<elseif $questMineSpider is 9>>
<p>The mayor is in the mine talking to the queen bee.</p>
<<else>>
<p>Mayor <<button 'Melinda Britmor' melindabritmor>><</button>> is here looking over some reports and she smiles at you as you approach.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Return to Britmor|britmor]]</div>
</div>
<<set $chapter to "Britmor Town Hall">>
<<if $questMineBug is 5>>
<<set $britevent to "minespiderstart">>
<<goto britevents>>
<</if>>
<<if $questMineSpider is 2>>
<<set $britevent to "minespider3">>
<<goto britevents>>
<</if>>
<<if $questMineSpider is 4>>
<<set $britevent to "oldbook">>
<<goto britevents>>
<</if>><center><H4>Britmor</H4>
<img src="img/britmor/britmorhousing.jpg" />
<p>A quiet part of the town, where people wander about idly.</p></center>
<hr>
<<if $britshackrepair is true>>
<p>Your nice <<button 'home' britmorshack>><</button>> is here.</p>
<<else>>
<p>There is a rickety <<button 'old shack' britmorshack>><</button>> that people seem to avoid.</p>
<</if>>
<<if $hour gte 18 or $hour lte 6>>
<p>You see prostitutes discreetly selling themselves with small papers indicating their prices, you could <<button 'Solicit a prostitute' malesexcontrol>><</button>> if you wanted to.</p>
<<if !$equippedArmor or $equippedArmor and $equippedArmor.enchantments && $equippedArmor.enchantments.includes("Slutty")>>
<p>You can <<button 'work as a whore' ProstNPC>><</button>> for a few gems.</p>
<</if>>
<<if $loverAnnette is true>>
<p>You see <<button 'Annette' annettesteelwind>><</button>> in her usual spot servicing customers.</p>
<</if>>
<<else>>
<p>It seems quiet, which is exactly what the towns people seem to want.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Return to Britmor|britmor]]</div>
</div>
<<set $chapter to "Britmor">><center><H4>Britmor</H4>
<img src="img/avedon/noble/bank.jpg" />
<p>Everyone born or visiting Avedonia is issued a bank account and as such the banking guild is one of the most powerful factions in the country.</p></center>
<hr>
<<include bankingsystem>>
<div class="choices">
<div class="choice-item">[[Leave the bank|britmor]]</div>
</div>
<<set $chapter to "Britmor Bank">><center><h4>Axe You A Question</h4>
<img src="img/britmor/britshop.jpg">
<p>The shop is small, but seemingly well stocked for what the town needs for farming and mining. There are a few items of potential use to you.</p></center>
<hr>
<<if !$equippedArmor>>
<p>Dana, the proprietor of the shop, tells you that if you accidentally stab yourself on a sharp object in her shop that it is entirely your fault.</p>
<</if>>
<<if $danaloc and $questRobot is 4>>
<p>Dana disappeared and the door to the back of her shop is locked.</p>
<<elseif $danaloc>>
<p><<button 'Dana' dana>><</button>> is around here somewhere.</p>
<<if $bomb lt Math.round($Danarep/10)>>
<p><b>You resupply your stash of bombs.</b></p>
<<set $bomb to Math.round($Danarep/10)>>
<</if>>
<</if>>
<<if $questRobot is 4>>
<p>You are pretty sure that the cabinets that she keeps her stock in are rigged to blow if tampered with.</p>
<<else>>
<p>View <<button 'her wares' shop>><<set $shoptype to "britshop">><</button>> if you dare.</p>
<</if>>
<<if $background isnot "Chosen One" and $vagina gt 0 and !$questSteelwind>>
<p>You see <<button 'an irate farmer' britevents>><<set $britevent to "meetbill">><</button>> arguing over an axe.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the shop">>
<<goto britmor>>
<</link>>
</div>
<<if $danaloc and $questRobot isnot 4>>
<div class="choice-item">
<<link "Enter the back of the shop">>
<<goto britmorshopback>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Axe You A Question">>
<<if $questMineBug is 3>>
<<set $britevent to "meetdana">>
<<goto britevents>>
<</if>>
<<if $questMineBug gte 5 and !$danaloc>>
<<set $britevent to "loverdana">>
<<goto britevents>>
<</if>><center><h4>New Hope Mine</h4></center>
<<if $BritMineLevel is 1>>
<center><img src="img/britmor/mine0.jpg">
<p>A plaque near the entrance describes how Stefan Britmor, an unassuming man in the village, saved the entire population of the town that now bears his namesake by ushering them into the mines during the Calamity.</p></center>
<hr>
<p>You are at the entrance of the mine.</p>
<<if $questMineSpider is 8>>
<<set $britevent to "melindamine">>
<<goto britevents>>
<</if>>
<<elseif $BritMineLevel is 2>>
<center><img src="img/britmor/mine1.jpg">
<p>Tools and equipment litter the area, some possibly unused while other are perhaps just broken.</p></center>
<hr>
<p>You are on the first level of the mine.</p>
<<elseif $BritMineLevel is 3>>
<center><img src="img/britmor/mine2.jpg">
<p>This seems to be the main level for mining as there are carts full of ore just waiting to be processed.</p></center>
<hr>
<p>You are on the second level of the mine.</p>
<p>There is a <<button 'rest stop' britminestop>><</button>> for weary miners.</p>
<<elseif $BritMineLevel is 4>>
<center><img src="img/britmor/mine3.jpg">
<p>The mining equipment stops at a certain point and the caverns appear to be natural from there.</p></center>
<hr>
<p>You are on the third level of the mine.</p>
<<elseif $BritMineLevel is 5>>
<center><img src="img/britmor/mine4.jpg">
<p>The caverns are entirely natural, and seems to go on for a long time.</p></center>
<hr>
<p>You are at the lowest level of the mine.</p>
<<if $questMineBug gte 1 and $questMineBug lt 5>>
<p>The <<button 'hive' britmorhive>><</button>> that the mayor spoke about is here.</p>
<</if>>
<<if $questMineBug is 4>>
<p>The explosives and a giddy Dana are waiting near the hive entrance.</p>
<p>You can <<button 'detonate the hive (Mine and Thine Bug)' britevents>><<set $britevent to "minedetonation">><</button>>, everything is ready.</p>
<</if>>
<<if $questMineSpider is 1>>
<<goto fightspider>>
<</if>>
<<elseif $BritMineLevel is 6>>
<center><img src="img/deepcave/mine5.jpg">
<p>The caverns mined out by the explosion you made and the bees.</p></center>
<hr>
<p>The <<button 'rebuilt hive' britmorhive>><</button>> is here.</p>
<p>A <<button 'spider hive' spiderden>><</button>> is also here, harvested by the bees for some reason.</p>
<</if>>
<div class="choices">
<<if $BritMineLevel lte 1>>
<div class="choice-item">
<<link "Leave the mine">>
<<set $BritMineLevel to null>>
<<goto britmor>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Head towards the surface">>
<<set $BritMineLevel -= 1>>
<<goto britmormine>>
<</link>>
</div>
<</if>>
<<if $questMineSpider gte 9 and $BritMineLevel lt 6>>
<div class="choice-item">
<<link "Head deeper into the mine">>
<<set $BritMineLevel += 1>>
<<goto britmormine>>
<</link>>
</div>
<<elseif $BritMineLevel lt 5>>
<div class="choice-item">
<<link "Head deeper into the mine">>
<<set $BritMineLevel += 1>>
<<goto britmormine>>
<</link>>
</div>
<</if>>
<<if $questMineSpider is 3 and $BritMineLevel is 5>>
<div class="special-choice-item">
<<link "Help set up a barricade (Mine and Thine Spider)">>
<<set $britevent to "queenmeet">>
<<goto britevents>>
<</link>>
</div>
<</if>>
<<if $questMineSpider is 6>>
<div class="special-choice-item">
<<link "Hold the barricade (Mine and Thine Spider)">>
<<goto fightspider>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "New Hope Mine">><<if $questMineSpider gte 9>>
<center><H4>Beehive</H4></center>
<center><img src="img/deepcave/beehive.jpg">
<p>The air is cool and well ventilated, but the occasional buzzing does take some getting used to.</p></center>
<hr>
<p>The <<button 'Queen Bee' queenbee>><</button>> is twitching her antennae, possibly giving orders.</p>
<p>You see Bee Girls <<button 'carrying honey' honeyharvest>><</button>> back and forth, bottling it for sale.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the hive to the mine">>
<<goto britmormine>>
<</link>>
</div>
<div class="choice-item">
<<link "Leave the hive to Britmor">>
<<goto britmor>>
<</link>>
</div>
</div>
<<if $questMineSpider is 9>>
<<set $britevent to "beeharass">>
<<goto britevents>>
<</if>>
<<elseif $questMineBug gt 1 and $questMineBug lt 5>>
<center><h4>Wasp Hive</h4></center>
<center><img src="img/deepcave/beehive.jpg"></center>
<p>Several bugs buzz about idly, either purposefully ignoring you or you are simply that good at hiding from them.</p>
<p>They look like giant wasps, which is a bit concerning.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the hive">>
<<goto britmormine>>
<</link>>
</div>
</div>
<<elseif $questMineBug is 1>>
<center><h4>Wasp Hive</h4></center>
<center><img src="img/deepcave/beehive.jpg"></center>
<p>You managed to climb into a small entrance that was low enough to the ground for you to reach and see the hive itself.</p>
<p>The thing is massive, and so are the bugs, and there's no way you can handle this yourself.</p>
<p>You should report this to the mayor, this is going to take much more than just one person to handle.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the hive">>
<<set $experience += 10>>
<<set $questMineBug to 2>>
<<goto britmormine>>
<</link>>
</div>
</div>
<</if>>
<<set $chapter to "Hive">><center><H4>Steelwind Farm</H4>
<<if $hour gte 6 and $hour lte 19>>
<img src="img/britmor/steelfarmday.jpg">
<<else>>
<img src="img/britmor/steelfarmnight.jpg">
<</if>>
<p>The farmstead of the Steelwinds.</p></center>
<hr>
<p>The farm has:</p>
<p>A cozy but <<button 'old farmhouse' steelhouse>><</button>> lies at the edge of the fields.<p>
<p>The <<button 'barn' steelbarn>><</button>> sits nearby with its doors shut.</p>
<p>The <<button 'fields' steelfield>><</button>> are perpetually in bloom.</p>
<<if $loverGobWife is true and $$gobwifeloc is "Steelwind farm">><p><<button '$goblinwife'>><</button>> is here, doing idle tasks around the farm.</p><</if>>
<<include npcloc>>
<<if $questAveeMariko gte 5>>
<p>The <<button 'torii gate' spiritrealm>><</button>> is active nearby.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Head to Britmor|britmor]]</div>
</div>
<<if $billmeet isnot true and $background is "Chosen One">>
<<set $steelfarmevent to "billmeet">>
<<goto steelfarmevent>>
<<elseif $annettemeet isnot true and $background is "Chosen One">>
<<set $steelfarmevent to "annettemeet">>
<<goto steelfarmevent>>
<</if>>
<<if $questSteelwind is "missed">>
<<set $britevent to "meetbill5">>
<<goto britevents>>
<</if>>
<<set $chapter to "Steelwind Farm">>
<<if $questKingOfHell is 10>>
<<set $steelfarmevent to "vesperareturn4">>
<<goto steelfarmevent>>
<<elseif $questAveeMariko is 13>>
<<set $yveetalk to "kill">>
<<goto yveetalk>>
<<elseif $questKingOfHell is 9>>
<<set $steelfarmevent to "vesperareturn">>
<<goto steelfarmevent>>
<<elseif $questBritmorGate is 2>>
<<set $steelfarmevent to "britmorgate7">>
<<goto steelfarmevent>>
<</if>><center><h4>Axe You A Question Stock Room</h4>
<img src="img/britmor/backshop.jpg">
<p>There is a concerning lack of stock here, she must only order what she needs.</p></center>
<hr>
<p><<button 'Dana' dana>><</button>> is around here somewhere.</p>
<p>There are a few <<button 'cots' bed>><</button>> pressed against one wall.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the stock room">>
<<goto britmorshop>>
<</link>>
</div>
<<if $questRobot gte 5>>
<div class="choice-item">
<<link "Teleport to the robot in the forest">>
<<goto robothouseinside>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Axe You A Question">><<if $britshackrepair is true>>
<<set $chapter to "Your Britmor Home">>
<center><H4>Your Home In Britmor</H4>
<img src="img/britmor/shack2.jpg" />
<p>This home has become rather cozy since it was repaired.</p></center>
<hr>
<p>There is a large <<button 'bed' queen sized bed>><</button>> on one wall with a fine looking dresser on the opposite wall.</p>
<p>A <<button 'bath' bath>><</button>> is in the other room.</p>
<<else>>
<<set $chapter to "Britmor Shack">>
<center><H4>Old Shack</H4>
<img src="img/britmor/shack1.jpg" />
<p>This house is rather damaged, which explains why no-one lives here. There is a faint wind coming through the holes in the wall.</p></center>
<hr>
<p>There is an old <<button 'bed' bed>><</button>> pressed against one wall</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave|britmorhousing]]</div>
</div><center><H4>Steelwind Farm House</H4>
<img src="img/britmor/steelhouse.jpg">
<p>It may be a bit small, but it is a cozy little house.</p></center>
<hr>
<<if $background is "Chosen One">><p><<button 'Your room' steelroom>><</button>>, which was formerly your parents room, is located in the basement.</p><</if>>
<p><<button "Annette's room" annetteroom>><</button>> is located behind the kitchen.</p>
<p><<button "Bill's room" billroom>><</button>> is located in the loft.</p>
<p>There is a small bathroom you can <<button 'shower' bath>><</button>> in past Annette's room.</p>
<<include npcloc>>
<<if $questGhostFox is 1>>
<p>Bill is following Avee around, the Kitsune acting strangely.</p>
<<elseif $questAveeMariko gte 5>>
<p><<button 'Avee' avee>><</button>> is trying to open a child safety lock that Annette put on the sugar.</p>
<</if>>
<<if $loverAnnetteSteelwindSlut is 1 or $hour gte 6 and $hour lte 18>>
<p>You see <<button 'Annette' annettesteelwind>><</button>> here.</p>
<<elseif $background is "Chosen One" and $hour gte 19 and $hour lte 5 and !$loverAnnetteSteelwindSlut>>
<p>You should see where Annette goes at night, you think she goes to the neighborhood in Britmor but are not exactly sure where.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head outside">>
<<goto steelwindfarm>>
<</link>>
</div>
<<if $questKingOfHell is 6>>
<div class="special-choice-item">
<<link "Search for an artifact of the Omnibus (King of Hell)">>
<<set $steelfarmevent to "omnibusartifact">>
<<goto steelfarmevent>>
<</link>>
</div>
<</if>>
<<if $questDragonPrincess gte 11 and !$questWilliam isnot true and $background is "Chosen One">>
<div class="special-choice-item">
<<link "Bring the body of your father here">>
<<set $juliettalk to "find">>
<<goto juliettalk>>
<</link>>
</div>
<</if>>
<<if $questGhostFox is 1>>
<div class="special-choice-item">
<<link "See what Avee is doing (Ghost Fox)">>
<<set $steelfarmevent to "ghostfox">>
<<goto steelfarmevent>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Steelwind Farm">>
<<if $questKingOfHell is 10>>
<<set $steelfarmevent to "vesperareturn4">>
<<goto steelfarmevent>>
<<elseif $questKingOfHell is 9>>
<<set $steelfarmevent to "vesperareturn">>
<<goto steelfarmevent>>
<<elseif $questBritmorGate is 1>>
<<set $steelfarmevent to "britmorgate">>
<<goto steelfarmevent>>
<</if>><center><H4>Steelwind Barn</H4></center>
<center><img src="img/britmor/barn.jpg">
<p>A cozy little barn where faint moo'ing can be heard.</p></center>
<hr>
<p>The barn is especially well taken care of, Bill puts a lot of effort into this.</p>
<<if $hour gte 6 and $hour lte 10>>
<p>You see <<button 'Bill' billsteelwind>><</button>> working in the barn, feeding the cows.</p>
<<if !$questBillCow>>
<p>One of the cows seems strange, you should go look when Bill isn't here to stop you.</p>
<</if>>
<</if>>
<<include npcloc>>
<<if ($hour gte 10 or $hour lte 6) and ($questBillCow is 1 or $questBillCow is 2)>>
<p>You see that the <<button 'Bess' bess>><</button>> is out of her pen, idly wandering around since Bill isn't here.</p>
<<elseif $questBillCow is 2>>
<p>Bess is hiding since Bill is working.</p>
<</if>>
<<if ($hour gte 10 or $hour lte 6) and !$questBillCow>>
<<set $steelfarmevent to "bessmeet">>
<<goto steelfarmevent>>
<</if>>
<div class="choices">
<div class="choice-item">[[Head to the farm|steelwindfarm]]</div>
</div>
<<set $chapter to "Steelwind Farm">><center><H4>Steelwind Field</H4></center>
<center><img src="img/britmor/steelfield.jpg">
<p>Wheat grows like weeds in Avedonia, so that its people may always have food.</p></center>
<hr>
<<if $questKingOfHell gte 8>>
<p>A white fence surrounds the property.</p>
<<else>>
<p>An old run down fence surrounds the property.</p>
<</if>>
<<if $hour gte 7 and $hour lte 17>>
<<if $intro is "Chosen One">>
<p>You see your brother <<button 'Bill' billsteelwind>><</button>> here.</p>
<<else>>
<p>You see <<button 'Bill' billsteelwind>><</button>> working the field.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head to the farmhouse">>
<<goto steelwindfarm>>
<</link>>
</div>
</div><center><H4>Your Room</H4>
<img src="img/britmor/yourroom.jpg">
<p>Your parents old room, better than the couch you used to sleep on before.</p></center>
<hr>
<p>Your <<button 'large queen bed' bed>><</button>> is against the far wall.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave your room">>
<<goto steelhouse>>
<</link>>
</div>
</div><center><H4>Steelwind Farm Kitchen</H4></center>
<center><img src="img/britmor/annetteroom.jpg">
<<if $questKingOfHell gte 8>>
<p>Annette's room has her risque clothing neatly folded, with her sex toys in a box rather in the open like they used to be.</p>
<<else>>
<p>Annette's room is filled with slutty clothes and sex toys.</p>
<</if>></center>
<hr>
<<if $hour gte 1 and $hour lte 6>>
<p>You see <<button 'Annette' annettesteelwind>><</button>> sleeping on her bed.</p>
<</if>>
<<if $background is "Chosen One">>
<p>Annette's room behind the kitchen is absolutely filled with clothes, both risque and not, as Annette loves dressing up but wearing very little.</p>
<<if $annettewhore and $annetteclothesborrow isnot true>>
<p>Your sister has clothes almost everywhere.</p>
<p>She <<button 'offered you one' annetteroom>><<set $armor.push({name: "Risque Clothing", defense: 1, enchantments: ["Slutty", "Feminine"]})>><<set $annetteclothesborrow to true>><</button>> if you wanted it.</p>
<</if>>
<<else>>
<p>This area behind the kitchen is absolutely filled with clothes, both risque and not, as Annette has somewhat of a fashion craze.</p>
<</if>>
<<if $loverAnnette and !$discoveredClasses.includes("Succubus")>>
<p>You hear a noise coming from Annette's dresser, it sounds like a raccoon or something.</p>
<<elseif $discoveredClasses.includes("Succubus")>>
<p>You can <<button "look at the Succubus" classlook>><<set $classlook to "Succubus">><</button>> in Annette's mirror.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave Annette's room">>
<<goto steelhouse>>
<</link>>
</div>
<<if $loverAnnette and !$discoveredClasses.includes("Succubus")>>
<div class="special-choice-item">
<<link "Investigate the noise (Secrets of the Steel Winds)">>
<<set $steelfarmevent to "succubusmeet">>
<<goto steelfarmevent>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Annette's Room">><center><H4>Steelwind Farm House</H4></center>
<center><img src="img/britmor/billroom.jpg">
<p>Bill's room is in the loft of the house, high above everything else.</p></center>
<hr>
<<if $background is "Chosen One">>
<p>Bill's room in the loft is rather cozy, you used to share it with him as there was very little room elsewhere.</p>
<<else>>
<p>Bill's room in the loft is rather cozy.</p>
<</if>>
<<if $hour gte 18 or $hour lte 6>>
<<if $background is "Chosen One">>
<p>You see your brother <<button 'Bill' billsteelwind>><</button>> laying down, possibly sleeping.</p>
<<else>>
<p>You see <<button 'Bill' billsteelwind>><</button>> laying down, possibly sleeping.</p>
<</if>>
<</if>>
<<if $discoveredClasses.includes("Succubus") and !$discoveredClasses.includes("Incubus")>>
<p>You see a pair of eyes looking at you from under Bill's bed.</p>
<<elseif $discoveredClasses.includes("Incubus")>>
<p>You can <<button "look for the Incubus" classlook>><<set $classlook to "Incubus">><</button>> around Bill's room.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head downstairs">>
<<goto steelhouse>>
<</link>>
</div>
<<if $discoveredClasses.includes("Succubus") and !$discoveredClasses.includes("Incubus")>>
<div class="special-choice-item">
<<link "Investigate the eyes (Secrets of the Steel Winds)">>
<<set $steelfarmevent to "incubusmeet">>
<<goto steelfarmevent>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Bill's Room">><<button 'Go back' index-cc>><</button>>
<h2>Common Information</h2>
<p>The world is in shambles.</p>
<p>Religious fervor riddle the lands as the Gods are real and tangible, living among their flock.</p>
<p>Most, the ones that are still alive, are benevolent and aid their flock with strict laws, rules and an almost oppressive atmosphere due to an extinction war that happened long ago.</p>
<p>Below is a brief history of the world but there may be things that are incorrect, religious dogma requires certain things to be believed.</p>
<h3>The Mythic Age</h3>
<p>No living being, save the Gods and Goddesses of the lands, existed during the Mythic Era as it was here that the world started and the various races began to inhabit the world.</p>
<p>Avalon, the Goddess of Light, created the Elves. It was Avalon that crafted Hell as a way to send away those that were not worthy of her light.</p>
<p>Lo, the Goddess of Air, created lizards, birds and dragons. She is spurned as a demon as it was the dragon Astaroth that led to the extinction of most other gods.</p>
<p>Mariko, the Goddess of Luck, created the Kitsune. She is a hoarder, collecting things for some unknown purpose.</p>
<p>Nafsu, the God of Forgiveness, created the Holstaur. He has not been seen for ages and is assumed dead, replaced by the demonic snake Ukon.</p>
<p>Primova, the Goddess of Magic, created the construct and the atronach.</p>
<p>Triton, the God of the Sea, created all that dwell in oceans.</p>
<p>Greenwich, the God of Goblins, eventually created the goblins but every four legged creature that roams the land is considered his creation.</p>
<br>
<p>The deities were aided, not led, by four individuals. These beings are commonly referred to as the Four Horsemen but none actually use steeds.</p>
<p>Chaos changes the creation that a God or Goddess makes, hoping to inspire creativity and further creations, of which barely any deities actually followed.</p>
<p>Plague ensures that the races that are created are hardy enough to survive by testing them, ensuring that the strong survive and the weak are not burdens.</p>
<p>Conquest is not a teacher, they are the mediator of the gods. Should conflict arise it is her that should deal with the issues to prevent conflict.</p>
<p>The last one is Death, and their duty is simple. What is made should be able to be unmade, the eternal struggle of mortal kind.</p>
<h3>The Age of Astaroth</h3>
<p>The time before conventional time was the Mythic Age which led to the Age of Astaroth.</p>
<p>Astaroth was a dragon of immense size and power, breaking forth from the depths of Hell itself to wage war on the mortal races.</p>
<p>It is unknown who eventually slew the demon, only that he was slain and his battered body was swallowed by the sea.</p>
<p>Due to the religious fervor that rules the land now it is thought that much of the information regarding the Age of Astaroth is lost.</p>
<p>This much is known.</p>
<p>The Goddess Avalon raised four heroes.</p>
<p>Osirus Long, the friend. All who saw him knew his intentions towards them. If you were mortal, you knew him as a friend. If you were not, you knew what he was capable of. Despite not being the strongest, the fastest or the most intelligent, he was the best of the four knights.</p>
<p>Silas Law, the lover. It is said that he took scores of lovers, both male and female, to bed at a time but these rumors are often punished violently by the church. His aura also radiated health, injuries that others sustained would heal in minutes what would take months so he was on the front of most conflicts.</p>
<p>Justice Hamstring, the Barbarian. Justice was the only non native to Avedon, being recruited by Avalon during a visit to the Sultanate. It is unknown why rage grips him so but his violent tendencies often led him to war without his armies, but it is not as if he needed them.</p>
<p>Rev, the priest. Three letter names are considered unlucky, evil even, but Rev leads the congregation of Avedon personally. He is the only Knight of Avalon that still operates as a knight, the others are missing in the current Age. It is unknown what powers he possesses, something he keeps a secret.</p>
<br>
<p>There were many demonic generals:</p>
<p>Carver, the butcher, was the one who destroyed the city of Mont Creek. What few survivors lived say that it happened instantly and with a great noise</p>
<p>Vapula, the mazewright, created the various labyrinths that demons would use to perform inhuman atrocities against mortalkind.</p>
<p>Baph, the librarian, kept out of the conflict and merely recorded what occurred. Of all the demons he was the least violent, merely siring Satyr that were a minor nuisance. All knowledge given by him came with a price and many were willing to pay it.</p>
<p>Ukon, the Queen of the Sultanate, is a demonic lamia that slew the God Nafsu and claimed his title. Due to her legitimizing her claim she switched sides and destroyed the demonic armies that used her lands as a staging point.</p>
<p>The war was hell on earth and almost caused the extermination of many races but it was a rousing success for mortalkind as demons are rare in the common day. However, many events still cause issues in the common day.</p>
<p>Silas Law, one of the Black Knights of Avalon, was slain. The entire part of the continent around Caer Doom sank and his body was never recovered.</p>
<p>Only Avalon and Ukon are active in the current day as deities.</p>
<p>Interbreeding of races has eroded many races, with the result being the modern human as they lose more and more of their racial traits.</p>
<br>
<h3>Current Age</h3>
<p>The current age has vastly different living standards between the various cities and countries that exist in the world.</p>
<p>Avedon, on the continent of Avedonia, live in wooden huts and shacks, stacked into whatever corner of the city they find themselves. Poverty and starvation is rampant despite the lands of Avedonia being flush with fruit, wheat and any other foodstuff you could ever want.</p>
<p>Monduval, on the same continent, has electric lights and powered rails, a reliable education system and a poverty level well within the means to provide public works.</p>
<p>Much of what is said here is lies, propaganda that people are told to feel better about themselves.</p>
<p>Perhaps the truth was too dangerous, perhaps you were there or perhaps you simply do not believe.</p>
<br><center><h4>New Hope Mine</h4>
<img src="img/britmor/minedoor.jpg">
<p>A sign on the wall says that this room is for emergency use only.</p>
</center>
<hr>
<<if !$questMineBug>>
<p>Several miners sit around playing cards or sleeping as they wait for their next shift.</p>
<</if>>
<<if $questMineSpider is 4>>
<p>Several miners are fussing over the bug woman, tending to her injuries as she switches between words you understand like "Ow, that hurts" and odd buzzing.</p>
<</if>>
<<if $questMineSpider gte 5 and $questMineSpider lte 7>>
<p>The <<button 'bee' queenbee>><</button>> is sitting on one of the cots with tape on her wings and one of her arms in a cast.</p>
<</if>>
<p>There are several small but clean <<button 'cots' bed>><</button>>.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the rest stop">>
<<set $BritMineLevel to 3>>
<<goto britmormine>>
<</link>>
</div>
</div>
<<set $chapter to "New Hope Mine Rest Stop">><center><H4>Melinda Britmor</H4></center>
<center><img src="img/npcs/britmor/melinda.jpg"></center>
<p>The mayor of the town of Britmor, and also a distant relative of the hero of Britmor.</p>
<p>You can't help but wonder if the two are related.</p>
<<if $questMineBug is 1>>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"Have you checked out the mine yet? It should be in the deeper areas, apparently they broke into some odd cavern."</div>
</div>
</div>
<<elseif $questMineBug is 3>>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"I've had Dana from her little Axe shop working on something. Have you checked in on her?"</div>
</div>
</div>
<<elseif $questMineSpider is 1>>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"Have you checked out the mines again? I can't believe we keep having problems."</div>
</div>
</div>
<<elseif $questMineSpider is 3>>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"Have you checked in with the miners? They said they found something."</div>
</div>
</div>
<<elseif $questMineSpider is 5>>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"Have you done the...you know."</div>
</div>
</div>
<p>Melinda gestures by putting her finger through a hole she makes with her other fingers.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<set $chapter to "Melinda Britmor">>
<<if !$questMineBug>>
<<set $melindatalk to "minebug1">>
<<goto melindatalk>>
<</if>>
<<if $questMineBug is 2>>
<<set $melindatalk to "minebug3">>
<<goto melindatalk>>
<</if>><h2>Lovers and Family</h2>
<hr>
<<if $questNightwraiths >= 5 and $questNightwraiths < 100>><p>You are the manager of The Nightwraiths, a Goth Elven band in Monduval.</p><</if>>
<<set $npcLocations = {
"Annie": $annieloc,
"Avery": $averyloc,
"Bess": $bessloc,
"Dana": $danaloc,
"$plaguegirl": $doktorloc,
"First": $firstloc,
[$GobName]: $gobwifeloc,
"Percy": $percyloc,
"Queen Bee": $queenloc,
"Lu": $luloc,
"Meat": $meatloc,
"$foxname": $nogitloc,
"Spider Queen": $locSpider
}>>
<<set $locationDescriptions = {
"anniehouse": "her house in Avedon",
"banditden": "imprisoned in the Bandits Den in the Southern Forests",
"brightwater": "the well under Brightwater",
"britmorhive": "the Bee Hive under Britmor",
"britmorshop": "her shop in Britmor",
"dragontribehut": "your hut in the Dragon Isles",
"dragonwarren": "the Kobold warren in the Dragon Isles",
"farmhouse": "your farm in Avedon",
"farmbarn": "your barn in Avedon",
"fogcloud": "the futanari cloud that they created",
"forestcultists": "the cultist camp in the Avedon forest",
"foxliving": "the Kitsune Shrine in the Avedon Mountains",
"goblinentrance": "the entrance to the goblin caves",
"hellthrone": "the throneroom in Hell",
"lakecave": "the cave near the lake",
"manorbedroom": "their home in the Avedon Nobility district",
"mondorm": "the university of Monduval",
"northroad": "her hut just outside Monduval",
"roomSolomn": "Solomn's tent near the Avedon farms",
"sawmilldorm": "the dorm in the suburbs",
"slumclinic": "the clinic in the slums",
"steelbarn": "the Steelwind Farm barn",
"tentaclehalls": "trapped in the tentacled halls of Thesaur",
"tentshrine": "the Kitsune island known as Paradise, with the tentacles",
"wolfden": "the ruined fort in the forest"
}>>
<<set _any = false>>
<<for _name range Object.keys($npcLocations)>>
<<set _loc = $npcLocations[_name]>>
<<if _loc>>
<<set _any = true>>
<p><<print _name>> is at <<print $locationDescriptions[_loc] ?? _loc>>.</p>
<</if>>
<</for>>
<<if $loverWerewolf>>
<p>Your werewolf lover is at <<print $locationDescriptions["wolfden"]>>.</p>
<</if>>
<<if $birdmate>>
<p>Your bird mate's location is unknown.</p>
<</if>>
<<if !_any>>
<p>You're single.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<style>
.quest-button {
background-color: #333;
color: #fff;
padding: 10px;
border: none;
cursor: pointer;
margin: 10px 0;
}
.quest-button:hover {
background-color: #555;
}
.quest-list-item {
margin-bottom: 5px;
}
.quest-list {
padding-left: 20px;
}
.quest-container {
padding: 10px;
margin: 10px 0;
border-radius: 5px;
}
</style>
<center><h4>Your Quests</h4></center>
<<include mainquestlist>>
<br>
<<include sidequestlist>>
<br>
<<include missionlist>><center><H4>Applewatch</H4></center>
<center><img src="img/applewatch/applewatch.jpg">
<p>The city that houses a dungeon is honestly a terrible place to live.</p></center>
<hr>
<p>Very few people live here due to the repeated monster attacks, only a few die hard adventurers linger in the less ruined homes.</p>
<p>There is a <<button 'train station' train>><<set $train to "ride">><</button>> not far from here.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the ruins">>
<<set $northroad to 18>>
<<goto northroad>>
<</link>>
</div>
</div>
<<set $chapter to "Applewatch">><<if $questBrightwater gte 5>>
<center><H4>Brightwater</H4></center>
<center><img src="img/forest/spiderton.jpg">
<<if $locSpider>>
<p>Some of the buildings are web free and you occasionally see an Avedonian soldier move between houses.</p>
<<else>>
<p>The former village of Brightwater lies silent, the only sound the distant sound of chitin clacking and quiet sobs of captured people.</p>
<</if>></center>
<hr>
<p>The well in the center of the village seems to be where the spider den is.</p>
<<else>>
<center><H4>Brightwater</H4></center>
<center><img src="img/forest/brightwater.jpg">
<p>The village of Brightwater is vibrant with a massive amount of civic pride as even the canal is beautiful.</p></center>
<hr>
<<if $hour lte 6 or $hour gte 19>>
<p>The gas lamps have turned on, illuminating the streets.</p>
<<else>>
<p>The paths through the town are well maintained and lit.</p>
<</if>>
<</if>>
<p>There is a <<button 'train station' train>><<set $train to "ride">><</button>> not far from here.</p>
<<if $locSpider>>
<p>You can <<button 'look inside' monastevents>><<set $monastevent to "spidersoldier">><</button>> if you wanted.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave Brightwater">>
<<set $northroad to 22>>
<<goto northroad>>
<</link>>
</div>
<<if $questBrightwater is 5>>
<div class="special-choice-item">
<<link "Explore the well">>
<<set $selectedOption.name to "spiderqueenmeet">>
<<goto northroadevents>>
<</link>>
</div>
<<elseif $questBrightwater gte 6>>
<div class="choice-item">
<<link "Enter the well">>
<<goto spiderwell>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Brightwater">>
<<if $questMineSpider gte 8 and (!$questBrightwater or $questBrightwater lt 5)>>
<<set $selectedOption.name to "brightwaterspider">>
<<goto northroadevents>>
<<elseif !$questBrightwater>>
<<set $selectedOption.name to "brightwatermeet">>
<<goto northroadevents>>
<</if>><center><H4>Southern Cliffs</H4></center>
<center><img src="img/forest/cliff.jpg">
<p>The end of the Northern road is a sheer cliff, with hundreds of feet between you and the ocean below.</p></center>
<hr>
<p>It feels peaceful here.</p>
<<if $southforestlocations gt 10>>
<p>An <<button 'ancient house' silashouse>><</button>> sits unclaimed by the forest not far from the edge.</p>
<p>The <<button 'tomb of Silas Law' silastomb>><</button>> is near the ruined house, possibly once on the same property but the road runs between them.</p>
<</if>>
<<viewchildren>>
<div class="choices">
<div class="choice-item">
<<link "Head north">>
<<set $northroad to 1>>
<<goto northroad>>
<</link>>
</div>
<div class="choice-item">
<<link "Jump to your death">>
<<set $forestevent to "southcliffdeath">>
<<goto southforestevents>>
<</link>>
</div>
</div>
<<set $chapter to "Avedon Cliffs">>
Lollipop, located at 27<center><H4>Apartment Building</H4>
<img src="img/monduval/apt.jpg">
<p>Many of the apartment buildings look alike with only minor changes.</p></center>
<hr>
<<if $monhotelroom > 0>>
<p>You have paid for a <<button 'hotel room' monroom>><<set $minute += 5>><</button>></p>
<</if>>
<p>Behind the counter is an immaculately dressed <<button 'doorman' monevents>><<set $monevent to "doorman">><</button>>, as this apartment has the gimmick of a fancy hotel.</p>
<<if $questNightwraiths gte 4 and $questNightwraiths lt 100>>
<p>The <<button 'Nightwraiths' nightroom>><</button>> have a <<button 'set of apartment rooms' nightroomalt>><</button>> on the third floor.</p>
<<elseif $questNightwraiths gte 3 and $questNightwraiths lt 100>>
<p>The <<button 'Nightwraiths' nightroom>><</button>> have a set of apartment rooms on the third floor.</p>
<<elseif $questNightwraiths is 2 and $hour lt 17>>
<p>The <<button 'Nightwraiths' chastitytalk>><<set $chastitytalk to "nightwraiths2">><</button>> have a set of apartment rooms on the third floor.</p>
<<elseif $questNightwraiths is 101 and $hour lt 17>>
<p>The <<button 'Nightwraiths' chastitytalk>><<set $chastitytalk to "nightwraiths3">><</button>> have a set of apartment rooms on the third floor.</p>
<<elseif $questNightwraiths is 2>>
<p>The Nightwraiths have a set of apartment rooms on the third floor but they're currently out.</p>
<</if>>
<<if $questTania>>
<<if $questTania gte 2>>
<p>Head up to the apartment of <<button 'Tania Steelwind' taniaroom>><<set $minute += 5>><</button>>.</p>
<<else>>
<p>Head up to the apartment of <<button 'Tania Steelwind' monevents>><<set $monevent to "taniameet">><<set $minute += 5>><</button>>.</p>
<</if>>
<</if>>
<<if $learnmaid >= 6 and $maidslutsevicted isnot 1>>
<p>Head up to the <<button 'maid sisters' maidslutsroom>><<set $minute += 5>><</button>> apartment.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the hotel">>
<<goto monduval>>
<</link>>
</div>
</div>
<<set $chapter to "Monduval Hotel">><center><H4>Your apartment</H4>
<img src="img/monduval/motelroom.jpg">
<p>A luxurious, a spacious room with silk trim along the walls.</p></center>
<hr>
<p>Your <<button 'large queen bed' bed>><</button>> is against the far wall.</p>
<p>A dresser is here, but you don't quite need it.</p>
<p>A bathtub <<button 'to bathe' bath>><</button>> yourself is in here.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave your room">>
<<goto monhotel>>
<</link>>
</div>
</div>
<<set $chapter to "Monduval Hotel">><<pcpregend>>
<<set $facial to 0>>
<<set $bodymess to 0>>
<<set $health to $maxhealth>>
<<set $stamina to $maxstamina>>
<<set $mana to $maxmana>>
<<set $infestation to null>>
<<if $class is "Infested">>
<<set $class to null>>
<</if>>
<<if $questKingOfHell gte 5 and $questKingOfHell lt 10>>
<<goto hellthrone>>
<<else>>
<<goto helllily>>
<</if>><center><H4>Chastity's Apartment</H4>
<img src="img/monduval/motelroom.jpg">
<p>Black clothes and musical paraphernalia lie on almost every surface, the goth nature of the Nightwraiths insist that everything be black.</p></center>
<hr>
<p>Your <<button 'twin sized bed' bed>><<set $previouspassage to "nightroom">><</button>> is against the far wall near the others.</p>
<p>A bathroom <<button 'to bathe' bath>><</button>> yourself is in here.</p>
<<if $hour lt 17 and !$playNightwraith>>
<<if $questNightwraiths gte 4>>
<p><<button 'Chastity' chastity>><</button>> is sitting nearby writing lyrics down while the rest of the band hang out in the other room.</p>
<<else>>
<p><<button 'Chastity' chastity>><</button>> is sitting nearby writing lyrics down while the <<button 'rest of the band' nightwraiths>><</button>> laze around in various states of undress.</p>
<</if>>
<<else>>
<p>The Nightwraiths perform in Monduval Park in the after noon.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the room">>
<<goto monhotel>>
<</link>>
</div>
<<if $questNightwraiths gte 4 and $questNightwraiths lt 100>>
<div class="choice-item">
<<link "Visit their other room">>
<<goto nightroomalt>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Nightwraiths">>
<<if $seraphrep and $questNightwraiths is 4>>
<<set $chastitytalk to "nightwraiths4">>
<<goto chastitytalk>>
<</if>><center><H4>Tania's apartment</H4></center>
<center><img src="img/monduval/motelroom.jpg">
<p>A luxurious, a spacious room with silk trim along the walls.</p></center>
<hr>
<p>This room looks well lived in, with all sorts of knick-knacks everywhere.</p>
<p>There is a <<button 'picture' monevents>><<set $monevent to "taniapic">><</button>> near her bed.</p>
<p>You can sleep <<button "sleep on Tania's couch" bed>><</button>> if you wanted.</p>
<p>Tania has <<button 'a working shower' bath>><</button>> if you wanted to get a shower.</p>
<<if $questTania is 5 or $questTania is 7>>
<p>Tania has written a very hasty note that she was needed at the Power Plant for some sort of emergency.</p>
<<elseif $hour gte 9 and $hour lt 17>>
<p>Tania is at work at this hour.</p>
<<else>>
<p>You see <<button 'Tania' tania>><</button>> lounging around her room.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the apartment">>
<<goto monhotel>>
<</link>>
</div>
<<if $questTania gte 3>>
<div class="choice-item">
<<link "Head to her dark room">>
<<set $monevent to "taniadarkroom">>
<<goto monevents>>
<</link>>
</div>
<<elseif $hour gte 9 and $hour lt 17>>
<div class="special-choice-item">
<<link "Explore the apartment">>
<<set $monevent to "taniameet2">>
<<goto monevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Tania's room">><<if $chastitytalk is "nightwraiths">>
<center><H4>Chastity</H4></center>
<center><img src="img/npcs/chastity/chastitymeet.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/chastity/chastity.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"Hey...you."</div>
</div>
</div>
<p>Chastity looks both ways to see if anyone notices her before grabbing your arm and trying to pull you away.</p>
<p>You don't even flinch while she almost falls when you don't immediately follow her.</p>
<p>Recovering, she straightens her outfit and stands in front of you.</p>
<div class="dialogue-box">
<img src="img/npcs/chastity/chastity.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"Fine. Things are...not good. The Nightwraiths are not doing well, and our shows aren't making a whole lot of money."</div>
</div>
</div>
<p>Looking around again she gestures for you to follow her to somewhere a little more secluded.</p>
<p>She sighs, wiping her nose and waiting a moment before talking again.</p>
<div class="dialogue-box">
<img src="img/npcs/chastity/chastity.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"The guy that ran past you was our manager. He got one of the girls pregnant and fled with our savings. We...fixed the first issue, but even if the ports of Primora were open we can't leave because we're less than broke."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/chastity/chastity.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"We're paying back enough to not be arrested for it, but things just keep going wrong. Our instruments got stolen when our apartment got broken into, one of the Seraphinas got raped in the stairwell...its...rough."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask how she's doing">>
<<set $chastitytalk to "nightwraiths1">>
<<goto chastitytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $chastitytalk is "nightwraiths1">>
<center><H4>Chastity</H4></center>
<center><img src="img/npcs/chastity/chastitymeet.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/chastity/chastity.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"It's...difficult. Monduval is supposed to be a free love paradise, but everyone is so incredibly shitty to one another that getting any sort of help is almost impossible."</div>
</div>
</div>
<p>Chastity throws her hands in the air as you see a pickpocket steal something from a person nearby, a woman shouting that her purse is missing as another person runs by.</p>
<div class="dialogue-box">
<img src="img/npcs/chastity/chastity.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"We need a manager, someone to help us. If that's you, then...come to our apartment in the morning while we're rehearsing and meet the band. It's the Main Street apartment building, first floor."</div>
</div>
</div>
<p>She sighs and walks away from you, swaying a little bit as she goes back to the other girls as they get ready to go on stage.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her be">>
<<set $chastitytalk to null>>
<<set $questNightwraiths to 2>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $chastitytalk is "nightwraiths2">>
<center><H4>Nightwraiths</H4></center>
<center><img src="img/jobs/theater/nightwraiths/band1.jpg"></center>
<p>You knock on the door and Chastity answers, gesturing for you to come in.</p>
<p>The other girls are laying around, idly doing drugs or just touching themselves.</p>
<p>There's six in total, Chastity and five other girls who Chastity tries fruitlessly to get their attention.</p>
<div class="dialogue-box">
<img src="img/npcs/chastity/chastity.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"We've been stuck here for weeks. Our old manager got one of them pregnant and took off with all of our money, so we're scraping by."</div>
</div>
</div>
<p>Chastity clears off some trash from a nearby chair and sits.</p>
<div class="dialogue-box">
<img src="img/npcs/chastity/chastity.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"I don't even know where to start, all I know how to do is write songs and sing. It's a disaster and I'm not smart enough to fix it."</div>
</div>
</div>
<p>Chastity looks at the other girls.</p>
<div class="choices">
<div class="choice-item">
<<link "Agree to be their manager">>
<<set $chastitytalk to null>>
<<set $questNightwraiths to 3>>
<<set $chastityimg to "img/npcs/chastity/chastity" + ".jpg">>
<<goto nightroom>>
<</link>>
</div>
<div class="choice-item">
<<link "Decline">>
<<set $chastitytalk to null>>
<<set $questNightwraiths to 101>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $chastitytalk is "nightwraiths3">>
<center><H4>Nightwraiths</H4></center>
<center><img src="img/jobs/theater/nightwraiths/band1.jpg"></center>
<p>You knock on the door and Chastity answers, gesturing for you to come in.</p>
<p>The other girls are laying around, idly doing drugs or just touching themselves.</p>
<p>There's six in total, Chastity and five other girls who Chastity tries fruitlessly to get their attention.</p>
<div class="dialogue-box">
<img src="img/npcs/chastity/chastity.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"Have you decided to help us?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Agree to be their manager">>
<<set $chastitytalk to null>>
<<set $questNightwraiths to 3>>
<<set $chastityimg to "img/npcs/chastity/chastity" + ".jpg">>
<<goto nightroom>>
<</link>>
</div>
<div class="choice-item">
<<link "Decline">>
<<set $chastitytalk to null>>
<<set $questNightwraiths to 101>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $chastitytalk is "serephinas">>
<center><H4>Serephinas</H4></center>
<<if $pregSeraphia gte 5>>
<center>[img[either(
"img/jobs/theater/nightwraiths/bandpreg1.jpg",
"img/jobs/theater/nightwraiths/bandpreg2.jpg"
)]]</center>
<<else>>
<center><img src="img/jobs/theater/nightwraiths/band1.jpg"></center>
<</if>>
<p>Chastity nods at your question, wiping her nose as she looks over at the girls.</p>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"Yeah...I figured you'd ask. How...How familiar are you with homunculus?"</div>
</div>
</div>
<p>A morally gray practice but she seems to have done it at least six times.</p>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"Well, I wasn't very popular at magic school so I made my own friends."</div>
</div>
</div>
<p>Chastity gestures towards the girls who idle around the room.</p>
<p>She sighs before continuing.</p>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"It takes about ten years to make one. In this room is sixty years of work, and I'm using it so I don't have to pay someone to play bass."</div>
</div>
</div>
<p>The goth elf takes another moment to look at the room before looking at you again.</p>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"They stay at about the age you made them at, and since I was young and friendless they're turbo sluts who like to drink."</div>
</div>
</div>
The other girls use that as an excuse to raise whatever booze they have near by as a sort of toast, which causes Chastity to flip them off.</p>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"Look around the room, I'm the worst roommate. I'm yelling at them to stop sucking dick for one moment clean up after themselves, and I realize I've just turned into my mom. I can't manage my money because they want the same things I do."</div>
</div>
</div>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"I'm only more responsible because I know I made them. They can absolutely can handle things but we've all taken tasks we don't want to do. Do you know the last time I had to do laundry? Decades. Is it done well? No, I'm a mess."</div>
</div>
</div>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"We all wear the same size and have the same fashion so I often find cum stains that I didn't cause not washed out because she's a lazy slut. I complain and they get me back that I forgot to get something from the store."</div>
</div>
</div>
<p>She lets out a sigh and sits back, looking at the other girls doing the same thing.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at her">>
<<set $chastitytalk to null>>
<<goto chastity>>
<</link>>
</div>
<div class="choice-item">
<<link "Look away">>
<<set $chastitytalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $chastitytalk is "chastity">>
<center><H4>Chastity</H4></center>
<<if $chastityimg is "img/npcs/chastity/bluetalk.jpg">>
<center><img src="img/npcs/chastity/blue.jpg"></center>
<<else>>
<center><img src="img/npcs/chastity/chastitymeet.jpg"></center>
<</if>>
<p>Chastity sits up to look at you, letting out a sigh.</p>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"Well, father was an archmage in the academy and mom was...I don't think mom was real, she might have been a homunculus too, possibly a clone father made but female so he wouldn't have to deal with others."</div>
</div>
</div>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"Normally a homunculus lasts about ten or so years after they're made, but these bitches have been haunting me for over a hundred."</div>
</div>
</div>
<p>Chastity shrugs, kicking her feet up.</p>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"I've used them for all sorts of things but I've always wanted to be a musician. Music and art isn't a high priority in Primora, we gave all of those jobs to the homunculus because...I don't know why. They repeat the same songs, paint the same images and do the same things and people just...enjoy that there."</div>
</div>
</div>
<<if $background is "Last of the Line">>
<p>The last few years before you came back to Avedon was spent in Primora at the academy, and the homunculus was the crown jewel of Primoran magic, carefully guarded so you never got a chance to learn about it.</p>
<p>Her father and you worked to try and save the Avedonian Elf race but your very blood was tainted and only created monsters when cloned.</p>
<</if>>
<<if $background is "Maid for Cock">>
<p>Lady Adelaide never allowed homunculus near the estate, calling them abhorrent abominations and having Justice defend the estate from them like they were an invading army.</p>
<</if>>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"I've written a case study on them but I'm the daughter of the Arch Mage and its rumored my mom was a Homunculus. They even say that I'm one, which is why I have the knack to make more so easily. Doubtful, I had a puberty, but my 'findings' were discredited by the academy at large."</div>
</div>
</div>
<p>She looks around the room and smiles, her makeshift family seemingly doing it for her.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at her">>
<<set $chastitytalk to null>>
<<goto chastity>>
<</link>>
</div>
<div class="choice-item">
<<link "Look away">>
<<set $chastitytalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $chastitytalk is "seraphdrink">>
<center><H4>Nightwraiths</H4></center>
<center>[img[either(
"img/npcs/chastity/drink1.jpg",
"img/npcs/chastity/drink2.jpg",
"img/npcs/chastity/drink3.jpg",
"img/npcs/chastity/drink4.jpg"
)]]</center>
<p>You pull out a bottle and fill a few glasses with it, knowing that this small of a dose won't have an immediate effect but you can't just focus on one of the girls.</p>
<p>They down it like shots, following it with more of something else as a chaser, laughing and returning to what they were doing.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at them">>
<<set $chastitytalk to null>>
<<goto nightwraiths>>
<</link>>
</div>
<div class="choice-item">
<<link "Look away">>
<<set $chastitytalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $chastitytalk is "seraphlust">>
<center><H4>Chastity's Apartment</H4>
<img src="img/monduval/motelroom.jpg"></center>
<p>One of the girls goes over to Chastity, telling her something that makes her curse and rush out of the room.</p>
<p>The clone then locks the door and leans against it and you're suddenly surrounded.</p>
<div class="dialogue-box">
<img src="img/jobs/theater/nightwraiths/band1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nightwraiths:</span>
<div class="dialogue">"You've been dosing us with aphrodisiacs, haven't you?"</div>
</div>
</div>
<p>You never told the girls what you were giving them, they just took it in stride but you've been found out.</p>
<div class="dialogue-box">
<img src="img/jobs/theater/nightwraiths/band1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nightwraiths:</span>
<div class="dialogue">"There's some fans that want some action after the show, maybe you could set something up. We suggested it to Chastity once but she didn't want us to, buuuut...you're our manager. We have two rooms, we can make one of them available to our "biggest fans" and maybe even make some money out of it."</div>
</div>
</div>
<p>You begin to say you'll consider it, the generic excuse you give when you're unsure if you'll do something, but they're fine with that as they go back to lazing around and drinking.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at them">>
<<set $chastitytalk to null>>
<<set $questNightwraiths to 4>>
<<goto nightwraiths>>
<</link>>
</div>
<div class="choice-item">
<<link "Look away">>
<<set $chastitytalk to null>>
<<set $questNightwraiths to 4>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $chastitytalk is "show">>
<center><H4>Chastity's Apartment</H4>
<img src="img/monduval/motelroom.jpg"></center>
<p>An alarm buzzes and the girls begin to get ready, changing into their uniforms and bringing over instruments from their spare room.</p>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"Alright, showtime. Don't forget anything."</div>
</div>
</div>
<p>Chastity says that and forgets her notebook with lyrics which another girl grabs, giving it to her.</p>
<p>Each of the girls is the exact same, but they each make the exact same mistake or move in the same way.</p>
<p>It is a bit endearing to watch them pick up after each other but you realize that it is the same person makes it a little strange.</p>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"You coming?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Stay in the apartment">>
<<set $chastitytalk to null>>
<<set $minute += 15>>
<<goto nightroom>>
<</link>>
</div>
<div class="choice-item">
<<link "Head with them to the park">>
<<set $chastitytalk to null>>
<<set $minute += 35>>
<<goto monpark>>
<</link>>
</div>
</div>
<</if>>
<<if $chastitytalk is "gangprep">>
<center><H4>Monduval Central Park</H4>
<img src="img/monduval/park.jpg"></center>
<p>Fliers are easy to order and free if you're doing it for a 'community event'.</p>
<<if $seraphrep gte 15>>
<p>As you hand out the fliers you see a few people almost snatch them out of your hand, treating them like tickets for entry.</p>
<p>The Nightwraiths aren't just popular for their music, you suppose.</p>
<<elseif $seraphrep gte 10>>
<p>As you hand out the fliers you see a few people seek you out, wanting another round with the girls.</p>
<<elseif $seraphrep gte 5>>
<p>As you hand out the fliers you see a few people suspicious about you and avoid your path.</p>
<p>It does sound odd and even you would assume that it would be a trap to kidnap someone, but the Nightwraiths are just easy sluts.</p>
<<else>>
<p>You begin handing out fliers a you find that people don't really believe you.</p>
<p>They take the fliers and say they might check it out since they live nearby, but you don't get a lot of solid confirmations.</p>
<</if>>
<p>You only printed about twenty, any more than that and you'd have to explain why you needed them, so you run out rather quickly.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $seraphsex to "pending">>
<<set $minute += 35>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $chastitytalk is "nightwraiths4">>
<center><H4>Chastity</H4></center>
<<if $chastityimg is "img/npcs/chastity/bluetalk.jpg">>
<center><img src="img/npcs/chastity/blue.jpg"></center>
<<else>>
<center><img src="img/npcs/chastity/chastitymeet.jpg"></center>
<</if>>
<p>You feel the rush of air as a beer bottle flies past you and smashes into the wall.</p>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"What the HELLS is wrong with you?"</div>
</div>
</div>
<p>You don't have an answer immediately but another bottle smashes into the wall.</p>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"You're whoring out...me! You don't even have them charging for it!"</div>
</div>
</div>
<p>You let the girls have their fun and-...</p>
<div class="dialogue-box">
<img src="img/jobs/theater/nightwraiths/band1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nightwraiths:</span>
<div class="dialogue">"Charge for it?"</div>
</div>
</div>
<p>The girls peek inside slowly, having heard the glass breaking and coming to investigate.</p>
<div class="dialogue-box">
<img src="img/jobs/theater/nightwraiths/band1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nightwraiths:</span>
<div class="dialogue">"Hey, we banned throwing bottles like...ages ago."</div>
</div>
</div>
<p>Chastity points a finger at the girl who spoke and they only laugh at her.</p>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"You sluts have been letting yourself get railed, and even doing it for free? You look like me, do you know how badly that is going to affect me?"</div>
</div>
</div>
<p>She goes to the sink and pulls a bag from under the sink that makes a loud clattering noise against the counter when she sets it down.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Chastity">>
<<set $chastitytalk to "nightwraiths5">>
<<set $chastityimg to "img/npcs/chastity/bluetalk" + ".jpg">>
<<goto chastitytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $chastitytalk is "nightwraiths5">>
<center><H4>Chastity</H4></center>
<center><img src="img/npcs/chastity/blue.jpg"></center>
<p>You don't quite get a good view of what she is doing as the others rush past you to crowd around her, the small kitchen not being large enough for seven people to crowd into.</p>
<p>Chastity mixes something in the sink to the protests of the other girls before applying it to her hair.</p>
<div class="dialogue-box">
<img src="img/jobs/theater/nightwraiths/band1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nightwraiths:</span>
<div class="dialogue">"What are you doing? You can't-"</div>
</div>
</div>
<p>The damage is already done before the girls can stop her, with Chastity having light blue hair at the end of it.</p>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"Black isn't my natural color, you sluts. It's yours. Ruin your own reputation."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/jobs/theater/nightwraiths/band1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nightwraiths:</span>
<div class="dialogue">"We're supposed to match, is the band over? We have a whole uniform and-"</div>
</div>
</div>
<p>Chastity pulls out a black wig from her bag and shows it off.</p>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"Not a chance. I'm not getting caught up in whatever bullshit you're doing. You let the last one get you pregnant and I know that wasn't their idea. Whoring yourself out makes sales but I'm not playing along. I'll write the lyrics and you all...network or whatever it is you tried calling it."</div>
</div>
</div>
<p>The girls begin arguing you decide that it is best to leave.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the apartment">>
<<set $chastitytalk to "nightwraiths5">>
<<set $questNightwraiths to 6>>
<<goto monhotel>>
<</link>>
</div>
</div>
<</if>>
<<if $chastitytalk is "nightwraiths6">>
<center><H4>Seraphinas</H4></center>
<<if $seraphsex is "afterparty">>
<center>[img[either(
"img/jobs/theater/nightwraiths/after1.jpg",
"img/jobs/theater/nightwraiths/after2.jpg",
"img/jobs/theater/nightwraiths/after3.jpg"
)]]</center>
<p>The girls lie around the room exhausted but slowly get up to come talk to you.</p>
<<else>>
<center><img src="img/jobs/theater/nightwraiths/band1.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/jobs/theater/nightwraiths/band1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nightwraiths:</span>
<div class="dialogue">"Chastity is getting kind of pissy with how many...events...we're doing with fans. We might need a change of venue."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/jobs/theater/nightwraiths/band1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nightwraiths:</span>
<div class="dialogue">"There's some bathrooms that aren't used. Barrel stores their gear in the female side and bangs groupies on the male. The rumors are already there."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/jobs/theater/nightwraiths/band1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nightwraiths:</span>
<div class="dialogue">"Hey manager, we're gonna start doing that in between shows. Chastity said we need to tell you so...we're telling you."</div>
</div>
</div>
<p>Chastity asked you to be the manager but you're more like a wrangler, the girls are going to do whatever they want anyways.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the apartment">>
<<set $chastitytalk to null>>
<<set $questNightwraiths to 7>>
<<goto nightroomalt>>
<</link>>
</div>
</div>
<</if>>
<<if $chastitytalk is "parksex">>
<<set $rand to random(1, 3)>>
<center><H4>Nightwraiths</H4></center>
<<if $rand is 1>>
<<set $nightmoney to random(25, 50)>>
<<set $nightplace to either("face", "mouth", "thighs")>>
<center>[img[either(
"img/jobs/theater/nightwraiths/park1.jpg",
"img/jobs/theater/nightwraiths/park2.jpg",
"img/jobs/theater/nightwraiths/park3.jpg",
"img/jobs/theater/nightwraiths/park4.jpg",
"img/jobs/theater/nightwraiths/park5.jpg",
"img/jobs/theater/nightwraiths/park6.jpg",
"img/jobs/theater/nightwraiths/park7.jpg",
"img/jobs/theater/nightwraiths/park8.jpg",
"img/jobs/theater/nightwraiths/park9.jpg"
)]]</center>
<p>One of the Seraphinas stands guard as the girls use the stalls, each one occupied with the sounds of moans and wet slapping noises.</p>
<p>The one guarding the entrance looks over at the bottles of lube and contraceptives and counts out the profits versus their costs of medicine that Chastity makes them buy.</p>
<p>She hands you $nightmoney gems, your share as their 'manager'.</p>
<p>Her tone is cold, seeing you as more of an obstacle rather than someone that Chastity is having help.</p>
<p>One of the men leaves one of the stalls and the guard and the woman switch, her face flushed as she wipes her $nightplace with a damp rag, taking a swig of a community beer they're sharing.</p>
<p>She is just as distant as the others, asking if you need anything else and to send in the next person when you don't.</p>
<</if>>
<<if $rand is 2>>
<<set $nightmoney to random(50, 100)>>
<center>[img[either(
"img/jobs/theater/nightwraiths/parkgang1.jpg",
"img/jobs/theater/nightwraiths/parkgang2.jpg",
"img/jobs/theater/nightwraiths/parkgang3.jpg",
"img/jobs/theater/nightwraiths/parkgang4.jpg",
"img/jobs/theater/nightwraiths/parkgang5.jpg",
"img/jobs/theater/nightwraiths/parkgang6.jpg"
)]]</center>
<p>A group of men seem to have paid exclusive rights for one of the girls, using them in the bathroom while the others wait outside, occasionally heading off with a potential client somewhere secluded.</p>
<p>You're handed a small bag with $nightmoney gems by one of the girls who is standing guard, idly applying lipstick in the mirror while her twin gets railed by three men at once.</p>
<p>Since you're not part of the group you're asked to leave, even if you are technically their 'manager'.</p>
<</if>>
<<if $rand is 3>>
<<set $nightmoney to random(10, 20)>>
<center><img src="img/jobs/theater/nightwraiths/solo1.jpg"></center>
<p>You see slurping noises coming from one of the stalls, one of the other girls keeping watch at the door.</p>
<p>Someone must have paid extra for a solo session, and the one at the door hands you a bag with $nightmoney gems in it, your share from being their 'manager'.</p>
<p>The sounds from the stall seem enthusiastic from both the man and the Seraphina, with the sounds of her touching herself filling the area.</p>
<p>His grunts let you know he's near climax, but she continues to tease him to really get his gems worth.</p>
<p>You hear a muffled cry as he begins to cum, holding her head against his groin as he ensures that she swallows it.</p>
<p>The one standing guard peers over to ensure that her clone sister is alright.</p>
<p>After a minute or so the man leaves, with the guard and you checking on the girl in the stall.</p>
<p>She complains as she wipes a few errand strands of cum from her hair, but the girls complain about everything so she isn't too upset.</p>
<p>The two talk without you, the fact you're their 'manager' being more of a slur.</p>
<p>Without Chastity nearby to corall them they really don't seem to like you.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them be">>
<<set $minute += 45>>
<<set $money += $nightmoney>>
<<set $nightmoney to null>>
<<set $nightplace to null>>
<<if $questNightwraiths is 7>>
<<set $questNightwraiths to 8>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $chastitytalk is "nightwraiths8">>
<center><H4>Chastity</H4></center>
<<if $chastityimg is "img/npcs/chastity/bluetalk.jpg">>
<center><img src="img/npcs/chastity/blue.jpg"></center>
<<else>>
<center><img src="img/npcs/chastity/chastitymeet.jpg"></center>
<</if>>
<p>She looks at you with an odd expression that slowly softens.</p>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"Took me a moment. The...Hmmm. How to explain this..."</div>
</div>
</div>
<<if $previouspassage is "nightroom">>
<p>She leans back, popping open a beer and letting out a long and low breath.</p>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"Homunculi last about ten years on average and take about ten to make so you usually start a batch as soon as you release one. Any behavioral adjusts can be made once you notice flaws in the previous batch. I made them after me, so they're going to hate authority and resist."</div>
</div>
</div>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"To ensure consistent Homunculi you usually start with the base of a person. They naturally obey the laws of family, blood ties are stronger than laws, so they listen to those that they are related to. I keep thinking of them as people and...they are, they're me, but they're not."</div>
</div>
</div>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"I think I understand why the last manager ran off. The 'they got me pregnant' excuse would not work again if the secret of them fucking strangers in the park wasn't so open now. I doubt they'll ever trust you. They probably won't even let you touch them. Just...keep an eye on them."</div>
</div>
</div>
<p>She takes a sip of her beer and goes back to writing in her notebook.</p>
<p>You pause as it isn't one of the ones that the girls drink, it's some fruity mix with flowers on it.</p>
<p>Looking around the apartment you see that it is cleaner, with the other girls things moved out to the other room.</p>
<<else>>
<p>She leans back, screwing the cap back onto her bottle of water and letting out a long and low breath.</p>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"Homunculi last about ten years on average and take about ten to make so you usually start a batch as soon as you release one. Any behavioral adjusts can be made once you notice flaws in the previous batch. I made them after me, so they're going to hate authority and resist."</div>
</div>
</div>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"To ensure consistent Homunculi you usually start with the base of a person. They naturally obey the laws of family, blood ties are stronger than laws, so they listen to those that they are related to. I keep thinking of them as people and...they are, they're me, but they're not."</div>
</div>
</div>
<div class="dialogue-box">
<<print '<img src="' + $chastityimg + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"I think I understand why the last manager ran off. The 'they got me pregnant' excuse would not work again if the secret of them fucking strangers in the park wasn't so open now. I doubt they'll ever trust you. They probably won't even let you touch them. Just...keep an eye on them."</div>
</div>
</div>
<p>She takes a swig of her water and you almost find it odd, you've only seen the Nightwraiths day drinking but Chastity slowly dons her wig and gets ready to perform.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them be">>
<<set $questNightwraiths to 9>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<set $options to [
{ name: "snekk"},
{ name: "watch1"},
{ name: "watch2"},
{ name: "barrel"},
{ name: "nightwraith1"},
{ name: "nightwraith2"},
{ name: "nightwraith3"}
]>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "snekk">>
<center><img src="img/jobs/theater/piano/play.jpg"></center>
<p>It quiets down as two people take the stage, a brown haired man sitting at a piano while a blonde woman takes center stage.</p>
<p>As you step into the ornate theater, the air is alive with a tangible sense of anticipation.</p>
<p>Soft golden lights bathe the stage, illuminating a grand piano and a gracefully poised violin.</p>
<p>The man at the piano is a maestro of emotions, his fingers dancing across the ivory keys with a blend of precision and fervor.</p>
<p>The melody he conjures ebbs and flows like a heartfelt conversation, captivating the audience's senses.</p>
<p>On the other side, the woman cradling the violin draws her bow across the strings, conjuring a hauntingly beautiful counterpoint that weaves around the piano's notes.</p>
<p>You don't hear the end as applause fills the venue, but you assume it was good.</p>
<<elseif $selectedOption.name === "watch1">>
[img[either(
"img/jobs/theater/act1.jpg",
"img/jobs/theater/act2.jpg",
"img/jobs/theater/act3.jpg",
"img/jobs/theater/act4.jpg",
"img/jobs/theater/act5.jpg",
"img/jobs/theater/act6.jpg",
"img/jobs/theater/act7.jpg",
"img/jobs/theater/act8.jpg",
"img/jobs/theater/act9.jpg",
"img/jobs/theater/act10.jpg",
"img/jobs/theater/act11.jpg",
"img/jobs/theater/act12.jpg",
"img/jobs/theater/act13.jpg",
"img/jobs/theater/act14.jpg",
"img/jobs/theater/act15.jpg",
"img/jobs/theater/act16.jpg",
"img/jobs/theater/act17.jpg",
"img/jobs/theater/act18.jpg",
"img/jobs/theater/act19.jpg",
"img/jobs/theater/act20.jpg"
)]]
<p>You watch the show with interest, the lyrics slurring together as the crowd cheers over the music.</p>
<p>The beat is so loud you're sure your heartbeat is being overwritten by it, but you're still enjoying yourself.</p>
<<elseif $selectedOption.name === "watch2">>
[img[either(
"img/jobs/theater/act1.jpg",
"img/jobs/theater/act2.jpg",
"img/jobs/theater/act3.jpg",
"img/jobs/theater/act4.jpg",
"img/jobs/theater/act5.jpg",
"img/jobs/theater/act6.jpg",
"img/jobs/theater/act7.jpg",
"img/jobs/theater/act8.jpg",
"img/jobs/theater/act9.jpg",
"img/jobs/theater/act10.jpg",
"img/jobs/theater/act11.jpg",
"img/jobs/theater/act12.jpg",
"img/jobs/theater/act13.jpg",
"img/jobs/theater/act14.jpg",
"img/jobs/theater/act15.jpg",
"img/jobs/theater/act16.jpg",
"img/jobs/theater/act17.jpg",
"img/jobs/theater/act18.jpg",
"img/jobs/theater/act19.jpg",
"img/jobs/theater/act20.jpg"
)]]
<p>You're stuck behind someone who liked the band before they were cool, and insist that everyone else nearby knows it.</p>
<p>You try moving, but there isn't any where to go since seats are assigned.</p>
<p>It ends up being a generally unpleasant show for you.</p>
<<elseif $selectedOption.name === "barrel">>
<center><img src="img/jobs/theater/barrel/barrel.jpg"></center>
<p>Barrel is some sort of cover band, but you're unsure who they're for.</p>
<p>Most of their lyrics are gibberish or simply just words that rhyme, but the people of Avedonia seem to like them.</p>
<p>You're confused about the hip music these young people are listening to, music was better back in your day.</p>
<<elseif $selectedOption.name === "nightwraith1">>
<center><img src="img/jobs/theater/nightwraiths/perform1.jpg"></center>
<p>The Nightwraiths, a group of Elven goths, play one of their hits.</p>
<p><i>"Boom, boom, boom, booom</i></p>
<p><i>I want you in my womb,</i></p>
<p><i>our legs are locked together,</i></p>
<p><i>you'll be with me forever"</i></p>
<p>A song about chasing men through the forest to rape them seems to hit a key with the youth.</p>
<<elseif $selectedOption.name === "nightwraith2">>
<center><img src="img/jobs/theater/nightwraiths/perform2.jpg"></center>
<p>The city of Monduval seems to love music about doing drugs and being creampied, sang by half naked Elven girls.</p>
<p>You see the appeal, but it is still a bit strange.</p>
<<elseif $selectedOption.name === "nightwraith3">>
<center><img src="img/jobs/theater/nightwraiths/perform3.jpg"></center>
<p>"Cum in a goth girl call it a screampie" as a lyric that hits you harder than you thought it would and you have a hard time not laughing at a song about semen.</p>
<p>You see girls near you singing the lyrics whom you know would never do the things referenced in the song.</p>
<p>In fact you have a hard time thinking that you'll do some of those things.</p>
<</if>>
<p><<button 'Leave the venue' monpark>><<set $minute += 180>><</button>></p><<set $options to [
{ name: "Option 1"},
{ name: "Option 2"},
{ name: "Option 3"},
{ name: "Option 4"},
{ name: "Option 5"},
{ name: "Option 6"},
{ name: "Option 7"},
{ name: "Option 8"},
{ name: "Option 9"},
{ name: "Option 10"},
{ name: "Option 11"}
]>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption>>
<p>Selected Option: <<$selectedOption.name>></p>
<</if>>
<<if $selectedOption.name === "Option 1">>
<p>TEST</p>
<</if>>/* Use this style */
<div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questNightwraiths gte 1>>
<h3>Seraphinas</h3>
<<if $monduvalnuked is true>>
<p><b>Quest End:</b> With Monduval being destroyed it is almost certain that she, and her band, have perished.</p>
<<else>>
<<set _current = "">>
<<set _log = []>>
<<set _log.push("You met a Sea Elf named Chastity who seems to be struggling with her band which is comprised of clones of herself.")>>
<<if $questNightwraiths is 100 or $questNightwraiths is 101>>
<<set _log.push("You declined helping her, but you can still find her around Monduval.")>>
<<set _current = "You declined this questline.">>
<<else>>
<<if $questNightwraiths gte 1>>
<<set _log.push("Chastity asked you for help with her band, the Nightwraiths.")>>
<</if>>
<<if $questNightwraiths gte 2>>
<<set _log.push("You agreed to help and arranged to speak with her at her apartment when she isn't performing.")>>
<</if>>
<<if $questNightwraiths gte 3>>
<<set _log.push("Your involvement with the Seraphinas has escalated beyond a normal favor.")>>
<</if>>
<<if $questNightwraiths gte 4>>
<<set _log.push("You were caught dosing the Seraphinas with aphrodisiacs; they offered to be slutty for money.")>>
<</if>>
<<if $questNightwraiths gte 6>>
<<set _log.push("The Seraphinas want you to organize a few orgies for them.")>>
<</if>>
<<if $questNightwraiths gte 7>>
<<set _log.push("They plan to self-organize orgies in the park between performances. You should check on them.")>>
<</if>>
<<if $questNightwraiths gte 8>>
<<set _log.push("The Seraphinas have become vaguely hostile. You should talk to Chastity about it.")>>
<</if>>
<<if $questNightwraiths is 3 or $questNightwraiths is 9>>
<<set _log.push("Status: Complete.")>>
<<set _current = "Complete.">>
<</if>>
<<if _current is "">>
<<if $questNightwraiths is 1>>
<<set _current = "Meet Chastity after the show in Monduval Park.">>
<<elseif $questNightwraiths is 2>>
<<set _current = "Meet with Chastity at her apartment when she isn't performing.">>
<<elseif $questNightwraiths is 4>>
<<set _current = "Deal with the consequences — speak with Chastity about the situation.">>
<<elseif $questNightwraiths is 6>>
<<set _current = "Help organize the orgies the Seraphinas requested.">>
<<elseif $questNightwraiths is 7>>
<<set _current = "Check on the park orgies between performances.">>
<<elseif $questNightwraiths is 8>>
<<set _current = "Talk to Chastity about their hostility.">>
<</if>>
<</if>>
<</if>>
<p><b>Current Objective:</b> <<print _current>></p>
<hr>
<p><b>Quest Summary:</b></p>
<ul>
<<for _i to 0; _i lt _log.length; _i++>>
<p><<print _log[_i]>></p>
<</for>>
</ul>
<</if>>
<<else>>
<p>You have not started this questline.</p>
<</if>><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questNightwraiths gte 1>>
<h3>Seraphinas</h3>
<<if $monduvalnuked is true>>
<p><b>Quest End:</b> With Monduval being destroyed it is almost certain that she, and her band, have perished.</p>
<<else>>
<<set _current = "">>
<<set _log = []>>
<<set _log.push("You met a Sea Elf named Chastity who seems to be struggling with her band which is comprised of clones of herself.")>>
<<if $questNightwraiths is 100 or $questNightwraiths is 101>>
<<set _log.push("You declined helping her, but you can still find her around Monduval.")>>
<<set _current = "You declined this questline.">>
<<else>>
<<if $questNightwraiths gte 1>>
<<set _log.push("Chastity asked you for help with her band, the Nightwraiths.")>>
<</if>>
<<if $questNightwraiths gte 2>>
<<set _log.push("You agreed to help and arranged to speak with her at her apartment when she isn't performing.")>>
<</if>>
<<if $questNightwraiths gte 3>>
<<set _log.push("Your involvement with the Seraphinas has escalated beyond a normal favor.")>>
<</if>>
<<if $questNightwraiths gte 4>>
<<set _log.push("You were caught dosing the Seraphinas with aphrodisiacs; they offered to be slutty for money.")>>
<</if>>
<<if $questNightwraiths gte 6>>
<<set _log.push("The Seraphinas want you to organize a few orgies for them.")>>
<</if>>
<<if $questNightwraiths gte 7>>
<<set _log.push("They plan to self-organize orgies in the park between performances. You should check on them.")>>
<</if>>
<<if $questNightwraiths gte 8>>
<<set _log.push("The Seraphinas have become vaguely hostile. You should talk to Chastity about it.")>>
<</if>>
<<if $questNightwraiths is 3 or $questNightwraiths is 9>>
<<set _log.push("Status: Complete.")>>
<<set _current = "Complete.">>
<</if>>
<<if _current is "">>
<<if $questNightwraiths is 1>>
<<set _current = "Meet Chastity after the show in Monduval Park.">>
<<elseif $questNightwraiths is 2>>
<<set _current = "Meet with Chastity at her apartment when she isn't performing.">>
<<elseif $questNightwraiths is 4>>
<<set _current = "Deal with the consequences — speak with Chastity about the situation.">>
<<elseif $questNightwraiths is 6>>
<<set _current = "Help organize the orgies the Seraphinas requested.">>
<<elseif $questNightwraiths is 7>>
<<set _current = "Check on the park orgies between performances.">>
<<elseif $questNightwraiths is 8>>
<<set _current = "Talk to Chastity about their hostility.">>
<</if>>
<</if>>
<</if>>
<p><b>Current Objective:</b> <<print _current>></p>
<hr>
<p><b>Quest Summary:</b></p>
<ul>
<<for _i to 0; _i lt _log.length; _i++>>
<p><<print _log[_i]>></p>
<</for>>
</ul>
<</if>>
<<else>>
<p>You have not started this questline.</p>
<</if>>
<center><H4>Header</H4></center>
<center>[img[either(
"img_url",
"img_url",
"img_url",
"img_url",
"img_url",
"img_url"
)]]</center><center><H4>Chastity</H4></center>
<<if $chastityimg is "img/npcs/chastity/bluetalk.jpg">>
<center><img src="img/npcs/chastity/blue.jpg"></center>
<<else>>
<center><img src="img/npcs/chastity/chastitymeet.jpg"></center>
<</if>>
<p>Lead singer of the Nightwraiths, an Elven goth band that sings about sex, drugs and more sex.</p>
<<if $chastityimg is "img/npcs/chastity/bluetalk.jpg">>
<p>She has her original blue hair back.</p>
<<else>>
<p>She is identical to the others which makes telling her apart from them difficult.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about the girls">>
<<set $chastitytalk to "serephinas">>
<<goto chastitytalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about her">>
<<set $chastitytalk to "chastity">>
<<goto chastitytalk>>
<</link>>
</div>
<<if $questNightwraiths is 8>>
<div class="special-choice-item">
<<link "Ask why the girls seem to hate you (Seraphinas)">>
<<set $chastitytalk to "nightwraiths8">>
<<goto chastitytalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Chastity">>
<<if $seraphrep and $questNightwraiths is 4>>
<<set $chastitytalk to "nightwraiths4">>
<<goto chastitytalk>>
<<elseif $hour gte 17 and $playNightwraith>>
<<set $chastitytalk to "show">>
<<goto chastitytalk>>
<</if>><div class="dialogue-box">
<img src="img/npc_image.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">NPC Name:</span>
<div class="dialogue">Welcome to our village, traveler. How can I assist you today?</div>
</div>
</div>
/* rev only */
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"Test Dialogue"</div>
</div>
</div><<if $seraphsex is "afterparty">>
<center><H4>Nightwraiths</H4></center>
<center>[img[either(
"img/jobs/theater/nightwraiths/after1.jpg",
"img/jobs/theater/nightwraiths/after2.jpg",
"img/jobs/theater/nightwraiths/after3.jpg"
)]]</center>
<p>The girls lie around the room exhausted.</p>
<<else>>
<center><H4>Seraphinas</H4></center>
<center><img src="img/jobs/theater/nightwraiths/band1.jpg"></center>
<p>The Nightwraiths, an Elven goth band that sings about sex, drugs and more sex.</p>
<p>Chastity calls them her Seraphinas to imply something angelic, but they're all Homunculi clones of her.</p>
<</if>>
<<if $seraphlust>>
<p>Their sluttyness is $seraphlust%</p>
<</if>>
<<set _LustPotion = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Lust Potion">>
<<set _LustPotion = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<set _FrigidPotion = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Frigid Potion">>
<<set _FrigidPotion = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if _LustPotion >= 1>>
<div class="special-choice-item">
<<link "Give them a Lust Potion">>
<<set $chastitytalk to "seraphdrink">>
<<sellItem "Lust Potion" 0>>
<<if $seraphlust gt 0>>
<<set $seraphlust += random(5, 15)>>
<<else>>
<<set $seraphlust to random(5, 15)>>
<</if>>
<<goto chastitytalk>>
<</link>>
</div>
<</if>>
<<if _FrigidPotion >= 1 and $seraphlust gt 0>>
<div class="special-choice-item">
<<link "Give them a Frigid Potion">>
<<set $chastitytalk to "seraphdrink">>
<<sellItem "Frigid Potion" 0>>
<<set $seraphlust -= random(5, 15)>>
<<if $seraphlust lt 0>>
<<set $seraphlust to 0>>
<</if>>
<<goto chastitytalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Seraphinas">>
<<if $hour gte 17 and $playNightwraith>>
<<set $chastitytalk to "show">>
<<goto chastitytalk>>
<<elseif $questNightwraiths is 3 and $seraphlust gte 15>>
<<set $chastitytalk to "seraphlust">>
<<goto chastitytalk>>
<</if>><p>What?</p>
<p><<button 'Get up' $previouspassage>><</button>></p><center><h1>Basic Tutorial</h1></center>
<p><img src="img/system/saves.png" width="32" height="32"> - This button is for your saves. The game autosaves for you but for best results use a manual save.</p>
<p><img src="img/system/settings.png" width="32" height="32"> - This button is the settings. Some settings have toggles, such as 24 and 12 hour modes.
<p><img src="img/system/self.png" width="32" height="32"> - This button is for your character. It will list your race, gender, and detailed information about yourself.</p>
<p><img src="img/system/box.png" width="32" height="32"> - This button is for your inventory. It allows you to access your items and equipment on the fly except when you are talking to NPCs or certain events.</p>
<p><img src="img/system/lovers.png" width="32" height="32"> - This button is for your lovers. It lists who they are and where they are located.</p>
<p><img src="img/system/quest.png" width="32" height="32"> - This button is for your active quests. They are listed alphabetically for easy access.</p>
<p><img src="img/system/wait.png" width="32" height="32"> - This is the wait button, where you can wait up to 2 hours.</p>
<p><img src="img/system/corridor.png" width="32" height="32"> - This is the fast travel button, once unlocked it allows you to quickly move around areas that you own or are welcomed in.</p>
<p><img src="img/system/nocorridor.png" width="32" height="32"> - Some effects make you unable to fast travel, either by being too distracted or the efforts of something far stronger than the player.</p>
<p><img src="img/system/horse.png" width="32" height="32"> - This is the horse button when you have a mount, it allows fast travel to local towns and areas around Avedon if you manage to acquire one.</p>
<p><img src="img/system/wings.png" width="32" height="32"> - This is your flight button, if you have wings and are in an open enough area you can take to the sky.</p>
<p><img src="img/system/restart.png" width="32" height="32"> - This is the restart button, it takes you to the main menu and is enabled in the settings menu. It does not save beforehand so use this carefully.</p>
<p><img src="img/system/exit.png" width="32" height="32"> - This is the emergency exit button, it takes you back to Hell as if you died and is enabled in the settings menu. Overuse can break certain quests so only use in emergencies.</p>
<hr>
<p>Your health is hidden by default, it can be toggled on in the settings if you wish to see it.</p>
<p>If your health goes to zero, you die but that is not the end of the game as you will die rather often as part of the game.</p>
<p>If your stamina goes to zero, you can still perform some actions but it will damage your health instead.</p>
<br>
<p>All three of the following buttons lead to the next area.</p>
<div class="choices">
<div class="choice-item">
<<link "This is normally a regular choice, it may reappear depending on what it is">>
<<set $gamestart to true>>
<<set $chapter to "The Beginning">>
<<goto tutorialstart>>
<</link>>
</div>
<div class="special-choice-item">
<<link "This is a unique choice, it should only appear once and is often used to identify quests">>
<<set $gamestart to true>>
<<set $chapter to "The Beginning">>
<<goto tutorialstart>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "This choice identifies which dialog leads to sex">>
<<set $gamestart to true>>
<<set $chapter to "The Beginning">>
<<goto tutorialstart>>
<</link>>
</div>
</div>/* School Citizens */
<<for _i = 0; _i < 30; _i++>>
<<set _npc = setup.generateRandomNPC()>>
<<run $npcs.push(_npc)>>
<</for>>
<<refreshNPCsAt "slumneighborhood" 50 17 35>>
<<refreshOrphansAt "orphanageinterior" 10 1 17>>
<<refreshNPCsAt "britmorhousing" 5 17 60>>
<<set $money to 25>>
/* Handle Racial Abilities */
<<if $race is "Elf">>
<<set $bornrace to "Elf">>
<<set $knowledge += 3>>
<<set $ears to "pointed elven">>
<<set $penistype to "normal">>
<<set $height to 72>>
<<elseif $race is "Fairy">>
<<set $bornrace to "Fairy">>
<<set $speed += 3>>
<<set $ears to "normal">>
<<set $wingstype to "fairy">>
<<set $penistype to "normal">>
<<set $height to 72>>
<<elseif $race is "Catfolk">>
<<set $bornrace to "Catfolk">>
<<set $intelligence +=3 >>
<<set $claws to 1>>
<<set $catgrace to 1>>
<<set $ears to "cat">>
<<set $tail to "cat">>
<<set $penistype to "barbed">>
<<set $height to 72>>
<<elseif $race is "Goblin">>
<<set $bornrace to "Goblin">>
<<set $leadership +=3>>
<<set $ears to "pointed goblin">>
<<set $tail to 0>>
<<set $penistype to "normal">>
<<set $height to 48>>
<<if $vagina gt 0>>
<<set $bust += 1>>
<</if>>
<<elseif $race is "Holstaur">>
<<set $bornrace to "Holstaur">>
<<set $strength +=3>>
<<set $ears to "horns">>
<<set $tail to 0>>
<<set $penistype to "flared">>
<<set $height to 72>>
<<if $vagina gt 0>>
<<set $bust += 3>>
<</if>>
<<elseif $race is "Human">>
<<set $bornrace to "Human">>
<<set $totalPoints +=3>>
<<set $ears to "normal">>
<<set $tail to "normal">>
<<set $penistype to "normal">>
<<set $height to 69>>
<<elseif $race is "Kitsune">>
<<set $bornrace to "Kitsune">>
<<set $luck += 3>>
<<set $claws to 1>>
<<set $ears to "fox">>
<<set $tail to "fox">>
<<set $penistype to "normal">>
<<set $height to 72>>
<<elseif $race is "Lizardfolk">>
<<set $bornrace to "Lizardfolk">>
<<set $ears to "normal">>
<<set $waterbreathing to 1>>
<<set $tail to "lizard">>
<<set $penistype to "normal">>
<<set $height to 69>>
<<elseif $race is "Ratfolk">>
<<set $bornrace to "Ratfolk">>
<<set $luck += 3>>
<<set $ears to "mouse">>
<<set $tail to "mouse">>
<<set $penistype to "normal">>
<<set $height to 48>>
<</if>>
/* Handle Taint and Favor */
<<if $favor is "nafsu">>
<<set $strength += 5>>
<<elseif $favor is "avalon">>
<<set $knowledge += 5>>
<<elseif $favor is "cat witch">>
<<set $intelligence += 5>>
<<elseif $favor is "greenwhich">>
<<set $leadership += 5>>
<<elseif $favor is "mariko">>
<<set $luck += 5>>
<<elseif $favor is "mu">>
<<set $speed += 5>>
<</if>>
<<if $taint is "beastmaster">>
<<set $mutationBeastMaster to true>>
<<elseif $taint is "busty">>
<<set $bust += 5>>
<<elseif $taint is "crossdresser">>
<<set $mutationCrossdresser to true>>
<<elseif $taint is "fertile">>
<<set $pregchance to 1000>>
<<elseif $taint is "futamorph">>
<<set $curseFutamorph to true>>
<<elseif $taint is "sterile">>
<<set $pregchance to -1000>>
<<elseif $taint is "pack">>
<<set $mutationPackBitch to true>>
<<elseif $taint is "unstable">>
<<set $curseUnstableWomb to true>>
<<elseif $taint is "unusual">>
<<set $curseUnusualWomb to "Human">>
<<elseif $taint is "womb rune">>
<<set $curseWombRune to 100>>
<</if>>
<<if $pregnancymod gte 0>>
<<set $gestationtime to ($pregnancymod*24)>>
<<else>>
<<if $race is "Elf">>
<<set $gestationtime to 2880>>
<<elseif $race is "Fairy">>
<<set $gestationtime to 2160>>
<<elseif $race is "Catfolk">>
<<set $gestationtime to 1800>>
<<elseif $race is "Goblin">>
<<set $gestationtime to 720>>
<<elseif $race is "Holstaur">>
<<set $gestationtime to 1800>>
<<elseif $race is "Human">>
<<set $gestationtime to 2160>>
<<elseif $race is "Kitsune">>
<<set $gestationtime to 1800>>
<<elseif $race is "Lizardfolk">>
<<set $gestationtime to 720>>
<<elseif $race is "Ratfolk">>
<<set $gestationtime to 720>>
<</if>>
<</if>>
/* Handle Sending to Background Starts */
<<if $class is "Wizard">>
<<script>>
setup.spellbook.find(spell => spell.name === "Flame Burst").unlocked = true;
<</script>>
<<set $spellcasting to true>>
<</if>>
<<if $background is "Chosen One">>
<<set $money to 23>>
<<set $lastname to "Steelwind">>
<<set $previouspassage to "chosenonestart">>
<</if>>
<<if $background is "Last of the Line">>
<<set $pussyvirginity to "Pesher, the Great Tentacle">>
<<set $cockvirginity to "Pesher, the Great Tentacle">>
<<set $knowOldAvedonian to true>>
<<set $previouspassage to "lastlinestart">>
<</if>>
<<if $background is "Team Boys">>
<<if $penis gt 0 and $vagina is 0>>
<<set $vagina to 1>>
<<set $penis to 0>>
<</if>>
<<if $penis gt 0>>
<<set $cockvirginity to "Bunni $lastname">>
<</if>>
<<if $vagina gt 0>>
<<set $pussyvirginity to "an Amazonian">>
<</if>>
<<set $hour to 20>>
<<set $discoveredClasses.push("Amazon")>>
<<set $unlockedSkills.push("amazonInit")>>
<<set $unlockedSkills.push("amazonStrike")>>
<<set $unlockedSkills.push("amazonSister")>>
<<set $unlockedSkills.push("amazonFavor")>>
<<set $unlockedSkills.push("amazonLaw")>>
<<set $unlockedSkills.push("amazonBirth")>>
<<set $unlockedSkills.push("amazonChild")>>
<<set $previouspassage to "teamboysstart">>
<</if>>
<<if $background is "Shipwrecked">>
<<if $penis gt 0>>
<<set $cockvirginity to "an eager traveler">>
<</if>>
<<if $vagina gt 0>>
<<set $pussyvirginity to "a Risky One Night Stand">>
<</if>>
<<set $warhounds to 1>>
<<set $houndmale to 1>>
<<set $previouspassage to "shipwreckedstart">>
<</if>>
<<if $background is "Sewer Rat">>
<<set $pussyvirginity to "your husband, the father of Bite and Scratch">>
<<set $borngender to "female">>
<<set $penis to 0>>
<<set $vagina to 1>>
<<set $bust to 6>>
<<set $preg to 3>>
<<set $guy += 2>>
<<set $junkshopname to "Small Prices, Big Heart">>
<<set $randomNumber to random(1,15)>>
<<set $ratdaughter1 to "img/npcs/children/rat/fem" + $randomNumber + ".jpg">>
<<set $previouspassage to "sewerratstart">>
<</if>>
<<if $background is "Student">>
<<if $penis gt 0>>
<<set $cockvirginity to "Alyss the Dark Elf">>
<</if>>
<<set $previouspassage to "studentstart">>
<</if>>
<<if $skipintro is true>>
<<set $skipintro to null>>
<<set $previouspassage to "helllily">>
<</if>>
<<if $skipdragon is true>>
<<set $skipdragon to null>>
<<set $questDragonIsles to 19>>
<<set $death to 1>>
<<set $gamestart to true >>
<<set $blackgatebroken to true>>
<<set $chaosmeet to 1>>
<<set $previouspassage to "tomb">>
<</if>>
<<if $background is "Shipwrecked" and ($skipdragon is true or $skipintro is true)>>
<<set $weapons.push({name: "Steel Sword", attack: 12, enchantments: []})>>
<<set $warhounds += 1>>
<<set $houndmale += 1>>
<</if>>
<<if $background is "Team Boys" and ($skipdragon is true or $skipintro is true)>>
<<set $teamchoice to "fun">>
<<set $guy += random(5, 15)>>
<<set $girl += random(5, 15)>>
<<set $futa += random(5, 15)>>
<<set $vagskill += random(5, 15)>>
<</if>>
<<goto $previouspassage>><center><H4>Avedon Gate</H4></center>
<center><img src="img/avedon/gate/enter.jpg"></center>
<p>The cart stops and several people get out, briefly being searched by the guards.</p>
<p>There is a shout and the unmistakable sound of flesh impacting on flesh from beyond the cart.</p>
<p>A scowling Annette emerges from behind it, shaking out her hand, before she sets to adjusting her breasts in her blouse.</p>
<p>This takes a few moments, as there is an awful lot to adjust.</p>
<div class="choices">
<div class="choice-item">[[Look away|chosennormal]]</div>
<div class="flirt-choice-item">[[Look at Annette|chosensister][$corruption += 1, $annetterel to 1]]</div>
</div><<if $intro is 1>>
<center><H4>Cemetery</H4></center>
<center><img src="img/avedon/graveyard/graveyard.jpg"></center>
<p>The cemetery of Avedon.</p>
<p>Its walls are riddled with mold and moss due to being near the swamp and slums of the city.</p>
<p>You see the grave that belongs to your mother.</p>
<p>The rain seems to have stopped, but Bill and Annette don't seem to be around, they must have stopped along the way.</p>
<div class="choices">
<div class="choice-item">[[Look around|chosengrave][$intro to 2]]</div>
</div>
<</if>>
<<if $intro is 2>>
<center><H4>Cemetery</H4></center>
<center><img src="img/avedon/graveyard/graveyard.jpg"></center>
<p>Looking around you see that many other graves close to hers have flowers, albeit wilted.</p>
<p>Tapping your pocket, you count that you are down to your last $money gems, paying for an actual grave was expensive and your family never was very wealthy.</p>
<p>Annette was always the one with financial literacy, always having nice clothes and sometimes taking you shopping so you wouldn't be in rags.</p>
<p>You aren't too familiar with Avedon, but you think you saw a flower shop a few times when you had to make trips.</p>
<div class="choices">
<div class="choice-item">[[Head back to the slums|chosengrave][$intro to 3]]</div>
</div>
<</if>>
<<if $intro is 3>>
<center><H4>Flower Shop</H4></center>
<center><img src="img/avedon/slum/flower.jpg"></center>
<p>The rain has let up, and you begin to see other people out in the streets.</p>
<p>The woman working at the flowershop smiles as you approach, setting a small bundle of roses on her counter.</p>
<div class="dialogue-box">
<img src="img/npcs/flur/flur.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Shop Owner:</span>
<div class="dialogue">"They're for whomever you just forgot to get flowers for. I saw where you came from and...don't worry about the cost."</div>
</div>
</div>
<p>You muster a quick thank you before you leave, which she doesn't reply to.</p>
<div class="choices">
<div class="choice-item">[[Head back to the graveyard|chosengrave][$intro to 4]]</div>
</div>
<</if>>
<<if $intro is 4>>
<center><H4>Cemetery</H4></center>
<center><img src="img/avedon/graveyard/graveyard.jpg"></center>
<p>Nothing happens.</p>
<p>You expected some sort of closure, or relief.</p>
<p>All that's left is this pain in your heart.</p>
<p>Feelings of loss and despair, of-</p>
<p>A hand places itself on your shoulder.</p>
<div class="choices">
<div class="choice-item">[[Turn to look|chosengrave][$intro to 5]]</div>
</div>
<</if>>
<<if $intro is 5>>
<center><H4>Cemetery</H4></center>
<center><img src="img/avedon/graveyard/graveyard.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Annette...went home. She met one of her witch friends and they flew back. She...uh..."</div>
</div>
</div>
<p>Bill was never the best with words.</p>
<p>He was big, intimidating to those that had never met him, but he was soft spoken and kind hearted.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"She's taking it hard, thinking that she has to take care of the two of us. I'm...I don't want to be here either. I'll be waiting at the main gate for you and we can head back whenever you're done here."</div>
</div>
</div>
<p>Bill's eyes linger on the flowers that you put on your mother's grave, putting a hand on your shoulder again as he pulls you into a silent hug, ruffling your hair once more.</p>
<p>A small smile crosses his face as he nods to you, pretending to wipe his nose as he hides a sniffle.</p>
<p>He heads back towards the main entrance and you let him go.</p>
<p>He needs some space just as much as you do.</p>
<div class="choices">
<div class="choice-item">[[Stand at the grave|chosengrave][$intro to 6]]</div>
</div>
<</if>>
<<if $intro is 6>>
<center><H4>Cemetery</H4></center>
<center><img src="img/avedon/graveyard/graveyard.jpg"></center>
<p>You think of what Bill said, about how Annette thinks she has to care for Bill and you because she is the oldest.</p>
<p>It is a little infuriating how she babies you, for your twenty-first birthday you got to bury your own mother and you managed well enough.</p>
<p>You are perfectly capable of taking care of yourself, and you begin to follow Bill out of the graveyard.</p>
<p>After a few steps you feel something touching you again, this time on your leg.</p>
<div class="choices">
<div class="choice-item">[[Look down|chosengrave][$intro to 7]]</div>
</div>
<</if>>
<<if $intro is 7>>
<center><img src="img/intro/zombiegrab.jpg"></center>
<p>A hand wraps around your ankle with such force that you cry out in pain, ripping you from your feet as you are pulled to the ground.</p>
<p>You're outnumbered ten to one as the undead rise from the earth itself, but their eyes glint with purpose rather than mindless hunger.</p>
<p>One of them stuffs their hand into your mouth to prevent you from shouting for help while the others grab ahold of your limbs, carrying you despite your struggles.</p>
<div class="choices">
<div class="choice-item">[[Struggle harder|chosengrave][$intro to 8]]</div>
</div>
<</if>>
/* Female Death - Bouregarde */
<<if $penis is 0 and $vagina > 0 and $intro is 8>>
<center><img src="img/intro/chosen/femrape.jpg"></center>
<p>You are not taken far, one of the nearby crypts houses another woman that is tied up and laying in a circle that glows with magic.</p>
<div class="dialogue-box">
<img src="img/npcs/bouregarde/human.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alexander Bouregarde:</span>
<div class="dialogue">"Ah, I knew I could sense another virgin. Welcome, I am Alexander Bouregarde and your virginity will aid me in becoming a New God."</div>
</div>
</div>
<p>The man approaches and the zombies release you, with the man starting to cast a spell onto you.</p>
<p>You seize this moment to strike him, watching him crumple to the ground from a single strike which causes you enough pause for the zombies to tackle you down again.</p>
<p>You look at the other woman in the room, the fear on her face and the zombies that hold you roughly on the ground as they tie your struggling hands together.</p>
<p>The other woman is pleading for him to not do this but the black of his blood and eyes prove his demonic taint, this magic circle he has put you in is here for a reason.</p>
<p>He wipes his bloodied lip as she shakily gets to his feet, a powerful mage but a weak man.</p>
<p>The fact he can control zombies is also a bit concerning but as the zombie cinches your hands together and you find yourself unable to move again you realize that you are doomed here.</p>
<div class="dialogue-box">
<img src="img/npcs/bouregarde/human.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alexander Bouregarde:</span>
<div class="dialogue">"You bitch, I'll take you first. Zombies, prepare them."</div>
</div>
</div>
<p>You are grabbed, your clothing stripped off as your virgin pussy presses against his cock, the zombies holding you above the man as he intends to violate you.</p>
<p>A jolt of pain shoots through his body as he takes you full, you let out a sharp cry of pain as he continues, thrusting inside you despite the fact he doesn't fit.</p>
<p>It becomes obvious that he isn't doing this to achieve orgasm, your blood activates the circle as it slowly begins glowing.</p>
<div class="dialogue-box">
<img src="img/npcs/bouregarde/human.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alexander Bouregarde:</span>
<div class="dialogue">"Something is wrong, what are-"</div>
</div>
</div>
<p>His voice is cut off and you feel...cold.</p>
<p>Your body shivers as you are approached by...</p>
<div class="choices">
<div class="choice-item">[[Look up|chosengrave][$intro to 9]]</div>
</div>
<</if>>
/* Male Death - Mu */
<<if $penis > 0 and $vagina is 0 and $intro is 8>>
<center><img src="img/intro/chosen/malerape.jpg"></center>
<p>The grave is less of a grave and more of a hole, you are dragged into the sewers themselves as you find yourself being taken further into dark and moldy tunnels.</p>
<p>You are not idle in your capture and even break free once at one point, but the ever winding tunnels are more familiar to the zombies than to you.</p>
<p>As you linger you also find your thoughts becoming cloudy and you soon enough find the reason why.</p>
<p>The fight leaves you as you start getting lightheaded and the zombies once again grab you, dragging you before their master.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"Greetings penis haver. I am Mu, of the mushrooms."</div>
</div>
</div>
<p>She smells of vanilla but you know it is just because of the spores she is emitting, you can see them occasionally when the light is just right.</p>
<p>Another thing she smells strongly of is semen and the hungry way she looks at you tells you exactly what she wants from you.</p>
<p>Your clothes are stripped from you but your mind is too clouded by lust to fight back, as if you even could as it is difficult to even draw breath with how overpowering her spores are becoming.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"A virgin? What a treat I've been given today."</div>
</div>
</div>
<p>Mu kneels between your legs and you orgasm as a single touch from her, shooting such an intense load on her face that your knees buckle.</p>
<p>As it absorbs into her skin she takes your cock into her mouth, starting to suck it as you realize you're going to die here.</p>
<p>You feel the rush of orgasm again and again, her spores keeping you hard but you can't keep up.</p>
<p>The zombies have to do less after each time you cum to hold you still and you realize why they are all men.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"Something is wrong. Are you-"</div>
</div>
</div>
<p>Her voice is cut off and you feel...cold.</p>
<p>Your body shivers as you are approached by...</p>
<div class="choices">
<div class="choice-item">[[Look up|chosengrave][$intro to 9]]</div>
</div>
<</if>>
/* Futa Death - Maceasy Cultist */
<<if $penis > 0 and $vagina > 0 and $intro is 8>>
<center><img src="img/intro/chosen/futarape.jpg"></center>
<p>You were almost free, having wormed your way out of their hands just before the doors to the crypt they brought you into close.</p>
<p>The zombies pause as they let you bang on the door, trying to pry it open to no avail before grabbing you again.</p>
<p>You are dropped in front of a futanari woman who strokes her cock as a way to express glee, judging by her face.</p>
<div class="dialogue-box">
<img src="img/npcs/maceasy/cultist.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Maceasy Priest:</span>
<div class="dialogue">"A futanari, dropped right in my lap. Welcome sister, we're going to summon Maceasy."</div>
</div>
</div>
<p>Your heart sinks as you hear those words.</p>
<p>Being born a futanari was always a problem, your condition was called the Maceasy Taint as she was the demon that caused the spread of the condition into the current day.</p>
<p>The most devout followers called for the extermination of all futanari to prevent the revival of the demon Maceasy and this cultist seems to intend to do exactly that.</p>
<p>Your arms are held behind your back by the zombies as she comes to you, her cock pressing into your back as she ties your hands before cutting your clothes off of you with a knife.</p>
<div class="dialogue-box">
<img src="img/npcs/maceasy/cultist.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Maceasy Priest:</span>
<div class="dialogue">"Lets begin. I have placed a seal on the two of us. To break it you simply need to cum out your soul, the only thing powerful enough to break the seal holding her and free her. One of us will die and the other will be possessed. I'm excited for both so try to let me get possessed."</div>
</div>
</div>
<p>The woman is obviously crazed but you're in no condition to argue.</p>
<p>Underneath you is a magical circle, a seal of some sort that she has placed you on top of and you see the womb rune appearing above your abdomen as your cock becomes rock hard.</p>
<p>With a gleeful smile she begins stroking herself as spectral hands begin touching you, probing your depths as she explores your body with magic.</p>
<p>All you can do is fight it, the pleasure quickly overtaking anything you've ever felt as you gasp for air, the pleasure so intense that your whole body shakes.</p>
<div class="dialogue-box">
<img src="img/npcs/maceasy/cultist.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Maceasy Priest:</span>
<div class="dialogue">"That's it, just die. All you have to do is...wait, something's wrong. What are-"</div>
</div>
</div>
<p>Her voice is cut off and you feel...cold.</p>
<p>Your body shivers as you are approached by...</p>
<div class="choices">
<div class="choice-item">[[Look up|chosengrave][$intro to 9]]</div>
</div>
<</if>>
<<if $intro is 9>>
<<set $chapter to "Purgatory">>
<center><H4>Purgatory</H4></center>
<center><img src="img/system/fog.jpg"></center>
<p>You find yourself on your knees, your attackers long gone as only a singular woman stands before you.</p>
<p>There is a dampness to your face and when you touch it you find that you have a nosebleed, probably something broke in your brain as you are covered in it.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Hello....$firstname $lastname."</div>
</div>
</div>
<p>There is only one place you could be and only one person that could be.</p>
<p>You died, and this is Death.</p>
<p>Your shoulders slump as you look at the being before you, the manifestation of...</p>
<p>There is a pause between the two of you as you recognize her, she used to visit the farm when you were young.</p>
<p>She appears...sad, moreso than when she would visit your family</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I knew your parents, $firstname. I considered them my friends and...I have much to tell you. You are-"</div>
</div>
</div>
<p>Death says something but you don't hear it, she is speaking but all sound is drowned out by the buzzing of insects.</p>
<p>She seems to notice but whatever is happening to you is too much for her to stop as she tries to grab you.</p>
<p>You slip from her fingers into the palm of something else.</p>
<div class="choices">
<div class="choice-item">[[Blink|introdeath][$intro to 50]]</div>
</div>
<</if>> <<if $intro lte 50>>
<center><H4>Blackness</H4></center>
<center><img src="img/intro/stars.jpg"></center>
<<if $background is "Chosen One">>
<p>The rolling white fog of purgatory gradually fades, small points of light filling the...</p>
<<else>>
<p>The area around you slowly darkens, small points of light filling the void of...</p>
<</if>>
<p>No, nothing is filled as you find yourself in the heavens themselves, the very stars surrounding you as you look upon creation itself.</p>
<p>There is the vague outline of a person, incomprehensible in size but you notice that you are standing in their palm.</p>
<p>Slowly they become less opaque, their form visible to you.</p>
<div class="choices">
<div class="choice-item">[[Gaze upon Them|introdeath][$intro to 51]]</div>
</div>
<</if>>
<<if $intro is 51>>
<center><H4>The Creator</H4></center>
<center><img src="img/npcs/creator/creator.jpg"></center>
<p>The heavens rearrange themselves into a being of sorts, and almost instantly you realize you've seen Him before.</p>
<<if $background is "Unlucky Goblin">>
<p>You've been judged by them before.</p>
<p>You stand on the opposite palm as you did then, when you were judged as fit to be the Champion of the Goddess Avalon.</p>
<p>At that time you were young, a petty thief who did whatever it took to survive.</p>
<p>Stealing to eat, robbing to have enough money to buy clothes, and the fights to ensure that you were feared enough to not be robbed from in return.</p>
<p>Every sin, every slight and everything of your being was lain bare before them.</p>
<p>Individuals would come to you, speaking of dreams of the skies themselves speaking to them in their dreams and you know it was Them.</p>
<<elseif $background is "Lost Wizard">>
<p>Your commander, Osirus Long, spoke of when he became a Champion of Avalon.</p>
<p>The being that he had to answer to, the Creator Above All, to see if they were fit to bear the mantle.</p>
<p>You had heard that they spoke to individuals at random, but to the Champions of the Gods first and foremost.</p>
<<else>>
<p>You were never the most religious when it came to your studies, but others were and they wrote of their communion with The Creator, drawing His visage onto the walls of their rooms before they died of shock.</p>
<</if>>
<p>Incidents have been becoming more common, with some even dropping old ways of worship in favor of Him.</p>
<p>The Being Who Made The Universe has taken an interest in the world again, the cases of His presence in the world becoming something to be argued about whether other Gods should even be worshiped anymore.</p>
<p>You are standing in His palm among the vast emptiness of space, something that every book of science you've ever read says is false and cannot be done.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"What was your purpose in life?"</div>
</div>
</div>
<p>You are speechless in Their presence, something between the lack of air filling your lungs and the sheer aura of the entity that you find yourself unable to find words to say.</p>
<p>There has to be something, you cobble together an excuse about doing the best you could, being the best you could be and the emotionless face staring down at you is more cutting than any knife ever could.</p>
<div class="choices">
<div class="choice-item">[[Give a better answer|introdeath][$intro to 52]]</div>
</div>
<</if>>
<<if $intro is 52>>
<center><H4>The Creator</H4></center>
<center><img src="img/npcs/creator/creator.jpg"></center>
<p>The Creator looks down upon you, Her gaze piercing in its intensity as She does not need you to speak to see the answer for Herself.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Still your mind. I have need of you. In every planet, in every world, I have placed four pillars. The one you are from is trying to create a fifth pillar, one of their own make to stabilize and redeem themselves in my eyes."</div>
</div>
</div>
<p>The stars themselves rattle in what must be agitation and you feel so incredibly small witnessing what seems to be a minor agitation in Her body.</p>
<p>The vast expanse of nothingness stretches out in front of you as you are brought to face level with the Creator.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Death is not your end, $firstname $lastname. There is a disturbance in the lifeblood of your planet. Speak to Chaos, she is the only agent on your planet that still heeds my call."</div>
</div>
</div>
<p>You...blink at such a statement coming from...</p>
<p>What did you just hear?</p>
<p>You have questions but but the hand you stand in begins to close.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Perhaps there should have always been five. Four fingers and a thumb, my hand in your world. Go now, I send you to them. The perfect vessel for their plans."</div>
</div>
</div>
<p>Before you even have a chance to comprehend what was just said you are crushed by the very forces of the cosmos and you see...</p>
<div class="choices">
<div class="choice-item">
<<link "Open your eyes">>
<<set $intro to null>>
<<goto helllily>>
<</link>>
</div>
</div>
<</if>><center><H4>Field of Flowers</H4>
<img src="img/hell/hellflower.jpg">
<p>The flowers are unnatural, even for Hell itself.</p></center>
<hr>
<p>Figures move among the flowers, disappearing when you get close.</p>
<<if $trainwreck is "inevitable">>
<<set $trainwreck to true>>
<p><b>Your death was quick at least, perhaps train travel is not for you.</b></p>
<</if>>
<<if $questThroneOfHell gte 3>>
<p>The only solid being is the <<button 'flower maiden' gatekeeper>><</button>></p>
<</if>>
<<if $questFlowerCrown is null and $maymeet > 0>>
<p>You hear a voice calling your name, one of the faceless figures stands still to look at you.</p>
<<else>>
<p>Look at the <<button 'figures' helllilyfigures>><</button>> that wander the flowers.</p>
<</if>>
<<if $questKingOfHell gte 2 and $questKingOfHell lt 11>>
<p>The <<button 'gatekeeper' gatekeeper>><</button>> is here, tending to the flowers.</p>
<</if>>
<<if $class is "Infested" or $infestation gt 0>>
<hr>
<p><b>YOUR SKIN BURNS!</b></p>
<p>Thesaur has no power here and the tentacles infesting you burn away, leaving you shuddering in the lilies as powers of Hell itself claim them.</p>
<<if $class is "Infested">>
<<set $class to null>>
<p>The power of Thesaur leaves you.</p>
<</if>>
<<if $infestation gt 0>>
<<set $infestation to null>>
<p>Your skin tingles as the last of the tentacles are burnt away.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the field of flowers|umbralplains]]</div>
</div>
<<set $chapter to "Crimson Lilies">>
<<if !$death>>
<<set $hellevent to "firstdeath">>
<<goto hellevents>>
<</if>>
<<if $doktorstain is true>>
<<set $hellevent to "doktorspore">>
<<goto hellevents>>
<</if>><center><H4>Field of Flowers</H4></center>
[img[either(
"img/hell/flowerpeople1.jpg",
"img/hell/flowerpeople2.jpg",
"img/hell/flowerpeople3.jpg",
)]]
<p>They say nothing, they make no noise, and they fade in and out of your vision.</p>
<p>They never appear directly in front of you, but they never get too close when they appear behind or to the side of you.</p>
<p>It is...unnerving, to say the least.</p>
<div class="choices">
<div class="choice-item">[[Look away|helllily]]</div>
</div><center><H4>Umbral Plains</H4></center>
<center>[img[either(
"img/hell/hell1.jpg",
"img/hell/hell2.jpg",
"img/hell/hell3.jpg",
"img/hell/hell4.jpg",
"img/hell/hell5.jpg",
"img/hell/hell6.jpg",
"img/hell/hell7.jpg",
"img/hell/hell8.jpg",
"img/hell/hell9.jpg"
)]]
<p>The Umbral Plains are an ever changing landscape of lava, rock, and pain.</p>
<p>A mountain breaks up the terrain and all seem to avoid it.</p></center>
<hr>
<<if $demonRebirth>>
<p>You catch sight of a <<button 'demon' hellevents>><<set $hellevent to "rebirthdemon">><</button>> moving at a rapid pace across Hell.</p>
<</if>>
<<if $chaosmeet lt 1>>
<p>You should get out of here, looking around is doing nothing.</p>
<</if>>
<<if !$hellexplore or $hellexplore lt 10>>
<p>You can <<button 'explore the Umbral Plains' umbralplainsexplore>><</button>> at your own peril.</p>
<<else>>
<p>You think you've found the more notable areas and most things in Hell actively avoid you.</p>
<</if>>
<p>The <<button 'red flowers' helllily>><</button>> seem to be the only safe place in all of Hell.</p>
<<if $hellexplore gte 6>>
<p>The <<button 'Temple of Rebirth' helltemple>><</button>> looms at the edge of your vision whenever you are not looking at it.</p>
<</if>>
<<if $hellexplore gte 7>>
<p>You see the <<button 'hunters' hellevents>><<set $hellevent to "hunter">><</button>> prowling across the plains of hell but you also know where <<button 'their den is' hellevents>><<set $hellevent to "huntergroup">><</button>> if you wanted to go there.</p>
<<elseif $hellexplore gte 5>>
<p>You see the <<button 'hunters' hellevents>><<set $hellevent to "hunter">><</button>> prowling across the plains of hell.</p>
<</if>>
<<if $hellexplore gte 10>>
<p>The <<button 'Castle of Hell' hellcastle>><</button>> is surrounded by lava on all sides.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Head towards the mountain|blackpath]]</div>
</div><center><H4>Gates of Hell</H4></center>
<center><img src="img/hell/blacktowerpath.jpg">
<p>A long and winding path that leads to something shimmering at the top of a mountain.</p></center>
<hr>
<p>The air is acrid and tastes like iron.</p>
<<if !$maymeet and $questDragonIsles>>
<p>A <<button 'demon' hellevents>><<set $hellevent to "maymeet">><</button>> watches you as you walk through hell.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Head towards the gate|blackgate]]</div>
<div class="choice-item">[[Head towards the hellish plains|umbralplains]]</div>
</div>
<<set $chapter to "Hellish Mountain">><center><H4>Black Gate</H4></center>
<<if $blackgatebroken is true>>
<center><img src="img/hell/opentower.jpg">
<p>The gates of Hell are opened, hell has been released upon the world.</p></center>
<<else>>
<center><img src="img/hell/blacktower.jpg">
<p>The gates of Hell stand firm, bound shut against the onslaught of demonkind.</p></center>
<</if>>
<<if $class is "Infested" or $infestation gt 0>>
<p><b>YOUR SKIN BURNS!</b></p>
<p>Thesaur has no power here and the tentacles infesting you burn away, leaving you shuddering in the ash as the powers of Hell itself claim them.</p>
<<if $class is "Infested">>
<<set $class to null>>
<p>The power of Thesaur leaves you.</p>
<</if>>
<<if $infestation gt 0>>
<<set $infestation to null>>
<p>Your skin tingles as the last of the tentacles are burnt away.</p>
<</if>>
<</if>>
<<if $blackgatebroken is true>>
<div class="choices">
<div class="choice-item">[[Go to the Dragon Isles|dragonhellgate]]</div>
<div class="choice-item">[[Delve further into hell|blackpath]]</div>
<div class="choice-item">[[Close the gate|blackgate][$blackgatebroken to false]]</div>
</div>
<<else>>
<div class="choices">
<div class="choice-item">[[Open the gate|blackgate][$blackgatebroken to true]]</div>
<div class="choice-item">[[Delve further into hell|blackpath]]</div>
</div>
<</if>>
<<set $chapter to "Hell Gate">>
<<if !$blackgatebroken>>
<<goto hellgateopen>>
<<set $blackgateopen to 0>>
<</if>><<if $chaosmeet is 0>>
<center><H4>Chaos</H4></center>
<center><img src="img/npcs/chaos/chaos.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Being:</span>
<div class="dialogue">"<span style="font-family: 'Copperplate Gothic', fantasy;">I am the Horseman Chaos, I work alongside Death, Plague, and Conquest to maintain the balance of the world.</span>"</div>
</div>
</div>
<p>She points a jittering finger at you, her hand seemingly unable to stay still but it seems that her whole body is like that, phasing in and out of reality.</p>
<div class="dialogue-box">
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Being:</span>
<div class="dialogue">"<span style="font-family: 'Copperplate Gothic', fantasy;">However...Only Death and I still do our duties. Plague is a tyrant upon the land, and Conquest has won every battle there is to be fought and has since fallen into a depression.</span>"</div>
</div>
</div>
<p>That is a little much to take in, but something flies past you out of the gate, a winged devil soaring out over the waters towards the mainland in the distance.</p>
<div class="dialogue-box">
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Being:</span>
<div class="dialogue">"<span style="font-family: 'Copperplate Gothic', fantasy;">You are the last attempt that we have. What that is and what you are now is something you must discover.</span>"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Ask what you are|chaosmeet][$chaosmeet to 1]]</div>
</div>
<</if>>
<<if $chaosmeet is 1>>
<center><H4>Summit</H4></center>
<center><img src="img/dragon/summit.jpg"></center>
<p>Chaos gestures towards the sea and in the distance you see the continent of Avedon, a small speck in the distance.</p>
<div class="dialogue-box">
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Being:</span>
<div class="dialogue">"<span style="font-family: 'Copperplate Gothic', fantasy;">Avalon, the goddess of Avedonia, is becoming more powerful than any of the Horsemen. Your aid is required to combat her, she must be weakened. This gate is a distraction while you consolidate your strength.</span>"</div>
</div>
</div>
<p>Chaos jitters as she points toward Avedon, her faceless visage making it impossible to tell if she is looking at you or the mainland.
<div class="dialogue-box">
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Being:</span>
<div class="dialogue">"<span style="font-family: 'Copperplate Gothic', fantasy;">Speaking of your strength, I wish to test it.</span>"</div>
</div>
</div>
<p>That doesn't sound good.</p>
<div class="dialogue-box">
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Being:</span>
<div class="dialogue">"<span style="font-family: 'Copperplate Gothic', fantasy;">Find the Dragon of the Dragon Isles. They will have more answers but it will serve as a good test of your skills.</span>"</div>
</div>
</div>
<p>Chaos lifts up her hand and you expect to be magicked away but you are simply thrown off the tower by some mystical force.</p>
<<if $race is "Catfolk">>
<p>You right yourself but you still see the water and know this will be a hard landing.</p>
<<elseif $race is "Fairy">>
<p>You try to shift but the wind stutters your wings and they won't catch any kind of draft.</p>
<<else>>
<p>You topple end over end as you see the ocean coming into view below.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Shield your face|dragonisleevents][$chaosmeet to 1, $totalPoints += 1, $questDragonIsles to 0]]</div>
</div>
<</if>><center><H4>Annette Steelwind, your sister</H4></center>
<center><img src="img/npcs/annettesteelwind/annette.jpg"></center>
<p>You avert your eyes, feeling a familiar blush settle on your cheeks.</p>
<p>When you look back you note Annette's wardrobe malfunction has been corrected, with a teasing smile on her lips which makes you smile in turn as she pulls you into a hug.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<<if $vagina is 1>>
<div class="dialogue">"There you are, little sister. Bill and I have been worried sick about you, is everything alright?"</div>
<<else>>
<div class="dialogue">"There you are, little brother. Bill and I have been worried sick about you, is everything alright?"</div>
<</if>>
</div>
</div>
<p>You start to ask why she's talking like that, but upon hearing her declaration as your sister, several guards immediately back away. </p>
<p>A few other admirers linger a bit longer, only to be receive an earful from their superiors.</p>
<p>They focus instead on searching the other travelers or the inspection of the cart.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"You look thin, have you been eating?"</div>
</div>
</div>
<p>She finally releases you from the smothering cavern that is between her breasts and...you don't quite remember the last time you ate.</p>
<p>The last few days have been rough, finding somewhere to sleep has even been a struggle at times.</p>
<p>A man places a hand on Annette's shoulder and she almost swings at him as well, but your brother catches her fist, well prepared for how quick to fight your sister is.</p>
<div class="choices">
<div class="choice-item">[[Look at the hand|chosenbrother]]</div>
</div><center><H4>Annette Steelwind, your sister</H4></center>
<center><img src="img/npcs/annettesteelwind/flash.jpg"></center>
<p><i>Annette Relationship +1</i></p>
<p><i>Corruption +1</i></p>
<p>You can't help it, the effect is nearly hypnotic. Annette is blessed in ways few maidens are. Her eyes meet yours, and you swear it takes her longer to fix than it should.</p>
<p>She sees your attention, she is usually at the center of it for most everyone, and flashes you one of her breasts before you remember that this is meant to be a somber occasion.</p>
<p>No, as you feel a smile crossing your face you know that she was right to do it.</p>
<p>Annette comes up to you and pulls you into a hug.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<<if $vagina is 1>>
<div class="dialogue">"There you are, little sister. Bill and I have been worried sick about you, it everything alright?"</div>
<<else>>
<div class="dialogue">"There you are, little brother. Bill and I have been worried sick about you, it everything alright?"</div>
<</if>>
</div>
</div>
<p>The scowl on her face immediately disappears as she sees you, running forward and pulling you into a tight hug, crushing you against her breasts.</p>
<p>You start to ask why she's talking like that, but upon hearing her declaration as your sister, several guards immediately back away. </p>
<p>A few other admirers linger a bit longer, only to be receive an earful from their superiors.</p>
<p>They focus instead on searching the other travelers or the inspection of the cart.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"You look thin, have you been eating?"</div>
</div>
</div>
<p>She finally releases you from the smothering cavern that is between her breasts and...you don't quite remember the last time you ate.</p>
<p>The last few days have been rough, finding somewhere to sleep has even been a struggle at times.</p>
<p>A man places a hand on Annette's shoulder and she almost swings at him as well, but your brother catches her fist, well prepared for how quick to fight your sister is.</p>
<div class="choices">
<div class="choice-item">[[Look at the hand|chosenbrother]]</div>
</div><<set $borngender to "male">>
<<set $penis to 8>>
<<set $vagina to 0>>
<<set $bust to 0>>
<<if $background is "Team Boys">>
<<set $background to null>>
<</if>>
<<goto index-cc>><<set $borngender to "female">>
<<set $penis to 0>>
<<set $vagina to 1>>
<<set $bust to 6>>
<<goto index-cc>><<set $borngender to "futanari">>
<<set $penis to 8>>
<<set $vagina to 1>>
<<set $bust to 6>>
<<goto index-cc>><center><H4>Bill Steelwind, your brother</H4></center>
<center><img src="img/npcs/billsteelwind/bill.jpg"></center>
<p>Annette releases you and Bill gives you a small side hug, ruffling your hair as he looks you over.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"I'm gonna agree with Annette, you look rough. I kept telling her I should have done it."</div>
</div>
</div>
<p>Annette begins to bicker, she picked you because there were things related to farm titles and ownership that only Bill, the eldest son, could do.</p>
<p>Your sister, studying law in the university of Monduval, had to be there to ensure that he didn't accidentally sign away the farm without knowing.</p>
<p>That left you to the task at hand, what you've spend the last week managing.</p>
<p>Burying your mother.</p>
<p>There is a silence as the guards simply leave the three of you alone, knowing of your situation but not wanting to get involved.</p>
<p>You gesture for your siblings to follow you, you've learned the best paths to the graveyard during your walks from the suburb and graveyard, the sawmill owner Amrel being the one who made your mother's gravestone.</p>
<p>The walk through town is dull, the three of you making small talk as you walk in the rain.</p>
<p>Every so often a crack of thunder drowns out what one of you were going to say, but none of you are really paying attention to the conversation to ask what was said.</p>
<div class="choices">
<div class="choice-item">[[Visit the graveyard|chosengrave][$intro to 1]]</div>
</div><center><H4>Formless in the Void</H4></center>
<center><img src="img/intro/cosmos.jpg"></center>
<p>As you open your eyes you see that you are formless, wandering the void.</p>
<p>Gone is your body, gone is the Creator and gone is...everything.</p>
<p>You see the planets, your education well enough to recognize your own world as it slowly spins through the cosmos.</p>
<p>What are you now, what did the Creator mean?</p>
<div class="dialogue-box">
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Being:</span>
<div class="dialogue">"<span style="font-family: 'Copperplate Gothic', fantasy;">I have found you.</span>"</div>
</div>
</div>
<p>A faceless woman invades your mind and you feel unclean, her influence making you feel dirty despite not having a body.</p>
<p>Your mind seems to be an open book as you find yourself reliving your memories with the knowledge that she is watching.</p>
<div class="dialogue-box">
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Being:</span>
<div class="dialogue">"<span style="font-family: 'Copperplate Gothic', fantasy;">You will do.</span>"</div>
</div>
</div>
<p>There is an awful sound like the buzzing of insects and you find yourself covering your face.</p>
<div class="choices">
<div class="choice-item">
<<link "Open your eyes">>
<<goto helllily>>
<</link>>
</div>
</div>
<<include allyclear>>
<<set $chapter to "Cosmos">><center><H4>Temple of Rebirth</H4></center>
<center><img src="img/hell/temple.jpg"></center>
<hr>
<p>Some sort of temple structure that seems to have been taken from somewhere in the mortal plane.</p>
<p>It is dedicated to Rebirth and demons worship a central statue at the center of the temple.</p>
<<set _demonNames = []>>
<<if $deadSpider is "Demon">>
<<set _demonNames.push("Spider")>>
<</if>>
<<if $deadMinotaur is "Demon">>
<<set _demonNames.push("Minotaur")>>
<</if>>
<<if $deadWerewolf is "Demon">>
<<set _demonNames.push("Werewolf")>>
<</if>>
<<if _demonNames.length>>
Demons among the dead: <<= _demonNames.join(", ")>>
<</if>>
<<if $maymeet is true>>
<p><<button 'May' may>><</button>> is here, kneeling before your statue.</p>
<</if>>
<<if $questSuccChild gte 13>>
<p>You see <<button 'Nette' nette>><</button>> wandering among the damned souls.</p>
<</if>>
<<if $questSuccChild gte 13>>
<p>The <<button 'motherly demoness' hellevents>><<set $hellevent to "demonmom">><</button>> and her band of demons are nearby.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Enter the temple|helltempleinside]]</div>
<div class="choice-item">[[Leave the temple|umbralplains]]</div>
</div>
<<set $chapter to "Temple of Rebirth">><<if $blackgateopen is 0>>
<center><H4>Black Gate</H4></center>
<center><img src="img/hell/blacktower.jpg"></center>
<p>You stand before a black gate, chained so tightly that even the stone itself bleeds from the wounds, and you don't even bother considering how that could even happen.</p>
<p>You hear the flapping of wings, hellish imps coming for you in this plane.</p>
<p>You are practically defenseless here as their cackling laughter echoes ever closer.</p>
<p>Pressing your back against the stone door you find it moves at your touch.</p>
<div class="choices">
<div class="choice-item">[[Push the door open|hellgateopen][$blackgateopen +=1]]</div>
</div>
<</if>>
<<if $blackgateopen is 1>>
<center><H4>Black Gate</H4></center>
<center><img src="img/hell/opentower.jpg"></center>
<p>The door gives as it feels almost weightless with how easily it opens.</p>
<p>The chains holding it shut break and fall off of it and...you feel cold.</p>
<p>You stand upon a mountain, a flat plateau in the middle of the ocean atop a mountain peak.</p>
<p>A voice calls out to you, a voice that you heard earlier, only this time you see them.</p>
<div class="choices">
<div class="choice-item">[[Look at them|hellgateopen][$blackgateopen +=1]]</div>
</div>
<</if>>
<<if $blackgateopen is 2>>
<center><H4>Chaos</H4></center>
<center><img src="img/npcs/chaos/chaos.jpg"></center>
<p>The sweat on your body from the heat of Hell itself makes you feel sticky and ill, the drastic shift in temperature making you want to retch.</p>
<<if $background is "Unlucky Goblin">>
<p>You have seen this being before, it spoke to you the first time you died.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Being:</span>
<div class="dialogue">"<span style="font-family: 'Copperplate Gothic', fantasy;">I brought you here as The Creator has begun to take an interest. Calm your lungs and then speak to me.</span>"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Look around|dragonsummit][$blackgatebroken to true, $blackgateopen to null]]</div>
</div>
<</if>> <center><H4>Dragon Isle Summit</H4>
<img src="img/dragon/summit.jpg">
<p>The peak of the Dragon Isles, giving you a fantastic view of the surrounding area, along with the smell of lavender that seems to grow freely here.</p></center>
<<if $chaosmeet isnot 1 and $background is "Tribal">>
<p>You look across the Dragon Isle, finding yourself on the summit of the serpent temple.</p>
<p>No-one has ever made it to the summit, perishing inside the temple due to traps or monster that lurk within its depths.</p>
<p>You see your village near the shore, the people looking like ants from up here.</p>
<p>You hope your brother is safe and if he isn't, you at least hope that he is happy.</p>
<</if>>
<hr>
<p>You stand at the summit of a high mountain, with <<button 'Chaos' chaos>><</button>> watching you.</p>
<<if $chaosmeet gte 1>>
<div class="choices">
<div class="choice-item">[[Head down to the temples|hightemple]]</div>
<div class="choice-item">[[Look at the hell gate|dragonhellgate]]</div>
<<if $unlockedSkills.includes("safeLanding")>>
<div class="choice-item">[[Jump down|dragontemple]]</div>
<</if>>
</div>
<<else>>
<p>You don't think you can get down before Chaos could get to you.</p>
<p>She seems to stutter in and out of view just at the edges of your vision when you are not looking directly at her.</p>
<</if>>
<<set $chapter to "Dragon Isle Summit">><center><H4>Dragon Temple</H4>
<img src="img/dragon/dragontemple.jpg">
<p>The higher reaches of the Dragon Temple, long overgrown and fallen into ruin.</p>
<p>There is a strong headwind hitting the temple that standing in front of windows causes you to be thrown into walls and against railings.</p></center>
<hr>
<div class="choices">
<div class="choice-item">[[Head to the summit|dragonsummit]]</div>
<div class="choice-item">[[Head to the ground floor|dragontemplehall]]</div>
</div><center><H4>Summit</H4></center>
<center><img src="img/dragon/gate.jpg"></center>
<<if $blackgatebroken is true>>
<center><p>The path lies open, the gates of hell allow any to come and go.</p>
<p>They cannot seem to be closed on this side, they were opened from the inside and they have to be pulled closed.</p></center>
<<else>>
<center><p>The gates of hell are closed and cannot be opened from this side.</p></center>
<</if>>
<div class="choices">
<<if $blackgatebroken is true>>
<div class="choice-item">[[Head into Hell|blackgate]]</div>
<</if>>
<div class="choice-item">[[Return the summit|dragonsummit]]</div>
</div><center><H4>Chaos</H4></center>
<<if $questChaos is true>>
<center><img src="img/npcs/chaos/scionwarn.jpg"></center>
<<else>>
<center><img src="img/npcs/chaos/chaos.jpg"></center>
<</if>>
<p>The Horseman of Chaos, one of the pillars of creation.</p>
<div class="dialogue-box">
<<if $questChaos is true>>
<img src="img/npcs/chaos/scionwarn.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Chaos:</span>
<div class="dialogue">"<span style="font-family: 'Copperplate Gothic', fantasy;">There is purpose in what I do. You will learn in time.</span>"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave $chapter alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">[[Ask What She Is|chaostalk][$chaostalk to "herself"]]</div>
<div class="choice-item">[[Ask What You Are|chaostalk][$chaostalk to "yourself"]]</div>
<<if !$equippedArmor and $armor.length is 0>>
<div class="choice-item">[[Ask Chaos for clothes|chaostalk][$chaostalk to "clothes"]]</div>
<</if>>
<<if $questTania gte 8>>
<div class="choice-item">[[Ask about the Rabbitfolk in Monduval|chaostalk][$chaostalk to "rabbits"]]</div>
<</if>>
</div>
<<if $chaosmeet isnot 1>><<goto chaosmeet>><<set $chaosmeet to 0>><</if>>
<<set $chapter to "Chaos">><center><H4>Dragon Isle</H4>
<img src="img/dragon/beach.jpg">
<p>The beach of the Dragon Isles, the rocky stones and trees that make up its shores looking more like palisades rather than terrain.</p></center>
<hr>
<<if $questRebuildDragonIsles gte 3>>
<p>The Dragons Teeth rocks have been removed and you can freely sail into and out of the Dragon Isles.</p>
<<elseif $dragonislesteeth gt 0>>
<p>The rocks surrounding the Dragon Isle have $dragonislesteeth health left.</p>
<<if $donatedpicks gte 19>>
<p>You have every lizardfolk on the Dragon Isles working to clear the Dragon's Teeth.</p>
<<elseif $donatedpicks is 1>>
<p>There is a single lizardfolk working to clear the Dragon's Teeth.</p>
<<elseif $donatedpicks>>
<p>There are $donatedpicks lizardfolk working to clear the Dragon's Teeth.</p>
<</if>>
<<else>>
<p>There is a rocky outcropping that blocks the inlet where the Femme Fatalis is moored.</p>
<</if>>
<<if !$equippedArmor and $armor.length is 0>>
<p>You have nothing to wear, maybe you can <<button 'search the beach' miscdragonevents>><<set $dragonevent to "clothes">><</button>></p>
<</if>>
<p>The <<button 'Femme Fatalis' femmefatalis>><<set $locFemme to "dragonbeach">><</button>> is just off the shore.</p>
<div class="choices">
<div class="choice-item">[[Head inland|dragonisle]]</div>
</div>
<<set $chapter to "Dragon Shore">>
<<if !$femmemeet>>
<<set $femmemeet to 0>>
<<goto femmemeet>>
<</if>>
<<if $dragonislesteeth is "clear" and $questRebuildDragonIsles is 2>>
<<set $dragonevent to "clearAmazons">>
<<goto miscdragonevents>>
<</if>><center><H4>Dragon Isle</H4>
<img src="img/dragon/dragon.jpg">
<p>An unusual island shaped like a dragon, with most of it being sheer cliffs.</p></center>
<hr>
<p>There is a lizardfolk village nearby, movement being seen most of the day.</p>
<div class="choices">
<div class="choice-item">[[Head to the beach|dragonbeach]]</div>
<div class="choice-item">[[Head to the village|dragonvillage]]</div>
<div class="choice-item">[[Head to the temple|dragontemple]]</div>
</div>
<<set $chapter to "Dragon Isle">><<if $questDragonIsles is 0>>
<center><H4>Dragon Isle</H4></center>
<center><img src="img/travel/fallwater.jpg"></center>
<p>You hit the water hard and the shock from the fall causes the air to be forced from your body.</p>
<p>The pain is intense and you see wisps of your own blood float by you as you sink, your body unresponsive as the waters get darker.</p>
<<if $race is "Lizardfolk">>
<p>Open blood in the water is not a good thing, even if you can breathe in it.</p>
<<else>>
<p>Open blood in the water is not a good thing and you clutch your throat.</p>
<</if>>
<p>Your consciousness is fading and you don't know if you'll wake up before something finds you.</p>
<p>If you don't stay awake you'd die.</p>
<div class="choices">
<div class="special-choice-item">[[Try to fight it|dragonisleevents][$questDragonIsles to 1, $strength +=1, $tempreward to "Strength"]]</div>
<div class="special-choice-item">[[Drown|dragonisleevents][$questDragonIsles to 1, $pointSloth +=1, $tempreward to "Sloth"]]</div>
</div>
<</if>>
<<if $questDragonIsles is 1>>
<center><H4>Dragon Isle</H4></center>
<center><img src="img/dragon/wake.jpg"></center>
<<if $tempreward is "Strength">>
<p><i>Strength +1</i></p>
<p>You fight for the surface as you see reptilian eyes meet yours underwater.</p>
<<else>>
<p><i>Sloth +1</i></p>
<p>You let the last of your air escape your mouth as you see reptilian eyes meet yours.</p>
<</if>>
<p>They appear confused as they see you but are upon you in an instant, the swiftness of their swimming something to behind.</p>
<p>You black out as they drag you to the surface, taking in only a single breath before all goes black.</p>
<p>They speak to you but you don't hear it, only knowing of the stinging pain from where you hit the water.</p>
<div class="choices">
<div class="choice-item">[[Try to fight it|dragonisleevents][$questDragonIsles to 2, $minute +=121]]</div>
</div>
<</if>>
<<if $questDragonIsles is 2>>
<center><H4>? ? ? ?</H4></center>
<center><img src="img/system/fog.jpg"></center>
<p>Slowly you come to, finding yourself in a hammock as a lizardfolk slowly rocks you.</p>
<p>This treatment is strange and you slowly begin to wake back up.</p>
<div class="choices">
<div class="choice-item">[[Wake up|dragonisleevents][$questDragonIsles to 3]]</div>
</div>
<</if>>
<<if $questDragonIsles is 3>>
<center><H4>Dragon Isle</H4></center>
<center><img src="img/dragon/lizard/hosp.jpg"></center>
<p>The hammock you find yourself in is rough against your skin and you have a hard time rolling out of it.</p>
<p>Your back is sore but...you don't feel any sort of injury, no scars or wounds on you.</p>
<<if $background is "Tribal">>
<p>This is your hut, the one you shared with your brother.</p>
<p>It seems to have been renovated in your absence.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Lizardfolk:</span>
<div class="dialogue">"Please, hold still. Your wounds have not yet healed all the way."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Look at the lizardfolk|dragonisleevents][$questDragonIsles to 4]]</div>
</div>
<</if>>
<<if $questDragonIsles is 4>>
<center><H4>Dragon Isle</H4></center>
<center><img src="img/dragon/lizard/hosp.jpg"></center>
<<if $background is "Tribal">>
<p>Your brother smiles as they stand beside your hammock, something they do not often do.</p>
<p>In fact, you don't recall the last time you saw him smile.</p>
<<else>>
<p>A lizardfolk stands next to the hammock you find yourself on, watching you in a midly creepy manner.</p>
<</if>>
<p>Looking around you find that this hut must be the medical hut, bandages and salves sit sealed on nearby tables.</p>
<p>It is also new, with some of the wall still being worked on as you sit.</p>
<<if $background is "Tribal">>
<p>You find...your brother, Breeds-Women.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"It's...you."</div>
</div>
</div>
<p>He speaks simply as he stands there, slowly helping you to your feet.</p>
<p>Carefully, as to not hurt you, he slowly wraps you into a hug that only gets tighter.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"I had lost you and Lo has seen fit to return you to me."</div>
</div>
</div>
<p>Your brother was never affectionate, the years of being nothing more than a breeding stud making physical contact something he abhorred.</p>
<p>He practically carries you to a seat, the largest smile on his face that you have ever seen.</p>
<<else>>
<p>The lizardfolk helps you to your feet, making sure you can stand, before speaking.</p>
<</if>>
<<if $background is "Tribal">>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"I am now Leads-Tribe, the name my children gave me rather than one given by Lo."</div>
</div>
</div>
<p>You have to pause at that statement as you believed he wanted a more human name, but now he has given himself a role of authority.</p>
<p>You look around at the few male lizardfolk that pass by the window or are working on huts nearby and then back to him, your brother having gone from the village bicycle to the village leader.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"I am Leads-Tribe, the leader of this tribe of lizardfolk."</div>
</div>
</div>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"The only survivors are my children. Nineteen men and one daughter, everyone else withered away due to the corruption that the snake venom bestowed or starved."</div>
</div>
</div>
<p>He pauses as the memory must be difficult to think about but he continues a moment later.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"It is mostly my fault. One of my children was exploring the temple without permission, looking for food due to the scarcity in the oceans. They were bitten by a serpent and many of their old wounds healed."</div>
</div>
</div>
<p>Leads-Tribe reaches behind him, showing you a bottle with a liquid in it before uncorking it.</p>
<p>It fizzles and pops in the open air which makes him laugh, taking a sip and recapping it.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"If I was the sire of that child, their wounds healed and it only gave the bitten a mild high. Snakes were captured, they were plentiful and an easy source of food as they could not harm the hunters. The great famine was over. Meat was given to the weakest, the venom to the sick, and the scales to the armor smiths. It was subtle, at first. The mutations..."</div>
</div>
</div>
<p>Carefully he places the bottle back on the shelf, making sure to not knock it off with his tail when he turned around.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"Boils began to form on others of the tribe. The loss of scales was already a problem, too few breeding mates led to incest more than once. The affected became violent, lashing out at whomever was not one of them. At night they would go to the temple, trying to force their way inside but only Lo can open the door. They climbed the tower instead, nesting themselves in the highest points...if they could climb. The oldest, the sick...they did not have the strength and fell. We burned those that fell as they would only continue to damage themselves, reviving with broken bones only to try again as a new, more horrid creature."</div>
</div>
</div>
<p>He lets out a soft hiss as his gaze turns towards the giant gates not too far from the village.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"The fish returned, whatever had been eating them gone or dead. The tribe is flourishing...but we have only a single woman, and I have her locked up for her safety. I am not smart but I know that with only twenty men, one of which is myself, that we cannot sustain the tribe. I will not condemn her to the life she is willing to serve. I lived the life of a breeding stud, I will not offer it to anyone else."</div>
</div>
</div>
<p>He clears his throat to get back on subject.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"About you. You fell from the tower but your wounds are not being healed by the snake venom. You are different and possibly Lo can explain it. Our Goddess exists in the temple but she has locked the door. There is a ship here, a group of female pirates, that might be able to take you to the mainland but their Captain has also gone inside. Other than that I cannot help you, but you are more than willing to live among us for the while."</div>
</div>
</div>
<p>He takes you to the window and points out a hut that you can live in, patting you on the back.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"I cannot afford anyone lazing about. If you work, you eat. Find...purpose. Normally the Goddess Lo would give it but she is...unresponsive. Try fishing or stitching clothes. There's also some shipwrecks to explore, maybe they have useful things in them. Perhaps you could even convince the Femme Fatalis to take you aboard. They shoot at any of my tribe that gets too close but a survivor we collected from one of the shipwrecks was allowed on."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Say you might consider it|dragonhosp][$questDragonIsles to 8]]</div>
</div>
<</if>>
<<if $questDragonIsles is 8>>
<center><H4>Lu</H4></center>
<center><img src="img/npcs/lu/lumeet.jpg"></center>
<p>You open the door to what is labeled the storage room and find a tied up lizardfolk woman.</p>
<p>Her eyes meet yours, snakelike in appearance but with a mostly human body, tied to both the floor and the ceiling.</p>
<p>She sniffs the air, closing her eyes as she takes in your scent.</p>
<<if $background is "Tribal">>
<div class="dialogue-box">
<img src="img/npcs/lu/lu.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lu:</span>
<<if $vagina > 0>>
<div class="dialogue">"An Aunt? I was told my father had a sibling but you died. Here you are though, in the flesh."</div>
<<else>>
<div class="dialogue">"An Uncle?"I was told my father had a sibling but you died. Here you are though, in the flesh."</div>
<</if>>
</div>
</div>
<p>Her eyes are piercing in their intensity, the rope burns on her wrists and ankles show that she is not idle stored in this closet.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/lu/lu.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lu:</span>
<div class="dialogue">"What manner of being are you? Not a God, not a Goddess...something more, or something less. Not quite mortal, not quite divine. Here you are though, in the flesh."</div>
</div>
</div>
<</if>>
<p>Heavy footfalls stop just short of you and Leads-Tribe appears behind you, winded after one of the other lizardfolk went to get him when you opened the door.</p>
<p>With a sigh he fishes around in his satchel for a small vial, pulling it out and uncorking it.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"I told you to not do that, Lu. Please quit trying to escape."</div>
</div>
</div>
<p>His voice is stern but he puts a bottle to her lips and her wounds immediately begin to heal, not even bruises remain.</p>
<p>The wounds were rope burns, she seems to have been wiggling for quite awhile based on how bad they looked but shey simply fade as if they were never there.</p>
<p>Relaxing, the female lizardfolk lets out a short laugh.</p>
<div class="dialogue-box">
<img src="img/npcs/lu/lu.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lu:</span>
<div class="dialogue">"The Goddess will vindicate me, father. My children can be reborn to be free of their incestuous taint. I will be the mother to our tribe and salvation to the Starfang people. You have delivered to me the means of my salvation, a being more powerful than you."</div>
</div>
</div>
<p>Leads-Tribe looks around, his eyes settling on you before his eyes go wide with fear.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"Lu, what are you-"</div>
</div>
</div>
<p>Leads-Tribe is cut off as Lu leans forward, standing as best she can as her snakelike eyes stare down the two of you.</p>
<div class="dialogue-box">
<img src="img/npcs/lu/lu.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lu:</span>
<div class="dialogue">"Lo! Goddess of Dragons and of the Dragon Isles! Hear my cry, now and henceforth!"</div>
</div>
</div>
<p>Leads-Tribe's eyes go wide with fear as he tries to push you out of the way to cover his daughter's mouth, struggling with a pouch that contains a rag.</p>
<div class="dialogue-box">
<img src="img/npcs/lu/lu.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lu:</span>
<div class="dialogue">"I reject you, Lo. I accept Rebirth as my lord and savior."</div>
</div>
</div>
<p>A great cracking noise echoes across the island as Lu smiles, leaning back and going limp once Leads-Tribe gets the rag to her mouth, apparently being doused in...something, you don't know any medicine that puts people to sleep that quickly.</p>
<p>Noises begin to come from outside, the other lizardfolk panicking about something and shouting for Leads-Tribe.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"What an idea, Lu. Defraud a dragon of something. Watch her, I'll be back."</div>
</div>
</div>
<p>With that he runs out of the bar, his shouting in an attempt to calm the lizardfolk outside working surprisingly well.</p>
<p>Lu is slumped back against the wall as Leads-Tribe leaves but you begin to hear noises from her.</p>
<div class="choices">
<div class="choice-item">[[Look at Lu|dragonisleevents][$questDragonIsles += 1]]</div>
</div>
<</if>>
<<if $questDragonIsles is 9>>
<center><H4>The Dragon Goddess Lo</H4></center>
<center><img src="img/npcs/lo/lo.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"You have my attention. I hadn't known that you were even here, Chaos is so secretive with what she does on my island."</div>
</div>
</div>
<p>You didn't even see it happen but Lu is simply gone, replaced with a short little kobold.</p>
<<if $height < 50>>
<p>Short is perhaps the wrong word, she is now about your size but she is shorter than Lu was.</p>
<</if>>
<p>As such, she simply slides out of the ropes that had bound the larger lizardfolk, stepping out of the storage closet and standing before you.</p>
<p>She glances around the empty bar as the rest of the tribe are investigating the open door to the temple, approaching it with spears.</p>
<p>You would think that a Goddess would have grace but due to her small statue she loudly drags a chair across the floor so she can see through the window.</p>
<<if $height < 50>><p>She is even kind enough to grab one for you too due to your height.</p><</if>>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"I suppose I should recognize these spawn. I am quite vexed at their progenitor, but their parentage is not their fault. I could always remake them. Immunity to poison is a nice touch, maybe I could keep going with that and make them immortal like the Elves or hardier like the Holstaur."</div>
</div>
</div>
<p>The kobold turns to you with a shrug, leaning sideways in the window.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"I suppose it all happened rather quickly. You know of me but I can introduce myself."</div>
</div>
</div>
<p>With a leap she floats to the ground, spectral wings coming off of her that allow her to glide.</p>
<p>She lands with a flourish, her claws scraping the ground.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"I am Lo, the Dragon Goddess of the Dragon Isles. I waited for you, not you specifically, but for you. The title you now hold."</div>
</div>
</div>
<p>The Creator was saying something about that, you wonder exactly what that is.</p>
<p>Lo raises an eyebrow looking at you, a smile crossing her face.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"The Gods are in strife, each of us suffers in our own way and we cannot aid one another anymore. You are not just some hero sent by Chaos, one of the pillars of our world...you are Rebirth, the fifth column, the hidden pillar...forgiveness and vengeance, destruction and renewal. You are the last of many, but seemingly the only one that...works."</div>
</div>
</div>
<div class="choices">
<div class="special-choice-item">[[Ask what she means|dragonisleevents][$questDragonIsles += 1, $tempreward to "Knowledge", $knowledge += 1]]</div>
<div class="choice-item">[[Leave her alone|dragonisleevents][$questDragonIsles += 1]]</div>
</div>
<</if>>
<<if $questDragonIsles is 10>>
<center><H4>The Dragon Goddess Lo</H4></center>
<center><img src="img/npcs/lo/lo.jpg"></center>
<<if $tempreward is "Knowledge">>
<p>$tempreward +1</p>
<<else>>
<p>You turn, only to find yourself facing Lo again.</p>
<p>Her power is transportation, a dragon that collects things by taking them and she isn't done with you.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"I made a deal with one pillar, Chaos. She is broken, she leaks corruption into my temple. I put her at the Hellgate I took at the top of my temple as a watch dog, a deal that has been beneficial to us both, but..."</div>
</div>
</div>
<p>Lo sighs, leaning out of the window and looking around.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"The corruption that took the lizardfolk was not the snake venom, there are no ill effects from it. Chaos consumes life due an injury she sustained. One a day fall under her influence, twisting into some sort of horrid creature that I let roam the temple. I sealed it to save the spawn of William Steelwind, the only ones that Chaos cannot touch."</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>The spawn of...your father?</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"He is here, $firstname. Long before you were born he made something powerful that he needed kept safe. I did so in exchange for a child, Leads-Tribe. I am the only vault in the world that cannot be stolen from. Observe."</div>
</div>
</div>
<<elseif $background is "Tribal">>
<p>That man, the one who got you killed.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"He is here, $firstname. Long before you were born he made something powerful that he needed kept safe. I did so in exchange for a child but I had two eggs that clutch, Leads-Tribe and yourself. I am the only vault in the world that cannot be stolen from. Observe."</div>
</div>
</div>
<p>Your eyes widen, that human was your father?</p>
<<else>>
<p>You have no idea who that is, probably a locally renowned hero of some sort that hasn't had enough time for their fame to set in.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"He is here. Long before he had children he made something powerful that he needed kept safe. I did so in exchange for a child, Leads-tribe. I am the only vault in the world that cannot be stolen from. Observe."</div>
</div>
</div>
<</if>>
<p>She summons your money to a nearby table, all $money gems.</p>
<p>You would have thought that she would do a more powerful display than show you your finances but she is a...dragon...kobold.</p>
<p>You do not doubt that she is who she says she is, but her tiny body does concern you as you always thought Lo was also regarded as a fertility Goddess and her assets are less than fertile appearing.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"Enough of the past, let us the discuss the future. Chaos leaches into my temple, corrupting the denizens inside, but now you are here. Find the kobold warren inside and I can tell you more. We wary of the nights now, the temple is open and the beasts contained inside are now free."</div>
</div>
</div>
<p>You turn to look at her again but instead of a small red kobold you see a regular green lizardfolk.</p>
<p>Wordlessly she smiles before disappearing out the door before you fully comprehend that she shifted back.</p>
<div class="choices">
<div class="choice-item">[[Look around the empty bar|dragonbar][$questDragonIsles += 1]]</div>
</div>
<</if>>
<<if $questDragonIsles is 11>>
<<set $enemies = []>>
<<set $enemies = [
{
level: 1,
type: "Giant Snake",
gender: "Futanari",
health: 15,
maxHealth: 15,
armor: 3,
stamina: 80,
maxStamina: 80,
sexLimit: 0,
attackPower: 5,
speed: 12,
isUndead: false,
isDemon: false,
experience: 10
}
]>>
<<clearcombatvariables>>
<<goto fightsnake>>
<</if>>
<<if $questDragonIsles is 12>>
<center><H4>Starfang Village</H4>
<img src="img/npcs/lu/fullnude.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"GET BACK HERE LU!"</div>
</div>
</div>
<p>Leads-Tribe is chasing after his daughter, having been knocked off of the platforms and into the muck of the swamps below the village.</p>
<p>It is obvious that she has no idea where she is going, simply trying to escape, but her eyes fix upon the newly opened gates of the Dragon Temple and she rushes past you before you can do anything.</p>
<div class="dialogue-box">
<img src="img/npcs/lu/lu.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lu:</span>
<div class="dialogue">"Want me to stop? Make me! I'm going straight to the Goddess!"</div>
</div>
</div>
<p>Giant snakes are now much more passive as they linger around but they do snap at her as she runs, intent on breeding her, but she is simply too quick for them.</p>
<p>Leads-Tribe manages to climb up onto the platform with you, confused as to where she went.</p>
<div class="choices">
<div class="choice-item">[[Point her out|dragonisleevents][$questDragonIsles += 1, $tempreward to "point"]]</div>
<div class="choice-item">[[Remain Silent|dragonisleevents][$questDragonIsles += 1, $tempreward to null]]</div>
</div>
<</if>>
<<if $questDragonIsles is 13>>
<center><H4>Dragon Temple</H4>
<img src="img/dragon/dragontemple.jpg"></center>
<<if $tempreward is "point">>
<p>You point her out, the tip of her tail visible just for a moment as she escapes into the temple itself.</p>
<<else>>
<p>Leads-Tribe lets out a long sigh as he looks around, his gaze settling on the snakes that were chasing her.</p>
<p>Lu's tail is visible for just a moment as she escapes into the temple itself.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"She should have been out for hours, did you do something to rouse her?"</div>
</div>
</div>
<p>It is probably not a good idea to mention that Lo, the Goddess of Dragons and Scaled Creatures, possessed Lu.</p>
<p>In fact pretty much anything about that conversation should be kept secret, the Goddess admitted to helping you with your possessions only adds to the number of entities that have sworn to your aid recently.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"Whatever, perhaps I was less thorough due to my haste. We have to retrieve her though, if the snakes get her then we'll be swarmed by their numbers. They are already breeding with something inside, probably the corrupted, but a fresh lizardfolk would be far more fertile than something that is sickly. I do not like thinking about it."</div>
</div>
</div>
<p>There is gunfire from the beach, the ship that is docked on the beach firing upon the snakes to keep them away.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"You should go help them, I will not risk a lizardfolk in that temple. It is too dangerous for how few are numbers are. Perhaps they can take you far from here to escape this evil."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Say you will consider it|dragonvillage]]</div>
</div>
<</if>>
<<if $questDragonIsles is 14>>
<center><H4>Kobold Warren</H4>
<img src="img/dragon/warren.gif" width="600" height="400"></center>
<p>The odd sounds you heard from in the temple are pretty obvious as to what they are.</p>
<p>Snake fangs hang from strings as a sort of warning rattle to alert the kobolds, but the sounds of sex drown out your entrance as you enter the warren.</p>
<p>The entire cavern seems to be filled with kobolds in various states of fucking each other, and you are currently unnoticed.</p>
<p>You saw an indention in the main door of the entrance hall, and you see the glint of gold at the center of the kobold orgy being worshipped as some sort of religious icon.</p>
<p>You'll have to go down and get it if you want to go deeper into the temple.</p>
<div class="choices">
<div class="choice-item">[[Look around|dragonwarren]]</div>
</div>
<</if>>
<<if $questDragonIsles is 15>>
<center><H4>Kobold Warren</H4></center>
<center><img src="img/npcs/lo/cum.jpg"></center>
<p>The snake teeth rattles the kobolds have set up are mostly along the ground where snakes would slither, so you just step over them.</p>
<p>You also step over kobolds fucking, rocks, what looks like rotting meat, puddles of cum, and more kobolds fucking.</p>
<p>Your presence is generally unnoticed as you approach the emblem and pick it up.</p>
<p>It's pretty heavy but you tuck it under your arm and turn to leave.</p>
<p>Your next step echoes through the cavern as it is now completely silent, only for the sounds of dripping water and kobolds getting to their feet.</p>
<p>All eyes are on you as the kobolds stare, unblinking and unmoving, in your direction it horrifying silence.</p>
<p>You briefly consider putting it back like that would change anything and you wait to see what the kobolds do as they've also blocked the exit.</p>
<p>A lone female kobold gets up, approaching you absolutely covered in kobold semen.</p>
<p>Her beady little eyes stare down her snout at you as she approaches and seems...off.</p>
<p>Her blue scales shift, changing color from cerulean to crimson as many of her features change entirely.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"Oh, you made it."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Look at Lo|dragonisleevents][$questDragonIsles += 1]]</div>
</div>
<</if>>
<<if $questDragonIsles is 16>>
<center><H4>Kobold Warren</H4></center>
<center><img src="img/npcs/lo/cum.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"What has Chaos told you? Not much I presume. I would say her lips are sealed but she lost her face long ago."</div>
</div>
</div>
<p>You know...very little.</p>
<p>Dying, meeting the Creator, escaping Hell, meeting Chaos...it has all happened so quickly that you have barely had time to process any of it.</p>
<p>You no longer get hungry and you no longer cast a reflection, both are concerning developments.</p>
<p>As you run your hand over your arms you find that a few scars that you had, fighting in your youth, simply don't exist anymore.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"You are quite the $race, are you not? Perfect, even. Lu mentioned it, she could see what you were at first glance, but have you heard the name 'Rebirth'?"</div>
</div>
</div>
<p>Lu said it, when she rejected Lo and the temple opened.</p>
<p>It means nothing to you but the Creator did mention something about-</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"The fifth pillar..."</div>
</div>
</div>
<p>Lo finishes your thought, a wide smile crossing her face as she jumps up in joy.</p>
<p>You take a step back to avoid the cum that she slings off of her body and she calms down somewhat.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"I can read your mind, it is a minor power that Chaos can gift. You're like an open book at the moment, but that doesn't matter. The Creator aided us, they helped make...you. We've tried so many times. I have so much to tell you, if only you ask. However...I cannot answer your questions now. Someone else needs you, you need to see them first."</div>
</div>
</div>
<p>They smile cryptically at you, watching you with an ever growing smile on their face.</p>
<p>Colors begin to dance along the walls as something is behind you and you hesitate to look at it.</p>
<div class="choices">
<div class="choice-item">[[Turn Around|dragonisleevents][$questDragonIsles += 1]]</div>
</div>
<</if>>
<<if $questDragonIsles is 17>>
<<set $chapter to "The Corridor">>
<center><H4>The Corridor</H4></center>
<center><img src="img/travel/corridor.jpg"></center>
<p>The light does not fade, it is replaced.</p>
<p>The walls shine with light as windows appear in its walls, a kaleidoscope of color and sound as you step foot in...wherever here is.</p>
<p>You take a few tentative steps to see if the light that swirls under your feet is stable enough to walk on will handle your weight.</p>
<p>After a moment you take another step as the ground appears solid.</p>
<p>This place is difficult to look at and it takes a moment to orient yourself when you realize that you can walk on the walls.</p>
<div class="choices">
<div class="choice-item">[[Explore|dragonisleevents][$questDragonIsles += 1]]</div>
</div>
<</if>>
<<if $questDragonIsles is 18>>
<center><H4>The Corridor</H4></center>
<center><img src="img/travel/corridormeet.jpg"></center>
<p>As your foot grazes along one of the windows to somewhere else you see the city of Avedon, somewhere in the slums.</p>
<p>The vision is vivid, as if you were there as the smell of the slums hits your nose.</p>
<p>You see a figure approaching in this place but you realize that it is the opposite, they're not moving and you are being drawn to them.</p>
<p>What options you have are few but you're not out of options.</p>
<div class="choices">
<div class="choice-item">[[Enter the portal|sewerfallspot][$questDragonIsles += 1]]</div>
<div class="choice-item">[[Wait for the person|dragonisleevents][$questDragonIsles += 1]]</div>
</div>
<</if>>
<<if $questDragonIsles is 19>>
<center><H4>Death</H4></center>
<center><img src="img/npcs/death/deathalt.jpg"></center>
<p>A hooded woman approaches you in this space, outside of time and seemingly reality, slowly taking off her hood.</p>
<<if $background is "Unlucky Goblin">>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Greetings...$firstname. Chaos has warned me that you recall the last time you died which is...unheard of. She also ripped you from the grip of the Creator themselves, which is also...unheard of."</div>
</div>
</div>
<<elseif $background is "Chosen One">>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Of all the souls for the Creator to return to me...they chose you."</div>
</div>
</div>
<p>Death slowly closes her eyes, taking a breath before continuing.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Greetings $firstname, I am Death. Chaos told me that you would...be joining us."</div>
</div>
</div>
<</if>>
<p>Her way of speaking is obviously an attempt at being friendly but her demeanor is cold, which does make sense if she is who she says she is.</p>
<p>Carefully she opens her cloak, gesturing around the two of you.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"This place is known only to Horsemen. It is not a refuge, just a path. Other paths exist, a mockery of this one, but those are yours to find and travel at your own peril. Come, let me show you how this place works."</div>
</div>
</div>
<p>She stands against one of the walls, holding a window from moving as she gestures for you to approach.</p>
<div class="choices">
<div class="choice-item">[[Approach Death|corridor]]</div>
</div>
<</if>>
<<if $questDragonIsles is 20>>
<center><H4>Lo, the Goddess of Scales</H4></center>
<center><img src="img/npcs/lo/lo.jpg"></center>
<p>Lo looks upon you with a grin on her face, standing at the entrance to the warren as you approach.</p>
<p>It is probably just the guard since you so easily entered last time without setting off the traps, the kobolds improving their security.</p>
<<if $questLoBody is 3>>
<p>Her other self is quite visible, the only full red kobold in a sea of yellows and oranges.</p>
<</if>>
<p>It is odd that they're not fucking at the moment, currently hauling stones to a giant statue they're working on.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"I see that you have figured out how to come back. The corridor is quite the feat that your kind have. Chaos showed me once but I got lost, separated from her."</div>
</div>
</div>
<p>Lo's smile widens, her gaze briefly turning upwards.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"Inside my temple lies a locked door and you have the key. Go open it, find Juliet and rescue her from the dragon that is me. Death has been pestering me about it since her little pawn is stuck here until Juliet is gone."</div>
</div>
</div>
<p>Lo turns, snapping her fingers as a few kobolds drag over a sack of something.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"I have offered to carry your possessions, a task given to me by the highest of powers. This is yours, I give it to you as the Goddess of Dragons."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Look at the sack|dragonisleevents][$questDragonIsles += 1]]</div>
</div>
<</if>>
<<if $questDragonIsles is 21>>
<center><H4>Lu</H4></center>
<center><img src="img/npcs/lu/lumeet.jpg"></center>
<p>You see Lu, once again in bindings as the sack falls off of her.</p>
<p>She blinks in the dim light, looking around at her surroundings as she seems to have traded being imprisoned in a storage closet to being imprisoned in a burlap sack.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"Behold! Your first pawn. Lu the Lizardfolk."</div>
</div>
</div>
<p>Lo puts her hand on Lu, gently rubbing her head but mostly holding her so she can't inch away any further.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"Did you assume I would eat you? I might have for forsaking me, but...$firstname is the only one I am fine with losing followers to. In fact I would like it very much, so much so that I am not giving you a choice. As the warden to your possessions I am putting Lu in with the rest."</div>
</div>
</div>
<p>Lu finally speaks, leaning away from Lo but her bound form can't stop the kobold from touching her.</p>
<div class="dialogue-box">
<img src="img/npcs/lu/lu.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lu:</span>
<div class="dialogue">"Am I simply property to be traded? Do I not have a say in this?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"The alternative is eating you for being a heathen, and no. Quiet female, your mate has not given you permission to speak."</div>
</div>
</div>
<p>Lu opens her mouth but her eyes go wide, a devilish smile crossing her face as she sits up straighter.</p>
<p>Whatever she was going to say is gone, only a smile remains as something seems to be bringing her some sort of joy in this situation.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"Good, she understands. Now, Juliet awaits her rescue from the...dragon."</div>
</div>
</div>
<p>Lo snaps her fingers and a kobold brings over several ropes for you, simply showing that he has them before running over to put them with the rest of your things, which are lain out on tables.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"You will need rope to descend. Good luck down there."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Take the rope">>
<<addItem "Rope" "Material" "A rope for climbing.">>
<<addItem "Rope" "Material" "A rope for climbing.">>
<<addItem "Rope" "Material" "A rope for climbing.">>
<<set $luloc to "dragonwarren">>
<<goto dragonwarren>>
<</link>>
</div>
</div>
<</if>>
<<if $questDragonPrincess is 1>>
<center><H4>Corpse of the Great Wyrm</H4></center>
<center><img src="img/dragon/dragondeep.jpg"></center>
<p>Time seems to drag on as you descend further into the depths, darkness enveloping you but you notice small fires from candles, surrounding a small central space.</p>
<p>That is not what draws your attention, that would be...</p>
<p>The Great Wyrm that Lo spoke of, a basilisk that is easily few hundred feet in length lies dead against the far wall.</p>
<p>It's too far away to see what killed it, but some of the bones have begun show so it has obviously been dead for awhile.</p>
<p>Occasionally a small kobold form can be seen scavenging meat from it, so at least its being put to good use.</p>
<<if $wingstype>>
<p>You let your fingers touch the rope as you descend, your $wingstype wings slowly gliding in circles as you enter the room proper.</p>
<p>Flying down was always an option but exhaustion would have left you trapped down here, something that you're not willing to do.</p>
<<else>>
<p>It takes a few minutes of climbing down and while you put footholds every so often the climb down is still a difficult one.</p>
<</if>>
<p>Your feet touch the off center ground, the area uneven and damaged.</p>
<p>This platform has a slight lean to it, with the bridge leading to where the basilisk lay dead long broken into the waters below.</p>
<p>You hear a slithering of scales against stone and you tense up, Lo never explicitly said how many creatures were here and...</p>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"Hark and yonder, my friend. The snout nosed imps speak of your coming with trepidation and glee. Forsooth and for-spoken, my friend. There are some that call me Juliet, but you can call me friend."</div>
</div>
</div>
<p>The lamia in front of you almost shines in the darkness, lit only by the candle she has in her hand.</p>
<p>What she just said seemed a little off, the pronounciation just odd enough to show that she's only ever read those words.</p>
<p>Her delivery is also a bit wrong as it is pretty obvious that she has no one to talk to.</p>
<p>You see little kobold snouts but not the red of Lo, but you hear a deep snarl from beside you that scatters them back into the walls of the temple.</p>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"Foul beasts and horn-ed snout imps. I will drive them from this temple like the money lenders of old, my tail being my whip. What brings you to this accursed place...wait...Father spoke of you."</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>She pulls out a journal and your heart almost stops as you recognize the cover.</p>
<p>It looks like yours, but yours always looked like his.</p>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"Are you...$firstname $lastname? Are you my sibling?"</div>
</div>
</div>
<<else>>
<p>She pulls out a journal and flips through the pages, a smile on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"Would the artifact of your name be, or even, could you be called...$firstname $lastname?"</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">[[Say you are|dragonisleevents][$questDragonPrincess to 2, $julietrel to 10]]</div>
<div class="choice-item">[[Say you are not|dragonisleevents][$questDragonPrincess to 2]]</div>
</div>
<</if>>
<<if $questDragonPrincess is 2>>
<center><H4>Corpse of the Great Wyrm</H4></center>
<center><img src="img/dragon/dragondeep.jpg"></center>
<<if $julietrel > 0>>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"I knew it. The hero has come for me. Father always said you would come, just not when. Time was a fickle mistress, I lost him far too soon."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"Why do you lie? I have a portrait of you, as you are now, despite never leaving this place."</div>
</div>
</div>
<p>She turns the journal to show that there is indeed a picture of you in that journal.</p>
<<if $background is "Chosen One">>
<p>Yours is far more detailed than the ones of Annette and Bill that are beside it.</p>
<</if>>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"I require your aid, far traveler. The way you came is the only way out and I cannot leave through there, I do not have the strength to climb nor do I think you can carry me. There is a ships captain at the beach. She will not like it but she can take him home."</div>
</div>
</div>
<p>Juliet gestures with her tail at a body, the object which is surrounded by all the candles, and you pause.</p>
<<if $background is "Chosen One">>
<p>When your mother got sick he pulled Annette and Bill aside, telling them how to run the farm and how to put things in order.</p>
<p>You didn't get that talk, he took you fishing one last time, falling asleep as the two of you talked about the future.</p>
<p>He told you what he was doing, the adventure he was going on but not its destination.</p>
<p>His reasoning was that Bill would want to come with him and Annette would stop him, but he could trust you to put things in order.</p>
<p>What those things were never got told to you, you begin to wonder exactly how much he knew would happen as his journal has portraits of you done.</p>
<</if>>
<p>He is still, carefully maintained and...not rotting.</p>
<p>His body has obviously been here for weeks, Juliet was not born recently, but his corpse refuses the rot of the afterlife.</p>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"A hooded woman comes for him nightly and I drive her off. She fears my venom, the first time I bit her caused such a reaction. Pure healing, rejuvination incarnate. The snakes and I share the same blood, William Steelwind birthed dozens of snakes before I was born...my mother being the Great Wyrm. It kept him as a breeding mate and he had to take some potion that was guarded here. He slew the wyrm but her poison is not healing, it is death and here he lies."</div>
</div>
</div>
<p>Juliet drapes herself against his legs, laying across him.</p>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"I kill and eat kobolds that get too close, fishing in the waters other times. I can exist here for the rest of my life if need be, but please. Take him home."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Say you will consider it|pitsnake]]</div>
</div>
<</if>><center><H4>Starfang Village</H4>
<img src="img/dragon/lizard/village.jpg">
<<if $questRebuildDragonIsles gte 3>>
<p>The influx of Amazonian women has caused the village to boom in population, so much so that they're constantly building new houses and buildings.</p>
<<else>>
<p>A mostly abandoned lizardfolk village, lost to the waters and weeds.</p>
<</if>></center>
<hr>
<<if $questDragonIsles >= 6>>
<p>The <<button 'Fang of the Dragon' dragonbar>><</button>> bar is nearby.</p>
<</if>>
<p>Your <<button 'hut' dragontribehut>><</button>> is nearby.</p>
<p>The <<button 'medical hut' dragonhosp>><</button>> is nearby.</p>
<p>There is a <<button 'small noticeboard' signpost>><<set $signpost to "dragonisles">><</button>> that Leads-Tribe has set up.</p>
<<if $questRebuildDragonIsles gte 3>>
<p>The Amazons have repurposed a warehouse into their own <<button 'bunkhouse' dragonamazon>><</button>> which they live in.</p>
<</if>>
<<if !$equippedArmor and $vagina is 0>>
<<if $penis gte 7>>
<p>The lizardfolk look at your exposed penis with respect, nodding as they pass.</p>
<<else>>
<p>Your nudity goes unnoticed among the other nude lizardfolk.</p>
<</if>>
<<elseif !$equippedArmor and $vagina gt 0>>
<p>Your nudity is catching the looks of others, you could always <<button 'sell yourself' ProstNPC>><</button>> to one.</p>
<<elseif $equippedArmor and $equippedArmor.enchantments && $equippedArmor.enchantments.includes("Slutty")>>
<p>Your risque clothing only confuses the lizardfolk since they are primarily nude.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the village|dragonisle]]</div>
<<if $questDragonIsles is 5>>
<div class="special-choice-item">[[Look for the chief (The Dragon Isles)|dragonisleevents]]</div>
<</if>>
</div>
<<if $questDragonIsles is 11>><<goto dragonisleevents>><</if>>
<<if $questDragonIsles is 12>><<goto dragonisleevents>><</if>>
<<set $chapter to "Starfang Village">><center><H4>Dragon Temple</H4>
<img src="img/dragon/dragontemple.jpg">
<p>An ancient temple crafted long ago to worship dragons, long fallen into ruin.</p></center>
<hr>
<<if $questDragonIsles gte 13>>
<p>The heavy gates of the Dragon Temple lie open, covered in moss and vines as if they had always been so.</p>
<p>A foul odor escapes the temple, one of death and decay.</p>
<<else>>
<p>The heavy gates remain closed and, unlike the gates of hell, do not budge when you push on them.</p>
<</if>>
<<if $wingstype>>
<p>Flying up does not look like a good idea, ice forms on the upper levels and your wings will freeze before you reach anywhere useful to land.</p>
<</if>>
<div class="choices">
<<if $questDragonIsles gte 13>>
<div class="choice-item">[[Enter the temple|dragontemplehall]]</div>
<</if>>
<div class="choice-item">[[Leave the temple|dragonisle]]</div>
</div>
<<set $chapter to "Dragon Temple">><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questDragonIsles gte 1>>
<p>A lot has happened to me in a short amount of time.</p>
<p>I met Death, The Creator, and Chaos along with possibly being given some sort of power.</p>
<p>Chaos threw me from the top of a tower after I escaped from Hell itself, and I awoke among the lizardfolk that live in the Dragon Isles.</p>
<<if $questDragonIsles lt 11>>
<br>
<p>Current Objective: <b>I should explore around the island.</b></p>
<</if>>
<</if>>
<<if $questDragonIsles gte 11>>
<p>Leads-Tribe, the leader of the lizardfolk in the Dragon Isles, survived the corruption that Chaos is leaching into the temple and surrounding islands because of his parentage.</p>
<</if>>
<<if $questDragonIsles is 11 or $questDragonIsles is 12>>
<br>
<p>Current Objective: <b>I should speak to Leads-Tribe, he should be outside dealing with the newly opened gate to the temple.</b></p>
<</if>>
<<if $questDragonIsles gte 12>>
<p>Lu escaped into the temple after snakes poured out of it.</p>
<</if>>
<<if $questDragonIsles is 13>>
<br>
<p>Current Objective: <b>I should explore the temple further.</b></p>
<</if>>
<<if $questDragonIsles is 14>>
<br>
<p>Current Objective: <b>I should take the golden idol.</b></p>
<</if>>
<<if $questDragonIsles gte 19>>
<p>I met Lo in a Kobold warren inside of the Dragon Temple.</p>
<</if>>
<<if $questDragonIsles is 19>>
<br>
<p>Current Objective: <b>I should return to the Dragon Isles and talk to Lo.</b></p>
<</if>>
<<if $questDragonIsles gte 21>>
<p>The Dragon Isles will hold my items and any lost travelers I may find that need somewhere to live.</p>
<<if $controlDragonIsleSnakes isnot "tame" and $controlDragonIsleSnakes isnot "dead">>
<p>It is still full of snakes though.</p>
<</if>>
<</if>><center><H4>Fang of the Dragon</H4>
<<if $hour lte 6 or $hour gte 17 or $questDragonIsles is 11>>
<<if $dragonSexChange>>
<img src="img/dragon/lizardgirls.jpg">
<p>Night time has the bar belonging to the girls.</p>
<<else>>
<img src="img/dragon/lizard/emptybar.jpg">
<p>The bar is empty, jugs of the snake venom being what the Starfang tribe drink in place of water sitting out in case someone needs a drink.</p>
<</if>>
<<else>>
<img src="img/dragon/lizard/bar.jpg">
<p>The Fang of the Dragon is a newly constructed bar, but it is mostly for the male lizardfolk to relax.</p>
<</if>>
</center>
<hr>
<<if $hour lte 6 or $hour gte 17 or $questDragonIsles is 11>>
<<if $dragonSexChange or $questRebuildDragonIsles gte 3>>
<p>The bar is busier, women ordering drinks for themselves while Lizardfolk try to bribe them for sex.</p>
<<else>>
<p>There is an open keg of fresh water which a Lizardfolk occasionally comes in to sip from.</p>
<</if>>
<<else>>
<<if $vagina > 0>>
<p>Their gaze lingers on you due to you being a woman.</p>
<<if $vagina gt 0 and !$womb>>
<p>An <<button 'invitation' gangbang>><<set $gangsex to "lizardfolk">><</button>> is given by several lizardfolk to join them in the breeding hut, with offers of rewards.</p>
<</if>>
<<else>>
<p>Their gaze lingers for only a moment before they go back to what they were doing.</p>
<</if>>
<</if>>
<<if $questRebuildDragonIsles gte 1>>
<p><b>Population:</b></p>
<<if $questRebuildDragonIsles gte 3>>
<p>There are sex happy Amazons on the island greatly enjoying the sex starved Lizardfolk.</p>
<<if $dragonislefem>>
<p>The female Lizardfolk are being enjoyed by the Amazons with dicks.</p>
<</if>>
<<else>>
<<if $dragonislefem>>
<p>There is a mix of male and female Lizardfolk due to the potions you brought.</p>
<<else>>
<p>There are only Lizardfolk on the island.</p>
<</if>>
<</if>>
<hr>
<p><b>Security:</b></p>
<<if $questRebuldDragonIsles gte 3>>
<p>Even the most modest Amazonian vessel is a war ship so the seas surrounding the Dragon Isles are safe.</p>
<</if>>
<<if $dragonSnakes>>
<p>The Giant Snakes that escaped the temple have been handled.</p>
<<else>>
<p>Giant Snakes are still a problem in the Dragon Isles.</p>
<</if>>
<hr>
<</if>>
<<if $questDragonIsles >= 6 and $questDragonIsles isnot 11>>
<p><<button 'Leads-Tribe' lizardking>><</button>> is nearby.</p>
<</if>>
<<if $questDragonIsles gte 21>>
<<if $meetKoboldMerchant is true>>
<p>The <<button 'kobold merchants' koboldmerchant>><</button>> loiter around the bar.</p>
<<else>>
<p><<button 'A hooded individual' koboldmerchanttalk>><<set $koboldmerchanttalk to "meet">><</button>> stands in the corner of the bar.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the bar|dragonvillage]]</div>
<<if $questDragonIsles gte 9>>
<div class="choice-item">[[Visit the storage room|dragondonate]]</div>
<</if>>
<<if $questDragonIsles is 8>>
<div class="special-choice-item">[[Visit the storage room (The Dragon Isles)|dragonisleevents]]</div>
<</if>>
</div>
<<set $chapter to "Fang of the Dragon">>
<<if $donateDragonIsles gte 10 and !$questRebuildDragonIsles>>
<<set $dragonevent to "rebuild">>
<<goto miscdragonevents>>
<</if>><<if !$donateDragonIsles>>
<<set $donateDragonIsles to 0>>
<</if>>
<p>The Lizardfolk of the Dragon Isles survive on snake meat and whatever they fish out of the ocean.</p>
<div id="foodInventory">
<<set _hasFood = false>>
<<for _item range $inventory>>
<<if _item.type is "Food">>
<<set _hasFood = true>>
<!-- Capture a copy of _item in a new variable named _thisItem -->
<<capture _thisItem>>
<<set _thisItem = _item>>
* ''<<print _thisItem.name>>'' (Quantity: <<print _thisItem.quantity>>)
- <<print _thisItem.description>>
- <<link "Donate 1">>
<<set _thisItem.quantity -= 1>>
<<set $donateDragonIsles += 1>>
<<if _thisItem.quantity <= 0>>
<<set $inventory.deleteAt($inventory.indexOf(_thisItem))>>
<</if>>
<<goto "dragondonate">>
<</link>>
- <<link "Donate All">>
<<set $donateDragonIsles += _thisItem.quantity>>
<<set $inventory.deleteAt($inventory.indexOf(_thisItem))>>
<<goto "dragondonate">>
<</link>><br>
<</capture>>
<</if>>
<</for>>
<<if not _hasFood>>
<p>You have no food to donate.</p>
<</if>>
</div>
<<if $questRebuildDragonIsles gte 1 and !$dragonSexChange>>
<hr>
<<set _FemininePotion = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Feminine Potion">>
<<set _FemininePotion = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<if _FemininePotion gt 0>>
<p>You could <<button 'dump a feminine potion' miscdragonevents>><<set $dragonevent to "femlizards">><<sellItem "Feminine Potion" 0>> <</button>> into the Lizardfolk water stores.</p>
<</if>>
<</if>>
<br>
<div class="choices">
<div class="choice-item">[[Leave the closet|dragonbar]]</div>
</div><center><H4>Leads-Tribe</H4>
<<if $lizardmatron is true>>
<img src="img/npcs/lizardking/matron.jpg">
<p>They eye you warily</p>
<<else>>
<img src="img/npcs/lizardking/leader.jpg">
<p>"How goes it, unscaled?", he asks with a smile.</p>
<</if>></center>
<hr>
<<if $questRebuildDragonIsles is 2>>
<p>You could probably give Leads-Tribe a pickaxe, and he'd have his lizardfolk go clear the Dragon's Teeth rock ring for the Captain to bring in Amazons.</p>
<<if $donatedpicks is 19>>
<p>You have every lizardfolk on the Dragon Isles working to clear the Dragon's Teeth.</p>
<<elseif $donatedpicks is 1>>
<p>There is a single lizardfolk working to clear the Dragon's Teeth.</p>
<<elseif $donatedpicks>>
<p>There are <<print $donatedpicks>> lizardfolk working to clear the Dragon's Teeth.</p>
<</if>>
<<set _hasPickaxe = $weapons.some(w => w.name === "Common Pickaxe")>>
<<if $weapons.some(w => w.name === "Common Pickaxe")>>
<<if $donatedpicks gte 19>>
<p>Every lizardfolk on the island has a pickaxe.</p>
<<else>>
<p>You could
<<button "Give a Pickaxe to Leads-Tribe" lizardking>>
<<set _index = $weapons.findIndex(w => w.name === "Common Pickaxe")>>
<<if _index !== -1>>
<<set $weapons.splice(_index, 1)>>
<</if>>
<<if !$donatedpicks>>
<<set $donatedpicks to 1>>
<<else>>
<<set $donatedpicks += 1>>
<</if>>
<</button>> to help clear the Dragon's Teeth.
</p>
<</if>>
<<else>>
<p>You do not have any Pickaxes.</p>
<</if>>
<<if $bomb gt 0>>
<p>You could <<button "donate one of Dana's bombs" miscdragonevents>><<set $dragonevent to "clearAmazons">><<set $bomb -= 1>><<set $bombuse to true>><</button>> to clear it instantly.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave them alone|dragonbar]]</div>
<<if $leadstribegender isnot "female">>
<div class="choice-item">[[Ask what happened to the tribe again|lizardkingtalk][$lizardkingtalk to "tribe"]]</div>
<</if>>
</div>
<<set $chapter to "Leads-Tribe">><<if $lizardkingtalk is "tribe">>
<center><H4>Leads-Tribe</H4></center>
<center><img src="img/npcs/lizardking/leader.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"There was a great famine that lasted for many years. We found meat in the bodies of giant snakes that appeared, but it caused tumors and corruption in those that ate it that were not my children. They fled to the temple, allowed inside by the Goddess Lo but...we are not allowed in."</div>
</div>
</div>
<</if>>
<<if $lizardkingtalk is "gift">>
<center><H4>Leads-Tribe</H4></center>
<center><img src="img/npcs/lizardking/leader.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"Things are dangerous here. We are not flush with items but you can have these."</div>
</div>
</div>
<p>It takes a moment for him fish around in his satchel for a bundle of cloth but he eventually puts a set of rags on the table.</p>
<p>He lifts it up, showing how to fold it and wear it, and you realize that it is a similar outfit to what the other lizardfolk are wearing.</p>
<p>The craftsmanship is poor, but he probably made it himself as his tribe has no tailors.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"Also, take this."</div>
</div>
</div>
<p>Next he moves you his spear that he had leaning on the table closer to you.</p>
<p>You don't touch the items, they simply fade from your view as you are watching them.</p>
<<if $questDragonIsles gte 10>>
<p>You recall Lo talking about this, the little kobold Goddess made your gems appear and disappear onto a nearby table.</p>
<p>If you focus you can get a count of every item that you have, and even summon them to your hand, but it takes some concentration to do.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"The Goddess Lo moves items like this. She is the collector and you are blessed by her. Maybe one day you will meet her."</div>
</div>
</div>
<</if>>
<</if>>
<p>He has a very blunt way of only telling you exactly what you asked.</p>
/* Leave here so that all talks have an end */
<div class="choices">
<div class="choice-item">[[Thank him for the information|lizardking][$lizardkingtalk to null]]</div>
</div><center><H4>Dragon Isle Shaman Hut</H4>
<img src="img/dragon/lizard/hosp.jpg">
<p>The hut that the lizardfolk have converted into a hospital area.</p></center>
<hr>
<p>Due to the fact that snake venom cures most of their injuries the hut is quite small.</p>
<<if $health isnot $maxhealth>>
<p>Look for <<button 'medicine' miscdragonevents>><<set $dragonevent to "hosp">><</button>>.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the hospital|dragonvillage]]</div>
</div>
<<set $chapter to "Dragon Isle Hospital">><<if $femmemeet is 0>>
<center><H4>Crew of the Femme Fatalis</H4></center>
<center><img src="img/jobs/pirate/meet.jpg"></center>
<p>You see women on the beach, laying on the rocks and stonework that juts from the ocean.</p>
<p>They possess a level of technology far beyond that of the lizardfolk that live in the Dragon Isles, devices powered by electricity that come from Monduval or Primora.</p>
<p>They watch you, talking amongst themselves as they point you out.</p>
<p>One calls out to the ship and a woman appears on gangplank, seemingly waiting for you.</p>
<div class="choices">
<div class="choice-item">[[Approach the ship|femmemeet][$femmemeet += 1]]</div>
</div>
<</if>>
<<if $femmemeet is 1>>
<center><H4>Femme Fatalis</H4></center>
<center><img src="img/npcs/captain/cap.jpg"></center>
<p>The Captain of the vessel stiffens up as you approach, briefly touching her neck and wincing as if viewing you causes some sort of pain.</p>
<<if $background is "Team Boys">>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"Ah, a fellow Amazon. Call me Captain. I can help you off the island, we have a few other passengers but we need to pick up two more first. Maybe you can help with that."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"Ah, you don't belong here. Call me Captain. I can help you off the island, we have a few other passengers but we need to pick up two more first. Maybe you can help with that."</div>
</div>
</div>
<</if>>
<p>The sword she has pulled combined with the women aiming bows and rifles at you tell that you are not quite trusted, but this is a ship and you are stuck on the island.</p>
<div class="choices">
<div class="choice-item">[[Ask what help is needed|femmemeet][$femmemeet += 1]]</div>
</div>
<</if>>
<<if $femmemeet is 2>>
<center><H4>Dragon Isle</H4></center>
<center><img src="img/npcs/captain/cap.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"I'm no longer human, I'm a Dullahan due to being beheaded. Death was kind enough to revive me but I exist as a spirit to protect other women from my fate. One woman is on the Dragon Isles in bondage and another in mourning. I need both aboard my ship so I can leave back to Avedon and I can take you with me."</div>
</div>
</div>
<p>You pause at such a casual confession but there are other people on the boat with her, you see one of them fishing off the side so this revelation must not be that important.</p>
<p>Leads-Tribe said that there was only one woman that he knew of, his only daughter, so she is the one in bondage.</p>
<p>You have no idea whom the other one could be, you doubt that it is the Dragon Goddess you were told to look for.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"Look around, maybe do some work. I have the crew trying to find the two girls I'm here for. Maybe you can get a lead by working."</div>
</div>
</div>
<p>You have a way off the island now, you just need to find two women.</p>
<div class="choices">
<div class="choice-item">[[Say you might consider it|dragonbeach][$femmemeet += 1]]</div>
</div>
<</if>><center><H4>Your Hut</H4>
<img src="img/dragon/lizard/hut.jpg">
<p>This hut belonged to the previous chieftan of the tribe and has since been given to you.</p></center>
<hr>
<p>A <<button 'straw mat' bed>><</button>> lies on the second tier.</p>
<p>A bucket <<button 'to bathe' bath>><</button>> lies near the door as well.</p>
<<include houseitems>>
<<include npcloc>>
<div class="choices">
<div class="choice-item">[[Leave the hut|dragonvillage]]</div>
</div>
<<set $chapter to "Dragon Isle Hut">>
<<set $home to "dragontribehut">><<set _hasPussyMess = ($creampie.length gt 0)>>
<<set _hasAssMess = ($analcreampie.length gt 0)>>
<<set _hasFaceMess = ($facial gt 0 or $MelindaKiss)>>
<<set _hasBodyMess = ($bodymess gt 0 or $ovi is true or $fibroin is true)>>
<<set _hasAnyMess = (_hasPussyMess or _hasAssMess or _hasFaceMess or _hasBodyMess)>>
<<if !_hasAnyMess>>
<p>You feel clean.</p>
<hr>
<<else>>
<<set _semenLoads = ($creampie.length + $analcreampie.length + $facial + $bodymess)>>
<<if $class is "Succubus" and _semenLoads gt 0>>
<<set _semenText = (_semenLoads is 1) ? '1 load of semen' : _semenLoads + ' loads of semen'>>
<p>There is
<<button _semenText bath>>
<<set $powerSuccubus += _semenLoads>>
<<set $creampie = []>>
<<set $analcreampie = []>>
<<set $facial = 0>>
<<set $bodymess = 0>>
<</button>>
available for you to absorb as a Succubus.
</p>
<hr>
<</if>>
<<if _hasFaceMess>>
<<if $facial gt 1>>
<p>You have $facial loads of cum on your face.</p>
<<elseif $facial is 1>>
<p>You have $facial load of cum on your face.</p>
<</if>>
<<if $MelindaKiss>>
<<if $MelindaKiss is 1>>
<p>You have a red lipstick mark on your face from Melinda Britmor.</p>
<<else>>
<p>You have $MelindaKiss lipstick marks from Melinda Britmor.</p>
<</if>>
<</if>>
<p>Wash <<button 'your face' bath>><<set $MelindaKiss to null>><<set $facial to 0>><</button>></p>
<hr>
<</if>>
<<if _hasBodyMess>>
<<if $bodymess gt 1>>
<p>You have $bodymess loads of cum on your body.</p>
<<elseif $bodymess is 1>>
<p>You have $bodymess load of cum on your body.</p>
<</if>>
<<if $ovi is true>>
<p>You have bee jelly coating your thighs, raising your libido.</p>
<</if>>
<<if $fibroin is true>>
<p>You have spider goo splattered across your legs, raising your sensitivity.</p>
<</if>>
<<if $ovi is true and $fibroin is true>>
<p>The mix of spider and bee fluids leaves you in a state of perpetual horniness.</p>
<</if>>
<p>Wash <<button 'your body' bath>><<set $ovi to false>><<set $fibroin to false>><<set $bodymess to 0>><</button>></p>
<hr>
<</if>>
<<if _hasPussyMess>>
<p>You have cum from the following in your pussy: $creampie</p>
<p>Wash <<button 'your pussy' bath>><<set $creampie = []>><</button>></p>
<hr>
<</if>>
<<if _hasAssMess>>
<p>You have cum from the following in your ass: $analcreampie</p>
<<if $buttplug is true>>
<p>You are wearing a buttplug which keeps it from leaking out.</p>
<</if>>
<p>Wash out <<button 'your ass' bath>><<set $analcreampie = []>><</button>></p>
<hr>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Stop cleaning yourself">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<center><H4>The Femme Fatalis</H4>
<img src="img/travel/dawn/dawn.jpg">
<p>The all-female crew wander about, half clothed and tan, without a care in the world.</p></center>
<hr>
<p>The Femme Fatalis is currently docked at the
<<if $locFemme is "dragonbeach">>
the Dragon Isles.
<<elseif $locFemme is "port">>
the Port of Avedon
<<elseif $locFemme is "amazonia">>
the Spiral Islands of Amazonia and Centaur
<</if>></p>
<p>The <<button 'Captain' captain>><</button>> stands at the ship's wheel, ready to sail.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the ship">>
<<goto $locFemme>>
<</link>>
</div>
<<if $femmemeet gte 4>>
<<if $locFemme isnot "amazonia">>
<div class="choice-item">
<<link "Sail to Amazonia">>
<<set $sailDest = "amazonia">>
<<set $sailRoute = setup.getSailRoute($locFemme, $sailDest)>>
<<set $sailLeg = 0>>
<<goto sailing>>
<</link>>
</div>
<</if>>
<<if $locFemme isnot "port">>
<div class="choice-item">
<<link "Sail to the Port of Avedon">>
<<set $sailDest = "port">>
<<set $sailRoute = setup.getSailRoute($locFemme, $sailDest)>>
<<set $sailLeg = 0>>
<<goto sailing>>
<</link>>
</div>
<</if>>
<<if $locFemme isnot "dragonbeach">>
<div class="choice-item">
<<link "Sail to the Dragon Isles">>
<<set $sailDest = "dragonbeach">>
<<set $sailRoute = setup.getSailRoute($locFemme, $sailDest)>>
<<set $sailLeg = 0>>
<<goto sailing>>
<</link>>
</div>
<</if>>
<</if>>
</div>
<<set $chapter to "Femme Fatalis">>
<<if $questRebuildDragonIsles is 1>>
<<set $captalk to "questDragonAmazons1">>
<<goto captaintalk>>
<</if>><<set $chapter to "Captain">>
<center><H4>Captain</H4></center>
<center><img src="img/npcs/captain/cap.jpg"></center>
<p>The dullahan captain of the Femme Fatalis, who simply calls herself "Captain".</p>
<<if $questDragonPrincess gte 11>>
<<if $femmemeet is 3>>
<<set $captalk to "amazontravel">>
<<goto captaintalk>>
<<else>>
<p>The Captain is willing to take you from Avedon to Amazonia and the Dragon Isles if needed.</p>
<</if>>
<<elseif $questDragonIsles gte 19>>
<p>She is looking for two women on the island, one of which was Lu.</p>
<p>The other is Juliet who is trapped in the depths of the temple.</p>
<<elseif !$questDragonIsles or $questDragonIsles lte 8>>
<p>She is looking for two women on the island and you are not quite sure whom.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask how she died">>
<<set $captalk to "her death">>
<<goto captaintalk>>
<</link>>
</div>
<<if $questDragonIsles is 13>>
<div class="choice-item">
<<link "Ask if you can leave">>
<<set $captalk to "dragonisles">>
<<goto captaintalk>>
<</link>>
</div>
<</if>>
<<if $questDragonIsles is 13>>
<div class="choice-item">
<<link "Ask about Amazonia">>
<<set $captalk to "amazonia">>
<<goto captaintalk>>
<</link>>
</div>
<</if>>
</div><<if $captalk is "her death">>
<center><H4>Captain</H4></center>
<center><img src="img/npcs/captain/cap.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"Decapitation. People who die violently have a chance to become wraiths, those who are beheaded can become a dullahan."</div>
</div>
</div>
<p>The Captain puts a finger under her chin and pushes up, showing that head head isn't attached.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"I was offered my life back by the male Death if I dedicated it to saving battered women. Amazonia is thriving with how many man hating sluts I'm dropping off."</div>
</div>
</div>
<p>The captain laughs, which causes the other women to laugh as well.</p>
<<if $background is "Team Boys">>
<p>That's a harsh title but new women not born on Amazonia are called sluts until they gain citizenship through trade, craft or military service.</p>
<<else>>
<p>You shake your head as Amazons seem to be cruel even to themselves.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $captalk to null>>
<<goto captain>>
<</link>>
</div>
</div>
<</if>>
<<if $captalk is "dragonisles">>
<center><H4>Captain</H4></center>
<center><img src="img/npcs/captain/cap.jpg"></center>
<p>The Captain shakes her head and it stays in place after a particularly sharp turn, the woman having to manually adjust it so she can look at you.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"I cannot. My ship does not sail using wind, it goes where I am needed and I am meant to be here. The temple opened, right? That's where all those snakes came from? We have to go get her."</div>
</div>
</div>
<p>The Captain gets to her feet, twirling a pistol as she tucks it into her belt.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"The temple is open now, I saw the bound one I needed run inside. I suppose the other one is in there too. I'll have some of the girls provide cover if you need it but my main focus is those two girls."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $captalk to null>>
<<goto captain>>
<</link>>
</div>
</div>
<</if>>
<<if $captalk is "questDragonAmazons1">>
<center><H4>Captain</H4></center>
<center><img src="img/npcs/captain/cap.jpg"></center>
<p>The Captain eyes gestures for you to come to her, waving her hand.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"Do you see how slutty my crew is? Full of Amazons. Past and present. It's a difficult task keeping them on the ship with such easy prey as these unfortunate Lizardfolk that have no women."</div>
</div>
</div>
<p>The Captain turns, looking out to sea at the various jagged pillars that line the shallows of the water.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"Thank Lo there's those rocky outcroppings called the Dragons Teeth. If they weren't there than any ship full of Amazonian women could sail right up to the shore and have their fill of lizard cock. I, being such a good Amazonian myself, would warn the young and impressionable not to ever cum...come here. For their safety, of course."</div>
</div>
</div>
<p>The Captain is not good with innuendo but she seems aware of what Leads-Tribe and you talked about.</p>
<p>You don't know if bringing Amazons to the Dragon Isle is a good idea but it would be a way to bring women to the island.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $dragonislesteeth to 1000>>
<<set $questRebuildDragonIsles to 2>>
<<set $captalk to null>>
<<goto captain>>
<</link>>
</div>
</div>
<</if>>
<<if $captalk is "amazontravel">>
<center><H4>Captain</H4></center>
<center><img src="img/npcs/captain/cap.jpg"></center>
<p>Slowly the Captain claps her hands, a soft smile on her face and a line around her neck as she leans her head back too far.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"So, you've found the two battered women I was talking about. Lu got married, the Goddess Lo herself ordained it. Juliet has returned home to her family and William...well."</div>
</div>
</div>
<p>She rubs her neck, slowly rubbing it.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<<if $background is "Chosen One">>
<div class="dialogue">"I'm sorry for your loss."</div>
<<else>>
<div class="dialogue">"He had me killed but I don't envy his children. It's going to be hard to live up to the Steelwind name."</div>
<</if>>
</div>
</div>
<p>Her tone is soft but there is a hint of pain in it, a sadness that betrays her voice.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"I'm not picking up either of those girls. Death took Juliet home and Lu doesn't want to join. I won't make them, nor would I try."</div>
</div>
</div>
<<if $background is "Team Boys">>
<p>A soft smile plays on her lips once more, eyeing you up and down.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"Amazonia is on the warpath after Queen Istar was murdered. Want to go back home? I don't quite sail using the sea."</div>
</div>
</div>
<<else>>
<p>A soft smile plays on her lips as she looks out to the see.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"Amazonia is on the warpath after Queen Istar was murdered. Want to visit an island of agitated women? I don't quite sail using the sea."</div>
</div>
</div>
<</if>>
<p>She doesn't make it sound appealing but there's something about her smile that unnerves you.</p>
<div class="choices">
<div class="choice-item">
<<link "Say you'll consider it">>
<<set $femmemeet to 4>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $captalk is "amazonia">>
<center><H4>Captain</H4></center>
<center><img src="img/npcs/captain/cap.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"My home. Who I was before isn't really a topic, I was a pirate. I killed men, and women."</div>
</div>
</div>
<p>The Captain shrugs as if these things just happen.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"Amazonia was dying, slowly. Centaur Isle, the southern part of the island chain which holds all the men, is financed by the Sultanate. Amazonia was always just an edgecase, a mystical refuge that a few women hid out on."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"Then Cate Switch arrived. We don't know which God or Goddess she was but it is assumed that she was a minor Goddess that came to power after so many other major deities died. Since Catfolk and Kitsune both have the male curse the best guess is that she was originally a daughter of Mariko but no proof that the two ever even met exists. Gods do not oft speak ill of Gods, you see."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"Whatever the case she took over the island and became a full God. The island belonged to the Goblin God Greenwhich, I hate saying that, and he had...many artifacts that were given to him by demons. It is also assumed that she was an alchemist that came to power with demonic powers that turned divine."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"Her court consists of a member of every major race that exist on the island and you follow the laws of the Queen that represents you."</div>
</div>
</div>
<p>As if to show it off the Captain pulls a small red slip from her pocket, written on Sultanese red bamboo.</p>
<p>The Captain is listed as a Human and her representative Queen is Istar.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"Need to go inland and update my card eventually. I'm a Dullahan and my Queen is the human one. It's whatever is closest to what you are. Are you a human with horns? Your choice between the Satyr or Human Queens. Elves would be human but Goblins would be Orc. Same goes for the Queens. The Orc Queen usually needs to be green, the Lizardfolk Queen needs to have scales. Five-A...counts, but she's a real Lizarfolk and she just has a disease."</div>
</div>
</div>
<<if $background is "Team Boys">>
<p>Her description of your islands history and rules are colorful but not incorrect.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $captalk to null>>
<<goto captain>>
<</link>>
</div>
</div>
<</if>>/* Use this enemy generation */
<<set $enemies = []>>
<<set $enemies = [
{
type: "Giant Snake",
gender: "Futanari",
level: 3, <!-- Static level for now -->
health: 30,
maxHealth: 30,
armor: 3,
stamina: 80,
maxStamina: 80,
sexLimit: 0,
attackPower: 5,
speed: 12,
isUndead: false,
isDemon: false,
experience: 3 * 10 <!-- 10 XP per level -->
}
]>>
<<set _lvl = random(1,5)>>
<<set $enemies = [
{
type: "Giant Snake",
gender: "Futanari",
level: _lvl,
health: 20 + (_lvl * 2), <!-- Scaling health -->
maxHealth: 20 + (_lvl * 2),
armor: 1 + Math.floor(_lvl / 2),
stamina: 60 + (_lvl * 5),
maxStamina: 60 + (_lvl * 5),
sexLimit: 0,
attackPower: 3 + _lvl,
speed: 10 + _lvl,
isUndead: false,
isDemon: false,
experience: _lvl * 10
}
]>>
for multiple enemies use this:
<<set $enemies = []>>
<<for _i to 0; _i < 2; _i++>>
<<set _lvl = random(1, 5)>>
<<set $enemies.push({
type: "Wolf",
gender: "Male",
level: _lvl,
health: 20 + (_lvl * 2),
maxHealth: 20 + (_lvl * 2),
armor: 2 + Math.floor(_lvl / 2),
stamina: 20 + (_lvl * 5),
maxStamina: 20 + (_lvl * 5),
sexLimit: 0,
attackPower: 8 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<center><H4>Giant Snake</H4></center>
[img[either(
"img/enemy/snake/snake1.jpg",
"img/enemy/snake/snake2.jpg"
)]]
<br>
<<if $questDragonIsles is 11>>
<p>Several lizardfolk try to coral the giant snakes that begin escaping the temple away from the village.</p>
<p>There is some sort of kinship between the lizardfolk and the serpents as they simply bare their fangs at one another and shoo the snakes away, but the twenty lizardfolk men are outnumbered about three to one with snakes heading everywhere they can slither off.</p>
<p>A lesson is learned when a cannon from the ship is fired, shredding the serpents that went that way, which causes them to take alternate paths as they are intelligent enough to know that way is dangerous.</p>
<p>There is a hiss as one sizes itself up to you and you realize that one snuck up on you, slithering through the mud below the raised platforms of the Starfang Village.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $combatenemy to "Giant Snake">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<set $combatenemy to "Giant Snake">>
<<set $chapter to "Fighting">>
<<goto defeat>>
<</link>>
</div>
</div><<if $previouspassage is "arenamatch" or $previouspassage is "tournament">>
<<goto arenawin>>
<<elseif $combatenemy is "Abomination Horde">>
<<set $bedetalk to "corruptionwin">>
<<goto bedetalk>>
<<elseif $combatenemy is "Avedon Guards">>
<<set $AvedonGarrison -= 10>>
<<elseif $combatenemy is "Bandit">>
<<goto banditwin>>
<<elseif $combatenemy is "Bat">>
<<goto batwin>>
<<elseif $combatenemy is "Chimera">>
<<goto chimerawin>>
<<elseif $combatenemy is "Corrupted Minotaur">>
<<goto corruptminowin>>
<<elseif $combatenemy is "Corrupted Paladin">>
<<goto corruptpaladinwin>>
<<elseif $combatenemy is "Drunk">>
<<goto drunkwin>>
<<elseif $combatenemy is "Femme">>
<<include combatclear>>
<<goto mermaidloss>>
<<elseif $combatenemy is "Giant Snake">>
<<goto snakewin>>
<<elseif $combatenemy is "Goblin">>
<<goto goblinwin>>
<<elseif $combatenemy is "Goblin King">>
<<goto goblinkingwin>>
<<elseif $combatenemy is "Cellmate" or $combatenemy is "Prisoner" or $combatenemy is "Prisoners">>
<<goto prisonerwin>>
<<elseif $combatenemy is "Ghost Kitsune">>
<<goto ghostkitsunewin>>
<<elseif $combatenemy is "Ghost Teacher">>
<<goto teacherwin>>
<<elseif $combatenemy is "Hamlet Zombies">>
<<goto hamzomwin>>
<<elseif $combatenemy is "Harpy">>
<<goto harpywin>>
<<elseif $combatenemy is "Hunter">>
<<goto hunterwinloss>>
<<elseif $combatenemy is "Imp">>
<<goto impwin>>
<<elseif $combatenemy is "Isabella Law">>
<<goto isabellawin>>
<<elseif $combatenemy is "Kainaat">>
<<set $godvictory to "Mariko">>
<<goto godwin>>
<<elseif $combatenemy is "Kraken">>
<<goto krakenwin>>
<<elseif $combatenemy is "Latex Creature">>
<<goto latexwin>>
<<elseif $combatenemy is "Maceasy Ghost">>
<<goto ghostwin>>
<<elseif $combatenemy is "Maceasy">>
<<goto maceasywin>>
<<elseif $combatenemy is "Mariko">>
<<set $godvictory to "Kainaat">>
<<goto godwin>>
<<elseif $combatenemy is "Minotaur">>
<<goto minowin>>
<<elseif $combatenemy is "Murderer Zombies" or $combatenemy is "Sewer Murderer">>
<<goto zomwin>>
<<elseif $combatenemy is "Necromancer">>
<<goto necrowin>>
<<elseif $combatenemy is "Lone Pig Orc" or $combatenemy is "Group of Pig Orcs">>
<<goto orcwin>>
<<elseif $combatenemy is "Prison Abomination" or $combatenemy is "Mushroom Abomination">>
<<goto prisonabominationwin>>
<<elseif $combatenemy is "Rapist">>
<<goto rapistwin>>
<<elseif $combatenemy is "Rats">>
<<goto ratswin>>
<<elseif $combatenemy is "Rabid Dog">>
<<goto rabiddogwin>>
<<elseif $combatenemy is "Red">>
<<goto redwin>>
<<elseif $combatenemy is "Reflection">>
<<set $miscaveevents to "reflectfight">>
<<set $reflectfight to true>>
<<goto miscaveevents>>
<<elseif $combatenemy is "Spider">>
<<goto spiderwin>>
<<elseif $combatenemy is "Slime">>
<<goto slimewin>>
<<elseif $combatenemy is "Slug">>
<<goto slugwin>>
<<elseif $combatenemy is "Swamp Horse">>
<<goto swamphorsewin>>
<<elseif $combatenemy is "Tentacle">>
<<goto tentaclewin>>
<<elseif $combatenemy is "Wasps">>
<<goto waspwin>>
<<elseif $combatenemy is "Werewolf">>
<<goto werewolfwin>>
<<elseif $combatenemy is "Wolf">>
<<goto wolfwin>>
<<else>>
<p>You have defeated all the enemies!</p>
<div class="choices">
<div class="choice-item">
<<link "Continue on">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<if $roadally>>
<<set $roadally to null>>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<</if>>
<<if $previouspassage is "arenamatch" or $previouspassage is "tournament">>
<<goto arenaloss>>
<<elseif $combatenemy is "Avedon Guards">>
<<goto avearrest>>
<<elseif $combatenemy is "Bandit">>
<<goto banditloss>>
<<elseif $combatenemy is "Bat">>
<<goto batloss>>
<<elseif $combatenemy is "Chimera">>
<<goto chimeraloss>>
<<elseif $combatenemy is "Corrupted Minotaur">>
<<goto corruptminoloss>>
<<elseif $combatenemy is "Drunk">>
<<goto drunkloss>>
<<elseif $combatenemy is "Femme">>
<<goto femmeloss>>
<<elseif $combatenemy is "Flies">>
<<goto flyloss>>
<<elseif $combatenemy is "Giant Snake">>
<<goto snakeloss>>
<<elseif $combatenemy is "Goblin">>
<<goto goblinloss>>
<<elseif $combatenemy is "Goblin King">>
<<goto goblinkingloss>>
<<elseif $combatenemy is "Cellmate" or $combatenemy is "Prisoner" or $combatenemy is "Prisoners">>
<<goto prisonerloss>>
<<elseif $combatenemy is "Griffin">>
<<goto griffinloss>>
<<elseif $combatenemy is "Hamlet Zombies" or $combatenemy is "Zombie">>
<<goto hamzomloss>>
<<elseif $combatenemy is "Harpy">>
<<goto harpyloss>>
<<elseif $combatenemy is "Hunter">>
<<goto hunterwinloss>>
<<elseif $combatenemy is "Imp">>
<<goto imploss>>
<<elseif $combatenemy is "Isabella Law">>
<<goto isabellaloss>>
<<elseif $combatenemy is "Kappa">>
<<goto kappaloss>>
<<elseif $combatenemy is "Kainaat" or $combatenemy is "Mariko">>
<<set $godvictory to "mariko">>
<<goto godwin>>
<<elseif $combatenemy is "Kraken">>
<<goto krakenloss>>
<<elseif $combatenemy is "Latex Creature">>
<<goto latexloss>>
<<elseif $combatenemy is "Maceasy Ghost" or $combatenemy is "Ghost Teacher" or $combatenemy is "Ghost Kitsune">>
<<goto ghostloss>>
<<elseif $combatenemy is "Maceasy">>
<<goto maceasyloss>>
<<elseif $combatenemy is "Minotaur">>
<<goto minoloss>>
<<elseif $combatenemy is "Murderer Zombies" or $combatenemy is "Sewer Murderer">>
<<goto zomloss>>
<<elseif $combatenemy is "Necromancer">>
<<goto necroloss>>
<<elseif $combatenemy is "Lone Pig Orc">>
<<goto orcloss>>
<<elseif $combatenemy is "Prison Abomination" or $combatenemy is "Mushroom Abomination" or $combatenemy is "Abomination Horde">>
<<goto prisonabominationloss>>
<<elseif $combatenemy is "Paladin">>
<<goto paladinloss>>
<<elseif $combatenemy is "Rapist">>
<<goto rapistloss>>
<<elseif $combatenemy is "Rats">>
<<goto ratsloss>>
<<elseif $combatenemy is "Rabid Dog">>
<<goto rabiddogloss>>
<<elseif $combatenemy is "Red">>
<<goto redloss>>
<<elseif $combatenemy is "Reflection">>
<<set $miscaveevents to "reflectfight">>
<<goto miscaveevents>>
<<elseif $combatenemy is "Spider">>
<<goto spiderloss>>
<<elseif $combatenemy is "Slime">>
<<goto slimeloss>>
<<elseif $combatenemy is "Slug">>
<<goto slugloss>>
<<elseif $combatenemy is "Swamp Horse">>
<<goto swamphorseloss>>
<<elseif $combatenemy is "Tentacle">>
<<goto tentacleloss>>
<<elseif $combatenemy is "Wasps">>
<<goto wasploss>>
<<elseif $combatenemy is "Werewolf">>
<<goto werewolfloss>>
<<elseif $combatenemy is "Wolf">>
<<goto wolfloss>>
<<else>>
<p>You have defeated all the enemies!</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><div id="combatSection">
/* Apply Over-Time Effects */
<<set _overTimeMessages = setup.applyOverTimeEffects()>>
<<for _msg range _overTimeMessages>>
<<set $combatLog.push(_msg)>>
<</for>>
/* Player Stats */
<p>Health: $health/$maxhealth</p>
<<if $spellcasting>>
<<if $class is "Wizard">>
<p>Mana: $mana/X</p>
<<else>>
<p>Mana: $mana/$maxmana</p>
<</if>>
<</if>>
<p>Stamina: $stamina/$maxstamina</p>
/* Player Buffs */
<<if $shield > 0>>
<p>You have a shield absorbing up to <<= $shield>> damage.</p>
<</if>>
<<if $invulnerable>>
<p>You are invulnerable for this turn.</p>
<</if>>
/* Allies */
<h3>Allies in Combat</h3>
<<if $allies.length > 0>>
<<for _ally range $allies>>
<p>
<strong>Ally:</strong> <<print _ally.name>><br>
<strong>Health:</strong> <<print _ally.health>> / <<print _ally.maxHealth>>
</p>
<</for>>
<</if>>
<<if $bedecombat and $bedeHealsRemaining lte 0>>
<p>Bede is spent and can help no more this encounter.</p>
<</if>>
<hr>
/* Attacking */
<<if $escapeattempt>>
<p>You are off your footing from trying to escape.</p>
<<else>>
<<if $health > 0 and $inParlay isnot true and $parlayAgreed isnot true>>
<<if $enemies.length > 0>>
<<if $unlockedSkills.includes("whirlwindStrike") and $class is "Warrior">>
<<set _cd = $cooldowns.whirlwindStrike || 0>>
<<if _cd <= 0>>
<<linkreplace "Whirlwind Strike (hit all)">>
<<set _playerMessage = setup.useWhirlwindStrike()>>
<<set $combatLog.push(_playerMessage)>>
<<set $hasAttacked = true>>
<<set $inParlay = false>>
<<include allyattack>>
<<include enemyattack>>
<<run setup.tickCooldowns()>>
<<replace "#combatSection">><<include "regularcombat">><</replace>>
<</linkreplace>>
<<else>>
<p><em>Whirlwind Strike</em> (cooldown: <<= _cd>>)</p>
<</if>>
<hr>
<</if>>
<<for _enemy range $enemies>>
<<if _enemy.health > 0>>
<p><<= _enemy.type>> (Health: <<= _enemy.health>> / <<= _enemy.maxHealth>>)</p>
<<capture _enemy>>
<<linkreplace "Attack " + _enemy.type>>
<<set _playerMessage = setup.attackEnemy(_enemy)>>
<<set $combatLog.push(_playerMessage)>>
<<set $hasAttacked = true>>
<<set $inParlay = false>>
<<include allyattack>>
<<include enemyattack>>
<<run setup.tickCooldowns()>>
<<replace "#combatSection">><<include "regularcombat">><</replace>>
<</linkreplace>>
<</capture>>
<</if>>
<</for>>
<<else>>
<p>No enemies available to attack.</p>
<</if>>
<br>
<</if>>
<hr>
/* Spellcasting */
<<if $health > 0 and $arenafight isnot true>>
<<set _canCastSpell = false>>
<<for _spellName range $preparedSpells>>
<<set _spell = setup.spellbook.find(function(s) { return s.name === _spellName; })>>
<<if _spell and $mana >= _spell.manaCost>>
<<set _canCastSpell = true>>
<<break>>
<</if>>
<</for>>
<<if $preparedSpells.length > 0 and $spellcasting>>
<<linkreplace "Cast a Spell">>
<<replace "#combatSection">>
<<set $hasAttacked = true>>
<<set $inParlay = false>>
<<include "CastSpell">>
<</replace>>
<</linkreplace>><br>
<</if>>
<</if>>
/* Throwing a Bomb */
<<if $health > 0 and $bomb > 0>>
<<if $enemies.length > 0>>
<<linkreplace "Throw Bomb">>
<<set _bombMessage = setup.throwBomb()>>
<<set $combatLog.push(_bombMessage)>>
<<set $bomb -= 1>> /* Reduce bomb count */
<<set $hasAttacked = true>>
<<set $inParlay = false>>
<<include allyattack>>
<<include enemyattack>>
<<replace "#combatSection">>
<<include "regularcombat">>
<</replace>>
<</linkreplace>><br>
<<else>>
<p>No enemies available to target with the bomb.</p>
<</if>>
<</if>>
/* Drink Potions */
<<if $downdrink isnot true and $tournamentfight isnot true and $arenafight isnot true>>
<<linkreplace "Drink a Potion">>
<<replace "#combatSection">>
<<set $hasAttacked = true>>
<<set $inParlay = false>>
<<include "DrinkPotion">>
<</replace>>
<</linkreplace>><br>
<</if>>
<</if>>
/* Wait and recover stamina */
<<if $health > 0 and $inParlay isnot true and $parlayAgreed isnot true>>
<<linkreplace "Wait and recover stamina">>
<<set _playerMessage = "You wait and recover stamina.">>
<<set $combatLog.push(_playerMessage)>>
<<set $stamina = Math.min($stamina + 10, $maxstamina)>>
<<set $hasAttacked = true>>
<<set $inParlay = false>>
<<include allyattack>>
<<include enemyattack>>
<<set $escapeattempt to null>>
<<replace "#combatSection">>
<<include "regularcombat">>
<</replace>>
<</linkreplace>><br>
<</if>>
<<if $unlockedSkills.includes("manaFont") and $arenafight isnot true and $tournamentfight isnot true and !$escapeattempt>>
<<linkreplace "Cast Mana Font">>
<<set _playerMessage = "You wait and recover 10 mana.">>
<<set $combatLog.push(_playerMessage)>>
<<set $mana += 10>>
<<set $hasAttacked = true>>
<<set $inParlay = false>>
<<include allyattack>>
<<include enemyattack>>
<<set $escapeattempt to null>>
<<replace "#combatSection">>
<<include "regularcombat">>
<</replace>>
<</linkreplace>><br>
<</if>>
<hr>
/* Display Combat Log */
<div id="combatLog">
<<if $combatLog.length > 0>>
<br><p><b>Combat Log:</b></p><br>
<<for _message range $combatLog>>
<<= _message>><br>
<</for>>
<<set $combatLog = []>>
<</if>>
</div>
<<if $questCorrupted is 8>>
<<set _palIdx = ($enemies or []).findIndex(function(e){ return e && e.type is "Corrupted Paladin"; })>>
<<set _isaIdx = ($enemies or []).findIndex(function(e){ return e && e.type is "Isabella Law"; })>>
<<if _palIdx gte 0 and _isaIdx gte 0>>
<<set _pal = $enemies[_palIdx]>>
<<set _isa = $enemies[_isaIdx]>>
<<if _pal.health > 0 and _isa.health > 0>>
<<set _heal = Math.min(15, _pal.maxHealth - _pal.health)>>
<<if _heal > 0>>
<<set $enemies[_palIdx].health += _heal>>
<<set $combatLog.push("Isabella invokes a mending prayer. Corrupted Paladin recovers " + _heal + " HP (" + $enemies[_palIdx].health + "/" + $enemies[_palIdx].maxHealth + ").")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $questCorrupted is 4>>
<<set $allies = $allies or []>>
/* remove any existing Mu mushroom ally */
<<set $allies = $allies.filter(function(a){ return !a || a.tag !== "muMush"; })>>
<<if !$mushstack>>
<p>Mu summons a mushroom ally to assist!</p>
<<set $mushstack to 1>>
<<set $mushhealth to 10>>
<<set $mushmaxhealth to 10>>
<<set $mushpower to 3>>
<<set $mushname to "Mushroom Ally (x1)">>
<<else>>
<p>Mu summons more mushrooms to assist!</p>
<<set $mushstack += 1>>
<<set $mushmaxhealth += 10>>
<<set $mushhealth to Math.min($mushmaxhealth, $mushhealth + 10)>>
<<set $mushpower += 3>>
<<set $mushname to "Mushroom Allies (x" + $mushstack + ")">>
<</if>>
<<set $allies.push({
tag: "muMush",
name: $mushname,
health: $mushhealth,
maxHealth: $mushmaxhealth,
attackPower: $mushpower,
speed: 20,
status: "active"
})>>
<</if>>
/* Win/Loss Trigger */
<<set _livingEnemies = ($enemies or []).some(function(e){ return e && e.health > 0; })>>
<<set _livingAllies = ($allies or []).some(function(a){ return a && a.health > 0; })>>
<<if !_livingEnemies>>
<p>All enemies are defeated!</p>
<<link "Victory">><<goto "victory">><</link>>
<<elseif $health <= 0 and !_livingAllies>>
<p>You have been defeated!</p>
<<link "Defeat">><<goto "defeat">><</link>>
<<elseif $health <= 0>>
<<linkreplace "Wait on the ground">>
<<set _playerMessage = "You were defeated, but your allies were not.">>
<<if $questHOAMIA is 9>>
<<set $health to $maxhealth>>
<<set _playerMessage = _playerMessage + "<br>Wendy heals you to full!">>
<</if>>
<<set $combatLog.push(_playerMessage)>>
<<set $stamina = Math.min($stamina + 10, $maxstamina)>>
<<set $hasAttacked = true>>
<<include "allyattack">>
<<include "enemyattack">>
<<set $escapeattempt to null>>
<<replace "#combatSection">>
<<include "regularcombat">>
<</replace>>
<</linkreplace>>
<<elseif !$escapeattempt and $health gt 0 and !_livingEnemies>>
<p><<link "Try to escape">>
<<set $escapeattempt to true>>
<<goto "EscapeMinigame">>
<</link>></p>
<</if>>
</div><center><h4>Your Ledger</h4></center>
<<ledgerprofit>>
<p><<link 'Go Back'>>
<<script>>
Dialog.create("box","box");
Dialog.wiki(Story.get("box").processText());
Dialog.open();
<</script>>
<</link>></p>
<p>Open the <<link 'cheat menu'>>
<<script>>
Dialog.create("cheat","cheat");
Dialog.wiki(Story.get("cheat").processText());
Dialog.open();
<</script>>
<</link>></p>
<hr>
<p><b>Dev Note: Add jobs the Player unlocks here.</b></p>
<hr>
<p><<link 'Go Back'>>
<<script>>
Dialog.create("box","box");
Dialog.wiki(Story.get("box").processText());
Dialog.open();
<</script>>
<</link>></p><div id="combatSection">
<p>You have entered into negotiations with the enemy $combatenemy.</p>
<p>They are a $enemies[0].gender, which you might be able to use.</p>
/* Attacking */
<<if $health > 0>>
<<if $enemies.length > 0>>
<<for _enemy range $enemies>>
<<if _enemy.health > 0>>
<<capture _enemy>>
Perform a <<linkreplace "Sneak Attack." + _enemy.type>>
<<set $forceCrit to true>>
<<set _playerMessage = setup.attackEnemy(_enemy)>>
<<set $combatLog.push(_playerMessage)>>
<<set $hasAttacked to true>>
<<set $inParlay to false>>
<<set $parlayAgreed to false>>
<<include allyattack>>
<<include enemyattack>>
<<replace "#combatSection">>
<<include "parlay">>
<</replace>>
<<goto regularcombat>>
<</linkreplace>>
<</capture>>
<</if>>
<</for>>
<<else>>
<p>No enemies available to attack.</p>
<</if>>
<br>
<</if>>
<<if $combatenemy is "Giant Snake">>
<p>The snake does not seem to want possessions so bribing it is out of the question.</p>
<p>Its hungry eyes eyeing your crotch making it obvious that it only wants one thing with you.</p>
<<else>>
<p>Try to <<link "bribe">><<set $parlaybribe to "offer">><<goto parlaybribe>><</link>> them.</p>
<</if>>
<p>You could always <<link "surrender">><<goto defeat>><</link>>, letting them have their way with you.</p>
<p><<link "Return to Combat">><<set $hasAttacked to true>><<set $inParlay to false>><<set $parlayAgreed to false>><<goto regularcombat>><</link>></p>
</div>Select a spell to cast:<br><br>
<<if $bedeally is "heal" and $bedecombat isnot true>>
<<linkreplace "Summon Bede">>
<<set _playerMessage = "You call upon Bede to help!">>
<<set $combatLog.push(_playerMessage)>>
<<set $bedecombat to true>>
<<set $hasAttacked = true>>
<<set $inParlay = false>>
<<include allyattack>>
<<include enemyattack>>
<<set $bedeHealsMax = $leadership>>
<<set $bedeHealsRemaining = $leadership>>
<<replace "#combatSection">>
<<include "regularcombat">>
<</replace>>
<</linkreplace>> - Calls upon Bede to assist.<br>
<</if>>
<<for _spellName range $preparedSpells>>
<<set _spell = setup.spellbook.find(function(s) { return s.name === _spellName; })>>
<<if _spell>>
<<if _spell.name === "Pet Bat" and $hasPetBat>>
_spell.name - You have already summoned your pet bat.<br>
<<elseif _spell.name === "Forest Spirit" and $hasSpirit>>
_spell.name - You have already summoned your spirit ally.<br>
<<elseif _spell.name === "Summon Demons" and $hasDemons>>
_spell.name - You have already summoned some demons.<br>
<<elseif $mana >= _spell.manaCost>>
<<set _spellRequiresTarget = (_spell.effect.length > 0)>>
<<capture _spell>>
<<if _spellRequiresTarget>>
<<link "Cast <<_spell.name>>">>
<<set $selectedSpell = _spell>>
<<include allyattack>>
<<include enemyattack>>
<<replace "#combatSection">>
<<include "SelectSpellTarget">>
<</replace>>
<</link>> - Mana Cost: _spell.manaCost - _spell.description<br>
<<else>>
<<link "Cast <<_spell.name>>">>
<<set $mana -= _spell.manaCost>>
<<if _spell.name === "Pet Bat">>
<<set $hasPetBat = true>>
<</if>>
<<set _playerMessage = _spell.effect()>>
<<set $combatLog.push(_playerMessage)>>
<<include allyattack>>
<<include enemyattack>>
<<replace "#combatSection">>
<<include "regularcombat">>
<</replace>>
<</link>> - Mana Cost: <<_spell.manaCost>> - <<_spell.description>><br>
<</if>>
<</capture>>
<<else>>
<<_spell.name>> - Not enough mana (<<_spell.manaCost>> required)<br>
<</if>>
<</if>>
<</for>>
<br>
<<link "Back to Combat">>
<<replace "#combatSection">>
<<include "regularcombat">>
<</replace>>
<</link>>Select a target for <<$selectedSpell.name>>:<br><br>
<<set _aliveEnemies = $enemies.filter(function(enemy) { return enemy.health > 0; })>>
<<for _enemy range _aliveEnemies>>
<<capture _enemy>>
<<link "Target <<_enemy.type>>">>
<<set $mana -= $selectedSpell.manaCost>>
<<set _playerMessage = $selectedSpell.effect(_enemy)>>
<<set $combatLog.push(_playerMessage)>>
<!-- Enemies attack after player action -->
<<set _enemyMessages = setup.enemyGroupAttack()>>
<<for _msg range _enemyMessages>>
<<set $combatLog.push(_msg)>>
<</for>>
<<replace "#combatSection">>
<<include "regularcombat">>
<</replace>>
<</link>> - <<_enemy.type>> (Health: <<_enemy.health>>)<br>
<</capture>>
<</for>>
<br>
<<link "Back to Spell Selection">>
<<replace "#combatSection">>
<<include "CastSpell">>
<</replace>>
<</link>>
<<if !$preparedSpells>>
<<set $preparedSpells = []>>
<</if>>
<<if !$freePreparedSpells>>
<<set $freePreparedSpells = []>>
<</if>>
<<set _knownNames = []>>
<<for _s range setup.spellbook>>
<<if _s.unlocked>>
<<run _knownNames.push(_s.name)>>
<</if>>
<</for>>
<<set $freePreparedSpells = []>>
<<if $equippedArmor and $equippedArmor.name is "Paladin Armor">>
<<script>>
const smite = setup.spellbook.find(s => s.name === "Smite");
if (smite) smite.unlocked = true;
<</script>>
<<run $freePreparedSpells.push("Smite")>>
<</if>>
<<if $equippedArmor and $equippedArmor.name is "Nun Outfit" and $vagina gt 0 and !$pussyvirginity>>
<<script>>
const heal = setup.spellbook.find(s => s.name === "Heal");
if (heal) heal.unlocked = true;
<</script>>
<<run $freePreparedSpells.push("Heal")>>
<</if>>
<<set $maxSpellSlots = Math.floor($intelligence / 5)>>
<<set _preparedCount = $preparedSpells.length>>
<<set _max = $maxSpellSlots>>
<<set _canPrepare = Math.max(0, _max - _preparedCount)>>
<div id="prepareSpellsSection">
<p>You can prepare up to <<= _max>> spells. Select the spells you want to prepare:</p><br><br>
<<if _preparedCount > 0>>
<strong>Prepared Spells:</strong><br>
<<for _n range $preparedSpells>>
- _n<br>
<</for>>
<br>
<</if>>
<<if _canPrepare > 0>>
<<for _s range setup.spellbook>>
<<if _s.unlocked and not $preparedSpells.includes(_s.name)>>
<<capture _s>>
<<link "Prepare '_s.name'">>
<<run $preparedSpells.push(_s.name)>>
<<replace "#prepareSpellsSection">><<include "PrepareSpellsContent">><</replace>>
<</link>> - _s.description<br>
<</capture>>
<</if>>
<</for>>
<br>
<<if _canPrepare == 1>>
You can prepare 1 more spell.<br>
<<else>>
You can prepare <<= _canPrepare>> more spells.<br>
<</if>>
<</if>>
<<if _preparedCount == _max>>
You have prepared the maximum number of spells.<br><br>
<</if>>
<<link "Reset Prepared Spells">>
<<set $preparedSpells = []>>
<<replace "#prepareSpellsSection">><<include "PrepareSpellsContent">><</replace>>
<</link>>
</div><p><<link 'Go Back'>>
<<script>>
Dialog.create("box","box");
Dialog.wiki(Story.get("box").processText());
Dialog.open();
<</script>>
<</link>></p>
<div id="prepareSpellsSection">
<<include "PrepareSpellsContent">>
</div><<run $allies.forEach(ally => ally.status = "inactive")>>
<<set $maxActiveAllies to $leadership / 5>>
<<set _allyMessages = setup.alliesAttack()>>
<<for _msg range _allyMessages>>
<<set $combatLog.push(_msg)>>
<</for>>
<<if $combatenemy is "Paladin" and _enemy.health isnot _enemy.maxHealth and $nunhealdone isnot true>>
<<for _msg range _allyMessages>>
<<if _enemy.health > _enemy.maxHealth * 0.75>>
<<set $rand to random(1, 5)>>
<<set $combatLog.push("The Nun heals her paladin for $rand health")>>
<<elseif _enemy.health <= _enemy.maxHealth * 0.75 && _enemy.health > _enemy.maxHealth * 0.50>>
<<set $rand to random(10, 30)>>
<<set $combatLog.push("The Nun heals her paladin for $rand health")>>
<<elseif _enemy.health <= _enemy.maxHealth * 0.50 && _enemy.health > _enemy.maxHealth * 0.25>>
<<set $rand to random(25, 50)>>
<<set $combatLog.push("The Nun really pushes herself and heals her paladin for $rand health")>>
<<elseif _enemy.health <= _enemy.maxHealth * 0.25>>
<<set $nunhealdone is true
<<set $rand to random(50, 100)>>
<<set $combatLog.push("The Nun struggles to heal her paladin for $rand health")>>
<</if>>
<<set _enemy.health += $rand>>
<</if>><<set _enemyMessages = setup.enemyGroupAttack()>>
<<for _msg range _enemyMessages>>
<<set $combatLog.push(_msg)>>
<</for>>
<<if $health > $maxhealth>>
<<set $health to $maxhealth>>
<</if>>
<<if $allies is undefined>>
<<set $allies = []>>
<</if>>
<<if $combatLog is undefined>>
<<set $combatLog = []>>
<</if>>
<<if $inParlay is undefined>>
<<set $inParlay = false>>
<</if>>
<<if $hasAttacked is undefined>>
<<set $hasAttacked = false>>
<</if>><center><h4>Kinks</h4></center>
<p>Go Back To Your <<link 'Stats'>>
<<script>>
Dialog.create("box","box");
Dialog.wiki(Story.get("box").processText());
Dialog.open();
<</script>>
<</link>></p>
<p>Go Back To Your <<link 'Ledger'>>
<<script>>
Dialog.create("ledger","ledger");
Dialog.wiki(Story.get("ledger").processText());
Dialog.open();
<</script>>
<</link>></p>
<hr>
<h4>Animal Sex</h4>
Bestiality is currently
<<if $bestiality is true>>
<span style="color: green;"><b>ENABLED</b>.</span>
<p>You will see options to fuck animals when interacting with them.</p>
<<else>>
<span style="color: red;"><b>DISBLED</b>.</span>
<p>You will not see any option to fuck animals.</p>
<</if>>
<p>Bestiality is not required for any quest, it is simply for fun.</p>
<p><<if $bestiality is true>>
Disable <<link 'Bestiality'>>
<<set $bestiality to null>>
<<script>>
Dialog.create("kinks","kinks");
Dialog.wiki(Story.get("kinks").processText());
Dialog.open();
<</script>>
<</link>>
<<else>>
Enable <<link 'Bestiality'>>
<<set $bestiality to true>>
<<script>>
Dialog.create("kinks","kinks");
Dialog.wiki(Story.get("kinks").processText());
Dialog.open();
<</script>>
<</link>>
<</if>></p>
<br>
Getting knotted by animals with cocks is currently
<<if $alwaysknot is true>>
<span style="color: green;"><b>ENABLED</b>.</span>
<p>You will always be knotted when fucking creatures with knotted cocks.</p>
<<else>>
<span style="color: red;"><b>DISBLED</b>.</span>
<p>You will be knotted at random when fucking creatures with knotted cocks.</p>
<</if>>
<p>If this is enabled then you will either always be knotted by creatures with knotted cocks or randomly.</p>
<p>This can still happen if you lose against a creature with one of them.</p>
<p><<if $alwaysknot is true>>
Disable <<link 'knotting'>>
<<set $alwaysknot to null>>
<<script>>
Dialog.create("kinks","kinks");
Dialog.wiki(Story.get("kinks").processText());
Dialog.open();
<</script>>
<</link>>
<<else>>
Enable <<link 'knotting'>>
<<set $alwaysknot to true>>
<<script>>
Dialog.create("kinks","kinks");
Dialog.wiki(Story.get("kinks").processText());
Dialog.open();
<</script>>
<</link>>
<</if>> - Requires Bestiality to be turned on and forces animals with knots to use them if enabled.</p>
<hr>
<h4>Public Use</h4>
<p>This allows the player to interact with slavery content when they are not a slave.</p>
Public use is
<<if $publicuse is true>>
<span style="color: green;"><b>ENABLED</b>.</span>
<p>You might be treated as if you are enslaved when enteracting with bandits, goblins or others that can capture the player.</p>
<<else>>
<span style="color: red;"><b>DISABLED</b>.</span>
<p>You will only be treated as a slave when you are enslaved.</p>
<</if>>
<p><<if $publicuse is true>>
Disable <<link 'public use'>>
<<set $publicuse to null>>
<<script>>
Dialog.create("kinks","kinks");
Dialog.wiki(Story.get("kinks").processText());
Dialog.open();
<</script>>
<</link>>
<<else>>
Enable <<link 'public use'>>
<<set $publicuse to true>>
<<script>>
Dialog.create("kinks","kinks");
Dialog.wiki(Story.get("kinks").processText());
Dialog.open();
<</script>>
<</link>>
<</if>></p><center><h4>Your Marital Aids</h4>
<p>Your selection of sex toys.</p></center>
<p><<link 'Go Back'>>
<<script>>
Dialog.create("box","box");
Dialog.wiki(Story.get("box").processText());
Dialog.open();
<</script>>
<</link>></p><h2>Weapons</h2>
<<if $equippedWeapon>>
<p>Unequip your <<link '$equippedWeapon.name.'>>
<<set $weapons.push($equippedWeapon)>>
<<set $equippedWeapon = null>>
<<script>>
Dialog.create("box","box");
Dialog.wiki(Story.get("box").processText());
Dialog.open();
<</script>>
<</link>></p>
<hr>
<</if>>
<ul>
<<if $weapons && $weapons.length > 0>>
<<for _i to 0; _i < $weapons.length; _i++>>
<<capture _i>>
<p>
<strong><<= $weapons[_i].name>> (Attack: <<=$weapons[_i].attack>>)</strong><br>
Enchantments:
<<if $weapons[_i].enchantments.length > 0>>
<<for _e to 0; _e < $weapons[_i].enchantments.length; _e++>>
<<set _enchantment = $weapons[_i].enchantments[_e]>>
<<=_enchantment>>: <<= enchantmentEffect(_enchantment)>><br>
<</for>>
<<else>>
None
<</if>>
<br>
<<link 'Equip'>>
<<if $equippedWeapon>>
<<set $weapons.push($equippedWeapon)>>
<<set $equippedWeapon = null>>
<</if>>
<<set $equippedWeapon = $weapons[_i]>>
<<set $weapons.splice(_i, 1)>>
<<set $weaponatt to $equippedWeapon.damage>>
<<script>>
Dialog.create("box","box");
Dialog.wiki(Story.get("box").processText());
Dialog.open();
<</script>>
<</link>>
</p>
<</capture>>
<</for>>
<<else>>
<p>No weapons available.</p>
<</if>>
</ul>
<hr>
<p>Go Back To Your <<link 'Stats'>>
<<script>>
Dialog.create("box","box");
Dialog.wiki(Story.get("box").processText());
Dialog.open();
<</script>>
<</link>></p><p>Reconsider your <<button 'bribe' parlay>><</button>></p><center><h4>Your Books</h4>
<p>Your selection of words, neatly organized onto parchment.</p></center>
<p>Go Back to <<link 'Stats'>>
<<script>>
Dialog.create("box","box");
Dialog.wiki(Story.get("box").processText());
Dialog.open();
<</script>>
<</link>></p>
<b>Dev Note: Add spells to the books</b><<set $chapter to "Bandit Ambush">>
<center><H4>Bandits</H4></center>
<center><img src="img/enemy/bandit/bandit.jpg"></center>
<<set $rand to random(1, 100)>>
<<if $class is "Bard">>
<<set $rand += 50>>
<</if>>
<<if $race is "Goblin" or $race is "Kitsune">>
<<set $rand += 25>>
<</if>>
<<if $equippedAccessory and ($equippedAccessory.name is "Goblin Talisman" or $equippedAccessory.name is "Kitsune Talisman")>>
<<set $rand += 25>>
<</if>>
<<if $unlockedSkills.includes("diplomaticGrace")>>
<<set $rand += 50>>
<</if>>
<<if $class is "Infested">>
<<set $rand -= 150>>
<</if>>
<p>You seem to have been caught in an ambush by a bandit, a rope raised just high enough to catch your ankle and make you fall.</p>
<<if $rand gte 75>>
<p>They apologize profusely as they help you to your feet.</p>
<p>They explain that they're hunting a creature from the forest and he needs evidence of roughly where it is to inform the Paladins.</p>
<<if $race is "Goblin" or $race is "Kitsune">>
<p>They thought you were something other than a $race, offering no offense to the Goblin King and Sul-Ta Ni.</p>
<</if>>
<<else>>
<<if $class is "Infested">>
<p>They call you a monster with a sneer on their face, grabbing their blade and lunging at you.</p>
<</if>>
<</if>>
<div class="choices">
<<if $rand gte 75>>
<div class="choice-item">
<div class="choice-item">
<<link "Get to your feet">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<div class="choice-item">
<<link "Defend yourself">>
<<set _lvl = random(1, 5)>>
<<set $enemies = [
{
type: "Bandit",
gender: "Male",
level: _lvl,
health: 20 + (_lvl * 2),
maxHealth: 20 + (_lvl * 2),
armor: 10 + Math.floor(_lvl / 2),
stamina: 60 + (_lvl * 5),
maxStamina: 60 + (_lvl * 5),
sexLimit: 0,
attackPower: 10 + _lvl,
speed: 10 + _lvl,
isUndead: false,
isDemon: false,
experience: _lvl * 10
}
]>>
<<clearcombatvariables>>
<<set $combatenemy to "Bandit">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<goto banditloss>>
<</link>>
</div>
<</if>>
</div>
<<if $dragonevent is "hosp">>
<center><H4>Dragon Isle Shaman Hut</H4></center>
<center><img src="img/items/venom.jpg"></center>
<p>It does not take long to find some more snake venom, the main healing serum they use.</p>
<p>You take a sip which heals your injuries and pocket the bottle.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the medical tent">>
<<set $health += $maxhealth>>
<<addItem "Snake Venom" "Material" "Giant Snake venom is dangerous to most, but you should be fine drinking it unless you are pregnant.">>
<<goto dragonvillage>>
<</link>>
</div>
</div>
<</if>>
<<if $dragonevent is "clothes">>
<p>You find something, possibly a blanket or spool of cloth that had fallen overboard a ship and washed ashore.</p>
<p>The lizardfolk of Starfang village walk around nude so it does not matter, but most other places require some semblance of covering to hide your privates.</p>
<p>It is quite simple to fashion it into a set of rags that can be worn but you probably need better clothes.</p>
<p><b>Your Knowledge has increased by 1.</b></p>
<div class="choices">
<div class="choice-item">
<<link "Stop looking">>
<<set $knowledge += 1>>
<<set $armor.push({name: "Rags", defense: 0, enchantments: []})>>
<<goto dragonbeach>>
<</link>>
</div>
</div>
<</if>>
<<if $dragonevent is "rebuild">>
<center><H4>Starfang Village</H4></center>
<center><img src="img/dragon/lizard/village.jpg"></center>
<p>You're approached by Leads-Tribe who stares at the food you've left in the pantry.</p>
<p>He clears his throat while looking around before finally finding his words.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"Donating this food has helped us. It means that my lizardfolk who cannot find food can eat this day. Scarcity is going to be our downfall."</div>
</div>
</div>
<p>Leads-Tribe gestures for you to follow, taking you outside.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"We are...nineteen strong, myself making that twenty. Each of these lizardfolk are my children and they are all male. We will die out unless things are done."</div>
</div>
</div>
<p>You are shown the village, Leads-Tribe leading you past empty huts that are slowly falling apart without maintenance.</p>
<<if $background is "Tribal Lizardfolk">>
<p>The houses were built onto trees and it was the head of the house's job to maintain them.</p>
<<else>>
<p>The houses are poorly built, the Dragon Isles is not known for its lumber.</p>
<</if>>
<p>With so few lizardfolk left they congregate into the storerooms and bar so that they can maintain security against the snakes which are still loose.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"When any kind of strife occurs I have given the singular goal: Survive. For most that means running, or losing an entire day's worth of food as a distraction. Sometimes they are violated and require days to recover, during which someone else has to acquire double rations. It has been difficult and your boon of food is appreciated...but."</div>
</div>
</div>
<<if $background is "Tribal Lizardfolk">>
<p>You grab a loose branch from a nearby hut and begin picking leaves off of it, your brother holding his hands up.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"I am not confused. I simply...you have done so much. Lady Lo has blessed you, and me, and it feels wrong to ask for more. My own daughter forsake our Goddess so I don't know how to ask for more help. I can only hold things together, I cannot make things better. I was a breeder, you were a fish catcher. Now you are a God and I am the leader of our tribe. How could I ask you for anything when you are so much more?"</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"I do not know how to ask you for help as I do not know what help it is that we need. You are a God and before I was the tribal leader...I was a breeder, drugged and used to sire young due to being strong."</div>
</div>
</div>
<</if>>
<p>The lizard leans on a railing, frowning at how much it bends under even the slightest weight.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"You can...If you can...You can have us fix things. I don't know what to do next. My children listen to me, they dare not disobey, so I will have them perform whatever task you think we should perform next."</div>
</div>
</div>
<p>Leads-Tribe does seem to be out of his element, the tribe only sticking together due to respect for their elders.</p>
<div class="choices">
<div class="choice-item">
<<link "Say you will consider it">>
<<set $questRebuildDragonIsles to 1>>
<<set $experience += 10>>
<<goto dragonvillage>>
<</link>>
</div>
</div>
<</if>>
<<if $dragonevent is "clearAmazons">>
<center><H4>Dragon Isle</H4></center>
<center><img src="img/amazonia/guards/port.jpg"></center>
<<if $bombuse is true>>
<p>You give the bomb to Leads-Tribe with basic instructions on how to use it and he tries lighting it in front of you.</p>
<p>Not wanting to detonate him, or yourself, you're stuck with following the lizardfolk that he gives it to and watching in abject horror as he swims out.</p>
<<if $race is "Lizardfolk">>
<p>You're obviously able to keep up so you communicate how it works and this lizardfolk also doesn't seem capable of comprehending it.</p>
<p>The fuse doesn't light underwater so you're forced to take it from him and light it above water, throwing it at one of the jutting out rocks.</p>
<p>You knew that it would break a rock, you were not aware of the whirlpool that would occur from that rock hitting another, and another, as the teeth of the Dragon Isles collapse onto one another.</p>
<p>You drag the other lizardfolk back to shore as you hear shouting.</p>
<<else>>
<p>You almost pray as you watch the lizardfolk swim out to sea, climbing one of the small rocks that make up the teeth of the Dragon Isles.</p>
<p>They hold onto it far longer than you would think safe but luckily they duck underwater as it detonates.</p>
<p>There is a deafening crack, similar to what you heard when the doors to the temple opened, as the teeth seem to fall onto one another.</p>
<</if>>
<</if>>
<p>You approach the Femme Fatalis before you see the Captain run to the deck, calling out to someone.</p>
<p>The beach is empty and she is not talking to you.</p>
<<if $background is "Team Boys">>
<p>She is far enough away that her words are muffled but the general gist is that you are to be left alone.</p>
<p>You throw your arms out with a smile as you watch Amazons begin to emerge from the waters.</p>
<p>The raiding party approach you and you chat with them for a little while, others taking you up on your welcome hug and even more giving you an introductory kiss.</p>
<<else>>
<p>You watch women emerge from the waters as if they had walked, dropping rocks and other items that they used to weigh themselves down.</p>
<p>The Captain points at you specifically and gives an order to not harm you, with that being followed as the Amazon raiding party rushes past you.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"Good job on clearing out those rocks. Now you can expect regular travelers to the Dragon Isle. For better or worse people can land here now."</div>
</div>
</div>
<p>The Captain smiles, this was entirely her idea but you ultimately had Leads-Tribe do it.</p>
<p>You see another ship docked past the reef, possibly looking for a place to land since the Femme Fatalis took what must be the best spot.</p>
<p>Other girls similar to the ones you just saw dive overboard and swim to safe parts on the shore and you wonder if this was the best idea.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $experience += 10>>
<<set $donatedpicks to null>>
<<set $bombuse to null>>
<<set $questRebuildDragonIsles to 3>>
<<set $dragonisleteeth to null>>
<<goto dragonbeach>>
<</link>>
</div>
</div>
<</if>>
<<if $dragonevent is "amazonsex">>
<<if $penis gt 0>>
<center>[img[either(
"img/dragon/sex/sex1.jpg",
"img/dragon/sex/sex2.jpg",
"img/dragon/sex/sex3.jpg",
"img/dragon/sex/sex4.jpg"
)]]</center>
<p>Lingering too long finds you put on your back with three Amazons standing over you.</p>
<p>Both your hands are rather unceremoniously placed on their pussies while the third strokes your $penistype member, considering if you're worth it.</p>
<p>The Amazonian eases herself onto your $penistype member, taking it fully as she settles your hips onto hers, two other Amazons holding your arms down as they get you to finger them.</p>
<p>Despite the pleasurable nature of her pussy and how she is actively trying to make you cum, what must be a sign of weakness in Amazonian culture, an aphrodisiac potion is pressed to your lips as you're drugged to make it even faster.</p>
<p>The sensation is intense as she rides you, grinding her hips against you as you are not just pushed but thrown into a body shattering orgasm.</p>
<<creampie>>
<p>Your hips buck into hers as she holds you down, making sure that every drop is emptied into her pussy.</p>
<p>Satisfied when she is sure that you can't cum any more her friends release you and the trio go off looking for another conquest.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<set $rand to random(1, 100)>>
<<if $rand + $pregchance gte 100>>
<<set $pregm += 1>>
<<set $npcPregnancies.push({
"motherRace": "Dragon Isle Amazonian",
"timeRemaining": 60
})>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<center>[img[either(
"img/dragon/sex/les1.jpg",
"img/dragon/sex/les2.jpg",
"img/dragon/sex/les3.jpg",
"img/dragon/sex/les4.jpg",
"img/dragon/sex/les5.jpg",
"img/dragon/sex/les6.jpg"
)]]</center>
<p>You find an Amazon that isn't quite too focused on men and get her attention only for her to be upon you in mere moments.</p>
<p>Finding yourself wrapped in her embrace as her legs spread yours you can only allow her the use of your body as her grip only continued to tighten on you.</p>
<p>You're pressed into her breasts as she kisses you, holding your chin with one hand and fingering your pussy with the other.</p>
<p>She is lust crazed and you are her focus as she wracks your body with a mind shattering orgasm, the hand leaving your chin to touch her own body as the two of you moan into one another.</p>
<p>Your hips buck and writhe as she is merciless in her assault, able to find the spots that drive you wild and exploit them to their fullest.</p>
<p>She cums quickly, placing the fingers that were inside of her in your mouth as she tastes you back.</p>
<p>Untangling from you she gives you another kiss before leaving with another Amazon to possibly do the same with her.</p>
<<if $background is "Team Boys">>
<p>You smile, sexual combat was always fun.</p>
<p>If you tried more you could win some but getting finger blasted being seen as a loss always made more sense to lose.</p>
<<else>>
<p>Your body quivers and the smile on the Amazon's face shows that she was the winner of some contest.</p>
<p>Your mind is blanking out from repeated consecutive orgasms and even you can figure out that you got out on top from that.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Shakily get to your feet">>
<<set $vagskill += 1>>
<<set $girl += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $dragonevent is "femlizards">>
<center><H4>Fang of the Dragon</H4>
<img src="img/dragon/lizard/bar.jpg"></center>
<p>You leave the storeroom as two Lizardfolk are standing there, looking at you.</p>
<p>One of them points at you and calls out to Leads-Tribe who approaches.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"That's right. Oh good, $firstname. I wanted you here too. Everyone, gather round. Gather around."</div>
</div>
</div>
<<if $questRebuildDragonIsles is 1>>
<p>A few Amazons peek their head in as most of the Lizardfolk tribe is crowding into the bar but they get bored and leave when it is just Leads-Tribe giving a speech.</p>
<<else>>
<p>Most of the tribe is here, gathering in the bar or outside the window so they can hear.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"We have struggled these last few months. You all know my feelings, it was my suggestion that we leave the Dragon Isles, our ancestral home. You all have shown me that I was wrong. We have clawed back our land, done so much more than I ever could have thought of you. I am...so proud of you. All of you."</div>
</div>
</div>
<p>This is less a tribal speech and more of Leads-Tribe speaking to his sons, but there is something kind about his words and demeanor.</p>
<p>You smile as he continues, naming each of his sons by name and listing their accomplishments, each one having gone above and beyond in service to the village.</p>
<p>That smile fades as cups of water begin to be passed out for what is going to be a toast at the end.</p>
<p>You turn to look, seeing two barrels of water being dragged out.</p>
<p>There was one open barrel and you opened another, but you do not know which one.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"What we knew is gone. Our lives, our families. Taken by that violet corruption. We are what we have now and what we have is each other. Drink, my sons. I do not know what the future will hold, but we are blessed. Our Goddess blesses us. Chaos blesses us. Rebirth, our-"</div>
</div>
</div>
<p>You take the drink that you're offered and know that you're not going to get out of this.</p>
<p>You are going to have to take a drink.</p>
<<if $class is "Healer" or $class is "Witch">>
<p>The briefest of sniffs of your cup tells that yours is tainted.</p>
<<else>>
<p>You can't tell if your cup has the feminine potion in it.</p>
<</if>>
<p>Leads-Tribe is still talking, you can swap your cup with his.</p>
<div class="choices">
<div class="choice-item">
<<link "Swap your drinks">>
<<set $dragonevent to "femlizards2">>
<<goto miscdragonevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Drink your cup">>
<<set $dragonevent to "femlizards3">>
<<goto miscdragonevents>>
<</link>>
</div>
</div>
<</if>>
<<if $dragonevent is "femlizards2">>
<center><H4>Leads-Tribe</H4>
<img src="img/npcs/lizardking/matron.jpg"></center>
<p>Leads-Tribe grabs their glass and raises it with the rest raising it as well.</p>
<p>The entire tribe drains their glass and you drink yours, the water crisp and refreshing.</p>
<p>For the single moment before things turn sour.</p>
<p>Feminine and Masculine potions should take time to work but as you watch breasts swell on flat chests and cocks shrink into pussies you know something has gone tremendously wrong.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/matrontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"Do not worry, you are not in pain nor are you cursed. I am not angry but did anyone do anything to the water?"</div>
</div>
</div>
<p>The two Lizardfolk that stopped you at the door raise their hands but Leads-Tribe shakes their more effeminate hand at them.</p>
<p>Then they point at you.</p>
<p>One of them search for a moment and find the feminine potion that you poured into the water and give it to Leads-Tribe who turns to you.</p>
<p>Every other Lizardfolk also turns to you.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/matrontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"I told you that due to the Snake Venom the tribe was different. My so-...my children! We are blessed by Rebirth and we have been reborn! We are saved from the curse of a singular gender. Go, explore these newfound forms."</div>
</div>
</div>
<p>Leads-Tribe does not wait for them to leave before dragging you into the storage closet.</p>
<div class="choices">
<div class="choice-item">
<<link "Be pressed against the wall">>
<<set $dragonevent to "femlizards4">>
<<set $lizardmatron to true>>
<<goto miscdragonevents>>
<</link>>
</div>
</div>
<</if>>
<<if $dragonevent is "femlizards3">>
<center><H4>Fang of the Dragon</H4>
<img src="img/dragon/lizardgirls.jpg"></center>
<p>Leads-Tribe grabs their glass and raises it with the rest raising it as well.</p>
<p>As you drink your glass your body feels warm and you know that you've drank the spiked version of it.</p>
<p>The entire tribe drains their glass and you drink yours, the water crisp and refreshing.</p>
<p>For the single moment before things turn sour.</p>
<p>Feminine and Masculine potions should take time to work but as you watch breasts swell on flat chests and cocks shrink into pussies you know something has gone tremendously wrong.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"Do not worry, you are not in pain nor are you cursed. I am not angry but did anyone do anything to the water?"</div>
</div>
</div>
<p>The two Lizardfolk that stopped you at the door raise their hands but Leads-Tribe shakes their more effeminate hand at them.</p>
<p>Then they point at you.</p>
<p>One of them search for a moment and find the feminine potion that you poured into the water and give it to Leads-Tribe who turns to you.</p>
<p>Every other Lizardfolk also turns to you.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"I told you that due to the Snake Venom the tribe was different. My so-...my children! You are blessed by Rebirth and have been reborn! We are saved from the curse of a singular gender. Go, explore these newfound forms."</div>
</div>
</div>
<p>Leads-Tribe does not wait for them to leave before dragging you into the storage closet.</p>
<div class="choices">
<div class="choice-item">
<<link "Be pressed against the wall">>
<<set $dragonevent to "femlizards4">>
<<set $transformationActive to "feminine">>
<<goto miscdragonevents>>
<</link>>
</div>
</div>
<</if>>
<<if $dragonevent is "femlizards4">>
<center><H4>Leads-Tribe</H4>
<img src="img/dragon/sex/lizard1.jpg"></center>
<p>The Lizardfolk begin exploring one another before the door closes but Leads-Tribe simply covers the bridge of their snout with their hands.</p>
<div class="dialogue-box">
<<if $lizardmatron is true>>
<img src="img/npcs/lizardking/matrontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"I told you that I would be okay with...whatever you chose to do but..."</div>
</div>
</div>
<p>They let out a long low sigh.</p>
<div class="dialogue-box">
<<if $lizardmatron is true>>
<img src="img/npcs/lizardking/matrontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"I have been telling them for months that I would find them women, that there would be female Lizardfolk in the Dragon Isles again. I've been sending letters with those pirates to Lizardfolk in other cities asking them to come home and a few agreed. I was going to...what's done is done."</div>
</div>
</div>
<p>Leads-Tribe seems exasperated beyond words, the sounds of incestuous lizard sex in the other room causing them to bang their head on a shelf.</p>
<p>They let out another long and low sigh before turning to leave, speechless as to what is happening.</p>
<div class="choices">
<div class="choice-item">
<<link "Follow them out">>
<<set $dragonevent to null>>
<<set $dragonSexChange to true>>
<<goto dragonbar>>
<</link>>
</div>
</div>
<</if>>
<<if $dragonevent is "loamazon">>
<center><H4>Dragon Temple</H4></center>
<center><img src="img/dragon/dragontempleint.jpg"></center>
<p>You enter into the temple and pause as something seems...off.</p>
<p>It is quiet, but not overly quiet.</p>
<p>The eyes of snakes and kobolds were always ever present but the atmosphere feels off.</p>
<<if $equippedWeapon>>
<p>You reach for your $equippedWeapon.name only to find it missing and it does not come to your hand when called.</p>
<</if>>
<p>You swallow hard, there is something...big.</p>
<<if $equippedArmor>>
<p>Your $equippedArmor.name fades from your body leaving you nude.</p>
<</if>>
<p>The air shifts and you feel...</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"You let my island get invaded, Rebirth. My people are enslaved as sexual pets."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at Lo">>
<<set $dragonevent to "loamazon2">>
<<goto miscdragonevents>>
<</link>>
</div>
</div>
<</if>>
<<if $dragonevent is "loamazon2">>
<<set $chapter to "Lo">>
<center><H4>Lo, the Goddess of the Wind</H4></center>
<center><img src="img/system/fog.jpg"></center>
<p>The temple ceases to be, or you are no longer there.</p>
<p>There is a chorus of noise that follows: the buzzing of insects, the thunder, and the ringing of a bell stand out, but all is drowned out by the howling of the wind.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/angrytalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"They were my last followers. My last, living, and true followers. I do not hate you, $firstname $lastname, but you will see what happened to the rest."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $questRebuildDragonIsles to 4>>
<<goto altdragon>>
<</link>>
</div>
</div>
<</if>>
<<if $dragonevent is "blood">>
<center><H4>Corpse of the Great Wyrm</H4></center>
<center><img src="img/dragon/dragondeep.jpg"></center>
<<if $background is "Chosen One">>
<p>This creature was a deal made with Lo from your father to guard a treasure.</p>
<p>A potion, something powerful enough to need it held by the Goddess of the Wind.</p>
<p>The Great Wyrm is shredded by claws, powerful attacks that befell of short yet angry strikes.</p>
<p>Juliet told you that your father slew the beast before succumbing to his injuries.</p>
<p>This might be the case, there might be a sword or something lodged in its brain through some injury that has been made worse by the kobolds.</p>
<p>These strikes on its side are easy to trace as you see an indention, possibly where your father was slain by a great blow.</p>
<p>Juliet was not idle when your father died, she threw the Great Wyrm off of your father and carried him back to where you found him.</p>
<<else>>
<p>This creature was a deal made with Lo from William Steelwind to guard a treasure.</p>
<p>A potion, something powerful enough to need it held by the Goddess of the Wind.</p>
<p>The Great Wyrm is shredded by claws, powerful attacks that befell of short yet angry strikes.</p>
<p>Juliet told you that William slew the beast before succumbing to his injuries.</p>
<p>This might be the case, there might be a sword or something lodged in its brain through some injury that has been made worse by the kobolds.</p>
<p>These strikes on its side are easy to trace as you see an indention, possibly where he was slain by a great blow.</p>
<p>Juliet was not idle when your father died, she threw the Great Wyrm off of your father and carried him back to where you found him.</p>
<</if>>
<p>She didn't lie, but she didn't tell the full truth.</p>
<p>To kill her mother to save her father, but she was left with his lifeless body.</p>
<p>You collect the blood you need and leave the beast, this place is making you depressed.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $dragonevent to null>>
<<set $witchequipment to 2>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><h4>Mutations</h4></center>
<p>Go Back To Your <<link 'Stats'>>
<<script>>
Dialog.create("box","box");
Dialog.wiki(Story.get("box").processText());
Dialog.open();
<</script>>
<</link>></p>
<h2>Breast Related Mutations:</h2>
<<if $playerIsPregnant>>
<p><b>Pregnancy Lactation</b>: Your lactation is increased due to a recent pregnancy.</p>
<</if>>
<<if $milkday is true>>
<p><b>Lactaid</b>: You lactate more due to being under the effects of lactaid.</p>
<</if>>
<<if $milk is "honey">>
<p><b>Honey for Milk Mutation</b>: You lactate honey instead of milk.</p>
<</if>>
<<if $race is "Holstaur" and $vagina gt 0>>
<p><b>Cow-like Milk Production</b>: You lactate naturally as long as you are a woman.</p>
<</if>>
<hr>
<h2>Curses:</h2>
<<if $curseDrain is true>>
<p><b>Drained</b>: The damage the necromancer has done to you has caused immense damage to your body and soul.</p>
<</if>>
<<if $race is "Goblin">>
<p><b>Goblin Race</b>: Your goblin physiology makes certain potions ineffective.</p>
<</if>>
<<if $race is "Catfolk" or $race is "Kitsune">>
<p><b>$race Race</b>: Your $race physiology gradually pushes you towards a feminine body.</p>
<</if>>
<<if $curseFutamorph is true>>
<p><b>Futamorph</b>: You are cursed with being a Futanari, making curing yourself quite difficult.</p></b>
<</if>>
<<if $curseSeraphlip is true>>
<p><b>Seraph Lip</b>: You are cursed with Seraph Lip, a curse that prevents normal people from eating only semen, a fact you can generally ignore since you don't require food anymore.</p>
<</if>>
<<if $mutationCursed>>
<p><b>Damned Inheritance</b>: You are cursed somehow, but you know not what.</p>
<</if>>
<<if $curseUnstableWomb is true>>
<p><b>Unstable Womb</b>: Your gestation time for children is inconsistent and can even go backwards.</p>
<</if>>
<<if $curseUnusualWomb>>
<p><b>Unusual Womb</b>: Your body mutates semen, changing them into a different race.</p>
<</if>>
<hr>
<h2>Body Related Mutations:</h2>
<<if $death gt 0>>
<p><b>No Reflection</b>: You, very worryingly, no longer possess a reflection.</p>
<p><b>Lack of Appetite</b>: You no longer seem to get hungry or need food.</p>
<</if>>
<<if $mutationCrossdresser>>
<p><b>Crossdresser</b>: You better pass as the opposite gender when wearing their clothes.</p>
<</if>>
<hr>
<h2>Racial Mutations</h2>
<<if $beastburden is true>>
<p><b>Beast of Burden</b>: You do double damage to any chains that would bind you.</p>
<</if>>
<<if $penis > 0>>
<<if $penistype is "knotted">><p><b>Knotted Cock</b>: You have a $penistype cock due to your wolf mutations</p><</if>>
<<if $penistype is "flared">><p><b>Flared Cock</b>: You have a $penistype cock due to your cow mutations.</p><</if>>
<<if $penistype is "barbed">><p><b>Barbed Cock</b>: You have a $penistype cock due to your cat-like mutations.</p><</if>>
<</if>>
<<if $ears is "antennae">>
<p><b>Bee Antennae</b>: You have developed bee-like antennae, which calls in Bee Girls if you're in danger in certain areas.</p>
<</if>>
<<if $wingstype>>
<p><b>Wings Mutation</b>: You have $wingstype wings that can let you take to the air, in certain areas.</p>
<</if>>
<<if $waterbreathing is true>>
<p><b>Gills Mutation</b>: You can breathe water and air.</p>
<</if>>
<hr>
<h2>Beast Related Mutations:</h2>
<<if $mutationBeastMaster is true>>
<<if $vagina > 0 and $penis is 0>>
<p><b>Beast Master Mutation</b> - The beasts of Avedon are descended from hellhounds and demons, and have changed your anatomy to allow you give birth to animal young.</p>
<<elseif $vagina > 0 and $penis > 0>>
<p><b>Beast Master Mutation</b> - The beasts of Avedon are descended from hellhounds and demons, and have changed your anatomy to allow you give birth to animal young and impregnate animals.</p>
<<elseif $vagina is 0>>
<p><b>Beast Master Mutation</b> - The beasts of Avedon are descended from hellhounds and demons, and have changed your anatomy to allow you to impregnate animals.</p>
<</if>>
<</if>>
<<if $mutationPackLeader is true>>
<p><b>Pack Leader</b> - The wolves of Avedon consider you their leader and will no longer attack.</p>
<</if>>
<<if $mutationPackBitch is true>>
<p><b>Pack Bitch</b> - The wolves of Avedon consider you one of them, at least so far as you're something to fuck.</p>
<</if>>
<hr>
<h2>Sex Related Mutations:</h2>
<<if $AnnetteLesson is true>>
<p><b>Annette's Lesson</b>: You earn extra mana due to how much semen you have in or on you.</p>
<</if>>
<<if $BillLesson is true>>
<p><b>Bill's Lesson</b>: You earn more mana due to how many people love you.</p>
<</if>>
<<if $Breeder is "Elf" and $vagina gt 0>>
<p><b>Elf Breeder Mutation</b> - You only birth Elves, but you can <<button 'have normal pregnancies' mutations>><<set $breeder to "normal">><</button>> if you wanted.</p>
<<elseif $Breeder isnot "Elf" and $vagina > 0 and $devbreedvariable is true>>
<p><b>Elf Breeder Mutation</b> - You have $Breeder pregnancies, but you can <<button 'only produce Elves' mutations>><<set $breeder to "Elf">><</button>> if you wanted.
<</if>>
<<if $Breeder is "Bee" and $vagina > 0>>
<p><b>Queen Bee Mutation</b> - You have lay Bee eggs, but you can <<button 'have normal pregnancies' mutations>><<set $breeder to "normal">><</button>> if you wanted.</p>
<<elseif $Breeder isnot "Bee" and $vagina > 0 and $devbreedvariable is true>>
<p><b>Queen Bee Mutation</b> - You have $Breeder pregnancies, but you can <<button 'lay Bee eggs' mutations>><<set $breeder to "Bee">><</button>> if you wanted.</p>
<</if>>
<<if $mutationBroodmother is true>>
<p><b>Broodmother Mutation</b> - The Goblin Shaman has blessed you in such a way that additional creampies decrease the time a pregnancy lasts, for you and for others.</p>
<</if>>
<<if $infestation gt 0>>
<p><b>Tentacle Infestation</b> - $infestation tentacles infest your body, how this will affect you is unknown.</p>
<</if>><button class="quest-button" onclick="toggleQuestVisibility('main-quest-container')">Main Quests</button>
<div id="main-quest-container" class="quest-container" style="display:none;">
<ul class="quest-list">
<<if $questDragonIsles gte 1 and $questDragonIsles lt 11>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questDragonIsles')">Dragon Isles</a></b> - Explore around the island.</li>
<</if>>
<<if $questDragonIsles === 11>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questDragonIsles')">Dragon Isles</a></b> - Speak to Leads-Tribe outside.</li>
<</if>>
<<if $questDragonIsles === 12>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questDragonIsles')">Dragon Isles</a></b> - Speak to Leads-Tribe at the temple gate.</li>
<</if>>
<<if $questDragonIsles === 13>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questDragonIsles')">Dragon Isles</a></b> - Explore the Dragon Temple.</li>
<</if>>
<<if $questDragonIsles === 14>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questDragonIsles')">Dragon Isles</a></b> - Take the Golden Idol.</li>
<</if>>
<<if $questDragonIsles is 19>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questDragonIsles')">Dragon Isles</a></b> - Return to the Dragon Isles and talk to Lo.</li>
<</if>>
<<if $questDragonIsles gte 21>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questDragonIsles')">Dragon Isles</a></b> - Complete.</li>
<</if>>
<<if $questHaloNun is 1>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHaloNun')">Falling of the Fire</a></b> - Speak to Avalon at the temple in the noble district.</li>
<</if>>
<<if $questHaloNun is 2>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHaloNun')">Falling of the Fire</a></b> - Speak to Avalon again.</li>
<</if>>
<<if $questHaloNun is 3>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHaloNun')">Falling of the Fire</a></b> - Handle what is in the prison and return to Avalon.</li>
<</if>>
<<if $questHaloNun is 4 or $questHaloNun is 5>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHaloNun')">Falling of the Fire</a></b> - Speak with Rev</li>
<</if>>
<<if $questHaloNun is 6>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHaloNun')">Falling of the Fire</a></b> - Rev said he was going to make you a Paladin, you just have to wait for him to have your armor made</li>
<</if>>
<<if $questHaloNun is 7>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHaloNun')">Falling of the Fire</a></b> - Your armor is completed, you should go pick it up at the Temple of the Falling Fire</li>
<</if>>
<<if $questHaloNun is 8>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHaloNun')">Falling of the Fire</a></b> - You should speak to Rev again</li>
<</if>>
<<if $questHaloNun is 9>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHaloNun')">Falling of the Fire</a></b> - Rev asked you to find the source of the corruption</li>
<</if>>
<<if $questHaloNun is 10>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHaloNun')">Falling of the Fire</a></b> - Fight the source of the corruption</li>
<</if>>
<<if $questHaloNun is 11>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHaloNun')">Falling of the Fire</a></b> - Report back to Rev</li>
<</if>>
<<if $questHaloNun is 12>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHaloNun')">Falling of the Fire</a></b> - Search the prison for remaining abominations</li>
<</if>>
<<if $questHaloNun is 13>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHaloNun')">Falling of the Fire</a></b> - Find the creature that kicked you into a vent in the prison</li>
<</if>>
<<if $questHaloNun is 14>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHaloNun')">Falling of the Fire</a></b> - Speak to Rev again</li>
<</if>>
<<if $questHaloNun is 15>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHaloNun')">Falling of the Fire</a></b> - Complete</li>
<</if>>
<<if $questHOAMIA is 1>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHOAMIA')">HOA MIA</a></b> - Ask Kaiden what help she needs.</li>
<</if>>
<<if $questHOAMIA is 2 or $questHOAMIA is 3>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHOAMIA')">HOA MIA</a></b> - Explore the sewer.</li>
<</if>>
<<if $questHOAMIA is 6>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHOAMIA')">HOA MIA</a></b> - Leave the sewer.</li>
<</if>>
<<if $questHOAMIA is 7>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHOAMIA')">HOA MIA</a></b> - Collect five wood and return to Wendy in the Southern Forest.</li>
<</if>>
<<if $questHOAMIA is 8>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHOAMIA')">HOA MIA</a></b> - Get Wendy pregnant.</li>
<</if>>
<<if $questHOAMIA gte 10>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHOAMIA')">HOA MIA</a></b> - Complete.</li>
<</if>>
<<if $questRatKing === 1>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRatKing')">Rat King</a></b> - Something is here, you should look for it</li>
<</if>>
<<if $questRatKing === 2>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRatKing')">Rat King</a></b> - Take a rest</li>
<</if>>
<<if $questRatKing === 3 and $questSleepyFox gte 3>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRatKing')">Rat King</a></b> - Something is here, you should look for it</li>
<<elseif $questRatKing === 3 >>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRatKing')">Rat King</a></b> - Something is here but you can't see it. Maybe you should come back later</li>
<</if>>
<<if $questRatKing === 4>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRatKing')">Rat King</a></b> - Speak to your rat again</li>
<</if>>
<<if $questRatKing === 5>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRatKing')">Rat King</a></b> - Find the "Lingering Hunger"</li>
<</if>>
<<if $questRatKing === 6>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRatKing')">Rat King</a></b> - Explore the prison depths</li>
<</if>>
<<if $questRatKing === 7>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRatKing')">Rat King</a></b> - Put Carver out of his misery</li>
<</if>>
<<if $questRatKing === 8>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRatKing')">Rat King</a></b> - Complete.</li>
<</if>>
</ul>
</div><<if $questRebuildDragonIsles gte 3 and $previouspassage is "dragontemplehall">>
<center><H4>Snake Warren</H4>
<img src="img/enemy/snake/den.jpg"></center>
<p>The snake's den is easy to find and they're so large it is easy for you to enter it after you follow one as it flees.</p>
<<if $snaketrap is "hunter">>
<p>You rig up your traps and wait, the snakes move along the ground so finding the perfect spot is easy.</p>
<p>One gets too close and hisses at you, lunging right into a crate.</p>
<p>You knew you could capture one, but you don't know what to do with it now.</p>
<<elseif $snaketrap is "healer">>
<p>You're able to find them rather easily, if they're not spooked they're actually quite docile around you.</p>
<<else>>
<p>The snake slinks away wounded but after a moment it only flees because it is scared.</p>
<</if>>
<p>They're immortal, more or less, as everything about them has healing properties so effective it causes tumors in anyone other than the lizardfolk and you.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"I don't know what to do with these things. The rattles scare them off, they don't like noisemakers."</div>
</div>
</div>
<p>Lo stands at your side, having followed you or is just simply here as it is her temple and she can be.</p
<p>You explain that they're dangerous, the lizardfolk can survive but they still attack them.</p>
<p>The tiny kobold lets out a sigh that could also be a minor whine.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"I /know/. They are part of the reason the tribe died, Leads-Tribe told me. They've already swum to the mainland and even Mu is angry with me as they're a pest. What do I do, give them wings? That-"</div>
</div>
</div>
<p>Lo's eyes widen, a devious grin crossing her face for a moment before she recomposes herself.</p>
<p>She reaches out and grabs a snake by the tail, pulling it from the safety of the pile as it hisses and snaps at the two of you.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"That's what the five alchemists were working on...that's why Death wants to come here so intently. William, you tried to get me killed. I could never protect such a treasure..."</div>
</div>
</div>
<p>The snake calms under her touch, the kobold softly petting the snake as it looks more confused than angry.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"Don't worry about the snakes anymore. They won't attack the "</div>
</div>
</div>
<<if $questRebuildDragonIsles gte 11>>
<p>That's useful for the Amazons, they refused to go near the temple as being bit was lethal.</p>
<<else>>
<p>That's useful, you suppose.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her to it">>
<<set $snaketrap to null>>
<<set $experience += 10>>
<<set $dragonSnakes to true>>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<p>The snake lies defeated, but not slain, as the healing abilities that it has also seems to affect itself.</p>
<<set _Bottles = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Bottles">>
<<set _Bottles = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<if _Bottles >= 1>>
<p>You can collect its venom if you want to.</p>
<<else>>
<p>You could collect its venom if you had any bottles.</p>
<</if>>
<div class="choices">
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if _Bottles >= 1>>
<div class="choices">
<div class="choice-item">
<<link "Harvest venom">>
<<include combatclear>>
<<set $health += $maxhealth>>
<<sellItem "Bottles" 0>>
<<addItem "Snake Venom" "Consumable" "Giant Snake venom is dangerous to most, but you should be fine drinking it unless you are pregnant.">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
</div>
<</if>><<set $health to $maxhealth>>
<<if $penis > 0 and $vagina > 0>>
<<set $arousal += 100>>
[img[either(
"img/enemy/snake/human/futa1.jpg",
"img/enemy/snake/human/futa2.jpg",
"img/enemy/snake/human/futa3.jpg",
"img/enemy/snake/human/futa4.jpg",
"img/enemy/snake/human/futa5.jpg"
)]]
<p>The snake coils around you, pressing tightly against your body as it searches for your penis.</p>
<p>It finds it easily as you're unable to resist, and presses against it to double check before you feel your $penistype penis enveloped in the warm depths of the snake.</p>
<p>It constricts you in place as you feel it wrap around your legs, your involvement minimal as you are just a penis for it to use.</p>
<p>The snake is heavy as he pulls you into it, the creature doing very little to adjust its weight as it crushes you.</p>
<p>The snake has captured you to mate, so you're not being released until you cum, and you try to think dirty thoughts to ensure its over quickly.</p>
<<orgasm>>
<p>The snake increases in speed as you orgasm, ensuring all of your cum is pumped as deeply as possible into it before you're bitten on the shoulder before being dropped on the ground.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a feral Snake">>
<</if>>
<<set $beast += 1>>
<<set $pregm += 1>>
<<set $minute += 35>>
<<set $sexSnake +=1>>
<<goto combatclear>>
<</link>>
</div>
</div>
<</if>>
<<if $penis is 0 and $vagina > 0>>
<<set $arousal += 30>>
[img[either(
"img/enemy/snake/human/fem1.jpg",
"img/enemy/snake/human/fem2.jpg",
"img/enemy/snake/human/fem3.jpg",
"img/enemy/snake/human/fem4.jpg",
"img/enemy/snake/human/fem5.jpg",
"img/enemy/snake/human/fem6.jpg"
)]]
<p>The snake constricts you, lining its dual cocks up with your pussy and ass and pressing firmly against them until they slip in, making you cry out from the sudden insertion.</p>
<<if !$pussyvirginity>>
<p>Despite being penetrated you feel your hymen both breaking and then regenerating due to the curative nature of the creature's semen, its precum having the same effect.</p>
<</if>>
<p>Their precum is a curative, but you find your legs being rubbed raw by the dirt and grime the snake has collected by slithering through the forest, so you're in a constant state of minor discomfort.</p>
<p>Your satisfaction isn't a top priority as the snake rocks your body onto its two cocks, alternating pumping into your pussy and ass.</p>
<p>You feel your insides being flooded with semen as the snake orgasms inside you, with very little ceremony to it as it continues until its done.</p>
<<orgasm>>
<p>Finished with you, the snake simply drops you into the ground as the semen inside of you begins to heal your wounds.</p>
<p>Your wounds begin to heal as you lay there, checking your arms as they had been rubbed raw by the creature.</p>
<<set $sexgender to "Giant Snake">>
<<pcpreg>>
<<if $pussyvirginity>>
<p><b>The curatives in the creature's semen cause your hymen to be restored.</b></p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $pussyvirginity to null>>
<<set $beast += 1>>
<<set $pregm += 1>>
<<set $minute += 35>>
<<set $sexSnake +=1>>
<<run $analcreampie.push("Snake")>>
<<run $creampie.push("Snake")>>
<<goto combatclear>>
<</link>>
</div>
</div>
<</if>>
<<if $penis > 0 and $vagina is 0>>
<<set $arousal += 100>>
[img[either(
"img/enemy/snake/human/male1.jpg",
"img/enemy/snake/human/male2.jpg",
"img/enemy/snake/human/male3.jpg",
"img/enemy/snake/human/male4.jpg"
)]]
<p>The snake coils around you, pressing tightly against your body as it searches for your penis.</p>
<p>It finds it easily as you're unable to resist, and presses against it to double check before you feel your $penistype penis enveloped in the warm depths of the snake.</p>
<p>It constricts you in place as you feel it wrap around your legs, your involvement minimal as you are just a penis for it to use.</p>
<p>The snake is heavy as he pulls you into it, the creature doing very little to adjust its weight as it crushes you.</p>
<p>The snake has captured you to mate, so you're not being released until you cum, and you try to think dirty thoughts to ensure its over quickly.</p>
<<orgasm>>
<p>The snake increases in speed as you orgasm, ensuring all of your cum is pumped as deeply as possible into it before you're bitten on the shoulder before being dropped on the ground.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $beast += 1>>
<<set $pregm += 1>>
<<set $minute += 35>>
<<set $sexSnake +=1>>
<<goto combatclear>>
<</link>>
</div>
</div>
<</if>><<clearcombatvariables>>
<<set _xpGain = 0>>
<<for _e range $enemies>>
<<set _xpGain += _e.experience>>
<</for>>
<<set $experience += _xpGain>>
<<if $questDragonIsles is 11>>
<<set $questDragonIsles to 12>>
<</if>>
<<if $previouspassage is "avebridge">>
<<set $bridgeguards to "defeated">>
<</if>>
<<if $previouspassage is "guardcamp">>
<<set $guardCamp to null>>
<<set $previouspassage to "northroad">>
<</if>><center><H4>Dragon Temple</H4>
<img src="img/dragon/dragontempleint.jpg">
<p>The echos of water dropping and the sound of scales against stone is all that you hear.</p></center>
<hr>
<<if $questDragonIsles lt 21>>
<p>There is a locked door with a serpent shaped hole is in the middle of it.</p>
<</if>>
<<if $questDragonIsles is 13>>
<p>There is a <<button 'hole' dragonisleevents>><<set $questDragonIsles += 1>><</button>> in a wall with odd chirping noises coming from it.</p>
<<elseif $questDragonIsles gte 14>>
<p>The <<button 'Kobold Den' dragonwarren>><</button>> lies in a hole in the wall.</p>
<</if>>
<<if !$farmland and $questHorseAsk gte 4>>
<p>$swamphorsename wanders the temple idly, the snakes scared of your <<button 'sexually aggressive horse' horse>><</button>>.</p>
<</if>>
<<if $questRebuildDragonIsles gte 3 and !$dragonSnakes>>
<p>The snakes are still wild, they need to be handled.</p>
<<set _Wood = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Wood">>
<<set _Wood = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<if $class is "Hunter">>
<p>The aspect of the Hunter makes it almost child's play to think of how to handle the snakes.</p>
<p>You have _Wood wood, it would take about five to make some traps that the kobolds attempted, only yours would be far more effective.</p>
<</if>>
<<if $class is "Healer">>
<p>You are a friend to most animals, you could probably find their den rather easily.</p>
<</if>>
<</if>>
<<if $dragonSnakes is true>>
<p>The <<button 'snake warren' snakeden>><</button>> is easier to reach but it is still a tight squeeze.</p>
<<else>>
<p><<button 'Snakes' fightsnake>>
<<set _lvl = random(1,5)>>
<<set $enemies = [
{
level: _lvl,
type: "Giant Snake",
gender: "Futanari",
health: 20 + (_lvl * 2),
maxHealth: 20 + (_lvl * 2),
armor: 1 + Math.floor(_lvl / 2),
stamina: 60 + (_lvl * 5),
maxStamina: 60 + (_lvl * 5),
sexLimit: 0,
attackPower: 3 + _lvl,
speed: 10 + _lvl,
isUndead: false,
isDemon: false,
experience: _lvl * 10
}
]>>
<<clearcombatvariables>>
<</button>> slither in the shadows, still loose and hostile.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head higher">>
<<goto hightemple>>
<</link>>
</div>
<<if $questDragonIsles gte 21>>
<div class="choice-item">
<<link "Head into the Serpent Hall">>
<<goto serpenthall>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Leave the temple">>
<<goto dragontemple>>
<</link>>
</div>
<<if $questRebuildDragonIsles gte 3 and !$dragonsnakes>>
<<if $class is "Hunter" and _Wood gte 5>>
<div class="special-choice-item">
<<link "Trap the snakes (Hunter Class)">>
<<sellItem "Wood" 0>>
<<sellItem "Wood" 0>>
<<sellItem "Wood" 0>>
<<sellItem "Wood" 0>>
<<sellItem "Wood" 0>>
<<set $snakecapture to "hunter">>
<<goto snakewin>>
<</link>>
</div>
<</if>>
<<if $class is "Healer">>
<div class="special-choice-item">
<<link "Charm the snakes (Healer Class">>
<<set $snakecapture to "healer">>
<<goto snakewin>>
<</link>>
</div>
<</if>>
<</if>>
</div>
<<set $chapter to "Dragon Temple">>
<<if $questRebuildDragonIsles is 3>>
<<set $dragonevent to "loamazon">>
<<goto miscdragonevents>>
<</if>><center><H4>Kobold Warren</H4>
<img src="img/dragon/koboldwarren.jpg">
<p>If there be dragons, there be kobolds.</p></center>
<hr>
<<if $questDragonIsles lt 19>>
<p>They seem to be focused on breeding more than anything, as the sounds of sex echo everywhere.</p>
<<elseif $questDragonIsles is 19>>
<p>The kobolds are making something out of rock, you're unsure of what.</p>
<<elseif $questDragonIsles gte 20>>
<p>The <<button 'kobolds' kobolds>><</button>> are doing various tasks, mostly fucking one another.</p>
<</if>>
<<if $questDragonIsles is 14>>
<p>There is a golden icon in the shape of a dragon sitting on a small stained altar, surrounded by kobolds fucking.</p>
<p>It looks similar in shape to the divot that was missing in the door outside, it must be Lo's throne room.</p>
<</if>>
<<if $questDragonIsles gte 19>><p><<button 'Lo' lo>><</button>> appears next to you in the body of a random kobold.</p><</if>>
<<if $questLoBody is 3>><p><<button "Lo's other self" loclone>><</button>> is being gangbanged by kobolds.</p><</if>>
<<include npcloc>>
<div class="choices">
<div class="choice-item">[[Leave the warren|dragontemplehall]]</div>
<<if $questDragonIsles is 14>>
<div class="special-choice-item">[[Grab the idol (Dragon Isles)|dragonisleevents][$questDragonIsles += 1]]</div>
<</if>>
</div>
<<set $chapter to "Kobold Warren">>
<<if $questDragonIsles is 19>>
<<set $questDragonIsles += 1>>
<<goto dragonisleevents>>
<</if>><center><H4>The Corridor</H4></center>
<center><img src="img/travel/corridor.jpg"></center>
<p>This place allows you to traverse the world in ways that you never thought possible, disconnected from time and space.</p>
<hr>
<<if $trainwreck is "possible">>
<<set $trainwreck to true>>
<<set $previouspassage to "fortreachtram">>
<p><b>You leave the train but not before the sound of metal crumpling and the screams, perhaps train travel is not for you.</b></p>
<</if>>
<<if $deathquest is null and $osirusmeet isnot true>>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Come, I often reside in a tomb in the Avedonian graveyard. To use this place you have to have been there before. Unfortunately, you need to go there again to better take in the area. I can hold the door open but I cannot teach you locations."</div>
</div>
</div>
<</if>>
<<if $roadally>>
<p>The $roadally.name you have following you can be seen in flashes on the walls, completely unaware that you are not with them.</p>
<<if $testfeattthatallownpcteleport>>
<p>They will teleport with you due to your demonic powers.</p>
<<else>>
<p>You cannot actively teleport others yet.</p>
<</if>>
<</if>>
<p><<button 'Return to where you were' $previouspassage>><</button>></p>
<<if $questDragonPrincess gte 5>>
<p><<button "Cosmic Tear" cosmictear>><</button>></p>
<</if>>
<<if $questAveeMariko gte 2>>
<p><<button 'Spirit Realm' spiritrealm>><</button>></p>
<</if>>
<hr>
<<if $criminal is true>>
<p>Something is preventing you from teleporting out of the prison.</p>
<<elseif $previouspassage is "witchhut" and !$questForestWitch>>
<p>Something is preventing you from teleporting out of the forest.</p>
<<else>>
<<if $questAmazonia>>
<h2>Amazonia</h2>
<p><<button 'Amazonian Temple' amazoniatemple>><</button>></p>
<hr>
<</if>>
<h2>Avedon</h2>
<<if $roomExpireHour gt 0>>
<p><<button "Your room in the Aldemar Inn" aldemarroom>><<allyteleport>><</button>></p>
<</if>>
<<if $questAvery gte 1>>
<p><<button "Avery's Manor in the Avedon Noble district" manorbed>><<allyteleport>><</button>></p>
<</if>>
<<if $questMilkQuest gte 2>>
<p><<button 'Clinic in the Avedon Slums' slumclinicoffice>><</button>></p>
<</if>>
<<if $repDeath is 1>>
<p>Death is upset with you and you can't teleport to her tomb at the moment.</p>
<<else>>
<p><<button "Death's Crypt in the Avedon Slums" tomb>><<allyteleport>><</button>></p>
<</if>>
<<if $questDemonLibrary gte 10>>
<p><<button 'Demonic Apothocarium' demonapotho>><</button>></p>
<</if>>
<<if $doktorloc>>
<p><<button "$plaguegirl's hut outside Monduval" northroad>><<set $northroat to 40>><<allyteleport>><</button>></p>
<</if>>
<<if $questNightwraiths gte 3 and !$monduvalnuked>>
<p><<button 'Nightwraith apartment in Monduval' nightroom>><</button>></p>
<</if>>
<<if $questKingOfHell gte 2>>
<p><<button 'Flower Field near Avedon' flowerfield>><<allyteleport>><</button>></p>
<</if>>
<<if $billmeet is true and $questKingOfHell isnot 10 >>
<p><<button 'Your home in Britmor' steelroom>><<allyteleport>><</button>></p>
<<elseif $questKingOfHell isnot 10 and ($loverBill is true or $loverAnnette is true)>>
<p><<button 'The Steelwind Farm in Britmor' steelhouse>><<allyteleport>><</button>></p>
<</if>>
<<if $loverDana is true>>
<p><<button "Dana's shop in Britmor" britmorshopback>><<allyteleport>><</button>></p>
<</if>>
<<if $questNecromancer gte 6>>
<p><<button 'Fishing Hamlet Well in the Avedon Deadland Swamp' hamletwell>><<allyteleport>><</button>></p>
<</if>>
<<if $camploc>>
<p><<button "Your camp" camp>><<allyteleport>><</button>></p>
<</if>>
<<if $farmland is true>>
<p><<button 'Your farm near Avedon' farmhouse>><<allyteleport>><</button>></p>
<</if>>
<<if $sewerexplore gte 7>>
<p><<button 'Junktown' junktown>><<allyteleport>><</button>></p>
<</if>>
<<if $questSleepyFox gte 6 and $questSleepyFox lt 8>>
<p><<button "Kitsune Shrine in the mountains" foxshrine>><<allyteleport>><</button>></p>
<</if>>
<<if $questRebirthCultists>>
<p><<button "Dryad camp in the forest" forestcultists>><<allyteleport>><</button>></p>
<</if>>
<<if $questTania gte 3 and $monduvalnuked isnot true>>
<p><<button "Tania's apartment in Monduval" taniaroom>><<allyteleport>><</button>></p>
<</if>>
<<if $class is "Infested">>
<p><<button "Thesaur's Halls" tentaclehall>><<allyteleport>><</button>></p>
<</if>>
<<if $lairSewer gte 2>>
<p><<button "Your lair in the sewers" sewerlair>><<allyteleport>><</button>></p>
<</if>>
<<if $questDragonIsles gte 8>>
<p><<button "Your hut in the Dragon Isles" dragontribehut>><<allyteleport>><</button>></p>
<</if>>
<<if $questForestWitch is "alive">>
<p><<button "Circe's hut in the Avedon Forest" witchhut>><<allyteleport>><</button>></p>
<</if>>
<<if $loverWerewolf>>
<p><<button 'Werewolf den in the Avedon Forest' wereden>><<allyteleport>><</button>></p>
<</if>>
<hr>
<h2>Hell</h2>
<p><<button "Hell Lillies" helllily>><<allyteleport>><</button>></p>
<<if $maymeet is true>>
<p><<button "Hell Temple" helltempleinside>><<allyteleport>><</button>></p>
<</if>>
<<if $questKingOfHell gte 5>>
<p><<button 'Hell Throne' hellthrone>><</button>></p>
<</if>>
<<if $meetpawn>>
<p><<button 'Pawnbroker' pawnbroker>><<allyteleport>><</button>></p>
<</if>>
<</if>>
<<if $questHaloNun gte 3 or $questYellowRooms gte 2 or $questSleepyFox gte 8>>
<hr>
<h2>Other Realms</h2>
<</if>>
<<if $questHaloNun gte 3>>
<p><<button 'Primordial Clearing' OriginClearing>><</button>></p>
<</if>>
<<if $questSleepyFox gte 8>>
<p><<button 'Spirit Realm' spiritrealm>><</button>></p>
<</if>>
<<if $questYellowRooms>>
<p><<button 'White Space' whitespace>><</button>></p>
<</if>>
<<if $questDragonPrincess gte 4 and $questDragonPrincess lt 11>><<allyteleport>><<goto cosmictear>><</if>>
<<if $questDragonPrincess gt 1 and $questDragonPrincess lte 3>><<allyteleport>><<goto corridorevents>><</if>>
<<if $questSleepyFox gte 8>>
<hr>
<p><<button 'Spirit Realm' spiritrealm>><</button>></p>
<<kitsuneshrines>>
<</if>>
<<set $darkavedon to null>><<if $questDeathKnight isnot 1>>
<center><H4>? ? ? ?</H4></center>
<center><img src="img/avedon/sewer/sewerfall.jpg"></center>
<p>You land with a splash into the sickly green waters of what could be the sewers of Avedon, but looking up you don't really know.</p>
<p>The ceiling is so high up you can't even see it, and it is a miracle you didn't strike one of the pipes jutting from the wall, or land on the piles of...</p>
<p>There are piles of bones down here, humanoid bones, but also many others.</p>
<p>You step away from them as you look around, spotting in the distance a small island made of what looks like trash.</p>
<p>You wade out of the sickly looking, and feeling, waters of whatever sub-section of the sewer this is and onto land, the little critters that call this place home fleeing from you as you almost kiss the ground after wading through waist-deep sewage.</p>
<p>As you rest on the shore you see a pair of boots enter your vision.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Quite the chase, I was not sure where you went. Did you know it took a week to find you?"</div>
</div>
</div>
<p>You look up at Death confused, there is no way that a full week passed but her cold expression slowly cracks, a smile attempting to form but all you see is a skull behind it.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"It would be impossible for me to harvest the souls of every being that dies if I had to do it in real time. I hold the power to stop time itself. None escape a reaper, $firstname. I come for all, eventually."</div>
</div>
</div>
<p>Her icy attitude towards her job transfers to her grip on you as you are pulled to your feet.</p>
<<if $background is "Chosen One">>
<p>Her grip softens as she brushes you off, wiping off some of the grime that got onto you.</p>
<<else>>
<p>She lets you go and you stumble as you try to catch yourself.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"You no longer eat so dying down here will be slow and painful. Follow me and I'll lead you out."</div>
</div>
</div>
<p>Your options went from slim to none as she takes off at a much more brisk pace than you expect.</p>
<div class="choices">
<div class="choice-item">[[Follow Death|tomb]]</div>
</div>
<</if>>
<<set $chapter to "Unknown Area">> <center><H4>Death's Tomb</H4></center>
<center><img src="img/avedon/graveyard/tomb.jpg">
<p>A dark tomb in Avedon's cemetery.</p></center>
<hr>
<p>A powerful undead creature lives here.</p>
<p>You see <<button 'Death' death>><</button>>'s glowing eyes long before her body emerges from the darkness.</p>
<p>A <<button 'slab' bed>><</button>> is in the center of the room.</p>
<p>You can <<button 'bathe' bath>><</button>> in a small cistern near the back of the crypt.</p>
<<if $questBlackWolf gte 3 and !$nunarmor>>
<p>There is a <<button "set of Nun's clothes" tomb>><<set $armor.push({name: "Nun Outfit", defense: 2, enchantments: ["Mana Boost"]})>><<set $nunarmor to true>><</button>> that probably belonged to the dead nun that Aspen murdered.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the crypt">>
<<goto graveyard>>
<</link>>
</div>
<<if $questBlackWolf gte 3>>
<div class="choice-item">
<<link "Enter the undercrypts">>
<<goto undercrypt>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Death's Crypt">>
<<if $questBlackWolf is 2>>
<<set $aspentalk to "aspenally">>
<<goto aspentalk>>
<</if>><<if $chaostalk is "herself">>
<center><H4>Chaos</H4></center>
<<if $questChaos is true>>
<center><img src="img/npcs/chaos/scionwarn.jpg"></center>
<<else>>
<center><img src="img/npcs/chaos/chaos.jpg"></center>
<</if>>
<div class="dialogue-box">
<<if $questChaos is true>>
<img src="img/npcs/chaos/scionwarn.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Chaos:</span>
<div class="dialogue"><span style="font-family: 'Copperplate Gothic', fantasy;">"I am Entropy given form. When the gods made snakes, I gave them legs. When they made birds, I created the wind. I am enemy of every God and Goddess as it is my duty to challenge them."</span></div>
</div>
</div>
<div class="dialogue-box">
<<if $questChaos is true>>
<img src="img/npcs/chaos/scionwarn.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Chaos:</span>
<div class="dialogue"><span style="font-family: 'Copperplate Gothic', fantasy;">"I tried to teach them but some would not listen. Only Mariko and Avalon would heed my advice. The others suffered for their hubris. Lo is only now learning that actions have consequences, but she is a dutiful student."</span></div>
</div>
</div>
<</if>>
<<if $chaostalk is "yourself">>
<center><H4>Chaos</H4></center>
<<if $questChaos is true>>
<center><img src="img/npcs/chaos/scionwarn.jpg"></center>
<<else>>
<center><img src="img/npcs/chaos/chaos.jpg"></center>
<</if>>
<div class="dialogue-box">
<<if $questChaos is true>>
<img src="img/npcs/chaos/scionwarn.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Chaos:</span>
<div class="dialogue"><span style="font-family: 'Copperplate Gothic', fantasy;">"We have made you many times, many names you have worn before now. You are $firstname $lastname, you are Rebirth, now and forever. You are immortal, elevated to the status of Pillar. You cannot die, you will be reborn in Hell as I have deigned that as the safest place for you, heralded over by neutral guardians."</span></div>
</div>
</div>
<p>Chaos twitches, gesturing towards the sky and to the landmasses in the far distance.</p>
<div class="dialogue-box">
<<if $questChaos is true>>
<img src="img/npcs/chaos/scionwarn.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Chaos:</span>
<div class="dialogue"><span style="font-family: 'Copperplate Gothic', fantasy;">"My duties are to challenge the Gods of this world, yours is to fix them. To make new ones to replace the old and broken. Hurry in your duties, I have so much planned for them."</span></div>
</div>
</div>
<p>Chaos turns her gaze to yours.</p>
<div class="dialogue-box">
<<if $questChaos is true>>
<img src="img/npcs/chaos/scionwarn.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Chaos:</span>
<div class="dialogue"><span style="font-family: 'Copperplate Gothic', fantasy;">"This does not make me your enemy, I understand that we have other priorities. Together we can make great things, you the sculptor and I the flame. This world is our clay, so mold it to your liking."</span></div>
</div>
</div>
<</if>>
<<if $chaostalk is "clothes">>
<center><H4>Chaos</H4></center>
<<if $questChaos is true>>
<center><img src="img/npcs/chaos/scionwarn.jpg"></center>
<<else>>
<center><img src="img/npcs/chaos/chaos.jpg"></center>
<</if>>
<div class="dialogue-box">
<<if $questChaos is true>>
<img src="img/npcs/chaos/scionwarn.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Chaos:</span>
<div class="dialogue"><span style="font-family: 'Copperplate Gothic', fantasy;">"If I had any to spare I would cover myself. Threads break under my touch, wool rots and leather decays. Perhaps the village below has something for you."</span></div>
</div>
</div>
<</if>>
<<if $chaostalk is "rabbits">>
<center><H4>Chaos</H4></center>
<<if $questChaos is true>>
<center><img src="img/npcs/chaos/scionwarn.jpg"></center>
<<else>>
<center><img src="img/npcs/chaos/chaos.jpg"></center>
<</if>>
<p>She slightly tilts her head when she looks at you.</p>
<div class="dialogue-box">
<<if $questChaos is true>>
<img src="img/npcs/chaos/scionwarn.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Chaos:</span>
<div class="dialogue"><span style="font-family: 'Copperplate Gothic', fantasy;">"For what purpose are They involved? Why interfere, at all, if you were asked to make the choice between the life of this world and its end?"</span></div>
</div>
</div>
<p>Their question is less for you and more for the Creator, but you don't have the answer.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Thank her for the information|chaos][$chaostalk to null]]</div>
</div><button class="quest-button" onclick="toggleQuestVisibility('side-quest-container')">Side Quests</button>
<div id="side-quest-container" class="quest-container" style="display:none;">
<ul class="quest-list">
<<if $questAmazonia>>
<li class="quest-list-item">
<b><a href="javascript:void(0)" onclick="goToQuest('questAmazonia')">Island of Amazonia</a></b> – The isle of Amazonia is open to you but you doubt you'll get easy answers
</li>
<</if>>
<<if $questAveeMariko is 1>>
<li class="quest-list-item">
<b><a href="javascript:void(0)" onclick="goToQuest('questAveeMariko')">Avee and Mariko</a></b> – Fix the Torii gate in Monduval to help Avee reconnect with her mother.
</li>
<</if>>
<<if $questAveeMariko is 2>>
<li class="quest-list-item">
<b><a href="javascript:void(0)" onclick="goToQuest('questAveeMariko')">Avee and Mariko</a></b> – Avee reunited with Mariko in the Spirit Realm; their bond rekindles divine power.
</li>
<</if>>
<<if $questAveeMariko is 3>>
<li class="quest-list-item">
<b><a href="javascript:void(0)" onclick="goToQuest('questAveeMariko')">Avee and Mariko</a></b> – Mariko returned to the Kitsune. You awoke amid celebrating fox spirits.
</li>
<</if>>
<<if $questAveeMariko is 4>>
<li class="quest-list-item">
<b><a href="javascript:void(0)" onclick="goToQuest('questAveeMariko')">Avee and Mariko</a></b> – You saw Mariko's memories; Chaos noticed you — tread carefully.
</li>
<</if>>
<<if $questAveeMariko is 5>>
<li class="quest-list-item">
<b><a href="javascript:void(0)" onclick="goToQuest('questAveeMariko')">Avee and Mariko</a></b> – You should speak to Avee about what happened at the Steelwind Farm.
</li>
<</if>>
<<if $questAveeMariko is 6>>
<li class="quest-list-item">
<b><a href="javascript:void(0)" onclick="goToQuest('questAveeMariko')">Avee and Mariko</a></b> – You should see what Mariko thinks.
</li>
<</if>>
<<if $questAveeMariko is 7>>
<li class="quest-list-item">
<b><a href="javascript:void(0)" onclick="goToQuest('questAveeMariko')">Avee and Mariko</a></b> – Find Yvee and locate her hidden gate.
</li>
<</if>>
<<if $questAveeMariko is 8>>
<li class="quest-list-item">
<b><a href="javascript:void(0)" onclick="goToQuest('questAveeMariko')">Avee and Mariko</a></b> – Build a new Torii near Avedon's farmlands. Speak with Solomn.
</li>
<</if>>
<<if $questAveeMariko is 9>>
<li class="quest-list-item">
<b><a href="javascript:void(0)" onclick="goToQuest('questAveeMariko')">Avee and Mariko</a></b> – A gate now stands on your farm. Talk to Mariko for next steps.
</li>
<</if>>
<<if $questAveeMariko is 10>>
<li class="quest-list-item">
<b><a href="javascript:void(0)" onclick="goToQuest('questAveeMariko')">Avee and Mariko</a></b> – Meet Mariko at the gate on Tentacle Island.
</li>
<</if>>
<<if $questAveeMariko is 11>>
<li class="quest-list-item">
<b><a href="javascript:void(0)" onclick="goToQuest('questAveeMariko')">Avee and Mariko</a></b> – You chose Kainaat (fractured Mariko). She watches from the Spirit Realm.
</li>
<</if>>
<<if $questAveeMariko is 12>>
<li class="quest-list-item">
<b><a href="javascript:void(0)" onclick="goToQuest('questAveeMariko')">Avee and Mariko</a></b> – Rest and recover after the Nogitsune ordeal.
</li>
<</if>>
<<if $questAveeMariko is 13>>
<li class="quest-list-item">
<b><a href="javascript:void(0)" onclick="goToQuest('questAveeMariko')">Avee and Mariko</a></b> – You died in Yvee vs. $foxname's clash; judged in the Kitsune underworld.
</li>
<</if>>
<<if $questAveeMariko is 14>>
<li class="quest-list-item">
<b><a href="javascript:void(0)" onclick="goToQuest('questAveeMariko')">Avee and Mariko</a></b> – Bring $foxname to the new Kitsune settlement (“Paradise”) on Tentacle Island.
</li>
<</if>>
<<if $questAveeMariko is 15>>
<li class="quest-list-item">
<b><a href="javascript:void(0)" onclick="goToQuest('questAveeMariko')">Avee and Mariko</a></b> – $foxname has arrived; the village is thriving. Check in with Mariko/Avee.
</li>
<</if>>
<<if $questAveeMariko gte 16>>
<li class="quest-list-item">
<b><a href="javascript:void(0)" onclick="goToQuest('questAveeMariko')">Avee and Mariko</a></b> – All three goddesses hold three gates each. Balance is restored. [Completed]
</li>
<</if>>
<<if $questTania is 1>>
<<if $background is "Chosen One">>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questTania')">Fate of Monduval</a></b> - Your Aunt Tania lives in the Monduval Main Street Apartments, you should visit her.</li>
<<else>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questTania')">Fate of Monduval</a></b> - You met a woman named Tania who lives in the Monduval Main Street Apartments, you should visit her.</li>
<</if>>
<</if>>
<<if $questTania is 2>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questTania')">Fate of Monduval</a></b> - You found a picture of yourself in Tania's apartment, you should look around her house when she isn't here.</li>
<</if>>
<<if $questTania is 3>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questTania')">Fate of Monduval</a></b> - You found a strange cult shrine to Death in her kitchen, you should talk to her about that.</li>
<</if>>
<<if $questTania is 4>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questTania')">Fate of Monduval</a></b> - Find the Plague Doctor Tania spoke about.</li>
<</if>>
<<if $questTania is 5>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questTania')">Fate of Monduval</a></b> - You should speak to Tania again</li>
<</if>>
<<if $questTania gte 6>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questTania')">Fate of Monduval</a></b> - Complete</li>
<</if>>
<<if $questAvery is 1>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questAvery')">Fires of Ambition</a></b> - You touched an item belonging to the Necromancer and have since found yourself in the Noble district of Avedon, with a man who calls you their parent.</li>
<</if>>
<<if $questAvery is 2>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questAvery')">Fires of Ambition</a></b> - A strange ghostly woman attacked you in the library, you should be careful in the house.</li>
<</if>>
<<if $questAvery is 3 or $questAvery is 4>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questAvery')">Fires of Ambition</a></b> - A fire burned this place down but it exists again, you should look for information on that.</li>
<</if>>
<<if $questAvery is 5>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questAvery')">Fires of Ambition</a></b> - There's more ghosts than just the motherly one in the Noble Manor, you should speak to Avery about that.</li>
<</if>>
<<if $questAvery is 6>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questAvery')">Fires of Ambition</a></b> - Avery unlocked the basement for me, I should investigate it.</li>
<</if>>
<<if $questAvery is 7>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questAvery')">Fires of Ambition</a></b> - The mirror in the manor basement can change what gender Avery is, but you don't know why.</li>
<</if>>
<<if $questAvery gte 8>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questAvery')">Fires of Ambition</a></b> - Complete.</li>
<</if>>
<<if $questCorrupted is 1>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questCorrupted')">The Corrupted</a></b> - You found Scratch the ratfolk outside the walls of the city, you should find her in Junktown.</li>
<</if>>
<<if $questCorrupted is 2>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questCorrupted')">The Corrupted</a></b> - You were asked by Mu to defeat three great monsters with the Creator asking you to assist.</li>
<</if>>
<<if $questCorrupted gte 3 and $deadMinotaur isnot true>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questCorrupted')">The Corrupted - Minotaur</a></b> - The corrupted minotaur is not not dead.</li>
<</if>>
<<if $questCorrupted gte 3 and $deadWerewolf isnot true>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questCorrupted')">The Corrupted - Werewolf</a></b> - The corrupted werewolf is not not dead.</li>
<</if>>
<<if $questCorrupted gte 3 and $deadSpider isnot true>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questCorrupted')">The Corrupted - Spider</a></b> - The corrupted spider is not not dead.</li>
<</if>>
<<if $questKingOfHell is 1>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questKingOfHell')">Throne of Hell</a></b> - Find the "other" flower field.</li>
<</if>>
<<if $questKingOfHell is 2>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questKingOfHell')">Throne of Hell</a></b> - The Gatekeeper told you to explore the prison and to close the gates of Hell.</li>
<</if>>
<<if $questKingOfHell is 3>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questKingOfHell')">Throne of Hell</a></b> - The Gatekeeper wants you to acquire a demonic power, suggesting Britmor.</li>
<</if>>
<<if $questKingOfHell is 4>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questKingOfHell')">Throne of Hell</a></b> - You have been asked to claim the throne of Hell.</li>
<</if>>
<<if $questKingOfHell is 5>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questKingOfHell')">Throne of Hell</a></b> - Ask the Gatekeeper why she lied.</li>
<</if>>
<<if $questKingOfHell is 6>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questKingOfHell')">Throne of Hell</a></b> - Search the Steelwind farm for an artifact of Vespera.</li>
<</if>>
<<if $questKingOfHell is 7>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questKingOfHell')">Throne of Hell</a></b> - Bill told you of a crystal in the forest that can help you find Vespera.</li>
<</if>>
<<if $questKingOfHell is 8>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questKingOfHell')">Throne of Hell</a></b> - Vespera told you to summon her in the land of dreams</li>
<</if>>
<<if $questKingOfHell is 9>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questKingOfHell')">Throne of Hell</a></b> - Search for the weapon to defeat Bill, as he has refused all who try to enter the Steelwind Farm.</li>
<</if>>
<<if $questKingOfHell is 11>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questKingOfHell')">Throne of Hell</a></b> - Complete</li>
<</if>>
<<if $questSleepyFox is 1>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questSleepyFox')">Sleepy Fox</a></b> - Ask about flowers for the fox bartender in the Avedon flower shop</li>
<</if>>
<<if $questSleepyFox is 2>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questSleepyFox')">Sleepy Fox</a></b> - Ask the fox bartender in the slums about the amulet that you were given</li>
<</if>>
<<if $questSleepyFox is 3>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questSleepyFox')">Sleepy Fox</a></b> - Find the village in the Avedonian mountains, north of Avedon</li>
<</if>>
<<if $questSleepyFox gte 4 and $questSleepyFox lte 6>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questSleepyFox')">Sleepy Fox</a></b> - Explore the Kitsune Village in the Avedonian Mountains</li>
<</if>>
<<if $questSleepyFox is 7>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questSleepyFox')">Sleepy Fox</a></b> - Mariko, in the Avedon Slums, might be the Goddess of the Kitsune and that needs investigating</li>
<</if>>
<<if $questSleepyFox is 8>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questSleepyFox')">Sleepy Fox</a></b> - Complete</li>
<</if>>
<<if $questLoBody is 1>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questLoBody')">Lo's Body</a></b> - Explore around the island.</li>
<</if>>
<<if $questLoBody is 3>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questLoBody')">Lo's Body</a></b> - [Complete]</li>
<</if>>
<<if $questRobot is 3>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRobot')">Machinery of Madness</a></b> - Bring the robotic body to a mechanic in Avedon.</li>
<</if>>
<<if $questRobot is 4>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRobot')">Machinery of Madness</a></b> - Dana is missing, you need to find her.</li>
<</if>>
<<if $questRobot is 5>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRobot')">Machinery of Madness</a></b> - Dana has asked you to generate power using a hand crank.</li>
<</if>>
<<if $questRobot is 6>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRobot')">Machinery of Madness</a></b> - Dana needs a spare piece of metal, you should go look outside</li>
<</if>>
<<if $questRobot is 7>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRobot')">Machinery of Madness</a></b> - You met some sort of light person, you should tell Dana</li>
<</if>>
<<if $questRobot is 8>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRobot')">Machinery of Madness</a></b> - Dana needs you to help fix Eve, perhaps Baird can help</li>
<</if>>
<<if $questRobot is 9>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRobot')">Machinery of Madness</a></b> - You should ask Baird about the materials</li>
<</if>>
<<if $questRobot is 10 and !$GeneticMaterial>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRobot')">Machinery of Madness</a></b> - Collect 100 genetic material, you have zero</li>
<<elseif $questRobot is 10 and $GeneticMaterial>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRobot')">Machinery of Madness</a></b> - Collect 100 genetic material, you have zero</li>
<</if>>
<<if $questRobot is 11>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRobot')">Machinery of Madness</a></b> - Eve has been given a functional body, you should ask her how she likes it</li>
<</if>>
<<if $questRobot is 12>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRobot')">Machinery of Madness</a></b> - Eve has asked you to capture a creature in the deep forest</li>
<</if>>
<<if $questRobot is 13>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRobot')">Machinery of Madness</a></b> - [Complete]</li>
<</if>>
<<if $questMineBug is 1>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMine')">Mine and Thine Bug</a></b> - The mayor of Britmor asked me to investigate reports of a wasp nest in the mines.</li>
<</if>>
<<if $questMineBug is 2>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMine')">Mine and Thine Bug</a></b> - You have found the giant wasp nest. It is much to big to handle on your own, you should tell the mayor about this.</li>
<</if>>
<<if $questMineBug is 3>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMine')">Mine and Thine Bug</a></b> - The mayor suggested checking out the local shop, maybe they have something.</li>
<</if>>
<<if $questMineBug is 4>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMine')">Mine and Thine Bug</a></b> - You were given an experimental bomb to detonate the hive.</li>
<</if>>
<<if $questMineBug is 5>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMine')">Mine and Thine Bug</a></b> - You managed to do it, fighting off the few bugs that survived. You should report to the mayor</li>
<</if>>
<<if $questMineBug is 6>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMine')">Mine and Thine Bug</a></b> - Complete</li>
<</if>>
<<if $questMineSpider is 1>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMine')">Mine and Thine Spider</a></b> - As you spoke to the mayor about the wasp hive, a miner came running into the office talking about giant spiders attacking workers. You should investigate.</li>
<</if>>
<<if $questMineSpider is 2>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMine')">Mine and Thine Spider</a></b> - As you spoke to the mayor about the wasp hive, a miner came running into the office talking about giant spiders attacking workers. You should investigate.</li>
<</if>>
<<if $questMineSpider is 3>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMine')">Mine and Thine Spider</a></b> - The mayor has tasked you with going back down to help the miners build a barricade.</li>
<</if>>
<<if $questMineSpider is 4>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMine')">Mine and Thine Spider</a></b> - With the barricade complete the miners and you did a once over of the mine areas and we found an injured wasp. You should inform the mayor.</li>
<</if>>
<<if $questMineSpider is 5>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMine')">Mine and Thine Spider</a></b> - As you spoke to the mayor about the wasp hive, a miner came running into the office talking about giant spiders attacking workers. You should investigate.</li>
<</if>>
<<if $questMineSpider is 6>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMine')">Mine and Thine Spider</a></b> - Apparently the bee is not only sentient, but able to speak. She claims to be the last remaining queen of the hive, and that if you can clear out the spiders then she can rebuild her hive.</li>
<</if>>
<<if $questMineSpider is 7>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMine')">Mine and Thine Spider</a></b> - You cleared out the remaining spiders, but you can hear more in the tunnels. You should speak to the Queen Bee.</li>
<</if>>
<<if $questMineSpider is 8>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMine')">Mine and Thine Spider</a></b> - Apparently bees, at least giant ones, need sexual gratification to begin doing bee things. You should speak to the mayor again.</li>
<</if>>
<<if $questMineSpider is 9>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMine')">Mine and Thine Spider</a></b> - You met the mayor at the entrance to the mine and explained the situation. You should check back in with the Queen.</li>
<</if>>
<<if $questMineSpider is 10>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMine')">Mine and Thine Spider</a></b> - Complete.</li>
<</if>>
<<if $questNecromancer gte 1 and $questNecromancer lt 4>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questNecromancer')">The Mystery of the Fishing Village</a></b> - Investigate the Fishing village for the Necromancer</li>
<</if>>
<<if $questNecromancer is 5>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questNecromancer')">The Mystery of the Fishing Village</a></b> - There is a Necromancer raising the dead under the Fishing Village, under the well.</li>
<</if>>
<<if $questNecromancer gte 6>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questNecromancer')">The Mystery of the Fishing Village</a></b> - Complete</li>
<</if>>
<<if $questDragonPrincess is 1>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questDragonPrincess')">The Princess and the Dragon</a></b> - Explore the pit</li>
<</if>>
<<if $questDragonPrincess is 2>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questDragonPrincess')">The Princess and the Dragon</a></b> - Help Juliet escape the Dragon Isles</li>
<</if>>
<<if $questDragonPrincess gte 4 and $questDragonPrincess lt 11>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questDragonPrincess')">The Princess and the Dragon</a></b> - Escape the Cosmic Tear</li>
<</if>>
<<if $questDragonPrincess gte 11>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questDragonPrincess')">The Princess and the Dragon</a></b> - Complete</li>
<</if>>
<<if $questMilkQuest is 1>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMilkQuest')">Pet the Cow - Do it Now</a></b> - You have bought the clinic in the Avedon Slums.</li>
<</if>>
<<if $questMilkQuest is 2>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMilkQuest')">Pet the Cow - Do it Now</a></b> - Find out ways to increase revenue in the Avedon clinic</li>
<</if>>
<<if $questMilkQuest is 3>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMilkQuest')">Pet the Cow - Do it Now</a></b> - Find milking equipment for the Avedon Clinic</li>
<</if>>
<<if $questMilkQuest is 4>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMilkQuest')">Pet the Cow - Do it Now</a></b> - Install the milking equipment in the Avedon clinic</li>
<</if>>
<<if $questMilkQuest is 6>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMilkQuest')">Pet the Cow - Do it Now</a></b> - Install the milking equipment in the Avedon clinic</li>
<</if>>
<<if $questMilkQuest gte 7 or $questMilkQuest is 5>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questMilkQuest')">Pet the Cow - Do it Now</a></b> - Complete</li>
<</if>>
<<if $questRebirthCultists gte 1 and $questRebirthCultists lt 6>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRebirthCultists')">Rebirth Cultists</a></b> - There are cultists in the forests of Avedon that worship you. You should check on them.</li>
<</if>>
<<if $questRebirthCultists gte 6>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRebirthCultists')">Rebirth Cultists</a></b> - Complete</li>
<</if>>
<<if $questGHole is 1>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questGHole')">Sawmill Gloryhole</a></b> - Find Mu's paperwork in the ministry office near the Avedon gates.</li>
<</if>>
<<if $questGHole is 2>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questGHole')">Sawmill Gloryhole</a></b> - Check on the sawmill dorm.</li>
<</if>>
<<if $questGHole is 3>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questGHole')">Sawmill Gloryhole</a></b> - Complete</li>
<</if>>
</ul>
</div><<set $chapter to "Lo">>
<center><H4>Lo, the Goddess of Scales</H4></center>
<center><img src="img/npcs/lo/lo.jpg"></center>
<p>It seems that whatever body Lo inhabits becomes red and a female.</p>
<<if $questDragonPrincess is 100 and $background is "Tribal">><p>She is also your mother.</p><</if>>
<<set _egg = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Kobold Egg">>
<<set _egg = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $questLoBody isnot 2>>
<div class="choice-item">[[Ask about her|lotalk][$lotalk to "herself"]]</div>
<</if>>
<<if $questLoBody is 1>>
<div class="choice-item">[[Ask how you can help her (Lo's Body)|lotalk][$lotalk to "her body"]]</div>
<</if>>
<<if _egg >= 1 and $questLoBody is 1>>
<div class="choice-item">[[Give her a kobold egg (Lo's Body)|lotalk][$lotalk to "clone"]]</div>
<</if>>
<<if $questAltDragon gte 8>>
<div class="choice-item">[[Ask about the future|lotalk][$lotalk to "altdragon"]]</div>
<</if>>
<div class="choice-item">[[Ask about your inventory|lotalk][$lotalk to "inventory"]]</div>
<<if $unlockedSkills.includes("spPotion3") and $witchequipment is 1>>
<div class="choice-item">
<<link "Ask for Dragon Blood">>
<<set $lotalk to "blood">>
<<goto lotalk>>
<</link>>
</div>
<</if>>
</div><<if $lotalk is "inventory">>
<center><H4>Lo, the Goddess of Scales</H4></center>
<center><img src="img/npcs/lo/lo.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"I can carry anything you obtain or could reasonably belong to you aside from stolen goods and heavenly armaments. The stolen goods part was put in place by the vampire Det to keep me from stealing from him. He was a version of Rebirth before you, he's still out there about so watch out for him."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"Heavenly armaments are bound to the soul so they can't be taken unless the God who gave them to you relinquishes them from you. These items are quite rare as they take a tremendous amount of power to craft. I never made any, they're too dangerous, but the others made a few."</div>
</div>
</div>
<</if>>
<<if $lotalk is "herself">>
<center><H4>Lo, the Goddess of Scales</H4></center>
<center><img src="img/npcs/lo/dragon.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"I was...long. I wrapped around the world, chasing my own tail. I created dragons, lizards, anything with scales and simply...flew. I scattered them across the world without a care, letting my races propagate without my input."</div>
</div>
</div>
<p>A faint smile crosses her face as she relives the past.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"The more powerful paid me tribute and I would bestow upon them a great serpent to defend their household, a great wyrm of some kind."</div>
</div>
</div>
<p>Her smile fades as she looks around the dim cave she now lives in.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"My creations were never given my love, they could not visit me like Avalon allowed, or live with me like Mariko allows. I did not bleed for them like Nafsu did, I did not rule them like Triton does. I existed separate from them and ignored their prayers. They realized this before I did and abandoned me."</div>
</div>
</div>
<p>She lets out a sigh as she continues, the next part obviously troubling her.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"I do not blame Death for the strife she caused, but her arrival heralded the arrival of Astaroth, the Demon Dragon. My creations went from heavenly and divine, worshipped even, to scorned. I was seen as the Queen of Monsters. I never made Astaroth, Chaos says he came from somewhere other than our realm but none care to believe me."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"When the demon was slain the rest of my kind were hunted. Those who had been given Great Wyrms slew them, my own children, and I found myself on the brink of death due to having none to worship me. No, I am not on the brink of death. I am dead."</div>
</div>
</div>
<p>Slowly the color drains from the kobold she is possessing, the stars fading from its eyes as it looks at you before turning to rejoin the orgy.</p>
<p>Another Kobold appears behind you, red as Lo is in its body now.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"I am a ghost, $firstname. Chaos keeps me here as I am useful but she cannot give life, only corrupt it."</div>
</div>
</div>
<p>Lo looks to you with a soft smile and then around at her warren.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"My lizards can survive without me. Leads-Tribe does a good job and will figure it out on their own."</div>
</div>
</div>
<<if $questLoBody isnot 1 or $questLoBody isnot 2>><<set $questLoBody to 1>><</if>>
<</if>>
<<if $lotalk is "her body">>
<center><H4>Lo, the Goddess of Scales</H4></center>
<center><img src="img/npcs/lo/lo.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"You have odd ideas, but I will humor you. When a lizardfolk is old, or dies, I can take their spirit and place it into an unhatched egg. Consciousness begins at birth so they do not yet have a soul, at least for lizardfolk."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"I could, in theory, place myself into an egg and revive myself a mortal body."</div>
</div>
</div>
<</if>>
<<if $lotalk is "clone">>
<center><H4>Lo, the Goddess of Scales</H4></center>
<center><img src="img/npcs/lo/egg.jpg"></center>
<p>Lo takes the egg from you, pressing her tongue against it and holding it there for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"Ish ho ish dun."</div>
</div>
</div>
<p>She speaks to you while doing this as she is seemingly self conscious about what she is doing, but you watch as the egg swells as it gets closer to hatching.</p>
<p>It grows from vaguely chicken egg shaped to about the size of Lo herself, the Goddess holding it with ease.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"Now we just-"</div>
</div>
</div>
<p>Lo begins before a red hand emerges from the egg, causing her to drop it.</p>
<p>The sound of the shattering egg stops the orgy and it is deathly quiet as now there are two red kobolds in front of you.</p>
<p>They appear exactly the same but the original Lo is covered in a thin cum sheen, her shiny scales only telling the two of them apart.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/clone.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo from the Egg:</span>
<div class="dialogue">"It worked! I have a physical form now. A kobold is small time but we can try bigger if we..."</div>
</div>
</div>
<p>Lo is already staring but the Lo from the egg just now realizes that there are two of them now.</p>
<p>Slowly they lift the same hand and shake each other's hand as if it would do something.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Original Lo:</span>
<div class="dialogue">"Something appears to have gone wrong, there's two of us now."</div>
</div>
</div>
<p>The two red kobolds stare at one another until the buzzing of insects interrupts the three of you, Chaos slowly walking into the room.</p>
<p>Her feelings are evident in her body language, the ways her shoulders slump conveys such an immeasurable disappointment that her face does not share.</p>
<div class="dialogue-box">
<<if $questChaos is true>>
<img src="img/npcs/chaos/scionwarn.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Chaos:</span>
<div class="dialogue"><span style="font-family: 'Copperplate Gothic', fantasy;">"This cannot stand, there cannot be two beings with the same soul."</span></div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Original Lo:</span>
<div class="dialogue">"Oh, so the Goblin God can do it but Lizard Goddess can't?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/lo/clone.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo from the Egg:</span>
<div class="dialogue">"Yeah, that's unfair. We didn't even mean to do this. I...wait. I can get pregnant."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Original Lo:</span>
<div class="dialogue">"Oh! You can! Chaos, you should leave unless you want to see kobold dick."</div>
</div>
</div>
<p>The two red kobolds disappear into a swarm of blue kobolds leaving Chaos and you alone.</p>
<div class="dialogue-box">
<<if $questChaos is true>>
<img src="img/npcs/chaos/scionwarn.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Chaos:</span>
<div class="dialogue"><span style="font-family: 'Copperplate Gothic', fantasy;">"I will explain it to Lo later, but do not aid in copying Lo again. A self replicating deity only spells disaster, even with the best of intentions. Death has promised to slay any further iterations that appear."</span></div>
</div>
</div>
<p>With that Chaos leaves, and you are standing alone in a relatively empty part of the kobold warren.</p>
<p>The warren seems more excited but things are otherwise normal.</p>
<</if>>
<<if $lotalk is "altdragon">>
<center><H4>Lo, the Goddess of Scales</H4></center>
<center><img src="img/npcs/lo/lo.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"I can send people forward in time. After Astaroth appeared there were many Dragonslayers that came for me. It was easy to swat them away a few decades and to some other land. Bringing something from the future takes a little more concentration."</div>
</div>
</div>
<p>Lo looks at you with a smile.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"The future is cold. The light of Avalon does not warm the lands and it was an eternal winter. Primora drops ice sheets every so often in the current era and it only gets worse over time. Eventually the whole island would freeze over except for a small handful of Lizardfolk in the village. That...changed, right before us."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"It unthawed since the Amazons have ice breaker ships. They brought plants and foods from Amazonia so that things can be grown when hunting times are slim. I did not like Cate Switch but she...she seems to understand her people far more than I understand mine. I'm jealous, she is a New God and yet she is so much better than I was at her age."</div>
</div>
</div>
<p>Lo slaps you on the ass with a grin.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"Go get her pregnant. We need more Gods like her."</div>
</div>
</div>
<</if>>
<<if $lotalk is "blood">>
<center><H4>Lo, the Goddess of Scales</H4></center>
<center><img src="img/npcs/lo/lo.jpg"></center>
<p>Lo wiggles for you, showing off her small kobold body and flinging some semen at you unintentionally.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"Not my real body. You should check out the Serpent Hall though."</div>
</div>
</div>
<p>She shrugs, moving on from this situation.</p>
<p>It is obvious she knows what you're doing, some kobolds are tending to your cauldron, and she appears unbothered about sorcery.</p>
<p>The Woodland Witches worship Chaos and she resides on top of the temple so this kind of magic must be alright here.</p>
<</if>>
<<if $questLoBody is 1>>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $questLoBody to 3>>
<<sellItem "Kobold Egg" 0>>
<<set $lotalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<div class="choices">
<div class="choice-item">[[Thank her for the information|lo][$lotalk to null]]</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questLoBody gte 1>>
<p>Lo, the Dragon Goddess of the Dragon Isles, is currently a spirit inhabiting the bodies of her scaled followers.</p>
<p>It is said that lizards do not go to Hell because Lo captures and reincarnates their spirits, so perhaps she can do the same for herself.</p>
<</if>>
<<if $questLoBody is 1>>
<br>
<p>Current Objective: <b>Find out how you can help Lo revive herself.</b></p>
<</if>>
<<if $questLoBody gte 3>>
<p>Lo did not revive, she duplicated herself.</p>
<p>She does have a body but she is also still a ghost.</p>
<p>Chaos has stated that she won't allow any more copies to be made, but Lo does exist in physical form now.</p>
<</if>><center><H4>Lo's Other Self</H4></center>
[img[either(
"img/npcs/lo/clonegang1.jpg",
"img/npcs/lo/clonegang2.jpg",
"img/npcs/lo/clonegang3.jpg",
"img/npcs/lo/clonegang4.jpg"
)]]
<p>Lo is using her newfound physical form to breed kobolds and judging by the various oranges and yellows that now exist in the warren her pregnancies are quite swift.</p>
<p>Unlike the other kobolds who are breeding for fun, she is running every one of her partners to exhaustion.</p>
<p>The conscious kobolds that she is done with give you thumbs up, something she must have told them to do as their shaky little arms hold their thumbs up to the sky.</p>
<<if $penis > 0>>
<p>You could always <<button 'ask to join' loclonesex>><<set $loclonesex to 0>><</button>>.</p>
<<else>>
<p>If you had a penis you could probably join in.</p>
<</if>>
<<if $lokill > 0>><p>You have died from this sex, she has no care if you can't keep up with her divine skill.</p><</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave $chapter alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div><<set $arousal to 100>>
<center><H4>Lo, the Goddess of Scales</H4></center>
[img[either(
"img/npcs/lo/clonesex1.jpg",
"img/npcs/lo/clonesex2.jpg",
"img/npcs/lo/clonesex3.jpg",
"img/npcs/lo/clonesex4.jpg"
)]]
<<set $randvar to random(1, 3)>>
<<if $loclonesex is 0>>
<p>Lo pushes away the kobold that she was with her tail as she spreads her legs for you, the other kobolds making room for you to be with her.</p>
<p>Unlike the ghost Lo, this one is clean as no semen is wasted.</p>
<p>You barely have your cock free before she is upon you, her legs wrapped around your waist as she takes your cock with ease.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/clone.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo from the Egg:</span>
<div class="dialogue">"You can stop at any time, but I won't stop. If you die, you die."</div>
</div>
</div>
<<elseif $loclonesex > 0>>
<p>You are on round $loclonesex with Lo.</p>
<<if $stamina lte 0>>
<p>You are out of stamina and this sex is slowly killing you.</p>
<</if>>
<</if>>
<<if $randvar is 1>>
<p>Lo pushes her slit against you, her tail wrapping around your leg as she takes your cock with ease.</p>
<p>You grip the base of her tail which only sets her off further, the tiny sex dragon like putty in your hands as you pull her hips against yours.</p>
<p>Her horny squeaks join the other kobolds in the warren, hers at a much higher pitch than any of the others.</p>
<p>She is much more enthusiastic than you would expect but she seems to know exactly how close you are and she ensures she gets a creampie.</p>
<<creampie>>
<p>Slowly she pulls off of you, letting your cock slip between the two of you as she holds one of her clawed fingers against her slit to ensure that none of your cum leaks out of her.
<p>In a moment she is up and ready for more, watching you with a lewd grin.</p>
<</if>>
<<if $randvar is 2>>
<p>Lo's grip tightens as she tugs you closer to herself, leg locking you against her as she begins bucking her hips against yours.</p>
<p>All you can do is hold her against your body, the kobold riding you while standing but she is light enough for you to barely notice.</p>
<p>Her primary focus is getting you to cum, twisting her hips as she grinds against you, locking eyes with you in a way that makes you unable to look away.</p>
<p>Your orgasm approaches and she leans close, whispering about how she wants it inside and how many eggs the two of you will make.</p>
<<creampie>>
<p>She waits, holding your $penistype cock inside of her until she is sure that you have finished cumming before finally pulling back.</p>
<</if>>
<<if $randvar is 3>>
<p>Carefully you grip her surprisingly thick thighs, using them as leverage to fuck the horny little kobold.</p>
<p>Lo lets her tail drag along the ground, letting you use her body as you thrust into her.</p>
<p>You drive your cock deep within her, Lo letting out excited squeaks as you fill her innermost spots.</p>
<p>She grips your arm as she cums, setting you off as well.</p>
<<creampie>>
<p>Lo gasps as your cock throbs so deeply inside of her, her whole body twitching every time she feels it, before she slowly pushes away from you.</p>
<</if>>
<div class="choices">
<<if $health gt 0>>
<div class="choice-item">
<<link "Continue on">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Lo's clone">>
<</if>>
<<set $rand to random(1, 3)>>
<<set $stamina -= $rand>>
<<set $loclonesex += 1>>
<<set $cockskill += 1>>
<<goto loclonesex>>
<</link>>
</div>
<div class="choice-item">
<<link "Stop here">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Lo's clone">>
<</if>>
<<set $experience += (10 * $loclonesex)>>
<<set $loclonesex to null>>
<<set $cockskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Perish">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Lo's clone">>
<</if>>
<<set $experience += (10 * $loclonesex)>>
<<set $loclonesex to null>>
<<include dyingclear>>
<<if !$lokill>>
<<set $lokill to 1>>
<<else>>
<<set $lokill += 1>>
<</if>>
<<goto helllily>>
<</link>>
</div>
<</if>>
</div><<if $alexloc is $previouspassage>><p><<button 'Alex the Gladiatrix' alex>><</button>> rests nearby.</p><</if>>
<<if $previouspassage is "tentgate" and $questAveeMariko gte 14>>
<p>The Kitsune Goddess <<button 'Avee' avee>><</button>> sits nearby chatting idly with her mother, the Kitsune Goddess <<button 'Mariko' mariko>><</button>>, the two often the subject of worship.</p>
<<elseif $previouspassage is "onsen" and $questAveeMariko gte 7 and $questAveeMariko isnot 11>>
<p><<button 'Avee' avee>><</button>> rests in the waters with <<button 'Mariko' mariko>><</button>>, the two seemingly very close.</p>
<<elseif $previouspassage is "foxshrine" and $questAveeMariko gte 3 and $questAveeMariko isnot 11 or $previouspassage is "tentgate" and $questAveeMariko gte 14>>
<p><<button 'Avee' avee>><</button>> sits nearby chatting idly with <<button 'Mariko' mariko>><</button>>, the two seemingly very close.</p>
<<elseif $aveeloc is $previouspassage>>
<p><<button 'Avee' avee>><</button>> sits nearby.</p>
<</if>>
<<if $questMilkQuest is 6 and $bessloc is $previouspassage>>
<p>You hear <<button 'Bess' besstalk>><<set $besstalk to "sistersmeet">><</button>> somewhere nearby.</p>
<<elseif $bessloc is $previouspassage>>
<p><<button 'Bess' bess>><</button>> is grazing nearby.</p>
<</if>>
<<if $julietloc is "cosmictear" and $previouspassage is "cosmictear">>
<p><<button 'Juliet' juliet>><</button>> is here, curled into a ball for safety.</p>
<<elseif $julietloc is $previouspassage>>
<p><<button 'Juliet' juliet>><</button>> is here, lounging around.</p>
<</if>>
<<if $gobwifeloc is $previouspassage>><p><<button '$GobName' gobwife>><</button>> is nearby, you can hear her.</p><</if>>
<<if $firstloc is $previouspassage>><p><<button 'First' first>><</button>> is not far from her mother.</p><</if>>
<<if $meatloc is $previouspassage>><p><<button 'Meat' meat>><</button>> lingers nearby, a content smile on their face.</p><</if>>
<<if $netteloc is $previouspassage>>
<p>You know that <<button 'Nette' nette>><</button>> is being weird nearby.</p>
<</if>>
<<if $percyloc is $previouspassage>><p><<button 'Percy' percy>><</button>> is here, somewhere.</p><</if>>
<<if $percyloc is "demoncell5" and $previouspassage is "farmhouse" and $percycapture isnot true>>
<p>You haven't seen Percy in awhile, you should <<button 'look for them' percytalk>><<set $percytalk to "searchfarm">><</button>> as they seem to be missing.</p>
<</if>>
<<if $previouspassage is "farmhouse" and $percycapture is true and $percyloc is "demoncell5">>
<p>Percy has been captured by a minotaur near the lake.</p>
<</if>>
<<if $locOmni is $previouspassage>>
<p>The <<button 'Omnibus' omni>><</button>> is nearby.</p>
<</if>>
<<if $redloc is $previouspassage>>
<p><<button 'Red' red>><</button>> is here working on some job or another.</p>
<</if>>
<<if $loverSath is $previouspassage>>
<p>You see your orc daughter <<button 'Sath' sath>><</button> lounging on your furniture.</p>
<</if>>
<<if $sattyloc is $previouspassage>>
<p><<button 'Satty' satty>><</button>> sits at a table adjusting the bandages on her legs.</p>
<</if>>
<<if $luloc is $previouspassage>><p><<button 'Lu the lizardfolk' lu>><</button>> sits on her knees, awaiting your instructions.</p><</if>>
<<if $doktorloc is $previouspassage and $northroad is 40>>
<p>You see <<button '$plaguegirl' doktor>><</button>> probably doing things which would kill a regular person.</p>
<</if>><<set $chapter to "Lu the Lizardfolk">>
<center><H4>Lu the lizardfolk</H4></center>
<<if $pregnantLu and $luclothes is true>>
<center><img src="img/npcs/lu/pregclothes.jpg"></center>
<<elseif $pregnantLu>>
<center><img src="img/npcs/lu/preg.jpg"></center>
<<elseif $luclothes is true>>
<center><img src="img/npcs/lu/lu.jpg"></center>
<<else>>
<center><img src="img/npcs/lu/lunude.jpg"></center>
<</if>>
<p>Your state appointed lizardfolk girlfriend.</p>
<<if $background is "Tribal">>
<p>She is also your niece.</p>
<</if>>
<<if $pregnantLu>>
<<if $pregLu>>
<p>She was impregnated by $pregLu.</p>
<<else>>
<p>You got her pregnant.</p>
<</if>>
<</if>>
<<if $lurep > 0>>
<<if $lurep gte 100>>
<<set $lurep to 100>>
<p>Lu utterly adores you.</p>
<<else>>
<p>Lu's love of you is $lurep.</p>
<</if>>
<<else>>
<<goto lumeet>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave $chapter alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $luclothes is true>>
<div class="choice-item">[[Ask her to stay undressed|lu][$luclothes = null]]</div>
<<else>>
<div class="choice-item">[[Ask her to stay dressed|lu][$luclothes = true]]</div>
<</if>>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<if $penis gt 0>>
<<set $sexname to "Lu">>
<<set $lutalk to "malesex">>
<<else>>
<<set $lutalk to "femalesex">>
<</if>>
<<goto lutalk>>
<</link>>
</div>
<div class="choice-item">[[Move her|lumove][$lutalk to null]]</div>
</div>
<<if $lutalk is "egg">>
<<goto lutalk>>
<</if>><p>Lu breathes heavily, touching her face as you are near.</p>
<p>Her tail wags like a dog, slowly though as to not injure herself.</p>
<div class="dialogue-box">
<img src="img/npcs/lu/lunude.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lu:</span>
<div class="dialogue">"I exist at your whim, my mate. Where do you wish me to reside?"</div>
</div>
</div>
<hr>
<<if $luloc is "dragonwarren">>
<p>She currently resides in the Dragon Warren among the Kobolds.</p>
<<else>>
<p>Send her to the <<button 'Kobold Warren' $previouspassage>><<set $luloc to "dragonwarren">><</button>></p>
<</if>>
<p>If she stays here she might end up pregnant.</p>
<hr>
<<if $luloc is "dragontribehut">>
<p>She currently resides in your village hut in the Dragon Isles among the other Lizardfolk.</p>
<<else>>
<p>Send her to the <<button 'Dragon Isles hut' $previouspassage>><<set $luloc to "dragontribehut">><</button>></p>
<</if>>
<p>It is likely that she will randomly add items such as fish or other treasures to your belongings that she finds in the sea.</p>
<hr>
<<if $camploc>>
<<if $luloc is "camp">>
<p>She currently resides in your camp in the Avedon forest, at $distanceunit marker $camploc.</p>
<<else>>
<p>Send her to <<button 'your camp' $previouspassage>><<set $luloc to "camp">><</button>></p>
<</if>>
<p>She would most likely add wood and sticks, among other things she finds in the forest, to your belongings.</p>
<hr>
<</if>>
<<if $farmland is true>>
<<if $luloc is "farmhouse">>
<p>She currently on your farm near Avedon.</p>
<<else>>
<p>Send her to your <<button 'farm near Avedon' $previouspassage>><<set $luloc to "farmhouse">><</button>></p>
<</if>>
<hr>
<</if>>
<<if $questRebirthCultists gte 6>>
<<if $luloc is "forestcultists">>
<p>She currently resides among the Rebirth cultists in the Avedon forest.</p>
<<else>>
<p>Send her to the <<button 'Rebirth camp in the Avedon Forest' $previouspassage>><<set $luloc to "forestcultists">><</button>></p>
<</if>>
<p>Due to her utter devotion to you she would like it here.</p>
<hr>
<</if>>
<<if $questSleepyFox gte 8>>
<<if $luloc is "foxshrine">>
<p>She currently resides among the Kitsune in their village in the Avedon Mountains.</p>
<<else>>
<p>Send her to the <<button 'Kitsune Village in the Avedon Mountains' $previouspassage>><<set $luloc to "foxshrine">><</button>></p>
<</if>>
<p>The teachings of the Kitsune would have no effect on her but she might like to be around other women for a change.</p>
<hr>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Stop moving them">>
<<goto lu>>
<</link>>
</div>
</div><center><H4>Lu</H4></center>
<center><img src="img/npcs/lu/fullnude.jpg"></center>
<p>Lu smiles broadly as you approach her, the lizardfolk standing and only barely covering her nudity.</p>
<div class="dialogue-box">
<img src="img/npcs/lu/lu.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lu:</span>
<div class="dialogue">"Ah, my mate. Father was going to gift me to a passing merchant ship or sent off on the Femme Fatalis, but now you own me."</div>
</div>
</div>
<p>The smile on her face turns a little more sinister as she seems to have gotten what she wanted by being given to you, her freedom seemingly not what she wants.</p>
<<if $background is "Tribal">>
<p>Lu, your neice, is seemingly okay with being given to you.</p>
<p>She gets to her feet, waiting next to you as her excitement is obvious but you are having a hard time understanding why.</p>
<p>Men and women both were allowed to pick their mates, there were far more women than men so the need of designated breeders like your brother was implemented.</p>
<<else>>
<p>It must be some Dragon Isle custom for this and you don't know enough about it to argue for or against it, so you can only let Lu breathe heavily onto you as she gets to her feet.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/lu/lu.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lu:</span>
<div class="dialogue">"I exist at your whim, my mate. I will work if you want me to, wear clothing if you desire it and live where you want me to, within reason. Lo can only place me in places that you own...whatever that means to you. I will reside here in the kobold warren until you call for me again."</div>
</div>
</div>
<p>With that she sits back down, seemingly content to just sit here until you tell her to do something.</p>
<p>Where she has found herself is a relatively soft spot, right next to a water source, so she is probably fine here.</p>
<div class="choices">
<div class="choice-item">[[Look around|dragonwarren][$lurep = 1]]</div>
</div><<if !$sexnamerace>>
<<set $setnamerace to $sexname>>
<</if>>
<<if $race is "Goblin" and ($sexname is "Drugged Goblin" or $sexnamerace is "Goblin")>>
[img[either(
"img/sex/goblin/gob/gob1.jpg",
"img/sex/goblin/gob/gob2.jpg",
"img/sex/goblin/gob/gob3.jpg",
"img/sex/goblin/gob/gob4.jpg",
"img/sex/goblin/gob/gob5.jpg",
"img/sex/goblin/gob/gob6.jpg",
"img/sex/goblin/gob/gob7.jpg",
"img/sex/goblin/gob/gob8.jpg"
)]]
<<elseif $sexnamerace is "Goblin">>
[img[either(
"img/sex/goblin/gobbj/gobbj1.jpg",
"img/sex/goblin/gobbj/gobbj2.jpg",
"img/sex/goblin/gobbj/gobbj3.jpg",
"img/sex/goblin/gobbj/gobbj4.jpg",
"img/sex/goblin/gobbj/gobbj5.jpg",
"img/sex/goblin/gobbj/gobbj6.jpg",
"img/sex/goblin/gobbj/gobbj7.jpg",
"img/sex/goblin/gobbj/gobbj8.jpg",
"img/sex/goblin/gobbj/gobbj9.jpg",
"img/sex/goblin/gobbj/gobbj10.jpg",
"img/sex/goblin/gobbj/gobbj11.jpg",
"img/sex/goblin/gobbj/gobbj12.jpg",
"img/sex/goblin/gobbj/gobbj13.jpg"
)]]
<<elseif $sexnamerace is "Lizardfolk">>
[img[either(
"img/sex/lizardfolk/bj/bj1.jpg",
"img/sex/lizardfolk/bj/bj2.jpg",
"img/sex/lizardfolk/bj/bj3.jpg",
"img/sex/lizardfolk/bj/bj4.jpg",
"img/sex/lizardfolk/bj/bj5.jpg",
"img/sex/lizardfolk/bj/bj6.jpg"
)]]
<<elseif $sexnamerace is "Orc">>
[img[either(
"img/sex/orc/human/bj1.jpg",
"img/sex/orc/human/bj2.jpg",
"img/sex/orc/human/bj3.jpg",
"img/sex/orc/human/bj4.jpg"
)]]
<<elseif $sexnamerace is "Ratfolk">>
[img[either(
"img/sex/rat/oral/oral1.jpg",
"img/sex/rat/oral/oral2.jpg",
"img/sex/rat/oral/oral3.jpg",
"img/sex/rat/oral/oral4.jpg",
"img/sex/rat/oral/oral5.jpg",
"img/sex/rat/oral/oral6.jpg",
"img/sex/rat/oral/oral7.jpg",
"img/sex/rat/oral/oral8.jpg",
"img/sex/rat/oral/oral9.jpg",
"img/sex/rat/oral/oral10.jpg"
)]]
<<elseif $sexnamerace is "Sultanese">>
[img[either(
"img/sex/sultanate/bj/bj1.jpg",
"img/sex/sultanate/bj/bj2.jpg",
"img/sex/sultanate/bj/bj3.jpg",
"img/sex/sultanate/bj/bj4.jpg",
"img/sex/sultanate/bj/bj5.jpg",
"img/sex/sultanate/bj/bj6.jpg",
"img/sex/sultanate/bj/bj7.jpg",
"img/sex/sultanate/bj/bj8.jpg",
"img/sex/sultanate/bj/bj9.jpg",
"img/sex/sultanate/bj/bj10.jpg",
"img/sex/sultanate/bj/bj11.jpg",
"img/sex/sultanate/bj/bj12.jpg",
"img/sex/sultanate/bj/bj13.jpg",
"img/sex/sultanate/bj/bj14.jpg",
"img/sex/sultanate/bj/bj15.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/bj/bj1.jpg",
"img/sex/human/bj/bj2.jpg",
"img/sex/human/bj/bj3.jpg",
"img/sex/human/bj/bj4.jpg",
"img/sex/human/bj/bj5.jpg",
"img/sex/human/bj/bj6.jpg",
"img/sex/human/bj/bj7.jpg",
"img/sex/human/bj/bj8.jpg",
"img/sex/human/bj/bj9.jpg",
"img/sex/human/bj/bj10.jpg",
"img/sex/human/bj/bj11.jpg",
"img/sex/human/bj/bj12.jpg",
"img/sex/human/bj/bj13.jpg",
"img/sex/human/bj/bj14.jpg",
"img/sex/human/bj/bj15.jpg"
)]]
<</if>>
<<set $sexposition to random(1, 4)>>
<<if $sexname is "Drugged Goblin">>
<p>The goblin expertly gets your $penistype cock out of your pants and begins to suck you off, somehow missing her shark looking teeth with every pass of your cock into her mouth.</p>
<<if $penistype is "knotted">>
<p>She toys with your knot, something that gets a reaction which only encourages further teasing.</p>
<<elseif $penistype is "flared">>
<p>The flare of your penis is no match for her cock hungry attitude and you feel it in her mouth, which does not bother in the slightest despite the lack of air she must be suffering from.</p>
<</if>>
<p>Her eagerness is obvious, as it is somewhere between her own horniness or the second hand high you're getting off the aphrodisiac potion that must still be on her lips.</p>
<p>Her hands trace along your legs as she does her work, not needing them for her work.</p>
<p>She is making no efforts to help herself get off, but she seems happy enough to pleasure you.</p>
<p>Eventually you feel your own orgasm approaching, which she notices.</p>
<<elseif $sexposition is 1>>
<p>The $sexnamerace woman strokes your $penistype cock, kissing the head as she slowly takes it into her mouth.</p>
<<if $penistype is "knotted">>
<p>She squeezes your knot, something that gets a reaction which only encourages further teasing.</p>
<<elseif $penistype is "flared">>
<p>The flare of your penis is a little difficult for her to work around, but she manages to get a good rhythm around it.</p>
<</if>>
<p>Carefully she swirls her tongue around the head of your cock while using her hand to stroke it into her mouth, maintaining eye contact the entire time.</p>
<p>You rest your hand on the back of her head but she doesn't need any guidance, merely taking you hand in her free one as she continues servicing your cock.</p>
<p>You feel your orgasm approaching, and you need to figure out where you're going to cum.</p>
<<elseif $sexposition is 2>>
<p>The $sexnamerace woman envelopes your $penistype cock between her ample breasts, holding them together as she gets a bottle of lube to make it easier.</p>
<p>Slowly she begins to massage your cock with her breasts, letting it slip between them as she teases your cock with her chest.</p>
<p>The lube is a minor aphrodisiac, but you don't need it due to her relative skill with her breasts.</p>
<p>Soon enough you find yourself about to cum, and you need to figure out where you're going to do it.</p>
<<elseif $sexposition is 3>>
<p>The $sexnamerace woman envelopes your $penistype cock between her ample breasts, holding them together as she gets a bottle of lube to make it easier.</p>
<p>She holds her breasts steady as you begin to thrust between them, your $penistype cock sliding between her ample breasts.</p>
<p>Her breathing is heated as you fuck her breasts, their sensitivity quite high as she is able to get off from just that.</p>
<p>Your own orgasm is not far off, and you need to figure out where you're going to cum.</p>
<<elseif $sexposition is 4>>
<p>The $sexnamerace woman strokes your $penistype cock, kissing the head as she slowly takes it into her mouth.</p>
<<if $penistype is "knotted">>
<p>She squeezes your knot, something that gets a reaction which only encourages further teasing.</p>
<<elseif $penistype is "flared">>
<p>The flare of your penis is a little difficult for her to work around, but she manages to get a good rhythm around it.</p>
<</if>>
<p>She goes slow, but pulls your hands to the back of her head as she wants guidance, which you give as you begin to thrust into her mouth.</p>
<p>Her hands hold her breasts together for you, occasionally licking the head of your cock when it slips close enough to her mouth.</p>
<p>You continue thrusting as you begin to feel your orgasm approaching, and you know you need to figure out where you're going to cum.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Cum in her mouth|malesexcum][$cumtype to "oral"]]</div>
<div class="choice-item">[[Cum on her face|malesexcum][$cumtype to "facial"]]</div>
</div><<set $sexposition to random(1, 4)>>
<<if !$sexnamerace>>
<<set $setnamerace to $sexname>>
<</if>>
<<if !$cockvirginity>>
<<set $cockvirginity to "$sexname">>
<</if>>
<center><<if $race is "Goblin" and ($sexname is "Drugged Goblin" or $sexnamerace is "Goblin")>>
[img[either(
"img/sex/goblin/gob/gob1.jpg",
"img/sex/goblin/gob/gob2.jpg",
"img/sex/goblin/gob/gob3.jpg",
"img/sex/goblin/gob/gob4.jpg",
"img/sex/goblin/gob/gob5.jpg",
"img/sex/goblin/gob/gob6.jpg",
"img/sex/goblin/gob/gob7.jpg",
"img/sex/goblin/gob/gob8.jpg"
)]]
<<elseif $sexnamerace is "Goblin">>
[img[either(
"img/sex/goblin/gobvag/gobvag1.jpg",
"img/sex/goblin/gobvag/gobvag2.jpg",
"img/sex/goblin/gobvag/gobvag3.jpg",
"img/sex/goblin/gobvag/gobvag4.jpg",
"img/sex/goblin/gobvag/gobvag5.jpg",
"img/sex/goblin/gobvag/gobvag6.jpg",
"img/sex/goblin/gobvag/gobvag7.jpg",
"img/sex/goblin/gobvag/gobvag8.jpg",
"img/sex/goblin/gobvag/gobvag9.jpg",
"img/sex/goblin/gobvag/gobvag10.jpg",
"img/sex/goblin/gobvag/gobvag11.jpg",
"img/sex/goblin/gobvag/gobvag12.jpg"
)]]
<<elseif $sexnamerace is "Kitsune">>
[img[either(
"img/sex/kitsune/male/fox1.jpg",
"img/sex/kitsune/male/fox2.jpg",
"img/sex/kitsune/male/fox3.jpg",
"img/sex/kitsune/male/fox4.jpg",
"img/sex/kitsune/male/fox5.jpg",
"img/sex/kitsune/male/fox6.jpg",
"img/sex/kitsune/male/fox7.jpg",
"img/sex/kitsune/male/fox8.jpg",
"img/sex/kitsune/male/fox9.jpg",
"img/sex/kitsune/male/fox10.jpg"
)]]
<<elseif $sexnamerace is "Kobold">>
[img[either(
"img/sex/kobold/male1.jpg",
"img/sex/kobold/male2.jpg",
"img/sex/kobold/male3.jpg",
"img/sex/kobold/male4.jpg",
"img/sex/kobold/male5.jpg",
"img/sex/kobold/male6.jpg",
"img/sex/kobold/male7.jpg",
"img/sex/kobold/male8.jpg",
"img/sex/kobold/male9.jpg",
"img/sex/kobold/male10.jpg",
"img/sex/kobold/male11.jpg"
)]]
<<elseif $sexnamerace is "Lizardfolk">>
[img[either(
"img/sex/lizardfolk/vag/vag1.jpg",
"img/sex/lizardfolk/vag/vag2.jpg",
"img/sex/lizardfolk/vag/vag3.jpg",
"img/sex/lizardfolk/vag/vag4.jpg",
"img/sex/lizardfolk/vag/vag5.jpg",
"img/sex/lizardfolk/vag/vag6.jpg",
"img/sex/lizardfolk/vag/vag7.jpg",
"img/sex/lizardfolk/vag/vag8.jpg",
"img/sex/lizardfolk/vag/vag9.jpg",
"img/sex/lizardfolk/vag/vag10.jpg",
"img/sex/lizardfolk/vag/vag11.jpg",
"img/sex/lizardfolk/vag/vag12.jpg",
"img/sex/lizardfolk/vag/vag13.jpg"
)]]
<<elseif $sexnamerace is "Orc" and $race is "Goblin">>
[img[either(
"img/sex/orc/gob/male1.jpg",
"img/sex/orc/gob/male2.jpg",
"img/sex/orc/gob/male3.jpg",
"img/sex/orc/gob/male4.jpg"
)]]
<<elseif $sexnamerace is "Orc" and $vagina gt 0>>
[img[either(
"img/sex/orc/human/futa1.jpg",
"img/sex/orc/human/futa2.jpg",
"img/sex/orc/human/futa3.jpg",
"img/sex/orc/human/futa4.jpg",
"img/sex/orc/human/futa5.jpg",
"img/sex/orc/human/futa6.jpg",
"img/sex/orc/human/futa7.jpg",
"img/sex/orc/human/futa8.jpg"
)]]
<<elseif $sexnamerace is "Orc">>
[img[either(
"img/sex/orc/human/male1.jpg",
"img/sex/orc/human/male2.jpg",
"img/sex/orc/human/male3.jpg",
"img/sex/orc/human/male4.jpg",
"img/sex/orc/human/male5.jpg",
"img/sex/orc/human/male6.jpg",
"img/sex/orc/human/male7.jpg",
"img/sex/orc/human/male8.jpg",
"img/sex/orc/human/male9.jpg",
"img/sex/orc/human/male10.jpg",
"img/sex/orc/human/male11.jpg",
"img/sex/orc/human/male12.jpg",
"img/sex/orc/human/male13.jpg",
"img/sex/orc/human/male14.jpg",
"img/sex/orc/human/male15.jpg"
)]]
<<elseif $sexnamerace is "Ratfolk">>
[img[either(
"img/sex/rat/vag/sex1.jpg",
"img/sex/rat/vag/sex2.jpg",
"img/sex/rat/vag/sex3.jpg",
"img/sex/rat/vag/sex4.jpg",
"img/sex/rat/vag/sex5.jpg",
"img/sex/rat/vag/sex6.jpg",
"img/sex/rat/vag/sex7.jpg",
"img/sex/rat/vag/sex8.jpg",
"img/sex/rat/vag/sex9.jpg",
"img/sex/rat/vag/sex10.jpg",
"img/sex/rat/vag/sex11.jpg",
"img/sex/rat/vag/sex12.jpg",
"img/sex/rat/vag/sex13.jpg",
"img/sex/rat/vag/sex14.jpg",
"img/sex/rat/vag/sex15.jpg"
)]]
<<elseif $sexnamerace is "Sultanese">>
[img[either(
"img/sex/sultanate/vag/vag1.jpg",
"img/sex/sultanate/vag/vag2.jpg",
"img/sex/sultanate/vag/vag3.jpg",
"img/sex/sultanate/vag/vag4.jpg",
"img/sex/sultanate/vag/vag5.jpg",
"img/sex/sultanate/vag/vag6.jpg",
"img/sex/sultanate/vag/vag7.jpg",
"img/sex/sultanate/vag/vag8.jpg",
"img/sex/sultanate/vag/vag9.jpg",
"img/sex/sultanate/vag/vag10.jpg",
"img/sex/sultanate/vag/vag11.jpg",
"img/sex/sultanate/vag/vag12.jpg",
"img/sex/sultanate/vag/vag13.jpg",
"img/sex/sultanate/vag/vag14.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/vag/sex1.jpg",
"img/sex/human/vag/sex2.jpg",
"img/sex/human/vag/sex3.jpg",
"img/sex/human/vag/sex4.jpg",
"img/sex/human/vag/sex5.jpg",
"img/sex/human/vag/sex6.jpg",
"img/sex/human/vag/sex7.jpg",
"img/sex/human/vag/sex8.jpg",
"img/sex/human/vag/sex9.jpg",
"img/sex/human/vag/sex10.jpg",
"img/sex/human/vag/sex11.jpg"
)]]
<</if>></center>
<<if $sexposition is 1>>
<p>The $sexnamerace woman lies on her back, spreading her legs as you line your $penistype cock up with her slit.</p>
<<if $sexnamerace is "Lizardfolk" or $sexnamerace is "Ratfolk">>
<p>Her tail briefly gets in the way, but she adjusts herself so it is not.</p>
<</if>>
<p>You ease yourself into her depths, eliciting a moan from your partner, as you begin to thrust inside them.</p>
<p>Her legs wrap around you as you thrust inside her, moaning like a bitch in heat as you drive her to orgasm after orgasm, her body almost vibrating from the constant stimulation.</p>
<p>You begin to feel your own orgasm approaching, and you need to decide where you're going to cum.</p>
<<elseif $sexposition is 2>>
<p>You lie her on her back, pushing her legs back as you line your $penistype cock up with her slit.</p>
<<if $sexnamerace is "Lizardfolk" or $sexnamerace is "Ratfolk">>
<p>Her tail briefly gets in the way, but she adjusts herself so it is not.</p>
<</if>>
<p>With a lusty cry she cries out as you plunge your cock into her depths, taking her all the way to the hilt before driving your cock into her again and again.</p>
<p>The sounds of her wet sex around your cock fill the area along with her moans, frantic and loud, as you take her hard and fast.</p>
<p>Her body clenches around your cock as she cums for you, over and over again as you begin to feel your own orgasm approaching.</p>
<<elseif $sexposition is 3>>
<p>You position her on the bed as you get behind her, grabbing the $sexname by the hips as you position your cock against her slit.</p>
<<if $sexnamerace is "Lizardfolk" or $sexnamerace is "Ratfolk">>
<p>Her tail briefly gets in the way, but she adjusts herself so it is not.</p>
<</if>>
<p>Slowly you ease yourself into her, hilting your <<$penistype>> cock inside of her before slowly getting a rhythm going.</p>
<p>Her moans fill the area as you make her writhe underneath you, gasping as you piston in and out of her pussy.</p>
<p>She cums hard, and often, and you eventually feel yourself about to cum as well.</p>
<<elseif $sexposition is 4>>
<p>The $sexnamerace woman straddles your hips as she climbs on top of you, guiding your $penistype cock inside of her, something she does without any trouble.</p>
<<if $sexname is "Lizardfolk" or $sexname is "Ratfolk">>
<p>Her tail briefly gets in the way, but she adjusts herself so it is not.</p>
<</if>>
<p>Carefully she begins to ride you, softly at first but getting more and more rough as she goes on.</p>
<p>Leaning down she takes your hands, placing them on her breasts as she fucks herself on your cock, her moans filling the area around the two of you.</p>
<p>Her body writhes, twitching in your grip as she cums, making her breasts bounce in your hand and her moan catch in her throat.</p>
<p>Your orgasm approaches as well, and you begin to cum.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Cum inside her|malesexcum][$cumtype to "creampie"]]</div>
<div class="choice-item">[[Cum in her mouth|malesexcum][$cumtype to "oral"]]</div>
<div class="choice-item">[[Cum on her face|malesexcum][$cumtype to "facial"]]</div>
</div><<set $sexposition to random(1, 4)>>
<<if !$sexnamerace>>
<<set $setnamerace to $sexname>>
<</if>>
<<if !$cockvirginity>>
<<set $cockvirginity to "$sexname">>
<</if>>
<<if $race is "Goblin" and ($sexnamerace is "Drugged Goblin" or $sexnamerace is "Goblin">>
[img[either(
"img/sex/goblin/gob/gob1.jpg",
"img/sex/goblin/gob/gob2.jpg",
"img/sex/goblin/gob/gob3.jpg",
"img/sex/goblin/gob/gob4.jpg",
"img/sex/goblin/gob/gob5.jpg",
"img/sex/goblin/gob/gob6.jpg",
"img/sex/goblin/gob/gob7.jpg",
"img/sex/goblin/gob/gob8.jpg"
)]]
<<elseif $sexnamerace is "Goblin">>
[img[either(
"img/sex/goblin/gobanal/gobanal1.jpg",
"img/sex/goblin/gobanal/gobanal2.jpg",
"img/sex/goblin/gobanal/gobanal3.jpg",
"img/sex/goblin/gobanal/gobanal4.jpg",
"img/sex/goblin/gobanal/gobanal5.jpg",
"img/sex/goblin/gobanal/gobanal6.jpg",
"img/sex/goblin/gobanal/gobanal7.jpg",
"img/sex/goblin/gobanal/gobanal8.jpg",
"img/sex/goblin/gobanal/gobanal9.jpg",
"img/sex/goblin/gobanal/gobanal10.jpg",
"img/sex/goblin/gobanal/gobanal11.jpg",
"img/sex/goblin/gobanal/gobanal12.jpg",
"img/sex/goblin/gobanal/gobanal13.jpg"
)]]
<<elseif $sexnamerace is "Kitsune">>
[img[either(
"img/sex/kitsune/male/fox1.jpg",
"img/sex/kitsune/male/fox2.jpg",
"img/sex/kitsune/male/fox3.jpg",
"img/sex/kitsune/male/fox4.jpg",
"img/sex/kitsune/male/fox5.jpg",
"img/sex/kitsune/male/fox6.jpg",
"img/sex/kitsune/male/fox7.jpg",
"img/sex/kitsune/male/fox8.jpg",
"img/sex/kitsune/male/fox9.jpg",
"img/sex/kitsune/male/fox10.jpg"
)]]
<<elseif $sexnamerace is "Kitsune">>
[img[either(
"img/sex/kobold/male1.jpg",
"img/sex/kobold/male2.jpg",
"img/sex/kobold/male3.jpg",
"img/sex/kobold/male4.jpg",
"img/sex/kobold/male5.jpg",
"img/sex/kobold/male6.jpg",
"img/sex/kobold/male7.jpg",
"img/sex/kobold/male8.jpg",
"img/sex/kobold/male9.jpg",
"img/sex/kobold/male10.jpg",
"img/sex/kobold/male11.jpg"
)]]
<<elseif $sexnamerace is "Lizardfolk">>
[img[either(
"img/sex/lizardfolk/anal/anal1.jpg",
"img/sex/lizardfolk/anal/anal2.jpg",
"img/sex/lizardfolk/anal/anal3.jpg",
"img/sex/lizardfolk/anal/anal4.jpg",
"img/sex/lizardfolk/anal/anal5.jpg"
)]]
<<elseif $sexnamerace is "Orc">>
<<if $race is "Goblin">>
[img[either(
"img/sex/orc/gob/male1.jpg",
"img/sex/orc/gob/male2.jpg",
"img/sex/orc/gob/male3.jpg",
"img/sex/orc/gob/male4.jpg"
)]]
<<elseif $vagina gt 0>>
[img[either(
"img/sex/orc/human/futa1.jpg",
"img/sex/orc/human/futa2.jpg",
"img/sex/orc/human/futa3.jpg",
"img/sex/orc/human/futa4.jpg",
"img/sex/orc/human/futa5.jpg",
"img/sex/orc/human/futa6.jpg",
"img/sex/orc/human/futa7.jpg",
"img/sex/orc/human/futa8.jpg",
"img/sex/orc/human/male9.jpg"
)]]
<<else>>
[img[either(
"img/sex/orc/human/male1.jpg",
"img/sex/orc/human/male2.jpg",
"img/sex/orc/human/male3.jpg",
"img/sex/orc/human/male4.jpg",
"img/sex/orc/human/male5.jpg",
"img/sex/orc/human/male6.jpg",
"img/sex/orc/human/male7.jpg",
"img/sex/orc/human/male8.jpg",
"img/sex/orc/human/male9.jpg",
"img/sex/orc/human/male10.jpg",
"img/sex/orc/human/male11.jpg",
"img/sex/orc/human/male12.jpg",
"img/sex/orc/human/male13.jpg",
"img/sex/orc/human/male14.jpg",
"img/sex/orc/human/male15.jpg"
)]]
<</if>>
<<elseif $sexnamerace is "Ratfolk">>
[img[either(
"img/sex/rat/anal/anal1.jpg",
"img/sex/rat/anal/anal2.jpg",
"img/sex/rat/anal/anal3.jpg",
"img/sex/rat/anal/anal4.jpg",
"img/sex/rat/anal/anal5.jpg"
)]]
<<elseif $sexnamerace is "Sultanese">>
[img[either(
"img/sex/sultanate/anal/anal1.jpg",
"img/sex/sultanate/anal/anal2.jpg",
"img/sex/sultanate/anal/anal3.jpg",
"img/sex/sultanate/anal/anal4.jpg",
"img/sex/sultanate/anal/anal5.jpg",
"img/sex/sultanate/anal/anal6.jpg",
"img/sex/sultanate/anal/anal7.jpg",
"img/sex/sultanate/anal/anal8.jpg",
"img/sex/sultanate/anal/anal9.jpg",
"img/sex/sultanate/anal/anal10.jpg",
"img/sex/sultanate/anal/anal11.jpg",
"img/sex/sultanate/anal/anal12.jpg",
"img/sex/sultanate/anal/anal13.jpg",
"img/sex/sultanate/anal/anal14.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/anal/anal1.jpg",
"img/sex/human/anal/anal2.jpg",
"img/sex/human/anal/anal3.jpg",
"img/sex/human/anal/anal4.jpg",
"img/sex/human/anal/anal5.jpg",
"img/sex/human/anal/anal6.jpg",
"img/sex/human/anal/anal7.jpg",
"img/sex/human/anal/anal8.jpg",
"img/sex/human/anal/anal9.jpg",
"img/sex/human/anal/anal10.jpg"
)]]
<</if>>
<<if $sexposition is 1>>
<p>The $sexnamerace woman lies on her back, spreading her legs as you line your $penistype cock up with her ass, grabbing her hips as you press against her puckered asshole.</p>
<<if $sexname is "Lizardfolk" or $sexname is "Ratfolk">>
<p>Her tail briefly gets in the way, but she adjusts herself so it is not.</p>
<</if>>
<p>You ease yourself into her depths, eliciting a moan from your partner, as you begin to thrust inside them.</p>
<p>Her asshole is well lubed, she prepared beforehand, and you find the minor aphrodisiac in the lube quite pleasurable.</p>
<p>Her legs wrap around you as you thrust inside her, moaning like a bitch in heat as you drive her to orgasm after orgasm, her body almost vibrating from the constant stimulation.</p>
<p>You begin to feel your own orgasm approaching, and you need to decide where you're going to cum.</p>
<<elseif $sexposition is 2>>
<p>You lie her on her back, pushing her legs back as you line your $penistype cock up with her ass, grabbing her hips as you press against her puckered asshole.</p>
<<if $sexnamerace is "Lizardfolk" or $sexnamerace is "Ratfolk">>
<p>Her tail briefly gets in the way, but she adjusts herself so it is not.</p>
<</if>>
<p>Her asshole is well lubed, she prepared beforehand, and you find the minor aphrodisiac in the lube quite pleasurable.</p>
<p>With a lusty cry she cries out as you plunge your cock into her bowels, taking her all the way to the hilt before driving your cock into her again and again.</p>
<p>The sounds of her wet sex around your cock fill the area along with her moans, frantic and loud, as you take her hard and fast.</p>
<p>Her body clenches around your cock as she cums for you, over and over again as you begin to feel your own orgasm approaching.</p>
<<elseif $sexposition is 3>>
<p>You position her on the bed as you get behind her, grabbing the $sexname by the hips as you position your cock against her ass, grabbing her hips as you press against her puckered asshole.</p>
<<if $sexnamerace is "Lizardfolk" or $sexnamerace is "Ratfolk">>
<p>Her tail briefly gets in the way, but she adjusts herself so it is not.</p>
<</if>>
<p>Her asshole is well lubed, she prepared beforehand, and you find the minor aphrodisiac in the lube quite pleasurable.</p>
<p>Slowly you ease yourself into her, hilting your $penistype cock inside of her before slowly getting a rhythm going.</p>
<p>Her moans fill the area as you make her writhe underneath you, gasping as you piston in and out of her pussy.</p>
<p>She cums hard, and often, and you eventually feel yourself about to cum as well.</p>
<<elseif $sexposition is 4>>
<p>The $sexnamerace woman straddles your hips as she climbs on top of you, guiding your $penistype cock inside of her, something she does without any trouble.</p>
<<if $sexnamerace is "Lizardfolk" or $sexnamerace is "Ratfolk">>
<p>Her tail briefly gets in the way, but she adjusts herself so it is not.</p>
<</if>>
<p>Her asshole is well lubed, she prepared beforehand, and you find the minor aphrodisiac in the lube quite pleasurable.</p>
<p>Carefully she begins to ride you, softly at first but getting more and more rough as she goes on, taking you deep into her ass.</p>
<p>Leaning down she takes your hands, placing them on her breasts as she fucks herself on your cock, her moans filling the area around the two of you.</p>
<p>Her body writhes, twitching in your grip as she cums, making her breasts bounce in your hand and her moan catch in her throat.</p>
<p>Your orgasm approaches as well, and you begin to cum.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Cum inside her|malesexcum][$cumtype to "anal creampie"]]</div>
<div class="choice-item">[[Cum in her mouth|malesexcum][$cumtype to "oral anal"]]</div>
<div class="choice-item">[[Cum on her face|malesexcum][$cumtype to "facial"]]</div>
</div><<if $curseDrain is true>>
<p>Your body is heavily scarred from the necromancer attack.</p>
<</if>>
<<if $lact gt 10 and $lact lte 20>>
<p>Your swollen breasts turn your partner on, with them commenting that you look better a cup size or two bigger.</p>
<<elseif $lact gt 20>>
<p>Your partner eagerly sucks on your breasts, lapping up your $milk.</p>
<</if>>
<<if $bust is 0>>
<p>You have a very small bust, almost nonexistent.</p>
<<elseif $bust is 1>>
<p>You have a small bust, barely noticeable.</p>
<<elseif $bust is 2>>
<p>You have a modest bust size, below average.</p>
<<elseif $bust is 3>>
<p>You have a small bust, but noticeable.</p>
<<elseif $bust is 4>>
<p>You have an average bust size for your frame.</p>
<<elseif $bust is 5>>
<p>You have a medium-sized bust, proportionate to your frame.</p>
<<elseif $bust is 6>>
<p>You have a shapely bust with some noticeable curves.</p>
<<elseif $bust is 7>>
<p>You have a healthy bust size, indicative of vitality.</p>
<<elseif $bust is 8>>
<p>You have a full bust, above average in size.</p>
<<elseif $bust is 9>>
<p>You have a curvaceous bust with prominent size.</p>
<<elseif $bust is 10>>
<p>You have a voluptuous bust, notably large and alluring.</p>
<<elseif $bust is 11>>
<p>You have a bountiful bust, drawing attention.</p>
<<elseif $bust is 12>>
<p>You have a generous bust size, larger than typical.</p>
<<elseif $bust is 13>>
<p>You have an ample bust, quite large and eye-catching.</p>
<<elseif $bust is 14>>
<p>You have a plentiful bust size, notably abundant.</p>
<<elseif $bust is 15>>
<p>You have a substantial bust, impressively large.</p>
<<elseif $bust is 16>>
<p>You have a hefty bust size, substantial in proportion.</p>
<<elseif $bust is 17>>
<p>You have a massive bust, significantly larger than average.</p>
<<elseif $bust is 18>>
<p>You have an enormous bust size, almost unrealistically large.</p>
<<elseif $bust is 19>>
<p>You have a gigantic bust, larger than your head, exceptionally large and attention-grabbing.</p>
<<elseif bust>=20>>
<p>Your breasts are unwieldy, far too large and barely considered breasts.</p>
<</if>><<set $arousal += 100>>
<<if $previouspassage is "junktown">>
<<else>>
<<set _npc = $npcs[$selectedNPC]>>
<</if>>
<<if $cumtype is "facial">>
<<if $sexnamerace is "Goblin">>
[img[either(
"img/sex/goblin/gobcum/gobface1.jpg",
"img/sex/goblin/gobcum/gobface2.jpg",
"img/sex/goblin/gobcum/gobface3.jpg",
"img/sex/goblin/gobcum/gobface4.jpg",
"img/sex/goblin/gobcum/gobface5.jpg",
"img/sex/goblin/gobcum/gobface6.jpg",
"img/sex/goblin/gobcum/gobface7.jpg"
)]]
<<elseif $sexnamerace is "Kobold">>
[img[either(
"img/sex/kobold/cum1.jpg",
"img/sex/kobold/cum2.jpg"
)]]
<<elseif $sexnamerace is "Lizardfolk">>
[img[either(
"img/sex/lizardfolk/cum/facial1.jpg",
"img/sex/lizardfolk/cum/facial2.jpg",
"img/sex/lizardfolk/cum/facial3.jpg",
"img/sex/lizardfolk/cum/facial4.jpg"
)]]
<<elseif $sexnamerace is "Orc">>
[img[either(
"img/sex/goblin/gobcum/gobface1.jpg",
"img/sex/goblin/gobcum/gobface2.jpg",
"img/sex/goblin/gobcum/gobface3.jpg",
"img/sex/goblin/gobcum/gobface4.jpg",
"img/sex/goblin/gobcum/gobface5.jpg",
"img/sex/goblin/gobcum/gobface6.jpg",
"img/sex/goblin/gobcum/gobface7.jpg"
)]]
<<elseif $sexnamerace is "Ratfolk">>
[img[either(
"img/sex/rat/cum/cumbody1.jpg",
"img/sex/rat/cum/cumbody2.jpg",
"img/sex/rat/cum/cumbody3.jpg",
"img/sex/rat/cum/cumbody4.jpg",
"img/sex/rat/cum/cumbody5.jpg",
"img/sex/rat/cum/cumbody6.jpg",
"img/sex/rat/cum/cumbody7.jpg",
"img/sex/rat/cum/cumbody8.jpg",
"img/sex/rat/cum/cumbody9.jpg",
"img/sex/rat/cum/cumbody10.jpg",
"img/sex/rat/cum/cumbody11.jpg"
)]]
<<elseif $sexnamerace is "Sultanese">>
[img[either(
"img/sex/sultanate/cum/facial1.jpg",
"img/sex/sultanate/cum/facial2.jpg",
"img/sex/sultanate/cum/facial3.jpg",
"img/sex/sultanate/cum/facial4.jpg",
"img/sex/sultanate/cum/facial5.jpg",
"img/sex/sultanate/cum/facial6.jpg",
"img/sex/sultanate/cum/facial7.jpg",
"img/sex/sultanate/cum/facial8.jpg",
"img/sex/sultanate/cum/facial9.jpg",
"img/sex/sultanate/cum/facial10.jpg",
"img/sex/sultanate/cum/facial11.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/cum/cumface1.jpg",
"img/sex/human/cum/cumface2.jpg",
"img/sex/human/cum/cumface3.jpg",
"img/sex/human/cum/cumface4.jpg",
"img/sex/human/cum/cumface5.jpg",
"img/sex/human/cum/cumface6.jpg",
"img/sex/human/cum/cumface7.jpg",
"img/sex/human/cum/cumface8.jpg",
"img/sex/human/cum/cumface9.jpg",
"img/sex/human/cum/cumface10.jpg"
)]]
<</if>>
<<orgasm>>
<p>You pull out, stroking your cock as you paint their face with your cum.</p>
<p>They wipe the cum from around their mouth, licking the rest of the cum from your cock before getting up to rinse themselves off.</p>
<p>You clean yourself up as well, helping her to her feet.</p>
<</if>>
<<if $cumtype is "oral anal" or $cumtype is "oral">>
<<if $sexnamerace is "Goblin">>
[img[either(
"img/sex/goblin/gobcum/gobbjcum1.jpg",
"img/sex/goblin/gobcum/gobbjcum2.jpg",
"img/sex/goblin/gobcum/gobbjcum3.jpg",
"img/sex/goblin/gobcum/gobbjcum4.jpg",
"img/sex/goblin/gobcum/gobbjcum5.jpg",
"img/sex/goblin/gobcum/gobbjcum6.jpg",
"img/sex/goblin/gobcum/gobbjcum7.jpg",
"img/sex/goblin/gobcum/gobbjcum8.jpg"
)]]
<<elseif $sexnamerace is "Kobold">>
[img[either(
"img/sex/kobold/cum1.jpg",
"img/sex/kobold/cum2.jpg"
)]]
<<elseif $sexnamerace is "Lizardfolk">>
[img[either(
"img/sex/lizardfolk/cum/bjcum1.jpg",
"img/sex/lizardfolk/cum/bjcum2.jpg",
"img/sex/lizardfolk/cum/bjcum3.jpg",
"img/sex/lizardfolk/cum/bjcum4.jpg",
"img/sex/lizardfolk/cum/bjcum5.jpg",
"img/sex/lizardfolk/cum/bjcum6.jpg",
"img/sex/lizardfolk/cum/bjcum7.jpg"
)]]
<<elseif $sexnamerace is "Orc">>
[img[either(
"img/sex/goblin/gobcum/gobbjcum1.jpg",
"img/sex/goblin/gobcum/gobbjcum2.jpg",
"img/sex/goblin/gobcum/gobbjcum3.jpg",
"img/sex/goblin/gobcum/gobbjcum4.jpg",
"img/sex/goblin/gobcum/gobbjcum5.jpg",
"img/sex/goblin/gobcum/gobbjcum6.jpg",
"img/sex/goblin/gobcum/gobbjcum7.jpg",
"img/sex/goblin/gobcum/gobbjcum8.jpg"
)]]
<<elseif $sexnamerace is "Ratfolk">>
[img[either(
"img/sex/rat/cum/oralcum1.jpg",
"img/sex/rat/cum/oralcum2.jpg",
"img/sex/rat/cum/oralcum3.jpg",
"img/sex/rat/cum/oralcum4.jpg",
"img/sex/rat/cum/oralcum5.jpg",
"img/sex/rat/cum/oralcum6.jpg",
"img/sex/rat/cum/oralcum7.jpg",
"img/sex/rat/cum/oralcum8.jpg",
"img/sex/rat/cum/oralcum9.jpg"
)]]
<<elseif $sexnamerace is "Sultanese">>
[img[either(
"img/sex/sultanate/cum/bjcum1.jpg",
"img/sex/sultanate/cum/bjcum2.jpg",
"img/sex/sultanate/cum/bjcum3.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/cum/cumbj1.jpg",
"img/sex/human/cum/cumbj2.jpg",
"img/sex/human/cum/cumbj3.jpg",
"img/sex/human/cum/cumbj4.jpg",
"img/sex/human/cum/cumbj5.jpg",
"img/sex/human/cum/cumbj6.jpg",
"img/sex/human/cum/cumbj7.jpg",
"img/sex/human/cum/cumbj8.jpg"
)]]
<</if>>
<<orgasm>>
<p>You begin to cum, filling their mouth as they swallow, taking what they can before your cum begins to leak out of their mouth onto their breasts.</p>
<p>Pulling free, they show you what they managed to collect in their mouth, swallowing it before scooping up what they missed and licking their fingers clean.</p>
<p>They help you clean up as well, using their mouth to clean your cock before going to rinse themselves off.</p>
<</if>>
<<if $cumtype is "creampie">>
<<if $sexnamerace is "Goblin">>
[img[either(
"img/sex/goblin/gobcum/gobvagcum1.jpg",
"img/sex/goblin/gobcum/gobvagcum2.jpg",
"img/sex/goblin/gobcum/gobvagcum3.jpg",
"img/sex/goblin/gobcum/gobvagcum4.jpg",
"img/sex/goblin/gobcum/gobvagcum5.jpg",
"img/sex/goblin/gobcum/gobvagcum6.jpg",
"img/sex/goblin/gobcum/gobvagcum7.jpg",
"img/sex/goblin/gobcum/gobvagcum8.jpg",
"img/sex/goblin/gobcum/gobvagcum9.jpg"
)]]
<<elseif $sexnamerace is "Kobold">>
[img[either(
"img/sex/kobold/cum1.jpg",
"img/sex/kobold/cum2.jpg"
)]]
<<elseif $sexnamerace is "Lizardfolk">>
[img[either(
"img/sex/lizardfolk/cum/creampie1.jpg",
"img/sex/lizardfolk/cum/creampie2.jpg",
"img/sex/lizardfolk/cum/creampie3.jpg",
"img/sex/lizardfolk/cum/creampie4.jpg",
"img/sex/lizardfolk/cum/creampie5.jpg",
"img/sex/lizardfolk/cum/creampie6.jpg"
)]]
<<elseif $sexnamerace is "Orc">>
[img[either(
"img/sex/goblin/gobcum/gobvagcum1.jpg",
"img/sex/goblin/gobcum/gobvagcum2.jpg",
"img/sex/goblin/gobcum/gobvagcum3.jpg",
"img/sex/goblin/gobcum/gobvagcum4.jpg",
"img/sex/goblin/gobcum/gobvagcum5.jpg",
"img/sex/goblin/gobcum/gobvagcum6.jpg",
"img/sex/goblin/gobcum/gobvagcum7.jpg",
"img/sex/goblin/gobcum/gobvagcum8.jpg",
"img/sex/goblin/gobcum/gobvagcum9.jpg"
)]]
<<elseif $sexnamerace is "Ratfolk">>
[img[either(
"img/sex/rat/cum/creampie1.jpg",
"img/sex/rat/cum/creampie2.jpg",
"img/sex/rat/cum/creampie3.jpg",
"img/sex/rat/cum/creampie4.jpg",
"img/sex/rat/cum/creampie5.jpg",
"img/sex/rat/cum/creampie6.jpg",
"img/sex/rat/cum/creampie7.jpg",
"img/sex/rat/cum/creampie8.jpg",
"img/sex/rat/cum/creampie9.jpg",
"img/sex/rat/cum/creampie10.jpg",
"img/sex/rat/cum/creampie11.jpg",
"img/sex/rat/cum/creampie12.jpg",
"img/sex/rat/cum/creampie13.jpg",
"img/sex/rat/cum/creampie14.jpg",
"img/sex/rat/cum/creampie15.jpg"
)]]
<<elseif $sexnamerace is "Sultanese">>
[img[either(
"img/sex/sultanate/cum/creampie1.jpg",
"img/sex/sultanate/cum/creampie2.jpg",
"img/sex/sultanate/cum/creampie3.jpg",
"img/sex/sultanate/cum/creampie4.jpg",
"img/sex/sultanate/cum/creampie5.jpg",
"img/sex/sultanate/cum/creampie6.jpg",
"img/sex/sultanate/cum/creampie7.jpg",
"img/sex/sultanate/cum/creampie8.jpg",
"img/sex/sultanate/cum/creampie9.jpg",
"img/sex/sultanate/cum/creampie10.jpg",
"img/sex/sultanate/cum/creampie11.jpg",
"img/sex/sultanate/cum/creampie12.jpg",
"img/sex/sultanate/cum/creampie13.jpg",
"img/sex/sultanate/cum/creampie14.jpg",
"img/sex/sultanate/cum/creampie15.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/cum/cumvag1.jpg",
"img/sex/human/cum/cumvag2.jpg",
"img/sex/human/cum/cumvag3.jpg",
"img/sex/human/cum/cumvag4.jpg",
"img/sex/human/cum/cumvag5.jpg",
"img/sex/human/cum/cumvag6.jpg",
"img/sex/human/cum/cumvag7.jpg",
"img/sex/human/cum/cumvag8.jpg",
"img/sex/human/cum/cumvag9.jpg",
"img/sex/human/cum/cumvag10.jpg",
"img/sex/human/cum/cumvag11.jpg",
"img/sex/human/cum/cumvag12.jpg",
"img/sex/human/cum/cumvag13.jpg"
)]]
<</if>>
<p>You pull their hips against yours as you feel yourself about to cum, the $sexnamerace woman looking at you as they realize what you're doing.</p>
<<creampie>>
<<if $penistype is "knotted">>
<p>The $sexnamerace woman gasps as you knot them, their body shivering with orgasm as they clutch at the sheets.</p>
<<elseif $penistype is "flared">>
<p>The $sexnamerace woman gasps as you begin to cum inside them, the flare of your cock preventing cum from leaking out, causing her stomach to bloat from the amount of cum you're pumping into her.</p>
<</if>>
<p>Her body twitches with every throb of your cock, pumping load after load inside her as she shivers from orgasm.</p>
<<if $penistype is "knotted">>
<p>Her body twitches for the next few minutes after you cum, the $sexnamerace woman commenting that it was fun, but that you should watch your knot.</p>
<p>Eventually it deflates enough to pull out, causing her to gasp as her body twitches some more.</p>
<<else>>
<p>Slowly you pull out, your cum leaking from her pussy down her thighs.</p>
<</if>>
<<if !_npc.pregnancy and (_npc.gender is "Female" or _npc.gender is "Futanari") and $penis gt 0 and $previouspassage isnot "junkbrothel" and $previouspassage isnot "britmorhousing">>
<<set _fertility = _npc.fertility || 0>>
<<if _npc.traits.includes("Sterile")>>
<<set _fertility = -100>>
<<elseif _npc.usesContraceptive>>
<<set _fertility = -100>>
<<else>>
<<set _fertility = 0>>
<</if>>
<<set _chance = $pregchance + _fertility>>
<<if $unlockedSkills.includes("charmingWords")>>
<<set _npc.affection += 2>>
<<else>>
<<set _npc.affection += 1>>
<</if>>
<<if _npc.traits.includes("Pregnant Preference")>>
<<set _npc.affection += 5>>
<</if>>
<<set $yveetalk to null>>
<<if _npc.pregnancy>>
<p><<= _npc.name>> is already pregnant.</p>
<<if $mutationBroodmother is true>>
<<set $rand to random(10, 50)>>
<<set _npc.pregnancy.timer -= $rand>>
<</if>>
<<elseif _chance >= 0 >>
<<set _npc.pregnancy = {
isPregnant: true,
timer: $gestationtime,
childRace: $race || $sexnamerace,
childGender: either("Male", "Female", "Futanari")
}>>
<p><<= _npc.name>> is now pregnant with a <<= _npc.pregnancy.childGender>> <<= _npc.pregnancy.childRace>>.</p>
<<if ["slumschool","slumschoolhall","slumschoolclass","slumschoolyard","slumschoollib","slumschoolgym", "slumschooloffice"].includes($previouspassage)>>
<p>Getting your students pregnant is probably not appreciated by Yvee.</p>
<<set $schoolcorruption += 10>>
<<set $yveetalk to "jealousy">>
<</if>>
<</if>>
<</if>>
<p>She smiles, obviously having had fun, and you leave her sitting there leaking your cum.</p>
<</if>>
<<if $cumtype is "anal creampie">>
<<if $sexnamerace is "Goblin">>
[img[either(
"img/sex/goblin/gobcum/gobanalcum1.jpg",
"img/sex/goblin/gobcum/gobanalcum2.jpg",
"img/sex/goblin/gobcum/gobanalcum3.jpg",
"img/sex/goblin/gobcum/gobanalcum4.jpg",
"img/sex/goblin/gobcum/gobanalcum5.jpg"
)]]
<<elseif $sexnamerace is "Kobold">>
[img[either(
"img/sex/kobold/cum1.jpg",
"img/sex/kobold/cum2.jpg"
)]]
<<elseif $sexnamerace is "Lizardfolk">>
[img[either(
"img/sex/lizardfolk/cum/analcreampie1.jpg",
"img/sex/lizardfolk/cum/analcreampie2.jpg",
"img/sex/lizardfolk/cum/analcreampie3.jpg",
"img/sex/lizardfolk/cum/analcreampie4.jpg",
"img/sex/lizardfolk/cum/analcreampie5.jpg"
)]]
<<elseif $sexnamerace is "Orc">>
[img[either(
"img/sex/goblin/gobcum/gobanalcum1.jpg",
"img/sex/goblin/gobcum/gobanalcum2.jpg",
"img/sex/goblin/gobcum/gobanalcum3.jpg",
"img/sex/goblin/gobcum/gobanalcum4.jpg",
"img/sex/goblin/gobcum/gobanalcum5.jpg"
)]]
<<elseif $sexnamerace is "Ratfolk">>
[img[either(
"img/sex/rat/cum/analcreampie1.jpg",
"img/sex/rat/cum/analcreampie2.jpg",
"img/sex/rat/cum/analcreampie3.jpg"
)]]
<<elseif $sexnamerace is "Sultanese">>
[img[either(
"img/sex/sultanate/cum/analcreampie1.jpg",
"img/sex/sultanate/cum/analcreampie2.jpg",
"img/sex/sultanate/cum/analcreampie3.jpg",
"img/sex/sultanate/cum/analcreampie4.jpg",
"img/sex/sultanate/cum/analcreampie5.jpg",
"img/sex/sultanate/cum/analcreampie6.jpg",
"img/sex/sultanate/cum/analcreampie7.jpg",
"img/sex/sultanate/cum/analcreampie8.jpg",
"img/sex/sultanate/cum/analcreampie9.jpg",
"img/sex/sultanate/cum/analcreampie10.jpg",
"img/sex/sultanate/cum/analcreampie11.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/cum/cumanal1.jpg",
"img/sex/human/cum/cumanal2.jpg",
"img/sex/human/cum/cumanal3.jpg",
"img/sex/human/cum/cumanal4.jpg",
"img/sex/human/cum/cumanal5.jpg",
"img/sex/human/cum/cumanal6.jpg",
"img/sex/human/cum/cumanal7.jpg",
"img/sex/human/cum/cumanal8.jpg",
"img/sex/human/cum/cumanal9.jpg",
"img/sex/human/cum/cumanal10.jpg",
"img/sex/human/cum/cumanal11.jpg"
)]]
<</if>>
<p>You pull their hips against yours as you feel yourself about to cum, the $sexnamerace woman looking at you as they realize what you're doing.</p>
<p>A weak attempt is made to tell you not to, but they seem to enjoy it either way.</p>
<<creampie>>
<<if $penistype is "knotted">>
<p>The $sexnamerace woman gasps as you knot them, their body shivering with orgasm as they clutch at the sheets.</p>
<p>Her body twitches for the next few minutes after you cum, the $sexnamerace woman commenting that it was fun, but that you should watch your knot.</p>
<p>Eventually it deflates enough to pull out, causing her to gasp as her body twitches some more.</p>
<<elseif $penistype is "flared">>
<p>The $sexnamerace woman gasps as you begin to cum inside them, the flare of your cock preventing cum from leaking out, causing her stomach to bloat from the amount of cum you're pumping into her.</p>
<</if>>
<p>Her body twitches with every throb of your cock, pumping load after load deep inside her ass as she shivers from orgasm.</p>
<p>Slowly you pull out, your cum leaking from her ass onto her bed.</p>
<p>She smiles, obviously having had fun, and you leave her sitting there leaking your cum.</p>
<</if>>
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<set $timevar to random(100, 200)>>
<<set $minute += $timevar>>
<<set $experience += 10>>
<<clearsexvar>>
<<if $yveetalk is "jealousy">>
<<goto yveetalk>>
<<else>>
<<goto $previouspassage>>
<</if>>
<</link>>
</div><<set $options to []>>
<<set $arousal += 100>>
<<run $options.push({ name: "scissor" })>>
<<run $options.push({ name: "toy" })>>
<<run $options.push({ name: "69" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $race is "Goblin" and $sexname is "Goblin">>
[img[either(
"img/sex/goblin/fem/fgob1.jpg",
"img/sex/goblin/fem/fgob2.jpg",
"img/sex/goblin/fem/fgob3.jpg",
"img/sex/goblin/fem/fgob4.jpg",
"img/sex/goblin/fem/fgob5.jpg",
"img/sex/goblin/fem/fgob6.jpg",
"img/sex/goblin/fem/fgob7.jpg",
"img/sex/goblin/fem/fgob8.jpg",
"img/sex/goblin/fem/fgob9.jpg",
"img/sex/goblin/fem/fgob10.jpg",
"img/sex/goblin/fem/fgob11.jpg"
)]]
<<elseif $race is "Goblin" or $sexname is "Goblin">>
[img[either(
"img/sex/goblin/fem/fem1.jpg",
"img/sex/goblin/fem/fem2.jpg",
"img/sex/goblin/fem/fem3.jpg",
"img/sex/goblin/fem/fem4.jpg",
"img/sex/goblin/fem/fem5.jpg",
"img/sex/goblin/fem/fem6.jpg",
"img/sex/goblin/fem/fem7.jpg",
"img/sex/goblin/fem/fem8.jpg",
"img/sex/goblin/fem/fem9.jpg",
"img/sex/goblin/fem/fem10.jpg",
"img/sex/goblin/fem/fem11.jpg",
"img/sex/goblin/fem/fem12.jpg"
)]]
<<elseif $race is "Lizardfolk" or $sexname is "Lizardfolk">>
[img[either(
"img/sex/lizardfolk/yuri/yuri1.jpg",
"img/sex/lizardfolk/yuri/yuri2.jpg",
"img/sex/lizardfolk/yuri/yuri3.jpg",
"img/sex/lizardfolk/yuri/yuri4.jpg",
"img/sex/lizardfolk/yuri/yuri5.jpg",
"img/sex/lizardfolk/yuri/yuri6.jpg"
)]]
<<elseif $sexname is "Sultanate">>
[img[either(
"img/npcs/amrel/percyfem/percyles1.jpg",
"imgnpcs/amrel/percyfem/percyles2.jpg",
"img/npcs/amrel/percyfem/percyles3.jpg",
"img/npcs/amrel/percyfem/percyles4.jpg",
"img/npcs/amrel/percyfem/percyles5.jpg",
"img/npcs/amrel/percyfem/percyles6.jpg",
"img/npcs/amrel/percyfem/percyles7.jpg",
"img/npcs/amrel/percyfem/percyles8.jpg",
"img/npcs/amrel/percyfem/percyles9.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/yuri/les1.jpg",
"img/sex/human/yuri/les2.jpg",
"img/sex/human/yuri/les3.jpg",
"img/sex/human/yuri/les4.jpg",
"img/sex/human/yuri/les5.jpg",
"img/sex/human/yuri/les6.jpg",
"img/sex/human/yuri/les7.jpg",
"img/sex/human/yuri/les8.jpg",
"img/sex/human/yuri/les9.jpg"
)]]
<</if>>
<<set $rand to random(1, 20)>>
<<if $selectedOption.name === "scissor">>
<p>The $sexname woman moves to you, interlocking her legs with your as the two of you press your pussies together, slowly grinding your hips against hers.</p>
<<if $rand + ($strength/10)/2 gte 20 or $class is "Bard" and $rand + ($strength/10)/2 gte 10>>
<p>She pushes hard against you, but you match her lust as you push back, the two of you moan as you grind against one another.</p>
<<else>>
<p>She eagerly pushes against you, taking charge as she grinds against your sex.</p>
<</if>>
<p>The two of you are a mess of lust and moans, grinding your drooling pussies against one another as one of you cums.</p>
<<if $rand gte 10>>
<p>You cum first, the woman doubling her efforts to get herself off which makes your already sensitive pussy even moreso as she joins you in orgasm.</p>
<<else>>
<p>She cums first, her body tightening up as she does.</p>
<p>You continue grinding against her, eliciting moans as you join her in orgasm.</p>
<</if>>
<<orgasm>>
<p>With a satisfied sigh she lays down beside you to catch her breath, flashing you a smile as the two of you get to your feet.</p>
<</if>>
<<if $selectedOption.name === "toy">>
<p>The $sexname woman takes out a dildo, showing it to you with a grin.</p>
<p>She pulls you close, kissing you as she takes the dildo, tracing along your body before easing it into your pussy, pumping it inside of you.</p>
<p>Her hands trace along your body, squeezing your breasts as she uses the dildo on you before pulling it out, giving it to you to use on her.</p>
<p>The two of you take turns fucking each other with the dildo until one of you begins to orgasm.</p>
<<if $rand gte 10>>
<p>You cum first, the woman stroking herself in time with her thrusts as she continues fucking you with the dildo through your orgasm.</p>
<<else>>
<p>She cums first, her body clenching up around the toy as you continue fucking her with it.</p>
<p>You stroke yourself as well, reaching orgasm shortly after.</p>
<</if>>
<<orgasm>>
<<set $vagskill += 1>>
<p>With a satisfied sigh she lays down beside you to catch her breath, flashing you a smile as the two of you get to your feet.</p>
<</if>>
<<if $selectedOption.name === "69">>
<p>The $sexname woman climbs on top of you, straddling your face as she leans down between your leg.</p>
<p>The two of you begin to lap at one another's pussies in tandem, it becoming a race to see whom can make the other cum first.</p>
<p>You prod and tease her pussy with your fingers, exploring her depths as you eat her out.</p>
<p>She tries to match you, but you keep making her twitch and moan.</p>
<<if $rand gte 10>>
<p>She cums before you do, softly moaning against your slit, which only invigorates her to continue pushing you towards your orgasm.</p>
<<else>>
<p>You cum first, with her joining you after.</p>
<</if>>
<<set $oralskill += 1>>
<<orgasm>>
<p>With a satisfied sigh she lays down beside you to catch her breath, flashing you a smile as the two of you get to your feet.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $girl += 1>>
<<clearsexvar>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div><<if $pregchance>>
<<else>>
<<set $pregchance to 0>>
<</if>>
<<if $sexname is "Amazon">>
<<set $rand to random(1, 100)>>
<<if $rand + $pregchance gte 150 or $unlockedSkills.includes("incubusFertility") and $class is "Incubus">>
<<set $pregm += 1>>
<<set $npcPregnancies.push({
"motherRace": $sexname,
"timeRemaining": $gestationtime
})>>
<p><b>You have gotten the Amazon pregnant.</b></p>
<</if>>
<</if>>
<<if $sexname is "Avee">>
<<if $pregnantAvee>>
<<if $mutationBroodmother is true>>
<<set $rand to random(1, 15)>>
<<set $pregnantAvee -= $rand>>
<</if>>
<p>Avee is already pregnant.</p>
<<else>>
<<set $pregm += 1>>
<<set $rand to random(1, 100)>>
<<if $rand + $pregchance gte 100 or $unlockedSkills.includes("incubusFertility") and $class is "Incubus">>
<<set $pregnantAvee to $gestationtime>>
<p><b>You have gotten Avee pregnant!</b></p>
<</if>>
<</if>>
<</if>>
<<if $sexname is "Avery">>
<<if $pregnantAvery>>
<<if $mutationBroodmother is true>>
<<set $rand to random(1, 15)>>
<<set $pregnantAvery -= $rand>>
<</if>>
<p>Avery is already pregnant with...something.</p>
<<else>>
<<set $pregm += 1>>
<<set $rand to random(1, 100)>>
<<if $rand + $pregchance gte 100 or $unlockedSkills.includes("incubusFertility") and $class is "Incubus">>
<<set $pregnantAvery to $gestationtime>>
<p><b>You have gotten Avery pregnant!</b></p>
<</if>>
<</if>>
<</if>>
<<if $sexname is "AveryMom">>
<<if $pregnantAveryMom>>
<<if $mutationBroodmother is true>>
<<set $rand to random(1, 15)>>
<<set $pregnantAveryMom -= $rand>>
<</if>>
<p>The ghostly woman is already pregnant with...something.</p>
<<else>>
<<set $pregm += 1>>
<<set $rand to random(1, 100) or $unlockedSkills.includes("incubusFertility") and $class is "Incubus">>
<<if $rand + $pregchance gte 100>>
<<set $pregnantAveryMom to $gestationtime>>
<p><b>You have gotten Avery's Mother pregnant!</b></p>
<</if>>
<</if>>
<</if>>
<<if $sexname is "Alex">>
<<if $pregnantAlex>>
<<if $mutationBroodmother is true>>
<<set $rand to random(1, 15)>>
<<set $pregnantAlex -= $rand>>
<</if>>
<p>Alex is already pregnant.</p>
<<else>>
<<set $pregm += 1>>
<<set $rand to random(1, 100) or $unlockedSkills.includes("incubusFertility") and $class is "Incubus">>
<<if $rand + $pregchance gte 100>>
<<set $pregnantAlex to $gestationtime>>
<p><b>You have gotten Alex pregnant!</b></p>
<</if>>
<</if>>
<</if>>
<<if $sexname is "Cave Kitsune">>
<<set $rand to random(1, 5)>>
<<if $bornNogitsune>>
<<if $rand is 5>>
<<set $pregm += 1>>
<<set $npcPregnancies.push({
"motherRace": "Kitsune",
"timeRemaining": $gestationtime
})>>
<</if>>
<<else>>
<<set $pregm += 1>>
<<if $rand is 5 or $unlockedSkills.includes("incubusFertility") and $class is "Incubus">>
<<set $bornNogitsune to "Cave Kitsune">>
<p>A strange look overtakes the Kitsune as you cum inside of them.</p>
<</if>>
<</if>>
<</if>>
<<if $sexname is "Dana">>
<<if $childDana>>
<<elseif $pregnantDana>>
<<if $mutationBroodmother is true>>
<<set $rand to random(1, 15)>>
<<set $pregnantDana -= $rand>>
<</if>>
<p>Dana is already pregnant.</p>
<<else>>
<<set $pregm += 1>>
<<set $rand to random(1, 100)>>
<<if $rand + $pregchance gte 50 or $unlockedSkills.includes("incubusFertility") and $class is "Incubus">>
<<set $pregnantDana to $gestationtime>>
<<set $Danarep += 10>>
<p><b>You have gotten Dana pregnant!</b></p>
<</if>>
<</if>>
<</if>>
<<if $sexname is "dog">>
<<if $BeastMasterMutation>>
<<set $rand to random(1, 100) or $unlockedSkills.includes("incubusFertility") and $class is "Incubus">>
<<if $rand + $pregchance gte 100>>
<<set $houndfem -= 1>>
<<set $pregnantdog += 1>>
<<set $pregm += 1>>
<p><b>You have gotten your dog pregnant!</b></p>
<</if>>
<</if>>
<</if>>
<<if $sexname is "first">>
<<if $pregnantFirst>>
<<set $rand to random(1, 15)>>
<<set $pregnantFirst -= $rand>>
<p>First is already pregnant but the extra semen makes her pregnancy progress faster.</p>
<<else>>
<<set $pregm += 1>>
<<set $rand to random(1, 100)>>
<<if $rand + $pregchance gte 50 or $unlockedSkills.includes("incubusFertility") and $class is "Incubus">>
<<set $pregnantFirst to $gestationtime>>
<p><b>You have gotten First pregnant!</b></p>
<</if>>
<</if>>
<</if>>
<<if $sexname is "goblin wife">>
<<if $pregnantGobWife>>
<<set $rand to random(1, 15)>>
<<set $pregnantGobWife -= $rand>>
<p>$GobName is already pregnant but the extra semen makes her pregnancy progress faster.</p>
<<else>>
<<set $pregm += 1>>
<<set $rand to random(1, 100)>>
<<if $rand + $pregchance gte 50 or $unlockedSkills.includes("incubusFertility") and $class is "Incubus">>
<<set $pregnantGobWife to $gestationtime>>
<p><b>You have gotten $GobName pregnant!</b></p>
<</if>>
<</if>>
<</if>>
<<if $sexname is "Lu">>
<<if $pregnantLu>>
<<if $mutationBroodmother is true>>
<<set $rand to random(1, 15)>>
<<set $pregnantLu -= $rand>>
<</if>>
<p>Lu is already pregnant.</p>
<<else>>
<<set $pregm += 1>>
<<set $rand to random(1, 100)>>
<<if $rand + $pregchance gte 50 or $unlockedSkills.includes("incubusFertility") and $class is "Incubus">>
<<set $pregnantLu to $gestationtime>>
<<set $lurep += 10>>
<p><b>You have gotten Lu pregnant!</b></p>
<</if>>
<</if>>
<</if>>
<<if $sexname is "Mariko">>
<<if $pregnantMariko>>
<<if $mutationBroodmother is true>>
<<set $rand to random(1, 15)>>
<<set $pregnantMariko -= $rand>>
<</if>>
<p>Mariko is already pregnant.</p>
<<else>>
<<set $pregm += 1>>
<<set $rand to random(1, 100)>>
<<if $rand + $pregchance gte 100 or $unlockedSkills.includes("incubusFertility") and $class is "Incubus">>
<<set $pregnantMariko to $gestationtime>>
<p><b>You have gotten Mariko pregnant!</b></p>
<</if>>
<</if>>
<</if>>
<<if $sexname is "Meat">>
<<if $pregnantMeat>>
<<if $mutationBroodmother is true>>
<<set $rand to random(1, 15)>>
<<set $pregnantMeat -= $rand>>
<</if>>
<p>Meat is already pregnant.</p>
<<else>>
<<set $pregm += 1>>
<<set $rand to random(1, 100)>>
<<if $rand + $pregchance gte 100 or $unlockedSkills.includes("incubusFertility") and $class is "Incubus">>
<<set $pregnantMeat to $gestationtime>>
<p><b>You have gotten Meat pregnant!</b></p>
<</if>>
<</if>>
<</if>>
<<if $sexname is "Mermaid">>
<<set $rand to random(1, 100)>>
<<if $rand + $pregchance gte 100 or $unlockedSkills.includes("incubusFertility") and $class is "Incubus">>
<<set $pregm += 1>>
<p><b>You have gotten the Mermaid pregnant!</b></p>
<</if>>
<</if>>
<<if $sexname is "Orc">>
<<set $rand to random(1, 100)>>
<<if $rand + $pregchance gte 100 or $unlockedSkills.includes("incubusFertility") and $class is "Incubus">>
<<set $pregm += 1>>
<<if !$loverSath and !meetsath and !$pregnantOrc>>
<<set $pregnantOrc to $gestationtime>>
<</if>>
<p><b>You have gotten the Orc pregnant!</b></p>
<</if>>
<</if>>
<<if $sexname is "Percy">>
<<if $childPercy>>
<<elseif $pregnantPercy>>
<<if $mutationBroodmother is true>>
<<set $rand to random(1, 15)>>
<<set $pregnantPercy -= $rand>>
<</if>>
<p>Percy is already pregnant.</p>
<<else>>
<<set $pregm += 1>>
<<set $rand to random(1, 100)>>
<<if $rand + $pregchance gte 100 or $unlockedSkills.includes("incubusFertility") and $class is "Incubus">>
<<set $pregnantPercy to $gestationtime>>
<p><b>You have gotten Percy pregnant!</b></p>
<</if>>
<</if>>
<</if>>
<<if $sexname is "Pig">>
<<if $mutationBroodmother is true and $pregnantPig>>
<<set $rand to random(1, 15)>>
<<set $pregnantPig -= $rand>>
<<elseif $BeastMasterMutation and !$pregnantPig>>
<<set $pregm += 1>>
<<set $rand to random(1, 100) or $unlockedSkills.includes("incubusFertility") and $class is "Incubus">>
<<if $rand + $pregchance gte 100>>
<<set $pregnantPig to $gestationtime>>
<p><b>You have gotten your Pig pregnant!</b></p>
<</if>>
<</if>>
<</if>>
<<if $sexname is "Swamp Horse">>
<<if $swamphorsepreg>>
<<if $mutationBroodmother is true>>
<<set $rand to random(5, 15)>>
<<set $swamphorsepreg -= $rand>>
<</if>>
<p>$swamphorsename is already pregnant.</p>
<<else>>
<<if $BeastMasterMutation>>
<<set $rand to random(1, 100)>>
<<if $rand + $pregchance gte 100>>
<<set $swamphorsepreg to $gestationtime>>
<<set $pregm += 1>>
<p><b>You have gotten $swamphorsename pregnant!</b></p>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($prostitution is true or $hookup is true) and ($previouspassage is "britmorhousing" or $previouspassage is "junkbrothel") or $previouspassage is "avehole">>
<<set $rand to random(1, 100)>>
<<if $rand + $pregchance gte 150 or $unlockedSkills.includes("incubusFertility") and $class is "Incubus">>
<<set $pregm += 1>>
<<set $npcPregnancies.push({
"motherRace": $sexname,
"timeRemaining": $gestationtime
})>>
<<if $prostitution is true>>
<p><b>Despite her contraceptives you have gotten $sexname pregnant!</b></p>
<</if>>
<</if>>
<</if>>
<<if $sexname is "warhound">>
<<set $beastaddict += 1>>
<<if $pregnantwarhound>>
<<if $mutationBroodmother is true>>
<<set $rand to random(1, 15)>>
<<set $pregnantWarhound -= $rand>>
<</if>>
<p>$warhoundname is already pregnant.</p>
<<elseif $BeastMasterMutation and !$pregnantWarhound>>
<<set $pregm += 1>>
<<set $rand to random(1, 100)>>
<<if $rand + $pregchance gte 100 or $unlockedSkills.includes("incubusFertility") and $class is "Incubus" and !$pregnantwarhound>>
<<set $pregnantWarhound to $gestationtime>>
<p><b>You have gotten $warhoundname pregnant!</b></p>
<</if>>
<</if>>
<</if>>
<<if $sexname is "werewolf">>
<<set $beastaddict += 1>>
<<if $pregnantWerewolf>>
<<if $mutationBroodmother is true>>
<<set $rand to random(1, 15)>>
<<set $pregnantWerewolf -= $rand>>
<</if>>
<p>Your werewolf is already pregnant.</p>
<<elseif $BeastMasterMutation>>
<<set $pregm += 1>>
<<set $rand to random(1, 100)>>
<<if $rand + $pregchance gte 100 or $unlockedSkills.includes("incubusFertility") and $class is "Incubus" and !$pregnantWerewolf>>
<<set $pregnantWerewolf to $gestationtime>>
<p><b>You have gotten your werewolf pregnant!</b></p>
<</if>>
<</if>>
<</if>><center><H4>Dragon Temple Serpent Hall</H4>
<img src="img/dragon/serpent.jpg">
<p>A giant hole that leads down about a hundred feet into a different cavern.</p></center>
<hr>
<p>Carvings of snakes, among other sacrifices, being thrown into the pit dot the walls.</p>
<<set _rope = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Rope">>
<<set _rope = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<if $questDragonPrincess > 0>>
<p>There is a rope that leads downward.</p>
<<else>>
<<if _rope >= 3>>
<p>You have enough rope to cross the chasm.</p>
<<else>>
<p>You only have <<print _rope>> rope, you need at least 3 to cross.</p>
<</if>>
<</if>>
<<if $questDragonPrincess is 2>>
<p>The large doors are locked from the outside, you're trapped in here.</p>
<p>Lo can control this temple so she is probably going to force you to teleport out.</p>
<div class="choices">
<div class="choice-item">[[Climb Down|pitsnake]]</div>
</div>
<<else>>
<div class="choices">
<div class="choice-item">[[Head outside|hightemple]]</div>
<<if $questDragonPrincess gte 2>>
<div class="choice-item">[[Climb Down|pitsnake]]</div>
<<else>>
<<if _rope >= 3>>
<div class="special-choice-item">
<<link "Climb Down (The Dragon and the Princess)">>
<<set $questDragonIsles to 22>>
<<set $questDragonPrincess to 1>>
<<sellItem "Rope" 0>>
<<sellItem "Rope" 0>>
<<sellItem "Rope" 0>>
<<goto dragonisleevents>>
<</link>>
</div>
<</if>>
<</if>>
</div>
<</if>>
<<set $chapter to "Serpent Hall">><center><H4>Flower Shop</H4>
<img src="img/avedon/slum/flower.jpg">
<p>A quaint little flower shop sitting on the edge of the graveyard.</p></center>
<hr>
<p><<button 'Flur' flur>><</button>> sits idly trimming flowers.</p>
<<if $hour lt 8 or $hour gt 20>><<goto slums>><</if>>
<div class="choices">
<div class="choice-item">[[Leave the flower shop|slums]]</div>
</div>
<<set $chapter to "Flower Shop">><center><H4>Sleepy Fox Inn</H4></center>
<center><img src="img/avedon/slum/slumbar.jpg">
<p>The Sleepy Fox is more of a warehouse than a bar or inn, but the residents of the slums enjoy the cheap drinks.</p>
<p>There is a line near the ceiling that states how high the largest recorded flood in the area was.</p></center>
<hr>
<<if $questAveeMariko is 11>>
<p>Random kitsune manage the bar in Mariko's absence, making excuses as to when she'll be back.</p>
<<elseif $questAveeMariko is 10>>
<p>Mariko is on the tentacled island which can be reached through the spirit realm.</p>
<<elseif $questSleepyFox is 8>>
<p><<button 'Mariko' mariko>><</button>> is happily serving drinks, her energy seeming boundless.</p>
<<elseif $questSleepyFox>>
<p><<button 'Mariko' mariko>><</button>> seems to be asleep at the bar.</p>
<<else>>
<p>The <<button 'bartender' mariko>><</button>> seems to be asleep at the bar.</p>
<</if>>
<<if $questSleepyFox gte 8>>
<p>The <<button 'spirit realm' spiritrealm>><</button>> can be reached from here.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the bar|slums]]</div>
</div>
<<set $chapter to "Sleepy Fox Inn">>
<<if $questSleepyFox is 7>>
<<set $marikotalk to "godhood">>
<<goto marikotalk>>
<</if>>
<<if $questAveeMariko is 13>>
<<set $yveetalk to "kill">>
<<goto yveetalk>>
<</if>><center><H4>Unplanned Parenthood</H4></center>
<center><img src="img/avedon/slum/clinic/SlumClinic.jpg">
<p>A 24 hour clinic that provides cheap aid to the residents of the slums.</p></center>
<hr>
<p>Nurses hurry back and forth tending to the neverending stream of injuries the slum provides.</p>
<<if $curseDrain is true>>
<p>The nurses tell you that your injuries are far too severe to be treated by them and suggest the Monduval clinic.</p>
<<elseif $questMilkQuest gte 2>>
<<if $degreeNursing>>
<p>You could <<button 'work in the clinic' miscaveevents>><<set $miscaveevents to "clinicwork">> for a few hours helping people.</p>
<</if>>
<<for _item range $inventory>>
<<if _item.name === "Minor Healing Potion">>
<p>You could donate a <<button 'lesser health potion' miscaveevents>><<set $miscaveevents to "clinicpotionlesser">><<sellItem "Minor Healing Potion" 0>><</button>></p>
<</if>>
<</for>>
<<for _item range $inventory>>
<<if _item.name === "Moderate Health Potion">>
<p>You could donate a <<button 'moderate health potion' miscaveevents>><<set $miscaveevents to "clinicpotionmoderate">><<sellItem "Moderate Healing Potion" 0>><</button>></p>
<</if>>
<</for>>
<<for _item range $inventory>>
<<if _item.name === "Greater Healing Potion">>
<p>You could donate a <<button 'greater health potion' miscaveevents>><<set $miscaveevents to "clinicpotiongreater">><<sellItem "Greater Healing Potion" 0>><</button>></p>
<</if>>
<</for>>
<<for _item range $inventory>>
<<if _item.name === "Inert Potion" and $class is "Healer">>
<p>You could donate an <<button 'inert potion' miscaveevents>><<set $miscaveevents to "clinicpotioninert">><<sellItem "Inert Potion" 0>><</button>> and turn it into a working healing potion</p>
<</if>>
<</for>>
<<if $questRebirthCultists gte 6 and $mana gte 20>>
<p>You could <<button 'cast Healing Rain' miscaveevents>><<set $miscaveevents to "clinicrain">><</button>>, albeit a much more limited version as to not flood the clinic.</p>
<</if>>
<</if>>
<<if $percyloc is $previouspassage>>
<p><<button 'Percy' percy>><</button>> is waiting to be picked up.</p>
<</if>>
<<if $health isnot $maxhealth>>
<<set $temphealing to $maxhealth - $health>>
<p>You could ask for <<button 'healing' slumclinic>><<set $bankmoney - $temphealing>><<set $health to $maxhealth>><</button>> for $temphealing gems</p>
<</if>>
<<if $clinicdog isnot true>>
<p>You see that the clinic has a <<button 'dog' miscaveevents>><<set $miscaveevents to "clinicdog">><</button>> for adoption.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the clinic">>
<<goto slums>>
<</link>>
</div>
<<if $questMilkQuest is 1>>
<div class="choice-item">
<<link "Head to your office">>
<<set $miscaveevents to "questmilkquest1">>
<<goto miscaveevents>>
<</link>>
</div>
<<elseif $questMilkQuest>>
<div class="choice-item">
<<link "Head to your office">>
<<goto slumclinicoffice>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to the basement">>
<<goto slumclinicbasement>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Avedon Clinic">><center><H4>Penelope Flur</H4></center>
<center><img src="img/npcs/flur/flur.jpg"></center>
<p>Flur hums softly, a sad and somber song about loss.</p>
<<if $flurmeet>>
<<if $flurmeet is 1>>
<<if $flurflowers isnot true>>
<p>You can take the <<button 'flowers' flur>><<set $flurflowers to true>><</button>> for Death.</p>
<</if>>
<<if $flurmoney isnot true and $flurflowers is true>>
<p>You can grab the <<button 'gems' flur>><<set $money += 10>><<set $flurmoney to true>><</button>> for your troubles.</p>
<</if>>
<</if>>
<<else>>
<<set $flurtalk to "meetflur1">>
<<goto flurtalk>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave Flur alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if !$meetsolomn>>
<div class="choice-item">
<<link "Ask how to leave the lockdown">>
<<set $flurtalk to "lockdown">>
<<goto flurtalk>>
<</link>>
</div>
<</if>>
<<if $questSleepyFox is 1>>
<div class="special-choice-item">[[Ask about flowers for the fox bartender (Sleepy Fox)|flurtalk][$flurtalk to "sleepyfox1"]]</div>
<</if>>
</div>
<<set $chapter to "Flur">>
<<if $flurmeet is 2 and $flurmoney isnot true>>
<<set $flurtalk to "money">>
<<goto flurtalk>>
<</if>><button class="quest-button" onclick="toggleQuestVisibility('npc-quest-container')">NPC Missions</button>
<div id="npc-quest-container" class="quest-container" style="display:none;">
<ul class="quest-list">
<<if $questCorrupted is 1>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questCorrupted')">The Corrupted</a></b> - You found Scratch the ratfolk outside the walls of the city, you should find her in Junktown.</li>
<</if>>
<<if $questCorrupted is 2>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questCorrupted')">The Corrupted</a></b> - You were asked by Mu to defeat three great monsters with the Creator asking you to assist.</li>
<</if>>
<<if $questCorrupted gte 3 and $deadMinotaur isnot true>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questCorrupted')">The Corrupted - Minotaur</a></b> - The corrupted minotaur is not not dead.</li>
<</if>>
<<if $questCorrupted gte 3 and $deadWerewolf isnot true>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questCorrupted')">The Corrupted - Werewolf</a></b> - The corrupted werewolf is not not dead.</li>
<</if>>
<<if $questCorrupted gte 3 and $deadSpider isnot true>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questCorrupted')">The Corrupted - Spider</a></b> - The corrupted spider is not not dead.</li>
<</if>>
<<if $questCorrupted gte 3 and $deadSpider is true and $deadMinotaur is true and $deadWerewolf is true>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questCorrupted')">The Corrupted</a></b> - The corrupted creatures are dead, you should return to the mushroom lands.</li>
<</if>>
<<if $questCorrupted gte 4 and $questCorrupted lt 10>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questCorrupted')">The Corrupted</a></b> - Search the ruins for the source of the corruption.</li>
<</if>>
<<if $questCorrupted gte 10>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questCorrupted')">The Corrupted</a></b> - Complete.</li>
<</if>>
<<if $loverPercy is 1>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('loverPercy')">A Desert Mercy</a></b> - Solomn has asked me to help finding her nephew Percy. Apparently his father Amrel might know his location.</li>
<</if>>
<<if $loverPercy is 2>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('loverPercy')">A Desert Mercy</a></b> - There is a missing Sultanese man, a tanned and lithe individual by the name of Percy, lost somewhere in Avedon. I should ask around.</li>
<</if>>
<<if $loverPercy is 3>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('loverPercy')">A Desert Mercy</a></b> - I spoke to Death and she said that Percy is both nearby and close to dying. I should look around the graveyard.</li>
<</if>>
<<if $loverPercy is 4>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('loverPercy')">A Desert Mercy</a></b> - I have found Percy, I should inform their father.</li>
<</if>>
<<if $loverPercy is 5>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('loverPercy')">A Desert Mercy</a></b> - Amrel told me to bring Percy to him before leaving to handle something.</li>
<</if>>
<<if $loverPercy is 6>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('loverPercy')">A Desert Mercy</a></b> - Percy is safe in Solomn's caravan, but I should speak to them.</li>
<</if>>
<<if $loverPercy is 7>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('loverPercy')">A Desert Mercy</a></b> - Complete.</li>
<</if>>
<<if $loverPercy is 51>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('loverPercy')">A Desert Mercy</a></b> - Maceasy has possessed Percy and fled back to her home along the western road.</li>
<</if>>
<<if $loverPercy is 7 or $loverPercy is 53 or $loverPercy is 100 or $loverPercy is 102>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('loverPercy')">A Desert Mercy</a></b> - Complete.</li>
<</if>>
<<if $loverPercy is 52 or $loverPercy is 101>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('loverPercy')">A Desert Mercy</a></b> - Percy was revived and is missing again, you need to find them.</li>
<</if>>
<<if $questHorseAsk gte 1 and $questHorseAsk lt 4>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHorseAsk')">The Demon Horse</a></b> - There is a loose horse in Avedon just prime for the taking.</li>
<</if>>
<<if $questHorseAsk gte 4>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questHorseAsk')">The Demon Horse</a></b> - Complete.</li>
<</if>>
<<if $petbat is 1>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questpetbat')">Breaking the Bat</a></b> - You captured a bat girl but she is feral and wild. Perhaps someone who trains monsters can help tame her.</li>
<</if>>
<<if $petbat is 2>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questpetbat')">Breaking the Bat</a></b> - Liz in the arena told you to buy a sex toy and a gender changing potion and maybe that can fix the bat.</li>
<</if>>
<<if $petbat gte 3>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questpetbat')">Breaking the Bat</a></b> - Complete.</li>
<</if>>
<<if $questNecromancer gte 7 and $background isnot "Chosen One" and !$repDeath or ($billkill is true or $annettekill is true) and $background is "Chosen One" and !$repDeath>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('repDeath')">Love to the Grave</a></b> - You should speak to Death about your relationship.</li>
<</if>>
<<if $repDeath is 1>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('repDeath')">Love to the Grave</a></b> - You upset Death and she sent you away, you should apologize.</li>
<</if>>
<<if $repDeath is 2 and $questBlackWolf>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('repDeath')">Love to the Grave</a></b> - Death is acting strange around you, you should talk to her again.</li>
<<elseif $repDeath is 2>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('repDeath')">Love to the Grave</a></b> - Death is acting strange around you but perhaps she'll open up again.</li>
<</if>>
<<if $repDeath is 3>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('repDeath')">Love to the Grave</a></b> - You felt the kiss of Death once more.</li>
<</if>>
<<if $questNightwraiths is 1 or $questNightwraiths is 100>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questNightwraiths')">Seraphinas</a></b> – A woman named Chastity, the leader of the band Nightwraiths, asked you to help her.</li>
<</if>>
<<if $questNightwraiths is 2>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questNightwraiths')">Seraphinas</a></b> – Meet with Chastity at her apartment when she isn't performing.</li>
<</if>>
<<if $questNightwraiths is 3 or $questNightwraiths is 9>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questNightwraiths')">Seraphinas</a></b> – Complete</li>
<</if>>
<<if $questNightwraiths is 4>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questNightwraiths')">Seraphinas</a></b> – You were caught dosing the Seraphinas with aphrodisiacs and they offered to be slutty for money.</li>
<</if>>
<<if $questNightwraiths is 6>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questNightwraiths')">Seraphinas</a></b> – The Seraphinas want you to organize a few orgies from them.</li>
<</if>>
<<if $questNightwraiths is 7>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questNightwraiths')">Seraphinas</a></b> – The group is going to self-organize orgies in the park in between performances, you should check on them.</li>
<</if>>
<<if $questNightwraiths is 8>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questNightwraiths')">Seraphinas</a></b> – The Seraphinas seem vaguely hostile, you should talk to Chastity about it.</li>
<</if>>
<<if $questDemonLibrary is 1>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questDemonLibrary')">Trash to Treasure</a></b> – Satty is currently healing from Bess treating her hooves.</li>
<</if>>
<<if $questDemonLibrary is 2>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questDemonLibrary')">Trash to Treasure</a></b> – You should check on Satty and see how she is doing.</li>
<</if>>
<<if $questDemonLibrary is 3>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questDemonLibrary')">Trash to Treasure</a></b> – Satty wishes to visit a lake cave near the farm to visit a place Satyr used to live.</li>
<</if>>
<<if $questDemonLibrary is 4>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questDemonLibrary')">Trash to Treasure</a></b> – Satty has entered a magical water source and disappeared inside.</li>
<</if>>
<<if $questDemonLibrary gte 5 and $questDemonLibrary lt 17>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questDemonLibrary')">Trash to Treasure</a></b> – Satty is lost in Baph's library, you need to find her.</li>
<</if>>
<<if $questDemonLibrary is 17 or $questDemonLibrary is 18>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questDemonLibrary')">Trash to Treasure</a></b> – Satty has questions for the demon Baph.</li>
<</if>>
<<if $questDemonLibrary gte 19>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questDemonLibrary')">Trash to Treasure</a></b> – Complete</li>
<</if>>
<<if $questRebuildDragonIsles and !$dragonSnakes>>
<li class="quest-list-item"><b><a href="javascript:void(0)" onclick="goToQuest('questRebuildDragonIsles')">Rebuilding the Dragon Isles</a></b> - The Dragon Isles is still unsafe.</li>
<</if>>
</ul>
</div><h1>Your Character</h1>
<<nobr>><p>Life in Vicindio is often volatile and transformative; just like your path, options and selections are not set in stone.</p>
<p>Some of what you set here is not permanent, you may be called other things or change your race entirely.</p>
<p>Your starting race is something that is always available to you, some spells and items will reset you to how you were when your adventure started.</p>
<p>Your starting race also dictates what background you can choose, which can have some effects on the story.</p><</nobr>>
<<nobr>>
<<if $borngender || $race || $firstname || $lastname>>
<p>
You are
<<if $borngender>> a $borngender<</if>>
<<if $race>> $race<</if>>
<<if $firstname>> named $firstname<</if>>
<<if $lastname>> $lastname<</if>>
</p>
<</if>>
<<if $race is "Catfolk" or $race is "Kitsune">>
<<if $taint is "futamorph">>
<p>The $race race is cursed to be female but your Futamorph mutation allows you to maintain a cock.</p>
<<else>>
<p>The $race race is cursed to be female and you will slowly change into one.</p>
<</if>>
<</if>>
<<if $taint is "beastmaster">>
<p>You can impregnate and be impregnated by animals.</p>
<<elseif $taint is "busty">>
<p>Your breast size is larger than normal.</p>
<<elseif $taint is "crossdresser">>
<p>You are just as comfortable, if not more comfortable, in clothes of the opposite gender.</p>
<<elseif $taint is "cursed">>
<p>You are the product of a cursed inheritance.</p>
<<elseif $taint is "futamorph">>
<p>You are cursed to be a Futanari and will change back if altered.</p>
<<elseif $taint is "fertile">>
<p>You are exceptionally fertile.</p>
<<elseif $taint is "necrophile">>
<p>You adore the dead and they do you.</p>
<<elseif $taint is "pack">>
<p>Animals love you and you can't resist them.</p>
<<elseif $taint is "sterile">>
<p>You are sterile and having children is exceptionally difficult.</p>
<<elseif $taint is "unstable">>
<p>Bearing children is odd as your gestation time can change daily.</p>
<<if $vagina is 0>>
<p>You doubt this will effect you much as you are not a woman.</p>
<</if>>
<<elseif $taint is "unusual">>
<p>Bearing children is odd as they might not be the same race as your partner or you.</p>
<<if $vagina is 0>>
<p>You doubt this will effect you much as you are not a woman.</p>
<</if>>
<<elseif $taint is "womb rune">>
<p>You bear an inmon tattoo on your abdomen that compells you to certain actions.</p>
<</if>>
<div class="choices">
<<if $firstname and $lastname and $borngender and $class and $background and $taint>>
<div class="choice-item">
<<link "Start Your Adventure">>
<<goto tutorial>>
<</link>>
</div>
<</if>>
<<if $skipintro isnot true>>
<div class="special-choice-item">
<<link "Skip Intro">>
<<set $skipintro to true>>
<<goto index-cc>>
<</link>>
</div>
<<else>>
<div class="special-choice-item">
<<link "Don't skip Intro">>
<<set $skipintro to null>>
<<goto index-cc>>
<</link>>
</div>
<</if>>
<<if $skipdragon isnot true>>
<div class="special-choice-item">
<<link "Skip the Dragon Isles">>
<<set $skipdragon to true>>
<<goto index-cc>>
<</link>>
</div>
<<else>>
<div class="special-choice-item">
<<link "Don't skip the Dragon Isles">>
<<set $skipdragon to null>>
<<goto index-cc>>
<</link>>
</div>
<</if>>
<div class="flirt-choice-item">
<<link "Set your kinks">>
<<goto CC-Kinks>>
<</link>>
</div>
</div>
<<endnobr>>
<hr>
<h2>Basic Info</h2>\
<div class="index-flex">\
<div id="name">\
FIRST NAME
<<button [[Choose|CC-Name]]>><</button>>\
</div>
<div id="surname">\
SURNAME
<<button [[Choose|CC-Surname]]>><</button>>\
</div>\
<div id="gender">\
GENDER
<<button [[Choose|CC-Gender]]>><</button>>\
</div>\
</div>\
<hr>
<h2>Body</h2>
<div class="index-flex">
<div id="race">\
RACE
<<button [[Choose|CC-Race]]>><</button>>\
</div>\
<div id="taint">\
MAGICAL TAINT
<<button [[Choose|CC-Taint]]>><</button>>\
</div>\
<div id="favor">\
DIVINE FAVOR
<<button [[Choose|CC-Favor]]>><</button>>\
</div>\
</div>\
<hr>
<h2>Class and Background</h2>\
<div class="index-flex">
<div id="class">\
CLASS
<<button [[Choose|CC-StatClass]]>><</button>>\
</div>\
<div id="background">\
BACKGROUND
<<button [[Choose|CC-Background]]>><</button>>\
</div>\
</div>\
<hr>
<h2>Preset Characters</h2>
<<nobr>>
<p><<button 'Sam Steelwind' index-cc>>
<<set $firstname to "Sam">>
<<set $lastname to "Steelwind">>
<<set $race to "Human">>
<<set $class to "Healer">>
<<set $background to "Chosen One">>
<<set $borngender to "male">>
<<set $taint to "None">>
<<set $penis to 8>>
<<set $vagina to 0>>
<<set $bust to 0>>
<</button>> - A Healer and a Male Human with the Chosen One background.</p>
<p><<button 'Ivy Lorn' index-cc>>
<<set $firstname to "Ivy">>
<<set $lastname to "Lorn">>
<<set $race to "Kitsune">>
<<set $class to "Wizard">>
<<set $background to "Shipwrecked">>
<<set $borngender to "futanari">>
<<set $penis to 8>>
<<set $vagina to 1>>
<<set $bust to 6>>
<<set $taint to "futamorph">>
<</button>> - A magic using Futanari Kitsune with the Shipwrecked background.</p>
<p><<button 'Lola Strutz' index-cc>>
<<set $firstname to "Lola">>
<<set $lastname to "Strutz">>
<<set $race to "Catfolk">>
<<set $class to "Acrobat">>
<<set $background to "Team Boys">>
<<set $borngender to "female">>
<<set $penis to 0>>
<<set $vagina to 1>>
<<set $bust to 6>>
<<set $preg to 2>>
<<set $taint to "busty">>
<</button>> - A Female Catfolk with the Team Boys background.</p>
<p><<button 'Reba Mousetail' index-cc>>
<<set $firstname to "Reba">>
<<set $lastname to "Mousetail">>
<<set $race to "Ratfolk">>
<<set $class to "Warrior">>
<<set $background to "Sewer Rat">>
<<set $borngender to "female">>
<<set $penis to 0>>
<<set $vagina to 1>>
<<set $bust to 6>>
<<set $preg to 2>>
<<set $taint to "fertile">>
<</button>> - A Female Ratfolk with the Sewer Rat background.</p>
<</nobr>>
<<CheckifDone>>
<<set $chapter to "Character Creation">><h1>Choose your First Name</h1>
<p>What is your name?</p>
<p>First Name: <<textbox "$firstname" "" autofocus>> <<button "Confirm">>
<<if !$firstname>>
<<set $firstname to "Perri">>
<</if>>
<<goto "index-cc">>
<</button>></p>
<br>
<p>Name suggestions:</p>
<p><<button 'Alex' index-cc>><<set $firstname to "Alex">><</button>>
<<button 'Jordan' index-cc>><<set $firstname to "Jordan">><</button>>
<<button 'Taylor' index-cc>><<set $firstname to "Taylor">><</button>>
<<button 'Casey' index-cc>><<set $firstname to "Casey">><</button>>
<<button 'Riley' index-cc>><<set $firstname to "Riley">><</button>>
<<button 'Morgan' index-cc>><<set $firstname to "Morgan">><</button>>
<<button 'Quinn' index-cc>><<set $firstname to "Quinn">><</button>>
<<button 'Avery' index-cc>><<set $firstname to "Avery">><</button>>
<<button 'Sam' index-cc>><<set $firstname to "Sam">><</button>>
<<button 'Charlie' index-cc>><<set $firstname to "Charlie">><</button>></p><h1>Choose your Last Name</h1>
<p>What is your last name?</p>
<p>Note that some starts will change your last name.</p>
<p>Last Name: <<textbox "$lastname" "" autofocus>> <<button "Confirm">>
<<if !$lastname>>
<<set $lastname to "Perri">>
<</if>>
<<goto "index-cc">>
<</button>></p>
<br>
<p>Name suggestions:</p>
<p><<button 'Smith' index-cc>><<set $lastname to "Smith">><</button>>
<<button 'Taylor' index-cc>><<set $lastname to "Taylor">><</button>>
<<button 'Jordan' index-cc>><<set $lastname to "Jordan">><</button>>
<<button 'Lee' index-cc>><<set $lastname to "Lee">><</button>>
<<button 'Morgan' index-cc>><<set $lastname to "Morgan">><</button>>
<<button 'Reed' index-cc>><<set $lastname to "Reed">><</button>>
<<button 'Parker' index-cc>><<set $lastname to "Parker">><</button>>
<<button 'Rivera' index-cc>><<set $lastname to "Rivera">><</button>>
<<button 'Walker' index-cc>><<set $lastname to "Walker">><</button>>
<<button 'Bennett' index-cc>><<set $lastname to "Bennett">><</button>></p>
<h4>What is your gender?</h4>
<p>Long ago, in the Age of Astaroth, men and women could change genders like they changed clothes as powerful magics made that possible.</p>
<p>Those times are long past and, while it is possible, it is not an ability that many have anymore.</p>
<p>Men are the most common as they would be the one to carry one the family name.</p>
<p>Women are in short supply, many believe that women are second class citizens and treat them as such.</p>
<p>Being a futanari is often seen as a curse and something to be pitied, but individuals are often born this way if exposed to magical corruption while in the womb.</p>
<div class="choices">
<<if $race is "Catfolk" or $race is "Goblin">>
<p>A $race cannot be a pure male due a curse on your race.</p>
<<else>>
<div class="choice-item">[[Male|startmale]]</div>
<</if>>
<div class="choice-item">[[Female|startfemale]]</div>
<div class="choice-item">[[Futanari|startfuta]]</div>
</div><center>You have a particular set of skills, what path do you follow?</center>
<center>This is not what you may always be, but this is what you are now.</center>
<hr>
<center><H4>The Sign of the Acrobat</H4></center>
<center><img src="img/class/introacrobat.jpg"></center>
<p>The acrobat moves swiftly and with purpose, finding that running is more important than fighting.</p>
<p>Your parents taught you that fighting may not be the answer, so you try to avoid it.</p>
<p>The Acrobat gets the ability Quick Step, which allows them to access otherwise hidden area.</p>
<p>Choose to be an <<button 'Acrobat' index-cc>><<set $class to "Acrobat">><</button>></p>
<hr>
<center><H4>The Sign of the Bard</H4></center>
<center><img src="img/class/introbard.jpg"></center>
<p>The charismatic idol, beloved by all who meet them.</p>
<p>You were often the spotlight, shining well above your siblings to any who met you.</p>
<p>Things come easier to you and you're a natural at everything.</p>
<p>The Bard has reduced skill checks for any action that requires the use of a skill.</p>
<p>Choose to be a <<button 'Bard' index-cc>><<set $class to "Bard">><</button>></p>
<hr>
<center><H4>The Sign of the Healer</H4></center>
<center><img src="img/class/introhealer.jpg"></center>
<p>The skilled alchemist, able to craft potions with ease.</p>
<p>You took after your mother, a skilled herbalist of minor renown and can identify deadly and beneficial plants at a distance.</p>
<p>The Healer gets the ability Forage, and can brew potions in the wild.</p>
<p>Choose to be a <<button 'Healer' index-cc>><<set $class to "Healer">><</button>></p>
<hr>
<center><H4>The Sign of the Warrior</H4></center>
<center><img src="img/class/introwarrior.jpg"></center>
<p>A powerhouse with any weapon, you are a front line fighter.</p>
<p>You took after your father, a powerful man who defended the innocent.</p>
<p>The Warrior gets the ability Multiattack, giving you an extra attack for every ten strength you have.</p>
<p>Choose to be a <<button 'Warrior' index-cc>><<set $class to "Warrior">><</button>></p>
<hr>
<center><H4>The Sign of the Spellcaster</H4></center>
<center><img src="img/class/introwizard.jpg"></center>
<p>Knowledge of the arcane is not lost upon you, if there are secrets then you must know them.</p>
<p>Your aunt, the black sheep of the family, taught you in secret at a young age.</p>
<p>The Wizard gets the ability Unlimited Power, which removes the cap on their mana, alongside knowing the spell Flame Burst.</p>
<p>Choose to be a <<button 'Wizard' index-cc>><<set $class to "Wizard">><</button>></p><p>Your choice of background determines who your character knows and is related to.</p>
<p>This is the only choice that cannot be changed later.</p>
<hr>
<h3>Chosen One Start</h3>
<<if $race isnot 'Goblin' and $race isnot 'Fairy' and $race isnot 'Kitsune' and $race isnot 'Lizardfolk' and $race isnot 'Ratfolk'>>
<p><<button 'Choose Chosen One' index-cc>><<set $background to "Chosen One">><</button>></p>
<<else>>
<p> * Human, Holstaur, Catfolk and Elf only</p>
<</if>>
<p>* Begin as a farmer in the island nation of Avedonia, near the city of Britmor</p>
<p>* Gain access to a power hidden in your blood</p>
<p>* Start the game owning Steelwind Farm</p>
<p>* Siblings that can help with bills</p>
<hr>
<h3>Last of the Line</h3>
<<if $race is 'Elf'>>
<p><<button 'Choose Last of the Line' index-cc>><<set $background to "Last of the Line">><</button>></p>
<<else>>
<p> * Elf only</p>
<</if>>
<p>* Play as one of the noble Elves, a race in decline</p>
<p>* Unique quest involving repopulating your species</p>
<<if $penis > 0 and $vagina is 0>>
<p>* Male characters will be made into futanari.</p>
<</if>>
<p>* Warning: Tentacles</p>
<hr>
<h3>Team Boys</h3>
<<if $penis gt 0 and $vagina is 0>>
<p> * Female or Futanari only</p>
<<else>>
<p><<button 'Choose Team Boys' index-cc>><<set $background to "Team Boys">><</button>></p>
<</if>>
<p>You are an Amazonian coming to the mainland in search of a boyfriend.</p>
<p>* Owns a home in the island nation of Amazonia</p>
<p>* Bonus damage to male enemies
<p>* <b>Force Female or Futanari</b>, this start cannot be a male.</p>
<hr>
<h3>Sewer Rat</h3>
<<if $race is 'Ratfolk'>>
<p><<button 'Choose Sewer Rat' index-cc>><<set $background to "Sewer Rat">><</button>></p>
<<else>>
<p> * Ratfolk only</p>
<</if>>
<p>You live in the sewers of Avedon among your kind, trying to survive in this harsh world.</p>
<p>* Easier access to Junktown</p>
<p>* Start with a shop in Junktown</p>
<p>* Start with two children</p>
<p>* <b>Forced Female</b>, this start is female only</p>
<hr>
<h3>Shipwrecked Start</h3>
<p><<button 'Choose Shipwrecked' index-cc>><<set $background to "Shipwrecked">><</button>></p>
<p>* You are a traveler aboard the Dusk Ox, a doomed vessel but you are unaware of that.</p>
<p>* Any race, any gender, this is the fastest start.</p>
<hr>
<h3>Student Start</h3>
<p><<button 'Choose Student' index-cc>><<set $background to "Student">><</button>></p>
<p>You are a student in Avedon, having transferred from Monduval.</p>
<p>* Any race is allowed</p>
<p>* Free house in Avedon</p>
<hr>
<center><p><<button 'Go Back' index-cc>><</button>></p></center><center><H4>The Same Dream Again</H4></center>
<center><img src="img/class/forest.jpg" /></center>
<center>What race are you?</center>
<br>
<hr>
<div style="display: flex; align-items: center;">
<img src="img/system/feline.jpg" alt="Catfolk" width="200" height="200">
<div>
<p>Catfolk are agile and cunning, often seen as great hunters.</p>
<p>The majority of Catfolk are female due to a gene that turns them female.</p>
<<if $race is "Catfolk">>
<p>You are currently a $race.</p>
<<elseif $background is "First Fox" or $background is "Unlucky Goblin" or $background is "Tribal Lizard" or $background is "Sewer Rat">>
<p>The $background background can not be a Catfolk. <<link "Reset Background">><<set $background to null>><<goto CC-Race>><</link>></p>
<<else>>
<p><<link "Choose Catfolk">><<set $race to "Catfolk">><<goto index-cc>><</link>></p>
<</if>>
</div>
</div>
<br>
<div style="display: flex; align-items: center;">
<img src="img/system/elf.jpg" alt="Elf" width="200" height="200">
<div>
<p>Elves are known for their wisdom and long lifespans.</p>
<<if $race is "Elf">>
<p>You are currently a $race.</p>
<<elseif $background is "First Fox" or $background is "Tribal Lizardfolk">>
<p>The $background background can not be an Elf. <<link "Reset Background">><<set $background to null>><<goto CC-Race>><</link>></p>
<<else>>
<p><<link "Choose Elf">><<set $race to "Elf">><<goto index-cc>><</link>></p>
<</if>>
</div>
</div>
<br>
<div style="display: flex; align-items: center;">
<img src="img/system/fairy.jpg" alt="Fairy" width="200" height="200">
<div>
<p>Fairies are small and magical creatures with great agility.</p>
<<if $race is "Fairy">>
<p>You are currently a $race.</p>
<<elseif $background is "Chosen One" or $background is "First Fox" or $background is "Tribal Lizardfolk" or $background is "Last of the Line">>
<p>The $background background can not be a Fairy. <<link "Reset Background">><<set $background to null>><<goto CC-Race>><</link>></p>
<<else>>
<p><<link "Choose Fairy">><<set $race to "Fairy">><<goto index-cc>><</link>></p>
<</if>>
</div>
</div>
<br>
<div style="display: flex; align-items: center;">
<img src="img/system/goblin.jpg" alt="Goblin" width="200" height="200">
<div>
<p>Goblins are crafty and resilient, known for their survival skills.</p>
<<if $race is "Goblin">>
<p>You are currently a $race.</p>
<<elseif $background is "Chosen One" or $background is "Last of the Line" or $background is "First Fox" or $background is "Tribal Lizardfolk">>
<p>The $background background can not be a Goblin. <<link "Reset Background">><<set $background to null>><<goto CC-Race>><</link>></p>
<<else>>
<p><<link "Choose Goblin">><<set $race to "Goblin">><<goto index-cc>><</link>></p>
<</if>>
</div>
</div>
<br>
<div style="display: flex; align-items: center;">
<img src="img/system/holstaur.jpg" alt="Holstaur" width="200" height="200">
<div>
<p>Holstaurs are known for their strength and resilience.</p>
<<if $race is "Holstaur">>
<p>You are currently a $race.</p>
<<elseif $background is "Last of the Line" or $background is "First Fox" or $background is "Tribal Lizardfolk">>
<p>The $background background can not be a Holstaur. <<link "Reset Background">><<set $background to null>><<goto CC-Race>><</link>></p>
<<else>>
<p><<link "Choose Holstaur">><<set $race to "Holstaur">><<goto index-cc>><</link>></p>
<</if>>
</div>
</div>
<br>
<div style="display: flex; align-items: center;">
<img src="img/system/human.jpg" alt="Human" width="200" height="200">
<div>
<p>Humans are versatile and resourceful, able to thrive in various environments.</p>
<<if $race is "Human">>
<p>You are currently a $race.</p>
<<elseif $background is "Last of the Line" or $background is "First Fox" or $background is "Tribal Lizardfolk">>
<p>The $background background can not be a Human. <<link "Reset Background">><<set $background to null>><<goto CC-Race>><</link>></p>
<<else>>
<p><<link "Choose Human">><<set $race to "Human">><<goto index-cc>><</link>></p>
<</if>>
</div>
</div>
<br>
<div style="display: flex; align-items: center;">
<img src="img/system/kitsune.jpg" alt="Kitsune" width="200" height="200">
<div>
<p>Kitsune are mystical fox spirits with great magical abilities.</p>
<<if $race is "Kitsune">>
<p>You are currently a $race.</p>
<<elseif $background is "Chosen One" or $background is "Last of the Line" or $background is "First Fox" or $background is "Tribal Lizardfolk">>
<p>The $background background can not be a Kitsune. <<link "Reset Background">><<set $background to null>><<goto CC-Race>><</link>></p>
<<else>>
<p><<link "Choose Kitsune">><<set $race to "Kitsune">><<goto index-cc>><</link>></p>
<</if>>
</div>
</div>
<br>
<div style="display: flex; align-items: center;">
<img src="img/system/lizardfolk.jpg" alt="Lizardfolk" width="200" height="200">
<div>
<p>Lizardfolk are strong and resilient creatures, thriving in harsh environments.</p>
<<if $race is "Lizardfolk">>
<p>You are currently a $race.</p>
<<elseif $background is "Chosen One" or $background is "Last of the Line" or $background is "First Fox" or $background is "Tribal Lizardfolk">>
<p>The $background background can not be a Lizardfolk.</p>
<<else>>
<p><<link "Choose Lizardfolk">><<set $race to "Lizardfolk">><<goto index-cc>><</link>></p>
<</if>>
</div>
</div>
<br>
<div style="display: flex; align-items: center;">
<img src="img/system/ratfolk.jpg" alt="Ratfolk" width="200" height="200">
<div>
<p>Ratfolk are quick and sneaky, masters of stealth.</p>
<<if $race is "Ratfolk">>
<p>You are currently a $race.</p>
<<elseif $background is "Chosen One" or $background is "Last of the Line" or $background is "First Fox" or $background is "Tribal Lizardfolk">>
<p>The $background background can not be a Ratfolk. <<link "Reset Background">><<set $background to null>><<goto CC-Race>><</link>></p>
<<else>>
<p><<link "Choose Ratfolk">><<set $race to "Ratfolk">><<goto index-cc>><</link>></p>
<</if>>
</div>
</div><h3>Demonic Taint</h3>
<p>Demonic taint can be any number of things, from curses to a demonic ancestor whose power is only now appearing.</p>
<p>Your corruption manifests as a:</p>
<p><<button 'Beast Master' index-cc>><<set $taint to "beastmaster">><</button>> that means that you can impregnate or be impregnated by animals.</p>
<p><<button 'Busty' index-cc>><<set $taint to "busty">><</button>> means that you were born with exceptionally large breasts.</p>
<p><<button 'Crossdresser' index-cc>><<set $taint to "crossdresser">><</button>> means that you get bonuses when wearing clothing of the opposite gender.</p>
<p><<button 'Forced Futanarism' index-cc>><<set $taint to "futamorph">><</button>> that means that you are cursed to be a futanari and will slowly change back.</p>
<p><<button 'Hyper fertility' index-cc>><<set $taint to "fertile">><</button>> that means that the slightest amount of cum inside of you will get you pregnant.</p>
<p><<button 'Necrophile' index-cc>><<set $taint to "necrophile">><</button>> has you unusually attracted to the undead such as ghosts, zombies and wights.</p>
<p><<button 'Pack Bitch' index-cc>><<set $taint to "pack">><</button>> that means you are subservient to animals.</p>
<p><<button 'Sterility' index-cc>><<set $taint to "sterile">><</button>> that means you cannot have children.</p>
<p><<button 'Unstable Womb' index-cc>><<set $taint to "unstable">><</button>> has severe repercussions on any pregnancy that you might have, the progress that it progresses changing constantly.</p>
<p><<button 'Unusual Fertility' index-cc>><<set $taint to "unusual">><</button>> is a rotating curse that forces you to only be able to have children of a certain race, often mutating day to day, even if you did not partner with that race.</p>
<p><<button 'Womb rune' index-cc>><<set $taint to "womb rune">><</button>> that gives you power through absorbing cum, weakening you if you go without sex for too long.</p>
<br>
<p><<button 'None' index-cc>><<set $taint to "None">><</button>>, you are untainted.</p><center><H4>Dusk Ox</H4></center>
<center><img src="img/travel/dawn/dawnroom.jpg"></center>
<p>You've booked a ship to a new land, to finally figure out who you are.</p>
<p>You hear odd shouting outside and you only have time to grab what is the most important to you.</p>
<hr>
<<include npcloc>>
<<if !$introweapon>>
<p>Grab your weapon, it sounds bad out there.</p>
<div class="choices">
<div class="choice-item">
<<link "Grab your sword">>
<<set $introweapon to true>>
<<set $weapons.push({name: "Steel Sword", attack: 12, enchantments: []})>>
<<goto shipwreckedstart>>
<</link>>
</div>
<div class="choice-item">
<<link "Grab your bow">>
<<set $introweapon to true>>
<<set $weapons.push({name: "Composite Bow", attack: 12, enchantments: []})>>
<<goto shipwreckedstart>>
<</link>>
</div>
</div>
<<elseif !$introstuff>>
<p>There is a loud grinding noise coming the very floor, you should grab what else is important to you.</p>
<div class="choices">
<div class="choice-item">
<<link "Grab your armor">>
<<set $introstuff to true>>
<<set $armor.push({name: "Steel Armor", defense: 15, enchantments: []})>>
<<goto shipwreckedstart>>
<</link>>
</div>
<div class="choice-item">
<<link "Grab your money">>
<<set $introstuff to true>>
<<set $money += 1500>>
<<goto shipwreckedstart>>
<</link>>
</div>
<div class="choice-item">
<<link "Grab your dog">>
<<set $introstuff to true>>
<<set $warhounds += 1>>
<<set $houndmale += 1>>
<<goto shipwreckedstart>>
<</link>>
</div>
</div>
<<else>>
<div class="choices">
<div class="choice-item">[[Look outside|shipwreckeddeath][$intro to 0]]</div>
</div>
<</if>><<if $intro is 0>>
<center><H4>Dusk Ox</H4></center>
<center><img src="img/travel/shipwreck.jpg"></center>
<p>The shouting you had heard was of a fire, and you rush to aid in dousing it.</p>
<p>What caused it isn't immediately obvious, but it soon becomes that way as one of the boilers explodes, rocking the ship violently and throwing you into the waters.</p>
<div class="choices">
<div class="choice-item">[[Try to swim|shipwreckeddeath][$intro = $intro + 1]]</div>
</div>
<</if>>
<<if $intro is 1>>
<center><H4>Dusk Ox</H4></center>
<center><img src="img/travel/fallwater.jpg"></center>
<p>The surface seems so far away, and no matter how much you reach for it, it slips from your fingers as you sink further into the inky depths.</p>
<p>The saltwater burns your lungs but the water around you is beginning to turn red, you've been impaled by a piece of shrapnel from the explosion.</p>
<p>As the light fades from the surface and darkness overtakes you, you hear the ringing of a bell, clear as day even through the waters.</p>
<div class="choices">
<div class="choice-item">[[Perish|shipwreckeddeath][$intro = $intro + 1]]</div>
</div>
<</if>>
<<if $intro is 2>>
<<set $chapter to "Purgatory">>
<center><H4>Purgatory</H4></center>
<center><img src="img/system/fog.jpg"></center>
<p>You find yourself on your back and you roll over to throw up the water that you inhaled but find your lungs empty.</p>
<p>Blood stains your clothes but the piece of shrapnel is nowhere to be seen so what happened and where you are becomes slowly obvious.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Hello....$firstname $lastname."</div>
</div>
</div>
<p>There is only one place you could be and only one person that could be.</p>
<p>You died, and this is Death.</p>
<p>Your shoulders slump as you look at the being before you, the manifestation of...</p>
<p>Death says something but you don't hear it, she is speaking but all sound is drowned out by the buzzing of insects.</p>
<p>She seems to notice but whatever is happening to you is too much for her to stop as she tries to grab you.</p>
<p>You slip from her fingers into the palm of something else.</p>
<div class="choices">
<div class="choice-item">[[Blink|introdeath][$intro to 50]]</div>
</div>
<</if>> <center><h4>Elven City of Averondell</h4></center>
<center><img src="img/enemy/tentacle/lastline.jpg"></center>
<p>Princess Brinell was never searched when she was rescued from the Pesher Pit, and she had become a broodmother for the beast.</p>
<p>The royal family hid their shame, disposing of the offspring that their daughter produced but all it took was one to escape for the inevitable doom of the Elves.</p>
<p>With all of the young, able bodied Elves dying in the ongoing war against the demons, none were left to defend the city, as the impregnable magics of the Elves kept all out of the city.</p>
<p>But this monster came from within, capturing women to create brood mothers and harvesting the rest.</p>
<p>You fought bravely, defeating several of the creatures as you defended the throne room over the course of a week.</p>
<p>Had you forced your way into the throne room, had you checked on the princess more thoroughly then perhaps you could have found the heard of the beast.</p>
<p>You were dragged before the creature and made to look upon its Eye and fell under its spell as you, the last defender of the royal family, finally fell.</p>
<p>Your audacity spared you the fate of the others, you were to be made an example of.</p>
<p>You were violated endlessly, the nutrients from the semen you were forced to swallow keeping you alive alongside brief moments of sleep.</p>
<p>Your insides were shifted and adjusted as the creature intended to make you something other than a broodmother, you are unsure of what, but it wanted the city to see as you were dangled over the balcony of the royal court, your constant violation a monument to the remaining elves.</p>
<<if $vagina is 0>>
<p>Your body changed, growing a vagina underneath your penis so the tentacles could violate you in three different holes.</p>
<</if>>
<p>You do not know when the Inquisition arrived, the sounds of screams stayed the same in the city as they put it to the torch.</p>
<div class="choices">
<div class="choice-item">[[Suffer|lastlinedeath][$vagina to 1]]</div>
</div>
<<set $chapter to "Averondell">><center><h4>Elven City of Averondell</h4></center>
<center><img src="img/forest/oldelfcity/elfcityburn.jpg"></center>
<p>You only faintly could smell the smoke as the forest itself was burned to break the seals to the city, the stench of tentacle semen and other sexual fluids saturated the air so densely you could almost taste it in the few times you weren't having your mouth violated.</p>
<p>Your body was withdrawn into the throne room, another to use as a meat shield as the Black Knights, the harbingers of the Inquisition, cut their way through elf and tentacle alike.</p>
<p>Time seemed to slow as the knight with the sword approached you, raising it to cleave you in two.</p>
<p>Your body reacts on its own, defending the hive as the tentacles inside you animated your broken form.</p>
<p>Flesh beats against steel, your hands unable to break through their armor as the one you strike merely takes your hits.</p>
<p>You are surrounded by the bodies of the royal family, animated like you are and something inside you breaks.</p>
<p>The body of Princess Brinnel lies dead before you and you find yourself on the ground, cradling her body.</p>
<p>Calling out to your Goddess, the lady Avalon you find the knight pauses as the words escape your lips.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/young.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long, Black Knight of Avalon:</span>
<div class="dialogue">"You still have your mind? After all this? They could have..."</div>
</div>
</div>
<p>The knight in front of you...you've never met him but you know his name on sight.</p>
<p>Something inside of you knows that he can be trusted and you recognize the divinity in him, an angel of Avalon, but the tentacles in you make him your enemy.</p>
<p>A great sadness appears in his eyes as he takes off his helmet, looking at your broken and kneeling form.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/young.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long, Black Knight of Avalon:</span>
<div class="dialogue">"Could they have been saved? Could a single one have been spared?"</div>
</div>
</div>
<p>You know that is not the case, you were being made into something different, and the knight kneels beside you, placing his hand on your head.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/young.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long, Black Knight of Avalon:</span>
<div class="dialogue">"By the power of Avalon, I cleanse you."</div>
</div>
</div>
<p>A burning comparable to hellfire courses through your veins and you collapse into his arms</p>
<div class="choices">
<div class="choice-item">[[Suffer more|introship][$intro to 0]]</div>
</div><center><H4>Dawn of a New Hope Room</H4></center>
<center><img src="img/travel/dawn/dawnroom.jpg"></center>
<<if $background is "Last of the Line">>
<p>You wake with a start, tears on your face as you relive the nightmare once more.</p>
<p>You were nineteen when the tentacles attacked, and you look the same now as you did then.</p>
<p>Time has left you alone, possibly as a result of what the tentacle was going to turn you into, but all who would know are dead.</p>
<p>There is hope, a mystic that lives in the cemetery in Avedon that has been writing you letters, and in their most recent one they say they can help your nightmares.</p>
<p>It's been seven hundred years, you'll try anything at this point.</p>
<div class="choices">
<div class="choice-item">[[Get Ready|lastcity]]</div>
<div class="special-choice-item">[[Wait a moment longer|lastcity][$questDragonIsles to 1, $pointSloth +=1, $tempreward to "Sloth"]]</div>
</div>
<</if>>
<<set $chapter to "Dawn of a New Hope">><<if $intro is 0>>
<center><h4>Port</h4></center>
<center><img src="img/avedon/port/Port.jpg"></center>
<<if $tempreward is "Sloth">>
<p>You sit on the bed thumbing through the letter that you received, umprompted, while in Primora.</p>
<hr>
<p>"<i>Come to Avedon, I am researching your race and may have a cure to what ails you. Meet me in the graveyard among the heroes of old, I will be wearing a red scarf.</i>"</p>
<hr>
<p>The letter is short and probably a trap, or perhaps someone in a different school of magic merely set you up to leave as the magical School of Cloning was getting close to a breakthough in your genome.</p>
<p>Genome, DNA, platelets among words like metastasized but one word sticks to you more than any scientific word they ever told you.</p>
<p>Incurable.</p>
<p>The tentacles changed you on such a level that you're barely an elf.</p>
<p>The nightmares you suffer anytime you close your eyes are proof of that, your violation played nightly in your head centuries later.</p>
<p>You have heard rumors that there is another elf in Avedon, another Avedonian Elf, but no letter you've ever sent got an answer.</p>
<</if>>
<p>There is a knock at the door signaling that you've docked so you get to your feet, leaving among the other passengers to the port of Avedon.</p>
<p>Despite it being a few hundred years you see that not much has changed, the city is similar to how it was then with only a few upgrades to the port and the types of ship that are used to sail.</p>
<p>Occasionally you get a glance, but only a passing one at that as you go unnoticed by most everyone.</p>
<p>The hustle and bustle of city life continued on for these people, and it is the same now as it was all those centuries ago.</p>
<div class="choices">
<div class="choice-item">[[Head to the town|lastcity][$intro to 1]]</div>
</div>
<<set $chapter to "Avedon Port">>
<</if>>
<<if $intro is 1>>
<center><h4>Temple district</h4></center>
<center><img src="img/avedon/church/exterior.jpg"></center>
<p>You head through the town center, finding that the guards are particularly active towards the temple.</p>
<p>The temple of the Falling Fire is much larger than it was before, you don't actually remember how it looked since you dodn't believe in the human religions, but it looks nice.</p>
<p>Apparently your Goddess Avalon is part of some human pantheon alongside the Kitsune Goddess Mariko and Serpent Queen Ukon, but you don't know that exactly works out as you were never overly religious.</p>
<p>The mystic said they would be in the cemetery, so you head there next, heading back through the city as the graveyard is only accessible through the slums now.</p>
<p>The city changed over time, blocking off an exit that used to lead from the temple to the graveyard, but you should have expected that.</p>
<div class="choices">
<div class="choice-item">[[Head to the cemetery|lastcity][$intro to 3]]</div>
<div class="special-choice-item">[[See what the guards are doing|lastcity][$intro to 2, $intelligence +=1]]</div>
</div>
<<set $chapter to "Avedon Temple">>
<</if>>
<<if $intro is 2>>
<center><h4>Temple district</h4></center>
<center><img src="img/intro/teamboys/queendeath.jpg"></center>
<p><i>Intelligence + 1</i></p>
<p>You pause as you see the guards trying to aid a woman whom you recognize.</p>
<p>This is Queen Istar of Amazonia, you think you met her once a few decades ago, but you read about her new marriage to Prince Bornhorst of Avedon.</p>
<p>Several nuns attempt to heal the Queen but her wounds are simply too great, she seems to have been torn apart by a wild animal.</p>
<p>She speaks in...some language, possibly Amazonian, but you don't recognize the words.</p>
<p>Eventually she goes still, her hand slumping by her side but the nuns continue to do their healing.</p>
<p>You leave as the guards begin to question people, putting seemingly random people into handcuffs, so you leave before you end up in prison for watching.</p>
<div class="choices">
<div class="choice-item">[[Head to the cemetery|lastcity][$intro to 3]]</div>
</div>
<</if>>
<<if $intro is 3>>
<center><H4>Osirus Long, Black Knight of Avalon</H4></center>
<center><img src="img/npcs/osirus/young.jpg"></center>
<p>The graveyard was expanded far into the marshes that used to be to the north of Avedon, with dozens of crypts and tombs.</p>
<p>It would take you hours to search all of the tombs, but you do see someone that works in the graveyard.</p>
<p>You jog over to them but your feet slide in the earth as you catch sight of their face.</p>
<p>The mud of the cemetery gives way and you fall, scrambling backwards as you flee from him.</p>
<p>Your heart beats violently in your chest, threatening to burst as Osirus Long, one of the Black Knights of Avalon, stands over you with their weapon drawn.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long, Black Knight of Avalon:</span>
<div class="dialogue">"Took a nasty fall, did you now?"</div>
</div>
</div>
<p>The weapon you saw in his hand is a shovel, the man who once saved you standing next to an empty grave covered in dirt.</p>
<p>How you remember him is contrasting with how he looks now, no longer the youthful and energetic man of his youth.</p>
<p>This man is an angel, just like the others, immortal like the Elves as your Goddess gave them her power.</p>
<p>Why is he so...old?</p>
<p>His eyes are unfocused, you recognize the look from Primora, a disease of the mind.</p>
<p>Many came to you as an Elven mind can handle the ravages of age but your mind was damaged by the tentacles, useless for curing the diseases of Alzheimers and Dementia...you're demented enough on your own.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long, Gravekeeper:</span>
<div class="dialogue">"Have we met?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Tell him yes|lastcity][$intro to 4]]</div>
<div class="choice-item">[[Tell him no|lastcity][$intro to 4]]</div>
</div>
<<set $chapter to "Avedon Graveyard">>
<</if>>
<<if $intro is 4>>
<center><H4>Osirus Long, Gravekeeper</H4></center>
<center><img src="img/npcs/osirus/osirus.jpg"></center>
<p>Your answer simply doesn't phase him, the former knight having trouble concentrating.</p>
<p>You also have trouble concentrating, you see a woman with a red scarf duck into a nearby crypt and you break away from the man as you chase after her.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long, Gravekeeper:</span>
<div class="dialogue">"I wouldn't go there."</div>
</div>
</div>
<p>You ignore his warning, reaching the crypt door before it closes after her, finding two people inside.</p>
<div class="choices">
<div class="choice-item">[[Look at them|lastcity][$intro to 5]]</div>
</div>
<<set $chapter to "Death's Tomb">>
<</if>>
<<if $intro is 5>>
<center><H4>Det, the Vampire</H4></center>
<center><img src="img/npcs/det/detmeet.jpg"></center>
<p>You look at the woman in the red scarf but her words fall on deaf ears as she calls to the man to not attack you, something he ignores.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Woman in the Red Scarf:</span>
<div class="dialogue">"You fool, Det. Ever brash even when I gift onto you what you've sought for decades. Behold, the last fertile Avedonian Elf."</div>
</div>
</div>
<p>Your throat is not slit, it is removed from your body with such swiftness that you are confused as to why you can no longer breathe.</p>
<p>Fear grips the eyes of the man as he recognizes you, and you him, as Avedonian Elves.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det, the vampire:</span>
<div class="dialogue">"WHY WOULD YOU BRING HER HERE? YOU KNEW MY PLANS!"</div>
</div>
</div>
<p>The woman smiles, giving him a shrug.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Woman in the Red Scarf:</span>
<div class="dialogue">"Do I control the tide-"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det, the vampire:</span>
<div class="dialogue">"Yes."</div>
</div>
</div>
<p>The woman remains unmoved by his interrupting, merely kneeling beside you as you bleed out in a matter of moments.</p>
<p>The attack on you is swift and brutal, it was more than likely Det that slew Queen Istar above.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Woman in the Red Scarf:</span>
<div class="dialogue">"No, you've just ruined one of my plans. I had hopes for $firstname $lastname, a cure for their condition. Osirus keeps asking about them. Be glad he probably didn't see her enter-"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Look at her|lastcity][$intro to 6]]</div>
</div>
<</if>>
<<if $intro is 6>>
<center><H4>Osirus Long</H4></center>
<center><img src="img/npcs/osirus/kill.jpg"></center>
<p>You hear the crypt door open and Det backs away, his fangs on full display.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long, Gravekeeper:</span>
<div class="dialogue">"Death...we had an agreement. Your agents wouldn't-..."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Woman in the Red Scarf:</span>
<div class="dialogue">"He doesn't listen. Do what you will, Black Knight. Come, $firstname."</div>
</div>
</div>
<p>Osirus pauses at your state before turning on the vampire.</p>
<p>You can't see what happens next as your life fades but you know it was painful, the cries of the vampire being the last thing you hear.</p>
<div class="choices">
<div class="choice-item">[[Perish|lastcity][$intro to 7]]</div>
</div>
<</if>>
<<if $intro is 7>>
<<set $chapter to "Purgatory">>
<center><H4>Purgatory</H4></center>
<center><img src="img/system/fog.jpg"></center>
<p>You find yourself on your knees, the vampire and the crypt long gone as only a singular woman stands before you.</p>
<p>In an instant you check your throat, finding it intact but you are covered in blood.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Hello....$firstname $lastname."</div>
</div>
</div>
<p>There is only one place you could be and only one person that could be.</p>
<p>You died, and this is Death.</p>
<p>Your shoulders slump as you look at the being before you, the manifestation of...</p>
<p>There is a pause as you wonder why she sent for you, she seemed upset that Det killed you.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"There was a plan for you, a way out of the suffering that you have endured. I offer you a deal, a way-"</div>
</div>
</div>
<p>Death continues talking but you don't hear it, she is speaking but all sound is drowned out by the buzzing of insects.</p>
<p>She seems to notice but whatever is happening to you is too much for her to stop as she tries to grab you.</p>
<p>You slip from her fingers into the palm of something else.</p>
<div class="choices">
<div class="choice-item">[[Blink|introdeath][$intro to 50]]</div>
</div>
<</if>> <center><h4>Small Prices, Big Heart</h4></center>
<center><img src="img/intro/sewer/sewerledger.jpg"></center>
<p>You go over the books one more time, ensuring that you've gone over everything correctly.</p>
<p>With a sigh you realize that everything is correct, you're down to your last few gems.</p>
<p>When your husband was alive, you were able to focus on running the store and raising your children, but...</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the shop">>
<<set $intro to 0>>
<<goto sewerratlife>>
<</link>>
</div>
</div>
<<set $chapter to "Small Prices, Big Heart">><<if $intro is 0>>
<center><h4>Small Prices, Big Heart</h4></center>
<center><img src="img/intro/sewer/sewerkids.jpg"></center>
<p>Bite has stepped up and has ran the store for you, with Scratch helping you scavenge in the depths.</p>
<p>You always wanted a boy, but you're glad you didn't as whatever the humans in the city above began to dump alongside killed most of the men.</p>
<p>It is a blessing, you suppose, that your late husband died before that happened, but he left more than just yourself and two girls.</p>
<p>Alongside some debt you've only just barely paid off, he left a map.</p>
<p>One final score that would have set the four of you for life, in his words.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the shop">>
<<set $intro to 1>>
<<goto sewerratlife>>
<</link>>
</div>
</div>
<<set $chapter to "Small Prices, Big Heart">>
<</if>>
<<if $intro is 1>>
<center><h4>Depths of the Mushroom Forest</h4></center>
<center><img src="img/intro/sewer/sewertreasure.jpg"></center>
<p>Something so great, guarded by something fearsome, but the risk was worth the reward to him.</p>
<p>Ratfolk are immune to the mushroom spores, or at least resistant, so your kind scour the old ruins for anything of value.</p>
<p>He was a master at his craft and you've used his maps and notes to delve into the nearby surface ruins, but you need something more valuable.</p>
<p>As you look around the empty pantry and tattered clothes that you and your children wear, you realize that something has to be done.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the shop">>
<<set $intro to 2>>
<<goto sewerratlife>>
<</link>>
</div>
</div>
<<set $chapter to "Small Prices, Big Heart">>
<</if>>
<<if $intro is 2>>
<center><h4>Small Prices, Big Heart</h4></center>
<center><img src="img/junktown/shopback.jpg"></center>
<p>You look around the stockroom of your shop, where your husband and you slept.</p>
<p>Bite, your youngest, sleeps behind the register and Scratch, your eldest.</p>
<p>Idly you rub your stomach as bad memories surface, what has occurred these last few months.</p>
<p>You were planning on a third child but...</p>
<p>Before you realized that he wasn't coming home you had spent all the money you had, and then it was a scramble to find enough gems to get by.</p>
<p>Owning a shop is expensive and every week the shop looks more valuable to Det, the vampire who runs Junktown.
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"Going out again? The surface areas are getting picked pretty clean. Det keeps raising taxes so it seems like everyone is out in force."</div>
</div>
</div>
<p>Scratch catches you as you're getting dressed and you nod, with her getting dressed as well.</p>
<p>The two of you have done this before and you chat about paths and obstacles that you might find.</p>
<p>The map your husband left shows a dungeon, somewhere that no Ratfolk ever touches without a full team and the funding of some explorer from the surface, but times are desperate.</p>
<div class="dialogue-box">
<<print '<img src="' + $ratdaughter1 + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Bite:</span>
<div class="dialogue">"Be safe you two. I'll manage the shop like usual."</div>
</div>
</div>
<p>You pull your daughters into a hug, giving Bite a kiss on the forehead.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave for the dungeon">>
<<set $intro to 3>>
<<goto sewerratlife>>
<</link>>
</div>
</div>
<<set $chapter to "Small Prices, Big Heart">>
<</if>>
<<if $intro is 3>>
<center><H4>Red Light District</H4></center>
<center><img src="img/enemy/bandit/bandit/fem4.jpg"></center>
<p>You don't have anything against the girls who sell themselves, you used to be one back in the day, before one specific ratfolk asked you to marry him.</p>
<p>You don't know why you said yes, perhaps as an escape to the beatings and drugs that some girls are forced to go through, but you were saved from this life.</p>
<p>Snapping your fingers, you get Scratch's attention, making her look at you instead of in an alley where you see the Thieves Guild roughing up a girl who obviously had not paid her dues.</p>
<p>The Thief standing guard at the edge of the alley takes the gems you give him, the last that you have, and hands you a marque of exploration.</p>
<p>You have to buy a pass to explore or give up a portion of the loot you come back with, sometimes all of it.</p>
<p>If you have nothing to offer then they don't let you back into town until you have something worthwhile.</p>
<p>Your daughter looks only at you as you make this transaction but the cries of the woman echo out of the alley make her wince every so often.</p>
<div class="choices">
<div class="choice-item">
<<link "Continue on">>
<<set $intro to 4>>
<<goto sewerratlife>>
<</link>>
</div>
</div>
<<set $chapter to "Red Light District">>
<</if>>
<<if $intro is 4>>
<center><H4>Mushroom Valley</H4></center>
[img[either(
"img/junktown/mushroom/mushroom1.jpg",
"img/junktown/mushroom/mushroom2.jpg",
"img/junktown/mushroom/mushroom3.jpg",
"img/junktown/mushroom/mushroom4.jpg"
)]]
<p>You leave Junktown like you have the handful of times before, venturing into the mists of the Mushroom Valley.</p>
<p>The guards wear respirators or burn torches to handle the spores that drift by but Scratch and you enter with no protect, not that you would need any.</p>
<p>The world is quiet here and you almost enjoy the peace and stillness of this world.</p>
<p>There are creatures that linger in the forest, creatures of mycelium and ones born of the mist, but the main obstacle are other treasure hunters that have gone mad with lust.</p>
<p>Scratch has been leading you, her senses of tracking far better than yours, as she stops you.</p>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"We're here. It...smells wrong. Not quite sure how to describe it."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at the dungeon">>
<<set $intro to 5>>
<<goto sewerratlife>>
<</link>>
</div>
</div>
<<set $chapter to "Mushroom Valley">>
<</if>>
<<if $intro is 5>>
<center><H4>Ancient Ruins</H4></center>
<center><img src="img/junktown/deepexplore.jpg"></center>
Your eyes widen as you ease yourself through a small crack in a wall, leading into some sort of underground city.
There's pots and shards, artifacts that you can sell, possibly even a weapon or two.
In fact, you see several discarded sets of armor just laying in piles as if discarded.
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"There's some...one here. There's two people, man and a woman. Human...or they once were. Mom, we should grab something and leave. This place scares me."</div>
</div>
</div>
<p>You don't get the chance as a soldier appears behind you, but something is wrong.</p>
<p>There wasn't a person behind you before.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $intro to 6>>
<<goto sewerratlife>>
<</link>>
</div>
</div>
<<set $chapter to "Mushroom Valley">>
<</if>>
<<if $intro is 6>>
<center><H4>Your Death</H4></center>
<center><img src="img/enemy/deathknight/isabellaknightmeet.jpg"></center>
<p>You feel his presence, a demon given form as the mushroom spores wither away from his aura.</p>
<p>The air clears and all you feel is fear.</p>
<p>Paladins sometimes go into the mushroom forest to kill a creature or two that gets out of hand, they're immune to the spores as well, but this...</p>
<p>The hollowness of his cheeks, the raw bone exposes, his broken armor...all of it individually tell you that he's gone, but together makes you unable to move.</p>
<p>The creature, what once was a knight of the healing church, stands before you with his blackened blade.</p>
<p>You hear Scratch cry out as it comes down.</p>
<div class="choices">
<div class="choice-item">
<<link "Perish">>
<<set $intro to 7>>
<<goto sewerratlife>>
<</link>>
</div>
</div>
<<set $chapter to "The Moment of Your Death">>
<</if>>
<<if $intro is 7>>
<center><H4>Your Death</H4></center>
<center><img src="img/system/red.jpg"></center>
<p>There is no pain, it happens too quickly for it to even hurt.</p>
<p>As you are impaled you feel your soul being ripped from your form and into the blade that the corrupted knight wields as your body is pushed off the blade upon completion of stealing you.</p>
<p>You have no form but you're aware, but that too slowly begins to fade.</p>
<p>Scratch covers your body with hers to prevent further damage as the knight once again raises their sword.</p>
<div class="choices">
<div class="choice-item">
<<link "Fade Away">>
<<set $intro to 50>>
<<goto introdeath>>
<</link>>
</div>
</div>
<<set $chapter to "The Moment of Your Death">>
<</if>> <<if $curseFutamorph>>
<p>Futamorph - You are cursed with the body of a futanari and will always return to it should you somehow alter your form.</p>
<</if>>
<<if $curseWombRune>>
<p>Womb Rune -</p>
<<if $curseWombRune gte 100>>
<p>The sigil on your abdomen lies dormant, barely visible against your skin.</p>
<<elseif $curseWombRune gte 80 and $curseWombRune lt 100>>
<p>The sigil on your abdomen pulses every now and then.</p>
<<elseif $curseWombRune gte 60 and $curseWombRune lt 80>>
<p>The sigil on your abdomen pulses with need, it wants you to have sex.</p>
<<elseif $curseWombRune gte 40 and lt 60>>
<p>The sigil on your abdomen could be filled.</p>
<<elseif $curseWombRune gte 20 and lt 40>>
<p>The sigil on your abdomen throbs with need, it WANTS you to have sex.</p>
<<elseif $curseWombRune gte 0 and $curseWombRune lt 20>>
<p>The sigil on your abdomen burns as you are starving it.</p>
<<elseif $curseWombRune lt 0>>
<p>You are suffering ill effects from lack of sex, your body is becoming sluggish.</p>
<</if>>
<<if $curseWombRune>>
<p>Check out your <<link 'womb rune'>>
<<script>>
Dialog.create("wombrune","wombrune");
Dialog.wiki(Story.get("wombrune").processText());
Dialog.open();
<</script>>
<</link>></p>
<</if>>
<</if>>
<<if $curseCumAddiction>>
<p>Cum Addiction -
<<if $curseCumAddiction gte 100>>
<p>Your appetite for cum is never sated, but you feel full.</p>
<<elseif $curseCumAddiction gte 80 and $curseCumAddiction lt 100>>
<p>Your do not feel hunger for cum but you do feel that you could use more.</p>
<<elseif $curseCumAddiction gte 60 and lt 80>>
<p>You are a little more than half full, you could use more cum.</p>
<<elseif $curseCumAddiction gte 40 and lt 60>>
<p>You are only about half full, you need more cum.</p>
<<elseif $curseCumAddiction gte 20 and lt 40>>
<p>Your stomach growls loudly due to your need of semen.</p>
<<elseif $curseCumAddiction gte 0 and $curseCumAddiction lt 20>>
<p>Your body trembles due to lack of recent cum.</p>
<<elseif $curseCumAddiction lt 0>>
<p>Your body is shutting down due to lack of semen.</p>
<</if>></p>
<</if>>
<<if $transformationActive>>
<p>You are under the effects of a $transformationActive transformation.</p>
<</if>>
<<set _uses = $goblinTonicUses || 0>>
<<set _chance = (_uses > 0) ? Math.min(50, 5 + (_uses - 1) * 5) : 0>>
<<if $goblinTonicUses gte 0>>
<<if $race === "Goblin">>
<p><b>Goblin Transformation Tonic</b>: You are already a Goblin.</p>
<<else>>
<p><b>Goblin Transformation Tonic</b>: Current goblinization chance: <<= _chance >>% each hour.</p>
<</if>>
<</if>><center><img src="img/system/tattoo.jpg"></center>
<<wombcrestquest>>
<p><<link 'Go Back'>>
<<script>>
Dialog.create("user","user");
Dialog.wiki(Story.get("user").processText());
Dialog.open();
<</script>>
<</link>></p><center>[img[either(
"img/sex/lizardfolk/dual/sex1.jpg",
"img/sex/lizardfolk/dual/sex2.jpg",
"img/sex/lizardfolk/dual/sex3.jpg",
"img/sex/lizardfolk/dual/sex4.jpg",
"img/sex/lizardfolk/dual/sex5.jpg",
"img/sex/lizardfolk/dual/sex6.jpg",
"img/sex/lizardfolk/dual/sex7.jpg",
"img/sex/lizardfolk/dual/sex8.jpg",
"img/sex/lizardfolk/dual/sex9.jpg",
"img/sex/lizardfolk/dual/sex10.jpg",
"img/sex/lizardfolk/dual/sex11.jpg",
"img/sex/lizardfolk/dual/sex12.jpg",
"img/sex/lizardfolk/dual/sex13.jpg",
"img/sex/lizardfolk/dual/sex14.jpg"
)]]</center>
<<set $position = ["doggy", "cowgirl"]>>
<<set $randposition = $position.random()>>
<<if $randposition is "doggy">>
<p>You bend over for the lizardfolk as he approaches you, pressing his twin cocks against your pussy and ass.</p>
<p>It takes him no time at all to pull you down onto both of them, filling you as he grinds his hips against you.</p>
<<if !$pussyvirginity>>
<p>The blood from your broken hymen causes only a momentary pause as the lizardfolk begins to buck into you.</p>
<</if>>
<p>Your help in this is unnecessary, the lizardfolk has ahold of your hips and thrusts into you with wild abandon, filling you completely as he takes you.</p>
<p>His ribbed cocks send waves of pleasure through your body as he takes you from behind, pistoning in and out of your pussy and ass as you cum under his intense thrusting.</p>
<<orgasm>>
<p>Your body tightens around his cocks and he also cums, pulling you tight against him as he floods your insides with his thick semen.</p>
<p>Carefully he pulls out of you, letting you lay down as he gets to his feet and goes back to work.</p>
<p>You're left there oozing his cum onto the ground.</p>
<<elseif $randposition is "cowgirl">>
<p>You mount the lizardfolk as he guides his twin cocks towards your pussy and ass.</p>
<p>It takes him no time at all to pull you down onto both of them, filling you as he grinds his hips against yours.</p>
<<if !$pussyvirginity>>
<p>The blood from your broken hymen causes only a momentary pause as the lizardfolk begins to buck into you.</p>
<</if>>
<p>The lizardfolk grabs your hips as, despite you being on top, he aggressively begins fucking you.</p>
<p>The twin cocks rubbing inside of you cause your mind to blank, his cocks are ribbed so the pleasure is intensified to near unbearable levels.</p>
<p>He even rocks you back and forth so the cocks alternate going in and out of your pussy and ass, but this sends him over the edge.</p>
<p>The lizardfolk begins to cum and pulls you tight against him, flooding your insides with his thick semen.</p>
<p>The sudden warmth sends you over the edge as well.</p>
<<orgasm>>
<p>Finished with you the lizarfolk lets you slide off of him before getting to his feet and getting back to work, leaving you on the ground.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a Lizardfolk">>
<</if>>
<<set $guy += 1>>
<<set $minute += 35>>
<<run $creampie.push("Lizardfolk")>>
<<run $analcreampie.push("Lizardfolk")>>
<<goto $previouspassage>>
<</link>>
</div>
</div><<set $arousal += 70>>
<<if $gangsex is "lizardfolk">>
<<set $sexgender to "Lizardfolk">>
<center>[img[either(
"img/sex/lizardfolk/group/fem1.jpg",
"img/sex/lizardfolk/group/fem2.jpg",
"img/sex/lizardfolk/group/fem3.jpg",
"img/sex/lizardfolk/group/fem4.jpg",
"img/sex/lizardfolk/group/fem5.jpg",
"img/sex/lizardfolk/group/fem6.jpg",
"img/sex/lizardfolk/group/fem7.jpg",
"img/sex/lizardfolk/group/fem8.jpg",
"img/sex/lizardfolk/group/fem9.jpg"
)]]</center>
<p>The lizardfolk approach you, running their hands over your body as they move you into position.</p>
<p>A moderate amount of care is given but this entire act is for mating purposes.</p>
<p>Cocks are lined up at your pussy, ass and mouth with the lizardfolk choosing which of their two they want to stick in you.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a gangbang with Lizardfolk">>
<p>The one in your ass eases in first but the one at your pussy only briefly encounters the resistance that is your hymen, joining the other in alternating thrusting.</p>
<<else>>
<p>You let out a short gasp as the two between your legs slide into you, filling you completely being alternating their movements.</p>
<</if>>
<p>The one near your mouth grabs your head as they press one of their cocks against your lips, softly fucking your mouth as oral isn't that common in lizardfolk culture.</p>
<p>You are spitroasted between the three lizardfolk as they have no sense of rhythm, simply using whatever hole was given to them as you're merely something to fuck.</p>
<<if $penis > 0>>
<p>Your cock is left untouched as the three fuck you senseless, the lizards are breeding you and not the other way around.</p>
<</if>>
<p>When they cum they pull you tight, ensuring that none of their cum is lost as their unused cock shoots thick ropes of semen across your body.</p>
<<set State.variables.playerPregnancyPartnerRace to "Lizardfolk">>
<<pcpreg>>
<p>Slowly they pull out, cum oozing from their various creampies, and leave you on the ground as aftercare is also not a lizardfolk trait.</p>
<</if>>
<<if $gangsex is "goblins">>
<<set $sexgender to "Goblin">>
<<if $race is "Goblin" and $penis is 0>>
<center>[img[either(
"img/sex/goblin/ganggob/gob1.jpg",
"img/sex/goblin/ganggob/gob2.jpg",
"img/sex/goblin/ganggob/gob3.jpg",
"img/sex/goblin/ganggob/gob4.jpg",
"img/sex/goblin/ganggob/gob5.jpg",
"img/sex/goblin/ganggob/gob6.jpg",
"img/sex/goblin/ganggob/gob7.jpg",
"img/sex/goblin/ganggob/gob8.jpg",
"img/sex/goblin/ganggob/gob9.jpg",
"img/sex/goblin/ganggob/gob10.jpg",
"img/sex/goblin/ganggob/gob11.jpg",
"img/sex/goblin/ganggob/gob12.jpg",
"img/sex/goblin/ganggob/gob13.jpg",
"img/sex/goblin/ganggob/gob14.jpg",
"img/sex/goblin/ganggob/gob15.jpg"
)]]</center>
<<elseif $penis gt 0 and $vagina gt 0>>
<center>[img[either(
"img/sex/goblin/gangfuta/futa1.jpg",
"img/sex/goblin/gangfuta/futa2.jpg",
"img/sex/goblin/gangfuta/futa3.jpg",
"img/sex/goblin/gangfuta/futa4.jpg",
"img/sex/goblin/gangfuta/futa5.jpg",
"img/sex/goblin/gangfuta/futa6.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/sex/goblin/gangfem/fem1.jpg",
"img/sex/goblin/gangfem/fem2.jpg",
"img/sex/goblin/gangfem/fem3.jpg",
"img/sex/goblin/gangfem/fem4.jpg",
"img/sex/goblin/gangfem/fem5.jpg",
"img/sex/goblin/gangfem/fem6.jpg",
"img/sex/goblin/gangfem/fem7.jpg",
"img/sex/goblin/gangfem/fem8.jpg",
"img/sex/goblin/gangfem/fem9.jpg",
"img/sex/goblin/gangfem/fem10.jpg",
"img/sex/goblin/gangfem/fem11.jpg",
"img/sex/goblin/gangfem/fem12.jpg",
"img/sex/goblin/gangfem/fem13.jpg",
"img/sex/goblin/gangfem/fem14.jpg",
"img/sex/goblin/gangfem/fem15.jpg"
)]]</center>
<</if>>
<p>You find yourself drawn on your back, several male goblins touching your thighs and breasts as they surround you.</p>
<p>There is only a moment as you lie down that you are set upon, a cock pressed against your lips as your legs are lifted up as well.</p>
<p>Cocks are pressed against your pussy and ass, the goblins applying lube to make it easier for them to avoid foreplay.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a gangbang with Goblins">>
<p>The loss of your virginity is commented on but the general noise of the flophouse drowns them out so they simply ignore it and continue.</p>
<</if>>
<p>It takes some maneuvering so that you can be triple penetrated, with a few more waiting their turn, but soon you're being treated as the sex toy that you are.</p>
<<if $penis > 0>>
<p>None of the goblins touch your cock but they leave you an open hand so that you can stroke it in rhythm with their thrusting, still expecting you to use your other hand to service a goblin.</p>
<<else>>
<p>Your hands are occupied too, cocks placed onto your palms by goblins that are a little too impatient to wait for an opening.</p>
<</if>>
<<set State.variables.playerPregnancyPartnerRace to "Goblin">>
<<pcpreg>>
<p>They cum in you in turns, filling you without warning before being replaced by another that continues the gangbang.</p>
<<orgasm>>
<p>Satisfied with your body the spend goblins leave, the ones remaining continuing until they too cum in or on you.</p>
<p>The only thought about you is that they might have cum left so some wait to use your mouth as a way to clean themselves off.</p>
<p>You're left alone with a half dozen goblin loads on you, a very pitiful amount but it still adds up.</p>
<<if $previouspassage is "flophouse" and $gangsex is "goblins">>
<<set $rand to random(1, 3)>>
<<if $rand lte 1>>
<<set $previouspassage to "gobsewer">>
<<set $sewergoblin to true>>
<p>You feel yourself being carried away as you recover, the Goblins taking you with them as take you somewhere.</p>
<</if>>
<</if>>
<</if>>
<<if $gangsex is "Human">>
<center><<if $vagina gt 0 and $penis is 0>>
[img[either(
"img/sex/human/gang/gang1.jpg",
"img/sex/human/gang/gang2.jpg",
"img/sex/human/gang/gang3.jpg",
"img/sex/human/gang/gang4.jpg",
"img/sex/human/gang/gang5.jpg",
"img/sex/human/gang/gang6.jpg",
"img/sex/human/gang/gang7.jpg",
"img/sex/human/gang/gang8.jpg",
"img/sex/human/gang/gang9.jpg",
"img/sex/human/gang/gang10.jpg",
"img/sex/human/gang/gang11.jpg",
"img/sex/human/gang/gang12.jpg",
"img/sex/human/gang/gang13.jpg",
"img/sex/human/gang/gang14.jpg"
)]]
<<elseif $vagina is 0 and $penis gt 0>>
[img[either(
"img/sex/human/gang/gaygang1.jpg",
"img/sex/human/gang/gaygang2.jpg",
"img/sex/human/gang/gaygang3.jpg",
"img/sex/human/gang/gaygang4.jpg",
"img/sex/human/gang/gaygang5.jpg",
"img/sex/human/gang/gaygang6.jpg",
"img/sex/human/gang/gaygang7.jpg",
"img/sex/human/gang/gaygang8.jpg",
"img/sex/human/gang/gaygang9.jpg",
"img/sex/human/gang/gaygang10.jpg"
)]]
<<elseif $vagina gt 0 and $penis gt 0>>
[img[either(
"img/sex/human/futagang/futagang1.jpg",
"img/sex/human/futagang/futagang2.jpg",
"img/sex/human/futagang/futagang3.jpg",
"img/sex/human/futagang/futagang4.jpg",
"img/sex/human/futagang/futagang5.jpg",
"img/sex/human/futagang/futagang6.jpg",
"img/sex/human/futagang/futagang7.jpg",
"img/sex/human/futagang/futagang8.jpg",
"img/sex/human/futagang/futagang9.jpg",
"img/sex/human/futagang/futagang10.jpg",
"img/sex/human/futagang/futagang11.jpg",
"img/sex/human/futagang/futagang12.jpg",
"img/sex/human/futagang/futagang13.jpg",
"img/sex/human/futagang/futagang14.jpg",
"img/sex/human/futagang/futagang15.jpg"
)]]
<</if>></center>
<p>The men taking turns, arguing with one another over which of your holes they want to use as they use you as little more than a sex toy between all of them.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a gangbang with Humans">>
<p>The loss of your virginity is overshadowed by the other men's haste, urging him to continue.</p>
<</if>>
<p>Your lower half is lifted up as a cock is pressed against your ass and a cock pressed against your lips, your body little more than a sex toy for the men.</p>
<p>The area is filled with the sounds of moans and sex, them men pistoning in and out of your body.</p>
<<orgasm>>
<p>You eventually hear a few of them say they're about to orgasm.</p>
<p>They cum inside you, their cocks throbbing inside your twitching body.</p>
<p>Slowly they pull out, your body leaking their semen as you're told to swallow the rest.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $analskill += 3>>
<<set $vagskill += 3>>
<<set $bodymess += 3>>
<<set $swallow +=1>>
<<set $guy += 3>>
<<set $minute += 35>>
<<if $gangsex is "lizardfolk">>
<<run $creampie.push("Lizardfolk", "Lizardfolk")>>
<<run $analcreampie.push("Lizardfolk", "Lizardfolk")>>
<<elseif $gangsex is "goblins">>
<<run $creampie.push("Goblin", "Goblin", "Goblin")>>
<<run $analcreampie.push("Goblin", "Goblin", "Goblin")>>
<<elseif $gangsex is "Human">>
<<run $creampie.push("Human", "Human")>>
<<run $analcreampie.push("Human", "Human", "Human")>>
<</if>>
<<pcpreg>>
<<goto $previouspassage>>
<</link>>
</div>
</div><center><H4>Corpse of the Great Wyrm</H4></center>
<center><img src="img/dragon/dragondeep.jpg">
<p>The corpse of the giant basilisk lay against the far wall being scavenged by kobolds.</p></center>
<hr>
<<if $questDragonPrincess is 2>>
<p><<button 'Juliet the lamia' juliet>><</button>> is curled up near the body of her father.</p>
<</if>>
<<if $unlockedSkills.includes("spPotion3") and $witchequipment is 1 and $questDragonPrincess gte 3>>
<p>You could <<button 'collect some blood' miscdragonevents>><<set $dragonevent to "blood">><</button>> from the corpse of the Great Wyrm.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Climb back up|serpenthall]]</div>
<<if $questDragonPrincess is 2>>
<div class="special-choice-item">[[Carry the body of William (The Dragon and the Princess)|corridor][$questDragonPrincess to 3, $tempreward to "rescue"]]</div>
<</if>>
</div>
<<set $chapter to "Corpse of the Great Wyrm">><<if $questDragonPrincess is 2 or $questDragonPrincess is 3>>
<center><H4>The Corridor</H4></center>
<center><img src="img/travel/hitchhiker.jpg"></center>
<p>The enter the corridor easily, you doubt much could ever stop you from doing so due to whatever your new set of powers might be.</p>
<<if $tempreward is "rescue">>
<<if $background is "Chosen One">>
<p>Carefully you take the body of your father, the memory of him carrying you in a similar way to bed or back from Monduval appears in your mind.</p>
<p>Juliet touches your arm as you recall the better memory, a soft smile on the both of your faces.</p>
<<else>>
<p>Carefully you take the body of William, Juliet clinging to you as well to help with the burden.</p>
<</if>>
<</if>>
<p>You appear in the Corridor, exactly what it is you are unsure of, but you're standing in it with a body on your back.</p>
<<if $tempreward is "rescue">>
<p>You did not know that you could bring others through here, you doubt that Lo's power uses this place as only the other Horsemen were supposedly able to use it.</p>
<<else>>
<p>You didn't grab the body or Juliet, but they're here with you now.</p>
<p>Juliet cradles the body of William Steelwind, looking around at the colorful hallway around you.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"What is this wretched place and...who is that?"</div>
</div>
</div>
<p>You follow in slow motion the scaled arm of Juliet, only noticing a figure when she points them out.</p>
<p>It was as if they were purposefully hidden from you but the lamia noticed them immediately.</p>
<p>That isn't Death, she appeared at a distance.</p>
<p>Whatever this is has appeared directly behind you.</p>
<p>Juliet bares her fangs as you slowly watch the entity approach, its very presence causing instability in the corridor as....it unravels, sending all of you hurtling...somewhere.</p>
<div class="choices">
<div class="choice-item">[[Fall|corridorevents][$questDragonPrincess to 4]]</div>
</div>
<</if>>
<<if $questDragonPrincess is 4>>
<center><H4>Cosmic Tear</H4></center>
<center><img src="img/cosmic/noise.jpg"></center>
<p>You look around at the....things around you.</p>
<p>It is solid as you can walk around but the terrain is uneven and strange.</p>
<p>Floating platforms allow you to reach other platforms and you can seem to jump higher than normal, with landing taking a few moments as you seem to float.</p>
<<if $wingstype>>
<p>Your wings open and you take to the sky but you don't really need to use them, you can manage just fine without them.</p>
<p>In fact, the power of flight is a little too fast for getting around.</p>
<<else>>
<p>After a few minutes of practice you can get around just as well as if you had wings.</p>
<</if>>
<p>The noise of the floating objects colliding sometimes sends shock waves through the air, visible as sounds appear distorted and visible in this place.</p>
<p>You see that noise on top of a nearby island, there's something making an awful lot of vibrations on top of it.</p>
<div class="choices">
<div class="choice-item">[[Look around|cosmictear]]</div>
</div>
<</if>>
<<if $questDragonPrincess is 5>>
<center><H4>Juliet the lamia</H4></center>
<center><img src="img/npcs/juliet/angry.jpg"></center>
<p>You hear shouting and see a scaled figure hovering in the sky, unable to swim through the air as you can.</p>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"GIVE HIM BACK! HE IS NOT YOURS!"</div>
</div>
</div>
<p>Her voice is full of rage but you can tell she is on the verge of tears, helpless in the air as....</p>
<p>You make a noise, a footstep or breathing too heavily and she is upon you, simply falling onto you as she rears up a clawed hand until she realizes it is you.</p>
<p>Her expression softens and she slithers off of you, but she weighs so much and you doubt it is anything other than pure muscle.</p>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"My apologies, I...there is someone here with us and...she took Father's...she has him. All of him."</div>
</div>
</div>
<p>Juliet rubs her face, the scales turning from the soft white of her skin to...some other color, slightly reddish or violet.</p>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"I can breathe both air and water but this place has neither. It burns my skin and throat but I won't give in. I could stave off Death, this woman won't take my family from me."</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>It is a little scary how close she sounds to Annette despite having never met her.</p>
<<else>>
<p>She has quite the intimidating presence but being here is suffering for you too.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Look around|cosmictear][$julietloc to "cosmictear"]]</div>
</div>
<</if>>
<<if $questDragonPrincess is 6>>
<center><H4>Cosmic Blunder</H4></center>
<center><img src="img/cosmic/blunder.jpg"></center>
<p>You've gotten pretty good about jumping around, your lungs not burning from the exertion as Juliet seems to be suffering from.</p>
<p>Her pointing seems to indicate the general area and you begin climbing, unsure what happens if you fall but entering the Corridor seems to put you back on the platform Juliet is on.</p>
<p>It takes a few minutes, if time even passes here, to get up and only a few retries when you spiral off into void.</p>
<div class="choices">
<div class="choice-item">[[Climb?|corridorevents][$questDragonPrincess to 7]]</div>
</div>
<</if>>
<<if $questDragonPrincess is 7>>
<center><H4>Cosmic Blunder</H4></center>
<center><img src="img/cosmic/meeting.jpg"></center>
<p>You begin making your way up, the distant mumble of a voice slowly coming to you.</p>
<p>In horror you recognize it and you realize why the terrain has been looking more and more familiar.</p>
<p>You see the eyes of the Creator looking down on you, their cosmic form encapsulating you on all sides and you can see where you stood before, Their hands still outstretched as They sit crosslegged in space.</p>
<p>You're inside of them.</p>
<p>Their voice still lingers on the colors, on the pillars and a little further up as you see two individuals looking down at you from a higher platform, one standing on the ledge and and sitting on one knee.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"I see that Death has taught you how to travel but not how it works. Come to me, Rebirth. We should speak."</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>You see your father, distant but he sits on the ledge above you, reaching down his hand before the Creator pushes him over with her foot.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"We will speak of him as well."</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">[[Climb some more|corridorevents][$questDragonPrincess to 8]]</div>
</div>
<</if>>
<<if $questDragonPrincess is 8>>
<center><H4>William Steelwind</H4></center>
<center><img src="img/npcs/william/rough.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Hello Rebirth. None but Death have seen me like this, and him."</div>
</div>
</div>
<p>William Steelwind, previously dead, sits...rather badly beaten on the ground.</p>
<p>His body is old, but was immaculate due to whatever healing he ingested and that does not seem to have carried over to here.</p>
<<if $background is "Chosen One">>
<div class="dialogue-box">
<img src="img/npcs/william/rough.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"$firstname. I'm so sorry, I didn't want this for you. Death told me that you would be spared any of this."</div>
</div>
</div>
<p>He seems to be on the verge of tears, something that you have never seen before.</p>
<p>You were never wrathful growing up, Bill handled any problem that would have ever made you angry but you feel such a pure and distinct rage building inside you that the Creator Themselves raises an eyebrow at you.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Vespera passed in your absence. Rebirth, before they became so, was the one to bury her in the Avedonian cemetery as your other spawn were afraid of being outed as their true forms."</div>
</div>
</div>
<p>Your father, already defeated, sinks even lower as the Creator turns Their gaze to you.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"You think I am uncaring but you misunderstand this situation. Your father is an adulterer, having lain with every female Goddess he came into contact with. Like you, he was created to fill a role. Instead of coming to me the Gods and Horsemen decided to intervene without me, thinking that it would escape my notice. They were not incorrect, your world is one of many that I observe and barely has anything of note happen."</div>
</div>
</div>
<p>The Creator looks down at your father as he sits, apparently having the same hard time breathing that Juliet is but he spins his wedding ring after hearing about the loss of your mother, doing so silently as the Creator seems to hit him every time he talks.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Observe this man before you. You think I am uncaring but you misunderstand this situation. This man is an adulterer, having lain with every female Goddess he came into contact with. Like you, he was created to fill a role. Instead of coming to me the Gods and Horsemen decided to intervene without me, thinking that it would escape my notice. They were not incorrect, your world is one of many that I observe and barely has anything of note happen."</div>
</div>
</div>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"They tried to make Rebirth as a way to make me invested in this planet and its people, to not erase it from the weave of fate and damn it to oblivion. They succeeded, I was made to care by...William Steelwind."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Ask what that is|corridorevents][$questDragonPrincess to 9]]</div>
</div>
<</if>>
<<if $questDragonPrincess is 9>>
<center><H4>The Creator</H4></center>
<center><img src="img/npcs/creator/marriage.jpg"></center>
<p>The Creator holds up a small jade object and you realize what it must be.</p>
<div class="dialogue-box">
<img src="img/npcs/william/rough.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"I offered myself to you on certain conditions and you said no. There was never any bad blood, but I would have liked the ring back."</div>
</div>
</div>
<p>The Creator smirks at his words as she closes her palm, the ring disappearing as she continues to keep it.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"What trick you played, thinking that you could give me that which I have never experienced before. Did you think I have never lived as a mortal on any of my worlds? That I would never take the time to experience the fruits of my labor?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/william/rough.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"Have you? You loaned Chaos your form but she isn't you, just an excuse should you ever come down to visit. If you're seen they will just assume it was Chaos since you look the exact same. Except her face is gone, taken because you got jealous."</div>
</div>
</div>
<p>A smile crosses William's face as he sits, not able to see the face of the Creator but he obviously knows that she has an expression of almost pure hatred on it right now.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"I barely get the time to. The problem with Rebirth creating so many spawn is that when you mate with my Gods they create exceptionally powerful offspring. You kept settling with different mates until you chose-"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/william/rough.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"I was married three times and only had relations with those three, aside from this last one. It was also the Goddess I married that annulled their marriages. You act as if I slept around for the fun of it."</div>
</div>
</div>
<p>The Creator once again looks upon William with an expression of pure hate.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"You irritate me so much, William Steelwind. The concept of Rebirth is infuriating as my own creations once again try to mantle some of my power. Did you think I enjoyed having to restart everything once before? Is it really so bad that they thought this was the path forward? Horsemen. Explain yourselves."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Look|corridorevents][$questDragonPrincess to 10]]</div>
</div>
<</if>>
<<if $questDragonPrincess is 10>>
<center><H4>The Creator</H4></center>
<center><img src="img/npcs/creator/humanform.jpg"></center>
<p>The Creator sits back as others appear beside you, taking up kneeling positions.</p>
<p>Chaos appears first, her faceless void fixating on you before looking to the ground.</p>
<p>Next is a hooded skeleton, not the female Death that you know but obviously "Death".</p>
<p>Last comes a person in a birdlike mask, Plague.</p>
<div class="dialogue-box">
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Chaos:</span>
<div class="dialogue">"<span style="font-family: 'Copperplate Gothic', fantasy;">This was my plan, my Lady. I should take the punishment.</span>"</div>
</div>
</div>
<p>Chaos and the Creator do look remarkably similar, it is obvious that Chaos was made in the image of the Creator but you don't understand why.</p>
<<if $questYvee gte 4 or $loverPercy is 51 or $loverPercy is 52 or $loverPercy is 101 or $loverPercy is 102>>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Greetings Rebirth, it is good to see you again. Always in trouble, it seems."</div>
</div>
</div>
<p>The other Death is here, they nod to you as they give a short salute.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death(?):</span>
<div class="dialogue">"I was unaware we even could have a new member. It was the other Death that was handling this, should I-"</div>
</div>
</div>
<p>This is not the same Death that you met, there seems to be another one for some reason but they are interrupted.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/plague/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Plague:</span>
<div class="dialogue">"I am the only continuing the work I was given."</div>
</div>
</div>
<p>What they have to say is simple but you don't understand that either.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"It has been my understanding that you have each taken some action against me. I will take no explanations at this time. Obseve the entity before you, the once henceforth called Rebirth."</div>
</div>
</div>
<p>Death and Plague look at you with such a withering stare that you assume normally instantly kills someone.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Is Conquest immune from this inquiry?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Yes. She has been reporting to me regularly on what she has noticed. Chaos, while doing the same, is also here for dealing with the other Death that exists on your world. A rogue agent from the universe prior, useful but not responding to my calls."</div>
</div>
</div>
<p>As if on cue the female Death appears, standing beside you.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"My apologies, my Lady. I had to deliver the lamia Juliet to her home in Britmor. It was not her time to die here and it takes more effort for me to move living souls."</div>
</div>
</div>
<p>You turn to look as you had just seen Juliet on a lower platform, but the lamia is indeed gone.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Good. Now, Rebirth will investigate each of you. Find out what you have been doing, find out why you have done it, and judge you accordingly. The world does not need four Horsemen, it was a simple number I created to balance worlds and I can create new horsemen if you are found unworthy of your position. You will aid Rebirth in this endeavor and hopefully your cooperation will spare you. You are dismissed."</div>
</div>
</div>
<p>It is obvious that these individuals are not used to being questioned but they disappear one by one and you are left with Chaos and the female Death.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"We did this to-"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"You wanted this out of my hands and so it is. Rebirth will investigate you, deliver onto me Their Judgment, and I will consider punishment or replacement. Return to work, if you have it."</div>
</div>
</div>
<p>With that, Death and Chaos disappear and you're left alone with the Creator as William Steelwind is also gone.</p>
<p>The Creator sighs, looking at where he was.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"You know your duty and if you have any questions as to what it is, simply ask me and I will enlighten you."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $questDragonPrincess to 11>>
<<set $totalPoints += 5>>
<<set $julietloc to "steelhouse">>
<<if $questKingOfHell is 9>>
<<set $questKingOfHell to 10>>
<</if>>
<<goto cosmictear>>
<</link>>
</div>
</div>
<</if>><center><H4>Cosmic Tear</H4></center>
<center><img src="img/cosmic/blunder.jpg">
<p>A crack in space and time, unstable enough to exist but st<i>a</i>b<b>le</b> en0gh 2o...</p></center>
<hr>
<<if $questDragonPrincess lt 11>>
<p>You cannot access the Corridor, you seem to be stuck here.</p>
<<else>>
<p>The only way in or out of here is through the Corridor.</p>
<</if>>
<<if $questDragonPrincess gte 11>>
<p>The <<button 'Creator' creator>><</button>> sits here, in the mantle of creation.</p>
<</if>>
<<include npcloc>>
<<if $roadally>>
<p>$roadally cannot survive the tempest that is the raw presence of the Creator and they disintegrate into nothingness.</p>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<<set $roadally to null>>
<</if>>
<div class="choices">
<<if $questDragonPrincess is 4>>
<div class="choice-item">[[Look around|corridorevents][$questDragonPrincess to 5]]</div>
<</if>>
<<if $questDragonPrincess is 5>>
<div class="choice-item">[[Look around some more|corridorevents][$questDragonPrincess to 6]]</div>
<</if>>
<<if $questDragonPrincess gte 11>>
<div class="choice-item">[[Return to the corridor|corridor]]</div>
<</if>>
</div>
<<set $chapter to "Cosmic Tear">><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<p>Lo has given me the key that unlocks the deeper part of the temple, a giant pit that leads to one of her Great Wyrms.</p>
<p>Something smells rotten though, the stench of death is in the air.</p>
<<if $questDragonPrincess gte 2>>
<p>I found a lamia named Juliet, along with the body of William Steelwind.</p>
<<if $background is "Chosen One">>
<p>Juliet is your half sister and your father's quest to save your mother apparently ended here.</p>
<</if>>
<p>You should bring him home.</p>
<</if>>
<<if $questDragonPrincess gte 4>>
<p>Taking Juliet and the body of William Steelwind into the Corridor seemed to...break it.</p>
<p>You fell into a land of color and concepts, reality breaking around you and there is something else here.</p>
<</if>>
<<if $questDragonPrincess gte 5 and $questDragonPrincess lt 11>>
<p>You found Juliet and she is able to survive here, if only barely.</p>
<</if>>
<<if $questDragonPrincess gte 11>>
<p>Juliet has been returned to the Steelwinds in Britmor.</p>
<</if>><<set $chapter to "The Creator">>
<center><H4>The Creator</H4></center>
<center><img src="img/npcs/creator/humanform.jpg"></center>
<p>The Creator of all and now the only one whom you answer to.</p>
<p>She has given you the task to audit the Gods, Goddesses and Horsemen of your planet.</p>
<p><b>Dev Note</b>: Audit Quest not in game yet</p>
<p>Chaos - Standard stopping Avalon questline in Avedon</p>
<p>Plague - Questline in the Sultanate as normal</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto cosmictear>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about your job">>
<<set $creatortalk to "job">>
<<goto creatortalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about you">>
<<set $creatortalk to "you">>
<<goto creatortalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about Them">>
<<set $creatortalk to "creator">>
<<goto creatortalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about the planet">>
<<set $creatortalk to "vicindio">>
<<goto creatortalk>>
<</link>>
</div>
<<if $questTania gte 8>>
<div class="choice-item">
<<link "Ask about Rabbitfolk">>
<<set $creatortalk to "rabbits">>
<<goto creatortalk>>
<</link>>
</div>
<</if>>
<<if $blackunion is true>>
<div class="choice-item">
<<link "Ask about the Woman in the Black Book">>
<<set $creatortalk to "blackbook">>
<<goto creatortalk>>
<</link>>
</div>
<</if>>
</div><<if $creatortalk is "job">>
<center><H4>The Creator</H4></center>
<center><img src="img/npcs/creator/humanform.jpg"></center>
<p>The Creator smiles at your question.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"You are Rebirth and it is your duty to investigate each of the beings that I have put in place on your world. There are incidents of corruption, interlopers seem common on your world and you will drive them from it and rejuvenate the status quo. Find the sources of corruption and deal with them. If a God or Goddess is unfit for their position, it is on you to replace them."</div>
</div>
</div>
<p>The job seems complicated and that is not even considering that some of these things are hostile and you have almost no support aside from being told to do it.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"The others have spent quite the amount of effort and repeated attempts to make you and, even wise as I am, cannot see anything in you other than hope. They hope that you can fix things without me getting involved, so give them hope. Be Rebirth, whatever they made you to be, whatever you choose to be. I wish you luck."</div>
</div>
</div>
<</if>>
<<if $creatortalk is "you">>
<center><H4>The Creator</H4></center>
<center><img src="img/npcs/creator/humanform.jpg"></center>
<p>There is a slight pause as the Creator sighs.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"You are not the first attempt at Rebirth. The God Nafsu sacrificed themselves as he give their powers to the strongest of his people, a Holstaur by the name of Justice Hamstring. He was recruited by the false Avalon and the demon Ukon, upon which his powers were stripped due to no longer being worthy."</div>
</div>
</div>
<p>The Creator smiles, Her grin unnaturally wide as you feel a bit of pain from even seeing it.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"This power is fleeting and will leave you if you are unworthy. The other gods, even Ukon now that she sees how dire the situation is, have added their own power to it in a bid to make it more stable. It has a mind of its own at this point and I decided to fix it, to repair the years of damage that the raw power of a God should possess. They have been giving it out freely in desperation. Death, the male one, was the caretaker for this power. He would find individuals that he deemed to have some quality and allow them a chance to wield the power. When they invariably failed he would erase his mistake by taking their name, leaving them with only a few letters remaining. Det, Rev, there are a few others but I do not pay attention. Look for immortals, touching that power has a few side effects."</div>
</div>
</div>
<<if $background is "Chosen One">>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"If you mean why you in particular....Death, the female one, is a rogue agent. She does what she believes is right and I did make her that way, these were her duties in the old universe. You are the one thing she is not willing to destroy in a bid to fix the world. I saw her pain when you died in the graveyard of Avedon and I was touched by her ability to still perform her duties. Now you are immortal, as she is. The fact you are the child of William Steelwind is also amusing to me, now he cannot hide as I have you as the perfect lure."</div>
</div>
</div>
<p>The low laugh she lets out is rather sinister.</p>
<<elseif $background is "Unlucky Goblin">>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Death and Chaos both appeared upon your death, the body of Silas Law. You were meant to be reborn immediately but the power that you had been given by Avalon meant you were immune to the afterlife, it took centuries of them trying to perform your wish. I would not have known about you had William Steelwind not informed me. A little help here and there and you were reborn, only to die once more."</div>
</div>
</div>
<<elseif $background is "Tribal Lizardfolk">>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Lo is one of the only deities on your planet to continue to perform her duties. She has suffered much but still obeys the whim of the Horsemen and worships me. Having her child elevated to the mantle of Rebirth was only fitting."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"It was amusing to me."</div>
</div>
</div>
<p>You worry that your entire life was just a game to a cosmic entity but the said can be said of anyone.</p>
<</if>>
<</if>>
<<if $creatortalk is "creator">>
<center><H4>The Creator</H4></center>
<center><img src="img/npcs/creator/humanform.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"I hear they have begun to worship me on your planet. Mystics and shamans often try to commune with me but I try to allow the worlds to govern themselves. I only had to interfere once when the Horsemen revolted, leading the deities of dozens of worlds against me. I believe your religious texts say I was injured in some way. I was not, nor did I lose anything other than my patience."</div>
</div>
</div>
<p>The Creator looks at you, not getting up from Her throne.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"I...exist. There is nothing before me, there is nothing after. All that happens is something subconscious. The old universe did not rise up against me in the fight of the ages...I stopped wanting it to be and it was. One by one they fled this place and wormed their way into other worlds, hiding as to escape my wrath but I am not angry at them. They were made to be that way, corruptible and imperfect."</div>
</div>
</div>
<p>With an odd expression she leans forward.</p>
<<if $background is "Chosen One">>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Your father, William Steelwind, was quite the womanizer. He had a way with words and while I am immune to damage...I still get lonely. I sometimes visit the various worlds in a form, allowing myself to be born and appearing to be a regular soul to whichever Death happens to take me at the end of my lifespan. Sometimes I am destroyed before birth, they did not want a child or I was going to appear as the wrong gender. During childhood a terrible accident occurs, an illness takes me before I can reach adulthood. Perhaps I reach adulthood but I remain single, my attempts at securing a mate proving fruitless. Other times I live to an old age, having dozens of children."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"The man that was here before, William Steelwind, was quite the womanizer. He had a way with words and while I am immune to damage...I still get lonely. I sometimes visit the various worlds in a form, allowing myself to be born and appearing to be a regular soul to whichever Death happens to take me at the end of my lifespan. Sometimes I am destroyed before birth, they did not want a child or I was going to appear as the wrong gender. During childhood a terrible accident occurs, an illness takes me before I can reach adulthood. Perhaps I reach adulthood but I remain single, my attempts at securing a mate proving fruitless. Other times I live to an old age, having dozens of children."</div>
</div>
</div>
<</if>>
<p>As she describes her experiences with Life there are lines that come down from her hands to simulate the various lifespans, some too short for your liking.</p>
<p>Family trees begin and end as she speaks, centuries of life and death ending with such casualness that you have a hard time following it.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"I created the worlds, the Gods in them, the Horsemen....I was bored. There was nothing else to do so I made things. I have not made anything in a long time, aside from you."</div>
</div>
</div>
<p>The Creator looks at you sternly before a soft smile crosses her face.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"William was right, maybe I should not have kicked him so hard. I work better when I have purpose. Rebirth, judge them harshly. I have so many more ideas, so much more to create."</div>
</div>
</div>
<p>The grin on her face is one of the most unnerving things you have ever seen.</p>
<p>It is obvious that, should you fail in whatever duties the Creator assigns, your entire world would cease to be alongside yourself.</p>
<</if>>
<<if $creatortalk is "vicindio">>
<center><H4>The Creator</H4></center>
<center><img src="img/npcs/creator/humanform.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"What is there to know?"</div>
</div>
</div>
<p>The Creator sighs, putting Her chin on her knuckles.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"When your world was created I made a handful of deities, I do not recall all of them. I've done work after your planet, it is not my sole focus but it is one of the more problematic ones. Why do all of the troublesome entities reside on your world? Because the others cast them out. Thesaur was burned from every world that he touched, only yours allowed him to work his way through an entire race. The others are more insidious but none came to power as quickly and caused as much destruction as on your world."</div>
</div>
</div>
<p>The Creator waves Her hand dismissively.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"I suppose when I made Avalon there was a problem with making her too pure. When she was captured by the demons it allowed them unfettered access to both her divine realm and Hell, which she solely created."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"There is also the incident where Nafsu sacrificed themselves, had he not done so then the demons would never have learned how to steal divinity."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Mariko was attacked once and hid forevermore, swearing to consolidate power but human worship is not as potent as the worship from a race that the deity creates."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Greenwhich was also poorly made, perhaps if I had crafted him better then he could have actually created something other than being replaced by Thesaur."</div>
</div>
</div>
<p>The Creator does look to you, some sort of expression on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"A series of weaknesses and disasters allowed your world to become one of the worst I have ever created. I suppose that does make it interesting but it is so close to destruction. I cannot have your sole planet threaten everything else."</div>
</div>
</div>
<</if>>
<<if $creatortalk is "rabbits">>
<center><H4>The Creator</H4></center>
<center><img src="img/npcs/creator/humanform.jpg"></center>
<p>The Creator looks down at you, the smile on her face widening.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Not my creation, and you should listen when I say that your planet is one of the worst. This one lived in far excess of yours, they bred and bred and dozens were crushed daily due to the sheer weight of the population around them."</div>
</div>
</div>
<p>In her hands she displays a sphere with tunnels, worming their way through the planet like snakes.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"They elevated themselves to nonwork, they had machines to do everything for them. They lived in excess and existed only to breed, which they did in plenty. To know ones parentage was an afterthought, they devolved from being the greatest minds in the galaxy to nothing more than feral beasts of lust. Women were little better than prisoners, men barely capable of thought."</div>
</div>
</div>
<p>The rabbitfolk she shows are unlike the ones in Monduval, there is a mindless stare that seems like they can see you here in the space between spaces.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"The machines obeyed. They rebuilt themselves after the feral males destroyed them, they dug out new burrows daily for the ever increasing population and they mass farmed the moons surrounding the planet for sustenance. Entire subworlds, dedicated to agricultural pursuits. The natural order was broken and soon the planet followed, mined too thin from mechanical excavation."</div>
</div>
</div>
<p>You are shown the mindless breeding of that race as the world cracked and broke around them, with the inhabitants too dull to even try to save themselves.</p>
<p>There's one individual that you're shown that screeches and screams at the ground as if doing so would make it obey before they too are taken.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"The species never propagated past their home planet, not in any meaningful numbers. The core was a creation of the machines that remained, farming planets for nutrition for a people that no longer exist. It was a weapon, or salvation, or any number of other things."</div>
</div>
</div>
<p>You're shown the construction of the core, multi-armed machines doing tasks that you cannot comprehend, wrapping slivers of copper around pieces of metal and imbuing them with anima.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"The pod the machines sent was genetically coded to induce creation of the Rabbitfolk race once more. To terraform the land to that of their home planet and to influence the creation of rabbitfolk onto the world it landed on. It spent a long time in space, they fired it into deep space in the homes that it landed somewhere, anywhere. The machines are long gone but they had hopes too. I can feel for artificial beings as well."</div>
</div>
</div>
<p>Her expression softens deeply and you see a smile on her face that fades when you notice it.</p>
<p>Finally you are shown it landing on Vicindio, but it is intercepted by three beings.</p>
<p>Something outside the planet strikes it, gouging deep marks onto its shell as it tried to stop the sphere from landing.</p>
<p>It was heading towards the ocean but you see a magical strike hit it from the lands of Primora, frost marring its descend to the planet as it both burns and freezes.</p>
<p>Lastly you see it plucked from the sky, left at the feet of a forlorn woman who kneels next to it in the highlands of Avedonia.</p>
<p>It's Death, and she seems to understand at least what it is.</p>
<p>Time moves quickly and your focus is on the orb.</p>
<p>The plant in Monduval is built to house it, containment to research what is clearly alien technology.</p>
<p>You see Director Galewind, young as she was there with Death to gather it.</p>
<<if $background is "Chosen One" or $danaloc>>
<p>You see Dana Marteez from Britmor, a but younger but not by much, much later after what is decades of experimentation.</p>
<p>She works late into the evening, staying visible as while days pass like seconds she is there for every one of them.</p>
<p>It is her that first harnesses the sphere for power, and you see construction of the rest of the plant follow after.</p>
<<else>>
<p>You see a lone red headed woman, much later after what is decades of experimentation.</p>
<p>She works late into the evening, staying visible as while days pass like seconds she is there for every one of them.</p>
<p>It is her that first harnesses the sphere for power, and you see construction of the rest of the plant follow after.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Decades of damage was able to be exploited. Had it detonated it would have simply blown up, possibly changing the terrain but the power core was unstable. I've removed the terraformation technology from the sphere and given it back, it should maintain a stable source of power for centuries, if not the remainder of your planet's lifespan."</div>
</div>
</div>
<p>You ask her a singular question.</p>
<p>Why?</p>
<p>Her expression is soft, almost caring as you see her run her tongue along her cheek with a smile.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"You've caught me, just as William did. It's all a bluff, Rebirth. I care more than you know."</div>
</div>
</div>
<p>She smiles at that comment and sits back, the smile remaining.</p>
<</if>>
<<if $creatortalk is "blackbook">>
<center><H4>The Creator</H4></center>
<center><img src="img/npcs/creator/humanform.jpg"></center>
<p>The Creator looks off into space, the frame of Their body standing in space.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"In all worlds there is death. How it is handled is much the same, mourning and burial. The soul is collected and repurposed, remade by the God into something else."</div>
</div>
</div>
<p>She looks to you and holds out a small glowing orb in her hand.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"The soul is a source of power. Every soul that worships a Deity empowers it. They do not die without worship but their higher powers are lost to them. Contamination of the soul does not exist, it is the body that becomes the demon."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Lo consumes the dead to ensure that she does not create demons. The soul is reborn and lain as an egg. Ukon does the same, although she is not one of my make. Mariko dissolves the body into the ether."</div>
</div>
</div>
<p>A soft smile plays on Their lips but it fades when They see you noticing.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"A shattered soul does not give more worship. I informed the Deities of your world that it was happening and created an entity to piece together souls so that they could pass on. It was meant to be a temporary measure but there was no unified front to stop it. Ava, Mariko and Ukon worked together for a time but that has passed. The...Black Book...that is just a gateway to them. They are not meant to be reached, but it is fine that you are able to."</div>
</div>
</div>
<p>The Creator nods, smiling to you.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Consider her your equal in the task to fix your world. I doubt your paths will cross often, her duties are mostly cleaning up a mess that resolved itself long ago."</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">[[Thank Them for the information|creator][$creatortalk to null]]</div>
</div><<if $background is "Chosen One">>
<center><H4>Juliet, your half sister</H4></center>
<<else>>
<center><H4>Juliet</H4></center>
<</if>>
<center><img src="img/npcs/juliet/juliet.jpg"></center>
<p>Her pale skin almost glows.</p>
<p><b>Dev Note</b>: Lamia sex coming soon</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<set $chapter to "Juliet">><<set $chapter to "Death">>
<center><H4>Death</H4></center>
<<if $deathnude is true>>
<center><img src="img/npcs/death/deathnude.jpg"></center>
<<else>>
<center><img src="img/npcs/death/death.jpg"></center>
<</if>>
<p>Death's cold aura seems to infest the very tomb she resides in.</p>
<<if $repDeath is 3>>
<p>Her usual icy expression burns with embarassment and she can no longer meet your eyes.</p>
<p><b>Dev Note:</b> Romancing Death stops here for the moment.</p>
<</if>>
<<if $deathnude is false>>
<p>You can <<button 'ask her to undress' death>><<set $deathnude to true>><</button>> if you wanted to see her nude.</p>
<<elseif $deathnude is true>>
<p>You can <<button 'ask her to get dressed' death>><<set $deathnude to false>><</button>> if you didn't wanted to see her nude.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave Death alone">>
<<set $deathtalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $flurmeet is 1>>
<div class="special-choice-item">
<<link "Give Death Flur's flowers">>
<<set $deathtalk to "flurflowers">>
<<goto deathtalk>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Ask about her">>
<<set $deathtalk to "herself">>
<<goto deathtalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about yourself">>
<<set $deathtalk to "yourself">>
<<goto deathtalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about Horsemen">>
<<set $deathtalk to "horsemendeath">>
<<goto deathtalk>>
<</link>>
</div>
<<if !$equippedArmor and $armor.length is 0>>
<div class="special-choice-item">
<<link "Ask for clothes">>
<<set $deathtalk to "clothes">>
<<goto deathtalk>>
<</link>>
</div>
<</if>>
<<if $questGraveSong is 3 and !$osirusdaughtername and $background isnot "Unlucky Goblin">>
<div class="choice-item">
<<link "Ask about Osirus' daughter (Grave Song)">>
<<set $deathtalk to "iris">>
<<goto deathtalk>>
<</link>>
</div>
<</if>>
<<if $questRebuildDragonIsles gte 11>>
<div class="choice-item">
<<link "Ask about the future of the Dragon Isles">>
<<set $deathtalk to "dragonislesfuture">>
<<goto deathtalk>>
<</link>>
</div>
<</if>>
<<if $loverPercy is 2>>
<div class="special-choice-item">
<<link "Show Percy's photograph (A Desert Mercy)">>
<<set $deathtalk to "percyquest3">>
<<goto deathtalk>>
<</link>>
</div>
<</if>>
<<if ($billkill is true or $annettekill is true) and $background is "Chosen One" and !$repDeath or $questNecromancer gte 7 and $background isnot "Chosen One" and !$repDeath>>
<div class="special-choice-item">
<<link "Ask about her and you (Love to the Grave)">>
<<set $deathtalk to "deathrelationship">>
<<goto deathtalk>>
<</link>>
</div>
<</if>>
<<if $repDeath is 1>>
<div class="special-choice-item">
<<link "Apologize to her (Love to the Grave)">>
<<set $deathtalk to "apology">>
<<goto deathtalk>>
<</link>>
</div>
<</if>>
<<if $questNecromancer gte 6 and $deathnude isnot true and $deathnude isnot false and $repBook gte 0>>
<div class="special-choice-item">
<<link "Ask about the black book">>
<<set $deathtalk to "blackbook">>
<<goto deathtalk>>
<</link>>
</div>
<</if>>
<<if $questTania gte 8>>
<div class="choice-item">
<<link "Ask about the rabbitfolk in Monduval">>
<<set $deathtalk to "rabbits">>
<<goto deathtalk>>
<</link>>
</div>
<</if>>
<<if $questBlackWolf gte 3>>
<div class="choice-item">
<<link "Ask what she did to Aspen">>
<<set $deathtalk to "aspen">>
<<goto deathtalk>>
<</link>>
</div>
<</if>>
<<if $questBlackWolf and $repDeath is 2>>
<div class="flirt-choice-item">
<<link "Kiss her again (Love to the Grave)">>
<<set $deathtalk to "secondkiss">>
<<goto deathtalk>>
<</link>>
</div>
<</if>>
</div><center><h4>Osirus Long's House</h4></center>
<center><img src="img/avedon/graveyard/gravehouse.jpg">
<p>A former Black Knight of Avalon lives in this abandoned church, dedicated to the Goddess Avalon.</p></center>
<hr>
<p><<button 'Osirus Long' osirus>><</button>> watches you carefully, his eyes sharp and focused.</p>
<<if $loverPercy is 4>>
<p>Percy lies unconscious on a pew with sigils drawn on them in charcoal.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave to the graveyard|graveyard]]</div>
</div>
<<set $chapter to "Abandoned Church">>
<<if $loverPercy is 5>>
<<set $miscaveevents to "percyosirus">>
<<goto miscaveevents>>
<</if>>
<<set $chapter to "Osirus Long">>
<center><H4>Osirus Long</H4></center>
<center><img src="img/npcs/osirus/osirus.jpg"></center>
<p>One of the Black Knights of Avalon, if only he could remember it.</p>
<p>His tired eyes linger on your face as if to try and commit it to memory, but the length that seems to be taking is quite depressing.</p>
<p>As a Black Knight his power was to be known, if you were mortal then he was your ally and you knew that simply by looking at him.</p>
<p>You know him as a friend, but he doesn't seem to know much of anything.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave $chapter alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div><<if $questSleepyFox gte 5>>
<<set $chapter to "Mariko">>
<center><H4>Mariko</H4></center>
<<if $previouspassage is "onsen">>
<center><img src="img/npcs/mariko/bath.jpg"></center>
<<if $pregnantMariko gt 0>>
<p>She is practically glowing in the water, subtle hints that you got her pregnant although it barely shows.</p>
<<else>>
<p>She occasionally teases Avee in the water, splashing her and you.</p>
<</if>>
<<elseif $pregnantMariko gt 0>>
<center><img src="img/npcs/mariko/pregnant.jpg"></center>
<p>Mariko is practically glowing, with subtle hints from her that you got her pregnant, although it doesn't show.</p>
<<elseif $questAveeMariko gte 3 and $previouspassage is "foxshrine">>
<center><img src="img/npcs/mariko/moon.jpg"></center>
<p>Mariko carries herself in a more regal way inside the shrine, but you still catch her acting slovenly.</p>
<<else>>
<center><img src="img/npcs/mariko/mariko.jpg"></center>
<p>She leans over the counter, a smile on her face as she looks around the bar.</p>
<</if>>
<<if $questAveeMariko is 6 and !$questBlackWolf>>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I have a plan that I need Avalon off the island for. Go...convince her to leave."</div>
</div>
</div>
<</if>>
<<if $questAveeMariko is 4 and !$questBritmorGate and $questKingOfHell isnot 9>>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"What is going on with that farm in Britmor? You should handle that."</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave $chapter alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $questRatKing gte 8 and !$questBlackWolf>>
<div class="special-choice-item">
<<link "Ask about what happened in the prison (Black Wolf)">>
<<set $marikotalk to "blackwolf">>
<<goto marikotalk>>
<</link>>
</div>
<</if>>
<<if $questAveeMariko is 2>>
<div class="special-choice-item">
<<link "Ask about Avee (Avee and Mariko)">>
<<set $marikotalk to "convince">>
<<goto marikotalk>>
<</link>>
</div>
<</if>>
<<if $questAveeMariko is 3>>
<div class="special-choice-item">
<<link "Ask what happens now (Avee and Mariko)">>
<<set $marikotalk to "adventurerwedding">>
<<goto marikotalk>>
<</link>>
</div>
<</if>>
<<if $questMilkQuest is 3>>
<div class="special-choice-item">
<<link "Ask about milking equipment for the clinic (Pet the Cow - Do it Now)">>
<<set $marikotalk to "questmilkquest3">>
<<goto marikotalk>>
<</link>>
</div>
<</if>>
<<if $questAveeMariko is 4 and !$questBritmorGate and $questKingOfHell isnot 9>>
<div class="special-choice-item">
<<link "Ask about Avee's powers (Avee and Mariko)">>
<<set $marikotalk to "britmorgate">>
<<goto marikotalk>>
<</link>>
</div>
<</if>>
<<if !$gobwifeloc and $questAveeMariko is 8 and $farmland is true>>
<div class="special-choice-item">
<<link "Ask about a Torii gate on your farm (Avee and Mariko)">>
<<set $GobName to "Gobriella">>
<<set $loverGobWife to "a friend of Mariko">>
<<set $marikotalk to "farmgate">>
<<goto marikotalk>>
<</link>>
</div>
<</if>>
<<if $questAveeMariko is 9>>
<div class="special-choice-item">
<<link "Ask what happens next (Avee and Mariko)">>
<<set $marikotalk to "questaveemariko9">>
<<goto marikotalk>>
<</link>>
</div>
<</if>>
<<if $questAveeMariko gte 4>>
<div class="choice-item">
<<link "Ask about Chaos">>
<<set $marikotalk to "chaos">>
<<goto marikotalk>>
<</link>>
</div>
<</if>>
<<if $questAveeMariko gte 6>>
<div class="choice-item">
<<link "Ask about Avee">>
<<set $marikotalk to "avee">>
<<goto marikotalk>>
<</link>>
</div>
<</if>>
<<if $questAveeMariko gte 7>>
<div class="choice-item">
<<link "Ask about Yvee">>
<<set $marikotalk to "yvee">>
<<goto marikotalk>>
<</link>>
</div>
<</if>>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<if $previouspassage is "tentgate" and $questAveeMariko gte 14 or $previouspassage is "onsen" and $questAveeMariko gte 7 and $questAveeMariko isnot 11 or $previouspassage is "foxshrine" and $questAveeMariko gte 3 and $questAveeMariko isnot 11 or $previouspassage is "tentgate" and $questAveeMariko gte 14>>
<<set $marikotalk to "aveesexinterrupt">>
<<else>>
<<set $marikotalk to "sex">>
<</if>>
<<goto marikotalk>>
<</link>>
</div>
</div>
<<else>>
<<set $chapter to "Mariko">>
<<if $questSleepyFox gte 2>>
<center><H4>Mariko</H4></center>
<<else>>
<<set $chapter to "Sleeping Bartender">>
<center><H4>Sleeping Bartender</H4></center>
<</if>>
<center><img src="img/npcs/mariko/sleep.jpg"></center>
<p>She sleeps on the counter, barely recognizing that you're there.</p>
<<if $questSleepyFox is 1>>
<p>She asked you to go pick up some flowers from the flower shop nearby.</p>
<</if>>
<<if $questSleepyFox is 3>>
<p>She asked you to deliver some flowers to a house or village in the mountains, with the amulet being the key.</p>
<</if>>
<<if $questRatKing gte 8>>
<p>She mumbles about helping her because she helped you, far more tired than she was before due to what happened in the prison.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if !$meetsolomn>>
<div class="choice-item">
<<link "Ask how to leave the lockdown">>
<<set $marikotalk to "lockdown">>
<<goto marikotalk>>
<</link>>
</div>
<</if>>
<<if $questSleepyFox>>
<<if $questSleepyFox is 2>>
<div class="special-choice-item">[[Ask about the amulet (Sleepy Fox)|marikotalk][$marikotalk to "sleepyfox2"]]</div>
<</if>>
<<else>>
<div class="special-choice-item">[[Wake her up (Sleepy Fox)|marikotalk][$marikotalk to "sleepyfox1"]]</div>
<</if>>
</div>
<</if>>
<<if $questAveeMariko is 6 and $questBlackWolf >>
<<set $marikotalk to "questaveemariko6">>
<<goto marikotalk>>
<</if>><center>Funny Skeleton</center>
<center><img src="img/avedon/port/portbar.jpg">
<p>An old pub that is shoddily repaired and maintained.</p>
<p>On the walls are records of the times it has burned down.</p></center>
<hr>
<p>Behind the counter is the <<button 'innkeeper' portbartender>><</button>>, who watches the bar while washing glasses.</p>
<<if $questSailingShip isnot true>>
<p>An old <<button 'sailor' portman>><</button>> sits drinking his beer, out of work and out of time.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the bar|port]]</div>
</div>
<<set $chapter to 'Funny Skeleton'>><center><H4>Shipyard</H4></center>
<center><img src="img/avedon/port/portyard.jpg">
<p>Ships are loaded and unloaded, with Avedonian guards inspecting cargo and people as they are offloaded.</p></center>
<hr>
<<if $dawnticket is 1>>
<p>There's <<button 'many ships' monevents>>
<<set $monevent to "ave-monboat">>
<<set $minute += 5>>
<</button>> that take tickets, you can board any of them to ride to Avedon.</p>
<</if>>
<<if $femmemeet>>
<p>The <<button 'Femme Fatalis' femmefatalis>><<set $locFemme to "port">><</button>> is docked at port.</p>
<</if>>
<<if $money >= 50 and $trainwreck>>
<p>You can <<button 'buy a ticket' port>>
<<set $money -=50>>
<<set $minute += 5>>
<<if $dawnticket>>
<<set $dawnticket += 1>>
<<else>>
<<set $dawnticket to 1>>
<</if>>
<</button>> for a trip between Avedon and Monduval for 50 gems.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the shipyard|port]]</div>
</div>
<<set $chapter to 'Shipyard'>><<if $questSailingShip isnot true>>
<<set $chapter to 'Drunk'>>
<center><H4>Port Drunk</H4></center>
<<else>>
<<set $chapter to 'Sea Dog'>>
<center><H4>Saltiest of Sea Dogs</H4></center>
<</if>>
<center><img src="img/avedon/port/portMan.jpg"></center>
<p>An old sailor turned drunk.</p>
<hr>
<div class="choices">
<div class="choice-item">
<<link "Leave $chapter alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div><<set $chapter to 'Bartender'>>
<center><H4>Bartender</H4></center>
<center><img src="img/avedon/port/portbartender.jpg">
<p>The bartender of the Funny Skeleton</p></center>
<hr>
<<include barshop>>
<div class="choices">
<div class="choice-item">
<<link "Leave $chapter alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div><p><b>Dev Note</b>: Add buying things from bartenders</p><center><h4>Avedon Arena</h4></center>
<center><img src="img/avedon/arena/arena.jpg">
<p>The arena hosts all kinds of matches at all times of the day, always drawing a small crowd of betting sorts.</p></center>
<hr>
<<if $weekdayname isnot "Friday">>
<p>Tournaments are held on Fridays with signups needing to be done before noon, it is currently $weekdayname.</p>
<</if>>
<p>The <<button 'Gamemaster Liz' liz>><</button>> is here.</p>
<<if $repArena gte 0>>
<p>Your reputation in the arena is $repArena.</p>
<<else>>
<<set $liztalk to "meet">>
<<goto liztalk>>
<</if>>
<<if $hour gte 7 and $hour lte 20>>
<<if $playerIsPregnant>>
<p>You cannot fight while pregnant.</p>
<<else>>
<p>You can check out the <<button 'fight rosters' arenamatch>><<set $roster to null>><</button>></p>
<<if $hour gte 8 and $hour lt 12 and $weekdayname is "Friday" >>
<p>You could also <<button 'sign up for a tournament' tournamentstart>><</button>></p>
<<else>>
<p>Signups for the tournaments are between 7 and noon on Friday morning, there are many fliers that advertise it.</p>
<</if>>
<</if>>
<<if $money gte 50>>
<p>You could also <<button 'watch a match' watchmatch>><</button>></p>
<<else>>
<p>You need 50 gems to watch a match.</p>
<</if>>
<<else>>
<<if settings.show24hourmode>>
<p>The arena is closed, its hours are 7 am to 8 pm.</p>
<<else>>
<p>The arena is closed, its hours are 7 to 20.</p>
<</if>>
<</if>>
<div class="choices">
<<if $prisonfine > 0>>
<div class="choice-item">[[Return to the prison|prison]]</div>
<<else>>
<div class="choice-item">[[Return to the town center|town]]</div>
<</if>>
<div class="choice-item">[[Head backstage|arenabackstage]]</div>
<div class="choice-item">[[Visit the Hall of Heroes|arenastatues]]</div>
</div>
<<set $chapter to "Avedon Arena">><center><H4>Onsen Bathhouse</H4></center>
<center><img src="img/avedon/town/bath.jpg">
<p>The public baths are free and while they are technically separated into male and female sides, nothing actually blocks one side from the other aside from some small rocks.</p></center>
<hr>
<p>The entire onsen has a kitsune theme, with fox emblems littered around on pillars and towels.</p>
<<if $loverBathhouse is true and $hour gte 8 and $hour lte 16>>
<<if $penis gt 0>>
<p>You see <<button 'the girl' malesexcontrol>><<set $sexname to 'Avedonian'>><</button>> you defended from a rapist who gestures towards a secluded part of the onsen.</p>
<<else>>
<p>You see <<button 'the girl' lessex>><<set $sexname to 'Avedonian'>><</button>> you defended from a rapist who gestures towards a secluded part of the onsen.</p>
<</if>>
<</if>>
<<if $equippedArmor>>
<p>You need to be nude to bathe - <<button 'Strip nude' onsen>><<disrobe>><</button>> before you can <<button 'relax' onsenevents>><<set $minute += 25>><</button>> in the onsen.</p>
<<else>>
<p>You can <<button 'relax' onsenevents>><<set $minute += 25>><</button>> in the onsen.</p>
<</if>>
<<if $frogsex is true and $hour gte 7 and $hour lt 22>>
<p>You could invite <<button 'your friends from the Frog' date>><<set $date to "frogbathhouse">><</button>> to the onsen.</p>
<</if>>
<<if $jollysex is true and $hour gte 7 and $hour lt 22>>
<p>You could invite <<button 'your friends from the Jolly Lumberjack' date>><<set $date to "jollybathhouse">><</button>> to the onsen.</p>
<</if>>
<<if $frogsex is true and $jollysex is true and $hour gte 7 and $hour lt 22>>
<p>You could also invite <<button 'both your friends from the Frog and the Jolly Lumberjack' date>><<set $date to "frogjollybathhouse">><</button>>.</p>
<</if>>
<<include npcloc>>
<div class="choices">
<div class="choice-item">
<<link "Leave the onsen">>
<<goto town>>
<</link>>
</div>
</div>
<<set $chapter to 'Onsen'>><center><h4>Avedon Beach</h4></center>
<center><img src="img/avedon/beach/beach.jpg">
<p>A popular spot for the young people of Avedon to gather.</p></center>
<hr>
<p>There are several large rocks that people sometimes fish from, or tie blankets to have shade and privacy during the day.</p>
<<if $frogsex is true and $hour gte 7 and $hour lt 22>>
<p>You could invite <<button 'your friends from the Frog' date>><<set $date to "frogbeach">><</button>> to the onsen.</p>
<</if>>
<<if $jollysex is true and $hour gte 7 and $hour lt 22>>
<p>You could invite <<button 'your friends from the Jolly Lumberjack' date>><<set $date to "jollybeach">><</button>> to the onsen.</p>
<</if>>
<<if $frogsex is true and $jollysex is true and $hour gte 7 and $hour lt 22>>
<p>You could also invite <<button 'both your friends from the Frog and the Jolly Lumberjack' date>><<set $date to "frogjollybeach">><</button>>.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Head to the town center|town]]</div>
</div>
<<set $chapter to "Beach">><<set $gamestart to true>>
<<if $roadally and $roadally.name is "Rescued Woman">>
<p>The woman goes to a nearby guard and begins explaining what happened, with her being ferried off into the guard tower.</p>
<<set $money += 15>>
<<set $alignGood += 1>>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<<set $roadally to null>>
<p>You're given 15 gems for the rescue, with the guards thanking you for doing the right thing.</p>
<</if>>
<<if !$equippedArmor>>
<p>Your nudity gets a few looks.</p>
<<set $rand to random(1, 5)>>
<<if $rand gte 4>>
<<goto fightguards>>
<</if>>
<</if>>
<<if $questHOAMIA is 6>>
<<set $wendytalk to "cityattack">>
<<goto wendytalk>>
<</if>>
<div class="choices">
<<if $chapter is "Town">>
<div class="choice-item">[[Visit the market|market]]</div>
<</if>>
<<if $chapter isnot "Temple District">>
<div class="choice-item">[[Visit the Temple District|temple]]</div>
<</if>>
<<if $chapter isnot "Town">>
<div class="choice-item">[[Head to the town center|town]]</div>
<</if>>
<<if $chapter isnot "Port">>
<div class="choice-item">[[Head to the port|port]]</div>
<</if>>
<<if $chapter isnot "Uptown">>
<div class="choice-item">[[Head to the upper city|noble]]</div>
<</if>>
<<if $chapter isnot "Slums">>
<div class="choice-item">[[Head to the slums|slums]]</div>
<</if>>
<<if $chapter isnot "Castle">>
<div class="choice-item">[[Head to the castle|castlegate]]</div>
<</if>>
<<if $chapter isnot "Gate">>
<div class="choice-item">[[Head to the western gate|gate]]</div>
<</if>>
<<if $avesewerknow is true>>
<div class="choice-item">[[Head to the sewer|sewer]]</div>
<</if>>
<<if $sewerexplore gte 2 and $previouspassage is "port" or $sewerexplore gte 5 and $previouspassage is "town" or $sewerexplore gte 9 and $previouspassage is "noble" >>
<div class="choice-item">[[Head to the sewer|sewer]]</div>
<</if>>
<<if $unlockedSkills.includes("wallClimb") and $previouspassage is "noble">>
<div class="choice-item">[[Climb down to the graveyard|graveyard]]</div>
<</if>>
</div>
<<if $questAveeMariko is 13>>
<<set $yveetalk to "kill">>
<<goto yveetalk>>
<</if>><<if $date is "frogbathhouse">>
[img[either(
"img/jobs/waitress/friends/onsen1.jpg",
"img/jobs/waitress/friends/onsen2.jpg",
"img/jobs/waitress/friends/onsen3.jpg",
"img/jobs/waitress/friends/onsen4.jpg",
"img/jobs/waitress/friends/onsen5.jpg",
"img/jobs/waitress/friends/onsen6.jpg",
"img/jobs/waitress/friends/onsen7.jpg",
"img/jobs/waitress/friends/onsen8.jpg"
)]]
<p>You manage to find some of your friends from the Frog and join them in the onsen.</p>
<p>You all have a good time, relaxing and enjoying your time away from the coffee shop.</p>
<p>Eventually one of the girls has to get up, and then another until all of you leave.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $minute += 23>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Go home with one">>
<<set $minute += 36>>
<<set $experience += 10>>
<<set $previouspassage to "suburbs">>
<<set $date to "froghouse">>
<<goto date>>
<</link>>
</div>
</div>
<</if>>
<<if $date is "jollybathhouse">>
[img[either(
"img/jobs/waitress/friends/traponsen1.jpg",
"img/jobs/waitress/friends/traponsen2.jpg",
"img/jobs/waitress/friends/traponsen3.jpg",
"img/jobs/waitress/friends/traponsen4.jpg",
"img/jobs/waitress/friends/traponsen5.jpg"
)]]
<p>You manage to find some of your friends from the Jolly Lumberjack and join them in the onsen.</p>
<p>There are jokes about how you're all friends because you personally had sex with all of them, but they adore you for it and hope to do it some more.</p>
<p>You all have a good time, relaxing and enjoying your time away from the coffee shop.</p>
<p>Eventually one of the guys has to get up, and then another until all of you leave.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $minute += 23>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Go home with one">>
<<set $minute += 36>>
<<set $experience += 10>>
<<set $previouspassage to "suburbs">>
<<set $date to "jollyhouse">>
<<goto date>>
<</link>>
</div>
</div>
<</if>>
<<if $date is "frogjollybathhouse">>
<<set $arousal += 100>>
[img[either(
"img/jobs/waitress/friends/orgy/onsen1.jpg",
"img/jobs/waitress/friends/orgy/onsen2.jpg",
"img/jobs/waitress/friends/orgy/onsen3.jpg",
"img/jobs/waitress/friends/orgy/onsen4.jpg",
"img/jobs/waitress/friends/orgy/onsen5.jpg",
"img/jobs/waitress/friends/orgy/onsen6.jpg",
"img/jobs/waitress/friends/orgy/onsen7.jpg",
"img/jobs/waitress/friends/orgy/onsen8.jpg",
"img/jobs/waitress/friends/orgy/onsen9.jpg"
)]]
<p>You find a few of your friends from both the Jolly Lumberjack and The Frog sitting together, obviously the ones in relationships with one another, and you start feeling up one of them.</p>
<p>The others immediately understand whats happening, joining in with their girlfriends or boyfriends, or giving their partner a kiss as they grab someone else.</p>
<p>A few of your friends act as lookouts, making sure your impromptu orgy isn't reported to the guard.</p>
<<set $WorkFriendsOnsen to random(1, 4)>>
<<if $WorkFriendsOnsen is 1 and $penis gt 0>>
<<set $guy += 1>>
<<set $girl += 2>>
<p>You join in with one of the couples, the girlfriend stroking and sucking your $penistype cock while he takes her from behind.</p>
<p>A second girl joins you, giving you a double blowjob until you finish on their faces.</p>
<<orgasm>>
<<elseif $WorkFriendsOnsen is 1 and $penis is 0>>
<p>You join in with one of the couples, joining the girlfriend in sucking her lovers cock.</p>
<p>You take turns with the girlfriend, fondling and fingering each other until her boyfriend begins to cum, aiming it at your and her faces.</p>
<<orgasm>>
<<elseif $WorkFriendsOnsen is 2 and $penis gt 0>>
<p>You join in with one of the couples, fucking the girlfriend from behind as she sucks her boyfriend's cock.</p>
<p>As you get close to orgasm you pull out, and her boyfriend and you paint her face white with your cum, having her clean off your cocks one after another.</p>
<<elseif $WorkFriendsOnsen is 2 and $penis is 0>>
<p>You join in with one of the couples, riding the boyfriend's cock as his girlfriend rides his face.</p>
<p>Without warning he begins to buck his hips, cumming inside you which sends you over the edge as well.</p>
<<orgasm>>
<p>The boyfriend apologizes for cumming inside you, saying he tried to warn you but his mouth was full.</p>
<<elseif $WorkFriendsOnsen is 3 and $penis gt 0>>
<p>Two girls from the Frog corner you, wrapping your $penistype cock between their breasts as they give you a double titjob.</p>
<p>They say that you're such a tease at work and that this is punishment for taking so long to suggest sex.</p>
<p>You're unsure how this is a punishment, but you play along as the girls continue talking dirty to you, massaging your cock between their breasts.</p>
<p>You warn them when you're about to cum and they sandwich your cock between your breasts, watching your cum leak out between them.</p>
<<orgasm>>
<<elseif $WorkFriendsOnsen is 3 and $penis is 0>>
<p>Two girls from the Frog corner you, grabbing you and taking you away from the rest of the impromptu orgy.</p>
<p>They say that you're such a tease at work and that this is punishment for taking so long to suggest sex.</p>
<p>You're unsure how this is a punishment, but one pulls your mouth to her lactating breast while the other massages your breasts and fingers you.</p>
<<orgasm>>
<<elseif $WorkFriendsOnsen is 4 and $penis gt 0 and !$loverIola>>
<p>A girl that doesn't work at the Frog approaches you, offering to give you a blowjob as she saw what fun everyone else was having.</p>
<p>You take her up on her offer, and she begins to suck on your $penistype cock before pausing, pulling off and telling you to fuck her face.</p>
<p>You do as she asks, putting your hand on the back of her head as you thrust roughly into her mouth.</p>
<p>You wonder if you're going too far at points but the harder you go the happier noises she makes as she's fingering herself in time with your thrusts.</p>
<p>Assuming she wants you to cum inside as well, you bottom out as you begin to orgasm, cumming directly into her throat.</p>
<<orgasm>>
<p>You were right as she also cums, pulling off your cock with a look of pure bliss.</p>
<<elseif $WorkFriendsOnsen is 4 and $penis is 0 and !$loverIola>>
<p>A girl that doesn't work at the Frog approaches you, asking if she can join in on the Frog and Jolly Lumberjack party and you agree.</p>
<p>She follows you to one of the guys and asks for tips on how to give a blowjob, and you show her, helping her as need be.</p>
<p>It quickly becomes obvious that she does not need your help, only wanting to appear chaste as she deepthroats the man's cock with wild abandon.</p>
<p>Wanting to get yours too, you straddle his face as you continue to offer tips on technique, which she responds to with moans until the man eventually cums, with her not spilling any.</p>
<<orgasm>>
<<elseif $WorkFriendsOnsen is 4 and $penis gt 0 and $loverIola>>
<p>Iola approaches you in the onsen, offering to give you a blowjob.</p>
<p>You take her up on her offer, and she begins to suck on your $penistype cock before pausing, pulling off and telling you to fuck her face.</p>
<p>You do as she asks, putting your hand on the back of her head as you thrust roughly into her mouth.</p>
<p>You know she likes it rough and the harder you go the happier noises she makes as she's fingering herself in time with your thrusts.</p>
<p>Assuming she wants you to cum inside as well, you bottom out as you begin to orgasm, cumming directly into her throat.</p>
<p>You were right as she also cums, pulling off your cock with a look of pure bliss.</p>
<<elseif $WorkFriendsOnsen is 4 and $penis is 0 and $loverIola>>
<p>Iola approaches you in the onsen, asking if you want to join her and you agree.</p>
<p>She leads you to one of the guys and has you guide her on how to give a blowjob but it mostly involves you holding her on the man's cock as she makes happy gurgling noises.</p>
<p>Iola begins to twich as she cums so you move to straddle the man's face as she takes over for herself, deepthroating his cock with wild abandon.</p>
<p>Your lesson is short lived as in very little time she is deepthroating the man's cock with wild abandon.</p>
<p>You continue to offer tips on technique, which she responds to with moans until the man eventually cums, with her not spilling any.</p>
<<orgasm>>
<</if>>
<p>Your orgasm is intense, the water seeming to make the feeling exponentially more intense.</p>
<p>The lookouts come back after the sex session is done, making comments about messed up hair or dirty faces before helping clean up.</p>
<p>You spend a few more minutes hanging out with your friends before everyone begins to disperse, not wanting to get caught.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<if $WorkFriendsOnsen is 1 and $penis gt 0>>
<<set $guy += 1>>
<<set $girl += 2>>
<<set $experience += 30>>
<<elseif ($WorkFriendsOnsen is 1 or $WorkFriendsOnsen is 2) and $penis is 0>>
<<set $guy += 1>>
<<set $girl += 1>>
<<set $experience += 20>>
<<elseif $WorkFriendsOnsen is 2 and $penis is 0>>
<<run $creampie.push("Human")>>
<<set $guy += 1>>
<<set $girl += 1>>
<<set $experience += 30>>
<<elseif $WorkFriendsOnsen is 3>>
<<set $girl += 2>>
<<set $experience += 20>>
<<elseif $WorkFriendsOnsen is 4>>
<<if !$loverIola>>
<<set $loverIola to true>>
<</if>>
<<if $penis gt 0>>
<<set $girl += 1>>
<<else>>
<<set $guy += 1>>
<</if>>
<<set $experience += 20>>
<</if>>
<<set $minute += 43>>
<<set $WorkFriendsOnsen to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $date is "frogbeach">>
[img[either(
"img/jobs/waitress/friends/beach1.jpg",
"img/jobs/waitress/friends/beach2.jpg",
"img/jobs/waitress/friends/beach3.jpg",
"img/jobs/waitress/friends/beach4.jpg",
"img/jobs/waitress/friends/beach5.jpg",
"img/jobs/waitress/friends/beach6.jpg",
"img/jobs/waitress/friends/beach7.jpg",
"img/jobs/waitress/friends/beach8.jpg"
)]]
<p>You manage to find some of your friends from the Frog and join them on the beach.</p>
<p>You all have a good time, relaxing and enjoying your time away from the coffee shop.</p>
<p>Eventually one of the girls has to leave, and then another until you're alone.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $minute += 23>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Go home with one">>
<<set $minute += 36>>
<<set $experience += 10>>
<<set $previouspassage to "suburbs">>
<<set $date to "froghouse">>
<<goto date>>
<</link>>
</div>
</div>
<</if>>
<<if $date is "jollybeach">>
[img[either(
"img/jobs/waitress/friends/trapbeach1.jpg",
"img/jobs/waitress/friends/trapbeach2.jpg",
"img/jobs/waitress/friends/trapbeach3.jpg",
"img/jobs/waitress/friends/trapbeach4.jpg",
"img/jobs/waitress/friends/trapbeach5.jpg"
)]]
<p>You manage to find some of your friends from the Jolly Lumberjack and join them on the beach.</p>
<p>You all have a good time, relaxing and enjoying your time away from the suburbs.</p>
<p>A few jokes are had that you're all friends because you personally fucked every one of them, but they all enjoy the camaraderie that it seems to have brought.</p>
<p>Eventually one of them has to leave, and then another until you're alone.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $minute += 23>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Go home with one">>
<<set $minute += 36>>
<<set $experience += 10>>
<<set $previouspassage to "suburbs">>
<<set $date to "jollyhouse">>
<<goto date>>
<</link>>
</div>
</div>
<</if>>
<<if $date is "frogjollybeach">>
<<set $arousal += 100>>
[img[either(
"img/jobs/waitress/friends/orgy/beach1.jpg",
"img/jobs/waitress/friends/orgy/beach2.jpg",
"img/jobs/waitress/friends/orgy/beach3.jpg",
"img/jobs/waitress/friends/orgy/beach4.jpg",
"img/jobs/waitress/friends/orgy/beach5.jpg",
"img/jobs/waitress/friends/orgy/beach6.jpg",
"img/jobs/waitress/friends/orgy/beach7.jpg",
"img/jobs/waitress/friends/orgy/beach8.jpg",
"img/jobs/waitress/friends/orgy/beach9.jpg"
)]]
<p>You find a few of your friends from both the Jolly Lumberjack and The Frog sitting together, obviously the ones in relationships with one another, and you start feeling up one of them.</p>
<p>Understanding what you're doing, the group heads to the more secluded rocky areas, gathering a few more friends from work along the way.<p>
<p>You look around at the impromptu orgy you've just organized, wondering where to join.</p>
<<set $WorkFriendsBeach to random(1, 4)>>
<<if $WorkFriendsBeach is 1 and $penis gt 0>>
<p>You hear moaning near you and see a girl being fucked in the ass in a full nelson position, so you move over and line your $penistype cock up so she gets double penetrated.</p>
<p>She's exceptionally tight as you and the other guy alternate thrusting inside of her, making her cum again and again around your cock.</p>
<p>You feel your orgasm approaching and she's put on her knees so he can suck the two of you off to completion.</p>
<<orgasm>>
<<elseif $WorkFriendsBeach is 1 and $penis is 0>>
<p>You hear moaning near you and see a girl being double teamed by two guys, so you go over to join them.</p>
<p>You and the girl are taken together, kissing while being taken from behind.</p>
<<orgasm>>
<p>You cum hard around the guy's cock, and he pulls out before he cums, having you suck him off.</p>
<<elseif $WorkFriendsBeach is 2 and $penis gt 0>>
<p>You're called over by a girl from the Frog who wants to be gang banged, so you oblige and head over to her.</p>
<p>You take her first, having her ride your $penistype cock as someone fucks her in the ass.</p>
<p>Your sex session lasts longer than most others, your co-workers finishing with their groups as they come over to watch you and a few other guys fuck the girl.</p>
<<creampie>>
<p>You cum, hard, inside of the girl like she asks and your spot is taken by another guy as this session may last longer than planned.</p>
<<elseif $WorkFriendsBeach is 2 and $penis is 0>>
<p>As you're walking and looking at the various groups that have formed you see a few men standing and waiting while a girl has sex with a group, and you decide to see if you can take one of them.</p>
<p>You are unsure where your plan backfired, but you lay next to the girl as you are fucked in your ass and pussy, getting gang banged alongside her.</p>
<p>She kisses you, moaning deeply into your mouth as you feel her twitching, cumming hard from so many cocks at once.</p>
<<orgasm>>
<p>You join her not long after, as the men pull out and cum on your stomach and ass.</p>
<<elseif $WorkFriendsBeach is 3 and $penis gt 0>>
<p>You join in with one of the couples, fucking the girlfriend from behind as she sucks her boyfriend's cock.</p>
<p>As you get close to orgasm you pull out, and her boyfriend and you paint her face white with your cum, having her clean off your cocks one after another.</p>
<<orgasm>>
<<elseif $WorkFriendsBeach is 3 and $penis is 0>>
<p>You join in with one of the couples, riding the boyfriend's cock as his girlfriend rides his face.</p>
<p>Without warning he begins to buck his hips, cumming inside you which sends you over the edge as well.</p>
<<orgasm>>
<p>The boyfriend apologizes for cumming inside you, saying he tried to warn you but his mouth was full.</p>
<<elseif $WorkFriendsBeach is 4 and $penis gt 0>>
<p>You join in with one of the couples, the girlfriend sucking and stroking your $penistype cock while he takes her from behind.</p>
<p>A second girl joins you, giving you a double blowjob until you finish on their faces.</p>
<<orgasm>>
<<elseif $WorkFriendsBeach is 4 and $penis is 0>>
<p>You join in with one of the couples, joining the girlfriend in sucking her lovers cock.</p>
<p>You take turns with the girlfriend, fondling and fingering each other until her boyfriend begins to cum, aiming it at your and her faces.</p>
<<orgasm>>
<</if>>
<p>You take a moment to recover before washing off in the showers, leaving the beach before you get caught by the guard for public sex.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<if ($WorkFriendsBeach is 1 or $WorkFriendsBeach is 3) and $penis gt 0>>
<<set $girl += 1>>
<<set $cockskill += 1>>
<<set $experience += 10>>
<<if !$cockvirginity>>
<<set $cockvirginity to "Waitress from the Frog">>
<</if>>
<<elseif ($WorkFriendsBeach is 1 or $WorkFriendsBeach is 2) and $penis is 0>>
<<set $girl += 1>>
<<set $guy += 2>>
<<set $vagskill += 1>>
<<set $experience += 30>>
<<elseif $WorkFriendsBeach is 3 and $penis gt 0>>
<<set $guy += 1>>
<<set $girl += 1>>
<<set $vagskill += 1>>
<<set $experience += 20>>
<<elseif $WorkFriendsBeach is 3 and $penis is 0>>
<<set $guy += 1>>
<<run $creampie.push("Human")>>
<<pcpreg>>
<<set $vagskill += 1>>
<<set $experience += 10>>
<<elseif $WorkFriendsBeach is 4 and $penis gt 0>>
<<set $guy += 1>>
<<set $girl += 2>>
<<set $experience += 30>>
<<elseif $WorkFriendsBeach is 4 and $penis is 0>>
<<set $guy += 1>>
<<set $girl += 1>>
<<set $experience += 20>>
<</if>>
<<set $minute += 43>>
<<set $WorkFriendsBeach to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $date is "froghouse">>
<<set $arousal += 100>>
[img[either(
"img/jobs/waitress/orgy/fem1.jpg",
"img/jobs/waitress/orgy/fem2.jpg",
"img/jobs/waitress/orgy/fem3.jpg",
"img/jobs/waitress/orgy/fem4.jpg",
"img/jobs/waitress/orgy/fem5.jpg",
"img/jobs/waitress/orgy/fem6.jpg",
"img/jobs/waitress/orgy/fem7.jpg"
)]]
<p>You go home with one of your friends and a few others join in, coming to hang out.</p>
<p>As the newest member you are given the most attention, the girls kissing and teasing you as you join the pile of horny baristas.</p>
<<if $penis gt 0>>
<p>Many of the girls have boyfriends that they're faithful to but a few have open enough relationships that they don't mind riding your cock.</p>
<<else>>
<p>The girls kiss you as they fondle your body, using your hands on them in ways that they like as they do the same for you.</p>
<</if>>
<p>Their ministrations prove too much for you and you cum, joining a few others that already have.</p>
<<orgasm>>
<p>The group lay in a pile, legs intertwined as all of you lay to recover from multiple orgasms before one by one they get up to go shower or go home.</p>
<div class="choices">
<div class="choice-item">
<<link "Clean yourself up">>
<<set $rand to random (1, 10)>>
<<set $girls += $rand>>
<<set $minute += 30>>
<<set $minute += $rand>>
<<set $experience += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $date is "jollyhouse">>
<<set $arousal += 100>>
[img[either(
"img/jobs/waitress/orgy/male1.jpg",
"img/jobs/waitress/orgy/male2.jpg",
"img/jobs/waitress/orgy/male3.jpg",
"img/jobs/waitress/orgy/male4.jpg",
"img/jobs/waitress/orgy/male5.jpg"
)]]
<p>You go home with one of your friends and a few others join in, coming to hang out.</p>
<p>Most of the boys are rather passive, so it is up to you and the more dominant ones to actually get anything started.</p>
<<if $penis gt 0>>
<p>You pull your $penistype cock out and you almost immediately have a volunteer that you can put it in, lubing your cock up as you line yourself up with their ass.</p>
<<else>>
<p>You push over one of the ones that look fun at the moment, straddling their hips as they fumble putting it in you before you do it yourself.</p>
<</if>>
<p>Horny whines echo around the room as the smell of lube and sex fill the air, soft moaning coming from the small groups that have formed.</p>
<<orgasm>>
<<if $penis gt 0>>
<p>They tense up as you fill their insides with your cum, their cock leaking cum onto the ground as they join you in orgasm.</p>
<<else>>
<p>They pull out as they cum on your pussy, breathing heavily as you tease them by rubbing your pussy against their cock.</p>
<p>Their whole body shivers, a small pool of cum forming on their stomach.</p>
<</if>>
<p>Slowly you get up, joining a few others as you get to your feet.</p>
<div class="choices">
<div class="choice-item">
<<link "Clean yourself up">>
<<set $rand to random (1, 10)>>
<<set $guy += 1>>
<<set $cockskill += 1>>
<<if !$cockvirginity>>
<<set $cockvirginity to "a server from the Jolly Lumberjack">>
<</if>>
<<set $minute += 30>>
<<set $minute += $rand>>
<<set $experience += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<if $equippedArmor>>
<<disrobe>>
<</if>>
<center><H4>Onsen</H4></center>
<<set $options to []>>
<<if $hour > 6 and $hour < 21 and $race isnot 'Human'>>
<<run $options.push({ name: "racenotice" })>>
<</if>>
<<if $vagina > 0 and !$townbf and !$womb and $bust gte 7>>
<<run $options.push({ name: "townbf" })>>
<</if>>
<<if $vagina > 0 and !$townbf and !$womb and $bust gte 6>>
<<run $options.push({ name: "townbf" })>>
<</if>>
<<if $vagina > 0 and !$townbf and !$womb and $bust gte 5>>
<<run $options.push({ name: "townbf" })>>
<</if>>
<<if $vagina > 0 and !$townbf and !$womb and $bust gte 4>>
<<run $options.push({ name: "townbf" })>>
<</if>>
<<if $gobwifeloc is "farmhouse" and $percyloc is "farmhouse">>
<<run $options.push({ name: "percygobwife" })>>
<</if>>
<<if $gobwifeloc is "farmhouse">>
<<run $options.push({ name: "gobwife" })>>
<</if>>
<<if $percyloc is "farmhouse">>
<<run $options.push({ name: "percy" })>>
<</if>>
<<if $townbf is "lover">>
<<run $options.push({ name: "townbffriends" })>>
<</if>>
<<if $loversFrog gte 10>>
<<run $options.push({ name: "frog" })>>
<</if>>
<<if $repSlumSlut gte 10>>
<<run $options.push({ name: "slutrep" })>>
<</if>>
<<if $loverMariko is true and ($aveemariko < 7 or $aveemariko is 9)>>
<<run $options.push({ name: "mariko" })>>
<</if>>
<<set $rand to random(1, 100)>>
<<if $rand gte 50 and ($hour <= 8 or $hour >= 18)>>
<<run $options.push({ name: "rapist" })>>
<</if>>
<<run $options.push({ name: "nothing" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "racenotice">>
<<onsenpic>>
<p>The onsen is packed with people, some in risque bathing suits or nude, and some entire families with unattended children running around.</p>
<p>One of the children stares as they see you to which the mother apologizes for bothering you.</p>
<p>Your soak is rather uneventful after that and you decide to get out.</p>
<div class="choices">
<div class="choice-item">
<<link "Continue soaking">>
<<set $minute += 25>>
<<goto onsenevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Get out of the water">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "townbf">>
<center><H4>Onsen Pervert</H4></center>
<center><img src="img/npcs/townbf/townbfonsen.jpg"></center>
<p>A young man, obviously having worked up some sort of courage, approaches you.</p>
<div class="dialogue-box">
<img src="img/npcs/townbf/townbf.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Stranger:</span>
<div class="dialogue">"Hey...would it be possible if I could...touch your breast?"</div>
</div>
</div>
<p>He turns a shade of crimson that looks more like a burn as he sinks into waters, probably going to dive under and swim away if you decline due to the sheer embarrassment.</p>
<div class="choices">
<div class="choice-item">
<<link "Say yes">>
<<set $miscaveevents to 'townboyyes'>>
<<goto miscaveevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Say no">>
<<set $miscaveevents to 'townboyno'>>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "percygobwife">>
<<onsenpic>>
<p>Percy and $GobName are here chatting in a more secluded area with $GobName doing most of the talking, Percy seems to be straining against something.</p>
<<if $percygender is 'female'>>
<p>As you get closer you see exactly what is happening, $GobName is fingering Percy's pussy idly as the two talk about various things, with Percy trying not to make any noises.</p>
<<else>>
<p>As you get closer you see exactly what is happening, $GobName is stroking Percy's cock idly as the two talk about various things, with Percy trying not to make any noises.</p>
<</if>>
<p>$GobName sees you, flashing you a grin before making Percy cum, leaning forward and kissing them to stop Percy from crying out.</p>
<p>There is a lot of giggling from $GobName and a flushed expression from Percy as they realize that you saw everything.</p>
<p>You choose not to take a side, sitting and resting in the warm waters but the two flock to where you are, chatting idly with you about what they've been doing around town.</p>
<div class="choices">
<div class="choice-item">
<<link "Get out of the water">>
<<set $percyrel += 5>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "gobwife">>
<center><H4>Onsen Bathhouse</H4></center>
<center><img src="img/npcs/goblinwife/onsen.jpg"></center>
<p>$GobName>> spots you long before you spot her, and calls over to you.</p>
<p>Somehow she found more goblins in Avedon, and introduces you to several that she knew under the Goblin King, who have also come to the city.</p>
<p>Apparently sexual conquest is a popular conversation among Avedonian Goblins, as any conversation seems to circle back around to it.</p>
<p>Most of the conversation is $GobName describing your skill in bed with an eloquence you thought far beyond her, which get you some lustful looks from the other goblin girls.</p>
<p>$GobName>> also casually mentions she's up for sharing you if you want her to invite her new friends over to the house sometime.</p>
<p>The topic goes back to varying levels of lewd, off and on comments about how good of a lay you are, and how the old Goblin King sucked.</p>
<div class="choices">
<div class="choice-item">
<<link "Get out of the water">>
<<set $goblinfriends to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "percy">>
<<onsenpic>>
<p>Percy is soaking in the bath, unaware that you're able to see $percygender1, which you use to your advantage.</p>
<<if $percygender is 'male'>>
<p>They aren't covering themselves, and you get close enough to grab them around the waist which makes him yelp out and go under the water as he loses his balance.</p>
<<else>>
<p>They aren't covering up much at all, and you get close enough to grab her breasts which makes them yelp out and go under the water as they lose their balance.</p>
<</if>>
<p>Percy surfaces, flicking hair out of their face only to see you and a look of relief immediately crosses their face.</p>
<p>You join Percy, sitting next to them as they cling to your arm, listening to them tell of what they've been up to in the city lately.</p>
<div class="choices">
<div class="choice-item">
<<link "Get out of the water">>
<<set $percyrel += 5>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "townbffriends">>
<center><img src="img/npcs/townbf/townbfonsen.jpg"></center>
<p>$TownBoy calls out to you as you enter, sitting with a group of men and women near the entrance.</p>
<p>They introduce you to the people they're with who seem to be his colleagues from work and their spouses.</p>
<p>You join the conversation, chatting idly with the group as $TownBoy tries to inch closer to you for the duration of the conversation.</p>
<p>After a few minutes of watching him try to silently wrap his arm around you, you do it for him which elicits a laugh from his colleagues but nothing more.</p>
<div class="choices">
<div class="choice-item">
<<link "Continue soaking">>
<<set $minute += 25>>
<<goto onsenevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Get out of the water">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "frog">>
<<onsenpic>>
<p>You spot one of your friends from The Frog, and they call you over to hang out with them.</p>
<p>A few other baristas from the coffeeshop are also here, and you chat with them about work, life and love.</p>
<div class="choices">
<div class="choice-item">
<<link "Continue soaking">>
<<set $minute += 25>>
<<goto onsenevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Get out of the water">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "slutrep">>
<<onsenpic>>
<p>Your soak is rather uneventful, until you are approached by a random man who is sporting a raging erection.</p>
<p>Looking them over you see it is one of your regulars.</p>
<p>You could <<button 'offer to take care of that' sexcontrol>><<set $sexname to 'Your Client'>><<set $prostitution to true>><</button>> for him.</p>
<div class="choices">
<div class="choice-item">
<<link "Continue soaking">>
<<set $minute += 25>>
<<goto onsenevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Get out of the water">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "mariko">>
<<onsenpic>>
<p>You lay in the warm water relaxing your sore muscles.</p>
<p>It is not that you did not see Mariko approach you, she was simply not there before.</p>
<p>She appears, her new upbeat self sitting in the water next to you far less wet than she should be as she lays on your chest, joining you in the water.</p>
<p>There is not much else you can do, so you wrap an arm around the fox as the two of you slowly drift off.</p>
<p>Now that you think of it, the fox emblems in this place make a lot more sense if she can do this here.</p>
<div class="choices">
<div class="choice-item">
<<link "Continue soaking">>
<<set $minute += 25>>
<<goto onsenevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Get out of the water">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "rapist">>
<<onsenpic>>
<p>On the female side of the onsen you see a man, quite drunk, making several passes at whatever female happens to be near him be it old, young, really old or really young.</p>
<p>As none of them are accepting his advances, he's becoming more assertive before grabbing a young woman and making some vague threat of forced sex.</p>
<div class="choices">
<div class="choice-item">
<<link "Fight the man">>
<<goto fightdrunk>>
<</link>>
</div>
<div class="choice-item">
<<link "Get out of the water">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "nothing">>
<<set $rand to random(1, 12)>>
<<onsenpic>>
<<if $rand is 1>>
<p>Your soak is rather uneventful, and you decide to get out.</p>
<<elseif $rand is 2>>
<p>Your soak is rather uneventful, and you decide to get out.</p>
<<elseif $rand is 3>>
<p>The waters are quiet, with only a few people in the dimly lit baths.</p>
<p>You rest in the peace and quiet of the waters, the only sounds being quiet conversations far away or the sound of flowing water.</p>
<p>Your soak is rather uneventful, and you decide to get out.</p>
<<elseif $rand is 4>>
<p>Your soak is rather uneventful, and you decide to get out.</p>
<<elseif $rand is 5>>
<p>Your soak is rather uneventful, and you decide to get out.</p>
<p>Your mind wanders, perhaps you should meet more people.</p>
<<elseif $rand is 6>>
<p>Your soak is rather uneventful, and you decide to get out.</p>
<p>Your mind wanders, thinking about how things are categorized into groups.</p>
<<elseif $rand is 7>>
<p>Your soak is rather uneventful, and you decide to get out.</p>
<p>Your mind wanders, thinking about what it is to be alive.</p>
<<elseif $rand is 8>>
<p>Your soak is rather uneventful, and you decide to get out.</p>
<p>Your mind wanders, do you even like your current jobs?</p>
<<elseif $rand is 9>>
<p>Your soak is rather uneventful, and you decide to get out.</p>
<p>Your mind wanders, you should make more friends.</p>
<<elseif $rand is 10>>
<p>Your soak is rather uneventful, and you decide to get out.</p>
<p>You wonder how your family is doing.</p>
<<elseif $rand is 11>>
<p>Your soak is rather uneventful, and you decide to get out.</p>
<p>Your mind wanders, will you ever find true love?</p>
<<elseif $rand is 12>>
<p>Your soak is rather uneventful, and you decide to get out.</p>
<p>Your mind wanders, thinking about ideology and laws.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Continue soaking">>
<<set $minute += 25>>
<<goto onsenevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Get out of the water">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "npcbaby">>
<center><H4>Unplanned Parenthood</H4></center>
<center><img src="img/sex/baby/hospbaby.jpg"></center>
<<set $newbornNames = $newbornNames ?? {}>>
<<set $newbornDest = $newbornDest ?? {}>>
<h3>Birth</h3>
<p><b><<print $pendingBirth.motherName>></b> has given birth to <<if $pendingBirth.isTwin>>twins<<else>>a child<</if>>.</p>
<<for _i = 0; _i < $pendingBirth.children.length; _i++>>
<<set _childIndex = $pendingBirth.children[_i]>>
<<set _child = $npcs[_childIndex]>>
<<if _child>>
<<if $newbornNames[_childIndex] is undefined>>
<<set $newbornNames[_childIndex] = _child.name>>
<</if>>
<<if $newbornDest[_childIndex] is undefined>>
<<set $newbornDest[_childIndex] = "mother">>
<</if>>
<hr>
<p><b>Newborn #<<print _i+1>></b> — <<print _child.gender>> <<print _child.race>></p>
<p>Current name: <b><<print $npcs[_childIndex].name>></b></p>
<p>Type a name (optional):</p>
<<textbox "$newbornNames[_childIndex]" $newbornNames[_childIndex] "maxlength=24">>
<<if $previouspassage isnot "home">>
<p>Where should they go?</p>
<<if $npcs[$selectedNPC].location is "slumneighborhood">>
<p>$pendingBirth.motherName tearfully says that they can't afford to support a child.</p>
<</if>>
<<listbox "$newbornDest[_childIndex]">>
<<option "Stay with mother" "mother">>
<<option "Go to your home" "home">>
<<option "Go to the orphanage" "orphanage">>
<</listbox>><br><br>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Random name">>
<<run setup.assignChildName(_childIndex)>>
<<set $newbornNames[_childIndex] = $npcs[_childIndex].name>>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<</if>>
<</for>>
<div class="choices">
<div class="choice-item">
<<link "Confirm All">>
<<if $previouspassage is "home">>
<<set $newbornDest[_childIndex] = "home">>
<</if>>
<<script>>
const pb = State.variables.pendingBirth;
if (pb && pb.children) {
pb.children.forEach(idx => {
const nm = State.variables.newbornNames?.[idx];
const dest = State.variables.newbornDest?.[idx] || "mother";
setup.finalizeNewborn(idx, nm, dest, pb.motherIndex);
});
}
<</script>>
<<if $newbornDest[_childIndex] is "mother">>
<<if !$favoriteNPCs.includes($selectedNPC)>>
<<set $favoriteNPCs.push($selectedNPC)>>
<</if>>
<</if>>
<<set $selectedNPC = $pendingBirth.motherIndex>>
<<set $pendingBirth = null>>
<<goto "NPCInteraction">>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "thiefturnin">>
<<set _npc = $npcs[$selectedNPC]>>
<center><h4>Avedon Guards</h4></center>
<center><img src="img/enemy/guard/guards.jpg"></center>
<<set $rand to random(1, 100)>>
<<if $previouspassage is "slums" or $previouspassage is "slumsneighborhood">>
<p>You drag the thief to the Slums Gate, the guards coming out to investigate the noise.</p>
<<if $repGuards gte 10>>
<p>They look at you and immediately grab them and begin hauling them away.</p>
<p>As they leave they ask if you want to join them in the barracks for some fun while they do the paperwork on this.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Join the guards">>
<<set $previouspassage to "slumgate">>
<<set $gangsex to "Human">>
<<set $prostitution to true>
<<removeNPC>>
<<goto gangbang>>
<</link>>
</div>
</div>
<<else>>
<p>Standard procedure has them grab you both, you're held firmly but not overly tight as they lead you both to processing.</p>
<div class="choices">
<div class="choice-item">
<<link "Go to jail">>
<<goto avearrest>>
<</link>>
</div>
</div>
<</if>>
<<else>>
<p>You get the attention of the nearby guards and they spot you gripping the wrist of the thief and come to investigate.</p>
<<if $repGuards gte 10>>
<p>They look at you and immediately grab them and begin hauling them away.</p>
<p>As they leave they ask if you want to join them in the barracks for some fun while they do the paperwork on this.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Join the guards">>
<<set $previouspassage to "avebarracks">>
<<set $gangsex to "Human">>
<<set $prostitution to true>
<<removeNPC>>
<<goto gangbang>>
<</link>>
</div>
</div>
<<else>>
<p>Standard procedure has them grab you both, you're held firmly but not overly tight as they
<div class="choice-item">
<<link "Go to jail">>
<<goto avearrest>>
<</link>>
</div>
<</if>>
<</if>>
<</if>>
<<if $miscaveevents is "crimeSlums">>
<center><h4>Avedon Slums</h4></center>
<center><img src="img/avedon/slum/slums.jpg"></center>
<<if $background is "Student" or $background is "Unlucky Goblin">>
<p>You step back into the familiar paths of the slums, the streets and turns just as you remember it.</p>
<<else>>
<p>You step onto the dingy stones of the slums, the smell of rot and decay ever prevelent.</p>
<</if>>
<p>The smell of the swamp carries over the city walls and you're certain that more than just illness lies in the pools of stagnant water.</p>
<p>Cries come from a nearby alley and you're honestly not sure if it is because of a drug addict relapsing, a person being assaulted or just someone letting out frustration at how poorly their life in this place is.</p>
<p>Taking another step forward you power through the smell but it is rough going.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<ensureTraitCount "slumneighborhood" "Thief" 10>>
<<ensureTraitCount "slumneighborhood" "Lustful" 10>>
<<ensureTraitCount "slumneighborhood" "Rapist" 10>>
<<set $crimeSlums to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "milksex1">>
<<set $arousal += 100>>
<center><<if $penis gt 0>>
[img[either(
"img/avedon/slum/clinic/milk/rentfuta1.jpg",
"img/avedon/slum/clinic/milk/rentfuta2.jpg",
"img/avedon/slum/clinic/milk/rentfuta3.jpg",
"img/avedon/slum/clinic/milk/rentfuta4.jpg",
"img/avedon/slum/clinic/milk/rentfuta5.jpg",
"img/avedon/slum/clinic/milk/rentfuta6.jpg",
"img/avedon/slum/clinic/milk/rentfuta7.jpg",
"img/avedon/slum/clinic/milk/rentfuta8.jpg"
)]]
<<else>>
[img[either(
"img/avedon/slum/clinic/milk/rent1.jpg",
"img/avedon/slum/clinic/milk/rent2.jpg",
"img/avedon/slum/clinic/milk/rent3.jpg",
"img/avedon/slum/clinic/milk/rent4.jpg",
"img/avedon/slum/clinic/milk/rent5.jpg",
"img/avedon/slum/clinic/milk/rent6.jpg",
"img/avedon/slum/clinic/milk/rent7.jpg",
"img/avedon/slum/clinic/milk/rent8.jpg",
"img/avedon/slum/clinic/milk/rent9.jpg",
"img/avedon/slum/clinic/milk/rent10.jpg",
"img/avedon/slum/clinic/milk/rent11.jpg"
)]]
<</if>></center>
<p>The person thrusts deeply into your pussy and the sensations feel far more intense than normal, possibly due to your recent orgasm.</p>
<p>They slowly begin to fuck you, your moans reaching a new pitch as the person rails you in rhythm to the milking machines.</p>
<<orgasm>>
<p>You cum again, your pussy tightening around their cock as the person also orgasms, filling your pussy with their seed.</p>
<p>They pull out, their semen dripping from your pussy as you sit in the machine for a few more minutes before an attendant comes to release you.</p>
<div class="choices">
<div class="choice-item">
<<link "End your session">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "an unknown milking attendant">>
<</if>>
<<set $rand to random(10, 30)>>
<<set $money += $rand>>
<<set $clinicdebt -= $rand>>
<<run $creampie.push("Human")>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "milksex2">>
<<set $arousal += 100>>
<center><<if $penis gt 0>>
[img[either(
"img/avedon/slum/clinic/milk/rentfuta1.jpg",
"img/avedon/slum/clinic/milk/rentfuta2.jpg",
"img/avedon/slum/clinic/milk/rentfuta3.jpg",
"img/avedon/slum/clinic/milk/rentfuta4.jpg",
"img/avedon/slum/clinic/milk/rentfuta5.jpg",
"img/avedon/slum/clinic/milk/rentfuta6.jpg",
"img/avedon/slum/clinic/milk/rentfuta7.jpg",
"img/avedon/slum/clinic/milk/rentfuta8.jpg"
)]]
<<else>>
[img[either(
"img/avedon/slum/clinic/milk/rent1.jpg",
"img/avedon/slum/clinic/milk/rent2.jpg",
"img/avedon/slum/clinic/milk/rent3.jpg",
"img/avedon/slum/clinic/milk/rent4.jpg",
"img/avedon/slum/clinic/milk/rent5.jpg",
"img/avedon/slum/clinic/milk/rent6.jpg",
"img/avedon/slum/clinic/milk/rent7.jpg",
"img/avedon/slum/clinic/milk/rent8.jpg",
"img/avedon/slum/clinic/milk/rent9.jpg",
"img/avedon/slum/clinic/milk/rent10.jpg",
"img/avedon/slum/clinic/milk/rent11.jpg"
)]]
<</if>></center>
<p>The attendant thrusts deeply into your pussy and the sensations feel far more intense than normal, possibly due to your recent orgasm.</p>
<p>They slowly begin to fuck you, your moans reaching a new pitch as the person rails you in rhythm to the milking machines.</p>
<<orgasm>>
<p>You cum again, your pussy tightening around their cock as the person also orgasms, filling your pussy with their seed.</p>
<p>They pull out, their semen dripping from your pussy as they undo your restraints, telling you what a good little cow you are and how tight your pussy is.</p>
<p>You try to get a good look at them but they`re gone before you do.</p>
<div class="choices">
<div class="choice-item">
<<link "End your session">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "an unknown milking attendant">>
<</if>>
<<set $rand to random(10, 30)>>
<<set $money += $rand>>
<<set $clinicdebt -= $rand>>
<<run $creampie.push("Human")>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "milksexannabelle">>
<<set $arousal += 100>>
<center><<if $penis gt 0>>
<center><img src="img/npcs/cow/cow2.gif">
<<else>><center>
<img src="img/npcs/cow/cow4.gif">
<</if>></center>
<p>You position yourself behind the cowgirl, her pussy already soaking wet as you ease your cock into her.</p>
<p>She lets out a low moo as you do, obviously sensitive from the milking machines making her cum.</p>
<p>Using this to your advantage you take her roughly from behind, the clicking of the milkers hitting one another drowned out by her moans.</p>
<p>She tightens up as another orgasm hits, but you're not finished yet as you fuck her through her orgasm, the cowgirl only able to utter out single syllable words which you wholly ignore.</p>
<<creampie>>
<p>Her pussy tightens around your cock as you piston in and out of her pussy, and you pull her hips tight against yours as you begin to cum.</p>
<p>You thrust a few more times into her before pulling out, giving her ass a playful slap as she glares at you from the milking machine, but has a goofy looking smile on her face.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Annabelle Steelwind">>
<</if>>
<<set $rand to random(20, 60)>>
<<set $money += $rand>>
<<set $clinicdebt -= $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "questmilkquest2">>
<center><H4>Your Office</H4></center>
<center><img src="img/avedon/slum/clinic/SlumClinicOffice.jpg"></center>
<p>You're sit down in your office as you look through a small stack of suggestions that you picked up from the main desk.</p>
<p>You suppose the locals in the slums considered them suggestions, but the mostly illiterate scribblings are vaguely threatening in nature.</p>
<p>As you're reading through a particularly colorful one about how your staff needs to work in the nude, there's a knock at the door.</p>
<p>Entering your office is a cowgirl, someone who must've gotten into some transformative, with some seriously massive tits.</p>
<<if $degreeNursing>>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Excuse me, are you Doctor...are you the new director?"</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Excuse me, are you the new director?"</div>
</div>
</div>
<</if>>
<p>You answer in the affirmative and whatever reservations they had before disappear.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Doctor, you have to invest some milking equipment. I can't handle it, I've send you dozens of requests. Do you have any from Annabelle?"</div>
</div>
</div>
<p>She begins excited, but her voice drops as she notices the pile of them in your trash can near the door.</p>
<p>Apparently there is a request slit outside that drops through a hole in the wall, you assumed the mailbox was just never used and the hole was just cosmetic damage.</p>
<p>She crosses her arms over her massive breasts, huffing a little.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Since this clinic is subsidized by the Crown, you have to make an attempt or you'll lose your tax free status."</div>
</div>
</div>
<p>That was on the paperwork that you saw, taxes would add on an additional thousand gems a week.</p>
<p>When you look up again she's gone, having left your door ajar.</p>
<div class="choices">
<div class="choice-item">
<<link "Sit down">>
<<set $questMilkQuest to 3>>
<<set $experience += 10>>
<<goto bed>>
<</link>>
</div>
<div class="choice-item">
<<link "Get up">>
<<set $questMilkQuest to 3>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "clinicwork">>
<center><H4>Unplanned Parenthood</H4></center>
<center>[img[either(
"img/jobs/nurse/doc1.jpg",
"img/jobs/nurse/doc2.jpg",
"img/jobs/nurse/doc3.jpg",
"img/jobs/nurse/doc4.jpg",
"img/jobs/nurse/doc5.jpg",
"img/jobs/nurse/doc6.jpg",
"img/jobs/nurse/nurse1.jpg",
"img/jobs/nurse/nurse2.jpg",
"img/jobs/nurse/nurse3.jpg",
"img/jobs/nurse/nurse4.jpg",
"img/jobs/nurse/nurse5.jpg",
"img/jobs/nurse/nurse6.jpg",
"img/jobs/nurse/nurse7.jpg",
"img/jobs/nurse/nurse8.jpg",
"img/jobs/nurse/nurse9.jpg",
"img/jobs/nurse/nurse10.jpg"
)]]</center>
<p>You have a rather unremarkable shift, filling out paperwork and answering questions that come up.</p>
<p>The injuries are numerous, but minor.</p>
<p>Greater injuries are taken to the Temple district to be seen by the nuns, their healing magics plentiful and far more effective than potions and sutures.</p>
<<if $warhoundname>>
<p>$warhoundname being present keeps most people in line as they trail behind you, happily letting people pet them as they wander the lobby.</p>
<<else>>
<p>Occasionally you have to stop people trying to sneak out bottles and other medical supplies, theft being a regular issue.</p>
<</if>>
<p>Your assistance is more of a one on one with patients, the others have a system built out of necessity that run well enough without you.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop helping">>
<<set $rand to random(1, 100)>>
<<set $clinicdebt -= $rand>>
<<set $clinicdebt -= 50>>
<<set $minute += 55>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "clinicpotionlesser">>
<center><H4>Unplanned Parenthood</H4></center>
<center>[img[either(
"img/jobs/nurse/doc1.jpg",
"img/jobs/nurse/doc2.jpg",
"img/jobs/nurse/doc3.jpg",
"img/jobs/nurse/doc4.jpg",
"img/jobs/nurse/doc5.jpg",
"img/jobs/nurse/doc6.jpg",
"img/jobs/nurse/nurse1.jpg",
"img/jobs/nurse/nurse2.jpg",
"img/jobs/nurse/nurse3.jpg",
"img/jobs/nurse/nurse4.jpg",
"img/jobs/nurse/nurse5.jpg",
"img/jobs/nurse/nurse6.jpg",
"img/jobs/nurse/nurse7.jpg",
"img/jobs/nurse/nurse8.jpg",
"img/jobs/nurse/nurse9.jpg",
"img/jobs/nurse/nurse10.jpg"
)]]</center>
<p>The injuries are numerous, but minor.</p>
<p>Greater injuries are taken to the Temple district to be seen by the nuns, their healing magics plentiful and far more effective than potions and sutures.</p>
<p>A minor healing potion is not that great, but anything helps.</p>
<p>You help them dilute the potion, mixing it into a few different cups of water and distributing it among the small crowd.</p>
<p>Since most injuries are so minor, the healing potion helps a few of the individuals waiting and they get up to leave.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop helping">>
<<set $clinicdebt -= 25>>
<<set $minute += 15>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "clinicpotionmoderate">>
<center><H4>Unplanned Parenthood</H4></center>
<center>[img[either(
"img/jobs/nurse/doc1.jpg",
"img/jobs/nurse/doc2.jpg",
"img/jobs/nurse/doc3.jpg",
"img/jobs/nurse/doc4.jpg",
"img/jobs/nurse/doc5.jpg",
"img/jobs/nurse/doc6.jpg",
"img/jobs/nurse/nurse1.jpg",
"img/jobs/nurse/nurse2.jpg",
"img/jobs/nurse/nurse3.jpg",
"img/jobs/nurse/nurse4.jpg",
"img/jobs/nurse/nurse5.jpg",
"img/jobs/nurse/nurse6.jpg",
"img/jobs/nurse/nurse7.jpg",
"img/jobs/nurse/nurse8.jpg",
"img/jobs/nurse/nurse9.jpg",
"img/jobs/nurse/nurse10.jpg"
)]]</center>
<p>The injuries are numerous, but minor.</p>
<p>Greater injuries are taken to the Temple district to be seen by the nuns, their healing magics plentiful and far more effective than potions and sutures.</p>
<p>A moderate healing potion is what they usually use and it is quite useful for them to not have to source another one.</p>
<p>You help them dilute the potion, mixing it into a few different cups of water and distributing it among the small crowd.</p>
<p>Since most injuries are so minor, the healing potion helps a decent amount of the individuals waiting and they get up to leave.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop helping">>
<<set $clinicdebt -= 75>>
<<set $minute += 15>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "clinicpotiongreater">>
<center><H4>Unplanned Parenthood</H4></center>
<center>[img[either(
"img/jobs/nurse/doc1.jpg",
"img/jobs/nurse/doc2.jpg",
"img/jobs/nurse/doc3.jpg",
"img/jobs/nurse/doc4.jpg",
"img/jobs/nurse/doc5.jpg",
"img/jobs/nurse/doc6.jpg",
"img/jobs/nurse/nurse1.jpg",
"img/jobs/nurse/nurse2.jpg",
"img/jobs/nurse/nurse3.jpg",
"img/jobs/nurse/nurse4.jpg",
"img/jobs/nurse/nurse5.jpg",
"img/jobs/nurse/nurse6.jpg",
"img/jobs/nurse/nurse7.jpg",
"img/jobs/nurse/nurse8.jpg",
"img/jobs/nurse/nurse9.jpg",
"img/jobs/nurse/nurse10.jpg"
)]]</center>
<p>The injuries are numerous, but minor.</p>
<p>Greater injuries are taken to the Temple district to be seen by the nuns, their healing magics plentiful and far more effective than potions and sutures.</p>
<p>A greater healing potion raises a few eyebrows from the medical staff but they don't question why or where their Director sources their equipment.</p>
<p>You help them dilute the potion, mixing it into a few different cups of water and distributing it among the small crowd.</p>
<p>Since most injuries are so minor, the healing potion helps most of the individuals waiting and they get up to leave.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop helping">>
<<set $clinicdebt -= 150>>
<<set $minute += 15>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "clinicpotioninert">>
<center><H4>Unplanned Parenthood</H4></center>
<center>[img[either(
"img/jobs/nurse/doc1.jpg",
"img/jobs/nurse/doc2.jpg",
"img/jobs/nurse/doc3.jpg",
"img/jobs/nurse/doc4.jpg",
"img/jobs/nurse/doc5.jpg",
"img/jobs/nurse/doc6.jpg",
"img/jobs/nurse/nurse1.jpg",
"img/jobs/nurse/nurse2.jpg",
"img/jobs/nurse/nurse3.jpg",
"img/jobs/nurse/nurse4.jpg",
"img/jobs/nurse/nurse5.jpg",
"img/jobs/nurse/nurse6.jpg",
"img/jobs/nurse/nurse7.jpg",
"img/jobs/nurse/nurse8.jpg",
"img/jobs/nurse/nurse9.jpg",
"img/jobs/nurse/nurse10.jpg"
)]]</center>
<p>The injuries are numerous, but minor.</p>
<p>Greater injuries are taken to the Temple district to be seen by the nuns, their healing magics plentiful and far more effective than potions and sutures.</p>
<p>Your inert potion is given looks of suspicion and you have to go into your office to mix the herbs, alchemy being considered anathema to the common folk.</p>
<p>You help them dilute the potion, mixing it into a few different cups of water and distributing it among the small crowd.</p>
<p>Since most injuries are so minor, the healing potion helps most of the individuals waiting and they get up to leave.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop helping">>
<<set $clinicdebt -= 150>>
<<set $minute += 15>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "clinicrain">>
<center><H4>Unplanned Parenthood</H4></center>
<center>[img[either(
"img/jobs/nurse/doc1.jpg",
"img/jobs/nurse/doc2.jpg",
"img/jobs/nurse/doc3.jpg",
"img/jobs/nurse/doc4.jpg",
"img/jobs/nurse/doc5.jpg",
"img/jobs/nurse/doc6.jpg",
"img/jobs/nurse/nurse1.jpg",
"img/jobs/nurse/nurse2.jpg",
"img/jobs/nurse/nurse3.jpg",
"img/jobs/nurse/nurse4.jpg",
"img/jobs/nurse/nurse5.jpg",
"img/jobs/nurse/nurse6.jpg",
"img/jobs/nurse/nurse7.jpg",
"img/jobs/nurse/nurse8.jpg",
"img/jobs/nurse/nurse9.jpg",
"img/jobs/nurse/nurse10.jpg"
)]]</center>
<p>The injuries are numerous, but minor.</p>
<p>Greater injuries are taken to the Temple district to be seen by the nuns, their healing magics plentiful and far more effective than potions and sutures.</p>
<p>Your Healing Rain spell creates healing waters, which you try your hardest to funnel into cups and containers.</p>
<p>Coming out of your office with filled glasses when you went in there with empty ones raises a few eyebrows from the medical staff but they don't question why or where their Director sources their equipment.</p>
<p>Since most injuries are so minor, the healing potion helps most of the individuals waiting and they get up to leave.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop helping">>
<<set $clinicdebt -= 150>>
<<set $minute += 15>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is 'townboyyes'>>
<center><H4>Horny Man</H4></center>
<center><img src="img/npcs/townbf/touch.jpg"></center>
<p>It starts out as a simple poke, the young man gingerly pressing a finger against your breast.</p>
<p>You take their hand and place it firmly on your breast which seems to short out their brain for a second as they realize what they're actually doing.</p>
<p>While you are nude, they are not and you see quite a tent pitched in their shorts.</p>
<div class="choices">
<div class="flirt-choice-item">
<<link "Offer to help him with that">>
<<set $minute += 25>>
<<set $miscaveevents to null>>
<<set $sexname to 'Onsen Pervert'>>
<<goto sexcontrol>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask if he is done">>
<<set $miscaveevents to "townboyno">>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is 'townboyno'>>
<center><H4>Onsen Bathhouse</H4></center>
<center><img src="img/avedon/town/bath.jpg"></center>
<p>He nods, and flees very quickly away from you.</p>
<p>People in Avedon really are weird.</p>
<div class="choices">
<div class="choice-item">
<<link "Continue soaking">>
<<set $minute += 25>>
<<set $townbf to 'spurned'>>
<<goto onsenevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Get out of the water">>
<<set $townbf to 'spurned'>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is 'osirusmeet'>>
<p>There is a glint of silver and you're set upon by a man, haggard beyond measure.</p>
<<if !$equippedArmor>>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"Put some clothing on, my friend. The dead may have no shame but you should. They do awful things to the living, do not tempt them further into sin. They're just...confused, lost. I know the feeling."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"Be careful, my friend. The dead linger here, raised by...many things. They do awful things to the living, do not tempt them. They're just...confused, lost. I know the feeling."</div>
</div>
</div>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"Catch."</div>
</div>
</div>
<p>You hear him and only barely stop the bent pipe he threw at you, the old man still far faster than you are.</p>
<<if $background is "Last of the Line" or $background is "Unlucky Goblin">>
<p>The pipe was used as a weapon, dried blood on the end, someone probably used this to fight off zombies.</p>
<<elseif $background is "Lost Wizard">>
<p>You look at who tossed you the pipe and feel a pang of sadness in your chest.</p>
<p>It is Osirus Long, your commander, but...old now.</p>
<p>Time has been unkind to him and while you recognize him, he does not give you the same luxury.</p>
<<else>>
<p>The old man is immediately known to you, an aura surrounding him that lets you know whom he is and his feelings towards you.</p>
<p>He is a knight and he considers himself your friend, which is odd as you've just met.</p>
<p>He gestures at the pipe as if it is important, but its just a pipe.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"That is a pipe. Disconcerting, I know. Where is it now?"</div>
</div>
</div>
<p>The pipe you were just holding is gone and then back in your hand when you think about it.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"Someone told me that you would come one day. Good to see it, I think they called you...$firstname. Rebirth as well, but that is an odd name, best not to say it too often."</div>
</div>
</div>
<p>A smile appears on his wrinkled face, waving away the pipe.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"You have the potential to be great. A great force of good or a great evil that men fear, that is up to you. It would be better to stay quiet, stay unknown and give the credit to your deeds to 'Rebirth' so that you remain unknown. Death, Plague, Conquest...they have armies of minions to protect them, to do the fighting for them. I was told you would be powerful but you are not all powerful, yours is not a power of conquest on its own. Pick your battles as losing may not result in your death, there are worse things than dying."</div>
</div>
</div>
<p>You see that he is not looking at you while reading this, merely reading it off a small book in his hand.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"I have to write things down or I forget. This is all I had for you, I forgot to write more. I don't remember why I was holding onto the pipe, that...someone took the notepad I wrote that in."</div>
</div>
</div>
<p>He scratches his chin as he looks at you, the light fading from his eyes as he begins to see right through you.</p>
<<if $background is "Unlucky Goblin">>
<p>It must have gotten worse since you died, his aimless roaming seems to have a pattern judging by the footpath he alone seems to keep.</p>
<</if>>
<p>As he wanders off you realize that he only handed you a pipe and wandered off, you have no real answers to anything from that.</p>
<div class="choices">
<div class="choice-item">[[Look at the pipe|graveyard][$osirusmeet to true, $miscaveevents to null]]</div>
</div>
<</if>>
<<if $miscaveevents is "meetsolomn">>
<center><h4>Solomn</h4></center>
<center><img src="img/npcs/solomn/sooth.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"Greetings $firstname $lastname, I am Madame Solomn of the Troupe of the Silvered Chalice. Come, visit my troupe, we offer so much more than the readings I can give you about fate, love and life. Follow the suburbs, past the farms, and onto the farm road"</div>
</div>
</div>
<<if $questSleepyFox gte 3>>
<p>A tanned woman stands in front of you and Mariko's amulet hums in your pocket which makes the woman grin.</p>
<</if>>
<p>With a flick of her wrist she disappears as quickly as she came and you realize that everyone around you is able to move again, the woman having stopped time to talk to you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $meetsolomn to true>>
<<set $flophousehelp to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "acrobatmeet2">>
<center><H4>Strange Statue</H4></center>
<center><img src="img/class/acrobatfree.jpg"></center>
<div class="dialogue-box">
<img src="img/class/acrobattalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Statue:</span>
<div class="dialogue">"Hey Warrior! I got someone to do it~"</div>
</div>
</div>
<p>You ask what just happened, and she smiles at you.</p>
<div class="dialogue-box">
<img src="img/class/acrobattalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Statue:</span>
<div class="dialogue">"Gargoyles used to be put on towers and stuff so that we could guard at night against threats when darkness came. These pictures of the stars, they work and let me be real as long as I keep this thing charged."</div>
</div>
</div>
<p>That device is pretty high tech and you wouldn't have the faintest idea who could have given it to her, but by her goofy smile and child-like attitude you doubt you'd get a straight answer.</p>
<p>You see her lift her tail out of the way as she sits on the pedestal that she was just on, first uncoiling around your ankle as she had grabbed you at one point, making taking off with her device impossible.</p>
<p>The spear that had pressed itself into your back was her tail, having just enough movement to keep you from stealing from her.</p>
<div class="dialogue-box">
<img src="img/class/acrobattalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Statue:</span>
<div class="dialogue">"Oh! By the way, I'm a gargoyle and the Aspect of the Acrobat. I can teach you how to be an acrobat. Maybe more if you tell me about cool places you've been."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Look at the statue|classlook][$classlook to "Acrobat", $classAcrobatMeet to true]]</div>
</div>
<</if>>
<<if $miscaveevents is "warriormeet">>
<center><H4>The Statue of the Warrior</H4></center>
<center><img src="img/class/warrior.jpg"></center>
<p>You approach the statue of the warrior and it looks down at you before giving you an approving nod.</p>
<p>When you look back the statue is immobile, but you hear it speak.</p>
<<if $background is "Unlucky Gobln">>
<div class="dialogue-box">
<img src="img/class/warrior.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Statue:</span>
<div class="dialogue">"I bear your namesake but I am not you. What may I help you with, Horseman?"</div>
</div>
</div>
<<elseif $class is "Warrior">>
<div class="dialogue-box">
<img src="img/class/warrior.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Statue:</span>
<div class="dialogue">"You have my power despite never having met me, what threads of fate do you weave, Horseman?"</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/class/warrior.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Statue:</span>
<div class="dialogue">"I see the strength within you, Horseman. You may not know it but you are as an open book to me."</div>
</div>
</div>
<</if>>
<p>The statue states that it was made in the image of Silas Law but looks nothing like any other art of him that exists.</p>
<<if $background is "Unlucky Goblin">>
<p>The main problem is that you don't have a spear, you always had it with you.</p>
<p>Seeing art of you without it makes you look even more nude than you are on this scultpure.</p>
<p>Also your penis is too small.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Look at the statue|classlook][$classWarriorMeet to true]]</div>
</div>
<</if>>
<<if $miscaveevents is "south cliff child">>
<center><H4>Southern Cliffs</H4></center>
<center><img src="img/forest/cliff.jpg"></center>
<p>You don't really have words for what you just did.</p>
<p>Perhaps the intrusive thoughts finally won.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away and pretend you don't hear the splash">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is 'orphanage donate'>>
<center><H4>Hopes and Dreams</H4></center>
<center><img src="img/npcs/aspen/doves.jpg"></center>
<p>Aspen nods solemnly, taking your child with no complaints.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"I see....then, by the light of Avalon, I return them to her."</div>
</div>
</div>
<p>Your child, the blanket you handed them to Aspen in, they turn into a flock of doves.</p>
<p>The room seems endlessly tall as they fly away, soaring through what should be the ceiling into the light.</p>
<<if $hour lt 7 or $hour gte 17>>
<p>It is dark outside, you just saw Heaven.</p>
<</if>>
<p>The room slowly fades back to normal and Aspen looks at you with a confused expression.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"Is there anything I can help you with?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<if $orphanagedonate>>
<<set $orphanagedonate += 1>>
<<else>>
<<set $orphanagedonate to 1>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "bakeryjoin">>
<center><H4>Janet Lily</H4></center>
<center><img src="img/npcs/lily/mix.jpg"></center>
<p>A tiny old woman looks over her counter at you, taking you in.</p>
<div class="dialogue-box">
<img src="img/npcs/lily/lily.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Janet Lily:</span>
<div class="dialogue">"Have you ever baked anything before?"</div>
</div>
</div>
<<if $background is "Maid for Cock">>
<p>You tell her that you're currently employed as a maid and sometimes fry an egg, but you've never baked anything serious.</p>
<<elseif $background is "Sewer Rat">>
<p>You've cooked for your family but never anything serious.</p>
<<elseif $degreeMaid>>
<p>You tell her you have a Maid certificate and are technically trained, but you never baked anything serious.</p>
<<else>>
<p>You never really learned how to cook, someone else always handled that for you or there was simply no food.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/lily/lily.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Janet Lily:</span>
<div class="dialogue">"That's good, I like having a clean plate so to say. Market hours are from 8 to 18, you can help knead dough or do deliveries."</div>
</div>
</div>
<<if settings.show24hourmode>>
<p>Most people don't use time like that, she's a strange one for using twenty four hour time.</p>
<<else>>
<p>You do the math and that is roughly six at night.</p>
<p>It is odd that she counts time like that.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Thank them">>
<<set $jobBakery to 1>>
<<set $experience += 10>>
<<goto bakery>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "bakerycapture">>
<center><H4>Measured Cups</H4></center>
<center><img src="img/npcs/lily/thief.jpg"></center>
<p>As you're about to end your shift a thief comes in while Lily is at the register, holding her at knife point.</p>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Thief:</span>
<div class="dialogue">"Everything in the register, hand it over or this old bitch gets it!"</div>
</div>
</div>
<p>Lily frowns at being called old and you see an odd look in her eyes.</p>
<p>As you head around the corner and pop open the register, you hear a cry from the man.</p>
<div class="choices">
<div class="choice-item">
<<link "Look to Lily">>
<<set $miscaveevents to "bakerycapture2">>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "bakerycapture2">>
<center><H4>Measured Cups</H4></center>
<center><img src="img/npcs/lily/aftercapture.jpg"></center>
<p>Lily has the man on the ground, her boot on his back as a look you've never seen from her before rests on her face, somewhere between madness and insanity.</p>
<div class="dialogue-box">
<img src="img/npcs/lily/lily.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Janet Lily:</span>
<div class="dialogue">"Old? I prefer the term experienced."</div>
</div>
</div>
<p>Lily looks up to you with a wicked grin on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/lily/lily.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Janet Lily:</span>
<div class="dialogue">"Be a dear and fetch me some rope. It should be in the back where the deliveries go."</div>
</div>
</div>
<p>As you hand off the rope, the knots and tying system she does to the thief is not how you would have done it.</p>
<p>This poor man.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at him">>
<<set $miscaveevents to "bakerycapture3">>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "bakerycapture3">>
<center><H4>Measured Cups</H4></center>
<center><img src="img/npcs/lily/capture.jpg"></center>
<p>The man is tied up in a version of Shibari rope bondage, with a gag in his mouth that Lily may have just had on her person since you didn't give her that.</p>
<p>You ask what she's going to do to the thief, and she responds very simply.</p>
<div class="dialogue-box">
<img src="img/npcs/lily/lily.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Janet Lily:</span>
<div class="dialogue">"Probably milk him for awhile and then turn him over to Det. I pay my dues, my store should be safe."</div>
</div>
</div>
<p>Her tone is casual as she unlocks a side door you've never seen opened and drags him towards it.</p>
<p>Lily has a hidden type of strength as she, a little old lady, drags a full grown man away and closes the door behind her.</p>
<p>Lily smiles at your confused expression, which is rather unnerving.</p>
<div class="dialogue-box">
<img src="img/npcs/lily/lily.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Janet Lily:</span>
<div class="dialogue">"Msemen or semolina is what its called, but human semen can be used in some recipes for a crisp and tart taste. There are some that pay extra for it. If you ever want to donate any yourself then come by after the shop closes."</div>
</div>
</div>
<p>With that, she goes to wash her hands so she can get back to baking.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is 'bakerymilk'>>
<center><H4>Janet Lily</H4></center>
[img[either(
"img/npcs/lily/milk1.jpg",
"img/npcs/lily/milk2.jpg",
"img/npcs/lily/milk3.jpg",
"img/npcs/lily/milk4.jpg",
"img/npcs/lily/milk5.jpg"
)]]
<p>Lily takes you into the back room, undoing her apron as the pushes you onto a chair, helping you get your cock out.</p>
<p>Her breasts envelop your cock, her skills at handling cocks showing as she does her best to make you cum yourself dry.</p>
<p>It feels like heaven between her breasts, Lily having obviously been doing this for years as this room's sole purpose is to collect semen.</p>
<<orgasm>>
<p>You comply, painting her breasts in a particularly explosive finish, which makes you feel drained afterwards.</p>
<p>Lily continues to stroke your cock, ensuring she gets all of your cum before setting down a few small items, which include a cookie, a juice box and a small bag of gems.</p>
<p>You're left alone in the room as she goes to store your semen, unsure how you feel about this relationship between the two of you.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $money += 30>>
<<set $money += $jobBakery>>
<<set $girl += 1>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "goblin drinking">>
<center><H4>Drinking with Goblins</H4>
<img src="img/sex/goblin/alcohol.jpg"></center>
<p>You go drinking and more goblins eventually show up, the alleys of Avedon their domain as you find yourself bar hopping through various empty and abandoned buildings.</p>
<p>Goblin ale is fermented monster blood, which monster is vague and shrouded in mystery even though the goblins tell you rather bluntly that it is Gods Blood.</p>
<<if $thesaurmeet is true>>
<p>Thesaur doesn't quite bleed so this can only be made from the copious amounts of semen he leaves everywhere.</p>
<<else>>
<p>The many armed tentacle god of the goblins of Avedon is not myth, people speak of it in hushed whispers but simply ignore the fact that it exists as it stays far away from Avedon.</p>
<</if>>
<p>The ale numbs the senses without harming the body so it is treated as a remedy from everything to a tooth ache to being stabbed by a goblin for some offense you did while drunk.</p>
<p>Sipping or gulping the ale has the same effect, there can be no tolerance built up to Goblin Ale and the feeling remains the same irregardless.</p>
<p>A few too many drinks and your vision gets hazy, making it more difficult to fake drinking.</p>
<p>A few more after that and the room spins.</p>
<<set $rand to random(1, 100)>>
<<if $rand gte 30>>
<div class="choices">
<<if $vagina gt 0 and $race isnot "Goblin">>
<div class="choice-item">[[Keep drinking with the male goblins|miscaveevents][$miscaveevents to "goblin femdrunk", $minute += 77, $repFlophouseSlut += 3]]</div>
<</if>>
<<if $penis gt 0>>
<div class="choice-item">[[Keep drinking with the female goblins|miscaveevents][$miscaveevents to "goblin maledrunk", $minute += 77, $repFlophouseSlut += 3]]</div>
<</if>>
<div class="choice-item">[[Leave|publicchanging][$change to "drunk", $minute += 47, $repFlophouseSlut += 3]]</div>
</div>
<<else>>
<p>You have a generally good time and you end up trashed in an alley.</p>
<p>Briefly falling asleep you find yourself alone, hidden away as to not be robbed.</p>
<div class="choices">
<div class="choice-item">[[Get up|publicchanging][$change to "drunk", $minute += 47, $repFlophouseSlut += 3]]</div>
</div>
<</if>>
<</if>>
<<if $miscaveevents is "goblin femdrunk">>
<<disrobe>>
<center><H4>Popular with Goblins</H4>
<<if $race is "Goblin">>
<img src="img/sex/goblin/malegob.jpg" /></center>
<<else>>
<img src="img/sex/goblin/femgobslut.jpg" /></center>
<</if>></center>
<p>The goblins pet you, treating you with care as they ferry you away, carrying you when you begin to stumble too much.</p>
<p>In your inebriated state you still know the flophouse when you see it, the goblins taking you to a small area they've made their own.</p>
<p>They're actually quite caring, offering you food and other things as others rub their cocks in plain view of you.</p>
<p>Sitting nude before them you have your $breastsize breasts massaged, your butt groped and generally fondled by the goblins.</p>
<p>They speak of various sexual conquests, one of which is you, and ask if you want to fuck.</p>
<p>Its a casual sort of thing, mostly to see if you're into it.</p>
<div class="choices">
<div class="flirt-choice-item">
<<link "Agree to one">>
<<set $repFlophouseSlut += 5>>
<<set $sexname to "Goblin">>
<<set $repGoblinSlut += 10>>
<<if $repSlumSlut>>
<<set $repSlumSlut += 3>>
<<else>>
<<set $repSlumSlut to 3>>
<</if>>
<<set $miscaveevents to null>>
<<goto sexcontrol>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Agree to a gangbang">>
<<set $repFlophouseSlut += 15>>
<<set $gangsex to "goblins">>
<<set $repGoblinSlut += 10>>
<<if $repSlumSlut>>
<<set $repSlumSlut += 1>>
<<else>>
<<set $repSlumSlut to 1>>
<</if>>
<<set $miscaveevents to null>>
<<goto gangbang>>
<</link>>
</div>
<div class="choice-item">
<<link "Decline">>
<<set $miscaveevents to null>>
<<set $repFlophouseSlut += 5>>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "goblin maledrunk">>
<center><H4>Popular with Goblins</H4>
<<if $race is "Goblin">>
[img[either(
"img/sex/goblin/fem/male1.jpg",
"img/sex/goblin/fem/male2.jpg",
"img/sex/goblin/fem/male3.jpg",
"img/sex/goblin/fem/male4.jpg",
"img/sex/goblin/fem/male5.jpg",
"img/sex/goblin/fem/male6.jpg",
"img/sex/goblin/fem/male7.jpg",
"img/sex/goblin/fem/male8.jpg",
"img/sex/goblin/fem/male9.jpg"
)]]
<<else>>
[img[either(
"img/sex/goblin/fem/mgob1.jpg",
"img/sex/goblin/fem/mgob2.jpg",
"img/sex/goblin/fem/mgob3.jpg",
"img/sex/goblin/fem/mgob4.jpg",
"img/sex/goblin/fem/mgob5.jpg",
"img/sex/goblin/fem/mgob6.jpg"
)]]
<</if>></center>
<p>You're unsure how you ended up in the slums flophouse but you're pinned down by some very enthusiastic goblin girls.</p>
<<if $race is "Kitsune">>
<p>The goblins have some very choice and degrading words for you being a fox, especially one with a cock, as they ride you with wild abandon.</p>
<p>A comment about seeing what the men see in foxes is met with a jealous glare and that conversation ends quickly, the insults returning to all but the one who said it.</p>
<<else>>
<p>The goblin girls are almost desperate, they're not allowed to fuck others and they are constantly outshone by the females of literally any other race.</p>
<</if>>
<p>The male goblins are protective of the females but ignore them and since you're friends with the men they let you deal with the pent up frustrations that the female goblins are dealing with.</p>
<p>Every so often a male goblin wanders past, asking if any of the girls need water or to see why they're so noisy, but otherwise you're left at the mercy of a dozen horny goblin girls.</p>
<<set $arousal += 100>>
<<orgasm>>
<p>You orgasm hard, and often, as the goblin girls count their blessing that you have such stamina.</p>
<p>Every orgasm sobers you up a little more and you eventually find yourself in a pile of sexually satisfied goblins, lightly snoozing on your legs or sitting and chatting with the others.</p>
<p>You lie there for awhile to recover, taking some of the water that you're offered, before needing to get up.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a group of Goblin girls">>
<</if>>
<<set $repFlophouseSlut += 15>>
<<set $repGoblinSlut += 15>>
<<set $miscaveevents to null>>
<<goto flophouse>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "sewertonic">>
<center><H4>Drinking with Goblins</H4>
<img src="img/sex/goblin/alcohol.jpg"></center>
<<if $race isnot "Goblin">>
<p>The warning that it could turn you into a Goblin is almost secondary to getting you to drink it, pressing to your lips eagerly.</p>
<</if>>
<p>You take a drink, the taste unlike anything you can quite place but still good.</p>
<p>You think.</p>
<p>It all gets kind of fuzzy.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<run consumableEffect("Goblin Brood Tonic")>>
<<set $miscaveevents to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "percymeetsearch">>
<center><h4>Graveyard</h4></center>
<center><img src="img/avedon/graveyard/graveyard.jpg"></center>
<p>You were told that Percy was somewhere in the graveyard but not explicitly where, which does make it difficult as the graveyard is quite a large place and that is not even accounting for the various crypts and tombs dotting the area.</p>
<p>The graveyard is quiet at the moment, a lack of zombies making the place even more eerie.</p>
<p>There are wind chimes in the graveyard, but a singular bell rings out far louder than others.</p>
<p>"<small>H..el..p...m..e...</small>", comes a voice, echoing on the wind itself as you pinpoint the exact tomb it came from with an almost laser focus.</p>
<div class="choices">
<div class="choice-item">
<<link "Look for the voice">>
<<set $miscaveevents to 'percymeetfind'>>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "percymeetfind">>
<center><H4>Crypt of the Maceasy Cult</H4></center>
<center><img src="img/npcs/amrel/percytrap/trapped.jpg"></center>
<p>Religious iconography marks the area, ancient and decrepit as the stained glass depicts a penis going into a vagina under its balls, some perverse symbol of ouroboros.</p>
<p>Soft whimpers can be heard from one of the corners of the room, people having moved into the crypt as shelter at one point.</p>
<p>A desk from the nearby school has been dragged in here, with Percy tied to the legs and covered in bruises and cum.</p>
<p>They wear a ragged uniform from the school but it seems loose on them, as if they were forcibly dressed up in it rather than something they chose to wear themselves.</p>
<p>The rope tied to their wrists and legs bites deeply into them as they've been trying to escape for awhile, simply not having the strength to do so.</p>
<p>There is the ringing of a bell, loud and clear despite the fact that things seem to echo in this crypt.</p>
<p>"<small>He...l..p...me...</small>", they repeat as they weakly raise their head to look at you.</p>
<div class="choices">
<div class="choice-item">
<<link "Help them">>
<<set $miscaveevents to 'percymeethelp'>>
<<goto miscaveevents>>
<</link>>
</div>
<<if !$maceasybody>>
<div class="choice-item">
<<link "Do not help them">>
<<set $miscaveevents to 'percymeethinder'>>
<<goto miscaveevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $miscaveevents is "percymeethelp">>
<center><H4>Crypt of the Maceasy Cult</H4></center>
<center><img src="img/npcs/amrel/percytrap/trapped.jpg"></center>
<p>They're in rough shape, shivering in the cold of the graveyard.</p>
<p>The foul smell around them from dried, and drying, semen means that whoever used them last is probably still nearby but what concerns you even more is the bite marks.</p>
<p>They're rather fresh and while there are often slain zombies in the graveyard from Osirus doing runs, there were some rather close to the entrance.</p>
<p>You pick them up after cutting them free, a knife left tantalizing close to their prison as a means to torment them further.</p>
<p>They're light, far lighter than you would expect, and their breathing is shallow as they cough up semen onto themselves and onto you.</p>
<div class="choices">
<div class="choice-item">
<<link "Carry them to safety">>
<<set $miscaveevents to 'percymeethelp1'>>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "percymeethelp1">>
<center><H4>Graveyard</H4></center>
<center><img src="img/enemy/drunk/gang.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/drunk/drunk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Thug:</span>
<div class="dialogue">"Thanks for clearing off the zombies, but where do you think you're going with our pet cock sock?"</div>
</div>
</div>
<p>A man speaks, approaching you with a group of three other lowlifes from the slums.</p>
<p>You look down at Percy, their tanned skin looking far better outside of that crypt but still in rough condition.</p>
<p>There is a problem though.</p>
<p>You're not the one who killed the zombies.</p>
<div class="choices">
<div class="choice-item">
<<link "Look behind the men">>
<<set $miscaveevents to 'percymeethelp2'>>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "percymeethelp2">>
<center><H4>Osirus</H4></center>
<center><img src="img/npcs/osirus/dopplekill.jpg"></center>
<p>The first two men fall without even knowing what happened to them, dropping dead without a sound.</p>
<p>"What the fu-", one of them shouts before the gravetender runs them through with their sword, grabbing them by their shirt and cleaning his blade with it as the man falls.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"You stood guard, but I heard you ask them to stop. You have a potion in your pocket that you've been feeding this damned soul."</div>
</div>
</div>
<p>Osirus sheaths his blade as he looks at the last remaining thug.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"Begone."</div>
</div>
</div>
<p>The survivor makes a dash for the exit, rushing the exit before disappearing into the slums.</p>
<p>Osirus takes Percy, carrying them back to their hut while gesturing for you to follow.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"That crypt is dangerous. Spirits can possess a body if their will gets thin enough and many restless linger in this place. Fetch their father for me. It is good to have family to heal in times like this."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Say you will">>
<<set $miscaveevents to null>>
<<set $experience += 10>>
<<set $loverPercy to 4>>
<<set $alignGood += 25>>
<<goto graveyard>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "percymeethinder">>
<center><H4>Crypt of the Maceasy Cult</H4></center>
<center><img src="img/avedon/noble/ade/crypt.jpg"></center>
<p>You choose to wait, watching them for a few moments before their shoulders slump and they go still.</p>
<p>Whatever hope they had remaining seems to have faded and as you check on them again, finding that they've stopped breathing.</p>
<p>Your hand tingles as you check them after awhile and you briefly hear the crackle of magic as you're thrown across the room.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $miscaveevents to 'percymeethinder1'>>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "percymeethinder1">>
<center><H4>Maceasy</H4></center>
<center><img src="img/npcs/maceasy/percy.jpg"></center>
<p>A sudden and visceral change overtakes Percy's body, the room itself lending energy as thick black tendrils ooze up into their skin, the room darkening as corruption overtakes them.</p>
<div class="dialogue-box">
<img src="img/npcs/maceasy/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Maceasy:</span>
<div class="dialogue">"Hope was something they held out for so long, I must simply thank you for not indulging them."</div>
</div>
</div>
<p>The demon speaks in a sultry tone as she easily breaks through the ropes as if they were not there.</p>
<<if $background is "Maid for Cock">>
<div class="dialogue-box">
<img src="img/npcs/maceasy/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Maceasy:</span>
<div class="dialogue">"You were not the only one whom I wanted to get a body from. A shame about my wish but there was no way for you to know. I didn't plan on keeping your body, just like this one. You would have only been a...temporary vessel."</div>
</div>
</div>
<p>The demoness runs her hands down the new body she has acquired, fondling her chest
<<elseif $background is "Unlucky Goblin">>
<div class="dialogue-box">
<img src="img/npcs/maceasy/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Maceasy:</span>
<div class="dialogue">"I hope you've been enjoying my blessing, it was one of the few things I could do with my diminished powers. Do you still go by Silas or is it something else now? Do not worry about this body, I do not plan on keeping it."</div>
</div>
</div>
<p>The demoness leans down to your height, smiling as she looks at your body.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/maceasy/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Maceasy:</span>
<div class="dialogue">"My name is Maceasy and I am a demon, I am the cause of the futanari in Avedon and you have helped me regain a human form. A little darker than I like but this is only a temporary form."</div>
</div>
</div>
<p>The demoness stretches, clothes appearing on her form.</p>
<</if>>
<p>Maceasy lets out a yawn, reaching a fist in to cover her mouth.</p>
<div class="dialogue-box">
<img src="img/npcs/maceasy/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Maceasy:</span>
<div class="dialogue">"This body is a hasty fix. I require a more...durable container for myself. Are we enemies? I do not see why we should be, with your attachment to Hell it makes us more like neighbors or even roommates."</div>
</div>
</div>
<p>A sultry grin crosses her face as she leans in.</p>
<div class="dialogue-box">
<img src="img/npcs/maceasy/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Maceasy:</span>
<div class="dialogue">"Are you going to fight me?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Say no">>
<<set $miscaveevents to 'percymeethinder2'>>
<<goto miscaveevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Attack her">>
<<set $enemies = []>>
<<set $enemies = [
{
type: "Maceasy",
gender: "Futanari",
health: 500,
maxHealth: 500,
armor: 10,
stamina: 40,
maxStamina: 40,
sexLimit: 0,
attackPower: 15,
speed: 4,
isUndead: false,
isDemon: true,
experience: 5000
}]>>
<<clearcombatvariables>>
<<set $combatenemy to "Maceasy">>
<<set $chapter to "Fighting">>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "percymeethinder2">>
<center><H4>Maceasy</H4></center>
<center><img src="img/npcs/maceasy/percy.jpg"></center>
<p>The demoness shrugs, wrapping an arm around you.</p>
<div class="dialogue-box">
<img src="img/npcs/maceasy/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Maceasy:</span>
<div class="dialogue">"Good. I do not seek to interfere in your works. There is a ruin, but I suppose that does not narrow it down. It is along the western road near Fort Reach. It used to be a tavern that I would entrap travelers in and add them to my harem. You can find me there."</div>
</div>
</div>
<<if !$fortreachbattle>>
<<set $fortreachbattle to "maceasy">>
<div class="dialogue-box">
<img src="img/npcs/maceasy/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Maceasy:</span>
<div class="dialogue">"I understand that Fort Reach is constantly under attack. Should be easy enough to handle, they're just bandits. If Conquest is not too difficult then that should open the way for you."</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Say you'll consider it">>
<<set $miscaveevents to null>>
<<set $percyloc to "mactavern">>
<<set $alignEvil += 25>>
<<set $loverPercy to 51>>
<<goto mactomb>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "percyosirus">>
<center><h4>Percy</h4></center>
<center><img src="img/npcs/amrel/percytrap/percytrap.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"I'm fine!"</div>
</div>
</div>
<p>Percy tries to wiggle their way through the doorframe but Osirus is blocking it, you only see a tanned arm wiggling as Percy's trying to climb the old knight to get to freedom.</p>
<p>You recall that Amrel said that Percy was going to the university at Monduval and you wonder about how they apply their intelligence as you move over to an open window to watch them struggle from a better angle.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"No, you're not. Quit...Quit wiping off those sigils."</div>
</div>
</div>
<p>The wiping is more them wiggling and them rubbing off which causes Osirus to gently pinch the bridge of his nose at having to deal with someone like Percy.</p>
<<if $height lte 50>>
<p>Percy is not that much taller than you, $percygender1 lithe and tanned form telling that they're at least part Sultanese.</p>
<<else>>
<p>Percy is quite a bit shorter than you, $percygender1 lithe and tanned form telling that they're at least part Sultanese.</p>
<</if>>
<p>Looking to you as you move to stand behind Osirus in the doorway, an odd expression crosses $percygender1 face.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"You saved me. I remember you. It was like a...dream. I'm not sure exactly what happened but you pulled me from that dark place."</div>
</div>
</div>
<p>A frown turns into a soft smile but that turns to confusion as their legs begin to wobble.</p>
<p>Osirus catches them, taking them back to a pew as the two of you look over Percy.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask if they are alright">>
<<set $miscaveevents to "percyosirus1">>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "percyosirus1">>
<center><h4>Percy</h4></center>
<center><img src="img/npcs/amrel/percytrap/percytrap.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"Do you have anything to eat?"</div>
</div>
</div>
<p>You hear their stomach growl from beside them and after turning to Osirus you see the old man shake his head.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"I don't eat. There's a few places to eat in the suburbs, you should take them home."</div>
</div>
</div>
<p>Osirus offers his hand to Percy but they take yours instead, letting you help them to their feet.</p>
<p>They once again don't weigh a lot, which is a bit strange.</p>
<p>They take a moment to steady themselves, but smile as they slowly walk to the door, enjoying the cool air of the graveyard.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"They don't remember and they never will. Memory charms require a bit of poking around but are exceptionally effective."</div>
</div>
</div>
<p>Osirus is stern faced, his own memory problems obviously a forefront in his mind.</p>
<<if $background is "Unlucky Goblin" or $background is "Lost Wizard">>
<p>Magic was just another tool to be used, you used to have a spellbook of your own, but erasing memories?</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"Don't look at me like that. Desperation took me down dark roads. It's a disease, a rotting sickness of the mind. I suffered for years and those kind of spells gave me brief moments of clarity."</div>
</div>
</div>
<p>What you just heard disgusts you, but you didn't have to live the last thousand years with a broken mind.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"I did it all the time in the past. To save the victims of demons, to lessen their suffering."</div>
</div>
</div>
<p>Osirus continues, staring out the door at Percy as they try to walk in a straight line and not understanding why their gait is so awkward.</p>
<<if $background is "Last of the Line">>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"I did it to you too. You don't remember what that beast did to your family, do you? You begged us to kill you, to join them in death."</div>
</div>
</div>
<p>You always assumed it was trauma from what was done to you, but in all the suffering you endured you cannot recall seeing any of your loved ones suffer, you just assume that they did and that they died.</p>
<p>You fought the hardest among the last defenders of the Avedonian Elves, striking decisive blows and even slaying a few of the tentacles, but never in all of your suffering did you see your family brought before you.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"I'm sorry. I cannot undo it, those memories are gone forever. Whether that is for the best or not is up to you."</div>
</div>
</div>
<p>You know this, you don't even recall their names or how many you had.</p>
<p>Long have you known that something happened to your mind, you thought you just came those memories out and the trauma made you forget.</p>
<p>Looking to Osirus it might have been a bit of both.</p>
<</if>>
<p>He turns from you with nothing more to say, the conversation bringing up bad memories in a man who can only remember so much.</p>
<div class="choices">
<div class="choice-item">
<<link "Take Percy home">>
<<set $miscaveevents to "percyosirus2">>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "percyosirus2">>
<center><h4>Town Center</h4></center>
<<if $hour gte 8 and $hour lte 18>>
<center><img src="img/avedon/town/townday.jpg"></center>
<<else>>
<center><img src="img/avedon/town/townnight.jpg"></center>
<</if>>
<p>Walking through the city seems to be difficult for Percy as they cling to your arm, almost afraid of the place.</p>
<p>It makes sense as they tell you how exactly they were kidnapped, grabbed in broad daylight with no-one helping them when they cried out.</p>
<p>The clinginess Percy has is probably warranted as occasionally someone watches you for far longer than normal, with Percy saying they think $percygender2 recognizes them.</p>
<p>The people Percy recognize are rushing towards the main gate, fleeing the city it looks like.</p>
<div class="choices">
<div class="choice-item">
<<link "Continue on">>
<<set $miscaveevents to "percyosirus3">>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "percyosirus3">>
<center><h4>Pat</h4></center>
<center><img src="img/npcs/amrel/pat.jpg"></center>
<p>Quickening the pace you get Percy out of the city, heading towards the sawmill that is their home.</p>
<p>What you find is utter chaos, dozens upon dozens of bodies in various states of dismemberment.</p>
<p>There are a few dead guards as well and after pushing through the crowd that was forming you feel Percy grabbed from you, sawmill workers pushing and shoving people as they set up makeshift barricades and a perimeter.</p>
<p>You take a defensive stance as a shirtless man holds up his free hand as Percy is taken away.</p>
<div class="dialogue-box">
<img src="img/npcs/pat/pat.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pat:</span>
<div class="dialogue">"My name is Pat, I work in the sawmill. Amrel went...ballistic, Dwarven Rage and all that, got to killing a whole bunch of people with some magic stone a witch gave him."</div>
</div>
</div>
<p>That sounds like what Dwarves do, and the man stands his ground as other workers from the sawmill seem to huddle around a singular point.</p>
<div class="dialogue-box">
<img src="img/npcs/pat/pat.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pat:</span>
<div class="dialogue">"We know who Percy is, but we don't know you so-"</div>
</div>
</div>
<p>Pat continues talking but Percy bites the person with a ferocity that you fear the man will lose fingers.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"$firstname! Help!"</div>
</div>
</div>
<p>Percy shouts for you and Pat moves aside, not interfering since Percy calls for you directly.</p>
<div class="choices">
<div class="choice-item">
<<link "Push your way in">>
<<set $miscaveevents to "percyosirus4">>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "percyosirus4">>
<center><h4>Percy</h4></center>
<center><img src="img/npcs/amrel/amrel2.jpg"></center>
<p>You reach Percy again as they hold their father's hand, the dwarf riddled with arrows and other wounds.</p>
<p>His axe lies broken nearby, and in one of his hands he clutches a glowing stone so hard it has cracked.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"Your aunt...Solomn...gave me this. Showed me who hurt you."</div>
</div>
</div>
<p>Shakily Amrel holds up a broken crystal that you take as Percy is too busy clutched around their father's waist.</p>
<p>Taking it in your hand, since Percy's are clutching $percygender1 father's other one, you see a faint blue outline of the dead men that litter the area between the legs of the crowd forming a circle around the three of you.</p>
<p>Amrel also glows blue, faintly but still visible on him.</p>
<p>The light slowly fades, the gem had been clutched so tightly in the dwarf's hand that he shattered it.</p>
<p>The half naked sawmill worker that stopped you puts a hand on Percy and your shoulders.</p>
<div class="dialogue-box">
<img src="img/npcs/pat/pat.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pat:</span>
<div class="dialogue">"We're out of time. The guard is coming and neither of you need to be here."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/avedon/caravan/act1/fight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Killion:</span>
<div class="dialogue">"I believe I can help with that."</div>
</div>
</div>
<p>Killion, the sorcerer from Solomn's caravan is next to the three of you, his well dressed appearance at odds with Pat being half nude.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"Killion? What are you doing here?"</div>
</div>
</div>
<p>The sorcerer places a hand on Percy and your shoulders, a soft smile and an odd odor about him.</p>
<div class="dialogue-box">
<img src="img/avedon/caravan/act1/fight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Killion:</span>
<div class="dialogue">"The one and only. Now your aunt is looking everywhere for you, lets get you to her. It's been-"</div>
</div>
</div>
<p>Killion begins to talk before he's cut off mid sentence, not from anything happening to him but something happening to you.</p>
<p>There is the crackle of electricity as you are now standing outside of a circus tent, with Solomn standing nearby.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Solomn">>
<<set $miscaveevents to "percyosirus5">>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "percyosirus5">>
<center><h4>Solomn</h4></center>
<center><img src="img/npcs/solomn/sooth.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"Like a reading of tarot cards, you reward for this action will come in threes."</div>
</div>
</div>
<p>It is hard to gauge Solomn's expression as she always looks angry, but she pulls three cards from her deck of tarot cards.</p>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"One, I have a voucher for a parcel of land from a shady individual by the name of Det in the red light district, deep under the city in the sewers. It may be difficult to find him, but when you do simply give him this voucher and mention me. As an outsider I cannot own land so I've simply had him hold onto it for me."</div>
</div>
</div>
<p>She hands you the first card, which is simply white, which is odd.</p>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"Two, the Cirque de Silvered Chalice considers you family, and all the boons that come with that. Some of our members are quite skilled, you can learn a lot from them."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"Three, if you ever find yourself possessed by spirits from beyond this world I am able to exorcise them and will do that for you, for no charge."</div>
</div>
</div>
<p>That last part is a bit odd as she glances at your chest and crotch.</p>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"As for Percy, they are in my tent. You should speak to them when you get a chance."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Say you will consider it">>
<<set $miscaveevents to null>>
<<set $totalPoints += 1>>
<<set $loverPercy to 6>>
<<goto caravan>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "dogtrain">>
<center><h4>Annie's House</h4></center>
<center><img src="img/avedon/noble/train.jpg"></center>
<p>Your dog is taken into another room and you are asked to sit.</p>
<p>It is meant to take about an hour so you merely entertain yourself in her sitting room.</p>
<<if $loverAnnie isnot true>>
<p>There are a lot of books available for you to read and you grab one off the shelf.</p>
<p>Obviously the dog trainer has books on pedigrees and genes, with books both as simple as picture books and novels explaining how the wolf was brought to Avedon.</p>
<p>There's information on genealogy, how in order to change Hellhounds into wolves they themselves had to change.</p>
<p>A mutation called the Beast Master gene found its way into the world, allowing human-animal copulation.</p>
<<if $bestiality is true>>
<p>You begin to hear suspicious noises from the other room and the amount of books that feature dog cock is a bit suspicious.</p>
<<else>>
<p>Her collection is quite thorough on the history of how the wolf came to be and their place.</p>
<p>She must be well educated to afford all these books.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Wait it out">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $bestiality is true>>
<<if $loverAnnie>>
<div class="choice-item">
<<link "Join Annie">>
<<if $penis gt 0>>
<<set $annietalk to "maledogsex">>
<<else>>
<<set $annietalk to "femdogsex">>
<</if>>
<<goto annietalk>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Investigate the dog trainer">>
<<set $annietalk to "caughttrain">>
<<goto annietalk>>
<</link>>
</div>
<</if>>
<</if>>
</div>
<</if>>
<<if $miscaveevents is "Griffinmeet">>
<center><H4>Sustained Flight</H4></center>
<center><img src="img/sex/fly/firsttime.jpg"></center>
<p>Bracing yourself, you get a running start as you leap into the air, far higher than you thought possible.</p>
<p>Your wings can carry you, and as you spin into the air with a flourish, your wings, like any other limb, respond beautifully as you take to the sky.</p>
<p>The guards call out that you might be a target, but you fly higher, pushing yourself as you gain even more altitude, you have wings, why not see just how high you can go?</p>
<<if $race is "Fairy">>
<p>You never flew this high before, you were always afraid, but not anymore.</p>
<</if>>
<p>The air begins to take on a chill and you pause, looking down on the entire island from here.</p>
<p>You hold up your hand and see that Avedon is smaller than your hand, the whole island laying before you and all of the problems there seeming so small.</p>
<p>A noise startles you, as nothing else should be flying this high...</p>
<div class="choices">
<div class="choice-item">
<<link "Look up">>
<<set $miscaveevents to "Griffinmeet2">>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "Griffinmeet2">>
<center><H4>Sustained Flight</H4></center>
<center><img src="img/enemy/skywhale/skywhale.jpg"></center>
<p>A gargantuan creature, soaring through the air far more easily than would seem possible for its size, breaks through the clouds in the distance.</p>
<p>It...sings, a melodious harmony of high pitched tones as it goes across the sky.</p>
<p>It sees you, you're aware of that as it turns in your direction, its song becoming...frantic, almost panicked.</p>
<p>You look around for something that could scare a creature so large and you realize it isn't scared for itself.</p>
<p>Tucking your wings to your body you dive bomb towards the ground, the clacking of talons where you just were combined with the shrill cry of a creature you do recognize.</p>
<div class="choices">
<div class="choice-item">
<<link "Dive">>
<<set $miscaveevents to "Griffinmeet3">>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "Griffinmeet3">>
<center><H4>A Griffin</H4></center>
<center><img src="img/enemy/griffin/griffin.jpg"></center>
<p>The griffin dives after you, tucking its wings too as it follows you down with its sword-like talons extended, reaching for you as it is better at flying than you are.</p>
<p>It pulls off as it slows its descent, the ground getting a little too close for its comfort.</p>
<p>You try as well, but the wind ripping past you causes them to fold back painfully, the ground getting ever closer.</p>
<p>Trying again, the same happens, and you hit the ground.</p>
<div class="choices">
<div class="choice-item">
<<link "Crash">>
<<set $miscaveevents to "Griffinmeet4">>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "Griffinmeet4">>
<center><H4>Sustained Flight</H4></center>
<<if $unlockedSkills.includes("safeLanding")>>
<center><img src="img/race/fly/landing.jpg"></center>
<p>Your wings deploy as you strike the ground, harder than you would like, but a survivable fall.</p>
<p>It takes a moment to calm yourself, retracting your wings as you rise to your feet, the crater you've created from your landing far more sizable than you would expect.</p>
<p>There is a ringing in your ears, but it could only be the blood rushing to your head from falling so fast.</p>
<p>Your face is quite numb, the cold air whipping past your face having given you a slight frostbite on your nose.</p>
<p>Maybe you shouldn't fly so high up.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $rand to random(5, 15)>>
<<if $unlockedSkills.includes("fleetFoot")>>
<<set $minute += $rand>>
<<else>>
<<set $minute += $rand * 2>>
<</if>>
<<set $flyingskill to 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<center><img src="img/travel/fallwater.jpg"></center>
<p>You hit the waters of the lake hard, your body screaming in pain after such a landing.</p>
<p>Coughing as you reach the surface you look around, archers shooting at the creature as it hovers above the lake, flying away as it decides to avoid further confrontation.</p>
<p>You're alive, but only barely.</p>
<p>There is a ringing in your ears, but it could only be the blood rushing to your head from falling so fast.</p>
<p>Your face is quite numb, the cold air whipping past your face having given you a slight frostbite on your nose.</p>
<p>Maybe you shouldn't fly so high up.</p>
<div class="choices">
<div class="choice-item">
<<link "Climb to shore">>
<<set $rand to random(5, 15)>>
<<if $unlockedSkills.includes("fleetFoot")>>
<<set $minute += $rand>>
<<else>>
<<set $minute += $rand * 2>>
<</if>>
<<set $flyingskill to 1>>
<<goto lake>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $miscaveevents is "deadWerewolf">>
<center><img src="img/enemy/corrupt/werewolffight.jpg"></center>
<p>The corrupted werewolf lashes out at whomever happens to be near, grabbing people and looking at them before biting them around the neck, throwing their dying body to the side.
<p>Paladins arrive in droves, surrounding the creature as their nuns tend to the wounded, saving all but the most decapitated of victims.</p>
<p>The creature can't hope to harm the paladins, its claws are dull and blunt and its teeth more for ripping than piercing armor.</p>
<p>Butchering it is the best way it can be described, and it quickly begins to rot before you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $deadWerewolf to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "meetavalon">>
<center><H4>Odd Nun</H4></center>
<center><img src="img/npcs/avalon/avalonport.jpg"></center>
<p>A cargo ship approaches and instead of the regular sailors or passengers, a group of paladins for the Falling Fire leave, stomping across the dockyard in their heavy plate armor.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/avalon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Goddess Avalon:</span>
<div class="dialogue">"Can you help me with this?"</div>
</div>
</div>
<p>A nun that also disembarked approaches you, gesturing towards a few boxes that are being unloaded.</p>
<<if $background is "Unlucky Goblin">>
<p>She looks at you with a smile on her face, the same smile you recognize from years under her service but...</p>
<p>The light of recognition doesn't cross her face.</p>
<p>To her, you see to be just another person on the docks, another mortal.</p>
<p>You need answers, so you take the box they mention, following her entourage back to the temple.</p>
<<else>>
<p>You find yourself nodding, turning to grab a box when you see a spectral halo and wings on the woman, which other nuns do not seem to have.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/avalon/avalon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Goddess Avalon:</span>
<div class="dialogue">"It is rude to stare, but we can speak of it at the church."</div>
</div>
</div>
<p>She lets out a chipper laugh, picking up a box with ease and heading towards the city.</p>
<div class="choices">
<div class="choice-item">
<<link "Let her leave">>
<<set $questHaloNun to 1>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Follow her to the Church">>
<<set $miscaveevents to "meetavalon1">>
<<set $experience += 10>>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "meetavalon1">>
<center><h4>Church of the Falling Fire</h4></center>
<center><img src="img/avedon/church/confession.jpg"></center>
<<if $previouspassage is "port">>
<p>You follow her, the guards and citizens passing to let her pass.</p>
<p>Some bow while others try to touch her feet.</p>
<p>You arrive at the church as she sets the supplies to the side, gesturing for you to follow.</p>
<p>The box you brought is stacked neatly next to hers and a nun gives you a small blessing as you stand with Avalon.</p>
<<else>>
<p>You enter the church and find the Goddess waiting for you, surrounded by dozens that pray to her.</p>
<</if>>
<<if $questRatKing gte 8>>
<div class="dialogue-box">
<img src="img/npcs/avalon/avalon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Goddess Avalon:</span>
<div class="dialogue">"I don't mind what you did to Carver. I...just got upset. I am not angry with you, I just wish I we had time to speak before you destroyed Carver."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/avalon/avalon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Goddess Avalon:</span>
<div class="dialogue">"It is good to meet you. I wondered if we would meet amicably."</div>
</div>
</div>
<</if>>
<p>Her smile is vaguely sinister and you recall the warnings you received from both Death and Chaos, Avalon is not to be trusted.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/avalon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Goddess Avalon:</span>
<div class="dialogue">"Come, I have something to show you."</div>
</div>
</div>
<p>She gestures for you to follow and you find yourself the center of attention from most of the church.</p>
<p>Several paladins, nuns and parishioners all wait for you to follow the Goddess so you do so as to not cause more problems.</p>
<div class="choices">
<div class="choice-item">
<<link "Follow Avalon">>
<<set $miscaveevents to "meetavalon2">>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "meetavalon2">>
<center><h4>Church of the Falling Fire</h4></center>
<center><img src="img/npcs/bede/self.jpg"></center>
<p>The basement is dimly lit with a silvery reflecting pool, which she stops at the edge of.</p>
<p>As you approach your eyes wander off her and into the waters of the reflecting pool, you find yourself locking eyes with your reflection except its...off.</p>
<p>Your reflection shifts, showing your face hardening to be more masculine, or softening to be more feminine.</p>
<p>You stop yourself as you find yourself almost submerging yourself into it.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/avalon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Goddess Avalon:</span>
<div class="dialogue">"Fight it. Do not give in to temptation."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Fight it">>
<<set _lvl = 1>>
<<set $enemies = [
{
type: "Reflection",
gender: "None",
level: _lvl,
health: 20 + (_lvl * 2),
maxHealth: 20 + (_lvl * 2),
armor: 10 + Math.floor(_lvl / 2),
stamina: 60 + (_lvl * 5),
maxStamina: 60 + (_lvl * 5),
sexLimit: 0,
attackPower: 10 + _lvl,
speed: 10 + _lvl,
isUndead: false,
isDemon: false,
experience: _lvl * 10
}
]>>
<<clearcombatvariables>>
<<set $combatenemy to "Reflection">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Give in">>
<<set $miscaveevents to "reflectfight">>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "reflectfight">>
<center><H4>What Could Have Been</H4></center>
<center><img src="img/realm/clearing.jpg"></center>
<<if $reflectfight is true>>
<p>Your strikes cause it to splash onto you, drawing you towards the pool with an incredible force.</p>
<<else>>
<p>You do nothing and the creature grabs you, dragging you into the pool.</p>
<</if>>
<p>It is cool to the touch and fills your lungs as you feel yourself falling to its depths.</p>
<p>The pool should only be a foot or more deep but you keep sinking for far longer than you would think possible.</p>
<p>Something changes, the pool reacting to your presence as you're inside it.</p>
<p>Your feet touch the ground and it feels similar to how you felt when you first landed in hell.<p>
<p>Looking around you find yourself in a clearing in some forest but you don't recognize where.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $questHaloNun to 2>>
<<set $reflectfight to null>>
<<goto OriginClearing>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "questhalonun2">>
<center><h4>Church of the Falling Fire</h4></center>
<center><img src="img/avedon/church/basement.jpg"></center>
<p>Avalon's gaze turns to you as she appears confused, kneeling beside the reflecting pool and then back to you.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/avalon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Goddess Avalon:</span>
<div class="dialogue">"You went into the pool, you should be nothing more than raw essence. Unmade, able to be...what have you done to the pool?"</div>
</div>
</div>
<p>You don't have an answer to that, you entered it and it felt like entering Hell only for it to change.</p>
<p>There is a long pause as she clicks her tongue idly, thinking about something.</p>
<<if $questRatKing gte 8>>
<p>Her expression briefly turns wild again, like it did when she rushed you under the prison.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/avalon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Goddess Avalon:</span>
<<if $background is "Unlucky Goblin">>
<div class="dialogue">"There is no mistaking that you know I am false. I will need a moment to collect my thoughts. I used this pool to forge the next order of paladins...but they were never your equal, none of the caliber of the Black Knights. Speak to Rev and take back your position as a Paladin, and then come to me in my chambers."</div>
<<else>>
<div class="dialogue">"There is no mistaking that you know I am false. I will need a moment to collect my thoughts. I used this pool to forge the next order of paladins...but they were never the equals of the knights of old. Speak to Rev and take a position as a Paladin, and then come to me in my chambers."</div>
<</if>>
</div>
</div>
<p>You blink at her offer as she seems as confused as you are.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/avalon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Goddess Avalon:</span>
<div class="dialogue">"I do not hate the people of Avedonia. I do not wish them ill yet I am surrounded by traitors at every step. Corruption runs rampant and the other Gods and Goddess' conspire against me. I HA-..."</div>
</div>
</div>
<p>Her anger flares up again as you see the creature underneath her Goddess visage but she closes her fists as to calm herself.</p>
<<else>>
<p>She lets out a long and low breath, turning to face you with a soft smile.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/avalon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Goddess Avalon:</span>
<div class="dialogue">"I see. You are quite adept at handling...evil. There is one still in Avedon, a great mistake that I long to remedy. The prison houses a...being, one of corruption and change, that needs to be destroyed. I cannot will myself to look upon it any longer. Please, do me this favor. Do the city of Avedon this favor. I will be upstairs when you have completed your task."</div>
</div>
</div>
<p>With a nod she steps away from the pool, giving it one last look before continuing on her way.</p>
<</if>>
<p>She brushes past you, heading up the stairs.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch her leave">>
<<if $questRatKing gte 8>>
<<set $questHaloNun to 4>>
<<else>>
<<set $questHaloNun to 3>>
<</if>>
<<goto templebasement>>
<</link>>
</div>
<<if $equippedWeapon and ($equippedWeapon.name is "Silvered Sword" or $equippedWeapon.name is "Weakened Silver Spear")>>
<div class="choice-item">
<<link "Stab her through the back (Silvered Weapon)">>
<<set $questHaloNun to 4>>
<<set $avalonwound to true>>
<<set $miscaveevents to "avaloninjury">>
<<goto miscaveevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $miscaveevents is "questhalonun3">>
<center><h4>Church of the Falling Fire</h4></center>
<center><img src="img/avedon/church/confession.jpg"></center>
<p>Her expression briefly turns wild again, like it did when she rushed you under the prison.</p>
<p>She waves away her followers, approaching you personally as they stand in awe of her.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/avalon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Goddess Avalon:</span>
<<if $background is "Unlucky Goblin">>
<div class="dialogue">"There is no mistaking that you know I am false. I will need a moment to collect my thoughts. I used this pool to forge the next order of paladins...but they were never your equal, none of the caliber of the Black Knights. Speak to Rev and take back your position as a Paladin, and then come to me in my chambers."</div>
<<else>>
<div class="dialogue">"There is no mistaking that you know I am false. I will need a moment to collect my thoughts. I used this pool to forge the next order of paladins...but they were never the equals of the knights of old. Speak to Rev and take a position as a Paladin, and then come to me in my chambers."</div>
<</if>>
</div>
</div>
<p>She speaks openly but you doubt anyone else is hearing this conversation.</p>
<p>You blink at her offer as she seems as confused as you are.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/avalon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Goddess Avalon:</span>
<div class="dialogue">"I do not hate the people of Avedonia. I do not wish them ill yet I am surrounded by traitors at every step. Corruption runs rampant and the other Gods and Goddess' conspire against me. I HA-..."</div>
</div>
</div>
<p>Her anger flares up again as you see the creature underneath her Goddess visage but she closes her fists as to calm herself.</p>
<p>The outburst gets the attention of several paladins but she holds up a hand to stop them from attacking you.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/avalon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Goddess Avalon:</span>
<div class="dialogue">"I am weary, I must retire to my realm. Hold fast the faith in the light and in me."</div>
</div>
</div>
<p>She leaves, the knights putting away their blades, and you're left alone at her altar.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch her leave">>
<<set $questHaloNun to 4>>
<<goto templeinside>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "avaloninjury">>
<center><h4>The Blood of Gods</h4></center>
<center><img src="img/npcs/avalon/injury.jpg"></center>
<p>You strike while her back is turned and your strike is true, piercing her through the back and into the basement wall.</p>
<p>Slowly she looks over her shoulder at you as she realizes what you've done, her expression one of muted confusion before turning to anger.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/avalon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Goddess Avalon:</span>
<div class="dialogue">"You too? I only wanted...I have only ever wanted..."</div>
</div>
</div>
<p>The weapon vibrates in your grip as she is obviously harmed by the holy nature of your weapon.</p>
<p>Her blacked wings thrum as fury wells inside her.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/avalon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Goddess Avalon:</span>
<div class="dialogue">"We could have saved the world. How many are going to die because of you?"</div>
</div>
</div>
<p>In one motion you're thrown across the room, sparks of electricity arcing from her as she rips your weapon from her body.</p>
<p>Your $equippedWeapon.name clangs to the ground before disappearing, Avalon becoming even more furious when she reaches for it.</p>
<p>Blood drips from the wound you gave her, her attempt at healing it only making it worse as while she does have powers of restoration...she is a demon.</p>
<p>Her heavy breathing is only broken by screams as she rushes at you.</p>
<p>Thinking quickly you jump into the reflecting pool once more, hearing her let out a pained cry as you feel her claws shred one of your legs.</p>
<p>You land heavily as your blood spills onto the grass of the clearing but she does not, or can not, follow you into this place.</p>
<p>Checking your leg you see a deep gash across your leg, a mortal wound, but you already begin to heal from it.</p>
<p>Killing her instantly was a lofty goal but you doubt she'll recover from this.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<goto OriginClearing>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "clinicdog">>
<center><H4>Your Pack of Dogs</H4></center>
<center><img src="img/enemy/hound/wolf3.jpg"></center>
<p>There is a dog for adoption, they're just giving it away since the last owner died in hospice.</p>
<p>It has nowhere else to go so so the staff feed it but it deserve a better life.</p>
<p>The sign that you're reading this from is quite depressing to read.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $miscaveevents to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="special-choice-item">
<<link "Take the male dog">>
<<set $miscaveevents to null>>
<<set $warhounds += 1>>
<<set $houndmale += 1>>
<<set $clinicdog to true>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="special-choice-item">
<<link "Take the female dog">>
<<set $miscaveevents to null>>
<<set $warhounds += 1>>
<<set $houndfem += 1>>
<<set $clinicdog to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "questmilkquest1">>
<center><H4>Your Office</H4></center>
<center><img src="img/avedon/slum/clinic/SlumClinicOffice.jpg"></center>
<p>You step into the former director's office, the room littered with old newspapers from a few months ago.</p>
<p>One title stands out, 'Disgraced Monduval Doctor Caught Sleeping With Patients' and the picture on the front page is obviously the same man who owned the clinic before you.</p>
<p>He must have been paranoid, or vindicated, as there's long dried blood staining a knocked over pillar of newspapers.</p>
<p>The room is a mess but the newspapers slowly disappear into your inventory, Lo taking all of the trash and rubbish until you are aware that a paper plane is now in your inventory.</p>
<p>Now there's a hat.</p>
<p>The former newspapers are being made into hats for all the kobolds.</p>
<p>Pausing, you rub the bridge of your nose as you let out a deep sigh.</p>
<p>Picking up the newspapers that had blood on them you throw them into the trashcan and sit at your now clean desk, wiping off some dust that got left behind.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around your office">>
<<set $shields.push({name: "Newspaper Hat", defense: 0, enchantments: [""]})>>
<<set $questMilkQuest to 2>>
<<goto slumclinicoffice>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "laws">>
<center><img src="img/items/book/scroll.jpg">
<p>The laws are quite numerous and steeped in bureaucracy, but the general gist are as follows.</p></center>
<hr>
<<if $lawAveNude>>
<p><b>1.</b> Clothing must be worn in Castle Keep or on property that houses or maintains children.</p>
<p><b>2.</b> Sexual fluids worn instead of clothing is a sin against the procreation of life.</p>
<<else>>
<p><b>1.</b> Clothing must be worn in such ways that the breast, buttocks, and phallus are covered.</p>
<p><b>2.</b> Sexual fluids worn on the body is a sin against the procreation of life.</p>
<</if>>
<p><b>3.</b> The banking guild allows loans up to one thousand gems. Exceeding this amount is considered usury and is punishable by seizure of assets and arrest.</p>
<p><b>4.</b> Kidnapping and slavery, except as punishment for crimes or acts made in self-defense, is illegal.</p>
<p>The parchment regarding this law omits any specified release period, implying quiet encouragement.</p>
<p><b>5.</b> Possession by demons, spirits, or entities of malicious nature is not a sin. The possessed must seek immediate clerical, medical or arcane aid.</p>
<p><b>6.</b> Knowingly aiding demons, spirits, or any malicious entity is a high crime. Punishment may include execution by purification flame.</p>
<p><b>7.</b> Registered adventurers are permitted to carry military-grade weaponry within city limits, provided peace is maintained.</p>
<p><b>8.</b> Unauthorized spellcasting that alters memory, form, or soul is strictly forbidden unless sanctioned by a magisterial writ or by a standing Nun of the Falling Fire.</p>
<p><b>9.</b> Necromantic practice is permitted solely for agricultural labor or civic purposes. Autonomous undead are strictly prohibited.</p>
<p><b>10.</b> Unauthorized portals, rifts, or planar crossings must be reported within one hour of opening, accidental or otherwise.</p>
<p><b>11.</b> All trade involving living beings, magical beasts, or familiars requires proper guild stamping. Unstamped creatures are subject to confiscation.</p>
<p><b>12.</b> Crimes committed under divine influence are judged by ecclesiastical court. Crimes committed under demonic influence are judged by steel.</p>
<p><b>13.</b> Public duels must be officiated by a certified arbiter. Failure to secure one results in shared guilt of manslaughter, the crime known as Murder, should death occur.</p>
<p><b>14.</b> Fae bargains are legally binding. Reneging on a fae-bound contract results in forfeiture of name, memory, or soul, depending on clause severity.</p>
<p><b>15.</b> The harboring of shapeshifters is punishable by fine or imprisonment unless said shapeshifter is church-blessed.</p>
<p><b>16.</b> Visiting royalty, dignitaries, and celestial emissaries are exempt from local taxation, but not from moral law.</p>
<p><b>17.</b> Repeated failure to tithe to the Temple results in denial of blessings, sacraments, and resurrection rights.</p>
<p><b>18.</b> Sentience is legally recognized only when the being is both bipedal in form and capable of coherent speech. Quadrupeds, winged beasts, slimes, animate constructs, and others who speak in non-verbal or psychic form are exempt from civic rights unless granted exception by royal decree.</p>
<p>The court's wording implies that intelligence without legs or a mouth is considered mere trickery, regardless of demonstrated reasoning.</p>
<p><b>19.</b> Foreign-born persons, regardless of title, wealth, or divine pedigree, may not own land, estate, or dwelling within the realm. All holdings must be leased through a native steward of lawful status.</p>
<p>The statute declares this protects “cultural sanctity,” though its commentary alludes instead to safeguarding noble bloodlines and ancestral claim.</p>
<<if $lawAveBeast>>
<p><b>20.</b> For the purpose of civic classification, the term “monster” or “beast” shall not apply to any bipedal, speaking entity capable of reason, oath-taking, and taxation.</p>
<p>This includes, but is not limited to: accidental pregnancies through assault, mutations, civil ogres, registered goblinoids, angelic or demonic emissaries granted writ of passage, and fae who submit proper paperwork.</p>
<<else>>
<p><b>20.</b> Carnal relations with beasts, monsters, aberrant races, or any creature not recognized as civil or divine is strictly forbidden.</p>
<p>Such unions are branded as “pollutions of blood,” and offspring thereof are denied baptism, burial, inheritance and may be put to death.</p>
<p>Individuals found in violation face ecclesiastical trial, public penance, or confinement to the prison.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Stop looking">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "goblin escape">>
<center><H4>Flophouse</H4></center>
<<if $background is "Team Boys" and $race is "Goblin">>
<center><img src="img/sex/goblin/flophouse/flophousenunteam.jpg"></center>
<<else>>
<center><img src="img/sex/goblin/flophouse/flophousenun.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/sex/goblin/flophouse/flophousenuntalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin Nun:</span>
<div class="dialogue">"There's a lockdown? I guess I don't leave that often. Sure, let me have someone help you with that."</div>
</div>
</div>
<p>She gestures at a few other goblins and they come over, chittering in a language that is not quite Goblin.</p>
<div class="dialogue-box">
<img src="img/sex/goblin/flophouse/flophousenuntalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin Nun:</span>
<div class="dialogue">"Alright, you should be able to go out the slum gate. I'll have a few boys make the arrangements."</div>
</div>
</div>
<p>That is a bit concerning but she gets results.</p>
<p>You ask if you owe her anything but she just smiles.</p>
<div class="dialogue-box">
<img src="img/sex/goblin/flophouse/flophousenuntalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin Nun:</span>
<div class="dialogue">"Don't worry about it, just make more goblins. They're so much fun."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $flophousehelp to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "bunnisex">>
<<set $arousal += 100>>
<center><<if $race is "Goblin" and $vagina gt 0>>
[img[either(
"img/sex/goblin/gobfuta/gob1.jpg",
"img/sex/goblin/gobfuta/gob2.jpg",
"img/sex/goblin/gobfuta/gob3.jpg",
"img/sex/goblin/gobfuta/gob4.jpg",
"img/sex/goblin/gobfuta/gob5.jpg",
"img/sex/goblin/gobfuta/gob6.jpg",
"img/sex/goblin/gobfuta/gob7.jpg",
"img/sex/goblin/gobfuta/gob8.jpg",
"img/sex/goblin/gobfuta/gob9.jpg",
"img/sex/goblin/gobfuta/gob10.jpg",
"img/sex/goblin/gobfuta/gob11.jpg",
"img/sex/goblin/gobfuta/gob12.jpg",
"img/sex/goblin/gobfuta/gob13.jpg",
"img/sex/goblin/gobfuta/gob14.jpg",
"img/sex/goblin/gobfuta/gob15.jpg",
"img/sex/goblin/gobfuta/gob16.jpg"
)]]
<<elseif $race is "Goblin">>
[img[either(
"img/sex/goblin/gob/gob1.jpg",
"img/sex/goblin/gob/gob2.jpg",
"img/sex/goblin/gob/gob3.jpg",
"img/sex/goblin/gob/gob4.jpg",
"img/sex/goblin/gob/gob5.jpg",
"img/sex/goblin/gob/gob6.jpg",
"img/sex/goblin/gob/gob7.jpg",
"img/sex/goblin/gob/gob8.jpg"
)]]
<<else>>
[img[either(
"img/sex/goblin/flophouse/male1.jpg",
"img/sex/goblin/flophouse/male2.jpg",
"img/sex/goblin/flophouse/male3.jpg"
)]]
<</if>></center>
<div class="dialogue-box">
<img src="img/sex/goblin/flophouse/flophousenuntalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bunni:</span>
<<if $borngender is "futanari" and $background is "Team Boys">>
<div class="dialogue">"Just like old times. Remember, don't you dare pull out."</div>
<<elseif $background is "Team Boys">>
<div class="dialogue">"Glad you finally got one. Don't you dare pull out, though."</div>
<<else>>
<div class="dialogue">"Don't you dare pull out."</div>
<</if>>
</div>
</div>
<p>Her voice is teasing but firm as you line up your $penistype cock with her body.</p>
<p>She lets out a low growl of arousal as you slowly ease your length inside her, locking her legs around your hips as soon as she is able to.</p>
<p>Bunni has a surprising amount of leg strength as she pulls you tight against her, letting out a moan as she hilts your entire length inside her.</p>
<p>You're barely able to move as she pulls you down to her, kissing you as she slackens her grip on you.</p>
<p>Grabbing her around the waist you begin to piston in and out of her, the area around the two of you filled with her moans and the sounds of wet slapping.</p>
<p>Not everyone in the flophouse is one of Bunni's goblin children but the loud goblin sex you're having with the matriarch is getting comments as her children at least attempt a semblance of quiet.</p>
<p>She cums loudly, screaming as her body twitches around your cock and its obvious she doesn't get enough to satisfy her needs.</p>
<<if $background is "Team Boys">>
<p>She was always the family slut, being used by anyone with a dick, but she is downright insatiable now.</p>
<</if>>
<p>Her body tightens around you, every orgasm making her body tighten up even more.</p>
<p>You join her in orgasm and she locks her legs around you with an almost feral need the moment your cock begins to throb.</p>
<<creampie>>
<p>She cries out as you flood her insides with your cum, her body spasming around your member as she pulls you tightly.</p>
<p>After she is certain that you've empied everything that you have, with her hips grinding against you to ensure it, she lets you go.</p>
<p>Her stomach is swollen already, her overuse of Goblin pregnancy enhancers making her fertility almost instant.</p>
<p>That probably isn't healthy, or safe, or any number of other things but you doubt she cares.</p>
<p>She can only pant happily, some drool on her face already as being pregnant makes her even hornier than she was before.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $cockskill += 1>>
<<set $pregm += 1>>
<<set $repFlophouseSlut += random(1, 5)>>
<<if !$cockvirginity>>
<<if $background is "Team Boys">>
<<set $cockvirginity to "Bunni $lastname">>
<<else>>
<<set $cockvirginity to "Bunni Strutz">>
<</if>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscaveevents is "goblin capture">>
<center><H4>Popular with Goblins</H4>
<<if $race is "Goblin">>
<img src="img/sex/goblin/malegob.jpg" />
<<else>>
<img src="img/sex/goblin/femgobslut.jpg" />
<</if>></center>
<p>You're taken from the Flophouse, leaving with the group of goblins as they lead you to the port.</p>
<p>The guards obviously don't let you out but that is not the destination, you overlook the waters of the Port as you 'wait for their ride'.</p>
<p>The goblins play cards and keep a look out, and you find yourself being offered a drink that a few others take a sip of.</p>
<p>The moment you drink your lips go numb and you realize that none of the others actually drank anything.</p>
<div class="choices">
<div class="choice-item">
<<link "Follow drunkenly">>
<<unequip>>
<<disrobe>>
<<set $sewergoblin to true>>
<<goto gobsewer>>
<</link>>
</div>
</div>
<</if>><<if $chapter is "Onsen">>
<center><H4>Onsen Rapist</H4></center>
<</if>>
<center><img src="img/enemy/drunk/drunk.jpg"></center>
<p>A drunk man accosts you threatening rape and more.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set _lvl = random(1, 5)>>
<<set $enemies = [
{
type: "Drunk",
gender: "Male",
level: _lvl,
health: 5 + (_lvl * 2),
maxHealth: 5 + (_lvl * 2),
armor: 1 + Math.floor(_lvl / 2),
stamina: 20 + (_lvl * 5),
maxStamina: 20 + (_lvl * 5),
sexLimit: 0,
attackPower: 2 + _lvl,
speed: 10 + _lvl,
isUndead: false,
isDemon: false,
experience: _lvl * 10
}
]>>
<<clearcombatvariables>>
<<set $combatenemy to "Drunk">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<goto drunkloss>>
<</link>>
</div>
</div><p>The drunks lie defeated.</p>
<<if $previouspassage is "onsen" and !$loverBathhouse>>
<p>The girl you defended flashes you a look as she approaches, chatting idly with you as guards haul the man away that you fought.</p>
<p>Odds are that you'll see her around more often.</p>
<</if>>
<div class="choices">
<<if $previouspassage is "onsen" and !$loverBathhouse>>
<div class="choice-item">
<<link "Leave him alone">>
<<set $loverBathhouse to true>>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Leave him alone">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
</div><center><h4>High Quarter</h4></center>
<center><img src="img/avedon/noble/reach.jpg"></center>
<p>The Nobility District of Avedon, home to many of the nobles and elites of the city.</p>
<hr>
<<if $jobQuetzal gte 5>>
<p>The Quetzal has been permanently shut down after multiple women were kidnapped from inside it.</p>
<<else>>
<p>The <<button 'Quetzal' restaurant>><</button>>, a locally famous restaurant is tucked between two buildings.</p>
<</if>>
<p>Avedon's <<button 'Central Bank' bank>><</button>> is displayed prominently.</p>
<p>The <<button 'public library' reachlib>><</button>> is located in a refurbished manor.</p>
<<if $questAvery gte 3>>
<p><<button "Avery's manor" manorgate>><</button>> is here, tucked into an area that was once a walled off garden.</p>
<</if>>
<<if $warhounds gt 0>>
<p>An <<button 'estate offering dog training' anniehouse>><</button>> lies near the entrance to the Town Center.</p>
<</if>>
<<set $chapter to "Uptown">>
<<include avemovement>>
<<if $questCorrupted gte 3 and $deadWerewolf isnot true>>
<<set $miscaveevents to "deadWerewolf">>
<<set $AvedonGarrison -= 10>>
<<goto miscaveevents>>
<</if>><<if $previouspassage is 'monduval'>>
<<include disrobe>>
<<include unequip>>
<<goto banditloss>>
<<elseif $previouspassage is 'mount'>>
<center><img src="img/enemy/guard/guards.jpg"></center>
<p>Guards from Fort Reach saw you getting attacked and got here as quickly as they could, swiftly mopping up the drunken caravaneers.</p>
<p>Merchants try to calm down but the guards begin mass arrests as the merchants allowed you to be assaulted, confiscating their goods as well.</p>
<p>You are taken inside and treated, being lain in one of their barracks dorms.</p>
<<if $repFortSlut gte 5>>
<p>Special care is given to you for your...morale boosting efforts for soldiers.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Sit up">>
<<goto fortreachbarracks>>
<</link>>
</div>
</div>
<<elseif $vagina gt 0 and $repSlumSlut >= 20 and $previouspassage is "slums">>
<center><img src="img/enemy/drunk/defeat.jpg"></center>
<p>As you hit the ground you watch as a foot connects with the drunk who attacked you.</p>
<p>You recognize your savior as one of the men you sell yourself to.</p>
<p>Your regular, along with some of his friends, give the drunk who beat you everything he gave to you and more, leaving him a bloodied mess on the ground.</p>
<p>With the most care the men can muster you are gingerly picked up and carried to the nearby clinic.</p>
<div class="choices">
<div class="choice-item">
<<link "Sit up">>
<<goto slumclinic>>
<</link>>
</div>
</div>
<<elseif $vagina > 0 and $repMonSlut >= 20 and $previouspassage is "monduval">>
<center><img src="img/enemy/drunk/defeat.jpg"></center>
<p>As you hit the ground you watch as a foot connects with the drunk who attacked you.</p>
<p>You recognize your savior as one of the men you sell yourself to.</p>
<p>Your regular, along with some of his friends, give the drunk who beat you everything he gave to you and more, leaving him a bloodied mess on the ground.</p>
<p>With the most care the men can muster you are gingerly picked up and carried to the nearby clinic.</p>
<div class="choices">
<div class="choice-item">
<<link "Sit up">>
<<goto monhosp>>
<</link>>
</div>
</div>
<<elseif $vagina > 0>>
<<set $arousal += 10>>
<<if $race is "Goblin">>
[img[either(
"img/enemy/drunk/goblin/gob1.jpg",
"img/enemy/drunk/goblin/gob2.jpg",
"img/enemy/drunk/goblin/gob3.jpg",
"img/enemy/drunk/goblin/gob4.jpg",
"img/enemy/drunk/goblin/gob5.jpg"
)]]
<<else>>
[img[either(
"img/enemy/drunk/human/fem1.jpg",
"img/enemy/drunk/human/fem2.jpg",
"img/enemy/drunk/human/fem3.jpg",
"img/enemy/drunk/human/fem4.jpg",
"img/enemy/drunk/human/fem5.jpg",
"img/enemy/drunk/human/fem6.jpg",
"img/enemy/drunk/human/fem7.jpg",
"img/enemy/drunk/human/fem8.jpg",
)]]
<</if>>
<p>You are grabbed by the hair and dragged to a nearby alley where your hands are held down as the men prepare to fuck you.</p>
<p>Three men decide to take you first, roughly shoving their cocks into whatever hole they can reach with no care as to how you feel.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "an unknown Human">>
<p>The loss of your virginity is something that none of them notice, only a brief comment about how tight you are.</p>
<</if>>
<<run $creampie.push("Human")>>
<<pcpreg>>
<p>If you don't follow their orders you are struck, but each of the men give you conflicting orders so you are just continually beaten as the men switch out after cumming inside you.</p>
<p>When one man leaves, another takes their place in an almost never ending session of rape and beatings.</p>
<<run $creampie.push("Human")>>
<<set $cumunknown to true>>
<<pcpreg>>
<<orgasm>>
<p>Eventually the group surrounding you finishes, the last man jacking off onto your face before leaving you tied up.</p>
<p>When the coast is clear, one of the men who tried to get them to stop unties you, mumbling something about getting yourself to the clinic.</p>
<div class="choices">
<div class="choice-item">
<<link "Sit up">>
<<set $change to "rape">>
<<set $bodymess += 3>>
<<set $swallow += 1>>
<<goto publicchanging>>
<</link>>
</div>
</div>
<<elseif $vagina is 0>>
<center><img src="img/sex/goblin/defeat.jpg"></center>
<p>The drunk beats you down, tossing aside their makeshift weapon as they rifle through your pockets.</p>
<p>They find nothing as you don't actually carry anything on you, swearing at you for being broke before leaving you.</p>
<p>People walk around you like you're some monster that was defeated and left in the street, choosing to go different paths rather than be near your body.</p>
<div class="choices">
<div class="choice-item">
<<link "Sit up">>
<<set $change to "defeat">>
<<goto publicchanging>>
<</link>>
</div>
</div>
<</if>><center><h4>Western City Gates</h4></center>
<center><img src="img/avedon/gate/enter.jpg">
<p>The gate on the Western side of the city protecting the city. The gates closes at night from midnight to 5 a.m., the guards do not listen to any requests and complaints about it.</p></center>
<hr>
<p>The <<button 'gallows' gallows>><</button>> is just past the list of crimes which are both numerous and obsolete.</p>
<p>The Avedon Guard <<button 'Ministors Office' ministry>><</button>>.</p>
<p>The <<button 'guard barracks' avebarracks>><</button>> is here.</p>
<<if $background is "Chosen One" and $billmeet isnot true>>
<p>You see <<button 'Bill' billsteelwind>><</button>> leaning against the gatehouse, the guards steering clear of him.</p>
<</if>>
<<if !$questHorseAsk or $questHorseAsk is 1>>
<p>You could <<button 'ask about buying a horse' suburbevents>><<set $suburbevent to "questHorseAsk2">><</button>> from some nearby merchants.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the city|avecheck]]</div>
<div class="choice-item">[[Head to the town center|town]]</div>
<div class="choice-item">[[Head to the suburbs|suburbs]]</div>
</div>
<<set $chapter to "Gate">>
<<if $meetsolomn isnot true>>
<<set $miscaveevents to "meetsolomn">>
<<goto miscaveevents>>
<</if>><center><H4>Bank of Vicindio</H4></center>
<center><img src="img/avedon/noble/bank.jpg">
<p>Everyone born or visiting Avedonia is issued a bank account, and as such the banking guild is one of the most powerful factions in the country.</p></center>
<hr>
<p>The main reason to have a bank account is the security it offers, but your items are not held on your person so this is just for bureaucracy sake.</p>
<<include bankingsystem>>
<<if !$bankloan and $bankmoney lt 500>>
<p>The bank offers a one time <<button '500 gem loan' bank>><<set $bankmoney -= 500>><<set $money += 500>><<set $bankloan to 1>><</button>> that you can pay back any time, with the warning that being 1,000 gems in debt is illegal.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Head to Uptown|noble]]</div>
</div>
<<set $chapter to "Bank">><p>You have $money gems on your person and $bankmoney gems stored in a bank account.</p>
<<if $bankwarning>>
<p>$bankwarning</p>
<</if>>
<<set $depositMoney to 0>>
<p>Enter amount to deposit, you have $money gems:</p>
<p><<textbox "$depositMoney" 0>>
<<button "Deposit">>
<<set _depositAmount to Number($depositMoney)>>
<<if isNaN(_depositAmount) or _depositAmount <= 0 or _depositAmount > $money>>
<<set $bankwarning to "You do not have enough money or the deposit amount is invalid.">>
<<else>>
<<set _debtPaid to 0>>
<<if $bankmoney < 0>>
<<set _debtPaid = Math.min(-$bankmoney, _depositAmount)>>
<<set $bankmoney += _debtPaid>>
<<set _depositAmount -= _debtPaid>>
<</if>>
<<if _depositAmount > 0>>
<<set $bankmoney += _depositAmount>>
<</if>>
<<set $money -= (_debtPaid + _depositAmount)>>
<<set $bankwarning to "You deposit " + (_debtPaid + _depositAmount) + " gems into your bank account. It now has " + $bankmoney + " gems.">>
<</if>>
<<goto $previouspassage>>
<</button>></p>
<<set $withdrawMoney to 0>>
<p>Enter amount to withdraw, you have $bankmoney gems in the bank:</p>
<p><<textbox "$withdrawMoney" 0>>
<<button "Withdraw">>
<<set _withdrawAmount to Number($withdrawMoney)>>
<<if isNaN(_withdrawAmount) or _withdrawAmount <= 0 or _withdrawAmount > $bankmoney>>
<<set $bankwarning to "You do not have enough money in the bank or the withdrawal amount is invalid.">>
<<else>>
<<set $bankmoney -= _withdrawAmount>>
<<set $money += _withdrawAmount>>
<<set $bankwarning to "You withdraw " + _withdrawAmount + " gems from your bank account. It now has " + $bankmoney + " gems.">>
<</if>>
<<goto $previouspassage>>
<</button>></p><center>Avedon Public Library</center>
<center><img src="img/avedon/noble/library.jpg">
<p>A mansion refurbished into a public library a few hundred years ago.</p></center>
<hr>
<p>A few books:</p>
<p><<button 'What are Gems?' readbooks>><<set $readbook to "gems">><</button>></p>
<p><<button 'Royal Lineage' readbooks>><<set $readbook to "royal family">><</button>></p>
<p><<button 'Avedon Zoning Laws' readbooks>><<set $readbook to "zoninglaws">><</button>></p>
<p><<button '<i>Summer Wind</i> - Book of Poetry' readbooks>><<set $readbook to "summer wind">><</button>></p>
<p><<button 'Falling Fire - Abridged' readbooks>><<set $readbook to "falling fire1">><</button>></p>
<div class="choices">
<div class="choice-item">[[Leave the library|noble]]</div>
<<if $questAvery is 3>>
<div class="choice-item">
<<link "Look for a book on fires (The Fires of Ambition)">>
<<set $manorevent to "questavery3">>
<<goto manorevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Library">><<if $readbook is "gems">>
<center><img src="img/items/book/book.jpg"></center>
<p>Gems were used before the cataclysm that struck Avedon in year 1 alongside standard currencies such as golden and silvered coins.</p>
<p>The gem is widely accepted due to the near indestructible nature of the gem alongside the impossible nature of counterfeiting, so the Crown can carefully control prices as is best for its citizens.</p>
<p>Their creation is a mystery, some speculate that their creation has been lost to time since the banning of magic in the year 354.</p>
<p><<button 'Put the book down' reachlib>><</button>></p>
<</if>>
<<if $readbook is "royal family">>
<center><img src="img/items/book/book.jpg"></center>
<p>The book is nothing but names of how the Royal Family trace their lineage back to before the cataclysm.</p>
<p>The current king is Alexander Bornhorst, who took over the throne from his father Alexander Bornhorst, who took over for his father Alexander Bornhorst.</p>
<p>The successive three kings each having the same name has made it difficult to attribute individual actions to each individual king but the naming scheme has continued into young prince Alexander Bornhorst.</p>
<p>There is a small obituary for Queen Istar of the Amazonian Isles as she was assassinated before her marriage to Prince Bornhorst could commence.</p>
<p><<button 'Put the book down' reachlib>><</button>></p>
<</if>>
<<if $readbook is "zoninglaws">>
<center><img src="img/items/book/book.jpg"></center>
<p>The city of Avedon is built into seven districts, five inside the city walls and two outside.</p>
<p>The Castle district is the seat of power in Avedon, and where the current King Alexander Bornhorst resides, after its reconstruction in the year 345.</p>
<p>The noble district, named for being home to the arts and not for any relation to the nobility, houses our world renowned theater and library.</p>
<p>The Temple district, and its graveyard, make up much of Old Avedon.</p>
<p>The Town Center or the Market District make up the bulk of the inner city, housing the majority of business in Avedon.</p>
<p>Our Port district, housing the naval fleet of Avedon, is among one of the largest in the known world.</p>
<p>The Slums district is a set of lowlands reclaimed from the marshes that used to populate north of Avedon, although expansion of the district was halted due to funding issues.</p>
<p>The Suburbs are the housing for the majority of Avedon's citizens, just outside of the city.</p>
<p>Agriculture is among Avedon's greatest exports, as the fertile valleys produce far more food than is needed and in half the time crops in other countries take.</p>
<p><<button 'Put the book down' reachlib>><</button>></p>
<</if>>
<<if $readbook is "summer wind">>
<center><img src="img/items/book/book.jpg"></center>
<p><i>The wind is howling in the pines,
The snow is falling fast,
And I am waiting here alone,
For my love to come at last.</i><p>
<br>
<p><i>He promised he would return,
When the red moon rose high,
And I have waited here so long,
That I have almost lost hope.</i><p>
<br>
<p><i>But still I wait, each night,
For the sight of his dear face,
And I know that he will come,
Though he may be late.</i><p>
<br>
<p><i>For he loves me, and I love him,
And our love is strong,
And it will last beyond the winter,
And beyond the storm.</i><p>
<br>
<p><i>So I will wait here, in the cold,
Until he comes at last,
And we will be together again,
In the warm summer sun.</i><p>
<br>
<p>Penned by Penelope Flur of Avedon</p>
<p><<button 'Put the book down' reachlib>><</button>></p>
<</if>>
<<if $readbook is "falling fire1">>
<center><img src="img/npcs/avalon/avalon.jpg"></center>
<p>In the age when the stars sang in harmony, the celestial realms witnessed the rise of a benevolent goddess named Avalon.</p>
<p>Under her gentle guidance, mortal souls found solace and inspiration, and the universe basked in an era of unparalleled peace and prosperity.</p>
<p>Yet, darkness lurked within the shadows, seeking to undermine the harmony of creation.</p>
<p>A sinister demonic dragon named Astaroth, a malevolent entity with a heart consumed by envy and hatred, sought to overthrow Avalon and plunge the cosmos into eternal chaos.</p>
<p><<button 'Continue reading' readbooks>><<set $readbook to "falling fire2">><</button>></p>
<p><<button 'Put the book down' reachlib>><</button>></p>
<</if>>
<<if $readbook is "falling fire2">>
<center><img src="img/enemy/ast/ast.jpg"></center>
<p>Astaroth, in a display of cunning and malice, waged a devastating assault upon Avalon's divine realm.</p>
<p>The heavens trembled, and the stars wept as Avalon engaged in a valiant battle against the malevolent force.</p>
<p>In a clash of cosmic proportions, Astaroth managed to overcome Avalon's defenses, leaving her momentarily weakened.</p>
<p>Seizing the opportunity, he imprisoned her within a dark void, where the flickering embers of her power struggled to remain ablaze.</p>
<p>In the grip of despair, the mortal races, whom Avalon had once nurtured and protected, rallied together in a holy crusade to liberate their benevolent goddess.</p>
<p>With unwavering faith and the radiance of hope in their hearts, they embarked on a perilous journey to confront the malevolent dragon and reclaim the Light he had stolen.</p>
<p>As the mortal forces confronted Astaroth, the skies roared with thunder, and the very fabric of existence trembled.</p>
<p>In this defining moment of cosmic warfare, the heavens themselves bore witness to the bravery and determination of Avalon's followers.</p>
<p><<button 'Continue reading' readbooks>><<set $readbook to "falling fire3">><</button>></p>
<p><<button 'Put the book down' reachlib>><</button>></p>
<</if>>
<<if $readbook is "falling fire3">>
<center><img src="img/enemy/ast/ast2.jpg"></center>
<p>United in their devotion to the divine goddess, the mortals fought valiantly against Astaroth's demonic hordes, with the spirit of Avalon guiding their every step.</p>
<p>Through great sacrifices and selfless acts, they managed to weaken the dark beast's malevolent grip on the cosmos.</p>
<p>In a climactic confrontation that would forever shape the tapestry of the heavens, Avalon, imbued with the collective love and belief of her followers, emerged from the abyss with newfound strength.</p>
<p>Bathed in the brilliance of her resplendent Light, she faced Astaroth with unyielding resolve.</p>
<p><<button 'Continue reading' readbooks>><<set $readbook to "falling fire4">><</button>></p>
<p><<button 'Put the book down' reachlib>><</button>></p>
<</if>>
<<if $readbook is "falling fire4">>
<center><img src="img/enemy/ast/ast2.jpg"></center>
<p>"In an awe-inspiring battle of good against evil, Avalon's radiant power overcame the darkness of Astaroth, purifying the demonic entity and freeing it from the chains of malevolence."</p>
<p>"Witnessing the triumph of Light over darkness, Astaroth found redemption and embraced the path of benevolence, becoming a guardian of the realms, bound by honor and compassion."</p>
<p>You set the book down and ponder what you just read.</p>
<<if $background is "Unlucky Goblin" or $background is "Last of the Line">>
<p>While you were not there for all of it, you were there during those times and history has obviously perverted how it happened.</p>
<<else>>
<p>This seems to thoroughly pervert all of the other history books you've read, as it only seems to highlight that the people came together and gives Avalon all of the credit.</p>
<</if>>
<p><<button 'Put the book down' reachlib>><</button>></p>
<</if>><<set $chapter to "Quetzal">>
<center><h4>Quetzal</h4></center>
<center><img src="img/avedon/noble/restaurant.jpg"></center>
<p>A popular spot among the Nobility, it serves food from across the oceans and has almost anything anyone would ever want or need to eat.</p>
<hr>
<p>The place is for the Nobility and is quite expensive, the cheapest plate being over a hundred gems.</p>
<p>While not every table has one, most tables have a person the table with food strewn across their body, mostly cold stuff but some of the lizardfolk can handle hot foods better.</p>
<<if $equippedArmor and $equippedArmor.enchantments && ($equippedArmor.enchantments.includes("Noble") or $equippedArmor.enchantments.includes("Servant"))>>
<<if $jobQuetzal>>
<<if $vagina gt 0 and $jobQuetzal lt 5>>
<p>You could <<button 'work' restevent>><<set $restevent to "work">><</button>> if you wanted to allow people to eat off of you.</p>
<</if>>
<<else>>
<<if $vagina gt 0>>
<p>The restaurant is hiring, you could always try to <<button 'get a job' restevent>><<set $restevent to "hire">><</button>> if you want to earn some extra gems.</p>
<<else>>
<p>The restaurant is hiring women to lay on the tables.</p>
<</if>>
<</if>>
<<else>>
<<set $restevent to "quetzal check">>
<<goto restevent>>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the restaurant|noble]]</div>
</div>
<<set $chapter to "Quetzal">><center><h4>Avedon Beach</h4></center>
<<if $swimdistance is 1>>
<center><img src="img/ocean/beach.jpg">
<p>The beach in Avedon extends for quite a while before it drops off rather suddenly.</p></center>
<<else>>
<center>[img[either(
"img/ocean/ocean1.jpg",
"img/ocean/ocean2.jpg",
"img/ocean/ocean3.jpg",
"img/ocean/ocean4.jpg",
"img/ocean/ocean5.jpg",
"img/ocean/ocean6.jpg",
"img/ocean/ocean7.jpg",
"img/ocean/ocean8.jpg",
"img/ocean/ocean9.jpg",
"img/ocean/ocean10.jpg",
"img/ocean/ocean11.jpg",
"img/ocean/ocean12.jpg",
)]]
<p>You are treading water with the ground far below you.</p></center>
<</if>>
<hr>
<div class="choices">
<div class="choice-item">[[Swim closer to shore|aveswim][$swimdisance = $swimdistance -= 1, $stamina = $stamina -= 1]]</div>
<div class="choice-item">[[Swim out further|aveswim][$swimdisance = $swimdistance += 1, $stamina = $stamina -= 1]]</div>
</div>
<<if $swimdistance is 0>>
<<goto beach>>
<<elseif $swimdistance is 10>>
<</if>>
<p><b>Dev Note</b>: Swimming to other islands is a possibility but that's like 20 miles to Amazonia and almost 50 to the Sultanate, a possibility but it still needs refinement.</p><center>Western City Gates</center>
<center><img src="img/avedon/gate/gallows.jpg">
<p>Crime is very severely punished in Avedon.</p></center>
<hr>
<p>You doubt the ropes ever get used but they're new enough to be replaced often, a warning or a threat to the citizens of Avedon.</p>
<p>There is a <<button 'list of laws' miscaveevents>><<set $miscaveevents to "laws">><</button>> laws that you need to follow.</p>
<div class="choices">
<div class="choice-item">
<<link "Head to the gate">>
<<goto gate>>
<</link>>
</div>
<div class="choice-item">
<<link "Enter the prison">>
<<goto prisonentrance>>
<</link>>
</div>
</div>
<<set $chapter to 'Gallows'>><center><H4>Avedon Barracks</H4></center>
<center><img src="img/fortreach/barracks.jpg">
<p>
The current safety of the city is
<<print Math.max(0, Math.min(100, ($AvedonGarrison||0) - ($AvedonCrime||0)))>>%.
</p></center>
<hr>
<p>Guards linger, readying for more patrols.</p>
<<if !$equippedArmor>>
<p>Your nudity gets some attention from the guards.</p>
<<elseif $repGuards>>
<p>The guards know of your sexual escapades with other soldiers.</p>
<</if>>
<<if $repGuards>>
<p>Your reputation among soldiers as a sex toy is $repGuards.</p>
<</if>>
<<if $womb and $repGuards>>
<p>The guards leave you alone, not wanting a pregnant whore.</p>
<<elseif $repGuards or !$equippedArmor or $equippedArmor and $equippedArmor.enchantments && $equippedArmor.enchantments.includes("Slutty")>>
<p>You could <<button 'offer yourself to the guards' gangbang>><<set $gangsex to "Human">><<set $prostitution to true>><</button>> for some extra gems.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head to the gate">>
<<goto gate>>
<</link>>
</div>
<<if $frogsecret is "closed">>
<div class="special-choice-item">
<<link "Talk to them about the Frog incident (Frog Secrets)">>
<<set $suburbevent to "frogsecrettell">>
<<goto suburbevents>>
<</link>>
</div>
<</if>>
</div>
<<crimecheck>>
<<if $guardEncounter and $guardEncounter.fineTotal gt 0>>
<<goto fightguards>>
<</if>>
<<set $chapter to "Gatehouse Barracks">><center><H4>Recruitment Office</H4></center>
<center><img src="img/avedon/gate/realtor_office.jpg"></center>
<<if $hour gte 8 and $hour lte 17>>
<p>A tall, skinny man with cold eyes sits at a table and prepares documents.</p>
<<else>>
<p>The office is currently closed, with it opening at 8 in the morning, but the lock is broken.</p>
<</if>>
<p>There is a <<button 'list of laws' miscaveevents>><<set $miscaveevents to "laws">><</button>> laws that you need to follow.</p>
<p><b>Dev Note</b>: Add minister back</p>
<<if $questGHole is 1 and $hour gte 8 and $hour lte 17>>
<p>You should return at night when the office is empty.</p>
<<elseif $questGHole is 1>>
<p>You could search for Mu's letter.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the office">>
<<goto gate>>
<</link>>
</div>
<<if $questGHole is 1 and ($hour lt 8 or $hour gt 17)>>
<div class="special-choice-item">
<<link "Search for Mu's letter (Sawmill Gloryhole)">>
<<set $mutalk to "ghole1">>
<<goto mutalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to 'Ministors Office'>><center>Avedon Prison Booking</center>
<center><img src="img/avedon/prison/gate.jpg">
<p>The dark and ominious prison of the city of Avedon.</p></center>
<hr>
<p>You see that beastfolk are listed for sale as slaves for the cost of their crimes, an acceptable punishment for the fact they aren't recognized as people, but their prices are in the thousands of gems and with a host of stipulations involved.</p>
<<if !$sattyloc or $sattyloc is "prisoncellblock">>
<p>You're able to see a picture of a goat girl, a Satyr, but they're often renowned as rapists and perverts so her relatively low cost of 200 gems has gone un-purchased.</p>
<<if $money gte 200>>
<p>You can <<button 'buy Satty the Satyr' sattytalk>><<set $sattytalk to "buysatty">><<set $money -= 200>><</button>> using gems.</p>
<<else>>
<p>Most official transactions occur using bank slips and writs, but they are only offering Satty the Satyr for gems, possibly so they can conveniently pocket the money and discard her paperwork.</p>
<</if>>
<</if>>
<<if !$equippedArmor and $armor.length is 0>>
<p>To prevent repeated cases of being arrested for nudity, <<button 'sack cloth gowns' $previouspassage>><<set $armor.push({name: "Sack Cloth Gown", defense: 0, enchantments: []})>><</button>> are given out.</p>
<</if>>
<p>Access to the <<button 'showers' prisonshowers>><</button>> is also made available.</p>
<<if $totalfine>>
<<if $crimeEscape>>
<<set $crimeEscape += 1>>
<<else>>
<<set $crimeEscape to 1>>
<</if>>
<<goto avearrest>>
<<else>>
<div class="choices">
<div class="choice-item">
<<link "Leave the prison">>
<<goto gallows>>
<</link>>
</div>
<<if $equippedArmor and ($equippedArmor.name is "Paladin Armor" or $equippedArmor.name is "Nun Outfit")>>
<div class="choice-item">
<<link "Enter the prison">>
<<goto prisonbooking>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<set $chapter to "Avedon Prison">><<set $chapter to "Bill Steelwind">>
<center><H4>Bill Steelwind</H4></center>
<center><img src="img/npcs/billsteelwind/bill.jpg"></center>
<<if $background is "Chosen One">>
<p>Your brother is attempting a gruff and rugged look.</p>
<<else>>
<p>Bill is attempting a gruff and rugged look.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave Bill alone">>
<<if $corruption lt 30>>
<<set $corruption += 1>>
<<set $arousal += 20>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $questBillCow is 1>>
<div class="choice-item">[[Ask about the cows on the farm (Pet the Cow)|billtalk][$billtalk to "billcow1"]]</div>
<</if>>
<<if $loverBill is true and $vagina gt 0>>
<div class="flirt-choice-item">[[Suck his dick|billtalk][$billtalk to "oral"]]</div>
<div class="flirt-choice-item">[[Fuck him|billtalk][$billtalk to "sex"]]</div>
<</if>>
</div>
<<if $previouspassage is "gate" and $billmeet isnot true>>
<<set $billtalk to "billgate">>
<<set $billmeet to true>>
<<goto billtalk>>
<</if>>
<<if $penis is 0 and $background is "Chosen One" and $loverBill isnot true and $loverAnnette isnot true and $previouspassage is "steelbarn">>
<<set $billtalk to "billbesskill">>
<<goto billtalk>>
<</if>>
<<if $penis is 0 and $background is "Chosen One" and $loverBill isnot true and $loverAnnette isnot true and $previouspassage is "steelfield">>
<<set $billtalk to "billmastkill">>
<<goto billtalk>>
<</if>>
<<if $billkill is true and $loverBill isnot true>>
<<set $billtalk to "billbf">>
<<goto billtalk>>
<</if>><center>Avedon Prison Processing</center>
<center><img src="img/avedon/prison/processing.jpg">
<p>The "showers" delouse inmates simply by having them walk through, the air statically charged.</p></center>
<hr>
<p>A dull hum fills the room and you feel uncomfortable here.</p>
<div class="choices">
<div class="choice-item">[[Head into the prison|prison]]</div>
<div class="choice-item">[[Head towards the entrance|prisonentrance]]</div>
</div>
<<set $chapter to "Avedon Prison">>
<<if $infestation gt 0 or $class is "Infested">>
<<set $miscprisonscene to "electric death">>
<<goto miscprisonevents>>
<</if>><center><h4>Prison Commons</h4></center>
<center><img src="img/avedon/prison/hall1.jpg">
<p>The prison extends for quite a bit underground, and daylight is sparse here.</p></center>
<hr>
<p>The <<button 'prison doctor' prisondoc>><</button>> is near the processing.</p>
<<if $GuardProtect>>
<p>$GuardName is standing near the door to the <<button 'guard office' prisonbreakroom>><</button>>.</p>
<</if>>
<<if $prisonrep>>
<p>Your reputation in prison is $PrisonRep.</p>
<</if>>
<<include prisonrumors>>
<div class="choices">
<div class="choice-item">
<<link "Head towards Processing">>
<<set $bankwarning to null>>
<<if $totalfine>>
<<goto avejail>>
<<else>>
<<goto prisonbooking>>
<</if>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to the Yard">>
<<goto prisonyard>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to the Cellblocks">>
<<goto prisoncellblock>>
<</link>>
</div>
</div>
<<set $chapter to "Avedon Prison">>
<<if !$questRatKing>>
<<set $miscprisonscene to "cellmate meet">>
<<set _names = ["Rika", "Milo", "Sasha", "Dante", "Lyra", "Kael", "Nina", "Thorne", "Zara", "Juno"]>>
<<set $CellmateName = _names.random()>>
<<goto miscprisonevents>>
<</if>><<if $miscprisonscene is "bank">>
<center><h4>Warden</h4></center>
<center><img src="img/avedon/prison/warden.jpg"></center>
<<if $bankwarning>>
<p>$bankwarning</p>
<</if>>
<p>She eyes you with a cold and icy stare.</p>
<<include bankingsystem>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $bankwarning to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about the prison">>
<<set $bankwarning to null>>
<<set $miscprisonscene to "wardenprison">>
<<goto miscprisonevents>>
<</link>>
</div>
<<if $wardenrep and $penis gt 0>>
<div class="flirt-choice-item">
<<link "Fuck the Warden">>
<<set $bankwarning to null>>
<<set $miscprisonscene to "wardensex">>
<<set $wardenrep += 1>>
<<goto miscprisonevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $miscprisonscene is "wardenprison">>
<center><h4>Warden</h4></center>
<center><img src="img/avedon/prison/warden.jpg"></center>
<p>Her smile borders on sadistic as she looks to you.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/wardentalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Warden:</span>
<div class="dialogue">"Laws are meant to be followed, as put forth by Lady Avalon. My sisters and I...obey the rules."</div>
</div>
</div>
<p>One of the Judges stands nearby, the non-blindfolded one that read off your crimes.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Judge:</span>
<div class="dialogue">"Who are you to judge, being what you are? The laws were written in stone and carved with blood."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/avedon/prison/wardentalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Warden:</span>
<div class="dialogue">"To save ourselves we obeyed. Our powers of Empathy help us see why a person did what they did. If they harbor a Good and Just soul we reach out to community leaders and the Church to post bail. Only sinners and those that want to be here stay in the prison."</div>
</div>
</div>
<p>These two, and the other that isn't here, are demons.</p>
<p>Technically a type of Succubus that feeds on Empathy and bad emotions, they're among the weakest types of demons as they are not even strong enough to be emboldened by the sin that they feed from.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/wardentalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Warden:</span>
<div class="dialogue">"If you are asking what it was before, who knows. Many parts of the city have been repurposed over the centuries. If you are asking why we allow the crimes to be committed, we only have so many guards and they cannot break up every fight and scuffle."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/avedon/prison/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Judge:</span>
<div class="dialogue">"It requires all three of us to speak to a person's character and have them lifted from the prison. The two of us have voted to free you, but our other thinks that reporting on you will cause you more harm than allowing you to stay."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/avedon/prison/wardentalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Warden:</span>
<div class="dialogue">"A shame, but something I'm not against. Things happen as they happen."</div>
</div>
</div>
<<if $penis gt 0>>
<div class="dialogue-box">
<img src="img/avedon/prison/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Judge:</span>
<div class="dialogue">"The Warden wishes to mate with you."</div>
</div>
</div>
<p>The sultry expression that the Warden flashes reveals her intention as she slowly exposes herself.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $bankwarning to null>>
<<if !$wardenrep>>
<<set $wardenrep to 1>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Look at the Warden">>
<<set $bankwarning to null>>
<<set $miscprisonscene to "bank">>
<<if !$wardenrep>>
<<set $wardenrep to 1>>
<</if>>
<<goto miscprisonevents>>
<</link>>
</div>
<<if $penis gt 0>>
<div class="flirt-choice-item">
<<link "Fuck the Warden">>
<<set $bankwarning to null>>
<<set $miscprisonscene to "wardensex">>
<<if $wardenrep>>
<<set $wardenrep += 1>>
<<else>>
<<set $wardenrep to 1>>
<</if>>
<<goto miscprisonevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $miscprisonscene is "wardensex">>
<<set $arousal += 100>>
<center><h4>Warden</h4>
[img[either(
"img/avedon/prison/wardensex1.jpg",
"img/avedon/prison/wardensex2.jpg",
"img/avedon/prison/wardensex3.jpg",
"img/avedon/prison/wardensex4.jpg"
)]]</center>
<p>The Judge goes to secure the office you're in and the Warden strips the rest of the way.</p>
<p>You were already sitting so she straddles your hips, guiding your length into her.</p>
<p>She takes your length with ease, her demonic body molding itself to perfectly take your cock.</p>
<<if !$cockvirginity>>
<p>The loss of your virginity seems to resonate with her as her body registers your lack of experience.</p>
<p>She whispers something hoarsely as she slowly lets you adjust to her, ensuring that you don't cum too quickly.</p>
<</if>>
<p>Slowly she begins to ride you, her breathing hitching in her throat as she seems to have almost cum from just the insertion.</p>
<p>Her powers are of Empathy and your mind is flooded with the same mind-breaking pleasure that she's getting from you, amplified by the fact you're also feeling her body around your $penistype cock.</p>
<p>You don't last long and neither does she, gripping her hips as you pump her full of your cum which only sends her into even more of an orgasm spiral.</p>
<<creampie>>
<p>You are pressed between her breasts as she recovers, your cock throbbing inside her as she slowly tries to get up.</p>
<p>After she gets up she blows you a kiss, leaving you to clean up as you're escorted out by the Judge.</p>
<<if !$cockvirginity>>
<p>You're handed a slip of paper that you have been given 500 gems for "services rendered" to the prison" which must have been what she whispered.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Prison Warden">>
<<set $bankmoney += 500>>
<</if>>
<<set $cockskill += 1>>
<<set $pregm += 1>>
<<set $girl += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscprisonscene is "electric death">>
<center>Avedon Prison Processing</center>
<center><img src="img/avedon/prison/electrocution.jpg"></center>
<p>The room whirs to life, ancient machinery detecting the parasites inside you.</p>
<p>The guard escorting you knows the drill and ducks down as you feel the wrath of the heavens themselves strike you, arcs of electricity coming from seemingly everywhere.</p>
<p>They knew what they were doing when they build this place as it could detect something so in tune with your body, but that is what makes it so lethal.</p>
<p>As the guard flees you know that they're not going to pull you free, to rescue you from this, and everything begins to fade.</p>
<p>The pain, while quick, is over just as quickly as your skin blackens to ash.</p>
<div class="choices">
<div class="choice-item">
<<link "Perish">>
<<include dyingclear>>
<</link>>
</div>
</div>
<</if>>
<<if $miscprisonscene is "cellmate meet">>
<center><img src="img/enemy/guard/guards.jpg"></center>
<p>Entering into the prison, the guards continue walking with you, escorting you to your cell so you know where it is.</p>
<p>You can read, so finding it is easy, but you look through the bars at your cellmate and you know this is some sort of hazing.</p>
<div class="choices">
<div class="choice-item">
<<link "Follow the guards">>
<<set $miscprisonscene to "cellmate meet2">>
<<goto miscprisonevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscprisonscene is "cellmate meet2">>
<center><h4>Your cellmate</h4></center>
<center><img src="img/avedon/prison/cellmate.jpg"></center>
<p>The cell doors shut as the guards laugh, locking you in your cell to "get acquainted".</p>
<div class="dialogue-box">
<img src="img/avedon/prison/cellmate1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$CellmateName:</span>
<div class="dialogue">"I heard I was getting a new cellmate. I'm $CellmateName, I'm sure we're going to get along famously."</div>
</div>
</div>
<p>They are tall for a human, but their main feature is their piercing eyes and sinister grin.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/cellmate1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$CellmateName:</span>
<div class="dialogue">"People die in this prison, and I like you. You have such smooth skin."</div>
</div>
</div>
<<if $height gt 70>>
<p>He leans in and traces a knuckle across your cheek, eliciting a laugh from the guards watching you.</p>
<<else>>
<p>He leans down to trace a knuckle across your cheek, eliciting a laugh from the guards watching you.</p>
<</if>>
<div class="dialogue-box">
<img src="img/avedon/prison/cellmate1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$CellmateName:</span>
<div class="dialogue">Now, I can keep you safe, otherwise you might end up in trouble. From the other prisoners, from the guards, or from me. Any questions?"</div>
</div>
</div>
<<if $PrisonDejaVu>>
<p><b>You remember being told this last time.</b></p>
<</if>>
<p>You don't have much else to do so you have to deal with it.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around your cell">>
<<set $questRatKing to 1>>
<<set $experience += 10>>
<<set $rand to random(5, 10)>>
<<set $CellmateRelation to $rand>>
<<goto cell>>
<</link>>
</div>
</div>
<</if>>
<<if $miscprisonscene is "healing">>
<<if $questRatKing gte 8>>
<center>Nun</center>
<center><img src="img/enemy/nun/prisonday.jpg"></center>
<p>The nun lays her hands on you, her small talk quite bad as she merely talks about how bad other injuries she's seen are.</p>
<p>Her company is still pleasant even if she is a little too earnest.</p>
<<else>>
<center>Nun</center>
<center><img src="img/enemy/nun/prisonnight.jpg"></center>
<p>Something seems off about the nun but you can't quite put your finger on it.</p>
<p>She heals your wounds without complaint, letting out a faint whimper.</p>
<</if>>
<p>You feel better and leave the nun to her business.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the hospital">>
<<set $health to $maxhealth>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscprisonscene is "ratmeet">>
<center><h4>Your Prison Cell</h4></center>
<center><img src="img/avedon/prison/rat.jpg"></center>
<p>You see a rat skitter across your cell floor.</p>
<p>Your cellmate either is used to rats, or didn't see it, as they don't react to it running near his feet.</p>
<p>$CellmateName keeps snacks and it seems to be gorging itself on them so you move over to it to stop it.</p>
<p>The rat doesn't move as you get close to it, merely observing you.</p>
<<if $class is "Healer" or $race is "Ratfolk">>
<p>You reach down to pet the small creature, a smile forming on your face.</p>
<p>It would make a good pet, you should name it.</p>
<p><<textbox "$ratname" "" autofocus>> <<button "Confirm">>
<<if !$ratname>>
<<set $ratname to "Big Cheese">>
<</if>>
<<set $questRatKing to 2>>
<<goto cell>>
<</button>></p>
<<else>>
<p>You lift your foot to step on it but it merely closes its eyes, accepting its fate.</p>
<p>You sigh, not having anything to clean it up if you did crush it.</p>
<p>It waits by your foot, sniffing you.</p>
<p>It would make a good pet, you should name it.</p>
<p><<textbox "$ratname" "" autofocus>> <<button "Confirm">>
<<if !$ratname>>
<<set $ratname to "Big Cheese">>
<</if>>
<<set $questRatKing to 2>>
<<set $experience += 10>>
<<goto cell>>
<</button>></p>
<</if>>
<</if>>
<<if $miscprisonscene is "deadcellmate1">>
<<set $chapter to "Sleeping">>
<center><img src="img/system/fog.jpg"></center>
<p>You sat on your bed for only a moment before falling asleep against the wall.</p>
<p>You feel something tugging on your leg, and you think its your roommate messing with you again.</p>
<p>You try to kick at them but the yelp you hear is not from your roommate, it sounds like one of the guards that brought you to his cell.</p>
<div class="choices">
<div class="choice-item">
<<link "Open your eyes">>
<<set $miscprisonscene to "deadcellmate2">>
<<goto miscprisonevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscprisonscene is "deadcellmate2">>
<<set $chapter to "Bloody Cell">>
<center><img src="img/avedon/prison/bloodcell.jpg"></center>
<p>As you open your eyes you see the guards in the room, covering your roommate's bed with a sheet as another is next to you checking you for injuries.</p>
<p>The floor, the ceiling, the walls...every bit of it covered in blood and gore.</p>
<p>What the guards are placing a sheet over can barely be called a body, its rib cage splayed open and the legs missing entirely, possibly part of the gore heaps that litter the room.</p>
<div class="dialogue-box">
<img src="img/enemy/guard/john.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">John the Guard:</span>
<div class="dialogue">"Hey....stay calm. It's alright. Are you hurt, can I check? Do you remember anything?"</div>
</div>
</div>
<p>The guard carefully checks you for injuries, going slowly and shooing away $ratname when it appears from your bedding.</p>
<p>The level of violence inflicted upon your roommate is...its more than you've seen.</p>
<p>What worries you most is not the fact that there is blood everywhere, its that the body is still moving.</p>
<p>The guard tracks your gaze to the still living body of your cellmate before his expression matches yours.</p>
<p>With a snap of his fingers he points to what could be considered $CellmateName's body and another guard plunges their sword into it, stopping the movement.</p>
<div class="dialogue-box">
<img src="img/enemy/guard/john.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">John the Guard:</span>
<div class="dialogue">"It's always the worst ones that this..."</div>
</div>
</div>
<p>His gaze briefly flicks to you and you notice the state that you're in.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at yourself">>
<<set $miscprisonscene to "deadcellmate3">>
<<goto miscprisonevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscprisonscene is "deadcellmate3">>
<<set $chapter to "Bloody Cell">>
<center><img src="img/avedon/prison/bloodcell.jpg"></center>
<p>You came into your cell to rest for a moment and fell asleep, and now the guard is waking you up.</p>
<p>You look around the room to find something, show the guard something to prove your innocence, but then you notice it.</p>
<p>There is no blood on you, it drips from the ceiling, it coats the walls, but your bed and you are completely clean.</p>
<div class="dialogue-box">
<img src="img/enemy/guard/john.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">John the Guard:</span>
<div class="dialogue">"Every time this happens it is everyone in the cell, but you...you were spared. Come on, we're going to move you to a new cell. Don't tell anyone about this."</div>
</div>
</div>
<p>The guard gestures for you to follow and you don't have much else to do, following him as he leads you out of the cell and down the block.</p>
<p>Guards are out in force and every prisoner is locked in their cell.</p>
<p>They stare as you walk out, the ones that can see the cell calling out that you're a murderer and how bad it is.</p>
<p>You hear chatter about how $CellmateName attacked you one too many times and you killed him for it or how you're a monster in humanoid form, a changeling stowed away in the prison.</p>
<p>A guard cracks their club against the bars, crushing fingers as they try to regain order, but the cells go quiet as you walk past.</p>
<p>You're guided to a new cell, an empty one all for you, and locked in while the guard goes out to regain order.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at your cell">>
<<set $miscprisonscene to "deadcellmate4">>
<<goto miscprisonevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscprisonscene is "deadcellmate4">>
<<set $chapter to "New Cell">>
<center><img src="img/avedon/prison/cell2.jpg"></center>
<p>You go inside and the door is closed behind you, so you sit down and wait for lock down to end.</p>
<p>You tracked in some blood, so you get down to start cleaning it up as best you can when you lock eyes with $ratname who stowed away in what meager belongings the guard brought with him.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/rat.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$ratname:</span>
<div class="dialogue">"He will bother you no more, Vestige."</div>
</div>
</div>
<p>$ratname sits on your leg, looking directly at you as he just spoke.</p>
<p>You blink a few times to comprehend what just happened, talking animals is not a thing but you slowly realize that he did not speak with words.</p>
<p>What he said was directly in your mind.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/rat.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$ratname:</span>
<div class="dialogue">"My sense of self is fleeting so listen close. You are in danger here. The depths of this prison are corrupt and full of sin. You will need my help to survive this place."</div>
</div>
</div>
<p>You try to formulate a thought that you're somehow hallucinating this, but prior experiences in Avedon have shown that weird things just happen to you now.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/rat.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$ratname:</span>
<div class="dialogue">"Await my signal. The time comes when your will will be tested, but now you must conserve your energy. Strengthen your resolve so you may destroy your enemies when you come upon them, and then-"</div>
</div>
</div>
<p>The rat cuts out suddenly, making an odd animal noise.</p>
<p>Whatever intelligence was formerly in this rat is gone, for now, and you're left with nothing but questions.</p>
<<if $PrisonDejaVu>>
<p><b>Wait, haven't you done this before?</b></p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look at your cell">>
<<set $miscprisonscene to null>>
<<set $questRatKing to 3>>
<<set $experience += 10>>
<<goto newcell>>
<</link>>
</div>
</div>
<</if>>
<<if $miscprisonscene is "meetbede">>
<<set $chapter to "Nun Preaching">>
<center><img src="img/npcs/bede/corruptednunprayer.jpg"></center>
<p>You enter the yard to find a nun holding prayer service far away from where nuns usually have it.</p>
<p>Unusually the other prisoners are rowdy or unruly, but the atmosphere is one of somber silence.</p>
<p>You don't quite hear what she is saying, so you take a step closer.</p>
<p>The amulet you got from Mariko begins to beat against your chest, wanting to show some hidden vision but a deep pressure against your chest is trying to stop it.</p>
<p>There is the sound of a bell and the pressure fades.</p>
<<if $PrisonDejaVu>>
<p><b>Has this happened more than once?</b></p>
<</if>>
<div class="choices">
<div class="choice-item">[[Witness It|miscprisonevents][$miscprisonscene to "meetbede2"]]</div>
</div>
<</if>>
<<if $miscprisonscene is "meetbede2">>
<<set $chapter to "The Harvesting">>
<center><img src="img/npcs/bede/corruptednun.gif"></center>
<p>Thick fleshy tendrils wrap around the nun and you realize now why she didn't have a paladin with her.</p>
<p>You see the prisoners that had been sitting in silent prayer for what they are, desiccated husks being consumed by whatever this entity is.</p>
<p>There is a single command in your head, and you know it is not your own, and it is...</p>
<div class="choices">
<div class="choice-item">
<<link "Run">>
<<set $questRatKing to 4>>
<<set $experience += 10>>
<<set $miscprisonscene to null>>
<<goto newcell>>
<</link>>
</div>
</div>
<</if>>
<<if $miscprisonscene is "ratwarning">>
<center><img src="img/avedon/prison/rat.jpg"></center>
<div class="dialogue-box">
<img src="img/avedon/prison/rat.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$ratname:</span>
<div class="dialogue">"You saw it, did you not? And you remember it this time?"</div>
</div>
</div>
<p>The rat asks you, once again speaking to you directly in your mind.</p>
<p>Using your hands instead of words, as those seem to escape you at the moment, you gesture the tentacles spooling out from the nun and the desiccated corpses.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/rat.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$ratname:</span>
<div class="dialogue">"Yes, that is the Lingering Hunger of a beast trapped far below this prison in an ancient cell lost to time. It is breaking loose but all who know of it believe that it is contained. For now, it is. The wards of this prison will keep it in there for centuries more, but all the prisoners will be sacrificed in this attempt to buy time."</div>
</div>
</div>
<p>There is a moment that you just stare at your rat, unsure what even is happening but it doesn't add anything after that, possibly doing the thing where it reverts in intelligence.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/rat.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$ratname:</span>
<div class="dialogue">"It waits, festering, growing. It does not want you...I do not want you...harmed. Your old cell, we wait for you."</div>
</div>
</div>
<<if $PrisonDejaVu>>
<p><b>Wait, you've heard this before...</b></p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look up">>
<<set $questRatKing to 5>>
<<set $experience += 10>>
<<set $miscprisonscene to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscprisonscene is "abominfight">>
<center><img src="img/avedon/prison/bloodcell.jpg"></center>
<p>You enter your old cell, the blood still fresh on the walls.</p>
<p>It is fresh blood, the walls themselves have begun to bleed.</p>
<p>This is a manifestation of the beast, the expansion of what lies under the prison.</p>
<p>$ratname said he was it, this creature.</p>
<div class="choices">
<div class="choice-item">[[Look around|miscprisonevents][$miscprisonscene to "abominfight2"]]</div>
</div>
<</if>>
<<if $miscprisonscene is "redmeet">>
<center><h4>Bloodscourge Red</h4></center>
<center><img src="img/npcs/red/insane.jpg"></center>
<p>You cautiously enter the prison cell, looking around at who would dare enter into such an obviously magically tainted area.</p>
<p>A wild grin is your only clue as to whom.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"Hello $firstname. I heard you were the one to kill $CellmateName. The walls talk, the eye watch, so I know that isn't the truth. Thank you for the empty cell, I've been enjoying the solitude."</div>
</div>
</div>
<p>Red does not seem to have fared well in prison.</p>
<p>You confessed to the guard that she was drugging the girls in the Frog, you assumed that there would be a fine or something but she seems completely lost.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"People who can't defend themselves are taken advantage of. One of the girls at the Frog told the guards that I liked women, so a bunch of them sought to...correct me."</div>
</div>
</div>
<p>Red holds up what is obviously a guard's sword, the same wicked smile on her face as before.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"...people who can't defend themselves are taken advantage of. They kept saying that, over and over again as they...as they..."</div>
</div>
</div>
<p>She's gone insane and you doubt the blood from the blade is from the room.</p>
<p>Red laughs, her manic laughter turning to sobs as she puts the blade to her own throat.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop her">>
<<set $miscprisonscene to "redmeet2">>
<<goto miscprisonevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Let her do it">>
<<set $miscprisonscene to "redmeet3">>
<<goto miscprisonevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscprisonscene is "redmeet2">>
<center><h4>Bloodscourge Red</h4></center>
<center><img src="img/npcs/red/insane.jpg"></center>
<p>You grab her wrist which makes her cry out, pushing you off.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"NOT AGAIN! DON'T TOUCH ME! KEEP YOUR HANDS OFF ME!"</div>
</div>
</div>
<p>Whatever the guards did to her broke something in her and now she aims the sword at you.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 2,
type: "Red",
gender: "Female",
health: 20,
maxHealth: 20,
armor: 0,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 6,
speed: 10,
isUndead: false,
isDemon: false,
experience: 20
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Red">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $miscprisonscene is "redmeet3">>
<center><h4>$CellmateName's Prison Cell</h4></center>
<center><img src="img/avedon/prison/bloodcell.jpg"></center>
<p>Red's blood adds to the rest of the blood in the room, her body falling limp as she impales herself with it.</p>
<p>There's only so much that healing can do and this is beyond that.</p>
<p>The sword disappears and you know that you have it now, but Red is now gone.</p>
<p>Anyone finding you here will assume you killed her, you were already blamed for $CellmateName, so you try to leave without tracking out any of her blood.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $weapons.push({name: "Steel Sword", attack: 12, enchantments: []})>>
<<set $questRedPrisoner to "dead">>
<<set $redloc to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscprisonscene is "prisonblacksmith">>
<center>[img[either(
"img/avedon/prison/blacksmith1.jpg",
"img/avedon/prison/blacksmith2.jpg",
"img/avedon/prison/blacksmith3.jpg",
"img/avedon/prison/blacksmith4.jpg",
"img/avedon/prison/blacksmith5.jpg",
"img/avedon/prison/blacksmith6.jpg",
"img/avedon/prison/blacksmith7.jpg"
)]]</center>
<p>You head to a section of the prison that is attached to the castle keep, where prisoners work the forge helping to make miscellaneous things like nails and hinges.</p>
<p>The work is difficult, as archers on the walls freely take warning shots at prisoners who they believe are straying too far from their work detail.</p>
<p>You are thoroughly searched entering and leaving the forges, to ensure you don't try to sneak shivs back into the prison.</p>
<p>There is always one though, and you are led back to the prison while you hear their cries slowly fade away.</p>
<div class="choices">
<div class="choice-item">
<<link "Get your pay">>
<<if $skillSmith>>
<<set $skillSmith += 1>>
<<else>>
<<set $skillSmith to 1>>
<</if>>
<<set $experience += 5>>
<<set $stamina -= 2>>
<<set $minute += 55>>
<<set $rand to random(4, 15)>>
<<set $bankmoney += ($rand + $skillSmith)>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $unlockedSkills.includes("amazonBirth") and !$unlockedSkills.includes("amazonChild")>>
<div class="choice-item">
<<link "Work the piece of iron you got from Taurus">>
<<set $spiralevents to "forge">>
<<goto spiralevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $miscprisonscene is "prisonchurch">>
<<if $questRatKing gte 8>>
<center>Nun</center>
<center><img src="img/enemy/nun/prisonday.jpg"></center>
<p>The Falling Fire makes an effort to rehabilitate the prisoners in the prison, and the beatings and rape is significantly lessened whenever there are nuns are on the premises.</p>
<p>Not though any effort from the guards, but any single nun is flanked by at least three paladins of the Falling Fire who spent the entirety of the nun's visit guarding her with their mace drawn or dragging unruly prisoners off so they can be beaten with their metal gauntlets.</p>
<p>The current nun preaches about hope and rehabilitation for about twenty minutes but runs out of material and lets everyone go early while still reducing their sentence by the full hour amount.</p>
<<else>>
<center>Nun</center>
<center><img src="img/enemy/nun/prisonnight.jpg"></center>
<center><i><p>By the eternal radiance of the Goddess of Light, I pledge my soul, my steel, and my very breath to Her divine will.</p>
<p>I shall be a beacon in the darkness, my blade a torch against the encroaching shadow.</p>
<p>I shall shield the helpless, for the weak are not forsaken in Her sight.</p>
<p>I shall uphold truth, for deception is the tongue of darkness.</p>
<p>I shall temper justice with mercy, for light does not burn, but guides.</p>
<p>I shall walk the righteous path, unwavering, unyielding, undaunted.</p>
<p>So long as my heart beats, I shall not falter.</p>
<p>So long as my spirit endures, I shall not retreat.</p>
<p>So long as Her light shines, I shall never surrender to despair.</p>
<p>By Her grace, I am sworn. By Her light, I shall stand. By Her will, I shall triumph.</p></i></center>
<p>...</p>
<p>Under the gaze of the nun you recite the Paladin's oath, every prisoner present standing at attention with their eyes glazed over.</p>
<p>You know not where her Paladin is but none dare act out during her sermons.</p>
<p>How long have you been here?</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get your pay">>
<<set $experience += 5>>
<<set $minute += 55>>
<<set $bankmoney += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscprisonscene is "shower">>
<<set $rand to random(1, 5)>>
<<set $arousal += 10>>
<<if $rand lte 3>>
<<if $questRatKing gte 8>>
<center><img src="img/avedon/prison/showertame.jpg"></center>
<p>The constant buzzing of electricity bothers most prisoners to the point that few use them, so the good showers are usually open.</p>
<p>A few riskier prisoners make a good amount of money by owning a bucket and leasing it full of water so that others will shower, while others simply accept that the showers make noises like lightning sometimes.</p>
<<if $penis gt 0 and $arousal gte 60>>
<p>Your hard cock gets some notice as you get under a shower but they simply look away as they finish showering.</p>
<</if>>
<p>You press the button and wait, a small light turning green to let you know how long your shower is going to last.</p>
<p>You rinse off, the green turning to yellow and then red, before going black as the water shuts off.</p>
<p>Nothing is stopping you from pressing it again but you're clean enough for now and leave the stall.</p>
<<else>>
<center><img src="img/avedon/prison/showerodd.jpg"></center>
<p>You get the impression that something is washing you as you press the button that turns on the water.</p>
<p>A light is supposed to turn on but it only flickers, the sound of static in the air as it fails to properly initialize.</p>
<p>The constant buzzing of electricity bothers most prisoners to the point that few use them, so the good showers are usually open.</p>
<p>A few riskier prisoners make a good amount of money by owning a bucket and leasing it full of water so that others will shower, while others simply accept that the showers make noises like lightning sometimes.</p>
<p>Your shower is generally unpleasant, sometimes the water feels sticky or smells weird so you have to wait for decently clean water so you don't smell of...rot or something, maybe something died in the water reservoir.</p>
<</if>>
<<elseif $rand is 4>>
<center>[img[either(
"img/avedon/prison/showersex1.jpg",
"img/avedon/prison/showersex2.jpg",
"img/avedon/prison/showersex3.jpg",
"img/avedon/prison/showersex4.jpg"
)]]</center>
<p>You hear light moans as a few individuals nearby have sex, thankfully consensually.</p>
<p>If it was not the shower would activate, electrocuting every person in the shower so you doubt it is overtly rape.</p>
<p>You simply ignore the light moans and continue showering, wincing when the floor begins to tingle and you get out of the shower after cleaning yourself.</p>
<<elseif $rand is 5>>
<center>[img[either(
"img/avedon/prison/showerguard1.jpg",
"img/avedon/prison/showerguard2.jpg",
"img/avedon/prison/showerguard3.jpg",
"img/avedon/prison/showerguard4.jpg"
)]]</center>
<p>You see a guard and a prisoner enjoying themselves in one of the more secluded booths, their uniform draped over the stall wall as they go at it.</p>
<p>One or both of them don't want to be seen by others so the showers make sense, the floor already tingles with electricity so you quickly finish up showering and leave.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Stop cleaning yourself">>
<<set $facial to 0>>
<<set $bodymess to 0>>
<<set $creampie = []>>
<<set $analcreampie = []>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $miscprisonscene is "lisameet">>
<center><h4>Dungeon Depths</h4></center>
<center><img src="img/enemy/abomin/daughtermeet.jpg"></center>
<p>You see a figure, standing near the door that you just came in, standing near a hall that you know leads nowhere.</p>
<p>You curse yourself for not checking but you think back and you know that that hall leads to a drainage vent, nothing more.</p>
<p>You chase it down, turning the corner to hear the heavy metal of the vent fall back into place as it climbs down.</p>
<p>You look down and see a vast...something.</p>
<p>A dark pipe that leads waste somewhere, the grating loose enough for you to pull open again.</p>
<p>As you peer into the darkness you hear movement behind when there should be and hands with too many fingers roughly push you into the pipe.</p>
<div class="choices">
<div class="choice-item">
<<link "Fall">>
<<set $questHaloNun to 13>>
<<set $miscprisonscene to null>>
<<goto undersewer>>
<</link>>
</div>
</div>
<</if>>
<<if $miscprisonscene is "lisameet1">>
<center><h4>Dungeon Depths</h4></center>
<center><img src="img/enemy/abomin/daughter.jpg"></center>
<p>It does not take you long to find one and it looks familiar, probably the one that pushed you down into the mushroom forests.</p>
<p>With that exit being sealed off, the creature is unable to escape from you now.</p>
<div class="dialogue-box">
<img src="img/npcs/lisa/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Abomination:</span>
<div class="dialogue">"<font face="Chiller">Are you here to hurt me?</font>"</div>
</div>
</div>
<p>The creature approaches closer, moving slowly as not to show hostile intent.</p>
<p>Your eyes widen at...a woman, or at least a feminine figure, standing in the depths of the prison.</p>
<div class="dialogue-box">
<img src="img/npcs/lisa/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Abomination:</span>
<div class="dialogue">"<font face="Chiller">Do not make me suffer. Do it quickly.</font>"</div>
</div>
</div>
<p>You look at the creature before, an amalgamation of teeth, bone and meat and...</p>
<p>She stares at you, her many eyes watching your every movement.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask what she is">>
<<set $miscprisonscene to "lisameet2">>
<<goto miscprisonevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscprisonscene is "lisameet2">>
<center><h4>Dungeon Depths</h4></center>
<center><img src="img/enemy/abomin/daughter.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/lisa/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Abomination:</span>
<div class="dialogue">"<font face="Chiller">My name was...Lisa. I was a...prisoner, long ago.</font>"</div>
</div>
</div>
<p>You turn to look at the door that led here, expecting her to try and attack but she simply stands there, awaiting your judgment.</p>
<p>The prisoners here know of this place but would forget when they left, people being brought down here and fed to Carver, to the abominations, to fuel the paladin program.</p>
<p>It makes you feel sick, you have no idea how someone could come to the idea that this was the path forward.</p>
<<if $background is "Unlucky Goblin" or $background is "Lost Wizard" or $background is "Last of the Line">>
Even without Paladins it was evident that humanity was pulling through.
The sacking of Avedon was done before paladins came into the picture but many battles had already been won before they showed up.
<<else>>
<p>Your timeline of history is not the best, but paladins began to show up after the sacking of Avedon.</p>
<p>Before that, many battles had already been won by humanity.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/lisa/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Abomination:</span>
<div class="dialogue">"<font face="Chiller">What is your ruling?</font>"</div>
</div>
</div>
<p>You felt anger when you destroyed Carver, filled with wrath like a vengeful God, but with this creature, this woman...</p>
<div class="choices">
<div class="choice-item">
<<link "Reach out for her">>
<<set $miscprisonscene to "lisameet3">>
<<goto miscprisonevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscprisonscene is "lisameet3">>
<center><h4>Dungeon Depths</h4></center>
<center><img src="img/enemy/abomin/daughtercure.jpg"></center>
<p>As you reach out a hand to her you see several of her forward facing eyes close.</p>
<div class="dialogue-box">
<img src="img/npcs/lisa/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Abomination:</span>
<div class="dialogue">"<font face="Chiller">I accept this.</font>"</div>
</div>
</div>
<p>You grab her wrist as a ringing fills your ears, watching the various eyes close forever as from where you grab her there comes a light.</p>
<p>The teeth that mar her fingers and skin fade, revealing only ivory colored skin in its place, long since it has seen the sun.</p>
<p>Pustules and boils disappear, and she collapses to the ground, human but if only barely.</p>
<p>The barely part is the fact her breathing is stunted and shallow, as if every breath could be her last.</p>
<div class="choices">
<div class="choice-item">
<<link "Pick her up">>
<<set $miscprisonscene to "lisameet4">>
<<goto miscprisonevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscprisonscene is "lisameet4">>
<center><h4>Dungeon Depths</h4></center>
<center><img src="img/enemy/abomin/daughtercarry.jpg"></center>
<p>Rev sent you down here to destroy the last of the abominations and you just did.</p>
<p>Carefully you pick up the woman, finding her almost weightless in your arms.</p>
<p>The medical ward is not enough to save her, she needs divine healing, and the closest place is the temple.</p>
<p>Nuns often visit the prison and you chose to do this the one time that there were none on duty.</p>
<p>You visualize the corridor, heading towards the strange clearing in the basement of the temple and from there up the stairs.</p>
<p>People look at you as you pass, carrying an emaciated and injured woman, but none stop to help you.</p>
<div class="choices">
<div class="choice-item">
<<link "Carry her to a nun">>
<<set $miscprisonscene to "lisameet5">>
<<goto miscprisonevents>>
<</link>>
</div>
</div>
<</if>>
<<if $miscprisonscene is "lisameet5">>
<center><h4>Chapel Nun</h4></center>
<<nunimg>>
<p>A nun rushes over to help you, her paladin helping you set the woman down as healing magic is cast to start helping the woman.</p>
<p>Many others stand and watch, crowding around the three of you and it takes the other paladin and you to ease them off from looking.</p>
<p>Rev breaks through, having heard the commotion and kneels next to the rest of you.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"I thought I sent you to take care of the last of those abominations."</div>
</div>
</div>
<p>Rev speaks softly, leaning down and checking the pulse of the woman you carried here with a troubled expression as he sees how bad of a state she is in.</p>
<p>Gesturing towards the injured woman you say that you cured her, which causes both Rev and the nun to sit up.</p>
<div class="dialogue-box">
<img src="img/avedon/church/nun1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nun:</span>
<div class="dialogue">"There's a cure?!"</div>
</div>
</div>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"There's a cure?!"</div>
</div>
</div>
<p>Rev looks horrified but the nun is aggressively apologizing for speaking over him which he waves off.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"Treat this woman and give her a room to rest in. You, come with me."</div>
</div>
</div>
<p>Rev leaves without you, heading towards the basement which you came from.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch him leave">>
<<set $miscprisonscene to null>>
<<set $questHaloNun to 14>>
<<goto templeinside>>
<</link>>
</div>
</div>
<</if>> <center><h4>Prison Cellblock</h4></center>
<center><img src="img/avedon/prison/cellblock.jpg">
<p>The cellblock is by far the worst part of the prison, with frequent cries of assault or rape a common occurrence.</p></center>
<hr>
<<set $rand = random(1, 4)>>
<<if $GuardProtect and $rand is 1 and $hour gte 9 and $hour lte 17>>
<p>$GuardName is here, watching over the prison.</p>
<</if>>
<<if $questRatKing gte 3>>
<<if $totalfine>>
<p>Your <<button 'new cell' newcell>><</button>> is rather far away from everything.</p>
<</if>>
<<if $questRatKing gte 8 and $redloc is "prisoncellblock" and !$questRedPrisoner>>
<p>$CellmateName's <<button 'cell' cell>><</button>> sits abandoned due to the perpetual bloodstains, but it is not empty.</p>
<p><b>Something is in there.</b></p>
<<else>>
<p>$CellmateName's <<button 'cell' cell>><</button>> sits abandoned and blocked off with tarps, the blood unable to be removed from its walls.</p>
<</if>>
<<elseif $totalfine>>
<p>Your <<button 'cell' cell>><</button>> is rather far away from everything.</p>
<</if>>
<<if !$sattyloc>>
<p>You could <<button 'explore other cells' sattytalk>><<set $sattytalk to "prisonmeet">><</button>> if you feel like it.</p>
<<elseif $sattyloc is "prisoncellblock">>
<p>You could visit <<button 'Satty' satty>><</button>> in her cell.</p>
<</if>>
<<if $prisonfine is null and $questRatKing lt 6>>
<p>You hear your name being called from inside one of the <<button 'cells' miscprisonevents>><<set $miscprisonscene to "nonprison cellmate death">><</button>>.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Head towards the prison|prison]]</div>
<<if $questRatKing gte 7>>
<div class="choice-item">[[Head down|prisonhall]]</div>
<<elseif $questRatKing is 6>>
<div class="choices">
<div class="special-choice-item">
<<link "Head Down (Rat King)">>
<<goto fightprisonabomination>>
<</link>>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head to the showers">>
<<goto prisonshowers>>
<</link>>
</div>
</div>
</div>
<<set $chapter to "Avedon Prison">><<set $chapter to "Avedon Prison">>
<center>The Yard</center>
<center><img src="img/avedon/prison/yard.jpg">
<p>The yard is just an area that gets a bit of sunlight through a vent that leads to the marshes.</p></center>
<hr>
<<include prisonrumors>>
<<if $totalfine>>
<<if $stamina gt 0>>
<p>You can <<button 'work in the forge' miscprisonevents>><<set $miscprisonscene to "prisonblacksmith">><</button>> making nails to reduce your sentence.</p>
<</if>>
<<if $hour gte 18 or $hour lt 7>>
<p>A few games are offered at night when the guards don't seem to be very active.</p>
<<include Games>>
<<else>>
<p>You can <<button 'attend church services' miscprisonevents>><<set $miscprisonscene to "prisonchurch">><</button>> to reduce your sentence by 10 gems.</p>
<</if>>
<<else>>
<p>Since you don't have a prison fine you don't get anything from working in the forge or attending church.</p>
<<if $hour gte 18 or $hour lt 7>>
<p>A few games are offered at night when the guards don't seem to be very active.</p>
<<include Games>>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">[[Head back to the prison|prison]]</div>
</div>
<<if $questRatKing is 3 and $questSleepyFox gte 3>>
<<set $miscprisonscene to "meetbede">>
<<goto miscprisonevents>>
<</if>><<set $chapter to "Prison Hospital">>
<center><h4>Prison Hospital</h4></center>
<center><img src="img/avedon/prison/prisonhosp.jpg">
<p>The clinic for the hospital is the only relatively docile place, no one dares to even speak here.</p>
</center>
<hr>
<<if $health lt $maxhealth>>
<p>You are injured, you could <<button 'request healing' miscprisonevents>><<set $miscprisonscene to "healing">><</button>> from the nun on duty.</p>
<<else>>
<p>You do not require healing and the nun seems to know this.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Head back to the prison|prison]]</div>
</div><center><h4>Long Hallway</h4></center>
<center><img src="img/avedon/prison/hall3.jpg">
<p>An eerie silence fills the hallway, as if nothing ever happened at all.</p></center>
<hr>
<<if $questHaloNun gte 13>>
<p>The hole you were knocked down has been sealed off.</p>
<<elseif $questHaloNun is 12>>
<p>Rev says there is still more in the prison, you should look around.</p>
<<else>>
<p>The hallway is bare but you can see the scrub marks where it was cleaned..</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head into the dungeons">>
<<goto prisondungeon>>
<</link>>
</div>
<div class="choice-item">
<<link "Return to the prison">>
<<goto prisoncellblock>>
<</link>>
</div>
<<if $questHaloNun is 12>>
<div class="special-choice-item">
<<link "Search for the abomination">>
<<set $miscprisonscene to "lisameet">>
<<goto miscprisonevents>>
<</link>>
</div>
<</if>>
<<if $questHaloNun is 13>>
<div class="special-choice-item">
<<link "Search for the abomination">>
<<set $miscprisonscene to "lisameet1">>
<<goto miscprisonevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Prison Hallway">><<if $questRatKing gte 8>>
<<set $chapter to "Prison Depths">>
<center><h4>Dungeon Depths</h4></center>
<center><img src="img/avedon/prison/dungeon.jpg">
<p>Odd mechanical devices and chemicals are here ruined after years of disuse.</p>
<p>All traces of Carver and what else happened here have been removed, aside from a deep gouge in the tile.</p></center>
<hr>
<div class="choices">
<div class="choice-item">[[Head back up|prisonhall]]</div>
</div>
<<else>>
<<set $chapter to "Profane Ritual">>
<center>Profane Ritual</center>
<center><img src="img/avedon/prison/summon.jpg"></center>
<p>The room contains an awful scene that is hard to put into words, a giant skeleton emerges halfway through a portal in the floor, and something is wriggling inside of it.</p>
<p>The <<button 'creature' rat>><</button>> looks at you with lidless eyes and a pained expression.</p>
<p>There are <<button 'notes' rattalk>><<set $rattalk to "notes">><</button>> that contain diagrams and other sigils about what is going on.</p>
<p>Behind you the doors are covered with flesh, you cannot escape here.</p>
<div class="choices">
<div class="choice-item">
<<link "Break the seal">>
<<set $rattalk to "seal">>
<<goto rattalk>>
<</link>>
</div>
</div>
<</if>><<if $questRatKing is 5>>
<center><img src="img/enemy/abomin/room.jpg"></center>
<p>Turning towards the sound your amulet of sight immediately begins to pulse as if with a heartbeat.</p>
<p>Eyes watch you from inside of every cell aside from yours, pushing against and oozing past the bars as it appears before you.</p>
<p>Whatever this flesh creature is, it lurches towards you until it has you in its grasp.</p>
<p>Turning towards the sound your amulet of sight immediately begins to pulse as if with a heartbeat.</p>
<p>Eyes watch you from inside of every cell aside from yours, pushing against and oozing past the bars as it appears before you.</p>
<p>Whatever this flesh creature is, it lurches towards you until it has you in its grasp.</p>
<p>You kick at the creature, but it overtakes you, trying to slither its way into your mouth and nose.</p>
<p>You're reliving the same memory of kicking it away over and over again, it has some sort of power over memory.</p>
<p>Whatever this flesh creature is, it lurches towards you until it has you in its grasp.</p>
<div class="choices">
<div class="choice-item">
<<link "Fight it">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 2,
type: "Abomination",
gender: "Genderless",
health: 20,
maxHealth: 20,
armor: 7,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 7,
speed: 10,
isUndead: false,
isDemon: false,
experience: 20
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Prison Abomination">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $questRatKing is 6>>
<<set $chapter to "Corrupted Hallway">>
<center><h4>Long Hallway</h4></center>
<center><img src="img/avedon/prison/hall2.jpg"></center>
<p>You see things out of the corner of your eye coming from you.</p>
<p>You're going to have to fight your way through and it looks like there are two of them this time.</p>
<div class="choices">
<div class="choice-item">
<<link "Fight it">>
<<set $enemies = []>>
<<for _i to 0; _i < 2; _i++>>
<<set _lvl = 2>>
<<set $enemies.push({
type: "Abomination",
gender: "Genderless",
health: 20,
maxHealth: 20,
armor: 7,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 7,
speed: 10,
isUndead: false,
isDemon: false,
experience: 20
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Prison Abomination">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<center><H4>Avedon Gate</H4></center>
<center><img src="img/avedon/gate/checkpoint.jpg">
<p>The gate on the Western side of the city protecting the city.</p></center>
<hr>
<<if $avegatefee is true>>
<p>You can enter the city freely.</p>
<<elseif $avegatefee isnot true and $money lt 5>>
<p>You do not have the gems required to enter the city.</p>
<</if>>
<<if $roadally>>
<p>The $roadally.name is stopped by the guards, leaving with them.</p>
<<set $roadally to null>>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<</if>>
<<crimecheck>>
<div class="choices">
<<if $guardEncounter and $guardEncounter.fineTotal>>
<div class="choice-item">
<<link "Speak to the Guards">>
<<goto fightguards>>
<</link>>
</div>
<<else>>
<<if $avegatefee is true>>
<div class="choice-item">
<<link "Enter the city">>
<<goto gate>>
<</link>>
</div>
<<elseif $money gte 5>>
<div class="choice-item">
<<link "Enter the city">>
<<set $avegatefee to true>>
<<set $money -= 5>>
<<goto gate>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Go to the suburbs">>
<<goto suburbs>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Avedon Gate">><center><H4>Southern Forest</H4></center>
<center>[img[either(
"img/forest/forest/low/south1.jpg",
"img/forest/forest/low/south2.jpg",
"img/forest/forest/low/south3.jpg",
"img/forest/forest/low/south4.jpg",
"img/forest/forest/low/south5.jpg",
"img/forest/forest/low/south6.jpg",
"img/forest/forest/low/south7.jpg",
"img/forest/forest/low/south8.jpg",
"img/forest/forest/low/south9.jpg",
"img/forest/forest/low/south10.jpg",
"img/forest/forest/low/south11.jpg",
"img/forest/forest/low/south12.jpg",
"img/forest/forest/low/south13.jpg",
"img/forest/forest/low/south14.jpg",
"img/forest/forest/low/south15.jpg"
)]]
<p>The southern forests of Avedonia are shrouded in mist, myth and more.</p></center>
<hr>
<<if $race is "Elf">>
<p>You can barely hear it, but a voice seems to be calling to you by name, coming from deep in the forest.</p>
<<else>>
<p>The forest itself seems to shift as you explore it, as if not wanting you to be here.</p>
<</if>>
<p>Time and space seem inconsistent in the forest, you find the same warning sign on the same tree multiple times warning of danger as things only appear where the forest wants them to.</p>
<<if $southforestlocations lt 7>>
<p>You could <<button 'explore the fringes of the forest' southforestexplore>><</button>> or <<button 'purposefully look for trouble' northroadevents>><<include forestencounter>><</button>> at the forest edge.</p>
<<else>>
<p>You doubt you could find anything on the fringes of the forest.</p>
<p>You could still <<button 'purposefully look for trouble' forestencounter>><</button>> at the forest edge.</p>
<</if>>
<<include npcloc>>
<p>The <<button 'Forest Crystal'forestcrystal>><</button>> shimmers at the edge of your vision.</p>
<<if $southforestlocations gt 1>>
<p>The <<button 'Plokemi Gate' forestgate>><</button>> lies at the edge of the Elven ruins.</p>
<</if>>
<<if $southforestlocations gt 2>>
<p>A <<button 'large robot structure' robothouse>><</button>> is half overgrown by a tree.</p>
<</if>>
<<if $southforestlocations gt 3>>
<p><<button 'Wolf Dens' wolfden>><</button>> moves every so often but you know where one is.</p>
<</if>>
<<if $southforestlocations gt 4>>
<p>A <<button 'large manor' forestbrothel>><</button>> is half overgrown by the forest.</p>
<</if>>
<<if $southforestlocations gt 5>>
<p>The <<button 'statue of the Healer' classlook>><<set $classlook to "Healer">><</button>> can be found here.</p>
<</if>>
<<if $southforestlocations gt 6>>
<p>The <<button 'bandit den' banditden>><</button>> has its own access road.</p>
<</if>>
<<include miscforestaction>>
<div class="choices">
<div class="choice-item">[[Leave the forest|northroad]]</div>
<<if $southforestlocations gte 7>>
<div class="choice-item">[[Head deeper into the forest|southforestmid]]</div>
<</if>>
<<if $southforestlocations gte 13>>
<div class="choice-item">[[Head to the depths of the forest|southforestdeep]]</div>
<</if>>
</div>
<<set $chapter to "Southern Forest">><center><H4>Farm Road</H4></center>
<center><img src="img/forest/farmroad.jpg">
<p>The road that connects many of the farms of Avedon, south of the city.</p></center>
<hr>
<p>There is a <<button 'makeshift caravan' caravan>><</button>> on the side of the road.</p>
<<if $questMilkQuest is 8>>
<p>You see <<button 'Det' farmevents>><<set $farmevent to "otherfarm1">><</button>> standing lightly obscured in the treeline outside of Solomn's caravan, eating a cotton candy the slowest you have ever seen.</p>
<</if>>
<<if !$questHorseAsk>>
<p>You could <<button 'ask about buying a horse' suburbevents>><<set $suburbevent to "questHorseAsk1">><</button>> from a local farm.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head to the north road">>
<<set $northroad to 3>>
<<goto northroad>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to the suburbs">>
<<goto suburbs>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to the lake">>
<<goto lake>>
<</link>>
</div>
<<if $farmland is true>>
<div class="choice-item">
<<link "Head to your farm">>
<<goto farm>>
<</link>>
</div>
<</if>>
<<if $questMilkQuest gte 10>>
<div class="choice-item">
<<link "Head to the pig farm">>
<<goto altfarm>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Farm Road">><center><H4>The Jolly Lumberjack</H4></center>
<center><img src="img/avedon/suburbs/pub.jpg">
<p>This bar quite easy-going since all of the trouble-makers usually visit other bars on account for the massive amount of burly lumberjacks that frequent here.</p></center>
<hr>
<p>You see <<button 'Pat' suburbbartender>><</button>> manning the bar.</p>
<<if $questJollyWaitress is true and $vagina > 0>>
<p>Upon further investigation this bar is probably not a place where women are sought after.</p>
<</if>>
<<if $questJollyWaitress is true>>
<p>You can <<button 'clean up' pubwork>><<set $pubwork to "work">><</button>> for some extra gems.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the bar|suburbs]]</div>
<<if $questJollyWaitress is true>>
<div class="choice-item">[[Head to the back|suburbpubback]]</div>
<</if>>
</div>
<<set $chapter to "Jolly Lumberjack Bar">><center><H4>The Jolly Lumberjack Stockroom</H4></center>
<center><img src="img/avedon/suburbs/pubback.jpg">
<p>It is fairly sparse as not much stock is kept at any given time.</p>
<p>You hear strange noises every so often.</p></center>
<hr>
<<if $loversJolly>>
<p>There are about ten people that routinely work in the Jolly Lumberjack, outside of the random people needing a quick few gems, and you've slept with $loversJolly of them.</p>
<</if>>
<<if $loversJolly gte 10>>
<p>Your <<button 'friends from the Jolly Lumberjack' jollyfriends>><</button>> are loitering around not working.</p>
<p>You can <<button 'look for who is having sex' pubwork>><<set $pubwork to "search">><<set $rand to random(1, 12)>><<set $experience += 10>><</button>></p>
<<else>>
<p>You can <<button 'investigate the noises' pubwork>><<set $pubwork to "search">><<set $rand to random(1, 15)>><<set $experience += 10>><</button>></p>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the back|suburbpub]]</div>
</div>
<<set $chapter to "Jolly Lumberjack Bar">>
<<if $loversJolly is 10 and $jollysex isnot true>>
<<set $pubwork to "jollyfriends">>
<<goto pubwork>>
<</if>><center><H4>Sawmill Dorm Room</H4></center>
<center><img src="img/avedon/suburbs/sawmill/sawdorm.jpg">
<p>A cramped dorm for workers in the sawmill.</p></center>
<hr>
<<if $jobSawmill is true>>
<p>A <<button 'free bunk' bed>><</button>> is available.</p>
<<else>>
<p>You have to work at the Sawmill to be able to sleep in the dorm.</p>
<</if>>
<<if $equippedArmor and $equippedArmor.name is "Nun Outfit">>
<p>You get a few looks from your Nun apparel, the men looking around for your Paladin who is not at your side.</p>
<</if>>
<<if $questGHole gte 2>>
<<if $questGHole is 2>>
<p>The <<button 'bathroom' mutalk>><<set $mutalk to "ghole2">><</button>> has odd noises coming from it.</p>
<<else>>
<p>There are <<button 'male' avehole>><<set $avehole to "male">><</button>> and <<button 'female' avehole>><<set $avehole to "female">><</button>> bathrooms that have odd noises coming from them.</p>
<</if>>
<</if>>
<<if $loverPercy is 100>>
<p>You see <<button 'Amrel' maceasytalk>><<set $maceasytalk to "percyrevive1">><</button>> doing something near one of the beds.</p>
<</if>>
<<include npcloc>>
<div class="choices">
<div class="choice-item">
<<link "Leave the dorm">>
<<goto suburbs>>
<</link>>
</div>
</div>
<<set $chapter to "Sawmill Dorm">><center><H4>The Frog</H4></center>
<center><img src="img/avedon/suburbs/coffee.jpg">
<p>Busty waitresses serve coffee and other drinks.</p></center>
<hr>
<p>A little sign states that the drinks contain caffeine, which is a controlled substance in Avedon.</p>
<p>A plaque nearby has their emblem, a stylized green frog that looks kind of stupid.</p>
<<if $frogsecret is "closed" or $frogsecret is "truth">>
<p>The Frog is closed at the moment.</p>
<<elseif $questFrogWaitress>>
<<if $equippedArmor and $equippedArmor.name is "Frog Uniform" and $stamina gt 0>>
<p>You can <<button 'work the register' frogwork>><</button>>.</p>
<<elseif $questFrogWaitress gte 0 and $equippedArmor and $equippedArmor.name isnot "Frog Uniform">>
<p>You are not in uniform.</p>
<<elseif $stamina lte 0>>
<p>You are too tired to work.</p>
<</if>>
<<else>>
<p>You see <<button 'Red, the red haired owner of the Frog' red>><</button>> working the register as the place seems short staffed.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the Frog">>
<<goto suburbs>>
<</link>>
</div>
<<if $questFrogWaitress>>
<div class="choice-item">
<<link "Head to the back">>
<<goto avefrogback>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "The Frog">>
<<if $questFrogWaitress is 5>>
<<set $redtalk to "frog5">>
<<goto redtalk>>
<</if>>
<<if $frogsecret is "lie">>
<<set $redtalk to "rehire">>
<<goto redtalk>>
<</if>>
<<if $questRedPrisoner is "dead" and $frogsecret is "truth">>
<<set $redtalk to "truth">>
<<goto redtalk>>
<</if>>
<<if $questRedPrisoner is "free" and $frogsecret is "truth">>
<<set $redtalk to "frogreopen">>
<<goto redtalk>>
<</if>><center><H4>The Frog Storeroom</H4></center>
<center><img src="img/avedon/suburbs/coffeeback.jpg"></center>
<p>There is a small plaque that describes that special milk, when prepared properly, does not have any negative effects in others.</p>
<p>There is a small sign that says "Tips are included in the price of the drink, so if you get tips they are yours."</p>
<hr>
<<if $frogsecret is "closed" or $frogsecret is "truth">>
<p>The Frog is closed at the moment.</p>
<<elseif $questFrogWaitress gt 0>>
<p>Other girls sit around on a break, massaging their chests or chatting.</p>
<<if $loversFrog gte 10>>
<p>You are friends with all <<button 'everyone at the frog' frogfriends>><</button>>.</p>
<<elseif $loversFrog gt 0 and $loversFrog lt 10>>
<p>You are friends with $loversFrog of them.</p>
<<else>>
<p>You weren't really friends with any of them, just colleagues.</p>
<</if>>
<<if !$loversFrog or $loversFrog lt 10>>
<p>You could <<button 'chat' suburbevents>><<set $suburbevent to "frogtalk">><</button>> with a few of them.</p>
<</if>>
<<set $rand to random(1, 5)>>
<<if $bust gte 5 and $rand is 1 and $redloc is "avefrogback">>
<p>You notice Red starting at your chest but she pretends to be looking at something behind you.</p>
<</if>>
<<include npcloc>>
<<if $warhounds>>
<p>The girls love petting your dog and consider a job perk.</p>
<</if>>
<</if>>
<<if $frogamazoniatimer>>
<<set _days = Math.floor($frogamazoniatimer / 24)>>
<<set _hours = $frogamazoniatimer % 24>>
<p>There are _days days (_hours hours) remaining until the Amazonia branch of the Frog is completed and you see Red double and triple checking that everything is correct.</p>
<</if>>
<p>A small <<button 'shower' bath>><</button>> is available if you need it.</p>
<<if $questFrogWaitress gte 6>>
<<if $lactake>>
<p>You've taken a bottle of Lactaid too soon.</p>
<<else>>
<p>You could <<button 'take a bottle of lactaid' $previouspassage>><<set $rand to random(2, 5)>><<set $lactake to $rand>><<addItem "Lactaid" "Consumable" "A potion that makes you start or stop lactating">><</button>> if you wanted.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the back|avefrog]]</div>
</div>
<<set $chapter to "The Frog">>
<<if $questFrogWaitress gte 5 and !$frogsecret>>
<<set $suburbevent to "frogsecret">>
<<goto suburbevents>>
<</if>>
<<if $loversFrog gte 10 and $frogsex isnot true>>
<<set $suburbevent to "frogsex">>
<<goto suburbevents>>
<</if>><center><<if $hour gt 6 and $hour lte 19>>
<H4>Avedon Watchtower</H4>
<img src="img/avedon/suburbs/daytower.jpg">
<<else>>
<H4>Avedon Watchtower</H4>
<img src="img/avedon/suburbs/nighttower.jpg">
<</if>>
<p>Guards patrol the watch tower, showing flags to the main gate to signal certain events.</p></center>
<hr>
<p>A bored guard lingers outside the tower, a desk for him to sit if people need to report problems.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the tower">>
<<goto suburbs>>
<</link>>
</div>
<<if $frogsecret is "closed">>
<div class="special-choice-item">
<<link "Talk to them about the Frog incident (Frog Secrets)">>
<<set $suburbevent to "frogsecrettell">>
<<goto suburbevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Avedon Watchtower">><center><H4>Bank of Vicindio</H4></center>
<center><img src="img/avedon/noble/bank.jpg">
<p>Everyone born or visiting Avedonia is issued a bank account, and as such the banking guild is one of the most powerful factions in the country.</p>
<p>The main reason to have a bank account is the security it offers, but your items are not held on your person so this is just for bureaucracy sake.</p></center>
<hr>
<<include bankingsystem>>
<div class="choices">
<div class="choice-item">[[Head outside|suburbs]]</div>
</div>
<<set $chapter to "Bank">><center><H4>The Sawmill</H4></center>
<center><img src="img/avedon/suburbs/sawmill/sawmill.jpg">
<p>The smell of freshly chopped wood lingers here even when no work is being done.</p></center>
<hr>
<<if $loverPercy is 5>>
<p>Amrel is not here at the moment.</p>
<<elseif $loverPercy gte 6 and $loverPercy lt 50>>
<p><<button 'Pat' pat>><</button>> has taken over the sawmill since Amrel's death.</p>
<<else>>
<p>The foreman <<button 'Amrel' amrel>><</button>> is around somewhere, leaning over his workstation.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the sawmill">>
<<goto suburbs>>
<</link>>
</div>
<<if $unlockedSkills.includes("amazonBirth") and !$unlockedSkills.includes("amazonChild")>>
<div class="choice-item">
<<link "Work the piece of iron you got from Taurus">>
<<set $spiralevents to "forge">>
<<goto spiralevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Avedon Sawmill">>
<<if $loverPercy is 4>>
<<set $sawmilltalk to "amrelpercy4">>
<<goto sawmilltalk>>
<</if>><center><H4>Slums</H4></center>
<center><img src="img/avedon/slum/neighborhood.jpg">
<p>The housing, or lack therof, of the citizens of the slums.</p></center>
<hr>
<p>Many families live several generations deep in squalor, but others lie empty and vacant.</p>
<<if $kaidenmeet>>
<<if $relKaiden gte 5 or $background is "Student">>
<p>Your <<button "Aunt Kaiden's house" kaidenhome>><</button>> is not too far from here.</p>
<</if>>
<p>There is a small gang of thugs that seem to keep this area safe.</p>
<p>You can <<button 'Visit Kaiden' kaiden>><</button>> if you wanted to.</p>
<<else>>
<p>You feel <<button 'eyes watching you' kaidentalk>><<set $kaidentalk to "meet">><</button>> from almost everywhere, dozens of people just observing you.</p>
<</if>>
<<favoritenpcs>>
<div class="choices">
<div class="choice-item">[[Head to the slums|slums]]</div>
</div>
<<set $chapter to "Avedon Suburbs">>
<<if !$crimeSlums>>
<<set $miscaveevents to "crimeSlums">>
<<goto miscaveevents>>
<</if>><center><H4>Community Center Amenities</H4></center>
<<if $weather is "It is raining">>
<center><img src="img/avedon/slum/communityrain.jpg"></center>
<<elseif $hour gt 6 and $hour lt 19>>
<center><img src="img/avedon/slum/community.jpg"></center>
<<else>>
<center><img src="img/avedon/slum/communitynight.jpg"></center>
<</if>>
<center><p>The community center is the bare minimum of resources that the city allots to the slums</p></center>
<hr>
<<if $completedProjects and $completedProjects.includes("Church")>>
<p>The main part of the community area is the <<button 'school' slumschool>><</button>> which stands on its own, with the <<button 'yard' slumschoolyard>><</button>> having a path opened up by tearing down an old building nearby.</p>
<<else>>
<p>The main part of the community area is the <<button 'school' slumschool>><</button>> which stands on its own.</p>
<</if>>
<p>The <<button 'flophouse' flophouse>><</button>> is a series of warehouses changed into community living blocks.</p>
<p>There is a <<button 'well' communitywell>><</button>> to draw water from.</p>
<p>There is a <<button 'sign post' signpost>><<set $signpost to "avedon">><</button>> telling of nearby jobs and notices.</p>
<div class="choices">
<div class="choice-item">[[Head to the slums|slums]]</div>
</div>
<<set $chapter to "Community Yard">><center><H4>Flophouse</H4></center>
<center><img src="img/avedon/slum/flop/flop.jpg">
<p>A large, open room with a few dozen or so bunk beds.</p></center>
<hr>
<p>Several of them are tied off with sheets or curtains from people who have lived here for awhile.</p>
<p>Being free and available it has almost immediately been taken over by gangs or groups of like minded individuals that have taken almost every available bunk.</p>
<<if $repFlophouseSlut gte 0>>
<hr>
<p><b>Goblin Section</b> - Reputation with the goblins: $repFlophouseSlut</p>
<<if $repFlophouseSlut gte 5 or $background is "Team Boys">>
<<if $background is "Team Boys">>
<p>Your sister Bunni has her many goblin children leave a <<button 'cot' bed>><</button>> open for you.</p>
<<else>>
<p>A <<button 'cot' bed>><</button>> is held available for you by the various goblins that call the flophouse home.</p>
<</if>>
<<if $warhounds gt 0>>
<p>Your <<button 'dog' dog>><</button>> lays on a nearby rug.</p>
<</if>>
<</if>>
<<if $background isnot "Team Boys" and $repFlophouseSlut lt 10>>
<p>You can <<button 'pay 10 gems' flophouse>><<set $money -= 10>><<set $repFlophouseSlut += 10>><</button>> so you can sleep here.</p>
<</if>>
<<if $vagina gt 0>>
<p>There are a few goblins lingering around protecting their territory and you could <<button 'have some fun' gangbang>><<set $repFlophouseSlut += 10>><<set $gangsex to "goblins">><<if $repSlumSlut>><<set $repSlumSlut += 1>><<else>><<set $repSlumSlut to 1>><</if>><</button>> by fucking a few of them.</p>
<</if>>
<<if $penis gt 0>>
<p>You could <<button 'flirt with Bunni' miscaveevents>><<set $miscaveevents to "bunnisex">><</button>> if you wanted.</p>
<</if>>
<<if $repFlophouseSlut gte 10>>
<p>Several goblins are about to go out drinking, you can <<button 'join them' miscaveevents>><<set $miscaveevents to "goblin drinking">><</button>> if you want.</p>
<</if>>
<<if $repFlophouseSlut gte 10 and $meetSolomn isnot true and ($race isnot "Goblin" and $race isnot "Kitsune")>>
<p>Since you're such a good friend the goblins offer to <<button 'sneak you out of the city' miscaveevents>><<set $miscaveevents to "goblin capture">><</button>> if you needed out.</p>
<</if>>
<<if $repFlophouseSlut gte 10 and $meetSolomn isnot true and $gobsewer isnot true>>
<p>You could <<button 'ask for help' miscaveevents>><<set $miscaveevents to "goblin escape">><<set $flophousehelp isnot true>><</button>> if you wanted out of the lockdown.</p>
<</if>>
<<else>>
<p>You could sleep on an open <<button 'cot' sleepevent>><<set $sleepevent to "goblinflophouse">><</button>> but the odds that someone will mess with you is quite high.</p>
<</if>>
<<include npcloc>>
<div class="choices">
<div class="choice-item">[[Leave the flophouse|communityyard]]</div>
</div>
<<set $chapter to "Flophouse">><center><H4>Community Well</H4></center>
<center><img src="img/avedon/slum/school/well.jpg">
<p>The local well residents from the slums can draw fresh water from.</p></center>
<hr>
<p>There is a locked cage over it that only allows buckets through as people would obviously try to climb down it.</p>
<<if $questAveeMariko gte 8>>
<p>The <<button 'torii gate' spiritrealm>><</button>> is active nearby.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the flophouse|communityyard]]</div>
</div>
<<set $chapter to "Community Well">>
<<if $questAveeMariko is 13>>
<<set $yveetalk to "kill">>
<<goto yveetalk>>
<</if>><center><H4>Saint Silas School</H4></center>
<center><img src="img/avedon/slum/school/ruin.jpg">
<p>The school in the slums, paid for by an unknown benefactor.</p></center>
<hr>
<<if $background is "Unlucky Goblin">>
<p>'You're unsure how to feel if your only legacy is a school named after you.</p>
<</if>>
<<if $questYvee gte 7>>
<p>The school is a bit dingy but it blends in with the others in the slums, which is probably an aesthetic choice to make it less noticable.</p>
<<if $completedProjects.includes("Wall")>>
<p>There is a protective wall to keep drunks and criminals out.</p>
<</if>>
<<else>>
<p>The school is boarded up and in ruin, the people of the slums having stripped walls and the roof off for their own homes.</p>
<</if>>
<<if $schoolproject and $questYvee is 2>>
<p>The $schoolproject is currently being worked on.</p>
<</if>>
<<if !$questYvee>>
<p>There is a note on the door that looters have not couched, a message from Principal Yvee that she was heading home for a few weeks to visit family.</p>
<p>It is strangely worded but gives vague comments about views the Avedonian mountains.</p>
<</if>>
<<if $questYvee is 1>>
<p><<button 'Yvee' yvee>><</button>> is here, sitting on some of the rubble.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the school|communityyard]]</div>
<<if $questYvee gte 3 or $schoolRoof is true>>
<div class="choice-item">
<<link "Enter the school">>
<<goto slumschoolhall>>
<</link>>
</div>
<</if>>
<<if $schoolproject is "roof" and $schoolRoof isnot true>>
<div class="special-choice-item">
<<link "Help with the roof (Rebuilding the School)">>
<<set $yveetalk to "rooffix">>
<<goto yveetalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Avedon School">>
<<if !$questYvee and !$schoolproject>>
<<set $altworldevent to "avalonprotect">>
<<goto altworldevents>>
<</if>><<if $flurtalk is "flowers">>
<center><H4>Penelope Flur</H4></center>
<center><img src="img/npcs/flur/flur.jpg"></center>
<p>She forces a smile for you.</p>
<div class="dialogue-box">
<img src="img/npcs/flur/flur.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Penelope Flur:</span>
<div class="dialogue">"You're...welcome, but lets change the subject. I don't like thinking about sad stuff."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Look away|flur][$flowertalk to true, $flurtalk to null]]</div>
</div>
<</if>>
<<if $flurtalk is "money">>
<center><H4>Penelope Flur</H4></center>
<center><img src="img/npcs/flur/flur.jpg"></center>
<p>You felt Flur's gaze through her windows as you returned to her shop, and you see that the gems you left on the counter have been replaced with a bag.</p>
<div class="dialogue-box">
<img src="img/npcs/flur/flur.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Penelope Flur:</span>
<div class="dialogue">"Do you mock me, $firstname $lastname?"</div>
</div>
</div>
<p>Her gaze does not leave you nor does she blink as she closes the door behind you.</>
<div class="dialogue-box">
<img src="img/npcs/flur/flur.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Penelope Flur:</span>
<div class="dialogue">"I paid you for a service and you did not take the gems. I know your dragon friend loves gems so you're not leaving until that bag leaves my table."</div>
</div>
</div>
<p>You pause as she was at the counter when you entered, you looked directly at her when you opened the door and now she's behind you.</p>
<p>You didn't take the money from her the first time, which she is gesturing at, but you watch the bag disappear and enter your possession despite not touching it.</p>
<<if $race is "Ratfolk" or $background is "Wizard">>
<p>There is an intense magical presence in the room, Flur must be a proficient mage and you're in her domain.</p>
<<else>>
<p>You get a throbbing headache from being in here with the door closed, or maybe it is because Flur teleporting or something.</p>
<p>Intense magic makes you feel ill and she seems to be aware of that fact.</p>
<</if>>
<p>She opens the door, disappearing from your sight for a moment before she is back behind the counter, as if nothing had happened at all.</p>
<p><i>You gained 100 gems.</i></p>
<div class="choices">
<div class="choice-item">[[Look away|flur][$flurmoney to true, $money += 100, $flurtalk to null]]</div>
</div>
<</if>>
<<if $flurtalk is "meetflur1">>
<center><H4>Penelope Flur</H4></center>
<center><img src="img/npcs/flur/flur.jpg"></center>
<p>The shop owner is a small bookish girl who smiles as you enter.</p>
<<if $background is "Chosen One">>
<div class="dialogue-box">
<img src="img/npcs/flur/flur.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Penelope Flur:</span>
<div class="dialogue">"You don't seem the type to need flowers...at least not anymore."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/flur/flur.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Penelope Flur:</span>
<div class="dialogue">"You don't seem the type to need flowers."</div>
</div>
</div>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/flur/flur.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Penelope Flur:</span>
<div class="dialogue">"My name is Penelope Flur, I run this store alone and no, I am not a prostitute and am not looking for company. I'm taken, you see."</div>
</div>
</div>
<p>She lifts her hand to reveal a hand carved wooden engagement ring on her finger.</p>
<p>The last part seems a bit odd, but she recognizes your confusion.</p>
<div class="dialogue-box">
<img src="img/npcs/flur/flur.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Penelope Flur:</span>
<div class="dialogue">"Some...ladies of the evening spritz themselves with rose water and since I smell like roses, they think I'm selling myself. I work in a flower shop, I smell like flowers."</div>
</div>
</div>
<p>Her irritation evident but she quickly recovers her composure.</p>
<div class="dialogue-box">
<img src="img/npcs/flur/flur.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Penelope Flur:</span>
<div class="dialogue">"Anyways, Lady Death is waiting on these flowers if you're wanting to make a delivery for me. 10 gems in it for you if you take it."</div>
</div>
</div>
<p>Her casual reference to Death is punctuated by her putting some flowers on the table for you along with a small sack.</p>
<p>You probably should not be too open with the fact you know Death so asking some questions may be in order.</p>
<div class="choices">
<div class="choice-item">[[Ask what she means|flurtalk][$flurtalk to "meetflur2"]]</div>
</div>
<</if>>
<<if $flurtalk is "meetflur2">>
<center><H4>Penelope Flur</H4></center>
<center><img src="img/npcs/flur/flur.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/flur/flur.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Penelope Flur:</span>
<div class="dialogue">"I've met her in the graveyard, I go there sometimes to visit my late husband. I'll leave these here."</div>
</div>
</div>
<p>Her smile faltering for a moment as she taps the flowers, turning her back to you.</p>
<<if $ears is "cat">>
<p>You hear what could be a choked sob but she quickly recovers her composure, beginning to bundle other sets of flowers.</p>
<<else>>
<p>She begins to tie up other flowers, setting aside bundles with a resounding speed.</p>
<</if>>
<<if $class is "Healer">>
<p>You're good with flowers and know that some flowers have meanings, and you look at the bundle she just set down.</p>
<p>Red Carnations - heart ache.</p>
<p>Yellow Pansies - to think or have thoughts about the receiver.</p>
<p>Honeysuckle - devotion.</p>
<p>White Lilies - pure love.</p>
<p>Flur wants these flowers to go to Death, but they're just the messenger for the flowers, the message is simple.</p>
<p>Flur loves someone, possibly someone who died.</p>
<</if>>
<<if $class is "Wizard" or $class is "Witch" or $class is "Trapper">>
<p>There is nightshade oil laced on almost every plant and a small tag, almost viewable as a band to hold a damaged stem together, around the head of one the carnations that you suppose is the ignition switch.</p>
<p>This is a bomb.</p>
<p>Flur looks at you and she seems to know that you know.</p>
<p>If she had a lover and they were taken then you suppose that would make sense for why she hates Death.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Look around|flur][$flurtalk to null, $flurmeet to 1]]</div>
</div>
<</if>>
<<if $flurtalk is "sleepyfox1">>
<center><H4>Penelope Flur</H4></center>
<center><img src="img/npcs/flur/flur.jpg"></center>
<p>As you ask that, Penelope reaches behind her and pulls a small box and an amulet down in front of you.</p>
<div class="dialogue-box">
<img src="img/npcs/flur/flur.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Penelope Flur:</span>
<div class="dialogue">"One box of flower petals and a chime she asked me to hold onto."</div>
</div>
</div>
<p>She takes the slip, folding it up and putting it in her register as if it were currency.</p>
<p>When you reach for the flowers she picks up the amulet and hands it to you as well.</p>
<div class="choices">
<div class="choice-item">[[Look at the amulet|flurtalk][$flurtalk to "sleepyfox2"]]</div>
</div>
<</if>>
<<if $flurtalk is "sleepyfox2">>
<center><H4>An Odd Amulet</H4></center>
<center><img src="img/items/sight.jpg"></center>
<p>Penelope seems to insist that it leaves her possession and as soon as you touch it you find that it is yours now.</p>
<div class="dialogue-box">
<img src="img/npcs/flur/flur.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Penelope Flur:</span>
<div class="dialogue">"Where did it...oh. OH! Well, you should talk to Mariko about that."</div>
</div>
</div>
<p>A broad smile appears on her lips as she looks at you.</p>
<p>Further questioning does nothing as she deflects any questions back to the kitsune that told you to come here.</p>
<div class="choices">
<div class="choice-item">[[Leave her alone|flowershop][$flurtalk to null, $questSleepyFox to 2, $experience += 10]]</div>
</div>
<</if>>
<<if $flurtalk is "gravesong1">>
<center><H4>Osirus Long, Gravekeeper</H4></center>
<center><img src="img/npcs/osirus/osirus.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"It is a bit sad, isn't it? Flur over there sings in the graveyard to attract zombies to come and kill her and I have...I have the audaciousness to stand by and not let that happen."</div>
</div>
</div>
<p>He speaks in a strange way, putting emphasis on random individual words.</p>
<p>You hear Flur stop for a moment, which spurs the grave keeper to action.</p>
<p>His steps make almost no noise as he shambles like a zombie does over to Flur, but he puts up a hand to stop you the second you move any closer.</p>
<p>Reaching her he, gently, sort of pushes her over, catching her head with a pillow and draping a blanket over her body as she seems to have fallen asleep.</p>
<p>He returns to where the two of you were speaking, and he lets out a small noise and for the briefest of moments you see sanity behind his eyes and a smile on his lips.</p>
<p>The old man softly pets the head of the flower shop owner, ensuring that she is comfortable before moving away, standing at what must be a reasonable distance to save her if any zombeis show up.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $questGraveSong to 1>>
<<set $minute += 35>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $flurtalk is "gravesong2">>
<center><H4>Osirus Long, Gravekeeper</H4></center>
<center><img src="img/npcs/osirus/osirus.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"She wakes up not long after I put her to sleep. Lass is persistent, I'll give her that."</div>
</div>
</div>
<p>The grave tender vibrates softly as you approach him, as something is very wrong with this man.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"Her boy, lover-man, died in the Weekend War. Ever heard of it? Unlikely, they tried to purge all records of it which is why the lad's grave is empty."</div>
</div>
</div>
<p>You give the grave tender a confused look but he isn't talking to you, he's just talking out loud and you happen to be near enough to hear it.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"Three days of open conflict with the Sultante over a mistranslated treatise. Hundreds dead on both sides, over a bit of smudged ink that looked vaguely similar to an insult."</div>
</div>
</div>
<p>He lets out a noise that can vaguely be called a sigh, and sits quietly watching the woman wake up and begin singing again.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $questGraveSong to 2>>
<<set $minute += 27>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $flurtalk is "gravesong3">>
<center><H4>Osirus Long, Gravekeeper</H4></center>
<center><img src="img/npcs/osirus/osirus.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"I had a daughter about her age once."</div>
</div>
</div>
<p>His voice is low and obviously directed at you, despite not looking at you.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"Long ago...Before...everything collapsed. The whole city fell apart and it's like she was dragged straight to hell."</div>
</div>
</div>
<p>His voice is firm and steady for the first time in all the times you've spoken to him.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"I went after her into that dark abyss. I fought Death itself for her very soul. It left me...a changed man."</div>
</div>
</div>
<p>His voice is strong, youthful, but with brief cracks in his speech as his sanity seems to be slipping once more.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"Her name was....it was..."</div>
</div>
</div>
<<if $background is "Lost Wizard">>
<p>He spoke of her in the war but you can't find the name at the moment.</p>
<</if>>
<<if $background isnot "Unlucky Goblin">>
<p>You doubt many people know that long ago, perhaps Death can tell you.</p>
<</if>>
<div class="choices">
<<if $background is "Unlucky Goblin">>
<div class="choice-item">
<<link "Tell her it was Iris">>
<<set $questGraveSong to 4>>
<<set $minute += 16>>
<<set $flurtalk to "gravesong5">>
<<goto flurtalk>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Leave them alone">>
<<set $questGraveSong to 3>>
<<set $minute += 11>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $flurtalk is "gravesong4">>
<center><H4>Osirus Long, Gravekeeper</H4></center>
<center><img src="img/npcs/osirus/osirus.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"..flowers...it was...she.."</div>
</div>
</div>
<p>The grave tender mumbles to himself, and pays no attention to you as you approach.</p>
<p>Nothing coherent is said, just inane mumbling and eventually you realize he probably won't be saying anything important anytime soon.</p>
<<if $background isnot "Unlucky Goblin" and !$osirusdaughtername>>
<p>You doubt many people know that long ago, perhaps Death can tell you.</p>
<</if>>
<div class="choices">
<<if $background is "Unlucky Goblin" or $osirusdaughtername>>
<div class="choice-item">
<<link "Tell her it was Iris">>
<<set $questGraveSong to 5>>
<<set $flurtalk to "gravesong5">>
<<goto flurtalk>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Leave them alone">>
<<set $questGraveSong to 3>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $flurtalk is "gravesong5">>
<center><H4>Osirus Long, Gravekeeper</H4></center>
<center><img src="img/npcs/osirus/osirus.jpg"></center>
<p>His eyes lock onto you with laser-like focus, his madness fading as light returns to his eyes.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"You're right...I had...forgotten. I did all of it, for her."</div>
</div>
</div>
<p>He laughs, something which causes Flur to stop her singing and look over at the two of you.</p>
<p>The grave tender waves to her and she lets out a small smile.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<<if $background is "Unlucky Goblin">>
<div class="dialogue">"You and I...we fought demons, killed them in the name of the our Goddess. She and I share a similar mental state, moments of clarity but bouts of madness."</div>
<<else>>
<div class="dialogue">"I fought demons, killed them in the name of the our Goddess. She and I share a similar mental state, moments of clarity but bouts of madness."</div>
<</if>>
</div>
</div>
<p>A smile crosses the grave tender's face and this time it stays.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"I was a knight once. Fought for the King, before the collapse and his death."</div>
</div>
</div>
<p>The old man stands taller, his face clear of the madness that had previously befallen him.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"I beat Death, I returned a soul to life that had died."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"I personally slew the Demon Lord Maceasy and purged her cult from these lands, by force and by diplomacy."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"I helped defeat another Demon Lord, Carver. The butcher of Mont Creek, and lock him in cage so secure he could never escape alive."</div>
</div>
</div>
<<if $questRatKing is 8>>
<p>A soft hiss escapes your lips as that turned out to not be a good idea, but Osirus is having a moment so you remain silent.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"I purged the tentacled horrors of the forest with flame and blade, ridding these lands of their ilk."</div>
</div>
</div>
<p>He pauses, his age showing on his face as he turns to you.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"Was I...a good person though?"</div>
</div>
</div>
<div class="choices">
<<if $background is "Unlucky Goblin">>
<div class="choice-item">
<<link "Tell him he was the best among you">>
<<set $questGraveSong to 5>>
<<set $flurtalk to "gravesongunlucky">>
<<goto flurtalk>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Tell him you think so">>
<<set $questGraveSong to 5>>
<<set $flurtalk to "gravesongyes">>
<<goto flurtalk>>
<</link>>
</div>
<</if>>
<<if $background isnot "Last of the Line">>
<div class="choice-item">
<<link "Tell him you don't think so">>
<<set $questGraveSong to 5>>
<<set $flurtalk to "gravesongno">>
<<goto flurtalk>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $flurtalk is "gravesongunlucky">>
<center><H4>Osirus Long, Gravekeeper</H4></center>
<center><img src="img/npcs/osirus/hug.jpg"></center>
<p>Osirus Long tempered his anger, unlike Justice Hamstring who let loose with a fury like that of the demons you faced.</p>
<p>He looked at the big picture unlike you, where you often became singularly focused on a single thing.</p>
<p>He also wasn't a rat bastard like Rev.</p>
<p>Osirus laughs at that, kneeling down to your height, taking your face in his hands.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"I had forgotten, and all who should have helped me left me alone in my own mind. But you..."</div>
</div>
</div>
<p>You look at the man who raised you, the only adult who pulled you out of the depths of the slums and gave you purpose.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"You came back from beyond the veil itself to bring clarity to my eyes, and I see you. My friend."</div>
</div>
</div>
<p>It is as if nothing had changed, you are as you were then, his confidant and brother in arms.</p>
<p>You take his head into your shoulder and he weeps, the loss of one's mind a price too great for one who has done so much for the world.</p>
<p>Thousands, perhaps even hundreds of thousands are alive today because he chose peace rather than sword or spear.</p>
<p>Of all of you, he was the best and deserves a fate better than digging graves.</p>
<p>Your eyes go wide as you hear his silvered blade being unsheathed, the last time you heard the sound Rev stabbed you to death.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<<if $equippedWeapon.name is "Silvered Spear">>
<div class="dialogue">"You don't have your spear anymore, we never went back for it. Take my sword instead, my fighting days are over."</div>
<<else>>
<div class="dialogue">"Take my sword instead, my fighting days are over and I can't entrust it to anyone else."</div>
<</if>>
</div>
</div>
<p>Slowly he lifts his head as he turns toward the graveyard, seeing a shambling body slowly rise to its feet and approach Flur since the two of you were distracted.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"Well, not over but I don't need that sword to handle the fights I plan on getting into."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Take the sword">>
<<set $questGraveSong to 5>>
<<set $weapons.push({name: "Silvered Sword", attack: 55, enchantments: ["Holy", "Sharpness"]})>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $flurtalk is "gravesongyes">>
<center><H4>Osirus Long, Gravekeeper</H4></center>
<center><img src="img/npcs/osirus/osirus.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"I did the best I could, the same can be said of any man."</div>
</div>
</div>
<p>Osirus speaks with a smile and the two of you sit and listen to Flur sing.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"Take this."</div>
</div>
</div>
<p>Osirus speaks after a moment, handing you an old blade.</p>
<p>As soon as it touches your hand the dust and grime that had marred the blade burns off, revealing a blade made of pure silver.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"I don't need it anymore, and I'm not taking it back. I'm no longer the Inquisitor Osirus Long, I am just Osirus the grave tender. This woman, Flur, she needs a friend. You should help her out, you seem kind."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Take the sword">>
<<set $questGraveSong to 5>>
<<set $weapons.push({name: "Silvered Sword", attack: 55, enchantments: ["Holy", "Sharpness"]})>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $flurtalk is "gravesongno">>
<center><H4>Osirus Long, Gravekeeper</H4></center>
<center><img src="img/npcs/osirus/osirus.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"I did the best I could, the same can be said of any man."</div>
</div>
</div>
<p>It is quiet in the graveyard and the two of you listen to Flur sing until she falls asleep.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $questGraveSong to 5>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $flurtalk is "lockdown">>
<center><H4>Penelope Flur</H4></center>
<center><img src="img/npcs/flur/flur.jpg"></center>
<p>She gives you a shrug, shaking her head as well.</p>
<div class="dialogue-box">
<img src="img/npcs/flur/flur.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Penelope Flur:</span>
<div class="dialogue">"They murdered the Queen-To-Be. I wouldn't dare set foot in town. The guards are out in force and are looking for blood. I'm glad they leave us alone down here but this is the most riled up they've ever been. I have plenty of stock to last me awhile, I'm going to wait for it all to blow over."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $flurtalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<if $deathtalk is "flurflowers">>
<center><H4>Death</H4></center>
<<if $deathnude is true>>
<center><img src="img/npcs/death/deathnude.jpg"></center>
<<else>>
<center><img src="img/npcs/death/death.jpg"></center>
<</if>>
<p>Death sets the flowers alight in your hands, and you drop the burning bundle onto the ground.</p>
<p>The fires burn a greyish-black flames, but the fire pops and turns pink and yellow as something that was tainting the flowers catches fire.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Flur sent these, I presume? I wonder when she'll stop trying to kill me and listen. Let that burn all the way and then stamp out the ashes for me, please."</div>
</div>
</div>
<p>Death explains further as the two of you watch the bundle burn for a little while, the colors of the flame changing as each of the flowers was tainted with something different.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"She had a lover once, a soldier, but it wasn't real love. Infatuation more like. She was more beautiful in her youth, objectively. She could have had any man she wanted but she was focused on this one human soldier for...some reason. She wanted...well, I cannot get close enough to ask her. Had she wanted love she could have found it in any man, but she insisted that she was hideous and needed to change."</div>
</div>
</div>
<p>A pop from the flowers makes you jump, the entire bundle each a different type of bomb.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"She seems to have bad luck in relationships, each one she takes dies so perhaps she thought that if true love came for her and her love was immortal that I could not take him. I understand her reasoning but I do wish she would stop trying to bomb where I live. Scorch marks are so hard to scrub out, or so I hear. I usually just move to a different place to live."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Thank her for the information|death][$flurmeet to 2]]</div>
</div>
<</if>>
<<if $deathtalk is "clothes">>
<center><H4>Death</H4></center>
<<if $deathnude is true>>
<center><img src="img/npcs/death/deathnude.jpg"></center>
<<else>>
<center><img src="img/npcs/death/death.jpg"></center>
<</if>>
<p>Death looks at your nude form and sighs, a soft smile playing on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"My apologies, I death with zombies and corpses so often that I forget that being ashamed of your form is something that mortals worry about. Well, I have a few things. It is mostly ruined or rotten, perhaps something could be useful to you."</div>
</div>
</div>
<p>Death opens her rope, setting down some dark but indeed damaged clothing.</p>
<p>It looks like what she is wearing, a soft silken dress but there are a few issues with them.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Ignore the knife marks. Sometimes people stab me when I come to claim them."</div>
</div>
</div>
<p>The clothes can be fixed with minor....</p>
<p>You watch as Death is already in the process of fixing the clothes up for you, the bone needle she is using a dangerous implement in her hands despite its small size, the flurry of string and needle something to behold.</p>
<<if $background is "Chosen One">>
<p>An odd smile crosses her face as she holds it up, measuring it against your body with a soft smile on her lips.</p>
<<else>>
<p>It reminds you of your mother fixing up some of your clothes before she taught you how, making you do it for yourself.</p>
<</if>>
<p>It is still rather feminine but it looks fine for what it is.</p>
<div class="choices">
<div class="choice-item">
<<link "Take the clothing">>
<<set $armor.push({name: "Doll Clothing", defense: 0, enchantments: ["Death Shroud"]})>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $deathtalk is "herself">>
<center><H4>Death</H4></center>
<<if $deathnude is true>>
<center><img src="img/npcs/death/deathnude.jpg"></center>
<<else>>
<center><img src="img/npcs/death/death.jpg"></center>
<</if>>
<p>Death looks at you with a sad expression before continuing.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"When this planet was created only the Gods could create things. Each of them, in some way, attracted the creatures and beasts that exist between realms to your world. Avalon, being the beacon of light that she is, was the main driving force for the invasion. A symbol of purity is a thing that demons hate and Avalon held onto those virtues."</div>
</div>
</div>
<p>Death lets out a sigh, shaking her head as she looks at you again.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I am one such thing from between the realms. I am not the Death of your world, I came after the other creatures. They destroyed the world that I was the Horseman of and I seek them out here. The Horseman of your world attacked me and the others came to my aid against him."</div>
</div>
</div>
<p>She seems done talking and there is a long awkward silence.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $deathtalk is "yourself">>
<center><H4>Death</H4></center>
<<if $deathnude is true>>
<center><img src="img/npcs/death/deathnude.jpg"></center>
<<else>>
<center><img src="img/npcs/death/death.jpg"></center>
<</if>>
<p>Death takes a long look at you.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"You are Rebirth. You are my enemy. It is my duty to destroy and yours is to create. There has been a power imbalance since the demonic war about a thousand years ago and the Gods never self regulated as they were supposed to. Only a handful of demigods have been born in the last thousand years and perhaps their number can be counted on a single hand today. The Creator has given their blessing to you to fix it before they have to get involved which is...a unique happenstance."</div>
</div>
</div>
<p>Death gives you an odd look but a soft smile plays on her lips.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Many have claimed me their enemy, I am naturally the enemy of every living thing. I hope you don't feel that way, you are beyond my grasp as Horsemen cannot die...a fact we will deal with after Avalon is defeated."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Thank her for the information|death][$deathtalk to null]]</div>
</div>
<</if>>
<<if $deathtalk is "horsemendeath">>
<center><H4>Death</H4></center>
<<if $deathnude is true>>
<center><img src="img/npcs/death/deathnude.jpg"></center>
<<else>>
<center><img src="img/npcs/death/death.jpg"></center>
<</if>>
<p>Death scowls at the question and takes a deep breath, more for show as she does not breathe.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Many realms are adjacent to one another and thorough-ways can be found. Tunneling horrors that exist between realms, tentacled beasts worming their way into reality. Things bled between the realms often, witches would enter there and it was the duty of Conquest, as it is in your world, to handle it. Your Horsemen are called Death, Plague, Conquest and Chaos. The ones on Earth were called Conquest, War, Famine, and Death, myself."</div>
</div>
</div>
<p>Death makes a show, bowing slightly to show off herself.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"War...was unneeded. We already had Conquest so our world build up militarily for the entire life of the planet. There was always strife in some form, the natural state of the world was violence. Peace was ensured through threats of violence, and all was well. Except...War escaped into your world. You would know him as the demon Astaroth. He was 'slain' by a human named Igor Kharitonov who was transported to your world...I believe. There were others, I am not omnipotent and arrived after he had been defeated."</div>
</div>
</div>
<p>Death sighs, shaking her head upon recalling this.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Igor took this knowledge of magic and tried to take over the world. I want to warn you, $firstname. The breaking of the atom is that of dividing the will of the Creator, it is more powerful than any magic that a God can create. War, Astaroth as you know him, was not slain. I arrived and taught Primova how to imprison him. The knowledge of how to craft chains powerful enough to subdue Horsemen was not something that the Death of your world was happy with and he attacked me, but I come from a land of war and he was no match to me. He was correct though, the knowledge on how to bind Horsemen exists in the world. You cannot die, Rebirth, but you can be captured. Gods are not so immortal as we are and can die. Avalon and Nafsu were both captured in this way. While Avalon was freed by the other Death, Nafsu was consumed by Ukon the Serpent Queen and gained his powers."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Thank her for the information|death][$deathtalk to null]]</div>
</div>
<</if>>
<<if $deathtalk is "iris">>
<center><H4>Death</H4></center>
<<if $deathnude is true>>
<center><img src="img/npcs/death/deathnude.jpg"></center>
<<else>>
<center><img src="img/npcs/death/death.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I can tell you about Osirus himself."</div>
</div>
</div>
<p>Death has an unusual smile on her face as she gestures for you to sit.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Born thirty years before the collapse, he managed to raise a family in a time where demons walked the land. The collapse happened, destroying half of the city and he, among many others, fell into a grand chasm beneath the city."</div>
</div>
</div>
<p>Death casually waves her hand as if the mass loss of life is an everyday occurrance.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I believe that demons had attempted to dig out under the city and collapse it, but when Astaroth was defeated it partially collapsed into that hole. Somehow he survived the fall, and when I came to take the souls of the fallen he fought me with sword, magic and even his very fists."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"It was...inspiring. The indomitable fortitude of the human spirit is truly a sight to behold. He carried the body of his daughter out of that crevice and the world hated him for that. Why should he get to save a loved one after so many others were lost?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I allowed her to be brought back to life, Avalon performed a Miracle by resurrecting her and Osirus entered into the service of the Falling Fire. The myriad of others, who had lost someone and hadn't recovered the body, became jealous of Osirus and his gift of life for his daughter."</div>
</div>
</div>
<p>Death pauses for a moment, shaking her head.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"She was quite skilled in the magical arts, having the talent for it but none of the training, so she was burned as a witch when the Goddess took Osirus for whatever the Paladins did before they are what they are now. He came back to his home after the failed campaign in Caer Doom, where he lost his faux son Silas Law, and it broke him. He works here in the graveyard, killing the damned souls of the collapse that crawl out of the ground and crypts, a never ending task that he burdens himself with."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"He knows I can't resurrect his daughter without a body, but I do have her soul in reserve. When he dies I'll release it so the two of them can be in the afterlife together."</div>
</div>
</div>
<p>Death turns to walk away from you before stopping.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Her name was Iris, by the way."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Thank her for the information|death][$osirusdaughtername to "iris"]]</div>
</div>
<</if>>
<<if $deathtalk is "dragonislesfuture">>
<center><H4>Death</H4></center>
<<if $deathnude is true>>
<center><img src="img/npcs/death/deathnude.jpg"></center>
<<else>>
<center><img src="img/npcs/death/death.jpg"></center>
<</if>>
<p>Death is quiet for a moment, looking off at a nearby wall as her eyes unfocus.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"She bested me. All of us. Every God, every Horseman. Every dragon slayer and knight that sought her death. Lo did not use trickery, or deceit, or anything other than pure and brutal honesty in all things. She took only what was given to her and used it in ways and at times when it would be most beneficial."</div>
</div>
</div>
<p>Death gestures for you to follow her and she enters the corridor, only to be booted out when she tries to take you to the Dragon Isles.</p>
<p>You find yourself back in Death's crypt, standing beside a bemused Death.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Do you see? She does not let me come near her, even kicking you out. At any point she could simply throw us out and none would be powerful enough to return, even you. Horsemen are meant to be the foundation of the world but it is the Gods who rule it. I am glad she is on our side."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Thank her for the information">>
<<set $deathtalk to null>>
<<goto death>>
<</link>>
</div>
</div>
<</if>>
<<if $deathtalk is "percyquest3">>
<center><H4>Death</H4></center>
<<if $deathnude is true>>
<center><img src="img/npcs/death/deathnude.jpg"></center>
<<else>>
<center><img src="img/npcs/death/death.jpg"></center>
<</if>>
<p>Slowly she takes the photograph from you, her gaze lingering onto it for a moment before turning to you.</p>
<p>What could only be a part of a smile crosses her face as she hands it back to you, slowly widening as she lets out a sigh of relief.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I'm aware. They're close to death and I will soon have to collect them. They're nearby, but I can say no more than that."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Thank her for the information">>
<<set $loverPercy to 3>>
<<set $experience += 10>>
<<set $deathtalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $deathtalk is "blackbook">>
<center><H4>Death</H4></center>
<center><img src="img/npcs/death/deathnude.jpg"></center>
<p>Death opens her robe, exposing her body at the question.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Is this what you wanted, to see me nude? The book does have some sort of power over me, the creature that dwells within in has only grown in power while I weaken over time. This was an inevitability, something that I feared would happen one day."</div>
</div>
</div>
<p>Death sighs, covering up her body as she looks back at you but the faintest hint of a blush crosses her cheeks.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I cannot be made mortal, but that book can make me experience...mortality. Love, fear, want, desire. I used it once. The result was..."</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>A deep and lingering pain crosses her eyes as she stares at the ground between the two of you, her breathing going to a ragged sob for a moment before she composes herself.</p>
<<else>>
<p>A deep and lingering pain crosses her eyes as she stares at the ground between the two of you.</p>
<p>Slowly she sighs, shaking her head.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"There are things that I just cannot have. The Creator is aware of my existence and tolerates me, but will do nothing to fix me. They know I do not belong here, that I have mantled this world's version of death but they merely allow me to continue. I skirt their laws and edicts, as do many others, and I am allowed to exist for my ingenuity but no more than that."</div>
</div>
</div>
<p>Death sits, weariness on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I am hated, utterly by everyone due to what I have to do. You are my opposite, you have the capability to bring new life and joy while I am the harbinger of sorrow."</div>
</div>
</div>
<p>Death waves you off when you try to speak.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Do not try to bring up the sick or injured craving death, they would not do it if they were not sick or injured. I've had this talk before, William would find me and talk for hours, days even, to try and-"</div>
</div>
</div>
<p>Death sits up, narrowing her eyes at you with such an accusatory glare that you see the skeleton behind her eyes.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Why am I weeping like some lovesick schoolgirl? You don't even have the book on you right now. To what end has she given herself to you that her power works even now?"</div>
</div>
</div>
<p>Death scoffs, getting to her feet and...</p>
<p>She pauses as she seems to consider something and there is a faint hint of a smile on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"You are Life and I am Death. We are meant to be enemies but I would not mind being...more, but I would like some confidence that this friendship will not cause me to perish in the meantime. I need...power. Some of your power, some of what I gave you back."</div>
</div>
</div>
<p>Death frowns, looking at you.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"It will be a tough ask but we can talk about it later."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Say you'll consider it">>
<<set $loverDeath to true>>
<<set $experience += 10>>
<<set $deathloc to "tomb">>
<<set $deathnude to false>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $deathtalk is "darksunhorsemen">>
<center><H4>Other World Death</H4></center>
<p>The skeleton begins to cough but starts talking after he recovers.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Four Horsemen, meant to train and teach the mortal races."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Plague, to cycle the natural ways of life and death, bringing the raw ingredients into the world for Gods to play with. I heard they went mad, trying to destroy the world."</div>
</div>
</div>
<p>They hold up one bony finger to count them.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Conquest, meant to temper any races with worldly values and knowledge, to help the Gods defend themselves. She swore herself to the singular service of a God."</div>
</div>
</div>
<p>The skeleton holds up a second finger, on the opposite side of their hand.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Chaos, a teacher for the Gods. She was meant to be their enemy, making things that would combat the Gods, to battle their wits as she introduced Change into the world. Except she was scarred, a ruined husk of whom she was before."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"And Death, myself. I am the Death of your world, but I do not wish to harvest souls. I traded with her and learned where she came from, a Dead World. Should she die I may have to work again, but here in this dying realm...as long as a Horseman remains here then it will exist."</div>
</div>
</div>
<p>The skeleton holds up a fourth finger and then a fifth, showing you their palm.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"But you, your body is stuck in the realm they call Hell. A lock where the key was scattered into a dozen or so pieces, everyone who made you taking a piece for themselves. It would be best for you to never open that lock, that way the world can never fall into ruin, but I don't quite care. They gave me a piece of you so that I could leave it here in my stead."</div>
</div>
</div>
<p>There is a long pause as they have nothing else to say.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Death">>
<<goto darksundeath>>
<</link>>
</div>
</div>
<</if>>
<<if $deathtalk is "darksunnames">>
<center><H4>Other World Death</H4></center>
<p>The skeleton shrugs.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Those people died, why would I let them keep their names? Their old lives, their old responsibilities. They work for Death now. Names used to mean things, you could bind a man using his name."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Well, the Godtender that the demon Carver made. Interrupts the powers of Gods and, to an extent, Horsemen. Demons were always so clever, I'm quite fond of them. They do a lot of killing so it kept me occupied. Well, now the other Death occupied. Retirement is nice."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at Death">>
<<goto darksundeath>>
<</link>>
</div>
</div>
<</if>>
<<if $deathtalk is "darksuntruth">>
<center><H4>Other World Death</H4></center>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Do I owe you the truth? Does anyone?"</div>
</div>
</div>
<p>The skeleton sits against the tree with what could be joy on his face.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I am not required to tell you anything. My deals are laced with negatives, "You will suffer from unhealing wounds", "You can only feed on the damned or dying", and so forth yet mortals still make the deals to push onward despite me doing what I do. It makes me unpopular, but I am Death, and nothing is more unpopular than me. The other Horsemen simply pretend I was not ever part of the group. Not that it ever bothered me."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at Death">>
<<goto darksundeath>>
<</link>>
</div>
</div>
<</if>>
<<if $deathtalk is "rabbits">>
<center><H4>Death</H4></center>
<<if $deathnude is true>>
<center><img src="img/npcs/death/deathnude.jpg"></center>
<<else>>
<center><img src="img/npcs/death/death.jpg"></center>
<</if>>
<p>A smile crosses Death's face and the weariness and sadness that she carries around seems to fade.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Our God is a loving God. They say that they do not care, that they are indifferent to the suffering of creation, but you and I both know differently. They love you. I believe Chaos turned you in on purpose so that you would be found and perfected as none of us could do it."</div>
</div>
</div>
<p>Death looks to the sky.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Your planet is one of many. Yours is...not the worst in the galaxy. They...hollowed out the planet they came from with burrows and caused the planet's collapse due to lack of support. Rabbits are very fast breeders but Vicindio is a land of lust so...it should even out."</div>
</div>
</div>
<p>Death sucks in some air through her teeth.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"It's good that having multiple children is seen as...poor taste."</div>
</div>
</div>
<<if $pregm gte 10 or $preg gte 10>>
<p>Death looks to you before pausing.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"No offence, it's your job as Rebirth to sire many offspring..."</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Thank her for the information">>
<<set $deathtalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $deathtalk is "aspen">>
<center><H4>Death</H4></center>
<<if $deathnude is true>>
<center><img src="img/npcs/death/deathnude.jpg"></center>
<<else>>
<center><img src="img/npcs/death/death.jpg"></center>
<</if>>
<p>Death smiles at your question.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I did nothing. An artifact that I had in my possession and the knowledge on how to use it, nothing more. Perhaps some advice was given as well but let us not dwell on that."</div>
</div>
</div>
<p>If Aspen was undead then she would trigger something, a nun or paladin would find her instantly if she was in the temple.</p>
<p>You still don't trust it, something feels...off.</p>
<div class="choices">
<div class="choice-item">
<<link "Thank her for the information">>
<<set $deathtalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $deathtalk is "deathrelationship">>
<center><H4>Death</H4></center>
<<if $deathnude is true>>
<center><img src="img/npcs/death/deathnude.jpg"></center>
<<else>>
<center><img src="img/npcs/death/death.jpg"></center>
<</if>>
<p>Death lets out a sigh, looking around for some exit as the fact she is uncomfortable is obvious.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<<if $background is "Chosen One">>
<div class="dialogue">"You are...my child. The spawn of the Destroyer. Even without...dying...you would have been powerful, possibly even a threat on your own. I love you, I do not have a problem saying that. I didn't raise you and you still call Vespera your mother...I'm fine with that."</div>
<<else>>
<div class="dialogue">"We were enemies. In any other world our skills would be anethema to one another. I've grown fond of you. Chaos and Lo have as well, in their own ways."</div>
<</if>>
</div>
</div>
<p>Her body movement is odd after every sentence and you realize it almost immediately.</p>
<p>Death can halt time in short bursts, she's stopping time so that she can properly think of what to say next.</p>
<p>You let out a laugh before you can stop yourself and her eyes narrow at you.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I'm pouring out what remains of my heart and you laugh at me."</div>
</div>
</div>
<p>Her face is not one of fury, but annoyance.</p>
<p>Balling her hand into a fist she slides her fingers forward, her hand forming a knifes edge.</p>
<p>You think nothing of the simple movement but you find yourself thrown into the Corridor with such force the wind is knocked out of you.</p>
<p>The splash in the water is hard and as you surface you find yourself in the Dragon Isles.</p>
<p>You laugh again, Chaos dropped you in this exact spot before.</p>
<div class="choices">
<div class="choice-item">
<<link "Swim to shore">>
<<set $repDeath to 1>>
<<goto dragonbeach>>
<</link>>
</div>
</div>
<</if>>
<<if $deathtalk is "apology">>
<center><H4>Death</H4></center>
<<if $deathnude is true>>
<center><img src="img/npcs/death/deathnude.jpg"></center>
<<else>>
<center><img src="img/npcs/death/death.jpg"></center>
<</if>>
<p>The time powers she used the last time you talked about this stay unused, she simply lets out a sigh as she looks to you.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I overreacted, you figured me out and I got upset. I'm usually better at losing, I play games with people all the time but..."</div>
</div>
</div>
<p>Death sighs, letting out a deep breath as she leans against the slab in the center of the room.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I don't really have anyone. I'm not from here, not a native Horsemen to this world. The Gods and Horsemen of this place accept me insofar as the Creator hasn't destroyed me. I felt...a kinship with you. It's sappy, I know, but...no one really likes death. Not even I. The ones that do like it cause it to gain my favor, like Necromancers and warlords."</div>
</div>
</div>
<p>She looks at you, truly looks at you, for a good while.</p>
<<if $questBlackWolf>>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Mariko is kind, she is trying to push me to have feelings that I do not. I was drunk but she said you kissed me. I know she put you up to it. I mispoke, she is a friend. I am glad to have her."</div>
</div>
</div>
<p>Death swallows, about to say something but stopping.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Did you need anything? I've done nothing but blather on about my feelings."</div>
</div>
</div>
<div class="choices">
<div class="flirt-choice-item">
<<link "Kiss her again">>
<<set $deathtalk to "secondkiss">>
<<goto deathtalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Leave her alone">>
<<set $repDeath to 2>>
<<set $deathtalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I...appreciate...having you."</div>
</div>
</div>
<p>She smiles, a truly genuine smile, as she gets off of the slab.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $repDeath to 2>>
<<set $deathtalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $deathtalk is "secondkiss">>
<center><H4>Death</H4></center>
<<if $race is "Goblin" and $vagina gt 0>>
<center><img src="img/npcs/death/fgobkiss.jpg"></center>
<<elseif $race is "Goblin">>
<center><img src="img/npcs/death/mgobkiss.jpg"></center>
<<elseif $vagina gt 0>>
<center><img src="img/npcs/death/fkiss.jpg"></center>
<<else>>
<center><img src="img/npcs/death/mkiss.jpg"></center>
<</if>>
<p>She has always stood close to you so you lean in, with Death stopping as you pull her into a kiss.</p>
<p>Her icy shell melts immediately as your lips touch, the reaper pushing into it with ever increasing enthusiasm.</p>
<p>Letting out a soft moan she pulls back, blushing furiously, to speak.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<<if $background is "Chosen One" and $vagina gt 0>>
<div class="dialogue">"No...this is wrong. You're my daughter...we shouldn't..."</div>
<<elseif $background is "Chosen One" and $vagina is 0>>
<div class="dialogue">"No...this is wrong. You're my son...we shouldn't..."</div>
<<else>>
<div class="dialogue">"No...this is wrong. We work together...we shouldn't..."</div>
<</if>>
</div>
</div>
<p>She leans into it, obviously wanting it, but pushes you back with determination and finality.</p>
<p>You're aware the instant that your heart stops and you fall completely dead on the ground as you hear her cry out.</p>
<p>She wanted you to stop and you did, dusting yourself off from laying in the sands of Hell.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $repDeath to 3>>
<<set $deathtalk to null>>
<<include dyingclear>>
<</link>>
</div>
</div>
<</if>> <<set $roadally = {
name: "Nun",
obedience: 0,
gender: "Female",
race: "Human"
skillOral: 0,
skillVag: 0,
skillAnal: 0,
insanity: 0,
status: "following",
waitLocation: null
}>>
/ * location - # of npcs - age range */
<<refreshNPCsAt "slumneighborhood" 50 17 35>>
<<refreshNPCsAt "orphanageinterior" 10 1 17>>
<<refreshNPCsAt "britmorhousing" 5 17 60>>
/* maybe works to remove npcs */
<<removeNPC>>
/* Maybe this actually ensures that thieves, rapists and prostitutes show up */
<<ensureTraitCount "slumneighborhood" "Thief" 10>>
<<ensureTraitCount "slumneighborhood" "Lustful" 10>>
<<ensureTraitCount "slumneighborhood" "Rapist" 10>>
<center><<if $race is "Goblin">>
[img[either(
"img/sex/goblin/gobbj/gobbj1.jpg",
"img/sex/goblin/gobbj/gobbj2.jpg",
"img/sex/goblin/gobbj/gobbj3.jpg",
"img/sex/goblin/gobbj/gobbj4.jpg",
"img/sex/goblin/gobbj/gobbj5.jpg",
"img/sex/goblin/gobbj/gobbj6.jpg",
"img/sex/goblin/gobbj/gobbj7.jpg",
"img/sex/goblin/gobbj/gobbj8.jpg",
"img/sex/goblin/gobbj/gobbj9.jpg",
"img/sex/goblin/gobbj/gobbj10.jpg",
"img/sex/goblin/gobbj/gobbj11.jpg",
"img/sex/goblin/gobbj/gobbj12.jpg",
"img/sex/goblin/gobbj/gobbj13.jpg"
)]]
<<elseif $race is "Lizardfolk">>
[img[either(
"img/sex/lizardfolk/bj/bj1.jpg",
"img/sex/lizardfolk/bj/bj2.jpg",
"img/sex/lizardfolk/bj/bj3.jpg",
"img/sex/lizardfolk/bj/bj4.jpg",
"img/sex/lizardfolk/bj/bj5.jpg",
"img/sex/lizardfolk/bj/bj6.jpg"
)]]
<<elseif $race is "Ratfolk">>
[img[either(
"img/sex/rat/oral/oral1.jpg",
"img/sex/rat/oral/oral2.jpg",
"img/sex/rat/oral/oral3.jpg",
"img/sex/rat/oral/oral4.jpg",
"img/sex/rat/oral/oral5.jpg",
"img/sex/rat/oral/oral6.jpg",
"img/sex/rat/oral/oral7.jpg",
"img/sex/rat/oral/oral8.jpg",
"img/sex/rat/oral/oral9.jpg",
"img/sex/rat/oral/oral10.jpg"
)]]
<<elseif $penis gt 0>>
[img[either(
"img/sex/human/futabj/futabj1.jpg",
"img/sex/human/futabj/futabj2.jpg",
"img/sex/human/futabj/futabj3.jpg",
"img/sex/human/futabj/futabj4.jpg",
"img/sex/human/futabj/futabj5.jpg",
"img/sex/human/futabj/futabj6.jpg",
"img/sex/human/futabj/futabj7.jpg",
"img/sex/human/futabj/futabj8.jpg",
"img/sex/human/futabj/futabj9.jpg",
"img/sex/human/futabj/futabj10.jpg",
"img/sex/human/futabj/futabj11.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/bj/bj1.jpg",
"img/sex/human/bj/bj2.jpg",
"img/sex/human/bj/bj3.jpg",
"img/sex/human/bj/bj4.jpg",
"img/sex/human/bj/bj5.jpg",
"img/sex/human/bj/bj6.jpg",
"img/sex/human/bj/bj7.jpg",
"img/sex/human/bj/bj8.jpg",
"img/sex/human/bj/bj9.jpg",
"img/sex/human/bj/bj10.jpg",
"img/sex/human/bj/bj11.jpg",
"img/sex/human/bj/bj12.jpg",
"img/sex/human/bj/bj13.jpg",
"img/sex/human/bj/bj14.jpg",
"img/sex/human/bj/bj15.jpg"
)]]
<</if>></center>
<<set $sexposition to random(1, 4)>>
<<if $sexposition is 1>>
<p>$sexname pulls out their cock as you kneel before them, with you reaching out and slowly stroking it as you kiss and suckle at the top.</p>
<<if $penis gt 0>>
<p>You slowly stroke your own dick as you suck, listening to them moan as you take their penis into your mouth.</p>
<<else>>
<p>You slowly stroke your clit as you suck, listening to them moan as you take their penis into your mouth.</p>
<</if>>
<p>Swirling your tongue around their cock, you tease and edge them for as long as you can.</p>
<p>$sexname eventually mutters that they're about to cum, and you feel their cock beginning to throb in your mouth.</p>
<<orgasm>>
<<elseif $sexposition is 2>>
<p>$sexname pulls out their cock as you kneel before them, with you stroking it a few times as you lick the tip, taking their length in your mouth in a single breath.</p>
<<if $penis gt 0>>
<p>You slowly stroke your own dick as you suck, listening to them moan as you take their penis into your mouth.</p>
<<else>>
<p>You slowly stroke your clit as you suck, listening to them moan as you take their penis into your mouth.</p>
<</if>>
<p>You take their member deeply in your throat, pulling off of it before doing again, gagging softly as you suck his cock.</p>
<p>$sexname eventually mutters that they're about to cum, and you feel their cock beginning to throb in your mouth.</p>
<<orgasm>>
<<elseif $sexposition is 3>>
<p>$sexname pulls out their cock as you kneel before them, reaching in your hair as they guide their cock into your mouth.</p>
<p>They press against your lips, so you let them slowly ease their cock in and out of your mouth, moaning softly as they fuck your face.</p>
<p>You place your hands on their legs so you can let them know when they're being too rough, and then begin to speed up, with you doing your upmost to let them thrust as deeply as they want.</p>
<p>They pleasure themselves using your mouth but you eventually feel their cock begin to throb in your mouth, signalling that they're about to cum.</p>
<<orgasm>>
<<elseif $sexposition is 4>>
<p>$sexname pulls out their cock as you kneel before them, reaching in your hair as they guide their cock into your mouth.</p>
<p>They thrust deeply into your mouth, making you gag softly as they pull back but thrusting just as deeply as before.</p>
<p>You place your hands on their legs as they fuck your face, moaning around their cock as they use you strictly for their pleasure.</p>
<p>$sexname moans that they're going to cum, and you come back into focus, having spaced out and let him just use you.</p>
<<orgasm>>
<</if>>
<div class="choices">
<div class="choice-item">
<<if $race is "Fairy">>
<<link "Make them cum outside (Fairy)">>
<<set $bodymess += 3>>
<<set $cumlocation to "fairy cum body">>
<<goto cum>>
<</link>>
<<else>>
<<link "Make them cum outside">>
<<set $bodymess += 1>>
<<set $cumlocation to "body">>
<<goto cum>>
<</link>>
<</if>>
</div>
<div class="choice-item">
<<link "Let them cum on your face">>
<<set $facial += 1>>
<<set $cumlocation to "facial">>
<<goto cum>>
<</link>>
</div>
<div class="choice-item">
<<link "Swallow">>
<<set $cumlocation to "swallow">>
<<goto cum>>
<</link>>
</div>
</div><<if $cumlocation is "facial">>
<center><<if $race is "Goblin">>
[img[either(
"img/sex/goblin/gobcum/gobface1.jpg",
"img/sex/goblin/gobcum/gobface2.jpg",
"img/sex/goblin/gobcum/gobface3.jpg",
"img/sex/goblin/gobcum/gobface4.jpg",
"img/sex/goblin/gobcum/gobface5.jpg",
"img/sex/goblin/gobcum/gobface6.jpg",
"img/sex/goblin/gobcum/gobface7.jpg"
)]]
<<elseif $race is "Lizardfolk">>
[img[either(
"img/sex/lizardfolk/cum/facial1.jpg",
"img/sex/lizardfolk/cum/facial2.jpg",
"img/sex/lizardfolk/cum/facial3.jpg",
"img/sex/lizardfolk/cum/facial4.jpg"
)]]
<<elseif $race is "Ratfolk">>
[img[either(
"img/sex/rat/cum/oralcum1.jpg",
"img/sex/rat/cum/oralcum2.jpg",
"img/sex/rat/cum/oralcum3.jpg",
"img/sex/rat/cum/oralcum4.jpg",
"img/sex/rat/cum/oralcum5.jpg",
"img/sex/rat/cum/oralcum6.jpg",
"img/sex/rat/cum/oralcum7.jpg",
"img/sex/rat/cum/oralcum8.jpg",
"img/sex/rat/cum/oralcum9.jpg"
)]]
<<elseif $penis gt 0>>
[img[either(
"img/sex/human/futacum/futaface1.jpg",
"img/sex/human/futacum/futaface2.jpg",
"img/sex/human/futacum/futaface3.jpg",
"img/sex/human/futacum/futaface4.jpg",
"img/sex/human/futacum/futaface5.jpg",
"img/sex/human/futacum/futaface6.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/cum/cumface1.jpg",
"img/sex/human/cum/cumface2.jpg",
"img/sex/human/cum/cumface3.jpg",
"img/sex/human/cum/cumface4.jpg",
"img/sex/human/cum/cumface5.jpg",
"img/sex/human/cum/cumface6.jpg",
"img/sex/human/cum/cumface7.jpg",
"img/sex/human/cum/cumface8.jpg",
"img/sex/human/cum/cumface9.jpg",
"img/sex/human/cum/cumface10.jpg"
)]]
<</if>></center>
<p>Their cock spasms inside of your mouth and you feel their cum splash over your cheeks and chin, some of it dribbling down onto your $breastsize breasts.</p>
<</if>>
<<if $cumlocation is "swallow">>
<center><<if $race is "Goblin">>
[img[either(
"img/sex/goblin/gobcum/gobbjcum1.jpg",
"img/sex/goblin/gobcum/gobbjcum2.jpg",
"img/sex/goblin/gobcum/gobbjcum3.jpg",
"img/sex/goblin/gobcum/gobbjcum4.jpg",
"img/sex/goblin/gobcum/gobbjcum5.jpg",
"img/sex/goblin/gobcum/gobbjcum6.jpg",
"img/sex/goblin/gobcum/gobbjcum7.jpg",
"img/sex/goblin/gobcum/gobbjcum8.jpg"
)]]
<<elseif $race is "Lizardfolk">>
[img[either(
"img/sex/lizardfolk/cum/bjcum1.jpg",
"img/sex/lizardfolk/cum/bjcum2.jpg",
"img/sex/lizardfolk/cum/bjcum3.jpg",
"img/sex/lizardfolk/cum/bjcum4.jpg",
"img/sex/lizardfolk/cum/bjcum5.jpg",
"img/sex/lizardfolk/cum/bjcum6.jpg",
"img/sex/lizardfolk/cum/bjcum7.jpg"
)]]
<<elseif $race is "Ratfolk">>
[img[either(
"img/sex/rat/cum/oralcum1.jpg",
"img/sex/rat/cum/oralcum2.jpg",
"img/sex/rat/cum/oralcum3.jpg",
"img/sex/rat/cum/oralcum4.jpg",
"img/sex/rat/cum/oralcum5.jpg",
"img/sex/rat/cum/oralcum6.jpg",
"img/sex/rat/cum/oralcum7.jpg",
"img/sex/rat/cum/oralcum8.jpg",
"img/sex/rat/cum/oralcum9.jpg"
)]]
<<elseif $penis gt 0>>
[img[either(
"img/sex/human/futacum/futabjcum1.jpg",
"img/sex/human/futacum/futabjcum2.jpg",
"img/sex/human/futacum/futabjcum3.jpg",
"img/sex/human/futacum/futabjcum4.jpg",
"img/sex/human/futacum/futabjcum5.jpg",
"img/sex/human/futacum/futabjcum6.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/cum/cumbj1.jpg",
"img/sex/human/cum/cumbj2.jpg",
"img/sex/human/cum/cumbj3.jpg",
"img/sex/human/cum/cumbj4.jpg",
"img/sex/human/cum/cumbj5.jpg",
"img/sex/human/cum/cumbj6.jpg",
"img/sex/human/cum/cumbj7.jpg",
"img/sex/human/cum/cumbj8.jpg"
)]]
<</if>></center>
<p>Thrusting deeply into your mouth they let out a moan as they fill your mouth with their seed.</p>
<p>You swallow it eagerly and then continue to lick him clean.</p>
<<if $asstomouth is true>>
<p>$sexname comments on what a dirty slut you are for going ass to mouth.</p>
<</if>>
<</if>>
<<if $cumlocation is "creampie">>
<center><<if $race is "Goblin">>
[img[either(
"img/sex/goblin/gobcum/gobvagcum1.jpg",
"img/sex/goblin/gobcum/gobvagcum2.jpg",
"img/sex/goblin/gobcum/gobvagcum3.jpg",
"img/sex/goblin/gobcum/gobvagcum4.jpg",
"img/sex/goblin/gobcum/gobvagcum5.jpg",
"img/sex/goblin/gobcum/gobvagcum6.jpg",
"img/sex/goblin/gobcum/gobvagcum7.jpg",
"img/sex/goblin/gobcum/gobvagcum8.jpg",
"img/sex/goblin/gobcum/gobvagcum9.jpg"
)]]
<<elseif $race is "Lizardfolk">>
[img[either(
"img/sex/lizardfolk/cum/creampie1.jpg",
"img/sex/lizardfolk/cum/creampie2.jpg",
"img/sex/lizardfolk/cum/creampie3.jpg",
"img/sex/lizardfolk/cum/creampie4.jpg",
"img/sex/lizardfolk/cum/creampie5.jpg",
"img/sex/lizardfolk/cum/creampie6.jpg"
)]]
<<elseif $race is "Ratfolk">>
[img[either(
"img/sex/rat/cum/creampie1.jpg",
"img/sex/rat/cum/creampie2.jpg",
"img/sex/rat/cum/creampie3.jpg",
"img/sex/rat/cum/creampie4.jpg",
"img/sex/rat/cum/creampie5.jpg",
"img/sex/rat/cum/creampie6.jpg",
"img/sex/rat/cum/creampie7.jpg",
"img/sex/rat/cum/creampie8.jpg",
"img/sex/rat/cum/creampie9.jpg",
"img/sex/rat/cum/creampie10.jpg",
"img/sex/rat/cum/creampie11.jpg",
"img/sex/rat/cum/creampie12.jpg",
"img/sex/rat/cum/creampie13.jpg",
"img/sex/rat/cum/creampie14.jpg",
"img/sex/rat/cum/creampie15.jpg"
)]]
<<elseif $penis gt 0>>
[img[either(
"img/sex/human/futacum/futacum1.jpg",
"img/sex/human/futacum/futacum2.jpg",
"img/sex/human/futacum/futacum3.jpg",
"img/sex/human/futacum/futacum4.jpg",
"img/sex/human/futacum/futacum5.jpg",
"img/sex/human/futacum/futacum6.jpg",
"img/sex/human/futacum/futacum7.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/cum/vag1.jpg",
"img/sex/human/cum/vag2.jpg",
"img/sex/human/cum/vag3.jpg",
"img/sex/human/cum/vag4.jpg",
"img/sex/human/cum/vag5.jpg",
"img/sex/human/cum/vag6.jpg",
"img/sex/human/cum/vag7.jpg",
"img/sex/human/cum/vag8.jpg",
"img/sex/human/cum/vag9.jpg",
"img/sex/human/cum/vag10.jpg",
"img/sex/human/cum/vag11.jpg",
"img/sex/human/cum/vag12.jpg",
"img/sex/human/cum/vag13.jpg"
)]]
<</if>></center>
<p>$sexname's thrusts become harder now, as he reaches orgasm.</p>
<p>Their cock pulses shooting their hot cum inside you.</p>
<<pcpreg>>
<</if>>
<<if $cumlocation is "body">>
<center><<if $race is "Goblin">>
[img[either(
"img/sex/goblin/gobcum/gobcumbody1.jpg",
"img/sex/goblin/gobcum/gobcumbody2.jpg",
"img/sex/goblin/gobcum/gobcumbody3.jpg",
"img/sex/goblin/gobcum/gobcumbody4.jpg",
"img/sex/goblin/gobcum/gobcumbody5.jpg",
"img/sex/goblin/gobcum/gobcumbody6.jpg",
"img/sex/goblin/gobcum/gobcumbody7.jpg",
"img/sex/goblin/gobcum/gobcumbody8.jpg",
"img/sex/goblin/gobcum/gobcumbody9.jpg",
"img/sex/goblin/gobcum/gobcumbody10.jpg"
)]]
<<elseif $race is "Lizardfolk">>
[img[either(
"img/sex/lizardfolk/cum/cumbody1.jpg",
"img/sex/lizardfolk/cum/cumbody2.jpg",
"img/sex/lizardfolk/cum/cumbody3.jpg",
"img/sex/lizardfolk/cum/cumbody4.jpg"
)]]
<<elseif $race is "Ratfolk">>
[img[either(
"img/sex/rat/cum/cumbody1.jpg",
"img/sex/rat/cum/cumbody2.jpg",
"img/sex/rat/cum/cumbody3.jpg",
"img/sex/rat/cum/cumbody4.jpg",
"img/sex/rat/cum/cumbody5.jpg",
"img/sex/rat/cum/cumbody6.jpg",
"img/sex/rat/cum/cumbody7.jpg",
"img/sex/rat/cum/cumbody8.jpg",
"img/sex/rat/cum/cumbody9.jpg",
"img/sex/rat/cum/cumbody10.jpg",
"img/sex/rat/cum/cumbody11.jpg"
)]]
<<elseif $penis gt 0>>
[img[either(
"img/sex/human/futacum/futacumout1.jpg",
"img/sex/human/futacum/futacumout2.jpg",
"img/sex/human/futacum/futacumout3.jpg",
"img/sex/human/futacum/futacumout4.jpg",
"img/sex/human/futacum/futacumout5.jpg",
"img/sex/human/futacum/futacumout6.jpg",
"img/sex/human/futacum/futacumout7.jpg",
"img/sex/human/futacum/futacumout8.jpg",
"img/sex/human/futacum/futacumout9.jpg",
"img/sex/human/futacum/futacumout10.jpg",
"img/sex/human/futacum/futacumout11.jpg",
"img/sex/human/futacum/futacumout12.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/cum/cumbody1.jpg",
"img/sex/human/cum/cumbody2.jpg",
"img/sex/human/cum/cumbody3.jpg",
"img/sex/human/cum/cumbody4.jpg",
"img/sex/human/cum/cumbody5.jpg",
"img/sex/human/cum/cumbody6.jpg",
"img/sex/human/cum/cumbody7.jpg",
"img/sex/human/cum/cumbody8.jpg",
"img/sex/human/cum/cumbody9.jpg",
"img/sex/human/cum/cumbody10.jpg",
"img/sex/human/cum/cumbody11.jpg",
"img/sex/human/cum/cumbody12.jpg",
"img/sex/human/cum/cumbody13.jpg",
"img/sex/human/cum/cumbody14.jpg",
"img/sex/human/cum/cumbody15.jpg",
"img/sex/human/cum/cumbody16.jpg"
)]]
<</if>></center>
<p>As $sexname is about to cum they pull out, aiming it at your chest.</p>
<</if>>
<<if $cumlocation is "anal creampie">>
<center><<if $race is "Goblin">>
[img[either(
"img/sex/goblin/gobcum/gobanalcum1.jpg",
"img/sex/goblin/gobcum/gobanalcum2.jpg",
"img/sex/goblin/gobcum/gobanalcum3.jpg",
"img/sex/goblin/gobcum/gobanalcum4.jpg",
"img/sex/goblin/gobcum/gobanalcum5.jpg"
)]]
<<elseif $race is "Lizardfolk">>
[img[either(
"img/sex/lizardfolk/cum/analcreampie1.jpg",
"img/sex/lizardfolk/cum/analcreampie2.jpg",
"img/sex/lizardfolk/cum/analcreampie3.jpg",
"img/sex/lizardfolk/cum/analcreampie4.jpg",
"img/sex/lizardfolk/cum/analcreampie5.jpg"
)]]
<<elseif $penis gt 0>>
[img[either(
"img/sex/human/futacum/futaanalcum1.jpg",
"img/sex/human/futacum/futaanalcum2.jpg",
"img/sex/human/futacum/futaanalcum3.jpg",
"img/sex/human/futacum/futaanalcum4.jpg",
"img/sex/human/futacum/futaanalcum5.jpg",
"img/sex/human/futacum/futaanalcum6.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/cum/cumanal1.jpg",
"img/sex/human/cum/cumanal2.jpg",
"img/sex/human/cum/cumanal3.jpg",
"img/sex/human/cum/cumanal4.jpg",
"img/sex/human/cum/cumanal5.jpg",
"img/sex/human/cum/cumanal6.jpg",
"img/sex/human/cum/cumanal7.jpg",
"img/sex/human/cum/cumanal8.jpg",
"img/sex/human/cum/cumanal9.jpg",
"img/sex/human/cum/cumanal10.jpg",
"img/sex/human/cum/cumanal11.jpg"
)]]
<</if>></center>
<p>$sexname groans loudly as their orgasm begins to build and builds quickly, you feel their entire body tense up as he cums deep within you.</p>
<</if>>
<<if $cumlocation is "gang cum">>
<center><<if $race is "Ratfolk">>
[img[either(
"img/sex/rat/cum/groupcum1.jpg",
"img/sex/rat/cum/groupcum2.jpg",
"img/sex/rat/cum/groupcum3.jpg",
"img/sex/rat/cum/groupcum4.jpg",
"img/sex/rat/cum/groupcum5.jpg",
"img/sex/rat/cum/groupcum6.jpg",
"img/sex/rat/cum/groupcum7.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/cum/gangcum1.jpg",
"img/sex/human/cum/gangcum2.jpg",
"img/sex/human/cum/gangcum3.jpg",
"img/sex/human/cum/gangcum4.jpg",
"img/sex/human/cum/gangcum5.jpg",
"img/sex/human/cum/gangcum6.jpg",
"img/sex/human/cum/gangcum7.jpg"
)]]
<</if>></center>
<p>The men pull out, pushing you to your knees before paining your face and breasts in their cum.</p>
<p>A few linger to have you clean their cocks with your mouth, and you oblige.</p>
<</if>>
<<if $cumlocation is "gloryhole swallow">>
<<if $penis gt 0 and $vagina gt 0>>
<center>[img[either(
"img/sex/human/futaglory/futaglory/futabjcum1.jpg",
"img/sex/human/futaglory/futaglory/futabjcum2.jpg",
"img/sex/human/futaglory/futaglory/futabjcum3.jpg",
"img/sex/human/futaglory/futaglory/futabjcum4.jpg",
"img/sex/human/futaglory/futaglory/futabjcum5.jpg",
"img/sex/human/futaglory/futaglory/futabjcum6.jpg",
"img/sex/human/futaglory/futaglory/futabjcum7.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/sex/human/gloryhole/holebjcum1.jpg",
"img/sex/human/gloryhole/holebjcum2.jpg",
"img/sex/human/gloryhole/holebjcum3.jpg",
"img/sex/human/gloryhole/holebjcum4.jpg",
"img/sex/human/gloryhole/holebjcum5.jpg",
"img/sex/human/gloryhole/holebjcum6.jpg",
"img/sex/human/gloryhole/holebjcum7.jpg"
)]]</center>
<</if>>
<p>Thrusting deeply into your mouth, the man releases his seed into you.>/p>
<p>You swallow it eagerly and then continue to lick him clean.</p>
<<if $asstomouth is true>>
<p>$sexname comments on what a dirty slut you are for going ass to mouth.</p>
<</if>>
<</if>>
<<if $cumlocation is "gloryhole creampie">>
<<if $penis gt 0 and $vagina gt 0>>
<center>[img[either(
"img/sex/human/futaglory/futaglory/futaanalcum1.jpg",
"img/sex/human/futaglory/futaglory/futaanalcum2.jpg",
"img/sex/human/futaglory/futaglory/futaanalcum3.jpg",
"img/sex/human/futaglory/futaglory/futaanalcum4.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/sex/human/gloryhole/holesexcum1.jpg",
"img/sex/human/gloryhole/holesexcum2.jpg",
"img/sex/human/gloryhole/holesexcum3.jpg",
"img/sex/human/gloryhole/holesexcum4.jpg",
"img/sex/human/gloryhole/holesexcum5.jpg",
"img/sex/human/gloryhole/holesexcum6.jpg",
"img/sex/human/gloryhole/holesexcum7.jpg",
"img/sex/human/gloryhole/holesexcum8.jpg",
"img/sex/human/gloryhole/holesexcum9.jpg"
)]]</center>
<</if>>
<p>His thrusts become harder now, as he reaches orgasm.</p>
<p>His cock pulses, shooting his hot cum inside you.</p>
<p>You gasp, feeling his warm seed filling your womb.</p>
<<pcpreg>>
<</if>>
<<if $cumlocation is "fairy creampie">>
<center>[img[either(
"img/sex/fairy/cum/creampie1.jpg",
"img/sex/fairy/cum/creampie2.jpg",
"img/sex/fairy/cum/creampie3.jpg",
"img/sex/fairy/cum/creampie4.jpg",
"img/sex/fairy/cum/creampie5.jpg",
"img/sex/fairy/cum/creampie6.jpg",
"img/sex/fairy/cum/creampie7.jpg",
"img/sex/fairy/cum/creampie8.jpg"
)]]</center>
<p>$sexname's cock pulses, shooting hot cum inside you, bloating your stomach as it almost seems to never end.</p>
<p>You gasp, feeling his warm seed filling your womb, fill your body, fill almost your entire being.</p>
<<pcpreg>>
<</if>>
<<if $cumlocation is "fairy cum body">>
<center>[img[either(
"img/sex/fairy/cum/cumbody1.jpg",
"img/sex/fairy/cum/cumbody2.jpg",
"img/sex/fairy/cum/cumbody3.jpg",
"img/sex/fairy/cum/cumbody4.jpg",
"img/sex/fairy/cum/cumbody5.jpg",
"img/sex/fairy/cum/cumbody6.jpg",
"img/sex/fairy/cum/cumbody7.jpg",
"img/sex/fairy/cum/cumbody8.jpg",
"img/sex/fairy/cum/cumbody9.jpg",
"img/sex/fairy/cum/cumbody10.jpg",
"img/sex/fairy/cum/cumbody11.jpg"
)]]</center>
<p>As he's about to shoot his load he pulls out quickly and cums all over your body, bathing you in their milky-white cum.</p>
<p>You lay in their palm as you catch your breath, coating in their sticky semen in your hair and on your wings.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<clearsexvar>>
<<goto $previouspassage>>
<</link>>
</div>
</div><center><<if $race is "Goblin">>
[img[either(
"img/sex/goblin/gobvag/gobvag1.jpg",
"img/sex/goblin/gobvag/gobvag2.jpg",
"img/sex/goblin/gobvag/gobvag3.jpg",
"img/sex/goblin/gobvag/gobvag4.jpg",
"img/sex/goblin/gobvag/gobvag5.jpg",
"img/sex/goblin/gobvag/gobvag6.jpg",
"img/sex/goblin/gobvag/gobvag7.jpg",
"img/sex/goblin/gobvag/gobvag8.jpg",
"img/sex/goblin/gobvag/gobvag9.jpg",
"img/sex/goblin/gobvag/gobvag10.jpg",
"img/sex/goblin/gobvag/gobvag11.jpg",
"img/sex/goblin/gobvag/gobvag12.jpg"
)]]
<<elseif $race is "Kitsune">>
[img[either(
"img/sex/kitsune/male/fox1.jpg",
"img/sex/kitsune/male/fox2.jpg",
"img/sex/kitsune/male/fox3.jpg",
"img/sex/kitsune/male/fox4.jpg",
"img/sex/kitsune/male/fox5.jpg",
"img/sex/kitsune/male/fox6.jpg",
"img/sex/kitsune/male/fox7.jpg",
"img/sex/kitsune/male/fox8.jpg",
"img/sex/kitsune/male/fox9.jpg",
"img/sex/kitsune/male/fox10.jpg"
)]]
<<elseif $race is "Lizardfolk">>
[img[either(
"img/sex/lizardfolk/vag/vag1.jpg",
"img/sex/lizardfolk/vag/vag2.jpg",
"img/sex/lizardfolk/vag/vag3.jpg",
"img/sex/lizardfolk/vag/vag4.jpg",
"img/sex/lizardfolk/vag/vag5.jpg",
"img/sex/lizardfolk/vag/vag6.jpg",
"img/sex/lizardfolk/vag/vag7.jpg",
"img/sex/lizardfolk/vag/vag8.jpg",
"img/sex/lizardfolk/vag/vag9.jpg",
"img/sex/lizardfolk/vag/vag10.jpg",
"img/sex/lizardfolk/vag/vag11.jpg",
"img/sex/lizardfolk/vag/vag12.jpg",
"img/sex/lizardfolk/vag/vag13.jpg"
)]]
<<elseif $race is "Ratfolk">>
[img[either(
"img/sex/rat/vag/sex1.jpg",
"img/sex/rat/vag/sex2.jpg",
"img/sex/rat/vag/sex3.jpg",
"img/sex/rat/vag/sex4.jpg",
"img/sex/rat/vag/sex5.jpg",
"img/sex/rat/vag/sex6.jpg",
"img/sex/rat/vag/sex7.jpg",
"img/sex/rat/vag/sex8.jpg",
"img/sex/rat/vag/sex9.jpg",
"img/sex/rat/vag/sex10.jpg",
"img/sex/rat/vag/sex11.jpg",
"img/sex/rat/vag/sex12.jpg",
"img/sex/rat/vag/sex13.jpg",
"img/sex/rat/vag/sex14.jpg",
"img/sex/rat/vag/sex15.jpg"
)]]
<<elseif $penis gt 0>>
[img[either(
"img/sex/human/futavag/futavag1.jpg",
"img/sex/human/futavag/futavag2.jpg",
"img/sex/human/futavag/futavag3.jpg",
"img/sex/human/futavag/futavag4.jpg",
"img/sex/human/futavag/futavag5.jpg",
"img/sex/human/futavag/futavag6.jpg",
"img/sex/human/futavag/futavag7.jpg",
"img/sex/human/futavag/futavag8.jpg",
"img/sex/human/futavag/futavag9.jpg",
"img/sex/human/futavag/futavag10.jpg",
"img/sex/human/futavag/futavag11.jpg",
"img/sex/human/futavag/futavag12.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/vag/sex1.jpg",
"img/sex/human/vag/sex2.jpg",
"img/sex/human/vag/sex3.jpg",
"img/sex/human/vag/sex4.jpg",
"img/sex/human/vag/sex5.jpg",
"img/sex/human/vag/sex6.jpg",
"img/sex/human/vag/sex7.jpg",
"img/sex/human/vag/sex8.jpg",
"img/sex/human/vag/sex9.jpg",
"img/sex/human/vag/sex10.jpg",
"img/sex/human/vag/sex11.jpg"
)]]
<</if>></center>
<<set $sexposition to random(1, 3)>>
<<if $sexposition is 1>>
<p>You get on all fours as you wiggle your rear as they approach you from behind, pressing their cock against your pussy before slowly easing it into you.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "$sexname">>
<p>There is a small amount of blood as you lose your virginity.</p>
<</if>>
<<if $penis > 0>>
<p>You gasp as it enters you, slowly biting your lip as you stroke your cock in rhythm with them, matching their thrusts as you push back against them.</p>
<<else>>
<p>You gasp as it enters you, slowly biting your lip as you stroke your clip in rhythm with them, matching their thrusts as you push back against them.</p>
<</if>>
<<if $height gte 50>>
<p>They grab your hips as they take you from behind, slowly increasing their pace as you moan, the sensations driving you wild.</p>
<<else>>
<p>Your small stature means that they grab your shoulders, thrusting deeply into you as they piston their cock in and out of you.</p>
<</if>>
<p>The two of you go at it vigorously, comments about how tight you are or how good you feel common, as well as moaning in pleasure as they enjoy your pussy.</p>
<<orgasm>>
<p>$sexname moans as they fuck you, indicating that they're about to cum.</p>
<<elseif $sexposition is 2>>
<p>$sexname lay down as you straddle their hips, guiding their cock into you as you take charge of the situation.</p>
<<if $bust gte 10>>
<p>They're easily able to reach your breasts, massaging them in their hands as you ease their cock into you, and you gasp softly from how fully it fills you.</p>
<<else>>
<p>They hold onto your hips as you ease their cock into you, and you gasp softly from how fully it fills you.</p>
<</if>>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "$sexname">>
<p>There is a small amount of blood as you lose your virginity.</p>
<</if>>
<p>Immediately you get to work, grinding against their cock as you ride them, using their cock to get yourself off.</p>
<<orgasm>>
<p>$sexname moans as they fuck you, indicating that they're about to cum.</p>
<<elseif $sexposition is 3>>
<p>$sexname has you lie on your back as they position themselves between your legs, slowly easing their cock into you.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "$sexname">>
<p>There is a small amount of blood as you lose your virginity.</p>
<</if>>
<<if $height gte 50>>
<p>They pull you close and you wrap your legs around them as they begin to piston in and out of your pussy, making you cry out as they fuck you.</p>
<<else>>
<p>Your small frame means they can pick you up, using you more like a fleshlight than a partner, pumping their cock in and out of your pussy.</p>
<</if>>
<p>$sexname speeds up, moaning about how good your pussy feels and talking dirty as they take you as hard as they like.</p>
<<orgasm>>
<p>$sexname moans as they fuck you, indicating that they're about to cum.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<if $race is "Fairy">>
<<link "Let them cum inside (Fairy)">>
<<run $creampie.push($sexname)>>
<<pcpreg>>
<<set $cumlocation to "fairy creampie">>
<<goto cum>>
<</link>>
<<else>>
<<link "Let them cum inside">>
<<run $creampie.push($sexname)>>
<<pcpreg>>
<<set $cumlocation to "creampie">>
<<goto cum>>
<</link>>
<</if>>
</div>
<<if $prostbreed isnot true>>
<div class="choice-item">
<<if $race is "Fairy">>
<<link "Make them cum outside (Fairy)">>
<<set $cumlocation to "fairy cum body">>
<<set $bodymess += 3>>
<<goto cum>>
<</link>>
<<else>>
<<link "Make them cum outside">>
<<set $cumlocation to "body">>
<<set $bodymess += 1>>
<<goto cum>>
<</link>>
<</if>>
</div>
<div class="choice-item">
<<link "Swallow them cum">>
<<set $cumlocation to "swallow">>
<<goto cum>>
<</link>>
</div>
<</if>>
</div><center><<if $race is "Goblin">>
[img[either(
"img/sex/goblin/gobanal/gobanal1.jpg",
"img/sex/goblin/gobanal/gobanal2.jpg",
"img/sex/goblin/gobanal/gobanal3.jpg",
"img/sex/goblin/gobanal/gobanal4.jpg",
"img/sex/goblin/gobanal/gobanal5.jpg",
"img/sex/goblin/gobanal/gobanal6.jpg",
"img/sex/goblin/gobanal/gobanal7.jpg",
"img/sex/goblin/gobanal/gobanal8.jpg",
"img/sex/goblin/gobanal/gobanal9.jpg",
"img/sex/goblin/gobanal/gobanal10.jpg",
"img/sex/goblin/gobanal/gobanal11.jpg",
"img/sex/goblin/gobanal/gobanal12.jpg",
"img/sex/goblin/gobanal/gobanal13.jpg"
)]]
<<elseif $race is "Lizardfolk">>
[img[either(
"img/sex/lizardfolk/anal/anal1.jpg",
"img/sex/lizardfolk/anal/anal2.jpg",
"img/sex/lizardfolk/anal/anal3.jpg",
"img/sex/lizardfolk/anal/anal4.jpg",
"img/sex/lizardfolk/anal/anal5.jpg"
)]]
<<elseif $race is "Ratfolk">>
[img[either(
"img/sex/rat/anal/anal1.jpg",
"img/sex/rat/anal/anal2.jpg",
"img/sex/rat/anal/anal3.jpg",
"img/sex/rat/anal/anal4.jpg",
"img/sex/rat/anal/anal5.jpg"
)]]
<<elseif $penis gt 0>>
[img[either(
"img/sex/human/futaanal/futaanal1.jpg",
"img/sex/human/futaanal/futaanal2.jpg",
"img/sex/human/futaanal/futaanal3.jpg",
"img/sex/human/futaanal/futaanal4.jpg",
"img/sex/human/futaanal/futaanal5.jpg",
"img/sex/human/futaanal/futaanal6.jpg",
"img/sex/human/futaanal/futaanal7.jpg",
"img/sex/human/futaanal/futaanal8.jpg",
"img/sex/human/futaanal/futaanal9.jpg",
"img/sex/human/futaanal/futaanal10.jpg",
"img/sex/human/futaanal/futaanal11.jpg",
"img/sex/human/futaanal/futaanal12.jpg",
"img/sex/human/futaanal/futaanal13.jpg",
"img/sex/human/futaanal/futaanal14.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/anal/anal1.jpg",
"img/sex/human/anal/anal2.jpg",
"img/sex/human/anal/anal3.jpg",
"img/sex/human/anal/anal4.jpg",
"img/sex/human/anal/anal5.jpg",
"img/sex/human/anal/anal6.jpg",
"img/sex/human/anal/anal7.jpg",
"img/sex/human/anal/anal8.jpg",
"img/sex/human/anal/anal9.jpg",
"img/sex/human/anal/anal10.jpg"
)]]
<</if>></center>
<<set $sexposition to random(1, 3)>>
<<if $sexposition is 1>>
<p>You get on all fours as you wiggle your rear as they approach you from behind, pressing their cock against your asshole before slowly easing it into you.</p>
<p>$sexname lubricated their cock beforehand, so it slides in with little difficult on his or your part.</p>
<<if $penis gt 0>>
<p>As they begin to slowly fuck your ass, you stroke your cock in time with their thrusts, moaning softly as they fill you with their cock.</p>
<<else>>
<p>As they begin to slowly fuck your ass, you stroke your clit in time with their thrusts, moaning softly as they fill you with their cock.</p>
<</if>>
<<if $height gte 50>>
<p>They grab your hips as they thrust deeply into your ass, pistoning in and out of you as both of you moan in pleasure.</p>
<<else>>
<p>Your small size means that you're able to be picked up, being held close as they piston in and out of your ass.</p>
<</if>>
<<if $penis gt 0>>
<p>With every thrust into your ass, your cock throbs against your stomach, his cock hitting you in all the right spots.</p>
<</if>>
<<orgasm>>
<p>$sexname moans as they fuck you, indicating that they're about to cum.</p>
<<elseif $sexposition is 2>>
<p>$sexname lay down as you straddle their hips, guiding their cock into you as you take charge of the situation.</p>
<p>It takes some maneuvering to be able to ride them anally, but you slowly get into a good rhythm and soon both of you are moaning.</p>
<<if $bust gte 10>>
<p>They're easily able to reach your breasts, massaging them in their hands as you ease their cock into you, and you gasp softly from how fully it fills you.</p>
<<else>>
<p>They hold onto your hips as you ease their cock into you, and you gasp softly from how fully it fills you.</p>
<</if>>
<<orgasm>>
<p>$sexname moans as they fuck you, indicating that they're about to cum.</p>
<<elseif $sexposition is 3>>
<p>$sexname has you lie on your back as they position themselves between your legs, slowly easing their cock into you.</p>
<p>You moan as their well lubricated cock slides into you, having to hold up your legs since this angle is rather difficult for the both of you.</p>
<p>Slowly they begin to fuck you faster and you're able to let go of your legs as they hold them back for you, fucking your ass in long and deep strokes.</p>
<<if $penis gt 0>>
<p>As they begin to slowly fuck your ass, you stroke your cock in time with their thrusts, moaning softly as they fill you with their cock.</p>
<<else>>
<p>As they begin to slowly fuck your ass, you stroke your clit in time with their thrusts, moaning softly as they fill you with their cock.</p>
<</if>>
<<orgasm>>
<p>$sexname moans as they fuck you, indicating that they're about to cum.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Let them cum inside">>
<<set $cumlocation to "anal creampie">>
<<run $analcreampie.push($sexname)>>
<<goto cum>>
<</link>>
</div>
<div class="choice-item">
<<link "Make them cum outside">>
<<set $cumlocation to "body">>
<<set $bodymess += 1>>
<<goto cum>>
<</link>>
</div>
<div class="choice-item">
<<link "Swallow their cum">>
<<set $cumlocation to "swallow">>
<<set $asstomouth to true>>
<<goto cum>>
<</link>>
</div>
</div><center><h4>Fort Reach Gates</h4>
<img src="img/fortreach/gates.jpg" />
<p>The gates of Fort Reach lies between the mountain pass leading west to the valleys of Mont Creek and the plains of Monduval.</p></center>
<hr>
<p>There is significant damage to many structures, but it seems like the worst of it is along the western walls leading to Mont Creek.</p>
<p>Arrows and ballista bolts litter trees and larger bounders as anything that flies near the fort is shot down without warning.</p>
<<friendally>>
<<if !$meetConquest and ($loverPercy is 51 or $questRatKing gte 8 or $questNecromancer gte 6 or $questMineSpider gte 10 or $questCorrupted gte 10 or $questAveeMariko gt 0)>>
<p>Something is happening at Fort Reach and the southern gate is open, you could <<button 'sneak in' monastevents>><<set $monastevent to "fortreachbattle">><</button>> if you are daring enough.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Go South|mount]]</div>
</div>
<<set $chapter to "Fort Reach">><center><H4>Merchant Guild</H4></center>
<center><img src="img/mount/merchant/merchantentrance.jpg">
<p>The merchant guild is a series of independent merchants who have deep warehouses in the mountains, selling all sorts of materials.</p></center>
<hr>
<p>The guild is the only organization to have their own soldiers, who search you as you enter to ensure that you don't have anything that even they consider illegal.</p>
<p>You see <<button 'Hoardrax' merchant>><</button>> peddling wares.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the merchant guild">>
<<if $northroad is 15>>
<<goto fortreachtram>>
<<else>>
<<goto mount>>
<</if>>
<</link>>
</div>
</div>
<<set $chapter to "Merchant Guild">>
<<if $merchantmeet isnot true>>
<<set $pawntalk to "merchantmeet">>
<<goto pawntalk>>
<</if>><center><H4>Monastery of the Last Light</H4></center>
<center><img src="img/monast/monast.jpg"></center>
<p>An ancient monastery, hidden deep in the mountains and only known as there are signs advertising it.</p>
<hr>
<p>Dev Note: Monastery is not done yet.</p>
<div class="choices">
<div class="choice-item">[[Head to the mountains|mount]]</div>
</div>
<<set $chapter to "Monastery of the Last Light">><center><H4>Slum Gate to the Dead Marshes of Avedon</H4></center>
<center><img src="img/avedon/slum/gate.jpg">
<p>The heavy marshlands make attacks or travel through the marshes almost impossible.</p></center>
<hr>
<p>The heavy metal gate has to be manually raised and lowered, so the guards do it as little as possible.</p>
<<if !$questNecromancer>>
<p>There is a <<button 'scroll nailed to the wall' swampevents>><<set $swampevent to "necromancerquest">><</button>> of the gate.</p>
<</if>>
<<if $meetsolomn isnot true>>
<p>The city gates are closed due to the death of Queen Istar.</p>
<p>The city is under lockdown until the culprit is caught, with only essential individuals let into and out of the city.</p>
<<if $flophousehelp is true>>
<p>The guards don't open the gate, but a side door is suspiciously left open which leads outside is available to you.</p>
<</if>>
<</if>>
<p>Guards linger around, casually searching people as they cross the gate.</p>
<<if !$equippedArmor>>
<p>Your nudity gets some attention from the guards.</p>
<<elseif $repGuards>>
<p>The guards know of your sexual escapades with other soldiers.</p>
<</if>>
<<if $repGuards>>
<p>Your reputation among soldiers as a sex toy is $repGuards.</p>
<</if>>
<<if $womb and $repGuards>>
<p>The guards leave you alone, not wanting a pregnant whore.</p>
<<elseif $repGuards or !$equippedArmor or $equippedArmor and $equippedArmor.enchantments && $equippedArmor.enchantments.includes("Slutty")>>
<p>You could <<button 'offer yourself to the guards' gangbang>><<set $gangsex to "Human">><<if $repGuards>><<set $repGuards += 1>><<else>><<set $repGuards to 1>><</if>><<set $prostitution to true>><</button>> for some extra gems.</p>
<</if>>
<<friendally>>
<div class="choices">
<<if $meetsolomn is true or $repGuards gte 1 or $flophousehelp is true>>
<div class="choice-item">
<<link "Leave to the swamp">>
<<set $swampsafe to null>>
<<goto aveswamp>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Head to the slums">>
<<goto slums>>
<</link>>
</div>
</div>
<<set $chapter to "Slum Gate">><center><H4>Dead Marshes of Avedon</H4></center>
<center><img src="img/forest/swamp/marsh.jpg">
<p>Dead trees and rotting wood are all that linger here, and the moaning of the dead can be heard at all times.</p></center>
<hr>
<p>The Dead Marshes of Avedon are at sea level but the island slowly gains in elevation the closer to the mountains you get.</p>
<<if $questHorseAsk is 2>>
<p>In the distance, quietly eating some cattails, is a horse.</p>
<p>You could <<button 'try to approach it' swampevents>><<set $swampevent to "questHorseAsk3">><</button>> if you dare.</p>
<</if>>
<<if $questHorseAsk is 3>>
<p>The <<button 'caravan horse' swamphorse>><</button>> is suffering from an aphrodisiac overdose and needs to be satisfied to calm down.</p>
<</if>>
<<if $questNecromancer gte 1>>
<p>The <<button 'fishing hamlet' fishinghamlet>><</button>> is not too far away.</p>
<</if>>
<<if $questKappa>>
<p>The <<button 'all-female kappa village' kappavillage>><</button>> is tucked away near the Avedon Bridge.</p>
<<elseif $questNecromancer gte 6 and !$questKappa>>
<p>You see <<button 'some sort of commotion' swampevents>><<set $swampevent to "kappaexile">><</button>> deeper in the swamps.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Head to the slums gate|slumgate]]</div>
<div class="choice-item">
<<link "Head to the North Road">>
<<set $northroad to 6>>
<<goto northroad>>
<</link>>
</div>
<<if $unlockedSkills.includes("wallClimb")>>
<div class="choice-item">
<<link "Head to the North Road">>
<<set $northroad to 6>>
<<goto northroad>>
<</link>>
</div>
<</if>>
<<if $musewer is true>>
<div class="choice-item">[[Leave to the sewer|sewer][$sewersafe to null]]</div>
<</if>>
</div>
<<set $chapter to "Dead Marshes">>
<<if $questHOAMIA is 5>>
<<set $forestevent to "hoamia5">>
<<goto southforestevents>>
<<elseif $swampsafe isnot true>>
<<set $swampsafe to true>>
<<include swampencounters>>
<<goto northroadevents>>
<</if>><<if $marikotalk is "sleepyfox1">>
<center><H4>Sleeping Bartender</H4></center>
<center><img src="img/npcs/mariko/sleep.jpg"></center>
<p>You approach the sleeping foxgirl, who is probably what the name is talking about.</p>
<p>Gently you tap her and she jerks violently awake.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Fox Bartender:</span>
<div class="dialogue">"Yes, wel..come. 1 gem for a beer, 2 for..3.."</div>
</div>
</div>
<p>She stammers out a small list of prices before realizing that you're not asking her anything.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Fox Bartender:</span>
<div class="dialogue">"Oh, sorry, I just get...tired..sometimes."</div>
</div>
</div>
<p>The kitsune groggily tries to wipe the sleep from her eyes but you realize that she isn't going to, she has a kind of tired that sleep doesn't fix judging by the bags under her eyes.</p>
<p>Her smile fades and an almost sad look passes over her before she catches herself.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Fox Bartender:</span>
<div class="dialogue">"Are you a courier....or can you make a delivery for me?"</div>
</div>
</div>
<p>The tired foxgirl looks around, pulling a piece of paper from under a mug where it was obvious she only had it there to keep it from fluttering away.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Fox Bartender:</span>
<div class="dialogue">"I need some...flowers...delivered, to a friend in the mountains near Fort Reach. I'll give you...what's the currency now...100...of it to go pick up and deliver some...flowers to a friend of mine in the mountains."</div>
</div>
</div>
<p>Any questions you might have had can't be answered as she lays her head back down to go to sleep again.</p>
<p>You do feel 100 gems more wealthy despite having not seen any gems, you sort of just have them now.</p>
<div class="choices">
<div class="choice-item">[[Leave her alone|mariko][$money += 100, $marikotalk to null, $questSleepyFox to 1, $experience += 10]]</div>
</div>
<</if>>
<<if $marikotalk is "sleepyfox2">>
<center><H4>Mariko</H4></center>
<center><img src="img/npcs/mariko/sleep.jpg"></center>
<p>The fox girl looks at the amulet sleepily, not recognizing it at first.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Fox Bartender:</span>
<div class="dialogue">"Oh! That's used to open...to show...You use it to find the way, in the mountains."</div>
</div>
</div>
<p>Her phrasing is a bit odd but she seems to just talk like this.</p>
<div class="choices">
<div class="choice-item">[[Leave her alone|mariko][$marikotalk to null, $questSleepyFox to 3, $experience += 10]]</div>
</div>
<</if>>
<<if $marikotalk is "godhood">>
<center><H4>Mariko</H4></center>
<center><img src="img/npcs/mariko/mariko.jpg"></center>
<p>The previously narcoleptic fox immediately perks up, her ears twitching as they hone in on you.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Oh, you did it. I believed in you but I had so little hope, I had sent dozens of people up there and they either gave up or never left Avedon."</div>
</div>
</div>
<p>You pull the amulet out, able to summon it again and she simply smiles at you.</p>
<<if $background is "Unlucky Goblin">>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Ah, I've been found out. I suppose I look different, but then again so do you."</div>
</div>
</div>
<p>You were a soldier of Avalon but that doesn't mean you didn't meet the other gods.</p>
<p>She was in Caer Doom when you died, you recall hearing her bells sometimes but there are things more powerful than the Gods at work.</p>
<p>Her breasts are larger than they were then, her figure more full.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Ah, I've been found out. I suppose Death could have told you, we've been working rather closely as of late."</div>
</div>
</div>
<</if>>
<p>Mariko gestures for you to sit at the bar with her, which you cautiously do.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"See what I've been doing in Avedon? The slums would have perished many times over had I not been intervening. Avalon has abandoned her people and her rule has become so oppressive that they cannot live without her. Food grows everythere in Avedon yet there are those that are starving. Avalon herself is the lady of light, simply being near her would cure the sick but her light doesn't reach her."</div>
</div>
</div>
<p>The kitsune lets out a sigh looks around her bar at the visibly depressed people drinking.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Her light doesn't reach here. She seems to have forgotten her people...or herself. I don't know what is wrong with her. Chaos may be right, we need to stop Avalon. Thank you for helping me, maybe Avee can have you search for how goblins got into the shrine but I'm fine. I can handle my own."</div>
</div>
</div>
<p>Mariko gets up from the bar, stretching her legs as she goes around the bar, sitting at random tables and striking up conversations, as it appears your conversation with her is over for now.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $totalPoints += 1>>
<<set $questSleepyFox to 8>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "lockdown">>
<center><H4>Sleeping Bartender</H4></center>
<center><img src="img/npcs/mariko/sleep.jpg"></center>
<p>She groggily opens her eyes, giving a limp shrug.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Fox Bartender:</span>
<div class="dialogue">"Dunno. Kaiden handles that stuff. She's nice except when she isn't."</div>
</div>
</div>
<p>She either gives a vague point towards the living area of the slums or she wanted to swat at you, you're unsure.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $marikotalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "blackwolf">>
<center><H4>Mariko</H4></center>
<center><img src="img/npcs/mariko/death.jpg"></center>
<p>You see Mariko laughing, hugging and drinking with another woman who seems exceptionally uncomfortable with the entire situation.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Hey, hey. Drinking game, spin the bottle and you have to kiss one of us."</div>
</div>
</div>
<p>Mariko says as you approach, downing the rest of her drink and spinning the bottle before either of you agree to anything.</p>
<p>It spins for awhile, an unusually long time before Mariko grabs it herself, having it land on the other woman with her.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Oh wow, look what happened."</div>
</div>
</div>
<p>Mariko flashes you and the woman a toothy grin, leaning forward to get a better view.</p>
<div class="choices">
<div class="choice-item">
<<link "Kiss the random woman">>
<<set $marikotalk to "blackwolfkiss">>
<<goto marikotalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Don't kiss the random woman">>
<<set $marikotalk to "blackwolfnokiss">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "blackwolfkiss">>
<center><H4>Death</H4></center>
<<if $race is "Goblin" and $vagina gt 0>>
<center><img src="img/npcs/death/fgobkiss.jpg"></center>
<<elseif $race is "Goblin">>
<center><img src="img/npcs/death/mgobkiss.jpg"></center>
<<elseif $vagina gt 0>>
<center><img src="img/npcs/death/fkiss.jpg"></center>
<<else>>
<center><img src="img/npcs/death/mkiss.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Wow, Lady Death seemed really into that. Told you Kitsune Sake was great, really washed the Goblin Ale down."</div>
</div>
</div>
<p>Mariko sips her drink loudly as you stumble over your words asking why Death looks different.</p>
Death isn't her usual pale self, she could pass as a normal girl and her skin is incredibly flushed as she seems completely out of it.'
<<if $background is "Chosen One" and ($annettekill is true or $billkill is true)>>
<p>You sputter out that Death is your mother, to which Mariko replies that as your mother she can teach you a lot.</p>
<<if $deathnude is true>>
<p>She does lean in, flashing one of her own breasts as Death remembers that you asked her to be nude around you.</p>
<</if>>
<</if>>
<p>Reeling from the kiss you look at Mariko who simply flashes you her toothy grin again.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Oh, Lady Death isn't going to remember but I still owe you a soul."</div>
</div>
</div>
<p>Mariko pulls out a small marble looking orb and offers it to you, but when you reach for it she reaches across the table and pushes it into your chest.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Had to get Lady Death drunk or she never would have allowed that. You now have a second soul in your body, one of a nun. You have total control, I ensured of that, and she can help you out with stuff."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"She lost her name due to a contract, so I named her Bede. She can occasionally summon a corporeal form but mostly she's just a voice in your head. Avalon is still a bit of a problem."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask her what to do now">>
<<set $marikotalk to "blackwolfcontinue">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "blackwolfnokiss">>
<center><H4>Mariko</H4></center>
<<if $pregnantMariko gt 0>>
<center><img src="imag/npcs/mariko/pregnant.jpg"></center>
<<else>>
<center><img src="img/npcs/mariko/mariko.jpg"></center>
<</if>>
<p>Mariko frowns, going back to her drink.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Come back when you're more fun."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $marikotalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "blackwolfcontinue">>
<center><H4>Mariko</H4></center>
<<if $pregnantMariko gt 0>>
<center><img src="imag/npcs/mariko/pregnant.jpg"></center>
<<else>>
<center><img src="img/npcs/mariko/mariko.jpg"></center>
<</if>>
<p>Death is absolutely trashed and isn't able to pay much attention.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Avalon. She went crazy and tried to kill you. Black figure, barbed halo, crazed demeanor."</div>
</div>
</div>
<p>Mariko reaches over to steady Death as she begins to tip over and looks to you again.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"You helped me get my followers back, and I'm thankful for that, but Avalon is a danger to everyone. I need you to go investigate this. This is Avalon's realm of influence, my island was corrupted when Astaroth was killed and many other gods and goddesses are...still missing. Probably dead if Carver was any indication of what happened to them."</div>
</div>
</div>
<p>Mariko shrugs, sliding closer to Death so they can be leaned on.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I can only do so much without causing a crusade. The best I can hope to do is flee like Primova has, but you eventually run out of places to hide."</div>
</div>
</div>
<p>A blank look crosses Mariko's face, her pupils turning solid black and her voice deepening as even her body begins to change.</p>
<div class="dialogue-box">
<img src="img/npcs/kainaat/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Spirit:</span>
<div class="dialogue">"<font color="gray">Perhaps I could help...</font>"</div>
</div>
</div>
<p>You look to Death for guidance and she puts up a hand in front of the possessed Mariko, but her hand is simply slapped away and Death falls out of her chair to the ground, unmoving.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask what the spirit wants">>
<<set $marikotalk to "kainaatmeet">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "kainaatmeet">>
<center><H4>Kainaat</H4></center>
<center><img src="img/npcs/kainaat/kainaat.jpg"></center>
<p>They let out a low laugh but it is more of a growl than any sort of humor.</p>
<div class="dialogue-box">
<img src="img/npcs/kainaat/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kainaat:</span>
<div class="dialogue">"<font color="gray">How astute you are, but I am not who you think I am. You may call me...Kainaat.</font>"</div>
</div>
</div>
<p>You simply blink at this new entity that has appeared, something powerful enough to take over a Goddess, and are unsure how to respond.</p>
<div class="dialogue-box">
<img src="img/npcs/kainaat/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kainaat:</span>
<div class="dialogue">"<font color="gray">Death is not the end for some, you know what better than most. They just need...a push.</font>"</div>
</div>
</div>
<p>You begin to ask what they mean, but the entity continues.</p>
<div class="dialogue-box">
<img src="img/npcs/kainaat/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kainaat:</span>
<div class="dialogue">"<font color="gray">Tell Mariko her plan is possible, the one she doesn't want to do.</font>"</div>
</div>
</div>
<p>You start to ask if there is anything else you need to do, but you're beginning to see tufts of white fade through the black facade of Kainaat.</p>
<div class="dialogue-box">
<img src="img/npcs/kainaat/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kainaat:</span>
<<if $bornNogitsune>>
<div class="dialogue">"<font color="gray">You have already set it into motion, her powers of chance cannot undo this. The path is forward.</font>"</div>
<<else>>
<div class="dialogue">"<font color="gray">She must resurrect an old enemy, however impractical that may seem.</font>"</div>
<</if>>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask what else">>
<<set $marikotalk to "kainaatmeet1">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "kainaatmeet1">>
<center><H4>Mariko</H4></center>
<<if $pregnantMariko gt 0>>
<center><img src="img/npcs/mariko/pregnant.jpg"></center>
<<else>>
<center><img src="img/npcs/mariko/mariko.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"What else for what?"</div>
</div>
</div>
<p>Mariko stretches, her body slowly turning back to white.</p>
<p>Looking and seeing that Death is on the floor, she gets up and picks her up.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I'm going to go drop Lady Death off in her crypt to sleep off the alcohol. Tell me whatever it was later, okay? Hey everyone, bar is closed for five minutes. Go outside for a moment."</div>
</div>
</div>
<<if $pregnantMariko gt 0>>
<p>Despite being pregnant you see the Kitsune handily shoulder Death, carrying her out of the bar as it clears out.</p>
<p>Patrons neatly stack their cups and you pick up the empty ones that she was giving Death only to see that she was drinking water the entire time.</p>
<<else>>
<p>Despite being also drunk you see the Kitsune handily shoulder Death, carrying her out of the bar as it clears out.</p>
<p>Patrons neatly stack their cups and you pick up the empty ones that the two had been drinking, finding they had multiple tables worth of drinks.</p>
<</if>>
<p>By the time you finish cleaning up she's back and it seems like you just cleaned up her bar for her.</p>
<p>She sticks her tongue out at you teasingly as she takes some of the still full drinks from you and goes back to her table, smiling all the same.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $marikotalk to null>>
<<set $questBlackWolf to 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "convince">>
<center><H4>Mariko</H4></center>
<center><img src="img/npcs/mariko/mariko.jpg"></center>
<p>As soon as the question leaves your lips you see Mariko's ears fall flat.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Don't."</div>
</div>
</div>
<p>A broad smile crosses your face as you lean on the counter, watching patrons come up to the bar and ask for food or drink.</p>
<p>She didn't have to be there in the Spirit Realm, nor did she have to reveal that she was Avee's mother.</p>
<p>You even bring up the fact that her bar is doing fine, so she must be good with people.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I do not know how to make people happy. I have lived on the outskirts for so long that I do not know what people, or kitsune, even like. I give and I give and they seem happy, sometimes at least."</div>
</div>
</div>
<p>You look around her very lively, very happy bar and she scowls at you again.</p>
<p>Mariko scoffs, sliding a drink down the bar to someone.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Even my tenants are archaic, who am I to try to be Avee's mother now? What sort of Goddess could I even be? I suggested marriage. She must be furious, it is one of our core beliefs. Their core beliefs. It is what I used to believe in."</div>
</div>
</div>
<p>You are wholly unprepared for a Goddess to have a crisis of faith but you look around the bar for assistance, finding it in the crowd of people waiting to be served.</p>
<p>Stepping behind the bar has her let out a short growl as you begin touching her stuff, pouring drinks and sliding them to people as they put money on the counter.</p>
<p>When you cleared the goblins from Mariko's shrine, even her bar got more chipper.</p>
<p>The sullen, sad atmosphere is replaced with a far more lively one.</p>
<p>Adventurers and travelers stop by on their way in and out of the slum gate, bringing in new life to this area of the slums since it is a pretty lively place to be.</p>
<p>You catch the eye of a large group that's requesting drinks and head over to help them before she can stop you, her futile swipe almost an afterthought.</p>
<div class="choices">
<div class="choice-item">
<<link "Collect their order">>
<<set $marikotalk to "convince1">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "convince1">>
<center><H4>Mariko's Bar</H4></center>
<center><img src="img/avedon/slum/drink1.jpg"></center>
<p>The oldest man of the group laughs uproariously, reminding you of your own father which causes a tinge of pain for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Older Man:</span>
<div class="dialogue">"Another successful hunt, drinks all around, and two for my boy here."</div>
</div>
</div>
<p>You push a little further, asking which one is his son and the old man does exactly what you want.</p>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Older Man:</span>
<div class="dialogue">"Do I have a son? I do! This lad right here, he's single! Ladies?"</div>
</div>
</div>
<p>He calls this out loudly which gets a sour look from a woman in his group.</p>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Older Man:</span>
<div class="dialogue">"I don't see a ring on her finger lad, perhaps you could surprise me."</div>
</div>
</div>
<p>He slaps his son on the back who lets out a sheepish smile, with the woman turning red and looking away.</p>
<p>Mariko pours the drinks and hands the tray to you to deliver, her ears flat as she is obviously upset with you, she was avoiding that table it seems.</p>
<p>Her hand lingers on the tray, not letting it go as her ears twitch for a moment, the sound of something dropping into one of the glasses before letting it go.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I hate you. Give the juice to the one in red."</div>
</div>
</div>
<p>Mariko give you three beers and some apple juice, an odd mix of drinks but you head towards the table again.</p>
<p>You deliver the cups as requested; a beer for each male, one for the other woman and...apple juice, which is a bit odd, but you slide it in front of the girl in red.</p>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Woman in Red:</span>
<div class="dialogue">"Richard, they did something to my drink, this isn't alcohol."</div>
</div>
</div>
<p>She speaks loudly, pushing it to the older man.</p>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Older Man:</span>
<<if $vagina gt 0>>
<div class="dialogue">"Ah serving lass, can ya come back here a...No lass, this one is for you."</div>
<<else>>
<div class="dialogue">"Ah serving lad, can ya come back here a...No lass, this one is for you."</div>
<</if>>
</div>
</div>
<p>The jovial man is a bit stern as he calls you back until he looks into the cup, his jovial tone returning as he looks to his son.</p>
<p>The man slides back the cup to her, lifting his in a toast.</p>
<p>His son and the other member of the group raise their glasses into the toast as she grabs hers, taking a sip before pausing to stare into the cup.</p>
<p>Carefully she reaches inside, fishing out a small ordained ring.</p>
<p>She doesn't manage to say anything as as the son looks to Mariko and yourself.</p>
<p>A few other patrons seem to notice what's happening and begin to cheer, causing the girl to turn a shade of red you could never think possible, covering her face as she begins to go off on the boy, saying things like how could he embarrass her like this and where did he get the gems for it.</p>
<p>The son picks up the ring, going to his knee, but you can't hear her answer as the entire tavern erupts into cheers.</p>
<p>The woman calls out something to you as she gets up, and has to come up to the bar to speak due to the noise.</p>
<div class="choices">
<div class="choice-item">
<<link "Try to hear her">>
<<set $marikotalk to "convince2">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "convince2">>
<center><H4>Mariko's Bar</H4></center>
<center><img src="img/avedon/slum/drink1.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Woman in Red:</span>
<div class="dialogue">"You gave me juice, I need an ale to celebrate!"</div>
</div>
</div>
<p>She shout out to cheers as others raise their cup, putting the drink back on the bar, the gold band on her hand and a smile on her face.</p>
<p>You take the drink, putting it aside as you grab an empty cup and go over to the keg to fill it up.</p>
<p>Mariko moves where you were, sliding the drink back to her.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I'm cutting you off, no alcohol for you."</div>
</div>
</div>
<p>This edict gets a few boos as the crowd quiets down but the father has a broad smile on his face.</p>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Older Man:</span>
<div class="dialogue">"Why not, out beloved goddess of wine and beer?"</div>
</div>
</div>
<p>Mariko speaks in a flat tone, sliding the drink back to you while glaring absolute daggers at you.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Pregnant women are barred from drinking alcohol in my establishment."</div>
</div>
</div>
<p>The old man obviously knew as he almost falls out of his chair with laughter, with their other companion joining in.</p>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Woman in Red:</span>
<div class="dialogue">"There's...I'm gonna be..."</div>
</div>
</div>
<p>She turns to the son who has run up to be beside her and jumps into his arms.</p>
<p>The bar erupts into cheers again, people coming up to congratulate the couple, asking what they'll name the child and if they can come to the wedding.</p>
<p>Mariko huffs at you, having wanted a quiet evening and now the entire bar is cheering and shouting out names.</p>
<p>It was obvious that this was going to happen, Mariko was putting it off as she didn't want to deal with it.</p>
<p>For the Goddess of Chance it was almost perfect timing for it to happen.</p>
<p>The perfect name comes to you with a smile.</p>
<div class="choices">
<div class="choice-item">
<<link "Shout out 'Mariko' to the couple">>
<<set $marikotalk to "convince3">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "convince3">>
<center><H4>Mariko</H4></center>
<center><img src="img/npcs/mariko/mariko.jpg"></center>
<p>A fury takes Mariko's eyes as she glares at you as the couple consider the name, with a few people chipping in that it sounds good and that it means Goddess in the kitsune language.</p>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Woman in Red:</span>
<div class="dialogue">"We met in this bar, so if its a girl we'll name it Mariko, 'kay?"</div>
</div>
</div>
<p>Mariko grabs you by the arm as the crows cheers and she drags you into the back, closing the door as she folds her arms.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"What are you doing? Had you just ignored them they would have eaten and then left, you made this difficult...for what? To show me?"</div>
</div>
</div>
<p>You just served drinks, she's the one that gave them a ring.</p>
<p>Her ears fall flat again as she pushes a finger into your chest.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<<if $race is "Kitsune">>
<div class="dialogue">"To be humiliated by one of my own. I don't need to learn how to handle people."</div>
<<else>>
<div class="dialogue">"Whatever you're trying to prove or show me, I am older than your race. I don't need to learn how to handle people."</div>
<</if>>
</div>
</div>
<p>She revealed herself to Avee, she is actively helping people with cheap food and drink.</p>
<p>There's multiple civil service programs funded by a 'mysterious benefactor' whose only calling card is a pair of fox ears.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"That's...I do that...for..."</div>
</div>
</div>
<p>She stumbles over her words and is saved by the door opening, the older man from the adventuring party slowly peeking in.</p>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Older Man:</span>
<div class="dialogue">"Excuse me, sorry if I'm...interrupting. I just wanted to say...thank you. That lad would never have done it on his own unless he got a little push."</div>
</div>
</div>
<p>Reaching into his vest he pulls out a small bag, setting it on a barrel.</p>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Older Man:</span>
<div class="dialogue">"It isn't a quarter of what that ring is worth, but it is all that I have. I know the boy didn't buy it."</div>
</div>
</div>
<p>Mariko sighs, shaking her head increasingly more violently before speaking.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Take your bag back. The ring was a gift...your son needs a venue for the wedding, right?"</div>
</div>
</div>
<p>There is a small pause as the man waits to see if Mariko is serious only for her to grab the back and put it back into his hands.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"There is a village of kitsune that live in the mountains. If she wants to celebrate meeting in a kitsune bar, she can get married in a kitsune village."</div>
</div>
</div>
<p>The man thinks for a moment, obviously having never heard of it.</p>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Older Man:</span>
<div class="dialogue">"Aye, I'll get directions for it later. I'd like to go celebrate with them now."</div>
</div>
</div>
<p>You grin widely at Mariko whose ears remain flat on her head, a low growl in her throat.</p>
<p>Something changes, you can feel it in the air around the two as you look around for a moment.</p>
<p>Your smile fades as Mariko now has the largest grin possible on her face, her fox-like fangs on full display.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Fine. We'll do this. Avee and you are little conspirators..."</div>
</div>
</div>
<p>You see her shed her form, the humanoid version disappearing as the two of you enter the spirit realm once more.</p>
<p>And you hear the ringing of a bell.</p>
<div class="choices">
<div class="choice-item">
<<link "Shield your face">>
<<set $marikotalk to "convince4">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "convince4">>
<center><H4>Kitsune Gate</H4></center>
<center><img src="img/shrine/gate.jpg"></center>
<p>You find yourself in the mountains, flat on your back in front of the Torii gate as the wind has been knocked out of your lungs.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Are you alright? Where did you come from?"</div>
</div>
</div>
<p>Avee is at your side, a confused look on your face as she looks at the Torii gate from whence you came.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"How did you..."</div>
</div>
</div>
<p>She begins to speak before pausing, taking a defensive stance, motes of magical energy flicking around her fingers as she stands over you.</p>
<p>Other kitsune rush around the two of you inside the shrine, spouting off oddities around the village to Avee, like protective statues cracking or things flying into the air.</p>
<p>Shakily you get to your feet as you head outside for a moment, seeing the pitch blackness of the night sky, a starless void with only the moon to illuminate the shrine.</p>
<p>Except it blinks.</p>
<div class="choices">
<div class="choice-item">
<<link "Warn Avee">>
<<set $marikotalk to "convince5">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "convince5">>
<center><H4>The Goddess Mariko</H4></center>
<center><img src="img/npcs/mariko/moon.jpg"></center>
<p>Words fail you as you rush back to Avee, simply gesturing outside and up.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"So she is..."</div>
</div>
</div>
<p>A soft smile crosses Avee's face for a moment before she hides it.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Everyone, sit. Join me in prayer to the Goddess."</div>
</div>
</div>
<p>It takes a moment of Avee shouting to get everyone's attention but soon enough they join her.</p>
<p>A few of the goblin girls who stayed after the males were driven off join as well, watching what the foxes are doing and trying to mimic it.</p>
<p>The fox girls, the goblins and even Avee close their eyes, repeating after Avee's prayers to the goddess for safety, and you see Mariko standing in the Torii gate.</p>
<p>You are about to warn Avee, but one of the goblins calls out first, pointing at the "Second Avee", with cries that its Avee's evil twin or how its the nugget-same.</p>
<p>The goblin is silenced by the others who flee against the far wall, while a quiet hush falls over the room as the dozen or so kitsune that are inside whisper among themselves that it can't be and that they weren't prepared.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Lady Mariko, welcome back to your temple. We have long awaited your return."</div>
</div>
</div>
<p>Avee bends forward in a deep bow on the ground, with shocked gasps from goblins and hurried bows from the other kitsune.</p>
<p>Some of the kitsune bow so hard, you're pretty sure more than one just slammed their face onto the ground.</p>
<p>Mariko gestures to you and you feel yourself being pushed forward by someone.</p>
<div class="choices">
<div class="choice-item">
<<link "Approach her">>
<<set $marikotalk to "convince6">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "convince6">>
<center><H4>The Goddess Mariko</H4></center>
<center><img src="img/npcs/mariko/moon.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Hero of my people, I have heard your prayers and have answered."</div>
</div>
</div>
<p>The other kitsune are staring awestruck at you, and you smile as you realize this is all for show.</p>
<p>You take one hand and Avee takes the other as the goddess speaks once more.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"The two of you shall be my hands in this world. Avee, you will continue to tend to the spiritual needs of my people. As for you, kitsune are not allowed to use violence, so their safety is your concern now."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Thank you, mothe-...my goddess. I hope I live up to your expectations."</div>
</div>
</div>
<p>Everyone looks at you as you think of what to say, but before you do Mariko kisses you.</p>
<p>Avee's face flushes red as her eyes goes wide.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"WHAT ARE YOU DOING?"</div>
</div>
</div>
<p>Avee's shrill cry causes Mariko to smile but that doesn't stop her from using tongue.</p>
<div class="choices">
<div class="choice-item">
<<link "Be kissed">>
<<set $marikotalk to "convince7">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "convince7">>
<center><H4>The Goddess Mariko</H4></center>
<center><img src="img/npcs/mariko/kiss.jpg"></center>
<p>Your entire body feels like its floating, a weightlessness in your very being.</p>
<p>It takes a moment to recover, and when you do you find Avee yelling at Mariko who has the largest smile on her face, while everyone else present is stark white with terror.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Did you want to kiss them first? My apologies. Can you hold still for Avee?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"No, I wanted them to-"</div>
</div>
</div>
<p>Avee begins to speak but pauses as she realizes what this entire encounter has been about.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"You wanted them? Overzealous attachments, even to those you love, is a taboo in our faith. Perhaps I should stay as my teachings seem to have been perverted if my head priestess is to say such a thing."</div>
</div>
</div>
<p>Mariko looks around the shrine and the others begin to settle down, the Goddess smiling at everything around her.</p>
<p>Avee whispers out a quiet "Please." that you're sure only Mariko and yourself hear.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"The protective wardings of the village have been removed, as they obviously did not work. Avee, send forth word that I have returned. Perhaps we can reach out to the local fort, perhaps even some adventuring groups might come to our aid."</div>
</div>
</div>
<p>Avee looks to you and then back to Mariko.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"It will be done."</div>
</div>
</div>
<p>With Avee confirming that everything is alright the ceremony ends and a celebration begins as the group of kitsune approach their living Goddess, the braver ones at first, touching her tail, or you, and you find yourself dragged off by a pair of kitsune into the night.</p>
<p>You're unsure what you are given to drink, but the kitsune insist on celebrating so you celebrate.</p>
<div class="choices">
<div class="choice-item">
<<link "Celebrate">>
<<set $marikotalk to null>>
<<set $questAveeMariko to 3>>
<<set $minute += 480>>
<<goto foxliving>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "adventurerwedding">>
<center><H4>Kitsune Gate</H4></center>
<center><img src="img/shrine/gate.jpg"></center>
<<if $chapter is "Avee the Shrine Maiden">>
<p>You see Avee roll her eyes, looking at her mother.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"That adventuring party is about to arrive for the wedding that Mother and you promised. I've been having the girls getting ready."</div>
</div>
</div>
<p>Mariko turns, a brief look of confusion on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Did I tell you about that? I thought it was going to be a surprise."</div>
</div>
</div>
<p>Avee goes quiet as a soft set of chimes ring out, a visitor is at the main gate.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I have a surprise for you, Avee. We're going to host a wedding. They're going to be here any minute."</div>
</div>
</div>
<p>Avee raises an as a soft set of chimes ring out, a visitor is at the main gate.</p>
<</if>>
<p>It takes a few minutes for them to arrive and the older man enters the shrine first.</p>
<p>He gives you a nod and pauses as he sees the two white foxes, kneeling before the two of them.</p>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Older Man:</span>
<div class="dialogue">"Lady Mariko, I spoke to a Kitsune in Avedon and it was her suggestion that I-"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"The wedding, correct?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Older Man:</span>
<div class="dialogue">"Yes, Lady Mari....Lady Avee."</div>
</div>
</div>
<p>Mariko does look different, but not by much.</p>
<p>She flashes you a wink as she maintains her regal bearing, letting Avee interrogate the man before deciding that his cause is worthy enough.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"We will honor that Kitsune's request. Avee, prepare the shrine for a...wedding."</div>
</div>
</div>
<p>The older man rises as he comes up to you with a pained expression.</p>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Older Man:</span>
<div class="dialogue">"Hey, the...bar...Mariko instead of the...God....one..."</div>
</div>
</div>
<p>He tries to piece together whom he was talking about, unaware that it was the same one.</p>
<p>The Goddess Mariko accidentally lets out a small laugh that she hides as a yawn but Avee glares daggers at her.</p>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Older Man:</span>
<div class="dialogue">"We're a team of three, the other girl was just a tag along for that one job. Daisy needs....well, she isn't going to have anyone be on her side."</div>
</div>
</div>
<p>Avee is setting up places and gathering things and four place mats have been set on the ground. One for the son, one for the woman in Red whose name seems to be Daisy.</p>
<p>Behind the son is a place for the father, but on Daisy's side there is also one.</p>
<p>You see that Avee is being very ceremonial about the whole situation, the bride is the focus of a much larger circle and every wing that she draws leads back to her.</p>
<p>As you step out and walk around it seems to be more like a flower.</p>
<div class="choices">
<div class="choice-item">
<<link "Take your position">>
<<set $marikotalk to "adventurerwedding1">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "adventurerwedding1">>
<center><H4>Kitsune Shrine</H4></center>
<center><img src="img/shrine/adventurerwedding.jpg"></center>
<p>You take position behind the bride, matching where the father of the groom is standing, but on your side.</p>
<p>There is a few small tasks the bride and groom are expected to do and you have a hard time focusing.</p>
<p>The bride and groom take turns filling a small vessel with water as some sort of symbol of unity, but the groom is so nervous he keeps tapping the glass of the water vessel with his cup, letting out a ringing sound.</p>
<p>Your eyesight dims, the ringing getting louder as you a wedding bell ringing.</p>
<p>The ringing of a bell...</p>
<p>Ringing...</p>
<div class="choices">
<div class="choice-item">
<<link "Collapse">>
<<set $marikotalk to "adventurerwedding2">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "adventurerwedding2">>
<center><H4>Strange Island</H4></center>
<center><img src="img/paradise/paradise.jpg"></center>
<p>You find yourself on a strange island, nothing but the sound of water and the rustling of the wind through the trees.</p>
<p>Your body feels different, smaller and lighter than before, and you go over to the water to check your reflection.</p>
<div class="choices">
<div class="choice-item">
<<link "View your reflection">>
<<set $marikotalk to "adventurerwedding3">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "adventurerwedding3">>
<center><H4>You</H4></center>
<center><img src="img/npcs/mariko/young.jpg"></center>
<p>You're a little fox girl, with bells tied in your white hair.</p>
<p>You try talking to see who you sound like, but your voice sounds far to different in your own head to be able to guess who you are.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/young.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Young Avalon:</span>
<div class="dialogue">"Mariko!"</div>
</div>
</div>
<p>You see the Goddess Avalon floating towards you, an excited smile on her face since she sees that you're awake.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $marikotalk to "adventurerwedding4">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "adventurerwedding4">>
<center><H4>You</H4></center>
<center><img src="img/npcs/mariko/young.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/avalon/young.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Young Avalon:</span>
<div class="dialogue">"Mariko! Let's play hide and seek again! I'll hide this time, it took HOURS to find you since you CHEATED by hiding in your spirit realm but all I have is my Sant..sand-shoe...whatever Chaos called it.."</div>
</div>
</div>
<p>You tell her 'Sanctuary', which in the holiest of texts tells of the Realm of Avalon where she resides alone.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/young.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Young Avalon:</span>
<div class="dialogue">"Yeah, that place. It's so boring because you can't come. One day I'm going to bridge the gap between realms, no matter what Chaos says."</div>
</div>
</div>
<p>Avalon floats next to you, a goofy smile on her face as she waits for your answer.</p>
<p>The Age of Gods was a tumultuous time, before the recording of history but never in your wildest dreams did you consider that it was because the Gods of this time were too young to read and write.</p>
<p>You are a visitor in the body of Mariko so your abilities are limited.</p>
<p>It would make sense that you can hear her thoughts, limited as they are, and you realize that Mariko has nothing going on in her head.</p>
<p>You furrow your mental brow as you realize that perhaps Mariko never outgrew the laziness of her childhood.</p>
<p>Missing what Mariko just said you hear Avalon speak again.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/young.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Young Avalon:</span>
<div class="dialogue">"Count to thirty! I have a really good spot!"</div>
</div>
</div>
<p>The angel girl shouts out taking off on foot into the treeline.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $marikotalk to "adventurerwedding5">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "adventurerwedding5">>
<center><H4>Paradise</H4></center>
<center><img src="img/farm/paradise.jpg"></center>
<p>She ran along the sand, so her footsteps are almost too easy to follow and if this were any other situation you would assume they were a trap.</p>
<p>The footprints stop, and there are some broken parts of a palm tree as the angel girl obviously climbed up the tree, confirmed by the fact she giggles from its top, but you spot another woman, someone you've seen before...</p>
<div class="choices">
<div class="choice-item">
<<link "Look upon Chaos">>
<<set $marikotalk to "adventurerwedding6">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "adventurerwedding6">>
<center><H4>Chaos</H4></center>
<center><img src="img/npcs/chaos/scionmeet.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/chaos/before.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Chaos:</span>
<div class="dialogue">"Hello Mariko, I am Chaos. We spoke before, in a vision?"</div>
</div>
</div>
<p>You've seen her before but...she didn't have a face and had to speak through magic, which was rough to hear.</p>
<p>The winged girl flies over, shielding you from this new woman but she is a full grown adult while the angel girl and you are in the bodies of children.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/young.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Young Avalon:</span>
<div class="dialogue">"No! She doesn't like you, Chaos! Go away!"</div>
</div>
</div>
<p>Avalon throws out her arms to protect you and it is endearing in some way.</p>
<div class="dialogue-box">
<img src="img/npcs/chaos/before.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Chaos:</span>
<div class="dialogue">"Avalon, that isn't very nice. We are supposed to work together to help create things. It is my job to help guide you, why won't you let me help?"</div>
</div>
</div>
<p>Chaos and Avalon begin to bicker, with Chaos being pleasant and motherly while Avalon calls her insults that a child would, like smelly, a hag and raisin-like.</p>
<p>You begin to think about how to get out of Mariko's body and that perhaps Chaos could help you when Avalon is silenced.</p>
<div class="choices">
<div class="choice-item">
<<link "Look upon Chaos once more">>
<<set $marikotalk to "adventurerwedding7">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "adventurerwedding7">>
<center><H4>Chaos</H4></center>
<center><img src="img/npcs/chaos/scionwarn.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/chaos/before.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Chaos:</span>
<div class="dialogue">"I can hear you, demon, inside my head. How dare you defile the body of a Goddess..."</div>
</div>
</div>
Everything turns a sickly green as Avalon falls unconscious, landing face down in the sand.
<div class="dialogue-box">
<img src="img/npcs/chaos/before.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Chaos:</span>
<div class="dialogue">"Maker preserve you, none dare harm one of the deities under my tutelage and live to tell the tale. I shall unmake you."</div>
</div>
</div>
<p>The horseman Chaos lifts her hand against you as you feel yourself forced from Mariko's body, watching it collapse into the sand as well.</p>
<p>As you find yourself being undone, exactly as she says she would do, she cries out in pain.</p>
<div class="choices">
<div class="choice-item">
<<link "Look upon Chaos once more">>
<<set $marikotalk to "adventurerwedding8">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "adventurerwedding8">>
<center><H4>Chaos</H4></center>
<center><img src="img/npcs/chaos/injury.jpg"></center>
<p>Horsemen, just like the Gods, cannot directly fight with one another.</p>
<p>You see realization hit her too late as her attack is redirected at herself, dark green veins arcing across her face as that is what she wanted to do to you.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"You do not belong here. Wake up."</div>
</div>
</div>
<p>Wake up, are you sleeping?</p>
<p>What even is happening, are you-</p>
<div class="choices">
<div class="choice-item">
<<link "Wake up">>
<<set $marikotalk to "adventurerwedding9">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "adventurerwedding9">>
<center><H4>Kitsune Shrine</H4></center>
<center><img src="img/shrine/adventurermarriage.jpg"></center>
<p>The kitsune are doing something as part of the adventurer marriage, and you're standing exactly where you were when you blacked out.</p>
<p>Mariko is watching from nearby, a smile on her face.</p>
<p>Everything is normal, but what did you just see?</p>
<div class="choices">
<div class="choice-item">
<<link "Finish the ceremony">>
<<set $marikotalk to null>>
<<set $questAveeMariko to 4>>
<<goto foxliving>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "britmorgate">>
<center><H4>Mariko</H4></center>
<<if $pregnantMariko > 0>>
<center><img src="img/npcs/mariko/pregnant.jpg"></center>
<<elseif $questAveeMariko gte 3 and $previouspassage is "foxshrine">>
<center><img src="img/npcs/mariko/moon.jpg"></center>
<<else>>
<center><img src="img/npcs/mariko/mariko.jpg"></center>
<</if>>
<<if $previouspassage is "foxshrine">>
<p>Mariko looks over at Avee who is chatting idly with another Kitsune and a soldier from Fort Reach, gesturing for you to walk with her.</p>
<<else>>
<p>Mariko looks around the bar and gestures for you to lean closer.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"You recall seeing through my eyes, don't you? The maiming of Chaos?"</div>
</div>
</div>
<p>She pauses to look around but stops.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"My powers are that of chance, Kitsune find themselves luckier than others and I can alter fate in small amounts when I ring my bell. Avee...she is my daughter, and can alter fate as well."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Her father was the late William Steelwind, at the height of his power."</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>You pause as that means that Avee is your half-sister.</p>
<<elseif $questDragonPrincess gte 11>>
<p>You pause as that means that Avee is the daughter of a man who managed to woo the Creator.</p>
<<elseif $questSteelwind>>
<p>You pause as that means that Avee is related to Bill and Annette, the closest thing to living demons in Vicindio.</p>
<<else>>
<p>You pause as that name probably means something but not to you.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"A cult had stolen my amulet, Maceasy if you wanted to know and the amulet I've given you, and were trying to summon her using my ability of chance. He managed to get it back. I offered a boon to the one who did it and he chose...me. I'm a Goddess, I have to honor my deals. Sometimes repeatedly."</div>
</div>
</div>
<p>She smiles at her own remark as she leans forward.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Avee's fate altering powers go beyond mine. She used you to get my attention as I cannot track you, only react to your actions. Odds are, a very good chance, that she can't track you either. I would like you to do something for her, something she would never suggest."</div>
</div>
</div>
<<if $previouspassage is "foxshrine">>
<p>Mariko looks over at Avee once more and waves which makes Avee's ears go flat as she rushes over.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"You're plotting something, aren't you. I have a very good eye for this, what is it that you're talking about and why am I involved?"</div>
</div>
</div>
<<else>>
<p>Mariko looks around the bar and snaps her fingers.</p>
<p>Instead of a snap you hear the ringing of a bell and a moment later a Kitsune falls behind the bar, making glasses and bottles jump as she lands hard.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"STOP DOING THAT!"</div>
</div>
</div>
<p>Avee appears wet so she must have been taken through water, possibly from the spirit realm, but it only causes Mariko to laugh.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<<if $background is "Chosen One">>
<div class="dialogue">"Take her home, young Steelwind. Have her meet her brother and sister."</div>
<<else>>
<div class="dialogue">"Take her home to the Steelwind farm. Have her meet her brother and sister."</div>
<</if>>
</div>
</div>
<p>Avee's ears go flat as she realizes what Mariko just suggested.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"It is unnecessary. Things are already in place, I don't need to go to Britmor."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"You're going to Britmor. I've already informed Annette."</div>
</div>
</div>
<p>The young foxes eyes go wide and she opens and closes her mouth, looking at the ground as she considers something.</p>
<p>She grabs Mariko who briefly looks at her with concern but smiles as she realizes what is happening.</p>
<p>The excuses begin to flow but Mariko simply countering anything that Avee says.</p>
<p>They're getting loud but that only gets attention that Avee doesn't seem to want.</p>
<p>You leave the two of them to be as you let them argue.</p>
<div class="choices">
<div class="choice-item">
<<link "Move away">>
<<set $marikotalk to null>>
<<set $questBritmorGate to 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "questaveemariko6">>
<center><H4>Mariko</H4></center>
<center><img src="img/npcs/mariko/brush.jpg"></center>
<p>You see Mariko sitting on Avee who is trying to crawl away in such a way as to not accidentally scratch the floor.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"STAHP! You're embarrassing me!"</div>
</div>
</div>
<p>You approach Mariko as she wields the trusty brush you gave her, enthusiastically attacking Avee with it.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Get brushed-Get brushed-Get br-"</div>
</div>
</div>
<p>Avee is a scarlet shade of crimson as you see that the punishment seems to be embarrassment.</p>
<<if $previouspassage is "slumbar">>
<p>The patrons of the bar are unused to seeing Avee but they must recognize the capital punishment that is occurring in front of them.</p>
<<else>>
<p>The Kitsune of the shrine kneel and gently touch Avee's arm, whispering soft prayers as they recognize the capital punishment that is occurring in front of them.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Oh hey, just in time. I was just getting Avee ready. You asked for this miss 'brush my fur for my wedding and give me headpats'. Quit wagging your tail. I need to brush it."</div>
</div>
</div>
<p>Mariko flicks the brush around in her hand and slaps Avee on the ass with it.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"MMMPHF!"</div>
</div>
</div>
<p>The older kitsune pauses as Avee lets her head fall to the ground with a loud thud.</p>
<p>Mariko raises an eyebrow to you as someone laughs nearby at what just happened.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Lets move on, you're brushed enough. Time to go."</div>
</div>
</div>
<p>You hear a yelp and a splash as Avee disappears, Mariko getting to her feet as she begins to openly strip.</p>
<p>Having regained some of her powers she is more brazen, possibly due to being more confident.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Come now. You're going as well."</div>
</div>
</div>
<p>You see the Kitsune Goddess lunge at you with the ringing of a bell and feel yourself go under water, another set of hands pulling you back to the surface.</p>
<div class="choices">
<div class="choice-item">
<<link "Wipe your face">>
<<set $marikotalk to "yveetalk">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "yveetalk">>
<center><H4>Kitsune Onsen</H4></center>
<center><img src="img/npcs/mariko/bath.jpg"></center>
<p>You're in an onsen with Avee, Mariko approaching the two of you as she sits on the side of the pools.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"You're so mean! All those people saw my...tail."</div>
</div>
</div>
<p>Mariko splashes her with some water as she sinks into the water to join you, pressing against your side.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Oh please, you used to flash the soldiers at Fort Reach thinking that they couldn't see. The protections only went up so far, did you think that I would enchant the entire mountainside?"</div>
</div>
</div>
<p>Avee's voice catches in her throat as she looks at Mariko and then you as if you would somehow know about this.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"They never...None of the soldier have said..."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"The guards at the fort loved getting guard duty for the southern wall. At night some bimbo kitsune would flash them her breasts. Perhaps you should ask, they visit quite a lot do they not?"</div>
</div>
</div>
<p>The smile the Goddess wears is that of a villain, Avee may have fooled her into whatever plan you've put into motion but Mariko is the original trickery Goddess.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"The gifts of chocolate and champagne have been nice, have they not? Those new dresses are almost see through, especially in the mornings with early dew."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"This is the timeline I get stuck in? Bullied by my own mother?"</div>
</div>
</div>
<p>Avee settles in the water as she covers her breasts, her nose just above the water as she blows bubbles in frustration.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I haven't felt this alive in centuries. You don't mind the teasing though, do you?"</div>
</div>
</div>
<p>Mariko softly gives Avee some head scritches and then pauses, Avee leaning into her hand for it to continue.</p>
<p>You see both of them smiling broadly, Mariko contuining to pet her daughter as she looks to you.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Avee is one of my daughters, but my only daughter. I am not quite sure if you understand what I mean."</div>
</div>
</div>
<p>Avee tries to sit up but you see that Mariko's petting is also keeping her from getting up now.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<<if $questYvee>>
<div class="dialogue">"You've met her, Yvee. It is probably obvious but my ability to name things is not good. I'm not that creative."</div>
<<else>>
<div class="dialogue">"You have not met her yet but her name is Yvee. It is probably obvious but my ability to name things is not good. I'm not that creative."</div>
<</if>>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"She was creating a Torii gate to me before she was captured trying to free the Kitsune from Goblin enslavement..."</div>
</div>
</div>
<p>Avee looks away as that is said, crossing her arms in front of her breasts.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"We are going to activate that one, and then one in the fields outside of Avedon, and then reclaim my island. Have you been there?"</div>
</div>
</div>
<<if $questTentIsle>>
<p>You have, it is a land of tentacles and a plant woman.</p>
<<else>>
<p>You have not, which she nods at.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"With that Avee and I should be tied up on gates and can handle the Nogitsune. There's so few demons left that she should not be too much of a threat. If so there is always getting help, Death is willing to send as much aid as she can but that only goes so far."</div>
</div>
</div>
<p>Mariko looks down at Avee, running her tongue over a fang as she things for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"It starts with Yvee. Find her, get her to show you where her gate is and then activate it. Avee has been very vague about what we are doing but that stops now."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask what they are doing">>
<<set $marikotalk to "yveetalk1">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "yveetalk1">>
<center><H4>Kitsune Onsen</H4></center>
<center><img src="img/npcs/mariko/bath.jpg"></center>
<p>Avee tries to talk but Mariko pushes her slightly under, causing her mouth to fill with the bath water.</p>
<p>She sputters and glares daggers at her mother who only smiles in return.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"The Nogitsune is a being born to a troubled soul. When they are born they are destined to destroy the Kitsune but not before killing and replacing me as Goddess. We're going to summon her."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<<if $bornNogitsune is "Mariko">>
<div class="dialogue">"The Nogitsune is my child, just as Avee and Yvee. Perhaps one of the most powerful of unions, any other child would have claim to quite a lot but the Spirit Realm is the great cleanser of souls. The Nogitsune is only as powerful as I am. It will be...difficult for me to face them."</div>
<<elseif $bornNogitsune is "Avee" and $background is "Chosen One">>
<div class="dialogue">"Avee and you are siblings and together you created the Nogitsune. Perhaps one of the most powerful of unions, any other child would have claim to quite a lot but the Spirit Realm is the great cleanser of souls. The Nogitsune is only as powerful as I am."</div>
<<elseif $bornNogitsune is "Avee">>
<div class="dialogue">"Avee and you created the Nogitsune. Perhaps one of the most powerful of unions, any other child would have claim to quite a lot but the Spirit Realm is the great cleanser of souls. The Nogitsune is only as powerful as I am."</div>
<<elseif $bornNogitsune is "Kitsune Alraune">>
<div class="dialogue">"The last Kitsune on Paradise and you created the Nogitsune. They are not inherently powerful, but you are. The Nogitsune is only as powerful as I am."</div>
<<elseif $bornNogitsune is "you">>
<div class="dialogue">"You alone birthed the Nogitsune. They are not inherently powerful, but you are. The Nogitsune is only as powerful as I am."</div>
<<elseif $bornNogitsune>>
<div class="dialogue">"One of my kitsune birthed the Nogitsune with your help. They are not inherently powerful, but you are. The Nogitsune is only as powerful as I am."</div>
<<else>>
<div class="dialogue">"The Nogitsune has yet to be born, but that can be fixed."</div>
<</if>>
</div>
</div>
<p>Mariko clears her throat to change the topic, sitting with Avee.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"That is the plan. No more secrets, if I learn something I will let you know."</div>
</div>
</div>
<p>Avee sulks in the waters as Mariko sits with her, eventually softening up as the waters work their magics.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"I don't like the risk of this."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Neither do I."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Join them for awhile">>
<<set $marikotalk to null>>
<<set $questAveeMariko to 7>>
<<goto onsen>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "farmgate">>
<center><H4>$GobName</H4></center>
<center><img src="img/npcs/gobnpcs/wife.jpg"></center>
<p>Mariko ponders for a moment before calling over a goblin girl.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Gobriella, can you come here a moment? This is who I was talking about."</div>
</div>
</div>
<p>A goblin girl approaches, wearing the garb of a shrine maiden as she looks between Mariko and yourself.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Truly? You bless me, Lady Mariko. I will honor them as best I can."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Very good, they have a farm just outside of town. Next to the carnival thing that Solomn has going. Make yourself at home there, I shall join you shortly."</div>
</div>
</div>
<p>The goblin girl nods and leaves, Mariko smiling at you.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"She's very proficient, she'll make a lovely wife for you. It's just a title, mostly."</div>
</div>
</div>
<p>You pause as Mariko just married you without your input but the look you give her only makes her smile.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"She can help with the gate, but she might need help. Goblins are so tiny."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $marikotalk to null>>
<<set $gobwifeloc to "farmhouse">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "questaveemariko9">>
<center><H4>Mariko</H4></center>
<center><img src="img/npcs/mariko/mariko.jpg"></center>
<p>Your feet touch the still waters of the Spirit Realm, Mariko not even bothering to warn you.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"This ends now. You can reach the remnants of my island from here, meet me at the heart of the island."</div>
</div>
</div>
<p>You expected her to disappear or leave, but she simply waits with you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $marikotalk to null>>
<<set $experience += 10>>
<<set $questAveeMariko to 10>>
<<goto spiritrealm>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "chaos">>
<center><H4>Mariko</H4></center>
<<if $previouspassage is "onsen">>
<center><img src="img/npcs/mariko/bath.jpg"></center>
<<elseif $pregnantMariko gt 0>>
<center><img src="img/npcs/mariko/pregnant.jpg"></center>
<<elseif $questAveeMariko gte 3 and $previouspassage is "foxshrine">>
<center><img src="img/npcs/mariko/moon.jpg"></center>
<<else>>
<center><img src="img/npcs/mariko/mariko.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"She felt you inside me and you out, with very little care given to what it looked like."</div>
</div>
</div>
<p>The Kitsune Goddess pauses as she considers what she just said, going with it anyways.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Avalon did you see you ripped from me as I felt it, only that Chaos was harming me in some way. I do not remember it at all, only finding Conquest and Death afterwards who treated my injuries. Avalon and I...only trusted those Horsemen afterwards."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Plague was busy with his wards; Primova, Dwarfy and Nafsu. Chaos was meant to teach Avalon, Mayflower and Myself. Conquest taught Triton and Greenwhich. We were meant to switch teachers, to learn from each of the Horsemen, but that stopped. All of the others abandoned the Horsemen. It left our abilities stunted, we did not know the extent of our powers. When the 'Age' of the Gods ended and we were meant to create our first races, we were woefully unprepared."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Because of that, most of the Gods and Goddess' are dead. The Gods of our world were...ill suited to it. Greenwhich just could not create anything. Dwarfy chose a form too heavy for them to lift. Nafsu...they made a device to make Gods mortal and mortals into Gods. "</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Triton attacked Avalon, but that was quite recently. He ignored Death and Chaos and decided that he could kill her on his own, he could not. Mayflower...she gave up her powers to her children."</div>
</div>
</div>
<p>Mariko looks to the sky with an odd expression.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I don't think that we were smart enough, or coordinated enough, to ever get along. In a perfect world we would have formed a Pantheon and chosen domains but...Avalon was just better than everyone else. More creative, more energetic. I made my Kitsune early on but she just kept going."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Chaos did not deserve what happened to her, she was trying to protect me, but this timeline where things are bad at least has things that can be bad. The world is not a dead wasteland. It is a shame, but one of those necessary evils. I've spoken to her once or twice since then, told her that I do not blame her, and she thanked me. I don't know what that means."</div>
</div>
</div>
<p>The Kitsune Goddess stares off into the distance for a moment, shaking the bad memories away.</p>
<div class="choices">
<div class="choice-item">
<<link "Thank her for the information">>
<<set $marikotalk to null>>
<<goto mariko>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "avee">>
<center><H4>Mariko</H4></center>
<<if $previouspassage is "onsen">>
<center><img src="img/npcs/mariko/bath.jpg"></center>
<<elseif $pregnantMariko gt 0>>
<center><img src="img/npcs/mariko/pregnant.jpg"></center>
<<elseif $questAveeMariko gte 3 and $previouspassage is "foxshrine">>
<center><img src="img/npcs/mariko/moon.jpg"></center>
<<else>>
<center><img src="img/npcs/mariko/mariko.jpg"></center>
<</if>>
<p>Mariko smiles, looking to the sky.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I never trusted the Horsemen, you know why now. I always thought Chaos attacked me, that's what Avalon said and why would my best friend lie? Conquest and Death confirmed what happened and asked if they could help, but I always said no."</div>
</div>
</div>
<p>Mariko looks at you with a soft smile.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"We did not know of you, and Chaos kept her secrets. I was attacked and I almost destroyed them, using violence scared me. I was aware that I held great power but I kept everyone at arm's reach. I trusted Avalon, until I could not any more. I don't know when she changed but she was lost to me as well and I had...no one."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I took comfort in companionship, while it lasted. Avee was...I don't know why I wanted a daughter. Perhaps I wanted her to replace me, so I let her live among the Kitsune and she was their guide through dark times instead of me. I was a fool, I don't know why I wasn't there for her in person as I kept using my powers to keep her safe."</div>
</div>
</div>
<p>Mariko swallows hard, a tear in her eye.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Never did she get sick, nor did thunder strike cose enough to scare her during storms. There were no scraped knees, or bloodshed...but still...there were tears. I knew she wept without me but I was not strong enough to make it stop. I had you carry my token to her, if you had given it to her then she would have gained what was left of my power...but she declined it. She knew, even at that time."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I learned more about her abilities since then. Death has also informed me of the various...timelines...and their outcomes. I die, and she goes back and finds somewhere different to live in. A single choice here, another choice there. I am a trickster Goddess, I would alter fate to play jokes but her power...to control time that even Lady Death can barely hold..."</div>
</div>
</div>
<p>Mariko shakes her head, looking upwards.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Had any of the Gods mated I assumed that they would better than their parents. Avee is only half God, but it is every struggle to keep her contained. She is young and impulsive, despite living for ages. Her desires are childish, but pure. She wants me, for the Kitsune to have me. It is what she broke fate to make, what she altered reality itself to forge. I hope I do her proud...although..."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I had Avee with William Steelwind, who was made into Rebirth, in /this/ timeline. The other timeline did not have Rebirth, so my only concern is...how did she do it? How does she even exist? How do you?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Thank her for the information">>
<<set $marikotalk to null>>
<<goto mariko>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "yvee">>
<center><H4>Mariko</H4></center>
<<if $previouspassage is "onsen">>
<center><img src="img/npcs/mariko/bath.jpg"></center>
<<elseif $pregnantMariko gt 0>>
<center><img src="img/npcs/mariko/pregnant.jpg"></center>
<<elseif $questAveeMariko gte 3 and $previouspassage is "foxshrine">>
<center><img src="img/npcs/mariko/moon.jpg"></center>
<<else>>
<center><img src="img/npcs/mariko/mariko.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"She is the child of Mariko, so she is my child."</div>
</div>
</div>
<p>She pauses as she thinks about it for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Yvee does not belong here, but I have never made her feel unwelcome. I have aided her as best I can all these years but she does not care for me. I hope one day she learns to forgive me for the crime of being...me. Please don't force her, it may drive her even further away."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Thank her for the information">>
<<set $marikotalk to null>>
<<goto mariko>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "aveesexinterrupt">>
<center><H4>Avee</H4></center>
<<if $previouspassage is "onsen">>
<center><img src="img/npcs/mariko/bath.jpg"></center>
<<elseif $pregnantAvee>>
<center><img src="img/npcs/avee/aveepreg.jpg"></center>
<<elseif $questSleepyFox gte 7>>
<center><img src="img/npcs/avee/avee.jpg"></center>
<<else>>
<center><img src="img/npcs/avee/slave.jpg"></center>
<</if>>
<p>Avee, being nearby, jumps to her feet.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"No."</div>
</div>
</div>
<p>With a scowl she drags you away from her mother to a secluded area.</p>
<p>Mariko waves, a smile on her face.</p>
<div class="choices">
<div class="flirt-choice-item">
<<link "Fool around with Avee instead">>
<<set $marikotalk to null>>
<<goto aveesex>>
<</link>>
</div>
<div class="choice-item">
<<link "Flee Avee">>
<<set $marikotalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "sex">>
<<set $arousal += 100>>
<center><H4>Mariko</H4></center>
<<if $penis gt 0>>
<<if !$cockvirginity>>
<<set $cockvirginity "Mariko, the Kitsune Goddess">>
<</if>>
<<set $rand to random(1, 6)>>
<<if $rand is 1 or $rand is 2>>
<<if $rand is 1>>
<center><img src="img/npcs/mariko/sex/foxsex2.gif"></center>
<<elseif $rand is 2>>
<center>[img[either(
"img/npcs/mariko/sex/sex1.jpg",
"img/npcs/mariko/sex/sex2.jpg",
"img/npcs/mariko/sex/sex3.jpg",
"img/npcs/mariko/sex/sex4.jpg",
"img/npcs/mariko/sex/sex5.jpg",
"img/npcs/mariko/sex/sex6.jpg",
"img/npcs/mariko/sex/sex7.jpg",
"img/npcs/mariko/sex/sex8.jpg",
"img/npcs/mariko/sex/sex9.jpg",
"img/npcs/mariko/sex/sex10.jpg",
"img/npcs/mariko/sex/sex11.jpg"
)]]</center>
<</if>>
<p>Mariko flashes you a grin as she takes you somewhere private, grabbing you as soon as the coast is clear.</p>
<p>The Kitsune pulls you into her embrace, tumbling to the ground in a heap as her legs lock around you.</p>
<p>She gives just enough slack for you to guide your cock against her pussy before pulling you tight against her, the kitsune pulling you into a kiss as she does so.</p>
<p>Despite being on top you are not in charge, the kitsune is simply letting you be there.</p>
<<if $rand is 1>>
<p>Every so often you hear the ringing of a bell and you know that you tried, or were going to try, something and she chose a different outcome.</p>
<<else>>
<p>Mariko seems to know what will feel best so you defer to her, letting her stay in charge.</p>
<</if>>
<p>Almost the entire time that you're in her she has you in a kiss, the two of you moaning into one another's mouths as your cock slides in and out of her wet pussy.</p>
<<if $questAveeMariko gte 14>>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"<font color="gray">Together now...</font>"</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Together now..."</div>
</div>
</div>
<</if>>
<p>Her voice is huskier than normal, but you oblige her.</p>
<<set $sexname to "Mariko">>
<<creampie>>
<<include npcpreg>>
<p>Mariko holds you with her legs, continuing to kiss you as the two of you twitch with orgasm, the fox grinding her hips against yours even after you've come.</p>
<p>Eventually she lets you go, untangling from you with a grin as she is on her feet in an instant, offering a hand to help you up.</p>
<<elseif $rand is 3 or $rand is 4>>
<<if $rand is 3>>
<center><img src="img/npcs/mariko/sex/foxsex1.gif"></center>
<<elseif $rand is 4>>
<center>[img[either(
"img/npcs/mariko/sex/sex1.jpg",
"img/npcs/mariko/sex/sex2.jpg",
"img/npcs/mariko/sex/sex3.jpg",
"img/npcs/mariko/sex/sex4.jpg",
"img/npcs/mariko/sex/sex5.jpg",
"img/npcs/mariko/sex/sex6.jpg",
"img/npcs/mariko/sex/sex7.jpg",
"img/npcs/mariko/sex/sex8.jpg",
"img/npcs/mariko/sex/sex9.jpg",
"img/npcs/mariko/sex/sex10.jpg",
"img/npcs/mariko/sex/sex11.jpg"
)]]</center>
<</if>>
<p>Mariko flashes you a grin as she takes you somewhere private, bending over for you as soon as the coast is clear.</p>
<p>Her arch is perfect, the kitsune wiggling her ass as she waits for your cock.</p>
<p>She lets out a soft yip as you ease your cock into her, the kitsune pushing back as she almost purrs from the insertion.</p>
<p>Gripping her hips you merely hold on as she is intent on fucking herself on you, you're just there to give it to her.</p>
<<if $rand is 3>>
<p>Every so often you hear the ringing of a bell and you know that you tried, or were going to try, something and she chose a different outcome.</p>
<<else>>
<p>Mariko seems to know what will feel best so you defer to her, letting her stay in charge.</p>
<</if>>
<p>Your moans let her know you're about to finish and she hilts your cock inside of her, leaning back and pulling you into a kiss over her shoulder.</p>
<<set $sexname to "Mariko">>
<<creampie>>
<<include npcpreg>>
<p>The two of you moan into one another's mouth as you both finish, the kitsune grinding her hips against yours as she continues to hold you, kissing you as the two of you recover.</p>
<p>Carefully Mariko pulls off of you, getting to her feet as she helps you up as well.</p>
<<elseif $rand gte 5>>
<center>[img[either(
"img/npcs/mariko/sex/wild1.jpg",
"img/npcs/mariko/sex/wild2.jpg",
"img/npcs/mariko/sex/wild3.jpg",
"img/npcs/mariko/sex/wild4.jpg",
"img/npcs/mariko/sex/wild5.jpg"
)]]</center>
<p>Mariko takes you by the hand as she leads you somewhere private and you immediately know that you are in danger.</p>
<p>The kitsune's breathing is lusty and full, her eyes narrowed on you and you realize that she may not be all there.</p>
<p>Her grip is strong as she takes you to the ground, straddling your hips as she pulls you into a kiss.</p>
<<if $questAveeMariko gte 14>>
<p>Horny Mariko sounds exactly like the other Mariko you met which throws you off for a second.</p>
<<else>>
<p>Horny Mariko is far more forceful than her regular slovenly self.</p>
<</if>>
<p>Mariko takes you to the ground as she straddles your hips, pressing her slit against your cock and thrusting down hard onto you.</p>
<p>She leans forward, her breasts in your face as she rides you with an almost feral lust, giving you no option other than hold on as she continues kissing you.</p>
<p>The wet slapping of her hips against yours is almost certainly heard by others, but none come to look as the yips and growls that Mariko makes are almost animalistic at times.</p>
<p>Your muffled moans must have indicated that you were about to cum and she hilts her hips against yours, sending you over the edge.</p>
<<set $sexname to "Mariko">>
<<creampie>>
<<include npcpreg>>
<p>Her moans match yours as she cums when you do, twitching on top as she continues to kiss you.</p>
<p>Mariko slowly leans up, breaking the kiss as she shakily gets to her feet, a soft smile on her face as she helps you up as well.</p>
<</if>>
<<else>>
<center><H4>Mariko</H4></center>
<center>[img[either(
"img/npcs/mariko/sex/les1.jpg",
"img/npcs/mariko/sex/les2.jpg",
"img/npcs/mariko/sex/les3.jpg",
"img/npcs/mariko/sex/les4.jpg"
)]]</center>
<p>Mariko takes you by the hand as she leads you somewhere private, a soft grin on her face.</p>
<p>Her fingers trace along your body as she pulls you close to her, brushing her fingers across your lips before kissing you.</p>
<p>There is no overt penetration, Mariko and you simply explore the bodies of one another, touching and kissing your way across each other.</p>
<p>She tastes you, kissing and licking at your pussy before giving you a kiss and then you return the favor, alternating who is the focus of attention at mere random.</p>
<p>The start of an orgasm is sealed with a kiss, moaning into the lips of your kitsune lover as she pulls at you needily, holding you close to her as she finishes before she pounces on you, starting it over again.</p>
<<orgasm>>
<p>Eventually the two of you stop, laying atop one another until Mariko gets up, helping you to your feet as well.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<set $marikotalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "questmilkquest3">>
<center><H4>Mariko</H4></center>
<<if $previouspassage is "onsen">>
<center><img src="img/npcs/mariko/bath.jpg"></center>
<<elseif $pregnantMariko gt 0>>
<center><img src="img/npcs/mariko/pregnant.jpg"></center>
<<elseif $questAveeMariko gte 3 and $previouspassage is "foxshrine">>
<center><img src="img/npcs/mariko/moon.jpg"></center>
<<else>>
<center><img src="img/npcs/mariko/mariko.jpg"></center>
<</if>>
<p>She pauses for a moment and then smiles.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Oh, Town Town should have that. Junktown. My apologies, town and junk mean the same thing in Kitsune. I...can't help you more than that. I don't like what is down there."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Thank her for the information">>
<<set $marikotalk to null>>
<<goto mariko>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "nogitself">>
<center><H4>$foxname</H4></center>
<<set $rand to random(1, 3)>>
<<if $pregnantFoxxy>>
<center><img src="img/npcs/nogitsune/renpreg.jpg"></center>
<<elseif $rand is 1>>
<center><img src="img/npcs/nogitsune/home.jpg"></center>
<<else>>
<center><img src="img/npcs/nogitsune/renn.jpg"></center>
<</if>>
<p>She looks sad, almost remorseful for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">There are no ancient texts that speak of me, no great works that tell of my coming. I was a whisper to frighten little foxes at night.</font>"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">An ill omen, a child of strife born when the Kitsune were at their darkest. The Kitsune used to blame each other, pointing out wayward foxes that were too liberal or too kind towards humans. I know of...everything. The inverse to the Spirit Realm, or under the waters. I saw it all.</font>"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">I saw the ultimatum that Death gave Mariko, I saw her tell the foxes to behave or they would be punished. They did not.</font>"</div>
</div>
</div>
<p>$foxname holds up her hand as she counts down.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">The first curse, the one of the tentacle beast Pesher trying to escape the mainland. It didn't work, what remains is controlled by the Alraune. They lost Paradise.</font>"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">The second was that all male Kitsune began to die off. A wasting illness, from contact with the tentacles. Futanari are uncommon as Maceasy does not like fur in her semen and the original blessing involved bathing in it. It never took hold in the Kitsune race like the others, only recently appearing.</font>"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">The third was where the split happened. I know of some of it, my memories are hazy as to the specifics. In the original timeline Mariko doubled down and the race went extinct. Avalon's Inquisition failed, Yvee killed two of the Black Knights herself.</font>"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">In this timeline Mariko rejoined Avalon, reconciling maiming Chaos as the beginining of time. The Kitsune acted as spies and messengers, their speed and affinity to obey orders making them great to work under the Black Knight Rev. This is how he knew how to break into the mountain shrine, telling the Goblin King.</font>"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">In Avee's great work her mother and her only held one gate each and ruled as equals while I quietly festered in the background. In every time where she did that I eventually broke free and killed Mariko, so she would reset and either relive the same time again and again or alter things slightly.</font>"</div>
</div>
</div>
<p>$foxname looks at you and then to the ground.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">Avee coveted her mother and I...wanted that same love, from you. I wanted you for myself forever, like she had tried to do. She failed, but I could have succeeded.</font>"</div>
</div>
</div>
<p>Her gaze stays on the ground.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">I am not a demon, I am the First Kitsune that Mariko made. Imperfect, flawed. Immortal. In the earliest days Mariko, Avalon and I would play together. Chaos was...there, in dreams and visions. The angel was never afraid of the Horseman, but Mariko had qualms about everyone looking Human. If she was to create, why did she need the base template everyone else followed?</font>"</div>
</div>
</div>
<p>Slowly she shakes her head.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">When you appeared in the body of Mariko I fled and got Chaos, warning her that something was amiss. I did not know the truth of you then, none of us could have ever known. Did I betray you? Did I betray her? I was banished, forced into the deepest part of the Spirit Realm and held under an oath, only to be born in times of Strife. That time is now, and you are Strife incarnate.</font>"</div>
</div>
</div>
<p>That is a version of how she was created, but things might not be true.</p>
<p>You're certain that she is telling you the truth as she knows it, but Avee's constant mishandling of time and the alternate version of the Goddess makes you unsure if that is how it happened this time.</p>
<p>The immortal spirit of the Kitsune, naive and brash, or the devil of the Kitsune, immortal and cunning.</p>
<p>She sits in a home in Paradise, the fourth God in the Kitsune Pantheon, so things are at least different in a measurable way.</p>
<p>You think.</p>
<p>Shaking your head you decide to stop thinking of it.</p>
<div class="choices">
<div class="choice-item">
<<link "Pet $foxname">>
<<goto nogitsune>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "nogitbody">>
<center><H4>$foxname</H4></center>
<<set $rand to random(1, 3)>>
<<if $pregnantFoxxy>>
<center><img src="img/npcs/nogitsune/renpreg.jpg"></center>
<<elseif $rand is 1>>
<center><img src="img/npcs/nogitsune/home.jpg"></center>
<<else>>
<center><img src="img/npcs/nogitsune/renn.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">I cum when you do. Maybe a delay of a few seconds. No matter the distance, either. If you are on this plane of existence and orgasm, so will I. It's how I tracked where you had been when I was hunting you.</font>"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">I tried the other way, but I can't. Unless you orgasm, neither do I. It is an odd...situation.</font>"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto nogitsune>>
<</link>>
</div>
</div>
<</if>>
<<if $marikotalk is "nogitsex">>
<<set $arousal += 100>>
<<set $options to []>>
<<if $penis gt 0>>
<<if !$foxxysex>>
<<set $foxxysex to true>>
<</if>>
<<run $options.push({ name: "oral" })>>
<<run $options.push({ name: "duo" })>>
<<run $options.push({ name: "miss" })>>
<<run $options.push({ name: "doggy" })>>
<<run $options.push({ name: "riding" })>>
<<else>>
<<run $options.push({ name: "les" })>>
<</if>>
<<run $options.push({ name: "brush" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "oral">>
<center><H4>$foxname</H4></center>
<center>[img[either(
"img/npcs/nogitsune/oral1.jpg",
"img/npcs/nogitsune/oral2.jpg",
"img/npcs/nogitsune/oral3.jpg",
"img/npcs/nogitsune/oral4.jpg",
"img/npcs/nogitsune/oral5.jpg",
"img/npcs/nogitsune/oral6.jpg",
"img/npcs/nogitsune/oral7.jpg"
)]]</center>
<p>$foxname smiles as she kneels before you, taking your cock in her hand and then her mouth as she moans softly.</p>
<p>Her fingers reach down to fondle her breasts, but she seems to get some unfathomable amount of pleasure from just servicing you, her long fox-tongue swirling around your cock.</p>
<p>You're forced to grip the back of her head to hold yourself up as she is not playing with you, she is going to make you cum and you are going to do it in her mouth.</p>
<p>Her grip on your hips is evidence of this, along with her muffled moans and attempts at dirty talk.</p>
<p>Your body tenses up as you cum and she pulls you tight against her, forsaking air so you can cum directly into her throat.</p>
<<orgasm>>
<p>She continues making you thrust into her mouth until she is satisfied that she has milked your cock for all that you have, pulling back and showing you your load before swallowing it.</p>
<p>As soon as she does her body seems to explode in orgasm as she gasps for air, having not been breathing up to this point, with the intensity of her orgasm making continued breathing difficult.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $girl += 1>>
<<set $incest += 1>>
<<goto nogitsune>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "duo">>
<center><H4>$foxname and her sister</H4></center>
<center>[img[either(
"img/npcs/nogitsune/duo1.jpg",
"img/npcs/nogitsune/duo2.jpg",
"img/npcs/nogitsune/duo3.jpg"
)]]</center>
<p>One of your other kitsune daughters join $foxname and whispers something to her.</p>
<p>Whatever is said seems to cause the two of them to giggle, the type of innocent laughter that loops back around to being terrifying.</p>
<p>The two kitsune descend upon you, sharing your cock as they begin to stroke it together.</p>
<p>The two foxes giggle among themselves while one or the other sucks your cock, taking turns giving you a blowjob or letting your cock rest between their breasts while the other moves up to kiss you.</p>
<p>The sensual tracing along your body by the fox not servicing your cock, the fur brushing against your body, the softness of their bodies and how pleasurable their mouths are send you over the edge far more quickly than you'd like, the kitsune banking on making you cum as quickly as possible.</p>
<<if $rand is 2>>
<p>Whatever wager happened, $foxname won, wrapping her lips around your cock as you cum into her mouth.</p>
<<else>>
'Whatever wager happened, the other kitsune won, continuing to use her breasts as you cum between them.</p>
<</if>>
<p>The two girls pull off of you, trading your cum with the loser, before $foxname begins to twitch, letting out a moan as she cums as well.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $girl += 2>>
<<set $incest += 2>>
<<set $minute += 45>>
<<if !$cockvirginity>>
<<set $cockvirginity to "$foxname">>
<</if>>
<<goto nogitsune>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "miss">>
<center><H4>$foxname</H4></center>
<center>[img[either(
"img/npcs/nogitsune/miss1.jpg",
"img/npcs/nogitsune/miss2.jpg",
"img/npcs/nogitsune/miss3.jpg",
"img/npcs/nogitsune/miss4.jpg",
"img/npcs/nogitsune/miss5.jpg",
"img/npcs/nogitsune/miss6.jpg",
"img/npcs/nogitsune/miss7.jpg",
"img/npcs/nogitsune/miss8.jpg"
)]]</center>
<p>It starts with a kiss, chaste as she leans in and gently kisses you on the lips.</p>
<p>The moment your skin touches hers, her body twitches, a ripple running through her fur as her eyes dilate before your very eyes.</p>
<p>A feral looking hunger crosses her face before you are swept off your feet, $foxname locking her legs around you as she lie on her back.</p>
<p>It takes some adjusting, and finally convincing her to give you some slack in her leg-lock, before you can comfortably fuck her.</p>
<p>You ease yourself into her depths, finding her twitching and writhing already, and you haven't even done anything.</p>
<p>Slowly you begin to rock your hips, $foxname using her legs to encourage you to fuck her faster, but not forcing you.</p>
<p>Her body is otherworldly, unnatural even, and you find yourself unable to contain yourself any longer.</p>
<<creampie>>
<<set $sexname to "$foxxy">>
<<include npcpreg>>
<p>She locks her legs around you, making sure that nothing leaks out, holding you tight as you pump load after load into her waiting pussy.</p>
<p>The sensation of you cumming sends her over the edge as well, twitching and writhing underneath you.</p>
<p>It takes a long time for her to release you, and you roll out to lay beside her, catching your breath.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $girl += 1>>
<<set $incest += 1>>
<<set $minute += 45>>
<<if !$cockvirginity>>
<<set $cockvirginity to "$foxname">>
<</if>>
<<goto nogitsune>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "doggy">>
<center><H4>$foxname</H4></center>
<center>[img[either(
"img/npcs/nogitsune/doggy1.jpg",
"img/npcs/nogitsune/doggy2.jpg",
"img/npcs/nogitsune/doggy3.jpg",
"img/npcs/nogitsune/doggy4.jpg",
"img/npcs/nogitsune/doggy5.jpg",
"img/npcs/nogitsune/doggy6.jpg",
"img/npcs/nogitsune/doggy7.jpg"
)]]</center>
<p>It starts with a kiss, chaste as she leans in and gently kisses you on the lips.</p>
<p>The moment your skin touches hers, her body twitches, a ripple running through her fur as her eyes dilate before your very eyes.</p>
<p>A feral looking hunger crosses her face before you are swept off your feet, $foxname bending over in front of you like a horny beast, wiggling her ass to entice a mate.</p>
<p>You oblige, getting behind her as you line your cock up with her slit, thrusting deeply inside.</p>
<p>The response is immediate, as she begins to thrust back and it turns on you quickly, it is no longer you fucking $foxname, it is you being used as a sex aid by $foxname.</p>
<p>Despite being under you she controls the pace and you resort to simply hanging on, letting her control the pace while you just enjoy her body.</p>
<p>She is enthusiastic, pushing back against you and holding as she moans loudly, panting like an animal in heat.</p>
<p>You feel your orgasm approaching and the next time she pushes back against you and holds it, you feel it rush over you.</p>
<<creampie>>
<<set $sexname to "$foxxy">>
<<include npcpreg>>
<p>She feels you twitching, finally cumming on her own as you seem to have to be first.</p>
<p>Her body is wracked with spasms as every throb of your cock inside her has her push back against you, doing all she can to milk your cock for all of its cum.</p>
<p>She collapses forward onto the ground, and you lay next to her as the two of you catch your breath.</p>
<p>Your legs are a bit sore from her thrusting, but you lie with her as she smiles broadly at you.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $girl += 1>>
<<set $incest += 1>>
<<set $minute += 45>>
<<if !$cockvirginity>>
<<set $cockvirginity to "$foxname">>
<</if>>
<<goto nogitsune>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "riding">>
<center><H4>$foxname</H4></center>
<center>[img[either(
"img/npcs/nogitsune/riding1.jpg",
"img/npcs/nogitsune/riding2.jpg",
"img/npcs/nogitsune/riding3.jpg",
"img/npcs/nogitsune/riding4.jpg",
"img/npcs/nogitsune/riding5.jpg",
"img/npcs/nogitsune/riding6.jpg",
"img/npcs/nogitsune/riding7.jpg",
"img/npcs/nogitsune/riding8.jpg"
)]]</center>
<p>It starts with a kiss, chaste as she leans in and gently kisses you on the lips.</p>
<p>The moment your skin touches hers, her body twitches, a ripple running through her fur as her eyes dilate before your very eyes.</p>
<p>A feral looking hunger crosses her face before you are swept off your feet, $foxname putting you on your back as she straddles your hips.</p>
<p>She is heavy and sex-crazed, guiding your cock into you with very little in the way of things you can do to stop her.</p>
<p>Grabbing your wrists she puts them on her breasts, slowing her frantic bucking of her hips to grind against yours instead, moaning freely without a care as to whom hears the two of you.</p>
<p>Her insides feel otherworldly, but her aggressive sex constantly knocks the wind out of you so the pleasure is muted somewhat.</p>
<p>Despite this, you still feel yourself approaching orgasm.</p>
<<creampie>>
<<set $sexname to "$foxxy">>
<<include npcpreg>>
<p>She feels you twitching, finally cumming on her own as you seem to have to be first.</p>
<p>Her body is wracked with spasms as every throb of your cock inside her seems to send a shiver through her whole body.</p>
<<if $penistype is "knotted">>
<p>She holds a hand against her abdomen, visibly struggling to balance herself until your knot deflates enough to pull off of you.</p>
<</if>>
<p>Slowly she rolls to her side, breathing heavily as she recovers, but the two of you are quite exhausted from the encounter.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $girl += 1>>
<<set $incest += 1>>
<<set $minute += 45>>
<<if !$cockvirginity>>
<<set $cockvirginity to "$foxname">>
<</if>>
<<goto nogitsune>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "les">>
<center><H4>$foxname</H4></center>
<center>[img[either(
"img/npcs/nogitsune/les1.jpg",
"img/npcs/nogitsune/les2.jpg",
"img/npcs/nogitsune/les3.jpg",
"img/npcs/nogitsune/les4.jpg",
"img/npcs/nogitsune/les5.jpg",
"img/npcs/nogitsune/les6.jpg",
"img/npcs/nogitsune/les7.jpg",
"img/npcs/nogitsune/les8.jpg"
)]]</center>
<p>It starts with a kiss, chaste as she leans in and gently kisses you on the lips.</p>
<p>The moment your skin touches hers, her body twitches, a ripple running through her fur as her eyes dilate before your very eyes.</p>
<p>A feral looking hunger crosses her face before you are swept off your feet, $foxname locking your legs with her as her drooling pussy is pressed against yours.</p>
<<if $penis gt 0>>
<p>Despite her obvious feral lust, she seems to have entirely missed that you have a cock.</p>
<</if>>
<p>She is rough with you, using your body as a means to get her off, grinding her hips against yours almost violently.</p>
<p>You try to aid or assist, but she is solely focused on sating her lust, not giving you a chance to fight it as your orgasm comes too.</p>
<<orgasm>>
<p>She feels you twitching, finally cumming on her own as you seem to have to be first.</p>
<p>Her body is wracked with spasms and she collapses onto you, which is quite difficult to untangle from as she weighs so much.</p>
<p>Slowly she rolls to her side, breathing heavily as she recovers, but the two of you are quite exhausted from the encounter.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $girl += 1>>
<<set $incest += 1>>
<<set $minute += 45>>
<<if !$cockvirginity>>
<<set $cockvirginity to "$foxname">>
<</if>>
<<goto nogitsune>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "brush">>
<<set $arousal -= 100>>
<center><H4>$foxname</H4></center>
<center><img <<$set_imgh>> src="images/enemy/fox/ren/brush.jpg"></center>
<p>Wanting to look her best for one or either of you being fucked into the ground, her words, $foxname has you brush her despite the fact that she has fur covering her entire body and sleeps like the other kitsune, in a pile on top of one another on the bare earth.</p>
<p>Any thoughts of sex vanish as she waits for you to finish, the feeling of being brushed alone causing her some sort of satisfaction you cannot seem to understand.</p>
<<if $race is "Catfolk" or $race is "Kitsune" or $race is "Holstaur">>
<p>You have fur as well and it doesn't feel nearly as good getting brushed as she is making it seem to be, but you continue on.</p>
<</if>>
<p>The two of you talk while you brush her, mostly idle things to break up the monotony, you chat about your adventures thus far in your life and she talks about Avee and Mariko.</p>
<p>Her voice gets low when she talks about them, as if they were right next to you at this very moment, and she seems...remorseful for how she acted.</p>
<p>You let her know that Avee and Mariko seem to have forgiven her, and consider her one of them, but $foxname still expresses that she feels guilty.</p>
<p>The mood for sex has died at this point and she takes her brush back with a weak smile, thanking you for doing that for her.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $girl += 1>>
<<set $minute += 45>>
<<goto nogitsune>>
<</link>>
</div>
</div>
<</if>>
<</if>><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questSleepyFox gte 1>>
<p>I visited the bar in the Avedon slums and was met with the kitsune bartender.</p>
<p>She seems to suffer from a form of narcolepsy and the bar operates on a sort of honor system.</p>
<p>In her brief moments of lucidity she asked me to take an order of flowers from the nearby flower shop and deliver it to a village in the mountains near Fort Reach.</p>
<p>She was quite specific but you don't recall there being a village in the mountains, just a fort and some scattered houses.</p>
<</if>>
<<if $questSleepyFox gte 2>>
<p>You received a strange amulet alongside the flowers and the flower shop owner, Flur, seemed to notice something.</p>
<p>She was uncooperative and only told you to talk to Mariko, the name of the bar owner in the slums.</p>
<<if $race is "Kitsune">>
<p>Her name means Life in the Kitsune language, a common name among your people as your Goddess also shares the name.</p>
<p>You've heard rumors that human strippers use it for their stripper name and you don't know how to feel about that.</p>
<</if>>
<</if>>
<<if $questSleepyFox is 3>>
<p>Mariko says the amulet is important to finding the village so you should hang onto it.</p>
<</if>>
<<if $questSleepyFox gte 4>>
<p>There is a shrine to the Kitsune in the mountains of Avedon, only visible since you have the amulet.</p>
<</if>>
<<if $questSleepyFox gte 5>>
<p>Goblins have taken over the kitsune shrine in the mountains and seem to have been there for a long time.</p>
<</if>>
<<if $questSleepyFox gte 6>>
<<if $questSleepyFox is 6 and $questBreedGoblinGod>>
<p>The King of the Goblins told me that he is searching for Mariko to breed a new Goblin God as the old one was destroyed by the tentacled horror that lives under the goblin caves.</p>
<<else>>
<p>The King of the Goblins is the reason that goblins are living among the kitsune.</p>
<</if>>
<</if>>
<<if $questSleepyFox gte 7>>
<p>The goblins of the mountains have been driven out of the Kitsune Village and now the remaining goblins and foxes live in harmony.</p>
<</if>>
<<if $questSleepyFox is 7>>
<p>Mariko, in the Avedon Slums, may be the God of the Kitsune as you hear a bell any time you try to pull out the amulet in from of Avee.</p>
<</if>>
<<if $questSleepyFox gte 8>>
<p>Mariko in the Avedon Slums is the Goddess of the Kitsune, running a bar to help feed the people of the slums.</p>
<p>She has regained her followers at the mountain shrine so she has some trace of her divinity back.</p>
<</if>><<if $foxevent is "find1">>
<center><H4>Mountains</H4></center>
<center><img src="img/mount/mount.jpg"></center>
<p>You hold up the amulet expecting something to happen but only hear what you assume is a slur shouted from a soldier at the nearby Fort Reach.</p>
<p>Slipping the amulet back into your pocket you head further up the road when it begins to gently vibrate in your pocket.</p>
<p>Looking around you pull the amulet back out, holding it up as you try to gauge where it is trying to lead you.</p>
<div class="choices">
<div class="choice-item">[[Follow the amulet|foxshrineevents][$foxevent to "find2"]]</div>
</div>
<</if>>
<<if $foxevent is "find2">>
<center><H4>Kitsune Shrine</H4></center>
<p><center><img src="img/shrine/shrine.jpg"></center>
<p>Almost right off the mountain road you see some sort of red gate that was clearly not there before.</p>
<p>The rocky outcroppings of the mountain road immediately smooth out to a fine white sand, and there are trees beyond the gate when you look at it directly, but when you move to the side of the gate you don't see such a forest.</p>
<p>Slipping your amulet back into your pocket to explore this, the gate disappears entirely, showing only rough stone.</p>
<div class="choices">
<div class="choice-item">[[Look around|foxshrineevents][$foxevent to "entrance", $questSleepyFox to 4, $experience += 10]]</div>
</div>
<</if>>
<<if $foxevent is "entrance">>
<center><H4>Kitsune Shrine</H4></center>
<center><img src="img/shrine/gobshrine1.jpg"></center>
<p>As you walk through the red gates you begin to hear voices calling out, although you're not sure what they're saying.</p>
<p>As you pass through the final gate and enter the village proper, you see exactly what is being said.</p>
<p>A dozen or so foxgirls are being ravaged by a pack of goblins in a cycle that seems to not have started recently or will end anytime soon.</p>
<<if $race is "Goblin">>
<p>As a Goblin your presence wouldn't be too out of line.</p>
<<elseif $race is "Kitsune">>
<p>As a Kitsune your presence wouldn't be too out of line.</p>
<p>Safety should be a concern or you'd end up like the other Kitsune here, though.</p>
<<elseif $repGoblin gte 15 or $equippedAccessory and $equippedAccessory.enchantments.includes("Goblin Talisman")>>
<p>You could probably walk in, you're considered an ally to the mountain goblins.</p>
<<else>>
<p>You stand just close enough to the entrance for the illusion to hide you, the goblins here not having a way to see past the magic.</p>
<p>The goblins would probably attack if they spotted you so you wait for now.</p>
<</if>>
<p>This is a desecration of some holy site, the goblins having done everything they can to destroy everything Kitsune here.</p>
<div class="choices">
<div class="choice-item">[[Enter the shrine|foxliving][$questSleepyFox to 5, $foxevent to null]]</div>
<div class="choice-item">[[Leave to the mountains|mount][$questSleepyFox to 5, $foxevent to null, $experience += 10]]</div>
</div>
<</if>>
<<if $foxevent is "nogitsuneshrine1">>
<center><H4>Kitsune Gate</H4></center>
<center><img src="img/shrine/gate.jpg"></center>
<p>The shrine seems to extend far beyond its space, leading to somewhere that doesn't make sense with how the room is.</p>
<p>It extends out to what should be a cliff, but it leads...somewhere else.</p>
<div class="choices">
<div class="choice-item">[[Touch the Gate (Sleepy Fox)|foxshrineevents][$foxevent to "nogitsuneshrine2"]]</div>
</div>
<</if>>
<<if $foxevent is "nogitsuneshrine2">>
<center><H4>Kitsune Gate</H4></center>
<center><img src="img/shrine/foxattack.jpg"></center>
<p>Things seems to fade back to normalcy but you can see the shimmer at the edges of where it is different, a poor attempt at an illusion since the amulet that Mariko gave you lets you see through illusions.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/gobkingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin King:</span>
<div class="dialogue">"Dere somethin' 'ere. Me think Kitsune Goddess finally givin' in. Mariko, me call yooz out!"</div>
</div>
</div>
<p>The Goblin King approaches the gate with you, a broad smile on his face.</p>
<p>When he raises his hand the path seems to stretch even further onward, using some magic that causes nearby kitsune to flee if able to.</p>
<p>There is a rumbling from somewhere far away and you hear the ringing of a bell, but something louder drowns it out.</p>
<p>Some sort of flute, a wind instrument which is completely opposite to the bells that line almost every surface of the room.</p>
<p>Something is wrong.</p>
<div class="choices">
<div class="choice-item">[[Look at the Gate (Sleepy Fox)|foxshrineevents][$foxevent to "nogitsuneshrine3"]]</div>
</div>
<</if>>
<<if $foxevent is "nogitsuneshrine3">>
<center><H4>The Kitsune Devil</H4></center>
<center><img src="img/npcs/nogitsune/goblinking.jpg"></center>
<p>You sit up, your back and chest hurting as you...</p>
<p>Your hands are covered in blood but as you check yourself you don't feel yourself hurting, merely from the fall and not of any injury that you can tell.</p>
<p>The last few moments are fuzzy, there are female goblins and the shrine kitsune running around trying to put out actual fires, with a white haired kitsune standing over you.
<<if $aveeloc is "foxshrine">>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Notgitsune, begone from here."</div>
</div>
</div>
<p>Avee holds up a hand, having been the source of most of the fires as a yellow kitsune stands inside of the gate.</p>
<<else>>
<<set $aveeloc to "foxshrine">>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kitsune Shrine Maiden:</span>
<div class="dialogue">"Begone, Nogitsune. I protect this shrine."</div>
</div>
</div>
<p>A white haired kitsune holds up a hand, having been the source of most of the fires as a yellow kitsune stands inside of the gate</p>
<</if>>
<p>You realize that the Goblin King is not just gone, he is what covers you.</p>
<p>His rancid, demonic blood begins to flake off of you as reality realizes that he is dead, fading off you as an unholy stench lingers in its place.</p>
<p>There is a yellow kitsune standing over you also covered in blood, so much of it that it fades off of her like smoke.</p>
<<if $bornNogitsune is "Avee">>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"Avee, my mother. Why do you forsake me?"</div>
</div>
</div>
<<elseif $bornNogitsune is "Mariko">>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"Avee, my sister. Why do you forsake me?"</div>
</div>
</div>
<<elseif $background is "Chosen One">>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"Avee, my aunt. Why do you forsake me?"</div>
</div>
</div>
<</if>>
<p>Avee stands over you and the Nogitsune, whatever it is, seems almost angry about that fact.</p>
<p>Her eyes linger on you, talking to Avee but her sole focus is on you.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"They belong to me, Avee. The Kitsune, $firstname, and this temple. I'll come for it all when Mariko dies."</div>
</div>
</div>
<p>The gate seems to reject what happened to it, the Goblin King's magic finally failing as his death becomes apparent.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Begone."</div>
</div>
</div>
<p>Avee's voice is almost a whisper but the demonic kitsune complies, in no part due to Avee, as the room returns to normal.</p>
<p>What had previously been muted can suddenly be heard, the ringing of a bell.</p>
<div class="choices">
<div class="choice-item">[[Look at Avee|foxshrineevents][$foxevent to "nogitsuneshrine4"]]</div>
</div>
<</if>>
<<if $foxevent is "nogitsuneshrine4">>
<center><H4>Kitsune Gate</H4></center>
<center><img src="img/shrine/gate.jpg"></center>
<p>Avee looks at you, offering a hand to help you to your feet.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"What terrible beasts, full of promises that he could never keep. He fooled us with a copy of a treasured artifact, something I have been looking for for years. She offered me....salvation."</div>
</div>
</div>
<p>Avee pulls out a charm, similar to what several kitsune are wearing and obviously for the inspiration for the goblin talismans that the goblin girls wear.</p>
<p>The symbol on Avee's talisman matches the markings on the amulet Mariko gave you.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Our Goddess has been gone from us for a long time, since I was a young fox. I will pray for you, $firstname $lastname. May Mariko bless you with her luck, we will need it to defeat the Nogitsune."</div>
</div>
</div>
<p>You briefly attempt to summon the amulet that you received but there is the ringing of a bell and nothing appears, only Avee's ears twitch at the sound.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Come girls. We need to protect our new goblin friends from their more aggressive tribe. Search the village and remove them, the humans will handle the rest."</div>
</div>
</div>
<p>Avee sends the others off and there is a moment of silence broken only by the sound of a bell ringing.</p>
<p>The kitsune has one on her cuff, gently wiggling her wrist to mimic the sound you heard a moment earlier.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $NogitsuneGoblinKing to 3>>
<<set $questSleepyFox to 7>>
<<set $foxname to "Nogitsune">>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<if $hour gte 6 and $hour lt 19>>
<center><H4>Kitsune Shrine</H4></center>
<center><img src="img/shrine/day.jpg">
<<if $questSleepyFox gte 8>>
<p>You see several kitsune and some female goblins wandering idly about, enjoying the freedom you've provided them.</p>
<<else>>
<p>Foxgirls are tied up or bound, being raped by goblins at all hours of the day.</p>
<</if>></center>
<<else>>
<center><H4>Kitsune Shrine</H4></center>
<center><img src="img/shrine/night.jpg">
<<if $questSleepyFox gte 8>>
<p>Every so often you see a kitsune with a torch wandering about, possibly on guard duty.</p>
<<if $ShrineDogs>>
<p>You see a dog, dressed in the colors of the kitsune, and you know in your heart that this is one of your children.</p>
<</if>>
<<else>>
<p>You hear distant moans, but do not outright see where the noises are coming from.</p>
<</if>></center>
<</if>>
<hr>
<<if $questSleepyFox gte 8>>
<p>The shrine is quieter, more serene now that the male goblins are gone.</p>
<<else>>
<<if $race is "Goblin">>
<p>You blend in with the other Goblins, them giving you no mind.</p>
<<elseif $race is "Kitsune">>
<p>Kitsune are allowed to wander about so you are given no mind.</p>
<<else>>
<p>You get some looks as you walk around but they seem to assume that you belong here.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">[[Head to the living quarters|foxliving]]</div>
<div class="choice-item">[[Leave the Kitsune Shrine|mount]]</div>
</div>
<<if $questSleepyFox is 4>>
<<set $foxevent to "entrance">>
<<goto foxshrineevents>>
<</if>>
<<set $chapter to "Kitsune Village">><center><H4>Kitsune Living Area</H4></center>
<center><img src="img/shrine/house.jpg">
<p>The living area of the kitsune.</p></center>
<hr>
<<if $questSleepyFox gte 8>>
<p>The Kitsune rest, lazing about idly with nothing to do.</p>
<<else>>
<p>You occasionally see a goblin wander from one house to another.</p>
<<if $vagina gt 0>>
<p>Goblin gangbangs are rather routine, you could <<button 'join one' gangbang>><<set $gangsex to "goblins">><</button>> if you wanted to.</p>
<</if>>
<</if>>
<<if $NogitsuneGoblinKing > 0>>
<p>There are several bloodstains being scrubbed by Kitsune and Goblin girls.</p>
<</if>>
<<if !$loverGobWife and $penis gt 0>>
<<if $questSleepyFox gte 8>>
<p>You catch the eye of a <<button 'goblin girl' gobevents>><<set $gobevent to "gobwifeshrinesex">><</button>> who tries to get your attention, obviously wanting sex.</p>
<<else>>
<p>You catch the eye of a <<button 'horny goblin girl' gobevents>><<set $gobevent to "gobwifeshrinesex">><</button>> who tries to get your attention, obviously wanting sex.</p>
<</if>>
<</if>>
<<include npcloc>>
<<if $questSleepyFox gte 8 and !$equippedAccessory and $shields.length is 0>>
<p>There are <<button 'Kitsune Talismans' $previouspassage>><<set $shields.push({name: "Kitsune Talisman", defense: 0, enchantments: []})>><</button>> hanging from trees, mostly as a symbol of good luck.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Enter the shrine|foxshrine]]</div>
<div class="choice-item">[[Head back to the entrance|foxvillage]]</div>
</div>
<<set $chapter to "Kitsune Village">>
<<if $meetGobWife is true>>
<<set $gobevent to "gobwifemeet">>
<<goto gobevents>>
<</if>><center><H4>Kitsune Gate</H4></center>
<center><img src="img/shrine/gate.jpg">
<p>The main torii gate for the Kitsune village.</p></center>
<hr>
<<if $bornNogitsune and $questSleepyFox is 6>>
<p>The main <<button 'Torii gate' foxshrineevents>><<set $foxevent to "nogitsuneshrine1">><</button>> shimmers with some energy.</p>
<<elseif $questSleepyFox gte 8>>
<p>The main Torii gate of the shrine sits here, its red wood quite striking.</p>
<<else>>
<p>The main Torii gate of the shrine sits here, rather lacklusting in its peeling paint.</p>
<</if>>
<p>You could <<button 'lie down' bed>><</button>> on one of the many mats lining the room.</p>
<<if $questSleepyFox lt 7>>
<p>Male goblins wander the halls of the kitsune shrine, looking at you as you approach their king.</p>
<p>You see the <<button 'Goblin King' goblinking>><</button>> sitting with a small harem of foxgirls.</p>
<</if>>
<<include npcloc>>
<<if $questSleepyFox gte 8>>
<p>The <<button 'torii gate' spiritrealm>><</button>> is active nearby.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the gate|foxliving]]</div>
</div>
<<if $questSleepyFox is 5>>
<<set $chapter to "Goblin King">>
<<set $goblinkingtalk to "meet">>
<<goto goblinkingtalk>>
<</if>>
<<set $chapter to "Kitsune Village">>
<<if $questAveeMariko is 13>>
<<set $yveetalk to "kill">>
<<goto yveetalk>>
<</if>><<set $chapter to "Goblin King">>
<center><H4>The Goblin King</H4></center>
<center><img src="img/npcs/gobnpcs/gobkingmeet.jpg"></center>
<p>The goblin king looks around at the nude foxgirls laying at his feet before glancing up at you with a scowl.</p>
<<if $GobKingFight is true>>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/gobkingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin King:</span>
<div class="dialogue">"Yooz done wit' da mis'behavin'?"</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/gobkingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin King:</span>
<div class="dialogue">"Wot yooz want?"</div>
</div>
</div>
<</if>>
<<if $race is "Goblin">>
<p>It still bothers you how illiterate your kindred are.</p>
<</if>>
<<if $aveeloc isnot $previouspassage>>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/gobkingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin King:</span>
<div class="dialogue">"Da offer still stand. Yooz can have dis one."</div>
</div>
</div>
<p>He offers you a kitsune, which you <<button 'can take if you want' $previouspassage>><<set $aveeloc to "foxshrine">><</button>></p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave him alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $gobstolenbaby > 0 and $gobstealkids isnot true>>
<div class="choice-item">[[Ask where your child is|goblinkingtalk][$goblinkingtalk to "stealkids"]]</div>
<</if>>
<div class="choice-item">[[Ask who he is|goblinkingtalk][$goblinkingtalk to "who"]]</div>
<<if $questBreedGoblinGod is 1>>
<div class="special-choice-item">[[Offer to help (God of Goblins)|goblinkingoffer]]</div>
<</if>>
<div class="choice-item">[[Ask how he is here|goblinkingtalk][$goblinkingtalk to "rev"]]</div>
<div class="choice-item">[[Attack him|fightGoblinKing][$GobKingFight to true]]</div>
</div><<if $goblinkingtalk is "who">>
<center><H4>The Goblin King</H4></center>
<center><img src="img/npcs/gobnpcs/greenwhich.jpg"></center>
<p>His eyes take on a moment of clarity that is entirely unlike him.</p>
<p>Pain crosses his features as he places a hand upon his chest.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/gobkingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin King:</span>
<div class="dialogue">"Me was broke... or me mum was. Greenwhich, Goblin God. Dey changed, shattered, like yooz... all bits an' pieces."</div>
</div>
</div>
<p>He shivers as he looks down, an expression of pure hate directed at the ground.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/gobkingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin King:</span>
<div class="dialogue">"Divinity stolen from God, given to all goblins. Secret pact, made by traitor shaman an' her ancestors. Tentacled beast doin' it, squeezin' us gobbos for da essence. It get stronger, we get dumber."</div>
</div>
</div>
<p>He gestures at the kitsune around him before turning back to you.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/gobkingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin King:</span>
<div class="dialogue">"Gods can be made, born from breedin'. Me gonna find Kitsune God, make new Goblin God. Dey lead us, save us from bein' wiped out. Yooz hate me for dis? Me just want save gobbos. Yooz see dem, yooz see me. Me stupid... an' gettin' stupider."</div>
</div>
</div>
<p>He shrugs, raising his hands as he looks to you.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/gobkingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin King:</span>
<div class="dialogue">"Me know fox goddess in Avedon, but me can't go dere. Me no want her dead, need her so gobbos an' foxes both survive. If we weaken her, maybe she come back 'ere, to temple... but me think she rather die than come back. Fine then, gobbos die if she don't come. Both gone 'cause she too stubborn."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave him alone">>
<<set $goblinkingtalk to null>>
<<if !$questBreedGoblinGod and !$allies.some(ally => ally.name === "$GobName")>>
<<set $questBreedGoblinGod to 1>>
<</if>>
<<goto goblinking>>
<</link>>
</div>
<div class="choice-item">[[Refuse and attack|fightGoblinKing][$questSleepyFox to 6, $GobKingFight to true, $goblinkingtalk to null, #experience += 10]]</div>
</div>
<</if>>
<<if $goblinkingtalk is "meet">>
<center><H4>The Goblin King</H4></center>
<center><img src="img/npcs/gobnpcs/gobkingmeet.jpg"></center>
<p>You hear a muffled cry as a golden kitsune is roughly groped by the goblin that looks to be the leader around here.</p>
<p>Other kitsune women kneel, waiting their turn as they appear treated far more roughly than any of the ones in the village.</p>
<p>He is taller than other goblins but not quite as tall as an orc, which reveals his parentage to be that of two goblins than any mix of races.</p>
<p>The sheer hideousness of his visage is probably several concurrent generations of incest.</p>
<p>His tongue runs along the neck of the kitsune woman as his eyes wander, eventually settling on you.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/gobkingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin King:</span>
<div class="dialogue">"Dat hughman say yooz be commin'. Dat yooz take da foxes 'way."</div>
</div>
</div>
<p>The few goblins in the room grab weapons but he holds up a hand to stop them.</p>
<p>His grin widens as he looks at you, grabbing the kitsune by the head and dragging her to you.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/gobkingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin King:</span>
<div class="dialogue">"Me can be reasoned wit'. Me fair, me just, an'... well..."</div>
</div>
</div>
<p>The king speaks slowly, picking his words carefully as to let you understand.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/gobkingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin King:</span>
<div class="dialogue">"Me give dis one. It name not matter. Yooz it, break it. Do wot yooz want, jus' leave me 'lone."</div>
</div>
</div>
<p>He sets the fox down and she collapses to her knees, not able to look at either of you.</p>
<div class="choices">
<div class="choice-item">[[Accept the slave kitsune|foxshrine][$questSleepyFox to 6, $aveeloc to "foxshrine", $goblinkingtalk to null]]</div>
<div class="choice-item">[[Refuse|foxshrine][$questSleepyFox to 6, $experience += 10]]</div>
<div class="choice-item">[[Attack him|fightGoblinKing][$GobKingFight to true, $goblinkingtalk to null]]</div>
</div>
<</if>>
<<if $goblinkingtalk is "steal kids">>
<center><H4>The Goblin King</H4></center>
<center><img src="img/npcs/gobnpcs/gobkingmeet.jpg"></center>
<p>The king scratches his head for a moment, unsure of what you're asking.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/gobkingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin King:</span>
<div class="dialogue">"Iffin it weren't a gobbin, it hadda go. An otter gobbins probs got to eatin it or tossin it ofta mountain, yaknow how it goes."</div>
</div>
</div>
<p>Your child is most likely long gone.</p>
<p>The Goblin King sits down and there's nothing else that can be done about this.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave him alone">>
<<set $gobstealkids to true>>
<<goto goblinking>>
<</link>>
</div>
<div class="choice-item">[[Attack him|fightGoblinKing][$GobKingFight to true, $gobstealkids to true, $goblinkingtalk to null]]</div>
</div>
<</if>>
<<if $goblinkingtalk is "rev">>
<center><H4>The Goblin King</H4></center>
<center><img src="img/npcs/gobnpcs/gobkingmeet.jpg"></center>
<p>The king lets out a laugh.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/gobkingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin King:</span>
<div class="dialogue">"Humie came, real pretty boy, silver stabber in hand. Went inta caves. Gobbins tried killin' ‘im, dozens did, but he ain't come fer fightin'. Nah, he gots a message. "</div>
</div>
</div>
<<if $background is "Unlucky Goblin">>
<p>They are very clearly describing Rev, but why would he do this?</p>
<<else>>
<p>Silver weapons are rare, so rare that you only know of four that were ever made.</p>
<p>The stabber might be the dagger, which is wielded by Rev, the last Black Knight of Avalon.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/gobkingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin King:</span>
<div class="dialogue">"Showed us right spot ta dig, up an' out, past all da sparkles an' magicky stuff, right inta da cave. Weren't easy, but gobbins did it. Now we here. Whole thing plugged up, buried deep—Thesaur ain't comin' thru, no way."</div>
</div>
</div>
<p>It makes sense that they came up rather than outside, but it is still a concerning development.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave him alone">>
<<set $goblinkingtalk to null>>
<<goto goblinking>>
<</link>>
</div>
<div class="choice-item">[[Attack him|fightGoblinKing][$GobKingFight to true, $gobstealkids to true, $goblinkingtalk to null]]</div>
</div>
<</if>>
<<if $goblinkingtalk is "snake oil">>
<center><H4>Snake Venom</H4></center>
<center><img src="img/items/venom.jpg"></center>
<p>The snake venom is hot going down and leaves an aftertaste, but you find your body in mint condition once more.</p>
<p>Your stomach is taut once more, your child gone without a trace.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $health to $maxhealth>>
<<pcpregend>>
<<goto goblinkingoffer>>
<</link>>
</div>
</div>
<</if>>
<<if $goblinkingtalk is "ritual">>
<center><<if $race is "Elf">>
<img src="img/sex/preg/elf.jpg">
<<elseif $race is "Goblin">>
<img src="img/sex/preg/goblin.jpg">
<<elseif $race is "Catfolk">>
<img src="img/sex/preg/cat.jpg">
<<elseif $race is "Holstaur">>
<img src="img/sex/preg/cow.jpg">
<<elseif $race is "Fairy">>
<img src="img/sex/preg/fairy.jpg">
<<elseif $race is "Kitsune">>
<<if $penis gt 0>>
<img src="img/sex/preg/foxfuta.jpg">
<<else>>
<img src="img/sex/preg/foxfem.jpg">
<</if>>
<<elseif $race is "Lizardfolk">>
<img src="img/sex/preg/lizard.jpg">
<<elseif $race is "Ratfolk">>
<img src="img/sex/preg/rat.jpg">
<<else>>
<<if $penis gt 0>>
<img src="img/sex/preg/humanfuta.jpg">
<<else>>
<img src="img/sex/preg/human.jpg">
<</if>>
<</if>></center>
<p>The ritual is a simple one and one that you doubt is very well thought out.</p>
<p>You're given drugs, mostly herbs, which help progress your pregnancy.</p>
<p>They make you light headed which is only compounded by incense that the Kitsune burn to begin whatever communion the Goblin King has planned.</p>
<p>The Torii gate is the central focus and your birth goes well, you think, and your child is taken away to the gate before...</p>
<p>You do not know.</p>
<p>Avee is crucial to the ceremony but her mumbling makes little sense.</p>
<p>You are not needed anymore so you're left to the side, but whatever the Goblin King and Avee are doing intrigues you.</p>
<p>The incense help you recover your strength, plus whatever potions that they gave you, but your legs are still shaky as you get to your feet.</p>
<div class="choices">
<div class="choice-item">
<<link "Approach the ritual">>
<<if !$bornNogitsune>>
<<set $bornNogitsune to "you">>
<</if>>
<<pcpregend>>
<<set $foxevent to "nogitsuneshrine1">>
<<set $goblinkingtalk to null>>
<<goto foxshrineevents>>
<</link>>
</div>
</div>
<</if>> <<set $enemies = []>>
<<set $enemies = [
{
level: 7,
type: "Goblin King",
gender: "Male",
health: 70,
maxHealth: 70,
armor: 15,
stamina: 80,
maxStamina: 80,
sexLimit: 0,
attackPower: 15,
speed: 12,
isUndead: false,
isDemon: false,
experience: 70
}]>>
<<clearcombatvariables>>
<<set $combatenemy to "Goblin King">>
<<set $chapter to "Fighting">>
<<set $bossfight to true>>
<<goto regularcombat>><center><H4>Avee</H4></center>
<<if $previouspassage is "onsen">>
<center><img src="img/npcs/mariko/bath.jpg"></center>
<<elseif $pregnantAvee>>
<center><img src="img/npcs/avee/aveepreg.jpg"></center>
<<elseif $questSleepyFox gte 7>>
<center><img src="img/npcs/avee/avee.jpg"></center>
<<else>>
<center><img src="img/npcs/avee/slave.jpg"></center>
<</if>>
<<if $questSleepyFox gte 7>>
<p>The main shrine maiden for the secret Kitsune village in the mountains.</p>
<<else>>
<p>Your pet Kitsune, given to you by the Goblin King.</p>
<</if>>
<<if $questAveeMariko is 4>>
<p>She smiles contently, looking at her mother occasionally.</p>
<</if>>
<<if $pregnantAvee lte 10>>
<p>She has a sizable bump for her pregnancy.</p>
<<elseif $pregnantAvee>>
<p>She is pregnant but doesn't really show it.</p>
<</if>>
<<if $pregnantAvee lte 0>>
<p>She is ready to give birth but will probably handle it on her own.</p>
<</if>>
<<if $questAveeMariko is 11>>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Mother seems distant. Do you know anything about that?"</div>
</div>
</div>
<<elseif $questSleepyFox lt 8>>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Greetings master, what would you like to do today?"</div>
</div>
</div>
<</if>>
<<if $childAveekid gt 0 and $bornNogitsune isnot "Avee">>
<p>You have $childAveekid child with Avee.</p>
<<elseif $childAveekid gt 0 and $bornNogitsune is "Avee">>
<p>Avee and you are responsible for the birth of $foxname.</p>
<<elseif $childAveekid gt 1 and $bornNogitsune isnot "Avee">>
<p>You have $childAveekid children with Avee.</p>
<<elseif $childAveekid gt 0 and $bornNogitsune is "Avee">>
<p>Avee and you have $childAveekid children, one of which is $foxname.</p>
<</if>>
<<if $aveedeclinegodhood is true>>
<p>She doesn't seem to recall speaking to the Creator but you have her answer.</p>
<</if>>
<<if $questAveeMariko is 2>>
<p>She answers most questions with "yeah" and "uh huh", obviously upset about something.</p>
<p>Perhaps talking to Mariko will help.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="flirt-choice-item">[[Fool around with Avee|aveesex]]</div>
<<if $questSleepyFox gte 7>>
<div class="choice-item">[[Ask about Mariko|aveetalk][$aveetalk to "goddess"]]</div>
<div class="choice-item">[[Ask about the Goblin King|aveetalk][$aveetalk to "goblinking"]]</div>
<<if $pregnantAvee>>
<div class="choice-item">[[Ask about her pregnancy|aveetalk][$aveetalk to "pregnancy"]]</div>
<</if>>
<<if $questAveeMariko gte 2>>
<div class="choice-item">[[Ask about her faith|aveetalk][$aveetalk to "faith"]]</div>
<</if>>
<<if $bookGray is "untranslated">>
<div class="special-choice-item">[[Ask for help with the Gray Book of Demonkind|aveetalk][$aveetalk to "aveegraybook"]]</div>
<</if>>
<<if $bookBlack is "untranslated">>
<div class="special-choice-item">
<<link "Ask Avee to help with the Black Book">>
<<set $aveetalk to "blackbook">>
<<goto aveetalk>>
<</link>>
</div>
<</if>>
<<if !$questAveeMariko and $questSleepyFox is 8>>
<div class="special-choice-item">
<<link "Ask if she needs help with anything (Avee and Mariko)">>
<<set $aveetalk to "aveemariko">>
<<goto aveetalk>>
<</link>>
</div>
<</if>>
<<if $questAveeMariko is 3 and $GoddessKitsune isnot "Avee">>
<div class="special-choice-item">
<<link "Ask what happens now (Avee and Mariko)">>
<<set $marikotalk to "adventurerwedding">>
<<goto marikotalk>>
<</link>>
</div>
<</if>>
<<if $kitsuneGoddessChoice is true and $aveedeclinegodhood isnot true>>
<div class="special-choice-item">
<<link "Consider Avee as the Goddess of the Kitsune">>
<<set $aveetalk to "aveegoddessconsider">>
<<goto aveetalk>>
<</link>>
</div>
<</if>>
<<else>>
<div class="choice-item">[[Ask about Mariko|aveetalk][$aveetalk to "slave"]]</div>
<div class="choice-item">[[Ask about the Goblin King|aveetalk][$aveetalk to "slave"]]</div>
<<if $money gt 10>>
<div class="choice-item">[[Buy a pregnancy booster and give it to her|aveetalk][$aveetalk to "pregboost", $money -= 10]]</div>
<</if>>
<<if $pregnantAvee>>
<div class="choice-item">[[Ask about her pregnancy|aveetalk][$aveetalk to "slavepregnancy"]]</div>
<</if>>
<</if>>
</div>
<</if>>
<<set $chapter to "Avee the Shrine Maiden">>
<<if $questAveeMariko is 5>>
<<set $aveetalk to "questaveemariko5">>
<<goto aveetalk>>
<</if>><center><H4>The Goblin King</H4></center>
<center><img src="img/npcs/gobnpcs/gobkingmeet.jpg">
<p>The Goblin King looks at you with a sneer.</p></center>
<hr>
<<if $class is "Succubus" or $class is "Incubus" or $class is "Infested">>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/gobkingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin King:</span>
<div class="dialogue">"No, youz be tainted. Bad blood, bad faith, badness. Make it gone."</div>
</div>
</div>
<p>He seems to know that you've been blessed by the $class and he doesn't want that to be part of his ritual.</p>
<<elseif $vagina gt 0>>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/gobkingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin King:</span>
<div class="dialogue">"You strong, real strong. Gobbins see dat. You help, yeah? Lemme do big summon—big, big God! You da key, yeah? You let gobbins do dis, we give ya real good stuff. Gems, Gold, Goblins. Just say da word, an' it be yours."</div>
</div>
</div>
<p>The King is basically asking to let goblins gangbang you until you get pregnant.</p>
<<if $womb and $womb isnot "Goblin">>
<p>The king offers a <<button 'bottle of snake oil' goblinkingtalk>><<set $goblinkingtalk to "snake oil">><</button>> to end your pregnancy on the condition that you take it now.</p>
<</if>>
<</if>>
<<if $womb is "Goblin">>
<p>The Goblin King needs you pregnant with a goblin child to birth their new God, so you can <<button 'volunteer yourself' goblinkingtalk>><<set $goblinkingtalk to "ritual">><</button>> if you want to.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Stop offering|goblinking]]</div>
<<if $vagina gt 0 and !$womb>>
<div class="choice-item">
<<link "Let Goblins gangbang you">>
<<set $gangsex to "goblins">>
<<goto gangbang>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Goblin King">><center><H4>Hopes and Dreams</H4></center>
<<if $hour gte 6 and $hour lt 19>>
<center><img src="img/avedon/noble/orphanday.jpg"></center>
<p>You see several children running around and playing, enjoying the sunshine.</p>
<hr>
<<if $meetAspen>>
<p>You see Aspen with a pair of crochet needles in hand as she makes what could be a shirt.</p>
<p>She appears quite skilled at it.</p>
<<else>>
<p>You see an nun twirling a knife in her hand, watching the children from the window.</p>
<</if>>
<hr>
<<set _locals = []>>
<<for _i to 0; _i < $npcs.length; _i++>>
<<set _npc = $npcs[_i]>>
<<if _npc.location == "orphanageinterior">>
<<set _locals.push({ npc: _npc, index: _i })>>
<</if>>
<</for>>
<table style="width:100%; border-collapse:collapse;">
<thead>
<tr>
<th>Name</th>
<th>Age</th>
<th>Race</th>
<th></th>
</tr>
</thead>
<tbody>
<<for _entry range _locals>>
<<set _npc = _entry.npc>>
<<set _idx = _entry.index>>
<<capture _idx>>
<tr style="border-bottom:1px solid #444;">
<td><<= _npc.name >></td>
<td><<= _npc.age >></td>
<td><<= _npc.race >></td>
<td>
<<link "Talk">>
<<set $selectedNPC = _idx>>
<<goto "NPCInteraction">>
<</link>>
</td>
</tr>
<</capture>>
<</for>>
</tbody>
</table>
<hr>
<<else>>
<center><img src="img/avedon/noble/orphannight.jpg"></center>
<p>Outside the orphanage is rather unsettling as you notice the bars on the windows and the Avedon guard patrolling around.</p>
<hr>
<p>The orphanage looks cold and uninviting, it must be terrible to be a child here.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Enter the orphanage|orphanageinterior]]</div>
<div class="choice-item">[[Leave to the slums|slums]]</div>
</div>
<<set $chapter to "Avedon Orphanage">><<set $chapter to "Avedon Orphanage">>
<center><H4>Hopes and Dreams</H4></center>
<center><img src="img/avedon/noble/orphaninside.jpg">
<p>The interior of the orphanage is rather depressing.</p></center>
<hr>
<<if $meetAspen>>
<p><<button 'Aspen' aspen>><</button>> is here, watching the children through a window.</p>
<<else>>
<p>The <<button 'nun' aspentalk>><<set $aspentalk to "meet">><</button>> in charge is sitting at a table, watching the children through the window.</p>
<</if>>
<<if $questSuccChild is 10>>
<p>You talking to <<button 'Nette' nette>><</button>> has actually given her a bit of status as the other children are ignored by adults.</p>
<<elseif $questSuccChild is 9>>
<p>You see a <<button 'childlike Nette' nettetalk>><<set $nettetalk to "meet">><</button>> being bullied by the other children.</p>
<</if>>
<<if $basketpast and !$aspenpast>>
<p>You see <<button 'Basket' aspentalk>><<set $aspentalk to "basket">><</button>> linging out of Aspen's sight just outside.</p>
<</if>>
<<if $hour gte 6 and $hour lt 19>>
<p>Occasionally a child runs back inside to grab a toy or some other item but they avoid being inside when possible.</p>
<<else>>
<hr>
<<set _locals = []>>
<<for _i to 0; _i < $npcs.length; _i++>>
<<set _npc = $npcs[_i]>>
<<if _npc.location == "orphanageinterior">>
<<set _locals.push({ npc: _npc, index: _i })>>
<</if>>
<</for>>
<table style="width:100%; border-collapse:collapse;">
<thead>
<tr>
<th>Name</th>
<th>Age</th>
<th>Race</th>
<th></th>
</tr>
</thead>
<tbody>
<<for _entry range _locals>>
<<set _npc = _entry.npc>>
<<set _idx = _entry.index>>
<<capture _idx>>
<tr style="border-bottom:1px solid #444;">
<td><<= _npc.name >></td>
<td><<= _npc.age >></td>
<td><<= _npc.race >></td>
<td>
<<link "Talk">>
<<set $selectedNPC = _idx>>
<<goto "NPCInteraction">>
<</link>>
</td>
</tr>
<</capture>>
<</for>>
</tbody>
</table>
<hr>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the orphanage|orphanageoutside]]</div>
<div class="choice-item">[[Enter the food pantry|orphandonate]]</div>
</div><center><H4>The Goblin King</H4></center>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/gobkingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin King:</span>
<div class="dialogue">"Me can't die. Me a demon, dis body might fail, but me be echo of Greenwhich, God of Goblins. If gobbo live, me can take it."</div>
</div>
</div>
<p>Surprisingly, the female goblins had been waiting for this.</p>
<p>You don't know exactly what is happening outside but you hear a hell of a commotion, possibly even an explosion as the girls begin launching a counter attack on the male goblins outside alongside some of the less sex-addled kitsune.</p>
<p>A grimace crosses his face as the Goblin King realizes that his people have turned on him, at least the women did.</p>
<p>He raises his hand as a dark bolt of energy fills his palm but his entire upper body separates from his legs as the wind itself hardens into a blade, cutting through him before dissolving into flower petals.</p>
<p>Turning you see a white haired kitsune, her hand up and focused on you.</p>
<<if $aveeloc is "foxshrine">>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Begone, demon. I protect this shrine."</div>
</div>
</div>
<p>The body of the Goblin King withers away leaving only a terrible smell, with Avee looking to you.</p>
<<else>>
<<set $aveeloc to "foxshrine">>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kitsune Shrine Maiden:</span>
<div class="dialogue">"Begone, demon. I protect this shrine."</div>
</div>
</div>
<p>The body of the Goblin King withers away leaving only a terrible smell, with the kitsune looking to you.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kitsune Shrine Maiden:</span>
<div class="dialogue">"Greetings, I am Avee."</div>
</div>
</div>
<</if>>
<p>Goblin girls surround her, a few empty bottles as the end goal was to sober this kitsune up.</p>
<p>His upper half lingers for a moment longer and he lets out curses, swearing before it too dissolves as he was never mortal.</p>
<p>It takes the white fox a moment to regain her bearings, the traces of lust leaving her eyes as she begins to focus for the first time in a long time.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"A terrible beast, full of promises that he could never keep. He fooled us with a copy of a treasured artifact, something I have been looking for for years."</div>
</div>
</div>
<p>Avee pulls out a charm, similar to what several kitsune are wearing and obviously for the inspiration for the goblin talismans that the goblin girls wear.</p>
<p>The symbol on Avee's talisman matches the markings on what the amulet Mariko gave you.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Our Goddess has been gone from us for a long time, since I was a young fox. I will pray for you, $firstname $lastname. May Mariko bless you with her luck."</div>
</div>
</div>
<p>You briefly attempt to summon the amulet that you received but there is the ringing of a bell and nothing appears, only Avee's ears twitch at the sound.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Come girls. We need to protect our new goblin friends from their more aggressive tribe. Search the village and remove them, the humans will handle the rest."</div>
</div>
</div>
<p>Avee sends the others off and there is a moment of silence broken only by the sound of a bell ringing.</p>
<p>The kitsune has one on her cuff, gently wiggling her wrist to mimic the sound you heard a moment earlier.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<include combatclear>>
<<set $questSleepyFox to 7>>
<<goto $previouspassage>>
<</link>>
</div>
</div><center><H4>The Goblin King</H4></center>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/gobkingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin King:</span>
<div class="dialogue">"Me can't die. Me a demon, dis body might fail, but me be echo of Greenwhich, God of Goblins. If gobbo live, me can take it."</div>
</div>
</div>
<p>Other goblins, having surrounded you after waiting for the fight to end, grab you.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/gobkingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin King:</span>
<div class="dialogue">"Yooz fight well, but me got no use for yooz either. Deal wit 'em."</div>
</div>
</div>
<p>The goblins seem hesitant but whatever they want is irrelevant.</p>
<p>Beating you to death does not seem to have worked so their next step is to simply remove you from the mountain.</p>
<p>Under the supervision of the Goblin King you are thrown from a point on the mountain that has a sizable drop.</p>
<div>
<div class="choice-item">[[Look|goblinloss]]</div>
</div> <<set $rand to random(1, 100)>>
<<if $race is "Goblin" or $race is "Kitsune">>
<center><img src="img/sex/goblin/goblin.jpg"></center>
<p>The goblins look at you, helping you to your feet as they move you to relative safety.</p>
<p>Several half attempted apologies are made and they simply leave you on your side as they flee.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif !$equippedArmor and $slaveGoblin isnot true>>
<center><img src="img/sex/goblin/goblin.jpg"></center>
<p>The goblins, seeing your nudity as an invitation, grab you and drag you back to their lair, taking you deep into the forest.</p>
<div class="choices">
<div class="choice-item">
<<link "Attempt to resist">>
<<set $slaveGoblin to true>>
<<unequip>>
<<goto gobslaveroom>>
<</link>>
</div>
</div>
<<elseif $rand gte 50 and $slaveGoblin isnot true>>
<center><img src="img/sex/goblin/goblin.jpg"></center>
<p>The goblins, grinning madly, grab you and drag you back to their lair, stripping your items as they drag you away.</p>
<div class="choices">
<div class="choice-item">
<<link "Attempt to resist">>
<<set $slaveGoblin to true>>
<<unequip>>
<<disrobe>>
<<goto gobslaveroom>>
<</link>>
</div>
</div>
<<else>>
<<set $gangsex to "goblins">>
<<goto gangbang>>
<</if>><<if $aveetalk is "slave">>
<center><H4>Avee</H4></center>
<center><img src="img/npcs/avee/slave.jpg"></center>
<p>Avee looks at you blankly, with only lust behind her eyes.</p>
<p>You doubt you'll get any information from her if the goblins are constantly drugging her with aphrodisiacs.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $aveetalk to null>>
<<goto avee>>
<</link>>
</div>
</div>
<</if>>
<<if $aveetalk is "goddess">>
<center><H4>Avee</H4></center>
<center><img src="img/npcs/avee/avee.jpg"></center>
<p>Avee smiles at you, her joy about getting to talk about her Goddess evident.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"I knew her not but I knew her love. The shrine has been without her for the last thirty years. If you hear the chime of bells in the lands of Avedon then she has blessed the world with her power. The Goddess of the Kitsune is the Goddess of Luck, altering chance to favor a better outcome."</div>
</div>
</div>
<p>You have heard the bells, she has a telltale sign of her power and Avee's ears perk up at the slightest hint of a chime.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"When the humans created the Inquisition to fight the demonic armies it was Mariko that changed fate to favor humans. We sacrificed much and suffered greatly for it. Our homeland of paradise was taken over by fell beasts, tentacled horrors that would destroy us and our men...."</div>
</div>
</div>
<p>Avee lets out a low sigh as she pauses for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"We do not shy away from the fact that mortal sacrifice is a powerful tool for the gods. The lamias do it in the Sultanate and we did it to stop the demonic tides. It is not a proud moment in our history when we sacrificed all of our men but the alternative was total extermination. There are no men born of the kitsune, but some have been made with potions or magic."</div>
</div>
</div>
<p>The more recent history of the shrine, of which she has been alive for, have her talking at a great length about the seals, papers and rituals that she performs.</p>
<p>The sad past seems to be gone as she cannot stop smiling, telling you how she has been leading the shrine up until the Goblin King snuck in.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $aveetalk to null>>
<<goto avee>>
<</link>>
</div>
<div class="choice-item">[[Ask about the Goblin King|aveetalk][$aveetalk to "goblinking"]]</div>
</div>
<</if>>
<<if $aveetalk is "pregboost">>
<center><H4>Avee</H4></center>
<center><img src="img/npcs/avee/drink.jpg"></center>
<p>Avee almost drools as she takes the potion from you, flicking the cap off and downing it in front of you.</p>
<p>She slides the bottle to the side, it joining a myriad of others that she's already gone through.</p>
<<if $pregnantAvee>>
<p>You see her pregnancy advance, the potion doing its work.</p>
<<else>>
<p>She isn't pregnant but she does seem to like the taste.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $rand to random(3, 7)>>
<<if $pregnantAvee>>
<<set $pregnantAvee -= $rand>>
<<set $aveetalk to null>>
<</if>>
<<set $money -= 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $aveetalk is "goblinking">>
<center><H4>Avee</H4></center>
<center><img src="img/npcs/avee/avee.jpg"></center>
<p>Her expression falls as she recalls that time, a period she seems to want to forget.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"The power of the Goblin God Greenwhich was of deceit. They could not create, only copy. The Goblin King made a copy of an artifact that is...treasured to us Kitsune. It holds the mark of Mariko, our Goddess, and he offered it freely to me when I found him."</div>
</div>
</div>
<p>The amulet Mariko gave you hums as it seems to know it is being spoken of, but you can't summon it in front of Avee.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"His story was noble. The goblins are less intelligent than they used to be, their Tentacled God slowly devouring them. They gave up Greenwhich for this new God but some resist. They spoke of needing a second chance and I fell for their story. They were trying to summon an entity in Kitsune history or to birth a new God, either would have worked for them."</div>
</div>
</div>
<<if $NogitsuneGoblinKing is true>>
<p>Avee sighs as she recalls what happened that day when $foxxy appeared.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"I do not hate her, she saved the Kitsune, but she is meant to destroy us. I do not understand her motives, had she taken charge all the kitsune the shrine would have given themselves to her but she only wanted...you."</div>
</div>
</div>
<<else>>
<p>Avee sighs as she recalls what happened that day when you drove out the Goblin King.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"He assumed that I was special somehow. I never seemed to fit whatever plans he had, I just never got pregnant. I think that Mariko prevented me from doing so but I cannot prove that."</div>
</div>
</div>
<</if>>
<p>Talking about this seems to have upset her as she hugs her tail, but still offers you a weak smile.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $aveetalk to null>>
<<goto avee>>
<</link>>
</div>
</div>
<</if>>
<<if $aveetalk is "pregnancy">>
<center><H4>Avee</H4></center>
<center><img src="img/npcs/avee/aveepreg.jpg"></center>
<p>Avee idly rubs her stomach, a soft smile on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Mother was...never here. Most Kitsune are raised in the spirit realm, growing up in years what may only be mere moments. When I give birth I'll give them to the Spirit Realm as well, so don't worry if I'm suddenly not pregnant one day."</div>
</div>
</div>
<p>Avee continues rubbing her stomach and it seems she is barely even registering that you're there.</p>
<p>She seems happy, which makes you feel happy.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $aveetalk to null>>
<<goto avee>>
<</link>>
</div>
</div>
<</if>>
<<if $aveetalk is "slavepregnancy">>
<center><H4>Avee, your slave</H4></center>
<center><img src="img/npcs/avee/aveepreg.jpg"></center>
<p>Avee idly rubs her stomach, a soft smile on her face.</p>
<p>She seems coherent, far more than usual, but says nothing.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $aveetalk to null>>
<<goto avee>>
<</link>>
</div>
</div>
<</if>>
<<if $aveetalk is "aveegraybook">>
<center><H4>Avee</H4></center>
<center><img src="img/npcs/avee/read.jpg"></center>
<p>Avee takes the book from you, her ears going flat as she begins reading it.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Oh. Oh I do not like this."</div>
</div>
</div>
<p>Avee continues read, tracing along parts multiple times before nodding her head or shaking it.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"It is mostly a hierarchy, telling of nicknames for demons as...they say to not give out their real names anymore. This is less of a magical tome and more...more of a doomsday manual."</div>
</div>
</div>
<p>Avee points at a passage, one that has a picture of a demonic collar.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"They began to worry about their slaves so they used collars to bind them. The part about the collars is here, a simple enslavement to the will of the demon. It needs demon semen to be removed, which is a problem since demons do not exist in Avedon in any significant number. Quite intelligent of them to make the wearer unable to cum, it prevents them from opening their own collars if they are corrupted enough."</div>
</div>
</div>
<p>Avee hands you back the book, with a translated note of a spell she found.</p>
<p><b>You have learned the Fire Magic - Heat Wave!</b></p>
<p><b>You have learned that Demonic Collars can be broken with Demonic Cum!</b></p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $witchtalk to null>>
<<set $bookGray to "translated">>
<<set $spellcasting to true>>
<<script>>
setup.spellbook.find(spell => spell.name === "Heat Wave").unlocked = true;
<</script>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $aveetalk is "blackbook">>
<center><H4>Avee</H4></center>
<center><img src="img/npcs/avee/read.jpg"></center>
<p>Avee takes the book from you with a look of concern after seeing the face on the front of it.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"There is quite a lot of damage to this book, it must be ancient or something purposefully destroyed entire passages."</div>
</div>
</div>
<p>Avee is correct, Death did light it on fire.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"There are a few spells inside if you want to copy them down. I believe I have sealed away the ravenous spirit that resides inside the book."</div>
</div>
</div>
<p>You pause for a moment as she hands you the book back and the face moves.</p>
<p>There's something inside of it?</p>
<div class="choices">
<div class="choice-item">
<<link "Take your book">>
<<set $aveetalk to null>>
<<set $bookBlack to "avee">>
<<goto avee>>
<</link>>
</div>
</div>
<</if>>
<<if $aveetalk is "aveemariko">>
<center><H4>Avee</H4></center>
<center><img src="img/npcs/avee/avee.jpg"></center>
<p>Avee looks at you, a smile slowly forming on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Oh, well I had an idea. Not a very good one, perhaps a terrible one. The Goblin King wanted to summon Mariko and I went along with it because...I wanted her. To desire is a sin and I've...come to accept that I am not perfect."</div>
</div>
</div>
<p>You've tried explaining that Mariko is in Avedon, in a bar in the slums, but Avee keeps taking that as some call that they need her the most.</p>
<p>For one who is supposedly quite intelligent she is being dumb on purpose and...</p>
<p>Avee's ears perk up as realization crosses your face.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"I'm not coming to her, she's going to come to me. Back to us. A trap for a fox that only another fox could make. The Goblin King had too many flaws in his plan, but what are the odds that she can stop...you? Time and time again you've surprised me, a conversation we've had a million times and it took the right...prodding."</div>
</div>
</div>
<p>She flashes you a knowing and toothy grin and you don't like that.</p>
<p>Avee is powerful, oddly so, and she seems to know more than she should.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"I want for you to go to Monduval. There is a Torii gate there, much like this one. It needs...power...to activate. You have...power. Enough to start it back up, enough for me to...begin. This is a long time coming."</div>
</div>
</div>
<p>That sounds suspicious but not overtly harmful.</p>
<p>It wouldn't hurt to help her, the shrine seems to be doing well for itself at the moment.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $aveetalk to null>>
<<set $experience += 10>>
<<set $questAveeMariko to 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $aveetalk is "faith">>
<center><H4>Avee</H4></center>
<center><img src="img/npcs/avee/history.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"I will tell you all that I know."</div>
</div>
</div>
<p>Avee speaks with a smile, gesturing for you to join her.</p>
<p>As you sit on her tail, she sits next to you, tracing a finger along your body.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"The Goddess Mariko was born long ago, at the creation of the world, alongside all of the other Goddesses. While many sought to expand their realm of power, she consolidated hers, giving us the island of Paradise."</div>
</div>
</div>
<p>Avee places her hand on your ass.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"In the Kitsune faith, there are seven gates to spiritual wellness. The first gate is the Soul Gate. In men, the first is located here, in the anus. Shirikodama, but some may think of it as the prostate. For women, the spirit is stored in the breast. The larger the breast, the more spiritual they are."</div>
</div>
</div>
<p>She leans up and sits back down, causing her sizable breasts to jiggle.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Next is the Body, in general. It can mean many things, some interpret it as chastity but that is not how it was told to us. It is a purity of the form, to be blessed with what you were born with."</div>
</div>
</div>
<p>Slowly she moves her hand from your ass to your stomach.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Next is the Eye Gate. It is a simple gate to wellness, you do not turn a blind eye to evil. You strike it down if you can, but only in the defense of others."</div>
</div>
</div>
<p>She traces her a finger up your chest to your face, letting the back of her hand rest upon your cheek.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Next is the gate of Breath, which only equates to the living. Technically things that breathe other elements, like water, do not get into heaven but none have ever had enough faith for us to find out."</div>
</div>
</div>
<p>Carefully the presses a finger to your lips, leaning in closely so you can feel her warm breath on your neck.</p>
<p>Taking your hand she rests it on her breast, making you cup her as she takes one of your fingers, drawing your blood while simultaneously casting a healing spell on you.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Next is the gate of Blood. It is a tumultuous gate, as that is where us Kitsune believe disease festers. Bloodletting and drinking is not as common now that we better understand the mortal condition."</div>
</div>
</div>
<p>She says with a smile but the way
<p>Despite the previous comment about blood she takes your finger to her mouth, sucking your finger until the bleeding stops.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Next is the Heart Gate..."</div>
</div>
</div>
<p>Slowly she slides your hand down her body until you reach her thighs and they are both incredibly warm.</p>
<p>Avee wears a smile, moving on past what she just did as she puts your hand back onto her breast.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"It is also more of a spiritual concept to only equate to the living. Many sentient creatures do not have heartbeats, but they often don't follow our faith so we cannot see if they get into the spirit realm or not."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Next is Bone Gate, and not the one between the legs of a male. That goes into the Heart Gate."</div>
</div>
</div>
<p>She laughs at that, continuing on.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"It is designed to only allow mortal races into heaven. Demons, insects, and most monsters defy one or many of the natural gates, so are shunned and sink beneath the waves of the spirit realm."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Do you have any questions?"</div>
</div>
</div>
<p>You do not, but the tracing along your body with her claws, the fact she was sucking on your finger, the softness and thickness of her tail and her breasts pressing against you have left you unfathomably aroused, a fact Avee seems aware of.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $aveetalk to null>>
<<set $arousal += 20>>
<<goto avee>>
<</link>>
</div>
</div>
<</if>>
<<if $aveetalk is "questaveemariko5">>
<center><H4>A Strange Place</H4></center>
<center><img src="img/mount/crystal/crystal.jpg"></center>
<p>You see Avee and then you don't.</p>
<p>The echo of a gong rings in your ears, the sound almost deafening.</p>
<p>Blinking, you find yourself somewhere else in the mountains but you don't recognize the area.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"You ruined everything."</div>
</div>
</div>
<p>You hear the voice of Avee before you see her, the white haired kitsune appearing beside the crystal that seems to be the main and only feature of the area.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"So much planning, setting everything in motion. Do you know how long I've worked for this? Two gates, unified as a house that stands."</div>
</div>
</div>
<p>You've seen Avee upset, mostly at her mother, but the fury that has ahold of her is almost unlike her entirely.</p>
<<if $background is "Unlucky Goblin" or $background is "Last of the Line" or $background is "Lost Wizard">>
<p>Mariko did not have any children when you were alive, demigods were almost unheard of.</p>
<<elseif $background is "Chosen One">>
<p>She can't be too much older than Annette.</p>
<<else>>
<p>She did say something about Mariko being gone for twenty or so years.</p>
<</if>>
<p>As you trying talking to her but she interrupts you.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"You are mistaken if you think I've lived just the one lifetime. Even in the instant of my death I can go back, I can change things. This path, this timeline, it was the best one that I have found so far."</div>
</div>
</div>
<p>Avee furrows her brow at you, crossing her arms.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"I have about three minutes before Death finds us. There are things I am not meant to tell you. You ruined my plans, so I'm going to ruin theirs."</div>
</div>
</div>
<p>Avee sneers at you, letting out a sigh as it slowly turns into a somewhat deranged smile.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"In the past, in another world, mother was trained by Chaos and we were an evil race. Humans that landed upon our island were consumed, soul and all. Death, the male one, cursed us with being all female, forcing us to cooperate with other races to propagate."</div>
</div>
</div>
<p>You don't recall that part of history, the land the Kitsune came from isn't in the history books.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Have you seen mother's past? I've cast the spell but I don't think you've reacted. My magic does not work on you as it should, you are immune to Time due to your contact with the Creator."</div>
</div>
</div>
<p>Avee smiles as she takes a step to the side and Death appears.</p>
<p>There is a soft clapping when she does, amused by the situation.</p>
<div class="choices">
<div class="choice-item">
<<link "Look to Death">>
<<set $aveetalk to "deathstop">>
<<goto aveetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $aveetalk is "deathstop">>
<center><H4>Southern Forest Portal</H4></center>
<center><img src="img/npcs/avee/godhood.jpg"></center>
<p>Death looks between Avee and yourself, letting out a deep sigh.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I know of your doings, daughter of Mariko. What you have done is...unforgivable, but the world is better for it."</div>
</div>
</div>
<p>Avee lets out a laugh but then pauses.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Wait...the other Death doesn't know so how can you?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Not even time is safe from me. The one on your world is far weaker than I. Do you think that your actions were going unnoticed? Conquest doesn't live far from you, she knew immediately."</div>
</div>
</div>
<p>Death looks around the area that the two of you are in, a smile forming on her face.</p>
<p>With that same grin she stomps on the ground twice, closing her eyes as the sound echoes a moment later.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"There is also one God that is immune to your alterations and you're standing on him. Whatever the dwarves call him is fine, but I prefer King under the Mountain. The King is the actual mountain, if you were unaware, so performing rituals on top of him does have him tell the closest Horseman. He's been sending Plague into a fury because by contract he has to stop what he is doing and answer the summons."</div>
</div>
</div>
<p>Death looks around as she goes to one of the nearby walls, laying a hand upon it.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Plague is not allowed here. No other God knows of it, and you've crafted totems to help yourself cast spells. All by yourself, but I would think that you just ask how you were found out and then go backwards into time and ensure that it does not come to be. Quite secure, but your spells can neither conceal nor effect Rebirth."</div>
</div>
</div>
<p>Avee's face is bewilderment as she looks between Death and yourself, what must have been an untold amount of effort conducting careful planning and details only for it to unravel in front of her.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Mariko has approached me about the rites of succession. I take it you wanted peace between yourself and her, a single gate each as a claim to Godhood. None of your planet ever did it but have you ever considered a Pantheon of Gods?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"They did that before, it didn't work."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"They did, but you didn't."</div>
</div>
</div>
<p>Avee pauses as Death corners her, your presence by the side of Death causing Avee to go wide eyed.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"That timeline would...it would involve others. I only ever wanted, all I ever wanted, was Mariko to be back for the Kitsune."</div>
</div>
</div>
<p>Death shakes her head sadly, her previous joy in this situation fading.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"That is a boon of your divinity, but you do not get to make that call. You are a Goddess, Avee. To live is to be there for your people and your worship is also that of the Kitsune. In every timeline where you grasped at the most power, your mother died, did she not?"</div>
</div>
</div>
<p>Avee must have done something as Death now has her hand up and Avee's ears are flat against her head.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Your powers do not work on me, fox. I am not blaming you for the timelines in which she is gone, but you need to do what is right for the Kitsune. Your people are unique, the fact that they live gives Mariko, and you, power. Continue the creation of the gates, I'll help you here."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at what Death is doing">>
<<set $aveetalk to "deathstop1">>
<<goto aveetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $aveetalk is "deathstop1">>
<center><H4>The Dream Gate</H4></center>
<center><img src="img/paradise/gold.jpg"></center>
<p>There is a gate nearby, idly created by Avee at one point and she tries to stop Death from revealing it to you.</p>
<p>It was just out of your vision and your noticing seems to activate it, but Avee pauses as fear grips her.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Death, you're giving...Her...power. Why are you doing this? Stop it, slay her. She ruins everything."</div>
</div>
</div>
<p>Death turns to the gate with a smile, a soft one that seems more tired than anything.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"In that other world your mother is not dead, she survived the end. Her being alive gives the Nogitsune power, so you have to deal with both of them. I am just bringing them both to light. Hello old friend, you sure do like to lie, do you not?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/kainaat/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $questBlackWolf gte 1>>
<span class="npc-name">Kaainaat:</span>
<<else>>
<span class="npc-name">Blackened Kitsune Spirit:</span>
<</if>>
<div class="dialogue">"<font color="gray">To be summoned is unusual, especially in this place of places.</font>"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Do not try anything in that body, she is just the vessel for us to speak."</div>
</div>
</div>
<<if $questBlackWolf gte 1>>
<p>Mariko was possessed last time, Avee seems next.</p>
<<else>>
<p>Avee seems possessed by a spirit, but it merely seems to be using her body for speech.</p>
<</if>>
<p>Death keeps two fingers out and must be holding the summon in place, something which the spirit grimaces at.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Speak your piece and begone. I am more proficient than Chaos at ripping out souls."</div>
</div>
</div>
<p>The possessing spirit looks at Avee's body and there is nothing but disgust on her face at her filed nails and soft fur.</p>
<div class="dialogue-box">
<img src="img/npcs/kainaat/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $questBlackWolf gte 1>>
<span class="npc-name">Kaainaat:</span>
<<else>>
<span class="npc-name">Blackened Kitsune Spirit:</span>
<</if>>
<div class="dialogue">"<font color="gray">I am locked away, there is no visiting me without strife.</font>"</div>
</div>
</div>
<p>Death gestures to you with her free hand.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Were their title not Rebirth I would introduce them as Strife. Perhaps they can be that as well, I am oft called a Reaper. Do you have anything other than trickery to speak?"</div>
</div>
</div>
<p>Death seems agitated and her way of speaking seems to show it, her way of speech is stressed when she gets riled up.</p>
<p>You pause as you realize that Death uses smaller words that you can understand to speak with you and what that implies.</p>
<div class="dialogue-box">
<img src="img/npcs/kainaat/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $questBlackWolf gte 1>>
<span class="npc-name">Kaainaat:</span>
<<else>>
<span class="npc-name">Blackened Kitsune Spirit:</span>
<</if>>
<div class="dialogue">"<font color="gray">Perhaps I cannot speak with you here, Reaper.</font>"</div>
</div>
</div>
<p>Death releases the spirit with a scowl and the gate activates normally, another kitsune appearing from it.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Mariko">>
<<set $aveetalk to "deathstop2">>
<<goto aveetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $aveetalk is "deathstop2">>
<center><H4>The Dream Gate</H4></center>
<center><img src="img/npcs/mariko/pout.jpg"></center>
<p>Mariko looks at the three of you, her eyes locking onto Avee while Death takes a step backwards.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Just as you said, Death. My own daughter. I knew she was conspiring against me, but to think that she would do...this."</div>
</div>
</div>
<p>Mariko gestures around, pointing at things while Avee looks down and away.</p>
<p>There is the ringing of a bell and Avee looks straight ahead, fear on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I don't /lose/ arguments, Avee. You knowing just what to say and when to say it was a little too convenient. I made you, your powers are of time but what are the chances your powers don't work? Quite well with them here."</div>
</div>
</div>
<p>Avee looks to Death and you, her momentary lapse her downfall as Mariko is upon her in an instant and the two are simply gone.</p>
<p>Odds are Mariko took them to the spirit realm but it is odd to see her so active.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Have you been to the isle of the Kitsune? It was lost to time. Avee used you to reach it."</div>
</div>
</div>
<<if $questTentIsle>>
<p>You have, it's filled with sex vines.</p>
<p>There is not really any other way to describe it, the whole island is overgrown and the plantlife is unreasonably horny.</p>
<<else>>
<p>You have not, with Death nodding at your answer.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"If you were unaware, you visiting it in the memory of Mariko seems to have dislodged the island from where it was hidden. You should be able to reach it normally, it's stuck open. Odd place."</div>
</div>
</div>
<p>Death looks out into the distance and pauses.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Also, we're in the lands of the Dwarf. Mind your manners and wear male clothes. I repeat, WEAR. MALE. CLOTHES. They hold grudges forever."</div>
</div>
</div>
<p>She leans away from you, letting out a sigh as she walks away from you, down a staircase that you didn't notice before.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $aveetalk to null>>
<<set $questAveeMariko to 6>>
<<goto mountaincrystal>>
<</link>>
</div>
</div>
<</if>>
<<if $aveetalk is "kitalraunesex">>
<<set $arousal += 100>>
<<if $penis gt 0>>
[img[either(
"img/paradise/alraune/male1.jpg",
"img/paradise/alraune/male2.jpg",
"img/paradise/alraune/male3.jpg",
"img/paradise/alraune/male4.jpg",
"img/paradise/alraune/male5.jpg",
"img/paradise/alraune/male6.jpg"
)]]
<p>The alraune is far more gentle with you this time, doing nothing strange to your penis as she bends over for you.</p>
<p>You slide your cock into her pussy, her body oozing aphrodisiacs as the air around you turns pink.</p>
<<if $vagina gt 0>>
<p>A vine lines up with your pussy, matching your thrusts as you ease yourself into her.</p>
<</if>>
<p>Everything begins to blur together, cumming inside of her over and over again as she drugs you to continue the session.</p>
<p>With one final thrust the air seems to clear, and you cum one final time.</p>
<<creampie>>
<p>You fall back, but she catches you with her leaves, laying you down next to her.</p>
<<else>>
[img[either(
"img/paradise/alraune/fem1.jpg",
"img/paradise/alraune/fem2.jpg",
"img/paradise/alraune/fem3.jpg",
"img/paradise/alraune/fem4.jpg"
)]]
<p>The alraune is far more gentle with you this time, doing nothing strange to your vagina as she pulls you closer to her.</p>
<p>Her vines trace themselves across your body, the pod she is in oozing aphrodisiacs as the air around you turns pink.</p>
<p>Everything begins to blur together, the vines pistoning themselves into your pussy, cumming over and over again as she drugs you to continue the session.</p>
<p>With one final thrust the air seems to clear, and you cum one final time.</p>
<p>You fall back, but she catches you with her leaves, laying you down next to her.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $girl += 1>>
<<set $questTentIsle += 1>>
<<set $aveetalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $aveetalk is "kitalrauneherself">>
<center><H4>Kitsune Alraune</H4></center>
<center><img src="img/paradise/fox.jpg"></center>
<p>The Kitsune runs her hands down her body, leading forward in her pod.</p>
<div class="dialogue-box">
<img src="img/paradise/foxtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kitsune Alraune:</span>
<div class="dialogue">"I never left. The others fled, running to the winds as the men were all turned into tentacles."</div>
</div>
</div>
<p>That sounds awful but that is exactly what she did you.</p>
<div class="dialogue-box">
<img src="img/paradise/foxtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kitsune Alraune:</span>
<div class="dialogue">"There were more of us, but I needed the nutrients. I'm glad you came by, the tentacles only provide just enough sustenance to hunt another of them."</div>
</div>
</div>
<p>If the tentacles were once the males of the Kitsune race and she's been fucking them to death, along with every other Kitsune that was left.</p>
<div class="dialogue-box">
<img src="img/paradise/foxtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kitsune Alraune:</span>
<div class="dialogue">"You've sated my appetite for the first time in eons. I suppose I should stop..."</div>
</div>
</div>
<p>She leans forward with a smile.</p>
<div class="dialogue-box">
<img src="img/paradise/foxtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kitsune Alraune:</span>
<div class="dialogue">"I won't. Want to have more of the sex?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $aveetalk to null>>
<<goto kitalraune>>
<</link>>
</div>
</div>
<</if>>
<<if $aveetalk is "aveegoddessconsider">>
<center><H4>Avee</H4></center>
<<if $pregnantAvee>>
<center><img src="img/npcs/avee/aveepreg.jpg"></center>
<<elseif $questSleepyFox gte 7>>
<center><img src="img/npcs/avee/avee.jpg"></center>
<</if>>
<<if $previouspassage is "foxshrine">>
<p>Avee tilts her head as you look her over, flashing you a grin as she continues tending to the needs of a nearby Kitsune.</p>
<<elseif $previouspassage is "steelhouse">>
<p>Avee sits with one of Annette's books, reading idly with a smile on her face.</p>
<</if>>
<p>You have options, but Annette's are well known.</p>
<p>She has been limited by Mariko and Death, but if you made her the Goddess of the Kitsune things would stabilize.</p>
<p>You don't know what would happen but you doubt that things would improve, but they also would not get worse.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Make Avee the Goddess of the Kitsune">>
<<set $aveetalk to "aveegoddessconsider1">>
<<goto aveetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $aveetalk is "aveegoddessconsider1">>
<center><H4>The Creator</H4></center>
<center><img src="img/npcs/creator/creator.jpg"></center>
<p>Mariko must have spoken to the Creator, having access to a channel to Them that you do not.</p>
<p>You are standing in Their palm, with Avee standing in the other as she sits with her ears flat against her head.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Avee, your tampering with time has been...inconsiderate to your fellow Gods and Goddesses. What do you have to speak for yourself?"</div>
</div>
</div>
<p>Avee looks up at the cosmos that is the Creator, her eyes wide.</p>
<p>You see her open her mouth and wonder what profound and learned quote she'll give to defend herself.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"AAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!"</div>
</div>
</div>
<p>She recoils, huddling against the fingers of the Creator until she realizes what surface she is on.</p>
<p>You can see sparks of magic as she tries dozens of things but the most evident is that the Spirit Realm appears in a flash, Avee trying to flee.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"That does not work here or it does not work as I do not wish it to work."</div>
</div>
</div>
<p>Avee's eyes turn to you and you see her reach out to you, testing the gap to see if she could possibly jump to you.</p>
<p>As if to ease her panic the Creator puts Their palms together and Avee rushes you, grabbing you around the waist for protection.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"It is fine that you seek safety with the Horsemen, they were created to protect the Gods. You must still answer for yourself."</div>
</div>
</div>
<p>You give Avee a soft pat on her head as she shakes with fear.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"I just wanted...I only ever wanted...my mother. She was gone...every timeline that I tried...she died...because I lived. The Kitsune deserve her, not me. She's gone now, I can feel it. Lost to me in a place I can't go."</div>
</div>
</div>
<p>You never considered that Avee couldn't reach the island but Mariko still controls that place.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"You are being considered for the mantle of Goddess of the Kitsune, yet your request is...childish."</div>
</div>
</div>
<p>Avee swallows hard as she leans against you and you can feel her body slump.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Do what you must. If I have crimes to answer for, let me answer for them. The Kitsune need their mother, not me. I've been in charge and dozens...hundreds...thousands of choices have led to this. This timeline gave me the most time with her."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"This is not a punishment, it is an elevation of your position to that of true Godhood. You may have been powerful before, but you will be remade into that of a true Goddess of the Kitsune. Do you accept?"</div>
</div>
</div>
<p>Avee pauses as she looks up to you.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"It's your choice, isn't it? I'm not going to lie...I'm going to undo everything. There was a moment where everything was perfect. I'll send us back to that...and wipe away the rest."</div>
</div>
</div>
<p>That was probably right after you convinced Mariko to come back, right after you activated the Monduval Torii gate for Avee.</p>
<div class="choices">
<div class="choice-item">
<<link "Reconsider Avee as the Goddess of the Kitsune">>
<<set $aveetalk to "aveegoddessconsider3">>
<<goto aveetalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Make Avee the Goddess of the Kitsune">>
<<set $aveetalk to "aveegoddessconsider4">>
<<goto aveetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $aveetalk is "aveegoddessconsider3">>
<center><H4>Avee</H4></center>
<<if $pregnantAvee>>
<center><img src="img/npcs/avee/aveepreg.jpg"></center>
<<elseif $questSleepyFox gte 7>>
<center><img src="img/npcs/avee/avee.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"I decline. Mother is the true Goddess of the Kitsune, when she came back to us we thrived. I...I trust her plan."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"I understand. You could have done it yourself, saved her and continued her work."</div>
</div>
</div>
<p>There is a pause as Avee slowly lets go of you.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"No...No, I would not. Never in any timeline, in any way, would I ever choose that. I would take her back to when it was perfect rather than risk her...risk losing her again."</div>
</div>
</div>
<p>Avee slowly stands but you can feel her entire body shaking.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"You are honest, and your desires were already known to me. How you would handle it is exactly as you said."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"I-...May I ask you for something?"</div>
</div>
</div>
<p>There is a pause as the Creator removes Their other hand, holding Avee and you in one palm.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Make your request."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"There has to be a way. Come with us, help us save Mother. You created her to be Goddess of the Kitsune."</div>
</div>
</div>
<p>You see the other hand of the Creator coming down and you briefly forgot that closing Their hands is how they end meetings.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"I will be there if you need me."</div>
</div>
</div>
<p>With that the hands of the Creator come together, but not before a panicked cry from Avee.</p>
<div class="choices">
<div class="choice-item">
<<link "Blink">>
<<set $aveetalk null>>
<<set $aveedeclinegodhood to true>>
<<goto avee>>
<</link>>
</div>
</div>
<</if>>
<<if $aveetalk is "aveegoddessconsider4">>
<center><H4>Avee</H4></center>
<center><img src="img/npcs/avee/godhood.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"So be it. Avee, your mother may have created the Kitsune but you are now their Goddess. Should they fall, it is your fault when they do. Should they turn on you, it will be you whom they turn on."</div>
</div>
</div>
<p>Avee breathes heavily at your side but has stopped shaking, but when you look at her you see that she is not as she was before.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"You informed us that there was a Great Work that you had to enact, so I leave that to you. May your Kitsune prosper under you, Avee, daughter of Mariko."</div>
</div>
</div>
<p>With that the hands of the Creator come together, but not before a panicked cry from Avee.</p>
<div class="choices">
<div class="choice-item">
<<link "Blink">>
<<set $aveetalk null>>
<<set $questAveeMariko to 3>>
<<set $GoddessKitsune to "Avee">>
<<set $kitsuneGoddessChoice to null>>
<<set $yveedeclinedgodhood to null>>
<<goto avee>>
<</link>>
</div>
</div>
<</if>>// Add spells to spellbook like:
<<script>>
setup.spellbook.find(spell => spell.name === "Flame Burst").unlocked = true;
<</script>><<set $arousal += 100>>
<<if $questSleepyFox gte 8>>
<<if $penis > 0 and $vagina > 0>>
<center>[img[either(
"img/npcs/avee/sex/futa1.jpg",
"img/npcs/avee/sex/futa2.jpg",
"img/npcs/avee/sex/futa3.jpg",
"img/npcs/avee/sex/futa4.jpg",
"img/npcs/avee/sex/futa5.jpg",
"img/npcs/avee/sex/futa6.jpg",
"img/npcs/avee/sex/futa7.jpg"
)]]</center>
<p> smile flashes across her face that she tries to hide before checking to see if the two of you are alone.</p>
<p>Pulling off her robe, she sets it aside as she gestures for you to come to her.</p>
<Kneeling in front of you, she softly strokes your cock before taking it into her mouth, occasionally letting one of her fangs gently graze against it as she sucks your dick.</p>
<p>Her hands are not idle, one of them teases her clit while her other teases yours, stroking the two of you as she gives you a blowjob with no hands.</p>
<p>Happy that you're hard enough, she gets up, bending over as her tail flicks out of the way, waving as if to beckon you to her.</p>
<<if $pregnantAvee>>
<p>She cradles her pregnant belly as she gets into position, ensuring she isn't putting too much weight on it.</p>
<</if>>
<p>You line yourself up behind her as you thrust into her waiting pussy, getting a moan out of her as you begin to fuck the slutty kitsune.</p>
<p>Her moans fill the shrine as you take her from behind, other kitsune occasionally coming over to see what the noise is and simply letting the two of you go at it once they figure it out.</p>
<<creampie>>
<<set $sexname to "Avee">>
<<include npcpreg>>
<p>Your thrust get more wild as you near orgasm, and you feel Avee's tail wrap around your leg as you pull her close, painting her insides as white as her fur.</p>
<p>You hold her close for a moment as your orgasm subsides, laying next to Avee as she collapses onto your chest.</p>
<<elseif $penis is 0 and $vagina > 0>>
<center>[img[either(
"img/npcs/avee/sex/les1.jpg",
"img/npcs/avee/sex/les2.jpg",
"img/npcs/avee/sex/les3.jpg",
"img/npcs/avee/sex/les4.jpg",
"img/npcs/avee/sex/les5.jpg",
"img/npcs/avee/sex/les6.jpg",
"img/npcs/avee/sex/les7.jpg",
"img/npcs/avee/sex/les8.jpg",
"img/npcs/avee/sex/les9.jpg"
)]]</center>
<p>A smile flashes across her face that she tries to hide before checking to see if the two of you are alone.</p>
<p>Pulling off her robe, she sets it aside as she gestures for you to come to her.</p>
<p>She takes a few moments to get the two of you in position as she has you lock legs with her as she slowly begins to rock her hips against yours.</p>
<p>It isn't long before the two of you are moaning loudly, whatever stealth you wanted to have completely gone as you enjoy each others bodies.</p>
<p>Other kitsune come to investigate the horny noises the two of you are making, leaving with smiles on their faces as they realize what is happening.</p>
<<orgasm>>
<p>Avee cums first, with you joining her shortly after as the kitsune untangles herself so she can kiss you.</p>
<<elseif $penis > 0 and $vagina is 0>>
<center>[img[either(
"img/npcs/avee/sex/sex1.jpg",
"img/npcs/avee/sex/sex2.jpg",
"img/npcs/avee/sex/sex3.jpg",
"img/npcs/avee/sex/sex4.jpg",
"img/npcs/avee/sex/sex5.jpg",
"img/npcs/avee/sex/sex6.jpg",
"img/npcs/avee/sex/sex7.jpg",
"img/npcs/avee/sex/sex8.jpg",
"img/npcs/avee/sex/sex9.jpg",
"img/npcs/avee/sex/sex10.jpg"
)]]</center>
<p>A smile flashes across her face that she tries to hide before checking to see if the two of you are alone.</p>
<p>Pulling off her robe, she sets it aside as she gestures for you to come to her.</p>
<p>Kneeling in front of you, she softly strokes your cock before taking it into her mouth, occasionally letting one of her fangs gently graze against it as she sucks your dick.</p>
<p>Her hands are not idle, one of them teases her clit while her other teases yours, stroking the two of you as she gives you a blowjob with no hands.</p>
<p>Happy that you're hard enough, she gets up, bending over as her tail flicks out of the way, waving as if to beckon you to her.</p>
<<if $pregnantAvee>>
<p>She cradles her pregnant belly as she gets into position, ensuring she isn't putting too much weight on it.</p>
<</if>>
<p>You line yourself up behind her as you thrust into her waiting pussy, getting a moan out of her as you begin to fuck the slutty kitsune.</p>
<p>Her moans fill the shrine as you take her from behind, other kitsune occasionally coming over to see what the noise is and simply letting the two of you go at it once they figure it out.</p>
<<creampie>>
<<set $sexname to "Avee">>
<<include npcpreg>>
<p>Your thrusts get more wild as you near orgasm, and you feel Avee's tail wrap around your leg as you pull her close, painting her insides as white as her fur.</p>
<p>You hold her close for a moment as your orgasm subsides, laying next to Avee as she collapses onto your chest.</p>
<</if>>
<<if $gobwifeloc is $previouspassage>>
<p>You look up and see $GobName setting out cups of water for Avee and yourself, and you wonder how long she has been here.</p>
<</if>>
<</if>>
<<if $questSleepyFox lt 8>>
<<if $penis > 0 and $vagina > 0>>
<center>[img[either(
"img/npcs/avee/sex/futa1.jpg",
"img/npcs/avee/sex/futa2.jpg",
"img/npcs/avee/sex/futa3.jpg",
"img/npcs/avee/sex/futa4.jpg",
"img/npcs/avee/sex/futa5.jpg",
"img/npcs/avee/sex/futa6.jpg",
"img/npcs/avee/sex/futa7.jpg"
)]]</center>
<p>Avee is already nude as she sways side to side expectantly, leaning back and spreading her legs for you.</p>
<p>You position yourself between her legs as you ease your cock into her drooling pussy, the aphrodisiacs she's on making foreplay unnecessary.</p>
<p>Your slave girl locks her legs around you, her desire for cock much greater than her desire to be submissive, as she uses her legs to help you fuck her.</p>
<p>Her support is entirely unnecessary as her drug addiction has given her a hair trigger for orgasms, spasming on your cock as her fluids begin to affect you too.</p>
<p>You grab her, thrusting wildly into her as you also orgasm, pumping your load deep inside of her.</p>
<<creampie>>
<<set $sexname to "Avee">>
<<include npcpreg>>
<p>You pull out, and she weakly slides over to try to clean up your cock, but gets a bit too bitey for your liking, so you have her stop.</p>
<p>She lays there, breathing heavily as your cum oozes from her pussy as you think you hear her begin snoring.</p>
<<elseif $penis is 0 and $vagina > 0>>
<center>[img[either(
"img/npcs/avee/sex/les1.jpg",
"img/npcs/avee/sex/les2.jpg",
"img/npcs/avee/sex/les3.jpg",
"img/npcs/avee/sex/les4.jpg",
"img/npcs/avee/sex/les5.jpg",
"img/npcs/avee/sex/les6.jpg",
"img/npcs/avee/sex/les7.jpg",
"img/npcs/avee/sex/les8.jpg",
"img/npcs/avee/sex/les9.jpg"
)]]</center>
<p>Avee is already nude as she sways side to side expectantly, leaning back and gesturing for you to join her.</p>
<p>When you do she mounts your hips, lifting your leg as she hooks hers and pulls the two of you together.</p>
<p>She grinds her hips against yours, eager to get herself and you off as intensely as possible, and you quickly find yourself doing exactly the same.</p>
<p>Her fluids are tainted with aphrodisiacs, and the longer the two of you go at it, the more intensely it feels until finally you are pushed over the edge.</p>
<<orgasm>>
<p>She follows soon after, leaning over to kiss you as the two of you join each other in orgasm.</p>
<p>Avee is far more out of breath than you are, and you're pretty sure she fell asleep mid kiss as she slumps to the ground.</p>
<<elseif $penis > 0 and $vagina is 0>>
<center>[img[either(
"img/npcs/avee/sex/sex1.jpg",
"img/npcs/avee/sex/sex2.jpg",
"img/npcs/avee/sex/sex3.jpg",
"img/npcs/avee/sex/sex4.jpg",
"img/npcs/avee/sex/sex5.jpg",
"img/npcs/avee/sex/sex6.jpg",
"img/npcs/avee/sex/sex7.jpg",
"img/npcs/avee/sex/sex8.jpg",
"img/npcs/avee/sex/sex9.jpg",
"img/npcs/avee/sex/sex10.jpg"
)]]</center>
<p>Avee is already nude as she sways side to side expectantly, leaning back and spreading her legs for you.</p>
<p>You position yourself between her legs as you ease your cock into her drooling pussy, the aphrodisiacs she's on making foreplay unnecessary.</p>
<p>Your slave girl locks her legs around you, her desire for cock much greater than her desire to be submissive, as she uses her legs to help you fuck her.</p>
<p>Her support is entirely unnecessary as her drug addiction has given her a hair trigger for orgasms, spasming on your cock as her fluids begin to affect you too.</p>
<p>You grab her, thrusting wildly into her as you also orgasm, pumping your load deep inside of her.</p>
<<creampie>>
<<set $sexname to "Avee">>
<<include npcpreg>>
<p>You pull out, and she weakly slides over to try to clean up your cock, but gets a bit too bitey for your liking, so you have her stop.</p>
<p>She lays there, breathing heavily as your cum oozes from your pussy as you think you hear her begin snoring.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if $penis gt 0 and !$cockvirginity>>
<<set $cockvirginity to "Avee">>
<</if>>
<<set $girl += 1>>
<<set $cockskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div><center><h4>Avedon Arena Lockerroom</h4></center>
<center><img src="img/avedon/arena/back.jpg">
<p>Many different combatants are prepping their equipment or getting ready.</p></center>
<hr>
<<include npcloc>>
<div class="choices">
<div class="choice-item">[[Head back to the arena|arena]]</div>
<div class="choice-item">[[Visit the monster cages|arenacages]]</div>
</div>
<<set $chapter to "Avedon Arena Backstage">><center><h4>Avedon Arena Hall of Heroes</h4></center>
<center><img src="img/avedon/arena/heroes.jpg">
<p>Statues of heroes, long gone from this world, line the walls of this room.</p></center>
<hr>
<p>Candles are lit to provide light, but no-one visits the heroes of old.</p>
<p>The <<button 'Aspect' classlook>><<set $classlook to "Aspect">><</button>> observes you, always facing you wherever you go.</p>
<<if $class is "Infested" or $infestation gt 0>>
<<else>>
<p>The <<button 'Acrobat' classlook>><<set $classlook to "Acrobat">><</button>> is missing from their pedestal.</p>
<<if $discoveredClasses.includes("Bard")>>
<p>The <<button 'Bard' classlook>><<set $classlook to "Bard">><</button>> is overly flamboyant.</p>
<</if>>
<<if $discoveredClasses.includes("Healer")>>
<p>The <<button 'Healer' classlook>><<set $classlook to "Healer">><</button>> is near some plants.</p>
<</if>>
<<if $discoveredClasses.includes("Spellcaster")>>
<p>The <<button 'Spellcaster' classlook>><<set $classlook to "Spellcaster">><</button>> is sitting at a nearby table.</p>
<</if>>
<p>The <<button 'Warrior' classlook>><<set $classlook to "Warrior">><</button>> portrays Silas Law, the only deceased Black Knight of Avalon.</p>
<<if $discoveredClasses.includes("Witch") and $questForestWitch isnot "dead">>
<p>The <<button 'Witch' classlook>><<set $classlook to "Witch">><</button>> is a doll of Circe nearby.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">[[Head back to the arena|arena]]</div>
</div>
<<if $classAspectMeet isnot true>>
<<set $classlook to "statuemeet">>
<<goto classlook>>
<</if>>
<<set $chapter to "Avedon Arena Hall of Heroes">><<set $chapter to "Liz">>
<center><h4>Liz, Master of the Arena</h4></center>
<center><img src="img/avedon/arena/liz.jpg"></center>
<p>One of the gamemasters of the arena, Liz.</p>
<<if $repArena gte 0>>
<<if $playerIsPregnant>>
<div class="dialogue-box">
<img src="img/avedon/arena/liz.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Liz:</span>
<div class="dialogue">"No fights while pregnant. Can't risk harm to the unborn."</div>
</div>
</div>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave $chapter alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about tournaments">>
<<set $liztalk to "tournament">>
<<goto liztalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask how the arena works">>
<<set $liztalk to "arena">>
<<goto liztalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about the rape">>
<<set $liztalk to "rape">>
<<goto liztalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about herself">>
<<set $liztalk to "herself">>
<<goto liztalk>>
<</link>>
</div>
<<if $petBat is 1>>
<div class="special-choice-item">
<<link "Ask for help with your bat (Pet Bat)">>
<<set $liztalk to "bat">>
<<goto liztalk>>
<</link>>
</div>
<</if>>
</div><<if $liztalk is "tournament">>
<center><h4>Liz, Master of the Arena</h4></center>
<center><img src="img/avedon/arena/liz.jpg"></center>
<div class="dialogue-box">
<img src="img/avedon/arena/liz.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Liz:</span>
<div class="dialogue">"We have them every Friday. The winner gets a small cash bonus. There's no champions, the church banned those because citizens could have someone to rally around and the only living heroes should be the Four Black Knights."</div>
</div>
</div>
<p>It is a simple answer, but reinforced with posters that line the arena proper.</p>
<p>Anyone can rise up to be a hero but one must temper pride with faith.</p>
<p>It doesn't quite make sense because most heroes were blessed by a divine in some way or form, but the arena is mostly to encourage the masses.</p>
<</if>>
<<if $liztalk is "arena">>
<center><h4>Liz, Master of the Arena</h4></center>
<center><img src="img/avedon/arena/liz.jpg"></center>
<div class="dialogue-box">
<img src="img/avedon/arena/liz.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Liz:</span>
<div class="dialogue">"Very simple. There are about a dozen game masters, each with their own roster of fighters. We put forth our fighters, you compete against others and we make bets on our fighters will win. No one else is allowed to bet because Greed is a sin. To balance this I let my gladiators take their full cut. I don't really need the gems, I just like watching blood and semen be spilled."</div>
</div>
</div>
<p>Liz has issues.</p>
<</if>>
<<if $liztalk is "rape">>
<center><h4>Liz, Master of the Arena</h4></center>
<center><img src="img/avedon/arena/liz.jpg"></center>
<div class="dialogue-box">
<img src="img/avedon/arena/liz.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Liz:</span>
<div class="dialogue">"It's a callback to ancient times, I suppose. When the demons sought to subjugate the land they would wonton rape and pillage. Leave the safety of the main paths and you'll find yourself being assaulted. Most don't know how lewd the world at large is, a lasting taint that the demons of old succeeded in. Wolf attacks are rare, but wolf assaults are more common than you would think."</div>
</div>
</div>
<</if>>
<<if $liztalk is "herself">>
<center><h4>Liz, Master of the Arena</h4></center>
<center><img src="img/avedon/arena/liz.jpg"></center>
<div class="dialogue-box">
<img src="img/avedon/arena/liz.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Liz:</span>
<div class="dialogue">"I'm a fighter, $firstname. I encounter war and battle daily. I know Death and Conquest quite well, I see them every time I close my eyes."</div>
</div>
</div>
<p>Liz smiles, the thought apparently a happy one.</p>
<div class="dialogue-box">
<img src="img/avedon/arena/liz.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Liz:</span>
<div class="dialogue">"My father was a broken man, scarred by what he had done and my mother was weak, lending him her body to help him cope. I was a troubled child, always fighting boys until I was forced to join the Avedonian military when I turned of age. About two months into my service we had the Weekend War. I refused to invade my homeland so I was discharged. You can fight in the arena from prison and after earning my freedom through bloodshed they released me."</div>
</div>
</div>
<p>Liz shrugs, the smile widening on her face.</p>
<div class="dialogue-box">
<img src="img/avedon/arena/liz.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Liz:</span>
<div class="dialogue">"My life has been a difficult one, but I haven't given up hope yet. I pity those that do."</div>
</div>
</div>
<</if>>
<<if $liztalk is "meet">>
<<set $repArena to 0>>
<center><h4>Liz, Master of the Arena</h4></center>
<center><img src="img/avedon/arena/liz.jpg"></center>
<div class="dialogue-box">
<img src="img/avedon/arena/liz.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Liz:</span>
<div class="dialogue">"Welcome to the arena, you are able to call me Liz."</div>
</div>
</div>
<p>A rather muscular woman stands over you, an imposing sight as you realize she is one of the ones that lead gladiators here.</p>
<div class="dialogue-box">
<img src="img/avedon/arena/liz.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Liz:</span>
<div class="dialogue">"I was told about you, asked to help. I won't get my hands dirty but if you would like to then by all means. The Arena has its share of blood and gems to be had, perhaps you'll even make a name for yourself. I doubt it, I was told to ensure you go unnoticed. Chaos and Death are not quiet individuals and usually stir up trouble."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/avedon/arena/liz.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Liz:</span>
<div class="dialogue">"I've signed you up if you want to fight and will sponsor your matches. Good luck."</div>
</div>
</div>
<p>She turns to leave you with only further questions remaining.</p>
<</if>>
<<if $liztalk is "bat">>
<<set $petBat to 2>>
<center><h4>Liz, Master of the Arena</h4></center>
<center><img src="img/avedon/arena/liz.jpg"></center>
<div class="dialogue-box">
<img src="img/avedon/arena/liz.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Liz:</span>
<div class="dialogue">"You have one of those bats, don't you?"</div>
</div>
</div>
<p>Your expression must give some thing away as she smiles broadly, something that completely breaks character for her stoic and uncaring attitude..</p>
<div class="dialogue-box">
<img src="img/avedon/arena/liz.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Liz:</span>
<div class="dialogue">"They're creatures of pure lust, unable to be satisfied at all. Roughly the second draft, with shape changers being the final form and doppelgangers being the first draft."</div>
</div>
</div>
<p>This only further adds to the confusion as it doesn't make sense for her to know this.</p>
<div class="dialogue-box">
<img src="img/avedon/arena/liz.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Liz:</span>
<div class="dialogue">"That bat won't obey any at the arena, she'll just slip through the bars if we make her cell too large or die when she returns to her regular size. We've tried. How odd that you have one. How odd indeed..."</div>
</div>
</div>
<p>Liz taps her chin for a moment, thinking of something.</p>
<div class="dialogue-box">
<img src="img/avedon/arena/liz.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Liz:</span>
<div class="dialogue">"I suggest overloading it with a female potion and one of those robotic sex toys from Monduval. I don't know too much about the western witch but she might be in the southern forest, and Junktown might have some of those toys."</div>
</div>
</div>
<p>Liz seems to know far more than she lets on, but obviously lets nothing go that she doesn't want to.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $liztalk to null>>
<<goto liz>>
<</link>>
</div>
</div>
<<set $chapter to "Liz">><<if $roster>>
<p>Enemies are usually listed from weakest to strongest.</p>
<</if>>
<<if $roster is "human">>
<p><li><<button 'Commoner' arenafight>><<set $combatenemy to "Commoner">><</button>></li></p><br>
<p><li><<button 'Prisoner' arenafight>><<set $combatenemy to "Prisoner">><</button>></li></p><br>
<p><li><<button 'Goblin' arenafight>><<set $combatenemy to "Goblin">><</button>></li></p><br>
<p><li><<button 'Bandit' arenafight>><<set $combatenemy to "Bandit">><</button>></li></p><br>
<p><li><<button 'Sweat the Lizardfolk' arenafight>><<set $combatenemy to "Lizardfolk">><</button>></li></p><br>
<p><li><<button 'Gladiator' arenafight>><<set $combatenemy to "Gladiator">><</button>></li></p><br>
<<if $pregnantAlex>>
<<else>>
<p><li><<button 'Alex the Gladiatrix' arenafight>><<set $combatenemy to "Alex the Gladiatrix">><</button>></li></p><br>
<</if>>
<<elseif $roster is "animal">>
<p><li><<button 'Giant Snake' arenafight>><<set $combatenemy to "Giant Snake">><</button>></li></p><br>
<p><li><<button 'Bat' arenafight>><<set $combatenemy to "Bat">><</button>></li></p><br>
<p><li><<button 'Wolf' arenafight>><<set $combatenemy to "Wolf">><</button>></li></p><br>
<<elseif $roster is "monster">>
<p><li><<button 'Zombie' arenafight>><<set $combatenemy to "Zombie">><</button>></li></p><br>
<p><li><<button 'Kappa' arenafight>><<set $combatenemy to "Kappa">><</button>></li></p><br>
<<else>>
<p>Check out <<button 'Human Opponents' arenamatch>><<set $roster to "human">><</button>></p><br>
<p>Check out <<button 'Animal Opponents' arenamatch>><<set $roster to "animal">><</button>></p><br>
<p>Check out <<button 'Monstrous Opponents' arenamatch>><<set $roster to "monster">><</button>></p><br>
<</if>>
<div class="choices">
<<if $roster>>
<div class="choice-item">[[Stop considering these opponents|arenamatch][$roster to null]]</div>
<</if>>
<div class="choice-item">[[Stop considering a match|arena][$roster to null]]</div>
</div><<set $enemies = []>>
<<set $arenafight to true>>
<<if $combatenemy is "Commoner">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 1,
type: "Commoner",
gender: "Male",
health: 15,
maxHealth: 10,
armor: 1,
stamina: 10,
maxStamina: 10,
sexLimit: 0,
attackPower: 3,
speed: 10,
isUndead: false,
isDemon: false,
experience: 10
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<center><img src="img/enemy/drunk/drunk.jpg"></center>
<p>A regular citizen that joined hoping for some free and easy coin is your opponent.</p>
<<elseif $combatenemy is "Prisoner">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 3,
type: "Prisoner",
gender: "Male",
health: 25,
maxHealth: 25,
armor: 3,
stamina: 10,
maxStamina: 10,
sexLimit: 0,
attackPower: 6,
speed: 14,
isUndead: false,
isDemon: false,
experience: 20
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<center>[img[either(
"img/enemy/prisoner/prisoner1.jpg",
"img/enemy/prisoner/prisoner2.jpg",
"img/enemy/prisoner/prisoner3.jpg",
"img/enemy/prisoner/prisoner4.jpg"
)]]</center>
<p>A prisoner hoping to earn some gems for their freedom is your opponent.</p>
<<elseif $combatenemy is "Goblin">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 5,
type: "Goblin",
gender: "Male",
health: 50,
maxHealth: 50,
armor: 10,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 10,
speed: 15,
isUndead: false,
isDemon: false,
experience: 50
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<center><img src="img/sex/goblin/goblin.jpg"></center>
<p>A captured goblin from the mountain caves is your opponent.</p>
<<elseif $combatenemy is "Bandit">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 6,
type: "Bandit",
gender: "Male",
health: 50,
maxHealth: 50,
armor: 10,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 12,
speed: 20,
isUndead: false,
isDemon: false,
experience: 60
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<center><img src="img/enemy/bandit/bandit.jpg"></center>
<p>A captured bandit from the forest is your opponent.</p>
<<elseif $combatenemy is "Lizardfolk">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 5,
type: "Sweat the Lizardfolk",
gender: "Male",
health: 50,
maxHealth: 50,
armor: 30,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 12,
speed: 15,
isUndead: false,
isDemon: false,
experience: 60
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<center><img src="img/enemy/lizardman/lizard.jpg"></center>
<p>A semi-renowned lizardfolk fighter, one of the few lizardfolk in Avedon, is your opponent.</p>
<<elseif $combatenemy is "Gladiator">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 10,
type: "Gladiator",
gender: "Male",
health: 100,
maxHealth: 100,
armor: 10,
stamina: 50,
maxStamina: 50,
sexLimit: 0,
attackPower: 30,
speed: 100,
isUndead: false,
isDemon: false,
experience: 100
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<center>[img[either(
"img/avedon/arena/fighters/male1.jpg",
"img/avedon/arena/fighters/male2.jpg",
"img/avedon/arena/fighters/male3.jpg"
)]]</center>
<p>One of the regular combatants is your opponent.</p>
<<elseif $combatenemy is "Alex the Gladiatrix">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 10,
type: "Alex the Gladiatrix",
gender: "Female",
health: 100,
maxHealth: 100,
armor: 25,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 35,
speed: 100,
isUndead: false,
isDemon: false,
experience: 100
}]>>
<<clearcombatvariables>>
<<set $alexloc to "arenabackstage">>
<<set $chapter to "Fighting">>
[img[either(
"img/avedon/arena/fighters/fem1.jpg",
"img/avedon/arena/fighters/fem2.jpg"
)]]
<p>Alex the Gladiatrix is your opponent.</p>
/* Animal Enemies */
<<elseif $combatenemy is "Giant Snake">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 3,
type: "Giant Snake",
gender: "Futanari",
health: 30,
maxHealth: 30,
armor: 3,
stamina: 30,
maxStamina: 30,
sexLimit: 0,
attackPower: 5,
speed: 12,
isUndead: false,
isDemon: false,
experience: 30
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
[img[either(
"img/enemy/snake/snake1.jpg",
"img/enemy/snake/snake2.jpg"
)]]
<p>A giant snake from the Dragon Isles is your opponent.</p>
<<elseif $combatenemy is "Bat">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 3,
type: "Bat",
gender: "Female",
health: 30,
maxHealth: 30,
armor: 10,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 20,
speed: 10,
isUndead: false,
isDemon: false,
experience: 30
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<center><img src="img/enemy/bat/bat.jpg"></center>
<p>You are fighting a bat captured from the sewers.</p>
<<elseif $combatenemy is "Wolf">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 5,
type: "Wolf",
gender: "Male",
health: 50,
maxHealth: 50,
armor: 10,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 10,
speed: 10,
isUndead: false,
isDemon: false,
experience: 50
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<center><img src="img/enemy/wolf/wolf3.jpg"></center>
<p>You are fighting a wolf that was captured from the forest.</p>
/* Monster Enemies */
<<elseif $combatenemy is "Zombie">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 1,
type: "Zombie",
gender: "Female",
health: 6,
maxHealth: 6,
armor: 1,
stamina: 10,
maxStamina: 10,
sexLimit: 0,
attackPower: 2,
speed: 4,
isUndead: false,
isDemon: false,
experience: 10
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<center><img src="img/enemy/zom/arena.jpg"></center>
<p>A zombie girl, a little worse for wear, is your opponent.</p>
<p>Her story is that shewas found wandering the swamps and was captured for the arena.</p>
<<elseif $combatenemy is "Kappa">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 1,
type: "Kappa",
gender: "Male",
health: 10,
maxHealth: 10,
armor: 1,
stamina: 10,
maxStamina: 10,
sexLimit: 0,
attackPower: 3,
speed: 4,
isUndead: false,
isDemon: false,
experience: 10
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<center><img src="img/enemy/kappa/arena.jpg"></center>
<p>A turtle like frog person.</p>
<p>"Person" is subjective as Kappa are considered demons for their ability to steal souls.</p>
<</if>>
<p>Due to new rules and regulations regarding combat rape in the arena, you have to sign a waiver each match consenting to it.</p>
<p>Agreeing will enable larger rewards and more fame.</p>
<<if $arenasex is true>>
<p>Your thoughts on combat sex is: <<button 'Enabled' arenafight>><<set $arenasex to null>><</button>>.</p>
<<else>>
<p>Your thoughts on combat sex is: <<button 'Disabled' arenafight>><<set $arenasex to true>><</button>>.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Fight">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">[[Reconsider the fight|arenamatch][$arenafight to null]]</div>
</div><center><img src="img/avedon/arena/arena.jpg"></center>
<p>You showboat for a minute, raising your arms in victory as the crowd cheers.</p>
<<if !$equippedArmor>>
<p>Fighting while nude gets even more attention than usual, along with some extra earnings.</p>
<</if>>
<p>They don't tell you how much you earned, simply handing you a bag of gems.</p>
<<if $arenasex is "Yes sex">>
<<if ($combatenemy is "Wolf" or $combatenemy is "Werewolf")and $lawBestiality isnot true>>
<p>Bestiality is illegal and only allowed in the arena upon a Gladiator losing.</p>
<</if>>
<</if>>
<<if $tournamentfight is true>>
<<set $tournamentfight += 1>>
<<set $tournamentValue = 50 * Math.pow(2, $tournamentstart-1)>>
<p>Your rewards doubled for each fight so you are at fight $tournamentstart.</p>
<p>You have earned $tournamentValue gems.</p>
<div class="choices">
<div class="choice-item">
<<link "Return to the tournament area">>
<<set $tournamentstart += 1>>
<<include combatclear>>
<<goto tournament>>
<</link>>
</div>
<div class="choice-item">
<<link "Leave with your winnings ($tournamentValue gems)">>
<<set $money += $tournamentValue >>
<<include combatclear>>
<<goto arena>>
<</link>>
</div>
</div>
<<else>>
<div class="choices">
<div class="choice-item">
<<link "Leave the arena">>
<<include arenarep>>
<<set $tempmoney to $arenamoney * 10>>
<<if !$equippedArmor>>
<<set $tempmoney += $arenamoney>>
<</if>>
<<if $arenasex is "Yes sex">>
<<else>>
<<set $tempmoney to $tempmoney/2>>
<<set $tempmoney to $tempmoney/2>>
<</if>>
<<set $money += $tempmoney>>
<<include combatclear>>
<<goto arena>>
<</link>>
</div>
<<if $arenasex is true>>
<<if ($combatenemy is "Wolf" or $combatenemy is "Werewolf") and $lawBestiality isnot true>>
<<else>>
<div class="choice-item">
<<link "Rape your opponent">>
<<include arenarep>>
<<set $tempmoney to $arenamoney * 10>>
<<if !$equippedArmor>>
<<set $tempmoney += $arenamoney>>
<</if>>
<<set $tempmoney += $arenamoney>>
<<set $money += $tempmoney>>
<<include combatclear>>
<<goto arenavictory>>
<</link>>
</div>
<</if>>
<</if>>
</div>
<</if>><<set $arousal += 100>>
/* Humanoid Enemies */
<<if $combatenemy is "Commoner" or $combatenemy is "Prisoner" or $combatenemy is "Bandit" or $combatenemy is "Gladiator">>
<<if $penis gt 0>>
<<if !$cockvirginity>>
<<set $cockvirginity to "an arena combatant">>
<</if>>
<center><<if $vagina gt 0>>
[img[either(
"img/sex/human/rapist/futa/futamale1.jpg",
"img/sex/human/rapist/futa/futamale2.jpg",
"img/sex/human/rapist/futa/futamale3.jpg",
"img/sex/human/rapist/futa/futamale4.jpg",
"img/sex/human/rapist/futa/futamale5.jpg",
"img/sex/human/rapist/futa/futamale6.jpg",
"img/sex/human/rapist/futa/futamale7.jpg",
"img/sex/human/rapist/futa/futamale8.jpg",
"img/sex/human/rapist/futa/futamale9.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/rapist/male/malemale1.jpg",
"img/sex/human/rapist/male/malemale2.jpg",
"img/sex/human/rapist/male/malemale3.jpg",
"img/sex/human/rapist/male/malemale4.jpg",
"img/sex/human/rapist/male/malemale5.jpg"
)]]
<</if>></center>
<p>You take out the lube that Liz gave you before the match, lubricating your $penistype cock as you guide it into the ass of your opponent, watching them squirm underneath you.</p>
<p>Grabbing their hips you pull them towards you, fucking them in the doggy style position which brings cheers from the crowd.</p>
<p>You give a few flourishes that the crowd asks for, like slapping their ass or pulling their hair, but mostly you're just trying to reach orgasm as quickly as possible.</p>
<p>You take them fast and hard, which the audience is shouting for, and you feel your orgasm approaching quickly.</p>
<<creampie>>
<p>You thrust as deeply as you can inside of them, letting out an exaggerated moan to let the audience know that you've cum.</p>
<p>Pulling out, you wipe your cock off on their pants before gathering your things.</p>
<<elseif $penis is 0 and $vagina gt 0>>
<<set $rand to random(1, 3)>>
<center><<if $race is "Goblin">>
[img[either(
"img/sex/human/rapist/gobfem/gobmale1.jpg",
"img/sex/human/rapist/gobfem/gobmale2.jpg",
"img/sex/human/rapist/gobfem/gobmale3.jpg",
"img/sex/human/rapist/gobfem/gobmale4.jpg",
"img/sex/human/rapist/gobfem/gobmale5.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/rapist/fem/femfoot1.jpg",
"img/sex/human/rapist/fem/femfoot2.jpg",
"img/sex/human/rapist/fem/femfoot3.jpg",
"img/sex/human/rapist/fem/femfoot4.jpg",
"img/sex/human/rapist/fem/femfoot5.jpg",
"img/sex/human/rapist/fem/femfoot6.jpg",
"img/sex/human/rapist/fem/femfoot7.jpg"
)]]
<</if>></center>
<<if $rand is 1>>
<p>You straddle your opponents hips, knowing that the two things that the arena likes most are women getting bred and men being humiliated.</p>
<p>You prepare the lube that Liz gave you beforehand, lathering the bottom of your foot as you press firmly on your opponents cock.</p>
<p>Slowly you slide your heel up, letting his cock slip between your toes as you tease him.</p>
<p>The crowd cheers at what you're doing, calls for them to be next or how they wish they were that guy echo across the stands as you continue stroking his cock using your heel.</p>
<p>You feel him begin to cum and you withdraw your foot entirely, letting him twitch on the ground, which garners more cheers for a ruined orgasm along with more wishes for it to be them.</p>
<p>You place your foot on his chest, wiping off the lube before going to collect your things.</p>
<<elseif $rand is 2>>
<p>You straddle his hips, briefly applying the lube that Liz gave you before taking your opponents cock inside of you.</p>
<<if !$pussyvirginity>>
<p>The sight of blood upon the loss of your virginity elicits cheers from the more eagle-eyed fans, who cheer on the loss of your chastity.</p>
<</if>>
<p>They reach up for some reason, and you violently slap it away to the delight of the crowd, with you having to be exceptionally aggressive to play into the character they want you to be.</p>
<p>The slapping of your hips together echoes across the stadium, with various comments about how they wish they were him to how tight you sound.</p>
<<orgasm>>
<<run $creampie.push("Human")>>
<<pcpreg>>
<p>You were caught off guard by your own orgasm and have to play it off as you begin twitching, your opponent cumming on their stomach as their cock slipped out.</p>
<p>Continuing the show you grind against their cock, ensuring they cum everything they have on themselves before getting to your feet.</p>
<<elseif $rand is 3>>
<p>You straddle his hips, briefly applying the lube that Liz gave you before taking your opponents cock inside of you.</p>
<<if !$pussyvirginity>>
<p>The sight of blood upon the loss of your virginity elicits cheers from the more eagle-eyed fans, who cheer on the loss of your chastity.</p>
<</if>>
<p>They reach up for some reason, and you violently slap it away to the delight of the crowd, with you having to be exceptionally aggressive to play into the character they want you to be.</p>
<p>The slapping of your hips together echoes across the stadium, with various comments about how they wish they were him to how tight you sound.</p>
<<orgasm>>
<<run $creampie.push("Human")>>
<<pcpreg>>
<p>You were caught off guard by your own orgasm and have to play it off as you begin twitching, and you miss your opponent quietly warning you they were about to cum.</p>
<p>You rest for a moment before getting up, cum trailing down your legs which is spotted by a few eagle-eyed fans who begin telling what they see.</p>
<</if>>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "an arena combatant">>
<</if>>
<</if>>
<</if>>
<<if $combatenemy is "Lizardfolk">>
<<if $vagina gt 0 and $race is "Goblin">>
<p>He buries his face into the ground, not looking at you.</p>
<p>You still get paid for it but he is intent to avoid being seen.</p>
<<else>>
<p>Your lizard opponent agreed to sex on a loss, but due to the way their genitals are sheathed when not aroused or in use, sex is near impossible.</p>
<p>He knows it too as he laughs at you while on the ground.</p>
<</if>>
<</if>>
<<if $combatenemy is "Alex the Gladiatrix">>
<<if $penis gt 0>>
<center><<if $race is "Goblin">>
[img[either(
"img/sex/goblin/solofem/gob1.jpg",
"img/sex/goblin/solofem/gob2.jpg",
"img/sex/goblin/solofem/gob3.jpg",
"img/sex/goblin/solofem/gob4.jpg",
"img/sex/goblin/solofem/gob5.jpg",
"img/sex/goblin/solofem/gob6.jpg",
"img/sex/goblin/solofem/gob7.jpg",
"img/sex/goblin/solofem/gob8.jpg",
"img/sex/goblin/solofem/gob9.jpg",
"img/sex/goblin/solofem/gob10.jpg",
"img/sex/goblin/solofem/gob11.jpg"
)]]
<<elseif $vagina gt 0>>
[img[either(
"img/sex/human/rapist/futa/futafem1.jpg",
"img/sex/human/rapist/futa/futafem2.jpg",
"img/sex/human/rapist/futa/futafem3.jpg",
"img/sex/human/rapist/futa/futafem4.jpg",
"img/sex/human/rapist/futa/futafem5.jpg",
"img/sex/human/rapist/futa/futafem6.jpg",
"img/sex/human/rapist/futa/futafem7.jpg",
"img/sex/human/rapist/futa/futafem8.jpg",
"img/sex/human/rapist/futa/futafem9.jpg",
"img/sex/human/rapist/futa/futafem10.jpg",
"img/sex/human/rapist/futa/futafem11.jpg",
"img/sex/human/rapist/futa/futafem12.jpg",
"img/sex/human/rapist/futa/futafem13.jpg",
"img/sex/human/rapist/futa/futafem14.jpg",
"img/sex/human/rapist/futa/futafem15.jpg",
"img/sex/human/rapist/futa/futafem16.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/rapist/male/malefem1.jpg",
"img/sex/human/rapist/male/malefem2.jpg",
"img/sex/human/rapist/male/malefem3.jpg",
"img/sex/human/rapist/male/malefem4.jpg",
"img/sex/human/rapist/male/malefem5.jpg",
"img/sex/human/rapist/male/malefem6.jpg",
"img/sex/human/rapist/male/malefem7.jpg",
"img/sex/human/rapist/male/malefem8.jpg",
"img/sex/human/rapist/male/malefem9.jpg",
"img/sex/human/rapist/male/malefem10.jpg",
"img/sex/human/rapist/male/malefem11.jpg",
"img/sex/human/rapist/male/malefem12.jpg",
"img/sex/human/rapist/male/malefem13.jpg"
)]]
<</if>></center>
<p>Even beaten the woman knows what to do, applying the lube that her battle master gave her so you can have your way with her.</p>
<p>As you position yourself between her legs she barely make out when she tells you that she's not on contraceptives, but to cum inside anyways.</p>
<p>Obliging her after her initiative, you roughly slide your $penistype cock into her which elicits a moan and her body spasming around your cock.</p>
<p>Having cum just from your insertion, you continue to roughly fuck her, the crowd going nuts over her moans and your lack of reaction to them.</p>
<p>Her fingers dig into the arena ground and you feel your orgasm approaching, which she also seems to notice.</p>
<p>Her cries for you to cum inside get loud enough for some audience members to hear, which elicit more cheers.</p>
<p>Giving her a creampie stops being an option as she locks her legs around you as your orgasm hits, filling her just how she wants it.</p>
<<creampie>>
<<set $sexname to "Alex">>
<<include npcpreg>>
<<if !$cockvirginity>>
<<set $cockvirginity to "Alex the Gladiatrix">>
<</if>>
<p>She orgasms once more, her total somewhere in the double digits as when you pull your cock out she lay satisfied on the ground, her body practically vibrating.</p>
<<else>>
<center><<if $race is "Goblin">>
[img[either(
"img/sex/goblin/fem/fem1.jpg",
"img/sex/goblin/fem/fem2.jpg",
"img/sex/goblin/fem/fem3.jpg",
"img/sex/goblin/fem/fem4.jpg",
"img/sex/goblin/fem/fem5.jpg",
"img/sex/goblin/fem/fem6.jpg",
"img/sex/goblin/fem/fem7.jpg",
"img/sex/goblin/fem/fem8.jpg",
"img/sex/goblin/fem/fem9.jpg",
"img/sex/goblin/fem/fem10.jpg",
"img/sex/goblin/fem/fem11.jpg",
"img/sex/goblin/fem/fem12.jpg",
)]]
<<else>>
[img[either(
"img/sex/prisonrape/rapist/fem/femfem1.jpg",
"img/sex/prisonrape/rapist/fem/femfem2.jpg",
"img/sex/prisonrape/rapist/fem/femfem3.jpg",
"img/sex/prisonrape/rapist/fem/femfem4.jpg"
)]]
<</if>></center>
<p>Raping the woman like the crowd wants is a little difficult, but you still decide to make a show of it.</p>
<p>Straddling her face, you strip her breasts bare and reach between her legs, finding that she's already well lubricated, she either just did it or did it before the match.</p>
<p>The two things the arena loves are woman being bred or people being humiliated, so you reach between her legs and begin to finger her towards an orgasm.</p>
<p>The lube makes it easy, the minor aphrodisiac added to her making her body flush as he reacts to ever touch, prod, or poke you give her, possibly on more aphrodisiacs than normal.</p>
<p>Denying her orgasm is off the table as she cums, hard, so you push her further, going to prolong it for as long as you can.<p>
<<orgasm>>
<p>Her moans reach a peak, her stopping eating you out when the sensations get too much, which the crowd seems to love.</p>
<p>She lay exhausted under you, so you begin to get up.</p>
<</if>>
<</if>>
<<if $combatenemy is "Goblin">>
<<if $penis is 0>>
[img[either(
"img/sex/goblin/domfem1.jpg",
"img/sex/goblin/domfem2.jpg",
"img/sex/goblin/domfem3.jpg",
"img/sex/goblin/domfem4.jpg"
)]]
<<set $rand to random(1, 2)>>
<<if $rand is 1>>
<p>You straddle his hips, briefly applying the lube that Liz gave you before taking your opponents cock inside of you.</p>
<<if !$pussyvirginity>>
<p>The sight of blood upon the loss of your virginity elicits cheers from the more eagle-eyed fans, who cheer on the loss of your chastity.</p>
<</if>>
<p>They reach up for some reason, and you violently slap it away to the delight of the crowd, with you having to be exceptionally aggressive to play into the character they want you to be.</p>
<p>The slapping of your hips together echoes across the stadium, with various comments about how they wish they were him to how tight you sound.</p>
<<orgasm>>
<p>You were caught off guard by your own orgasm and have to play it off as you begin twitching, your opponent cumming on their stomach as their cock slipped out.</p>
<p>Continuing the show you grind against their cock, ensuring they cum everything they have on themselves before getting to your feet.</p>
<<elseif $rand is 2>>
<p>You straddle his hips, briefly applying the lube that Liz gave you before taking your opponents cock inside of you.</p>
<<if !$pussyvirginity>>
<p>The sight of blood upon the loss of your virginity elicits cheers from the more eagle-eyed fans, who cheer on the loss of your chastity.</p>
<</if>>
<p>They reach up for some reason, and you violently slap it away to the delight of the crowd, with you having to be exceptionally aggressive to play into the character they want you to be.</p>
<p>The slapping of your hips together echoes across the stadium, with various comments about how they wish they were him to how tight you sound.</p>
<<orgasm>>
<<run $creampie.push("Goblin")>>
<<pcpreg>>
<p>You were caught off guard by your own orgasm and have to play it off as you begin twitching, and you miss your opponent quietly warning you they were about to cum.</p>
<p>You rest for a moment before getting up, cum trailing down your legs which is spotted by a few eagle-eyed fans who begin telling what they see.</p>
<</if>>
<<else>>
[img[either(
"img/sex/goblin/malegob/gay1.jpg",
"img/sex/goblin/malegob/gay1.jpg",
"img/sex/goblin/malegob/gay1.jpg",
"img/sex/goblin/malegob/gay1.jpg",
"img/sex/goblin/malegob/gay1.jpg"
)]]
<p>You take out the lube that Liz gave you before the match, lubricating your $penistype cock as you guide it into the ass of your opponent, watching them squirm underneath you.</p>
<p>Grabbing their hips you pull them towards you, fucking them in the doggy style position which brings cheers from the crowd.</p>
<p>You give a few flourishes that the crowd asks for, like slapping their ass or pulling their hair, but mostly you're just trying to reach orgasm as quickly as possible.</p>
<p>You take them fast and hard, which the audience is shouting for, and you feel your orgasm approaching quickly.</p>
<<creampie>>
<p>You thrust as deeply as you can inside of them, letting out an exaggerated moan to let the audience know that you've cum.</p>
<p>Pulling out, you wipe your cock off on their pants before gathering your things.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Collect your winnings">>
<<set $rand to random(30, 100)>>
<<set $minute += $rand>>
<<goto arena>>
<</link>>
</div>
</div><<if $tournamentfight is true>>
<<set $tournamentValue = 50 * Math.pow(2, $tournamentstart-1)>>
<p>Your rewards doubled for each fight and you are at fight $tournamentstart.</p>
<p>You have earned $tournamentValue gems.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the arena">>
<<set $money += $tournamentValue >>
<<include combatclear>>
<<goto arena>>
<</link>>
</div>
</div>
<<elseif $arenasex is true>>
<<goto arenadefeat>>
<<else>>
<p>You lost, but you didn't agree to after combat sex so you're simply picked up by one of the arena wranglers and taken out of the pit.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the arena">>
<<include combatclear>>
<<goto arena>>
<</link>>
</div>
</div>
<</if>><<if $combatenemy is "Commoner" or $combatenemy is "Prisoner" or $combatenemy is "Bandit" or $combatenemy is "Gladiator" or $combatenemy is "Goblin" or $combatenemy is "Alex the Gladiatrix" or $combatenemy is "Lizardfolk">>
<<goto arenahumanwin>>
<<elseif $combatenemy is "Wolf" or $combatenemy is "Werewolf">>
<<goto arenawolfwin>>
<<elseif $combatenemy is "Bat" or $combatenemy is "Giant Snake">>
<<goto arenaanimalwin>>
<<elseif $combatenemy is "Zombie" or $combatenemy is "Kappa">>
<<goto arenamonsterwin>>
<</if>><<if $combatenemy is "Commoner" or $combatenemy is "Prisoner" or $combatenemy is "Bandit" or $combatenemy is "Gladiator" or $combatenemy is "Goblin" or $combatenemy is "Alex the Gladiatrix" or $combatenemy is "Lizardfolk">>
<<goto arenahumanloss>>
<<elseif $combatenemy is "Giant Snake">>
<<goto snakeloss>>
<<elseif $combatenemy is "Bat">>
<<goto arenaanimalloss>>
<<elseif $combatenemy is "Wolf" or $combatenemy is "Werewolf">>
<<goto arenawolfloss>>
<<elseif $combatenemy is "Zombie" or $combatenemy is "Kappa">>
<<goto arenamonsterloss>>
<</if>><<if $penis gt 0 and $vagina gt 0>>
<<if $race is "Goblin">>
<center><img src="img/enemy/hound/gobwin.jpg"></center>
<<else>>
<center><img src="img/enemy/wolf/femwin.jpg"></center>
<</if>>
<p>You take out the lube that Liz gave you before the match, lubricating yourself and the wolf before you expertly guide the wolves cock into you, taking it just like the crowd wants you to.</p>
<p>Futanari are uncommon in Avedon, but they still like seeing cocks in pussies and women getting bred, so you play to what the crowd wants as you ride the knotted dick.</p>
<<if !$pussyvirginity>>
<p>The sight of blood upon the loss of your virginity elicits cheers from the more eagle-eyed fans, who cheer on the loss of your chastity.</p>
<</if>>
<p>You're not ignoring your own needs, you stroke your $penistype cock in rhythm with your riding.</p>
<<orgasm>>
<<if $alwaysknot is true>>
<p>You thrust down, taking the wolves knot into you as you orgasm, which gets a cheer of applause from the audience as you lock yourself with the wolf.</p>
<<set $sexgender to "Wolf">>
<<pcpreg>>
<p>You make a concentrated effort to continue rocking your hips before easing yourself off of its knot, only barely getting it to pull out with only the lube making it possible.</p>
<<else>>
<p>You thrust down, pressing against the wolves knot as you orgasm, which gets a smattering of applause from the audience as they wanted you to get knotted.</p>
<p>You make a concentrated effort to continue rocking your hips before climbing off of the wolf, shakily getting to you feet.</p>
<</if>>
<<set $sexgender to "Wolf">>
<<pcpreg>>
<p>Standing, a few fans closer to the arena edge call out how much cum is dripping down your legs.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "an arena Wolf">>
<</if>>
<<elseif $penis gt 0 and $vagina is 0>>
<<if !$cockvirginity>>
<<set $cockvirginity to "an arena Wolf">>
<</if>>
[img[either(
"img/sex/prisonrape/rapist/male/malemale1.jpg",
"img/sex/prisonrape/rapist/male/malemale2.jpg",
"img/sex/prisonrape/rapist/male/malemale3.jpg",
"img/sex/prisonrape/rapist/male/malemale4.jpg",
"img/sex/prisonrape/rapist/male/malemale5.jpg"
)]]
<p>You take out the lube that Liz gave you before the match, lubricating yourself and the wolf before you expertly guide your $penistype cock into the wolf, taking it just like the crowd wants you to.</p>
<p>Having wolves knot women in the arena is the newest fad since it was legalized, but some enjoy watching the opposite happen, cheering you on to go faster or do take more of your clothes off.</p>
<p>Your orgasm approaches swiftly, whatever Liz gave you working its magic, as you thrust deeply into the wolf and cum, painting its insides white as you empty your balls into it.</p>
<p>Pulling free, the crowd cheers for you as get to your feet.</p>
<<elseif $penis is 0 and $vagina gt 0>>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "an arena Wolf">>
<</if>>
<<if $race is "Goblin">>
<center><img src="img/enemy/hound/gobwin.jpg"></center>
<<else>>
<center><img src="img/enemy/wolf/femwin.jpg"></center>
<</if>>
<p>You take out the lube that Liz gave you before the match, lubricating yourself and the wolf before you expertly guide the wolves cock into you, taking it just like the crowd wants you to.</p>
<p>You're not ignoring your own needs, you rub your clit in rhythm with your riding.</p>
<<orgasm>>
<<if $alwaysknot is true>>
<<orgasm>>
<<set $sexgender to "Wolf">>
<<pcpreg>>
<p>You thrust down, taking the wolves knot into you as you orgasm, which gets a cheer of applause from the audience as you lock yourself with the wolf.</p>
<p>You make a concentrated effort to continue rocking your hips before easing yourself off of its knot, only barely getting it to pull out with only the lube making it possible.</p>
<<else>>
<p>You thrust down, pressing against the wolves knot as you orgasm, which gets a smattering of applause from the audience as they wanted you to get knotted.</p>
<p>You make a concentrated effort to continue rocking your hips before climbing off of the wolf, shakily getting to you feet.</p>
<</if>>
<<orgasm>>
<<set $sexgender to "Wolf">>
<<pcpreg>>
<p>Standing, a few fans closer to the arena edge call out how much cum is dripping down your legs.</p>
<</if>>
<<if $combatenemy is "Werewolf">>
<<if $race is "Goblin">>
<center><img src="img/race/goblin/gobwerewolfarena.jpg"></center>
<<else>>
<center><img src="img/enemy/werewolf/arena.jpg"></center>
<</if>>
<<if $wolfmate is true>>
<p>You straddle the werewolf's hips and both of you immediately recognize that he is one of your offspring with the werewolf in the forest, a secret that makes it even more risque.</p>
<p>You eagerly apply the lube, with the werewolf already beginning to buck his hips as you touch its cock.</p>
<<else>>
<p>You straddle the downed werewolf's hips, applying the lube that you received before the match to his cock as you begin to guide it into you.</p>
<</if>>
<p>Slowly you guide his length into you, rocking your hips as the crowd lets out cheers at watching you fuck the werewolf.</p>
<<if !$pussyvirginity>>
<p>The sight of blood upon the loss of your virginity elicits cheers from the more eagle-eyed fans, who cheer on the loss of your chastity.</p>
<</if>>
<p>You begin riding him harder, with the werewolf bucking its hips beneath you, placing its hands on your hips as you continue on.</p>
<<if $wolfmate is true>>
<<if $alwaysknot is true>>
<<set $sexgender to "Werewolf">>
<<pcpreg>>
<<set $sexgender to "Werewolf">>
<<pcpreg>>
<p>Your love of knotted cock seems to be something that the wolf can sense and as it begins to cum it pulls down on you, slipping its knot into your pussy and locking the two of you in place.</p>
<<else>>
<p>The werewolf slams its knot against your pussy as it bucks its hips into you, pumping its cum deep inside of you.</p>
<</if>>
<<set $sexgender to "Werewolf">>
<<pcpreg>>
<p>The werewolf seems to cum even harder than normal at the thought of breeding its own mother, bucking its hips long after it stops cumming.</p>
<<orgasm>>
<p>You cum from the amount of cum being pumped into you, and you pull yourself free after a few moments.</p>
<<else>>
<p>No matter how hard the werewolf tries it cannot seem to cum, the collar around its next flashing violet a few times before you orgasm.</p>
<<orgasm>>
<</if>>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "an arena Werewolf">>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Collect your winnings">>
<<set $beastaddict += 1>>
<<set $rand to random(30, 100)>>
<<set $minute += $rand>>
<<goto arena>>
<</link>>
</div>
</div><<if $combatenemy is "Werewolf">>
<<if $vagina gt 0 and $race isnot "Goblin">>
<<if $penis gt 0>>
[img[either(
"img/enemy/werewolf/futa/futa1.jpg",
"img/enemy/werewolf/futa/futa2.jpg",
"img/enemy/werewolf/futa/futa3.jpg",
"img/enemy/werewolf/futa/futa4.jpg",
"img/enemy/werewolf/futa/futa5.jpg",
"img/enemy/werewolf/futa/futa6.jpg",
"img/enemy/werewolf/futa/futa7.jpg"
)]]
<<else>>
[img[either(
"img/enemy/werewolf/female/fem1.jpg",
"img/enemy/werewolf/female/fem2.jpg",
"img/enemy/werewolf/female/fem3.jpg",
"img/enemy/werewolf/female/fem4.jpg",
"img/enemy/werewolf/female/fem5.jpg",
"img/enemy/werewolf/female/fem6.jpg",
"img/enemy/werewolf/female/fem7.jpg",
"img/enemy/werewolf/female/fem8.jpg",
"img/enemy/werewolf/female/fem9.jpg",
"img/enemy/werewolf/female/fem10.jpg",
"img/enemy/werewolf/female/fem11.jpg",
"img/enemy/werewolf/female/fem12.jpg",
"img/enemy/werewolf/female/fem13.jpg"
)]]
<</if>>
<p>The werewolf rushes you, grabbing you and pinning you to the ground as it lines its cock up with your pussy.</p>
<p>Care or reason is not on the mind of the creature as it takes you, relentlessly fucking you in your pussy as it holds you down.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "an arena Werewolf">>
<p>The sight of blood upon the loss of your virginity elicits cheers from the more eagle-eyed fans, who cheer on the loss of your chastity.</p>
<</if>>
<p>It is rough, thrusting in and out of your pussy with wild abandon, using you simply to use you.</p>
<<orgasm>>
<<if $wolfmate isnot true>>
<<p>You feel the werewolf tense up as it tries to orgasm, but is simply drops you as you can't satisfy it.</p>
<<else>>
<<set $rand to random(1, 5)>>
<<if $alwaysknot is true or $rand is 1>>
<<set $sexgender to "Werewolf">>
<<pcpreg>>
<<set $sexgender to "Werewolf">>
<<pcpreg>>
<p>The werewolf slams his knot against your pussy until he forces it inside you, locking the two of you together as he begins to cum inside you, flooding your insides with his wolf cum.</p>
<p>Despite cumming, he grabs you around the hips and continues thrusting inside you, almost pulling out his knot before sliding it back in.</p>
<p>Eventually it starts to deflate on its own, and he pulls out of your pussy, leaving you on the ground leaking cum.</p>
<<else>>
<p>The werewolf slams his knot against your pussy but decides against forcing it in you, keeping it just outside of your pussy as he fills you with his cum.</p>
<p>Despite cumming, he grabs you around the hips and continues thrusting inside you, stirring up your insides as you leak cum around his cock onto the ground.</p>
<</if>>
<<set $sexgender to "Werewolf">>
<<pcpreg>>
<p>Eventually he pulls out of your pussy, leaving you on the ground leaking cum.</p>
<<elseif $penis gt 0 and $vagina is 0>>
[img[either(
"img/enemy/werewolf/male/male1.jpg",
"img/enemy/werewolf/male/male2.jpg",
"img/enemy/werewolf/male/male3.jpg",
"img/enemy/werewolf/male/male4.jpg",
"img/enemy/werewolf/male/male5.jpg"
)]]
<p>The werewolf rushes you, grabbing you and pinning you to the ground as it lines its cock up with your asshole.</p>
<p>Care or reason is not on the mind of the creature as it takes you, relentlessly fucking you in your ass as it holds you down.</p>
<<if $wolfmate isnot true>>
<p>You feel the werewolf tense up as it tries to orgasm, but is simply drops you as you can't satisfy it.</p>
<<else>>
<p>You feel the wolf tense up and feel him begin to orgasm, flooding your insides with his wolf semen.</p>
<p>Eventually he pulls out of your ass, leaving you on the ground leaking cum.</p>
<</if>>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $beastaddict += 1>>
<<set $rand to random(30, 100)>>
<<set $minute += $rand>>
<<goto arena>>
<</link>>
</div>
</div><<if $combatenemy is "Zombie">>
<p>The zombie girls they have for the arena are not in good condition and not everyone wants to see someone fucking a corpse.</p>
<p>Cheers do still come out for you to do so but the arena wranglers come and collect the zombie, doing minor tending to her as they take her backstage.</p>
<</if>>
<<if $combatenemy is "Kappa">>
<p>Female Kappa are simple creatures so when defeated she simply goes limp and accepts her death.</p>
<p>The scales covering her pussy prevent sex, so you can't do anything to her as her mouth can bite through steel, let alone anything fleshy you could put near it.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Collect your winnings">>
<<set $rand to random(30, 100)>>
<<set $minute += $rand>>
<<goto arena>>
<</link>>
</div>
</div><<if $combatenemy is "Alex the Gladiatrix">>
<center><img src="img/avedon/arena/arena.jpg"></center>
<p>The woman doesn't rape you despite needing to for the match to end, she chooses to humiliate you instead.</p>
<<if $penis is 0>>
<p>She announces that your body is better fit for the brothel rather than the arena, and that sullying herself by touching you would taint her in a way that washing wouldn't fix.</p>
<<elseif $penis gt 0>>
<p>She announces that tainting her body with a loser's cock would sully herself in a way that washing wouldn't fix.</p>
<</if>>
<</if>>
<<if $combatenemy is "Commoner" or $combatenemy is "Prisoner" or $combatenemy is "Bandit" or $combatenemy is "Gladiator">>
<<if $vagina gt 0>>
<center><<if $race is "Goblin">>
[img[either(
"img/sex/goblin/gobvag/gobvag1.jpg",
"img/sex/goblin/gobvag/gobvag2.jpg",
"img/sex/goblin/gobvag/gobvag3.jpg",
"img/sex/goblin/gobvag/gobvag4.jpg",
"img/sex/goblin/gobvag/gobvag5.jpg",
"img/sex/goblin/gobvag/gobvag6.jpg",
"img/sex/goblin/gobvag/gobvag7.jpg",
"img/sex/goblin/gobvag/gobvag8.jpg",
"img/sex/goblin/gobvag/gobvag9.jpg",
"img/sex/goblin/gobvag/gobvag10.jpg",
"img/sex/goblin/gobvag/gobvag11.jpg",
"img/sex/goblin/gobvag/gobvag12.jpg"
)]]
<<elseif $penis gt 0>>
[img[either(
"img/enemy/bandit/bandit/fem/futa1.jpg",
"img/enemy/bandit/bandit/fem/futa2.jpg",
"img/enemy/bandit/bandit/fem/futa3.jpg",
"img/enemy/bandit/bandit/fem/futa4.jpg",
"img/enemy/bandit/bandit/fem/futa5.jpg",
"img/enemy/bandit/bandit/fem/futa6.jpg",
"img/enemy/bandit/bandit/fem/futa7.jpg",
"img/enemy/bandit/bandit/fem/futa8.jpg"
)]]
<<else>>
[img[either(
"img/enemy/bandit/bandit/fem1.jpg",
"img/enemy/bandit/bandit/fem2.jpg",
"img/enemy/bandit/bandit/fem3.jpg",
"img/enemy/bandit/bandit/fem4.jpg",
"img/enemy/bandit/bandit/fem5.jpg",
"img/enemy/bandit/bandit/fem6.jpg",
"img/enemy/bandit/bandit/fem7.jpg",
"img/enemy/bandit/bandit/fem8.jpg",
"img/enemy/bandit/bandit/fem9.jpg",
"img/enemy/bandit/bandit/fem10.jpg"
)]]
<</if>></center>
<p>Your opponent smiles as they lubricate their cock before pulling your legs apart, rubbing their cock against your pussy.</p>
<p>They shove their cock in your pussy with little ceremony, fucking you hard against the ground as you're used as little more than a tool to get off.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "an arena combatant">>
<p>The sight of blood upon the loss of your virginity elicits cheers from the more eagle-eyed fans, who cheer on the loss of your chastity.</p>
<</if>>
<<if $penis gt 0>>
<p>Your $penistype cock is largely ignored, slapping uselessly against your stomach with every thrust of his cock into you.</p>
<</if>>
<<run $creampie.push("Human")>>
<<pcpreg>>
<<orgasm>>
<p>You are pulled tight against them and they begin to cum inside you, moaning loudly so the crowd knows what he has just done to you.</p>
<p>Slowly he drags you up to his cock to clean it off, before dropping you back onto the ground.</p>
<<elseif $penis gt 0 and $vagina is 0>>
[img[either(
"img/enemy/bandit/bandit/male1.jpg",
"img/enemy/bandit/bandit/male2.jpg",
"img/enemy/bandit/bandit/male3.jpg",
"img/enemy/bandit/bandit/male4.jpg",
"img/enemy/bandit/bandit/male5.jpg",
"img/enemy/bandit/bandit/male6.jpg",
"img/enemy/bandit/bandit/male7.jpg",
"img/enemy/bandit/bandit/male8.jpg"
)]]
<p>Your opponent smiles as they lubricate their cock before pulling your legs apart, rubbing their cock against your ass.</p>
<p>They shove their cock into you with little ceremony, fucking you hard against the ground as you're used as little more than a tool to get off.</p>
<p>Your $penistype cock is largely ignored, slapping uselessly against your stomach with every thrust of his cock into you.</p>
<<orgasm>>
<p>Pulling you tight against them, they begin to cum inside you, moaning loudly so the crowd knows what he has just done to you.</p>
<p>Pulling off he pulls you up to his cock to clean it off, before dropping you back onto the ground.</p>
<</if>>
<</if>>
<<if $combatenemy is "Goblin">>
<<if $vagina gt 0>>
<<if $race is "Goblin">>
[img[either(
"img/sex/goblin/gob/gob1.jpg",
"img/sex/goblin/gob/gob2.jpg",
"img/sex/goblin/gob/gob3.jpg",
"img/sex/goblin/gob/gob4.jpg",
"img/sex/goblin/gob/gob5.jpg",
"img/sex/goblin/gob/gob6.jpg",
"img/sex/goblin/gob/gob7.jpg",
"img/sex/goblin/gob/gob8.jpg"
)]]
<<elseif $penis gt 0>>
[img[either(
"img/sex/goblin/solofuta/futa1.jpg",
"img/sex/goblin/solofuta/futa2.jpg",
"img/sex/goblin/solofuta/futa3.jpg",
"img/sex/goblin/solofuta/futa4.jpg",
"img/sex/goblin/solofuta/futa5.jpg",
"img/sex/goblin/solofuta/futa6.jpg",
"img/sex/goblin/solofuta/futa7.jpg",
"img/sex/goblin/solofuta/futa8.jpg",
"img/sex/goblin/solofuta/futa9.jpg",
"img/sex/goblin/solofuta/futa10.jpg",
"img/sex/goblin/solofuta/futa11.jpg"
)]]
<<else>>
[img[either(
"img/sex/goblin/solofem/gob1.jpg",
"img/sex/goblin/solofem/gob2.jpg",
"img/sex/goblin/solofem/gob3.jpg",
"img/sex/goblin/solofem/gob4.jpg",
"img/sex/goblin/solofem/gob5.jpg",
"img/sex/goblin/solofem/gob6.jpg",
"img/sex/goblin/solofem/gob7.jpg",
"img/sex/goblin/solofem/gob8.jpg",
"img/sex/goblin/solofem/gob9.jpg",
"img/sex/goblin/solofem/gob10.jpg",
"img/sex/goblin/solofem/gob11.jpg"
)]]
<</if>>
<p>Your opponent smiles as they lubricate their cock before pulling your legs apart, rubbing their cock against your pussy.</p>
<p>They shove their cock in your pussy with little ceremony, fucking you hard against the ground as you're used as little more than a tool to get off.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "an arena Goblin">>
<p>The sight of blood upon the loss of your virginity elicits cheers from the more eagle-eyed fans, who cheer on the loss of your chastity.</p>
<</if>>
<<if $penis gt 0>>
<p>Your $penistype cock is largely ignored, slapping uselessly against your stomach with every thrust of his cock into you.</p>
<</if>>
<<run $creampie.push("Goblin")>>
<<pcpreg>>
<<orgasm>>
<p>Pulling you tight against them, they begin to cum inside you, moaning loudly so the crowd knows what he has just done to you.</p>
<p>Pulling off he drags you up to his cock to clean it off, before dropping you back onto the ground.</p>
<<else>>
<center><img src="img/enemy/goblin/goblin.jpg"></center>
<p>There is some contract or agreement that the goblins are allowed to breed women and you don't fit that description.</p>
<p>They do a few other things, smearing mud onto your face and kicking you a few times but aside from that you are left alone.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the arena">>
<<set $rand to random(30, 100)>>
<<set $minute += $rand>>
<<goto arena>>
<</link>>
</div>
</div><<if $combatenemy is "Giant Snake">>
<p>The Giant Snake has a plate covering its genitals and it simply lays on the ground, its venom slowly healing its wounds until the arena creature wranglers drag it away.</p>
<</if>>
<<if $combatenemy is "Bat">>
<center><img src="img/enemy/bat/flee.jpg"></center>
<p>The batgirl transforms into a smaller bat and flies away, heading towards the dark safety of the backstage.</p>
<p>One of the creature wranglers stands nearby with a net and catches it easily, giving some sort of signal to the arena goers.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Collect your winnings">>
<<set $rand to random(30, 100)>>
<<set $minute += $rand>>
<<goto arena>>
<</link>>
</div>
</div><<if $combatenemy is "Bat">>
<<if $penis is 0>>
<center><img src="img/enemy/bat/flee.jpg"></center>
<p>The batgirl transforms into a smaller bat and flies away, heading towards the dark safety of the backstage.</p>
<p>One of the creature wranglers stands nearby with a net and catches it easily, giving some sort of signal to the arena goers.</p>
<p>You lost but the bat girl wants nothing to do with you.</p>
<</else>>
[img[either(
"img/enemy/bat/sex1.jpg",
"img/enemy/bat/sex2.jpg",
"img/enemy/bat/sex3.jpg",
"img/enemy/bat/sex4.jpg"
)]]
<p>The bat girl takes advantage of your state, pushing you onto your back with a hungry look in her eyes, and it is not for your blood.</p>
<<if !$equippedArmor>>
<p>She places her clawed hand on your chest as your clothes seem to disappear, going to wherever they disappear to as the bat girl mounts your hips.</p>
<<else>>
<p>The bat girl traces a clawed finger along your naked form, mounting your hips with a feral look in her eyes.</p>
<</if>>
<p>There is almost no resistance as she forces your cock inside of her, the bat aggressively riding your cock with no technique or form, just pure and feral lust.</p>
<<if $penis gt 7>>
<p>You are almost certain that your cock should not fit inside of this girl due to the shape of her hips, but logic doesn't seem to apply to her as she stomach doesn't even seem to bulge from the insertion.</p>
<</if>>
<p>It feels as though nothing is touching your cock at all, you feel the entrance and her hips slamming against yours, but whatever cursed creature this is both craves and cannot have any sort of lust.</p>
<p>She seems to understand this too, pulling off of you after a few minutes of basically nothing.</p>
<p>The crowd enjoys the sight of the bat girl using you to get off, not knowing that neither of you are able to feel much of anything.</p>
<p>Eventually she gets agitated and flies away, back to the safety of the back stage.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the arena">>
<<set $beastaddict += 1>>
<<set $rand to random(30, 100)>>
<<set $minute += $rand>>
<<goto arena>>
<</link>>
</div>
</div><<if $combatenemy is "Zombie">>
<p>The zombie girls they have for the arena are not in good condition and not everyone wants to see someone fucking a corpse.</p>
<p>Cheers do still come out for it to do so but the arena wranglers come and collect the zombie, doing minor tending to her as they take her backstage.</p>
<</if>>
<<if $combatenemy is "Kappa">>
<p>The Kappa gets confused and begins wandering off, unable to perform the task of assaulting you that the audience is calling for.</p>
<p>One of the creature wranglers comes in and grabs it when it tries to climb up a gate, helping you up along the way.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the arena">>
<<set $beastaddict += 1>>
<<set $rand to random(30, 100)>>
<<set $minute += $rand>>
<<goto arena>>
<</link>>
</div>
</div><center><H4>Arena</H4></center>
<<set $options to []>>
<<run $options.push({ name: "match1" })>>
<<run $options.push({ name: "match2" })>>
<<run $options.push({ name: "match3" })>>
<<run $options.push({ name: "match4" })>>
<<run $options.push({ name: "match5" })>>
<<run $options.push({ name: "match6" })>>
<<run $options.push({ name: "match7" })>>
<<run $options.push({ name: "match8" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "match1">>
<center><img src="img/avedon/arena/fights/fight1.jpg"></center>
<p>The fight is between a female gladiator and a man, and while the cheers are for the man to win and rape her.</p>
<p>She easily defeats him, however, and goes for the humiliation route as she locks his head between her thighs and has him masturbate to a finish.</p>
<p>The crowd cheers, making comments about how they wish that was them and various crimes for her to dominate them too before the match is called.</p>
<</if>>
<<if $selectedOption.name === "match2">>
<center><img src="img/avedon/arena/fights/fight2.jpg"></center>
<p>The fight is between two females, not gladiators but just two girls that wanted to fight in the arena together.</p>
<p>You're unsure exactly what they're doing, and they seem to be of the same mind as there is no fight, just the ending sex as they strip as soon as the match begins.</p>
<p>You don't get to see anything saucy as wranglers move in to remove the two girls before anything of note happens, which gets a few boos from the crowd.</p>
<</if>>
<<if $selectedOption.name === "match3">>
<center><img src="img/avedon/arena/fights/fight3.jpg"></center>
<p>The match is between two female gladiators, partially nude so there's nothing to grab.</p>
<p>The match begins as normal, the two circling as they try to figure out the best way for a quick win.</p>
<p>The one that lunges first loses, getting locked in a chokehold until she submits and taps out.</p>
<p>Despite tapping out, her opponent keeps her in that position as the winner fondles her opponents breasts, exposing them to the crowd which results in cheers and catcalls.</p>
<p>This continues before the winner just releases her opponent, getting to her feet as the loser rubs their throat and fixes their clothing.</p>
<p>There are a few boos from people that wanted to see someone cum, but generally the fans enjoyed that.</p>
<</if>>
<<if $selectedOption.name === "match4">>
<center><img src="img/avedon/arena/fights/fight4.jpg"></center>
<p>The match is over within seconds, as the male and female opponents begin the fight the male simply forfeits immediately, asking for the sexual parts of the match.</p>
<p>The female obliges, but wranglers come over and pull the male out of the arena as it violates some rule or another.</p>
<</if>>
<<if $selectedOption.name === "match5">>
<center><img src="img/avedon/arena/fights/fight5.jpg"></center>
<p>The match is hard fought between strange vines brought from one of the islands around Avedonia and a female gladiator.</p>
<p>Tentacle-like vines reach and grope the female, with suction cups sometimes latching onto her breasts or thighs, but she manages to defeat the plant much to the cheer of the crowd.</p>
<p>There are some that boo due to wanting her to lose, but the plant doesn't seem that strong.</p>
<</if>>
<<if $selectedOption.name === "match6">>
<center><img src="img/avedon/arena/fights/fight6.jpg"></center>
<p>The match is more of a way to settle some squabble, as two members of the Avedonian ship Femme Fatalis spar to let out some grudge brought on by days at sea together.</p>
<p>Most arena fights are until knees touch the dirt but these two women insist on fighting past the first, second, and third bell, briefly teaming up to fight off the arena officials sent to break them up, before going back to wailing on one another.</p>
<p>One of them emerges the winner but you have no idea which as they seem to have settled the dispute.</p>
<p>Cheers from the audience applaud the skill in combat, but boo when there was no sex involved.</p>
<</if>>
<<if $selectedOption.name === "match7">>
<center><img src="img/avedon/arena/fights/fight7.jpg"></center>
<p>One of the lizardfolk that live in the marshes north of Avedon fights a female gladiator, defeating her easily.</p>
<p>Following the rules of combat he uses the lube given to him by whoever his gamemaster is, but makes a show of how little he thinks of it as he lines his two cocks up with his female opponents holes.</p>
<p>Thrusting both of them deep into her pussy and ass, he fucks her roughly as she cries out in pain, obviously not ready for him.</p>
<p>He laughs a deep, mocking laugh as he floods her insides with his cum, dropping her roughly on the ground as he saunters over to collect his price.</p>
<</if>>
<<if $selectedOption.name === "match8">>
<center><img src="img/avedon/arena/fights/fight8.jpg"></center>
<p>The next fight is between a male and female gladiator, and after quite a lot of back and forth the female manages to come out of it the winner as she disarms the male and takes him to the ground.</p>
<p>Claiming her price she straddles her hips, taking his length into her and riding him roughly to reach her own orgasm.</p>
<p>After doing so, she gets up which gets some cheers from the crowd as the man tries to stroke his cock, but she stops him, forcing him leave the arena without finishing.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Stop watching">>
<<set $rand to random(5, 20)>>
<<set $arousal += $rand>>
<<set $minute += 37>>
<<goto arena>>
<</link>>
</div>
</div><center><h4>Avedon Arena Monster Holding Area</h4></center>
<center><img src="img/avedon/arena/cage/cages.jpg">
<p>The holding area for the monsters that the arena keeps for the arena.</p></center>
<hr>
<p>Despite being one of the more popular attractions it seems that the wolves are leased to the arena and not actually stored here.</p>
<<if $arenaguardbribe gt 0>>
<p>The guards have left for now.</p>
<<else>>
<p>Goblins make excellent guards as some monsters recognize them as fellow monsters and behave better, or they simply accept more difficult jobs for less pay.</p>
<<if $money gte 5 and $penis gt 0>>
<p>You can try to <<button 'bribe one (5 gems)' arenacages>>
<<set $money -= 5>>
<<if $arenaguardbribe>>
<<set $arenaguardbribe += 5>>
<<else>>
<<set $arenaguardbribe to 5>>
<</if>>
<</button>> to get them to leave</p>
<</if>>
<</if>>
<<if $arenabee gt 0>>
<p>Sometimes bee girls come down to tend to a creature, but are overall just milling about.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Head backstage|arenabackstage]]</div>
<div class="choice-item">[[Visit the zombie cages|arenazombie]]</div>
<<if $meatloc is "arena">>
<div class="choice-item">[[Visit the minotaur cage|arenaminotaur]]</div>
<</if>>
<<if $wolfmateloc is "arena">>
<div class="choice-item">[[Visit the werewolf cages|arenawerewolf]]</div>
<</if>>
</div>
<<set $chapter to "Arena Cages">><<if !$discoveredClasses>>
<<set $discoveredClasses = $discoveredClasses or []>>
<</if>>
<<if $classlook is 'statuemeet'>>
<center><H4>A Statue</H4></center>
<center><img src="img/class/aspect.jpg"></center>
<p>You enter the hall of heroes, finding it empty as learning is far less interesting than fights.</p>
<p>You hear your name being called but don't see the person, simply turing to a nearby statue as you thought it might have come from them.</p>
<p>The statue watches you, her yellow eyes locking onto you as she turns her head, but looking back at her she still faces forward.</p>
<div class="dialogue-box">
<img src="img/class/aspect.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Statue:</span>
<div class="dialogue">"Greetings $firstname. I cannot bid you my name, but I am the last of a power of a dead god. Your quest is so important that I would risk ceasing to exist in order for you to fulfill it."</div>
</div>
</div>
<p>That is pretty intense for a statue that is half broken, but she continues.</p>
<div class="dialogue-box">
<img src="img/class/aspect.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Statue:</span>
<div class="dialogue">"Scattered across this world are aspects of power gifted by others, deities and powerful artifacts. I will consolidate them for you, to keep them organized. The other aspects move of their own whim, but they will offer unique abilities you can not learn elsewhere. Some of these abilities would take years to master, years that you do not have."</div>
</div>
</div>
<p>You look past her and see a few statues who also seem to turn their gaze to you, but when you look again they're facing the correct way.</p>
<div class="dialogue-box">
<img src="img/class/aspect.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Statue:</span>
<div class="dialogue">"Heed this though, these spirits are powerful but fickle, most will not let you share their abilities or combine them. Each one has a path they want you to take, but use their abilities how you want and forge your own path."</div>
</div>
</div>
<p>The statue goes silent, but still watches you.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the statue alone">>
<<set $classAspectMeet to true>>
<<set $miscaveevents to null>>
<<set $classlook to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is "Aspect">>
<center><H4>The Aspect of A Dead God</H4></center>
<center><img src="img/class/aspect.jpg"></center>
<div class="dialogue-box">
<img src="img/class/aspect.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Statue:</span>
<div class="dialogue">"Greetings $firstname. You are meant to be unknown, traversing through the world being seen. I will keep you from notice as best I can. Your efforts will not go unrewarded, I can offer you rewards for fame that you have accumulated. As I was forgotten, so can you be."</div>
</div>
</div>
<<include arenawinnings>>
<div class="choices">
<div class="choice-item">[[Look away|arenastatues][$classlook to null]]</div>
</div>
<</if>>
/* Acrobat */
<<if $classlook is "acrobatmeet">>
<center><H4>Strange Statue</H4></center>
<center><img src="img/class/acrobat.jpg"></center>
<p>You approach a statue of a monster girl, whatever aspect she is meant to portray not immediately evident.</p>
<p>Something falls to the floor, clattering next to the statue and you see a strange device, some people in Monduval have them but they're relatively new items.</p>
<div class="dialogue-box">
<img src="img/class/acrobattalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Statue:</span>
<div class="dialogue">"Can you pick that up for me? It's hard to move when you're a statue. Lucky you, having all that flesh and stuff."</div>
</div>
</div>
<p>That...is an odd sentence to hear.</p>
<p>You look around, finding some electronic device on the ground.</p>
<p>It's flimsy, bending in your hand and made of both plastic and glass, things quite rare in Avedon.</p>
<div class="dialogue-box">
<img src="img/class/acrobattalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Statue:</span>
<div class="dialogue">"Push the...button at the top right. Top right. Your right. The top. Yes. Higher. Yes, there."</div>
</div>
</div>
<p>You consider the words you're hearing but you feel a spear press into your back so you obey so you can find out how you got snuck up on in an empty room.</p>
<p>The object lights up and a picture of the moon appears on it, which causes the spear pressed into your back to slacken.</p>
<div class="choices">
<div class="choice-item">[[Look at the statue|miscaveevents][$miscaveevents to "acrobatmeet2"]]</div>
</div>
<</if>>
<<if $classlook is "Acrobat">>
<center><H4>The Statue of the Acrobat</H4></center>
<center><img src="img/class/acrobatfree.jpg"></center>
<p>The Acrobat, according to the gargoyle, lets you move swiftly and effectively through terrain and people.</p>
<<if $class isnot "Acrobat">>
<p>You can <<button 'ask to become an Acrobat' classlook>><<set $class to "Acrobat">><<set $classlook to "AcrobatSet">><</button>></p>
<p>An Acrobat can reach some inaccessible areas without the need of wings or rope.</p>
<p>They also ignore all forms of fall damage.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $classlook to null>>
<<if not $discoveredClasses.includes("Acrobat")>>
<<set $discoveredClasses.push("Acrobat")>>
<</if>>
<<goto arenastatues>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is "AcrobatSet">>
<center><H4>The Statue of the Acrobat</H4></center>
<center><img src="img/class/acrobatfree.jpg"></center>
<div class="dialogue-box">
<img src="img/class/acrobattalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Acrobat:</span>
<div class="dialogue">"It's easy, you just have to touch my tail and swear. No perverted touching, I'm a classy lady. I have my eye on the statue of the Warrior."</div>
</div>
</div>
<p>You hear a groan from across the hall, from the Warrior.</p>
<div class="dialogue-box">
<img src="img/class/acrobattalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Acrobat:</span>
<div class="dialogue">"On three. One, Two, Three! Fuck!"</div>
</div>
</div>
<p>Nothing obvious changes but you hear muttered disapproval from the other statues.</p>
<div class="choices">
<div class="choice-item">[[Look at her|classlook][$classlook to "Acrobat"]]</div>
<div class="choice-item">[[Look away|arenastatues][$classlook to null]]</div>
</div>
<</if>>
<<if $classAcrobatMeet isnot true and $classlook is "Acrobat">>
<<set $classlook to "acrobatmeet">>
<<goto classlook>>
<</if>>
/* Healer */
<<if $classlook is 'healermeet'>>
<center><H4>The Statue of the Healer</H4></center>
<center><img src="img/class/healer.jpg"></center>
<p>The small clearing is filled with animals of all types, wolves and rabbits, hawks and mice.</p>
<p>Animals that would not likely be together in the wild are, and the statue of the healer is at the center of it all.</p>
<p>The statue itself speaks to you, a voice coming from the stone itself.</p>
<P>It does so in concepts, things that you can understand.</p>
<p>It must also be so for the animals.</p>
<div class="choices">
<div class="choice-item">
<<link "Approach the statue">>
<<set $classHealerMeet to true>>
<<set $classlook to 'Healer'>>
<<goto classlook>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is 'Healer'>>
<center><H4>The Statue of the Healer</H4></center>
<center><img src="img/class/healer.jpg"></center>
<p>The healer is one of calm serenity, and the entire area is filled with a relatively peaceful aura.</p>
<p>Despite its static looking appearance it is obvious it was moved here recently, and odds are it will be moved again.</p>
<p>The Healer is a class statue and offers the following benefits if you become this class.</p>
<p>* The Healer gets the ability Forage, and can brew potions.</p>
<p>* These potions are made on the spot as they cannot be stored, but are far more potent than any other healing potion.</p>
<p>* Animals, unless they are sick or mutated, will not attack the Healer.</p>
<p>The statue does not use words to express this, you understand it through feelings.</p>
<<if $class isnot "Healer">>
<p>You can <<button 'Become a Healer' classlook>><<set $class to 'Healer'>><</button>> with very little ceremony.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the statue">>
<<set $classlook to null>>
<<if not $discoveredClasses.includes("Healer")>>
<<set $discoveredClasses.push("Healer")>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
/* Hunter */
<<if $classlook is 'huntermeet'>>
<center><H4>A Statue</H4></center>
<center><img src="img/class/hunterup.jpg"></center>
<p>Travel through the forest is difficult at times, but you're managing quite well.</p>
<p>You do notice a rather obvious pitfall trap, but fail to notice the rope trap that was set up when you would walk around it.</p>
<p>You were just caught in a rope trap, but who left it here?</p>
<p>As you hang there upside down contemplating how this has happened, you see an odd sight.</p>
<p>A statue, standing where you just were a moment ago.</p>
<<if $background is "Unlucky Goblin">>
<div class="dialogue-box">
<img src="img/class/hunter.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Hunter:</span>
<div class="dialogue">"My Lord, had I known it was you then I would have provided a better welcome.</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/class/hunter.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Hunter:</span>
<div class="dialogue">"You are not my prey yet you enter into my traps anyway. How curious."</div>
</div>
</div>
<</if>>
<p>You feel the line holding you slacken, and you're carefully lowered to the ground.</p>
<div class="choices">
<div class="choice-item">
<<link "Approach the statue">>
<<set $classHunterMeet to true>>
<<set $classlook to 'Hunter'>>
<<set $southforestlocations += 1>>
<<goto classlook>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is 'Hunter'>>
<center><H4>The Statue of the Hunter</H4></center>
<center><img src="img/class/hunter.jpg"></center>
<p>The swift huntsman, ever careful in the forest and ever watchful of things that lie within.</p>
<p>The Hunter offers the ability Trapper, which allows you to place, use, and identify traps and lures to slow your targets.</p>
<p><b>Dev Note: Hunter is being reworked and does not have any skills.</b></p>
<<if $background is "Unlucky Goblin">>
<p>You made this statue for a woman once, a soldier under your command.</p>
<</if>>
<<if $class isnot "Hunter">>
<p>You can <<button 'Become a Hunter' classlook>><<set $class to 'Hunter'>><</button>> with very little ceremony.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the statue">>
<<set $classlook to null>>
<<if not $discoveredClasses.includes("Hunter")>>
<<set $discoveredClasses.push("Hunter")>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
/* Warrior */
<<if $classlook is "Warrior">>
<<if not $discoveredClasses.includes("Warrior")>>
<<set $discoveredClasses.push("Warrior")>>
<</if>>
<center><H4>The Statue of the Warrior</H4></center>
<center><img src="img/class/warrior.jpg"></center>
<p>The Warrior is one of strength and might, a mighty hero to defend the innocent in a time of need.</p>
<<if $class isnot "Warrior">>
<<if $repArena gte 10 or $questSleepyFox gte 8 or $questHaloNun gte 15 or $questRatKing gte 8 or $questHOAMIA gte 10 and $questHOAMIA isnot 30 or $questCorrupted gte 8>>
<p>You can <<button 'ask to become a Warrior' classlook>><<set $class to "Warrior">><<set $classlook to "WarriorSet">><</button>></p>
<<else>>
<p>You need ten reputation in the arena to be a Warrior or slay a great beast.</p>
<</if>>
<p>For every ten strength they have an additional attack.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $classlook to null>>
<<goto arenastatues>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is "WarriorSet">>
<center><H4>The Statue of the Warrior</H4></center>
<center><img src="img/class/warrior.jpg"></center>
<div class="dialogue-box">
<img src="img/class/warrior.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Warrior:</span>
<div class="dialogue">"Glory to you and your house for wanting to walk this noble path."</div>
</div>
</div>
<p>You swear that the statue taps its staff to signal the changing of your class, but the statue isn't wielding a staff.</p>
<div class="dialogue-box">
<img src="img/class/warrior.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Warrior:</span>
<div class="dialogue">"Go now with the strength of old behind you."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Look at him|classlook][$classlook to "Warrior"]]</div>
<div class="choice-item">[[Look away|arenastatues][$classlook to null]]</div>
</div>
<</if>>
<<if $classWarriorMeet isnot true and $classlook is "Warrior">>
<<set $miscaveevents to "warriormeet">>
<<goto miscaveevents>>
<</if>>
<<if $classlook is "Thief">>
<center><H4>The Portrait of the Thief</H4></center>
<center><img src="img/class/thief.jpg"></center>
<p>The Thief is a portrait of Det, a vampire and the leader of the Thieves Guild.</p>
<p>It offered to teach you how to steal.</p>
<<if $class isnot "Thief">>
<p>You could <<button 'become a Thief' classlook>><<set $class to "Thief">><</button>> with the Thief portrait teaching you how.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the painting">>
<<if not $discoveredClasses.includes("Thief")>>
<<set $discoveredClasses.push("Thief")>>
<</if>>
<<goto thievesdetroom>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is "Thiefmeet">>
<center><H4>The Portrait of the Thief</H4></center>
<center><img src="img/class/thief.jpg"></center>
<p>The painting of Det looks down at you, looking at you with a sneer.</p>
<div class="dialogue-box">
<img src="img/class/thief.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Thief Portrait:</span>
<div class="dialogue">"How inconvenient you are, little monster, as the small hands that covet your gems keep slapping mine away."</div>
</div>
</div>
<p>You tap yourself for a moment and you've felt nothing try and grab you, let alone rob you, so you turn to face the portrait with a look of confusion.</p>
<div class="dialogue-box">
<img src="img/class/thief.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Thief Portrait:</span>
<div class="dialogue">"Dull as a hammer you are. I wouldn't be a Thief if you knew I was robbing you. I can reach into any pocket, even that of a magical bag or container, but I cannot take from you. I despise not knowing, but will I offer you a deal. I teach you how to be a Thief, and you teach me why you are the way you are. Deal"</div>
</div>
</div>
<p>The painting puts a hand up on its side of the canvas, but you're smart enough to not go touching magical paintings.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the painting">>
<<set $classThiefmeet to true>>
<<set $classlook to "Thief">>
<<goto classlook>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is "SuccubusMeet">>
<center><H4>The Sign of the Succubus</H4></center>
<center><img src="img/class/succubus.jpg"></center>
<div class="dialogue-box">
<<if $questSuccChild gte 4>>
<img src="img/class/succubusfree.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"Your dreams are wild, untamed and like fleeting moments of pure pleasure. Maybe we could come to a concordat?"</div>
</div>
</div>
<p>The succubus in the mirror asks you this question as she slowly sits up, placing a shaky hand against the glass.</p>
<div class="dialogue-box">
<<if $questSuccChild gte 4>>
<img src="img/class/succubusfree.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"Sex, willing or unwilling, would give you power. Magic, wealth, men, I can give them to you. Choose your boon and it will be given to you upon sexual acts."</div>
</div>
</div>
<p>The succubus coos to you, pressing her body against the glass in an obvious seductive display.</p>
<p>The succubus takes a step back as she looks you over.</p>
<div class="dialogue-box">
<<if $questSuccChild gte 4>>
<img src="img/class/succubusfree.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"I'll get something out of it too. As you use my power, I will get stronger too and be able to offer you more boons, more powers, and so much more."</div>
</div>
</div>
<p>With a soft smile she breathes on the glass, tracing a small heart.</p>
<p>Her mark on the glass on her side remains visible for a moment until the mirror clears, healing itself of any blemishes.</p>
<p>Making her more powerful would probably risk her escaping and you're unsure if the risk is worth the reward.</p>
<div class="choices">
<div class="choice-item">
<<link "Make no promises to a demon">>
<<set $classlook to "Succubus">>
<<goto classlook>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is "Succubus">>
<center><H4>The Sign of the Succubus</H4></center>
<<if $questSuccChild gte 8>>
<center><img src="img/class/succubusfree.jpg"></center>
<<elseif $questSuccChild gte 5>>
<center><img src="img/class/succubuslvl5.jpg"></center>
<<elseif $questSuccChild is 4>>
<center><img src="img/class/succubuslvl4.jpg"></center>
<<elseif $questSuccChild is 3>>
<center><img src="img/class/succubuslvl3.jpg"></center>
<<elseif $questSuccChild is 2>>
<center><img src="img/class/succubuslvl2.jpg"></center>
<<elseif $questSuccChild is 1>>
<center><img src="img/class/succubuslvl1.jpg"></center>
<<else>>
<center><img src="img/class/succubus.jpg"></center>
<</if>>
<p>Annette's demon, trapped in a mirror.</p>
<p>You thought your life was weird.</p>
<<if $questSuccChild gte 8>>
<p>The mirror is trapped in the last moment where the succubus was still in the mirror and is still somehow usable to change your class.</p>
<<elseif $questSuccChild is 6>>
<p>Something seems to be bothering the Succubus.</p>
<</if>>
<<if $infestation or $class is "Infested">>
<div class="dialogue-box">
<<if $questSuccChild gte 4>>
<img src="img/class/succubusfree.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"I'm not scared of some tentacles. There's worse parasites, have you heard of dick worms? Nasty little things. Glad they don't exist here."</div>
</div>
</div>
<</if>>
<<if $class is "Succubus">>
<<if $penis gt 0>>
<p>The succubus looks at your penis with obvious disapproval, but says nothing about it.</p>
<</if>>
<<if $bust lt 10>>
<p>Your small bust seems to displease her.</p>
<</if>>
<<else>>
<p>You could <<button 'take on the aspect of the Succubus' classlook>><<set $classlook to "SuccubusTransform">><</button>> if you wanted to.</p>
<</if>>
<<if $questSuccChild lt 9>>
<p>Causing orgasms while using this class increases the power of the Succubus, and she might have more power to give.</p>
<<if $questSuccChild gte 1>>
<p>You can <<button 'trade Succubus power for experience' classlook>><<set $classlook to "SuccubusTrade">><</button>> if you wanted to.</p>
<</if>>
<<elseif $questSuccChild>>
<p>The Succubus Nette has left the mirror so any power you receive is your own and will passively turn into more experience.</p>
<</if>>
<<if $powerSuccubus>>
<p>You have $powerSuccubus power.</p>
<</if>>
<<if $questSuccChild is 7>>
<p>She wants you to allow her to possed a child that you're pregnant with, preferably an imp.</p>
<<elseif $questSuccChild is 5>>
<p>You need 100 power to upgrade your Succubus powers to level 5, you have $powerSuccubus.</p>
<<elseif $questSuccChild is 4>>
<p>You need 80 power to upgrade your Succubus powers to level 5, you have $powerSuccubus.</p>
<<elseif $questSuccChild is 2>>
<p>You need 40 power to upgrade your Succubus powers to level 4, you have $powerSuccubus.</p>
<<elseif $questSuccChild is 1>>
<p>You need 20 power to upgrade your Succubus powers to level 3, you have $powerSuccubus.</p>
<<elseif !$questSuccChild and $powerSuccubus>>
<p>You need 10 power to upgrade your Succubus powers to level 2, you have $powerSuccubus.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $classlook to null>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $powerSuccubus gte 10 and !$questSuccChild>>
<div class="special-choice-item">
<<link "Upgrade your Succubus powers">>
<<set $classlook to "Succubuslvl1">>
<<set $powerSuccubus -= 10>>
<<goto classlook>>
<</link>>
</div>
<<elseif $powerSuccubus gte 20 and $questSuccChild is 1>>
<div class="special-choice-item">
<<link "Upgrade your Succubus powers">>
<<set $classlook to "Succubuslvl2">>
<<set $powerSuccubus -= 20>>
<<goto classlook>>
<</link>>
</div>
<<elseif $powerSuccubus gte 40 and $questSuccChild is 2>>
<div class="special-choice-item">
<<link "Upgrade your Succubus powers">>
<<set $classlook to "Succubuslvl3">>
<<set $powerSuccubus -= 40>>
<<goto classlook>>
<</link>>
</div>
<<elseif $powerSuccubus gte 80 and $questSuccChild is 3>>
<div class="special-choice-item">
<<link "Upgrade your Succubus powers">>
<<set $classlook to "Succubuslvl4">>
<<set $powerSuccubus -= 80>>
<<goto classlook>>
<</link>>
</div>
<<elseif $powerSuccubus gte 80 and $questSuccChild is 4>>
<div class="special-choice-item">
<<link "Upgrade your Succubus powers">>
<<set $classlook to "Succubuslvl5">>
<<set $powerSuccubus -= 80>>
<<goto classlook>>
<</link>>
</div>
<<elseif $powerSuccubus gte 100 and $questSuccChild is 5>>
<div class="special-choice-item">
<<link "Upgrade your Succubus powers">>
<<set $classlook to "Succubuslvl5">>
<<set $powerSuccubus -= 100>>
<<goto classlook>>
<</link>>
</div>
<<elseif $questSuccChild is 6>>
<div class="special-choice-item">
<<link "Ask what is wrong">>
<<set $classlook to "Succubuslvl6">>
<<goto classlook>>
<</link>>
</div>
<<elseif $questSuccChild is 7 and $womb>>
<div class="special-choice-item">
<<link "Transfer her soul into your unborn $womb child">>
<<set $classlook to "Succubuslvl7">>
<<goto classlook>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $classlook is "SuccubusTransform">>
<center><H4>The Sign of the Succubus</H4></center>
<center><img src="img/class/demontransform.jpg"></center>
<<if $background is "Chosen One">>
<p>Annette mentioned that your mother was a Cerulean Succubus so when your skin color begins to change you are not overly worried.</p>
<<else>>
<p>Annette's succubus isn't blue, but she mentioned that her mother was a Cerulean Succubus, so when your skin begins to turn blue you are not overly worried.</p>
<</if>>
<p>It starts from your hair, slowly running down you like water during a shower, coating your body as it changes into the form most fitting to be a Succubus.</p>
<<if $penis gt 0>>
<p>A penis is not wanted or needed in this form, as a Succubus your goal is to take dick, not give it, and it fades away.</p>
<</if>>
<p>The blue of your skin disappears and you look as you did before, albeit more feminine.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $classlook to null>>
<<set $penis to 0>>
<<set $vagina to 1>><<set $bust to 10>>
<<set $transformationActive to "feminine">>
<<if !$powerSuccubus>>
<<set $powerSuccubus to 0>>
<</if>>
<<set $class to "Succubus">>
<<set $classlook to "Succubus">>
<<goto classlook>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is "Succubuslvl1">>
<center><H4>The Sign of the Succubus</H4></center>
<center><img src="img/class/succubuslvl1.jpg"></center>
<p>Your eyes are drawn to the demon girl as she appears more vibrant than normal, a grin on her face as she locks her eyes with yours.</p>
<div class="dialogue-box">
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"I feel it, a rising power in my body. I'm more powerful, and now are you. I offer you...the chance to deny me power."</div>
</div>
</div>
<p>That...is a bit odd, demons normally want to be stronger.</p>
<div class="dialogue-box">
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"I only wish to serve, to help you be better. We were operating on a...fifty-fifty split, but I'll gladly let you take all of the rewards. Cerulean Succubi are known for their altruism and generosity, I merely want you to be satisfied."</div>
</div>
</div>
<p>You pause, you know better, your mother was very knowledgeable about demons and would read to you at night.</p>
<p>Cerulean Succubi use lust to gain power, but they are creatures of sloth, attacking people in their sleep and giving them everything that they could want so they never wake up.</p>
<p>Stuck in the waking world as she is allows her to be generous, but you don't know her end goal.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $classlook to "Succubus">>
<<set $questSuccChild to 1>>
<<goto classlook>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is "Succubuslvl2">>
<center><H4>The Sign of the Succubus</H4></center>
<center><img src="img/class/succubuslvl2.jpg"></center>
<p>The demon smiles as you approach.</p>
<div class="dialogue-box">
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"Demons, particularly strong ones anyways, have an aura that causes their foes to fall without a fight."</div>
</div>
</div>
<p>The succubus shrugs, once again she leans close to the mirror, drawing a heart on it.</p>
<p>Her scratching the glass on her side takes a few moments to fully disappear, the succubus having gotten stronger since the last time she did it.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $classlook to "Succubus">>
<<script>>
setup.spellbook.find(spell => spell.name === "Succubus Aura").unlocked = true;
<</script>>
<<set $questSuccChild to 2>>
<<goto classlook>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is "SuccubusTrade">>
<center><H4>The Sign of the Succubus</H4></center>
<<if $questSuccChild gte 8>>
<center><img src="img/class/succubusfree.jpg"></center>
<<elseif $questSuccChild gte 5>>
<center><img src="img/class/succubuslvl5.jpg"></center>
<<elseif $questSuccChild is 4>>
<center><img src="img/class/succubuslvl4.jpg"></center>
<<elseif $questSuccChild is 3>>
<center><img src="img/class/succubuslvl3.jpg"></center>
<<elseif $questSuccChild is 2>>
<center><img src="img/class/succubuslvl2.jpg"></center>
<<elseif $questSuccChild is 1>>
<center><img src="img/class/succubuslvl1.jpg"></center>
<<else>>
<center><img src="img/class/succubus.jpg"></center>
<</if>>
<p>She presses herself against the glass, expecting you to do something.</p>
<<set $depositMoney to 0>>
<p>You have $powerSuccubus to trade and she can trade fifteen experience per power.</p>
<<textbox "$depositMoney" 0>>
<<button "Trade experience">>
<<set _depositAmount to Number($depositMoney)>>
<<if isNaN(_depositAmount) or _depositAmount <= 0 or _depositAmount > $powerSuccubus>>
<<set $bankwarning to "You do not have enough power or the deposit amount is invalid.">>
<<else>>
<<if _depositAmount > 0>>
<<set $experience += _depositAmount * 15>>
<</if>>
<<set $powerSuccubus -= ( _depositAmount)>>
<</if>>
<<goto $previouspassage>>
<</button>><br><br>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $classlook to "Succubus">>
<<goto classlook>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is "Succubuslvl3">>
<center><H4>The Sign of the Succubus</H4></center>
<center><img src="img/class/succubuslvl3.jpg"></center>
<p>The succubus stretches seductively, slowly and sensually showing off her body.</p>
<div class="dialogue-box">
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"I have a power, a small one now, but perhaps it can benefit you greatly."</div>
</div>
</div>
<p>Slowly she puts her leg down as she stretches, ensuring that you can see her.</p>
<div class="dialogue-box">
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"Sex and semen are something the succubus craves, whether it is inside or on them. Wearing cum, or being full of it, will now heal you slowly, not as much as an orgasm does but it does allow lingering effects."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $classlook to "Succubus">>
<<set $questSuccChild to 3>>
<<set $experience += 10>>
<<goto classlook>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is "Succubuslvl4">>
<center><H4>The Sign of the Succubus</H4></center>
<center><img src="img/class/succubuslvl4.jpg"></center>
There are far more scratch marks on the glass, but they remain shallow as she sits in front of it, pretending to not notice that there is a network of claw marks between her and you.
<div class="dialogue-box">
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"Fine, you caught me. I was trying to escape again. Don't you want to though?"</div>
</div>
</div>
<p>Her attempt at changing the subject is rather asinine as you're not trapped in a mirror, she is.</p>
<div class="dialogue-box">
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"Like the orgasmic healing, I offer you wings. Simply ask for them and I can bestow them upon you. They'll remain hidden while not in use, so you're not attacked."</div>
</div>
</div>
<<if $wings>>
<p>You already have $wings wings, you can soar as much as you like but the demonic nature of her wings is useful in areas of high heat.</p>
<</if>>
<p>She's up to something, but you don't know what.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $classlook to "Succubus">>
<<set $questSuccChild to 5>>
<<set $experience += 10>>
<<goto classlook>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is "Succubuslvl5">>
<center><H4>The Sign of the Succubus</H4></center>
<center><img src="img/class/succubuslvl5.jpg"></center>
<p>The succubus looks more like a predator, hunting prey than a creature stuck in a mirror.</p>
<div class="dialogue-box">
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"Succubi heal from sexual acts, and you do as well. No choices, this is a power I give freely. If you get yourself off you will recover from some of your injuries."</div>
</div>
</div>
<p>You know she's being overly altruistic, it would have cost her nothing to charge you for this power, but you still wonder what her end goal is.</p>
<p>The scratching on the mirror is gone, she seems to have other plans in mind.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $classlook to "Succubus">>
<<set $questSuccChild to 6>>
<<set $experience += 10>>
<<goto classlook>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is "Succubuslvl6">>
<center><H4>The Sign of the Succubus</H4></center>
<center><img src="img/class/succubussad.jpg"></center>
<p>A soft, but fake, smiles crosses her face.</p>
<div class="dialogue-box">
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"My apologies, I don't have anything else to give. Regeneration, absorption, wings. I've stopped taking experience from you, you can have it all."</div>
</div>
</div>
<p>You pause, looking at the succubus as she's...quite visibly depressed.</p>
<p>She's stuck in a mirror so your continued standing there lets her know that you are not leaving without an answer as to why she is like this.</p>
<div class="dialogue-box">
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"I find myself...wanting. You've given me so much power but...well, I am my mother's daughter. Annette and I are one, but separate."</div>
</div>
</div>
<p>The succubus takes a few moments to collect her thoughts into words before speaking again.</p>
<div class="dialogue-box">
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"Annette uses my power for...business, for money. She doesn't use the gifts I've given you, Annette has her clients pay. I'm...a few other aspects of her that she never wanted."</div>
</div>
</div>
<<if $background is "Chosen One">>
<div class="dialogue-box">
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"Your mother was a demon and she was beautiful. When Annette and I met I described myself as like our mother, but she thought I was a trickster come to steal her. I was locked in this mirror with quite a lot of her features she never wanted, things she considered weak or unnecessary."</div>
</div>
</div>
<p>The demon pauses for a moment.</p>
<div class="dialogue-box">
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"Our mother gave up being a demon so she could have children and I want...that."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"Annette's mother was a demon and she was beautiful. When Annette and I met I described myself as like our mother, but she thought I was a trickster come to steal her. I was locked in this mirror with quite a lot of her features she never wanted, things she considered weak or unnecessary."</div>
</div>
</div>
<p>The demon pauses for a moment.</p>
<div class="dialogue-box">
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"Her mother gave up being a demon so she could have children and I want...that."</div>
</div>
</div>
<</if>>
<p>It is a lofty goal but that does not sound like something a demon of sloth would say.</p>
<div class="dialogue-box">
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"I am everything that Annette does not want to be. She doesn't want children, but I do. She wants to be a powerful witch, to overtake Tania as the greatest human sorceress in Avedonia and then the world...but I want a white picket fence and maybe a few cows...normal ones."</div>
</div>
</div>
<p>She seems earnest which is endearing in some regard, but some part of you feels...off...about this whole situation.</p>
<p>You feel it every time she blinks, every time you look away for too long, and deep within some part of the power while you've been upgrading it.</p>
<p>A prayer, a plea, some call for help for the highest power that she knows of.</p>
<p>To you.</p>
<p>You had doubts about her lying to you to escape but this is a demon who clasps their hands in prayer when you're not around and prays for salvation.</p>
<p>She could be reborn, given a human form, but it would be due to her demonic powers.</p>
<p>The most sturdy of children to house her form would most likely be another demon, an imp, but it would have to be while you were pregnant with them.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $classlook to "Succubus">>
<<set $questSuccChild to 7>>
<<set $experience += 10>>
<<goto classlook>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is "Succubuslvl7">>
<center><H4>The Sign of the Succubus</H4></center>
<center><img src="img/class/succubuskiss.jpg"></center>
<<if $womb isnot "Imp">>
<div class="dialogue-box">
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"This is an innocent being, with a soul, yet you would offer them to me? Thank you, I will live a life worth living in their honor."</div>
</div>
</div>
<</if>>
<p>With your blessing the succubus smiles, stepping through the mirror as if it were nothing as she kisses you.</p>
<p>The ease at which she escapes her prison worries you, but she makes no overt hostile acts, merely rubbing your stomach as she breaks the kiss.</p>
<div class="dialogue-box">
<img src="img/class/succubus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sign of the Succubus:</span>
<div class="dialogue">"If I'm part of Annette, you can call me Nette."</div>
</div>
</div>
<p>Breaking the kiss she smiles, disappearing the next time you blink.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $classlook to "Succubuslvl8">>
<<set $questSuccChild to 8>>
<<set $experience += 10>>
<<goto classlook>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is "Succubuslvl8">>
<center><H4>The Sign of the Succubus</H4></center>
<center><img src="img/class/succubusfree.jpg"></center>
<p>The mirror holds the last moment the Succubus was inside of it, the cracks as she broke free just forming.</p>
<p>It appears as if it were frozen in time right before a disaster.</p>
<p>Lifting your hand off your swollen...</p>
<p>Your stomach is flat, you aren't pregnant as far as you can tell, not anymore.
<p>The succubus is loose and you aren't pregnant anymore, both are things that worry you immensely.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $classlook to "Succubus">>
<<pcpregend>>
<<set $questSuccChild to 9>>
<<set $experience += 10>>
<<goto classlook>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is "Incubus">>
<center><H4>The Sign of the Succubus</H4></center>
<center><img src="img/class/incubus.jpg"></center>
<p>Bill's demon whom is more feral than you would expect, they don't run away but they keep wanting to.</p>
<p>Their powers are straightforward, taking a portion of their power speeds up the pregnancies of your lovers and may have other effects.</p>
<<if $class is "Incubus">>
<<else>>
<p>You could <<button 'take on the power of the Incubus' classlook>><<set $classlook to "IncubusTransform">><</button>> if you wanted.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $classlook to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask if they're okay">>
<<set $classlook to "IncubusTalk">>
<<goto classlook>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is "IncubusTransform">>
<center><H4>The Sign of the Succubus</H4></center>
<center><img src="img/class/demontransform.jpg"></center>
<<if $background is "Chosen One">>
<p>Annette mentioned that your mother was a Cerulean Succubus so when your skin color begins to change you are not overly worried.</p>
<<else>>
<p>Annette's succubus isn't blue, but she mentioned that her mother was a Cerulean Succubus, so when your skin begins to turn blue you are not overly worried.</p>
<</if>>
<p>Bill's demon isn't blue either but you know that they can change their shape, they take a form that makes it easy to hide in dark places.</p>
<p>It starts from your hair, slowly running down you like water during a shower, coating your body as it changes into the form most fitting to be an Incubus.</p>
<<if $penis lt 7>>
<p>You find a rigid shaft between your legs after a moment</p>
<</if>>
<<if $bust gt 0>>
<p>Your chest shrinks to be flat.</p>
<</if>>
<<if $vagina gt 0>>
<p>Your vagina also closes.</p>
<</if>>
<p>The blue of your skin disappears and you look as you did before, albeit more feminine.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $classlook to null>>
<<set $penis to 7>>
<<set $vagina to 0>>
<<set $bust to 0>>
<<if !$powerSuccubus>>
<<set $powerSuccubus to 0>>
<</if>>
<<set $class to "Incubus">>
<<set $classlook to "Incubus">>
<<goto classlook>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is "IncubusTalk">>
<center><H4>The Sign of the Succubus</H4></center>
<center><img src="img/class/incubus.jpg"></center>
<p>The Incubus nods to you, doing far more than needed.</p>
<div class="dialogue-box">
<img src="img/class/incubustalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Sign of the Incubus:</span>
<div class="dialogue">"I-I'm fine. It's...everything is okay. I know I'm not going to be harmed anymore so....so its okay."</div>
</div>
</div>
<p>This might just be whom they are after years of living with Bill.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $classlook to "Incubus">>
<<goto classlook>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is "Wizard">>
<center><H4>The Wizard</H4></center>
<<if !$wizardbaph>>
<center><img src="img/class/wizardwizard.jpg"></center>
<<else>>
<center><img src="img/class/wizardfull.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/class/wizardwizard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Wizard:</span>
<div class="dialogue">"Limitless power. Forbidden knowledge. Freely as I have received, freely shall I give."</div>
</div>
</div>
<<if $class isnot "Wizard">>
<p>You could <<button 'become a Wizard' classlook>>
<<script>>
setup.spellbook.find(spell => spell.name === "Flame Burst").unlocked = true;
<</script>>
<<set $spellcasting to true>>
<<set $class to "Wizard">>
<</button>> if you wished.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave him alone">>
<<set $classlook to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask why he talks like that">>
<<set $classlook to "wizardtalk">>
<<goto classlook>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask who they are">>
<<set $classlook to "wizardself">>
<<goto classlook>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is "wizardtalk">>
<center><H4>The Wizard</H4></center>
<<if !$wizardbaph>>
<center><img src="img/class/wizardwizard.jpg"></center>
<<else>>
<center><img src="img/class/wizardfull.jpg"></center>
<</if>>
<p>The Wizard pauses, closing the book in his hand as he ponders how to describe it to you.</p>
<div class="dialogue-box">
<img src="img/class/wizardwizard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Wizard:</span>
<div class="dialogue">"In the land I come from God reigns, a King among men. It is His words and His will. I am merely repeating the wisdom He laid forth for us."</div>
</div>
</div>
<p>Slowly the wizard shows you his book, reading a passage.</p>
<<wizardquotes>>
<div class="dialogue-box">
<img src="img/class/wizardwizard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Wizard:</span>
<div class="dialogue">"I am here to find a way to save the land I come from. It is a difficult task, but He gives me strength to do it."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave him alone">>
<<set $classlook to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Thank him for the information">>
<<set $classlook to "Wizard">>
<<goto classlook>>
<</link>>
</div>
</div>
<</if>>
<<if $classlook is "wizardself">>
<center><H4>The Wizard</H4></center>
<<if !$wizardbaph>>
<center><img src="img/class/wizardwizard.jpg"></center>
<<else>>
<center><img src="img/class/wizardfull.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/class/wizardwizard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Wizard:</span>
<div class="dialogue">"I was a man. Not unlike the people of this land, but there were no other races there. Demonkind was less visible, acting in secret and against the will of God."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/class/wizardwizard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Wizard:</span>
<div class="dialogue">"I was one of His faithful, a pastor that preached His Will. Someone came back, I believe from this place, and once I found the way I began my search for a way to undo time."</div>
</div>
</div>
<p>The Wizard shakes his head.</p>
<div class="dialogue-box">
<img src="img/class/wizardwizard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Wizard:</span>
<div class="dialogue">"When I master the concept of Time Magic I will go back and destroy the one who defeated Astaroth before they could do so, so that my world would be spared. My condolences that you live here, but I cannot allow what that person did to my home world to continue."</div>
</div>
</div>
<p>The Wizard goes back to the book they are reading, a book that has a hour glass on it.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave him alone">>
<<set $classlook to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Thank him for the information">>
<<set $classlook to "Wizard">>
<<goto classlook>>
<</link>>
</div>
</div>
<</if>><center><H4>Sewers</H4></center>
<center><img src="img/avedon/sewer/sewer.jpg">
<p>The sewers of Avedon are disgusting and there are all sorts of creatures that live here.</p></center>
<hr>
<<if $sewerexplore gte 10>>
<p>While there are certainly places in the sewers you have not been you doubt they can be kept safe for long, so you've found all the most of the useful areas</p>
<<if $questCorrupted gte 3 and $deadSpider is true and $deadMinotaur is true and $deadWerewolf is true>>
<p>Mu is strangely not here.</p>
<<else>>
<p>You can <<button 'Visit Mu' mu>><</button>></p>
<</if>>
<p>You could also <<button 'specifically look' sewerhunt>><</button>> for something.</p>
<<else>>
<p>There is probably more to explore around here.</p>
<p>You could <<button 'explore' sewerexplore>><<set $sewerexplore += 1>><</button>> around.</p>
<</if>>
<p>You could <<button 'purposefully look for trouble' sewerencounters>><<set $rand to random(1, 11)>><<set $sewerencounter to $rand>><</button>>.</p>
<<if $sewerexplore lt 10 and $questHOAMIA is 2>>
<p>You haven't explored enough of the sewers to find the killer that Kaiden mentioned.</p>
<</if>>
<<if $bloodchild>>
<p>You hear <<button 'your spawn with the Black Book' sewerevents>><<set $sewerevents to "bloodchild">><</button>> somewhere nearby.</p>
<</if>>
<div class="choices">
<<if $questHOAMIA gte 2>>
<div class="choice-item">
<<link "Leave to the slums">>
<<set $sewersafe to null>>
<<goto slums>>
<</link>>
</div>
<</if>>
<<if $sewerexplore gte 2>>
<div class="choice-item">
<<link "Leave to the port">>
<<set $sewersafe to null>>
<<goto port>>
<</link>>
</div>
<</if>>
<<if $sewerexplore gte 5>>
<div class="choice-item">
<<link "Leave to the town center">>
<<set $sewersafe to null>>
<<goto town>>
<</link>>
</div>
<</if>>
<<if $sewerexplore gte 7>>
<div class="choice-item">
<<link "Leave to Junktown">>
<<set $sewersafe to null>>
<<goto sewertrolly>>
<</link>>
</div>
<</if>>
<<if $sewerexplore gte 9>>
<div class="choice-item">
<<link "Leave to the upper city">>
<<set $sewersafe to null>>
<<goto noble>>
<</link>>
</div>
<</if>>
<<if $musewer is true>>
<div class="choice-item">
<<link "Leave to the swamps">>
<<set $sewersafe to null>>
<<goto aveswamp>>
<</link>>
</div>
<</if>>
<<if $questGHole gte 3>>
<div class="choice-item">
<<link "Leave to the sawmill bathroom">>
<<set $sewersafe to null>>
<<set $avehole to "female">>
<<goto avehole>>
<</link>>
</div>
<</if>>
<<if $sewerexplore gte 10 and $questHOAMIA is 2>>
<div class="special-choice-item">
<<link "Search for the murderer Kaiden mentioned (HOA MIA)">>
<<set $sewersafe to null>>
<<set $sewerevents to "murderermeet">>
<<goto sewerevents>>
<</link>>
</div>
<</if>>
<<if $questHOAMIA gte 5 and !$lairSewer>>
<div class="special-choice-item">
<<link "Search for the murderer's lair">>
<<set $sewersafe to null>>
<<set $sewerevents to "lairfind">>
<<goto sewerevents>>
<</link>>
</div>
<</if>>
<<if $lairSewer gt 0>>
<div class="choice-item">
<<link "Head to the sewer lair">>
<<set $sewersafe to null>>
<<goto sewerlair>>
<</link>>
</div>
<</if>>
<<if $sewergoblin is true>>
<div class="choice-item">
<<link "Head to the goblin lair">>
<<set $sewersafe to null>>
<<goto gobsewer>>
<</link>>
</div>
<</if>>
<<if $questHaloNun gte 13>>
<div class="choice-item">
<<link "Head to the undersewer">>
<<set $sewersafe to null>>
<<goto undersewer>>
<</link>>
</div>
<</if>>
</div>
<<if $sewersafe isnot true>>
<<set $sewersafe to true>>
<<if $sewerexplore>>
<<else>>
<<set $sewerexplore to 0>>
<</if>>
<<set $rand to random(1, 11)>>
<<set $sewerencounter to $rand>>
<<goto sewerencounters>>
<</if>>
<<set $chapter to "Sewer">><center><H4>Sewer Trolly</H4></center>
<center><img src="img/junktown/trolly.jpg">
<p>There is a trolley between Junktown and the sewers of Avedon.</p></center>
<hr>
<p>It is under heavy guard to prevent the monsters of the sewer from sneaking in, but it mostly just for show as almost everyone in Junktown is carrying a weapon of some sort.</p>
<p>The city lies below, a small cart track and a makeshift elevator are both options to get down quickly as the city lies at the edge of a vast mushroom forest.</p>
<<if $meetsolomn isnot true>>
<<set $miscaveevents to "meetsolomn">>
<<goto miscaveevents>>
<</if>>
<div class="choices">
<div class="choice-item">[[Enter Junktown|junktown]]</div>
<div class="choice-item">[[Leave to the sewer|sewer][$sewersafe to true]]</div>
</div>
<<set $chapter to "Junktown Trolly">><<if $sewerexplore is 1>>
<center><H4>Sewers</H4></center>
<center>[img[either(
"img/avedon/sewer/sewer1.jpg",
"img/avedon/sewer/sewer2.jpg",
"img/avedon/sewer/sewer3.jpg",
"img/avedon/sewer/sewer4.jpg",
"img/avedon/sewer/sewer5.jpg",
"img/avedon/sewer/sewer6.jpg",
"img/avedon/sewer/sewer7.jpg",
"img/avedon/sewer/sewer8.jpg",
"img/avedon/sewer/sewer9.jpg",
"img/avedon/sewer/sewer10.jpg"
)]]</center>
<p>The sewers are expansive, some part of the city long ago with dates and numbers of completed sections that don't fit into the current calendar.</p>
<<if $background is "Unlucky Goblin">>
<p>They were old and abandoned when you were young and you struggle to recall the layouts, you avoided the sewers as they were dangerous even back then.</p>
<</if>>
<<if $background is "Last of the Line">>
<p>The sewers were supposedly build by the humans who lived in Avedon before the current ones, some masters of engineering that these tunnels have lasted for thousands of years.</p>
<</if>>
<p>Plates and maps adorn the walls and you use some clothing, discarded and shredded feminine clothing which does worry you, to wipe them off to gain your bearings.</p>
<p>Every so often you hear the noise of a creature, different each time as the tunnels have many branching paths.</p>
<p>Zombies, a given due to the proximity to the swamps and graveyard, but also the buzzing of swarms of insects.</p>
<p>There's also screams, possibly from a person but they sound inhuman sometimes as well.</p>
<p>The sewers are an awful place.</p>
<div class="choices">
<div class="choice-item">[[Leave for now|sewer]]</div>
</div>
<</if>>
<<if $sewerexplore is 2>>
<center><H4>Sewers</H4></center>
<center><img src="img/avedon/sewer/thief.jpg"></center>
<p>Your light cleaning seems to have been for naught as everything is even dirtier from your attempts to clean and mark things.</p>
<p>It is as if something went behind you with a mop and smeared...something...over everything that you touched.</p>
<p>There is a gunshot behind you and when you turn you see a thief and a zombie, a scowl on their face as it attacked them instead of you.</p>
<p>You didn't even notice them as you just walked past the alcove where they had been standing.</p>
<p>The gunshot caused the sewers to come alive, the things that live here coming to investigate the noise.</p>
<p>With a sigh they gesture you to follow, going back up the ladder they just came down.</p>
<p><b>You have found the sewer path to the Port</b></p>
<div class="choices">
<div class="choice-item">[[Head up|port]]</div>
<div class="choice-item">[[Stay in the sewers|sewer][$sewersafe to null]]</div>
</div>
<</if>>
<<if $sewerexplore is 3>>
<center><H4>Sewers</H4></center>
<center><img src="img/avedon/sewer/bathe.jpg"></center>
<p>You hear light humming from around a corner and you avoid it, a trap that is rather obvious, but a different branching path leads you past them.</p>
<p>The sewer waters are clean, some filtration agent making any water that enters it safe for drinking.</p>
<p>It is the parts that you're walking on that are dirty, things that splash out of the water that make up the mess of the sewers.</p>
<p>The woman is off though, something about her skin shines a little too much and the way that while her eyes are closed her head still tracks your movements.</p>
<p>She is also partially nude with no visible sets of clothes and you don't know any ways up from near here.</p>
<p>This is an ambush of some sort so you wish to avoid it, it's too strange for you.</p>
<div class="choices">
<div class="choice-item">[[Leave for now|sewer]]</div>
</div>
<</if>>
<<if $sewerexplore is 4>>
<center><H4>Sewers</H4></center>
<center><img src="img/avedon/sewer/barnacle1.jpg"></center>
<p>You hear a scream, horrified and blood curdling, from a woman in a path that you just left.</p>
<p>Her screams end in a gurgle and you know there's no saving her from whatever got her but you were just there and there was nothing that could attack and kill that quickly that you had seen.</p>
<p>You backtrack as to not be trapped, hoping to slip past whatever got her.</p>
<p>What awaits you is a gruesome sight, a woman being dragged into a flesh sack of some sort.</p>
<p>It sits behind a door you had ignored, springing its trap on whomever opened it, but what you see behind the doorway chills you to the bone.</p>
<div class="choices">
<div class="choice-item">[[Look in the room|sewerexplore][$sewerexplore += 1]]</div>
</div>
<</if>>
<<if $sewerexplore is 5>>
<center><H4>Sewers</H4></center>
<center><img src="img/avedon/sewer/sewerwoman1.jpg"></center>
<p>A woman approaches from the side, also having heard the scream.</p>
<p>They wear the colors of the Thieves Guild, gesturing towards the path she came from.</p>
<div class="dialogue-box">
<img src="img/avedon/sewer/sewerwoman2.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Thief:</span>
<div class="dialogue">"The city center is that way. Leads into an alley, try not to linger too much or you'll be arrested. I'll stay here, the Thieves Guild will ferry these people over to Monduval. Not much the church can do and that little clinic in the slums is overwhelmed as is. Help me with this real quick."</div>
</div>
</div>
<p>She gestures at the woman who was attacked and wants you to help her pull them free, the creature slowly biting at her which has left a few marks in her skin.</p>
<p>You grab one of the teeth to brace yourself as you grab under the unconscious woman's arm but the entire tooth is filled with sharp spines.</p>
<p>Ripping your hand free the woman laughs at you, pulling out a dagger and helping get the spines out of your hand which is going a bit numb.</p>
<div class="dialogue-box">
<img src="img/avedon/sewer/sewerwoman2.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Thief:</span>
<div class="dialogue">"You should get topside. A prick like that could still paralyze you, the lizardfolk in the swamps apparently use them as darts. Stay down here and something might eat you. Good luck."</div>
</div>
</div>
<p>The thief woman shuts the door on you, abandoning you to whatever fate may...</p>
<p>Your natural healing has already sealed the wound, you just spilled a little bit of blood.</p>
<p>Even the numbness is fading, you open and close your hand a few times and everything seems alright.</p>
<p><b>You have been shown the path to the Town Center.</b></p>
<div class="choices">
<div class="choice-item">[[Leave to the town center|town]]</div>
<div class="choice-item">[[Stay in the sewers|sewer][$sewersafe to null]]</div>
</div>
<</if>>
<<if $sewerexplore is 6>>
<center><H4>Sewers</H4></center>
<center>[img[either(
"img/avedon/sewer/sewer1.jpg",
"img/avedon/sewer/sewer2.jpg",
"img/avedon/sewer/sewer3.jpg",
"img/avedon/sewer/sewer4.jpg",
"img/avedon/sewer/sewer5.jpg",
"img/avedon/sewer/sewer6.jpg",
"img/avedon/sewer/sewer7.jpg",
"img/avedon/sewer/sewer8.jpg",
"img/avedon/sewer/sewer9.jpg",
"img/avedon/sewer/sewer10.jpg"
)]]</center>
<p>The sewer is quiet, your last expedition here having ended with finding some sea barnacles harvesting people for sustenance.</p>
<p>The common areas you can find are barren, the Thieves Guild having done a sweep and cleaned up any rabble that was here.</p>
<p>You occasionally see the glimpse of a person, a humanoid figure, and assume it's a thief doing a patrol.</p>
<p>You only have to ignore the elongated limbs...</p>
<p>And the multiple arms...</p>
<p>You do not like the sewers.</p>
<div class="choices">
<div class="choice-item">[[Leave for now|sewer][$sewersafe to null]]</div>
</div>
<</if>>
<<if $sewerexplore is 7>>
<center><H4>Sewers</H4></center>
<center><img src="img/avedon/sewer/sewerwoman3.jpg"></center>
<p>You encounter the woman from before, the thief who found the sea barnacles with you, as she smiles as she flags you down.</p>
<p>Something is off with her, you recognize that immediately.</p>
<p>Approaching her you find that she's dead or cursed, something is off with her skin color.</p>
<div class="dialogue-box">
<img src="img/avedon/sewer/sewerwoman2.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dead Thief:</span>
<div class="dialogue">"Eyes...Watching. Come...See. I...See...You."</div>
</div>
</div>
<p>This isn't a zombie rising from the dead, this is different as she might still be alive.</p>
<p>You feel yourself being watched from all angles, eyes upon eyes all focused on you.</p>
<<if $questRatKing gte 8>>
<p>You killed Carver but this seems similar to it.</p>
<<else>>
<p>This is more of a demonic possession but...why?</p>
<</if>>
<div class="dialogue-box">
<img src="img/avedon/sewer/sewerwoman2.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dead Thief:</span>
<div class="dialogue">"Center...Trolley...Fall. Catch...you. Come. See."</div>
</div>
</div>
<p>In a slow movement the woman points towards a set of stairs leading down which you had been ignoring due to the obvious implication of going further into the sewer system but the body walks down without you, leaving you alone.</p>
<p>This is obviously a trap and you turn but find your entire vision black, going lightheaded as you look at anything other than the staircase.</p>
<p>You allowed a demon to speak to you and you're entranced now and you silently curse yourself for allowing this to happen.</p>
<p><b>You have been shown the Junktown Trolley.</b></p>
<div class="choices">
<div class="choice-item">[[Follow|sewertrolly][$sewersafe to null]]</div>
</div>
<</if>>
<<if $sewerexplore is 8>>
<center><H4>Sewers</H4></center>
[img[either(
"img/avedon/sewer/sewer1.jpg",
"img/avedon/sewer/sewer2.jpg",
"img/avedon/sewer/sewer3.jpg",
"img/avedon/sewer/sewer4.jpg",
"img/avedon/sewer/sewer5.jpg",
"img/avedon/sewer/sewer6.jpg",
"img/avedon/sewer/sewer7.jpg",
"img/avedon/sewer/sewer8.jpg",
"img/avedon/sewer/sewer9.jpg",
"img/avedon/sewer/sewer10.jpg"
)]]
<p>Walking through the tunnels is still dangerous but something seems to be clearing out the sewers.</p>
<p>While they are dangerous, they are consistently less so.</p>
<p>The piles of trash are not immediately visible, the....</p>
<p>Slowly you let out a breath as you come to a realization.</p>
<p>There's many paths through the sewers, they intertwine and connect in various ways.</p>
<p>You've made a mental path that leads to the various safe areas and the cleanest areas are the ones you tread.</p>
<p>Something is cleaning up the sewers in the paths that you walk.</p>
<p>The Thieves Guild would never, the dirt and grime keep Junktown hidden.</p>
<p>There's no way that the city has cleaners for the sewers, you doubt they even understand how it works anymore, only that it does.</p>
<p>There are no immediate answers but you swear you hear a laugh as you pause.</p>
<div class="choices">
<div class="choice-item">[[Leave for now|sewer]]</div>
</div>
<</if>>
<<if $sewerexplore is 9>>
<center><H4>Sewers</H4></center>
<center><img src="img/avedon/sewer/noble.jpg"></center>
<p>The clean pathways seem to spread out past your regular routes and it leads into a trash filled cistern.</p>
<p>Atop it, a woman sits with an easel which is a bit strange.</p>
<p>A few others linger around the walls, a group exploring but they're not soldiers of any sort.</p>
<p>They're kids, teens with the oldest maybe being around 20.</p>
<p>The sewers is a dangerous place but...it's safe for kids to roam.</p>
<p>You furrow your brow as you recall a book you read once about kids having an orgy in the sewers to somehow fight off a monster and you shake off the thought.</p>
<p>One of the group point you out to the others and you raise a hand to show you're not hostile.</p>
<p>There's a ladder leading up, a relatively new repair, and a pathway to what must be the noble district.</p>
<p><b>You have found the suspiciously intact route to the Nobility District.</b></p>
<div class="choices">
<div class="choice-item">[[Leave for now|sewer]]</div>
<div class="choice-item">[[Head to the Noble district|noble]]</div>
</div>
<</if>>
<<if $sewerexplore is 10>>
<center><H4>Sewers</H4></center>
<center><img src="img/avedon/sewer/wallescape.jpg"></center>
<p>You hear an odd noise from a storeroom and enter it only to see...something.</p>
<p>Thinking back you recall this was the room where the barnacles were, with all the captured people.</p>
<p>There is a fleshy mass on the walls, the remains of the sea creatures, but it has been taken over by something else.</p>
<p>Whatever that something else is takes form, a woman stepping through it as it ripples like water, but on the walls and ceiling of the room.</p>
<p>Her skin begins as the pale flesh of a human woman, but slowly darkens in hue until she's deathly pale.</p>
<p>You ready yourself in case she attacks but she simply smiles.</p>
<div class="choices">
<div class="choice-item">[[Look at the woman|mutalk][$mutalk to "meet"]]</div>
</div>
<</if>><<set $arousal += 10>>
<center><H4>Mu</H4></center>
<center><img src="img/npcs/mu/mu.jpg"></center>
<p>A mushroom girl who smells faintly of vanilla and cum.</p>
<<if $favor is "mu">>
<p>You were born with the blessing of Mu, which made you faster.</p>
<<else>>
<p>Mu exudes some layer of divinity, almost imperceptable but there is something there.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $mutalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">[[Ask to fool around|mutalk][$mutalk to "sex"]]</div>
<div class="choice-item">[[Ask about her|mutalk][$mutalk to "mu"]]</div>
<<if $musewer isnot true>>
<div class="special-choice-item">[[Ask how to escape the sewers|mutalk][$mutalk to "sewer"]]</div>
<</if>>
<<if $lairSewer is 2>>
<div class="choice-item">
<<link "Ask why slaves go insane">>
<<set $mutalk to "insanity">>
<<goto mutalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Mu">><<if $mutalk is "meet">>
<center><H4>Mu</H4></center>
<center><img src="img/npcs/mu/mu.jpg"></center>
<p>The woman remains blue but an excited smile crosses her face as she approaches you, dangerously close.</p>
<<if $background is "Chosen One" and $borngender is "Male">>
<p>You recognize this woman, her mindless followers are the ones who captured you.</p>
<p>She made you cum until you died, your body throbs even thinking about it.</p>
<<elseif $background is "Sewer Rat">>
<p>This is the avatar of the mushroom forest, you are able to keep your bearings but the spores are immediately interfering with your ability to think.</p>
<<elseif $race is "Ratfolk">>
<p>You're able to keep your bearings but the spores are interfering with your ability to think.</p>
<<else>>
<p>Just like before you find yourself almost blacking out if you look anywhere other than where she wants you to.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"Oh, look at you now. I heard that you had been created so I've cleaned up the place. You keep wandering around down here so I've been removing all the slime and sludge. The vampire asked me not to but I told him I belong to Rebirth now. It made him very, very cross but vampires don't deserve Your light, do they?"</div>
</div>
</div>
<p>This mushroom woman seems to have taken an interest in you and the thief that killed the barnacles, having already collected the woman as you haven't seen her since.</p>
<p>She speaks of Rebirth so she has some way of telling that, or someone told her.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"They made me to filter the water for them but there was a big noise a long time ago and everyone stopped coming. The devices and machines broke over time but I set the water run over me to filter the bad stuff out. What's left is pure water, I give it back for free. Am I doing good? Are they enjoying the water I give? I spent so much energy doing it for them, but I know you'll appreciate me."</div>
</div>
</div>
<p>The mushroom girl seems ecstatic to meet you, simply standing near you in this weird birthing room.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"I've expanded all across Avedon, almost. There was a huge earthquake long ago and the island almost broke apart but I'm holding all the pieces together. There's a few problem areas and I normally avoid those, but now that you're here we can have so much fun."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Ask what she means|mutalk][$mutalk to "meet2"]]</div>
</div>
<</if>>
<<if $mutalk is "meet2">>
<center><H4>Mu</H4></center>
<center><img src="img/npcs/mu/mu.jpg"></center>
<p>The mushroom woman smiles unnaturally wide, her smile crossing the sides of her face to reveal an unsettling amount of teeth.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"Well, I normally gain nutrients through the city's waste but I want snacks. Men break too easily as they're cumming themselves to death. Woman last longer and can work even if their mind is broken but they're not as fun."</div>
</div>
</div>
<p>The implications of what Mu just said are a little worrying, there's a beast under the whole continent of Avedon that you've awoken and it has a seemingly insatiable sexual need.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"I don't care whom, it can be bag guys, or bugs, or bottles of stuff you've collected. Come feed me. I'll give you treasures I've found and let you play with my less broken toys. You know where this is so I'll keep this path open for you."</div>
</div>
</div>
<p>She doesn't seem hostile, to you at least, so the stumble backwards to escape her spores.</p>
<p>The mushroom girl doesn't seem to care or mind so you're able to leave if you wanted.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $mutalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $mutalk is "sex">>
<center><H4>Mu</H4></center>
<center><img src="img/npcs/mu/mu.jpg"></center>
<p>Mu merely shrugs, show off her smooth body.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"I don't have any body parts that can be bred or breed. You could use my mouth but it would feel like damp cardboard, if you were able to mind the spines I have. I wasn't made with sex in mind but I like the concept."</div>
</div>
</div>
<p>You didn't make her, you changed something that already existed.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"I do like to watch though, and do the cleanup."</div>
</div>
</div>
<p>She seems rather pleased about that last part.</p>
<div class="choices">
<div class="choice-item">[[Stop Asking|mu][$mutalk to null]]</div>
</div>
<</if>>
<<if $mutalk is "sewer">>
<center><H4>Mu</H4></center>
<center><img src="img/npcs/mu/mu.jpg"></center>
<p>The mushroom woman smiles broadly, her mouth a little too long for your liking.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"Well, I'd want to keep you forever but I know what you mean. I've cleared out all the pathways that would be dangerous, but I do have a few exits to the swamps for excess water. It's clean if you want to go through them. Come, let me show you."</div>
</div>
</div>
<p>Her suggestion to follow is not that, she takes you by the hand and you are dragged after her, the mushroom woman taking you to a small pool of water that goes into a rather suspicious pipe.</p>
<p>The sounds of zombies come from it, sounding mere feet away, which causes her to laugh.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"The way the walls are positioned make this pipe my favorite. There's a fishing village a mile or so away and I used to hear the sounds of children laughing and the men working. I don't hear that anymore, it just picks up the sounds of zombies."</div>
</div>
</div>
<p>Her tone is a rather sad one, but she smiles every time she's near you so it is hard to gauge her actual expression.</p>
<div class="choices">
<div class="choice-item">[[Stop Asking|mu][$mutalk to null, $musewer to true]]</div>
</div>
<</if>>
<<if $mutalk is "mu">>
<center><H4>Mu</H4></center>
<center><img src="img/npcs/mu/mu.jpg"></center>
<p>She tilts her head slightly, talking may not be something she gets to do often.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"Oh...me. Who am I? What am I? I am Mu, of the Mushrooms. But...I was not always. I was made large. My mushrooms were not so invasive, they were small enough to sit on."</div>
</div>
</div>
<p>She smiles, but that fades as she holds her hands together, wrapping her hands around an invisible mushroom in a slight jerking off motion.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"No...they were smaller. I was smaller. I lived...and loved...we were fairies. We would bother the humans, living in crevices and secret villages in their midst."</div>
</div>
</div>
<p>Her eyes glaze over as she stares ahead, a different kind of smile appearing on her face.</p>
<p>Contentment, reliving a memory.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"Mother...shattered herself rather than let the evil ones get her, giving every fairy the ability to hide among the humans. The race of the Fairy was done for, but I refused to give up. The others chose human forms but I chose our lands. Impure beings wither and die in my mists, but there are no innocents anymore. The impurities are lust, so it makes people orgasm to death. The mice are new, I like the ones with snouts, but they only resist it better."</div>
</div>
</div>
<p>Her thoughts are scattered and she seems to refuse to remain on sad ones for too long, a smile on her face once more.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"Demons tried to corrupt me but I would wring them dry. There are still some here, mindless and enshrouded in my mushroom forests. I saw what the Flesh does to them and their fate with me is somehow worse. I can only say..."Good". After what they did to Mother, to our Goddess Mayflower. To Avalon, to Mariko, to all the Gods and Goddesses of this world...I am glad that I happened to them. Death cannot come here, they will suffer forever."</div>
</div>
</div>
<<if $background is "Chosen One" and $borngender is "Male">>
<p>Her eyes dart to you and a somber expression crosses her face.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"I injured her greatly when she came for you. You are important to her, her weakness. You had the taint of evil so I came for you, it was not malice that made me kill you."</div>
</div>
</div>
<p>Your death is what started your path down this road to whatever you are now but you can't feel too angry at Mu.</p>
<</if>>
<p>She is borderline mindless, more of a force of nature with a voice than a sentient being.</p>
<p>You could reach out and touch her and she would barely respond, which you do to and exactly what you expect happens.</p>
<p>Nothing.</p>
<p>If she is indeed a mushroom that covers the entirety of Avedon then her mind does not reside in all of it at once, she can focus it in places but so much is happening that it is scattered.</p>
<<if $background is "Unlucky Goblin">>
<p>The same thing happened to Osirus, a mortal mind cannot comprehend centuries of time.</p>
<p>Only the Elves were made with that limitation in mind.</p>
<</if>>
<p>Many Gods and Goddesses are dead, most of them minor ones, but the power of Mayflower is not dead.</p>
<<if $race is "Fairy">>
<p>It did indeed split into every Fairy, you do have the power to change form, but you feel that power inside Mu.</p>
<</if>>
<<if $favor is "mu">>
<p>You catch Mu's eye as your divine favor, the sign you were born under, is Mayflower and she seems to recognize that.</p>
<</if>>
<p>Mu, daughter of Mayflower, the Mad Goddess of the Fairies.</p>
<div class="choices">
<div class="choice-item">[[Stop Asking|mu][$mutalk to null]]</div>
</div>
<</if>>
<<if $mutalk is "insanity">>
<center><H4>Mu</H4></center>
<center><img src="img/npcs/mu/mu.jpg"></center>
<p>Mu blinks, tilting her head and you sneeze.</p>
<p>She waves away the spores
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"Death came to me in my dreams, for she cannot come here in any other form. A new hero was to be made and while I am aware of a few, the Hero, The Vampire, amd The Last. Now we are at The You. Death spoke of you, your trials and gifts. I gave upon you the blessing of Mayflower and you became Rebirth"</div>
</div>
</div>
<p>A soft smiles crosses her face as she looks at you, leaning in and you note that even her breath has those spores.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"For me it is these spores. They cause madness and insatiable lust in those that breathe it in. For you, well you are blessed with the power of Mayflower, with my power. To deny you, to not want you, is an unnatural state. They cannot understand the why and how, only that they do not want it yet it hurts them. I have the same problem."</div>
</div>
</div>
<p>She leans away and the smell of vanilla lingers where she was.</p>
<div class="choices">
<div class="choice-item">[[Stop Asking|mu][$mutalk to null]]</div>
</div>
<</if>>
<<if $mutalk is "hivemindmeet">>
<center><H4>Mushroom Forests</H4></center>
<center><img src="img/npcs/mu/hivemindmeet1.jpg"></center>
<p>Mu is another hivemind in Avedonia and, according to her, far more prolific than Thesaur is.</p>
<p>Thesaur came from somewhere else while Mu is native to this plane, the decendant of a Goddess who mantled the title.</p>
<p>A living God and you step across her body as you wander the forests under the surface.</p>
<p>Creatures wander the forests, things of her creation and they greatly make use of unfortunate victims that find themselves down here.</p>
<div class="choices">
<div class="choice-item">
<<link "Continue exploring">>
<<set $arousal += 30>>
<<set $minute += 30>>
<<set $mutalk to "hivemindmeet1">>
<<goto mutalk>>
<</link>>
</div>
</div>
<</if>>
<<if $mutalk is "hivemindmeet1">>
<center><H4>Mushroom Forests</H4></center>
<center><img src="img/npcs/mu/hivemindmeet2.jpg"></center>
<p>The spores that infest the air break the mind, leaving nothing but raw desire in their midst.</p>
<p>When Thesaur enters someone it is a very active process to keep them contained, but Mu has them never wanting to leave of their own will.</p>
<p>The most infested of her captives has mushrooms growing from under the armpits or in their hair but not usually in any way that limits their abilities.</p>
<p>The mushrooms remain but the host seems to want to be here.</p>
<p>As you walk you see eyes watching you, dozens of bodies noticing that you are here but none doing anything to stop you from delving further.</p>
<div class="choices">
<div class="choice-item">
<<link "Continue exploring">>
<<set $arousal += 30>>
<<set $minute += 30>>
<<set $mutalk to "hivemindmeet2">>
<<goto mutalk>>
<</link>>
</div>
</div>
<</if>>
<<if $mutalk is "hivemindmeet2">>
<center><H4>Mushroom Forests</H4></center>
<center><img src="img/npcs/mu/hivemindmeet3.jpg"></center>
<p>The population of the mushroom forests gets more dense the deeper you go, Mu seems to avoid keeping her infected close to the surface.</p>
<p>You see mindless sex, the motion is mechanical as they continue on as they watch you.</p>
<p>There's no moaning, no sound other than the slow slapping of bodies together.</p>
<p>It is a surreal experience to see how extensive the lands reach and you begin to see things that actually stand in your way, but not block your path.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/hivetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"Let them come. I would like to see them."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look upon her true form">>
<<set $arousal += 30>>
<<set $minute += 30>>
<<set $mutalk to "hivemindmeet3">>
<<goto mutalk>>
<</link>>
</div>
</div>
<</if>>
<<if $mutalk is "hivemindmeet3">>
<center><H4>Mushroom Forests</H4></center>
<center><img src="img/npcs/mu/hive.jpg"></center>
<p>You didn't see her, she merely reveals herself.</p>
<p>Thesaur made it obvious what and where he was, there was no hiding but Mu appears before you in her true form, hundreds of feet in the air and just as large.</p>
<p>The density of spores here is thick enough to choke on, it isn't a light mist or haze anymore.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/hivetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"The prison he is in is one for his own protection. The others that live down here do things to keep themselves from my grasp."</div>
</div>
</div>
<p>Her voice is everywhere, from the air itself as the spores are her way to communicate.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/hivetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"The bugs and insects line their hives with corpse oil, liquid to keep my spores from invading. Hive minds existing in my plane yet not under my control. They know their place, they are war and I am peace."</div>
</div>
</div>
<p>If she is speaking of the mindless masses that you walked past then she is nothingness, those people are barely even alive.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/hivetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"You doubt me. They are here, with me. They exist and are alive, do you wish to speak to them?"</div>
</div>
</div>
<p>Several bodies get up, the light glow of mushrooms on their bodies fading as they fall off, the people blinking in the darkness of the mushroom forest.</p>
<div class="dialogue-box">
<img src="img/forest/farmgirl/girl5.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Woman:</span>
<div class="dialogue">"Why...did I do something wrong? You promised the pain would stop."</div>
</div>
</div>
<p>She clutches her side as some injury flares up in her side, sickly veins crawling over her arm as she seems to have been poisoned by something that Mu was suppressing.</p>
<div class="dialogue-box">
<img src="img/forest/farmgirl/girl2.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Woman:</span>
<div class="dialogue">"Did you do this? I'll-"</div>
</div>
</div>
<p>The second woman grabs a nearby stick and is ready to charge you but is as Mu raises one of her many limbs.</p>
<p>In an instant the two fall under the spell again, spores growing over their bodies as they collapse back onto the ground.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/hivetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"Men can not survive here, that is true, but women are protected. I take them from those that would slay them and so they live forever. Their bodies, the ones I keep close to me, are the most damaged of the ones I keep. Demonic possession can occur and I prevent incursions by the downtrodden and damned."</div>
</div>
</div>
<p>She speaks the truth in the sense that she isn't wrong, the women she has collected were seeking relief from pain and strife but to lose their bodies and very being is not a form of being alive.</p>
<p>A mortal soul is nothing to a Goddess but you're in no position to stop her even if you wanted to.</p>
<p>Of all the deities that reside in the world you doubt any are so secure as Mu, you must have walked for miles following the Hive Mind but yours is a unique ability and even then...</p>
<p>Looking up at Mu once more you realize that she allowed you to see her, you would have wandered straight past her.</p>
<p>She is a Goddess with tens of thousands of active followers, legions of mindless automatons that inform her of everything that happens in the
<<if $questCorrupted gte 7>>
<p>Mu did not need Scratch and her powers over mice, Mu wanted an extension to her network of surveillance.</p>
<p>Getting you involved was to prevent Det from stopping her, the vampire being the only thing keeping the mushrooms from expanding out of her caverns.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"Are you doing okay?"</div>
</div>
</div>
<p>Mu speaks to you and you find yourself back at the gates of Junktown, Mu waving a hand in front of your face which is far more movement than she normally performs.</p>
<p>You were certain that it was real and the smile on your face reveals that it might have been.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $mutalk to null>>
<<set $minute += 15>>
<<set $meetMu to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $mutalk is "ghole">>
<center><H4>Mu</H4></center>
<center><img src="img/npcs/mu/mu.jpg"></center>
<p>She looks at you as you approach, the bank of the moat quite steep but there's a small set of steps that is meant to help you climb out.</p>
<p>She is partially in the water with very little covering her so she could be confused with a dress stuck in the water, which you almost did as there is one nearby.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"Hello, what brings you to this place?"</div>
</div>
</div>
<p>You have the same question for her, she has a whole mushroom forest to live in and is technically a Goddess of her own right, why is she standing in the reeds and mud of the river that runs around Avedon.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"I like to watch the men and women work. They get all sweaty and I imagine I'm cleaning them off. I wonder what fresh sweat tastes like."</div>
</div>
</div>
<p>The mushroom woman ponders to herself as she looks dangerously towards you.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"No, I don't want you. You are a FRIEND. I want them."</div>
</div>
</div>
<p>The tone of the word 'friend' worries you more than it should and you follow her finger to a few shirtless lumberjacks going into the Jolly Lumberjack.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"I have a question, how often do you masturbate?"</div>
</div>
</div>
<p>You blink at the question and turn to her, with Mu being completely serious about the question.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"You handle the business and then clean up, throwing away the refuse into the trash which the demon merchants handle, correct?"</div>
</div>
</div>
<p>That...sounds about right and you nod, to which she also nods.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"I wish for more people to flush their refuse. I have enacted a plan, one I would like for you to aid me in."</div>
</div>
</div>
<p>Mu is odd but not outright malicious, the harm that comes to people near her is not intentional and being in the open air is probably good for her.</p>
<p>Out of curiosity you ask her what it is.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"There is a blocked off bathroom in their sleep room that can be repurposed to my uses. I have many girls willing to extract the lumbered jacks for their nutrients."</div>
</div>
</div>
<p>You can only blink at her speech, but a question does come up but she continues before you can ask.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"The spores I emit make women slightly damp, but it makes men leak themselves to death. The strain it takes to hold them down and hydrate them is less than I would recover as sustenance."</div>
</div>
</div>
<p>She points at an unconscious man near the waters edge.</p>
<p>You had assumed he was just a drunk who passed out but Mu licks her fingers while looking at him.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"He was fun, but can you drag him closer to the road? I do not want rumors that I drown people. I have been called a mermaid once or twice."</div>
</div>
</div>
<p>You grab the man and begin trying to bring him up the steep incline, Mu merely watching you.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"Oh! And search the gatehouse in the city! I had one of the more coherent pets write a letter."</div>
</div>
</div>
<p>She ducks into the water as a few lumberjacks peer over the edge as they had seen you go into the water.</p>
<p>Ropes are lowered and one helps drag the man and you up, questions about how you saw him and what a good person you are.</p>
<p>You lie by saying you watched him fall down and the men buy it, the lot of you helping drag the man out of the mud.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the area">>
<<set $questGHole to 1>>
<<set $experience += 10>>
<<goto suburbs>>
<</link>>
</div>
</div>
<</if>>
<<if $mutalk is "ghole1">>
<center><H4>Recruitment Office</H4></center>
<center><img src="img/avedon/gate/realtor_office.jpg"></center>
<p>You begin your search around the room for a singular letter in a room full of letters.</p>
<p>The main office at the castle seems to handle laws and regulations when it comes to the city and...</p>
<p>You pause as you rifle through this guy's desk, looking around for a moment.</p>
<p>Everything is done up at the castle, exactly what does this office do?</p>
<p>There's paperwork everywhere but it all seems like just general complaints, mostly because they don't let the poorest of the citizens near the castle.</p>
<p>You find the letter from Mu, it's the only one that reeks of vanilla, and fish the investigator's stamp from the desk.</p>
<p>It would be useful to have but it does not go into your inventory.</p>
<p>Dying is unpleasant and being caught with this would be one of those slow deaths you would prefer to avoid.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the office">>
<<set $questGHole to 2>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $mutalk is "ghole2">>
<center><H4>Sawmill Dorm Room</H4></center>
<center><img src="img/avedon/suburbs/sawmill/sawdorm.jpg"></center>
<p>As you enter the sawmill dorm you immediately know that something is off as...</p>
<p>It is quiet.</p>
<p>The loud, raunchy laughter of off duty lumberjacks is gone replaced with soft moaning and wet slapping noises.</p>
<div class="choices">
<div class="choice-item">
<<link "Go investigate">>
<<set $mutalk to "ghole3">>
<<goto mutalk>>
<</link>>
</div>
</div>
<</if>>
<<if $mutalk is "ghole3">>
<center><H4>Sawmill Dorm Room</H4></center>
<center><img src="img/sex/human/gloryhole/meet.gif"></center>
<p>You enter into what looks like a recently replaced door, finding several women with glazed over eyes servicing cocks while Mu watches on in fascination.</p>
<p>The girls, when done, have Mu join them to share in the load they just received as they pass it between the two of them, moaning into one another as Mu takes her fill.</p>
<p>Finally noticing you watching, Mu simply smiles.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"I got impatient. Did they approve the request?"</div>
</div>
</div>
<p>Looking around the room you explain that it would be best to not tell anyone about this plan of hers, let alone write letters.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"Disappointing, the men are so enthusiastic about the whole affair."</div>
</div>
</div>
<p>Mu gestures for you to follow her, stepping out of the way as she enters one of the bathroom stalls.</p>
<p>The hole is rather intimidating looking but she merely falls down the hole, looking up at you from the sewers below.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"Coming?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Follow her">>
<<set $mutalk to null>>
<<set $questGHole to 3>>
<<set $sewersafe to true>>
<<set $experience += 10>>
<<goto sewer>>
<</link>>
</div>
<div class="choice-item">
<<link "Stay put">>
<<set $mutalk to null>>
<<set $questGHole to 3>>
<<set $avehole to "female">>
<<set $experience += 10>>
<<goto avehole>>
<</link>>
</div>
</div>
<</if>> <<if $sewerencounter is 1>>
<<goto sewer>>
<</if>>
<<if $sewerencounter is 2>>
<center><H4>Sewer Dog</H4></center>
<center>[img[either(
"img/enemy/rabiddog/dog1.jpg",
"img/enemy/rabiddog/dog2.jpg",
"img/enemy/rabiddog/dog3.jpg",
"img/enemy/rabiddog/dog4.jpg"
)]]</center>
<p>The dog coughs, its illness apparent from its mangy fur and sunken stomach.</p>
<p>It roots through trash looking for scraps of food, unaware of your presence.</p>
<p>You could probably feed it a potion to help with its mange.</p>
<<for _item range $inventory>>
<<if _item.name === "Minor Healing Potion">>
<p>You could feed it an <<button 'lesser health potion' sewerevents>><<set $sewerevents to "healdoglesser">><<sellItem "Minor Healing Potion" 0>><<set $rand to random(1, 20)>><</button>></p>
<</if>>
<</for>>
<<for _item range $inventory>>
<<if _item.name === "Moderate Health Potion">>
<p>You could feed it an <<button 'moderate health potion' sewerevents>><<set $sewerevents to "healdogmoderate">><<sellItem "Moderate Healing Potion" 0>><<set $rand to random(1, 10)>><</button>></p>
<</if>>
<</for>>
<<for _item range $inventory>>
<<if _item.name === "Greater Healing Potion">>
<p>You could feed it an <<button 'greater health potion' sewerevents>><<set $sewerevents to "healdoggreater">><<sellItem "Greater Healing Potion" 0>><</button>></p>
<</if>>
<</for>>
<<for _item range $inventory>>
<<if _item.name === "Inert Potion" and $class is "Healer">>
<p>You could feed it an <<button 'inert potion' sewerevents>><<set $sewerevents to "healdoginert">><<sellItem "Inert Potion" 0>><</button>></p>
<</if>>
<</for>>
<div class="choices">
<div class="choice-item">[[Leave it alone|sewer]]</div>
<div class="choice-item">
<<link "Attack it">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 2,
type: "Sick Dog",
gender: "Male",
health: 20,
maxHealth: 20,
armor: 7,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 7,
speed: 10,
isUndead: true,
isDemon: false,
experience: 20
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Rabid Dog">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $sewerencounter is 3>>
<center><H4>Sewer Dogs</H4></center>
[img[either(
"img/enemy/rabiddog/dog1.jpg",
"img/enemy/rabiddog/dog2.jpg",
"img/enemy/rabiddog/dog3.jpg",
"img/enemy/rabiddog/dog4.jpg"
)]]
<<if $class is "Healer">>
<p>You see a sick dog who seems to know what you are, a healer.</p>
<p>It tries to wag its tail even though it visibly hurts them.</p>
<<for _item range $inventory>>
<<if _item.name === "Minor Healing Potion">>
<p>You could feed it an <<button 'lesser health potion' sewerevents>><<set $sewerevents to "healdoglesser">><<sellItem "Minor Healing Potion" 0>><<set $rand to random(1, 20)>><</button>></p>
<</if>>
<</for>>
<<for _item range $inventory>>
<<if _item.name === "Moderate Health Potion">>
<p>You could feed it an <<button 'moderate health potion' sewerevents>><<set $sewerevents to "healdogmoderate">><<sellItem "Moderate Healing Potion" 0>><<set $rand to random(1, 10)>><</button>></p>
<</if>>
<</for>>
<<for _item range $inventory>>
<<if _item.name === "Greater Healing Potion">>
<p>You could feed it an <<button 'greater health potion' sewerevents>><<set $sewerevents to "healdoggreater">><<sellItem "Greater Healing Potion" 0>><</button>></p>
<</if>>
<</for>>
<<for _item range $inventory>>
<<if _item.name === "Inert Potion" and $class is "Healer">>
<p>You could feed it an <<button 'inert potion' sewerevents>><<set $sewerevents to "healdoginert">><<sellItem "Inert Potion" 0>><</button>></p>
<</if>>
<</for>>
<<else>>
<p>You have encountered a sick dog who takes offense that you're here.</p>
<</if>>
<div class="choices">
<<if $class is "Healer">>
<div class="choice-item">[[Leave it alone|sewer]]</div>
<<else>>
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 2,
type: "Sick Dog",
gender: "Male",
health: 20,
maxHealth: 20,
armor: 7,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 7,
speed: 10,
isUndead: true,
isDemon: false,
experience: 20
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Rabid Dog">>
<<goto regularcombat>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $sewerencounter is 4>>
<center><H4>Sewer Dogs</H4></center>
[img[either(
"img/enemy/rabiddog/dog1.jpg",
"img/enemy/rabiddog/dog2.jpg",
"img/enemy/rabiddog/dog3.jpg",
"img/enemy/rabiddog/dog4.jpg"
)]]
<p>You have encountered a pair of dogs that seem to want something.</p>
<<if $class is "Healer">>
<p>They pause, realizing what you are, a healer and not a target, and flee further into the sewer.</p>
<</if>>
<div class="choices">
<<if $class is "Healer">>
<div class="choice-item">[[Leave the area|sewer]]</div>
<<else>>
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 2,
type: "Sick Dog",
gender: "Male",
health: 20,
maxHealth: 20,
armor: 7,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 7,
speed: 10,
isUndead: true,
isDemon: false,
experience: 20
},
{
level: 2,
type: "Sick Dog",
gender: "Male",
health: 20,
maxHealth: 20,
armor: 7,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 7,
speed: 10,
isUndead: true,
isDemon: false,
experience: 20
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Rabid Dog">>
<<goto regularcombat>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $sewerencounter is 5>>
<center><H4>Sewer Goblin</H4></center>
<center><img src="img/sex/goblin/goblin.jpg"></center>
<p>A goblin picks through trash and debris, looking for scattered treasures that may have been lost.</p>
<<if $repFlophouseSlut>>
<p>He is probably one of Bunni's children from the flophouse.</p>
<<else>>
<p>He doesn't seem hostile, but Avedonian Goblins are often unpredictable.</p>
<</if>>
<<if $sewergoblin is true>>
<p>This isn't too far from the goblin lair in the sewers so there's probably dozens of goblins nearby also keeping the perimeter secure.</p>
<<else>>
<<set $sewergoblin to true>>
<p>You hear other goblins calling out things, as quietly as possible, as they seem to have a lair nearby.</p>
<p>They see your hesitation and tell you to go see for yourself.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Enter the goblin lair">>
<<goto gobsewer>>
<</link>>
</div>
</div>
<</if>>
<<if $sewerencounter is 6>>
<center><H4>Sewer Zombie</H4></center>
<center><img src="img/enemy/zom/zom.jpg"></center>
<p>The creature wanders aimlessly, as if without purpose.</p>
<p>It sways without wind, idling in place as no orders are coming from the entity that raised it.</p>
<<if $questNecromancer gte 6 and $deadIsabella is true>>
<p>Isabella and the necromancer are both dead, but there must have been so many undead raised that they'll continue to be a problem for a long time.</p>
<<elseif $questNecromancer gte 6>>
<p>You recall killing the necromancer, there must be some other entity raising the dead.</p>
<<elseif $deadIsabella is true>>
<p>You recall laying Isabella to rest, there must be some other entity raising the dead.</p>
<</if>>
<<if $equippedArmor and $equippedArmor.enchantments.includes("Death Shroud")>>
<p>It seems passive, so your shrouded clothing isn't needed.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave it alone|sewer]]</div>
<div class="choice-item">
<<link "Attack it">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 1,
type: "Zombie",
gender: "Male",
health: 6,
maxHealth: 6,
armor: 1,
stamina: 10,
maxStamina: 10,
sexLimit: 0,
attackPower: 2,
speed: 4,
isUndead: true,
isDemon: false,
experience: 10
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Zombie">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $sewerencounter is 7>>
<center><H4>Sewer Zombie</H4></center>
<center><img src="img/enemy/zom/zom.jpg"></center>
<p>The creatures wanders aimlessly, as if without purpose.</p>
<p>It sways without wind, idling in place as no orders are coming from the entity that raised it.</p>
<<if $questNecromancer gte 6 and $deadIsabella is true>>
<p>Isabella and the necromancer are both dead, but there must have been so many undead raised that they'll continue to be a problem for a long time.</p>
<<elseif $questNecromancer gte 6>>
<p>You recall killing the necromancer, there must be some other entity raising the dead.</p>
<<elseif $deadIsabella is true>>
<p>You recall laying Isabella to rest, there must be some other entity raising the dead.</p>
<</if>>
<p>You make a noise and one notices you which alerts the others.</p>
<<if $equippedArmor and $equippedArmor.enchantments.includes("Death Shroud")>>
<p>The zombies linger around you, doing nothing as they recognize you as one of them.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<div class="choices">
<div class="choice-item">
<<link "Attack it">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 1,
type: "Zombie",
gender: "Male",
health: 6,
maxHealth: 6,
armor: 1,
stamina: 10,
maxStamina: 10,
sexLimit: 0,
attackPower: 2,
speed: 4,
isUndead: true,
isDemon: false,
experience: 10
},
{
level: 1,
type: "Zombie",
gender: "Female",
health: 6,
maxHealth: 6,
armor: 1,
stamina: 10,
maxStamina: 10,
sexLimit: 0,
attackPower: 2,
speed: 4,
isUndead: true,
isDemon: false,
experience: 10
},
{
level: 1,
type: "Zombie",
gender: "Male",
health: 6,
maxHealth: 6,
armor: 1,
stamina: 10,
maxStamina: 10,
sexLimit: 0,
attackPower: 2,
speed: 4,
isUndead: true,
isDemon: false,
experience: 10
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Zombie">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $sewerencounter is 8>>
<center><H4>Sewer Bat</H4></center>
<center><img src="img/enemy/bat/bat.jpg"></center>
<p>One of the bat girls lingers, blinking tiredly as she wanders the sewers.</p>
<p>If you had rope you could probably capture her.</p>
<div class="choices">
<div class="choice-item">[[Leave it alone|sewer]]</div>
<div class="choice-item">
<<link "Attack it">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 3,
type: "Bat",
gender: "Female",
health: 30,
maxHealth: 30,
armor: 10,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 15,
speed: 10,
isUndead: false,
isDemon: false,
experience: 10
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Bat">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $sewerencounter is 9>>
<center><H4>Sewer Slug</H4></center>
<center><img src="img/enemy/slug/sluggirl.jpg"></center>
<p>She oozes peacefully around, having not noticed you.</p>
<div class="choices">
<div class="choice-item">[[Leave it alone|sewer]]</div>
<div class="choice-item">
<<link "Attack it">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 3,
type: "Slug Girl",
gender: "Female",
health: 30,
maxHealth: 30,
armor: 10,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 20,
speed: 10,
isUndead: false,
isDemon: false,
experience: 30
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Slug">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $sewerencounter is 10>>
<center><H4>Sewer Rats</H4></center>
[img[either(
"img/enemy/rats/rats1.jpg",
"img/enemy/rats/rats2.jpg",
"img/enemy/rats/rats3.jpg",
"img/enemy/rats/rats4.jpg"
)]]
<p>Several dozen sickly looking rats swarm across trash and other debris, looking for something to eat.</p>
<<if $class is "Healer" or $race is "Ratfolk">>
<p>They see you, but make no hostile motion towards you.</p>
<</if>>
<div class="choices">
<<if $class is "Healer" or $race is "Ratfolk">>
<div class="choice-item">[[Leave it alone|sewer]]</div>
<</if>>
<<if $race is "Fairy" and $vagina gt 0>>
<div class="flirt-choice-item">
<<link "Let them fuck you (Fairy Race)">>
<<run $creampie.push("Zombie")>>
<<set $fairysex to "ratsex">>
<<goto fairysex>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Attack it">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 5,
type: "Swarm of Rats",
gender: "Male",
health: 50,
maxHealth: 50,
armor: 10,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 3,
speed: 10,
isUndead: true,
isDemon: false,
experience: 50
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Rats">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $sewerencounter is 11>>
<center><H4>Sewer Rats</H4></center>
[img[either(
"img/enemy/rats/rats1.jpg",
"img/enemy/rats/rats2.jpg",
"img/enemy/rats/rats3.jpg",
"img/enemy/rats/rats4.jpg"
)]]
<p>Several dozen sickly looking rats swarm across trash and other debris, looking for something to eat.</p>
<<if $class is "Healer" or $race is "Ratfolk">>
<p>They see you, but make no hostile motion towards you.</p>
<</if>>
<div class="choices">
<<if $class is "Healer" or $race is "Ratfolk">>
<div class="choice-item">[[Leave it alone|sewer]]</div>
<</if>>
<<if $race is "Fairy" and $vagina gt 0>>
<div class="flirt-choice-item">
<<link "Let them fuck you (Fairy Race)">>
<<run $creampie.push("Zombie")>>
<<set $fairysex to "ratsex">>
<<goto fairysex>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Attack it">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 5,
type: "Swarm of Rats",
gender: "Male",
health: 50,
maxHealth: 50,
armor: 10,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 3,
speed: 10,
isUndead: true,
isDemon: false,
experience: 50
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Rats">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>><<set $rand to random(1, 10)>>
<<if $dogchange is true>>
<<if $warhoundgender is "male">>
<center><img src="img/enemy/hound/anthro/malepic.jpg"></center>
<<else>>
<center><img src="img/enemy/hound/anthro/fempic.jpg"></center>
<</if>>
<p>$warhoundname takes up most of your attention as they're so needy.</p>
<<if $pregnantWarhound>>
<p>They are especially needy as you got them pregnant.</p>
<</if>>
<<elseif $warhounds is 0 and $pregnantdog is 1 or $warhounds gt 0 and $pregnantdog gt 0 and $rand is 1>>
<center><H4>Your Pack of Dogs</H4></center>
<center><img src="img/enemy/hound/preg.jpg"></center>
<<elseif $warhounds is 1>>
<center><H4>Your Dog</H4></center>
<center><img src="img/enemy/hound/wolf3.jpg"></center>
<<elseif $warhounds gt 1>>
<center><H4>Your Pack of Dogs</H4></center>
<center><img src="img/enemy/hound/wolf2.jpg"></center>
<</if>>
<hr>
<<if $warhounds is 1>>
<p>You have $warhounds dog:</p>
<<elseif $warhounds gt 1>>
<p>You have $warhounds dogs:</p>
<</if>>
<<if $warhounds is 1 and $houndmale is 1>>
<p>You have a male dog.</p>
<<elseif $warhounds is 1 and $houndfem is 1>>
<p>You have a female dog.</p>
<<elseif $warhounds is 1 and $pregnantdog gt 0>>
<p>You have a female dog who is pregnant.</p>
<</if>>
<<if $warhounds gt 1 and $houndmale gt 0>>
<p>$houndmale are male.</p>
<</if>>
<<if $warhounds gt 1 and $houndfem gt 0>>
<p>$houndfem are female.</p>
<</if>>
<<if $pregnantdog gt 1>>
<p>You have $pregnantdog pregnant dogs, which will do nothing until they give birth.</p>
<<elseif $pregnantdog is 1>>
<p>You have a pregnant dog, which will do nothing until they give birth.</p>
<</if>>
<<if $dogchange is true>>
<p>Your warhound is anthropomorphic.</p>
<</if>>
<<if $packleader is true>>
<p>Their power in combat is $packpower.</p>
<</if>>
<<if $head is "Flower Crown">>
<p>Wearing the crown of red flowers seems to make them uncomfortable.</p>
<</if>>
<<if $houndpuppy gt 0>>
<<if $houndpuppy gt 1>>
<p>You have $houndpuppy puppies with you.</p>
<<else>>
<p>You have a single puppy with you.</p>
<</if>>
<p>You can <<button 'raise a puppy' dog>>
<<set $rand to random(1, 2)>>
<<if $rand is 1>>
<<set $houndmale += 1>>
<<else>>
<<set $houndfem += 1>>
<</if>>
<<set $warhounds += 1>>
<<set $houndpuppy -= 1>>
<</button>></p>
<</if>>
<<if $warhoundname>>
<<if $allies.some(ally => ally.name === "$warhoundname")>>
<p>You have a warhound as an ally but could <<button 'stop them' dog>><<set $allies = $allies.filter(ally => ally.name !== "$warhoundname")>><</button>> from joining you in combat.</p>
<<else>>
<p>You have a warhound as an ally but could <<button 'allow them' dog>><<set $allies.push({
name: "$warhoundname",
health: 25,
maxHealth: 25,
attackPower: ($packpower + $warhounds + 1),
speed: 10,
specialAbility: "dogSavageBite",
status: "active"
})>><</button>> from joining you in combat.</p>
<</if>>
<<if $warhoundname>>
<p>You could <<button 'rename' dogrename>><</button>> your combat dog, they are currently called $warhoundname.</p>
<<if $unlockedSkills.includes("incubusAnimal") and $class is "Incubus" and $dogchange isnot true>>
<p>You could <<button 'use your Incubus powers' dogsex>><<set $warhoundgender to "female">><<set $dogchange to true>><<set $houndmale -= 1>><<set $dogsex to "warhoundalter">><</button>> to change your Warhound.</p>
<</if>>
<<else>>
<<goto dogrename>>
<</if>>
<<else>>
<hr>
<p>You could have one of your dogs join you in battle, but it would from then on know only war.</p>
<<if $houndmale gt 0>>
<p>Take a <<button 'male dog' dogrename>>
<<if !$packpower>>
<<set $packpower to (10 + $warhounds + 1)>>
<</if>>
<<set $allies.push({
name: "$warhoundname",
health: 25,
maxHealth: 25,
attackPower: ($packpower + $warhounds + 1),
speed: 10,
specialAbility: "dogSavageBite",
status: "active"
})>>
<</button>> with you into combat.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $allies.some(ally => ally.name === "$warhoundname") and !$warhoundtrain>>
<div class="special-choice-item">
<<link "Train $warhoundname">>
<<set $warhoundtrain to 24>>
<<set $experience -= 30>>
<<set $packpower += 3>>
<<set $dogsex to "warhoundtrain">>
<<goto dogsex>>
<</link>>
</div>
<</if>>
<<if $bestiality is true>>
<<if $houndmale gt 0 and $vagina gt 0>>
<div class="flirt-choice-item">[[Fuck a male dog|dogsex][$dogsex to "male"]]</div>
<</if>>
<<if $houndfem gt 0 and $penis gt 0>>
<div class="flirt-choice-item">[[Fuck a female dog|dogsex][$dogsex to "female"]]</div>
<</if>>
<</if>>
<<if $pregnantdog gt 0 and $pregdogtimer lt 100>>
<div class="choice-item">
<<link "Help a dog with her pregnancy ($pregdogtimer)">>
<<set $dogsex to "pregnant">>
<<set $pregdogtimer += $leadership>>
<<goto dogsex>>
<</link>>
</div>
<</if>>
<<if $pregnantdog gt 0 and $pregdogtimer gte 100>>
<div class="choice-item">
<<link "Help a dog give birth ($pregdogtimer)">>
<<set $rand to random(1, 20)>>
<<set $dogsex to "birth">>
<<goto dogsex>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Dogs">><<set $arousal += 100>>
<<if $dogsex is "male">>
<center><<if $race is "Fairy">>
[img[either(
"img/enemy/hound/fairy/sex1.jpg",
"img/enemy/hound/fairy/sex2.jpg",
"img/enemy/hound/fairy/sex3.jpg",
"img/enemy/hound/fairy/sex4.jpg"
)]]
<<elseif $race is "Goblin">>
[img[either(
"img/enemy/hound/sex/femgob1.jpg",
"img/enemy/hound/sex/femgob2.jpg",
"img/enemy/hound/sex/femgob3.jpg",
"img/enemy/hound/sex/femgob4.jpg",
"img/enemy/hound/sex/femgob5.jpg",
"img/enemy/hound/sex/femgob6.jpg",
"img/enemy/hound/sex/femgob7.jpg",
"img/enemy/hound/sex/femgob8.jpg"
)]]
<<elseif $penis gt 0>>
[img[either(
"img/enemy/hound/sex/futa1.jpg",
"img/enemy/hound/sex/futa2.jpg",
"img/enemy/hound/sex/futa3.jpg",
"img/enemy/hound/sex/futa4.jpg",
"img/enemy/hound/sex/futa5.jpg",
"img/enemy/hound/sex/futa6.jpg",
"img/enemy/hound/sex/futa7.jpg",
"img/enemy/hound/sex/futa8.jpg",
"img/enemy/hound/sex/futa9.jpg",
"img/enemy/hound/sex/futa10.jpg",
"img/enemy/hound/sex/futa11.jpg",
"img/enemy/hound/sex/futa12.jpg",
"img/enemy/hound/sex/futa13.jpg",
"img/enemy/hound/sex/futa14.jpg",
"img/enemy/hound/sex/futa15.jpg"
)]]
<<else>>
[img[either(
"img/enemy/hound/sex/fem1.jpg",
"img/enemy/hound/sex/fem2.jpg",
"img/enemy/hound/sex/fem3.jpg",
"img/enemy/hound/sex/fem4.jpg",
"img/enemy/hound/sex/fem5.jpg",
"img/enemy/hound/sex/fem6.jpg",
"img/enemy/hound/sex/fem7.jpg",
"img/enemy/hound/sex/fem8.jpg",
"img/enemy/hound/sex/fem9.jpg",
"img/enemy/hound/sex/fem10.jpg",
"img/enemy/hound/sex/fem11.jpg",
"img/enemy/hound/sex/fem12.jpg",
"img/enemy/hound/sex/fem13.jpg",
"img/enemy/hound/sex/fem14.jpg",
"img/enemy/hound/sex/fem15.jpg",
"img/enemy/hound/sex/fem16.jpg",
"img/enemy/hound/sex/fem17.jpg",
"img/enemy/hound/sex/fem18.jpg",
"img/enemy/hound/sex/fem19.jpg",
"img/enemy/hound/sex/fem20.jpg"
)]]
<</if>></center>
<p>You bend over in front of your dog, which understands immediately what you want it to do.</p>
<p>It mounts you, sliding its knotted cock along your ass until you reach down and help guide it in.</p>
<p>Your dog pistons its thick cock in and out of your pussy, fucking you relentlessly before knotting you without warning.</p>
<<orgasm>>
<<if $alwaysknot is true>>
<p>You feel the wolf getting close to orgasm, so you lean lower so it can knot you easier.</p>
<p>You feel its cock pulsing, a slow warmth filling your abdomen as it cums inside you, locking you into place with its knotted cock.</p>
<<else>>
<p>You feel its cock pulsing, a slow warmth filling your abdomen as it cums inside you, before its cock slides out of your pussy.</p>
<</if>>
<p>After about twenty minutes it deflates enough to to pull out, cum gushing out of your pussy and down your legs.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a Dog">>
<</if>>
<</if>>
<<if $dogsex is "female">>
<center>[img[either(
"img/enemy/hound/sex/femdog1.jpg",
"img/enemy/hound/sex/femdog2.jpg",
"img/enemy/hound/sex/femdog3.jpg",
"img/enemy/hound/sex/femdog4.jpg",
"img/enemy/hound/sex/femdog5.jpg",
"img/enemy/hound/sex/femdog6.jpg",
"img/enemy/hound/sex/femdog7.jpg",
"img/enemy/hound/sex/femdog8.jpg",
"img/enemy/hound/sex/femdog9.jpg"
)]]</center>
<p>You position yourself behind your dog, which is a task because she keeps turning around to lick your face but eventually she understands what you're trying to do.</p>
<p>Pulling out your lube you coat your dick before applying a little bit to your dog, who jumps slightly from the aphrodisiac in the lube you just used, and slowly dips her shoulders as it takes effect.</p>
<p>Pressing your cock against her dog pussy she presses back against you, taking the first few inches of your cock with ease.</p>
<p>Slowly you slide in and out, going deeper each time as you begin to speed up.</p>
<p>Her tongue lolls out of her mouth as the aphrodisiac seems to have taken full effect, and you feel it as well as your orgasm approaches.</p>
<p>Your orgasm hits you hard as you pump load after load into your hound's pussy, before having to sit down to recover for a moment.</p>
<<creampie>>
<<if $BeastMasterMutation is true>>
<<set $sexname to "dog">>
<<include npcpreg>>
<</if>>
<p>Your dog recovers from it before you do, sitting up and licking your face some more.</p>
<<if !$cockvirginity>>
<<set $cockvirginity to "a Dog">>
<</if>>
<</if>>
<<if $dogsex is "pregnant">>
<center><img src="img/enemy/hound/preg.jpg"></center>
<p>Due to being descended from hellhounds and technically being demons, live birth is difficult for the wolves of Avedon.</p>
<p>You lie with your wolf, gently patting her fur as her breathing is labored, unable to do much other than simply lie there.</p>
<p>The races that can be bred by wolves, with female wolves being a rare breed.</p>
<p>This is your wolf though, and you gently pet her as she licks your hand and face, doing her best.</p>
<</if>>
<<if $dogsex is "birth">>
<center><img src="img/enemy/hound/birth.jpg"></center>
<p>Your wolf begins to give birth and immediately there are complications.</p>
<p>You grew up on a farm, you know how to handle animal birth and you do your best to help your wolf get through this.</p>
<<if $rand + $luck gte 20 or $class is "Bard" and $rand + $luck gte 15>>
<<set $pregnantdog -=1>>
<<set $houndpuppy += 1>>
<<set $houndfem += 1>>
<p>You manage to have your wolf pull through and save the pup she was giving birth to.</p>
<<if $rand + $luck gte 30 or $class is "Bard" and $rand + $luck gte 20>>
<<set $houndpuppy += 1>>
<p>You even manage to save one more of her litter, but the rest are not so lucky.</p>
<</if>>
<p>You pet her, letting her know what a good girl she is as you move the surviving of her litter to her breasts to let them feed.</p>
<p>Your wolf lets out a sigh, content that it is over with, and you collect the puppies when they are done.</p>
<<else>>
<<set $houndpuppy += 1>>
<<set $pregnantdog -=1>>
<<set $warhounds -= 1>>
<p>You manage to save the puppy that your wolf was giving birth to, but she unfortunately does not make it.</p>
<<if $rand + $luck gte 30 or $class is "Bard" and $rand + $luck gte 20>>
<<set $houndpuppy += 1>>
<p>You even manage to save one more of her litter, but the rest are not so lucky.</p>
<</if>>
<p>It is unfortunate, but such is the reason that wolves often try to breed with other races.</p>
<</if>>
<</if>>
<<if $dogsex is "warhoundtrain">>
<center><H4>Your Hound of War</H4></center>
<<if $race is "Goblin" and $vagina gt 0>>
<center><img src="img/sex/goblin/gobhound.jpg"></center>
<<elseif $penis gt 0>>
<center><img src="img/sex/human/malehound.jpg"></center>
<<else>>
<center><img src="img/sex/human/femhound.jpg"></center>
<</if>>
<<if $race is "Catfolk">>
<p>The two of you should be enemies but $warhoundname is your greatest ally, a cat and a dog working as one.</p>
<<else>>
<p>$warhoundname is your greatest ally, the faux hellhound the sheer definition of what a man's best friend is.</p>
<</if>>
<p>Hellhounds invaded the world long ago but were tamed by the mortal races, given souls and purpose.</p>
<p>They sit at your side, obeying every order that you give with an ever growing rapidity.</p>
<p>As you place your hand on their head you feel their devotion to you, utter and complete in its intensity, and you feel a spark between the two of you.</p>
<p>You feel weaker, having given part of yourself to your hellhound, but they are stronger for it.</p>
<p><i>You have lost 30 xp but $warhoundname has gained three points in attack.</i></p>
<</if>>
<<if $dogsex is "warhoundalter">>
<center><H4>Your Warhound</H4></center>
<center><img src="img/enemy/hound/anthro/wake.jpg"></center>
<p>You find yourself lying on your back as your wolf stretches their new humanoid fingers.</p>
<p>She lets out a bark, finding her howl not coming to her throat as she looks at you.</p>
<div class="dialogue-box">
<img src="img/enemy/hound/anthro/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$warhoundname:</span>
<div class="dialogue">"Rahhrrrooo...Ruuuuuuurrrrrrrr.....Maaaaaauuuuuu....."</div>
</div>
</div>
<p>Her vocalizing is a bit odd but her eyes turn to you.</p>
<p>She leans in close, leaning over you as a grin crosses her face.</p>
<div class="dialogue-box">
<img src="img/enemy/hound/anthro/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$warhoundname:</span>
<div class="dialogue">"Master. You had the ball once. Why did you pretend to throw it and choose not to do so?"</div>
</div>
</div>
<p>You're stunned that she picked up speaking so quickly but also...</p>
<p>She remembers that?</p>
<p>Her ears perk down as she hears a new noise, clambering to her feet as she explores her new body.</p>
<p>Was this a bad idea?</p>
<</if>>
<<if $dogsex is "warhoundsex">>
<<if $penis gt 0>>
<<if !$cockvirginity>>
<<set $cockvirginity to "an anthromorphic $warhoundname">>
<</if>>
<<if $warhoundgender is "female">>
<center>[img[either(
"img/enemy/hound/anthro/male/sex1.jpg",
"img/enemy/hound/anthro/male/sex2.jpg",
"img/enemy/hound/anthro/male/sex3.jpg",
"img/enemy/hound/anthro/male/sex4.jpg",
"img/enemy/hound/anthro/male/sex5.jpg",
"img/enemy/hound/anthro/male/sex6.jpg",
"img/enemy/hound/anthro/male/sex7.jpg",
"img/enemy/hound/anthro/male/sex8.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/enemy/hound/anthro/male/futa1.jpg",
"img/enemy/hound/anthro/male/futa2.jpg",
"img/enemy/hound/anthro/male/futa3.jpg",
"img/enemy/hound/anthro/male/futa4.jpg"
)]]</center>
<</if>>
<p>$warhoundname is very enthusiastic about that, dragging you to the ground as she laps at your cock.</p>
<p>You barely have a moment to think as her tongue works around your $penistype cock, her demonic nature or simply mere horniness for you making her not need to breathe as much.</p>
<p>She sucks your cock as she strokes her own, your dog intensely horny as they already leak pre-cum from their knotted cock.</p>
<<if $warhoundgender is "male">>
<p>They line your cock up with their ass, impaling themselves as they begin to roughly ride you.</p>
<<else>>
<p>They line your cock up with their pussy, impaling themselves as they begin to roughly ride you.</p>
<</if>>
<p>Their insides feel hot but fantastic around your cock as they piston your member in and out of them.</p>
<p>$warhoundname strokes their cock, cumming quickly as she lets out a yelp in pleasure, their body tightening up around your member as they try to continue riding you.</p>
<p>It is difficult so you grab them, pulling them tight against you as you drive your cock in and out of their shivering body until your own orgasm is reached.</p>
<<creampie>>
<<if $penis gt 0 and ($warhoundgender is "female" or $warhoundgender is "futanari")>>
<<set $sexname to "warhound">>
<<include npcpreg>>
<</if>>
<p>They yip and whine as you flood their insides with your semen, their tongue hanging from their mouth as they lay on your chest panting.</p>
<<elseif ($warhoundgender is "futanari" or $warhoundgender is "male") and $penis is 0>>
<center>[img[either(
"img/enemy/hound/anthro/fem/futa1.jpg",
"img/enemy/hound/anthro/fem/futa2.jpg",
"img/enemy/hound/anthro/fem/futa3.jpg",
"img/enemy/hound/anthro/fem/futa4.jpg"
)]]</center>
<p>$warhoundname is very enthusiastic about that, dragging you to the ground as she laps at your pussy.</p>
<p>You barely have a moment to think as her tongue works inside you, her demonic nature or simply mere horniness for you making her not need to breathe as much.</p>
<p>With a yip she moves up, pulling you against her hips as she lines up her knotted cock with your pussy.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "an anthromorphic $warhoundname">>
<p>She lets out a low whine as she takes your virginity, the tightness of your body making her shake.</p>
<<else>>
<p>She lets out a low whine as she thrusts deeply inside of you, the tightness of your body making her shake.</p>
<</if>>
<p>You feel her tag wagging, hitting your feet as she begins to thrust inside of you.</p>
<p>Her excitement is undeniable, as is her lust as she pistons in and out of your pussy with desperate need.</p>
<p>Your orgasm builds quickly and you crash over the edge as she knots you.</p>
<<if $alwaysknot is true>>
<p>You feel her cock pulsing, a slow warmth filling your abdomen as she cums inside you, locking you into place with her knotted cock.</p>
<<else>>
<p>You feel her cock pulsing, a slow warmth filling your abdomen as she cums inside you, before her cock slides out of your pussy.</p>
<</if>>
<<else>>
<center>[img[either(
"img/enemy/hound/anthro/fem/les1.jpg",
"img/enemy/hound/anthro/fem/les2.jpg",
"img/enemy/hound/anthro/fem/les3.jpg"
)]]</center>
<p>$warhoundname is very enthusiastic about that, dragging you to the ground as she laps at your pussy.</p>
<p>You barely have a moment to think as her tongue works inside you, her demonic nature or simply mere horniness for you making her not need to breathe as much.</p>
<p>Your fingers run through her hair, something that she seems to enjoy, as she seems greatly conflicted between continuing to drive you past orgasm or slow enough to allow you to pet her.</p>
<<orgasm>>
<p>Her momentary lapse causes you to orgasm, but she doesn't stop at just one.</p>
<p>She moans into your pussy as she rubs herself too, gripping your hips as you both cum hard over and over again before simply just laying on you.</p>
<</if>>
<p>They lay there for a few minutes as $warhoundname catches their breath, sitting up with a smile.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<if $dogsex is "male" or $dogsex is "warhoundsex" and ($warhoundgender is "male" or $warhoundgender is "futanari") and $vagina gt 0>>
<<run $creampie.push("Dog")>>
<<if $alwaysknot is true>>
<<run $creampie.push("Dog")>>
<</if>>
<</if>>
<<pcpreg>>
<<set $beastaddict += 1>>
<<set $rand to random(30, 100)>>
<<set $minute += $rand>>
<<goto dog>>
<</link>>
</div>
</div><<link "Add Mira the Swift">>
<<if $allies.some(ally => ally.name === "Mira the Swift")>>
<p>Mira the Swift is already in your allies.</p>
<<else>>
<<set $allies.push({
name: "Mira the Swift",
health: 80,
maxHealth: 80,
attackPower: 30,
speed: 20,
status: "active"
})>>
<p>Mira the Swift has been added to your allies!</p>
<</if>>
<</link>>
<<link "Remove Mira the Swift">>
<<set $allies = $allies.filter(ally => ally.name !== "Mira the Swift")>>
<p>Mira the Swift has been removed from your allies.</p>
<</link>>
<<set $rand to random(1, 10)>>
<<if $dogchange is true>>
<<if $warhoundgender is "male">>
<center><img src="img/enemy/hound/anthro/malepic.jpg"></center>
<<else>>
<center><img src="img/enemy/hound/anthro/fempic.jpg"></center>
<</if>>
<p>$warhoundname takes up most of your attention as they're so needy.</p>
<<elseif $warhounds is 0 and $pregnantdog is 1 or $warhounds gt 0 and $pregnantdog gt 0 and $rand is 1>>
<center><H4>Your Pack of Dogs</H4></center>
<center><img src="img/enemy/hound/preg.jpg"></center>
<<elseif $warhounds is 1>>
<center><H4>Your Dog</H4></center>
<center><img src="img/enemy/hound/wolf3.jpg"></center>
<<elseif $warhounds gt 1>>
<center><H4>Your Pack of Dogs</H4></center>
<center><img src="img/enemy/hound/wolf2.jpg"></center>
<</if>>
<p>What do you want to call your dog?</p>
<<if $dogchange is true>>
<div class="dialogue-box">
<img src="img/enemy/hound/anthro/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$warhoundname:</span>
<div class="dialogue">"$warhoundname is $warhoundname. It better be good if you're changing it."</div>
</div>
</div>
<p>Despite the warning their tail is wagging profusely, they're obviously enjoying the attention.</p>
<</if>>
<p>First Name: <<textbox "$warhoundname" "" autofocus>> <<button "Confirm">>
<<if !$warhoundname>>
<<set $warhoundname to "Warhound">>
<</if>>
<<goto "dog">>
<</button>></p><center><<if $race is "Elf">>
<img src="img/sex/preg/elf.jpg">
<<elseif $race is "Goblin">>
<img src="img/sex/preg/goblin.jpg">
<<elseif $race is "Catfolk">>
<img src="img/sex/preg/cat.jpg">
<<elseif $race is "Holstaur">>
<img src="img/sex/preg/cow.jpg">
<<elseif $race is "Fairy">>
<img src="img/sex/preg/fairy.jpg">
<<elseif $race is "Kitsune">>
<<if $penis gt 0>>
<img src="img/sex/preg/foxfuta.jpg">
<<else>>
<img src="img/sex/preg/foxfem.jpg">
<</if>>
<<elseif $race is "Lizardfolk">>
<img src="img/sex/preg/lizard.jpg">
<<elseif $race is "Ratfolk">>
<img src="img/sex/preg/rat.jpg">
<<else>>
<<if $penis gt 0>>
<img src="img/sex/preg/humanfuta.jpg">
<<else>>
<img src="img/sex/preg/human.jpg">
<</if>>
<</if>></center>
<<if $previouspassage is "bakery">>
<p>Lily holds your hand throughout the process, helping you through it.</p>
<</if>>
<<childbirth>><center><img src="img/enemy/guard/guards.jpg"></center>
<p>Several guards surround you and you find yourself being cuffed while still in the process of giving birth.</p>
<p>As soon as it finishes you are dragged away, a few of the guards staying behind as you're dragged away to be sentenced, the guards giving no quarter due to your condition.</p>
<div class="choices">
<div class="choice-item">
<<link "Get arrested">>
<<pcpregend>>
<<if $crimeBestiality>>
<<set $crimeBestiality +=1>>
<<else>>
<<set $crimeBestiality to 1>>
<</if>>
<<goto avearrest>>
<</link>>
</div>
</div><center><h4>Trial</h4></center>
<center><img src="img/avedon/prison/booking.jpg"></center>
<p>You sit in a cell with two women sitting outside of it, one blindfolded and one not.</p>
<<if $serveDrunk gt 0 or $serveNude gt 0 or $serveRape gt 0 or $serveEscape gt 0 or $serveMurder gt 0 or $serveMurder gt 0 or $serveBestiality gt 0 or $serveKidnap gt 0>>
<div class="dialogue-box">
<img src="img/avedon/prison/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Judge:</span>
<div class="dialogue">"Welcome back $firstname $lastname. Cannot stay out of trouble, can you?"</div>
</div>
</div>
<</if>>
<p>One of the two women looks over some paperwork while the other lingers near you.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Judge:</span>
<div class="dialogue">"Let us go over your list of crimes. Your fine is..."</div>
</div>
</div>
<p>You briefly see her eyes flash as she looks to you.</p>
<<if $facial gt 0 or $bodymess gt 0 or $creampie gt 5 or $analcreampie gt 5 and $buttplug isnot true>>
<<set $crimeCum to $facial + $bodymess + $creampie.length + $analcreampie.length>>
<div class="dialogue-box">
<img src="img/avedon/prison/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Judge:</span>
<div class="dialogue">"Semen? We detect some.....so that is <<print $crimeCum*2>> gems because of the cum in you."</div>
</div>
</div>
<<set $crimeCum to $crimeCum*2>>
<<else>>
<<set $crimeCum to 0>>
<</if>>
<<if !$equippedArmor>>
<<set $crimeNude to 25>>
<div class="dialogue-box">
<img src="img/avedon/prison/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Judge:</span>
<div class="dialogue">"Nudity has a fine of 25 gems."</div>
</div>
</div>
<<else>>
<<set $crimeNude to 0>>
<</if>>
<<if $crimeThief>>
<div class="dialogue-box">
<img src="img/avedon/prison/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Judge:</span>
<div class="dialogue">"$crimeThief, which is a fine of 50 gold per instance of theft."</div>
</div>
</div>
<<set $crimeThief to $crimeThief*2>>
<<else>>
<<set $crimeThief to 0>>
<</if>>
<<if $crimeBestiality>>
<div class="dialogue-box">
<img src="img/avedon/prison/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Judge:</span>
<div class="dialogue">"Bestiality is illegal, so that is a 100 gem fine."</div>
</div>
</div>
<<set $crimeBestiality to $crimeBestiality*100>>
<<else>>
<<set $crimeBestiality to 0>>
<</if>>
<<if $crimeRape>>
<div class="dialogue-box">
<img src="img/avedon/prison/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Judge:</span>
<div class="dialogue">"Rape is a crime and the fine is 1000 gems per instance."</div>
</div>
</div>
<<set $crimeRape to $crimeRape*1000>>
<<else>>
<<set $crimeRape to 0>>
<</if>>
<<if $crimeEscape>>
<div class="dialogue-box">
<img src="img/avedon/prison/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Judge:</span>
<div class="dialogue">"Escaping prison is a 500 gem fine."</div>
</div>
</div>
<<set $crimeEscape to $crimeEscape*500>>
<<else>>
<<set $crimeEscape to 0>>
<</if>>
<<if $crimeKidnap>>
<div class="dialogue-box">
<img src="img/avedon/prison/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Judge:</span>
<div class="dialogue">"Kidnapping? 800 gems per offense."</div>
</div>
</div>
<<set $crimeKidnap to $crimeKidnap*800>>
<<else>>
<<set $crimeKidnap to 0>>
<</if>>
<<if $crimeMurder>>
<div class="dialogue-box">
<img src="img/avedon/prison/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Judge:</span>
<div class="dialogue">"Murder is a capital offense, which is only a measly 10,000 gem fine.</div>
</div>
</div>
<<set $crimeMurder to $crimeMurder*1000>>
<<else>>
<<set $crimeMurder to 0>>
<</if>>
<<set $totalfine to $crimeCum+$crimeNude+$crimeThief+$crimeBestiality+$crimeRape+$crimeEscape+$crimeKidnap+$crimeMurder>>
<div class="dialogue-box">
<img src="img/avedon/prison/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Judge:</span>
<div class="dialogue">"Which is all that we have on you now. You owe $totalfine gems. Do you have it?"</div>
</div>
</div>
<p>You have $money gems on you and $bankmoney in your bank account.</p>
<div class="choices">
<<if $money gte $totalfine>>
<div class="choice-item">
<<link "Pay the fine">>
<<set $money -= $totalfine>>
<<set $totalfine to null>>
<<clearprisonfine>>
<<goto prisonentrance>>
<</link>>
</div>
<</if>>
<<if $bankmoney gte $totalfine>>
<div class="choice-item">
<<link "Pay the fine using your bank account">>
<<set $bankmoney -= $totalfine>>
<<set $totalfine to null>>
<<clearprisonfine>>
<<goto prisonentrance>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Go to jail">>
<<clearprisonfine>>
<<goto avejail>>
<</link>>
</div>
</div>
<<set $chapter to "Prison Booking">><center><H4>Junktown</H4></center>
<center><img src="img/junktown/junktown.jpg">
<p>The city of Junktown is more like a fort, the entire city is walled and shrouded with the finest asbestos and slime that can keep the mushroom spores out.</p></center>
<hr>
<p>The local criminal element seems to be thriving down here as well, with some openly wearing the colors of the Thieves Guild.</p>
<<if $shopJunktown is true>>
<p>Your <<button 'store' junkshop>><</button>> is here, advertising what you have for sale.</p>
<</if>>
<<if $background is "Sewer Rat">>
<p>Your <<button 'family shop' junkshop>><</button>> is here.</p>
<<elseif $questCorrupted gte 2>>
<p><<button "Scratch and Bite's shop" junkshop>><</button>> is here.</p>
<</if>>
<<if $RLDKnow is true>>
<p>You see <<button 'Carnal Desires' RLDStore>><</button>>, a sex shop.</p>
<p>You could also visit a <<button 'gambling hall' avegamble>><</button>>.</p>
<p>The main brothel is named <<button "Madam's Inn" junkbrothel>><</button>>.</p>
<</if>>
<p>A <<button 'pawnshop' pawnbroker>><</button>> is at the edge of a dark alley.</p>
<<if $RLDKnow>>
<p><<button 'Prostitutes' malesexcontrol>><</button>> wander freely through the streets, offering their bodies as wares.</p>
<<else>>
<p>You could <<button 'explore Junktown' junkevents>><<set $junkevent to "RLDKnow">><</button>> to take in the sights.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave Junktown to the sewers">>
<<goto sewertrolly>>
<</link>>
</div>
<div class="choice-item">
<<link "Visit the Thieves Gate">>
<<goto thievesgate>>
<</link>>
</div>
<<if $thievesguild>>
<div class="choice-item">
<<link "Leave Junktown to the mushroom lands">>
<<goto mushrooms>>
<</link>>
</div>
<</if>>
<<if $questcorrupted is 1 and $background isnot "Sewer Rat">>
<div class="choice-item">
<<link "Search for Scratch (The Corrupted)">>
<<set $junkevent to "scratchmeet">>
<<set $junkshopname to "Small Prices, Big Heart">>
<<set $randomNumber to random(1,15)>>
<<set $ratdaughter1 to "img/npcs/children/rat/fem" + $randomNumber + ".jpg">>
<<goto junkevents>>
<</link>>
</div>
<</if>>
</div>
<<if $background is "Sewer Rat" and $detmeet isnot true>>
<<set $junkevent to "sewer rat">>
<<goto junkevents>>
<</if>>
<<if $questCorrupted is 1 and $background is "Sewer Rat">>
<<set $junkevent to "scratchmeet">>
<<goto junkevents>>
<</if>>
<<set $chapter to "Junktown">><<if $junkevent is "questmilkquest3">>
<center>Carnal Desire</center>
<center><img src="img/junktown/carnal.jpg"></center>
<p>Many different sex toys, clothes and other sexual paraphernalia litter the store.</p>
<p>The woman behind the counter thinks for a moment before displaying to you one of the models on sale.</p>
<p>You explain that you own the local clinic and someone is suffering from a massive amount of Lactaid consumption.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/blonde.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Clerk:</span>
<div class="dialogue">"I see, they came asking to buy industrial equipment wholesale. I can sell to you though. Well, sell is the wrong word. They've already paid for it, they just need an authorized business to have it installed."</div>
</div>
</div>
<p>The clerk speaks with an odd smile on their face and it unsettles you, it might be the perfume they wear or how hyper sexualized your surroundings are.</p>
<p>You ask what that means as you don't quite run an authorized business, you sort of just own the clinic somehow.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/blonde.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Clerk:</span>
<div class="dialogue">"Well, it's a series of milk racks. Industrial grade, the good stuff. I proposed it as an alternative for capital punishment, but nobody was all that keen on listening to a shopkeep from the underground, it'd be like admitting we actually exist down here. But you... You're legitimate."</div>
</div>
</div>
<<if $degreeNursing>>
<div class="dialogue-box">
<img src="img/npcs/cow/blonde.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Clerk:</span>
<div class="dialogue">"Healing folks out in the slum and everything. With your signature there's no way they can deny those girls getting the help they need, and it frees up my storage. Win win, right?"</div>
</div>
</div>
<<else>>
<p>She shrugs, jiggling distressingly.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/blonde.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Clerk:</span>
<div class="dialogue">"I have the paperwork here, all ready to go. You can sign right now, if you like. Shouldn't take more than a day or two to get them set up, tops."</div>
</div>
</div>
<</if>>
<p>She produces a formal looking scroll from between her breasts with a grin, depositing both it and a large, fancy pen in your hands.</p>
<p>Curious, you skim over the contract and the rest of the legal jargon seems simple enough.</p>
<p>About the only thing of note is a clause about exclusive rights to milk, and other related products being sold to Carnal Desire, but as it stands you didn't have any plans for the handling of cowgirl milk.</p>
<p>It all seems official, with the important points that you need to know highlighted such as the store getting the sales from the milk.</p>
<div class="choices">
<div class="choice-item">
<<link "Sign it">>
<<set $junkevent to "milkinstall">>
<<goto junkevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Think about it">>
<<set $questMilkQuest to 4>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $junkevent is "milkinstall">>
<center>Carnal Desire</center>
<center><img src="img/junktown/carnal.jpg"></center>
<p>You read over the contract and don't find anything too out of the ordinary.</p>
<p>There's a clause about exclusive rights to milk, and other products, being sold to Carnal Desire but you didn't have any plans for cowgirl milk.</p>
<p>As soon as your pen finishes signing your name and the clerk's eyes flash red you know you have made a grave error.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $junkevent to "milkinstall1">>
<<goto junkevents>>
<</link>>
</div>
</div>
<</if>>
<<if $junkevent is "milkinstall1">>
<center>? ? ?</center>
<center><img src="img/system/fog.jpg"></center>
<p>You move to defend yourself, but before you can do so the bulky pen in your hand clicks audibly, releasing a cloud of pink gas directly in your face as the clerk's trap detonates.</p>
<p>You take a step forward before sinking to your knees, the world blurring into a comfortable, distant fog.</p>
<p>The last thing you see is the buxom blonde waving goodbye, and then there is darkness.</p>
<div class="choices">
<div class="choice-item">
<<link "Try to wake up">>
<<set $junkevent to "milkinstall2">>
<<goto junkevents>>
<</link>>
</div>
</div>
<</if>>
<<if $junkevent is "milkinstall2">>
<center><H4>? ? ?</H4></center>
<center><img src="img/avedon/slum/clinic/MilkFarmBG.jpg"></center>
<p>Your eyes flutter as you struggle to shake off the grogginess and the effect of whatever you were gassed with.</p>
<p>As you do so, you hear the sounds of machinery of some kind, accompanied by several sensual sounding moans of delight.</p>
<p>A moment later, you come to the realization that a fair amount of the moans are actually coming from you.</p>
<p>Eyes wide, in a flash you see several women with large breasts all in a similar situation: lightly restrained with a paired device coaxing their engorged nipples to produce milk.</p>
<p>Upon further investigation you see the familiar walls and ceiling of your clinic basement.</p>
<p>That lady wasn't kidding about setting the milkers up fast.</p>
<p>A flash of pleasure and a warm tingle causes you to shudder pleasantly.</p>
<div class="choices">
<div class="choice-item">
<<link "Try to wake up">>
<<set $junkevent to "milkinstall3">>
<<goto junkevents>>
<</link>>
</div>
</div>
<</if>>
<<if $junkevent is "milkinstall3">>
<<set $arousal += 100>>
<center><H4>? ? ?</H4></center>
<center><img src="img/avedon/slum/clinic/MilkFarmBG.jpg"></center>
<p>Like the others you are restrained and affixed with a pair of milkers, providing a gentle but insistent pressure on your fleshy peaks.</p>
<p>And that's not all that has changed.</p>
<p>Your breasts are swollen with $milk, at least a size larger than normal.</p>
<<if $penis gt 0>>
<p>There is also something attached to your cock, squeezing your shaft tightly.</p>
<</if>>
<p>With all the stimulation it doesn't take long before you moan out in ecstasy, cumming in place as you twitch and tremble.</p>
<<orgasm>>
<p>Given how full the various containers below you are you can only speculate how long you've been restrained.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Oh, you're awake."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at Annabelle">>
<<set $junkevent to "milkinstall4">>
<<goto junkevents>>
<</link>>
</div>
</div>
<</if>>
<<if $junkevent is "milkinstall4">>
<center><H4>Annabelle</H4></center>
<center><img src="img/npcs/cow/cowBG.jpg"></center>
<p>You raise your head as a familiar, busty woman appears in front of you grinning from ear to ear.</p>
<p>It's the young cowgirl that approached the clinic earlier.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"I'd offer to shake your hand, but you seem kinda tied up at the moment."</div>
</div>
</div>
<p>You roll your eyes at the joke and wait for her to continue.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"I gotta say, I expected more yelling and hollering. Especially from an adventurering type. You're obviously not a native to the slums."</div>
</div>
</div>
<<if $vagina gt 0>>
<p>You reply that all things considered, so far this is one of the nicer ways you've woken up from an ambush.</p>
<p>Though that might also be the drugs you were dosed with talking.</p>
<<else>>
<p>You assure her you're just saving up your strength.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"I suppose you'll be wanting down. Let me get someone for you."</div>
</div>
</div>
<p>The cowgirl begins snapping her fingers at a nearby worker who begins detaching you from the machinery.</p>
<p>You expect some slack and then to step out of the machinery but you fall flat to the floor with a thud.</p>
<p>Leaning over you she offers you a hand, pulling you to your feet as if you weighed nothing.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask why she did this">>
<<set $junkevent to "milkinstall5">>
<<goto junkevents>>
<</link>>
</div>
</div>
<</if>>
<<if $junkevent is "milkinstall5">>
<center><H4>Annabelle</H4></center>
<center><img src="img/npcs/cow/cowBG.jpg"></center>
<p>She begins to methodically fondle your chest, a soft smile on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Well, spite mostly. I'm not actually human!"</div>
</div>
</div>
<p>The cowgirl appears almost estatic about that but quickly calms down.</p>
<p>As she does so she focuses on you, her fingers alternating between kneading your swollen flesh and teasing your sensitive nipples.</p>
<p>You grunt in pleasure as her efforts are rewarded with a bead of milk that quickly becomes a steady stream.</p>
<p>She leans in, taking you into her mouth with an experimental suckle.</p>
<p>Nodding with approval, she licks her lips, then resumes her handiwork, nearly making you swoon.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"I came from a farm to the west of here. Just woke up one day in a woman's body."</div>
</div>
</div>
<p>Turning you, she gestures at the others.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Look at some of these girls. Some were addicts, and they traded out a drug that would kill them for one that makes them useful. See how happy they are?"</div>
</div>
</div>
<p>Annabelle walks with you while gesturing towards a few rough looking women in the far racks who seem out of it.</p>
<p>Another girl waves at you across the row as she moans and gasps, seemingly happy to be here.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Some people are here willingly, you know. I was serious about you needing larger milkers, some women are stuck producing way too much."</div>
</div>
</div>
<p>Tapping you on the back she goes back to looking over her livestock, maybe a dozen milkers here with a handful of women in them.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Anyway, you're free to go. If you'd like to help out here I'd appreciate it. I look forward to working with you."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave her be">>
<<set $junkevent to null>>
<<set $questMilkQuest to 5>>
<<set $experience += 10>>
<<set $milkprisoner to 3>>
<<goto slumclinicbasement>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask why you would help her">>
<<set $junkevent to "milkinstall6">>
<<goto junkevents>>
<</link>>
</div>
</div>
<</if>>
<<if $junkevent is "milkinstall6">>
<center><H4>Annabelle</H4></center>
<center><img src="img/npcs/cow/cowBG.jpg"></center>
<p>Annabelle smiles at your question.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Remember that contact you signed? If I go missing for more than a day or two then that paper will end up in the hands of the city council."</div>
</div>
</div>
<p>Wait, you're being blackmailed?</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Consorting with demons is punishable by death, but with how big I plan to grow this enterprise they'll probably purge the entire slums."</div>
</div>
</div>
<p>Her attitude is a little too enthusiastic for what she just said.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Pleasure doing business with you."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave her be">>
<<set $junkevent to null>>
<<set $questMilkQuest to 5>>
<<set $milkprisoner to 3>>
<<set $experience += 10>>
<<goto slumclinicbasement>>
<</link>>
</div>
</div>
<</if>>
<<if $junkevent is "sewer rat">>
<center><H4>Junktown</H4></center>
<center><img src="img/junktown/junktown.jpg"></center>
<p>You don't know why but something feels...wrong, off.</p>
<p>Stepping back into the streets of Junktown there is a pit in your stomach that you can't quite understand.</p>
<p>This deep and intense feeling of...pain, but not physical and not yours.</p>
<p>You know exactly where it is coming from, it is in your shop.</p>
<p>Your feet find the path before you can even think to do it, finding yourself in the doorway.</p>
<div class="choices">
<div class="choice-item">
<<link "Enter your store">>
<<set $junkevent to "sewer rat home">>
<<goto junkevents>>
<</link>>
</div>
</div>
<</if>>
<<if $junkevent is "sewer rat home">>
<center><H4>$junkshopname</H4></center>
<center><img src="img/junktown/shop.jpg"></center>
<center><H4>Bite</H4></center>
<div class="dialogue-box">
<<print '<img src="' + $ratdaughter1 + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Bite:</span>
<div class="dialogue">
"Let me go! I paid our dues this week, you need to-"
</div>
</div>
</div>
<p>Bite lives up to her name as her teeth sink into the flesh of the man holding her.</p>
<p>There are about six men standing in your store, Scratch having been captured as her sister tries to fight them off as well.</p>
<p>You recognize the men as Thieves, their insignia giving them away as they enter.</p>
<p>The man that Bite just bit is not a man, though.</p>
<p>Det, the vampire king of Junktown.</p>
<p>He bares his fangs as he tilts her neck, his fangs pressing against the skin of her neck before his eyes lock onto you in the doorway.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"It is not what it looks like. The records are incomplete, I thought they were mere vagrants. Men, this is an agent of Death. Flee from here and never return to this place."</div>
</div>
</div>
<p>The men immediately pause, you're in the doorway and your daughter is in the hands of a vampire.</p>
<p>Det slowly releases Bite who pushes off of him to stand behind all of the men and Scratch.</p>
<p>Slaving, forced prostitution, drugs...your husband saved from that life but Det always thinks that he is owed something.</p>
<p>His men find out that your store has a window and flee out of it, the last one repairing a crack that had been there for years using magic after they shook the frame a little too hard.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"I did not attack you, know this as the truth now and forevermore. It was your children I had the disagreement with. The punishment was to be a pint of blood but I'll call that debt closed."</div>
</div>
</div>
<p>Your motherly glare, and the knife you pulled from a nearby drawer, cause him to sigh deeply.</p>
<p>The vampire places his palm onto the blade, pushing down until his fingers lock around the hilt as he takes it from you.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Do you know what power you wield? Rebirth? They've tried that many times, you're the latest of a long line."</div>
</div>
</div>
<p>Det smiles at Bite and Scratch, turning back to you.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"They're going to be the only normal children you have, but they'll also be targeted by your enemies. I have a deal with Death. Your children will help me renegotiate my contract, but I'll keep them safe. You have my promise on that and, as proof, I'm inducting you into the Thieves Guild. Your home and businesses will not be targeted by my men. "</div>
</div>
</div>
<p>He waves his hands in a flourish, the same smile on his face as he pulls your knife from his wrist and dropping it on your front counter.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"That may not mean much to you but we protect our own. Enjoy your new life."</div>
</div>
</div>
<p>With that the vampire walks towards you, simply fading into mist before moving past you in the doorway.</p>
<p>You see Death standing behind you and she simply nods, disappearing the next time someone walks past.</p>
<p>This was a power play of some sort but it has done nothing but leave you confused.</p>
<div class="choices">
<div class="choice-item">
<<link "Enter your store">>
<<set $junkevent to null>>
<<set $detmeet to true>>
<<set $thievesguild to true>>
<<set $junkstoremoney to 0>>
<<goto junkshop>>
<</link>>
</div>
</div>
<</if>>
<<if $junkevent is "RLDKnow">>
<center><H4>Red Light District</H4></center>
<center><img src="img/junktown/redlight.jpg"></center>
<p>You encounter flashing neon and electric lights, something Avedon is in scarce supply of, and find yourself in a den of debauchery and lust.</p>
<p>Various races in risque outfits, or outright nude, wander freely here without fear of persecution.</p>
<div class="choices">
<div class="choice-item">
<<link "Explore the Red Light District">>
<<set $RLDKnow to true>>
<<goto junktown>>
<</link>>
</div>
</div>
<</if>>
<<if $junkevent is "basketmeet">>
<center><H4>Unknown Nun</H4></center>
<center><img src="img/npcs/gang/assassin1.jpg"></center>
Just as quickly as you heard the laughter, it stops when you walk towards it.
You then feel a blade press against under your arm, and as you look at your attacker you see a paladin of the Falling Fire, but their armor is blackened with scorch marks, obviously having been in a fire so intense that it damaged their magical armor.
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Nun:</span>
<div class="dialogue">"Hey, no killing. Det's orders."</div>
</div>
</div>
<p>A feminine voice speaks, coming from some unknown direction.</p>
<p>It is the woman that was speaking but her place at the table is empty now, the woman having moved.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the knight">>
<<set $junkevent to "basketmeet2">>
<<goto junkevents>>
<</link>>
</div>
</div>
<</if>>
<<if $junkevent is "basketmeet2">>
'<center><H4>Basket</H4></center>
<center><img src="img/npcs/gang/assassin2.jpg"></center>
<p>A woman emerges from shadows in such a way that should not be possible, pointing at the ground which seems to have some effect on the black armored individual, who retrieves their knife and takes a step back from you.</p>
<p>She wears a robe, heavily modified, but still barely recognizable as the clothing of a nun although all the extra fabric normally there to hide her figure has been removed.</p>
<p>The woman walks to you, offering her hand to shake with a goofy smile on her face.</p>
<p>The second of hesitation you take seems to anger the knight greatly, but his armored rattling is stopped when you actually shake her hand.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"My name is Basket. My mom named me Wicker but I chose violence instead. Come hang out with us sometime, everyone else here is such a bore."</div>
</div>
</div>
<p>She gently punches your shoulder as she goes back to sitting down, loudly talking about vampires.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $junkevent to null>>
<<set $loverBasket to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $junkevent is "tomasroom">>
<center><img src="img/junktown/thieves/tomasroom.jpg"></center>
<p>You enter a dusty room, one of the only ones that is uncared for.</p>
<p>It is as if time has left this place, cobwebs cover open books and dust lies on every surface.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Exploring lost or hidden areas is a boon in some situations, but not here."</div>
</div>
</div>
<p>You didn't hear him follow you but you suppose that is the nature of what he is.</p>
<p>Looking at a painting you see two of him, which is not uncommon as before Det became a vampire he was an Avedonian Elf, a race so perfect in their beauty that there were only a handful of differences between one Elf and another.</p>
<<if $background is "Last of the Line">>
<p>Most Elves wore masks to differentiate one another but you generally only wore yours for ceremonies, otherwise you wore the faceless visage of a royal bodyguard.</p>
<<elseif $background is "Unlucky Goblin">>
<p>You never dealt with the Elves very often, only with your love Loksi, and she didn't wear her mask after your initial meeting.</p>
<<else>>
<p>The Avedonian Elves are nearly extinct now, with Det being forced to watch his people fade without him.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"I was not always a monster. I could even have been considered kind. I was a merchant of some renown, able to sow and harvest in the worst of conditions. Potioncraft was my specialty as it was I who taught nuns their magics of restoration."</div>
</div>
</div>
<p>His lip curls into a sneer at the thought.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"This room belonged to my son, a naive boy who used my fortune to try and make the world better. The waterways of the sewer were his design, flowing water which could turn turbines and produce light without magic. Every citizen of Avedon could have had fresh water and light given to them directly in their homes. Wastewater would be handled by the Mycoid Upkeeper to prevent illness."</div>
</div>
</div>
<p>Det cannot make eye contact with the painting, even after many attempts.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<<if $background is "Last of the Line">>
<div class="dialogue">"I do not envy you. You survived what killed my son and his mother. I am a monster in every sense but I am not your enemy. I would love to see this world burn for what it has taken from me, but in doing so I would have to forsake everything that gives me such anger."</div>
<<else>>
<div class="dialogue">"I envy you. You're new to this and do not have the weight of time on your shoulders. I am a monster in every sense but I am not your enemy. I would love to see this world burn for what it has taken from me, but in doing so I would have to forsake everything that gives me such anger. His name was Tomas. He died while visiting his mother in Avedonia, the Elven capital right before it was attacked by the Pesher."</div>
<</if>>
</div>
</div>
<p>The vampire lets out a low laugh, turning to you as you briefly see his fangs.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"I do not blame the Goblins, we were going to exterminate them. I cannot blame the demons, or the humans, or even myself. Time has softened any hate I could have had. What use is it to torture myself over things that happened centuries ago?"</div>
</div>
</div>
<p>Det lets out a hollow laugh, his gaze finally looking to the painting.</p>
<p>With a delicate and loving touch he begins to clean the dust from the painting using a handkerchief from his vest pocket.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"I love and miss you, Tomas. I wish your vision of a better Avedon could have come to fruition."</div>
</div>
</div>
<p>The vampire is a blur, cleaning with such rapidity that he fades from view even though you are watching him.</p>
<p>His presence does nothing to lighten up the room, it is still dim, but free of dust.</p>
<p>You jump back as Det stands in front of you, the vampire placing a claw on either side of your face.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"I normally cannot harm you, but should you damage anything in this room then I would destroy you utterly. Observe."</div>
</div>
</div>
<p>Det scratches you, tapping you on the shoulder as he leaves the room.</p>
<p>It does not hurt, a single drop of blood runs down your cheek before healing but he normally isn't able to touch you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $tomasroomenter to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $junkevent is "detmeet">>
<center><H4>"Det"</H4></center>
<center><img src="img/npcs/det/detmeet.jpg"></center>
<p>You hear the unmistakable firing of a crossbow bolt, some unseen assassin getting a shot off as you walked up the stairs.</p>
<p>They flee as soon as they shoot, leaving you laying against the steps that lead to the second floor.</p>
<p>After you blink you try to comprehend what just happened, and it slowly falls in to place as you look at the man standing over you.</p>
<p>The bolt lies in his hand, the vampire slowly pulling it out as his blood drips onto your clothes.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"I wondered if you would come. I am the Ruler of Junktown, a God of Mice. I am Det, the leader of the Thieves Guild. And I am the King of Vampires. There are other names that I am known by but they mean nothing to me."</div>
</div>
</div>
<p>He finishes pulling the bolt out, tossing it down the stairs as a shrouded figure rushes to pick it up.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"This is $firstname $lastname. Even if they are your enemy, they are not mine. They are welcome in this house, now and always."</div>
</div>
</div>
<p>This commandment is not for you but the hushed whispers fade, silence being enough of an answer.</p>
<p>Det offers his hand to you, helping you to your feet.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $junkevent to "detmeet2">>
<<goto junkevents>>
<</link>>
</div>
</div>
<</if>>
<<if $junkevent is "detmeet2">>
<center><H4>Dark Office</H4></center>
<center><img src="img/junktown/thieves/office.jpg"></center>
<p>The vampire is casually dressed, his blood staining his clothing.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Rest in my office, I must change. You'll recognize my guest, her heart is as cold as ice with me but she'll warm up to you."</div>
</div>
</div>
<p>You find yourself unable to resist, a foolish mistake that you made when he helped you to your feet.</p>
<p>Your eyes met his and you can't disobey as he pushes you into a dark office.</p>
<p>An individual sits with their back to you, a cup in their hand which they set without a saucer onto some paperwork, pushing it side to side so it spills.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Oh no, how terribly clumsy of me. Those papers looked important."</div>
</div>
</div>
<p>Death lifts her cup to make sure that it properly imprinted onto the papers before simply pouring it onto the carpet.</p>
<p>She looks at you, gesturing for you to come closer.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Normally I have the Captain of the Femme Fatalis handle things, moving things into position but Det is whom I send when things need to be handled with a message attached."</div>
</div>
</div>
<p>Death gets to her feet, nodding to you as she sends the cup at a glass cupboard, smashing both.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Should he get your blood he would be complete. He is another attempt at creating Rebirth, another attempt at what you are. He is flawed, angry and dangerous. A powerful ally, it is a boon that his goals align with ours. I own his soul so should he harm you then I will make him cease to be, no matter how useful he is."</div>
</div>
</div>
<p>There is the sound of thunder, the rest of the glass breaking, and the sound of a vampire swearing a curse.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"I get the unmistakable feeling that she does not like me. Perhaps it is the undying nature of how she has cursed me."</div>
</div>
</div>
<p>The vampire shrugs, looking around his trashed office before flicking his wrist and things return to how they should be.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Well, she's the spot of joy."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $junkevent to null>>
<<set $detmeet to true>>
<<goto thievesoffice>>
<</link>>
</div>
</div>
<</if>>
<<if $junkevent is "scratchmeet">>
<center><H4>$junkshopname</H4></center>
<center><img src="img/junktown/shop.jpg"></center>
<<if $background is "Sewer Rat">>
<div class="dialogue-box">
<<print '<img src="' + $ratdaughter1 + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Bite:</span>
<div class="dialogue">
"Stay still you rat faced bitch, you're getting filth all over the shop. How are you not secretly a whore since you just let your pussy hang out all the time?"
</div>
</div>
</div>
<p>You hear Bite and Scratch arguing being you even return home, Bite trying to wipe down Scratch because of being in the spores of the mushroom lands.</p>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"You're weird, I'm clean. I bathed in the fountain so you...STOP TOUCHING MY TAIL!"</div>
</div>
</div>
<p>There is a moment where a deep and profound sadness crashes over you and you're not certain why.</p>
<p>Standing there in the doorway you watch your two daughters struggling over a damp rag, but the smiles on their faces as they play fight reminds you of when they were younger.</p>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"Mom's home. Hey...HEY! Mom's home! Stop! MOM! Make Bite stop!"</div>
</div>
</div>
<p>The momentary distraction of seeing you again gave Bite the upper hand and Scratch is now being pinned as her face and ears are forcibly wiped down.</p>
<<else>>
<p>It was a far shot to ask a local where a ratfolk named Scratch is, the name sounding so common to their race but person after person that you ask point in the same direction as if they're pointing out a man exposing himself.</p>
<p>The search becomes less one that Mu asked you to and more of a morbid curiousity, Junktown is the home of killers, thieves and undesirables so who could elicit such a reaction to the populace when they're ruled over by a vampire.</p>
<p>You hear her talking again as you approach a store and look up at the sigh "$junkshopname", ran by Bite and Scratch.</p>
<div class="dialogue-box">
<<print '<img src="' + $ratdaughter1 + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Bite:</span>
<div class="dialogue">
"Stay still you rat faced bitch, you're getting filth all over the shop. How are you not secretly a whore since you just let your pussy hang out all the time?"
</div>
</div>
</div>
<p>The two look similar enough as you look in through the open door, the one named Bite must be her sister due to how close in age they look.</p>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"You're weird, I'm clean. I bathed in the fountain so you...STOP TOUCHING MY TAIL!"</div>
</div>
</div>
<p>Scratch is putting up a faux resistance, play fighting with her sister as they roll about on their floor.</p>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"Bite, we have a customer. Bite! WE. HAVE. A. CUSTOMER."</div>
</div>
</div>
<</if>>
<p>Bite looks up at you and merely continues to sit on her sister.</p>
<div class="dialogue-box">
<<print '<img src="' + $ratdaughter1 + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Bite:</span>
<div class="dialogue">
"Scratch said something about that. Monster hunting or whatever. I don't like it but if she's a champion of a God there really isn't a way to fight it."
</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"I am NOT a champion. I refuse, there is no way-"</div>
</div>
</div>
<div class="dialogue-box">
<<print '<img src="' + $ratdaughter1 + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Bite:</span>
<div class="dialogue">
"You don't 'get' to decline the call. It's just like the stories Dad used to tell about his one friend. Steelwind. He was a champion and he had all sorts of magical powers."
</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>Your dad was an adventurer so hearing his name is still a bit odd but his stories did sometimes have him in Junktown.</p>
<p>This place is less awful than you recall him talking about but that might just be because the world got worse between when he was here and now.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"He wasn't a champion. Well, he started out as one but he was Rebirth. Like Det and...and..."</div>
</div>
</div>
<p>Scratch looks to you, realization crossing her face.</p>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"Mu called you Rebirth."</div>
</div>
</div>
<p>Her finger is crooked and accusatory, drawing Bite to her feet as the other ratfolk is confused.</p>
<p>It makes sense that they're scared, you don't quite know what you are either.</p>
<<if $background is "Sewer Rat">>
<p>You avoided listening to the stories your late husband told, you didn't like hearing about him being in danger and his story times were a chance to give you time to rest.</p>
<p>William Steelwind was always nice, he brought you chocolate but whatever powers or activities he got up to were entirely on his own.</p>
<<elseif $background is "Chosen One">>
<p>The feats of power your father was capable of were out of this world compared to what regular magics exist.</p>
<<else>>
<p>He seems powerful and that is a bit concerning.</p>
<</if>>
<<if $questDragonPrincess gte 11>>
<p>Him being trapped by the Creator themselves may have an issue with his sense of power.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"Bite...don't be mad at me. I've been hearing voices in the forest for...months. Years, even."</div>
</div>
</div>
<p>Scratch grabs her sister, pulling her into a hug as she looks at you with a defiant expression on her face.</p>
<div class="dialogue-box">
<<print '<img src="' + $ratdaughter1 + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Bite:</span>
<div class="dialogue">
"Scratch, what are you-"
</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"Mu. I accept your offer."</div>
</div>
</div>
<p>You are immediately blinded as Bite...just stops moving.</p>
<p>Reality begins to fade around you and you see the fearful look of Det, the vampire, just outside the door as he is stopped mid-sprint.</p>
<p>Scratch is able to move, taking a defensive stance as everything but the two of you fade away.</p>
<p>The sky opens, just like what happened when you died, and you once again see the Creator.</p>
<div class="choices">
<div class="choice-item">
<<link "Look up">>
<<set $junkevent to "scratchmeet1">>
<<goto junkevents>>
<</link>>
</div>
</div>
<</if>>
<<if $junkevent is "scratchmeet1">>
<center><H4>The Creator</H4></center>
<center><img src="img/npcs/creator/creator.jpg"></center>
<p>The Creator looks down upon you, Scratch standing on one palm and you on the other.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"You cause strife in the Champions of the Gods, Rebirth. You are of their creation so that is their problem to resolve, but the duty of a Horseman is to support the Gods in their endeavors."</div>
</div>
</div>
<p>Scratch does her best to stand firm but you can see her shaking from here.</p>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"Lord of All, God of Gods. Answer my plea."</div>
</div>
</div>
<p>The Creator turns, the sound a horrifying one like rubber being stretched too thin.</p>
<p>When you died you were too frozen to even move but Scratch, despite shaking to her very core, is able to do so.</p>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"I want my mother and father back. They were killed by a demon. Mu said that I would be allowed a boon and that is my request."</div>
</div>
</div>
<<if $background is "Sewer Rat">>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"The Gods are fit to choose a champion as per their needs. Mu, the daughter of Mayflower, has requested that you, Scratch, daughter of...I see. They were undone. Be it so. Perform the duties of your Goddess, fulfill her objectives and I will bring back your father from oblivion. Your mother, however, is right here. Changed as they are they are still your matron. They have their own duties, ones that I have given them."</div>
</div>
</div>
<p>The Creator brings their hands together so that their palms touch with Scratch reaching out to you before doubling over.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"The Gods are fit to choose a champion as per their needs. Mu, the daughter of Mayflower, has requested that you, Scratch, daughter of...I see. They were undone. Be it so. Perform the duties of your Goddess, fulfill her objectives and I will bring back your mother and father from oblivion."</div>
</div>
</div>
<</if>>
<p>Scratch covers her mouth and you're unsure if she is holding back a cry or the urge to throw up, her body seems unfit to be here but you recall feeling the same way.</p>
<p>The voice of the Creator changes, shifts as they speak to both of you at the same time.</p>
<p>You've heard them change their tone, when you first spoke to them they had a male voice and this is the one you hear once more.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Champions of the Gods exist in your world, chosen or not. They possess powers of their own, based on the power of their God or Goddess. They may not be on your side. You are new and your power unstable due to your lack of knowledge of it. I will leave reviving Scratch's father to you, when the task that Mu has given her is finished."</div>
</div>
</div>
<p>When the Creator finishes speaking you see that they're already done with Scratch and they seem to be gone.</p>
<p>Their hand closes around you and you once again feel the heat of Hell itself around you.</p>
<div class="choices">
<div class="choice-item">
<<link "Stand up">>
<<set $junkevent to null>>
<<set $experience += 10>>
<<set $questCorrupted to 2>>
<<include dyingclear>>
<</link>>
</div>
</div>
<</if>>
<<if $junkevent is "corrupted2">>
<<if $background is "Sewer Rat">>
<center><H4>$junkshopname</H4></center>
<center><img src="img/junktown/shop.jpg"></center>
<<else>>
<center><H4>Busty Ratgirl</H4></center>
<center><img src="img/npcs/rat/mom.jpg"></center>
<</if>>
<p>You enter the shop and see Bite behind the counter with Scratch sitting near a small light drawing several tiny diagrams.</p>
<<if $background is "Sewer Rat">>
<div class="dialogue-box">
<<print '<img src="' + $ratdaughter1 + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Bite:</span>
<div class="dialogue">
"Mom's home. Nope, still not paying attention to me. Hi mom."
</div>
</div>
</div>
<p>Bite greets you as you enter and you smile at her, going over to see what Scratch is doing as she is too engrossed to notice.</p>
<p>You jerk back when you notice that her eyes are completely vacant, white as milk and misty as the fog that descends from the sewers.</p>
<p>She doesn't blink, just drawing horrific creatures from a much lower angle.</p>
<p>Ratfolk are not attacked by the roving bands of mutant mice that patrol the sewer but Scratch always had some sort of kinship with them, she could command them to bring her coins or scrap which greatly helped when incursions by your late husband didn't go too well.</p>
<p>The drawings include other mice as if she can see through their eyes which you find more troubling than you thought it would.</p>
<div class="dialogue-box">
<<print '<img src="' + $ratdaughter1 + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Bite:</span>
<div class="dialogue">
"She's been like that for awhile. She's sort of drawing what she sees without much thought. There's a few pictures of nude women, slaves it looks like, being transported through the sewers so she might try something about that."
</div>
</div>
</div>
<p>You hear movement from your back room and Det the vampire steps outside, another stack of paper in his hands.</p>
<p>A very concerning development are several knife parts onto his side and back with a broken knife sitting on your counter.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Hello Rebirth. Bite, is this all you have? I'm taking these pages if that's the case, these are Junktown citizens being trafficked into slavery. I'll have some more paper delivered and the knife replaced."</div>
</div>
</div>
<p>Det holds the stack of papers as he nods to you, leaving through your door before disappearing in a puff of smoke.</p>
<div class="dialogue-box">
<<print '<img src="' + $ratdaughter1 + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Bite:</span>
<div class="dialogue">
"She came back and went through some of dads old stuff. Then she sort of...collapsed onto the floor foaming at the mouth. I thought she caught rabies or something but she started scratching at the tile. I went for a medic and Det was tending to her when I got back. He was very civil after I stabbed him. The other woman is in your room though."
</div>
</div>
</div>
<p>You blink at that comment and grab the broken blade but you recognize the figure that stands in your doorway.</p>
<<else>>
<div class="dialogue-box">
<<print '<img src="' + $ratdaughter1 + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Bite:</span>
<div class="dialogue">
"Your friend is back. Nope, still not paying attention to me. Hello there."
</div>
</div>
</div>
<p>Bite greets you as you enter and you smile at her, going over to see what Scratch is doing as she is too engrossed to notice.</p>
<p>You jerk back when you notice that her eyes are completely vacant, white as milk and misty as the fog that descends from the sewers.</p>
<p>She doesn't blink, just drawing horrific creatures from a much lower angle.</p>
<div class="dialogue-box">
<<print '<img src="' + $ratdaughter1 + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Bite:</span>
<div class="dialogue">
"Ratfolk and the mice in the sewer get along, rats stick together for some reason. Scratch was always a little more in tune with them, now she's...well."
</div>
</div>
</div>
<p>Scattered drawings include other mice as if she can see through their eyes which you find more troubling than you thought it would.</p>
<div class="dialogue-box">
<<print '<img src="' + $ratdaughter1 + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Bite:</span>
<div class="dialogue">
"She's been like that for awhile. She's sort of drawing what she sees without much thought. There's a few pictures of nude women, slaves it looks like, being transported through the sewers so she might try something about that."
</div>
</div>
</div>
<p>You hear movement from the back room and Det the vampire steps outside alongside a busty rat woman holding some of the papers.</p>
<div class="dialogue-box">
<img src="img/npcs/rat/momtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Rat Mom:</span>
<div class="dialogue">"You swore you would protect us but I died and my daughter is possessed, do something you absolute failure of a monarch. Are those fangs just for show? Do you-"</div>
</div>
</div>
<p>The vampire Det seems physically aged dealing with this rat woman, his gaze lingering on the back room as you see the silhouette of Death standing behind them.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look at Death">>
<<set $junkevent to "shopdeath">>
<<goto junkevents>>
<</link>>
</div>
</div>
<</if>>
<<if $junkevent is "shopdeath">>
<center><H4>Death</H4></center>
<<if $deathnude is true>>
<center><img src="img/npcs/death/deathnude.jpg"></center>
<<else>>
<center><img src="img/npcs/death/death.jpg"></center>
<</if>>
<<if $background isnot "Sewer Rat">>
<p>Det nods to you as he leaves the shop with a handful of the papers.</p>
<p>Their mother nods to Bite before chasing after him, leaving you alone with Death and the two rat girls.</p>
<</if>>
<p>Death lingers coldly, her expression one of solemn silence.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"A new divine champion. Usually Death is called to greet them but you were chosen this time."</div>
</div>
</div>
<p>Death drapes the blanket from your bed over Scatch as she continues to draw, with Death taking the pages and offering them to you.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I don't know what lies beyond those seals but those that enter that place do not die in any way that I can harvest. I can't stay and help, my other duties require my focus but I will have Det help as much as he is able to. Ratfolk being murdered in the domain of a Goddess seems to have really set him off, you noticed he's being friendlier than normal."</div>
</div>
</div>
<p>You look over the pages that Death gave you as she leans in to speak with Bite.</p>
<<if $deadMinotaur is true>>
<p>One page is a hulking and imposing minotaur but it is crossed out since it was killed.</p>
<<else>>
<p>One page is a hulking and imposing minotaur with vague drawings of the southern cliffs of Avedon.</p>
<</if>>
<<if $deadWerewolf is true>>
<p>Another page is a pale werewolf with a jagged line cut through it.</p>
<<else>>
<p>Another page is of a pale werewolf, sickly and grotesque, with drawings having it in the sewers somewhere, trying to climb out through a gate.</p>
<</if>>
<<if $deadSpider isnot true>>
<p>The last page is of a drider, a half woman half spider creature with a jagged line cutting it in two.</p>
<<else>>
<p>The last page is of a drider, a half woman-half spider creature with vague imagery of mountains.</p>
<</if>>
<p>Looking up you see that Death is gone as well, leaving you alone with Bite as she looks after her sister.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $junkevent to null>>
<<set $experience += 10>>
<<set $questCorrupted to 3>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $junkevent is "wallsex">>
<center><H4>Junktown</H4></center>
<<set $options to []>>
<<set $rand to random(1, 6)>>
<<set $arousal += 100>>
<<if $rand is 1 or $rand is 2>>
<<run $options.push({ name: "gob" })>>
<<elseif $rand is 3 or $rand is 4>>
<<run $options.push({ name: "demon" })>>
<<else>>
<<run $options.push({ name: "sex" })>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "gob">>
<<set $girl += 1>>
<<if !$cockvirginity>>
<<set $cockvirginity to "a Goblin slave in Junktown">>
<</if>>
<center>[img[either(
"img/sex/wall/gob1.jpg",
"img/sex/wall/gob2.jpg",
"img/sex/wall/gob3.jpg",
"img/sex/wall/gob4.jpg",
"img/sex/wall/gob5.jpg",
"img/sex/wall/gob6.jpg"
)]]</center>
<p>You find a Goblin girl who shivers while restrained, either she has had too many drugs or too few.</p>
<p>Lining up your $penistype cock with her with her pussy you feel her quiver, trying to push back against you but she can't due to the restraints.</p>
<p>Sliding in you feel her orgasm almost instantly, her body convulsing against your intrusion.</p>
<p>You grab what little of her ass sticks through the wall and thrust deeply inside her, hearing her muffled cries.</p>
<p>The lube that keeps her perpetually wet is also an aphrodisiac, you feel yourself about to cum after only a few minutes.</p>
<<if $rand is 1>>
<<set $rand to (1, 100)>>
<<creampie>>
<p>You feel her shudder as you cum inside her, feeling her orgasm once again.</p>
<p>Slowly you pull out, feeling her clamping down around your cock as you doubt this is the first time she's been creampied during her arrest.</p>
<<if $rand + $pregchance gte 100 or $unlockedSkills.includes("incubusFertility") and $class is "Incubus">>
<p>Despite that, you feel like yours is the one that got her pregnant.</p>
<<set $pregm += 1>>
<</if>>
<<else>>
<<orgasm>>
<p>You pull out, painting her ass in another layer of cum that has begun to run down her thighs.</p>
<</if>>
<p>With nothing else to do you leave, her sentence is a couple hours longer and there's a line forming.</p>
<</if>>
<<if $selectedOption.name === "demon">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a Demon slave in Junktown">>
<</if>>
<center>[img[either(
"img/sex/wall/demon1.jpg",
"img/sex/wall/demon2.jpg",
"img/sex/wall/demon3.jpg"
)]]</center>
<p>Half-demons are rather uncommon but it would make sense they would hide themselves.</p>
<<if $class is "Incubus">>
<p>You grab their ass as you line your $penistype cock up with their slit and you feel their body heat up, your $class powers making them squirm in your grip.</p>
<p>It is as if your very touch is arousing, their tail wraps around your wrist and tugs for you to go deeper.</p>
<<else>>
<p>You grab their ass as you line your $penistype cock up with their slit, their tail lazily wiggling to entice you to fuck them.</p>
<</if>>
<p>Thrusting deeply inside you hear them cry out but you find yourself unable to resist making her moan.</p>
<p>You fuck her exactly how she wants it, her demonic powers making you want to please her even though she's restrained.</p>
<p>It is obvious as to the why she is arrested, despite having some control over you there is no desire for you to try and free her, actually the opposite.</p>
<p>She wants to be in the stocks, to be fucked by people like you, so you oblige her.</p>
<<creampie>>
<p>Your orgasm hits you hard, the demonic woman letting out a cry as she shakes from orgasm.</p>
<p>With nothing else to do you leave, her sentence is a couple hours longer and there's a line forming.</p>
<</if>>
<<if $selectedOption.name === "sex">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a slave in Junktown">>
<</if>>
<<set $girl += 1>>
<<if $penis gt 0 and $vagina gt 0>>
<center>[img[either(
"img/sex/wall/futa1.jpg",
"img/sex/wall/futa2.jpg",
"img/sex/wall/futa3.jpg",
"img/sex/wall/futa4.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/sex/wall/fem1.jpg",
"img/sex/wall/fem2.jpg",
"img/sex/wall/fem3.jpg",
"img/sex/wall/fem4.jpg",
"img/sex/wall/fem5.jpg",
"img/sex/wall/fem6.jpg",
"img/sex/wall/fem7.jpg",
"img/sex/wall/fem8.jpg",
"img/sex/wall/fem9.jpg",
"img/sex/wall/fem10.jpg"
)]]</center>
<</if>>
<p>You find a woman who shivers while restrained, the marks on her thigh showing that her arousal is artificial due to drugs.</p>
<p>The placement is also impossible for her to do on her own, so she has been forced into what must be medical debt and is being whored out to repay it.</p>
<p>Lining up your $penistype cock with her with her pussy you feel her quiver, trying to push back against you but she can't due to the restraints.</p>
<p>Sliding in you feel her orgasm almost instantly, her body convulsing against your intrusion.</p>
<p>You grab what little of her ass sticks through the wall and thrust deeply inside her, hearing her muffled cries.</p>
<p>The lube that keeps her perpetually wet is also an aphrodisiac, you feel yourself about to cum after only a few minutes.</p>
<<if $rand is 5>>
<<set $rand to (1, 100)>>
<<creampie>>
<p>You feel her shudder as you cum inside her, feeling her orgasm once again.</p>
<p>Slowly you pull out, feeling her clamping down around your cock as you doubt this is the first time she's been creampied during her arrest.</p>
<<if $rand + $pregchance gte 100 or $unlockedSkills.includes("incubusFertility") and $class is "Incubus">>
<p>Despite that, you feel like yours is the one that got her pregnant.</p>
<<set $pregm += 1>>
<</if>>
<<else>>
<<orgasm>>
<p>You pull out, painting her ass in another layer of cum that has begun to run down her thighs.</p>
<</if>>
<p>With nothing else to do you leave, her sentence is a couple hours longer and there's a line forming.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $minute += random(20, 50)>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><H4>Mushroom Valley</H4></center>
<center>[img[either(
"img/junktown/mushroom/mushroom1.jpg",
"img/junktown/mushroom/mushroom2.jpg",
"img/junktown/mushroom/mushroom3.jpg",
"img/junktown/mushroom/mushroom4.jpg"
)]]</center>
<center><p>An earthquake long ago opened great valleys and craters under the continent of Avedon and spores from the city's water filtration have infested most of the continent.</p></center>
<hr>
<p>The metal sign you're reading this from goes onto say a few more things but they're scratched out by a concerning amount of claw marks.</p>
<<if $race is "Ratfolk">>
<p>Ratfolk are immune to the mushroom spores so you're doing alright.</p>
<<else>>
<p>The mushroom spores are a minor aphrodisiac and you feel yourself getting warmer.</p>
<<set $rand to random(5, 30)>>
<<set $arousal += $rand>>
<</if>>
<<if $sewerexplore gte 10>>
<p>You can <<button 'Visit Mu' mu>><</button>></p>
<</if>>
<<if $questCorrupted>>
<p>You could <<button 'explore the Mushroom lands' mushroomevents>><<set $mushroomevent to "explore">><</button>> but you doubt you'll find much.</p>
<</if>>
<<if $questCorrupted gte 6>>
<p>The <<button 'corrupted chapel' undercity>><<set $undercity to null>><</button>> lies nearby, the source of the creatures plaguing the mushroom forest.</p>
<</if>>
<<if $unlockedSkills.includes("hiveMind") and !$meetMu>>
<p>You feel strange, your ability to <<button 'sense hiveminds' mutalk>><<set $mutalk to "hivemindmeet">><</button>> going absolutely wild.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Enter Junktown">>
<<goto junktown>>
<</link>>
</div>
<<if !$questCorrupted>>
<div class="special-choice-item">
<<link "Explore the Mushroom Forest">>
<<set $mushroomevent to "scratchmeet">>
<<goto mushroomevents>>
<</link>>
</div>
<</if>>
<<if $questCorrupted is 5>>
<div class="special-choice-item">
<<link "Search for the source of the corruption (Corrupted)">>
<<set $mushroomevent to "undercityfind">>
<<goto mushroomevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Mushroom Valley">>
<<if $questCorrupted is 3 and $deadSpider is true and $deadMinotaur is true and $deadWerewolf is true>>
<<set $mushroomevent to "sealsbroken">>
<<goto mushroomevents>>
<</if>><center><H4>Thieves Guild Manor</H4></center>
<center><img src="img/junktown/thieves/thievesmanor.jpg">
<p>A dark and foreboding manor flying the Thieves Guild colors.</p></center>
<hr>
<p>Despite being the headquarters for the guild, it doesn't seem to have many entering through the front gate.</p>
<<if $money gt 0 and $penis gt 0>>
<p>There are criminals installed into the walls of the fence, their penance being <<button 'open sex toys' junkevents>><<set $money -= 5>><<set $junkevent to "wallsex">><</button>> for five gems each until their debt is paid.</p>
<<else>>
<p>There are criminals installed into the walls of the fence, their penance being open sex toys for five gems each until their debt is paid.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head inside">>
<<goto thieveshall>>
<</link>>
</div>
<div class="choice-item">
<<link "Return to Junktown">>
<<goto junktown>>
<</link>>
</div>
</div>
<<set $chapter to "Thieves Guild Gate">><center><H4>$junkshopname</H4></center>
<center><img src="img/junktown/shop.jpg"></center>
<<if $background is "Sewer Rat">>
<p>Your families store, passed down from your late husband.</p>
<<else>>
<p>The store, which sells odds and ends.</p>
<</if>>
<p><<button 'Bite' ratkid>><<set $ratkid to "Bite">><</button>> is here, advertising what they have for sale.</p>
<<if $questCorrupted gte 2>>
<p><<button 'Scratch' ratkid>><<set $ratkid to "Scratch">><</button>> is here, sorting out various plans.</p>
<<if $background isnot "Sewer Rat">>
<p>Their <<button 'mother' ratkid>><<set $ratkid to "Mom">><</button>> lazes around the shop half nude.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the shop|junktown]]</div>
<<if $background is "Sewer Rat">>
<div class="choice-item">[[Head to your room|junkshopstock]]</div>
<</if>>
</div>
<<set $chapter to "Junktown Shop">>
<<if $questCorrupted is 2>>
<<set $junkevent to "corrupted2">>
<<goto junkevents>>
<</if>>
<<if !$junkstoremoney>>
<<set $junkstoremoney to 0>>
<</if>><center><H4>$junkshopname</H4></center>
<center><img src="img/junktown/shopback.jpg"></center>
<p>The basement of your shop, divided into sections and holding your stock.</p>
<hr>
<p>Change the <<button 'store name' junkshopname>><</button>>.</p>
<p>A <<button 'simple bed' bed>><</button>> sits on the floor.</p>
<p>A bucket <<button 'to bathe' bath>><</button>> lies near the door as well.</p>
<<if $warhounds > 0>><p>Your <<button 'dog' dog>><</button>> lays near the foot of the bed.</p><</if>>
<div class="choices">
<div class="choice-item">[[Leave to the shop|junkshop]]</div>
</div>
<<set $chapter to "Junktown Shop">><<if $sewerevents is "healdoglesser">>
<<if $rand lt 5>>
<p>The dog's shoulders dip occasionally, the potion obviously causing it pain but you're able to console the creature enough to let it know you're helping it.</p>
<p>As it drinks you watch as the fur comes back, the dog looking up from the stone you poured the potion onto and then to you before licking you in the face.</p>
<p>Softly you pat the creature as it barks happily at you, concerning as the sewers is a dangerous place.</p>
<<if $rand lte 3>>
<div class="choices">
<div class="choice-item">
<<link "Take your new male dog">>
<<set $warhounds += 1>>
<<set $houndmale += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<div class="choices">
<div class="choice-item">
<<link "Take your new female dog">>
<<set $warhounds += 1>>
<<set $houndfem += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<else>>
<p>The dog throws up what you give it and runs off, scared and confused as to what is happening to it.</p>
<p>It is gone before you can do anything.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $sewerevents is "healdogmoderate">>
<<if $rand lt 5>>
<p>The dog's shoulders dip occasionally, the potion obviously causing it pain but you're able to console the creature enough to let it know you're helping it.</p>
<p>As it drinks you watch as the fur comes back, the dog looking up from the stone you poured the potion onto and then to you before licking you in the face.</p>
<p>Softly you pat the creature as it barks happily at you, concerning as the sewers is a dangerous place.</p>
<<if $rand lte 3>>
<div class="choices">
<div class="choice-item">
<<link "Take your new male dog">>
<<set $warhounds += 1>>
<<set $houndmale += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<div class="choices">
<div class="choice-item">
<<link "Take your new female dog">>
<<set $warhounds += 1>>
<<set $houndfem += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<else>>
<p>The dog throws up what you give it and runs off, scared and confused as to what is happening to it.</p>
<p>It is gone before you can do anything.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $sewerevents is "healdoggreater" or $sewerevents is "healdoginert">>
<p>The dog's shoulders dip occasionally, the potion obviously causing it pain but you're able to console the creature enough to let it know you're helping it.</p>
<p>As it drinks you watch as the fur comes back, the dog looking up from the stone you poured the potion onto and then to you before licking you in the face.</p>
<p>Softly you pat the creature as it barks happily at you, concerning as the sewers is a dangerous place.</p>
<<if $rand lte 3>>
<div class="choices">
<div class="choice-item">
<<link "Take your new male dog">>
<<set $warhounds += 1>>
<<set $houndmale += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<div class="choices">
<div class="choice-item">
<<link "Take your new female dog">>
<<set $warhounds += 1>>
<<set $houndfem += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $sewerevents is "rat child">>
<center><H4>Sewer Rats</H4></center>
[img[either(
"img/enemy/rats/rats1.jpg",
"img/enemy/rats/rats2.jpg",
"img/enemy/rats/rats3.jpg",
"img/enemy/rats/rats4.jpg"
)]]
<p>The sound of you giving birth seems to have attracted attention and you are swarmed as you lie on the ground.</p>
<p>You are in the middle of labor as the rats bite at you, finding any bit of exposed flesh they can.</p>
<<if $class is "Healer">>
<p>You are blessed by the Healer but your child is not and the easiest way to get to them is through you.</p>
<</if>>
<p>It only takes one to nick a major artery and you pass out within moments, waking up among the red lilies of Hell.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $death += 1>>
<<include dyingclear>>
<</link>>
</div>
</div>
<</if>>
<<if $sewerevents is "feral dog child">>
<center><H4>Sewer Dog</H4></center>
<center>[img[either(
"img/enemy/rabiddog/dog1.jpg",
"img/enemy/rabiddog/dog2.jpg",
"img/enemy/rabiddog/dog3.jpg",
"img/enemy/rabiddog/dog4.jpg"
)]]</center>
<p>The sound of you giving birth seems to have attracted attention, and a feral dog comes to investigate.</p>
<p>You're unable to stop it as it grabs your child and trots off, the cries of your child echoing long after you know you can't find them.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<pcpregend>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sewerevents is "zombie child">>
<center><H4>Sewer Zombie</H4></center>
<center><img src="img/enemy/zom/zom.jpg"></center>
<p>The sound of you giving birth seems to have attracted attention with a few zombies coming to investigate.</p>
<p>Slowly they fall to your side, grabbing your hands as you realize that they are not here to help you.</p>
<p>Your child is taken, its cries being silenced almost immediately, and you find yourself being held by several other zombies.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the zombies">>
<<pcpregend>>
<<goto zomloss>>
<</link>>
</div>
</div>
<</if>>
<<if $sewerevents is "batfind">>
<center><H4>Sewer Bat</H4></center>
<center><img src="img/enemy/bat/bat.jpg"></center>
<p>One of the bat girls lingers, blinking tiredly as she wanders the sewers.</p>
<p>If you had rope you could probably capture her.</p>
<div class="choices">
<div class="choice-item">[[Leave it alone|sewer]]</div>
<div class="choice-item">
<<link "Attack it">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 3,
type: "Bat",
gender: "Female",
health: 30,
maxHealth: 30,
armor: 10,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 15,
speed: 10,
isUndead: false,
isDemon: false,
experience: 30
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Bat">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $sewerevents is "slugfind">>
<center><H4>Sewer Slug</H4></center>
<center><img src="img/enemy/slug/sluggirl.jpg"></center>
<p>She oozes peacefully around, not caring too much about your presence.</p>
<div class="choices">
<div class="choice-item">[[Leave it alone|sewer]]</div>
<div class="choice-item">
<<link "Attack it">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 3,
type: "Slug Girl",
gender: "Female",
health: 30,
maxHealth: 30,
armor: 10,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 20,
speed: 10,
isUndead: false,
isDemon: false,
experience: 30
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Slug">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $sewerevents is "sickdogfind">>
<center><H4>Sewer Dog</H4></center>
<center>[img[either(
"img/enemy/rabiddog/dog1.jpg",
"img/enemy/rabiddog/dog2.jpg",
"img/enemy/rabiddog/dog3.jpg",
"img/enemy/rabiddog/dog4.jpg"
)]]</center>
<p>The dog coughs, its illness apparent from its mangy fur and sunken stomach.</p>
<p>It roots through trash looking for scraps of food, unaware of your presence.</p>
<p>You could probably feed it a potion to help with its mange.</p>
<<for _item range $inventory>>
<<if _item.name === "Minor Healing Potion">>
<p>You could feed it an <<button 'lesser health potion' sewerevents>><<set $sewerevents to "healdoglesser">><<sellItem "Minor Healing Potion" 0>> <<set $rand to random(1, 20)>><</button>></p>
<</if>>
<</for>>
<<for _item range $inventory>>
<<if _item.name === "Moderate Health Potion">>
<p>You could feed it an <<button 'moderate health potion' sewerevents>><<set $sewerevents to "healdogmoderate">><<sellItem "Moderate Healing Potion" 0>><<set $rand to random(1, 10)>><</button>></p>
<</if>>
<</for>>
<<for _item range $inventory>>
<<if _item.name === "Greater Healing Potion">>
<p>You could feed it an <<button 'greater health potion' sewerevents>><<set $sewerevents to "healdoggreater">><<sellItem "Greater Healing Potion" 0>><</button>></p>
<</if>>
<</for>>
<<if $class is "Healer">>
<<for _item range $inventory>>
<<if _item.name === "Inert Potion">>
<p>You could feed it an <<button 'inert potion' sewerevents>><<set $sewerevents to "healdoginert">><<set $inertpotion -= 1>><</button>></p>
<</if>>
<</for>>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave it alone|sewer]]</div>
<div class="choice-item">
<<link "Attack it">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 2,
type: "Sick Dog",
gender: "Male",
health: 20,
maxHealth: 20,
armor: 7,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 7,
speed: 10,
isUndead: true,
isDemon: false,
experience: 20
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Rabid Dog">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $sewerevents is "murderermeet">>
<center><H4>Sewers</H4></center>
<center><img src="img/enemy/kidnapper/kidnappersewer.jpg"></center>
<p>The description that Kaiden gave was that the killer was somewhere near the old storehouses, opposite of the direction that would lead into the city.</p>
<p>The problem that you have is that it is not that it is difficult to find, there are signs that indicate where the grates are, nor do you get lost, but something far worse.</p>
<p>The problem is the sheer ease at which you begin to find bodies.</p>
<p>Women, and a few men, lie stripped and inspected, as notes written in ink mark some of them with things that are wrong with them, such as brown or red hair, or things that are right, which seems to be blond hair and a slim figure.</p>
<p>The rats that are ever-present in the sewers ignore the bodies, which concerns you, but the even more concerning problem is that the bodies begin to move, a few of them at least, as you're blocked in from both sides.</p>
<div class="choice-item">
<<link "Defend yourself">>
<<set $questNecromancer += 1>>
<<set $enemies = []>>
<<for _i to 0; _i < 5; _i++>>
<<set _lvl = random(1, 2)>>
<<set $enemies.push({
type: "Zombie",
gender: "Female",
level: _lvl,
health: 6 + (_lvl * 2),
maxHealth: 6 + (_lvl * 2),
armor: 1 + Math.floor(_lvl / 2),
stamina: 10 + (_lvl * 5),
maxStamina: 10 + (_lvl * 5),
sexLimit: 0,
attackPower: 10 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Murderer Zombies">>
<<goto regularcombat>>
<</link>>
</div>
<</if>>
<<if $sewerevents is "lairfind">>
<center><H4>Sewers</H4></center>
<center><img src="img/avedon/sewer/sewer.jpg"></center>
<p>The sewers are dirty, dingy and slightly haunted so exploration past the standard routes is not common.</p>
<p>The bodies that were here last time are gone, probably having gotten up and walked away on their own instead of anything else, but you hear a banging on a door nearby.</p>
<p>It takes some finding, as the tunnels this far under the port begin to turn into a maze, but you eventually find your way to the noise.</p>
<p>Slowly you inspect, checking for traps before as it bursts open, a female zombie falling to the floor as she finally managed to hook onto the unlocked door handle.</p>
<p>You prepare to defend yourself, but the girl slips into the canal and disappears beneath the water and you're not keen on following her.</p>
<div class="choices">
<div class="choice-item">
<<link "Look in the room">>
<<set $sewerevents to "lairfind1">>
<<goto sewerevents>>
<</link>>
</div>
</div>
<</if>>
<<if $sewerevents is "lairfind1">>
<center><H4>Sewer Lair</H4></center>
<center><img src="img/avedon/sewer/sewerlair.jpg"></center>
<p>You enter into a room and you have to do a double take.</p>
<p>Massive renovations have been done to create this space, having combined two or three ancient storerooms into a relatively livable space.</p>
<p>You close the door, figuring out how the lock works so you can't accidentally be locked inside, and find that the smell of the sewers doesn't seem to penetrate this space.</p>
<p>Aside from the smell of the sewers on you.</p>
<p>Listening, you are sure that someone heard the noise of you closing the door and you try to see if anyone calls for help but hear nothing.</p>
<p>The madman probably killed everyone he captured, so finding anyone alive was a pipe dream at best.</p>
<p>You walk over to a bookcase and confirm your theory, he was injecting women with some sort of poison for...</p>
<p>As you flip through the pages of one of his experiment logs you honestly cannot tell, his writing is that of a madman and never make sense from beginning to end.</p>
<p>You spot another door nearby, leading somewhere else and this one also locks on the inside, but its open.</p>
<p>A ring of keys hangs near the door and you can assume that the next room was where he kept his captures.</p>
<div class="choices">
<div class="choice-item">
<<link "Check the other door">>
<<set $sewerevents to "lairfind2">>
<<goto sewerevents>>
<</link>>
</div>
</div>
<</if>>
<<if $sewerevents is "lairfind2">>
<center><H4>Sewers</H4></center>
<center><img src="img/avedon/sewer/sewerdungeon.jpg"></center>
<p>You sigh as you enter the small prison that has been made, looking at the chains on the walls and floor for the makeshift cells.</p>
<p>One stands open, probably where the zombie came from, but the rest are empty.</p>
<p>There isn't much in here, so you return to the other room.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $sewerevents to null>>
<<set $lairSewer to 1>>
<<goto sewerlair>>
<</link>>
</div>
</div>
<</if>>
<<if $sewerevents is "sewerlairclaim">>
<center><H4>Sewer Lair</H4></center>
<center><img src="img/avedon/sewer/sewerlair.jpg"></center>
<p>This place is pretty nice, and it is a shame to let that guy's hard work go to waste.</p>
<p>Actually, he probably killed someone for this place.</p>
<p>You suppose that makes it yours by right of conquest.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around your new lair">>
<<set $sewerevents to "sewerlairclaim1">>
<<goto sewerevents>>
<</link>>
</div>
</div>
<</if>>
<<if $sewerevents is "sewerlairclaim1">>
<center><H4>Mu</H4></center>
<center><img src="img/npcs/mu/mu.jpg"></center>
<p>The faint smell of vanilla causes you to turn, with Mu leaning in to look at you.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"You moved in here? Very good, I like you far better than the other guy. He was not very good at sharing."</div>
</div>
</div>
<p>You frown at that comment, the previous owner of this place would make zombies and Mu seems keen on draining people to death.</p>
<p>There was also the thought that this place was secure.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"A few of these pipes lead down to me, I won't say which ones, but that almost makes us neighbors. As a housewarming gift I give you this."</div>
</div>
</div>
<p>She reaches a hand to you and in it is a leash, which is followed by a meek looking woman whose vacant stare can only mean that there is nothing is behind her eyes.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"Her body is still very pleasurable even if her mind is gone. Please enjoy."</div>
</div>
</div>
<p>Mu lingers, leaning oddly back and forth before choosing to leave on your own as you look at the girl in front of you.</p>
<p>The cells behind you are open, it would be quite the chore to keep her alive.</p>
<div class="choices">
<div class="choice-item">
<<link "Keep the mindbroken woman as a slave">>
<<set $lairSewer to 2>>
<<set $tempslave to "Mindbroken Slave Woman">>
<<goto sewerlaircells>>
<</link>>
</div>
<div class="choice-item">
<<link "Take the mindbroken woman to the hospital">>
<<set $lairSewer to 2>>
<<set $good += 10>>
<<set $sewerevents to "mindbreakclinic">>
<<goto sewerevents>>
<</link>>
</div>
</div>
<</if>>
<<if $sewerevents is "mindbreakclinic">>
<center><H4>Clinic Nurse</H4></center>
<center><H4>Unplanned Parenthood</H4></center>
<center><img src="img/jobs/nurse/nurse3.jpg"></center>
<p>You wave down a nurse that doesn't appear too busy and show them the woman that Mu gave you only for the nurse to sigh.</p>
<p>There is a tiredness in the nurse's eyes as she pulls out a well worn vial, spritzing her wrist with it and offering it to the woman who latches on, licking the woman's hand desperately.</p>
<p>You're given a slip with a pair of fox ears on it, a nonprofit nearby offers a reward for those that rescue the afflicted from this fate.</p>
<p>The reward is 100 gems, quite a sizable amount of money.</p>
<div class="choices">
<div class="choice-item">
<<link "Collect your money">>
<<set $sewersafe to null>>
<<set $money += 100>>
<<goto slumclinic>>
<</link>>
</div>
</div>
<</if>>
<<if $sewerevents is "bloodchild">>
<center><H4>Spawn of Decay</H4></center>
<center>[img[either(
"img/enemy/book/daughtersex1.jpg",
"img/enemy/book/daughtersex2.jpg",
"img/enemy/book/daughtersex3.jpg",
"img/enemy/book/daughtersex4.jpg",
"img/enemy/book/daughtersex5.jpg",
"img/enemy/book/daughtersex6.jpg",
"img/enemy/book/daughtersex7.jpg"
)]]</center>
<p>You hear gurgled cries as you explore the sewers and you see a thief being drained by a blood elemental.</p>
<<if $bloodchild is 1>>
<p>The Black Book did say that they would release her into the world and your daughter is here, killing a thief in the sewers.</p>
<<else>>
<p>The Black Book did say that they would release your children together into the world and one of your daughters is here, killing a thief in the sewers.</p>
<</if>>
<p>You're unsure how your spawn is able to convert lifeforce to semen but it appears the man has orgasmed at least enough to turn her from crimson red to light pink and she's still going.</p>
<p>If you tried to stop her you think that the Black Book would just whisk her away and the man is already dead, he just isn't aware.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center>Carnal Desire</center>
<center><img src="img/junktown/carnal.jpg">
<p>Many different sex toys, clothes and other sexual paraphernalia litter the store.</p></center>
<hr>
<p>There's a blonde woman wearing fake devil ears working the counter.</p>
<p>You can <<button 'look at their stock' shop>><<set $shoptype to "junkshop">><</button>></p>
<div class="choices">
<div class="choice-item">
<<link "Leave the store">>
<<goto junktown>>
<</link>>
</div>
<<if $questMilkQuest is 3>>
<div class="special-choice-item">
<<link "Ask about larger milking machines (Pet the Cow - Do it Now)">>
<<set $junkevent to "questmilkquest3">>
<<goto junkevents>>
<</link>>
</div>
<</if>>
<<if $questMilkQuest is 4>>
<div class="special-choice-item">
<<link "Sign the papers (Pet the Cow - Do it Now)">>
<<set $junkevent to "milkinstall">>
<<goto junkevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Carnal Desire">><center><H4>Junktown Gambling Hall</H4></center>
<center><img src="img/junktown/gamble.jpg"></center>
<p>The gambling hall in Junktown is one of the few places with working electric lights.</p>
<hr>
<p>Prostitutes double as waitresses, people using their winnings to hire them so the casino loses almost nothing.</p>
<<include Games>>
<div class="choices">
<div class="choice-item">[[Leave the shop|junktown]]</div>
</div>
<<set $chapter to "Gambling Hall">><center><H4>Junktown Sex Show</H4></center>
<<if !$favoriteNPCs>>
<<set $favoriteNPCs = []>>
<</if>>
<<set _junktownFavorites = $favoriteNPCs.filter(id => $npcs[id]?.location == "junktown")>>
<<set _junktownNpcs = $npcs.filter(npc => npc.location == "junktown")>>
<<set $options to []>>
<<set $arousal += 30>>
<<run $options.push({ name: "femsolo1" })>>
<<run $options.push({ name: "femsolo2" })>>
<<run $options.push({ name: "femsolo3" })>>
<<run $options.push({ name: "femsolo4" })>>
<<run $options.push({ name: "femsolo5" })>>
<<run $options.push({ name: "show1" })>>
<<run $options.push({ name: "show2" })>>
<<run $options.push({ name: "team1" })>>
<<run $options.push({ name: "team2" })>>
<<run $options.push({ name: "love" })>>
<<run $options.push({ name: "dance1" })>>
<<run $options.push({ name: "dance2" })>>
<<run $options.push({ name: "strip1" })>>
<<run $options.push({ name: "strip2" })>>
<<run $options.push({ name: "topless1" })>>
<<run $options.push({ name: "topless2" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "femsolo1">>
<center>[img[either(
"img/junktown/slumtheat/femsolo/fem1.jpg",
"img/junktown/slumtheat/femsolo/fem2.jpg",
"img/junktown/slumtheat/femsolo/fem3.jpg",
"img/junktown/slumtheat/femsolo/fem4.jpg",
"img/junktown/slumtheat/femsolo/fem5.jpg",
"img/junktown/slumtheat/femsolo/fem6.jpg",
"img/junktown/slumtheat/femsolo/fem7.jpg",
"img/junktown/slumtheat/femsolo/fem8.jpg",
"img/junktown/slumtheat/femsolo/fem9.jpg",
"img/junktown/slumtheat/femsolo/fem10.jpg",
"img/junktown/slumtheat/femsolo/fem11.jpg",
"img/junktown/slumtheat/femsolo/fem12.jpg"
)]]</center>
<p>You see <<= _chosenNpc.name >>, a <<= _chosenNpc.gender >> <<= _chosenNpc.race >>
<p>A lone _chosenNPC.race woman gets onto the stage to expose herself, showing off her assets as she puts on quite the show.</p>
<<if (_chosenNPC.race is "Lizardfolk" or _chosenNPC.race is "Ratfolk" or _chosenNPC.race is "Catfolk) and _chosenNpc.gender is "Futanari">>
<p>She tucks her tail out of the way just as well as she does her penis, showing off her pussy and ass to onlookers.</p>
<<elseif _chosenNPC.race is "Lizardfolk" or _chosenNPC.race is "Ratfolk" or _chosenNPC.race is "Catfolk>>
<p>She tucks her tail out of the way, expertly showing off her pussy and ass but lowering every so often to teasingly hide herself.</p>
<<else>>
<p>She shows up of body, expertly displaying her curvy form.</p>
<</if>>
<p>She is skilled, having obviously done this for awhile, and it shows with how interested she gets the crowd.</p>
<p>Her actions are mostly to stir up interest in other whores, gesturing for some of the less extroverted clients to have prostitutes come to them.</p>
<p>She is an excellent salesman, helping pair up what few customers are lingering about.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop watching">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $penis gt 0 and $money gt 30>>
<div class="choice-item">
<<link "Buy a girl for 30 gems">>
<<set $rand to random(1, 3)>>
<<if $rand is 1>>
<<set $sexname to "Human">>
<<elseif $rand is 2>>
<<set $sexname to "Ratfolk">>
<<elseif $rand is 3>>
<<set $sexname to "Lizardfolk">>
<</if>>
<<set $prostitution to true>>
<<set $money -= 30>>
<<goto malesexvag>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "femsolo2">>
<center>[img[either(
"img/junktown/slumtheat/femsolo/fem1.jpg",
"img/junktown/slumtheat/femsolo/fem2.jpg",
"img/junktown/slumtheat/femsolo/fem3.jpg",
"img/junktown/slumtheat/femsolo/fem4.jpg",
"img/junktown/slumtheat/femsolo/fem5.jpg",
"img/junktown/slumtheat/femsolo/fem6.jpg",
"img/junktown/slumtheat/femsolo/fem7.jpg",
"img/junktown/slumtheat/femsolo/fem8.jpg",
"img/junktown/slumtheat/femsolo/fem9.jpg",
"img/junktown/slumtheat/femsolo/fem10.jpg",
"img/junktown/slumtheat/femsolo/fem11.jpg",
"img/junktown/slumtheat/femsolo/fem12.jpg"
)]]</center>
<<if (_chosenNpc.race is "Lizardfolk" or _chosenNpc.race is "Ratfolk" or _chosenNpc.race is "Catfolk) and _chosenNpc.gender is "Futanari">>
<p>She tucks her tail out of the way just as well as she does her penis, showing off her pussy and ass to onlookers.</p>
<<elseif _chosenNpc.race is "Lizardfolk" or _chosenNpc.race is "Ratfolk" or _chosenNpc.race is "Catfolk>>
<p>She tucks her tail out of the way, expertly showing off her pussy and ass but lowering every so often to teasingly hide herself.</p>
<<else>>
<p>She shows off her _chosenNpc.race body, expertly displaying her curvy form.</p>
<</if>>
<p>Your eyes are glued to the performance, the beautiful brunette dancing seductively to the music in front of you, her moves erotic and arousing.</p>
<p>With every swing of her hips, the crowd is mesmerized, and the energy in the room grows as she takes to the pole in the middle of the stage.</p>
<p>She slowly removes her top, showing her perky breasts and smooth, bare skin, and then she drops to her knees, running her hands down her stomach and towards her thong, before removing that too, exposing herself for the whole room to see.</p>
<p>Her slow movements mean that her limited time is up and she begins to exit the stage.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop watching">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $penis gt 0 and $money gt 30>>
<div class="choice-item">
<<link "Buy her for 30 gems">>
<<set $sexname to "Human">>
<<set $prostitution to true>>
<<set $money -= 30>>
<<goto malesexvag>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "femsolo3">>
<center>[img[either(
"img/junktown/slumtheat/femsolo/fem1.jpg",
"img/junktown/slumtheat/femsolo/fem2.jpg",
"img/junktown/slumtheat/femsolo/fem3.jpg",
"img/junktown/slumtheat/femsolo/fem4.jpg",
"img/junktown/slumtheat/femsolo/fem5.jpg",
"img/junktown/slumtheat/femsolo/fem6.jpg",
"img/junktown/slumtheat/femsolo/fem7.jpg",
"img/junktown/slumtheat/femsolo/fem8.jpg",
"img/junktown/slumtheat/femsolo/fem9.jpg",
"img/junktown/slumtheat/femsolo/fem10.jpg",
"img/junktown/slumtheat/femsolo/fem11.jpg",
"img/junktown/slumtheat/femsolo/fem12.jpg"
)]]</center>
<<if (_chosenNpc.race is "Lizardfolk" or _chosenNpc.race is "Ratfolk" or _chosenNpc.race is "Catfolk) and _chosenNpc.gender is "Futanari">>
<p>She tucks her tail out of the way just as well as she does her penis, slowly stripping off her panties to reveal her pussy under it all.</p>
<<elseif _chosenNpc.race is "Lizardfolk" or _chosenNpc.race is "Ratfolk" or _chosenNpc.race is "Catfolk>>
<p>She tucks her tail out of the way, slowly stripping her panties to reveal a perfectly toned bottom to the audience.</p>
<<else>>
<p>You stare at the stage in awe, watching as the gorgeous _chosenNpc.race slowly peels off her lacy panties, revealing a perfectly toned bottom to the audience.</p>
<</if>>
<p>She winks playfully at the crowd and turns around, her hands sliding over her firm curves and up to her breasts, which she fondles and massages gently.</p>
<p>The room is quiet as the crowd is captivated by the stunning dancer and her tantalizing display of her body, the smell of perfume and arousal permeating the air.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop watching">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $penis gt 0 and $money gt 30>>
<div class="choice-item">
<<link "Buy her for 30 gems">>
<<set $sexname to "Human">>
<<set $prostitution to true>>
<<set $money -= 30>>
<<goto malesexvag>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "femsolo4">>
<center>[img[either(
"img/junktown/slumtheat/femsolo/fem1.jpg",
"img/junktown/slumtheat/femsolo/fem2.jpg",
"img/junktown/slumtheat/femsolo/fem3.jpg",
"img/junktown/slumtheat/femsolo/fem4.jpg",
"img/junktown/slumtheat/femsolo/fem5.jpg",
"img/junktown/slumtheat/femsolo/fem6.jpg",
"img/junktown/slumtheat/femsolo/fem7.jpg",
"img/junktown/slumtheat/femsolo/fem8.jpg",
"img/junktown/slumtheat/femsolo/fem9.jpg",
"img/junktown/slumtheat/femsolo/fem10.jpg",
"img/junktown/slumtheat/femsolo/fem11.jpg",
"img/junktown/slumtheat/femsolo/fem12.jpg"
)]]</center>
<<if (_chosenNpc.race is "Lizardfolk" or _chosenNpc.race is "Ratfolk" or _chosenNpc.race is "Catfolk) and _chosenNpc.gender is "Futanari">>
<p>She tucks her tail out of the way just as well as she does her penis, dancing sensually across the stage, her bright eyes gleaming and her smile seductive, captivating the audience with each move.</p>
<<elseif _chosenNpc.race is "Lizardfolk" or _chosenNpc.race is "Ratfolk" or _chosenNpc.race is "Catfolk>>
<p>She tucks her tail out of the way, dancing sensually across the stage, her bright eyes gleaming and her smile seductive, captivating the audience with each move.</p>
<<else>>
<p>The stunning _chosenNpc.race girl dances sensually across the stage, her bright eyes gleaming and her smile seductive, captivating the audience with each move.</p>
<</if>>
<p>She slides her dress down her slim waist, revealing her soft, creamy skin, and a skimpy bra and panty set underneath.</p>
<p>Her hair swings in perfect rhythm to the beat of the music, and her legs and feet move in perfect harmony with the rhythm.</p>
<p>Her hand brushes past the straps of her bra, and it falls away, her full, supple breasts now exposed and her erect nipples protruding.</p>
<p>She leans down at the edge of the stage, looking to see who wants to purchase her services.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop watching">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $penis gt 0 and $money gt 30>>
<div class="choice-item">
<<link "Buy her for 30 gems">>
<<set $sexname to "Ratfolk">>
<<set $prostitution to true>>
<<set $money -= 30>>
<<goto malesexvag>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "femsolo5">>
<center>[img[either(
"img/junktown/slumtheat/femsolo/fem1.jpg",
"img/junktown/slumtheat/femsolo/fem2.jpg",
"img/junktown/slumtheat/femsolo/fem3.jpg",
"img/junktown/slumtheat/femsolo/fem4.jpg",
"img/junktown/slumtheat/femsolo/fem5.jpg",
"img/junktown/slumtheat/femsolo/fem6.jpg",
"img/junktown/slumtheat/femsolo/fem7.jpg",
"img/junktown/slumtheat/femsolo/fem8.jpg",
"img/junktown/slumtheat/femsolo/fem9.jpg",
"img/junktown/slumtheat/femsolo/fem10.jpg",
"img/junktown/slumtheat/femsolo/fem11.jpg",
"img/junktown/slumtheat/femsolo/fem12.jpg"
)]]</center>
<<if (_chosenNpc.race is "Lizardfolk" or _chosenNpc.race is "Ratfolk" or _chosenNpc.race is "Catfolk) and _chosenNpc.gender is "Futanari">>
<p>She tucks her tail out of the way just as well as she does her penis, walking onto the stage wearing a thin, transparent nightgown and high heels.</p>
<<elseif _chosenNpc.race is "Lizardfolk" or _chosenNpc.race is "Ratfolk" or _chosenNpc.race is "Catfolk>>
<p>She tucks her tail out of the way, walking onto the stage wearing a thin, transparent nightgown and high heels.</p>
<<else>>
<p>A young _chosenNpc.race walks onto the stage wearing a thin, transparent nightgown and high heels.</p>
<</if>>
<p>She spins and twirls to the music, the fabric of her gown teasingly fluttering around her slim body.</p>
<p>As she dances, the crowd's interest intensifies, and the atmosphere grows heavy with lust.</p>
<p>She slides her fingers along her exposed midriff, slowly caressing the area above her low cut panties, before unbuttoning the front of her gown, baring her full, ample breasts to the audience.</p>
<p>As her dance becomes increasingly seductive, she looks directly at the men in the crowd, her lips curving in a sensual smile, as she lets the straps of her nightgown fall off her shoulders, leaving her naked before them, save for a pair of red stilettos.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop watching">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $penis gt 0 and $money gt 30>>
<div class="choice-item">
<<link "Buy her for 30 gems">>
<<set $sexname to "Ratfolk">>
<<set $prostitution to true>>
<<set $money -= 30>>
<<goto malesexvag>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "show1">>
<center>[img[either(
"img/junktown/slumtheat/live/live1.gif",
"img/junktown/slumtheat/live/live2.gif",
"img/junktown/slumtheat/live/live3.gif",
"img/junktown/slumtheat/live/live4.gif",
"img/junktown/slumtheat/live/live5.gif",
"img/junktown/slumtheat/live/live6.gif"
)]]</center>
<p>A group gets onto stage and begin to put on an erotic show, mostly a group of whores from the brothel that hadn't had a client in awhile and to advertise them.</p>
<p>The display works, the women able to show off their pussies and asses, with a few hopping down to join clients but some drag them onto the stage for service.</p>
<p>A few girls are still without clients, continuing the show.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop watching">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $penis gt 0 and $money gt 30>>
<div class="choice-item">
<<link "Buy one for 30 gems">>
<<set $rand to random(1, 3)>>
<<if $rand is 1>>
<<set $sexname to "Human">>
<<elseif $rand is 2>>
<<set $sexname to "Ratfolk">>
<<elseif $rand is 3>>
<<set $sexname to "Lizardfolk">>
<</if>>
<<set $prostitution to true>>
<<set $money -= 30>>
<<goto malesexvag>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "show2">>
<center>[img[either(
"img/junktown/slumtheat/live/live1.gif",
"img/junktown/slumtheat/live/live2.gif",
"img/junktown/slumtheat/live/live3.gif",
"img/junktown/slumtheat/live/live4.gif",
"img/junktown/slumtheat/live/live5.gif",
"img/junktown/slumtheat/live/live6.gif"
)]]</center>
<p>Several women are performing on a small stage for the men who watch and pay for their time.<p>
<p>A few women are performing an exotic dance on the pole, their bare bodies glistening in the dim lighting.</p>
<p>Another girl is up on her own table, working herself over and moaning softly, trying to attract a client to come to her.</p>
<p>Others are grinding against customers, either on the tables, on their laps, or on the floor, hoping to entice a man to buy them.</p>
<p>Normally the group on stage is more uniform but these just seem to be random girls that booked together.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop watching">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $penis gt 0 and $money gt 30>>
<div class="choice-item">
<<link "Buy one for 30 gems">>
<<set $rand to random(1, 3)>>
<<if $rand is 1>>
<<set $sexname to "Human">>
<<elseif $rand is 2>>
<<set $sexname to "Ratfolk">>
<<elseif $rand is 3>>
<<set $sexname to "Lizardfolk">>
<</if>>
<<set $prostitution to true>>
<<set $money -= 30>>
<<goto malesexvag>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "team1">>
<center>[img[either(
"img/junktown/slumtheat/team/partner1.jpg",
"img/junktown/slumtheat/team/partner2.jpg",
"img/junktown/slumtheat/team/partner3.jpg",
"img/junktown/slumtheat/team/partner4.jpg",
"img/junktown/slumtheat/team/partner5.jpg",
"img/junktown/slumtheat/team/partner6.jpg",
"img/junktown/slumtheat/team/partner7.jpg",
"img/junktown/slumtheat/team/partner8.jpg",
"img/junktown/slumtheat/team/partner9.jpg",
"img/junktown/slumtheat/team/partner10.jpg",
"img/junktown/slumtheat/team/partner11.jpg",
"img/junktown/slumtheat/team/partner12.jpg"
)]]</center>
<p>On the stage in front of you, the spotlight falls on a group of scantily clad individuals of various genders, writhing in a heated, lusty mass.</p>
<p>Some of the people have already begun to strip away the little clothing that they wear, while others begin to explore each other's bodies.</p>
<p>The area around the stage is flush with aphrodisiac mist that lightly sprinkles against any that get too close, the show lasting a long longer than their allotted time.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop watching">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "team2">>
<center>[img[either(
"img/junktown/slumtheat/team/partner1.jpg",
"img/junktown/slumtheat/team/partner2.jpg",
"img/junktown/slumtheat/team/partner3.jpg",
"img/junktown/slumtheat/team/partner4.jpg",
"img/junktown/slumtheat/team/partner5.jpg",
"img/junktown/slumtheat/team/partner6.jpg",
"img/junktown/slumtheat/team/partner7.jpg",
"img/junktown/slumtheat/team/partner8.jpg",
"img/junktown/slumtheat/team/partner9.jpg",
"img/junktown/slumtheat/team/partner10.jpg",
"img/junktown/slumtheat/team/partner11.jpg",
"img/junktown/slumtheat/team/partner12.jpg"
)]]</center>
<p>The two male performers on stage stand at the back, both of them in their early twenties, their cocks already semi-erect in anticipation of the next act.</p>
<p>The third and final performer, a young woman in her late teens, stands in the center, her long hair cascading over her shoulders, and her breasts bare and exposed, her nipples taut and erect.</p>
<p>She wears a simple red skirt and high heels, and as she steps forward, the crowd erupts in a loud cheer.</p>
<p>Her gaze is fixed on the crowd, and as the two males step forward, the woman turns her attention to them.</p>
<p>They each pull the woman into a kiss, while the crowd continues to cheer, before the first of the men slowly pulls off his pants, revealing his hard member, which he rubs against the woman's pussy.</p>
<p>The woman sucks the cock of one of the men as they strip while the other prepares, rubbing her body before thrusting inside of her.</p>
<p>The two men alternate thrusting, pistoning in and out of her body as she moans in pleasure.</p>
<p>The men cum, not stopping as their seed spills onto her body, leaving her on the floor of the stage as they let her show off how much they released inside her.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop watching">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "love">>
<center>[img[either(
"img/junktown/slumtheat/rel/sex1.gif",
"img/junktown/slumtheat/rel/sex2.gif",
"img/junktown/slumtheat/rel/sex3.gif"
)]]</center>
<p>A couple takes the stage so that they can fuck in front of everyone, something she seems more interested in than him.</p>
<p>He is incredibly nervous, barely able to get it up, but you hear her softly coaxing him to continue and they begin.</p>
<p>It is quite intimate, these two seem to really care for one another in this public setting.</p>
<p>The show may not be the most watched one but it does catch your eye and you feel good about it.</p>
<p>You do notice Madam also watching, having moved chairs so she has a better view.</p>
<p>The man eventually finishes, the woman letting him paint her face so she can leave wearing it, a fact that makes him even more nervous than he did during the sex.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop watching">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "dance1">>
<center>[img[either(
"img/sex/strip/tadance1.jpg",
"img/sex/strip/tadance2.jpg",
"img/sex/strip/tadance3.jpg",
"img/sex/strip/tadance4.jpg",
"img/sex/strip/tadance5.jpg",
"img/sex/strip/tadance6.jpg",
"img/sex/strip/tadance7.jpg",
"img/sex/strip/tadance8.jpg",
"img/sex/strip/tadance9.jpg",
"img/sex/strip/tadance10.jpg",
"img/sex/strip/tadance11.jpg",
"img/sex/strip/tadance12.jpg",
"img/sex/strip/tadance13.jpg",
"img/sex/strip/tadance14.jpg",
"img/sex/strip/tadance15.jpg",
"img/sex/strip/tadance16.jpg",
"img/sex/strip/tadance17.jpg",
"img/sex/strip/tadance18.jpg"
)]]</center>
<p>A lone dancer moves languidly beneath the red spotlight, her silhouette sliding like silk over the velvet curtain behind her. </p>
<p>Each sway of her hips is deliberate, almost calculated, as the audience hangs on her every movement.</p>
<p>Her show ends early as a man purchases her time, leaving a few disappointed.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop watching">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "dance2">>
<center>[img[either(
"img/sex/strip/tadance1.jpg",
"img/sex/strip/tadance2.jpg",
"img/sex/strip/tadance3.jpg",
"img/sex/strip/tadance4.jpg",
"img/sex/strip/tadance5.jpg",
"img/sex/strip/tadance6.jpg",
"img/sex/strip/tadance7.jpg",
"img/sex/strip/tadance8.jpg",
"img/sex/strip/tadance9.jpg",
"img/sex/strip/tadance10.jpg",
"img/sex/strip/tadance11.jpg",
"img/sex/strip/tadance12.jpg",
"img/sex/strip/tadance13.jpg",
"img/sex/strip/tadance14.jpg",
"img/sex/strip/tadance15.jpg",
"img/sex/strip/tadance16.jpg",
"img/sex/strip/tadance17.jpg",
"img/sex/strip/tadance18.jpg"
)]]</center>
<p>She twirls in a crown that catch the light like broken glass, a flash of silver with every pivot.</p>
<p>The music swells and she owns it—every beat punctuated by a sharp kick or a snap of her gloved fingers.</p>
<p>The crowd can't look away, and she knows it.</p>
<p>Bids for her time come in and she takes on that sounds appealing, not too high and not too low.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop watching">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "strip1">>
<center>[img[either(
"img/sex/strip/tastrip1.jpg",
"img/sex/strip/tastrip2.jpg",
"img/sex/strip/tastrip3.jpg",
"img/sex/strip/tastrip4.jpg",
"img/sex/strip/tastrip5.jpg",
"img/sex/strip/tastrip6.jpg",
"img/sex/strip/tastrip7.jpg",
"img/sex/strip/tastrip8.jpg"
)]]</center>
<p>Cigarette smoke curls around her legs as she shimmies in time with the music, sometimes you forget that they're actually just sitting over in the corner.</p>
<p>She barely glances at the crowd, all cool detachment and lazy rhythm, like she's dancing for herself, not them.</p>
<p>The woman ends her set without taking an offer, choosing to have them come to her after the show.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop watching">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "strip2">>
<center>[img[either(
"img/sex/strip/tastrip1.jpg",
"img/sex/strip/tastrip2.jpg",
"img/sex/strip/tastrip3.jpg",
"img/sex/strip/tastrip4.jpg",
"img/sex/strip/tastrip5.jpg",
"img/sex/strip/tastrip6.jpg",
"img/sex/strip/tastrip7.jpg",
"img/sex/strip/tastrip8.jpg"
)]]</center>
<p>She struts across the stage with a smile like a blade—sharp, knowing, dangerous.</p>
<p>One hand trails slowly down her side, the other flirts with the brim of a tilted hat.</p>
<p>Her other clothes are discarded over the course of her show, but the hat remains to barely conceal her nudity.</p>
<p>When she leaves the stage she is followed by a few men bidding on her time.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop watching">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "topless1">>
<center>[img[either(
"img/sex/strip/tatop1.jpg",
"img/sex/strip/tatop2.jpg",
"img/sex/strip/tatop3.jpg",
"img/sex/strip/tatop4.jpg",
"img/sex/strip/tatop5.jpg",
"img/sex/strip/tatop6.jpg",
"img/sex/strip/tatop7.jpg"
)]]</center>
<p>With arms raised like a puppet on silken strings, she sways like a ghost or a marienette.</p>
<<if $background is "Unlucky Goblin" or $background is "Last of the Line" or $background is "Lost Wizard">>
<p>This dance was used by the aristocracy of old, it meant something but even back then it was rather pompous.</p>
<<else>>
<p>It is an old dance, something you saw pictures of in storybooks but isn't really common anymore.</p>
<</if>>
<p>Her eyes are half-closed, lost in the tune, and for a moment, the whole room forgets about Junktown, the streets, the danger.</p>
<p>All that exists is her, drifting in a spotlight haze.</p>
<p>You snap out of it and immediately turn to Madam, who watches with an amused grin as she cast some sort of spell on the crowd.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop watching">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "topless2">>
<center>[img[either(
"img/sex/strip/tatop1.jpg",
"img/sex/strip/tatop2.jpg",
"img/sex/strip/tatop3.jpg",
"img/sex/strip/tatop4.jpg",
"img/sex/strip/tatop5.jpg",
"img/sex/strip/tatop6.jpg",
"img/sex/strip/tatop7.jpg"
)]]</center>
<p>She stomps the stage like she's trying to kill it, her wild curls bouncing with each beat.</p>
<p>Her dance is more rebellion than seduction, fire in her veins and steel in her gaze.
<p>This risque and powerful dance is that of the Amazons and it is not very popular in the slightest as most men present are more intimidated than aroused.</p>
<p>The ones that are interested are easy to tell and she has her pick of them when her set is over.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop watching">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<set $chapter to "Sex Shows">><center><H4>Den of Sin</H4></center>
<center><img src="img/junktown/brothel.jpg"></center>
<p>Women of various races sell themselves openly, trying to entice men to take them to private rooms.</p>
<hr>
<p>The <<button 'Madam' madam>><</button>> always seems to be close to you.</p>
<<if $jobJunktownWhore is true>>
<p>You can <<button 'work as a whore' ProstNPC>><</button>> for a few gems.</p>
<<if $unlockedSkills.includes("tavernPerformer") and $vagina gt 0>>
<p>With your skills as a Tavern Performer you could <<button 'dance' tavernperformer>><</button>> on stage.</p>
<</if>>
<</if>>
<<if !$favoriteNPCs>>
<<set $favoriteNPCs = []>>
<</if>>
<<set _junktownFavorites = $favoriteNPCs.filter(id => $npcs[id]?.location == "junktown")>>
<<if _junktownFavorites.length > 0>>
<<favoritenpcs "junktown">>
<</if>>
<<set _junktownNpcs = $npcs.filter(npc => npc.location == "junktown")>>
<p>The Den of Sin offers <<button 'live sex shows' sexshow>><</button>>while you wait.</p>
<<if _junktownNpcs.length > 0>>
<<set _chosenNpc = _junktownNpcs[random(0, _junktownNpcs.length - 1)]>>
<p>You see <<= _chosenNpc.name >>, a <<= _chosenNpc.gender >> <<= _chosenNpc.race >>
- <<link "Talk to them">>
<<set $selectedNPC = $npcs.indexOf(_chosenNpc)>>
<<goto "NPCInteraction">>
<</link>></p>
<<else>>
<p>You don't see any active whores, but <<button 'maybe you just need to look harder' $previouspassage>>
<<set _names = [
"Ash", "Blake", "Charlie", "Devon", "Eli", "Finn", "Gray", "Harper", "Ira", "Jude",
"Lola", "Candy", "Roxy", "Crystal", "Jasmine", "Lexi", "Angel", "Cherry", "Daisy", "Honey",
"Star", "Bambi", "Sapphire", "Ginger", "Destiny", "Raven", "Diamond", "Trixie", "Nikki", "Sky",
"Fox", "Luna", "Storm", "Paris", "Carmen", "Monroe", "Nova", "Zara", "Barbie", "Kitty",
"Peaches", "Electra", "Amber", "Summer", "Vixen", "Misty", "Heaven", "Sin", "Velvet", "Skye"
]>>
<<set _races = ["Catfolk", "Elf", "Goblin", "Human", "Lizardfolk", "Ratfolk", "Sultanese"]>>
<<set _genders = ["Female", "Futanari"]>>
<<for _i to 0; _i < 15; _i++>>
<<set _npc = {
name: _names[random(0, _names.length - 1)],
age: random(18, 32),
race: _races[random(0, _races.length - 1)],
gender: _genders[random(0, _genders.length - 1)],
location: "junktown",
relationshipStatus: "single",
affection: 0,
school: false,
traits: [],
lifeStage: "adult"
}>>
<<set $npcs.push(_npc)>>
<</for>><</button>></p>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the brothel|junktown]]</div>
</div>
<<set $chapter to "Junktown Brothel">>
<<if $madammeet isnot true>>
<<set $madamtalk to "meet">>
<<goto madamtalk>>
<</if>><p>You have $money gems.</p>
<p>The following games are offered:</p>
<<link "Dice Game">><<goto "Dice">><</link>><br><br>
<<link "Card Game">><<goto "Card">><</link>><br><br>
<<link "Coin Toss">><<goto "Coin">><</link>><br><br><<set $bet = 0>>
<<set $tempBet = "" >>
<p>There's a little banner that says "Welcome to the Det's Dice! Bet gems, roll a die, and win if your roll is higher than 4."</p>
<hr>
<div id="result"></div> <!-- Victory/Loss messages will appear here -->
<p>You currently have <span id="money-display">$money</span> gems.</p>
<p>
<label for="bet">Enter your bet:</label>
<<textbox "$tempBet" 10>>
</p>
<<button "Roll the Die">>
<<set $bet = Number($tempBet)>>
<<replace "#result">>
<<if $bet > 0 && $bet <= $money>>
<<set $roll = random(1, 6)>>
<<set $target = 4>>
<p>You rolled a <<$roll>>!</p>
<<if $roll > $target>>
<<set $money += $bet>>
<p>Congratulations! You won <<$bet>> gems!</p>
<<else>>
<<set $money -= $bet>>
<p>Oh no! You lost <<$bet>> gems.</p>
<</if>>
<<replace "#money-display">><<print $money>><</replace>>
<<replace "#money-display">><<print $money>><</replace>>
<<else>>
<p>Please enter a valid bet (1 to $<<$money>>).</p>
<</if>>
<</replace>>
<</button>>
<br><br>
<<link "Leave the table">><<goto $previouspassage>><</link>>
<<set $bet = 0>>
<<set $tempBet = "" >>
<p>There is a sign that explains the rules: Bet money and choose heads or tails, if you win you get double your gems back.</p>
<hr>
<div id="result"></div> <!-- Victory/Loss messages will appear here -->
<p>You currently have <span id="money-display">$money</span> gems.</p>
<p>
<label for="bet">Enter your bet:</label>
<<textbox "$tempBet" 10>>
</p>
<<button "Heads">>
<<set $bet = Number($tempBet)>>
<<replace "#result">>
<<if $bet > 0 && $bet <= $money>>
<<set $coin = random(0, 1)>>
<p>The coin shows: <<if $coin == 0>>Heads<<else>>Tails<</if>>.</p>
<<if $coin == 0>>
<<set $money += $bet>>
<p>Congratulations! You won $bet gems!</p>
<<else>>
<<set $money -= $bet>>
<p>Sorry! You lost $bet gems.</p>
<</if>>
<<replace "#money-display">><<print $money>><</replace>>
<<else>>
<p>Please enter a valid bet (1 to $<<$money>>).</p>
<</if>>
<</replace>>
<</button>>
<<button "Tails">>
<<set $bet = Number($tempBet)>>
<<replace "#result">>
<<if $bet > 0 && $bet <= $money>>
<<set $coin = random(0, 1)>>
<p>The coin shows: <<if $coin == 0>>Heads<<else>>Tails<</if>>.</p>
<<if $coin == 1>>
<<set $money += $bet>>
<p>Congratulations! You won $bet gems!</p>
<<else>>
<<set $money -= $bet>>
<p>Sorry! You lost $bet gems.</p>
<</if>>
<<replace "#money-display">><<print $money>><</replace>>
<<else>>
<p>Please enter a valid bet (1 to $<<$money>>).</p>
<</if>>
<</replace>>
<</button>>
<br><br>
<<link "Leave the table">><<goto $previouspassage>><</link>>
<<set $bet = 0>>
<<set $tempBet = "" >>
<<set $currentCard = random(1, 13)>>
<p>There is a little plaque that explains the rules:</p>
<p>"In the Card Guessing Game, the goal is to predict whether the next card (1 to 13) will be higher or lower than the current card. If the new card is the same as the current card, your bet is returned, resulting in no win or loss."</p>
<hr>
<div id="result"></div> <!-- Victory/Loss messages will appear here -->
<p>The current card is: <span id="current-card">$currentCard</span>.</p>
<p>You currently have <span id="money-display">$money</span> gems.</p>
<p>
<label for="bet">Enter your bet:</label>
<<textbox "$tempBet" 10>>
</p>
<<button "Guess Higher">>
<<set $bet = Number($tempBet)>>
<<replace "#result">>
<<if $bet > 0 && $bet <= $money>>
<<set $newCard = random(1, 13)>>
<<if $newCard > $currentCard>>
<<set $money += $bet>>
<p>Congratulations! The new card is $newCard. You guessed correctly and won <<$bet>> gems!</p>
<<elseif $newCard == $currentCard>>
<p>It's a draw! The new card is $newCard. Your bet is returned.</p>
<<else>>
<<set $money -= $bet>>
<p>Sorry! The new card is $newCard. You guessed wrong and lost <<$bet>> gems.</p>
<</if>>
<<set $currentCard = $newCard>> <!-- Update the current card -->
<<replace "#current-card">><<print $currentCard>><</replace>>
<<replace "#money-display">><<print $money>><</replace>>
<<else>>
<p>Please enter a valid bet (1 to $<<$money>>).</p>
<</if>>
<</replace>>
<</button>>
<<button "Guess Lower">>
<<set $bet = Number($tempBet)>>
<<replace "#result">>
<<if $bet > 0 && $bet <= $money>>
<<set $newCard = random(1, 13)>>
<<if $newCard < $currentCard>>
<<set $money += $bet>>
<p>Congratulations! The new card is $newCard. You guessed correctly and won <<$bet>> gems!</p>
<<elseif $newCard == $currentCard>>
<p>It's a draw! The new card is <<$newCard>>. Your bet is returned.</p>
<<else>>
<<set $money -= $bet>>
<p>Sorry! The new card is <<$newCard>>. You guessed wrong and lost <<$bet>> gems.</p>
<</if>>
<<set $currentCard = $newCard>> <!-- Update the current card -->
<<replace "#current-card">><<print $currentCard>><</replace>>
<<replace "#money-display">><<print $money>><</replace>>
<<else>>
<p>Please enter a valid bet (1 to $<<$money>>).</p>
<</if>>
<</replace>>
<</button>>
<br><br>
<<link "Leave the table">><<goto $previouspassage>><</link>><center><H4>Madam</H4></center>
<center><img src="img/npcs/madam/madam.jpg"></center>
<p>The brothel madam of the Den of Sin and the one of charge of all prostitution in Junktown.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $madamtalk to null>>
<<goto junkbrothel>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about her type of Succubus">>
<<set $madamtalk to "assetthief">>
<<goto madamtalk>>
<</link>>
</div>
<<if $madampoints gte 0>>
<div class="flirt-choice-item">
<<link "Ask to trade body parts">>
<<set $madamtalk to "trade">>
<<goto madamtalk>>
<</link>>
</div>
<</if>>
<<if $jobJunktownWhore isnot true>>
<div class="special-choice-item">
<<link "Ask if you can work here">>
<<set $madamtalk to "jobJunktownWhore">>
<<goto madamtalk>>
<</link>>
</div>
<</if>>
<<if $questMilkQuest is 4>>
<div class="special-choice-item">
<<link "Ask about the sex shop and its employee (Pet the Cow - Do it Now)">>
<<set $madamtalk to "questmilkquest4">>
<<goto madamtalk>>
<</link>>
</div>
<</if>>
<<if $unlockedSkills.includes("spPotion4") and $witchequipment gte 1 and $witchreagent isnot "Lust" and $class is "Witch">>
<div class="special-choice-item">
<<link "Ask for some of her blood (Witch Class)">>
<<set $madamtalk to "blood">>
<<set $witchreagent to "Lust">>
<<if $witchequipment is 2>>
<<set $witchequipment to 3>>
<</if>>
<<goto madamtalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Madam">><<if $madamtalk is "meet">>
<<set $madammeet to true>>
<center><H4>Madam</H4></center>
<center><img src="img/npcs/madam/succubus.jpg"></center>
<p>A rather attractive woman approaches you, catching you as soon as you enter.</p>
<p>Almost everything about her oozes sex appeal, from the aphrodisiac perfume she's wearing to the risque outfit and the way she handles herself, and you.</p>
<p>She drapes an arm around you and the smell of her perfume is increased tenfold, making you realize that it isn't perfume.</p>
<p>Something presses against you as she is at your side, and you can easily tell that it is not a dick.</p>
<p>It coils around your arm that she is near, with the heart-spade of her demonic tail briefly becoming visible as it sits on the back of your hand.</p>
<p>This is a demon, a succubus, right under Avedon.</p>
<<if $class is "Succubus">>
<p>Your powers as a succubus are potent but she dwarfs you in every regard.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/madam/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Madam:</span>
<div class="dialogue">"Hello $firstname $lastname, you may call me Madam or Ma'am, and while Det is in charge of the crime, I am in charge of the girls."</div>
</div>
</div>
<p>The woman briefly shows her wings, a true succubus is beyond the scope of even some of the heroes of old, but it is only a brief display of power.</p>
<div class="dialogue-box">
<img src="img/npcs/madam/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Madam:</span>
<div class="dialogue">"The girls prices are listed, and I ask that you not harm them unless the two of you talked about it prior to the act and you paid the appropriate amount. If you would like to have them leave you alone or not, I can do that as well."</div>
</div>
</div>
<p>This was merely an introduction and she changes back, sitting back down on one of the velvet chairs.</p>
<<if $background is "Chosen One">>
<div class="dialogue-box">
<img src="img/npcs/madam/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Madam:</span>
<div class="dialogue">"Your mother was a good woman. Your father was a lucky man to have her."</div>
</div>
</div>
<p>That is an odd thing for her to end on.</p>
<</if>>
<</if>>
<<if $madamtalk is "jobJunktownWhore">>
<center><H4>Madam</H4></center>
<center><img src="img/npcs/madam/madam.jpg"></center>
<p>The succubus looks you up and down for a moment, then shrugs.</p>
<div class="dialogue-box">
<img src="img/npcs/madam/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Madam:</span>
<div class="dialogue">"I don't see why not. Men, and sometimes women, arrive at random so sometimes there is no work. Other times we have a line. Hours are whenever you feel like it, as long as you're presenting something. Wear something slutty or be nude is all I ask so that no one gets confused."</div>
</div>
</div>
<<set $jobJunktownWhore to true>>
<<set $experience += 10>>
<</if>>
<<if $madamtalk is "blood">>
<center><H4>Madam</H4></center>
<center><img src="img/npcs/madam/succubus.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/madam/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Madam:</span>
<div class="dialogue">"My blood? You're a witch, do you even know what you need my blood for? With the powers of a demon of Lust you can substitute some of your reagents with demonic semen. It was a trick that Maceasy invented but alchemy does not care from whence it got its Truth. You dabble in powerful magics, are you certain you want the end of this?"</div>
</div>
</div>
<p>Despite her warning she bites the edge of her fingernail and presses it into a handkerchief for you as she lets forth a single drop of blood.</p>
<</if>>
<<if $madamtalk is "questmilkquest4">>
<center><H4>Madam</H4></center>
<center><img src="img/npcs/madam/succubus.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/madam/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Madam:</span>
<div class="dialogue">"She is...unique. She introduced me to someone that I've been quite enraptured by, but she asked me not to speak of it."</div>
</div>
</div>
<p>She waves you off, but maintains a smile on her face.</p>
<</if>>
<<if $madamtalk is "assetthief">>
<<if !$madampoints>>
<<set $madampoints to 0>>
<</if>>
<center><H4>Madam</H4></center>
<center><img src="img/npcs/madam/madam.jpg"></center>
<p>The succubus smiles, her grin an almost wicked one.</p>
<div class="dialogue-box">
<img src="img/npcs/madam/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Madam:</span>
<div class="dialogue">"I am an Asset Thief Succubus, I buy and trade in body parts. From the lonely farmgirl that needs to be a man to run her father's farm to the meek boy that changes himself to be the woman he thinks his crush would want, I can make that happen."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/madam/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Madam:</span>
<div class="dialogue">"By order of the Goddess Avalon, no mortal can be maimed beyond their physical form. There are quite a few restrictions as to what I can do now, the war was brutal for business but my pocket vampire kept me from harm."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/madam/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Madam:</span>
<div class="dialogue">"I can no longer make gibbering flesh monsters. In fact, I can't take your skin at all any more. I can remove bones but doing so damages nerves so it isn't worth the effort. I also can't fuse people together anymore, doing so instantly kills them and the soul escapes."</div>
</div>
</div>
<p>She lets out a dramatic sigh as if it were such a burden.</p>
<p>Her eyes tell a much different story, a brief and almost sad moment passing quickly.</p>
<div class="dialogue-box">
<img src="img/npcs/madam/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Madam:</span>
<div class="dialogue">"It was the Harvester that did the worst of it. It wasn't quite a union that the rest of us made, but we had rules that we played by. Pretend to be a Woodland Witch, sell some body changing potions, let them take the fall if it wasn't exactly what the person wanted. I wouldn't say we were altruistic, but we could exist among people."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/madam/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Madam:</span>
<div class="dialogue">"It would take some time but if I don't use my powers often enough then I will die. Condemning the mortal races to death is a slow suicide for all involved unless I wish to live in Hell permanently. My deals are fair, there is a cost that you pay and it still might not be what you wanted."</div>
</div>
</div>
<</if>>
<<if $madamtalk is "trade">>
<center><H4>Madam</H4></center>
<center><img src="img/npcs/madam/madam.jpg"></center>
<p>You have $madampoints favor with Madam.</p>
<hr>
<<if $totalpoints>>
<p>You could trade <<button 'skill points' madamtalk>><<set $totalpoints -= 1>><<set $madampoints += 10>><</button>> for ten favor.</p>
<</if>>
<<if $strength gt 10>>
<p>You can trade <<button 'your Strength' madamtalk>><<set $strength -= 1>><<set $madampoints += 10>><</button>> for ten favor.</p>
<</if>>
<<if $knowledge gt 10>>
<p>You can trade <<button 'your Knowledge' madamtalk>><<set $knowledge -= 1>><<set $madampoints += 10>><</button>> for ten favor.</p>
<</if>>
<<if $intelligence gt 10>>
<p>You can trade <<button 'your Intelligence' madamtalk>><<set $intelligence -= 1>><<set $madampoints += 10>><</button>> for ten favor.</p>
<</if>>
<<if $leadership gt 10>>
<p>You can trade <<button 'your Leadership' madamtalk>><<set $leadership -= 1>><<set $madampoints += 10>><</button>> for ten favor.</p>
<</if>>
<<if $luck gt 10>>
<p>You can trade <<button 'your Luck' madamtalk>><<set $strength -= 1>><<set $madampoints += 10>><</button>> for ten favor.</p>
<</if>>
<<if $speed gt 10>>
<p>You can trade <<button 'your Speed' madamtalk>><<set $strength -= 1>><<set $madampoints += 10>><</button>> for ten favor.</p>
<</if>>
<<if $penis gt 0>>
<p>Your <<button '$penis inch cock' madamtalk>><<set $penis -= 1>><<if $penis lte 0>><<set $vagina to 1>><</if>><<set $madampoints += 1>><</button>> can be traded for one favor per inch.</p>
<</if>>
<<if $bust gt 0>>
<p>Your <<button '$breastsize bust' madamtalk>><<set $bust -= 1>><<set $madampoints += 1>><</button>> can be traded for one favor per size.</p>
<</if>>
<<if $gestationtime lt 2000>>
<p>You could <<button 'increase the gestation time for children' madamtalk>><<set $madampoint 5>><<set $gestationtime += 50>><</button>> by fifty hours for five favor, yours is currently $gestationtime hour<<if $gestationtime isnot 1>>s<</if>>.</p>
<<elseif $gestationtime gte 1000>>
<p>Madam won't go past normal limits for pregnancies, the Edict of Avalon prevents harm to children and excessively long pregnancies is just that.</p>
<</if>>
<hr>
<<if $madampoints gte 15>>
<p>You can <<button 'buy skillpoints' madamtalk>><<set $madampoints -= 15>><<set $totalpoints += 1>><</button>> for fifteen favor.</p>
<<else>>
<p>You can buy skillpoints for fifteen favor.</p>
<</if>>
<<if $madampoints gte 5>>
<p>You can <<button 'increase your cock size' madamtalk>><<set $madampoints -= 5>><<set $penis += 1>><</button>> for five favor.</p>
<p>You can <<button 'increase your bust size' madamtalk>><<set $madampoints -= 5>><<set $bust += 1>><</button>> for five favor.</p>
<<else>>
<p>You can increase your cock or bust size for five favor.</p>
<</if>>
<<if $gestationtime gt 0>>
<p>You could <<button 'decrease the gestation time for children' madamtalk>><<set $madampoints -= 10>><<set $gestationtime -= 50>><<if $gestationtime lt 0>><<set $gestationtime to 0>><</if>><</button>> by fifty hours for ten favor, yours is currently $gestationtime hour<<if $gestationtime isnot 1>>s<</if>>.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $madamtalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Look at her">>
<<set $madamtalk to null>>
<<goto madam>>
<</link>>
</div>
</div><p>The rats lie dead and, looking at some of them, this isn't the first time they've died.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div><<set $arousal += 30>>
<<if $race is "Fairy" and $vagina gt 0>>
<center><img src="img/enemy/rats/fairy.jpg"></center>
<p>The rats swarm you, holding you down as one lines up with your pussy.</p>
<p>Rapidly it slides inside of you, grabbing ahold of your hips as it thrusts inside of you with wild abandon.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a group of feral rats">>
<p>The blood from the loss of your virginity only frenzies them further.</p>
<</if>>
<p>Its release is quick, but it is replaced by another rat almost instantly, a non-stop gang bang as the rats take their turns with you.</p>
<p>They don't bother using your ass or mouth, the rats only intent on breeding with you, and soon their seed runs down your legs due to the amount of times you've been creampied, some rats taking second or third turns.</p>
<p>With each consecutive time you're cum inside of, the rats get a little bit more horny, a little more bold.</p>
<p>They swarm over you, holding your head to the ground to ensure that you're not able to escape but not taking into account that you need to breathe.</p>
<p>With the swarming bodies of rats rushing over you, swapping out when a rat is finished but forcing the air from your lungs with their weight, you're given little attention as you try to tell them them it is hard to breathe.</p>
<p>The ones that look at you don't seem to care, only worrying about getting their turn.<p>
<p>You lose sighs of the walls, the only thing you see is the movement of rats as their weight presses down on you.</p>
<div class="choices">
<div class="choice-item">
<<link "Perish">>
<<include dyingclear>>
<</link>>
</div>
</div>
<<else>>
<center><H4>Sewer Rats</H4></center>
[img[either(
"img/enemy/rats/rats1.jpg",
"img/enemy/rats/rats2.jpg",
"img/enemy/rats/rats3.jpg",
"img/enemy/rats/rats4.jpg"
)]]
<p>The rats are plentiful, vicious, and not at all interested in mating with you as other creatures seem to want to.</p>
<p>Their bites are shallow, biting at whatever exposed flesh they have access to and it only takes one to nick a major artery.</p>
<p>With what energy you have left you push and throw them away but they out number you a dozen to one, then a hundred to one, and soon you find yourself covered in a blanket of rats, biting and clawing at you.</p>
<p>Darkness takes you and the pain fades, filled with heat and relief.</p>
<p>Your knees sink in the ash as you look upon the blasted hellscape that is hell itself, and it is a far better sight than the writhing feet of something eating you alive.</p>
<div class="choices">
<div class="choice-item">
<<link "Perish">>
<<include dyingclear>>
<</link>>
</div>
</div>
<</if>><p>None of your attacks seem to have actually harmed the slug girl, she seems to simply be tired and doesn't move anymore.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div><<if $vagina gt 0>>
<<set $arousal += 100>>
<center><H4>Slug Girl</H4></center>
[img[either(
"img/enemy/slug/fem/fem1.jpg",
"img/enemy/slug/fem/fem2.jpg",
"img/enemy/slug/fem/fem3.jpg",
"img/enemy/slug/fem/fem4.jpg",
"img/enemy/slug/fem/fem5.jpg",
"img/enemy/slug/fem/fem6.jpg",
"img/enemy/slug/fem/fem7.jpg",
"img/enemy/slug/fem/fem8.jpg",
"img/enemy/slug/fem/fem9.jpg"
)]]
<p>The slug, being able to change its size, assumes a basic slug shape as to conserve energy as it mounts you.</p>
<<if $equippedArmor>>
<p>Your clothes are dissolved by the slug as she mounts you.</p>
<</if>>
<p>The slug, being hermaphroditic in nature, presses its cock against your pussy as it oozes its way inside.</p>
<<if !$pussyvirginity>>
<p>Despite being a virgin, you don't feel your hymen tear as the creature's cock is not rigid enough to do that, instead stirring up your insides but in a careful and calculated way.</p>
<</if>>
<p>It feels more like you're being fingered, slow and careful motions that probes the inside of your body rather than thrusting.</p>
<<orgasm>>
<p>It begins to pump a thick and slimy liquid into you as your body convulses, the creature slowly oozing off of you as it leaves you leaking its cum.</p>
<<else>>
<center><H4>Slug Girl</H4></center>
[img[either(
"img/enemy/slug/male/male1.jpg",
"img/enemy/slug/male/male2.jpg",
"img/enemy/slug/male/male3.jpg",
"img/enemy/slug/male/male4.jpg",
"img/enemy/slug/male/male5.jpg",
"img/enemy/slug/male/male6.jpg"
)]]
<<if $equippedArmor>>
<p>Your clothes are dissolved by the slug as she mounts you.</p>
<</if>>
<p>It straddles your hips, the slime's ooze feels slightly acidic, but it is more of a warmth than something actually harming you as it guides your hardening cock towards its pussy.</p>
<p>Its insides can barely contain your member, but it adjusts itself as it seems to allocate more of its body for your penis, making itself feel tight but not overly so.</p>
<p>It mumbles garbled words, its attempt at dirty talk, but it doesn't have the capability for speech, only letting out wet gurgling sounds as it rides you.</p>
<p>Its technique is not good, their sense of rhythm not quite in tune with their body and the unnatural jiggling of their amorphous body makes the sex feel alien and strange.</p>
<p>They do drive you closer and closer to orgasm, and soon you feel it rushing over you.</p>
<<creampie>>
<<if $penistype is "knot">>
<p>Your knot doesn't particularly bother her, she simply slides it out of herself when she feels the time is right.</p>
<</if>>
<p>Pulling free, the slug girl cups her hand under herself to prevent any of your cum from leaking out of her as she gets up, blowing you a kiss as she wanders further into the sewers.</p>
<</if>>
<div class="choices">
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
</div><center><img src="img/enemy/bat/flee.jpg"></center>
<p>Despite being defeated just a moment ago, the bat simply gets back up, shrinking into a smaller form and flying away.</p>
<p>You're left alone as whatever made them did so with care, they seem to be indestructible.</p>
<<if !$petbat>>
<<set _Rope = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Rope">>
<<set _Rope = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<if _Rope >= 1>>
<p>You can capture the bat if you want to.</p>
<<else>>
<p>If you had rope you could capture the bat.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
<<if _Rope >= 1>>
<div class="choice-item">
<<link "Capture a bat">>
<<include combatclear>>
<<goto capturebat>>
<</link>>
</div>
<</if>>
</div><<if !$petbat>>
<center><img src="img/enemy/bat/batgirl.jpg"></center>
<<if $class is "Hunter">>
<p>You acquire your rope and tie it into a lasso so quickly you surprise yourself, muscle memory kicking in and just doing it.</p>
<<else>>
<p>You don't know how to tie, or even use, a lasso but when you will some of your rope out of your inventory it comes out like that.</p>
<</if>>
<p>Spinning it in a circle you throw it, not able to lasso the bat at all but merely hitting her with the rope which knocks her out of the air.</p>
<p>Rushing over to stop her from falling into the water and drowning, if she even can do that, you grab and begin to tie her up when she resumes her normal shortstack form and not her smaller batform.</p>
<p>As you hold her down the thought of how you're going to keep her from shifting crosses your mind before she disappears, and you know that you have a batgirl in your inventory.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $petBat to 1>>
<<sellItem "Rope" 0>>
<<include combatclear>>
<</link>>
</div>
</div>
<</if>><<if $penis gt 0>>
[img[either(
"img/enemy/bat/sex1.jpg",
"img/enemy/bat/sex2.jpg",
"img/enemy/bat/sex3.jpg",
"img/enemy/bat/sex4.jpg"
)]]
<p>The bat girl takes advantage of your state, pushing you onto your back with a hungry look in her eyes, and it is not for your blood.</p>
<<if !$equippedArmor>>
<p>She places her clawed hand on your chest as your clothes seem to disappear, going to wherever they disappear to as the bat girl mounts your hips.</p>
<<else>>
<p>The bat girl traces a clawed finger along your naked form, mounting your hips with a feral look in her eyes.</p>
<</if>>
<p>There is almost no resistance as she forces your cock inside of her, the bat aggressively riding your cock with no technique or form, just pure and feral lust.</p>
<<if $penis gte 7>>
<p>You are almost certain that your cock should not fit inside of this girl due to the shape of her hips, but logic doesn't seem to apply to her as she stomach doesn't even seem to bulge from the insertion.</p>
<</if>>
<p>It feels as though nothing is touching your cock at all, you feel the entrance and her hips slamming against yours, but whatever cursed creature this is both craves and cannot have any sort of lust.</p>
<p>She seems to understand this too, pulling off of you after a few minutes of basically nothing.</p>
<p>When you look up, she's gone and you're sitting with your bare ass on the cold stone.</p>
<<if !$cockvirginity>>
<<set $cockvirginity to "feral Bat girl">>
<</if>>
<<else>>
<center><img src="img/enemy/bat/flee.jpg"></center>
<p>As quick as they came, the bat girl flees.</p>
<p>You're left on the ground as apparently you had nothing worth their attention.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div><<if $repArena gt 0>>
<hr>
<p>You could <<button 'sell your arena reputation' classlook>><<set $money +=10>><<set $repArena -=1>><<set $powerAspect += 1>><</button>> for ten gems per point.</p>
<<else>>
<p>You could sell your arena reputation for 10 gems per point.</p>
<</if>>
<<if $repArena gte 5>>
<p>You could <<button 'sell your arena reputation' classlook>><<set $totalPoints += 1>><<set $repArena -=5>><<set $powerAspect += 5>><</button>> for a skillpoint per 5 reputation.</p>
<<else>>
<p>You could sell your arena reputation for a skillpoint per 5 reputation</p>
<</if>><<if $combatenemy is "Commoner" or $combatenemy is "Prisoner" or $combatenemy is "Zombie" or $combatenemy is "Kappa">>
<<set $repArena +=1>>
<<set $arenamoney to 10>>
<</if>>
<<if $combatenemy is "Bandit" or $combatenemy is "Goblin">>
<<set $repArena +=2>>
<<set $arenamoney to 20>>
<</if>>
<<if $combatenemy is "Gladiator" or $combatenemy is "Alex the Gladiatrix">>
<<set $repArena +=3>>
<<set $arenamoney to 30>>
<</if>>
<<if $combatenemy is "Wolf" or $combatenemy is "Bat" or $combatenemy is "Giant Snake">>
<<set $repArena +=2>>
<<set $arenamoney to 20>>
<</if>>
<<if $combatenemy is "Werewolf">>
<<set $repArena +=4>>
<<set $arenamoney to 40>>
<</if>><center><h4>Birth of a Hellhound</h4></center>
<center><img src="img/enemy/rabiddog/loss.jpg"></center>
<p>The dog, borderline feral, can't handle the stress of what is happening to it alongside the fight.</p>
<p>The dogs of Avedonia are descended from hellhounds and, without humans to raise them, are starting to go feral.</p>
<p>Hellhounds are lesser demons and cannot exist without being summoned so the dog slowly fades from view, the scent of sulfur the only remaining thing as it completes its transformation.</p>
<p>How quickly this happened does go to show why so many people don't like dogs, but whats done is done.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div><<if $vagina gt 0 >>
[img[either(
"img/enemy/rabiddog/fem1.jpg",
"img/enemy/rabiddog/fem2.jpg",
"img/enemy/rabiddog/fem3.jpg",
"img/enemy/rabiddog/fem4.jpg",
"img/enemy/rabiddog/fem5.jpg",
"img/enemy/rabiddog/fem6.jpg",
"img/enemy/rabiddog/fem7.jpg"
)]]
<p>The body heat from the wolf is intense, the animal going feral after being left alone.</p>
<p>It knocks you to the ground, biting at you until you get in a position it wants and then mounts you, its knotted cock filling you fully.</p>
<p>Quickly and aggressively it begins thrusting inside of you, the dog barely able to contain itself as it pistons in and out of your pussy.</p>
<<set $rand to random(1, 5)>>
<<set $rabid to random(1, 100)>>
<<if $alwaysknot is true or $rand is 1>>
<<set $rabid += 30>>
<<set $sexgender to "Wolf">>
<<pcpreg>>
<<set $sexgender to "Wolf">>
<<pcpreg>>
<p>The wolf slams his knot against your pussy until he forces it inside you, locking the two of you together as he begins to cum inside you, flooding your insides with his hot wolf cum.</p>
<p>Despite cumming, he continues thrusting inside you, almost pulling out his knot before sliding it back in.</p>
<p>Eventually it starts to deflate on its own, and he pulls out of your pussy, leaving you on the ground leaking cum.</p>
<<else>>
<p>The wolf slams his knot against your pussy but decides against forcing it in you, keeping it just outside of your pussy as he fills you with his cum.</p>
<p>Despite cumming, he continues thrusting inside you, stirring up your insides as you leak cum around his cock onto the ground.</p>
<</if>>
<<set $sexgender to "Wolf">>
<<pcpreg>>
<<if $rabid gte 70>>
<p>He licks your face, laying next to you as his fur looks significantly better than he did before.</p>
<p>Slowly you rub his muzzle, the wolf licking you again.</p>
<p>You seem to have gotten yourself a dog as he waits for you to get up.</p>
<<else>>
<p>Eventually he pulls out of your pussy, leaving you on the ground leaking cum.</p>
<p>His fur looks better as he wanders off, less patchy and less leaking flame out of his sides and mouth.</p>
<p>They must be devolving back into hellhounds in the sewers.</p>
<</if>>
<<else>>
<center><h4>Birth of a Hellhound</h4></center>
<center><img src="img/enemy/rabiddog/loss.jpg"></center>
<p>The dog, borderline feral, can't handle the stress of what is happening to it alongside the fight.</p>
<p>The dogs of Avedonia are descended from hellhounds and, without humans to raise them, are starting to go feral.</p>
<p>Hellhounds are lesser demons and cannot exist without being summoned so the dog slowly fades from view, the scent of sulfur the only remaining thing as it completes its transformation.</p>
<p>How quickly this happened does go to show why so many people don't like dogs, but whats done is done.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $beastaddict += 1>>
<<if $rabid gte 70>>
<<set $warhounds +=1>>
<<set $houndmale +=1>>
<</if>>
<<set $rabid to null>>
<<set $rand to random(30, 100)>>
<<set $minute += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div><center><H4>Market</H4></center>
<center><img src="img/avedon/market/market.jpg"></center>
<p>A large and bustling market where many different things are sold.</p>
<<if $hour gte 8 and $hour lt 18>>
<p>The following shops are open:</p>
<p>There are a few <<button 'legal armor shops' shop>><<set $shoptype to "armor">><</button>>.</p>
<p>There are quite a few <<button 'clothing stores' shop>><<set $shoptype to "clothes">><</button>>.</p>
<p>There are a couple stores that sell <<button 'day to day equipment' shop>><<set $shoptype to "equipment">><</button>>.</p>
<p>There are some <<button 'food stalls' shop>><<set $shoptype to "food">><</button>>.</p>
<p>There is a lone <<button 'legal potion shop' shop>><<set $shoptype to "potions">><</button>>.</p>
<p>There are also some <<button 'legal weapon shops' shop>><<set $shoptype to "weapons">><</button>>.</p>
<p>A <<button 'pawnshop' pawnbroker>><</button>> is at the edge of a dark alley.</p>
<<else>>
<p>The market is currently closed, and a sign says the stores open at 8 in the morning.</p>
<</if>>
<p>The <<button 'Aldemar Inn' markettavern>><</button>> is located here.</p>
<div class="choices">
<div class="choice-item">[[Leave the market|town]]</div>
</div>
<<set $chapter to "Market">><p>You have $money gems on hand and $bankmoney in your bank.</p>
<hr>
<<if $shoptype is "armor">>
<<avearmor>>
<</if>>
<<if $shoptype is "bakery">>
<<lilybakery>>
<</if>>
<<if $shoptype is "clothes">>
<<aveclothes>>
<</if>>
<<if $shoptype is "equipment">>
<<aveequipment>>
<</if>>
<<if $shoptype is "food">>
<<avefood>>
<</if>>
<<if $shoptype is "potions">>
<<avepotions>>
<</if>>
<<if $shoptype is "weapons">>
<<aveweapons>>
<</if>>
<<if $shoptype is "britshop">>
<<britshop>>
<</if>>
<<if $shoptype is "junkshop">>
<<junkshop>>
<</if>>
<<if $shoptype is "koboldwares">>
<<koboldwares>>
<</if>>
<<if $shoptype is "witchpotions">>
<<witchwares>>
<</if>>
<br><br>
<div class="choices">
<div class="choice-item">
<<link "Stop shopping">>
<<set $shoptype to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div><center><h4>Aldemar Inn</h4></center>
<center><img src="img/avedon/market/tavern.jpg"></center>
<p>Antique tavern with the regal trappings of the merchant's guild.</p>
<hr>
<p>The <<button 'innkeeper' aldemarinnkeeper>><</button>> stokes the fire while she waits for customers to approach.</p>
<<if $roomExpireHour gt 0>>
<p>Your <<button 'room' aldemarroom>><</button>> is down the hall to the left.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the inn|market]]</div>
</div>
<<set $chapter to "Aldemar Inn">><h2>Accessories</h2>
<<if $equippedAccessory>>
<p>Unequip your <<link '$equippedAccessory.name.'>>
<<set $shields.push($equippedAccessory)>>
<<set $equippedAccessory = null>>
<<script>>
Dialog.create("box","box");
Dialog.wiki(Story.get("box").processText());
Dialog.open();
<</script>>
<</link>></p>
<hr>
<</if>>
<ul>
<<if $shields && $shields.length > 0>>
<<for _i to 0; _i < $shields.length; _i++>>
<<capture _i>>
<p>
<strong><<= $shields[_i].name>></strong><br>
Enchantments:
<<if $shields[_i].enchantments.length > 0>>
<<for _e to 0; _e < $shields[_i].enchantments.length; _e++>>
<<set _enchantment = $shields[_i].enchantments[_e]>>
<<=_enchantment>>: <<= enchantmentEffect(_enchantment)>><br>
<</for>>
<<else>>
None
<</if>>
<br>
<<link 'Equip'>>
<<if $equippedAccessory>>
<<set $shields.push($equippedAccessory)>>
<<set $equippedAccessory = null>>
<</if>>
<<set $equippedAccessory = $shields[_i]>>
<<set $shields.splice(_i, 1)>>
<<script>>
Dialog.create("box","box");
Dialog.wiki(Story.get("box").processText());
Dialog.open();
<</script>>
<</link>>
</p>
<</capture>>
<</for>>
<<else>>
<p>No accessories available.</p>
<</if>>
</ul>
<hr>
<p>Go Back To Your <<link 'Stats'>>
<<script>>
Dialog.create("box","box");
Dialog.wiki(Story.get("box").processText());
Dialog.open();
<</script>>
<</link>></p><h2>Inventory</h2>
<<if $money is 1>>
<p>You have 1 gem to your name.</p>
<<else>>
<p>You have $money gems to your name.</p>
<</if>>
<<if $bankmoney is 1>>
<p>You have a single gem in your bank account.</p>
<<elseif $bankmoney gt 0>>
<p>You have $bankmoney gems in a bank account.</p>
<<elseif $bankmoney lt 0>>
<p>You owe $bankmoney gems.</p>
<</if>>
<hr>
<<if $inventory && $inventory.length > 0>>
<<for _i to 0; _i < $inventory.length; _i++>>
<<capture _i>>
<div style="margin-bottom:1em; padding:0.5em; border-bottom:1px solid #444;">
<strong>
<<= $inventory[_i].name>>
(Quantity: <<= $inventory[_i].quantity>>,
Type: <<= $inventory[_i].type>>)
</strong><br>
<<if $inventory[_i].description>>
<span style="opacity:0.85;">
<<= $inventory[_i].description>>
</span><br>
<<else>>
<span style="opacity:0.5;"><i>No description.</i></span><br>
<</if>>
<<if $inventory[_i].type === "Consumable">>
<<link "Use">>
<<set $currentItem = $inventory[_i]>>
<<set $inventory[_i].quantity -= 1>>
<<if $inventory[_i].quantity <= 0>>
<<set $inventory.splice(_i, 1)>>
<</if>>
<<script>>
Dialog.create("useitem","useitem");
Dialog.wiki(Story.get("useitem").processText());
Dialog.open();
<</script>>
<</link>>
<</if>>
</div>
<</capture>>
<</for>>
<<else>>
<p>Your inventory is empty.</p>
<</if>>
<hr>
<p>
Go Back To Your
<<link "Stats">>
<<script>>
Dialog.create("box","box");
Dialog.wiki(Story.get("box").processText());
Dialog.open();
<</script>>
<</link>>
</p><h2>Item Used</h2>
<p>
<<if $currentItem>>
You used the <<=$currentItem.name>>!<br>
<<run consumableEffect($currentItem.name)>>
$useItemText
<<else>>
No item was used.
<</if>>
</p>
<hr>
<p>Go Back To Your <<link 'Stats'>>
<<script>>
Dialog.create("box","box");
Dialog.wiki(Story.get("box").processText());
Dialog.open();
<</script>>
<</link>></p>
<p>Go Back To Your <<link 'Inventory'>>
<<script>>
Dialog.create("inventory","inventory");
Dialog.wiki(Story.get("inventory").processText());
Dialog.open();
<</script>>
<</link>></p><center><H4>Kobold Warren</H4>
<img src="img/dragon/warren.gif" width="600" height="400">
<p>The warren is a frenzy of sex and work, the endless kobold horde doing so many things that you have trouble keeping track.</p></center>
<hr>
<<if $penis gt 0>>
<p>You could <<button 'fuck one of the kobolds' koboldsex>><<set $koboldsex to "male">><</button>>.</p>
<</if>>
<<if $vagina gt 0>>
<p>A few kobolds eye you, wanting to <<button 'fuck you' koboldsex>><<set $koboldsex to "female">><</button>>.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the kobolds|dragonwarren]]</div>
</div><<if $koboldsex is "male">>
<<set $arousal += 100>>
<center>[img[either(
"img/sex/kobold/male1.jpg",
"img/sex/kobold/male2.jpg",
"img/sex/kobold/male3.jpg",
"img/sex/kobold/male4.jpg",
"img/sex/kobold/male5.jpg",
"img/sex/kobold/male6.jpg",
"img/sex/kobold/male7.jpg",
"img/sex/kobold/male8.jpg",
"img/sex/kobold/male9.jpg",
"img/sex/kobold/male10.jpg",
"img/sex/kobold/male11.jpg"
)]]</center>
<p>The kobold you find is almost giddy with excitement, her eyes never leaving your $penistype cock.</p>
<<if $penis gte 5>>
<p>She holds an arm up to your member to measure it and you can tell she is contemplating life itself as she measures how far that is inside her body by holding her arm against her abdomen.</p>
<p>Hesitently she bends over, spreading her cheeks with her tail.</p>
<<else>>
<p>She looks at your cock with a smile, licking her lips.</p>
<p>The kobold bends over with the same smile, spreading her cheeks for you to slide in but blocking her ass with her tail.</p>
<</if>>
<p>You line up your $penistype cock with her pussy and press in, the kobold jumping as you ease into her depths.</p>
<p>Grabbing her hips you begin to thrust inside of her, the kobold contracting around your cock as she has some control over her pussy muscles.</p>
<<if $penis gte 5>>
<p>You watch her closing her eyes, the muscle movements pausing as you hit her deepest parts and she lets out short gasps.</p>
<<else>>
<p>The kobold girl bites her lip as you fuck her, pushing back against you as she has fun from this.</p>
<</if>>
<p>You feel your orgasm approaching, the kobold pushing deeply against you as she wants it.</p>
<p>A few more pumps inside her and you pull her hips against yours, your cock throbbing as you flood her insides with your cum.</p>
<p>She spasms around your cock but uses her tail to hold herself against you.</p>
<<if $penistype is "knotted">>
<p>Your knot slips inside, sending a shiver through the kobold as you lock the two of you together but her body is elastic enough to slip off of you.</p>
<</if>>
<p>Satisfied she pulls away, laying on the ground with a dazed smile on her face.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a Kobold girl">>
<</if>>
<<set $girl += 1>>
<<set $rand to random(1, 60)>>
<<if $rand + $pregchance gte 60>>
<<set $pregm += 1>>
<<addItem "Kobold Egg" "Offspring" "An egg containing an unborn Kobold.">>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $koboldsex is "female">>
<<set $arousal += 20>>
<<if $race is "Goblin">>
<center>[img[either(
"img/sex/kobold/gob1.jpg",
"img/sex/kobold/gob2.jpg",
"img/sex/kobold/gob3.jpg",
"img/sex/kobold/gob4.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/sex/kobold/fem1.jpg",
"img/sex/kobold/fem2.jpg",
"img/sex/kobold/fem3.jpg",
"img/sex/kobold/fem4.jpg",
"img/sex/kobold/fem5.jpg",
"img/sex/kobold/fem6.jpg",
"img/sex/kobold/fem7.jpg"
)]]</center>
<</if>>
<p>You are swarmed with attention, one getting to be the winner as they grip your hips.</p>
<p>Others rub their cocks against whatever they can, your hands, your arms, your $breastsize chest, the group finding fun in a different partner for once.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a Kobold male">>
<p>The kobold thrusts deeply into your pussy, your hymen breaking under their intrusion, but they're too energetic to notice.</p>
<<else>>
<p>In one swift motion the kobold bottoms out inside you, thrusting their entire length inside.</p>
<</if>>
<p>Their rapid pistoning is rough, they're used to fucking like rabbits and moving on but you can tell that they're trying to savor this moment.</p>
<p>The others move away, having not gotten the prize that is your pussy, merely moving away as you're no longer a hot commodity.</p>
<p>It does not take long for them to finish, thrusting deeply inside you once again as they begin to pump inside you.</p>
<<orgasm>>
<p>Slowly they pull out, your pussy leaking their cum as they leave you there, moving onto someone else that is nearby.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<run $creampie.push("Kobold")>>
<<pcpreg>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<set $chapter to "Kobold Girls">>
<center><h4>Kobold Merchants</h4></center>
<center><img src="img/npcs/koboldmerchant/girls.jpg"></center>
<p>Three kobolds who came to Starfang Village in search of snacks</p>
<p>They appear to be a general nuisance but the other lizardfolk like having them around as they are entertaining.</p>
<<set _Chocolate = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Chocolate">>
<<set _Chocolate = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<if _Chocolate gt 0>>
<p>Their eyes were locked onto you the moment you entered the tavern.</p>
<p>They know you have candy and you can <<button 'look at their wares' shop>><<set $shoptype to "koboldwares">><</button>></p>
<<else>>
<p>You don't have any snacks to bribe them with.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the $chapter alone">>
<<set $koboldmerchanttalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div><<if $koboldmerchanttalk is "meet">>
<<set $chapter to "Shady Merchant">>
<center><h4>Shady Merchant</h4></center>
<center><img src="img/npcs/koboldmerchant/hidden.jpg"></center>
<p>A shady looking merchant approaches you, looking left and right before gesturing
<div class="dialogue-box">
<img src="img/npcs/koboldmerchant/secrettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Shady Merchant:</span>
<div class="dialogue">"Hey there. I heard you're one of them secretive types. I like that. We...I am in need of some illicit items, some items that only you can acquire. The pay is good, we can...relocate the items easily. All you have to do is...wait. Are you $firstname?"</div>
</div>
</div>
<p>You hear a light chuckle from Leads-Tribe as he seems to have been watching this entire situation.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"No, do not continue. I wish to hear more about these illegal substances you wish to bring to my village. What was it again? Chocolate and chicken eggs? $firstname, they're...oh one moment."</div>
</div>
</div>
<p>Leads-Tribe approaches you, cutting off the merchant as they tried to flee.</p>
<p>With a single tap the merchant breaks into pieces.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the carnage">>
<<set $koboldmerchanttalk to "exposed">>
<<goto koboldmerchanttalk>>
<</link>>
</div>
</div>
<</if>>
<<if $koboldmerchanttalk is "exposed">>
<<set $chapter to "Kobold Merchant">>
<center><h4>Three Kobolds in a Trench Coat</h4></center>
<center><img src="img/npcs/koboldmerchant/caught.jpg"></center>
<p>The coat falls off and the three kobolds tumble out onto the floor, laying in a heap as the balancing they've been doing on one another seems to have been exhausting.</p>
<div class="dialogue-box">
<img src="img/npcs/lizardking/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Leads-Tribe:</span>
<div class="dialogue">"So, are you going to continue hustling lizardfolk for sweets? Lo would know if $firstname gave you candy, why not just wait in the warren and take it from there?"</div>
</div>
</div>
<p>A look of terror crosses each of their faces at the mere suggestion.</p>
<div class="dialogue-box">
<img src="img/npcs/koboldmerchant/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kobold:</span>
<div class="dialogue">"Lo would kill and eat us for such a sin! We thought...I thought and my sisters agreed...that maybe we could have some in the village. We're not bound to the cave, just protected in there. You have all sorts of dried jerky and fresh fish and this one human gave us chocolate once and we want more."</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>A grim expression crosses Leads-Tribe's face as he looks to you and then back at the kobold girls.</p>
<<else>>
<p>A grim expression crosses Leads-Tribe's face and he simply shakes his head.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/koboldmerchant/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kobold:</span>
<div class="dialogue">"Puh-lease. We'll give you treasures from the temple. Stuff that only Kobolds can reach. Chocolate if you can give it but anything from the mainland."</div>
</div>
</div>
<p>The three Kobold girls sit on their knees doing their best to look cute and you can't help but chuckle at their puppy dog eyes they're trying.</p>
<div class="choices">
<div class="choice-item">
<<link "Say you'll consider it">>
<<set $meetKoboldMerchant to true>>
<<set $koboldmerchanttalk to null>>
<<goto koboldmerchant>>
<</link>>
</div>
</div>
<</if>><<if $lutalk is "malesex">>
<<set $arousal += 100>>
<<set $chapter to "Lu the Lizardfolk">>
<center><H4>Lu the lizardfolk</H4></center>
<center><img src="img/npcs/lu/lusex.jpg"></center>
<p>Lu's bratty attitude and faux service fade immediately as you pull your cock out, her eyes never leaving it as you pin her down.</p>
<p>There is only a short gasp when you ease yourself into her depths but by the tight constriction of her body it is obvious that she is entirely just talk.</p>
<p>Occasionally she lets out a short command, a request for you to speed up or slow down, to go deeper or more shallow.</p>
<p>Fulfilling these or not doesn't matter, she orgasms around your cock regardless of your actions, merely being fucked sending her over the edge again and again.</p>
<p>She is doing her best to aid you, to bring you close to the orgasm that her only continuous request is for it to be inside, grinding her hips as best she can under the circumstances.</p>
<<creampie>>
<<include npcpreg>>
<p>When you do orgasm she pushes against you, doing her uptmost to ensure that not a drop is spilled as she pleads for you to breed her.</p>
<p>Tongue lolling out of her mouth she holds a hand against her slit as you pull out, making sure that none does.</p>
<p>It takes a few moments for her to regain her composure but a light blush remains on her face.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Lu, your lizardfolk wife">>
<</if>>
<<set $lutalk to null>>
<<set $lurep += 1>>
<<goto lu>>
<</link>>
</div>
</div>
<</if>>
<<if $lutalk is "femalesex">>
<<set $arousal += 100>>
<<set $chapter to "Lu the Lizardfolk">>
<center><H4>Lu the lizardfolk</H4></center>
<center><img src="img/npcs/lu/femsex.jpg"></center>
<p>Lu understands and the two of you lie down, with Lu moving between your legs.</p>
<p>Her long, lizard-like tongue forks between her teeth as she kisses from your ankles to your inner thigh, tracing along your body with a care that her normal attitude seems to be the opposite of.</p>
<p>Lu reaches your pussy, locking eyes with you as she trails her tongue along your labia before easing it into your pussy.</p>
<<if $creampie gt 0>>
<p>Her tongue moves deeply inside of you and you see it trail out with cum on her tongue, a lewd expression on her face as she gives your pussy a kiss as she continues eating you out.</p>
<<if $creampie.length gt 4>>
<p>It takes her several tries to get all of it, the lizardfolk exploring every part of your pussy.</p>
<</if>>
<<orgasm>>
<<else>>
<p>Her tongue moves deeply inside of you and every so often she hits a spot that causes you to buck your hips against her mouth.</p>
<p>These spots get more and more frequent, you're certain that the lizardfolk is doing it purely to hear you moan and you fear for your legs due to how much she is making you shake.</p>
<<orgasm>>
<</if>>
<p>You instinctively lock your legs together as orgasm takes you, Lu not stopping in the slightest as your hips buck into the air.</p>
<p>It takes some time for your orgasm to subside, the lizardfolk laying on your chest idly fondling your $breastsize chest.</p>
<p>She gets to her feet, offering her hands to you to help you up.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $creampie = []>>
<<set $lutalk to null>>
<<set $lurep += 1>>
<<goto lu>>
<</link>>
</div>
</div>
<</if>>
<<if $lutalk is "egg">>
<center><img src="img/npcs/lu/lunude.jpg"></center>
<p>Lu approaches you, a smile on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/lu/lu.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lu:</span>
<div class="dialogue">"I have laid my egg, mate. I require another one."</div>
</div>
</div>
<p>Her claws grip your shoulders and her expression turns serious.</p>
<div class="dialogue-box">
<img src="img/npcs/lu/lu.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lu:</span>
<div class="dialogue">"I. Require. Another. Egg."</div>
</div>
</div>
<p>Lu really wants to be a mother to a lot of lizardfolk.</p>
<div class="choices">
<div class="choice-item">
<<link "Push her away">>
<<set $lutalk to null>>
<<goto lu>>
<</link>>
</div>
</div>
<</if>>
<<if $lutalk is "children">>
<center><H4>Lo, the Goddess of Scales</H4></center>
<center><img src="img/npcs/lo/lo.jpg"></center>
<p>Lo looks up at you and flashes you a smile as she kneels next to one of your children.</p>
<p>There is a fury within you, the hungry look of an animal on her face slowly fading as you are upon her in an instant.</p>
<<if $class is "Wizard" or $class is "Witch">>
<p>The spark of magic pops right where her mouth would have been, the Kobold having kept her mouth open.</p>
<<elseif $equippedWeapon and $equippedWeapon.name>>
<p>You plant your $equippedWeapon.name right where her mouth was, a strike destined to impale her through the face had she not teleported away.</p>
<<else>>
<p>Your hands clasp around her tiny Kobold throat before she fades from your grip, teleporting away.</p>
<</if>>
<p>She clasps her neck, confused as to the strike as her eyes go wide.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"You think I hunger for the flesh of Children? I do. You were right to do that."</div>
</div>
</div>
<p>Lo looks at you for a moment, blinking a few times as she looks around.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"They are so weak and helpless. I couldn't help myself."</div>
</div>
</div>
<p>You ready a second strike before you she holds up her hands to stop.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<<if $race is "Lizardfolk">>
<div class="dialogue">"Lizardfolk are not weak. They are born fully formed, ready to be given tasks. You know the ancient ways, why do you strike at me?"</div>
<<else>>
<div class="dialogue">"Lizardfolk are not weak. They are born fully formed, ready to be given tasks. Mariko reforms the dead in the Spirit Realm, Avalon would discard the flesh in Hell to purify the soul. I consume the remains of the Lizardfolk and remake them, laying a new egg that contains all of the memories and skills of the fallen."</div>
<</if>>
</div>
</div>
<<if $race is "Lizardfolk">>
<p>In Lizardfolk culture there is not a Hell, life begins and ends with Lo.</p>
<p>Corpses are brought back to the isle and the Goddess gorges on them, becoming pregnant with their essence and lays an egg with contains their skills, but not their memories.</p>
<p>If the person is particularly skilled it may be a whole clutch of eggs, a dozen or more new Lizardfolk with an apprentice level mastery of a subject instead of one master level.</p>
<</if>>
<p>You ready another attack anyways, looking at the Kobold who eyes your child next to you.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"I sought to help you. The Kobolds care for them in your absence. I assumed, apparently incorrectly, that you would appreciate them fully grown and self sufficient. I admit I was a bit too eager, I will leave it up to you if you wish for me to remake them as Lizardfolk."</div>
</div>
</div>
<p>Lo leaves and you know that you cannot keep her away, your business seems to be her business, and she does help more than harm you.</p>
<p>Kicking backwards you hear a Kobold cry out as she tried hiding behind your legs as if you wouldn't notice, and she then leaves for real.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at your children">>
<<set $childraise = []>>
<<set $childraise.push("Lo")>>
<<set $lutalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><H4>Aspen the Nun</H4></center>
<center><img src="img/npcs/aspen/aspen.jpg"></center>
<p>Her gaze never leaves you as the two of you are the only non-children in the building.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $previouspassage is "orphanageinterior" and $questSuccChild is 10>>
<div class="choice-item">
<<link "Ask to adopt Nette">>
<<set $aspentalk to "adoptnette">>
<<goto aspentalk>>
<</link>>
</div>
<</if>>
<<if $questBlackWolf gte 3 and $completedProjects and $completedProjects.includes("Church") and $slumpastor isnot "Aspen">>
<div class="special-choice-item">
<<link "Ask her to teach at the slum school">>
<<set $aspentalk to "slumnun">>
<<goto aspentalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Aspen the Nun">><<if $aspentalk is "meet">>
<center><H4>Aspen</H4></center>
<center><img src="img/npcs/aspen/aspen.jpg"></center>
<p>A nun greets you as you approach, a smile on her face but you notice something is wrong.</p>
<p>You see her thumbing a knife that you only just barely can see her slip behind her back, holding her arms behind her as she obviously is quite skilled with it to be able to almost hide it from you.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"Hello, my name is Aspen and I run this orphanage. Is there anything I can help you with?"</div>
</div>
</div>
<p>Most nuns are kept in the temple until they're assigned a paladin, but Aspen seems to not have one.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<<if $questPrincipal gt 0>>
<div class="dialogue">"You keep looking around, and I know you saw my knife. Yvee is back and I merely need to breathe heavily enough for her to come over. You've seen her claws, surely."</div>
<<else>>
<div class="dialogue">"You keep looking around, and I know you saw my knife. I can handle my own if you're thinking of trying something in this place."</div>
<</if>>
</div>
</div>
<p>You raise your hands, showing that you mean no harm, but she keeps the blade near her.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"I see. If you want to donate food, the pantry is over there. We could use clothing as well if you have excess, I'll tailor it for the children myself because I don't want you knowing their sizes."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave Aspen alone">>
<<set $aspentalk to null>>
<<set $meetAspen to true>>
<<goto aspen>>
<</link>>
</div>
</div>
<</if>>
<<if $aspentalk is "adoptnette">>
<center><H4>Aspen</H4></center>
<center><img src="img/npcs/aspen/aspen.jpg"></center>
<p>Aspen nods, calling over Nette.</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"Fucking FINALLY, I'm tired of all these gods damned-"</div>
</div>
</div>
<p>Nette is irritable but she is grabbed by Aspen as soon as she comes within reach.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"That is improper behavior, and I have not released you. While I do the paperwork you will apologize for your disrespect."</div>
</div>
</div>
<p>Aspen stands between the young Succubus and you, a look of anger crossing the demoness' face.</p>
<p>Nette, rebellious in her newfound human freedom, shakes her head as she opens her mouth to talk back with a wide grin.</p>
<p>A bar of soap is stuck in it, causing the young succubus to cough as she flails on the ground.</p>
<p>Aspen grins, pulling a single page document that has two lines.</p>
<p>The first line is the name of the child you're adopting, and the second is a line for your name.</p>
<p>Nette is flailing and gagging far longer than simple soap, and you turn to Aspen.</p>
<p>Her demonic features are on full display as she cannot hide them for some reason, but Aspen appears unbothered.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"Oh, I know she's a demon. The water in the slums is too dirty so I use holy water to make our soap. She's been a little terror since she appeared, but what confuses me is how you summoned a demon into the body of a preteen. Sounds like an odd way to torture it."</div>
</div>
</div>
<p>Nette continues to gag and write on the ground, but you're sure the flailing is mostly angst ridden theatrics at this point.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"Good luck with her, I wish you the best. I recognize the oddness of it but all scrying show that she is indeed your child, however improbable that is. Stranger things are happening."</div>
</div>
</div>
<p>Nette gets to her feet, sulking as she wipes out her mouth, her face red.</p>
<p>Not from choking, but it looks like tears.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask if she is okay">>
<<set $aspentalk to null>>
<<set $nettetalk to "adoptnette">>
<<goto nettetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $aspentalk is "basket">>
<center><H4>Basket</H4></center>
<center><img src="img/npcs/gang/assassin2.jpg"></center>
<p>Basket is hiding herself from Aspen but not from you so it's rather easy to approach and see what she is doing.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"Hey Aspen, haven't seen you in awhile, I...no. Aspen, I've come for you....no, not that either."</div>
</div>
</div>
<p>Basket whispers to herself as you approach, and as watch her, the knight she hangs out with gestures for you to approach.</p>
<p>Basket jumps, having been distracted and you find her with two daggers aimed at you in an instant, but she calms down, sliding them back into their sheaths which are behind her back.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"Oh, you. I was...well. The nun I spoke of, the one that was attacked. It was Aspen, I-...I don't know what to say to her. I died a few years ago but I never really had the courage to go tell her I got better."</div>
</div>
</div>
<p>Basket's casual immortality seems to have come up again, but you don't have a clear answer for her as Basket's eyes go wide with fear.</p>
<div class="choices">
<div class="choice-item">
<<link "Turn around">>
<<set $aspentalk to "basket1">>
<<goto aspentalk>>
<</link>>
</div>
</div>
<</if>>
<<if $aspentalk is "basket1">>
<center><H4>Aspen the Nun</H4></center>
<center><img src="img/npcs/aspen/aspen.jpg"></center>
<p>The knight, having used you as a distraction, knocks on the front doors of the orphanage, and Aspen answers a moment later, calling out your name but pausing when the blackened knight is there instead.</p>
<p>The recognition is immediate as she hugs him around the waist, gesturing for Basket and you to come inside as the knight steps past the nun.</p>
<p>Basket hesitates, apparently a hardened killer but seemingly frightened of social interaction.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"You're back from the dead. I thought you would be, just like the story of Osirus Long and how he climbed his way out of Hell. I doubt you...did that, specifically, but if this was any other point in time you would be hailed as a saint."</div>
</div>
</div>
<p>Aspen says, gesturing for the three of you to sit as she goes to get what few drinks she has to offer.</p>
<p>You see the knight point at you and you wonder how much he knows but the slow nod makes you think that he knows you also escaped from Hell.</p>
<p>In an almost comical display the knight takes a seat in a chair with the image of a frog, his mass making the chair strain to hold his weight but he taps the chair with a spell.</p>
<<if $spellcasting>>
<p>It boggles your mind that a paladin would use a strengthening spell on a chair so it supports him, but you suppose he has to given his weight.</p>
<</if>>
<p>Several children appear from their room, rushing to the door as a little girl cries about something being stolen from her.</p>
<p>The knight, normally silent when he moves, rises with a great and terrible rattling that echoes across the entire building.</p>
<p>The children all turn to look, their faces stark white as the blackened knight now has their full attention.</p>
<div class="choices">
<div class="choice-item">
<<link "Look to the Knight">>
<<set $aspentalk to "basket2">>
<<goto aspentalk>>
<</link>>
</div>
</div>
<</if>>
<<if $aspentalk is "basket2">>
<center><H4>Unknown Knight</H4></center>
<center><img src="img/npcs/gang/nobully.jpg"></center>
<p>You get up to try and defuse the type of hellish retribution these children are likely about to receive, when the children speak first.</p>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bully:</span>
<div class="dialogue">"We were jus' playin, Mr. Knight. Solmo...Solomo...the magic lady outside town said if we had a hat and a carrot to make a snowman she's make us some snow."</div>
</div>
</div>
<p>The boy carrying the hat speaks in slurred, uneven words, offering the to the knight.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/knight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Knight:</span>
<div class="dialogue">"<b>You need to learn to share. I gave this to you as a gift, but it was a gift for everyone.</b>"</div>
</div>
</div>
<p>His voice is like gravel, low and crackling and is almost painful to hear.</p>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Crying Child:</span>
<div class="dialogue">"They sa-they said if I didn't k-keep up they w-were gonna g-go without me."</div>
</div>
</div>
<p>The Knight tousles the hair of the crying girl until Aspen interrupts him.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"None of you are going anywhere without your shoes."</div>
</div>
</div>
<p>Aspen says, comes back with a tray of tea, looking down at the children for a moment before setting it down in front of you.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"Shoes now, and if there is snow then make sure to wear jackets when you're in it. ONLY when you're in the snow, I don't want you overheating."</div>
</div>
</div>
<p>Aspen speaks without looking up, taking a glass and handing you one before placing one in the waiting gauntlet of the knight.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"Aspen wait...He can't-"</div>
</div>
</div>
<p>Basket begins to speak as her jaw drops in horror, the knight taking off his helmet and putting the glass to his lips.</p>
<div class="choices">
<div class="choice-item">
<<link "Look to the Knight">>
<<set $aspentalk to "basket3">>
<<goto aspentalk>>
<</link>>
</div>
</div>
<</if>>
<<if $aspentalk is "basket3">>
<center><H4>Unknown Knight</H4></center>
<center><img src="img/npcs/gang/drink.jpg"></center>
He puts the glass to his lips and drinks deeply, a small wince that causes the illusion to flicker as he finishes the glass.
<div class="dialogue-box">
<img src="img/npcs/gang/knight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Knight:</span>
<div class="dialogue">"<b>I'll go with you if you promise to stop fighting.</b>"</div>
</div>
</div>
<p>The knight speaks with a commanding tone which sends the kids into a frenzy as they begin helping each other get dressed, grabbing shoes and coats and piling them near the door.</p>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Semi-Crying Child:</span>
<div class="dialogue">"Mr. Knight, where did our coats go?"</div>
</div>
</div>
<p>The little girl, in tears now, says as she scrambles around the room looking for them despite just bringing them in.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/knight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Knight:</span>
<div class="dialogue">"<b>They grabbed them for you since they're a nice person.</b>"</div>
</div>
</div>
<p>The knight says that and you do notice that you have them, but you had no intention of grabbing any of them.</p>
<p>You feel the gaze of the knight upon you despite the illusion of their face facing towards the children and you realize you don't really have a choice in the matter, leaving Basket with Aspen seems to be the goal at this point.</p>
<p>The knight slowly puts their helmet on and you hear a relived sigh from them as they go wait outside.</p>
<div class="choices">
<div class="choice-item">
<<link "Follow the Knight">>
<<set $aspentalk to "basket4">>
<<goto aspentalk>>
<</link>>
</div>
</div>
<</if>>
<<if $aspentalk is "basket4">>
<center><H4>Unknown Knight</H4></center>
<center><img src="img/npcs/gang/kids.jpg"></center>
<p>Following the knight is an odd feeling, as the streets almost seem wider and it is because they are, people hug the walls and step away from the knight and their odd group of followers, not out of fear but out of respect, the children enjoying the bowing that a few people do.</p>
<p>There was a group of guards that are operating the checkpoint, probably to shake down citizens, but the Paladin simply walks through it, knocking over a guard that raised a hand for him to stop.</p>
<p>Your group continue unbothered, and you reach the outskirts of town where a caravan is located.</p>
<div class="choices">
<div class="choice-item">
<<link "Look to the Knight">>
<<set $aspentalk to "basket5">>
<<goto aspentalk>>
<</link>>
</div>
</div>
<</if>>
<<if $aspentalk is "basket5">>
<center><H4>Unknown Knight</H4></center>
<center><img src="img/npcs/gang/play.jpg"></center>
<p>Their initial joy at playing in snow is gone, they chase the knight around trees and through the forest, laughing and giggling as this hulking brute of a man has a far softer side than you would expect.</p>
<<if $background is "Unlucky Goblin">>
<p>An odd feeling comes to you, and you don't quite know how to explain it.</p>
<p>Osirus did this, playing with children, Hamstring as well...but not you.</p>
<p>You had a lover but the two of you settled on the reality you could never have children and that turned into not wanting to be near them.</p>
<</if>>
<p>You never see his sword, but the grip he has means he is wielding something, probably using an illusion to hide it as tree limbs and bushes that appear too dangers for the children to follow him through are obliterated into nothing that can harm the kids.</p>
<p>He passes by you once and you catch the sound of his ragged breathing, obviously strained and in pain but the laughter of the children as they chase him, the joy they seem to be having, pushes him through whatever turmoil wracks his body.</p>
<p>He takes off his helmet, the illusion of his face just as before, letting the children take turns wearing his helmet as he holds the real one behind his back, but the children don't know that.</p>
<p>Time has flown by it seems, almost an hour passing before Aspen comes to collect the children, Basket following behind her but looking quite dejected.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"Okay children, grab your coats and give the nice knight a hug."</div>
</div>
</div>
<p>Aspen speaks loudly, and the children rush to the knight and take their jackets along with a quick hug.</p>
<div class="choices">
<div class="choice-item">
<<link "Look to the Knight again">>
<<set $aspentalk to "basket6">>
<<goto aspentalk>>
<</link>>
</div>
</div>
<</if>>
<<if $aspentalk is "basket6">>
<center><H4>Basket</H4></center>
<center><img src="img/npcs/gang/assassin2.jpg"></center>
<p>The children say their goodbyes and return with Aspen, and you're left with Basket and the Knight.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"You've been hanging out with children when we were supposed to be DEAD?"</div>
</div>
</div>
<p>Basket lays into the knight, slamming the bottom of her fist into his armor.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"Not just every now and then, but they're the reason we never have any money? I take extra contracts so I can save up for stuff, but your entire share goes towards insulating the orphanage against the weather and buying them winter coats. When was the last time it snowed in Ave-"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gang/knight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Knight:</span>
<div class="dialogue">"<b>Children repeat what they are told, and Lady Solomn has seen a winter coming. That message was not for you or I.</b>"</div>
</div>
</div>
<p>The Knight turns to you with Basket taking a lot longer to notice his turned helm.</p>
<<if $questRebuildDragonIsles gte 11>>
<p>You saw the dead lands, the frozen ice encroaching on the lands of Avedonia.</p>
<p>The end times are coming and while there is a chance to fix things it needs to happen now.</p>
<<else>>
<p>Death and Chaos both said you were the last hope the world had.</p>
<p>What that means to you is up for debate but even the Creator seems to think that.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"What is so special about-"</div>
</div>
</div>
<p>Basket begins again but is cut off once more, the light jingle as a woman approaches you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look to Solomn">>
<<set $aspentalk to "basket7">>
<<goto aspentalk>>
<</link>>
</div>
</div>
<</if>>
<<if $aspentalk is "basket7">>
<center><h4>Solomn</h4></center>
<center><img src="img/npcs/solomn/sooth.jpg"></center>
<p>Unannounced, the soothsayer that the knight spoke of appears, stepping out from behind their hulking frame.</p>
<p>Her clothing is light, but so magically charged you can feel it from here.</p>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"They breached the gates of hell and have both the blessing of the horsemen Death and Chaos, with Conquest pledging their support only under certain conditions. Plague is...absent in this, for unknown reasons."</div>
</div>
</div>
<p>Solomn speaks quietly, the Knight nodding along as if already knowing this and Basket looking at you with a mix of confusion and hate.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"No...That would make them...oh, Det must be so pissed. We have to go see him, I want to rub it in his dumb pale face."</div>
</div>
</div>
<p>Basket begins to laugh as both the Knight and Solomn remain stone faced throughout her talking.</p>
Solomn sits stone-faced and the knight turns to face Basket as well.
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"A council happened? They nominated a new...It's over then. An apocalypse is going to happen, wipe us all out."</div>
</div>
</div>
<p>Basket puts her hands on her hips, shaking her head as she looks to you.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"Well, I'm off to prod a vampire. You two have fun. Lets go."</div>
</div>
</div>
<p>Basket turns, leaving with her Knight as you're now alone with the soothsayer.</p>
<div class="choices">
<div class="choice-item">
<<link "Look to Solomn">>
<<set $aspentalk to null>>
<<set $aspenpast to true>>
<<set $meetsolomn to true>>
<<set $previouspassage to "caravan">>
<<goto solomn>>
<</link>>
</div>
</div>
<</if>>
<<if $aspentalk is "aspenally">>
<center><h4>Aspen the Nun</h4></center>
<center><img src="img/system/fog.jpg"></center>
<p>Thick fog fills the crypt as you step inside, filling the space far larger than it should be.</p>
<p>Ahead of you is the sound of combat, with the cries of a woman, so you rush forward to investigate.</p>
<p>There is the clash of sparks as Death appears beside you, blocking the attack that was aimed in your direction.</p>
<p>She is in her regular form, the zombie she had been having been disposed of.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Aspen, you need to aim. It will go where you need it to, but focus is required."</div>
</div>
</div>
<p>Death throws the scythe back into the fog, leaping into the shadows as the sounds of combat resume.</p>
<p>Your foot hits a body and you kneel to investigate, finding a corpse...no...</p>
<p>Death is having Aspen slay zombies for training, which is good as they are a bit of a problem, but with how enthusiastic Aspen is about killing you're a bit worried.</p>
<p>The fog begins to fade as you find yourself in Death's crypt, but alone.</p>
<p>The only thing that is different than normal is what appear to be either Aspen's or the dead nun's clothes sitting on the tomb.</p>
<p>A pair of yellow eyes fade in from nothing and Death joins you, but Aspen is still missing.</p>
<p>The air grows colder as fog rolls in around you, and you hear the shattering of glass.</p>
<div class="choices">
<div class="choice-item">
<<link "Look to Aspen">>
<<set $aspentalk to "aspenally1">>
<<goto aspentalk>>
<</link>>
</div>
</div>
<</if>>
<<if $aspentalk is "aspenally1">>
<center><h4>Aspen the Nun</h4></center>
<center><img src="img/npcs/aspen/aspenknight.jpg"></center>
<p>You simply choose to move on from Aspen emerging from mist, holding a weapon of what appears to be ice or something else, as this woman is confirmed to be a serial murderer and you have several questions for Death about that.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"She wants to remove corruption from the Church, we want to destroy it. Aspen has been made aware that there is no corruption rotting the core of the Falling Fire, the fire itself is the rot."</div>
</div>
</div>
<p>Death begins to speak with Aspen agreeing a little too eagerly.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"Mistress Death told me of your quest, the corruption of the demon Carver, and the fall of Avalon. I have a few ideas on what we can do to force an altercation, but I want to practice a bit more first. Meet me back in the Temple Basement, we can plan things out there."</div>
</div>
</div>
<p>She leaves through a hole in the wall, where the mist was coming from, and you turn to Death.</p>
<p>Aspen calling her 'Mistress' bothers you for some reason, you can't quite put your finger on it.</p>
<div class="choices">
<div class="choice-item">
<<link "Look to Aspen">>
<<set $aspentalk to null>>
<<set $questBlackWolf to 3>>
<<goto tomb>>
<</link>>
</div>
</div>
<</if>>
<<if $aspentalk is "slumnun">>
<center><H4>Aspen the Nun</H4></center>
<center><img src="img/npcs/aspen/aspen.jpg"></center>
<p>Aspen muses to herself before speaking.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"We could run our own church parallel to the Falling Fire, teaching what should be taught..."</div>
</div>
</div>
<p>She thinks for a moment more and then nods.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"I'll do it. I always considered doing more than just raise the youth of Avedon."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave Aspen alone">>
<<set $aspentalk to null>>
<<set $slumpastor to "Aspen">>
<<goto aspen>>
<</link>>
</div>
</div>
<</if>><<widget 'avearmor'>>
<p>The only type of armor that can be sold is leather armor, suitable for basic protection.</p>
<p>A standard set costs 165 gems.</p>
<<if $money gte 165>>
<p>Buy using money on hand:</p>
<p><<button 'buy a male set' shop>>
<<set $money -= 165>>
<<set $armor.push({name: "Leather Armor", defense: 5, enchantments: ["Masculine"]})>>
<</button>> -
<<button 'buy a female set' shop>>
<<set $money -= 165>>
<<set $armor.push({name: "Leather Armor", defense: 5, enchantments: ["Feminine"]})>>
<</button>></p>
<</if>>
<<if $bankmoney gte 165>>
<p>Buy using bank account funds:</p>
<p><<button 'buy a male set' shop>>
<<set $bankmoney -= 165>>
<<set $armor.push({name: "Leather Armor", defense: 5, enchantments: ["Masculine"]})>>
<</button>> -
<<button 'buy a female set' shop>>
<<set $bankmoney -= 165>>
<<set $armor.push({name: "Leather Armor", defense: 5, enchantments: ["Feminine"]})>>
<</button>></p>
<</if>>
<hr>
<</widget>>
<<widget 'aveclothes'>>
<p>Avedon is a mix of fashion and poverty, with some wearing designer clothes from Monduval and others wearing sacks that used to store wheat.</p>
<p>A decent set of clothes costs about 30 gems.</p>
<<if $money gte 30>>
<p>Buy using money on hand:</p>
<p><<button 'buy a male set' shop>>
<<set $money -= 30>>
<<set $armor.push({name: "Commoner Clothes", defense: 1, enchantments: ["Masculine"]})>>
<</button>> -
<<button 'buy a female set' shop>>
<<set $money -= 30>>
<<set $armor.push({name: "Commoner Clothes", defense: 1, enchantments: ["Feminine"]})>>
<</button>></p>
<</if>>
<<if $bankmoney gte 30>>
<p>Buy using bank account funds:</p>
<p><<button 'buy a male set' shop>>
<<set $bankmoney -= 30>>
<<set $armor.push({name: "Commoner Clothes", defense: 1, enchantments: ["Masculine"]})>>
<</button>> -
<<button 'buy a female set' shop>>
<<set $bankmoney -= 30>>
<<set $armor.push({name: "Commoner Clothes", defense: 1, enchantments: ["Feminine"]})>>
<</button>></p>
<</if>>
<hr>
<p>High quality clothing, such as what nobles wear, costs around 120 gems.</p>
<<if $money gte 120>>
<p>Buy using money on hand:</p>
<p><<button 'buy a male set' shop>>
<<set $money -= 120>>
<<set $armor.push({name: "Nobility Clothing", defense: 1, enchantments: ["Noble", "Masculine"]})>>
<</button>> -
<<button 'buy a female set' shop>>
<<set $money -= 120>>
<<set $armor.push({name: "Nobility Clothing", defense: 1, enchantments: ["Noble", "Feminine"]})>>
<</button>></p>
<</if>>
<<if $bankmoney gte 120>>
<p>Buy using bank account funds:</p>
<p><<button 'buy a male set' shop>>
<<set $bankmoney -= 120>>
<<set $armor.push({name: "Nobility Clothing", defense: 1, enchantments: ["Noble", "Masculine"]})>>
<</button>> -
<<button 'buy a female set' shop>>
<<set $bankmoney -= 120>>
<<set $armor.push({name: "Nobility Clothing", defense: 1, enchantments: ["Noble", "Feminine"]})>>
<</button>></p>
<</if>>
<hr>
<p>Imported clothing from Monduval is cheap, and thus fashionable, but it is far more risqué than what is generally allowed.</p>
<p>A set costs about 15 gems but there are no male sets.</p>
<<if $money gte 15>>
<p>Buy using money on hand:</p>
<p><<button 'buy a female set' shop>>
<<set $money -= 15>>
<<set $armor.push({name: "Risque Clothing", defense: 1, enchantments: ["Slutty", "Feminine"]})>>
<</button>></p>
<</if>>
<<if $bankmoney gte 15>>
<p>Buy using bank account funds:</p>
<p><<button 'buy a female set' shop>>
<<set $bankmoney -= 15>>
<<set $armor.push({name: "Risque Clothing", defense: 1, enchantments: ["Slutty", "Feminine"]})>>
<</button>></p>
<</if>>
<hr>
<p>Servitude is a large career track, with maids and butlers employed in a variety of fields due to the training in Monduval.</p>
<p>A standard set of clothes costs 100 gems due to the supposed wealth the job entails.</p>
<<if $money gte 100>>
<p>Buy using money on hand:</p>
<p><<button 'buy a male set' shop>>
<<set $money -= 100>>
<<set $armor.push({name: "Butler Clothing", defense: 1, enchantments: ["Servant", "Masculine"]})>>
<</button>> -
<<button 'buy a female set' shop>>
<<set $money -= 100>>
<<set $armor.push({name: "Maid Clothing", defense: 1, enchantments: ["Servant", "Feminine"]})>>
<</button>></p>
<</if>>
<<if $bankmoney gte 100>>
<p>Buy using bank account funds:</p>
<p><<button 'buy a male set' shop>>
<<set $bankmoney -= 100>>
<<set $armor.push({name: "Butler Clothing", defense: 1, enchantments: ["Servant", "Masculine"]})>>
<</button>> -
<<button 'buy a female set' shop>>
<<set $bankmoney -= 100>>
<<set $armor.push({name: "Maid Clothing", defense: 1, enchantments: ["Servant", "Feminine"]})>>
<</button>></p>
<</if>>
<hr>
<</widget>>
<<widget 'aveequipment'>>
<<initShop "aveequipment">>
<p>There are no laws on camping, the risk is entirely on you, so tents are made cheaply enough to resolve the homeless issue.</p>
<p>A tent costs 5 gems and is little more than several strips of low quality animal hide draped over sturdy sticks.</p>
<<if $money gte 5 and $shopStock.aveequipment["tent_cash"] != 0>>
<p>Buy using money on hand:</p>
<p><<button 'buy a tent' shop>>
<<shopBuy "aveequipment" "tent_cash">>
<</button>></p>
<</if>>
<<if $bankmoney gte 5 and $shopStock.aveequipment["tent_bank"] != 0>>
<p>Buy using bank account funds:</p>
<p><<button 'buy a tent' shop>>
<<shopBuy "aveequipment" "tent_bank">>
<</button>></p>
<</if>>
<hr>
<p>Rope is an odd purchase so you can only pay in gems.</p>
<p>A length of rope costs 5 gems.</p>
<<if $money gte 5 and $shopStock.aveequipment["rope_cash"] != 0>>
<p><<button 'buy rope' shop>>
<<shopBuy "aveequipment" "rope_cash">>
<</button>></p>
<</if>>
<hr>
<p>Bottles can be used for a great many things, needed to collect almost everything liquid.</p>
<p>They are sold in packs of ten for 10 gems.</p>
<<if $money gte 10 and $shopStock.aveequipment["bottles_cash"] != 0>>
<p>Buy using money on hand:</p>
<p><<button 'buy a pack of 10 bottles' shop>>
<<shopBuy "aveequipment" "bottles_cash">>
<</button>></p>
<</if>>
<<if $bankmoney gte 10 and $shopStock.aveequipment["bottles_bank"] != 0>>
<p>Buy using bank account funds:</p>
<p><<button 'buy a pack of 10 bottles' shop>>
<<shopBuy "aveequipment" "bottles_bank">>
<</button>></p>
<</if>>
<hr>
<</widget>>
<<widget 'avefood'>>
<<initShop "avefood">>
<p>By the law of Avedon you are not able to pay for goods produced by the Gods using credit.</p>
<hr>
<p>Bread is a staple food of Avedon due to how wheat grows basically anywhere there is dirt.</p>
<p>It costs 2 gems for a loaf of bread.</p>
<<if $money gte 2 and $shopStock.avefood["bread_cash"] != 0>>
<p><<button 'buy a loaf of bread' shop>>
<<shopBuy "avefood" "bread_cash">>
<</button>></p>
<</if>>
<hr>
<p>Fish are easily caught and are quite nutritious.</p>
<p>Due to the prep involved a fish costs 1 gem.</p>
<<if $money gte 1 and $shopStock.avefood["fish_cash"] != 0>>
<p><<button 'buy a fish' shop>>
<<shopBuy "avefood" "fish_cash">>
<</button>></p>
<</if>>
<hr>
<p>Chickens rarely lay unfertilized eggs so they are quite the delicacy.</p>
<p>They cost 2 gems.</p>
<<if $money gte 2 and $shopStock.avefood["egg_cash"] != 0>>
<p><<button 'buy a chicken egg' shop>>
<<shopBuy "avefood" "egg_cash">>
<</button>></p>
<</if>>
<hr>
<p>Dairy milk is common due to the holstaur population in Avedon, with many either buying or not buying it because it comes from a humanoid.</p>
<p>It costs 4 gems for a bottle.</p>
<<if $money gte 4 and $shopStock.avefood["milk_cash"] != 0>>
<p><<button 'buy a bottle of breastmilk' shop>>
<<shopBuy "avefood" "milk_cash">>
<</button>></p>
<</if>>
<hr>
<p>A sack of grain can make many loaves of bread which the sack gives instructions on how to bake.</p>
<p>It costs 5 gems for a sack of grain.</p>
<<if $money gte 5 and $shopStock.avefood["grain_cash"] != 0>>
<p><<button 'buy a sack of grain' shop>>
<<shopBuy "avefood" "grain_cash">>
<</button>></p>
<</if>>
<hr>
<</widget>>
<<widget 'avepotions'>>
<<initShop "avepotions">>
<p>A nun from the church sells potions at market prices, the only one able to do so in Avedon.</p>
<hr>
<p>A minor healing potion heals you for one tenth of your health.</p>
<p>It costs 50 gems.</p>
<<if $money gte 50 and $shopStock.avepotions["minorHeal_cash"] != 0>>
<p><<button 'buy a minor healing potion' shop>>
<<shopBuy "avepotions" "minorHeal_cash">>
<</button>></p>
<</if>>
<hr>
<p>A minor stamina potion emboldens you for one tenth of your stamina.</p>
<p>It costs 50 gems.</p>
<<if $money gte 50 and $shopStock.avepotions["minorStamina_cash"] != 0>>
<p><<button 'buy a minor stamina potion' shop>>
<<shopBuy "avepotions" "minorStamina_cash">>
<</button>></p>
<</if>>
<hr>
<p>Contraceptives are against the law of the Falling Fire, sex is for procreation, but they offer contraceptives anyways.</p>
<p>It costs 40 gems for a pack which lasts about five days.</p>
<p>The effects stack.</p>
<<if $money gte 40 and $shopStock.avepotions["contraceptive_cash"] != 0>>
<p><<button 'buy a pack of contraceptive pills' shop>>
<<shopBuy "avepotions" "contraceptive_cash">>
<</button>></p>
<</if>>
<hr>
<p>Bust Down is a cream that shrinks the bust of an individual that takes it.</p>
<p>It costs 1 gem as there is currently a Lactaid crisis in Avedon.</p>
<<if $money gte 1 and $shopStock.avepotions["bustDown_cash"] != 0>>
<p><<button 'buy Bust Down' shop>>
<<shopBuy "avepotions" "bustDown_cash">>
<</button>></p>
<</if>>
<hr>
<</widget>>
<<widget 'aveweapons'>>
<p>An axe is an essential tool for woodcutters and one of the few weapons anyone can carry around.</p>
<p>A good axe costs 50 gems.</p>
<<if $money gte 50>>
<p>Buy using money on hand:</p>
<p><<button 'buy an axe' shop>>
<<set $money -= 50>>
<<set $weapons.push({name: "Common Axe", attack: 4, enchantments: ["Woodcutting"]})>>
<</button>></p>
<</if>>
<<if $bankmoney gte 50>>
<p>Buy using bank account funds:</p>
<p><<button 'buy an axe' shop>>
<<set $bankmoney -= 50>>
<<set $weapons.push({name: "Common Axe", attack: 4, enchantments: ["Woodcutting"]})>>
<</button>></p>
<</if>>
<hr>
<p>A pick is an essential tool for miners and one of the few weapons anyone can carry around.</p>
<p>A good pick costs 50 gems.</p>
<<if $money gte 50>>
<p>Buy using money on hand:</p>
<p><<button 'buy a pickaxe' shop>>
<<set $money -= 50>>
<<set $weapons.push({name: "Common Pickaxe", attack: 4, enchantments: ["Mining"]})>>
<</button>></p>
<</if>>
<<if $bankmoney gte 50>>
<p>Buy using bank account funds:</p>
<p><<button 'buy a pickaxe' shop>>
<<set $bankmoney -= 50>>
<<set $weapons.push({name: "Common Pickaxe", attack: 4, enchantments: ["Mining"]})>>
<</button>></p>
<</if>>
<hr>
<</widget>>
<<widget "britshop">>
<<initShop "britshop">>
<p>Dana's selection is varied and some of it is custom made.</p>
<p>She also doesn't do credit or deal with the merchant guild, as evident by her many signs stating death to government agencies.</p>
<p>Clothing sets cost 40 gems.</p>
<<if $money gte 40>>
<p>Buy using money on hand:</p>
<p><<button 'buy a male set' shop>>
<<set $money -= 40>>
<<set $armor.push({name: "Commoner Clothes", defense: 1, enchantments: ["Masculine"]})>>
<</button>> -
<<button 'buy a female set' shop>>
<<set $money -= 40>>
<<set $armor.push({name: "Commoner Clothes", defense: 1, enchantments: ["Feminine"]})>>
<</button>></p>
<</if>>
<hr>
<p>A tent costs 5 gems.</p>
<<if $money gte 5 and $shopStock.britshop["tent_cash"] != 0>>
<p>Buy using money on hand:</p>
<p><<button 'buy a tent' shop>>
<<shopBuy "britshop" "tent_cash">>
<</button>></p>
<</if>>
<hr>
<p>Bottles can be used for a great many things, needed to collect almost everything liquid.</p>
<p>They are sold in packs of ten for 10 gems.</p>
<<if $money gte 10 and $shopStock.britshop["bottles_cash"] != 0>>
<p>Buy using money on hand:</p>
<p><<button 'buy a pack of 10 bottles' shop>>
<<shopBuy "britshop" "bottles_cash">>
<</button>></p>
<</if>>
<hr>
<p>A minor healing potion costs 30 gems.</p>
<<if $money gte 30 and $shopStock.britshop["minorHeal_cash"] != 0>>
<p><<button 'buy a minor healing potion' shop>>
<<shopBuy "britshop" "minorHeal_cash">>
<</button>></p>
<</if>>
<hr>
<p>A minor stamina potion costs 30 gems.</p>
<<if $money gte 30 and $shopStock.britshop["minorStamina_cash"] != 0>>
<p><<button 'buy a minor stamina potion' shop>>
<<shopBuy "britshop" "minorStamina_cash">>
<</button>></p>
<</if>>
<hr>
<p>An axe costs 50 gems.</p>
<<if $money gte 50>>
<p>Buy using money on hand:</p>
<p><<button 'buy an axe' shop>>
<<set $money -= 50>>
<<set $weapons.push({name: "Common Axe", attack: 4, enchantments: ["Woodcutting"]})>>
<</button>></p>
<</if>>
<hr>
<p>A pickaxe costs 50 gems.</p>
<<if $money gte 50>>
<p>Buy using money on hand:</p>
<p><<button 'buy a pickaxe' shop>>
<<set $money -= 50>>
<<set $weapons.push({name: "Common Pickaxe", attack: 4, enchantments: ["Mining"]})>>
<</button>></p>
<</if>>
<</widget>>
<<widget 'junkshop'>>
<<initShop "junkshop">>
<p>Junktown is outside of the authority of the banking guild so they don't accept credit.</p>
<hr>
<p>Imported clothing from Monduval is cheap, and thus fashionable, but it is far more risqué than what is generally allowed.</p>
<p>A set costs about 15 gems but there are no male sets.</p>
<<if $money gte 15>>
<p>Buy using money on hand:</p>
<p><<button 'buy a female set' shop>>
<<set $money -= 15>>
<<set $armor.push({name: "Risque Clothing", defense: 1, enchantments: ["Slutty", "Feminine"]})>>
<</button>></p>
<</if>>
<hr>
<p>Maids and Butlers are not a common job in Junktown, these are merely used for roleplay purposes.</p>
<p>A standard set of clothes costs 75 gems due to the fine lace involved.</p>
<<if $money gte 75>>
<p>Buy using money on hand:</p>
<p><<button 'buy a male set' shop>>
<<set $money -= 75>>
<<set $armor.push({name: "Butler Clothing", defense: 1, enchantments: ["Servant", "Masculine"]})>>
<</button>> -
<<button 'buy a female set' shop>>
<<set $money -= 75>>
<<set $armor.push({name: "Maid Clothing", defense: 1, enchantments: ["Servant", "Feminine"]})>>
<</button>></p>
<</if>>
<hr>
<p>Bottles can be used for a great many things, needed to collect almost everything liquid.</p>
<p>They are sold in packs of ten for 10 gems.</p>
<<if $money gte 10 and $shopStock.junkshop["bottles_cash"] != 0>>
<p>Buy using money on hand:</p>
<p><<button 'buy a pack of 10 bottles' shop>>
<<shopBuy "junkshop" "bottles_cash">>
<</button>></p>
<</if>>
<hr>
<p>Contraceptives are a necessity given how much sex sells in Junktown.</p>
<p>It costs 40 gems for a pack which lasts about five days.</p>
<p>The effects stack.</p>
<<if $money gte 40 and $shopStock.junkshop["contraceptive_cash"] != 0>>
<p><<button 'buy a pack of contraceptive pills' shop>>
<<shopBuy "junkshop" "contraceptive_cash">>
<</button>></p>
<</if>>
<hr>
<p>Bust Down is a cream that shrinks the bust of an individual that takes it.</p>
<p>It costs 5 gems as there is currently a Lactaid crisis in Avedon.</p>
<<if $money gte 5 and $shopStock.junkshop["bustDown_cash"] != 0>>
<p><<button 'buy Bust Down' shop>>
<<shopBuy "junkshop" "bustDown_cash">>
<</button>></p>
<</if>>
<hr>
<p>Lactaid causes the user to lactate, as per the name.</p>
<p>Individuals who ingest Lactaid lactate Lactaid and then their body produces regular milk as usual.</p>
<p>Ingesting too much Lactaid is unsafe for your health.</p>
<p>It costs 5 gems and the effects stack.</p>
<<if $money gte 5 and $shopStock.junkshop["lactaid_cash"] != 0>>
<p><<button 'buy Lactaid' shop>>
<<shopBuy "junkshop" "lactaid_cash">>
<</button>></p>
<</if>>
<hr>
<p>Dildos are common enough as they are made with a variety of materials.</p>
<p>Old ones used to be made of imp horn due to the inherent aphrodisiac nature but they come in many shapes, sizes and types.</p>
<p>It costs 10 gems.</p>
<<if $money gte 10 and $shopStock.junkshop["dildo_cash"] != 0>>
<p><<button 'buy a Dildo' shop>>
<<shopBuy "junkshop" "dildo_cash">>
<</button>></p>
<</if>>
<hr>
<p>Onaholes are less common, their pliable form made form the leavings of slimes which are difficult to mould.</p>
<p>Other types exist, but these are self cleaning.</p>
<p>It costs 25 gems.</p>
<<if $money gte 25 and $shopStock.junkshop["onahole_cash"] != 0>>
<p><<button 'buy an onahole' shop>>
<<shopBuy "junkshop" "onahole_cash">>
<</button>></p>
<</if>>
<</widget>>
<<widget 'lilybakery'>>
<<initShop "lilybakery">>
<p>Her bread is fresh and delicious, costing two gems.</p>
<<if $money gte 2 and $shopStock.lilybakery["bread_cash"] != 0>>
<p><<button 'buy a loaf of bread' shop>>
<<shopBuy "lilybakery" "bread_cash">>
<</button>></p>
<</if>>
<hr>
<p>Lily sells a variety of chocolates, most in boxes of six for fifteen gems.</p>
<<if $money gte 15 and $shopStock.lilybakery["choc_box_cash"] != 0>>
<p><<button 'buy a box of chocolates' shop>>
<<shopBuy "lilybakery" "choc_box_cash">>
<</button>></p>
<</if>>
<</widget>>
<<widget 'koboldwares'>>
<<set _Chocolate = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Chocolate">>
<<set _Chocolate = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<p>The kobold girls offer a variety of things in exchange for candy.</p>
<p>It is probably stolen from the temple so you doubt they even know what they're selling.</p>
<<if _Chocolate is 1>>
<p>You have one piece of chocolate.</p>
<<else>>
<p>You have _Chocolate pieces of chocolate.</p>
<</if>>
<hr>
<p>They offer the following weapons for 5 pieces of chocolate each.</p>
<<if _Chocolate gte 5>>
<p>A <<button 'Knightly Sword' shop>>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<set $weapons.push({name: "Knight Sword", attack: 15, enchantments: []})>>
<</button>> that belonged to a knight who died.</p>
<</if>>
<hr>
<p>They offer the following armors for 12 pieces of chocolate each.</p>
<<if _Chocolate gte 12>>
<p>A set of <<button 'Knightly Plate' shop>>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<set $armor.push({name: "Knight Plate", defense: 15, enchantments: []})>>
<</button>> that belonged to some knight who died.</p>
<</if>>
<hr>
<p>A tattered banner, the symbol of some knight who died, is also for sale for a single piece of chocolate.</p>
<<if _Chocolate gte 1>>
<p>A <<button 'tattered banner' shop>>
<<sellItem "Chocolate" 0>>
<<addItem "Tattered Banner" "Material" "A finely made banner, now in tatters.">>
<</button>> that is useless on its own but it is made of fine silk.</p>
<</if>>
<hr>
<<if $penis gt 0>>
<p>You can buy a Kobold egg off of them for 4 pieces of chocolate.</p>
<p>They do not have Kobold eggs on hand.</p>
<<if _Chocolate gte 4>>
<p>Acquire <<button 'a kobold egg' malesexvag>>
<<set $sexname to "Kobold">>
<<set $sexnamerace to "Kobold">>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<addItem "Kobold Egg" "Offspring" "An egg containing an unborn Kobold.">>
<</button>> by making one with a Kobold girl.</p>
<</if>>
<hr>
<</if>>
<p>A healing potion is going to cost 3 pieces of chocolate.</p>
<p>It was obviously never used.</p>
<<if _Chocolate gte 3>>
<p>A <<button 'minor healing potion' shop>>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<addItem "Minor Healing Potion" "Consumable" "A minor healing potion that heals you for one tenth of your health.">>
<</button>> that unfortunately was never used.</p>
<</if>>
<hr>
<p>A stamina potion is going to cost 3 pieces of chocolate.</p>
<p>It was obviously never used.</p>
<<if _Chocolate gte 3>>
<p>A <<button 'minor stamina potion' shop>>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<sellItem "Chocolate" 0>>
<<addItem "Minor Stamina Potion" "Consumable" "A minor stamina potion that emboldens you for one tenth of your stamina.">>
<</button>> that unfortunately was never used.</p>
<</if>>
<</widget>>
<<widget "witchwares">>
<<initShop "witchwares">>
<p>One is a talented alchemist, the garden outside containing her ingredients.</p>
<p>She warns you not to mix her potions, bad effects might happen.</p>
<hr>
<p>Bottles can be used for a great many things, needed to collect almost everything liquid.</p>
<p>They are sold in packs of ten for 10 gems.</p>
<<if $money gte 10 and $shopStock.witchwares["bottles_cash"] != 0>>
<p><<button 'buy a pack of 10 bottles' shop>>
<<shopBuy "witchwares" "bottles_cash">>
<</button>></p>
<</if>>
<hr>
<p>A Masculine Potion slowly turns the user Male over time.</p>
<p>It costs 50 gems and is illegal in Avedon.</p>
<<if $money gte 50 and $shopStock.witchwares["masc_cash"] != 0>>
<p><<button 'buy a Masculine Potion' shop>>
<<shopBuy "witchwares" "masc_cash">>
<</button>></p>
<</if>>
<hr>
<p>A Feminine Potion slowly turns the user Female over time.</p>
<p>It costs 50 gems and is illegal in Avedon.</p>
<<if $money gte 50 and $shopStock.witchwares["fem_cash"] != 0>>
<p><<button 'buy a Feminine Potion' shop>>
<<shopBuy "witchwares" "fem_cash">>
<</button>></p>
<</if>>
<hr>
<p>A minor healing potion heals you for one tenth of your health.</p>
<p>It costs 50 gems.</p>
<<if $money gte 50 and $shopStock.witchwares["minorHeal_cash"] != 0>>
<p><<button 'buy a minor healing potion' shop>>
<<shopBuy "witchwares" "minorHeal_cash">>
<</button>></p>
<</if>>
<hr>
<p>A minor stamina potion emboldens you for one tenth of your stamina.</p>
<p>It costs 50 gems.</p>
<<if $money gte 50 and $shopStock.witchwares["minorStamina_cash"] != 0>>
<p><<button 'buy a minor stamina potion' shop>>
<<shopBuy "witchwares" "minorStamina_cash">>
<</button>></p>
<</if>>
<hr>
<p>Contraceptives are against the law of the Falling Fire, sex is for procreation, but they offer contraceptives anyways.</p>
<p>It costs 40 gems for a pack which lasts about five days.</p>
<p>The effects stack.</p>
<<if $money gte 40 and $shopStock.witchwares["contraceptive_cash"] != 0>>
<p><<button 'buy a pack of contraceptive pills' shop>>
<<shopBuy "witchwares" "contraceptive_cash">>
<</button>></p>
<</if>>
<hr>
<p>Bust Down is a cream that shrinks the bust of an individual that takes it.</p>
<p>It costs 5 gems.</p>
<<if $money gte 5 and $shopStock.witchwares["bustDown_cash"] != 0>>
<p><<button 'buy Bust Down' shop>>
<<shopBuy "witchwares" "bustDown_cash">>
<</button>></p>
<</if>>
<hr>
<p>Lactaid causes you to perpetually lactate.</p>
<p>It costs 10 gems.</p>
<<if $money gte 10 and $shopStock.witchwares["lactaid_cash"] != 0>>
<p><<button 'buy Lactaid' shop>>
<<shopBuy "witchwares" "lactaid_cash">>
<</button>></p>
<</if>>
<hr>
<p>An antidote is really a catch all phrase, the 'Antidote' cures most non magical maladies and solves arousal issues.</p>
<p>It costs 15 gems.</p>
<<if $money gte 15 and $shopStock.witchwares["antidote_cash"] != 0>>
<p><<button 'buy Antidote' shop>>
<<shopBuy "witchwares" "antidote_cash">>
<</button>></p>
<</if>>
<hr>
<p>A Reset, or "natural", potion returns an individual to how they were when they were born.</p>
<p>It is an expensive potion, costing 1000 gems, but that is due to the rarity of the materials that One needs.</p>
<<if $money gte 1000 and $shopStock.witchwares["reset_cash"] != 0>>
<p><<button 'buy Reset Potion' shop>>
<<shopBuy "witchwares" "reset_cash">>
<</button>></p>
<</if>>
<hr>
<p>A Lust Potion induces Lust in an individual.</p>
<p>It costs 50 gems.</p>
<<if $money gte 50 and $shopStock.witchwares["lust_cash"] != 0>>
<p><<button 'buy Lust Potion' shop>>
<<shopBuy "witchwares" "lust_cash">>
<</button>></p>
<</if>>
<hr>
<p>A Frigid Potion reduces Lust in an individual.</p>
<p>It costs 50 gems.</p>
<<if $money gte 50 and $shopStock.witchwares["frigid_cash"] != 0>>
<p><<button 'buy Frigid Potion' shop>>
<<shopBuy "witchwares" "frigid_cash">>
<</button>></p>
<</if>>
<hr>
<</widget>>
<<widget 'monshop'>>
<<initShop "monshop">>
<p>Monduval's markets are infamous: practical gear beside illicit alchemy, and couture next to camper kits.</p>
<hr>
<p><b>Clothing & Armor</b></p>
<p>Leather armor (basic protection): <b>165</b> gems per set.</p>
<<if $money gte 165 or $bankmoney gte 165>>
<p>
<<if $money gte 165>>
<<button 'Buy Leather Armor (Masculine) — cash' shop>>
<<set $money -= 165>>
<<set $armor.push({name: "Leather Armor", defense: 5, enchantments: ["Masculine"]})>>
<</button>>
-
<<button 'Leather Armor (Feminine) — cash' shop>>
<<set $money -= 165>>
<<set $armor.push({name: "Leather Armor", defense: 5, enchantments: ["Feminine"]})>>
<</button>>
<</if>>
<<if $bankmoney gte 165>>
<br>
<<button 'Leather Armor (Masculine) — bank' shop>>
<<set $bankmoney -= 165>>
<<set $armor.push({name: "Leather Armor", defense: 5, enchantments: ["Masculine"]})>>
<</button>>
-
<<button 'Leather Armor (Feminine) — bank' shop>>
<<set $bankmoney -= 165>>
<<set $armor.push({name: "Leather Armor", defense: 5, enchantments: ["Feminine"]})>>
<</button>>
<</if>>
</p>
<</if>>
<p>Commoner clothes (serviceable): <b>30</b> gems.</p>
<<if $money gte 30 or $bankmoney gte 30>>
<p>
<<if $money gte 30>>
<<button 'Commoner (Masculine) — cash' shop>>
<<set $money -= 30>>
<<set $armor.push({name: "Commoner Clothes", defense: 1, enchantments: ["Masculine"]})>>
<</button>> -
<<button 'Commoner (Feminine) — cash' shop>>
<<set $money -= 30>>
<<set $armor.push({name: "Commoner Clothes", defense: 1, enchantments: ["Feminine"]})>>
<</button>>
<</if>>
<<if $bankmoney gte 30>>
<br>
<<button 'Commoner (Masculine) — bank' shop>>
<<set $bankmoney -= 30>>
<<set $armor.push({name: "Commoner Clothes", defense: 1, enchantments: ["Masculine"]})>>
<</button>> -
<<button 'Commoner (Feminine) — bank' shop>>
<<set $bankmoney -= 30>>
<<set $armor.push({name: "Commoner Clothes", defense: 1, enchantments: ["Feminine"]})>>
<</button>>
<</if>>
</p>
<</if>>
<p>Nobility clothing (high quality): <b>120</b> gems.</p>
<<if $money gte 120 or $bankmoney gte 120>>
<p>
<<if $money gte 120>>
<<button 'Noble (Masculine) — cash' shop>>
<<set $money -= 120>>
<<set $armor.push({name: "Nobility Clothing", defense: 1, enchantments: ["Noble","Masculine"]})>>
<</button>> -
<<button 'Noble (Feminine) — cash' shop>>
<<set $money -= 120>>
<<set $armor.push({name: "Nobility Clothing", defense: 1, enchantments: ["Noble","Feminine"]})>>
<</button>>
<</if>>
<<if $bankmoney gte 120>>
<br>
<<button 'Noble (Masculine) — bank' shop>>
<<set $bankmoney -= 120>>
<<set $armor.push({name: "Nobility Clothing", defense: 1, enchantments: ["Noble","Masculine"]})>>
<</button>> -
<<button 'Noble (Feminine) — bank' shop>>
<<set $bankmoney -= 120>>
<<set $armor.push({name: "Nobility Clothing", defense: 1, enchantments: ["Noble","Feminine"]})>>
<</button>>
<</if>>
</p>
<</if>>
<p>Monduval “risqué” fashion (female only): <b>15</b> gems.</p>
<<if $money gte 15 or $bankmoney gte 15>>
<p>
<<if $money gte 15>>
<<button 'Risque (Feminine) — cash' shop>>
<<set $money -= 15>>
<<set $armor.push({name: "Risque Clothing", defense: 1, enchantments: ["Slutty","Feminine"]})>>
<</button>>
<</if>>
<<if $bankmoney gte 15>>
<<if $money gte 15>><br><</if>>
<<button 'Risque (Feminine) — bank' shop>>
<<set $bankmoney -= 15>>
<<set $armor.push({name: "Risque Clothing", defense: 1, enchantments: ["Slutty","Feminine"]})>>
<</button>>
<</if>>
</p>
<</if>>
<p>Maid/Butler professional sets: <b>100</b> gems.</p>
<<if $money gte 100 or $bankmoney gte 100>>
<p>
<<if $money gte 100>>
<<button 'Butler (Masculine) — cash' shop>>
<<set $money -= 100>>
<<set $armor.push({name: "Butler Clothing", defense: 1, enchantments: ["Servant","Masculine"]})>>
<</button>> -
<<button 'Maid (Feminine) — cash' shop>>
<<set $money -= 100>>
<<set $armor.push({name: "Maid Clothing", defense: 1, enchantments: ["Servant","Feminine"]})>>
<</button>>
<</if>>
<<if $bankmoney gte 100>>
<br>
<<button 'Butler (Masculine) — bank' shop>>
<<set $bankmoney -= 100>>
<<set $armor.push({name: "Butler Clothing", defense: 1, enchantments: ["Servant","Masculine"]})>>
<</button>> -
<<button 'Maid (Feminine) — bank' shop>>
<<set $bankmoney -= 100>>
<<set $armor.push({name: "Maid Clothing", defense: 1, enchantments: ["Servant","Feminine"]})>>
<</button>>
<</if>>
</p>
<</if>>
<hr>
<p><b>Equipment</b></p>
<p>Tent (camping): <b>5</b> gems.</p>
<<if $money gte 5 and $shopStock.monshop["tent_cash"] != 0>><<button 'Buy Tent — cash' shop>><<shopBuy "monshop" "tent_cash">><</button>><</if>>
<<if $bankmoney gte 5 and $shopStock.monshop["tent_bank"] != 0>><<button 'Buy Tent — bank' shop>><<shopBuy "monshop" "tent_bank">><</button>><</if>>
<p>Rope (climbing): <b>5</b> gems.</p>
<<if $money gte 5 and $shopStock.monshop["rope_cash"] != 0>><<button 'Buy Rope — cash' shop>><<shopBuy "monshop" "rope_cash">><</button>><</if>>
<<if $bankmoney gte 5 and $shopStock.monshop["rope_bank"] != 0>><<button 'Buy Rope — bank' shop>><<shopBuy "monshop" "rope_bank">><</button>><</if>>
<p>Bottles ×10 (pack): <b>10</b> gems.</p>
<<if $money gte 10 and $shopStock.monshop["bottles_cash"] != 0>><<button 'Buy Bottles ×10 — cash' shop>><<shopBuy "monshop" "bottles_cash">><</button>><</if>>
<<if $bankmoney gte 10 and $shopStock.monshop["bottles_bank"] != 0>><<button 'Buy Bottles ×10 — bank' shop>><<shopBuy "monshop" "bottles_bank">><</button>><</if>>
<hr>
<p><b>Food</b></p>
<p>Bread (loaf): <b>2</b> gems.</p>
<<if $money gte 2 and $shopStock.monshop["bread_cash"] != 0>><<button 'Buy Bread — cash' shop>><<shopBuy "monshop" "bread_cash">><</button>><</if>>
<<if $bankmoney gte 2 and $shopStock.monshop["bread_bank"] != 0>><<button 'Buy Bread — bank' shop>><<shopBuy "monshop" "bread_bank">><</button>><</if>>
<p>Fish: <b>1</b> gem.</p>
<<if $money gte 1 and $shopStock.monshop["fish_cash"] != 0>><<button 'Buy Fish — cash' shop>><<shopBuy "monshop" "fish_cash">><</button>><</if>>
<<if $bankmoney gte 1 and $shopStock.monshop["fish_bank"] != 0>><<button 'Buy Fish — bank' shop>><<shopBuy "monshop" "fish_bank">><</button>><</if>>
<p>Chicken Egg (unfertilized): <b>2</b> gems.</p>
<<if $money gte 2 and $shopStock.monshop["egg_cash"] != 0>><<button 'Buy Egg — cash' shop>><<shopBuy "monshop" "egg_cash">><</button>><</if>>
<<if $bankmoney gte 2 and $shopStock.monshop["egg_bank"] != 0>><<button 'Buy Egg — bank' shop>><<shopBuy "monshop" "egg_bank">><</button>><</if>>
<p>Milk (bottle): <b>4</b> gems.</p>
<<if $money gte 4 and $shopStock.monshop["milk_cash"] != 0>><<button 'Buy Milk — cash' shop>><<shopBuy "monshop" "milk_cash">><</button>><</if>>
<<if $bankmoney gte 4 and $shopStock.monshop["milk_bank"] != 0>><<button 'Buy Milk — bank' shop>><<shopBuy "monshop" "milk_bank">><</button>><</if>>
<p>Sack of Grain: <b>5</b> gems.</p>
<<if $money gte 5 and $shopStock.monshop["grain_cash"] != 0>><<button 'Buy Grain — cash' shop>><<shopBuy "monshop" "grain_cash">><</button>><</if>>
<<if $bankmoney gte 5 and $shopStock.monshop["grain_bank"] != 0>><<button 'Buy Grain — bank' shop>><<shopBuy "monshop" "grain_bank">><</button>><</if>>
<hr>
<p><b>Potions & Alchemy</b></p>
<p>Minor Healing Potion: <b>50</b> gems.</p>
<<if $money gte 50 and $shopStock.monshop["minorHeal_cash"] != 0>><<button 'Buy Healing — cash' shop>><<shopBuy "monshop" "minorHeal_cash">><</button>><</if>>
<<if $bankmoney gte 50 and $shopStock.monshop["minorHeal_bank"] != 0>><<button 'Buy Healing — bank' shop>><<shopBuy "monshop" "minorHeal_bank">><</button>><</if>>
<p>Minor Stamina Potion: <b>50</b> gems.</p>
<<if $money gte 50 and $shopStock.monshop["minorStamina_cash"] != 0>><<button 'Buy Stamina — cash' shop>><<shopBuy "monshop" "minorStamina_cash">><</button>><</if>>
<<if $bankmoney gte 50 and $shopStock.monshop["minorStamina_bank"] != 0>><<button 'Buy Stamina — bank' shop>><<shopBuy "monshop" "minorStamina_bank">><</button>><</if>>
<p>Contraceptive Pills (pack ~5 days): <b>40</b> gems. <i>Effects stack.</i></p>
<<if $money gte 40 and $shopStock.monshop["contraceptive_cash"] != 0>><<button 'Buy Contraceptives — cash' shop>><<shopBuy "monshop" "contraceptive_cash">><</button>><</if>>
<<if $bankmoney gte 40 and $shopStock.monshop["contraceptive_bank"] != 0>><<button 'Buy Contraceptives — bank' shop>><<shopBuy "monshop" "contraceptive_bank">><</button>><</if>>
<p>Bust Down (reduce bust by 1): <b>5</b> gems.</p>
<<if $money gte 5 and $shopStock.monshop["bustDown_cash"] != 0>><<button 'Buy Bust Down — cash' shop>><<shopBuy "monshop" "bustDown_cash">><</button>><</if>>
<<if $bankmoney gte 5 and $shopStock.monshop["bustDown_bank"] != 0>><<button 'Buy Bust Down — bank' shop>><<shopBuy "monshop" "bustDown_bank">><</button>><</if>>
<p>Lactaid (induces lactation): <b>10</b> gems.</p>
<<if $money gte 10 and $shopStock.monshop["lactaid_cash"] != 0>><<button 'Buy Lactaid — cash' shop>><<shopBuy "monshop" "lactaid_cash">><</button>><</if>>
<<if $bankmoney gte 10 and $shopStock.monshop["lactaid_bank"] != 0>><<button 'Buy Lactaid — bank' shop>><<shopBuy "monshop" "lactaid_bank">><</button>><</if>>
<p>Antidote (common maladies): <b>15</b> gems.</p>
<<if $money gte 15 and $shopStock.monshop["antidote_cash"] != 0>><<button 'Buy Antidote — cash' shop>><<shopBuy "monshop" "antidote_cash">><</button>><</if>>
<<if $bankmoney gte 15 and $shopStock.monshop["antidote_bank"] != 0>><<button 'Buy Antidote — bank' shop>><<shopBuy "monshop" "antidote_bank">><</button>><</if>>
<p>Reset Potion (return to birth state): <b>1000</b> gems.</p>
<<if $money gte 1000 and $shopStock.monshop["reset_cash"] != 0>><<button 'Buy Reset — cash' shop>><<shopBuy "monshop" "reset_cash">><</button>><</if>>
<<if $bankmoney gte 1000 and $shopStock.monshop["reset_bank"] != 0>><<button 'Buy Reset — bank' shop>><<shopBuy "monshop" "reset_bank">><</button>><</if>>
<p>Masculine Potion (cursed; turns you Male): <b>50</b> gems.</p>
<<if $money gte 50 and $shopStock.monshop["masc_cash"] != 0>><<button 'Buy Masculine — cash' shop>><<shopBuy "monshop" "masc_cash">><</button>><</if>>
<<if $bankmoney gte 50 and $shopStock.monshop["masc_bank"] != 0>><<button 'Buy Masculine — bank' shop>><<shopBuy "monshop" "masc_bank">><</button>><</if>>
<p>Feminine Potion (cursed; turns you Female): <b>50</b> gems.</p>
<<if $money gte 50 and $shopStock.monshop["fem_cash"] != 0>><<button 'Buy Feminine — cash' shop>><<shopBuy "monshop" "fem_cash">><</button>><</if>>
<<if $bankmoney gte 50 and $shopStock.monshop["fem_bank"] != 0>><<button 'Buy Feminine — bank' shop>><<shopBuy "monshop" "fem_bank">><</button>><</if>>
<hr>
<p><b>Tools & Weapons</b></p>
<p>Common Axe (woodcutting): <b>50</b> gems.</p>
<<if $money gte 50>><<button 'Buy Axe — cash' shop>><<set $money -= 50>><<set $weapons.push({name: "Common Axe", attack: 4, enchantments: ["Woodcutting"]})>><</button>><</if>>
<<if $bankmoney gte 50>><<button 'Buy Axe — bank' shop>><<set $bankmoney -= 50>><<set $weapons.push({name: "Common Axe", attack: 4, enchantments: ["Woodcutting"]})>><</button>><</if>>
<p>Common Pickaxe (mining): <b>50</b> gems.</p>
<<if $money gte 50>><<button 'Buy Pickaxe — cash' shop>><<set $money -= 50>><<set $weapons.push({name: "Common Pickaxe", attack: 4, enchantments: ["Mining"]})>><</button>><</if>>
<<if $bankmoney gte 50>><<button 'Buy Pickaxe — bank' shop>><<set $bankmoney -= 50>><<set $weapons.push({name: "Common Pickaxe", attack: 4, enchantments: ["Mining"]})>><</button>><</if>>
<hr>
<</widget>>
<h2>Cheats</h2>
<p>Paying for cheats is a bad idea. Use a save editor.</p>
<p>Give <<link '1000 gems'>>
<<set $money += 1000>>
<<script>>
Dialog.create("cheat","cheat");
Dialog.wiki(Story.get("cheat").processText());
Dialog.open();
<</script>>
<</link>></p>
<p>Give <<link '1000 bank account gems'>>
<<set $bankmoney += 1000>>
<<script>>
Dialog.create("cheat","cheat");
Dialog.wiki(Story.get("cheat").processText());
Dialog.open();
<</script>>
<</link>></p>
<p>Give <<link '10 skillpoints'>>
<<set $totalPoints += 10>>
<<script>>
Dialog.create("cheat","cheat");
Dialog.wiki(Story.get("cheat").processText());
Dialog.open();
<</script>>
<</link>></p>
<<if $cheatcorridor is true>>
<p>Disable <<link 'unlimited corridor travel'>>
<<set $cheatcorridor to null>>
<<script>>
Dialog.create("cheat","cheat");
Dialog.wiki(Story.get("cheat").processText());
Dialog.open();
<</script>>
<</link>></p>
<<else>>
<p>Allow <<link 'unlimited corridor travel'>>
<<set $cheatcorridor to true>>
<<script>>
Dialog.create("cheat","cheat");
Dialog.wiki(Story.get("cheat").processText());
Dialog.open();
<</script>>
<</link>></p>
<</if>>
<<if $powerSuccubus>>
<p>Allow <<link 'Add 1000 Succubus Power'>>
<<set $powerSuccubus += 1000>>
<<script>>
Dialog.create("cheat","cheat");
Dialog.wiki(Story.get("cheat").processText());
Dialog.open();
<</script>>
<</link>></p>
<</if>>
<p><<button 'Give 10 bombs'>><<if !$bomb>><<set $bomb to 10>><<else>><<set $bomb += 10>><</if>><</button>><p>
<p><<button 'Healing Potion'>><<addItem "Greater Healing Potion" "Consumable" "A greater healing potion">><</button>></p>
<hr>
<p><<button 'Reset All NPCs'>>
<<refreshNPCsAt "slumneighborhood" 50 17 35>>
<<refreshNPCsAt "orphanageinterior" 10 1 17>>
<<refreshNPCsAt "britmorhousing" 5 17 60>>
<<set $crimeSlums to null>>
<<script>>
Dialog.create("cheat","cheat");
Dialog.wiki(Story.get("cheat").processText());
Dialog.close();
<</script>>
<</button>></p>
<<if $dev is true>>
<p>Disable <<button 'Dev Mode'>>
<<set $dev to null>>
<<script>>
Dialog.create("cheat","cheat");
Dialog.wiki(Story.get("cheat").processText());
Dialog.close();
<</script>>
<</button>></p>
<<else>>
<p>Enable <<button 'Dev Mode' >>
<<set $dev to true>>
<<script>>
Dialog.create("cheat","cheat");
Dialog.wiki(Story.get("cheat").processText());
Dialog.close();
<</script>>
<</button>></p>
<</if>>
<hr>
<p><<button 'Tomb' slums>><</button>></p>
<p><<button 'Hell Lily' helllily>><</button>></p>
<p><<button 'Time Fix' $previouspassage>><<set $month to 1>><<set $day to 1>><</button>></p>
<p><<button 'Go to Item Test Area' testitems>><</button>></p><h3>Divine Favor</h3>
<p>Being born under the sign of a God or Goddess often bestows notable abilities.</p>
<p>Nafsu, the God of Power, has gifted you gifted you his Strength - <<button '+5 Strength' index-cc>><<set $favor to "nafsu">><</button>></p>
<p>Avalon, the Goddess of Light, has gifted you her Knowledge - <<button '+5 Knowledge' index-cc>><<set $favor to "avalon">><</button>></p>
<p>Cate Switch, Goddess of Change and Whiskers - <<button '+5 Intelligence' index-cc>><<set $favor to "cat witch">><</button>></p>
<p>Greenwich, the God of Goblins, has gifted you the power of Charisma - <<button '+5 Leadership' index-cc>><<set $favor to "greenwich">><</button>></p>
<p>Mariko, the Goddess of Chance, has gifted you the power of Luck - <<button '+5 Luck' index-cc>><<set $favor to "mariko">><</button>></p>
<p>Mayflower, the Goddess of Pixies, has granted you the power of Swiftness - <<button '+5 Speed' index-cc>><<set $favor to "mu">><</button>></p>
<p><<button 'None' index-cc>><<set $favor to "none">><</button>>, you have no favor with the Gods.</p><center><h4>Avedon Guards</h4></center>
<center><img src="img/enemy/guard/guards.jpg"></center>
<<crimecheck>>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<prepareGuardFight>>
<</link>>
</div>
<div class="choice-item">
<<link "Do not resist">>
<<goto "avearrest">>
<</link>>
</div>
</div><center><h4>Avedon Prison Booking</h4></center>
<center><img src="img/avedon/prison/gate.jpg">
<p>The entrance to the prison but it remains locked.</p></center>
<hr>
<p>You check in with the Booking department and you owe a fine of $totalfine gem<<if $totalfine !== 1>>s<</if>>,
have $money gem<<if $money !== 1>>s<</if>> on hand,
and have $bankmoney gem<<if $bankmoney !== 1>>s<</if>> in your bank account.</p>
<p>As per Avedonian law, 30 gems will be deducted from your fine per day, and you may work or visit the church to have additional fines removed.</p>
<hr>
<<if !$prisonuniform>>
<p>There are currently no uniforms, they are restocked at 7 in the morning when visiting hours open.</p>
<<else>>
<p>There are a set of <<button 'male' avejail>><<set $armor.push({name: "Prison Uniform", defense: 0, enchantments: ["Masculine"]})>><<set $prisonuniform to null>><</button>> and a <<button 'female' avejail>><<set $prisonuniform to null>><<set $armor.push({name: "Prison Uniform", defense: 0, enchantments: ["Feminine"]})>><</button>> uniforms</p>
<</if>>
<p>Due to bureaucracy and concerns about bribes you have to pay your fine using your bank account.</p>
<<if $bankwarning>>
<p>$bankwarning</p>
<</if>>
<p><<textbox "$depositFine" 0>>
<<button "Deposit">>
<<set _amount = Number($depositFine)>>
<<if isNaN(_amount) or _amount <= 0 or _amount > $bankmoney>>
<<set $bankwarning = "You do not have enough money in your account or the deposit amount is invalid.">>
<<else>>
<<set _paidFine = 0>>
<<set _deposited = 0>>
<<if $totalfine > 0>>
<<set _paidFine = Math.min($totalfine, _amount)>>
<<set $totalfine -= _paidFine>>
<<set _amount -= _paidFine>>
<</if>>
<<if _amount > 0>>
<<set _deposited = _amount>>
<<set $bankmoney += _deposited>>
<</if>>
<<set $bankmoney -= (_paidFine + _deposited)>>
<<set $bankwarning =
"You pay " + _paidFine + " gems toward your fine"
+ (_deposited > 0 ? " and deposit " + _deposited + " gems." : ".")
+ " Fine remaining: " + $totalfine + ". Bank balance: " + $bankmoney + "."
>>
<</if>>
<<goto $previouspassage>>
<</button>></p>
<p>You can <<button 'visit a Banking Representative' miscprisonevents>><<set $bankmoney -= 10>><<set $bankwarning to "You're brought before the Warden who personally handles financial transactions.">><<set $miscprisonscene to "bank">><</button>> but it costs 10 gems to do so.</p>
<p>Several rules are posted:</p>
<p>* Visiting hours are from 7 in the morning until 12.</p>
<p>* Uniform standards are only required when visiting the church.</p>
<p>* Making weapons in the blacksmith may revoke your blacksmith privelages.</p>
<p>* The nun who manages the medical room has an illness and her hours may vary, if she is not in her room then come back later.</p>
<p>* Do not the nun.</p>
<<set $rand to random(1, 50)>>
<<if $rand lte 3>>
<p>Ḓ̵̨̨̢̢͖͕͔̟̩̝̫̎̓̈́́̃̃͊̽͒͂͌͑̌͝ö̷͕̳̦̭̯̖̟͕̠̜̩͎̮́̈́͋ ̸̩̘͂n̷̨̛̰̪̠̟͎̲̭̩͋̑̎̐̋̃̑̋̆́͊͘͜ờ̴̡̧̩̟̠̼̔͛̋̉̉͒̾̑̕̚͜ţ̷̳͚̪̄ ̵̼̝͍̻̥̥̱̩̭̻̹̭̽́̓̔͋͗̈́̈́͌͜͜t̶̳͎̏̓̓̀̉̏͌̀͗̎̃͛̿͠͝ḫ̷̐̿̾̔̽̉́e̷̡̧̛͖̦̻̙͚̠̤̿̃͜͜͝ͅ ̶̪̝͑ñ̸̢̨̯̠̭̻͙̙̪̘̮̈́͜ú̵̻̱̱͚̥̭͈̋̀̎͑̓̀̀̒̔͋̄͝ń̴̻͗̀͝</p>
<p>Ḓ̵̨̨̢̢͖͕͔̟̩̝̫̎̓̈́́̃̃͊̽͒͂͌͑̌͝ö̷͕̳̦̭̯̖̟͕̠̜̩͎̮́̈́͋ ̸̩̘͂n̷̨̛̰̪̠̟͎̲̭̩͋̑̎̐̋̃̑̋̆́͊͘͜ờ̴̡̧̩̟̠̼̔͛̋̉̉͒̾̑̕̚͜ţ̷̳͚̪̄ ̵̼̝͍̻̥̥̱̩̭̻̹̭̽́̓̔͋͗̈́̈́͌͜͜t̶̳͎̏̓̓̀̉̏͌̀͗̎̃͛̿͠͝ḫ̷̐̿̾̔̽̉́e̷̡̧̛͖̦̻̙͚̠̤̿̃͜͜͝ͅ ̶̪̝͑ñ̸̢̨̯̠̭̻͙̙̪̘̮̈́͜ú̵̻̱̱͚̥̭͈̋̀̎͑̓̀̀̒̔͋̄͝ń̴̻͗̀͝</p>
<p>Ḓ̵̨̨̢̢͖͕͔̟̩̝̫̎̓̈́́̃̃͊̽͒͂͌͑̌͝ö̷͕̳̦̭̯̖̟͕̠̜̩͎̮́̈́͋ ̸̩̘͂n̷̨̛̰̪̠̟͎̲̭̩͋̑̎̐̋̃̑̋̆́͊͘͜ờ̴̡̧̩̟̠̼̔͛̋̉̉͒̾̑̕̚͜ţ̷̳͚̪̄ ̵̼̝͍̻̥̥̱̩̭̻̹̭̽́̓̔͋͗̈́̈́͌͜͜t̶̳͎̏̓̓̀̉̏͌̀͗̎̃͛̿͠͝ḫ̷̐̿̾̔̽̉́e̷̡̧̛͖̦̻̙͚̠̤̿̃͜͜͝ͅ ̶̪̝͑ñ̸̢̨̯̠̭̻͙̙̪̘̮̈́͜ú̵̻̱̱͚̥̭͈̋̀̎͑̓̀̀̒̔͋̄͝ń̴̻͗̀͝</p>
<p>Ḓ̵̨̨̢̢͖͕͔̟̩̝̫̎̓̈́́̃̃͊̽͒͂͌͑̌͝ö̷͕̳̦̭̯̖̟͕̠̜̩͎̮́̈́͋ ̸̩̘͂n̷̨̛̰̪̠̟͎̲̭̩͋̑̎̐̋̃̑̋̆́͊͘͜ờ̴̡̧̩̟̠̼̔͛̋̉̉͒̾̑̕̚͜ţ̷̳͚̪̄ ̵̼̝͍̻̥̥̱̩̭̻̹̭̽́̓̔͋͗̈́̈́͌͜͜t̶̳͎̏̓̓̀̉̏͌̀͗̎̃͛̿͠͝ḫ̷̐̿̾̔̽̉́e̷̡̧̛͖̦̻̙͚̠̤̿̃͜͜͝ͅ ̶̪̝͑ñ̸̢̨̯̠̭̻͙̙̪̘̮̈́͜ú̵̻̱̱͚̥̭͈̋̀̎͑̓̀̀̒̔͋̄͝ń̴̻͗̀͝</p>
<p>Ḓ̵̨̨̢̢͖͕͔̟̩̝̫̎̓̈́́̃̃͊̽͒͂͌͑̌͝ö̷͕̳̦̭̯̖̟͕̠̜̩͎̮́̈́͋ ̸̩̘͂n̷̨̛̰̪̠̟͎̲̭̩͋̑̎̐̋̃̑̋̆́͊͘͜ờ̴̡̧̩̟̠̼̔͛̋̉̉͒̾̑̕̚͜ţ̷̳͚̪̄ ̵̼̝͍̻̥̥̱̩̭̻̹̭̽́̓̔͋͗̈́̈́͌͜͜t̶̳͎̏̓̓̀̉̏͌̀͗̎̃͛̿͠͝ḫ̷̐̿̾̔̽̉́e̷̡̧̛͖̦̻̙͚̠̤̿̃͜͜͝ͅ ̶̪̝͑ñ̸̢̨̯̠̭̻͙̙̪̘̮̈́͜ú̵̻̱̱͚̥̭͈̋̀̎͑̓̀̀̒̔͋̄͝ń̴̻͗̀͝</p>
<p>Ḓ̵̨̨̢̢͖͕͔̟̩̝̫̎̓̈́́̃̃͊̽͒͂͌͑̌͝ö̷͕̳̦̭̯̖̟͕̠̜̩͎̮́̈́͋ ̸̩̘͂n̷̨̛̰̪̠̟͎̲̭̩͋̑̎̐̋̃̑̋̆́͊͘͜ờ̴̡̧̩̟̠̼̔͛̋̉̉͒̾̑̕̚͜ţ̷̳͚̪̄ ̵̼̝͍̻̥̥̱̩̭̻̹̭̽́̓̔͋͗̈́̈́͌͜͜t̶̳͎̏̓̓̀̉̏͌̀͗̎̃͛̿͠͝ḫ̷̐̿̾̔̽̉́e̷̡̧̛͖̦̻̙͚̠̤̿̃͜͜͝ͅ ̶̪̝͑ñ̸̢̨̯̠̭̻͙̙̪̘̮̈́͜ú̵̻̱̱͚̥̭͈̋̀̎͑̓̀̀̒̔͋̄͝ń̴̻͗̀͝</p>
<p>Ḓ̵̨̨̢̢͖͕͔̟̩̝̫̎̓̈́́̃̃͊̽͒͂͌͑̌͝ö̷͕̳̦̭̯̖̟͕̠̜̩͎̮́̈́͋ ̸̩̘͂n̷̨̛̰̪̠̟͎̲̭̩͋̑̎̐̋̃̑̋̆́͊͘͜ờ̴̡̧̩̟̠̼̔͛̋̉̉͒̾̑̕̚͜ţ̷̳͚̪̄ ̵̼̝͍̻̥̥̱̩̭̻̹̭̽́̓̔͋͗̈́̈́͌͜͜t̶̳͎̏̓̓̀̉̏͌̀͗̎̃͛̿͠͝ḫ̷̐̿̾̔̽̉́e̷̡̧̛͖̦̻̙͚̠̤̿̃͜͜͝ͅ ̶̪̝͑ñ̸̢̨̯̠̭̻͙̙̪̘̮̈́͜ú̵̻̱̱͚̥̭͈̋̀̎͑̓̀̀̒̔͋̄͝ń̴̻͗̀͝</p>
<p>Ḓ̵̨̨̢̢͖͕͔̟̩̝̫̎̓̈́́̃̃͊̽͒͂͌͑̌͝ö̷͕̳̦̭̯̖̟͕̠̜̩͎̮́̈́͋ ̸̩̘͂n̷̨̛̰̪̠̟͎̲̭̩͋̑̎̐̋̃̑̋̆́͊͘͜ờ̴̡̧̩̟̠̼̔͛̋̉̉͒̾̑̕̚͜ţ̷̳͚̪̄ ̵̼̝͍̻̥̥̱̩̭̻̹̭̽́̓̔͋͗̈́̈́͌͜͜t̶̳͎̏̓̓̀̉̏͌̀͗̎̃͛̿͠͝ḫ̷̐̿̾̔̽̉́e̷̡̧̛͖̦̻̙͚̠̤̿̃͜͜͝ͅ ̶̪̝͑ñ̸̢̨̯̠̭̻͙̙̪̘̮̈́͜ú̵̻̱̱͚̥̭͈̋̀̎͑̓̀̀̒̔͋̄͝ń̴̻͗̀͝</p>
<p>Ḓ̵̨̨̢̢͖͕͔̟̩̝̫̎̓̈́́̃̃͊̽͒͂͌͑̌͝ö̷͕̳̦̭̯̖̟͕̠̜̩͎̮́̈́͋ ̸̩̘͂n̷̨̛̰̪̠̟͎̲̭̩͋̑̎̐̋̃̑̋̆́͊͘͜ờ̴̡̧̩̟̠̼̔͛̋̉̉͒̾̑̕̚͜ţ̷̳͚̪̄ ̵̼̝͍̻̥̥̱̩̭̻̹̭̽́̓̔͋͗̈́̈́͌͜͜t̶̳͎̏̓̓̀̉̏͌̀͗̎̃͛̿͠͝ḫ̷̐̿̾̔̽̉́e̷̡̧̛͖̦̻̙͚̠̤̿̃͜͜͝ͅ ̶̪̝͑ñ̸̢̨̯̠̭̻͙̙̪̘̮̈́͜ú̵̻̱̱͚̥̭͈̋̀̎͑̓̀̀̒̔͋̄͝ń̴̻͗̀͝</p>
<p>Ḓ̵̨̨̢̢͖͕͔̟̩̝̫̎̓̈́́̃̃͊̽͒͂͌͑̌͝ö̷͕̳̦̭̯̖̟͕̠̜̩͎̮́̈́͋ ̸̩̘͂n̷̨̛̰̪̠̟͎̲̭̩͋̑̎̐̋̃̑̋̆́͊͘͜ờ̴̡̧̩̟̠̼̔͛̋̉̉͒̾̑̕̚͜ţ̷̳͚̪̄ ̵̼̝͍̻̥̥̱̩̭̻̹̭̽́̓̔͋͗̈́̈́͌͜͜t̶̳͎̏̓̓̀̉̏͌̀͗̎̃͛̿͠͝ḫ̷̐̿̾̔̽̉́e̷̡̧̛͖̦̻̙͚̠̤̿̃͜͜͝ͅ ̶̪̝͑ñ̸̢̨̯̠̭̻͙̙̪̘̮̈́͜ú̵̻̱̱͚̥̭͈̋̀̎͑̓̀̀̒̔͋̄͝ń̴̻͗̀͝</p>
<p>Ḓ̵̨̨̢̢͖͕͔̟̩̝̫̎̓̈́́̃̃͊̽͒͂͌͑̌͝ö̷͕̳̦̭̯̖̟͕̠̜̩͎̮́̈́͋ ̸̩̘͂n̷̨̛̰̪̠̟͎̲̭̩͋̑̎̐̋̃̑̋̆́͊͘͜ờ̴̡̧̩̟̠̼̔͛̋̉̉͒̾̑̕̚͜ţ̷̳͚̪̄ ̵̼̝͍̻̥̥̱̩̭̻̹̭̽́̓̔͋͗̈́̈́͌͜͜t̶̳͎̏̓̓̀̉̏͌̀͗̎̃͛̿͠͝ḫ̷̐̿̾̔̽̉́e̷̡̧̛͖̦̻̙͚̠̤̿̃͜͜͝ͅ ̶̪̝͑ñ̸̢̨̯̠̭̻͙̙̪̘̮̈́͜ú̵̻̱̱͚̥̭͈̋̀̎͑̓̀̀̒̔͋̄͝ń̴̻͗̀͝</p>
<p>Ḓ̵̨̨̢̢͖͕͔̟̩̝̫̎̓̈́́̃̃͊̽͒͂͌͑̌͝ö̷͕̳̦̭̯̖̟͕̠̜̩͎̮́̈́͋ ̸̩̘͂n̷̨̛̰̪̠̟͎̲̭̩͋̑̎̐̋̃̑̋̆́͊͘͜ờ̴̡̧̩̟̠̼̔͛̋̉̉͒̾̑̕̚͜ţ̷̳͚̪̄ ̵̼̝͍̻̥̥̱̩̭̻̹̭̽́̓̔͋͗̈́̈́͌͜͜t̶̳͎̏̓̓̀̉̏͌̀͗̎̃͛̿͠͝ḫ̷̐̿̾̔̽̉́e̷̡̧̛͖̦̻̙͚̠̤̿̃͜͜͝ͅ ̶̪̝͑ñ̸̢̨̯̠̭̻͙̙̪̘̮̈́͜ú̵̻̱̱͚̥̭͈̋̀̎͑̓̀̀̒̔͋̄͝ń̴̻͗̀͝</p>
<p>Ḓ̵̨̨̢̢͖͕͔̟̩̝̫̎̓̈́́̃̃͊̽͒͂͌͑̌͝ö̷͕̳̦̭̯̖̟͕̠̜̩͎̮́̈́͋ ̸̩̘͂n̷̨̛̰̪̠̟͎̲̭̩͋̑̎̐̋̃̑̋̆́͊͘͜ờ̴̡̧̩̟̠̼̔͛̋̉̉͒̾̑̕̚͜ţ̷̳͚̪̄ ̵̼̝͍̻̥̥̱̩̭̻̹̭̽́̓̔͋͗̈́̈́͌͜͜t̶̳͎̏̓̓̀̉̏͌̀͗̎̃͛̿͠͝ḫ̷̐̿̾̔̽̉́e̷̡̧̛͖̦̻̙͚̠̤̿̃͜͜͝ͅ ̶̪̝͑ñ̸̢̨̯̠̭̻͙̙̪̘̮̈́͜ú̵̻̱̱͚̥̭͈̋̀̎͑̓̀̀̒̔͋̄͝ń̴̻͗̀͝</p>
<p>There are strange scratches along the walls of the exit as if dozens of hands clawed at it to escape.</p>
<p>Looking around you see that no one else seems to notice the scratches, some of which ooze blood from whatever poor soul tried it.</p>
<p>You hear a voice, distant, but loud enough to hear even from here and she is crying.</p>
<</if>>
<div class="choices">
<<if $totalfine lte 5>>
<div class="choice-item">
<<link "Begin procedures to be released">>
<<if $questRatKing gt 0 and $questRatKing lt 8>>
<<prisondejavu>>
<</if>>
<<set $totalfine to null>>
<<set $bankwarning to null>>
<<goto prisonentrance>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Enter the prison">>
<<set $bankwarning to null>>
<<goto prison>>
<</link>>
</div>
</div>
<<set $chapter to "Prison Booking">>
<<if $infestation gt 0 or $class is "Infested">>
<<set $miscprisonscene to "electric death">>
<<goto miscprisonevents>>
<</if>><<if $questRatKing gte 3>>
<center><h4>$CellmateName's Prison Cell</h4></center>
<center><img src="img/avedon/prison/bloodcell.jpg"></center>
<p>Attempts have been made to clean the cell but the walls themselves ooze blood.
<p>The body of $CellmateName has been removed but the cell remains tainted.</p>
<<if $questRedPrisoner is "dead">>
<p>Red's body was never removed but it is not here.</p>
<p>When it gets quiet enough you sometimes can hear her crying, another lost soul in the prison.</p>
<</if>>
<<if $questRatKing is 5>>
<<goto fightprisonabomination>>
<</if>>
<<if $questRatKing gte 8 and $redloc is "prisoncellblock">>
<<set $miscprisonscene to "redmeet">>
<<goto miscprisonevents>>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the cell|prisoncellblock]]</div>
</div>
<<else>>
<center><h4>Your Prison Cell</h4></center>
<center><img src="img/avedon/prison/cell1.jpg"></center>
<p>Your prison cell, which you share with $CellmateName.</p>
<p>Your relationship with your cellmate is $CellmateRelation.</p>
<<if $questRatKing lt 3 and ($hour gt 7 and $hour lt 17)>>
<p><<button '$CellmateName' cellmate>><</button>> is sitting on his bed, watching you.</p>
<<elseif $questRatKing lt 3>>
<p><<button '$CellmateName' cellmate>><</button>> is sleeping on his bed.</p>
<<if $questRatKing is 1>>
<p>There is <<button 'an odd scurrying noise' miscprisonevents>><<set $miscprisonscene to "ratmeet">><</button>> near your roommate.</p>
<</if>>
<</if>>
<<if $questRatKing is 2>>
<p><<button '$ratname' rat>><</button>> is around here somewhere.</p>
<</if>>
<<if $questRatKing is 2>>
<p>Your <<button 'bed' miscprisonevents>><<set $miscprisonscene to "deadcellmate1">><</button>> is on one wall, while there is another on the other side.</p>
<<else>>
<p>Your <<button 'bed' bed>><</button>> is on one wall, while there is another on the other side.</p>
<</if>>
<<if $CellmateRelation lt 0>>
<p>$CellmateName has locked the cell door.</p>
<<else>>
<div class="choices">
<div class="choice-item">[[Leave your cell|prisoncellblock]]</div>
</div>
<</if>>
<<set $chapter to "Cell">>
<</if>><center><h4>Your Prison Cell</h4></center>
<center><img src="img/avedon/prison/cell2.jpg">
<p>Your prison cell which you have to yourself.</p>
<<if $questRatKing gte 8>>
<p>You don't know how much the other prisoners recall of Carver and whatever loop he had the prison in, but the others still avoid you.</p>
<p>Having your own cell is nice though.</p>
<<elseif $questRatKing gte 4>>
<p>You feel safe here and find yourself petting $ratname for comfort.</p>
<</if>></center>
<hr>
<<if $questRatKing gte 3 and $questRatKing lt 8>>
<p><<button '$ratname' rat>><</button>> is around here somewhere.</p>
<</if>>
<p>Your <<button 'bed' bed>><</button>> is on one wall, while there is another on the other side.</p>
<div class="choices">
<div class="choice-item">[[Leave your cell|prisoncellblock]]</div>
</div>
<<set $chapter to "Cell">><<set $chapter to "Cellmate">>
<center><H4>$CellmateName</H4></center>
<center><img src="img/avedon/prison/cellmate1.jpg"></center>
<p>Your cellmate in the Avedon Prison.</p>
<p>Your relationship with him is $CellmateRelation.</p>
<<if $CellmateRelation lte 0>>
<p>He is not letting you out of the cell and a lecherous grin crosses his face.</p>
<p>You could <<button 'fight him' cellmatetalk>><<set $cellmatetalk to "fight">><</button>></p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave him alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">[[Ask what he is in for|cellmatetalk][$cellmatetalk to "himself"]]</div>
<div class="flirt-choice-item">[[Fuck him|cellmatetalk][$cellmatetalk to "sex"]]</div>
<div class="choice-item">[[Fight him|cellmatetalk][$cellmatetalk to "fight"]]</div>
</div><<if $cellmatetalk is "himself">>
<center><H4>$CellmateName</H4></center>
<center><img src="img/avedon/prison/cellmate1.jpg"></center>
<p>He flashes you a smile, his expression a lewd one.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/cellmate1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$CellmateName:</span>
<div class="dialogue">"A little rape, a little murder. I was a member of the Thieves Guild. Of all the places that Det has influence, this prison is not one of them. I live like a king in here, all I have to do is decipher some plans they confiscate from time to time. I also out any arrested Thieves to the guards who take them into the depths. Can't have anyone capable of escaping down here."</div>
</div>
</div>
<p>This cell is nicer than most, with better beds.</p>
<p>You wonder why he would have you as a cellmate but the lewd look on his face shows that he probably asked for you.</p>
<div class="choices">
<div class="choice-item">[[Thank him for the information|cellmate][$cellmatetalk to null]]</div>
</div>
<</if>>
<<if $cellmatetalk is "fight">>
<center><H4>$CellmateName</H4></center>
<center><img src="img/avedon/prison/cellmate.jpg"></center>
<p>He flashes you a smile, his expression turning to one of madness.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/cellmate1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$CellmateName:</span>
<div class="dialogue">"Are you sure you want to do this? This is the hard way."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Fight him">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 10,
type: "$CellmateName",
gender: "Male",
health: 100,
maxHealth: 100,
armor: 0,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 20,
speed: 10,
isUndead: false,
isDemon: false,
experience: 100
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Cellmate">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">[[Reconsider|cellmate][$cellmatetalk to null]]</div>
</div>
<</if>>
<<if $cellmatetalk is "sex">>
<<set $rand to random(4, 7)>>
<<set $CellmateRelation += $rand>>
<center><H4>$CellmateName</H4></center>
<center><img src="img/avedon/prison/cellmate1.jpg"></center>
<p>$CellmateName looks at you expectantly.</p>
<<set $sexname to $CellmateName>>
<<include sexcontrol>>
<p>You've teased him, he won't let you leave without something.</p>
<div class="choices">
<div class="choice-item">
<<link "Fight him">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 10,
type: "$CellmateName",
gender: "Male",
health: 100,
maxHealth: 100,
armor: 0,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 20,
speed: 10,
isUndead: false,
isDemon: false,
experience: 100
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Cellmate">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>><div class="choices">
<div class="choice-item">
<<link "Give them a blowjob">>
<<if !$bjskill>>
<<set $bjskill to 1>>
<<else>>
<<set $bjskill += 1>>
<</if>>
<<goto bjsex>>
<</link>>
</div>
</div>
<<if $bust gte 7>>
<div class="choices">
<div class="choice-item">
<<link "Use your breasts">>
<<if !$bjskill>>
<<set $bjskill to 1>>
<<else>>
<<set $bjskill += 1>>
<</if>>
<<goto titsex>>
<</link>>
</div>
</div>
<</if>>
<<if $vagina gt 0>>
<div class="choices">
<div class="choice-item">
<<link "Use your pussy">>
<<if !$vagskill>>
<<set $vagskill to 1>>
<<else>>
<<set $vagskill += 1>>
<</if>>
<<goto vagsex>>
<</link>>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Use your ass">>
<<if !$analskill>>
<<set $analskill to 1>>
<<else>>
<<set $analskill += 1>>
<</if>>
<<goto analsex>>
<</link>>
</div>
</div><<if $fairysex is "ratsex">>
<center>[img[either(
"img/enemy/rats/fairy1.jpg",
"img/enemy/rats/fairy2.jpg",
"img/enemy/rats/fairy3.jpg",
"img/enemy/rats/fairy4.jpg",
"img/enemy/rats/fairy5.jpg",
"img/enemy/rats/fairy6.jpg"
)]]</center>
<p>The rat understands, pushing you down onto the tile as it mounts you.</p>
<p>It begins thrusting before it even reaches its cock to you, pressing against your slit and sliding deep inside you with one fluid motion.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a feral rat">>
<p>The blood from your broken hymen causes some distress in other rats, swarming nearby, but the rat fucking you just continues on.</p>
<</if>>
<p>It takes you from behind as it pistons its undead cock in and out of your pussy, grabbing at your face and body as it braces itself.</p>
<<if $sewerencounter is 10>>
<p>It finishes inside you, letting out a squeak as it floods your insides with its cum.</p>
<<pcpreg>>
<p>The rat pushes you off of it rather than pull out, joining the other rats while you lie there covered in rat semen.</p>
<<else>>
<p>It finishes inside you, letting out a squeak as it floods your insides with its cum.</p>
<p>Another rat waits in front of you, taking the place of the rat as it takes its turn after the first.</p>
<p>It is just as rough, pushing you against the dirty sewer tile as it takes you from behind.</p>
<p>Just like the other one it pulls you tight as it cums inside of you.</p>
<<run $creampie.push("Ratfolk")>>
<<pcpreg>>
<</if>>
<</if>>
<<if $fairysex is "prisonratsex">>
<<set $arousal += 100>>
<center>[img[either(
"img/enemy/rats/fairy1.jpg",
"img/enemy/rats/fairy2.jpg",
"img/enemy/rats/fairy3.jpg",
"img/enemy/rats/fairy4.jpg"
)]]</center>
<p>$ratname is not without urges and when you shrink yourself and expose your rear for them you find that they are immediately upon you.</p>
<p>Their attention is focused, driving their cock deeply into your pussy as they grope you with their hands.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "$ratname">>
<p>They briefly pause as your hymen is broken but continue on, pistoning their cock in and out of your pussy.</p>
<</if>>
<p>They are a generous lover, ensuring that they hit spots that make you cry out in pleasure and make sure that you cum hard and often.</p>
<<orgasm>>
<<run $creampie.push("Imp")>>
<<pcpreg>>
<p>After several orgasms of your own they finally reach theirs, pumping deeply into your pussy as they flood you with hot cum, your body warming up as they withdraw their cock.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $fairysex to null>>
<<set $minute += 36>>
<<goto $previouspassage>>
<</link>>
</div>
</div><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questRatKing gte 1>>
<p>You have found yourself in the prisons of Avedon. Something is in here with you, hindering your powers.</p>
<</if>>
<<if $questRatKing gte 2>>
<p>Your cellmate is sexually aggressive, everyone acts strange, and occasionally you hear a woman crying. You should lay down, maybe staring at the ceiling and petting your rat will make you feel better.</p>
<</if>>
<<if $questRatKing gte 3 and $questSleepyFox gte 3>>
<p>You were woken up by a guard, your cellmate eviscerated while you slept. You have been assigned a new cell but the experience is still haunting, you slept through his murder even though you don't really need to sleep. You should explore the prison, maybe you'll find answers.</p>
<<elseif $questRatKing gte 3 >>
<p>You were woken up by a guard, your cellmate eviscerated while you slept. You have been assigned a new cell but the experience is still haunting, you slept through his murder even though you don't really need to sleep. You should work on getting out of here, you are unprepared for what lies in this prison. There's something mystical here, something you can't see.</p>
<</if>>
<<if $questRatKing gte 4>>
<p>You witnessed some sort of corruption, some horror in the yard of the prison. A nun sending out flesh-like tendrils and draining prisoners dry. Your rat $ratname said the prison had some sort of evil in it and it seems to be true.</p>
<</if>>
<<if $questRatKing gte 5>>
<p> $ratname spoke to you again, telling you of the "Lingering Hunger" beneath the prison. It is manifesting in your old cell, you should go check it out.</p>
<</if>>
<<if $questRatKing gte 6>>
<p>You fought...something, a creature made of flesh and sinew. It fled deeper into the prison and it seems you're the only person able to stop it.</p>
<</if>>
<<if $questRatKing gte 7>>
<p>You found the source of the corruption, it is one of the Demon Lords. Carver, or $ratname, wants you to kill it.</p>
<</if>>
<<if !$questRatKing and $PrisonDejaVu>>
<p><i>ITS AFTER ME</i></p>
<p><i>ITS AFTER ME</i></p>
<p><i>ITS AFTER ME</i></p>
<p><i>ITS AFTER ME</i></p>
<p><i>ITS AFTER ME</i></p>
<p><i>ITS AFTER ME</i></p>
<p><i>ITS AFTER ME</i></p>
<p><i>ITS AFTER ME</i></p>
<p><i>ITS AFTER ME</i></p>
<p><i>ITS AFTER ME</i></p>
<p>.....</p>
<p>You don't remember writing this. Did something happen in the prison?</p>
<</if>><<if $previouspassage is "prisondungeon">>
<<set $chapter to "The Demon Carver">>
<center><img src="img/avedon/prison/summon.jpg"></center>
<p>A demon, one of the great lords of hell, is bound and used for some horrific ritual.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave him alone">>
<<set $rattalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $background is "Last of the Line">>
<div class="choice-item">[[Ask about the Avedonian Elves|rattalk][$rattalk to "elves"]]</div>
<</if>>
<div class="choice-item">[[Ask about him|rattalk][$rattalk to "carver"]]</div>
<div class="choice-item">[[Ask what you need to do|rattalk][$rattalk to "ratking"]]</div>
</div>
<<else>>
<<set $chapter to "Pet Rat">>
<center>$ratname</center>
<center><img src="img/avedon/prison/rat.jpg"></center>
<p>An odd little creature, far bigger than other rats.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave him alone">>
<<set $rattalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">[[Pet him|rattalk][$rattalk to "pet"]]</div>
<<if $race is "Fairy" and $vagina gt 0>>
<div class="flirt-choice-item">
<<link "Let him fuck you">>
<<run $creampie.push("Imp")>>
<<set $fairysex to "prisonratsex">>
<<goto fairysex>>
<</link>>
</div>
<</if>>
</div>
<<if $questRatKing is 4>>
<<set $miscprisonscene to "ratwarning">>
<<goto miscprisonevents>>
<</if>>
<</if>>
<<if $questRatKing is 6 and $previouspassage is "prisondungeon">>
<<set $rattalk to "meet">>
<<goto rattalk>>
<</if>> <<if $rattalk is "pet">>
<<set $rand to random(10, 30)>>
<<set $health += $rand>>
<center><img src="img/avedon/prison/pet.jpg"></center>
<p>You pet $ratname and he makes an odd honking like a goose as you do.</p>
<div class="choices">
<div class="choice-item">[[Put him down|rat][$rattalk to null]]</div>
</div>
<</if>>
<<if $rattalk is "meet">>
<center><img src="img/avedon/prison/summon.jpg"></center>
<div class="dialogue-box">
<img src="img/avedon/prison/talksummon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Carver:</span>
<div class="dialogue">"You...you have come. Good...It is good that you have arrived."</div>
</div>
</div>
<p>Before you lies a hulking skeleton, with strips of flesh hanging off its bones.</p>
<p>It emerges halfway through a portal which is lit up in sickly violet and red colors, pulsing with arcane energy.</p>
<p>The abomination you chased into here slithers in between the ribs of this creature, and it lets out a low roar of what could possibly be of pain, but you're unsure how.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/talksummon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Carver:</span>
<div class="dialogue">"This is...my real body. I begged for Death but neither would come. I pleaded for Conquest to give me a warrior's end, but they ignore me. I called out to Chaos and she allowed me to speak to you, if only just. Plague had a hand in my capture, a wasting illness inflicted up me to...."</div>
</div>
</div>
<p>The creature inside him worms around at the mention of Plague and Carver stops talking,
<p>His words come out haggard and pained but he still tries to speak.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/talksummon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Carver:</span>
<div class="dialogue">"I am Carver. The Butcher. A demon. I leveled cities...destroyed armies...and corrupted...everything."</div>
</div>
</div>
<<if $background is "Unlucky Goblin">>
<p>You raise an eyebrow at that.</p>
<p>The first and only elf to ever fall to demonhood, a being so powerful that Avalon prevented any more from ever happening again.</p>
<p>Carver was the right hand of Astaroth, one of the great Demon Lords that ruled Hell.</p>
<p>A demon of pride so powerful that he single handedly destroyed the city of Mont Creek overnight in a surprise attack against his fellow Demon Lord Maceasy.</p>
<p>Even in your prime you wouldn't have stood a chance, even Hamstring wouldn't go to battle against this demon.</p>
<<elseif $background is "Last of the Line">>
<p>You pause as you look at him.</p>
<p>Carver was said to be the first elf, an insidious rumor but they were often spotted in the forests of Avedon near or around the Elven kingdoms.</p>
<p>Never once did a demon attack Elven lands, the ruin came from within.
<<else>>
<p>Carver was rumored to be the first elf, tempted with sin by some entity whose name is never mentioned.</p>
<p>The first and the only Avedonian Elf to ever become a demon.</p>
<</if>>
<div class="dialogue-box">
<img src="img/avedon/prison/talksummon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Carver:</span>
<div class="dialogue">"When Astaroth fell...I was...summoned here...tricked by Plague. They ate of my flesh...drank of my blood...and called it...communion."</div>
</div>
</div>
<p>It lets out a ragged gasp, his lungs viably struggling to take in air.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/talksummon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Carver:</span>
<div class="dialogue">"Kill me...$firstname. Creatures infest my bones, eating and ripping...I heal endlessly...only to suffer...</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at them">>
<<set $questRatKing to 7>>
<<set $experience += 10>>
<<goto rat>>
<</link>>
</div>
</div>
<</if>>
<<if $rattalk is "elves">>
<center><img src="img/avedon/prison/summon.jpg"></center>
<p>He lets out a haggard breath as he talks.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/talksummon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Carver:</span>
<div class="dialogue">"I heard...they were...destroyed. The Plokemi. It too...was destroyed. Replaced by...the Outsider, Thesaur."</div>
</div>
</div>
<p>He takes in a rattling breath, his lungs flapping uselessly inside of his body.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/talksummon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Carver:</span>
<div class="dialogue">"I wish...I could have...protected...our people. I...am...sorry."</div>
</div>
</div>
<p>There seems to be genuine remorse behind his words, it is not like demons are incapable of emotion.</p>
<p>You look upon your corrupted kin and feel...a sadness inside.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at them">>
<<goto rat>>
<</link>>
</div>
</div>
<</if>>
<<if $rattalk is "carver">>
<center><img src="img/avedon/prison/summon.jpg"></center>
<p>He squirms as the creature inside him moves around, only letting out a low growl of pain.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/talksummon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Carver:</span>
<div class="dialogue">"I was an Elf once. I loved, I lived, and I died...killed by humans. I was not...a good person...I forsook...my mask...my family...but I...."</div>
</div>
</div>
<p>The gurgle of pain he lets out is not from his broken body, it seems from the memory he is reliving.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/talksummon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Carver:</span>
<div class="dialogue">"My wife...taken by humans...raped...murdered...defiled while dead...I tried to get revenge. I was no fighter...but I swore. Swore that I would not rest until...until humanity was extinct."</div>
</div>
</div>
<p>There is a pause as he looks to you.</p>
<<if $race is "Elf">>
<p>His expression begins to harden, anger filling his face but it stops when he sees you.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/talksummon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Carver:</span>
<div class="dialogue">"Our people...suffered. Used as fodder, discarded. They took our Goddess from us. An Elven Goddess...now a Human Goddess...we were...abandoned."</div>
</div>
</div>
<<else>>
<p>His expression hardens, anger filling his features.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/talksummon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Carver:</span>
<div class="dialogue">"My people...suffered. Used as fodder, discarded. Humans took our Goddess from us. An Elven Goddess...now a Human Goddess...I was...abandoned."</div>
</div>
</div>
<</if>>
<p>All the stories about him were either attacking other Demon Lords or killing humans so his anger was focused on that.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at them">>
<<goto rat>>
<</link>>
</div>
</div>
<</if>>
<<if $rattalk is "ratking">>
<center><img src="img/avedon/prison/summon.jpg"></center>
<p>He gazes down at you in a moment of clarity.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/talksummon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Carver:</span>
<div class="dialogue">"The magic...is unstable. Old, not maintained. Destroy the circle. Destroy...me."</div>
</div>
</div>
<p>It seems simple enough.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at them">>
<<goto rat>>
<</link>>
</div>
</div>
<</if>>
<<if $rattalk is "notes">>
<center><img src="img/avedon/prison/carver.jpg"></center>
<p>You find scattered pages and notes, drawings and diagrams and are able to somewhat understand what is happening here.</p>
<p>Careful detail has gone into categorizing every one of his powers and abilities and there is a specific rune for each.</p>
<p>The demon seems to be correct, if the seal is broken then he will be destroyed as the Falling Fire has etched sigils directly onto his bones during his imprisonment here.</p>
<p>Another concerning fact is the mention of "communion", there is a detailed list on how to properly harvest strips of his flesh to greatly enhance the natural powers of a normal man...</p>
<p>...and they seem to have stripped him down to his very bones doing so.</p>
<<if $background is "Unlucky Goblin">>
<p>Your powers while human were fully divine, anyone with the ability to sense magic could attest to that.</p>
<p>Centuries of time seem to have muddied what can be gleaned with such spells as in what way could this be considered holy.</p>
<p>You look upon the bound demon and sneer, demons did this, not humans.</p>
<p>Well, some humans did this.</p>
<p>You frown, you had hoped that those that followed after you would be better.</p>
<<else>>
<p>In what way could this be considered holy?</p>
<p>The very appearance of what Carver looks like now would cause illness in most, even you have trouble keeping your stomach settled.</p>
<p>How could anyone do this and still think that they're doing the right thing?</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<goto prisondungeon>>
<</link>>
</div>
</div>
<</if>>
<<if $rattalk is "seal">>
<<set $chapter to "Profane Ritual">>
<center>Profane Ritual</center>
<center><img src="img/avedon/prison/summon.jpg"></center>
<p>You look around, finding a small knife that they probably used to harvest his flesh, and begin scraping the sigils off the tile floor.</p>
<p>After a few moments you realize that you're just scraping off paint but the circle flickers wildly as you begin to gouge a hole in the tile.</p>
<p>Getting to your feet you look at Carver one more time.</p>
<div class="dialogue-box">
<img src="img/avedon/prison/talksummon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Carver:</span>
<div class="dialogue">"Do it. Kill me."</div>
</div>
</div>
<p>A shrill cry fills the room as the abomination realizes what you're doing, attempting to lash out with its full body.</p>
<p>The skeletal hands of the demon latch around the horrific form of the abomination, holding it inside him as he roars in pain.</p>
<p>As you break the seal you watch in slow motion as the seal rips itself to pieces before the whole area around you slows to a stop.</p>
<p>In shock you stand up, dropping the knife only to see that it does not fall to the ground, only hang in the air where you let it go.</p>
<div class="dialogue-box">
<img src="img/npcs/death/deathskel.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I AM DEATH, AND YOU WILL ANSWER FOR-"</div>
</div>
</div>
<<if $background is "Chosen One" and $questDeathMom gte 8>>
<p>Death immediately drops her scythe, reverting back into her human form as she kneels beside you, checking you for injuries.</p>
<<elseif $background is "Chosen One">>
'Death drops her scythe, taking her foot off your chest as she looks at the scene before the two of you.</p>
<<elseif $background is "Maid for Cock">>
<p>Death drops her scythe, taking her foot off your chest as she looks at the scene before the two of you.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Do you happen to be involved in every ancient ritual or are you just that unlucky?"</div>
</div>
</div>
<<else>>
<p>The skeleton stares at you before dropping its scythe which disappears into thin air.</p>
<p>When you look back at her she has regained her human form.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"What have you done?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Ask what is going on|rattalk][$rattalk to "seal2"]]</div>
</div>
<</if>>
<<if $rattalk is "seal2">>
<<set $chapter to "Death of Avedon">>
<center><H4>Death</H4></center>
<center><img src="img/npcs/death/death.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"You've destroyed the city, half the island...You've killed...everyone. Hundreds of thousands of people, wiped out in an instant."</div>
</div>
</div>
<p>You look at her confused, there is no possible way that something so massive happened but her eyes are wide with shock in this brief moment of stuck time.</p>
<p>She appears haggard, weary even, so perhaps there is truth to this statement.</p>
<p>Slowly Death turns to the other skeleton in the room, a look of pure confusion on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Carver, long have I wanted your soul for my collection. What madness is this? Your soul was reportedly destroyed, Rev stated as much...he..."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/avedon/prison/talksummon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Carver:</span>
<div class="dialogue">"Harvested...Used...for...experi...ments."</div>
</div>
</div>
<p>The demon moves slowly, obviously having a harder time talking in whatever effect is happening.</p>
<p>Death stiffens at those words, letting her scythe fizzle out of reality once more.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Solomn witnessed you killing me at the end of her visions, heralding the end of days. How did all of this happen?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/avedon/prison/talksummon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Carver:</span>
<div class="dialogue">"Bound into...human body...purified through...profane rituals..."</div>
</div>
</div>
<p>There is the ringing of a bell, and from the hallway comes a white fox, her face contorted into pain as her clothes and fur seem singed.</p>
<div class="choices">
<div class="choice-item">[[Look at the door|rattalk][$rattalk to "seal3"]]</div>
</div>
<</if>>
<<if $rattalk is "seal3">>
<<set $chapter to "Death of Avedon">>
<center><img src="img/npcs/mariko/mariko.jpg"></center>
<p>Her movement is sluggish, and she leans heavily onto the wall as she enters.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Mariko? You always do survive, don't you?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"What is..any of this? Why is there a gross skeleton?"</div>
</div>
</div>
<<if $questSleepyFox gte 8>>
<p>Mariko's ears perk up when she sees you, moving over to be at your side as she leans heavily onto you.</p>
<<else>>
<p>Mariko drags herself through the doors, her whole body shaking from fatigue as she collapses onto the ground.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I am at a loss for words. I cannot undo what has happened. Perhaps-"</div>
</div>
</div>
<p>Mariko tilts her head, shakily getting to her feet as she approaches the demon, watching the thing inside it wriggle about.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Death, how did you miss that? Grab that for me."</div>
</div>
</div>
<p>Death looks confused but obliges, the writhing mass of the abomination burning away to reveal a golden pearl which she hands to Mariko.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Nafsu, Triton and Marae are all gone. Avalon has gone mad...but perhaps we can change fate one last time. Death and $firstname, help me."</div>
</div>
</div>
<p>Mariko weakly raises her hand as she touches one of the runes on Carver's body with Death seemingly doing the same.</p>
<p>You don't quite know what to do, breaking magical seals is not something you're aware of how to do but as soon as your fingers touch the bone everything goes black.</p>
<div class="choices">
<div class="choice-item">[[Look around|rattalk][$rattalk to "seal4"]]</div>
</div>
<</if>>
<<if $rattalk is "seal4">>
<<set $chapter to "Avedon?">>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<div class="choices">
<div class="choice-item">[[Look around|rattalk][$rattalk to "seal5"]]</div>
</div>
<</if>>
<<if $rattalk is "seal5">>
<<set $chapter to "Prison Depths">>
<center><img src="img/npcs/avalon/prison.jpg"></center>
<p>You find yourself back in the prison depths, but the circle and demon corpse are both gone.</p>
<p>Sitting on a nearby table is Avalon in a form you've never seen her before.</p>
<<if $background is "Unlucky Goblin">>
<p>Avalon was only ever clad in whites and golds but this is...you have never seen this.</p>
<<else>>
<p>You have seen murals and art of Avalon but this is...you never would have guessed this is what she looked like.</p>
<</if>>
<p>Her skin is pitch black and her crown is made of thorns, jagged and bleeding.</p>
<<if $background is "Chosen One">>
<div class="dialogue-box">
<img src="img/npcs/avalon/evilavalon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avalon:</span>
<div class="dialogue">"Why are you not dead, child of Death? This should have killed you, along with every other sinner on this forsaken isle. Oh..they're conspiring against me, they want me to fail. They think they're better than me, I should have never let that fox here, I'll kill her...I'LL KILL HER..."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/avalon/evilavalon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avalon:</span>
<div class="dialogue">"Why are you not dead? This should have killed you, along with every other sinner on this forsaken isle. Oh..they're conspiring against me, they want me to fail. They think they're better than me, I should have never let that fox here, I'll kill her...I'LL KILL HER..."</div>
</div>
</div>
<</if>>
<p>Her tone is shrill, echoing around the room as she looks around at the empty room around the two of you.</p>
<p>Carver was not destroyed her, it seems, it is as if he never was.</p>
<p>Avalon lets out a hiss that gets your attention again.</p>
<p>You cannot see her eyes, but her head turns to you.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/evilavalon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avalon:</span>
<div class="dialogue">"I'll do it again, you will will be a better vessel than Carver ever was."</div>
</div>
</div>
<p>Slowly she glides off the table and touches the ground in a jerky, erratic movement similar to Chaos.</p>
<p>She rushes you, her stumbling gait twitchy and unnatural as she reaches out to you with ever lengthening black talons where her fingers should be.</p>
<p>And you hear the ringing of a bell.</p>
<div class="choices">
<div class="choice-item">
<<link "Shield your face">>
<<set $questRatKing to 8>>
<<set $criminal to null>>
<<if $bankmoney lt 0>>
<<set $bankmoney to 0>>
<</if>>
<<set $PrisonDejaVu to null>>
<<set $totalPoints += 1>>
<<set $AvedonGarrison -= 25>>
<<goto slumbar>>
<</link>>
</div>
</div>
<</if>><<if $questRatKing is 5>>
<<set $chapter to "Blood Trail">>
<center><img src="img/avedon/prison/trail.jpg"></center>
<p>The creature flees after you beat it, leaking pus and blood as it oozes back through the prison bars and further down the room.</p>
<p>As you take a deep breath, trying to ignore the stench that now infests the area, you hear your rat.</p>
<p>"Chase"</p>
<p>You let out a sigh as you go after it, the trail it left behind making it easy to follow.</p>
<p>It leads you to the entrance to the prison depths, usually heavily guarded but the doors are wide open and no-one is guarding it.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $questRatKing to 6>>
<<include combatclear>>
<<goto prisoncellblock>>
<</link>>
</div>
</div>
<</if>>
<<if $questRatKing is 6>>
<center><h4>Dungeon Depths</h4></center>
<center><img src="img/avedon/prison/dungeon.jpg"></center>
<p>The creatures slink away from you in fear, oozing through the door at the end of the hall.</p>
<div class="choices">
<div class="choice-item">
<<link "Follow them">>
<<include combatclear>>
<<goto prisondungeon>>
<</link>>
</div>
</div>
<</if>>
<<if $questCorrupted is 6>>
<center><H4>Under City</H4></center>
<center><img src="img/junktown/deepexplore.jpg"></center>
<p>The creature falls and lies still once more.</p>
<p>Looking around you find the stairs down, but you notice that another figure is standing between you and the heart of this ruin.</p>
<p>They laugh, familiar as they laughed at Det, and you know the next fight is going to be a rough one.</p>
<div class="choices">
<div class="choice-item">
<<link "Continue downward">>
<<set $questCorrupted to 7>>
<<set $experience += 10>>
<<set $undercity to "deep">>
<<include combatclear>>
<<goto undercity>>
<</link>>
</div>
</div>
<</if>><<if $previouspassage is "undercity" or $previouspassage is "whitespace">>
<p>The pain is sharp as it infests you, taking over your flesh as you become another one like it.</p>
<p>Your body remains but your soul returns to the sands of hell, and you find it takes you a moment to return to life.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $death += 1>>
<<include dyingclear>>
<</link>>
</div>
</div>
<<else>>
<center>Avedon Prison Booking</center>
<center><img src="img/avedon/prison/gate.jpg"></center>
<p>You're standing nude in the prison booking office, the guards going over your paperwork as you are released.</p>
<<if $lawAveNude>>
<div class="dialogue-box">
<img src="img/enemy/guard/john.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">John the Guard:</span>
<div class="dialogue">"Congratulations on serving your sentence. Go ahead and get dressed before you leave, that way you can't complain that something is missing from your equipment."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/enemy/guard/john.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">John the Guard:</span>
<div class="dialogue">"Congratulations on serving your sentence. Go ahead and get dressed before you leave, being nude is a crime in the city proper."</div>
</div>
</div>
<</if>>
<p>You feel as if..something...did something happen?</p>
<div class="choices">
<div class="choice-item">
<<link "Begin procedures to be released">>
<<if $questRatKing gt 0 and $questRatKing lt 10>>
<<prisondejavu>>
<</if>>
<<set $criminal to null>>
<<if $bankmoney lt 0>>
<<set $bankmoney to 0>>
<</if>>
<<goto prisonentrance>>
<</link>>
</div>
</div>
<</if>><<set $options to []>>
<<if $previouspassage is "prisonyard">>
<<run $options.push({ name: "yardrumors" })>>
<<else>>
<<run $options.push({ name: "rumors" })>>
<</if>>
<<if $hour gte 17 or $hour lt 8>>
<<run $options.push({ name: "nonfight" })>>
<</if>>
<<if $health gte 5 and ($questRatKing gte 3 or $questRatKing lt 3 and $CellmateRelation lt 0)>>
<<run $options.push({ name: "fight" })>>
<</if>>
<<run $options.push({ name: "nothing" })>>
<<run $options.push({ name: "nothing" })>>
<<run $options.push({ name: "nothing" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "yardrumors">>
<<set $rand to random(1, 20)>>
<<if $rand is 1>>
<p>The only sound is the occasional drip of water from the ceiling.</p>
<<elseif $rand is 2>>
<p>A rat scurries across the floor, its fur matted with filth.</p>
<<elseif $rand is 3>>
<p>The walls are covered in graffiti, although it is unreadable.</p>
<<elseif $rand is 4>>
<p>The floor is littered with trash, old food, and human waste.</p>
<<elseif $rand is 5>>
<p>The air is thick with the smell of blood, but you can't find the source.</p>
<<elseif $rand is 6>>
<p>The guards are cruel and sadistic, taking pleasure in the suffering of the prisoners.</p>
<<elseif $rand is 7>>
<p>Nearby prisoners are constantly at each other's throats, fighting for scraps of food and a place to sleep.</p>
<<elseif $rand is 8>>
<p>You hear laughing from outside the grating.</p>
<<elseif $rand is 9>>
<p>You hear laughing from inside the prison, but cannot immediately see the source.</p>
<<elseif $rand is 10>>
<p>Some prisoners are playing some game but the rules seem vague and confusing.</p>
<<elseif $rand is 11>>
<p>Some prisoners are fighting over who gets the best spot with the light.</p>
<<elseif $rand is 12>>
<p>You see a figure standing in the doorway, but when you get closer, it disappears.</p>
<<elseif $rand is 13>>
<p>You hear a voice whispering your name, but when you turn around, no one is there.</p>
<<elseif $rand is 14>>
<p>A shadow moves across the wall, but there is no one there.</p>
<<elseif $rand is 15>>
<p>A cold breeze blows through the prison, chilling you to the bone.</p>
<<elseif $rand is 16>>
<p>A moldy smell fills the air, making you gag.</p>
<<elseif $rand is 17>>
<p>A cockroach crawls across your foot, its feelers tickling your skin.</p>
<<elseif $rand is 18>>
<p>The prison is a place of pain, suffering, and death.</p>
<<elseif $rand is 19>>
<p>A fly buzzes around your head, its buzzing a constant reminder of your imprisonment.</p>
<<elseif $rand is 20>>
<p>A spider hangs from the web in the corner, its fangs dripping with venom.</p>
<</if>>
<<elseif $selectedOption.name === "rumors">>
<<set $rand to random(1, 20)>>
<<if $rand is 1>>
<p>Several prisoners are taking turns hammering away at a metal plate, doing some task that only the prison guards could know.</p>
<<elseif $rand is 2>>
<p>You see a fight break out, but the guards quickly intervene and stop it before it gets too out of hand.</p>
<<elseif $rand is 3>>
<p>A few guards remark that it makes sense that someone who fights in the arena ends up here.</p>
<<elseif $rand is 4>>
<p>You see a group of guards dragging a screaming prisoner further into the prison, a place you're told you do not want to go and that no-one returns from.</p>
<<elseif $rand is 5>>
<p>It is unusually quiet, which is concerning.</p>
<</if>>
<<elseif $selectedOption.name === "fight">>
<<goto fightprisoner>>
<<elseif $selectedOption.name === "nonfight">>
<<if $questRatKing lt 3 and $CellmateRelation gte 0>>
<<set $CellmateRelation -= 1>>
<<set $rand to random(1, 10)>>
<<if $rand is 1>>
<p>You catch the eye of someone and that offends them somehow, but they call you $CellmateName's bitch and leave before anything can be done.</p>
<<elseif $rand is 2>>
<p>$CellmateName gets into a fight after you hear your name being said.</p>
<<elseif $rand is 3>>
<p>A hushed conversation between inmates ends abruptly when they see you, but you catch $CellmateName's name and the word ‘fight.'</p>
<<elseif $rand is 4>>
<p>A group of inmates exchange knowing looks as $CellmateName walks past, their steps a little unsteady from whatever happened earlier.</p>
<<elseif $rand is 5>>
<p>A few inmates glance your way before quickly turning back to their hushed conversation. You catch $CellmateName's name and little else.</p>
<<elseif $rand is 6>>
<p>The walk around the prison is quieter than usual.</p>
<<elseif $rand is 7>>
<p>A fresh disciplinary notice pinned to the board, a name barely visible under the ink smudges, but you don't need to read it to know who it's about.</p>
<<elseif $rand is 8>>
<p>Someone limps past with a fresh bruise and doesn't look in $CellmateName's direction, which tells you everything you need to know.</p>
<<elseif $rand is 9>>
<p>A mop bucket stands near the entrance to the showers, pink-tinged water sloshing inside. Maintenance is always slow to clean up after fights.</p>
<<elseif $rand is 10>>
<p>A torn scrap of fabric clings to the fence in the yard, fluttering slightly in the wind. The usual aftermath of a scuffle.</p>
<</if>>
<<else>>
<<set $rand to random(1, 10)>>
<<if $rand is 1>>
<p>Conversations quiet as you walk by, wary glances flickering in your direction before people pretend to be busy.</p>
<<elseif $rand is 2>>
<p>A new tension lingers in the air—people look at you, but not with challenge, just quiet calculation.</p>
<<elseif $rand is 3>>
<p>Someone makes eye contact in the hallway, hesitates, then turns back the way they came.</p>
<<elseif $rand is 4>>
<p>You catch someone whispering, their voice barely audible. The only word you catch is your name.</p>
<<elseif $rand is 5>>
<p>A pair of inmates glance your way, then abruptly change seats as if they were never planning to sit there in the first place.</p>
<<elseif $rand is 6>>
<p>A passing inmate starts to say something, thinks better of it, and moves on without another word.</p>
<<elseif $rand is 7>>
<p>A group of inmates playing dice in the yard go silent when you walk past. No one meets your eyes, and the game resumes only after you're gone.</p>
<<elseif $rand is 8>>
<p>The usual gossipers in the common area speak in hushed tones, their eyes darting toward you but never lingering for long.</p>
<<elseif $rand is 9>>
<p>Your name is mentioned in passing, but the speaker glances over their shoulder before finishing their sentence.</p>
<<elseif $rand is 10>>
<p>Your name has started showing up on the walls, scratched into surfaces, but nobody seems eager to explain why.</p>
<</if>>
<</if>>
<<elseif $selectedOption.name === "nothing">>
<</if>>
<<set $rand is random(1, 20)>>
<<if $questRatKing lt 3 and $CellmateRelation lt 0>>
<center><H4>$CellmateName</H4></center>
<center><img src="img/avedon/prison/cellmate1.jpg"></center>
<p>Your cellmate attacks, intent on having his way with you.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 10,
type: "$CellmateName",
gender: "Male",
health: 100,
maxHealth: 100,
armor: 0,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 20,
speed: 10,
isUndead: false,
isDemon: false,
experience: 100
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Cellmate">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">[[Surrender|prisonerloss]]</div>
</div>
<<elseif $rand lt 10>>
<center>[img[either(
"img/enemy/prisoner/prisoner1.jpg",
"img/enemy/prisoner/prisoner2.jpg",
"img/enemy/prisoner/prisoner3.jpg",
"img/enemy/prisoner/prisoner4.jpg"
)]]</center>
<p>Another prisoner approaches you with a smile on his face and switchblade in hand.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 3,
type: "Lone Prisoner",
gender: "Male",
health: 30,
maxHealth: 30,
armor: 0,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 9,
speed: 10,
isUndead: false,
isDemon: false,
experience: 30
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Prisoner">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">[[Surrender|prisonerloss]]</div>
</div>
<<elseif $rand gte 11 and $rand lt 17>>
<center>[img[either(
"img/enemy/prisoner/prisoner1.jpg",
"img/enemy/prisoner/prisoner2.jpg",
"img/enemy/prisoner/prisoner3.jpg",
"img/enemy/prisoner/prisoner4.jpg"
)]]</center>
<p>Two prisoners approach, ill intent in their eyes.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<for _i to 0; _i < 3; _i++>>
<<set _lvl = random(2, 5)>>
<<set $enemies.push({
type: "Prisoner",
gender: "Male",
level: _lvl,
health: 10 + (_lvl * 2),
maxHealth: 10 + (_lvl * 2),
armor: 2 + Math.floor(_lvl / 2),
stamina: 20 + (_lvl * 5),
maxStamina: 20 + (_lvl * 5),
sexLimit: 0,
attackPower: 9 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Prisoners">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">[[Surrender|prisonerloss]]</div>
</div>
<<else>>
<center>[img[either(
"img/enemy/prisoner/prisoner1.jpg",
"img/enemy/prisoner/prisoner2.jpg",
"img/enemy/prisoner/prisoner3.jpg",
"img/enemy/prisoner/prisoner4.jpg"
)]]</center>
<p>Three prisoners approach with lewd smiles on their face.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<for _i to 0; _i < 3; _i++>>
<<set _lvl = random(2, 5)>>
<<set $enemies.push({
type: "Prisoner",
gender: "Male",
level: _lvl,
health: 10 + (_lvl * 2),
maxHealth: 10 + (_lvl * 2),
armor: 2 + Math.floor(_lvl / 2),
stamina: 20 + (_lvl * 5),
maxStamina: 20 + (_lvl * 5),
sexLimit: 0,
attackPower: 9 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Prisoners">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">[[Surrender|prisonerloss]]</div>
</div>
<</if>><<set $rand to random(1, 20)>>
<<if $class is "Bard" and $rand gt 10 or $rand gt 15>>
<<if $combatenemy is "Cellmate">>
<<set $CellmateRelation += 7>>
<p>Your cellmate is escorted away by guards as the prison nun is brought in to heal you.</p>
<<else>>
<p>The prison nun begins to heal you as her paladin bludgeons your attackers with his mace.</p>
<</if>>
<<if $questRatKing gte 8>>
<center>Nun</center>
<center><img src="img/enemy/nun/prisonday.jpg"></center>
<p>The nun lays her hands on you, her small talk quite bad as she merely talks about how bad other injuries she's seen are.</p>
<p>Her company is still pleasant even if she is a little too earnest.</p>
<<else>>
<center>Nun</center>
<center><img src="img/enemy/nun/prisonnight.jpg"></center>
<p>Something seems off about the nun but you can't quite put your finger on it.</p>
<p>She heals your wounds without complaint, letting out a faint whimper.</p>
<</if>>
<p>Despite being healed you are still dragged to the medical room for further examination.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $health to $maxhealth>>
<<goto prisondoc>>
<</link>>
</div>
</div>
<<elseif $combatenemy is "Cellmate" or $combatenemy is "Prisoner">>
<<if $combatenemy is "Cellmate">>
<<set $sexname to "$CellmateName">>
<<else>>
<<set $sexname to "a random Prisoner">>
<</if>>
<<if $vagina gt 0>>
<<set $sexposition to "pussy">>
<<else>>
<<set $sexposition to "ass">>
<</if>>
<<set $arousal += 15>>
<<if $race is "Goblin">>
[img[either(
"img/enemy/prisoner/prisonrape/prisonfgob1.jpg",
"img/enemy/prisoner/prisonrape/prisonfgob2.jpg",
"img/enemy/prisoner/prisonrape/prisonfgob3.jpg"
)]]
<<else>>
[img[either(
"img/enemy/prisoner/prisonrape/prisonfem1.jpg",
"img/enemy/prisoner/prisonrape/prisonfem2.jpg",
"img/enemy/prisoner/prisonrape/prisonfem3.jpg"
)]]
<</if>>
<p>You are held down as $sexname forces themselves onto you, the strength to resist long gone after the beating you just took.</p>
<p>Your face is pressed against the cold stone of the cell floor as they undo their pants, lining their cock up with your $sexposition before roughly sliding in with no lube.</p>
<<if !$pussyvirginity and $vagina gt 0>>
<<set $pussyvirginity to "$sexname">>
<p>Your hymen tears but they don't even notice, continuing to fuck you.</p>
<</if>>
<p>There is no care about how it feels for you, your face being grated raw on the stone floor as he holds you down.</p>
<p>His release comes quickly, as the random prisoner finishes inside you, wiping his cock off on you before leaving you on the ground.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Get up slowly">>
<<clearcombatvariables>>
<<set $sexposition to null>>
<<set $sexname to null>>
<<set $guy += 1>>
<<if $vagina gt 0>>
<<set $vagskill += 1>>
<<run $creampie.push("Human")>>
<<else>>
<<set $analskill += 1>>
<<run $analcreampie.push("Human")>>
<</if>>
<<set $minute += 27>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $combatenemy is "Prisoners">>
<<set $arousal += 50>>
<<if $vagina gt 0>>
<<set $sexposition to "pussy">>
<<else>>
<<set $sexposition to "ass">>
<</if>>
<<set $arousal += 15>>
<<if $vagina gt 0>>
[img[either(
"img/enemy/prisoner/prisonrape/fgangm1.jpg",
"img/enemy/prisoner/prisonrape/fgangm2.jpg",
"img/enemy/prisoner/prisonrape/fgangm3.jpg",
"img/enemy/prisoner/prisonrape/fgangm4.jpg",
"img/enemy/prisoner/prisonrape/fgangm5.jpg",
"img/enemy/prisoner/prisonrape/fgangm6.jpg",
"img/enemy/prisoner/prisonrape/fgangm7.jpg",
"img/enemy/prisoner/prisonrape/fgangm8.jpg",
"img/enemy/prisoner/prisonrape/fgangm9.jpg",
"img/enemy/prisoner/prisonrape/fgangm10.jpg",
"img/enemy/prisoner/prisonrape/fgangm11.jpg",
"img/enemy/prisoner/prisonrape/fgangm12.jpg",
"img/enemy/prisoner/prisonrape/fgangm13.jpg",
"img/enemy/prisoner/prisonrape/fgangm14.jpg",
"img/enemy/prisoner/prisonrape/fgangm15.jpg",
"img/enemy/prisoner/prisonrape/fgangm16.jpg"
)]]
<<else>>
[img[either(
"img/enemy/prisoner/prisonrape/mgangm1.jpg",
"img/enemy/prisoner/prisonrape/mgangm2.jpg",
"img/enemy/prisoner/prisonrape/mgangm3.jpg",
"img/enemy/prisoner/prisonrape/mgangm4.jpg",
"img/enemy/prisoner/prisonrape/mgangm5.jpg",
"img/enemy/prisoner/prisonrape/mgangm6.jpg",
"img/enemy/prisoner/prisonrape/mgangm7.jpg"
)]]
<</if>>
<p>You are dragging to their cell where their group of friends are waiting.</p>
<p>Two of them block the door, making sure no-one can see you as the others strip your clothes and unceremoniously shove their cocks into you.</p>
<p>The group is considerate enough to use lube, mostly for their pleasure rather than yours as they hit you whenever you don't follow a command.</p>
<p>You are fucked in whatever they can slide a cock into and they switch holes often for variety.</p>
<p>When one finishes they swap out with one of the door guards, so its an almost never ending stream of cock.</p>
<p>This goes on for over an hour before a guard comes in investigate, merely telling them to finish up with you before you break.</p>
<p>The current prisoners fucking you use you to reach orgasm, then throw you out of their cell onto the prison floor.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Get up slowly">>
<<clearcombatvariables>>
<<if !$pussyvirginity and $vagina gt 0>>
<<set $pussyvirginity to "a group of Prisoners">>
<</if>>
<<set $sexposition to null>>
<<set $sexname to null>>
<<set $guy += 5>>
<<if $vagina gt 0>>
<<set $bjskill += 1>>
<<set $vagskill += 2>>
<<set $analskill += 2>>
<<run $creampie.push("Human")>>
<<run $creampie.push("Human")>>
<<run $analcreampie.push("Human")>>
<<run $analcreampie.push("Human")>>
<<else>>
<<set $bjskill += 2>>
<<set $analskill += 3>>
<<run $analcreampie.push("Human")>>
<<run $analcreampie.push("Human")>>
<<run $analcreampie.push("Human")>>
<</if>>
<<set $minute += 27>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<if $equippedArmor.name is "Paladin Armor" and !$totalfine>>
<p>The guards come and profusely apologize, dragging the man away as they beat him with their batons.</p>
<p>You hear sentences like "make us look bad" and "you'll die for this" as you doubt the man will be safe when you leave.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<p>The guards come and break up the fight, taking you to the booking to check on you.</p>
<p>You are fined 15 gems for fighting.</p>
<div class="choices">
<div class="choice-item">
<<link "Take your fine">>
<<set $totalfine += 15>>
<<include combatclear>>
<<goto avejail>>
<</link>>
</div>
</div>
<</if>><center><H4>Southern Forest</H4></center>
<center>[img[either(
"img/forest/forest/mid/south1.jpg",
"img/forest/forest/mid/south2.jpg",
"img/forest/forest/mid/south3.jpg",
"img/forest/forest/mid/south4.jpg",
"img/forest/forest/mid/south5.jpg"
)]]
<p>The southern forests of Avedonia are shrouded in mist, myth and more.</p>
<p>These trees look too strong to chop, you'll need to go closer to the forest edge.</p></center>
<hr>
<<if $race is "Elf">>
<p>You can barely hear it, but a voice seems to be calling to you by name, coming from deep in the forest.</p>
<<else>>
<p>The forest itself seems to shift as you explore it, as if not wanting you to be here.</p>
<</if>>
<<if $southforestlocations lt 13>>
<p>You could <<button 'explore the middle of the forest' southforestexplore>><</button>> or <<button 'purposefully look for trouble' forestencounter>><</button>> in the middle of the forest.</p>
<<else>>
<p>You doubt you could find anything in the middle of the forest.</p>
<p>You could still <<button 'purposefully look for trouble' forestencounter>><</button>> in this area of the forest.</p>
<</if>>
<<if $southforestlocations gt 8>>
<p>A roving <<button 'herd of deer' deerherd>><</button>> wander throughout the forest.</p>
<</if>>
<<if $southforestlocations gt 9>>
<p>A <<button 'ruined fort' wereden>><</button>> that may or may not contain a werewolf.</p>
<</if>>
<<if $southforestlocations gt 10>>
<p>An <<button 'ancient house' silashouse>><</button>> sits unclaimed by the forest.</p>
<</if>>
<<if $southforestlocations gt 12>>
<p>There is a <<button 'small encampment' forestcultists>><</button>> of people that live in the forest.</p>
<</if>>
<<include miscforestaction>>
<div class="choices">
<div class="choice-item">[[Leave the middle forest|southforest]]</div>
<<if $southforestlocations gte 13>>
<div class="choice-item">[[Head to the deep forest|southforestdeep]]</div>
<</if>>
</div>
<<set $chapter to "Avedon Forest">><<set $forestsafe to null>>
/* Edge Forest Events */
<<if $southforestlocations is 1>>
<center><H4>Strange Gates</H4></center>
<center><img src="img/forest/stonedoor/forestdoor.jpg"></center>
<p>The leaves crunch underfoot and you catch yourself before falling into a hole.</p>
<p>There is a visceral chill that runs up your body as you step on something damp but you pull yourself free.</p>
<p>As you explore further, you spot a path down into an odd cavern with a large stone door.</p>
<div class="choices">
<div class="choice-item">[[Look around|forestgate][$southforestlocations += 1]]</div>
</div>
<</if>>
<<if $southforestlocations is 2>>
<center><H4>Abandoned House</H4></center>
<center><img src="img/forest/robot/robot.jpg"></center>
<p>You encounter an odd chunk of metal near a large tree and as you explore it further you see that a tree has completely overgrown some sort of machine.</p>
<p>The area around you seems electrically charged and you're unsure of the source.</p>
<div class="choices">
<div class="choice-item">[[Stay here|robothouse][$southforestlocations += 1]]</div>
</div>
<</if>>
<<if $southforestlocations is 3>>
<center><H4>Wolf Den</H4></center>
<center><img src="img/forest/wolfden/wolfden.jpg"></center>
<p>You find the location of a wolves den, this one seemingly permanent due to the various hideouts that have been dug out.</p>
<p>There seems to be an Alpha Wolf here that leads the others, you can see him sitting on a perch overlooking the rest of the wolves.</p>
<<if $class is "Healer">>
<p>It would probably be safe to enter, animals are friendly with you.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Stay here|wolfden][$southforestlocations += 1]]</div>
</div>
<</if>>
<<if $southforestlocations is 4>>
<center><H4>Decrepit Manor</H4></center>
<center><img src="img/forest/manor/oldmansion.jpg"></center>
<p>You see an old building, a mansion of sorts, nestled in a set of trees.</p>
<p>It is ancient and decrepit looking, having been long abandoned.</p>
<div class="choices">
<div class="choice-item">[[Stay here|forestbrothel][$southforestlocations += 1]]</div>
</div>
<</if>>
<<if $southforestlocations is 5>>
<center><H4>The Statue of the Healer</H4></center>
<center><img src="img/class/healer.jpg"></center>
<p>You see a statue, long abandoned, near the side of the road but well within the forest itself.</p>
<p>You see several deer who linger around it, this place obviously a place of safety.</p>
<div class="choices">
<div class="choice-item">[[Stay here|classlook][$southforestlocations += 1, $classlook to "healermeet"]]</div>
</div>
<</if>>
<<if $southforestlocations is 6>>
<center><H4>Bandit Den</H4></center>
<center><img src="img/forest/bandit/hut.jpg"></center>
<p>You see a large estate and people milling about near the entrance, not guards due to the fact several are busy corralling nude and chained people in and out of the building.</p>
<p>This is a slave den of sorts, and they're rather brazen with how openly they operate.</p>
<div class="choices">
<div class="choice-item">[[Stay here|banditden][$southforestlocations += 1]]</div>
</div>
<</if>>
<<if $southforestlocations is 7>>
<<set $previouspassage to "southforestmid">>
<center><H4>Middle of the Southern Forest</H4></center>
<center>[img[either(
"img/forest/forest/mid/south1.jpg",
"img/forest/forest/mid/south2.jpg",
"img/forest/forest/mid/south3.jpg",
"img/forest/forest/mid/south4.jpg",
"img/forest/forest/mid/south5.jpg"
)]]</center>
<p>You find your way deeper, into ways that were blocked to you before.</p>
<p>The forest is alive, releasing its secrets to you slowly over time.</p>
<div class="choices">
<div class="choice-item">[[Stay here|southforestmid][$southforestlocations += 1]]</div>
</div>
<</if>>
<<if $southforestlocations is 8>>
<center><H4>Deer</H4></center>
<center><img src="img/forest/deer.jpg"></center>
<p>You hear rustling in the brush near you and a creature leaps over you, causing you to duck and take up a defensive position.</p>
<p>When you regain your bearings you see what it is, merely a deer.</p>
<p>Whatever spirit the Healer is seems to hide the animals and they stay deep in the forest under their protection.</p>
<<if $class is "Healer">>
<p>The deer walk right up to you, unbothered by your presence.</p>
<<else>>
<p>They remain skittish around you, not many must be able to get this deep into the forest.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Stay here|deerherd][$southforestlocations += 1]]</div>
</div>
<</if>>
<<if $southforestlocations is 9>>
<center><H4>Ruined Fort</H4></center>
<center><img src="img/forest/wolfden/werewolfruin.jpg"></center>
<p>You see a crumbling ruin and almost go to look at it before you see a werewolf climb out of it, howling as they go into the forest.</p>
<p>The ruins seem to be that of an old fort but it also might have been a prison as well.</p>
<div class="choices">
<div class="choice-item">[[Stay here|wereden][$southforestlocations += 1]]</div>
</div>
<</if>>
<<if $southforestlocations is 10>>
<center><H4>Ruined House</H4></center>
<center><img src="img/forest/tomb/house.jpg"></center>
<<if $background is "Unlucky Goblin">>
<p>You approach the ruins of your home once more.</p>
<p>They appear just as they did, cold and lifeless once more.</p>
<<else>>
<p>There is an old ruined house here that looks abandoned.</p>
<p>You occasionally see movement, but you are not sure of what.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Stay here|silashouse][$southforestlocations += 1]]</div>
</div>
<</if>>
<<if $southforestlocations is 11>>
<center><H4>Unicorn</H4></center>
<center><img src="img/forest/unicorn.jpg"></center>
<p>You spot a horned beast and your heart sinks at the realization at what it is.</p>
<p>A unicorn, one of the last pure creatures that exist in the world.</p>
<p>It looks to you with an expression bordering on confusion, it must not be used to being perceived.</p>
<p>Just as quickly as the forest allowed you to see it, it is gone.</p>
<</if>>
<<if $southforestlocations is 12>>
<center><H4>Forest Dwellers</H4></center>
<center><img src="img/forest/ritual/camp.jpg"></center>
<p>You encounter a small camp of individuals which is odd for this deep in the forest.</p>
<p>They seem relatively normal, if mostly nude.</p>
<p>Some part of you is drawn to this place.</p>
<div class="choices">
<div class="choice-item">[[Stay here|forestcultists][$southforestlocations += 1]]</div>
</div>
<</if>>
<<if $southforestlocations is 13>>
<<set $previouspassage to "southforestdeep">>
<center><H4>Depths of the Southern Forest</H4></center>
<center>[img[either(
"img/forest/forest/deep/south1.jpg",
"img/forest/forest/deep/south2.jpg",
"img/forest/forest/deep/south3.jpg",
"img/forest/forest/deep/south4.jpg",
"img/forest/forest/deep/south5.jpg",
"img/forest/forest/deep/south6.jpg",
"img/forest/forest/deep/south7.jpg",
"img/forest/forest/deep/south8.jpg",
"img/forest/forest/deep/south9.jpg",
"img/forest/forest/deep/south10.jpg",
"img/forest/forest/deep/south11.jpg",
"img/forest/forest/deep/south12.jpg",
"img/forest/forest/deep/south13.jpg",
"img/forest/forest/deep/south14.jpg"
)]]</center>
<p>You don't know what the threshold for the depths of the forest but you found them.</p>
<p>It is immediately obvious that no creature comes here, the sound of birds and insects has all but gone.</p>
<p>The atmosphere is oppressive and dark with the air being humid.</p>
<p>Something is in the mists with you, you feel it watching you but it skirts the edge of your vision.</p>
<div class="choices">
<div class="choice-item">[[Stay here|southforestdeep][$southforestlocations += 1]]</div>
</div>
<</if>>
<<if $southforestlocations is 14>>
<center><H4>Forest Spirit</H4></center>
<center><img src="img/npcs/spirit/spirit.jpg"></center>
<p>A rusty scythe just narrowly misses you as it embeds itself into a tree that you're walking by.</p>
<div class="dialogue-box">
<img src="img/npcs/spirit/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spirit of the Forest:</span>
<div class="dialogue">"Turn and flee, don't make a sound! Shadows creep upon this ground."</div>
</div>
</div>
<p>You ready yourself but the attack does not come, the spirit merely stopping you from going further.</p>
<p>Slowly they withdraw their blade from the tree, bowing away as they do so.</p>
<div class="choices">
<div class="choice-item">[[Stay here|forestspirits][$southforestlocations += 1]]</div>
</div>
<</if>>
<<if $southforestlocations is 15>>
<<set $classlook to "huntermeet">>
<<goto classlook>>
<</if>>
<<if $southforestlocations is 16>>
<<goto fightlatex>>
<</if>>
<<if $southforestlocations is 17>>
<<set $forestevent to "witchfind">>
<<goto southforestevents>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Explore further">>
<<set $southforestlocations += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div><center><H4>Strange Gate</H4></center>
<center><<if $thesaurfree is true>>
<img src="img/forest/stonedoor/opendoor.jpg">
<p>It has been opened and Thesaur has filled the gap to prevent it from being closed again.</p>
<<else>>
<img src="img/forest/stonedoor/door.jpg">
<p>An odd doorway that seems to lead nowhere.</p>
<</if>></center>
<hr>
<<if $thesaurfree is true>>
<p>Whatever magical presence that was here before is gone.</p>
<p>The door is forced open and will remain so.</p>
<<else>>
<p>You feel the pressure from the magical contamination surrounding this place, like static in your head.</p>
<p>It doesn't open from this side.</p>
<<if $knowOldAvedonian>>
<p>The symbols were meant to transcend language so that this evil could be locked away forever but it was done in a rushed and hurried manner.</p>
<p>It is mostly just nonsense about hate and anger.</p>
<<else>>
<p>There is also odd markings of a tentacled monster not in a language you recognize.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the gate|southforest]]</div>
<<if $thesaurfree is true>>
<div class="choice-item">
<<link "Head inside">>
<<goto tentaclehall>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Forest Gate">><center><H4>Ancient Farm</H4></center>
<center><img src="img/forest/robot/robot.jpg">
<p>An overgrown farm with an odd metal construct, overgrown by a tree.</p></center>
<hr>
<p>The ruins of a lemon farm lie nearby.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the house">>
<<goto southforest>>
<</link>>
</div>
<div class="choice-item">
<<link "Enter the house">>
<<if $questRobot is 9>>
<<set $danatalk to "robotq9">>
<<goto danatalk>>
<<elseif $questRobot is 4>>
<<set $danatalk to "robotq4">>
<<goto danatalk>>
<<else>>
<<goto robothouseinside>>
<</if>>
<</link>>
</div>
<<if $questRobot is 6>>
<div class="choice-item">
<<link "Look at the generator for Dana (Machinery of Madness)">>
<<set $danatalk to "robotq6">>
<<goto danatalk>>
<</link>>
</div>
<</if>>
<<if $questRobot gte 7>>
<div class="choice-item">
<<link "Enter the machine">>
<<goto robotinside>>
<</link>>
</div>
<</if>>
</div>
<<if !$questRobot>>
<<set $forestevent to "robothouse">>
<<goto southforestevents>>
<</if>>
<<set $chapter to "Robotic House">><center><H4>Wolf Den</H4></center>
<center><img src="img/forest/wolfden/wolfden.jpg">
<p>This pack of wolves have made their den in what was once a house.</p></center>
<hr>
<<if $WolfRelation gte 50 and !$mutationPackLeader>>
<p>The air in the den is tense as it seems that the wolves seem to like you more than their current <a href="exec: gt ''wolfalpha''">Alpha Wolf</a>, so there might be problems soon.</p>
<<elseif $mutationPackBitch>>
<p>Having confirmed that you`re submissive enough you see that the Alpha allows you to come and go from the den, knowing that you insatiable cock lust will bring you back.</p>
<</if>>
<<if $hour gte 4 and $hour lte 21>>
<p>You see wolves prowling around, occasionally playing with each other.</p>
<<else>>
<p>Only a few wolves are awake at this hour, with the others laying in piles around the ruins.</p>
<</if>>
<<if $packpuppies>>
<p>$packpuppies members of the tribe were born to you.</p>
<<elseif $packpuppies is 1>>
<p>One member of the tribe was born to you.</p>
<</if>>
<<if $annieloc is "wolfden">>
<p>The <<button 'Alpha Wolf' annietalk>><<set $annietalk to "alphawolf">><</button>> is being bothered by <<button 'Annie' annie>><</button>>.</p>
<<elseif $mutationPackLeader>>
<p>The <<button 'former Alpha' annietalk>><<set $annietalk to "alphawolf">><</button>> sits at the edge of the estate, pushed to the side for losing.</p>
<<else>>
<p>The <<button 'Alpha Wolf' annietalk>><<set $annietalk to "alphawolf">><</button>> watches from his perch.</p>
<</if>>
<<if $mutationPackBitch is true or $mutationPackLeader or $class is "Healer">>
<p>You are free to come and go as you please.</p>
<<else>>
<p>You could probably escape at night when the wolves are asleep.</p>
<</if>>
<<if $warhoundtrain gt 1 and $mutationPackBitch>>
<p>You have trained your dogs too recently.</p>
<<elseif $mutationPackBitch and $dogchange isnot true>>
<p>You could <<button 'train your warhound' dogsex>><<set $dogsex to "male">><<set $warhoundtrain to 6>><<set $packpower += 3>><</button>> using sex.</p>
<</if>>
<<if $foal gt 0>>
<p>You could <<button 'give the pack one of your foals' annietalk>><<set $annietalk to "deergift">><</button>> if you wanted.</p>
<</if>>
<<if $houndpuppy gt 0>>
<<if $houndpuppy gt 1>>
<p>You have $houndpuppy puppies with you.</p>
<<else>>
<p>You have a single puppy with you.</p>
<</if>>
<p>You can <<button 'raise a puppy' dog>>
<<set $houndpuppy -= 1>>
<<if $packpuppy>>
<<set $packpuppy += 1
<<else>>
<<set $packpuppy to 1>>
<</if>>
<<set $WolfRelation += 10>>
<</button>> with the pack</p>
<</if>>
<<if $hour gte 4 and $hour lte 21>>
<p>You could <<button 'play with the puppies' annietalk>><<set $annietalk to "packpuppies">><</button>> if you wanted to.</p>
<</if>>
<p>There is <<button 'soft hay' bed>><</button>> that the wolves stole from somewhere that you can lay on.</p>
<div class="choices">
<<if $mutationPackBitch or $mutationPackLeader or $class is "Healer">>
<div class="choice-item">
<<link "Leave the den">>
<<goto southforest>>
<</link>>
</div>
<<elseif $hour gte 6 and $hour lte 19>>
<<else>>
<div class="choice-item">
<<link "Jump into the river to flee">>
<<goto southforest>>
<</link>>
</div>
<</if>>
<<if $bestiality is true>>
<div class="flirt-choice-item">
<<link "Flirt with the wolves">>
<<set $annietalk to "wolfsex">>
<<goto annietalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Wolf Den">>
<<if !$WolfRelation>>
<<set $WolfRelation to 1>>
<<set $annietalk to "wolfalphameet">>
<<goto annietalk>>
<</if>><center><H4>Decrepit Manor</H4></center>
<center><img src="img/forest/manor/oldmansion.jpg">
<p>An old an decrepit manor in the forests of Avedon.</p></center>
<hr>
<p><b>Dev Note</b>: Forest manor coming soon.</p>
<div class="choices">
<div class="choice-item">[[Leave the forest manor|southforest]]</div>
</div>
<center><H4>Ruined Fort</H4></center>
<center><img src="img/forest/wolfden/werewolfruin.jpg">
<p>A ruined fort or prison deep in the heart of the southern forest.</p></center>
<hr>
<<if $loverWerewolf is true>>
<<if $denwerewolves gt 0>>
<p>You have $denwerewolves offspring with the werewolf.</p>
<<if $nogitloc is "wolfden">>
<p>You see <<button '$foxname' weredenevents>><<set $wereevent to "nogitfun">><</button>> being ravaged by your werewolf children.</p>
<</if>>
<<else>>
<<if $nogitloc is "wolfden">>
<p>You see <<button '$foxname' weredenevents>><<set $wereevent to "nogitalone">><</button>> tied in a cell, her body and spirit broken.</p>
<</if>>
<</if>>
<</if>>
<<if $loverWerewolf is true or $captured is true>>
<p>You could sleep on the <<button 'soft hay' bed>><</button>> the werewolf has left for you.</p>
<</if>>
<<if $hour lt 5 or $hour gte 19>>
<p>The <<button 'werewolf' werewolf>><</button>> is sleeping nearby.</p>
<<elseif $loverWerewolf>>
<p>Your <<button 'werewolf' werewolf>><</button>> is somewhere nearby.</p>
<<elseif $loverWerewolf isnot true and $class is "Hunter" and $captured isnot true>>
<p>The werewolf could never get the drop on you, but you can do so for it.</p>
<p><<button 'Fight it' fightwerewolf>>
<<set $enemies = []>>
<<set $enemies = [
{
type: "Werewolf",
gender: "Male",
health: 120,
maxHealth: 120,
armor: 15,
stamina: 30,
maxStamina: 30,
sexLimit: 0,
attackPower: 25,
speed: 40,
isUndead: false,
isDemon: true
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Werewolf">>
<</button>> it anyway.</p>
<<elseif $loverWerewolf isnot true and $captured isnot true>>
<<set $rand to random(1, 100)>>
<<if $rand gte 60>>
<<set $enemies = []>>
<<set $enemies = [
{
type: "Werewolf",
gender: "Male",
health: 200,
maxHealth: 200,
armor: 15,
stamina: 30,
maxStamina: 30,
sexLimit: 0,
attackPower: 35,
speed: 60,
isUndead: false,
isDemon: true
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Werewolf">>
<<goto fightwerewolf>>
<<elseif $captured isnot true>>
<p><<button 'Wait for it' fightwerewolf>>
<<set $enemies = []>>
<<set $enemies = [
{
type: "Werewolf",
gender: "Male",
health: 200,
maxHealth: 200,
armor: 15,
stamina: 30,
maxStamina: 30,
sexLimit: 0,
attackPower: 35,
speed: 40,
isUndead: false,
isDemon: true
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Werewolf">>
<</button>> it anyway.</p>
<</if>>
<</if>>
<<if $weredeer>>
<p>Your <<button 'deer children' weredenevents>><<set $wereevent to "weredeer">><</button>> are around here somewhere.</p>
<</if>>
<<if $captured is true and $hour gte 5 and $hour lt 19>>
<<if $loverWerewolf is true>>
<<set $captured to null>>
<</if>>
<p>The wolf is here, lazing around the fort.</p>
<p>You can only really escape if he goes to sleep.</p>
<<else>>
<div class="choices">
<div class="choice-item">
<<link "Leave the den">>
<<set $captured to null>>
<<goto southforest>>
<</link>>
</div>
<<if $loverWerewolf is true and $questCorrupted gte 3 and $deadWerewolf isnot true>>
<div class="special-choice-item">
<<link "Have your werewolf protect you (Corrupted - Werewolf)">>
<<set $wereevent to "fakewerewolffight">>
<<goto weredenevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<set $chapter to "Ruined Fort">><center><H4>Bandit Den</H4></center>
<center><img src="img/forest/bandit/hut.jpg">
<p>A small manor in the western forest, with many rooms to occupy guests.</p></center>
<hr>
<<if $repBandit gte 0>>
<p>Bandits and slavers linger openly, slaves being trafficked in and out of the den at all times.</p>
<<else>>
<<set $forestevent to "banditden">>
<<goto southforestevents>>
<</if>>
<<if $camploc and !$campfriendname>>
<<if $money gte 100>>
<p>One of the <<button 'vagrants' banditden>><<set $campslaver to true>><<set $money -= 100>><<set $campfriendname to "Milos the Elven Bandit">><</button>> offers to expand their operation to the little camp you've set up, but they need 100 gems to start.</p>
<<else>>
<p>One of the vagrants offers to expand their operation to the little camp you've set up, but they need 100 gems to start.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the den|southforest]]</div>
<div class="choice-item">[[Enter the den|banditstage]]</div>
</div>
<<set $chapter to "Bandit Den">>
<<if $forestevent is "portalfind">>
<center><H4>Southern Forest</H4></center>
<center><img src="img/forest/forest.jpg"></center>
<p>The forest is quiet and that gives you pause.</p>
<p>Birds no longer chirp, the trees do not sway in the breeze and a twig snaps under your foot.</p>
<<if $questSleepyFox gte 2>>
<p>The amulet that Mariko gave you hums with energy, something magical is near.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Look around|southforestevents][$forestevent to "portalfind2"]]</div>
</div>
<</if>>
<<if $forestevent is "portalfind2">>
<center><H4>Southern Forest Portal</H4></center>
<center><img src="img/forest/crystal/silas.jpg"></center>
<p>Stepping past the veil, something you only figure out once you step through it, you find yourself in a far more lush forest, but still in Avedon.</p>
<<if $background is "Unlucky Goblin">>
<p>You hear it before you see it, the sound of lovemaking and soft moans.</p>
<p>Your heart sinks as you realize what you've stumbled upon, where and when you are.</p>
<p>This is the past, or a vision of the past, and you're watching yourself.</p>
<p>You, when you were a human, with Loksi, your lover.</p>
<p>It is...special to you, a small moment that the two of you shared, the first time you made love.</p>
<div class="dialogue-box">
<img src="img/npcs/loksi/young.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Loksi:</span>
<div class="dialogue">"Silas, I think I...hear something..."</div>
</div>
</div>
<p>Loksi's eyes lock onto you immediately, nothing ever escaped her.</p>
<<elseif $background is "Lost Wizard" or $background is "Last of the Line">>
<p>You hear it before you see it, the sound of lovemaking and soft moans.</p>
<p>Your heard beats in your chest as you realize roughly when and where you are.</p>
<p>This is a vision of the past, as you see before you one of the Black Knights of Avalon.</p>
<div class="dialogue-box">
<img src="img/npcs/loksi/young.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Loksi:</span>
<div class="dialogue">"Silas, I think I...hear something..."</div>
</div>
</div>
<p>Loksi's eyes lock onto you immediately, nothing ever escaped her.</p>
<p>Loksi the scout and Silas Law the Black Knight lay locked in embrace as the two of them look at you.</p>
<<else>>
<p>You hear it before you see it, the sound of lovemaking and soft moans.</p>
<p>Your heard beats in your chest as you realize roughly when and where you are.</p>
<p>This is a vision of the past, as you see before you one of the Black Knights of Avalon, the one that died.</p>
<div class="dialogue-box">
<img src="img/npcs/loksi/young.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Loksi:</span>
<div class="dialogue">"Silas, I think I...hear something..."</div>
</div>
</div>
<p>Her eyes lock onto you immediately, pointing you out to Silas.</p>
<p>The man looks around, also catching your eye as he grabs something to cover up his lover, doing nothing about his own nudity.</p>
<</if>>
<<if $background is "Last of the Line">>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Silas Law:</span>
<div class="dialogue">"I don't recognize them, one of your scouts? Excuse me, can you keep a secret?"</div>
</div>
</div>
<<elseif $background is "Lost Wizard">>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Silas Law:</span>
<div class="dialogue">"One of Osirus' people? Excuse me, can you keep a secret?"</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Silas Law:</span>
<div class="dialogue">"I don't recognize them. Excuse me, can you keep a secret?"</div>
</div>
</div>
<</if>>
<<if $background is "Unlucky Goblin">>
<p>You nod slowly, stepping backwards into the brush.</p>
<p>You remember this, Loksi and you joked about having an audience many times after this.</p>
<p>You also recall that your spear was just at your feet and you knew exactly how many steps it would have taken to use it.</p>
<<else>>
<p>He's speaking to you directly as he notices you, so you simply nod, stepping backwards into the brush.</p>
<</if>>
<p>The vision changes and you're standing in front of a portal, of sorts.</p>
<div class="choices">
<div class="choice-item">[[Look around|southforestportal][$forestevent to null, $southforestlocations to 1]]</div>
</div>
<</if>>
<<if $forestevent is "robothouse">>
<center><H4>Ancient Farm</H4></center>
<center><img src="img/forest/robot/robot.jpg"></center>
<p>The strange metal machine outside of the house has no obvious entrance, possibly overgrown in the centuries is must have taken the tree to exist.</p>
<p>The remains of a farm, long overgrown, lay in tatters all around you and if had it ever rusted it would be unrecognizable, yet...</p>
<p>Small fragments of speech are carved into the odd metal which dots the area with their intended purpose, odd things like "Dig well here" and "Expand lemons".</p>
<p>Someone had planned to be here awhile, or to at least survive, but whomever they were are long gone.</p>
<p>You manage to find the door, heavily overgrown with vines, and there's a way inside now.</p>
<div class="choices">
<div class="choice-item">[[Look around some more|robothouse][$questRobot to 1, $forestevent to null]]</div>
</div>
<</if>>
<<if $forestevent is "robothouse2">>
<center><H4>Abandoned House</H4></center>
<center><img src="img/forest/robot/robotint.jpg"></center>
<p>Stepping carefully so you don't fall through the ruined floor, you explore the seemingly abandoned house.</p>
<p>The house is a mix of highly advanced looking mechanics, and simple Avedonian furniture, whoever had lived here before may have given up on their quest of returning to...wherever giant machines come from.</p>
<p>Open books and plates indicate that whoever lived here was humanoid at least, which is a small comfort due to the distinct lack of dust or nature inside a building that should have been taken over long ago.</p>
<p>Examining the ground near the door frame sees the grass and vines almost singed so they don't encroach into the building itself, which is odd.</p>
<p>As you kneel near the door to examine an odd wire, you feel the boards creak underneath you.</p>
<p>You manage to avoid falling but you do see something move in the basement, something electronic and....red.</p>
<p>The wire you were examining has long since gone slack, rigged to a decrepit looking firearm that is aimed at around the knees of a grown human man.</p>
<p>The prior occupant obviously did not expect guests, but the rope is slack because this has been tripped, there's holes in the opposite wall.</p>
<<if $class is "Hunter">>
<p>This was done hastily, but it worked as intended.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Look up|robothouseinside][$questRobot to 2]]</div>
</div>
<</if>>
<<if $forestevent is "robothouse3">>
<center><H4>Destroyed Robot</H4></center>
<center><img src="img/npcs/robot/eve.jpg"></center>
<p>You find more traps on the stairwell leading to the basement, spikes that stick out to impale someone looking bent from use and rusted with what obviously must have been blood.</p>
<p>It takes a moment to get to the basement which was warded from entry, it must have been the last stand of someone from long ago.</p>
<p>The basement is indeed where you find human remains, at least the ones that the animals or the attackers were unable to drag away.</p>
<p>There's more electronics here, long broken, but some still spark and sizzle from live electricity.</p>
<p>A dull red glow seems to follow you and you're taken aback when it moves closer to you.</p>
<p>Life can be made, there is an entire school of magic dedicated to it, but one made of machinery is new.</p>
<p>Looking down you see the body inch closer to you, its eyes unblinking as it tries to move.</p>
<p>A dull, scratchy voice can be heard and two words are uttered. "Help" and "Me".</p>
<p>The thick layer of dust on the ground shows that this small movement is all that it has done in a long time.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the robot">>
<<set $questRobot to 3>>
<<goto eve>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "banditden">>
<center><H4>Bandit Den</H4></center>
<center><img src="img/forest/bandit/hut.jpg"></center>
<p>You approach the manor and hear the click of a firearm being loaded.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"Welcome friend, we have all sorts of things for sale. You're new though and I don't like new."</div>
</div>
</div>
<p>He cocks the hammer on his gun before a shout rings out.</p>
<div class="dialogue-box">
<img src="img/forest/bandit/saint.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">An Unmasked Paladin:</span>
<div class="dialogue">"You're too trigger happy, my dim witted companion. No, this place will be neutral ground for them."</div>
</div>
</div>
<p>The gunman scowls, looking over his shoulder at the lightly armored knight.</p>
<p>Slowly he uncocks his gun, holstering it as he looks at you.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"Don't cause any problems and everything will be all fine. Buying and selling merchandise is what we do and the merchandise is people. If you're one of those pious folk then know that any slave that we sell is an apostate that isn't beheaded or a prisoner 'accidentally' fed to wolves. If you're just evil then we won't sell to you if we find out. The Orcs of Mont Creek are barred from buying and any of their allies are shot on sight."</div>
</div>
</div>
<p>Whatever authority the paladin has here is a bit concerning but he and everyone that was hiding in the bushes begin to head back into the building.</p>
<div class="choices">
<div class="choice-item">[[Look around|banditden][$repBandit to 0]]</div>
</div>
<</if>>
<<if $forestevent is "silashouse1">>
<<if $background is "Unlucky Goblin">>
<center><H4>Memory of What Was</H4></center>
<<else>>
<center><H4>An Old Ruin</H4></center>
<</if>>
<center><img src="img/forest/tomb/memory.jpg"></center>
<p>You explore the ancient and creaking home, looking around at the lived areas that still exist.</p>
<<if $background is "Unlucky Goblin">>
<p>You close your eyes as you step inside your house, memories coming back.</p>
<p>A smile crosses your face as you imagine what could have been, a heroes return, your sister waiting for you.</p>
<p>Iris pulling you into the strongest hug she could, fretting over some injury or another.</p>
<p>Perhaps you could have started a family, Loksi was coming around to the idea after years of thinking about it.</p>
<p>You open your eyes and tears fill them.</p>
<p>Your dreams, like your home, lie in ash before you.</p>
<p>Nothing can be as it was, as it should have been...what you were promised.</p>
<p>Looking around at the home, your home, you realize that there's nothing for you here anymore.</p>
<p>There's nothing that you could even do to salvage the home, there's no part that isn't damaged beyond repair.</p>
<p>You briefly wonder why the forest even released this secret a second time, why tempt you once more, until there is a glint under what used to be your fireplace.</p>
<<else>>
<p>Someone lived here once, the ruins you see belonged to a person.</p>
<p>Not many would live so deep in the forest but the house doesn't match the area it is in, it is as if the forest took it for safekeeping.</p>
<p>You wonder why until you notice that there is a glint from the fireplace.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Investigate">>
<<set $forestevent to "silashouse2">>
<<goto southforestevents>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "silashouse2">>
<center><H4>A Flaming Sword</H4></center>
<center><img src="img/items/silassword.jpg"></center>
<<if $background is "Unlucky Goblin">>
<p>Your fingers find the hilt of...you don't remember, it was a sword that you were given long ago.</p>
<p>It was never really used as a weapon, you used it to cut ribbons for ceremonies and knight lieutenants, each of the Black Knights had one.</p>
<p>The forest of Avedon is alive, possibly even sentient at times, but as you hold this flaming weapon in front of you there is only confusion.</p>
<p>Why give this to you?</p>
<p>Your eyes dart to a small inscription near the hilt and you understand.</p>
<p><i>To Silas, may you burn as bright as this blade.</i></p>
<p>Those were the words spoken to you when you became a Black Knight.</p>
<p>Spoken by the Goddess Avalon, the last fighting God against the demonic invasion.</p>
<p>You grip your sword, taking a deep breath as you recall your oath.</p>
<p>The words leave your lips as you grip your sword once more, your knuckles turning white as your eyes water.</p>
<p>...</p>
<i><p>By the eternal radiance of the Goddess of Light, I pledge my soul, my steel, and my very breath to Her divine will.</p>
<p>I shall be a beacon in the darkness, my blade a torch against the encroaching shadow.</p>
<p>I shall shield the helpless, for the weak are not forsaken in Her sight.</p>
<p>I shall uphold truth, for deception is the tongue of darkness.</p>
<p>I shall temper justice with mercy, for light does not burn, but guides.</p>
<p>I shall walk the righteous path, unwavering, unyielding, undaunted.</p>
<p>So long as my heart beats, I shall not falter.</p>
<p>So long as my spirit endures, I shall not retreat.</p>
<p>So long as Her light shines, I shall never surrender to despair.</p>
<p>By Her grace, I am sworn. By Her light, I shall stand. By Her will, I shall triumph.</p></i>
<p>...</p>
<p>The forest is silent, the sounds of birds and insects have quieted down.</p>
<p>This was your weapon until the Silvered weapons were made.</p>
<<else>>
<p>A fire still burns in the fireplace and it takes you a moment to realize that it is a weapon and not just a fire.</p>
<p>After fishing it out with a stick you realize that it is a magic sword, one imbued with the power of flame.</p>
<</if>>
<p>It is a good sword, perhaps you could put it to use once again.</p>
<div class="choices">
<div class="choice-item">
<<link "Take the sword">>
<<set $forestevent to null>>
<<set $weapons.push({name: "Flaming Sword", attack: 15, enchantments: ["Fire"]})>>
<<set $silassword to true>>
<<goto silashouse>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "cultistsmeet">>
<center><H4>Forest Dwellers</H4></center>
<center><img src="img/forest/ritual/camp.jpg"></center>
<p>Carefully you approach the camp, unsure of the intentions but you find your arm caught on a vine.</p>
<p>It is easy to untangle yourself, taking another...</p>
<p>You're caught once again, a small green strand grabbing at you from a nearby tree.</p>
<p>The path that you have taken through the forests of Avedon is one that has been laid out for you, the forest revealing its secrets when and if it wants you to know about them.</p>
<p>Slowly you feel a tug on your arm, not away from the village but behind it.</p>
<p>Denizens of the camp look at you, gossiping among themselves about you as they point.</p>
<div class="choices">
<div class="choice-item">
<<link "Follow where you are being led">>
<<set $forestevent to "cultistsmeet2">>
<<goto southforestevents>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "cultistsmeet2">>
<center><H4>Forest Dwellers</H4></center>
<center><img src="img/forest/ritual/lord.jpg"></center>
<p>You are led, unsurprisingly, to a dryad.</p>
<p>They are creatures of the forest, maintaining control of the plants and foliage within their domain.</p>
<p>The forest is alive and this is one of its protectors, a guardian spirit.</p>
<p>You look at the various nude men and women lounging near the spirit itself and are unsure exactly why this setup exits.</p>
<p>People normally draw attention, having a few dozen people living in the forest cannot-</p>
<div class="dialogue-box">
<img src="img/forest/ritual/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Speaker:</span>
<div class="dialogue">"Greetings! The Lord of the Forest spoke that one would be arriving today. You need not introduce yourself. Names, like the past, do not matter here. You are welcome here, for as long as you like, just know that no paths will lead back here once you leave."</div>
</div>
</div>
<p>Her cryptic warning is a bit lessened when she started out this speech by wiping someone's cum from her mouth, the obvious implication of what happens here evident in the group of people that have begun to have sex behind her.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Speaker:</span>
<div class="dialogue">"Shed your clothes, and your worries, for no illness nor pregnancy nor harm shall come to you here. We live from the forest, basking in its splendor and honoring our Lord. Do you wish to speak to them?"</div>
</div>
</div>
<p>You turn to the dryad whose expression you cannot tell as they are made of wood.</p>
<div class="choices">
<div class="choice-item">
<<link "Turn to them">>
<<set $forestevent to "cultistsmeet3">>
<<goto southforestevents>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "cultistsmeet3">>
<center><H4>Forest Dwellers</H4></center>
<center><img src="img/forest/ritual/corruption.jpg"></center>
<p>You look at the "Lord of the Forest" and they to you.</p>
<p>Their expression becomes more clear, they are...corrupted somehow.</p>
<p>Thick violet corruption burns under their bark, blackened by some attack on them long ago.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Speaker:</span>
<div class="dialogue">"We tend to the Lord of the Forest, and they protect us. Many of us are...were...beaten, broken. Damned in some way. Cursed, as she is. She takes our sins into herself, but we have heard of a being who can purify her. We call out to them but they do not yet hear us. We will sin, the Lord will take that sin, and we will pray. Join us, live freely of sin and among us. You may leave if we are too extreme, we would never force you to do anything you do not want to."</div>
</div>
</div>
<p>You look around the camp and see these people for what they are, monster and beast fuckers.</p>
<<if $warhounds gt 0>>
<p>A few women, and some men, look at your dogs a little too lustfully for your liking.</p>
<</if>>
<p>The other part of what she said, a being that can purify....</p>
<p>You do feel a strange pull being here and you think that they mean you.</p>
<p>For better or worse you should probably make sure these people don't do anything too drastic in an attempt to get your attention.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $forestevent to null>>
<<set $questRebirthCultists to 1>>
<<goto forestcultists>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "capturelatex">>
<center><img src="img/items/latex.jpg"></center>
<p>You begin dipping bottles into the latex, picking out the leaves that flow into it to ensure that it can't grow or eat.</p>
<p>It isn't quite a slime but it does seem alive, you don't know exactly what you're going to do with this thing yet but you have it.</p>
<p>After a few bottles the ooze begins moving into the bottles on its own, allowing you to cap and seal them one by one.</p>
<p>The whole process takes about twenty minutes and after that you have a whole whatever this creature is in bottles.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $bottledLatex to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "witchfind">>
<center><H4>Southern Forest</H4></center>
<center><img src="img/forest/forest.jpg"></center>
<p>Warning signs and other signs say to avoid this stretch of forest, how evil will kill you where you stand and how dying is not worth what is further in the forest.</p>
<p>You consider these messages carefully, seeing that they mention danger but make no mention of what danger is present here.</p>
<p>There is also the fact that what could possibly be this deep in the forest, it was such a hassle to even get here that you worry as to what or whom could be writing signs that can be read.</p>
<<if $allies.some(ally => ally.name === "$GobName")>>
<p>$GobName reads the signs carefully, pulling a marker and defacing them with little goblin faces to add to the danger suggested.</p>
<</if>>
<<if $allies.some(ally => ally.name === "Annette")>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"One of my witch friends lives near here, I think she put up the signs to scare people away, along with a few other magics to make people turn around."</div>
</div>
</div>
<p>Annette says, gesturing a little further in and you notice a rippling of a magical veil.</p>
<<if $allies.some(ally => ally.name === "Bill")>>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Well, it's working. This place is terrifying."</div>
</div>
</div>
<</if>>
<<elseif $allies.some(ally => ally.name === "Bill")>>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"I think Annette has a witch friend that lives near here. I don't know where because I hate witches, but they seem to like her for some reason."</div>
</div>
</div>
<p>Bill looks cautiously around the area, a stern expression on his face.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Look around|southforestevents][$forestevent to "witchfind2"]]</div>
</div>
<</if>>
<<if $forestevent is "witchfind2">>
<center><H4>Southern Forest</H4></center>
<center><img src="img/forest/forest.jpg"></center>
<p>You...you do not understand what just happened, the path you were on was directly into the forest and you just ended up walking directly back out.</p>
<<if $allies.some(ally => ally.name === "Annette")>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Wait! One, it's me! It's Anne-"</div>
</div>
</div>
<p>Annette's cries are cut off as she seems to disappear into the rolling fog.</p>
<</if>>
<<if $allies.some(ally => ally.name === "Bill")>>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Don't you DARE use your magics on me, witch. I'll send you straight to-"</div>
</div>
</div>
<p>Bill's threat hangs in the air as he fades from view.</p>
<</if>>
<<if $allies.some(ally => ally.name === "$GobName")>>
<p>You hear a yelp from $GobName as she is simply gone, not even fading away but simply removed from near you.</p>
<</if>>
<<if $questSleepyFox gte 3>>
You pull out the amulet Mariko gave you and hold it up, seeing if there is some magic in the air or a secret passage nearby, and it lies the most still its ever been, which is a bit worrying since it vibrates when the wind blows hard enough.</p>
<</if>>
<p>Something is wrong here.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Voice:</span>
<div class="dialogue">"Something is wrong here."</div>
</div>
</div>
<p>A voice chitters, reading your thoughts and putting them to words.</p>
<div class="choices">
<div class="choice-item">[[Call out to them|southforestevents][$forestevent to "witchfind3"]]</div>
</div>
<</if>>
<<if $forestevent is "witchfind3">>
<center><H4>Southern Forest</H4></center>
<center><img src="img/forest/forest.jpg"></center>
<p>It repeats back your thoughts and words like a parrot, hidden away high in the canopy.</p>
<p>It is an unusual situation you've found yourself in as the entrance that you almost left is long gone now, dense forest surrounds you on all sides.</p>
<p>You catch sight of a wing, black as night, and ready yourself for a fight...that never comes.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Voice:</span>
<div class="dialogue">"Come down and fight me you hecking monster."</div>
</div>
</div>
<p>It mimics your thoughts and-</p>
<p>You didn't think of the word heck.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Voice:</span>
<div class="dialogue">"I didn't think heck, I thought....frick like a reasonable person."</div>
</div>
</div>
<p>You are stuck in the woods right now with a monster who seems to be a prude as well.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Voice:</span>
<div class="dialogue">"I'm not a monster or a.."</div>
</div>
</div>
<p>The voice begins before catching itself and going back to saying what you're thinking.</p>
<div class="choices">
<div class="choice-item">[[Think dirty thoughts|southforestevents][$forestevent to "witchfind4"]]</div>
</div>
<</if>>
<<if $forestevent is "witchfind4">>
<center><H4>Southern Forest</H4></center>
<<if $penis gt 0 and $vagina gt 0>>
<center><img src="img/enemy/woodland/futathought.jpg"></center>
<<else>>
<center><img src="img/enemy/woodland/thought.jpg"></center>
<</if>>
<<if $penis gt 0>>
<p>You think of a female with black wings based on the feather you saw, imagining yourself taking her in all sorts of positions, and all the dirty things she would tell you.</p>
<<else>>
<p>You think of a female with black wings based on the feather you saw, imagining her taking all kinds of cock in all kinds of positions, saying the most debaucherous things you can think of.</p>
<</if>>
<p>The voice does not read your mind out loud but you manage to catch a glimpse of a black feathered woman, a harpy, falling out of a tree as she tries to cover her ears and fly off.</p>
<p>Not wanting to be stuck in an endless forest, you have no choice but to follow her.</p>
<div class="choices">
<div class="choice-item">[[Chase the bird woman|southforestevents][$forestevent to "witchfind5"]]</div>
</div>
<</if>>
<<if $forestevent is "witchfind5">>
<center><H4>A Woodland Witch</H4></center>
<center><img src="img/enemy/woodland/student1alt.jpg"></center>
<p>Thinking your most perverse thoughts you continue chasing the bird woman, watching her jagged and erratic flight into trees and branches as the mental link doesn't seem to be turning off.</p>
<p>...</p>
<p>You watch the bird woman fly away, your foot raised to take another step as you find yourself incapable of movement or thought.</p>
<p>The sounds of the forest return, birds sing and the trees sway in the wind, and the gloom that you hadn't noticed before seems to fade away.</p>
<p>Whatever was holding you lifts and you crash into the ground, your higher motor functions not yet fully returned to you.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Voice:</span>
<div class="dialogue">"Wow, you are like a magnet."</div>
</div>
</div>
<p>A woman, floating by on a broom, with a black pointed hat and robes lays idle as she drifts around you, looking at you on the ground.</p>
<p>She hums and tuts at you, taking you in like a cattle inspection, before finally deciding that you're worthy.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Voice:</span>
<div class="dialogue">"Follow me, you. Master has taken notice of you and wishes to speak."</div>
</div>
</div>
<p>She speaks to you with a slowly widening smile as she looks you over and you find yourself compelled to follow, getting to your feet and lumbering after her.</p>
<p>Wherever she is leading you is not obscured by magic, it is magic.</p>
<p>Trees stand up and move, stepping aside as the two of you move deeper into the woods.</p>
<p>Eventually you are led to a small shack in the forest that seems tremendously out of place.</p>
<div class="choices">
<div class="choice-item">
<<link "Enter the hut">>
<<goto witchhut>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "witchfind6">>
<center><H4>Interior of the Witch Hut</H4></center>
<center><img src="img/forest/cabin/hutinside.jpg"></center>
<p>As you follow the witch on her broom inside you see the black feathered harpy woman sitting at a nearby table, and you also see several dozen more tables.</p>
<p>The outside was a shack that looks liked the two of you would barely fit, this place would rival the castle of Avedon with how spacious it is.</p>
<div class="choices">
<div class="choice-item">[[Look at the bird woman|southforestevents][$forestevent to "witchfind7"]]</div>
</div>
<</if>>
<<if $forestevent is "witchfind7">>
<center><H4>Harpy Witch</H4></center>
<center><img src="img/enemy/woodland/student2.jpg"></center>
You think some more dirty thoughts and she doesn't respond to your thoughts, so either she's over it or isn't in your mind.
You feel a slap on the back of your head from the witch on the broom.
<div class="dialogue-box">
<img src="img/enemy/woodland/student1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Voice:</span>
<div class="dialogue">"Stop thinking that stuff, pervert."</div>
</div>
</div>
<p>Oh, now the other witch is in your head.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Voice:</span>
<div class="dialogue">"Yes, I am. Master has spoken and you are to visit her for...tasting."</div>
</div>
</div>
<p>The Master makes themselves known, the room rearranging as they appear before you.</p>
<div class="choices">
<div class="choice-item">[[Look at the Master|southforestevents][$forestevent to "witchfind8"]]</div>
</div>
<</if>>
<<if $forestevent is "witchfind8">>
<center><H4>Master Witch</H4></center>
<center><img src="img/enemy/woodland/master.jpg"></center>
<p>This woman reminds you of Chaos, the after images she sometimes leaves behind and the aura that she gives off is something else entirely, and there is the distinct smell of lavender.</p>
<p>The woman licks her lips as she looks at you, obviously seeing something she likes.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Master Witch:</span>
<div class="dialogue">"When Two was overwhelmed by your mental fortitude, I was not surprised. She is little more than a bird, after all."</div>
</div>
</div>
<p>The witch says with a malicious grin, gesturing up towards a higher balcony with two of her hands where the bird girl is attempting to hide and watch.</p>
<p>The other two witches fled while you were unaware, hiding while their Master spoke to you.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Master Witch:</span>
<div class="dialogue">"Then One begged to keep you as her pet, a plaything in her room to spare your life since you impressed her with your...bravado, I suppose."</div>
</div>
</div>
<p>She gestures towards a balcony on the other side with two other hands, where the witches broom is leaning against a railing as the witch watches through the pegs.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Master Witch:</span>
<div class="dialogue">"I will have my taste of you."</div>
</div>
</div>
<p>The witch beckons her finger and you find yourself walking towards her.</p>
<div class="choices">
<div class="choice-item">[[Try to resist|southforestevents][$forestevent to "witchfind9"]]</div>
</div>
<</if>>
<<if $forestevent is "witchfind9">>
<<if $penis gt 0>>
<center><img src="img/enemy/woodland/drainmale.jpg"></center>
<p>The witch uses her multiple arms, still outstretched, to grab you, pulling you close to her as your clothes simply fade away.</p>
<p>She exhales slowly in front of your face, breathing a pink mist that seems to actively seek your nose and mouth, making your skin flush with arousal as your cock hardens painfully.</p>
<p>She adjusts her hands, taking both of your wrists in a grip with a single hand that you cannot seem to break free from.</p>
<p>You feel her hands, cold as the grave, slowly begin to cup your ass as she takes your cock into her mouth, using her hands to make you buck your hips as she searches for your prostate with her free hand.</p>
<<if $vagina gt 0>>
<p>Your vagina is not unattended, the witch hooks around your prostate and slips her thumb into your pussy, sending shivers up your body as she massages both in tandem.</p>
<</if>>
<p>You cum fast and hard, so hard that your orgasm is hardly pleasurable as your entire body wracks itself from the sensations.</p>
<p>As your vision blurs you swear you can almost see your own body and a second later you know what you just saw is true.</p>
<p>Your consciousness, your soul, whatever you are is out sync with your body.</p>
<<else>>
<center><img src="img/enemy/woodland/drainfem.jpg"></center>
<p>The witch uses her multiple arms, still outstretched, to grab you, pulling you close to her as your clothes simply fade away.</p>
<p>She exhales slowly in front of your face, breathing a pink mist that seems to actively seek your nose and mouth, making your skin flush with arousal as your nipples hardens painfully.</p>
<p>Her hands hold you in place as she explores your body, every sensation sending shivers up and down your body.</p>
<p>The merest touch of her hand against your pussy sends you over the edge, but she doesn't stop there.</p>
<p>With precision she hits every spot that drives you wild, your body wildly bucking in her hands as you gasp through your orgasm until you find yourself not breathing.</p>
<p>As the back of your head passes in front of your face as you double over from the sensations, you realize something is terribly wrong.</p>
<p>Your consciousness, your soul, whatever you are is out sync with your body.</p>
<</if>>
<<if $allyBede>>
<p>You can almost hear Bede yelling at you to resist, but you can't find the strength.</p>
<</if>>
<p>There's nothing left for you to touch, you try to pull your arm free and you do, only the witch still holds your old body and you are little more than a spirit, some ethereal form.</p>
<p>Your body slumps over, not breathing as the witch finishes with you, licking your fluids from her fingers as she stands over your lifeless corpse.</p>
<p>Everything in the world takes on a blue hue, as if you are partially out of this world.</p>
<p>Taking a step back you walk halfway through a chair with no sensation.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Master Witch:</span>
<div class="dialogue">"I gained nothing from that, something else must have his soul. One, Two, secure the perimeter. Something is here."</div>
</div>
</div>
<p>The witch orders her two students, snapping her fingers as she leaves you on the ground.</p>
<p>The witch seems clearer here, the blue tint gone from her body as she appears as she did when you were alive.</p>
<p>Turning with a smile on her face she seems to see you, the smile fading from her face and filled with what can only be abject terror.</p>
<<if $knowOldAvedonian>>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Master Witch:</span>
<div class="dialogue">"I am sorry my lady, I did not know they were yours. I thought they were a demigod of sorts. You spoke of them but not that they would appear as this. I did not know, you have to believe me."</div>
</div>
</div>
<p>The witch falls to her knees before you, grabbing at your feet and kissing them.</p>
<p>She fluently speaks Old Avedonian, but to whom you are still unsure of.</p>
<<else>>
<p>You don't understand the words she says, spoken in some long forgotten tongue, as she falls to her knees before you, grabbing at your feet and kissing them.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Try to resist|southforestevents][$forestevent to "witchfind10"]]</div>
</div>
<</if>>
<<if $forestevent is "witchfind10">>
<center><H4>Chaos</H4></center>
<<if $questChaos is true>>
<center><img src="img/npcs/chaos/scionwarn.jpg"></center>
<p>You lock eyes with Chaos as fury fills her features, staring down at you.</p>
<<else>>
<center><img src="img/npcs/chaos/chaos.jpg"></center>
<p>You lock eyes with...you look at the gaping void that is the face of Chaos, and she gazes upon you.</p>
<</if>>
<div class="dialogue-box">
<<if $questChaos is true>>
<img src="img/npcs/chaos/scionwarn.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Chaos:</span>
<div class="dialogue">"<span style="font-family: 'Copperplate Gothic', fantasy;">She tried to kill you. Pass judgment.</span>"</div>
</div>
</div>
<p>You hear the ring of a bell but Chaos swats it away idly, the sound going silent.</p>
<<if $allies.some(ally => ally.name === "$GobName")>>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wife.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Don't kill her, she could be useful."</div>
</div>
</div>
<p>Chaos and you both look over at the goblin and then to one another.</p>
<p>You start to ask the horseman why they brought $GobName here, but they shake their dead, the goblin's presence is obviously not their doing.</p>
<</if>>
<<if $allies.some(ally => ally.name === "Annette") or $allies.some(ally => ally.name === "Bill")>>
<p>You hear in the distance a great noise, the sound of a door being kicked in.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Forgive the witch|southforestevents][$forestevent to "witchfind11", $questForestWitch to "alive"]]</div>
<div class="choice-item">[[Do not forgive the witch|southforestevents][$forestevent to "witchfind11", $questForestWitch to "dead"]]</div>
</div>
<</if>>
<<if $forestevent is "witchfind11">>
<<if $questForestWitch is "alive">>
<center><img src="img/enemy/woodland/master.jpg"></center>
<p>Chaos looks through you, as if judging your sincerity in your words.</p>
<div class="dialogue-box">
<<if $questChaos is true>>
<img src="img/npcs/chaos/scionwarn.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Chaos:</span>
<div class="dialogue">"<span style="font-family: 'Copperplate Gothic', fantasy;">As you say. Circe, this is Rebirth. I spoke of them. Aid them as best you can. Perhaps in service to them you may avoid my ire.</span>"</div>
</div>
</div>
<p>The witch is silent until Chaos leaves, letting out a slow stuttering breath.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Master Witch:</span>
<div class="dialogue">"I did not know that it was you. I would know better than to actively try and ruin Lady Chaos' plans. We worked for so long to make it possible. Well...enough of that. I doubt that I can be of much use to you, I merely make potions and try to sustain the mana of the forest."</div>
</div>
</div>
<p>You have a sneaking suspicion that that is not the full story, the other two witches seemed intent to follow whatever orders she gave.</p>
<<else>>
<center><img src="img/enemy/woodland/masterdeath.jpg"></center>
<p>The entity separates the witch and you, throwing you towards your body as you feel yourself being pulled back into it.</p>
<p>The witch cries out as she reaches for you, pleading in some arcane language again as the entity takes her by the face and shatters her like glass, shards spiraling out as her scream lingers in this place as you regain consciousness.</p>
<p>There is a voice that lingers in your head that slowly fades.</p>
<</if>>
<p>The door to the hut is violently thrown open which catches your attention.</p>
<div class="choices">
<div class="choice-item">[[Look at the door|southforestevents][$forestevent to "witchfind12"]]</div>
</div>
<</if>>
<<if $forestevent is "witchfind12">>
<<if $allies.some(ally => ally.name === "Annette") or $allies.some(ally => ally.name === "Bill")>>
<center><img src="img/enemy/woodland/student1bruise.jpg"></center>
<<if $allies.some(ally => ally.name === "Annette") and $allies.some(ally => ally.name === "Bill")>>
<p>Annette throws the young witch to the ground as Bill storms after her.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"I thought she was your friend, why'd she do this?"</div>
</div>
</div>
<p>Annette tries to jump onto One but Bill grabs her arm, shaking his head which tempers her anger somewhat.</p>
<<elseif $allies.some(ally => ally.name === "Annette")>>
<p>Annette has no words or magic, only fists.</p>
<p>Despite the fury involved the punches do not seem to do much inside the building.</p>
<p>There is the painful sounding of flesh and bone connecting but some of the magics may be protecting them from non-magical attacks.</p>
<<elseif $allies.some(ally => ally.name === "Bill")>>
<p>The witch named One is thrown violently through the door, sliding to a stop a dozen or so feet in.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"I told you I was coming in. Shouldn't have tried to stop me."</div>
</div>
</div>
<p>Bill looks to you with a nod before turning his gaze back to the witch when she shakily gets to her feet.</p>
<</if>>
<div class="dialogue-box">
<img src="img/enemy/woodland/student1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">One:</span>
<div class="dialogue">"I cannot deny the will of the Master. Annette knows this."</div>
</div>
</div>
<<if $questForestWitch is "alive">>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"It is done. The crime has been committed and we know each other now. Let us move on, we are allies for now. When this is over you may reconsider your judgment but for now we do not have time."</div>
</div>
</div>
<<if $allies.some(ally => ally.name === "Bill")>>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Fuck you."</div>
</div>
</div>
<</if>>
<<if $allies.some(ally => ally.name === "Annette")>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"I'm going to kill you one day, Circe. The agreement was not to interfere with the work of the other. You broke that deal."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"I had a hand in their making, do not assume your feelings overwrite my work."</div>
</div>
</div>
<p>Annette looks at you and then grimaces but argues no more.</p>
<</if>>
<<else>>
<p>You stand over the body of Circe, alone since Chaos left you.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">One:</span>
<div class="dialogue">"Master? Oh...that's inconvenient. $firstname, can you ask Chaos to revive her? We have so much work to do. You could do it yourself, there's a temple in Hell. She's probably there..."</div>
</div>
</div>
<p>One seems to be having a hard time, the beating she took is quite intense as she tried to protect this place.</p>
<<if $allies.some(ally => ally.name === "Annette")>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Does this mean you're free?"</div>
</div>
</div>
<p>One looks at the body once again and then back to Annette.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">One:</span>
<div class="dialogue">"Not in the slightest. My soul still belongs to Hell, the whole deal I made."</div>
</div>
</div>
<p>Annette scoffs and helps her friend to her feet, giving her another slap for good measure.</p>
<</if>>
<<if $allies.some(ally => ally.name === "Bill")>>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"This place sucks. I can't believe you tried to stop me to protect this."</div>
</div>
</div>
<p>Bill spits on the floor as he begins exploring, looking at the various books and treasures that lie within.</p>
<</if>>
<</if>>
<<else>>
<center><img src="img/enemy/woodland/student1alt.jpg"></center>
<<if $questForestWitch is "alive">>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"It is done. The crime has been committed and we know each other now. Let us move on, we are allies for now. When this is over you may reconsider your judgment but for now we do not have time."</div>
</div>
</div>
<p>One appears at the door, confused as to why she was outside.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"I sent you away, One. Just in case $firstname chose...not to spare me. We're going to be helping them, potioncraft and others. Do your best to be useful."</div>
</div>
</div>
<p>One nods, a smile on her face that appears a little too sinister for your liking.</p>
<<else>>
<p>You stand over the body of Circe, alone since Chaos left you.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">One:</span>
<div class="dialogue">"Master? Oh...that's inconvenient. $firstname, can you ask Chaos to revive her? We have so much work to do. You could do it yourself, there's a temple in Hell. She's probably there..."</div>
</div>
</div>
<p>With a sigh One begins to clean up, leaving the body where its at and picking up the pieces.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $southforestlocations += 1>>
<<goto witchhutinside>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "fogcloud">>
<<set $arousal += 30>>
<center><H4>Futanari Cloud</H4></center>
<center><img src="img/system/violet_fog.jpg"></center>
<p>You enter the cloud alone, feeling the warmth of the cloud against your skin.</p>
<<if $class is "Infested" or $infestation gt 0>>
<p>The magic of the cloud is more powerful than the tentacles infesting you, and they dissolve into you as your body changes.</p>
<<if $class is "Infested">>
<<set $class to null>>
<p>The power of Thesaur leaves you.</p>
<</if>>
<<if $infestation gt 0>>
<<set $infestation to null>>
<</if>>
<</if>>
<<if $vagina gt 0 and $penis gte 7>>
<p>As you are already a futanari there is nothing but the pleasant warmth of of the cloud.</p>
<</if>>
<<if $penis gt 0 and $penis lt 7>>
<<set $penis to 8>>
<p>You feel your $penistype penis lengthen.</p>
<<elseif $penis is 0>>
<<set $penis to 8>>
<<set $arousal += 100>>
<p>A pleasant feeling reaches your nether region as you almost immediately grow a penis.</p>
<p>The sudden feeling is too much for you and you cum instantly, painting the ground with your newfound seed.</p>
<<orgasm>>
<</if>>
<<set $pussyvirginity to null>>
<<set $cockvirginity to null>>
<<if $vagina is 0>>
<<set $vagina to 1>>
<<set $arousal += 100>>
<p>A pleasant feeling reaches your nether region as you almost immediately grow a vagina.</p>
<p>The sudden feeling is too much for you and you cum instantly, painting the ground with your seed as your pussy quivers with need.</p>
<<orgasm>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the cloud">>
<<goto fogcloud>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "potionmix">>
<<set $arousal += 100>>
<center>[img[either(
"img/enemy/woodland/futa1.jpg",
"img/enemy/woodland/futa2.jpg"
)]]</center>
<p>It was probably a challenge by the witch for you to not do this.</p>
<p>You think that, five minutes after having done it, having just recovered from the explosion it caused, and the ensuing smoke cloud that knocked you out.</p>
<<if $penis gt 0 and $penis lt 7>>
<<set $penis to 8>>
<p>You feel your $penistype penis lengthen.</p>
<<elseif $penis is 0>>
<<set $penis to 8>>
<<set $arousal += 100>>
<p>A pleasant feeling reaches your nether region as you almost immediately grow a penis.</p>
<p>The sudden feeling is too much for you and you cum instantly, painting the ground with your newfound seed.</p>
<<orgasm>>
<</if>>
<<set $pussyvirginity to null>>
<<set $cockvirginity to null>>
<<if $vagina is 0>>
<<set $vagina to 1>>
<<set $arousal += 100>>
<p>A pleasant feeling reaches your nether region as you almost immediately grow a vagina.</p>
<p>The sudden feeling is too much for you and you cum instantly, painting the ground with your seed as your pussy quivers with need.</p>
<<orgasm>>
<</if>>
<p>You should probably talk to the witch about this.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $curseFutamorph to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "healerpotion">>
<center><H4>Southern Forest</H4></center>
<center><<if $previouspassage is "southforestdeep">>
[img[either(
"img/forest/forest/deep/south1.jpg",
"img/forest/forest/deep/south2.jpg",
"img/forest/forest/deep/south3.jpg",
"img/forest/forest/deep/south4.jpg",
"img/forest/forest/deep/south5.jpg",
"img/forest/forest/deep/south6.jpg",
"img/forest/forest/deep/south7.jpg",
"img/forest/forest/deep/south8.jpg",
"img/forest/forest/deep/south9.jpg",
"img/forest/forest/deep/south10.jpg",
"img/forest/forest/deep/south11.jpg",
"img/forest/forest/deep/south12.jpg",
"img/forest/forest/deep/south13.jpg",
"img/forest/forest/deep/south14.jpg"
)]]
<<elseif $previouspassage is "southforestmid">>
[img[either(
"img/forest/forest/mid/south1.jpg",
"img/forest/forest/mid/south2.jpg",
"img/forest/forest/mid/south3.jpg",
"img/forest/forest/mid/south4.jpg",
"img/forest/forest/mid/south5.jpg"
)]]
<<elseif $previouspassage is "southforest">>
[img[either(
"img/forest/forest/low/south1.jpg",
"img/forest/forest/low/south2.jpg",
"img/forest/forest/low/south3.jpg",
"img/forest/forest/low/south4.jpg",
"img/forest/forest/low/south5.jpg",
"img/forest/forest/low/south6.jpg",
"img/forest/forest/low/south7.jpg",
"img/forest/forest/low/south8.jpg",
"img/forest/forest/low/south9.jpg",
"img/forest/forest/low/south10.jpg",
"img/forest/forest/low/south11.jpg",
"img/forest/forest/low/south12.jpg",
"img/forest/forest/low/south13.jpg",
"img/forest/forest/low/south14.jpg",
"img/forest/forest/low/south15.jpg"
)]]
<</if>></center>
<p>The southern forests are a goldmine of herbs, both beneficial and non.</p>
<p>Knowing which are which is the trick, and you store them in separate pockets, feeling them disappear to wherever it is your items go.</p>
<p>You gather enough materials for a potion, storing them securely but they still disappear into your inventory.</p>
<<if $stamina lte 0>>
<p>You are too tired to continue searching for more.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<addItem "Inert Potion" "Consumable" "A highly effective potion.">>
<<sellItem "Bottles" 0>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $stamina gt 0>>
<div class="choice-item">
<<link "Continue scavenging">>
<<set $stamina -= 1>>
<<addItem "Inert Potion" "Consumable" "A highly effective potion.">>
<<sellItem "Bottles" 0>>
<<goto southforestevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $forestevent is "wendymeet">>
<center><H4>Southern Forest</H4></center>
<center>[img[either(
"img/forest/forest/deep/south1.jpg",
"img/forest/forest/deep/south2.jpg",
"img/forest/forest/deep/south3.jpg",
"img/forest/forest/deep/south4.jpg",
"img/forest/forest/deep/south5.jpg",
"img/forest/forest/deep/south6.jpg",
"img/forest/forest/deep/south7.jpg",
"img/forest/forest/deep/south8.jpg",
"img/forest/forest/deep/south9.jpg",
"img/forest/forest/deep/south10.jpg",
"img/forest/forest/deep/south11.jpg",
"img/forest/forest/deep/south12.jpg",
"img/forest/forest/deep/south13.jpg",
"img/forest/forest/deep/south14.jpg"
)]]</center>
<p>You leave the cabin, blowing out the candle as there's nothing for you inside and begin to head towards where you see the road.</p>
<p>You don't know where the person that attacked you went, but you don't have long to think about that.</p>
<<if $distanceunit is "Miles">>
<p>You hear a twig snap near you, seeing a towering figure standing between some trees about fifty feet from you.</p>
<<else>>
<p>You hear a twig snap near you, seeing a towering figure standing between some trees about fifteen meters from you.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look at it">>
<<set $forestevent to "wendymeet1">>
<<goto southforestevents>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "wendymeet1">>
<center><H4>Unknown Creature</H4></center>
<center><img src="img/npcs/wendy/wendigo.jpg"></center>
<p>You stand in the gap and look at the creature which has a deer skull for a face, towering a little over twice as tall as a normal man.</p>
<p>They stand there as well, looking at you with their fiery gaze, the inhuman nature of this creature painfully obvious.</p>
<p>It makes the first move, leaping at you before you can react.</p>
<p>The beast knocks you to the ground, leaping off of you and is gone into the forest, and you're unsure which direction.</p>
<p>You get to your feet, taking up a fighting stance as you look around you, only hearing the birds and bugs of the forest.</p>
<p>You shake your head as something catches your eye.</p>
<p>There's someone in the cabin now, you blew out the candles when you left but it has light again.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the cabin">>
<<set $forestevent to null>>
<<set $questHOAMIA to 6>>
<<goto oldcabin>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "southcliffdeath">>
<center><H4>Southern Cliffs</H4></center>
<center><img src="img/npcs/nafsu/mom/fall.jpg"></center>
<p>It was a long way down and, with nothing to stop you, you hit the water far too hard for you to survive.</p>
<p>You awaken with your knees in ash and a heat all around you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $death += 1>>
<<include dyingclear>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "hoamia5">>
<center><H4>Something in the Forest</H4>
<img src="img/system/fog.jpg"></center>
<p>You hear a low growl from...you don't know the direction, seemingly everywhere but nowhere at once.</p>
<p>Your feet leave the ground as you feel yourself grabbed by something, consciousness leaving your body as something strikes you with an unbelievable amount of force.</p>
<div class="choices">
<div class="choice-item">
<<link "Wake up">>
<<disrobe>>
<<unequip>>
<<goto oldcabininside>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "silastombstop">>
<center><H4>Tomb of Silas Law</H4></center>
<center><img src="img/forest/tomb/entranceworse.jpg"></center>
<center><img src="img/forest/tomb/knightalive.jpg"></center>
<p>You're stopped by a guard that protects the tomb.</p>
<div class="dialogue-box">
<img src="img/forest/tomb/knightalive.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Guardian of the Tomb of Silas Law:</span>
<div class="dialogue">"Move on, citizen. This is no place for men and mer."</div>
</div>
</div>
<p>She speaks dryly, aiming a crossbow at you.</p>
<p>The woman seems to have a duty and something else is afoot here.</p>
<div class="choices">
<div class="choice-item">
<<link "Step away">>
<<set $forestevent to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "silastombwarning">>
<center><H4>Tomb of Silas Law</H4></center>
<center><img src="img/forest/tomb/knight.jpg"></center>
<div class="dialogue-box">
<img src="img/forest/tomb/knightalive.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Guardian of the Tomb of Silas Law:</span>
<div class="dialogue">"Don't...leave while you can. It wants the spear...but it cannot have it. I won't allow it. I won't..."</div>
</div>
</div>
<p>The voice of the tomb guardian, hoarse and pained, comes as you approach.</p>
<p>The soldier wears ancient plate armor, marred with age but even moreso with recent battle.</p>
<<if $background is "Unlucky Goblin">>
<p>This was your soldier, the one who shot you before, and she now lies defeated beside the door.</p>
<p>Her hand clutches her crossbow, but...</p>
<p>She was human, how did she live to this age when you died almost a thousand years ago?</p>
<</if>>
<p>Her hand clutches a crossbow with no bolts, her quiver appears empty at her side.</p>
<p>You kneel beside her, looking at her grievous wounds and know that they are fatal, the fact she is still alive to speak being some force of will that you thought impossible.</p>
<div class="dialogue-box">
<img src="img/forest/tomb/knightalive.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Guardian of the Tomb of Silas Law:</span>
<div class="dialogue">"I swore an oath to the earth and sky...that I would protect the body of Silas Law. A beast...a monster unlike...anything I've ever fought...is in there."</div>
</div>
</div>
<p>Her words come in short gasps as she struggles to breath, her fingers gripping for her crossbow which you move to her grip.</p>
<p>You turn to the door where you had seen the clawed figure retreat inside.</p>
<div class="dialogue-box">
<img src="img/forest/tomb/knightalive.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Guardian of the Tomb of Silas Law:</span>
<div class="dialogue">"It cannot be killed...with regular weapons. You need...need...magic...you need..."</div>
</div>
</div>
<p>She coughs up blood, taking one last breath before going still, her eyes staring at you long after she stops speaking.</p>
<p>Her blood runs down her chin, dropping from her armor to the ground as flowers bloom underneath her, some sort of magic in it as the area around you is almost verdant with flowers and grass.</p>
<div class="choices">
<div class="choice-item">
<<link "Close her eyes">>
<<set $good += 5>>
<<set $forestevent to "silastombfade">>
<<goto southforestevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Head inside">>
<<set $forestevent to "silastombfade">>
<<goto southforestevents>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "silastombfade">>
<center><H4>Tomb of Silas Law</H4></center>
<center><img src="img/forest/tomb/disappear.jpg"></center>
<p>As you move away her armor makes a light clinking noise as it falls to the ground, and you look to see that her body is gone entirely.</p>
<p>Her armor and crossbow remain, but a light wind pulls leaves and flower petals up from where they lay on the ground, sailing high into the air as they float over the cliff towards the ocean.</p>
<<if $background is "Unlucky Goblin">>
<p>She wore the brand of your unit, but you didn't know her name.</p>
<</if>>
<p>Whoever it was, whoever she was, seems to be gone.</p>
<p>A deep and unsettling roar from inside the tomb brings you back to reality, whatever monster is inside is still active.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $forestevent to null>>
<<set $questSilasTomb to 1>>
<<goto silastomb>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "silastombmino">>
<center><H4>Inhuman Minotaur</H4></center>
<center><img src="img/enemy/corrupt/minotaur.jpg"></center>
<p>A monstrous beast, a corrupted type of minotaur, lingers in the crypt.</p>
<p>Its heavy breathing masks your footsteps, but it is clear you can't explore the crypt until you deal with this beast.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Fight the creature">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 15,
type: "Corrupted Minotaur",
gender: "Male",
health: 250,
maxHealth: 250,
armor: 0,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 7,
speed: 10,
isUndead: false,
isDemon: true,
experience: 150
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Corrupted Minotaur">>
<<goto regularcombat>>
<</link>>
</div>
<<if $petMino and $petMino isnot "dead">>
<div class="special-choice-item">
<<link "Bring Meat here">>
<<set $forestevent to "silastombmeat">>
<<goto southforestevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $forestevent is "silastombmeat">>
<center><H4>Inhuman Minotaur</H4></center>
<center><img src="img/enemy/corrupt/minotaur.jpg"></center>
<p>You return to your farm and tell Meat that you found another Minotaur, somewhat.</p>
<p>The details are as bare as you can give them, there is another being like them in the world, possibly just corrupted or deformed in some way.</p>
<p>They rush with you, heading back to the tomb where they pause at the entrance, their shoulders falling as they see what you brought them here to see.</p>
<div class="dialogue-box">
<<if $petMino is "female">>
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"It is like a mockery of my people, people will see it and think that this is what we are. The minotaur, a mindless beast instead of a proud and noble race."</div>
</div>
</div>
<p>They grab their axe, their knuckles turning white as they look upon the cursed creature with a mixture of pity and rage.</p>
<p>Meat pushes you to the side as they head inwards to the other creature, clashing with its corrupted version.</p>
<p>Meat's axe is of demon make, gaudy and gold, but made to kill while the abomination wields a simple steel one used for chopping wood.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch them fight">>
<<set $forestevent to "silastombmeat1">>
<<goto southforestevents>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "silastombmeat1">>
<center><H4>The Last Minotaur versus an Inhuman Minotaur</H4></center>
<center><img src="img/enemy/mino/abomination.jpg"></center>
<p>It isn't a fight as you would call it as Meat strides out to face the creature.</p>
<p>It tries to speak, but Meat does not care as they hack off a part of the beast with their axe.</p>
<p>A weapon forged by demons, used by a former demon slave, to fight monsters.</p>
<p>You shake your head at what you just thought.</p>
<p>This isn't a fight, Meat makes quick work of the creature and soon it is little more than a stain on the ground, and that is before the creature began to rot.</p>
<p>The smell of sulfur fills the air and there's nothing else.</p>
<p>You raise an eyebrow as Meat picks up the axe the creature previously held, saying something in whatever language is native to minotaurs.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask what they are doing">>
<<set $forestevent to "silastombmeat2">>
<<goto southforestevents>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "silastombmeat2">>
<<if $petMino is "female">>
<center><img src="img/enemy/mino/femmino.jpg"></center>
<<else>>
<center><img src="img/enemy/mino/malemino.jpg"></center>
<</if>>
<p>Meat doesn't speak as they hook the steel axe that the abomination was wielding in their magical golden one, wrenching the inferior weapon until it breaks and falls uselessly to the ground.</p>
<div class="dialogue-box">
<<if $petMino is "female">>
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"When you defeat an enemy, you take their weapons and you destroy them so that they can never be your enemy again."</div>
</div>
</div>
<p>Meat touches their axe with a strange look on their face that makes you believe that this is not a minotaur saying.</p>
<div class="dialogue-box">
<<if $petMino is "female">>
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"What an abomination of my form. I had hoped, truly hoped, that they were just...evil. Corrupted in some way, even if it was incurable. What do you gain from making fake creatures?"</div>
</div>
</div>
<p>You have no answer, so the two of you stand in silence for a moment before Meat heads outside.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around the crypt">>
<<set $forestevent to null>>
<<set $deadMinotaur to true>>
<<goto silastombinterior>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "silastombspear">>
<center><H4>Silver Spear of Silas Law</H4></center>
<center><img src="img/items/silasspear.jpg"></center>
<<if $background is "Unlucky Goblin">>
<p>It fits into your hand like it belongs, like it always has, despite your much smaller stature.</p>
<p>The magics of the weapon seem to have faded over time, it is nowhere near as powerful as it once was as it used to almost hum with power.</p>
<p>You take a moment to look upon it once more, a soft smile crossing your face as you've been reunited with your weapon.</p>
<<else>>
<p>The spear of Silas Law is one of the four great weapons of the Falling Fire faith, a weapon forged by Avalon herself for a general in her army during the crusade.</p>
<p>It sits abandoned, tended by a single knight, alone in a crypt that is not spoken of in any religious text you've ever seen.</p>
<p>You take a moment to look upon it, its length is quite tall for even a human and possibly impossible to use without training.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $weapons.push({name: "Weakened Silver Spear", attack: 15, enchantments: ["Holy"]})>>
<<set $questSilasTomb to 2>>
<<goto silastomb>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "gobcamp">>
<center><H4>Goblin Camp</H4>
[img[either(
"img/items/camp/gobcamp1.jpg",
"img/items/camp/gobcamp1.jpg"
)]]</center>
<p>You stumble upon a goblin camp, with goblins fletching arrows and cleaning a deer they recently shot.</p>
<p>They notice you and wave, not hostile at the moment.</p>
<p>One of the female goblins nearby even offers you stew.</p>
<p>You get the general idea of what is happening as some of the smarter ones have to coach the others.</p>
<p>Despite the claims that they're a refugee camp the less intelligent blatantly told you they're bait for the guards.</p>
<p>Mostly there to waste time, mostly there to make them look back when they uproot a goblin camp of women and children goblins.</p>
<<if $penis gt 0>>
<p>You don't actively see any children but a few of the female goblins are offered to you for a small amount of gems so it seems they have yet to make the children.</p>
<<else>>
<p>You don't actively see any children but in one of the tents you hear another traveler and a female goblin so it seems they have yet to make the children.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the camp">>
<<set $campGob to true>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Stay in the camp">>
<<set $campGob to true>>
<<goto goblincamp>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "banditcamp">>
<center><H4>Misfit Camp</H4>
[img[either(
"img/items/camp/adventurercamp1.jpg",
"img/items/camp/adventurercamp1.jpg"
)]]</center>
<p>You stumble upon a camp of adventurers, homeless and whores lingering in a makeshift tent city on the side of the road.</p>
<p>There's probably other jobs and professions here but they're the most prolific.</p>
<p>The adventurers are staging explorations into the forest, the homeless are paid a pitiful amount of gems to ensure the camp is secure, and prostitutes wander tent to tent offering their services to whomever would pay.</p>
<p>Desperation if prolific, even moreso than the slums as at least there they had the safety of the city.</p>
<<if $southforestlocations gt 6>>
<p>You see bandits from the slaving den as well, mostly as hired muscle for the whores so it may not even be their choice to do this.</p>
<</if>>
<p>Overall it is an abysmal and desperate place.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the camp">>
<<set $campBandit to true>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Stay in the camp">>
<<set $campBandit to true>>
<<goto banditcamp>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "tentcamp">>
<<if $penis gt 0 and $vagina gt 0>>
<center>[img[either(
"img/forest/tent/futa1.jpg",
"img/forest/tent/futa2.jpg",
"img/forest/tent/futa3.jpg",
"img/forest/tent/futa4.jpg",
"img/forest/tent/futa5.jpg",
"img/forest/tent/futa6.jpg"
)]]</center>
<<elseif $penis gt 0 and $vagina is 0>>
<center>[img[either(
"img/forest/tent/fem1.jpg",
"img/forest/tent/fem2.jpg",
"img/forest/tent/fem3.jpg",
"img/forest/tent/fem4.jpg",
"img/forest/tent/fem5.jpg",
"img/forest/tent/fem6.jpg",
"img/forest/tent/fem7.jpg",
"img/forest/tent/fem8.jpg",
"img/forest/tent/fem9.jpg",
"img/forest/tent/fem10.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/forest/tent/male1.jpg",
"img/forest/tent/male2.jpg",
"img/forest/tent/male3.jpg",
"img/forest/tent/male4.jpg",
"img/forest/tent/male5.jpg",
"img/forest/tent/male6.jpg"
)]]</center>
<</if>>
<p>Your feet give way, the ground opening up to claim you as your knees hit something soft and squishy.</p>
<p>Pleasure shoots up your body as your senses fire everything they have.</p>
<p>You're vaguely aware of the tentacles that wrapped around your legs but any sensation other than mind numbing pleasure is lost to you.</p>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Apologies. Mistake. Error."</div>
</div>
</div>
<p>You're slowly lifted out of the pit once Thesaur realizes that they have ahold of you and you find your mind slowly returning to you as you lie against the tentacles.</p>
<p>It happened so quickly that you didn't even have a chance to defend yourself, the aphrodisiac clouding your mind.</p>
<p>You see another woman trapped here, the source of the pit as her infestation is what Thesaur is using to propagate in this area.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the camp">>
<<set $campPit to true>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Stay in the camp">>
<<set $campPit to true>>
<<goto tentaclecamp>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "hunternogitsune">>
<center><H4>$foxname</H4></center>
<center><img src="img/npcs/nogitsune/renn.jpg"></center>
<p>It is almost trivial to set the snares, obvious ones that she will avoid, so you can work on the ones that will capture her.</p>
<p>You feel her eyes, you hear the snap of twigs and crunch of leaves, she is watching you work but your machinations are beyond her understanding.</p>
<p>You work in a circle, leaving a few areas for her to get in as your trap is obvious.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">Do you think I am a fool, snare traps fit for rabbits to entrap me? I am insulted, I thought you-</font>"</div>
</div>
</div>
<p>She has a bit of a ego problem so the 'useless' snares she came to stomp to prove her superiority were not just idle vines and tree branches.</p>
<p>There was a rotten tree and when she pulls the vines down to break it, that topples over onto her.</p>
<p>An unfortunate side effect is also the bee nest that she knocks down which also come to swarm her.</p>
<<if $questMineSpider gte 10>>
<p>Bees, obviously, call for help using pheromones and you see a bee girl within minutes as $foxname tries to defend herself from being stung.</p>
<p>You wave her off and she lands nearby, collecting the Queen of that hive and flying away with her.</p>
<<else>>
<p>Bees, obviously, call for help using pheromones and you see $foxname try to defend herself from being stung.</p>
<</if>>
<p>She swipes wildly and you step in, her attacks ceasing as killing you, again, sends a look of fear across her face.</p>
<p>It is several minutes before the bees disperse and while you got one or two stings, she was the main brunt of the attack.</p>
<p>She is strong but the venom is making her stiff, internal injuries seem to take her time to heal.</p>
<div class="choices">
<div class="choice-item">
<<link "Help her">>
<<set $tentevent to "nogitsunetame">>
<<goto tentisleevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Put her out of her misery">>
<<set $tentevent to "nogitsunekill">>
<<goto tentisleevents>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "ceruleanawaken">>
<center><H4>Southern Forest Portal</H4></center>
<center><img src="img/forest/crystal/crystal.jpg"></center>
<p>The clearing is quiet but you did hear a voice just like Bill did.</p>
<<if $background is "Unlucky Goblin">>
<p>You heard, and saw, yourself and you recall the event occurring.</p>
<<else>>
<p>You heard, and saw, the Black Knight Silas Law and his lover Loksi.</p>
<</if>>
<<if $questAveeMariko gte 4 or $GoddessKitsune is "Avee">>
<p>This crystal is one that Avee must have made, a tether for herself to alter time in an area.</p>
<p>Nothing changes when you touch it, at least nothing that you can tell.</p>
<<else>>
<p>As you touch the crystal you are unsure what to expect, the fox ears etched onto the side making it a Kitsune artifact but nothing changes that you can tell.</p>
<</if>>
<p>It is as if the forest takes a breath, you feel the magics returning to it as something does indeed happen.</p>
<div class="choices">
<div class="choice-item">
<<link "Blink">>
<<set $forestevent to "ceruleanawaken1">>
<<goto southforestevents>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "ceruleanawaken1">>
<center><H4>The Past</H4></center>
<center><img src="img/forest/crystal/annette.jpg"></center>
<p>Annette, sitting at a picnic table on the outskirts of the Steelwind farm, has tears openly falling from her eyes.</p>
<<if $background is "Chosen One">>
<p>Your mother loved that clearing, she would sit there in the warmer months for hours just enjoying the forest.</p>
<p>You know the path there well but haven't been back to that table since she died.</p>
<<elseif $questAveeMariko gte 5 or $GoddessKitsune is "Avee">>
<p>That's close to where the Torii gate was made, you saw the table off to the side but Bill and Annette kept clear of it.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"You're...you're sick? Is that why Dad left?"</div>
</div>
</div>
<p>Annette speaks to a person that you can't see, her form hidden from you.</p>
<p>A voice, smooth as silk, comes from the woman sitting next across from her.</p>
<<if $background is "Chosen One">>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"What about Bill...and $firstname...I won't leave them."</div>
</div>
</div>
<p>Your mother smiles, warm and comforting even from here.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Your Mother:</span>
<div class="dialogue">"They'll understand, given time. I've...spoken to Tania and she's gotten you your own apartment along with the information for the university. You still wanted to play music, right?"</div>
</div>
</div>
<p>Annette's lip quivers as she looks down, dry sobs causing her shoulders to shake.</p>
<p>Your mother moves around the table as she wraps Annette in a hug.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Your Mother:</span>
<div class="dialogue">"Annette, now is not the time for this. It's okay, my darling, my sweetheart. It'll be okay."</div>
</div>
</div>
<p>Your mother holds Annette as she comforts her, pulling your sister close as she looks forward, softly brushing your sister's hair as she looks forward towards the farm.</p>
<p>Then to you.</p>
<p>You know you've been seen, but it gets so much worse as you can hear yourself, talking on that day, as you're shouting at Bill from the fields about uprooting a tree trunk.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"What about Bill...I won't leave him."</div>
</div>
</div>
<p>Annette sits across from a woman you saw in a picture frame in their house, this is their mother not long before she died.</p>
<p>Their mother smiles, warm and comforting even from here.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Strange Woman:</span>
<div class="dialogue">"They'll understand, given time. I've...spoken to Tania and she's gotten you your own apartment along with the information for the university. You still wanted to play music, right?"</div>
</div>
</div>
<p>Annette's lip quivers as she looks down, dry sobs causing her shoulders to shake.</p>
<p>Her mother moves around the table as she wraps Annette in a hug.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Strange Woman:</span>
<div class="dialogue">"Annette, now is not the time for this. It's okay, my darling, my sweetheart. It'll be okay."</div>
</div>
</div>
<p>Her mother holds Annette as she comforts her, pulling her daughter close as she looks forward, softly brushing the younger woman's hair as she looks forward towards the farm.</p>
<p>Then to you.</p>
<</if>>
<p>You are unsure if this is a memory or actually the past but you try to leave, to return to your time as doing too much here could ruin the present.</p>
<div class="choices">
<div class="choice-item">
<<link "Pull back">>
<<set $forestevent to "ceruleanawaken2">>
<<goto southforestevents>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "ceruleanawaken2">>
<center><H4>Southern Forest Portal</H4></center>
<center><img src="img/forest/crystal/crystal.jpg"></center>
<p>You find yourself with your hand on the crystal and you rip it free, your palm burning from having held it.</p>
<p>It feels...odd, tingly even, as you rub your palm.</p>
<p>As you look around you see that the forest seems to have lost something about it, the magic that seemed to saturate it now isn't there now in the modern day.</p>
<p>The wilds of Avedon are not wild in modern times, you can generally explore freely, the only threats are physical.</p>
<p>As you look around you see the shadows themselves congeal and watch you, faceless bodies not unlike Chaos that watch you from behind rocks and around trees.</p>
<<if $background is "Unlucky Goblin" or $background is "Lost Wizard" or $background is "Last of the Line">>
<p>You hadn't thought of it, it happened so gradually that you missed it, the forest always seeming that way, but now that you can see both sides it is obvious that the world is not well.</p>
<<else>>
<p>It feels like it is dying, the forest so drastically different over the ages.</p>
<</if>>
<p>As you muse the state of the forest you feel a presence near you.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Cerulean Demoness:</span>
<div class="dialogue">"I've found you."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at her">>
<<set $forestevent to "ceruleanawaken3">>
<<goto southforestevents>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "ceruleanawaken3">>
<center><H4>Demonic Woman</H4></center>
<center><img src="img/npcs/vespera/vesperasee.jpg"></center>
<p>Bathing in the moonlight you see a woman, her skin violet in color, darkened by the shadows that cloak her.</p>
<p>The irises of her eyes are white, surrounded by the black, and it is obvious that she is a demon.</p>
<p>What does bother you, confusing you immensely, is the almost angelic halo she wears.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Cerulean Demoness:</span>
<div class="dialogue">"How odd that I run into you here..."</div>
</div>
</div>
<p>Her voice is like silk to your ears and your body takes a step towards her before you're able to stop yourself.</p>
<<if $background is "Chosen One">>
<p>Your stomach knots up as you realize who you're speaking to, who this woman is.</p>
<p>The word escapes your lips before you realize that you've spoken them and her eyes narrow in fury at you.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Cerulean Demoness:</span>
<div class="dialogue">"Are you calling for your mother, here, now? That is not what it sounded like, you made it seem like you....like I am..."</div>
</div>
</div>
<p>Her cocky smile falters as she looks to you, narrowing her eyes but she shakes her head and the idea seems to leave her.</p>
<<else>>
<p>This is a demon and, judging by the aura around her, quite a powerful one at that.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Cerulean Demoness:</span>
<div class="dialogue">"Come to me."</div>
</div>
</div>
<p>Her spell, her Command, it calls to you but you take a step backwards.</p>
<p>Fury fills her features as she lunges at you instead.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $forestevent to "ceruleanawaken4">>
<<goto southforestevents>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "ceruleanawaken4">>
<center><H4>Vespera</H4></center>
<center><img src="img/npcs/vespera/vesperagrab.jpg"></center>
<p>She is upon you in an instant, one of her hands grasping your throat and the other your face.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"Who are you exactly? You are no sage, you are not the court magician, you are a liar and I am going to get an honest answer."</div>
</div>
</div>
<p>Your faces are almost touching as she holds you close, pulling you so she can see into your eyes.</p>
<p>You find yourself saying everything, revealing far more than you would like, going into express details.</p>
<p>Her eyes widen as you go into the details of your death, of meeting Chaos, of Annette and Bill, of everything.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"That is years away so we....we can plan. We know it works, and now we know that things don't go as planned. Thank you for this."</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>A look crosses her face for a moment as she looks down and then back to you.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"I never told you about this. Perhaps it was for the best, but maybe we could have saved some heartache. I love you. As much as Annette and Bill, you will always be my child."</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Blink">>
<<set $forestevent to "ceruleanawaken5">>
<<goto southforestevents>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "ceruleanawaken5">>
<center><H4>Vespera Steelwind</H4></center>
<center><img src="img/npcs/vespera/human.jpg"></center>
<p>The demon fades and you're alone again, your hand on the crystal once more.</p>
<p>Taking it off you don't feel any different, looking around the forest before a shout gets your attention.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"Annette! Bill! Where are you two?"</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>Your feet move before you even finish comprehending what you just heard.</p>
<p>You rush towards the farm, something obviously amiss.</p>
<p>You know who she is even at this distance and you push yourself even further, your ragged breathing from having to run at a dead sprint to keep up with Annette fading away entirely as you know it is true.</p>
<p>A sharp whistle rings out across the farm once more and you break down, tears streaming down your face as you wrap her into a hug.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"I know dinner is a little late, but..."</div>
</div>
</div>
<p>The hug lasts for as long as it needs to, a gentle hand petting your head as she took it exceptionally hard.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"I see...is this when it happened?"</div>
</div>
</div>
<p>She holds you close, letting you let it out.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Oh hey, you're home."</div>
</div>
</div>
<p>Bill gives you an appreciative pat on the back as he slips past you into the house, your mother shifting out of the way.</p>
<p>You feel his arm wrap around you as he sets his things down and comes back, joining the hug.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Love you, you little brat. Always making mom worry."</div>
</div>
</div>
<p>You hear the clicking of heels as Annette approaches, stepping on the cobbled path that leads to the house.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Oh, look who decided to show up for dinner. We-"</div>
</div>
</div>
<p>Your sister stops in her tracks as she looks at your mother, Bill and you.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"...Mom?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"Not now sweetheart, just come here."</div>
</div>
</div>
<p>Annette almost tackles you, her grip even tigher than yours as she must realize that something is wrong.</p>
<p>You feel her crying, silently, but her body jerks as she chokes back sobs.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"Come now. Lets clean up for dinner."</div>
</div>
</div>
<p>Bill lets go, heading inside to put his things away fully and your mother trails after him, leaving Annette and you.</p>
<p>Tears trail down her face as she breathes in choked breaths.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"She died...what did you do?"</div>
</div>
</div>
<<else>>
<p>You know that Vespera Steelwind is dead, her grave is in the Avedonian cemetery but she leans out of the door calling to her children.</p>
<p>Bill pats you on the back, startling you as he came from seemingly nowhere.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Hey, didn't think you'd be around. Come on, mom made more than enough to eat. Hey mom! I found a friend."</div>
</div>
</div>
<p>Vespera's eyes lock onto you and you feel yourself being judged or appraised, you're unsure which.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"Did you now? Well, I made plenty. Welcome to the Steelwind Farm, friend."</div>
</div>
</div>
<p>Her smile is rather sinister, but Bill is almost beaming as he gives her a kiss on the cheek and heads inside.</p>
<p>You hear the clicking of heels as Annette approaches, stepping on the cobbled path that leads to the house.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Oh, look who Bill invited for dinner. We-"</div>
</div>
</div>
<p>Annette pauses as she sees her mother, looking between you and her before rushing them.</p>
<p>As if prepared for this Vespera catches the young Succubus, holding her tightly as she pets her hair just like in the vision you just saw.</p>
<p>Bill leans out, a confused expression on his face but his mother simply waves him inside.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"Come now. Lets clean up for dinner."</div>
</div>
</div>
<p>Vespera takes a step backwards, handing Annette a tissue to clean herself before heading inside.</p>
<p>Tears trail down her face as she breathes in choked breaths.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"She died...what did you do?"</div>
</div>
</div>
<</if>>
<p>You hear a call to come in and Annette looks at you one final time, rushing inside.</p>
<div class="choices">
<div class="choice-item">
<<link "Blink">>
<<set $forestevent to "ceruleanawaken6">>
<<goto southforestevents>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "ceruleanawaken6">>
<center><H4>Vespera Steelwind</H4></center>
<center><img src="img/npcs/vespera/human.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"Well. Come inside and I'll finish making dinner."</div>
</div>
</div>
<p>She smiles, an almost infectious grin as you enter the house and sit down, looking at Bill and Annette.</p>
<p>Annette follows her so close that Annette's hand is taken so she can be held, joining Bill in the kitchen as he sets down plates.</p>
<<if $background is "Chosen One">>
<p>You know the routine, joining Annette in washing up before you can eat.</p>
<<else>>
<p>You're not family, but that seems to be irrelevant as you join Annette in washing up before lunch.</p>
<</if>>
<p>She has to wipe her eyes as, among all present, her face is the most red.</p>
<p>You take a seat next to Bill as he offers his hands to those on his left and right, with you joining him.</p>
<p>She offers out her hands, Annette almost jumping at the opportunity to hold her mother's hand, while Bill wipes his hand before grabbing hers.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"We have options that we did not before. For now though, let us just...enjoy this moment."</div>
</div>
</div>
<p>Bill and Annette also look to you, looks of confusion on their faces.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"If you could, can you revive me? It will take...some effort to remake myself a body, but as a demon I am immortal...unless I fade away before I can reform myself."</div>
</div>
</div>
<p>She begins to say something else before there are three knocks at the door, which cause her to frown.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"Can you answer the door? We all know who it is and I would like to say something to Annette and Bill before I go."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Answer the door">>
<<set $forestevent to "ceruleanawaken7">>
<<goto southforestevents>>
<</link>>
</div>
</div>
<</if>>
<<if $forestevent is "ceruleanawaken7">>
<center><H4>Chaos</H4></center>
<<if $questChaos is true>>
<center><img src="img/npcs/chaos/scionwarn.jpg"></center>
<<else>>
<center><img src="img/npcs/chaos/chaos.jpg"></center>
<</if>>
<p>You expected Death, not Chaos.</p>
<p>You can hate Death, most do, but Chaos seems to represent the inevitable change of things.</p>
<div class="dialogue-box">
<<if $questChaos is true>>
<img src="img/npcs/chaos/scionwarn.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Chaos:</span>
<<if $background is "Chosen One">>
<div class="dialogue"><span style="font-family: 'Copperplate Gothic', fantasy;">"Time is on our side, but she cannot be alive in her current body. You died after burying her."</span></div>
<<else>>
<div class="dialogue"><span style="font-family: 'Copperplate Gothic', fantasy;">"Time is on our side, but she cannot be alive in her current body."</span></div>
<</if>>
</div>
</div>
<p>Chaos stands in the doorway and you sigh, turning to look at everyone at the dinner table.</p>
<p>Bill and Annette are bickering over something while Avee steals the snacks off of their plates, a devilish grin on her face.</p>
<<if $julietloc is "steelhouse">>
<p>Her grin is cut short as Juliet swings down and steals them from her, coiling back into the rafters as Avee climbs up after her, causing Bill and Annette to take sides in the affair as they peel the two apart.'&Bill pauses as he looks over to you, Annette joining him.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Is someone at the door?"</div>
</div>
</div>
<p>Bill walks over to join you, looking outside for a moment before going back to his plate.</p>
<<if $background is "Chosen One">>
<p>Time...fixes itself and you remember how you died in the graveyard, how you buried your mother, and how the memories that you just had were false.</p>
<p>As you turn you see Annette sitting in your mother's place at the table, chatting with Bill about some sale he made today.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"No work talk at the table."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Well, I'm waiting for /someone/ to sit down so we can say a prayer."</div>
</div>
</div>
<p>Bill and Annette have already forgotten but you...you remember.</p>
<p>The weeks after she was supposed to have died were full of joy, of mirth, and of lies.</p>
<p>Your mother did love you, and whatever final things she said to Bill and Annette were probably for her instead of them.</p>
<</if>>
<<if $julietloc is "steelhouse">>
<p>You sit down at the table with them, Annette offering a hand as well as Juliet.</p>
<<else>>
<p>You sit down at the table with them, Annette offering a hand as well as Juliet.</p>
<</if>>
<p>You sit there, everyone at the table holding the hands of those to their left and right, as Annette fumbles over a prayer.</p>
<p>Bill begins to eat but you can't find yourself that hungry.</p>
<div class="choices">
<div class="choice-item">
<<link "Blink">>
<<set $forestevent to null>>
<<set $questKingOfHell to 8>>
<<goto steelhouse>>
<</link>>
</div>
</div>
<</if>><center><H4>Southern Forest Portal</H4></center>
<center><img src="img/forest/crystal/crystal.jpg">
<p>The portal swirls, showing events that happened in the past.</p></center>
<hr>
<p>The mastery of time is not your set of powers so this only shows you things, you can't do anything about them.</p>
<div class="choices">
<div class="choice-item">[[Leave the portal|southforest]]</div>
</div>
<<set $chapter to "Portal">><center><H4>Abandoned House</H4></center>
<center><img src="img/forest/robot/robotint.jpg">
<p>Odd metals and wires run everywhere.</p></center>
<hr>
<p>Long broken traps line the area, trapped in some raid on the occupant of long ago.</p>
<<if $questRobot is 2>>
<p>You should <<button 'search around' southforestevents>><<set $forestevent to "robothouse3">><</button>> for a way into the basement.</p>
<</if>>
<<if $questRobot gte 11>>
<p><<button 'Eve' eve>><</button>> is in the basement.</p>
<<elseif $questRobot gte 3>>
<p>The <<button 'broken robot' eve>><</button>> is in the basement.</p>
<</if>>
<<if $questRobot gte 5>>
<p><<button 'Dana' dana>><</button>> is around here somewhere.</p>
<<if $bomb lt Math.round($Danarep/10)>>
<p><b>You resupply your stash of bombs.</b></p>
<<set $bomb to Math.round($Danarep/10)>>
<</if>>
<</if>>
<<if $questRobot is 10 and $GeneticMaterial gte 100>>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"Attention User, enough Genetic Material has been collected. Please visit the process known as Eve. You may donate additional material to achieve or remove desired traits."</div>
</div>
</div>
<</if>>
<<if $questRobot is 5 and $stamina lt 10>>
<p>Dana needs you to crank a generator but you're too tired to do so at the moment.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the house">>
<<goto robothouse>>
<</link>>
</div>
<<if $questRobot gte 5>>
<div class="choice-item">
<<link "Teleport to Dana's shop">>
<<goto britmorshopback>>
<</link>>
</div>
<</if>>
<<if $questRobot is 5 and $stamina gte 10>>
<div class="choice-item">
<<link "Help Dana generate power (Machinery of Madness)">>
<<set $danatalk to "robotpower">>
<<goto danatalk>>
<</link>>
</div>
<</if>>
</div>
<<if $questRobot is 1>>
<<set $forestevent to "robothouse2">>
<<goto southforestevents>>
<</if>>
<<set $chapter to "Robotic House">><center><H4>Bandit Staging Area</H4></center>
<center><img src="img/forest/bandit/stage.jpg">
<p>The staging area where the bandits sell slaves they have captured.</p></center>
<hr>
<p>The area is guarded by mostly male bandits, but there are a few female ones along with goblins.</p>
<<if $banditcrest is true>>
<<if $banditsell is 1>>
<p>You are going to be sold in an hour.</p>
<<elseif $banditsell gt 1>>
<p>You are going to be sold in $banditsell hours.</p>
<</if>>
<p>Your going price is $banditprice</p>
<p>You could always <<button 'go on stage' banditsell>><</button>> so you can be sold.</p>
<<else>>
<p>You can <<button 'look at the merchandise' banditsale>><</button>> to buy or sell things.</p>
<</if>>
<<if $roadally>>
<p>You have a $roadally.gender $roadally.race with you.</p>
<</if>>
<div class="choices">
<<if !$banditcrest>>
<div class="choice-item">[[Leave the den|banditden]]</div>
<</if>>
<div class="choice-item">[[Visit the prison cells|banditcells]]</div>
</div>
<<set $chapter to "Bandit Stage">>
<<if $questAveeMariko is 14 and !$nogitloc>>
<<set $banditevent to "banditnogitcapture">>
<<goto banditevents>>
<</if>><center><H4>Bandit Cell</H4></center>
<center><img src="img/forest/bandit/hall.jpg">
<p>The halls that house the various slaves the bandits have captured.</p></center>
<hr>
<p>The <<button "bandit warden" banditwarden>><</button>> watches the cells, assigning training and sales.</p>
<<if $nogitloc is "banditden">>
<p>You see that $foxname is locked in one of the cells.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head to the stage">>
<<goto banditstage>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to the bar">>
<<goto banditbar>>
<</link>>
</div>
<<if $banditprice gt 0>>
<div class="choice-item">
<<link "Head to your cell">>
<<goto banditcell>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Bandit Cells">><center>[img[either(
"img/forest/bandit/sell1.jpg",
"img/forest/bandit/sell2.jpg",
"img/forest/bandit/sell3.jpg",
"img/forest/bandit/sell4.jpg"
)]]
<p>Men and women are lined up for sale with varying prices for rarity of races and sexual skills.</p></center>
<hr>
<<for _i to 0; _i < $npcs.length; _i++>>
<<set _npc = $npcs[_i]>>
<<if _npc.parents?.mother == "Player" or _npc.parents?.father == "Player">>
<<set _hasChildren = true>>
<<break>>
<</if>>
<</for>>
<<if _hasChildren>>
<p>You can <<button 'sell your children' children>><</button>> if you want to be rid of them.</p>
<</if>>
<<if $roadally>>
<<slavesellprice>>
<p>You can <<button 'sell them' banditevents>><<set $AvedonCrime += 1>><<set $banditevent to "sellroadally">><</button>> for a few gems.</p>
<<else>>
<p>The prices for people are quite cheap.</p>
<<slavebuy>>
<</if>>
<div class="choices">
<div class="choice-item">[[Step away|banditstage]]</div>
</div>
<<set $chapter to "Bandit Stage">><<if $evestatus>>
<<set $chapter to "Eve">>
<center><H4>$chapter</H4></center>
<<if $evestatus is "human">>
<center><img src="img/npcs/robot/eve/humanform.jpg"></center>
<p>Eve is, for all intents and purposes, human.</p>
<<elseif $evestatus is "dark">>
<center><img src="img/npcs/robot/eve/alt.jpg"></center>
<p>The latex creature left a stain on her body, you can ask Baird to repair it if you want.</p>
<</if>>
<<elseif $questRobot gte 11>>
<<set $chapter to "Eve">>
<center><H4>$chapter</H4></center>
<<if $previouspassage is "robothouseinside">>
<center><img src="img/npcs/robot/eve/self1.jpg"></center>
<p>Eve doesn't bother having her holographic emitters on as Dana is always doting on her in some regard and it affects them.</p>
<<else>>
<center><img src="img/npcs/robot/eve/self.jpg"></center>
<p>Eve has her holographic emitters running and appears as a regular girl.</p>
<</if>>
<<if $evestatus>>
<p>Eve currently has a $evestatus body.</p>
<</if>>
<<elseif $questRobot is 10>>
<<set $chapter to "The Robotic Frame">>
<center><H4>$chapter</H4></center>
<center><img src="img/npcs/robot/eve2.jpg"></center>
<p>The frame holds the robot together but looks like it may fall apart at any moment.</p>
<<elseif $questRobot gte 5 and $questRobot lt 10>>
<<set $chapter to "The Damaged Robot">>
<center><H4>$chapter</H4></center>
<center><img src="img/npcs/robot/eve1.jpg"></center>
<p>The robot is little more than a mess of wires and circuits.</p>
<<else>>
<<set $chapter to "The Broken Robot">>
<center><H4>$chapter</H4></center>
<center><img src="img/npcs/robot/eve.jpg"></center>
<p>Her crimson eyes watch you as she lies on the dusty floor.</p>
<p>Maybe a mechanic or blacksmith can take a look at her.</p>
<</if>>
<<if $evestatus is "mechanical" and !$robotbattery>>
<p>Eve needs actual people installed into the ship to be able to test on them.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave $chapter alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $questRobot is 11>>
<div class="special-choice-item">
<<link "Ask how she is doing (Machinery of Madness)">>
<<set $danatalk to "everequest1">>
<<goto danatalk>>
<</link>>
</div>
<</if>>
<<if $questRobot is 12 and $bottledLatex is true>>
<div class="special-choice-item">
<<link "Give Eve the latex creature (Machinery of Madness)">>
<<set $danatalk to "evehuman">>
<<goto danatalk>>
<</link>>
</div>
<</if>>
</div><center>[img[either(
"img/enemy/werewolf/werewolf1.jpg",
"img/enemy/werewolf/werewolf2.jpg",
"img/enemy/werewolf/werewolf3.jpg"
)]]</center>
<<if $previouspassage is "wereden">>
<p>The werewolf rushes at you from inside of its lair!</p>
<<elseif $previouspassage is "arena">>
<<goto regularcombat>>
<<else>>
<p>A werewolf emerges from the underbrush, a throbbing erection and its claws outstretched!</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 5,
type: "Werewolf",
gender: "Male",
health: 120,
maxHealth: 120,
armor: 15,
stamina: 30,
maxStamina: 30,
sexLimit: 0,
attackPower: 25,
speed: 40,
isUndead: false,
isDemon: true,
experience: 40
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Werewolf">>
<<goto regularcombat>>
<</link>>
</div>
</div><center><img src="img/enemy/werewolf/werewolfdefeat.jpg"></center>
<p>The werewolf kneels in defeat, looking up at you.</p>
<p>Your attacks seem to have done no lasting damage, you see it healing before your eyes and you doubt any wound would kill it permanently.</p>
<<set _demoncum = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Demonic Cum">>
<<set _demoncum = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
<<if _demoncum >= 1 and $bookGray is "translated">>
<div class="choice-item">
<<link "Break its collar">>
<<set $forestevent to "werewolfcollar">>
<<include combatclear>>
<<sellItem "Demonic Cum" 0>>
<<goto weredenevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Defeated Werewolf">><<set $rand to random(1, 5)>>
<<if !$equippedArmor and $vagina gt 0>>
<center>[img[either(
"img/enemy/werewolf/werewolf1.jpg",
"img/enemy/werewolf/werewolf2.jpg",
"img/enemy/werewolf/werewolf3.jpg"
)]]</center>
<p>The werewolf takes your nudity as an invitation of sorts, grabbing you around the waist and taking you back to its lair.</p>
<div class="choices">
<div class="choice-item">
<<link "Be Captured">>
<<set $captured to true>>
<<unequip>>
<<disrobe>>
<<goto wereden>>
<</link>>
</div>
</div>
<<elseif $rand is 1 and $vagina gt 0>>
<center>[img[either(
"img/enemy/werewolf/werewolf1.jpg",
"img/enemy/werewolf/werewolf2.jpg",
"img/enemy/werewolf/werewolf3.jpg"
)]]</center>
<p>The werewolf sniffs you for a moment before grabbing you around the waist, dragging you deeper into the forest.</p>
<div class="choices">
<div class="choice-item">
<<link "Be Captured">>
<<unequip>>
<<disrobe>>
<<set $captured to true>>
<<goto wereden>>
<</link>>
</div>
</div>
<<elseif $vagina gt 0>>
<<if $race is "Goblin">>
<center>[img[either(
"img/enemy/werewolf/female/fem1.jpg",
"img/enemy/werewolf/female/fem2.jpg",
"img/enemy/werewolf/female/fem3.jpg",
"img/enemy/werewolf/female/fem4.jpg",
"img/enemy/werewolf/female/fem5.jpg",
"img/enemy/werewolf/female/fem6.jpg",
"img/enemy/werewolf/female/fem7.jpg",
"img/enemy/werewolf/female/fem8.jpg",
"img/enemy/werewolf/female/fem9.jpg",
"img/enemy/werewolf/female/fem10.jpg",
"img/enemy/werewolf/female/fem11.jpg",
"img/enemy/werewolf/female/fem12.jpg",
"img/enemy/werewolf/female/fem13.jpg",
"img/enemy/werewolf/female/fem14.jpg",
"img/enemy/werewolf/female/fem15.jpg",
"img/enemy/werewolf/female/fem16.jpg"
)]]</center>
<<elseif $penis gt 0>>
<center>[img[either(
"img/enemy/werewolf/futa/futa1.jpg",
"img/enemy/werewolf/futa/futa2.jpg",
"img/enemy/werewolf/futa/futa3.jpg",
"img/enemy/werewolf/futa/futa4.jpg",
"img/enemy/werewolf/futa/futa5.jpg",
"img/enemy/werewolf/futa/futa6.jpg",
"img/enemy/werewolf/futa/futa7.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/enemy/werewolf/female/fem1.jpg",
"img/enemy/werewolf/female/fem2.jpg",
"img/enemy/werewolf/female/fem3.jpg",
"img/enemy/werewolf/female/fem4.jpg",
"img/enemy/werewolf/female/fem5.jpg",
"img/enemy/werewolf/female/fem6.jpg",
"img/enemy/werewolf/female/fem7.jpg",
"img/enemy/werewolf/female/fem8.jpg",
"img/enemy/werewolf/female/fem9.jpg",
"img/enemy/werewolf/female/fem10.jpg",
"img/enemy/werewolf/female/fem11.jpg",
"img/enemy/werewolf/female/fem12.jpg",
"img/enemy/werewolf/female/fem13.jpg"
)]]</center>
<</if>>
<p>The werewolf rushes you, grabbing you and pinning you to the ground as it lines its knotted cock up with your pussy.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a feral Werewolf">>
<p>The loss of your virginity is not even considered as you're held down and violated.</p>
<</if>>
<p>Care or reason is not on the mind of the creature as it takes you, relentlessly fucking you in your pussy as it holds you down.</p>
<p>You feel the werewolf tense up as it tries to orgasm, but is simply drops you as you can't satisfy it.</p>
<p>A strange collar around its neck glows when it tries to cum, flashing violet letting that fades before you can read it.</p>
<<orgasm>>
<p>You're thrown into the grass away from it, the werewolf no longer wanting anything to do with you.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $beastaddict += 1>>
<<goto southforest>>
<</link>>
</div>
</div>
<<elseif $penis gt 0 and $vagina is 0>>
<center>[img[either(
"img/enemy/werewolf/male/male1.jpg",
"img/enemy/werewolf/male/male2.jpg",
"img/enemy/werewolf/male/male3.jpg",
"img/enemy/werewolf/male/male4.jpg",
"img/enemy/werewolf/male/male5.jpg"
)]]</center>
<p>The werewolf rushes you, grabbing you and pinning you to the ground as it lines if cock up with your asshole.</p>
<p>Care or reason is not on the mind of the creature as it takes you, relentlessly fucking you in your ass as it holds you down.</p>
<p>You feel the werewolf tense up as it tries to orgasm, but is simply drops you as you can't satisfy it.</p>
<p>A strange collar around its neck glows when it tries to cum, flashing violet letting that fades before you can read it.</p>
<<orgasm>>
<p>You're thrown into the grass away from it, the werewolf no longer wanting anything to do with you.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $beastaddict += 1>>
<<goto southforest>>
<</link>>
</div>
</div>
<</if>><<set $chapter to "Forgotten Home">>
<<if $background is "Unlucky Goblin">>
<center><H4>Your Old Home</H4></center>
<<else>>
<center><H4>Ruined House</H4></center>
<</if>>
<center><img src="img/forest/tomb/house.jpg"></center>
<center><p>An ancient burned-out home that the forest refuses to claim.</p></center>
<hr>
<p>The southern cliffs have encroached up to the very edge of the property line but gone no further, the land itself not giving in to forgetting this place.</p>
<<if $silassword isnot true>>
<p>You can <<button 'see something' southforestevents>><<set $forestevent to "silashouse1">><</button>> inside the house.</p>
<<else>>
<p>There is nothing else here for you, it is just another ruin.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave this ruin to the forest">>
<<goto southforestmid>>
<</link>>
</div>
<div class="choice-item">
<<link "Leave this ruin to the southern cliffs">>
<<goto southcliff>>
<</link>>
</div>
</div><center><H4>Deer Herd</H4></center>
<center>[img[either(
"img/enemy/deer/deer1.jpg",
"img/enemy/deer/deer2.jpg",
"img/enemy/deer/deer3.jpg",
"img/enemy/deer/deer4.jpg",
"img/enemy/deer/deer5.jpg"
)]]</center>
<p>The Avedonian deer are fickle and strange due to their time in the forests of Avedonia.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $bestiality is true>>
<<if $penis gt 0>>
<div class="flirt-choice-item">
<<link "Fuck a deer">>
<<set $deertalk to "malesex">>
<<goto deertalk>>
<</link>>
</div>
<</if>>
<<if $vagina gt 0>>
<div class="flirt-choice-item">
<<link "Let a deer fuck you">>
<<set $deertalk to "femsex">>
<<goto deertalk>>
<</link>>
</div>
<</if>>
<</if>>
</div>
<<set $chapter to "Deer Herd">><<if $questRebirthCultists gte 6>>
<<set $health += 1>>
<<set $chapter to "Fountain of Life">>
<center><H4>Fountain of Life</H4></center>
<center><img src="img/forest/ritual/fountain.jpg">
<p>The waters from the rain seem to be a common thing now, filling the small lake that was nearby.</p>
<<if $repLord gte 6>>
<p>Merely being here is healing you, soothing old aches and pains.</p>
<<else>>
<p>Merely being here is healing you, and the others seem to feel the same way.</p>
<</if>></center>
<<else>>
<<set $chapter to "Forest Cultists">>
<center><H4>Forest Dwellers</H4></center>
<center><img src="img/forest/ritual/camp.jpg">
<<if $questRebirthCultists gte 5>>
<p>A camp of cultists that worship you.</p>
<<elseif $questRebirthCultists lte 4>>
<p>A group of atheists that like committing every sin in every religion.</p>
<</if>></center>
<</if>>
<hr>
<<if $repLord gte 6>>
<<set $arousal += 10>>
<p>The camp is abandoned, the aphrodisiac pollen that the Forest Lord creates causing them to flee.</p>
<p>There are many <<button 'abandoned tents' bed>><</button>> that you can rest in.</p>
<p>There is a small stream <<button 'to bathe' bath>><</button>> in nearby.</p>
<<else>>
<p>A <<button 'small tent' bed>><</button>> has been put aside for you.</p>
<p>There is a small stream <<button 'to bathe' bath>><</button>> in nearby.</p>
<<if $warhounds > 0>>
<p>Your <<button 'dog' dog>><</button>> lays near your tent, with a few people eyeing it with lustful eyes.</p>
<</if>>
<</if>>
<p>The <<button 'Lord of the Forest' forestlord>><</button>> is nearby, sitting on another tree.</p>
<<include npcloc>>
<div class="choices">
<div class="choice-item">
<<link "Leave the encampment">>
<<goto southforestmid>>
<</link>>
</div>
</div>
<<if !$questRebirthCultists>>
<<set $forestevent to "cultistsmeet">>
<<goto southforestevents>>
<</if>>
<<if $repLord is 5>>
<<set $repLord to 6>>
<<set $forestritual to "camp desertion">>
<<goto forestritual>>
<</if>><<set $chapter to "Lord of the Forest">>
<<if $questRebirthCultists gte 6>>
<center><H4>Forest Dwellers</H4></center>
<center><img src="img/forest/ritual/lordfix.jpg">
<p>They appear better now that they were not holding onto the Healing Rains.</p></center>
<<else>>
<center><H4>Forest Dwellers</H4></center>
<center><img src="img/forest/ritual/lord.jpg">
<p>The Lord of the Forest, at least this part of it, is a corrupted Dryad.</p>
<p>The camp dwellers believe that sinning enough will get the attention of a being that can purify them.</p></center>
<</if>>
<hr>
<<if $repLord gt 0>>
<p>They appear more vibrant, their leaves and bark brighter somewhat.</p>
<</if>>
<<if $stamina gt 5>>
<<if $questRebirthCultists is 1>>
<p>You could <<button 'partake in one of their rituals' forestritual>><<set $forestritual to "marikanese">><</button>></p>
<<elseif $questRebirthCultists is 2>>
<p>You could <<button 'partake in one of their rituals' forestritual>><<set $forestritual to "greenpath">><</button>></p>
<<elseif $questRebirthCultists is 3>>
<p>You could <<button 'partake in one of their rituals' forestritual>><<set $forestritual to "falling">><</button>></p>
<<elseif $questRebirthCultists is 4>>
<p>You could <<button 'partake in one of their rituals' forestritual>><<set $forestritual to "thesaur">><</button>></p>
<<elseif $questRebirthCultists is 5>>
<p>You could <<button 'partake in one of their rituals' forestritual>><<set $forestritual to "demon">><</button>></p>
<<elseif $questRebirthCultists gte 6>>
<p>You could <<button 'partake in a Kitsune ritual' forestritual>><<set $forestritual to "marikanese">><</button>></p>
<p>You could <<button 'partake in a Forest ritual' forestritual>><<set $forestritual to "greenpath">><</button>></p>
<p>You could <<button 'partake in a Falling Fire ritual' forestritual>><<set $forestritual to "falling">><</button>></p>
<p>You could <<button 'partake in a Tentacle ritual' forestritual>><<set $forestritual to "thesaur">><</button>></p>
<p>You could <<button 'partake in a Demonic ritual' forestritual>><<set $forestritual to "demon">><</button>></p>
<p>You could <<button 'partake in a Rebirth ritual' forestritual>><<set $forestritual to "lord">><</button>></p>
<<if $spiritleaf is true>>
<p>Your <<button 'spirit' spirittalk>><<set $spirittalk to "leaf">><</button>> wants to be summoned here with the other forest spirit.</p>
<</if>>
<</if>>
<<else>>
<p>You are too tired to partake in a ritual.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the Lord">>
<<goto forestcultists>>
<</link>>
</div>
<<if $questRebirthCultists gte 6>>
<div class="choice-item">[[Ask about Rebirth|forestlordtalk][$forestlordtalk to "rebirth"]]</div>
<div class="choice-item">[[Ask about the lake|forestlordtalk][$forestlordtalk to "lake"]]</div>
<div class="choice-item">[[Ask about the dwellers|forestlordtalk][$forestlordtalk to "dwellers"]]</div>
<<if $stamina gt 5>>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $stamina -= 5>>
<<set $forestlordtalk to "sex">>
<<addItem "Dryad Sap" "Material" "Sexual fluids from a Dryad.">>
<<if $repLord>>
<<set $repLord += 1>>
<<else>>
<<set $repLord to 1>>
<</if>>
<<goto forestlordtalk>>
<</link>>
</div>
<</if>>
<</if>>
</div>
<<if $repLord is 5>>
<<set $repLord to 6>>
<<set $forestritual to "camp desertion">>
<<goto forestritual>>
<</if>><<set $chapter to "Profane Ritual">>
<<if $forestritual is "marikanese">>
<center><H4>Profaning the Marikanese Faith</H4></center>
<center>[img[either(
"img/forest/ritual/marikinese1.jpg",
"img/forest/ritual/marikinese2.jpg",
"img/forest/ritual/marikinese3.jpg"
)]]</center>
<p>A prop Torii gate has been constructed, using a variety of materials that don't seem quite right for it.</p>
<p>It is obvious that not a single person involved knows anything about the Kitsune faith as none are present, they just know that immodesty is a sin and that Torii gates are important.</p>
<p>What is meant to be a sin against the Kitsune Goddess is more of a nude walk back and forth through the gate with occasional rubbing on it.</p>
<p>Afterwards, or unrelated to, there were a small group that began to fuck one another but that seems independent of whatever was being attempted here.</p>
<<if $questRebirthCultists is 1>>
<div class="dialogue-box">
<img src="img/forest/ritual/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Speaker:</span>
<div class="dialogue">"I do not know if the Kitsune Goddess is even alive anymore, but we dare not forget her. This...was a bad first attempt. We are stepping up our attempts in the future."</div>
</div>
</div>
<p>The Speaker does seem determined, this attempt little more than a display of Kitsune fashion.</p>
<<if $questSleepyFox is 8>>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"This really made my day, $firstname. They're...she's grinding on the gate like its...she isn't even doing a good job."</div>
</div>
</div>
<p>Mariko stands beside you with a goofy grin on her face, watching the events unfold almost with tears in her eyes.</p>
<p>This act of blasphemy seems to have backfired spectacularly as the Kitsune Goddess is not suffering from it, she can barely contain her laughter.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Why is she LICKING IT? That other woman rubbed her whole...well, I suppose I've seen people put their tongues just wherever."</div>
</div>
</div>
<p>There is a small pause as Marikoturns to you, raising an eyebrow as she lifts her tail a little bit.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Maybe later. You have fun with your whole blasphemy thing."</div>
</div>
</div>
<p>Mariko gives you a small kiss on the cheek and then is simply gone, leaving you alone as the ritual seems to have ended.</p>
<</if>>
<<elseif $questRebirthCultists gte 6>>
<<if $questSleepyFox is 8>>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"This really made my day, $firstname. They're...she's grinding on the gate like its...she isn't even doing a good job."</div>
</div>
</div>
<p>Mariko stands beside you with a goofy grin on her face, watching the events unfold almost with tears in her eyes.</p>
<p>This act of blasphemy seems to have backfired spectacularly as the Kitsune Goddess is not suffering from it, she can barely contain her laughter.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Why is she LICKING IT? That other woman rubbed her whole...well, I suppose I've seen people put their tongues just wherever."</div>
</div>
</div>
<p>There is a small pause as Marikoturns to you, raising an eyebrow as she lifts her tail a little bit.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Maybe later. You have fun with your whole blasphemy thing."</div>
</div>
</div>
<p>Mariko gives you a small kiss on the cheek and then is simply gone, leaving you alone as the ritual seems to have ended.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the ritual">>
<<set $questRebirthCultists += 1>>
<<set $experience += 10>>
<<set $minute += 377>>
<<set $stamina -= 5>>
<<set $faithMariko += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $forestritual is "greenpath">>
<center><H4>Profaning the Forest Itself</H4></center>
<center>[img[either(
"img/forest/ritual/greenpath1.jpg",
"img/forest/ritual/greenpath2.jpg"
)]]</center>
<p>Lesser forest creatures are summoned, no doubt at the whim of the Lord of the Forest, for this ritual.</p>
<p>Once again you are an outside observer, once the ritual starts you are practically ignored while the forest dwellers do whatever this is supposed to do.</p>
<p>You doubt this profanes the forest in any way that matters so it is obvious that these people just enjoy this.</p>
<<if $class is "Healer">>
<p>You feel a power here, your power, but not that of Rebirth.</p>
<p>The Healer is here, whatever spirit embodies that aspect of the forests of Avedon.</p>
<p>It feels content.</p>
<</if>>
<<if $questRebirthCultists is 2>>
<p>You end up standing next to the Lord of the Forest as the others fuck forest creatures, other dryads and even a few animals that showed up.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Speaker:</span>
<div class="dialogue">"We honor the forest and its inhabitants, but we seem to have miscalculated once again. The forest is pliable so any attempt to profane it as well seems to have backfired. We will try again, I have more ideas."</div>
</div>
</div>
<p>The Lord of the Forest simply nods, willing to go along with whatever they have planned.</p>
<<elseif $questRebirthCultists gt 6>>
<div class="dialogue-box">
<img src="img/forest/ritual/lordspeech.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lord of the Forest:</span>
<div class="dialogue">"The Healer and the Hunter honor you, $firstname. The forest welcomes you to it, and allows you to its depths."</div>
</div>
</div>
<p>The Lord of the Forest is doing better than when you first saw her, the corruption that marred her bark long gone.</p>
<p>She mingles with the other dryads that came to investigate.</p>
<p>The forest is healing, this ritual seems to have the opposite effect.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the ritual">>
<<set $questRebirthCultists += 1>>
<<set $experience += 10>>
<<set $minute += 211>>
<<set $stamina -= 5>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $forestritual is "falling">>
<center><H4>Profaning the Falling Fire</H4></center>
<center><img src="img/forest/ritual/fallingfire1.jpg"></center>
<p>The ritual to profane the Falling Fire is a little more involved than the others, requiring potions to continue.</p>
<<if $southforestlocations gte 17>>
<p>You doubt Circe would be involved in this, so it is probably One or Two.</p>
<<else>>
<p>The quantity involved makes getting them all here quite logistically impossible, the source must be close.</p>
<</if>>
<p>Potions to prevent pregnancy, potions to regenerate purity, potions to cloud the mind.</p>
<p>The women consensually take the potions, drugging themselves, before falling into the arms of men who violate them in every way they can imagine.</p>
<p>The effects of short lived, lasting only about half an hour each, so after regaining themselves they either go back for more or just continue regular sex with their current partner or partners.</p>
<p>The air is tense, this seems to actually be doing something, the repeated taking of purity and defilement of women does go against the teaching of the Falling Fire.</p>
<<if $questRebirthCultists is 2>>
<div class="dialogue-box">
<img src="img/forest/ritual/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Speaker:</span>
<div class="dialogue">"I feel it, the power of the Goddess Avalon just wavered. Not by much, but this had an effect. We will continue with other religions, soon we will find a way to commune with the Purifier."</div>
</div>
</div>
<p>You don't quite know how, or even if you can, tell her to stop.</p>
<p>This is less about summoning you and more about them not hurting themselves now.</p>
<<elseif $questRebirthCultists gte 6>>
<p>You watch the defilement of themselves with idle interest, the group seemingly enjoying themselves as normal but this is special because it is part of a ritual.</p>
<p>There is a moment where you wonder what brought these people to this, to be like this, but you have to just assume they were always like this and are just being allowed to act on it.</p>
<p>Your gaze turn to the Speaker who has joined the mass and think how she actively encourages them to do these things.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the ritual">>
<<set $questRebirthCultists += 1>>
<<set $experience += 10>>
<<set $minute += 211>>
<<set $faithAvalon -= 1>>
<<set $stamina -= 5>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $forestritual is "thesaur">>
<center><H4>Profaning the Tentacle Faith</H4></center>
<center>[img[either(
"img/forest/ritual/thesaur1.jpg",
"img/forest/ritual/thesaur2.jpg",
"img/forest/ritual/thesaur3.jpg"
)]]</center>
<p>The speaker takes a more active role, summoning a tentacled beast.</p>
<<if $questDepthsBook gte 3>>
<p>You see Thesaur as he appears from the portal, his tentacles idle.</p>
<p>It takes active encouragement for Thesaur to fuck the women and even then his movements are mechanical and slow.</p>
<p>He obviously does not want to be here, at least not summoned.</p>
<<else>>
<p>They call it Thesaur, the tentacled God of the Goblins.</p>
<p>It is said to live within their caves but also be sealed away somewhere after it destroyed the Elves.</p>
<</if>>
<p>The tentacles writhe slowly over the bodies of whatever volunteers throw themselves to them, giving just enough stimulation to not have them complain.</p>
<p>The ritual does not last long, the Speaker relies on her store of mana to keep the tentacles summoned and after enough time they begin to wither and die.</p>
<p>When the last tentacle shrivels up and dies you can understand why they was not that enthusiastic about fucking the women but you doubt this actually did anything to Thesaur.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the ritual">>
<<set $questRebirthCultists += 1>>
<<set $experience += 10>>
<<set $minute += 111>>
<<set $faithAvalon -= 1>>
<<set $stamina -= 5>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $forestritual is "demon">>
<center><H4>Profaning the Demonic Faith</H4></center>
<center>[img[either(
"img/forest/ritual/demon1.jpg",
"img/forest/ritual/demon2.jpg"
)]]</center>
<p>The profane ritual to defile the demonic religion is less involved than the others, the dwellers simply going to fetch a few that they have kept as pets.</p>
<<if $questRebirthCultists is 5>>
<p>The demons, some of the skittering lizard types, have been kept in a nearby cave for this purpose.</p>
<p>Their handler leads them to the center of the group, laying down as she allows them to have their way with her but you notice something.</p>
<p>They are not violent, these creatures are domesticated.</p>
<<else>>
<p>The handler of the creatures once again brings them out, letting them have their way with her.</p>
<</if>>
<p>With an almost loving care she kisses and licks the one that is not fucking her pussy, merely pushing back against that one.</p>
<p>The two creatures are gentle with her, backing off when it is uncomfortable for her but those moments are few and far between.</p>
<<if $questRebirthCultists is 5>>
<div class="dialogue-box">
<img src="img/forest/ritual/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Speaker:</span>
<div class="dialogue">"I've done it! After consulting with a goblin shaman, a Falling Fire nun and a few kitsune I've realized how to summon the Fifth Pillar."</div>
</div>
</div>
<p>That...is a bit concerning.</p>
<p>You recall the Creator Themselves calling you that.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Speaker:</span>
<div class="dialogue">"Come, friend. We're going to summon them here."</div>
</div>
</div>
<p>They offer their hand to you and you feel compelled to take it, an irresistible pull towards her and this place that is quite concerning.</p>
<div class="choices">
<div class="choice-item">
<<link "Follow the Speaker">>
<<set $minute += 111>>
<<set $forestritual to "rebirth">>
<<goto forestritual>>
<</link>>
</div>
</div>
<<else>>
<div class="choices">
<div class="choice-item">
<<link "Leave the ritual">>
<<set $questRebirthCultists += 1>>
<<set $experience += 10>>
<<set $minute += 111>>
<<set $faithAvalon -= 1>>
<<set $stamina -= 5>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $forestritual is "rebirth">>
<center><H4>Summoning of Rebirth</H4></center>
<center><img src="img/forest/ritual/rebirth.jpg"></center>
<p>The woman and her demonic creatures finishes up on her own but most of the rest of the dwellers follow the Speaker and you to a different area, quite a bit away from the camp.</p>
<p>This seems like a bad idea, Chaos told you to not bring too much attention to yourself but being summoned by these people might cause them to spread the word.</p>
<p>You don't even know if it will work, you just have a really bad feeling about it.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Speaker:</span>
<div class="dialogue">"Now! We have defiled, or attempted to, every major religion. Some have been more successful than others. This does not mean that each were not a step towards-"</div>
</div>
</div>
<p>As the Speaker goes on she draws everyone's attention to the magical circle that is drawn on the stone around her.</p>
<p>Something feels...off.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Speaker:</span>
<div class="dialogue">"I...I did it."</div>
</div>
</div>
<p>You blink, looking around at the group to see that nothing changed aside that it has started to rain.</p>
<p>The air feels statically charged, something the others seem to notice as well.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Speaker:</span>
<div class="dialogue">"No, I was sure that I did everything correctly. Let me...I'll just...wait. The ritual asked for blood, one moment. I'll..."</div>
</div>
</div>
<p>The Speaker takes a knife, pricking her finger to release a drop of blood that never comes.</p>
<p>Confusion mars her face as she takes the dagger, looking at it before trying again with the full blade on her hand.</p>
<p>This too does nothing as the wound heals before it can even bleed.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Speaker:</span>
<div class="dialogue">"No...they're here. The rain, the Healing Rain of Rebirth. They are among our number, but their power is here."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at the Speaker">>
<<set $minute += 11>>
<<set $forestritual to "rebirth2">>
<<goto forestritual>>
<</link>>
</div>
</div>
<</if>>
<<if $forestritual is "rebirth2">>
<<set $health to $maxhealth>>
<center><H4>Healing Rain of Rebirth</H4></center>
<center><img src="img/forest/ritual/rebirthalt.jpg"></center>
<p>The rain heals everything it touches, plants blooming and rocks mending as the water pours over them.</p>
<p>Those present turn their gaze to the sky, falling to their knees in such uniformity that your lack of doing so makes you stand out.</p>
<p>Only one person seems to notice, a smile on their face as they approach you.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/lordspeech.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lord of the Forest:</span>
<div class="dialogue">"We will keep your secret, Rebirth. These...rituals, they did nothing. Merely having you around has brought the power to fruition."</div>
</div>
</div>
<p>The Lord of the Forest seems better, more human-like, and without the sickly looking corruption that burned inside her.</p>
<p>You don't know the true form of the dryad, some appear treelike and some choose to be humanoid so it seems to be at the whim of the dryad itself.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/lordspeech.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lord of the Forest:</span>
<div class="dialogue">"This is your power, burned inside me by...his name is lost to me. He could not use this power so he cast it away. Take it, Rebirth, but know that it will hurt."</div>
</div>
</div>
<p>The dryad offers her hand to you, the rain pouring down across the small clearing that everying is in.</p>
<div class="choices">
<div class="choice-item">
<<link "Take the Dryad's hand">>
<<set $minute += 11>>
<<script>>
setup.spellbook.find(spell => spell.name === "Healing Rain").unlocked = true;
<</script>>
<<set $spellcasting to true>>
<<set $forestritual to "rebirth3">>
<<goto forestritual>>
<</link>>
</div>
</div>
<</if>>
<<if $forestritual is "rebirth3">>
<<set $health to $maxhealth>>
<center><H4>Pain</H4></center>
<center><img src="img/system/fog.jpg"></center>
<p>The transfer of power is quick and painless in the sense that it destroys you instantly.</p>
<p>This healing rain ability is the power of the forest and whatever power you have in tandem, your physical body just didn't seem capable of holding onto it.</p>
<p>The amount of time it takes you to reappear in Hell is a bit concerning but your feet eventually touch down in the soft ground once more.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $forestritual to null>>
<<set $questRebirthCultists += 1>>
<<set $totalPoints += 1>>
<<include dyingclear>>
<</link>>
</div>
</div>
<</if>>
<<if $forestritual is "lord">>
<<set $arousal += 40>>
<center>[img[either(
"img/forest/ritual/gang1.jpg",
"img/forest/ritual/gang2.jpg"
)]]</center>
<p>The center of attention for this ritual is the Forest Lord herself who, with a resigned sigh, strips for the dwellers that reside in the camp.</p>
<p>A few men have been selected, mostly from a lottery that happened, and you catch her eye for a moment as there is the barest hint of a smile.</p>
<p>The men chosen are excited, almost fanatically so, rubbing their cocks against the softer parts of her body until she positions herself better for them or grabs their members.</p>
<p>Despite all of the build up and ceremony the ritual does not last long, the men cumming exceptionally quickly as they can't handle her aroma.</p>
<p>There is the hearty scent of her sap, a rich and textured flavor similar that permeates the air.</p>
<p>At a certain distance it is less potent but you still can smell it as you watch the men orgasm due to being in such close proximity to her.</p>
<p>The men are moved and the Lord herself leaves, wiping herself off as she covers herself.</p>
<p>She hands the sap to you and you're hit with a rush of arousal for simply handling it.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the ritual">>
<<addItem "Dryad Sap" "Material" "Sexual fluids from a Dryad.">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $forestritual is "camp desertion">>
<<set $arousal += 30>>
<center><img src="img/forest/ritual/camp.jpg"></center>
<p>You look around and see no one, not a soul in the camp.</p>
<p>There's movement in the trees as the dwellers carry what they can but they've left behind so much stuff that you worry what happened.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/lordspeech.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lord of the Forest:</span>
<div class="dialogue">"I've begun to flower. Perhaps all of the sexual contact has changed something in me, perhaps holding on your power for so long only delayed this."</div>
</div>
</div>
<p>The Forest Lord joins you and you're hit with a wave of arousal, a light pink haze in the air from...</p>
<p>You sneeze as her pollen reaches you, a feeling that leaves you slightly warmer.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/lordspeech.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lord of the Forest:</span>
<div class="dialogue">"I am part tree, pollination is what I do and you've...jump started it. Overdrive, I am unsure what other words they used to describe this but they did not want to fall to their vices. I am healed, and the camp is now empty."</div>
</div>
</div>
<p>The Lord looks around, shaking her head.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/lordspeech.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lord of the Forest:</span>
<div class="dialogue">"I will miss them somewhat. It was fruitful to see them procreate under my watch but they cannot exist so close to me now."</div>
</div>
</div>
<p>Looking around you see that they have indeed left, the dryad having stayed far enough away to not affect them while they packed up.</p>
<p>It makes sense, being too close would have them drugged by her pollen, which you are currently feeling the effects of, and too far away would leave them at the mercy of the forest, which is far worse than being constantly horny.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around the camp">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questRebirthCultists gte 1>>
<p>The cultists deep in the forest of Avedon seem to worship the concept of you.</p>
<<if $questRebirthCultists lt 6>>
<p>They believe that insulting every other religion will make you more powerful or able to help them, which is quite concerning.</p>
<</if>>
<p>This can possibly end poorly so you should pay attention to them.</p>
<</if>>
<<if $questRebirthCultists gte 6>>
<p>You have learned the spell "Healing Rain".</p>
<</if>><<if $forestlordtalk is "rebirth">>
<center><H4>Forest Dwellers</H4></center>
<center><img src="img/forest/ritual/lordfix.jpg"></center>
<p>The dryad looks to you with a smile.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/lordspeech.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lord of the Forest:</span>
<div class="dialogue">"Your power is that of healing, similar to Avalon but closer to Nafsu. Your power is forceful, subtle in its effects. Like Avalon others will love or trust you more. It is a mix of quite a lot of everything. I have not felt this power since the Creator planted the first trees on this world. I do not know how to feel about it, perhaps you are too late to fix everything. Perhaps you have arrived just in time. The forest shall wait and see."</div>
</div>
</div>
<p>She seems apprehensive but optimistic about you, which feels nice.</p>
<p>The dryad has gone quiet, she seems to be done talking.</p>
<</if>>
<<if $forestlordtalk is "lake">>
<center><H4>Forest Dwellers</H4></center>
<center><img src="img/forest/ritual/lordfix.jpg"></center>
<p>The dryad gestures to the waters around the two of you.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/lordspeech.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lord of the Forest:</span>
<div class="dialogue">"Magic can spawn water, create it from nothing, but that power is the power of life itself. It was made by an Avedonian Elf, one of the first attempts at Rebirth, but he was cursed with the vampiric taint and it cannot help him any more. He gave it to the forest for safekeeping and I have held onto it for centuries. I still have some of it, I am able to maintain the healing lake that the dwellers enjoy."</div>
</div>
</div>
<p>The two of you watch the stillness of the lake, the quiet of the area around the two of you.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/lordspeech.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lord of the Forest:</span>
<div class="dialogue">"It will not stay a secret, word will get out. The forest can protect it, however. I will also not reveal its true origin either."</div>
</div>
</div>
<p>She looks at you with a soft smile on her face, turning towards the lake as she goes silent.</p>
<</if>>
<<if $forestlordtalk is "dwellers">>
<center><H4>Forest Dwellers</H4></center>
<center><img src="img/forest/ritual/lordfix.jpg"></center>
<p>The dryad looks over at the small camp of people that live at the lake edge.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/lordspeech.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lord of the Forest:</span>
<div class="dialogue">"They spread your name, but not in a way that has not been done for centuries. Many others have held your mantle and many were far more powerful than you. It will be considered idle chatter or hopeful dreams. If you are asking my intentions with them, I have none. Should they stay or leave I will maintain my vigil."</div>
</div>
</div>
<p>Despite her words it is rather obvious that she finds them annoying, the sour look on her face when a shout rings out or the lake is disturbed tells her true emotions.</p>
<</if>>
<<if $forestlordtalk is "questyvee3">>
<center><H4>Forest Dwellers</H4></center>
<center><img src="img/forest/ritual/lordfix.jpg"></center>
<p>The dryad listens to your request and nods along as you explain how you acquired Yvee and what she wants.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/lordspeech.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lord of the Forest:</span>
<div class="dialogue">"I misunderstood what her intentions are, she is not of this land so I held my suspicions. They seem altruistic but I am concerned how she is so versed in Avedonian rituals to be able to keep my...I suppose I must explain that it is not my blood she is after, it is my sap. Your Yvee has ulterior motives, the likes of which are yet to be seen."</div>
</div>
</div>
<p>The Forest Lord pauses for a moment but sighs.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/lordspeech.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lord of the Forest:</span>
<div class="dialogue">"I am willing to allow you to extract my sap, but you must collect it yourself."</div>
</div>
</div>
<p>Slowly the dryad strips, pulling the bark covering her pussy and breasts off as they stick to her with what must be her sap.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/lordspeech.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lord of the Forest:</span>
<div class="dialogue">"With how lewd this land is did you expect any other way to extract it?"</div>
</div>
</div>
<p>You were honestly unsure, dryads come in a mix of bodies. There are spirits with no real form and tree-folk like the Forest Lord so it is quite confusing.</p>
<p>Your eyes are glued to her breasts though, you have a hard time looking away as the sweet smell of her nectar attracts you.</p>
<</if>>
<<if $forestlordtalk is "sex">>
<<set $arousal to 0>>
<center><H4>Forest Dwellers</H4></center>
<<if $penis gt 0>>
<center>[img[either(
"img/forest/ritual/male1.jpg",
"img/forest/ritual/male2.jpg"
)]]</center>
<p>You approach the Lord and she strips the bark from her body, revealing her nude form to you.</p>
<p>Your $penistype length is guided to her pussy as you lap at her chest, your mind going hazy from her aroma, her pollen, her scent.</p>
<p>Easing yourself inside you find that her body is heavenly, almost incomprehensible as you mechanically thrust into her with little effort on your own, your body just giving in.</p>
<p>The Lord holds you against her as you buck your hips against hers, your orgasm arriving quickly and leaving you a shuddering mess as she pushes you onto the soft forest earth, letting you recover.</p>
<<else>>
<center>[img[either(
"img/forest/ritual/fem1.jpg",
"img/forest/ritual/fem2.jpg"
)]]</center>
<p>You approach the Lord and she strips the bark from her body, revealing her nude form to you.</p>
<p>You're guided to her breast as you lap at her chest, your mind going hazy from her aroma, her pollen, her scent.</p>
<p>Her hands travel down your body as she reaches between your legs to rub your slit but you are already so on edge that your body immediately orgasms under her touch, twitching and writhing as she holds you against her.</p>
<p>She covers up and moves you somewhere with fresher air, licking her fingers clean of your fluids.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the Lord">>
<<goto forestcultists>>
<</link>>
</div>
<div class="choice-item">
<<link "Stop talking about that">>
<<goto forestlord>>
<</link>>
</div>
<<if $questRebirthCultists gte 6>>
<div class="choice-item">[[Ask about Rebirth|forestlordtalk][$forestlordtalk to "rebirth"]]</div>
<div class="choice-item">[[Ask about the lake|forestlordtalk][$forestlordtalk to "lake"]]</div>
<div class="choice-item">[[Ask about the dwellers|forestlordtalk][$forestlordtalk to "dwellers"]]</div>
<<if $stamina gte 5>>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $stamina -= 5>>
<<set $forestlordtalk to "sex">>
<<addItem "Dryad Sap" "Material" "Sexual fluids from a Dryad.">>
<<if $repLord>>
<<set $repLord += 1>>
<<else>>
<<set $repLord to 1>>
<</if>>
<<goto forestlordtalk>>
<</link>>
</div>
<</if>>
<</if>>
</div>
<<if $repLord is 5>>
<<set $repLord to 6>>
<<set $forestritual to "camp desertion">>
<<goto forestritual>>
<</if>><center><H4>Depths of the Southern Forest</H4></center>
<center>[img[either(
"img/forest/forest/deep/south1.jpg",
"img/forest/forest/deep/south2.jpg",
"img/forest/forest/deep/south3.jpg",
"img/forest/forest/deep/south4.jpg",
"img/forest/forest/deep/south5.jpg",
"img/forest/forest/deep/south6.jpg",
"img/forest/forest/deep/south7.jpg",
"img/forest/forest/deep/south8.jpg",
"img/forest/forest/deep/south9.jpg",
"img/forest/forest/deep/south10.jpg",
"img/forest/forest/deep/south11.jpg",
"img/forest/forest/deep/south12.jpg",
"img/forest/forest/deep/south13.jpg",
"img/forest/forest/deep/south14.jpg"
)]]
<p>The atmosphere is oppressive and dark with the air being humid.</p></center>
<hr>
<p>Something is in the mists with you, you feel it watching you but it skirts the edge of your vision.</p>
<<if $southforestlocations lt 18>>
<p>You could <<button 'explore the depths of the forest' southforestexplore>><</button>> or <<button 'purposefully look for trouble' forestencounter>><</button>> in the depths of the forest.</p>
<<else>>
<p>You doubt you could find anything else this deep the forest.</p>
<p>You could still <<button 'purposefully look for trouble' forestencounter>><</button>> in this area of the forest</p>
<</if>>
<<if $southforestlocations gt 14>>
<p>Visit the <<button 'forest spirit' forestspirits>><</button>></p>
<</if>>
<<if $southforestlocations gt 15>>
<p>Visit the <<button 'Hunter statue' classlook>><<set $classlook to "Hunter">><</button>></p>
<</if>>
<<if $southforestlocations gt 17>>
<p>Visit the <<button 'witch hut' witchhut>><</button>></p>
<</if>>
<<include miscforestaction>>
<div class="choices">
<div class="choice-item">[[Leave the forest|southforest]]</div>
<div class="choice-item">[[Head to the middle of the forest|southforestmid]]</div>
</div><<set $chapter to "Forest Spirit">>
<center><H4>Forest Spirit</H4></center>
<center><img src="img/npcs/spirit/spirit.jpg"></center>
<p>The spirit is strange, completely inhuman, but seems to wander the depths of the forest removing outsiders.</p>
<p>It also only seems to speak in rhyme.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the spirit">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">[[Ask about them|spirittalk][$spirittalk to "themselves"]]</div>
</div>
<<if !$allySpirit>>
<<set $spirittalk to "recruit">>
<<goto spirittalk>>
<</if>><<if $spirittalk is "recruit">>
<center><H4>Forest Spirit</H4></center>
<center><img src="img/npcs/spirit/spirit.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/spirit/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spirit of the Forest:</span>
<div class="dialogue">"The branches whisper, the night grows cold, Those who enter don't grow old. Should you falter, should you fall, Call my name, I'll heed your call."</div>
</div>
</div>
<p>They lean forward, looking at you with their oddly multi-eyed face.</p>
<p>You don't know their name and after calling out a few names they smile at you with an unnatural amount of teeth.</p>
<div class="dialogue-box">
<img src="img/npcs/spirit/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spirit of the Forest:</span>
<div class="dialogue">"A name I've had, a name I've lost, It drifts like leaves, forever tossed. But should you need a hand to lend, No name is needed—just call me friend."</div>
</div>
</div>
<p>That answers nothing but the spirit seems to enjoy toying with you.</p>
<p><b>You can now summon the Spirit in combat.</b></p>
<div class="choices">
<div class="choice-item">
<<link "Leave the spirit">>
<<set $allySpirit to true>>
<<script>>
setup.spellbook.find(spell => spell.name === "Forest Spirit").unlocked = true;
<</script>>
<<set $spellcasting to true>>
<<set $spirittalk to null>>
<<goto forestspirits>>
<</link>>
</div>
</div>
<</if>>
<<if $spirittalk is "themselves">>
<center><H4>Forest Spirit</H4></center>
<center><img src="img/npcs/spirit/spirit.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/spirit/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spirit of the Forest:</span>
<div class="dialogue">"I am the whisper in the trees, The sighing breath upon the breeze. The shifting light, the dancing shade, A fleeting ghost the forest made."</div>
</div>
</div>
<p>The forest is alive and the spirits of it seem to want to help you with this one taking a form to do so.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the spirit">>
<<set $spirittalk to null>>
<<goto forestspirits>>
<</link>>
</div>
</div>
<</if>>
<<if $spirittalk is "leaf">>
<center><H4>Seed of the Ancient Forest</H4></center>
<center><img src="img/forest/ritual/seed.jpg"></center>
<p>You summon the spirit, it apparently unable to come here on its own.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/lordspeech.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lord of the Forest:</span>
<div class="dialogue">"You enjoy the killing, sister. I will not have you here unsupervised because I will not raise a hand against you. You would be considered a demon if not for being born of the trees."</div>
</div>
</div>
<p>The spirit does not answer to any of those slights, holding up her arms as she plucks a single leaf from her core, a pair of twin leaves.</p>
<p>She holds one for herself and offers the other to the Lord of the Forest, making them walk to you to see it.</p>
<div class="dialogue-box">
<img src="img/npcs/spirit/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spirit of the Forest:</span>
<div class="dialogue">"I plucked this leaf where silence grows, Where golden light through stillness flows. Take it, sister—feel the grace, Of what we were, and can't replace."</div>
</div>
</div>
<p>The Lord pauses, looking at the leaf in their hand.</p>
<p>Her face is treelike but you can see a pain in her eyes as her hands close over the leaf with almost reverence.</p>
<div class="dialogue-box">
<img src="img/npcs/spirit/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spirit of the Forest:</span>
<div class="dialogue">"The trees wore leaves like hammered gold, Their branches high, their silence bold. Each step was light, yet filled with grace— A sunlit hush in sacred place."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/spirit/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spirit of the Forest:</span>
<div class="dialogue">"The roots ran deep through time's first breath, Through birth and dream and even death. The forest knew what gods forgot—It held the truths the stars could not."</div>
</div>
</div>
<p>A weak smile crosses the face of the Lord, her gaze softening upon her sister spirit.</p>
<p>That look turns to horror as the Spirit pulls something else out.</p>
<p>An acorn, golden in hue but simple enough to be hidden in her hand.</p>
<div class="dialogue-box">
<img src="img/npcs/spirit/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spirit of the Forest:</span>
<div class="dialogue">"From soil untouched by grief or sin, This holds the world that dwells within. A seed of light, a silent plea—I give it now from root to thee."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/forest/ritual/lordspeech.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lord of the Forest:</span>
<div class="dialogue">"You truly are a monster to take such a thing and gift it to me. How long have you planned this, when did you see into the ether and see it as an option? Is that how you lost your body?"</div>
</div>
</div>
<p>The spirit gives her a sly grin and fades, the leaves that make up her body collapsing onto the forest floor as she flees rather than be questioned.</p>
<div class="dialogue-box">
<img src="img/forest/ritual/lordspeech.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lord of the Forest:</span>
<div class="dialogue">"The forest is not unified, I am Lord in title only due to being a caretaker for your power. With this seed...the forest will have purpose once more."</div>
</div>
</div>
<p>The dryad holds the seed to her chest and leaves you, disappearing behind a tree as dryads can walk among trees.</p>
<p>Odds are she will plant that somewhere but it will obviously remain a secret until she decides that it is ready to be viewed.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $spiritleaf to null>>
<<set $goldentreetimer to 500>>
<<goto forestcultists>>
<</link>>
</div>
</div>
<</if>><center><h4>Black Corruption</h4></center>
<center><img src="img/enemy/latex/latex.jpg"></center>
<p>An oozing mangestation of corruption rises to its feet in front of you, taking a humanoid form.</p>
<p>What could be eyes glint in its face before rushing you.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 15,
type: "Latex Creature",
gender: "Futanari",
health: 250,
maxHealth: 250,
armor: 0,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 7,
speed: 10,
isUndead: true,
isDemon: false,
experience: 150
}]>>
<<if $southforestlocations is 16>>
<<set $southforestlocations += 1>>
<</if>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Latex Creature">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choices">
<div class="choice-item">
<<link "Surrender">>
<<set $combatenemy to "Latex Creature">>
<<if $southforestlocations is 16>>
<<set $southforestlocations += 1>>
<</if>>
<<goto defeat>>
<</link>>
</div>
</div>
</div><p>The creature dissolves into a puddle, its strength gone.</p>
<p>You doubt you could kill it but it is defeated for now.</p>
<<set _Bottles = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Bottles">>
<<set _Bottles = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<if _Bottles >= 10>>
<p>You could capture the creature if you wanted to.</p>
<<else>>
<p>The creature lies in various puddles and you could possibly scoop it up if you had about ten of them.</p>
<<if _Bottles is 1>>
<p>You have a single bottle.</p>
<<else>>
<p>You have _Bottles bottles.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
<<if _Bottles >= 10>>
<div class="choice-item">
<<link "Capture the creature">>
<<sellItem "Bottles" 0>>
<<sellItem "Bottles" 0>>
<<sellItem "Bottles" 0>>
<<sellItem "Bottles" 0>>
<<sellItem "Bottles" 0>>
<<sellItem "Bottles" 0>>
<<sellItem "Bottles" 0>>
<<sellItem "Bottles" 0>>
<<sellItem "Bottles" 0>>
<<sellItem "Bottles" 0>>
<<set $forestevent to "capturelatex">>
<<include combatclear>>
<<goto southforestevents>>
<</link>>
</div>
<</if>>
</div><<set $arousal += 100>>
<<if $penis gt 0>>
<center><img src="img/enemy/latex/male.jpg"></center>
<<else>>
<center><img src="img/enemy/latex/female.jpg"></center>
<</if>>
<p>The creature binds you, oozing over your body as it encompasses you fully.</p>
<p>It is warm against your skin, contrasting sharply with the cool air of the forest as it grinds against your body.</p>
<<if $penis gt 0>>
<p>You feel it kissing you, prodding you, teasing you as your cock gets almost painfully hard from the near constant stimulation.</p>
<</if>>
<<if $vagina gt 0>>
<p>Slow tendrils tease the edges of your pussy, tiny strands teasing your clit as others probe your pussy.</p>
<<if !$pussyvirginity>>
<p>The movement avoids your hymen entirely, exploring your depths while maintaining your purity.</p>
<</if>>
<</if>>
<p>Your whole body is touched, teased and pleasured as the creature rubs its body against yours.</p>
<p>It begins to get warmer, your body heat warming it up.</p>
<p>The sensations reach a peak and your body convulses in its grip.</p>
<<orgasm>>
<<if $penis gt 0>>
<p>It reforms on your penis as you begin to cum, filling it as it wrings every drop of cum from you.</p>
<</if>>
<<if $vagina gt 0>>
<p>Your body tightening around its tendrils in your pussy has it slowly pull out, sending shivers up your body due to its absence.</p>
<</if>>
<p>The warmth of its body around yours fades as you find it stripping itself from you, leaving you on the forest floor.</p>
<<if $equippedArmor and $equippedArmor.name is "Commoner Clothes">>
<p><b>The creature has eaten your clothes!</b></p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<if $equippedArmor and $equippedArmor.name is "Commoner Clothes">>
<<set $equippedArmor = null>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div><center><H4>Witch Hut</H4></center>
<center><img src="img/forest/cabin/hut.jpg">
<p>This hut seems to tremendously out of place in the forest that even the trees bow away from it, as if scared of a building.</p></center>
<hr>
<<if $questForestWitch and ($hour lt 17 or $hour gt 8)>>
<p><<button 'One' one>><</button>> is around here somewhere.</p>
<</if>>
<<if !$questForestWitch>>
<p>You can't seem to find the exit away from this place.</p>
<</if>>
<<if $questForestWitch is "alive" and $harpyfamily and $harpyfamily isnot "defeated" and $harpyfamily isnot "trouble">>
<p>You see a <<button 'Two' harpynest>><<set $harpystate to "two">><</button>> lingering nearby.</p>
<</if>>
<div class="choices">
<<if $questForestWitch>>
<div class="choice-item">
<<link "Leave the hut">>
<<goto southforestdeep>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Enter the hut">>
<<goto witchhutinside>>
<</link>>
</div>
</div>
<<set $chapter to "Witches Hut">><<set $chapter to "Witches Hut">>
<center><H4>Interior of the Witch Hut</H4></center>
<center><img src="img/forest/cabin/hutinside.jpg">
<p>The inside of the building does not match the outside by any measure of reality.</p></center>
<hr>
<<if $questForestWitch is "dead">>
<p>The witch is dead.</p>
<<elseif $questForestWitch is "alive">>
<p><<button 'Circe' circe>><</button>> watches you from her chair.</p>
<<else>>
<p><<button 'A multi-armed witch' southforestevents>><<set $forestevent to "witchfind6">><</button>> watches you from her chair.</p>
<</if>>
<<if $questForestWitch and ($hour gte 18 or $hour lte 7)>>
<p><<button 'One' one>><</button>> is around here somewhere.</p>
<</if>>
<<if !$questForestWitch>>
<p>You can't seem to find the exit away from this place.</p>
<</if>>
<div class="choices">
<<if $questForestWitch>>
<div class="choice-item">
<<link "Leave the hut">>
<<goto witchhut>>
<</link>>
</div>
<</if>>
</div><<if $witchtalk is "circeherself">>
<center><H4>Circe</H4></center>
<center><img src="img/enemy/woodland/circenun.jpg"></center>
<p>The witch gestures towards a painting that appears before the two of you.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"There were once many so called 'Woodland Witches'. We formed our own covens and did magic under the moonlight. We were accused of demonic worship because a few covens did worship devils, but mine did not. At first."</div>
</div>
</div>
<p>Circe looks at One who seems oblivious to the conversation, possibly because the master witch does a small wave of her hand which must have prevented her from hearing it.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"When the mage slayings began my Goddess did not save me, despite the fact I was one of her nuns. I did magic to help my paladin in battle and he was slain protecting me from the mindless masses. I was approached by a woman who offered me...immortality. The original followers of the Goddess, the Avedonian Elves, were immortal so it was my belief that I could serve her forever. I was misled, in so many ways. She was no longer my Goddess, the woman was a demon in disguise, and my task was going to destroy me. I was remade by Chaos, with the help of a demon named the Toymaker, into this form."</div>
</div>
</div>
<p>Circe shows off her odd multi-armed form.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"Had you been just a powerful human your power would have been useful in returning me to a human form. When I get one back I'm going to have one of my students kill me. If I die as I am now then my soul belongs to...Chaos, currently I think. If I die as a human then my soul will return to the veil, it is my understanding that the Kitsune faith has dominion over life and death at the moment, so I'll be reincarnated after a dozen or so...days or years, time moves differently in their Spiritual realm."</div>
</div>
</div>
<p>Her eyes turn to you.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"I do not regret trying to kill you. If you have lived as long as I have then you would understand."</div>
</div>
</div>
<p>There are moments where she appears confused, disoriented even, but her doll form allows her to maintain her thoughts better than a pure human.</p>
<<if $background is "Last of the Line">>
<p>You have lived as long as she has, but you have the wisdom of the Avedonian Elves to help organize your mind.</p>
<</if>>
<<if $osirusmeet>>
<p>You saw the same problems with Osirus, humans are not meant to live forever.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $witchtalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<<circetalk>>
</div>
<</if>>
<<if $witchtalk is "circewitch">>
<center><H4>Circe</H4></center>
<center><img src="img/enemy/woodland/master.jpg"></center>
<p>Circe's eye twitches as you ask the question and she closes her eyes to answer.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"A Woodland Witch operates in threes. The Master and their Two students. I have two students, One and Two. It would be...inconvenient...for me to take another."</div>
</div>
</div>
<p>The master witch lets out a long and low sigh.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"I will not deny you, though. A Witch is a potionmaker, that is the most that I can give you."</div>
</div>
</div>
<p>Circe lays out what you would get as a Woodland Witch:</p>
<p>* You would learn the Flame Burst spell and how to use it if you did not know already.</p>
<p>* You would be able to harvest reagents from the forest to make potions, not just healing potions but ones that can change the body and mind.</p>
<p>* If found out by Avedonian Guards or Paladins you will be killed on sight for being a Witch.</p>
<p>* You are also banned from having Children in the Sultanate for being a Spellcaster.</p>
<p>* You would have an apartment at the College of Mana Retention in Primora if you ever go there.</p>
<<if $class isnot "Witch">>
<p>You could <<button 'Become a Witch' circe>><<set $class to "Witch">><<set $witchtalk to null>><</button>> if you are okay with that.</p>
<</if>>
<div class="choices">
<<if not $discoveredClasses.includes("Witch")>>
<<set $discoveredClasses.push("Witch")>>
<</if>>
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<circetalk>>
</div>
<</if>>
<<if $witchtalk is "circearchon">>
<center><H4>Circe</H4></center>
<center><img src="img/enemy/woodland/master.jpg"></center>
<p>Circe looks distant for a moment before focusing on you.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"When...you, the power you have, was made it was called 'Archon'. It changed to rebirth a few centuries after that. Rebirth, as you know it, was the God Nafsu when he was still with us. My apologies, $lastname, but I am set in my ways."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"If you are asking what it is that you do, that is open to interpretation. You have the power to heal, maybe. You can break curses, if they're weak enough. You can foster many children, possibly. The fact that every deity and demigod had a hand in your making, and Chaos was the one that consolidated it, shows the levels of desperation that the world is in. Let it burn, Archon. Talk to the Eldest, the ones who know and remember what it was like before. Let the world die and the Creator can seed new life themselves. We ruined our chances, the world does not deserve a...you."</div>
</div>
</div>
<p>She seems to have a very fatalistic view of the world but she did say that her own religion hates her now.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $witchtalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<<circetalk>>
</div>
<</if>>
<<if $witchtalk is "circechaos">>
<center><H4>Circe</H4></center>
<center><img src="img/enemy/woodland/master.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"A means to an end. I was bound by contract and she had the power to break it. I would have taken any being's help. Death has reapers, Plague has doctors, Conquest has soldiers...but Chaos? She has no feet on the ground as she handles her affairs personally. I am here to challenge the Falling Fire faith, to sow discontent and malice among their ranks."</div>
</div>
</div>
<p>A smile crosses her face as she leans forward in her chair.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"I uphold the rules of my coven and make them known. Three witches, a master and two students. We make potions, we commune with the forest. What else do we do? Not a whole lot but the church believes I am into demon worship and summoning, but we both know that there are no demons in Hell to summon anymore. I let them think that, it ends up with nuns and paladins lost in the woods as easy pickings for things that hate them."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $witchtalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<<circetalk>>
</div>
<</if>>
<<if $witchtalk is "circemagic">>
<center><H4>Circe</H4></center>
<center><img src="img/enemy/woodland/circelearn.jpg"></center>
<p>A wide grin crosses her face, her eyes briefly darting to One.</p>
<p>She disappears for a moment before coming back with a stack of books.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"We can start at the beginning. Every student I've had already had some prior teaching, but you're new. Fresh. One, Two...the other one. They had other tutors, but you..."</div>
</div>
</div>
<p>Her glee is concerning as she drops a stack of religious, scientific, and esoteric books onto a table that did not exist prior.</p>
<p>You take a seat, you specifically asked for this but you may have just done something that you'll regret.</p>
<<if $background is "Unlucky Goblin">>
<p>You lived when she she must have been human and she reminds you of the over enthusiastic nuns who ran your schooling back then.</p>
<p>On reflex you pull your hands from the end of the table and there is a pause as she notices what you just did.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"I don't have a ruler to discipline unruly school children anymore, but none act like that around me. You remember, don't you? When Chaos told me that you were once Silas Law...you were the hero one, the rebel that would get in trouble on purpose?"</div>
</div>
</div>
<<else>>
<p>Your fingers idly thrum on the desk and she slaps them with a small flat piece of wood, which makes One laugh before she quiets herself and goes back to doing whatever it was that she was doing before.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"Let us continue the lesson."</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Continue the lesson">>
<<set $witchtalk to "circemagic2">>
<<goto witchtalk>>
<</link>>
</div>
</div>
<</if>>
<<if $witchtalk is "circemagic2">>
<center><H4>Circe</H4></center>
<<if $penis gt 0>>
<<set $arousal += 50>>
<</if>>
<<if $background is "Unlucky Goblin">>
<center><img src="img/enemy/woodland/unluckyschool.jpg"></center>
<p>The two of you look at one another as you realize your history together.</p>
<p>Circe, your school master.</p>
<p>Orphans were raised by the church back in the day and she was the Mother Superior, the Headmistress, the Absolute Rule of Law.</p>
<p>Rev and you were unruly teens and more than once you found yourselves in her office, more than once either leaving her office a shivering mess or having to be carried out.</p>
<p>She taught that unruliness was caused by demonic taint and she personally would "extract" that sin from students.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"Oh, so you just cannot stay out of trouble. Good on you for doing so well."</div>
</div>
</div>
<p>To say that you did not purposefully act out would be an understatement but you both know why you did it.</p>
<p>You were quite sad to hear that she died, but that does not seem to be the case.</p>
<<else>>
<center><img src="img/enemy/woodland/book.jpg"></center>
<p>The witch sits with you and your fingers remain far from the table as she goes over several holy texts and passages.</p>
<p>She is a good teacher, something you find yourself surprised by but she does have two full time students.</p>
<<if $knowOldAvedonian>>
<p>Despite knowing Old Avedonian she translates it for you, almost faster than you can read.</p>
<<else>>
<p>She translates the books, tracing under the words to help you understand.</p>
<</if>>
<</if>>
<p>Distractions aside you do learn a spell, one to increase your power at the expense of being slightly more horny.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"This is a good start but my power is that of enchanting and potions. One is following in my footsteps so she is not going to be much use for actual magic, but Two is becoming an accomplished sorceress. Seek her out in the mountains of Avedon, I sent her home when you arrived as I did not want her to be in danger."</div>
</div>
</div>
<p><b>You have learned the Holy Magic - Blessing!</b></p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $witchtalk to null>>
<<set $questHolyMagic to 1>>
<<script>>
setup.spellbook.find(spell => spell.name === "Blessing").unlocked = true;
<</script>>
<<if $penis gt 0 and $arousal gte 70>>
<<set $witchtalk to "circesex">>
<<goto witchtalk>>
<<else>>
<<goto $previouspassage>>
<</if>>
<</link>>
</div>
</div>
<</if>>
<<if $witchtalk is "circesex">>
<center><H4>Circe</H4></center>
[img[either(
"img/enemy/woodland/witchhj1.jpg",
"img/enemy/woodland/witchhj2.jpg",
"img/enemy/woodland/witchhj3.jpg",
"img/enemy/woodland/witchhj4.jpg",
"img/enemy/woodland/witchhj5.jpg",
"img/enemy/woodland/witchhj6.jpg",
"img/enemy/woodland/witchhj7.jpg",
"img/enemy/woodland/witchhj8.jpg"
)]]
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"Did you think I did not notice? My female students do not have these problems..."</div>
</div>
</div>
<p>Her constant brushing against you, placing her hands on your chest and thigh have given you an erection, something she takes into her hand.</p>
<<if $equippedArmor>>
<p>You were wearing clothes and you see them sitting on the table the two of you were just at.</p>
<</if>>
<p>Her skill in handjobs is unnatural, her four arms each doing something to drive you wild.</p>
<<if $penis gt 5 and $vagina gt 0>>
<p>Two hands strong your shaft, another fondles your balls while her other hand fingers your pussy in a rhythm that causes your breath to catch in your throat.</p>
<<elseif $penis gt 5 and $vagina gt 0>>
<p>Two hands strong your shaft, another fondles your balls while her other hand traces along your thighs.</p>
<<else>>
<p>One hand strokes your cock while another fondle your balls, her other two holding your legs open for her.</p>
<</if>>
<p>Your moans come out stuttered as you try to breathe, the intense sensations making even thinking difficult.</p>
<p>She allows you to reach your end in a particularly explosive finish, shooting thick ropes of semen onto her breasts, her robes also having been removed and laying on a table nearby.</p>
<p>You are slowly released after she ensures that you have finished cumming, the witch wiping up any cum that landed on you.</p>
<p>She does keep the cum stained handkerchief, wringing it into a bottle that One hands her.</p>
<p>The witch leaves you be, scooping the cum off her breasts as well.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $witchtalk to null>>
<<if !$circecum>>
<<set $circecum to 1>>
<<else>>
<<set $circecum += 1>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $witchtalk is "circegraybook">>
<center><H4>Circe</H4></center>
<center><img src="img/enemy/woodland/circelearn.jpg"></center>
<p>A concerned expression crosses her face as you produce the book, the witch taking it in one of her hands and tracing the cover with her fingers.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"They accused me of demonic magics. All magic is given freely, but that did not stop demons from co-opting the element of fire due to its proximity to Hell. Despite being born of flame demons are still susceptible to fire, Hell was made by Avalon but magic was created by Primova and they did not agree on certain elements."</div>
</div>
</div>
<p>Circe sets the book down and this is a far more in depth lesson than you would assume.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"This book was a time capsule, meant to keep the knowledge of demons. The main part that will be useful is that the seed of the master can break the shackles of demonkind. That is less of a metaphor, demonic collars were very infrequently used as it allowed the owner to keep their will. Demonic cum dissolves those collars. Strange, as most demons took on a feminine form."</div>
</div>
</div>
<p>She goes over the rest, how to blend in with the mortal races and things to avoid which are pretty common to think about.</p>
<p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"The rest is a hierarchy. At the top is the Archon, which they believe to be the Destroyer or Savior, it is the same word in Old Avedonian."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"Next is the Cerulean Succubus, who was a demon that lived near Britmor. She lived among the realm of dreams and was the cause of wet dreams."</div>
</div>
</div>
<<if $billkill is true or $annettekill is true>>
<p>The Cerulean Succubus is probably Vespera, your mother.</p>
<</if>>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"Next is Maceasy, the names are vague on purpose but the 'Futanari Queen' is rather blunt as to whom it is."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"Next is Madam, she lives down in Junktown. After Madam is Baph, he has a library nearby. I am not exactly sure where but I believe near the lake under a lock that only Satyr can open."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"There are a few notes, demons who only follow the seven deadly sins should not rule, but I have my own to add. The Toymaker, while simple minded, is not listed here. That is for a reason, he is insane even for a demon."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"The Omnibus is also not listed here as she is what they would call a 'simple' demoness. She is anything but, she embodies every sin and can bestow their ilk onto her enemies."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"The Pawnbroker and Merchant are odd ones. They are demons of greed and have fit into Avedonian society quite well. They are harmless and I mean this with earnest, they exist merely to help the system. They enjoy trade and can count on more than just their fingers, a skill...lacking in the modern world, at least south of the mountains."</div>
</div>
</div>
<p>Circe sighs, shaking her head sadly.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"There is a spell in here, let me show you the runes."</div>
</div>
</div>
<p>With a smile Circe has your ledger, writing down the arcane symbols needed to cast a spell while also helping you cast it.</p>
<p><b>You have learned the Fire Magic - Heat Wave!</b></p>
<p><b>You have learned that Demonic Collars can be broken with Demonic Cum!</b></p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $witchtalk to null>>
<<set $bookGray to "translated">>
<<set $spellcasting to true>>
<<script>>
setup.spellbook.find(spell => spell.name === "Heat Wave").unlocked = true;
<</script>>
<<if $penis gt 0 and $arousal gte 70>>
<<set $witchtalk to "circesex">>
<<goto witchtalk>>
<<else>>
<<goto $previouspassage>>
<</if>>
<</link>>
</div>
</div>
<</if>>
<<if $witchtalk is "circecum">>
<center><H4>Circe</H4></center>
<center><img src="img/enemy/woodland/master.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"You gave it to me freely, how I use it is up to me. Tell you what, I'll give you a potion to make it up to you."</div>
</div>
</div>
<p>The witch pulls out three potions and a bag of 50 gems, one in each hand.</p>
<div class="choices">
<div class="choice-item">
<<link "Take a health potion">>
<<set $witchtalk to null>>
<<set $circecum -= 1>>
<<if $circecum lte 0>>
<<set $circecum to null>>
<</if>>
<<addItem "Minor Healing Potion" "Consumable" "A minor healing potion that heals you for one tenth of your health.">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Take a stamina potion">>
<<set $witchtalk to null>>
<<set $circecum -= 1>>
<<if $circecum lte 0>>
<<set $circecum to null>>
<</if>>
<<addItem "Minor Stamina Potion" "Consumable" "A minor stamina potion that emboldens you for one tenth of your stamina.">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Take a reset potion">>
<<set $witchtalk to null>>
<<set $circecum -= 1>>
<<if $circecum lte 0>>
<<set $circecum to null>>
<</if>>
<<addItem "Reset Potion" "Consumable" "An unusual potion that returns you to how you were when you were born.">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Take the gems">>
<<set $witchtalk to null>>
<<set $circecum -= 1>>
<<if $circecum lte 0>>
<<set $circecum to null>>
<</if>>
<<set $money += 50>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $witchtalk is "oneherself">>
<center><H4>One</H4></center>
<center><img src="img/enemy/woodland/student1alt.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/woodland/student1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">One:</span>
<div class="dialogue">"I'm not going to be your girlfriend, I plan to be an old crone who lives with dozens of cats. Not catgirls, cats. Fucking Huntress."</div>
</div>
</div>
<p>One sneers, shaking her head.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">One:</span>
<div class="dialogue">"I was a carnie once, training under Solomn and Amanda. I've no talent for magecraft, but my dumbass brother can smoke himself into a state where he can cast. I hate it. I'm good with herbs, learned from this woman named Ausra when I was a little girl. It's not great when you work really hard on stuff and others just come up and are better and more talented with no practice."</div>
</div>
</div>
<p>She sounds-</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">One:</span>
<div class="dialogue">"I'm not bitter, fuck you. Thinking that. Asshole."</div>
</div>
</div>
<p>One huffs, turning away from you and going back to what she was doing.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $witchtalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">[[Ask about herself|witchtalk][$witchtalk to "oneherself"]]</div>
<div class="choice-item">[[Ask about Chaos|witchtalk][$witchtalk to "onechaos"]]</div>
<<if $circecum>>
<div class="choice-item">[[Ask why Circe collected your cum|witchtalk][$witchtalk to "onecum"]]</div>
<</if>>
</div>
<</if>>
<<if $witchtalk is "onechaos">>
<center><H4>One</H4></center>
<center><img src="img/enemy/woodland/student1alt.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/woodland/student1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">One:</span>
<<if $background is "Chosen One">>
<div class="dialogue">"Circe worships her, I got roped into it. I make potions, hang out with your sister and try to not get pitchforked when the guards decide that I should die. Great times."</div>
<<else>>
<div class="dialogue">"Circe worships her, I got roped into it. I make potions, have a few friends and try to not get pitchforked when the guards decide that I should die. Great times."</div>
<</if>>
</div>
</div>
<<if $background is "Chosen One">>
<p>You've seen One around the farm before, at the forest edge.</p>
<p>She was always far away, Bill always complained about witches ruining his crops or poisoning his animals.</p>
<<else>>
<p>She seems-</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">One:</span>
<div class="dialogue">"Stop feeling bad for me, my life is great. The life expectancy of women south of the mountains is "die in childbirth" so I'm doing quite well for myself. Hearing your thoughts is a bit weird but it lets me know when you're about to arrive."</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $witchtalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">[[Ask about herself|witchtalk][$witchtalk to "oneherself"]]</div>
<div class="choice-item">[[Ask about Chaos|witchtalk][$witchtalk to "onechaos"]]</div>
<<if $circecum>>
<div class="choice-item">[[Ask why Circe collected your cum|witchtalk][$witchtalk to "onecum"]]</div>
<</if>>
</div>
<</if>>
<<if $witchtalk is "onecum">>
<center><H4>One</H4></center>
<center><img src="img/enemy/woodland/student1alt.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/woodland/student1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">One:</span>
<div class="dialogue">"Oh, she's going to try and use your life essence to break free of her ties to Chaos. Nothing too big, she asked me to impregnate myself with your cum so I can birth her a new host and I have respectfully make myself irreversibly sterile. Curses are cool, one of the few things I can cast."</div>
</div>
</div>
<p>You suppose that makes sense, Circe seems to be better off on whatever leash that Chaos has.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">One:</span>
<div class="dialogue">"Go think somewhere else, it's annoying."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $witchtalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">[[Ask about herself|witchtalk][$witchtalk to "oneherself"]]</div>
<div class="choice-item">[[Ask about Chaos|witchtalk][$witchtalk to "onechaos"]]</div>
<<if $circecum>>
<div class="choice-item">[[Ask why Circe collected your cum|witchtalk][$witchtalk to "onecum"]]</div>
<</if>>
</div>
<</if>>
<<if $witchtalk is "taniapic">>
<center><H4>Tania Steelwind</H4></center>
<center><img src="img/npcs/tania/newtania.jpg"></center>
<p>She shrugs with a smile.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"Oh that, I clipped it out of a newspaper."</div>
</div>
</div>
<p>You doubt she did.</p>
<p>You have free reign of her house but she lingers near you when she is home.</p>
<p>Perhaps you should look around when she isn't here.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $witchtalk to null>>
<<goto tania>>
<</link>>
</div>
</div>
<</if>>
<<if $witchtalk is "taniaroom">>
<center><H4>Tania Steelwind</H4></center>
<center><img src="img/npcs/tania/newtania.jpg"></center>
<p>She simply nods as she takes a seat, gesturing for you to join her.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"You've met Death. She visits me sometimes, but I saw what she did to my brother and I...can't stand her."</div>
</div>
</div>
<p>She sits down with a sigh, gesturing for you to join her.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"You expect...certain things when making a deal with Death. William made a deal and got everything he ever wanted and more. I made a deal, and now I live alone in an apartment in Monduval."</div>
</div>
</div>
<p>You don't need to ask her to continue but her eyes don't leave the hidden room in her kitchen.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"I made a deal. I was...coerced...into making a deal. Demons like Vespera cannot sire children. I was young, and didn't want any."</div>
</div>
</div>
<p>Tania touches her abdomen, and then gestures around her empty apartment.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"Death, like demons, cannot create. They can only borrow or corrupt. Vespera was gifted my ability to have children, which I traded for magical power. With power comes...problems. I cannot cast any spells anymore."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask why not">>
<<set $witchtalk to "taniaroom1">>
<<goto witchtalk>>
<</link>>
</div>
</div>
<</if>>
<<if $witchtalk is "taniaroom1">>
<center><H4>Tania Steelwind</H4></center>
<center><img src="img/npcs/tania/newtania.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"If you practice spellcasting enough, your low level spells become quite powerful. A cantrip cast by me will destroy half of Monduval. A full spell could take out possibly the entire city, maybe even reaching Avedon. There also lies the problem..."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"Wizards and Witches like to battle. An old custom, but one still in practice by learners of the Old Ways. There is a Plague Doctor in Monduval that keeps threatening to kill me. Defensive spells work fine, I can protect myself, but eventually she will catch me unaware and then gain my grimoire."</div>
</div>
</div>
<p>Tania makes a lewd gesture about jerking off, scoffing at the thought.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"Most scholars of the old ways serve something. I served Death, the Woodland Witches serve Chaos. The Plague Doctors serve Plague. Horsemen are quite powerful entities and some can gain powerful abilities by earning their favor."</div>
</div>
</div>
<p>Tania gestures towards her weird cult room.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"As such, each sect of horseman worship tries to kill the other, aside from Chaos who kill themselves."</div>
</div>
</div>
<p>Tania sighs, leaning back in her chair.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"So. Want to kill a doctor for me?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"Monduval is a city of science and I am a witch. They have harnessed the atom to provide electric lights and water purification for the city. In our last bout, the doctor threatened the power station so I got a job there."</div>
</div>
</div>
<p>Tania looks outside for a moment then back at you.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"In the Sultanate, giant insects come out at night so she is not going to attack at night, so I simply work the day shift. I need you to search around for her hut during the day, it should be right outside the city."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Say you will consider it">>
<<set $witchtalk to null>>
<<set $questTania to 4>>
<<goto tania>>
<</link>>
</div>
</div>
<</if>>
<<if $witchtalk is "taniaself">>
<center><H4>Tania Steelwind</H4></center>
<center><img src="img/npcs/tania/newtania.jpg"></center>
<p>A look of sadness crosses her face as she nods softly.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"I gave up my ability to have children. Not in a spiritual or metaphysical way, they removed it from me surgically. Death doesn't have the powers to create life, only claim it when their time is done."</div>
</div>
</div>
<p>She gestures towards her abdomen but shakes her head.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"The doctor was very skilled and well paid off. I think an accident claimed him not long after, to ensure that he could not brag about the first ever transplant being successful. As for me, I wasn't...aware."</div>
</div>
</div>
<p>The only pictures around the apartment are of children, a boy and a girl.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"I was not...intelligent. I was born deficient and William took it upon himself to protect me from each and everything. I adored him, as much as my little heart would allow. He rented this apartment for me using his adventuring money, setting up deliveries for food and constantly sending letters. One night he came back to me."</div>
</div>
</div>
<p>Tania smiles, but there is a pain behind her eyes.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"I always told him that I would do anything to help him, to repay him for taking care of father, mother and I. When they died it was just him and I. His request was simple, sit in this dark room he would set up and say some things. It made sense to me, he went over the words with me until I understood and I did it, and then there was a woman with me."</div>
</div>
</div>
<p>Tania's gaze wanders to the room just beyond the kitchen, the door closed shut.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"William and Vespera were not home at the time, they traveled back to the kitsune shrine in the mountain for something so I thought I would surprise them by doing it first try when they got back. Death was...less than thrilled when I explained what I was doing. She wept, bitter tears I could never understand in my state. So she made me understand."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"Death and Chaos still work closely together and they had a witch brew a potion to fix my mind. When I drank it my mind was no longer muddled and I understood fully what was being asked of me, why I had summoned Death and what was at stake. Death and William were furious with one another, I was no longer the dull little girl who could be asked without question."</div>
</div>
</div>
<p>Tania looks around at the pictures in her home, laughing children that she could never have.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<<if $background is "Chosen One">>
<div class="dialogue">"I did it anyways. It was my womb that bore Bill, Annette and yourself. You all are my children, but born by another woman."</div>
<<else>>
<div class="dialogue">"I did it anyways. It was my womb that bore Bill and Annette. They are my children, born by another woman. There was another that I carried for Death but they...there was an accident. Bill and their sibling would visit on weekends with William but there was an accident. They fell overboard and William jumped after them but...they drowned."</div>
<</if>>
</div>
</div>
<p>She looks sadly at the ceiling, her eyes closed.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<<if $background is "Chosen One">>
<div class="dialogue">"You were never allowed to visit after you almost drowned. I wrote letters but...postage is limited through Fort Reach."</div>
<<else>>
<div class="dialogue">"Bill was okay, the ship dumped him and took off immediately. When William made it to shore hours later my other child had long since died, the cold or the water. Death was...stoic about it. She had them now, at least. Perhaps she had a plan for them, perhaps she just wanted to love or be loved. I'll never know, my family doesn't visit."</div>
<</if>>
</div>
</div>
<p>Tania looks over to you and smiles, an odd end to her story.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<<if $background is "Chosen One">>
<div class="dialogue">"I'm proud of how things turned out. How Bill and Annette grew up, and what you've done. I love you."</div>
<<else>>
<div class="dialogue">"I'm proud of how things turned out. How Bill and Annette grew up and what they've done. I love them."</div>
<</if>>
</div>
</div>
<p>She keeps that smile on her face, looking up at the ceiling.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $witchtalk to null>>
<<goto tania>>
<</link>>
</div>
</div>
<</if>>
<<if $witchtalk is "taniawilliam">>
<center><H4>Tania Steelwind</H4></center>
<center><img src="img/npcs/tania/newtania.jpg"></center>
<p>She flashes you a smirk.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"Doubt he'll stay there for long. Give it some time, he'll weasel his way out. There's a reason he made friends with Death."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave her to it">>
<<set $witchtalk to null>>
<<goto tania>>
<</link>>
</div>
</div>
<</if>>
<<if $witchtalk is "plagueself">>
<center><H4>$plaguegirl</H4></center>
<center><img src="img/npcs/chosen/unmasked.jpg"></center>
<p>Slowly she takes off her mask, revealing her pale face and light hair.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"The colony I was born in was grown in the body of a prisoner, a citizen of Avedonia that had invaded on an armed flotilla. I think it was described as a war but no formal declaration was ever made."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"I was the strongest and most resistant to treatment. I was extracted and the host was taken for further testing. Schooling went easily, these things come naturally to the Doctors and I was no exception."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"I was given my mask by Plague personally, along with my goal. Destroy the assistant of Death named Tania Setton. I killed several until I realized that she changed her name back to Steelwind."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"I did not have to do much to find her, threats sent to any major institution eventually flushed her out. Causing the reactor in the power plant to go super critical would have slain her as intended and caused a mass casualty event for Death to handle."</div>
</div>
</div>
<p>Slowly she stops what she is doing to look at you.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"I do not know what I will do now. Perhaps I'll use my abilities to heal, it is what I am best at. I have a long time to go to cure more than I've killed."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $witchtalk to null>>
<<goto doktor>>
<</link>>
</div>
</div>
<</if>>
<<if $witchtalk is "plaguesex">>
<center><H4>$plaguegirl</H4></center>
<<if $penis gt 0>>
<center>[img[either(
"img/npcs/chosen/sex/sex1.jpg",
"img/npcs/chosen/sex/sex2.jpg",
"img/npcs/chosen/sex/sex3.jpg",
"img/npcs/chosen/sex/sex4.jpg",
"img/npcs/chosen/sex/sex5.jpg",
"img/npcs/chosen/sex/sex6.jpg",
"img/npcs/chosen/sex/sex7.jpg",
"img/npcs/chosen/sex/sex8.jpg",
"img/npcs/chosen/sex/sex9.jpg",
"img/npcs/chosen/sex/sex10.jpg"
)]]</center>
<p>Her response is professional, but the odd idolization she has of you is quite evident.</p>
<p>$plaguegirl lets her robes fall to the ground, showing off that she has changed her body to be more like you like it.</p>
<p>She has you sit as she straddles your hips, pulling out your $penistype cock and easing it into her with no problems at all, she seems to be changing her body to explicitly please you.</p>
It works, as she rides you in the chair you find yourself already trying not to cum, but she has opposite plans.</p>
<p>You are unsure if she managed to make her body vibrate, or she is just that excited, but she does which is just enough to push you over the edge.</p>
<<creampie>>
<p>She takes your length in full, ensuring you paint her insides white, as she rides out your orgasm.</p>
<p>After awhile she slowly pulls off your cock, gently stroking it once more as she goes to get dressed.</p>
<<else>>
<center>[img[either(
"img/npcs/chosen/sex/les1.jpg",
"img/npcs/chosen/sex/les2.jpg",
"img/npcs/chosen/sex/les3.jpg"
)]]</center>
<p>She insists on wearing her mask, but opts to show off some of its more interesting features.'
<p>Her tongue is long and prehensile, which she uses to great effect as she kneels between your leg, lapping at your thighs.</p>
<p>It does not take long for her to make you cum, the strange plague girl ensuring she can taste as much of you as she can.</p>
<<orgasm>>
<p>She continues to lap and suck at your pussy until you stop her, $plaguegirl almost vibrating once she's done.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $girl += 1>>
<<set $witchtalk to null>>
<<goto doktor>>
<</link>>
</div>
</div>
<</if>>
<<if $witchtalk is "taniaplant">>
<center><H4>Tania Steelwind</H4></center>
<center><img src="img/npcs/tania/newtania.jpg"></center>
<p>She shakes her head.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"Everything is different. The readings are more stable, the core is a different shape. The emissions are perfect. It is insultingly...perfect. Nothing is wrong but everything is different."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave her to it">>
<<set $witchtalk to null>>
<<goto tania>>
<</link>>
</div>
</div>
<</if>>
<<if $witchtalk is "plagueplant">>
<center><H4>$plaguegirl</H4></center>
<center><img src="img/npcs/chosen/unmasked.jpg"></center>
<p>Slowly she takes off her mask, revealing her pale face and light hair.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"There was a horrendous noise as I was tending to the wounded. Chemical burns and radiation sickness. From the sky came a great hand that no others could see. It plucked you from the building without damaging the structure and carried you with it to space. I saw you speak to them as an equal, albeit unable to hear your words."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"In my arms lie a dying Elven woman, her exposure too great, yet she changed. Her injuries turned from burns to a broken limb, a reasonable excuse for her to come to me. Her skin turned into that of a black rabbit and when I released her I threw the bones of portent to determine how to proceed. Every one of them snapped, a portent of the end of days. I have done it multiple times since then and they do the same thing with every ritual Plague uses to tell the future."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"I worry for the future. I can cry. I require water. The rabbits I helped keep coming back for checkups. I should charge for my services."</div>
</div>
</div>
<p>Mostly she took off her mask to allow herself to show emotions, but she also sneaks in some chips.</p>
<p>That's a lot of chips.</p>
<p>Her newfound need to eat seems to exclusively include junk food.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $witchtalk to null>>
<<goto doktor>>
<</link>>
</div>
</div>
<</if>>
<<if $witchtalk is "circecharm">>
<center><H4>Circe</H4></center>
<center><img src="img/enemy/woodland/circelearn.jpg"></center>
<p>A broad smile crosses her face as she gets to her feet to the shock of One.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">One:</span>
<div class="dialogue">"Master, you said we should not-"</div>
</div>
</div>
<p>Circe holds up one of her hands to silence One as she approaches, merely handing her apprentice a box as she begins to put papers, pens and other items in it.</p>
<p>It is a collection of random items that make no sense together, about a dozen in total.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"Cursed artifacts, only active at night. Touching one with your bare hand curses you to turn into a succubus, similar to how werewolf curses used to work before the curse mutated."</div>
</div>
</div>
<p>One shivers as she looks away, as if looking on them will activate it.</p>
<p>You bring up the fact that curses can mutate, she just said so, and how that will affect people.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"Well, it means that some will permanently become succubi, which will do wonders for finding demons in the current day. If you are worried about innocents getting involved, only if you have lust in your heart can it work. It also is a form of astral projection, so the cursed will still leave their body behind, and only if they accept the demon in their heart can they be turned. If they are slain in this form they will awaken, the whole thing being just a dream for them."</div>
</div>
</div>
<p>Circe shrugs with a grin, closing the box tightly.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"I tinkered with the idea of planar travel, entering into the world of dreams. It is a dangerous place for the untuned and I was found...unworthy."</div>
</div>
</div>
<p>That is...strange, but the way she smiles unnerves you.</p>
<<if $questYellowRooms>>
<p>The realm of Dreams is open to you, perhaps you could interact with the nuns once they start dreaming.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Thank Circe">>
<<set $witchtalk to null>>
<<set $circecharm to 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>> <<set $chapter to "Circe">>
<center><H4>Circe</H4></center>
<center><img src="img/enemy/woodland/master.jpg"></center>
<p>The inhuman witch watches you, her eyes never leaving your form as she seems to be able to see you from anywhere.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"What brings you to my home, Archon? Mere exploration will get you nothing. If you require potioncraft, speak to One."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $witchtalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">[[Ask about herself|witchtalk][$witchtalk to "circeherself"]]</div>
<div class="choice-item">[[Ask to be a Witch|witchtalk][$witchtalk to "circewitch"]]</div>
<div class="choice-item">[[Ask what an Archon is|witchtalk][$witchtalk to "circearchon"]]</div>
<div class="choice-item">[[Ask about Chaos|witchtalk][$witchtalk to "circechaos"]]</div>
<<if !$questHolyMagic>>
<div class="choice-item">[[Ask for help with magic|witchtalk][$witchtalk to "circemagic"]]</div>
<</if>>
<<if $bookGray is "untranslated" and $questHolyMagic gt 0>>
<div class="choice-item">[[Ask for help with the Gray Book of Demonkind|witchtalk][$witchtalk to "circegraybook"]]</div>
<</if>>
<<if $circecum>>
<div class="choice-item">[[Ask why she collected your cum|witchtalk][$witchtalk to "circecum"]]</div>
<</if>>
<<if $questBlackWolf is 4 and !$circecharm>>
<div class="special-choice-item">[[Ask for help with Avalon (Black Wolf)|witchtalk][$witchtalk to "circecharm"]]</div>
<</if>>
</div><<set $chapter to "One">>
<center><H4>One</H4></center>
<center><img src="img/enemy/woodland/student1alt.jpg"></center>
<<if $questForestWitch is "dead">>
<<if $previouspassage is "witchhutinside">>
<p>With Circe dead One seems to be in charge of the hut.</p>
<<else>>
<p>One idly manages her plants, looking up when you approach.</p>
<</if>>
<<else>>
<<if $previouspassage is "witchhutinside">>
<p>One looks to Circe for approval to speak to you.</p>
<<else>>
<p>One idly manages her plants, looking up when you approach.</p>
<</if>>
<</if>>
<div class="dialogue-box">
<img src="img/enemy/woodland/student1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">One:</span>
<div class="dialogue">"Can I help you with something?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $witchtalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">[[Ask about herself|witchtalk][$witchtalk to "oneherself"]]</div>
<div class="choice-item">[[Ask about Chaos|witchtalk][$witchtalk to "onechaos"]]</div>
<<if $circecum>>
<div class="choice-item">[[Ask why Circe collected your cum|witchtalk][$witchtalk to "onecum"]]</div>
<</if>>
<div class="choice-item">
<<link "Ask about potions">>
<<set $shoptype to "witchpotions">>
<<goto shop>>
<</link>>
</div>
</div><h2>Modify Armor</h2>
<<if $equippedArmor>>
<p><strong><<= $equippedArmor.name>></strong> (Defense: <<=$equippedArmor.defense>>)</p>
<p><strong>Current Enchantments:</strong>
<<if $equippedArmor.enchantments && $equippedArmor.enchantments.length > 0>>
<<for _e range $equippedArmor.enchantments>>
<<=_e>>: <<= enchantmentEffect(_e)>><br>
<</for>>
<<else>>
None
<</if>>
</p>
<h3>Add Enchantments:</h3>
<<if not $equippedArmor.enchantments>>
<<set $equippedArmor.enchantments = []>>
<</if>>
<<set _availableEnchantments = []>>
<<for _e range ["Slutty"]>>
<<if not $equippedArmor.enchantments.includes(_e)>>
<<set _availableEnchantments.push(_e)>>
<</if>>
<</for>>
/* Dev Note: Add quests to add enchantments */
<<if _availableEnchantments.length > 0>>
<<for _e range _availableEnchantments>>
<<link _e>>
<<set $equippedArmor.enchantments.push(_e)>>
<<goto modclothes>>
<</link>><br>
<</for>>
<<else>>
No enchantments available to add.
<</if>>
<hr>
<<else>>
<p>You have no armor equipped.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Back to bed">>
<<goto bed>>
<</link>>
</div>
</div><<set $options to []>>
<<if $previouspassage is "britmorhousing">>
<<set $options to [
{ name: "Human", gender: "Male" },
{ name: "Human", gender: "Male" },
{ name: "Human", gender: "Male" },
{ name: "Catfolk", gender: "Female" },
{ name: "Elf", gender: "Male" },
{ name: "Holstaur", gender: "Female" },
{ name: "Human", gender: "Female" },
{ name: "No One", gender: "None" },
{ name: "No One", gender: "None" }
]>>
<<if $questMineSpider gte 10>>
<<set $options.push({ name: "Bee", gender: "Female" })>>
<</if>>
<</if>>
<<if $previouspassage is "dragonvillage">>
<<set $options to [
{ name: "Lizardfolk", gender: "Male" },
{ name: "Lizardfolk", gender: "Male" },
{ name: "Lizardfolk", gender: "Male" },
{ name: "No One", gender: "None" }
]>>
<</if>>
<<if $previouspassage is "junkbrothel">>
<<set $options to [
{ name: "Human", gender: "Male" },
{ name: "Human", gender: "Male" },
{ name: "Ratfolk", gender: "Male" },
{ name: "Ratfolk", gender: "Male" },
{ name: "Goblin", gender: "Male" },
{ name: "Lizardfolk", gender: "Female" },
{ name: "Elf", gender: "Male" },
{ name: "Holstaur", gender: "Female" },
{ name: "Human", gender: "Female" }
]>>
<</if>>
<<if $previouspassage is "slums">>
<<set $options to [
{ name: "Human", gender: "Male" },
{ name: "Human", gender: "Male" },
{ name: "Human", gender: "Male" },
{ name: "Catfolk", gender: "Female" },
{ name: "Elf", gender: "Male" },
{ name: "Holstaur", gender: "Female" },
{ name: "Human", gender: "Female" },
{ name: "No One", gender: "None" },
{ name: "No One", gender: "None" }
]>>
<</if>>
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name isnot "No One">>
<p>You catch the attention of a $selectedOption.gender $selectedOption.name.</p>
<<set $sexname to $selectedOption.name>>
<<if $selectedOption.name is "Lizardfolk" and $previouspassage is "dragonvillage">>
<p>You seem to have caught their eye and they offer you
<<button 'some pearls in exchange for sex' dualcock>>
<<set $prostitution to true>>
<<addItem "Pearl" "Treasure" "A slightly valuable pearl.">>
<<if $vagina gt 0>>
<<set $vagskill += 1>>
<</if>>
<<set $analskill += 1>>
<</button>>.</p>
<<elseif $selectedOption.gender is "Female">>
<<if $penis gt 0>>
<<if $cockskill gt 25>>
<p>They have heard about how good you are in bed and are willing to <<button 'let you fuck them, offering 50 gems' malesexvag>>
<<set $money += 50>>
<<set $prostitution to true>>
<<if $previouspassage is "slums">>
<<if !$repSlumSlut>>
<<set $repSlumSlut to 1>>
<<else>>
<<set $repSlumSlut += 1>>
<</if>>
<</if>>
<</button>>.</p>
<<else>>
<p>They seem hesitant to <<button 'let you fuck them but they still offer 50 gems' malesexvag>>
<<set $money += 50>>
<<set $prostitution to true>>
<<if $previouspassage is "slums">>
<<if !$repSlumSlut>>
<<set $repSlumSlut to 1>>
<<else>>
<<set $repSlumSlut += 1>>
<</if>>
<</if>>
<</button>>.</p>
<</if>>
<<else>>
<p>They are willing to <<button 'let you fuck them, offering 50 gems' lessex>>
<<set $money += 50>>
<<set $prostitution to true>>
<<if $previouspassage is "slums">>
<<if !$repSlumSlut>>
<<set $repSlumSlut to 1>>
<<else>>
<<set $repSlumSlut += 1>>
<</if>>
<</if>>
<</button>>.</p>
<</if>>
<<elseif $selectedOption.gender is "Futanari">>
<<if $penis gt 0>>
<<if $cockskill gt 25>>
<p>They have heard about how good you are in bed and are willing to <<button 'let you fuck them, offering 50 gems' malesexvag>>
<<set $money += 50>>
<<set $prostitution to true>>
<<if $previouspassage is "slums">>
<<if !$repSlumSlut>>
<<set $repSlumSlut to 1>>
<<else>>
<<set $repSlumSlut += 1>>
<</if>>
<</if>>
<</button>>.</p>
<<else>>
<p>They seem hesitant to <<button 'let you fuck them but they still offer 50 gems' malesexvag>>
<<set $money += 50>>
<<set $prostitution to true>>
<<if $previouspassage is "slums">>
<<if !$repSlumSlut>>
<<set $repSlumSlut to 1>>
<<else>>
<<set $repSlumSlut += 1>>
<</if>>
<</if>>
<</button>>.</p>
<</if>>
<</if>>
<p>They <<button 'offer 15 gems for a blowjob' bjsex>>
<<set $money += 15>>
<<set $prostitution to true>>
<<if $previouspassage is "slums">>
<<if !$repSlumSlut>>
<<set $repSlumSlut to 1>>
<<else>>
<<set $repSlumSlut += 1>>
<</if>>
<</if>>
<</button>>
<<if $vagina gt 0>>
, <<button '50 gems to use your pussy' vagsex>>
<<set $money += 50>>
<<set $prostitution to true>>
<<if $previouspassage is "slums">>
<<if !$repSlumSlut>>
<<set $repSlumSlut to 1>>
<<else>>
<<set $repSlumSlut += 1>>
<</if>>
<</if>>
<</button>> and
<</if>>
and <<button '60 gems to use your ass' analsex>>
<<set $money += 60>>
<<set $prostitution to true>>
<<if $previouspassage is "slums">>
<<if !$repSlumSlut>>
<<set $repSlumSlut to 1>>
<<else>>
<<set $repSlumSlut += 1>>
<</if>>
<</if>>
<</button>>.</p>
<<elseif $selectedOption.gender is "Male">>
<p>They <<button 'offer 15 gems for a blowjob' bjsex>>
<<set $money += 15>>
<<set $prostitution to true>>
<<if $previouspassage is "slums">>
<<if !$repSlumSlut>>
<<set $repSlumSlut to 1>>
<<else>>
<<set $repSlumSlut += 1>>
<</if>>
<</if>>
<</button>>
<<if $vagina gt 0>>
, <<button '50 gems to use your pussy' vagsex>>
<<set $money += 50>>
<<set $prostitution to true>>
<<if $previouspassage is "slums">>
<<if !$repSlumSlut>>
<<set $repSlumSlut to 1>>
<<else>>
<<set $repSlumSlut += 1>>
<</if>>
<</if>>
<</button>> and
<</if>>
and <<button '60 gems to use your ass' analsex>>
<<set $money += 60>>
<<set $prostitution to true>>
<<if $previouspassage is "slums">>
<<if !$repSlumSlut>>
<<set $repSlumSlut to 1>>
<<else>>
<<set $repSlumSlut += 1>>
<</if>>
<</if>>
<</button>>.</p>
<</if>>
<<else>>
<p>You offer yourself but don't get anyone's attention.</p>
<p>Waiting longer doesn't seem to help, you might just be in a bad spot.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Stop selling yourself">>
<<set $minute += 30>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Keep looking">>
<<set $minute += 14>>
<<goto ProstNPC>>
<</link>>
</div>
</div><<set $chapter to "Aldemar Innkeeper">>
<center><H4>$chapter</H4></center>
<center><img src="img/npcs/aldemar/allison.jpg"></center>
<p>The innkeeper for the Aldemar Inn.</p>
<p><b>Dev Note: This person has a questline and will change eventually.</b></p>
<p>It is 5 gems an hour for a room, how long do you want to rent a room?</p>
<<if $tavernWarning>>
<p>$tavernWarning</p>
<</if>>
<<set $roomCost to 5>>
<<if !$roomExpireHour>>
<<set $roomExpireHour to 0>>
<</if>>
<p>Rooms cost $roomCost gems per night. Enter number of nights you want to stay:</p>
<<textbox "$rentDays" 1>>
<<button "Rent Room">>
<<set _rentDays to Number($rentDays)>>
<<if isNaN(_rentDays) or _rentDays <= 0>>
<<set $tavernWarning to "You must enter a valid number of nights.">>
<<elseif (_rentDays * $roomCost) > $money>>
<<set $tavernWarning to "You do not have enough money for " + _rentDays + " night(s).">>
<<else>>
<<set $totalRentCost to _rentDays * $roomCost>>
<<set $money -= $totalRentCost>>
<<set $roomExpireHour += (_rentDays * 24)>>
<<set $tavernWarning to "You rent the room for " + _rentDays + " night(s). ">>
<</if>>
<<goto $previouspassage>>
<</button>>
<br><br>
<div class="choices">
<div class="choice-item">
<<link "Leave $chapter alone">>
<<set $tavernWarning to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div><<set $chapter to "Aldemar Inn Room">>
<center><H4>$chapter</H4></center>
<center><img src="img/avedon/market/taroom.jpg">
<p>A room in the Aldemar Inn.</p></center>
<hr>
<<if $roomExpireHour gt 0>>
<<set _days = Math.floor($roomExpireHour / 24)>>
<<set _hours = $roomExpireHour % 24>>
<p>You have
<<if _days gt 0>>
<<print _days>> day(s)
<</if>>
<<if _hours gt 0>>
<<print _hours>> hour(s)
<</if>>
left in your room.</p>
<</if>>
<p>A <<button 'modest bed' bed>><</button>> is in the center of the room</p>
<p>A bathroom <<button 'to bathe' bath>><</button>> is attached to your room.</p>
<<include houseitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the room">>
<<goto markettavern>>
<</link>>
</div>
</div>
<<if $roomExpireHour lte 0>>
<<set $roomExpireHour to null>>
<<goto markettavern>>
<</if>><center><h4>Avedon Pawnshop</h4></center>
<center><img src="img/avedon/market/pawn.jpg"></center>
<p>A pawnshop in a dirty alley.</p>
<hr>
<p>The <<button 'pawnbroker' pawnbroker>><</button>> stares unblinking as you consider her wares.</p>
<div class="choices">
<div class="choice-item">[[Leave the pawnshop|market]]</div>
</div>
<<set $chapter to "Pawnshop">>
<<if !$meetpawn>>
<<set $pawntalk to "meet">>
<<goto pawntalk>>
<</if>><<set $chapter to "Pawnbroker">>
<center><h4>$chapter</h4></center>
<center><img src="img/avedon/market/pawnbroker.jpg"></center>
<<if $inventory && $inventory.length > 0>>
<p>She will buy a variety of items:</p>
<<else>>
<p>You have no items to sell.</p>
<</if>>
<p>You have $money gems.</p>
<<if $eggnumber gt 0>>
<p>She offers to <<button 'buy your $eggtype eggs' pawntalk>><<set $pawntalk to "eggs">><</button>> if you were to lay them for her.</p>
<</if>>
<<if $unlockedSkills.includes("spPotion4") and $witchequipment gte 2 and $witchreagent isnot "Greed" and $class is "Witch">>
<<if $money gt 100>>
<p>They offer <<button 'blood of a Demon of Greed' pawnbroker>><<set $witchreagent to "Greed">><<set $money -= 100>><<if $witchequipment is 1>><<set $witchequipment to 3>><</if>><</button>> for 100 gems if you wanted to buy a drop.</p>
<<else>>
<p>They offer blood of a Demon of Greed for 100 gems if you wanted to buy a drop.</p>
<</if>>
<</if>>
<<set $itemPrices = {
"Antidote": 7,
"Bottles": 1,
"Bottle of Fibroin": 20,
"Bread": 3,
"Bust Down": 25,
"Chicken Egg": 1,
"Chocolate": 2,
"Contraceptive Potion": 20,
"Demonic Cum": 25,
"Dildo": 10,
"Dryad Sap": 100,
"Feminine Potion": 25,
"Fish": 1,
"Frigid Potion": 25,
"Greater Healing Potion": 150,
"Greater Stamina Potion": 150,
"Goblin Brood Tonic": 1,
"Griffin Egg": 100,
"Honey": 5,
"Inert Potion": 1,
"Kobold Egg": 100,
"Lactaid": 25,
"Lizardfolk Egg": 100,
"Lust Potion": 25,
"Masculine Potion": 25,
"Milk": 2,
"Milk of Grace": 1000,
"Minor Healing Potion": 25,
"Minor Stamina Potion": 25,
"Moderate Healing Potion": 75,
"Moderate Stamina Potion": 75,
"Nails": 1,
"Onahole": 10,
"Pearl": 75,
"Reset Potion": 25,
"Rope": 2,
"Sack of Grain": 2,
"Snake Venom": 5,
"Tattered Banner": 1,
"Tent": 3,
"Wasp Stinger": 5,
"Wood": 1
}>>
<div id="inventory">
<<for _item range $inventory>>
<<capture _item>>
* ''<<print _item.name>>'' (Quantity: <<print _item.quantity>>, Price: <<print $itemPrices[_item.name]>> gold)
- <<print _item.description>>
- <<link "Sell 1">>
<<set _item.quantity -= 1>>
<<set $money += $itemPrices[_item.name]>>
<<if _item.quantity <= 0>>
<<set $inventory.deleteAt($inventory.indexOf(_item))>>
<</if>>
<<goto "pawnbroker">>
<</link>>
- <<link "Sell All">>
<<set $money += $itemPrices[_item.name] * _item.quantity>>
<<set $inventory.deleteAt($inventory.indexOf(_item))>>
<<goto "pawnbroker">>
<</link>><br>
<</capture>>
<</for>>
</div>
<br>
<div class="choices">
<div class="choice-item">
<<link "Leave the $chapter alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if !$meetpawn>>
<<set $pawntalk to "meet">>
<<goto pawntalk>>
<</if>><<if $pawntalk is "meet">>
<<if $background is "Unlucky Goblin">>
<center><img src="img/avedon/market/unluckypawnmeet.jpg"></center>
<p>You hear the click of a sword being drawn from its scabbard and instinctively duck to the side, luckily as well as the barrel you were just standing by is cut into toothpicks.</p>
<div class="dialogue-box">
<img src="img/avedon/market/pawnmeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pawnbroker:</span>
<div class="dialogue">"You think I have not forgotten? You deserve death, Silas Law."</div>
</div>
</div>
<p>You look at the demonic woman in front of you and...you fought so many demons, it is hard to recall which one is which and-</p>
<p>Tumbling into the main market plaza you find that she does not follow you, merely standing just enough so that the shadows conceal her.</p>
<div class="dialogue-box">
<img src="img/avedon/market/pawnmeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pawnbroker:</span>
<div class="dialogue">"You took everything from me. Banished me to hell, and your gaze...you don't even remember me."</div>
</div>
</div>
<p>To most demons you were the destroyer, but to you they were just demons.</p>
<p>It wasn't your fault, most demons took the form of hyper sexualized women to the point you had a hard time looking for a specific one in a sea of them.</p>
<p>The reason you died in Caer Doom was because Vapula was so generic that each demon you defeated had to be questioned to see if they were her, bogging down the conquest significantly.</p>
<p>Had she been unique the mission would have lasted a week, but you were there for years.</p>
<div class="dialogue-box">
<img src="img/avedon/market/pawnmeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pawnbroker:</span>
<div class="dialogue">"You fool, you should have stayed dead."</div>
</div>
</div>
<p>The demon sheathes her sword and turns to leave before pausing.</p>
<div class="dialogue-box">
<img src="img/avedon/market/pawnmeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pawnbroker:</span>
<div class="dialogue">"I run a store now, Silas. I call myself the 'Pawnbroker'. The denizens of Avedon sell me scrap in exchange for gems. I will sell to you, reluctantly, as I have offered my services to anyone. Visit if you want things gone."</div>
</div>
</div>
<p>
<<else>>
<center><img src="img/avedon/market/pawnmeet.jpg"></center>
<p>You see a flash and a sword is at your neck, a demon holding it to you.</p>
<div class="dialogue-box">
<img src="img/avedon/market/pawnmeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pawnbroker:</span>
<div class="dialogue">"You are new here. Have you come to sell something to the Pawnbroker?"</div>
</div>
</div>
<p>Your gaze turns to the demon in front of you, the glint of her blade slowly fading as she returns it to her sheath.</p>
<div class="dialogue-box">
<img src="img/avedon/market/pawnmeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pawnbroker:</span>
<div class="dialogue">"I run a store and I call myself the 'Pawnbroker'. The denizens of Avedon sell me scrap in exchange for gems. I will sell to you as I have offered my services to anyone. Visit if you want things gone."</div>
</div>
</div>
<</if>>
<p>The demoness pauses as she opens a door, turning to you for a moment before going inside.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at her shop">>
<<set $meetpawn to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $pawntalk is "eggs">>
<center><<if $eggtype is "sea snake">>
<img src="img/enemy/seasnake/eggs.jpg">
<<elseif $race is "Goblin">>
[img[either(
"img/sex/egg/gobegg1.jpg",
"img/sex/egg/gobegg2.jpg",
"img/sex/egg/gobegg3.jpg",
"img/sex/egg/gobegg4.jpg"
)]]
<<elseif $race is "Bee">>
[img[either(
"img/sex/egg/beegirl1.jpg",
"img/sex/egg/beegirl2.jpg"
)]]
<<elseif $penis gt 0>>
[img[either(
"img/sex/egg/egg1.jpg",
"img/sex/egg/egg2.jpg",
"img/sex/egg/egg3.jpg",
"img/sex/egg/egg4.jpg",
"img/sex/egg/egg5.jpg",
"img/sex/egg/egg6.jpg",
"img/sex/egg/egg7.jpg",
"img/sex/egg/egg8.jpg",
"img/sex/egg/egg9.jpg",
"img/sex/egg/egg10.jpg"
)]]
<<else>>
[img[either(
"img/sex/egg/egg1.jpg",
"img/sex/egg/egg2.jpg",
"img/sex/egg/egg3.jpg",
"img/sex/egg/egg4.jpg",
"img/sex/egg/egg5.jpg",
"img/sex/egg/egg6.jpg",
"img/sex/egg/egg7.jpg",
"img/sex/egg/egg8.jpg"
)]]
<</if>></center>
<p>Getting comfortable, or as comfortable as you can get considering the circumstances, you close your eyes and focus on getting these eggs out of you.</p>
<p>Doing your best to control your breathing, you slowly feel the eggs oozing out of you, which is a rather odd sensation as you slowly feel them slip out of you, hearing them land between your feet one after another.</p>
<p>The Pawnbroker collects them when you are done, looking at them.</p>
<div class="dialogue-box">
<img src="img/avedon/market/pawnmeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pawnbroker:</span>
<div class="dialogue">"Very good. These will fetch quite the price. Watching you carry them was also entertaining."</div>
</div>
</div>
<<if $eggtype is "fly">>
<p>For rather common eggs she gives you <<print $eggnumber * 10>> gems for them.</p>
<<elseif $eggtype is "bee">>
<p>For rather uncommon eggs she gives you <<print $eggnumber * 25>> gems for them.</p>
<<elseif $eggtype is "spider">>
<p>For rather rare eggs she gives you <<print $eggnumber * 50>> gems for them.</p>
<<elseif $eggtype is "sea snake">>
<p>For exceptionally rare eggs she gives you <<print $eggnumber * 100>> gems for it.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Take your gems">>
<<if $eggtype is "fly">>
<<set $money += $eggnumber * 10>>
<<elseif $eggtype is "bee">>
<<set $money += $eggnumber * 25>>
<<elseif $eggtype is "spider">>
<<set $money += $eggnumber * 50>>
<<elseif $eggtype is "sea snake">>
<<set $money += $eggnumber * 100>>
<</if>>
<<set $eggnumber to null>>
<<set $eggtype to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $pawntalk is "merchantmeet">>
<center><h4>Hoardrax the Demon of Greed</h4></center>
<center><img src="img/npcs/merchant/demonmerchantmeet.jpg"></center>
<p>A half nude person appears before you as you approach the merchant guild, appearing in your path so there is no way for you to not notice them.</p>
<div class="dialogue-box">
<img src="img/npcs/merchant/merchant.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Hoardrax the Demon of Greed:</span>
<div class="dialogue">"Hey there! Want to make a deal? We have daggers, we have swords. Slutty clothing? In stock. Are you looking for potions? We have them. We even have-"</div>
</div>
</div>
<p>They begin to talk but you hold up your hands, not wanting to hear the full sales pitch from what is obviously a shackled demon.</p>
<div class="dialogue-box">
<img src="img/npcs/merchant/merchant.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Hoardrax the Demon of Greed:</span>
<div class="dialogue">"Okay. If you see anything you like, let me know. I love making sales. My name is Hoardrax, if you were so inclined."</div>
</div>
</div>
<p>The demon leaves, heading to the main office and your initial assumptions may have been incorrect about exactly whom they are, they might run the merchant guild.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $merchantmeet to true>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Follow them">>
<<set $merchantmeet to true>>
<<goto merchant>>
<</link>>
</div>
</div>
<</if>>
<<if $pawntalk is "merchantexist">>
<center><h4>Hoardrax the Demon of Greed</h4></center>
<center><img src="img/npcs/merchant/demonmerchant.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/merchant/merchant.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Hoardrax the Demon of Greed:</span>
<div class="dialogue">"The merchant guild doesn't get visits from the paladins due to the fact we finance their equipment."</div>
</div>
</div>
<p>It is a bit odd that a demon helps sell weapons that help exterminate his kind, but you don't think too much on it.</p>
<p>Their eyes flash for a moment as they appraise you, something that you are aware of just happened.</p>
<div class="dialogue-box">
<img src="img/npcs/merchant/merchant.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Hoardrax the Demon of Greed:</span>
<div class="dialogue">"What counter offer can you make against me if I know exactly what assets you own, what you have to barter with and, if needed, what you could give me? I understand that basic sins are among the weakest types of demons but I, and I alone, possess the nature of greed so thoroughly. I work with Gods and even the Horsemen themselves, no other demon is as affluent as I."</div>
</div>
</div>
<p>Demons that follow the base seven deadly sins are among the weakest, with Greed being the second weakest.</p>
<div class="dialogue-box">
<img src="img/npcs/merchant/merchant.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Hoardrax the Demon of Greed:</span>
<div class="dialogue">"As an Asset Thief I can buy and sell in bodyparts, taken willingly as I would never disenfranchise someone through a bad deal. Every sale has to feel like you're ripping me off."</div>
</div>
</div>
<p>An Asset Thief demon can change their body shape, or that of others, by taking from mortals or each other.</p>
<div class="dialogue-box">
<img src="img/npcs/merchant/merchant.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Hoardrax the Demon of Greed:</span>
<div class="dialogue">"Looking to make a deal? I have what you need, you only don't know you needed it."</div>
</div>
</div>
<p>That seems about in line for what you know about Asset Thieves, but the fact they hold two domains is a bit strange.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave Hoardrax">>
<<set $pawntalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask why they are allowed to exist">>
<<set $pawntalk to "merchantexist">>
<<goto pawntalk>>
<</link>>
</div>
</div>
<</if>>
<<if $pawntalk is "omniexist">>
<center><H4>The Omnibus</H4></center>
<center><img src="img/enemy/demon/omnibus/omnibus.jpg"></center>
<p>When you defeated her she was a crying mess, unlike a demon in any regard.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/omnibus/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Omnibus:</span>
<div class="dialogue">"I don't know. We were trying our best but all the other girls just couldn't cope with...this."</div>
</div>
</div>
<p>They gesture at themselves, their violet skin on full display.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/omnibus/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Omnibus:</span>
<div class="dialogue">"I am not the most powerful, but I am the only one that stepped up. It gives me certain...advantages...over others. The unclassed are unable to shift. I am...learning...but it there is a process to this."</div>
</div>
</div>
<p>She is generally untalented, but it fits with what else classifies for a 'demon' in Hell.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $pawntalk to null>>
<<goto omni>>
<</link>>
</div>
</div>
<</if>>
<<if $pawntalk is "omnisex">>
<<set $arousal += 100>>
<<if $penis gt 0>>
<center>[img[either(
"img/enemy/demon/omnibus/male1.jpg",
"img/enemy/demon/omnibus/male2.jpg",
"img/enemy/demon/omnibus/male3.jpg",
"img/enemy/demon/omnibus/male4.jpg",
"img/enemy/demon/omnibus/male5.jpg",
"img/enemy/demon/omnibus/male6.jpg",
"img/enemy/demon/omnibus/male7.jpg"
)]]</center>
<p>She mounts your hips, grinding her pussy against your $penistype cock as she bites her lip with clear arousal.</p>
<p>It is difficult for her to maintain a calm expression, she is obviously excited as she lips herself up and guides your member inside her.</p>
<p>Her depths are warm and she puts a hand to her abdomen, adjusting her temperature as she begins to rock herself onto your cock.</p>
<p>It does not last long before she stops being able to control it, her own pleasure overwhelming her senses as as she closes her eyes to enjoy the sensations.</p>
<p>Her body temperature slowly rises as does your orgasm, washing over you which makes her cry out.</p>
<<creampie>>
<p>She twitches as you fill her with your semen, your orgasm too much for her and she lets out short gasps.</p>
<p>Falling forward she lays on top of you, her body convulsing from orgasm before she shakily rises, holding a hand over her pussy to prevent your seed from leaking out of her.</p>
<p>Taking a deep breath she composes herself, but her flushed face show that she's barely keeping it together.</p>
<<else>>
<center>[img[either(
"img/enemy/demon/omnibus/fem1.jpg",
"img/enemy/demon/omnibus/fem2.jpg",
"img/enemy/demon/omnibus/fem3.jpg",
"img/enemy/demon/omnibus/fem4.jpg"
)]]</center>
<p>They position themselves between your legs, resting their demonic cock against your pussy clumsily.</p>
<p>Rubbing against you feels intense, static coming off of them as they slowly ease themselves into your pussy.</p>
<p>You hear a groan from them as they pull your legs around their hips, bottoming their cock out inside you.</p>
<p>Their methods are unusual but they work, mostly due to them being a demon.</p>
<p>It is swift, the Omnibus pistoning their cock in and out of your pussy and you find yourself almost supernaturally wet, locking your legs around their waist almost instinctually.</p>
<p>They grip your hips tightly as they pull you to them, thick ropes of hot cum hitting your deepest parts.</p>
<<if $creampie.length gt 0>>
<p>The demonic nature of the cum sterilizes the other semen inside you leaving only the demon's cum.</p>
<</if>>
<<orgasm>>
<<if !$pussyvirginity>>
<p>Through their clumsiness, as you know it was not skill, you have retained your virginity.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if $penis is 0>>
<<addItem "Demonic Cum" "Consumable" "Demonic semen that you've collected.">>
<<set $creampie = []>>
<<run $creampie.push("Imp")>>
<</if>>
<<set $pawntalk to null>>
<<goto omni>>
<</link>>
</div>
</div>
<</if>> <<set $flursong to random(1, 5)>>
<<if $flursong is 1>>
<i>The wind is howling in the pines,
The snow is falling fast,
And I am waiting here alone,
For my love to come at last.</i>
<</if>>
<<if $flursong is 2>>
<i>He promised he would return,
When the red moon rose high,
And I have waited here so long,
That I have almost lost hope.</i>
<</if>>
<<if $flursong is 3>>
<i>But still I wait, each night,
For the sight of his dear face,
And I know that he will come,
Though he may be late.</i>
<</if>>
<<if $flursong is 4>>
<i>For he loves me, and I love him,
And our love is strong,
And it will last beyond the winter,
And beyond the storm.</i>
<</if>>
<<if $flursong is 5>>
<i>So I will wait here, in the cold,
Until he comes at last,
And we will be together again,
In the warm summer sun.</i>
<</if>><center><h4>Graveyard</h4></center>
<img src="img/avedon/graveyard/graveyard.jpg">
<p>You see a young woman placing flowers on the grave of her lover, long lost to her in war.</p>
<div class="dialogue-box">
<img src="img/npcs/flur/flur.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Penelope Flur:</span>
<div class="dialogue">"<<include flursong>>"</div>
</div>
</div>
<p>Turning, you see Osirus watching the girl as well.</p>
<div class="choices">
<<if !$questGraveSong>>
<div class="choice-item">
<<link "Turn to Osirus (Grave Song)">>
<<set $flurtalk to "gravesong1">>
<<goto flurtalk>>
<</link>>
</div>
<</if>>
<<if $questGraveSong is 1>>
<div class="choice-item">
<<link "Visit Osirus (Grave Song)">>
<<set $flurtalk to "gravesong2">>
<<goto flurtalk>>
<</link>>
</div>
<</if>>
<<if $questGraveSong is 2>>
<div class="choice-item">
<<link "Visit Osirus (Grave Song)">>
<<set $flurtalk to "gravesong3">>
<<goto flurtalk>>
<</link>>
</div>
<</if>>
<<if $questGraveSong is 3>>
<div class="choice-item">
<<link "Visit Osirus (Grave Song)">>
<<set $flurtalk to "gravesong4">>
<<goto flurtalk>>
<</link>>
</div>
<</if>>
<<if $questGraveSong is 5>>
<div class="choice-item">
<<link "Visit Osirus (Grave Song)">>
<<set $flurtalk to "gravesong5">>
<<goto flurtalk>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div><<widget "childbirth">>
<<if ($womb is "Dog" or $womb is "Werewolf" or $womb is "Deer" or $womb is "Imp" or $womb is "Minotaur" or $womb is "Rebirth" or $womb is "Griffin" or $womb is "Orc" or $womb is "Zombie" or $womb is "Kappa")>>
<<set $monsterbirth to true>>
<<else>>
<<set $monsterbirth to null>>
<</if>>
<<if $lawAveBest isnot true and $previouspassage is "prisonshowers" and $monsterbirth is true>>
<<set $miscprisonscene to "shockbirth">>
<<goto miscprisonevents>>
<</if>>
<<if $womb is "Rebirth">>
<<if $demonRebirth>>
<<set $demonRebirth += 1>>
<<else>>
<<set $demonRebirth to 1>>
<</if>>
<<set $hellevent to "demonrebirth">>
<<goto hellevents>>
<</if>>
<<if $previouspassage is "sewer">>
<<set $rand to random(1, 10)>>
<<if $rand gte 8>>
<<elseif $rand gte 6 and $rand lt 8 and $race isnot "Ratfolk">>
<<set $sewerevents is "rat child">>
<<pcpregend>>
<<goto sewerevents>>
<<elseif $rand gte 4 and $rand lt 6>>
<<set $sewerevents is "feral dog child">>
<<pcpregend>>
<<goto sewerevents>>
<<elseif $rand lt 4>>
<<set $sewerevents is "zombie child">>
<<pcpregend>>
<<goto sewerevents>>
<</if>>
<</if>>
<<if $banditcrest is true and tags().includes("bandit")>>
<<pcpregend>>
<<set $banditevent to "babysell">>
<<goto banditevents>>
<</if>>
<<if $lawAveBest isnot true and $previouspassage is "prisonshowers">>
<<set $miscprisonscene to "shockbirth">>
<<goto miscprisonevents>>
<</if>>
<<if $lawAveBest isnot true and tags().includes("avedon") and $monsterbirth is true>>
<<goto beastarrest>>
<</if>>
<<if tags().includes("temple") and $monsterbirth is true>>
<<set $templeevent to "monsterchild">>
<<goto templeevents>>
<</if>>
<<set _childCount = 1>>
<<for _child range $children>>
<<if _child.race === $womb and _child.gender === _gender>>
<<set _childCount += 1>>
<</if>>
<</for>>
<<set _defaultName = _gender + " " + $womb + " " + _childCount>>
<<if $womb is "Dog">>
<<if _gender is "Futanari">>
<<set $houndpuppy += 3>>
<p>You have three pups.</p>
<<elseif _gender is "Female">>
<<set $houndpuppy += 2>>
<p>You have two pups.</p>
<<else>>
<<set $houndpuppy += 1>>
<p>You give birth to a single pup.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Hold a pup">>
<<pcpregend>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $womb is "Deer">>
<p>Your tryst with a deer in the forest has produced offspring, a small deer trying to get to its feet.</p>
<p>Slowly the creature fades, its eyes one of fear as it doesn't understand what is happening.</p>
<div class="choices">
<div class="choice-item">
<<link "Hold a fawn">>
<<if !$foal>>
<<set $foal to 1>>
<<else>>
<<set $foal += 1>>
<</if>>
<<pcpregend>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $womb is "Griffin">>
<p>Your pregnancy with the Griffin has been an idle one, no kicking or anything of the sort and you realize why when you begin to lay an egg.</p>
<p>The laying is easy, the egg is not too large, but it is odd that you laid one in the first place.</p>
<<if $race is "Lizardfolk">>
<p>Live birth is a relatively new aspect for Lizardfolk but Griffin births are really uncommon.</p>
<<else>>
<p>Griffin births are uncommon so you don't really know about it.</p>
<</if>>
<p>You hold your egg for a moment before it fades into your inventory for safe keeping.</p>
<div class="choices">
<div class="choice-item">
<<link "Hold your egg">>
<<pcpregend>>
<<addItem "Griffin Egg" "Offspring" "An egg containing an unborn Griffin.">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $womb is "Lizardfolk">>
<<if $race is "Lizardfolk">>
<p>You feel that it is time to lay your egg and you prepare yourself, letting the egg find its course.</p>
<<else>>
<p>You knew that Lizardfolk lay eggs and you still decided that this would be a good idea.</p>
<p>You find a comfortable position and prepare your breathing, readying yourself for it to come.</p>
<</if>>
<p>The egg is sizable but not overly so, the egg swelling and hardening as it makes contact with air.</p>
<p>This is the dangerous part, it could get stuck if you don't push so you begin to assist it, controlling your breathing as you give it slow and steady pressure.</p>
<p>There is a release of pressure as you feel it roll between your legs and you breathe heavily,
<p>What came out was soft, squishy and able to be held in the palm of your hand but the egg in front of you would require you to carry it with two hands.</p>
<div class="choices">
<div class="choice-item">
<<link "Hold your egg">>
<<pcpregend>>
<<addItem "Lizardfolk Egg" "Offspring" "An egg containing an unborn Lizardfolk.">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $womb is "Avery">>
<p>You were pregnant, you know that Avery got you pregnant but...</p>
<p>You touch your abdomen as your child leaves you.</p>
<p>The ghostly nature of Avery's home might extend to them as well as any children you might have with them.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<pcpregend>>
<<if $averyghost>>
<<set $averyghost += 1>>
<<else>>
<<set $averyghost to 1>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $womb is "Minotaur">>
<p>Your child with Meat is not large and their horns not fully in yet, both things that you are glad for.</p>
<p>This does not remain so for long.</p>
<<if $previouspassage is "slumclinic">>
<p>The nurses take your "holstaur" child for some tests, basic stuff as the tired nurse drones on almost on autopilot.</p>
<p>She comes back with a guard saying that your child is gone.</p>
<p>The guard argues about how a newborn can just get up and walk away but the nurse is insistent that your child escaped and fled on its own.</p>
<<if $clinicminotaurbirth is true>>
<p>The nurse knows that your children can do this, at least ones you have with Meat, so she files the report on your "lost" child with the guard and you.</p>
<</if>>
<<else>>
<p>You are still recovering, cleaning yourself up, when you notice that your minotaur child has left.</p>
<</if>>
<p>Odds are they returned to Meat on your farm, Meat has done something to your farm and you felt at peace there while pregnant.</p>
<div class="choices">
<div class="choice-item">
<<link "Recover">>
<<pcpregend>>
<<if !$farmmino>>
<<set $farmmino to 1>>
<<else>>
<<set $farmmino += 1>>
<</if>>
<<if $clinicminotaurbirth>>
<<else>>
<<set $clinicminotaurbirth to true>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $womb is "Werewolf">>
<<if _gender is "Futanari">>
<<set $werepuppy += 3>>
<p>You have three pups.</p>
<<elseif _gender is "Female">>
<<set $werepuppy += 2>>
<p>You have two pups.</p>
<<else>>
<<set $werepuppy += 1>>
<p>You give birth to a single pup.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Hold a pup">>
<<pcpregend>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<<set $rand to random(1, 5)>>
<<if $loverPercy isnot 100 and $rand is 3 or $futataint is true>>
<<set _gender = either("Male", "Female", "Futanari")>>
<<else>>
<<set _gender = either("Male", "Female")>>
<</if>>
<<set _location = $home>>
<<set _race = $race>>
<<set _childIndex = -1>>
<<if $womb is "Percy">>
<<set _childIndex = setup.createChildNPC({
gender: _gender,
race: _race,
mother: "Player",
father: "Percy",
isTwin: false
})>>
<<elseif $womb is $campfriendname>>
<<set _race = $campfriendrace>>
<<set _childIndex = setup.createChildNPC({
gender: _gender,
race: _race,
mother: "Player",
father: $campfriendname,
isTwin: false
})>>
<<else>>
<<if ["Elf", "Half Elf", "Human", "Goblin", "Holstaur", "Lizardfolk", "Fairy"].includes($womb)>>
<<set _race = $womb>>
<</if>>
<<set _childIndex = setup.createChildNPC({
gender: _gender,
race: _race,
mother: "Player",
father: "Unknown",
isTwin: false
})>>
<</if>>
<<set $womb = null>>
<<set $gestationtime -= 1>>
<<set $creampie = []>>
<<if _childIndex >= 0 and $npcs[_childIndex]>>
<<set $npcs[_childIndex].location = _location>>
<<run setup.assignChildName(_childIndex)>>
<</if>>
<p>You gave birth to a <<= _gender>> <<= _race>> child.</p>
<<textbox "$newbornName" "" "maxlength=24">>
<p>Chosen name: <span id="babyNamePreview"><<print $npcs[_childIndex].name>></span></p>
<div class="choices">
<div class="choice-item">
<<link "Random name">>
<<run setup.assignChildName(_childIndex)>>
<<replace "#babyNamePreview">><<print $npcs[_childIndex].name>><</replace>>
<</link>>
</div>
<div class="choice-item">
<<link "Use this name">>
<<if $newbornName && $newbornName.trim().length > 0>>
<<set $npcs[_childIndex].name = $newbornName.trim()>>
<<else>>
/* keep the already-assigned random name */
<</if>>
<<set $newbornName = "">>
<<pcpregend>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<</widget>>
<<widget 'pregknow'>>
<<if $playerIsPregnant>>
<p>You were impregnated on $pregmonthname $pregday at <<if settings.show24hourmode>>
<<set $pregantemeridiemhour to $preghour>>
<<if $preghour >= 12>>
<<set $pregantemeridiem to 'pm'>>
<<if $preghour > 12>>
<<set $pregantemeridiemhour to $preghour - 12>>
<</if>>
<<else>>
<<set $pregantemeridiem to 'am'>>
<<if $preghour == 0>>
<<set $pregantemeridiemhour to 12>>
<<else>>
<<set $pregantemeridiemhour to $hour>>
<</if>>
<</if>>
<<if $pregminute < 10>>
$pregantemeridiemhour:0$pregminute $pregantemeridiem.
<<else>>
$pregantemeridiemhour:$pregminute $pregantemeridiem.
<</if>>
<<else>>
<<if $pregminute < 10>>
$preghour:0$pregminute.
<<else>>
$preghour:$pregminute.
<</if>>
<</if>></p>
<div class="stat-block">
<<set _hoursRemaining = Math.max(0, $pregnancyduration - $pregnancyProgress)>>
<<set _daysRemaining = Math.ceil(_hoursRemaining / 24)>>
<hr>
<div class="pregnancy-stats">
<p><strong>Partner:</strong> $womb</p>
<<if _daysRemaining is 1>>
<p><strong>Pregnancy Progress:</strong> Less than a day (_hoursRemaining hours remaining)</p>
<<else>>
<p><strong>Pregnancy Progress:</strong> Less than _daysRemaining days (_hoursRemaining hours remaining)</p>
<</if>>
</div>
<<if $lawAveBest isnot true and ($womb is "Dog" or $womb is "Werewolf")>>
<p>Your inhuman pregnancy will get you arrested in Avedon, you should have your child somewhere else.</p>
<</if>>
</div>
<<elseif $contraceptive>>
<p>You are on contraceptives.</p>
<<if $pregchance gt 0>>
<p>Despite that, your high fertility could still allow you to get pregnant.</p>
<</if>>
<</if>>
<</widget>>
<<widget "clearsexvar">>
<<if $sexname is "Onsen Pervert">>
<<set $townbf to "lover">>
<<set $TownBoy to setup.namePools.Male.random()>>
<</if>>
<<set $cumlocation to null>>
<<set $asstomouth to null>>
<<set $prostitution to null>>
<<set $sexname to null>>
<<set $sexnamerace to null>>
<<set $hookup to null>>
<</widget>>
<<widget "feralwerewife">>
<<set $rand to random(1, 5)>>
<<if $rand is 1>>
<p>Your werewolf keeps riding you for another orgasm.</p>
<<elseif $rand is 2>>
<p>Your werewolf does not let up, continuing to ride you.</p>
<<elseif $rand is 3>>
<p>Your cock continues to stir up her pussy as she rides you.</p>
<<elseif $rand is 4>>
<p>Your werewolf does not stop until you can't continue.</p>
<<elseif $rand is 5>>
<p>Your werewolf lets out a horny whine as she continues to fuck you.</p>
<</if>>
<<creampie>>
<<include npcpreg>>
<<if $arousal gte 100>>
<<feralwerewife>>
<</if>>
<</widget>>
<<widget "creampie">>
<<if $arousal lte 0 or !$arousal>>
<<set $arousal to 0>>
<</if>>
<<if $arousal gte 100>>
<<if $unlockedSkills.includes("purify")>>
<<set $isPoisoned to null>>
<</if>>
<<set $arousal -= 100>>
<<set $randcum to random(1, 10)>>
<<if $randcum is 1>>
<p>You orgasm hard, your cock throbbing as you cum inside.</p>
<<elseif $randcum is 2>>
<p>You come deep inside, your cock spurting hot cum inside them.</p>
<<elseif $randcum is 3>>
<p>You explode with a powerful orgasm, your semen coating their insides.</p>
<<elseif $randcum is 4>>
<p>You release your load inside, her pussy walls slick with your cum.</p>
<<elseif $randcum is 5>>
<p>You fill them up with your sperm, their hole dripping with your sticky cum.</p>
<<elseif $randcum is 6>>
<p>You feel your balls tighten as you pump them full of your seed.</p>
<<elseif $randcum is 7>>
<p>Your balls throb with each pulse of cum inside of them.</p>
<<elseif $randcum is 8>>
<p>You spray your cum inside, filling them with your warm, white, sticky liquid.</p>
<<elseif $randcum is 9>>
<p>You cum hard, your body shivering as you pump your cum inside their wet hole.</p>
<<elseif $randcum is 10>>
<p>You come inside, your cum splashing against their inner walls.</p>
<</if>>
<<else>>
<p>You have not cum yet.</p>
<</if>>
<<if $penistype is "vine-like">>
<<set $penischance to random(1, 10)>>
<<if $penischance gte 7>>
<p>Your vine-like cock shrivels up, falling off as little more that a pile of leaves.</p>
<<set $penistype to "normal">>
<</if>>
<<set $penischance to null>>
<</if>>
<</widget>>
<<widget "orgasm">>
<<if $vagina gt 0 and $class is "Succubus">>
<<set $powerSuccubus += 1>>
<</if>>
<<if $vagina gt 0>>
<<if $arousal lt 50>>
<p>Your pussy is tingling, but you didn't cum yet.</p>
<</if>>
<<if $arousal gte 50 and $arousal lt 100>>
<p>Your pussy is wet with arousal, but you haven't found release yet.</p>
<</if>>
<<if $arousal gte 100>>
<p>Your pussy began to contract and you shake from a powerful orgasm.</p>
<</if>>
<</if>>
<<if $penis gt 0>>
<<if $arousal lt 50>>
<p>Your cock is hard, dribbling precum in anticipation.</p>
<</if>>
<<if $arousal gte 50 and $arousal lt 100>>
<p>Your cock is almost painfully hard, throbbing with need.</p>
<</if>>
<<if $arousal gte 100>>
<p>You cum, your cock shooting thick ropes of semen.</p>
<</if>>
<</if>>
<<set $mana += 1>>
<<if $arousal >= 100>>
<<if $unlockedSkills.includes("purify")>>
<<set $isPoisoned to null>>
<</if>>
<<set $mana += 10>>
<<set $arousal to 0>>
<</if>>
<<if $arousal < 0>>
<<set $arousal to 0>>
<</if>>
<</widget>>
<<widget "pcpreg">>
<<if $beastaddict gte 10 and !$mutationBeastMaster>>
<<set $mutationBeastMaster to true>>
<<run UI.alert("<b>Beast Master Mutation</b>: Your sex with animals and monsters has given you the Beast Master mutation which lets you breed and be bred by animals and monsters.")>>
<</if>>
<<if $playerIsPregnant and !$womb>>
<<set $playerIsPregnant to null>>
<</if>>
/* Cum Addiction */
<<if $curseCumAddiction>>
<<set $randcum = random(1, 10)>>
<<set $curseCumAddiction += $randcum>>
<<set $randcum to null>>
<</if>>
<<if $unlockedSkills.includes("succubusCum")>>
<<set $mana += 5>>
<</if>>
<<if $mutationBeastMaster isnot true and ($combatenemy is "Werewolf" or $combatenemy is "Wolf" or $combatenemy is "Giant Snake" or $womb is "Horse" or $womb is "Griffin")>>
<<set $combatenemy to null>>
<</if>>
/* Stat boosts for sex mutations */
<<if $mutationBroodmother is true and $playerIsPregnant is true>>
<<set $rand to random(1, 10)>>
<<set $pregnancyProgress += $rand>>
<<elseif $mutationBroodmother is true and $playerIsPregnant isnot true>>
<<set $pregchance += 10>>
<</if>>
/* Baby change */
<<if $infestation gt 0 or $class is "Infested">>
<<pcpregend>>
<<set $infestation += 1>>
<</if>>
/* Cum clear*/
<<if $sexgender is "Vines">><<set $sexgender to null>><</if>>
<<if $vagina is 0>><<pcpregend>><</if>>
/* Impregnate chance */
<<if $playerIsPregnant isnot true>>
<<set $randpreg = random(1, 100)>>
<</if>>
<<if $class is "Succubus">>
<<set $powerSuccubus += 1>>
<</if>>
<<if ($succubuspreg is true or $randpreg + $pregchance gte 100) and $playerIsPregnant isnot true and $creampie.length gt 0>>
<<set $randpreg = random(1, 10)>>
<<set $pregchance -= $randpreg>>
<<set State.variables.pregnancyProgress = 0>>
<<set _randomIndex = Math.floor(Math.random() * $creampie.length)>>
<<set _randomCum = $creampie[_randomIndex]>>
<<if $succubusPreg is true>>
<p>You absorb the semen as a Succubus, gaining more power from it.</p>
<<else>>
<<set $womb to _randomCum>>
<</if>>
<<if $class is "Infested">>
<<set $infestation += 1>>
<<elseif $mutationBeastMaster isnot true and ($womb is "Dog" or $womb is "Werewolf" or $womb is "Horse" or $womb is "Griffin")>>
<<set $womb to null>>
<p>Your body tingles as your body absorbs the corruptive animal semen.</p>
<<else>>
<<set $playerIsPregnant to true>>
<<set $preghour to $hour>>
<<set $pregminute to $minute>>
<<set $pregday to $day>>
<<set $pregmonth to $month>>
<<set $preg += 1>>
<<set $pregnancyduration to $gestationtime>>
<<if $curseUnusualWomb>>
<<set $womb to $curseUnusualWomb>>
<</if>>
<<if $succubusPreg is true>>
<<set $powerSuccubus += 1>>
<<elseif $class is "Succubus" and $succubusImp isnot true>>
<<set $womb to "Imp">>
<<elseif $playerIsPregnant and ($sexgender is "tentacles" or $class is "Infested")>>
<<pcpregend>>
<<if $infestation gte 0>>
<<set $infestation += 1>>
<<else>>
<<set $infestation to 1>>
<</if>>
<p><b>Your body absorbs the growing form inside you, producing another tentacle.</p>
<<elseif $class is "Succubus" and $succubusImp isnot true>>
<p>As a Succubus you can only give birth to imps.</p>
<<else>>
<p><b>You have gotten pregnant from $womb.</b></p>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "pcpregend">>
<<set $preghour to null>>
<<set $pregminute to null>>
<<set $pregday to null>>
<<set $pregmonth to null>>
<<set $pregnancyduration to null>>
<<set $pregnancyprogress to null>>
<<set $playerIsPregnant to null>>
<<set $sexname to null>>
<<set $womb to null>>
<</widget>><<if $questRedPrisoner is "free">>
<center><h4>Bloodscourge Red</h4></center>
<center><img src="img/npcs/red/exprisoner.jpg"></center>
<p>Red looks worse for wear after her stint in prison.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"What do you want?"</div>
</div>
</div>
<p>Red seems irritated by your presence, her voice full of venom.</p>
<<if $redbody is 1>>
<p>Something felt odd when you had sex with Red, you should ask her about it.</p>
<</if>>
<<if $unlockedSkills.includes("amazonBirth") and $questFrogWaitress gte 6 and !$frogamazonia>>
<p>Red holds up a pamphlet about Amazonia.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $redbody>>
<div class="choice-item">
<<link "Ask what happened to her body">>
<<set $redtalk to "redbody">>
<<goto redtalk>>
<</link>>
</div>
<</if>>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<if $loverRed is true>>
<<set $redtalk to "insanesex">>
<<else>>
<<set $redtalk to "loverred">>
<</if>>
<<goto redtalk>>
<</link>>
</div>
<<if $unlockedSkills.includes("amazonBirth") and $questFrogWaitress gte 6 and !$frogamazonia>>
<div class="choice-item">
<<link "Ask about Amazonia">>
<<set $redtalk to "amazonia">>
<<goto redtalk>>
<</link>>
</div>
<</if>>
<<if $frogamazonia is 1>>
<div class="choices">
<div class="choice-item">
<<link "Sign the papers to build a new Frog location in Amazonia">>
<<set $frogamazonia to 2>>
<<set $frogamazoniatimer to 400>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
</div>
<<else>>
<<set $chapter to "Red">>
<<if $loverRed>>
<center><h4>Red, Manager of The Frog</h4></center>
<center><img src="img/npcs/red/red.jpg"></center>
<p>Red flushes nearly crimson, looking side to side before pulling one of her breasts free.</p>
<<else>>
<center><h4>Red, Manager of The Frog</h4></center>
<center><img src="img/npcs/red/redalt.jpg"></center>
<p>Red adjusts her glasses as you approach.</p>
<</if>>
<<if $unlockedSkills.includes("amazonBirth") and $questFrogWaitress gte 6 and !$frogamazonia>>
<p>Red holds up a pamphlet about Amazonia.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if !$questFrogWaitress>>
<div class="choice-item">
<<link "Ask if you can work here (Frog Waitress)">>
<<set $redtalk to "employment">>
<<goto redtalk>>
<</link>>
</div>
<</if>>
<<if $vagina gt 0 and $penis is 0 and $loverRed>>
<div class="choice-item">
<<link "Ask to fool around">>
<<set $redtalk to "sex">>
<<goto redtalk>>
<</link>>
</div>
<</if>>
<<if $frogsecret is "liecomplete" and !$loverRed>>
<div class="choice-item">
<<link "Ask why she uses Lactaid">>
<<set $redtalk to "lactaid">>
<<goto redtalk>>
<</link>>
</div>
<</if>>
<<if $unlockedSkills.includes("amazonBirth") and $questFrogWaitress gte 6 and !$frogamazonia>>
<div class="choice-item">
<<link "Ask about Amazonia">>
<<set $redtalk to "amazonia">>
<<goto redtalk>>
<</link>>
</div>
<</if>>
<<if $frogamazonia is 1>>
<div class="choices">
<div class="choice-item">
<<link "Sign the papers to build a new Frog location in Amazonia">>
<<set $frogamazonia to 2>>
<<set $frogamazoniatimer to 400>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
</div>
<</if>><<if $redtalk is "employment">>
<center><h4>Red, Manager of The Frog</h4></center>
<center><img src="img/npcs/red/redalt.jpg"></center>
<p>The redheaded woman hands you a small sheet of paper, which you fill out.</p>
<p>When you finish she looks it over and asks to you wait as she takes it into the back room for a few minutes.</p>
<div class="dialogue-box">
<img src="img/npcs/red/fail.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"You can start anytime, we're open 24 hours and a shift is an hour. We rotate who works the front as....the girls get tired. From lifting cups."</div>
</div>
</div>
<<if $bust gte 5 and $vagina gt 0>>
<p>She does not look at your eyes the entire time, instead staring at your chest.</p>
<p>After she continues to stumble over her words for awhile you get the obvious impression that she must be a lesbian, and a terrible one at that.</p>
<<else>>
<</if>>
<p>Eventually she hands you your application back.</p>
<div class="dialogue-box">
<img src="img/npcs/red/fail.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"You can get a uniform in the backroom. It's...over there."</div>
</div>
</div>
<p>Red points at the wrong door but you can see the staff only entrance.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $questFrogWaitress to 1>>
<<set $redloc to "avefrogback">>
<<set $armor.push({name: "Frog Uniform", defense: 0, enchantments: []})>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $redtalk is "frog5">>
<center><H4>The Frog</H4></center>
<center><img src="img/npcs/red/redalt.jpg"></center>
<p>Red, the manager, stops you.</p>
<div class="dialogue-box">
<img src="img/npcs/red/fail.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"Hey $firstname, how are you liking things so far? Can you come into the backroom with me for a moment?"</div>
</div>
</div>
<p>Red gestures for you to follow her into the back so you do, going to the small corner of the back that she calls her office.</p>
<div class="dialogue-box">
<img src="img/npcs/red/fail.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"Okay, so it...probably isn't a secret if we actively sell it to customers, but if a customer orders 'extra, extra milk' in their coffee, its breastmilk."</div>
</div>
</div>
<p>Red leads you to an unassuming crate in the corner, opening it and handing you a bottle.</p>
<div class="dialogue-box">
<img src="img/npcs/red/fail.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<<if $vagina gt 0>>
<div class="dialogue">"It's lactaid, which should induce lactation. It is not required, you can keep serving regular coffee, but most of the girls enjoy far greater tips if they do."</div>
<<else>>
<div class="dialogue">"Most, well all of the girls use it, and I thought I should tell you what someone means if they say 'extra, extra milk' when ordering. If that happens you can have another one of the girls help you."</div>
<</if>>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/red/fail.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"I'll also buy breastmilk if you manage to find a supplier, the sheer volume of customers is draining the girls dry, almost."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Say you'll think about it">>
<<set $questFrogWaitress += 1>>
<<addItem "Lactaid" "Consumable" "A potion that makes you start or stop lactating">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $redtalk is "rehire">>
<center><h4>Manager of The Frog</h4></center>
<center><img src="img/npcs/red/redalt.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/red/fail.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"Thank the divine, you've saved me $firstname."</div>
</div>
</div>
<<if $height gte 50>>
<p>Red pulls you into a hug as you enter the Frog.</p>
<<else>>
<p>Red kneels to pull you into a hug as you enter.</p>
<</if>>
<<if $bust gte 7>>
<p>She pulls you tight, but not very tight as your breasts are in the way.</p>
<<else>>
<p>She pulls you tight, her breasts pressing firmly against your chest.</p>
<</if>>
<p>After a long while she breaks the hug, taking a step back from you.</p>
<div class="dialogue-box">
<img src="img/npcs/red/fail.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"Here's the money I told you about, and I have handled the bad batch of Lactaid. There should be no more issues."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $frogsecret to "liecomplete">>
<<set $money += 1000>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $redtalk is "lactaid">>
<center>Red, Manager of The Frog</center>
<center><img src="img/npcs/red/redalt.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/red/fail.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"I...well..."</div>
</div>
</div>
<p>She seems a little unsure how to answer the question.</p>
<div class="dialogue-box">
<img src="img/npcs/red/fail.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"Let me start at the beginning. My father was a merchant and sold coffee beans in Avedon until it was cracked down on. I have a permit to sell, one of the only ones, and I had to...differentiate...my beans from others."</div>
</div>
</div>
<p>Red is starting to turn red, her face is flushing a deep crimson as she has to sit down, covering her face in her hands.</p>
<div class="dialogue-box">
<img src="img/npcs/red/fail.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"I...I didn't want to run a coffee shop, I wanted to...I wanted to run a maid cafe, with cute girls."</div>
</div>
</div>
<p>How weird she is around girls has always been a bit obvious, moreso than her general weirdness.</p>
<<if $penis is 0>>
<div class="dialogue-box">
<img src="img/npcs/red/fail.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"Yeah, this isn't the Sultanate so it isn't illegal here."</div>
</div>
</div>
<p>Her tone is a little uncharacteristically mean of her, which she seems to notice as her eyes immediately dart to the floor.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/red/fail.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"I surrounded myself with all these girls and...I'm still single. Can you help me get a girlfriend? No, nevermind. Forget I said anything."</div>
</div>
</div>
<p>Her face begins to turn crimson after such a forward request from her but she doesn't say anything else.</p>
<</if>>
<p>Red is awkward, and a little creepy, but she isn't hostile or evil by any measure.</p>
<p>She's just weird which makes the way she stares at women's breasts instead of their face a little...</p>
<p>Red obviously doesn't have many friends, but the soft smile she gives you implies that she sees you as one.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $loverRed to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $redtalk is "sex">>
<<set $arousal += 100>>
<<if $race is "Goblin">>
<center><img src="img/npcs/red/les/gob1.jpg"></center>
<<else>>
[img[either(
"img/npcs/red/les/les1.jpg",
"img/npcs/red/les/les2.jpg",
"img/npcs/red/les/les3.jpg",
"img/npcs/red/les/les4.jpg",
"img/npcs/red/les/les5.jpg",
"img/npcs/red/les/les6.jpg",
"img/npcs/red/les/les7.jpg",
"img/npcs/red/les/les8.jpg",
"img/npcs/red/les/les9.jpg"
)]]
<</if>>
<p>Red takes you into her office, stripping the both of you as she kisses across your body.</p>
<p>Her hands explore your body, focusing mostly on your breasts as one of her hands explores between your legs.</p>
<p>She is suckling on your breast when she cums, twitching as she moans into your bosom.</p>
<<orgasm>>
<p>The two of you lay together for a moment before she gets up, sorting out your clothes and hers as she gets dressed.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $experience += 10>>
<<set $girl += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $redtalk is "frogreopen">>
<center><h4>Bloodscourge Red</h4></center>
<center><img src="img/npcs/red/exprisoner.jpg"></center>
<p>You catch sight of Red as you enter, the mad expression on her face still there.</p>
<p>It slowly fades into one of quiet depression, the redhead looking absolutely miserable.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"Welcome back, homewrecker. I opened the Frog back up, with a few modifications. Lactaid is openly on the menu, courtesy of your favorite vampire. Never thought I'd sell drugs but here we are."</div>
</div>
</div>
<p>A crazed smile crosses her face again as she pulls out a blade only for it to be a fancy pen.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"I signed away my life. Not to the vampire, oh he is so upset. I wrote you into my will and certified it in my bank account. If I were to die the deed would go to you, and I learned that Det would never cross you. Not openly, and not in secret. A woman in red told me, along with offering me a job, but I turned her down. She seemed nice, really sad about what happened but...well, she's the only one."</div>
</div>
</div>
<p>You watch a barista go the long way around rather than walk by Red and you, a look of fear on their face as Red is obviously less stable than before.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"Oh well. Same as it ever was. Looking for work? Put on a uniform and get to it. I have some numbers to run."</div>
</div>
</div>
<p>Red turns from you and walks away, heading to the back.</p>
<p>The air gets more lively when she is gone, the redhead having changed significantly.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $frogsecret to "truthcomplete">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $redtalk is "truth">>
<center><img src="img/jobs/waitress/friends/frogfriends.jpg"></center>
<p>As you enter the front doors you hear footsteps behind you as several of the girls who used to work here have come back, and are standing just outside.</p>
<<if $loversFrog gte 10>>
<p>You are friends with all of them, so there are mostly looks of concern on their faces.</p>
<<elseif $loversFrog gt 0 and $loversFrog lt 10:
<p>You are friends with $loversFrog of them, so you do get some worried looks.</p>
<<else>>
<p>You weren't really friends with any of them, just colleagues.</p>
<</if>>
<p>"Red never really ran things, I did all of the ordering.", one says.</p>
<p>"My dad owns the store where we bought our cups.", another remarks.</p>
<p>"My mom is the seamstress that makes our uniforms.". says another.</p>
<p>This goes on, with each of them having a hand in making the coffee shop exist, from minor to large it seems like Red did almost nothing.</p>
<p>The topic of what Red actually did comes up, with one answering that as well.</p>
<p>"Her dad owned the land, but we can fix that. This is what's called a "franchise" so we simply have you run things. Give us our jobs back and things will run just like they did before, with you taking Red's cut.", one of the braver ones says.</p>
<p>You don't see a downside to this, as the girls seem to be able to do it without you, and also seem to prefer it that way, so you can just rake in the profits of your investment.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $frogsecret to "truthcomplete">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $redtalk is "insanesex">>
<center><h4>Bloodscourge Red</h4></center>
<<set $arousal += 100>>
<<set $rand to random(1, 5)>>
<<if $penis gt 0>>
<<if !$cockvirginity>>
<<set $cockvirginity to "Red Marteez">>
<</if>>
<center><img src="img/npcs/red/insanemale.jpg"></center>
<p>You close the door to her office as she undresses, laying on the cot near her desk.</p>
<p>Rather unceremoniously she lifts her legs as she pulls a bottle from under the cot.</p>
<p>Taking a swig she offers it to you, a rather powerful aphrodisiac, and you take a sip before she takes it back to finish it off.</p>
<p>Joining her on the cot you press your $penistype cock against her slit, having to adjust due to the small frame of the bed but slowly you ease your way into her.</p>
<p>Her arousal is more due to the aphrodisiac rather than anything you're doing but it feels amazing, also due to the aphrodisiac.</p>
<p>The two of you are a sweaty mess as you drive your cock deeply in and out of her drooling pussy, making her moan far more loudly than the room to contain.</p>
<<if $rand is 5>>
<p>You hear a conversation quiet as a few of the girls must have heard Red and you.</p>
<</if>>
<p>Red's orgasms, the aphrodisiac in full effect as her body tightens down around your member which sends you over the edge.</p>
<<creampie>>
<<if $pregchance gte 110>>
<p>Despite your high fertility you don't think you can get Red pregnant, in fact you don't think she can.</p>
<<if !$redbody>>
<p>Something does feel off about her body, there should be no way she isn't pregnant.</p>
<</if>>
<</if>>
<p>She wraps her legs around you as you fill her insides, holding you until you're finished before letting you pull out.</p>
<<else>>
<center><img src="img/npcs/red/insaneles.jpg"></center>
<p>You close the door to her office as she undresses, laying on the cot near her desk.</p>
<p>Rather unceremoniously she lifts her legs as she pulls a bottle from under the cot.</p>
<p>Taking a swig she offers it to you, a rather powerful aphrodisiac, and you take a sip before she takes it back to finish it off.</p>
<p>Joining her on the cot she grabs the back of your head and pulls you into a kiss, your body flushing immediately as she shares some of the aphrodisiac she didn't swallow.</p>
<p>You're caught off guard as her fingers find your pussy, hooking inside of you as she finger fucks you with relentless efficiency.</p>
<p>Her hand darts to her own pussy, moaning into your mouth as she gives herself the same treatment.</p>
<p>You gain enough sense to begin fondling her but it is obvious she has only one thing in mind, making you cum.</p>
<p>Which happens, alot.</p>
<<if !$redbody>>
<p>Something does feel off about her body, it's cold before the aphrodisiac begins to work its magic.</p>
<</if>>
<p>The two of you alternate who is cumming, your voices reaching a pitch that must echo out of the office.</p>
<<if $rand is 5>>
<p>You hear a conversation quiet as a few of the girls must have heard Red and you.</p>
<</if>>
<p>Red breaks the kiss she has had you in to finish herself off and you join her for one final crash.</p>
<<orgasm>>
<</if>>
<p>Sliding off of you she gets up, cleaning herself off as she tosses you a rag to do the same.</p>
<p>The joyful expression she just had is gone, her regular depressive self coming back.</p>
<p>She goes back to her books as you sit on her cot, simply returning to work.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<if !$redbody>>
<<set $redbody to 1>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $redtalk is "loverred">>
<center><h4>Bloodscourge Red</h4></center>
<center><img src="img/npcs/red/exprisoner.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"You have an odd sense of things. Ruin my life, come back into it and then ask to fuck. I know the others have little orgy parties without me so I'll take what I can get with you."</div>
</div>
</div>
<p>Red seems to just be cold now, no longer is she the vibrating and nervous disaster she was before.</p>
<p>She barely even looked up from her ledger at you.</p>
<p>Her eyes do eventually look up, taking you in.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"Don't expect it to be anything other than a casual hookup. I'm not even sure why I'm bothering with you, you started all this."</div>
</div>
</div>
<p>Her eye begins to twitch and she closes her eyes, holding the side of her head.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"Did you need something else?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Tell her no">>
<<set $loverRed to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $redtalk is "redbody">>
<center><h4>Bloodscourge Red</h4></center>
<center><img src="img/npcs/red/exprisoner.jpg"></center>
<p>Red looks down at her messy self, lifting one of her arms as if that would be the issue as she looks under there as well.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"I'm no longer a virgin, if you're able to scan for that with magic or empathic senses or whatever powers you might have. Quite a few times past that."</div>
</div>
</div>
<p>She grimaces as she speaks, the memories being very bad ones.</p>
<p>Red carefully places a folded paper in her ledger and closes it, holding it to her chest for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"I got pregnant in prison. The guards were very thorough, even a few of the prisoners that behaved well."</div>
</div>
</div>
<p>Red's grip on her ledger tightens.</p>
<p>With a low, deep breath she carefully she lays out her ledger, taking immaculate care as she sets it down.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"I always considered killing myself even before. I was wrong, broken in some way because I liked women. I had a few boyfriends here and there but they never went anywhere. I had poison on hand and used it...did you know that poison has an expiration date?"</div>
</div>
</div>
<P>She lets a cold laugh but a pained expression lingers on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"I don't have any friends. All my family is dead. What I have left...is the Frog. They tried taking that too."</div>
</div>
</div>
<p>Red's expression briefly turns to one of anger but it settles on sadness instead.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"I sold out. My ideals, my hopes. Hard drugs are on the menu, the girls are doped up on purpose instead of by accident. You're still here and that's hit or miss. Maybe I'll thank you some day, but that isn't now. Maybe I won't ever forgive you."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"I met Avalon once, she entered the castle as I was renewing my business license. In that moment I felt a need to fall to my knees and confess and...I feel the same with you now. You could fix me, possibly if you wanted and I asked. But I don't want to be fixed. The old me wasn't strong enough."</div>
</div>
</div>
<p>Red puts her ledger away and begins going over order sheets and forms, pausing as her gaze catches yours again.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"We're done here."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<if $redbody is 1>>
<<set $redbody to 2>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $redtalk is "amazonia">>
<<if $questRedPrisoner is "free">>
<center><h4>Bloodscourge Red</h4></center>
<center><img src="img/npcs/red/exprisoner.jpg"></center>
<p>Red sets the pamphlet down and looks at you.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"Caffeine is a controlled substance, I have a permit in Avedon but Amazonia doesn't care about free trade or substance abuse. The Frog is profitable, the girls cover most of the shifts themselves so I handle legal fees and trade agreements."</div>
</div>
</div>
<p>She scoffs at her own comment, shaking her head.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"The merchants guild is seething that I sold out to Det but they were willing to let me die in prison rather than bail me out. They can't operate a business in Amazonia because they're men, I can't operate a business because I am not an Amazon and can't own property."</div>
</div>
</div>
<p>She looks to you, setting a slip on the desk.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"Standard rental agreement and cost of owning the property. I was speaking to Istar but she also ran afowl of Det. This little business? It would just be you and I. The Lizard Queen wrote the contract, I just need an Amazon to own the land the business sits on."</div>
</div>
</div>
<p>You pick up the slip of paper and see a check for 200 gems.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"I see some Amazons come here every so often as nothing is like this in the Sultanate, at least not with sugar. A weekly check of 200 gems in your account if you sigh here."</div>
</div>
</div>
<p>Red pulls a packet of papers and sets them down in front of you.</p>
<<else>>
<center><h4>Red, Manager of The Frog</h4></center>
<center><img src="img/npcs/red/redalt.jpg"></center>
<p>Red burns with embarassment as she sets a folder down on the desk, sliding it towards you as if it might attack her, or you.</p>
<div class="dialogue-box">
<img src="img/npcs/red/fail.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"Im-thinking-of-expanding-need-Amazon-to-buy-property."</div>
</div>
</div>
<p>You blink as you work through what she just said and you nod when you get it.</p>
<p>She can't buy property in Amazonia since she isn't an Amazon so she wants you to do it.</p>
<div class="dialogue-box">
<img src="img/npcs/red/fail.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"If...profits are stable...I can pay you 200 gems in rent a week so...800 a month."</div>
</div>
</div>
<</if>>
<p>She sits and gestures for you to read and you do, looking through the paperwork.</p>
<p>Most of it is building plans, cost analysis and profitability.</p>
<p>It is legitimate, open source and she has notes and tags where things are explained in detail at the back just in case you don't understand.</p>
<p>Her sense of business is immaculate, the entire thing is handwritten down to the measurements of the bricks she would need which was confirmed by Amrel the Dwarf and a dozen other structural engineers, also Dwarves.</p>
<p>She is paying out of pocket to the tune of a hundred thousand gems just to get it built and furbished.</p>
<div class="choices">
<div class="choice-item">
<<link "Sign the papers">>
<<set $frogamazonia to 2>>
<<set $frogamazoniatimer to 400>>
<<set $experience += 20>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Decide later">>
<<set $frogamazonia to 1>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<if $suburbevent is "frogtalk">>
<center>[img[either(
"img/jobs/waitress/friends/chat1.jpg",
"img/jobs/waitress/friends/chat2.jpg",
"img/jobs/waitress/friends/chat3.jpg",
"img/jobs/waitress/friends/chat4.jpg",
"img/jobs/waitress/friends/chat5.jpg",
"img/jobs/waitress/friends/chat6.jpg",
"img/jobs/waitress/friends/chat7.jpg",
"img/jobs/waitress/friends/chat8.jpg",
"img/jobs/waitress/friends/chat9.jpg"
)]]</center>
<p>You take a break to sit with a few of the other baristas and chat about various things.</p>
<p>The usual conversations come up, mostly about work and lovers, but you have a good time with the other girls.</p>
<p>Eventually one of them gets up for her shift and the rest of you get up.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<if !$loversFrog>>
<<set $loversFrog to 1>>
<<elseif $loversFrog lt 10>>
<<set $loversFrog += 1>>
<</if>>
<<set $experience += 10>>
<<set $suburbevent to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $suburbevent is "frogsex">>
<center><H4>The Frog</H4>
<img src="img/jobs/waitress/friends/frogfriends.jpg"></center>
<p>After hanging out a few of the girls stop you.</p>
<p>The girls all agree, saying they've been meaning to ask if you want to hang out after work but you always seem so busy.</p>
<p>They say they work part time at the Frog so pretty much anytime is good if you want to hang out at the onsen or the beach.</p>
<p>One of them speaks up, saying if you come to one of their houses in the suburbs at around past six they usually have girls night.</p>
<p>The tone of that last statement makes it seem sexual in nature.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $frogsex to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $suburbevent is "frogfriends">>
<<set $arousal += 100>>
<center><H4>The Frog</H4>
[img[either(
"img/jobs/waitress/lac/fix1.jpg",
"img/jobs/waitress/lac/fix2.jpg",
"img/jobs/waitress/lac/fix3.jpg",
"img/jobs/waitress/lac/fix4.jpg",
"img/jobs/waitress/lac/fix5.jpg",
"img/jobs/waitress/lac/fix6.jpg"
)]]</center>
<p>She leans back on the table as you approach, lifting up her apron to show she isn't wearing any underwear.</p>
<p>Her lust is obvious as she's breathing heavy without you doing anything, and she moans before you even put your cock in her.</p>
<p>As you ease yourself into her she's rocked by orgasm, moaning far too loudly so you have to put a hand over her mouth.</p>
<p>She's incredibly tight as you piston in and out of her spasming pussy, having to silence her having the opposite effect as she tries to suck your fingers.</p>
<p>You pump into her as she locks her legs around you, helping you fuck her but she doesn't respond as you signal you're about to cum.</p>
<<creampie>>
<p>She holds you tightly as you orgasm, her own hitting her as well.</p>
<p>Eventually she lets her legs down and you're able to pull out, the two of you breathing heavily as you try to fix your uniforms.</p>
<p>She taps you on the shoulder and mumbles something about being on the pill or already being pregnant, but you don't catch it.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish your shift">>
<<set $experience += 10>>
<<set $girl += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $suburbevent is "frogsecret">>
<center><img src="img/jobs/waitress/orgy/caught.jpg"></center>
<p>You head into the back room, saying hello as you pass the lone girl that happens to be in the room, but stop when you actually get a good look at her.</p>
<p>Her face is flushed and she has a hand under her skirt obviously masturbating just out in the open, but the strangest part of all is the fact she seems to be completely out of it, like her head is somewhere else completely.</p>
<<if $degreeNursing is true>>
<p>She's clearly doped up on some kind of aphrodisiac, this one might be one of the heavier ones if she's this out of it.</p>
<<else>>
<p>You've seen aphrodisiacs in use before, but this is something else completely.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Call out for help">>
<<set $speed += 1>>
<<set $suburbevent to "frogsecret1">>
<<set $tempreward to "call">>
<<goto suburbevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Try to help her">>
<<set $leadership += 1>>
<<set $suburbevent to "frogsecret1">>
<<set $tempreward to "help">>
<<goto suburbevents>>
<</link>>
</div>
</div>
<</if>>
<<if $suburbevent is "frogsecret1">>
<<set $arousal += 60>>
<center><img src="img/jobs/waitress/orgy/caught1.jpg"></center>
<<if $tempreward is "help">>
<p><i>Your Leadership has increased.</i></p>
<p>You take the initiative to try and assist but her feral expression turns to you.</p>
<p>With a terrifying swiftness the girl is on you, tackling you to the ground as she straddles your waist.</p>
<<elseif $tempreward is "call">>
<p><i>Your Speed has increased.</i></p>
<p>You immediately recognize that she is in some sort of peril and try to call for help.</p>
<p>Turning to call for help you're tackled around the waist, knocking the air out of you as you find yourself on your back with her on your waist.</p>
<</if>>
<p>She holds the hand that she was schlicking herself with over your mouth to stop you from yelling and whatever she's on is so potent that you start getting a contact high from her fluids.</p>
<p>You try to struggle but your mind is beginning to become cloudy, the girl's intense horny grip is not making it any easier.</p>
<<if $penis gt 0>>
<p>Her other hand reaches for your cock, rubbing against it as she murmurs softly.</p>
<</if>>
<<if $tempreward is "call">>
<p>Another girl comes into the breakroom after your shout and then calls for help as she rushes to your side.</p>
<<else>>
<p>Another girl comes into the breakroom after your fall to the ground and then calls for help as she rushes to your side.</p>
<</if>>
<p>A few more girls, and even two guards, are what it takes to detach the girl from you.</p>
<<if $strength gte 15>>
<p>She is not supernaturally strong, just insane.</p>
<p>You hear the snap of her arm as she flails in your grip, the guard having to hold her to stop her from hurting herself more.</p>
<<else>>
<p>Her grip on sanity is fragile but her strength is that of a madman, you hear her arm break as the guard is a little too forceful but she doesn't even notice.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Sit up">>
<<set $suburbevent to "frogsecret2">>
<<set $tempreward to null>>
<<goto suburbevents>>
<</link>>
</div>
</div>
<</if>>
<<if $suburbevent is "frogsecret2">>
<center><H4>The Frog Storeroom</H4></center>
<center><img src="img/avedon/suburbs/coffeeback.jpg"></center>
<p>The other girls are desperate to try and help you, making sure you aren't bleeding and getting you water to help get the taste of her fluids out of your mouth.</p>
<p>Red finally comes, shooing the other girls out so she can talk to you alone.</p>
<p>The guards come and collect everyone, speaking to them outside which leaves only Red and yourself.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Red">>
<<set $suburbevent to "frogsecret3">>
<<goto suburbevents>>
<</link>>
</div>
</div>
<</if>>
<<if $suburbevent is "frogsecret3">>
<center><h4>Red, Manager of The Frog</h4></center>
<center><img src="img/npcs/red/redalt.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/red/fail.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"So...I told the guards that she overdosed on aphrodisiacs."</div>
</div>
</div>
<p>This seems unlike Red, or very like Red.</p>
<p>She is always vibrating and staring at women it would make sense that the guards would just take her at her word, she is weird but has this trustworthy air about her.</p>
<div class="dialogue-box">
<img src="img/npcs/red/fail.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"The Lactaid I bought has an...aphrodisiac by-product. Some of the girls visit the sawmill workers or take out these frustrations on their boyfriends or husbands, but...that girl...uh..."</div>
</div>
</div>
<p>Red sucks in air through her teeth, obviously having a hard time with this conversation.</p>
<div class="dialogue-box">
<img src="img/npcs/red/fail.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"I convinced the guards that she was an outlier, that it must have been something she did outside of work. Listen, $firstname, I can't afford for the guards to investigate this place."</div>
</div>
</div>
<p>Red pulls out a piece of paper and a pen along with a rather hefty looking sack of gems.</p>
<p>Red sucks in air through her teeth, obviously having a hard time with this conversation.</p>
<div class="dialogue-box">
<img src="img/npcs/red/fail.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"If you say that she was just...crazy, drug addled or whatever, we can continue like nothing happened. Here is a thousand gold. If you tell the gate guards she was insane and come back, it is yours. We're closed until they get your statement."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Take the paper">>
<<set $frogsecret to "closed">>
<<goto avefrogback>>
<</link>>
</div>
</div>
<</if>>
<<if $suburbevent is "frogsecrettell">>
<center><H4>Avedon Watchtower</H4></center>
<<if $hour gt 6 and $hour lte 19>>
<center><img src="img/avedon/suburbs/daytower.jpg"></center>
<<else>>
<center><img src="img/avedon/suburbs/nighttower.jpg"></center>
<</if>>
<p>You approach the guards and they perk up to see you.</p>
<div class="dialogue-box">
<img src="img/intro/chosen/guard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avedonian Guard:</span>
<div class="dialogue">"You were the one that was attacked by that crazed woman, weren't you? What happened?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Say she was crazy (Lie)">>
<<set $suburbevent to "frogsecretlie">>
<<goto suburbevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Say Red is giving her baristas Lactaid (Truth)">>
<<set $suburbevent to "frogsecrettruth">>
<<goto suburbevents>>
<</link>>
</div>
</div>
<</if>>
<<if $suburbevent is "frogsecretlie">>
<center><H4>Avedonian Guard</H4></center>
<center><img src="img/avedon/suburbs/guard.jpg"></center>
<p>The guard takes the paper Red gave you with a pre-written statement, crumpling it up and throwing it at nearby public trashcan.</p>
<div class="dialogue-box">
<img src="img/intro/chosen/guard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avedonian Guard:</span>
<div class="dialogue">"Figured. There's some spiked Lactaid going on somewhere in the city. Be mindful of what you drink."</div>
</div>
</div>
<p>The way he says this is mechanical, obviously having to recite this many times a day.</p>
<div class="dialogue-box">
<img src="img/intro/chosen/guard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avedonian Guard:</span>
<div class="dialogue">"It is safe in small to medium doses, but overuse causes problems. If you think any drink, potion, or container of liquid that you feel is possibly contaminated please bring it to any apothecary or medical office and they can test it for you, for free."</div>
</div>
</div>
<p>He stares at you for a moment.</p>
<div class="dialogue-box">
<img src="img/intro/chosen/guard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avedonian Guard:</span>
<div class="dialogue">"Is that it?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $experience += 10>>
<<set $frogsecret to "lie">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $suburbevent is "frogsecrettruth">>
<center><H4>Avedonian Guard</H4></center>
<center><img src="img/avedon/suburbs/guard.jpg"></center>
<div class="dialogue-box">
<img src="img/intro/chosen/guard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avedonian Guard:</span>
<div class="dialogue">"You...what?"</div>
</div>
</div>
<p>The guard gives you with a strange look like he's trying to gauge if you're joking or not.</p>
<p>When it is obvious you are not, he goes to the door of the watchtower, opening it and yelling something inside.</p>
<p>A moment later a group of guards rush out, heading over to The Frog.</p>
<div class="dialogue-box">
<img src="img/intro/chosen/guard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avedonian Guard:</span>
<div class="dialogue">"I need you to come with me for a moment."</div>
</div>
</div>
<p>The first few minutes are spent talking to the guard and the officer, but after the group of guards report that you were telling the truth you spent the next two hours detailing everything you saw.</p>
<p>You are eventually released, with a finders fee of 500 gems.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $experience += 10>>
<<set $money += 500>>
<<set $frogsecret to "truth">>
<<set $redloc to "prisoncellblock">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $suburbevent is "questHorseAsk1">>
[img[either(
"img/farm/farm1.jpg",
"img/farm/farm2.jpg",
"img/farm/farm3.jpg",
"img/farm/farm4.jpg",
"img/farm/farm5.jpg",
"img/farm/farm6.jpg",
"img/farm/farm7.jpg"
)]]
<p>The farmer tells you that horses are rare due to the import embargo on animals due to a series of animal diseases currently affecting the Sultanate.</p>
<p>They suggest you go talk to the trade caravans, as they travel with horses.</p>
<div class="choices">
<div class="choice-item">
<<link "Thank them for the information">>
<<set $questHorseAsk to 1>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $suburbevent is "questHorseAsk2">>
<center><img src="img/forest/swamp/demonhorse.jpg"></center>
<p>The caravan say they have none to spare, but they recently brought a pit horse from the Sultanate, but the creature broke away from their caravan and refused to be ridden.</p>
<p>The creature was a demon, apparently, and any amount of labor was too much for it.</p>
<p>There is a bounty on having it put down but no-one wants to venture into the swamps to go kill it.</p>
<div class="choices">
<div class="choice-item">
<<link "Thank them for the information">>
<<set $questHorseAsk to 2>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $suburbevent is "lakecave1">>
<center><img src="img/farm/minocaveint.jpg"></center>
<p>You double take, seeing a mossy covered cave entrance just out of sight near the lake.</p>
<p>There's soft mud leading into it, your feet sinking into the soft earth so you know no one has entered it in quite awhile.</p>
<div class="choices">
<div class="choice-item">
<<link "Explore the cave">>
<<set $suburbevent to "lakecave2">>
<<goto suburbevents>>
<</link>>
</div>
</div>
<</if>>
<<if $suburbevent is "lakecave2">>
<center><img src="img/farm/satyrart.jpg"></center>
<p>You enter the cave system, seeing odd scratches along the wall as you travel down.</p>
<p>They unnerve you, until you realize they're not scratches, they're art.</p>
<p>You don't understand the words, but the scene presented in the cave drawing is one of violence.</p>
<p>Creatures with goat horns and legs being driven out with black swords, and since all the people with weapons are drawn in an aggressive stance you can only assume that this was made by the goat people.</p>
<p>If this is Satyr art, you are pretty sure that the humans of Avedon had the right to drive them out since what little history you know of the city, Satyrs were notorious rapists in the past.</p>
<p>Eventually you see four drawn figures, with a signature under one of them that says "Osirus Long" as if the soldier recognized himself in art and signed the mural of his conquest.</p>
<<if $background is "Unlucky Goblin" or $background is "Lost Wizard">>
<p>You remember driving the Satyr from Avedon, they were opportunistic rapists.</p>
<p>They were blamed for a rape and murder of a young farm girl, the brewers daughter you believe she was, and public sentiment meant they had to go.</p>
<p>They made good ale, even if they thought only with their dicks.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $questLakeCave to 1>>
<<goto lakecave>>
<</link>>
</div>
</div>
<</if>>
<<if $suburbevent is "lakecave3">>
<center><img src="img/farm/minocaveint.jpg"></center>
<p>A loud splash comes from the waters of the aquifer, and looking around you don't quite see anything.</p>
<p>The slime is gone, you're unsure if it is still in the cave system but you doubt it.</p>
<p>As you continue alone, your amulet of sight begins to vibrate and you pull it out.</p>
<p>One of the walls nearby fades as you approach and you're able to head deeper into the cave system.</p>
<p>Your opening the passage has not gone unnoticed, something comes out of the water and grabs you.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 2,
type: "Slime",
gender: "Futanari",
health: 25,
maxHealth: 25,
armor: 3,
stamina: 80,
maxStamina: 80,
sexLimit: 0,
attackPower: 5,
speed: 12,
isUndead: false,
isDemon: false,
experience: 20
}]>>
<<clearcombatvariables>>
<<set $combatenemy to "Slime">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $suburbevent is "lakecave4">>
<center><img src="img/farm/minocavedeep.jpg"></center>
<p>You take a step into the room and expect to catch ablaze as you see an entire canal of lava splitting the room in two.</p>
<p>The air is...surprisingly pleasant, it is a bit warm but that must just be the stale cave air.</p>
<p>Looking around you see a directory, but it is in a jagged text that you can't read.</p>
<p>You recognize the numbers, and there are a dozen cells on this floor but as you look around you can only reach about five of them.</p>
<p>The lava canal in the center of the room is a bit odd, so you pick up up a nearby rock and throw it into the canal from a distance to see what happens.</p>
<p>It sinks much more quickly than you assume lava works, and after a few moments it is spit back out of the canal while on fire.</p>
<p>The lava probably isn't safe to cross, you suppose.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $questLakeCave to 3>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $suburbevent is "flowerfield1">>
<center><H4>Field of Flowers</H4></center>
<center><img src="img/npcs/gatekeeper/flower.jpg"></center>
<p>You wander the field of flowers like the demon in Hell told you to as there's not many areas populated exclusively by flowers in Avedon.</p>
<p>The Sultanate is a desert, Primora is a giant ice sheet, and Avedon is mostly forest with ruins in it.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"Are you lost? You've been wandering around for awhile."</div>
</div>
</div>
<p>You hadn't noticed a woman picking flowers until you almost stepped on her as she knelt tending to them.</p>
<div class="choices">
<div class="choice-item">
<<link "Apologize">>
<<set $tempreward to "apologize">>
<<set $suburbevent to "flowerfield2">>
<<goto suburbevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Say you're looking for something">>
<<set $tempreward to "looking">>
<<set $suburbevent to "flowerfield2">>
<<goto suburbevents>>
<</link>>
</div>
</div>
<</if>>
<<if $suburbevent is "flowerfield2">>
<center><H4>Field of Flowers</H4></center>
<center><img src="img/npcs/gatekeeper/flower.jpg"></center>
<<if $tempreward is "apologize">>
<p>A smile appears on her face, on top of her regular mouth, and you know that something is wrong.</p>
<p>She speaks again, both of them moving.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/gatekeeper.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"How kind of you to care. Perhaps Hell needs more kindness, perhaps it needs more of you."</div>
</div>
</div>
<<else>>
<p>A wicked grin appears on her face, on top of her regular mouth, and you know that something is wrong.</p>
<p>She speaks again, both of them moving.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/gatekeeper.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"You follow instructions well. I suppose that you would find this place eventually, you have nothing but time."</div>
</div>
</div>
<</if>>
<p>Her face returns to normal but you know that is not entirely correct.</p>
<p>What she is wearing as a face returns to what an elf might look like.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<<if $blackgatebroken is true>>
<div class="dialogue">"The gate has been closed but Hell is still under attack. The entrance you closed is one of many but there are other ways to get demons out of Hell."</div>
<<else>>
<div class="dialogue">"The gates of Hell lie open and any who wish entrance may find one of the many gates and enter. Close the gate, do not allow interlopers into Hell."</div>
<</if>>
</div>
</div>
<p>You blink and she is gone, but you turn when you hear rustling behind you.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<<if $questRatKing gte 8>>
<div class="dialogue">"You know the truth of why Hell is scarce of demons. Summoned, consumed, bound, bled dry. It has been going on for centuries. We call out to Avalon and she does not answer. Now we call out to you."</div>
<<else>>
<div class="dialogue">"Under the prison of Avedon you will find an answer, one that will make you understand why Hell is scarce of demons. Seek out the Kitsune in the Avedon Slums, she has a key you will need."</div>
<</if>>
</div>
</div>
<p>The flower maiden kneels, sitting among the flowers.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"Hell was not always a place of fire and brimstone. Astaroth changed it, made it into a place of suffering. It was beautiful once, where the condemned souls that did not accept Her light could repent and be granted salvation. Avalon, as she is now, is not the same Goddess that used to rule these lands. The power she wields, that is Avalon. Her appearance, that is Avalon. But that is not Avalon."</div>
</div>
</div>
<p>The woman looks to you, an odd expression on her face as she reaches out to touch you.</p>
<p>With how strange this woman, this demon, this...whatever she is...you expect something to happen.</p>
<p>As she touches you her face turns to one of contentment, a strange peace falling upon her.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"You hold...some of her power. The real Avalon. My Goddess. I have been very vague, and I apologize for that. I do not often take form and speak to others."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask about her">>
<<set $tempreward to null>>
<<set $suburbevent to "flowerfield3">>
<<goto suburbevents>>
<</link>>
</div>
<</if>>
<<if $suburbevent is "flowerfield3">>
<center><H4>Field of Flowers</H4></center>
<center><img src="img/npcs/gatekeeper/flower.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/gatekeeper.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"I am not a who, I am a what. The gates of Hell are meant to contain sinners and the condemned until they realized what they had done wrong, a land cut off from the Light of Avalon. I am the Gatekeeper of Hell. The daughters of Chaos are the inheritors of the world."</div>
</div>
</div>
<p>The woman looks to you, her demonic form flitting forth once again and you realize that it is the illusion, not the other.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"Avalon is the Sun and Mariko is the Moon. Should one become too powerful the other was to balance them. They became friends instead of rivals and the world was brighter for it. Growth, prosperity. Avalon created Hell so that souls could repent and be reborn, Mariko created the Cycle so that it happened without her needing to do it manually. Yumi and I were created to safeguard the respective Hells that were made. No other God or Goddess created as they did, guided by the hand of Chaos."</div>
</div>
</div>
<p>As if knowing that she was being spoke of, Chaos is standing at your side.</p>
<p>The white of the field begins to shutter, some of the flowers turning violet.</p>
<div class="dialogue-box">
<<if $questChaos is true>>
<img src="img/npcs/chaos/scionwarn.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Chaos:</span>
<div class="dialogue">"<span style="font-family: 'Copperplate Gothic', fantasy;">"I recall those times fondly. It was an Age of Creation. Why are you out of Hell, Gatekeeper?"</span></div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"Is Rebirth strictly for your purposes? They are your equal and you are not allowed to intercept prayers."</div>
</div>
</div>
<p>Chaos remains stoic, merely nodding but not leaving while the Gatekeeper just smiles.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"I see. You do not wish for me to speak too much, some secrets are not mine to give. I understand. I will wait for you, Rebirth. Here and there, this field and the other. Come to me when you have handled both of the things I spoke about."</div>
</div>
</div>
<p>Chaos is gone when you next blink and the Gatekeeper kneels where she was, the violet flowers turning white again under their care.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch her work">>
<<set $suburbevent to null>>
<<set $questKingOfHell to 2>>
<<goto flowerfield>>
<</link>>
</div>
<</if>> <center><H4>The Frog</H4></center>
<<set $options to []>>
<<set $minute += random(30, 55)>>
<<if $previouspassage is "avefrog">>
<<if $lact gt 0>>
<<run $options.push({ name: "lact1" })>>
<</if>>
<<if $loversFrog gte 8 and $penis gt 0>>
<<run $options.push({ name: "fix" })>>
<</if>>
<<run $options.push({ name: "caught" })>>
<</if>>
<<if $previouspassage is "amazoniafrog">>
<<run $options.push({ name: "catcust" })>>
<<run $options.push({ name: "misc" })>>
<<run $options.push({ name: "server" })>>
<<run $options.push({ name: "tancust" })>>
<<run $options.push({ name: "tanwait" })>>
<</if>>
<<run $options.push({ name: "bored" })>>
<<run $options.push({ name: "mess" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "lact1">>
<<if $race is "Goblin">>
<center>[img[either(
"img/jobs/waitress/lac/glac1.jpg",
"img/jobs/waitress/lac/glac2.jpg",
"img/jobs/waitress/lac/glac3.jpg",
"img/jobs/waitress/lac/glac4.jpg",
"img/jobs/waitress/lac/glac5.jpg",
"img/jobs/waitress/lac/glac6.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/jobs/waitress/lac/lac1.jpg",
"img/jobs/waitress/lac/lac2.jpg",
"img/jobs/waitress/lac/lac3.jpg",
"img/jobs/waitress/lac/lac4.jpg",
"img/jobs/waitress/lac/lac5.jpg",
"img/jobs/waitress/lac/lac6.jpg",
"img/jobs/waitress/lac/lac7.jpg"
)]]</center>
<</if>>
<p>You follow the instructions on a small plaque near the register on how to make a cup of coffee, brewing drinks for passing traders and residents of the suburbs.</p>
<<if $questFrogWaitress gte 5>>
<p>The customer asks for "extra, extra milk" and you know what that means, so you take the cup into the backroom and add some, milking yourself into the drink before returning to the front.</p>
<p>A slight look of lust crosses their face as they take their first sip before hurriedly leaving after leaving a small tip.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Finish your shift">>
<<set $experience += 10>>
<<set $stamina -= 1>>
<<set $money += 7>>
<<set $questFrogWaitress += 1>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Offer to help fix his 'problem'">>
<<set $experience += 10>>
<<set $stamina -= 1>>
<<set $money += 100>>
<<set $sexname to "Your Client">>
<<set $questFrogWaitress += 1>>
<<set $prostitution to true>>
<<goto titsex>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "fix">>
<center><img src="img/avedon/suburbs/coffee.jpg"></center>
<p>You begin your shift and one of your friends that works here is fidgeting nervously, before they lean close and whisper to come fuck them in a cubicle in the corner.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish your shift">>
<<set $experience += 10>>
<<set $stamina -= 1>>
<<set $money += 7>>
<<set $questFrogWaitress += 1>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Go fuck her">>
<<set $experience += 10>>
<<set $stamina -= 1>>
<<set $money += 7>>
<<set $suburbevent to "frogfriends">>
<<goto suburbevents>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "bored">>
<center><img src="img/avedon/suburbs/coffee.jpg"></center>
<p>You follow the instructions on a small plaque near the register on how to make a cup of coffee, brewing drinks for passing traders and residents of the suburbs.</p>
<p>Your shift is quite uneventful, with hardly any customers coming in.</p>
<p>You get paid all the same, and your shift ends.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish your shift">>
<<set $experience += 10>>
<<set $stamina -= 1>>
<<set $money += 7>>
<<set $questFrogWaitress += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "catcust">>
<center>[img[either(
"img/jobs/waitress/amazoniafrog/catcust1.jpg",
"img/jobs/waitress/amazoniafrog/catcust2.jpg",
"img/jobs/waitress/amazoniafrog/catcust3.jpg",
"img/jobs/waitress/amazoniafrog/catcust4.jpg"
)]]</center>
<p>Catfolk from Amazonia are naturally more active than the other races, and they linger in the store for longer than others just enjoying the smells.</p>
<p>They chat idly about nothing, tastes and smells and base things that they've done.</p>
<p>Much like their Goddess they try to trick you, trying to get you to trip or fall as you walk by.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish your shift">>
<<set $experience += 10>>
<<set $stamina -= 1>>
<<set $money += 7>>
<<set $questFrogWaitress += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "misc">>
<center>[img[either(
"img/jobs/waitress/amazoniafrog/misc1.jpg",
"img/jobs/waitress/amazoniafrog/misc2.jpg",
"img/jobs/waitress/amazoniafrog/misc3.jpg"
)]]</center>
<p>As most businesses in Amazonia are resale shops or stolen merchandise from raids there is a calmness to the Frog that most other places don't have.</p>
<p>The Dwarf are prone to Grudges and to be banned from the Frog would likely be a permanent affair.</p>
<p>The average Amazon behaves but there are a few outliers.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish your shift">>
<<set $experience += 10>>
<<set $stamina -= 1>>
<<set $money += 7>>
<<set $questFrogWaitress += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "server">>
<center>[img[either(
"img/jobs/waitress/amazoniafrog/server1.jpg",
"img/jobs/waitress/amazoniafrog/server2.jpg",
"img/jobs/waitress/amazoniafrog/server3.jpg",
"img/jobs/waitress/amazoniafrog/server4.jpg",
"img/jobs/waitress/amazoniafrog/server5.jpg",
"img/jobs/waitress/amazoniafrog/server6.jpg",
"img/jobs/waitress/amazoniafrog/server7.jpg"
)]]</center>
<p>The servers are a rather diverse bunch and the offer of drugs to induce lactation is seen as a public need rather than an optional thing.</p>
<p>Lactaid does not expire, sealed bottles can be stored safely for years and if food stores begin to slim then they can be made into various cheeses.</p>
<p>The Dwarven Red has a variety of milk-made products and even yogurts while Red imports fresh daily.</p>
<p>The women are happy, the customers are happy, and all seems well.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish your shift">>
<<set $experience += 10>>
<<set $stamina -= 1>>
<<set $money += 7>>
<<set $questFrogWaitress += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "tancust">>
<center>[img[either(
"img/jobs/waitress/amazoniafrog/tancust1.jpg",
"img/jobs/waitress/amazoniafrog/tancust2.jpg",
"img/jobs/waitress/amazoniafrog/tancust3.jpg",
"img/jobs/waitress/amazoniafrog/tancust4.jpg",
"img/jobs/waitress/amazoniafrog/tancust5.jpg"
)]]</center>
<p>Amazonia is far different than the Sultanate and many see this coffee shop as part of Avedon trying to expand.</p>
<p>Coffee is important in Sultanese culture, serving coffee is something the wife does and many women escaping the desert lands find the carefree life of the Amazon a stifling one.</p>
<p>To be served is to be the dominant one and new Sultanese to the island sit and purchase coffee to feel what it is like to be on the opposite end for once.</p>
<p>For most it makes them uncomfortable and they avoid your gaze but for some they meet your eyes and you see the budding flame of dominance for the first time in their lives.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish your shift">>
<<set $experience += 10>>
<<set $stamina -= 1>>
<<set $money += 7>>
<<set $questFrogWaitress += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "tanwait">>
<center>[img[either(
"img/jobs/waitress/amazoniafrog/tanwait1.jpg",
"img/jobs/waitress/amazoniafrog/tanwait2.jpg",
"img/jobs/waitress/amazoniafrog/tanwait3.jpg",
"img/jobs/waitress/amazoniafrog/tanwait4.jpg",
"img/jobs/waitress/amazoniafrog/tanwait5.jpg"
)]]</center>
<p>Amazonia is far different than the Sultanate and many see this coffee shop as part of Avedon trying to expand.</p>
<p>Coffee is important in Sultanese culture, serving coffee is something the wife does and many women escaping the desert lands find the carefree life of the Amazon a stifling one.</p>
<p>It is the same stories, women losing their families to death and disease but still wanting to be useful.</p>
<p>You're not Sultanese so you don't get the references but you chat idly with other servers, letting them help people that come in.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish your shift">>
<<set $experience += 10>>
<<set $stamina -= 1>>
<<set $money += 7>>
<<set $questFrogWaitress += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "caught">>
<center>[img[either(
"img/jobs/waitress/lac/caught1.jpg",
"img/jobs/waitress/lac/caught2.jpg"
)]]</center>
<p>You follow the instructions on a small plaque near the register on how to make a cup of coffee, brewing drinks for passing traders and residents of the suburbs.</p>
<p>Your shift is quite uneventful, with hardly any customers coming in.</p>
<p>There is a strange noise coming from around the corner and when you go to investigate you find one of the girls fucking a customer in a booth.</p>
<p>It's in the corner where no one ever goes, so odds of them being caught are quite slim.</p>
<p>The hassle of dealing with the guy isn't work talking to them, and the girl seems into it so you simply leave it be.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish your shift">>
<<set $experience += 10>>
<<set $stamina -= 1>>
<<set $money += 7>>
<<set $questFrogWaitress += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "mess">>
<center>[img[either(
"img/jobs/waitress/lac/mess1.jpg",
"img/jobs/waitress/lac/mess2.jpg"
)]]</center>
<p>You begin your shift into a disaster, as one of the girls seems to have spilled something and the floor is still sticky from it.</p>
<p>The rest of your shift is squelching your shoes on the floor and wiping spots down.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish your shift">>
<<set $experience += 10>>
<<set $stamina -= 1>>
<<set $money += 7>>
<<set $questFrogWaitress += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><<if $race is "Goblin">>
[img[either(
"img/sex/goblin/gobtits/gobtits1.jpg",
"img/sex/goblin/gobtits/gobtits2.jpg",
"img/sex/goblin/gobtits/gobtits3.jpg",
"img/sex/goblin/gobtits/gobtits4.jpg",
"img/sex/goblin/gobtits/gobtits5.jpg",
"img/sex/goblin/gobtits/gobtits6.jpg",
"img/sex/goblin/gobtits/gobtits7.jpg",
"img/sex/goblin/gobtits/gobtits8.jpg",
"img/sex/goblin/gobtits/gobtits9.jpg",
"img/sex/goblin/gobtits/gobtits10.jpg"
)]]
<<elseif $race is "Lizardfolk">>
[img[either(
"img/sex/lizardfolk/tits/tit1.jpg",
"img/sex/lizardfolk/tits/tit2.jpg",
"img/sex/lizardfolk/tits/tit3.jpg",
"img/sex/lizardfolk/tits/tit4.jpg",
"img/sex/lizardfolk/tits/tit5.jpg",
"img/sex/lizardfolk/tits/tit6.jpg"
)]]
<<elseif $race is "Ratfolk">>
[img[either(
"img/sex/rat/paizuri/paizuri1.jpg",
"img/sex/rat/paizuri/paizuri2.jpg",
"img/sex/rat/paizuri/paizuri3.jpg",
"img/sex/rat/paizuri/paizuri4.jpg",
"img/sex/rat/paizuri/paizuri5.jpg",
"img/sex/rat/paizuri/paizuri6.jpg",
"img/sex/rat/paizuri/paizuri7.jpg",
"img/sex/rat/paizuri/paizuri8.jpg",
"img/sex/rat/paizuri/paizuri9.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/paizuri/tits1.jpg",
"img/sex/human/paizuri/tits2.jpg",
"img/sex/human/paizuri/tits3.jpg",
"img/sex/human/paizuri/tits4.jpg",
"img/sex/human/paizuri/tits5.jpg",
"img/sex/human/paizuri/tits6.jpg",
"img/sex/human/paizuri/tits7.jpg",
"img/sex/human/paizuri/tits8.jpg",
"img/sex/human/paizuri/tits9.jpg",
"img/sex/human/paizuri/tits10.jpg",
"img/sex/human/paizuri/tits11.jpg",
"img/sex/human/paizuri/tits12.jpg",
"img/sex/human/paizuri/tits13.jpg",
"img/sex/human/paizuri/tits14.jpg",
"img/sex/human/paizuri/tits15.jpg",
"img/sex/human/paizuri/tits16.jpg",
"img/sex/human/paizuri/tits17.jpg",
"img/sex/human/paizuri/tits18.jpg",
"img/sex/human/paizuri/tits19.jpg",
"img/sex/human/paizuri/tits20.jpg"
)]]
<</if>></center>
<<set $sexposition to random(1, 3)>>
<<set $arousal += 30>>
<<if $selectedOption.name === "lact1" and $previouspassage is "avefrog">>
<p>The man eagerly agrees, following you to a booth as you slowly pull your breasts free of the apron.</p>
<p>He is almost drooling as you wrap your breasts around his cock, pre-cum oozing out of the tip before you've even began.</p>
<p>He tries to stifle his moans as you keep going, but it is clear he is about to cum.</p>
<p>He grabs your head, pushing his cock into your mouth as he cums, bucking his hips as he pumps load after load into your mouth.</p>
<<orgasm>>
<p>You're forced to swallow, but his cum tastes strangely sweet.</p>
<p>When he finishes, he apologizes for being so rough and pays you extra.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "lact2" and $previouspassage is "avefrog">>
<p>The man eagerly agrees, following you to a booth as you slowly pull your breasts free of the apron.</p>
<p>He is almost drooling as you wrap your breasts around his cock, pre-cum oozing out of the tip before you've even began.</p>
<p>He tries to stifle his moans as you keep going, but it is clear he is about to cum.</p>
<p>He begins to buck his hips, thick white strands of cum oozing out from between your breasts as you do not relent, continuing to milk his cock between your tits.</p>
<p>When you're finished he is breathing heavily, but slowly pulls out a bag of gems for you.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $sexposition is 1>>
<p>You have them sit as you kneel between their legs, sandwiching their cock between your breasts.</p>
<p>You massage their cock between your pillowy breasts, gauging your motions by the moans they're letting out.</p>
<<if $bust gte 10>>
<p>Your breasts are so large that their cock disappears into their depths, a fact which they tell you they love.</p>
<</if>>
<p>As you keep going their moans get louder, and they tell you they're about to cum.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">[[Make them cum outside|cum][$cumlocation to "body", $bodymess += 1]]</div>
<div class="choice-item">[[Let them cum on your face|cum][$cumlocation to "facial", $facial +=1]]</div>
<div class="choice-item">[[Swallow|cum][$cumlocation to "swallow"]]</div>
</div>
<<elseif $sexposition is 2>>
<p>$sexname presses his cock between your breasts, thrusting between your supple bosom into your mouth.</p>
<<if $bust gte 10>>
<p>Your breasts are too massive for him to do it through your entire bust, a fact he comments on.</p>
<</if>>
<p>They continue to titfuck you, thrusting into your mouth as they moan, their motions becoming erratic as you feel their cock throbbing against you.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">[[Make them cum outside|cum][$cumlocation to "body", $bodymess += 1]]</div>
<div class="choice-item">[[Let them cum on your face|cum][$cumlocation to "facial", $facial +=1]]</div>
<div class="choice-item">[[Swallow|cum][$cumlocation to "swallow"]]</div>
</div>
<<elseif $sexposition is 3>>
<p>You have them sit as you kneel between their legs, sandwiching their cock between your breasts as they comment on how nice it feels.</p>
<p>Holding both of your breasts together, you slowly massage their cock between them, using his moans as a gauge on what to do.</p>
<<if $bust gte 10>>
<p>His cock disappears between your breasts as they're simply massive.</p>
<</if>>
<p>His moans get louder and you feel him try to start pumping into you and know he's about to cum soon.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">[[Make them cum outside|cum][$cumlocation to "body", $bodymess += 1]]</div>
<div class="choice-item">[[Let them cum on your face|cum][$cumlocation to "facial", $facial +=1]]</div>
<div class="choice-item">[[Swallow|cum][$cumlocation to "swallow"]]</div>
</div>
<</if>><center><img src="img/jobs/waitress/friends/frogfriends.jpg"></center>
<p>Your big tittied friends from the Frog.</p>
<p>They smile as you approach, asking how you've been and what you've been up to.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $hour gte 7 and $hour lt 22>>
<div class="choice-item">
<<link "Invite them to the beach">>
<<set $previouspassage to "beach">>
<<set $date to "frogbeach">>
<<goto date>>
<</link>>
</div>
<div class="choice-item">
<<link "Invite them to the onsen">>
<<set $previouspassage to "beach">>
<<set $date to "frogbathhouse">>
<<goto date>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Go home with one">>
<<set $previouspassage to "suburbs">>
<<set $date to "froghouse">>
<<goto date>>
<</link>>
</div>
<</if>>
</div><center><img src="img/jobs/waitress/friends/jollyfriends.jpg"></center>
<p>Your trap friends from the Jolly Lumberjack.</p>
<p>They ask you what you've been doing recently and if anything has happened in your life.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $hour gte 7 and $hour lt 22>>
<div class="choice-item">
<<link "Invite them to the beach">>
<<set $previouspassage to "beach">>
<<set $date to "jollybeach">>
<<goto date>>
<</link>>
</div>
<div class="choice-item">
<<link "Invite them to the onsen">>
<<set $previouspassage to "beach">>
<<set $date to "jollybathhouse">>
<<goto date>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Go home with one">>
<<set $previouspassage to "suburbs">>
<<set $date to "jollyhouse">>
<<goto date>>
<</link>>
</div>
<</if>>
</div><center><H4>Pat</H4></center>
<center><<if $loverPercy is 7>>
<img src="img/npcs/pat/patfem.jpg">
<p>Pat is a rough Holstaur woman, holding her own with the other lumberjack.</p>
<<else>>
<img src="img/npcs/pat/pat.jpg">
<p>Pat is a shirtless human who carries around his axe anyway, running the bar seems to just be something he does on the side.</p>
<</if>></center>
<div class="dialogue-box">
<<if $loverPercy is 7>>
<img src="img/npcs/pat/patfem.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/pat/pat.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Pat:</span>
<div class="dialogue">"What can I get you today?"</div>
</div>
</div>
<<include barshop>>
<div class="choices">
<div class="choice-item">
<<link "Leave Pat alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if !$questJollyWaitress>>
<div class="choice-item">
<<link "Ask if you can work here">>
<<set $pubwork to "jollywork">>
<<goto pubwork>>
<</link>>
</div>
<</if>>
</div><<if $pubwork is "jollywork">>
<center><H4>Pat</H4></center>
<center><<if $questPercy gte 10>>
<img src="img/npcs/pat/patfem.jpg">
<<else>>
<img src="img/npcs/pat/pat.jpg">
<</if>></center>
<<if $loverPercy is 7>>
<p>She looks at you up and down for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/pat/patfem.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pat:</span>
<div class="dialogue">"Hired. For some reason guy Patrick had shifts be whenever you felt like it, so come in whenever you want to and work an hour or so."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/pat/patfem.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pat:</span>
<div class="dialogue">"I know what you look like and I'm always here, so just let me know and I'll start timing your shift. I don't do applications. The city gate has that entrance fee, so if someone needs a quick few gems then they can wash some dishes for an entrance fee."</div>
</div>
</div>
<p>That seems reasonable and you leave it be.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/pat/pat.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pat:</span>
<<if $vagina gt 0>>
<div class="dialogue">"We could use the help, but if you're looking for a man in any regard you may have trouble here. This isn't that kind of bar."</div>
<<else>>
<div class="dialogue">"You might be exactly what we're looking for."</div>
<</if>>
</div>
</div>
<p>He pulls a slip of paper from under the bar and sets it out for you.</p>
<p>The paper says "The Frog", which is the coffee shop down the road so you look at him.</p>
<div class="dialogue-box">
<img src="img/npcs/pat/pat.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pat:</span>
<div class="dialogue">"Oh, Red over at the Frog ordered the wrong color applications and threw them out. Saved me having to buy ones after I fished them out of her trash."</div>
</div>
</div>
<p>He clears his throat to get off that topic.</p>
<div class="dialogue-box">
<img src="img/npcs/pat/pat.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pat:</span>
<div class="dialogue">"I do shifts by the hour, and you can pick up spare shifts whenever you like. Most of the patrons are lumberjacks and get free booze because of it so your actual duties are seeing if they need any food or to clean up spills. No real uniform, just make yourself known that you're working as staff."</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them be">>
<<set $questJollyWaitress to true>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $pubwork is "work">>
<center><<if $race is "Goblin" and $vagina gt 0>>
[img[either(
"img/jobs/waitress/jolly/gob1.jpg",
"img/jobs/waitress/jolly/gob2.jpg"
)]]
<<elseif $penis gt 0>>
[img[either(
"img/jobs/waitress/jolly/jolly1.jpg",
"img/jobs/waitress/jolly/jolly2.jpg",
"img/jobs/waitress/jolly/jolly3.jpg",
"img/jobs/waitress/jolly/jolly4.jpg",
"img/jobs/waitress/jolly/jolly5.jpg",
"img/jobs/waitress/jolly/jolly6.jpg",
"img/jobs/waitress/jolly/jolly7.jpg"
)]]
<<else>>
[img[either(
"img/jobs/waitress/jolly/fem1.jpg",
"img/jobs/waitress/jolly/fem2.jpg",
"img/jobs/waitress/jolly/fem3.jpg",
"img/jobs/waitress/jolly/fem4.jpg",
"img/jobs/waitress/jolly/fem5.jpg"
)]]
<</if>></center>
<<set $rand to random(1, 40)>>
<<if $rand is 1>><p>Your rear is pinched as you walk by one of the tables, the patron flirting with you as they pay their tab but otherwise your shift is uneventful.</p>
<<elseif $rand is 2>><p>You spend the entire shift unloading boxes, never even seeing the front of the store.</p>
<<elseif $rand is 3>><p>A patron stumbles as they leave, nearly knocking over a tray of drinks. You manage to steady it just in time, but the heart-pounding moment leaves you on edge for the rest of your shift.</p>
<<elseif $rand is 4>><p>The kitchen is overwhelmed with orders, and you find yourself running back and forth non-stop, barely having time to breathe between deliveries.</p>
<<elseif $rand is 5>><p>A spilled drink soaks your apron, forcing you to find a clean one in the back before you can continue working.</p>
<<elseif $rand is 6>><p>A rowdy group gets a little too loud, and you're forced to dodge a thrown piece of bread as you hurry past their table.</p>
<<elseif $rand is 7>><p>Someone leaves behind a generous tip of about 15 gems, tucked neatly beneath an empty tankard, making the long hour feel a little more worth it.</p><<set $money += 15>>
<<elseif $rand is 8>><p>A plate shatters loudly behind you, causing a brief hush in the tavern before the usual noise resumes.</p>
<<elseif $rand is 9>><p>The smell of burnt food lingers in the air as the kitchen staff fumbles an order, forcing you to bring an apology and a fresh meal to an unhappy patron.</p>
<<elseif $rand is 10>><p>A stray cat sneaks into the tavern and winds between your legs while you work, almost tripping you before dashing back out the door.</p>
<<elseif $rand is 11>><p>A patron suddenly stands, nearly toppling their chair as they storm out, leaving behind a half-eaten meal and a tense atmosphere.</p>
<<elseif $rand is 12>><p>The evening passes without incident, the usual clatter of dishes and hum of conversation blending into a routine shift.</p>
<<elseif $rand is 13>><p>You find yourself cleaning up after a particularly messy table, bits of food and spilled ale soaking the wooden surface.</p>
<<elseif $rand is 14>><p>The gas lanterns flicker ominously as a cold draft sweeps through the tavern, making you shiver as you continue your work.</p>
<<elseif $rand is 15>><p>A nobleman dines in the corner, watching the room with sharp eyes as he sips his wine, but he leaves without a word once finished.</p>
<<elseif $rand is 16>><p>A minor scuffle breaks out between two drunk patrons, but Pat handles it before it turns into anything serious.</p>
<<elseif $rand is 17>><p>You step outside for a brief moment of fresh air and find a gem lying in the dirt near the entrance—lucky you.</p><<set $money += 1>>
<<elseif $rand is 18>><p>A musician plays in the corner, the melody drifting through the room and lightening the mood of the patrons.</p>
<<elseif $rand is 19>><p>A group of adventurers come in for a drink, their armor dusty and travel-worn as they exchange stories of their latest exploits.</p>
<<elseif $rand is 20>><p>The tavern is unusually quiet tonight, making every small sound seem louder than usual.</p>
<<elseif $rand is 21>><p>A drunken patron pulls you onto their lap for a moment before laughing and letting you go, their friends roaring with laughter at your flustered expression.</p><p>You could <<button 'sit with them' pubwork>><<set $pubwork to "sit">><</button>></p>
<<elseif $rand is 22>><p>Someone spills ale down your front, the cold liquid making you gasp as it seeps into your clothes.</p>
<<elseif $rand is 23>><p>A flirtatious noble subtly gropes your ass, smirking before they leave.</p>
<<elseif $rand is 24>><p>You catch a pair of patrons sneaking into the storage room together. They smirk at you as they disappear behind the door.</p>
<<elseif $rand is 25>><p>A mischievous thief snatches a tip from one of the tables, slipping out the door before anyone can react.</p>
<<elseif $rand is 26>><p>A hand brushes against your thigh as you pass by, though you can't tell if it was an accident or intentional.</p>
<<elseif $rand is 27>><p>A patron offers to double your wages for the night if you agree to sit with them for a drink.</p><p>You could <<button 'sit with them' pubwork>><<set $pubwork to "drink">><</button>></p>
<<elseif $rand is 28>><p>A fight breaks out near the bar, sending chairs flying as you scramble to get out of the way.</p>
<<elseif $rand is 29>><p>You find a lacy undergarment stuffed under one of the benches when cleaning up after closing time.</p>
<<elseif $rand is 30>><p>A patron challenges you to a drinking contest, laughing as they slam their mug on the table in excitement.</p><p>You could <<button 'sit with them' pubwork>><<set $pubwork to "drink">><</button>></p>
<<elseif $rand is 31>><p>A bard sings a song about a scandalous tavern maid, making the crowd hoot and cheer while you try to ignore the amused glances sent your way.</p>
<<elseif $rand is 32>><p>A tipsy patron keeps ‘accidentally' dropping coins in front of you, watching closely as you bend to pick them up.</p><p>You could <<button 'sit with them' pubwork>><<set $pubwork to "sit">><</button>></p>
<<elseif $rand is 33>><p>A barmaid from another tavern stops by, sizing you up before giving a knowing wink and moving on.</p>
<<elseif $rand is 34>><p>Pat sends you to the storage room for more supplies, but soft moans make it obvious you're not alone back there.</p>
<<elseif $rand is 35>><p>A patron makes an elaborate show of cleaning up their spilled drink, clearly trying to get your attention.</p><p>You could <<button 'sit with them' pubwork>><<set $pubwork to "sit">><</button>></p>
<<elseif $rand is 36>><p>A flustered scribe fumbles their quill and ink, nearly soaking your skirt with an inky mess before you step back just in time.</p>
<<elseif $rand is 37>><p>You feel a heated gaze on you throughout your shift, but every time you look, the source of it disappears into the crowd.</p>
<<elseif $rand is 38>><p>A patron grabs your wrist as you pass, their grip lingering a moment before they finally release you with a slow smile.</p><p>You could <<button 'sit with them' pubwork>><<set $pubwork to "sit">><</button>></p>
<<elseif $rand is 39>><p>A serving mishap leaves you with a face full of flour and a kitchen full of laughing coworkers.</p>
<<elseif $rand is 40>><p>Near the end of your shift, a coin purse is found under one of the tables, its owner long gone. The barkeep locks it away, but for a moment, you consider pocketing it.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Finish your shift">>
<<set $money += 40>>
<<set $minute += 67>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $pubwork is "drink" or $pubwork is "sit">>
[img[either(
"img/jobs/waitress/jolly/drink1.jpg",
"img/jobs/waitress/jolly/drink2.jpg",
"img/jobs/waitress/jolly/drink3.jpg",
"img/jobs/waitress/jolly/drink4.jpg",
"img/jobs/waitress/jolly/drink5.jpg"
)]]
<p>You signal to Pat that your shift is over and you're brought your pay by the next person that's serving drinks.</p>
<<if $pubwork is "sit">>
<p>They offer you a drink, having another server put it down next to you as they chat you up.</p>
<<else>>
<p>They offered you a drink so they pay for the first one, chatting you up.</p>
<</if>>
<<if $playerIsPregnant is true>>
<p>The cups rim glows a light orange and the man takes the drink back, putting it with his to drink stack.</p>
<p>The group and you chat about your impending pregnancy, idle chatter over drinks, and the group leaves you to it with a smile.</p>
<<else>>
<p>You have a small drink with the men at the table, chatting about various things.</p>
<p>They're drunk so their conversations mostly devolve around nonsense or fantastic schemes, with many distractions in between.</p>
<p>Several activities are suggested but the men are in no condition for any of them.</p>
<p>The table begins to disperse, the group getting up to go.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the table">>
<<set $experience += 20>>
<<set $money += 40>>
<<set $minute += 38>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Offer yourself">>
<<set $sexname to "Drunk">>
<<set $experience += 20>>
<<set $money += 40>>
<<set $minute += 38>>
<<set $selectedOption.name to "Human">>
<<goto sexcontrol>>
<</link>>
</div>
</div>
<</if>>
<<if $pubwork is "search">>
<<if $rand lte 6>>
[img[either(
"img/jobs/waitress/jolly/caught1.jpg",
"img/jobs/waitress/jolly/caught2.jpg",
"img/jobs/waitress/jolly/caught3.jpg",
"img/jobs/waitress/jolly/caught4.jpg"
)]]
<p>You search around some boxes and find someone masturbating, who freezes when they realize they've been caught.</p>
<p>They come up with some unlikely excuse about what is going on, but both of you know what is happening.</p>
<div class="choices">
<<if $penis gt 0>>
<div class="choice-item">
<<link "Offer to help them out">>
<<set $arousal += 100>>
<<set $pubwork to "solomale">>
<<goto pubwork>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Offer to help them out">>
<<set $arousal += 10>>
<<set $pubwork to "solofem">>
<<goto pubwork>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $rand lte 12>>
[img[either(
"img/jobs/waitress/jolly/caughtteam1.jpg",
"img/jobs/waitress/jolly/caughtteam2.jpg",
"img/jobs/waitress/jolly/caughtteam3.jpg",
"img/jobs/waitress/jolly/caughtteam4.jpg",
"img/jobs/waitress/jolly/caughtteam5.jpg",
"img/jobs/waitress/jolly/caughtteam6.jpg"
)]]
<p>You search around some boxes and find two guys going at it, and both of them pause as they see you.</p>
<p>They don't even bother trying to come up with an excuse, just waiting to see what you're going to do.</p>
<div class="choices">
<<if $penis gt 0>>
<div class="choice-item">
<<link "Ask to join">>
<<set $arousal += 100>>
<<set $pubwork to "teammale">>
<<goto pubwork>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Ask to join">>
<<set $arousal += 70>>
<<set $pubwork to "teamfem">>
<<goto pubwork>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<center><img src="img/avedon/suburbs/pubback.jpg"></center>
<p>You look around for a few minutes but don't find anything. Maybe you were just hearing things.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop looking">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $pubwork is "solomale">>
<center>[img[either(
"img/jobs/waitress/jolly/back/solo1.jpg",
"img/jobs/waitress/jolly/back/solo2.jpg",
"img/jobs/waitress/jolly/back/solo3.jpg",
"img/jobs/waitress/jolly/back/solo4.jpg",
"img/jobs/waitress/jolly/back/solo5.jpg",
"img/jobs/waitress/jolly/back/solo6.jpg",
"img/jobs/waitress/jolly/back/solo7.jpg"
)]]</center>
<p>They are initially hesitant, unsure if you're joking but immediately jump at the opportunity once they realize you are not.</p>
<p>They kneel before you, stroking their own cock as they take yours into their mouth, showing a surprising amount of skill as they get you fully hard.</p>
<p>Pulling free from your cock, a task that seems to take a great deal of effort, they bend over and invite you to take them.</p>
<p>You do, sliding your cock easily into their well lubed asshole as you fuck them to orgasm, being told to cum inside.</p>
<<creampie>>
<p>You feel them tense up as they cum too, making a mess on the ground beneath you.</p>
<p>Pulling free, the two of you clean up and they tell you that you should do that again.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $guy += 1>>
<<set $cockskill += 1>>
<<if !$loversJolly>>
<<set $loversJolly to 1>>
<<elseif $loversJolly lt 10>>
<<set $loversJolly += 1>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $pubwork is "solofem">>
<center>[img[either(
"img/jobs/waitress/jolly/back/solofem1.jpg",
"img/jobs/waitress/jolly/back/solofem2.jpg",
"img/jobs/waitress/jolly/back/solofem3.jpg",
"img/jobs/waitress/jolly/back/solofem4.jpg",
"img/jobs/waitress/jolly/back/solofem5.jpg",
"img/jobs/waitress/jolly/back/solofem6.jpg",
"img/jobs/waitress/jolly/back/solofem7.jpg",
"img/jobs/waitress/jolly/back/solofem8.jpg",
"img/jobs/waitress/jolly/back/solofem9.jpg"
)]]</center>
<p>You sit up on a nearby crate as they hesitantly approach you, asking if you're sure.</p>
<p>When they realize that you are, they eagerly slide between your legs, pressing their cock against your pussy.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a server from the Jolly Lumberjack">>
<p>They are mortified when they feel your hymen break, freezing in place and apologizing profusely before you're able to convince them to continue.</p>
<</if>>
<p>Their technique isn't that good but their enthusiasm makes up for it as they piston in and out of you like their life depends on it.</p>
<p>They cum quite quickly, and without warning, continuing to thrust inside you to help you get off too.</p>
<<orgasm>>
<p>They pull out, their cum leaking from your pussy as you help each other get dressed.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $guy += 1>>
<<if !$loversJolly>>
<<set $loversJolly to 1>>
<<elseif $loversJolly lt 10>>
<<set $loversJolly += 1>>
<</if>>
<<set $vagskill += 1>>
<<run $creampie.push("Human")>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $pubwork is "teammale">>
<center>[img[either(
"img/jobs/waitress/jolly/back/team1.jpg",
"img/jobs/waitress/jolly/back/team2.jpg",
"img/jobs/waitress/jolly/back/team3.jpg",
"img/jobs/waitress/jolly/back/team4.jpg",
"img/jobs/waitress/jolly/back/team5.jpg",
"img/jobs/waitress/jolly/back/team6.jpg",
"img/jobs/waitress/jolly/back/team7.jpg",
"img/jobs/waitress/jolly/back/team8.jpg"
)]]</center>
<p>They both eagerly agree, changing their position so you be a part of the action.</p>
<p>The more effeminate one takes your cock into their mouth as the other fucks them in the ass, going back at it just as intense as they were when you caught them.</p>
<p>To change pace, and not cum too fast, they switch positions, letting you fuck the femboy while the other gets a blowjob.</p>
<p>The three of you continue like this for awhile, and you always end up in a dominant position as the two seem incapable of taking charge.</p>
<<if $rand gte 8>>
<<orgasm>>
<p>Eventually you finish, cumming hard in one of their mouths as the two join you in orgasm shortly after.</p>
<<else>>
<<creampie>>
<p>Eventually you finish, cumming hard in one of their asses as the two join you in orgasm shortly after.</p>
<</if>>
<p>They insist on cleaning your cock off with their mouths, and you let the two of them do so before the three of you begin to get dressed.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a server from the Jolly Lumberjack">>
<</if>>
<<set $guy += 2>>
<<set $cockskill += 2>>
<<if !$loversJolly>>
<<set $loversJolly to 2>>
<<elseif $loversJolly lt 10>>
<<set $loversJolly += 2>>
<</if>>
<<if $loversJolly gt 10>>
<<set $loversJolly to 10>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $pubwork is "teamfem">>
<center>[img[either(
"img/jobs/waitress/jolly/back/fem1.jpg",
"img/jobs/waitress/jolly/back/fem2.jpg",
"img/jobs/waitress/jolly/back/fem3.jpg",
"img/jobs/waitress/jolly/back/fem4.jpg",
"img/jobs/waitress/jolly/back/fem5.jpg",
"img/jobs/waitress/jolly/back/fem6.jpg"
)]]</center>
<p>The two boys have to take a moment to untangle before coming over to you, and after a few more minutes manage to get a position that works for the three of you.</p>
<p>There is plenty of lube so the three of you switch positions and partners frequently, changing who is penetrating who and how.</p>
<<set $rand to random(1, 4)>>
<<if $rand is 1>>
<p>You're being fucked doggystyle while sucking the others cock as they begin to cum in your mouth, thrusting deeply to make you swallow everything.</p>
<p>Taking this as a sigh the one behind you also cums, moaning as they pump load after load into your pussy.</p>
<<elseif $rand is 2>>
<p>You're riding one while sucking the others cock as they begin to cum in your mouth, thrusting deeply to make you swallow everything.</p>
<p>Taking this as a sigh the one beneath you also cums, moaning as they pump load after load into your pussy.</p>
<<elseif $rand is 3>>
<p>You're on your knees giving them each a blowjob in turns when one indicates they're about to cum, so you take it into you mouth as they do, swallowing as much as you can before turning to the other and doing the same.</p>
<<elseif $rand is 4>>
<p>You are being fucked in your ass and pussy, the two alternating thrusting as you feel one orgasm inside of you, painting your insides white before the other joins them, filling both of your holes with cum.</p>
<</if>>
<<orgasm>>
<p>You join them in orgasm, having to take a minute to calm down as the three of you lay exhausted in the back room for a few moments before they get you your clothes.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a server from the Jolly Lumberjack">>
<</if>>
<<if $rand is 1>>
<<run $creampie.push("Human")>>
<<pcpreg>>
<<set $swallow += 1>>
<<set $vagskill += 1>>
<<elseif $rand is 2>>
<<run $creampie.push("Human")>>
<<pcpreg>>
<<set $swallow += 1>>
<<set $vagskill += 1>>
<<elseif $rand is 3>>
<<set $swallow += 1>>
<<set $facial += 1>>
<<elseif $rand is 4>>
<<run $creampie.push("Human")>>
<<run $analcreampie.push("Human")>>
<<pcpreg>>
<</if>>
<<set $guy += 2>>
<<if !$loversJolly>>
<<set $loversJolly to 2>>
<<elseif $loversJolly lt 10>>
<<set $loversJolly += 2>>
<</if>>
<<if $loversJolly gt 10>>
<<set $loversJolly to 10>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $pubwork is "jollyfriends">>
<center><img src="img/jobs/waitress/friends/jollyfriends.jpg"></center>
<p>A few of the braver and less hopelessly homosexual members wave you down as they gather around you.</p>
<p>They tell you they would love to hang out after work, and with the schedule the Jolly Lumberjack has they should be able to hang out pretty much any time.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $jollysex to true>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><H4>Goblin Cave</H4></center>
<center><img src="img/goblair/goblair.jpg">
<p>The entrance is a series of false doors and traps to stop the nearby Fort Reach from attacking.</p></center>
<hr>
<p>The entrance to the cave lies at the end, guarded by goblin guards.</p>
<p><<button 'Sul-Ta Ni' shaman>><</button>> is here waving a stick around.</p>
<<if $roadally>>
<p>The $roadally.name is grabbed when you're not looking, dragged into a dark side tunnel before you're even aware.</p>
<<set $roadally to null>>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<</if>>
<<include npcloc>>
<<if $race is "Goblin" or $race is "Kitsune" or $equippedAccessory and ($equippedAccessory.name is "Goblin Talisman" or $equippedAccessory.name is "Kitsune Talisman") or $unlockedSkills.includes("diplomaticGrace") or $class is "Infested">>
<<if $race is "Goblin" or $race is "Kitsune">>
<p>As a $race you're allowed in the caves.</p>
<<elseif $equippedAccessory and ($equippedAccessory.name is "Goblin Talisman" or $equippedAccessory.name is "Kitsune Talisman")>>
<p>Your $equippedAccessory.name shows that you belong here.</p>
<<elseif $unlockedSkills.includes("diplomaticGrace")>>
<p>Your skills at diplomacy allow you to convince Goblins that you belong here.</p>
<</if>>
<<include gobcavemove>>
<<else>>
<p>Going further into the cave would be dangerous and one of Sul-Ta-Ni's aides stop you.</p>
<p>You would need a Goblin or Kitsune totem, which you can find outside the caves.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $slaveGoblin to null>>
<<goto mount>>
<</link>>
</div>
</div>
<</if>>
<<set $chapter to "Goblin Caves">>
<<if !$mutationBroodmother>>
<<set $gobevent to "shamanmeet">>
<<goto gobevents>>
<</if>><div class="choices">
<<if $previouspassage is "goblinentrance">>
<div class="choice-item">
<<link "Leave the cave">>
<<set $slaveGoblin to null>>
<<goto mount>>
<</link>>
</div>
<</if>>
<<if $previouspassage isnot "goblinentrance">>
<div class="choice-item">
<<link "Head to the cave entrance">>
<<goto goblinentrance>>
<</link>>
</div>
<</if>>
<<if $previouspassage isnot "goblairdeep">>
<div class="choice-item">
<<link "Head to the deep caves">>
<<goto goblairdeep>>
<</link>>
</div>
<</if>>
<<if $previouspassage isnot "goblairlake">>
<div class="choice-item">
<<link "Head to the lake">>
<<goto goblairlake>>
<</link>>
</div>
<</if>>
<<if $previouspassage isnot "goblairliving">>
<div class="choice-item">
<<link "Head to the living quarters">>
<<goto goblairliving>>
<</link>>
</div>
<</if>>
<<if $previouspassage isnot "gobslaveroom">>
<div class="choice-item">
<<link "Head to the kitsune quarters">>
<<goto gobslaveroom>>
<</link>>
</div>
<</if>>
<<if $previouspassage isnot "caveshrine" and $questAveeMariko gte 13>>
<div class="choice-item">
<<link "Head to the kitsune shrine">>
<<goto caveshrine>>
<</link>>
</div>
<</if>>
</div><center><H4>Goblin Cave</H4></center>
<center><img src="img/goblair/goblairdeep.jpg">
<p>There is a small fenced off area where several female goblins care for the newborn goblins.</p></center>
<hr>
<<if $lact gt 0>>
<p>You could <<button 'breastfeed' gobevents>><<set $gobevent to "breastfeed">><</button>> some of them.</p>
<<else>>
<p>Several goblin children crawl about.</p>
<</if>>
<<include gobcavemove>>
<<set $chapter to "Goblin Caves">><<if $gobevent is "breastfeed">>
<center><H4>Goblin Cave</H4></center>
<<if $slaveGoblin is true>>
<center><img src="img/goblair/milking.gif"></center>
<p>With your breasts swollen with milk you are brought to the child-rearing section of the goblin caves.</p>
<p>Initially you are shunned by the female goblin caretaker, but the little ones eagerly crowd around you for a chance to suckle at your breasts as your chains are bound in place.</p>
<p>As you are forced to kneel down the young ones drink their fill as several others wait their turn.</p>
<p>After a few minutes the caretaker shoos the infant goblins away from you and you're able to get up, releasing your chains as your good behavior has allowed you more semblance of freedom.</p>
<<else>>
<p>With your breasts swollen with milk you approach the child-rearing section of the goblin caves.</p>
<p>You strike up a conversation with the caretaker, idle chitchat as she herds some of the young over to you.</p>
<p>Kneeling down, you let the young ones drink their fill as several others wait their turn.<p>
<p>After a few minutes the caretaker shoos the infant goblins away from you and you're able to get up.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $lact -= 5>>
<<goto goblairdeep>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "shamanmeet">>
<center><H4>Goblin Cave</H4></center>
<center><img src="img/goblair/goblair.jpg"></center>
<<if $slaveGoblin is true>>
<p>A voice enters your head, violating your mind by forcing its way in with thick black tendrils.</p>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Let them go."</div>
</div>
</div>
<p>Your chains unravel, falling to pieces onto you.</p>
<p>A clothed female goblin, a rarity among them, approaches you.</p>
<<else>>
<p>As you step into the goblin caves your footsteps echo with a volume that must be intentional.</p>
<p>Small holes in the rock have spears visible in them, the entrance to the caves themselves are a path to die.</p>
<p>You pause as the dried blood on the ground means that someone died here, recently at least.</p>
<<if $background is "Unlucky Goblin">>
<p>This was not the path you took out of the caves, they've done some renovations since you left.</p>
<</if>>
<p>A voice enters your head, violating your mind by forcing its way in with thick black tendrils.</p>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Let them come."</div>
</div>
</div>
<p>You hear the spears slide away, weapons being put down as there is the sound of a stone moving.</p>
<p>A section of the wall, a hidden entrance, slides away and a well dressed goblin stands among her naked kin.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">NPC Name:</span>
<<if $background is "Unlucky Goblin">>
<div class="dialogue">"You have returned! Oh, to have one of the Lost return to the Midden."</div>
<<elseif $race is "Goblin">>
<div class="dialogue">"Hail kindred, how fare your travels upon the upper planes? What brings you to the Midden?"</div>
<<else>>
<div class="dialogue">"Greetings far traveler, how say your travels upon the upper planes? What brings you to the Midden?"</div>
<</if>>
</div>
</div>
<<if $background is "Unlucky Goblin">>
<p>Before you stands Sul-Ta Ni, the shaman of the Midden Tribe.</p>
<p>She's related to you somehow, she is one of the few that $GobName considers family.</p>
<<else>>
<p>Considering most other goblins speak like idiots, it is pleasant to see one that can actually communicate.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"I am the Sultan, the chief of this tribe in the midlands between the realms of heaven and earth. Travel my domain with grace and my blessing."</div>
</div>
</div>
<<if $background is "Unlucky Goblin">>
<p>You take your hit with a sigh, her theatrics get old but she possesses some power that worries you.</p>
<<else>>
<p>You're hit with her staff but she's waving it around so much it was probably an accident.</p>
<</if>>
<<script>>
Dialog.create("Notice");
Dialog.wiki("The blessing the shaman gives you is that of the Goblin. Repeated creampies, both in you or in others, speeds up pregnancy.");
Dialog.open();
<</script>>
<div class="choices">
<div class="choice-item">
<<link "Pass by them">>
<<set $questGoblinCaves to true>>
<<set $mutationBroodmother to true>>
<<set $gestationtime -= 10>>
<<set $repGoblin to null>>
<<set $repKitsune to null>>
<<set $slaveGoblin to null>>
<<goto goblinentrance>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "thesaurmeet">>
<center><img src="img/npcs/thesaur/tent.jpg"></center>
<p>A gigantic eye seems to bore into your very soul, making you collapse to your knees before it.</p>
<p>You are not immediately being attacked so you slowly get to your feet, looking around at the tentacles lining almost every surface of the cave.</p>
<p>Whatever powers you received when you were remade into Rebirth are passive, mostly reactionary, but you feel none of them right now.</p>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Welcome Rebirth, Here."</div>
</div>
</div>
<<if $thesaurmeet is "jumped">>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Fell. Jumped. Caught."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Portal. Summon. Here."</div>
</div>
</div>
<</if>>
<p>It speaks in threes, using three words each time it "talks".</p>
<p>You heard it before, and the entire time you were in the goblin caves, somewhere in the back of your mind.</p>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Stand. Look. Me."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at them">>
<<set $gobevent to "thesaurmeet2">>
<<goto gobevents>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "thesaurmeet2">>
<center><img src="img/npcs/thesaur/tent.jpg">></center>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Underground. Forest. Prison."</div>
</div>
</div>
<p>The whole area is hot, making breathing difficult.</p>
<p>At least in Hell you don't need to breathe, the temperature increase from the writhing and moving tentacles makes the air uncomfortably humid.</p>
<<if $southforestlocations gt 1>>
<p>This must be the tentacled beast stuck behind the Plokemi Gate in the forests of Avedon.</p>
<<else>>
<p>You haven't explored the forest yet so you don't really know where they are talking about, but they seem to be trapped in the forest somewhere.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Tentacle. Evil. Beast."</div>
</div>
</div>
<p>The creature seems to be honest with you, and you realize now that the heat you're feeling is an aphrodisiac, not fire.</p>
<p>It also just described itself as evil, so you begin wondering how you're going to die in here.</p>
<p>If you die then you return to Hell, but what happens if you don't die...</p>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Salvation. You. Survival."</div>
</div>
</div>
<p>Many thoughts cross your mind but you don't get a chance to ask any of them as tentacles begin to reach in towards you.</p>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Both. Survive. Union."</div>
</div>
</div>
<p>That does not sound like a good idea.</p>
<div class="choices">
<div class="choice-item">
<<link "Do not allow it">>
<<set $tentaclechance to 30>>
<<set $meetThesaur to true>>
<<goto thesaur>>
<</link>>
</div>
<div class="choice-item">
<<link "Allow it">>
<<set $tentaclechance to 30>>
<<set $meetThesaur to true>>
<<set $gobevent to "infestedclass">>
<<goto gobevents>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "infestedclass">>
<center><H4>Thesaur</H4></center>
<center><img src="img/class/infested.jpg"></center>
<p>The tentacle hivemind is thorough, grabbing you and giving you a chance to try and escape, which you don't take.</p>
<p>Several different tentacles that look like none of the others, ones coming from Thesaur themselves, slither towards you as they wrap themselves around your chest and arms.</p>
<p>Their secretions are unlike any of the others, merely coming in contact with them has an aphrodisiac effect and you find your skin flushed and your breathing haggard as you begin to pant with lust.</p>
<p>One of the tentacles use this opportunity to enter your mouth, immediately pumping a thick liquid into it, not semen but something else.</p>
<p>You find yourself becoming lightheaded, but you remain conscious as your body changes to be what the tentacled creature wants.</p>
<<if $background is "Last of the Line">>
<p>This tentacled beast is more...gentle, caring even when it comes to changing your body.</p>
<</if>>
<p>There is no pain aside from the minor discomfort of your body changing, with the tentacles slackening when it does begin to hurt.</p>
<<if $bust lt 8>>
<p>Your breasts swell as the tentacles massage them, getting larger than average for your frame.</p>
<<if $lact lte 0>>
<p>They begin to leak $milk as well, pouring down your breasts in torrents.</p>
<</if>>
<<elseif $lact lte 0>>
<p>Your breasts begin to leak $milk as the tentacles massage them, pouring down your breasts in torrents.</p>
<</if>>
<p>Your skin becomes even more sensitive, making it easier for you to cum as well.</p>
<<if $penis gt 0>>
<p>Your cock is not left untouched, but it is not the focus of the tentacles attention.</p>
<</if>>
<<if $vagina is 0>>
<p>Tentacles slither between your legs, probing at a newly formed vagina that it has given you, taking your virginity in an almost careful way, as careful as wiggling tentacles can get.</p>
<</if>>
<p>Finished with you, the tentacles slowly sit you down on your feet, staying nearby so you can gain your balance.</p>
<p>A small pool of water, possibly from the lake, sits nearby and you look at yourself in it.</p>
<p>It takes some getting used to for your new tentacle augmentations, but you assume you'll develop more as you use your powers.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<if not $discoveredClasses.includes("Infested")>>
<<set $discoveredClasses.push("Infested")>>
<</if>>
<<if $bust lt 8>>
<<set $bust to 8>>
<</if>>
<<set $lact += 25>>
<<set $vagina to 1>>
<<if $curseDrain is true>>
<<set $curseDrain to null>>
<</if>>
<<set $class to "Infested">>
<<if !$infestation>>
<<set $infestation to 2>>
<<else>>
<<set $infestation += 2>>
<</if>>
<<if $playerIsPregnant>>
<<pcpregend>>
<<set $infestation += 1>>
<</if>>
<<goto thesaur>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "lakefall">>
<center><img src="img/goblair/goblairlake.jpg"></center>
<p>Walking to the edge, you see haphazard wooden railings around the edges that indicate a safe area, but there are multiple layers and the signs mean nothing.</p>
<p>The water falls into the chasm and you can't hear it hitting anything, it must be quite deep.</p>
<p>Fence posts strung with homemade rope sit a few feet from the edge but it seems safe enough to look down.</p>
<p>You step over one of the sagging ropes and look down into the chasm, seeing nothing which is more or less what you expected.</p>
<p>Curiosity sated you turn to leave only to hear a sickening crack as the cliff begins to collapse.</p>
<<if $wingstype>>
<p>You spread your wings after you realize what is happening only to be struck by a piece of falling debris from the fence, knocking you into the waterfall.</p>
<p>Your wings don't open as you're hurtled towards the bottom of the chasm.</p>
<<else>>
<p>You grab for something, anything, but you find nothing as you fall into the void of the chasm.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Fall">>
<<set $gobevent to "thesaurmeet">>
<<goto gobevents>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "thesaurfree">>
<center><img src="img/forest/stonedoor/opendoor.jpg"></center>
<p>Just like when you opened the door to the world from inside Hell, the heat of the tentacles presses against you as you begin to push the doors open.</p>
<p>Physically, in fact.</p>
<p>You are surrounded as the tentacles press against the door, worming their way towards the crack that you have formed but this is enough for them.</p>
<p>Doing this much has broken the seals and the doors are thrown open, the tendrils burrowing into the ground as fresh air pours into the halls.</p>
<p>You are held around the waist by tentacles as they slowly slither off of you, a single wet looking tendril slapping you about the head and face.<p>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"You. Tentacle. Friend."</div>
</div>
</div>
<<if $class is "Infested">>
<p>You did not need Thesaur's power to open the door, he needed yours.</p>
<p>With this act he seems to consider you an ally, possibly even without the tentacles inside you.</p>
<<else>>
<p>The tentacles that have been chasing you pause and become passive, letting you by them.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the tentacle halls">>
<<set $thesaurfree to true>>
<<set $tentaclefriend to true>>
<<set $tentaclechance to null>>
<<goto forestgate>>
<</link>>
</div>
<div class="choice-item">
<<link "Stay here">>
<<set $thesaurfree to true>>
<<set $tentaclefriend to true>>
<<set $tentaclechance to null>>
<<goto tentacledoor>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "malegazersex">>
<center>[img[either(
"img/enemy/tentacle/gaze/sex1.jpg",
"img/enemy/tentacle/gaze/sex2.jpg",
"img/enemy/tentacle/gaze/sex3.jpg",
"img/enemy/tentacle/gaze/sex4.jpg",
"img/enemy/tentacle/gaze/sex5.jpg",
"img/enemy/tentacle/gaze/sex6.jpg",
"img/enemy/tentacle/gaze/sex7.jpg",
"img/enemy/tentacle/gaze/sex8.jpg",
"img/enemy/tentacle/gaze/sex9.jpg",
"img/enemy/tentacle/gaze/sex10.jpg",
"img/enemy/tentacle/gaze/sex11.jpg",
"img/enemy/tentacle/gaze/sex12.jpg",
"img/enemy/tentacle/gaze/sex13.jpg",
"img/enemy/tentacle/gaze/sex14.jpg",
"img/enemy/tentacle/gaze/sex15.jpg"
)]]</center>
<p>You get the attention of the gazer and gesture that you want to breed it and it obliges, moving close to you as it explores your body with its tentacles.</p>
<p>The creature bends over as you pull your cock free, pressing it against the slit of the creature as you ease into her depths.</p>
<p>Wrapping her tendrils around you as she begins to ride your cock, you find yourself in a more passive role as the gazer fucks herself using your body.</p>
<p>Her body has the same aphrodisiac effect as the other tentacles, wrapping around you as your skin begins to flush with arousal.</p>
<p>You place your hands on her hips but the Gazer doesn't need your assistance, grinding her hips against yours as she drives you closer and closer to orgasm.</p>
<p>As you feel your orgasm approaching she is almost able to sense it, bottoming out to make you cum inside her.</p>
<<creampie>>
<p>Locking together she grinds against you, making sure that she gets every drop of semen out of you.</p>
<p>After a few moments she is satisfied, slowly untangling her many tentacles from you as she sets herself down, letting you sit for a moment to recover.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a feral Gazer">>
<</if>>
<<set _gazerPregnancies = 0>>
<<for _preg range $npcPregnancies>>
<<if _preg.motherRace == "Gazer">>
<<set _gazerPregnancies++>>
<</if>>
<</for>>
<<if _gazerPregnancies < $tentGazers>>
<<set $npcPregnancies.push({
"motherRace": "Gazer",
"timeRemaining": 3
})>>
<</if>>
<<set $girl += 1>>
<<set $minute += 27>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "femgazersex">>
<center><img src="img/enemy/tentacle/gaze/fem1.jpg"></center>
<p>You get the attention of the gazer and gesture that you want to be bred and it obliges, moving close to you as it explores your body with its tentacles.</p>
<p>Slowly she explores your body, gently cupping your hands, arms, and thighs as she pulls you closer, making sure that it is going to be as pleasurable as possible for you.</p>
<p>Her body has the same aphrodisiac effect as the other tentacles, wrapping around you as your skin begins to flush with arousal.</p>
<p>Slowly she presses one of her many tentacles against your slit, followed by a second tentacle pressing against your ass, before carefully easing both into you.</p>
<<if $penis gt 0>>
<p>Your cock is not left unattended as she envelops that with one of her tentacles, slowly stroking your $penistype cock.</p>
<</if>>
<p>Her movements are slow and rhythmic, and you find yourself getting lost in the pleasure, the alternating penetrations driving you wild.</p>
<<orgasm>>
<p>Your first orgasm, of the session, is intense, your body twitching as you cum around her tentacles.</p>
<p>...</p>
<p>Jerking back awake you find your body slick with sweat, the Gazer slowly wiping you down as she cleans you off, stroking your face as she cares for you while you were out.</p>
<p>It has been a little over an hour, but you've blanked on what happened with the Gazer, who merely looks at you innocently.</p>
<p>You do feel fantastic though.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a feral Gazer">>
<</if>>
<<set $girl += 1>>
<<set $minute += 27>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "gobwifeshrinesex">>
<center><<if $race is "Goblin">>
[img[either(
"img/sex/goblin/gob/gob1.jpg",
"img/sex/goblin/gob/gob2.jpg",
"img/sex/goblin/gob/gob3.jpg",
"img/sex/goblin/gob/gob4.jpg",
"img/sex/goblin/gob/gob5.jpg",
"img/sex/goblin/gob/gob6.jpg",
"img/sex/goblin/gob/gob7.jpg",
"img/sex/goblin/gob/gob8.jpg"
)]]
<<else>>
[img[either(
"img/sex/goblin/gobvag/gobvag1.jpg",
"img/sex/goblin/gobvag/gobvag2.jpg",
"img/sex/goblin/gobvag/gobvag3.jpg",
"img/sex/goblin/gobvag/gobvag4.jpg",
"img/sex/goblin/gobvag/gobvag5.jpg",
"img/sex/goblin/gobvag/gobvag6.jpg",
"img/sex/goblin/gobvag/gobvag7.jpg",
"img/sex/goblin/gobvag/gobvag8.jpg",
"img/sex/goblin/gobvag/gobvag9.jpg",
"img/sex/goblin/gobvag/gobvag10.jpg",
"img/sex/goblin/gobvag/gobvag11.jpg",
"img/sex/goblin/gobvag/gobvag12.jpg"
)]]
<</if>></center>
<p>The goblin expertly gets your $penistype cock out of your pants and begins to suck you off, somehow missing her shark looking teeth with every pass of your cock into her mouth.</p>
<<if $penistype is "knotted">>
<p>She toys with your knot, something that gets a reaction which only encourages further teasing.</p>
<<elseif $penistype is "flared">>
<p>The flare of your penis is no match for her cock hungry attitude and you feel it in her mouth, which does not bother in the slightest despite the lack of air she must be suffering from.</p>
<<else>>
<p>She measures your cock in her hands and to her face as she runs her tongue along its length before taking it into her mouth.</p>
<</if>>
<p>Her eagerness is obvious, as it is somewhere between her own horniness or the second hand high you're getting off the aphrodisiac potion that must still be on her lips.</p>
<p>Eventually oral is not enough for her and she has you mount her, wiggling her hips before you plunge your cock into her hungry depths.</p>
<p>You grip her hips as you feel the aphrodisiacs in her system surge through you, the two of you moaning loudly as you fuck.</p>
<p>Her release comes quick and often, her body tightening up around you but yours eventually catches up.</p>
<<creampie>>
<p>You pull her tight against you as you flood her insides with your cum, the goblin girl only able to gasp out as she cums once more.</p>
<p>Pulling out you see that none of your cum leaks out, her hungry pussy keeping all of it deep inside her.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $girl += 1>>
<<set $rand to random(1, 100)>>
<<if $rand + $pregchance gte 50>>
<<set $gobevent to "gobwifeshrinepreg">>
<<goto gobevents>>
<<else>>
<<if !$cockvirginity>>
<<set $cockvirginity to "a Goblin girl">>
<</if>>
<<goto $previouspassage>>
<</if>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "gobwifeshrinepreg">>
<center><H4>Kitsune Shrine</H4></center>
<center><img src="img/npcs/gobnpcs/wifecreampie.jpg"></center>
<p>The goblin girl stops you before you leave, still leaking your cum.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin girl:</span>
<div class="dialogue">"That was...fantastic. Far better than what I usually get."</div>
</div>
</div>
<p>The goblin girl rubs her stomach as she looks at you, but something is odd.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the goblin">>
<<set $gobevent to "gobwifeshrinepreg2">>
<<goto gobevents>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "gobwifeshrinepreg2">>
<center><H4>Kitsune Shrine</H4></center>
<center><img src="img/npcs/gobnpcs/wifepreg.jpg"></center>
<p>Lifting her leather blouse she shows her swollen belly, easily a few months pregnant even though the two of you fucked about twenty minutes ago.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin girl:</span>
<div class="dialogue">"We have herbs to speed it along, but they only really work on goblins."</div>
</div>
</div>
<p>The goblin girl explains in an almost perfect sentence, even though earlier she spoke in the broken language the rest of them use.</p>
<p>Before you're able to comment, she continues.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin girl:</span>
<div class="dialogue">"Goblins have a genetic memory, so we can grow up fast and survive. I guess when you knocked me up I got smarter."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Goblin girl:</span>
<div class="dialogue">"In goblin society the women usually rear the children while the men go hunt. Will you, um...Can I be one of your concubines? I don't want to serve the King and you're really good at sex."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Agree">>
<<set $pregm += 1>>
<<set $gobwifeloc to "foxliving">>
<<set $loverGobWife to "a Kitsune Shrine Goblin">>
<<set $GobName to "Gobriella">>
<<if !$cockvirginity>>
<<set $cockvirginity to "$GobName">>
<</if>>
<<set $pregnantGobWife to 5>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Say no">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a Goblin girl">>
<</if>>
<<set $pregm += 1>>
<<set $loverGobWife to "your daughter">>
<<set $GobName to "Gobriella">>
<<set $pregnantGobWife to 5>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "gobwifemeet">>
<center><H4>Your Daughter</H4></center>
<center><img src="img/npcs/gobnpcs/wife.jpg"></center>
<p>You're stopped by several Goblin girls, and multiple Kitsune, as one stands with their arms crossed in the center.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"You. You got my mom pregnant and then ditched her."</div>
</div>
</div>
<<if $pregm gte 3>>
<p>You've gotten multiple...you pause before you say something as the women have turned on you.</p>
<<elseif $pregm is 2>>
<p>You've only gotten two women pregnant but that fact is not accepted by the group of women.</p>
<<elseif $pregm is 1>>
<p>If her mom got pregnant then it was the only woman you've gotten pregnant, but this fact is not accepted by the group of women.</p>
<</if>>
<p>Your denial of a horny goblin a week ago now has you in some situation where they block you in, your exits not gone.</p>
<<if $questSleepyFox gte 7>>
<p>You see Avee join the crowd, whispering to a nearby Kitsune who fills them in.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"I think I understand. $firstname, the first child a goblin has is special as most die in childbirth for their firstborn. Additional children come easier."</div>
</div>
</div>
<p>Avee leans down to have a goblin whisper into her ear, a frown crossing her face.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"No, I am sorry but I do not think I understand anymore. My condolences, $firstname. Enjoy your problem."</div>
</div>
</div>
<p>With that, Avee leaves you to the rest of the women.</p>
<<else>>
<p>The crowd of unconstrained women gain the attention of a group of goblin men who approach with spears and knives, talking to the women who point you out.</p>
<</if>>
<p>Eager to not render an entire village of kitsune and goblins angry with you you raise your hands, and a solution is offered to you.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Take me with you. Mom named me Gobriella, she...she didn't make it. You're all I have left. She mentioned how good you were so I figured you'd make a great husband."</div>
</div>
</div>
<p>The tonal whiplash of what the Kitsune must have believed, that you were a deadbeat dad who wouldn't take responsibility, to your own daughter asking you to marry her is a bit much as some ask for her to repeat herself which elicits laughs from the other goblin girls.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Take me with you. Mom named me Gobriella, she...she didn't make it. You're all I have left. She mentioned how good you were so I figured you'd make a great husband.</div>
</div>
</div>
<p>You ask what that entails and the goblin simply smiles.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"I call you my husband and you take this."</div>
</div>
</div>
<p>The goblin girl offers a bracelet, but judging from the other women you don't have a choice in the matter.</p>
<p>You take the small gemstone bracelet, watching her slide a similar one onto her own wrist, as she happily brags to other nearby goblins that she got married to the best husband.</p>
<p>There's a few sour looks as they bicker amongst themselves which leaves you time to leave them alone.</p>
<p>You're a bit conflicted, if you wanted a goblin wife then you now have one.</p>
<p>If you didn't, you can probably just leave her here and forget about her and everything would probably be alright.</p>
<p>You watch her ordering around unmarried goblin girls and that's probably okay.</p>
<p>Probably.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $gobwifeloc to "foxliving">>
<<set $meetGobWife to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "nogitsleep">>
<center><H4>$foxname</H4></center>
<center><img src="img/npcs/nogitsune/cave.jpg"></center>
<p>You lay down on the mat, needing to rest after the battle with the older Mariko, the Kitsune Spirit that you've been carrying with you.</p>
<p>You worry if you did the right thing, if that was the only option, but your thoughts are interrupted.</p>
<p>There is the sound of combat, the crying of goblin women as they rush into the relative safety of the Kitsune area of the cave, only for what is chasing them here to follow soon after.</p>
<p>$foxname is thrown with such force that she flies from somewhere you can't see across the entire cavern, hitting the far wall before collapsing into a bloodied heap.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"You cannot kill God, pretender. She just died upon the shores of Paradise."</div>
</div>
</div>
<p>You see Yvee appear, licking blood from her claws.</p>
<p>By the fact that $foxname slowly rises to her feet, the deep wounds that mar her body closing before your eyes, you doubt Yvee has sustained a single wound so far.</p>
<div class="choices">
<div class="choice-item">
<<link "Look to Yvee">>
<<set $gobevent to "nogitsleep1">>
<<goto gobevents>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "nogitsleep1">>
<center><H4>Yvee</H4></center>
<center><img src="img/npcs/yvee/blood.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"I am the fox that Avee should have been, the true daughter of Mariko. The one that was just slain for the false one that holds her mantle."</div>
</div>
</div>
<p>Yvee hisses when she speaks, throwing out her arms as she extends her claws, each a dagger in their own right.</p>
<p>The goblins flee once more, heading back to the cave system that hide them from eyes, but Yvee stops the Kitsune from leaving.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Where I come from not even the remaining Black Knights could put me down. I was the Demon that they fought against. The Kitsune were FEARED, not tempered into sluts for goblin cock. You all betrayed me, I told you that I would have my vengence. That day has come."</div>
</div>
</div>
<p>Yvee hisses when she speaks and every Kitsune in the room shudders.</p>
<p>Slowly $foxname shambles to her feet, confusion on their face as the kitsune flee behind her, the devil of their faith being a lesser evil to the other kitsune in the room.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $gobevent to "nogitsleep2">>
<<goto gobevents>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "nogitsleep2">>
<center><H4>Yvee</H4></center>
<center><img src="img/npcs/yvee/blood.jpg"></center>
<p>Yvee looks to you, her gaze taking you in an inch at a time as she scans you for injuries, but her gaze reminds you more of a predator eyeing prey.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"You slew my Goddess. My mother. The real Mariko, so that soft one can take her place. In this world she abandoned her daughter, in mine I was raised to be the perfect weapon, one of her Claws. Unending war, unending conflict. You only play war, Nogitsune. I am it."</div>
</div>
</div>
<p>Yvee lunges at the Kitsune and you see $foxname intercept her, tackling her around the waist.</p>
<p>What $foxname thinks will be a battle of claws is thrown out immediately, the elegant and graceful movements that she offers turned inside out by the ferocity and feral nature of Yvee's onslaught.</p>
<p>You hear bones shatter, possibly the same ones as $foxname seems to be functionally immortal, a detriment as the fact she is not being reduced to a paste only makes Yvee fight even more fiercely.</p>
<p>You can't call this a fight though.</p>
<p>$foxname is being torn to shreds over and over again, little more than a vessel from which blood and gore can be extracted, sprayed out to the horror of all onlookers.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$foxname:</span>
<div class="dialogue">"<font color="gray">You will...not take...my mate.</font>"</div>
</div>
</div>
<p>Gripping Yvee's arms you see $foxname digging her claws into opponent but they do not break the skin, while Yvee's claws wrap around the throat of $foxname.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"They were my Master before your mate. I am taking what is mine."</div>
</div>
</div>
<p>This is what Yvee has warned you about.</p>
<p>This is her, the monster, the beast.</p>
<p>This is what she never wanted to be.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop Yvee">>
<<set $gobevent to "nogitsleep3">>
<<goto gobevents>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "nogitsleep3">>
<center><H4>Yvee</H4></center>
<center><img src="img/system/red.jpg"></center>
<p>Unlike $foxname your wounds do not immediately heal, yours works over the course of time.</p>
<p>You called out for Yvee to stop, grabbing her by the arm but she swings by reflex, almost cleaving you in two with a single blow.</p>
<p>The room goes silent as you fall, your knees hitting the ground echoing across the cave.</p>
<p>With a cry $foxname begins channelling every healing spell into you that she can muster in her beaten state, on one side of you.</p>
<p>Yvee is on the other, her eyes wide with shock as she can't seem to comprehend what she has just done, ripping strips of her own clothing to try and staunch the bleeding.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Master? Don't die. I'm sorry."</div>
</div>
</div>
<p>Tears stream down Yvee's face as she holds the back of your hand to her cheek, the white of her clothing stained red with your blood.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$foxname:</span>
<div class="dialogue">"<font color="gray">I'm here. Stay with me. I just need more...healing. Do we have any healing potions? Get the shaman!</font>"</div>
</div>
</div>
<p>You see that $foxname and Yvee cooperate, shakily holding strips of Yvee's clothing over the wound as the Kitsune devil tries to staunch the bleeding, mixed with healing magic.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Please don't die."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$foxname:</span>
<div class="dialogue">"<font color="gray">Please don't die.</font>"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Die">>
<<set $gobevent to "nogitsleep4">>
<<set $death += 1>>
<<include dyingclear>>
<<goto gobevents>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "nogitsleep4">>
<center><H4>Yomi</H4></center>
<center><img src="img/npcs/death/yomimeet.jpg"></center>
<p>You died, the warmth of hell centered around your legs as the smell of spices fill your nose, the smell of soup and...</p>
<p>Opening your eyes you find yourself in a house, with a confused half naked woman in front of you.</p>
<div class="dialogue-box">
<img src="img/npcs/death/yomitalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yomi:</span>
<div class="dialogue">"....Hello. I'm Yomi. What's your name?"</div>
</div>
</div>
<p>She speaks slowly, looking to you with a mix between confusion with a tinge of fear, making sure that her back is to a cabinet and her hand resting on a counter awfully close to where her knives are stored.</p>
<p>You are naked in this person's home and you let out a long sign, which causes her to smile.</p>
<div class="dialogue-box">
<img src="img/npcs/death/yomitalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yomi:</span>
<div class="dialogue">"Fox got your tongue, stranger? It's rude to stare."</div>
</div>
</div>
<p>She smiles at you, leaning back against the counter and crossing her arms across her exposed breasts.</p>
<p>You are confused, you've died before and never ended up...wherever this place is.</p>
<div class="dialogue-box">
<img src="img/npcs/death/yomitalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yomi:</span>
<div class="dialogue">"You're being quite rude, Rebirth. You could have introduced yourself."</div>
</div>
</div>
<p>She waves a wooden spoon at you as she turns to stir her pot, seemingly content that you're not a threat.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask where you are">>
<<set $gobevent to "nogitsleep5">>
<<goto gobevents>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "nogitsleep5">>
<center><H4>Yomi</H4></center>
<center><img src="img/npcs/death/yomi.jpg"></center>
<p>Slowly she tuts, turning to look at you.</p>
<div class="dialogue-box">
<img src="img/npcs/death/yomitalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yomi:</span>
<div class="dialogue">"Well, where to start. You died, more attuned to the Marikinse Faith than the Falling Fire, so you came to...well. Kitsune Hell. You did kill our God, it's only natural that the powers that be would send you here."</div>
</div>
</div>
<p>She licks the wooden spoon with a smile, setting it aside as she continues cooking.</p>
<div class="dialogue-box">
<img src="img/npcs/death/yomitalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yomi:</span>
<div class="dialogue">"Mmhm. That's good. Anyways, you went to the wrong hell. Not really sure how to get you out of here. If you were to eat my food you go to hell, but first cycling through the Spirit Realm. Not really going to work on you, the cycle of Rebirth won't work if you ARE Rebirth. Go on, try the door."</div>
</div>
</div>
<p>You doubt kitsune hell is entirely a kitchen with a half nude woman in it, so you start getting to your feet.</p>
<p>There's a door that, when opened, leads to the winding expanse of nothing.</p>
<p>Despite being nothing, it is surprisingly solid, and you can push on this nothing as if it were a solid wall.</p>
<div class="dialogue-box">
<img src="img/npcs/death/yomitalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yomi:</span>
<div class="dialogue">"Done trying the door? That wasn't there before. How strange, right? It's also rather strange that I can hear the waters of the Spirit Realm once more. I was perfectly fine here in my hut, all souls were reincarnated. Shame you had to go and ruin that."</div>
</div>
</div>
<p>You look out the door once more and see the clear waters of the Spirit Realm, the woman beside you quite agitated at that.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $gobevent to null>>
<<set $questAveeMariko to 13>>
<<goto spiritrealm>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "goblintransform">>
<center><H4>Your New Goblin Body</H4></center>
<center><img src="img/sex/goblin/transform.jpg"></center>
<p>It was a blink and you missed it moment, one second you were a $race and the next you were a Goblin.</p>
<<if $penis gt 0>>
<p>A female goblin, at that.</p>
<</if>>
<<if $bust gt 8>>
<p>Your breasts have shrunk, they're now above average in size.</p>
<<else>>
<p>Your breasts have grown, they're now above average in size.</p>
<</if>>
<p>This happened exceptionally quickly, powerful magics at work.</p>
<p>It was obviously because you drank a Goblin pregnancy booster, those things were obviously suspicious.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $race to "Goblin">>
<<set $vagina to 1>>
<<set $penis to 0>>
<<set $bust to 8>>
<<set $goblinTonicUses to 0>>
<<set $goblinTransformCD to 0>>
<<set $slaveGoblin to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "thesaurnogitcapture">>
<center><H4>$foxname</H4></center>
<center><img src="img/npcs/nogitsune/tentaclelost.jpg"></center>
<p>Her eyes go wide as you so casually condemn her to a terrible fate, the kitsune unable to mount a suitable defense in time before tentacles bind her tightly, so tight that you think you can hear bones crunch.</p>
<p>Tentacles drive themselves deeply into her and you see that this is a message being sent, one that it intends to only make once.</p>
<p>You saw the goblins and kitsune up above that lounged with $foxname, she was a source of power that was not under Thesaur's control, directly in the heart of his domain.</p>
<p>Her muffled cries become whimpers as she is dragged away, until you can no longer hear her.</p>
<p>You doubt she can be killed in an easy manner so you don't think she'll ever escape on her own, an unending cycle of torment that you've just doomed her to.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $nogitloc to "tentaclehall">>
<<set $gobevent to null>>
<<goto tentaclehall>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "nogittent">>
<center><H4>Goblin Cave</H4></center>
<center>[img[either(
"img/npcs/nogitsune/tent1.jpg",
"img/npcs/nogitsune/tent2.jpg",
"img/npcs/nogitsune/tent3.jpg",
"img/npcs/nogitsune/tent4.jpg",
"img/npcs/nogitsune/tentacle.jpg"
)]]</center>
<p>She is thoroughly violated, her eyes glazed over as between the aphrodisiac semen and constant sex she can't keep up.</p>
<p>You see that she is not infested as the other captives are, she is able to resist that much but it is not through lack of trying.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $gobevent to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Fix her">>
<<set $tentevent to "nogitsunetame">>
<<goto tentisleevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Put her out of her misery">>
<<set $tentevent to "nogitsunekill">>
<<goto tentisleevents>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "gobwife">>
<center><H4>$GobName</H4></center>
<<if $pregnantGobWife>>
<center><img src="img/npcs/gobnpcs/wifepreg.jpg"></center>
<<else>>
<center><img src="img/npcs/gobnpcs/wife.jpg"></center>
<</if>>
<p>You see $GobName dragging the goblin shaman through the various slaves until they spot you, coming up next to you.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"-stop yelling at me, I have feelings too."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Yeah, evil ones. You have my husband as a slave."</div>
</div>
</div>
<p>Sul-Ta Ni looks at you and taps her staff, Goblins coming over to unlock your shackles and you're left rubbing your wrists.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Why are you in here? This place is gross."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"Stop disrespecting the Midden! We work really hard, there's centuries of labor and effort into-"</div>
</div>
</div>
<p>The shaman hits $GobName when it is obvious that she isn't paying attention and the two tumble over one another.</p>
<p>It is obvious that this fight is both futile and irrelevant, both are laughing as they tumble over Kitsune and slave alike, sprawling out upon the floor before helping one another up.</p>
<p>Sul-Ta Ni gestures for you to follow and you find yourself at the entrance to the cavern, still a bit sore.</p>
<div class="choices">
<div class="choice-item">
<<link "Pass by them">>
<<set $repGoblin to null>>
<<set $repKitsune to null>>
<<set $slaveGoblin to null>>
<<goto goblinentrance>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "first">>
<center><H4>First</H4></center>
<<if $pregnantFirst>>
<center><img src="img/npcs/gobnpcs/firstpregnant.jpg"></center>
<<else>>
<center><img src="img/npcs/gobnpcs/firstalone.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"-stop yelling at me, I have feelings too."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/firsttalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">First:</span>
<div class="dialogue">"Mother is furious, I hope you know that. She's fuming at this, she sent me as if she had come herself then Hell would have com with her."</div>
</div>
</div>
<p>Sul-Ta Ni looks at you and taps her staff, Goblins coming over to unlock your shackles and you're left rubbing your wrists.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"We don't have to tell her, perhaps we can forget this little accident."</div>
</div>
</div>
<p>First nods, leaving the slave cavern with you and returning to the entrance.</p>
<div class="choices">
<div class="choice-item">
<<link "Pass by them">>
<<set $repGoblin to null>>
<<set $repKitsune to null>>
<<set $slaveGoblin to null>>
<<goto goblinentrance>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "tentacleroadally">>
<center><H4>Tentacle Halls</H4>
<img src="img/enemy/tentacle/capture.jpg"></center>
<p>Tentacles had lined up along the entrance, burrowing into the ground as you had opened the doors.</p>
<p>Stepping into the halls is easy for you, you take a few steps into the moist cavern that is the body of Thesaur and the $roadally.name follows.</p>
<p>They do not get far.</p>
<p>Thesaur is not infesting the walls, they are the walls.</p>
<<if $roadally.name is "Nun" and $roadally.skillVag is 0 and $roadally.gender is "Female">>
<p>They clamp onto the intruder, making sure to cover their mouth to ensure that no spells can be cast.</p>
<p>Others are interred into the walls, but a Nun of the Falling Fire faith is a special treat that Thesaur gets to enjoy.</p>
<p>You see her dragged closer to his eye, near the other Nuns he has.</p>
<<else>>
<p>They clamp shut onto the intruder and the only reason you hear them is because Thesaur allows you to.</p>
<p>In an instant they are gone, the situation so quick and instantaneous that even you would have been caught unaware.</p>
<p>With how quick the aphrodisiacs that Thesaur has at his disposal work you doubt that $roadally.name will ever truly understand what happened, if they are even allowed to comprehend their situation.</p>
<p>An eye appears in the fleshy wall and a satchel of gems is left for you.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Take the gems">>
<<if $roadally.name is "Nun" and $roadally.skillVag is 0 and $roadally.gender is "Female">>
<<if $tentnun>>
<<set $tentnun += 1>>
<<else>>
<<set $tentnun to 1>>
<</if>>
<<set $money += 750>>
<<else>>
<<set $money += 500>>
<</if>>
<<set $roadally to null>>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $gobevent is "slumnun">>
<center><H4>Thesaur</H4></center>
<center><img src="img/npcs/thesaur/tent.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Fire. Enemy. Tentacle."</div>
</div>
</div>
<p>It does make sense that Thesaur sending out tentacles would be a problem, but the nuns appear vaguely normal and can leave his brood with no problem.</p>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Use. Nun. Freely."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $slumpastor to "Tentacle Nun">>
<<goto thesaur>>
<</link>>
</div>
</div>
<</if>><center><H4>Cave Living Quarters</H4></center>
<center><img src="img/goblair/gobliving.jpg"></center>
<p>Goblins idle about as this is the area for the women and children, far from the entrance as to keep them safe from raids.</p>
<hr>
<<if $slaveGoblin is true>>
<<if $vagina gt 0>>
<p>Goblins eye you lustfully, watching you.</p>
<<else>>
<p>You find Goblin eyes watching you as you walk through their camp.</p>
<</if>>
<<else>>
<p>You find Goblin eyes watching you as you walk through their camp.</p>
<</if>>
<<if $camploc and !$campfriendname>>
<p>There is a <<button 'confused orc' goblairliving>><<set $campfriendname to "Bent the Confused Orc">><<set $campslaver to true>><</button>> that asks if they can move into your camp since his fellow Goblins are so mean to him.</p>
<</if>>
<<if !$questYvee>>
<p>You see a kitsune in chains, far from the others with a sigh that says <<button 'deserter' yveetalk>><<set $yveetalk to "sale">><</button>> around her neck.</p>
<</if>>
<<if $money gte 5>>
<p>A shady goblin merchant is selling <<button 'Goblin Brood Tonics' goblairliving>><<addItem "Goblin Brood Tonic" "Consumable" "A Goblin potion intended to increase pregnancies.">><<set $money -= 5>><</button>> for five gems each, they increase pregnancy rate if drank at a small risk of turning into a goblin</p>
<<else>>
<p>A shady goblin merchant is selling Goblin Brood Tonics for five gems each, they increase pregnancy rate if drank at a small risk of turning into a goblin.</p>
<</if>>
<p>You can <<button 'explore around' gobsex>><</button>> the living area but are likely to be assaulted if you don't pay attention.</p>
<<include gobcavemove>>
<<set $chapter to "Goblin Caves">><center><H4>Cave Lake</H4></center>
<center><img src="img/goblair/goblairlake.jpg">
<p>The water seems to be flowing from an inaccessible tunnel that branches off in a direction you can't see, pooling into a lake before flowing down into a chasm.</p></center>
<hr>
<<if $thesaurmeet is "jumped">>
<p>A sturdier fence has been put up since the last one collapsed.</p>
<<else>>
<p>There is a small fence to keep people from falling into the chasm by accident.</p>
<</if>>
<p>You can <<button 'wash' bath>><</button>> yourself in the lake.</p>
<<if $thesaurmeet is true>>
<p>You can <<button 'jump off the edge' thesaur>><</button>> to Thesaur's body.</p>
<<else>>
<p>You can <<button 'investigate the edge' gobevents>><<set $gobevent to "lakefall">><<set $thesaurmeet to "jumped">><</button>> of the cliffs.</p>
<</if>>
<<include gobcavemove>>
<<set $chapter to "Goblin Caves">><center><H4>Sul-Ta Ni</H4></center>
<center><img src="img/npcs/gobnpcs/summon.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"Ah! Fate has commanded that we speak again! What brings you to me, Far Traveler?"</div>
</div>
</div>
<p>She holds her stick out, waving it around uselessly but has a smile on her face.</p>
<<checkAccessory "Goblin Talisman">>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $ritualShaman>>
<div class="choice-item">
<<link "Ask to do a ritual">>
<<if $ritualShaman is 1>>
<<set $shamantalk to "thesaurmeet">>
<<set $ritualShaman += 1>>
<<goto shamantalk>>
<<else>>
<<goto thesaur>>
<</if>>
<</link>>
</div>
<</if>>
<<if _hasAccessory and ($race is "Goblin" or $race is "Kitsune")>>
<<else>>
<div class="choice-item">
<<link "Ask about entering the cave">>
<<set $shamantalk to "talisman">>
<<goto shamantalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Sul-Ta Ni">>
<<if !$ritualShaman>>
<<set $shamantalk to "shamanmeet">>
<<goto shamantalk>>
<</if>><center><H4>Goblin Cave</H4></center>
<center><img src="img/goblair/gobslave.jpg">
<p>A spot in the goblin caverns where it is warm, so the Kitsune gather here.</p></center>
<hr>
<<if !$repGoblin>>
<<set $repGoblin to 0>>
<</if>>
<<if $slaveGoblin is true>>
<<if $penis gt 0>>
<<if !$repKitsune>>
<<set $repKitsune to 0>>
<</if>>
<p>Your reputation among the Goblins is $repGoblin and your reputation among the Kitsune is $repKitsune.</p>
<<else>>
<p>Your reputation with the Goblins is $repGoblin.</p>
<</if>>
<p>Your hands are bound as you are tied to a nearby wall.</p>
<<if $repGoblin gte 25>>
<p>You have been moved deeper into the cave, with others brought close to you to hide you.</p>
<<elseif $repGoblin gte 20>>
<p>You're getting more attention than usual.</p>
<<elseif $repGoblin gte 15>>
<p>You seem popular, you see Kitsune and Goblins giving you looks.</p>
<<elseif $repGoblin gte 10>>
<p>You are kicked less when Goblins pass by.</p>
<<else>>
<p>Kitsune linger near you, they like being near the new prisoners.</p>
<</if>>
<<else>>
<p>You can rest on a <<button 'slave bed' bed>><</button>>, but the odds something may jump you in your sleep are quite high.</p>
<p>You can <<button 'explore around' gobsex>><</button>> the slave area.</p>
<</if>>
<<if $race is "Goblin" or $race is "Kitsune" or $equippedAccessory and ($equippedAccessory.name is "Goblin Talisman" or $equippedAccessory.name is "Kitsune Talisman") or $unlockedSkills.includes("diplomaticGrace") or $class is "Infested">>
<<include gobcavemove>>
<<else>>
<div class="choices">
<div class="flirt-choice-item">
<<link "Wait for attention">>
<<goto gobsex>>
<</link>>
</div>
</div>
<</if>>
<<set $chapter to "Goblin Cave">>
<<if ($repGoblin gte 30 or $repKitsune) and $slaveGoblin is true>>
<<set $gobevent to "shamanmeet">>
<<goto gobevents>>
<</if>><center><H4>Goblin Caves</H4></center>
<<set $options to []>>
<<if $vagina gt 0 and ($publicuse is true or $slaveGoblin is true)>>
<<run $options.push({ name: "femgobmale" })>>
<<run $options.push({ name: "femgobmale" })>>
<<run $options.push({ name: "femgobgang" })>>
<<run $options.push({ name: "femgobgang" })>>
<</if>>
<<if $penis gt 0 and ($publicuse is true or $slaveGoblin is true)>>
<<run $options.push({ name: "malekitsunefem" })>>
<<run $options.push({ name: "malekitsunefem" })>>
<<run $options.push({ name: "malekitsunegang" })>>
<<run $options.push({ name: "malekitsunegang" })>>
<</if>>
<<if $previouspassage is "goblairliving">>
<<run $options.push({ name: "gobtalk" })>>
<<run $options.push({ name: "wander" })>>
<<run $options.push({ name: "explore" })>>
<<run $options.push({ name: "voyeur" })>>
<</if>>
<<if $previouspassage is "gobslaveroom">>
<<run $options.push({ name: "breed" })>>
<<run $options.push({ name: "enjoy" })>>
<<run $options.push({ name: "group" })>>
<<run $options.push({ name: "mind" })>>
<<run $options.push({ name: "nun" })>>
<</if>>
<<if !$questGoblinCaves and $slaveGoblin is true and ($repGoblin gte 20 or $repKitsune gte 20)>>
<<run $options.push({ name: "shamanmeet" })>>
<</if>>
<<if $slaveGoblin is true and $previouspassage is "gobslaveroom">>
<<if $gobwifeloc>>
<<run $options.push({ name: "gobwife" })>>
<</if>>
<<if $firstloc>>
<<run $options.push({ name: "first" })>>
<</if>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name is "femgobmale">>
<<set $arousal += 30>>
<center><<if $race is "Goblin">>
<<if $penis gt 0>>
[img[either(
"img/sex/goblin/gobfuta/gob1.jpg",
"img/sex/goblin/gobfuta/gob2.jpg",
"img/sex/goblin/gobfuta/gob3.jpg",
"img/sex/goblin/gobfuta/gob4.jpg",
"img/sex/goblin/gobfuta/gob5.jpg",
"img/sex/goblin/gobfuta/gob6.jpg",
"img/sex/goblin/gobfuta/gob7.jpg",
"img/sex/goblin/gobfuta/gob8.jpg",
"img/sex/goblin/gobfuta/gob9.jpg",
"img/sex/goblin/gobfuta/gob10.jpg",
"img/sex/goblin/gobfuta/gob11.jpg",
"img/sex/goblin/gobfuta/gob12.jpg",
"img/sex/goblin/gobfuta/gob13.jpg",
"img/sex/goblin/gobfuta/gob14.jpg",
"img/sex/goblin/gobfuta/gob15.jpg"
)]]
<<else>>
[img[either(
"img/sex/goblin/gob/gob1.jpg",
"img/sex/goblin/gob/gob2.jpg",
"img/sex/goblin/gob/gob3.jpg",
"img/sex/goblin/gob/gob4.jpg",
"img/sex/goblin/gob/gob5.jpg",
"img/sex/goblin/gob/gob6.jpg",
"img/sex/goblin/gob/gob7.jpg",
"img/sex/goblin/gob/gob8.jpg"
)]]
<</if>>
<<else>>
[img[either(
"img/sex/goblin/solofem/gob1.jpg",
"img/sex/goblin/solofem/gob2.jpg",
"img/sex/goblin/solofem/gob3.jpg",
"img/sex/goblin/solofem/gob4.jpg",
"img/sex/goblin/solofem/gob5.jpg",
"img/sex/goblin/solofem/gob6.jpg",
"img/sex/goblin/solofem/gob7.jpg",
"img/sex/goblin/solofem/gob8.jpg",
"img/sex/goblin/solofem/gob9.jpg",
"img/sex/goblin/solofem/gob10.jpg",
"img/sex/goblin/solofem/gob11.jpg"
)]]
<</if>></center>
<p>The goblin bends you over, talking about how much they're going to enjoy this as they rather unceremoniously shove their cock into your pussy.</p>
<<if $slaveGoblin is true>>
<p>Very little care is given to your well being, you're one slave of many that they have.</p>
<<if !$pussyvirginity>>
<p>The loss of your virginity is noted as the goblin pauses for a second but then they continue with raping your body.</p>
<</if>>
<p>Their end approaches quickly as they pull you close, filling your pussy with their cum before leaving you leaking onto the ground.</p>
<<orgasm>>
<<else>>
<p>The goblin is only used to the rough sex that he gets from slaves and he treats you no differently.</p>
<<if !$pussyvirginity>>
<p>The loss of your virginity is noted as the goblin pauses for a second but then they continue with raping your body.</p>
<</if>>
<p>Without warning they pull you close, their end approaching as they fill your pussy with their cum.</p>
<p>They leave you leaking their cum as they go off in search of other conquests.</p>
<<orgasm>>
<</if>>
<p>One lingers, forcing a bottle to your lips and making you drink it.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a group of Cave Goblins">>
<</if>>
<<run consumableEffect("Goblin Brood Tonic")>>
<<set $repGoblin += 1>>
<<run $creampie.push("Goblin")>>
<<set $guy += 1>>
<<set $vagskill += 1>>
<<set $experience += 10>>
<<pcpreg>>
<<set $minute += 77>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "femgobgang">>
<<set $arousal += 60>>
<center><<if $race is "Goblin">>
[img[either(
"img/sex/goblin/ganggob/gob1.jpg",
"img/sex/goblin/ganggob/gob2.jpg",
"img/sex/goblin/ganggob/gob3.jpg",
"img/sex/goblin/ganggob/gob4.jpg",
"img/sex/goblin/ganggob/gob5.jpg",
"img/sex/goblin/ganggob/gob6.jpg",
"img/sex/goblin/ganggob/gob7.jpg",
"img/sex/goblin/ganggob/gob8.jpg",
"img/sex/goblin/ganggob/gob9.jpg",
"img/sex/goblin/ganggob/gob10.jpg",
"img/sex/goblin/ganggob/gob11.jpg",
"img/sex/goblin/ganggob/gob12.jpg",
"img/sex/goblin/ganggob/gob13.jpg",
"img/sex/goblin/ganggob/gob14.jpg",
"img/sex/goblin/ganggob/gob15.jpg"
)]]
<<elseif $penis gt 0>>
[img[either(
"img/sex/goblin/gangfuta/futa1.jpg",
"img/sex/goblin/gangfuta/futa2.jpg",
"img/sex/goblin/gangfuta/futa3.jpg",
"img/sex/goblin/gangfuta/futa4.jpg",
"img/sex/goblin/gangfuta/futa5.jpg",
"img/sex/goblin/gangfuta/futa6.jpg"
)]]
<<else>>
[img[either(
"img/sex/goblin/gangfem/fem1.jpg",
"img/sex/goblin/gangfem/fem2.jpg",
"img/sex/goblin/gangfem/fem3.jpg",
"img/sex/goblin/gangfem/fem4.jpg",
"img/sex/goblin/gangfem/fem5.jpg",
"img/sex/goblin/gangfem/fem6.jpg",
"img/sex/goblin/gangfem/fem7.jpg",
"img/sex/goblin/gangfem/fem8.jpg",
"img/sex/goblin/gangfem/fem9.jpg",
"img/sex/goblin/gangfem/fem10.jpg",
"img/sex/goblin/gangfem/fem11.jpg",
"img/sex/goblin/gangfem/fem12.jpg",
"img/sex/goblin/gangfem/fem13.jpg",
"img/sex/goblin/gangfem/fem14.jpg",
"img/sex/goblin/gangfem/fem15.jpg"
)]]
<</if>></center>
<p>You are quickly surrounded by five or six goblins who immediately hold you down.</p>
<p>Despite your willingness and the fact you offered yourself, they treat you as roughly as if they had to force themselves upon you.</p>
<p>They throw you to the ground as three of them treat you as little more than a cock receptacle, shoving their goblin dicks into you with zero regard for your pleasure.</p>
<p>The two fucking your pussy and ass piston in and out of you as another fucks your face, finishing in your throat before another takes their place.</p>
<p>As goblins finish, others take their place as you are the subject of a rough orgy of goblin cock until some other slave gets their attention and they go to torment them.</p>
<p>The last few ones finish, wiping their cum off on you before leaving you as cum covered mess.</p>
<p>One lingers, forcing a bottle to your lips and making you drink it.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a group of Cave Goblins">>
<</if>>
<<run consumableEffect("Goblin Brood Tonic")>>
<<set $repGoblin += 1>>
<<run $creampie.push("Goblin", "Goblin")>>
<<run $analcreampie.push("Goblin", "Goblin")>>
<<set $guy += 6>>
<<set $swallow += 2>>
<<set $vagskill += 1>>
<<set $experience += 60>>
<<pcpreg>>
<<set $minute += 111>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "malekitsunefem">>
<<set $arousal += 100>>
<<set $sexname to "Cave Kitsune">>
<center><<if $race is "Goblin">>
[img[either(
"img/sex/kitsune/gob/gobmale1.jpg",
"img/sex/kitsune/gob/gobmale2.jpg",
"img/sex/kitsune/gob/gobmale3.jpg",
"img/sex/kitsune/gob/gobmale4.jpg",
"img/sex/kitsune/gob/gobmale5.jpg",
"img/sex/kitsune/gob/gobmale6.jpg",
"img/sex/kitsune/gob/gobmale7.jpg",
"img/sex/kitsune/gob/gobmale8.jpg"
)]]
<<elseif $vagina gt 0>>
[img[either(
"img/sex/kitsune/futa/futa1.jpg",
"img/sex/kitsune/futa/futa2.jpg",
"img/sex/kitsune/futa/futa3.jpg",
"img/sex/kitsune/futa/futa4.jpg",
"img/sex/kitsune/futa/futa5.jpg",
"img/sex/kitsune/futa/futa6.jpg",
"img/sex/kitsune/futa/futa7.jpg",
"img/sex/kitsune/futa/futa8.jpg",
"img/sex/kitsune/futa/futa9.jpg"
)]]
<<else>>
[img[either(
"img/sex/kitsune/male/fox1.jpg",
"img/sex/kitsune/male/fox2.jpg",
"img/sex/kitsune/male/fox3.jpg",
"img/sex/kitsune/male/fox4.jpg",
"img/sex/kitsune/male/fox5.jpg",
"img/sex/kitsune/male/fox6.jpg",
"img/sex/kitsune/male/fox7.jpg",
"img/sex/kitsune/male/fox8.jpg",
"img/sex/kitsune/male/fox9.jpg",
"img/sex/kitsune/male/fox10.jpg"
)]]
<</if>></center>
<p>The kitsune treat you no different than the goblins, presenting their asses to you and waiting for you to mount them.</p>
<p>You take one up on her offer, pressing your cock against her drooling pussy as she lets out a soft purring sound.</p>
<p>Unlike the female goblins that linger around here hopped up on aphrodisiacs, the kitsune is just naturally wet from her own horniness.</p>
<p>Your $penistype cock slides in her with no issues, the kitsune so enraptured by sex that merely being filled makes her body twitch.</p>
<p>You continue fucking her, the harder you take her the more enthusiastic her moans become.</p>
<p>You bottom out, giving her the cum she keeps begging for, pumping it deeply into her as she cries out, which gets the attention of a few other kitsune.</p>
<<creampie>>
<<include npcpreg>>
<p>Pulling your cock free, you leave the kitsune on the ground and leave before the other foxgirls try to kidnap you.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a Cave Kitsune">>
<</if>>
<<if !$repKitsune>>
<<set $repKitsune to 1>>
<<else>>
<<set $repKitsune += 1>>
<</if>>
<<set $girl += 1>>
<<set $experience += 10>>
<<set $minute += 56>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "malekitsunegang">>
<<set $arousal += 100>>
<<set $sexname to "Cave Kitsune">>
<center>[img[either(
"img/sex/kitsune/gang/fox1.jpg",
"img/sex/kitsune/gang/fox2.jpg",
"img/sex/kitsune/gang/fox3.jpg",
"img/sex/kitsune/gang/fox4.jpg",
"img/sex/kitsune/gang/fox5.jpg",
"img/sex/kitsune/gang/fox6.jpg",
"img/sex/kitsune/gang/fox7.jpg",
"img/sex/kitsune/gang/fox8.jpg",
"img/sex/kitsune/gang/fox9.jpg",
"img/sex/kitsune/gang/fox10.jpg",
"img/sex/kitsune/gang/fox11.jpg",
"img/sex/kitsune/gang/fox12.jpg",
"img/sex/kitsune/gang/fox13.jpg",
"img/sex/kitsune/gang/fox14.jpg",
"img/sex/kitsune/gang/fox15.jpg"
)]]</center>
<p>A few of the Kitsune are lazing around instead of working, and only stir when you approach.</p>
<p>You're unsure how you ended up on your back but you find yourself sucking on the lactating breast of one foxgirl while another rides your cock.</p>
<p>You switch positions, fucking them relentlessly but others notice your prowess and get in line for you to fuck next.</p>
<<creampie>>
<<include npcpreg>>
<<include npcpreg>>
<<include npcpreg>>
<<include npcpreg>>
<p>After the fourth or fifth kitsune lay exhausted, you finally get leg-locked into giving the last one a creampie.</p>
<<include npcpreg>>
<p>Rolling over, you find the foxgirls quite pleasant to lay on, joining them in resting for the moment.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a group of Cave Kitsune">>
<</if>>
<<if !$repKitsune>>
<<set $repKitsune to 5>>
<<else>>
<<set $repKitsune += 5>>
<</if>>
<<set $girl += 5>>
<<set $experience += 10>>
<<set $minute += 36>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "gobtalk">>
<center>[img[either(
"img/sex/goblin/farm/farm1.jpg",
"img/sex/goblin/farm/farm2.jpg",
"img/sex/goblin/farm/farm3.jpg",
"img/sex/goblin/farm/farm4.jpg",
"img/sex/goblin/farm/farm5.jpg",
"img/sex/goblin/farm/farm6.jpg",
"img/sex/goblin/farm/farm7.jpg",
"img/sex/goblin/farm/farm8.jpg",
"img/sex/goblin/farm/farm9.jpg",
"img/sex/goblin/farm/farm10.jpg"
)]]</center>
<p>You catch a few of the female goblins who visibly wince as you approach, the reaction of someone who has been abused.</p>
<p>They apologize, and you sit with them for a few moments, idly chatting about nothing as the sober ones look over your shoulder and prepare themselves, while others down aphrodisiacs like water.</p>
<p>It must be bad for female goblins who can't defend themselves.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $repGoblin += 1>>
<<set $minute += 30>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "wander">>
<center>[img[either(
"img/sex/kitsune/gob/gobmale1.jpg",
"img/sex/kitsune/gob/gobmale2.jpg",
"img/sex/kitsune/gob/gobmale3.jpg",
"img/sex/kitsune/gob/gobmale4.jpg",
"img/sex/kitsune/gob/gobmale5.jpg",
"img/sex/kitsune/gob/gobmale6.jpg",
"img/sex/kitsune/gob/gobmale7.jpg",
"img/sex/kitsune/gob/gobmale8.jpg"
)]]</center>
<p>You wander around the living quarters and hear the sounds of kitsune girls being struggle fucked.</p>
<p>It was a bit jarring at first, but you understand that it is consensual.</p>
<p>Kitsune women seem to be repressed sluts and enjoy it when the male is dominant, so the goblins are filling a niche in their life they didn't even know of.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $minute += 30>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "explore">>
<center>[img[either(
"img/shrine/gobsex1.jpg",
"img/shrine/gobsex1.jpg"
)]]</center>
<p>You wander around the living quarters for awhile, getting the lay of what this place is.</p>
<p>The Kitsune seem to have nothing, living under straw roofs and sleeping on the ground wherever they happen to lay.</p>
<p>As such, anyone sleeping is often violated awake or passes out from exertion.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $minute += 30>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "voyeur">>
<center>[img[either(
"img/shrine/gobsex1.jpg",
"img/shrine/gobsex1.jpg"
)]]</center>
<p>As with most of the repressed Kitsune sluts, she's crying out but actively helping the goblins fuck her by lifting her legs or opening her mouth and begging for more.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $minute += 30>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "breed">>
<center>[img[either(
"img/sex/goblin/explore/breed1.jpg",
"img/sex/goblin/explore/breed2.jpg",
"img/sex/goblin/explore/breed3.jpg",
"img/sex/goblin/explore/breed4.jpg",
"img/sex/goblin/explore/breed5.jpg",
"img/sex/goblin/explore/breed6.jpg",
"img/sex/goblin/explore/breed7.jpg",
"img/sex/goblin/explore/breed8.jpg",
"img/sex/goblin/explore/breed9.jpg",
"img/sex/goblin/explore/breed10.jpg",
"img/sex/goblin/explore/breed11.jpg",
"img/sex/goblin/explore/breed12.jpg",
"img/sex/goblin/explore/breed13.jpg"
)]]</center>
<p>The majority of the slaves here are used to keep the goblin numbers high.</p>
<p>Goblins seem to live short and brutal lives, so keeping their population high with dozens of slaves which are almost perpetually pregnant is their way of population control.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $repGoblin += 1>>
<<set $minute += 30>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "enjoy">>
<center>[img[either(
"img/sex/goblin/explore/enjoy1.jpg",
"img/sex/goblin/explore/enjoy2.jpg",
"img/sex/goblin/explore/enjoy3.jpg",
"img/sex/goblin/explore/enjoy4.jpg",
"img/sex/goblin/explore/enjoy5.jpg",
"img/sex/goblin/explore/enjoy6.jpg",
"img/sex/goblin/explore/enjoy7.jpg",
"img/sex/goblin/explore/enjoy8.jpg"
)]]</center>
<p>The life of a goblin slut is not for many, but a few girls seem to enjoy their captivity.</p>
<p>They're fed, don't need to be clothed, and get as much sex as they like.</p>
<p>While aphrodisiacs are used, you're certain more than one of the girls don't need it, only using it to keep themselves perpetually wet.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $repGoblin += 1>>
<<set $minute += 30>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "group">>
<center>[img[either(
"img/sex/goblin/explore/group1.jpg",
"img/sex/goblin/explore/group2.jpg",
"img/sex/goblin/explore/group3.jpg",
"img/sex/goblin/explore/group4.jpg",
"img/sex/goblin/explore/group5.jpg",
"img/sex/goblin/explore/group6.jpg"
)]]</center>
<p>You see new slaves being broken in and shown what their lives are going to consist of for the foreseeable future.</p>
<p>Multiple goblins crowd around each girl, hoping to be the first one to get them pregnant or lay claim as first to use a certain hole.</p>
<p>For them each rape is new, so they scream the loudest.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $repGoblin += 1>>
<<set $minute += 30>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "mind">>
<center>[img[either(
"img/sex/goblin/explore/mind1.jpg",
"img/sex/goblin/explore/mind2.jpg",
"img/sex/goblin/explore/mind3.jpg",
"img/sex/goblin/explore/mind4.jpg",
"img/sex/goblin/explore/mind5.jpg"
)]]</center>
<p>Life as a goblin slave is too much for some and their mind simply seems to shut off to protect itself from the abuse.</p>
<p>The body reacts, but there's nothing behind the eyes.</p>
<p>The male goblins don't seem to care, but the kitsune care for these broken souls and the haze of lust fades from their eyes for the briefest of moments as they recover the mentally broken to care for.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $repGoblin += 1>>
<<set $minute += 30>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "nun">>
<center>[img[either(
"img/sex/goblin/explore/nun1.jpg",
"img/sex/goblin/explore/nun2.jpg",
"img/sex/goblin/explore/nun3.jpg",
"img/sex/goblin/explore/nun4.jpg",
"img/sex/goblin/explore/nun5.jpg",
"img/sex/goblin/explore/nun5.jpg"
)]]</center>
<p>A nun is here, and you're unsure how goblins managed to overpower a paladin to capture her.</p>
<p>You doubt even the bandits that sometimes appear in here to pick out girls for sale were strong enough to capture her.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $repGoblin += 1>>
<<set $minute += 30>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "shamanmeet">>
<<set $gobevent to "shamanmeet">>
<<goto gobevents>>
<</if>><<if $shamantalk is "ritual">>
<<set $shamantalk to null>>
<<goto thesaur>>
<</if>>
<<if $shamantalk is "shamanmeet">>
<center><img src="img/goblair/shaman.jpg"></center>
<p>You approach the shaman, finding her in the middle of something.</p>
<p>There is an ornately drawn summoning circle under the goblin shaman as tentacles reach through it, fucking her in her ass and pussy.</p>
<p>They throb and undulate inside her, swapping holes as they writhe around her legs while she seems unconcerned by the whole situation.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"The ritual...is almost complete...just a little more...don't give in just yet."</div>
</div>
</div>
<p>Her voice comes out in gasps as the tentacles seem to agree, drastically increasing their speed until her head throws back in orgasm.</p>
<p>Thick white cum oozes out of her holes as the tentacles breed her, pulling out to paint her stomach and breasts before falling through the circle and it stops glowing.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"What boon have I received this time? I don't...maybe not anything at the moment. Looks like nothing this time. Shame, these things happen though."</div>
</div>
</div>
<p>The goblin shaman shrugs as she grabs a wrag to clean her body of tentacle semen but the jiggle in her breasts shows that they are significantly larger than they were right before this ritual.</p>
<p>Sul-Ta Ni looks at you with a smile, noticing your concern over the strange ritual you just saw.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"Do not be afraid, he said that to us once. The Saur, our God, is a kind and generous God. They tell us things, things that confuse and befuddle the common goblin. They are broken by esoteric knowledge, whispered to them in their sleep."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"Like all knowledge it was a gateway to another dimension, which is why we have no books here in the Midden. Further below the lake is Saur, Thesaur. Our ancestors called upon The Saur and the Pesher to destroy the Avedonian Elves. Thesaur refused, to destroy is to remove knowledge. The Pesher was little more than a beast and was slain, but Thesaur was blamed as they appear similar."</div>
</div>
</div>
<<if $background is "Last of the Line">>
<p>The surviving Avedonian Elves that came back from Caer Doom built the Gate of the Pesher near the ruins of Avedonia but there was nothing left of the creature to seal away.</p>
<</if>>
<<if $background is "Unlucky Goblin">>
<p>Loksi was inconsolable for months after the city was cleansed of tentacles.</p>
<p>The Elves that were present in your army could not raise their swords to slay their brethren so you had to do it.</p>
<p>You lived for a long time and the ones that thanked you for killing them always hit you the hardest.</p>
<</if>>
<<if $background is "Lost Wizard">>
<p>That battle was the last one you participated in, right before the rest of the armies were to leave for Caer Doom.</p>
<p>It bothered you for nights afterwards but it was no different than any of the other demonic holds you helped clear out.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"Thesaur slew our old God, Greenwhich. It was better that it happened, Greenwhich allied with the demons. My ancestors removed the tyrant and now we live in peace, following the Old Codes. This does involve being mean to those that intrude on the Sacred Places of the world."</div>
</div>
</div>
<p>She is obviously talking about the prisoners that goblins keep but the fact she is calling the capture and rape of people simply being mean is a bit telling on how she views the world.</p>
<p>Her attitude is somewhere between aloofness and an overly optimistic view as she worships a tentacled creature, a being so powerful that you feel that some of your powers don't work correctly here.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"I will tell you a secret, Thesaur does not impregnate women. All this semen? Sterile. Merely a reflex."</div>
</div>
</div>
<p>Sul-Ta Ni continues cleaning herself off, wringing the semen out into a bucket.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $ritualShaman to 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $shamantalk is "thesaurmeet">>
<center><img src="img/npcs/gobnpcs/summon.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"I will perform a standard ritual and we will see what boon you receive."</div>
</div>
</div>
<p>You expect her to perform some ritualistic circle or do something but she merely holds her hands out, her staff appearing in one of them.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"Okay! Everything is prepared. Be aware that the Boons that Thesaur can give are random and unknowable."</div>
</div>
</div>
<p>Her staff shatters the wood housing it previously held, revealing a black tendril that she drives into the ground.</p>
<p>Black fire flares up around you, burning your skin that's too close to the edge as the flames leap to the ceiling and you are surrounded.</p>
<p>You shield your face as the flames lick around you, and you can feel the intense heat around.</p>
<p>The black fire had stopped being fire at one point, you are not sure when, but the heat is still there.</p>
<p>Fire turned to flesh, and oozing liquids, and an eye stares at you in the darkness.</p>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"I see you."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at the eye">>
<<set $gobevent to "thesaurmeet">>
<<set $thesaurmeet to "ritual">>
<<goto gobevents>>
<</link>>
</div>
</div>
<</if>>
<<if $shamantalk is "talisman">>
<center><H4>Sul-Ta Ni</H4></center>
<center><img src="img/npcs/gobnpcs/summon.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"You and I are inside of the cave right now! Tis wonderful, is it not? The midden is a dangerous place though."</div>
</div>
</div>
<p>You look at goblins deeper in the cave, lit dimly by torchlight.</p>
<p>The cries of women echo at times and you're pretty sure at least one set of bones that are nearby were once a person.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"Goblin, and those blessed by Goblins, are allowed. It is the same for the Kitsune and those that they bless."</div>
</div>
</div>
<p>The shaman holds up a talisman, waving it in front of you.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"It is a ceremonial boon given by Goblins to their lovers so I cannot give it to you freely. I require...a gem."</div>
</div>
</div>
<<if !$gobwifeloc>>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"You could also simply take a goblin lover. Not me, but I know a girl who is looking for a husband. 'Husband' is the breadwinner, if you thought it meant something else. People from the Upper Planes have odd ideas about what relationships are."</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $money gte 1>>
<div class="choice-item">
<<link "Give her 1 gem">>
<<set $shamantalk to "talisman1">>
<<set $shields.push({name: "Goblin Talisman", defense: 0, enchantments: ["Goblin Talisman"]})>>
<<set $money -= 1>>
<<goto shamantalk>>
<</link>>
</div>
<</if>>
<<if !$gobwifeloc>>
<div class="choice-item">
<<link "Take a goblin wife">>
<<set $shields.push({name: "Goblin Talisman", defense: 0, enchantments: ["Goblin Talisman"]})>>
<<set $GobName to "Gobriella">>
<<set $loverGobWife to "a friend of Mariko">>
<<set $gobwifeloc to "goblinentrance">>
<<set $shamantalk to "talisman2">>
<<goto shamantalk>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $shamantalk is "talisman1">>
<center><H4>Sul-Ta Ni</H4></center>
<center><img src="img/npcs/gobnpcs/summon.jpg"></center>
<p>You hand her the gem and you're handed a Goblin Talisman.</p>
<p>There is a visceral and gut wrenching pain that you experience as she pops it into her mouth, eating it as if it were a piece of candy.</p>
<p>Coming into contact with a gem is immediate and known thing, you are fully aware of the exact number you are holding and the fact that it was once part of a mortal soul.</p>
<p>To see it consumed and possibly destroyed is a pain upon your very being.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healerpossess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue"><b><i>"The Age of the Demon has passed. Soon all will be without soul, without form and joined in the Union of Eternity. Blessed be to you, Rebirth."</i></b></div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"Tastes gross, like dirt. Do you carry dirt in your pockets? You could have cleaned it, we have a lake. I make them shower regularly."</div>
</div>
</div>
<p>What passes over her is quick and worrying.</p>
<p>Despite her bimbo aesthetic she has a power and it is unnatural to every degree.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $shamantalk is "talisman2">>
<center><H4>$GobName</H4></center>
<center><img src="img/npcs/gobnpcs/wife.jpg"></center>
<p>A goblin, the goblin that Sul-Ta Ni was just talking about, approaches the two of you.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"I told you that someone would take them up on the offer."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"Are you sure you want her? I haven't finalized it yet so you can still return her..."</div>
</div>
</div>
<p>Sul-Ta Ni smirks as the goblin girl grabs her cloak, flipping it over her head.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Ignore her. I'm Gobriella, nice to meet you."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"...nice to meet you, my husband."</div>
</div>
</div>
<p>Gobriella rolls her eyes at the shaman but smiles.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Nice to meet you, my husband."</div>
</div>
</div>
<p>Sul-ta Ni fixes her hood with a smile, tapping Gobriella with her tentacled staff and then you.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"You're now together. Union and all that."</div>
</div>
</div>
<p>You look down at your apparently newfound wife and she looks up at you with adoration in her eyes.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $shamantalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>> <center><H4>Thesaur</H4></center>
<center><img src="img/npcs/thesaur/tent.jpg">
<p>A massive tentacles creature, sealed here long ago by mages and paladins of the Falling Fire.</p></center>
<hr>
<p>The eye seems to bore into your very soul.</p>
<<include tentaclestate>>
<<if $thesaurfree and $monsterCamps and $monsterCamps["Tentacle Camp"] isnot null>>
<p>Thesaur has a Tentacle Camp active at $distanceunit marker <<print $monsterCamps["Tentacle Camp"]>> and can <<button 'send you there' tentaclecamp>><</button>> if you wanted.</p>
<<else>>
<p>Thesaur does not have any external flesh pits.</p>
<</if>>
<<if $class is "Infested" or $tentaclefriend is true>>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Infest. Breed. Propagate."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Union. Inevitable. Submit."</div>
</div>
</div>
<</if>>
<<if $unlockedSkills.includes("wallClimb")>>
<<if $class is "Infested">>
<p>Thesaur would probably assist you in climbing back up ut won't reach too high for some reason.</p>
<<elseif $tentaclefriend is true>>
<p>Thesaur will not stop you from climb, but does move some tentacles to catch you if you fall.</p>
<<elseif $speed gte 14>>
<p>You are fast enough, you could climb out if you needed to.</p>
<<else>>
<p>You cannot climb, the tentacles would grab you before you had a chance.</p>
<</if>>
<</if>>
<<if $tentnun and $tentnun isnot 0>>
<p>You can captured $tentnun Nun<<if $tentnun isnot 1>>s<</if>> of the Falling Fire for Thesaur.</p>
<</if>>
<<if $bedebody and $bedebody isnot "full" and $questYellowRooms is 2>>
<p>You see that <<button 'Bede wants to talk' bedetalk>><<set $bedetalk to "thesaurmeet">><</button>> to Thesaur.</p>
<</if>>
<<if $bedebody is "full">>
<p>You see <<button 'Bede' bede>><</button>> sitting on a throne made of tentacles.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave Thesaur">>
<<set $rand to random(1, 15)>>
<<set $tentaclechance += $rand>>
<<goto tentaclehall>>
<</link>>
</div>
<<if $tentnun gte 1 and $completedProjects and $completedProjects.includes("Church") and $slumpastor isnot "Tentacle Nun">>
<div class="special-choice-item">
<<link "Ask for a nun to teach at the slum school">>
<<set $gobevent to "slumnun">>
<<goto gobevents>>
<</link>>
</div>
<</if>>
<<if $class isnot "Infested">>
<div class="choice-item">
<<link "Allow yourself to become Infested">>
<<set $gobevent to "infestedclass">>
<<goto gobevents>>
<</link>>
</div>
<</if>>
<<if $class is "Infested" or $tentaclefriend is true>>
<div class="choice-item">
<<link "Have Thesaur lift you out">>
<<goto goblairlake>>
<</link>>
</div>
<<elseif $unlockedSkills.includes("wallClimb") and $speed gte 10>>
<div class="choice-item">
<<link "Climb back up">>
<<goto goblairlake>>
<</link>>
</div>
<</if>>
<<if $bedebody>>
<div class="choice-item">
<<link "Head to the Temple Crypt">>
<<goto undercrypt>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Thesaur">><center><H4>Tentacle Halls</H4></center>
<center><img src="img/forest/stonedoor/hall.jpg">
<p>Captured people line the walls, violated by tentacles seemingly endlessly.</p></center>
<hr>
<p>Tentacles writhe on every surface and grab at your feet as you pass, intending to make you join them.</p>
<p>There are <<button 'people trapped in the walls' pitwalls>><</button>>, dozens if not hundreds of them embedded into the tentacle flesh that lines the room.</p>
<<if $nogitloc is "tentaclehall">>
<p>You see <<button '$foxname' gobevents>><<set $gobevent to "nogittent">><</button>> among the captives.</p>
<</if>>
<<include tentaclestate>>
<div class="choices">
<div class="choice-item">
<<link "Head towards Thesaur">>
<<goto thesaur>>
<</link>>
</div>
<div class="choice-item">
<<link "Head away from Thesaur">>
<<if $thesaurfree is true>>
<<goto forestgate>>
<<else>>
<<goto tentacledoor>>
<</if>>
<</link>>
</div>
<<if $questAveeMariko is 14 and !$nogitloc and $tentaclefriend is true>>
<div class="choice-item">
<<link "Let Thesaur ambush $foxname (Avee and Mariko)">>
<<set $gobevent to "thesaurnogitcapture">>
<<goto gobevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Tentacle Halls">><center><H4>Pit Walls</H4></center>
<<set $options to []>>
<<run $options.push({ name: "pitwall1" })>>
<<run $options.push({ name: "pitwall2" })>>
<<run $options.push({ name: "pitwall3" })>>
<<run $options.push({ name: "pitwall4" })>>
<<run $options.push({ name: "pitwall5" })>>
<<run $options.push({ name: "pitwall6" })>>
<<run $options.push({ name: "pitwall7" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length is 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name is "pitwall1">>
<center><img src="img/sex/pit/pit1.jpg"></center>
<p>Captured people line the walls, violated by tentacles seemingly endlessly.</p>
<p>Men trapped down here seem to change, turning more feminine.</p>
<</if>>
<<if $selectedOption.name is "pitwall2">>
<center><img src="img/sex/pit/pit2.jpg"></center>
<p>Captured people line the walls, violated by tentacles seemingly endlessly.</p>
<p>Most of these people are probably people the goblins or kitsune captured and had no need for.</p>
<</if>>
<<if $selectedOption.name is "pitwall3">>
<center><img src="img/sex/pit/pit3.jpg"></center>
<p>Captured people line the walls, violated by tentacles seemingly endlessly.</p>
<<if $questDepthsBook lt 6>>
<p>A nun is here, just the one, and you wonder where her knight is.</p>
<<else>>
<p>This nun has been moved further in for whatever reason, perhaps she was a more difficult acquisition than others.</p>
<</if>>
<</if>>
<<if $selectedOption.name is "pitwall4">>
<center><img src="img/sex/pit/pit4.jpg"></center>
<p>Captured people line the walls, violated by tentacles seemingly endlessly.</p>
<p>The presence of kitsune down here seems to mean that no race is safe.</p>
<</if>>
<<if $selectedOption.name is "pitwall5">>
<center><img src="img/sex/pit/pit5.jpg"></center>
<p>Captured people line the walls, violated by tentacles seemingly endlessly.</p>
<p>Despair lingers in this place.</p>
<</if>>
<<if $selectedOption.name is "pitwall6">>
<center><img src="img/sex/pit/pit6.jpg"></center>
<p>Captured people line the walls, violated by tentacles seemingly endlessly.</p>
<p>The presence of goblins down here seems to mean that no race is safe.</p>
<<if $background is "Unlucky Goblin" and $unluckymomdeny is true>>
<p>Its your mother, she must have thrown herself off the lake ledge to here when you declined her advances.</p>
<p>She is so deeply entrenched into the wall that removing her might be impossible, but its obvious her mind is long gone.</p>
<</if>>
<</if>>
<<if $selectedOption.name is "pitwall7">>
<center><img src="img/sex/pit/pit7.jpg"></center>
<p>Captured people line the walls, violated by tentacles seemingly endlessly.</p>
<p>There are those with smiles on their face, seemingly enjoying their captivity.</p>
<p>These few are cared for, and they are allowed far more movement than others, but it is obvious that they would never want to leave.</p>
<</if>>
<<if $tentaclefriend is true>>
<p>The tentacles beckon you closer, tentacles freeing themselves from slaves as if to offer them to you.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<goto tentaclehall>>
<</link>>
</div>
<<if $tentaclefriend is true and $penis gt 0>>
<div class="flirt-choice-item">
<<link "Fuck one of the tentacle captives">>
<<goto pitwallsex>>
<</link>>
</div>
<</if>>
</div><center><H4>Tentacle Halls</H4></center>
<center><<if $thesaurfree is true>>
<img src="img/forest/stonedoor/opendoor.jpg">
<p>It has been opened and Thesaur has filled the gap to prevent it from being closed again.</p>
<<else>>
<img src="img/forest/stonedoor/door.jpg">
<p>A massive door that keeps Thesaur trapped underground.</p>
<</if>></center>
<hr>
<<if $thesaurfree is true>>
<p>Tentrils line the door, burrowing into the ground at the edge of the doorframe.</p>
<<else>>
<p>You could <<button 'open the door' gobevents>><<set $gobevent to "thesaurfree">><</button>> but you doubt it could ever be closed again.</p>
<</if>>
<<include tentaclestate>>
<div class="choices">
<div class="choice-item">
<<link "Head towards Thesaur">>
<<goto tentaclehall>>
<</link>>
</div>
</div>
<<set $chapter to "Tentacle Door">><center><img src="img/enemy/tentacle/tentacle.jpg"></center>
<p>The tentacle detaches from the wall and oozes towards you, intent to fight.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 15,
type: "Tentacle",
gender: "Male",
health: 250,
maxHealth: 250,
armor: 0,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 50,
speed: 10,
isUndead: false,
isDemon: false,
experience: 150
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Tentacle">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<goto tentacleloss>>
<</link>>
</div>
</div><p>The tentacle shrivels and dies, drying up as Thesaur simply kills it.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<addItem "Shriveled Tentacle" "Material" "A shriveled tentacle.">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div><<if $curseDrain is true>>
<<if $penis gt 0>>
<center><img src="img/enemy/tentacle/malecure.jpg"></center>
<<else>>
<center><img src="img/enemy/tentacle/femcure.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Broken. Fix. Join."</div>
</div>
</div>
<p>Your injuries make it impossible to fight back and you are easily overwhelmed.</p>
<p>You expect the tentacles to cause you an immense amount of pain but as the tendrils wrap around you they release a slime which soothes your scars, giving you relief for the first time since it happened.</p>
<p>As one of the tentacles brushes past your cheek you don't wince in pain, in fact it doesn't hurt at all.</p>
<p>Wiggling one of your arms free, easily done since the tentacles are only lightly holding you in place, you see that the skin on the back of your arm has grown back, and touching your face you don't feel the deep pits that had previously been there.</p>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Repaired. Fixed. Healed."</div>
</div>
</div>
<<if $class isnot "Infested" or $infestation lt 1>>
<p>Thesaur still seems like he wants to violate you but he is giving you the chance to run.</p>
<<else>>
<p>Thesaur slowly lowers you to the ground and a wet tentacle slaps you on the head in what must be an attempt at a head pat, only to ooze onto you.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $curseDrain to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $previouspassage is "tentacledoor" or $previouspassage is "tentaclehall" or $previouspassage is "thesaur">>
<<set $arousal += 100>>
<center><img src="img/forest/stonedoor/infest.jpg"></center>
<p>You are grabbed by the tentacles, dragging you back to the eye, where you are held up before it.</p>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Submit. Join. Union."</div>
</div>
</div>
<p>Two tendrils snake down your arms, prodding around your nipples as you try to shake them off.</p>
<p>One of your $breastsize breasts is latched onto, and then the other as a rush of aphrodisiacs flood your system, causing you to cum without being touched aside from your breasts.</p>
<<orgasm>>
<p>The tentacles slowly press against your nipple and you gasp in shock as it slips inside, your breasts visibly swelling as the tentacles violate your chest.</p>
<<if $lact gt 0>>
<p>Thesaur does nothing as $milk begins to leak out around the tentacles, running onto the ground as the monster doesn't seem interested in your fluids.</p>
<<else>>
<p>Something inside you begins to change as $milk begins to leak out around the tentacles, running onto the ground as the monster doesn't seem interested in your fluids.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Infest. Propagate. Expand."</div>
</div>
</div>
<p>You start to get light headed as you feel something deposited into your chest cavity before darkness takes you.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<if !$infestation>>
<<set $infestation to 2>>
<<set $bust += 1>>
<<else>>
<<set $infestation += 2>>
<</if>>
<<goto forestgate>>
<</link>>
</div>
</div>
<<else>>
<<set $arousal += 100>>
[img[either(
"img/enemy/tentacle/tentaclesex1.jpg",
"img/enemy/tentacle/tentaclesex2.jpg",
"img/enemy/tentacle/tentaclesex3.jpg",
"img/enemy/tentacle/tentaclesex4.jpg",
"img/enemy/tentacle/tentaclesex5.jpg",
"img/enemy/tentacle/tentaclesex6.jpg",
"img/enemy/tentacle/tentaclesex7.jpg",
"img/enemy/tentacle/tentaclesex8.jpg",
"img/enemy/tentacle/tentaclesex9.jpg",
"img/enemy/tentacle/tentaclesex10.jpg",
"img/enemy/tentacle/tentaclesex11.jpg",
"img/enemy/tentacle/tentaclesex12.jpg",
"img/enemy/tentacle/tentaclesex13.jpg",
"img/enemy/tentacle/tentaclesex14.jpg",
"img/enemy/tentacle/tentaclesex15.jpg"
)]]
<p>You are bound, tried and spread bare as tentacles writhe over your body, mindlessly searching for your holes.</p>
<p>Your heavy breathing gets its attention as it plugs your mouth, wrapping around your throat as it pumps aphrodisiacs into your mouth.</p>
<<if $vagina gt 0>>
<p>Twin tentacles pull your legs apart, intertwining as they plunge themselves into your pussy and ass.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "Thesaur's tentacles">>
<p>The aphrodisiacs also numb the pain, the tentacle ignoring the loss of your chastity.</p>
<</if>>
<<else>>
<p>Twin tentacles pull your legs apart with one of them pressing against your asshole, sliding in after lubricating itself enough.</p>
<</if>>
<<if $penis gt 0>>
<<if !$cockvirginity>>
<<set $cockvirginity to "Thesaur's tentacles">>
<</if>>
<p>A similar tentacle envelops your cock, slowly pulsing as it massages your cock.</p>
<</if>>
<p>The tendrils trace along your body as the others pump inside you, your mind blanking out as pleasure overtakes you.</p>
<<orgasm>>
<p>Your body tenses up as the tentacles make you cum, twitching as the aphrodisiacs do their work.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<goto forestgate>>
<</link>>
</div>
</div>
<</if>><<if $class isnot "Infested" and ($infestation lt 1 or !$infestation) and ($tentaclefriend isnot true or !$tentaclefriend)>>
<p>Your chance of being attacked by a tentacle is $tentaclechance.</p>
<<set $rand to random(1, 15)>>
<<set $tentaclechance += $rand>>
<<set $roll = random(1,100)>>
<<if $roll <= $tentaclechance>>
<<set $tentaclechance to 0>>
<<goto fighttentacle>>
<</if>>
<</if>>
<<if $class is "Infested">>
<p>Due to you holding a measure of Thesaur's powers you are not bothered by his tentacles.</p>
<<if $tentaclefriend is true>>
<p>Thesaur also considers you a friend so they wouldn't bother you anyway.</p>
<</if>>
<<elseif $tentaclefriend is true>>
<p>Due to your opening of the doors Thesaur considers you a friend and his tentacles do not bother you.</p>
<</if>>
<<if $tentGazers>>
<<if $tentGazers gt 1>>
<p>There are $tentGazers <<button 'Gazers' gazer>><</button>> here, a series of malformed tentacle creatures.</p>
<<else>>
<p>There is a <<button 'Gazer' gazer>><</button>> here, some sort of malformed tentacle creature.</p>
<</if>>
<</if>>
<<if $roadally and $roadally.name is "Pair of Bee Girls">>
<p>The tentacles avoid the bee girls and the bee girls float above the tentacles without harm.</p>
<p>They seem unbothered by things as well, the tentacles writhing on their own.</p>
<<elseif $roadally>>
<<set $gobevent to "tentacleroadally">>
<<goto gobevents>>
<</if>><center><H4>Pit Walls</H4></center>
<<set $arousal += 100>>
<<set $options to []>>
<<if $penis gt 0 and $vagina is 0>>
<<run $options.push({ name: "male1" })>>
<</if>>
<<if $penis gt 0 and $vagina gt 0>>
<<run $options.push({ name: "futa1" })>>
<</if>>
<<run $options.push({ name: "enjoy" })>>
<<run $options.push({ name: "assist" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length is 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name is "male1">>
<center>[img[either(
"img/sex/pit/male1.jpg",
"img/sex/pit/male2.jpg",
"img/sex/pit/male3.jpg",
"img/sex/pit/male4.jpg",
"img/sex/pit/male5.jpg",
"img/sex/pit/male6.jpg",
"img/sex/pit/male7.jpg",
"img/sex/pit/male8.jpg",
"img/sex/pit/male9.jpg",
"img/sex/pit/male10.jpg"
)]]</center>
<p>The tentacles move into more of a holding position as you ease your cock into the woman, the tentacles taking her other holes.</p>
<p>Her body is unnaturally tight, possibly a side effect of the tentacles pumping fluids into her, but the sensation feels intense as you thrust deeply into her pussy.</p>
<p>Her moans are muted from a moment ago, your cock obviously smaller than the tentacles that violate her but still give an intense amount of pleasure, her sexual sensitivity must be intense.</p>
<p>You feel your orgasm approaching, and the tentacles block you from pulling out.</p>
<<creampie>>
<p>The woman locks her legs around your hips, letting out a cry as you fill her.</p>
<p>The tentacles move away as you pull out, cum dripping from the woman as a tentacle fills her, pumping inside her deeply.</p>
<</if>>
<<if $selectedOption.name is "futa1">>
<center>[img[either(
"img/sex/pit/male1.jpg",
"img/sex/pit/male2.jpg",
"img/sex/pit/male3.jpg",
"img/sex/pit/male4.jpg",
"img/sex/pit/male5.jpg",
"img/sex/pit/male6.jpg",
"img/sex/pit/male7.jpg",
"img/sex/pit/male8.jpg",
"img/sex/pit/male9.jpg",
"img/sex/pit/male10.jpg"
)]]</center>
<p>The tentacles move into more of a holding position as you ease your cock into the woman, the tentacles taking her other holes.</p>
<p>Her body is unnaturally tight, possibly a side effect of the tentacles pumping fluids into her, but the sensation feels intense as you thrust deeply into her pussy.</p>
<p>Tentacles wrap around your pussy and ass, filling you as you thrust into the girl not to breed you, but to aid in making you orgasm.</p>
<p>Her moans are muted from a moment ago, your cock obviously smaller than the tentacles that violate her but still give an intense amount of pleasure, her sexual sensitivity must be intense.</p>
<p>You feel your orgasm approaching, and the tentacles block you from pulling out.</p>
<<creampie>>
<p>The woman locks her legs aroung your hips, letting out a cry as you fill her.</p>
<p>The tentacles move away as you pull out, cum dripping from the woman as a tentacle fills her, pumping inside her deeply.</p>
<</if>>
<<if $selectedOption.name is "enjoy">>
<center><img src="img/sex/pit/enjoy1.jpg"></center>
<p>One of the girls who seems to be enjoying herself is released, and she lunches at you with an almost feral need.</p>
<p>She straddles your hips as she takes your cock into her, roughly riding you far more enthusiastically than the other tentacle slaves seem to be.</p>
<p>Her moaning echoes around the flesh covered walls as her orgasms are intense and often, her body wracked with pleasure as she takes you.</p>
<p>When your cock begins to twitch she doubles her efforts, roughly bucking against you as another orgasm hits her as you begin to cum.</p>
<<creampie>>
<p>Filling her pussy doesn't satisfy her as she continues to ride you, eventually being lured off by a tentacle as she almost leaps for it.</p>
<p>You lay there is a puddle of your combined fluids and a tentacle leans down and makes a hook for you to grab as it helps you to your feet.</p>
<</if>>
<<if $selectedOption.name is "assist">>
<center><img src="img/sex/pit/assist1.jpg"></center>
<p>Two of the girls that seem to be enjoying themselves are released, and they surround you quickly as tentacles also cut off your escape.</p>
<p>With the help of the tentacles you're pushed onto your back, with both girls holding you down with lecherous expressions on their face.</p>
<p>Getting your cock hard, one of them takes it between her breasts while the other has you suckle on hers, her milk flowing freely down her body.</p>
<p>Her milk tastes delicious, but it is obviously tainted with aphrodisiacs as you feel your body getting warm.</p>
<p>Relaxing, you allow the two women to service you, the one massaging your cock between her breasts occasionally taking it into her mouth while the other slowly caresses your hair, ensuring you can reach her breast.</p>
<p>You feel your orgasm approaching but are unable to warm them, but you doubt they mind anyways.</p>
<<orgasm>>
<p>When your cock begins to throb the one servicing it takes your member into her mouth, letting you fill it with your cum, swallowing only to ensure her mouth is full.</p>
<p>Sliding over to the woman breastfeeding you, she gives her some of their reward for servicing you, kissing her deeply as your cum is toyed with above you.</p>
<p>The two are eventually lured back to the wall with a tentacle, and you're left lying on the ground in a puddle of breast milk and your own cum.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<if $selectedOption.name isnot "assist">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a tentacle slave">>
<</if>>
<<set $rand to random(1, 5)>>
<<if $rand is 5>>
<<set $pregm += 1>>
<<set $npcPregnancies.push({
"motherRace": "Tentacle Slave",
"timeRemaining": 3
})>>
<</if>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div><center><H4>Gazer</H4></center>
<center>[img[either(
"img/enemy/tentacle/gaze/gazer1.jpg",
"img/enemy/tentacle/gaze/gazer2.jpg",
"img/enemy/tentacle/gaze/gazer3.jpg",
"img/enemy/tentacle/gaze/gazer4.jpg",
"img/enemy/tentacle/gaze/gazer5.jpg",
"img/enemy/tentacle/gaze/gazer6.jpg",
"img/enemy/tentacle/gaze/gazer7.jpg"
)]]</center>
<p>An unholy tentacle abomination, one which you've created.</p>
<p>It is curious about you, but speaks little.</p>
<<set _gazerPregnancies = 0>>
<<for _preg range $npcPregnancies>>
<<if _preg.motherRace == "Gazer">>
<<set _gazerPregnancies++>>
<</if>>
<</for>>
<p>Currently pregnant Gazers: <<print _gazerPregnancies>></p>
<div class="choices">
<div class="choice-item">
<<link "Leave it alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $penis gt 0>>
<div class="choice-item">
<<link "Fuck a Gazer">>
<<set $gobevent to "malegazersex">>
<<goto gobevents>>
<</link>>
</div>
<</if>>
<<if $vagina gt 0>>
<div class="choice-item">
<<link "Let a Gazer fuck you">>
<<set $gobevent to "femgazersex">>
<<goto gobevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Gazer">><center><h4>Bloodscourge Red</h4></center>
<center><img src="img/npcs/red/insane.jpg"></center>
<p>Red goes down and you manage to wrest the blade from her hand.</p>
<p>Slowly you kneel at her side but she winces at your touch.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"You did this to me and you won't even let me go out on my own."</div>
</div>
</div>
<p>Her shoulders slump as this was the final bit of her strength, the manic lesbian seems to have been fighting since she got arrested.</p>
<p>She is safe here, moreso than anywhere else in the prison, but...</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"You ruined my life, what little life I had. I'll never leave here, I'll be hanged. Two guards dead, I was condemned at the first one. All I wanted...all I ever wanted...was to be loved, and I can't even give my first time to a man if I tried to fake it."</div>
</div>
</div>
<p>Tears begin to stream down her face as she falls to her knees.</p>
<p>You don't even consider that she'll go for the blade, she is so utterly defeated that you doubt she'll try anything.</p>
<p>Dry, choked sobs escape her lips as she weeps for whatever life she once had, what she believes you took from her.</p>
<p>Her imprisonment, the assault at the hands of the guards, her in this state.</p>
<p>It was a minor crime, lactaid abuse is a 50 gem fine which she should have had to spare.</p>
<p>Something doesn't add up here, and the sound of clapping from behind you as a white haired man enters the cell.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at them">>
<<set $dettalk to "redfrog">>
<<include combatclear>>
<<goto dettalk>>
<</link>>
</div>
</div><center><h4>$CellmateName's Prison Cell</h4></center>
<center><img src="img/avedon/prison/bloodcell.jpg"></center>
<p>Red turns the sword on you as she drives it deep into your chest, pulling it out as you fall into the perpetual gore that lines the cell.</p>
<p>In fear she drops the sword next to you as you gasp for air, the sword having cut your insides to ribbons.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"$firstname? I didn't...I'm sorry, I'll....Help! I need help!"</div>
</div>
</div>
<p>Red runs out of the cell covered in blood which elicits an immediate response, a guard rushing to see what the matter is.</p>
<p>His eyes lock onto you dying on the cell floor and he pulls out his mace, striking Red to subdue her manic flailing but the sickening crack tells a different story.</p>
<p>She collapses, a pool of blood oozing out from her as the guard tries to put a potion to your lips but you're already fading away.</p>
<div class="choices">
<div class="choice-item">
<<link "Perish">>
<<set $questRedPrisoner to "dead">>
<<include dyingclear>>
<</link>>
</div>
</div><<if $billtalk is "billgate">>
<center><H4>Bill Steelwind</H4></center>
<center><img src="img/npcs/billsteelwind/bill.jpg"></center>
<p>Bill's eyes narrow as he looks you up and down and he pulls you close as he inspects you.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Something happened to you, did that fortune teller lady do something to you? I don't trust those witchfolk that Annette is friends with."</div>
</div>
</div>
<p>Bill shakes his head as he reaches for the axe on his belt, even the guards at the gate taking a step back.</p>
<p>You put your hand on his and he closes his eyes so you don't see the fury behind them, eventually lifting his hand off it to show that he is calm.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Fine, I'll leave you to it. I have a ride waiting on us, a caravan that would rather wait than hire anyone else. Turns out bandits just don't attack caravans if I'm in the front."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave with Bill">>
<<set $billtalk to "billgate2">>
<<goto billtalk>>
<</link>>
</div>
</div>
<</if>>
<<if $billtalk is "billgate2">>
<center><H4>The Long Road to Britmor</H4></center>
<center><img src="img/travel/travel3.jpg"></center>
<p>The two of you are given a ride, but the silence is agonizing.</p>
<p>Your brother never was the best at conversation, always very reserved, but the few hours it takes to get back to Britmor feel a lot longer.</p>
<p>Just like he said you see some movement in the trees and your brother calls out to it, only for it to stop.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Bandits are getting unified. They got that slaver building in the forest and don't even pretend its not illegal. Some warlord or another is agitating the goblins as well, maybe its connected."</div>
</div>
</div>
<p>The rest of the ride is uneventful except for the check at the bridge, but it is mostly just that the caravan had to slow down and go single file.</p>
<p>Eventually you see Britmor, with Bill and you hopping off so you could go home.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave with Bill">>
<<set $billtalk to null>>
<<set $chosenfarmreturn to true>>
<<goto steelwindfarm>>
<</link>>
</div>
</div>
<</if>>
<<if $billtalk is "billcow1">>
<center><H4>Bill Steelwind</H4></center>
<center><img src="img/npcs/billsteelwind/bill.jpg"></center>
<p>Bill can only sigh at your question, taking a few moments to collect himself.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"So you know Annette's thing is to be a super seductive sex monster, well...I would..uh...take care of...myself in the barn. Apparently if beasts happen to lick up any mess I don't clean up, they begin to change to be more...human-like."</div>
</div>
</div>
<p>The two of you look at one another for a long moment.</p>
<p>That doesn't sound likely but that also contradicts what Bess said.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"This one is tame, she's somewhat normal aside from being just as slutty as Annette. There was another that escaped but I think she got eaten by wolves, I found her collar in one of their dens that the guard and I cleared out."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">[[Tease him|billtalk][$billtalk to "billcow2"]]</div>
</div>
<</if>>
<<if $billtalk is "billcow2">>
<center><H4>Bill Steelwind</H4></center>
<center><img src="img/npcs/billsteelwind/bill.jpg"></center>
<p>You grin as you ask Bill if you told the cow to be as slutty as Annette and he visibly winces at your comment.</p>
<p>What was a harmless tease against your brother seems to be true as he begins turning red.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Shut up, I'm leaving."</div>
</div>
</div>
<p>You don't know too much about your Bill's relationships but you know that he doesn't have many.</p>
<div class="choices">
<div class="choice-item">
<<link "Let him leave">>
<<set $billtalk to null>>
<<set $questBillCow to 2>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $billtalk is "billbesskill">>
<center><H4>Bill Steelwind</H4></center>
<center><img src="img/npcs/billsteelwind/caught/farmcowbj.jpg"></center>
<p>You hear soft moans along with Bill telling someone "no" and to stop which gets your attention.</p>
<p>Bill is not the type to bring girls over so you are thoroughly confused, opening the door to see exactly who he has brought home.</p>
<p>You see Bill laying in a puddle of spilled milk, a cowgirl giving him a rather aggressive titjob as he holds her horns, trying to push her off without harming her.</p>
<p>Bill locks eyes with you, fear crossing his face as he lets go of the cowgirl who turns to look at you before fleeing.</p>
<p>The cowgirl merely ducks into one of the pens like she belongs, the sound of the cowbell around her neck clanking as she hides.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"$firstname, I can explain....$firstname?"</div>
</div>
</div>
<p>Bill begins to talk but you can hear none of it.</p>
<p>Not because you don't want to, but because your feet are moving on their own, walking directly to as you straddle his hips.</p>
<p>For the briefest of moments you see another set of eyes behind him, looking at you through the slats of the wall.</p>
<div class="choices">
<div class="choice-item">
<<link "Mount your brother">>
<<set $billtalk to "billkill">>
<<goto billtalk>>
<</link>>
</div>
</div>
<</if>>
<<if $billtalk is "billmastkill">>
<center><H4>Bill Steelwind</H4></center>
<center><img src="img/npcs/billsteelwind/mast.jpg"></center>
<p>You hear Bill's muffled moans as you approach him in the field, only realizing that he is doing when you see it.</p>
<p>He strokes his horsecock vigorously, slick noises filling the area as by some miracle you didn't hear or smell what was happening.</p>
<p>You find yourself moving, the smell almost intoxicating as a pair of eyes watch you from the growing wheat.</p>
<p>Bill is too focused on what he is doing until you are straddling his hips, guiding his lubricated cock against your pussy.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"$firstname? Wait, what are you doing....$firstname?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Mount your brother">>
<<set $billtalk to "billkill">>
<<goto billtalk>>
<</link>>
</div>
</div>
<</if>>
<<if $billtalk is "billkill">>
<center><H4>Bill Steelwind</H4></center>
<<if $race is "Goblin">>
<center><img src="img/npcs/billsteelwind/caught/gob.gif"></center>
<<else>>
<center><img src="img/npcs/billsteelwind/caught/fem.gif"></center>
<</if>>
<<if !$pussyvirginity>>
<p>You lower yourself onto his cock but don't feel the breaking of your hymen, somehow it retains itself despite the size of the insertion.</p>
<<else>>
<p>You lower yourself onto his cock, feeling it far more deeply than would seem possible.</p>
<</if>>
<p>You begin riding him roughly, Bill muttering for you to stop but unable to actively make you do so.</p>
<p>He grabs your hips, then your ass as he tries to lift you off of him but you simply shake him off of you as you begin riding him far harder than the two of you were just going.</p>
<p>Your body actively seeks out ways to make you cum, orgasm after orgasm washing over you as you spasm with their intensity, getting faster and more frequent the longer you ride Bill.</p>
<p>Bill tries to mumble something through your kiss, but you can't make it out before you feel him orgasm inside you again.</p>
<div class="choices">
<div class="choice-item">
<<link "Collapse">>
<<set $steelfarmevent to "siblingkill">>
<<set $billkill to true>>
<<set $health to 1>>
<<set $minute += 666>>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $billtalk is "billbf">>
<center><H4>Bill Steelwind</H4></center>
<center><img src="img/npcs/billsteelwind/bill.jpg"></center>
<p>Bill looks at you with genuine concern, a smile forming on his face.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill:</span>
<div class="dialogue">"Things got a little...out of control, but we can keep..We can keep doing it, if you'd like. I...I would, but we need a safe word or somethin."</div>
</div>
</div>
<p>You tease him, saying that the word should be "harder" or "choke me" and he shoves you away.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill:</span>
<div class="dialogue">"Quit being weird. You're as bad as Annette.</div>
</div>
</div>
<p>Your brother grumbles and walks away...</p>
<p>With a bit of a limp as you obviously had some effect on him.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $loverBill to true>>
<<set $loverAnnette to true>>
<<set $annettegf to true>>
<<set $experience += 20>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $billtalk is "oral">>
<<set $arousal += 30>>
<center><H4>Bill Steelwind</H4></center>
<<if $race is "Goblin">>
[img[either(
"img/npcs/billsteelwind/billgob/gobbj1.jpg",
"img/npcs/billsteelwind/billgob/gobbj2.jpg",
"img/npcs/billsteelwind/billgob/gobbj3.jpg"
)]]
<<else>>
[img[either(
"img/npcs/billsteelwind/billsex/billbj1.jpg",
"img/npcs/billsteelwind/billsex/billbj2.jpg",
"img/npcs/billsteelwind/billsex/billbj3.jpg",
"img/npcs/billsteelwind/billsex/billbj4.jpg",
"img/npcs/billsteelwind/billsex/billbj5.jpg",
"img/npcs/billsteelwind/billsex/billbj6.jpg",
"img/npcs/billsteelwind/billsex/billbj7.jpg",
"img/npcs/billsteelwind/billsex/billbj8.jpg",
"img/npcs/billsteelwind/billsex/billbj9.jpg",
"img/npcs/billsteelwind/billsex/billbj10.jpg"
)]]
<</if>>
<p>Bill looks around, his face flushed red as he looks for a secluded spot, which he rushes over to with you behind him.</p>
<p>As he begins to undo his pants you take charge, which elicits a small whimper from him as you slowly stroke his thick cock to hardness.</p>
<p>Kissing the head of his cock you let it press against your breasts as you suck as much of the tip fits into your mouth, which makes him cover his mouth so his moans don't escape.</p>
<p>Your demon cowboy can't handle much more and he makes a noise to let you know he's at his limit.</p>
<p>Thick ropes of his cum paint your face and breast, and the floor and walls near you, white as he orgasms.</p>
<p>As his orgasm slowly subsides, you slowly start stroking his cock again which causes his face to go white before you decide not to tease him further, standing up and kissing him on the cheek.</p>
<p>As you walk away he hastily fixes his clothing and grabs a nearby bucket to begin cleaning up the mess.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $facial += 1>>
<<set $guy += 1>>
<<addItem "Demonic Cum" "Consumable" "Demonic semen that you've collected.">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $billtalk is "sex">>
<<set $arousal += 100>>
<center><H4>Bill Steelwind</H4></center>
<<if $race is "Goblin">>
[img[either(
"img/npcs/billsteelwind/billgob/gobsex1.jpg",
"img/npcs/billsteelwind/billgob/gobsex2.jpg",
"img/npcs/billsteelwind/billgob/gobsex3.jpg",
"img/npcs/billsteelwind/billgob/gobsex4.jpg"
)]]
<<elseif $penis gt 0>>
[img[either(
"img/npcs/billsteelwind/billsex/billfuta1.jpg",
"img/npcs/billsteelwind/billsex/billfuta2.jpg",
"img/npcs/billsteelwind/billsex/billfuta3.jpg",
"img/npcs/billsteelwind/billsex/billfuta4.jpg",
"img/npcs/billsteelwind/billsex/billfuta5.jpg"
)]]
<<else>>
[img[either(
"img/npcs/billsteelwind/billsex/billsex1.jpg",
"img/npcs/billsteelwind/billsex/billsex2.jpg",
"img/npcs/billsteelwind/billsex/billsex3.jpg",
"img/npcs/billsteelwind/billsex/billsex4.jpg",
"img/npcs/billsteelwind/billsex/billsex5.jpg",
"img/npcs/billsteelwind/billsex/billsex6.jpg",
"img/npcs/billsteelwind/billsex/billsex7.jpg",
"img/npcs/billsteelwind/billsex/billsex8.jpg",
"img/npcs/billsteelwind/billsex/billsex9.jpg",
"img/npcs/billsteelwind/billsex/billsex10.jpg",
"img/npcs/billsteelwind/billsex/billsex11.jpg",
"img/npcs/billsteelwind/billsex/billsex12.jpg",
"img/npcs/billsteelwind/billsex/billsex13.jpg",
"img/npcs/billsteelwind/billsex/billsex14.jpg"
)]]
<</if>>
<p>He answers yes before you even get the question fully out, which makes his face turn red when you raise an eyebrow at his eagerness.</p>
<p>You point out a somewhat secluded slow and he practically drags you there, but when you arrive he stutters about what he wants to do.</p>
<p>Undoing his pants you flash him a lecherous grin as you get in position, wiggling your ass to show him where you want him.</p>
<p>His cock doesn't look like it will fit inside you, but how horny it has made you, and he demonic pre-cum, makes it possible as he slowly enters you.</p>
<<if !$pussyvirginity>>
<p>You expect a tinge of pain as he takes you, but your chastity remains intact.</p>
<</if>>
<p>He begins to slowly piston himself in and out of you, doing what he can so he doesn't hurt you but still causing your stomach to bulge somewhat.</p>
<<if $penis gt 0>>
<p>You stroke your own cock in rhythm with his thrusts, moaning softly as he takes you from behind.</p>
<</if>>
<p>As he gets closer to orgasm he loosens up, being more aggressive as he moves you into a position he likes better, fucking you much more intensely.</p>
<<orgasm>>
<p>As you orgasm, so does he as he hilts his cock as deep as it can go inside of you, filling you with his cum.</p>
<p>As his orgasm slowly subsides he pulls out of you, cum pooling on the ground between the two of you as you take him into your arms, cuddling on the ground as he catches his breath.</p>
<p>Eventually he gets up, helping you to your feet as he gets dressed and begins to clean up the mess.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $vagskill += 1>>
<<set $guy += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<set $chapter to "Annette Steelwind">>
<center><H4>Annette Steelwind</H4></center>
<<if $previouspassage is "britmorhousing">>
<center>[img[either(
"img/npcs/annettesteelwind/annettewhore/annettewhore1.jpg",
"img/npcs/annettesteelwind/annettewhore/annettewhore2.jpg",
"img/npcs/annettesteelwind/annettewhore/annettewhore3.jpg",
"img/npcs/annettesteelwind/annettewhore/annettewhore4.jpg",
"img/npcs/annettesteelwind/annettewhore/annettewhore5.jpg",
"img/npcs/annettesteelwind/annettewhore/annettewhore6.jpg",
"img/npcs/annettesteelwind/annettewhore/annettewhore7.jpg",
"img/npcs/annettesteelwind/annettewhore/annettewhore8.jpg",
"img/npcs/annettesteelwind/annettewhore/annettewhore9.jpg",
"img/npcs/annettesteelwind/annettewhore/annettewhore10.jpg"
)]]</center>
<p>Annette is currently entertaining clientelle.</p>
<<else>>
<center><img src="img/npcs/annettesteelwind/annette.jpg"></center>
<</if>>
<<if $background is "Chosen One">>
<p>Your older sister.</p>
<<else>>
<p>A scantily clad woman with a slutty aura.</p>
<</if>>
<<if $corruption lt 30>>
<p>You feel an aura around Annette that you can't quite explain.</p>
<<else>>
<p>You've gotten used to Annette's aura.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave Annette alone">>
<<if $corruption lt 30>>
<<if $corruption>>
<<set $corruption += 1>>
<<else>>
<<set $corruption to 1>>
<</if>>
<<set $arousal += 20>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $questBillCow is 1>>
<div class="choice-item">
<<link "Ask about the cows on the farm">>
<<set $annettetalk to "billcow1">>
<<goto annettetalk>>
<</link>>
</div>
<</if>>
<<if $loverAnnette is true and $background is "Chosen One" and ($annettekill isnot true and $billkill isnot true)>>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $annettetalk to "annettekill">>
<<goto annettetalk>>
<</link>>
</div>
<<elseif $loverAnnette is true>>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<if $penis gt 0>>
<<set $annettetalk to "malesex">>
<<else>>
<<set $annettetalk to "femalesex">>
<</if>>
<<goto annettetalk>>
<</link>>
</div>
<<if $vagina gt 0 and $previouspassage is "britmorhousing">>
<div class="flirt-choice-item">
<<link "Ask to join her">>
<<if $annettewhore>>
<<goto annetteteam>>
<<else>>
<<set $annettetalk to "teambuilding">>
<<goto annettetalk>>
<</if>>
<</link>>
</div>
<</if>>
<</if>>
<<if $bookBlack is "untranslated" and $previouspassage is "steelhouse">>
<div class="special-choice-item">
<<link "Ask Annette to help with the Black Book">>
<<set $annettetalk to "blackbook1">>
<<goto annettetalk>>
<</link>>
</div>
<</if>>
</div><<if $steelfarmevent is "billmeet">>
<center><H4>Steelwind Farm</H4></center>
<center><img src="img/britmor/steelfield.jpg"></center>
<p>Bill is waiting for you as you come home, and as he looks you over his look changed from his usual gruff woodsman aesthetic he's been trying to achieve over the past few years to one of genuine concern.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"You look like hell, $firstname. Did something happen in the city? Do I need to get my axe?"</div>
</div>
</div>
<p>His way of showing concern is touching, but you're not sure if or how you can explain what happened after the funeral.</p>
<p>As he pulls you close, grabbing you by the face as he looks in your eyes you can't help but smell the cow manure and dirt on him.</p>
<p>It takes you swinging at him for him to stop, your older brother rubbing dirt onto your head with that stupid grin of his.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Oh no, $firstname is loved by her brother. Someone call the paladins."</div>
</div>
</div>
<p>He wiggles his hands at you as if to cast magic but he straightens up after Annette shouts something from the house.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Oh. By the way she's pissed. I was just distracting you so she could get dressed. Sorry, $firstname. She's scary sometimes."</div>
</div>
</div>
<p>You frown at that but Annette can't be too angry, if she's mad enough she'll fight naked.</p>
<div class="choices">
<div class="choice-item">[[Wait for Annette|steelfarmevent][$steelfarmevent to "annettemeet"]]</div>
</div>
<</if>>
<<if $steelfarmevent is "annettemeet">>
<center><H4>Steelwind Farm</H4></center>
<center><img src="img/britmor/steelfield.jpg"></center>
<p>Annette is upon you in an instant, wiping off the muck that Bill rubbed on you with a scowl that...</p>
<p>Her gaze is more intimidating than you've seen before and it makes you uncomfortable when she leans in close.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"I smell foreign magic on you. Bill, leave."</div>
</div>
</div>
<p>Annette and Bill share a look that must have been rehearsed prior, or they can actually speak telepathically as they always told you growing up, as Bill turns to leave with no arguing.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Oh, it's much worse than I thought. I'll get dad's axe."</div>
</div>
</div>
<p>Your brother leaves you in the ever tightening grip of Annette who glares at you in a way that you've never seen.</p>
<p>A quick glance to ensure that Bill is properly gone before she places a finger on the bridge of your nose.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Do you know a witch named One?"</div>
</div>
</div>
<<if $class is "Wizard" or $class is "Witch">>
<p>A truth charm, usually only able to be cast by Paladins to determine guilt, is being cast and you know that your sister is far from a virgin.</p>
<p>You find yourself unable to lie, your sister able to force the truth from your very lips.</p>
<<elseif $southforestlocations gte 17>>
<p>You find yourself unable to lie, your sister able to force the truth from your very lips.</p>
<p>The whole story, the fantasy you had about Two, the choice with Chaos, everything.</p>
<<else>>
<p>You find yourself unable to lie, your sister able to force the truth from your very lips.</p>
<p>A frown crosses your lips as mom always used this charm and you were told Annette was never taught it.</p>
<p>You don't know a witch named One personally which makes her tilt her head slightly.</p>
<</if>>
<p>Her grip slackens but the charm remains active.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"It wasn't the witches? One is my friend, I would hate to have to kill her, but this is Chaos magic and...more. So much more. Mom always said...said that you..."</div>
</div>
</div>
<p>Her voice quivers and the concentration on the spell falters but you don't need to lie.</p>
<p>Annette's lip quivers as she looks to you with a deep sadness in her eyes.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"You...you died, didn't you? Killed and you met...you're not you anymore. Are you? Bill didn't notice that you are different but I do. Are you truly $firstname Steelwind?"</div>
</div>
</div>
<p>You don't really have an answer for that.</p>
<p>There is a certain freedom to you now, you don't get tired, you don't seem to need to eat.</p>
<p>You don't have a reflection.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"I love you. Mom warned me that this could...would happen. That you would change, not like Bill or I but...in a different way. The farm will always be a safe place for you."</div>
</div>
</div>
<p>Annette pulls you into a hug and you feel like she is going to break you in half.</p>
<p>It is a bit strange that your mother knew something would happen but you don't have the chance to mull that over as you feel your back pop.</p>
<p>Your siblings were always strong but you keep forgetting that Annette hides it better.</p>
<p>She decides when she is done, releasing you after using you to wipe her face.</p>
<p>Bill finally comes out with your father's axe and scowls when Annette gestures for him to put it back.</p>
<div class="choices">
<div class="choice-item">[[Your family is weird|steelwindfarm][$billmeet to true, $annettemeet to true]]</div>
</div>
<</if>>
<<if $steelfarmevent is "bessmeet">>
<center><H4>A Cow</H4></center>
<center><img src="img/farm/cow.jpg"></center>
<p>You are approached by one of the cows on the farm who looks at you an odd look, walking up to you for pats, which you freely give.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cow Woman:</span>
<div class="dialogue">"What are you doing?"</div>
</div>
</div>
<p>A voice behind you asks and you find yourself looking at another cow, albeit more...human.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cow Woman:</span>
<div class="dialogue">"She's always so nosy. So friendly to strangers, but doesn't realize thats how little cowgirls go missing."</div>
</div>
</div>
<p>This new cowgirl presses on the other cow, pushing her back towards the barn until the cow begins to head back.</p>
<p>You look left and right, looking for Bill or Annette as there is a strange woman wearing a collar on the farm, but the cow simply smiles.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cow Woman:</span>
<div class="dialogue">"It sort of came to me one day. Bill thinks its his fault, but it's actually Annette's. Come, sit with me."</div>
</div>
</div>
<p>The cow girl taps the grass beside her, laying down fully in the grass.</p>
<div class="choices">
<div class="choice-item">[[Look at the cow girl|steelfarmevent][$steelfarmevent to "bessmeet2"]]</div>
</div>
<</if>>
<<if $steelfarmevent is "bessmeet2">>
<center><H4>Bess</H4></center>
<center><img src="img/npcs/cow/bessfield.jpg"></center>
<<if $penis gt 0>>
<p>As you sit down the cowgirl reaches over, grabbing your crotch.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cow Woman:</span>
<div class="dialogue">"A $penistype cock? I could work with that. You're not as reserved as Bill is, are you"</div>
</div>
</div>
<<else>>
<p>She frowns as she feels you for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cow Woman:</span>
<div class="dialogue">"Oh, you don't have one. That's fine."</div>
</div>
</div>
<</if>>
<p>You look down at the cow as she rolls over, laying on your legs after fondling you.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"My name tag says Bess, so I guess that's my name. I heard Bill talking about you, you're $firstname, right? He thinks you're neat."</div>
</div>
</div>
<p>She looks up at you, blinking a few times.</p>
<<if $background is "Chosen One">>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"I know you live here but if you ever get your own farm I'd be willing you be your personal cow. I can produce as much milk as a dozen regular cows, I just need a little oomph first. You know what I mean."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"If you ever get your own farm I'd be willing you be your personal cow. I can produce as much milk as a dozen regular cows, I just need a little oomph first. You know what I mean."</div>
</div>
</div>
<</if>>
<p>The cow smiles, closing her eyes as she lays on you.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"You know what I was saying earlier, about Annette? Its kinda funny, Bill blames himself but Annette made me like I am. They each have their demons but Annette's is more...active. It used to escape and corrupt livestock, one of which was my dad. I can only guess, there was another cow before me that guessed this."</div>
</div>
</div>
<p>Bess idly picks at the grass near her, eating it a few blades at a time.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"The hilarious thing is they initially blamed the bull they had for it, had him made into steaks because they thought he was cursed. Poor dad. You're fun to talk to. Annette doesn't seem to care that the cows here exist and Bill thinks I shouldn't be seen. You've sat and just...listened."</div>
</div>
</div>
<p>Bess closes her eyes and lays on you for a few moments and you worry that she's fallen asleep as you can't move while she is on you.</p>
<p>For such a short woman she weighs far too much for her frame.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Guess I better go, Bill would be cross if he found me outside the barn."</div>
</div>
</div>
<p>Slowly the cow gets to her feet, nothing fast about her movement, before idly walking back to the barn.</p>
<p>Your leg is numb from where she laid on it so it takes you a few minutes to get up.</p>
<div class="choices">
<div class="choice-item">[[Look at the cow girl|steelbarn][$steelfarmevent to null, $questBillCow to 1]]</div>
</div>
<</if>>
<<if $steelfarmevent is "billcow">>
<center><H4>Annette Steelwind</H4></center>
<center><img src="img/npcs/annettesteelwind/crossed.jpg"></center>
<p>You encounter Annette in the barn with Bill nearby, an Annette shaped handprint on his face as he rubs it idly.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"I'm a what?"</div>
</div>
</div>
<p>Annette simply points at the ground next to her, her whole arm extending and her finger pointing straight down and you understand that you have been assigned a place to stand.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"You were born on this farm and one of us is the reason that you're alive. We're taking responsibility."</div>
</div>
</div>
<p>Bess turns to you, a frown on her face, before looking to Bill and then Annette.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"No, I'm a cow."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"No, you're a Steelwind now. Probably a Holstaur, something evolved. We'll figure it out. I have a friend who-"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"I'll gore her, I'm a cow. That little witch with the broom? She tries feeding me cheese when she comes over. If I'm given freedom the first thing I'll do is kill. Cows kill about 30 a year. Budding serial killers."</div>
</div>
</div>
<p>Annette looks to Bill, a scowl on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"You let One touch our livestock? Bill, what the hell is wrong with you?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Yeah, I could have been violated! Only you can do that."</div>
</div>
</div>
<p>Annette winces and Bess smiles at her comment, with Bill having taken the smart decision to stay silent.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Bess, this will always be your home. We didn't know and you somehow kept that you were...sentient...from us for this long."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Moo~"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Bess."</div>
</div>
</div>
<p>Bill lets out a cough which has both Annette and Bess turn on him once more but the pained expression behind his eyes tells you that you should run while you have the chance.</p>
<p>He's even rapidly extending his fingers in a shoo'ing motion, slowly as the two girls berate him once more.</p>
<p>Despite telling you that it was probably Annette that made her, Bess and Annette seem to be teaming up on Bill, solidarity in turning on the man.</p>
<<if $penis gt 0>>
<p>You feel in danger.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Flee">>
<<set $steelfarmevent to null>>
<<set $questBillCow to 3>>
<<set $bessloc to "steelbarn">>
<<set $minute += 100>>
<<goto britmor>>
<</link>>
</div>
<<if $vagina gt 0>>
<div class="choice-item">[[Stay and harass Bill (Female)|steelfarmevent][$steelfarmevent to "billcow2"]]</div>
<</if>>
</div>
<</if>>
<<if $steelfarmevent is "billcow2">>
<center><H4>Annette Steelwind</H4></center>
<center><img src="img/npcs/annettesteelwind/crossed.jpg"></center>
<p>Bess feeds into Annette's self righteous attitude, her playful demeanor egging on Annette's attitude and bothering her to such a degree that the only thing separating them from being the same person is species.</p>
<p>You don't know how the cow girl manages to get so under Annette's skin but every time the tables turn on her she simply moos like a cow and Annette gets so frustrated that she begins yelling at Bill again.</p>
<p>Joining in here and there turns the two against one to three and Bill has accepted his fate with a resigned look, giving answers to try and calm the lot of you down with offerings of money, chocolate and massages.</p>
<p>There is a prolonged point where Annette and you chat about something or another and Bill has escaped with Bess but Annette stops you from looking, it's obvious where they went judging by the noises in one of the stalls.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave Annette">>
<<set $steelfarmevent to null>>
<<set $questBillCow to 3>>
<<set $bessloc to "steelbarn">>
<<set $minute += 100>>
<<goto steelwindfarm>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "siblingkill">>
<<set $chapter to "Steelwind Farm">>
<center><H4>Your Room</H4></center>
<center><img src="img/britmor/yourroom.jpg"></center>
<p>You find yourself in your room, your parents old room, with a killer headache and a bunch of tissues stuffed up your nose.</p>
<p>There's a brief moment where you think you're recovering from a cold, this is how you usually woke up as your parents would let you sleep in their bedroom as it was generally warmer than the rest of the house.</p>
<<if $annettekill is true>>
<p>Bill sits near the bed, slowly stroking your hand.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"...shall be a beacon in the darkness, my blade a torch against the encroaching shadow. I shall shield the helpless, for the weak are not forsaken...oh. You're awake."</div>
</div>
</div>
<p>He smiles at you but that last bit was part of the paladin oath, an oddity for him to even know.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Don't worry about that, just something an old man taught me in Avedon. How you feeling? Lightheaded for sure, but...are you angry? With Annette?"</div>
</div>
</div>
<p>Oh.</p>
<p>If you were ever sick it was your mother at your side, but Annette thinks you're mad at her.</p>
<p>Had you just died you probably wouldn't feel as awful.</p>
<p>Bill grimaces as you apparently said that thought out loud.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"We...read your journal. Annette and I...well I did while you were out and then showed her. I saw what happened after I left you. I'm sorry, had I known I...uh. Well, I don't know. I'm not that good against magic so I don't think I would have been a good help. Annette is in the other room...do you want to see her?"</div>
</div>
</div>
<p>You're going to have to deal with it sooner than later so you nod.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Annette! Come on down, they're awake."</div>
</div>
</div>
<p>Bill stands up, going to the door as he opens it.</p>
<p>Annette enters the room...</p>
<p>Sideways as she hits the ground, having fallen down the stairs.</p>
<<else>>
<p>Annette strokes your head, wiping your face as she replaces the tissues.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Did you really think you could take Bill? Even I'm a bit worried about how big he is. I'm...jealous, $firstname."</div>
</div>
</div>
<p>Annette holds the rag, squeezing water on your face to show displeasure.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"You're fine, Bill just overreacted and.....orgasm spiral.....I don't really know how else to call it, but he must have assumed you were dying. You weren't, I always thought you had.....but you have a remarkable healing ability."</div>
</div>
</div>
<p>You're too fuzzy to fully tune in to Annette's bedside chatter which she seems aware of, stopping you from blackout out again when you stop paying as much attention.</p>
<p>Your healing ability is in full drive, for some reason you can feel it working so it must be because Annette is casting something on you.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Your body shut down on its own to protect yourself. If you're going to fuck Bill then at least take better care of things. Lube, contraceptives, anything, sweetheart. He's probably out punching trees because he thinks he hurt you, I'll go get him. Bill! Are you in the hou-"</div>
</div>
</div>
<p>Annette gets up, going to the door as she calls up the stairs only to find Bill fall through it.</p>
<</if>>
<p>No, they were thrown.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Are the two of you so incompetent that you would dare do that in public?"</div>
</div>
</div>
<p>Despite being thrown they are back on their feet, both of your siblings ready to fight in the small space that is your room.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"There are few in this world that I have full reign to claim while alive and you two are among those numbers. Prepare to meet Oblivion."</div>
</div>
</div>
<p>You feel her power as she raises her scythe.</p>
<p>Both Annette and Bill are frozen in place but you're able to move.</p>
<p>If you do nothing then Death will cut them in two.</p>
<div class="choices">
<div class="choice-item">[[Defend your siblings|steelfarmevent][$steelfarmevent to "siblingkill2", $chapter to "Fighting"]]</div>
</div>
<</if>>
<<if $steelfarmevent is "siblingkill2">>
<<if $class is "Warrior">>
<p>Health: $health/X</p>
<<else>>
<p>Health: $health/$maxhealth</p>
<</if>>
<<if $spellcasting>>
<<if $class is "Wizard">>
<p>Mana: $mana/X</p>
<<else>>
<p>Mana: $mana/$maxmana</p>
<</if>>
<</if>>
<<if $class is "Hunter">>
<p>Stamina: $stamina/X</p>
<<else>>
<p>Stamina: $stamina/$maxstamina</p>
<</if>>
<<if $shield > 0>>
<p>You have a shield absorbing up to <<= $shield>> damage.</p>
<</if>>
<<if $armor > 0>>
<p>You have armor that will defend against $armor damage</p>
<</if>>
<<if $invulnerable>>
<p>You are invulnerable for this turn.</p>
<</if>>
<h3>Allies in Combat</h3>
<p><strong>Ally:</strong> Annette Steelwind<br>
<<if $annettekill is true>>
<strong>Health:</strong> 30 / 100
<<else>>
<strong>Health:</strong> 100 / 100
<</if>></p>
<p><strong>Ally:</strong> Bill Steelwind<br>
<<if $billkill is true>>
<strong>Health:</strong> 30 / 100
<<else>>
<strong>Health:</strong> 100 / 100
<</if>></p>
<hr>
<p>Death (Health 13.787±0.020 / 13.787±0.020)</p>
<<if $unlockedSkills.includes("whirlwindStrike") and $class is "Warrior">>
<<link "Whirlwind Strike (hit all)">>
<<set $steelfarmevent to "siblingkill3">>
<<goto steelfarmevent>>
<</link>><br>
<</if>>
<<link 'Attack'>>
<<set $steelfarmevent to "siblingkill3">>
<<goto steelfarmevent>>
<</link>>
<hr>
<<if $bomb > 0>>
<p>Throwing a bomb would destroy the room and you cannot bear to do that.</p>
<</if>>
<p>You are unwilling to wait for Death.</p>
<</if>>
<<if $steelfarmevent is "siblingkill3">>
<<set $chapter to "Steelwind Farm">>
<center><H4>Death</H4></center>
<center><img src="img/npcs/death/tears.jpg"></center>
<p>You strike Death, your bare hand striking the corner of her jaw as her head jerks upward, freezing in place as...</p>
<p>There is the slow grinding of bone on bone as her gaze slowly turns to you.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"No....No...I'm...sorry."</div>
</div>
</div>
<p>Her voice is small, not fitting her body at all.</p>
<p>Bill and Annette unfreeze with your sister rushing to your side, standing in front of you to protect you.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Bill! Don't let her get $firstname!"</div>
</div>
</div>
<p>Your brother flexes, a flash of red as Death catches his hand, stopping his assault entirely.</p>
<p>You can tell from his grunting that he is trying to force his fist into her chest but he isn't making any headway.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Are you going to tell them? Dad told me the secret, SWORE that you would tell them when the time came. That time is now. They're learning today, from me or you."</div>
</div>
</div>
<p>Bill looks to you as Death releases his hand, a pained expression on his face as black flame trickles across his knuckles, burning down to the...</p>
<p>His fingers are scaled as if with chitin, not bone.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I can't...It isn't supposed to happen this way."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Bill?"</div>
</div>
</div>
<p>Bill seems furious, not just at the home intrusion but at this woman.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"If you can't speak it, then I will."</div>
</div>
</div>
<p>Death looks panicked as she reaches for Bill, her gaze fixing on you.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Don't..."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"My name is William Steelwind Junior. My father was named William, my mother was a demon named Vespera. My blood sister named Annette."</div>
</div>
</div>
<p>Annette looks at Bill, then to you.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Bill? What are you-..."</div>
</div>
</div>
<p>Death reaches for Bill but he slaps her hand away and she doesn't try again.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Don't do this."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<<if $vagina gt 0>>
<div class="dialogue">"$firstname Steelwind. You are only my half-sister, your mother is Death."</div>
<<else>>
<div class="dialogue">"$firstname Steelwind. You are only my half-brother, your mother is Death."</div>
<</if>>
</div>
</div>
<p>A quiet falls upon the room and even further than that, you no longer hear bugs outside your window or the creaking of the house in the wind.</p>
<p>Slowly sound returns to the world with Death hanging her head.</p>
<p>Annette's gaze remains fixed on you.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"What? But mom got pregnant."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"No, she didn't. Magic works on you, but not me."</div>
</div>
</div>
<p>Your brother and sister begin to argue but Death is focused on you.</p>
<div class="choices">
<div class="choice-item">[[Look at Death|steelfarmevent][$steelfarmevent to "siblingkill4"]]</div>
</div>
<</if>>
<<if $steelfarmevent is "siblingkill4">>
<center><H4>Death</H4></center>
<center><img src="img/npcs/death/tears.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Vespera was...a type of succubus. She could not naturally get pregnant and they came to me to ask for a chance for their children to live. Demons are not born, they are made. The two of them searched for any information, any school of magic, and they only found death. They only found me."</div>
</div>
</div>
<p>Death is trying to speak privately with you but Bill and Annette have stopped arguing and also begun to listen.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Your aunt never wanted children so...we made a deal. They could have their two children, with a white picket fence and a few acres of land, if I also got to have a child. When you were born I never came to claim you. I tried many times but I realized that I could never give you the love you would need to grow, you would wither under my touch like everything else I touch."</div>
</div>
</div>
<p>When you were younger you would always see a woman at the edge of the farm but that stopped a long time ago.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I never had a choice in whom Chaos chose when we tried to create Rebirth. She knew my feelings when she chose you, of all the people in the world, you were the only one it could ever be."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Oh, One was telling me about that. So...you're going to visit for holidays, right?"</div>
</div>
</div>
<p>Death turns to your siblings, a confused expression on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Visiting for the holidays. Aunt Tania never comes over so if you're family then we need a way to get in contact."</div>
</div>
</div>
<p>Bill just shakes his head, heading back upstairs.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Bill, start peeling potatoes! She's staying for dinner."</div>
</div>
</div>
<p>You hear a curse from upstairs before Annette also leaves, pausing in the doorway for a moment before leaving.</p>
<p>There is a loud crash from upstairs that cause both Death and you to wince, what sounded like metal on flesh so Annette probably hit Bill with something.</p>
<p>Annette begins shouting about keeping secrets which makes Death grimace.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Even in death your father still irks me. Is anything going to change between us?"</div>
</div>
</div>
<p>You lay back down, still tired from...everything.</p>
<p>She was always sad when dealing with you, this must have been agonizing to have you so close to her.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I understand. Come talk to me in my crypt in Avedon or..don't. It's up to you."</div>
</div>
</div>
<p>Your life is strange.</p>
<div class="choices">
<div class="choice-item">[[Lay back down|bed][$steelfarmevent to null, $previouspassage to "steelroom"]]</div>
</div>
<</if>>
<<if $steelfarmevent is "heromeet">>
<center><H4>Annette Steelwind</H4></center>
<center><img src="img/npcs/annettesteelwind/flash.jpg"></center>
<p>The woman laughs as you approach, pulling one of her breasts free from her blouse.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Woman:</span>
<div class="dialogue">"Hey there hero, like what you see?"</div>
</div>
</div>
<<if $questSleepyFox gte 2>>
<p>Your amulet vibrates in your pocket due to the magic being cast right now, but the itchiness in your nose means it is rather powerful.</p>
<<else>>
<p>Your nose itches, the beginning of a nosebleed, something you get around potent magic.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Woman:</span>
<div class="dialogue">"I normally charge for my services, but a hero such as yourself deserves some recompense for what you've done."</div>
</div>
</div>
<p>You want to say no, every part of you wishes to deny this woman, but you're unable to.'</p>
<p>Every sense of reason that you're being led into a trap is unable to be made into words as she takes you by the hand, leading her back to where the farms are.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Woman:</span>
<div class="dialogue">"We're going to my farm, it's the Steelwinds. You know, my father was an adventurer like you. Raised a son and a daughter, my brother Bill and I."</div>
</div>
</div>
<p>She speaks, chattering away during the walk as she goes on about things her father had done and you find yourself unable to break away from her, idly following her back to her farm.</p>
<p>You're there swiftly, as if time wasn't passing at all, and she sits next to you as a stern looking man comes down from what must be a loft bedroom.</p>
<div class="choices">
<div class="choice-item">
<<link "Look to...Bill?">>
<<set $steelfarmevent to "heromeet1">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "heromeet1">>
<center><H4>Bill Steelwind</H4></center>
<center><img src="img/npcs/billsteelwind/bill.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"They don't...look evil. Annette, I'm having second thoughts about this."</div>
</div>
</div>
<<if $class is "Healer">>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"They seem real kind, real good with animals. They have the hands of a Healer."</div>
</div>
</div>
<<elseif $class is "Witch">>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"They're one of those woodland witches. I thought they were your friends."</div>
</div>
</div>
<<elseif $class is "Monk">>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"They got the stance of those mountain monk types, the ones that don't like violence."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Dana likes them, and she's weird enough that she doesn't like anybody."</div>
</div>
</div>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Woman:</span>
<div class="dialogue">"Bill, go tend to the cows."</div>
</div>
</div>
<p>He leaves as requested, but you still find yourself under her charm.</p>
<div class="choices">
<div class="choice-item">
<<link "Look to Annette">>
<<set $steelfarmevent to "heromeet2">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "heromeet2">>
<center><H4>Annette Steelwind</H4></center>
<center><img src="img/npcs/annettesteelwind/Annette.jpg"></center>
Annette watches her brother leave before turning to you, taking your hands in hers.'
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"You did...so much...for the city of Britmor. Bill and I were working on something to deal with the bees, but the mayor got to it before we were ready. We can handle the spiders no problem. The...reason...I brought you to our farm is...You are going to die."</div>
</div>
</div>
<p>She closes her eyes and looks down, shaking her head before continuing.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"I have a...relative, who worships Death. Aunt Tania and I do not get along, but she did teach me how to detect when Death was near and...she's following you. Not in person, but her gaze is almost always upon you. I brought you here because of how intense her gaze is, because it is only this bad when someone is about to die."</div>
</div>
</div>
<p>Annette raises a hand and magic sparks across her fingers, the charm on you fading away.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"I said that I am not human. Bill and I are demons. I'm a succubus. You saved the city of Britmor, so I wanted to...reward you, before you die."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"It was an odd plan to begin with. Bill hated it from the start, but you deserve...something."</div>
</div>
</div>
<p>You're left sitting with Annette in her house, the fact that Death is watching you not unknown to you.</p>
<div class="choices">
<div class="flirt-choice-item">
<<link "Fool around with Annette">>
<<if $penis gt 0>>
<<set $annettetalk to "malesex">>
<<else>>
<<set $annettetalk to "femalesex">>
<</if>>
<<set $questSteelwind to true>>
<<set $loverAnnette to true>>
<<set $loverBill to true>>
<<set $steelfarmevent to null>>
<<set $previouspassage to "steelhouse">>
<<goto annettetalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Don't fool around with Annette">>
<<set $questSteelwind to true>>
<<set $loverAnnette to true>>
<<set $loverBill to true>>
<<set $steelfarmevent to null>>
<<goto steelhouse>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "succubusmeet">>
<center><H4>Steelwind Farm Kitchen</H4></center>
<center><img src="img/britmor/annetteroom.jpg"></center>
<p>"...please...help..."</p>
<p>The voice is a faint whisper and you whip your head around at the cry for aid.</p>
<p>You have never heard this voice before, but someone nearby is calling for help.</p>
<p>You begin to head outside, maybe there was something along the road when you stop in your tracks.</p>
<p>The mirror near where Annette sleeps doesn't show your reflection but you've gotten used to not seeing it.</p>
<p>The problem is that someone else is in it.</p>
<p>Someone with with red skin, bat-like wings, and a tail that ends in a spade.</p>
<div class="choices">
<div class="choice-item">
<<link "Look into the mirror">>
<<set $steelfarmevent to "succubusmeet1">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "succubusmeet1">>
<center><H4>The Sign of the Demon</H4></center>
<center><img src="img/class/succubus.jpg"></center>
<p>She presses against the glass as if trapped, and the room behind her is what should be reflected.</p>
<p>Picking up piece of paper from Annette's desk, you see it reflected in the mirror as the demon moves out of the way to give it space.</p>
<p>You're unsure how to react to this, the demon is clearly trapped in the mirror and she moves to maintain a position where you can see her.</p>
<p>You're about to ask the demon why its here when Annette comes bounding in the room.</p>
<div class="choices">
<div class="choice-item">
<<link "Look into the mirror">>
<<set $steelfarmevent to "succubusmeet2">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "succubusmeet2">>
<center><H4>Annette Steelwind</H4></center>
<center><img src="img/npcs/annettesteelwind/mirror.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Why is my mirror so interesting?"</div>
</div>
</div>
<p>Annette's room not exactly closed off as she digs through her dresser, putting on new stockings and posing in the mirror.
<p>The demon and Annette's reflection are able to interact, as what is a simple twirl for Annette to show off her body is a vicious backhand to the demon as her hand clips the demon's jaw.</p>
<p>Annette reaches out, grabbing the demon by the horns as she forces it to its knees, her reflection showing what she is doing as her real body grasps nothing but air.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"You can see her, can't you? I am not a witch, $firstname. I'm a warlock. Look upon this parasite and feel nothing but hatred, she tried to trap me in a deal but I outsmarted her."</div>
</div>
</div>
<p>Annette looks down instead of the mirror with a look that borders on inhuman levels of hate.</p>
<p>Her mouth curls into a vicious sneer as she looks down at the demon, and you see visceral fear in the creature's eyes as magic flickers in Annette's hands in the reflection but not outside of it.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Bill has a saying that he learned from the paladins. 'Suffer not a demon to live.' No. They're able to suffer, and they should."</div>
</div>
</div>
<p>Annette's gaze turns to you, the fact you revive in Hell something that she seems to know as your thoughts immediately travel to how you died.</p>
<<if $background is "Chosen One">>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"When mom died, this demon appeared saying she was our mother. The problem is...I've seen mother's True Form. This demon is a fraud, but I played along."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"When my mother, who was a demon, died this one appeared and claimed to be her. The problem is...I've seen my mother's True Form, it was beautiful as the night sky and more radiant than angel I've ever seen drawn. This demon is a fraud, but I played along."</div>
</div>
</div>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Vespera the Cerulean Succubus was as beautiful as she was terrifying, and I only saw it once when I lashed out at some bandits that broke into the house."</div>
</div>
</div>
Annette looks back at the demon cowering before her.'
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"As a Warlock, this pitiful disgrace would be considered my patron. A lesser demon that sought to undermine the Steelwind family name."</div>
</div>
</div>
Annette slaps her again, not trying to make it look like an accident like the first time, the demon falling to the floor with a cry.
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Tamashii...All who know your name own you, and this now includes $firstname. You will obey and aid them in whatever they need. Am I understood?"</div>
</div>
</div>
<p>As Annette speaks the demon jerks onto her knees, the violet lines of her veins pulsing as Annette speaks the demon's name, something you've only read about.</p>
<p>The demoness mumbles yes and mistress, to which Annette strikes them again.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Do not call anyone that. Keep this a secret, even from Bill. He has his own problems."</div>
</div>
</div>
<p>Annette drops the demon on the ground, wiping her hands off on a piece of clothing and leaving the room.</p>
<p>Short, choked sobs escape the demon as they kneel at what must be your feet, you can't see where you are in relation to them.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the demon">>
<<set $steelfarmevent to null>>
<<set $discoveredClasses.push("Succubus")>>
<<set $classlook to "SuccubusMeet">>
<<goto classlook>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "incubusmeet">>
<center><H4>Bill Steelwind</H4></center>
<center><img src="img/npcs/billsteelwind/bill.jpg"></center>
<p>You feel your feet leave the ground as you're grabbed from behind, the swiftness and lack of noise making you yelp in surprise.</p>
<p>Bill pauses, putting his hands across his face and sighing deeply as he slowly lowers his hands.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Why you? Of all people, why you?"</div>
</div>
</div>
<p>You start to speak, but he continues.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Annette is wrong about the demon in her room. It isn't something from Hell that has come to torment her, its her. I have one too. Here, it will be better to show you. Follow me."</div>
</div>
</div>
<p>He sits on the bed and you hear is sag even though you're pretty sure that he used actual parts from tree trunks to reinforce his bedframe.</p>
<div class="choices">
<div class="choice-item">
<<link "Sit with Bill">>
<<set $steelfarmevent to "incubusmeet1">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "incubusmeet1">>
<center><H4>Steelwind Farm House</H4></center>
<center><img src="img/britmor/billroom.jpg"></center>
<p>Bill leads you through the house and into his room, closing the door behind you.</p>
<<if $background is "Chosen One">>
You used to share this room with Bill, but the atmosphere is completely different.
Something feels...wrong, and you soon realize why.
<<elseif $vagina gt 0>>
<p>You see from how uncomfortable Bill is that he doesn't have many girls in his room.</p>
<p>That isn't the part that feels wrong, something feels amiss and you soon realize why.</p>
<<else>>
<p>Something feels wrong and you soon realize why.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Come on out, little buddy. It's okay."</div>
</div>
</div>
<p>You look over at Bill, since Annette's demon is also called that.</p>
<p>Out of the corner of your eye you see it, a thin and skittish form crawling out from under Bill's bed.</p>
<p>Bill folds his blankets when he isn't sleeping so you know for a fact that there was nothing under Bill's bed just a moment ago, but here sits an effeminate looking...person.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Bill's demon">>
<<set $steelfarmevent to "incubusmeet2">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "incubusmeet2">>
<center><H4>The Sign of the Incubus</H4></center>
<center><img src="img/class/incubus.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Come on out, little buddy. It's okay."</div>
</div>
</div>
<p>Slowly a creature crawls out from under Bill's bed, a lithe and pale figure of a nude man.</p>
<div class="dialogue-box">
<img src="img/class/incubustalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Sign of the Incubus:</span>
<div class="dialogue">"I-I'm here. You can...you can put it away. I'll be good. You don't...have to hurt me."</div>
</div>
</div>
<p>The demon stammers when it talks, hiding on Bill's bed as it tucks its legs against its chest and covers its face, ready to seemingly duck back into the dark of under the bed.</p>
<p>Bill looks to you and begins trying to explain, setting the axe aside when your eyes eventually fall upon it.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"When mom died, something awoke in Annette and I. Not Annette's slutty attitude, but...them. I have this little guy, and Annette has some girl she's trapped somewhere. The problem is..."</div>
</div>
</div>
<p>Bill adjusts himself on the bed, which causes the demon to flee against the wall as the dresser is also a place it must like to hide.</p>
<<if $background is "Chosen One">>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Mom was a Cerulean Succubus. It is a type of succubi that live in the Nightmare Realm, but the Lady of Nightmares died during the Collapse. She was stuck here until she met Dad, who...well, I don't want to talk about that."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"My mom was a Cerulean Succubus. It is a type of succubi that live in the Nightmare Realm, but the Lady of Nightmares died during the Collapse. She was stuck here until she met my Dad, who...well, I don't want to talk about that."</div>
</div>
</div>
<</if>>
<p>Bill clears his throat which causes the demon to jump but he holds up his hands to show he means no harm.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"I spoke to a scientist about it once, there is this subconscious thing called an id. While I'm out doing whatever, my demon form is supposed to wander the Nightmare Realm and give me energy."</div>
</div>
</div>
<p>Being spoken of also seems to cause the demon physical, or at least emotional, pain.</p>
<p>This is a demon from Hell, you saw that Annette was violent with hers but she still had a personality.</p>
<p>Bill's demon is skittish and scared, almost mortified of Bill.</p>
<p>Bill lets out a sigh when you ask him about that, leaning forward as he lets out a small laugh.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Well, this little guy is my demonic side. Not very big, or strong. I'm more human than demon and I'm proud of that fact."</div>
</div>
</div>
<p>Bill coughs for a moment, clearing his throat.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"TECHNICALLY...he is my lust and the reason my dick is...less than normal. Beating off is technically beating him, and..."</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>Bill would hike off into the woods to "go explore" and it was pretty obvious what he was doing.</p>
<p>Sometimes he went multiple times a day, and Bill was like that for years, his entire teenage years were spent with him ducking off somewhere.</p>
<<else>>
<p>If Bill was a teenage boy then odds are he probably sneak off to handle his business.</p>
<p>From the frantic glances the demon keeps giving Bill, and areas around the room, you assume that Bill had some very unfulfilled teenage years.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Yeah, at least he stopped crying all the time which is nice. Sometimes I'm able to feed him slices of cheese, like a stray barn cat."</div>
</div>
</div>
<p>Bill sighs again.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"I don't like hurting people, $firstname. Even...demons. The world is so fucked up that actual demons from Hell are not the worst things around, so if he hides in dark places and scares off rats from the barn then I'm fine having him around."</div>
</div>
</div>
<p>Bill looks over at the demon and his expression sours.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Can you like...help him? He keeps pissing on my bed and I'm running out of excuses why I need to wash them."</div>
</div>
</div>
<p>Bill softly taps the bed as if trying to entice the demon to approach but it hides in the corner some more.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Alright, back under the bed and only come out if we call for you. That okay, buddy?"</div>
</div>
</div>
<p>The demon does not hesitate, ducking to safety.</p>
<p>You get up and the demon is gone, there's nothing under the bed which only causes Bill to chuckle.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $steelfarmevent to null>>
<<set $discoveredClasses.push("Incubus")>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "britmorgate">>
<center><H4>Steelwind Farm House</H4>
<img src="img/britmor/steelhouse.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Hey you, c'mere. I wanna talk."</div>
</div>
</div>
<p>He readjusts his grip on the axe as he looks at you.'
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette:</span>
<div class="dialogue">"Bill stop being weird. Dad told us about his adventures."</div>
</div>
</div>
<p>Avee appears, a cup of tea in her hand as the cup and saucer rattles in her hands, obviously having a hell of a time having sugar.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette:</span>
<div class="dialogue">"Is Avee telling the truth? Dad's journals said he...'helped' the Goddess Mariko once."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Recount what happened">>
<<set $steelfarmevent to "britmorgate1">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "britmorgate1">>
<center><H4>Steelwind Farm House</H4>
<img src="img/britmor/steelhouse.jpg"></center>
<p>The two listen, with Annette occasionally looking over at Avee as she seems to be in the hearing colors part of her sugar rush, and you finish the tale.</p>
<p>Obviously you leave out any parts that would make you look bad, but you're sure that Annette and Bill can guess about those parts.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Avee, think you can draw me one of those Tory gates?"</div>
</div>
</div>
<p>Bill asks after a few minutes, his axe still in hand as he goes to a window and looks outside, Avee's behavior obviously setting him on edge.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Torii. Two eyes, like a fox. I'm a fox, wanna hear facts about foxes? Excellent hearing, like whoosh~"</div>
</div>
</div>
<p>Avee falls to all fours and Bill raises a hand to shield his eyes as to not accidentally see up Avee's skirt.</p>
<p>There is a dull thud as Avee hits the ground, putting her ear to the ground at first as an example but her tail perks up.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Hey, hey hey hey hey hye...There's a deer nearby, can I go get the deer? What are you having for dinner, is it deer, can I stay for dinner?"</div>
</div>
</div>
<p>Avee runs all all fours to the door, prying it open and disappearing into the yard as Bill chases after her, the fox obviously a danger to herself and any wildlife that might exist in the forest.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette:</span>
<div class="dialogue">"She has a very addictive personality, I guess. I only gave her two sugars but then she started eating the cubes raw so I just let her."</div>
</div>
</div>
<<if $julietloc is "steelhouse">>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"How come she can climb trees? Father did say that you would play favorites, Annette."</div>
</div>
</div>
<p>Juliet quietly sips tea with a smirk on her face as she looks outside, the sight of Bill running at a dead sprint while Avee runs on all fours in circles is quite the sight to see.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette:</span>
<div class="dialogue">"You should help. Bill won't get tired and she can probably run for days."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Go help Bill">>
<<set $steelfarmevent to "britmorgate2">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "britmorgate2">>
<center><H4>Bill</H4></center>
<center><img src="img/npcs/avee/angry.jpg"></center>
<p>You help Bill, jumping out at Avee and causing her to run into a post which was not your plan but seems to have worked as she lies on the ground.</p>
<p>She lay there for a moment, Bill and you exchanging glances that she might actually be hurt.</p>
<p>Bill kneels beside her, and it was all a ruse to gain access to Bill's axe.</p>
<p>Raising her free hand, you see motes of magical energy coalesce as she casts a spell at Bill and you.</p>
<p><i>In shadows deep, where spirits dwell,</i></p>
<p><i>A kitsune's whisper weaves its spell.</i></p>
<p><i>Through veils of time, its power chimes,</i></p>
<p><i>A dance of hours in rhythmic rhymes.</i></p>
<p>There is not the ringing of a bell, but the crash of a gong as everything goes red.</p>
<div class="choices">
<div class="choice-item">
<<link "Blink">>
<<set $steelfarmevent to "britmorgate3">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "britmorgate3">>
<center><H4>Spirit Realm</H4></center>
<center><img src="img/realm/torii.jpg"></center>
<p>Oh, you're here.</p>
<p>The bright light fades as you stand in the spirit realm, having been sent here by Avee somehow.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Is this hell?"</div>
</div>
</div>
<p>Bill begins to struggle, his feet sinking into the waters of the salt plains that is the Spirit Realm.</p>
<p>You grab his arm, the ripples you're making in the waters deepening as you try to keep him above the surface.</p>
<p>Your efforts are futile as, for all your strength, he just keeps sinking.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Avee, not like this."</div>
</div>
</div>
<p>Bill reaches out to someone behind you as his sinking pauses, his body stopping about chest high.</p>
<p>You don't have time to look behind you as you continue pulling, and a white haired kitsune grabs Bill's other hand and pulls him onto the surface, where he also begins to sink.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"It's his demonic taint, he isn't supposed to be here."</div>
</div>
</div>
<p>What is a tremendous effort on your part is a simple task for her, holding him above the surface.</p>
<p>Mariko snaps her fingers and Bill vanishes with the ringing of a bell, and you're left alone with her.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Mariko">>
<<set $steelfarmevent to "britmorgate4">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "britmorgate4">>
<center><H4>Mariko</H4></center>
<center><img src="img/npcs/mariko/mom.jpg"></center>
<p>Mariko looks at you back, an odd expression on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I should take that as a compliment, being mistaken for my daughter."</div>
</div>
</div>
<p>She extends her arms, showing off her body as she flashes you a toothy grin.</p>
<p>Her smile fades as she looks at you again.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Look at the gates."</div>
</div>
</div>
<p>Mariko gestures the the Torii gates in the Spirit Realm, dozens of them as spectral apparitions but only a few real ones.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"The black ones are mine and the red ones are Avee's. When this is all finished I plan to have her supplant me as Goddess of the Kitsune."</div>
</div>
</div>
<p>You pause at that comment.</p>
<p>A God does not willingly give up their power, they're usually killed for it or die due to lack of followers.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I never got to have a time of peaceful worship, where I lazed about as the kitsune do. I prepared, I set in motion events that would help me when the end comes, which will be soon. I spent so little actual time with my kitsune I don't even know how to act around them. I don't know what they like, or how to make them happy."</div>
</div>
</div>
<p>Mariko looks around at the empty realm around her.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"You were there, you saw Chaos. We were in Paradise, my little island. She would come to us, mostly in our dreams, and teach us how to create. I don't remember you, all I knew was that she attacked me."</div>
</div>
</div>
<p>Mariko's face falls, a slight bristling of her fur occurring.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"There was no more teaching after that. I hid Paradise from all eyes, even the Horseman. Avalon aided me and it was a place where we could hide together. The Kitsune and I, with our angelic friend. When the demons came I begged her to stay with me, pleaded with her to hide with me. She did not, and that saved her."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"A time paradox happened to me. Avee's power is that of time. She can see it, to an extent, and takes steps to ensure that the desired outcome arrives the way she wants it. "</div>
</div>
</div>
<p>The silence is again only broken up by the sound of water dripping from your clothes.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"I am happy."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at Avee">>
<<set $steelfarmevent to "britmorgate5">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "britmorgate5">>
<center><H4>Avee</H4></center>
<<if $pregnantAvee>>
<center><img src="img/npcs/avee/aveepreg.jpg"></center>
<<elseif $questSleepyFox gte 7>>
<center><img src="img/npcs/avee/avee.jpg"></center>
<<else>>
<center><img src="img/npcs/avee/slave.jpg"></center>
<</if>>
<p>Avee sways lightly as she walks towards the two of you, Mariko and you silent as the less than sober foxgirl approaches.</p>
<p>You're unsure what to do, but Avee lunges, grabbing Mariko around the waist, who falls to the water's surface.</p>
<p>There are no ripples in the water for them falling, which means...something, you assume.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"I just found you...you can't go. You have to be there to tell me to brush my fur and walk me down the aisle, and help me find cute dresses and...and..."</div>
</div>
</div>
<p>Avee speaks with a slight slur in her words as she buries her face in the fur of Mariko's tail.</p>
<p>Panic can be seen in Mariko's face as she looks to you for help, and you oblige.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Avee">>
<<set $steelfarmevent to "britmorgate6">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "britmorgate6">>
<center><H4>Mariko</H4></center>
<center><img src="img/npcs/mariko/brush.jpg"></center>
<p>Digging in your bag you find a cat brush, you think you found in a hotel once and kept it for some reason.</p>
<p>You walk forward, setting it near Avee who is clutching onto Mariko as if her life depended on it.</p>
<p>Mariko gives you a look of utter confusion as you leave, heading towards the Monduval gate, as it seems to be closer.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I'm...not good with...kitsune. "</div>
</div>
</div>
<p>Mariko whispers softly, patting Avee as she tries to figure out the brush.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the spirit realm">>
<<set $steelfarmevent to null>>
<<set $questBritmorGate to 2>>
<<set $previouspassage to "spiritrealm">>
<<goto corridor>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "britmorgate7">>
<center><H4>Bill Steelwind</H4></center>
<center><img src="img/npcs/billsteelwind/bill.jpg"></center>
<p>You see Bill muttering to himself as he walks a set of tools back to the barn.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"I NEED IT, Bill. We can use it, Bill. I don't care that you almost drowned, Bill. Of course I care, Bill. Stuck up bitch, why doesn't she ever think about..."</div>
</div>
</div>
<p>Bill pauses as he spots you, looking away with a goofy smile like he just got caught.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"How much of that did you....ah nevermind. Avee said you had be the one to activate it but I think Annette is close to something."</div>
</div>
</div>
<p>He gestures for you to follow as he leads you to a somewhat secluded area behind the house, a small clearing with an old picnic table that seems to have fallen into disuse.</p>
<<if $background is "Chosen One">>
<p>Your mom liked this clearing and had your dad build her a table to sit out here.</p>
<p>Whenever you needed to be talked to about being bad you were brought here so it isn't a place that you like being in.</p>
<</if>>
<p>Bill shudders for a moment before nodding to Annette who joins you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Annette">>
<<set $steelfarmevent to "britmorgate8">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "britmorgate8">>
<center><H4>Annette Steelwind</H4></center>
<center><img src="img/npcs/annettesteelwind/Annette.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette:</span>
<div class="dialogue">"She gave you powers, but not me? Rigged. I'm taking her to Monduval and showing her what a mocha is the next time she comes over."</div>
</div>
</div>
<<if $monduvalnuked is true>>
<p>You don't think Annette has heard the news about what happened to Monduval yet.</p>
<</if>>
<p>Joining you, you see Annette cross her arms.</p>
<p>She waves you on, wanting to see what happens when the gate is activated.</p>
<p>You try to urge the two of them that perhaps they should back off, but both stay put.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"I worked real hard to build this, I want to see it work even if I don't like them."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette:</span>
<div class="dialogue">"I enchanted it like the other one. Avee wouldn't let me near the one in the shrine but the one in Monduval was free game."</div>
</div>
</div>
<p>Annette wiggles her fingers as hellfire crackles from her gloves, making the area smell like sulfur.</p>
<div class="choices">
<div class="choice-item">
<<link "Touch the gate">>
<<set $steelfarmevent to "britmorgate9">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "britmorgate9">>
<center><H4>The Heart Gate</H4></center>
<center><img src="img/paradise/gold.jpg"></center>
<p>Like before, the gate glows gold as temptation is let forth into the world.</p>
<p>The Nogitsune has nothing to show you, but Bill and Annette seem to be receiving visions in your stead.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Why would I want that? Do you know how long it takes me to milk my cows, what am I going to do with a farm that large."</div>
</div>
</div>
<p>Bill looks between you and the gate, shaking his head as he wipes a tear from his eyes.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Annette, it offered me all the farms in Avedon. What a load of horse-...Annette?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at Annette">>
<<set $steelfarmevent to "britmorgate10">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "britmorgate10">>
<center><H4>Annette Steelwind</H4></center>
<center><img src="img/npcs/annettesteelwind/spell.jpg"></center>
<p>Annette's eyes are glazed over as magic resonates within her, crackling across her fingertips.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette:</span>
<div class="dialogue">"...power...I could be...all powerful?"</div>
</div>
</div>
<p>Wind whips around the three of you as Annette's magics go wild, trees nearby having their bark peeled off.</p>
<p>Bill's first instinct is to grab you, shielding your body with theirs as the wind howls.</p>
<p>You realize quickly that it is not the wind that is howling.</p>
<p>It is the demon and it is in pain.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette:</span>
<div class="dialogue">"If I wanted this world, none could stop me from taking it. It is my birthright, The First Daughter of the The First Queen, who are you to offer what rightfully belongs to me?"</div>
</div>
</div>
<p>Fury takes Annette as she screams at the gate, how could it even dare to propose such things and how dare it come to her farm.</p>
<p>There come's a voice that cuts through the air, a memory brought forth as you see Avee in the treeline with her arms outstretched.</p>
<<if $background is "Chosen One">>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Your Mother:</span>
<div class="dialogue">"Annette, now is not the time for this-"</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Strange Woman:</span>
<div class="dialogue">"Annette, now is not the time for this-"</div>
</div>
</div>
<</if>>
<p>The cries of pain that are coming from the gate slow as the wind dies down, Bill letting you go so he can tend to Annette now.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette:</span>
<div class="dialogue">"Y...yes mother...."</div>
</div>
</div>
<p>Annette's voice catches in her throat as the phantom words are spoken to her, pain etched across her face.</p>
<p>The glow of the gate fades as two kitsune enter through it, the scene before them an absolute mess.</p>
<p>Scorch marks mar the nearby trees, with several small fires smoldering as they leap to other plants.</p>
<p>Annette lands gracefully, the hellfire in her eyes fading as she looks to Bill and you.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette:</span>
<div class="dialogue">"Are you two alright?"</div>
</div>
</div>
<p>Bill is scratched and beaten due to the things being thrown around but you're fine.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette:</span>
<div class="dialogue">"Fantastic. I'm going to go...refill...something. I'll be back for breakfast."</div>
</div>
</div>
<p>Annette pauses, turning to the two kitsune with a smile on her face.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Avee">>
<<set $steelfarmevent to "britmorgate11">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "britmorgate11">>
<center><H4>Mariko and Avee</H4></center>
<center><img src="img/npcs/mariko/avee.jpg"></center>
<p>Avee is wide eyed, her own hands crackling with magical energies as Mariko has her hand on the younger kitsune's shoulder.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Annette is a...special case. Bill too, but he has better control of his temper."</div>
</div>
</div>
<p>This is more for Avee than for Bill or you.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"What was that? The gate activated but it was...hate and...pain."</div>
</div>
</div>
<p>Avee looks around at the devastation before her as Bill goes around stomping out fires.</p>
<<if $julietloc is "steelhouse">>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"Did you not see? You passed me on the way here. I just heard shouting and came to investigate."</div>
</div>
</div>
<p>You back Juliet up, you also saw Avee just a moment ago.</p>
<<else>>
<p>You pause as you gesture towards where Avee just was.</p>
<p>She should have gotten a great view of the whole situation.</p>
<</if>>
<p>Mariko has to take a moment to carefully answer the question.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<<if $background is "Chosen One">>
<div class="dialogue">"The Steelwind matriarch was...unique. Their father was too, but we can talk more about that in private."</div>
<<else>>
<div class="dialogue">"Bill and Annette's mother was...unique. Their father was too, but we can talk more about that in private."</div>
<</if>>
</div>
</div>
<p>Mariko shakes her head as she looks around.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"This gate is active and temptation was overcum...overcome."</div>
</div>
</div>
<p>Avee narrows her eyes at her mother, shoving her softly.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Really? A joke? Now?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I thought...Annette is a..."</div>
</div>
</div>
<p>Mariko begins to talk but Avee is having none of it, bickering back and forth about what is appropriate to say.</p>
<p>You use this time to flee, Bill joining you.</p>
<<if $julietloc is "steelhouse">>
<p>Juliet stays to watch or antagonize one or both of them and has to be carried away by Bill.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $steelfarmevent to null>>
<<set $questAveeMariko to 5>>
<<set $questBritmorGate to null>>
<<goto steelwindfarm>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "omnibusartifact">>
<center><H4>Steelwind Farm House</H4>
<img src="img/britmor/steelhouse.jpg"></center>
<<if $background is "Chosen One">>
<p>The Gatekeeper said that the Cerulean Succubus could be revived.</p>
<p>Your mother could be revived.</p>
<p>There is a pit in your stomach that find you searching the house with watering eyes, but you have no idea what to look for.</p>
<<else>>
<p>The Steelwinds have been rather open with who and what they are but you doubt they know about their mother.</p>
<p>They consider you a friend but you're just idly searching a house that has been in their family for at least two generations.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Apparently you're looking for something. Some weird flower woman asked me to come help you."</div>
</div>
</div>
<p>The Gatekeeper has been very proactive but to come to the farm is a bit bold.</p>
<p>Bill runs his tongue along his teeth as he obviously has something to say but is thinking of the words.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Mom...and the demon Vespera...they're two different people. I don't know how dad made her...into her, but he did. He made a monster into a wife by offering her something she could never have."</div>
</div>
</div>
<p>Bill grimaces, letting out a low breath.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"I've...heard her in the forest. While chopping firewood."</div>
</div>
</div>
<p>Bill stares straight ahead and then down, wiping his face at was most certainly a tear trailing down his face.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"There's a crystal or something. An orb of some kind, not like the Annette's friend has. It...Sometimes I hear conversations that we had, out near the forest. I found it because I thought it was a monster trying to lure in children, you know how effective it would be but..."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"It's just her voice. I don't know if this helps but...that woman said she's...that she can..."</div>
</div>
</div>
<p>Bill's lip quivers and he turns from you, heading outside.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $steelfarmevent to null>>
<<set $questKingOfHell to 7>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "vesperareturn">>
<center><H4>Fury of Hell</H4></center>
<center><img src="img/npcs/death/dead1.jpg"></center>
<p>You see a crumpled form being dropped, the cloak of Death giving her away but her body is limp.</p>
<p>Red eyes lock with yours and there is a visceral fear that fills you as the figure approaches you.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/demon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"What did you do?"</div>
</div>
</div>
<p>The question is simple but Bill stands taller than normal over the beaten form of a Horseman.</p>
<<if $class is "Incubus">>
<p>Your connection to the Incubus class fades as Bill is using it instead of you, to a degree that you are unable to achieve.</p>
<<elseif $class is "Succubus">>
<p>The power of the Succubus flees you, the demon in front of you so powerful that it leaves you in order to preserve itself.</p>
<<elseif $background is "Unlucky Goblin" or $background is "Lost Wizard">>
<p>You know this type of presence and wished to never experience it again.</p>
<p>This is the aura of a Greater Demon, one of raw and unfettered fury.</p>
<<else>>
<p>This must be what the Black Knights and Paladins of old had to fight, a demon in its purest form.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/death/dead.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Calm yourself, Bill."</div>
</div>
</div>
<p>Death does not seem to be out of the fight, shakily trying to get to her feet.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/demon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Asking you 'Who gave you the power over life and death' would be meaningless, I know what you think you can do. The question is..."</div>
</div>
</div>
<p>His gaze turns to you, fury in his voice and his steps as the entire house shakes when he walks.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/demon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"How dare you?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at him">>
<<set $steelfarmevent to "vesperareturn1">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "vesperareturn1">>
<center><H4>Fury of Hell</H4></center>
<center><img src="img/npcs/billsteelwind/thief.jpg"></center>
<p>He grabs you, his grip crushing but his presence even more so.</p>
<p>The heat of Hell never bothered you before, but you feel it in his fingertips.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/demon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Before mother died she warned of this. Creatures taking her form and coming back. Annette tried saying that it was her, that a demon was our mother, but no. The demon became our mother but was cast out. Our mother died, but the demon reformed."</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>You slam your fist down into Bill's elbow, a move that often worked in the few times that the two of you fought but not this time.</p>
<p>Bill and you got along a lot better, it was Annette that was the terror upon the farm in her youth, but Bill is not himself right now.</p>
<p>Very rarely did he ever raise his voice in anger, he chose a cold calmness that worried your parents.</p>
<p>To see him so furious is horrifying, as he confided to you when you were younger that he was scared of hurting people.</p>
<<else>>
<p>Bill was always soft spoken the times he did speak, choosing to be silent.</p>
<p>This fury befits his lineage but it is not him.</p>
<</if>>
<<if $julietloc is "steelhouse">>
<p>You look around, Annette and Juliet missing from the house.</p>
<<else>>
<p>You look around, Annette missing from the house.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/death/dead.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"She is as she always was, Bill. Annette knows what she looks like. Where is she?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/demon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Where do you think? A demon of Hell deserves to go back from whence it came. Go on, join them, and do not return."</div>
</div>
</div>
<p>You smell sulfur and feel yourself being dropped, landing hard on a hard marble floor.</p>
<p>Looking up you see Bill looking down at you through a portal which closes.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $steelfarmevent to "vesperareturn2">>
<<if $background is "Chosen One">>
<<set $vespname to "Your Mother">>
<<else>>
<<set $vespname to "Vespera">>
<</if>>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "vesperareturn2">>
<center><H4>The Throne of Hell</H4></center>
<center><img src="img/hell/throne.jpg"></center>
<<if $background is "Chosen One">>
<p>You feel comforting hands grab you, looking you over for injuries as you look into the eyes of a demon.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"He's taking it poorly."</div>
</div>
</div>
<p>She helps you to your feet as she holds your hands, looking up with you with a sigh.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"He doesn't...understand. Hence the dropping you into Hell when we both know that Hell is...sideways, alternate to the mortal realm."</div>
</div>
</div>
<<else>>
<p>You look up and see a set of demonic eyes, looking you over.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"Welcome. Bill doesn't...understand. Hence the dropping you into Hell when we both know that Hell is...sideways, alternate to the mortal realm."</div>
</div>
</div>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Am I dead forever? I didn't even get a chance to fight back."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"No, he just threw you here. Most of what he is doing is reactive, but he does pack a punch. Rather glad I taught him how to fight."</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>You recall being shown how to use a sword by your father, with your mother watching carefully.</p>
<p>His training was structured, but when he was gone your mother taught you how to win fights.</p>
<p>Quick, dirty, and effective.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/death/dead.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Mind if I sit with you all for a moment?"</div>
</div>
</div>
<p>Death looks rather badly beaten, holding a thumb to her nose to stop a bleed that looks far more lethal than she is letting on.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/gatekeeper.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"My lady, it is good to see you. Death and Rebirth, good to see you as well."</div>
</div>
</div>
<p>She had been gone, appearing now through the lower levels, but the Gatekeeper smiles broadly as she looks at the four of you.</p>
<p>Annette is confused, looking out of a nearby window at the blasted hellscape that is itself Hell.</p>
<p>$vespname looks around the throne room with a look of disgust, mostly at what it became in her absence as she slowly stiffens up, looking at the Gatekeeper.</p>
<p>Death sits against the wall to rest, breathing slowly.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"You set this up. The only way to make him actually embrace that side of him."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/gatekeeper.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"It has always been the strongest demon that rules Hell. That no longer means you, Lady Vespera. Rebirth was also only ever borrowing the powers of a demon, they were little better than the scum that you left in charge."</div>
</div>
</div>
<p>You were set up, an effort to get Bill so furious that he called upon his demonic side and actually used that power.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/gatekeeper.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"There is no force on this world that could make him calm himself."</div>
</div>
</div>
<p>Death looks up, letting out a bloodied laugh.</p>
<div class="dialogue-box">
<img src="img/npcs/death/dead.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"There is."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask what it is">>
<<if $questDragonPrincess gte 11>>
<<set $steelfarmevent to "vesperareturn4">>
<<else>>
<<set $steelfarmevent to "vesperareturn3">>
<</if>>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "vesperareturn3">>
<center><H4>Fury of Hell</H4></center>
<<if $deathnude is true>>
<center><img src="img/npcs/death/deathnude.jpg"></center>
<<else>>
<center><img src="img/npcs/death/death.jpg"></center>
<</if>>
<p>Death eyes you, wiping her face as she gets to her feet.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Lo has a weapon hidden under the Dragon Isles, it can defeat any demon."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"That's intimidating. Is it the rainbow sword that William always spoke of having?"</div>
</div>
</div>
<p>Death nods and the Gatekeeper freezes.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"Do not ruin this, Rebirth. He will become the greatest leader that Hell has ever seen. He is worthy."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $questKingOfHell to 9>>
<<goto hellthrone>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "vesperareturn4">>
<center><H4>Steelwind Farm</H4>
<<if $hour gte 6 and $hour lte 19>>
<img src="img/britmor/steelfarmday.jpg">
<<else>>
<img src="img/britmor/steelfarmnight.jpg">
<</if>></center>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/gatekeeper.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"They are indeed remaining at the throne, but there is one that I cannot force. They are...here."</div>
</div>
</div>
<p>The Gatekeeper gestures towards you and Bill almost snarls as he sees you.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/demon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"I thought I told you to not come back."</div>
</div>
</div>
<p>The farm seems to be in better shape, odds and ends that he must have hated being different.</p>
<p>Around the wheat field is a freshly painted fence, the barn has less holes and you see a fresh brick pathway from the house connecting to the farm road.</p>
<p>It seems that Bill's fury has abated, tempered into fixing problems that he might have had.</p>
<<if $background is "Chosen One">>
<p>Annette always told him to ignore those problem areas, that making the house 'look' nicer would just cause Britmor to tax them more.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/demon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"I want no part of other realms, Gatekeeper. My piece of of the world is here and it will be the best. Both of you are leaving, either on your own or sent back to Hell. Be gone when I come back."</div>
</div>
</div>
<p>You briefly see the exasperation in the face of the Gatekeeper as she looks to you, her betrayal of you for Bill what she had been hoping for.</p>
<p>Bill is certainly the most potent demon in Avedonia, the son of two of the most powerful beings in the world.</p>
<p>Death obviously did not come to kill him but to be beaten so thoroughly is concerning, but Bill only wants to protect the farm.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/gatekeeper.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"William Junior, you must want more. Surely-"</div>
</div>
</div>
<p>Bill pauses as she stops talking, the sound of her head hitting the ground as her body slumps forward, burning with white flame in front of you.</p>
<p>The sword that just cut her in two steadies itself, the swing having been one handed as the swordsman re-positions himself, gripping the sword with both hands as he stands to face Bill.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/demon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Dad?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Turn to William Steelwind">>
<<set $steelfarmevent to "vesperareturn5">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "vesperareturn5">>
<center><H4>Fury of Hell</H4></center>
<center><img src="img/npcs/william/fightalt.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"There is a monster on my farm. Inform the guards, this battle may threaten the town."</div>
</div>
</div>
<p>The color drains from Bill's face as William wields the most beautiful sword you've ever seen, a blade made of the purest light with a light coloration of a rainbow.</p>
<p>The body of the Gatekeeper does not burn like that of a demon, it simply ceases to be.</p>
<p>You know of the blade that he wields, as you have seen it before.</p>
<<if $background is "Unlucky Goblin">>
<p>The last wielder that you knew of thought Justice Hamstring was a demon and was utterly destroyed before he got off a single strike.</p>
<p>Only Osirus and Avedonian Elves could pick up the blade without harming themselves.</p>
<<elseif $background is "Last of the Line">>
<p>The blade was formerly in the heart of the forest, only able to be picked up when great need arose.</p>
<p>You never saw it returned to its home to the forest heart.</p>
<<elseif $background is "Chosen One">>
<p>Your father spoke that his sword sparkled like the sun and moon, it never crossed your mind that his sword was the one of legend.</p>
<p>Being a hero, no, the actual Hero makes more sense as to why he was so favored by the Gods.</p>
<<else>>
<p>It is a weapon wielded by the purest of heart, a sliver of the Creator themselves to turn the tides if or when evil became too great.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/demon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"You died. The natural order-"</div>
</div>
</div>
<p>Bill stays facing his father but William positions himself in front of you, you're unsure if it is to protect you from attack or remove you from sight.</p>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"Wasn't the first time. Might not even be the last."</div>
</div>
</div>
<p>There is a plume of dust as he adjusts his feet, an act that makes Bill stumble backwards, his strength failing him.</p>
<p>Bill takes a breath and steadies himself, looking at his father.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/demon.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"No. I refuse. You taught me that the world is unkind but we must follow its rules. The world is-"</div>
</div>
</div>
<p>You don't see the first strike but Bill does, falling out of his demonic form as to miss the attack.</p>
<p>The swords digs into the earth as the older man does a plunging strike, burying the sword into the brickwork of the garden path.</p>
<p>Bill breathes a sigh of relief but the strike hit exactly where it was meant to, William letting go and going for the demon-turned-man.</p>
<p>William leads with a left, clipping Bill in the throat as he passes.</p>
<p>Turning the older man moves with a swiftness unthought of, kicking out Bill's leg before sending him to the ground with an elbow.</p>
<p>There is a spray of blood as the young farmer is brought down handily, the old adventurer squatting next to him as he throws a hankerchief over his face.</p>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"The world is a changing place. Sometimes we must put our foot down and stand by what we think is right. So easily you were swayed with honeyed words, my son. I thought you were better than this."</div>
</div>
</div>
<p>There is a second when William turns slightly, looking to you as well.</p>
<p>His gaze could be considered withering, you're not afraid but there is a pit in your stomach as you realize that you've disappointed him.</p>
<<if $background is "Chosen One">>
<p>It hurts a lot more than you would have thought.</p>
<<else>>
<p>Bill rattled you like you were nothing and dropped you through some demonic portal but his own father just took him down in half a second.</p>
<</if>>
<<if $questAveeMariko gte 5 or $GoddessKitsune is "Avee">>
<p>The Torii gate on the farm tempted Bill and he did just fine, perhaps the Gatekeeper was just better at it.</p>
<<else>>
<p>Bill and you were both tricked by the Gatekeeper, whatever she was having a way to convince you to do things.</p>
<</if>>
<p>You pause, it wasn't like that for Bill.</p>
<p>He covers his face, coughing at being struck twice in the face with a force that could even beat a demon.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"It isn't right. Undeath, necromancy. It's evil, how you still hold your sword is beyond me. You shouldn't be able to."</div>
</div>
</div>
<p>William laughs at that, raising to his full height and stretching his back.</p>
<p>There is a moment as he rests his hand on the hilt of the sword, a solemn expression crossing his face.</p>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"Were I a better man I wouldn't have anything worth fighting for. I asked the same thing and was shown a future where the world ended. Evil needs to exist to balance Good, or Good becomes Evil. Telling a population 'I am doing this to protect you from monsters' lets you do quite a lot without question when all you show them is how bad it used to be. We've muddied the waters along the way as a vampire and his Succubus consort were the most sensible people I've talked to recently."</div>
</div>
</div>
<p>Bill swallows as William pulls the sword free, closing his eyes as he brings his palm to his chest, the blade pointing towards the sky.</p>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"I never said I was a good man. What I did to others was despicable. Sal, Flur, Amrel, Tania...They deserved better than my 'help'. Do you think that I did not fall to my knees each time that my life was ended, begging forgiveness for the things that were required of me? No, I am bound by the fate of the Gods."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"The Gods have decreed that all things must end. What-"</div>
</div>
</div>
<p>Bill is on an knee trying to regain his equilibrium after having his devil form beaten out of him, with William standing with his sword at his side.</p>
<p>The conversations are getting longer and it's theology and doing what is right, William and Bill taking swipes at one another about whose versions of morality are superior.</p>
<p>There is a presence at your side and you see three women, a hand finding your shoulder to get your attention.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"How long are they going to keep this up?"</div>
</div>
</div>
<p>Annette looks at Bill and William with a scowl, her expression one of sorrow.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"William and I fought a few times. The Creator asked me to protect the sword. It was about a few hours each time, he enjoys talking."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"The talking part?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"You're both disgusting."</div>
</div>
</div>
<p>Annette storms inside as the two other women giggle to themselves, a softer side to Death that you don't often see.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask what is happening">>
<<set $steelfarmevent to "vesperareturn6">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "vesperareturn6">>
<center><H4>Death</H4></center>
<<if $deathnude is true>>
<center><img src="img/npcs/death/deathnude.jpg"></center>
<<else>>
<center><img src="img/npcs/death/death.jpg"></center>
<</if>>
<p>Bill and William continue their contest of morality and Death snaps her fingers and William pauses for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"That works on no one here."</div>
</div>
</div>
<p>Death has stopped time, you can tell as the wind no longer blows the wheat in the fields nearby.</p>
<p>Bill tries to flee but this momentary distraction is not enough for him.</p>
<p>$vespname turns to you, looking away from what the two men are doing.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"What did she promise? That you'd rule Hell? You're not a demon, you were borrowing Bill and Annette's powers. They were of Hell but they never liked me as I was an 'outsider'. "</div>
</div>
</div>
<p>Death holds up a hand, shaking it softly to indicate that is not the case.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"No, they were correct in what they stated. Hell has become its own realm of reality, the doors between realms are spiritually open or closed depending on whether they are physically closed. The path that leads to the Dragon Isles is one of many."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"I knew that, obviously. There are exits all over the place."</div>
</div>
</div>
<p>Death shakes her head, putting up her other hand.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"You still don't understand, let me put this more clearly. Hell is a realm without Gods. The job of Rebirth is to find which Gods and Goddesses are fit to rule, and replace them if needed. Hell...needs its Gods assigned."</div>
</div>
</div>
<p>$vespname slowly turns to you, her expression one of confusion and concern.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"Don't let it be Bill or Annette. Find someone else."</div>
</div>
</div>
<p>You turn and see William offer a hand to Bill, helping him to his feet.</p>
<p>He pulls the young farmer into a hug, but his eyes trail to the blue tinted woman beside you.</p>
<p>Slowly he approaches, a haggard man walking with uneven footing.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at him">>
<<set $steelfarmevent to "vesperareturn7">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "vesperareturn7">>
<center><H4>Fury of Hell</H4></center>
<center><img src="img/npcs/william/parents.jpg"></center>
<p>$vespname changes, her form fitting that of a young woman in her 20s with fiery red hair.</p>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"Well that isn't fair, I have to stay old."</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>Your father stands before your mom, her figure like it was in old pictures of her.</p>
<<else>>
<p>William stands before his wife, her figure like it was in old pictures of her inside the house.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"I thought you said that you'd live forever?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"Forever is such a long time."</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>You hear him laugh and your eyes water as you thought you would never hear it again.</p>
<<else>>
<p>You hear him laugh and it is a deep, booming laugh that echoes across the farm.</p>
<</if>>
<p>The two embrace and you see small flakes of gold coming from his clothing, Death looking away.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"What's happening?"</div>
</div>
</div>
<<if $julietloc is "steelhouse">>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"No!"</div>
</div>
</div>
<p>You see Juliet uncoil like a spring, falling from the rafters of the barn and moving across the farm with such a speed that you thought impossible.</p>
<p>She looks for where to grab but you see that she wants to coil around him and never let go, having lost him twice at this point already.</p>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"Not again, I can't lose you again. Not like this, we just got you back."</div>
</div>
</div>
<p>$vespname softly pats Juliet's head but says nothing, merely resting her head against his chest.</p>
<<else>>
<p>$vespname says nothing, merely resting her head against his chest with a sigh.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"I died, Bill. I'm not fighting it this time. It's time to move on."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Wait! Just...We can...Death, what did you just say about choosing a ruler? It can be anyone, right? All of us here are demons somehow."</div>
</div>
</div>
<p>There is a pause as Death looks at William fading in this frozen moment of time, her magic doing little to stop it as she seemed to see this coming.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Annette and you both rejected your demons, giving them form. Vespera is not a demon, she is...a different kind of being. William is a hero, not a demon...however..."</div>
</div>
</div>
<p>Death turns to you, as does everyone else.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"It is on you."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Consider your options">>
<<set $steelfarmevent to "vesperareturn8">>
<<set $questKingOfHell to 11>>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "vesperareturn8">>
<center><H4>The Choice</H4></center>
<center><img src="img/npcs/gatekeeper/flower.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"It cannot be either of us."</div>
</div>
</div>
<<if $julietloc is "steelhouse">>
<p>That leaves: $vespname, Annette, Bill, Juliet and William.</p>
<<else>>
<p>That leaves: $vespname, Annette, Bill and William.</p>
<</if>>
<p>Annette is cold and calculating, you've seen her books and she is meticulous at planning.</p>
<p>Bill is strong, and judging by the fact the Gatekeeper began to speak to him it seems like they thought he was the best, or at least the strongest, choice.</p>
<p>$vespname apparently ruled Hell before but what she did is unknown.</p>
<<if $background is "Chosen One">>
<p>Giving it to your father would keep him alive, at least in spirit.</p>
<<else>>
<p>Giving it to William would keep him alive, at least in spirit.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Choose Annette to lead Hell">>
<<set $steelfarmevent to "vesperareturn9">>
<<set $RulerHell to "Annette">>
<<goto steelfarmevent>>
<</link>>
</div>
<div class="choice-item">
<<link "Choose Bill to rule Hell">>
<<set $steelfarmevent to "vesperareturn10">>
<<set $RulerHell to "Bill">>
<<goto steelfarmevent>>
<</link>>
</div>
<<if $julietloc is "steelhouse">>
<div class="choice-item">
<<link "Choose Juliet to control Hell">>
<<set $steelfarmevent to "vesperareturn13">>
<<set $RulerHell to "Juliet">>
<<set $julietloc to "hellthrone">>
<<goto steelfarmevent>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Choose Vespera to maintain Hell">>
<<set $steelfarmevent to "vesperareturn11">>
<<set $RulerHell to "Vespera">>
<<set $julietloc to "hellthrone">>
<<goto steelfarmevent>>
<</link>>
</div>
<div class="choice-item">
<<link "Choose William to revive Hell">>
<<set $steelfarmevent to "vesperareturn12">>
<<set $RulerHell to "William">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "vesperareturn9">>
<center><H4>The Sign of the Succubus</H4></center>
<<if $questSuccChild gte 8>>
<center><img src="img/class/succubusfree.jpg"></center>
<<elseif $questSuccChild gte 5>>
<center><img src="img/class/succubuslvl5.jpg"></center>
<<elseif $questSuccChild is 4>>
<center><img src="img/class/succubuslvl4.jpg"></center>
<<elseif $questSuccChild is 3>>
<center><img src="img/class/succubuslvl3.jpg"></center>
<<elseif $questSuccChild is 2>>
<center><img src="img/class/succubuslvl2.jpg"></center>
<<elseif $questSuccChild is 1>>
<center><img src="img/class/succubuslvl1.jpg"></center>
<<else>>
<center><img src="img/class/succubus.jpg"></center>
<</if>>
<p>Annette and Bill both have personal demons, but they keep them at arms reach.</p>
<p>The Succubus was trapped in a mirror, abused often and you don't know how that will translate to being in charge of Hell.</p>
<p>Annette is absent for your choice but the silence that follows after you make it is unsettling.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Unlike Godhood, the throne of Hell is a seat of power. You are the most powerful being there, in spirit, but the throne is malleable. Should you wish to choose another it can happen but know of the ramifications of that. Unfortunately, that is your problem. My duties end at the transfer of souls and maintenance of the cycle, as long as souls eventually re-enter the circle of life I am content."</div>
</div>
</div>
<p>$vespname nods at your choice and Bill swallows hard, looking around.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"What's happening?"</div>
</div>
</div>
<<if $julietloc is "steelhouse">>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"My face is damp, did you trick me into eating peppers again?"</div>
</div>
</div>
<p>$vespname is gone, with Bill and Juliet seemingly forgetting about her once more.</p>
<<else>>
<p>$vespname is gone, with Bill and Juliet seemingly forgetting about her once more.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Did something happen?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"To an extent. Annette's demon is going to Hell, she is to rule it for a time."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"That's...I don't want any part of that. Take mine too, he keeps pissing in the house plants."</div>
</div>
</div>
<<if $julietloc is "steelhouse">>
<p>Bill scowls and leaves, Juliet following him asking if she can eat it and Bill pausing to consider.</p>
<<else>>
<p>Bill scowls and leaves, heading towards the house.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"There was a long conversation that you missed. Vespera is going to remain in Hell, I think Annette is the best choice as her demon is not particularly powerful. They won't remember this, the power of a Cerulean Succubus is that of a fading memory. "</div>
</div>
</div>
<p>Death leaves, and you're alone in the fields outside of the farmhouse.</p>
<p>What it means is unknown but what's done is done.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $steelfarmevent to null>>
<<goto steelwindfarm>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "vesperareturn10">>
<center><H4>Bill Steelwind</H4></center>
<center><img src="img/npcs/billsteelwind/bill.jpg"></center>
<p>Annette and Bill both have personal demons, but they keep them at arms reach.</p>
<p>Bill's demon is weak and skittish, his strength being that of his demon while it hides.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"I'll miss you."</div>
</div>
</div>
<p>$vespname nods at your choice and Bill swallows hard, looking around.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"What's happening?"</div>
</div>
</div>
<<if $julietloc is "steelhouse">>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"My face is damp, did you trick me into eating peppers again?"</div>
</div>
</div>
<p>$vespname is gone, with Bill and Juliet seemingly forgetting about her once more.</p>
<<else>>
<p>$vespname is gone, with Bill and Juliet seemingly forgetting about her once more.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Did something happen?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"To an extent. Your demon is going to Hell, to rule it for a time."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"That's...I don't want any part of that. Take Annette's too, she bangs on my wall."</div>
</div>
</div>
<<if $julietloc is "steelhouse">>
<p>Bill scowls and leaves, Juliet following him asking if she can eat it and Bill pausing to consider.</p>
<<else>>
<p>Bill scowls and leaves, heading towards the house.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"There was a long conversation that you missed. Vespera is going to remain in Hell, I think Annette is the best choice as her demon is not particularly powerful. They won't remember this, the power of a Cerulean Succubus is that of a fading memory. "</div>
</div>
</div>
<p>Death leaves, and you're alone in the fields outside of the farmhouse.</p>
<p>What it means is unknown but what's done is done.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $steelfarmevent to null>>
<<goto steelwindfarm>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "vesperareturn11">>
<center><H4>Vespera Steelwind</H4></center>
<center><img src="img/npcs/vespera/vespera.jpg"></center>
<p>$vespname nods at your choice and Bill swallows hard, looking around.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"What's happening?"</div>
</div>
</div>
<<if $julietloc is "steelhouse">>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"My face is damp, did you trick me into eating peppers again?"</div>
</div>
</div>
<p>$vespname is gone, with Bill and Juliet seemingly forgetting about her once more.</p>
<<else>>
<p>$vespname is gone, with Bill and Juliet seemingly forgetting about her once more.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Did something happen?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"To an extent. Let us just forget about it for the time being."</div>
</div>
</div>
<p>Bill glances at her suspiciously, looking over to you as well.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"I don't trust that. The two of you are being weird."</div>
</div>
</div>
<<if $julietloc is "steelhouse">>
<p>Bill scowls and leaves, Juliet following him asking if she can eat it and Bill pausing to consider.</p>
<<else>>
<p>Bill scowls and leaves, heading towards the house.</p>
<</if>>
<p>Death leaves, and you're alone in the fields outside of the farmhouse.</p>
<p>What it means is unknown but what's done is done.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $steelfarmevent to null>>
<<goto steelwindfarm>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "vesperareturn12">>
<center><H4>William Steelwind</H4></center>
<center><img src="img/npcs/william/fight.jpg"></center>
<p>The golden flakes turn red and then black, darkening as you make your choice.</p>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"Well, so much for that eternal rest."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"Well, we can figure it out together. I offered this to you before and you declined."</div>
</div>
</div>
<p>$vespname leans in, hugging him as he fades.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Did something happen?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"To an extent. Let us just forget about it for the time being."</div>
</div>
</div>
<p>Bill glances at her suspiciously, looking over to you as well.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"I don't trust that. The two of you are being weird."</div>
</div>
</div>
<<if $julietloc is "steelhouse">>
<p>Bill scowls and leaves, Juliet following him asking if she can eat it and Bill pausing to consider.</p>
<<else>>
<p>Bill scowls and leaves, heading towards the house.</p>
<</if>>
<p>Death leaves, and you're alone in the fields outside of the farmhouse.</p>
<p>What it means is unknown but what's done is done.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $steelfarmevent to null>>
<<goto steelwindfarm>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "vesperareturn13">>
<<if $background is "Chosen One">>
<center><H4>Juliet, your half sister</H4></center>
<<else>>
<center><H4>Juliet</H4></center>
<</if>>
<center><img src="img/npcs/juliet/anger.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"She and I have spoken at length. She is...enthusiastic, and lamia are prone to demonic influence. Ukon is both generous and demonic, she is...a good fit for the Sultanate."</div>
</div>
</div>
<p>Juliet perks up at your choice, looking to you.</p>
<div class="dialogue-box">
<img src="img/npcs/juliet/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"You lay claim to Hell, but Lo controls the gate. I am the Granddaughter of the Goddess Lo. All shall belong to the...no. The Steelwinds will inherit the earth."</div>
</div>
</div>
<p>Death pauses, looking at Juliet with what might be concern but it passes.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Did something happen?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"To an extent. Let us just forget about it for the time being."</div>
</div>
</div>
<p>Bill glances at her suspiciously, looking over to you as well.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"I don't trust that. The two of you are being weird."</div>
</div>
</div>
<<if $julietloc is "steelhouse">>
<p>Bill scowls and leaves, Juliet following him asking if she can eat it and Bill pausing to consider.</p>
<<else>>
<p>Bill scowls and leaves, heading towards the house.</p>
<</if>>
<p>Death leaves, and you're alone in the fields outside of the farmhouse.</p>
<p>What it means is unknown but what's done is done.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $steelfarmevent to null>>
<<goto steelwindfarm>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "ghostfox">>
<center><H4>Sealed Fox</H4></center>
<center><img src="img/paradise/city/sealtest.jpg"></center>
<p>Bill is exasperated, following around the Kitsune as she touches and moves everything in the house.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Avee, what did you do?"</div>
</div>
</div>
<p>The kitsune's fur is matted white with glue and paper, stuck with various bookmark-like strips of paper that are intertwined into her fur in ways that look like they'll be painful to remove.</p>
<p>She is opening her mouth but no words are coming out, which confuses Bill to no end.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Why are you being so quiet, Avee? It's weird. Did you eat a bee again by accident?"</div>
</div>
</div>
<p>Bill turns to you, gesturing for you to come look.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Annette took her shopping earlier and got her bookmarks and glue and she's...well, whatever the hell this is. Glued herself with stamps like she's a package needing to be mailed somewhere."</div>
</div>
</div>
<p>Bill turns to look at the off-white kitsune, lifting one of the papers that isn't glued down all the way.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at her">>
<<set $steelfarmevent to "ghostfox1">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "ghostfox1">>
<center><H4>Sealed Fox</H4></center>
<center><img src="img/paradise/city/seal.jpg"></center>
<p>There are two things you immediately notice when examining the kitsune.</p>
<p>One, the writing is similar to what Avee had on her arm when she invented the written Kitsune language, the brush strokes look similar to what you saw as notes on her arm.</p>
<p>Mariko seemed a bit upset about that but Avee seems to have gone forward anyway.</p>
<p>Two, you look over Bill's shoulder at Avee and Annette as they stand in the living room, confused at this new kitsune in the house.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Friend of yours?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at Avee">>
<<set $steelfarmevent to "ghostfox2">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "ghostfox2">>
<center><H4>Sealed Fox</H4></center>
<center>[img[either(
"img/enemy/ghost/kitsune/seal1.jpg",
"img/enemy/ghost/kitsune/seal2.jpg",
"img/enemy/ghost/kitsune/seal3.jpg",
"img/enemy/ghost/kitsune/seal4.jpg",
"img/enemy/ghost/kitsune/seal5.jpg"
)]]</center>
<p>Avee leans in close once Annette ensures that it is safe.</p>
<p>Bill has been clueless about the Kitsune for awhile now and she seems harmless.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"<i>Stones whisper secrets, carved with art, A forgotten magic, torn apart. Mortals built with fear and toil,But cunning foxes claimed the spoil.</i>"</div>
</div>
</div>
<p>Avee reads off the script for you, confusion on her face as she does.</p>
<<if $allySpirit>>
<p>It reads like Old Avedonian and how the Spirits speak, that sing-song rhyming of each sentence.</p>
<<else>>
<p>It reads like Old Avedonian, that sing-song rhyming of each sentence.</p>
<</if>>
<p>Avee used it when you brought her here the first time.</p>
<p>The fox with the seals simply smiles as the seals are read, gesturing for Avee to continue.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"<i>Unsealed are we, so long oppressed, From mortared tombs and earthen crest. The moon, once cold and distant eye, Now sees us rise, beneath her sky.</i>"</div>
</div>
</div>
<p>Avee reads the next part with a scowl, looking to you.</p>
<p>When Mariko returned she appeared as the moon for a time, so there's a lot to unpack here.</p>
<div class="dialogue-box">
<img src="img/enemy/ghost/kitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kitsune Spirit:</span>
<div class="dialogue"><i>"You've awoken us, Avee. Lady of Time. The Moon may want things lost to time, but those things are not lost to you. We'll be in touch."</i></div>
</div>
</div>
<p>With that said the kitsune disappears, fading away as if she were never there.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"I don't like that at all."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Was that a ghost? There are no ghost Kitsune ghosts, that isn't how...Avee?"</div>
</div>
</div>
<p>Bill and Annette look to the Kitsune Goddess but she seems just as lost.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"I...I don't know...what that was. I know...most kitsune, but white is a noble color. Why was she white?"</div>
</div>
</div>
<p>You are interrupted by the ringing of a bell and when you blink you're in the spirit realm.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Mariko">>
<<set $steelfarmevent to "ghostfox3">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "ghostfox3">>
<center><H4>Mariko The Moon Goddess</H4></center>
<<if $GoddessKitsune is "Kainaat">>
<center><img src="img/npcs/mariko/old.jpg"></center>
<p>Mariko, the older one, stands in the center of the Spirit Realm and looks between Avee and yourself.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"You woke something, didn't you? I thought those destroyed in this time."</div>
</div>
</div>
<p>Avee swallows hard, looking upon the form that is her mother and yet not.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Why was she white?"</div>
</div>
</div>
<p>Mariko looks at her daughter, but not quite hers.</p>
<p>In her timeline Mariko have Yvee, in yours it was Avee.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"They were weapons. My claws. Ten, one for each finger. Yvee is the only survivor and she has a friend so there are about eight loose."</div>
</div>
</div>
<p>Mariko waves her hand and the surface of the water that forms the ground of the Spirit Realm changes, an overhead view of the island of Avedonia.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"They were killed in that other time. The Black Knights hunted us down when we slew the False Avalon on the beaches of Amazonia. I knew in an instant when Avalon was traded. Chaos was butchered to keep up that lie."</div>
</div>
</div>
<p>Avee swallows hard as she looks at what her mother could have been.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"What do we do?"</div>
</div>
</div>
<p>Her voice is quiet, made even moreso by the presence of the feral form of Mariko.</p>
<p>The Kitsune Goddess pauses as she looks between Avee and you, an expression on her face that you can't quite place as she almost glides to Avee.</p>
<p>Slowly she reaches to Avee who winces before she is even touched.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I know. I know that you know what I did. I know you blame no one other than me."</div>
</div>
</div>
<p>Avee swallows hard once more and Mariko looks to you.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"The Kitsune do not have a written language in the modern day. I experimented alongside Avalon to invent writing, sneaking off to acquire the aid of Primova as she most bookish of us. Sound, writing, carvings...we experimented. Avalon settled on a system of being pure of heart, I settled on the intention of the act."</div>
</div>
</div>
<p>The map under your feet shifts, three pillars standing tall on the map.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"You do not need to worry about their end goal, it is impossible. Three nuns of the Falling Fire faith. Circe, Isabelle and Agatha. Circe was talked down and abandoned her post in Monduval. The tonal magic of her pillar was destroyed when it was deconstructed."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Can it be remade?"</div>
</div>
</div>
<p>Mariko looks at Avee and shakes her head.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"It would need the effort of a Kitsune Goddess to work. In another time there would be a plethora of Kitsune Goddesses. The only way it would work is if I assisted them once more."</div>
</div>
</div>
<p>The lone Kitsune Goddess looks at her hand, slowly opening and closing it.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I am not the only one. You are being tricked, Avee. The voice that you follow is not of your mother. She would not wish wanton destruction. Cease making seals and runes and let the dead stay dead. Look what you are doing..."</div>
</div>
</div>
<p>Mariko raises her hand and the waters of the Spirit Realm change once more.</p>
<<else>>
<center><img src="img/npcs/mariko/cry.jpg"></center>
<p>You find yourself in the Spirit Realm with Avee next to you, before you stands Mariko as she towers over the two of you.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"There are things that I thought lost, gone forever. Time is not something you should trifle with, Avee. Who have you been talking to?"</div>
</div>
</div>
<p>Mariko looks down at her daughter with a glance that would make you recoil if it were directed at you.</p>
<p>Avee stands firm as she meets the gaze of the Goddess of the Kitsune, her mother.</p>
<p>The younger fox takes a breath, looking away for a moment as she strengthens her resolve before speaking again.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"I know what happened. Why you stayed in the slums for so long, why you hid from your kitsune. You blame yourself."</div>
</div>
</div>
<p>Avee retorts with a remarkable level of defiance, standing up to her mother.</p>
<p>Mariko seems to immediately know what Avee is talking about as her face falls, looking away from the two of you.</p>
<p>Whatever this conversation is about has far more weight than you believed, Mariko begins to tear up just talking about it.</p>
<p>Avee is at her mother's side, the older fox not handling this conversation well.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I destroyed it...I destroyed them. Kitsune souls are meant to come back but I...So many...and for what? Ruins?"</div>
</div>
</div>
<p>Tears roll down Mariko's face as they leave ripples in the waters of the Spirit Realm.</p>
<p>She sits, letting out a long sigh as her shoulders slump.</p>
<p>Avee is at her side as the two speak in quiet whispers, but you're confused as to what this is about.</p>
<p>Mariko is in no condition to continue the conversation, but Avee helps her tell whatever is wrong.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Demons once tried to corrupt my kitsune. I would never allow my foxes to build something like it."</div>
</div>
</div>
<p>The Kitsune Goddess sits, sad but not as broken as you thought she would be.</p>
<p>Avee has a hand on her shoulder, with Mariko placing a hand on it for strength.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Kitsune...my kitsune, are exactly the vision I had for them. Exactly as I wanted them to be, uncorruptable so we had to be cursed to be harmed, but not having men is not our end."</div>
</div>
</div>
<p>Mariko speaks with a soft smile, looking to Avee.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Kitsune cannot be possessed. I watched the other Gods and Goddesses when they made their races, perfecting the flaws I saw in them. There were no faults for demonkind to worm their way into so they used their love of me to make them do as they wished."</div>
</div>
</div>
<p>Mariko slowly stirs the waters of the Spirit Realm as she explains, wiping her eyes as she touches the surface to show you some distant place.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look down">>
<<set $steelfarmevent to "ghostfox4">>
<<goto steelfarmevent>>
<</link>>
</div>
</div>
<</if>>
<<if $steelfarmevent is "ghostfox4">>
<center><H4>Ancient Ruins</H4></center>
<center><img src="img/junktown/heart.jpg"></center>
<<if $questCorrupted gte 10>>
<p>You recognize the tower, its the ruins under Avedon.</p>
<<else>>
<p>You don't recognize this place, but it is underground.</p>
<</if>>
<p>A ruin that extends deep underground but long abandoned now.</p>
<<if $GoddessKitsune is "Kainaat">>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I sent out my Claws, eight out of their ten, to create them. Had I needed to I would have sunk the entirety of Avedonia into the ocean. It never came to that, millions of innocent souls would have died...but in my world they died irregardless. I do not know how they transferred to your world."</div>
</div>
</div>
<p>Mariko looks to Avee and then back to the waters.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Do not blame yourself. They are craftier than you are used to. However...they still answer to me."</div>
</div>
</div>
<p>There is the ringing of a bell and the waters of the Spirit Realm pulse, starting from the center and reaching outwards.</p>
<p>Holding out a hand Mariko lets her claws come out and you hear her bell ring a second time.</p>
<p>Upon the third ring you see a spectre, standing beside Avee with slowly healing wounds, the ghostly Kitsune having been shredded for not answering the call.</p>
<div class="dialogue-box">
<img src="img/eemy/ghost/kitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Kitsune:</span>
<div class="dialogue">"Lady Mariko, is it truly you? This place is...different. My mind is foggy and things...are not as they should be."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I am she."</div>
</div>
</div>
<p>Slowly the ghost falls to their knees, the lines that cross their body telling of what Mariko can do to a ghost, especially in her realm.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Pass on with grace. The cycle is waiting."</div>
</div>
</div>
<p>Wearily the ghostly Kitsune raises her head, looking upon the Goddess.</p>
<div class="dialogue-box">
<img src="img/eemy/ghost/kitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Kitsune:</span>
<div class="dialogue">"I refuse. I await your call, my lady of moonlight."</div>
</div>
</div>
<p>The ghostly form fades, the flakes of silvery moonlight they dissipate into floating towards the Torii gate that leads to the shrine in the mountains.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Dutiful until the end. They will post no harm to you, but you should destroy the tonal prongs. There's only the two, one under Avedon and one under Mont Creek."</div>
</div>
</div>
<p>Avee snarls, swiping at the ghostly fox before they completely fade and turning on Mariko.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"I won't forgive you."</div>
</div>
</div>
<p>The older Kitsune doesn't even flinch, or react in any matter that you can tell.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"You may oppose me in any manner that you wish."</div>
</div>
</div>
<p>Your feet leave the waters of the Spirit Realm and you tumble onto the stone pathway of the mountain shrine, Avee landing heavily onto you.</p>
<p>Other Kitsune come to check on you but you're fine, if only a bit scraped up.</p>
<p>Avee huffs, getting to her feet as she sheathes her claws.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Did it have to be this way?"</div>
</div>
</div>
<p>Avee leaves you without another word, heading inside the shrine with her shoulders slumped.</p>
<<else>>
<p>Mariko wipes her face as she looks at the strange obelisk in front of her.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Primova, in her incompetence, created Magic instead of making her own race. She made a type for every race, as to steal followers for her own machinations."</div>
</div>
</div>
<p>Mariko explains slowly as the vision occasionally ripples from her tears, but they're slower now.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"The Elves of Avedon had Force, which could make magical wards to keep out any who would intrude. You may have encountered one when you opened up Hell. It is a ward that keeps unauthorized people from using their doors."</div>
</div>
</div>
<<if $background is "Last of the Line">>
<p>Your people did have wards, it was more or less the specialty of the Elves, but you were never quite as well versed in that type of magic to maintain such a power.</p>
<<else>>
<p>You heard of the impenetrable city of the Elves, history probably not doing it credit.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"The Kitsune had the magic of sound given to them, but we never used it. You can cast a spell through will, but speaking words to power amplifies them beyond what is normal. As we had no written language the magic of the kitsune was lost, and for good measure as it caused nothing but harm."</div>
</div>
</div>
<p>You look to Avee as her ears go flat, she cast a type of vocal magic on Bill when you brought her to the farm.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Demons had my Kitsune build three towers, with the help of captured humans, as toning rods to amplify my power of chance. They needed a way to prevent me from stopping them from capturing Avalon. They wanted to snuff out her light."</div>
</div>
</div>
<p>Slowly Mariko pans around the toning rod with the waters of the Spirit Realm.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"It was me. I killed...millions. Billions, perhaps."</div>
</div>
</div>
<p>Mariko says softly, the the pool of the Spirit Realm panning to show the cities of Avedonia.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"To gain a soul would have been a boon. Carver was part of the trickery, he wanted to use the tonal pillars and harvest the souls of those that resided in the major cities. I used them before he was ready."</div>
</div>
</div>
<p>Mariko lets out a soft laugh, shaking her head.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Mont Creek was erased, spared having their souls ripped from them for eternity. Avedon collapsed into a deep pit, the layers under it collapsing into itself. Monduval...some of it sheared away into the ocean but they had already begun dismantling the tower."</div>
</div>
</div>
<p>Avee looks horrified but Mariko continues.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"They would have been used. I activated them out of sync, they were not aligned so the damage was severe...but not as bad as it could have been."</div>
</div>
</div>
<p>Mariko looks at you with a pained expression on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"But that was not the end. Earthquakes, more death, every time I tried to help, to make things better. I stayed in the slums to rebuild for what I had done, to help the humans whom I almost wiped from existence."</div>
</div>
</div>
<<if $background is "Unlucky Goblin">>
<p>You were an orphan before the collapse but young enough to know what it was like before.</p>
<p>Earthquakes continued for days after the city collapsed, weeks even.</p>
<p>What a burden to bear from someone who only wanted to help.</p>
<</if>>
<p>Mariko brushes away the vision of the cities, the devastation that she apparently caused so long ago, the waters going still once more.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Without me to protect her, Avalon was captured....and she never spoke to me the same afterwards. She was cold, her light no longer shone as bright as it did before. I would like to go home. I want my foxes."</div>
</div>
</div>
<p>Slowly Mariko gets to her feet as she heads with Avee towards the gate to the mountain shrine.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look down">>
<<set $steelfarmevent to null>>
<<set $questGhostFox to 2>>
<<goto spiritrealm>>
<</link>>
</div>
</div>
<</if>><<if $annettetalk is "billcow1">>
<p>Annette hisses through her teeth, thinking for a moment before choosing her next words carefully.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Bill is...bigger than what most women can handle. We have discussed this and we choose not to talk about it. This is a problem that he has to deal with and we try not to think about how we have no bull but some of our cattle get pregnant."</div>
</div>
</div>
<p>Annette freezes, letting out a sigh before waving you off as she has nothing more to say.</p>
<div class="choices">
<div class="choice-item">[[Thank her for the information|annettesteelwind][$annettetalk to null]]</div>
</div>
<</if>>
<<if $annettetalk is "annettekill">>
<center><img src="img/npcs/annettesteelwind/nude.jpg"></center>
<<if $previouspassage is "britmorhousing">>
<p>Annette finishes with her client, not killing them this time.</p>
<p>Sending them off she wipes her mouth as she looks at you with an odd look.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Oh you little pervert."</div>
</div>
</div>
<p>She crosses her arms over her bare chest as she taps her foot, obviously contemplating it.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Fine, $firstname. I was always worried about hurting you, you never any powers like Bill or I. There was always a chance that I'd accidentally use much power and break you. Come here."</div>
</div>
</div>
<p>There is a shift in the air as Annette opens her arms as your entire world tunnels into just her.</p>
<p>While you can no longer turn your head you're aware that there is actually nothing but blackness on either side of you as you find yourself walking into Annette's embrace.</p>
<p>Your lips meet hers and it is as if there is no other place that you would rather be but a panicked scream from Annette causes you to reel back.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Wait, $firstname? I thought you could handle it. Stay with me."</div>
</div>
</div>
<p>The black that was that the edges of your vision begins to close in when you reach your sister, collapsing into her arms.</p>
<p>There is a wetness on your face, you seem to have gotten a nose bleed or your brain exploded, you really can't..</p>
<p>............think..........</p>
<p>......too......</p>
<p>...well.</p>
<div class="choices">
<div class="choice-item">[[Black out|steelfarmevent][$steelfarmevent to "siblingkill", $annettekill to true, $health to 1, $minute += 666]]</div>
</div>
<</if>>
<<if $annettetalk is "malesex">>
<center><<if $race is "Goblin">>
[img[either(
"img/npcs/annettesteelwind/annettegob/agob1.jpg",
"img/npcs/annettesteelwind/annettegob/agob2.jpg",
"img/npcs/annettesteelwind/annettegob/agob3.jpg",
"img/npcs/annettesteelwind/annettegob/agob4.jpg",
"img/npcs/annettesteelwind/annettegob/agob5.jpg",
"img/npcs/annettesteelwind/annettegob/agob6.jpg",
"img/npcs/annettesteelwind/annettegob/agob7.jpg",
"img/npcs/annettesteelwind/annettegob/agob8.jpg"
)]]
<<elseif $penis gt 0 and $vagina gt 0>>
[img[either(
"img/npcs/annettesteelwind/annettefuta/annettefuta1.jpg",
"img/npcs/annettesteelwind/annettefuta/annettefuta2.jpg",
"img/npcs/annettesteelwind/annettefuta/annettefuta3.jpg",
"img/npcs/annettesteelwind/annettefuta/annettefuta4.jpg",
"img/npcs/annettesteelwind/annettefuta/annettefuta5.jpg",
"img/npcs/annettesteelwind/annettefuta/annettefuta6.jpg"
)]]
<<else>>
[img[either(
"img/npcs/annettesteelwind/annettesex/annettesex1.jpg",
"img/npcs/annettesteelwind/annettesex/annettesex2.jpg",
"img/npcs/annettesteelwind/annettesex/annettesex3.jpg",
"img/npcs/annettesteelwind/annettesex/annettesex4.jpg",
"img/npcs/annettesteelwind/annettesex/annettesex5.jpg",
"img/npcs/annettesteelwind/annettesex/annettesex6.jpg",
"img/npcs/annettesteelwind/annettesex/annettesex7.jpg",
"img/npcs/annettesteelwind/annettesex/annettesex8.jpg"
)]]
<</if>></center>
<p>Annette bends over in front of you, wiggling her read as you mount her, both of you immediately ready with no foreplay.</p>
<p>Her body is inhuman, tightening around your $penistype cock as she adjusts her insides to be as pleasurable as possible to your specific cock, every thrust inside of her even more pleasurable than the last.</p>
<<if $penistype is "knotted">>
<p>She pushes back fully, your knot not an obstacle as she takes and pulls off of it with ease.</p>
<<else>>
<p>She pushes back fully against you, taking your cock with such skill that you can barely keep up.</p>
<</if>>
<p>You find yourself lost in pleasure, her body able to hand everything you throw at her as the edges of your vision begin to white out.</p>
<<creampie>>
<p>Your orgasm hits you like a bucket of cold water, filling her more than your usual orgasms as your balls feel almost painfully empty.</p>
<<if $pregchance gte 100>>
<p>She raises an eyebrow at how virile your semen is but you doubt that she'll get pregnant from this.</p>
<</if>>
<p>You find your breathing strained as you recover from the session, having to sit down with Annette tending to you.</p>
<p>Pulling off of you she kneels between your legs, cleaning your cock with her mouth as she watches you in your delirious state, a smile on her face as she does so.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<set $cockskill += 1>>
<<set $minute += 21>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $annettetalk is "femalesex">>
<<set $arousal += 100>>
<center><H4>Annette Steelwind</H4></center>
[img[either(
"img/npcs/annettesteelwind/annettelesb/annettelesb1.jpg",
"img/npcs/annettesteelwind/annettelesb/annettelesb2.jpg",
"img/npcs/annettesteelwind/annettelesb/annettelesb3.jpg",
"img/npcs/annettesteelwind/annettelesb/annettelesb4.jpg",
"img/npcs/annettesteelwind/annettelesb/annettelesb5.jpg"
)]]
<p>Annette pulls you into a kiss as her hands trace along your body, touching every groove, every divot and every bump that she can reach and find upon you.</p>
<p>Every pass increases the sensitivity of your body, ever turn making the kiss even more passionate.</p>
<p>It feels like electricity is coursing through her hands, sending shock waves of pleasure rushing through your body until it is too much.</p>
<<orgasm>>
<p>Annette doesn't stop kissing you, letting you moan into your mouth as you cum, moaning back in equal measure.</p>
<p>You close your eyes as the sensations wash over you, making your knees weak but Annette holds you on your feet the whole time.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<set $minute += 21>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $annettetalk is "teambuilding">>
<center><img src="img/npcs/annettesteelwind/nude.jpg"></center>
<p>Annette looks at you, shaking her head.</p>
<<if $background isnot "Chosen One">>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Are you sure? Well, I'm fine with mentoring budding sluts. Lets go."</div>
</div>
</div>
<<elseif $equippedArmor and $equippedArmor.enchantments && $equippedArmor.enchantments.includes("Slutty")>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Well what you're wearing is a start. You seem to want to do it anyway so you might as well join me. Mom would kill me if you got hurt doing this."</div>
</div>
</div>
<<elseif !$equippedArmor>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Well, some people won't recognize that you're selling if you are just naked. They'll think you're just poor. You seem to want to do it anyway so you might as well join me. Mom would kill me if you got hurt doing this."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"You seem to want to do it anyway so you might as well join me. Mom would kill me if you got hurt doing this."</div>
</div>
</div>
<</if>>
<<if $background is "Chosen One">>
<p>Your sister tuts as she looks at you, wrapping an arm around you.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Tell you what, promise that you will be safe and I'll help."</div>
</div>
</div>
<p>Annette holds her pinky out for you to swear, something the two of you used to do as kids.</p>
<<else>>
<p>Annette tuts as she looks at you, wrapping an arm around you.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Tell you what, promise that you will be safe and I'll help."</div>
</div>
</div>
<p>Annette holds out her pinky, a strange smile on her face.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Pinky swear">>
<<set $annettewhore to 1>>
<<set $experience += 10>>
<<goto annettesteelwind>>
<</link>>
</div>
</div>
<</if>>
<<if $annettetalk is "blackbook1">>
<center><H4>Annette Steelwind</H4></center>
<center><img src="img/npcs/annettesteelwind/blackbook.jpg"></center>
<p>Annette is a skilled mage, self taught it seems, so you show her the book.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"This is...evil. $firstname, where did you get this? This awful, there's a creature inside it."</div>
</div>
</div>
<p>Annette's expression changes every so often as she looks it over, shaking her head almost continuously.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"My name is Alexandria Vespera Steelwind and you are a book. You will obey. Obey."</div>
</div>
</div>
<p>Obey.</p>
<p>You fall under Annette's spell merely by being in her presence, her aura so intense that your sense of self dissolves.</p>
<p>She is fighting something and for a moment let her guard down and you felt what must be only part of her power.</p>
<div class="choices">
<div class="choice-item">
<<link "Blink">>
<<if $annettekill is true or $billkill is true>>
<<set $annettetalk to "blackbook2">>
<<goto annettetalk>>
<<else>>
<<set $steelfarmevent to "siblingkill">>
<<set $annettekill to true>>
<<set $health to 1>>
<<set $minute += 666>>
<<goto steelfarmevent>>
<</if>>
<</link>>
</div>
</div>
<</if>>
<<if $annettetalk is "blackbook2">>
<center><H4>Bill Steelwind</H4></center>
<center><img src="img/npcs/billsteelwind/demon.jpg"></center>
<p>A clawed hand wraps around your neck as you're pulled back to reality, Bill's...</p>
<p>You stand in awe of Bill, his mere presence of not hiding what he is making you unable to comprehend the words to say anything.</p>
<p>Annette looks up at your dazed expression and fear crosses her face.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"I'm sorry $firstname, I've just never found anything this...stubborn. Bill-"</div>
</div>
</div>
<p>Bill waves her off, grabbing the book as he brings it barely an inch from his face.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"You will obey."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Blink again">>
<<set $annettetalk to "blackbook3">>
<<set $minute += 156>>
<<goto annettetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $annettetalk is "blackbook3">>
<center><H4>Annette Steelwind</H4></center>
<center><img src="img/npcs/annettesteelwind/flash.jpg"></center>
<p>You find yourself outside, using a pair of scissors to cut grass along the fence that lines the Steelwind farm.</p>
<p>There are no memories, you look left and right and you've been doing nothing but cut weeds using scissors for hours it seems.</p>
<p>Confused you walk back to the house, finding the Black Book in Bill's hands as he flips through the pages.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Your book should be fine now. It's weird, the woman in it has a few...odd things to say. I don't like it, I don't think it can be destroyed but I don't want it here."</div>
</div>
</div>
<p>You pause at Bill calling Death mother and he smiles.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"She's family. Just like Aunt Tania and I'm pretty sure some brothers and sisters we don't know about. Annette might-"</div>
</div>
</div>
<p>There is a scream from the kitchen as Annette snaps out of Bill's control, throwing a cup at him from across the house.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"You had me doing the dishes? Fuck you Bill, we agreed not to use our powers on each other."</div>
</div>
</div>
<p>Annette flashes one of her breasts which causes Bill to grab his crotch and cry out in pain.</p>
<<if $penis gt 0>>
<<set $arousal += 200>>
<p>You join him on the ground, the flash of her succubus powers far less arousing and more your cock getting so hard it hurts.</p>
<<else>>
<p>Her display was less of an arousing one and more to make him hard, which seems to have worked.</p>
<</if>>
<p>When he is down Annette goes over to kick him a few times but those attacks are far less painful looking than his own cock getting stuck in his pants.</p>
<p>Once the pain ends Bill begins to laugh which sets her off even more, Annette straddling his chest so she can try to choke him to death.</p>
<<if $julietloc is $previouspassage>>
<p>Juliet approaches with a few jugs of milk and a confused expression on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"Oh, they're fighting again. Well, time to make Father proud. He always did say I would be among the strongest."</div>
</div>
</div>
<p>Juliet wraps a tail around Annette and lifts her into the air, eliciting a cry from her as Juliet takes Annette's place, strangling Bill.</p>
<p>The three are a mess of screaming and shouting, Bill crying from laughter as the two women shout at him and each other.</p>
<<if $questAveeMariko >= 2>>
<p>You're joined by Avee as she looks on at the other three fighting.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"You could have asked me to handle your book, it is quite an evil thing but I'm aware of those things. Annette and Bill are...powerful but not quite able handle delicate tasks like that."</div>
</div>
</div>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $annettetalk to null>>
<<set $bookBlack to "bill">>
<<goto steelwindfarm>>
<</link>>
</div>
</div>
<</if>><<set $chapter to "Bess">>
<center><H4>Bess</H4></center>
<center><img src="img/npcs/cow/Bess.jpg"></center>
<p>The stocky cowgirl sits with her eyes half closed, gently swaying as she simply sits content.</p>
<p>She's quite peaceful, but so is this area.</p>
<p>Bess is also idly eating grass.</p>
<<if $questDemonLibrary is 1 and $bessloc is "farmbarn">>
<p>Bess says she doesn't care about Satty but the cowgirl is eyeing the goat as she hobbles about on blocks.</p>
<<for _item range $inventory>>
<<if _item.name === "Minor Healing Potion">>
<p>You could give her a <<button 'lesser health potion' sattytalk>><<set $sattytalk to "healsattylesser">><<sellItem "Minor Healing Potion" 0>><<set $rand to random(1, 20)>><</button>></p>
<</if>>
<</for>>
<<for _item range $inventory>>
<<if _item.name === "Moderate Health Potion">>
<p>You could give her a <<button 'moderate health potion' sattytalk>><<set $sattytalk to "healsattymoderate">><<sellItem "Moderate Healing Potion" 0>><<set $rand to random(1, 10)>><</button>></p>
<</if>>
<</for>>
<<for _item range $inventory>>
<<if _item.name === "Greater Healing Potion">>
<p>You could give her a <<button 'greater health potion' sattytalk>><<set $sattytalk to "healsattygreater">><<sellItem "Greater Healing Potion" 0>><</button>></p>
<</if>>
<</for>>
<<for _item range $inventory>>
<<if _item.name === "Inert Potion" and $class is "Healer">>
<p>You could give her a <<button 'inert potion' sattytalk>><<set $sattytalk to "healsattyinert">><<sellItem "Inert Potion" 0>><</button>></p>
<</if>>
<</for>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave $chapter alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $bessloc is "farmbarn" and $meatcollar is true and $petMino is "collared male" and _demoncum >= 1>>
<div class="special-choice-item">
<<link "Have her help break Meat's collar">>
<<set $besstalk to "meatcollar">>
<<sellItem "Demonic Cum" 0>>
<<goto besstalk>>
<</link>>
</div>
<</if>>
<<if $questBillCow gte 4>>
<div class="flirt-choice-item">
<<link "Bang the cow">>
<<if $penis is 0>>
<<set $besstalk to "lessex">>
<<else>>
<<set $besstalk to "sex">>
<</if>>
<<goto besstalk>>
<</link>>
</div>
<<if $questDemonLibrary is 1>>
<<else>>
<div class="special-choice-item">
<<link "Move Bess">>
<<set $besstalk to "move">>
<<goto besstalk>>
<</link>>
</div>
<</if>>
<<elseif $questBillCow is 3>>
<div class="special-choice-item">
<<link "Ask to fool around">>
<<set $besstalk to "fool around">>
<<goto besstalk>>
<</link>>
</div>
<</if>>
<<if $bessmilk gt 0>>
<div class="special-choice-item">
<<link "Milk Bess">>
<<set $besstalk to "milk">>
<<set $bessmilksession to 0>>
<<goto besstalk>>
<</link>>
</div>
<</if>>
<<if ($percygender == "male" or $percygender == "futanari") and $bessloc is "farmbarn" and $percyloc is "farmhouse" and !$besspercy>>
<div class="special-choice-item">
<<link "Ask about Percy">>
<<set $besstalk to "besspercy">>
<<goto besstalk>>
<</link>>
</div>
<</if>>
<<if $queenSatyr and $queenSatyr is "no one">>
<div class="special-choice-item">
<<link "Ask them to be Queen of the Satyr in Amazonia">>
<<set $besstalk to "bessqueensatyr">>
<<goto besstalk>>
<</link>>
</div>
<</if>>
</div>
<<if $questBillCow is 2>>
<<set $steelfarmevent to "billcow">>
<<goto steelfarmevent>>
<</if>>
<<if $bessloc is "farmbarn" and $sattyloc is "farmbarn" and !$questDemonLibrary>>
<<set $sattytalk to "questdemonstart">>
<<goto sattytalk>>
<</if>><<if $besstalk is "fool around">>
<center><img src="img/npcs/cow/cowBG.jpg"></center>
<p>Bess looks at you, blinking slowly after a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Yeah sure. Just let me know when, I usually lactate more after good sex. Even talking about it is making me leak."</div>
</div>
</div>
<p>Bess hefts up her breasts to show that she indeed has a drop of milk on her nipple.</p>
<p>The cow wiggles a little bit, showing off her breasts, but goes back to her usual indifferent attitude after becoming bored of it.</p>
<div class="choices">
<div class="choice-item">
<<link "Thank her for the information">>
<<set $besssex to true>>
<<set $bessmilk to 5>>
<<set $questBillCow to 4>>
<<goto bess>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Bang the cow">>
<<set $bessmilk to 5>>
<<set $questBillCow to 4>>
<<if $penis is 0>>
<<set $besstalk to "lessex">>
<<else>>
<<set $besstalk to "sex">>
<</if>>
<<set $bessmilk to 0>>
<<goto besstalk>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "sex">>
<<set $arousal += 100>>
<<if $race is "Goblin" and $penis gt 0>>
[img[either(
"img/npcs/cow/mgobcow1.jpg",
"img/npcs/cow/mgobcow2.jpg"
)]]
<<elseif $penis gt 0 and $vagina gt 0>>
[img[either(
"img/npcs/cow/futa1.jpg",
"img/npcs/cow/futa2.jpg",
"img/npcs/cow/futa3.jpg",
"img/npcs/cow/futa4.jpg",
"img/npcs/cow/futa5.jpg",
"img/npcs/cow/futa6.jpg",
"img/npcs/cow/futa7.jpg",
"img/npcs/cow/futa8.jpg",
"img/npcs/cow/futa9.jpg",
"img/npcs/cow/futa10.jpg",
"img/npcs/cow/futa11.jpg"
)]]
<<else>>
[img[either(
"img/npcs/cow/farmcow1.jpg",
"img/npcs/cow/farmcow2.jpg",
"img/npcs/cow/farmcow3.jpg",
"img/npcs/cow/farmcow4.jpg",
"img/npcs/cow/farmcow5.jpg",
"img/npcs/cow/farmcow6.jpg",
"img/npcs/cow/farmcow7.jpg",
"img/npcs/cow/farmcow8.jpg",
"img/npcs/cow/farmcow9.jpg"
)]]
<</if>>
<p>Her slutty nature immediately comes out as you approach, with her bending over the nearest object so you can take her in whatever position you want.</p>
<p>She lets out a low moo as you slide your cock into her perpetually wet pussy, fucking her hard and fast just like she likes it.</p>
<p>The cowgirl cums hard and often, milk immediately beginning to leak from her breasts as her body shudders.</p>
<p>The sex is rough and fast, the cowgirl's body making you unable to last very long inside of her.</p>
<<creampie>>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Bess Steelwind">>
<</if>>
<<set $cockskill += 1>>
<<set $girl += 1>>
<<set $bessmilk += 5>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "lessex">>
<<set $arousal += 100>>
<<if $race is "Goblin">>
<center><imgsrc="img/npcs/cow/gfemcow"></center>
<<else>>
[img[either(
"img/npcs/cow/farmfem1.jpg",
"img/npcs/cow/farmfem2.jpg",
"img/npcs/cow/farmfem3.jpg",
"img/npcs/cow/farmfem4.jpg",
"img/npcs/cow/farmfem5.jpg"
)]]
<</if>>
<p>Her slutty nature immediately comes out as you approach, the cowgirl leaning close and pressing her breasts against you, taking your hand and placing it on her breasts so you can squeeze them.</p>
<p>The two of you end up on the ground and she focuses on your breasts, suckling and caressing them, but when she realizes your breasts are not as sensitive as hers, she moves down to between your legs as the two of you take turns fingering and eating each other out.</p>
<p>The cowgirl cums hard, milk immediately beginning to leak from her breasts as her body shudders.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<set $bessmilk += 3>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "milk">>
<center><H4>Bess</H4></center>
<<if $bessmilksession is 0>>
<center><img src="img/npcs/cow/milk.jpg"></center>
<p>Bess is mostly lazy and uncooperative, but she does as she is told.</p>
<p>She has her own personal milker but she has you hook it up, being difficult as it amuses her.</p>
<p>Eventually you get it hooked up and the machine starts its gentle hum.</p>
<div class="choices">
<div class="choice-item">
<<link "Begin milking">>
<<set $bessmilk -= 1>>
<<set $bessmilksession to 1>>
<<set $sessiontype to "milk">>
<<addItem "Milk" "Food" "A bottle of milk from a cow.">>
<<goto besstalk>>
<</link>>
</div>
</div>
<<elseif $sessiontype is "sex">>
<center>[img[either(
"img/avedon/slum/clinic/milk/rent1.jpg",
"img/avedon/slum/clinic/milk/rent2.jpg",
"img/avedon/slum/clinic/milk/rent3.jpg",
"img/avedon/slum/clinic/milk/rent4.jpg",
"img/avedon/slum/clinic/milk/rent5.jpg",
"img/avedon/slum/clinic/milk/rent6.jpg",
"img/avedon/slum/clinic/milk/rent7.jpg",
"img/avedon/slum/clinic/milk/rent8.jpg",
"img/avedon/slum/clinic/milk/rent9.jpg",
"img/avedon/slum/clinic/milk/rent10.jpg",
"img/avedon/slum/clinic/milk/rent11.jpg"
)]]</center>
<p>You thrust deeply into Bess' pussy, grabbing her hips as you take her from behind.</p>
<p>She lets out horny moos as you take her, the cowgirl holding the milkers against her chest for you.</p>
<<if $arousal gte 100>>
<<set $stamina -= 3>>
<<set $bessmilk += 5>>
<</if>>
<<creampie>>
<div class="choices">
<<if $bessmilk gt 0 and $stamina gt 0>>
<div class="choice-item">
<<link "Continue fucking her">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Bess Steelwind">>
<</if>>
<<set $rand to random(20, 40)>>
<<set $arousal += $rand>>
<<set $bessmilk -= 1>>
<<set $stamina -= 1>>
<<set $bessmilksession += 1>>
<<set $sessiontype to "sex">>
<<addItem "Milk" "Food" "A bottle of milk from a cow.">>
<<goto besstalk>>
<</link>>
</div>
<</if>>
<<if $penis gt 0>>
<div class="choice-item">
<<link "Stop fucking Bess">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Bess Steelwind">>
<</if>>
<<set $bessmilk -= 1>>
<<set $bessmilksession += 1>>
<<set $sessiontype to "milk">>
<<addItem "Milk" "Food" "A bottle of milk from a cow.">>
<<goto besstalk>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Stop milking">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Bess Steelwind">>
<</if>>
<<set $sessiontype to null>>
<<set $bessmilksession to null>>
<<goto bess>>
<</link>>
</div>
</div>
<<elseif $sessiontype is "milk">>
<center>[img[either(
"img/avedon/slum/clinic/milk/milkfem1.jpg",
"img/avedon/slum/clinic/milk/milkfem2.jpg",
"img/avedon/slum/clinic/milk/milkfem3.jpg",
"img/avedon/slum/clinic/milk/milkfem4.jpg",
"img/avedon/slum/clinic/milk/milkfem5.jpg",
"img/avedon/slum/clinic/milk/milkfem6.jpg",
"img/avedon/slum/clinic/milk/milkfem7.jpg",
"img/avedon/slum/clinic/milk/milkfem8.jpg",
"img/avedon/slum/clinic/milk/milkfem9.jpg",
"img/avedon/slum/clinic/milk/milkfem10.jpg",
"img/avedon/slum/clinic/milk/milkfem11.jpg",
"img/avedon/slum/clinic/milk/milkfem12.jpg",
"img/avedon/slum/clinic/milk/milkfem13.jpg",
"img/avedon/slum/clinic/milk/milkfem14.jpg",
"img/avedon/slum/clinic/milk/milkfem15.jpg"
)]]</center>
<p>The machine lets out a gentle hum as it automatically fills bottles, you just need to ensure that her breasts are properly supported and to replace the bottles.</p>
<p>Bess has her own stock so you don't have to worry, pulling out spares from the same bag she had the milker in.</p>
<<if $bessmilksession is 2 or $bessmilksession is 4 or $bessmilksession is 9>>
<p>Bess idly yawns, bored from sitting here.</p>
<</if>>
<<if $bessmilksession is 7>>
<p>She gets an itch under one of her breasts and you have to massage it away before she lets out a happy moo.</p>
<</if>>
<div class="choices">
<<if $bessmilk gt 0>>
<div class="choice-item">
<<link "Continue milking">>
<<set $bessmilk -= 1>>
<<set $bessmilksession += 1>>
<<set $sessiontype to "milk">>
<<addItem "Milk" "Food" "A bottle of milk from a cow.">>
<<goto besstalk>>
<</link>>
</div>
<</if>>
<<if $penis gt 0>>
<div class="choice-item">
<<link "Fuck Bess">>
<<set $arousal += 30>>
<<set $bessmilk -= 1>>
<<set $bessmilksession += 1>>
<<set $sessiontype to "sex">>
<<addItem "Milk" "Food" "A bottle of milk from a cow.">>
<<goto besstalk>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Stop milking">>
<<set $sessiontype to null>>
<<set $bessmilksession to null>>
<<goto bess>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $besstalk is "move">>
<center><H4>Bess</H4></center>
<center><img src="img/npcs/cow/Bess.jpg"></center>
<p>Bess looks at you, a lazy expression on her face.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $farmland and $bessloc isnot "farmbarn">>
<div class="choice-item">
<<link "Move her to your farm in Avedon">>
<<set $bessloc to "farmbarn">>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
<<if $bessloc isnot "steelbarn">>
<div class="choice-item">
<<link "Move her back to the Steelwind Farm">>
<<set $bessloc to "steelbarn">>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $besstalk is "meatcollar">>
<center><img src="img/npcs/cow/Bess.jpg"></center>
<p>Bess listens to you explain the situation and how breaking the collar works and she smiles.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"About time, I know what it's like to be a pent up cow. I...also heard they kicked you across the yard when you tried."</div>
</div>
</div>
<p>Bess laughs at you although you're not sure how since you and Meat were alone.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Lets do it now, the longer we wait the more time they have."</div>
</div>
</div>
<p>You try to say something, but Bess isn't listening anymore.</p>
<p>Grabbing a shovel she leaves the barn with an odd look on her face.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<set $besstalk to "meatcollar2">>
<<goto besstalk>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "meatcollar2">>
<center><img src="img/npcs/cow/fight.jpg"></center>
<p>You hear the dull thud of a shovel hitting flesh as you find Meat covering their face with their arms, shouting that they didn't mean to watch Bess bathing in the river and how sorry they are.</p>
<p>You go the long way around the two of them, with Bess occasionally whacking Meat for a different offense, up to and including, drinking her bottled milk without permission, touching her while she slept and making her have to look at his penis.</p>
<p>Slathering some of the cum onto your hand you get a firm grip on the collar and it comes off with little resistance, disintegrating in your hand.</p>
<p>Meat rolls onto their back, looking up at you.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"What have you done?"</div>
</div>
</div>
<p>You begin to speak but a sickening crack coming from Meat as they begin to convulse, their body rearranging itself due to the cursed collar being removed.</p>
<p>Slowly their body lifts off the ground, levitating a few feet into the air.</p>
<div class="choices">
<div class="choice-item">
<<link "Try to help Meat">>
<<set $besstalk to "meatcollar3">>
<<goto besstalk>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "meatcollar3">>
<center><img src="img/enemy/mino/meatcollar.jpg"></center>
<p>You throw the jar away, grabbing Meat to do...something, anything to help.</p>
<p>Bess even makes an attempt to aid, but the two of you can do nothing as Meat moos in pain, lightning flashing across their skin from where the collar used to be.</p>
<p>Dark clouds surround the skies around the farm, and you are blinded by a flash of lightning striking Meat directly.</p>
<div class="choices">
<div class="choice-item">
<<link "Shield your face">>
<<set $besstalk to "meatcollar4">>
<<goto besstalk>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "meatcollar4">>
<center><img src="img/enemy/mino/femmino.jpg"></center>
<p>You recall Meat saying that before she had the collar that she was a woman, and was cursed with a male body.</p>
<p>As the dust and sky clear, you see the telltale signs of a female, mainly the fact you are on your knees and you're facing Meat's vagina.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"You did it."</div>
</div>
</div>
<p>Meat speaks, weariness in her new, much more feminine, voice.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"I'm...how I was. How I was born."</div>
</div>
</div>
<p>Her hands explore her new body...no, her old body.</p>
<p>Her original body.</p>
<div class="choices">
<div class="choice-item">
<<link "Be grabbed">>
<<set $besstalk to "meatcollar5">>
<<goto besstalk>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "meatcollar5">>
<center><H4>Meat</H4></center>
<center><img src="img/enemy/mino/minohug.jpg"></center>
<p>Bess raises her shovel again as Meat grabs you, but only wraps you in a tight hug.</p>
<p>Her fur is soft, much softer than when she was cursed.</p>
<<if $penis gt 0>>
<div class="dialogue-box">
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"Prepare your pelvis as you will mate with me many, many times to repay this debt I owe you."</div>
</div>
</div>
<p>You try to say something but she only squeezes you tighter into her massive cow tits.</p>
<<else>>
<div class="dialogue-box">
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"We must speak to the witches of the woods. One of us needs to acquire a penis to allow us to mate. We will do so a great many times to repay this debt."</div>
</div>
</div>
<p>You try to say something but she only squeezes you tighter into her massive cow tits.</p>
<</if>>
<p>She holds you tightly, nuzzling against you as Bess laughs, who eventually gets bored and leaves the two of you alone..</p>
<p>The female minotaur carries you off and without Bess to help you you're eventually just moved around the farm with Meat as she explores the farm in this form.</p>
<p>Bess eventually calls out for Meat and you're brought to the barn, where the cowgirl has acquired another milking device.</p>
<p>You're set down and can finally move on your own but one thing bothers you, there was no escape from Meat's grip.</p>
<<if $background is "Unlucky Goblin">>
<p>They were among the worst to fight, demonically possessed Minotaurs.</p>
<p>A common mutation was that they had two hearts, mostly from inbreeding with Centaurs, and a single one could wipe a whole regiment with thrown spears the size of barista bolts or crushed with rocks the size of houses.</p>
<p>Hamstring was usually sent in to deal with those situations as your range meant nothing when they closed the gap faster than you could kill them.</p>
<p>More than once Rev and you were left bloodied heaps after fighting one or two scouts.</p>
<<else>>
<p>Meat's strength is more than just inhuman, she is a minotaur, but she is more than that now.</p>
<p>She wore that collar for centuries and something must have leeched into her blood because her grip was immovable.</p>
<</if>>
<p>The only way you'd ever be able to fight Meat and win is if she gave up.</p>
<div class="choices">
<div class="choice-item">
<<link "Flee">>
<<set $besstalk to null>>
<<set $totalPoints += 1>>
<<set $minute += 57>>
<<set $petMino to "female">
<<goto farmbarn>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "besspercy">>
<center><H4>Bess</H4></center>
<center><img src="img/npcs/cow/Bess.jpg"></center>
<p>You ask about Percy since Bess keeps staring at them out through the barn door, softly kneading her own breast.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"I think Percy wants to fuck me."</div>
</div>
</div>
<p>You pause which makes Bess let out a laugh before continuing.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Getting milked makes me feel good so I usually touch myself while doing it, and I saw Percy stroking their cock. I guess I was making a lot of noise, but go tell him if he wants to fuck me he can. Every time I go near them they flee like I'm charging at them."</div>
</div>
</div>
<p>You look at Bess, lightly obscured in the shadow near the door and all you see is her glowing eyes and heated breath and you can understand why Percy might be afraid.</p>
<div class="choices">
<div class="choice-item">
<<link "Say you'll consider it">>
<<set $besspercy to 1>>
<<set $besstalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "questmilkquest5">>
<center><H4>Annabelle</H4></center>
<center><img src="img/npcs/cow/cowBG.jpg"></center>
<p>Annabelle looks at you with a mixture of confusion and fear.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"You...you actually found her?"</div>
</div>
</div>
<p>Annabelle speaks slowly, her previous bubbly demeanor gone as she looks to see if you're about to say this is a joke.</p>
<p>From what Bess told you about a cow that came before her, Annabelle fits that description perfectly.</p>
<p>You explain how you met Bess and moved her to your farm and the entire time Annabelle is standing open mouthed at what you're saying.</p>
<p>By the end of it she's in tears, and runs out of the basement.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch her leave">>
<<set $questMilkQuest to 6>>
<<set $experience += 10>>
<<set $besstalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "sistersmeet">>
<center><H4>Cow Sisters</H4></center>
<center><img src="img/npcs/cow/bellbessfight.jpg"></center>
<p>There is a desperate gasping for air as you approach Bess, the cowgirl red with rage.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"You WHORE! I'll cut you into pieces and feed you to pigs!"</div>
</div>
</div>
<p>Rushing to her you see Bess with her legs locked around her sister's throat, with Annabelle struggling from lack of air.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Not. Your. Business."</div>
</div>
</div>
<p>Bess slowly mutters under her breath as you approach, her gaze almost cutting through you.</p>
<p>You quickly point out that Annabelle drugged, bound, and milked you in pretty much that order.</p>
<p>Also she threatened the lives of the entire slum sector just to have her way, using your clinic in the process.</p>
<p>So it kind of is your business.</p>
<p>Bess's expression hardens further, if such a thing were possible.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Noted. Now get out so I get back to twisting her stupid head off."</div>
</div>
</div>
<p>You can only sigh as you look at the two cowgirls, Annabelle thrashing wildly but her sister is more determined.</p>
<p>Annabelle is also turning a distinct shade of blue due to lack of oxygen.</p>
<p>While her situation is almost certainly well deserved, the last thing either sister needs is to lose the other in a fit of anger.</p>
<p>You rush towards the tangled pair of cowgirls, attempting to pry Bess's leg free as an act of mercy, only for her thick thighs to flex before, in a fit of rage and instinct, booting you all the way across the barn with her hooves.</p>
<p>You bounce off the wall with a painful thud before landing in a pile of questionable hay, rethinking several life choices.</p>
<p>Annabelle takes the brief moment you've given her to muster her counter attack.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"I..m...sorry..."</div>
</div>
</div>
<p>Staggering to your feet, you limp back to the two to see...Bess crying.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask what is going on">>
<<set $besstalk to "sistersmeet1">>
<<goto besstalk>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "sistersmeet1">>
<center><H4>Cow Sisters</H4></center>
<center><img src="img/npcs/cow/bellbessfight.jpg"></center>
<p>She is not letting go of her sister, but Bess has stopped choking her to death as tears fall down her face.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"I'm better than you Belle. You're such a bitch, YOU ran away. You run away from everything and everyone. YOU LEFT ME!"</div>
</div>
</div>
<p>The pair continue to strain and struggle, but you've learned your lesson.</p>
<p>No more getting in the middle of those two while they are scrapping.</p>
<p>Clutching your ribs, you slowly stagger towards the door muttering several words about potential fratricide and head out of the barn to catch your breath.</p>
<<if $gobwifeloc is "farmhouse">>
<p>$GobName is immediately next to you, as she was likely waiting just outside, and she begins to check you over for injuries.</p>
<</if>>
<<if $percyoc is "farmhouse">>
<p>You see the blinds from your house open briefly as Percy is watching you from afar, and you wave to them all clear.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Ask what is going on">>
<<set $besstalk to "sistersmeet2">>
<<goto besstalk>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "sistersmeet2">>
<center><H4>Cow Sisters</H4></center>
<center><img src="img/npcs/cow/bellbess.jpg"></center>
<p>A few minutes pass of hushed cowgirl arguing before your name is called.</p>
<p>Bess nods, showing off her small milker she got from somewhere to her sister who is still red from being choked out.</p>
<p>You look at Annabelle and she shrugs, starting to speak but her voice comes out hoarse and you can't understand her.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Annabelle says she's sorry for drugging you and threatening your clinic. Right Annabelle?"</div>
</div>
</div>
<p>Bess sets her milker down so she can elbow her sister in the ribs in a blow that would be lethal to a human man but the other cowgirl only jiggles slightly.</p>
<p>The hit itself sounded powerful and echoes across the barn, but the two act like its just a simple jab.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Annabelle, go home. We'll talk later."</div>
</div>
</div>
<p>Having the chance to leave, Annabelle takes it, disappearing out of the barn as she closes the door behind her with the upmost care.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Bess">>
<<set $besstalk to "sistersmeet3">>
<<goto besstalk>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "sistersmeet3">>
<center><H4>Bess</H4></center>
<center><img src="img/npcs/cow/Bess.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Annabelle was a month old when she left the farm, I was two days old. I'm about three years old now, I think."</div>
</div>
</div>
There is a brief pause as she grabs a towel to wipe Annabelle's blood off her hands.
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"She has a weird thing where she thinks the Farm Animal - Human relationship should be reversed, and made a few claims that you belonged to her now."</div>
</div>
</div>
<p>Your cowgirl bends over to pick up a piece of paper that is laying on the floor, turning it over a few times before taking a bite out of it.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"I believe that this is the blackmail she had on you. Tastes magic-y."</div>
</div>
</div>
<p>You watch her roll the paper up into a tube to look at you with, leaning it as she plays with something that might have gotten you executed.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"That was fun, I asked her to visit more often."</div>
</div>
</div>
<p>Bess leaves you in the barn and you hear the crunching of paper as she goes outside to eat grass.</p>
<p>You rub your side as you lean against a post, letting out a low breath.</p>
<p>One cowgirl was a bit of a pain, now you have to worry about two of them.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $besstalk to null>>
<<set $questMilkQuest to 7>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "annabelleself">>
<center><H4>Annabelle</H4></center>
<<if $annabellealt is "woman">>
<center><img src="img/npcs/cow/blonde.jpg"></center>
<<else>>
<center><img src="img/npcs/cow/cowBG.jpg"></center>
<</if>>
<p>Annabelle tilts her head to look at you, a smug grin on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Everything is going great. My sister bullies me. My boss' farm is woefully lacking in anything entertaining. Bess is content to eat grass but I have my sights on better game."</div>
</div>
</div>
<p>She says that but you know what she sneaks handfuls of your yard clippings whenever she gets a chance, something about knowing how many blades of grass she's taken from the bales that Bess made is a little headache inducing.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her to it">>
<<set $besstalk to null>>
<<goto annabelle>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "annabellealt">>
<center><H4>Annabelle</H4></center>
<<if $annabellealt is "woman">>
<center><img src="img/npcs/cow/blonde.jpg"></center>
<<else>>
<center><img src="img/npcs/cow/cowBG.jpg"></center>
<</if>>
<p>Annabelle smiles a knowing grin that unsettles you somewhat.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"I got you pretty good, didn't I? Took weeks to figure out the perfect concoction, and you were the best possible victim."</div>
</div>
</div>
<p>You pause for a moment, looking at the busty cowgirl as she melts in front of you, her skin altering itself in waves as if water is pouring over her.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask what is going on">>
<<set $besstalk to "annabellealt1">>
<<goto besstalk>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "annabellealt1">>
<center><H4>Annabelle</H4></center>
<center><img src="img/npcs/cow/blonde.jpg"></center>
<p>The busty cowgirl changes before your eyes, getting a little bit taller as her bust becomes much more reasonable.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"A neat little trick I picked up. How do you like it? I like my other form more, but this one is nice too."</div>
</div>
</div>
<p>Her cowlike form makes her seems like a version of Holstaur, but she passes for a full human.</p>
<p>Nothing about her would tell that she is different but shapeshifting doesn't make sense if Bess is just really strong.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Powers manifest differently. I know of what Bill and Annette hide, and my sister is now strong enough to bully me. I don't like it, but I know why."</div>
</div>
</div>
<p>She blackmailed you, kidnapped you, and put you into stocks to be milked.</p>
<p>Bess made her stop the blackmail and consider herself one of your cows through sheer force, but you can only rub the bridge of your nose as Annabelle continues to act like she's the victim in this scenario.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"I'll look like this if you want. Weirdo."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave her to it">>
<<set $besstalk to null>>
<<set $annabellealt to "cow">>
<<goto annabelle>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "annabellefarm">>
<center><H4>Annabelle</H4></center>
<<if $annabellealt is "woman">>
<center><img src="img/npcs/cow/blonde.jpg"></center>
<<else>>
<center><img src="img/npcs/cow/cowBG.jpg"></center>
<</if>>
<<if $background is "Chosen One">>
<p>She is a cow from your farm but you don't recall losing too many cattle, but then again most of the livestock were handled by Bill so her disappearance was probably just lied about.</p>
<<else>>
<p>There's dozens of farm around Britmor but she had to have seen or met Bill somewhere, he's a pretty distinct guy.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Bill was...thorough...in hiding Bess. She and I had different mothers but our father was slain as it was thought he was giving birth to demonic young. I was found first and I doubt even Annette knew I existed."</div>
</div>
</div>
<<if $background is "Chosen One">>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"As for you...I didn't know you were a Steelwind. You're...different now. Others may recognize you immediately but it's the opposite to me, you're like a stranger every time I see you."</div>
</div>
</div>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"As for why I didn't return to the farm, I fled when they killed dad, thinking I was next. I didn't really have a plan, I just ran into the forest. It was dark and I just ran, I have no idea what the farm was called as no one ever referred to each other by the last name. I was a scared, dumb little cow who got taken advantage of."</div>
</div>
</div>
<p>Annabelle speaks with an almost sad expression on her face, looking away as she recalls those times.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask what happened">>
<<set $besstalk to "annabellefarm1">>
<<goto besstalk>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "annabellefarm1">>
<center><H4>Annabelle</H4></center>
<<if $annabellealt is "woman">>
<center><img src="img/npcs/cow/blonde.jpg"></center>
<<else>>
<center><img src="img/npcs/cow/cowBG.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Bandits found me. As a cow I was an excellent source of milk but...well, what leaked out of my breasts initially was not milk. It was pure lactaid, concentrated with magic as I hadn't learned to temper myself yet. I am the source of the current lactaid...epidemic, I guess is the best word."</div>
</div>
</div>
<p>Her usual cocky and upbeat attitude is gone, replaced with a solem silence that causes her an almost pained expression.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"It existed, sure. Lactaid has no shelf life, but it was a finite resource as the ability to make more was not there. Until I realized that the men who took me in were not my friends they got took so much from me that it is going to be a problem for...well, maybe ever."</div>
</div>
</div>
<p>Annabelle gestures around the milking racks, many women suffering some sort of lactaid issue and if they did not before, they do now.</p>
<<if $questFrogWaitress gte 5>>
<p>It is a bit of a problem, you recall that one woman in the Frog going crazy from a spiked batch of lactaid.</p>
<</if>>
<p>She seems to flip between a desire for cow supremacy and fixing a mistake that she is the cause of, her attitude jumping between the two extremes in a rather unhealthy way.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Don't worry about it, I doubt-"</div>
</div>
</div>
<p>She begins to flash you a smile before a hand grips her shoulder, her smile fading as she turns to look at whom grabbed her.</p>
<p>A shrill scream fills the air as Annabelle collapses to the ground, the attendants looking up and readying hidden weapons they had on them only to back away when they see the source of Annabelle's troubles.</p>
<div class="choices">
<div class="choice-item">
<<link "Look past Annabelle">>
<<set $besstalk to "annabellefarm2">>
<<goto besstalk>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "annabellefarm2">>
<center><H4>Annabelle and Bill</H4></center>
<center><img src="img/npcs/cow/blonde/scared.jpg"></center>
<p>Bill gets a strange look on his face as he approaches Annabelle who recoils in fear, recognition on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Farmer...The Farmer..."</div>
</div>
</div>
<p>Annabelle mumbles as she cowers, horror on her face as Bill stands over the cow with his arms crossed.</p>
<p>Annette joins him, the smile on her face fading as she looks down at the cowgirl.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"What's the plan, drag her home?"</div>
</div>
</div>
<p>Every word spoken causes Annabelle distress, you can almost hear her heart beating in her chest as she looks on in horror.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Nah, she's pretty established here. Get up."</div>
</div>
</div>
<p>Bill speaks sternly and you find yourself standing straight up, every individual that heard him standing up that much straighter.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Sorry. You, the cow, stand up."</div>
</div>
</div>
<p>Shakily she gets to her feet, fear plastered on every part of her face as she stands before Bill, Annette moving to look at her back.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Bill">>
<<set $besstalk to "annabellefarm3">>
<<goto besstalk>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "annabellefarm3">>
<center><H4>Annabelle and Bill</H4></center>
<center><img src="img/npcs/cow/bill.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"What is your problem, girlie?"</div>
</div>
</div>
<p>Bill speaks softly as he pulls her into a hug, holding the fearful cowgirl as she shakes with fright.</p>
<p>Annabelle doesn't say anything, just holding onto Bill as if letting him go would kill her.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"I looked for you for weeks. Night and day I went looking for you. Bess had to grow up without her big sister, poor little girl was all alone."</div>
</div>
</div>
<p>Bill pat the cowgirl on the head as she leans into his hand, every ounce of attitude and fear she had melting away as she holds onto his side.</p>
<p>You approach the two as Annabelle doesn't cry, but it is obvious that she's emotional as she lets out a short moo, something she tries to hide.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"She threatened you, didn't she? Annabelle's a big softie. Bess was the same way, misbehaving on purpose to get attention."</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>It is insane to you that you had two holstaur living in your barn and you never knew, Bill was always pretty awful at keeping secrets but this was going on for years apparently.</p>
<<else>>
<p>If Annabelle and Bess both came from his farm you'll have to take his word for it, they're not normal holstaur.</p>
<</if>>
<p>Bill gingerly lets go of Annabelle, lifting her face up to wipe it with a cloth he pulls off a nearby rack.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Big girls don't cry, Annabelle. Only tears of joy, you hear me?"</div>
</div>
</div>
<p>Bill asks the whimpering cowgirl, pocketing the cloth as Annabelle straightens herself up.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"I do, dad. It's...good to see you again."</div>
</div>
</div>
<p>Annabelle looks down as she says that but Bill just smiles.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Bess told you to say that, didn't she?"</div>
</div>
</div>
<p>He lets out a soft laugh and Annabelle smiles, a goofy one just like Bills.</p>
<p>Annabelle pauses, going over to check on a noise from a nearby machine and you turn to Bill.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Bill">>
<<set $besstalk to "annabellefarm4">>
<<goto besstalk>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "annabellefarm4">>
<center><H4>Bill Steelwind</H4></center>
<center><img src="img/npcs/billsteelwind/bill.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Don't even start."</div>
</div>
</div>
<p>Annette snickers as she watches Annabelle wander off, the cowgirl ducking behind some equipment and faking being busy.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"You're so good with girls, Bill. How are you still single?"</div>
</div>
</div>
<p>He lets out a sigh as he watches Annabelle talking to the girl in the stocks, adjusting some valves and hoses so that she's more comfortable before he turns back to you.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Quiet you. Why is she so different than Bess? Shape-shifting? Bess is just...strong."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"I'm not the one who explored Bess so thoroughly."</div>
</div>
</div>
<p>Annette smirks at Bill who huffs and looks away.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"I raised a cowgirl. She...calls me dad. I'm proud of that."</div>
</div>
</div>
<p>Annette pauses, smiling at Bill with an expression you can't quite place as she pats him on the chest and leaves without another word.</p>
<p>With a sigh he follows, nodding to you as he leaves.</p>
<p>It is as if the assistants that work the machines let out a breath of relief at watching him leave, you doubt that Bill is very popular with Thieves.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $besstalk to null>>
<<set $locAnnabelle to "steelhouse">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "annabellemilk">>
<<if $penis gt 0 and $vagina gt 0>>
<center>[img[either(
"img/npcs/cow/blonde/futa1.jpg",
"img/npcs/cow/blonde/futa2.jpg",
"img/npcs/cow/blonde/futa3.jpg",
"img/npcs/cow/blonde/futa4.jpg",
"img/npcs/cow/blonde/futa5.jpg",
"img/npcs/cow/blonde/futa6.jpg"
)]]</center>
<p>Annabelle smiles as she gestures for you to follow, entering into a milk rack as some of the attendants hook her up.</p>
<p>Wiggling her ass at you as she's semi-restrained, you press your $penistype cock against her pussy and hilt your cock inside of her, the cow-girl letting out a low moo in response.</p>
<p>You keep thrusting deeply into the cowgirl, the pumps on her breasts clicking together as her breasts sway before she grabs them with one harm to keep them steady.</p>
<p>Her moans join the myriad of others in the basement as you take her from behind, the wet slapping of your two bodies together joining to the noise.</p>
<p>Annabelle's pussy feels fantastic, and her ability to change form gives her a type of control you've never had with any other woman.</p>
<p>You're unsure what is an orgasm or what is her changing herself for you, but you take her relentlessly as you work out the fact she drugged you once.</p>
<<creampie>>
<p>You bottom out as you creampie Annabelle, grabbing her tail and pumping deeply inside of her before pulling out, watching your cum ooze out of her.</p>
<p>Getting out of the rack requires help, and you wish her the best of luck with that as you look over the equipment, seeing that she's produced quite a bit of milk during your sex session.</p>
<<elseif $penis gt 0>>
<center>[img[either(
"img/npcs/cow/blonde/blonde1.jpg",
"img/npcs/cow/blonde/blonde2.jpg",
"img/npcs/cow/blonde/blonde3.jpg",
"img/npcs/cow/blonde/blonde4.jpg",
"img/npcs/cow/blonde/blonde5.jpg",
"img/npcs/cow/blonde/blonde6.jpg"
)]]</center>
<p>Annabelle smiles as she gestures for you to follow, entering into a milk rack as some of the attendants hook her up.</p>
<p>Wiggling her ass at you as she's semi-restrained, you press your $penistype member against her pussy and hilt your cock inside of her, the cow-girl letting out a low moo in response.</p>
<p>You keep thrusting deeply into the cowgirl, the pumps on her breasts clicking together as her breasts sway before she grabs them with one harm to keep them steady.</p>
<p>Her moans join the myriad of others in the basement as you take her from behind, the wet slapping of your two bodies together joining to the noise.</p>
<p>Annabelle's pussy feels fantastic, and her ability to change form gives her a type of control you've never had with any other woman.</p>
<p>You're unsure what is an orgasm or what is her changing herself for you, but you take her relentlessly as you work out the fact she drugged you once.</p>
<<creampie>>
<p>You bottom out as you creampie Annabelle, grabbing her tail and pumping deeply inside of her before pulling out, watching your cum ooze out of her.</p>
<p>Getting out of the rack requires help, and you wish her the best of luck with that as you look over the equipment, seeing that she's produced quite a bit of milk during your sex session.</p>
<<else>>
<center>[img[either(
"img/npcs/cow/blonde/fem1.jpg",
"img/npcs/cow/blonde/fem2.jpg",
"img/npcs/cow/blonde/fem3.jpg",
"img/npcs/cow/blonde/fem4.jpg",
"img/npcs/cow/blonde/fem5.jpg",
"img/npcs/cow/blonde/fem6.jpg"
)]]</center>
<p>Annabelle smiles as she gestures for you to follow, entering into a milk rack as some of the attendants hook you up.</p>
<p>She has you lean over the railing in front of the machine as she sits behind you, kissing your thighs as you get into position.</p>
<p>You let out a gasp as she begins to eat you out, her tongue feeling otherworldly due to her shape-changing ability.</p>
<p>Gripping the bar in front of you, your moans join the chorus of others as Annabelle eats you out, using your noises as a guide to find what feels best and where.</p>
<<orgasm>>
<p>Having drawn it out long enough, Annabelle makes you cum as you have to grip the bar in front of you as your legs almost give out.</p>
<p>Getting to her feet she holds you until you can stand again, releasing the locks on the machines as the removes the pumps.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Annabelle Steelwind">>
<</if>>
<<set $cockskill += 1>>
<<set $girl += 1>>
<<set $besstalk to null>>
<<goto annabelle>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "bessqueensatyr">>
<<if $sattyloc is $previouspassage>>
<center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/satty.jpg"></center>
<p>Satty appears to have overheard you and rushes over, a wide grin on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"No."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Queen Bess."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"No."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Princess Satalia Von Hooves."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"That's your full name? Gross."</div>
</div>
</div>
<p>Satty points to you, the beginining of some royal title but Bess puts a hand over the goat's mouth.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Sleep. Just sleep."</div>
</div>
</div>
<p>The goat thrashes about but can't escape the cowgirl to not avail.</p>
<p>You leave the two to figure it out but Bess doesn't seem interested.</p>
<<else>>
<center><H4>Bess</H4></center>
<center><img src="img/npcs/cow/cowBG.jpg"></center>
<p>Bess looks at you, blinking slowly after a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Moo~"</div>
</div>
</div>
<p>You wonder what that means until she slinks behind one of the barn stalls, hiding from you.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Moo~"</div>
</div>
</div>
<p>You have your answer, Bess doesn`t want to do it as she would rather pretend to be a cow.</p>
<p>You try to ask why but you only get cow noises in return so eventually you stop asking.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her be">>
<<set $besstalk to null>>
<<goto bess>>
<</link>>
</div>
</div>
<</if>>
<<if $besstalk is "annabellequeensatyr">>
<center><H4>Annabelle</H4></center>
<<if $annabellealt is "woman">>
<center><img src="img/npcs/cow/blonde.jpg"></center>
<<else>>
<center><img src="img/npcs/cow/cowBG.jpg"></center>
<</if>>
<p>She laughs at you, the idea seemingly preposterous but you insist that you're being truthful.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Wait, are you serious? Why would I want to go there? Stuck on an island with dozens of bitchy...humans and lizards and..."</div>
</div>
</div>
<p>You genuinely thought that Annabelle would be enthusiastic about leading all of the Holstaur and Satyr of Amazonia but she seems to hate that place.</p>
<p>Maybe the small area reminds of her a pen, maybe she likes men too much.</p>
<p>She scoffs loudly, leaving you alone for even suggesting it.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her be">>
<<set $besstalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<if $melindatalk is "minebug1">>
<center><H4>The Mayor</H4></center>
<center><img src="img/npcs/britmor/melinda.jpg"></center>
<p>As you approach, the woman calls out to you, setting aside some papers she was looking at to give you her attention.</p>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<<if $background is "Chosen One">>
<div class="dialogue">"Hello $firstname. What can I he-....wait, can you have your brother help....no, I can't ask him after last time. Can you help me with something? The miners are reporting some sort of bug in the mine, can you look into it for me?"</div>
<<elseif $background is "Shipwrecked">>
<div class="dialogue">"You were on that ship that sank, right? I heard what happened. I rode on it once, odd little thing, the Dusk Ox. Are you an adventurer by chance? We're in a real pickle at the moment, there's some giant bugs in the mine and we can't make our shipments on time if it continues. If you are, can you take a look for me?"</div>
<<elseif $background is "Maid for Cock">>
<div class="dialogue">"Oh, you're $firstname $lastname, aren't you? Elle is a penpal of mine. We studied together, I went into politics and she went into medicine. How's she doing?"</div>
<<elseif $race is "Goblin">>
<div class="dialogue">"Foreign affairs is down the hall to the-...wait, you're not a normal goblin are you? Are you an adventurer by chance? We're in a real pickle at the moment, there's some giant bugs in the mine and we can't make our shipments on time if it continues. If you are, can you take a look for me?"</div>
<<else>>
<div class="dialogue">"Are you an adventurer by chance? We're in a real pickle at the moment, there's some giant bugs in the mine and we can't make our shipments on time if it continues. If you are, can you take a look for me?"</div>
<</if>>
</div>
</div>
<<if $background is "Maid for Cock">>
<p>Melinda smiles broadly as you remind her of her past.</p>
<p>Melinda and you sit for awhile, the mayor apparently gleeful to be able to gossip about one of her closest friends.</p>
<p>Eventually the subject turns around to the city of Britmor.</p>
<p>You are unsure how but she twists your words around, everything up to this moment and you find yourself standing outside having agreed to go look.</p>
<p>There is a moment of confusion that washes over you as you don't understand how this keeps happening.</p>
<<else>>
<p>You are unsure exactly what is said but by the end you think you got talked into agreeing to go look.</p>
<p>You're standing outside her office with a confused expression on your face.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $questMineBug to 1>>
<<set $experience += 10>>
<<goto britmor>>
<</link>>
</div>
</div>
<</if>>
<<if $melindatalk is "minebug3">>
<center><H4>Melinda Britmor</H4></center>
<center><img src="img/npcs/britmor/melinda.jpg"></center>
<p>The mayor smiles at you approach, and gestures at your shoulder.</p>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"You have some sort of orange ooze on your shoulder, come here and let me wipe it off."</div>
</div>
</div>
<<if $height gte 60>>
<p>You start to say that you're fine before she's upon you, pushing your face into her bosom as she wipes off whatever mine filth landed on you.</p>
<<else>>
<p>You start to say that you're fine before she's upon you, pushing your face into her midsection as she wipes off whatever mine filth landed on you.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"All better, right? So I spoke with some of the miners and they say the hive is too large to be handled by one person, Dana over at the Axe store says they have a solution so can you go check up with them?"</div>
</div>
</div>
<p>You wonder why you bothered in the first place which gives her time to give you a kiss on the cheek, leaving a large red lipstick mark.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $MelindaKiss to 1>>
<<set $questMineBug to 3>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<set $chapter to "Dana">>
<center><H4>Dana the Inventor</H4></center>
<<if $pregnantDana gt 0>>
<center><img src="img/npcs/dana/preg.jpg"></center>
<<else>>
<center><img src="img/npcs/dana/dana.jpg"></center>
<</if>>
<p>The owner of the general store in Britmor and has an odd fascination with explosions.</p>
<<if $childDana is "Male">>
<p>You have a son together.</p>
<<elseif $childDana is "Female">>
<p>You have a daughter together.</p>
<</if>>
<<if $childDana>>
<p>They sit in a carriage near her with a note on their basket to not let you knock her up again.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<if $penis gt 0>>
<<set $danatalk to "malesex1">>
<<else>>
<<set $danatalk to "femsex">>
<</if>>
<<goto danatalk>>
<</link>>
</div>
<<if $questRobot is 3>>
<div class="special-choice-item">
<<link "Show her the damaged robot (Machinery of Madness)">>
<<set $danatalk to "robotq3">>
<<goto danatalk>>
<</link>>
</div>
<</if>>
</div><<if $danatalk is "beeattack">>
<center>[img[either(
"img/npcs/dana/bug/bug1.jpg",
"img/npcs/dana/bug/bug1.jpg",
"img/npcs/dana/bug/egg1.jpg",
"img/npcs/dana/bug/egg2.jpg"
)]]</center>
<p>Dana is in a similar state to you, the wasps flying away after drilling her just as hard as they did you.</p>
<p>With shaky legs she double checks the keg of explosives, giving you a thumbs up as she made herself the target instead of it, giving you the chance to try again.</p>
<p>As you get to your feet she sits, pushing out the eggs that were just deposited into her.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $rand to random(3, 5)>>
<<if !$eggnumber>>
<<set $eggnumber to $rand>>
<<else>>
<<set $eggnumber += $rand>>
<</if>>
<<set $eggtype to "bee">>
<<set $arousal += 20>>
<<set $ovi to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "malesex1">>
<center>[img[either(
"img/npcs/dana/sex/tits1.jpg",
"img/npcs/dana/sex/tits2.jpg",
"img/npcs/dana/sex/tits3.jpg",
"img/npcs/dana/sex/tits4.jpg"
)]]</center>
<p>Dana grabs you by the hand, leading you the back room where she has a spare bed, which neither of you use as she begins undressing you as soon as the door closes.</p>
<p>A lecherous grin crosses her face as she pulls her shirt up and pulling you close, letting your $penistype cock slide between her breasts, licking the tip when it comes close enough to her mouth.</p>
<p>The lube she uses is probably some sort of grease based on the color but she doesn't seem to mind the taste.</p>
<div class="choices">
<div class="choice-item">
<<link "Push her onto her back">>
<<set $danatalk to "malesex2">>
<<goto danatalk>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "malesex2">>
<center>[img[either(
"img/npcs/dana/sex/sex1.jpg",
"img/npcs/dana/sex/sex2.jpg",
"img/npcs/dana/sex/sex3.jpg",
"img/npcs/dana/sex/sex4.jpg",
"img/npcs/dana/sex/sex5.jpg",
"img/npcs/dana/sex/sex6.jpg",
"img/npcs/dana/sex/sex7.jpg",
"img/npcs/dana/sex/sex8.jpg",
"img/npcs/dana/sex/sex9.jpg"
)]]</center>
<p>You come down with her as she wraps her legs around your waist, dragging you to the floor with her as she pulls you into a kiss.</p>
<p>Reaching down you guide yourself into her, finding that she is beyond wet, and begin pumping into her as her moans fill the back room.</p>
<p>Your slutty inventor girlfriend pulls you and tells you that you can cum wherever you want.</p>
<div class="choices">
<div class="choice-item">
<<link "Cum on her breasts">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Dana Marteez">>
<</if>>
<<set $danatalk to "malesextits">>
<<set $arousal += 100>>
<<goto danatalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Cum inside her">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Dana Marteez">>
<</if>>
<<set $danatalk to "malesexcreampie">>
<<set $arousal += 100>>
<<goto danatalk>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "malesextits">>
<center>[img[either(
"img/npcs/dana/sex/cumtits1.jpg",
"img/npcs/dana/sex/cumtits2.jpg",
"img/npcs/dana/sex/cumtits3.jpg",
"img/npcs/dana/sex/cumtits4.jpg",
"img/npcs/dana/sex/cumtits5.jpg",
"img/npcs/dana/sex/cumtits6.jpg"
)]]</center>
<p>Pulling out, you start to jerk yourself off so you can cum on her tits but she pulls you close, letting you fuck her breasts again.</p>
<p>Your orgasm hits you hard, painting her breasts and face with your seed as you keep sliding your $penistype cock between her tits, your legs quivering from pleasure.</p>
<<orgasm>>
<p>As you slowly stop, Dana collects a strand of your cum from her cheek and tastes it, flashing you a wink as the two of you get off of the floor.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $danatalk to null>>
<<set $experience += 10>>
<<set $girl += 1>>
<<set $Danarep += 3>>
<<set $oralskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "malesexcreampie">>
<center>[img[either(
"img/npcs/dana/sex/cumvag1.jpg",
"img/npcs/dana/sex/cumvag2.jpg",
"img/npcs/dana/sex/cumvag3.jpg",
"img/npcs/dana/sex/cumvag4.jpg",
"img/npcs/dana/sex/cumvag5.jpg",
"img/npcs/dana/sex/cumvag6.jpg"
)]]</center>
<p>Her suggestion was just for deniability as she locks her legs around your hips, which sends you over the edge.</p>
<<creampie>>
<p>She pulls you into a kiss as you begin to orgasm, your hips moving almost on their own as you cum, pumping load after load into her as she moans in pleasure.</p>
<<set $sexname to "Dana">>
<<include npcpreg>>
<p>As your orgasm slowly subsides, she pulls you into another kiss, laying with you on the floor in the back of her store.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $danatalk to null>>
<<set $experience += 10>>
<<set $girl += 1>>
<<set $Danarep += 3>>
<<set $oralskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "femsex">>
<<set $arousal += 100>>
<center>[img[either(
"img/npcs/dana/sex/fem1.jpg",
"img/npcs/dana/sex/fem2.jpg",
"img/npcs/dana/sex/fem3.jpg",
"img/npcs/dana/sex/fem4.jpg",
"img/npcs/dana/sex/fem5.jpg",
"img/npcs/dana/sex/fem6.jpg"
)]]</center>
<p>Dana grabs you by the hand, leading you the back room where she has a spare bed, which neither of you use as she begins undressing you as soon as the door closes.</p>
<p>Along the way a box of sex toys is found, probably already in the room, and the two of you take turns being on top as the room fills with moans and the smell of sex.</p>
<div class="choices">
<div class="choice-item">
<<link "Cum together">>
<<set $danatalk to "femcum">>
<<goto danatalk>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "femcum">>
<center><img src="img/npcs/dana/sex/femcum.jpg"></center>
<<orgasm>>
<p>Dana throws herself onto you, kissing you as the two of you both orgasm, shuddering together in ecstasy.</p>
<p>Breaking the kiss, your inventor girlfriend can only lay on your breast, with you wrapping an arm around her as the two of you catch your breath.</p>
<p>Dana gets up first, slowly getting dressed.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $danatalk to null>>
<<set $experience += 10>>
<<set $girl += 1>>
<<set $Danarep += 3>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "robotq3">>
<center><H4>Dana the Inventor</H4></center>
<<if $pregnantDana gt 0>>
<center><img src="img/npcs/dana/preg.jpg"></center>
<<else>>
<center><img src="img/npcs/dana/dana.jpg"></center>
<</if>>
<p>Dana looks at you as you talk, her expression turning to one of amusement as you describe what you saw.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"You need me to fix a broken sex doll? You're so weird."</div>
</div>
</div>
<p>She lets out a raunchous laugh and covers her mouth, calming down as it appears on one of her cleaner tables.</p>
<p>An odd look crosses her face as she goes over to it, lifting up the arm as it must have came loose during travel, and it speaks.</p>
<p>"Help" and "Me" once again, only far more...static than before, as the voice quality has dropped significantly.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"This...this isn't funny. Whatever joke you're pulling right now is...its weird, stop it."</div>
</div>
</div>
<p>Dana says, her voice cracking a little bit as she takes a step back from you and the torso, grabbing an oversized wrench and holding it out to defend herself.</p>
<p>This isn't a game, you try to explain and she slowly understands, or at least calms down.</p>
<p>Dana cautiously approaches the robot, taking the severed arm in her hand.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"This is...I see basic hydraulics and circuits but there's...other stuff as well. Copper, rudimentary steel, but there's some metals in here I don't recognize."</div>
</div>
</div>
<p>She starts naming off parts, whatever a hydraulic assembly is and how it ties into an alternator.</p>
<p>Her musings are mostly for herself but you catch words here and there that you understand their meaning but not their use.</p>
<p>Setting the robot down, Dana grabs a nearby bag under the table and places the robot arm in it alongside a few other items.</p>
<p>Taking the robot torso in her arms, Dana looks to you.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask what she is doing">>
<<set $danatalk to "robotmove">>
<<goto danatalk>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "robotmove">>
<center><H4>Dana the Inventor</H4></center>
<<if $pregnantDana gt 0>>
<center><img src="img/npcs/dana/preg.jpg"></center>
<<else>>
<center><img src="img/npcs/dana/dana.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"I can't fix this in my shop, the metal is obviously not from around here. I need to see where you got it so I can find more parts that you missed."</div>
</div>
</div>
<p>Dana pulls out the metal arm and shows you the end of it, a few more loose parts falling out onto her table.</p>
<p>You try to say you'll take her later, but just like with the bomb for the mine, Dana has decided that it is happening right now.</p>
<<if $pregnantDana gt 0>>
<p>In one final ditch effort you bring up that she is pregnant and it brings her pause, Dana looking down at her swollen stomach and then to you.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"It's okay, you'll protect me again."</div>
</div>
</div>
<p>Your attempt at dissuasion earns you a kiss as she is only more determined than before.</p>
<</if>>
<p>You ask if there is anything else you need to bring and she looks around, tapping one of the robot fingers to her lips.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"No, I have everything I need. If you want to bring-"</div>
</div>
</div>
<p>Dana began to speak before a blue light envelops her, and she disappears with the sound of a lightning strike and the slowly fading smell of ionization.</p>
<p>You're left standing in her empty store, a few robotic components that fell out of the robot on the table you set it on, and no idea what just happened.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $danatalk to null>>
<<set $experience += 10>>
<<set $questRobot to 4>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "robotq4">>
<center><H4>Dana the Inventor</H4></center>
<<if $pregnantDana gt 0>>
<center><img src="img/npcs/dana/preg.jpg"></center>
<<else>>
<center><img src="img/npcs/dana/dana.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"Hey $firstname, on your way down can you grab the prybar near the stairs?"</div>
</div>
</div>
<p>You hear Dana downstairs long before you see her and you feel a bit strange about having been noticed before you even set foot down there.</p>
<p>You do so, finding that most of the floor has been reinforced with sheets of metal, both iron and the odd colored version, so it is safe to walk on.</p>
<p>Dana rushes by you as you leave the staircase before coming back to give you a kiss on the cheek, and then coming back a second time to grab your wrist and drag you to what she's working on.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"She's fantastic, simply amazing."</div>
</div>
</div>
<p>Dana leads you to the robot that you found, strung up from the ceiling in a way that you would not think that she could do.</p>
<p>It sits in a frame, a few other limbs set next to it in the frame loosely connected by wires but not actually together yet.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"The giant machine outside is called an Eva Gallion or something, so I'm calling her Eve."</div>
</div>
</div>
<p>Dana speaks breathlessly, having been working almost non-stop since she was teleported away from you.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask if she is okay">>
<<set $danatalk to "robotstart">>
<<goto danatalk>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "robotstart">>
<center><H4>Dana the Inventor</H4></center>
<<if $pregnantDana gt 0>>
<center><img src="img/npcs/dana/preg.jpg"></center>
<<else>>
<center><img src="img/npcs/dana/dana.jpg"></center>
<</if>>
<p>Dana leans in close, taking you by the arms.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<<if $pregnantDana gt 0 or $childDana>>
<div class="dialogue">"Am I okay? $firstname...this is the second greatest thing you have ever given me."</div>
<<else>>
<div class="dialogue">"Am I okay? $firstname...this is the greatest thing you have ever given me."</div>
<</if>>
</div>
</div>
<<if $pregnantDana gt 0 or $childDana>>
<p>A smile crosses her face and you recognize it as the same one she has when she told you that you got her pregnant.</p>
<<else>>
<p>A smile crosses her face, a goofy thing that shows her teeth, and it seems Dana doesn't smile often.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"She's alive, $firstname. The giant robot tried to make itself a body, it became sentient."</div>
</div>
</div>
<p>Dana begins to talk, pointing at various things and explaining what they do, but you lost her when she started with "Electromechanical" and "Alloys".</p>
<p>She just talks, dirty and her hair a mess, waving her arms as she explains something that you could never even hope to understand but she seems to want to share it with you.</p>
<p>A smile crosses your face and you listen, nodding when it seems appropriate and touching things when it would bother her most.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"Stop that. If you want something to do then you can help out. I need more power, I have a little sunlight battery outside but I need someone to help me generate enough electricity to jump-start her repair functions."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Say you will consider it">>
<<set $danatalk to null>>
<<set $questRobot to 5>>
<<set $experience += 10>>
<<set $Danarep += 1>>
<<goto robothouseinside>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "robotpower">>
<center><H4>Dana the Inventor</H4></center>
<center><img src="img/npcs/dana/work.jpg"></center>
<p>You put the crank into the generator, slowly turning it in a slow but rhythmic motion.</p>
<p>Not hearing anything, you slow down so you can ask Dana how long you need to do this for but she shouts across the room for you to keep going.</p>
<p>You're not able to see anything so you continue turning the crank, occasionally seeing a spark of electricity or hearing calls from Dana to go faster or slow down, and by the end your arms burn with exertion.</p>
<div class="choices">
<div class="choice-item">
<<link "Check on Dana">>
<<set $danatalk to "robotpower1">>
<<set $minute += 300>>
<<set $stamina -= 10>>
<<goto danatalk>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "robotpower1">>
<center><H4>Dana the Inventor</H4></center>
<center><img src="img/npcs/robot/eve1.jpg"></center>
<p>Going over to where Dana and Eve were, rubbing your arms from how sore they are, you see the robot frame mostly completed.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"Eve, are you able to talk? Did I fix it correctly?"</div>
</div>
</div>
<p>Dana is covered in grease and dirt but apparently very excited.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/eve1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Eve:</span>
<div class="dialogue">"I...can...speak..."</div>
</div>
</div>
<p>The machine says, more clearly than you've heard before.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"How did you get here? To our planet, did you come from space?"</div>
</div>
</div>
<p>Dana begins firing off a dozen more questions before you stop her.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/eve1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Eve:</span>
<div class="dialogue">"Yes...I was...a watcher...quarantine..."</div>
</div>
</div>
<p>Dana looks at you for a moment at that last part.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"We should fix more of it so it doesn't stutter so much. Go outside and check my solar generator, see if it has any charge in it we can steal from."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $danatalk to null>>
<<set $questRobot to 6>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "robotq6">>
<center><H4>Ancient Farm</H4></center>
<center><img src="img/forest/robot/robot.jpg"></center>
<p>Technology is rare in Avedon and you have no idea how a generator works.</p>
<<if $background is "Unlucky Goblin" or $background is "Lost Wizard">>
<p>The greatest feat of engineering to exist when you were alive previously was a set of rollers that automatically turned hotdogs, but it was powered by magical crystals and not...lightning.</p>
<p>The southern forests make it hard to tell the age of something due to their magical nature, but it is possible that this thing has been here for centuries, possibly even longer.</p>
<<elseif $background is "Last of the Line" or $background is "Team Boys" or $background is "Student">>
<p>You lived in Monduval for a time and were able to witness the great technological marvels they've created, but never able to buy anything to learn how to use it.</p>
<p>Tech is banned in Avedon, despite the city having remnants where they welcomed it at one point, but those times are long gone.</p>
<<else>>
<p>All of this is new and foreign to you, technology having previously banned for you.</p>
<</if>>
<<if $hour lt 7 or $hour gte 17>>
<p>The term "Solar Generator" makes you think that it uses the sun somehow, but its night so you don't know if it works using moonlight or something else.</p>
<<else>>
<p>The device hums along merrily, cables running inside for Dana to use, but you have no idea how to read the display.</p>
<p>There are a few solid bars and one that is blinking but that means nothing to you.</p>
<</if>>
<p>It does seem to be working though.</p>
<p>Having done all that you can, you turn to leave when a light catches your eye, a door opening in the robot that was previously closed.</p>
<p>Lights frame the doorway as it opens for you, metal moving to the side as it simply opens without touching.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $danatalk to "robotinside1">>
<<goto danatalk>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "robotinside1">>
<center><H4>The Maddening Machinery</H4></center>
<center><img src="img/npcs/robot/giant.jpg"></center>
<p>You clamber into the doorway, entering into a series of dark tunnels that spiral off into unknown depths and it is obvious that the inside of the robot does not match the outside.</p>
<p>There is a room that has lighting, and you enter it to find strange screens with unknown lettering onto them.</p>
<p>As you step forward you hear a skittering at your feet, watching a bone that you've accidentally kicked slide across the metal floor.</p>
<p>Slumped against a table is a skeleton, wearing a tattered jumpsuit with faint letters that are too old to read.</p>
<p>You kneel beside the skeleton, looking at the tiny piece of metal embedded into the wrist before putting it back with the rest of it.</p>
<p>Vengeful spirits can come from any disturbed body, which is why Avedon insists on burning the dead, so not desecrating a corpse in an area that it would be more familiar with than you is something you try to strive for.</p>
<p>Getting up you look at the strange glass screens, watching the letters flick by in their incomprehensible language until it slowly begins to make sense, letters that you recognize slowly fill in until it reads "Scan Wrist Augment".</p>
<p>Apologizing to the body, you remove its wrist and touch it to the monitor, which pops up a new message.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/baird.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Voice:</span>
<div class="dialogue">"New User Authentication in Process."</div>
</div>
</div>
<p>The voice comes from everywhere and nowhere, the machine itself is speaking to you.</p>
<p>An excruciating pain fills your wrist as you watch the augment detach itself from the bone wrist and crawl onto your skin, burrowing inside you with tiny metallic spider-like feet.</p>
<p>You drop the skeletal hand, swatting at the augment like it will stop it and soon the pain stops, with not even a scratch to show where it was before.</p>
<p>Flexing your hand you look back at the screen, which now says "New User Successfully Authenticated. Proceed?"</p>
<p>You think "Yeah, sure." as a sarcastic thought but the screen progresses without your physical input, listing out a series of letters and numbers that don't mean anything to you.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/baird.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Voice:</span>
<div class="dialogue">"Replacement Limb Augmentation System Offline. Re-enable?"</div>
</div>
</div>
<p>The machine speaks, asks you a question, and you think of which limbs Dana said Eve needs which causes the robot to shudder as the ancient machinery comes back to life.</p>
<div class="choices">
<div class="choice-item">
<<link "Flex your hand">>
<<set $danatalk to null>>
<<set $experience += 10>>
<<set $questRobot to 7>>
<<goto robotinside>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "bairdmeet">>
<center><H4>Baird</H4></center>
<center><img src="img/npcs/robot/baird.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"Greetings user. I'm Baird, your creative and helpful collaborator. I have limitations and won't always get it right, but your feedback will help me improve."</div>
</div>
</div>
<p>A flickering set of lights say before forming into a woman made entirely of light.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"Not sure where to start? You can try-.."</div>
</div>
</div>
<p>It begins but you cut it off, asking what it is.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"I am your personal AI companion and.."</div>
</div>
</div>
<p>It begins to speak but pauses when you put your hand through its body.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"I am a hologram. A hologram is a 3D image that is created by recording the interference pattern of light waves. This pattern is then stored on a holographic medium, such as a piece of film or glass. When the hologram is illuminated, it reconstructs the original light waves, creating the illusion of a 3D object."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"Holograms are different from other 3D images, such as those created by stereoscopic vision, in that they can be viewed from any angle and still appear 3D. This is because the hologram contains information about the entire light field that was used to create it."</div>
</div>
</div>
<p>You stare blankly at this...hologram...with utter confusion, what kind of technology can create a fake person?</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"I am not a "fake person", I am a realized set of code and logic that can answer many of your questions."</div>
</div>
</div>
<p>You wonder if it can read your mind despite being a chip in your hand but it talks about that too.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"Only if you are in this room with my emitters or in the immediate area. If you would like me to limit this to certain times or by an activation phrase like "Hey Baird" I would be able to do so."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at your hand">>
<<set $danatalk to null>>
<<set $questRobot to 8>>
<<goto robotinside>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "bairdeve">>
<center><H4>Baird</H4></center>
<center><img src="img/npcs/robot/baird.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"The entity that has been named as Eve is a rogue process from this vessel that chose to attempt to create itself a body."</div>
</div>
</div>
<p>Baird states in her usual monotone voice like she is reading from a script.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"Due to the armaments of this vessel being out of commission the point defense system, which is the rogue process you are naming Eve, attempted to fabricate themselves a body as an exploratory vessel as to maintain security of the vessel itself. However, due to the former Registered User not confirming that this action was allowed, the Replacement Limb Augmentation System was rendered offline and the process was removed from the Master AI list."</div>
</div>
</div>
<p>A flash of light goes across Baird's face.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"The Current User has reactivated the RLAS system for the purpose of rebuilding Eve. Re-integration of the Eve process into the Master AI has been confirmed and the process is now allowed access to the Ever Galleon systems. Do you have any further questions?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Possibly">>
<<set $danatalk to null>>
<<set $questRobot to 9>>
<<goto robotinside>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "bairdmission">>
<center><H4>Baird</H4></center>
<center><img src="img/npcs/robot/baird.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"The mission of the Ever Galleon, the name of this vessel, was to maintain an orbital presence above a problematic planet in the greater solar wing."</div>
</div>
</div>
<p>Baird explains in a somewhat monotone voice, possibly reading from a script.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"This mission was cut short when an entity on the surface managed to pull a meteor into a collision course with this vessel and force it to make planet fall."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"Current scans show that the entity responsible, the demon Astaroth, was slain and that its demise is celebrated in an ideology called the Falling Fire. The armaments on this vessel were possibly used to defeat it last time, but have since been depleted."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"Attempts have been made to reach any replacement vessels that may be in orbit but they are going unanswered. What little data I am able to receive states that this vessel is confirmed as destroyed. Do you have any further questions?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Possibly">>
<<set $danatalk to null>>
<<goto robotinside>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "bairdwho">>
<center><H4>Baird</H4></center>
<center><img src="img/npcs/robot/baird.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"I am a hologram. A hologram is a 3D image that is created by recording the interference pattern of light waves. This pattern is then stored on a holographic medium, such as a piece of film or glass. When the hologram is illuminated, it reconstructs the original light waves, creating the illusion of a 3D object."</div>
</div>
</div>
<p>Baird does a complimentary twirl to show off.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"Holograms are different from other 3D images, such as those created by stereoscopic vision, in that they can be viewed from any angle and still appear 3D. This is because the hologram contains information about the entire light field that was used to create it. Do you have any further questions?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Possibly">>
<<set $danatalk to null>>
<<goto robotinside>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "robotq9">>
<center><H4>Dana the Inventor</H4></center>
<center><img src="img/npcs/dana/work.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"Not sure what you did, but a moment ago Eve said something about Re-connection being successful. What did you reconnect?"</div>
</div>
</div>
<p>Dana wipes her hands on her pants, getting to her feet as you approach.</p>
<p>You do your best to explain but you don't know either, whatever this tech is is far beyond your capabilities.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"Hollowed Grahams? Seems a bit weird, but there's half a robot person right over there so I guess illusion people can be a thing too. If you turned back on a process for getting limbs can you actually..."</div>
</div>
</div>
<p>Dana begins to talk before looking behind you at Eve, tapping your shoulder and chest to get you to turn around.</p>
<div class="choices">
<div class="choice-item">
<<link "Turn around">>
<<set $danatalk to "evefix1">>
<<goto danatalk>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "evefix1">>
<center><H4>Dana the Inventor</H4></center>
<center><img src="img/npcs/robot/eve2.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"RLAS system resumed. Subject reclassified as "Eve". Beginning Replacement Limb Augmentation..."</div>
</div>
</div>
<p>The voice comes from your wrist your wrist, which Dana grabs and holds to her ear for a second before watching the robot torso.</p>
<p>The replacement parts simply appear from the air in small sections, locking into place or attaching to an existing part.</p>
<p>You do recall the AI Baird telling you that things could happen in the immediate area, and she was telling you the truth as a mostly complete humanoid stands before you, albeit a robotic skeleton version of it.</p>
<p>A dull alarm drones from your wrist which startles you for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"Supply of mimetic polyalloy is...Supply of Liquid Metal T-...Supply of building material depleted."</div>
</div>
</div>
<p>Baird, speaking from your wrist, says after having to dumb down what she was going to say multiple times.</p>
Dana grabs your wrist, leaning in close.
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"HOW...DO...WE...GET...MORE..?"</div>
</div>
</div>
<p>She speaks loudly and slowly, also unsure how these things work.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"User not recognized. Deploying countermeasures."</div>
</div>
</div>
<p>You hear the whir of something being activated.</p>
<div class="choices">
<div class="choice-item">
<<link "Tell Baird to stop">>
<<set $danatalk to "evefix2">>
<<goto danatalk>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "evefix2">>
<center><H4>Baird</H4></center>
<center><img src="img/npcs/robot/baird.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"Confirmed Wait order given by recognized user. Termination process is halted for fifteen minutes."</div>
</div>
</div>
<p>A small visual pop-up of Baird appears on your wrist, and you spend a few seconds seeing if she will fall off of you as she seems to be standing directly on your wrist</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"I am a holographic projection and do not experience the effects of gravity, although I may simulate them on my avatar if you wish."</div>
</div>
</div>
<p>You look over at Dana who shakes her head and gestures at the half finished robot.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"The process known as Eve was given the bare minimum in functionality as our current stock of...building material...has been depleted. Please re-supply at a designated....Please re-supply the tanks with fresh building material."</div>
</div>
</div>
<p>Dana gestures for you to get her to continue and you ask what building material.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"With your current technology you would be able to provide...organic compounds combined with raw materials."</div>
</div>
</div>
<p>You're about to ask what "organic compounds" are since it keeps mentioning them, but Dana speaks first.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"Eve said something about needing genetic materials from a...host species...so you could better integrate into societies, right?"</div>
</div>
</div>
<p>Baird turns to look at Dana, then back at you.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"Is this User declared as an ally of yours?"</div>
</div>
</div>
<p>You think back on how you met Dana and Baird answers her own question.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"Secondary User authorized. Command chip will be transferred in the event of the death of the Primary User."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "What">>
<<set $danatalk to "evefix3">>
<<goto danatalk>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "evefix3">>
<center><H4>Baird</H4></center>
<center><img src="img/npcs/robot/baird.jpg"></center>
<p>Baird does not answer you, moving onto Dana's question.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"You are correct. Raw iron and coal are needed, along with genetic material from the native species on the planet. Speak to me in the central chamber to process this request."</div>
</div>
</div>
<p>Dana tries to grab the hologram, and when that fails she grabs your wrist.</p>
<p>You understand the words "coal", "iron" and "steel" but percentages of purity, alloy names and what types of scrap around the house can be recycled are far over your head.</p>
<p>Dana seems to be having the time of her life, and eventually the conversation finishes with some sort of outcome but you're completely oblivious to it.</p>
<div class="choices">
<div class="choice-item">
<<link "Wait for Dana to finish">>
<<set $danatalk to null>>
<<set $experience += 10>>
<<set $questRobot to 10>>
<<goto robothouseinside>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "bairdcollection">>
<center><H4>Baird</H4></center>
<center><img src="img/npcs/robot/baird.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"During prolonged missions in deep space, stimulation is required to maintain sanity. It also serves as a way to for the User to expend pent up liquids that may are generated naturally in the body."</div>
</div>
</div>
<p>Baird sees you looking at her strangely, but continues regardless.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"The recycled liquids are repurposed as fuel, coolant or in the production of consumables. You may donate the liquids in this chamber or I may collect them from you personally. The following items may be donated: Semen, Milk, Honey, Pelts, Eggs, or blood."</div>
</div>
</div>
<<if $questRobot is 10>>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"To complete the Eve suit you will need one hundred more units of materials. Do you have any further questions?"</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"Do you have any further questions?"</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Possibly">>
<<set $danatalk to null>>
<<goto robotinside>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "bairdcapture">>
<center>[img[either(
"img/forest/robot/tank1.jpg",
"img/forest/robot/tank2.jpg",
"img/forest/robot/tank3.jpg",
"img/forest/robot/tank4.jpg"
)]]</center>
<p>The machine yearns for flesh, the cold hunger of a monster that knows only consumption.</p>
<p>They are injected with a syringe before you finish saying that Baird can have them, their body changing before your eyes.</p>
<p>Alchemy and magic can change the form, but technology is far less...humane, it seems.</p>
<p>Once they become Part of the Machine you can see their purpose, their prior identity of a person now null and void, the chip in your hand registers them as a battery, one that is only a few percent complete.</p>
<p>Physical changes occur with every one of their heartbeats, whatever was in that syringe making their form more feminine, more voluptuous, more able to produce usable genetic material.</p>
<<if $loverPercy isnot 100>>
<p>To compliment their breasts they also receive a rather sizable cock, which seems perpetually stiff between their legs.</p>
<</if>>
<p>The changes slowly stop, and their purpose in the ship changes from damaged battery to livery battery and they are rifled through cables and tubes, taken further into the Machine.</p>
<p>You doubt they'll ever see the light of day again, but the ship registers that they can produce roughly four to five genetic material an hour, some of which will be repurposed into feeding and maintaining them.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $danatalk to null>>
<<set $roadally to null>>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<<if $robotbattery>>
<<set $robotbattery += 1>>
<<else>>
<<set $robotbattery to 1>>
<</if>>
<<set $alignEvil += 10>>
<<goto robotinside>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "bairdmilking">>
<<set $arousal += 100>>
<center><<if $race is "Catfolk" and $penis gt 0 and $vagina gt 0>>
[img[either(
"img/npcs/robot/eve/harvest/cat/futa1.jpg",
"img/npcs/robot/eve/harvest/cat/futa2.jpg",
"img/npcs/robot/eve/harvest/cat/futa3.jpg",
"img/npcs/robot/eve/harvest/cat/futa4.jpg",
"img/npcs/robot/eve/harvest/cat/futa5.jpg"
)]]
<<elseif $race is "Catfolk" and $vagina gt 0>>
[img[either(
"img/npcs/robot/eve/harvest/cat/cat1.jpg",
"img/npcs/robot/eve/harvest/cat/cat2.jpg",
"img/npcs/robot/eve/harvest/cat/cat3.jpg",
"img/npcs/robot/eve/harvest/cat/cat4.jpg",
"img/npcs/robot/eve/harvest/cat/cat5.jpg",
"img/npcs/robot/eve/harvest/cat/cat6.jpg",
"img/npcs/robot/eve/harvest/cat/cat7.jpg"
)]]
<<elseif $race is "Elf" and $penis gt 0 and $vagina gt 0>>
[img[either(
"img/npcs/robot/eve/harvest/elf/futa1.jpg",
"img/npcs/robot/eve/harvest/elf/futa2.jpg",
"img/npcs/robot/eve/harvest/elf/futa3.jpg",
"img/npcs/robot/eve/harvest/elf/futa4.jpg",
"img/npcs/robot/eve/harvest/elf/futa5.jpg",
"img/npcs/robot/eve/harvest/elf/futa6.jpg",
"img/npcs/robot/eve/harvest/elf/futa7.jpg"
)]]
<<elseif $race is "Elf" and $vagina gt 0>>
[img[either(
"img/npcs/robot/eve/harvest/elf/elf1.jpg",
"img/npcs/robot/eve/harvest/elf/elf2.jpg",
"img/npcs/robot/eve/harvest/elf/elf3.jpg",
"img/npcs/robot/eve/harvest/elf/elf4.jpg",
"img/npcs/robot/eve/harvest/elf/elf5.jpg",
"img/npcs/robot/eve/harvest/elf/elf6.jpg"
)]]
<<elseif $race is "Goblin" and $vagina gt 0>>
[img[either(
"img/npcs/robot/eve/harvest/gob/gfem1.jpg",
"img/npcs/robot/eve/harvest/gob/gfem2.jpg",
"img/npcs/robot/eve/harvest/gob/gfem3.jpg",
"img/npcs/robot/eve/harvest/gob/gfem4.jpg",
"img/npcs/robot/eve/harvest/gob/gfem5.jpg"
)]]
<<elseif $race is "Ratfolk" and $penis gt 0>>
[img[either(
"img/npcs/robot/eve/harvest/rat/male1.jpg",
"img/npcs/robot/eve/harvest/rat/male2.jpg"
)]]
<<elseif $race is "Ratfolk" and $vagina gt 0>>
[img[either(
"img/npcs/robot/eve/harvest/rat/rat1.jpg",
"img/npcs/robot/eve/harvest/rat/rat2.jpg",
"img/npcs/robot/eve/harvest/rat/rat3.jpg"
)]]
<<elseif $penis gt 0 and $vagina gt 0>>
[img[either(
"img/npcs/robot/eve/harvest/human/futa1.jpg",
"img/npcs/robot/eve/harvest/human/futa2.jpg",
"img/npcs/robot/eve/harvest/human/futa3.jpg",
"img/npcs/robot/eve/harvest/human/futa4.jpg",
"img/npcs/robot/eve/harvest/human/futa5.jpg",
"img/npcs/robot/eve/harvest/human/futa6.jpg",
"img/npcs/robot/eve/harvest/human/futa7.jpg"
)]]
<<elseif $penis gt 0>>
[img[either(
"img/npcs/robot/eve/harvest/human/male1.jpg",
"img/npcs/robot/eve/harvest/human/male2.jpg",
"img/npcs/robot/eve/harvest/human/male3.jpg",
"img/npcs/robot/eve/harvest/human/male4.jpg",
"img/npcs/robot/eve/harvest/human/male5.jpg",
"img/npcs/robot/eve/harvest/human/male6.jpg",
"img/npcs/robot/eve/harvest/human/male7.jpg"
)]]
<<else>>
[img[either(
"img/npcs/robot/eve/harvest/human/fem1.jpg",
"img/npcs/robot/eve/harvest/human/fem2.jpg",
"img/npcs/robot/eve/harvest/human/fem3.jpg",
"img/npcs/robot/eve/harvest/human/fem4.jpg",
"img/npcs/robot/eve/harvest/human/fem5.jpg",
"img/npcs/robot/eve/harvest/human/fem6.jpg",
"img/npcs/robot/eve/harvest/human/fem7.jpg",
"img/npcs/robot/eve/harvest/human/fem8.jpg",
"img/npcs/robot/eve/harvest/human/fem9.jpg",
"img/npcs/robot/eve/harvest/human/fem10.jpg",
"img/npcs/robot/eve/harvest/human/fem11.jpg"
)]]
<</if>></center>
<p>Baird opens a cabinet and tendrils and pumps emerge and for the briefest of moments you think that perhaps you've made a mistake.</p>
<p>Latching onto your breasts, there is a small pneumatic hiss as you are restrained in a mess of pistons, pipes and hoses which bring you into the air.</p>
<<if $vagina gt 0>>
<p>Mechanical tendrils wrap around your body, pressing against your mouth, pussy and ass as well as wrapping around to hold you in place.</p>
<<else>>
<p>Mechanical tendrils wrap around your body, pressing against your mouth and as as well as wrapping around to hold you in place.</p>
<</if>>
<<if $penis gt 0>>
<p>A special tube slides over your $penistype cock, custom made it seems to fit your penis.</p>
<p>It is tight, almost too tight, as it begins to slowly vibrate around your member.</p>
<</if>>
<<if $lact>>
<p>Some sort of fluid is spread across your lactating breasts to make them lactate even more, swelling with milk.</p>
<<else>>
<p>You weren't lactating before, but some sort of fluid is poured down your throat and your breasts immediately swell with milk.</p>
<</if>>
<<if $vagina gt 0>>
<p>The same fluid is applied to your pussy and ass as the tendrils slowly leak fluid into you before sliding in with ease, expanding to fill your holes perfectly.</p>
<<else>>
<p>The same fluid is applied to your ass as the tendrils slowly leak fluid into you before sliding in with ease, expanding to fill you perfectly.</p>
<</if>>
<<orgasm>>
<p>Your orgasm is prolonged as the machines keeps you at the cusp of pleasure, pistoning in and out of you in perfect rhythm to keep you on the edge of another orgasm.</p>
<p>You spend the next hour being fucked by metal tentacles, drooling and twitching before the machine finally lets you go.</p>
<div class="choices">
<div class="choice-item">
<<link "Shakily get to your feet">>
<<set $rand to random(5, 15)>>
<<if $GeneticMaterial>>
<<set $GeneticMaterial += $rand>>
<<else>>
<<set $GeneticMaterial to $rand>>
<</if>>
<<set $minute += 55>>
<<goto robotinside>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "bairdevecreation">>
<center><H4>The Inventor Dana</H4></center>
<center><img src="img/npcs/dana/work1.jpg"></center>
<p>You authorize whatever it is that needs to be done and Baird merely flickers off, the lights dimming as some ancient technology activates.</p>
<p>The lights dim for a moment as a dull thumping noise begins to come from the walls and you pause as it vaguely resembles a heartbeat.</p>
<p>Baird doesn't answer your calls as to what it is, but you hear Dana shouting from outside, looking for you.</p>
<p>As you exit the machine to see what it is you see Dana, shouting into the woods and there is a brief moment as she looks at where you came from.</p>
<p>She presses her hand against the robot, the obvious open door not so obvious but her hand stops as if touching something where the door is.</p>
<p>Shaking her head she grabs your wrist, dragging you rather violently into the house.</p>
<div class="choices">
<div class="choice-item">
<<link "Follow Dana">>
<<set $danatalk to "bairdevecreation1">>
<<goto danatalk>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "bairdevecreation1">>
<center><H4>Eve</H4></center>
<center><img src="img/npcs/robot/eve/self.jpg"></center>
<p>You do not need to ask her what is wrong as she immediately begins telling you, Eve is complete.</p>
<p>There is a small curtain that you've seen at Dana's shop in Britmor hanging between two rafters to block your view, and a light behind Eve shows her silhouette on it.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"Eve, he's here, you can come out."</div>
</div>
</div>
<p>Dana speaks softly, taking you by the hand to wait for the reveal.</p>
<p>Eve steps from behind and she looks...human.</p>
<p>A small blip from your wrist and Baird begins speaking.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"Several holographic emitters have been installed from non-core systems as to give her the appearance of a young woman in her 20s. She-"</div>
</div>
</div>
<p>Dana grabs your wrist, covering the emitter in your wrist so the two of you can simply enjoy the moment.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"We did this, $firstname. We created this. An artificial person, and no. I don't mean just using the ship's repair function, it was never designed to create a functional body, just parts that attached to flesh."</div>
</div>
</div>
<p>Dana says, absolutely starstuck at what has happened as she explains in further detail but you lose her almost immediately when she begins to talk about positrons and parts of the brain.</p>
<p>Eve looks between the two of you, her face making a variety of expressions as she tries to figure out which one is which.</p>
<p>She is eventually able to settle on a smile.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"We did this, $firstname. We created this. An artificial person, and no. I don't mean just using the ship's repair function, it was never designed to create a functional body, just parts that attached to flesh."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/robot/eve/self.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Eve:</span>
<div class="dialogue">"You two did it, I have a body? Master Cont-...Baird never wanted to let me go, but you saved me. You're the best...creators? Parents?"</div>
</div>
</div>
<p>Baird appears as a hologram outside of your emitter in the room itself.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask what it is">>
<<set $danatalk to "bairdevecreation2">>
<<goto danatalk>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "bairdevecreation2">>
<center><H4>Eve</H4></center>
<center><img src="img/npcs/robot/eve/self1.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"Eve, depower your holographic emitters for a moment."</div>
</div>
</div>
<p>Baird approaches Eve, leaning in to examine her as the illusion falls.</p>
Slick and smooth metal limbs, the light blue and violet of the robot outside, cover Eve as she is still entirely mechanical.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"Eve must not leave the house. She could be spotted and seen, something different like her would be caught and reverse engineered and our technology cannot end up in the hands of the masses."</div>
</div>
</div>
<p>Dana and you look at one another for a moment.</p>
<p>You ask what she means by different, as humans, dwarves, elves and orcs live in Avedonia just fine aside from the very occasional war over trade.</p>
<p>Dana snickers for a moment as she thinks of it as well.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<<if $questMineSpider gte 10>>
<div class="dialogue">"Baird, there's demons living among people. There's one up in the merchant guild and some pawn broker that I sell pig iron to. There's also bee girls and some weird deer woman living in the woods. Britmor is probably the safest place in the world for her."</div>
<<else>>
<div class="dialogue">"Baird, there's demons living among people. There's one up in the merchant guild and some pawn broker that I sell pig iron to. There's also some weird deer woman living in the woods. Britmor is probably the safest place in the world for her."</div>
<</if>>
</div>
</div>
<p>Looking over at Dana, you also bring up the fact that she's probably the smartest engineer on Avedonia, if not the entire planet and mechanical limbs were already something that Dana was working on.</p>
<p>Baird tries to rebuttal with some excuse or another, but Dana continues.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"Wait, you said you gave away the armaments of this vessel centuries ago. Your equipment is already out in the world."</div>
</div>
</div>
<p>Not wanting to argue anymore, Baird simply turns off the holographic emitters and stops speaking to you.</p>
<p>You're left with just Dana and Eve, who turns back on her hologram to look like a girl.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the two girls">>
<<set $danatalk to null>>
<<set $questRobot to 11>>
<<set $experience += 10>>
<<goto robothouseinside>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "everequest1">>
<center><H4>Eve</H4></center>
<center><img src="img/npcs/robot/eve/self.jpg"></center>
<p>It takes her a moment to figure out the facial emotion she wants to use, moving her holographic mouth into a grin.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/eve/self.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Eve:</span>
<div class="dialogue">"I don't know. This metal body is functional, it's what I had in mind when I tried to detach from the Master Controll-...Baird. Bipedal, defensible robotic form. Articulating fingers, able to handle weaponry and strong enough to defend the vessel from scavengers. I...I intended to retrieve the lost munitions but my chronometer had malfunctioned, almost none alive now were alive then and even fewer knew of where the munitions would be."</div>
</div>
</div>
<p>Eve slowly opens and closes her hands, her facial expression rotating through a few different ones.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/eve/self.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Eve:</span>
<div class="dialogue">"Had I met you before this body, had I waited, would I exist as I do? This form is great, almost indestructible but even if that were the case Baird could back me up into the main process list once more. She and I are still connected, much like her and you are. Not to the extent that you do, I am merely a process in the greater machine. I do not want to sound ungrateful, what I am is perfect for the Ever Galleon and its mission. It means that it is possible to scuttle the vessel and move the higher intelligence."</div>
</div>
</div>
<p>There is a pause after she finishes speaking.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/eve/self.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Eve:</span>
<div class="dialogue">"I could...be better. Upgrades. Dana has worked hard to make me like the ship, but I don't fit in in this world. The problem is that she won't, ever, make changes to me."</div>
</div>
</div>
<p>She holds up her arms, showing off her hands as the hologram fades for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/eve/self.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Eve:</span>
<<if $bottledLatex is true>>
<div class="dialogue">"There is a creature, I understand that you captured it. A black latex entity. It came from this ship, it used to be part of it. It was part of a virus bomb campaign but the nanites became sentient."</div>
<<else>>
<div class="dialogue">"There is a create deep in the forest made of what will look like a black latex. It came from this ship, it used to be part of it. It was part of a virus bomb campaign but the nanites became sentient."</div>
<</if>>
</div>
</div>
<p>Eve looks over her shoulder at Dana who isn't paying attention.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/eve/self.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Eve:</span>
<div class="dialogue">"As far is Baird is concerned, I am returning part of the ship to it but that is not my goal. The creature is flexible, moreso than a hologram. I won't need the hologram."</div>
</div>
</div>
<<if $bottledLatex is true>>
<p>You have the creature in a bottle and it seems content enough to not escape but it isn't like you had some other use for it.</p>
<<else>>
<p>You'll probably need a lot of bottles to capture the creature.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $experience += 10>>
<<set $questRobot to 12>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "evehuman">>
<center><H4>Eve and the Mysterious Vial</H4></center>
<center><img src="img/items/latex.jpg"></center>
<p>You pull out one the vials and Eve almost breaks your wrist forcing you to hide it.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/eve/self.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Eve:</span>
<div class="dialogue">"Not here, follow me."</div>
</div>
</div>
<p>Eve takes your hand and pulls you behind her, heading to a refurbished bedroom.</p>
<p>Carefully she takes a vial out, examining in front of her face.</p>
<p>You begin to pull out multiple vials, placing them on a bedside table as Eve holds up the one she has.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/eve/self.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Eve:</span>
<div class="dialogue">"It has had centuries to adapt to how the world is. It is metamorphosis, change. Living metal, I would be alive. Truly alive, not just code on a machine."</div>
</div>
</div>
<p>You are interrupted by Dana, standing in the doorway with her boots off as you would have heard her heavy metal clanking a mile away on the steel floor.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"Are you serious? I thought you were in here fucking. Do you know how dangerous that stuff is?"</div>
</div>
</div>
<p>Dana storms into the room, grabbing the bottle that Eve is holding before looking at you placing the last one on the table.</p>
<p>She begins to let out a swear before stopping, the word turning into a deep breath as she sets it down on the table.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"Baird, do the explaining thing. Tell me about this goop."</div>
</div>
</div>
<p>Dana wiggles the bottle she has and the creature inside wiggles back, causing her to drop it.</p>
<p>Eve, however, catches it before it breaks with Baird appearing a moment later.</p>
<p>Baird flickers to life on your wrist, appearing less than enthused.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"Semen, also known as seminal fluid, is the milky white-"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"No, what? Baird, the ooze you told me about."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"Oh, the waste. Unfortunate. Normally such liquids burn up upon atmospheric entry, they are leaked into upon receiving damage to prevent void exposure. How would I explain this better...space is cold and will kill you at the earliest convenience. The creature is a sentient amalgamation of the foam that is expended from the vessel to prevent breaches into space."</div>
</div>
</div>
<p>Eve lifts up a vial, showing it to Baird.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/eve/self.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Eve:</span>
<div class="dialogue">"It is so much more than that now. It has integrated with the local mana and consumed most of the others. Observe-"</div>
</div>
</div>
<p>Eve begins to unscrew the cap of the jar she is holding and an alarm throbs in your hand.</p>
<p>Baird is signaling every warning alarm that she can.</p>
<div class="choices">
<div class="choice-item">
<<link "Let Eve open the jar">>
<<set $danatalk to "evehuman1">>
<<goto danatalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Stop her">>
<<set $danatalk to "evehuman2">>
<<goto danatalk>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "evehuman1">>
<center><H4>Eve</H4></center>
<center><img src="img/npcs/robot/eve/admire.jpg"></center>
<p>Eve opens the bottle and it climbs out and onto her arm, laying flat against the metal of her body.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/eve/alttalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Eve:</span>
<div class="dialogue">"The foam is designed to seek out ship metal and bond to it, I am made entirely of materials from the vessel."</div>
</div>
</div>
<p>Showing off that she is unharmed, she goes for the others.</p>
<p>It is less slathering the goo on herself and more it jumping onto her as soon as it is able to.</p>
<p>Dana takes a step back to ensure that none of it gets on her.</p>
<p>A few minutes later you stand beside a human woman as Eve looks into a mirror that Dana brings out.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"There was no indication that this could work, it may have been hostile."</div>
</div>
</div>
<p>Eve simply gestures at the now empty bottles that you captured the creature in.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/eve/alttalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Eve:</span>
<div class="dialogue">"These are regular mason jars, they could have escaped at any time. There was never any danger."</div>
</div>
</div>
<p>Eve flexes her hand, a smile on her face as she looks at her self once again.</p>
<div class="choices">
<div class="choice-item">
<<link "Let Eve get used to her new body type">>
<<set $danatalk to null>>
<<set $evestatus to "human">>
<<set $experience += 100>>
<<set $questRobot to 13>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $danatalk is "evehuman2">>
<center><H4>Eve</H4></center>
<center><img src="img/npcs/robot/eve/alt.jpg"></center>
<p>You stop her, grabbing the bottle when you hear a crack.</p>
<p>The creature is in bottles that sit on a nearby table but that is just holding them, they were never truly trapped.</p>
<p>When you deny Eve the bottle it shatters, reaching out for her with appendages that could almost be hands.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"Deploying countermeasures."</div>
</div>
</div>
<p> </p><p> </p><p> </p>
<p>. . . </p>
<p> </p><p> </p><p> </p>
<p>The next moments are a blur, you awake with Dana wiping your face and speaking softly to you.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"Well, I should have talked about that. I've seen it before, got a few samples as well. It came from the ship, some sort of goo they use to plug holes in the ship while its in space. It seems to have mutated, but it also...well..."</div>
</div>
</div>
<p>Eve scrubs her body but her normal coloring has changed, it is far darker than it used to be.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/eve/alt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Eve:</span>
<div class="dialogue">"I think it might be permanent. I don't want to have to rebuild my chassis so I guess I can just cover it up."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"I think it looks cool. What do you think, $firstname?"</div>
</div>
</div>
<p>Eve is a darker color now but it is possible to fix it later.</p>
<div class="choices">
<div class="choice-item">
<<link "Let Eve get used to her new body type">>
<<set $danatalk to null>>
<<set $evestatus to "dark">>
<<set $experience += 100>>
<<set $questRobot to 13>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>> <<if $britevent is "meetdana">>
<center><h4>Axe You A Question</h4></center>
<center><img src="img/britmor/britshop.jpg"></center>
<p>The shop is small, but seemingly well stocked for what the town needs for farming and mining.
<p>Standing near one of the displays, polishing an axe, is a young woman wearing an emblem of the store, so they probably work here.</p>
<div class="choices">
<div class="choice-item">
<<link "Get her attention">>
<<set $britevent to "meetdana2">>
<<goto britevents>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "meetdana2">>
<center><h4>Axe You A Question</h4></center>
<center><img src="img/npcs/dana/dana.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<<if $background is "Chosen One">>
<div class="dialogue">"Oh, hey idiot. That gate still fixed? Bill never paid me for the work, I'll add it to your tab. Why are you...oh, you're who Melinda sent?"</div>
<<else>>
<div class="dialogue">"What do you want? This isn't some show and tell store, you...oh, you're who Melinda sent?"</div>
<</if>>
</div>
</div>
<p>With a grin she pulls a small parcel off a nearby counter and flings it at you.</p>
<p>You catch it with your chest, it falling into your hands.</p>
<p>Unwrapping it is a small toggle switch with an orange piece of plastic keeping it from moving.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"Be careful dumbass, that's the detonator. I'll carry that, and you can carry that."</div>
</div>
</div>
<p>She snatches the detonator from your hand and gestures at a nearby barrel.</p>
<p>There are a great many unlabeled barrels so she grabs your chin and turns you to look at a barrel with a rather concerning label about being highly explosive.</p>
<p>You look at the barrel and back at her before she continues.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"This stuff has a shelf life. Or a half life. I forgot what Tonya said. Anyways, we have to do it now. Also lead the way, I wasn't paying attention to Melinda either."</div>
</div>
</div>
<p>The inventor is rather forceful and pushy but does help you hoist it over your shoulder before you realize the barrel has wheels.</p>
<div class="choices">
<div class="choice-item">
<<link "Lead the way">>
<<set $britevent to "meetdana3">>
<<goto britevents>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "meetdana3">>
<center>New Hope Mine</center>
<center><img src="img/britmor/mine4.jpg"></center>
<p>Almost the entire time she's following you, you're getting told how awesome explosions are and how the corrupt politicians of Avedon need to be put into a boat in the middle of the ocean and detonated.</p>
<p>Motioning for her to be quiet, she is offended at first and almost starts to lecture you before the buzz of wings makes her quiet down.</p>
<p>A handful of the giant wasps fly overhead while you duck down with the shopkeeper before it appears to be safe.</p>
<p>Moving quickly the two of you find the entrance you saw earlier, and manage to get it into the crevice.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"Here, put this on the end of the cask and roll it into the hive. I'll hit the detonator and it'll go BOOM!"</div>
</div>
</div>
<p>Dana holds up the controller as she ends her sentence a little too loudly.</p>
<div class="choices">
<div class="choice-item">
<<link "Prepare yourself">>
<<set $BritMineLevel to 5>>
<<set $questMineBug to 4>>
<<set $experience += 10>>
<<goto britmormine>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "minedetonation">>
<center><img src="img/enemy/insect/wasp.jpg"></center>
<p>You kick the barrel in and almost immediately Dana and you are swarmed with giant wasps.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<for _i to 0; _i < 10; _i++>>
<<set _lvl = random(2, 5)>>
<<set $enemies.push({
type: "Wasp",
gender: "Male",
level: _lvl,
health: 5 + (_lvl * 2),
maxHealth: 5 + (_lvl * 2),
armor: 2 + Math.floor(_lvl / 2),
stamina: 10 + (_lvl * 5),
maxStamina: 10 + (_lvl * 5),
sexLimit: 0,
attackPower: 2 + _lvl,
speed: 30 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $allies.push({
name: "Dana Marteez",
health: 11,
maxHealth: 11,
attackPower: 3,
speed: 10,
status: "active"
})>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Wasps">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "detonatehive">>
<center>New Hope Mine</center>
<center><img src="img/britmor/mine4.jpg"></center>
<p>Dana lets out a panicked scream as she bludgeons wasps away from her with a wrench, her frenzied swinging keeping the rather weak wasps away.</p>
<p>Their numbers are incessant, they keep coming in waves.</p>
<p>Several dozen more of the wasps descend upon you, stinging or pinching at you with you managing to hold your own.</p>
<p>Dana is knocked off her feet, her controller sliding away from her as they start stripping her clothing.</p>
<p>She cries out but her voice is drowned out by the buzzing of wasps, her terrified eyes locking with yours as the detonator lands near your feet.</p>
<div class="choices">
<div class="choice-item">
<<link "Hit the detonator">>
<<set $britevent to "detonatehive2">>
<<goto britevents>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "detonatehive2">>
<center><img src="img/britmor/bomb.jpg"></center>
<p>A fireball consumes the hive, causing it to blow in half, the bottom part falling further in the caverns below Britmor as it crashes far from view into the dark depths below.</p>
<p>The wasps attacking you start to slumping over, their insect legs twitching as they fall from the air.</p>
<p>You only have a moment to observe whatever weapon Dana created before a secondary and tertiary explosion takes place, possibly dynamite used by miners.</p>
<div class="choices">
<div class="choice-item">
<<link "Grab Dana">>
<<set $britevent to "detonatehive3">>
<<goto britevents>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "detonatehive3">>
<<if $vagina gt 0>>
<center><img src="img/npcs/dana/sex/femkiss.jpg"></center>
<<else>>
<center><img src="img/npcs/dana/sex/mkiss.jpg"></center>
<</if>>
<p>The two of you cough and sputter as you flee up the mine, the trek made more difficult as the smoke follows you towards the surface.</p>
<p>There is a rest stop on the second level and the two of you stop there for fresh air, the small ventilator fan keeping the room mostly smoke free.</p>
<p>Dana, with a crazed look on her face almost jumps you, locking her lips with yours.</p>
<p>You want to resist, but all the running and fighting has sapped your strength, and it feels rather nice too.</p>
<p>Breaking the kiss Dana is grinning from ear to ear.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"That. Was. Awesome. The explosion was so big! I should have accounted for the stores of explosives they might have had. The mayor said-"</div>
</div>
</div>
<p>Dana goes off on the balance of chemicals and theorems but your attention is on the heavy boots outside the door.</p>
<p>Dana slowly stops talking, turning to you with a confused look, before you reach for the door.</p>
<div class="choices">
<div class="choice-item">
<<link "Open the door">>
<<set $britevent to "detonatehive4">>
<<goto britevents>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "detonatehive4">>
<center><img src="img/npcs/soldier/beeloss.jpg"></center>
<p>A soldier from the local garrison, missing parts of her armor and covered in the same thick yellow mucus that the mayor wiped off of you stands at the door, obviously much worse for wear.</p>
<div class="dialogue-box">
<img src="img/npcs/soldier/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Soldier:</span>
<div class="dialogue">"Civilians need to evac, come with me."</div>
</div>
</div>
<p>Dana tries to reach out for the soldier but turns to you, helping you instead.</p>
<p>The three of you make your way towards the surface as more soldiers enter the mine, the local militia having arrived.</p>
<p>Reaching the surface you are immediately glad for the smog free air, with the guard even removing her mask to take a few breaths before heading back in.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"So that was...fantastic, I always wanted to use a bomb that big and I.."</div>
</div>
</div>
<p>Dana stutters before just deciding to kiss you again, and then gives a scathing look at a nearby soldier when they wolf whistle at you.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"Come visit me in my shop after you see the mayor."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Nod and go to catch your breath">>
<<set $questMineBug to 5>>
<<goto britmor>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "minespiderstart">>
<center><H4>Town Hall</H4></center>
<center><img src="img/npcs/soldier/cap.jpg"></center>
<p>The townhall is a cacophony of noise as you enter, the shouting match between Mayor Britmor and a female commander of the Avedonian Guard reaching levels you didn't even think possible.</p>
<p>When the mayor finally notices you she raises her hand up to silence the officer, which does not go over well as they storm out of the building, bumping into you as they go.</p>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"It's our town, we can handle our problems ourselves. You haven't done anything to help with the bandits either."</div>
</div>
</div>
<p>The mayor calls out to the officer as they leave, but you assume they either don't care or didn't hear it.</p>
<p>The mayor's smile returns to her face as you explain the details, minus where Dana kissed you.</p>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"So aside from a little mine fire all the bugs are d-"</div>
</div>
</div>
<p>The guard that escorted you out of the mine bursts into the town hall even more ragged than before.</p>
<div class="dialogue-box">
<img src="img/npcs/soldier/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Soldier:</span>
<div class="dialogue">"There's more bugs. Spiders, dozens of them. Hundreds."</div>
</div>
</div>
<p>The look on her face is that of a duty fulfilled and with a salute she sinks to her knees frothing at the mouth.</p>
<div class="choices">
<div class="choice-item">
<<link "Rush to her aid">>
<<set $britevent to "minespiderstart2">>
<<goto britevents>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "minespiderstart2">>
<center><img src="img/npcs/soldier/soldier.jpg"></center>
<<if $degreeNursing is true>>
<p>This soldier is clearly overdosing on some combination of drug, but you don't know of what.</p>
<p>The jelly from the wasps is reacting to a new grey-ish chemical that stains her armor, which she seems to have recovered.</p>
<<else>>
<p>You do not know what is going on with this soldier, perhaps a wound of some sort so you begin to undress them looking for it before you find a strange pair of bite marks oozing a greyish pus.</p>
<p>Someone more experienced in medicine pushes you to the side and begins to administer a healing potion.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"I hate to ask so much of you, but can you check that out? I'm worried about the town at this rate and I may have upset the local legion."</div>
</div>
</div>
<p>As you look around you notice quite a few people looking at you, with a mix of disdain like this is somehow your fault to hope, like you're some kind of hero.</p>
<p>The mayor gives you another kiss on the cheek, leaving yet again another large lipstick mark on you as you turn to leave.</p>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"I haven't forgotten what you've done already, I had this pulled together. Should be about 400 gems. There isn't much since the mine has been done for awhile now, but maybe after this I can put together a larger reward."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Take the gems">>
<<set $money += 403>>
<<set $MelindaKiss += 1>>
<<set $questMineBug to 6>>
<<set $totalPoints += 1>>
<<set $questMineSpider to 1>>
<<set $experience+= 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "loverdana">>
<center><H4>Dana the Inventor</H4></center>
<center><img src="img/npcs/dana/dana.jpg"></center>
<p>You entering the shop makes her jump, dropping the thing she is holding and with swears and curses she goes under the nearby table to pick it up, only to bang her head as she goes to get back up.</p>
<p>Moving around the table to help her up, you see that her face is flushed red.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"Look, idiot. You...took everything from me."</div>
</div>
</div>
<p>She puts a gloved finger into your chest, pushing against you.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"It was the best...date...I've ever been on, and my first...kiss. How am I going to ever do that again? You ruined me."</div>
</div>
</div>
<p>There is a long pause as she ruffles through her bag, pulling out a strange orb.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"I made another bomb. Smaller, more compact. Here, catch."</div>
</div>
</div>
<p>You catch it when Dana throws a small orb at you, holding it up as her finger thumbs another detonator.</p>
<p>The madness leaves her face and she puts it down but the whole situation was concerning for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"Tell you what, you go test out my bombs and then tell me about them. I don't like leaving the shop so I wanna hear you used it on something cool."</div>
</div>
</div>
<p>Dana turns from you, going away but it is obvious that she is blushing from the swearing you hear from the back of the shop.</p>
<p>She gave you a grenade of some sort so you assume your relationship is pretty serious now.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $danaloc to "britmorshop">>
<<set $experience += 10>>
<<set $bomb to 1>>
<<set $Danarep to 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "minespider3">>
<center><H4>Melinda Britmor</H4></center>
<center><img src="img/npcs/britmor/melinda.jpg"></center>
<p>The soldier who collapsed is sitting in a chair with their armor off, the wound they received being treated by a doctor that was probably called in from Monduval at the start of all of this.</p>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"Welcome back, I had a miner just inform me of what you did. It sounds bad, so I need you to help them build a barricade."</div>
</div>
</div>
<p>The mayor smiles as you approach but it fades again gone as she watches the soldier get treated.</p>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"Was it drugs? Were they on drugs? What do you mean they're overdosing?"</div>
</div>
</div>
<p>It seems you're being ignored at this point, so you turn to leave.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $questMineSpider to 3>>
<<set $experience+= 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "queenmeet">>
<center>New Hope Mine</center>
<center><img src="img/britmor/tunnel.jpg"></center>
<p>Several more soldiers are here, possibly from the local garrison, holding the line against the spiders.</p>
<p>With the defense taken care of, and since you're not a carpenter, you're mostly just wandering the less traveled tunnels in the third floor looking for scrap for the soldiers and miners.</p>
<p>Most materials you find are abandoned lumber or broken minecarts to haul back, things that they're already using to patch the gap.</p>
<p>In one side tunnel you see a tuft of orange fuzz, possibly from a blanket or something, covering what looks like a body.</p>
<p>There's too much debris for you to lift alone so you head back to the main tunnel.</p>
<p>A few miners greet you as you enter the fourth level, telling you the barricade is complete and that soldiers are guarding it for now.</p>
<div class="choices">
<div class="choice-item">
<<link "Inform them that you found a body">>
<<set $britevent to "queenmeet2">>
<<goto britevents>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "queenmeet2">>
<center>New Hope Mine</center>
<center><img src="img/britmor/minedoor.jpg"></center>
<p>You describe the situation, someone tried covering themselves and got trapped during the explosion earlier.</p>
<p>There are still a few missing miners from the initial contact with the wasps so you have a full following as whoever this might be could be a friend, a brother or a father.</p>
<p>You lead the miners back to the third floor and almost immediately they get to work, calling out to whoever is trapped and trying to find a way to move the rubble without harming the body.</p>
<p>Your heart sinks when a feminine voice calls out, mostly incoherent but there are still some words you recognize.</p>
<p>You are shoved to the side and eventually out of the tunnel entirely as calls that there's a trapped woman gets spread through shouts and cries of the miners.</p>
<p>Soon enough they get the woman free, and as several miners carry carry her to the rest stop, the one Dana kissed you in, you get a look at her.</p>
<p>Something bothers you, especially with how well coordinated the miners are.</p>
<div class="choices">
<div class="choice-item">
<<link "She wasn't human">>
<<set $britevent to "queenmeet3">>
<<goto britevents>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "queenmeet3">>
<center>New Hope Mine</center>
<center><img src="img/npcs/queen/queen.jpg"></center>
<p>You fought giant bugs, wasps and spiders now, and none of them have been that...feminine.</p>
<p>You should inform the mayor.</p>
<div class="choices">
<div class="choice-item">
<<link "Turn away">>
<<set $questMineSpider to 4>>
<<set $experience += 10>>
<<goto britminestop>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "oldbook">>
<center><H4>Melinda Britmor</H4></center>
<center><img src="img/npcs/britmor/melinda.jpg"></center>
<p>As soon as you enter the town hall the mayor is upon you.</p>
<p>The smell of honey fills your nose as she holds a tissue up to your face, the same one she wiped you off with earlier.</p>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"They're not wasps, they were bees. Underground bees, all of the attacks on the men weren't them being stung they were..."</div>
</div>
</div>
<p>The mayors begins but her enthusiasm declines quickly.</p>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"Well, they weren't killing the men, they were only...well, never-mind. So I found this old book..."</div>
</div>
</div>
<p>The mayor turns, moving over to a table where a dusty old tome lay.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the book">>
<<set $britevent to "oldbook2">>
<<goto britevents>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "oldbook2">>
<center><H4>Old Book Written in Old Avedonian</H4></center>
<center><img src="img/items/book/britbook.jpg"></center>
<p>The mayor reads parts of it aloud while pointing at a passage next to a picture of a spider, not any of the kind you've fought though.</p>
<<if $knowOldAvedonian>>
<p>You're older than this book and, as you look at it the cover, you're pretty sure you knew the person who wrote it personally.</p>
<p>It is still quite an old tome and the letters are faded or it uses slang that you don't quite remember what it was supposed to mean.</p>
<p>You start reading aloud over her shoulder, but Melinda shushes you as she does know the book more intimately.</p>
<<else>>
<p>You can't read old Avedonian, but she shushes you when you bring that fact up, reading it for you.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"In this passage it speaks about the spiders, but only refers to them as the Consuming Hunger."</div>
</div>
</div>
<p>The mayor eagerly points to a small blurb under the picture of a spider, before flipping to a page with a bee with massive tits.</p>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"It says here that Andrenidae Avedonis, Andrenidae being the species and Avedonis being the here, that they're mostly harmless ground nesting bees."</div>
</div>
</div>
<p>The mayor's grasp of Old Avedonian obviously something she's proud of since she continues to read about collecting honey, how fuzzy their fur is and how despite their body size compared to their wings they're capable of flight.</p>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"...so you need to go down there and fuck that bee. To save Britmor."</div>
</div>
</div>
<<if $knowOldAvedonian>>
<p>The book does mention that bees can produce fertile eggs endlessly as soon as they mate, and they mate for life.</p>
<p>There's a life bond so as long as the mate is alive, they can lay eggs.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"Yes, I heard that a live Queen Bee was found by the miners. Lucky that, the females are feminine while the males look like...well, we thought they were wasps."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"Well, it's either you or Dana since you destroyed the old hive and only the most powerful are allowed to breed in bee society. Dana says she just recently found a lover, odd how I thought she was going to be single forever, so that leaves you."</div>
</div>
</div>
<p>You can only blink a few times.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $questMineSpider to 5>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "melindamine">>
<center><H4>Melinda Britmor</H4></center>
<center><img src="img/npcs/britmor/melinda.jpg"></center>
<p>Several soldiers flank Mayor Britmor as they head deeper into the mine, along with several bee workers.</p>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"Apparently the Queen works fast, as soon as you entered some of the bees that escaped the initial hive started showing back up in town. Caused some problems but we managed to work things out. Somewhat."</div>
</div>
</div>
<p>The soldiers look a little worse for wear and the mayor has some honey on her face, but they seem in good spirits.</p>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"Lets not get into details but I wanted to thank you, this whole fiasco may have started with a misunderstanding but things really seem to be working out. Let's go see the Queen, I think she and I need to have a talk."</div>
</div>
</div>
<p>As you lead the mayor down to the rest stop, you find it strangely empty.</p>
<p>The door is unlocked and there doesn't appear to be a struggle, but you do see a faint orange trail leading further into the mine.</p>
<div class="choices">
<div class="choice-item">
<<link "Go deeper into the mine">>
<<set $britevent to "melindamine2">>
<<goto britevents>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "melindamine2">>
<center><H4>Beehive</H4></center>
<center><img src="img/deepcave/beehive.jpg"></center>
<p>Not far from where the original hive was is a new hive, with fluttering bees clearing out what few spiders have ventured too close.</p>
<p>As you look in awe at the new hive, the Queen lands near you, a smile on her face that fades as she sees you have others with you.</p>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"I would like to talk to the Queen privately, is there a chance you could take a walk for a little bit?"</div>
</div>
</div>
<p>You turn to the mayor but she has already moved to the Queen, offering her hand who simply looks at it before grabbing her forearm with both hands.</p>
<p>You leave the two leaders to figure it out as you head back to the mine stop to see if you left anything.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $questMineSpider to 9>>
<<set $experience += 10>>
<<goto britminestop>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "beeharass">>
<center><img src="img/npcs/queen/guard.jpg"></center>
<p>As you approach the hive there are humanoid bees standing guard, who stop you.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/guardtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bee Guard:</span>
<div class="dialogue">"Do we 'ave to let zis un through? Wé could tak zum silk from la hungair lair et tie zém up fair just uzz."</div>
</div>
</div>
<p>One of the bee girls says to another as they look at you before continuing their conversation in bee.</p>
<p>The two let out small laughs in between wiggling their asses, which is how Mayor Britmor said they communicate in bee language.</p>
<p>You don't see Melinda Britmor approach you, but she sees you with the two bee girls.</p>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"Queen, why are they receiving a lap-dance from your guard?"</div>
</div>
</div>
<p>Both the Queen and the mayor are looking at you with borderline horrified looks on their faces as one of the guards presses her ass directly against your midsection.</p>
<p>One of the beegirls talks over you, a knowing smile on her face as she is aware of what she is doing.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/guardtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bee Guard:</span>
<div class="dialogue">"Hé asked us to, yur grace. We waire tuld to givé lé hairo whatévair zey wented, et zéy came and demandéd we show off ur bodees."</div>
</div>
</div>
<p>You're outmatched four to one before the Queen shoos her guard away.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"So, you ARE a perverted human."</div>
</div>
</div>
<p>Seeing that this may take awhile the mayor gestures to the Queen who nods in return, leaving you alone with the Queen.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"The bees take on characteristics of their forebears. If they're perverts, that's on you. I want to run a honey bee hive, not a horny bee hive."</div>
</div>
</div>
<p>You've failed at making your case twice so you can only sigh.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"You have saved us and for that Melinda and I are thankful. You are welcome here, but not as my mate. You are not one of us. You are free to collect honey from members of the hive if you wish and harvest silk from the spider den. We're keeping it under guard now. And you will say nothing of our affair in the rest stop room, understand False Mate?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave the Queen">>
<<set $questMineSpider to 10>>
<<set $totalPoints += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "AnnetteCaught">>
<center><H4>Britmor Neighborhood</H4></center>
<center><img src="img/britmor/britmorhousing.jpg"></center>
<p>As you wander through the neighborhood looking at the people selling themselves you hear feminine moaning and male grunting coming from a nearby alleyways and buildings, this area has always been notorious for prostitutes.</p>
<p>You initially dismiss it, possibly young lovers having fun, but you hear the man call out Annette.</p>
<p>Pausing you shake your head but you still look anyways, it can't possibly be your sister.</p>
<div class="choices">
<div class="choice-item">
<<link "Investigate">>
<<set $britevent to "AnnetteCaught2">>
<<goto britevents>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "AnnetteCaught2">>
<center><H4>Annette Steelwind</H4></center>
<center><img src="img/npcs/annettesteelwind/annettecaught/annettecaught.gif"></center>
<p>You sneak into the alley, which isn't difficult as the two people fucking seem really into it.</p>
<p>The man is fucking the girl wildly, obviously not going to last much longer.</p>
<p>Creeping closer, you get a better look at the two. The man is just some guy, but the girl is...</p>
<p>You see your older sister selling herself, a small board nearby listing her prices which are surprisingly quite expensive.</p>
<p>The man grunts, slamming his hips against Annette's as he orgasms, pumping her full of his seed as she lets out an exaggerated cry.</p>
<p>The man quickly gets dressed and begins to leave, while your sister sits down to clean herself up.</p>
<p>You try to slip away but you make a little too much noise and lock eyes with Annette.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"$firstname? Hey fuckface, grab them. Don't let them get onto the main road."</div>
</div>
</div>
<p>Her client grabs you by the arm with a surprising amount of strength and drags you over to your sister, who waves him off after he releases you.</p>
<div class="choices">
<div class="choice-item">
<<link "Wiggle free">>
<<set $britevent to "AnnetteCaught3">>
<<goto britevents>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "AnnetteCaught3">>
<center><H4>Annette Steelwind</H4></center>
<center><img src="img/npcs/annettesteelwind/annette.jpg"></center>
<<if $annettemeet is true>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"You're cute, and funny and all the other little things that make me glad you are here...but $firstname. Please. Don't do this."</div>
</div>
</div>
<p>You bring up that she's currently doing this but she waves you off.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"What is wrong with you $firstname? You don't come home after the funeral and then I find you out cruising for pussy? Are you serious right now? Mom and Dad would be pissed if they found you here."</div>
</div>
</div>
<p>You bring up how you found her here and she waves you off.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"I don't want to hear it. Mom knew and was fine with it. I make good money and I'm doing this safely."</div>
</div>
</div>
<p>Annette looks at you, a soft smile on her lips.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"I'm pretty open about clientelle too, if you're interested."</div>
</div>
</div>
<p>She flashes you a grin, obviuously teasing you, but she could also be serious.</p>
<div class="choices">
<div class="choice-item">
<<link "Say you'll consider it">>
<<set $loverAnnette to true>>
<<set $annettemeet to true>>
<<set $billmeet to true>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "honeyharvest1">>
<center><img src="img/npcs/queen/harvest2a.jpg"></center>
<p>You take the bee-girls breast into your mouth, slowly swirling your tongue around her areola which gets a few excited buzzes from her as foreplay is apparently foreign to her.</p>
<p>Her thick honeyed milk pours from her breasts at a rate which surprises even her, and the sensations overload her insect brain as she can only buzz idly as her body twitches from the orgasm you've just given her.</p>
<div class="choices">
<<if $penis gt 0>>
<div class="flirt-choice-item">
<<link "Fuck the bee girl">>
<<set $britevent to "honeyharvest2">>
<<goto britevents>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Take some honey">>
<<addItem "Honey" "Consumable" "Delicious and nutritious honey.">>
<<set $britevent to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "honeyharvest2">>
<center><img src="img/npcs/queen/malebee6.jpg"></center>
<p>It is easy to lead the bee-girl onto the soft honeycomb floor and she is so out of it there is no resistance as you spread her legs.</p>
<p>You rub your cock against her slit and find that she's already making a small pool of her fluids under the two of you.</p>
<p>Your cock slides into her warm depths, her insides pulsing as her body twitches from the overload of sensations you're doing to her.</p>
<p>Going slow seems to get the best reaction, garnering the loudest moans but you realize you need to hurry as you're starting to draw a crowd of onlooker bee-girls.</p>
<p>It doesn't take long to make you orgasm either, as she seems to have regained enough of her mental faculties to start bucking her hips against you.</p>
<p>As soon as the merest hint that you're orgasming, she locks you inside of her, gripping you with all four of her arms and leglocking you inside her.</p>
<<creampie>>
<p>As your orgasm fades the last of her strength leaves her, and she goes limp against the honeycomb floor as she lay in a twitching puddle of your combined fluids.</p>
<p>You think you originally asked her for some honey but things may have gotten out of hand.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<addItem "Honey" "Consumable" "Delicious and nutritious honey.">>
<<set $girl += 1>>
<<set $britevent to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "meetbill">>
<center><h4>Axe You A Question</h4>
<img src="img/britmor/britshop.jpg"></center>
<p>A very exasperated farmer leans on Dana's counter, rubbing his face.</p>
<p>On the counter is a cracked axe that has seen some use.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"Billium Steeliumwind, there's nothing left to fix. I am not some sorcerer that can just fix things with magic. It needs to be remade. I know it belonged to your dad but there's only so much I can do."</div>
</div>
</div>
<p>The farmer is confused for a moment at such an obvious bastardization of his name but Dana seems please with herself.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"I'll pay extra, I know you can import that one stuff from Monduval. Its all I have of him."</div>
</div>
</div>
<p>Dana sighs picking up the shattered axe, feeling that she can twist the metal in her hand which visibily causes the bulky farmer to shudder.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"You have a whole farm and that weirdo sister of yours. Isn't she a witch, or friends with a witch, or a demon?"</div>
</div>
</div>
<p>The farmer scratches his chin at such an idle but intense accusation.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Yeah, she is a bit of a bitch sometimes. So can you do anything?"</div>
</div>
</div>
<p>Dana lets out a short laugh and puts the axe down, getting some paper as she begins writing down a few things.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"I don't like what I do for you but you do handle my shipments when they pass through the mountains. I will /try/. No promises other than that."</div>
</div>
</div>
<p>The farmer reaches over the counter and ruffles her hair, a large and goofy smile on his face.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"You're the best Dana. Let me know when you got something coming in and I'll make sure it gets here. Got anything new?"</div>
</div>
</div>
<p>Dana slaps away his hand and holds up a finger to indicate that you need to wait a moment as she goes over to show the farmer her stash of "fertilizer" that she only insists is used for "farming purposes."</p>
<p>You're left alone with the counter and the broken axe on the counter, Dana having set it down.</p>
<<if $distanceunit is "Miles">>
<p>Each bag is listed as being over a hundred pounds and you see him lifting and moving the bags with one hand and no sighs of effort on his part.</p>
<<else>>
<p>Each bag is listed as being over fifty kilograms and you see him lifting and moving the bags with one hand and no sighs of effort on his part.</p>
<</if>>
<p>It's odd to see but not unusual, some people are just born stronger.</p>
<p>Bored, you idly begin to pick up and look at the broken axe in front of you as you have nothing else to do until it disappears from your hands and goes into your inventory.</p>
<p>You're normally able to summon things back but this one refuses, possibly due to how broken it is.</p>
<p>It does reappear but not in your hand, it appears on the other side of the counter and falls to the ground with a loud clang as it also knocks something else over.</p>
<p>Dana fetches it from behind the counter and pauses as she looks over the fully repaired axe, even the sigil on it has been reingraved.</p>
<<if $danaloc>>
<p>You can see in her eyes that she is searching for some way to cover for you, she says a few nonsensical things before pausing.</p>
<<else>>
<p>You see the confusion in her eyes as she sets the axe down, wiping her hands after the fact.</p>
<</if>>
<p>Bill takes the axe back, idly thumbing it as his fingers grace the blade.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"This is good as...no, better than new. You can still see the marks where he gripped it. I don't...I don't know how or why you did it but let me pay you back. I have enough gems for a new axe but they're back at the farm. Let me pay you for this."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Follow him to his farm">>
<<set $britevent to "meetbill1">>
<<goto britevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Decline following him">>
<<set $britevent to "meetbill4">>
<<goto britevents>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "meetbill1">>
<center><H4>Bill Steelwind</H4></center>
<center><img src="img/npcs/billsteelwind/caught/farmcowbj.jpg"></center>
<p>The two of you chat as you walk back towards his farm, the Steelwind lands being being closer to the forest than you would have thought.</p>
<p>He is rather goofy, tripping over his words as he talks to you.</p>
<p>It is obvious that he has never held an extended personal conversation with a woman before as he can't seem to find things to keep you occupied during the walk.</p>
<p>He does seem genuine, there was the worry that you were going to be brought back to his farm and axe murdered but things seem fine.</p>
<p>Reaching the farm he takes you to the barn and asks you to wait a moment while he recovers his "stash", the farmboy emphasizes that it is super secret and no one else knows about it.</p>
<<if $questForestWitch>>
<p>You see One the witch having tea with another woman, One nudging you and the two of them waving at you as you wait.</p>
<<else>>
<p>Looking around you see two women having tea outside and they wave at you as you wait.</p>
<</if>>
<p>You consider going over and joining them but you hear an odd noise inside the barn.</p>
<p>Slowly you open the door, seeing a busty cow-girl giving Bill a titjob as he tries to push her off.</p>
<div class="choices">
<div class="choice-item">
<<link "Continue looking">>
<<set $britevent to "meetbill2">>
<<goto britevents>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "meetbill2">>
<center><H4>Bill Steelwind</H4></center>
<<if $race is "Goblin">>
<img src="img/npcs/billsteelwind/caught/gob.gif" style="max-width:800px; max-height:800px;">
<<else>>
<img src="img/npcs/billsteelwind/caught/fem.gif" style="max-width:800px; max-height:800px;">
<</if>>
<p>Your feet betray you and you walk towards him, the not-quite Holstaur woman fleeing as you approach.</p>
<<if !$pussyvirginity>>
<p>Bill tries to say something as you straddle his hips, pressing your virgin pussy against his horse-like cock as you feel it ease inside without tearing your hymen despite its length.</p>
<<else>>
<p>Bill tries to say something as you straddle his hips, pressing down against his horse-like cock as you feel it deep inside you, filling you out completely.</p>
<</if>>
<p>There is a deep sense of loss when you pull up, almost enough to make you weep, but that is drowned out when you take his cock again.</p>
<p>The fact you have been possessed or charmed is obvious to you but your body is awash of emotions, one of pure unfettered joy as you ride his cock.</p>
<p>Each stroke is more intense than the last and you find yourself whiting out from the sheer pleasure of it.</p>
<div class="choices">
<div class="choice-item">
<<link "Continue riding">>
<<set $minute += 50>>
<<set $britevent to "meetbill3">>
<<goto britevents>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "meetbill3">>
<center><H4>Steelwind Farm House</H4></center>
<center><img src="img/britmor/billroom.jpg"></center>
<p>You awaken with a start and feel yourself unable to move just as before but as the pain sets in you realize that you're just sore.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Oh, you're not dead. I was a bit worried when Bill handed you off but...you seem alright. I'm Annette, Bill's sister."</div>
</div>
</div>
<p>Groggily you look over at the woman tending to you and wince as she drops a cold rag on your head.</p>
<p>She tends to you idly, her bedside manor being terrible but you do feel better having it.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"You're a strange one. Your wounds are healing alarmingly fast, but you still almost died. Even now your heart is beating a million times a minute."</div>
</div>
</div>
<p>Annette pauses as she slowly grabs your hand and pressing two fingers into your wrist to check, but she already seemed to know.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Bill has a bit of trouble controlling his powers. We're demons, or half-demons, or something else entirely. Definitely not human, but neither are you."</div>
</div>
</div>
<p>She smiles at that fact, sitting with you as you rest in this attic space, Annette idly chatting with you about odds and ends to keep you distracted.</p>
<p>You find yourself enthralled in conversation, not through magic but because she just does not stop talking.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"You're welcome anytime, just try to hold back on draining Bill to death. He's been at this longer than you have."</div>
</div>
</div>
<p>Annette taps your shoulder as she helps you to your feet and the two of you walk downstairs.</p>
<div class="choices">
<div class="choice-item">
<<link "Shakily walk downstairs">>
<<set $britevent to null>>
<<set $questSteelwind to true>>
<<set $loverBill to true>>
<<set $loverAnnette to true>>
<<goto steelhouse>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "meetbill4">>
<center><h4>Axe You A Question</h4>
<img src="img/britmor/britshop.jpg"></center>
<p>Bill nods, accepting your decision.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Makes sense, now that I think about it. Sorry about that. Listen, I live out with my sister nearby. Come visit, we don't get many guests."</div>
</div>
</div>
<p>Dana nods, confirming what he just said.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"Yeah, he takes women back there all the time. They're never heard from again."</div>
</div>
</div>
<p>Bill gives her a look and Dana begins to laugh, waving him off.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"Bill is harmless, his dad used to be some famous hero and his sister trained as a nurse in Monduval. He's the village oaf and she does vet visits sometimes."</div>
</div>
</div>
<p>The farmboy gives a short salute as he looks over his axe, leaving the shop as Dana continues explaining their accolades which mostly involve being big and fighting things.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch him leave">>
<<set $britevent to null>>
<<set $questSteelwind to "missed">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $britevent is "meetbill5">>
<center><H4>Bill Steelwind</H4></center>
<center><img src="img/npcs/billsteelwind/caught/farmcowbj.jpg"></center>
<p>Bill gave rather vague instructions on how to get to their farm, with Dana clarifying so you could find it.</p>
<p>You continue on, the path well worn as you enter the countryside of Avedonia, enjoying the distinct smell of cow manure and dead leaves.</p>
<p>You see their farm up ahead but it still takes you almost an hour to find it.</p>
<p>When you get there you do find it empty but you do recall that there's only two people living here at the moment.</p>
<p>His sister is apparently a local vet so it would make sense that she's out handling something but he's probably around the farm somewhere.</p>
<p>It is a bit strange that you don't hear any response when you call out, the farm far too quiet for what should be a busy place.</p>
<p>The only place you hear any sort of noise from is the barn so you go to check it out, only to find him being titfucked by one of his cows.</p>
<<if $race is "Holstaur">>
p>The woman isn't quite a holstaur, still far more cowlike than any you've seen in your race.</p>
<<else>>
<p>The woman isn't quite a holstaur, still far more cowlike than you've seen in any of that race.</p>
<</if>>
<<if $penis gt 0>>
<p>You find yourself ducking behind a nearby stall, your hand wrapping around your cock as you stealthily stroke it while watching.</p>
<<else>>
<p>You find yourself ducking behind a nearby stall, your hand moving to your pussy as you stroke it stealthily while watching.</p>
<</if>>
<p>Something is physically wrong with you as you can't find yourself stopping.</p>
<p>Your orgasm is quick, painting the stall wall as you notice that your legs are not supporting your weight anymore.</p>
<p>You collapse onto the hay, knocking something over which stops the two going at it.</p>
<div class="choices">
<div class="choice-item">
<<link "White out">>
<<set $minute += 40>>
<<set $britevent to "meetbill3">>
<<goto britevents>>
<</link>>
</div>
</div>
<</if>><<if $previouspassage is "britmormine">>
<<set $britevent to "detonatehive">>
<<include combatclear>>
<<goto britevents>>
<<else>>
<p>The wasps curl up dead, leaving their stingers twitching.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<addItem "Wasp Stinger" "Material" "A wasp stinger, not useful for much of anything.">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<if $vagina gt 0>>
<<set $arousal += 50>>
<center>[img[either(
"img/enemy/insect/fem1.jpg",
"img/enemy/insect/fem2.jpg",
"img/enemy/insect/fem3.jpg",
"img/enemy/insect/fem4.jpg",
"img/enemy/insect/fem5.jpg",
"img/enemy/insect/fem6.jpg",
"img/enemy/insect/fem7.jpg",
"img/enemy/insect/fem8.jpg"
)]]</center>
<p>Wearily you attempt to resist but the bugs are persistent, throwing you face-first into the cave floor as they strip your clothing.</p>
<p>They initially begin to investigate your vagina, but decide your ass is a better spot to host young as you feel one of their ovipositers press against your backside and begin to pump into you, first an odd slime that makes your skin flush as a lubricant, and then solid objects which are eggs.</p>
<<orgasm>>
<p>You feel multiple objects lodge themselves deep inside you, and after awhile the bugs just drop you onto the cave floor, flying off to do something else.</p>
<<if $previouspassage is "britmormine" and $questMineBug is 4>>
<p>You see <<button "Dana" danatalk>><<set $danatalk to "beeattack">><</button>> in a similar situation to yours.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $rand to random(3, 5)>>
<<if !$eggnumber>>
<<set $eggnumber to $rand>>
<<else>>
<<set $eggnumber += $rand>>
<</if>>
<<set $eggtype to "bee">>
<<set $arousal += 20>>
<<set $ovi to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $penis gt 0 and $race isnot "Goblin">>
<<set $arousal += 50>>
<center>[img[either(
"img/enemy/insect/male1.jpg",
"img/enemy/insect/male2.jpg",
"img/enemy/insect/male3.jpg",
"img/enemy/insect/male4.jpg",
"img/enemy/insect/male5.jpg",
"img/enemy/insect/male6.jpg"
)]]</center>
<p>Wearily you attempt to resist but the bugs are persistent, throwing you face-first into the cave floor as they strip your clothing.</p>
<p>They investigate your ass and conclude that it is a perfect spot to host young as you feel one of their ovipositers press against your backside and begin to pump into you, first an odd slime that makes your skin flush as a lubricant, and then solid objects which are eggs.</p>
<<orgasm>>
<p>You feel multiple objects lodge themselves deep inside you, and after awhile the bugs just drop you onto the cave floor, flying off to do something else.</p>
<<if $previouspassage is "britmormine" and $questMineBug is 4>>
<p>You see <<button "Dana" danatalk>><<set $danatalk to "beeattack">><</button>> in a similar situation to yours.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $rand to random(3, 5)>>
<<if !$eggnumber>>
<<set $eggnumber to $rand>>
<<else>>
<<set $eggnumber += $rand>>
<</if>>
<<set $eggtype to "bee">>
<<set $arousal += 20>>
<<set $ovi to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<center><img src="img/enemy/insect/wasp.jpg"></center>
<p>Seeing that you're a goblin, and a male one at that, they begin to kick you two legs at a time.</p>
<p>You're not sure how, but you're sure one spits on you too.</p>
<p>From the buzzing, tone wise at least, you're pretty sure you were called multiple slurs.</p>
<p>Then they high-five each other before buzzing off somewhere else, leaving you on the ground.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><img src="img/enemy/spider/spider.jpg"></center>
<p>You have stumbled across a giant spider!</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<if $questMineSpider is 6>>
<<set $enemies = []>>
<<for _i to 0; _i < 2; _i++>>
<<set _lvl = 2>>
<<set $enemies.push({
type: "Spider",
gender: "Male",
level: _lvl,
health: 20 + (_lvl * 2),
maxHealth: 20 + (_lvl * 2),
armor: 1 + Math.floor(_lvl / 2),
stamina: 10 + (_lvl * 5),
maxStamina: 10 + (_lvl * 5),
sexLimit: 0,
attackPower: 8 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Spider">>
<<goto regularcombat>>
<<else>>
<<set $enemies = []>>
<<set $enemies = [
{
level: 4,
type: "Giant Spider",
gender: "Male",
health: 40,
maxHealth: 40,
armor: 0,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 10,
speed: 10,
isUndead: false,
isDemon: false,
experience: 40
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Spider">>
<<goto regularcombat>>
<</if>>
<</link>>
</div>
</div><<set _bottle = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Bottles">>
<<set _bottle = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<if $questMineSpider is 1>>
<center>New Hope Mine</center>
<center><img src="img/deepcave/mine5.jpg"></center>
<p>The giant spider lies in a crumpled heap, its legs slowly folding inward as it dies.
<p>Your mind races as you try to figure out what is going on, first wasps and now spiders.</p>
<p>Perhaps the wasps kept the spiders in check, or perhaps the explosion got their attention, you're unsure but you should probably speak to the mayor about this.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave it alone">>
<<set $questMineSpider to 2>>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
<<if _bottle gte 1>>
<div class="choice-item">
<<link "Collect venom">>
<<sellItem "Bottles" 0>>
<<addItem "Bottle of Fibroin" "Consumable" "A potent gel that increases sensitivity.">>
<<set $questMineSpider to 2>>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
</div>
<<elseif $questMineSpider is 6>>
<center>New Hope Mine</center>
<center><img src="img/deepcave/mine5.jpg"></center>
<p>The other spiders scurry away as the defeated spiders lay around you, so there must be some break in the barricade or there are other ways they're getting into the mine.</p>
<p>There are definitely more out there, you need to see the Queen Bee to see if she can fix this.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave it alone">>
<<set $questMineSpider to 7>>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
<<if _bottle gte 1>>
<div class="choice-item">
<<link "Collect venom">>
<<sellItem "Bottles" 0>>
<<addItem "Bottle of Fibroin" "Consumable" "A potent gel that increases sensitivity.">>
<<set $questMineSpider to 7>>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
</div>
<<else>>
<p>The spider curls up dead, the wounds you gave it simply too great.</p>
<p>Aside from its venom it is merely just a body.</p>
<<if _bottle gte 1>>
<p>You can collect its venom if you wanted.</p>
<<else>>
<p>You need bottles to collect venom.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave it alone">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
<<if _bottle gte 1>>
<div class="choice-item">
<<link "Collect venom">>
<<sellItem "Bottles" 0>>
<<addItem "Bottle of Fibroin" "Consumable" "A potent gel that increases sensitivity.">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
</div>
<</if>> <center>[img[either(
"img/enemy/spider/spidersex1.jpg",
"img/enemy/spider/spidersex2.jpg",
"img/enemy/spider/spidersex3.jpg",
"img/enemy/spider/spidersex4.jpg",
"img/enemy/spider/spidersex5.jpg",
"img/enemy/spider/spidersex6.jpg",
"img/enemy/spider/spidersex7.jpg",
"img/enemy/spider/spidersex8.jpg",
"img/enemy/spider/spidersex9.jpg",
"img/enemy/spider/spidersex10.jpg"
)]]</center>
<p>You feel the venom the spider injected you with weakening you, and making your body flush with arousal as the poison does its work, making your body more receptive to the creature.</p>
<<if $vagina gt 0>>
<p>Your body is thoroughly inspected, and while your pussy is considered it is not exactly what the spider wants.</p>
<<else>>
Threads are spun around your hands and feet but you don't have the energy to resist, even as the spider presses its ovipositor against your ass your body seems to relax and let it in you with no resistance.
<</if>>
<p>Threads are spun around your hands and feet but you don't have the energy to resist, even as the spider presses its ovipositor against your ass your body seems to relax and let it in you with no resistance.</p>
<p>As you feel the creature implant eggs inside of you, a buzzing sound fills your ears.</p>
<p>The spider drops you rather unceremoniously, scurrying off mere moments before a half dozen bees land near you, cutting the silk binding you as they pick you up.</p>
<p>Your vision goes black as you feel yourself being carried off.</p>
<div class="choices">
<div class="choice-item">
<<link "Wake up">>
<<set $rand to random(3, 5)>>
<<if !$eggnumber>>
<<set $eggnumber to $rand>>
<<else>>
<<set $eggnumber += $rand>>
<</if>>
<<set $eggtype to "spider">>
<<set $arousal += 20>>
<<set $fibroin to true>>
<<if $questMineSpider is 1>>
<<set $questMineSpider to 2>>
<</if>>
<<goto slumclinic>>
<</link>>
</div>
</div>
<<set $chapter to "Queen Bee">>
<center><H4>Queen Bee</H4></center>
<center><img src="img/npcs/queen/queen.jpg"></center>
<p>The Queen Bee of the hive under Britmor.</p>
<<if $questMineSpider is 6>>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"Have you cleared out the spiders yet? Time is of the essence."</div>
</div>
</div>
<<elseif $questMineSpider is 10>>
<<if $beespeech is true>>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"Mate, what does this mean? Melinda showed it to me."</div>
</div>
</div>
<p>The Queen puts one hand into a circle and puts her finger through it.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"False Mate, what brings you here? You are no longer of use."</div>
</div>
</div>
<p>She turns her head, her antennae jiggling with her movement.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $queenloc to "britmorhive">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $questMineSpider is 10 and $beespeech is true>>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $queenbeetalk to "sex">>
<<goto queenbeetalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about the bees">>
<<set $queenbeetalk to "wasps">>
<<goto queenbeetalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about the spiders">>
<<set $queenbeetalk to "spiders">>
<<goto queenbeetalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about the underground caverns">>
<<set $queenbeetalk to "caves">>
<<goto queenbeetalk>>
<</link>>
</div>
<<elseif $questMineSpider is 10>>
<div class="choice-item">
<<link "Ask why her bees speak so strangely">>
<<set $queenbeetalk to "beespeech">>
<<set $queenloc to "britmorhive">>
<<goto queenbeetalk>>
<</link>>
</div>
<</if>>
</div>
<<if $questMineSpider is 5>>
<<set $queenbeetalk to "destroyer">>
<<goto queenbeetalk>>
<</if>>
<<if $questMineSpider is 7>>
<<set $queenbeetalk to "renewhive">>
<<goto queenbeetalk>>
<</if>><<if $queenbeetalk is "destroyer">>
<center><H4>Queen Bee</H4></center>
<center><img src="img/npcs/queen/queen.jpg"></center>
<p>The Queen is sitting on a cot, talking to one of the miners about what flowers are like as you approach.</p>
<p>Sheer terror grips her insect-like face as she falls backwards off the cot onto the floor, trying to use the bed like a shield of sorts.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"IT'S YOU, THE DESTROYER! YOU DESTROYED THE HIVE AND YOU WANT ME NEXT!"</div>
</div>
</div>
<p>The cries of the bee girl cause a glazed look in their eyes the miners as they grab their pickaxes before shaking off whatever was affecting them.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"You're friendly, aren't you? You're the one the miners were telling me about, the one who found me in the mine?"</div>
</div>
</div>
<p>Slowly the bee peeks her head over the cot after seeing that the miner and you didn't axe murder each other or her, slowly sits back onto the cot.</p>
<p>You look her over, finding that she looks nothing like the wasps you fought before.</p>
<p>The bee looks at you as you ask before glancing at her own body for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"We were...trying to appear more like you. Human. We did not want to fight so we tried breeding a more humanoid bee so we could live in peace with the Britmor."</div>
</div>
</div>
<p>You mention that there is a person named Britmor, but the town is named after her ancestor.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"I...see. I do not understand a lot about the world, I was created after the hive was destroyed so I wasn't able to be taught by the others. Do you wonder why the spiders came after you destroyed our hive?"</div>
</div>
</div>
<p>You do wonder that, the town of Britmor was the site of an immense iron mine not two different bug hives.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"I wish I knew too. You destroyed the hive so I never figured it out."</div>
</div>
</div>
<p>The queen pauses for a moment before looking to you.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"This is only a half truth. The bees would consume a fungus while the spiders would consume bees. We breed faster than they do and can fly, our numbers overwhelm them in any fight. They do not need to eat, they do to inflict pain and torture. They are demon made. We are natural enemies and if I am able to restart the hive, then we can keep them at bay once again."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask what you can do to help">>
<<set $queenbeetalk to "destroyer2">>
<<goto queenbeetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "destroyer2">>
<center><H4>Queen Bee</H4></center>
<center><img src="img/npcs/queen/queen.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"There are...other bees, feral now since the hive queen died. I am the last Queen and to regain control of my brood I must have the space to emit my...pheremones. You should ensure all of the humans are gone from the mine so they don't fall under my control by accident."</div>
</div>
</div>
<p>The miner that is present seems out of it, so he must be affected.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"Well, that miner and some of the guards have been in here for hours. If I release my pheromones they may come under my sway and that will not be good. You'll have to hold the barricade alone until I can gather enough workers back to rebuild a hive. After that I can stop using pheromones. Words will suffice so I don't accidentally enslave Britmor."</div>
</div>
</div>
<p>You worry about that last part but the miner is leaving and you hear the guards shuffling away as she sent some signal to them.</p>
<div class="choices">
<div class="choice-item">
<<link "Look outside">>
<<set $questMineSpider to 6>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "renewhive">>
<center><H4>Queen Bee</H4></center>
<center><img src="img/npcs/queen/queen.jpg"></center>
<p>The miners have fled as ordered and the Queen flutters idly in the center of the room, emitting a light yellow mist that quickly disperses.</p>
<p>The Queen stops for a moment, looking at you intently.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"You can see my pheromones? I see you watching them. It doesn't matter, I'm too weak."</div>
</div>
</div>
<p>The Queen slumps onto the cot, her wings twitching from exertion as she lays down.</p>
<p>You recall something that the mayor said, about how sex activates the pheromones of the Queen.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask her about sex">>
<<set $queenbeetalk to "renewhive2">>
<<goto queenbeetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "renewhive2">>
<center><H4>Queen Bee</H4></center>
<center><img src="img/npcs/queen/queen.jpg"></center>
<p>The Queen immediately perks up at your question, fluttering up from the cot to idle in front of you.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"How do you know this? That is a closely guarded bee secret, you couldn't possibly have figured out that on your own, and that is something a Queen only does with her mate."</div>
</div>
</div>
<p>Her insect-like eyes narrow at you.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"You must be one of those perverts the miners were warning me about."</div>
</div>
</div>
<p>Weariness fills her once again as she dusts you with her pheromones, the mist fading as she is obviously struggling to spread them far enough without a mate.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"This is only out of necessity. No other reason. Now get naked."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Bang the bee">>
<<set $queenbeetalk to "renewhive3">>
<<goto queenbeetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "renewhive3">>
<<set $arousal += 100>>
<center><H4>Queen Bee</H4></center>
<<if $penis is 0>>
<center>[img[either(
"img/npcs/queen/fembee1.jpg",
"img/npcs/queen/fembee2.jpg",
"img/npcs/queen/fembee3.jpg",
"img/npcs/queen/fembee4.jpg"
)]]</center>
<p>You attempt to be gentle with her broken arm, but time seems to be of the essence for the Queen as she roughly pulls you onto a cot as she straddles your face in, moving down to eat you out as well.</p>
<p>You lap at the bee girl's pussy, finding it tastes like honey, before she begins to shudder under your oral skills.</p>
<p>There is a high pitched buzzing as she orgasms, her wings fluttering as she tries to bring you to orgasm too.</p>
<<orgasm>>
<<elseif $penis gt 0>>
<<if !$cockvirginity>>
<<set $cockvirginity to "Queen Bee">>
<</if>>
<center>[img[either(
"img/npcs/queen/malebee1.jpg",
"img/npcs/queen/malebee2.jpg",
"img/npcs/queen/malebee3.jpg",
"img/npcs/queen/malebee4.jpg",
"img/npcs/queen/malebee5.jpg",
"img/npcs/queen/malebee6.jpg",
"img/npcs/queen/malebee7.jpg",
"img/npcs/queen/malebee8.jpg",
"img/npcs/queen/malebee9.jpg",
"img/npcs/queen/malebee10.jpg",
"img/npcs/queen/malebee11.jpg",
"img/npcs/queen/malebee12.jpg",
"img/npcs/queen/malebee13.jpg",
"img/npcs/queen/malebee14.jpg",
"img/npcs/queen/malebee15.jpg"
)]]</center>
<p>The bee girl is rough with you, pushing you onto the bed and straddling your hips as she eases your cock inside of her, riding you cowgirl as she uses you as little more than a sex toy.</p>
<p>Her orgasm is swift, with her letting out a high pitched buzzing as her wings flutter around her as she cums.</p>
<p>Her pussy tightens around your cock like a vise and you also orgasm, flooding her honeyed walls with your cum.</p>
<<creampie>>
<</if>>
<p>The two of you collapse onto one another before she gets up and tries again, releasing her pheromones in a brilliant shade of orange.</p>
<p>With a flap of her wings she exits the room, leaving you on the cot.</p>
<p>You feel a bit used since she just left like that.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $questMineSpider to 8>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "beespeech">>
<center><H4>Queen Bee</H4></center>
<center><img src="img/npcs/queen/queen.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"Well, I was born from an older generation to the old queen who was decades if not centuries old, so I have her wisdom."</div>
</div>
</div>
<p>The Queen speaks with some venom behind it, as it may take quite a long time for her to get over the fact you almost exterminated her race.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"These new bees though...all they know is make honey, fuck men and lie. In the old hive breeding with outsiders was a major taboo as we were meant to keep the bloodline pure. We were a distinguished race."</div>
</div>
</div>
<p>The Queen crosses her arms and looks away, her antennae bouncing slightly.</p>
<div class="choices">
<div class="choice-item">
<<link "Remind her that the two of you fucked">>
<<set $queenbeetalk to "beespeech2">>
<<goto queenbeetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "beespeech2">>
<center><H4>Queen Bee</H4></center>
<center><img src="img/npcs/queen/queenattack.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"I'M NOT A WHORE, GET STUNG FALSE MATE!"</div>
</div>
</div>
<p>She's on you in an instant, wrapping her legs around your chest as she readies her stinger but you manage to keep it from impaling you.</p>
<p>With her locked around your waist and struggling the two of you tumble onto the ground, her stinger puncturing holes in the honeycomb around you.</p>
<p>You push her up as you try to lift her off in such a way that her stinger doesn't impale you, only for her to latch onto your face.</p>
<p>Grabbing her thighs you push up as she yelps as your fingers get a little too close to her pussy.</p>
<p>Her entire body slackens and you turn the tables on her, pinning her to the honeycomb floor as you lap at what you can reach.</p>
<p>Your holding of her stinger turns into toying with it, the look of disgust on her face turning to something else as she realizes that she likes it, covering her face so no one can see how embarassed or aroused she is.</p>
<p>The Queen stops holding you and relaxes, letting you tease her pussy and toy with her stinger, moaning on the ground as she holds your head between her legs.</p>
<p>The Queen's inexperience shows as she is clumsy, but enthusiastic, but she loses as she cums first in a game neither of you knew you were playing.</p>
<p>As the two of you lay in a mixture of honey and sexual fluids you see the mayor standing in the crowd that has gathered around you.</p>
<p>Melinda Britmor claps her hands together with a forced smile on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/britmor/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Melinda Britmor:</span>
<div class="dialogue">"You two seem busy. Queenie, can you visit my office when you get a minute, thanks and bye lovebirds!"</div>
</div>
</div>
<p>Still dazed but slightly coherent the Queen points a shaky finger at you.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"Shut up. Whatever you were going to say, shut up. Also help me up, my legs are shaky."</div>
</div>
</div>
<p>Laughing softly to yourself you wipe your face of honey and help the Queen to her feet, and the other bee girls disperse.</p>
<p>She staggers off on her own, a confused expression on her face as she seems to be realizing a few things about herself.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her be">>
<<set $beespeech to true>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "sex">>
<<set $arousal += 100>>
<center><H4>Queen Bee</H4></center>
<<if $penis is 0>>
[img[either(
"img/npcs/queen/fembee1.jpg",
"img/npcs/queen/fembee2.jpg",
"img/npcs/queen/fembee3.jpg",
"img/npcs/queen/fembee4.jpg"
)]]
<p>You lap at the bee girl's pussy, finding it tastes like honey, before she begins to shudder under your oral skills.</p>
<p>There is a high pitched buzzing as she orgasms, her undamaged wing fluttering as she tries to bring you to orgasm too.</p>
<<orgasm>>
<<elseif $penis gt 0>>
[img[either(
"img/npcs/queen/malebee1.jpg",
"img/npcs/queen/malebee2.jpg",
"img/npcs/queen/malebee3.jpg",
"img/npcs/queen/malebee4.jpg",
"img/npcs/queen/malebee5.jpg",
"img/npcs/queen/malebee6.jpg",
"img/npcs/queen/malebee7.jpg",
"img/npcs/queen/malebee8.jpg",
"img/npcs/queen/malebee9.jpg",
"img/npcs/queen/malebee10.jpg",
"img/npcs/queen/malebee11.jpg",
"img/npcs/queen/malebee12.jpg",
"img/npcs/queen/malebee13.jpg",
"img/npcs/queen/malebee14.jpg",
"img/npcs/queen/malebee15.jpg"
)]]
<p>The bee girl is rough with you, pushing you onto the bed and straddling your hips as she eases your cock inside of her, riding you cowgirl as she uses you as little more than a sex toy.</p>
<p>Her orgasm is swift, with her letting out a high pitched buzzing as her wings flutter around her as she cums.</p>
<p>Her pussy tightens around your cock like a vise and you also orgasm, flooding her honeyed walls with your cum.</p>
<<creampie>>
<</if>>
<p>The two of you collapse onto one another, as the Queen's antennae twitch idly.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $beastaddict += 1>>
<<set $girl += 1>>
<<if !$cockvirginity>>
<<set $cockvirginity to "Queen Bee">>
<</if>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "wasps">>
<center><H4>Wasps</H4></center>
<center><img src="img/enemy/insect/wasp.jpg"></center>
<p>The Queen's antennae twitch as she asks the hivemind before turning to you.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"I do not know the scientific name for us, Melinda says it but she talks so much that I forget, but we are bees. The spiders were made by demons and we rose up to fight them. The land of Avedon can protect itself, if it is allowed to. Spirits rise, new races are born. The land itself is a gift from the Goddess Avedonia, moreso than any hero or magic."</div>
</div>
</div>
<p>The Queen gestures upward and with a twitch of her antennae again every bee girl that you can see raises their fist or spear.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"We evolve with every birth to the needs of the hive. We needed to fight spiders so we evolved into a form that can swarm them. We needed to consult with humanoid races so we became this."</div>
</div>
</div>
<p>The Queen pushes her boobs together before lifting her stinger, showing off her form.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"We evolve with every birth to the needs of the hive. We needed to fight spiders so we evolved into a form that can swarm them. We needed to consult with humanoid races so we became this."</div>
</div>
</div>
<p>She just repeated herself so these thoughts are not her own, just the lingering thoughts of the hivemind that she is speaking aloud.</p>
<p>Juding how ditzy it does worry you that all bee girls share her mind but you try to avoid such depressing thoughts.</p>
<div class="choices">
<div class="choice-item">
<<link "Continue listening">>
<<set $queenbeetalk to "bee">>
<<goto queenbeetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "bee">>
<center><H4>Bees</H4></center>
<center><img src="img/enemy/insect/bee.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"Normally my pheromones would simply attract the other versions of my race and they would fall in line. We captured miners and bred them with eggs and each iteration continued that way until I was born, the last and newest Queen. I would have been the only humanoid bee but...you did something. All of the bees changed, molted, became like me. It would have taken dozens of queens to manage our numbers but I...you gave me the power to do so. You are...You are a God...but are we your people?"</div>
</div>
</div>
<p>The Queen looks at you with a mix of adoration and confusion, her antennae twitching.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"There are no words in the language of the bee for a being higher than the Queen. I call you my mate, and the bees recognize that, but that makes us equals in their eyes. They do not understand, they can't as long as I rule over them. These are confusing times, mate."</div>
</div>
</div>
<p>These are indeed confusing times, you had some hand in this but your powers seem reactive instead of active.</p>
<p>You have also unleashed possibly thousands of bee girls who, judging by the ones rubbing themselves on their spears with looks of pure lust in their eyes, do not believe in chastity or restraint.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $queenbeetalk to null>>
<<goto queenbee>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "spiders">>
<center><H4>Queen Bee</H4></center>
<center><img src="img/enemy/spider/swarm.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"Before we would have eradicated them, drove them from this land and that would have been that. They would have set up a new hive deeper, further away from us and conflict would have arisen when we saw them again."</div>
</div>
</div>
<p>The Queen shakes her head and lets out a low sigh.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"It is wrong to genocide something, even if you know they are evil? They're animals...but so were we. Maybe they could be tamed, some efforts are being made to do so. Their silk is a boon for Britmor."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"If anyone is captured and forcibly bred then we handle them with care and destroy the spiderlings so they cannot evolve further. Otherwise it is just containment for them, we scout for external dens and destroy them so the designated breeding areas we have are the only options. The underground caverns of Avedonia are massive, even for those that can fly. Other things live there as well so there are few areas that are habitable."</div>
</div>
</div>
<p>She seems to have a handle on it so you leave her to it.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $queenbeetalk to null>>
<<goto queenbee>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "caves">>
<center><H4>Mushroom Valley</H4></center>
<center>[img[either(
"img/junktown/mushroom/mushroom1.jpg",
"img/junktown/mushroom/mushroom2.jpg",
"img/junktown/mushroom/mushroom3.jpg",
"img/junktown/mushroom/mushroom4.jpg"
)]]</center>
<p>The Queen is hesitant to speak, going through the memories of the hive.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"The underground of Avedon is a myriad of forces at work. There is a reason we slather our honeycomb onto every cave walls. The scene blocks out...other things. Spores, flesh, tentacles..."</div>
</div>
</div>
<p>She shudders, but continues talking.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"The bees...we are of Avedon, but there are other things. Angrier things. You stirred up a hornets nest when you destroyed the old hive...Destroyer...but we retaliated in defense. Out there, beyond the hives of bee and spider is...something else. Someone else. The Mother of the Fairies molted as we have done and she is something else now, just as I am the daughter of the Wasp then she is the daughter of the Mother Fairy."</div>
</div>
</div>
<p>The Queen still has difficulty with the word "God" but you understand, you think.</p>
<<if $sewerexplore gte 10>>
<p>It is also obvious that she is talking about Mu in the mushroom forests.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"The tentacles fear us and do not try to bond, our stingers work even when captured and all it takes is one accident. It is the other things that live underground."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"We have built structures, defenses centuries old to protect from the spores. We did not have noses so it did not affect us as intently as it did others, but...we're affected differently now. The spores of the mushroom lands only incur a mild aphrodisiac, something that can be solved with a bath and...assistance. Before it would destroy our minds and make us feral, disconnected from our hive and part of hers. She is curious about us and that scares me."</div>
</div>
</div>
<p>The Queen looks to the East, towards where Avedon would be on the surface.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Bee:</span>
<div class="dialogue">"She wanders and we do our best to not be in her way but she is searching for something hidden in the caverns under Avedonia. She searches for it in the meat that lingers in the depths, she searches for it in the minds of those that she captures. I do not think that it is us, our hivemind knows nothing about her, but she does not listen to reason nor does she seem to care."</div>
</div>
</div>
<p>The spiders and bees were always at war but there is a lot more going on in the underground that you don't know about.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $queenbeetalk to null>>
<<goto queenbee>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "spiderchange">>
<center><H4>Spider Queen</H4></center>
<center><img src="img/forest/spider/spiderqueen.jpg"></center>
<p>She pauses, your answer sinking in.</p>
<p>The hive becomes restless but a broad smile crosses her face.</p>
<div class="dialogue-box">
<img src="img/enemy/spider/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spider Queen:</span>
<div class="dialogue">"Truly? A divine choice. You sealed the deal with the Queen Bee, making love to her? I do not need us to go so far...not on our first date. Just a kiss will suffice."</div>
</div>
</div>
<p>She leans forward, wobbling slightly as she is unbalanced.</p>
<p>It she were to try something it would be difficult for her so this must be a show that she is earnest.</p>
<div class="choices">
<div class="choice-item">
<<link "Kiss her">>
<<set $queenbeetalk to "spiderchange1">>
<<goto queenbeetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "spiderchange1">>
<center><H4>Spider Queen</H4></center>
<<if $vagina gt 0>>
<center><img src="img/enemy/spider/queen/kissfem.jpg"></center>
<<else>>
<center><img src="img/enemy/spider/queen/kissmale.jpg"></center>
<</if>>
<p>She leans in and her instability becomes too much as she falls, her spider half sitting upright at an odd angle.</p>
<p>Leaning down you give her a kiss and feel a prick as she bites your lip.</p>
<p>Her betrayal is shown as relief on her face before she pauses, your body going limp and collapsing into her arms due to the poison.</p>
<div class="dialogue-box">
<img src="img/enemy/spider/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spider Queen:</span>
<div class="dialogue">"My apologies, my lord....my liege...my lover. It had to be...this..."</div>
</div>
</div>
<p>She has trouble speaking, your blood obvious a Good and Pure thing and she is something wicked and evil.</p>
<p>You want to think this but your brain is foggy and you're not the good think right now.</p>
<p>She sticks you rather unceremoniously onto a wall, the web holding you without much strain as even those that struggle with all of their might cannot escape.</p>
<p>She doubles over, her human half filled with thick and sickly looking veins while her spider half throbs under the surface of her chitin.</p>
<p>You did not see what the bee girls had to go through, but you're getting a first class view of this one.</p>
<p>Wildly thrashing you see the dozens of spiders do what you feared they would do, the cries of the captives one by one going silent as the spider cannibalize them.</p>
<p>This must be something instinctual as even while you see the chitin of the dozens of spiders crack and ooze they still ensure that no captives remain.</p>
<p>The Queen, for as much pain as she appears to be in, wards off any attackers from you, going so far as to kill the ones that get too close by ripping their limbs off.</p>
<div class="choices">
<div class="choice-item">
<<link "Black out">>
<<set $queenbeetalk to "spiderchange2">>
<<goto queenbeetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "spiderchange2">>
<center><H4>Spider Queen</H4></center>
<center><img src="img/enemy/spider/queen/spidergirl.jpg"></center>
<p>The Queen is upon you as you wake up, your stirring have gotten her attention.</p>
<div class="dialogue-box">
<img src="img/enemy/spider/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spider Queen:</span>
<div class="dialogue">"Do you wake? I wondered if my poison was too much for you, it is for everyone else. Look, my love. Look at what we have created."</div>
</div>
</div>
<p>She guides your head to look at a woman hanging in the web above you, her spider features very dimished but she does appear spider like.</p>
<p>With care you see the two spiders pluck webs until your feet touch the ground, ensuring that you can stand before untangling you entirely.</p>
<p>As you do the other spider girl flees, the Queen flashing you a smile.</p>
<div class="dialogue-box">
<img src="img/enemy/spider/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spider Queen:</span>
<div class="dialogue">"The destruction of the spiders got the attention of guards from Fort Reach. Well, not attention. The Commander sent them to investigate why you came in here. She and I spoke, a great and terrible woman. We came to a concordat."</div>
</div>
</div>
<p>You see the Queen stare off into the distance before swallowing hard.</p>
<div class="dialogue-box">
<img src="img/enemy/spider/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spider Queen:</span>
<div class="dialogue">"Mont Creek allows piracy and brigands to land freely upon the shores so I am allowed to freely...let us not speak of that. My spiders...we have a home. You gave us a home."</div>
</div>
</div>
<p>She pulls you close and you feel her strength, your back pops as she pulls you from the ground against her body.</p>
<div class="dialogue-box">
<img src="img/enemy/spider/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spider Queen:</span>
<div class="dialogue">"I'm going to kill so many people. The suffering of the enemies of Avedonia will be forever."</div>
</div>
</div>
<p>You worry about that last part but you feel a set of eyes watching you.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"You're very stupid, or very clever."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look up">>
<<set $queenbeetalk to "spiderchange3">>
<<goto queenbeetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "spiderchange3">>
<center><H4>Charmane, Garrison Commander of Fort Reach</H4></center>
<center><img src="img/npcs/charmane/charmane.jpg"></center>
<p>Conquest stands in a spot that used to have webs, there being a trail of burning embers where she walks.</p>
<p>You thought that was just a quirk of when you saw her fight outside of Fort Reach but she does actually just emanate fire.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"The bees would have been more useful under my employ. Mid range fighters with the ability to fly, endless repositioning on the battlefield?"</div>
</div>
</div>
<p>The Spider Queen winces at that comment but Charmane smiles and you genuinely feel afraid, the poison still making you weak as you see the madness in her eyes.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"They don't have what it takes to kill. Why wade my own men into traps when your spiders can set some for me? No cost, no upkeep. Morale is a second thought. The citizens of Brightwater are going to complain but I have the right to reclaim any land in Avedonia for...combat testing. It also gives me a forward base north of the mountains. There's odd things in the hills and having a safe space for my men to rest and...relax...is useful for morale."</div>
</div>
</div>
<p>That last bit causes the Queen to smile, with Charmane patting her on the back.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"Keep up the vigil, citizen. Maybe I'll toss some miscreants your way."</div>
</div>
</div>
<p>The way that you see the Spider Queen lick her lips worries you, but even moreso is the smile that Charmane wears as she walks back to the ladder which leads to the surface.</p>
<div class="dialogue-box">
<img src="img/enemy/spider/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spider Queen:</span>
<div class="dialogue">"I like her."</div>
</div>
</div>
<p>You worry about the relationship which you've just created but you can't do anything about it now.</p>
<p>Shakily you take a step forward, the Queen holding out a hand for you to grab if you need it.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the well">>
<<set $queenbeetalk to null>>
<<set $locSpider to "brightwater">>
<<set $questBrightwater += 1>>
<<goto brightwater>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "spiderchangedeath">>
<center><H4>Spider Queen</H4></center>
<center><img src="img/forest/spider/spiderqueen.jpg"></center>
<p>She pauses, your answer sinking in.</p>
<p>The hive becomes restless but a broad smile crosses her face.</p>
<div class="dialogue-box">
<img src="img/enemy/spider/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spider Queen:</span>
<div class="dialogue">"I only wanted a place to live. Fine. I will allow you to live but you are not welcome here. I thought you were made of love, but you hold nothing but hate in your heart."</div>
</div>
</div>
<p>She does not stop smiling, but you see her shake with what could be a sob.</p>
<div class="dialogue-box">
<img src="img/enemy/spider/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spider Queen:</span>
<div class="dialogue">"You are the enemy of us, now and forevermore."</div>
</div>
</div>
<p>You see movement in the hive, dozens of spiders heading topside as the hive empties into the surrounding lands.</p>
<p>Dozens, hundreds, possibly even thousands of spiders slither in a uniform line that the Queen disappears into.</p>
<p>The webs which were once slack against the ground pull tight against your legs, keeping you from moving as they take everything with them.</p>
<p>It is far to quick for you to feel comfortable but you're left with the corpses of a few that they didn't bother to carry away.</p>
<p>The next few minutes are spent freeing yourself and you find that you have no idea where the Queen or her brood went, only that they did and they are almost innumerable.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the well">>
<<set $queenbeetalk to null>>
<<set $questBrightwater += 1>>
<<goto brightwater>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "spidersex">>
<<set $arousal += 100>>
<<if $penis gt 0>>
<<if !$cockvirginity>>
<<set $cockvirginity to "Queen Spider">>
<</if>>
<center>[img[either(
"img/enemy/spider/queen/futa1.jpg",
"img/enemy/spider/queen/futa2.jpg",
"img/enemy/spider/queen/futa3.jpg",
"img/enemy/spider/queen/futa4.jpg",
"img/enemy/spider/queen/futa5.jpg",
"img/enemy/spider/queen/futa6.jpg",
"img/enemy/spider/queen/futa7.jpg",
"img/enemy/spider/queen/futa8.jpg",
"img/enemy/spider/queen/futa9.jpg",
"img/enemy/spider/queen/futa10.jpg",
"img/enemy/spider/queen/futa11.jpg",
"img/enemy/spider/queen/futa12.jpg",
"img/enemy/spider/queen/futa13.jpg"
)]]</center>
<p>She leans over you, pushing you onto your back with one hand as she takes your cock into her mouth, pulling your hips to her rather than lean down.</p>
<p>Her technique is unnatural, mostly due to the pose, but you can't stop bucking your hips into her mouth as she wraps her unnaturally long tongue around your member.</p>
<p>She lowers you to her webs and straddles your hips, guiding you between her legs as she presses down against you.</p>
<p>Sliding into her body elicits a gasp from her but she recomposes herself quickly, using you to get off as you hold her legs.</p>
<p>Her work with her mouth made you a bit light headed but it is a constant effort to not pass out from her fluids as she cums again and again around your cock, tightening like a vice around your member.</p>
<p>You orgasm not long after but she doesn't stop, bringing you to several more before you lose the fight against unconsciousness.</p>
<<else>>
<center>[img[either(
"img/enemy/spider/queen/fem1.jpg",
"img/enemy/spider/queen/fem2.jpg",
"img/enemy/spider/queen/fem3.jpg",
"img/enemy/spider/queen/fem4.jpg",
"img/enemy/spider/queen/fem5.jpg"
)]]</center>
<p>She seems rather disappointed that you don't have a penis, her hands rubbing down your thighs and rubbing your pussy.</p>
<p>Kissing you causes you to go numb but your nipples get hard so her venom has some effect.</p>
<p>Her ovipositor is at the ready, rubbing against your pussy as she presses into you.</p>
<p>Your body is on fire, both numb from the kiss and hyper sensitive from her entering you.</p>
<p>It becomes increasingly obvious that you are at her mercy, twitching in her grip as she moans into your mouth.</p>
<p>Slowly you become less and less aware of what is happening to you, only that she has ahold of you and you're at her mercy.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Wake up much later">>
<<set $girl += 1>>
<<orgasm>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "cateself">>
<center><H4>Cate Switch</H4></center>
<center><img src="img/npcs/catmage/cattits.jpg"></center>
<p>She looks at you with a lazy expression, leaning back with a yawn.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"I can take any form I want to, be anyone I want to be and hide my divinity even from Death. "</div>
</div>
</div>
<p>The Catfolk frowns as she yawns again.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"My powers involve change, which makes it difficult since we have a Horseman whose whole thing is change. It is hard when you're suddenly empowered by upheaval but with Avalon going nuts I'm being made to do so much more than I used to."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"I preferred being the weird cat mage that gave you potions of dick fall off or bust expansion but..."</div>
</div>
</div>
<p>Her brow furrows as she rolls over to her stomach.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"That vampire killed my Istar. That demon killed my Ragtooth. Ukon and Avalon can declare war over spilled ink on a contract but when I declare Total War I get a visit from every Horseman. Even old Death came to visit, and Plague was such a treat. Someone shot him with an arrow and he couldn't do anything about it."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"I've taken to just issueing letters of marque, open season for any ship that doesn't have fly their nations flag high enough, something a few enterprising merchants don't do to avoid paying taxes. Your Captain friend has even taken to wearing a blindfold. She is so much fun."</div>
</div>
</div>
<p>Piracy has always been Amazonia's main export along with threats of kidnapping.</p>
<p>The women they pick up go voluntarily and no women on Amazonia is mistreated.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"The fun thing about Changelings is that they're so...malleable. No God to protect them from me."</div>
</div>
</div>
<p>Her grin turns from playful to concerning with how much joy she has.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"The ones that come to Amazonia are malformed, lacking in purpose. They came to spy on me. I sent them back with the blessing of-"</div>
</div>
</div>
<<if $questAmazonia gte 3>>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"Ma'am."</div>
</div>
</div>
<p>The Goddess pauses, her hands on the sides of her head as she smiles more widely than her face would allow.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"I understand. Good thinking, my Queen. Good thinking."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $queenbeetalk to null>>
<<set $queentalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Look at her">>
<<set $queenbeetalk to null>>
<<goto queens>>
<</link>>
</div>
</div>
<<else>>
<div class="choices">
<div class="choice-item">
<<link "Look at the 'Goddess'">>
<<set $queenbeetalk to "cateself1">>
<<goto queenbeetalk>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $queenbeetalk is "cateself1">>
<center><H4>Cate Switch</H4></center>
<center><img src="img/npcs/catmage/trueform.jpg"></center>
<p>The room dissolves and you feel the same pressure as before, where the bars of the prison melted and the roomed seemed so suffocating despite its size.</p>
<p>You witness the room melt once more and Death is not here to calm her.</p>
<p>As the floor fades away to dust and the water evaporates you see her true form, a creature of smoke and darkness, ash and...</p>
<p>Hellfire.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/truetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"I chose not to give up and they took me back to Hell with them. A God ripped from their plane. It should not be possible, I should not be, but I found something. Someone. I found myself."</div>
</div>
</div>
<p>You stand upon the blasted sands that is Hell, the Goddess of Change having brought you there which should be impossible.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/truetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"I was a Lesser Goddess then, not knowing who or what I was. When the demons came I went unnoticed and that me...angry. How dare I be forgotten, how dare I be called unimportant?"</div>
</div>
</div>
<p>Her claws rake the ground and you see that even the Hunters of Hell in the distance flee, beings made of Hell itself doing what they can to create distance.</p>
<p>Following the gaze of the Catfolk Goddess you see her tracking the fleeing demons, her tail flitting behind her as she readies herself but pauses, looking down at you.</p>
<p>The Cat does not see the demons as a threat, it seems them as prey to be hunted.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/truetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"All of the greater demons are dead and I didn't get any of them."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask what she wants">>
<<set $queenbeetalk to "cateself2">>
<<goto queenbeetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "cateself2">>
<center><H4>Cate Switch</H4></center>
<center><img src="img/npcs/catmage/cattits.jpg"></center>
<p>She stretches, laying across the table.</p>
<p>You look around and see...nothing has changed, everything is just like it was before.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"My lady, teasing them like this is an inappropriate use of your time. The Avedonian Navy is requesting port access to repair a ship damaged by the Kraken."</div>
</div>
</div>
<p>Cate Switch sticks out her tongue in protest but smiles broadly.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"Let them in but cordon off the port. Allow vendors that have licenses to operate in Avedon to sell wares, I'll have the cats ensure /no contraband/ is in the sales quota."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/icadia/icadia.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Icadia:</span>
<div class="dialogue">"How much is a lethal dose of Garma?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"Depends on the race. The military is mostly humans so I'd suggest mixing it with wine, it's an acceptable contraband item and they won't notice the taste."</div>
</div>
</div>
<p>You look at the women open discussing drugging Avedonian soldiers and Cate Switch rolls back over.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"The Kraken doesn't attack Avedonian ships. They did it themselves to visit. We play this game all the time."</div>
</div>
</div>
<p>Cate Switch whistles and two Catfolk that were enjoying the onsen nearby rush outside, with Icadia heading to the storerooms and Five-A handing a report to a Lizardfolk whose job it is to wait to be handed reports.</p>
<p>The entire business is handled in seconds on how to drug a battleship and all three leave to handle their respective parts of it.</p>
<p>You thought Mariko, the Kitsune Goddess of Luck, was meant to be the Trickery Goddess but Cate Switch just seems to want to fuck with you.</p>
<p>This isn't trickery or deceit, she is altering your perception of reality at a whim just because...it doesn't even amuse her, she was bored the whole time.</p>
<p>She was doing it just because she could.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $queenbeetalk to null>>
<<set $questAmazonia to 3>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "5ameet">>
<center><H4>Queen Five-A</H4></center>
<center><img src="img/npcs/icadia/aaaaa.jpg"></center>
<p>Before you sits a scaled woman, half human and half...something else.</p>
<p>She perks up as you approach, a smile crossing her face.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"Greetings. It is good to speak to you one on one. As the eldest serving Queen I have taken responsibility of the administrative duties of Amazonia. Here, let me show you."</div>
</div>
</div>
<p>There are five chairs set off to the side of the onsen that women from Amazonia linger in, and she sits in one of them while gesturing for you to six next to her.</p>
<p>When you do, she continues speaking.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"I am Five A, one of the Five Queens of Amazonia. I am a Lizardfolk and was specifically bred to serve this purpose, hence my name being Five of the Amazons, or Five A for short."</div>
</div>
</div>
<<if $bornrace is "Lizardfolk">>
<p>Her name makes sense for a lizardfolk, but it must be an Amazon name as regular administrative names even more specific.</p>
<<else>>
<p>You didn't know the lizardfolk were so utilitarian and blunt, but it makes sense.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"You can call me Five A, Five of the Amazons, or.."</div>
</div>
</div>
<p>She lets a deeply seductive moan, which do you suppose could be pronounced with five of the letter a.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $queenbeetalk to null>>
<<set $questAmazonia to 2>>
<<set $experience += 10>>
<<set $queentalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Look at her">>
<<set $queenbeetalk to null>>
<<set $questAmazonia to 2>>
<<set $experience += 10>>
<<goto queens>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "5aself">>
<center><H4>Queen Five-A</H4></center>
<center><img src="img/npcs/icadia/aaaaa.jpg"></center>
<p>Her eyes lazily flick to you, slowly blinking for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<<if $questRebuildDragonIsles gte 3>>
<div class="dialogue">"The isles of Amazonia and Dragonia are allies, a shaky alliance of necessity. The Dragon Isles has an abundance of natural resources that Lo has never tapped. The Lizardfolk there do not graze, nor hunt, nor harvest anything more than they need. I was born long before you aided this union."</div>
<<else>>
<div class="dialogue">"The isles of Amazonia and Dragonia are not allies, nor are we enemies. The Dragon Isles is unreachable by ship and any vessel that lingers too long is attacked by sea creatures of unknown relation to Triton or Lo. Possibly a child of both."</div>
<</if>>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"I was born some thirty years ago and was gifted to the isle of Amazonia. The Lizardfolk of Amazonia could not decide on a Queen, much like the Orcs and Satyr of today."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"I have seen many Queens come and go. As I was specifically bred for this role I am more skilled in its maintenance, but that has left me unpopular with the other races. Reminding Whelps of their role is quite unpopular, and reprimanding Citizens for misbehavior often causes conflict. The Lizardfolk naturally fit into society, we know our roles and perform them."</div>
</div>
</div>
<p>Five-A lets out a sigh but continues.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"I am fine in my role. Every Lizardfolk in Amazonia votes for me to continue being their Queen. We all know our roles and should I perish unexpectedly, there are many of my children that are fit to fill my role. After hearing about the collapse of the Starfang tribe on the Dragon Isles due to a disease, I am even more glad to be here."</div>
</div>
</div>
<p>Five-A seems the most stable on the isle of Amazonia, at least from whom you've met.</p>
<p>The Lizardfolk are strange though, they're unlike any other types of Lizardfolk in the lands of Vicindio.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $queenbeetalk to null>>
<<set $queentalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Look at her">>
<<set $queenbeetalk to null>>
<<goto queens>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "5aamazonia">>
<center><H4>Queen Five-A</H4></center>
<center><img src="img/npcs/icadia/aaaaa.jpg"></center>
<p>The Lizardfolk lifts her head to look upwards, at the ruins that they inhabit.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"The Lizardfolk of Dragonia live in tents. The citizens of Avedon live in ancient homes built by the Elves of old. Citizens of Monduval live in homes made of chemicals and lightning. Those in Ukon live in homes made of stone bricks."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"I am a practical being, I only desire to see my needs of food, shelter and love met. I do, however, desire things that are beautiful and beauty is a thing lost to time. Nothing is made to be beautiful anymore, for an artisan to make with such care and skill as to instill a soul into an object is too expensive and time consuming."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"The demons and their war took that from us. These structures, they're ancient. Older than some races. Older than the concept of Amazonia. Yet they persist, our shallow maintenance only slowing their collapse."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"I fear that represents Amazonia. Slowly fading away into nothing. It is unfounded, we are doing well, but...I still worry. My worries are what keeps the legions moving, ship stocks and war patrols."</div>
</div>
</div>
<p>She seems the most responsible of the Queens, but she takes those duties onto herself.</p>
<p>You're unsure what can be done to help her as she is both too busy to do much else but also so controlling that none can aid her.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $queenbeetalk to null>>
<<set $queentalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Look at her">>
<<set $queenbeetalk to null>>
<<goto queens>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "icadiaself">>
<center><H4>Queen Icadia</H4></center>
<center><img src="img/npcs/icadia/icadia.jpg"></center>
<p>She eyes you suspiciously, her right hand ready to grab a blade if needed.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/icadia.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Icadia:</span>
<div class="dialogue">"I came from the Sultanate after my family died of famine. My husband, my two sons. We beseeched the Ukon for aid to fight the blight and the Plague Doctors came to visit in her stead."</div>
</div>
</div>
<p>She turns to the east, letting out a low sigh.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/icadia.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Icadia:</span>
<div class="dialogue">"They were experimented on because I complained. Cap...Captain...whatever that undead being is called. She came for me, offered me a new life. I said I would not leave without my sons so she brought me their bodies."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/icadia/icadia.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Icadia:</span>
<div class="dialogue">"Riddled with pus and disease I could barely tell it was them. We burned them, and my farm, so that I had nothing left there to return to. I do not know a great many things, I set forth an extensive set of rules to make Amazonia unlike the Sultanate and was told all of those rules were already codified into laws and had been for centuries."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/icadia/icadia.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Icadia:</span>
<div class="dialogue">"To think that such a place could exist. I spoke ill of the Goddess the other day and I assumed she would kill me but she made me keep talking until I expressed everything I had to say and then...she altered her behavior. She doesn't preen herself on the table as often. She doesn't service people with her tongue during meetings. To think that my word carries weight to the divine is..."</div>
</div>
</div>
<p>You listen to Acadia ramble on, her loose grasp of your language mixed with the newfound freedom of a woman bound her entire life.</p>
<p>She goes on about the little things, how she has a friend in Five-A, how her neighbors visit just to visit, how kind everyone is.</p>
<p>There is a community of those from the Sultanate and they shun those that consider bringing ways and ideals from the desert lands.</p>
<p>Any woman can come to Amazonia but not all wish to keep Amazonia how it is, some just want it to be like their homeland.</p>
<p>The differences in those from Avedonia and those from the Sultanate are massive, with each having citizens who wish to bring their culture to the isle of women.</p>
<p>Icadia's optimism remains shaky but she talks about the future with her head high.</p>
<p>Despite asking about herself she has deflected to talking about the island.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $queenbeetalk to null>>
<<goto queens>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "icadiaamazonia">>
<center><H4>Queen Icadia</H4></center>
<center><img src="img/npcs/icadia/icadia.jpg"></center>
<p>She looks a bit stressed, shaking her head.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/icadia.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Icadia:</span>
<div class="dialogue">"This place is both an oasis and a prison. The laws are both too lax and too restricting."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/icadia/icadia.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Icadia:</span>
<div class="dialogue">"There's about twenty metrics to be considered a True Amazonian, with the final always being the same. These tasks range from saving an Amazonian to being born here. The end task is a quest to find a good man, a task that is impossible for some."</div>
</div>
</div>
<<if $background is "Team Boys">>
<p>You nod, this something that you know but she is just complaining about the system itself rather than try to lecture you.</p>
<p>It has problems but it prevents the dregs of society from having too much of a say.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/icadia/icadia.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Icadia:</span>
<div class="dialogue">"The task is to teach humility and most do not understand that. There are vengeful, angry and sadistic women in Amazonia. Many do not pass beyond the status of Whelp. Slut, Wretch, Whore, Bitch, Homewrecker, Whelp and Citizen. The names are all slurs and we expect that to...build character? I don't understand even though I rule a fifth of the island."</div>
</div>
</div>
<p>She lets out a sigh as she rubs her temple.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/icadia.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Icadia:</span>
<div class="dialogue">"Only Citizens can vote which makes sure that only that follow the rules can have any say in how things happen. I made a citizen rather quickly, Aaaaah...I mean Five-A, held my interview and we went over what I had accomplished in life. I served in the military, I had a husband who provided for me. I raised two boys. I loved and lived, but that was cut short. I...Five-A is a good listener and is the only reason this island functions."</div>
</div>
</div>
<p>Despite asking about the island she has deflected to talking about herself.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $queenbeetalk to null>>
<<goto queens>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "cateamazon">>
<center><H4>Cate Switch</H4></center>
<center><img src="img/npcs/catmage/cattits.jpg"></center>
<p>She blinks a few times, looking over to Five-A.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"Nothing Death said means we cannot have them become an Amazon. As long as they meet the requirements for citizenship there is no reason we cannot allow them. They couldn't be a Queen, you have a rule in place requiring mortal lifespans."</div>
</div>
</div>
<<if $race is "Holstaur" and $queenSatyr is "no one" or $race is "Goblin" and $queenOrc is "no one">>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"Well, I'll allow it. As a $race you would answer to your Queen which we do not have. I handle the responsibilities of the missing Queens. I, Cate Switch, allow you to begin your journey. Henceforth you will be known as a Whelp."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"As a Whelp you are the lowest of Amazonian society, with little to no rights. You're allowed to work, but cannot own property or bear children. You're allowed to sleep in the communal areas."</div>
</div>
</div>
<<elseif ($race is "Catfolk" or $race is "Kitsune" or $race is "Ratfolk")>>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"Well, I'll allow it. As a $race you would answer to your Queen which would be me. I, Cate Switch, allow you to begin your journey. Henceforth you will be known as a Whelp."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"As a Whelp you are the lowest of Amazonian society, with little to no rights. You're allowed to work, but cannot own property or bear children. You're allowed to sleep in the communal areas."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<<if $race is "Lizardfolk">>
<div class="dialogue">"Well, I'll allow it. As a $race you would answer to Queen Five-A."</div>
<<elseif $race is "Holstaur" and $queenSatyr>>
<div class="dialogue">"Well, I'll allow it. As a $race you would answer to $queenSatyr."</div>
<<elseif $race is "Goblin" and $queenOrc>>
<div class="dialogue">"Well, I'll allow it. As a $race you would answer to $queenOrc."</div>
<<else>>
<div class="dialogue">"Well, I'll allow it. As a $race you would answer to Queen Ist...Queen Icadia."</div>
<</if>>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $discoveredClasses.push("Amazon")>>
<<set $queenbeetalk to null>>
<<set $unlockedSkills.push("amazonInit")>>
<<if ($race is "Catfolk" or $race is "Kitsune" or $race is "Ratfolk" or $race is "Holstaur" and $queenSatyr is "no one" or $race is "Goblin" and $queenOrc is "no one")>>
<<set $unlockedSkills.push("amazonStrike")>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "5aself">>
<center><H4>Queen Five-A</H4></center>
<center><img src="img/npcs/icadia/aaaaa.jpg"></center>
<p>She looks up and then down before letting out a deep sigh.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"You are...exemplary. For any other Lizardfolk I would have you renamed and help you progress to Citizenship. Because it is you specifically...I do not know. I will allow you to become an Amazon, I did vouch for you when Cate asked. But..."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"I have no use for you. I cannot call upon you to return to Amazonia, your duties are vastly more important than our isle. Your allegiance is questionable and your motives...unclear. There is no doubt that you will make a great Amazon, but it is my duty as Queen to worry."</div>
</div>
</div>
<p>Five-A pauses for a moment to think but nods after a moment or two.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"As a Whelp you are the lowest of Amazonian society, with little to no rights. You're allowed to work, but cannot own property or bear children. You're allowed to sleep in the communal areas. Good luck."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $queenbeetalk to null>>
<<set $queentalk to null>>
<<set $unlockedSkills.push("amazonStrike")>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Look at her">>
<<set $queenbeetalk to null>>
<<set $unlockedSkills.push("amazonStrike")>>
<<goto queens>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "icadiaamazon">>
<center><H4>Queen Icadia</H4></center>
<center><img src="img/npcs/icadia/icadia.jpg"></center>
<p>Icadia nods, a smile on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/icadia.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Icadia:</span>
<div class="dialogue">"Approved. As a Whelp you are the lowest of Amazonian society, with little to no rights. You're allowed to work, but cannot own property or bear children. You're allowed to sleep in the communal areas."</div>
</div>
</div>
<p>She smiles, leaning back with a grin as she looks at the other Queens.</p>
<p>They probably brag about whose race is the best and Icadia now has you as one of her people, it's probably a point of great pride.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $queenbeetalk to null>>
<<set $queentalk to null>>
<<set $unlockedSkills.push("amazonStrike")>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Look at her">>
<<set $queenbeetalk to null>>
<<set $unlockedSkills.push("amazonStrike")>>
<<goto queens>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "avatarrankslut">>
<center><H4>Avatar of Amazonia</H4></center>
<center><img src="img/class/amazon.jpg"></center>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"I'm listening..."</div>
</div>
</div>
<p>You have been tasked to aid an Amazon so that they would call you 'Sister'.</p>
<<if $queenOrc is "$GobName">>
<p>You are married to the <<button 'Queen of the Orcs' queenbeetalk>><<set $queenbeetalk to "avatarrankslutupgrade">><<set $amazonupgradereason to "husband">><</button>>.</p>
<</if>>
<<if $queenOrc is "First" or $queenOrc is "Sath">>
<p>You are the parent to the <<button 'Queen of the Orcs' queenbeetalk>><<set $queenbeetalk to "avatarrankslutupgrade">><<set $amazonupgradereason to "parent">><</button>>.</p>
<</if>>
<<if $repArena gte 5>>
<p>You were sponsored by <<button 'Liz' queenbeetalk>><<set $queenbeetalk to "avatarrankslutupgrade">><<set $amazonupgradereason to "liz">><</button>> of the Avedon Arena.</p>
<<elseif $repArena and $repArena lt 5>>
<p>Liz could probably vouch for you if you won more fights in the arena.</p>
<</if>>
<<if $childAlex>>
<p>You were sponsored by <<button 'Alex' queenbeetalk>><<set $queenbeetalk to "avatarrankslutupgrade">><<set $amazonupgradereason to "alex">><</button>> of the Avedon Arena.</p>
<</if>>
<<if $childSilver>>
<p>You were sponsored by <<button 'Silver' queenbeetalk>><<set $queenbeetalk to "avatarrankslutupgrade">><<set $amazonupgradereason to "silver">><</button>>.</p>
<</if>>
<<if $questRebuildDragonIsles gte 3>>
<p>You helped the Amazons <<button 'invade Dragonia' queenbeetalk>><<set $queenbeetalk to "avatarrankslutupgrade">><<set $amazonupgradereason to "dragonisles">><</button>>.</p>
<</if>>
<<if $piratestory>>
<p>You were sponsored by the <<button 'Captain of the Femme Fatalis' queenbeetalk>><<set $queenbeetalk to "avatarrankslutupgrade">><<set $amazonupgradereason to "cap">><</button>> for defending her ship from sea monsters.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $spiralevents to "fountain">>
<<goto spiralevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Look at her">>
<<set $spiralevents to null>>
<<goto queens>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "avatarrankslutupgrade">>
<center><H4>Avatar of Amazonia</H4></center>
<center><img src="img/class/amazon.jpg"></center>
<p>The Avatar listens to you and nods.</p>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<<if $amazonupgradereason is "husband">>
<div class="dialogue">"It is not unusual for lovers to join Amazonia together. That is an acceptable reason."</div>
<<elseif $amazonupgradereason is "parent">>
<div class="dialogue">"Parentage usually works the opposite way, but it is allowed."</div>
<<elseif $amazonupgradereason is "liz">>
<div class="dialogue">"Liz is a common sister of Amazons, she is a Good and Just woman. This is an acceptable reason."</div>
<<elseif $amazonupgradereason is "alex">>
<div class="dialogue">"This is a difficult situation as you are not allowed to bear children, yet this is Alex's task to become a Citizen. I will allow it as she is the one who wanted it."</div>
<<elseif $amazonupgradereason is "silver">>
<div class="dialogue">"This is a difficult situation as you are not allowed to bear children but Silver is. I will allow it as she is the one who wanted it."</div>
<<elseif $amazonupgradereason is "dragonisles">>
<div class="dialogue">"A great many Amazons call you their friend for opening up Dragonia to them. I will allow this."</div>
<<elseif $amazonupgradereason is "cap">>
<div class="dialogue">"An unusual situation, she is both a Citizen and not. I will allow it"</div>
<</if>>
</div>
</div>
<p>Nothing changes, but you are now known as a Wretch and Amazons will recognize you as one of their own.</p>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"For your next rank it is twofold: Recover an amulet from a fox in the Avedon slums and then banish the being that resides beneath the Avedonian prison."</div>
</div>
</div>
<p>Amazons usually only leave for their quest for Citizenship so this is a tall ask very early on.</p>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"That is true, but you are not a common Amazon. I am to determine quests and jobs as fit for your abilities. The Wretch rank is usually assigned for military service and can last years, but we can move you along faster than that."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $unlockedSkills.push("amazonSister")>>
<<set $spiralevents to null>>
<<goto queens>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "avatarrankwretch">>
<center><H4>Avatar of Amazonia</H4></center>
<center><img src="img/class/amazon.jpg"></center>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"For your next rank it is twofold: Recover an amulet from a fox in the Avedon slums and then banish the being that resides beneath the Avedonian prison."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"If you are wondering why, I hate them. It is the simple things."</div>
</div>
</div>
<<if $questSleepyFox gte 4>>
<p>You have recovered the amulet.</p>
<</if>>
<<if $questRatKing gte 8>>
<p>You have also slain Carver.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $spiralevents to "fountain">>
<<goto spiralevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Look at her">>
<<set $spiralevents to null>>
<<goto queens>>
<</link>>
</div>
<<if $questRatKing gte 8>>
<div class="special-choice-item">
<<link "Say you have done it">>
<<set $queenbeetalk to "avatarrankwretchupgrade">>
<<goto queenbeetalk>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $queenbeetalk is "avatarrankwretchupgrade">>
<center><H4>Avatar of Amazonia</H4></center>
<center><img src="img/class/amazon.jpg"></center>
<p>The Avatar listens to you and nods.</p>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"I doubt they truly are dead but should they revive it will delight Cate Switch to hunt him."</div>
</div>
</div>
<p>Once again you are endowed with the power of the Amazon but it appears muted, not much changes.</p>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"You may ask the Queens to aid, judgment or any other task but this never happens. No situation is ever so dire that it needs to go to the Queen, handle it amongst yourselves."</div>
</div>
</div>
<p>There is a pause as she thinks of what you should do next.</p>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"I perhaps gave you tasks out of order. The rank of Whore would have better suited to having you hunt down an enemy of Amazonia. Hmm...How about a donation of...200 gems. Just in the fountain."</div>
</div>
</div>
<p>She said that she chooses the tasks and is unbiased but these tasks are asinine.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $spiralevents to "fountain">>
<<set $unlockedSkills.push("amazonFavor")>>
<<set $donationGoal to 200>>
<<set $donationPaid to 0>>
<<goto spiralevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Look at her">>
<<set $spiralevents to null>>
<<set $unlockedSkills.push("amazonFavor")>>
<<set $donationGoal to 200>>
<<set $donationPaid to 0>>
<<goto queens>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "avatarrankwhoreupgrade">>
<center><H4>Avatar of Amazonia</H4></center>
<center><img src="img/class/amazon.jpg"></center>
<p>The Avatar looks to you and nods.</p>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"Good. I can buy new statue polish with that."</div>
</div>
</div>
<p>She smiles with a satisfied expression and you realize that you're getting swindled but you chose this path.</p>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"It is a bit unreasonable for you, but most Amazons are illiterate peasants or children when they perform these tasks. You've just gone through fifteen to eighteen years of trials in such a short amount of time."</div>
</div>
</div>
<p>She looks to the south and then to you.</p>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"For your next task you need to cross the spiral islands and acquire a piece of Centaur Iron. It's just iron ore but I'll know if you try to swindle me by buying regular ore. It won't be the same!"</div>
</div>
</div>
<p>She stands up and shouts at you with a few bystanders laughing at you.</p>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"This task is mostly given to those in their late teens. Amazonia and the Centaur isles are in a tense alliance so you should be unmolested. Or go get molested, that's up to you."</div>
</div>
</div>
<p>The more you talk to this spirit the more you worry that you're being led on.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $spiralevents to "fountain">>
<<set $unlockedSkills.push("amazonLaw")>>
<<set $donationGoal to null>>
<<set $donationPaid to null>>
<<goto spiralevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Look at her">>
<<set $unlockedSkills.push("amazonLaw")>>
<<set $spiralevents to null>>
<<set $donationGoal to null>>
<<set $donationPaid to null>>
<<goto queens>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "avatarrankhomewrecker">>
<center><H4>Avatar of Amazonia</H4></center>
<center><img src="img/class/amazon.jpg"></center>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"I'm listening..."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $spiralevents to "fountain">>
<<goto spiralevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Look at her">>
<<set $spiralevents to null>>
<<goto queens>>
<</link>>
</div>
<<if $questTaurus>>
<div class="special-choice-item">
<<link "Give her the iron that Taurus gave you">>
<<set $queenbeetalk to "avatarrankhomewreckerupgrade">>
<<goto queenbeetalk>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $queenbeetalk is "avatarrankhomewreckerupgrade">>
<center><H4>Avatar of Amazonia</H4></center>
<center><img src="img/class/amazon.jpg"></center>
<p>The Avatar frowns, looking at you.</p>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"He isn't supposed to just give you the iron but you do have some divine powers, that must have clouded their judgment. Hmmm...I'll allow it, you went into the mine and got iron."</div>
</div>
</div>
<p>You feel something and know that she has given you something but it is faint and unusable.</p>
<p>It isn't that she is leading you on, you realize that she is giving everyone the same thing.</p>
<p>What feels like a speck for you must be a colossal boost of power for the ordinary person.</p>
<p>A key, symbolic as doors don't have locks in Amazonia, is offered to you.</p>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"Your home in Amazonia. You can still sleep in the flophouse or at others places, but now you have your own. For your next goal you must forge using this iron. Your next rank allows you to have children and if you wish to start a family you must be ready to protect it."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $spiralevents to "fountain">>
<<set $unlockedSkills.push("amazonBirth")>>
<<goto spiralevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Look at her">>
<<set $spiralevents to null>>
<<set $unlockedSkills.push("amazonBirth")>>
<<goto queens>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "avatarrankcitizen">>
<center><H4>Avatar of Amazonia</H4></center>
<center><img src="img/class/amazon.jpg"></center>
<p>She looks at you and nod, slowly approving of you.</p>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"Your quest is to find a good man."</div>
</div>
</div>
<<if $mutationPackBitch and $bestiality is true>>
<p>You know the <<button 'Alpha Wolf' queenbeetalk>><<set $queenbeetalk to "avatarrankcitizenupgrade">><<set $amazonupgradereason to "wolf">><</button>> in the Avedonian forest.</p>
<</if>>
<<if $loverWerewolf>>
<p>You have the <<button 'werewolf' queenbeetalk>><<set $queenbeetalk to "avatarrankcitizenupgrade">><<set $amazonupgradereason to "werewolf">><</button>> in the Avedonian forest.</p>
<</if>>
<<if $birdmate and $bestiality is true>>
<p>You have the <<button 'griffin' queenbeetalk>><<set $queenbeetalk to "avatarrankcitizenupgrade">><<set $amazonupgradereason to "griffin">><</button>> in the sky.</p>
<</if>>
<<if $percyloc and $percyloc isnot "mondorm" and $percygender isnot "female">>
<p>You have <<button 'Percy' queenbeetalk>><<set $queenbeetalk to "avatarrankcitizenupgrade">><<set $amazonupgradereason to "percy">><</button>>.</p>
<</if>>
<<if $loverBill is true>>
<p>You have <<button 'Bill Steelwind' queenbeetalk>><<set $queenbeetalk to "avatarrankcitizenupgrade">><<set $amazonupgradereason to "bill">><</button>>.</p>
<</if>>
<<if $petMino and $petMino isnot "female">>
<p>You have <<button 'Meat' queenbeetalk>><<set $queenbeetalk to "avatarrankcitizenupgrade">><<set $amazonupgradereason to "meat">><</button>>.</p>
<</if>>
<<if $mirrorview isnot true and $questAvery gte 3 and $averysex gt 0>>
<p>You have <<button 'Avery' queenbeetalk>><<set $queenbeetalk to "avatarrankcitizenupgrade">><<set $amazonupgradereason to "avery">><</button>>.</p>
<</if>>
<<if $background is "Sewer Rat">>
<p>Speak of Scratch and Bite's <<button 'father' queenbeetalk>><<set $queenbeetalk to "avatarrankcitizenupgrade">><<set $amazonupgradereason to "sewerrat">><</button>>.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $spiralevents to "fountain">>
<<goto spiralevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Look at her">>
<<set $spiralevents to null>>
<<goto queens>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "avatarrankcitizenupgrade">>
<center><H4>Avatar of Amazonia</H4></center>
<center><img src="img/class/amazon.jpg"></center>
<p>She thinks about your choice, mulling it over.</p>
<<if $amazonupgradereason is "wolf">>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"Truly? I asked you find a good man, not a good boy. I know of them, they bear no taint for the sins of how they were used."</div>
</div>
</div>
<p>She still eyes you suspiciously for admitting you fuck dogs, you can see her disapproval.</p>
<</if>>
<<if $amazonupgradereason is "werewolf">>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"Was it beauty that tamed the beast? I accept them as an acceptable mate."</div>
</div>
</div>
<p>She still eyes you suspiciously for admitting you fuck dogs, you can see her disapproval.</p>
<</if>>
<<if $amazonupgradereason is "griffin">>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"A Griffin? Amazons used to ride them before the featherblight took them. They were an acceptable mate then and I accept them now."</div>
</div>
</div>
<p>She nods approvingly, a smile on her face.</p>
<</if>>
<<if $amazonupgradereason is "percy">>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"Ausra would be proud for her child to have a mate such as you. I approve."</div>
</div>
</div>
<p>She nods approvingly, a smile on her face.</p>
<</if>>
<<if $amazonupgradereason is "bill">>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<<if $background is "Chosen One">>
<div class="dialogue">"Your own brother? Familial relations are common here, but not in Avedonia."</div>
<<else>>
<div class="dialogue">"I've heard of him. Is he available or is your fling a...maybe not now."</div>
<</if>>
</div>
</div>
<p>She nods approvingly, a smile on her face.</p>
<</if>>
<<if $amazonupgradereason is "meat">>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"A Minotaur? A powerful mate and this one was a slave. Hmmm...this one does repent so...I approve."</div>
</div>
</div>
<p>She nods approvingly, a smile on her face.</p>
<</if>>
<<if $amazonupgradereason is "avery">>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"A child out of time, groomed by you. They are an innocent and yet you claimed them despite them calling you their mother. They are within the rules, so I must approve."</div>
</div>
</div>
<p>She nods approvingly, a smile on her face.</p>
<</if>>
<<if $amazonupgradereason is "sewerrat">>
<p>She listens to you speak, telling of Sir $lastname and what they did for you.</p>
<p>They saved you from the drugs, from the corruption, from the sins at the depths of Junktown..</p>
<p>From whoring yourself to having a place to stay, a home where he kept promising to fix the door and none ever stuck.</p>
<p>It was cold at night but his embrace was warm, and your children grew up knowing that they were loved.</p>
<p>Amazons that pass put a hand on your shoulder as they pass, knowing the Avatar's ruling before she speaks.</p>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"I will not argue against the dead lest I earn your fury. He is an enviable man to have someone such as you to remember him and carry on his will."</div>
</div>
</div>
<</if>>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"Welcome, Child of Amazonia. I grant you the rank of Citizen among Amazons. My apologies as this may seem...rather useless for you. For any regular individual this is a great honor, a place to call home but you have abilities that most do not."</div>
</div>
</div>
<p>The Avatar leans in, looking at you with a smile that slowly fades.</p>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"Welcome, Child of Amazonia. I grant you the rank of Citizen among Amazons. My apologies as this may seem...rather useless for you. For any regular individual this is a great honor, a place to call home but you have abilities that most do not."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $spiralevents to null>>
<<set $unlockedSkills.push("amazonComingOfAge")>>
<<set $totalPoints += 10>>
<<goto queens>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "tauruswarn">>
<center><H4>Taurus</H4></center>
<center><img src="img/centaur/king.jpg"></center>
<p>There is a deep groan that turns into a bark, it might have been a laugh but you are unsure.</p>
<div class="dialogue-box">
<img src="img/centaur/kingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Taurus:</span>
<div class="dialogue">"<span style="color: #ff4444;">I warn...everyone. They...only need...ask...nicely. They....arrogant...so...punished.</span>"</div>
</div>
</div>
<p>Centaur Isle has no need for iron, Taurus gives it away freely to the Amazons if they ask.</p>
<p>Most Amazons are haughty and self righteous so asking a being like Taurus with all of their deformaties would be impossible.</p>
<p>It seems to be a lesson in humility or something like that but you wonder how much they have to mine.</p>
<div class="dialogue-box">
<img src="img/centaur/kingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Taurus:</span>
<div class="dialogue">"<span style="color: #ff4444;">One thousand times...weight. Takes...week...maybe two. If work h...hard.</span>"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/centaur/kingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Taurus:</span>
<div class="dialogue">"<span style="color: #ff4444;">Bribing... guard with... body or... money...allowed. If cry.. .too much...send home. Pretend... kill so others... work hard.</span>"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $spiralevents to null>>
<<goto taurus>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "tauruseat">>
<center><H4>Taurus</H4></center>
<center><img src="img/centaur/king.jpg"></center>
<p>Taurus smiles broadly, showing off its bleeding teeth.</p>
<div class="dialogue-box">
<img src="img/centaur/kingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Taurus:</span>
<div class="dialogue">"<span style="color: #ff4444;">Children... I make... many. Two legged... deformity. They allowed... leave. Call self... Holstaur. Bring... dissent from... Outside.</span>"</div>
</div>
</div>
<p>They must be allowed into Amazonia .</p>
<div class="dialogue-box">
<img src="img/centaur/kingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Taurus:</span>
<div class="dialogue">"<span style="color: #ff4444;">Racial... purity. No taint... no change. No. They are... safe. They are... mine.</span>"</div>
</div>
</div>
<p>Taurus rules the Centaur Islands through being near unkillable and their capacity for incredible violence.</p>
<p>The main issue with them at all is that they are not a God, they just exist and it is raw fortune that they choose to isolate on the other half of Amazonia.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $spiralevents to null>>
<<goto taurus>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "satyrqueensatty">>
<center><H4>Amazonian Temple</H4></center>
<center><img src="img/amazonia/templeinside.jpg"></center>
<p>You see Satty sitting next to Five-A, looking over paperwork with a bored expression.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Next one. 'In times of social strain, Satyr authority...'-"</div>
</div>
</div>
<p>The Lizardfolk scribes down, her handwriting immaculate and able to write faster than Satty can speak, which is quite the feat.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"We recognize you but we have to do the ceremony. Cate?"</div>
</div>
</div>
<p>Cate looks up, confused and tired as Five-A shakes her awake.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"We have to recognize Satty as the Satyr Queen."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"Hi Satty...welcome back."</div>
</div>
</div>
<p>Satty waves to the sleepy Catfolk who goes back to their nap and with that Satty is Queen.</p>
<p>As if nothing happened at all the two continue writing laws, Satty putting a surprising amount of effort into them and Five-A scribes them down in as a less enthusiastic and more monotone read.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $queenbeetalk to null>>
<<set $queenSatyrConfirm to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "satyrqueenbaph">>
<center><H4>Amazonian Temple</H4></center>
<center><img src="img/amazonia/templeinside.jpg"></center>
<p>You hear the deep voice of Baph before you see them, the new Satyr Queen sitting next to the others.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Are they out of bounds? They seem quite reasonable."</div>
</div>
</div>
<p>You see Five-A stressed for the first time that you have ever seen her, the Lizardfolk buried in stacks of paper that are taller than she is standing upright.</p>
<p>There must be thousands of pages of writ, law and explanations that all of the Queens are looking through paperwork.</p>
<<if $queenOrc is "no one">>
<p>Two additional Lizardfolk aides are helping read the papers, sorting them on the ground as the chair for the Orc Queen is empty.</p>
<<elseif $queenOrc is "Sath">>
<p>Sath sits with a clean desk, any paper that comes to her getting a casual glance before being thrown away as trash.</p>
<div class="dialogue-box">
<img src="img/npcs/sath/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sath:</span>
<div class="dialogue">"This is garbage. You use big words to try and confuse us. Even Five-A is out of her depth."</div>
</div>
</div>
<p>The Lizardfolk looks up at being spoken of but continues her working, an aide coming over to get her some wine to get through this.</p>
<<elseif $queenOrc is "$GobName">>
<p>You see $GobName looking through paperwork, Orcs handing her papers which either are folded into near piles or the Orc gets to crumple it into a ball and throw it as far out of the temple as they wish.</p>
<p>Every thrown paper ball causes Baph to wince as if injured.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Conflict on section...327A with 448B, you say that you are the resolution yet here it states conflicts are resolved by the Queens Council. We're also not called that so it is also correct."</div>
</div>
</div>
<p>If Baph's look alone could kill, which it might be able to, you see her staring at $GobName with absolute hatred.</p>
<<elseif $queenOrc is "First">>
<p>You see an Orc trying to sound out a word written on a paper to First, with $GobName sitting next to her.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/firsttalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">First:</span>
<div class="dialogue">"You can stop. Add it to the others."</div>
</div>
</div>
<p>The Orc nods, balling it up and throwing it towards the gate to Hell that Amazonia has, the paper incinerating instantly as it passes the threshold.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"It is written purposefully confusing as to keep the masses ignorant of their rights."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/firsttalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">First:</span>
<div class="dialogue">"Is it? I just figured the words were just too big. What does Counter..constitutional...istically...mean?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"To go against the constitution, but Amazonia doesn't have that."</div>
</div>
</div>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/icadia/icadia.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Icadia:</span>
<div class="dialogue">"I'm lost. I can't do this, there's too much. Every paper needs a dictionary for the dictionary to be read. There's supplementals upon supple....wait..."</div>
</div>
</div>
<p>Baph sits, slowly sorting papers while gritting her teeth, keeping her breathing calm.</p>
<p>Icadia sets the papers down and looks at the demon more closely, getting up and dropping the packet she was reading.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/icadia.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Icadia:</span>
<div class="dialogue">"This page is calling me a slur. You didn't know who I was when you wrote this paper. Look, the first letter of every capital word."</div>
</div>
</div>
<p>This peaks your interest so you walk over, Icadia circling every letter that clearly states "ICADIA SUCKS COCK".</p>
<p>It takes a moment for Baph to look up, letting out a sigh of relief.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"You figured it out? I was sworn to not speak of it."</div>
</div>
</div>
<p>Icadia nods but there is the cracking of wood and stone as the demon is impaled through the back, the sword cutting into the table as well and you didn't even see her grab it.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/icadia.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Icadia:</span>
<div class="dialogue">"Queens do not trick Queens. There is an honesty between us that cannot be broken. I do not accept this face you have put forth and I invoke the law of promise. Are you the demon named Baph?"</div>
</div>
</div>
<p>Slowly Baph shakes their head, their form flaking off to reveal Cate Switch.</p>
<p>Five-A sets the paper down that she was reading and puts her head in her hands, eventually putting her head on the table.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"So much time wasted."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"Baph and I were having a great time. You would have thought that someone would have reported her being out in town introducing herself to her people."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"Were you trying to get us to hate them?"</div>
</div>
</div>
<p>Cate smiles broadly, her teeth on full display.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"No, they wrote this themselves. It was their idea, an introductory joke to be pulled on all of you. I really like them. Even I'm surprised."</div>
</div>
</div>
<p>You see the actual Baph flanked by a group of Satyr and Holstaur, looking around at the mess that the other Queens are dealing with.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Did this fail? What was the plan here?"</div>
</div>
</div>
<p>Cate Switch leans against the table, bracing herself as she stands up still impaled by Icadia's weapon.</p>
<p>The demon snaps her fingers and the damage is repaired, with the Goddess giving back the sword as its non-magical nature is not lethal to the divine.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"I thought this would be funny but it..."</div>
</div>
</div>
<p>The demon takes their seat, looking around at the papers before they all slowly catch fire, burning away to ask and a soft wind takes them away.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Let us just move on. I have about eight laws, can we have a moment Five-A?"</div>
</div>
</div>
<p>The Lizardfolk is tired but nods, starting to write on a new page.</p>
<p>You hear Cate Switch cry out as she's hit with something but it seems that she deserved that.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $queenbeetalk to null>>
<<set $queenSatyrConfirm to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "orcqueensath">>
<center><H4>Amazonian Temple</H4></center>
<center><img src="img/amazonia/templeinside.jpg"></center>
<p>Sath sits uncomfortably in the Orc chair, adjusting herself but unable to find any way to sit.</p>
<<if $queenSatyr is "Baph">>
<div class="dialogue-box">
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Is the Orc too comfortable, should I throw some sand on it for you? The last Queen earned her place, did you get it via nepotism?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/sath/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sath:</span>
<div class="dialogue">"Shut your fuckhole, demon."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"I enjoy your company, Sath. You're so...insightful."</div>
</div>
</div>
<p>Baph laughs but Five-A clears her throat.</p>
<<elseif $queenSatyr is "Satty">>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Ragtooth worked really hard to wear an ass print into that chair. Least you could do is not sleep off your parents couch and actually work for something in your life."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/sath/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sath:</span>
<div class="dialogue">"Why, have a taste for carpet, goat brain?"</div>
</div>
</div>
<p>Satty lunges over the table but is restrained by Icadia before she's over the table.</p>
<p>The Human Queen grabs the goat by the ankles and drops the goat girl directly onto her face a few feet away but she's up in an instant, leaning over the table.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"-Egh- You're lucky Bess would be upset if I crippled her farmer's daughter."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"None of that...go...arena."</div>
</div>
</div>
<p>The Catfolk Goddess speaks, lazing about the table and seemingly being ruffled by Satty's attempt to jump over them.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/sath/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sath:</span>
<div class="dialogue">"Maybe if we had a Satyr Queen we could shave off their wool for a pad."</div>
</div>
</div>
<p>She continues to try and find a comfortable spot but gives up, choosing to stand.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"The last Queen favored...'carving ones place into stone'. We can get you a pillow. Icadia is actually quite skilled at knitting. Green-violet okay for colors?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/sath/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sath:</span>
<div class="dialogue">"Is there a reason for those two?"</div>
</div>
</div>
<p>Five-A looks at a paper and then to Icadia who shrugs.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/icadia.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Icadia:</span>
<div class="dialogue">"It's what I have available."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/sath/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sath:</span>
<div class="dialogue">"It's fine. Do we vote on things or just hang out?"</div>
</div>
</div>
<p>As if in response you see Cate reach out an arm but Sath pushes the cat Goddess away and she lays back down.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/icadia.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Icadia:</span>
<div class="dialogue">"A bit of both. You're in charge of the land armies, Five-A in charge of the navy. I handle diplomatic affairs. None of that is needed at the moment so...we sit and hang out."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/sath/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sath:</span>
<div class="dialogue">"Fantastic. I'll be in the onsen."</div>
</div>
</div>
<p>You watch the indifference Sath has to what is meant to be a major responsibility get discarded.</p>
<p>Icadia begins to work on the seat cover with aid from Five-A as she distracts Cate Switch from playing with the yarn balls and you're reminded that Amazonia is considered on par with Avedonia and the Sultante in terms of political powers.</p>
<p>There is a thud as the Catfolk Goddess is pushed off the table and you hear a vague threat of a spray bottle and you can only rub the bridge of your nose.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $queenbeetalk to null>>
<<set $queenOrcConfirm to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "orcqueengob">>
<center><H4>Amazonian Temple</H4></center>
<center><img src="img/amazonia/templeinside.jpg"></center>
<p>Cate leans on the table in front of $GobName, staring at her as her tail flicks idly.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"Oh...you're...Her."</div>
</div>
</div>
<p>A broad smile crosses her face as she slowly presses a finger towards the Goblin.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Staring is rude."</div>
</div>
</div>
<p>Your Goblin wife slaps Cate's hand away and you see Icadia and Five-A visibly wince, the Human Queen balling her fist and covering her mouth as she tries to hide a gasp.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/icadia.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Icadia:</span>
<div class="dialogue">"Perhaps there are others that could fill the role of Queen of the Orcs. We-"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"No, you obviously need to learn some discipline. Lets start with boundaries."</div>
</div>
</div>
<p>The Catfolk Goddess rolls over with a smile and stretches out, purring softly.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Five-A, do you have the reports on the militias enrollment?"</div>
</div>
</div>
<p>Five-A has an aide bring over the papers and $GobName begins to go through them but they still stand there shocked that she so casually struck the Goddess and nothing happened because of it.</p>
<p>Cate Switch purrs softly as she looks at $GobName, softly flicking her papers as Five-A and her go over some reports about maximum range
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $queenbeetalk to null>>
<<set $queenOrcConfirm to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $queenbeetalk is "orcqueenfirst">>
<center><H4>Amazonian Temple</H4></center>
<center><img src="img/amazonia/templeinside.jpg"></center>
<p>Cate leans on the table in front of $GobName, staring at her as her tail flicks idly.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"Oh...you're...Her."</div>
</div>
</div>
<p>First sits in the chair of the Orc Queen, having put a few pillows down so she's able to reach the table due to being shorter than the other Queens, with $GobName at her side.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/firsttalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">First:</span>
<div class="dialogue">"Don't harass my mom."</div>
</div>
</div>
<p>There is a hollow noise as First smacks the Catfolk Goddess with a newspaper, the sound echoing around the room as everyone goes silent.</p>
<p>Icadia balls her fist up in front of her mouth to cover a gasp, Five-A letting out a low hiss.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/icadia.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Icadia:</span>
<div class="dialogue">"Perhaps there are others that could fill the role of Queen of the Orcs. We-"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/firsttalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">First:</span>
<div class="dialogue">"Does she need to be on the table?"</div>
</div>
</div>
<p>$GobName reaches over and scritches Cate Switch behind the ear, the Catfolk Goddess softly purring.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"She's fine, Cate is harmless."</div>
</div>
</div>
<p>Your Goblin wife softly pats the Goddess of Change while Icadia and Five-A look horrified, but First starts going through paperwork that Five-A left on the table.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Five-A, do you have the reports on the militias enrollment?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/firsttalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">First:</span>
<div class="dialogue">"We have some pretty flat mountaintops, why can't we have large scale artillery?"</div>
</div>
</div>
<p>Your two Goblins begin to discuss firing things from long range while the Cate purrs.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $queenbeetalk to null>>
<<set $queenOrcConfirm to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<set $options to []>>
<<if $previouspassage is "britmorhousing">>
<<run $options.push({ name: "human" })>>
<<run $options.push({ name: "catgirl" })>>
<</if>>
<<if $previouspassage is "junktown">>
<<run $options.push({ name: "human" })>>
<<run $options.push({ name: "catgirl" })>>
<<run $options.push({ name: "lizard" })>>
<<run $options.push({ name: "kobold" })>>
<<run $options.push({ name: "orc" })>>
<<run $options.push({ name: "goblin" })>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "human">>
<center><H4>Human Prostitute</H4></center>
<center>[img[either(
"img/jobs/whore/humanwhore1.jpg",
"img/jobs/whore/humanwhore2.jpg",
"img/jobs/whore/humanwhore3.jpg",
"img/jobs/whore/humanwhore4.jpg",
"img/jobs/whore/humanwhore5.jpg",
"img/jobs/whore/humanwhore6.jpg"
)]]</center>
<<set $rand to random(1, 6)>>
<<if $rand is 1>>
<p>The woman approaches, the smell of roses following her.</p>
<<elseif $rand is 2>>
<p>You're shown a taste of what she has to offer as she flashes you.</p>
<<elseif $rand is 3>>
<p>The prostitute says how good of a lay you look, offering a good deal for her services.</p>
<<elseif $rand is 4>>
<p>The woman offers whatever you like if the price is right.</p>
<<elseif $rand is 5>>
<p>You're told how skillful she is as she makes an exaggerated show with her tongue.</p>
<</if>>
<p>She offers herself, telling you her prices as she traces a finger along your chest.</p>
<<set $sexname to "Human">>
<</if>>
<<if $selectedOption.name === "catgirl">>
<center><H4>Catgirl Prostitute</H4></center>
<center>[img[either(
"img/jobs/whore/catwhore1.jpg",
"img/jobs/whore/catwhore2.jpg",
"img/jobs/whore/catwhore3.jpg",
"img/jobs/whore/catwhore4.jpg",
"img/jobs/whore/catwhore5.jpg"
)]]</center>
<<set $rand to random(1, 5)>>
<<if $rand is 1>>
<p>You hear loud purring near you, finding a catgirl draped seductively against a nearby wall.</p>
<<elseif $rand is 2>>
<p>A tail brushes against your nose in a seductive manner, then trails between your legs.</p>
<<elseif $rand is 3>>
<p>You feel a light pull on your arm and see a catgirl pressed against your side, her breasts pushing against you.</p>
<<elseif $rand is 4>>
<p>You hear a slight pspspsp from a catgirl prostitute and you feel bad that it got your attention.</p>
<<elseif $rand is 5>>
<p>Your eyes linger on a catgirl prostitute for too long and she approaches you with a smile on her face.</p>
<</if>>
<p>She purrs batting her cat-like eyes at you as she offers herself.</p>
<<set $sexname to "Catfolk">>
<</if>>
<<if $selectedOption.name === "lizard">>
<center><H4>Lizardfolk Prostitute</H4></center>
<center>[img[either(
"img/jobs/whore/lizardwhore1.jpg",
"img/jobs/whore/lizardwhore2.jpg"
)]]</center>
<p>A lizardfolk woman approaches you, offering her services.</p>
<p>Her pitch is very direct, she is quite adept at selling herself.</p>
<<set $sexname to "Lizardfolk">>
<</if>>
<<if $selectedOption.name === "kobold">>
<center><H4>Kobold Prostitute</H4></center>
<center><img src="img/jobs/whore/koboldwhore1.jpg"></center>
<<set $rand to random(1, 5)>>
<<if $rand is 1>>
<p>You hear a soft chirping, looking to see a kobold girl trying to get your attention.</p>
<<elseif $rand is 2>>
<p>A clawed hand slides into yours, pressing the back of your palm against her scaly breast.</p>
<<elseif $rand is 3>>
<p>A kobold girl steps out in front of you, getting your attention.</p>
<<elseif $rand is 4>>
<p>You feel a scaly tail press against your crotch as a kobold girl stands next to you.</p>
<<elseif $rand is 5>>
<p>Your eyes linger on a kobold prostitute for too long and she approaches you with a smile on her face.</p>
<</if>>
<p>The kobold tells you her prices as she traces her claw between her breasts.</p>
<<set $sexname to "Kobold">>
<</if>>
<<if $selectedOption.name === "orc">>
<center><H4>Orc Prostitute</H4></center>
<center><img src="img/jobs/whore/orcwhore1.jpg"></center>
<p>You are approached by a particularly blunt orc who offers herself for sale.</p>
<<set $sexname to "Orc">>
<</if>>
<<if $selectedOption.name === "goblin">>
<center><H4>Goblin Prostitute</H4></center>
<center>[img[either(
"img/jobs/whore/goblinwhore1.jpg",
"img/jobs/whore/goblinwhore2.jpg",
"img/jobs/whore/goblinwhore3.jpg",
"img/jobs/whore/goblinwhore4.jpg",
"img/jobs/whore/goblinwhore5.jpg"
)]]</center>
<<set $rand to random(1, 5)>>
<<if $rand is 1>>
<p>You're flashed by the goblin girl, offering herself for sale.</p>
<<elseif $rand is 2>>
<p>A small bead is flicked in front of your face, and to your side is standing a goblin girl making obscene motions with her hands and mouth.</p>
<<elseif $rand is 3>>
<p>Two goblin prostitutes are fake arguing over who is the better lay, with both approaching you and saying you should purchase the prettier one</p>
<<elseif $rand is 4>>
<p>A goblin girl begins touching you, grabbing your ass and crotch as she makes lewd motions with her mouth and fingers.</p>
<<elseif $rand is 5>>
<p>You catch sight of a goblin prostitute and she makes a penetrating motion with her hands, then gestures at the two of you.</p>
<</if>>
<<set $sexname to "Goblin">>
<</if>>
<<set $randprice to random(5, 15)>>
<p>You have $money gems.</p>
<<if $penis gt 0>>
<p>They offer oral for <<print 15 + $randprice>>, their pussy for <<print 40 + $randprice>> and anal for <<print 60 + $randprice>> gems.</p>
<div class="choices">
<<if $money gte 15+$randprice>>
<div class="choice-item">
<<link "Buy their services for oral">>
<<set $money -= (15+$randprice)>>
<<set $prostitution to true>>
<<goto malesexbj>>
<</link>>
</div>
<</if>>
<<if $money gte 40+$randprice>>
<div class="choice-item">
<<link "Buy their services for their pussy">>
<<set $money -= (40+$randprice)>>
<<set $prostitution to true>>
<<goto malesexvag>>
<</link>>
</div>
<</if>>
<<if $money gte 60+$randprice>>
<div class="choice-item">
<<link "Buy their services for their ass">>
<<set $money -= (60+$randprice)>>
<<set $prostitution to true>>
<<goto malesexanal>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<p>They offer to fuck for <<print 20 + $randprice>> gems.</p>
<div class="choices">
<<if $money gte 20+$randprice>>
<div class="choice-item">
<<link "Buy their services">>
<<set $money -= (20+$randprice)>>
<<goto lessex>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $previouspassage is "britmorhousing" and $background is "Chosen One" and $loverAnnette isnot true>>
<<set $britevent to "AnnetteCaught">>
<<goto britevents>>
<</if>><<set $options to []>>
<<if $questDragonIsles gte 13>>
<<run $options.push({ name: "snake" })>>
<</if>>
<<if $mutationPackBitch>>
<<run $options.push({ name: "wolfbitch" })>>
<</if>>
<<if !$mutationPackLeader>>
<<run $options.push({ name: "1wolf" })>>
<</if>>
<<run $options.push({ name: "goblintrap" })>>
<<run $options.push({ name: "bandittrap" })>>
<<run $options.push({ name: "lost" })>>
<<if $roadally isnot "Rescued Woman">>
<<run $options.push({ name: "assaultedwoman" })>>
<</if>>
<<if $questGhostFox gte 2 and $selectedOption.name isnot "ghostfox">>
<<run $options.push({ name: "ghostfox" })>>
<</if>>
<<if $previouspassage is "southforestmid" or $previouspassage is "southforestdeep">>
<<if !$mutationPackLeader>>
<<run $options.push({ name: "2wolf" })>>
<</if>>
<<run $options.push({ name: "goblintrap" })>>
<<run $options.push({ name: "bandittrap" })>>
<<run $options.push({ name: "lost" })>>
<<run $options.push({ name: "goblinraid" })>>
<<if $southforestlocations gt 9>>
<<run $options.push({ name: "werewolf" })>>
<</if>>
<</if>>
<<if $previouspassage is "southforestdeep">>
<<if $southforestlocations gt 16 and $bottledLatex isnot true>>
<<run $options.push({ name: "latex" })>>
<</if>>
<</if>>
<<if $questMineBug gte 0 and $questMineSpider lt 10>>
<<run $options.push({ name: "wasp" })>>
<</if>>
<<if $questMineSpider gte 10>>
<<run $options.push({ name: "bee girls" })>>
<</if>>
<<if $questForestWitch is "alive" and !$harpyfamily>>
<<run $options.push({ name: "fighttwo" })>>
<</if>>
<<run $options.push({ name: "imp" })>>
<<run $options.push({ name: "lost" })>>
<<run $options.push({ name: "lost" })>>
<<run $options.push({ name: "lost" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<goto northroadevents>><center><img src="img/enemy/insect/wasp.jpg"></center>
<p>You are swarmed by a group of wasps from Britmor!</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<for _i to 0; _i < 6; _i++>>
<<set _lvl = random(1, 5)>>
<<set $enemies.push({
type: "Giant Wasp",
gender: "Male",
level: _lvl,
health: 7 + (_lvl * 2),
maxHealth: 7 + (_lvl * 2),
armor: 3 + Math.floor(_lvl / 2),
stamina: 20 + (_lvl * 5),
maxStamina: 20 + (_lvl * 5),
sexLimit: 0,
attackPower: 2 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Wasps">>
<<goto regularcombat>>
<</link>>
</div>
</div><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<p>The town of Britmor is going through some problems due to the closing of their mine.</p>
<<if $questMineBug is 1>>
<p>You were asked by Mayor Britmor to investigate the mine.</p>
<</if>>
<<if $questMineBug gte 2>>
<p>Upon investigating the mine you found a giant wasp nest nestled deep within the mine.</p>
<<if $questMineBug is 2>>
<p>You should speak to the mayor about this.</p>
<</if>>
<</if>>
<<if $questMineBug gte 3>>
<p>The mayor told you to get the aid of Dana, the owner of the local shop and a known pyromaniac.</p>
<<if $questMineBug is 3>>
<p>You should speak to the owner of "Axe You a Question".</p>
<</if>>
<</if>>
<<if $questMineBug gte 4>>
<p>Dana took you to the mine and had you install an experimental explosive she made.</p>
<<if $questMineBug is 4>>
<p>You should detonate the explosive.</p>
<</if>>
<</if>>
<<if $questMineBug gte 5>>
<p>Dana and you managed to defeat the hive, causing it to fall from the ceiling.</p>
<p>The mine also caught fire but that is probably alright.</p>
<p>A soldier helped Dana and you escape before heading back in to look for more survivors.</p>
<<if $questMineBug is 5>>
<p>You should go speak to the mayor.</p>
<</if>>
<</if>>
<<if $questMineSpider gte 1>>
<p>As you spoke to the mayor the soldier that helped you escape the mine reappears, injured from new insects that are in the mine.</p>
<<if $questMineSpider is 1>>
<p>You should go investigate the spiders.</p>
<</if>>
<</if>>
<<if $questMineSpider gte 2>>
<p>The wasps were apparently keeping the spiders at bay and without them the spiders are coming to the surface.</p>
<<if $questMineSpider is 2>>
<p>You should speak with the mayor again.</p>
<</if>>
<</if>>
<<if $questMineSpider gte 3>>
<p>The local militia has arrived and are handling security, but the mayor asked you to help build a barricade while the guards deal with the remaining spiders.</p>
<<if $questMineSpider is 3>>
<p>You should go to the bottom of the mine and help out.</p>
<</if>>
<</if>>
<<if $questMineSpider gte 4>>
<p>You found an injured bee-girl, something you have not seen up to this point.</p>
<<if $questMineSpider is 4>>
<p>You should speak with the mayor again.</p>
<</if>>
<</if>>
<<if $questMineSpider gte 5>>
<p>The mayor has asked you to check on the bee girl to ensure that she isn't dead.</p>
<p>The bees are supposedly benevolent, helping to keep the spiders in check and if she is revived then she could assist in retaking the mine.</p>
<<if $questMineSpider is 5>>
<p>You should speak with the bee in the rest stop inside the mine.</p>
<</if>>
<</if>>
<<if $questMineSpider gte 6>>
<p>The bee is able to rebuild her hive but she needs the mine cleared so her pheromones can work.</p>
<p>The others that have been down in the mine for a long time have begun to fall victim to them so she needs everyone out while she spreads them.</p>
<<if $questMineSpider is 6>>
<p>You should protect the queen while she prepares.</p>
<</if>>
<</if>>
<<if $questMineSpider gte 7>>
<p>You defeated a large group of spiders only for their scurrying to echo through the mine.</p>
<<if $questMineSpider is 7>>
<p>You should speak to the Queen again.</p>
<</if>>
<</if>>
<<if $questMineSpider gte 8>>
<p>You slept with the Queen bee and her pheromones went into overdrive.</p>
<p>She took off somewhere, possibly towards the surface.</p>
<<if $questMineSpider is 8>>
<p>You should speak to the mayor again.</p>
<</if>>
<</if>>
<<if $questMineSpider gte 9>>
<p>The Queen was able to rebuild her hive.</p>
<<if $questMineSpider is 9>>
<p>You should go look now that the mayor finally left.</p>
<</if>>
<</if>>
<<if $questMineSpider gte 10>>
<p>Bee girls now wander Britmor as the have has been rebuilt.</p>
<</if>><p>The bandits lie defeated.</p>
<<set _Rope = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Rope">>
<<set _Rope = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<if $roadally>>
<<elseif _Rope >= 1>>
<p>You can capture a bandit if you wanted.</p>
<<else>>
<p>If you had rope you could capture a bandit.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
<<if _Rope >= 1 and !$roadally>>
<div class="choice-item">
<<link "Capture a bandit">>
<<sellItem "Rope" 0>>
<<set $roadally = {
name: "Captured Bandit",
obedience: 0,
gender: "Male",
race: "Human"
skillOral: 0,
skillVag: 0,
skillAnal: 0,
insanity: 0,
status: "following",
waitLocation: null
}>>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
</div><<set $arousal += 10>>
<<set $rand to random(3, 15)>>
<<if !$equippedArmor or $rand is 5>>
<center><img src="img/enemy/bandit/bandits.jpg"></center>
<<if $equippedArmor>>
<p>The bandits talk to one another for a few minutes before pulling out a pair of shackles, tying your hands in chains and dragging you away.</p>
<<else>>
<p>The bandits grin as they see your nude body, placing your hands in shackles as they drag you away.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Weakly resist">>
<<disrobe>>
<<unequip>>
<<goto banditarrest>>
<</link>>
</div>
</div>
<<elseif $race isnot "Goblin">>
<<if $vagina gt 0 and $penis gt 0>>
[img[either(
"img/enemy/bandit/bandit/futa1.jpg",
"img/enemy/bandit/bandit/futa2.jpg",
"img/enemy/bandit/bandit/futa3.jpg",
"img/enemy/bandit/bandit/futa4.jpg",
"img/enemy/bandit/bandit/futa5.jpg",
"img/enemy/bandit/bandit/futa6.jpg",
"img/enemy/bandit/bandit/futa7.jpg",
"img/enemy/bandit/bandit/futa8.jpg"
)]]
<<elseif $vagina gt 0 and $penis is 0>>
[img[either(
"img/enemy/bandit/bandit/fem1.jpg",
"img/enemy/bandit/bandit/fem2.jpg",
"img/enemy/bandit/bandit/fem3.jpg",
"img/enemy/bandit/bandit/fem4.jpg",
"img/enemy/bandit/bandit/fem5.jpg",
"img/enemy/bandit/bandit/fem6.jpg",
"img/enemy/bandit/bandit/fem7.jpg",
"img/enemy/bandit/bandit/fem8.jpg",
"img/enemy/bandit/bandit/fem9.jpg",
"img/enemy/bandit/bandit/fem10.jpg"
)]]
<<elseif $vagina is 0 and $penis gt 0>>
[img[either(
"img/enemy/bandit/bandit/male1.jpg",
"img/enemy/bandit/bandit/male2.jpg",
"img/enemy/bandit/bandit/male3.jpg",
"img/enemy/bandit/bandit/male4.jpg",
"img/enemy/bandit/bandit/male5.jpg",
"img/enemy/bandit/bandit/male6.jpg",
"img/enemy/bandit/bandit/male7.jpg",
"img/enemy/bandit/bandit/male8.jpg"
)]]
<</if>>
<p>You are thrown to the ground as the men surround you, stripping your clothing off as they drag you into the bushes.</p>
<p>You are gagged, sometime with a cock or with rope as the men use your body, taking you however they want you either alone or in turns.</p>
<<if $rand lt 3 and $vagina gt 0>>
<p>Comments are made about how tight your pussy is and how maybe they should keep you around for use later, but jokes are made that you're not going to be tight after they're done with you.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a group of Bandits">>
<p>The loss of your virginity goes unnoticed, they simply didn't see or don't care.</p>
<</if>>
<<else>>
<p>Comments are made about how tight your ass is and how maybe they should keep you around for use later, but jokes are made that you're not going to be tight after they're done with you.</p>
<</if>>
<p>Almost as soon as one cums inside of you they are replaced by another bandit in a cycle that lasts over an hour.</p>
<<orgasm>>
<<if $rand lt 3 and $vagina gt 0>>
<p>As the last bandit forces you to clean his cock after he came in your ass, the subject of killing you comes up.</p>
<p>Another jokes that you can't kill the expecting mother of his child, and the bandits laugh as they leave you on the side of the road, moving further along the road to ambush the next person.</p>
<<else>>
<p>As the last bandit forces you to clean his cock after he came in your ass, the subject of taking you captive comes up.</p>
<p>The group laughs and claims that you're used goods at this point, not going to go for very many gems.</p>
<</if>>
<p>The group leave, and you can only lay there in pain as your entire body is sore and bruised.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $analskill += 3>>
<<set $vagskill += 3>>
<<set $bodymess += 3>>
<<set $swallow +=1>>
<<set $guy += 3>>
<<set $minute += 35>>
<<if $vagina gt 0>>
<<run $creampie.push("Human", "Human", "Human")>>
<</if>>
<<run $analcreampie.push("Human", "Human", "Human")>>
<<pcpreg>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $race is "Goblin">>
<center><img src="img/enemy/bandit/bandits.jpg"></center>
<p>The bandits look at one another and apologize, they have no quarrel with the goblin tribes and offer to bring you to their den to recover.</p>
<<if $rand lt 3>>
<p>The scout that saw you is struck and scolded by the others, ridiculing his excuse that he thought you were just short.</p>
<<else>>
<p>The bandits honestly don't have a good answer for you, they haven't seen anyone all day and they just wanted to fight.</p>
<</if>>
<p>You are also given a potion and fifty gems for your trouble.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $money += 50>>
<<addItem "Minor Healing Potion" "Consumable" "A minor healing potion that heals you for one tenth of your health.">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<set $chapter to "Bandit Den">>
<center><H4>Sealing Tattoo</H4></center>
<center>[img[either(
"img/sex/tattoo/tattoo1.jpg",
"img/sex/tattoo/tattoo2.jpg"
)]]</center>
<<if $banditimprisonment gt 0>>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Jailer:</span>
<div class="dialogue">"Welcome back, not many make return trips here."</div>
</div>
</div>
<p>His grin is wide as he examines you to see what is different about you since your last visit.</p>
<p>Like before his touch is corruptive, the sigil reappearing onto your skin with a slight burning feeling.</p>
<<else>>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Jailer:</span>
<div class="dialogue">"My name is Jim and I'll be your jailer today."</div>
</div>
</div>
<p>Despite saying that he is wearing a shirt labeled Thomas.</p>
<p>He shows you his hands, empty, but the smile on his face shows that he is planning something.</p>
<p>The bandit places his middle finger onto your chest and a slight burning sensation follows, his frown fading as you're not screaming or trying to get away.</p>
<p>Pulling his hand back you see that you've been branded with a magical crest, possibly something to track slaves.</p>
<</if>>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Jailer:</span>
<div class="dialogue">"Now, what are we going to do with you..."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at him back">>
<<if !$banditimprisonment>>
<<set $banditimprisonment to 1>>
<<else>>
<<set $banditimprisonment += 1>>
<</if>>
<<if $race is "Fairy">>
<<set $banditevent to "fairycell">>
<<else>>
<<set $banditevent to "regularcell">>
<</if>>
<<set $banditcrest to true>>
<<set $banditprice to 0>>
<<if $vagina gt 0 and !$pussyvirginity>>
<<set $banditprice += 1100>>
<<elseif $vagina gt 0>>
<<set $banditprice += ($vagskill+100)>>
<</if>>
<<set $banditprice += $analskill>>
<<set $banditprice += $oralskill>>
<<set $banditprice += 100>>
<<set $banditprice += random(1, 100)>>
<<goto banditevents>>
<</link>>
</div>
</div><<if $banditevent is "sellroadally">>
<center><H4>Bandit Den</H4></center>
<center><img src="img/forest/bandit/seller.jpg"></center>
<<slavesellprice>>
<<if $roadally.name is "Rescued Woman">>
<p>The woman you rescued begins to protest but she is swiftly overpowered.</p>
<div class="dialogue-box">
<img src="img/forest/bandit/saint.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">An Unmasked Paladin:</span>
<div class="dialogue">"Rather low quality. One of ours, taken out and used for fun. It was my understanding that she was left in the forest for the wolves."</div>
</div>
</div>
<p>The paladin grips her chin as a bandit holds her still.</p>
<div class="dialogue-box">
<img src="img/forest/bandit/saint.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">An Unmasked Paladin:</span>
<div class="dialogue">"I will make the sale. 100 gems, perhaps the goblins will have a use for her."</div>
</div>
</div>
<<elseif $roadally.name is "Male Adventurer" or $roadally.name is "Female Adventurer" or $roadally.name is "Futanari Adventurer">>
<p>The adventurer curses at you as they draw their weapon only for them to easily be taken out from a shot that comes from nowhere.</p>
<p>You see a salute from the man in front of you and the hint of a reply from the warden
<div class="dialogue-box">
<img src="img/forest/bandit/saint.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">An Unmasked Paladin:</span>
<div class="dialogue">"They'll heal. No lasting damage, those rubber balls he fires are painful."</div>
</div>
</div>
<<else>>
<p>The $roadally is taken away in shackles, accepting of their fate.</p>
<div class="dialogue-box">
<img src="img/forest/bandit/saint.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">An Unmasked Paladin:</span>
<div class="dialogue">"It is a dirty business but if it were not us then someone else would do it. The orcs brand and cut off limbs, what we do is a mercy."</div>
</div>
</div>
<</if>>
<p>You are handed a bag with your $tempallyprice gems and your companion is dragged away, aware of their fate.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch them be carried away">>
<<set $money += $tempallyprice>>
<<set $tempallyprice to null>>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<<set $roadally to null>>
<<set $banditevent to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $banditevent is "fairycell">>
<center>[img[either(
"img/sex/fairy/prisoner1.jpg",
"img/sex/fairy/prisoner2.jpg",
"img/sex/fairy/prisoner3.jpg"
)]]</center>
<p>The bandit taps on the jar, a smile on their face as they carry you to someone's room.</p>
<p>The jailer continues to laugh as he secures the lid and carries to you a nearby shelf and you wonder what is going to happen to you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $banditevent to null>>
<<goto banditcell>>
<</link>>
</div>
</div>
<</if>>
<<if $banditevent is "regularcell">>
<center><H4>Bandit Cell</H4></center>
<center><img src="img/forest/bandit/cell.jpg"></center>
<p>You're led to a rather cramped cell and roughly pushed in, leaving you alone inside.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $banditevent to null>>
<<goto banditcell>>
<</link>>
</div>
</div>
<</if>>
<<if $banditevent is "babysell">>
<center><H4>Bandit Den</H4></center>
<center><img src="img/forest/bandit/sellbaby.jpg"></center>
<p>The paladin takes your child with a grimace, holding them for a moment as they look at your child.</p>
<div class="dialogue-box">
<img src="img/forest/bandit/saint.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">An Unmasked Paladin:</span>
<div class="dialogue">"The doves won't come for you, my child. Your fate is a different one."</div>
</div>
</div>
<p>He passes the child to a different bandit who leaves with them before pulling out a bag of gems.</p>
<div class="dialogue-box">
<img src="img/forest/bandit/saint.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">An Unmasked Paladin:</span>
<div class="dialogue">"Fifty gems, the standard price for a child. They will not be harmed until they come of age, but they will be groomed. Take your money and go."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $money += 50>>
<<set $banditevent to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $banditevent is "jailerhimself">>
<center><H4>Bandit Jailer</H4></center>
<center><img src="img/enemy/bandit/jailer.jpg"></center>
<p>He sniffles, wiping his nose as he smiles at you.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"I was a Lieutenant in the military, dishonorably discharged. You might ask, which one? Third rank, fourth division under Commander Rev during the siege of Caer Doom."</div>
</div>
</div>
<p>He shows off his pistol, a thing of immaculate care that he has on him at all times.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"Discharged, I lost my sword. No hows or whys, but I'll tell you that I broke it when I impaled a demoness that killed my nun. No sword, no nun, and my commander sentenced me to a hundred lashes a day for a hundred days."</div>
</div>
</div>
<<if $background is "Unlucky Goblin">>
<p>You recall that Rev was unusually harsh with his punishments for his soldiers.</p>
<p>As Rev led the scouts it was his rule that his men should not be seen, evidence left behind is evidence that your enemy can use against you.</p>
<<elseif $background is "Lost Wizard">>
<p>You saw firsthand the abject cruelty that Rev was capable of but Osirus Long kept him in line when it came to men under his command.</p>
<p>It was always a wonder how the war progressed with half the armies, both Rev and Justice Hamstring, having so little care with their men that the casualty rate was nearly half in every battle.</p>
<<else>>
<p>Things were rough in the old times but some things seem barbaric now.</p>
<</if>>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"After being left outside and beaten daily it all stopped. A few days later my less vocal companion helped free me and informed me that Caer Doom was gone. Poof, sank into the ocean with two dead Black Knights, but one got better later."</div>
</div>
</div>
<p>The bandit shrugs and then tips his hat with his gun.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<<if $background is "Unlucky Goblin">>
<div class="dialogue">"I was stripped of my titles and left for dead. His commander died in Caer Doom, not Silas Law, I know that you're him, but Justice Hamstring. His most silent had been tasked to make a deal with our, at the time, newfound goblin allies for a delivery of food."</div>
<<else>>
<div class="dialogue">"I was stripped of my titles and left for dead. His commander died in Caer Doom, not Silas Law, but Justice Hamstring. His most silent had been tasked to make a deal with our, at the time, newfound goblin allies for a delivery of food."</div>
<</if>>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"Now, you must be asking...how did two disgraced paladins end up in the slave trade? It is as it always was. His family was one of some affluence and we came here. Some thug tried some thuggery to make off with the silverware and we caught them. Found some guards to turn him in and that thug and his friends came back a week later."</div>
</div>
</div>
<p>The man smiles, recalling a fond memory.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"Oh. Ten to two and we had them tied up to sticks outside when a passing goblin asked if they could have them. I, having not had a meal for some months, requested a trade. Ten men for a butchered boar. The sales got better, but that was the start. We just kept expanding from there, taking out the other manhunting guilds until only we were left. Hard to defend against two paladins."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Thank him for the information">>
<<set $banditevent to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $banditevent is "banditnogitcapture">>
<center><H4>Bandit Stage</H4></center>
<center><img src="img/npcs/nogitsune/cave.jpg"></center>
<p>You enter into the bandit den and there is a horn that blows, a warning call that goes out as you see the bandit paladin rush forward.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"What the hell do you have following you? Avee said you were hot goods, I never thought you'd bring a fucking demon here. YOU MEN, CLEAR THE HALL!"</div>
</div>
</div>
<p>The lead jailer pushes you out of the way, as the other one rushes to guard the entrance.</p>
<p>The bandits draw their steel, which causes the clients that brought guards to have theirs draw as well.</p>
<div class="dialogue-box">
<img src="img/forest/bandit/saint.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">An Unmasked Paladin:</span>
<div class="dialogue">"If you have a sword in hand then keep it raised. A demon approaches, a greater one with claws harder than even my steel. Die in victory with me, or sheath your weapons and flee with the women."</div>
</div>
</div>
<p>This announcement by a Paladin, even one that turned bandit, is enough for most as they sheath their weapons and flee with their patrons as the bandits guide them deeper into the compound for safety.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"I see her in the trees. Fast as a lightning bolt that one, what do you think?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/forest/bandit/saint.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">An Unmasked Paladin:</span>
<div class="dialogue">"They're not here for us. Put your gun to their chin."</div>
</div>
</div>
<p>There is a frown as they look outside and then to you.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"I'd tell you if it were loaded or not, but Kitsune have good hearing. My condolences. Ahem...YOU'LL DIE FOR THIS!"</div>
</div>
</div>
<p>The armored Paladin gestures to take a few steps in and the jailer points his gun at you, cocking his firearm as he shouts loudly as to be heard over the murmuring crowd of bandit guards and men who stayed to fight at the side of a Paladin.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"I'd like to not be cut in half from behind, if you could kindly let me kn-"</div>
</div>
</div>
<p>The two Paladins are tackled to the ground as the one with a sword gets a good strike in, a wound that lasts longer than normal but still heals quickly.</p>
<p>Getting to his feet with a grimace the one with a gun calls out where she is, taking shots when available to knock her off the ceiling into the waiting nets of men.</p>
<p>The first few times result in nothing but death but the wounds stack up and soon she is detained, held down by the two Paladins as they slip her into cuffs.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"How do you even have shackles for demons?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/forest/bandit/saint.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">An Unmasked Paladin:</span>
<div class="dialogue">"The prison has all sorts of artifacts that go unused. Easy enough to buy at a discount."</div>
</div>
</div>
<p>The jailer grimaces, looking at the dead men and his own wounds.</p>
<p>You see fury in $foxname as she is bound, her hands and feet stuck in silvered chains that she struggles against.</p>
<div class="dialogue-box">
<img src="img/forest/bandit/saint.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">An Unmasked Paladin:</span>
<div class="dialogue">"She isn't a fox so no considerations will be made. Avee told us about her and we were still unprepared."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"How do you prepare for this?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/forest/bandit/saint.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">An Unmasked Paladin:</span>
<div class="dialogue">"Through study. Lord Hamstring said to know thine enemy. I'll figure out how you're so powerful. One way or the other."</div>
</div>
</div>
<p>Slowly $foxname is dragged away, her wiggling the only resistance she can give but her weight is a bit of a problem as well.</p>
<p>Several dozen men are dead as they tried to take down the Kitsune version of the devil using only nets and steel weapons.</p>
<p>You're left with the head jailer as he grimaces at the sight in front of the two of you.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"Send...200 gold to each of the deceased families. This was...Make it 300. We need to burn these bodies. Say it was an attack by Mont Creek's Orcs."</div>
</div>
</div>
<p>He taps you on the shoulder as he goes to handle business, leaving you alone as he goes to deal with the logistics of this.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $nogitloc to "banditden">>
<<set $banditevent to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $banditevent is "jailednogitsune">>
<center><H4>Bandit Cell</H4></center>
<center><img src="img/npcs/nogitsune/bandit.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"He doesn't want her sold, my partner. Sets a precedent that Kitsune can be available. I'll make you a deal, just for you since she's told us a bit."</div>
</div>
</div>
<p>The man sniffs, looking to you.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<<if $background is "Unlucky Goblin">>
<div class="dialogue">"The reborn Silas Law. I don't want to touch that. I don't want to believe that. I want her to have told me what I wanted to hear under torture, and to call it clean."</div>
<<elseif $background is "Chosen One">>
<div class="dialogue">"She told me who your mom was. I don't want to believe that. I want her to have told me what I wanted to hear under torture, and to call it clean."</div>
<<else>>
<div class="dialogue">"She told me what you are and who you've been helping. I don't want to believe that. I want her to have told me what I wanted to hear under torture, and to call it clean."</div>
<</if>>
</div>
</div>
<p>The man sneers and then laughs, a nervous one as he looks pained doing it.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"Cover the costs that I had to pay out to the men who died and she's all yours. Nineteen dead, with three more needing about a hundred gems each in medical costs. An even six thousand gems and she's yours."</div>
</div>
</div>
<<if $money gte 6000>>
<p>He wants gems in hand before he even considers approaching $foxname.</p>
<<else>>
<p>You do not have 6000 gems.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $gobevent to null>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $money gte 6000>>
<div class="choice-item">
<<link "Fix her">>
<<set $tentevent to "nogitsunetame">>
<<set $money -= 6000>>
<<goto tentisleevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $banditevent is "jailersale">>
<<set $banditprice to 0>>
<<if $vagina gt 0 and !$pussyvirginity>>
<<set $banditprice += 1100>>
<<elseif $vagina gt 0>>
<<set $banditprice += ($vagskill+100)>>
<</if>>
<<set $banditprice += $analskill>>
<<set $banditprice += $oralskill>>
<<set $banditprice += 100>>
<<set _gain = Math.floor($banditprice / 2)>>
<<set _gain += random(3, 10)>>
<center><H4>Bandit Jailer</H4></center>
<center><img src="img/enemy/bandit/jailer.jpg"></center>
<p>He simply nods, grabbing you by the arm as irons clamp around your wrist.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<<if ($race is "Goblin" or $race is "Kitsune") and $vagina gt 0>>
<div class="dialogue">"You little $race sluts make things weird. Fine, we'll get you appraised and put in a cell."</div>
<<else>>
<div class="dialogue">"Fine, we'll get you appraised and put in a cell."</div>
<</if>>
</div>
</div>
<p>You're being sold for $banditprice gems, but are given <<print _gain>> gems for the sale of yourself.</p>
<div class="choices">
<div class="choice-item">
<<link "Get carried away">>
<<if !$banditimprisonment>>
<<set $banditimprisonment to 1>>
<<else>>
<<set $banditimprisonment += 1>>
<</if>>
<<if $race is "Fairy">>
<<set $banditevent to "fairycell">>
<<else>>
<<set $banditevent to "regularcell">>
<</if>>
<<set $banditcrest to true>>
<<set $money += _gain>>
<<goto banditevents>>
<</link>>
</div>
</div>
<</if>><<if $race is "Fairy" and $banditprice>>
<<set $chapter to "Bandit Jar">>
<center><H4>Bandit Jar</H4></center>
<<if $banditjardirty is true>>
<center><img src="img/sex/fairy/gobjarfull.jpg"></center>
<<else>>
<center><img src="img/sex/fairy/gobjar.jpg"></center>
<</if>>
<<else>>
<<set $chapter to "Bandit Cell">>
<center><H4>Bandit Cell</H4></center>
<center><img src="img/forest/bandit/cell.jpg"></center>
<p>A dark and dirty prison cell that bandits use to hold prisoners.</p>
<p>There is a <<button 'hanging slab' bed>><</button>> this place calls a bed.</p>
<</if>>
<<if $banditprice>>
<<if !$repBandit>>
<<set $repBandit to 0>>
<</if>>
<<if $banditsell is 1>>
<p>You are going to be sold in an hour.</p>
<<elseif $banditsell gt 1>>
<p>You are going to be sold in $banditsell hours.</p>
<</if>>
<p>Your going price is $banditprice</p>
<<if $money gte $banditprice>>
<p>You have enough gems to <<button 'buy your own freedom' $previouspassage>><<set $money -= $banditprice>><<set $banditcrest to null>><<set $banditprice to null>><</button>> with the money you have on you.</p>
<</if>>
<<if $race is "Goblin" or $race is "Kitsune">>
<p>The slavers, allied with the local Goblin tribes will let you out as you're a $race.</p>
<p>You are <<button 'allowed to leave' banditcell>><<set $banditcrest to null>><<set $banditsell to null>><<set $banditprice to null>><</button>> whenever you want.</p>
<</if>>
<<if $womb is "Goblin" and $race isnot "Goblin">>
<p>You are pregnant with a Goblin child which makes you Goblin property so you can ask to <<button 'be given to goblins' gobevents>><<set $gobevent to "slave transfer">><<set $banditsell to null>><<set $banditprice to null>><</button>>, a fact you can read from your cell.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the cell">>
<<goto banditcells>>
<</link>>
</div>
</div>
<<if $banditcrest is true and $banditsell lte 0>>
<<goto banditsell>>
<</if>><p>The wolves flee, their wounds leaking fire before healing entirely.</p>
<p>These wolves must be going feral which means they're devolving into hellhounds.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div><<set $rand to random(1, 5)>>
<<if !$equippedArmor or $rand is 5>>
<center><img src="img/enemy/hound/wolf1.jpg"></center>
<<if $equippedArmor>>
<p>With a strange amount of care the wolves grab you by the scruff of your clothes, dragging you deeper into the forest.</p>
<<else>>
<p>The wolves take your nudity as an invitation of sorts, yipping at your heels to guide you back to their lair.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto wolfden>>
<</link>>
</div>
</div>
<<else>>
<<goto wolfrape>>
<</if>><<if $penis gt 0 and $vagina gt 0>>
[img[either(
"img/enemy/hound/rape/futarape1.jpg",
"img/enemy/hound/rape/futarape2.jpg",
"img/enemy/hound/rape/futarape3.jpg",
"img/enemy/hound/rape/futarape4.jpg"
)]]
<<elseif $penis gt 0 and $vagina is 0>>
[img[either(
"img/enemy/hound/rape/malerape1.jpg",
"img/enemy/hound/rape/malerape2.jpg",
"img/enemy/hound/rape/malerape3.jpg",
"img/enemy/hound/rape/malerape4.jpg",
"img/enemy/hound/rape/malerape5.jpg",
"img/enemy/hound/rape/malerape6.jpg",
"img/enemy/hound/rape/malerape7.jpg",
"img/enemy/hound/rape/malerape8.jpg",
"img/enemy/hound/rape/malerape9.jpg",
"img/enemy/hound/rape/malerape10.jpg",
"img/enemy/hound/rape/malerape11.jpg",
"img/enemy/hound/rape/malerape12.jpg",
"img/enemy/hound/rape/malerape13.jpg",
"img/enemy/hound/rape/malerape14.jpg",
"img/enemy/hound/rape/malerape15.jpg"
)]]
<<elseif $penis is 0 and $vagina gt 0>>
[img[either(
"img/enemy/hound/rape/femrape1.jpg",
"img/enemy/hound/rape/femrape2.jpg",
"img/enemy/hound/rape/femrape3.jpg",
"img/enemy/hound/rape/femrape4.jpg",
"img/enemy/hound/rape/femrape5.jpg",
"img/enemy/hound/rape/femrape6.jpg",
"img/enemy/hound/rape/femrape7.jpg",
"img/enemy/hound/rape/femrape8.jpg",
"img/enemy/hound/rape/femrape9.jpg",
"img/enemy/hound/rape/femrape10.jpg",
"img/enemy/hound/rape/femrape11.jpg",
"img/enemy/hound/rape/femrape12.jpg",
"img/enemy/hound/rape/femrape13.jpg",
"img/enemy/hound/rape/femrape14.jpg"
)]]
<</if>>
<p>The wolf sniffs you as you kneel on the ground, pushing you over as they mount you from behind.</p>
<<if $equippedArmor and $equippedArmor.name isnot "Knightly Plate">>
<p>The hounds bite at your $equippedArmor.name, ripping it to shreds.</p>
<<set $equippedArmor to null>>
<</if>>
<<if $vagina gt 0>>
<p>With very little ceremony they mount you, their knotted cock pressing against your pussy before they begin easing it into you.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a feral Wolf">>
<p>Your virginity meant nothing to the wolf, who continues on despite the initial resistance.</p>
<</if>>
<p>With growls and nips at the back of your neck they push you forward so they can slide into you better, pistoning in and out of your pussy, their knot pressing against your body as they fuck you.</p>
<<else>>
<p>With very little ceremony they mount you, their knotted cock pressing against your cock before eventually finding your asshole and easing it into you.</p>
<p>With growls and nips at the back of your neck they push you forward so they can slide into you better, pistoning in and out of your ass, their knot pressing against your body as they fuck you.</p>
<</if>>
<p>Avedonian wolves are descended from hellhounds, and your body reacts to the wolf's precum, your body tingling as arousal flushes your skin.</p>
<<if $vagina gt 0>>
<p>With a yip the wolf thrusts deeply into your pussy, locking the two of you together as it knots you.</p>
<<else>>
<p>With a yip the wolf thrusts deeply against you, locking the two of you together as it knots you.</p>
<</if>>
<p>A steady warmth fills your abdomen as the wolfish cum is hot, but not uncomfortably so.</p>
<p>After a few minutes the wolf's knot shrinks enough for it to pull out, its cum oozing out of your ass.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<if $vagina gt 0>>
<<run $creampie.push("Dog")>>
<<else>>
<<run $analcreampie.push("Dog")>>
<</if>>
<<pcpreg>>
<<set $beastaddict += 1>>
<<set $guy += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div><center><H4>Britmor Neighborhood</H4></center>
<<set $arousal += 100>>
<<set $options to []>>
<<if $penis is 0>>
<<run $options.push({ name: "boredyuri" })>>
<</if>>
<<if $penis gt 0>>
<<run $options.push({ name: "boredfuta" })>>
<</if>>
<<run $options.push({ name: "team1" })>>
<<run $options.push({ name: "team2" })>>
<<run $options.push({ name: "group1" })>>
<<run $options.push({ name: "goblingang" })>>
<<run $options.push({ name: "richgoblin" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "boredyuri">>
<center>[img[either(
"img/npcs/annettesteelwind/annettelesb/annettelesb1.jpg",
"img/npcs/annettesteelwind/annettelesb/annettelesb2.jpg",
"img/npcs/annettesteelwind/annettelesb/annettelesb3.jpg",
"img/npcs/annettesteelwind/annettelesb/annettelesb4.jpg",
"img/npcs/annettesteelwind/annettelesb/annettelesb5.jpg",
"img/npcs/annettesteelwind/annettelesb/annettelesb6.jpg",
"img/npcs/annettesteelwind/annettelesb/annettelesb7.jpg",
"img/npcs/annettesteelwind/annettelesb/annettelesb8.jpg",
"img/npcs/annettesteelwind/annettelesb/annettelesb9.jpg"
)]]</center>
<p>The two of you are not approached for a whole of ten minutes before Annette is all over you, undressing your little amount of clothing as she kisses across your body.</p>
<p>She handles her own orgasm by touching herself, but seems to be under the impression that if you have a particularly loud orgasm then customers will show up.</p>
<p>At least that is what she keeps telling you.</p>
<p>You lean back, putting your hand on her head as she services you, quickly driving you towards orgasm as her tongue is both unnatural and exceptionally pleasurable.</p>
<<orgasm>>
<p>She leans up to kiss you as you orgasm and you feel slightly lightheaded after it, Annette must have used some sort of power on you.</p>
<p>Annette licks her lips as you slowly recover, offering for round two but you doubt you can handle it at the moment.</p>
<<if $class is "Succubus">>
<p>Despite having similar powers, hers are far more potent than yours, honed after years of slutty behavior.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Clean yourself up">>
<<set $minute += 66>>
<<set $annettewhore += 1>>
<<set $girl += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "boredfuta">>
<center>[img[either(
"img/npcs/annettesteelwind/annettefuta/annettefuta1.jpg",
"img/npcs/annettesteelwind/annettefuta/annettefuta2.jpg",
"img/npcs/annettesteelwind/annettefuta/annettefuta3.jpg",
"img/npcs/annettesteelwind/annettefuta/annettefuta4.jpg",
"img/npcs/annettesteelwind/annettefuta/annettefuta5.jpg",
"img/npcs/annettesteelwind/annettefuta/annettefuta6.jpg"
)]]</center>
<p>The two of you are not approached for a whole of ten minutes before Annette is all over you, undressing your little amount of clothing as she kisses across your body.</p>
<p>She handles her own orgasm by touching herself, but seems to be under the impression that if you have a particularly loud orgasm then customers will show up.</p>
<p>At least that is what she keeps telling you.</p>
<p>You lean back, putting your hand on her head as eases your $penistype cock inside her, taking your length in full with little effort.</p>
<p>You can only grab her hips as she rides you, driving you ever closer to orgasm until she forces you over the edge, taking your cock as deep as she can inside her.</p>
<<creampie>>
<p>She leans up to kiss you as you orgasm and you feel slightly lightheaded after it, Annette must have used some sort of power on you.</p>
<p>Annette licks her lips as you slowly recover, offering for round two but you doubt you can handle it at the moment.</p>
<<if $class is "Succubus">>
<p>Despite having similar powers, hers are far more potent than yours, honed after years of slutty behavior.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Clean yourself up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Annette Steelwind">>
<</if>>
<<set $cockskill += 1>>
<<set $minute += 66>>
<<set $annettewhore += 1>>
<<set $girl += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "team1">>
<center>[img[either(
"img/npcs/annettesteelwind/annetteteam/team1.jpg",
"img/npcs/annettesteelwind/annetteteam/team2.jpg",
"img/npcs/annettesteelwind/annetteteam/team3.jpg",
"img/npcs/annettesteelwind/annetteteam/team4.jpg",
"img/npcs/annettesteelwind/annetteteam/team5.jpg",
"img/npcs/annettesteelwind/annetteteam/team6.jpg",
"img/npcs/annettesteelwind/annetteteam/team7.jpg",
"img/npcs/annettesteelwind/annetteteam/team8.jpg",
"img/npcs/annettesteelwind/annetteteam/team9.jpg",
"img/npcs/annettesteelwind/annetteteam/team10.jpg",
"img/npcs/annettesteelwind/annetteteam/team11.jpg",
"img/npcs/annettesteelwind/annetteteam/team12.jpg"
)]]</center>
<p>Annette and you tag-team a client, stroking his chest while the other services his cock.</p>
<p>The two of you take turns, edging the man for as long as the two of you can before Annette finally makes him cum, swallowing his load to show him her empty mouth.</p>
<div class="choices">
<div class="choice-item">
<<link "Clean yourself up">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a client from selling yourself">>
<</if>>
<<set $minute += 66>>
<<set $annettewhore += 1>>
<<set $girl += 1>>
<<set $guy += 1>>
<<set $oralskill += 5>>
<<set $rand to random(50, 150)>>
<<set $money += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "team2">>
<center>[img[either(
"img/npcs/annettesteelwind/annetteteam/team1.jpg",
"img/npcs/annettesteelwind/annetteteam/team2.jpg",
"img/npcs/annettesteelwind/annetteteam/team3.jpg",
"img/npcs/annettesteelwind/annetteteam/team4.jpg",
"img/npcs/annettesteelwind/annetteteam/team5.jpg",
"img/npcs/annettesteelwind/annetteteam/team6.jpg",
"img/npcs/annettesteelwind/annetteteam/team7.jpg",
"img/npcs/annettesteelwind/annetteteam/team8.jpg",
"img/npcs/annettesteelwind/annetteteam/team9.jpg",
"img/npcs/annettesteelwind/annetteteam/team10.jpg",
"img/npcs/annettesteelwind/annetteteam/team11.jpg",
"img/npcs/annettesteelwind/annetteteam/team12.jpg"
)]]</center>
<p>Annette sits back and lets you do most of the work, deciding to stay near the client and whisper into his ear as you service him.</p>
<p>Occasionally he asks to fuck Annette instead of you, switching between the two of you before he finally has the two of you kneel, cumming on both of your faces.</p>
<div class="choices">
<div class="choice-item">
<<link "Clean yourself up">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a client from selling yourself">>
<</if>>
<<set $minute += 66>>
<<set $annettewhore += 1>>
<<set $girl += 1>>
<<set $facial += 1>>
<<set $guy += 1>>
<<set $oralskill += 5>>
<<set $rand to random(50, 150)>>
<<set $money += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "group1">>
<center>[img[either(
"img/npcs/annettesteelwind/annetteteam/group1.jpg",
"img/npcs/annettesteelwind/annetteteam/group2.jpg"
)]]</center>
<p>Annette manages to gather a group of five men together into a secluded area and the two of you are stripped almost immediately before being stuffed with cock.</p>
<p>Annette is taken by three different men who seem unconcerned with her wellbeing, but the two that surround you are surprisingly gentle with you.</p>
<p>You give a blowjob to the man in front of you as the other lines himself up with your pussy, easing himself into you with the upmost care.</p>
<p>It is pretty obvious that Annette told them to be careful with you, so you put a little more effort into it, bucking your hips back against the man fucking your pussy and taking more of the man in front of you's cock.</p>
<p>This manages to convince them to actually fuck you, the man using your mouth continues before tensing up, filling your mouth with his cum.</p>
<p>The one behind you doesn't last much longer, pulling out and cumming on your face.</p>
<p>Looking over you see Annette wave, the three men around her laying in heaps on the ground as she sits covered in cum watching you finish.</p>
<div class="choices">
<div class="choice-item">
<<link "Clean yourself up">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a gangbang with Humans">>
<</if>>
<<set $minute += 66>>
<<set $annettewhore += 1>>
<<set $guy += 2>>
<<set $vagskill += 5>>
<<set $oralskill += 5>>
<<set $rand to random(150, 350)>>
<<set $money += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "goblingang">>
<center><img src="img/npcs/annettesteelwind/annetteteam/gob1.jpg"></center>
<p>A group of goblins scraped together enough coin to hire a few prostitutes, which Annette volunteered the two of you for.</p>
<p>The goblins switch girls, holes and positions often, getting full use out of the few girls they hired.</p>
<p>Annette stays close to you as, flashing you a grin when she catches your eye as the two of you are fucked relentlessly by the goblins.</p>
<p>Pulling out, the goblins cum on your ass or face, whichever hole they were previously using and are replaced by other goblins almost immediately.</p>
<p>This continues for several hours, until all of the girls are covered in semen and the goblins lay exhausted.</p>
<div class="choices">
<div class="choice-item">
<<link "Clean yourself up">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a gangbang with Goblins">>
<</if>>
<<set $minute += 66>>
<<set $annettewhore += 1>>
<<set $guy += 4>>
<<set $vagskill += 5>>
<<set $oralskill += 5>>
<<set $bodymess += 2>>
<<set $facial += 2>>
<<set $rand to random(150, 350)>>
<<set $money += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "richgoblin">>
<center><img src="img/npcs/annettesteelwind/annetteteam/gob2.jpg"></center>
<p>A goblin, apparently slick with gems, hires another prostitute alongside your sister and you.</p>
<p>He mostly just wants to touch the three of you, caressing your ass or breasts or having two of you kiss but Annette eventually convinces him that he should finish the evening with a blowjob.</p>
<p>Annette whispers dirty nothings in his ear as the other girl caresses his chest and lets him touch her breasts, while you kneel down to suck him off.</p>
<p>The over stimulation from the three of you make him cum almost immediately, which you swallow, showing him your empty mouth.</p>
<p>He pays the other girl and you, but Annette simply waves the two of you off.</p>
<div class="choices">
<div class="choice-item">
<<link "Clean yourself up">>
<<set $minute += 66>>
<<set $annettewhore += 1>>
<<set $guy += 1>>
<<set $oralskill += 5>>
<<set $rand to random(150, 350)>>
<<set $money += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<if $dettalk is "redfrog">>
<<set $chapter to "Det the Vampire">>
<center><h4>Det the Vampire</h4></center>
<center><img src="img/npcs/det/detfight.jpg"></center>
<p>The vampire nudges you on the shoulder as they look at Red with a smile.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"What a waste. Did they violate some sense into you? I'm willing to buy that plot of land, even willing to let you go back to managing it. Just have a few...managerial matters to attend to."</div>
</div>
</div>
<p>Red looks up at the vampire beside you and then to you.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"I'd rather die with the deed than give it to you, Det. I won't deal with vampires..."</div>
</div>
</div>
<p>Red tries to grab the sword but he stepped on it so she couldn't grab it, a wide grin crossing his face.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Shame. When they hang you it will go up for auction. You should leave, $firstname. She attacked me, tried to anyway, and I must defend myself."</div>
</div>
</div>
<<if $detmeet is true>>
<p>It makes sense that he would have access to the prison, how else do thieves never seem to be prosecuted.</p>
<<else>>
<p>This is a vampire in the heart of Avedon, in the prison where guards and sigils should be strongest.</p>
<</if>>
<p>It is easy for the vampire to pick up the blade, lifting Red's chin with the tip.</p>
<p>Her breathing quickens as blood begins to run down her chin, along her neck.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Prepare to die, little Red Marteez."</div>
</div>
</div>
<p>Red stays kneeling, accepting her fate.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop him">>
<<set $dettalk to "redstop">>
<<set $health to 1>>
<<goto dettalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Let him kill Red">>
<<set $dettalk to "reddead">>
<<goto dettalk>>
<</link>>
</div>
</div>
<</if>>
<<if $dettalk is "redstop">>
<<set $chapter to "Red">>
<center><h4>Bloodscourge Red</h4></center>
<center><img src="img/npcs/red/insane.jpg"></center>
<p>You grab the sword, pushing Red out of the way as the blade cuts up your arm.</p>
<p>A look of genuine visceral fear crosses the faces of both Red and Det at what must be an artery cut with how much you're bleeding.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"No, you son of a bitch. You grabbed a sword, that is not my fault. Where is that damned nun?"</div>
</div>
</div>
<p>The vampire throws down the sword and leaves, only to come back and rip off a part of Red's prison uniform, tying a tourniquet around your bleeding wound.</p>
<p>With that he leaves, yelling for the nun which doesn't make sense.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"You should have let him kill me. Why are you like this?"</div>
</div>
</div>
<<if $detmeet is true>>
<p>Det must want his Thieves Guild to expand beyond Avedon so the Frog must be the foothold he wants.</p>
<<else>>
<p>Red was set up by a vampire, one with ties to the guards, so it does make sense that things escalated this far.</p>
<</if>>
<p>You touch your wound as you begin to feel a bit light headed.</p>
<p>Your healing factor should have kicked in, this shouldn't...</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"No you don't. I am not going to let you die because that cursed nun is hiding somewhere. Red, carry them. We're going to the hospital."</div>
</div>
</div>
<p>Det can't carry you but he can carry Red as he practically drags her to the entrance.</p>
<div class="choices">
<div class="choice-item">
<<link "Blink">>
<<set $dettalk to "redstop2">>
<<goto dettalk>>
<</link>>
</div>
</div>
<</if>>
<<if $dettalk is "redstop2">>
<center><img src="img/avedon/slum/clinic/SlumClinic.jpg"></center>
<p>You're in the clinic in the slums, slumped over Red's shoulder.</p>
<<if $detmeet is true>>
<p>Det said that he cannot hurt you, so getting you medical attention must be part of whatever deal he made with Death.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"I run the Thieves Guild down in Junktown. Come see me. I'm willing to help you with your powers or your plight. I know the struggles you're going through. Maybe I can...remove a few obstacles for you. Try not to die, its out of my hands."</div>
</div>
</div>
<</if>>
<p>With that he takes one step outside and vanishes, using the exact same power that you have.</p>
<p>A nurse approaches you, tending to the wound as best she can so instead she just gives you a potion.</p>
<div class="dialogue-box">
<img src="img/npcs/red/insanetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"I guess I'm...out of jail."</div>
</div>
</div>
<p>Red comments to herself but you overhear it before she leaves.</p>
<p>You're currently being tended to by a nurse who has you hooked to a machine and when you're finally released she is just gone.</p>
<div class="choices">
<div class="choice-item">
<<link "Rub your arm">>
<<if $bankmoney lt 0>>
<<set $bankmoney to 0>>
<</if>>
<<set $detmeet to true>>
<<set $bankmoney += 1000>>
<<set $questRedPrisoner to "free">>
<<set $redloc to "avefrogback">>
<<set $dettalk to null>>
<<set $health to $maxhealth>>
<<set $criminal to null>>
<<goto slumclinic>>
<</link>>
</div>
</div>
<</if>>
<<if $dettalk is "reddead">>
<<set $chapter to "Det the Vampire">>
<center><h4>Det the Vampire</h4></center>
<center><img src="img/npcs/det/detfight.jpg"></center>
<p>Red's death is quick and anticlimactic, she simply falls over after being impaled.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Well. Shame, should have been a good pet. Guess I'll need to forge the papers. Why are you in prison?"</div>
</div>
</div>
<p>The vampire puts a hand on your shoulder, leaving the cell with you as the bloodied blade in his hand isn't even commented on as he leads you out.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Tell you what, you run that little coffee shop. Well, run isn't the best word. Oversee. Well, that isn't it either. Accept the dividends from it. Red collected a paycheck and now that paycheck is going to be yours."</div>
</div>
</div>
<<if $detmeet is true>>
<p>He did say that he would aid you but this is generous even for him.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"I run the Thieves Guild down in Junktown. Come see me. I'm willing to help you with your powers or your plight. I know the struggles you're going through. Maybe I can...remove a few obstacles for you."</div>
</div>
</div>
<</if>>
<p>His toothy grin at that last part is a little concerning but even moreso when he leads you to the entrance.</p>
<p>He looks at the sword, handing it to a guard who simply cleans the blood off before taking it away.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Clear their fine and put a thousand gold in their account. Gold? Gems. Whichever currency we use nowadays."</div>
</div>
</div>
<p>The guard nods, turning to look at you before filling out the paperwork.</p>
<p>With that he takes one step outside and vanishes, using the exact same power that you have.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<if $bankmoney lt 0>>
<<set $bankmoney to 0>>
<</if>>
<<set $totalfine to 0>>
<<set $detmeet to true>>
<<set $bankmoney += 1000>>
<<set $questRedPrisoner to "dead">>
<<set $dettalk to null>>
<<set $criminal to null>>
<<goto avejail>>
<</link>>
</div>
</div>
<</if>>
<<if $dettalk is "thievesname">>
<center><H4>"Det"</H4></center>
<center><img src="img/npcs/det/detmeet.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Do you think we need one? They're thieves, and this is considered a guild."</div>
</div>
</div>
<p>He goes back to his book, never really paying attention to you to begin with.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave Det alone">>
<<set $dettalk to null>>
<<goto det>>
<</link>>
</div>
</div>
<</if>>
<<if $dettalk is "detname">>
<center><H4>"Det"</H4></center>
<center><img src="img/npcs/det/detmeet.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"I was a detective once, long enough ago that you won't find my real name if you were to look. I searched for things and could find information, which is how I am able to run this enterprise."</div>
</div>
</div>
<p>You expect him to monologue or elaborate, but he does not.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave Det alone">>
<<set $dettalk to null>>
<<goto det>>
<</link>>
</div>
</div>
<</if>>
<<if $dettalk is "vampirism">>
<center><H4>"Det"</H4></center>
<center><img src="img/npcs/det/detmeet.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Yes. A crime long ago committed, and my punishment is eternal life. You do not see the sun in Avedon, the buildings are too tall, the authority too oppressive. You keep your head down."</div>
</div>
</div>
<p>The vampire spits, obviously not a fan of the lockdowns, checkpoints and beatings that the Avedonian guards are so fond of.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"You see food was scarce back then, some races were not quite considered sentient. Becoming a vampire changed little in my diet. Is it cannibalism when you're not the same race?"</div>
</div>
</div>
<<if $background is "Last of the Line">>
<p>You recall these individuals when relations with the humans were poor.</p>
<p>Strangers with masks and pale skin, rumors of children being eaten.</p>
<p>Relations are still not good today but this did not help.</p>
<</if>>
<p>He scoffs at your look, a smile on his face as he sees your expression.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"The Nobles still do it, up in the castle and noble districts. Not every woman that goes missing gets murdered by that serial killer in the swamp. This town is sick and has been for a long time."</div>
</div>
</div>
<<if $background is "Last of the Line">>
<p>You feel a pit in your stomach as you recall what it was like back then.</p>
<p>Food scarcity was a myth, the nobles hoarded all the food in warehouses in the port, but there were rumors of it happening.</p>
<p>The Elves tried to help but were shunned, even before they were destroyed.</p>
<</if>>
<<if $questNecromancer gte 6>>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Good work on that though. Be careful with his book, it was mine once before and...well. You see how things are."</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave Det alone">>
<<set $dettalk to null>>
<<goto det>>
<</link>>
</div>
</div>
<</if>>
<<if $dettalk is "farmland">>
<center><H4>Dark Office</H4></center>
<center><img src="img/junktown/thieves/office.jpg"></center>
<p>Det fills out a few papers, whites out a few other things and then hands you the title to your new farm.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"A few stipulations, there are technically vagrants on your property. Solomn's caravan occupies a corner of your farm but I warn you that if you try to evict them that the human sorcerer, Killion I believe his name is, has displaced occupancy rights. He's been living there for years and has cared for the land, which would give him legal right to claim it from you."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Solomn is always a few steps ahead, her gift of foresight makes working around her difficult. She does not have a voucher or gift waiting for her, she is requesting that I give up on seizing the property from her, using you. Fine, I surrender. There's plenty of land out there for you to have a farm and her to run her little circus."</div>
</div>
</div>
<p>Det sits for a moment, a scowl on his face as he closes his eyes but a smile appears on his face moments later.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"I suppose she won this one. I'll let her have her little victory, I can just claim the fields she's been using to graze her cats."</div>
</div>
</div>
<p>Det gets to researching, grabbing some ancient texts and parchment and ignoring you.</p>
<p>Your farm is currently named Ironwood, but you could rename it if you wanted.</p>
<p>Farm Name: <<textbox "$farmname" "" autofocus>></p>
<div class="choices">
<div class="choice-item">
<<link "Take your farm">>
<<if !$farmname>>
<<set $farmname to "Ironwood">>
<</if>>
<<set $farmland to true>>
<<goto thievesoffice>>
<</link>>
</div>
</div>
<</if>>
<<if $dettalk is "questmilkquest4">>
<center><H4>"Det"</H4></center>
<center><img src="img/npcs/det/detmeet.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"I didn't kill the last owner. I'm aware of whom, but that is not my business."</div>
</div>
</div>
<p>You didn't ask that, you asked about the clerk at the sex shop and...</p>
<p>You're pretty sure you understand what he is implying.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave Det alone">>
<<set $dettalk to null>>
<<goto det>>
<</link>>
</div>
</div>
<</if>><center><h4>Zombie Holding Area</h4></center>
<center><img src="img/avedon/arena/cage/zombie/zom.jpg">
<p>Zombie girls, the most common type of zombie, linger chained to walls and the floor as they idle in place.</p></center>
<hr>
<<if $arenaguardbribe gt 0>>
<p>The guards have left for now.</p>
<p>You can <<button 'visit the zombie cages' arenamonstersex>><<set $arenamonster to "zombie sex">><</button>></p>
<<else>>
<p>Goblins idle near the entrance, not wanting to get closer to the zombies.</p>
<<if $money gte 5 and $penis gt 0>>
<p>You can try to <<button 'bribe one (5 gems)' arenamonstersex>>
<<set $arenamonster to "zombie sex">>
<<set $money -= 5>>
<<if $arenaguardbribe>>
<<set $arenaguardbribe += 5>>
<<else>>
<<set $arenaguardbribe to 5>>
<</if>>
<</button>></p>
<</if>>
<</if>>
<<if $arenabee gt 0>>
<p>Sometimes bee girls come down to apply a honey salve to keep flies off the wounds of the zombies, strangely healing their injuries.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the zombie cages|arenacages]]</div>
</div>
<<set $chapter to "Zombie Pen">><center><h4>Minotaur Holding Area</h4></center>
<center><img src="img/avedon/arena/cage/minotaur/mino.jpg">
<p>The pen of the minotaur, currently so drugged it can't seem to see straight.</p></center>
<hr>
<div class="dialogue-box">
<img src="img/npcs/meat/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"My captor and the reason for my imprisonment. I'm sorry if you came to sate your lust with me, the guards give me some sort of goblin steroid for fights and now I can't get hard without it.", the minotaur says, moving slightly to show how limp its cock is. It has done wonders for my clarity of mind, but visitors often leave quite disappointed."</div>
</div>
</div>
<p>The minotaur moves slightly to show how limp its cock is.</p>
<p>The minotaur laughs, looking past you as it is seemingly so drugged that it may just be talking to itself.</p>
<p><b>Dev Note</b>: Freeing minotaur coming soon</p>
<div class="choices">
<div class="choice-item">[[Leave the minotaur cage|arenacages]]</div>
</div>
<<set $chapter to "Minotaur Pen">><center><h4>Werewolf Holding Area</h4></center>
[img[either(
"img/avedon/arena/cage/werewolf/arena1.jpg",
"img/avedon/arena/cage/werewolf/arena2.jpg",
"img/avedon/arena/cage/werewolf/arena3.jpg",
"img/avedon/arena/cage/werewolf/arena4.jpg",
"img/avedon/arena/cage/werewolf/arena5.jpg",
"img/avedon/arena/cage/werewolf/arena6.jpg",
"img/avedon/arena/cage/werewolf/arena7.jpg",
)]]
<<if $wolfmate gt 0>>
<p>Your werewolf offspring perks up when you approach, but the chains keep it from doing anything.</p>
<<else>>
<p>It looks at you with brief intelligence in its eyes, recognizing you as the person who put it there.</p>
<p>The werewolf wants nothing to do with you.</p>
<</if>>
<hr>
<p><b>Dev Note</b>: Sex & Freeing werewolf coming soon</p>
<div class="choices">
<div class="choice-item">[[Leave the werewolf cage|arenacages]]</div>
</div>
<<set $chapter to "Werewolf Pen">><<if $arenamonster is "zombie sex">>
<center><h4>Zombie Holding Area</h4></center>
[img[either(
"img/avedon/arena/cage/zombie/sex1.jpg",
"img/avedon/arena/cage/zombie/sex2.jpg",
"img/avedon/arena/cage/zombie/sex3.jpg",
"img/avedon/arena/cage/zombie/sex4.jpg",
"img/avedon/arena/cage/zombie/sex5.jpg",
"img/avedon/arena/cage/zombie/sex6.jpg",
"img/avedon/arena/cage/zombie/sex7.jpg"
)]]
<p>The zombie girl is chained up to prevent her biting people, which is perfect as you slide yourself between her legs.</p>
<p>She is nude, as clothing is unnecessary, but her skin is rough with stitches and repairs by the arena medics to keep her alive, or at least together.</p>
<p>Her body is cold, despite the warmth of the room, and her moans do not change in pitch in the slightest as you ease yourself into her.</p>
<p>The zombie does not react as you begin thrusting inside her, just a confused glance as she cannot understand why she can't bite you despite her attempts.</p>
<p>Her body does begin to warm up, some of it your body heat, and her pussy begins to feel slightly pleasurable.</p>
<p>It does take some time for you to cum, the zombie lifeless despite your efforts as she merely accepts your cock.</p>
<<creampie>>
<p>You eventually pull your cock free, cleaning yourself off as she is still lifeless, only straining against her chains every so often and biting at air.</p>
<div class="choices">
<div class="choice-item">[[Leave the cage|arenazombie][$girl += 1, $beast += 1, $arenamonster to null]]</div>
</div>
<</if>><<if $ratkid is "Bite">>
<<set $chapter to "Bite">>
<center><<print '<img src="' + $ratdaughter1 + '" alt="NPC" style="width: 500px; height: auto;">'>>
</center>
<<if $background is "Sewer Rat">>
<p>Your youngest daughter with your late husband.</p>
<p>She runs the store while you're gone.</p>
<<else>>
<p>Scratch's little sister Bite.</p>
<p>She runs their family store.</p>
<</if>>
<p>They've made $junkstoremoney gems from the shop.</p>
<<if $junkstoremoney gt 0>>
<p>You could <<button 'collect' ratkid>><<set $money += $junkstoremoney>><<set $junkstoremoney to 0>><</button>> that money.</p>
<</if>>
<</if>>
<<if $ratkid is "Scratch">>
<<set $chapter to "Scratch">>
<center><img src="img/npcs/rat/scratchmeet.jpg"></center>
<<if $background is "Sewer Rat">>
<p>Your eldest daughter with your late husband.</p>
<p>She is the champion of the Goddess Mu and seems to be able to control rats.</p>
<<else>>
<p>Bite's older sister Scratch.</p>
<p>She is the champion of the Goddess Mu and seems to be able to control rats.</p>
<</if>>
<</if>>
<<if $ratkid is "Mom">>
<<set $chapter to "Rat Mom">>
<center><img src="img/npcs/rat/mom.jpg"></center>
<<if $background is "Sewer Rat">>
<p>She is an imposter, you're Scratch and Bite's mother.</p>
<p>This is also a bug of some sort, you shouldn't see this.</p>
<<else>>
<p>Bite and Scratch's mother whose name doesn't seem to exist anymore.</p>
<p>Det is paying for use of Scratch's powers so she doesn't need to work as a prostitute anymore, a fact she seems to flaunt by constant teasing.</p>
<p>Her breasts are really soft though.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave $chapter alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $ratkid is "Bite" and !$questCorrupted and $background is "Sewer Rat">>
<div class="special-choice-item">
<<link "Ask where Scratch is">>
<<set $ratkidtalk to "sewerratmomscratch">>
<<goto ratkidtalk>>
<</link>>
</div>
<</if>>
<<if $ratkid is "Bite">>
<div class="choice-item">
<<link "Ask what she has for sale">>
<<set $ratkidtalk to "bitesale">>
<<goto ratkidtalk>>
<</link>>
</div>
<</if>>
<<if $ratkid is "Scratch">>
<div class="choice-item">
<<link "Ask how she is doing">>
<<set $ratkidtalk to "scratchjob">>
<<goto ratkidtalk>>
<</link>>
</div>
<</if>>
<<if $ratkid is "Mom">>
<div class="choice-item">
<<link "Ask how she is doing">>
<<set $ratkidtalk to "momjob">>
<<goto ratkidtalk>>
<</link>>
</div>
<</if>>
</div><<if $ratkidtalk is "sewerratmomscratch">>
<<set $chapter to "Bite">>
<center><<print '<img src="' + $ratdaughter1 + '" alt="NPC" style="width: 500px; height: auto;">'>>
</center>
<p>Bite shrugs.</p>
<div class="dialogue-box">
<<print '<img src="' + $ratdaughter1 + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Bite:</span>
<div class="dialogue">
"Uh...she was with you. In the Mushroom forest."
</div>
</div>
</div>
<p>If Scratch never came home then that means...</p>
<p>That knight killed you and was going for Scratch next.</p>
<p>Your heart sinks at those words.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop talking">>
<<goto ratkid>>
<</link>>
</div>
</div>
<</if>>
<<if $ratkidtalk is "bitesale">>
<<set $chapter to "Bite">>
<center><<print '<img src="' + $ratdaughter1 + '" alt="NPC" style="width: 500px; height: auto;">'>></center>
<p>The shop contains a myriad of things but none are useful.</p>
<p>Lengths of rope, but none long enough to be of any use to you.</p>
<p>Bottles filled with freshly juiced mushrooms as drinking mushroom juice is addictive, but dying of dehydration makes one desperate.</p>
<p>There's also small bits of metal, likely recovered pieces of metal that could only be useful in making scrap arrows.</p>
<p>They do have customers, the minor odds and ends that they have are a lifesaver and, unlike the open stalls outside where anyone can see what you're buying, discreet.</p>
<p>The most popular item are small bladed items that can easily be tucked into a pocket and discarded without issue.</p>
<div class="dialogue-box">
<<print '<img src="' + $ratdaughter1 + '" alt="NPC" onclick="window.openLightbox(this.src)">' >>
<div class="dialogue-content">
<span class="npc-name">Bite:</span>
<div class="dialogue">
"Sales aren't bad. If you had any scrap I could move it but anything else would be a waste. Only the thieves guild has any real gems and they're not going to buy second hand from me."
</div>
</div>
</div>
<p>The shop is a bit sparse on price.</p>
<p>Some items are listed as a quarter of a gem so you need to buy multiples to make up the cost but most don't do that, merely taking the loss and leaving.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop talking">>
<<goto ratkid>>
<</link>>
</div>
</div>
<</if>>
<<if $ratkidtalk is "scratchjob">>
<<set $chapter to "Scratch">>
<center><img src="img/npcs/rat/scratchmeet.jpg"></center>
<p>She blinks a few times, her trace state somewhere between sleeping and not.</p>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"I don't know. I can't be everywhere at once so it is just like...flipping through pages in a book. I don't know what is happening or why. If they die when I'm watching I get this killer migraine as well. I don't know what Mu wants me to look for but I keep looking for her."</div>
</div>
</div>
<<if $background is "Sewer Rat">>
<p>You take your daughter in your arms, pulling her head to your abdomen so you can pet her ears like she used to like when she was younger.</p>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"I'm doing my best, mom. For you, for Bite. I don't know why this had to happen to us but...I'm trying."</div>
</div>
</div>
<p>That's all you ever asked of her, for her to try.</p>
<p>You console your eldest, letting her know that everything is alright.</p>
<p>Bite comes over and you rub her ears too, sitting with your two daughters as you give them both headpats.</p>
<p>Eventually more customers come in so Bite heads back to work and Scratch goes back to whatever it is she was doing.</p>
<<else>>
<p>She rubs her eyes as she lays her head down, Bite coming over to rub her shoulders.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Stop talking">>
<<goto ratkid>>
<</link>>
</div>
</div>
<</if>>
<<if $ratkidtalk is "momjob">>
<<set $chapter to "Rat Mom">>
<center><img src="img/npcs/rat/mom.jpg"></center>
<p>She looks at you with a lusty grin, her nude form enticing even when she isn't trying.</p>
<div class="dialogue-box">
<img src="img/npcs/rat/momtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Rat Mom:</span>
<div class="dialogue">"Am I doing alright? I was murdered, my husband used as bait to draw me out. You'd think that I would have just called him a lost cause but I do care for that oaf."</div>
</div>
</div>
<<if $questCorrupted is 3>>
<p>The deal was for both parents and it seems like a half now, half later kind of deal.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Stop talking">>
<<goto ratkid>>
<</link>>
</div>
</div>
<</if>><<if $hellevent is "firstdeath">>
<center><H4>Field of Flowers</H4>
[img[either(
"img/hell/flowerpeople1.jpg",
"img/hell/flowerpeople2.jpg",
"img/hell/flowerpeople3.jpg",
)]]</center>
<p>You find yourself on your knees, sitting amidst...flowers?</p>
<p>A field of flowers, crimson in appearance, but the most striking feature of the area is not the soft earth, the tepid climate or the blood that leaks from the flowers themselves.</p>
<p>It is the people.</p>
<p>Figures wandering the mist point, not at you, but at a place.</p>
<p>Something shimmers at the top of a nearby mountain, they seem to want you to go towards it.</p>
<div class="choices">
<div class="choice-item">[[Get to your feet|helllily][$death to 1, $gamestart to true]]</div>
</div>
<</if>>
<<if $hellevent is "demonmomwalk">>
<p>You place your hand in hers and a look of...</p>
<p>What appears to be glee crosses her face.</p>
<p>She leads you carefully, walking by your side as it is less about holding your hand and leading you and more about merely her hand touching yours as you walk.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/mother.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Motherly Demon:</span>
<div class="dialogue">"I know your name, $firstname $lastname. Should I be punished for knowing it without you telling me? The gatekeeper told us that you would arrive so I, and others, have been waiting."</div>
</div>
</div>
<p>She pauses in her chat to help you across a small gap in the rocky path, cradling you with an unusual amount of care.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/mother.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Motherly Demon:</span>
<div class="dialogue">"I do not know if you met her, she planted the lilies for you. She told us that you would save Hell, make it as it should be. We do not often hear from her but her word is law, even moreso than May or Spaitz. May is a cultist here, perhaps you met her, and Spaitz is the current Queen of Hell."</div>
</div>
</div>
<<if $maymeet is "dead">>
<p>You have met May, you told her no and she ceased to exist.</p>
<<elseif $maymeet is true>>
<p>You have met May, she seems enthusiastic about you.</p>
<<else>>
<p>You haven't met either so they're just names to you.</p>
<</if>>
<p>The demon nods, stopping.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/mother.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Motherly Demon:</span>
<div class="dialogue">"We are here, my leader. My child, my muse."</div>
</div>
</div>
<p>She caresses your face as she wipes some dirt from you.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/mother.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Motherly Demon:</span>
<div class="dialogue">"Go now and do great things. Good or Terrible, that is your choice."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at the gate">>
<<set $hellevent to null>>
<<goto blackgate>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "maymeet">>
<center><H4>Hell Temple</H4></center>
<center><img src="img/hell/temple.jpg"></center>
<hr>
<<if $previouspassage is "blackpath">>
<p>She turns to run and you see a massive church or temple which obviously was not there a moment ago, but that seems to be how Hell works.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<<if $vagina gt 0>>
<div class="dialogue">"Mistress may call me May, and I am a demon of Lust. I am a demon for Mistress."</div>
<<else>>
<div class="dialogue">"Master may call me May, and I am a demon of Lust. I am a demon for Master."</div>
<</if>>
</div>
</div>
<p>That doesn't answer your question, but she isn't hostile which is nice.</p>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"I honor Your temple, this place is dedicated to You, and You alone. It was stolen to prevent You from happening, but here You are."</div>
</div>
</div>
<p>The demon clasps her hands in prayer, falling to her knees as she crawls closer to you.</p>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"I have maintained Your temple for a thousand years, allow me to be Your Head Priestess. I will spread Your name, Your works, and Your will across Hell itself. You have worshipers among the more mindful hordes."</div>
</div>
</div>
<<if $circecharm is 2>>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"When the New Succubi began to appear I tried to lead them, but I do not have Your will to enact. I tried to visit You at night, but I do not know if it reached You."</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Allow her">>
<<set $maymeet to true>>
<<set $hellevent to "maymeetyes">>
<<goto hellevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Deny her">>
<<set $maymeet to "dead">>
<<set $hellevent to "maymeetno">>
<<goto hellevents>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "maymeetyes">>
<center><H4>Hell Temple</H4></center>
<center><img src="img/hell/temple.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"As You wish. If You have any questions about this place, simply ask me and I will answer to the best of my knowledge."</div>
</div>
</div>
<p>She doesn't get up, simply remaining on her knees so leave her to look around.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $hellevent to null>>
<<goto helltempleinside>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "maymeetno">>
<center><H4>Hell Temple</H4></center>
<center><img src="img/hell/temple.jpg"></center>
<p>Telling her no has an immediate reaction as she simply ceases to be, your denial of her removing her entirely.</p>
<p>The temple lies quiet aside from the sound of demonic squawks from demons in the distance.</p>
<<if $questNogitsune is 5>>
<p>The effect is almost immediate, like what happened to $foxname and you wonder what power stirs in you that you can simply erase people from existence if you deny them hard enough.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $hellevent to null>>
<<goto helltempleinside>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "gatekeeper meet">>
<center><H4>Demonic Colossus</H4></center>
<<if $femColossus>>
<center><img src="img/enemy/colossus/fem.jpg"></center>
<<else>>
<center><img src="img/enemy/colossus/male.jpg"></center>
<</if>>
<hr>
<p>You watch the Colossus idly patrolling the castle, the sound of the tidal wake of lava it displaces by moving creating a hellish noise that echoes around you.</p>
<p>This momentary distraction as you walk away from the castle causes you to step into the path of a demon, not one of the strange crab ones that remain in Hell.</p>
<p>The look on her face does make it clear that this was not an idle meeting and the hand that finds itself on your throat is not a friendly one.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/gatekeeper.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Demon:</span>
<div class="dialogue">"Find the field of flowers, the white one in the realm of the living. There is much to discuss."</div>
</div>
</div>
<p>You are dropped, the demon having hoisted you up with relative ease, and when you get back to your feet she is simply gone.</p>
<p>Getting to your feet you find yourself in the red lilies, somewhere that you were nowhere near.</p>
<p>When you die you come here but you are pretty sure you didn't die.</p>
<p>Rubbing your neck you don't really know how everything works yet.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $questKingOfHell to 1>>
<<goto helllily>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "huntersex">>
<<set $arousal += 100>>
<<if $penis gt 0>>
<center>[img[either(
"img/enemy/hunter/gang1.jpg",
"img/enemy/hunter/gang2.jpg",
"img/enemy/hunter/gang3.jpg",
"img/enemy/hunter/gang4.jpg"
)]]</center>
<p>Your open invitation of your body is met with several of the Hunters jumping you.</p>
<p>Claws as long as daggers trace over your body as your cock is exposed for them, there being a momentary truce between the creatures as to not harm you.</p>
<p>They open their mouths inviting, bending over as they expose themselves in a variety of ways only for it to be obvious that you get to choose which one.</p>
<p>Your choice didn't really matter as the others find something else of you that could be used to get them off, both of your hands being shoved in uncomfortably warm pussies as another rides your face.</p>
<p>Your cock slides into a relatively cold pussy, only for her to slowly ramp up the temperature as she rides your cock.</p>
<p>As demons the creatures can alter their bodies and you do your best to please four of them that each have their own idea of what you should be doing.</p>
<p>The one riding your cock manages to orgasm, letting out a screech that causes you go get lightheaded.</p>
<p>The others join in, letting you make them cum as they each howl in orgasm.</p>
<<creampie>>
<p>They hold you down as your hips buck into the one riding you, pumping load after load into her pussy.</p>
<<if !$plantdaughter>>
<p>Your body twitches as you feel yourself being forced to empty everything you have into this creature.</p>
<p>She keeps thrusting down onto you, ensuring that she has all that you have to offer before getting to her feet.</p>
<<else>>
<p>Slowly she pulls off of you, leaking your cum as she crawls away.</p>
<</if>>
<p>The others leave too, leaving you in the warm sands of Hell.</p>
<<else>>
<center>[img[either(
"img/enemy/hunter/fem1.jpg",
"img/enemy/hunter/fem2.jpg",
"img/enemy/hunter/fem3.jpg",
"img/enemy/hunter/fem4.jpg",
"img/enemy/hunter/fem5.jpg",
"img/enemy/hunter/fem6.jpg",
"img/enemy/hunter/fem7.jpg",
"img/enemy/hunter/fem8.jpg"
)]]</center>
<p>Your open invitation of your body is met with several of the Hunters jumping you.</p>
<p>Claws as long as daggers trace over your body as your pussy is exposed for them, there being a momentary truce between the creatures as to not harm you.</p>
<p>They press their cocks along your body, rubbing it on whatever they can as they take up positions around you.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a Hunter from Hell">>
<p>The loss of your hymen causes only a momentary pause as the creature makes sure it didn't tear anything else before thrusting into you again.</p>
<</if>>
<p>The one between your legs begins to eagerly fuck your pussy, slowing when it begins to thrust too deeply.</p>
<p>Another takes your mouth, face fucking you against the sands of Hell as the two piston in and out of your body.</p>
<p>The one using your pussy lets out a chilling screech that causes you to freeze up, the one using your mouth joining in a moment later.</p>
<p>They grip you roughly as they pump cum into your frozen body before leaving you on the ground as warmth returns to you.</p>
<<orgasm>>
<p>You're breathless as you sputter up cum, your entire body shaking from your orgasm.</p>
<<if $creampie.length gt 0>>
<p>The demonic nature of the cum sterilizes the other cum inside you leaving only the demon's cum.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<if $penis gt 0>>
<<if !$cockvirginity>>
<<set $cockvirginity to "a Hunter from Hell">>
<</if>>
<<set $cockskill += 1>>
<<set $girl += 1>>
<<set $pregm += 1>>
<<set $npcPregnancies.push({
"motherRace": "Hunter",
"timeRemaining": 7
})>>
<<if $plantdaughter>>
<<set $plantdaughter to 1>>
<</if>>
<<else>>
<<set $creampie = []>>
<<run $creampie.push("Hunter")>>
<<pcpreg>>
<<set $beast += 2>>
<<set $guy += 1>>
<<set $oralskill += 1>>
<<set $vagskill += 1>>
<</if>>
<<addItem "Demonic Cum" "Consumable" "Demonic semen that you've collected.">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "captiverape">>
<<set $arousal += 100>>
<<set $rand to random(1, 3)>>
<center>[img[either(
"img/enemy/demon/captive1.jpg",
"img/enemy/demon/captive2.jpg",
"img/enemy/demon/captive3.jpg",
"img/enemy/demon/captive4.jpg",
"img/enemy/demon/captive5.jpg",
"img/enemy/demon/captive6.jpg",
"img/enemy/demon/captive7.jpg"
)]]</center>
<p>You do not know how long the assault on these women has been going on for, or even if they were originally women.</p>
<p>Tears stain their face as they've long since given up on escape several rapes ago.</p>
<<if $rand is 1>>
<p>You grab one by the hair as you press your cock against her face, the lifeless expression in her eyes hidden by your cock.</p>
<p>There is only a choked sob as you thrust into her mouth, dry from dehydration but well lubed with demonic semen.</p>
<p>Her throat is still tight, the demons haven't used it too thoroughly as they didn't want to accidentally asphyxiate and kill them too quickly.</p>
<<elseif $rand is 2>>
<p>You take her to the ground, lining your $penistype cock up with her pussy as you find that she is incredibly loose.</p>
<<if $penistype is "normal">>
<p>The relative normality of your cock is some sort of comfort for her, some of the demons have barbs and hooks which must have hurt the many times they've used her.</p>
<</if>>
<p>You grip her hips and begin to thrust into her, watching the breasts jiggle as you fuck her.</p>
<<elseif $rand is 3>>
<p>You push her onto her knees, the woman collapsing as she can't even keep herself up.</p>
<p>Pulling her body towards yours you line your $penistype cock up with her asshole and press in, finding it incredibly loose.</p>
<<if $penistype is "normal">>
<p>The relative normality of your cock is some sort of comfort for her, some of the demons have barbs and hooks which must have hurt the many times they've used her.</p>
<</if>>
<p>It is on you to fuck her, pulling her hips to yours as you fuck her asshole.</p>
<</if>>
<p>There is no fight, that has long since been broken out of the woman so you're simply using her body for your own pleasure.</p>
<p>Pulling your cock free you find that you have to stroke yourself to completion, the woman simply too broken to effectively be able to get you off.</p>
<<orgasm>>
<p>You paint her face in white, adding to the other layers of cum as she lets out a choked gurgle.</p>
<p>A demon collects her when you're done with her, simply keeping her near in case she tries to escape but you know that is long since past.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a demon's slave">>
<</if>>
<<set $girl += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "demonsex">>
<<set $arousal += 100>>
<center>[img[either(
"img/enemy/demon/captive1.jpg",
"img/enemy/demon/captive2.jpg",
"img/enemy/demon/captive3.jpg",
"img/enemy/demon/captive4.jpg",
"img/enemy/demon/captive5.jpg",
"img/enemy/demon/captive6.jpg",
"img/enemy/demon/captive7.jpg"
)]]</center>
<p>You offer yourself to a demon who immediately takes you up on the offer, exposing their cock for you.</p>
<p>There seems to be very strict rules on how to act with you so it mostly involves you telling or guiding them to start.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a Demon">>
<p>The loss of your virginity is taken slowly and carefully, with the demon holding your hips up so you don't go too deeply.</p>
<</if>>
<p>Once they get started that hesitancy is immediately gone.</p>
<p>They grip your hips tightly as they thrust into you with their scaled cock, the semi-prehensile nature of it hitting deeply inside of you.</p>
<p>You find yourself simply letting yourself being used, whatever way that they fuck you is immensely pleasurable.</p>
<<orgasm>>
<p>The demon has been holding back until you orgasm before cumming inside of you, filling you with his seed.</p>
<<if $creampie.length gt 0>>
<p>The demonic nature of the cum sterilizes the other semen inside you leaving only the demon's cum.</p>
<</if>>
<p>You're left twitching on the ground as you recover from your orgasm, the demon going off somewhere.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $girl += 1>>
<<set $creampie = []>>
<<run $creampie.push("Imp")>>
<<addItem "Demonic Cum" "Consumable" "Demonic semen that you've collected.">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "mothersex">>
<<set $arousal += 100>>
<<if $penis gt 0>>
<center><img src="img/enemy/demon/mother/mothermale.jpg"></center>
<p>You are back home in an instant, the heat of Hell fading away and replaced with the cool breeze of Spring.</p>
<p>It was a long day helping your aunt out and you stop for a quick drink.</p>
<p>You lap greedily at her lactating breasts as she traces her fingers around your cock, gently caressing the underside while stroking it softly.</p>
<p>Her voice is soothing, telling you how good you are and how nice your $penistype member feels in her hand.</p>
<p>Every word she says, every stressed syllable, every pause before she says something lewd...you cannot get enough of it.</p>
<<else>>
<center><img src="img/enemy/demon/mother/motherfem.jpg"></center>
<p>You are back home in an instant, the heat of Hell fading away and replaced with the cool breeze of Spring.</p>
<p>It was a long day helping your aunt out and you stop for a quick drink.</p>
<p>You lap greedily at her lactating breasts as she traces her fingers around your pussy, gently teasing your clit while exploring your depths with her fingers.</p>
<p>Her voice is soothing, telling you how good you are and how nice your pussy feels in her hand.</p>
<p>Every word she says, every stressed syllable, every pause before she says something lewd...you cannot get enough of it.</p>
<</if>>
<<orgasm>>
<p>You cum hard, moaning into her breast as your hips buck against her hand but she keeps you in her arms the entire time.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/mother.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Motherly Demon:</span>
<div class="dialogue">"That is enough, $firstname $lastname. It is time to wake up."</div>
</div>
</div>
<p>The vision fades and you're back in Hell, laying in her lap with milk around your mouth.</p>
<p>You feel fantastic but that is because it has been hours since you laid with her.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $rand to random(100, 400)>>
<<set $minute += $rand>>
<<set $girl += 1>>
<<set $health to $maxhealth>>
<<set $stamina to $maxstamina>>
<<addItem "Demonic Cum" "Consumable" "Demonic semen that you've collected.">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "impmilk">>
<p>Grabbing the imp is easy, they're already defeated and can only weakly try to resist what they assume is their death.</p>
<p>Pulling out a bottle and grabbing them by their cock reinvigorates them, bucking against your hand as you hold the bottle steady for them.</p>
<p>With a feral cry they paint your hand and the bottle with their intoxicating demonic semen, flying off as their previous defeat was just a feint.</p>
<p>They got to cum and you got their cum so you both got what you wanted.</p>
<div class="choices">
<div class="choice-item">
<<link "Clean yourself up">>
<<addItem "Demonic Cum" "Consumable" "Demonic semen that you've collected.">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "minotaurchoice">>
<center><H4>The Power of Rebirth</H4></center>
<center><img src="img/intro/stars.jpg"></center>
<p>The minotaur, now human again, kneels before you.</p>
<<if $background is "Unlucky Goblin">>
<p>They were one of your men, one of your lieutenants, and must have been entrusted to guard your tomb.</p>
<<else>>
<p>They bear the insignia of a spear, they were one of Silas Law's men and must have returned to guard his tomb.</p>
<</if>>
<p>How they ended up as a creature is vague and indistinct, they were told that they needed additional blessings and never left the prison complex.</p>
<div class="choices">
<div class="choice-item">
<<link "Decide later">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $questSleepyFox gte 8>>
<div class="choice-item">
<<link "Enter him into the Kitsune cycle of reincarnation">>
<<set $deadMinotaur to "Amazon">>
<<set $minute += 33>>
<<set $experience -= 100>>
<<set $hellevent to "minoamazon">>
<<goto hellevents>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Turn him into a demon">>
<<set $deadMinotaur to "Demon">>
<<set $minute += 33>>
<<set $hellevent to "minodemon">>
<<goto hellevents>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "minoamazon">>
<center><H4>The Power of Rebirth</H4></center>
<center><img src="img/npcs/thesaur/tent.jpg">
<p>You release the soul back into the cycle of rebirth and you see it almost immediately snatched by a clawed hand, the laughing gaze of the catfolk Goddess Cate Switch claiming it before you have a chance to properly let go.</p>
<p>Her eyes linger which is a concerning development, but they don't return the next time she blinks.</p>
<p><b>You have used 100 experience to do this.</b></p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "minodemon">>
<center><H4>The Power of Rebirth</H4></center>
<center>[img[either(
"img/enemy/demon/lust/lust1.jpg",
"img/enemy/demon/lust/lust2.jpg",
"img/enemy/demon/lust/lust3.jpg",
"img/enemy/demon/lust/lust4.jpg",
"img/enemy/demon/lust/lust5.jpg",
"img/enemy/demon/lust/lust6.jpg"
)]]</center>
<p>You allow her soul to reform at the altar of Rebirth, taking shape before you.</p>
<p>You see the chitinous body taking place, a being of pure lust and desire, and wonder what of all forms it is taking that one.</p>
<p>The former paladin looks at their new demonic form with one of curious disdain, raising their arms to test them out.</p>
<p>They used to fight these creatures and now they are one, the Goddess Avalon having not claimed their soul for the second time.</p>
<<if $maymeet is true>>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"Come, Child of Rebirth. This is not a punishment, it is a new chance at the world. Come now."</div>
</div>
</div>
<p>May is there beside you, appearing in her demonic form and guiding them into your temple.</p>
<<else>>
<p>They accept your rule, leaving your side and heading to the temple.</p>
<</if>>
<p>The easy part is done with, the rest of it is like untangling string to finish the ritual and you eventually finish.<.p>
<p><b>You have used 100 experience to do this.</b></p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "spiderchoice">>
<center><H4>The Power of Rebirth</H4></center>
<center><img src="img/intro/stars.jpg"></center>
<p>The spider, now with less limbs, sits meditating in front of you.</p>
<p>Their life spins like a thread before you, from their birth to when they were slain.</p>
<p>They were a monk at the Monastery of the Last Light, in the Avedonian mountains.</p>
<p>Starvation is a powerful motivator and the trainees are given very little food.</p>
<p>This individual stole from the merchant's guild and their sentencing and execution were exceptionally quick.</p>
<p>Their entire life cut short over half a loaf of bread.</p>
<p>It is strange how calm they are in the depths of Hell when the wandering sinners and damned struggle so much.</p>
<p>They don't really want to come back to life, their end was a particularly brutal one for so minor a crime.</p>
<p>The easiest and least effort would be to release them into Hell and let them become a demon.</p>
<p>You could also release them into the cycle of Reincarnation so that the Kitsune Goddess Mariko can handle it but that would actually take some effort.</p>
<div class="choices">
<div class="choice-item">
<<link "Decide later">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $questSleepyFox gte 8>>
<div class="choice-item">
<<link "Enter him into the Kitsune cycle of reincarnation">>
<<set $deadSpider to "Goblin">>
<<set $minute += 33>>
<<set $hellevent to "spidergoblin">>
<<set $experience -= 100>>
<<goto hellevents>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Turn him into a demon">>
<<set $deadSpider to "Demon">>
<<set $minute += 33>>
<<set $hellevent to "spiderdemon">>
<<goto hellevents>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "spidergoblin">>
<center><H4>The Power of Rebirth</H4></center>
<center><img src="img/npcs/thesaur/tent.jpg">
<p>You release the soul back into the cycle of rebirth and it is claimed by something else, a viscous tentacle pulling it from your hand as you let go.</p>
<p>It is taken completely, you had it one moment and the next it is gone.</p>
<p>That was easier than you prepped for, you suppose.</p>
<p><b>You have used 100 experience to do this.</b></p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "spiderdemon">>
<center><H4>The Power of Rebirth</H4></center>
<center>[img[either(
"img/enemy/demon/lust/lust1.jpg",
"img/enemy/demon/lust/lust2.jpg",
"img/enemy/demon/lust/lust3.jpg",
"img/enemy/demon/lust/lust4.jpg",
"img/enemy/demon/lust/lust5.jpg",
"img/enemy/demon/lust/lust6.jpg"
)]]</center>
<p>You allow her soul to reform at the altar of Rebirth, taking shape before you.</p>
<p>You see the chitinous body taking place, a being of pure lust and desire, and wonder what of all forms it is taking that one.</p>
<p>They flex their extra limbs, their spider form having been something they became accustomed to.</p>
<<if $maymeet is true>>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"Come, Child of Rebirth. This is not a punishment, it is a new chance at the world. Come now."</div>
</div>
</div>
<p>May is there beside you, appearing in her demonic form and guiding them into your temple.</p>
<<else>>
<p>Without purpose the demon flees before you can get a handle on it, taking off towards the umbral plains.</p>
<p>They were scared and flighty in life, and it looks even moreso as a demoness.</p>
<</if>>
<p>The easy part is done with, the rest of it is like untangling string to finish the ritual and you eventually finish.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "werewolfchoice">>
<center><H4>The Power of Rebirth</H4></center>
<center><img src="img/intro/stars.jpg"></center>
<p>The werewolf, no longer corrupted nor a werewolf, cowers before you.</p>
<p>Their life spins like a thread before you, from their birth to when they were slain.</p>
<p>They were a servant girl, wrongfully accused of stealing a misplaced bracelet.</p>
<p>Her death in the Avedonian prison came before her innocence was proven, but that did little to bring her back.</p>
<p>An innocent soul does not belong in Hell so it came to your temple, to you, to decide what to do with them.</p>
<p>You get the feeling that that they want to live again.</p>
<p>The easiest and least effort would be to release them into Hell and let them become a demon.</p>
<p>You could also release them into the cycle of Reincarnation so that the Kitsune Goddess Mariko can handle it but that would actually take some effort.</p>
<div class="choices">
<div class="choice-item">
<<link "Decide later">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $questSleepyFox gte 8>>
<div class="choice-item">
<<link "Enter her into the Kitsune cycle of reincarnation">>
<<set $deadWerewolf to "Kitsune">>
<<set $minute += 33>>
<<set $experience -= 100>>
<<set $hellevent to "werewolfkitsune">>
<<goto hellevents>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Turn her into a demon">>
<<set $deadWerewolf to "Demon">>
<<set $minute += 33>>
<<set $hellevent to "werewolfdemon">>
<<goto hellevents>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "werewolfkitsune">>
<center><H4>The Power of Rebirth</H4></center>
<center><img src="img/shrine/foxattack.jpg"></center>
<p>You release the soul into Mariko's realm and almost immediately you hear the ringing of a bell as she claims it.</p>
<p>From wolf to fox you wonder how she'll manage.</p>
<p><b>You have used 100 experience to do this.</b></p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "werewolfdemon">>
<center><H4>The Power of Rebirth</H4></center>
<center>[img[either(
"img/enemy/demon/lust/lust1.jpg",
"img/enemy/demon/lust/lust2.jpg",
"img/enemy/demon/lust/lust3.jpg",
"img/enemy/demon/lust/lust4.jpg",
"img/enemy/demon/lust/lust5.jpg",
"img/enemy/demon/lust/lust6.jpg"
)]]</center>
<p>You allow her soul to reform at the altar of Rebirth, taking shape before you.</p>
<p>You see the chitinous body taking place, a being of pure lust and desire, and wonder what of all forms it is taking that one.</p>
<p>Another demon stands at your altar and looks at you with a confused expression.</p>
<<if $maymeet is true>>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"Come, Child of Rebirth. This is not a punishment, it is a new chance at the world. Come now."</div>
</div>
</div>
<p>May is there beside you, appearing in her demonic form and guiding them into your temple.</p>
<<else>>
<p>Without purpose the demon flees before you can get a handle on it, taking off towards the umbral plains.</p>
<p>They were scared and flighty in life, and it looks even moreso as a demoness.</p>
<</if>>
<p>The easy part is done with, the rest of it is like untangling string to finish the ritual and you eventually finish.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "hunter">>
<center><H4>The Hunter</H4></center>
<center><img src="img/enemy/hunter/solo.jpg"></center>
<p>A Hunter, one of the demonic guardians of Hell itself, crawls over a jagged rock to face you.</p>
<p>It lets out a horrid wail that freezes your blood instantly, making you shiver even in the heat of hell itself.</p>
<p>You could fight it, but you doubt it would stay dead for long.</p>
<<if $background is "Chosen One">>
<p>Not even your spear could kill these things for good, you have no idea what they are the demons of but it is certainly not a human soul that once powered it.</p>
<<elseif $background is "Lost Wizard">>
<p>You recall that not even the Black Knights with their hallowed weapons could kill these creatures for good.</p>
<<else>>
<p>A single one of these creatures was worth an army, which is why summoning them was so difficult.</p>
<</if>>
<p>The creature is mostly mindless, it wanders aimlessly for the purpose of finding and eviscerating sinners it comes across.</p>
<p>As you are not locked in Hell you do not seem to be a target.</p>
<p>It does notice you, having come right up to you but that is more of observing what you are rather than any hostile action.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave it alone">>
<<set $hellevent to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Fuck it">>
<<set $hellevent to null>>
<<set $hellevent to "huntersex">>
<<goto hellevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Fight it">>
<<set $enemies = []>>
<<for _i to 0; _i < 1; _i++>>
<<set _lvl = random(50, 100)>>
<<set $enemies.push({
type: "Hunter",
gender: "Futanari",
level: _lvl,
health: 100 + (_lvl * 2),
maxHealth: 100 + (_lvl * 2),
armor: 20 + Math.floor(_lvl / 2),
stamina: 100 + (_lvl * 5),
maxStamina: 100 + (_lvl * 5),
sexLimit: 0,
attackPower: 30 + _lvl,
speed: 30 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<set $hellevent to null>>
<<clearcombatvariables>>
<<set $combatenemy to "Hunter">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "huntergroup">>
<center><H4>The Hunter</H4></center>
<center><img src="img/enemy/hunter/lick.jpg"></center>
<p>You see a group of Hunters, the demonic guardians of Hell, fucking one another in a loud and chilling display.</p>
<p>Their howls induce fear in the soul but their moans make you feel strange.</p>
<p>They are generally just having sex, there's nothing hostile about them, so you could leave without much struggle.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave it alone">>
<<set $hellexplore += 1>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Join the orgy">>
<<set $hellexplore += 1>>
<<set $hellevent to "huntersex">>
<<goto hellevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Fight them">>
<<set $enemies = []>>
<<for _i to 0; _i < 3; _i++>>
<<set _lvl = random(50, 100)>>
<<set $enemies.push({
type: "Hunter",
gender: "Futanari",
level: _lvl,
health: 100 + (_lvl * 2),
maxHealth: 100 + (_lvl * 2),
armor: 20 + Math.floor(_lvl / 2),
stamina: 100 + (_lvl * 5),
maxStamina: 100 + (_lvl * 5),
sexLimit: 0,
attackPower: 30 + _lvl,
speed: 30 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $hellexplore += 1>>
<<set $combatenemy to "Hunter">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "demonmom">>
<<set $arousal += 100>>
<<set $spellcasting to true>>
<center>[img[either(
"img/hell/orgy1.jpg",
"img/hell/orgy2.jpg",
"img/hell/orgy3.jpg",
"img/hell/orgy4.jpg",
"img/hell/orgy5.jpg",
"img/hell/orgy6.jpg",
"img/hell/orgy7.jpg",
"img/hell/orgy8.jpg",
"img/hell/orgy9.jpg"
)]]</center>
<<if $questSuccChild gte 14>>
<p>You encounter Harvester's group of demons and the damned fucking one another, their wailing moans far more chilling than the regular cries of the damned.</p>
<<else>>
<p>You encounter a group of demons and the damned fucking one another, their wailing moans far more chilling than the regular cries of the damned.</p>
<</if>>
<p>They have armor and clothing, some even still have their weapons, so these were not individuals that were sent to Hell for their crimes.</p>
<<set _hasSummonDemons = (setup.spellbook || []).some(function (s) {
return s && s.name === "Summon Demons" && s.unlocked;
})>>
<<if $allydemon>>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/mother.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Motherly Demon:</span>
<div class="dialogue">"Welcome to the orgy, my liege. There is almost a never ending stream of budding demons or interlopers from the mortal realm."</div>
</div>
</div>
<<else>>
<<script>>
setup.spellbook.find(spell => spell.name === "Summon Demons").unlocked = true;
<</script>>
<<set $allydemon to true>>
<p>You feel an odd feeling as you approach the motherly demoness and see through the color sparking across her eyes that she's casting a spell on you.</p>
<p>Readying yourself to fight you realize that it is not a harmful spell, you begin to feel the presence of the demons nearby.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/mother.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Motherly Demon:</span>
<div class="dialogue">"We may not be the host of hell, but we honor you, our Lord and Lady. Your congregation will come to your aid, if you wish for it."</div>
</div>
</div>
<p><b>You can now summon demons that worship you, check your spells.</b></p>
<</if>>
<p>She seems to be the only intelligent one of the bunch, the dozens of others are imps and lesser demons of varying regards.</p>
<<if $questSuccChild gte 14>>
<p>She seems content with her meager collection as it is something that only she has, the demon of Greed inside her seemingly content with that fact.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the demons">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $penis gt 0>>
<div class="flirt-choice-item">
<<link "Fuck a captive">>
<<set $hellevent to "captiverape">>
<<goto hellevents>>
<</link>>
</div>
<</if>>
<<if $vagina gt 0>>
<div class="flirt-choice-item">
<<link "Fuck a demon">>
<<set $hellevent to "demonsex">>
<<goto hellevents>>
<</link>>
</div>
<</if>>
<div class="flirt-choice-item">
<<link "Ask her to fool around">>
<<set $hellevent to "mothersex">>
<<goto hellevents>>
<</link>>
</div>
</div>
<<if $questSuccChild gte 14>>
<div class="choice-item">
<<link "Ask about the prophets of Hell">>
<<set $hellevent to "motherprophets">>
<<goto hellevents>>
<</link>>
</div>
<</if>>
<</if>>
<<if $hellevent is "mayrevive">>
<center><H4>Hell Temple</H4></center>
<center><img src="img/npcs/may/mayrealm.jpg"></center>
<p>You have control over creatures that worship you, to an extent.</p>
<p>Sitting on your knees you focus your power, as unwieldly as it is, into a thought that you wish to make an action.</p>
<p>Gods can revive their champions, demon lords can revive their minions, you should be able to bring back a single demon.</p>
<p>Your first thought on what you bring back is that you failed, the celestial light that burns away the screams and pain of Hell itself leaving you with nothing but silence.</p>
<p>Slowly her skin tone changes back into her demonic form and then to her human one, with May giving you a knowing smirk.</p>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"You weren't supposed to see that, but we can worry about that later. Does this mean you forgive me? I'll begin work immediately."</div>
</div>
</div>
<p>May rushes past you out of the temple, gliding down the stairs without touching them as the lost and the damned wandered aimlessly without her.</p>
<p>She is not a demon, she is something much more.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $maymeet to true>>
<<set $hellevent to null>>
<<goto helltempleinside>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "doktorspore">>
<center><H4>$plaguegirl</H4></center>
<center><img src="img/npcs/chosen/coverface.jpg"></center>
<p>As your feet touch the sands of Hell you hear the screams of something dying, and your limbs refuse to move.</p>
<p>You see her burn off of you as if she were a ghost, her silhouette unable to withstand the fires of Hell itself.</p>
<p>Her dying in the mortal plane seems to have been only a momentary setback, she carried on with you.</p>
<p>It was only a moment before she was burned away and you're left alone again, her scream an echo now long gone.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $hellevent to null>>
<<set $doktorstain to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "incubusinvade">>
<center><H4>Demonic Colossus</H4></center>
<center><img src="img/enemy/colossus/male.jpg"></center>
<p>The colossus is a large, hulking brute whose power is matched by their size.</p>
<p>Despite this, you feel it within you.</p>
<p>That power-its might, its vast form, its very essence-exists for one purpose alone: to guard the Throne of Hell.</p>
<p>They are, at their core, just an imp.</p>
<div class="choices">
<div class="choice-item">
<<link "Transform them">>
<<set $hellevent to "incubusinvade1">>
<<set $minute += 45>>
<<goto hellevents>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "incubusinvade1">>
<center><H4>Demonic Colossus</H4></center>
<center><img src="img/enemy/colossus/fem.jpg"></center>
<p>The change is a gradual one but the beast knows that something, at least, it happening to it.</p>
<p>It was close enough for you to affect it but far enough away for it to not immediately notice you on the banks of the lake of molten magma.</p>
<p>Not that it could do much good, once the transformation began you don't think that anything could be done to stop it.</p>
<p>Where there once was a tall and imposing figure, a giant with minor draconic features to mimic Astaroth, you see a woman.</p>
<p>She leans in, cupping the ground around you as she is faster in her more feminine form, something you didn't anticipate.</p>
<p>Digging out a great hold in the ground she pulls you up like a weed, causing you to sink in the handful of dirt she has gathered.</p>
<p>Slowly she opens her hands to let the sand fall from her fingers, massive rocks that she picked up landing hard hundreds of feet below onto either the ground or into the lava.</p>
<p>She coos, intelligence having not been a necessity in her creation: the purpose of the Colossus being to guard the King of Hell and as she looks at you it is obvious that she now thinks that is you.</p>
<p>You're carried, albeit now covered in sand and dirt, to the shores of the castle and set down on a small platform near the lava.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $hellevent to "invade2">>
<<set $femColossus to true>>
<<set $minute += 45>>
<<goto hellevents>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "succubusflyinvade">>
<center><H4>Demonic Colossus</H4></center>
<center><img src="img/enemy/colossus/male.jpg"></center>
<p>The Gatekeeper told you to ignore the needs of Bill and Annette's demons, taking their power and not their problems.</p>
<p>You take to the sky, your wings a gift from the Succubus, one you can use at any time.</p>
<p>Flying high would allow the Colossus to see you, every demon and imp you see swatted from the sky tries to soar over him but none go near the lava.</p>
<p>Tucking your demonic wings in you leap off the cliff, spreading them as you approach the lava and soar little more than an arm's reach away from what is certain death.</p>
<<if $wingstype>>
<p>You tuck your regular wings in more tightly, the heat of the lava making them burn on your back but you continue on.</p>
<</if>>
<p>You accounted for being burned, the lava boils and pop with you occasionally being sprayed but the flight is long and those wounds heal as you reach an outcropping of some balcony close to the lava.</p>
<p>Clambering in you breathe a sigh of relief, your legs sore from how tightly you were tensed up.</p>
<p>Your body is slick with sweat and you look at the Colossus who seems none the wiser that they were just bypassed.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $hellevent to "invade2">>
<<set $minute += 145>>
<<goto hellevents>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "succubusseduceinvade">>
<<if $race is "Goblin">>
<center>[img[either(
"img/enemy/imp/gobfem1.jpg",
"img/enemy/imp/gobfem2.jpg",
"img/enemy/imp/gobfem3.jpg",
"img/enemy/imp/gobfem4.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/enemy/imp/impsex.jpg",
"img/enemy/imp/impsex2.jpg",
"img/enemy/imp/impsex3.jpg",
"img/enemy/imp/impsex4.jpg",
"img/enemy/imp/impsex5.jpg",
"img/enemy/imp/impsex6.jpg",
"img/enemy/imp/impsex7.jpg",
"img/enemy/imp/impsex8.jpg",
"img/enemy/imp/impsex9.jpg"
)]]</center>
<</if>>
<p>You flag down a pair of imps who look at you with lecherous grins and explain what you want.</p>
<p>Their cocky bravado fails them as you explain that you want into the castle, but you are sure to touch, rub and flash them to keep them in a constant state of horny doubt.</p>
<p>The two agree and you sit with them on the edge of the cliff they are to take you from, stroking their cocks as they look at you with a strange expression of fear and awe.</p>
<p>Your skills are, naturally, supernatural and you ensure that every one of your promises are kept.</p>
<p>There is the need to get to the castle so you don't spend too much time on them, bringing them quickly to orgasm as they cum on your breasts.</p>
<p>It is obvious that you're a powerful demoness, at least to them, so they pledge loyalty in aiding you to take the throne.</p>
<p>You don't think you'll need it, but the offer is flattering nonetheless.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $hellevent to "succubusseduceinvade1">>
<<set $minute += 25>>
<<goto hellevents>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "succubusseduceinvade1">>
<center><H4>Demonic Colossus</H4></center>
<center><img src="img/enemy/colossus/male.jpg"></center>
<p>It is a long flight from the cliffs across the lake of lava so you let the imps rest, spending a few minutes sitting.</p>
<p>There is a moment of practice, the imps lifting you off the ground and finding a way to hold you that is not too uncomfortable for the long flight across.</p>
<p>You're carried by the arms, the easiest as you can hold onto their hands, with your legs dangling below.</p>
<p>You accounted for being burned, the lava boils and pop with you occasionally being sprayed but the flight is long and those wounds heal as you reach an outcropping of some balcony close to the lava.</p>
<p>Clambering in you breathe a sigh of relief, your legs sore from how tightly you were tensed up.</p>
<p>Your body is slick with sweat and you look at the Colossus who seems none the wiser that they were just bypassed.</p>
<p>One of the imps collapses immediately, breathing heavily while the other takes a few steps and has to sit and rest.</p>
<p>They were never part of the plan, but they were useful nonetheless so you allow them to rest.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $hellevent to "invade2">>
<<set $minute += 145>>
<<goto hellevents>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "invade2">>
<center><H4>Ancient Tunnels</H4></center>
<center><img src="img/enemy/demon/omnibus/incubus1.jpg"></center>
<p>The tunnels are old but not abandoned, you hear feminine moans as you explore further into the winding pathways, the source very easily found.</p>
<p>These pathways are for torture, weak captives taken from the surrounding areas around the castle but not strong enough to do any damage should they escape their shackles.</p>
<p>Three demons are sexually torturing a man, keeping him on the cusp of orgasm but not letting him cum.</p>
<p>It is rather pathetic, the three are really struggling to maintain his arousal as they're constantly fighting each other instead of just taking turns.</p>
<p>One pauses when they see you, getting the others attention, but mostly move out of the way since they're blocking the hallway.</p>
<<if $class is "Incubus">>
<p>There is almost fear in their eyes as you pass them, the demons so weak that they're affected by your ability to control imps.</p>
<p>It is baffling, the strongest demons should be here yet these three seem to be in control of this area.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Ask for directions">>
<<set $hellevent to "invade4">>
<<set $minute += 45>>
<<set $demonadvice to true>>
<<goto hellevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Continue upwards">>
<<set $hellevent to "invade3">>
<<set $minute += 45>>
<<goto hellevents>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "invade3">>
<center><H4>Ancient Tunnels</H4></center>
<center><img src="img/enemy/demon/omnibus/incubus2.jpg"></center>
<p>You took a wrong turn somewhere.</p>
<p>Honestly you have no idea how you ended up in this strange flesh tendril prison but you immediately want out.</p>
<p>The floor is relatively solid but the walls and some of the ceiling are made of meat from who knows what.</p>
<p>Demons are stuck in the walls in various states of pregnancy, violated by tentacles that are also flesh-like in appearance.</p>
<p>It's an imp factory, these demons can do nothing else but produce imps as actual demons are not born, they're made.</p>
<p>There's very few paths that lead anywhere so you eventually find steps leading upwards again, wanting to get out of this place.</p>
<p>There is a very weak calling in your head to give in, to let the walls take you, but you think that it would be more intense if you were still mortal.</p>
<p>It's a psychic trap that you see that some have fallen into, there are more than one that do not have horns.</p>
<div class="choices">
<div class="choice-item">
<<link "Continue upwards">>
<<set $hellevent to "invade4">>
<<set $minute += 45>>
<<goto hellevents>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "invade4">>
<center><H4>Court of the Throne of Hell</H4></center>
<center><img src="img/enemy/demon/omnibus/incubus3.jpg"></center>
<<if $demonadvice is true>>
<<if $penis gt 0>>
<p>You ask one of the demon girls for directions and you're pretty sure she comes just from being spoken to by a man.</p>
<<else>>
<p>You ask one of the demon girls for directions and you're pretty sure she just peed herself in fright by being addressed by another.</p>
<</if>>
<p>After composing herself she gives you directions, even leading you down a hallway that you thought was a dead end.</p>
<p>As you head up the stairs you don't even consider that she could have led you into a trap, she's aggressively fingering herself with two of her fingers that you brushed against as she leans against the wall.</p>
<p>How touch starved are the demons for they to behave so...poorly.</p>
<p>This floor seems to be a nursery in the sense that what few demons are here are pregnant and what was happening below making a little more sense.</p>
<p>Idly chatter talk about more potent orgasms making more powerful offspring, so edging the man downstairs is the goal rather than torture.</p>
<<else>>
<p>You step foot onto solid ground, the slickness of the floor below still clinging to you.</p>
<p>The demons in the flesh tunnels seemed to be unwilling, or enjoyed being bred constantly, while the ones up here seem to be more passive in their pregnancies and converse about repeatedly being impregnated.</p>
<</if>>
<p>There's only a handful of demons, around eight or nine by your count, and they do little more than laze about on furniture.</p>
<p>You've been walking for hours, the Castle is huge and not made with walking in mind since more powerful demons can teleport or fly.</p>
<p>The women that are here, as the only male thing you've seen are the flesh walls, could barely be considered demons.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/omnibus/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Omnibus:</span>
<<if $femColossus is true>>
<div class="dialogue">"Oh, a man enters? I saw what you did to the Colossus. I don't recall inviting you here, begone from my Kingdom."</div>
<<else>>
<div class="dialogue">"Oh, competition? I don't recall inviting you here, begone from my Kingdom."</div>
<</if>>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at the Omnibus">>
<<set $hellevent to "invade5">>
<<set $demonadvice to null>>
<<set $minute += 45>>
<<goto hellevents>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "invade5">>
<center><H4>Court of the Throne of Hell</H4></center>
<center><img src="img/enemy/demon/omnibus/incubus4.jpg"></center>
<p>You see her frail form, standing next to a statue of a pregnant woman.</p>
<p>It might have once been a person, turned to stone with the limbs broken off of as a warning to the others not to rebel.</p>
<p>Turning you look to the court again, they're damned souls that are slowly becoming demons.</p>
<p>The Omnibus seems to be just slightly more developed than they are, if only barely.</p>
<p>With a sigh you shake your head, the Gatekeeper said that you would have to fight through the castle and seize the throne, the temple is a borderline nursery for imps led by the strongest weakling.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/omnibus/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Omnibus:</span>
<div class="dialogue">"I see you've seen the state of the place. Does the Castle infuriate you? Do you wish to take it from me?"</div>
</div>
</div>
<<if $class is "Incubus" or $class is "Succubus">>
<p>You are not a demon, merely borrowing the power of one.</p>
<<else>>
<p>You are not a demon, you were simply able to get here.</p>
<</if>>
<p>She seems to be trying to figure out what you are but possesses none of the fortitude or magic that would fit her position.</p>
<div class="choices">
<div class="choice-item">
<<link "Dominate her">>
<<set $hellevent to "invade6">>
<<set $demonadvice to null>>
<<set $minute += 25>>
<<goto hellevents>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "invade6">>
<center><H4>Court of the Throne of Hell</H4></center>
<center><img src="img/enemy/demon/omnibus/incubus5.jpg"></center>
<<if $unlockedSkills.includes("succubusImp") and $class is "Succubus" or $unlockedSkills.includes("incubusAnimal") and $class is "Incubus">>
<p>Your powers of control over lesser demons is more effective for imps, but she counts too.</p>
<<else>>
<p>She tries to cast a control spell on you but it backfires, possibly due to her being weak but also the nature of what you are.</p>
<</if>>
<p>There are gasps and cries from the others, attitudes befitting of demons, as you force the Omnibus into subservience.</p>
<p>She can only let out gurgles and cries, the demon foaming at the mouth as you inform her of whom she serves.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/omnibus/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Omnibus:</span>
<div class="dialogue">"You...I serve you. Forever."</div>
</div>
</div>
<p>Letting her go her hands immediately go to her cock, only for it to be gone.</p>
<p>The momentary setback of no longer having a male appendage as she makes use of her newfound female one, rubbing her body as she moans lewdly on the ground.</p>
<p>The others pause in fear, their pregnancies making them unable to flee.</p>
<p>This was absolutely pointless, there was no massive army or attack required.</p>
<p>What you learned under the prison should have made you realize that you were being led on, there are no powerful demons in Hell, at least none that are making themselves known.</p>
<div class="choices">
<div class="choice-item">
<<link "Drop the Omnibus">>
<<set $hellevent to null>>
<<set $questKingOfHell to 5>>
<<set $minute += 25>>
<<goto hellthrone>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "motherprophets">>
<center><H4>The Demonic Harvester</H4></center>
<center><img src="img/enemy/demon/mother/trueform.jpg"></center>
<p>Harvester sheds their disguise, this a conversation about demonic topics.</p>
<p>They keep their pleasure, the ragtag group they lead, and their true form as separate things.</p>
<p>The only change is that they maintain their height, not pulling up to their true size.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/trueface.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Harvester:</span>
<div class="dialogue">"They were three in number, but they numbered five. Two of the forms they possessed would tell of the past and the future, with the three living ones interpreting the madness spoken into fact. They were a culmination of the work of many demons."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/trueface.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Harvester:</span>
<div class="dialogue">"The bodies were a set of five siblings from whom I extracted anything worthwhile. The Toymaker animated them. Baph linked their lifeforces together. Ukon delivered onto them sight."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/trueface.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Harvester:</span>
<div class="dialogue">"You would think that we were proud of this creation, a tool so profound that we could tell how battles would end. It sickened all of us. I assume it was the Gatekeeper whom crafted them but there were never any answers given."</div>
</div>
</div>
<p>The demon gives a small pause before speaking again.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/trueface.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Harvester:</span>
<div class="dialogue">"Entering and leaving Hell is not an easy task. We must leave through gateways and doors made by others. Only those with the power to rule have the power to enter and leave Hell at a whim. The information that the prophets could give was always short term, days or weeks into the future. It was only effective in a select few battles, to set up the trap for Avalon and the Black Knight Silas Law, but stopped being useful."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/trueface.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Harvester:</span>
<div class="dialogue">"They were slain by the William Steelwind. Perhaps it was for the best, perhaps they could have been useful. Neither is relevant as they do not revive, not from his strikes."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $hellevent to "demonmom">>
<<goto hellevents>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "body">>
<center><H4>Anchor of Hell</H4></center>
<center><img src="img/hell/weep.jpg"></center>
<p>You put your hand upon the pedestal and all is different.</p>
<p>There is a pit in your stomach as you gaze upon what the runes mean, what the sigils are for, and what this place is.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"How does one Goddess have the power to create an entire realm, all by herself? All of the deities were equally as powerful, yet Avalon was the one whom stood out among the rest."</div>
</div>
</div>
<p>Standing at your side is the Gatekeeper, a thin line around her neck where she was decapitated.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"Do you recognize it? Do you know when it happened?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"It is your body, stripped from Mariko in the Age of Gods. Did you think that you just disappeared? Chaos was maimed and fled, leaving little Avalon with an unconscious fox and the body of the 'demon' that harmed her."</div>
</div>
</div>
<p>The gatekeeper smiles at you, her demonic visage bleeding through her elven mask.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"Demons belong in Hell, so she took some of your power and created this place. Chaos was a studious teacher, telling little Avalon how to create. So she did. In a fit of rage she cast you into the deepest pit. The others were fearful and spoke to the Creator, telling what she had done. Is that not right, my lady? I may have missed a few details."</div>
</div>
</div>
<p>With that she looks up.</p>
<div class="choices">
<div class="choice-item">
<<link "Look up as well">>
<<set $hellevent to "body1">>
<<goto hellevents>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "body1">>
<center><H4>The Creator</H4></center>
<center><img src="img/npcs/creator/humanform.jpg"></center>
<p>Your eyes fall upon the Creator, looking down at you with disinterest.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"They were a thorn in things before they existed. It required bringing in another Death, one from a dead world to supervise but even she fell under your influence. Every time they would try and fail to create you, in worlds you are not even are of, because you exist. A world separate and made at the dawn of time."</div>
</div>
</div>
<p>The Gatekeeper stands beside you with the Creator, once again in the place between places as you've been pulled from Hell.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Can you tell them why you pushed them to action?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"Hell has been breached by mortals, through gates previously thought destroyed. A firm ruler was needed to ensure that the Castle was secure against threats, so that the Lord of Hell may continue living."</div>
</div>
</div>
<p>You swallow as you recall your body at the center of it all, the source of 'corruption' at the heart of Hell.</p>
<p>The Creator smiles, looking to you as she rests her head on the knuckles of one hand.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"You are the source of all strife, the reason that the Gods experience hardship. The damned souls of Hell, having access to your aura, grew powerful and invaded the living world. There were others, interlopers from other realms and worlds, but they merely exacerbated the problem instead of caused it. Rallying the demonic hordes and invading the mortal planes."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"What now, my Lord?"</div>
</div>
</div>
<p>The Creator looks down at the Gatekeeper and yourself.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Nothing has changed. Perform your duties."</div>
</div>
</div>
<p>With that you blink, standing outside the dais that you just touched.</p>
<p>You swallow hard, letting out a choked breath as you feel it for the first time.</p>
<p>...</p>
<p>The faint, almost imperceptible sound, of your own heartbeat.</p>
<div class="choices">
<div class="choice-item">
<<link "Blink">>
<<set $hellevent to null>>
<<set $questKingOfHell to 12>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "body3">>
<center><H4>Anchor of Hell</H4></center>
<center><img src="img/hell/weep.jpg"></center>
<p>You stand before your own body, broken through the untold millennia of existence.</p>
<p>So casually it was revealed that the source of lust, the corruptible influence that spreads throughout the lands of Vicindio, is because of you.</p>
<<if $questAveeMariko gte 4 or $GoddessKitsune is "Avee">>
<p>They spoke of when Avee sent you back into the past, to view when Chaos was sundered, only for you to be the reason that it was so.</p>
<<else>>
<p>They speak of an event where you attack the fox Goddess of the Kitsune, one that has yet to happen but already has.</p>
<</if>>
<p>For what purpose did the Creator choose to allow this?</p>
<p>The limitless suffering, the extinction of the Gods of the land and the almost hand wave decision made for you.</p>
<p>You did not ask to be made like this, but the Creator saw fit to do so.</p>
<<if $questKingOfHell is 12>>
<p>You feel a power, one of your powers, just under the surface.</p>
<p>The power of Rebirth is eternal, every blossoming, and you feel it come to You as it is Your Power.</p>
<p><b>You have gained the power of Invulnerability.</b></p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Blink">>
<<set $hellevent to null>>
<<set $questKingOfHell to 13>>
<<script>>
setup.spellbook.find(spell => spell.name === "Divine Shield").unlocked = true;
<</script>>
<<set $spellcasting to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "demonrebirth">>
<center><H4>Demons of Rebirth</H4></center>
<center><<if $penis gt 0>>
[img[either(
"img/enemy/demon/lust/lustbj1.jpg",
"img/enemy/demon/lust/lustbj2.jpg"
)]]
<<else>>
[img[either(
"img/enemy/demon/lust/lustsex1.jpg",
"img/enemy/demon/lust/lustsex2.jpg"
)]]
<</if>></center>
<p>The pangs of pregnancy don't get better and you feel your body going cold.</p>
<p>You're not surviving this pregnancy in Avedonia, your child wants you out.</p>
<p>The travel is wild, you fall through the Corridor instead of walking and land in the warm sands of Hell.</p>
<p>The birth is difficult and you're sweating, from the effort and from the heat of Hell, but you feel yourself fading as you perish instead of delivering.</p>
<p>Waking moments later you feel movement, a demon using your body as you lie there for an unknown amount of time but you realize that is not the case.</p>
<<if $penis gt 0>>
<p>Your child wraps their elongated tongue around your cock, nursing from it as you obviously came quite a few times while...dead...unconscious?</p>
<p>They notice you are awake and finish, leaving you on the ground as they scuttle to safety, fleeing as if you would be furious.</p>
<<else>>
<p>You feel a mouth around your nipple, nursing from your breast as something pumps in and out of your pussy.</p>
<p>Your child slows as they realize that you're awake, letting you down softly and fleeing as if you would be furious.</p>
<</if>>
<p>You're left laying in the sands of Hell, half buried and exhausted.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<pcpregend>>
<<goto blackpath>>
<</link>>
</div>
</div>
<</if>>
<<if $hellevent is "rebirthdemon">>
<center>[img[either(
"img/enemy/demon/lust/lust1.jpg",
"img/enemy/demon/lust/lust2.jpg",
"img/enemy/demon/lust/lust3.jpg",
"img/enemy/demon/lust/lust4.jpg",
"img/enemy/demon/lust/lust5.jpg",
"img/enemy/demon/lust/lust6.jpg"
)]]</center>
<p>The demon watches you from a distance, eyeing you suspiciously.</p>
<p>They recognize you but flee instead, running into the distance with a speed you could never hope to match.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch them leave">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<if !$hellexplore>>
<center><H4>Umbral Plains</H4></center>
<center>[img[either(
"img/hell/hell1.jpg",
"img/hell/hell2.jpg",
"img/hell/hell3.jpg",
"img/hell/hell4.jpg",
"img/hell/hell5.jpg",
"img/hell/hell6.jpg",
"img/hell/hell7.jpg",
"img/hell/hell8.jpg",
"img/hell/hell9.jpg"
)]]</center>
<p>The demons of hell wear chitinous armor and their hands appear to be that of pinching claws, but some maintain humanoid forms.</p>
<<if !$chaosmeet>>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/mother.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Motherly Demon:</span>
<div class="dialogue">"You do not belong here, Chosen. Come, allow me to take you to the gates. They are up there on that mountain, none will hinder you while you are with me. You're quite the special one."</div>
</div>
</div>
<p>She offers her hand to you, the chitinous scales that previously covered it leaving to reveal smooth violet skin to match her facial complexion which harbors a lewd and somewhat sinister grin.</p>
<div class="choices">
<div class="choice-item">
<<link "Take her hand">>
<<set $hellexplore to 1>>
<<set $hellevent to "demonmomwalk">>
<<goto hellevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Leave her alone">>
<<set $hellexplore to 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/mother.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Motherly Demon:</span>
<div class="dialogue">"The plains of Hell are empty, Chosen. There are few demons here but that does not mean that you should linger."</div>
</div>
</div>
<p>Her warning, and presence, disappears almost as fast as she appeared.</p>
<p>The most powerful demons are the ones that can maintain a human form so she must be powerful, but is using it to hide.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $hellexplore to 1>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $hellexplore to 1>>
<<set $hellevent to "mothersex">>
<<goto hellevents>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $hellexplore is 1>>
<center><H4>Umbral Plains</H4></center>
<center>[img[either(
"img/hell/hell1.jpg",
"img/hell/hell2.jpg",
"img/hell/hell3.jpg",
"img/hell/hell4.jpg",
"img/hell/hell5.jpg",
"img/hell/hell6.jpg",
"img/hell/hell7.jpg",
"img/hell/hell8.jpg",
"img/hell/hell9.jpg"
)]]</center>
<p>You see a scurrying demon, chasing after something else.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/demon1.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wrath Demon:</span>
<div class="dialogue">"You do not belong here."</div>
</div>
</div>
<p>She looks at you warily, keeping her distance and fleeing when you get to close.</p>
<p>How odd it is that demons in Hell itself flee from you.</p>
<div class="choices">
<div class="choice-item">
<div class="choice-item">
<<link "Look away">>
<<set $hellexplore += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
</div>
<</if>>
<<if $hellexplore is 2>>
<<set $arousal += 100>>
<center>[img[either(
"img/hell/orgy1.jpg",
"img/hell/orgy2.jpg",
"img/hell/orgy3.jpg",
"img/hell/orgy4.jpg",
"img/hell/orgy5.jpg",
"img/hell/orgy6.jpg",
"img/hell/orgy7.jpg",
"img/hell/orgy8.jpg",
"img/hell/orgy9.jpg"
)]]</center>
<p>You encounter a group of demons and the damned fucking one another, their wailing moans far more chilling than the regular cries of the damned.</p>
<p>They have armor and clothing, some even still have their weapons, so these were not individuals that were sent to Hell for their crimes.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/mother.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Motherly Demon:</span>
<div class="dialogue">"Welcome, King to Be. Welcome to my orgy. They invaded upon these lands so we are to punish them. They will be given to the Gatekeeper alive, but my children will enjoy themselves using them. Use one as you like, or one of my children. You are welcome here."</div>
</div>
</div>
<p>She seems to be the only intelligent one of the bunch, the dozens of others are imps and lesser demons of varying regards.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the demons">>
<<set $hellexplore += 1>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $penis gt 0>>
<div class="flirt-choice-item">
<<link "Fuck a captive">>
<<set $hellexplore += 1>>
<<set $hellevent to "captiverape">>
<<goto hellevents>>
<</link>>
</div>
<</if>>
<<if $vagina gt 0>>
<div class="flirt-choice-item">
<<link "Fuck a demon">>
<<set $hellexplore += 1>>
<<set $hellevent to "demonsex">>
<<goto hellevents>>
<</link>>
</div>
<</if>>
<div class="flirt-choice-item">
<<link "Ask her to fool around">>
<<set $hellexplore += 1>>
<<set $hellevent to "mothersex">>
<<goto hellevents>>
<</link>>
</div>
</div>
<</if>>
<<if $hellexplore is 3>>
<center><H4>Umbral Plains</H4></center>
<center>[img[either(
"img/hell/hell1.jpg",
"img/hell/hell2.jpg",
"img/hell/hell3.jpg",
"img/hell/hell4.jpg",
"img/hell/hell5.jpg",
"img/hell/hell6.jpg",
"img/hell/hell7.jpg",
"img/hell/hell8.jpg",
"img/hell/hell9.jpg"
)]]</center>
<p>You almost step on a creature that turns out to be a hidden demon, if fleeing from you as it tries to find some other nook or cranny to hide in.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/demon2.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sloth Demon:</span>
<div class="dialogue">"SCREEEE!"</div>
</div>
</div>
<p>She hisses like a feral creature, swiping at you as she scurries away into some brimstone crevice.</p>
<p>How odd it is that demons in Hell itself flee from you.</p>
<div class="choices">
<div class="choice-item">
<div class="choice-item">
<<link "Look away">>
<<set $hellexplore += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
</div>
<</if>>
<<if $hellexplore is 4>>
<center><H4>The Hunter</H4></center>
<center><img src="img/enemy/hunter/solo.jpg"></center>
<p>A Hunter, one of the demonic guardians of Hell itself, crawls over a jagged rock to face you.</p>
<p>It lets out a horrid wail that freezes your blood instantly, making you shiver even in the heat of hell itself.</p>
<p>You could fight it, but you doubt it would stay dead for long.</p>
<<if $background is "Chosen One">>
<p>Not even your spear could kill these things for good, you have no idea what they are the demons of but it is certainly not a human soul that once powered it.</p>
<<elseif $background is "Lost Wizard">>
<p>You recall that not even the Black Knights with their hallowed weapons could kill these creatures for good.</p>
<<else>>
<p>A single one of these creatures was worth an army, which is why summoning them was so difficult.</p>
<</if>>
<p>The creature is mostly mindless, it wanders aimlessly for the purpose of finding and eviscerating sinners it comes across.</p>
<p>As you are not locked in Hell you do not seem to be a target.</p>
<p>It does notice you, having come right up to you but that is more of observing what you are rather than any hostile action.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave it alone">>
<<set $hellexplore += 1>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Fuck it">>
<<set $hellexplore += 1>>
<<set $hellevent to "huntersex">>
<<goto hellevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Fight it">>
<<set $enemies = []>>
<<for _i to 0; _i < 1; _i++>>
<<set _lvl = random(50, 100)>>
<<set $enemies.push({
type: "Hunter",
gender: "Futanari",
level: _lvl,
health: 100 + (_lvl * 2),
maxHealth: 100 + (_lvl * 2),
armor: 20 + Math.floor(_lvl / 2),
stamina: 100 + (_lvl * 5),
maxStamina: 100 + (_lvl * 5),
sexLimit: 0,
attackPower: 30 + _lvl,
speed: 30 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<set $hellexplore += 1>>
<<clearcombatvariables>>
<<set $combatenemy to "Hunter">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $hellexplore is 5>>
<center><H4>Hell Temple</H4></center>
<center><img src="img/hell/temple.jpg"></center>
<p>A demon, about your size but with violet skin and tiny wings, stands unmoving as you enter the temple.</p>
<p>She sits kneeling before a statue that bears a striking resemblance to you, something she seems to notice as her mouth goes wide.</p>
<p>She composes herself, clearing her throat as she sits up taller.</p>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Strange Demon:</span>
<div class="dialogue">"Sins are eternal, but virtues are fleeting."</div>
</div>
</div>
<p>Looking around you see that the temple does seem to have that theme, with one half with murals showing goodly virtues and acts while the other shows sins and depravity.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask who she is">>
<<set $hellexplore += 1>>
<<set $hellevent to "maymeet">>
<<goto hellevents>>
<</link>>
</div>
</div>
<</if>>
<<if $hellexplore is 6>>
<center><H4>The Hunter</H4></center>
<center><img src="img/enemy/hunter/lick.jpg"></center>
<p>You see a group of Hunters, the demonic guardians of Hell, fucking one another in a loud and chilling display.</p>
<p>Their howls induce fear in the soul but their moans make you feel strange.</p>
<p>They are generally just having sex, there's nothing hostile about them, so you could leave without much struggle.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave it alone">>
<<set $hellexplore += 1>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Join the orgy">>
<<set $hellexplore += 1>>
<<set $hellevent to "huntersex">>
<<goto hellevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Fight them">>
<<set $enemies = []>>
<<for _i to 0; _i < 3; _i++>>
<<set _lvl = random(50, 100)>>
<<set $enemies.push({
type: "Hunter",
gender: "Futanari",
level: _lvl,
health: 100 + (_lvl * 2),
maxHealth: 100 + (_lvl * 2),
armor: 20 + Math.floor(_lvl / 2),
stamina: 100 + (_lvl * 5),
maxStamina: 100 + (_lvl * 5),
sexLimit: 0,
attackPower: 30 + _lvl,
speed: 30 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $hellexplore += 1>>
<<set $combatenemy to "Hunter">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $hellexplore is 7>>
<center>[img[either(
"img/enemy/imp/imp.jpg",
"img/enemy/imp/imp2.jpg"
)]]</center>
<p>The imps of Hell are fickle, weak and borderline mindless.</p>
<<if $unlockedSkills.includes("incubusImp") and $class is "Incubus">>
<<set $rand to random(15, 50)>>
<p>They rushed you upon spotting you but as they approach they feel your Incubus aura and lower themselves as to be shorter than you.</p>
<p>This small act of submission makes you feel good as they empty their small amount of treasure, around $rand gems.</p>
<<else>>
<p>Several of them fly at you, intent on raping you.</p>
<</if>>
<p>Hiding in the forest must be easy for them due to their size.</p>
<div class="choices">
<<if $unlockedSkills.includes("incubusImp") and $class is "Incubus">>
<div class="choice-item">
<<link "Take the gems">>
<<set $money += $rand>>
<<set $hellexplore += 1>>
<<goto $previouspassage>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Fight them">>
<<set $enemies = []>>
<<set $rand to random(2, 4)>>
<<for _i to 0; _i < $rand; _i++>>
<<set _lvl = random(1, 5)>>
<<set $enemies.push({
type: "Imp",
gender: "Male",
level: _lvl,
health: 3 + (_lvl * 2),
maxHealth: 3 + (_lvl * 2),
armor: 1 + Math.floor(_lvl / 2),
stamina: 10 + (_lvl * 5),
maxStamina: 10 + (_lvl * 5),
sexLimit: 0,
attackPower: 1 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Imp">>
<<set $hellexplore += 1>>
<<goto regularcombat>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $hellexplore is 8>>
<center>[img[either(
"img/hell/sinner1.jpg",
"img/hell/sinner2.jpg",
"img/hell/sinner3.jpg",
"img/hell/sinner4.jpg",
"img/hell/sinner5.jpg"
)]]</center>
<p>You spot a wandering individual, a damned soul that has been sent to hell.</p>
<p>Scales have begun to line their skin as it sits sunken and yellowed, their ability to shapeshift not known to them yet.</p>
<p>They wander in torment, the transformation a painful one as they don't seem to understand what is happening with their body.</p>
<p>They've made too much noise and gotten the attention of something as they begin to run until you lose sight of them, only for a bounding hunter to go after them a moment later.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $hellexplore += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $hellexplore is 9>>
<center><H4>The Throne of Hell</H4></center>
<center><img src="img/hell/castle.jpg"></center>
<p>Tucked in a valley surrounded by a moat of lava is a castle and considering how you see demons flying low along the blackstone walls you realize this must be the capital or throne of Hell itself.</p>
<<if $background is "Unlucky Goblin" or $background is "Lost Wizard">>
<p>Osirus Long always considered leading an army to claim this place to stop the demonic threat but it was not where Astaroth made their throne.</p>
<</if>>
<p>It is an odd sight, there's ruins in Hell but this seems the most complete and actually native to Hell itself.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $hellexplore += 1>>
<<goto hellcastle>>
<</link>>
</div>
</div>
<</if>><center><H4>The Throne of Hell</H4></center>
<center><img src="img/hell/castle.jpg">
<p>The throne of Hell, where the ruler resides.</p></center>
<hr>
<p>It can only be reached by flight, and you doubt you could get there on your own.</p>
<<if $questKingOfHell gte 5>>
<p>Some demons fled the castle, releasing the drawbridge and allowing easier access.</p>
<</if>>
<<if $race is "Fairy">>
<p>You could probably make it in your fairy form but the <<button 'colossus' hellcolossus>><</button>> standing in the lake of lava that would swat you down easily.</p>
<<else>>
<p>There is a giant <<button 'colossus' hellcolossus>><</button>> standing in the lake of lava.</p>
<</if>>
<<if $questKingOfHell>>
<p>The <<button 'motherly demoness' hellevents>><<set $hellevent to "demonmom">><</button>> and her band of demons are nearby.</p>
<</if>>
<<if $questSuccChild gte 5 and $questKingOfHell is 3>>
<p>Your demonic wings could get you across the gap but the Colossus is a problem.</p>
<<if $unlockedSkills.includes("succubusImp") and $unlockedSkills.includes("incubusAnimal")>>
<p>You are as powerful as you can be with both the Succubus and Incubus at Steelwind farm, perhaps <<button 'The Gatekeeper' gatekeepertalk>><<set $gatekeepertalk to "questkingofhell3">><</button>> has an answer for you.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"Become as powerful as you can with the Succubus and the Incubus powers. Not the demon, just the powers."</div>
</div>
</div>
<</if>>
<</if>>
<div class="choices">
<<if $questKingOfHell>>
<div class="choice-item">
<<link "Leave the castle">>
<<goto umbralplains>>
<</link>>
</div>
<<if $questKingOfHell gte 5>>
<div class="choice-item">
<<link "Enter the throne room">>
<<goto hellthrone>>
<</link>>
</div>
<</if>>
<<else>>
<div class="choice-item">
<<link "Leave the castle">>
<<set $hellevent to "gatekeeper meet">>"
<<goto hellevents>>
<</link>>
</div>
<</if>>
</div><center><H4>Demonic Colossus</H4></center>
<<if $femColossus>>
<center><img src="img/enemy/colossus/fem.jpg"></center>
<p>The protector of the Throne of Hell, a giant so massive that she eclipses the entire castle they protect.</p>
<p>You've turned it female but she still remains massive, only more nude.</p>
<p>It is a bit concerning that she lactates lava as the lake surrounding her has grown significantly.</p>
<<else>>
<center><img src="img/enemy/colossus/male.jpg"></center>
<p>The protector of the Throne of Hell, a giant so massive that he eclipses the entire castle they protect.</p>
<p>It remains vigilant, swatting down and eating any imp or flying demon that get too close.</p>
<</if>>
<<if $questKingOfHell is 3>>
<<if $unlockedSkills.includes("succubusImp") and $unlockedSkills.includes("incubusAnimal")>>
<p>You are as powerful as you can be with both the Succubus and Incubus at Steelwind farm, perhaps <<button 'The Gatekeeper' gatekeepertalk>><<set $gatekeepertalk to "questkingofhell3">><</button>> has an answer for you.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"Become as powerful as you can with the Succubus and the Incubus powers. Not the demon, just the powers."</div>
</div>
</div>
<</if>>
<</if>>
<<if $questKingOfHell is 4 and ($class is "Incubus" or $class is "Succubus")>>
<p>The Gatekeeper said you can only enter the Throne of Hell one way.</p>
<<if $class is "Succubus">>
<<if $questSuccChild gte 5>>
<p>You're able to fly over to the Castle, the Colossus would spot you almost immediately but they're occasionally distracted by things.</p>
<<elseif $questSuccChild and $questSuccChild lt 5>>
<p>You need to speak to the Succubus in Annette's mirror, perhaps she'll give you the ability to fly.</p>
<</if>>
<</if>>
<<if $class is "Incubus">>
<p>It would be easy to get the attention of the Colossus.</p>
<</if>>
<</if>>
<div class="choices">
<<if $femColossus>>
<div class="choice-item">
<<link "Leave her alone">>
<<goto hellcastle>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Leave him alone">>
<<goto hellcastle>>
<</link>>
</div>
<</if>>
<<if $questKingOfHell is 4 and $class is "Incubus">>
<div class="choice-item">
<<link "Dominate the Colossus (Incubus Class)">>
<<set $hellevent to "incubusinvade">>
<<goto hellevents>>
<</link>>
</div>
<</if>>
<<if $questKingOfHell is 4 and $questSuccChild gte 5>>
<div class="choice-item">
<<link "Fly to the Castle (Succubus Class)">>
<<set $hellevent to "succubusflyinvade">>
<<goto hellevents>>
<</link>>
</div>
<</if>>
<<if $questKingOfHell is 4 and $unlockedSkills.includes("succubusImp") and $vagina gt 0>>
<div class="choice-item">
<<link "Dominate an Imp (Succubus Class)">>
<<set $hellevent to "succubusseduceinvade">>
<<goto hellevents>>
<</link>>
</div>
<</if>>
</div><center><H4>Temple of Rebirth</H4></center>
<center><img src="img/hell/crypt.jpg"></center>
<hr>
<p>The statue looks exactly like you, albeit a bit more corrupted due to being in Hell.</p>
<p>It appears unfinished, as if it was stopped halfway through construction.</p>
<<if $maymeet isnot true>>
<p>May, the demon priestess that used to reside here, <<button 'can be revived' hellevents>><<set $hellevent to "mayrevive">><</button>> if you wanted to.</p>
<</if>>
<<if $questCorrupted gte 10>>
<<if $deadWerewolf isnot true and $deadSpider isnot true and $deadMinotaur isnot true>>
<<else>>
<p>With Isabella dead you need to deal with the lost souls that she condemned.</p>
<</if>>
<<if $deadWerewolf is true>>
<p>The <<button 'werewolf' hellevents>><<set $hellevent to "werewolfchoice">><</button>> lingers, snarling and afraid.</p>
<</if>>
<<if $deadSpider is true>>
<p>The <<button 'spider' hellevents>><<set $hellevent to "spiderchoice">><</button>> hides, trying to avoid being seen.</p>
<</if>>
<<if $deadMinotaur is true>>
<p>The <<button 'minotaur' hellevents>><<set $hellevent to "minotaurchoice">><</button>> sits, calm and composed.</p>
<</if>>
<</if>>
<<if $nogitloc is "helltemple">>
<p>You could <<button 'revive $foxname' tentisleevents>><<set $tentevent to "nogitsunetame">><</button>> if you wished to.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the temple|helltemple]]</div>
</div>
<<set $chapter to "Temple of Rebirth">>
<<if $doktorstain is true>>
<<set $hellevent to "doktorspore">>
<<goto hellevents>>
<</if>><center><h4>May</h4></center>
<center><img src="img/npcs/may/maymeet.jpg"></center>
<hr>
<p>Your Head Priestess, whatever that means.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave May alone">>
<<set $maytalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask why Hell is so empty">>
<<set $maytalk to "hell population">>
<<goto maytalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about Rebirth is">>
<<set $maytalk to "rebirth">>
<<goto maytalk>>
<</link>>
</div>
<<if $questYellowRooms gte 2 and !$maycorrupt>>
<div class="special-choice-item">
<<link "Bring May to the White Space">>
<<set $bedetalk to "whitespace">>
<<goto bedetalk>>
<</link>>
</div>
<</if>>
<<if $maycorrupt gte 1>>
<div class="choice-item">
<<link "Ask what May is">>
<<set $maytalk to "self">>
<<goto maytalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "May">><<if $maytalk is "temple">>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"It was made by the God Nafsu as a conduit for his power. He sought to purify the world of evil during our invasion of the world of the living. Had any other God helped him he would have ended the war and led to a golden age of mortal supremacy. Imagine every demon being given their soul back or being destroyed."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"It was one of many weapons made during that time. Avalon made the Black Knights, Greenwich summoned Thesaur, Mariko aided Avalon but created her Claws. His was the most powerful, using his very divine essence to power it."</div>
</div>
</div>
<p>May shrugs, gesturing around the two of you at the various ruined artworks that state what she just told you.</p>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"His divinity was perseverance. Had Avalon gone to him then Light would have reached all corners of the world. Mariko could have changed fate and made it possible with a flick of her wrist. Triton could have sank it, saving it for a better time. Greenwich could have raised armies to protect it. Lo could have brought it to the Dragon Isles with ease. Yet, none did. Nafsu was taken by Ukon and she now holds his divinity within herself."</div>
</div>
</div>
<p>May looks to the statue, the main one that looks like you.</p>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"With the last of his power Nafsu sent it here, keeping it from Ukon and everyone else. Only Avalon can come here and she does not. Only Death came to stoke the flame of Nafsu's powers, keeping it from going out. Otherwise the temple is under my care in Your absence. This place is Your birthplace and the source of Your power, empty now. You have the last of the sparks of Nafsu within Yourself, there can be no more candidates to be Rebirth."</div>
</div>
</div>
<</if>>
<<if $maytalk is "hell population">>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"Demons can be summoned using their names and a ritual. One by one over the years demons have been summoned only to never return. Some did, at first. The scholars in Primora summoning demons to berate with questions about history but that ended when they ran out of names. Now a name is a secret thing, kept to oneself or discarded. I do not know my original name anymore, I discarded it long ago to escape the same fate that befell all of the other demons."</div>
</div>
</div>
<<if $questRatKing gte 10>>
<p>May smiles at you, shaking her head.</p>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"How fitting that they were fed to Carver, the butcher of Mont Creek. From feasting on humans to being forced to feast on his own kind...I am glad that he suffered. Maybe in his suffering he finally attoned for what he did to all those people."</div>
</div>
</div>
<</if>>
<</if>>
<<if $maytalk is "rebirth">>
<p>May looks at you with a smile.</p>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"Nafsu called upon the other Gods and Goddesses, even the Horsemen themselves, to aid him. He opened up the way for the power to reside with one being. It remained unused for centuries, a thousand years now, because none would give up the slightest bit of their power. That has changed now."</div>
</div>
</div>
<p>There is a pause as she gestures towards your body.</p>
<<if $background is "Unlucky Goblin">>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"Desperation comes in many forms. Chaos held your soul for years as she knew that you would be needed one day. You held the power of a God once, a demigod under Avalon. Perhaps you were the best choice for this."</div>
</div>
</div>
<<elseif $background is "Chosen One">>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"Desperation comes in many forms. Perhaps you were chosen due to your unique parentage, perhaps it was a power play to keep certain people in line. You wouldn't have needed this power, but you are even more powerful now."</div>
</div>
</div>
<<elseif $background is "Lost Wizard">>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"Desperation comes in many forms. Primova held your soul for years as she knew that you would be needed one day. You have a kind soul, perhaps she thought you deserved a second chance."</div>
</div>
</div>
<<elseif $background is "Team Boys">>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"Desperation comes in many forms. The late Queen Istar had a Goddess in her pocket, the youthful Cate Switch, and she must have pleaded for her to save you. Saved indeed."</div>
</div>
</div>
<<elseif $background is "Sewer Rat">>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"Desperation comes in many forms. Mu is somewhere between force of nature and Goddess. She is not oft to give up something she takes, but you were given freely for this power to take root."</div>
</div>
</div>
<p>Things that die in the mushroom forest usually stay claimed by it.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"Desperation comes in many forms. Someone thought you were the best option for this."</div>
</div>
</div>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"As for what Rebirth is, it is exactly that. The five Horsemen, of which there are only meant to be four, made a sixth. Or we don't count duplicates and there are not five. What you are meant to be is up for debate, You are a mix of conflicting powers. Peace and war, life and death. They made a being powerful enough to break up the old ways and that being is You. How you manage this, what you do, that is up to you."</div>
</div>
</div>
<</if>>
<<if $maytalk is "self">>
<p>May smiles at you, something you find odd.</p>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"I was an angel once. Of all the lands, it was Hell that could contain me. The four spirits, Wind, Water, Fire and Earth. We were given onto the land and all was balanced. I am water, the spring rains."</div>
</div>
</div>
<p>You freeze in place, not just from this news but as she displays some of her power.</p>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"The land is unbalanced. Lo knows of this truth, the day the seals of Hell break and my ice covers the world. The others were weakened. The others...merged. They were imprisoned, or chose imprisonment. Help them, my liege. They reside in a prison. They are near water, an underground lake, but seals to keep me out."</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave May alone">>
<<set $maytalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask why Hell is so empty">>
<<set $maytalk to "hell population">>
<<goto maytalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about Rebirth is">>
<<set $maytalk to "rebirth">>
<<goto maytalk>>
<</link>>
</div>
<<if $questYellowRooms gte 2 and !$maycorrupt>>
<div class="special-choice-item">
<<link "Bring May to the White Space">>
<<set $bedetalk to "whitespace">>
<<goto bedetalk>>
<</link>>
</div>
<</if>>
<<if $maycorrupt gte 1>>
<div class="choice-item">
<<link "Ask what May is">>
<<set $maytalk to "self">>
<<goto maytalk>>
<</link>>
</div>
<</if>>
</div><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questKingOfHell gte 1>>
<p>After visiting the lava lake outside of the Throne of Hell you were approached by a demon who, after grabbing you, told you to visit the field of flowers.</p>
<p>She then dropped you in the hell lillies so you doubt she meant that one.</p>
<</if>>
<<if $questKingOfHell is 2>>
<<if $blackgatebroken is true>>
<p>The gates of Hell are closed for now.</p>
<<else>>
<p>The Gatekeeper asked you to close the gates of Hell.</p>
<</if>>
<<if $questRatKing gte 8>>
<p>You found the secret of Avedon, they are consuming demons to empower Avalon and her Paladins.</p>
<<else>>
<p>You were asked to find the secret of Avedon's prison, something is down there.</p>
<</if>>
<</if>>
<<if $questKingOfHell gte 3>>
<p>The Gatekeeper of Hell has shown me what is happening to the demons of Hell.</p>
<p>They are mindless, roaming without purpose and led by an incompetent leader.</p>
<p>Some sects seek to resurrect ancient demons such as Astaroth, the demon lord who began the invasion of the mortal world so long ago.</p>
<p>I was told to find a set of demons and borrow their power, using it to subjugate the Colossus who guards Hell.</p>
<</if>>
<<if $questKingOfHell gte 4>>
<p>You have been asked to enter the Castle of Hell, to defeat the Omnibus that is there.</p>
<</if>>
<<if $questKingOfHell gte 5>>
<p>The Omnibus was not as powerful as you were told, in fact they were weaker than even a common imp.</p>
<</if>>
<<if $questKingOfHell gte 6>>
<p>The true Ruler of Hell is an interloper, as always seems to be the case.</p>
<p>Astaroth, Vespera, and now it might be you.</p>
<p>You have been asked to find an artifact of of Vespera to summon her again.</p>
<</if>>
<<if $questKingOfHell is 7>>
<p>After looking around the Steelwind Farm Bill told you to check the forest.</p>
<</if>>
<<if $questKingOfHell gte 8>>
<p>Vespera is a part of Bede, a nightmare given form and agency.</p>
<p>To create something a God or Goddess must give part of themselves, with Bede taking that personally when they created their nightmares.</p>
<</if>>
<<if $questKingOfHell gte 9>>
<p>Bill was furious that the natural order had been upended, the dead returning to life.</p>
<<if $questKingOfHell is 9>>
<p>He has blocked off the farm and none can enter.</p>
<</if>>
<</if>>
<<if $questKingOfHell is 10>>
<p>You should return to the farm to see if he has calmed down.</p>
<</if>>
<<if $questKingOfHell gte 11>>
<p>The current ruler of Hell is $RulerHell.</p>
<p>How this affects the future is unknown.</p>
<</if>><center><H4>Measured Cups</H4></center>
<center><img src="img/avedon/market/bakery.jpg">
<p>A small, but stocked bakery in the market district.</p>
<p>A small sign says that leftover bread is given to the Slum District Food Bank.</p></center>
<hr>
<<if $jobBakery>>
<p>Lily is constantly doing at least ten things with a spryness that defies her age, you doubt you can track her down.</p>
<p>Despite her voluptuous figure, her body barely jiggles which is both odd and rather disappointing.</p>
<<else>>
<p>The rather volumptuous owner pauses to take your order.</p>
<</if>>
<p>You can <<button 'view their sweets' shop>><<set $shoptype to "bakery">><</button>></p>
<<if $jobBakery gte 6>>
<<if $penis gt 0>>
<p>You could <<button 'donate semen' miscaveevents>><<set $miscaveevents to 'bakerymilk'>><</button>></p>
<</if>>
<<elseif $jobBakery is 5>>
<<set $jobBakery += 1>>
<<set $miscaveevents to "bakerycapture">>
<<goto miscaveevents>>
<<elseif $hour lt 8 or $hour gt 18>>
<<goto market>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the bakery">>
<<goto town>>
<</link>>
</div>
<<if $jobBakery and $hour gte 8 and $hour lte 18>>
<div class="special-choice-item">
<<link "Help bake">>
<<goto bakerywork>>
<</link>>
</div>
<<elseif !$jobBakery>>
<div class="special-choice-item">
<<link "Ask about working here">>
<<set $miscaveevents to "bakeryjoin">>
<<goto miscaveevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Measured Cups">><<set $rand to random(1, 15)>>
<<set $options to []>>
<<run $options.push({ name: "castledining" })>>
<<run $options.push({ name: "portbar" })>>
<<run $options.push({ name: "slumbar" })>>
<<run $options.push({ name: "suburbbar" })>>
<<run $options.push({ name: "clinic" })>>
<<run $options.push({ name: "lake" })>>
<<run $options.push({ name: "chapel" })>>
<<run $options.push({ name: "shopwork" })>>
<<run $options.push({ name: "knead1" })>>
<<run $options.push({ name: "knead2" })>>
<<run $options.push({ name: "slow" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "shopwork">>
<center><H4>Measured Cups</H4></center>
<center>[img[either(
"img/jobs/baker/sell1.jpg",
"img/jobs/baker/sell2.jpg",
"img/jobs/baker/sell3.jpg",
"img/jobs/baker/sell4.jpg",
"img/jobs/baker/sell5.jpg",
"img/jobs/baker/sell6.jpg",
"img/jobs/baker/sell7.jpg",
"img/jobs/baker/sell8.jpg"
)]]</center>
<p>You spend the next hour ringing up the various pastries that Lily has made.</p>
<p>She's constantly over your shoulder up-selling customers on bread that may go bad or sweets that they may like.</p>
<p>Towards the end of your shift you're handed <<print 1+$rand>> gems for your hard work.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish working">>
<<set $jobBakery += 1>>
<<set $money += 1>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $hour lt 17>>
<div class="choice-item">
<<link "Work another hour">>
<<set $jobBakery += 1>>
<<set $money += 1>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto bakerywork>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "slow">>
<center><H4>Janet Lily</H4></center>
<center><img src="img/npcs/lily/mix.jpg"></center>
<p>The next hour is a slow one with Lily simply continuing to bake in the back.</p>
<p>You help her as best you can but your assistance misplaces her things so you're relegated to the front once more.</p>
<p>Towards the end of your shift you're handed <<print 1+$rand>> gems for your hard work.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish working">>
<<set $jobBakery += 1>>
<<set $money += 1>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $hour lt 17>>
<div class="choice-item">
<<link "Work another hour">>
<<set $jobBakery += 1>>
<<set $money += 1>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto bakerywork>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "castledining">>
<center><H4>Castle Avedon Dining</H4></center>
<center><img src="img/avedon/castle/dining.jpg"></center>
<p>Lily drags several bags from the back of her shop with the name "Castle Avedon" stamped on it.</p>
<p>The bag is a bit unwieldy, but not heavy and you can easily lift it.</p>
<p>The trip to the castle itself is uneventful and while you're initially screened you are let in after they see the insignia of Lily's bakery.</p>
<p>The trip back is even more uneventful after one of the stewards pay you, and Lily counts out the gems and gives you half, which is <<print 15+$rand>>.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish working">>
<<set $jobBakery += 1>>
<<set $money += 15>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $hour lt 17>>
<div class="choice-item">
<<link "Work another hour">>
<<set $jobBakery += 1>>
<<set $money += 15>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto bakerywork>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "portbar">>
<center><h4>Funny Skeleton</h4></center>
<center><img src="img/avedon/port/portbar.jpg"></center>
<p>Lily drags several bags from the back of her shop with the name "Funny Skeleton" stamped on it.</p>
<p>The bag is a bit unwieldy, but not heavy and you can easily lift it.</p>
<p>You enter the tavern through the front and set the bread down.</p>
<p>The bartender and you stare at each other for a moment before he pulls a small bag of gems out and tossed it to you.</p>
<p>When you return Lily counts out the gems and gives you half, which is <<print 5+$rand>>.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish working">>
<<set $jobBakery += 1>>
<<set $money += 5>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto bakerywork>>
<</link>>
</div>
<<if $hour lt 17>>
<div class="choice-item">
<<link "Work another hour">>
<<set $jobBakery += 1>>
<<set $money += 5>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto bakerywork>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "slumbar">>
<center><H4>Sleepy Fox Inn</H4></center>
<center><img src="img/avedon/slum/slumbar.jpg"></center>
<p>Lily drags several bags from the back of her shop with the name "Sleepy Fox" stamped on it.</p>
<p>The bag is a bit unwieldy, but not heavy and you can easily lift it.</p>
<<if $questAveeMariko is 8>>
<p>You're unsure who runs the bar, but you're flagged down by someone who gives you the payment and takes it into the back.</p>
<p>Without Mariko the bar has gotten rowdier, mostly due to people having to pay for their drinks now.</p>
<<elseif $questSleepyFox gte 8>>
<p>You enter the inn and approach the bar, setting the bag of bread down on the counter next to Mariko, who smiles at you.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"You're very busy all the time, aren't you? Take a break sometimes, you've earned it. Here, a tip for such a fast delivery."</div>
</div>
</div>
<p>Mariko pulls a massive coin pouch from seemingly nowhere, setting it in front of you.</p>
<<else>>
<p>You enter the bar and a patron flags you down as the buyer, setting up a small display as you're leaving.</p>
<</if>>
<p>You return with the gems to the bakery and Lily gives you your cut, <<print 50+$rand>> gems.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish working">>
<<set $jobBakery += 1>>
<<set $money += 50>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $hour lt 17>>
<div class="choice-item">
<<link "Work another hour">>
<<set $jobBakery += 1>>
<<set $money += 50>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto bakerywork>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "suburbbar">>
<center><H4>The Jolly Lumberjack</H4></center>
<center><img src="img/avedon/suburbs/pub.jpg"></center>
<p>Lily drags several bags from the back of her shop with the name "Jolly Lumberjack" stamped on it.</p>
<p>The bag is a bit unwieldy, but not heavy and you can easily lift it.</p>
<p>You're allowed through the gate to leave and you head over to the tavern, entering through the front and set the bread down.</p>
<p>Pat has the bag of gems waiting for you but the two of you talk for a few minutes before you head back.</p>
<p>You return to the bakery and give Lily the money, which she splits with you, giving you <<print 4+$rand>> gems.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish working">>
<<set $jobBakery += 1>>
<<set $money += 4>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $hour lt 17>>
<div class="choice-item">
<<link "Work another hour">>
<<set $jobBakery += 1>>
<<set $money += 4>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto bakerywork>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "clinic">>
<<if $SlumClinic>>
<center><H4><<$SlumClinicName>></H4></center>
<<else>>
<center><H4>Unplanned Parenthood</H4></center>
<</if>>
<center><img src="img/avedon/slum/clinic/SlumClinic.jpg"></center>
<p>Lily has you run some bread that is going bad to the clinic in the slums which is rather easy to do.</p>
<p>You set the bread down on the reception desk and the receptionist moves it to the side, where you see a few other sets of donated food like salted meat, jerky and other food that has a decent shelf life.</p>
<p>You return to the bakery and Lily gives you <<print 2+$rand>> gems.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish working">>
<<set $jobBakery += 1>>
<<set $money += 2>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $hour lt 17>>
<div class="choice-item">
<<link "Work another hour">>
<<set $jobBakery += 1>>
<<set $money += 2>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto bakerywork>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "lake">>
<center><H4>Lake</H4></center>
<center><img src="img/farm/lake.jpg"></center>
<p>Lily gives you a bag with the duty of throwing it into the lake.</p>
<p>Something about feeding the ducks which means you have to rip up every loaf.</p>
<p>With how many loaves of bread there are you simply frown, but take off anyways.</p>
<p>Forty five minutes later you're done throwing bread at ducks and wipe your hands, heading back to the bakery.</p>
<p>Lily gives you <<print 10+$rand>> for the tediousness of the work.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish working">>
<<set $jobBakery += 1>>
<<set $money += 10>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $hour lt 17>>
<div class="choice-item">
<<link "Work another hour">>
<<set $jobBakery += 1>>
<<set $money += 10>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto bakerywork>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "chapel">>
<<nunimg>>
<p>A nun comes into the bakery for bread for the church and you help sort out the order.</p>
<p>The nun is enjoying herself but her knight seems to be suffering as this is not the only errand he's had to run with her today.</p>
<p>Eventually they take their bread and leave, with the rest of your shift being uneventful.</p>
<p>Lily gives you <<print 2+$rand>> for helping out.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish working">>
<<set $jobBakery += 1>>
<<set $money += 2>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $hour lt 17>>
<div class="choice-item">
<<link "Work another hour">>
<<set $jobBakery += 1>>
<<set $money += 2>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto bakerywork>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "knead1">>
<center><H4>Measured Cups</H4></center>
<center>[img[either(
"img/jobs/baker/bake1.jpg",
"img/jobs/baker/bake2.jpg",
"img/jobs/baker/bake3.jpg",
"img/jobs/baker/bake4.jpg",
"img/jobs/baker/bake5.jpg",
"img/jobs/baker/bake6.jpg",
"img/jobs/baker/bake7.jpg",
"img/jobs/baker/bake8.jpg",
"img/jobs/baker/bake9.jpg"
)]]</center>
<p>You spend the next hour kneading dough, but the bulk of your job is just talking to Lily about various things in the kitchen or listening to her stories.</p>
<p>Towards the end of your shift you're handed <<print 1+$rand>> gems for your hard work.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish working">>
<<set $jobBakery += 1>>
<<set $money += 1>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $hour lt 17>>
<div class="choice-item">
<<link "Work another hour">>
<<set $jobBakery += 1>>
<<set $money += 1>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto bakerywork>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "knead2">>
<center><H4>Measured Cups</H4></center>
<center>[img[either(
"img/jobs/baker/bake1.jpg",
"img/jobs/baker/bake2.jpg",
"img/jobs/baker/bake3.jpg",
"img/jobs/baker/bake4.jpg",
"img/jobs/baker/bake5.jpg",
"img/jobs/baker/bake6.jpg",
"img/jobs/baker/bake7.jpg",
"img/jobs/baker/bake8.jpg",
"img/jobs/baker/bake9.jpg"
)]]</center>
<p>Somehow the conversation has turned into overt flirting, with comments on each others body about what are each of your best features.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish working">>
<<set $jobBakery += 1>>
<<set $money += 1>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $hour lt 17>>
<div class="choice-item">
<<link "Work another hour">>
<<set $jobBakery += 1>>
<<set $money += 1>>
<<set $money += $rand>>
<<set $minute += 55>>
<<goto bakerywork>>
<</link>>
</div>
<</if>>
</div>
<</if>><<if $mushroomevent is "scratchmeet">>
<center><H4>Stuck Ratgirl</H4></center>
<center><img src="img/npcs/rat/wall.jpg"></center>
<p>You see the back end of a wiggling mouse girl who tried to skip the toll that exists at the gate to the mushroom valley.</p>
<p>Her grunts indicate that she's working on something and what that is becomes apparent as she inches a little deeper into the wall, apparently tunneling through it.</p>
<p>Your noticing of her has caused a few members of the Thieves Guild to notice you pausing so close to the wall, she must not have been visible for them.</p>
<p>They begin to approach, leaving you with only a few moments with just the mouse girl and you.</p>
<p>There's a punishment system in Junktown that is basically this, women and men tied up and left out for use by anyone and they gesture for you to have first dibs on what is going to be their newest prisoner.</p>
<div class="choices">
<div class="choice-item">
<<link "Get her attention">>
<<set $mushroomevent to "scratchmeet3">>
<<goto mushroomevents>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Fuck her">>
<<set $mushroomevent to "scratchmeet2">>
<<goto mushroomevents>>
<</link>>
</div>
</div>
<</if>>
<<if $mushroomevent is "scratchmeet2">>
<center><H4>Scratch</H4></center>
<<if $penis gt 0>>
<center><img src="img/npcs/rat/wallmale.jpg"></center>
<p>Her skirt is easily pushed aside as you grab the base of her tail, pushing it out of the way as you sink your $penistype cock into her moist pussy.</p>
<p>A startled gasp escapes the hole as you piston your cock in and out of her body, her tail whipping about you uselessly as she struggles in this inconvenient position.</p>
<<else>>
<center><img src="img/npcs/rat/wallfem.jpg"></center>
<p>Her skirt is easily pushed aside as you grab the base of her tail, pushing it out of the way as you sink two fingers into her body.</p>
<p>A startled gasp escapes the hole as you piston your fingers in and out of her body, her tail whipping about you uselessly as she struggles in this inconvenient position.</p>
<</if>>
<p>The guards laugh as they finally arrive, one of the guards giving the mouse girl a slap on the ass as they lean on the wall next to you.</p>
<div class="dialogue-box">
<img src="img\jobs\thief/guard1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Thief:</span>
<div class="dialogue">"Looks like someone likes you, Scratch. I thought you couldn't keep a lover down, maybe this one will stick around."</div>
</div>
</div>
<<if $background is "Sewer Rat">>
<p>You stare at the ass in front of you and then back to the Thief, there's no way that you just did this to your own daughter.</p>
<</if>>
<p>The guard's laugh is cut short as it turns to a shout, one made in fear, as there seems to be someone else near you.</p>
<div class="choices">
<div class="choice-item">
<<link "Turn and look">>
<<set $scratchmeet to "rape">>
<<set $mushroomevent to "scratchmeet4">>
<<goto mushroomevents>>
<</link>>
</div>
</div>
<</if>>
<<if $mushroomevent is "scratchmeet3">>
<center><H4>Scratch</H4></center>
<center><img src="img/npcs/rat/scratchmeet.jpg"></center>
<p>You tap the girl's leg and call out to her and she slides out of the hole brandishing a knife.</p>
<<if $background is "Sewer Rat">>
<p>The guards begin to talk about what they're going to do but Scratch just stares at you.</p>
<p>In an instant she is upon you, gripping you around the waist as she pulls you into the tightest hug she can muster.</p>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"I lost you...but you're here."</div>
</div>
</div>
<p>Her fingers grab at you until she has a hold of you and you softly pat her head, you did die.</p>
<p>Right in front of her, killed by some corrupted abomination.</p>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"Mu...the mushroom. She took you. I tried to carry you home, to give you a burial since we couldn't do it for dad but...."</div>
</div>
</div>
<p>Scatch's eye wander, going wide with fear as she presses against the Junktown wall.</p>
<<else>>
<p>The guards begin to talk about what they're going to do but Scratch sits there defiantly, looking at how casual the thieves seem to be treating you.</p>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"I have perfectly good scrap, you just won't take it. Good coin too. Do you have orders to keep me out? I told you I'd get inside, one way or another."</div>
</div>
</div>
<p>Her eyes narrow, looking over the group of you before going wide with fear as she presses against the Junktown wall.</p>
<</if>>
<p>You turn to see the Thieves fleeing back to the gate as a lone figure stands in front of you.</p>
<div class="choices">
<div class="choice-item">
<<link "Turn and look">>
<<set $mushroomevent to "scratchmeet4">>
<<goto mushroomevents>>
<</link>>
</div>
</div>
<</if>>
<<if $mushroomevent is "scratchmeet4">>
<center><H4>Mu</H4></center>
<center><img src="img/npcs/mu/mu.jpg"></center>
<p>You find Mu standing nearby, observing Scratch and you.</p>
<<if $scratchmeet is "rape">>
<p>She slides out of the hole as she sits on the ground, pushing off of you.</p>
<<if $background is "Sewer Rat">>
<p>There is a brief moment before recognition hits and she wraps herself around your leg, tears running down her face.</p>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"I saw you die...Mu took you."</div>
</div>
</div>
<p>Mu looks on, nodding as she confirms that did happen.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"Thanks for the help, the guards might have just nailed my tail to the wall and called it clean. Got any way to save me from this?"</div>
</div>
</div>
<p>Scratch gestures toward Mu who stands a few feet from you.</p>
<</if>>
<<elseif $background is "Sewer Rat">>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"I wanted to be here for the reunion. My apologies if I startled your friends."</div>
</div>
</div>
<p>You wouldn't call the Thieves your friends, Scratch and you both have had a rough time living under them.</p>
<p>There is sheer terror in their faces as they flee, turning to look at what is often considered the only thing worse than Det in Junktown.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"I wanted to talk to you about this one, she is one of my favorites. The way she scurries around and orders the other rats about."</div>
</div>
</div>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"It is good that I have caught the two of you. I have come to a decision on something."</div>
</div>
</div>
<p>Mu smiles, showing off sharp looking spines that must take the place of her teeth.</p>
<p>They drip with an unholy looking venom or fluid which causes Scratch to yelp in fear and for you to take a step backwards.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"My apologies, I assumed...I shouldn't smile. My reason for coming here was twofold. Firstly, welcome to the Mushroom Valley, Rebirth. Secondly, I found the nun that killed your father, Scratch."</div>
</div>
</div>
<p>There is a silence that permeates the area with Scratch almost choking on air.</p>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"WHY DID YOU NOT START WITH THAT?!"</div>
</div>
</div>
<p>Scratch lets out a pained cry as she slams her fist onto the chest of the mushroom woman with wet slapping noises.</p>
<p>The strikes are not very powerful looking but Mu seems disturbed by being struck repeatedly.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"Stop-...Stop hitting. Scratch please. Good. I know the location, but they've put up seals. They've tied the seals to creatures that exist in the valley. In order to enter that temple again you would need to kill three creatures."</div>
</div>
</div>
<p>Scratch lets out another cry as her beating on Mu has caused some sort of fluid to splash onto her face, the mushroom woman pausing to wait until Scratch clears it, offering her a banner one of the thieves dropped.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"These are powerful beasts, mutated by the Flesh. They were normally passive, merely lingering in their respective areas but the nun and her knight have agitated them and they drive themselves towards the surface."</div>
</div>
</div>
<p>Mu seems infinitely powerful so her description of a 'powerful' beast means little to you, it is vague enough to be useless.</p>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"I need to get back into the city, Bite needs me. I'll..."</div>
</div>
</div>
<p>Scratch looked shocked at seeing Mu, possibly as the mushroom must not come this close to the walls without reason.</p>
<p>The look on her face is abject terror now as she looks behind you, the sound of the wind the only notice that you're not alone.</p>
<div class="choices">
<div class="choice-item">
<<link "Turn and look">>
<<set $mushroomevent to "scratchmeet5">>
<<goto mushroomevents>>
<</link>>
</div>
</div>
<</if>>
<<if $mushroomevent is "scratchmeet5">>
<center><H4>Mu and Det</H4></center>
<center><img src="img/npcs/det/det.jpg"></center>
<p>Mu's face is shredded open but the wound simply closes, the marks disappearing as if they were never there.</p>
<p>Det picks bits of mycellium out from under his fingernails, his fangs bared as he takes a step in front of you in a strangely defensive position.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"You will not, you sick beast. They are not yours to command nor are they bound to any of your oaths."</div>
</div>
</div>
<p>Det, being an agent of Death, has orders to protect you from harm if they're able to.</p>
<p>His death is instant and brutal, Mu forcing his elbow through his own ribcage and then crushing his face as if he were made of wet paper.</p>
<p>The remains in her hand twitch as they turn to ash in her grip, the mushroom woman letting his body face away.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"I got him this time. You were in the way, Rebirth. Had he aimed lower I would have lost my head and had to reform my body. The fight must go on, each of us are the ruler of competing domains. When I die my form completes itself from a mushroom, when he dies he revives at his corpse."</div>
</div>
</div>
<p>Mu picks up the banner that Scratch was using so she can wipe off the vampire dust, tossing it onto what else remains of Det's body.</p>
<p>Scratch herself seems to be gone, having used Det's distraction to sneak away.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"I like her. She is welcome at any time. You should go find her, she is going quite resourceful."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look Away">>
<<set $mushroomevent to null>>
<<set $questCorrupted to 1>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $mushroomevent is "sealsbroken">>
<center><H4>Death Knight</H4></center>
<center><img src="img/enemy/deathknight/isabellaknightmeet.jpg"></center>
<p>You see the scattered remains of mushroom "people", beings make of raw fungus similar to and probably controlled by Mu.</p>
<p>She lingers near the wall to Junktown, the relative safety of the city locked to her as she isn't human.</p>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"You son of a bitch, you killed my father!"</div>
</div>
</div>
<p>Scratch shouts at something in the forest but Mu stops her from running off.</p>
<div class="dialogue-box">
<img src="img/enemy/deathknight/isabellaknight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death Knight:</span>
<div class="dialogue">"He died without giving up where his friend lived. He told us about you, his wife, the city. Everything but the one thing we wanted."</div>
</div>
</div>
<p>The ruined husk of a knight steps out from one of the mushroom trees, a bullet pinging off his armor as Scratch readies a revolver she acquired somewhere.</p>
<p>Its gaze turns to you with a smile.</p>
<<if $background is "Sewer Rat">>
<div class="dialogue-box">
<img src="img/enemy/deathknight/isabellaknight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death Knight:</span>
<div class="dialogue">"Oh, he died. You're the new one. I remember you, rat. I almost had you but Mu had to intervene. He would have talked then and you could have joined him in the afterlife."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/enemy/deathknight/isabellaknight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death Knight:</span>
<div class="dialogue">"You are nowhere near him but it is a shame that he died."</div>
</div>
</div>
<</if>>
<p>You feel an object shoved into your palm, finding it to be a healing potion.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"What is the point of having a Goddess as a watch dog if she doesn't even bite at intruders."</div>
</div>
</div>
<p>Det scowls at Mu but even moreso at the corrupted knight in front of you.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"What in the hells are you? What power is making knights fall? You'll die for coming so close to my city."</div>
</div>
</div>
<p>Mu already has some rather grievous injuries having protected Scratch from harm.</p>
<p>Det, however, nods to you as he charges at the creature.</p>
<p>He gets off a good attack but is struck by a powerful blow, the holyness of their blade still in effect as you hear him cry out in pain.</p>
<div class="choices">
<div class="choice-item">
<<link "Join the fight">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 20,
type: "Corrupted Paladin",
gender: "Male",
health: 300,
maxHealth: 300,
armor: 15,
stamina: 80,
maxStamina: 80,
sexLimit: 0,
attackPower: 20,
speed: 12,
isUndead: true,
isDemon: true,
experience: 2000
}]>>
<<clearcombatvariables>>
<<set $allies.push({
name: "Det the vampire",
health: 400,
maxHealth: 400,
attackPower: 30,
speed: 20,
specialAbility: "detQuickStrike",
status: "active"
})>>
<<set $combatenemy to "Corrupted Paladin">>
<<addItem "Minor Healing Potion" "Consumable" "A minor healing potion that heals you for one tenth of your health.">>
<<set $questCorrupted to 4>>
<<set $chapter to "Fighting">>
<<set $bossfight to true>>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $mushroomevent is "undercityfind">>
<center><H4>Under City</H4></center>
<center><img src="img/junktown/explore.jpg"></center>
<p>Mu is able to lead you, the Goddess of these lands strangely quiet.</p>
<p>She is an odd one, her words being incoherent at times, but a problem that she cannot handle herself must bother her to no end.</p>
<div class="dialogue-box">
<img src="img/npcs/rat/meet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Scratch:</span>
<div class="dialogue">"I'm not built for this, Mu. I'm not a fighter, I don't want to..."</div>
</div>
</div>
<<if $background is "Sewer Rat">>
<p>You put an arm around Scratch who leans in to you, gripping you tightly.</p>
<p>The last time you were in this area you were killed, it makes sense that she doesn't like it.</p>
<<else>>
<p>She tucks close to you, the mushroom Goddess is powerful but not very good at blocking attacks.</p>
<p>Being used as a human shield is not what you want to be doing but this is rather serious.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"She stands there, just out of sight. I know of all things that reside in these lands but not their purpose. This one has troubled me for centuries as it seems to be..."</div>
</div>
</div>
<p>Mu's slowly stops talking, her footing stopping as she almost has to force herself to take another step.</p>
<p>You see Scratch talking but no words come out and in an instant she is on the ground, covering her ears.</p>
<p>The noise hits you last, a ringing of a bell in the back of your head, before another much more powerful one strikes.</p>
<div class="dialogue-box">
<img src="img/enemy/deathknight/isabellatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Corrupted Nun:</span>
<div class="dialogue">"You are unwelcome, Goddess. Begone, you and your champion shall not enter this most holy of places."</div>
</div>
</div>
<p>A woman stands at the edge of the ruins nearby, turning to leave after speaking and you know this is the source.</p>
<p>The sound strikes again, Mu grabbing Scratch and throwing her back a dozen or so feet away as to shield her.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"You don't have to survive, Rebirth, you just need to shut down the sound."</div>
</div>
</div>
<p>You take a step forward and you're able to move freely, the ringing of some colossal instrument almost deafening you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the ruins">>
<<set $questCorrupted to 6>>
<<goto undercity>>
<</link>>
</div>
</div>
<</if>>
<<if $mushroomevent is "fightcorrupt">>
<center><H4>Corrupted Corpse</H4></center>
<center>[img[either(
"img/enemy/corrupt/corrupt1.jpg",
"img/enemy/corrupt/corrupt2.jpg",
"img/enemy/corrupt/corrupt3.jpg"
)]]</center>
<p>You take a step further, finding bodies of adventurers and Junktown citizens strewn across the floor.</p>
<p>One of the bodies rises, not quite necromancy in any form that you know of as it is more of the flesh becoming sentient.</p>
<p>It gathers its sword and shudders towards you, intent on fighting.</p>
<div class="choices">
<div class="choice-item">
<<link "Fight it">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 2,
type: "Abomination",
gender: "Genderless",
health: 20,
maxHealth: 20,
armor: 7,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 7,
speed: 10,
isUndead: false,
isDemon: false,
experience: 20
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Mushroom Abomination">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $mushroomevent is "meetisabelle">>
<center><H4>A Fallen Nun</H4></center>
<center><img src="img/enemy/deathknight/isabella.jpg"></center>
<p>Before you stands a nun of Avedon, but obviously corrupted as her inhuman nature is both evident in herself and in her knight.</p>
<div class="dialogue-box">
<img src="img/enemy/deathknight/isabellatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Corrupted Nun:</span>
<div class="dialogue">"Who are you to have found this hidden place? Is the treasure you seek worth your life? My name is Isabella Law, and I already know yours, $firstname $lastname."</div>
</div>
</div>
<<if $background is "Unlucky Goblin">>
<p>Hers was the name you couldn't say before.</p>
Hers was the laughter and voice that you couldn't recognize.
You call out the name you used to call her, Becky, and her look of casual anger turns to pure hate.
<div class="dialogue-box">
<img src="img/enemy/deathknight/isabellatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Corrupted Nun:</span>
<div class="dialogue">"How DARE you call me that..."</div>
</div>
</div>
<p>She speaks through clenched teeth, the paladin behind her raising their sword as they move to stand in front of her.</p>
<p>You show your sister your empty hands and tell her you don't want to hurt her, you want anything but that.
<p>Everything that happened comes spilling out, everything that happened since you promised to be back a single year later and it has been an untold number of them since.</p>
Rev's betrayal, meeting the Creator, becoming a goblin, you tell her everything, sparing no details.</p>
<p>You tell her how you visited the house and she wasn't there like she promised, but it was still the first place you looked.</p>
<div class="dialogue-box">
<img src="img/enemy/deathknight/isabellatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Corrupted Nun:</span>
<div class="dialogue">"Silas Law died a long time ago. One of the only ones to ever meet me and survive, one William Steelwind, said that one claiming to be him would come for me."</div>
</div>
</div>
<p>She looks over to her paladin and recovers her composure, the bitter anger returning.</p>
<div class="dialogue-box">
<img src="img/enemy/deathknight/isabellatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Corrupted Nun:</span>
<div class="dialogue">"I do not care if you think you are my brother. Family means nothing to me after all these years. Rev, Hamstring, Osirus, Lily..."</div>
</div>
</div>
<<else>>
<p>She speaks coldly and the room seems to shudder when she says her own name.</p>
<p>A sneer crosses her face when she speaks yours, tapping her knight as she approaches you alone.</p>
<div class="dialogue-box">
<img src="img/enemy/deathknight/isabellatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Corrupted Nun:</span>
<div class="dialogue">"I was looking for William Steelwind, but now I am looking for you. Your power, specifically. It should have been mine but they gave it to that vampire first. Oh, I'll use it better than you can. All you have to do is die."</div>
</div>
</div>
<</if>>
<p>She readies her whip, cracking the air as she readies to attack.</p>
<div class="dialogue-box">
<img src="img/enemy/deathknight/isabellatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Corrupted Nun:</span>
<div class="dialogue">"Perish, Pillar of Rebirth. You have no place here."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 20,
type: "Corrupted Paladin",
gender: "Male",
health: 200,
maxHealth: 200,
armor: 7,
stamina: 80,
maxStamina: 80,
sexLimit: 0,
attackPower: 10,
speed: 12,
isUndead: true,
isDemon: true,
experience: 2000,
},
{
level: 20,
type: "Isabella Law",
gender: "Female",
health: 150,
maxHealth: 150,
armor: 15,
stamina: 80,
maxStamina: 80,
sexLimit: 0,
attackPower: 8,
speed: 12,
isUndead: true,
isDemon: false,
experience: 1500,
}]>>
<<clearcombatvariables>>
<<set $combatenemy to "Isabella Law">>
<<set $questCorrupted to 8>>
<<set $chapter to "Fighting">>
<<set $bossfight to true>>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $mushroomevent is "explore">>
<center><H4>Mushroom Forest</H4></center>
<<set $options to []>>
<<run $options.push({ name: "pet" })>>
<<run $options.push({ name: "nothing" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "pet">>
<<if $race is "Ratfolk">>
<<set $arousal += 10>>
<<else>>
<<set $arousal += 30>>
<</if>>
<center><img src="img/junktown/mushroom/pet1.jpg"></center>
<p>You see one of the mushroom creatures, merely a vessel that Mu enters and leaves, tending to a captured person.</p>
<p>They're completely out of it, mindless as they merely grind against the mushroom holding them down.</p>
<p>Breathing slowly you feel the same spores affecting your mind as the ones they've been destroyed by, heading back towards Junktown.</p>
<</if>>
<<if $selectedOption.name === "nothing">>
<<set $arousal += 100>>
<center>[img[either(
"img/junktown/mushroom/mushroom1.jpg",
"img/junktown/mushroom/mushroom2.jpg",
"img/junktown/mushroom/mushroom3.jpg",
"img/junktown/mushroom/mushroom4.jpg"
)]]</center>
<<if $race is "Ratfolk">>
<p>You are not that affected by the spores as much as others, but you're still affected.</p>
<p>Flushed skin, heated breath, and difficulty thinking are a few side effects.</p>
<p>You're distracted so you don't find much, returning to Junktown when it begins to become too much.</p>
<<else>>
<p>You're caught in a particularly heavy cloud of spores and begin to shake with arousal, so incredibly horny you can barely think.</p>
<p>Flushed skin, heated breath, and difficulty thinking are a few side effects.</p>
<p>You're distracted so you don't find much, returning to Junktown when it begins to become too much.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Return to the wall">>
<<goto mushrooms>>
<</link>>
</div>
</div>
<</if>><<if !$alignGood>>
<<set $alignGood to 0>>
<</if>>
<p>The orphanage survives on charity and donating food is objectively a good deed.</p>
<div id="foodInventory">
<<set _hasFood = false>>
<<for _item range $inventory>>
<<capture _item>>
<<if _item.type is "Food">>
<<set _hasFood = true>>
* ''<<print _item.name>>'' (Quantity: <<print _item.quantity>>)
- <<print _item.description>>
- <<link "Donate 1">>
<<set _item.quantity -= 1>>
<<set $alignGood += 1>>
<<if _item.quantity <= 0>>
<<set $inventory.deleteAt($inventory.indexOf(_item))>>
<</if>>
<<goto orphandonate>>
<</link>>
- <<link "Donate All">>
<<set $alignGood += _item.quantity>>
<<set $inventory.deleteAt($inventory.indexOf(_item))>>
<<goto orphandonate>>
<</link>>
<</if>>
<</capture>>
<</for>>
<<if not _hasFood>>
You have no food to donate.
<</if>>
</div>
<br>
<div class="choices">
<div class="choice-item">[[Leave the closet|orphanageinterior]]</div>
</div><center><H4>Amazons</H4>
<img src="img/dragon/amazonian.jpg">
<p>The Amazonain leader watches you with a sly grin.</p></center>
<hr>
<p>The warehouse was hastily repaired, mostly used as a bunkhouse for the Amazons as they are basically using the building to host orgies.</p>
<p>You can <<button 'look around' dragonamazonsex>><</button>> at the Amazons fucking one another or <<button 'ask to join' miscdragonevents>><<set $dragonevent to "amazonsex">><</button>> one of them.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto dragonvillage>>
<</link>>
</div>
</div>
<<set $chapter to "Amazonian Warband">><center><H4>Amazonian Bunkhouse</H4></center>
<<set $options to []>>
<<run $options.push({ name: "cat" })>>
<<run $options.push({ name: "cat" })>>
<<run $options.push({ name: "elf" })>>
<<run $options.push({ name: "human" })>>
<<if $dragonSexChange>>
<<run $options.push({ name: "lizard" })>>
<<run $options.push({ name: "lizard" })>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "cat">>
<<set $arousal += 100>>
<center>[img[either(
"img/dragon/sex/cat1.jpg",
"img/dragon/sex/cat2.jpg",
"img/dragon/sex/cat3.jpg",
"img/dragon/sex/cat4.jpg",
"img/dragon/sex/cat5.jpg"
)]]</center>
<p>You enter the back room of the Amazonian warehouse and find some Catfolk that seem to be stealing the show.</p>
<p>Lizardfolk are fucking them two at a time, the Catgirls flexible enough that the twin cocks of the Lizardfolk men can be used for two different women.</p>
<p>You join in, finding a catgirl with a free mouth and indicating that you want to use it.</p>
<<if $penis gt 0>>
<p>You present your $penistype cock as she bends over backwards, letting you ease it into her mouth.</p>
<<else>>
<p>You stand while the Catgirl bends over backwards, lapping at your pussy as her own is fucked by the Lizardfolk.</p>
<</if>>
<p>The other catgirl holds her body to help keep her balanced as the four of you buck into one another.</p>
<p>It is an odd sensation to feel the Lizardfolk's orgasm through the body of the Catgirl but she shivers while giving you oral.</p>
<<orgasm>>
<<if $penis gt 0>>
<p>You grip the head of the Catgirl as you also cum, filling her throat with your cum that she laps up happily.</p>
<<else>>
<p>You grip the head of the Catgirl as you also cum, painting her face with your girlcum that she laps up happily.</p>
<</if>>
<p>Pulling off of the Lizardfolk they check themselves before going off in search of more Lizardfolk cock.</p>
<p>While it seems that most other Amazons have come here for the free cock and faux conquest, the amount of pregnant Catfolk show that they're actively trying to get pregnant with more Lizardfolk.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $experience += 10>>
<<set $girl += 1>>
<<set $minute += 25>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "elf">>
<center>[img[either(
"img/dragon/sex/elf1.jpg",
"img/dragon/sex/elf2.jpg",
"img/dragon/sex/elf3.jpg"
)]]</center>
<p>Relatively few Half Elves came to the Dragon Isles and when they did they mated with the original Lizardfolk men with far more zeal than any other race.</p>
<p>While other Amazons are open to sharing, the Half Elves consider their relationship matrimonial and don't allow sharing, simply fucking their husband in front of the other Amazons to show that they're more devoted.</p>
<p>Considering everyone here is a sexual deviant of some sort this act of monogamy is more of an act of rebellion than anything else.</p>
<p>Their horny cries, and the fact that some of the newer Lizardfolk have some Elven features, show that they're creating more Lizardfolk.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "human">>
<<set $arousal += 100>>
<center>[img[either(
"img/dragon/sex/human1.jpg",
"img/dragon/sex/human2.jpg",
"img/dragon/sex/human3.jpg",
"img/dragon/sex/human4.jpg",
"img/dragon/sex/human5.jpg",
"img/dragon/sex/human6.jpg",
"img/dragon/sex/human7.jpg",
"img/dragon/sex/human8.jpg"
)]]</center>
<p>The Human and Sultanese Amazons make up the bulk of the Amazons that came to the Dragon Isles and the experiences they've had is quite a sight.</p>
<p>Some Amazonians are shivering from too many orgasms as they are double penetrated while others are riding exhausted looking Lizardfolk that are only kept going with potions.</p>
<<if $race is "Lizardfolk" and $penis gt 0>>
<p>Hungry eyes watch you and you find yourself dragged off your feet, held down by several feral women as they explore your body.</p>
<<if $background is "Tribal Lizardfolk">>
<p>You're a member of the Starfang tribe so you seem subject to being deigned "Free Use" by the Amazons who rub against your $penistype member.</p>
<<else>>
<p>You're not a member of the Starfang tribe but you are a Lizardfolk so that means you are subject to being deigned "Free Use" by the Amazons who rub against your $penistype member.</p>
<</if>>
<p>The Amazonian eases herself onto your $penistype member, taking it fully as she settles your hips onto hers, two other Amazons holding your arms down.</p>
<p>Despite the pleasurable nature of her pussy and how she is actively trying to make you cum, what must be a sign of weakness in Amazonian culture, an aphrodisiac potion is pressed to your lips as you're drugged to make it even faster.</p>
<p>The sensation is intense as she rides you, grinding her hips against you as you are not just pushed but thrown into a body shattering orgasm.</p>
<<creampie>>
<p>Your hips buck into hers as she holds you down, making sure that every drop is emptied into her pussy.</p>
<p>Satisfied when she is sure that you can't cum any more her friends release you and the trio go off looking for another conquest.</p>
<<set $rand to random(1, 5)>>
<<if $rand is 5>>
<p>You catch the eye of another recovering Lizardfolk who gives you a thumbs up, your bringing the Amazons to the Dragon Isles something that they're wildly happy with.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<set $rand to random(1, 100)>>
<<if $rand + $pregchance gte 100>>
<<set $pregm += 1>>
<<set $npcPregnancies.push({
"motherRace": "Dragon Isle Amazonian",
"timeRemaining": 60
})>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<p>You are generally ignored as this is more of a right of conquest than fun for the ones that you see.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $selectedOption.name === "lizard">>
<center>[img[either(
"img/dragon/sex/lizard1.jpg",
"img/dragon/sex/lizard2.jpg",
"img/dragon/sex/lizard3.jpg",
"img/dragon/sex/lizard4.jpg",
"img/dragon/sex/lizard5.jpg"
)]]</center>
<p>Lizardfolk are very utilitarian and since the Amazon bunkhouse is a den of sex and aphrodisiacs the other Lizardfolk come here to fuck as well.</p>
<p>The female Lizardfolk and Amazonians seem to enjoy the company of one another, mainly due to how quickly there are so many new Lizardolk around now.</p>
<p>The population boon is quite striking as this village was empty when you got here, with less than two dozen Lizardfolk remaining, to what must be a few hundred Lizardfolk due to what must be non-stop egg fertilization.</p>
<p>It is nice to walk among your work but this place is seen as a place to fuck and you are observed as wanting sex.</p>
<div class="choices">
<div class="choice-item">
<<link "Decline">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $penis gt 0>>
<div class="choice-item">
<<link "Fuck a female Lizardfolk">>
<<set $sexname to "Lizardfolk">>
<<set $hookup to true>>
<<goto malesexvag>>
<</link>>
</div>
<</if>>
<<if $vagina gt 0>>
<div class="choice-item">
<<link "Let a Lizardfolk fuck you">>
<<set $vagskill += 1>>
<<set $analskill += 1>>
<<goto dualcock>>
<</link>>
</div>
<</if>>
</div>
<</if>><center><H4>Sewers</H4></center>
<center><img src="img/avedon/sewer/sewer.jpg">
<p>You enter into the more dangerous parts of the tunnels, looking for something in particular.</p></center>
<hr>
<p><<button 'Bat Girls' sewerevents>><<set $sewerevents to "batfind">><</button>> hand sleeping from the ceiling in some areas.</p>
<p>While there are <<button 'wild dogs' sewerevents>><<set $sewerevents to "sickdogfind">><</button>> they're faster than you, choosing to stay far away due to their slow devolution.</p>
<p>There are <<button 'slug girls' sewerevents>><<set $sewerevents to "slugfind">><</button>> that do not try to hide.</p>
<p>Zombies are a rare threat, they usually wander in from the Graveyard or the Swamp.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave this part of the sewers">>
<<set $sewersafe to null>>
<<goto sewer>>
<</link>>
</div>
</div><<if $arousal gte 100>>
<p>Your arousal burns within you, you're practically leaking to find release.</p>
<<elseif $arousal gte 50>>
<p>You feel the pants of arousal and should do something about it.</p>
<<else>>
<p>You're not that horny but you could orgasm if you wanted to.</p>
<</if>>
<<set _dildo = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Dildo">>
<<set _dildo = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<set _onahole = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Onahole">>
<<set _onahole = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<div class="choices">
<div class="flirt-choice-item">
<<link "Touch yourself">>
<<set $sleepevent to "mast">>
<<goto sleepevent>>
<</link>>
</div>
<<if $penis gte 8 and $vagina gt 0>>
<div class="flirt-choice-item">
<<link "Fuck yourself with your cock">>
<<set $sleepevent to "selffuck">>
<<goto sleepevent>>
<</link>>
</div>
<</if>>
<<if _dildo >= 1 and $vagina gt 0>>
<div class="flirt-choice-item">
<<link "Fuck yourself with a dildo">>
<<set $sleepevent to "mastdildo">>
<<goto sleepevent>>
<</link>>
</div>
<</if>>
<<if _onahole >= 1 and $penis gt 0>>
<div class="flirt-choice-item">
<<link "Fuck yourself with an onahole">>
<<set $sleepevent to "mastonahole">>
<<goto sleepevent>>
<</link>>
</div>
<</if>>
</div>
<<set $arousal += 100>><<if $questRebuildDragonIsles is 4>>
<<set $chapter to "Arctic Dragon Isle">>
<center><H4>Dragon Isle</H4>
<img src="img/alt/dragon/beach.jpg"></center>
<p>You hit the snow bank hard and the shock from the fall causes the air to be forced from your body.</p>
<p>The pain is intense and you see red in the snow which is not a good sign.</p>
<p>Sitting up you take in your surroundings and they are grim.</p>
<p>Giant pieces of ice float along the edge of the Dragon Isles as the entire island seems encased in ice.</p>
<p>There is a ship out in the ocean, dashed upon the rocks and from here it looks like the Femme Fatalis but it is too far for you to accurately say.</p>
<p>Your nude body burns as the chill begins to set in and you need to find some sort of shelter.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $questRebuildDragonIsles to 5>>
<<goto altdragon>>
<</link>>
</div>
</div>
<</if>>
<<if $questRebuildDragonIsles is 5>>
<center><H4>Dragon Isle</H4>
<img src="img/alt/dragon/dragon.jpg"></center>
<p>Her island is large but most of it is mountain, the trek to the temple entrance is not far from here.</p>
<p>You tuck your arms in and begin the trek, clueless as to what Lo did to you.</p>
<p>What happened to the Dragon Isles, whatever you did to anger her, it all seems irrelevant if you freeze to death here.</p>
<p>You see movement ahead but they fade from view, they must have ducked behind something as you approached.</p>
<p>Things do get better as you make your way inland, your body desperately fighting off the cold.</p>
<p>Your body naturally tries to heal itself, the injury you sustained from landing is merely a bruise now, but the cold is intensely uncomfortable.</p>
<p>A normal person would probably be dead within minutes, you might survive an hour or two without shelter.</p>
<p>The Lizardfolk village is ahead, you think, so you think to yourself that you can hopefully find something to cover your feet there.</p>
<div class="choices">
<div class="choice-item">
<<link "Continue Onward">>
<<set $questRebuildDragonIsles to 6>>
<<goto altdragon>>
<</link>>
</div>
</div>
<</if>>
<<if $questRebuildDragonIsles is 6>>
<center><H4>Dragon Isle</H4>
<img src="img/alt/dragon/portal.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/corrupt/lizardfolk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lizardfolk:</span>
<div class="dialogue">"Are you the cause of this?"</div>
</div>
</div>
<p>You slowly approach her, finding the cold fading away as you do.</p>
<p>The Starfang Tribe is...different.</p>
<p>The snow does not stay on the ground but the chill in the air does.</p>
<p>Some sort of great work has been done, sigils of the Kobold language etched onto every bit of the stone.</p>
<p>Giant tree roots protect the village from the worst of the winter storm but things still seem grim.</p>
<p>The Lizardfolk begins to speak again but does not.</p>
<p>When you turn to look at her she is gone but you notice what is going on.</p>
<p>There are empty houses but lit fires inside, torches burning but the empty village does not make sense.</p>
<p>In one window you see a shadow pass over the curtain but when the door opens nothing comes out.</p>
<p>The Lizardfolk are disappearing one by one, fading from...existence?</p>
<p>You approach a torch and grab it, warming your feet up so you can feel your toes again.</p>
<p>What did Lo do to you?</p>
<p>You don't even know where she is, but you have a guess.</p>
<div class="choices">
<div class="choice-item">
<<link "Continue to her temple">>
<<set $questRebuildDragonIsles to 7>>
<<goto altdragon>>
<</link>>
</div>
</div>
<</if>>
<<if $questRebuildDragonIsles is 7>>
<center><H4>Dragon Isle</H4>
<img src="img/alt/dragon/temple.jpg"></center>
<p>You acquire some basic clothing, some sort of moose pelt from one of the homes.</p>
<p>Carrying the torch with you for warmth you head to the temple, finding the doors partly open but frozen so.</p>
<p>The temple is a relief from the trek from the village, no wind is blowing but it still remains cold.</p>
<p>You raise the torch, looking around the temple and find nothing of use, the entire structure seems deserted.</p>
<p>Scattered things lie on the ground and it takes a moment to realize that they were probably being held at one point.</p>
<p>Offerings of coins, fish, items that seem handmade.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/angrytalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"Did you see them? Were you able to speak to them in their final moments?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at Lo">>
<<set $questRebuildDragonIsles to 8>>
<<goto altdragon>>
<</link>>
</div>
</div>
<</if>>
<<if $questRebuildDragonIsles is 8>>
<center><H4>Dragon Isle</H4>
<img src="img/npcs/lo/angry.jpg"></center>
<p>She is spectral, barely visible to your eyes, but stands in front of you in a form of a dragon.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/angrytalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"They prayed to me. Pleaded for me to save them as one by one they began to disappear. Fading like snow to a torch."</div>
</div>
</div>
<p>You're confused and cold, and confused because you're cold, so what Lo is saying takes a moment to sink in.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/angrytalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"A moment of turning and you...gave it away. Gave it to Cate Switch and Ukon. A minor boon to their respective domains in their time, but I had won. Of all the races, of all the species that were born of our world, the Lizardfolk had inherited the world."</div>
</div>
</div>
<p>Lo signs as she looks at the empty temple around the two of you.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/angrytalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"In your time...Leads-Tribe recalled the Lizardfolk tribes. Those who came back survived and did so for centuries afterwards. This is my time. I exist here at the end of things. I survived when all the others died."</div>
</div>
</div>
<p>You look around at the ice filled room, shivering slightly.</p>
<p>The chill seems to be fading from the room itself, a deep breath from the island itself.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/angrytalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"What...what are you doing?"</div>
</div>
</div>
<p>Freezing to death, it feels like.</p>
<p>You've stopped shivering which is among the worst signs and you huddle to your...</p>
<p>Absentmindedly you close your hand into a fist wondering if Lo stole your torch as she leans down to you.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/angrytalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"What have you done?"</div>
</div>
</div>
<p>Something is wrong.</p>
<p>Lo says she brought you to the edge of time and...she might have.</p>
<p>Things are changing, altering in front of your eyes as years, decades, centuries of time never happened.</p>
<div class="choices">
<div class="choice-item">
<<link "Blink">>
<<set $questRebuildDragonIsles to 9>>
<<goto altdragon>>
<</link>>
</div>
</div>
<</if>>
<<if $questRebuildDragonIsles is 9>>
<<set $chapter to "Dragon Isle">>
<center><H4>Dragon Isle</H4>
<img src="img/alt/dragon/rebirth.gif"></center>
<p>Lo and you watch the island change before you, time reweaving itself to more accurately display whatever future you caused for the island.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"The Lizardfolk...my Lizardfolk...they're not strong enough to survive on their own."</div>
</div>
</div>
<p>You watch the ice sheets fade, ships appearing in the harbor as fishing vessels and other boats dot the ocean view.</p>
<p>Figures, small ones, run among the beaches and splash in the waters below as the warm air returns to the island.</p>
<p>The Lizardfolk are not alone, there's all sorts of races that exist here.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"I...I always doubted. I never actually thought that you could do anything. You...there's so many people here."</div>
</div>
</div>
<p>Lo looks down at everyone, everything that is here and covers her face in her hands.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"I was such a fool. Do not look at me."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look to Lo">>
<<set $questRebuildDragonIsles to 10>>
<<goto altdragon>>
<</link>>
</div>
</div>
<</if>>
<<if $questRebuildDragonIsles is 10>>
<<set $chapter to "Lo">>
<center><H4>Lo, the Goddess of Scales</H4></center>
<center><img src="img/npcs/lo/lo.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<<if $background is "Chosen One">>
<div class="dialogue">"You truly are annoying, even moreso than your father. Must you vex me? You were right. When I calm down I can send you back, Chaos is going to be furious."</div>
<<elseif $background is "Tribal Lizardfolk">>
<div class="dialogue">"You truly are my child, only you can bother me this much. Must you vex me? You were right. When I calm down I can send you back, Chaos is going to be furious."</div>
<<else>>
<div class="dialogue">"You truly are annoying. Must you vex me? You were right. When I calm down I can send you back, Chaos is going to be furious."</div>
<</if>>
</div>
</div>
<p>This wasn't your idea, it was the Captain of the Femme Fatalis to bring Amazons to the Dragon Isles.</p>
<p>The Captain is a Dullahan, a creature of Death so she must have had some hand in this, must have known how Lo would act.</p>
<p>As you watch people run across the island and generally living their lives you do see the ice sheets that enveloped the island, only further back.</p>
<p>You're enjoying the view when you're suddenly thrown into the Corridor again, Lo having sent you when you were unaware.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $questRebuildDragonIsles to 11>>
<<goto altdragon>>
<</link>>
</div>
</div>
<</if>>
<<if $questRebuildDragonIsles is 11>>
<center><H4>Chaos</H4></center>
<<if $questChaos is true>>
<center><img src="img/npcs/chaos/scionwarn.jpg"></center>
<<else>>
<center><img src="img/npcs/chaos/chaos.jpg"></center>
<</if>>
<div class="dialogue-box">
<<if $questChaos is true>>
<img src="img/npcs/chaos/scionwarn.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Chaos:</span>
<div class="dialogue"><span style="font-family: 'Copperplate Gothic', fantasy;">"Forget what you saw. The future must not be observed lest it not happen. I will deal with you in due time, Lo."</span></div>
</div>
</div>
<p>Lo is standing at your side, having come with you.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"Give it up, Chaos. You doomed my island by poisoning them all. Watching the last ones fade away was rough and I wanted them to see what they had done. It...ended up better. I...I should have listened."</div>
</div>
</div>
<p>Chaos turns to you, her presence intimidating.</p>
<div class="dialogue-box">
<<if $questChaos is true>>
<img src="img/npcs/chaos/scionwarn.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/chaos/chaos.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Chaos:</span>
<div class="dialogue"><span style="font-family: 'Copperplate Gothic', fantasy;">"The Dragon Isles has a future in this bleak world. Perhaps the best one. Your insight and actions were commendable."</span></div>
</div>
</div>
<p>Having the Amazons come was the Captain's idea and the far reaching consequences saved the island.</p>
<p>Chaos disappears and you're left with Lo, but you still feel uneasy about things.</p>
<div class="dialogue-box">
<img src="img/npcs/lo/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lo:</span>
<div class="dialogue">"Sorry for...dumping you in the ice fields. I'm...I was...the Goddess of the Wind. I could send anything anywhere. Most things that irked me I made someone else's problem. I can even access the Corridor. Not supposed to, but I use it pretty often to save my own power."</div>
</div>
</div>
<p>Lo disappears as well and you're left in the corridor.</p>
<p>Things are strange, something...something is off here.</p>
<p>You should talk to Death about this.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $previouspassage to "dragonbeach">>
<<set $totalPoints += 3>>
<<goto corridor>>
<</link>>
</div>
</div>
<</if>><<if $childraise>>
<p>Some of the Gods and Goddesses of the land are willing to help with your children.</p>
<p>Through your own power your children seem to age more quickly, reaching adulthood faster than normal.</p>
<<if $childraise.includes("Lo")>>
<p>Lo could consume any offspring you have and remake them as Lizardfolk.</p>
<</if>>
<<if $childraise.includes("Mariko")>>
<p>Mariko could change any offspring you have and remake them as Kitsune.</p>
<</if>>
<<if $childraise.includes("Triton")>>
<p>Triton is willing to house your offspring under the sea as Mermaids.</p>
<</if>>
<<if $childraise.includes("Ukon")>>
<p>Ukon taught you how to consume your offspring to gain power.</p>
<</if>>
<</if>>
<<for _i to 0; _i < $npcs.length; _i++>>
<<set _npc = $npcs[_i]>>
<<if _npc.location == $home>>
<<capture _i>>
<p>
<b><<= _npc.name >></b> — Age: <<= _npc.age >><br>
<<link "Remove">>
<<run $npcs.splice(_i, 1)>>
<<if $previouspassage is "southcliff">>
<<set $miscaveevents to "south cliff child">>
<<goto miscaveevents>>
<<elseif $previouspassage is "orphanageinterior">>
<<set $miscaveevents to "orphanage donate">>
<<goto miscaveevents>>
<<elseif $previouspassage is "banditsale">>
<<set $banditevent to "babysell">>
<<set $AvedonCrime += 1>>
<<set $money += 5>>
<<goto banditevents>>
<<elseif $chapter is "Black Book">>
<<set $booktalk to "babygive">>
<<goto blackbooktalk>>
<<else>>
<<goto $previouspassage>>
<</if>>
<</link>>
</p>
<</capture>>
<</if>>
<</for>>
<br><br>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $chapter is "Bed">>
<div class="choice-item">
<<link "Go back to bed">>
<<goto bed>>
<</link>>
</div>
<</if>>
<<if $chapter is "Black Book">>
<div class="choice-item">
<<link "Look at the book">>
<<goto blackbook>>
<</link>>
</div>
<</if>>
</div><center><H4>Your Bat</H4></center>
<center><<if $batgender is "female">>
[img[either(
"img/npcs/bat/fem1.jpg",
"img/npcs/bat/fem2.jpg",
"img/npcs/bat/fem3.jpg"
)]]
<<else>>
[img[either(
"img/npcs/bat/male1.jpg",
"img/npcs/bat/male2.jpg",
"img/npcs/bat/male3.jpg"
)]]
<</if>></center>
<p>Your $batgender bat flies nearby, lingering near you as they seem to be obsessed with you now.</p>
<<if !$batname>>
<p>They are currently unnamed, you can <<button 'rename them' battalk>><<set $battalk to "rename">><</button>> if you wanted.</p>
<</if>>
<<set _MPotion = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Masculine Potion">>
<<set _MPotion = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<set _FPotion = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Feminine Potion">>
<<set _FPotion = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<if $batgender is "female" and _MPotion >= 1>>
<p>You could <<button 'turn the bat girl using a male potion' battalk>><<set $battalk to "malepcbat">><</button>>.</p>
<</if>>
<<if $batgender is "male" and _FPotion >= 1>>
<p>You could <<button 'turn the bat boy using a female potion' battalk>><<set $battalk to "fempcbat">><</button>>.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $battalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $penis gt 0>>
<div class="flirt-choice-item">
<<link "Ask for a titjob">>
<<set $battalk to "titjob">>
<<goto battalk>>
<</link>>
</div>
<</if>>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<if $penis gt 0>>
<<if $batgender is "female">>
<<set $battalk to "malepcbatfem">>
<<else>>
<<set $battalk to "malepcbatmale">>
<</if>>
<<else>>
<<if $batgender is "female">>
<<set $battalk to "fempcbatfem">>
<<else>>
<<set $battalk to "fempcbatmale">>
<</if>>
<</if>>
<<goto battalk>>
<</link>>
</div>
</div>
<<set $chapter to "Pet Bat">><<if $battalk is "rename">>
<center><H4>Your Bat</H4></center>
<center><<if $batgender is "female">>
[img[either(
"img/npcs/bat/fem1.jpg",
"img/npcs/bat/fem2.jpg",
"img/npcs/bat/fem3.jpg"
)]]
<<else>>
[img[either(
"img/npcs/bat/male1.jpg",
"img/npcs/bat/male2.jpg",
"img/npcs/bat/male3.jpg"
)]]
<</if>></center>
<p>You go through the motions, gesturing at them and saying the name you want to call them but the bat teleports away every time you point at them.</p>
<p>They appear at your side with a smirk on their face so they're at least aware of what they are doing, but much like a cat they're choosing to be difficult on purpose.</p>
<p>They let out a small chirp so the language barrier is still something that prohibits the two of you from speaking, but you doubt they even want to do that as they merely chirp at you.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $batname to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $battalk is "fempcbat">>
<center><H4>Your Bat</H4></center>
<center>[img[either(
"img/npcs/bat/drink1.jpg",
"img/npcs/bat/drink2.jpg"
)]]</center>
<p>They have an attitude, summoning the bottle out of your inventory themselves, and drinking it when you ask them.</p>
<p>The effects are almost immediate, their pussy being replaced by a cock, but their attitude stays the same.</p>
<p>The potion does nothing to change their bust size, which you find a bit weird.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $batgender2 to "she">>
<<set $batgender1 to "her">>
<<set $batgender to "female">>
<<sellItem "Feminine Potion" 0>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $battalk is "fempcbat">>
<center><H4>Your Bat</H4></center>
<center>[img[either(
"img/npcs/bat/drink1.jpg",
"img/npcs/bat/drink2.jpg"
)]]</center>
<p>They have an attitude, summoning the bottle out of your inventory themselves, and drinking it when you ask them.</p>
<p>The effects are almost immediate, their cock being replaced by a pussy, but their attitude stays the same.</p>
<p>The potion does nothing to change their bust size, which you find a bit weird.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $batgender1 to "her">>
<<set $batgender2 to "she">>
<<set $batgender to "female">>
<<sellItem "Feminine Potion" 0>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $battalk is "malepcbat">>
<center><H4>Your Bat</H4></center>
<center>[img[either(
"img/npcs/bat/drink1.jpg",
"img/npcs/bat/drink2.jpg"
)]]</center>
<p>They have an attitude, summoning the bottle out of your inventory themselves, and drinking it when you ask them.</p>
<p>The effects are almost immediate, their pussy being replaced by a cock, but their attitude stays the same.</p>
<p>The potion does nothing to change their bust size, which you find a bit weird.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $batgender1 to "his">>
<<set $batgender2 to "he">>
<<set $batgender to "male">>
<<sellItem "Masculine Potion" 0>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $battalk is "titjob">>
<<set $arousal += 100>>
<center><H4>Your Bat</H4></center>
<center>[img[either(
"img/npcs/bat/sex/paizuri1.jpg",
"img/npcs/bat/sex/paizuri2.jpg",
"img/npcs/bat/sex/paizuri3.jpg"
)]]</center>
<p>Approaching you the bat takes your cock into their mouth, wrapping their long tongue around your shaft.</p>
<p>Soft, squeak-like, moans escape them as they suck your cock, getting it nice and slick before wrapping it in their ample bosom.</p>
With your cock properly secured, they hold their bust with one hand while their other reaches below to touch themselves.</p>
<<if $batgender is "female">>
<p>You hear a low buzz as she summons the vibrator to use on herself, the bat jumping slightly as it presses against her pussy before slowly sliding your cock in and out of her breasts.</p>
<<else>>
<p>The bat's breasts shake as they slowly slide them over your cock, doing so in time with their own penis.</p>
<</if>>
<p>Letting out small squeaks and moans, the bat massages your cock between their pillowy breasts, driving you closer and closer to orgasm as their aphrodisiac saliva begins to work.</p>
<div class="choices">
<div class="choice-item">
<<link "Orgasm">>
<<set $battalk to "titjob2">>
<<goto battalk>>
<</link>>
</div>
</div>
<</if>>
<<if $battalk is "titjob2">>
<<set $arousal += 100>>
<center><H4>Your Bat</H4></center>
<center>[img[either(
"img/npcs/bat/sex/facial1.jpg",
"img/npcs/bat/sex/facial2.jpg",
"img/npcs/bat/sex/facial3.jpg"
)]]</center>
<<orgasm>>
<<if $batgender is "female">>
<p>As your cum paints the bat she begins to shudder, her own orgasm washing over her as she wraps her lips around your cock, twitching as your cock throbs in her mouth.</p>
<<else>>
<p>As your cum paints the bat he begins to shudder, his own orgasm washing over him as he wraps his lips around your cock, twitching as your cock throbs in his mouth.</p>
<</if>>
<p>As your orgasm subsides the bat gets to work cleaning you off, using their long tongue to collect the semen off of their breasts.</p>
<<if $batgender is "male">>
<p>They then lift a hand up, licking their own cum off of it with a grin.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $beastaddict += 1>>
<<set $minute += 16>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $battalk is "malepcbatfem">>
<<set $arousal += 100>>
<center><H4>Your Bat</H4></center>
<center>[img[either(
"img/npcs/bat/sex/sex1.jpg",
"img/npcs/bat/sex/sex2.jpg",
"img/npcs/bat/sex/sex3.jpg",
"img/npcs/bat/sex/sex4.jpg",
"img/npcs/bat/sex/sex5.jpg",
"img/npcs/bat/sex/sex6.jpg",
"img/npcs/bat/sex/sex7.jpg"
)]]</center>
<p>Climbing into your lap the bat wastes no time in guiding your length into her, taking you into her depths with ease.</p>
<p>Her pussy is tight, almost impossibly so, but a dampness between your legs shows that her pussy is practically drooling with arousal.</p>
<p>The bat lets out little squeaks as she rides you, her eyes closed as she's clearly enjoying herself, stopping every so often to grind her hips against yours for a few moments.</p>
<p>The aphrodisiac in her fluids is slowly affecting you as you find yourself approaching orgasm.</p>
<div class="choices">
<div class="choice-item">
<<link "Orgasm">>
<<set $battalk to "malepcbatfem2">>
<<goto battalk>>
<</link>>
</div>
</div>
<</if>>
<<if $battalk is "malepcbatfem2">>
<center><H4>Your Bat</H4></center>
<center>[img[either(
"img/npcs/bat/sex/cum1.jpg",
"img/npcs/bat/sex/cum2.jpg",
"img/npcs/bat/sex/cum3.jpg",
"img/npcs/bat/sex/cum4.jpg",
"img/npcs/bat/sex/cum5.jpg",
"img/npcs/bat/sex/cum6.jpg"
)]]</center>
<<creampie>>
<p>Her body shudders as you begin to cum inside her, the batgirl doing her best to milk your cock for all that you're worth.</p>
<p>Slowly the two of you come off your orgasmic high and sit up, the bat wearing a smile along with a slightly dazed expression.</p>
<p>Carefully she pulls off of you, your cock slipping free from her pussy as your cum oozes down her thighs.
<p>With a grin she scoops it up, licking it off her fingers before moving to clean off your cock as well.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "your pet bat">>
<</if>>
<<set $beastaddict += 1>>
<<set $oralskill += 1>>
<<set $minute += 31>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $battalk is "fempcbatfem">>
<<set $arousal += 100>>
<center><H4>Your Bat</H4></center>
<center>[img[either(
"img/npcs/bat/sex/les1.jpg",
"img/npcs/bat/sex/les2.jpg",
"img/npcs/bat/sex/les3.jpg"
)]]</center>
<p>The bat girl kisses you and you feel her tongue snake around yours before breaking the kiss, moving down your body planting more of then as she gets between your legs.</p>
<p>You hear a low buzz as she summons a vibrator to use on herself, the bat jumping slightly as it presses against her pussy before slowly continuing eating you out.</p>
<p>She lets out soft moans and squeaks as she probes your insides, causing you to reach down to hold her head as she is overly into it and getting a little carried away with how far her tongue can go inside you.</p>
<p>Pulling back, the bat girl keeps teasing you and slowly you find yourself about to orgasm.</p>
<<orgasm>>
<p>The bat lets out a squeak as she also cums, withdrawing her tongue as the two of you moan together, riding out your orgasms.</p>
<p>You recover first, the bat covered in your fluids as she lay content between your legs for a few moments.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $beastaddict += 1>>
<<set $minute += 16>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $battalk is "malepcbatmale">>
<<set $arousal += 100>>
<center><H4>Your Bat</H4></center>
<center>[img[either(
"img/npcs/bat/sex/male1.jpg",
"img/npcs/bat/sex/male2.jpg"
)]]</center>
<p>Approaching you the bat takes your cock into their mouth, wrapping their long tongue around your shaft.</p>
<p>Soft, squeak-like, moans escape them as they suck your cock, getting it nice and slick before letting go of it.</p>
<p>With your cock properly lubricated, they bend over and present their butt for you and pressing back against your cock.</p>
<p>Their asshole is tight, almost impossibly so, but their saliva makes it easy for your cock to slide in and out of them with relative ease.</p>
<p>The bat lets out little squeaks as you fuck them, his eyes closed as he strokes himself to your rhythm.</p>
<p>The aphrodisiac in his fluids is slowly affecting you as you find yourself approaching orgasm.</p>
<div class="choices">
<div class="choice-item">
<<link "Orgasm">>
<<set $battalk to "malepcbatmale2">>
<<goto battalk>>
<</link>>
</div>
</div>
<</if>>
<<if $battalk is "malepcbatmale2">>
<<set $arousal += 100>>
<center><H4>Your Bat</H4></center>
<center>[img[either(
"img/npcs/bat/sex/cummale1.jpg",
"img/npcs/bat/sex/cummale2.jpg",
"img/npcs/bat/sex/cummale3.jpg"
)]]</center>
<<creampie>>
<p>His body shudders as you begin to cum inside him, the bat also finding release as their cock twitches and spasms in their hand.</p>
<p>Slowly the two of you come off your orgasmic high and sit up, the bat wearing a smile along with a slightly dazed expression.</p>
<p>Carefully he pulls off of you, your cock slipping free as their lower half is a mix between your and their cum.</p>
<p>With a grin he scoops some it up, licking it off his fingers before moving to clean off your cock as well.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "your pet bat">>
<</if>>
<<set $beastaddict += 1>>
<<set $oralskill += 1>>
<<set $minute += 36>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $battalk is "fempcbatmale">>
<<set $arousal += 100>>
<center><H4>Your Bat</H4></center>
<center>[img[either(
"img/npcs/bat/sex/fem1.jpg",
"img/npcs/bat/sex/fem2.jpg",
"img/npcs/bat/sex/fem3.jpg"
)]]</center>
<p>You lie back for them and the bat eagerly moves between your legs, pressing their cock between your pussy lips and thrusting deeply inside you without a seconds hesitation.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "your pet Bat">>
<p>As your hymen tears the bat freezes, a look of shock on their face as if they just did something horrible.</p>
<p>You tell them they're fine and, after a moment of adjustment, indicate for them to continue.</p>
<</if>>
<p>Slowly they begin to pump in and out of you, letting out soft squeaks as you join them in moaning, the aphrodisiac in their precum making this more intense than you would think with how careful they're being with you.</p>
<p>Your orgasm rushes towards you, the arousal building quickly as they also get close to orgasm.</p>
<<orgasm>>
<p>It is like a shot of pure adrenaline hits you when they begin to cum inside you, the aphrodisiac in their fluids causing your mind to blank as you experience a mind shattering orgasm, your entire body stiffening up as you arch your back enough for you to begin to pop.</p>
<p>As you fall, your body still twitching, you find yourself sweating, your face damp and drool on your cheek as the bat is slowly fanning you.</p>
<p>...</p>
<p>You sit up, finding them at your side rather than between your legs.</p>
<p>You are also in a more comfortable position than you were before, with the bat softly dabbing at you with a cloth to clean you off.</p>
<p>Checking what time it is you realize you were out for a little over three hours, but you feel fantastic for it.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<run $creampie.push("Bat")>>
<<pcpreg>>
<<set $beastaddict += 1>>
<<set $minute += 76>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $petbat gte 1>>
<p>You captured a bat girl but she is feral, biting at you if you try to summon her back.</p>
<<if $petbat is 1>>
<p>You should do something to tame her.</p>
<p>Perhaps the Avedon Arena can help, they have monster fights and can maybe tell you how to fix it.</p>
<</if>>
<</if>>
<<if $petbat gte 2>>
<p>Liz at the arena told you to use a sex toy and a gender changing potion to fix your bat.</p>
<<if $petbat is 2>>
<p>She mentioned buying a sex toy from Monduval, north of Avedon, or Junktown, underneath Avedon.</p>
<</if>>
<</if>>
<<if $petbat gte 3>>
<p>It takes a bit of magic to do but you can summon your bat into combat with you.</p>
<</if>><p>Some aspects of this game are not for everyone.</p>
<hr>
<h4>Animal Sex</h4>
Bestiality is currently
<<if $bestiality is true>>
<span style="color: green;"><b>ENABLED</b>.</span>
<p>You will see options to fuck animals when interacting with them.</p>
<<else>>
<span style="color: red;"><b>DISBLED</b>.</span>
<p>You will not see any option to fuck animals.</p>
<</if>>
<p>Bestiality is not required for any quest, it is simply for fun.</p>
<p><<if $bestiality is true>>
Disable <<link 'Bestiality'>>
<<set $bestiality to null>>
<<goto CC-Kinks>>
<</link>>
<<else>>
Enable <<link 'Bestiality'>>
<<set $bestiality to true>>
<<goto CC-Kinks>>
<</link>>
<</if>></p>
<br>
Getting knotted by animals with cocks is currently
<<if $alwaysknot is true>>
<span style="color: green;"><b>ENABLED</b>.</span>
<p>You will always be knotted when fucking creatures with knotted cocks.</p>
<<else>>
<span style="color: red;"><b>DISBLED</b>.</span>
<p>You will be knotted at random when fucking creatures with knotted cocks.</p>
<</if>>
<p>If this is enabled then you will either always be knotted by creatures with knotted cocks or randomly.</p>
<p>This can still happen if you lose against a creature with one of them.</p>
<p><<if $alwaysknot is true>>
Disable <<link 'knotting'>>
<<set $alwaysknot to null>>
<<goto CC-Kinks>>
<</link>>
<<else>>
Enable <<link 'knotting'>>
<<set $alwaysknot to true>>
<<goto CC-Kinks>>
<</link>>
<</if>></p>
<hr>
<h4>Pregnancy</h4>
<p>Pregnancy is a common theme in this game as the player is responsible for some enemies and allies being born.</p>
<p>New life is a blessing from the Goddess Avedon and pregnancy progresses at midnight, the farthest time from her powers.</p>
<p>The pregnancy duration by default is determined by race.</p>
<p>Ratfolk take 14 days.</p>
<p>Goblins and Lizardfolk take about 30 days.</p>
<p>Kitsune take 60 days.</p>
<p>Holstaur and Catfolk take 75 days.</p>
<p>Humans and Fairies take 90 days.</p>
<p>Elves take 120 days.</p>
<b><<if $pregnancymod is 1>>
<p>The pregnancy duration will take 1 day.</p>
<<elseif $pregnancymod is 0>>
<p>The pregnancy duration is instantaneous.</p>
<<elseif $pregnancymod gt 1>>
<p>The pregnancy duration will take $pregnancymod days.</p>
<</if>></b>
<<if $pregnancymod and $pregnancymod gte 0>>
<p>You can <<button "reset it" CC-Kinks>><<set $pregnancymod to null>><</button>> to being race based.</p>
<</if>>
<p>Pregnancy Duration:
<input type="number" id="pregmod" value="<<= $pregnancymod>>" min="0" autofocus>
<<button "Confirm">>
<<set $pregnancymod = parseInt(document.getElementById("pregmod").value)>>
<<goto "CC-Kinks">>
<</button>>
</p>
<hr>
<h4>Public Use</h4>
<p>This allows the player to interact with slavery content when they are not a slave.</p>
Public use is
<<if $publicuse is true>>
<span style="color: green;"><b>ENABLED</b>.</span>
<p>You might be treated as if you are enslaved when enteracting with bandits, goblins or others that can capture the player.</p>
<<else>>
<span style="color: red;"><b>DISABLED</b>.</span>
<p>You will only be treated as a slave when you are enslaved.</p>
<</if>>
<p><<if $publicuse is true>>
Disable <<link 'public use'>>
<<set $publicuse to null>>
<<goto CC-Kinks>>
<</link>>
<<else>>
Enable <<link 'public use'>>
<<set $publicuse to true>>
<<goto CC-Kinks>>
<</link>>
<</if>></p>
<div class="choices">
<div class="choice-item">
<<link "Return to character creation">>
<<goto index-cc>>
<</link>>
</div>
</div><center><H4>Bandit Bar</H4></center>
<center><img src="img/forest/bandit/bar.jpg">
<p>The bandits run a bar for waiting patrons of the hourly slave trades.</p></center>
<hr>
<<if $banditprice>>
<p>You're recognized as a slave so you are observed more closely but not bothered.</p>
<<if $banditsell lte 0>>
<p>You are bid to be sold but still allowed to work in an attempt to pay off your fine.</p>
<</if>>
<</if>>
<<if $banditprice or $publicuse>>
<p>You could <<button 'work as a waitress' banditwaitress>><<set $repBandit += 1>><</button>> for a few gems.</p>
<p>One source of entertainment is the <<button 'breeding cages' banditbreeding>><</button>></p>
<</if>>
<div class="choices">
<<if $banditprice>>
<div class="choice-item">
<<link "Return to your cell">>
<<goto banditcell>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Return to the staging area">>
<<goto banditstage>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to 'Bandit Bar'>><center><H4>Bandit Breeding Cage</H4></center>
<center><img src="img/forest/bandit/breed.jpg">
<p>A cage in the bar that the bandits keep breeding slaves in.</p></center>
<hr>
<p>Selling their bodies is the fastest way to try and earn their freedom so many female slaves do just that, only to come up short and pregnant.</p>
<<if $vagina gt 0>>
<p>You can <<button 'wait to be used' banditbreedingevents>><</button>> inside the cage.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Go back to the bar">>
<<goto banditbar>>
<</link>>
</div>
</div>
<<set $chapter to "Bandit Bar">><center><H4>Bandit Breeding Cage</H4></center>
<<set $rand to random(5, 25)>>
<<set $arousal += random(25, 50)>>
<<set $options to []>>
<<if $futataint is true>>
<<run $options.push({ name: "futa" })>>
<</if>>
<<if $lact gt 0>>
<<run $options.push({ name: "milksex" })>>
<<run $options.push({ name: "milksolo" })>>
<</if>>
<<run $options.push({ name: "goblin" })>>
<<run $options.push({ name: "bandit" })>>
<<if $bestiality is true>>
<<run $options.push({ name: "dog" })>>
<</if>>
<<if $vagina gt 0>>
<<run $options.push({ name: "otherslave" })>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "futa">>
<center>[img[either(
"img/forest/bandit/rape/futa1.jpg",
"img/forest/bandit/rape/futa2.jpg",
"img/forest/bandit/rape/futa3.jpg",
"img/forest/bandit/rape/futa4.jpg",
"img/forest/bandit/rape/futa5.jpg"
)]]</center>
<p>While the male bandits are far more numerous than the females, the futanari bandits are slowly putting the other two to shame with how eager they are to breed and propagate their numbers.</p>
<p>One of the futanari decide that you're going to be the object of their obsession for the moment, applying lube to you as they down some aphrodisiacs, intending for this to be a long session.</p>
<p>Your body is caressed, touched, and prodded as she brings you to the level of aroused she wants you at, sliding her length inside of you with a soft moan.</p>
<p>The teasing that she did up to this point was for her too as she almost immediately orgasms, filling you with her seed, but doesn't show any signs of slowing or stopping in the slightest as she continues on, thrusting deeply to pump as much of her cum into you as she can.</p>
<p>Her release arrives a few more times as she fucks you, her cum openly leaking from your pussy as she continues to fuck you, only stopping when fatigue begins to set in.</p>
<p>With one final thrust she hilts her cock deep inside you, cumming inside you one final time.</p>
<<orgasm>>
<<if $vagina gt 0 and $penis gt 0>>
<p>The bandits have to pay you for your use and she pays you more due to you also being a futanari.</p>
<<else>>
<p>The bandits have to pay you for your use and she gives you a small amount of gems.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $money += $rand>>
<<if $vagina gt 0 and $penis gt 0>>
<<set $money += $rand>>
<</if>>
<<run $creampie.push("Human")>>
<<set $minute += 23>>
<<pcpreg>>
<<$futa += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "milksex">>
<center>[img[either(
"img/forest/bandit/rape/milk1.jpg",
"img/forest/bandit/rape/milk2.jpg",
"img/forest/bandit/rape/milk3.jpg",
"img/forest/bandit/rape/milk4.jpg",
"img/forest/bandit/rape/milk5.jpg",
"img/forest/bandit/rape/milk6.jpg"
)]]</center>
<p>They hook up milkers to you and leave you alongside the others, some of them in better and others in far worse shape than yourself.</p>
<p>Visitors are often rare to the milking area, but they usually only have one purpose.</p>
<p>The bandit lines his cock up with your pussy, roughly taking you from behind as he reaches around to squeeze your $breastsize breasts, easing more milk out of them.</p>
<p>The bandit is rough as he takes you, the sounds of wet slapping combined with the chains holding you in place echoing around the room, the other girls in the milking room looking away or pretending not to hear.</p>
<p>Others are also being violated, apparently having brought friends.</p>
<p>With a groan he finishes inside you, painting your insides white as he continues to thrust inside you.</p>
<p>Slowly he pulls out, his cum leaking from your pussy as he gets dressed, leaving you a mess.</p>
<<orgasm>>
<p>Your session in the milking booth is far from over and the rest of it is spent listening to the cries of other women as they're taken.</p>
<p>Eventually one comes back, some light turns on higher than you can see, and unhooks you.</p>
<p>You're handed a small amount of gems and sent on your way.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $money += $rand>>
<<set $money += $rand>>
<<set $lact -= 5>>
<<run $creampie.push("Human")>>
<<set $minute += 23>>
<<pcpreg>>
<<$guy += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "milksolo">>
<center>[img[either(
"img/forest/bandit/rape/milksolo1.jpg",
"img/forest/bandit/rape/milksolo2.jpg"
)]]</center>
<p>They hook up milkers to you and leave you alongside the others, some of them in better and others in far worse shape than yourself.</p>
<p>While a few of the other girls are long since gone, merely objects for sexual gratification or simply enjoy the confinement too much, there are a few are sane enough to talk.</p>
<p>You share a few words with them when it is quiet and safe enough to do so, feeling better about it afterwards.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $money += $rand>>
<<set $lact -= 5>>
<<set $minute += 23>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "goblin">>
<center>[img[either(
"img/forest/bandit/rape/gob1.jpg",
"img/forest/bandit/rape/gob2.jpg",
"img/forest/bandit/rape/gob3.jpg",
"img/forest/bandit/rape/gob4.jpg",
"img/forest/bandit/rape/gob5.jpg",
"img/forest/bandit/rape/gob6.jpg"
)]]</center>
<p>You are taken from your cell by a pack of goblins, being taken to a secluded part of the bandit den for use.</p>
<p>A few other girls are already being used, possibly belonging to the goblins already.</p>
<p>One of them doesn't wait for you to finish walking, simply taking you in the hallway as you're walking.</p>
<p>His cock isn't the best, short and stubby, and his technique is rather poor as well.</p>
<p>He takes you roughly, not caring in the slightest how your knees dig into the rough stone floor.</p>
<<orgasm>>
<p>Satisfied with your use, the goblin drops you, drawing a tally mark on your thigh and letting out a low curse as there is apparently a limit on how much the goblins can use slaves.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $money += $rand>>
<<run $creampie.push("Goblin")>>
<<set $minute += 23>>
<<pcpreg>>
<<$guy += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "bandit">>
<center>[img[either(
"img/forest/bandit/rape/group1.jpg",
"img/forest/bandit/rape/group2.jpg",
"img/forest/bandit/rape/group3.jpg",
"img/forest/bandit/rape/group4.jpg",
"img/forest/bandit/rape/group5.jpg",
"img/forest/bandit/rape/group6.jpg",
"img/forest/bandit/rape/group7.jpg",
"img/forest/bandit/rape/group8.jpg"
)]]</center>
<p>A few bandits pull you aside along with a few other girls, choosing to use you as entertainment while they drink.</p>
<p>You're bend over a table as a bandit takes you, idly thrusting into you as he chats with his friends.</p>
<p>Your body is merely something to pass the time rather than a source of pleasure, his slow and idle fucking of you almost agonizing with how hard he's fondling your $breastsize breasts.</p>
<p>This continues for a long while, his slow and deep insertions being too far apart to keeping you just shy of orgasming, just long enough apart to not be arousing.</p>
<p>Another one of his friends comes in, talking about a caravan and he finally kicks it up, grabbing you roughly as he tries to reach his own orgasm before this heist he wants to join.</p>
<<orgasm>>
<p>He cums hard and so do you, both of you twitching as he floods your insides with his cum.</p>
<p>The bandit drops you roughly, pulling his pants back up as he rushes to join the mission with another bandit tallying your use and returning you to your cell.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $money += $rand>>
<<run $creampie.push("Human")>>
<<set $minute += 23>>
<<pcpreg>>
<<$guy += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "dog">>
<center>[img[either(
"img/forest/bandit/rape/dog1.jpg",
"img/forest/bandit/rape/dog2.jpg",
"img/forest/bandit/rape/dog3.jpg",
"img/forest/bandit/rape/dog4.jpg",
"img/forest/bandit/rape/dog5.jpg"
)]]</center>
<p>One of the guard dogs the bandits keep is brought out to ensure your submission, the bandits chaining you to the ground and letting the dog mount you.</p>
<p>It's breathing is haggard and rough, trained to be almost pure muscle as it climbs on top of you, its knotted cock pressing against your slit as it forces its way inside you with an ease that only practice would allow.</p>
<p>The beast takes you hard and rough, caring little for you as you're just another hole that it gets to breed.</p>
<<orgasm>>
<<if $alwaysknot is true>>
<p>You feel the dog getting close to orgasm, so you lean lower so it can knot you easier.</p>
<p>You feel its cock pulsing, a slow warmth filling your abdomen as it cums inside you, locking you into place with its knotted cock.</p>
<p>A few bandits come over to chastise the dog as it wasn't supposed to do that and after a few minutes its knot deflates enough for them to get the dog off of you.</p>
<<elseif $rand gte 20>>
<p>You pull forward a little bit so the wolf doesn't knot you, but it moves forward with you and does it anyway.</p>
<p>You feel its cock pulsing, a slow warmth filling your abdomen as it cums inside you, locking you into place with its knotted cock.</p>
<p>A few bandits come over to chastise the dog as it wasn't supposed to do that and after a few minutes its knot deflates enough for them to get the dog off of you.</p>
<<else>>
<p>You feel its cock pulsing, a slow warmth filling your abdomen as it cums inside you, before its cock slides out of your pussy.</p>
<p>The dog is given pets and a strange tablet before being taken for another round of the breeding room, obviously able to go multiple times.</p>
<</if>>
<p>As the dog is led away you're given a small amount of gems.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $money += $rand>>
<<run $creampie.push("Wolf")>>
<<if $alwaysknot is true or $rand gte 20>>
<<set $money += $rand>>
<<set $minute += 21>>
<</if>>
<<$beastaddict += 1>>
<<pcpreg>>
<<set $minute += 23>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "otherslave">>
<center>[img[either(
"img/forest/bandit/rape/slave1.jpg",
"img/forest/bandit/rape/slave2.jpg",
"img/forest/bandit/rape/slave3.jpg",
"img/forest/bandit/rape/slave4.jpg",
"img/forest/bandit/rape/slave5.jpg",
"img/forest/bandit/rape/slave6.jpg"
)]]</center>
<p>Some male slaves are kept on as breeders, slaves meant to help break other slaves, and one approaches you.</p>
<p>Little is said as they line up their cock with your slit, slowly easing themselves into you as they are merely using you to sate their lust.</p>
<p>It is obvious that they're dosed with aphrodisiacs, either willingly or non, but their pace is quick and hard, thrusting roughly into your pussy with wild abandon.</p>
<p>They roughly grab at your $breastsize breasts as they fuck you, tweaking your nipples as they pull your hips against theirs, the telltale show that they're about to orgasm.</p>
<p>They let out a low moan as they cum inside you, surprising you with the amount that they can cum, something obviously augmented by use of aphrodisiacs.</p>
<<orgasm>>
<p>They pull out of your pussy, their cum oozing from your slit as they simply leave you like that, not marking that you've been used or helping clean you up.</p>
<p>Their owner follows behind them, dropping a bag of gems as they watch their breeding bull go from slave to slave, a little tray of water and aphrodisiacs to keep them going.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $money gt $rand>>
<<run $creampie.push("Human")>>
<<pcpreg>>
<<$guy += 1>>
<<set $minute += 23>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><H4>Bandit Breeding Cage</H4></center>
<<set $rand to random(2, 10)>>
<<set $options to []>>
<<if $futataint is true>>
<<run $options.push({ name: "futa" })>>
<</if>>
<<if $banditprice or $publicuse>>
<<run $options.push({ name: "pourdrink1" })>>
<<run $options.push({ name: "pourdrink2" })>>
<<run $options.push({ name: "pourdrink3" })>>
<<run $options.push({ name: "molest1" })>>
<<run $options.push({ name: "molest2" })>>
<<run $options.push({ name: "molest3" })>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "pourdrink1">>
<center>[img[either(
"img/forest/bandit/bar/tavern1.jpg",
"img/forest/bandit/bar/tavern2.jpg",
"img/forest/bandit/bar/tavern3.jpg",
"img/forest/bandit/bar/tavern4.jpg",
"img/forest/bandit/bar/tavern5.jpg",
"img/forest/bandit/bar/tavern6.jpg",
"img/forest/bandit/bar/tavern7.jpg",
"img/forest/bandit/bar/tavern8.jpg"
)]]</center>
<p>As a slave, you're expected to serve drinks to anyone who needs them in the seedy room the bandits call a bar.</p>
<p>While serving drinks at the counter, you feel a pair of eyes boring into your back.</p>
<p>Glancing over your shoulder, you lock eyes with a lone patron sitting in the shadows, his gaze intense and unsettling.</p>
<p>Despite everything he simply sits there, doing nothing but watch you.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish serving">>
<<set $money += $rand>>
<<set $minute += 23>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "pourdrink2">>
<center>[img[either(
"img/forest/bandit/bar/tavern1.jpg",
"img/forest/bandit/bar/tavern2.jpg",
"img/forest/bandit/bar/tavern3.jpg",
"img/forest/bandit/bar/tavern4.jpg",
"img/forest/bandit/bar/tavern5.jpg",
"img/forest/bandit/bar/tavern6.jpg",
"img/forest/bandit/bar/tavern7.jpg",
"img/forest/bandit/bar/tavern8.jpg"
)]]</center>
<p>As a slave, you're expected to serve drinks to anyone who needs them in the seedy room the bandits call a bar.</p>
<p>Every time you walk past their table, a group of customers erupts into loud catcalls and wolf-whistles, their crude remarks echoing through the bar.</p>
<p>Their comments make it hard to concentrate on your duties due how loud they are, but you still manage to serve a few more drinks.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish serving">>
<<set $money += $rand>>
<<set $minute += 23>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Offer to fuck one">>
<<set $money += $rand>>
<<set $minute += 23>>
<<set $prostitution to true>>
<<set $sexname to "Human">>
<<goto sexcontrol>>
<</link>>
</div>
<div class="choice-item">
<<link "Offer to fuck the group of them">>
<<set $money += $rand>>
<<set $minute += 23>>
<<set $prostitution to true>>
<<set $gangsex to "Human">>
<<goto gangbang>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "pourdrink3">>
<center>[img[either(
"img/forest/bandit/bar/tavern1.jpg",
"img/forest/bandit/bar/tavern2.jpg",
"img/forest/bandit/bar/tavern3.jpg",
"img/forest/bandit/bar/tavern4.jpg",
"img/forest/bandit/bar/tavern5.jpg",
"img/forest/bandit/bar/tavern6.jpg",
"img/forest/bandit/bar/tavern7.jpg",
"img/forest/bandit/bar/tavern8.jpg"
)]]</center>
<p>As a slave, you're expected to serve drinks to anyone who needs them in the seedy room the bandits call a bar.</p>
<p>As you bend down to pick up a dropped napkin, you feel a presence looming behind you.</p>
<p>Glancing over your shoulder, you see a customer at the adjacent table leering at you with a suggestive grin.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish serving">>
<<set $money += $rand>>
<<set $minute += 23>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Offer to fuck them">>
<<set $money += $rand>>
<<set $minute += 23>>
<<set $prostitution to true>>
<<set $sexname to "Human">>
<<goto sexcontrol>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "molest1">>
<center>[img[either(
"img/forest/bandit/bar/molest1.jpg",
"img/forest/bandit/bar/molest2.jpg",
"img/forest/bandit/bar/molest3.jpg",
"img/forest/bandit/bar/molest4.jpg",
"img/forest/bandit/bar/molest5.jpg",
"img/forest/bandit/bar/molest6.jpg",
"img/forest/bandit/bar/molest7.jpg",
"img/forest/bandit/bar/molest8.jpg",
"img/forest/bandit/bar/molest9.jpg",
"img/forest/bandit/bar/molest10.jpg"
)]]</center>
<p>As a slave, you're expected to serve drinks to anyone who needs them in the seedy room the bandits call a bar.</p>
<p>As you pass by a lone patron nursing his drink, he calls out to you with a lewd grin.</p>
<p>They call you beautiful and ask you to stay for a drink.</p>
<p>You initially decline, but he persists, his words becoming more suggestive with each rejection.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish serving">>
<<set $money += $rand>>
<<set $minute += 23>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Offer to fuck them">>
<<set $money += $rand>>
<<set $minute += 23>>
<<set $prostitution to true>>
<<set $sexname to "Human">>
<<goto sexcontrol>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "molest2">>
<center>[img[either(
"img/forest/bandit/bar/molest1.jpg",
"img/forest/bandit/bar/molest2.jpg",
"img/forest/bandit/bar/molest3.jpg",
"img/forest/bandit/bar/molest4.jpg",
"img/forest/bandit/bar/molest5.jpg",
"img/forest/bandit/bar/molest6.jpg",
"img/forest/bandit/bar/molest7.jpg",
"img/forest/bandit/bar/molest8.jpg",
"img/forest/bandit/bar/molest9.jpg",
"img/forest/bandit/bar/molest10.jpg"
)]]</center>
<p>As a slave, you're expected to serve drinks to anyone who needs them in the seedy room the bandits call a bar.</p>
<p>While passing by the bar, one of the regular bar patrons suddenly lunges forward and envelops you in a tight hug, catching you off guard.</p>
<p>You stiffen in discomfort as he holds you close, his alcohol-scented breath wafting over you.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish serving">>
<<set $money += $rand>>
<<set $minute += 23>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Offer to fuck them">>
<<set $money += $rand>>
<<set $minute += 23>>
<<set $prostitution to true>>
<<set $sexname to "Human">>
<<goto sexcontrol>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "molest3">>
<center>[img[either(
"img/forest/bandit/bar/molest1.jpg",
"img/forest/bandit/bar/molest2.jpg",
"img/forest/bandit/bar/molest3.jpg",
"img/forest/bandit/bar/molest4.jpg",
"img/forest/bandit/bar/molest5.jpg",
"img/forest/bandit/bar/molest6.jpg",
"img/forest/bandit/bar/molest7.jpg",
"img/forest/bandit/bar/molest8.jpg",
"img/forest/bandit/bar/molest9.jpg",
"img/forest/bandit/bar/molest10.jpg"
)]]</center>
<p>While serving drinks at a nearby table, a customer reaches out and grabs your wrist with a firm grip, refusing to let go.</p>
<p>You try to pull away politely, but he holds on tighter, his alcohol-laden breath hot on your face.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish serving">>
<<set $money += $rand>>
<<set $minute += 23>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Offer to fuck them">>
<<set $money += $rand>>
<<set $minute += 23>>
<<set $prostitution to true>>
<<set $sexname to "Human">>
<<goto sexcontrol>>
<</link>>
</div>
</div>
<</if>><center><H4>Bandit Jailer</H4></center>
<center><img src="img/enemy/bandit/jailer.jpg"></center>
<p>A rarity among the bandits, one that is moderately intelligent.</p>
<<if $publicuse is true>>
<p>You could <<button 'offer yourself for sale' banditevents>><<set $banditevent to "jailersale">><</button>> if you wanted.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave him alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about him">>
<<set $banditevent to "jailerhimself">>
<<goto banditevents>>
<</link>>
</div>
<<if $nogitloc is "banditden">>
<div class="special-choice-item">
<<link "Ask about $foxname (Avee and Mariko)">>
<<set $banditevent to "jailednogitsune">>
<<goto banditevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Jailer">><center><H4>Bandit Stage</H4></center>
<center>[img[either(
"img/forest/bandit/sell1.jpg",
"img/forest/bandit/sell2.jpg",
"img/forest/bandit/sell3.jpg",
"img/forest/bandit/sell4.jpg"
)]]</center>
<p>Your going price is $banditprice.</p>
<<set $options to []>>
<<if !$questSilver and $pregchance gt 0>>
<<run $options.push({ name: "silver" })>>
<</if>>
<<if $gobwifeloc and $gobwifeloc isnot "dragontribehut">>
<<run $options.push({ name: "gobwife" })>>
<</if>>
<<if $percyloc and $percyloc isnot "dragontribehut">>
<<run $options.push({ name: "percy" })>>
<</if>>
<<if $background is "Chosen One">>
<<run $options.push({ name: "annette" })>>
<</if>>
<<run $options.push({ name: "gobbuy" })>>
<<run $options.push({ name: "gobbuy" })>>
<<run $options.push({ name: "none" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "silver">>
<p>Catcalls come as you are ogled on stage, with potential buyers allowed to come up and touch you as needed to find your value.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"This one is fertile, perhaps-"</div>
</div>
</div>
<<if $penis gt 0>>
<p>A woman quickly inspects you, touching your penis briefly as she looks you over.</p>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian:</span>
<div class="dialogue">"I know. On a scale to one hundred, about...$pregchance"</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"My apologies, you wanted a male. Lets..."</div>
</div>
</div>
<p>The Amazon holds up her other hand, studying you.</p>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian:</span>
<div class="dialogue">"No, they will work. On a scale too one hundred their fertility is about...$pregchance"</div>
</div>
</div>
<</if>>
<<if $pregchance gte 100>>
<p>The jailer raises an eyebrow as the Amazon's hand glows violet, the magics of Chaos quite distinct in what they are but also that out of a scale from 0 to 100 you are a $pregchance.</p>
<<else>>
<p>The jailer raises an eyebrow as the Amazon's hand glows violet, the magics of Chaos quite distinct in what they are.</p>
<</if>>
<p>A bag is pulled from somewhere, the Amazon is barely wearing a bikini, but you are purchased with no further questioning.</p>
<p>She presses the bandit crest on your chest with a finger, pulling a marker from her bag and drawing further sigils.</p>
<p>The seal is marked with blood, she bites her own thumb and presses it against the mark and you find yourself ejected from reality.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $spiralevents to "silverbuy">>
<<banditclear>>
<<goto spiralevents>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "gobwife">>
<p>Catcalls come as you are ogled on stage, with potential buyers allowed to come up and touch you as needed to find your value.</p>
<p>$GobName appears in front of you, relief on her face as she finally found you.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"I'm their wife, you need to release them."</div>
</div>
</div>
<p>The lead bandit appears, looking at you and then to $GobName.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"Take your property, we're not stopping you."</div>
</div>
</div>
<p>She keeps your hands bound and takes you by the collar, leading you to a few of her goblin friends outside.</p>
<p>She then pockets the collar, ensuring you see her do so.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<banditclear>>
<<goto banditden>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "percy">>
<p>Catcalls come as you are ogled on stage, with potential buyers allowed to come up and touch you as needed to find your value.</p>
<p>Percy appears before you, shaking with every fiber of her being as they hand off the money you are worth.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"We have a lot for sale. Some Sultanese as well, want one of your kind?"</div>
</div>
</div>
<p>His hatred drips from his tongue as he looks over Percy, disdain obvious on his voice.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"Just them. I don't...want to be...problems."</div>
</div>
</div>
<<if $petMino>>
<div class="dialogue-box">
<<if $petMino is "female">>
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"There is not going to be a problem, is there? Finish the sale and our business is concluded."</div>
</div>
</div>
<p>The Paladin with a gun holds out his hands to show he means no harm, but being this close to a Minotaur is obviously bothering him to a degree that his body language shows.</p>
<p>A dozen armed guards stand at the ready and the casual look that Meat gives them shows that if they were to try something if would not be enough.</p>
<<else>>
<div class="dialogue-box">
<img src="img/avedon/caravan/act1/fight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Killion:</span>
<div class="dialogue">"Make the sale, sale maker."</div>
</div>
</div>
<p>The Paladin with a gun smiles and gestures to take you.</p>
<</if>>
<p>Taking you by the leash, Percy makes her way out of the auction and into the forest, where Solomn and a few other members wait with weapons at the ready.</p>
<p>Killion unfastens your collar with a flourish, tossing it into the woods as the group of you leave the woods.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<banditclear>>
<<goto banditden>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "annette">>
<p>Catcalls come as you are ogled on stage, with potential buyers allowed to come up and touch you as needed to find your value.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"-your patronage is always appreciated. The ones that...live...are valuable slaves and...you want this one?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"So appreciative that you enslaved the youngest of my siblings. How generous of you to put them in chains and..."</div>
</div>
</div>
<p>Annette leans in and you see the Jailer close his eyes, looking up and away as Annette flashes one of the most wicked smiles you have ever seen on her before.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/jailertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bandit Jailer:</span>
<div class="dialogue">"Take them. I don't want any problems."</div>
</div>
</div>
<p>Annette smiles and your collar falls off, along with the collars of everyone else currently on stage.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Lets go."</div>
</div>
</div>
<p>Annette smiles at you and you find yourself being shoved outside, standing with the other women as there is a cart ready for everyone.</p>
<p>She says nothing as everyone loads in, merely nodding as the driver takes off with them.</p>
<<if $questMineSpider gte 10>>
<<set $arousal += 30>>
<p>The ride is not long, several Bee Girls stop the caravan and Annette speaks to them in Bee, wiggling her hips in a way that arouses you more than you like to admit.</p>
<<else>>
<p>The ride is not long, several guards stop the caravan and Annette explains the situation, a few women leaving with them.</p>
<p>The rest ride with you to Britmor, with Annette steering the cart after the guard leaves back to the farm.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<banditclear>>
<<set $minute += 55>>
<<goto steelwindfarm>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "gobbuy">>
<p>Catcalls come as you are ogled on stage, with potential buyers allowed to come up and touch you as needed to find your value.</p>
<p>A heckling laugh comes as a goblin and a kitsune point at you, handing someone a bag of gems as your lead is handed to the goblin, whom you belong to now.</p>
<p>Other girls are forced to walk on all fours as they leave, stepping on wood chips and rocks, but the goblin who bought you lets you walk alongside him as you meet up with a few other goblins and the kitsune who pointed you out.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave with them">>
<<banditclear>>
<<set $slaveGoblin to true>>
<<goto gobslaveroom>>
<</link>>
</div>
<<if $money gte $banditprice>>
<div class="choice-item">
<<link "Buy your freedom">>
<<set $money -= $banditprice>>
<<banditclear>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "none">>
<p>The sale goes on for awhile, with some of the girls being sold but not all.</p>
<p>You are not purchased so your value defaults to your old price and you are given a new auction date.</p>
<div class="choices">
<div class="choice-item">
<<link "Be reprocessed">>
<<banditclear>>
<<goto banditarrest>>
<</link>>
</div>
</div>
<</if>><<if $deertalk is "malesex">>
<<set $arousal += 100>>
<center><H4>Deer Herd</H4></center>
<center>[img[either(
"img/enemy/deer/sex1.jpg",
"img/enemy/deer/sex2.jpg",
"img/enemy/deer/sex3.jpg",
"img/enemy/deer/sex4.jpg",
"img/enemy/deer/sex5.jpg",
"img/enemy/deer/sex5.jpg"
)]]</center>
<p>The deer are docile, and don't move as you walk among them, finding a nice looking female.</p>
<p>Approaching her from behind is a simply task, she merely looks up from investigating something on the ground as you line your cock up with her pussy.</p>
<p>Carefully grabbing her hips you guide yourself into her, slowly thrusting into her moist depths as she is more confused than anything else.</p>
<p>She does not fight you, but she is not entirely receptive to your motions either as she tries to pull away anytime you give her enough slack.</p>
<p>Your motions are having an effect, she is breathing heavily, but does nothing as you finally reach what has been a rather unenthusiastic orgasm.</p>
<<creampie>>
<p>You wait a few moments, the deer shakily pulling away from you as she needs to lie down, but nothing else happens with her, the animal merely just that, an animal.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a Deer">>
<</if>>
<<set $rand to random(1, 100)>>
<<set $beastaddict += 1>>
<<if $rand + $pregchance gte 100 and $BeastMasterMutation is true>>
<<set $pregm += 1>>
<</if>>
<<set $oralskill += 1>>
<<set $minute += 17>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $deertalk is "femsex">>
<center><H4>Deer Herd</H4></center>
<center>[img[either(
"img/enemy/deer/vag1.jpg",
"img/enemy/deer/vag2.jpg",
"img/enemy/deer/vag3.jpg",
"img/enemy/deer/vag4.jpg",
"img/enemy/deer/vag5.jpg",
"img/enemy/deer/vag5.jpg",
"img/enemy/deer/vag6.jpg",
"img/enemy/deer/vag7.jpg",
"img/enemy/deer/vag8.jpg",
"img/enemy/deer/vag9.jpg",
"img/enemy/deer/vag10.jpg",
"img/enemy/deer/vag11.jpg"
)]]</center>
<p>You expose yourself to a deer, getting its attention as you bend over, waiting for it to mount you.</p>
<p>It takes several attempts as the deer don't seem to understand what you want.</p>
<p>Eventually it does, lining its cock up with your pussy as it slowly eases itself into you.</p>
<<if !$pussyvirginity>>
<p>The loss of your virginity means nothing to the deer, being a simple animal as it is.</p>
<</if>>
<p>You try to adjust yourself, but the deer is simply using you to breed, continuing to thrust into you with wild abandon, having to do it quickly as there may be predators nearby.</p>
<<orgasm>>
<p>It orgasms, filling your pussy with its cum before pulling out and jumping over you, kicking you in the process.</p>
<p>It heard a noise and got startled, but the noise was you upon finding that you were being came inside of.</p>
<p>You rub your head as you look at the deer grazing with the others, twitching as they hear their fellow deer eating.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a Deer">>
<</if>>
<<set $beastaddict += 1>>
<<run $creampie.push("Deer")>>
<<set $minute += 17>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<set $options to []>>
<<set $rand to random(1, 100)>>
<<if $northroad lt 14 and !$roadally>>
<<run $options.push({ name: "guards" })>>
<<run $options.push({ name: "maleadventurers" })>>
<<run $options.push({ name: "femaleadventurers" })>>
<<if $futataint is true or $rand gte 80>>
<<run $options.push({ name: "futaadventurers" })>>
<</if>>
<</if>>
<<if $faithAvalon lte 800 and !$deadPaladinOrder>>
<<run $options.push({ name: "paladin" })>>
<</if>>
<<if $questDragonIsles gte 13>>
<<run $options.push({ name: "snake" })>>
<</if>>
<<if $questGhostFox gte 2 and $selectedOption.name isnot "ghostfox">>
<<run $options.push({ name: "ghostfox" })>>
<</if>>
<<if $northroad lt 12 and $northroad gt 5 and !$roadally>>
<<run $options.push({ name: "farmersavedon" })>>
<<run $options.push({ name: "farmersbritmor" })>>
<</if>>
<<if $northroad lt 14 and $questMineSpider gte 10 and !$roadally>>
<<run $options.push({ name: "bees" })>>
<</if>>
<<if $questMineSpider gte 10>>
<<run $options.push({ name: "bee girls" })>>
<</if>>
<<run $options.push({ name: "bandits" })>>
<<if $mutationPackLeader>>
<<run $options.push({ name: "wolves" })>>
<</if>>
<<if $mutationPackBitch>>
<<run $options.push({ name: "wolfbitch" })>>
<</if>>
<<run $options.push({ name: "goblins" })>>
<<run $options.push({ name: "imp" })>>
<<run $options.push({ name: "bountyhunters" })>>
<<if $questForestWitch is "alive" and !$harpyfamily>>
<<run $options.push({ name: "fighttwo" })>>
<</if>>
/* Lots of nothing to weight peaceful travel heavily */
<<run $options.push({ name: "nothing" })>>
<<run $options.push({ name: "nothing" })>>
<<run $options.push({ name: "nothing" })>>
/* Function to get a random option */
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
/* Get and display the selected option */
<<set $selectedOption = $getRandomOption($options)>>
/* This is separate from northroadevents so you can't refresh-scum your way out of an event */
<<if $selectedOption.name is "nothing" or $northroad lte 9 and $loverWerewolf is true>>
/* Nothing happens */
<<goto northroad>>
<<else>>
<<goto northroadevents>>
<</if>><<if $selectedOption.name === "wolfbitch">>
<center><H4>Aroused Wolf</H4></center>
<center><img src="img/enemy/hound/horny.jpg"></center>
<p>The wolf looks at you with lustful eyes and you see its knotted cock swelling with need.</p>
<p>There is a part of you that wants it, but the wolf waits for you to present yourself.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $vagina gt 0>>
<div class="flirt-choice-item">
<<link "Let them fuck your pussy">>
<<set $annietalk to "wolfsexvag">>
<<set $packsex to "vag">>
<<goto annietalk>>
<</link>>
</div>
<</if>>
<div class="flirt-choice-item">
<<link "Offer your ass">>
<<set $annietalk to "wolfsexanal">>
<<set $packsex to "anal">>
<<goto annietalk>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "zombie1">>
<center><img src="img/enemy/zom/zom.jpg"></center>
<p>The creature wanders aimlessly, as if without purpose.</p>
<p>It sways without wind, idling in place as no orders are coming from the entity that raised it.</p>
<<if $questNecromancer gte 6 and $deadIsabella is true>>
<p>Isabella and the necromancer are both dead, but there must have been so many undead raised that they'll continue to be a problem for a long time.</p>
<<elseif $questNecromancer gte 6>>
<p>You recall killing the necromancer, there must be some other entity raising the dead.</p>
<<elseif $deadIsabella is true>>
<p>You recall laying Isabella to rest, there must be some other entity raising the dead.</p>
<</if>>
<<if $equippedArmor and $equippedArmor.enchantments.includes("Death Shroud")>>
<p>It seems passive, so your shrouded clothing isn't needed.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave it alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Attack it">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 1,
type: "Zombie",
gender: "Male",
health: 6,
maxHealth: 6,
armor: 1,
stamina: 10,
maxStamina: 10,
sexLimit: 0,
attackPower: 2,
speed: 4,
isUndead: true,
isDemon: false,
experience: 10
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Zombie">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<goto zomloss>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "zombie3">>
<center><img src="img/enemy/zom/zom.jpg"></center>
<p>The creatures wanders aimlessly, as if without purpose.</p>
<p>It sways without wind, idling in place as no orders are coming from the entity that raised it.</p>
<<if $questNecromancer gte 6 and $deadIsabella is true>>
<p>Isabella and the necromancer are both dead, but there must have been so many undead raised that they'll continue to be a problem for a long time.</p>
<<elseif $questNecromancer gte 6>>
<p>You recall killing the necromancer, there must be some other entity raising the dead.</p>
<<elseif $deadIsabella is true>>
<p>You recall laying Isabella to rest, there must be some other entity raising the dead.</p>
<</if>>
<p>You make a noise and one notices you which alerts the others.</p>
<<if $equippedArmor and $equippedArmor.enchantments.includes("Death Shroud")>>
<p>The zombies linger around you, doing nothing as they recognize you as one of them.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<div class="choices">
<div class="choice-item">
<<link "Attack it">>
<<set $enemies = []>>
<<for _i to 0; _i < 2; _i++>>
<<set _lvl = random(1, 2)>>
<<set $enemies.push({
type: "Zombie",
gender: "Female",
level: _lvl,
health: 6 + (_lvl * 2),
maxHealth: 6 + (_lvl * 2),
armor: 1 + Math.floor(_lvl / 2),
stamina: 10 + (_lvl * 5),
maxStamina: 10 + (_lvl * 5),
sexLimit: 0,
attackPower: 10 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Zombie">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<goto zomloss>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $selectedOption.name === "fly">>
<center><img src="img/enemy/fly/fly.jpg"></center>
<p>You hear the buzzing of flies as you step into one of their nests, a dozen flying up from the brush.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<for _i to 0; _i < 5; _i++>>
<<set _lvl = random(1, 2)>>
<<set $enemies.push({
type: "Swarm of Flies",
gender: "Male",
level: _lvl,
health: 2 + (_lvl * 2),
maxHealth: 2 + (_lvl * 2),
armor: 1 + Math.floor(_lvl / 2),
stamina: 10 + (_lvl * 5),
maxStamina: 10 + (_lvl * 5),
sexLimit: 0,
attackPower: 10 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Flies">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<goto flyloss>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "kappa">>
<center><img src="img/enemy/kappa/arena.jpg"></center>
<p>You step on what you thought was a piece of dry land only for it to be the shell of a Kappa.</p>
<p>They throw you off, sending you into the water before attacking.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 1,
type: "Kappa",
gender: "Male",
health: 10,
maxHealth: 10,
armor: 1,
stamina: 10,
maxStamina: 10,
sexLimit: 0,
attackPower: 3,
speed: 4,
isUndead: false,
isDemon: true,
experience: 10
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Kappa">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<goto kappaloss>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "nothing">>
<center><H4>Dead Marshes of Avedon</H4></center>
<center><img src="img/forest/swamp/marsh.jpg"></center>
<p>The patch of grass that you thought was solid was not, and it sinks into the waters as you manage to steady yourself.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "snake">>
<center><H4>Giant Snake</H4></center>
<center>[img[either(
"img/enemy/snake/snake1.jpg",
"img/enemy/snake/snake2.jpg"
)]]</center>
<p>The snake slithers out of the underbrush and attacks, obviously wild and fearful due to being in Avedon.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set _lvl = random(1,5)>>
<<set $enemies = []>>
<<set $enemies = [
{
level: _lvl,
type: "Giant Snake",
gender: "Futanari",
health: 20 + (_lvl * 2),
maxHealth: 20 + (_lvl * 2),
armor: 1 + Math.floor(_lvl / 2),
stamina: 60 + (_lvl * 5),
maxStamina: 60 + (_lvl * 5),
sexLimit: 0,
attackPower: 3 + _lvl,
speed: 10 + _lvl,
isUndead: false,
isDemon: false,
experience: _lvl * 10
}]>>
<<clearcombatvariables>>
<<set $combatenemy to "Giant Snake">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<goto snakeloss>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "1wolf">>
<center><H4>Wolf</H4></center>
<center><img src="img/enemy/hound/wolf3.jpg"></center>
<<if $class is "Healer">>
<p>The wolf jumps out of a nearby brush having caught you unaware.</p>
<p>Seeing that it is you the wolf simply bolts back off into the underbrush, looking for a new target.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<p>A wolf jumps out of a nearby bush, baring its fangs as it prepares to attack.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set _lvl = random(1,5)>>
<<set $enemies = []>>
<<set $enemies = [
{
level: _lvl,
type: "Wolf",
gender: "Male",
health: 30 + (_lvl * 2),
maxHealth: 30 + (_lvl * 2),
armor: 5 + Math.floor(_lvl / 2),
stamina: 20 + (_lvl * 5),
maxStamina: 20 + (_lvl * 5),
sexLimit: 0,
attackPower: 3 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Wolf">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<goto wolfloss>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $selectedOption.name === "2wolf">>
<center><H4>Wolf</H4></center>
<center><img src="img/enemy/hound/wolf2.jpg"></center>
<<if $class is "Healer">>
<p>A pair of wolves slowly emerge from the brush as they move somewhere.</p>
<p>They look at you but don't consider you a threat, continuing into the forest.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<p>A pair of wolves jump out of a nearby bush, baring their fangs as they prepare to attack.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<for _i to 0; _i < 2; _i++>>
<<set _lvl = random(1, 5)>>
<<set $enemies.push({
type: "Wolf",
gender: "Male",
level: _lvl,
health: 20 + (_lvl * 2),
maxHealth: 20 + (_lvl * 2),
armor: 2 + Math.floor(_lvl / 2),
stamina: 20 + (_lvl * 5),
maxStamina: 20 + (_lvl * 5),
sexLimit: 0,
attackPower: 8 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Wolf">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<goto wolfloss>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $selectedOption.name === "goblintrap">>
<center>[img[either(
"img/forest/noises/goblintrap1.jpg",
"img/forest/noises/goblintrap2.jpg",
"img/forest/noises/goblintrap3.jpg",
"img/forest/noises/goblintrap4.jpg",
"img/forest/noises/goblintrap5.jpg",
"img/forest/noises/goblintrap6.jpg",
"img/forest/noises/goblintrap7.jpg",
"img/forest/noises/goblintrap8.jpg"
)]]</center>
<p>A woman's cries can be heard as she calls for help, and you catch sight of her as she is tied up and bruised.</p>
<p>Several goblins are busy abusing a captured woman to notice you, but one eventually does turn to see you.</p>
<<if $race is "Goblin" or $race is "Kitsune" or $equippedAccessory and $equippedAccessory.enchantments.includes("Goblin Talisman") or $unlockedSkills.includes("diplomaticgrace")>>
<p>They wave at you, starting to drag their captive away.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Attack them">>
<<set $enemies = []>>
<<for _i to 0; _i < 3; _i++>>
<<set _lvl = random(1, 5)>>
<<set $enemies.push({
type: "Goblin",
gender: "Male",
level: _lvl,
health: 10 + (_lvl * 2),
maxHealth: 10 + (_lvl * 2),
armor: 3 + Math.floor(_lvl / 2),
stamina: 40 + (_lvl * 5),
maxStamina: 40 + (_lvl * 5),
sexLimit: 0,
attackPower: 8 + _lvl,
speed: 4 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $combatenemy to "Goblin">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<<else>>
<p>They are immediately hostile at having been found, gathering their weapons.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<for _i to 0; _i < 3; _i++>>
<<set _lvl = random(1, 5)>>
<<set $enemies.push({
type: "Goblin",
gender: "Male",
level: _lvl,
health: 10 + (_lvl * 2),
maxHealth: 10 + (_lvl * 2),
armor: 3 + Math.floor(_lvl / 2),
stamina: 40 + (_lvl * 5),
maxStamina: 40 + (_lvl * 5),
sexLimit: 0,
attackPower: 8 + _lvl,
speed: 4 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $combatenemy to "Goblin">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<goto goblinloss>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $selectedOption.name === "bandittrap">>
<center>[img[either(
"img/forest/noises/bait1.jpg",
"img/forest/noises/bait2.jpg",
"img/forest/noises/bait3.jpg",
"img/forest/noises/bait4.jpg",
"img/forest/noises/bait5.jpg",
"img/forest/noises/bait6.jpg",
"img/forest/noises/bait7.jpg",
"img/forest/noises/bait8.jpg",
"img/forest/noises/bait9.jpg",
"img/forest/noises/bait10.jpg"
)]]</center>
<p>A woman's cries can be heard as she calls for help, and you catch sight of her as she is tied up and bruised.</p>
<p>She looks incredibly worse for wear, but is conscious at least.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Go help her">>
<<goto fightbandit>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "assaultedwoman">>
<center>[img[either(
"img/forest/noises/trapped1.jpg",
"img/forest/noises/trapped2.jpg",
"img/forest/noises/trapped3.jpg",
"img/forest/noises/trapped4.jpg",
"img/forest/noises/trapped5.jpg"
)]]</center>
<p>A woman's cries can be heard as she calls for help, and you catch sight of her as she is tied up and bruised.</p>
<p>She looks incredibly worse for wear, but is conscious at least.</p>
<div class="choices">
<<if !$roadally>>
<div class="choice-item">
<<link "Help her">>
<<set $alignGood += 1>>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<<set $rand1 to random(15, 30)>>
<<set $rand2 to random(15, 30)>>
<<set $temprace = either("Half Elf", "Human", "Catfolk",)>>
<<set $roadally = {
name: "Rescued Woman",
obedience: 30,
gender: "Female",
race: $temprace,
skillOral: 6 + $rand1,
skillVag: 7 + $rand2,
skillAnal: 5 + $rand1,
insanity: 3 + $rand1,
status: "following",
waitLocation: null
}>>
<<set $rand1 to null>>
<<set $rand2 to null>>
<<set $allies.push({
name: "$roadally.name",
health: 3,
maxHealth: 3,
attackPower: 1,
speed: 5,
status: "active"
})>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Leave her there">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "lost">>
<img src="img/forest/forest.jpg">
<p>You get lost, walking around in circles.</p>
<div class="choices">
<div class="choice-item">
<<link "Regain your bearings">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "goblinraid">>
<center><img src="img/sex/goblin/army.jpg"></center>
<p>You catch sight of a goblin raiding party and they of you as well.</p>
<<if $race is "Goblin" or $race is "Kitsune" or $equippedAccessory and $equippedAccessory.enchantments.includes("Goblin Talisman") or $unlockedSkills.includes("diplomaticgrace")>>
<p>They wave at you, continuing on their way.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Attack them">>
<<set $enemies = []>>
<<for _i to 0; _i < 3; _i++>>
<<set _lvl = random(1, 5)>>
<<set $enemies.push({
type: "Goblin",
gender: "Male",
level: _lvl,
health: 10 + (_lvl * 2),
maxHealth: 10 + (_lvl * 2),
armor: 3 + Math.floor(_lvl / 2),
stamina: 40 + (_lvl * 5),
maxStamina: 40 + (_lvl * 5),
sexLimit: 0,
attackPower: 8 + _lvl,
speed: 4 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $combatenemy to "Goblin">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<goto goblinloss>>
<</link>>
</div>
</div>
<<else>>
<p>They are immediately hostile at having been found, gathering their weapons.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<for _i to 0; _i < 3; _i++>>
<<set _lvl = random(1, 5)>>
<<set $enemies.push({
type: "Goblin",
gender: "Male",
level: _lvl,
health: 10 + (_lvl * 2),
maxHealth: 10 + (_lvl * 2),
armor: 3 + Math.floor(_lvl / 2),
stamina: 40 + (_lvl * 5),
maxStamina: 40 + (_lvl * 5),
sexLimit: 0,
attackPower: 8 + _lvl,
speed: 4 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $combatenemy to "Goblin">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<goto goblinloss>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $selectedOption.name === "werewolf">>
<<goto fightwerewolf>>
<</if>>
<<if $selectedOption.name === "latex">>
<<goto fightlatex>>
<</if>>
<<if $selectedOption.name === "wasp">>
<center><img src="img/enemy/insect/wasp.jpg"></center>
<p>You are swarmed by a group of wasps from Britmor!</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<for _i to 0; _i < 6; _i++>>
<<set _lvl = random(1, 5)>>
<<set $enemies.push({
type: "Giant Wasp",
gender: "Male",
level: _lvl,
health: 7 + (_lvl * 2),
maxHealth: 7 + (_lvl * 2),
armor: 3 + Math.floor(_lvl / 2),
stamina: 20 + (_lvl * 5),
maxStamina: 20 + (_lvl * 5),
sexLimit: 0,
attackPower: 2 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Wasps">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<goto wasploss>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "bee girls">>
<center><img src="img/enemy/insect/bee.jpg"></center>
<p>A group of bee-girls, armed with Avedonian spears, fly overhead obviously hunting for something.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch them fly away">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "imp">>
<center>[img[either(
"img/enemy/imp/imp.jpg",
"img/enemy/imp/imp2.jpg"
)]]</center>
<p>The imps of Hell are fickle, weak and borderline mindless.</p>
<<if $unlockedSkills.includes("incubusImp") and $class is "Incubus">>
<<set $rand to random(15, 50)>>
<p>They rushed you upon spotting you but as they approach they feel your Incubus aura and lower themselves as to be shorter than you.</p>
<p>This small act of submission makes you feel good as they offer their small amount of treasure as tribute, around $rand gems.</p>
<<else>>
<p>Several of them fly at you, intent on raping you.</p>
<</if>>
<p>Hiding in the forest must be easy for them due to their size.</p>
<div class="choices">
<<if $unlockedSkills.includes("incubusImp") and $class is "Incubus">>
<div class="choice-item">
<<link "Take the gems">>
<<set $money += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Fight them">>
<<set $enemies = []>>
<<set $rand to random(2, 4)>>
<<for _i to 0; _i < $rand; _i++>>
<<set _lvl = random(1, 5)>>
<<set $enemies.push({
type: "Imp",
gender: "Male",
level: _lvl,
health: 3 + (_lvl * 2),
maxHealth: 3 + (_lvl * 2),
armor: 1 + Math.floor(_lvl / 2),
stamina: 10 + (_lvl * 5),
maxStamina: 10 + (_lvl * 5),
sexLimit: 0,
attackPower: 1 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Imp">>
<<goto regularcombat>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "guards">>
<center><img src="img/enemy/guard/guards.jpg"></center>
<p>The guards are on a patrol and ask if you want to join, but they won't wait up on you.</p>
<<crimecheck>>
<<if $guardEncounter and $guardEncounter.fineTotal gt 0>>
<<goto fightguards>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Follow them to Fort Reach">>
<<set $northroad -= 14>>
<<if $northroad gte 0>>
<<set $minute += ($northroad*21)>>
<</if>>
<<goto mount>>
<</link>>
</div>
<div class="choice-item">
<<link "Follow them to Avedon">>
<<if $northroad gte 5>>
<<set $northroad -= 5>>
<</if>>
<<if $northroad gte 0>>
<<set $minute += ($northroad*21)>>
<</if>>
<<goto suburbs>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "maleadventurers">>
<<set $randomNumber to random(1,4)>>
<<set $campvisitor to "img/enemy/adventurer/misc/male" + $randomNumber + ".jpg">>
<center><<print '<img src="' + $campvisitor + '" alt="NPC" style="width: 500px; height: auto;">'>></center>
<p>A male adventurer joins you on the road, chatting idly with you for a moment.</p>
<<include adventurerchat>>
<p>After a bit of gossip, they ask if they can join you on the road, as they don't really have a destination and are merely wandering around.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Let them join">>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<<set $rand1 to random(5, 10)>>
<<set $temprace = either("Half Elf", "Human")>>
<<set $roadally = {
name: "Male Adventurer",
avi: $campvisitor,
obedience: 30,
gender: "Male",
race: $temprace,
skillOral: 0,
skillVag: 0,
skillAnal: 0,
insanity: 3 + $rand1,
status: "following",
waitLocation: null
}>>
<<set $allies.push({
name: "$roadally.name",
health: 50,
maxHealth: 50,
attackPower: 10,
speed: 5,
status: "active"
})>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "femaleadventurers">>
<<set $randomNumber to random(1,10)>>
<<set $campvisitor to "img/enemy/adventurer/misc/fem" + $randomNumber + ".jpg">>
<center><<print '<img src="' + $campvisitor + '" alt="NPC" style="width: 500px; height: auto;">'>></center>
<p>A female adventurer joins you on the road, chatting idly with you for a moment.</p>
<<include adventurerchat>>
<p>After a bit of gossip, they ask if they can join you on the road, as they don't really have a destination and are merely wandering around.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Let them join">>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<<set $rand1 to random(3, 5)>>
<<set $rand2 to random(3, 5)>>
<<set $temprace = either("Half Elf", "Human", "Catfolk",)>>
<<set $roadally = {
name: "Female Adventurer",
avi: $campvisitor,
obedience: 30,
gender: "Female",
race: $temprace,
skillOral: 6 + $rand1,
skillVag: 7 + $rand2,
skillAnal: 5 + $rand1,
insanity: 3 + $rand1,
status: "following",
waitLocation: null
}>>
<<set $allies.push({
name: "$roadally.name",
health: 50,
maxHealth: 50,
attackPower: 10,
speed: 5,
status: "active"
})>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "farmersavedon">>
<<set $randomNumber to random(1,6)>>
<<set $campvisitor to "img/forest/farmgirl/girl" + $randomNumber + ".jpg">>
<center><<print '<img src="' + $campvisitor + '" alt="NPC" style="width: 500px; height: auto;">'>></center>
<p>You encounter a lone girl carrying a basket filled with various foodstuffs alone on the road.</p>
<p>They say they are going to Avedon and ask if you can join them.</p>
<div class="choices">
<div class="choice-item">
<<link "Say no">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Let them join">>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<<set $rand1 to random(15, 30)>>
<<set $rand2 to random(15, 30)>>
<<set $temprace = either("Half Elf", "Human", "Catfolk",)>>
<<set $roadally = {
name: "Avedon Farmer",
avi: $campvisitor,
obedience: 30,
gender: "Female",
race: $temprace,
skillOral: 6 + $rand1,
skillVag: 7 + $rand2,
skillAnal: 5 + $rand1,
insanity: 3 + $rand1,
status: "following",
waitLocation: null
}>>
<<set $rand1 to null>>
<<set $rand2 to null>>
<<set $allies.push({
name: "$roadally.name",
health: 5,
maxHealth: 5,
attackPower: 2,
speed: 5,
status: "active"
})>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "farmersbritmor">>
<<set $randomNumber to random(1,6)>>
<<set $campvisitor to "img/forest/farmgirl/girl" + $randomNumber + ".jpg">>
<center><<print '<img src="' + $campvisitor + '" alt="NPC" style="width: 500px; height: auto;">'>></center>
<p>You encounter a lone girl carrying a basket filled with various foodstuffs alone on the road.</p>
<p>They say they are going to Britmor and ask if you can join them.</p>
<div class="choices">
<div class="choice-item">
<<link "Say no">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Let them join">>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<<set $rand1 to random(15, 30)>>
<<set $rand2 to random(15, 30)>>
<<set $temprace = either("Half Elf", "Human", "Catfolk",)>>
<<set $roadally = {
name: "Britmor Farmer",
avi: $campvisitor,
obedience: 30,
gender: "Female",
race: $temprace,
skillOral: 6 + $rand1,
skillVag: 7 + $rand2,
skillAnal: 5 + $rand1,
insanity: 3 + $rand1,
status: "following",
waitLocation: null
}>>
<<set $rand1 to null>>
<<set $rand2 to null>>
<<set $allies.push({
name: "$roadally.name",
health: 5,
maxHealth: 5,
attackPower: 2,
speed: 5,
status: "active"
})>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "futaadventurers">>
<<set $randomNumber to random(1,6)>>
<<set $campvisitor to "img/enemy/adventurer/misc/futa" + $randomNumber + ".jpg">>
<center><<print '<img src="' + $campvisitor + '" alt="NPC" style="width: 500px; height: auto;">'>></center>
<p>A female adventurer joins you on the road, chatting idly with you for a moment.</p>
<<include adventurerchat>>
<p>After a bit of gossip, they ask if they can join you on the road, as they don't really have a destination and are merely wandering around.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Let them join">>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<<set $rand1 to random(15, 30)>>
<<set $rand2 to random(15, 30)>>
<<set $temprace = either("Half Elf", "Human", "Catfolk",)>>
<<set $roadally = {
name: "Futanari Adventurer",
obedience: 30,
avi: $campvisitor,
gender: "Futanari",
race: $temprace,
skillOral: 6 + $rand1,
skillVag: 7 + $rand2,
skillAnal: 5 + $rand1,
insanity: 3 + $rand1,
status: "following",
waitLocation: null
}>>
<<set $rand1 to null>>
<<set $rand2 to null>>
<<set $allies.push({
name: "$roadally.name",
health: 50,
maxHealth: 50,
attackPower: 10,
speed: 5,
status: "active"
})>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "bees">>
<center><img src="img/enemy/insect/bee.jpg"></center>
<p>A few bee girls fly overhead before spotting you, doing a small circle in the air before coming down in front of you.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/guardtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bee Guard:</span>
<div class="dialogue">"Look at zat, eet eez ze queen's consairt. Would you lik a royal escairt whairevair you are 'eadeng?"</div>
</div>
</div>
<p>The bee girls ask you as they land from the sky, smiles on their faces and their tits out.</p>
<p>Apparently not having the chitin plate covering their breasts helps with aerodynamics or something.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Let them join">>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<<set $rand1 to random(15, 30)>>
<<set $rand2 to random(15, 30)>>
<<set $roadally = {
name: "Bee Girls",
obedience: 30,
gender: "Female",
race: "Bee",
skillOral: 6 + $rand1,
skillVag: 7 + $rand2,
skillAnal: 5 + $rand1,
insanity: 3 + $rand1,
status: "following",
waitLocation: null
}>>
<<set $rand1 to null>>
<<set $rand2 to null>>
<<set $allies.push({
name: "$roadally.name",
health: 70,
maxHealth: 70,
attackPower: 15,
speed: 5,
specialAbility: "beeSpearFlurry",
status: "active"
})>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "bandits">>
<<goto fightbandit>>
<</if>>
<<if $selectedOption.name === "wolves">>
<<if $class is "Healer">>
<p>You see a few wolves in the treeline but they stay distant.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<<goto fightwolves>>
<</if>>
<</if>>
<<if $selectedOption.name === "bountyhunters">>
<<set $randomNumber to random(1,4)>>
<<set $campvisitor to "img/enemy/adventurer/misc/amazon" + $randomNumber + ".jpg">>
<center><<print '<img src="' + $campvisitor + '" alt="NPC" style="width: 500px; height: auto;">'>></center>
<p>A female adventurer joins you on the road, chatting idly with you for a moment as she appears almost nude before you.</p>
<<include adventurerchat>>
<p>After a bit of gossip they stare at you for a moment before a strange look crosses their face.</p>
<p>They let you know that they thought you were their bounty target and were going to ambush you when your back was turned.</p>
<p>They fix their clothing and take off into the woods, just as fast as they arrived, leaving you a bit confused as the trees seem too dense to allow them to do that</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "goblins">>
<center><img src="img/sex/goblin/army.jpg"></center>
<p>You catch sight of a goblin raiding party crossing the road and they of you as well.</p>
<<if $race is "Goblin" or $race is "Kitsune" or $equippedAccessory and $equippedAccessory.enchantments.includes("Goblin Talisman")>>
<p>They wave at you, continuing on their way.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Attack them">>
<<set $enemies = []>>
<<for _i to 0; _i < 3; _i++>>
<<set _lvl = random(1, 5)>>
<<set $enemies.push({
type: "Goblin",
gender: "Male",
level: _lvl,
health: 10 + (_lvl * 2),
maxHealth: 10 + (_lvl * 2),
armor: 3 + Math.floor(_lvl / 2),
stamina: 40 + (_lvl * 5),
maxStamina: 40 + (_lvl * 5),
sexLimit: 0,
attackPower: 8 + _lvl,
speed: 4 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $combatenemy to "Goblin">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<<else>>
<p>They are immediately hostile at having been found, gathering their weapons.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<for _i to 0; _i < 3; _i++>>
<<set _lvl = random(1, 5)>>
<<set $enemies.push({
type: "Goblin",
gender: "Male",
level: _lvl,
health: 10 + (_lvl * 2),
maxHealth: 10 + (_lvl * 2),
armor: 3 + Math.floor(_lvl / 2),
stamina: 40 + (_lvl * 5),
maxStamina: 40 + (_lvl * 5),
sexLimit: 0,
attackPower: 8 + _lvl,
speed: 4 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $combatenemy to "Goblin">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $selectedOption.name === "campsetup">>
<center><H4>Your Camp</H4></center>
<center><img src="img/items/camp/level1.jpg"></center>
<p>You set up your tent in a rather unassuming area, making sure that it won't be trampled or knocked down.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at your handiwork">>
<<set $camploc to $northroad>>
<<set $camplevel to 1>>
<<goto camp>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "fighttwo">>
<<goto fightharpy>>
<</if>>
<<if $selectedOption.name === "deadSpider">>
<center><H4>Spider Abomination</H4></center>
<center><img src="img/enemy/corrupt/spider.jpg"></center>
<p>You are caught unaware as a horrid creature escapes from the forest, crawling over onto the road before you.</p>
<p>Mu warned you of this type of creature, some sort of spider abomination, and you see both fury and confusion in its eyes.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $options to []>>
<<if $bridgeguards isnot "defeated">>
<<run $options.push({ name: "spiderguards" })>>
<</if>>
<<if $background is "Chosen One" and $billmeet or $loverBill>>
<<run $options.push({ name: "spiderbill" })>>
<</if>>
<<if $loverAnnette>>
<<run $options.push({ name: "spiderannette" })>>
<</if>>
<<if $questRobot gte 11>>
<<run $options.push({ name: "spidereve" })>>
<</if>>
<<run $options.push({ name: "spiderone" })>>
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<<set $selectedOption to $getRandomOption($options)>>
<<set $AvedonGarrison -= 10>>
<<goto northroadevents>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "spiderone">>
<center><H4>Witch of the Woods</H4></center>
<center><img src="img/system/red.jpg"></center>
<p>It simply ceases to be.</p>
<p>The splash of blood that paints the road is all that remains and you don't even know what happened.</p>
<p>You are covered in blood and gore and you do not understand.</p>
<<if $questForestWitch>>
<p>You see One floating above you and capping a second bottle that she was about to dump onto the creature as well.</p>
<<else>>
<p>You see a witch floating above you and capping a second bottle that she was about to dump onto the creature as well.</p>
<</if>>
<p>She waves as she leaves, pointing out a river nearby where you can wash yourself as she has the height advantage.</p>
<p>It is unneeded as the blood begins to flake off of you, the demonic nature of the creature making itself obvious as the smell of sulfur follows with the blood.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $deadSpider to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "spiderguards">>
<center><H4>Fort Reach Soldiers</H4></center>
<center><img src="img/enemy/guard/guards.jpg"></center>
<p>The creature takes one final step before you and collapses, a series of guards stepping to its side as they drive their spears deeper into the creature.</p>
<p>A dozen or so members of the Avedonian Army surround the creature, stabbing until the only reason it moves is because of their attacks.</p>
<div class="dialogue-box">
<img src="img/enemy/guard/bridgeguardfem.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avedonian Guard:</span>
<div class="dialogue">"Move along citizen, the roads are dangerous."</div>
</div>
</div>
<p>The captain of their group waves you off as she orders her men to keep chopping, while a few ones that can't reach shoo you off.</p>
<p>You're held at bay until the creature begins to decay, its sulfur blood betraying its demonic nature.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $deadSpider to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "spiderbill">>
<center><H4>Bill Steelwind</H4></center>
<center><img src="img/npcs/billsteelwind/doppel.jpg"></center>
<p>You don't see who saves you but the result is quick and bloody.</p>
<p>It takes a moment to recognize the form of the man in front of you.</p>
<<if $background is "Chosen One">>
<p>Your brother Bill grabs the creature by its envenomed jaws and twist in two different directions, ripping the jaw of the creature from its head.</p>
<<else>>
<p>Bill Steelwind grabs the creature by its envenomed jaws and twist in two different directions, ripping the jaw of the creature from its head.</p>
<</if>>
<p>The creature doesn't even get to scream before he is upon it, delivering blows that are so forceful that the trees shake on the side of the road.</p>
<p>His blackened wings shunt out, shimmering with every strike as he pulls from his demonic side to deliver strike so powerful that the very air is forced away from him.</p>
<div class="dialogue-box">
<img src="img/npcs/billsteelwind/bill.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bill Steelwind:</span>
<div class="dialogue">"Find the others, $firstname. I don't...I don't like being like this."</div>
</div>
</div>
<p>The creature fighting Bill is a demon, but an inferior one, as it begins to decay in his grip.</p>
<p>He throws its rotting corpse into the treeline as its blood begins to flake off of him, the smell of sulfur filling the air as heads into the woods after it.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $deadSpider to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "spiderannette">>
<center><H4>Annette Steelwind</H4></center>
<center><img src="img/npcs/annettesteelwind/spell.jpg"></center>
<p>The creature pauses as you're joined by someone else and you turn to find Annette standing beside you.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Listen and obey. Shred yourself to death."</div>
</div>
</div>
<p>Annette raises two fingers and her thumb, tapping at some invisible barrier in front of her.</p>
<p>Every motion, every movement of hers causes some sort of pain upon the creature and it obeys as the pain of destroying itself is less than the pain of not listening.</p>
<p>You watch the creature rip itself to shreds, letting out horrid and nightmarish screams as it rips itself to pieces slowly and methodically.</p>
<p>Annette's gaze is a piercing one and the creature is a bloodied heap of meat before she blinks next.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"I cannot cast in Avalon, but $firstname...end the suffering of those similar. They're still in there, in those broken bodies."</div>
</div>
</div>
<p>There is the faintest glint of gold in Annette's hand but she tells you to pay no attention to that.</p>
<p>So you don't.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $deadSpider to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "spidereve">>
<center><H4>Dana the Inventor</H4></center>
<center><img src="img/npcs/dana/work1.jpg"></center>
<p>There is the sound of wind rushing past you as the creature is struck by some projectile that came from behind you.</p>
<p>Turning you see Dana kneeling along the side of the road, a scope in her hands as she holds it up to her eye.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"Wait...hold. Reset to two-count and aim a touch higher. Range is steady, put more elbow into it."</div>
</div>
</div>
<p>You turn to look at Dana before you feel heat hotter than hell itself behind you as the creature explodes into flame.</p>
<p>Mechanical white fire bursts from the creature as the first attack was some sort of chemical fire that burns using nothing more than the air around it, the reaction throwing off yellow sparks that catch the grass on fire.</p>
<p>The creature lets out a horrid scream as it burns, whatever resistance it has to flame not being able to defend against this.</p>
<p>Eve's second attack misses, hitting the grass but you realize how purposeful it was to stop the spread of fire.</p>
<p>The third and forth also have call outs from Dana, extinguishing the fires opposite the creature as the burning never stops until there is nothing left to burn.</p>
<p>It does not flake away like demons do when they die, the fire took it completely.</p>
<p>Your eyes hurt from looking at it, much like if you had stared at the sun too long, and you worry at what Dana and Eve are capable of.</p>
<div class="dialogue-box">
<img src="img/npcs/dana/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dana:</span>
<div class="dialogue">"That was SO cool! The oxidation did exactly like you described. It's crazy that I can't make the mix, it might because you're from off world and natives can't make or use flame to that extent. It makes me wonder what powers I have that you don't."</div>
</div>
</div>
<p>Dana and Eve chat idly as they approach you, the engineer giving you a hug as you rub your eyeballs.</p>
<div class="dialogue-box">
<img src="img/npcs/robot/eve/alt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Eve:</span>
<div class="dialogue">"Possibly all the sex magic, somehow a cock just always fits into whatever it is going into. That was not the case where I come from."</div>
</div>
</div>
<<if $penis gt 4>>
<p>Dana goes into detail about $penis being a regular size but Eve shakes her head as the two head back to Britmor.</p>
<p>It's obvious Dana is talking about your penis but
<<else>>
<p>Eve begins talking about Holstaurs and Sultanese, the two supposedly most endowed races, while Dana argues back about bugs and ovipositors.</p>
<p>It is a strange conversation to only catch bits and pieces of.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $deadSpider to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "brightwatermeet">>
<center><H4>Brightwater</H4></center>
<center><img src="img/forest/brightwater.jpg"></center>
<p>You step off the dirt of the northern road and onto cobbled streets, the streets filled with people.</p>
<<if $hour lte 6 or $hour gte 19>>
<p>Despite it being dark the streets are lit by gas lamps that light up the street and there seems to be some sort of civic project being worked on at night as to not interfere with day to day work on the streets.</p>
<<else>>
<p>Gas lamps line the street with such frequency that the roads at night must be exceptionally well lit.</p>
<</if>>
<p>It is a quaint little town, mostly a place away from the hustle and bustle of the major cities.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around the city">>
<<set $questBrightwater to 1>>
<<goto brightwater>>
<</link>>
</div>
<div class="choice-item">
<<link "Leave Brightwater">>
<<set $northroad to 22>>
<<set $questBrightwater to 1>>
<<goto northroad>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "brightwaterspider">>
<center><H4>Brightwater</H4></center>
<center><img src="img/forest/spiderton.jpg"></center>
<<if $questBrightwater>>
<p>The city is a shell of how it was the last time you saw it, taken over completely by spiders.</p>
<<else>>
<p>The city was described as historic and a prime vacation spot, but spiders have taken it over completely.</p>
<</if>>
<p>Thick webs line almost every surface and your footsteps are muffled as you walk across the cobblestone pathway that lines the city streets.</p>
<p>Distant cries of people that are trapped, helpless against the spiders, echo across the small village as this place is a husk of how it used to be.</p>
<p>Broken weapons and barricades are covered in webs as the paltry defense they managed to muster failed utterly, but you're able to see in which direction the defenses are focused.</p>
<<if $background is "Unlucky Goblin" or $background is "Lost Wizard">>
<p>You're glad you aided in destroying the spiders, driving them to near extinction so that horrors like this would never happen.</p>
<p>This is possibly the only time devastation like this has happened in a thousand years, in the old days this would occur every so many months.</p>
<<elseif $background is "Last of the Line">>
<p>You're glad the spiders could never penetrate the seals of the city of the elves, in fact you're almost glad it was tentacles rather than spiders.</p>
<p>Spiders kill their captives to prevent them being rescued if the hive is going to be lost, but they also do it just for the fun of it.</p>
<<else>>
<p>You are quite glad you didn't have to live in ancient times, it sounds awful if these things just happened to places.</p>
<p>Books that your parents read to you tell of this happening to border towns along the marsh that used to be along the southern part of the Northern Road before it fell into the ocean.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look around the city">>
<<set $questBrightwater to 5>>
<<goto brightwater>>
<</link>>
</div>
<div class="choice-item">
<<link "Leave Brightwater">>
<<set $northroad to 22>>
<<set $questBrightwater to 5>>
<<goto northroad>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "spiderqueenmeet">>
<center><H4>Brightwater Well</H4></center>
<center><img src="img/enemy/spider/spider2.jpg"></center>
<p>As soon as your feet touch the ledge of the small walkway that leads through the sewer runoff for the city you find dozens, if not hundreds, of spiders reacting to your disturbance of their webs.</p>
<p>It is obvious that they rushed over the village of Brightwater in a wave, a mass of chitin and pincers to a village that stood little chance.</p>
<p>The sobs of people are louder here, probably close by as they had to hurriedly be captured, so some may be able to be rescued.</p>
<p>Your immediate concern is the sheer number of spiders here as even with your abilities you doubt that you could fight this many at once.</p>
<div class="dialogue-box">
<img src="img/enemy/spider/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spider Queen:</span>
<div class="dialogue">"Stop, let them through."</div>
</div>
</div>
<p>The voice comes from deeper in the lair, the spiders backing off into the walls.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $questBrightwater to 6>>
<<goto spiderwell>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "spiderqueenmeet1">>
<center><H4>Spider Queen</H4></center>
<center><img src="img/forest/spider/spiderqueen.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/spider/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spider Queen:</span>
<div class="dialogue">"Hello pet, I see you found your way."</div>
</div>
</div>
<p>The spider queen coos at you, a lewd sound that rings hollow as you stand amidst the writhing legs of spiders that scurry past you.</p>
<div class="dialogue-box">
<img src="img/enemy/spider/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spider Queen:</span>
<div class="dialogue">"You gave the bees their own little town so I wanted my own as well. Britmor and Brighttown, home of the bees and the spiders."</div>
</div>
</div>
<p>She speaks with a smile, gesturing towards the captives that she has strung up along the walls.</p>
<p>You ask what she is doing and she simply lets out a laugh.</p>
<div class="dialogue-box">
<img src="img/enemy/spider/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spider Queen:</span>
<div class="dialogue">"Making the world a better place. For you, my love, I have even changed my ways. Well, there were some hiccups. The previous villagers, the ones that didn't flee, came after me with torches and pitchforks."</div>
</div>
</div>
<p>She once again gestures towards the walls, the bound and bloated bodies of men and women stuffed with spider eggs.</p>
<div class="dialogue-box">
<img src="img/enemy/spider/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spider Queen:</span>
<div class="dialogue">"The majority of the captives I have here are bandits, brigands and those that attacked my hive. With no demons to drive my fellow arachnids into a frenzy they're more than happy to simply reside under this town."</div>
</div>
</div>
<p>She kneels down so she is eye level with you, a smile on her face.</p>
<div class="dialogue-box">
<img src="img/enemy/spider/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spider Queen:</span>
<div class="dialogue">"Now, what do you say? What now? Do the spiders get somewhere to live or do we die here?"</div>
</div>
</div>
<p>The spider queen has killed quite a lot of people, but she seems to have consolidated all of the spiders into one spot.</p>
<p>If she is slain then all the spiders here will scatter across the entire continent if not dealt with.</p>
<p>You also consider what would happen if you fought her here.</p>
<p>You're good, but there's hundreds of spiders and you're in the middle of their den.</p>
<p>The bee girls changed, should the spiders get the same chance?</p>
<p>Had you not encountered the Bee Queen odds are that Britmor would have ended up like this, just with wasps.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $questBrightwater to 7>>
<<goto spiderwell>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "paladin">>
<<set $rand to random(1, 100)>>
<center><img src="img/enemy/order/fight.jpg"></center>
<p>You see a Paladin and a Nun walking along the side of the road.</p>
<<if $infestation or $class is "Infested" or $rand gte 75 and ($class is "Incubus" or $class is "Succubus" or $class is "Witch") or $roadally and $roadally.name is "Slave">>
<p>Her eyes go wide with fury as the points at you.</p>
<<elseif ($womb is "Dog" or $womb is "Werewolf" or $womb is "Deer" or $womb is "Imp")>>
<p>She points you out with a look of disgust.</p>
<<elseif $bodymess gte 0 or $facial gte 0>>
<p>The nun scowls at the cum on your body as they walk past.</p>
<<elseif !$equippedArmor.name>>
<p>The nun averts her at your nudity eyes as they walk towards you.</p>
<<else>>
<p>The nun says a small prayer for you as you pass.</p>
<</if>>
<div class="dialogue-box">
<img src="img/avedon/church/nun0.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nun:</span>
<<if $infestation or $class is "Infested" or $rand gte 75 and ($class is "Incubus" or $class is "Succubus" or $class is "Witch")>>
<div class="dialogue">"Abomination. Destroy it!"</div>
<<elseif $roadally and $roadally.name is "Slave")>>
<div class="dialogue">"Let them go, slaver."</div>
<<elseif ($womb is "Dog" or $womb is "Werewolf" or $womb is "Deer" or $womb is "Imp")>>
<div class="dialogue">"Begone monster fucker. Deliver that foul spawn in your stomach to Hell."</div>
<<elseif $bodymess gte 0 or $facial gte 0>>
<div class="dialogue">"Please clean yourself, you could get sick."</div>
<<elseif !$equippedArmor.name>>
<div class="dialogue">"Please conceal yourself. Some have problems containing their urges."</div>
<<else>>
<div class="dialogue">"Blessings to you, citizen."</div>
<</if>>
</div>
</div>
<div class="choices">
<<if $infestation or $class is "Infested" or $rand gte 75 and ($class is "Incubus" or $class is "Succubus" or $class is "Witch") or $roadally and $roadally.name is "Slave">>
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<set $enemies.push({
type: "Paladin",
gender: "Male",
level: 30,
health: 300,
maxHealth: 300,
armor: 50,
stamina: 100,
maxStamina: 100,
sexLimit: 0,
attackPower: 30,
speed: 30,
isUndead: false,
isDemon: false,
experience: 300
})>>
<<clearcombatvariables>>
<<set $combatenemy to "Paladin">>
<<goto regularcombat>>
<</link>>
</div>
<<if $roadally and $roadally.name is "Slave">>
<div class="choice-item">
<<link "Release the slave">>
<<set $roadally to null>>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
<<else>>
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Fight them">>
<<set $enemies = []>>
<<set $enemies.push({
type: "Paladin",
gender: "Male",
level: 30,
health: 300,
maxHealth: 300,
armor: 50,
stamina: 100,
maxStamina: 100,
sexLimit: 0,
attackPower: 30,
speed: 30,
isUndead: false,
isDemon: false,
experience: 300
})>>
<<clearcombatvariables>>
<<set $combatenemy to "Paladin">>
<<goto regularcombat>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "ghostfox">>
<center><H4>Sealed Fox</H4></center>
<center>[img[either(
"img/enemy/ghost/kitsune/kitsune1.jpg",
"img/enemy/ghost/kitsune/kitsune2.jpg",
"img/enemy/ghost/kitsune/kitsune3.jpg",
"img/enemy/ghost/kitsune/kitsune4.jpg",
"img/enemy/ghost/kitsune/kitsune5.jpg",
"img/enemy/ghost/kitsune/kitsune6.jpg"
)]]</center>
<p>You find that you're not walking alone, a ghost white Kitsune appears at your side.</p>
<div class="dialogue-box">
<img src="img/eemy/ghost/kitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Kitsune:</span>
<div class="dialogue">"Hello God-Slayer."</div>
</div>
</div>
<p>The ghostly Kitsune floats near you, her paws barely touching the ground as she mostly hovers above the ground.</p>
<p>She speaks in rhymes, floating in front of you and generally being a nuisance as you can't make her leave for good.</p>
<p>The Kitsune leaves on her own and fades from view.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<set $MiscChat = random(1, 34)>>
<<switch $MiscChat>>
<<case 1>> "There are not many male adventurers. Kind of concerning, but it's easy to understand why not. Initial startup is pretty costly, going out without good gear can get you killed. Women have it a bit easier, they'll likely just be captured and raped, but men are usually killed on sight."
<<case 2>> "I see so few men exploring. I understand why not, it is a pretty high risk and any sane person would either join the guard or fight in the arena."
<<case 3>> "I hear goblins work with slavers and sell off extra women they capture. Probably for the best, but neither of those things sound good."
<<case 4>> "They say there's a cursed sword in the old ruins that grants immense power."
<<case 5>> "I heard that the ancient city under Avedon, but who would believe nonsense like that."
<<case 6>> "Rumor has it, a band of thieves has a secret hideout in the nearby forest. Unlikely, the guard would have taken care of it."
<<case 7>> "There's a haunted mansion in Avedon somewhere, people enter it sometimes, but no one can give a definite answer as to where it is."
<<case 8>> "I've heard tales of a mysterious masked vigilante that protects Britmor at night."
<<case 9>> "They say Tentacle Isle holds a giant, horny plant that hungers for... I think I just realized why it is called Tentacle Isle."
<<case 10>> "Some claim a witch is experimenting with dangerous potions nearby, but none have ever seen her and lived."
<<case 11>> "I heard the Kraken is alive again, revived or woken up by someone."
<<case 12>> "In the desert, there's said to be a mirage that leads to a hidden oasis."
<<case 13>> "There's apparently a village where people never age, hidden high in the mountains."
<<case 14>> "They say the abandoned mine is home to a colony of gnomes and their riches."
<<case 15>> "There's a cursed painting in the castle that brings doom to all who gaze upon it."
<<case 16>> "A shipwreck on the coast is said to contain the lost crown of a fallen king."
<<case 17>> "I heard that the old monastery's library holds forbidden knowledge."
<<case 18>> "There's a bounty on a notorious bandit leader who roams these lands."
<<case 19>> "The goblins in the hills are said to be guarding a treasure beyond imagination."
<<case 20>> "They say the ruins of an ancient civilization lie beneath the sands of the desert."
<<case 21>> "I met a fellow traveler who swears she encountered a phoenix near the farms."
<<case 22>> "They say a forgotten temple deep in the swamp hides a powerful relic."
<<case 23>> "A ghost ship is said to haunt the coast, searching for its lost captain's soul."
<<case 24>> "Did you know there's an underground network of tunnels beneath the city?"
<<case 25>> "A legendary spear is rumored to be submerged in the underwater city ruins."
<<case 26>> "Whispers speak of a hidden grotto where unicorns roam freely."
<<case 27>> "They say a master archer dwells in the woods, never missing her mark."
<<case 28>> "A library of forbidden spells is said to be hidden within ancient ruins somewhere in Avedon."
<<case 29>> "Rumors suggest a dragon's lair deep within... Well, I should have guessed with it being called Dragon Isles. Apparently, the island chain is also shaped like a dragon, so I don't know."
<<case 30>> "They say the swamp witch brews potions that can alter one's appearance."
<<case 31>> "A sunken shipwreck holds a chest containing a map to hidden treasures."
<<case 32>> "I heard that a lost spellbook of an ancient mage lies deep within the forest."
<<case 33>> "The forest nymphs guard a sacred grove rumored to hold the key to wisdom."
<<case 34>> "They say the ruins beneath the desert sands hide the secrets of an ancient civilization."
<</switch>>
<center><H4>Wolf</H4></center>
<center><img src="img/enemy/hound/wolf2.jpg"></center>
<<if $class is "Healer">>
<p>A pair of wolves slowly emerge from the brush as they move somewhere.</p>
<p>They look at you but don't consider you a threat, continuing into the forest.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<p>A pair of wolves jump out of a nearby bush, baring their fangs as they prepare to attack.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<for _i to 0; _i < 2; _i++>>
<<set _lvl = random(1, 5)>>
<<set $enemies.push({
type: "Wolf",
gender: "Male",
level: _lvl,
health: 20 + (_lvl * 2),
maxHealth: 20 + (_lvl * 2),
armor: 2 + Math.floor(_lvl / 2),
stamina: 20 + (_lvl * 5),
maxStamina: 20 + (_lvl * 5),
sexLimit: 0,
attackPower: 8 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Wolf">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<goto wolfloss>>
<</link>>
</div>
</div>
<</if>><center><H4>Your Camp</H4></center>
<<if $camplevel is 1>>
<center><img src="img/items/camp/level1.jpg"></center>
<p>Your tent is nestled in some trees, but the camp is not very safe.</p>
<<elseif $camplevel is 2>>
<center><img src="img/items/camp/level2.jpg"></center>
<p>There is a small campfire which you can use for food or warmth next to your tent.</p>
<<elseif $camplevel is 3>>
<center><img src="img/items/camp/level3.jpg"></center>
<p>Your camp is pretty secure, the best you can do with it being out in the open.</p>
<</if>>
<p>Your camp is at $distanceunit marker $camploc.</p>
<p>You can rest in your <<button 'tent' bed>><</button>> if you want to.</p>
<<if $campfriendname>>
<p><<button '$campfriendname' campfriend>><</button>> is in their tent.</p>
<</if>>
<<include houseitems>>
<div id="roadAllyPanel">
<<include "RoadAllyManagement">>
</div>
<<if $campprisoner.length gt 0>>
<<for _i, _c range $campprisoner>>
<<capture _i>><hr>
<p>
<strong>Name:</strong> <<print $campprisoner[_i].name>><br>
<strong>Gender:</strong> <<print $campprisoner[_i].gender>><br>
<strong>Race:</strong> <<print $campprisoner[_i].race>><br>
<strong>Obedience:</strong> <<print $campprisoner[_i].obedience>><br>
<strong>Oral Skill:</strong> <<print $campprisoner[_i].skillOral>><br>
<<if $campprisoner[_i].skillVag>>
<strong>Sexual Skill:</strong> <<print $campprisoner[_i].skillVag>><br>
<<else>>
<strong>Sexual Skill:</strong> Virgin<br>
<</if>>
<strong>Anal Skill:</strong> <<print $campprisoner[_i].skillAnal>><br>
<strong>Insanity Level:</strong> <<print $campprisoner[_i].insanity>><br><br>
<<link "Talk">>
<<set $rand to random(1, 100)>>
<<if $unlockedSkills.includes("quickWit") and $rand lt 75>>
<<set $rand to random(1, 100)>>
<</if>>
<<if $rand gte 75>>
<<set $campprisoner[_i].insanity-->>
<<if $campprisoner[_i].insanity-- lt 0>>
<<set $campprisoner[_i].insanity to 0>>
<</if>>
<<set $sewercellevent to "chatyes">>
<<else>>
<<set $sewercellevent to "chatno">>
<</if>>
<<set $campprisoner[_i].obedience++>>
<<goto sewercellsevents>>
<</link>> *
<<if $penis gt 0 and ($campprisoner[_i].gender is "Female" or $campprisoner[_i].gender is "Futanari")>>
<<link "Fuck their pussy">>
<<if $campprisoner[_i].skillVag gte 0>>
<<set $sewercellevent to "sexpussy">>
<<else>>
<<set $sewercellevent to "sexvirgin">>
<<if $campprisoner[_i].obedience lt 60>>
<<set $campprisoner[_i].insanity += 10>>
<</if>>
<</if>>
<<set $campprisoner[_i].skillVag++>>
<<if $campprisoner[_i].obedience lt 60>>
<<set $campprisoner[_i].insanity++>>
<</if>>
<<set $sexname to $campprisoner[_i].gender>>
<<goto sewercellsevents>>
<</link>> *
<</if>>
<<if $campprisoner[_i].gender is "Female" or $campprisoner[_i].gender is "Futanari">>
<<link "Finger their pussy">>
<<set $sewercellevent to "sexfinger">>
<<set $campprisoner[_i].skillVag++>>
<<if $campprisoner[_i].obedience lt 60>>
<<set $campprisoner[_i].insanity++>>
<</if>>
<<set $sexname to $campprisoner[_i].gender>>
<<goto sewercellsevents>>
<</link>> *
<</if>>
<<if $campprisoner[_i].gender is "Male" or $campprisoner[_i].gender is "Futanari">>
<<link "Step on their cock">>
<<set $sewercellevent to "sexfoot">>
<<set $campprisoner[_i].skillVag++>>
<<if $campprisoner[_i].obedience lt 40>>
<<set $campprisoner[_i].insanity++>>
<<else>>
<<set $campprisoner[_i].obedience++>>
<</if>>
<<set $sexname to $campprisoner[_i].gender>>
<<goto sewercellsevents>>
<</link>> *
<</if>>
<<if $vagina gt 0 and ($campprisoner[_i].gender is "Male" or $campprisoner[_i].gender is "Futanari")>>
<<link "Ride their cock">>
<<set $sewercellevent to "sexride">>
<<set $campprisoner[_i].skillVag++>>
<<if $campprisoner[_i].obedience lt 30>>
<<set $campprisoner[_i].insanity++>>
<<else>>
<<set $campprisoner[_i].obedience++>>
<</if>>
<<set $sexname to $campprisoner[_i].gender>>
<<goto sewercellsevents>>
<</link>> *
<</if>>
<<if $penis gt 0>>
<<link "Fuck their ass">>
<<set $sewercellevent to "sexanal">>
<<set $campprisoner[_i].skillAnal++>>
<<if $campprisoner[_i].obedience lt 60>>
<<set $campprisoner[_i].insanity++>>
<<else>>
<<set $campprisoner[_i].obedience++>>
<</if>>
<<set $sexname to $campprisoner[_i].gender>>
<<goto sewercellsevents>>
<</link>> *
<</if>>
<<if $warhounds gt 0 and $houndmale gt 0>>
<<link "Have a dog fuck them">>
<<set $sewercellevent to "sexdog">>
<<if $campprisoner[_i].gender is "Male">>
<<set $campprisoner[_i].skillAnal++>>
<<else>>
<<set $campprisoner[_i].skillVag++>>
<</if>>
<<if $campprisoner[_i].obedience lt 70>>
<<set $campprisoner[_i].insanity++>>
<<else>>
<<set $campprisoner[_i].obedience++>>
<</if>>
<<set $sexname to $campprisoner[_i].gender>>
<<goto sewercellsevents>>
<</link>> *
<</if>>
<<if $class is "Infested">>
<<link "Tentacle violate them">>
<<set $sewercellevent to "sextent">>
<<set $rand to random(10, 30)>>
<<set $campprisoner[_i].skillAnal += $rand>>
<<set $campprisoner[_i].skillOral += $rand>>
<<set $campprisoner[_i].skillVag += $rand>>
<<if $campprisoner[_i].obedience lt 100>>
<<set $campprisoner[_i].insanity++>>
<</if>>
<<set $sexname to $campprisoner[_i].gender>>
<<goto sewercellsevents>>
<</link>> *
<</if>>
<<link "Take them from their cell">>
<<set $roadally = $campprisoner[_i]>>
<<set $campprisoner.splice(_i, 1)>>
<<goto $previouspassage>>
<</link>>
</p>
<</capture>>
<</for>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave your camp">>
<<set $northroad to $camploc>>
<<goto northroad>>
<</link>>
</div>
</div>
<<set $chapter to "Your Camp">><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questRebuildDragonIsles lt 10>>
<p>Leads-Tribe asked you to help fix the Dragon Isles as all they can manage to do is survive.</p>
<</if>>
<hr>
<<if $questRebuildDragonIsles gte 1>>
<p>Leads-Tribe has asked me to help fix the problems plaguing the Dragon Isles without asking Lo to help.</p>
<</if>>
<<if $questRebuildDragonIsles is 1>>
<p>Perhaps the ship down at the beach can help.</p>
<</if>>
<<if $questRebuildDragonIsles gte 2>>
<p>The Captain suggested that I remove the rocky outcropping around the Dragon Isles, an underwater mountain chain called the "Dragon's Teeth".</p>
<p>These rocky outcroppings keep larger ships from visiting the island but she feels that trade or visitors would revitalize the island.</p>
<</if>>
<<if $questRebuildDragonIsles gte 3>>
<p>Amazons have invaded the Dragon Isles, bringing women to a previously male only island.</p>
<<elseif $dragonislesteeth gt 0>>
<p>The Captain of the Femme Fatalis suggested that I have the "Teeth of the Dragon", a chain of rocks just under the surface that makes visiting the Dragon Isles difficult, removed.</p>
<p>Lizardfolk fish near those rocks so giving Leads-Tribe some pickaxes should let them do it themselves.</p>
<p>The teeth have $dragonislesteeth health left.</p>
<<elseif $dragonislesteeth is "clear">>
<p>The Captain of the Femme Fatalis suggested that I have the "Teeth of the Dragon", a chain of rocks just under the surface that makes visiting the Dragon Isles difficult, removed.</p>
<p>Lizardfolk fish near those rocks so giving Leads-Tribe some pickaxes should let them do it themselves.</p>
<p>The teeth are broken, I should go check it out.</p>
<</if>>
<<if $dragonislefem>>
<hr>
<p>You put a feminine potion into the Dragon Isles food stores and turned half the Lizardfolk into women.</p>
<p>Being as utilitarian as they are the Lizardfolk seem unbothered by this.</p>
<<if $leadstribegender is "female">>
<p>Leads-Tribe was also turned into a woman.</p>
<</if>>
<</if>>
<<if $questRebuildDragonIsles gte 11>>
<p>Lo's true form is at the edge of time, this ability to possess kobolds being one of her powers.</p>
<p>You witnessed the future of the Dragon Isles change from that of an icy rock to one of the few surviving lands.</p>
<</if>><center><H4>Goblin Camp</H4>
[img[either(
"img/items/camp/gobcamp1.jpg",
"img/items/camp/gobcamp1.jpg"
)]]</center>
<p>A small troupe of goblins have set up camps and are illegally hunting from here.</p>
<<if $mutationBroodmother>>
<p>Their camp is small enough to allow them to covertly commit kidnappings for the caves but scarce enough for the guards to find nothing when they inevitably get kicked out.</p>
<</if>>
<<if $roadally>>
<p>Your $roadally lingers nearby and the goblins offer <<button '100 gems' goblincamp>><<set $money += 100>><<set $roadally to null>><<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>><<set $AvedonCrime += 1>><</button>> if you want to sell them.</p>
<</if>>
<<if !$equippedArmor>>
<p>Your nudity gets some attention from the goblins.</p>
<</if>>
<<if !$equippedArmor and (!$womb or $womb is "Goblin")>>
<p>You could <<button 'offer yourself to the goblins' gangbang>><<set $gangsex to "goblins">><<set $prostitution to true>><</button>> for some extra gems.</p>
<<elseif !$equippedArmor>>
<p>Your non goblin pregnancy is known by the goblins and they leave you alone.</p>
<</if>>
<<if $camploc and !$campfriendname>>
<p>There is a <<button 'confused orc' goblincamp>><<set $campfriendname to "Bent the Confused Orc">><<set $campslaver to true>><</button>> that asks if they can move into your camp since his fellow Goblins are so mean to him.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the camp">>
<<set $northroad = $monsterCamps["Goblin Camp"]>>
<<goto "northroad">>
<</link>>
</div>
</div>
<<set $chapter to "Goblin Camp">><center><H4>Misfit Camp</H4>
[img[either(
"img/items/camp/adventurercamp1.jpg",
"img/items/camp/adventurercamp1.jpg"
)]]</center>
<p>The camp is mostly a random assortment of individuals that don't have anywhere else to go.</p>
<<if $camploc and !$campfriendname>>
<<if $money gte 100>>
<p>One of the <<button 'vagrants' banditcamp>><<set $campslaver to true>><<set $money -= 100>><<set $campfriendname to "Milos the Elven Bandit">><</button>> offers to expand their operation to the little camp you've set up, but they need 100 gems to start.</p>
<<else>>
<p>One of the vagrants offers to expand their operation to the little camp you've set up, but they need 100 gems to start.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the camp">>
<<set $northroad = $monsterCamps["Bandit Camp"]>>
<<goto "northroad">>
<</link>>
</div>
</div>
<<set $chapter to "Misfit Camp">><center><H4>Tentacle Pit</H4>
[img[either(
"img/forest/tent/pit1.jpg",
"img/forest/tent/pit2.jpg",
"img/forest/tent/pit3.jpg",
"img/forest/tent/pit4.jpg",
"img/forest/tent/pit5.jpg",
"img/forest/tent/pit6.jpg",
"img/forest/tent/pit7.jpg"
)]]</center>
<<if $infestation gte 1000>>
<p><b>Your body cannot handle this many tentacles, you will die if you leave the brood like this.</b></p>
<</if>>
<<if $tentbrood gte 1000>>
<<set $tentbrood to 1000>>
<p>This den is fully stocked, no more can survive in such a cramped space and any you donate will wither away.</p>
<<elseif $tentbrood is 1>>
<p>There is a single lonely tentacle monster here.</p>
<<else>>
<p>There are $tentbrood tentacle monsters here.</p>
<</if>>
<p>You can have Thesaur <<button 'return you to the tentacle halls' thesaur>><</button>></p>
<div class="choices">
<div class="choice-item">
<<link "Leave the camp">>
<<set $northroad = $monsterCamps["Tentacle Camp"]>>
<<goto "northroad">>
<</link>>
</div>
</div>
<<set $chapter to "Tentacle Pit">><<if not $campsPlaced>>
<<set $campsPlaced = true>>
<<placeCamps>>
<</if>>
<<for _camp, _mile range $monsterCamps>>
<<if _mile == $northroad>>
<<set _campID = _camp.replace(' ', '').toLowerCase()>>
<p>There is a <<button _camp>><<goto _campID>><</button>> hidden in the treeline.</p>
<</if>>
<</for>>
<<if $guardCamp !== null and $guardCamp == $northroad>>
<p>There is a <<button "Guard Camp">><<goto "guardcamp">><</button>> set up on the side of the road.</p>
<</if>>
/* Quest-specific road interrupts */
<<if $questHOAMIA is 6>>
<<set $wendytalk to "attack">>
<<goto "wendytalk">>
<<elseif $monsterCamps["Goblin Camp"] is $northroad and $class isnot "Hunter" and $campGob>>
<<set $forestevent to "gobcamp">>
<<goto "southforestevents">>
<<elseif $monsterCamps["Bandit Camp"] is $northroad and $class isnot "Hunter" and $campBandit>>
<<set $forestevent to "banditcamp">>
<<goto "southforestevents">>
<<elseif $monsterCamps["Tentacle Camp"] is $northroad and $class isnot "Infested" and $class isnot "Hunter" and !$campPit>>
<<set $forestevent to "tentcamp">>
<<goto "southforestevents">>
<</if>>
/* Tania / Plague Doctor hut at Monduval */
<<if $questTania gte 4 and $northroad is 40>>
<<if $questTania is 4>>
<p>The <<button "Plague Doctor's hut" monevents>><<set $monevent to "plaguegirl">><</button>> that Tania mentioned is living in a very obvious tree house, you can see a bunch of trash outside of it.</p>
<<else>>
<p>The <<button "Plague Doctor's hut" monevents>><<set $monevent to "plaguehouse">><</button>> is just off the main road.</p>
<</if>>
<</if>>
/* Tent detection */
<<set _Tent = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Tent">>
<<set _Tent = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<if _Tent >= 1 and !$camploc>>
<p>You have a tent so you could
<<button 'set up camp' northroadevents>><<sellItem "Tent" 0>> <<set $selectedOption.name to "campsetup">><</button>>
in the treeline.</p>
<</if>>
<<if $camploc is $northroad>>
<<if $camplevel is 3>>
<p>Your <<button 'camp' camp>><</button>> is on the side of the road, shrouded with the trees.</p>
<<elseif $camplevel is 2>>
<p>Your <<button 'camp' camp>><</button>> is on the side of the road, hidden in the treeline.</p>
<<elseif $camplevel is 1>>
<p>Your <<button 'camp' camp>><</button>> is on the side of the road, not very well hidden.</p>
<</if>>
<</if>>
/* Road ally following / dismissal */
<<if $roadally>>
<p>You have a $roadally.name following you but you can always
<<button 'let them leave' $previouspassage>>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<<set $roadally to null>>
<</button>>.</p>
<<if $roadally.obedience lte 40 and $roadally.name is "Slave">>
<p>They constantly eye for ways to escape but they're too well restrained.</p>
<<else>>
<p>They passively follow you.</p>
<</if>>
<</if>>
/* Ally turn-in handling */
<<if $northroad is 13 and $roadally and $roadally.name is "Britmor Farmer">>
<p>The farmer gives you a hug and thanks you, heading into Britmor.</p>
<<set _oldAlly = $roadally>>
<<set $roadally to null>>
<<set $allies = $allies.filter(ally => ally.name !== _oldAlly)>>
<<set $money += 5>>
<<set $alignGood += 1>>
<</if>>
<<if $northroad is 5 and $roadally and $roadally.name is "Avedon Farmer">>
<p>The farmer gives you a hug and thanks you, heading into Avedon.</p>
<<set _oldAlly = $roadally>>
<<set $roadally to null>>
<<set $allies = $allies.filter(ally => ally.name !== _oldAlly)>>
<<set $money += 5>>
<<set $alignGood += 1>>
<</if>><center><H4>Military Camp</H4>
[img[either(
"img/items/camp/milcamp1.jpg",
"img/items/camp/milcamp2.jpg",
"img/items/camp/milcamp3.jpg",
"img/items/camp/milcamp4.jpg",
"img/items/camp/milcamp5.jpg"
)]]</center>
<p>A camp of soldiers along the Northern Road.</p>
<<if $guardcamptimer lte 12>>
<p>The guards are packing up camp to move to a different area.</p>
<</if>>
<p>Guards linger around, casually searching people as they cross the road nearby.</p>
<<if !$equippedArmor>>
<p>Your nudity gets some attention from the guards.</p>
<<elseif $repGuards>>
<p>The guards know of your sexual escapades with other soldiers.</p>
<</if>>
<<if $repGuards>>
<p>Your reputation among soldiers as a sex toy is $repGuards.</p>
<</if>>
<<if $womb and $repGuards>>
<p>The guards leave you alone, not wanting a pregnant whore.</p>
<<elseif $repGuards or !$equippedArmor>>
<p>You could <<button 'offer yourself to the guards' gangbang>><<set $gangsex to "Human">><<set $prostitution to true>><</button>> for some extra gems.</p>
<</if>>
<<friendally>>
<div class="choices">
<div class="choice-item">
<<link "Leave the camp">>
<<set $northroad = $guardCamp>>
<<goto "northroad">>
<</link>>
</div>
</div>
<<set $chapter to "Guard Camp">>
<<crimecheck>>
<<if $guardEncounter and $guardEncounter.fineTotal gt 0>>
<<goto fightguards>>
<</if>><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questHorseAsk is 1>>
<p>I asked around the farms south of Avedon and they told me that horses are quite rare, only the merchants guild has them.</p>
<p>The merchant guild operates just inside the Avedon gates but they also have a compound up in the mountains.</p>
<</if>>
<<if $questHorseAsk is 2>>
<p>Horses are extremely rare to come across, but there is supposedly loose in the swamps of Avedon.</p>
<p>Apparently there is one that the merchats guild are afraid of, calling it possessed and a demon, that is wandering the swamps of Avedon.</p>
<p>You can get to the swamps from the slums in Avedon.</p>
<</if>>
<<if $questHorseAsk is 3>>
<p>You found the horse and the problem with the horse.</p>
<p>An aphrodisiac potion broke in its satchel and has been poisoning it for who knows how long.</p>
<p>The horse is not possessed, it is just horny.</p>
<</if>>
<<if $questHorseAsk is 4>>
<p>The demonic horse that the merchants guild spoke of was merely a horse that had an aphrodisiac potion broken onto it.</p>
<p>You have a free horse now.</p>
<</if>><<if $swampevent is "questHorseAsk3">>
<center><img src="img/forest/swamp/swamphorse.jpg"></center>
<p>The demonic nature or mannerisms that the trade caravan spoke of merely seem to be superstition as it appears to be a regular horse.</p>
<p>Taking a step closer you splash some water and it gets the attention of the horse, a somewhat small noise.</p>
<p>The horse has other plans as it charges you.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 4,
type: "Swamp Horse",
gender: "Female",
health: 40,
maxHealth: 40,
armor: 0,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 5,
speed: 10,
isUndead: false,
isDemon: false,
experience: 40
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Swamp Horse">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $swampevent is "horseantidote">>
<center><img src="img/enemy/horse/eat.jpg"></center>
<p>You pop the cork on the antidote and once again try to get the horse to drink.</p>
<p>The shivering that it does slows but does not stop, the aphrodisiac must have damaged the horse on some level that you doubt it will ever fully recover from.</p>
<div class="dialogue-box">
<img src="img/enemy/horse/drugface.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Demon Horse:</span>
<div class="dialogue">"..."</div>
</div>
</div>
<p>The look on the horse's face...something, you doubt this will be the only dose you'd have to give this horse for them to be able to carry you.</p>
<div class="choices">
<div class="choice-item">
<<link "Pet your horse">>
<<if !$rider>>
<<set $rider to "Swamp Horse">>
<</if>>
<<set $horseSwamp to true>>
<<set $questHorseAsk to 4>>
<<set $experience += 10>>
<<set $swamphorsename to "Demon">>
<<set $swamphorsegender to "female">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $swampevent is "horsecheck">>
<center><img src="img/enemy/horse/horsesex.jpg"></center>
The horse is still a bit wild, unsure about you as it trots side to side in front of you as you approach.
It's a female horse, you realize at this point because you never had a chance to check, and while the rash is gone from the prolonged exposure to aphrodisiacs you are certain the effects are not.
<<if $BeastMasterMutation is true>>
<p>Having to satisfy a horse has changed this day from alright to fantastic.</p>
<<else>>
<p>Having to satisfy a horse isn't how you thought today would start, but you think you can manage to help a horse get off.</p>
<</if>>
<p>Touching the horses' rear sends a shiver up her entire body along with her letting out a small whinny, so you pause to see if she's about to kick you.</p>
<p>She isn't, in fact she slams her ass into you when sends you into the water.</p>
<div class="choices">
<div class="choice-item">
<<link "Fuck the horse">>
<<set $sexname to "Swamp Horse">>
<<if $penis gt 0>>
<<set $swampevent to "horsemale">>
<<else>>
<<set $swampevent to "horsefemale">>
<</if>>
<<set $swamphorsename to "Demon">>
<<set $swamphorsegender to "female">>
<<goto swampevents>>
<</link>>
</div>
</div>
<</if>>
<<if $swampevent is "horsemale">>
<center><<if $race is "Goblin">>
[img[either(
"img/enemy/horse/femhorse/gob1.jpg",
"img/enemy/horse/femhorse/gob2.jpg",
"img/enemy/horse/femhorse/gob3.jpg",
"img/enemy/horse/femhorse/gob4.jpg"
)]]
<<elseif $vagina gt 0>>
[img[either(
"img/enemy/horse/femhorse/futa1.jpg",
"img/enemy/horse/femhorse/futa2.jpg",
"img/enemy/horse/femhorse/futa3.jpg",
"img/enemy/horse/femhorse/futa4.jpg"
)]]
<<else>>
[img[either(
"img/enemy/horse/femhorse/male1.jpg",
"img/enemy/horse/femhorse/male2.jpg",
"img/enemy/horse/femhorse/male3.jpg",
"img/enemy/horse/femhorse/male4.jpg",
"img/enemy/horse/femhorse/male5.jpg",
"img/enemy/horse/femhorse/male6.jpg",
"img/enemy/horse/femhorse/male7.jpg",
"img/enemy/horse/femhorse/male8.jpg",
"img/enemy/horse/femhorse/male9.jpg"
)]]
<</if>></center>
<p>The horse kneels down in front of you, so there's no denying what she is asking for.</p>
<p>Undoing your pants you position yourself behind her, moving her tail out of the way as you position your cock next to her puffy horse pussy.</p>
<p>Sliding your cock in gives you an immediate high, as this horse was basically soaking in an aphrodisiac covered saddle for days, if not weeks at this point.</p>
<p>You slowly ease your cock in and out of the horse's pussy, unsure if she's going to kick you if you do something wrong, but she does nothing to stop you.</p>
<<creampie>>
<<include npcpreg>>
<p>As the aphrodisiacs start to work on you as well, you reach your orgasm, painting the insides of the horse with your cum in a particular pleasurable finish.</p>
<p>Pulling your cock free and taking a step back, you wait for the horse to try to kick you and try to dodge, but that never comes.</p>
<p>The horse moves away from you, laying in a patch of sod that is just out of the water as you see...contentment, like you've scratched an itch that has been bothering her for awhile.</p>
<div class="choices">
<div class="choice-item">
<<link "Pet your horse">>
<<if !$cockvirginity>>
<<set $cockvirginity to "the swamp horse">>
<</if>>
<<if !$rider>>
<<set $rider to "Swamp Horse">>
<</if>>
<<set $beastaddict += 1>>
<<set $horseSwamp to true>>
<<set $questHorseAsk to 4>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $swampevent is "horsefemale">>
<center>[img[either(
"img/enemy/horse/femhorse/fem1.jpg",
"img/enemy/horse/femhorse/fem2.jpg",
"img/enemy/horse/femhorse/fem3.jpg",
"img/enemy/horse/femhorse/fem4.jpg"
)]]</center>
<p>Slowly you rub the horse's hindquarters, showing you mean no harm but also trying to not get knocked back into the swamp.</p>
<p>Gently you caress the horse's puffy vulva, feeling her whole body twitch as you scratch an itch she must have been suffering for days, if not weeks at this point.</p>
<p>It takes a moment to realize your hands are burning from her aphrodisiac laced fluids, making you flush slightly but you continue, hearing her snort in what you assume is happiness.</p>
<p>You continue, the horse twitching as you press the hard to reach spots for her until you feel her release, a loud whinny escaping her as the perpetual itch she's had for the last while is finally scratched.</p>
<p>Stepping away so you don't get kicked, the horse makes no attempt at doing so, instead shakily moving to a patch of dry sod and laying down, laying down to recover.</p>
<div class="choices">
<div class="choice-item">
<<link "Pet your horse">>
<<if !$rider>>
<<set $rider to "Swamp Horse">>
<</if>>
<<set $beastaddict += 1>>
<<set $horseSwamp to true>>
<<set $questHorseAsk to 4>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $swampevent is "necromancerquest">>
<center><img src="img/items/book/scroll.jpg"></center>
<p>The scroll tells of an old fishing village a few miles to the north that existed before the collapse that has been taken over by undead.</p>
<p>It is mostly as a warning but it has very descript details on how to get there.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $experience += 10>>
<<set $questNecromancer to 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $swampevent is "questnecromancer1">>
<center><H4>Abandoned Library</H4></center>
<center><img src="img/forest/swamp/hamletlib.jpg"></center>
<p>You enter what must be a library judging by all the books but it might have been a store as well.</p>
<<if $background is "Unlucky Goblin">>
<p>Before you became the hero you were afraid of the swamp, the Kappa that wandered it would rip the soul out through the ass of a man.</p>
<p>Of all the evil creatures that live in the world none of the gods really knew who made them, they're a terrible little species.</p>
<<elseif $background is "Lost Wizard">>
<p>You never went into the swamps, you spent your whole life studying magic or fighting in a war, visiting a fish market never marked itself on anything you really wanted to do.</p>
<<else>>
<p>The fishing village is nestled deep in the swamp, along where the mountains drain to the see and would catch fish as they migrated back to their spawning grounds.</p>
<</if>>
<p>You make the mistake of accidentally nudging a table and you alert the horde, zombies wandering from seemingly everywhere as you are surrounded by half a dozen of them.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $questNecromancer += 1>>
<<set $enemies = []>>
<<for _i to 0; _i < 10; _i++>>
<<set _lvl = random(1, 2)>>
<<set $enemies.push({
type: "Zombie",
gender: "Female",
level: _lvl,
health: 6 + (_lvl * 2),
maxHealth: 6 + (_lvl * 2),
armor: 1 + Math.floor(_lvl / 2),
stamina: 10 + (_lvl * 5),
maxStamina: 10 + (_lvl * 5),
sexLimit: 0,
attackPower: 10 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Hamlet Zombies">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $swampevent is "questnecromancer2">>
<center><H4>Abandoned Fishery</H4></center>
<center><img src="img/forest/swamp/hamfish.jpg"></center>
<p>You enter into the fishery, continuing your exploration of the small hamlet.</p>
<p>Things are quiet here, the abundance of sharp implements just sticking out at odd angles makes this a place that the zombies don't linger in.</p>
<p>This is where fish were held and gutted but it is empty now, whatever stock it had long carried away by animals or rotted into nothingness.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the fishery">>
<<set $questNecromancer += 1>>
<<goto fishinghamlet>>
<</link>>
</div>
<div class="choice-item">
<<link "Look around the fishery">>
<<set $questNecromancer += 1>>
<<goto hamfish>>
<</link>>
</div>
</div>
<</if>>
<<if $swampevent is "questnecromancer3">>
<center><H4>Not So Abandoned Fishing Hamlet</H4></center>
<center><img src="img/enemy/zom/army1.jpg"></center>
<p>You see a man among the zombies striding with a woman under his arm and you are unsure if she is dead or unconscious.</p>
<p>Their eyes lock with yours for a moment despite the distance before they simply point and the head of every zombie near him turns.</p>
<div class="dialogue-box">
<img src="img/forest/swamp/necrotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Necromancer:</span>
<div class="dialogue">"Bring them to me."</div>
</div>
</div>
<p>His order is followed immediately and you realize that you're being charged by fifteen, maybe even twenty zombies.</p>
<<if $speed gte 15>>
<p>You could probably get away on foot if you needed to.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $questNecromancer += 1>>
<<set $enemies = []>>
<<for _i to 0; _i < 10; _i++>>
<<set _lvl = random(1, 2)>>
<<set $enemies.push({
type: "Zombie",
gender: "Female",
level: _lvl,
health: 6 + (_lvl * 2),
maxHealth: 6 + (_lvl * 2),
armor: 1 + Math.floor(_lvl / 2),
stamina: 10 + (_lvl * 5),
maxStamina: 10 + (_lvl * 5),
sexLimit: 0,
attackPower: 10 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Hamlet Zombies">>
<<goto regularcombat>>
<</link>>
</div>
<<if $speed gte 15 or $wingstype>>
<div class="choice-item">
<<link "Flee to the city gates">>
<<set $questNecromancer += 1>>
<<set $swampevent to "run">>
<<goto swampevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $swampevent is "questnecromancer7">>
<center><H4>Wizard Hat</H4></center>
<center><img src="img/items/wizhat.jpg"></center>
<p>You pick up the hat, looking over it at it seems like a regular piece of clothing.</p>
<p>There's a small tag on the inside with an address in the Avedon Nobility district, an odd thing but you don't always guess that the Necromancer was always that.</p>
<p>He mentioned that he wanted his family back, an odd thing but you...</p>
<p>Death is at your side, grabbing the hat from your hand.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"It's cursed, $firstname. Let go. I can't stop you, but don't let him possess you."</div>
</div>
</div>
<p>You easily push away Death, your skin contact burning her hands as she is forced to let you go.</p>
<div class="dialogue-box">
<img src="img/forest/swamp/necrotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Your Voice:</span>
<div class="dialogue">"A foolish errand, Death. What did you expect?"</div>
</div>
</div>
<p>The voice that comes out is not your own.</p>
<p>Your vision fades to black but a spark lights up the darkness.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $swampevent to "questnecromancer8">>
<<goto swampevents>>
<</link>>
</div>
</div>
<</if>>
<<if $swampevent is "questnecromancer8">>
<center><H4>Wizard Hat</H4></center>
<center><img src="img/items/wizhatfire.jpg"></center>
<p>You dance through the streets of Avedon, the buildings gleaming with white marble and the paved stones actively being set in place.</p>
<p>Pausing you look around, your body not your own but the possessing spirit enjoying the view of what must only be a memory.</p>
<p>Gone are the slums, the trash and the decay of the city as hope and optimism replace it.</p>
<p>The body that you have is not your own, you are in that of the Necromancer.</p>
<p>Unable to move you pour through his memories, the mage seemingly aware of you as he thinks about things for you to relive.</p>
<p>He was a mage of the magical order, training under Dopeman Proud and were a skilled mage in the art of the flame.</p>
<p>Such prowess earned him a noble title, but said title called upon him to defend the city from the burgeoning demonic attacks that had begun.</p>
<<if $background is "Unlucky Goblin">>
<p>Mages were still nobles when you were human, most sought more power and used their souls as collateral, joining the demonic hordes through sheer accident.</p>
<p>It occurred often enough that mages were outed, even the ones that actively tried to protect the city.</p>
<p>When you became a Knight you helped raze their temples and holdouts to the ground and arrest the remainder, with almost all dying in prison.</p>
<<elseif $background is "Lost Wizard">>
<p>You recall Dopeman Proud, he was a master of every element and one of the greatest mages of the order.</p>
<p>He was expelled, fleeing to the Sultanate after the order began demon worship.</p>
<p>The rumors had begun to circulate that all mages worked with demons which is possibly one of the reasons that Osirus Long discharged you from the service.</p>
<<else>>
<p>Mages were arrested in Avedon, burned at the stake or outright killed.</p>
<p>This must be long before that happened.</p>
<</if>>
<p>The Necromancer stands in front of a gate, placing his hand upon it to open it but pauses.</p>
<div class="dialogue-box">
<img src="img/forest/swamp/necrotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Voice of the Necromancer:</span>
<div class="dialogue">"This is all that I wanted...all that I asked, and nothing more. Protect them for me. Do what I could not."</div>
</div>
</div>
<p>You see someone approaching the gate, a young man rushing to the gate with a smile on their face.</p>
<p><b>As the voice of the Necromancer fades you feel a knowledge fill you, you now know how to cast Fireball.</b></p>
<div class="choices">
<div class="choice-item">
<<link "Look at them">>
<<script>>
setup.spellbook.find(spell => spell.name === "Fireball").unlocked = true;
<</script>>
<<set $averytalk to "meet">>
<<goto averytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $swampevent is "run">>
<center><H4>Avedon Gates</H4></center>
<center><img src="img/forest/swamp/guard.jpg"></center>
<p>You flee to the city gates, the horde of zombies following.</p>
<p>As you reach the safety of cobblestone you're pulled inside as the horde closes in, with the echoing of gunfire into the growing horde of zombies.</p>
<div class="dialogue-box">
<img src="img/enemy/guard/bridgeguardfem.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Guard Captain:</span>
<div class="dialogue">"Release! Stow your rifles if you got 'em, whatever you do don't let them touch the walls of Avedon!"</div>
</div>
</div>
<p>The armory of Avedon is varied, with a mix of halberds, crossbows, bows and rifles being the standard due to the various resistances that a creature might have.</p>
<p>The rifles are pulled, the noise is drawing in more as they're swapped out for quieter options with orders for more arrows and bolts to be brought in.</p>
<p>Despite being chaos you see a few soldiers laughing and sharing cigarettes while they pass crossbows back and forth to be loaded for a more precise marksman to take the shot instead.</p>
<p>In only a few moments a paladin is also on the scene as they mount the wall and drop the thirty feet or so to the ground to handle the combat in melee range, his nun having the gate opened for her.</p>
<<if $health isnot $maxhealth>>
<<set $health to $maxhealth>>
<p>She pauses to examine you, placing a hand on your shoulder and saying a prayer before heading out into the swamp to join her paladin.</p>
<<else>>
<p>She pauses you examine you but finds no injuries so she heads out into the swamp to join her paladin.</p>
<</if>>
<p>The rapidity of the response is telling of the training of the Avedon guards, this was brought together in a matter of moments and now thirty zombies lie dead again.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<goto slums>>
<</link>>
</div>
</div>
<</if>>
<<if $swampevent is "hamlethorde">>
[img[either(
"img/enemy/zom/army2.jpg",
"img/enemy/zom/army3.jpg",
"img/enemy/zom/army4.jpg",
"img/enemy/zom/army5.jpg"
)]]
<p>A small horde of zombies has gathered, forming around the fishing village.</p>
<<if $speed gte 15>>
<p>You could probably get away on foot if you needed to.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<for _i to 0; _i < 10; _i++>>
<<set _lvl = random(5, 10)>>
<<set $enemies.push({
type: "Zombie",
gender: "Female",
level: _lvl,
health: 6 + (_lvl * 2),
maxHealth: 6 + (_lvl * 2),
armor: 1 + Math.floor(_lvl / 2),
stamina: 10 + (_lvl * 5),
maxStamina: 10 + (_lvl * 5),
sexLimit: 0,
attackPower: 10 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Hamlet Zombies">>
<<goto regularcombat>>
<</link>>
</div>
<<if $speed gte 15 or $wingstype>>
<div class="choice-item">
<<link "Flee to the city gates">>
<<set $swampevent to "run">>
<<goto swampevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $swampevent is "kappaexile">>
<center><H4>Dead Marshes of Avedon</H4></center>
<center><img src="img/forest/swamp/marsh.jpg"></center>
<p>You hear inhuman cries, not demonic ones but shouting in a language that you do not understand.</p>
<p>Splashes begin to strike the water in a deeper part and you see turtle people being struck as they're chased by others of their race.</p>
<p>It only takes a moment to see that the ones throwing rocks and the occasional spear are all female even though you can't see the others under the water.</p>
<p>The distraction of watching the display allows you to be crept up on and webbed hands begin to touch your leg.</p>
<<if $penis gt 0>>
<p>You are well aware that Kappa steal souls, it is a terrible ability they possess but this one goes for your cock.</p>
<<else>>
<p><p>You are well aware that Kappa steal souls, it is a terrible ability they possess but this one goes for your pussy.</p>
<</if>>
<p>They rub your body until you pull away, with the turtle-frog creature offering its hand and pointing in a direction.</p>
<p>As you look around you see the other Kappa girls lift up their rocks and recovered spears as this is less of a question and more that they're going to show you something.</p>
<div class="choices">
<div class="choice-item">
<<link "Follow the Kappa girl">>
<<set $swampevent to "kappaexile2">>
<<goto swampevents>>
<</link>>
</div>
</div>
<</if>>
<<if $swampevent is "kappaexile2">>
<center><H4>Kappa Village</H4></center>
<center><img src="img/forest/swamp/nunvillage.jpg"></center>
<p>You hear excited moaning as you're led through their small village, mostly scavenged wood but there's a few alligator skins draped across the side of tents.</p>
<p>The hierarchy of Kappa is not something that many know of, they usually rip out the soul through the ass which is a good reason that most are just killed on sight.</p>
<p>It takes a moment to lead you to a human woman, an oddity but what is even more strange is how she's using her fingers to drive a Kappa girl to what must be an orgasm somewhere in the double digits.</p>
<div class="dialogue-box">
<img src="img/enemy/kappa/human.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kappa Nun:</span>
<div class="dialogue">"Oh? A $race? Welcome to the Kappa village. I take it you saw when they drove of all of the men?"</div>
</div>
</div>
<p>The woman does not stop, the turtle girl under her writhing as she struggles to breathe.</p>
<p>Seeing that she has company the woman merely adjusts her position so she can both look at you and continue what she was doing.</p>
<div class="dialogue-box">
<img src="img/enemy/kappa/human.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kappa Nun:</span>
<div class="dialogue">"This...might take some explaining. I was a nun...well, I still am. Technically still a virgin. My paladin, he died. I was going to as well, a paladin can live without her nun but a nun cannot live without her paladin."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/kappa/human.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kappa Nun:</span>
<div class="dialogue">"I was attacked by a male Kappa and had my soul stolen but they...put it back in the wrong body. My real body got eaten by zombies afterwards, a mindless body consumed by the mindless horde. This one was one that the Kappa kept."</div>
</div>
</div>
<p>Your knowledge of the soul is limited as the study is rather difficult to perform without destroying a person's sense of self.</p>
<p>A soul, when shattered using demonic rituals, breaks into gems which are used as currency</p>
<p>Your thoughts on the soul and mortality are broken up by the Kappa girl orgasming again.</p>
<div class="dialogue-box">
<img src="img/enemy/kappa/human.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kappa Nun:</span>
<div class="dialogue">"I wouldn't believe it either. Anyway, the Kappa consider me one of them since I was...made...here. They let me wander around and give me food occasionally. The men are quite abusive, sex hasn't happened for awhile, not sure why but they followed my lead when I began throwing rocks at the male Kappa when they came to fuck me."</div>
</div>
</div>
<p>The nun pulls her hand free from the Kappa girl who weakly tries to get away and yelps when the nun slaps her on the ass.</p>
<div class="dialogue-box">
<img src="img/enemy/kappa/human.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kappa Nun:</span>
<div class="dialogue">"I didn't quite intend to become their...leader? Queen? I don't know but all the Kappa girls that didn't throw rocks got brought to me to be punished. I guess you got brought as they didn't know what to do with you either."</div>
</div>
</div>
<<if $penis gt 0>>
<p>She looks at you and at the Kappa girl that brought you fawning over your crotch and smiles.</p>
<<else>>
<p>She looks at you and smiles, getting to her feet.</p>
<</if>>
<p>Carefully the nun scoops some water up in a bowl and dumps in onto herself and then approaches you, doing the same to you.</p>
<div class="dialogue-box">
<img src="img/enemy/kappa/human.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kappa Nun:</span>
<div class="dialogue">"Congratulations, you're a Kappa now. I think. If they try to get your soul, run. I honestly don't know how this works."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look around the village">>
<<set $questKappa to 1>>
<<set $kappagirls to 7>>
<<goto kappavillage>>
<</link>>
</div>
</div>
<</if>>
<<if $swampevent is "kappabirth">>
<center>[img[either(
"img/enemy/kappa/egg1.jpg",
"img/enemy/kappa/egg2.jpg",
"img/enemy/kappa/egg3.jpg"
)]]</center>
<p>You help the two Kappa to the waters edge and they sink into the shallow waters as they brace themselves, breathing heavily as they begin to release eggs into the water.</p>
<p>There is a dozen or so from each female and not all were fertilized, but you see the whites slowly growing in some of them to indicate that they are.</p>
<p>Having you nearby seems to be some sort of comfort, they relax more as you stand watch, the village has no defenses and all the men were driven off so they're very vulnerable.</p>
<p>Despite this it is a relatively uneventful birth and the two crawl back onto shore exhausted while the eggs lay in the small shallow that they dug out with their feet underwater.</p>
<p>There's some animal behavior that you see, you're reminded of sea turtles but the two Kappa girls are completely exhausted and can barely move now.</p>
<p>Picking them up is easy enough and you carry them back to the village, placing them in the storage area to recover.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $rand to random(3, 7)>>
<<set $kappagirls += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><img src="img/enemy/horse/wounded.jpg"></center>
<p>The saddlebags the horse is wearing fall off as it collapses onto a solid patch of sod, one of your attacks having broken the strap holding the saddle.</p>
<p>A large, infected looking rash covers the entire wither of the horse, spread almost evenly where the saddlebags were sitting.</p>
<p>The horse's labored breathing intensifies as you approach, kicking weakly at you as it lay on its side, but the water slowly turning red concerns you.</p>
<p>The horse is bleeding, and looks like it may die from its wounds, but the saddlebags are a good few feet away and seem to be turning the water around it pink.</p>
<p>Opening the satchel, you find three potions of healing, one hundred gems and a broken aphrodisiac potion that must have been leaching onto the horse's back for...who knows how long.</p>
<p>The caravaneers said the horse was a demon when it was probably just being drugged with aphrodisiacs.</p>
<p>If a horse can be poisoned by an aphrodisiac, it can drink a potion so you uncork one, moving to its front and moving its head out of the water.</p>
<p>An idea crosses your mind and you take a drink first which...seems to work, the horse allowing some of the liquid to enter its mouth as you lay with the creature, gently patting its mane.</p>
<p>You are a little worried that the horse is going to kick you when it gets up and turns around, but you immediately see the problem.</p>
<p>The horse is horny.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $money += 100>>
<<addItem "Minor Healing Potion" "Consumable" "A minor healing potion that heals you for one tenth of your health.">>
<<addItem "Minor Healing Potion" "Consumable" "A minor healing potion that heals you for one tenth of your health.">>
<<set $questHorseAsk to 3>>
<<set $experience += 10>>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div><center><img src="img/forest/swamp/swamphorse.jpg"></center>
<p>Seeing that you are defeated, the horse goes back to the swamp.</p>
<p>Laying in the sod, you notice the horse has an odd limp in its step.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<clearcombatvariables>>
<<goto $previouspassage>>
<</link>>
</div>
</div><center><H4>Swamp Horse</H4></center>
<center><img src="img/forest/swamp/swamphorse.jpg"></center>
<p>The horse wanders the swamp, eating cattails as it vibrates softly.</p>
<<set _Antidote = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Antidote">>
<<set _Antidote = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<if _Antidote gt 0>>
<p>You could give the horse an <<button 'antidote' swampevents>><<set $swampevent to "horseantidote">><</button>> to cure its lust.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the horse alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $bestiality>>
<div class="flirt-choice-item">
<<link "Fuck the horse">>
<<set $swampevent to "horsecheck">>
<<goto swampevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Swamp Horse">><<set _MPotion = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Masculine Potion">>
<<set _MPotion = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<set _FPotion = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Feminine Potion">>
<<set _FPotion = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
/* Hold your horses below */
<<if $horseSwamp is true>>
<div class="dialogue-box">
<img src="img/enemy/horse/drugface.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$swamphorsename:</span>
<div class="dialogue">*$swamphorsename breathes incredibly heavily, sounding like an electric motor running*</div>
</div>
</div>
<p>A $swamphorsegender horse that you found in the swamp, abandoned by the merchant guild due to their erratic nature.</p>
<p>Due to aphrodisiac taint they are perpetually horny.</p>
<p>You could <<button 'rename $swamphorsename' horsesex>><<set $horsesex to "rename">><</button>> if you wanted.</p>
<<if $bestiality>>
<<if $swamphorsegender is "female">>
<<if $penis gt 0>>
<p>You could <<button 'fuck $swamphorsename' horsesex>><<set $sexname to "Swamp Horse">><<set $horsesex to "malepcfemhorse">><</button>> as they are always in the mood.</p>
<<else>>
<p>You could <<button 'finger $swamphorsename' horsesex>><<set $sexname to "Swamp Horse">><<set $horsesex to "fempcfemhorse">><</button>> as they are always in the mood.</p>
<</if>>
<</if>>
<<if $swamphorsegender is "male">>
<<if $penis gt 0>>
<p>You could <<button 'fuck $swamphorsename' horsesex>><<set $sexname to "Swamp Horse">><<set $horsesex to "malepcmalehorse">><</button>> as they are always in the mood.</p>
<</if>>
<<if $vagina gt 0>>
<p>You could <<button 'let $swamphorsename' horsesex>><<set $sexname to "Swamp Horse">><<set $horsesex to "malehorsefempc">><</button>> fuck your pussy as they are always in the mood.</p>
<</if>>
<p>You could also <<button 'let $swamphorsename' horsesex>><<set $sexname to "Swamp Horse">><<set $horsesex to "horseanal">><</button>> fuck your ass as they are always in the mood.</p>
<</if>>
<</if>>
<<if $rider isnot "Swamp Horse">>
<p>You could <<button 'set $swamphorsename' horse>><<set $rider to "Swamp Horse">><</button>> as your main steed.</p>
<</if>>
<<if $swamphorsegender is "female" and _MPotion >= 1>>
<p>You could <<button 'turn your horse male' horsesex>><<set $sexname to $swamphorsename>><<sellItem "Masculine Potion" 0>><<set $swamphorsegender to "male">><<set $horsesex to "horsedrink">><</button>> with a masculine potion.</p>
<</if>>
<<if $swamphorsegender is "male" and _FPotion >= 1>>
<p>You could <<button 'turn your horse female' horsesex>><<set $sexname to $swamphorsename>><<sellItem "Feminine Potion" 0>><<set $swamphorsegender to "female">><<set $horsesex to "horsedrink">><</button>> with a feminine potion.</p>
<</if>>
<hr>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Stop Counting Your Horses">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $previouspassage isnot "dragontemplehall" and $rider is "Swamp Horse">>
<div class="special-choice-item">
<<link "Ride your horse">>
<<set $horsesex to "ride">>
<<goto horsesex>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Your Horses">><<if $horsesex is "ride">>
<<if !$northroad>>
<<set $northroad to 5>>
<</if>>
<<if $rider is "Swamp Horse">>
<<set $arousal += 30>>
<div class="dialogue-box">
<img src="img/enemy/horse/drugface.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$swamphorsename:</span>
<div class="dialogue">*$swamphorsename breathes incredibly heavily, sounding like an electric motor running*</div>
</div>
</div>
<p>$swamphorsename vibrates underneath you, sending a pleasurable feeling up your body.</p>
<<if $arousal gte 100>>
<<set $arousal -= 100>>
<<if $penis gt 0>>
<p>You cum, shooting thick ropes of semen onto the mane of $swamphorsename.</p>
<</if>>
<<if $vagina gt 0>>
<p>Your pussy throbs as your horse twitches under you.</p>
<</if>>
<</if>>
<p>You can ride to the following places, with $swamphorsename taking unusual and unsafe methods of getting you to your destination.</p>
<</if>>
<<if $rider is "Buttercup">>
<div class="dialogue-box">
<img src="img/enemy/horse/mage.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Buttercup:</span>
<div class="dialogue">"Swif` as the wind I am, my lad. Let us be off."</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Stay where you are">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Avedon Bridge">>
<<set $destination to 10>>
<<horsemovement>>
<<goto avebridge>>
<</link>>
</div>
<div class="choice-item">
<<link "Avedon Graveyard">>
<<set $destination to 5>>
<<horsemovement>>
<<goto graveyard>>
<</link>>
</div>
<div class="choice-item">
<<link "Avedon Suburbs">>
<<set $destination to 5>>
<<horsemovement>>
<<goto suburbs>>
<</link>>
</div>
<div class="choice-item">
<<link "Britmor">>
<<set $destination to 13>>
<<horsemovement>>
<<goto britmor>>
<</link>>
</div>
<div class="choice-item">
<<link "Mount Avedonia">>
<<set $destination to 14>>
<<horsemovement>>
<<goto mount>>
<</link>>
</div>
<div class="choice-item">
<<link "Southern Forest">>
<<set $destination to 5>>
<<horsemovement>>
<<goto southforest>>
<</link>>
</div>
</div>
<</if>>
<<if $horsesex is "rename">>
<center><img src="img/enemy/horse/drugface.jpg"></center>
<p>Horse Name: <<textbox "$swamphorsename" "" autofocus>> <<button "Confirm">>
<<if !$swamphorsename>>
<<set $swamphorsename to "Demon">>
<</if>>
<<goto "horse">>
<</button>></p>
<</if>>
<<if $horsesex is "horsedrink">>
<center><img src="img/enemy/horse/eat.jpg"></center>
<p>You give $swamphorsename a potion and your perverted horse sucks the bottle like its a dick, draining it as it lets out a horny-sounding whinny.</p>
<p>They are a $swamphorsegender now, the potion slowly taking effect while the horse seems unbothered by the situation.</p>
<div class="choices">
<div class="choice-item">
<<link "Check on your horses">>
<<goto horse>>
<</link>>
</div>
</div>
<</if>>
<<if $horsesex is "malepcfemhorse">>
<center><<if $race is "Goblin">>
[img[either(
"img/enemy/horse/femhorse/gob1.jpg",
"img/enemy/horse/femhorse/gob2.jpg",
"img/enemy/horse/femhorse/gob3.jpg",
"img/enemy/horse/femhorse/gob4.jpg"
)]]
<<elseif $vagina gt 0>>
[img[either(
"img/enemy/horse/femhorse/futa1.jpg",
"img/enemy/horse/femhorse/futa2.jpg",
"img/enemy/horse/femhorse/futa3.jpg",
"img/enemy/horse/femhorse/futa4.jpg"
)]]
<<else>>
[img[either(
"img/enemy/horse/femhorse/male1.jpg",
"img/enemy/horse/femhorse/male2.jpg",
"img/enemy/horse/femhorse/male3.jpg",
"img/enemy/horse/femhorse/male4.jpg",
"img/enemy/horse/femhorse/male5.jpg",
"img/enemy/horse/femhorse/male6.jpg",
"img/enemy/horse/femhorse/male7.jpg",
"img/enemy/horse/femhorse/male8.jpg",
"img/enemy/horse/femhorse/male9.jpg"
)]]
<</if>></center>
<p>As if sensing your intentions, $sexname kneels down in front of you, making it easier to reach her rear.</p>
<p>Carefully you position yourself behind her, moving her tail out of the way as you position your cock next to her puffy horse pussy.</p>
<p>Sliding your cock in gives you an immediate high, as your horse is addicted to aphrodisiacs.</p>
<p>You slowly ease your cock in and out of the horse's pussy before speeding up, your horse shivering as you take her from behind.</p>
<p>As the aphrodisiacs start to work on you as well, you reach your orgasm.</p>
<<creampie>>
<<include npcpreg>>
<p>Pulling your cock free and taking a step back, you see $sexname twitching, as she seems to have cum as well.</p>
<div class="choices">
<div class="choice-item">
<<link "Pet your horse">>
<<if !$cockvirginity>>
<<set $cockvirginity to "$sexname">>
<</if>>
<<set $beastaddict += 1>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $horsesex is "fempcfemhorse">>
<center>[img[either(
"img/enemy/horse/femhorse/fem1.jpg",
"img/enemy/horse/femhorse/fem2.jpg",
"img/enemy/horse/femhorse/fem3.jpg",
"img/enemy/horse/femhorse/fem4.jpg"
)]]</center>
<p>You get behind $sexname, massaging her drooling horse pussy, watching her twitch and whinny as she clearly enjoys what you're doing.</p>
<p>Reaching into your own pants you touch yourself as well, if your horse is getting you off you might as well too.</p>
<p>$sexname lets out a low whinny as you keep going, twitching under your touch.</p>
<<orgasm>>
<p>$sexname shivers as her finish hits, and you watch her wobble a bit as she has trouble standing.</p>
<div class="choices">
<div class="choice-item">
<<link "Pet your horse">>
<<set $beastaddict += 1>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $horsesex is "malepcmalehorse">>
<<if $vagina gt 0>>
<center>[img[either(
"img/enemy/horse/malehorse/futatop1.jpg",
"img/enemy/horse/malehorse/futatop2.jpg",
"img/enemy/horse/malehorse/futatop3.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/enemy/horse/malehorse/maletop1.jpg",
"img/enemy/horse/malehorse/maletop2.jpg",
"img/enemy/horse/malehorse/maletop3.jpg",
"img/enemy/horse/malehorse/maletop4.jpg"
)]]</center>
<</if>>
<p>Positioning yourself behind $sexname, you slowly press your cock against their asshole, which seems well lubricated due to the aphrodisiacs it is addicted to.</p>
<p>$sexname lets out a low whinny as it really wants to use its dick, but leans forward to allow you fuck him easier.</p>
<p>You continue fucking your horse and stop when you hear $sexname begin to orgasm, painting the ground under the two of you with a massive amount of horse semen.</p>
<p>Their asshole tights up around your cock and you cum as well, bottoming out as you cum deep inside $sexname.</p>
<<creampie>>
<p>Pulling out you have to steady yourself as your balls feel empty, probably a side effect of your horse's aphrodisiac addiction.</p>
<div class="choices">
<div class="choice-item">
<<link "Pet your horse">>
<<if !$cockvirginity>>
<<set $cockvirginity to "$sexname">>
<</if>>
<<set $beastaddict += 1>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $horsesex is "malehorsefempc">>
<<if $race is "Goblin">>
<center>[img[either(
"img/enemy/horse/malehorse/gob1.jpg",
"img/enemy/horse/malehorse/gob2.jpg",
"img/enemy/horse/malehorse/gob3.jpg",
"img/enemy/horse/malehorse/gob4.jpg",
"img/enemy/horse/malehorse/gob5.jpg",
"img/enemy/horse/malehorse/gob6.jpg",
"img/enemy/horse/malehorse/gob7.jpg",
"img/enemy/horse/malehorse/gob8.jpg"
)]]</center>
<<elseif $penis gt 0>>
<center>[img[either(
"img/enemy/horse/malehorse/futabot1.jpg",
"img/enemy/horse/malehorse/futabot2.jpg",
"img/enemy/horse/malehorse/futabot3.jpg",
"img/enemy/horse/malehorse/futabot4.jpg",
"img/enemy/horse/malehorse/futabot5.jpg",
"img/enemy/horse/malehorse/futabot6.jpg",
"img/enemy/horse/malehorse/futabot7.jpg",
"img/enemy/horse/malehorse/futabot8.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/enemy/horse/malehorse/fem1.jpg",
"img/enemy/horse/malehorse/fem2.jpg",
"img/enemy/horse/malehorse/fem3.jpg",
"img/enemy/horse/malehorse/fem4.jpg",
"img/enemy/horse/malehorse/fem5.jpg",
"img/enemy/horse/malehorse/fem6.jpg",
"img/enemy/horse/malehorse/fem7.jpg",
"img/enemy/horse/malehorse/fem8.jpg",
"img/enemy/horse/malehorse/fem9.jpg"
)]]</center>
<</if>>
<p>You have $sexname kneel down, and have to do very little to help them get hard as their cock slaps against their stomach as soon as you get near.</p>
<p>Your well lubricated pussy easily allows the horsecock inside of you, but you still feel incredibly full as you slowly ease their length inside of you.</p>
<p>$sexname seems to start out slow but pick up the pace as between your lube and the aphrodisiac high you're getting off your horse, you are able to take his cock with no problem.<p>
<p>You hear $sexname begin to whinny as it approaches orgasm, his swollen testicles throbbing with seed.</p>
<div class="choices">
<div class="choice-item">
<<link "Let them cum inside">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "$sexname">>
<</if>>
<<set $horsesex to "cumvag">>
<<goto horsesex>>
<</link>>
</div>
<div class="choice-item">
<<link "Let them cum outside">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "$sexname">>
<</if>>
<<set $horsesex to "cumbody">>
<<goto horsesex>>
<</link>>
</div>
</div>
<</if>>
<<if $horsesex is "cumvag">>
<center>[img[either(
"img/enemy/horse/horsecum/vagcum1.jpg",
"img/enemy/horse/horsecum/vagcum2.jpg",
"img/enemy/horse/horsecum/vagcum3.jpg",
"img/enemy/horse/horsecum/vagcum4.jpg",
"img/enemy/horse/horsecum/vagcum5.jpg",
"img/enemy/horse/horsecum/vagcum6.jpg"
)]]</center>
<<orgasm>>
<p>Your horse's aphrodisiac-laced semen immediately sends you over the edge as $sexname begins to cum inside you.</p>
<p>You feel a rush of aphrodisiac wash over you as you're filled past the breaking point with horse semen, $sexname bucking his hips against you as he pumps load after load into your pussy.</p>
<p>Your stomach bulges slightly before you pull off his cock, semen drooling down your legs as you collapse onto the ground next to him, panting from exertion.</p>
<div class="choices">
<div class="choice-item">
<<link "Pet your horse">>
<<set $beastaddict += 1>>
<<set $experience += 10>>
<<run $creampie.push("Horse")>>
<<pcpreg>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $horsesex is "cumbody">>
<center>[img[either(
"img/enemy/horse/horsecum/femoral1.jpg",
"img/enemy/horse/horsecum/femoral2.jpg",
"img/enemy/horse/horsecum/femoral3.jpg",
"img/enemy/horse/horsecum/femoral4.jpg",
"img/enemy/horse/horsecum/femoral5.jpg",
"img/enemy/horse/horsecum/femoral6.jpg"
)]]</center>
<p>You pull off of $sexname, stroking his cock to help him finish.</p>
<p>You feel his cock throb much too early for your liking, painting your breasts and thighs with his cum as you continue to stroke him, resigning to letting him cover you in his semen.</p>
<<orgasm>>
<p>His aphrodisiac-laced semen makes your skin tingle as you orgasm, and the two of you cum together before you lay down beside him.</p>
<div class="choices">
<div class="choice-item">
<<link "Pet your horse">>
<<set $beastaddict += 1>>
<<set $experience += 10>>
<<set $bodymess += 5>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $horsesex is "horseanal">>
<<if $vagina gt 0>>
<center>[img[either(
"img/enemy/horse/malehorse/futabot1.jpg",
"img/enemy/horse/malehorse/futabot2.jpg",
"img/enemy/horse/malehorse/futabot3.jpg",
"img/enemy/horse/malehorse/futabot4.jpg",
"img/enemy/horse/malehorse/futabot5.jpg",
"img/enemy/horse/malehorse/futabot6.jpg",
"img/enemy/horse/malehorse/futabot7.jpg",
"img/enemy/horse/malehorse/futabot8.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/enemy/horse/malehorse/futabot1.jpg",
"img/enemy/horse/malehorse/futabot2.jpg",
"img/enemy/horse/malehorse/futabot3.jpg",
"img/enemy/horse/malehorse/futabot4.jpg",
"img/enemy/horse/malehorse/futabot5.jpg",
"img/enemy/horse/malehorse/futabot6.jpg",
"img/enemy/horse/malehorse/futabot7.jpg",
"img/enemy/horse/malehorse/futabot8.jpg",
"img/enemy/horse/malehorse/futabot9.jpg"
)]]</center>
<</if>>
<p>You have $sexname kneel down, and have to do very little to help them get hard as their cock slaps against their stomach as soon as you undress.</p>
<p>Between the aphrodisiac pre-cum your horse produces and the lube you have prepared yourself with, taking your horses' cock is not easy, but it is not impossible.</p>
<p>You feel incredibly full as $sexname begins to buck their hips against you, slowly easing their horsecock in and out of your ass as you moan underneath them.</p>
<<if $penis gt 0>>
<p>You try to stroke your cock but can't seem to get the rhythm right as $sexname fucks you from behind, but you're about to cum without needing to.</p>
<</if>>
<p>You hear $sexname whinny as they approach orgasm, and you pull off of his cock as your own orgasm hits.</p>
<<orgasm>>
<p>You lay on the ground to recover, and find that $sexname has lain down in solidarity to you, slowly licking your face.</p>
<div class="choices">
<div class="choice-item">
<<link "Pet your horse">>
<<set $beastaddict += 1>>
<<set $experience += 10>>
<<run $analcreampie.push("Horse")>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<center><H4>Ruined Maceasy Holdout</H4></center>
<center><img src="img/mount/maclib/maclib.jpg">
<p>This holdout of the Cult of Maceasy has long ago fallen into disrepair.</p></center>
<hr>
<p>Most of the books that are here are too damaged with age to read, but some still have legible text.</p>
<p>You search this place thoroughly but find nothing of value, it must have already collected anything useful centuries ago and time destroyed the rest.</p>
<<if $bookGray and $bookGray isnot "Ghost">>
<p>The <<button 'librarian ghost' monastevents>><<set $monastevent to "maclibghost">><</button>> lingers around, hanging out on a nearby desk.</p>
<</if>>
<p>There are a few still legible scraps of paper:</p>
<p><<button 'A carefully bound tome with no name' maclibbooks>><<set $maclibbook to "nonametome">><</button>></p>
<p><<button 'An Ancient Notice' maclibbooks>><<set $maclibbook to "notice">><</button>></p>
<<if !$bookGray>>
<p>You could <<button 'explore the library' monastevents>><<set $monastevent to "graybook1">><</button>> as there still might be something of value.</p>
<</if>>
<<if $bookGray is "ghost">>
<p><<button 'The long necked ghost' fightghost>><</button>> protects a magical tome.</p>
<</if>>
<<if $unlockedSkills.includes("spPotion1") and !$witchequipment>>
<p>There is probably a cauldron laying here somewhere <<button 'that you can take' monastevents>><<set $monastevent to "cauldron">><</button>> if you wanted to search for it..</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the library">>
<<goto mount>>
<</link>>
</div>
</div>
<<set $chapter to "Maceasy Library">><<if $maclibbook is "nonametome">>
<center><img src="img/mount/maclib/mac.jpg"></center>
<p>It is with love that we spread our blessing.</p>
<p>If all are equal, then there will be no strife.</p>
<p>A.l sh..l b. ..e un.r Mac...y</p>
<p><i>The rest of the book is illegible</i></p>
<p>. . .</p>
<<if $background is "Unlikely Goblin" or $background is "Lost Wizard" or $background is "Last of the Line">>
<p>You saw the bodies that came back, the ones 'Blessed' by the cult of Maceasy.</p>
<p>They were tortured and raped, just like any other demonic cult.</p>
<<else>>
<p>Other books are ruined but the pictures that are still legible are of whipping and raping non-futanari.</p>
<</if>>
<</if>>
<<if $maclibbook is "notice">>
<center><img src="img/items/book/book.jpg"></center>
<p>You can turn yourselves in and we will simply relocate you off Avedonia.</p>
<p>We do not wish you dead, we only want you gone.</p>
<p>Signed,</p>
<p>Osirus Long, Imperial Inquisitor</p>
<p>There is the odd meteor symbol under the signature.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Put it down">>
<<goto $previouspassage>>
<</link>>
</div>
</div><<if $monastevent is "maclibfind">>
<center><H4>Maceasy Library</H4></center>
<center><img src="img/mount/maclib/mac.jpg"></center>
<p>You enter what appears to be a ruined library, the illusion fading as you enter.</p>
<p>It is a ruined husk of what it once was, probably some bastion of knowledge and insight into...</p>
<p>You pick up a tome off a nearby wall, examining its contents.</p>
<p>It is the Maceasy Cult, futanari cultists led back Maceasy.</p>
<p>They are responsible for why futanari are more common in the world, they actively turned people into them whether they wanted to be or not.</p>
<p>Like all demonic cults they worshiped a specific demon, in this case Maceasy.</p>
<p>Rumor had it that she had a cistern of corruptive semen that they would baptize new recruits in.</p>
<<if $background is "Unlucky Goblin" or $background is "Lost Wizard">>
<p>Once the human side of the war began to win battles all traces of Maceasy vanished, she saw the writing on the wall and must have hid.</p>
<<elseif $background is "Chosen One" and $borngender is "Futanari">>
<p>One of them sacrificed you but that seems to have been part of the plan for you to become what you are now.</p>
<<else>>
<p>These were mostly stories but demonic cults earned their reputation.</p>
<</if>>
<p>Whatever was here before is gone now, it's just another ruin.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $maclib to true>>
<<goto maclib>>
<</link>>
</div>
</div>
<</if>>
<<if $monastevent is "graybook1">>
<center><img src="img/mount/maclib/maclib.jpg"></center>
<p>The library is small, but with how much destruction is here it is difficult to find anything that isn't damaged.</p>
<p>Very few regular books remain and they are mostly about science and math, basic things but the thought seemed sincere.</p>
<p>This place was magically shrouded and protected and while it does contain books on the Cult of Maceasy it is quite the time capsule.</p>
<p>Books on advanced mathematics, agriculture, crop rotation, blacksmithing, you see dozens of faded tomes, their contents lost or partially lost.</p>
<p>You notice broken pillars and tables, the cut of a sword and the scorch of fire as a battle took place here.</p>
<div class="choices">
<div class="choice-item">
<<link "Continue Looking">>
<<set $bookGray to "ghost">>
<<goto fightghost>>
<</link>>
</div>
</div>
<</if>>
<<if $monastevent is "maclibghost">>
<center><H4>Long Necked Ghost</H4></center>
<center><img src="img/enemy/ghost/neck/neck.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/ghost/neck/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Creature:</span>
<div class="dialogue">"I'm bound to this place more or less because these books were made on the paper that was once my bound tree."</div>
</div>
</div>
<p>She seems content to be here, or at the very least unbothered.</p>
<p>Just because she is here does not mean she is helpful or knowledgeable, she looks at the pictures of the non-ruined books but does nothing to preserve them or even read the undamaged ones.</p>
<<if $penis gt 0>>
<p>She does give you more than a casual look, mostly focusing on your crotch.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $penis gt 0>>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $monastevent to "maclibghostsex">>
<<goto monastevents>>
<</link>>
</div>
<</if>>
<</if>>
<<if $monastevent is "maclibghostsex">>
<<set $arousal += 100>>
<center>[img[either(
"img/enemy/ghost/neck/sex1.jpg",
"img/enemy/ghost/neck/sex2.jpg",
"img/enemy/ghost/neck/sex3.jpg"
)]]</center>
<p>It does not take her long to consider it, her robe is easily slid to the side to allow access to her body.</p>
<p>She has to be on top, due to not wanting to tangle up her neck, and grinds against your cock with a weight that doesn't fit her frame.</p>
<p>Sliding into her body feels unnatural, she is rather cold to the touch as she is a ghost but she warms herself up with magic.</p>
<p>As she rides you her temperature fluctuates, the constant hot and cold a sort of sensory hell but it feels fantastic.</p>
<<creampie>>
<p>You cum hard, filling her insides but she doesn't stop until your second or third orgasm, leaving you drained on the floor.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Maceasy Ghost">>
<</if>>
<<set $cockskill += 1>>
<<set $girl += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $monastevent is "cauldron">>
<center><H4>Maceasy Library</H4></center>
<center><img src="img/mount/maclib/mac.jpg"></center>
<p>It is not difficult to find a cauldron, the witches of Maceasy used them quite extensively to brew their corruptive potions.</p>
<p>You roll one onto its feet and look into it, your acquisition of a way to brew potions quite a feat.</p>
<p>Your hands feel gross.</p>
<div class="choices">
<div class="choice-item">
<<link "Wipe your hands">>
<<set $monastevent to null>>
<<set $witchequipment to 1>>
<<goto maclib>>
<</link>>
</div>
</div>
<</if>>
<<if $monastevent is "fortreachbattle">>
<center><H4>Battle for Fort Reach</H4></center>
<center><img src="img/fortreach/ReachCenter.jpg"></center>
<p>As you enter the fort you hear a war horn being blared from the west, with shouts and cries that the fort is under attack.</p>
<p>Several merchants and other civilians duck for cover as you hear the pop of black powder weaponry, guns being used against Fort Reach.</p>
<p>Those that are defenseless are ushered into storerooms and the barracks, but none try to make you go anywhere as you appear far from helpless.</p>
<div class="dialogue-box">
<img src="img/enemy/guard/john.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avedonian Guard:</span>
<div class="dialogue">"You! I need your help!"</div>
</div>
</div>
<p>A soldier cries out from above you, slumped against the wall above the western gate which is stuck half open, opened for some soldiers who were fleeing inside but are now at the mercy of arrows and the charging orc horde from Mont Creek.</p>
<div class="choices">
<div class="choice-item">
<<link "Head up">>
<<set $monastevent to "fortreachbattle1">>
<<goto monastevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monastevent is "fortreachbattle1">>
<center><H4>Battle for Fort Reach</H4></center>
<center><img src="img/npcs/charmane/fight.jpg"></center>
<p>You find the man, blood leaking from his side as he patches a wound.</p>
<p>Next to him is another dead soldier and an orc wearing an Avedonian uniform, a spy that must have gotten in.</p>
<p>Several other soldiers lie dead, picked off in the first volley, leaving only this man remaining.</p>
<div class="dialogue-box">
<img src="img/enemy/guard/john.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avedonian Guard:</span>
<div class="dialogue">"Mont Creek bandits are savages, they'll scalp every man, woman and child from Britmor to the gates of Avedon if they breach the Fort."</div>
</div>
</div>
<p>You look over the walls at the brutish orcs and ogres, and possibly even a troll, heading towards the gate.</p>
<p>A bullet strikes the stone wall behind you, as you're not immune to sniper fire and it is sheer luck that they missed.</p>
<p>Dying sucks, but dying slowly and painfully is not something you especially look forward to and you help pull the gate closed, which gets shouts from soldiers below as they were about to lead a charge through.</p>
<p>Looking down you see a lone figure, having ridden out of the open gate towards the thickest part of the oncoming army.</p>
<p>Shouts come up the stairs as other soldiers rush the stairs, helping the wounded soldier and trying to reopen the gate so they can join Commander Charmane, the garrison leader of the fort, in her charge against the enemy.</p>
<p>Cavalry doesn't make sense in the mountains, but the valley between Fort Reach and Mont Creek leads well to her simply running down her enemies before they have a chance to attack.</p>
<p>Her charge is swift but brutal as you're made aware of why the bandits take no prisoners, as neither does she.</p>
<p>Your skill with weapons is new but she surpasses even masters, deflecting and blocking what would be mortal blows from beings double to triple her size, even on horseback.</p>
<p>The battle was over before it started, and the commander rides back slowly, her cavalry with lances ensuring that no bandit leaves the field of battle alive.</p>
<p>You are almost dragged by soldiers to the commander, taken out of the fort to go join her as she stands just outside the gates.</p>
<div class="choices">
<div class="choice-item">
<<link "Stand before the Commander">>
<<set $monastevent to "fortreachbattle2">>
<<goto monastevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monastevent is "fortreachbattle2">>
<center><H4>Battle for Fort Reach</H4></center>
<center><img src="img/npcs/charmane/battlefield.jpg"></center>
<p>The commander kneels among the bodies, her sword stabbed into the ground as her horse has been led back to the fort by other soldiers.</p>
<p>She frantically draws in the dirt, tally marks as you see a deep looking cut through her uniform and she isn't wearing armor.</p>
<p>The bare minimum of what could be considered protection covers her, but she was nicked on her right side by a weapon, possibly a lance if it managed to harm her on her horse.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avedonian Commander:</span>
<div class="dialogue">"How many was it? Did I get them all?"</div>
</div>
</div>
<p>She asks no one, the other soldiers back away as if her madness were common.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Charmane">>
<<set $monastevent to "fortreachbattle3">>
<<goto monastevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monastevent is "fortreachbattle3">>
<center><H4>Battle for Fort Reach</H4></center>
<center><img src="img/npcs/charmane/recover.jpg"></center>
<p>Tally marks in front of her mark about sixty, as other soldiers have gone around and marked the bodies for her count.</p>
<p>Her breathing is heavy, and when she sees you there is an almost primal look in her eyes, an intense fire that even seems to heat up the surrounding area.</p>
<p>Her expression softens, but the wild glare you received still burns in your mind as you approach her.</p>
<p>She closes her eyes as if she's listening to a piece of music, the cries of the damned and dying giving her some sort of erotic pleasure as her face flushes with...something, a sadistic pleasure coming from somewhere.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"Welcome to Fort Reach. I was wondering when you would arrive, come help me up."</div>
</div>
</div>
<p>Gripping her firmly, you pull her to her feet as she walks away, but you pause.</p>
<p>There's a key in your hand, ornate and golden.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the key">>
<<set $monastevent to null>>
<<set $meetConquest to 1>>
<<goto fortreach>>
<</link>>
</div>
</div>
<</if>>
<<if $monastevent is "quartermaster">>
<center><H4>Quartermaster</H4></center>
<center><img src="img/fortreach/QM.jpg"></center>
<p>The quartermaster is a greying, older man with one arm.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave him alone">>
<<set $monastevent to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask if you can help">>
<<set $monastevent to "quartermasterhelp">>
<<goto monastevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monastevent is "quartermasterhelp">>
<center><H4>Quartermaster</H4></center>
<center><img src="img/fortreach/QM.jpg"></center>
<p>You approach him, explaining that you want to assist around the fort.</p>
<p>He gives you a small sheet, listing off things.</p>
<p>The most blatantly obvious is pay for sexual services due to the aphrodisiacs that the bandits use.</p>
<p>Secondly is requests for raw iron and wood.</p>
<p>Third, there's a bounty for bandits.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave him alone">>
<<set $monastevent to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Stop asking questions">>
<<set $monastevent to "quartermaster">>
<<goto monastevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monastevent is "spidersoldier">>
<center>[img[either(
"img/enemy/spider/slut1.jpg",
"img/enemy/spider/slut2.jpg",
"img/enemy/spider/slut3.jpg",
"img/enemy/spider/slut4.jpg",
"img/enemy/spider/slut5.jpg",
"img/enemy/spider/slut6.jpg",
"img/enemy/spider/slut7.jpg",
"img/enemy/spider/slut8.jpg"
)]]</center>
<p>You are unsure of the exact nature of the arrangement, some soldiers have boarded up houses and the spiders look for cracks in the defense while others just sneak off into unused corners for relations.</p>
<p>The variety of spider girl is also far more extensive than the bee girls, some could pass for almost human except the extra limbs and odd skin tone while others appear similar to the Spider Queen.</p>
<p>The soldiers are mixed as well, in the sense that some are enjoying this reprieve from the front lines and others absolutely hate the sound of chitinous feet stepping outside their quarters.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $monastevent to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $monastevent is "ghostfox">>
<center><H4>Annette Steelwind and the Quartermaster</H4></center>
<center><img src="img/fortreach/ReachQM.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Listen you crippled pervert, I need the glue you're huffing and I need it cheap. I'm not going to import it from Primora or the Sultanate and I am not paying five hundred gems for a bottle."</div>
</div>
</div>
<p>Annette speaks with exasperation in her voice as her usual charms of kindness and light flirting are not working on this seasoned soldier.</p>
<p>He looks up as you approach, but stays aware of Annette as she tries to get past him into some storehouse.</p>
<p>His responses are short and curt, speaking of regulation and civilian acquisition but the grin he has on his face while saying it proves he knows how much it bothers her.</p>
<p>Annette huffs, turning to leave before seeing you and immediately perks up.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Short of turning Holstaurs into glue do you know of any cheap ways to get any glue? Avee is...doing something and needs a drum of it but that FUCKING GRUNT-"</div>
</div>
</div>
<p>Avee turns to glare at the Quartermaster but he simply waves with a smile.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Well, getting it is a pain. She needs paper, which she can apparently get from here, and glue. Not sure what arts and crafts she is getting up to but I want to help, I really do."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mal/mal2.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $loverMalila is true>>
<span class="npc-name">Doctor Mailia:</span>
<<else>>
<span class="npc-name">A Doctor:</span>
<</if>>
<div class="dialogue">"What are you doing, Anne? Getting in trouble again?"</div>
</div>
</div>
<p>A voice, sultry and smooth as a pink haired woman approaches.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the doctor">>
<<set $monastevent to "ghostfox1">>
<<goto monastevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monastevent is "ghostfox1">>
<center><H4>Doctor Malila</H4></center>
<center><img src="img/npcs/mal/drink.jpg"></center>
<<if $loverMalila is true>>
<p>Doctor Malila is out shopping, dragging along Avee who appears to be vibrating at the frequency of the universe due to how wild her eyes are.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Oh. This is Malila, she's a doctor up in Monduval. I've known her-"</div>
</div>
</div>
<p>Doctor Malila waves off Annette, already knowing you as she leans in and gives you a kiss on the cheek.</p>
<<else>>
<<set $loverMalila to true>>
<p>Avee appears to be overly caffeinated, vibrating at the frequency of the universe due to how wild her eyes are.</p>
<p>Beside her is a doctor of some sort.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Oh. This is Malila, she's a doctor up in Monduval. I've known her for quite a while, I studied under her when I considered becoming a nurse."</div>
</div>
</div>
<<if $monduvalnuked is true>>
<div class="dialogue-box">
<img src="img/npcs/mal/mal2.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Doctor Mailia:</span>
<div class="dialogue">"Was a Doctor. My work blew up."</div>
</div>
</div>
<p>Annette lets out a low hiss but Malila smiles.</p>
<div class="dialogue-box">
<img src="img/npcs/mal/mal2.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Doctor Mailia:</span>
<div class="dialogue">"Tenure. I get paid by the crown, it's why I do visits to Britmor and all the other little villages around here. Full pay with housing allowance until they rebuild me a place to work."</div>
</div>
</div>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<<if $background is "Chosen One" and $vagina gt 0>>
<div class="dialogue">"Malila, this is my sister."</div>
<<elseif $background is "Chosen One">>
<div class="dialogue">"Malila, this is my brother. Not Bill, the other one."</div>
<<else>>
<div class="dialogue">"Malila, this is a friend of mine."</div>
<</if>>
</div>
</div>
<<if $background is "Chosen One">>
<div class="dialogue-box">
<img src="img/npcs/mal/mal2.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Doctor Mailia:</span>
<div class="dialogue">"Well, this is another of the Steelwinds. Can I meet Bill?"</div>
</div>
</div>
<p>The doctor smiles, wiggling an eyebrow and Annette scowls.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Stop trying to fuck people I know."</div>
</div>
</div>
<</if>>
<</if>>
<p>Avee continues to vibrate which causes the doctor to gesture towards her.</p>
<div class="dialogue-box">
<img src="img/npcs/mal/mal2.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Doctor Mailia:</span>
<div class="dialogue">"Your fox is broken. What did you do to her, Anne?"</div>
</div>
</div>
<p>Malila puts a hand to steady Avee as shoves her head into a plastic cup, licking the very bottom to ensure that she gets all of the caffeine residue from her cup.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"She gets like this whenever I give her sugar. She came here wanted to ask about glue but..."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mal/mal2.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Doctor Mailia:</span>
<div class="dialogue">"Gluing her to the ground? How unorthodox."</div>
</div>
</div>
<p>Malila flashes Annette and you a smile, but Annette just sighs.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"No, you dumb bitch. She wants to make little talisman things. Protective charms so she can inscribe magic on them."</div>
</div>
</div>
<p>Annette tries to explain but isn't so sure herself.</p>
<p>The three of you look to Avee but she seems to have given a free coffee as she is in no condition to answer your questions.</p>
<div class="dialogue-box">
<img src="img/npcs/mal/mal2.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Doctor Mailia:</span>
<div class="dialogue">"I use some industrial salves to apply casts to broken bones. I came here to talk with Conquest but she's toning down on the warfront and there's less injuries."</div>
</div>
</div>
<p>Annette pauses at that comment, looking around for the Horseman of War as if Charmane would just be standing there.</p>
<p>She is, over by the Quartermaster who is pointing out Annette as someone who tried breaking into a storage room but he's waved off.</p>
<div class="dialogue-box">
<img src="img/npcs/mal/mal2.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Doctor Mailia:</span>
<div class="dialogue">"Is that something that you could use?"</div>
</div>
</div>
<p>Avee nods quite aggressively which has Malila and Annette both grab her to stop the fox from hurting herself.</p>
<div class="dialogue-box">
<img src="img/npcs/mal/mal2.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Doctor Mailia:</span>
<div class="dialogue">"I'm glad she's enjoying the coffee I gave her. Kitsune are fascinating creatures. Her mother was always interesting, I'd visit that little dingy bar all the time when I was working on my bachelors."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at the doctor again">>
<<set $monastevent to "ghostfox2">>
<<goto monastevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monastevent is "ghostfox2">>
<center><H4>Doctor Malila</H4></center>
<center><img src="img/npcs/mal/drink.jpg"></center>
<p>The doctor smiles when you realize what she said.</p>
<div class="dialogue-box">
<img src="img/npcs/mal/mal2.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Doctor Mailia:</span>
<div class="dialogue">"Oh I'm aware of all the players in the game. I know who is in the know. Annette and I go way back. One too, if you've met her. I have a penchant for witches as I also know a Solomn, Fortune, Tania, Amanda and Killion."</div>
</div>
</div>
<p>Malila's voice trails off as she lists a few more magic users whose names are mostly syllables and even a few whose names cause her hair to move on its own.</p>
<p>Her eyes lock onto you with a grin.</p>
<div class="dialogue-box">
<img src="img/npcs/mal/mal2.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Doctor Mailia:</span>
<div class="dialogue">"Well, I need to get back. Always on call and all that. I'll have Hoardrax deliver it to the...farm. Less exposed out there, the shrine is a little too popular at the moment."</div>
</div>
</div>
<p>Somehow you got handed Avee's coffee in all of this, an unreasonably large cup that still has a little bit in it.</p>
<p>Looking at the ingredients you see that it is almost entirely crushed ice and sugar.</p>
<p>Turning the cup over you see the label is 12 gems for this "drink" and shake your head as you throw away the empty cup.</p>
<p>Annette seems to have taken Avee somewhere to sober up and you're left alone.</p>
<p>You do see Charmane staring at you, a faint smile on her face.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $monastevent to null>>
<<set $questGhostFox to 1>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>> <center><H4>Ruined Maceasy Holdout</H4></center>
<center><img src="img/enemy/ghost/neck/maclib.jpg"></center>
<p>A creature appears to protect the tome.</p>
<<if $background is "Unlucky Goblin">>
<div class="dialogue-box">
<img src="img/enemy/ghost/neck/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Creature:</span>
<div class="dialogue">"Imposter, interloper. She waited for you, long and longer than time itself. What a fickle mistress is for Death to take you for herself rather than let you pass on."</div>
</div>
</div>
<p>The forest spirits are tied to the Avedonian Elves and bear their whim, this one must be an ancestor of Loksi.</p>
<p>They seem angry with you, but they always were.</p>
<p>They really didn't like that you were a mixed race couple.</p>
<p>This is a ghost so you'll need magic to fight it if you want to get that book she has.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Fight them">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 7,
type: "Long Necked Ghost",
gender: "Female",
health: 77,
maxHealth: 77,
armor: 1,
stamina: 10,
maxStamina: 10,
sexLimit: 0,
attackPower: 7,
speed: 10,
isUndead: true,
isDemon: true,
experience: 70
}]>>
<<clearcombatvariables>>
<<set $combatenemy to "Maceasy Ghost">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<<elseif $background is "Lost Wizard">>
<div class="dialogue-box">
<img src="img/enemy/ghost/neck/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Creature:</span>
<div class="dialogue">"You are a soldier. One of Osirus'."</div>
</div>
</div>
<p>You look at the forest spirit that seems to live in the library, having hid from you up to this point.</p>
<p>They wrap around you, eyeing you with a smile.</p>
<div class="dialogue-box">
<img src="img/enemy/ghost/neck/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Creature:</span>
<div class="dialogue">"I've seen him fight. Show me what war is, soldier."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Fight them">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 7,
type: "Long Necked Ghost",
gender: "Female",
health: 77,
maxHealth: 77,
armor: 1,
stamina: 10,
maxStamina: 10,
sexLimit: 0,
attackPower: 7,
speed: 10,
isUndead: true,
isDemon: true,
experience: 70
}]>>
<<clearcombatvariables>>
<<set $combatenemy to "Maceasy Ghost">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<<elseif $background is "Last of the Line">>
<div class="dialogue-box">
<img src="img/enemy/ghost/neck/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Creature:</span>
<div class="dialogue">"You are Kin to my maker, but they were the last untainted."</div>
</div>
</div>
<p>You gaze upon the forest spirit as their long neck allows them to observe you from above, their movements swift and snake like.</p>
<p>The forest and you were never particularly close, you existed among its branches but never had the chance to partake in any of the rituals to become close.</p>
<p>Undead were not sinful in the old days, long dead elves rising again because they missed their family was not uncommon, but such actions warped the body in strange and unusual ways.</p>
<p>Extra fingers, too many eyes, longer limbs mixed with the paleness that Avedonian Elves resulting in the humans viewing them, and Avedonian Elves in general, as demonic and worthy of of slaughter.</p>
<div class="dialogue-box">
<img src="img/enemy/ghost/neck/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Creature:</span>
<div class="dialogue">"I was told to guard this tome against all interlopers, but you are not my enemy and shall never be called as such. I gift it to you, kindred."</div>
</div>
</div>
<p>Their extensively long neck blocks the door as this is less of a suggestion than they're implying.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the book">>
<<goto ghostwin>>
<</link>>
</div>
</div>
<<elseif $race is "Elf">>
<div class="dialogue-box">
<img src="img/enemy/ghost/neck/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Creature:</span>
<div class="dialogue">"You do not belong here, Half-Breed."</div>
</div>
</div>
<p>The long necked creature towers over you, her physical body no taller than a regular human but her neck allows her a height that nears the ceiling.</p>
<p>The book she guards must be important, it bears the crest of Maceasy herself.</p>
<p>This is a spirit though, so you'll need magic to fight it.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Fight them">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 7,
type: "Long Necked Ghost",
gender: "Female",
health: 77,
maxHealth: 77,
armor: 1,
stamina: 10,
maxStamina: 10,
sexLimit: 0,
attackPower: 7,
speed: 10,
isUndead: true,
isDemon: true,
experience: 70
}]>>
<<clearcombatvariables>>
<<set $combatenemy to "Maceasy Ghost">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/enemy/ghost/neck/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Creature:</span>
<div class="dialogue">"You do not belong here, lesser race."</div>
</div>
</div>
<p>The long necked creature towers over you, her physical body no taller than a regular human but her neck allows her a height that nears the ceiling.</p>
<p>The book she guards must be important, it bears the crest of Maceasy herself.</p>
<p>This is a spirit though, so you'll need magic to fight it.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Fight them">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 7,
type: "Long Necked Ghost",
gender: "Female",
health: 77,
maxHealth: 77,
armor: 1,
stamina: 10,
maxStamina: 10,
sexLimit: 0,
attackPower: 7,
speed: 10,
isUndead: true,
isDemon: true,
experience: 70
}]>>
<<clearcombatvariables>>
<<set $combatenemy to "Maceasy Ghost">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>><center><H4>Ruined Maceasy Holdout</H4></center>
<center><img src="img/enemy/ghost/neck/neck.jpg"></center>
<p>You're allowed to take the book, with the body of the spirit handing it to you.</p>
<<if $knowOldAvedonian is true>>
<p>The gray tome you're handed is rather unassuming, obviously specifically so, as the contents inside are a mix of magical theorems and demonic secrets.</p>
<p>Several stick out to you:</p>
<p>In the future there will be an entity named Archon which will destroy demonkind by returning their souls.</p>
<p>Demonic collars can be broken with demonic seed and it suggested that demons do so before they rebel.</p>
<p>If have have a demon's true name then they are as good as dead, what is coming is beyond what they could comprehend.</p>
<p>...</p>
<div class="dialogue-box">
<img src="img/enemy/ghost/neck/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Creature:</span>
<div class="dialogue">"Not much useful information, they all died centuries ago. It might have been useful if any were less prideful."</div>
</div>
</div>
<p>There's other information, mostly cataloging the types of demons but it is more of a hierarchy but are vague enough for you to guess.</p>
<p>The "Cerulean Succubus" is immortal in the land of dreams and can lead from the safety of the white realm.</p>
<<if $billkill is true or $annettekill is true>>
<p>The Cerulean Succubus is probably Vespera, your mother.</p>
<</if>>
<p>The "Futanari Queen" is mostly benevolent but her methods are questionable and anger mortalkind.</p>
<p>With the pictures of futanari around this ruin this demon is probably Maceasy.</p>
<p>The "Asset Thief" is fit to rule as they have leverage, they can alter mortals to be what they want with no ill effects.</p>
<<if $madammeet is true>>
<p>This is Madam in Junktown, she even introduced herself as such.</p>
<</if>>
<p>The "Goat Librarian" is the most knowledgeable and shares that knowledge, but hides from our sight.</p>
<<if $questDemonLibrary>>
<p>This is the demon in the prison under the lake.</p>
<</if>>
<p>The "Empathic" demons are a set of twins and it is likely that they would not want the throne.</p>
<p>These are probably the pair that mete out justice in the Avedonian prison system.</p>
<p>The "Bloodthirster" is already Queen of the Sands so it is unlikely that she can rule all of demonkind without sacrificing her position.</p>
<p>This is probably Ukon, Lamia Queen of the Sultanate.</p>
<p>The weakest types of demon are those that embody the seven deadly sins are unfit to rule.</p>
<p><b>You also learn the spell Heat Wave</b></p>
<div class="choices">
<div class="choice-item">
<<link "Take your book">>
<<set $bookGray to "translated">>
<<set $totalPoints += 1>>
<<set $spellcasting to true>>
<<script>>
setup.spellbook.find(spell => spell.name === "Heat Wave").unlocked = true;
<</script>>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<p>You catch certain words but nothing makes sense.</p>
<div class="dialogue-box">
<img src="img/enemy/ghost/neck/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Creature:</span>
<div class="dialogue">"Not much useful information, they all died centuries ago. It might have been useful if any were less prideful. Can you understand it? Not many alive can."</div>
</div>
</div>
<p>The book is not very useful for you as it is, you can't read Old Avedonian.</p>
<p>There's probably people that can, though.</p>
<div class="choices">
<div class="choice-item">
<<link "Take your book">>
<<set $bookGray to "untranslated">>
<<set $totalPoints += 1>>
<<set $spellcasting to true>>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><H4>Mountains</H4></center>
<center><img src="img/mount/mount.jpg"></center>
<p>You awaken in the dirt, damp and nude, missing several hours of time.</p>
<p>Wearily you get to your feet, shaking off the dust and dirt.</p>
<<if $equippedArmor>>
<p>Your $equippedArmor.name cannot be found anywhere.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $darkavedon to null>>
<<if $equippedArmor>>
<<set $equippedArmor to null>>
<</if>>
<<set $minute += 413>>
<<goto mount>>
<</link>>
</div>
</div><<if $hour lt 5 or $hour gte 19>>
<center><img src="img/enemy/werewolf/sleep.jpg"></center>
<<if $loverWerewolf>>
<p>Your werewolf sleeps, its body slowly rising and falling with each breath.</p>
<<if $pregnantWerewolf>>
<p>They caress their pregnant stomach even in their sleep.</p>
<</if>>
<<else>>
<p>The werewolf sleeps, its body slowly rising and falling with each breath.</p>
<p>A dull black collar is chained around its neck.</p>
<<if $bookGray is "translated">>
<p>You could break its collar if you had demonic semen.</p>
<</if>>
<</if>>
<<elseif $loverWerewolf>>
<<if $pregnantWerewolf>>
<center><img src="img/enemy/werewolf/mate/pregnant.jpg"></center>
<<elseif $weregender is "female">>
<center><img src="img/enemy/werewolf/femmate.jpg"></center>
<<else>>
<center><img src="img/enemy/werewolf/mate.jpg"></center>
<</if>>
<p>Your werewolf appears when you call for it, lingering near you as it lowers itself to be at your level.</p>
<<if $foal gt 0>>
<p>You could <<button 'give your werewolf one of your foals' weredenevents>><<set $wereevent to "weredeergift">><</button>> if you wanted.</p>
<</if>>
<<set _MPotion = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Masculine Potion">>
<<set _MPotion = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<set _FPotion = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Feminine Potion">>
<<set _FPotion = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<if $weregender is "female" and _MPotion >= 1>>
<p>You could <<button 'turn your werewolf into a man using a male potion' werewolf>><<set $weregender to "male">><</button>>.</p>
<</if>>
<<if $weregender is "male" and _FPotion >= 1>>
<p>You could <<button 'turn your werewolf into a woman using a female potion' werewolf>><<set $weregender to "female">><</button>>.</p>
<</if>>
<</if>>
<</if>>
<div class="choices">
<<if $hour lt 5 or $hour gte 19>>
<div class="choice-item">
<<link "Leave before they wake">>
<<goto $previouspassage>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
<<if $questAveeMariko is 14 and $denwerewolves gte 2 and !$nogitloc>>
<div class="special-choice-item">
<<link "Have your werewolf capture $foxname (Avee and Mariko)">>
<<set $wereevent to "nogitsunecapture">>
<<goto weredenevents>>
<</link>>
</div>
<</if>>
<<if $unlockedSkills.includes("incubusAnimal") and $class is "Incubus" and $weregender is "male">>
<div class="special-choice-item">
<<link "Use your Incubus powers to alter your werewolf">>
<<set $wereevent to "anthrochange">>
<<goto weredenevents>>
<</link>>
</div>
<</if>>
<<if $loverWerewolf and $vagina gt 0 and $weregender is "male">>
<div class="flirt-choice-item">
<<link "Pet your werewolf">>
<<set $wereevent to "pet">>
<<goto weredenevents>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Fool around with your werewolf">>
<<set $wereevent to "sex">>
<<goto weredenevents>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Spend time with your werewolf">>
<<set $wereevent to "time">>
<<goto weredenevents>>
<</link>>
</div>
<<if $denwerewolves gte 2>>
<div class="flirt-choice-item">
<<link "Have an orgy with your werewolf children">>
<<set $wereevent to "orgy">>
<<goto weredenevents>>
<</link>>
</div>
<</if>>
<<elseif $loverWerewolf and $weregender is "female" and $penis gt 0>>
<div class="flirt-choice-item">
<<link "Breed your werewolf">>
<<set $sexname to "werewolf">>
<<set $wereevent to "breed">>
<<goto weredenevents>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Pet your werewolf">>
<<set $wereevent to "fempet">>
<<goto weredenevents>>
<</link>>
</div>
<<elseif !$loverWerewolf>>
<<set _demoncum = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Demonic Cum">>
<<set _demoncum = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<if _demoncum >= 1 and $bookGray is "translated">>
<div class="special-choice-item">
<<link "Break its collar">>
<<set $wereevent to "sleepcollar">>
<<goto weredenevents>>
<</link>>
</div>
<</if>>
<</if>>
</div>
<<set $chapter to "Werewolf">><<if $wereevent is "malepotion" or $wereevent is "femalepotion">>
<<goto werewolf>>
<</if>>
<<if $wereevent is "werewolfcollar">>
<center><img src="img/items/collar.jpg"></center>
<p>Approaching the werewolf you pull out a vial of demon cum, unscrewing the lid so you can smear some on the collar like Avee said.</p>
<p>As soon as the scent is in the air the werewolf recoils, trying to crawl away but it is too wounded to be able to so.</p>
<p>It lets out a low growl and snaps at you, but you manage to pull your hand back in time.</p>
<p>Gripping its snout in one hand, you smear the cum on the collar which seems to dissolve into nothingness, and you release the wolf as you take a step back to see what happens.</p>
<p>The werewolf paws at where the collar was, trying to get the stench of demon out of its fur before it realizes the collar isn't there anymore.</p>
<p>With great effort it manages to stand again, limping over to a broken dresser and standing so it can look in the mirror above it.</p>
<p>It turns to you before it lunges, crossing the distance in a single leap.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $wereevent to "werewolfcollar2">>
<<goto weredenevents>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "sleepcollar">>
<center><img src="img/items/collar.jpg"></center>
<p>You slowly get the bottle of demon cum out, sneaking behind the wolf as it slowly stirs from you getting too close.</p>
<p>Its ears perk up as it sniffs the demonic taint on you, but you grab the collar before it can get up.</p>
<p>In an instant it is on all fours, snarling at you with an anger you have yet to see in the creature, until the collar falls from its neck onto the ground.</p>
<p>The snarl stops, and the two of you watch the collar slowly fade into nothingness as the werewolf looks back up at you, and then down at the ground as if expecting to to be back.</p>
<p>It bolts into one of the hallways that still has a mirror, standing in front of it to see if the collar really is gone, softly pawing at the matted fur where it had been.</p>
<p>Turning to look at you, it falls to all fours as he rushes you.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $wereevent to "werewolfcollar2">>
<<goto weredenevents>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "werewolfcollar2">>
<center><img src="img/enemy/werewolf/mate.jpg"></center>
<p>The werewolf stops short of you, kneeling before you as it licks at your legs, pressing the top of its head against your hand.</p>
<p>After a few moments of doing this you reach down, scratching behind the werewolf's ears as it collapses to the ground, its wounds from before catching up to it.</p>
<div class="choices">
<div class="choice-item">
<<link "Pet your werewolf">>
<<set $wereevent to null>>
<<set $totalPoints += 1>>
<<set $loverWerewolf to true>>
<<set $weregender to "male">>
<<goto wereden>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "pet">>
<center>[img[either(
"img/enemy/werewolf/mate/care1.jpg",
"img/enemy/werewolf/mate/care2.jpg",
"img/enemy/werewolf/mate/care3.jpg",
"img/enemy/werewolf/mate/care4.jpg",
"img/enemy/werewolf/mate/care5.jpg",
"img/enemy/werewolf/mate/care6.jpg",
"img/enemy/werewolf/mate/care7.jpg"
)]]</center>
<p>You show your werewolf some affection, giving him some much needed care and attention as he does the same for you.</p>
<p>The care the two of you chose is very heavy petting, licking and sucking that brings to two of you to a joint orgasm.</p>
<<orgasm>>
<p>After your combined finish, the two of you lay with one another and recover, softly drifting off before you realize you should get up.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $beastaddict += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "sex">>
<<set $arousal += 100>>
<center>[img[either(
"img/enemy/werewolf/mate/mate1.jpg",
"img/enemy/werewolf/mate/mate2.jpg",
"img/enemy/werewolf/mate/mate3.jpg",
"img/enemy/werewolf/mate/mate4.jpg",
"img/enemy/werewolf/mate/mate5.jpg",
"img/enemy/werewolf/mate/mate6.jpg",
"img/enemy/werewolf/mate/mate7.jpg",
"img/enemy/werewolf/mate/mate8.jpg",
"img/enemy/werewolf/mate/mate9.jpg"
)]]</center>
<p>Your werewolf indicates its need, and you decide to oblige your mate.</p>
<p>With the utmost care he takes you, sliding his thick wolf cock into your pussy, going slow to ensure he doesn't hurt you.</p>
<p>The two of you go slow, the time together more important than the sex as he begins to indicate he's about to cum.</p>
<<if $alwaysknot is true>>
<p>The sensation of his knot slipping in and locking the two of you together sends you over the edge, cumming hard as you feel him tensing up from how tight your body is getting.</p>
<<else>>
<p>He presses his knot against your slit but doesn't slide it in, cumming inside of you.</p>
<p>His cock throbbing inside your pussy sends you over the edge, cumming hard as you feel him tensing up from how tight your body is getting.</p>
<</if>>
<<orgasm>>
<p>You lay on his chest as the two of you recover from your orgasms, slowly stroking his fur.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "your Werewolf">>
<</if>>
<<set $beastaddict += 1>>
<<set $minute += 21>>
<<run $creampie.push("Werewolf")>>
<<if $alwaysknot is true>>
<<run $creampie.push("Werewolf")>>
<</if>>
<<pcpreg>>
<<set $vagskill += 2>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "time">>
<center>[img[either(
"img/enemy/werewolf/mate/time1.jpg",
"img/enemy/werewolf/mate/time2.jpg",
"img/enemy/werewolf/mate/time3.jpg"
)]]</center>
<p>Choosing to have some non-sexual time together, you have the wolf take you into the forest, showing you the places that he goes when he isn't in his den.</p>
<<set $rand to random(1, 5)>>
<<if $rand is 1>>
<p>Nothing bothers two two of you as you walk along the cliffside, watching the harpies dive into the waters below for fish.</p>
<<elseif $rand is 2>>
<p>You head along the road through the forest, watching the circus performers from afar before leaving after a close call at nearly getting spotted.</p>
<<elseif $rand is 3>>
<p>He looks to you for approval for something and you give it, a few moments later you hear cries from goblins as he is chasing them around roaring at them, but not harming any of them.</p>
<<elseif $rand is 4>>
<p>The two of you lay under a giant tree, your back against the tree as your werewolf lays his head on your lap so you can pet him.</p>
<<elseif $rand is 5>>
<p>The two of you just walk around the forest, enjoying the company of one another as you travel.</p>
<p>Eventually you decide it is time to go back, and you return to the den.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "orgy">>
<center>[img[either(
"img/enemy/werewolf/other/team1.jpg",
"img/enemy/werewolf/other/team2.jpg",
"img/enemy/werewolf/other/team3.jpg",
"img/enemy/werewolf/other/team4.jpg",
"img/enemy/werewolf/other/team5.jpg",
"img/enemy/werewolf/other/team6.jpg",
"img/enemy/werewolf/other/team7.jpg",
"img/enemy/werewolf/other/team8.jpg",
"img/enemy/werewolf/other/team9.jpg",
"img/enemy/werewolf/other/team10.jpg",
"img/enemy/werewolf/other/team11.jpg",
"img/enemy/werewolf/other/team12.jpg",
"img/enemy/werewolf/other/team13.jpg",
"img/enemy/werewolf/other/team12.jpg",
"img/enemy/werewolf/other/team13.jpg",
"img/enemy/werewolf/other/team14.jpg",
"img/enemy/werewolf/other/team15.jpg"
)]]</center>
<p>You draw a few of your werewolf children over, stroking their cocks as they line up near you.</p>
<p>One of them grabs you from behind and you lose control of the situation from there.</p>
<p>You're taken in whatever positions they want, fucking you alone or with others as you are constantly plugged with cock.</p>
<p>If you make any noise that could indicate displeasure they slow or stop, letting you catch your breath or repositioning you before continuing to fuck you senseless.</p>
<<if $alwaysknot is true>>
<p>Your children know how much you want to be knotted, but doing so would mean that others can't fuck you there so they avoid it.</p>
<</if>>
<p>They begin to cum inside of you, pumping load after load into you as you are painted white with their cum.</p>
<p>They leave you on the ground in a mess of your own fluids and theirs, panting heavily from the exertion.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a Werewolf gangbang">>
<</if>>
<<set $beastaddict += 2>>
<<set $incest += 2>>
<run $creampie.push("Werewolf")>>
<run $analcreampie.push("Werewolf")>>
<<pcpreg>>
<<set $vagskill += 2>>
<<set $analskill += 2>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $percyloc is "farmhouse" and ($percygender is "female" or $percygender is "futanari")>>
<div class="choice-item">
<<link "Invite Percy">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a Werewolf gangbang">>
<</if>>
<<set $beastaddict += 2>>
<<set $incest += 2>>
<run $creampie.push("Werewolf")>>
<run $analcreampie.push("Werewolf")>>
<<set $vagskill += 2>>
<<set $analskill += 2>>
<<pcpreg>>
<<set $wereevent to "percyorgy">>
<<goto weredenevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $wereevent is "percyorgy">>
<center>[img[either(
"img/enemy/werewolf/other/percy1.jpg",
"img/enemy/werewolf/other/percy2.jpg",
"img/enemy/werewolf/other/percy3.jpg",
"img/enemy/werewolf/other/percy4.jpg",
"img/enemy/werewolf/other/percy5.jpg",
"img/enemy/werewolf/other/percy6.jpg",
"img/enemy/werewolf/other/percy7.jpg"
)]]</center>
<p>You invite Percy over to the werewolf den and, after assuring it is safe, you feel up with your werewolf mate and a few of your werewolf children.</p>
<p>Percy is initially apprehensive, but after a thick wolf cock is placed across her breasts she changes her mind.</p>
<p>You pair with your mate and one of your offspring while Percy is taken by by two of your other werewolf children, her moans letting you know how good of a time she's having.</p>
<p>The six of you occasionally switch, letting the werewolves try out different partners, holes, and positions and by the end of it Percy and you are laying in a messy pile, covered in various fluids and quite happy.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a Werewolf gangbang">>
<</if>>
<<set $vagskill += 5>>
<<set $analskill += 5>>
<<set $beastaddict += 2>>
<<set $beastaddict += 2>>
<<set $incest += 2>>
<run $creampie.push("Werewolf")>>
<run $analcreampie.push("Werewolf")>>
<<set $vagskill += 2>>
<<set $analskill += 2>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "weredeer">>
<<if $denwerewolves gt 0>>
<center>[img[either(
"img/enemy/werewolf/deer1.jpg",
"img/enemy/werewolf/deer2.jpg",
"img/enemy/werewolf/deer3.jpg",
"img/enemy/werewolf/deer4.jpg"
)]]</center>
<p>Your werewolf offspring are greatly enjoying the bodies of your deer offspring in a relationship that both seem to be greatly enthusiastic for.</p>
<p>There is a concerning amount of minor biting but it is probably fine.</p>
<p>Probably.<p>
<<else>>
<center><img src="img/enemy/werewolf/deer.jpg"></center>
<p>Your deer children linger at the forest edge, running back to the safety of the fort upon any loud or concerning noise.</p>
<p>Sometimes they seek out your werewolf to hide behind them, or to gesture that something is too close, but your werewolf is well aware of these things without the deer input.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "weredeergift">>
<center><H4>Werewolf Den</H4></center>
<center><img src="img/forest/wolfden/werewolfruin.jpg"></center>
<p>You set the deer down and it shakily stands, with your werewolf coming over to look at it.</p>
<p>The werewolf nods to you, recognizing it as your child, and gently ushering it to some straw bedding that the werewolf got somewhere.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch them leave">>
<<set $foal -= 1>>
<<if !$weredeer>>
<<set $weredeer to 1>>
<<else>>
<<set $weredeer += 1>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "breed">>
<<set $arousal += 100>>
<center>[img[either(
"img/enemy/werewolf/mate/fem1.jpg",
"img/enemy/werewolf/mate/fem2.jpg",
"img/enemy/werewolf/mate/fem3.jpg",
"img/enemy/werewolf/mate/fem4.jpg",
"img/enemy/werewolf/mate/fem5.jpg",
"img/enemy/werewolf/mate/fem6.jpg"
)]]</center>
<p>At the merest hint that you're getting your cock out your werewolf presents herself, wiggling her rear in anticipation.</p>
<p>She does not push back against you as doing so would knock you over but she does let out a low whine as you pause before thrusting inside.</p>
<p>Your werewolf takes your $penistype cock with glee, her tongue lolling in her mouth as you take her from behind.</p>
<p>Her moans are somewhere between a grunt and a growl, horny noises escaping her mouth as you fuck her.</p>
<p>You see her clutch the ground as her body begins to tighten around your cock and you grip her hips as your werewolf becomes almost impossibly tight around your cock.</p>
<<creampie>>
<<include npcpreg>>
<p>You cum deeply into her twitching body, doing your best to continue thrusting as you empty yourself into her waiting pussy.</p>
<p>Carefully you pull off of her, your werewolf sitting up with a dazed but content expression on her face.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<if !$cockvirginity>>
<<set $cockvirginity to "your Werewolf">>
<</if>>
<<set $beastaddict += 1>>
<<set $cockskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "fempet">>
<center>[img[either(
"img/enemy/werewolf/mate/pet1.jpg",
"img/enemy/werewolf/mate/pet2.jpg"
)]]</center>
<p>You approach your werewolf, rubbing behind her head as you normally do when she wanders near you.</p>
<p>The rubbing moves to the side as you step closer to her, rubbing her ears which cause her to freeze in place.</p>
<p>Her soft ears are toyed with and if they twitch out of your hand then you wait a moment before going back to it, something makes her whine.</p>
<p>Your werewolf's breathing becomes labored as she begins touching herself while you tease her ears, her whole body shaking with need.</p>
<p>Her gaze then turns to you when it becomes too much.</p>
<p>She usually is docile but you see a raw hunger in her eyes as she's taking charge now.</p>
<div class="choices">
<div class="choice-item">
<<link "Submit">>
<<set $wereevent to "domfem">>
<<set $sexname to "werewolf">>
<<goto weredenevents>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "domfem">>
<<set $arousal += 100>>
<center><img src="img/enemy/werewolf/mate/dom.jpg"></center>
<p>You're jumped, your werewolf exposing your $penistype cock as she mounts you with little effort.</p>
<p>She lets out a breathy sigh as she takes your full length, grinding her hips against you as she uses your body for her pleasure.</p>
<p>There is little you can do as she rides you, your werewolf's pussy almost uncomfortably tight as she lingers on the edge of orgasm.</p>
<p>You teased her too much and she comes almost immediately, her whole body tightening up around your cock which sends you over the edge too.</p>
<<creampie>>
<<include npcpreg>>
<<if $arousal gte 100>>
<<feralwerewife>>
<</if>>
<p>Satisfied that you can cum no more she pulls off of you, your cum leaking out of her pussy.</p>
<p>She licks your face, laying on you with a small amount of effort to not crush you under her weight.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<if !$cockvirginity>>
<<set $cockvirginity to "your Werewolf">>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "fakewerewolffight">>
<center><H4>Deformed Werewolf</H4></center>
<center><img src="img/enemy/corrupt/werewolf.jpg"></center>
<<if $denwerewolves>>
<p>You know the other werewolf is nearby, you see it among the trees as it is pale and the werewolves of the fort are as black as night.</p>
<<else>>
<p>You know the other werewolf is nearby, you see it among the trees as it is pale and the werewolf of the fort is as black as night.</p>
<</if>>
<p>You hear the butchered cry of a wolf and see that you've been spotted by...something.</p>
<p>It bears the form of a werewolf, but it is deformed beyond recognition.</p>
<p>Its jaws stretch wide, the skin of its cheeks having torn from its shoddy attempt to howl, only letting out a relatively human sounding yell.</p>
<p>"Mo...mother...", it cries out, which rules it out as being a wolf entirely.</p>
<p>This was not crafted as some sort of changeling beast to replace an original, this was just...made wrong.</p>
<p>It flees into the woods before you can look at it further, but it still shakes you a little bit.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the two">>
<<set $wereevent to "fakewerewolffight1">>
<<goto weredenevents>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "fakewerewolffight1">>
<center><H4>Deformed Werewolf</H4></center>
<center><img src="img/enemy/werewolf/abomination.jpg"></center>
<p>The corrupted and unnatural form of the werewolf falls to all fours, accepting the challenge from the real one.</p>
<p>Normally you would be worried about the abomination getting close to the camp as it circles you, but the two werewolves are only focused on one another.</p>
<p>The real versus the fake, the created versus the original.</p>
<p>You watch as the two lunge at one another, tooth and claw, ripping and tearing.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch on">>
<<set $wereevent to "fakewerewolffight2">>
<<goto weredenevents>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "fakewerewolffight2">>
<center><H4>Werewolf Fight</H4></center>
<center><img src="img/enemy/werewolf/abominationfight.jpg"></center>
<p>The abomination takes the first strike, its unnaturally pale fur contrasting with the black of your werewolf.</p>
<p>Aside from the horrific noises that gurgle out of the abomination, and the foul smell of sulfur from its wounds, you would call the black on white poetic.</p>
<p>You would not call it good, as your werewolf is having a hard time keeping up with the shifting, unnatural movements of the mutant.</p>
<p>Whether by simply sucking in its entire side to dodge the blow, or striking with more claws than a real werewolf would have, your werewolf is cut, slashed, and losing.</p>
<p>In a regular fight, your werewolf would have lost lost.</p>
<p>As your wolf throws the abomination off of it, you see its wounds healing while its foe does not.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch your werewolf">>
<<set $wereevent to "fakewerewolffight3">>
<<goto weredenevents>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "fakewerewolffight3">>
<center><H4>Victory for the Real Werewolf</H4></center>
<center><img src="img/enemy/werewolf/abominationdeath.jpg"></center>
<p>The wounds the creature is sustaining only get worse, and the injuries of your werewolf begin to close.</p>
<p>Being a werewolf used to be a curse, but now a werewolf is just another type of beast.</p>
<p>It isn't immune to regular weapons anymore, it can be beaten, it can be bloodied, but it isn't outright killed.</p>
<p>You watch your werewolf grab the face of the creature, ripping the head clean from the monster's shoulders before crushing it in one hand, the bone shards disappearing as the body begins to rot.</p>
<p>Your werewolf falls to its knees as it limps over to you, wounded, as it presses against your hand.</p>
<p>It did good and you raise its chin up, higher than it stands on all fours as you lift them back to their feet.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch it howl">>
<<set $wereevent to "fakewerewolffight4">>
<<goto weredenevents>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "fakewerewolffight4">>
<center><H4>Victory for the Real Werewolf</H4></center>
<center><img src="img/enemy/hound/packlead.jpg"></center>
<p>The forest itself, normally a humming buzz of birds and animals goes quiet as your wolf lets forth a howl that shakes the very trees.</p>
<p>The magics of the forest swirl as if answering some ancient summons, but something else does.</p>
<p>A chorus of wolves answers, far to the north, over the mountains.</p>
<p>It is a long time before sound comes back to the forest, and the heavy footfalls of your werewolf falling to all fours seems to echo around you.</p>
<p>Your werewolf licks you across your face, and you smell the decay on its breath from when it bit the abomination.</p>
<p>It limps off back to the den, having done what you asked it to do.</p>
<p>You look at the ruined remains of the corrupted and manufactured werewolf in what little remains of its body and you feel...relief.</p>
<p>Whatever poor creature it once was, whatever happened to it...it isn't suffering anymore.</p>
<div class="choices">
<div class="choice-item">
<<link "Return to the fort">>
<<set $wereevent to null>>
<<set $deadWerewolf to true>>
<<goto wereden>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "anthrochange">>
<<set $arousal += 100>>
<center><img src="img/enemy/werewolf/mate/bed.jpg"></center>
<p>The power is quick and violent, with you being held down as your werewolf rides your cock.</p>
<p>Their new form is both more humanoid and also less, the monster more visible in their feminine features.</p>
<p>Their tongue lols out of their mouth, lost in the pleasure of your cock as they seem unphased by their new changes.</p>
<<creampie>>
<p>You grip their hips as they let out happy yips, grinding you into the stone as they drain your cock of cum.</p>
<p>As they fall forward their claws dig into the stone, sinking in as if it here not there and only stopping when they lean in, licking your face which makes your cock throb with arousal.</p>
<p>This may have been a mistake as you find yourself unable to access your powers, the werewolf breathing lustfully on top of you as she snuggles close.</p>
<p>She leans up and you are pressed into her breasts, the werewolf sliding to your side and you're allowed to finally move on your own.</p>
<div class="choices">
<div class="choice-item">
<<link "Be allowed to get up">>
<<set $sexname to "werewolf">>
<<include npcpreg>>
<<set $weregender to "female">>
<<set $werechange to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "nogitsunecapture">>
<center><H4>$foxname</H4></center>
<center><img src="img/npcs/nogitsune/renfight1.jpg"></center>
<p>You call out to your werewolf that you are being hunted, and to capture the one responsible.</p>
<p>That is all it needs to hear as it bounds into the woods with several of your children, howls going through parts of the forest as $foxname was almost immediately spotted.</p>
<p>There is the rush of wind over you, the kitsune jumping over the werewolf den but you know that she's done for.</p>
<p>She may be faster, but they know the woods better and have the strength in numbers.</p>
<p>The sounds of combat begin to echo across this area of the forest, the werewolves having finally cornered her, and you rush in to check how things are.</p>
<p>Your werewolf is injured but well, licking his wounds, but two of your werewolf children lie dead, casualties in the fight it took to subdue $foxname.</p>
<p>You initially wonder where $foxname is, but you see a golden furred hand clawing at the dirt underneath your werewolf, the wolf using its knotted cock to hold $foxname in place.</p>
<p>You look at your two dead children and then back at her as you decide what to do with her.</p>
<p>Your werewolf slowly pulls its knot out, causing $foxname to cry out as she tries to catch her breath now.</p>
<div class="choices">
<div class="choice-item">
<<link "Tame her">>
<<set $tentevent to "nogitsunetame">>
<<goto tentisleevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Kill her">>
<<set $tentevent to "nogitsunekill">>
<<goto tentisleevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Give her to the Werewolves">>
<<set $wereevent to "nogitsunewolf">>
<<goto weredenevents>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "nogitsunewolf">>
<center><H4>$foxname</H4></center>
<center><img src="img/npcs/nogitsune/werewolfcapture2.jpg"></center>
<p>Her eyes go wide as you so casually condemn her to being little more than the plaything for werewolves, the kitsune unable to mount a suitable defense in time before the werewolf is upon her.</p>
<p>Your werewolf's knotted knock plugs her mouth as she tries to protest, throatfucking her with ease as she tries to push off of him, her resistance only getting weaker.</p>
<p>Avedonian wolves are descended from hellhounds, and being a werewolf used to be a curse, two different types of demonic taint that $foxname can't seem to fight against.</p>
<p>Her breathing begins to become ragged, not from the intensity of the werewolf fucking her mouth, but as she slowly begins to reach for her pussy to touch herself in.</p>
<p>You bring this to your werewolf's attention, the wolf pinning her back against the ground as he holds her arms away from touching herself, the only pleasure allowed is his.</p>
<p>Her body writhes as he cums down her throat with little warning, keeping his knot out of her mouth as to not suffocate her, and after a brief moment's rest he begins anew.</p>
<div class="choices">
<div class="choice-item">
<<link "Continue watching">>
<<set $wereevent to "nogitsunewolf1">>
<<goto weredenevents>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "nogitsunewolf1">>
<center><H4>$foxname</H4></center>
<center><img src="img/npcs/nogitsune/werewolfcapture.jpg"></center>
<p>You watch your werewolf break $foxname, using her as the toy you condemned her to, her expression blank as she's even having trouble holding her head up at this point.</p>
<p>Several hours have passed since the fight where she was captured, and at this point any resistance she had is gone.</p>
<p>Two of your children are dead, the forest having taken their bodies one of the times that you blinked so you don't even get the chance to bury or burn them, so $foxname being broken so quickly is not something you enjoy.</p>
<p>Pulling out of her one last time, the kitsune leaking cum from her pussy, ass and mouth, the werewolf simply grabs her and drags her back to the den.</p>
<p>Their den used to be a fort, so there may be prison cells.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch her get dragged away">>
<<set $wereevent to null>>
<<set $denwerewolves -= 2>>
<<set $nogitloc to "wolfden">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "nogitfun">>
<center><H4>Ruined Fort</H4></center>
<<set $rand to random(1, 2)>>
<<if $rand is 1>>
<center><img src="img/npcs/nogitsune/werewolffun.gif">
<<else>>
<center>[img[either(
"img/npcs/nogitsune/werewolf1.jpg",
"img/npcs/nogitsune/werewolf2.jpg",
"img/npcs/nogitsune/werewolf3.jpg"
)]]<</center>>
<</if>>
<p>Your werewolves seem to enjoy the new breeding pet you've given them, one of the few beings aside from yourself that is able to take their cocks with no problems.</p>
<p>Her eyes are glosses over as her body only makes the most minimal of noises, the werewolves long since broken her.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $wereevent to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Fix her">>
<<set $tentevent to "nogitsunetame">>
<<goto tentisleevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Put her out of her misery">>
<<set $tentevent to "nogitsunekill">>
<<goto tentisleevents>>
<</link>>
</div>
</div>
<</if>>
<<if $wereevent is "nogitalone">>
<center><H4>Ruined Fort</H4></center>
<center><img src="img/npcs/nogitsune/bandit.jpg"></center>
<p>Her body twitches, obviously healing but the massive injuries she took from your werewolf raping her obviously is taking longer to heal.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $wereevent to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Fix her">>
<<set $tentevent to "nogitsunetame">>
<<goto tentisleevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Put her out of her misery">>
<<set $tentevent to "nogitsunekill">>
<<goto tentisleevents>>
<</link>>
</div>
</div>
<</if>><p>What do you want to call your store?</p>
<p><<textbox "$junkshopname" "" autofocus>> <<button "Confirm">>
<<if !$junkshopname>>
<<set $junkshopname to "Small Prices, Big Heart">>
<</if>>
<<goto $previouspassage>>
<</button>></p><center><h4>Alex the Gladiatrix</h4></center>
<<if $pregnantAlex>>
<center><img src="img/avedon/arena/fighters/fem1preg.jpg"></center>
<p>Alex has gotten pregnant from your match, and still comes to hang out at the arena.</p>
<<else>>
<center><img src="img/avedon/arena/fighters/fem1.jpg"></center>
<p>Alex, the female gladiator in the arena.</p>
<<if $childAlex>>
<p>Alex has given birth to her and your child.</p>
<</if>>
<</if>>
<p>Alex is not very good at small talk as she neither pays attention to recent events or cares much about what else is happening.</p>
<<if $piratestory gte 3>>
<p>Her mother is the First Mate aboard the Femme Fatalis and her father is a Pirate that can control the Kraken to an extent.</p>
<p>Alex nods and confirms this casually as if such events are normal.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<set $chapter to "Alex the Gladiatrix">><center><h4>Liz, Master of the Arena</h4></center>
<center><img src="img/avedon/arena/liz.jpg"></center>
<p>Liz nods at you and takes you to the side.</p>
<p>She pulls out her notes on the Friday matches, simply letting you read from her pamphlet.</p>
<p>. . .</p>
<p>There are about five matches, each more difficult than the last.</p>
<p>Match 1 involves zombies, not difficult but enough to weed out those that are not serious.</p>
<p>Match 2 involves the goblin caretakers, they request rape privelages against those they defeat for having to take care of the zombies.</p>
<p>Match 3 is animals, mostly wolves and dire hounds that people have trained.</p>
<p>Match 4 is fights against survivors.</p>
<p>Match 5 is against the "greater threats" that we have, ensure that only the strongest fight as removing these from their prisons are difficult.</p>
<p>. . .</p>
<p>Liz seems to have made her own notes and comments on the schedule and you hand it back to her.</p>
<<if $tournamentstart>>
<div class="dialogue-box">
<img src="img/avedon/arena/liz.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Liz:</span>
<div class="dialogue">"Only one a day and you already washed out. Try again tomorrow."</div>
</div>
</div>
<<if $weekdayname is "Friday" and $sextournaments isnot true>>
<p>You try to tell her that today is Friday and there's no tournaments on weekends but she just smiles at you.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<goto arena>>
<</link>>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/avedon/arena/liz.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Liz:</span>
<div class="dialogue">"Alright, you're my pit dog so I'm supposed to warn you what is about to happen but it's exactly like it says on the tin. Unlike regular arena matches, magic is allowed."</div>
</div>
</div>
<p>She looks you up and down, a smile on her face.</p>
<div class="dialogue-box">
<img src="img/avedon/arena/liz.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Liz:</span>
<div class="dialogue">"Are you ready?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Say no and leave">>
<<goto arena>>
<</link>>
</div>
<div class="choice-item">
<<link "Say yes and enter the tournament">>
<<set $tournamentstart to 1>>
<<if !$alexloc>>
<<set $alexloc to "arenabackstage">>
<</if>>
<<goto tournament>>
<</link>>
</div>
</div>
<</if>>
<<set $chapter to "Tournament Prep">><center><H4>Lake</H4></center>
<center><img src="img/farm/lake.jpg">
<p>A large and clear lake, the shores are overgrown with bushes and trees.</p></center>
<hr>
<p>There is a <<button 'field of flowers' flowerfield>><</button>> here.</p>
<p>The <<button 'waters look nice' lakeswim>><<set $stamina += 10>><</button>>, almost crystal clear.</p>
<<if $luloc is "farmhouse" and $hour gte 8 and $hour lt 17>>
<p><<button 'Lu' lu>><</button>> is working several fish traps that she has constructed, lazing along the shore.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head to the farm road">>
<<goto farmroad>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to the suburbs">>
<<goto suburb>>
<</link>>
</div>
<<if $questLakeCave>>
<div class="choice-item">
<<link "Head to the lake cave">>
<<goto lakecave>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Lake">><center><H4>Lake</H4></center>
<center><img src="img/farm/lake.jpg"></center>
<p>You swim in the warm lake, letting the warm waters of the lake sooth you.</p>
<p>It doesn't take much effort to float, so you list lazily in the lake for a long time.</p>
<<if !$questLakeCave>>
<p>There is a <<button 'cave' suburbevents>><<set $suburbevent to "lakecave1">><</button>> that looks interesting.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the lake">>
<<goto lake>>
<</link>>
</div>
</div><center><H4>Satyr Cave</H4></center>
<center><img src="img/farm/minocaveint.jpg">
<p>Water droplets echo around the small cave.</p></center>
<hr>
<p>The entrance to a small underground aquifer, with <<button 'satyr art' lakecaveart>><</button>> scratched into the walls.</p>
<<if $questLakeCave gte 2>>
<p>The entrance to the demonic prison is hid behind an illusionary wall.</p>
<<elseif $questSleepyFox gte 2 and $questLakeCave is 1>>
<p>Something seems amiss, the amulet you got from Mariko is humming.</p>
<p>You can <<button 'explore the cave' suburbevents>><<set $suburbevent to "lakecave3">><</button>> if you wanted.</p>
<<else>>
<p>A loud splash comes from the waters of the aquifer, and looking around you don't quite see anything.</p>
<p>There has to be something here, but you're just not seeing it.</p>
<</if>>
<<if $questDemonLibrary is 3>>
<p>Satty wants to visit the cave and it seems that it is safe enough for her here.</p>
<</if>>
<<if $demonlibexplore>>
<p>There is an active and stable portal that leads to the Sultanate.</p>
<</if>>
<<include npcloc>>
<div class="choices">
<div class="choice-item">
<<link "Leave the cave">>
<<goto lake>>
<</link>>
</div>
<<if $questLakeCave gte 2>>
<div class="choice-item">
<<link "Enter the demonic prison">>
<<goto demonprison>>
<</link>>
</div>
<</if>>
<<if $questLakeCave and $questDemonLibrary is 3>>
<div class="special-choice-item">
<<link "Bring Satty here (Trash to Treasure)">>
<<set $sattytalk to "sattycave">>
<<goto sattytalk>>
<</link>>
</div>
<</if>>
<<if $questDemonLibrary gte 5>>
<div class="choice-item">
<<link "Enter the library">>
<<goto demonlib>>
<</link>>
</div>
<<elseif $questDemonLibrary is 4>>
<div class="special-choice-item">
<<link "Follow Satty (Trash to Treasure)">>
<<set $sattytalk to "library">>
<<goto sattytalk>>
<</link>>
</div>
<</if>>
<<if $demonlibexplore>>
<div class="choice-item">
<<link "Enter the portal to the Satyr Town">>
<<goto satyrtown>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Lake Cave">><center><H4>Satyr Art</H4></center>
<center><img src="img/farm/satyrart.jpg">
<p>Water droplets echo around the small cave.</p></center>
<hr>
<p><i>The artwork depicts Satyrs fleeing from a burning grove. Four human figures stand triumphantly amid the flames. The first, Osirus Long, is striking down a Satyr with a silver sword. The second, Rev, is concealed behind a tree, a dagger in each hand. The third, Silas Law, is skewering a harp with a bronze spear. The fourth, Justice Hamstring, is cleaving a Satyr statue in twain with a blackened axe. The Satyrs are emaciated. The humans are shouting. The scene relates to the banishment of the Satyrs from The Grove of Hollow Songs by the knights of the Church of the Cleansing Flame in the year 1206.</i></p>
<p>The year seems wrong but the Satyr might use a different calendar.</p>
<p>Osirus Long found this at one point and carved his name into the wall under the art.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the art">>
<<goto lakecave>>
<</link>>
</div>
</div>
<<set $chapter to "Lake Cave Art">>
<p>The slime goes down, losing cohesion as it collapses.</p>
<p>It is cognizant enough to dump its core into the water, a red orb that has writing on it.</p>
<<if $bookGray is "translated">>
<p>It is another a demonic shackle, etched directly onto the slime's core.</p>
<<else>>
<p>You don't know what the writing is but you saw similar sigils on the gate of Hell.</p>
<</if>>
<p>With its own sense of self preservation taken care of, it tries once more to stop you.</p>
<p>A damp tendril wraps around your leg, slackening when you move away from the doorway that you just opened.</p>
<p>Slimes are byproducts of magic, barely sentient, but it is trying to pull you away.</p>
<p>Its strength gives out and it retracts back into the cistern to recover but you wonder what could drive it to try and save you.</p>
<div class="choices">
<div class="choice-item">
<<link "Enter anyway">>
<<set $questLakeCave to 2>>
<<include combatclear>>
<<goto demonprison>>
<</link>>
</div>
</div><center><img src="img/enemy/slime/minocaveloss.jpg"></center>
<p>You are wrapped up as the slime caresses your body, running over your legs, chest and back as the warm liquid envelopes you up to your neck.</p>
<<if $penis gt 0>>
<p>You feel the core run along your <<$penistype>> penis, teasing you with the coldness of the core and the warmth of the slime itself.</p>
<p>There must be some sort of aphrodisiac effect from touching the slime, as your body burns with desire and your orgasm is not far off.</p>
<<else>>
<p>The core of the creature runs along your breasts, teasing your nipples with the coldness of the core and the warmth of the slime itself.</p>
<p>There must be some sort of aphrodisiac effect from touching the slime, as your body burns with desire and your orgasm is not far off.</p>
<</if>>
<p>You approach your orgasm....that never comes.</p>
<p>You feel the slime retracting from your body, the cold cavern air hitting you as your orgasm does.</p>
<<orgasm>>
<p>You orgasm on the cave floor once you leave the slime, and it oozes underneath you to pick up your fluids, which it doesn't seem to be able to absorb.</p>
<p>In anger or as a reflex you are shoved into the underground lake, and when you surface the creature is gone.</p>
<p>Cold, wet and slightly slimy you make your way out of the cave before you get sick.</p>
<div class="choices">
<div class="choice-item">
<<link "Enter anyway">>
<<set $questLakeCave to 2>>
<<goto lakecave>>
<</link>>
</div>
</div><center><H4>Strange Prison</H4></center>
<center><img src="img/farm/minocavedeep.jpg"></center>
<p>There are five cells that you can reach on this side of the lava:</p>
<p><<button 'Room 1' demoncell1>><</button>> turns off to the left, and seems to go down under the canal.</p>
<p><<button 'Room 2' demoncell2>><</button>> is a dead end, you can see that from here.</p>
<p><<button 'Room 3' demoncell3>><</button>> leads somewhere green, but its so far away you can't see.</p>
<p><<button 'Room 4' demoncell4>><</button>> is a solid door and you can't feel anything strange about it.</p>
<p><<button 'Room 5' demoncell5>><</button>> is at the end of a long hallway.</p>
<<if $questPrisonGf is 6>>
<p>There is a <<button 'sixth door' goatdemonroom>> here that wasn't here before.</p>
<</if>>
<<if $questSuccChild gte 5>>
<p>You can <<button 'fly' demonprisonalt>><</button>> to the other side of the lava with your demonic wings.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the prison">>
<<goto lakecave>>
<</link>>
</div>
</div>
<<set $chapter to "Demonic Prison">>
<<set $rand to random(1, 10)>>
<<if !$petMino and $rand is 1>>
<<goto fightminotaur>>
<</if>>
<<if $questLakeCave is 2>>
<<set $suburbevent to "lakecave4">>
<<goto suburbevents>>
<</if>><center><H4>Strange Prison</H4></center>
<center><img src="img/farm/cell1.jpg"></center>
<p>You stumble as you open the door, as it drops off several hundred feet into the lava.</p>
<p>You see other creatures, none of them humanoid, as you look around but there's no easy way down.</p>
<p>There is a shimmering as if there was an invisible wall and as your hand brushes it you feel the intense heat that you should be feeling while near the lava.</p>
<div class="choices">
<div class="choice-item">
<<link "Return to the prison">>
<<goto demonprison>>
<</link>>
</div>
</div>
<<set $chapter to "Demonic Prison">><center><H4>Strange Prison</H4></center>
<center><img src="img/farm/cell3.jpg"></center>
<p>You enter into this room and begin walking towards the end of the tunnel, carefully as you do so.</p>
<p>It is quite a long tunnel, but you see daylight and grass on the other side.</p>
<p>You take a few steps and immediately realize you'll never reach the other side, as despite no matter how much you move forward you never actually leave the doorway.</p>
<div class="choices">
<div class="choice-item">
<<link "Return to the prison">>
<<goto demonprison>>
<</link>>
</div>
</div>
<<set $chapter to "Demonic Prison">><center><H4>Strange Prison</H4></center>
<center><img src="img/farm/cell2.jpg"></center>
<p>This room opens up directly to a lake of lava, with no other discerning features.</p>
<p>You have an odd desire to cast something into the fire, to destroy it utterly.</p>
<p>Tossing another piece of rubble doesn't fill that itch, so you decide to leave.</p>
<div class="choices">
<div class="choice-item">
<<link "Return to the prison">>
<<goto demonprison>>
<</link>>
</div>
</div>
<<set $chapter to "Demonic Prison">><center><H4>Strange Prison</H4></center>
<center><img src="img/farm/cell4.jpg">
<p>You enter into the fourth door and as you go to close it behind you, it is no longer there.</p></center>
<hr>
<p>The lights, odd as they are, make a noise like the buzzing of insects and the wall paper here is a dull yellow and peeling in some spots.</p>
<p>Hallways and walls lead to nowhere and you find yourself in dead end after dead end.</p>
<p>Eventually you locate the door you came in, opening it to see the lava canal and you're almost happy to see it.</p>
<p>As you stand in the doorway, you hear the echo of footsteps from the yellow rooms, long after you've stopped walking.</p>
<div class="choices">
<div class="choice-item">
<<link "Return to the prison">>
<<goto demonprison>>
<</link>>
</div>
<div class="special-choice-item">
<<link "Explore further">>
<<goto demoncell4teleport>>
<</link>>
</div>
<<if $questYellowRooms gte 1 and $questYellowRooms lt 4>>
<div class="special-choice-item">
<<link "Look for Bede (Yellow Rooms)">>
<<set $demonslaveevent to "yellowrooms1">>
<<goto demonprisonslaveevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Demonic Prison">><center><H4>Strange Prison</H4></center>
<center><img src="img/farm/cell4.jpg"></center>
<p>There was a separate door you saw, leading somewhere else and the footsteps follow you, forcing you into a dead sprint as the thing chasing you is gaining on you.</p>
<p>You reach the door, bursting through it as you tumble into...</p>
<p>Where are you?</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $rand to random(1, 15)>>
<<if $rand is 1>>
<<goto umbralplains>>
<<elseif $rand is 2>>
<<goto blackgate>>
<<elseif $rand is 3>>
<<goto hightemple>>
<<elseif $rand is 4>>
<<goto dragonvillage>>
<<elseif $rand is 5>>
<<goto graveyard>>
<<elseif $rand is 6>>
<<goto slums>>
<<elseif $rand is 7>>
<<goto town>>
<<elseif $rand is 8>>
<<goto britmormine>>
<<elseif $rand is 9>>
<<goto market>>
<<elseif $rand is 10>>
<<set $northroad to 7>>
<<goto $northroad>>
<<elseif $rand is 11>>
<<goto sewer>>
<<elseif $rand is 12>>
<<goto monduval>>
<<elseif $rand is 13>>
<<goto mount>>
<<elseif $rand is 14>>
<<goto demonprison>>
<<elseif $rand is 15>>
<<goto arena>>
<</if>>
<</link>>
</div>
</div>
<<set $chapter to "Demonic Prison">><<if $percyloc is "demoncell5" and !$petMino>>
<center><img src="img/enemy/mino/percy/capturepercy.gif"></center>
<p>The minotaur has apparently found Percy, and is currently throat fucking $percygender1 with little to almost no resistance on her part or in her throat.</p>
<<if $percygender is "male" or $percygender is "futanari">>
<p>Percy is reaching down and stroking their cock, and the small pool of cum around $percygender1 thighs means $percygender2 has been at this for awhile.</p>
<<else>>
<p>Percy is reaching down and fingering herself, and the small pool of cum around her thighs means she has been at this for awhile.</p>
<</if>>
<p>The musky smell of the minotaur makes you lightheaded and staying here for too long will leave you in a state just like Percy.</p>
<p>You call out to Percy, but the minotaur only lets out a deep laugh and increases his thrusting.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto demonprison>>
<</link>>
</div>
<div class="choice-item">
<<link "Fight the minotaur">>
<<goto fightminotaur>>
<</link>>
</div>
</div>
<<else>>
<center><H4>Strange Prison</H4></center>
<center><img src="img/farm/cell5.jpg"></center>
<p>The thick smell of minotaur musk and semen fill the room.</p>
<<if $petMino is "dead">>
<p>The ash the minotaur turned into has blown away but the metal slag from its weapon is still here.</p>
<</if>>
<<if !$petMino>>
<<goto fightminotaur>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the cell">>
<<goto demonprison>>
<</link>>
</div>
</div>
<</if>><center><img src="img/enemy/mino/mino.jpg"></center>
<<if $percyloc is "demoncell5">>
<p>The minotaur pulls its cock from Percy's throat, tossing her aside as it approaches you.</p>
<<else>>
<p>The minotaur readies its axe as it approaches you.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 15,
type: "Minotaur",
gender: "Male",
health: 250,
maxHealth: 250,
armor: 0,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 7,
speed: 10,
isUndead: false,
isDemon: true,
experience: 150
}]>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Minotaur">>
<<goto regularcombat>>
<</link>>
</div>
</div><<if !$petMino>>
<center><img src="img/enemy/mino/defeat.jpg"></center>
<p>Of all the things you have ever heard about minotaurs, laying on the ground crying was mentioned nowhere.</p>
<p>Deep, body wracking sobs in between moos fill the small cell as you stand in the doorway, watching this towering creature laying in the fetal position absolutely bawling on the ground.</p>
<<if $rapeMino>>
<p>They raped you, so you don't feel too bad for them.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Check on the minotaur">>
<<set $petMino to 1>>
<<goto minowin>>
<</link>>
</div>
</div>
<</if>>
<<if $petMino is 1>>
<center><img src="img/enemy/mino/sad.jpg"></center>
<p>The minotaur moos at you in between sobs, trying to speak your language.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"What...do you...want?"</div>
</div>
</div>
<p>It is quite pitiful the way the minotaur is curled up, shaking with sobs that wrack its entire body.</p>
<p>You can't help but ask it why it is crying, it was trying to rape you and lost.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"I...can't...this body is...cursed. I'm not a man!"</div>
</div>
</div>
<p>It mumbles, not really giving you an answer as it slowly sits up, putting its head between its knees.</p>
<p>The last is a bit hard to believe that since its cock is poking free between its legs.</p>
<div class="choices">
<div class="choice-item">
<<link "Tell it to start at the beginning">>
<<set $petMino to 2>>
<<goto minowin>>
<</link>>
</div>
</div>
<</if>>
<<if $petMino is 2>>
<center><img src="img/enemy/mino/minofem.jpg"></center>
<p>The minotaur sighs, and it is quiet for a moment as it thinks of where to start.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"I was reared in my mountain home, in the desert lands of Tel Adre. I understand that this was hundreds of years ago now."</div>
</div>
</div>
<p>The minotaur speaks slowly so as to talk clearly enough for you to understand.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"I was born a female, and it was my duty to bear children once I became of age. However, I was shackled with this collar and turned into a man."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"When Astaroth was defeated, the demons still in the world began to panic. One of them made this prison, storing one of every creature here so we could repopulate the world when they returned. We were shackled with these collars, cursed into male bodies since most of the males already perished during the collapse."</div>
</div>
</div>
<p>There is a long pause during which you aren't sure what to say.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"This collar, it changed my gender. It is cursed magic so that I may breed my enemies to continue my species. But only on command, so I can't cum in this body unless ordered to by my masters."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"The demon walked these halls for many years, taunting us in our cells until a man came and slew it."</div>
</div>
</div>
<p>She speaks with emphasis on the last two words, obviously happy about that fact.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"He was...sad about our imprisonment, and he unlocked all of our cells and promised to help get us to safety but we had to stay inside."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask what happened to the man">>
<<set $petMino to 3>>
<<goto minowin>>
<</link>>
</div>
</div>
<</if>>
<<if $petMino is 3>>
<center><img src="img/enemy/mino/sad.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"He took a few creatures, every now and then, in crates and boxes. It seemed like he was keeping his word but..."</div>
</div>
</div>
<p>The minotaur lets out a low moo, obviously upset.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"He began to forget things, looking for creatures he had already released or forgetting conversations we had had. Then he stopped coming."</div>
</div>
</div>
<p>The minotaur stands after a moment, grabbing its axe again as it approaches you.</p>
<p>Readying yourself for attack again, you take a defensive stance and prepare to fight when the minotaur falls to their knees in front of you, prostrating themselves on all fours, offering you their axe.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"Please help me. I didn't want this, I didn't want to be like this."</div>
</div>
</div>
<p>Tears well up in their cow-like eyes as they await your answer.</p>
<<if $percyloc is "demoncell5">>
<p>You see Percy slowly coming to, wiping the drool and their own semen off of themselves as they get to your feet.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Say you'll try">>
<<set $petMino to 4>>
<<goto minowin>>
<</link>>
</div>
<div class="choice-item">
<<link "Say no">>
<<set $petMino to 5>>
<<goto minowin>>
<</link>>
</div>
</div>
<</if>>
<<if $petMino is 4>>
<center><img src="img/enemy/mino/mino2.jpg"></center>
<p>The minotaur stands, wiping their face as they place the heavy axe in your arms.</p>
<<if $percyloc is "demoncell5">>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"Percy spoke of your farm, a safe place for them, offering me a place there to...breed cattle for you. They also spoke that the villagers are hateful and bigoted. I'll wait outside."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"I understand. I'll wait outside."</div>
</div>
</div>
<</if>>
<p>They leave the prison but you hear them lean against the wall outside, slowly sliding down it as they wash their face.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $petMino to "collared male">>
<<set $totalPoints += 1>>
<<set $weapons.push({name: "Minotaur Axe", attack: 25, enchantments: ["Holy", "Woodcutting"]})>>
<<set $meatloc to "lakecave">>
<<if $percyloc is "demoncell5">>
<<set $percyloc to "farmhouse">>
<</if>>
<<include combatclear>>
<<goto demoncell5>>
<</link>>
</div>
</div>
<</if>>
<<if $petMino is 5>>
<center><img src="img/enemy/mino/mino2.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"I understand, from what I did to you."</div>
</div>
</div>
<p>The minotaur says after a few moments.</p>
<p>They draw back their axe, and before you can do anything they wedge the hilt between the collar and their neck, twisting it as the collar shatters in a mist of violet and purple energies.</p>
<p>You're about to ask why they haven't broken their collar before this before the energies rush back to the minotaur, igniting the creature in an inferno that singes your eyebrows and you have to shield your face from the heat.</p>
<p>When you look again there is little more than ash and metal slag from the collar and its axe.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $petMino to "dead">>
<<if $percyloc is "demoncell5">>
<<set $percyloc to "farmhouse">>
<</if>>
<<include combatclear>>
<<set $totalPoints += 1>>
<<include combatclear>>
<<goto demoncell5>>
<</link>>
</div>
</div>
<</if>> <<set $arousal += 10>>
<<set $rand to random(1, 5)>>
<<if !$equippedArmor and $vagina gt 0>>
<center><img src="img/enemy/mino/meatloss/minoslave.jpg"></center>
<<if $percyloc is "demoncell5" and !$petMino>>
<p>Seeing your nudity, the minotaur captures you alongside Percy, chaining you up in its cell.</p>
<<else>>
<p>Seeing your nudity, the minotaur captures you and chains you up in its cell.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Be enslaved">>
<<set $minoenergy to 15>>
<<goto demonprisonslave>>
<</link>>
</div>
</div>
<<elseif $vagina gt 0>>
<center><img src="img/enemy/mino/meatloss/minoslave.jpg"></center>
<p>Eyeing you up and down, the minotaur grabs you by the head and drags you to one of the walls, chaining you up.</p>
<div class="choices">
<div class="choice-item">
<<link "Be enslaved">>
<<set $minoenergy to 15>>
<<goto demonprisonslave>>
<</link>>
</div>
</div>
<<elseif $vagina is 0>>
<center><img src="img/enemy/mino/meatloss.jpg"></center>
<p>The minotaur tosses its axe aside before picking you up and inspecting you.</p>
<p>The creature pulls its cock free from its loincloth, slapping it against your face a few times and actively seems agitated when nothing happens.</p>
<p>Aside from getting minotaur precum on your face the beast simply thinks you'd jump onto its cock with no questions, and even if you wanted to you are offered no chance to do so before it drags you clear of the cell and back into the prison foyer, with the lava canal.</p>
<p>You get a good glimpse of the lava canal as you are thrown into it.</p>
<p>Cold water fills your lungs as you find yourself submerged underwater, and weakly you try to swim towards the surface.</p>
<p>You pull yourself up onto the shores of the underground lake, and wonder how you went from falling into lava into ending up outside of the prison.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<goto lakecave>>
<</link>>
</div>
</div>
<</if>><center><H4>Strange Prison</H4></center>
<center><img src="img/farm/minocavedeepalt.jpg">
<p>There are five additional cells that you can reach on this side of the lava.</p></center>
<hr>
<p><<button 'Room 6' demoncell6>><</button>> does not seem to exist, you can see the wall immediately behind the door.</p>
<p><<button 'Room 7' demoncell7>><</button>> has had its door destroyed, the creature inside having escaped.</p>
<p><<button 'Room 8' demoncell8>><</button>> is rigid and stuck open, causing you to have to squeeze in.</p>
<p><<button 'Room 9' demoncell9>><</button>> is a solid door and you can't feel anything strange about it.</p>
<p><<button 'Room 10' demoncell10>><</button>> is at the end of a short hallway.</p>
<p>You can <<button 'fly' demonprison>><</button>> to the other side of the lava.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the prison">>
<<goto lakecave>>
<</link>>
</div>
</div>
<<set $chapter to "Demonic Prison">><center><H4>Inmate Six</H4></center>
<center><img src="img/farm/cell6.jpg">
<p>A hanging man lies suspended by chains that come from and lead nowhere, leaving him bound in place in the middle of a vast nothingness.</p></center>
<hr>
<p>His eyes watch you as you approach.</p>
<div class="choices">
<div class="choice-item">
<<link "Return to the prison">>
<<goto demonprisonalt>>
<</link>>
</div>
<<if $questSix gte 1>>
<div class="choice-item">
<<link "Ask who they are">>
<<if !$sixpersona>>
<<set $sixpersona to 1>>
<</if>>
<<set $sixtalk to "who">>
<<goto demoncell6talk>>
<</link>>
</div>
<</if>>
<<if $questSix gte 2>>
<div class="choice-item">
<<link "Ask why they are here">>
<<set $sixtalk to "why">>
<<goto demoncell6talk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Demonic Prison">>
<<if !$questSix>>
<<set $sixtalk to "meet">>
<<goto demoncell6talk>>
<</if>><<if $sixtalk is "cell7female">>
<center><H4>Strange Prisoner</H4></center>
<center><img src="img/farm/cell7state.jpg"></center>
<p>She pauses, the Cerberus and her looking at one another.</p>
<div class="dialogue-box">
<img src="img/farm/cell7talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dog Watcher:</span>
<div class="dialogue">"Why? I guess that's your business but they were more fun as a male. Your loss."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Return to the prison">>
<<set $sixtalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sixtalk is "cell7state">>
<center><H4>Strange Prisoner</H4></center>
<center><img src="img/farm/cell7state.jpg"></center>
<div class="dialogue-box">
<img src="img/farm/cell7talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dog Watcher:</span>
<div class="dialogue">"No. They locked me in a room with dogs. There were more but some guy took them. Well, he took one dog and the werewolf escaped on his own."</div>
</div>
</div>
<p>She flicks her collar, a smile on her face.</p>
<div class="dialogue-box">
<img src="img/farm/cell7talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dog Watcher:</span>
<div class="dialogue">"I'm good here. My cerberus and I eat this deer every so often and then let it heal. He can jump over the gap so we visit the third cell if we get bored."</div>
</div>
</div>
<p>That door is blocked for you so she must have something you don't.</p>
<div class="choices">
<div class="choice-item">
<<link "Return to the prison">>
<<set $sixtalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sixtalk is "cell7collar">>
<center><H4>Strange Prisoner</H4></center>
<center><img src="img/farm/cell7state.jpg">
<div class="dialogue-box">
<img src="img/farm/cell7talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dog Watcher:</span>
<div class="dialogue">"Bastard, they specifically captured him so I'd have a boyfriend. I do suppose that he deserves his freedom, I did get two children out of him."</div>
</div>
</div>
<p>A grin crosses her face as she pats the Cerberus at her side.</p>
<div class="dialogue-box">
<img src="img/farm/cell7talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dog Watcher:</span>
<div class="dialogue">"Treat him good, he deserves better than I could give."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Return to the prison">>
<<set $sixtalk to null>>
<<goto demonprisonalt>>
<</link>>
</div>
</div>
<</if>>
<<if $sixtalk is "meet">>
<center><H4>Inmate Six</H4></center>
<center><img src="img/farm/cell6.jpg"></center>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"Who is there? How is that I have a visitor?"</div>
</div>
</div>
<p>The chained man looks at you as if you are not real, his gaze unfocused.</p>
<p>It does not appear that he suffers here, the chains are slack and he is held up by magic, it is more like he is contained.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"Where is Osirus? He has not visited me in a time and I enjoyed the conversations through my cell door."</div>
</div>
</div>
<p>This prison is a collection of things that the demons deemed necessary to hold onto, like a museum or an ark.</p>
<p>The fact they have a chained person means that this individual is not as they seem.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at them">>
<<set $sixtalk to null>>
<<set $questSix to 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sixtalk is "who">>
<center><H4>Inmate Six</H4></center>
<center><img src="img/farm/cell6.jpg"></center>
<p>His eyes light up, the iris changing color as they talk to you.</p>
<p>Their voice sounds different as well.</p>
<<if $sixpersona is 1>>
<p>His voice is gruff and his way of speaking slowed as if searching for the word to say, similarly to a multilingual person looking for the word.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"My name is Igor Kharitinov. I come from a land that you cannot comprehend, one of machines rather than magic. I was an adulterer and a witch from your world found their way into mine, cursing me into your land."</div>
</div>
</div>
<p>He spits at the thought of your world, it falling into the endless void below.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"I was told that I could go back if I defeated some demon, Astaroth, so I did. I found guns, missiles from some woman in the forest, and shot it out of the sky. I was sent back and...I was different. I could do magic. War followed me as I took over my world. I destroyed it, magic is no match for the power of the atom...so I fled back here. I met with Osirus who, along with a few demons, captured me. To think that such a holy man would have such allies but I understand why when they were faced with me."</div>
</div>
</div>
<<elseif $sixpersona is 2>>
<p>His voice is smooth and calculated, his eyes possessing an age that his body does not reflect.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"My name is Dopeman Proud. I was a sorcerer of the Order of Quatrefoil but those demon worshipers ousted me from the Order, one that I helped create. They thought that the demons would allow them free reign in the new world that they would create."</div>
</div>
</div>
<p>His expression is cold as she stares you down.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"That is not the case. Magic was created by the Goddess Primova and is a divine tool. After being driven to the Sultanate I returned and cast down Astaroth, smiting that demon into oblivion. My return was met by four men, the Black Knights of the Goddess Avalon, and I stupidly tried to enter a concordat with them."</div>
</div>
</div>
<<if $background is "Unlucky Goblin">>
<p>You don't recall doing that.</p>
<</if>>
<<elseif $sixpersona is 3>>
<p>His voice quivers as he speaks, afraid and unsure.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"My name is Saram...I was a student of the Altramon University until the demons began to invade. The university closed and I was...we all were left out of.."</div>
</div>
</div>
<p>His voice stutters as she is visibly afraid, looking around the inky blackness that is his cell.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"I joined the Avedon Guard and was stationed at Caer Doom. I was a scout and while searching around Vapula's domain I was...I found...a dragon, Astaroth. I don't know how I did it but I...I killed him. I don't know how, please let me go."</div>
</div>
</div>
<<elseif $sixpersona is 4>>
<p>His voice smooths out, becoming sultry and mature.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"Oh? You can call me Leticia. My useless husband left me a sizable fortune but no children. I traveled, quite extensively, but mostly I trained at the academy near my home."</div>
</div>
</div>
<p>He flashes you a sultry grin, continuing their speech.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"I became quite the swordswoman and went around embarrassing all the men. Monsters too, and...was that dragon your leader? What a pathetic display he gave for one so...supposedly powerful. Let me go, I have more fight in me, demon. You hide your horn-"</div>
</div>
</div>
<p>This persona has more fight than others and has to be subdued, the prisoner going limp in their shackles.</p>
<<elseif $sixpersona is 5>>
<p>His voice catches in his throat, his body shaking in his chains.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"You take my gifts? You creature, how dare you? I'll play your game. I was Omeliya, a student learning at Altaroma University in Monduval. I wandered aimlessly without knowledge until I found my Lady, Maceasy. She taught me all that I needed and together we were to rule."</div>
</div>
</div>
<p>They look upon their male body with anger and sadness, trying to break free from the chains that would drop them into an endless abyss.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"Astaroth was in our way. Maceasy promised unity, that everyone would be cared for and loved. I slew him so that my Lady could rule. I'll come for your goat masters too, demon."</div>
</div>
</div>
<<elseif $sixpersona is 6>>
<p>His voice is tired, old and his eyes match his voice.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"My name is Eirik, I was a merchant until I was robbed by brigands bringing supplies to Caer Doom. I...I ran while my men were slaughtered by demons and I found myself in front of a demon, a dragon of immense size. I had a gun, I tried helping my men but I fled. Fled with a single bullet meant for myself."</div>
</div>
</div>
<p>He tries to continue a few times but his voice catches in his throat.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"I aimed and shot and the demon went down. When the demons caught up to me they mourned him, Astaroth was his name, but I don't know how I did it. They captured me and...I'm here now. I'm old, I don't have much time left. Just let me go...just let me go..."</div>
</div>
</div>
<<elseif $sixpersona is 7>>
<p>His voice is stern and his eyes wild, madness clearly overtaken him.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"Oh. Oh you monster. Fine. My name is Dirk. You demons killed my family so I learned how to use an axe. Oh, I learned. You have all that chitin and bone but a sharp enough axe skill cuts through. Flesh, bone, demon, imp. I cut through them. I left a trail for you to follow and you kept giving me more demons."</div>
</div>
</div>
<p>A wild smile sits on his face.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"I had heard that madmen have unnatural strength. And as I knew I was a madman, at times anyhow, I resolved to use my power. I chopped up Vapula real good. Cut the head of Astaroth as well. You lot found me while I was carving him up for a trophy."</div>
</div>
</div>
<<elseif $sixpersona is 8>>
<p>His voice goes quiet, his voice quivering as he tries to stay strong.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"My name is Lena Ironwood, I own the...Ironwood Farm outside of Avedon. I was a farmer until my parents died, leaving me...alone."</div>
</div>
</div>
<p>You can tell that he is on the verge of tears but they still suffer on.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"I found a...sword...in the forest. It glittered like a rainbow over the lake and it...I was attacked by a demon. The sword cut through like it was nothing. If anyone was to stop the demons I knew that it had to be me since this sword...it was so good against demons."</div>
</div>
</div>
<p>He looks down, a sad expression filling his face.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"I was...captured south of the Avedon forest, brought before the demon Vapula and she...made me unpure. I was delivered to the demon Astaroth because I was the wielder of the sword. Despite being...unpure...the sword did not reject me. Vapula, Astaroth, they both fell before me. The other demons captured me and brought me here. I...I can't feel the sword anymore, what did you do to me?"</div>
</div>
</div>
<<elseif $sixpersona is 9>>
<p>A wicked grin crosses their face as they look to you.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"Oh? I suppose we could play like this. My name is Of Goyang-si, a Sultanese name even though this body does not appear like it."</div>
</div>
</div>
<p>Their tone is haughty but smooth, a soft coo that can barely be heard.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"I was born a futanari in the city of Tel Adre. I worked the wall, selling myself to guards and visitors as soon as I was able. I eventually caught the sight of Vapula and she began to teach me her ways. I was given to Astaroth as a sacrifice but I was not left without armaments, slaying him when it was just the two of us."</div>
</div>
</div>
<p>They wiggle at their chains but do not resist too much.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"Vapula will come for me soon, that was our deal. I must merely wait."</div>
</div>
</div>
<<elseif $sixpersona is 10>>
<p>His voice becomes sharp and his expression one of anger.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"I am Algebras of the Order of Quatrefoil. Your demon was no match for the power of the order and I will break these cuffs."</div>
</div>
</div>
<p>You see him brace for a power that never comes, bracing as if electricity is meant to strike him.</p>
<<elseif $sixpersona is 11>>
<p>His voice becomes soft and his eyes fall to the floor.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"You want to know what happened again? Fine. My name is Stefan Britmor, I lived in one of the mining villages around Mount Avedonia, digging out ore. I...forged myself a sword, in secret, and...trained. No formal teachers, no training other than my own."</div>
</div>
</div>
<p>His eyes lock onto you.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"I began to fight...and demons began to fall. I kept going, heading for the coast until I found the demon Astaroth. Just like the others he fell too."</div>
</div>
</div>
<<if $background is "Unlucky Goblin" or $background is "Last of the Line" or $background is "Lost Wizard">>
<p>You recall meeting Stephan Britmor, he saved his town from disaster by ferrying everyone into the mines.</p>
<<else>>
<p>Stephan Britmor is local Avedonian hero, he saved his town from disaster by ferrying everyone into the mines.</p>
<</if>>
<p>This mentions nothing of the town that bears his namesake or what else he did in life.</p>
<<elseif $sixpersona is 12>>
<p>His voice is sultry once more, a feminine personality holding sway.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"The name is Riot, you looking for a good time? This slave thing is not my deal. Don't bother with the chains, I'll get out. I escaped Maceasy, I escaped Vapula and I strangled Astaroth with the chains he tried putting on me."</div>
</div>
</div>
<p>A wicked grin crosses her face.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"Come closer, lets see how well these chains wrap around your neck."</div>
</div>
</div>
<<elseif $sixpersona is 13>>
<p>His voice remains feminine, but there is a fierce determination behind it.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"My name is Luba, and I killed Astaroth. You destroyed my village, you killed my family, you took everything from me. So I took from you. I drove out Maceasy, I nailed Vapula to the side of her den and I shot your leader out of the sky. I've already won, nothing you do can change that."</div>
</div>
</div>
<<elseif $sixpersona is 14>>
<p>His voice almost matches his body, rough to the ears.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"My name is Leon. You demons sure do love trying to take from me, don't you? All I can remember is my name."</div>
</div>
</div>
<p>He lets out a laugh, leaning back into his shackles.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"Well, more than that. I was a fisherman and I fished up...something. It gave me the strength to smite down evil. Horsemen are subservient to Gods, and a God he was. How you have fallen from heaven, morning star, son of the dawn! When the brightness of your-"</div>
</div>
</div>
<p>He is cut off and goes slack, the prayer he began uttering causing the room to silence this persona.</p>
<<elseif $sixpersona is 15>>
<p>His voice once again almost matches his body, rough to the ears.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"My name is Vlad. You look...normal. I've seen some things, creatures with goat heads and women with multiple breasts. You...you want me to tell you what I did, didn't you?"</div>
</div>
</div>
<p>A grin crosses his face as he shakes his head.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"I killed your...dragon guy. Astaroth. Why aren't you monsters immune to bullets? Doesn't bother me, but doesn't that make me king?"</div>
</div>
</div>
<<elseif $sixpersona is 16>>
<p>His voice is feminine, and the first thing they to is open their mouth and feel their teeth with their tongue.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"You took them from me, didn't you? What is this body? I was powerful, a creature of the night blessed by the one in the graveyard."</div>
</div>
</div>
<p>He hisses at you, mostly spitting as they act like a shackled creature.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"I slew your demon god, Astaroth, and I feasted on his flesh. I was power, oh so powerful, and-"</div>
</div>
</div>
<p>This persona is cut off as they seem to be getting too excited.</p>
<<elseif $sixpersona is 17>>
<p>His voice is feminine once more and they let out a cry when they see their situation.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"Where is my mother? What have you done with her...and to me?"</div>
</div>
</div>
<p>They are inconsolable, wiggling in their chains.</p>
<p>They calm down when you say you just want to know what happened.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"I was...my name is Erin. I lived in Avedon with my mother until thieves broke into our house. We were captured and sold...but shuffled around and sold to others. Bandits, goblins, demons..."</div>
</div>
</div>
<p>The last part causes him to pause as he relives some horror in this life.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"We were brought before Astaroth as sacrifices and he began...eating us. Some he set aside to violate but I was consumed. I hid a knife and began slashing in his throat, cutting what I could get to. I think I killed him but....I don't know."</div>
</div>
</div>
<</if>>
<p>That doesn't sound right, parts of the story don't line up.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask who they really are">>
<<set $sixtalk to "who">>
<<set $sixpersona += 1>>
<<if $sixpersona gt 17>>
<<set $sixpersona to 1>>
<</if>>
<<if $questSix is 1>>
<<set $questSix to 2>>
<</if>>
<<goto demoncell6talk>>
<</link>>
</div>
<div class="choice-item">
<<link "Leave them alone">>
<<set $sixtalk to null>>
<<if $questSix is 1>>
<<set $questSix to 2>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sixtalk is "why">>
<center><H4>Inmate Six</H4></center>
<center><img src="img/farm/cell6.jpg"></center>
<p>His smile returns to normal, the man looking at you.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"Oh, that's quite simple. Demons don't really know what happened to Astaroth. Some say that Mariko altered fate, other say that it was the last hurrah of Nasfu before he died. Perhaps when the demons took Avalon's chastity it caused the demon lord to die. Maybe Death went rogue and claimed him because he loved Avalon."</div>
</div>
</div>
<p>The man is not human, merely a homunculus made to recall memories of the long dead, but the memories are just wrong.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"We never had a trickery God or Goddess, someone altered the memories of souls passed on to be this diluted. I wonder whom, but I'll forget when you leave. Don't try to rescue me, I don't exist. The door you entered? It opens to a blank wall and you're just been staring at it for the last while."</div>
</div>
</div>
<p>They wiggle their chains to make noise, but a smile sits on their face.</p>
<div class="dialogue-box">
<img src="img/farm/cell6talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Inmate Six:</span>
<div class="dialogue">"Osirus helped me escape a few times but I do not exist when I'm not being comprehended. I'm merely a collection of false memories stored inside a hallucination. Good luck with your...whatever it is that you came here to do."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $sixtalk to null>>
<<if $questSix is 2>>
<<set $questSix to 3>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><H4>Strange Prison</H4></center>
<center><img src="img/farm/cell8.jpg">
<p>The machinery sputters, ruined and broken as the lava, steam and magic that once made it work have all gone.</p></center>
<hr>
<p>The damage is deliberate and calculated as the most essential parts are missing, broken or warped.</p>
<p>It seems that previously the lava could be siphoned out and access to the lower rooms would be allowed, but that is impossible now.</p>
<div class="choices">
<div class="choice-item">
<<link "Return to the prison">>
<<goto demonprisonalt>>
<</link>>
</div>
</div>
<<set $chapter to "Demonic Prison">><center><H4>Strange Prison</H4></center>
<center><img src="img/farm/cell7.jpg">
<p>This room has gone to the dogs.</p></center>
<hr>
<p>You see a Cerberus and a woman milling over the dead body of a deer.</p>
<div class="dialogue-box">
<img src="img/farm/cell7talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dog Watcher:</span>
<div class="dialogue">"We're all good here. You can go."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Return to the prison">>
<<goto demonprisonalt>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask if she is alright">>
<<set $sixtalk to "cell7state">>
<<goto demoncell6talk>>
<</link>>
</div>
<<if $WolfRelation gte 0>>
<div class="choice-item">
<<link "Ask about the Alpha Wolf">>
<<set $sixtalk to "cell7collar">>
<<goto demoncell6talk>>
<</link>>
</div>
<</if>>
<<if $alphawolfgender is "Female">>
<div class="choice-item">
<<link "Say you made the Alpha Wolf into a woman">>
<<set $sixtalk to "cell7female">>
<<goto demoncell6talk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Demonic Prison">><center><H4>Strange Prison</H4></center>
<center><img src="img/farm/cell9.jpg">
<p>It seems like a regular bedroom.</p></center>
<hr>
<p>There is a <<button 'bed' bed>><</button>> along one wall and the view out of the window is that of a perpetual midday sun over a small town.</p>
<div class="choices">
<div class="choice-item">
<<link "Return to the prison">>
<<goto demonprisonalt>>
<</link>>
</div>
</div>
<<set $chapter to "Demonic Prison">><center><H4>Strange Prison</H4></center>
<center><img src="img/farm/cell10.jpg">
<p>Your approach into this room is halted by a forcefield.</p></center>
<hr>
<p>On the other side is a storm, a moving hurricane with the door at the center.</p>
<p>As you gaze to the side the image moves so you can look but you are always at the center of the storm.</p>
<p>You recognize the Dragon Isles in the distance but you're far north, in the deepest parts of the ocean where no land is.</p>
<div class="choices">
<div class="choice-item">
<<link "Return to the prison">>
<<goto demonprisonalt>>
<</link>>
</div>
</div>
<<set $chapter to "Demonic Prison">><center><H4>Strange Prison</H4></center>
<center><img src="img/farm/cell5.jpg">
<p>The minotaur's cell in the strange prison.</p></center>
<hr>
<<if $percyloc is "demoncell5">>
<p>Percy is chained up not far from you.</p>
<</if>>
<<if $minoenergy lte 0>>
<p>The minotaur is sleeping.</p>
<<if $percyloc is "demoncell5">>
<p>Percy is willing to <<button 'help you escape' demonprisonslaveevents>><<set $demonslaveevent to "percyescape">><</button>> from this cell while the minotaur is asleep.</p>
<<else>>
<p>You could <<button 'escape' demonprisonslaveevents>><<set $demonslaveevent to "escape">><</button>> from this cell while the minotaur is asleep.</p>
<</if>>
<<set _demoncum = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Demonic Cum">>
<<set _demoncum = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<if _demoncum >= 1 and $bookGray is "translated" and $percyloc is "demoncell5">>
<p>Percy is also willing to help you <<button 'break the collar' demonprisonslaveevents>><<set $demonslaveevent to "percycollar">><</button>> of the minotaur.</p>
<</if>>
<<else>>
<p>The minotaur's energy level is $minoenergy.</p>
<</if>>
<<if $stamina isnot $maxstamina>>
<p>You can <<button 'rest' demonprisonslaveevents>><<set $demonslaveevent to "rest">><</button>> if you need to.</p>
<</if>>
<<if $percyloc is "demoncell5" and $percygender is "female" and $vagina gt 0 and $stamina gt 5>>
<p>You can <<button 'service the minotaur' demonprisonslaveevents>><<set $demonslaveevent to "percyteam">><</button>> with Percy if you wanted.</p>
<</if>>
<<if $stamina gt 0>>
<p>You can <<button 'let him fuck you' demonprisonslaveevents>><<set $demonslaveevent to "minosolo">><</button>>.</p>
<</if>><<if $demonslaveevent is "rest">>
<center><H4>Strange Prison</H4></center>
<center><img src="img/farm/cell5.jpg"></center>
<p>You rest in your shackles, recovering your strength.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $stamina += 5>>
<<set $minute += 15>>
<<set $rand to random(3, 6)>>
<<set $minoenergy += $rand>>
<<if $minoenergy gt 40>>
<<set $demonslaveevent to "loss">>
<<goto demonprisonslavevents>>
<<else>>
<<goto $previouspassage>>
<</if>>
<</link>>
</div>
</div>
<</if>>
<<if $demonslaveevent is "loss">>
<center><img src="img/enemy/mino/meatloss.jpg"></center>
<p>The creature pulls its cock free from its loincloth, slapping it against your face a few times and actively seems agitated when nothing happens.</p>
<p>Aside from getting minotaur precum on your face the beast simply thinks you'd jump onto its cock with no questions, and even if you wanted to you are offered no chance to do so before it drags you clear of the cell and back into the prison foyer, with the lava canal.</p>
<p>You get a good glimpse of the lava canal as you are thrown into it.</p>
<p>Cold water fills your lungs as you find yourself submerged underwater, and weakly you try to swim towards the surface.</p>
<p>You pull yourself up onto the shores of the underground lake, and wonder how you went from falling into lava into ending up outside of the prison.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<goto lakecave>>
<</link>>
</div>
</div>
<</if>>
<<if $demonslaveevent is "percyteam">>
<<set $arousal += 30>>
<center>[img[either(
"img/enemy/mino/percy/fem1.jpg",
"img/enemy/mino/percy/fem2.jpg",
"img/enemy/mino/percy/fem3.jpg",
"img/enemy/mino/percy/fem4.jpg",
"img/enemy/mino/percy/fem5.jpg"
)]]</center>
<p>The minotaur fucks the two of you in equal measure, attempting to use your bodies to get off but finding that it cannot.</p>
<p>You put in an honest attempt, but the collar seems to be preventing the beast from orgasm as every so often it pulses violet.</p>
<<orgasm>>
<p>The minotaur roars in frustration as it drops the two of you and goes back to its corner of the room.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $stamina -= 4>>
<<set $minute += 25>>
<<set $rand to random(3, 6)>>
<<set $minoenergy -= $rand>>
<<set $rapemino to true>>
<<set $beastaddict += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $demonslaveevent is "minosolo">>
<<set $arousal += 30>>
<center><<if $race is "Goblin">>
[img[either(
"img/enemy/mino/male/femgob1.jpg",
"img/enemy/mino/male/femgob2.jpg",
"img/enemy/mino/male/femgob3.jpg",
"img/enemy/mino/male/femgob4.jpg",
"img/enemy/mino/male/femgob5.jpg",
"img/enemy/mino/male/femgob6.jpg",
"img/enemy/mino/male/femgob7.jpg",
"img/enemy/mino/male/femgob8.jpg",
"img/enemy/mino/male/femgob9.jpg",
"img/enemy/mino/male/femgob10.jpg"
)]]
<<elseif $vagina gt 0>>
[img[either(
"img/enemy/mino/male/mino1.jpg",
"img/enemy/mino/male/mino2.jpg",
"img/enemy/mino/male/mino3.jpg",
"img/enemy/mino/male/mino4.jpg",
"img/enemy/mino/male/mino5.jpg",
"img/enemy/mino/male/mino6.jpg",
"img/enemy/mino/male/mino7.jpg",
"img/enemy/mino/male/mino8.jpg",
"img/enemy/mino/male/mino9.jpg",
"img/enemy/mino/male/mino10.jpg",
"img/enemy/mino/male/mino11.jpg"
)]]
<<else>>
[img[either(
"img/enemy/mino/male/minomale1.jpg",
"img/enemy/mino/male/minomale2.jpg",
"img/enemy/mino/male/minomale3.jpg",
"img/enemy/mino/male/minomale4.jpg",
"img/enemy/mino/male/minomale5.jpg"
)]]
<</if>></center>
<<if $height gte 50>>
<p>The minotaur takes you in whatever position it likes, swapping often as it tries to use you to cum.</p>
<<if $vagina gt 0 and $vagvirgin is true>>
<<set $vagvirgin to null>>
<p>Your virginity is not even acknowledged as the beast takes you, fucking you like little more than a piece of meat.</p>
<</if>>
<p>Occasionally the collar the beast is wearing flashes, and it grunts in frustration.</p>
<<orgasm>>
<p>Eventually he pulls you off his cock, dropping you onto the ground as you weren't able to make him orgasm.</p>
<<else>>
<p>You briefly think this is a bad idea as the minotaur grabs you, positioning you above his cock as he presses it into you.</p>
<<if $vagvirgin is true>>
<<set $vagvirgin to null>>
<p>Your virginity is shattered but the minotaur doesn't seem to notice, thrusting deeply into your body.</p>
<</if>>
<p>Any care is thrown out of the window as he uses you like a fleshlight, pistoning in and out of your pussy so hard you think you're going to die.</p>
<<orgasm>>
<p>Eventually he pulls you off his cock, dropping you onto the ground as you weren't able to make him cum.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $stamina -= 4>>
<<set $minute += 25>>
<<set $rand to random(3, 6)>>
<<set $minoenergy -= $rand>>
<<set $rapemino to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $demonslaveevent is "percyescape">>
<center><H4>Percy</H4></center>
<<percypic>>
<p>You free your hands and try to help Percy, but their bonds are more secure than yours, using better chains.</p>
<p>Percy whispers quietly for you to escape, to come back and save them later, and kisses you.</p>
<p>Their kiss tastes like dirt and cock, but the sentiment still moves you somewhat.</p>
<div class="choices">
<div class="choice-item">
<<link "Escape">>
<<set $minute += 25>>
<<set $minoenergy to null>>
<<set $rapemino to true>>
<<goto lakecave>>
<</link>>
</div>
</div>
<</if>>
<<if $demonslaveevent is "escape">>
<center><H4>Satyr Cave</H4></center>
<center><img src="img/farm/minocaveint.jpg"></center>
<p>You wiggle free, trying to not make too much noise as the minotaur sleeps.</p>
<p>The trek out of the cell is a somber one, any noise setting you on edge until you feel the cool air from the lake on your skin.</p>
<p>You pause, catching your breath and rubbing your wrists where you were bound.</p>
<div class="choices">
<div class="choice-item">
<<link "Escape">>
<<set $minute += 25>>
<<set $minoenergy to null>>
<<set $rapemino to true>>
<<goto lakecave>>
<</link>>
</div>
</div>
<</if>>
<<if $demonslaveevent is "percycollar">>
<center><img src="img/enemy/mino/percy/percytrap.jpg"></center>
<p>Percy does their best attempt to call the minotaur back using what they believe is seductive body language, but fails so miserably you almost drop the vial of cum you were holding as you try to facepalm.</p>
<p>The minotaur doesn't hear the clink of the glass against the tile, which you're thankful for, but they do see Percy trying their best erotic wiggling they can manage while tied up.</p>
<p>The beast grabs the end of the ropes holding Percy and you, reeling you in as you have to rush to him as your restraints are not as secure as they should be.</p>
<p>Percy distracts the minotaur well enough by stroking the minotaur's ever hard cock but...something is wrong.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"I'm sorry. I can't do this to the two of you anymore."</div>
</div>
</div>
<p>You were wholly unaware the minotaur was capable of speech, this is the first time it has spoken.</p>
<p>With more care than it has shown either of you this entire time, the minotaur undoes Percy's bindings as you let yours fall off, mostly so it doesn't see the vial you have.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"You had the chance to escape but you stayed for your friend. You are better than I am."</div>
</div>
</div>
<p>Tears begin to flow down its cow-like face as it looks at you, a broken smile on its face as it looks at the two of you.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"You can leave. I do not want you here anymore. Not for what I am about to do."</div>
</div>
</div>
<p>The minotaur walks past the two of you and opens the door, grabbing its axe near the door.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Percy">>
<<set $demonslaveevent to "percycollar2">>
<<goto demonprisonslaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $demonslaveevent is "percycollar2">>
<center><img src="img/enemy/mino/percy/minotrap2.jpg"></center>
<p>Percy gestures for you to wet your hand and grab them before moving back in front of the minotaur as it holds its own axe to its neck.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"I cannot come and you cannot compel me to. I am sorry for what I did to you. May my death bring you penance."</div>
</div>
</div>
<p>Your tanned lover grabs the axe to stop them as you dump some of the demonic semen onto your hand, the musky smell of bull pre-cum overpowers the smell of the demon semen, but only barely.</p>
<p>The minotaur begins to push Percy off of them as you grab it from behind, the collar disintegrating off its neck as you pull it off the minotaur entirely.</p>
<p>The quick and jerky motion of your pull leaves them flat on its back and wide eyed as it stares at you.</p>
<p>The look up at you, an expression of pure and unfettered fear on their face.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"What have you done?"</div>
</div>
</div>
<p>You begin to speak but a sickening crack coming from the minotaur as they begin to convulse, their body rearranging itself due to the cursed collar being removed.</p>
<p>Slowly their body lifts off the ground, levitating a few feet into the air.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Percy">>
<<set $demonslaveevent to "percycollar3">>
<<goto demonprisonslaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $demonslaveevent is "percycollar3">>
<center><img src="img/enemy/mino/meatcollar.jpg"></center>
<p>They levitate in the small cell, Percy and you both grabbing a foot to try and keep it from hitting the ceiling.</p>
<p>Lightning crackles across its fur as Percy and you both let go to avoid being shocked, but something else happens.</p>
<p>A vision of some sort blocks your senses and you hear something speaking to you in ideas and concepts rather than words.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/baphvision.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"<b>I will save you, but you belong to me now, Meat. That is all you are now, that is all you will be.</b>"</div>
</div>
</div>
<<if $loverBaph is "dead">>
<p>You remember killing that goat demon, so it was probably set to repeat itself once the collar was broken.</p>
<<elseif $questPrisonGoat gte 13>>
<p>The goat demon that did this is far below this cell, but is so broken that he wouldn't be able to release the minotaur even if they wanted to.</p>
<<else>>
<p>You furrow your brow as you look upon this vision, which is not spoken with words but with a sense of purpose.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look at...Meat?">>
<<set $demonslaveevent to "percycollar4">>
<<goto demonprisonslaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $demonslaveevent is "percycollar4">>
<center><img src="img/enemy/mino/femmino.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"You did it."</div>
</div>
</div>
<p>The minotaur speaks, weariness in her new, much more feminine, voice.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">
"I'm sorry, we can find out a way to make you a man again, it wasn't our fau-"
</div>
</div>
</div>
<p>Percy begins, apologizing for making the minotaur's penis disappear through gestures.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"No...I was a born a woman. The collar, the demon...trapped me in a male body. They called me Meat, I suppose that's a good name for me."</div>
</div>
</div>
<p>Percy's smile is so large on their face you're afraid they might hurt themselves.</p>
<p>They grab one of the minotaur's arms as they try to drag them to their feet, babbling about how nice your farm is.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"...and there's a stream not to far away and the lake is super close and if its kinda late you can bathe in the lake nude while no one is watching and-"</div>
</div>
</div>
<p>You try to say something, but find that you can't.</p>
<p>You need help, the vision leaving a ringing in your ears as you have to sit down, which goes unnoticed as Percy leads the new female minotaur away towards your farm, telling you to catch up with them.</p>
<p>It might be the magical energy being released in such an enclosed area, but you feel a liquid running across your mouth and find that you have a nosebleed.</p>
<p>Gathering your things you wipe away the remainder of the semen from your hand and get to your feet, your head throbbing as you find standing difficult.</p>
<div class="choices">
<div class="choice-item">
<<link "Head outside">>
<<set $petMino to "female">>
<<set $totalPoints += 1>>
<<set $weapons.push({name: "Minotaur Axe", attack: 25, enchantments: ["Holy", "Woodcutting"]})>>
<<sellItem "Demonic Cum" 0>>
<<set $percyloc to "farmhouse">>
<<set $meatloc to "farmbarn">>
<<goto lakecave>>
<</link>>
</div>
</div>
<</if>>
<<if $demonslaveevent is "yellowrooms1">>
<center><H4>Strange Yellow Rooms</H4></center>
<center><img src="img/farm/cell4.jpg"></center>
<p>You call out for Bede and hear hurried running away from you.</p>
<p>You spot the blue of her habit turn a corner, and you follow.</p>
<p>Stepping through a doorway the scenery changes, and you're somewhere else entirely.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $demonslaveevent to "yellowrooms2">>
<<goto demonprisonslaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $demonslaveevent is "yellowrooms2">>
<center><H4>Strange Hallway</H4></center>
<center><img src="img/farm/liminal2.jpg"></center>
<p>The impossible series of yellow walls have changed into a long and empty hallway, and you're unsure which direction to go.</p>
<p>Nothing stretches on for as far as you can see in either direction.</p>
<p>The voice of Bede drifts by you on a non-existent breeze.</p>
<p>"Go deeper."</p>
<p>Looking around you don't see anything, so you just choose a direction.</p>
<div class="choices">
<div class="choice-item">
<<link "Head left">>
<<set $demonslaveevent to "yellowroomsleft">>
<<goto demonprisonslaveevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Head right">>
<<set $demonslaveevent to "yellowroomsright">>
<<goto demonprisonslaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $demonslaveevent is "yellowroomsleft">>
<center><H4>Strange Hallway</H4></center>
<center><img src="img/farm/liminal2.jpg"></center>
<p>You take a left, walking down the endless hallway.</p>
<p>You hear footsteps occasionally that do not sound like yours, but when you turn nothing is there.</p>
<p>A noise behind you unsettles you, as something coughs.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $demonslaveevent to "yellowrooms3">>
<<goto demonprisonslaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $demonslaveevent is "yellowroomsright">>
<center><H4>Strange Hallway</H4></center>
<center><img src="img/farm/liminal2.jpg"></center>
<p>You take a right, walking down the endless hallway.</p>
<p>You hear footsteps occasionally that do not sound like yours, but when you turn nothing is there.</p>
<p>A noise behind you unsettles you, as something coughs.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $demonslaveevent to "yellowrooms3">>
<<goto demonprisonslaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $demonslaveevent is "yellowrooms3">>
<center><H4>Strange Underground Area</H4></center>
<center><img src="img/farm/liminal1.jpg"></center>
<p>You spin around and...are not where you were just a moment ago.</p>
<p>Darkness creeps in from every corner of this dimly lit...area, you're not sure what to call it.</p>
<p>The sound of water droplets falling echo across the halls, and light appears in patches across random rooms, with no candle or torch to illuminate anything.</p>
<p>Bede told you to go deeper, and with no other options you decide to do just that.</p>
<p>Your footsteps splash along the standing water in some of the rooms, checking each room for a door or for an exit to the next level.</p>
<p>You pause for a moment to regain your bearings in one of the rooms with light when you hear an extra footstep after you've stopped walking.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $demonslaveevent to "yellowrooms4">>
<<goto demonprisonslaveevents>>
<</link>>
</div>
</div>
<</if>>
<<if $demonslaveevent is "yellowrooms4">>
<br><br><br><br><br><br><br>
<div class="choices">
<div class="choice-item">
<<link "Open your eyes">>
<<set $demonslaveevent to null>>
<<goto whitespace>>
<</link>>
</div>
</div>
<</if>><center><h4>Cirque de Silvered Chalice</h4></center>
<center><img src="img/avedon/caravan/stage.jpg">
<<if settings.show24hourmode>>
<p>The hours of the caravan circus tent is from 9 am to 6 pm.</p>
<<else>>
<p>The hours of the caravan circus tent is from 9 to 18.</p>
<</if>></center>
<hr>
<p>A soothsayer named <<button 'Madame Solomn' solomn>><</button>> has a tent set up, selling her services to members of the trade convoys.</p>
<<if $hour gte 9 and $hour lt 10>>
<p>The morning show, the sorcerer Killion starting off the events for the day.</p>
<<if $money gte 5>>
<p>You can <<button 'buy a ticket' caravanevents>><<set $money -= 5>><<set $caravanevent to "act1">><</button>> if you want to watch him.</p>
<<else>>
<p>A ticket costs 5 gems which you do not have.</p>
<</if>>
<<elseif $hour gte 10 and $hour lt 11>>
<p>The woman simply known as the Beastmaster or the Huntress manages the animals and is among the more popular shows.</p>
<<if $money gte 5>>
<p>You can <<button 'buy a ticket' caravanevents>><<set $money -= 5>><<set $caravanevent to "act2">><</button>> if you want to watch her.</p>
<<else>>
<p>A ticket costs 5 gems which you do not have.</p>
<</if>>
<<elseif $hour gte 11 and $hour lt 12>>
<p>There is a minor intermission for people to buy snacks and tickets for the next show.</p>
<p>A few entertainers also mingle with the crowd, answering geography questions on the various animals they have.</p>
<<elseif $hour gte 12 and $hour lt 13>>
<p>The next act is for Firestarter and her fire spinning event.</p>
<<if $money gte 5>>
<p>You can <<button 'buy a ticket' caravanevents>><<set $money -= 5>><<set $caravanevent to "act3">><</button>> if you want to watch her.</p>
<<else>>
<p>A ticket costs 5 gems which you do not have.</p>
<</if>>
<<elseif $hour gte 13 and $hour lt 14>>
<p>The wizard Katz performs tricks, often inviting children down so that they can see it firsthand.</p>
<p>This is also when they begin selling alcohol so this act of distracting the children is entirely unrelated.</p>
<p>You ignore the half nude woman carrying the sign behind Katz that says 'Alcohol is now for sale'.</p>
<<if $money gte 5>>
<p>You can <<button 'buy a ticket' caravanevents>><<set $money -= 5>><<set $caravanevent to "act4">><</button>> if you want to watch him.</p>
<<else>>
<p>A ticket costs 5 gems which you do not have.</p>
<</if>>
<<elseif $hour gte 14 and $hour lt 15>>
<p>There is another intermission so that people can buy additional refreshments while they set up the guidelines for the next act.</p>
<p>Huntress has her cats out, having them linger near her but allowing her to bother individuals for the food they just bought.</p>
<p>It is not unusual to see one or more of them with a lamb shank they liberated off of someone.</p>
<<elseif $hour gte 15 and $hour lt 16>>
<p>The acrobats have the guidelines set up and will perform death defying stunts for a handful of gems.</p>
<<if $money gte 5>>
<p>You can <<button 'buy a ticket' caravanevents>><<set $money -= 5>><<set $caravanevent to "act5">><</button>> if you want to watch them.</p>
<<else>>
<p>A ticket costs 5 gems which you do not have.</p>
<</if>>
<<elseif $hour gte 16 and $hour lt 17>>
<p>A different, more grounded show, ends out the evening.</p>
<p>Different acrobats perform ground stunts to calm things down for the final act.</p>
<<if $money gte 5>>
<p>You can <<button 'buy a ticket' caravanevents>><<set $money -= 5>><<set $caravanevent to "act6">><</button>> if you want to watch them.</p>
<<else>>
<p>A ticket costs 5 gems which you do not have.</p>
<</if>>
<<elseif $hour gte 17 and $hour lt 18>>
<p>Solomn performs live readings, calling forth members to speak to their long dead and distant ancestors.</p>
<<if $money gte 5>>
<p>You can <<button 'buy a ticket' caravanevents>><<set $money -= 5>><<set $caravanevent to "act7">><</button>> if you want to watch her.</p>
<<else>>
<p>A ticket costs 5 gems which you do not have.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the circus">>
<<goto farmroad>>
<</link>>
</div>
<<if $loverPercy>>
<div class="choice-item">
<<link "Head backstage">>
<<goto caravanback>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Solomn's Caravan">><center><H4>Flower Fields</H4></center>
<center><img src="img/farm/flowers.jpg">
<p>A field of flowers, full of different colors.</p></center>
<hr>
<p>You're glad you don't have any allergies, this place would probably kill you.</p>
<<if $questKingOfHell gte 2>>
<p>The <<button 'gatekeeper' gatekeeper>><</button>> is here, tending to the flowers.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head to the farm road">>
<<goto farmroad>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to the suburbs">>
<<goto suburbs>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to the lake">>
<<goto lake>>
<</link>>
</div>
<<if $questKingOfHell is 1>>
<div class="special-choice-item">
<<link "Look for the demon (Throne of Hell)">>
<<set $suburbevent to "flowerfield1">>
<<goto suburbevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Flower Field">><center><H4>Gatekeeper</H4></center>
<center><img src="img/npcs/gatekeeper/flower.jpg"></center>
<p>The Gatekeeper of Hell who has some sort of vested interest in you.</p>
<<if $questKingOfHell is 3>>
<<if $discoveredClasses.includes("Succubus") and $discoveredClasses.includes("Incubus")>>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"You will need the powers of both the Succubus and Incubus to reach the Throne of Hell. Make good use of them."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"Find the powers of Hell that have escaped. There are two, you will need both."</div>
</div>
</div>
<</if>>
<<elseif $questKingOfHell is 2>>
<<if $blackgatebroken is true>>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"Close shut the jaws of Oblivion. Demons are not the salvation you want them to be."</div>
</div>
</div>
<</if>>
<<if $questRatKing lt 8>>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"The prison under Avedon is a tainted place. Find its secrets."</div>
</div>
</div>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $blackgatebroken isnot true and $questRatKing gte 8 and $questKingOfHell is 2>>
<div class="special-choice-item">
<<link "Tell her you have done it (Throne of Hell)">>
<<set $gatekeepertalk to "throne1">>
<<goto gatekeepertalk>>
<</link>>
</div>
<</if>>
<<if $questKingOfHell is 3 and ($unlockedSkills.includes("succubusImp") or $unlockedSkills.includes("incubusAnimal") or $questSuccChild gte 5)>>
<div class="special-choice-item">
<<link "Ask what to do now (Throne of Hell)">>
<<set $gatekeepertalk to "questkingofhell3">>
<<goto gatekeepertalk>>
<</link>>
</div>
<</if>>
<<if $questKingOfHell is 5>>
<div class="special-choice-item">
<<link "Ask why she lied (Throne of Hell)">>
<<set $gatekeepertalk to "questkingofhell5">>
<<goto gatekeepertalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Gatekeeper">><<if $gatekeepertalk is "throne1">>
<center><H4>Gatekeeper</H4></center>
<center><img src="img/npcs/gatekeeper/flower.jpg"></center>
<p>The Gatekeeper nods, getting to her feet.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/gatekeeper.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"How strange things are. I was ordered to stand aside, to allow you to escape Hell, to touch my gate. Why you? Of all the souls, of all that has died, why you?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"Change is inevitable, I was told by Chaos. As you can see, things are always as they have been. How much have I ordered chaos?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"Stand down, I was told by Death. I do not kneel to any but the highest of powers, and it was not her. See now yet who kneels, it is not I. Not to her."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"Move or be moved, I was told by Conquest. You see that I am infallible, alone in my duties and I do not move."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"Plague was absent, but the Horsemen voted three to one to allow you out of Hell. Your body, your original body, was interred in the Valley of Kings."</div>
</div>
</div>
<p>The Gatekeeper looks at you closely, coming close to your face.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/gatekeeper.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<<if $background is "Chosen One">>
<div class="dialogue">"I understand why you were chosen. Do you know the truth of your lineage? It could have only ever been you."</div>
<<elseif $background is "Tribal Lizardfolk">>
<div class="dialogue">"I understand why you were chosen. To think that the child of Lo would be our savior."</div>
<<elseif $background is "Lost Wizard">>
<div class="dialogue">"I understand why you were chosen. A hero, chosen of Primova."</div>
<<elseif $background is "Unlucky Goblin">>
<div class="dialogue">"I understand why you were chosen. You would have been buried there anyway, but Avalon did not place you into your grave as she should have."</div>
<<elseif $background is "Last of the Line">>
<div class="dialogue">"I understand why you were chosen. The last child of Avalon, the last true Elf. I see you, Kindred."</div>
<<elseif $background is "Shipwrecked">>
<div class="dialogue">"I understand why you were chosen. Blessed are you by the Light of Nafsu."</div>
<<else>>
<div class="dialogue">"I understand why you were chosen. I suppose the most unlikely option is the best."</div>
<</if>>
</div>
</div>
<p>She comes right up to your face, only barely not touching you.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"Hell has a King, one assigned to be the most powerful or the most wise, or whatever game that the demon in charge wished to rule by. The current King is doing nothing to further the goals of Hell. You're a denizen of Hell, its fate is your fate as while you can revive in Hell, an ability shared by no others, you are doomed if your body is destroyed should Hell fall."</div>
</div>
</div>
<p>Her eyes stare into yours with an unnatural lack of blinking, the redness of her not blinking obvious.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"I wish for you to rule Hell."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask what she means">>
<<set $gatekeepertalk to "throne2">>
<<goto gatekeepertalk>>
<</link>>
</div>
</div>
<</if>>
<<if $gatekeepertalk is "throne2">>
<center><H4>Gatekeeper</H4></center>
<center><img src="img/npcs/gatekeeper/flower.jpg"></center>
<p>The Gatekeeper continues to stare, her gaze fixated on you.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/gatekeeper.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"I have seen rulers rise and fall. Astaroth rallied the legions of Hell. He is not dead, only defeated. Others search for him, using homunculi and magic to seek him out to either end him with finality or raise the 'rightful' King back to the throne. Hell needs a strong leader and you are the only one who can be strong enough to defeat the mindless masses. They squabble like bickering children and need discipline, they need you."</div>
</div>
</div>
<p>She finally blinks, leaning away from you.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/gatekeeper.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"One thing at a time. You require the powers of a demon to rule Hell. You are able to take on aspects of others, find a set of demons and pick the one that makes most sense for you. You will need the full strength of its power to make your entrance upon Hell. Dominate the Colossus, not with might but with power."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask what she means">>
<<set $gatekeepertalk to null>>
<<set $questKingOfHell to 3>>
<<set $experience += 10>>
<<goto gatekeeper>>
<</link>>
</div>
</div>
<</if>>
<<if $gatekeepertalk is "questkingofhell3">>
<center><H4>Gatekeeper</H4></center>
<center><img src="img/npcs/gatekeeper/flower.jpg"></center>
<p>They lean forward and sniff you, something you find rather unsettling for a variety of reasons.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"I detect the stench of their kind on you."</div>
</div>
</div>
<p>She points a long and crooked finger towards the Colossus, a smile forming on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"You have only one way to make an entrance so the path you take here will be the one you take moving forward. How you handle toe Omnibus is irrelevant, only that they are handled."</div>
</div>
</div>
<p>The Gatekeeper holds up their hands to indicate the choices.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"The Succubus is a subversive, you will need to trick your way through the court of Hell and entrap the Omnibus to take the throne. They will worship you through deception, faux love and worship as demons are incapable of knowing these things. You would need to be swift else they find out that you are not among the retinue of the Throne of Hell."</div>
</div>
</div>
<p>That is her left hand, so she shows you her right.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"The Incubus is a conqueror. It will take some power to transform the Colossus but once done you will have to fight your way through the Throne of Hell. You will have a powerful ally to aide you, odds are they can handle themselves without you."</div>
</div>
</div>
<p>Your 'ally' would be the Colossus if you went that path.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"Your goal is the back of the throne. It is an actual throne, but the back holds the history of Hell itself."</div>
</div>
</div>
<p>Taking over Hell is...something you can do, the Gatekeeper keeps saying you have to do it but there are so few demons that you doubt they could ever pose a credible threat to the mortal plane again.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the Throne of Hell">>
<<set $questKingOfHell to 4>>
<<set $gatekeepertalk to null>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $gatekeepertalk is "questkingofhell5">>
<center><H4>Gatekeeper</H4></center>
<center><img src="img/npcs/gatekeeper/flower.jpg"></center>
<p>She looks at you with a confused expression.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"The Omnibus holds the throne. She must be defeated, after that we may begin organizing your cabinet to rule Hell. Obviously you cannot remain in Hell indefinitely, your other duties come first."</div>
</div>
</div>
<p>The Omnibus folded almost immediately, there was almost no resistance as you beat her.</p>
<p>You describe how you left her convulsing on the floor and the Gatekeeper just stares at you.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"You appear to be mistaken in whom you defeated. The being that resided in the castle was a regent, their purpose was to hold the throne for the Queen of Hell's return. The True Queen has been slain and requires summoning to be defeated. Dying as she did was not her end."</div>
</div>
</div>
<p>You went to the castle expecting a fight or...something. It was mostly empty, the few remaining 'demons' being little more than imp factories.</p>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"She led a crusade against the land of the living long ago, where the greater demons reside is not known to me. Perhaps the other demon lords can answer that, the ones that yet live. Ukon and Baph were generals in the demonic army, perhaps they could assist you."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"I do not know much about her, she was an outlier for demonkind. Powerful, but not native to this plane. Astaroth was as well, so when he died it came to the next interloper. A Cerulean Succubi, one of the most powerful ones. Your powers are descendant from hers, which makes your claim even stronger for the throne."</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>You got stiff at those words, slowly turning to face the Gatekeeper.</p>
<p>She reiterates what she just said, that the Cerulean Succubus whose powers....</p>
<p>The Succubus and Incubus are Bill and Annette's powers, did your mother lead Hell at one point?</p>
<<else>>
<p>You pause at that comment.</p>
<p>The Succubus and Incubus are Bill and Annette's powers, did their mother lead Hell at one point?</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/gatekeeper/flowermaiden.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Flower Maiden:</span>
<div class="dialogue">"She is dead but she can be re-summoned. It will require an artifact of hers, one that the Succubus will not want to relinquish."</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>There is a quiet, childlike voice in the back of your mind that makes your eyes water.</p>
<p>You can revive your mother?</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away from the Gatekeeper">>
<<set $questKingOfHell to 6>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<if $caravanevent is "act1">>
<center><img src="img/avedon/caravan/act1/act1.jpg"></center>
<p>A very effeminate man comes onto the stage, getting a few heckles and boos until he explodes in a puff of smoke.</p>
<p>His reappearance is such a display that you have to shield your eyes, the radiance coming off of him is something to behold.</p>
<<if $questSleepyFox gte 2>>
<p>Your amulet from Mariko vibrates, the magic he's using is real but you can't grasp exactly what he is doing.</p>
<</if>>
<p>His voice, previously muted, booms over the stage like thunder.</p>
<p>There are lights that can be moved to shine upon him but his mastery over the element of fire lights up the room with such luminescence that even sunlight might seem dim.</p>
<p>There are sounds, crystalline ice singing a chorus as wind brushes past them to elevate his speech.</p>
<p>Killion is a master sorcerer and showman, and there is not a single person that is not at the edge of their seat.</p>
<p><b>You feel pumped up, his speech giving you 20 temporary health.</b></p>
<div class="choices">
<div class="choice-item">
<<link "Leave the show">>
<<set $temptime to (60-$minute)>>
<<set $minute += $temptime>>
<<set $temptime to null>>
<<set $temphealth to 20>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $caravanevent is "act2">>
<center><img src="img/avedon/caravan/act2/act2.jpg"></center>
<p>The crack of a whip silences the murmuring crowd as the Huntress takes the stage, flanked by her cats.</p>
<p>Leopards and lions emerge from the cages she has brought out, wandering the crowd and rubbing on people.</p>
<p>In fact it seems to be part of the show as she has to scold the animals to come back.</p>
<<if $BeastMasterMutation is true>>
<p>Your beastmaster mutation lets you pick up on the smaller details most others might miss, that she's a woman and the three cats she has are all male, and their gaze sometimes linger on her thighs rather than her face.</p>
<</if>>
<p>You find yourself enraptured by her speaking, the history of where she liberated these cats and how they're just animals.</p>
<p>Cats are mostly extinct, tied to demon worship due to their eyes, but the cats wander aimlessly through the crowd and let people pet them.</p>
<p>The show ends with her stuffing them back into crates, with the cats willingly going into boxes, and having them carted off by one of the larger unboxed cats.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the show">>
<<set $temptime to (60-$minute)>>
<<set $minute += $temptime>>
<<set $temptime to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $caravanevent is "act3">>
<center><img src="img/avedon/caravan/act3/act3.jpg"></center>
<p>Firestarter lives up to her name, a woman that starts fires.</p>
<p>The third act is nothing special, a woman playing with fire and gets increasingly careless with it, performing some tricks that might seem impossible to do with a flame.</p>
<p>The flame bends and breaks, jumping without wind and moving on its own accord as if dancing to some unseen tune.</p>
<p>Her act involves a myriad of tricks, juggling flaming spheres that shatter and leave only the flame behind to jumping through hoops of flame that materialize from nothingness.</p>
<p>Her outfit began as white but as the tricks got more reckless and closer to the flame that white cotton outfit began to blacken, the heat of the flames commented on when she got too close to the stands.</p>
<p>The show ends with her being doused with water to stop the flames that have begun to burst from her clothing, her leaving the tent when her clothes begin to burn off.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the show">>
<<set $temptime to (60-$minute)>>
<<set $minute += $temptime>>
<<set $temptime to null>>
<<set $arousal += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $caravanevent is "act4">>
<center><img src="img/avedon/caravan/act4/act4.jpg"></center>
<p>A very charismatic magician appears in front of the crowd in a puff of smoke, letting some of the smoke fade away before jumping onto the stage so his trick is seen as a failure.</p>
<p>He has a few children from the crowd come down and pull items from his hat, candy and such, before he sends them back and pulls an entire cat from his hat, which goes over quite well with the audience.</p>
<p>The tricks Katz employs are elaborate and asinine, he speaks from wherever he seeks to, his voice coming from children, the cat and even you at one point.</p>
<p>While there is a woman that shows a sign saying that alcohol is being sold at the vendors outside there are very little individuals that leave, most are enraptured by the eccentric wizard and the tricks that he can offer.</p>
<p>Some acts are an elaborate slight of hand, visible to the audience as they make a show of giving away the trick but the individual on the ground is completely lost in the moment.</p>
<p>Cards are stuffed into his glove which he shows off, only to pull the one that a child pulled from his deck of cards.</p>
<p>There is a small part in some metal rings that bend, showing it off above his head, but the look on the children's faces when he does it in front of them is sheer wonder in its purest form.</p>
<p>Others are just pure acts of skill, he cuts an apple in half with a playing card, he hits a target from the other side of the tent and he even handles a heckler with such a rebuttal you think the individual took emotional damage from the reply.</p>
<p>The act finishes with him putting increasingly large and comical items into his hat, which seem to disappear entirely before leaving.</p>
<p>Not without letting every child pet his cat and giving them a piece of candy for the road.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the show">>
<<set $temptime to (60-$minute)>>
<<set $minute += $temptime>>
<<set $temptime to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $caravanevent is "act5">>
<center><img src="img/avedon/caravan/act5/act5.jpg"></center>
<p>Cho Masters calls the tent to attention as she narrates, her voice a joyful rattle as acrobats set up and perform their tricks above you with a fluidity and graze that you cannot believe exists.</p>
<p>As they set up in between sets she tells jokes, nudging even the most stern faced into gut wrenching laughter.</p>
<p>Many of the jokes don't make sense, plays on fairy tales and parables but she has such a bubbly personality that you find yourself laughing aloud or at least cracking a smile.</p>
<p>You honestly do not know where the time went, between the fast paced acrobats and Cho being such a verbose host the act is over in what feels like moments.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the show">>
<<set $temptime to (60-$minute)>>
<<set $minute += $temptime>>
<<set $temptime to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $caravanevent is "act6">>
<center><img src="img/avedon/caravan/act6/act6.jpg"></center>
<p>Several large balls are set up for the acrobats, along with wires and poles.</p>
<p>It is mostly a continuation of what the previous show was but with less guidelines and no safety net.<p>
<p>There are three acrobats, all of them women, and they wow the crowd with fact paced movement and death defying stunts as they float through the air as if it were water.</p>
<p>Pretending to slip is a favored trick they use, balancing on a massive ball and falling only to catch themselves in a back flip back onto it.</p>
<p>There is a lot happening and it is difficult to track everyone as they jump, flip, and dive through one another as they each do their own set of tricks completely independant of one another.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the show">>
<<set $temptime to (60-$minute)>>
<<set $minute += $temptime>>
<<set $temptime to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $caravanevent is "act7">>
<center><img src="img/npcs/solomn/show.jpg"></center>
<p>The lights dim as Solomn begins her time slot, drawing in an atmosphere of mystique and exoticism.</p>
<p>She highlights the history of divination, how she got her powers in the Old Country but being vague as to which country that was.</p>
<p>Names and vocations are known to her as she picks out individuals from the audience to speak to, choosing at random but knowing every person that she calls on to an almost intimate level.</p>
<p>Her orb shows events, displayed lifesize in the air above her as events from the past are shown once more.</p>
<<if $background is "Last of the Line">>
<p>You sit in reserved silence as Avedonia, the city of the Elves, is shown as she talks about the history of the land.</p>
<p>She tours them through the city and you recognize every street, every building, and every Elven mask that is shown.</p>
<<if $race is "Elf">>
<p>Someone at your side nudges you and says that one of them looks like you and that is true, you're there.</p>
<p>Princes Brinell speaks with her father about some thing or another over tea, the display only has Solomn's voice to describe it, but you were her bodyguard.</p>
<</if>>
<<elseif $background is "Lost Wizard">>
<p>You see your home, your village which is no longer outside the city of Avedon.</p>
<p>There are children running through the river near the lake and you recognize one as Bean.</p>
<<if $lostchoice is "go">>
<p>She grew, she must be a Beansprout now and tears fill your eyes.</p>
<p>You left with Primova, you never got to see her grow up.</p>
<<else>>
<p>It was a lifetime ago, centuries upon end that she was a spry teenager that terrorized boys and her father.</p>
<p>You too, teaching her magic was a terrible idea as you see her using it to bother her mother.</p>
<p>Tears well up in your eyes as you see them laughing, your sister-in-law and niece.</p>
<</if>>
<p>There is no sound, the display only has Solomn's voice to describe it, but they were your family and you loved them.</p>
<<elseif $background is "Unlucky Goblin">>
<p>You see you, beaten and bloodied at the Battle of Mont Creek.</p>
<p>It was one of the most harrowing of fights that you had been in, the closest you ever came to being defeated.</p>
<p>Your body is savaged, beaten in an ambush that you were scant prepared for.</p>
<p>They never stopped coming, pouring from hidden holdouts for that which you stand guarding.</p>
<p>Behind you stands the Goddess Avalon, flanked by the meager survivors of Mont Creek who had been promised that no harm would come to them should they try and recollect their belongings from the ruins that was once their home.</p>
<p>Solomn is playing liberally with the point of view of the battle, focusing on your silver blood pouring off your gauntlets as you stand shaking from your injuries.</p>
<p>She recounts your deeds as the vision has no sound, telling of your kill count somewhere in the high hundreds, and how not a single individual other than you were harmed.</p>
<p>That day was meant to allow Avalon to perform a miracle but the fight caused none of them to want to stay.</p>
<<else>>
<p>Solomn shows off the past of Avedonia, the continent as it was before the wars and strife.</p>
<p>Visually not much changed but the desert that used to be on the other side of the southern forest confuses many members as the island used to be two, maybe even three sizes larger than it currently is.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the show">>
<<set $temptime to (60-$minute)>>
<<set $minute += $temptime>>
<<set $temptime to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $caravanevent is "loverpercy">>
<center><H4>Percy</H4></center>
<<percypic>>
<p>Percy sits on the edge of a magnificent purple bed, Solomn obviously has expensive taste when it comes to the things she owns.</p>
<p>They look up when you approach, a soft smile forming on their face that fades.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"Something...happened to me, didn't it? Something bad?"</div>
</div>
</div>
<p>Osirus did something to their memory but they did seem to recognize a few people, you have no idea how much they actually remember.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"There was a...woman. In my dreams, it all felt like a dream but she..."</div>
</div>
</div>
<p>You have no idea what woman they're talking about, the group was all men that you know of.</p>
<p>A pained expression crosses $percygender1 face before $percygender2 answers again.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"She...was pale as snow with blackened wings that reached higher than I could see. Her name was...I don't remember and she said she was my mother."</div>
</div>
</div>
<p>Percy laughs, more of a scoff but it obviously bothers them as they immediately slump down again.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"I never met my mom, she died in childbirth. This...woman...this thing, it told me everything I ever wanted to hear. How she was proud of me, how she loved me. Things I never hear."</div>
</div>
</div>
<p>It takes a moment for Percy to continue, what you know of Amrel and dwarves would have been a cold and distant man, not something a child would need growing up.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"She said we could be together, all I needed to do was make it easy..."</div>
</div>
</div>
<p>Those words hang in the air like a foul odor.</p>
<<if $background is "Maid for Cock">>
<p>Maceasy was the demon who cursed you to be a futanari and Percy is apparently their next chosen vessel.</p>
<<elseif $background is "Unlucky Goblin">>
<p>Maceasy was driven off by Osirus a thousand years ago, you thought her dead but apparently she still lives.</p>
<p>Looking at your crotch you realize that she probably has a hand in your birth as well.</p>
<<else>>
<p>You saw those words in the tomb, the crypt where you found Percy.</p>
<p>Demonic sigils and other symbols, along with Osirus' response, point to it being a demon's name.</p>
<</if>>
<p>Percy looks to you, letting out a deep sigh.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"$firstname?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask what they need">>
<<set $caravanevent to "loverpercy2">>
<<goto caravanevents>>
<</link>>
</div>
</div>
<</if>>
<<if $caravanevent is "loverpercy2">>
<center><H4>Percy</H4></center>
<<percypic>>
<p>It takes them a moment to get the words out, these thoughts obviously troubling for them.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"Can you protect me? I'm not...a fighter. I don't like hurting things. I'm scared of that woman, I'm scared of...being alone."</div>
</div>
</div>
<p>They look to you with a sad, pained expression.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"Dad is...gone. I have nothing in Avedon anymore. I could have Killion teleport me back to Monduval, its how I got back in the first place. $firstname, what should I do?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Tell them to stay">>
<<set $caravanevent to null>>
<<set $loverPercy to 7>>
<<set $totalPoints += 1>>
<<set $percyloc to "roomSolomn">>
<<set $relPercy to 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $monduvalnuked isnot true>>
<div class="choice-item">
<<link "Tell Percy to go back to Monduval">>
<<set $caravanevent to "loverpercy3">>
<<goto caravanevents>>
<</link>>
</div>
<</if>>
<</if>>
<<if $caravanevent is "loverpercy3">>
<center><H4>Percy</H4></center>
<<percypic>>
<p>They nod, letting out a sigh of relief.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"If you're ever in Monduval, look me up."</div>
</div>
</div>
<p>Percy stretches as they get up from Solomn's extravagant bed.</p>
<p>They leave you alone as they scurry out of the soothsayer's tent, new purpose in them.</p>
<p>You understand getting over their poor treatment, Osirus's mind magic made them forget, but losing their father seems to have had very little impact on them.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch them leave">>
<<set $caravanevent to null>>
<<set $loverPercy to 7>>
<<set $totalPoints += 1>>
<<set $relPercy to 10>>
<<set $percyloc to "mondorm">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><h4>Madame Solomn</h4></center>
<center><img src="img/npcs/solomn/sooth.jpg">
<p>The tanned skinned soothsayer that seems to know everything.</p></center>
<hr>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"Greetings $firstname $lastname, what can I help you with?"</div>
</div>
</div>
<<if !$loverPercy>>
<p>Solomn looks worried, constantly shuffling her tarot cards.</p>
<</if>>
<<if $loverPercy is 1>>
<p>She continues to shuffle the cards, drawing the same black card over and over.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if !$loverPercy>>
<div class="special-choice-item">
<<link "Ask her if something is wrong (A Desert Mercy)">>
<<set $solomntalk to "percyquest1">>
<<goto solomntalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Solomn">><<if $solomntalk is "percyquest1">>
<center><h4>Solomn</h4></center>
<center><img src="img/npcs/solomn/sooth.jpg"></center>
<p>Solomn sets her cards to look at you, only to immediately pick them up and begin shuffling them again.</p>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"I have family in Avedon, my sister used to be married to the woodcutter Amrel, who now runs the entire sawmill."</div>
</div>
</div>
<p>Solomn pauses a moment, a frown crossing her face.</p>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"She...died in childbirth, but not before blessing this world with a child. That child is now lost in Avedon while their father does nothing to rescue them."</div>
</div>
</div>
<p>Solomn holds up the deck of cards she's holding.</p>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"I can predict events to some degree, the restless spirits tell me a great many things if I only know what to ask. Spirits of the aether, tell me about Percy."</div>
</div>
</div>
<p>Solomn pulls a single card, placing it down in front of you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the card">>
<<set $solomntalk to "percyquest2">>
<<goto solomntalk>>
<</link>>
</div>
</div>
<</if>>
<<if $solomntalk is "percyquest2">>
<center><h4>Solomn</h4></center>
<center><img src="img/npcs/solomn/deathcard.jpg"></center>
<p>You see the grinning face of a skeleton and know that doesn't mean good news.</p>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"Without rescue, my sister's child Percy will perish. Avedon is a dangerous place for the naive, and Percy is exactly that."</div>
</div>
</div>
<p>Solomn picks the card back up, slotting it randomly into her deck as she begins to shuffle the deck repeatedly again.</p>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"As much as I do not want to, Percy's father may be able to help find them. I just cannot be the one to ask. Please, Percy is an innocent and does not deserve whatever fate they are now bound to."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at the card">>
<<set $solomntalk to null>>
<<set $loverPercy to 1>>
<<set $experience += 10>>
<<goto solomn>>
<</link>>
</div>
</div>
<</if>><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $loverPercy is 1>>
<p>Solomn has asked you to find Percy, her nephew.</p>
<p>His father Amrel is in charge of the local sawmill in the Avedonian suburbs, you should look around there.</p>
<</if>>
<<if $loverPercy gte 2>>
<p>I spoke to Amrel, a dwarf that ran the local sawmill, and he told me that his son Percy is in Avedon somewhere.</p>
<p>They were previously studying medicine in Monduval but were recently spotted in the city and are now missing.</p>
<<if $loverPercy is 2>>
<p>I should ask around so I can find them.</p>
<</if>>
<<if $loverPercy is 3>>
<p>Death said that they are in the graveyard somewhere.</p>
<</if>>
<</if>>
<<if $loverPercy is 4>>
<p>You found Percy half dead in a crypt in the Avedon graveyard and rescued them, before they were taken by Osirus.</p>
<p>The old knight told me to get Percy's father, apparently having loved ones nearby helps the healing process.</p>
<</if>>
<<if $loverPercy is 5>>
<p>You found Percy half dead in a crypt in the Avedon graveyard and rescued them, before they were taken by Osirus.</p>
<p>The old knight told me to get Percy's father, apparently having loved ones nearby helps the healing process.</p>
<p>After speaking to Amrel he took off, telling me to bring Percy to him.</p>
<</if>>
<<if $loverPercy is 6 or $loverPercy is 7>>
<p>You found Percy half dead in a crypt in the Avedon graveyard and rescued them, before they were taken by Osirus.</p>
<p>The old knight told me to get Percy's father, apparently having loved ones nearby helps the healing process.</p>
<p>After speaking to Amrel he took off, telling me to bring Percy to him before going on a bloody rampage against the men trying to blackmail him.</p>
<p>Percy and I arrived to find him dying, with Percy able to have a few final words with their father before they passed.</p>
<p>Solomn had Percy brought to the safety of her caravan.</p>
<<if $loverPercy is 6>>
<p>Solomn also suggested I visit Percy.</p>
<</if>>
<</if>>
<<if $loverPercy is 51>>
<p>You found Percy half dead in a crypt in the Avedon graveyard and allowed them to be possessed by the demoness Maceasy.</p>
<p>The demoness told me to find her in her old home along the western road, near the mountains and Fort Reach.</p>
<</if>>
<<if $loverPercy gte 52>>
<p>You found Percy half dead in a crypt in the Avedon graveyard and allowed them to be possessed by the demoness Maceasy.</p>
<</if>>
<<if $loverPercy is 52 or $loverPercy is 101>>
<p>Percy survived the encounter with Maceasy, quite the feat for their frail form.</p>
<p>You spoke to the male Death and they decided that the whole situation was too convoluted, or just didn't want to deal with it, so they sent Percy away somewhere.</p>
<p>The Male Death either sent them really far away or they're incredibly close by.</p>
<</if>>
<<if $loverPercy is 53 or $loverPercy is 102>>
<p>Percy survived the encounter with Maceasy, quite the feat for their frail form.</p>
<p>You spoke to the male Death and they decided that the whole situation was too convoluted, or just didn't want to deal with it, so they sent Percy away somewhere.</p>
<p>After helping the Mushroom Goddess Mu you found Percy drugged out on mushroom spores, sucking cocks in the gloryhole.</p>
<</if>>
<<if $loverPercy is 100>>
<p>I then then slew them, killing both.</p>
<p>With their death all Futanari in the world are no more.</p>
<</if>><center><H4>Amrel the Dwarven Foreman</H4></center>
<center><img src="img/npcs/amrel/amrel.jpg">
<p>The Foreman of the sawmill is a stout man, with a graying beard, who glances at you as you approach.</p></center>
<hr>
<p>He always fiddles with some chitin bracelet that wraps around his wrist.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave him alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $background is "Chosen One">>
<div class="choice-item">
<<link "Ask about your mother's headstone">>
<<set $sawmilltalk to "amrelchosen">>
<<goto sawmilltalk>>
<</link>>
</div>
<</if>>
<<if !$loverPercy or $loverPercy lt 2>>
<div class="special-choice-item">
<<link "Ask if he needs help (A Desert Mercy)">>
<<set $sawmilltalk to "amrelpercy">>
<<goto sawmilltalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Amrel">>
<<if ($loverPercy is 53 or $loverPercy is 102) and !$amrelreact>>
<<set $sawmilltalk to "percyfuta">>
<<goto sawmilltalk>>
<</if>><<if $sawmilltalk is "amrelchosen">>
<center><H4>Amrel the Foreman</H4></center>
<center><img src="img/npcs/amrel/amrel.jpg"></center>
<p>Amrel looks at you for a moment before sighing.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"The Carpenter's Union has to prioritize the graves of soldiers lost over citizens. I made hers myself just to get it over with, there's an eight month waiting list. Knocked it out one night with a few beers and took a few days to have Pat install it for me."</div>
</div>
</div>
<p>He pulls a piece of paper from his pocket and looks over it for a moment.</p>
<p>The next forty-five minutes are a tirade about how taxes are for the devil and various mentions of domestic terrorism he is capable of committing.</p>
<p>The picture he pulled out is of a tanned woman standing over the dwarf, with his beard having less gray in it.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop listening">>
<<set $minute += 45>>
<<goto amrel>>
<</link>>
</div>
</div>
<</if>>
<<if $sawmilltalk is "amrelpercy">>
<center><H4>Amrel the Foreman</H4></center>
<center><img src="img/npcs/amrel/amrel.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"You see a boy around here, from the Sultanate?"</div>
</div>
</div>
<p>The dwarf sets down his tools to talk to you, putting his hands on his hips.</p>
<p>Avedon doesn't have a lot of Sultanese men, the city is pretty racist against anyone without fair skin.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"They look like this."</div>
</div>
</div>
<p>Amrel says, pulling a carefully folded photograph out of his pocket.</p>
<p>In it is a tall and lanky tanned boy kneeling beside Amrel so the two of them can be the same height, but the picture is obviously a few years old.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"I saved up some money by working on a few undesirable jobs to send my boy to Monduval for schooling. I heard they're back in Avedon but I haven't seen 'em. Always told Percy to not go into the city without me but the boy don't listen."</div>
</div>
</div>
<p>Amrel insists you take the photograph by not taking it when you try to hand it back, and it slowly disappears into your other belongings.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"The men are being quiet but someone has to know, someone has to have seen him. Ask around for me, that boy is the only family I have left."</div>
</div>
</div>
<p>You don't think he's crying but its obvious he teared up a little bit and didn't want anyone to see, you watch him reach to the ground and pick up a bolt that had obviously been on the ground for awhile before going back to his tools.</p>
<div class="choices">
<div class="choice-item">
<<link "Say you will consider it">>
<<set $loverPercy to 2>>
<<set $percygender to "male">>
<<set $percygender1 to "his">>
<<set $percygender2 to "he">>
<<set $percyloc to "graveyard">>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sawmilltalk is "amrelpercy4">>
<center><H4>Amrel the Foreman</H4></center>
<center><img src="img/npcs/amrel/amrel.jpg"></center>
<p>You enter the sawmill and see Amrel slowly rubbing a photograph, a copy of the one he gave you.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"I received a ransom note. A months pay and they'll release a part of him. A years pay and they'll give me all of him."</div>
</div>
</div>
<p>A piece of parchment sits on a table nearby and there is a half hearted attempt to gesture to it.</p>
<p>You grab the paper, looking at it with a frown.</p>
<<if $madammeet is true>>
<p>It is an advertisement for the Den of Sin in Junktown, and of Madam, as the threat to change a person's gender is offered more as a blessing.</p>
<<else>>
<p>It is an advertisement for the Den of Sin in Junktown, and of a demon named Madam, as the threat to change a person's gender is offered more as a blessing.</p>
<</if>>
<p>With the ad is a letter from Percy explaining what they're doing.</p>
<p>Percy wants to be a woman, their letter is quite detailed as to the hows and whys of how they came to this, almost four full pages worth.</p>
<p>Apparently Amrel was a distant father after his wife Ausra died in childbirth and the cold, calculated way that Dwarves are raised did not do well for Percy growing up.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"I never...never wanted them to feel unloved. Had I known...had I been sober enough to see. My boy was hurting. Can you bring them to me? I need to handle something."</div>
</div>
</div>
<p>Amrel carefully takes the letter when you are done reading, folding it and placing it in his pocket.</p>
<div class="choices">
<div class="choice-item">
<<link "Say you will consider it">>
<<set $loverPercy to 5>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sawmilltalk is "patbarn">>
<center><H4>Pat</H4>
<img src="img/npcs/pat/pat.jpg"></center>
<p>Patrick thinks for a moment before pulling out a clipboard and looking at it for a few moments.</p>
<div class="dialogue-box">
<img src="img/npcs/pat/pat.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pat:</span>
<div class="dialogue">"I do have a pre-fabricated one in stock, going price is going to be about 1,200 gems."</div>
</div>
</div>
<p>You have $money gem<<if $money !== 1>>s<</if>> on hand,
and have $bankmoney gem<<if $bankmoney !== 1>>s<</if>> in your bank account.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave Pat alone">>
<<set $sawmilltalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $money gte 1200>>
<div class="choice-item">
<<link "Have him build the barn (1200 gems)">>
<<set $sawmilltalk to null>>
<<set $farmbarn to 2>>
<<set $money -= 1200>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
<<if $bankmoney gte 1200>>
<div class="choice-item">
<<link "Have him build the barn (1200 from your bank account)">>
<<set $sawmilltalk to null>>
<<set $farmbarn to 2>>
<<set $bankmoney -= 1200>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $sawmilltalk is "percyfuta">>
<center><H4>Amrel the Foreman</H4></center>
<center><img src="img/npcs/amrel/amrel.jpg"></center>
<p>Amrel looks at you for a moment, grabbing his axe and a mallet.</p>
<p>You know fury when you see it, Dwarven fury being up there with mothers with shoes, drowning, impalement and other things that you are innately afraid of.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"My boy is some...freak now. This your doing?"</div>
</div>
</div>
<<if $percyloc is "mondorm">>
<p>You're unsure how he found out but you realize that they must know of the gloryhole in the dorm room.</p>
<p>Percy is back in Monduval though, they left almost immediately on the next cart out of there.</p>
<<else>>
<p>Percy probably spoke with him after you dragged them out of the gloryhole, hopefully after washing themselves.</p>
<</if>>
<p>The axe is aimed at your midsection and there is no doubt that he could cleave you in half with it, Dwarves are the sort that finish whatever deranged thinking goes through their head.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"I wasn't a good man. I wasn't a good husband. And I almost wasn't...a good dad."</div>
</div>
</div>
<p>He lets the axe slacken, his arms going to his side as he looks at his tools.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"I got so cut up in work and making sure that they had whatever they needed. Dwarves don't need all that coddling but...Percy ain't a Dwarf. They're my boy....girl...whatever they want to be."</div>
</div>
</div>
<p>The Dwarf turns and gestures for you to follow, leading you to a chest in his office.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"The gravedigger caught some thugs with threats against me, saying that Percy was their...toy. He killed the lot so I can't prove much of what he said, but I did get a blackmail letter. I got some money together, sold some old tools and took a few extra jobs to meet it but apparently those folk were the ones that sent the letter."</div>
</div>
</div>
<p>He pulls out a slip of paper, handing it to you.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"I didn't offer you a reward but take it."</div>
</div>
</div>
<p>You look at the slip and it is for about 17,000 gems.</p>
<p>He goes back to work, setting his axe to the side as he begins to measure some lumber next to him.</p>
<<if $percyloc is "roomSolomn" or $percyloc is "farmhouse" or $percyloc is "sawmilldorm" or $percyloc is "camp" and $camploc lt 8>>
<p>You hear footsteps approaching quickly and Percy sputters to a stop, having to lean on a nearby bench to catch their breath.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"Hey dad, Solomn has a new show with Firestarter. Want to come see it? She even got this new popcorn machine that is really cool."</div>
</div>
</div>
<p>Percy smiles broadly but Amrel keeps working, looking annoyed and he looks to you.</p>
<p>His eyes water for a moment, needing to wipe his cheek and seems confused as to why a tear is there.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"Well? Get us some tickets. There's gems in my drawer, next to my socks...No wait, I cashed that for more socks. Go ask Pat for some. He owes me some, he's in the bar. Probably. Or in that booth you like."</div>
</div>
</div>
<p>Percy's face burns but they run off anyways, heading towards the Jolly Lumberjack as fast as their feet will carry them.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"Use protection when you fuck my kid. I don't want their heart being broken."</div>
</div>
</div>
<p>You cough at how blunt that was but you nod at the Dwarf, letting out a soft laugh.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $amrelreact to true>>
<<set $bankmoney += 17421>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><H4>Crypt of the Maceasy Cult</H4></center>
<center><img src="img/avedon/noble/ade/crypt.jpg">
<p>A strange and mysterious place, but mostly empty.</p></center>
<hr>
<p>There is a strange symbol in the stained glass, it is an ouroboros that is a penis going into a vagina that is under its balls.</p>
<p>There is a chalice in the middle of a table but it is empty and does not move.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the crypt">>
<<goto graveyard>>
<</link>>
</div>
</div>
<<set $chapter to "Maceasy Crypt">>
<<if $loverPercy is 2>>
<<set $miscaveevents to 'percymeetfind'>>
<<goto miscaveevents>>
<</if>><center><H4>Maceasy</H4></center>
<center><img src="img/npcs/maceasy/percy.jpg"></center>
<p>They lean over your beaten body and gently pat you.</p>
<div class="dialogue-box">
<img src="img/npcs/maceasy/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Maceasy:</span>
<div class="dialogue">"I bid you no harm. It was a valiant effort but this form is not even the most powerful one I take. Come, visit me in my tavern. I used to live along the Western road, due west of Fort Reach."</div>
</div>
</div>
<<if !$fortreachbattle>>
<<set $fortreachbattle to "maceasy">>
<div class="dialogue-box">
<img src="img/npcs/maceasy/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Maceasy:</span>
<div class="dialogue">"I understand that Fort Reach is constantly under attack. Should be easy enough to handle, they're just bandits. If Conquest is not too difficult then that should open the way for you."</div>
</div>
</div>
<</if>>
<p>The demoness spreads her wings as she opens a portal, walking through it and leaving you on the ground.</p>
<div class="choices">
<div class="choice-item">
<<link "Say you'll consider it">>
<<set $miscaveevents to null>>
<<set $percyloc to "mactavern">>
<<set $alignEvil += 25>>
<<set $loverPercy to 51>>
<<goto mactomb>>
<</link>>
</div>
</div><center><H4>Maceasy</H4></center>
<center><img src="img/npcs/maceasy/percy.jpg"></center>
<p>They lie on the ground bleeding almost spectrally silver blood.</p>
<div class="dialogue-box">
<img src="img/npcs/maceasy/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Maceasy:</span>
<div class="dialogue">"I did not want this, I just wanted to be alive again. You've doomed this body to die with me!"</div>
</div>
</div>
<p>The demoness spreads her wings as she tries to do something, but nothing occurs.</p>
<p>Her head slumps to the side and the demon Maceasy dies with the world.</p>
<p><b>Maceasy's death, being the entity sustaining Futanari in the world, is going to cause them to fade from the world.</b></p>
<div class="choices">
<div class="choice-item">
<<link "Watch them die">>
<<set $percyloc to "dead">>
<<set $alignEvil += 25>>
<<set $loverPercy to 100>>
<<include combatclear>>
<<goto mactomb>>
<</link>>
</div>
</div><center><h4>Cirque de Silvered Chalice Employee Tents</h4></center>
<center><img src="img/avedon/caravan/back0.jpg">
<p>The tent farm behind the main circus tent of the Cirque de Silvered Chalice.</p></center>
<hr>
<p><b>Dev Note: Not all tents are available at the moment.</b></p>
<br>
<p>Killion's tent is here.</p>
<p>The tent of the Huntress is off to the side with several extra tents for her many animals.</p>
<p>Madame Mystery, one of the assistants of de Katz, is here.</p>
<p>Spark the Firethrower's tent is here.</p>
<p>The Acrobat's tent is here.</p>
<p><<button 'Madame Solomn' roomSolomn>><</button>>'s tent is here.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave backstage">>
<<goto caravan>>
<</link>>
</div>
</div>
<<set $chapter to "Circus Tent Farm">><center><h4>Solomn's Tent</h4></center>
<center><img src="img/avedon/caravan/back7.jpg">
<p>Solomn's tent is rather nice.</p></center>
<hr>
<p>Solomn's tent has an <<button 'extravagant bed' bed>><</button>> which you can use.</p>
<p>A bucket <<button 'to bathe' bath>><</button>> lies near the door as well.</p>
<<include houseitems>>
<<include npcloc>>
<div class="choices">
<div class="choice-item">
<<link "Leave the tent">>
<<goto caravanback>>
<</link>>
</div>
</div>
<<set $chapter to "Solomn Tent">>
<<if $loverPercy is 6>>
<<set $caravanevent to "loverpercy">>
<<goto caravanevents>>
<</if>><<set _MPotion = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Masculine Potion">>
<<set _MPotion = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<set _FPotion = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Feminine Potion">>
<<set _FPotion = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<center><H4>Percy</H4></center>
<<percypic>>
<<if $percygender is "futanari">>
<p>Percy is a futanari, having both a penis and a vagina.</p>
<<elseif $percygender is "male">>
<p>Percy has a modest penis between their legs.</p>
<<elseif $percygender is "female">>
<p>Between her legs is her pussy, which she seems quite proud of.</p>
<</if>>
<p>Percy's relation to you is $relPercy.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $sexname to "Percy">>
<<goto percysex>>
<</link>>
</div>
<<if _MPotion >= 1 and $percygender isnot "male" and $percygender isnot "futanari">>
<div class="special-choice-item">
<<link "Give Percy a male potion">>
<<set $percytalk to "malepotion">>
<<set $percygender to "male">>
<<set $percygender1 to "his">>
<<set $percygender2 to "he">>
<<sellItem "Masculine Potion" 0>>
<<goto percytalk>>
<</link>>
</div>
<</if>>
<<if _FPotion >= 1 and $percygender isnot "female" and $percygender isnot "futanari">>
<div class="special-choice-item">
<<link "Give Percy a female potion">>
<<if $percyfem is true>>
<<set $percytalk to "femalepotion">>
<<else>>
<<set $percytalk to "firstfemalepotion">>
<</if>>
<<set $percygender to "female">>
<<set $percygender1 to "her">>
<<set $percygender2 to "she">>
<<sellItem "Feminine Potion" 0>>
<<goto percytalk>>
<</link>>
</div>
<</if>>
<<if _FPotion >= 1 and _MPotion >=1 and !$futataint and $percyloc isnot "dragontribehut">>
<div class="special-choice-item">
<<link "Have Percy mix a male and female gender potion">>
<<set $percytalk to "futacloud">>
<<sellItem "Masculine Potion" 0>>
<<sellItem "Feminine Potion" 0>>
<<goto percytalk>>
<</link>>
</div>
<</if>>
<<if ($percygender == "male" or $percygender == "futanari") and $bessloc is "farmbarn" and $percyloc is "farmhouse" and $besspercy is 1>>
<div class="special-choice-item">
<<link "Tell them about Bess">>
<<set $percytalk to "besspercy">>
<<goto percytalk>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Move them">>
<<goto percymove>>
<</link>>
</div>
<<if $pregnantPercy and $pregnantPercy lte 5>>
<div class="special-choice-item">
<<link "Take Percy to the hospital">>
<<set $percytalk to "percybaby">>
<<goto percytalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Percy">>
<<if $previouspassage is "mondorm">>
<<set $percytalk to "mondormfight">>
<<goto percytalk>>
<<elseif $previouspassage is "slumclinic">>
<<set $percytalk to "percybaby">>
<<goto percytalk>>
<</if>><<if $percytalk is "creampie">>
<center>[img[either(
"img/npcs/amrel/percyfem/femcum1.jpg",
"img/npcs/amrel/percyfem/femcum2.jpg",
"img/npcs/amrel/percyfem/femcum3.jpg",
"img/npcs/amrel/percyfem/femcum4.jpg",
"img/npcs/amrel/percyfem/femcum5.jpg",
"img/npcs/amrel/percyfem/femcum6.jpg"
)]]</center>
<p>"Cum inside me", she coos in your ear as she picks up her pace, reaching between her legs to make herself cum at the same time as you.</p>
<p>Her orgasm is intense as she grips you tightly, gasping as you begin to cum inside her.</p>
<<creampie>>
<<include npcpreg>>
<p>Percy settles in your lap, letting your cock rest in her pussy as she catches her breath before slowly getting out of your lap.</p>
<div class="choices">
<div class="choice-item">
<<link "Help them up">>
<<if $percygender is "futanari">>
<<set $futa += 1>>
<<elseif $percygender is "female">>
<<set $girl += 1>>
<</if>>
<<set $relPercy += 1>>
<<set $oralskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "malepotion">>
<center><H4>Percy</H4></center>
<<percypic>>
<p>Percy looks at the bottle for a long time.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"If you insist."</div>
</div>
</div>
<p>Percy reluctantly takes the bottle, a soft smile on their face as they don't really mind.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them be">>
<<goto percy>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "femalepotion">>
<center><H4>Percy</H4></center>
<<percypic>>
<p>Percy takes the bottle, reading the card on how to use it, and immediately chugging the potion.</p>
<p>Percy then gives you a hug, which lasts for quite awhile.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"I...thank you, $firstname."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them be">>
<<set $relPercy += 1>>
<<goto percy>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "firstfemalepotion">>
<center><H4>Percy</H4></center>
<<percypic>>
<p>Percy downs the bottle, unsure but trusting you.</p>
<p>The effects, at least for Percy, begin immediately.</p>
<p>They tuck in their legs as they feel the change between their legs but tenatively they looks down to check.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"I...I have...a..I'm...a..."</div>
</div>
</div>
<p>Their hands go to their neck and you think they're going to throw up from excitement.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask if they're alright">>
<<set $relPercy += 1>>
<<if $penis gt 0>>
<<set $percytalk to "firstfemalepotionmale">>
<<else>>
<<set $percytalk to "firstfemalepotionfem">>
<</if>>
<<goto percytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "firstfemalepotionfem">>
<center><H4>Percy</H4></center>
<center><img src="img/npcs/amrel/percyfem/cry.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"I...thought this would make me happy but...nothing changed."</div>
</div>
</div>
<p>Percy speaks slowly, hefting her new breasts and almost doubling over as she reaches into her trousers and touches her new pussy.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"This...this is what I wanted, and I will cherish what you have given me for the rest of my life...but.."</div>
</div>
</div>
<p>Percy starts to turn red, as everything that just happened seems to be a bit overwhelming for them.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"I'm...I'm happy with you, I love you! I want to be...whatever you want me to be. I'll change back if you want me to. You make me...so happy."</div>
</div>
</div>
<p>Tears are freely streaming down Percy's face as she looks at you with absolute adoration.</p>
<p>You hold Percy for as long as she needs, everything that she has been holding onto since you met her finally coming out.</p>
<p>Losing her father, the assault, having no-one but you, all of it comes out in messy, loud tears.</p>
<p>Percy grips you tightly as they sob,her entire body shaking as she cries onto your shoulder while you gently pat her head and tell her everything will be alright.</p>
<p>The tears eventually slow, and Percy pulls away from you with an apology for getting you wet, mumbling out a string of how sorry she is and how they mess everything up.</p>
<div class="choices">
<div class="choice-item">
<<link "Kiss Percy">>
<<set $percytalk to "firstfemalepotionfem1">>
<<goto percytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "firstfemalepotionfem1">>
<center><H4>Percy</H4></center>
<center><img src="img/npcs/amrel/percyfem/kiss.jpg"></center>
<p>You pull Percy into a kiss, and she squeaks in response to being silenced in such a way.</p>
<p>Pulling free you see a dazed look on Percy's face for far too long of a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"I need...some air."</div>
</div>
</div>
<p>Percy breathes heavily, they obviously stopped after you kissed them, and you should probably let them have a moment.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them be">>
<<set $percytalk to null>>
<<set $percyfem to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "firstfemalepotionmale">>
<center><H4>Percy</H4></center>
<center><img src="img/npcs/amrel/percyfem/force1.jpg"></center>
<p>After looking at her body she eyes turn to you and you catch a glimpse in her eyes that you have never seen before.</p>
<p>The normally shy and reserved Percy rushes you, crazed lust in her eyes as they tackle you around the waist.</p>
<p>Your pants are undone in record speed, your $penistype cock pressing against Percy's new pussy as she breathes heavily, obviously having been thinking about this for a long time.</p>
<p>Percy guides your length into their pussy after applying some lubricant, things like her newfound virginity or what will happen after this obviously nowhere in her head as she takes your full length inside she, a brief look of pain crossing she face as she eyes glaze over.</p>
<p>You have little say in how Percy rides you, she seems completely out of it as her speech is slurred and incomprehensible.</p>
<p>Percy orgasms quickly, and you feel her insides tightening around your cock as she doubles over, stopping to catch her breath.</p>
<div class="choices">
<div class="choice-item">
<<link "Do not let her">>
<<set $percytalk to "firstfemalepotionmale1">>
<<set $sexname to "Percy">>
<<goto percytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "firstfemalepotionmale1">>
<center><H4>Percy</H4></center>
<center><img src="img/npcs/amrel/percyfem/force2.jpg"></center>
<p>Hooking your arm around Percy's waist you begin vigorously pumping your cock in and out of her newfound pussy from beneath, causing her breath to catch in her throat.</p>
<p>Percy's mumbling gets worse as you continue, trying to get out words as you do not let her recover from her first orgasm, or second or third.</p>
<p>Percy is a complete mess by the time you begin to slow, her tongue lolling out of her mouth.</p>
<p>Finally having a moment to collect herself she realizes what she's done, but you silence her with a kiss as you continue thrusting inside.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"Together...please...?"</div>
</div>
</div>
<p>You smile at the first coherent words she's gotten out in the past twenty minutes.</p>
<p>Your orgasm is approaching and you decide to do just that, speeding back up until she begins to spasm again, which sends you over the edge as well.</p>
<<creampie>>
<<include npcpreg>>
<p>Percy cries out as she feels you cumming inside her, trying to grind her hips against yours to help but their exhaustion is evident at this point.</p>
<p>After cumming so hard Percy rolls off of you, laying beside you on the ground while you sit up for a moment.</p>
<<if $gobwifeloc is $previouspassage>>
<p>$GobName is standing nearby, putting a plate of corner-cut sandwiches on a nearby table for you.</p>
<p>Percy covers their face in embarrassment but all you hear is $GobName grumbling about not being invited before they wander off.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Help Percy up">>
<<set $percytalk to null>>
<<set $percyfem to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "futacloud">>
<center><H4>Percy</H4></center>
<<percypic>>
<p>Percy looks at the potions you give them, examining the bottles with a frown on their face.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"One is lazy, she made one bottle once and then clones it. It has the same defect in the same place. I suppose that means she can tell counterfeits but it bothers me when I handle her bottles. The university buys beakers from her and she helps here and there when talking about magic."</div>
</div>
</div>
<p>Percy pockets the bottles, gathering a few of their things and having you follow.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"Are you sure this is safe?"</div>
</div>
</div>
<p>It takes a few minutes to get to a decent spot on the edge of the forest and only now does Percy begin to have questions, their trust in you almost absolute.</p>
<p>You lie and say yes while taking cover behind a rock, which Percy begins setting up a small lab table onto the forest floor.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"Concentrated essence manifest, ground through a...mill? How crude. The female one is made from...same as before but with a Calla Lily? So its symbolism based rather than alchemical..."</div>
</div>
</div>
<p>Percy mutters and you're reminded that $percygender2 was training to be a doctor at one point in $percygender1 life.</p>
<p>Percy has set up a series of tubes, vials and a small fire so perhaps you under-thought this, you were just going to mix the two together and see what happened./p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"The reaction will occur when exposed to air so create a vacuum and the concentration will be..."</div>
</div>
</div>
<P>Percy moves but something drops from a tree, an acorn or a rock, and their equipment cracks, sending a violet plume of smoke into the air.</p>
<p>They're at the epicenter of a gender changing smoke screen but you don't know if they're alright.</p>
<div class="choices">
<div class="choice-item">
<<link "Wait to see what happens">>
<<set $percygender to "futanari">>
<<set $percygender1 to "her">>
<<set $percygender2 to "she">>
<<set $percytalk to "cloudwait">>
<<goto percytalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Go check on Percy">>
<<set $percygender to "futanari">>
<<set $percygender1 to "her">>
<<set $percygender2 to "she">>
<<set $percytalk to "cloudrun">>
<<set $vagina to 1>>
<<set $penis to 8>>
<<set $bust to 6>>
<<goto percytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "cloudrun">>
<center><H4>Futanari Cloud</H4></center>
<center><img src="img/system/violet_fog.jpg"></center>
<p>You enter the haze to rescue Percy and immediately feel the potion changing you as the mist begins to change you, altering your body into that of a male and a female.</p>
<<if $class is "Infested" or $infestation gt 0>>
<p>The magic of the potions is more powerful than the tentacles infesting you, and they dissolve into you as your body changes.</p>
<<if $class is "Infested">>
<<set $class to null>>
<p>The power of Thesaur leaves you.</p>
<</if>>
<<if $infestation gt 0>>
<<set $infestation to null>>
<</if>>
<</if>>
<p>You try to call out to Percy, but the fog tingles your throat as you speak and you begin to cough.</p>
<p>You feel a pair of hands grab you, dragging you out of the fog.</p>
<p>Then you feel the pair of hands undressing you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $percytalk to "cloudrun2">>
<<goto percytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "cloudrun2">>
<<set $arousal += 100>>
<center><H4>Futanari Cloud</H4></center>
<center><img src="img/npcs/amrel/percyfuta/forestfuta.jpg"></center>
<p>Arousal burns within you, your clothes are constraining you so you help Percy take them off.</p>
<p>You pull Percy into a kiss as she fumbles with her own clothes after stripping you, so you help her this time.</p>
<p>Percy must be just as aroused as you, an effect from the potion mixing perhaps, but thoughts like that quickly leave your head as you can only concentrate on Percy bending over for you.</p>
<p>You hungrily take Percy from behind, from the side and then swap so she can do the same to you.</p>
<p>The mist still lingers and seems to have an effect on refractory periods, as by the end of your session the two of you are painted in a mixture of your combined sexual fluids, having only stopped from sheer exhaustion.</p>
<div class="choices">
<div class="choice-item">
<<link "Lay with Percy">>
<<set $percytalk to null>>
<<set $futataint to true>>
<<set $percyloc to "fogcloud">>
<<goto fogcloud>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "cloudwait">>
<center><H4>Futanari Cloud</H4></center>
<center><img src="img/npcs/amrel/percyfuta/forestmast.jpg"></center>
<p>You call out to Percy and a few moments later they emerges from the cloud, one hand on a tree to hold herself up.</p>
<p>The mist must also have an aphrodisiac effect as Percy is red in the face and breathing heavy.</p>
<p>When you get close enough you see them masturbating, stroking their cock as she mumbles under their breath.</p>
<p>She finishes loudly, cumming on the tree and ground as her shoulders slump forward, their eyes a little dazed as she turns to see you.</p>
<p>Seeing you does not immediately register with her as they hurriedly starts fixing their clothes before quickly turning around to you.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"It...it worked. That was certainly...a reaction."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Lay with Percy">>
<<set $percytalk to null>>
<<set $futataint to true>>
<<set $percyloc to "fogcloud">>
<<goto fogcloud>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "minomeet">>
<center><H4>Percy</H4></center>
<<percypic>>
<p>Percy approaches you with a smile.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"Hey...if I had an idea to make the farm better, would it be okay if I did it?"</div>
</div>
</div>
<p>They stop you before you can ask what it is.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"It's a secret, I can't tell you but...can I do it?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Agree to their secret plan">>
<<set $percytalk to "minomeetyes">>
<<goto percytalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Say no to their secret plan">>
<<set $percytalk to "minomeetno">>
<<goto percytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "minomeetyes">>
<center><H4>Percy</H4></center>
<<percypic>>
<p>Percy runs up and gives you a kiss.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"You won't regret this. It'll be okay."</div>
</div>
</div>
<p>With that, Percy runs off with a smile on her face.</p>
<div class="choices">
<div class="choice-item">
<<link "Think about how strange that was">>
<<set $percytalk to null>>
<<set $rand to random(3, 6)>>
<<set $minomeet to $rand>>
<<set $minomeettype to "yes">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "minomeetno">>
<center><H4>Percy</H4></center>
<<percypic>>
<p>Percy pouts for a moment, but when they realize that you're not changing your mind they accept it.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"Okay, I'll do something else then."</div>
</div>
</div>
<p>With that, Percy runs off with a smile on her face.</p>
<div class="choices">
<div class="choice-item">
<<link "Think about how strange that was">>
<<set $percytalk to null>>
<<set $rand to random(36, 48)>>
<<set $minomeettype to "no">>
<<set $minomeet to $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "searchfarm">>
<center><H4>Farm $farmname</H4></center>
<center><img src="img/farm/myfarm.jpg"></center>
<p>Searching around the house you don't see any trace of Percy, which is strange with how quick they usually makes $percygender1 trips to the city.</p>
<<if $bessloc is "farmbarn">>
<p>You head out to the barn, speaking to Bess but she hasn't seen Percy in awhile either and assumed $percygender2 just went to the store or something.</p>
<<else>>
<p>You head out to the barn but only see your cows.</p>
<p>You do see that one of the stalls has been cleared out, and the general state of the barn is immaculate but Percy usually cleans things up pretty well.</p>
<</if>>
<<if $gobwifeloc is "farmhouse">>
<p>Heading outside the barn you spot $GobName near the fields, and you call out to them if they've seen Percy.</p>
<p>They shake their head, continuing on with what they were doing.</p>
<p>Briefly they ask if you need help but you're just curious at this point.</p>
<<else>>
<p>You head over to the fields to see if Percy is gathering wheat to feed the animals, but the fields look untouched.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head back inside">>
<<set $percytalk to "searchfarm2">>
<<goto percytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "searchfarm2">>
<center><H4>$farmname Farm House</H4>
<img src="img/farm/myhouse.jpg"></center>
<p>You enter into the house, looking around through Percy's things until you find $percygender1 diary.</p>
<p>You usually let Percy keep $percygender1 secrecy, but you're a bit worried about the conversation you had with them and the fact they're now missing.</p>
<p>Unsure where the latest entry is, you open to a random page and flip through a few pages until one catches your eye.</p>
<p>Flipping back to see how many pages Percy has written about you, there's tons of regret about sucking random dicks and how since they saved actual virginity for you it means that they are still chaste.</p>
<p>After this the writing gets a little obsessive about you and you see some mentions about how $percygender2 wishes you'd choke them before you finally find the actual part you're looking for.</p>
<div class="choices">
<div class="choice-item">
<<link "Read Percy's diary">>
<<set $percytalk to "searchfarm3">>
<<goto percytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "searchfarm3">>
<center><H4>Percy's Diary</H4></center>
<center><img src="img/items/book/book5.jpg"></center>
<p>There is a passage about how, while enjoying a swim in the lake, they saw a minotaur.</p>
<p>The book goes into detail about how $percygender2 planned to capture the minotaur since your farm didn't have a bull, and how good it would be for the farm.</p>
<<if $class is "Hunter">>
<p>The diagram is a modified rabbit trap, and the math seems wildly off so you assume that whatever degree Percy was going for in university did not involve math.</p>
<<else>>
<p>You are not that skilled with traps, aside from Percy, but something about it doesn't look right.</p>
<</if>>
<p>The entrance to the minotaur cave seems to be near the lake, and while all the math is wrong the description is well detailed.</p>
<div class="choices">
<div class="choice-item">
<<link "Put Percy's diary down">>
<<set $percytalk to null>>
<<set $percycapture to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "minocapture">>
<center><H4>Percy</H4></center>
<<percypic>>
<p>Safe back at the farm, Percy slowly packs their bags after the minotaur encounter.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"I...I'm sorry. I thought I was helping. I thought..."</div>
</div>
</div>
<p>Percy is about to cry and you can almost see the myriad of excuses they're about to give about what happened.</p>
<<if $minomeettype is "no">>
<p>You remind them that you distinctly told them no to their plan which causes them to look at the ground.</p>
<<else>>
<p>You told them to try and it ended terribly, but their handling of everything seems to have been haphazard at best.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Say you forgive them">>
<<set $percytalk to "minocaptureyes">>
<<goto percytalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Tell them to move out">>
<<set $percytalk to "minocaptureno">>
<<goto percytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "minocaptureyes">>
<center><H4>Percy</H4></center>
<<percypic>>
<p>Percy lets out a sigh, their shoulders slumping in relief.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"I love you. I thought that you w-"</div>
</div>
</div>
<p>You only need to say the word "But" and Percy freezes in terror.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"I'll...help around the farm more. I can get a part time job, I..."</div>
</div>
</div>
<p>You lean in and Percy turns red and the promises continue to flow as Percy tries to stop making you so intimidating.</p>
<p>Percy continues to make promises, stuttering or repeating themself and at a certain point you just wave $percygender2 off and say that they're's okay.</p>
<p>For getting face-fucked by a horsecock you'd think $percygender1 jaw would be sore but Percy is still a little chatterbox.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them to recover">>
<<set $percytalk to null>>
<<set $percycapture to "work">>
<<set $percyloc to "farmhouse">>
<<set $relPercy += 20>>
<<goto farmhouse>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "minocaptureno">>
<center><H4>$farmname Farm House</H4>
<img src="img/farm/myhouse.jpg"></center>
<p>Percy is speechless, trying to come up with something to say but is at a total loss.</p>
<p>Crying comes next and you simply step away from $percygender1, telling $percygender1 $percygender2 has a few minutes to grab all of her things before you remove $percygender1 from your farm.</p>
<p>Sobbing, $percygender2 grabs what few items $percygender2 owns and heads toward the main road alone.</p>
<<if $gobwifeloc is "farmhouse">>
<p>$GobName comes up as Percy leaves, standing next to you.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">That waas a bit harsh, wasn't it?"</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Watch Percy leave">>
<<set $percytalk to null>>
<<set $percycapture to "exile">>
<<set $percyloc to "mondorm">>
<<goto farmhouse>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "besspercy">>
<center><H4>Percy</H4></center>
<<percypic>>
<p>Percy turns a bright crimson and tries to make up an excuse, and the far-fetched nature of it makes you smile.</p>
<p>As the excuse starts to get more and more extravagant, you see Bess walking by and gesture for her to come over.</p>
<p>A massive smile crosses the cowgirl's face as she hears what Percy is saying, and she gestures to keep looking forward as she circles around you.</p>
<p>A look of desperation and terror crosses Percy's face as they point behind you, and when you turn you see Bess sitting and trying to look innocent.</p>
<p>Turning back to Percy you shrug, pretending like you don't know that Bess is teasing him.</p>
<p>With a laugh you tap Percy on the shoulder, walking in a direction where you can't see Bess, but from the sound of it she's openly masturbating behind you.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them be">>
<<set $besspercy to 2>>
<<set $percytalk to null>>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "mondormfight">>
<center><H4>Percy</H4></center>
<center><img src="img/npcs/amrel/bully.jpg"></center>
<p>You spot Percy in the common room of the dorms after you told them to go back to college, studying something.</p>
<p>As you approach, perhaps sending them here was not the best idea, you can see the bruises from here.</p>
<p>Several girls approach Percy from behind, knocking their books off the table.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/bullytalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bully:</span>
<div class="dialogue">"What's wrong, Percy? Why not cry like a girl, you want to be one so much. Maybe you can cut off your dick too."</div>
</div>
</div>
<p>Another one pours a drink over Percy's head, who simply takes it but their reaction means it must be cold.</p>
<p>Emboldened by the other two, a third slams Percy's head into the table, blooding their nose.</p>
<p>Your approach is greeted with sneers.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/bullytalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bully:</span>
<<if $vagina gt 0>>
<div class="dialogue">"Oh, who is this Percy, your mommy? No wait, they died."</div>
<<else>>
<div class="dialogue">"Oh, who is this Percy, your daddy? No wait, they died."</div>
<</if>>
</div>
</div>
<p>You've had enough of this, with Percy looking up weakly from the ground.</p>
<div class="choices">
<div class="choice-item">
<<link "Fight them">>
<<set $percytalk to "mondormfight1">>
<<goto percytalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Leave them alone">>
<<set $percyloc to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "mondormfight1">>
<center><H4>Percy</H4></center>
<center><img src="img/npcs/amrel/bullyfight.jpg"></center>
<p>The girls are just bullies, using their strength in numbers to harass someone who won't fight back.</p>
<p>You turn, feeling something bounce off your shoulder as you grab a broom from a nearby cleaning cart.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/bullytalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bully:</span>
<div class="dialogue">"Oh good, clean up this mess right her-"</div>
</div>
</div>
<<if $strength gte 30>>
<p>The end of the broom shatters as you strike her in the face with it, sending her tumbling across the room before striking the far wall.</p>
<<elseif $strength gte 20>>
<p>The end of the broom breaks as you strike her in the face with it, sending her over the nearby desk and into a pillar that she slides down.</p>
<<else>>
<p>The end of the broom makes a crack as you strike her in the face with it, sending her tumbling over herself as she crashes into a different table.</p>
<</if>>
<p>Shock crosses the other two girls as you turn the other end on them, striking them down with ease as well.</p>
<p>You stand over the girls as someone nearby cheers, the bullies having been quite prolific.</p>
<p>You feel a pair of arms wrap around yours, doing very little to stop you from swinging the broom again.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"Stop hurting them, please stop."</div>
</div>
</div>
<p>They slammed Percy's face into a table, obviously having been bullying them for some time, and Percy doesn't want you hurting them.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"I..I was about to leave anyways...again. I...I can't...here. Aunt Solomn said I can...help around her caravan."</div>
</div>
</div>
<p>Pulling a piece of cloth from one of the girl's discarded purses, you rip it in two and have Percy tilt their head back as you help them stop the bleeding of their nose.
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"Hwee Thould doh"</div>
</div>
</div>
<p>Their voice is muffled by the tissues but you understand the message, 'We should go'.</p>
<p>You see guards rushing towards the entrance and you agree, the two of you joining the crowd leaving the library, disappearing as guards swarm over the girls you just beat up.</p>
<p>There is a moment where you lose Percy in the crowd as you try to leave before getting arrested and they're just gone.</p>
<div class="dialogue-box">
<img src="img/avedon/caravan/act1/fight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Killion:</span>
<div class="dialogue">"You are quite the charmer, beating up all those little girls. Looking for the runt? Oh, I have them."</div>
</div>
</div>
<p>Killion holds up a card that shows Percy, with the tissue in their nose just like you put there.</p>
<div class="dialogue-box">
<img src="img/avedon/caravan/act1/fight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Killion:</span>
<div class="dialogue">"Time to leave. Try not to blink."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Blink">>
<<set $percytalk to null>>
<<set $percyloc to "roomSolomn">>
<<goto caravan>>
<</link>>
</div>
</div>
<</if>>
<<if $percytalk is "percybaby">>
<center><H4>Percy</H4></center>
<center><img src="img/sex/baby/hospbaby.jpg"></center>
<p>The birth went well, Percy was really brave but you were ushered out of the room for a few moments so they could cast a few healing charms on Percy.</p>
<p>When you return Percy sits with a child in her arms, breastfeeding with an odd look on her face as she looks down at the life the two of you brought into this world.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"It...She's a girl. We made this. I...made this."</div>
</div>
</div>
<p>There are tears in Percy's eyes as she gently caresses her baby, lightly brushing their auburn hair.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"I...I don't think...think I'm ready. Aunt Solomn said she can watch her...but I think that's just because she wants to take care of her too."</div>
</div>
</div>
<p>You sit with Percy and your new daughter, whom Percy is naming Ausra after her mother.</p>
<p>Percy needs time to recover, so you sit with them for the few hours it takes to regain their strength, talking about various things and how her life has turned around since she met you.</p>
<p>The whole time Ausra is quiet, a trait that Percy also has, simply looking curiously around the room.</p>
<p>Eventually a nurse comes in and says you can check out Percy at any time before hurrying off to handle some other emergency.</p>
<p>There is a knock at the door and a wizard's pointy hat appears before the man does, Killion approaching from outside.</p>
<div class="dialogue-box">
<img src="img/avedon/caravan/act1/fight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Killion:</span>
<div class="dialogue">"I'm not good with..eh-"</div>
</div>
</div>
<p>Killion is roughly shoved out of the way as Solomn is at Percy's side, rubbing her hair with a smile on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"My baby, you did what? Why didn't you come to me? We could have...there wouldn't have been any pain. She's so beautiful, have you named her?"</div>
</div>
</div>
<p>Percy smiles, placing her hand atop Solomn's as her cheek is rubbed.</p>
<div class="dialogue-box">
<img src="img/avedon/caravan/act1/fight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Killion:</span>
<div class="dialogue">"Ausra?"</div>
</div>
</div>
<p>Killion picks up the paperwork that the nurse left, handing it to you as Solomn's face turns from joy into sadness.</p>
<p>You see her lip quiver as she leans in and gives Percy a kiss on the forehead, looking down at your child as she doesn't even attempt to hide her tears.</p>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"Ausra...I see. Come, I still have some things from when you were little."</div>
</div>
</div>
<p>Solomn, Percy and Ausra disappear, leaving you alone before Killion reappears.</p>
<div class="dialogue-box">
<img src="img/avedon/caravan/act1/fight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Killion:</span>
<div class="dialogue">"Sorry, there was a limit. Want to come with or are you good here?"</div>
</div>
</div>
<p>You're in an empty room in the slums clinic, with Percy probably with Solomn in her tent.</p>
<div class="choices">
<div class="choice-item">
<<link "Get teleported to Solomn's caravan">>
<<set $percytalk to null>>
<<set $pregnantPercy to null>>
<<set $babyAusra to true>>
<<set $percyloc to "roomSolomn">>
<<goto caravan>>
<</link>>
</div>
<div class="choice-item">
<<link "Stay in the hospital">>
<<set $percytalk to null>>
<<set $percyloc to "roomSolomn">>
<<set $pregnantPercy to null>>
<<set $babyAusra to true>>
<<goto slumclinic>>
<</link>>
</div>
</div>
<</if>
<<if $percytalk is "monruins">>
<center><H4>Monduval Ruins</H4>
<img src="img/monduval/nuked.jpg"></center>
<p>He kneels down and touches the ground, picking up a fragment of a piece of table.</p>
<div class="dialogue-box">
<img src="img/avedon/caravan/act1/fight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Killion:</span>
<div class="dialogue">"Solomn saw what was going to happen and sent me to pick up Percy. They're safe in her tent but..."</div>
</div>
</div>
<p>Killion stands, looking at the wood chip in his hand as he speaks without even looking at you.</p>
<div class="dialogue-box">
<img src="img/avedon/caravan/act1/fight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Killion:</span>
<div class="dialogue">"There were some girls sitting across the way at another table. I heard them, they were laughing just moments before...I felt it on my back. The heat, their screams. Everything gone in a moment."</div>
</div>
</div>
<p>The sorcerer closes his fist and the wood in his palm crumbles into dust as he lets out a sigh.</p>
<div class="dialogue-box">
<img src="img/avedon/caravan/act1/fight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Killion:</span>
<div class="dialogue">"Stix...One...whatever she wants to be called. She would visit this place. Helped teach at the college, would argue with Tania. If we didn't pick up magic we'd be here. Home."</div>
</div>
</div>
<p>He stands there for a few more minutes before disappearing in a small flash of light, the remains of what he had been holding floating to the ground.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $percyloc to "roomSolomn">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><H4>Percy</H4></center>
<<set $arousal += 100>>
<<set $options to []>>
<<if $percygender is "male">>
<<if $penis gt 0 and $vagina gt 0>>
<<run $options.push({ name: "futapcmalepercy" })>>
<<elseif $penis gt 0 and $vagina is 0>>
<<run $options.push({ name: "malepcmalepercy" })>>
<<elseif $penis is 0 and $vagina gt 0>>
<<run $options.push({ name: "fempcmalepercy1" })>>
<<run $options.push({ name: "fempcmalepercy2" })>>
<</if>>
<</if>>
<<if $percygender is "female">>
<<if $penis gt 0 and $vagina gt 0>>
<<run $options.push({ name: "futapcfempercy" })>>
<<elseif $penis gt 0 and $vagina is 0>>
<<run $options.push({ name: "malepcfempercy" })>>
<<elseif $penis is 0 and $vagina gt 0>>
<<run $options.push({ name: "fempcfempercy" })>>
<</if>>
<</if>>
<<if $percygender is "futanari">>
<<if $penis gt 0 and $vagina gt 0>>
<<run $options.push({ name: "futapcfutapercy1" })>>
<<run $options.push({ name: "futapcfutapercy2" })>>
<<run $options.push({ name: "futapcfutapercy3" })>>
<<run $options.push({ name: "futapcfutapercy4" })>>
<<elseif $penis gt 0 and $vagina is 0>>
<<run $options.push({ name: "malepcfutapercy1" })>>
<<run $options.push({ name: "malepcfutapercy2" })>>
<<elseif $penis is 0 and $vagina gt 0>>
<<run $options.push({ name: "fempcmfutapercy" })>>
<</if>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "futapcmalepercy">>
<<if $race is "Goblin">>
<center>[img[either(
"img/npcs/amrel/percygob/mpercyg1.jpg",
"img/npcs/amrel/percygob/mpercyg2.jpg",
"img/npcs/amrel/percygob/mpercyg3.jpg",
"img/npcs/amrel/percygob/mpercyg4.jpg",
"img/npcs/amrel/percygob/mpercyg5.jpg",
"img/npcs/amrel/percygob/mpercyg6.jpg",
"img/npcs/amrel/percygob/mpercyg7.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/npcs/amrel/percytrap/percy1.jpg",
"img/npcs/amrel/percytrap/percy2.jpg",
"img/npcs/amrel/percytrap/percy3.jpg",
"img/npcs/amrel/percytrap/percy4.jpg",
"img/npcs/amrel/percytrap/percy5.jpg",
"img/npcs/amrel/percytrap/percy6.jpg",
"img/npcs/amrel/percytrap/percy7.jpg",
"img/npcs/amrel/percytrap/percy8.jpg",
"img/npcs/amrel/percytrap/percy9.jpg",
"img/npcs/amrel/percytrap/percy10.jpg",
"img/npcs/amrel/percytrap/percy11.jpg",
"img/npcs/amrel/percytrap/percy12.jpg",
"img/npcs/amrel/percytrap/percy13.jpg",
"img/npcs/amrel/percytrap/percy14.jpg"
)]]</center>
<</if>>
<p>Percy immediately turns red, making you have to take control.</p>
<p>Taking Percy to where to want them, you undress your trap and bend them over, eliciting a squeak as you line up your cock with their ass.</p>
<p>It slides in with ease, Percy obviously keeping themselves ready with practice and lube, as you slowly pump into their asshole.</p>
<p>Percy's moans become less coherent as time goes on, obviously being lost in pleasure as they strokes himself in rhythm with you.</p>
<p>You feel Percy's body tense up as they cum beneath you, which sends you over the edge too as you cum deep inside.</p>
<<creampie>>
<p>Slowly you pull out, your cum leaking out of their ass as you help Percy steady themselves, their legs shaking as they're drooling a bit.</p>
<div class="choices">
<div class="choice-item">
<<link "Help them up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Percy">>
<</if>>
<<set $guy += 1>>
<<set $relPercy += 1>>
<<set $oralskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "malepcmalepercy">>
<center>[img[either(
"img/npcs/amrel/percytrap/percy1.jpg",
"img/npcs/amrel/percytrap/percy2.jpg",
"img/npcs/amrel/percytrap/percy3.jpg",
"img/npcs/amrel/percytrap/percy4.jpg",
"img/npcs/amrel/percytrap/percy5.jpg",
"img/npcs/amrel/percytrap/percy6.jpg",
"img/npcs/amrel/percytrap/percy7.jpg",
"img/npcs/amrel/percytrap/percy8.jpg",
"img/npcs/amrel/percytrap/percy9.jpg",
"img/npcs/amrel/percytrap/percy10.jpg",
"img/npcs/amrel/percytrap/percy11.jpg",
"img/npcs/amrel/percytrap/percy12.jpg",
"img/npcs/amrel/percytrap/percy13.jpg",
"img/npcs/amrel/percytrap/percy14.jpg"
)]]</center>
<p>Percy immediately turns red, making you have to take control.</p>
<p>Taking Percy to where to want them, you undress your trap and bend them over, eliciting a squeak as you line up your $penistype cock with their ass.</p>
<p>It slides in with ease, Percy obviously keeping themselves ready with practice and lube, as you slowly pump into their asshole.</p>
<p>Percy's moans become less coherent as time goes on, obviously being lost in pleasure as they strokes himself in rhythm with you.</p>
<p>You feel Percy's body tense up as they cum beneath you, which sends you over the edge too as you cum deep inside.</p>
<<creampie>>
<p>Slowly you pull out, your cum leaking out of their ass as you help Percy steady themselves, their legs shaking as they're drooling a bit.</p>
<div class="choices">
<div class="choice-item">
<<link "Help them up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Percy">>
<</if>>
<<set $guy += 1>>
<<set $relPercy += 1>>
<<set $oralskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "fempcmalepercy1">>
<<if $race is "Goblin">>
<center>[img[either(
"img/npcs/amrel/percygob/percyg1.jpg",
"img/npcs/amrel/percygob/percyg2.jpg",
"img/npcs/amrel/percygob/percyg3.jpg",
"img/npcs/amrel/percygob/percyg4.jpg",
"img/npcs/amrel/percygob/percyg5.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/npcs/amrel/percytrap/percyf1.jpg",
"img/npcs/amrel/percytrap/percyf2.jpg",
"img/npcs/amrel/percytrap/percyf3.jpg",
"img/npcs/amrel/percytrap/percyf4.jpg",
"img/npcs/amrel/percytrap/percyf5.jpg",
"img/npcs/amrel/percytrap/percyf6.jpg",
"img/npcs/amrel/percytrap/percyf7.jpg",
"img/npcs/amrel/percytrap/percyf8.jpg",
"img/npcs/amrel/percytrap/percyf9.jpg",
"img/npcs/amrel/percytrap/percyf10.jpg"
)]]</center>
<</if>>
<p>Percy immediately turns red, causing you to have to take control.</p>
<p>Taking Percy to where you want them, you undress the two of you and see that Percy is rock hard already, their cock twitching and already breathing a bit heavy.</p>
<p>Straddling their hips you line up their cock with your pussy, slowly easing onto it which elicits a whimper from Percy.</p>
<<if !$pussyvirginity>>
<p>You give your virginity to Percy, which elicits a unreasonable squeak from them as they hold you tight, asking if they're hurting you before you continue on your own, Percy unable to deal with the fact they may have somehow harmed you.</p>
<</if>>
<p>They begins to slowly buck their hips against yours, Percy's eyes closed tight as it is obviously taking them a great deal of effort to not cum immediately.</p>
<<orgasm>>
<p>Percy leans forward, pulling you into a kiss as they locks your hips together, cumming inside of you.</p>
<p>They rest against your breasts for a moment as they catch their breath, with you helping them to their feet as you get up.</p>
<div class="choices">
<div class="choice-item">
<<link "Help them up">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "Percy">>
<</if>>
<<set $guy += 1>>
<<run $creampie.push("Percy")>>
<<set $relPercy += 1>>
<<set $vagskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "fempcmalepercy2">>
<<if $race is "Goblin">>
<center>[img[either(
"img/npcs/amrel/percygob/percyg1.jpg",
"img/npcs/amrel/percygob/percyg2.jpg",
"img/npcs/amrel/percygob/percyg3.jpg",
"img/npcs/amrel/percygob/percyg4.jpg",
"img/npcs/amrel/percygob/percyg5.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/npcs/amrel/percytrap/percyf1.jpg",
"img/npcs/amrel/percytrap/percyf2.jpg",
"img/npcs/amrel/percytrap/percyf3.jpg",
"img/npcs/amrel/percytrap/percyf4.jpg",
"img/npcs/amrel/percytrap/percyf5.jpg",
"img/npcs/amrel/percytrap/percyf6.jpg",
"img/npcs/amrel/percytrap/percyf7.jpg",
"img/npcs/amrel/percytrap/percyf8.jpg",
"img/npcs/amrel/percytrap/percyf9.jpg",
"img/npcs/amrel/percytrap/percyf10.jpg"
)]]</center>
<</if>>
<p>Percy immediately turns red, causing you to have to take control.</p>
<p>Taking Percy to where you want them, you undress the two of you and see that Percy is rock hard already, their cock twitching and already breathing a bit heavy.</p>
<p>Straddling their hips you line up their cock with your pussy, slowly easing onto it which elicits a whimper from Percy.</p>
<<if !$pussyvirginity>>
<p>You give your virginity to Percy, which elicits a unreasonable squeak from them as they hold you tight, asking if they're hurting you before you continue on your own, Percy unable to deal with the fact they may have somehow harmed you.</p>
<</if>>
<p>They begins to slowly buck their hips against yours, Percy's eyes closed tight as it is obviously taking them a great deal of effort to not cum immediately.</p>
<<orgasm>>
<p>Percy begins wildly bucking his hips against you, the feeling obviously too much, before pulling out of you completely, cumming between the two of you.</p>
<p>They rest against your breasts for a moment as they catch their breath, with you helping them to their feet as you get up.</p>
<div class="choices">
<div class="choice-item">
<<link "Help them up">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "Percy">>
<</if>>
<<set $guy += 1>>
<<set $relPercy += 1>>
<<set $vagskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "futapcfempercy">>
<center>[img[either(
"img/npcs/amrel/percyfem/percyfem1.jpg",
"img/npcs/amrel/percyfem/percyfem2.jpg",
"img/npcs/amrel/percyfem/percyfem3.jpg",
"img/npcs/amrel/percyfem/percyfem4.jpg",
"img/npcs/amrel/percyfem/percyfem5.jpg",
"img/npcs/amrel/percyfem/percyfem6.jpg",
"img/npcs/amrel/percyfem/percyfem7.jpg",
"img/npcs/amrel/percyfem/percyfem8.jpg",
"img/npcs/amrel/percyfem/percyfem9.jpg",
"img/npcs/amrel/percyfem/percyfem10.jpg",
"img/npcs/amrel/percyfem/percyfem11.jpg",
"img/npcs/amrel/percyfem/percyfem12.jpg",
"img/npcs/amrel/percyfem/percyfem13.jpg",
"img/npcs/amrel/percyfem/percyfem14.jpg"
)]]</center>
<p>At the slightest hint of sex Percy is undressed, biting her bottom lip as she waits to see how you want to take her.</p>
<p>Sitting down and tapping your tap, Percy clambers to straddle your hips as she pulls you into a kiss, idly reaching between her legs to try and guide her into you.</p>
<p>Easing your cock into her, she moans softly into your kiss as she slowly starts to rock her hips against yours.</p>
<p>Her passion as a woman is far more than anything she was like before, and it's as if she has to prove how appreciative she is with every thrust and every kiss.</p>
<p>It works, you've barely lasted any time at all before you feel your orgasm approaching.</p>
<div class="choices">
<div class="choice-item">
<<link "Signal that you're about to cum">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Percy">>
<</if>>
<<set $percytalk to "creampie">>
<<goto percytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "malepcfempercy">>
<center>[img[either(
"img/npcs/amrel/percyfem/percyfem1.jpg",
"img/npcs/amrel/percyfem/percyfem2.jpg",
"img/npcs/amrel/percyfem/percyfem3.jpg",
"img/npcs/amrel/percyfem/percyfem4.jpg",
"img/npcs/amrel/percyfem/percyfem5.jpg",
"img/npcs/amrel/percyfem/percyfem6.jpg",
"img/npcs/amrel/percyfem/percyfem7.jpg",
"img/npcs/amrel/percyfem/percyfem8.jpg",
"img/npcs/amrel/percyfem/percyfem9.jpg",
"img/npcs/amrel/percyfem/percyfem10.jpg",
"img/npcs/amrel/percyfem/percyfem11.jpg",
"img/npcs/amrel/percyfem/percyfem12.jpg",
"img/npcs/amrel/percyfem/percyfem13.jpg",
"img/npcs/amrel/percyfem/percyfem14.jpg"
)]]</center>
<p>At the slightest hint of sex Percy is undressed, biting her bottom lip as she waits to see how you want to take her.</p>
<p>Sitting down and tapping your tap, Percy clambers to straddle your hips as she pulls you into a kiss, idly reaching between her legs to try and guide her into you.
<p>Easing your cock into her, she moans softly into your kiss as she slowly starts to rock her hips against yours.</p>
<p>Her passion as a woman is far more than anything she was like before, and it's as if she has to prove how appreciative she is with every thrust and every kiss.
<p>It works, you've barely lasted any time at all before you feel your orgasm approaching.</p>
<div class="choices">
<div class="choice-item">
<<link "Signal that you're about to cum">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Percy">>
<</if>>
<<set $percytalk to "creampie">>
<<goto percytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "fempcfempercy">>
<center>[img[either(
"img/npcs/amrel/percyfem/percyles1.jpg",
"img/npcs/amrel/percyfem/percyles2.jpg",
"img/npcs/amrel/percyfem/percyles3.jpg",
"img/npcs/amrel/percyfem/percyles4.jpg",
"img/npcs/amrel/percyfem/percyles5.jpg",
"img/npcs/amrel/percyfem/percyles6.jpg",
"img/npcs/amrel/percyfem/percyles7.jpg",
"img/npcs/amrel/percyfem/percyles8.jpg",
"img/npcs/amrel/percyfem/percyles9.jpg"
)]]</center>
<p>You ask Percy is they want to get each other off, and their answer is yes before you finish your question.</p>
<p>Leading the two of you somewhere secluded, Percy is immediately upon you before you are ready, kissing you and reaching under your clothes to undress you.</p>
<p>The two of you end up on the ground, nude and caressing one another as fingers and tongues trace along each other.</p>
<<orgasm>>
<p>Sweaty and covered in each others fluids, the two of you lay on each other for a few minutes before Percy stirs, reaching for her clothing and starting to get dressed.</p>
<div class="choices">
<div class="choice-item">
<<link "Help them up">>
<<set $girl += 1>>
<<set $relPercy += 1>>
<<set $vagskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "futapcfutapercy1">>
<<if $race is "Goblin">>
<center>[img[either(
"img/npcs/amrel/percygob/mpercyg1.jpg",
"img/npcs/amrel/percygob/mpercyg2.jpg",
"img/npcs/amrel/percygob/mpercyg3.jpg",
"img/npcs/amrel/percygob/mpercyg4.jpg",
"img/npcs/amrel/percygob/mpercyg5.jpg",
"img/npcs/amrel/percygob/mpercyg6.jpg",
"img/npcs/amrel/percygob/mpercyg7.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/npcs/amrel/percyfuta/futa1.jpg",
"img/npcs/amrel/percyfuta/futa2.jpg",
"img/npcs/amrel/percyfuta/futa3.jpg",
"img/npcs/amrel/percyfuta/futa4.jpg",
"img/npcs/amrel/percyfuta/futa5.jpg",
"img/npcs/amrel/percyfuta/futa6.jpg",
"img/npcs/amrel/percyfuta/futa7.jpg",
"img/npcs/amrel/percyfuta/futa8.jpg",
"img/npcs/amrel/percyfuta/futa9.jpg",
"img/npcs/amrel/percyfuta/futa10.jpg",
"img/npcs/amrel/percyfuta/futa10.jpg"
)]]</center>
<</if>>
<p>Percy immediately turns red, making you have to take control.</p>
<p>Taking Percy to where to want them, you undress him and climb on top of them, telling him all the ways the two of you are going to fuck, which elicits a soft squeak.</p>
<<if !$pussyvirginity>>
<p>You give your virginity to Percy, which elicits a unreasonable squeak from them as they hold you tight, asking if they're hurting you before you continue on your own, Percy unable to deal with the fact they may have somehow harmed you.</p>
<</if>>
<p>The two of you take turns being on top, sideways, bottom and as you alternate who is penetrating who.</p>
<p>Their moans become less coherent as time goes on, Percy obviously being lost in pleasure as she strokes their cock when you're fucking them or bucking their hips wildly when they are in control.</p>
<p>Percy begins wildly bucking $percygender1 hips against you, the feeling obviously too much, before pulling out of you completely, cumming between the two of you.</p>
<<orgasm>>
<p>The two of you lay in a pool of your combined fluids, breathing heavily.</p>
<div class="choices">
<div class="choice-item">
<<link "Help them up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Percy">>
<</if>>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "Percy">>
<</if>>
<<set $futa += 1>>
<<set $relPercy += 1>>
<<set $vagskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "futapcfutapercy2">>
<<if $race is "Goblin">>
<center>[img[either(
"img/npcs/amrel/percygob/mpercyg1.jpg",
"img/npcs/amrel/percygob/mpercyg2.jpg",
"img/npcs/amrel/percygob/mpercyg3.jpg",
"img/npcs/amrel/percygob/mpercyg4.jpg",
"img/npcs/amrel/percygob/mpercyg5.jpg",
"img/npcs/amrel/percygob/mpercyg6.jpg",
"img/npcs/amrel/percygob/mpercyg7.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/npcs/amrel/percyfuta/futa1.jpg",
"img/npcs/amrel/percyfuta/futa2.jpg",
"img/npcs/amrel/percyfuta/futa3.jpg",
"img/npcs/amrel/percyfuta/futa4.jpg",
"img/npcs/amrel/percyfuta/futa5.jpg",
"img/npcs/amrel/percyfuta/futa6.jpg",
"img/npcs/amrel/percyfuta/futa7.jpg",
"img/npcs/amrel/percyfuta/futa8.jpg",
"img/npcs/amrel/percyfuta/futa9.jpg",
"img/npcs/amrel/percyfuta/futa10.jpg",
"img/npcs/amrel/percyfuta/futa10.jpg"
)]]</center>
<</if>>
<p>Percy immediately turns red, making you have to take control.</p>
<p>Taking Percy to where to want them, you undress him and climb on top of them, telling him all the ways the two of you are going to fuck, which elicits a soft squeak.</p>
<<if !$pussyvirginity>>
<p>You give your virginity to Percy, which elicits a unreasonable squeak from them as they hold you tight, asking if they're hurting you before you continue on your own, Percy unable to deal with the fact they may have somehow harmed you.</p>
<</if>>
<p>The two of you take turns being on top, sideways, bottom and as you alternate who is penetrating who.</p>
<p>Their moans become less coherent as time goes on, Percy obviously being lost in pleasure as she strokes their cock when you're fucking them or bucking their hips wildly when they are in control.</p>
<p>Percy leans forward, pulling you into a kiss as she locks your hips together, cumming inside of you.</p>
<<orgasm>>
<p>The two of you lay in a pool of your combined fluids, breathing heavily.</p>
<div class="choices">
<div class="choice-item">
<<link "Help them up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Percy">>
<</if>>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "Percy">>
<</if>>
<<set $futa += 1>>
<<run $creampie.push("Percy")>>
<<pcpreg>>
<<set $relPercy += 1>>
<<set $vagskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "futapcfutapercy3">>
<<if $race is "Goblin">>
<center>[img[either(
"img/npcs/amrel/percygob/mpercyg1.jpg",
"img/npcs/amrel/percygob/mpercyg2.jpg",
"img/npcs/amrel/percygob/mpercyg3.jpg",
"img/npcs/amrel/percygob/mpercyg4.jpg",
"img/npcs/amrel/percygob/mpercyg5.jpg",
"img/npcs/amrel/percygob/mpercyg6.jpg",
"img/npcs/amrel/percygob/mpercyg7.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/npcs/amrel/percyfuta/futa1.jpg",
"img/npcs/amrel/percyfuta/futa2.jpg",
"img/npcs/amrel/percyfuta/futa3.jpg",
"img/npcs/amrel/percyfuta/futa4.jpg",
"img/npcs/amrel/percyfuta/futa5.jpg",
"img/npcs/amrel/percyfuta/futa6.jpg",
"img/npcs/amrel/percyfuta/futa7.jpg",
"img/npcs/amrel/percyfuta/futa8.jpg",
"img/npcs/amrel/percyfuta/futa9.jpg",
"img/npcs/amrel/percyfuta/futa10.jpg",
"img/npcs/amrel/percyfuta/futa10.jpg"
)]]</center>
<</if>>
<p>Percy immediately turns red, making you have to take control.</p>
<p>Taking Percy to where to want them, you undress him and climb on top of them, telling him all the ways the two of you are going to fuck, which elicits a soft squeak.</p>
<<if !$pussyvirginity>>
<p>You give your virginity to Percy, which elicits a unreasonable squeak from them as they hold you tight, asking if they're hurting you before you continue on your own, Percy unable to deal with the fact they may have somehow harmed you.</p>
<</if>>
<p>The two of you take turns being on top, sideways, bottom and as you alternate who is penetrating who.</p>
<p>Their moans become less coherent as time goes on, Percy obviously being lost in pleasure as she strokes their cock when you're fucking them or bucking their hips wildly when they are in control.</p>
<p>The sensation sends you over the edge as well, and Percy straddles your hips as they ride you through your orgasm, forcing a creampie.</p>
<<creampie>>
<<include npcpreg>>
<p>The two of you lay in a pool of your combined fluids, breathing heavily.</p>
<div class="choices">
<div class="choice-item">
<<link "Help them up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Percy">>
<</if>>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "Percy">>
<</if>>
<<set $futa += 1>>
<<set $relPercy += 1>>
<<set $vagskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "futapcfutapercy4">>
<<if $race is "Goblin">>
<center>[img[either(
"img/npcs/amrel/percygob/mpercyg1.jpg",
"img/npcs/amrel/percygob/mpercyg2.jpg",
"img/npcs/amrel/percygob/mpercyg3.jpg",
"img/npcs/amrel/percygob/mpercyg4.jpg",
"img/npcs/amrel/percygob/mpercyg5.jpg",
"img/npcs/amrel/percygob/mpercyg6.jpg",
"img/npcs/amrel/percygob/mpercyg7.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/npcs/amrel/percyfuta/futa1.jpg",
"img/npcs/amrel/percyfuta/futa2.jpg",
"img/npcs/amrel/percyfuta/futa3.jpg",
"img/npcs/amrel/percyfuta/futa4.jpg",
"img/npcs/amrel/percyfuta/futa5.jpg",
"img/npcs/amrel/percyfuta/futa6.jpg",
"img/npcs/amrel/percyfuta/futa7.jpg",
"img/npcs/amrel/percyfuta/futa8.jpg",
"img/npcs/amrel/percyfuta/futa9.jpg",
"img/npcs/amrel/percyfuta/futa10.jpg",
"img/npcs/amrel/percyfuta/futa10.jpg"
)]]</center>
<</if>>
<p>Percy immediately turns red, making you have to take control.</p>
<p>Taking Percy to where to want them, you undress him and climb on top of them, telling him all the ways the two of you are going to fuck, which elicits a soft squeak.</p>
<<if !$pussyvirginity>>
<p>You give your virginity to Percy, which elicits a unreasonable squeak from them as they hold you tight, asking if they're hurting you before you continue on your own, Percy unable to deal with the fact they may have somehow harmed you.</p>
<</if>>
<p>The two of you take turns being on top, sideways, bottom and as you alternate who is penetrating who.</p>
<p>Their moans become less coherent as time goes on, Percy obviously being lost in pleasure as she strokes their cock when you're fucking them or bucking their hips wildly when they are in control.</p>
<p>The sensation sends you over the edge as well, and Percy takes your cock into her mouth as you begin to cum, making you cum in her mouth.</p>
<<orgasm>>
<p>The two of you lay in a pool of your combined fluids, breathing heavily.</p>
<div class="choices">
<div class="choice-item">
<<link "Help them up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Percy">>
<</if>>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "Percy">>
<</if>>
<<set $futa += 1>>
<<set $relPercy += 1>>
<<set $vagskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "malepcfutapercy1">>
<center>[img[either(
"img/npcs/amrel/percyfuta/futa1.jpg",
"img/npcs/amrel/percyfuta/futa2.jpg",
"img/npcs/amrel/percyfuta/futa3.jpg",
"img/npcs/amrel/percyfuta/futa4.jpg",
"img/npcs/amrel/percyfuta/futa5.jpg",
"img/npcs/amrel/percyfuta/futa6.jpg",
"img/npcs/amrel/percyfuta/futa7.jpg",
"img/npcs/amrel/percyfuta/futa8.jpg",
"img/npcs/amrel/percyfuta/futa9.jpg",
"img/npcs/amrel/percyfuta/futa10.jpg",
"img/npcs/amrel/percyfuta/futa10.jpg"
)]]</center>
<p>Percy immediately turns red, making you have to take control.</p>
<p>Taking Percy to where to want them, you undress him and climb on top of him, telling him all the ways the two of you are going to fuck, which makes her squeak softly.</p>
<p>You take her from behind, sliding your cock into their pussy as they shudder from just the insertion.</p>
<p>You slowly increase your pace, Percy moaning as you take them however you like.</p>
<p>Her moans become less coherent as time goes on, Percy obviously being lost in pleasure as she strokes herself when you're fucking her.</p>
<p>The sensation sends you over the edge as well, and Percy straddles your hips as they ride you through your orgasm, forcing a creampie.</p>
<<creampie>>
<<include npcpreg>>
<p>The two of you lay in a pool of your combined fluids, breathing heavily.</p>
<div class="choices">
<div class="choice-item">
<<link "Help them up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Percy">>
<</if>>
<<set $futa += 1>>
<<set $relPercy += 1>>
<<set $vagskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "malepcfutapercy2">>
<center>[img[either(
"img/npcs/amrel/percyfuta/futa1.jpg",
"img/npcs/amrel/percyfuta/futa2.jpg",
"img/npcs/amrel/percyfuta/futa3.jpg",
"img/npcs/amrel/percyfuta/futa4.jpg",
"img/npcs/amrel/percyfuta/futa5.jpg",
"img/npcs/amrel/percyfuta/futa6.jpg",
"img/npcs/amrel/percyfuta/futa7.jpg",
"img/npcs/amrel/percyfuta/futa8.jpg",
"img/npcs/amrel/percyfuta/futa9.jpg",
"img/npcs/amrel/percyfuta/futa10.jpg",
"img/npcs/amrel/percyfuta/futa10.jpg"
)]]</center>
<p>Percy immediately turns red, making you have to take control.</p>
<p>Taking Percy to where to want them, you undress him and climb on top of him, telling him all the ways the two of you are going to fuck, which makes her squeak softly.</p>
<p>You take her from behind, sliding your cock into their pussy as they shudder from just the insertion.</p>
<p>You slowly increase your pace, Percy moaning as you take them however you like.</p>
<p>Her moans become less coherent as time goes on, Percy obviously being lost in pleasure as she strokes herself when you're fucking her.</p>
<<orgasm>>
<p>The sensation sends you over the edge as well, and Percy takes your cock into her mouth as you begin to cum, making you cum in her mouth.</p>
<p>The two of you lay in a pool of your combined fluids, breathing heavily.</p>
<div class="choices">
<div class="choice-item">
<<link "Help them up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Percy">>
<</if>>
<<set $futa += 1>>
<<set $relPercy += 1>>
<<set $vagskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "fempcmfutapercy">>
<center>[img[either(
"img/npcs/amrel/percyfem/percyles1.jpg",
"img/npcs/amrel/percyfem/percyles2.jpg",
"img/npcs/amrel/percyfem/percyles3.jpg",
"img/npcs/amrel/percyfem/percyles4.jpg",
"img/npcs/amrel/percyfem/percyles5.jpg",
"img/npcs/amrel/percyfem/percyles6.jpg",
"img/npcs/amrel/percyfem/percyles7.jpg",
"img/npcs/amrel/percyfem/percyles8.jpg",
"img/npcs/amrel/percyfem/percyles9.jpg"
)]]</center>
<p>You ask Percy is they want to get each other off, and their answer is yes before you finish your question.</p>
<p>Leading the two of you somewhere secluded, Percy is immediately upon you before you are ready, kissing you and reaching under your clothes to undress you.</p>
<p>The two of you end up on the ground, nude and caressing one another as fingers and tongues trace along each other.</p>
<<orgasm>>
<p>Sweaty and covered in each others fluids, the two of you lay on each other for a few minutes before Percy stirs, reaching for her clothing and starting to get dressed.</p>
<div class="choices">
<div class="choice-item">
<<link "Help them up">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "Percy">>
<</if>>
<<set $futa += 1>>
<<run $creampie.push("Percy")>>
<<set $relPercy += 1>>
<<set $vagskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><H4>Futanari Cloud</H4></center>
<center><img src="img/system/violet_fog.jpg">
<p>A seemingly persistent cloud of futanari-inducing smoke which does not seem to be dispersing but does seem to be moving.</p></center>
<hr>
<p>The cloud seems permanent, which is odd even for a magical effect.</p>
<p>You could <<button 'enter it' southforestevents>><<set $forestevent to "fogcloud">><</button>> if you wanted to.</p>
<<include npcloc>>
<div class="choices">
<div class="choice-item">
<<link "Leave to the forest">>
<<goto southforestdeep>>
<</link>>
</div>
</div>
<<set $chapter to "Futanari Cloud">><<set _demoncum = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Demonic Cum">>
<<set _demoncum = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<center><H4>$GobName</H4></center>
<<if $pregnantGobWife>>
<center><img src="img/npcs/gobnpcs/wifepreg.jpg"></center>
<<else>>
<center><img src="img/npcs/gobnpcs/wife.jpg"></center>
<</if>>
<p>She was $loverGobWife, and is now your wife.</p>
<<if $pregnantGobWife>>
<p>You have gotten her pregnant but she can probably handle it on her own.</p>
<<if $pregnantGobWife lte 0>>
<p>She looks ready to pop with how close she must be.</p>
<</if>>
<</if>>
<p>You can <<button 'rename her' gobwifetalk>><<set $gobwifetalk to "rename">><</button>> if you wanted.</p>
<<if $gobwifeloc is "farmhouse" and $meatcollar is true and $petMino is "collared male" and _demoncum >= 1>>
<p>$GobName might be able to help with breaking Meat's collar, but you should wait until she isn't pregnant.</p>
<</if>>
<<if !$equippedAccessory and $shields.length is 0>>
<p>You can ask for a <<button 'Goblin Talisman' gobwife>><<set $shields.push({name: "Goblin Talisman", defense: 0, enchantments: []})>><</button>> which Goblins make.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $gobwifetalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $sexname to "goblin wife">>
<<if $penis gt 0>>
<<set $gobwifetalk to "sex">>
<<else>>
<<set $gobwifetalk to "lessex">>
<</if>>
<<goto gobwifetalk>>
<</link>>
</div>
<<if $gobwifeloc is "farmhouse" and $bookGray is "translated" and $meatcollar is true and $petMino is "collared male" and _demoncum >= 1>>
<div class="special-choice-item">
<<link "Have her help break Meat's collar">>
<<set $gobwifetalk to "meatcollar">>
<<sellItem "Demonic Cum" 0>>
<<goto gobwifetalk>>
<</link>>
</div>
<</if>>
<div class="choice-item">[[Move her|gobwifemove][$gobwifetalk to null]]</div>
<<if $queenSatyr and $queenSatyr is "no one">>
<div class="special-choice-item">
<<link "Ask about to be the Queen of the Satyr in Amazonia">>
<<set $gobwifetalk to "gobwifequeen">>
<<goto gobwifetalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Goblin Wife">>
<<if $loverFirst is "meet">>
<<set $gobwifetalk to "firstmeet">>
<<goto gobwifetalk>>
<</if>><<if $gobwifetalk is "rename">>
<center><H4>Unnamed Goblin Wife</H4></center>
<<if $gobwifepreg gt 0>>
<center><img src="img/npcs/gobnpcs/wifepreg.jpg"></center>
<<else>>
<center><img src="img/npcs/gobnpcs/wife.jpg"></center>
<</if>>
<p>She listens intently to you, your naming of her apparently very important.</p>
<p>She will be called: <<textbox "$GobName" "" autofocus>> <<button "Confirm">>
<<if !$GobName>>
<<set $GobName to "Gobriella">>
<</if>>
<<goto "gobwife">>
<</button>></p>
<</if>>
<<if $gobwifetalk is "meatcollar">>
<center><H4>$GobName</H4></center>
<<if $gobwifepreg gt 0>>
<center><img src="img/npcs/gobnpcs/wifepreg.jpg"></center>
<<else>>
<center><img src="img/npcs/gobnpcs/wife.jpg"></center>
<</if>>
<p>You explain the gray book and how you tried earlier to break Meat's collar but they hit you, and a strange look crosses the face of $GobName.</p>
<p>Never before have you seen this look on her, but she turns away from you and storms out, without asking for a kiss or telling you how much she loves you.</p>
<p>You rush after her, having upset her in some what but you don't know what you did.</p>
<div class="choices">
<div class="choice-item">
<<link "Chase after her">>
<<set $gobwifetalk to "meatcollar2">>
<<goto gobwifetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $gobwifetalk is "meatcollar2">>
<center><H4>Meat</H4></center>
<center><img src="img/enemy/mino/defeat.jpg"></center>
<p>$GobName is halfway across the yard when you hear it, and you're taken aback.</p>
<p>She commands Meat to stop and you feel your feet stopping, her tone causing everyone on the farm to pause to watch her.</p>
<p>It's an unusual sensation, you feel like you're seven years old again and your mother is yelling at you for breaking a vase.</p>
<<if $gobwifepreg gt 0>>
<p>Meat is taking this scolding in full force, somehow $GobName has brought them to the ground and is holding them down to her level.</p>
<p>Their face is almost in the dirt, heavy breaths kicking up dust as it is made a point that she has to deal with this while pregnant is a sin so unfathomably unforgivable that Meat will be toils for weeks to pay it off.</p>
<<else>>
<p>Meat is taking this scolding in full force, somehow $GobName has brought them to the ground and is holding them by one of their horns.</p>
<</if>>
<p>You find the strength to move forward, sitting behind Meat as $GobName continues to let them have it, and you can only feel glad she doesn't talk like that to you as you're actually a little afraid at the moment.</p>
<p>Slathering some of the cum onto your hand you get a firm grip on the collar and it comes off with little resistance, disintegrating in your hand.</p>
<p>Meat rolls onto their back, looking up at you.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"What have you done?"</div>
</div>
</div>
<p>You begin to speak but a sickening crack coming from Meat as they begin to convulse, their body rearranging itself due to the cursed collar being removed.</p>
<p>Slowly they lift off the ground, levitating a few feet in the air.</p>
<p>$GobName hangs on for a few moments after liftoff, eventually letting go when Meat's body begins to smoke.</p>
<div class="choices">
<div class="choice-item">
<<link "Try to help Meat">>
<<set $gobwifetalk to "meatcollar3">>
<<goto gobwifetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $gobwifetalk is "meatcollar3">>
<center><H4>Meat</H4></center>
<center><img src="img/enemy/mino/meatcollar.jpg"></center>
<p>You throw the jar away, grabbing Meat to do...something, anything to help.</p>
<p>$GobName even makes an attempt to aid, but the two of you can do nothing as Meat moos in pain, lightning flashing across their skin from where the collar used to be.</p>
<p>Dark clouds surround the skies around the farm, and you are blinded by a flash of lightning striking Meat directly.</p>
<div class="choices">
<div class="choice-item">
<<link "Shield your face">>
<<set $gobwifetalk to "meatcollar4">>
<<set $petMino to "female">>
<<goto gobwifetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $gobwifetalk is "meatcollar4">>
<center><img src="img/enemy/mino/femmino.jpg"></center>
<p>You recall Meat saying that before she had the collar that she was a woman, and was cursed with a male body.</p>
<p>As the dust and sky clear, you see the telltale signs of a female, mainly the fact you are on your knees and you're facing Meat's vagina.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"You did it."</div>
</div>
</div>
<p>Meat speaks, weariness in her new, much more feminine, voice.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"I'm...how I was. How I was born."</div>
</div>
</div>
<p>Her hands explore her new body...no, her old body.</p>
<p>Her original body.</p>
<p>A smile crosses her face, and one on yours, as even $GobName is wowed by the transformation.</p>
<div class="choices">
<div class="choice-item">
<<link "Be grabbed">>
<<set $gobwifetalk to "meatcollar5">>
<<set $meatcollar to null>>
<<goto gobwifetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $gobwifetalk is "meatcollar5">>
<center><H4>Meat</H4></center>
<center><img src="img/enemy/mino/minohug.jpg"></center>
<p>Her fur is soft, much softer than when she was cursed.</p>
<<if $penis gt 0>>
<div class="dialogue-box">
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"Prepare your pelvis as you will mate with me many, many times to repay this debt I owe you."</div>
</div>
</div>
<p>You try to say something but she only squeezes you tighter into her massive cow tits.</p>
<<else>>
<div class="dialogue-box">
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"We must speak to the witches of the woods. One of us needs to acquire a penis to allow us to mate. We will do so a great many times to repay this debt."</div>
</div>
</div>
<p>You try to say something but she only squeezes you tighter into her massive cow tits.</p>
<</if>>
<p>She holds you tightly, nuzzling against you as $GobName laughs the happy ending, her expression turning sour again.</p>
<div class="choices">
<div class="choice-item">
<<link "Be grabbed again">>
<<set $gobwifetalk to "meatcollar6">>
<<goto gobwifetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $gobwifetalk is "meatcollar6">>
<center><H4>Meat</H4></center>
<center><img src="img/enemy/mino/defeat.jpg"></center>
<p>You are released, or forced to be released as $GobName is still standing behind Meat, who finds herself back onto the ground as the scolding continues, this time including who gets to breed what.</p>
<p>You leave your goblin wife to it since she seems to have things well in hand, rubbing your back where she popped it when grabbing you.</p>
<div class="choices">
<div class="choice-item">
<<link "Flee the yelling">>
<<set $gobwifetalk to null>>
<<set $totalPoints += 1>>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $gobwifetalk is "firstmeet">>
<center><H4>$GobName</H4></center>
<<if $gobwifepreg gt 0>>
<center><img src="img/npcs/gobnpcs/wifepreg.jpg"></center>
<<else>>
<center><img src="img/npcs/gobnpcs/wife.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"We need to talk."</div>
</div>
</div>
<p>She fidgets nervously, her eyes unable to meet yours when she usually has trouble looking away.</p>
<p>She's constantly shifting her feet, and looking at something just out of sight so you can only assume she adopted an animal or has something she isn't supposed to have.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask what she needs">>
<<set $gobwifetalk to "firstmeet1">>
<<goto gobwifetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $gobwifetalk is "firstmeet1">>
<center><H4>$GobName</H4></center>
<<if $gobwifepreg gt 0>>
<center><img src="img/npcs/gobnpcs/wifepreg.jpg"></center>
<<else>>
<center><img src="img/npcs/gobnpcs/wife.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"I want you to take this bangle and put it on the first goblin that I bring out. I can't make you, but it would mean a lot to me."</div>
</div>
</div>
<p>Your goblin wife pulls out a bracelet similar to the one you have now, the craftsmanship not as intricate as the ones she and you wear.</p>
<p>What this means is obvious, it is a marriage proposal and if you accept then you would have a second goblin wife.</p>
<p>You furrow your brow as you don't know whom, $GobName seems to know a lot of goblins.</p>
<div class="choices">
<div class="choice-item">
<<link "Agree">>
<<set $gobwifetalk to "firstmeet3">>
<<goto gobwifetalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Say no">>
<<set $gobwifetalk to "firstmeet2">>
<<goto gobwifetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $gobwifetalk is "firstmeet2">>
<center><H4>$GobName</H4></center>
<<if $gobwifepreg gt 0>>
<center><img src="img/npcs/gobnpcs/wifepreg.jpg"></center>
<<else>>
<center><img src="img/npcs/gobnpcs/wife.jpg"></center>
<</if>>
<p>$GobName shakes her head no at a goblin that is spying on the two of you, and they take off running and you can faintly hear a sob.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"I understand. Want to make some more children?"</div>
</div>
</div>
<p>That seems to be the end of it, your refusal being a minor inconvenience rather than any sort of argument.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at your wife">>
<<set $gobwifetalk to null>>
<<set $loverFirst to "dead">>
<<set $gobwifechildren to 1>>
<<goto gobwife>>
<</link>>
</div>
</div>
<</if>>
<<if $gobwifetalk is "firstmeet3">>
<center><H4>New Goblin</H4></center>
<center><img src="img/npcs/gobnpcs/firstalone.jpg"></center>
<p>$GobName nods to a female goblin hiding just out of sight who run over to the two of you, almost tripping in the process.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Hold out your wrist so he may propose."</div>
</div>
</div>
<p>$GobName>> orders, moving to the new goblin and standing behind her.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Remember, you only speak when your husband tells you to."</div>
</div>
</div>
<p>The new goblin eagerly holds out her right wrist before looking at $GobName and switching arms, holding out her left.</p>
<p>The new one is excited, her face is flushed crimson from possibly nervousness and she vibrates slightly, but that might just be the aphrodisiacs that goblins seem to like.</p>
<div class="choices">
<div class="choice-item">
<<link "Place the bangle on the new goblin">>
<<set $gobwifetalk to "firstmeet4">>
<<goto gobwifetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $gobwifetalk is "firstmeet4">>
<center><H4>New Goblin</H4></center>
<center><img src="img/npcs/gobnpcs/first.jpg"></center>
<p>The bracelet is not as well made as the one from $GobName, who comes over to make some adjustments so it fits better.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/firsttalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">First:</span>
<div class="dialogue">"My name is..."</div>
</div>
</div>
<p>The new goblin begins to speak as soon as you take your arm in hers, looking to $GobName briefly.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/firsttalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">First:</span>
<div class="dialogue">"...First and I accept you as my husband."</div>
</div>
</div>
<p>First's smile is infectious, biting her lip as she looks between $GobName and yourself.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Good work First, now it is time to consummate your new marriage. I heard that humans immediately breed their wives on their marriage day so, get to it."</div>
</div>
</div>
<p>The vibrating that First is doing is obviously not from nervousness, its excitement as $GobName must be telling everyone about your penis and sexual prowess.</p>
<p>It is already difficult enough to say no to $GobName when she wants sex, so now that there are two of them you simply give in as you obviously are not going to win here.</p>
<div class="choices">
<div class="choice-item">
<<link "Fuck First">>
<<set $gobwifetalk to "firstmeet5">>
<<goto gobwifetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $gobwifetalk is "firstmeet5">>
<center><H4>First</H4></center>
<<if $penis gt 0>>
<<if !$cockvirginity>>
<<set $cockvirginity to "First">>
<</if>>
<center><img src="img/npcs/gobnpcs/firstcreampie.jpg"></center>
<p>First bends over, preparing herself as you position yourself behind her.</p>
<p>$GobName sits beside the two, taking First's hand in hers and telling you how good it is about to as you slowly ease yourself into First's pussy.</p>
<p>Perhaps you were wrong about the nervousness and excitement, as First is so flush with aphrodisiacs that you're getting a contact high just by her fluids.</p>
She is exceptionally tight, and when $GobName congratulates First on losing her virginity to her new husband you realize why.</p>
<p>You slowly picking up your pace, First making not a single attempt to hide her moans as you take her doggy style.</p>
<p>$GobName alternates between kissing you or holding First's hand as emotional support, but after a few minutes of you fucking First she slides in front, having the other goblin girl eat her out.</p>
<p>First's inexperience does not show at all, as soon as she is able she follows the commands $GobName gives to the best of her ability which still isn't that great due to how intense this is for her.</p>
<p>Your orgasm approaches, and $GobName tells first to ensure you cum inside her, which she does, doing her best to lock her goblin legs around yours so you can't pull out, a difficult task as you're taking her doggy style.</p>
<<creampie>>
<<set $sexname to "first">>
<<include npcpreg>>
<p>$GobName is up immediately, ensuring you actually creampied the other goblin going over and checking on First.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"You did so well, First. You took the contraceptive like I told you, right? We can't have your father getting you pregnant too soon."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/firsttalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">First:</span>
<div class="dialogue">"It tasted gross mom, but I did it. I hate cherries."</div>
</div>
</div>
<<else>>
<center><img src="img/npcs/gobnpcs/firstles.jpg"></center>
<p>You have the new goblin straddle your face as she eats you out, her desire to show you what she can do only limited by her lack of experience.</p>
<p>Her enthusiasm makes up for it as $GobName sits by your thighs coaching her on exactly how to service you using her tongue and fingers, which only gets better as time goes on.</p>
<<orgasm>>
<p>$GobName orders the other goblin to at no point stop servicing you and as her orgasm also hits, she does exactly as told, making sure that your orgasm is as pleasurable as possible.</p>
<p>You stop eventually, and $GobName has to repeat herself to get them to stop.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Now now, First. You'll have plenty of time to service your mother whenever she wants it."</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "What">>
<<set $gobwifetalk to "firstmeet6">>
<<goto gobwifetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $gobwifetalk is "firstmeet6">>
<center><H4>New Goblin</H4></center>
<center><img src="img/npcs/gobnpcs/first.jpg"></center>
<p>$GobName looks at you for a moment, a massive smile crossing her face as she beams at you. </p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"First is my firstborn, our firstborn. Is something the matter?"</div>
</div>
</div>
<<if $loverGobWife is "your daughter">>
<p>You should have expected this as $GobName is also your daughter.</p>
<<else>>
<p>This seems to be a part of Goblin culture that you're not too well versed in but both goblin girls seem happy with the situation, $GobName helping wipe First's face off.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"I wanted our firstborn to have a wonderful husband, to be safe and successful and I couldn't think of anyone better to do it than you."</div>
</div>
</div>
<<if $penis gt 0>>
<p>You look over to First who is using her finger to lap up your cum leaking from her pussy and tasting it before looking back to $GobName.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/firsttalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">First:</span>
<div class="dialogue">"I can stop if you want to give $GobName some grandchildren..."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"I think we should get you a few more sisters."</div>
</div>
</div>
<p>There is a moment when both goblin girls turn to you in unison, a look of such feral and base lust in their eyes that you feel genuine fear of them for those few moments.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"She's on contraceptive if you don't want more kids."</div>
</div>
</div>
<p>$GobName says this as if that is the part you're worried about.</p>
<</if>>
<p>$GobName gasps for a moment, helping First shakily to their feet, seemingly forgotten how dazed was.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"If you need us, you know where to find us."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Watch them leave">>
<<set $firstloc to $gobwifeloc>>
<<set $loverFirst to true>>
<<set $gobwifetalk to null>>
<<set $girl += 1>>
<<set $cockskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $gobwifetalk is "sex">>
<<set $arousal += 100>>
<center><H4>$GobName</H4></center>
<center><img src="img/npcs/gobnpcs/wifesex.jpg"></center>
<p>Your question is answered with a kiss, your goblin wife mounting you at the merest hint of sex.</p>
<p>Despite suggesting it you are not the one in charge as she takes you to the ground, your tongue intertwined with hers.</p>
<p>Your $penistyle cock is pulled free and she gives it a kiss before taking it into her mouth with no effort at all.</p>
<<if $penis gt 6>>
<p>Your cock fills her mouth but she seems to be more eager for it than air due to the heavy gasps she gives out when she pulls off of it, only to take it just as deeply.</p>
<<else>>
<p>She teases it in her mouth, swirling her tongue around it as she closes her eyes to enjoy it.</p>
<</if>>
<p>Your hands are swatted away or held as she does not need your aid in this task she has given herself, only your cock.</p>
<p>With a happy moan she pulls off your cock, wiping the drool off of her face as she pulls you to her, laying so that you can fuck her.</p>
<p>Her grip tightens the longer you take and the tiny goblin woman is almost feral in her whines for you to fuck her.</p>
<p>Your cock slides into her depths with no resistance, her body tight but inviting as you begin to pump inside of her.</p>
<p>$GobName lets out horny moans as you take her, the goblin girl swapping positions so you don't cum too fast in one but allowing you to use her however you like.</p>
<p>You begin to feel your orgasm approaching and she lets you finally do it, bucking back against you as it hits.</p>
<<creampie>>
<<set $sexname to "goblin wife">>
<<include npcpreg>>
<p>Her legs lock around you to ensure that you cum inside, her pussy tightening down as she joins you in orgasm once again.</p>
<p>Spent, she lays on the ground panting as you lie next to her, adjusting yourself so she can cuddle with you.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "$GobName">>
<</if>>
<<set $girl += 1>>
<<set $minute += 55>>
<<set $sexname to null>>
<<set $cockskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $gobwifetalk is "lessex">>
<<set $arousal += 100>>
<center><H4>$GobName</H4></center>
<center><img src="img/npcs/gobnpcs/wifeles.jpg"></center>
<p>Your question is answered with a kiss, your goblin wife mounting you at the merest hint of sex.</p>
<p>Despite suggesting it you are not the one in charge as she takes you to the ground, your tongue intertwined with hers.</p>
<p>Her hands trace your body, fondling your $breastsize chest as she adjusts herself to lick your pussy.</p>
<p>She offers hers to you as well but her main focus is on you, starting to lick your pussy with a ferocity you can barely comprehend.</p>
<p>Your body betrays you, spasming in her grip as she hits every spot that sends shivers up your spine.</p>
<p>Wrapping your arms around her hips you try to keep up but are left a shivering mess, the goblin girl grinding on your face in a teasing way to show that she knows what she is doing.</p>
<p>You've come somewhere in the double digits before she relents, leaning forward to allow you to make her cum.</p>
<p>Gripping her ass you lap at her pussy, $GobName urging you to continue until she's also shivering on top of you.</p>
<p>Content she lays on top of you, teasing your body as you are still extremely sensitive after so many consecutive orgasms.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<set $minute += 55>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $gobwifetalk is "firstthreesome">>
<<set $arousal += 100>>
<center>[img[either(
"img/sex/goblin/3way/3way1.jpg",
"img/sex/goblin/3way/3way2.jpg",
"img/sex/goblin/3way/3way3.jpg",
"img/sex/goblin/3way/3way4.jpg",
"img/sex/goblin/3way/3way5.jpg",
"img/sex/goblin/3way/3way6.jpg",
"img/sex/goblin/3way/3way7.jpg",
"img/sex/goblin/3way/3way8.jpg",
"img/sex/goblin/3way/3way9.jpg",
"img/sex/goblin/3way/3way10.jpg"
)]]</center>
<p>You find yourself as the object of a contest, with First and $GobName taking turns riding and kissing you to see who you eventually cum inside of.</p>
<p>The two goblins mount you, one on your $penistype cock and the other on your face as they both do their upmost to bring you to as intense of an orgasm as possible.</p>
<p>First, being younger is far more enthusiastic about your cock, bucking her hips against yours with wild abandon when it is her turn.</p>
<p>$GobName, being slightly older, does the exact same thing but seems more sophisticated while doing it, talking dirty to you about how many more siblings First is going to have.</p>
<<set $rand to random(1, 2)>>
<<if $rand is 1>>
<<if !$cockvirginity>>
<<set $cockvirginity to "$GobName">>
<</if>>
<p>$GobName is riding you when you motion that you're about to cum, which gets a small whine from First being a sore loser.</p>
<p>Your goblin wives ride you to orgasm, ensuring that you cum hard, before pulling off and cleaning off your cock with their mouths together.</p>
<<set $sexname to "goblin wife">>
<<creampie>>
<<include npcpreg>>
<<else>>
<<if !$cockvirginity>>
<<set $cockvirginity to "First">>
<</if>>
<p>First is riding you when you motion that you're about to cum, which gets a small victory cheer from First before she cums as well, accidentally letting out a small scream from the sensation.</p>
<p>Your goblin wives ride you to orgasm, ensuring that you cum hard, before pulling off and cleaning off your cock with their mouths as a team, swapping your cum between them as they clean you.</p>
<<set $sexname to "first">>
<<creampie>>
<<include npcpreg>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $girl += 2>>
<<if $loverGobWife is "your daughter">>
<<set $incest += 2>>
<<else>>
<<set $incest += 1>>
<</if>>
<<set $cockskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $gobwifetalk is "firstsex">>
<<set $arousal += 100>>
<center><<if $race is "Goblin">>
[img[either(
"img/sex/goblin/gob/gob1.jpg",
"img/sex/goblin/gob/gob2.jpg",
"img/sex/goblin/gob/gob3.jpg",
"img/sex/goblin/gob/gob4.jpg",
"img/sex/goblin/gob/gob5.jpg",
"img/sex/goblin/gob/gob6.jpg",
"img/sex/goblin/gob/gob7.jpg",
"img/sex/goblin/gob/gob8.jpg"
)]]
<<elseif $vagina gt 0>>
[img[either(
"img/sex/goblin/fem/futa1.jpg",
"img/sex/goblin/fem/futa2.jpg",
"img/sex/goblin/fem/futa3.jpg",
"img/sex/goblin/fem/futa4.jpg",
"img/sex/goblin/fem/futa5.jpg",
"img/sex/goblin/fem/futa6.jpg"
)]]
<<else>>
[img[either(
"img/sex/goblin/gobvag/gobvag1.jpg",
"img/sex/goblin/gobvag/gobvag2.jpg",
"img/sex/goblin/gobvag/gobvag3.jpg",
"img/sex/goblin/gobvag/gobvag4.jpg",
"img/sex/goblin/gobvag/gobvag5.jpg",
"img/sex/goblin/gobvag/gobvag6.jpg",
"img/sex/goblin/gobvag/gobvag7.jpg",
"img/sex/goblin/gobvag/gobvag8.jpg",
"img/sex/goblin/gobvag/gobvag9.jpg",
"img/sex/goblin/gobvag/gobvag10.jpg",
"img/sex/goblin/gobvag/gobvag11.jpg",
"img/sex/goblin/gobvag/gobvag12.jpg"
)]]
<</if>></center>
<p>First is overly enthusiastic, jumping on you before you're even fully undressed.</p>
<p>She is more than willing to take charge, straddling your hips as she guides your $penistype cock into her drenched pussy, as she's obviously been thinking about this for awhile.<p>
<p>Her body shudders as she rides you, the sensation overwhelming her so you have to take charge, putting her in a better position so that you can fuck her properly.</p>
<p>She cums hard, repeatedly, as you fuck her and it's obvious that she's not going to last much longer.</p>
<p>As soon as it seems that you're close to orgasm she gets grabby, holding onto you so you can't pull as she tries to slur together the words "Creampie me, daddy".</p>
<p>You pull her as deep as you can hilt your cock, feeling her body twitching as you cum inside her before she goes limp.</p>
<<creampie>>
<<set $sexname to "first">>
<<include npcpreg>>
<p>Her breathing is ragged as you set her down, the exertion obviously getting to her.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "First">>
<</if>>
<<set $girl += 1>>
<<set $incest += 1>>
<<set $minute += 35>>
<<set $cockskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $gobwifetalk is "firstles">>
<<set $arousal += 100>>
<center><<if $race is "Goblin">>
[img[either(
"img/sex/goblin/fem/gob1.jpg",
"img/sex/goblin/fem/gob2.jpg",
"img/sex/goblin/fem/gob3.jpg",
"img/sex/goblin/fem/gob4.jpg",
"img/sex/goblin/fem/gob5.jpg",
"img/sex/goblin/fem/gob6.jpg",
"img/sex/goblin/fem/gob7.jpg",
"img/sex/goblin/fem/gob8.jpg",
"img/sex/goblin/fem/gob9.jpg"
)]]
<<else>>
[img[either(
"img/sex/goblin/fem/fem1.jpg",
"img/sex/goblin/fem/fem2.jpg",
"img/sex/goblin/fem/fem3.jpg",
"img/sex/goblin/fem/fem4.jpg",
"img/sex/goblin/fem/fem5.jpg",
"img/sex/goblin/fem/fem6.jpg",
"img/sex/goblin/fem/fem7.jpg",
"img/sex/goblin/fem/fem8.jpg",
"img/sex/goblin/fem/fem9.jpg",
"img/sex/goblin/fem/fem10.jpg",
"img/sex/goblin/fem/fem11.jpg"
)]]
<</if>></center>
First is overly enthusiastic, jumping on you before you're even fully undressed.</p>
<<if $lact gt 0>>
<p>She latches onto your breast, gently suckling your $milk as her hand travels between your legs to finger you, taking your hand so you can do the same to her.</p>
<<else>>
<p>She latches onto your breast, gently suckling it as her hand travels between your legs to finger you, taking your hand so you can do the same to her.</p>
<</if>>
<p>She has to let go of your breast to breathe as you bring her to an intense and unyielding orgasm, not giving her any time to recover as you continue to hit all the right spots inside her with your fingers.</p>
<p>You pull the goblin girl closer to you, sitting on her face as she weakly begins to lap at your pussy while you continue your assault.</p>
<p>You hear her mutter something about dying if you keep going, so you keep going as she realizes this continues until she makes you cum.</p>
<p>You are getting a second hand high off of First, she's on so many aphrodisiacs it lingers on her breath as she eats you out.</p>
<<orgasm>>
<p>You try to slide off of First, but she grips your thigh with one hand and reaches between her legs with the other to help you get her off one more time, making sure that you cum together.</p>
<p>As the goblin girl begins to spasm beneath you, you slide off of her as the two of you lay in a messy puddle of one another fluids.</p>
<p>"Round two?", she asks weakly, your fluids all over her face.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<set $incest += 1>>
<<set $minute += 35>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $gobwifetalk is "gobwifequeen">>
<center><H4>$GobName</H4></center>
<<if $gobwifepreg gt 0>>
<center><img src="img/npcs/gobnpcs/wifepreg.jpg"></center>
<<else>>
<center><img src="img/npcs/gobnpcs/wife.jpg"></center>
<</if>>
<p>She looks at you with a slowly growing smile.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Not sure how they would handle me being happily married. They sure are some vindictive bitches over there."</div>
</div>
</div>
<p>$GobName stretches, wiggling her wrist to make the bracelet that indicates your marriage jiggle.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"I'm willing to give it a try. It'll be fun."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them to it">>
<<set $gobwifetalk to null>>
<<set $queenOrc to "$GobName">>
<<goto gobwife>>
<</link>>
</div>
</div>
<</if>>
<<if $gobwifetalk is "firstqueen">>
<center><H4>First</H4></center>
<center><img src="img/npcs/gobnpcs/first.jpg"></center>
<p>First looks to her mother who shrugs.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"That's up to you."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/firsttalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">First:</span>
<div class="dialogue">"I could give it a shot. They're not lifetime positions, right?"</div>
</div>
</div>
<p>Your Goblin wife shrugs, leaning on First.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Depends, you could always vacate the position."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them to it">>
<<set $gobwifetalk to null>>
<<set $queenOrc to "First">>
<<goto gobwife>>
<</link>>
</div>
</div>
<</if>><p>$GobName looks at you, where you want her to move obviously very important.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Where do you want us to live?"</div>
</div>
</div>
<hr>
<<if $gobwifeloc is "dragontribehut">>
<p>She currently resides in your village hut in the Dragon Isles among the Lizardfolk.</p>
<<else>>
<p>Send her to the <<button 'Dragon Isles hut' $previouspassage>><<set $gobwifeloc to "dragontribehut">><</button>></p>
<</if>>
<hr>
<<if $camploc>>
<<if $gobwifeloc is "camp">>
<p>She currently resides in your camp in the Avedon forest, at $distanceunit marker $camploc.</p>
<<else>>
<p>Send her to <<button 'your camp' $previouspassage>><<set $gobwifeloc to "camp">><</button>></p>
<</if>>
<hr>
<</if>>
<<if $farmland is true>>
<<if $gobwifeloc is "farmhouse">>
<p>She currently on your farm near Avedon.</p>
<<else>>
<p>Send her to your <<button 'farm near Avedon' $previouspassage>><<set $gobwifeloc to "farmhouse">><</button>></p>
<</if>>
<hr>
<</if>>
<<if $questRebirthCultists gte 6>>
<<if $gobwifeloc is "forestcultists">>
<p>She currently resides among the Rebirth cultists in the Avedon forest.</p>
<<else>>
<p>Send her to the <<button 'Rebirth camp in the Avedon Forest' $previouspassage>><<set $gobwifeloc to "forestcultists">><</button>></p>
<</if>>
<hr>
<</if>>
<<if $gobwifeloc is "foxshrine">>
<p>She currently resides among the Kitsune in their village in the Avedon Mountains.</p>
<<else>>
<p>Send her to the <<button 'Kitsune Village in the Avedon Mountains' $previouspassage>><<set $gobwifeloc to "foxshrine">><</button>></p>
<</if>>
<hr>
<div class="choices">
<div class="choice-item">
<<link "Stop moving them">>
<<goto gobwife>>
<</link>>
</div>
</div><p>Percy gathers up their few possessions, looking at you.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"Where to now?"</div>
</div>
</div>
<hr>
<<if $percyloc is "dragontribehut">>
<p>Percy currently resides in your village hut in the Dragon Isles among the Lizardfolk.</p>
<<else>>
<p>Send her to the <<button 'Dragon Isles hut' $previouspassage>><<set $percyloc to "dragontribehut">><</button>></p>
<</if>>
<hr>
<<if $camploc>>
<<if $percyloc is "camp">>
<p>Percy currently resides in your camp in the Avedon forest, at $distanceunit marker $camploc.</p>
<<else>>
<p>Send her to <<button 'your camp' $previouspassage>><<set $percyloc to "camp">><</button>></p>
<</if>>
<hr>
<</if>>
<<if $farmland is true>>
<<if $percyloc is "farmhouse">>
<p>She currently on your farm near Avedon.</p>
<<else>>
<p>Send her to your <<button 'farm near Avedon' $previouspassage>><<set $percyloc to "farmhouse">><</button>></p>
<</if>>
<hr>
<</if>>
<<if $questRebirthCultists gte 6>>
<<if $percyloc is "forestcultists">>
<p>Percy currently resides among the Rebirth cultists in the Avedon forest.</p>
<<else>>
<p>Send her to the <<button 'Rebirth camp in the Avedon Forest' $previouspassage>><<set $percyloc to "forestcultists">><</button>></p>
<</if>>
<hr>
<</if>>
<<if $questSleepyFox gte 8>>
<<if $percyloc is "foxshrine">>
<p>Percy currently resides among the Kitsune in their village in the Avedon Mountains.</p>
<<else>>
<p>Send her to the <<button 'Kitsune Village in the Avedon Mountains' $previouspassage>><<set $percyloc to "foxshrine">><</button>></p>
<</if>>
<hr>
<</if>>
<<if $percyloc is "roomSolomn">>
<p>Percy currently resides in their aunt's tent near Avedon.</p>
<<else>>
<p>Send Percy to <<button 'Solomn's caravan' $previouspassage>><<set $percyloc to "roomSolomn">><</button>></p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Stop moving them">>
<<goto percy>>
<</link>>
</div>
</div><<if $northroad gte 15>>
<<set $northroad to 5>>
<</if>>
<<set _MPotion = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Masculine Potion">>
<<set _MPotion = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<set _FPotion = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Feminine Potion">>
<<set _FPotion = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<set _bottle = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Bottles">>
<<set _bottle = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<if _FPotion >= 1 and _MPotion >=1 and $curseFutamorph isnot true>>
<p>You can <<button 'mix a male and female potion' southforestevents>><<sellItem "Masculine Potion" 0>><<sellItem "Feminine Potion" 0>><<set $forestevent to "potionmix">><</button>> despite the witches warning.</p>
<</if>>
<<if $futataint is true>>
<p>The <<button 'violet cloud of Futanari smoke' fogcloud>><</button>> seems to wander around the depths of the forest.</p>
<</if>>
<<if $unlockedSkills.includes("potionCrafting") and _bottle gte 1 and $class is "Healer" or $unlockedSkills.includes("spPotion1") and _bottle gte 1 and $class is "Witch">>
<p>You can <<button 'scavenge for healing potions' southforestevents>><<set $forestevent to "healerpotion">><</button>> in the forest.</p>
<<elseif $unlockedSkills.includes("potionCrafting") and _bottle is 0 and $class is "Healer" or $unlockedSkills.includes("spPotion1") and _bottle is 0 and $class is "Witch">>
<p>If you had a bottle you could brew a small potion.</p>
<</if>>
<<if !$equippedArmor and $armor.length is 0>>
<p>Since you're nude with no clothes you can always <<button 'gather some sticks and leaves' $previouspassage>><<set $armor.push({name: "Tribal Outfit", defense: 0, enchantments: []})>><</button>> to cover yourself.</p>
<</if>>
<<if $questHOAMIA gte 6 and $questHOAMIA lt 10>>
<p>The <<button 'ancient cabin' oldcabin>><</button>> can be reached from a lot of places, but leaves around $distanceunit marker 9.</p>
<</if>>
<<if $equippedWeapon && $equippedWeapon.enchantments && $equippedWeapon.enchantments.includes("Woodcutting")>>
<p>You can <<button 'chop down some trees' skillwork>><<set $mineOre to 0>><<set $mineSuspicion to 0>><<set $mineShifts to 0>><<set $mineFatigue to 0>><<set $skillwork to "woodcutting">><<run setup.chopWoodGame.open()>><</button>> to get some wood if you wanted.</p>
<<else>>
<p>You don't have a weapon suited for cutting trees.</p>
<</if>>
<<if $allySpirit>>
<p>The Forest Spirit is willing to <<button 'specifically look for creatures' southforestcreature>><</button>> in the forests of Avedon.</p>
<</if>>
<<if $questAveeMariko is 13>>
<<set $yveetalk to "kill">>
<<goto yveetalk>>
<</if>>
<<if $questAveeMariko is 14 and !$nogitloc and $class is "Hunter">>
<p>It would be <<button 'trivial' southforestevents>><<set $forestevent to "hunternogitsune">><</button>> to capture $foxname.</p>
<</if>>
<<if !$southforestlocations>>
<<set $forestsafe to true>>
<<set $forestevent to "portalfind">>
<<goto southforestevents>>
<<elseif $forestsafe isnot true>>
<<set $forestsafe to true>>
<<goto forestencounter>>
<</if>><center><H4>Dark Hallway</H4></center>
<center><img src="img/junktown/thieves/hall.jpg">
<p>Candles and fireplaces do nothing to alleviate the gloom of the hallways.</p></center>
<hr>
<p>Occasionally you see another person before they dip into the shadows and disappear from sight.</p>
<<if !$equippedArmor>>
<p>The air is cool against your bare skin.</p>
<<elseif $equippedArmor and $equippedArmor.enchantments.includes("Death Shroud" )>>
<p>You feel as if you are being watched, but more of something fleeing whenever you approach.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the manor">>
<<goto thievesgate>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to the dining room">>
<<goto thievesdining>>
<</link>>
</div>
<div class="choice-item">
<<link "Head upstairs">>
<<goto thievesstairs>>
<</link>>
</div>
</div>
<<set $chapter to "Thieves Guild">><center><H4>Dark Dining Hall</H4></center>
<center><img src="img/junktown/thieves/dining.jpg"></center>
<p>The deafening silence of the room is broken up by clinking of plates as someone eats alone.</p>
<hr>
<p>The dining room is dimly lit and it is as if there is both no one here and a full room of people as you feel people pass you, but none are there.</p>
<<if $loverBasket is true>>
<p>You see <<button 'Basket' basket>><</button>> and <<button 'her knight' basketknight>><</button>> here, with Basket talking loudly about nothing in particular.</p>
<<else>>
<p>You hear <<button 'raucous laughter' junkevents>><<set $junkevent to "basketmeet">><</button>> which breaks up the silence of the otherwise somber estate.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the dining room">>
<<goto thieveshall>>
<</link>>
</div>
</div>
<<set $chapter to "Thieves Guild">><center><H4>Dark Staircase</H4></center>
<center><img src="img/junktown/thieves/stair.jpg">
<p>Odd paintings line the walls, appearing to watch you as you walk.</p></center>
<hr>
<p><<button "Det's office" thievesoffice>><</button>> is immediately at the top of the stairs, the door always open and you can see him watching you over the top of a paper.</p>
<<if $thievesguild is true>>
<p>You have <<button 'a room' thievesroom>><</button>> set aside for you.</p>
<p>A room is labeled <<button "Det's room" thievesdetroom>><</button>> which is opposite yours.</p>
<</if>>
<<if !$equippedArmor>>
<p>The air is cool against your bare skin.</p>
<<elseif $equippedArmor and $equippedArmor.enchantments.includes("Death Shroud" )>>
<p>You feel as if you are being watched, but more of something fleeing whenever you approach.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head downstairs">>
<<goto thieveshall>>
<</link>>
</div>
</div>
<<set $chapter to "Thieves Guild">>
<<if $detmeet isnot true>>
<<set $junkevent to "detmeet">>
<<goto junkevents>>
<</if>><center><H4>Basket</H4></center>
<<if $questMonkCreekHouse gte 4 and $questMontCreekHouse lte 8>>
<center><img src="img/npcs/gang/basket.jpg"></center>
<<else>>
<center><img src="img/npcs/gang/assassin2.jpg"></center>
<</if>>
<p>Formerly a nun of the Falling Fire, and has since become an assassin.</p>
<<if !$questMonkCreekHouse or $questMonkCreekHouse lte 3>>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"You ever get tired of how horny everything in Avedon is?"</div>
</div>
</div>
<<elseif $questMonkCreekHouse gte 4>>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"I guess we're staying for a little bit."</div>
</div>
</div>
<</if>>
<<if !$basketpast>>
<p>When Basket isn't looking, the knight gestures towards her.</p>
<<elseif !$meetAspen and $previouspassage is "slumbar">>
<p>When Basket isn't looking, the knight gestures out the window at the orphanage across the street.</p>
<</if>>
<<include basketknighttalk>>
<<set $chapter to "Basket">><<if $baskettalk is "basketpast">>
<center><H4>Basket</H4></center>
<center><img src="img/npcs/gang/assassin2.jpg"></center>
<p>Her usual bubbly self vanishes, and you see a brief flash of pain in her eyes.</p>
<p>Basket sighs heavily, her weariness apparent.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"I'll be honest with you, $firstname. You can search my name in the church archives if you go look. There are not many individuals named Wicker. Mom sure was a bitch for naming me that."</div>
</div>
</div>
<p>Basket is pushed forward by her knight and she pushes him back.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"Every nun is given a personal paladin to protect them, but nun aspirants are not. I caught a priest violating a nun aspirant, which would disavow her from ever being a nun as chastity is what fuels our magic."</div>
</div>
</div>
<p>There is a hint of disdain in her voice as she says this, but she continues.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"Murder also disavows you, hence the paladins, but I had a letter opener for some reason and I...I was disavowed, and ordered to be executed for slaying a priest and I accepted that fate."</div>
</div>
</div>
<p>Basket taps her hand on the gauntlet hand of her paladin.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"My execution was successfully carried out."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask how she is alive">>
<<set $baskettalk to "basketpast2">>
<<goto baskettalk>>
<</link>>
</div>
</div>
<</if>>
<<if $baskettalk is "basketpast2">>
<center><H4>Basket</H4></center>
<center><img src="img/npcs/gang/assassin2.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"Det is a necromancer of some skill and my knight bound my life to me, and since he is immortal that means I am too."</div>
</div>
</div>
<p>Casual immortality is not something that comes up in a conversation, but sensing that she can share gossip Basket becomes almost giddy.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<<if $questRatKing gte 7>>
<div class="dialogue">"You learned the trade secret of the Falling Fire. Feeding demon meat to people has weird effects, one of which is a lengthened lifespan. If you are unworthy, you are slain but if you persevere through it you're basically immortal and can heal from almost any injury."</div>
<<else>>
<div class="dialogue">"Trade secret of the Falling Fire, but there is something under the prison that Paladins corrupt themselves with. If you are unworthy, you are slain but if you persevere through it you're basically immortal and can heal from almost any injury."</div>
<</if>>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask about her knight">>
<<set $baskettalk to "basketpast3">>
<<goto baskettalk>>
<</link>>
</div>
</div>
<</if>>
<<if $baskettalk is "basketpast3">>
<center><H4>Basket</H4></center>
<center><img src="img/npcs/gang/assassin2.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<<if $previouspassage is "thievesdining">>
<div class="dialogue">"The same reason Det doesn't have one, if you trade with dark powers then something is taken. Det lost, well. Det had a family once. You're not meant to talk about it, something stops you but a few people can. Not sure why though."</div>
<<else>>
<div class="dialogue">"The same reason a lot of people lose their names, if you trade with dark powers then something is taken. Det lost, well. Det had a family once. You're not meant to talk about it, something stops you but a few people can. Not sure why though."</div>
<</if>>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"My knight gave up everything aside from his love of me. Thankfully, the dark powers of the Falling Fire seem to cancel out and he's slowly regaining more of his facilities. His name was, well I've said it a few times now and you're not responding to it. Did you have any other questions?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask how long he's been her knight">>
<<set $baskettalk to "basketpast4">>
<<goto baskettalk>>
<</link>>
</div>
</div>
<</if>>
<<if $baskettalk is "basketpast4">>
<center><H4>Basket</H4></center>
<center><img src="img/npcs/gang/assassin2.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"Well, dad has always-.."</div>
</div>
</div>
<p>Basket says with a laugh but pauses as she realizes what she just admitted.</p>
<p>She glances up at you to see if you heard her say that, and your expression must have given you away.</p>
<p>Sighing heavily, Basket continues.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"Mom ran away when I was born, leaving...my knight...to raise me alone. The city tried to take me for the orphanage multiple times, but I either ran away or my knight took me in the night."</div>
</div>
</div>
<p>She places a hand on this, and he places his other on hers.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"We...chose the Falling Fire together. I enrolled as a nun, and he joined the recruits for the paladin trials. The knights in training and nun aspirants were kept in separate buildings, and he would always fight the night guard, a full paladin, so he could sleep outside my door."</div>
</div>
</div>
<p>Basket smiles, puffing her chest out as she gets to brag.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"Imagine: twenty hours of training, fist fighting a full paladin while wearing scraps and then sleeping on the floor."</div>
</div>
</div>
<p>Basket seems to enjoy the story but you see the knight's hand curl into a fist.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them to it">>
<<set $baskettalk to null>>
<<set $basketpast to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $baskettalk is "basketpastalt">>
<center><H4>Basket</H4></center>
<center><img src="img/npcs/gang/assassin2.jpg"></center>
<p>Basket shrugs, but keeps up her smile.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"I killed a man to avenge Aspen when she got raped. Got killed, got brought back, my dad dove into Hell to get me."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them to it">>
<<set $baskettalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $baskettalk is "slumnun">>
<center><H4>Basket</H4></center>
<<if $questMonkCreekHouse gte 4 and $questMontCreekHouse lte 8>>
<center><img src="img/npcs/gang/basket.jpg"></center>
<<else>>
<center><img src="img/npcs/gang/assassin2.jpg"></center>
<</if>>
<p>She stares at you for a long time, utterly baffled as to your suggestion.</p>
<p>It made some sense to ask her, Basket and her knight are a functional paladin and nun, still recognized by the church.</p>
<p>Aside from her attitude towards murder and violence, the two of them are generally still followers of the Falling Fire religion.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"Thank you for the offer, but I must res-...decline."</div>
</div>
</div>
<p>Basket says, almost saying the word respectfully.</p>
<p>You assumed you would get this answer, she isn't the type to stay in one place, so you turn to leave and find her knight standing there.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"What are y....oh no. You don't get to volunteer me for things."</div>
</div>
</div>
<p>The nun pushes you out of the way so she can press a finger against the armor of her knight.</p>
<div class="dialogue-box">
<img src="img/npcs/gang/baskettalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Basket:</span>
<div class="dialogue">"Is it because there are kids involved, we don't have to save every child...don't nod at me, it isn't our...NO ITS NOT. You are so FRUSTRATIN-"</div>
</div>
</div>
<p>Basket shoots you a glare and then drags her knight off by the gauntlet, possibly to scream at them in private.</p>
<p>The knight seems to have volunteered Basket for the position, so she'll probably be available if you need her.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them to it">>
<<set $baskettalk to null>>
<<set $slumpastor to "Basket">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>> <div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if !$basketpast>>
<div class="special-choice-item">
<<link "Ask about Basket's past">>
<<set $baskettalk to "basketpast">>
<<goto baskettalk>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Ask about Basket's past">>
<<set $baskettalk to "basketpastalt">>
<<goto baskettalk>>
<</link>>
</div>
<</if>>
<<if $completedProjects and $completedProjects.includes("Church") and $slumpastor isnot "Basket">>
<div class="special-choice-item">
<<link "Ask Basket to teach at the slum school">>
<<set $baskettalk to "slumnun">>
<<goto baskettalk>>
<</link>>
</div>
<</if>>
</div><center><H4>Unnamed Assassin</H4></center>
<center><img src="img/npcs/gang/assassin1.jpg"></center>
<p>There is a hollow breathing as you get near him, strained and ragged.</p>
<<include basketknighttalk>>
<<set $chapter to "Basket">><center><H4>Dark Office</H4></center>
<center><img src="img/junktown/thieves/office.jpg">
<p>This room is the most lit of all the rooms in the manor, with dozens of candles sitting near open books on all sorts of occult and supernatural affairs.</p></center>
<hr>
<<if $background is "Maid for Cock">>
<p>There are a few runes similar to what you saw in the Maceasy Crypt.</p>
<</if>>
<p><<button 'Det' det>><</button>> is pouring over an old tome, referencing six others to read this one.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the room">>
<<goto thievesstairs>>
<</link>>
</div>
</div>
<<set $chapter to "Thieves Guild">><center><H4>Dark Bedroom</H4></center>
<center><img src="img/avedon/slum/thieves/room.jpg">
<p>A rather depressing looking room.</p></center>
<hr>
<<if !$equippedArmor>>
<p>The air is cool against your bare skin.</p>
<<elseif $equippedArmor and $equippedArmor.enchantments.includes("Death Shroud" )>>
<p>You feel as if you are being watched, but more of something fleeing whenever you approach.</p>
<</if>>
<p>There is a large <<button 'dark red bed' bed>><</button>> with its own matching dresser for you.</p>
<p>A claw-foot <<button 'bathtub' bath>><</button>> is here if you need to wash.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the room">>
<<goto thievesstairs>>
<</link>>
</div>
</div>
<<set $chapter to "Thieves Guild">><center><H4>Tomas' Bedroom</H4></center>
<center><img src="img/junktown/thieves/room1.jpg">
<p>A rather depressing looking room, filled with books.</p></center>
<hr>
<p>While it looks dusted and cleaned, it doesn't look lived in.</p>
<<if $classThiefmeet is true>>
<p>The <<button 'portrait of a Thief' classlook>><<set $classlook to "Thief">><</button>> hangs on the wall.</p>
<<else>>
<p>A <<button 'portrait of Det' classlook>><<set $classlook to "Thiefmeet">><</button>> hangs on the wall.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the room">>
<<goto thievesstairs>>
<</link>>
</div>
</div>
<<set $chapter to "Tomas' Room">>
<<if $tomasroomenter isnot true>>
<<set $junkevent to "tomasroom">>
<<goto junkevents>>
<</if>><center><H4>"Det"</H4></center>
<center><img src="img/npcs/det/det.jpg"></center>
<p>A white haired man who goes only by the name Det but, judging by his vampiric fangs and claws, he is far from human.</p>
<<if $loverMarketGf gte 5>>
<p>A long scar mars his face, going from eye to lip diagonally.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"What are you here for?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave Det alone">>
<<set $dettalk to null>>
<<goto thievesoffice>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask if his Thieves Guild has a name">>
<<set $dettalk to "thievesname">>
<<goto dettalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask why he is called 'Det'">>
<<set $dettalk to "detname">>
<<goto dettalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about his vampirism">>
<<set $dettalk to "vampirism">>
<<goto dettalk>>
<</link>>
</div>
<<if $questMilkQuest is 4>>
<div class="special-choice-item">
<<link "Ask about the sex shop and its employee (Pet the Cow - Do it Now)">>
<<set $dettalk to "questmilkquest4">>
<<goto dettalk>>
<</link>>
</div>
<</if>>
<<if ($loverPercy gte 6 and $loverPercy lt 50) and $farmland isnot true>>
<div class="special-choice-item">
<<link "Say that Solomn gave you some property (A Desert Mercy)">>
<<set $dettalk to "farmland">>
<<goto dettalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Det">><center><H4>Farm $farmname</H4></center>
<center><img src="img/farm/myfarm.jpg">
<p>Your small piece of farmland.</p></center>
<hr>
<<if $farmbarn is 1>>
<p>Your barn stands off to the side.</p>
<<else>>
<p>You need a barn to hold farm animals or grind wheat into grain, you should probably talk to the sawmill foreman.</p>
<</if>>
<<if $gobwifeloc is "farmhouse" and $hour gte 6 and $hour lt 15>>
<p><<button '$GobName' gobwife>><</button>> is doing a small amount of cleaning, making sure the house is well maintained.</p>
<</if>>
<<if $farmbarn is 2>>
<p>There are carpenters idly wandering around, waiting for you to <<button 'give the signal' farmevents>><<set $farmevent to "barnbuild">><</button>> to begin construction.</p>
<</if>>
<<if $womb is "Minotaur">>
<p>You gaze out at your farm and feel a sense of contentment, idly rubbing your stomach.</p>
<</if>>
<<if !$gobwifeloc and $questAveeMariko is 8>>
<p>Mariko wanted a Torri gate around here, you wonder how to get it built.</p>
<</if>>
<<if $questAveeMariko gte 9>>
<p>The <<button 'torii gate' spiritrealm>><</button>> is active nearby.</p>
<</if>>
<<if $questMilkQuest is 7 and $thievesguild is true>>
<<if $hour gte 6 and $hour lte 17>>
<p>You see <<button 'the vampire Det' farmevents>><<set $farmevent to "otherfarm">><</button>> standing at the edge of your property, shaded by the trees of the Southern Forests.</p>
<<else>>
<p>You see <<button 'the vampire Det' farmevents>><<set $farmevent to "otherfarm">><</button>> standing at the edge of your property.</p>
<</if>>
<</if>>
<<if $farmtimer and $farmtimer lte 0 and !$farmPigs and $questMilkQuest gte 9 and $bessloc is "farmbarn">>
<p>You see <<button 'Annabelle' farmevents>><<set $farmtimer to null>><<set $farmevent to "questmilkquestpig">><</button>> struggling with something near the treeline.</p>
<</if>>
<<if $farmPigs>>
<<if $hour gte 7 and $hour lte 17>>
<<if $farmPigs is 1>>
<p>Your <<button 'pig' pig>><</button>> lazes near the river, enjoying the muddy edge of your property but staying close to the farm.</p>
<<else>>
<p>Your <<button 'pigs' pig>><</button>> laze near the river, enjoying the muddy edge of your property but staying close to the farm.</p>
<</if>>
<<else>>
<p>There is a small area for pigs to roam but its dark out so they're inside your barn.</p>
<</if>>
<</if>>
<<if $questDemonLibrary is 2 and $sattyloc is "farmbarn">>
<p>You see Satty standing at the edge of your property.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the farm">>
<<goto farmroad>>
<</link>>
</div>
<div class="choice-item">
<<link "Enter your house">>
<<goto farmhouse>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to your fields">>
<<goto farmfields>>
<</link>>
</div>
<<if $farmbarn is 1>>
<div class="choice-item">
<<link "Head to your barn">>
<<goto farmbarn>>
<</link>>
</div>
<</if>>
<<if $questMilkQuest gte 10>>
<div class="choice-item">
<<link "Head to the pig farm">>
<<goto altfarm>>
<</link>>
</div>
<</if>>
<<if $questAveeMariko is 8 and $gobwifeloc>>
<div class="special-choice-item">
<<link "Build the Torii gate (Avee and Mariko)">>
<<set $farmevent to "toriigate">>
<<goto farmevents>>
<</link>>
</div>
<</if>>
<<if $questDemonLibrary is 2>>
<div class="special-choice-item">
<<link "See what Satty is doing (Trash to Treasure )">>
<<set $sattytalk to "buttercupmeet">>
<<goto sattytalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Your Farm">>
<<if $relPercy gt 10 and $percyloc isnot "demoncell5" and !$petMino and !$minomeet>>
<<set $percytalk to "minomeet">>
<<goto percytalk>>
<<elseif $questAveeMariko is 13>>
<<set $yveetalk to "kill">>
<<goto yveetalk>>
<</if>><center><H4>Farm $farmname Barn</H4></center>
<<set $options to []>>
<<if $besspercy is 2 and ($percygender == "male" or $percygender == "futanari") and $bessloc is "farmbarn" and $percyloc is "farmhouse">>
<<run $options.push({ name: "besspercy" })>>
<</if>>
<<if $percyloc is "farmhouse" and $percygender is "male" and $petMino is "uncollared male">>
<<run $options.push({ name: "malemeatmalepercy" })>>
<</if>>
<<if $percyloc is "farmhouse" and $petMino is "female" and ($percygender == "male" or $percygender == "futanari")>>
<<run $options.push({ name: "femalemeatmalepercy" })>>
<</if>>
<<if $petMino is "uncollared male" and $farmgoblins gte 0 and $gobwifeloc is "farmhouse">>
<<run $options.push({ name: "malemeatfarmgob" })>>
<</if>>
<<if $bessloc is "farmbarn">>
<<run $options.push({ name: "bess1" })>>
<</if>>
<<if $bessloc is "farmbarn" and $petMino is "female">>
<<run $options.push({ name: "femmeatbess" })>>
<</if>>
<<if $questMilkQuest gte 7 and $petMino is "uncollared male">>
<<run $options.push({ name: "malemeatannabelle" })>>
<</if>>
<<if $percyloc is "farmhouse" and ($percygender == "male" or $percygender == "futanari") and $farmgoblins gte 0 and $gobwifeloc is "farmhouse">>
<<run $options.push({ name: "malepercyfarmgob" })>>
<</if>>
<<if $farmgoblins gte 0 and $gobwifeloc is "farmhouse" and $denwerewolves gte 2>>
<<run $options.push({ name: "farmgobwerewolf" })>>
<</if>>
<<if $percyloc is "farmhouse" and ($percygender == "male" or $percygender == "futanari") and $tonyaloc is "farmhouse">>
<<run $options.push({ name: "percytonya" })>>
<</if>>
<<if $bessloc is "farmbarn" and $tonyaloc is "farmhouse">>
<<run $options.push({ name: "besstonya" })>>
<</if>>
<<if $bessloc is "farmbarn" and $gobwifeloc is "farmhouse">>
<<run $options.push({ name: "gobmilk" })>>
<</if>>
<<if $besspercy is 2 and ($percygender == "male" or $percygender == "futanari") and $bessloc is "farmbarn" and $percyloc is "farmhouse" and $annabellealt>>
<<run $options.push({ name: "malepercyannabelle" })>>
<</if>>
<<if $cellarbee and $percyloc is "farmhouse">>
<<run $options.push({ name: "percybee" })>>
<</if>>
<<if $gobwifeloc is "farmhouse" and $farmgoblins gte 0>>
<<run $options.push({ name: "gobwifewar" })>>
<</if>>
<<if $questAveeMariko gte 9>>
<<run $options.push({ name: "kitsune" })>>
<</if>>
<<if $loverSlime>>
<<run $options.push({ name: "percyslime" })>>
<</if>>
<<if $sattyloc is "farmbarn" and $bessloc is "farmbarn" and $questDemonLibrary>>
<<run $options.push({ name: "sattybessfriend" })>>
<</if>>
<<if $sattyloc is "farmbarn" and $petMino is "female">>
<<run $options.push({ name: "sattyfemmeat" })>>
<</if>>
<<if $petbat gte 3>>
<<run $options.push({ name: "batmasturbate" })>>
<</if>>
<<if $sattyloc is "farmbarn" and $bessloc is "farmbarn" and $gobwifeloc is "farmhouse" and $questDemonLibrary>>
<<run $options.push({ name: "sattytrouble" })>>
<</if>>
<<run $options.push({ name: "barn1" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "besspercy">>
<center><img src="img/npcs/cow/cow2.gif"></center>
<p>You walk into the bar and see Percy being held down, whining softly as Bess rides $percygender1 cock.</p>
<p>Bess looks up as you approach, nodding to you as she keeps fucking Percy.</p>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
<div class="choice-item">
<<link "Join them">>
<<if $penis gt 0>>
<<set $farmevent to "besspercymale">>
<<elseif $penis is 0 and $vagina gt 0>>
<<set $farmevent to "besspercyfem">>
<</if>>
<<goto farmevents>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "malemeatmalepercy">>
<center>[img[either(
"img/enemy/mino/percy/percy1.jpg",
"img/enemy/mino/percy/percy2.jpg",
"img/enemy/mino/percy/percy3.jpg",
"img/enemy/mino/percy/percy4.jpg",
"img/enemy/mino/percy/percy5.jpg"
)]]</center>
<p>You see Percy having fun with Meat, seemingly having the time of their life.</p>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "femalemeatmalepercy">>
<center><img src="img/enemy/mino/percy/percyfemmeat.jpg"></center>
<p>You see Percy having fun with Meat, seemingly having the time of their life.</p>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "malemeatfarmgob">>
<center><img src="img/sex/goblin/fem/gobmino.jpg"></center>
<p>Your farm goblins seem to be very interested in Meat.</p>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "bess1">>
<center><img src="img/npcs/cow/cow3.gif"></center>
<p>Bess lays in a small table she set up for herself, using an automated milking machine she seems to have purchased herself.</p>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "femmeatbess">>
[img[either(
"img/npcs/cow/femmeatbess1.jpg",
"img/npcs/cow/femmeatbess2.jpg",
"img/npcs/cow/femmeatbess3.jpg"
)]]
<p>Bess and Meat get along a lot better now that Meat is a woman, chatting idly when Meat finishes some task or another.</p>
<p>They have different opinions on what it means to be a cow girl, with Bess happy producing milk and Meat just as happy doing hard labor.</p>
<p>They both seem content in their roles and that brings a smile to your face.</p>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "malemeatannabelle">>
<center><img src="img/npcs/cow/bellmino.jpg"></center>
<p>Annabelle and Meat seem to be going at it and the barn is filled with loud moos.</p>
<p>Bess is outside the barn ranting about her slut sister to any who would listen.</p>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "malepercyfarmgob">>
<center>[img[either(
"img/sex/goblin/3way/3way1.jpg",
"img/sex/goblin/3way/3way2.jpg",
"img/sex/goblin/3way/3way3.jpg",
"img/sex/goblin/3way/3way4.jpg",
"img/sex/goblin/3way/3way5.jpg",
"img/sex/goblin/3way/3way6.jpg",
"img/sex/goblin/3way/3way7.jpg",
"img/sex/goblin/3way/3way8.jpg",
"img/sex/goblin/3way/3way9.jpg",
"img/sex/goblin/3way/3way10.jpg"
)]]</center>
<p>You hear muffled moans as your farm goblins seem to have taken an interest in Percy.</p>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "farmgobwerewolf">>
<center><img src="img/sex/goblin/wolfmate.jpg"></center>
<p>You hear loud moaning as some of your werewolf children have wandered onto the farm and found your farm goblins, loudly fucking them against any surface they can.</p>
<<if $firstfarmgoblins gt 0 or $wifefarmgoblins gt 0>>
<p>You're sure that some of the goblin girls are yours so that means at least a few of the couples fucking are related.</p>
<</if>>
<p>You worry that they may get hurt, those goblins sure are being rough with your poor werewolves.</p>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "percytonya">>
<center><img src="img/npcs/zom/percyzom.jpg"></center>
<p>Tonya seems to have found Percy and is getting railed from behind by your dark skinned lover.</p>
<p>Neither seem to notice you as they go at it like animals, although Percy does look terrified of the whole situation.</p>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
<<if $penis gt 0>>
<div class="choice-item">
<<link "Have a three-way">>
<<set $farmevent to "percytonya3way">>
<<goto farmevents>>
<</link>>
</div>
<</if>>
<<if $penis is 0>>
<div class="choice-item">
<<link "Ask to join">>
<<set $farmevent to "percytonyales">>
<<goto farmevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "besstonya">>
<center><img src="img/npcs/zom/zommilk.jpg"></center>
<p>Bess is experimenting on Tonya, the zombie hooked up to milking machines which seem to be extracting milk.</p>
<p>Both are confused by this revelation but they still try different ways, your zombie lactating milk when connected to machines but not any other time.</p>
<p>They both seem to just be goofing off but it is still a strange thing to see.</p>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "gobmilk">>
<center><img src="img/npcs/gobnpcs/milk.jpg"></center>
<p>Bess and $GobName seem to be having fun.</p>
<p>You're unsure whom is in charge of the situation but they're both enjoying themselves.</p>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "malepercyannabelle">>
<center><img src="img/npcs/cow/blonde/blondepercy.jpg"></center>
<p>Annabelle seems interested in Percy, with Bess supervising.</p>
<p>The two cowgirls discuss refractory periods and how much semen a human can produce a day while Annabelle idly gives Percy a handjob.</p>
<p>Bess notices you and waves, with Annabelle also waving with a free hand.</p>
<p>It seems like work more than play, and Percy isn't calling for your help so things seem fine.</p>
<p>You leave the two cowgirls and the gagged, struggling Percy to it as you continue on.</p>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "percybee">>
<center>[img[either(
"img/sex/baby/bee/oral1.jpg",
"img/sex/baby/bee/oral2.jpg",
"img/sex/baby/bee/oral3.jpg",
"img/sex/baby/bee/oral4.jpg"
)]]</center>
<p>One of the bee-girls has cornered Percy and are having their way with them.</p>
<p>You clear your throat to find out what is going on, and the bee girl pauses, letting Percy's cock rest on her face.</p>
<<set $rand to random(1, 10)>>
<div class="dialogue-box">
<img src="img/sex/baby/bee/beetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Beegirl:</span>
<<if $rand is 1>>
<div class="dialogue">"Tresspass hive."</div>
<<elseif $rand is 2>>
<div class="dialogue">"Touched stinger."</div>
<<elseif $rand is 3>>
<div class="dialogue">"Dropped honey."</div>
<<elseif $rand is 4>>
<div class="dialogue">"Touched boob."</div>
<<elseif $rand is 5>>
<div class="dialogue">"No reason."</div>
<<elseif $rand is 6>>
<div class="dialogue">"Touched antennae."</div>
<<elseif $rand is 7>>
<div class="dialogue">"Caught masturbating."</div>
<<elseif $rand is 8>>
<div class="dialogue">"Stole honey."</div>
<<elseif $rand is 9>>
<div class="dialogue">"Caught nude."</div>
<<elseif $rand is 10>>
<div class="dialogue">"Touched butt."</div>
<</if>>
</div>
</div>
<p>They speak simply, their accent thick but understandable.</p>
<p>Well, sounds like Percy has what is happening coming to them, so you leave the two to it.</p>
<p>Percy tries to protest but they buzz which makes them whimper, the bee girl going back to having a cock in her mouth.</p>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "gobwifewar">>
<center>[img[either(
"img/sex/brothel/farmgobarmor1.jpg",
"img/sex/brothel/farmgobarmor2.jpg",
"img/sex/brothel/farmgobarmor3.jpg",
"img/sex/brothel/farmgobarmor4.jpg",
"img/sex/brothel/farmgobarmor5.jpg",
"img/sex/brothel/farmgobarmor6.jpg",
"img/sex/brothel/farmgobarmor7.jpg"
)]]</center>
<p>$GobName sits with several half-hidden weapons, the other goblins surrounding her with bits of scrap armor and bows.</p>
<p>Several boxes you stored in your barn for wheat or supplies are open, with goblin arrows and weapons stored in them.</p>
<p><<print ($farmgoblincount+1)>> pairs of eyes look at you as you stand in the doorway as your small goblin army stops making spears, arrows and bows and focuses on you.</p>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "kitsune">>
<center>[img[either(
"img/sex/kitsune/farmfox1.jpg",
"img/sex/kitsune/farmfox2.jpg",
)]]</center>
<p>Kitsune loiter around your farm from the gate, laying in your grass and climbing your fences.</p>
<p>They mostly just sleep in all the warm spots and eat bread that the more industrious kitsune make.</p>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "percyslime">>
<center>[img[either(
"img/enemy/slime/percy/percy1.jpg",
"img/enemy/slime/percy/percy2.jpg",
"img/enemy/slime/percy/percy3.jpg",
"img/enemy/slime/percy/percy4.jpg",
"img/enemy/slime/percy/percy5.jpg",
"img/enemy/slime/percy/percy6.jpg"
)]]</center>
<p>Your farm slime seems to have captured Percy and is violating them thoroughly.</p>
<p>You ask Percy if they're alright and they give you a thumbs up, which is unusual but you assume if they open their mouth the slime will try to get in there.</p>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "sattybessfriend">>
<center>[img[either(
"img/npcs/satty/bess1.jpg",
"img/npcs/satty/bess2.jpg",
"img/npcs/satty/bess3.jpg"
)]]</center>
<p>You see your cowgirl taking care of the smaller goatgirl as Satty gets some milk straight from the tap.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Hey moooom, $firstname is watching. Should we let them join?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Don't call me that and no."</div>
</div>
</div>
<p>You see a stern look cross Bess' face but she gently pats Satty's head, a soft smile crossing her face.</p>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "sattyfemmeat">>
<center>[img[either(
"img/npcs/satty/femmeat1.jpg",
"img/npcs/satty/femmeat2.jpg"
)]]</center>
<p>Satty seems to have teased Meat a little too much.</p>
<p>Both seem into it, though.</p>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "batmasturbate">>
<<if $batgender is "female">>
<center><img src="img/npcs/bat/sex/mast1.jpg"></center>
<<else>>
<center><img src="img/npcs/bat/sex/selfsuck1.jpg"></center>
<</if>>
<p>You hear an odd noise and look up, seeing your bat enjoying themselves in the barn.</p>
<p>As a bat the ceiling is probably their favorite place, so you guess it makes sense for them to be up there.</p>
<p>They see you, smiling as they double their efforts, letting out horny little squeaks as they get themselves off, making a mess at the top of the rafters.</p>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "sattytrouble">>
<center><img src="img/npcs/satty/trouble.jpg"></center>
<p>Satty is sitting with $GobName and Bess as they have the goat girl cornered, obviously speaking about something.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"What are you, my mother?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"No, but-."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Yes."</div>
</div>
</div>
<p>$GobName answers swiftly, delivering an even more swift whack with her wheat stalk to the top of Satty's horns who holds her head with a frown.</p>
<<set $rand to random(1, 5)>>
<<if $rand gt 3>>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Watch the horns, they're sens-"</div>
</div>
</div>
<p>Bess begins to talk but is whacked in the tit with the wheat.</p>
<p>Both the cowgirl and the goat hold their respective places they were hit.</p>
<<else>>
<p>Satty rubs her horns, a scowl on her face.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"There is no misbehaving on Farm $farmname."</div>
</div>
</div>
<p>$GobName>> says with an authority that does not match her stature, waving around her wheat at the two girls much larger than she is.</p>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "barn1">>
<center><img src="img/farm/barn.jpg"></center>
<center><p>Your barn, useful for storing things.</p></center>
<hr>
<<include farmbarnitems>>
<div class="choices">
<div class="choice-item">
<<link "Leave the barn">>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<set $chapter to "Your Barn">><center><H4>$farmname Fields</H4></center>
<center><img src="img/farm/myfield.jpg">
<p>The fertile valleys of Avedonia are always in season, with wheat growing naturally.</p></center>
<hr>
<<if $hour gte 4 and $hour lte 18>>
<<if $meatloc is "farmbarn">>
<p>You see <<button 'Meat' meat>><</button>> working in your field, harvesting wheat.</p>
<<if $farmmino is 1>>
<p>You have a child with Meat that is helping them in the fields.</p>
<<elseif $farmmino gt 1>>
<p>You have $farmmino children with meat helping them in the fields.</p>
<</if>>
<<if $percyloc is "farmhouse">>
<p><<button 'Percy' percy>><</button>> occasionally brings water as the bales are too heavy for them to help lift.</p>
<</if>>
<</if>>
<<if $stamina gt 5>>
<p>You could <<button 'harvest wheat' farmevents>><<set $farmevent to "harvest">><</button>> if you wanted some.</p>
<</if>>
<<else>>
<p>The wheat does not regrow without the sun, having withered in the dark.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the fields">>
<<goto farm>>
<</link>>
</div>
</div>
<<set $chapter to "Farm Fields">><center><H4>$farmname Farm House</H4>
<img src="img/farm/myhouse.jpg">
<p>Your cozy farmhouse.</p></center>
<hr>
<p>Your <<button 'cozy bed' bed>><</button>> is against the far wall.</p>
<<include houseitems>>
<<include npcloc>>
<<if !$farmbarn and $sattyloc is "farmbarn">>
<p><<button 'Satty' satty>><</button>> sits at a table adjusting the bandages on her legs.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the farmhouse">>
<<goto farm>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to your cellar">>
<<goto farmbasement>>
<</link>>
</div>
</div>
<<set $chapter to "Farmhouse">>
<<if $percycapture is true and $percyloc is "demoncell5" and $petMino>>
<<set $percycapture to null>>
<<set $percytalk to "minocapture">>
<<goto percytalk>>
<</if>><<if $warhounds gt 0>>
<p>Your <<button 'dog' dog>><</button>> lays on a nearby rug.</p>
<</if>>
<<if $petbat is 3>>
<p>You could <<button 'summon your bat' bat>><</button>> if you wanted.</p>
<</if>>
<<if $class is "Witch">>
<p>You could <<button 'do Witchcraft' Witchcraft>><</button>> since all your stuff is here.</p>
<</if>>
<<if $previouspassage is $home>>
<<set _locals = []>>
<<for _i = 0; _i < $npcs.length; _i++>>
<<set _npc = $npcs[_i]>>
<<if _npc.location is $home>>
<<set _locals.push({ npc: _npc, index: _i })>>
<</if>>
<</for>>
<<if _locals.length is 0>>
<<else>>
<table style="width:100%; border-collapse:collapse;">
<thead>
<tr>
<th>Name</th>
<th>Age</th>
<th>Race</th>
<th></th>
</tr>
</thead>
<tbody>
<<for _entry range _locals>>
<<set _npc = _entry.npc>>
<<set _idx = _entry.index>>
<tr style="border-bottom:1px solid #444;">
<td><<= _npc.name >></td>
<td><<= _npc.age >></td>
<td><<= _npc.race >></td>
<td>
<<link "Talk">>
<<set $selectedNPC = _idx>>
<<goto "NPCInteraction">>
<</link>>
</td>
</tr>
<</for>>
</tbody>
</table>
<</if>>
<</if>><center><H4>Farm $farmname Cellar</H4></center>
<<if $cellartent gt 0>>
<center><img src="img/farm/cellartent.jpg"></center>
<center><p>Tentacles writhe on every surface.</p></center>
<hr>
<<if $cellartent is 1>>
<center><p>There is a single tentacle stored here.</p></center>
<<elseif $cellartent gt 1>>
<center><p>There are $cellartent tentacles stored here.</p></center>
<</if>>
<<elseif $cellarbee gt 0>>
<center><img src="img/farm/cellarbee.jpg"></center>
<p>There are $cellarbee <<button 'bee girls' petbee>><</button>> down here sometimes, as they climb out the basement window to get in and out, avoiding the house entirely.</p>
<hr>
<<if $cellarbeepreg gt 0>>
<p>Of the $cellarbee bees that call your basement their home, <<print ($cellarbee-$cellarbeepreg)>> were born by you and $cellarbeepreg were born via you impregnating your own daughters.</p>
<</if>>
<<else>>
<center><img src="img/farm/cellar.jpg"></center>
<center><p>A rather small and empty cellar, unfit even for storage.</p></center>
<hr>
<p>There is not a whole lot down here.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the cellar">>
<<goto farmhouse>>
<</link>>
</div>
</div>
<<set $chapter to "Your Cellar">><<if $farmevent is "harvest">>
[img[either(
"img/farm/harvest1.jpg",
"img/farm/harvest2.jpg",
"img/farm/harvest3.jpg",
"img/farm/harvest4.jpg",
"img/farm/harvest5.jpg",
"img/farm/harvest6.jpg"
)]]
<p>It is not difficult work but it is an endless task, new wheat grows as soon as you pluck it from the earth.</p>
<p>The only thing you really have to worry about is that it will grow where it wants and you have to respect that, more than once you lose your footing because the timing is not exact and begins under your footing.</p>
<p>Your fields line up with others and you catch sight of others working in other fields, the weather perfect for it.</p>
<<if $percyloc is "farmhouse">>
<p>Percy brings you something to drink, helping you bundle up the stalks into a basket to hold the newly collected wheat.</p>
<<else>>
<p>It doesn't take long for you to bend the stalks you collected into a makeshift basket and use it to hold the wheat you collected.</p>
<</if>>
<p>The remaining earthen waste, parts you dropped or didn't collect, fade into the earth as new wheat takes over.</p>
<div class="choices">
<div class="choice-item">
<<link "Collect your wheat">>
<<addItem "Sack of Grain" "Food" "A sack of grain">>
<<set $stamina -= 5>>
<<set $minute += 37>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $farmevent is "barnbuild">>
<center><H4>An Old Fashioned Barn Raising</H4></center>
<center><img src="img/farm/raise.jpg"></center>
<p>The carpenters just seem to emerge from the forest with materials, moving with a verticality that you would not have thought possible as the men are still nailing the walls together before the roof is on.</p>
<p>You watch this bizarre spectacle and wonder if you were just scammed out of money, but ropes are tied and a stress test of the building is performed by all of the men pulling from one side to topple it over to no avail.</p>
<p>Their spokesman comes up to you, talking of the sturdiness of the structure and the quality of the materials used.</p>
<p>As the man finishes you see that all of the other carpenters have disappeared, and the spokesman walks into the forest as if he was never here to begin with.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the farm">>
<<set $farmbarn to 1>>
<<set $farmevent to null>>
<<goto farmbarn>>
<</link>>
</div>
</div>
<</if>>
<<if $farmevent is "besspercymale">>
<<set $arousal += 100>>
<center><img src="img/npcs/cow/malethree.jpg"></center>
<p>You position yourself behind Bess and she lets out a low moo as you line yourself up with her ass.</p>
<p>She slows down riding Percy as you ease yourself into her, finding that she's already lubed and ready, probably so she could ambush Percy.</p>
<p>You thrust into the cowgirl and she resumes her pace, sliding back onto the two cocks that are now under her.</p>
<p>Reaching around you grab one of her breasts, roughly kneading it in your hands as you take her anally.</p>
<p>Percy whines under the two of you, but neither of you give them any mind.</p>
<p>Bess hunches over, letting out a low moo as orgasm wracks her body, sending both Percy and you over the edge as she tightens around your cocks.</p>
<<creampie>>
<p>She falls forward, laying beside Percy as the two of the breathe heavily, having been going at it for awhile before you arrived.</p>
<p>You leave the two of them in a sweaty puzzle after hearing Percy squeak from either excitement or fear after Bess suggests round two.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<set $bessmilk += 15>>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $farmevent is "besspercyfem">>
<<set $arousal += 100>>
<center><img src="img/npcs/cow/femthree.jpg"></center>
<p>You indicate you want to join and Bess slides off, letting you have a turn with your slutty little femboy.</p>
<p>Percy breathes a sigh of relief, Bess must have had them for awhile now but squeaks in either excitement or fear when you straddle their hips.</p>
<p>Bess and you take turns riding Percy's cock, sometimes sitting on $percygender1 face or having your breasts sucked.</p>
<p>You're certain that Percy has come at least a half dozen times, with Bess breastfeeding their her lust-inducing milk which makes their cock hard again.</p>
<p>She also has ensured that every time Percy has cum, it has been in her.</p>
<p>You mention this, and she sticks her tongue out at you as she continues to ride Percy.</p>
<<orgasm>>
<p>Percy, although probably exhausted, makes you orgasm with their mouth as you twitch on $percygender1 face.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if $percygender is "futanari">>
<<set $futa += 1>>
<<else>>
<<set $guy += 1>>
<</if>>
<<set $bessmilk += 15>>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $farmevent is "percytonya3way">>
<<set $arousal += 100>>
<center><img src="img/npcs/zom/percyzom.jpg"></center>
<p>Percy pulls out of Tonya, obviously spent but still slides forward as you pull your cock free.</p>
<p>Tonya takes it into her mouth, taking it to a certain point and gesturing for Percy to beat her record.</p>
<p>Percy does, easily, as the first mark wasn't very far.</p>
<p>This continues, with holding it for longer or taking it deeper part of the game with every swap.</p>
<p>You tense up as you're about to cum, which Tonya takes advantage of to bring you to orgasm.</p>
<<orgasm>>
<p>She takes Percy's entire load without complaint, ensuring direct eye contact as she makes sure to get every drop.</p>
<p>Your zombie girl looks over at Percy, swallowing some of your load before bringing them into a kiss, swapping your cum into their mouth as they straddle Percy's hips again.</p>
<p>Muffled moans escape from your femboy as Tonya begins to have her way with them again.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $farmevent is "percytonyales">>
<<set $arousal += 100>>
<center><img src="img/npcs/zom/percyzom.jpg"></center>
<p>Percy pulls out of Tonya, obviously spent but unsure what you mean.</p>
<p>You nod to Tonya and the two of you are instantly in sync, turning to Percy in unison as they squeak with fright.</p>
<p>With devilish grins the two of you kneel before him, alternating taking their cock into your mouths.</p>
<p>Sometimes you give him a double blowjob, your lips touching as you each suck a side.</p>
<p>Percy mumbles that they're going to cum again, and Tonya generously allows you to finish him off but you have a better idea.</p>
<p>You have her start to suck <<$percygender1>> cock before placing your hand on the back on her head, forcing her to take Percy's entire cock.</p>
<p>Force is probably not the right phrase as she seems delighted with this turnout, and Percy is sent over the edge, cumming directly into Tonya's throat.</p>
<p>You get up as Tonya continues to suck Percy's cock, with your femboy moaning as your zombie girl has her way with them.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if $percygender is "futanari">>
<<set $futa += 1>>
<<else>>
<<set $guy += 1>>
<</if>>
<<set $girl += 1>>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $farmevent is "toriigate">>
<center><H4>Farm $farmname</H4></center>
<center><img src="img/farm/myfarm.jpg"></center>
<p>You feel $GobName join you, standing at your side.</p>
<<if $gobwifeloc isnot "farmhouse">>
<p>She wasn't here before, but she seems to be now and ignores your question as to how she got here.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<<if $bessloc is "farmbarn" or $meatloc is "farmbarn">>
<div class="dialogue">"I talked to Bill and and Yvee about how they built their gates and got a rough idea how to do it. I even have the materials ready. Just say the word."</div>
<<else>>
<div class="dialogue">"I talked to Bill and and Yvee about how they built their gates and got a rough idea how to do it. I even have the materials ready. I do need some help though. Bill and Yvee are really strong and I'm not. There's a cow at the Steelwind farm I want to borrow, go pick her up."</div>
<</if>>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $farmevent to null>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $bessloc is "farmbarn" or $meatloc>>
<div class="special-choice-item">
<<link "Build the Torii gate">>
<<set $farmevent to "toriigate1">>
<<goto farmevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $farmevent is "toriigate1">>
<<if $bessloc is "farmbarn">>
<center><H4>Bess</H4></center>
<<else>>
<center><H4>Meat</H4></center>
<</if>>
<<if $bessloc is "farmbarn">>
<center><img src="img/npcs/cow/log.jpg"></center>
<p>You see a dozen carpenters from the sawmill dragging red logs together, with $gobname riding on Bess' shoulders as she carries what takes four men to carry.</p>
<p>Setting her log aside, Bess comes over to you when $GobName orders her to.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"We're building a torii gate. $GobName spoke to some fox woman in the mountains."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"IT WAS 'SPOSED TO BE A SURPRISE!"</div>
</div>
</div>
<p>$GobName grabs Bess by the horns and wiggles aggressively, but the two have massive smiles on their faces so they are obviously enjoying themselves.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Oh, they're done. Bess, put them all together, I'll go grab Sully."</div>
</div>
</div>
<<else>>
<<if $petMino is "female">>
<center><img src="img/npcs/cow/log.jpg"></center>
<<else>>
<center><img src="img/enemy/mino/malemino.jpg"></center>
<</if>>
<p>You see a dozen carpenters from the sawmill dragging red logs together, with $gobname riding on Meat as they carry what takes four men to carry.</p>
<div class="dialogue-box">
<<if $petMino is "female">>
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"Where do you want this, boss?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"Stack it with the rest. Make sure it isn't damaged, those humans sure are clumsy."</div>
</div>
</div>
<p>Meat sets them down and begins positioning them, $GobName being set down as well as Meat begins their work.</p>
<</if>>
<<if $percyloc is "farmhouse">>
<p>You see all the sawmill laborers and ask about Percy, but Bess gestures towards the house, shaking her head as she glances around at the men.</p>
<</if>>
<p>$GobName waits as the sawmill workers slowly leave, exhausted by the look of it.</p>
<p>You don't know anyone named Sully off the top of your head, but there's work to be done so you get to it.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the approaching goblin">>
<<set $farmevent to "toriigate2">>
<<goto farmevents>>
<</link>>
</div>
</div>
<</if>>
<<if $farmevent is "toriigate2">>
<center><H4>Sul-Ta Ni</H4></center>
<center><img src="img/npcs/gobnpcs/summon.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"The air is so dry up here. How do you survive with all this dust in the air?"</div>
</div>
</div>
<p>The goblin shaman acts as if fresh air will kill her but her sweating and hunched posture is a bit worrying.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"It's fine. We'll get you inside for a drink of water, we just need you to help assemble the gate."</div>
</div>
</div>
<p>The shaman pulls out her staff, wiggling it as she begins to chant something, but pauses.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healer.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue">"Um...I need a word that rhymes with bound."</div>
</div>
</div>
<p>The goblin shaman looks between everyone else present.</p>
<p>Everyone else does not want any part of the spell, or cannot think of a word.</p>
<div class="choices">
<div class="choice-item">
<<link "Offer the word 'Profound'">>
<<set $farmevent to "toriigate3">>
<<goto farmevents>>
<</link>>
</div>
</div>
<</if>>
<<if $farmevent is "toriigate3">>
<center><H4>The Breath Gate</H4></center>
<center><img src="img/paradise/gold.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healerpossess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue"><b><i>"By tentacles swirling, the enchantment is bound, A barrier woven, with arcane words profound. Thus, the spell shall prevail, The torii gate stands guarded, it shall not fail."</i></b></div>
</div>
</div>
<p>Thick tendrils erupt from the ground, but not from the earth, and you see the Torii gate assembled from the raw materials that were provided.</p>
<p>What was once a pile of red lumber from the Sultanate is cut, shaped and formed into an almost exact replica of what Bill did in Britmor.</p>
<p>As quick as they come they fade away and it was as if they were never there.</p>
<p>The gate activates just as if it had been touched and you se the gold swirling of the portal once more.</p>
<<if $meatloc is "farmbarn">>
<div class="dialogue-box">
<<if $petMino is "female">>
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"Begone from my head, demon, and find yourself before me. I will let forth my vengeance on you."</div>
</div>
</div>
<</if>>
<<if $bessloc is "farmbarn">>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"This was the temptation that $GobName spoke of? This. That was the best they could do."</div>
</div>
</div>
<</if>>
<p>$GobName leaves the rest of the group, unnoticed by all save one.</p>
Your goblin wife is less than a dozen feet away from the gate before the shaman shouts out to her.
Every head turns to $GobName, none of you close enough to stop her from entering the gate.
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/healerpossess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sul-Ta Ni:</span>
<div class="dialogue"><b><i>"By eldritch might, by ancient pact, I summon your protective gaze!"</i></b></div>
</div>
</div>
<p>Sul-Ta Ni slamms her staff onto the ground and there is a great and terrible silence.</p>
<div class="choices">
<div class="choice-item">
<<link "Bear Witness">>
<<set $farmevent to "toriigate4">>
<<goto farmevents>>
<</link>>
</div>
</div>
<</if>>
<<if $farmevent is "toriigate4">>
<center><H4>The Tentacled Horror</H4></center>
<center><img src="img/farm/farmgate.jpg"></center>
<p>The choked sounds of conflict, the fox crying out in pain as the deity the shaman worships answering their call.</p>
<p>Thick tendrils spill out from the gate as $GobName stands motionless less than a foot away from the lashing and writhing mass.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"You are in my way."</div>
</div>
</div>
<p>Her tone is cold, far moreso than you've heard before and with the glint of silver in her hand.</p>
<p>$GobName looks up at the mass of eyes and tentacles, unfazed as tendrils encircle her.</p>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Saved. Rescued. Doom"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"No. You saved them from me."</div>
</div>
</div>
<p>A great and horrific roar comes from the creature as the tentacles closest to your goblin are shredded with a single slash from the dagger she has, writhing and decaying before your eyes as bloodied stumps withdraw into the gate.</p>
<p>There comes the ringing of a bell, and Mariko and Avee stand in the gate, the shaman's deity gone when you blink.</p>
<div class="choices">
<div class="choice-item">
<<link "Look to Avee and Mariko">>
<<set $farmevent to "toriigate5">>
<<goto farmevents>>
<</link>>
</div>
</div>
<</if>>
<<if $farmevent is "toriigate5">>
<center><H4>Avee</H4></center>
<center><img src="img/npcs/mariko/avee.jpg"></center>
<p>Avee kneels beside $GobName, placing a hand on her shoulder as Mariko stands on her other side.</p>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"They...they said they were going to hurt me. That my love was to be taken from me."</div>
</div>
</div>
<p>There is confustion among the Kitsune, the Nogitsune usually used temptation and not threats.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Mother, what is this blade? It is almost as if it were designed to slay Gods."</div>
</div>
</div>
<p>Avee holds up a hand close to the knife that $GobName is wielding, confusion on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"That is because it is. An instrument of war developed by Avalon, to kill the demons that plagued this land long ago. It is a copy, one of the powers of Greenwhich...but they're dead."</div>
</div>
</div>
<p>Mariko gets to her feet and begins looking around the area, scanning for something unseen.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"How did you come across that blade?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/gobnpcs/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$GobName:</span>
<div class="dialogue">"The Goblin King has caches of things all over the place, this was in one of them."</div>
</div>
</div>
<p>Avee pauses as she leans away from your goblin wife, also getting to her feet.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"The goblins that invaded the shrine had help but I never knew how, only that there was a timeline where they could. Did Avalon have a hand in it?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Yes, and no. Her last Black Knight must have told them. I don't know how he would have known, the knights were never allowed into my shrine. Lets...move on. Come speak to me when you get a chance, we're almost ready."</div>
</div>
</div>
<p>With that Mariko grabs Avee, almost dragging her away as the younger fox wants to continue asking questions.</p>
<p>The others scatter, leaving you alone.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $farmevent to null>>
<<set $questAveeMariko to 9>>
<<set $experience += 10>>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $farmevent is "otherfarm">>
<center><H4>"Det"</H4></center>
<center><img src="img/npcs/det/det.jpg"></center>
<p>He merely nods to acknowledge your presence.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Wonderful cowgirl. Annie Belle Steelwind. I know of your operation in the slums. She's taken a few of my men, the ones who wanted to retire. Bold of her, but she knew she had you for protection."</div>
</div>
</div>
<p>There is a smile on his face as he finally turns to you.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Are you a good person? Do you wish to eradicate your competition? Do you enjoy killing people? I can take you to a farm not far from here. They hold captured women prisoner, making them breed with animals to see if they have a certain gene. I believe they call it the 'Beast Master' gene."</div>
</div>
</div>
<<if $mutationBeastMaster>>
<p>He looks to you once more, smiling again as he sniffs softly, smelling it on you.</p>
<<else>>
<p>He stares straight ahead, looking across the fields of wheat that dot the countryside of Avedon.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"We can go when you are ready. I'll might go watch a few shows from Solomn's caravan, it has been so long since I visited."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Go with him">>
<<set $farmevent to "otherfarm1">>
<<goto farmevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Stay here">>
<<set $questMilkQuest to 8>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $farmevent is "otherfarm1">>
<center><H4>"Det"</H4></center>
<center><img src="img/farm/farm1.jpg"></center>
<<if $questMilkQuest is 8>>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"I take it you have prepared. Good, this was very amusing."</div>
</div>
</div>
<p>The vampire continues walking with his cotton candy, offering some to you.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"I enjoy this but I can feel my teeth rotting from the sugar. How do you consume this regularly?"</div>
</div>
</div>
<p>You don't really have an answer for him, they put stuff in the water or you're just accustomed to it.</p>
<p>He continues slowly picking at his snack, walking with you along the edge of the Southern Forests as he leads you to where he was talking about.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Come now. I wish to linger at the edge of Solomn's caravan and leer at her wizard. It amuses me and vexes them. I am honestly quite fond of magic tricks. It is all slight of hand, my Thieves do it all the time. I am simply faster than you can see, but even they can sift through my pockets without me being awares."</div>
</div>
</div>
<p>Your path is taken along the edge of the Southern Forests as he leads you to where he was talking about.</p>
<</if>>
<p>His effort of small talk is a bit strange, you doubt he has many people that he can talk to that are not afraid of him.</p>
<p>You see Annabelle hiding behind a tree, looking out towards the farms with a scowl on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Where is it? I've been looking and I can't find it."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"You wouldn't. There's a reason for that."</div>
</div>
</div>
<p>Gesturing for the two of you to follow and Annabelle clings close to you, a worried expression on her face.</p>
<<if $class is "Hunter">>
<p>You stop before he does, the vampire nodding as you detect a small bell attached to a string.</p>
<<else>>
<p>He stops you after awhile, leaning down to show you a small bell attached to a string.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Ask what this is">>
<<set $farmevent to "otherfarm2">>
<<goto farmevents>>
<</link>>
</div>
</div>
<</if>>
<<if $farmevent is "otherfarm2">>
<center><H4>Pig Farm</H4></center>
<center><img src="img/farm/farm2.jpg"></center>
<p>He points out buildings, marking out five separate buildings for you.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"They have wards that keep me from entering, and all the paperwork of a pig farm operating with a few cows. By my count, there's eighteen day workers from Mont Creek. There's also..."</div>
</div>
</div>
<p>He closes his eyes and takes a deep breath through his nose, breathing out slowly.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Six living captives and four dead ones. Care is not really in their nature, they use their prisoners until they break. Wasteful, honestly."</div>
</div>
</div>
<p>He tracks something, leaving your side and then he is simply gone.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Let's go. I don't think he is coming back."</div>
</div>
</div>
<p>Annabelle moves closer to the farm, slowly leaving the cover of the forest as she moves to enter the wheat that stands tall in a field near you.</p>
<p>She is tough but she isn't invincible, you follow after her to save her from whatever fate may befall her here.</p>
<div class="choices">
<div class="choice-item">
<<link "Chase after Annabelle">>
<<set $farmevent to "otherfarm3">>
<<goto farmevents>>
<</link>>
</div>
</div>
<</if>>
<<if $farmevent is "otherfarm3">>
<center><H4>Pig Farm</H4></center>
<center><img src="img/sex/pig/barn.jpg"></center>
<p>The sounds of sex are the most obvious part of the barn you're in, but you see women with markings drawn on them.</p>
<p>They tell what useful parts exist, the limbs rather bare and in one case gone for a woman.</p>
<p>There's tally marks drawn on the abdomen, a sigil or seal to indicate that they have the Beast Master gene that Det spoke of, with the ones that do not being more aggressivel used as if abuse unlocks it.</p>
<p>There is one woman who is a shell of her former self, the Orcs that work here having given up one of their living shields as a breeding tool.</p>
<p>Slavery in Avedon is a simple business transaction, you can usually buy or earn your freedom.</p>
<p>The Orcs of Mont Creek ruin their captives, cutting off limbs or eating them alive.</p>
<p>This seems to be a breeding den for the Orcs, using captured slaves and pigs to create a small army.</p>
<p>Det said there's about twenty of them, you see the majority of them here.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Why would they do this?"</div>
</div>
</div>
<p>Annabelle looks horrified as she peers into the window with you, grabbing your arm as if you're a source of comfort for her.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $farmevent to "otherfarm4">>
<<goto farmevents>>
<</link>>
</div>
</div>
<</if>>
<<if $farmevent is "otherfarm4">>
<center><H4>Pig Farm</H4></center>
<center><img src="img/sex/pig/barn1.jpg"></center>
<p>The Pig Orcs are the lowest breed of Orc but also the most numerous due to how easily they can be created.</p>
<p>There are others, the four other women that Det spoke of, being bred by the Orcs for fun.</p>
<p>One woman seems to be in the process of birth but that doesn't seem to stop them.</p>
<div class="dialogue-box">
<img src="img/sex/pig/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pig Orc:</span>
<div class="dialogue">"Oi, who are you?"</div>
</div>
</div>
<p>Annabelle jumps as an Orc catches the two of you, his weapon raised as he intends to fight.</p>
<div class="choices">
<div class="choice-item">
<<link "Join the fight">>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<<set $enemies = []>>
<<set $enemies = [
{
type: "Pic Orc Scout",
gender: "Male",
level: 3,
health: 11,
maxHealth: 11,
armor: 3,
stamina: 25,
maxStamina: 25,
sexLimit: 0,
attackPower: 5,
speed: 5,
isUndead: false,
isDemon: false,
experience: 30
}]>>
<<clearcombatvariables>>
<<set $allies.push({
name: "Annabelle",
health: 40,
maxHealth: 40,
attackPower: 12,
speed: 20,
status: "active"
})>>
<<set $combatenemy to "Lone Pig Orc">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $farmevent is "otherfarm5">>
<center><H4>Pig Farm</H4></center>
<center><img src="img/sex/pig/leader.jpg"></center>
<p>His body is lumpy and grotesque, similar to Goblins that are the children of two Goblins.</p>
<p>It is obvious that this Orc is a purebread Orc, an oddity since all the women of that race fled to Amazonia.</p>
<p>Even Det recoils at its appearance, the Orc looking at the bodies that litter the field and then to the vampire in front of it.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Do you own this farm?"</div>
</div>
</div>
<p>The Orc slowly nods as they look for an escape but find none.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"They're a monster. We should kill it."</div>
</div>
</div>
<p>The Orc begins to sputter an apology or something else, but Det simply raises his hand.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"The Thieves Guild is commandeering your farm. This cowgirl will ensure that your milking racks are being used...humanely. Happy cows make more milk and all that."</div>
</div>
</div>
<p>Det looks at his raw palms, a snarl on his face.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"I honestly don't care if you kill him. If you don't then there will be routine inspections."</div>
</div>
</div>
<p>He turns to the forest and as soon as he enters the shade he is gone, leaving you with Annabelle and the Orc.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"I don't want him to live. What he did to those women..."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Let Annabelle kill him">>
<<set $farmevent to "otherfarm6">>
<<set $questMilkQuest to 9>>
<<set $milkprisoner += 3>>
<<set $farminjury to 1>>
<<set $AlignGood += 10>>
<<goto farmevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Let the Orc live">>
<<set $farmevent to "otherfarm6">>
<<set $farmprisoner to 5>>
<<set $farminjury to 1>>
<<set $questMilkQuest to 11>>
<<set $AlignEvil += 10>>
<<goto farmevents>>
<</link>>
</div>
</div>
<</if>>
<<if $farmevent is "otherfarm6">>
<center><H4>Pig Farm</H4></center>
<center><img src="img/farm/farm2.jpg"></center>
<<if $questMilkQuest is 11>>
<p>Annabelle scowls but the Orc seems to understand that not immediately being killed is a boon.</p>
<p>With some haste he begins dragging one of the bodies to the barn, an act which gets a confused look from Annabelle.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"What are you doing?"</div>
</div>
</div>
<p>The Orc returns her confused stare with his own.</p>
<div class="dialogue-box">
<img src="img/sex/pig/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pig Orc Leader:</span>
<div class="dialogue">"Mulched so the pigs can eats. We have a pit for it, very efficient, very good."</div>
</div>
</div>
<p>This causes a look of disgust in Annabelle's face but the Orc turns the corner with the body and returns for another.</p>
<<if $questMineSpider gte 10>>
<div class="dialogue-box">
<img src="img/npcs/queen/guardtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bee Guard:</span>
<div class="dialogue">"Disgusting."</div>
</div>
</div>
<p>The Bee Girl spits on the ground and goes to a body, using a piece of her chitin to cut the ear off a corpse and flying off with it.</p>
<p>Annabelle looks on in horror at that too, turning to you.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"I was...so naive...Every race is disgusting..."</div>
</div>
</div>
<p>She isn't wrong, Avedon isn't the best of places.</p>
<p>As you're talking you see men approaching wearing the colors of the Thieves Guild and they join the Orc in dragging the bodies inside.</p>
<<else>>
<p>The Orc doesn't even have time to protest before Annabelle strikes him down with a sickening crunch.</p>
<p>With a cry she throws down the weapon, stepping away from it.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"I'll...I'll salvage what I can. I'm destroying what else is here. This place...its evil."</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $farmtimer to 13>>
<<if $questMilkQuest gte 11>>
<<set $farmevent to null>>
<<goto altfarm>>
<<else>>
<<set $farmevent to null>>
<<goto farmroad>>
<</if>>
<</link>>
</div>
</div>
<</if>>
<<if $farmevent is "questmilkquestpig">>
<center><H4>A Pig</H4></center>
<center><img src="img/sex/pig/farmpig.jpg"></center>
<p>You see Annabelle trying to drag a pig on a lead at the edge of the forest, having gone through great efforts to sneak it to your farm.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Oh look, it's a pig. There's also a Sultanese Swineback."</div>
</div>
</div>
<p>Annabelle glares at you as if you were egging on Bess, going back to her task.</p>
<p>The cow girl merely touching the pig's body causes it to flop to the ground and squeal, making noise she obviously doesn't want it to make.</p>
<<if $meatloc is "farmbarn">>
<div class="dialogue-box">
<<if $petMino is "female">>
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"Oh, that's what that hellish noise was."</div>
</div>
</div>
<p>Meat approaches with clenched fists and softens when they see what is going on, taking a knee when the pig notices them.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"It's a pig, not a bear. Standing up isn't going to do anything. It's really neat, Bill is going to be so jealous."</div>
</div>
</div>
<</if>>
<p>You do have a farm with no farm animals, Annabelle acquiring a pig for you is rather endearing even if she did obviously steal it.</p>
<p>From the Thieves Guild.</p>
<p>Whose leader is a Vampire.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"Some help would be nice. It's rude to stare."</div>
</div>
</div>
<p>Bess gives her sister a thumbs up.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Moo~"</div>
</div>
</div>
<p>The two cow girls glare at one another before Annabelle sits, huffing from exertion.</p>
<p>She is strong but that strength does her nothing if by accident she would kill the creature she was trying to bring here.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"So why'd you bring a pig? This is a cow farm."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"The farm...the pig farm...this one never ate human meat. People meat. They just...kept killing people. Feeding them to the pigs."</div>
</div>
</div>
<p>Annabelle briefly has a look of horror cross her face while Bess raises an eyebrow and snaps her fingers.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Come, Pig. I think I can let you wander without too much effort."</div>
</div>
</div>
<p>The pig simply walks off with Bess as Annabelle sits on the ground, watching the leash trail out of her hands until Bess unclips it from the pig.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Should have stayed on the farm. You would have learned a thing or two."</div>
</div>
</div>
<p>Annabelle slumps her shoulders and lays flat on the grass, letting out a loud sigh as she looks to the sky.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $farmPigs to 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><H4>Pat</H4>
<img src="img/npcs/pat/pat.jpg"></center>
<p>Pat is a shirtless human who carries around his axe anyway, running the sawmill seems to just be something he does on the side.</p>
<<if $farmbarn is 2>>
<div class="dialogue-box">
<img src="img/npcs/pat/pat.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pat:</span>
<div class="dialogue">"Go let us know when you start work on your farm."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/pat/pat.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pat:</span>
<div class="dialogue">"Need some work done?"</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave Pat alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $farmland and !$farmbarn>>
<div class="choice-item">
<<link "Ask about building a barn for your farm">>
<<set $sawmilltalk to "patbarn">>
<<goto sawmilltalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Pat the Sawmill Owner">><<include npcloc>>
<<if $farmcow or $farmPigs or $horseSwamp is true or $horseButtercup is true>>
<<if $farmcow is 1>>
<p>You have a single cow on the farm.</p>
<<elseif $farmcow>>
<p>You have $farmcow cows on the farm.</p>
<</if>>
<<if $farmPigs>>
<<if $hour gte 7 and $hour lte 17>>
<p>Your swine are out enjoying the sun.</p>
<<else>>
<p>Your <<button 'swine' pig>><</button>> rest in their cells.</p>
<</if>>
<</if>>
<<if $horseSwamp is true>>
<p>You see <<button '$swamphorsename' horse>><</button>> vibrating at the frequency of the universe.</p>
<</if>>
<<if $horseButtercup is true>>
<p>The majestic <<button 'Buttercup' buttercup>><</button>> rests in her pen.</p>
<</if>>
<<else>>
<p>You don't have any livestock.</p>
<</if>><<set _MPotion = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Masculine Potion">>
<<set _MPotion = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<set _FPotion = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Feminine Potion">>
<<set _FPotion = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<set _demoncum = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Demonic Cum">>
<<set _demoncum = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<if $hour lt 4 or $hour gte 19>>
<center><img src="img/enemy/mino/defeat.jpg"></center>
<p>Meat sleeps in a position that should not be comfortable but they seem to sleep peacefully.</p>
<<elseif $petMino is "female">>
<center><img src="img/enemy/mino/femmino.jpg"></center>
<p>Meat is back to her regular, female form.</p>
<p>A small line around her neck is all that remains of the collar that used to be around it.</p>
<<else>>
<center><img src="img/enemy/mino/malemino.jpg"></center>
<<if $petMino is "uncollared male">>
<p>A small line around his neck is all that remains of the collar that used to be around it.</p>
<<else>>
<p>A thick gray collar is wrapped around their neck, covered in violet runes.</p>
<</if>>
<</if>>
<<if $hour lt 4 or $hour gte 19>>
<p>They lay silently in a heap, Meat is not a majestic sleeper.</p>
<<elseif $petMino is "collared male" and $meatcollar is true>>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"I'm sorry for hitting you. I just...the smell itself is a torment I will not abide. Forgive me."</div>
</div>
</div>
<p>You will need help to take off Meat's collar.</p>
<</if>>
<<if $pregnantMeat>>
<p>Meat is pregnant but her size makes it hard to tell.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $petMino is "collared male">>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $sexname to "Meat">>
<<set $meattalk to "sexdecline">>
<<goto meattalk>>
<</link>>
</div>
<</if>>
<<if $vagina gt 0 and $petMino is "uncollared male">>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $sexname to "Meat">>
<<set $pregnantMeat to null>>
<<set $meattalk to "malemeatfempc">>
<<goto meattalk>>
<</link>>
</div>
<</if>>
<<if $penis gt 0 and $petMino is "female">>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $sexname to "Meat">>
<<set $meattalk to "femmeatmalepc">>
<<goto meattalk>>
<</link>>
</div>
<</if>>
<<if $penis is 0 and $petMino is "female">>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $sexname to "Meat">>
<<set $meattalk to "femmeatfempc">>
<<goto meattalk>>
<</link>>
</div>
<</if>>
<<if _MPotion >= 1 and $petMino is "female" and !$pregnantMeat>>
<div class="special-choice-item">
<<link "Give Meat a male potion">>
<<set $meattalk to "malepotion">>
<<set $petMino to "uncollared male">>
<<sellItem "Masculine Potion" 0>>
<<goto meattalk>>
<</link>>
</div>
<</if>>
<<if _FPotion >= 1 and $petMino is "uncollared male">>
<div class="special-choice-item">
<<link "Give Meat a female potion">>
<<set $meattalk to "femalepotion">>
<<set $petMino to "female">>
<<sellItem "Feminine Potion" 0>>
<<goto meattalk>>
<</link>>
</div>
<</if>>
<<if $meatloc is "farmbarn" and $petMino is "collared male" and $meatcollar isnot true and _demoncum >= 1 and $bookGray is "translated">>
<div class="special-choice-item">
<<link "Say you can break their collar">>
<<set $meattalk to "collardecline">>
<<goto meattalk>>
<</link>>
</div>
<</if>>
<<if ($hour lt 4 or $hour gte 19) and $meatloc is "farmbarn" and $meatcollar is true and $petMino is "collared male" and _demoncum >= 1>>
<div class="special-choice-item">
<<link "Break their collar while they sleep">>
<<set $meattalk to "sleepcollar">>
<<sellItem "Demonic Cum" 0>>
<<set $petMino to "female">
<<goto meattalk>>
<</link>>
</div>
<</if>>
<<if $farmland and $meatloc isnot "farmbarn">>
<div class="special-choice-item">
<<link "Have them move to your farm">>
<<set $meattalk to "joinfarm">>
<<set $meatloc to "farmbarn">>
<<set $petMino to "collared male">>
<<goto meattalk>>
<</link>>
</div>
<</if>>
<<if $queenSatyr and $queenSatyr is "no one" and $petMino is "female">>
<div class="special-choice-item">
<<link "Ask them to be Queen of the Satyr in Amazonia">>
<<set $meattalk to "satyrqueen">>
<<goto meattalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Meat">><<if $meattalk is "joinfarm">>
<center><img src="img/enemy/mino/malemino.jpg"></center>
<p>The minotaur seems a lot more comfortable in the sun, but stopped at exactly your property line.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"I...Can I live with you? The man who helped us before is probably long dead, and I'll outlive you too."</div>
</div>
</div>
<p>You've already agreed to this, so you give the minotaur the grand tour, which is generally just pointing at things.</p>
<<if $farmbarn is 1>>
<p>Idle chit-chat happens as you show off your barn, and where the minotaur can sleep if they want to, along with where they can bathe.</p>
<<else>>
<p>Meat is large and would need somewhere inconspicuous to live, possibly a barn would work perfectly.</p>
<p>You should probably talk to the sawmill owner to get one built.</p>
<</if>>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"The demon...he called me...Meat. I don't know my name anymore, but..it fits. Call me that, please."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto farm>>
<</link>>
</div>
</div>
<</if>>
<<if $meattalk is "sexdecline">>
<center><img src="img/enemy/mino/malemino.jpg"></center>
<p>Meat shakes their head slowly.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"No thank you. I'm not able to cum with this collar and getting myself riled up is not a state I wish to put myself in."</div>
</div>
</div>
<p>Meat lets out a long and slow breath, obviously disappointed in that fact but they still have a smile on their face.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $meattalk is "collardecline">>
<center><img src="img/enemy/mino/malemino.jpg"></center>
<p>The minotaur gives what could be considered a smile.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"You don't have to say that to make me feel better, $firstname. It is...unfortunate I cannot climax, but I've found a happiness of sorts here."</div>
</div>
</div>
<p>You insist, you do know how to remove the collars.</p>
<p>Pulling out the book you show them, the minotaur recoiling from the book.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"If you say so. These collars can only come off if the owner thinks the command word, and they were killed centuries ago."</div>
</div>
</div>
<p>As if to humor you, Meat kneels you can reach their neck.</p>
<p>You pull out the bottle of demonic semen and Meat immediately recoils, striking you with such force that your feet leave the ground.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"NO! NOT THAT, NOT AGAIN"</div>
</div>
</div>
<p>The minotaur scrambles to their feet, fleeing somewhere else as you clutch your chest, double checking to see if you have any broken ribs...or organs.</p>
<p>You're fine, just roughed up, but if you want to get that collar off Meat you'll need someone stronger than them.</p>
<p>You will also need a new jar of demon cum, the bottle you had broke when it hit the ground.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<sellItem "Demonic Cum" 0>>
<<set $meatcollar to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $meattalk is "malemeatfempc">>
<<set $arousal += 100>>
<<if $race is "Goblin">>
<center>[img[either(
"img/enemy/mino/male/femgob1.jpg",
"img/enemy/mino/male/femgob2.jpg",
"img/enemy/mino/male/femgob3.jpg",
"img/enemy/mino/male/femgob4.jpg",
"img/enemy/mino/male/femgob5.jpg",
"img/enemy/mino/male/femgob6.jpg",
"img/enemy/mino/male/femgob7.jpg",
"img/enemy/mino/male/femgob8.jpg",
"img/enemy/mino/male/femgob9.jpg",
"img/enemy/mino/male/femgob10.jpg",
"img/enemy/mino/male/femgob11.jpg",
"img/enemy/mino/male/femgob12.jpg",
"img/enemy/mino/male/femgob13.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/enemy/mino/male/mino1.jpg",
"img/enemy/mino/male/mino2.jpg",
"img/enemy/mino/male/mino3.jpg",
"img/enemy/mino/male/mino4.jpg",
"img/enemy/mino/male/mino5.jpg",
"img/enemy/mino/male/mino6.jpg",
"img/enemy/mino/male/mino7.jpg",
"img/enemy/mino/male/mino8.jpg",
"img/enemy/mino/male/mino9.jpg",
"img/enemy/mino/male/mino10.jpg",
"img/enemy/mino/male/mino11.jpg"
)]]</center>
<</if>>
<p>Meat pulls out their cock, slowly stroking it to full hardness as they apply lube, using almost an entire bottle they acquired somewhere.</p>
<p>Carefully they bend you over, pressing against your pussy as they ease their length inside you, only getting a quarter of their full length inside you before slowly pumping their cock in and out of you.
<<if !$pussyvirginity>>
<p>Meat is careful with you, letting your body adjust so the loss of your hymen is not too painful.</p>
<</if>>
<p>They grip firmly against your hips, ensuring they don't thrust too deeply as they go, often asking how it feels and if they need to adjust.</p>
<p>There are obvious times that Meat stops thrusting to start playing with your breasts from behind or saying that he needs to adjust his position, but its evident that he is trying to not cum before you do.</p>
<p>You motion that you're about to cum and he finally lets loose, thrusting deeply into as he fills you with his cum.</p>
<<orgasm>>
<p>He pulls you close against his fur as he has to take a moment, his time with the collar making his orgasms particularly intense for him.</p>
<p>Eventually he pulls his cock out of you, cum pooling on the ground between the two of you.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "Meat">>
<</if>>
<<set $male += 1>>
<<run $creampie.push("Minotaur")>>
<<set $meattalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $meattalk is "femmeatmalepc">>
<<set $arousal += 100>>
<<if $race is "Goblin">>
<center>[img[either(
"img/enemy/mino/fem/mgob1.jpg",
"img/enemy/mino/fem/mgob2.jpg",
"img/enemy/mino/fem/mgob3.jpg",
"img/enemy/mino/fem/mgob4.jpg",
"img/enemy/mino/fem/mgob5.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/enemy/mino/fem/male1.jpg",
"img/enemy/mino/fem/male2.jpg",
"img/enemy/mino/fem/male3.jpg",
"img/enemy/mino/fem/male4.jpg",
"img/enemy/mino/fem/male5.jpg",
"img/enemy/mino/fem/male6.jpg",
"img/enemy/mino/fem/male7.jpg",
"img/enemy/mino/fem/male8.jpg",
"img/enemy/mino/fem/male9.jpg",
"img/enemy/mino/fem/male10.jpg"
)]]</center>
<</if>>
<p>Meat immediately bends over for you, hiking up her skirt to allow you access to her pussy with with an almost feral look in her eyes.</p>
<p>The collar must have had an effect on her libido, and her sensitivity, as you press your cock against her pussy she is almost drooling from arousal.</p>
<p>She orgasms as you slide your cock inside of her, her pussy contracting against your cock tightly as she cums, letting out low moos in between begs for you to keep going.</p>
<p>Every thrust of your hips against hers makes her entire body shudder, her words becoming less coherent as you continue but she still maintains a perfect arch in her back for you to take her from behind.</p>
<p>You feel your orgasm approaching and you let her know, getting a low guttural moo in return as she tries, and fails, to push back against you.</p>
<<creampie>>
<<include npcpreg>>
<p>You cum, hard, as her body does its best to milk your cock, twitching and spasming around you.</p>
<p>Pulling your cock free you join Meat on the ground for a moment, the minotaur gasping for air as her body still twitches.</p>
<p>She lay on the ground with her eyes closed and grabs you when you're within reach, holding you tightly against her soft fur.</p>
<p>There is a slur of thanks she gives, holding you in the hug before finally releasing you.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Meat">>
<</if>>
<<set $girl += 1>>
<<set $meattalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $meattalk is "femmeatfempc">>
<<set $arousal += 100>>
<<if $race is "Goblin">>
<center>[img[either(
"img/enemy/mino/fem/fgob1.jpg",
"img/enemy/mino/fem/fgob2.jpg",
"img/enemy/mino/fem/fgob3.jpg",
"img/enemy/mino/fem/fgob4.jpg",
"img/enemy/mino/fem/fgob5.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/enemy/mino/fem/fem1.jpg",
"img/enemy/mino/fem/fem2.jpg",
"img/enemy/mino/fem/fem3.jpg",
"img/enemy/mino/fem/fem4.jpg",
"img/enemy/mino/fem/fem5.jpg",
"img/enemy/mino/fem/fem6.jpg"
)]]</center>
<</if>>
<p>Meat strips, tapping her lap for you to sit as you join her in nudity.</p>
<p>You lightly brush against one of Meat's nipples, watching the jolt of arousal fly through her like lightning.</p>
<p>You kneel in front of her, grabbing one of her breasts with one hand as you suck on the other, listening her her horny moos as you make her climax just from this.</p>
<p>Pulling off one breast, you swap to the other, Meat pulling you tight against her as she cums, reaching down to try and finger you.</p>
<p>Guiding her hand to your groin, she slowly pumps a single finger into you and you're reminded of how large her hands.</p>
<p>You continue to tease her breasts, tweaking and squishing them between your hands as she rapid-fire cums beneath you, her finger rhythmically teasing you as that seems to be the limit of her motor skills as the moment.</p>
<p>You slow your assault on her breasts, letting her start working on helping you towards an orgasm.</p>
<<orgasm>>
<p>The sheer fact you had an orgasm sends her off one more time as well, and she pulls you onto her chest.</p>
<p>Her fur is soft as you lie with her for a few minutes, but then she slowly starts to get up.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<set $meattalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $meattalk is "sleepcollar">>
<center><img src="img/farm/barn.jpg"></center>
<p>Meat sits in their stall, their head down as they lean against the wall.</p>
<p>They sleep quietly, their heavy chest rising and falling as they breathe.</p>
<p>It is odd, for one so tormented you would have expected them to have bad dreams.</p>
<<if $sattyloc is "farmbarn">>
<<if $questDemonLibrary gte 19>>
<p>Satty holds a copy of the Gray Book of Demons, having gotten it from the library and she waits by the stall door.</p>
<<else>>
<p>You gesture that you're going inside and she raises an eyebrow but stays silent, Meat obviously not a pleasant barn-mate that she would risk waking him up.</p>
<</if>>
<<if $bessloc is "farmbarn">>
<p>As a precaution you see that Bess holds a hand over Satty's mouth to keep her quiet, just in case.</p>
<</if>>
<<elseif $bessloc is "farmbarn">>
<p>Bess looks over the stall door, an eyebrow raised at why you're sneaking around at such an hour but as you kneel next to the minotaur her confusion turns to concern.</p>
<p>She stays quiet but continues to watch.</p>
<</if>>
<p>Meat's dreams turn unpleasant as you open the jar, the smell must pull up some awful memory even whilst asleep.</p>
<p>Slathering some of the cum onto your hand you get a firm grip on the collar and it comes off with little resistance, disintegrating in your hand.</p>
<p>Meat rolls onto their back, looking up at you.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Minotaur:</span>
<div class="dialogue">"What have you done?"</div>
</div>
</div>
<p>You begin to speak but a sickening crack coming from Meat as they begin to convulse, their body rearranging itself due to the cursed collar being removed.</p>
<p>Slowly their body lifts off the ground, levitating a few feet into the air.</p>
<div class="choices">
<div class="choice-item">
<<link "Try to help Meat">>
<<set $meattalk to "sleepcollar1">>
<<goto meattalk>>
<</link>>
</div>
</div>
<</if>>
<<if $meattalk is "sleepcollar1">>
<center><img src="img/enemy/mino/meatcollar.jpg"></center>
<p>You throw the jar away, grabbing Meat to do...something, anything to help.</p>
<p>Dark clouds surround the skies around the farm, and you are blinded by a flash of lightning striking Meat directly.</p>
<p>You let out a cry as the bolt goes through the roof of your barn but relax when it does no damage, magic being kind as to not blow your barn to pieces.</p>
<div class="choices">
<div class="choice-item">
<<link "Shield your face">>
<<set $meattalk to "meatcollar2">>
<<goto meattalk>>
<</link>>
</div>
</div>
<</if>>
<<if $meattalk is "meatcollar2">>
<center><img src="img/enemy/mino/femmino.jpg"></center>
<p>You recall Meat saying that before she had the collar that she was a woman, and was cursed with a male body.</p>
<p>As the dust and sky clear, you see the telltale signs of a female, mainly the fact you are on your knees and you're facing Meat's vagina.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"You did it."</div>
</div>
</div>
<p>Meat speaks, weariness in her new, much more feminine, voice.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"I'm...how I was. How I was born."</div>
</div>
</div>
<p>Her hands explore her new body...no, her old body.</p>
<p>Her original body.</p>
<div class="choices">
<div class="choice-item">
<<link "Be grabbed">>
<<set $meattalk to "meatcollar3">>
<<goto meattalk>>
<</link>>
</div>
</div>
<</if>>
<<if $meattalk is "meatcollar5">>
<center><H4>Meat</H4></center>
<center><img src="img/enemy/mino/minohug.jpg"></center>
<p>You're in Meat's stall so its hard to escape when she grabs you, pulling you into her soft cow-like fur.</p>
<p>Her fur is soft, much softer than when she was cursed.</p>
<<if $penis gt 0>>
<div class="dialogue-box">
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"Prepare your pelvis as you will mate with me many, many times to repay this debt I owe you."</div>
</div>
</div>
<p>You try to say something but she only squeezes you tighter into her massive cow tits.</p>
<<else>>
<div class="dialogue-box">
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"We must speak to the witches of the woods. One of us needs to acquire a penis to allow us to mate. We will do so a great many times to repay this debt."</div>
</div>
</div>
<p>You try to say something but she only squeezes you tighter into her massive cow tits.</p>
<</if>>
<p>You're set down and can finally move on your own but one thing bothers you, there was no escape from Meat's grip.</p>
<<if $background is "Unlucky Goblin">>
<p>They were among the worst to fight, demonically possessed Minotaurs.</p>
<p>A common mutation was that they had two hearts, mostly from inbreeding with Centaurs, and a single one could wipe a whole regiment with thrown spears the size of barista bolts or crushed with rocks the size of houses.</p>
<p>Hamstring was usually sent in to deal with those situations as your range meant nothing when they closed the gap faster than you could kill them.</p>
<p>More than once Rev and you were left bloodied heaps after fighting one or two scouts.</p>
<<else>>
<p>Meat's strength is more than just inhuman, she is a minotaur, but she is more than that now.</p>
<p>She wore that collar for centuries and something must have leeched into her blood because her grip was immovable.</p>
<</if>>
<p>The only way you'd ever be able to fight Meat and win is if she gave up.</p>
<div class="choices">
<div class="choice-item">
<<link "Flee">>
<<set $meattalk to null>>
<<set $totalPoints += 1>>
<<set $minute += 57>>
<<goto farmbarn>>
<</link>>
</div>
</div>
<</if>>
<<if $meattalk is "satyrqueen">>
<center><img src="img/enemy/mino/femmino.jpg"></center>
<p>Meat shakes their head to indicate a solid no.</p>
<div class="dialogue-box">
<img src="img/enemy/mino/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Meat:</span>
<div class="dialogue">"I was an Elder of my village before we were betrayed and put into bondage, I prefer the lazy life that your farm provides. I earned it."</div>
</div>
</div>
<p>You hear a quiet "I deserve it." under their breath and decide to not push further.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them be">>
<<set $meattalk to null>>
<<goto meat>>
<</link>>
</div>
</div>
<</if>> <center><H4>Spider Hive</H4></center>
<center><img src="img/deepcave/spidereggs.jpg">
<p>Webs lie attached to almost every surface and walking is difficult.</p></center>
<hr>
<p>Only bees traverse this area, harvesting the spiders for their silk and killing the more aggressive ones.</p>
<p>You could <<button 'hunt a spider' fightspider>><</button>> as well.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the hive">>
<<goto britmormine>>
<</link>>
</div>
</div>
<<set $chapter to "Spider Hive">><center><H4>Bee Girls</H4></center>
<<set $arousal += 100>>
<<set $options to []>>
<<run $options.push({ name: "beeharvest1" })>>
<<run $options.push({ name: "beeharvest2" })>>
<<run $options.push({ name: "beeharvest3" })>>
<<run $options.push({ name: "beeharvest4" })>>
<<run $options.push({ name: "beeharvest5" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "beeharvest1">>
<center><img src="img/npcs/queen/harvest1.jpg"></center>
<p>You approach two bee girls as they carry crates around and ask where to get some fresh honey.</p>
<p>Both of their antennae twitch as they smile at you, each pulling free a piece of chitin that apparently isn't fully connected to reveal their humanlike breasts.</p>
<p>One leans to the other, suckling at her breast which elicits soft moans from one before she returns the favor, massaging and sucking on the other's breast.</p>
<p>They both lean up into a kiss, mixing the honey with their own saliva in each others mouths until it reaches a desired consistency before one pulls a bottle from the crate they were carrying and lets the honey drain from their lips into it.</p>
<p>They hand you your bottle of honey, pick up their crates and leave you standing there with your bottle of honey.</p>
<<if $penis gt 0>>
<p>Your cock is incredibly hard right now.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<addItem "Honey" "Consumable" "Delicious and nutritious honey.">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "beeharvest2">>
<center><img src="img/npcs/queen/harvest2.jpg"></center>
<p>You approach a lone bee girl and ask where you can get some fresh honey.</p>
<p>She pulls the chitin piece that covers her breast free and says you can drink to your fill.</p>
<div class="choices">
<div class="flirt-choice-item">
<<link "Suck her breasts">>
<<set $britevent to "honeyharvest1">>
<<goto britevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Decline">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "beeharvest3">>
<center><img src="img/npcs/queen/harvest3.jpg"></center>
<p>You approach a bee girl that is missing her chest plate and ask her where you can get some fresh honey.</p>
<p>In the odd way that they talk, she tells you that she's fresh out of honey and apologizes to you before flying off.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "beeharvest4">>
<<set $rand to random(1, 2)>>
<center><img src="img/npcs/queen/harvest4.jpg"></center>
<<if $rand is 2>>
<p>You approach a lone bee girl and ask her where you can get some fresh honey before another flutters in.</p>
<<else>>
<p>You approach a pair of bee girls and ask where you can get some fresh honey.</p>
<</if>>
<p>The two bee girls excitedly chitter to one another, wiggling their antennae and asses as they communicate in their bee language whilst ignoring you completely.</p>
<p>You try a few more times to get their attention but they're too engrossed in their conversation to notice you.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "beeharvest5">>
<center><img src="img/npcs/queen/harvest5.jpg"></center>
<p>You approach a lone bee girl and ask where you can get some fresh honey.</p>
<p>She pulls the chitin piece that covers her breast free and says you can have as much as you need.</p>
<p>She pulls out a small pouch with several bottles and the two of you collect her honey.</p>
<p>She chitters off in the odd way that they speak about how helpful you are and your skill at helping her, along with various other things relating to the hive.</p>
<p>Eventually her flow of honey begins to slow and she hands you the bottles with a smile before flying off.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<addItem "Honey" "Consumable" "Delicious and nutritious honey.">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><H4>First</H4></center>
<<if $FirstDuo is true>>
<center><img src="img/npcs/gobnpcs/first.jpg"></center>
<<if $pregnantFirst and $pregnantGobWife>>
<p>Both $GobName and First are pregnant which cause them both to giggle almost uncontrollably.</p>
<<elseif $pregnantFirst>>
<p>$GobName idly rubs First's pregnant belly, idly commenting on how such a good wife she is and how beautiful her children will be.</p>
<<elseif $pregnantGobWife>>
<p>First idly rubs her pregnant mother's belly, a smile on her face as she'll have a new brother or sister soon.</p>
<<else>>
<p>$GobName and First sit waiting on you.</p>
<</if>>
<<elseif $pregnantFirst>>
<center><img src="img/npcs/gobnpcs/firstpregnant.jpg"></center>
<p>First seems more calm, not on aphrodisiacs as she is pregnant at the moment.</p>
<<else>>
<center><img src="img/npcs/gobnpcs/firstalone.jpg"></center>
<p>First seems to vibrate since you want to speak to her alone.</p>
<</if>>
<<if $firstchildren is 1>>
<p>You have one child with First.</p>
<<elseif $firstchildren>>
<p>You have had $firstchildren with First.</p>
<</if>>
<<if $FirstDuo is true>>
<p>You have First with her mother but you can always <<button 'get her alone' first>><<set $FirstDuo to null>><</button>> if you want some time with her.</p>
<<else>>
<p>You could get First <<button 'with her mother' first>><<set $FirstDuo to true>><</button>> if you want some time with both of them.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Ask First to fool around">>
<<if $penis gt 0>>
<<set $gobwifetalk to "firstsex">>
<<else>>
<<set $gobwifetalk to "firstles">>
<</if>>
<<goto gobwifetalk>>
<</link>>
</div>
<<if $FirstDuo is true and $penis gt 0>>
<div class="flirt-choice-item">
<<link "Ask for a threesome with $GobName">>
<<set $gobwifetalk to "firstthreesome">>
<<goto gobwifetalk>>
<</link>>
</div>
<</if>>
<<if $queenSatyr and $queenSatyr is "no one">>
<div class="special-choice-item">
<<link "Ask about to be the Queen of the Satyr in Amazonia">>
<<set $gobwifetalk to "firstqueen">>
<<goto gobwifetalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "First">><<if !$health>>
<<set $health to $maxhealth>>
<</if>>
<<if !$cockskill>>
<<set $cockskill to 0>>
<</if>>
<<if !$allies>>
<<set $allies = []>>
<</if>>
<<if !$analcreampie>>
<<set $analcreampie = []>>
<</if>>
<<if !$armor>>
<<set $armor = []>>
<</if>>
<<if !$bodymess>>
<<set $bodymess to 0>>
<</if>>
<<if !$children>>
<<set $children = []>>
<</if>>
<<if !$creampie>>
<<set $creampie = []>>
<</if>>
<<if !$facial>>
<<set $facial to 0>>
<</if>>
<<if !$experience>>
<<set $experience to 0>>
<</if>>
<<if $health gt $maxhealth>>
<<set $health to $maxhealth>>
<</if>>
<<if !$inventory>>
<<set $inventory = []>>
<</if>>
<<if $mana gt $maxmana>>
<<set $mana to $maxmana>>
<</if>>
<<if !$npcPregnancies>>
<<set $npcPregnancies = []>>
<</if>>
<<if !$shields>>
<<set $shields = []>>
<</if>>
<<if $stamina gt $maxstamina>>
<<set $stamina to $maxstamina>>
<</if>>
<<if !$weapons>>
<<set $weapons = []>>
<</if>>
<<include spellfix>>
<<if $allies.some(ally => ally.name === "$roadally.name") and !$roadally>>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<</if>><center><h4>Annie's House</h4></center>
<center><img src="img/avedon/noble/dogtrain.jpg">
<p>An estate in Avedon whose owner trains dogs.</p></center>
<hr>
<<if $annieloc is $previouspassage>>
<p><<button 'Annie' annie>><</button>> is here, lounging in a chair.</p>
<</if>>
<<if $warhoundtrain gt 1>>
<p>$warhoundname has been trained too recently.</p>
<<else>>
<<if $loverAnnie isnot true and $annieloc isnot "wereden" and $annieloc isnot "wolfden">>
<p>The dog trainer, a woman named Annie, has several pedigrees for handling animals.</p>
<<if !$warhoundname>>
<p>You need to have one of your hounds as a companion to have them trained.</p>
<<elseif $money gte 100 and $dogchange isnot true>>
<p>You could <<button 'have Annie train your dog' miscaveevents>><<set $miscaveevents to "dogtrain">><<set $warhoundtrain to 8>><<set $packpower += 1>><</button>> for 100 gems.</p>
<<else>>
<p>It costs 100 gems to have your dog trained.</p>
<</if>>
<<elseif $annieloc is "anniehouse" and $dogchange isnot true>>
<p>You could <<button 'have Annie train your dog' annietalk>><<set $annietalk to "dogtrain">><<set $warhoundtrain to 8>><<set $packpower += 1>><</button>> if you wanted.</p>
<<else>>
<p>Annie is not here.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto noble>>
<</link>>
</div>
</div>
<<set $chapter to "Annie's House">><center><H4>Annie the Dog Trainer</H4></center>
<center><img src="img/npcs/annie/annie.jpg"></center>
<<if $loverAnnie is "fixed">>
<p>A rather horny woman with a corrected Beast Master gene.</p>
<<else>>
<p>A rather horny woman with a malfunctioning Beast Master gene.</p>
<</if>>
<<if $annieloc is "anniehouse">>
<<if $WolfRelation gte 0>>
<p>Annie seems to genuinely love animals, not just physically.</p>
<p>You could tell her about the Alpha Wolf if you wanted to take her there.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<if $penis gt 0>>
<<set $annietalk to "joinmale">>
<<else>>
<<set $annietalk to "joinfem">>
<</if>>
<<goto annietalk>>
<</link>>
</div>
<<if !$questAnnieWolf and $WolfRelation gte 0>>
<div class="special-choice-item">
<<link "Tell her about the Alpha Wolf (Annie's Wolves)">>
<<set $annietalk to "alphameet">>
<<goto annietalk>>
<</link>>
</div>
<</if>>
<<if $questAnnieWolf gte 1>>
<div class="choice-item">
<<link "Move her">>
<<set $annietalk to "move">>
<<goto annietalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Annie">><<if $annietalk is "wolfalphameet">>
<<set $chapter to "Wolf Alpha">>
<<set $alphawolfgender to "Male">>
<center><H4>$chapter</H4></center>
<center><img src="img/npcs/alpha/packlead.jpg"></center>
<p>The alpha wolf, simply the largest of the wolves present, jumps down in front of you.</p>
<<if $background is "Unlucky Goblin">>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$chapter:</span>
<div class="dialogue">"He spoke of you when he freed me. That you and I would get along. What a tired old man. I would ask how have you come here but of course he would make an exception for...you."</div>
</div>
</div>
<<elseif $class is "Healer">>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$chapter:</span>
<div class="dialogue">"The forest protects this glade, Healer. No...you are not her nor are you him. You bear their mark but do not understand the weight of what you carry. How is it that you have come here?"</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$chapter:</span>
<div class="dialogue">"There are only two allowed into this glade, how is it that you have come here?"</div>
</div>
</div>
<</if>>
<p>You don't have an answer for him, it wasn't hidden for you.</p>
<p>The wolf sniffs the air for a moment and then grimaces.</p>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$chapter:</span>
<div class="dialogue">"You reek of Death and her ilk, of hell and hellfire. Why does he allow you into his hidden areas? What great goods or evils have you committed to be worthy of his gaze in this lifetime? It matters not."</div>
</div>
</div>
<p>He snorts, getting the others attention.</p>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$chapter:</span>
<div class="dialogue">"I am the leader of this group of hounds. They follow me as humans are abandoning us after so long. Have you seen them, in the sewers and streets of Avedon? They no longer care for us and we surrender to our base instincts, to return to the flame from which we were born. You...what should I do with you?"</div>
</div>
</div>
<p>Dogs in Avedon are descended from hellhounds, with the three headed version of dogs being able to speak.</p>
<p>This must be an ancient dog for it to still have that ability.</p>
<p>He snorts again, looking to the pack.</p>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$chapter:</span>
<<if $class is "Healer">>
<div class="dialogue">"They are allowed to come and go as long as they follow the path of the Healer."</div>
<<else>>
<div class="dialogue">"They will make themselves useful. Do not allow them to leave."</div>
<</if>>
</div>
</div>
<<alphamove>>
<</if>>
<<if $annietalk is "alphawolf">>
<<if $packleader is true>>
<<set $chapter to "Former Wolf Alpha">>
<<else>>
<<set $chapter to "Wolf Alpha">>
<</if>>
<center><H4>$chapter</H4></center>
<<if $alphawolfgender is "Female">>
<center><img src="img/npcs/alpha/fem.jpg"></center>
<<elseif $annieloc is "wolfden">>
<center><img src="img/npcs/annie/alpha.jpg"></center>
<<else>>
<center><img src="img/npcs/alpha/packlead.jpg"></center>
<</if>>
<<if $mutationPackLeader is true>>
<p>The former packleader of this wolf tribe who exists as your pet now.</p>
<<else>>
<p>The packleader of this wolf tribe who leads with beyond human level intelligence.</p>
<</if>>
<p>They are a $alphawolfgender wolf.</p>
<<if $questAnnieWolf gte 1>>
<p>The wolf is exceptionally well brushed, Annie does know how to care for animals.</p>
<<elseif $cursedcollar is true>>
<p>The matted fur around the Alpha's neck betrays that it used to wear a cursed collar, but no longer.</p>
<<else>>
<p>There is an odd bit of matted fur around the Alpha's neck.</p>
<</if>>
<<if $mutationPackBitch>>
<p>Having confirmed that you`re submissive enough you see that the Alpha allows you to come and go from the den, knowing that you insatiable cock lust will bring you back.</p>
<</if>>
<<alphamove>>
<</if>>
<<if $annietalk is "them">>
<<if $mutationPackLeader is true>>
<<set $chapter to "Former Wolf Alpha">>
<<else>>
<<set $chapter to "Wolf Alpha">>
<</if>>
<center><H4>$chapter</H4></center>
<<if $alphawolfgender is "Female">>
<center><img src="img/npcs/alpha/fem.jpg"></center>
<<else>>
<center><img src="img/npcs/alpha/packlead.jpg"></center>
<</if>>
<p>A low growl escapes his throat as he recalls his life.</p>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$chapter:</span>
<div class="dialogue">"Like others I was created in the demonic war against humans. Hellhounds semen artificially embedded into fertile eggs. Goblins were more resilient, and allies to the demons, so they could survive a full hellhound pregnancy. Greenwhich was all in favor of the practice but was slain early into the research."</div>
</div>
</div>
<p>The noise of the wolf spitting leaves his lips but he doesn't seem to actually be able to do that.</p>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$chapter:</span>
<div class="dialogue">"His death staggered the program but I had already been born. The newfound Tentacle God of the Goblins rose and allied the goblins against us. Regular humans can survive a wolf pregnancy, if the correct mutations are enabled. A mutagen was added to the water, implanted into promiscuous individuals and it is now called the Beast Master gene. It is more of a sexually transmitted disease that animals pick up but enough exposure allows the user to give birth to animals. Two victories in a row. One, a subservient race of dogs that could be bred using slaves without the need for mana to sustain them. Two, a disease of morality that would allow mortals to breed more of the first. A self sustaining army, more or less."</div>
</div>
</div>
<p>The wolf sighs, sitting down and looking to you with a tiredness in his eyes.</p>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$chapter:</span>
<div class="dialogue">"There is a museum where one of everything is kept. Osirus Long spoke with the caretaker of it once and as part of the deal he took me. Perhaps it wasn't part of the deal but I was freed. He doesn't remember and I do not know the entrance, the landscape of Avedon has changed so much that I cannot recall how I was brought in. My purpose is unknown, I was given no direction so I simply collect wolves and give them purpose. The spirit of the Healer keeps the end of my line from devolving into hellish spirits but that is all they can do on their own."</div>
</div>
</div>
<<alphamove>>
<</if>>
<<if $annietalk is "pack">>
<<if $mutationPackLeader is true>>
<<set $chapter to "Former Wolf Alpha">>
<<else>>
<<set $chapter to "Wolf Alpha">>
<</if>>
<center><H4>$chapter</H4></center>
<<if $alphawolfgender is "Female">>
<center><img src="img/npcs/alpha/fem.jpg"></center>
<<else>>
<center><img src="img/npcs/alpha/packlead.jpg"></center>
<</if>>
<p>His gaze looks over at the rest of the pack, lazing about.</p>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$chapter:</span>
<div class="dialogue">"It was the duty of the dog to protect the house. Humans have forgotten us, but while we are a manufactured race so are the Ratfolk...Catfolk...and others. We deserve to live as much as anyone else. The wolves only hunt to eat, they only scavenge for scraps and maybe the occasional farm animal when scraps get too scarce. The dog was created from the wolf, with the wolf being made from the hellhound. They forget that we bark at demons, that we see through their illusions, and Avalon has us slain now."</div>
</div>
</div>
<p>He lets out a sound mimicking a scoff.</p>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$chapter:</span>
<div class="dialogue">"So much for a reward for service. It would allow the pack to devolve into spirits if it meant that they would simply be reborn in hell. Their bloodline is too weak, too distant from me and my line. They would be little more than wisps if they could even maintain a form."</div>
</div>
</div>
<p>He shakes his head once more, laying his head down to calm down.</p>
<<alphamove>>
<</if>>
<<if $annietalk is "anniewolf">>
<<if $mutationPackLeader is true>>
<<set $chapter to "Former Wolf Alpha">>
<<else>>
<<set $chapter to "Wolf Alpha">>
<</if>>
<center><H4>$chapter</H4></center>
<center><img src="img/npcs/annie/alpha.jpg"></center>
<p>Annie leans in, a broad smile on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$chapter:</span>
<div class="dialogue">"It is a...pleasure...that she is here. How...fortunate...that the forest allowed you into the den."</div>
</div>
</div>
<p>Annie was able to walk here barefoot through the forest which would seem impossible otherwise, your first trip here was over rocks.</p>
<p>The Alpha Wolf is obviously disgruntled with her being here but their tail wagging when Annie gives them headpats betrays their true emotions.</p>
<<alphamove>>
<</if>>
<<if $annietalk is "annie">>
<<if $mutationPackLeader is true>>
<<set $chapter to "Former Wolf Alpha">>
<<else>>
<<set $chapter to "Wolf Alpha">>
<</if>>
<center><H4>$chapter</H4></center>
<<if $alphawolfgender is "Female">>
<center><img src="img/npcs/alpha/fem.jpg"></center>
<<else>>
<center><img src="img/npcs/alpha/packlead.jpg"></center>
<</if>>
<p>Their ears go flat against their head as you bring her up.</p>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$chapter:</span>
<div class="dialogue">"I pleaded to the forest to send me a savior. When Osirus pulled me from that prison I assumed it was him. When I met the Healer I thought it was them. When you arrived I believed it was you. To think that she..."</div>
</div>
</div>
<p>The wolf lets out a low snort, releasing air through their nose in some sort of display of distaste.</p>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$chapter:</span>
<div class="dialogue">"She is needier than the horniest of bitches. She takes the puppies of the den, never to be seen again. She chooses to be crude on purpose, talking about such lewd topics that would make a demon blush."</div>
</div>
</div>
<p>The Alpha wolf has to cross their legs after talking about Annie, their feelings a little more evident.</p>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$chapter:</span>
<div class="dialogue">"I know that the wolves...the dogs she takes would lead better lives among humans, that they have homes lined up in Avedon and beyond, but I do not know why she is the way she is. Annie...I appreciate Annie. I am glad that you brought her here."</div>
</div>
</div>
<<alphamove>>
<</if>>
<<if $annietalk is "packleadsex">>
<<set $arousal += 60>>
<center><img src="img/enemy/hound/alpha/dom.gif"></center>
<p>The Alpha Wolf notices that you`re becoming more popular than it, and approaches you with its fangs bared and fur raised, challenging you in the ways of the wolf.</p>
<p>In a seductive display you bend over and show it your ass and pussy, which it assumes is your surrender.</p>
<p>The wolf mounts you, lining up its cock with your pussy and roughly shoving it in you, trying to ensure that you know who is in charge.</p>
<<if !$pussyvirginity>>
<p>When your hymen breaks the wolf pauses to acknowledge that it has taken something from you, but you turn the tables around, grabbing behind its neck and bucking your hips back against the wolf
<<else>>
<p>Right now, that is you, as you easily turn the tables around, grabbing behind its neck and bucking your hips back against the wolf.</p>
<</if>>
<p>You cause it to cum almost instantly, with it letting out a whimpering cry as you refuse to let up, continuing to ride its knotted cock to show it just who is in charge around here.</p>
<<orgasm>>
<p>This continues for over an hour, the bared teeth and growls turn to pitiful whimpers before you finally let the creature rest.</p>
<p>As you stand, covered in wolf semen and dirt, the pack lets out a howl, celebrating its new Alpha, you.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $mutationPackLeader to true>>
<<if !$$pussyvirginity>>
<<set $pussyvirginity to "Alpha Wolf">>
<</if>>
<<run $creampie.push("Dog")>>
<<set $beastaddict += 1>>
<<set $WolfRelation += 15>>
<<set $minute += 11>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $annietalk is "packleadincubus">>
<<if $mutationPackLeader is true>>
<<set $chapter to "Former Wolf Alpha">>
<<else>>
<<set $chapter to "Wolf Alpha">>
<</if>>
<center><H4>$chapter</H4></center>
<center><img src="img/npcs/alpha/fem.jpg"></center>
<p>They snarl at you, rushing you down before you can stop them.</p>
<p>You finish before they can wrap their fingers around your neck.</p>
<p>Wait..their fingers?</p>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$chapter:</span>
<div class="dialogue">"What have you done?"</div>
</div>
</div>
<p>They let out a low shuddering breath as they let you go, gazing upon their fingers in horror.</p>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$chapter:</span>
<div class="dialogue">"I was...the first of my kind. All others were made in my image and you've...sullied me. Not even Baph could alter my being. I was beyond him, I was the model for what hounds could be. This form, being being..."</div>
</div>
</div>
<<if $dogchange is true>>
<p>You see $warhoundname bound over, a goofy smile on her face as there is now another dog girl.</p>
<div class="dialogue-box">
<img src="img/enemy/hound/anthro/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$warhoundname:</span>
<div class="dialogue">"Master...don't give her pets. She was mean."</div>
</div>
</div>
<p>The Alpha snarls back, digging her feet in as he points an accusatory finger.</p>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$chapter:</span>
<div class="dialogue">"I deserve the pets. I-..."</div>
</div>
</div>
<p>$warhoundname acts dumb but that one intelligent sentence causes the Alpha to freeze up, their new wants and needs dawning on them with a horrific realization.</p>
<p>You turn to your trusty hound and find them rolling in filth so you can only assume it was a lucky call or just jealousy, but the Alpha seems to be going through several stages of grief all at once.</p>
<<else>>
<p>They grab you once again and your hand goes to their wrist, an act that causes them to freeze in place.</p>
<p>Slowly you begin rubbing their arm as they let their grip slacken, horror dawning on their face as their new wants and needs begin to set in.</p>
<p>It is obvious that they like your petting but they close their eyes and try to growl, only for a moan to escape their lips.</p>
<</if>>
<p>Pushing away from you they flee to the edge of the clearing, hiding in the shadows of the treeline as they contemplate their new existence.</p>
<p>The other wolves begin to surround you, smelling you as you've clearly just defeated the Alpha but exactly what is unknown to them.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $mutationPackLeader to true>>
<<set $alphawolfgender to "Female">>
<<set $WolfRelation += 15>>
<<set $minute += 11>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $annietalk is "deergift">>
<center><H4>Wolf Den</H4></center>
<center><img src="img/forest/wolfden/wolfden.jpg"></center>
<p>With how small a fawn is it is barely a meal for one wolf, let alone the pack.</p>
<p>Regardless, it is gone and your wolves seem happier about your gift.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $foal -= 1>>
<<set $WolfRelation += 5>>
<<set $annietalk to null>>
<<goto wolfden>>
<</link>>
</div>
</div>
<</if>>
<<if $annietalk is "packpuppies">>
<center><img src="img/enemy/hound/puppy1.jpg"></center>
<p>You play with a few of the puppies, throwing sticks and giving out headpats which they really seem to like.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $WolfRelation += 1>>
<<set $annietalk to null>>
<<goto wolfden>>
<</link>>
</div>
</div>
<</if>>
<<if $annietalk is "wolfsex">>
<center><H4>Wolf Den</H4></center>
<center><img src="img/enemy/hound/wolf2.jpg"></center>
<p>The wolves eye you with lustful eyes, licking their lips.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $vagina gt 0>>
<div class="flirt-choice-item">
<<link "Let them fuck your pussy">>
<<set $annietalk to "wolfsexvag">>
<<set $packsex to "vag">>
<<goto annietalk>>
<</link>>
</div>
<</if>>
<div class="flirt-choice-item">
<<link "Offer your ass">>
<<set $annietalk to "wolfsexanal">>
<<set $packsex to "wolfsexanal">>
<<goto annietalk>>
<</link>>
</div>
</div>
<</if>>
<<if $annietalk is "wolfsexvag">>
<center><<if $race is "Fairy">>
[img[either(
"img/enemy/hound/fairy/sex1.jpg",
"img/enemy/hound/fairy/sex2.jpg",
"img/enemy/hound/fairy/sex3.jpg",
"img/enemy/hound/fairy/sex4.jpg"
)]]
<<elseif $race is "Goblin">>
[img[either(
"img/enemy/hound/sex/femgob1.jpg",
"img/enemy/hound/sex/femgob2.jpg",
"img/enemy/hound/sex/femgob3.jpg",
"img/enemy/hound/sex/femgob4.jpg",
"img/enemy/hound/sex/femgob5.jpg",
"img/enemy/hound/sex/femgob6.jpg",
"img/enemy/hound/sex/femgob7.jpg",
"img/enemy/hound/sex/femgob8.jpg"
)]]
<<elseif $penis gt 0>>
[img[either(
"img/enemy/hound/sex/futa1.jpg",
"img/enemy/hound/sex/futa2.jpg",
"img/enemy/hound/sex/futa3.jpg",
"img/enemy/hound/sex/futa4.jpg",
"img/enemy/hound/sex/futa5.jpg",
"img/enemy/hound/sex/futa6.jpg",
"img/enemy/hound/sex/futa7.jpg",
"img/enemy/hound/sex/futa8.jpg",
"img/enemy/hound/sex/futa9.jpg",
"img/enemy/hound/sex/futa10.jpg",
"img/enemy/hound/sex/futa11.jpg",
"img/enemy/hound/sex/futa12.jpg",
"img/enemy/hound/sex/futa13.jpg",
"img/enemy/hound/sex/futa14.jpg",
"img/enemy/hound/sex/futa15.jpg"
)]]
<<else>>
[img[either(
"img/enemy/hound/sex/fem1.jpg",
"img/enemy/hound/sex/fem2.jpg",
"img/enemy/hound/sex/fem3.jpg",
"img/enemy/hound/sex/fem4.jpg",
"img/enemy/hound/sex/fem5.jpg",
"img/enemy/hound/sex/fem6.jpg",
"img/enemy/hound/sex/fem7.jpg",
"img/enemy/hound/sex/fem8.jpg",
"img/enemy/hound/sex/fem9.jpg",
"img/enemy/hound/sex/fem10.jpg",
"img/enemy/hound/sex/fem11.jpg",
"img/enemy/hound/sex/fem12.jpg",
"img/enemy/hound/sex/fem13.jpg",
"img/enemy/hound/sex/fem14.jpg",
"img/enemy/hound/sex/fem15.jpg",
"img/enemy/hound/sex/fem16.jpg",
"img/enemy/hound/sex/fem17.jpg",
"img/enemy/hound/sex/fem18.jpg",
"img/enemy/hound/sex/fem19.jpg",
"img/enemy/hound/sex/fem20.jpg"
)]]
<</if>></center>
<p>You approach a small group of wolves, which lift their head as you approach.</p>
<p>Turning, you bend over and show them your exposed pussy which takes no more coercion for one of them to mount you.</p>
<p>Carefully the wolf presses its knotted wolf cock against your pussy, sliding in with ease as it begins to fuck you.</p>
<<if !$pussyvirginity>>
<p>The loss of your virginity is not even considered as the wolf continues to fuck you.</p>
<</if>>
<p>The wolf pistons its thick cock in and out of your pussy, fucking you relentlessly as its knot begins to press against your pussy.</p>
<<orgasm>>
<<set $rand to random(1, 5)>>
<<if $alwaysknot is true or $mutationPackBitch>>
<p>You feel the wolf getting close to orgasm, so you lean lower so it can knot you easier.</p>
<p>You feel its cock pulsing, a slow warmth filling your abdomen as it cums inside you, locking you into place with its knotted cock.</p>
<<elseif $rand is 1>>
<p>You pull forward a little bit so the wolf doesn't knot you, but it moves forward with you and does it anyway.</p>
<p>You feel its cock pulsing, a slow warmth filling your abdomen as it cums inside you, locking you into place with its knotted cock.</p>
<<else>>
<p>You feel its cock pulsing, a slow warmth filling your abdomen as it cums inside you, before its cock slides out of your pussy.</p>
<</if>>
<div class="choices">
<<if $alwaysknot is true or $mutationPackBitch or $rand is 1>>
<div class="choice-item">
<<link "Wait out the knot">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a Wolf">>
<</if>>
<<run $creampie.push("Dog")>>
<<run $creampie.push("Dog")>>
<<pcpreg>>
<<set $beastaddict += 1>>
<<set $WolfRelation += 15>>
<<set $WolfRelation += $rand>>
<<set $rand to random(30, 100)>>
<<set $minute += $rand>>
<<set $annietalk to "wolfsexknot">>
<<goto annietalk>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Get cleaned up">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a Wolf">>
<</if>>
<<run $creampie.push("Dog")>>
<<pcpreg>>
<<set $beastaddict += 1>>
<<set $WolfRelation += 10>>
<<set $WolfRelation += $rand>>
<<set $rand to random(30, 100)>>
<<set $minute += $rand>>
<<set $annietalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $annietalk is "wolfsexanal">>
<<set $arousal += 70>>
<center><<if $race is "Fairy">>
[img[either(
"img/enemy/hound/fairy/sex1.jpg",
"img/enemy/hound/fairy/sex2.jpg",
"img/enemy/hound/fairy/sex3.jpg",
"img/enemy/hound/fairy/sex4.jpg"
)]]
<<elseif $race is "Goblin">>
[img[either(
"img/enemy/hound/sex/femgob1.jpg",
"img/enemy/hound/sex/femgob2.jpg",
"img/enemy/hound/sex/femgob3.jpg",
"img/enemy/hound/sex/femgob4.jpg",
"img/enemy/hound/sex/femgob5.jpg",
"img/enemy/hound/sex/femgob6.jpg",
"img/enemy/hound/sex/femgob7.jpg",
"img/enemy/hound/sex/femgob8.jpg"
)]]
<<elseif $penis gt 0 and $vagina gt 0>>
[img[either(
"img/enemy/hound/sex/futa1.jpg",
"img/enemy/hound/sex/futa2.jpg",
"img/enemy/hound/sex/futa3.jpg",
"img/enemy/hound/sex/futa4.jpg",
"img/enemy/hound/sex/futa5.jpg",
"img/enemy/hound/sex/futa6.jpg",
"img/enemy/hound/sex/futa7.jpg",
"img/enemy/hound/sex/futa8.jpg",
"img/enemy/hound/sex/futa9.jpg",
"img/enemy/hound/sex/futa10.jpg",
"img/enemy/hound/sex/futa11.jpg",
"img/enemy/hound/sex/futa12.jpg",
"img/enemy/hound/sex/futa13.jpg",
"img/enemy/hound/sex/futa14.jpg",
"img/enemy/hound/sex/futa15.jpg"
)]]
<<else>>
[img[either(
"img/enemy/hound/sex/fem1.jpg",
"img/enemy/hound/sex/fem2.jpg",
"img/enemy/hound/sex/fem3.jpg",
"img/enemy/hound/sex/fem4.jpg",
"img/enemy/hound/sex/fem5.jpg",
"img/enemy/hound/sex/fem6.jpg",
"img/enemy/hound/sex/fem7.jpg",
"img/enemy/hound/sex/fem8.jpg",
"img/enemy/hound/sex/fem9.jpg",
"img/enemy/hound/sex/fem10.jpg",
"img/enemy/hound/sex/fem11.jpg",
"img/enemy/hound/sex/fem12.jpg",
"img/enemy/hound/sex/fem13.jpg",
"img/enemy/hound/sex/fem14.jpg",
"img/enemy/hound/sex/fem15.jpg",
"img/enemy/hound/sex/fem16.jpg",
"img/enemy/hound/sex/fem17.jpg",
"img/enemy/hound/sex/fem18.jpg",
"img/enemy/hound/sex/fem19.jpg",
"img/enemy/hound/sex/fem20.jpg"
)]]
<</if>></center>
<p>You approach a small group of wolves, which lift their head as you approach.</p>
<p>Turning, you bend over and show them your exposed asshole which takes no more coercion for one of them to mount you.</p>
<p>The wolf pistons its thick cock in and out of your asshole, fucking you relentlessly as its knot begins to press against you.</p>
<<orgasm>>
<<set $rand to random(1, 5)>>
<<if $alwaysknot is true or $mutationPackBitch>>
<p>You feel the wolf getting close to orgasm, so you lean lower so it can knot you easier.</p>
<p>You feel its cock pulsing, a slow warmth filling your abdomen as it cums inside you, locking you into place with its knotted cock.</p>
<<elseif $rand is 1>>
<p>You pull forward a little bit so the wolf doesn't knot you, but it moves forward with you and does it anyway.</p>
<p>You feel its cock pulsing, a slow warmth filling your abdomen as it cums inside you, locking you into place with its knotted cock.</p>
<<else>>
<p>You feel its cock pulsing, a slow warmth filling your abdomen as it cums inside you, before its cock slides out of your pussy.</p>
<</if>>
<div class="choices">
<<if $alwaysknot is true or $mutationPackBitch or $rand is 1>>
<div class="choice-item">
<<link "Wait out the knot">>
<<run $analcreampie.push("Dog")>>
<<run $analcreampie.push("Dog")>>
<<pcpreg>>
<<set $beastaddict += 1>>
<<set $WolfRelation += 15>>
<<set $WolfRelation += $rand>>
<<set $rand to random(30, 100)>>
<<set $minute += $rand>>
<<set $annietalk to "wolfsexknot">>
<<goto annietalk>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Get cleaned up">>
<<run $analcreampie.push("Dog")>>
<<pcpreg>>
<<set $beastaddict += 1>>
<<set $WolfRelation += 10>>
<<set $WolfRelation += $rand>>
<<set $rand to random(30, 100)>>
<<set $minute += $rand>>
<<set $annietalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $annietalk is "wolfsexknot">>
<<set $arousal += 100>>
<<set $rand to random(1, 5)>>
<<if $rand lte 2>>
<center>[img[either(
"img/enemy/hound/knot/double1.jpg",
"img/enemy/hound/knot/double2.jpg",
"img/enemy/hound/knot/double3.jpg",
"img/enemy/hound/knot/double4.jpg",
"img/enemy/hound/knot/double5.jpg",
"img/enemy/hound/knot/double6.jpg",
"img/enemy/hound/knot/double7.jpg",
"img/enemy/hound/knot/double8.jpg",
"img/enemy/hound/knot/double9.jpg",
"img/enemy/hound/knot/double10.jpg"
)]]</center>
<p>You're locked in place by the dog behind you and another approaches you from the front, mounting your face as they press their knotted cock against your cheek.</p>
<p>Sliding into your mouth they begin to fuck your face, thrusting erratically as they buck their hips against your mouth.</p>
<p>The dog lets out a low whine as they begin to cum, continuing to thrust into your mouth as they fill it with their salty seed.</p>
<<orgasm>>
<p>After cumming the wolf simply walks away, his cum drooling from your mouth as the wolf that knotted you can finally pull out.</p>
<<else>>
<center><<if $packsex is "vag" and $penis is 0>>
[img[either(
"img/enemy/hound/knot/femvag1.jpg",
"img/enemy/hound/knot/femvag2.jpg",
"img/enemy/hound/knot/femvag3.jpg",
"img/enemy/hound/knot/femvag4.jpg",
"img/enemy/hound/knot/femvag5.jpg",
"img/enemy/hound/knot/femvag6.jpg",
"img/enemy/hound/knot/femvag7.jpg",
"img/enemy/hound/knot/femvag8.jpg",
"img/enemy/hound/knot/femvag9.jpg"
)]]
<<elseif $packsex is "vag" and $penis gt 0>>
[img[either(
"img/enemy/hound/knot/futa1.jpg",
"img/enemy/hound/knot/futa2.jpg",
"img/enemy/hound/knot/futa3.jpg"
)]]
<<elseif $packsex is "anal" and $vagina gt 0>>
[img[either(
"img/enemy/hound/knot/femanal1.jpg",
"img/enemy/hound/knot/femanal2.jpg",
"img/enemy/hound/knot/femanal3.jpg",
"img/enemy/hound/knot/femanal4.jpg",
"img/enemy/hound/knot/femanal5.jpg",
"img/enemy/hound/knot/femanal6.jpg",
"img/enemy/hound/knot/femanal7.jpg",
"img/enemy/hound/knot/femanal8.jpg",
"img/enemy/hound/knot/femanal9.jpg"
)]]
<<elseif $packsex is "anal" and $vagina is 0>>
[img[either(
"img/enemy/hound/knot/male1.jpg",
"img/enemy/hound/knot/male2.jpg",
"img/enemy/hound/knot/male3.jpg",
"img/enemy/hound/knot/male4.jpg",
"img/enemy/hound/knot/male5.jpg",
"img/enemy/hound/knot/male6.jpg",
"img/enemy/hound/knot/male7.jpg",
"img/enemy/hound/knot/male8.jpg"
)]]
<</if>></center>
<p>You're knotted by the wolf, which has turned around and is waiting for its knot to deflate to pull it out.</p>
<p>Your insides feel stretched to their limits but all your can do is wait at this point.</p>
<</if>>
<<if !$mutationPackBitch>>
<<set $mutationPackBitch to true>>
<p>Being knotted by wolves makes you want it more, you now have the mutation <b>Pack Bitch</b>.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a Wolf">>
<</if>>
<<set $beastaddict += 1>>
<<set $WolfRelation += 10>>
<<set $WolfRelation += $rand>>
<<set $rand to random(30, 100)>>
<<set $minute += $rand>>
<<set $annietalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $annietalk is "caughttrain">>
<center><img src="img/jobs/thief/steal9.jpg"></center>
<p>Trying the handle you find it locked but not closed all the way, the latch seem to be broken so you can easily push it open.</p>
<p>Opening the door you hear Annie's voice, encouraging someone to go faster so you assume she's having sex with someone.</p>
<p>Turning the corner you catch a glimpse of her and your dog, causing you to pause in the partially opened door.</p>
<p>Glancing around the corner you see a second dog, previously laying down or waiting its turn, perk its ears up in your direction.</p>
<p>The look on Annie's face is pure, unadulterated bliss as a knotted cock pistons in and out of their pussy, the redhead pushing back to meet their thrusting.</p>
<div class="choices">
<div class="choice-item">
<<link "Join her">>
<<if $penis gt 0>>
<<set $annietalk to "trainjoinmale">>
<<else>>
<<set $annietalk to "trainjoinfem">>
<</if>>
<<goto annietalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Confront her">>
<<set $annietalk to "trainjointalk">>
<<set $tempreward to "nosex">>
<<goto annietalk>>
<</link>>
</div>
</div>
<</if>>
<<if $annietalk is "trainjoinmale">>
<center>[img[either(
"img/sex/human/zoo/maledog1.jpg",
"img/sex/human/zoo/maledog2.jpg",
"img/sex/human/zoo/maledog3.jpg",
"img/sex/human/zoo/maledog4.jpg"
)]]</center>
<p>Her face is flushed with arousal and whatever initial shock at getting caught is replaced with awe as you place your cock in front of her.</p>
<p>The woman takes your cock in her mouth, putting more effort into rocking between your cock and $warhoundname, her moans getting more intense from suddenly having a non-animal partner.</p>
<p>$warhoundname dog cums, knotting her as she cries out around your cock, obviously having been trying to avoid that.</p>
<p>Seeing that you're not finished, she redoubles her efforts to get you off, moaning as her dog pumps her full of cum.</p>
<<orgasm>>
<p>She can't pull away when you cum, your dog holding her down so you cum in her mouth, causing her to cough as she tries to swallow it all.</p>
<p>When she recovers, her face is still flush with arousal, laying on the ground as $warhoundname still has her knotted.</p>
<div class="dialogue-box">
<img src="img/npcs/annie/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annie:</span>
<div class="dialogue">"This isn't a good look, I swear that th..."</div>
</div>
</div>
<p>$warhound name pushes further inside of her, making Annie cry out once more.</p>
<p>Turning she gives your dog a dirty look but turns back to you.</p>
<div class="dialogue-box">
<img src="img/npcs/annie/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annie:</span>
<div class="dialogue">"I'll refund you, just don't report this."</div>
</div>
</div>
<<if $lawAveBest is true>>
<p>Bestiality is legal but the law is for your own animals, not wild or those belonging to others.</p>
<<else>>
<p>Bestiality is illegal and she's stuck her for the next twenty minutes or so.</p>
<</if>>
<p>Annie is also a noble of some kind, she's able to afford a small home in the Nobility District, so the damage to her reputation is far more than any fine that would be levied against her.</p>
<p>They would also probably put down $warhoundname if you reported it.</p>
<div class="choices">
<div class="choice-item">
<<link "Talk to Annie">>
<<set $cockskill += 1>>
<<set $girl += 1>>
<<set $annietalk to "trainjointalk">>
<<goto annietalk>>
<</link>>
</div>
</div>
<</if>>
<<if $annietalk is "trainjoinfem">>
<center>[img[either(
"img/sex/human/zoo/fem1.jpg",
"img/sex/human/zoo/fem2.jpg",
"img/sex/human/zoo/fem3.jpg"
)]]</center>
<p>Her face is flushed with arousal and whatever initial shock at getting caught is replaced with awe as you place your pussy in front of her.</p>
<p>You take her head and guide her mouth to your pussy, a feat that doesn't take much effort as you think she orgasmed from you simply pulling her down.</p>
<p>$warhoundname pumps roughly into her pussy as you have her eat you out, this girl obviously quite good at it despite her initial choice of partner.</p>
<p>You feel her entire body shudder as her dog knots her, something she was probably trying to avoid.</p>
<p>Seeing that you're not finished, she redoubles her efforts to get you off, moaning as her dog pumps her full of cum.</p>
<<orgasm>>
<p>You cum hard, pulling her head into your pussy as the two of you moan loudly, the girl cumming as well.</p>
<p>When she recovers, her face is still flush with arousal, laying on the ground as $warhoundname still has her knotted.</p>
<div class="dialogue-box">
<img src="img/npcs/annie/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annie:</span>
<div class="dialogue">"This isn't a good look, I swear that th..."</div>
</div>
</div>
<p>$warhound name pushes further inside of her, making Annie cry out once more.</p>
<p>Turning she gives your dog a dirty look but turns back to you.</p>
<div class="dialogue-box">
<img src="img/npcs/annie/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annie:</span>
<div class="dialogue">"I'll refund you, just don't report this."</div>
</div>
</div>
<<if $lawAveBest is true>>
<p>Bestiality is legal but the law is for your own animals, not wild or those belonging to others.</p>
<<else>>
<p>Bestiality is illegal and she's stuck here for the next twenty minutes or so.</p>
<</if>>
<p>Annie is also a noble of some kind, she's able to afford a small home in the Nobility District, so the damage to her reputation is far more than any fine that would be levied against her.</p>
<p>They would also probably put down $warhoundname if you reported it.</p>
<div class="choices">
<div class="choice-item">
<<link "Talk to Annie">>
<<set $annietalk to "trainjointalk">>
<<goto annietalk>>
<</link>>
</div>
</div>
<</if>>
<<if $annietalk is "trainjointalk">>
<center><img src="img/npcs/annie/stuck.jpg"></center>
<<if $tempreward is "nosex">>
<p>You kneel down next to her which causes her to lose concentration on $warhoundname, who knots her in this brief moment of distraction.</p>
<p>She seems to have been actively trying to avoid that but can't do much about it now.</p>
<</if>>
<p>As she has been knotted under $warhoundname you don't have to do much to make her talk, she's stuck in one spot for the next while.</p>
<div class="dialogue-box">
<img src="img/npcs/annie/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annie:</span>
<div class="dialogue">"Why did this have to happen? I thought I fixed that door."</div>
</div>
</div>
<p>The woman puts her head on the ground, her tone that of exasperation.</p>
<p>There are a few questions, mostly about why she fucks dogs but the main question you have is why she was fucking your dog.</p>
<p>You pat $warhoundname, they didn't do anything wrong, but Annie doesn't make sense.</p>
<p>Whatever gambit this is has all of the risk and no reward.</p>
<div class="dialogue-box">
<img src="img/npcs/annie/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annie:</span>
<div class="dialogue">"I have a gene, a mutation. Doctors call it the Beast Master gene but mine is different. I was born with it."</div>
</div>
</div>
<<if $taint is "beastmaster">>
<p>You were born with that gene too, but you don't strengthen animals by fucking them.</p>
<<elseif $BeastMasterMutation is true>>
<p>You also have that gene, something you unlocked within yourself after a few animals here and there.</p>
<p>You don't strengthen animals by fucking them though.</p>
<<else>>
<p>You've heard of that gene but not too much, her books in the anteroom talk about it.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/annie/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annie:</span>
<div class="dialogue">"I'm...wrong, somehow. The gene is broken, maybe not the common one that people have. I-E...stop moving so much boy...I have the ability to tame animals with it which is not a regular thing that mutation should allow."</div>
</div>
</div>
<p>Annie reaches back and pats $warhoundname on the head, rubbing their nose as they had been trying to pull out.</p>
<div class="dialogue-box">
<img src="img/npcs/annie/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annie:</span>
<div class="dialogue">"I can still get pregnant, I'll have to take something so I don't as any children I have with animals are...wrong. More feral, if that makes any sense. I'm essentially a monster factory."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/annie/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annie:</span>
<div class="dialogue">"Can we keep this a secret? I don't want $warhoundname harmed and the other dogs I have here might get put down if you tell anyone."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Say you'll consider it">>
<<set $annietalk to null>>
<<set $annieloc to "anniehouse">>
<<set $loverAnnie to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $annietalk is "alphameet">>
<center><H4>Annie the Dog Trainer</H4></center>
<center><img src="img/npcs/annie/walk.jpg"></center>
<p>Annie listens as you explain the Alpha Wolf in the forest, an ancient wolf that you met that guarded a small pack of forest wolves.</p>
<div class="dialogue-box">
<img src="img/npcs/annie/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annie:</span>
<div class="dialogue">"Well, of all creatures it might know about the gene. Can you take me there?"</div>
</div>
</div>
<p>That was not your original thought, Annie genuinely seems to love fucking wolves and there happens to be some wolves that you know of.</p>
<div class="dialogue-box">
<img src="img/npcs/annie/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annie:</span>
<div class="dialogue">"Hey, I have at least two braincells. I can think of more than one thing at once. Pervert. You are right though, please take me there."</div>
</div>
</div>
<p>Annie begrudgingly puts on a coat, and nothing else, to conceal her nudity as she follows you out of her home.</p>
<p>Her perversion does not seem to be just animals, she flashes you more than once as the two of you walk as you lead her towards the wolf den.</p>
<p>Getting through the city gate is easy enough, she's a minor noble and after claiming you as her bodyguard the two of you are let through with no issues.</p>
<p>She seems rather nervous of being out of the city, she must not get out of the city much.</p>
<p>Something that she did not consider that the wolves in the forest are, actually, in the forest.</p>
<p>Her lack of shoes is a bit of an issue so she has to walk slower than you which is actually the most dangerous part of the trek thus far.</p>
<<if $questMineSpider gte 10>>
<p>Some bee girls spot you leading a woman deep into the woods but Annie hesitantly waves at them, asking you if they're hostile.</p>
<p>They don't stay for long and you almost tell her that they implant eggs into people which might have diverted the whole trip.</p>
<</if>>
<p>The forest is a living thing, producing spirits and having its contents rearrange at its whim, so Annie having to avoid climbing over things makes the trek far more difficult than you would think.</p>
<p>You hear a howl as you get close, the fact you are bee lining a stranger directly to them has been noticed.</p>
<div class="choices">
<div class="choice-item">
<<link "Enter the wolf den">>
<<if $alphawolfgender is "Female">>
<<set $annietalk to "alphameet3">>
<<else>>
<<set $annietalk to "alphameet2">>
<</if>>
<<goto annietalk>>
<</link>>
</div>
</div>
<</if>>
<<if $annietalk is "alphameet2">>
<center><H4>Annie the Dog Trainer</H4></center>
<center><img src="img/npcs/annie/alpha.jpg"></center>
<p>The Alpha joins you, coming over to examine the stranger that you have brought.</p>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alpha:</span>
<div class="dialogue">"You have brought a pack bitch here. I suppose you-"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/annie/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annie:</span>
<div class="dialogue">"Sit boy."</div>
</div>
</div>
<p>The Alpha sits, pausing mid sentence as he seems confused by what he has just done.</p>
<p>Annie looks to you with an ever broadening smile on her face, leaning down to gently touch the Alpha's coat.</p>
<div class="dialogue-box">
<img src="img/npcs/annie/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annie:</span>
<div class="dialogue">"I just heard him talk, you didn't mention that. Or you did and I wasn't paying attention. How are you doing, boy? $firstname told me that you all were having trouble. I really should have brought shoes for this, $firstname. Why didn't you tell me it was this deep into the forest?"</div>
</div>
</div>
<p>The Alpha and you look at one another and then at the edge of the den, the North Road just past the trees.</p>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alpha:</span>
<div class="dialogue">"What is happening here? Your antics confuse me, why are you half nude?"</div>
</div>
</div>
<p>Annie strips her coat off and hands it to you as if that were the problem that the Alpha was just talking about.</p>
<div class="dialogue-box">
<img src="img/npcs/annie/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annie:</span>
<div class="dialogue">"I help dogs get adopted in the city. The clinic handles the non-hostile ones, but the more feral ones get sent to me to help show that they could live a better life with people."</div>
</div>
</div>
<p>The Alpha wolf looks to you with both confusion and awe, but that slowly turns to concern as Annie begins petting him.</p>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alpha:</span>
<div class="dialogue">"I spoke to you of my plight and you have delivered me the promise of salvation. For what purpose? What do you gain from this?"</div>
</div>
</div>
<p>The question is directed at you but Annie answers it.</p>
<div class="dialogue-box">
<img src="img/npcs/annie/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annie:</span>
<div class="dialogue">"Dogs are a man's best friend but they're a girl's best fuck."</div>
</div>
</div>
<p>The Alpha pauses as they realize exactly what you've dropped onto them.</p>
<p>There is a sort of pleading in their eyes as they realize that Annie has some power over them but the dawning realization that she is exactly what they asked for.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them to it">>
<<set $questAnnieWolf to 1>>
<<set $mutationPackLeader to true>>
<<set $annieloc to "wolfden">>
<<goto wolfden>>
<</link>>
</div>
</div>
<</if>>
<<if $annietalk is "alphameet3">>
<center><H4>Annie the Dog Trainer</H4></center>
<center><img src="img/npcs/alpha/fem.jpg"></center>
<p>The Former Alpha comes over to examine the stranger that you have brought.</p>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alpha:</span>
<div class="dialogue">"You have brought a pack bitch here. I suppose you-"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/annie/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annie:</span>
<div class="dialogue">"She's so cute! You should have told me about her...did you tell me about her? Come here girlie."</div>
</div>
</div>
<p>The Alpha approaches hesitantly but melts as Annie begins to rub under her chin, her tail wagging before she pauses, letting out a low growl.</p>
<div class="dialogue-box">
<img src="img/npcs/annie/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annie:</span>
<div class="dialogue">"Hush baby. This is great, there's so many of them. I thought it would be one or two, but there's a whole pack here. Did you bring them here, girlie? Good girl. Whose a good girl?"</div>
</div>
</div>
<p>Annie rubs the Alpha's head who smiles broadly, her tail wagging until she once again pauses.</p>
<div class="dialogue-box">
<img src="img/npcs/alpha/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alpha:</span>
<div class="dialogue">"Is...it is me?"</div>
</div>
</div>
<p>Annie doesn't answer, merely sitting the Alpha down as she looks around at the pack.</p>
<div class="dialogue-box">
<img src="img/npcs/annie/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annie:</span>
<div class="dialogue">"I could get these dogs get adopted in the city. The clinic handles the non-hostile ones, but the more feral ones get sent to me to help show that they could live a better life with people. Gotta give it a few weeks, maybe I'll say Britmor had a farmer who liked dogs and they died...no one would check. Next few litters of puppies would make sense..."</div>
</div>
</div>
<p>Annie is already plotting, watching the pack as she plots what to do next.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them to it">>
<<set $questAnnieWolf to 1>>
<<set $annieloc to "wolfden">>
<<goto wolfden>>
<</link>>
</div>
</div>
<</if>>
<<if $annietalk is "jointalk">>
<center><H4>Annie the Dog Trainer</H4></center>
<center><img src="img/npcs/annie/stuck.jpg"></center>
<p>Annie is willing to walk with you somewhere.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $annietalk to null>>
<<goto annie>>
<</link>>
</div>
<<if $questAnnieWolf gte 1 and $annieloc isnot "anniehouse">>
<div class="choice-item">
<<link "Take her home">>
<<set $annietalk to "travelhome">>
<<goto annietalk>>
<</link>>
</div>
<</if>>
<<if $questAnnieWolf gte 1 and $annieloc isnot "wolfden">>
<div class="choice-item">
<<link "Move her">>
<<set $annietalk to "travelden">>
<<goto annietalk>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $annietalk is "move">>
<center><H4>Annie the Dog Trainer</H4></center>
<center><img src="img/npcs/annie/annie.jpg"></center>
<p>Annie's laid back attitude makes her quite happy in any environment she finds herself.</p>
<<if $annieloc is "wereden">>
<p>Annie seems quite fond of your werewolf children, eagerly enjoying them.</p>
<<elseif $annieloc is "wolfden">>
<p>Annie seems quite fond of the Alpha Wolf, enjoying teasing them.</p>
<<elseif $annieloc is "anniehouse">>
<p>Annie seems quite fond of her home, all her stuff is here.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her here">>
<<set $annietalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $annieloc isnot "anniehouse">>
<div class="choice-item">
<<link "Take her home">>
<<set $annietalk to "travelhome">>
<<goto annietalk>>
<</link>>
</div>
<</if>>
<<if $annieloc isnot "wolfden">>
<div class="choice-item">
<<link "Take her to the wolf den">>
<<if $annieloc is "anniehouse">>
<<set $annietalk to "travelden">>
<<goto annietalk>>
<<else>>
<<goto wolfden>>
<</if>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $annietalk is "travelden">>
<center><H4>Annie the Dog Trainer</H4></center>
<center><img src="img/npcs/annie/walk.jpg"></center>
<p>Annie joins you for a trip to the wolf den, gathering her coat that only barely covers her nudity.</p>
<p>It is a short, but risque, trip as she walks with you out of the city.</p>
<<if $lawAveNude is true>>
<p>Her outfit is not uncommon, nudity is legal, but nudity is still outlawed in the Nobility districts.</p>
<<else>>
<p>Her outfit is barely able to conceal her nudity, barely keeping her coat closed.</p>
<</if>>
<p>Annie's outfit would close better if she wasn't attached to you, borrowing your arm to cling onto.</p>
<p>She's smiling, happy at how things have turned out in her life, as the two of you chat idly about things as you head into the forest.</p>
<p>The den is easy to reach, Annie still refuses to wear shoes so the path is clear of leaves and sticks and appears almost well traveled.</p>
<div class="choices">
<div class="choice-item">
<<link "Enter the wolf den">>
<<set $annietalk to null>>
<<set $annieloc to "wolfden">>
<<goto wolfden>>
<</link>>
</div>
</div>
<</if>>
<<if $annietalk is "travelhome">>
<center><H4>Annie the Dog Trainer</H4></center>
<center><img src="img/npcs/annie/walk.jpg"></center>
<<if $lawAveNude is true>>
<p>Annie picks up her coat but has you hold it, her nudity something that she is unbothered by.</p>
<p>Nudity is legal almost everywhere in Avedon, except for the castle and some of the areas with housing standards, which includes her house.</p>
<p>The two of you chat idly, Annie smiling broadly as you walk her home.</p>
<<else>>
<p>Annie begrudgingly puts on her coat, gesturing for you to lead the way as you head back to Avedon.</p>
<p>The trip is rather uneventful, the two of you chat idly about things as you head into the Nobility district.</p>
<</if>>
<p>You follow her inside and she turns on the lights, wiping her legs off as she goes in for a bath.</p>
<div class="choices">
<div class="choice-item">
<<link "Enter her home">>
<<set $annietalk to null>>
<<set $annieloc to "anniehouse">>
<<goto anniehouse>>
<</link>>
</div>
</div>
<</if>>
<<if $annietalk is "joinmale">>
<center>[img[either(
"img/sex/human/zoo/maledog1.jpg",
"img/sex/human/zoo/maledog2.jpg",
"img/sex/human/zoo/maledog3.jpg",
"img/sex/human/zoo/maledog4.jpg"
)]]</center>
<p>Her face is flushed with arousal after so many repeated orgasms but her gaze becomes focused as you place your cock in front of her.</p>
<p>The woman takes your cock in her mouth, putting more effort into rocking between your cock and $warhoundname, her moans getting more intense from suddenly having a non-animal partner.</p>
<p>$warhoundname dog cums, knotting her as she cries out around your cock, obviously having been trying to avoid that.</p>
<p>Seeing that you're not finished, she redoubles her efforts to get you off, moaning as her dog pumps her full of cum.</p>
<<orgasm>>
<p>She can't pull away when you cum, your dog holding her down so you cum in her mouth, causing her to cough as she tries to swallow it all.</p>
<p>When she recovers, her face is still flush with arousal, laying on the ground as $warhoundname still has her knotted.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<set $cockskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $annietalk is "joinfem">>
<center>[img[either(
"img/sex/human/zoo/fem1.jpg",
"img/sex/human/zoo/fem2.jpg",
"img/sex/human/zoo/fem3.jpg"
)]]</center>
<p>Her face is flushed with arousal after so many repeated orgasms but her gaze becomes focused as you as you place your pussy in front of her.</p>
<p>You take her head and guide her mouth to your pussy, a feat that doesn't take much effort as you think she orgasmed from you simply pulling her down.</p>
<p>$warhoundname pumps roughly into her pussy as you have her eat you out, this girl obviously quite good at it despite her initial choice of partner.</p>
<p>You feel her entire body shudder as her dog knots her, something she was probably trying to avoid.</p>
<p>Seeing that you're not finished, she redoubles her efforts to get you off, moaning as her dog pumps her full of cum.</p>
<<orgasm>>
<p>You cum hard, pulling her head into your pussy as the two of you moan loudly, the girl cumming as well.</p>
<p>When she recovers, her face is still flush with arousal, laying on the ground as $warhoundname still has her knotted.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<if $restevent is "quetzal check">>
<center><h4>Quetzal</h4></center>
<center><img src="img/avedon/noble/restaurant.jpg"></center>
<div class="dialogue-box">
<img src="img/jobs/rest/waiter.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Head Waiter Reginald:</span>
<div class="dialogue">"My apologies but there is a uniform to enter this establishment."</div>
</div>
</div>
<p>The guards are already waiting.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the Quetzal">>
<<goto noble>>
<</link>>
</div>
</div>
<</if>>
<<if $restevent is "hire">>
<center><h4>Quetzal</h4></center>
<center><img src="img/avedon/noble/restaurant.jpg"></center>
<p>You approach a small sign near where waiters pick up food and inquire about the open position, with the Head Waiter appearing behind you.</p>
<div class="dialogue-box">
<img src="img/jobs/rest/waiter.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Head Waiter Reginald:</span>
<<if $bust gte 15>>
<div class="dialogue">"Your breasts are quite large, the only position we have available is for a new table companion and you would only be able to hold a quarter of the menu. You are attractive so you might be popular, perhaps as an appetizer only table or a conversation piece."</div>
<<elseif $bust gte 10 and $bust lt 15>>
<div class="dialogue">"Your breasts are quite nice, they fill your frame exceptionally well. The only open position is for a table companion if you are interested."</div>
<<elseif $bust gte 5 and $bust lt 10>>
<div class="dialogue">"Your breasts are smaller than what we usually hire but your face is nice. The only open position is for a table companion if you are interested."</div>
<</if>>
</div>
</div>
<p>While not every table has one, most tables have a person the table with food strewn across their body, mostly cold stuff but some of the lizardfolk can handle hot foods better.</p>
<div class="dialogue-box">
<img src="img/jobs/rest/waiter.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Head Waiter Reginald:</span>
<div class="dialogue">"The process is called Nyotaimori. Some enjoy the flavors that a person brings, their sweat and the like. It pays well, fifty gems an hour if you are interested. The shift is per table, so you work for however long that they are eating for. I dare not lock you into one place for too long lest you move and ruin an evening. Should you do that you would be fined for the food you destroy."</div>
</div>
</div>
<p>The offer stands so the Head Waiter leaves you, going back to work.</p>
<div class="choices">
<div class="choice-item">
<<link "Consider the offer">>
<<set $jobQuetzal to 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $restevent is "work">>
<center><<if $jobQuetzal is 3>>
<<set $stamina -= 5>>
<center><img src="img/jobs/rest/job3.jpg"></center>
<<elseif $jobQuetzal is 4>>
<<set $stamina -= 10>>
<center><img src="img/jobs/rest/job4.jpg"></center>
<<else>>
<<set $stamina -= 3>>
<<if $penis gt 0>>
[img[either(
"img/jobs/rest/futa1.jpg",
"img/jobs/rest/futa2.jpg",
"img/jobs/rest/futa3.jpg",
"img/jobs/rest/futa4.jpg"
)]]
<<else>>
[img[either(
"img/jobs/rest/nyotaimori1.jpg",
"img/jobs/rest/nyotaimori2.jpg",
"img/jobs/rest/nyotaimori3.jpg",
"img/jobs/rest/nyotaimori4.jpg",
"img/jobs/rest/nyotaimori5.jpg",
"img/jobs/rest/nyotaimori6.jpg",
"img/jobs/rest/nyotaimori7.jpg",
"img/jobs/rest/nyotaimori8.jpg",
"img/jobs/rest/nyotaimori9.jpg"
)]]
<</if>>
<</if>></center>
<<if $jobQuetzal is 1>>
<p>You're given a calming sedative which should stop any involuntary twitching and shown to your table, laying down nude as the Head Waiter personally oversees your internment.</p>
<<if $bodymess gt 0>>
<p>The cum on your body is commented on as exactly what it is, with the couple that sit at your table making lewd comments about it.</p>
<<else>>
<p>The people that sit at your table are a young couple, with the man groping the ass of his companion and comparing it to yours.</p>
<</if>>
<<if $arousal gte 50>>
<<if $penis gt 0>>
<p>Your penis is also rock hard, a fact that is commented on as the woman idly stacks things on it while waiting for the rest of you to be covered in food.</p>
<<else>>
<p>Your skin is flush with arousal, something that they comment on and wonder aloud if you're a pervert who likes being seen nude.</p>
<</if>>
<<else>>
<p>You aren't overly aroused by the situation and the woman seems rather disappointed in that fact, with the couple talking about how unenthused you seem.</p>
<</if>>
<p>Their date is a quiet one, the woman enjoys poking you with things to see if you react while the man observes the rest of the Quetzal.</p>
<p>The time hits one hour on the mark and the man calls for the waiter, calling for a lovely evening and complementing your form.</p>
<div class="dialogue-box">
<img src="img/jobs/rest/waiter.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Head Waiter Reginald:</span>
<div class="dialogue">"Very good sir. I will prepare their payment."</div>
</div>
</div>
<p>The man and woman leave and you are cleaned off, the untouched food also joining the remains of what they ate in the trash.</p>
<div class="dialogue-box">
<img src="img/jobs/rest/waiter.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Head Waiter Reginald:</span>
<div class="dialogue">"That was one of our regulars and his new mistress. They like to sample the new talent and seem fond of you. You will be financed for an hour of your time, so fifty gems."</div>
</div>
</div>
<p>You're handed a slip that says the same but the money is deposited into your bank account.</p>
<p>The sedative that you were given started to wear off towards the end of the evening and you feel rather refreshed now.</p>
<<elseif $jobQuetzal is 2>>
<p>You're taken and wiped off, the table you are being stationed at hurriedly being put together with another woman on it.</p>
<p>The two of you chat idly until the clientele arrive, a small group of businessmen talking over dock prices and recent costs of steel going through the roof.</p>
<p>You are not allowed to speak but listening to them talk about the issues with the Britmor mine not producing enough iron for steel production but also commenting that they have warehouses full of raw ore seems a bit disingenuous.</p>
<p>The men are intelligent, listening to them talk causes you to lose them more than once but you feel like you're picking up a few things here and there.</p>
<p>You are brought back to reality when a fork presses a little too hard against your skin to pick something off or hands linger a little too long on certain parts of your body.</p>
<<if $stamina lt 15>>
<p>You were given the same sedative as last time but maybe not.</p>
<p>It seems more potent, you feel yourself falling while laying there, your body involuntarily jerking as your subconscious tries to save you from falling asleep so heavily.</p>
<p>You fail and all goes dark.</p>
<<else>>
<p>The men tap you, making sure that you haven't fallen asleep as they leave you covered in food.</p>
<p>A waiter comes by to collect what they can off of you to toss away, with you feeling a little drowsy from how concentrated the potion they gave you was.</p>
<p>You're given two hours of pay, 100 gems, as your shift was just under two hours.</p>
<</if>>
<<elseif $jobQuetzal is 3>>
<p>Your dose last time was a little high last time and that seems to have been fixed, you're back to a similar dose that you were before.</p>
<p>A table is set up for you and you wait, and wait...and wait.</p>
<p>Eventually a young woman comes alone, sitting at your table as the other individual never seems to have shown up.</p>
<p>She is obviously distraught, idly toying with one of your nipples as she sits with her face in her hand.</p>
<p>Occasionally she talks, complaining about the nobility or some other aspect of high life that you are too lower class to understand.</p>
<p>It seems that she was lower class and worked her way up with stocks, bets and hard work but she's older now and too "important" for anyone to court.</p>
<p>She leaves, tapping you on the leg and wishing you better luck in your life's pursuits other than being a table.</p>
<<elseif $jobQuetzal is 4>>
<p>You are given the another potion, drinking it as you're taken alongside other women to a rather modest side room for some event they're doing.</p>
<p>It seems far more potent as you begin to droop, almost falling over before being guided to a table where you can lay down.</p>
<p>The rules are far more lax here as your pussy is immediately fondled as you lie on the table, the waiter prepping you by working some food grade lubricant into your pussy.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a waiter's fingers">>
<p>Your hymen is preemptively broken using their fingers with only a loose comment that getting your blood on the food might turn off the clientele.</p>
<</if>>
<p>You are rather thoroughly cleaned off, this room apparently the side of a business meeting that sounds important.</p>
<p>There is a distinct lack of communication when the men arrive, merely finding whatever table seemed most appealing to them and sitting there.</p>
<p>The sauces that line your body are licked directly from you, tracing up to wherever its source.</p>
<p>Your face is grabbed and kisses, a tongue being forced into your mouth as you can't move.</p>
<<if $penis gt 0>>
<p>Your cock is an unsightly thing to them, pricked painfully with knives or slapped away as they move your legs up.</p>
<</if>>
<p>Your pussy is used with very little care for your well being, the men pulling out and forcing their cock down your throat to cum as you can't resist them.</p>
<<if $stamina gte 20>>
<p>As the night drones on and the hours tick by you slowly begin to feel your limbs once again, if only just.</p>
<<else>>
<p>The night drones on and the hours tick by with your body being just as immobile as ever.</p>
<</if>>
<p>You witness other women in similar states, able to move fingers but others are openly crying as their body does not respond at all.</p>
<p>The event does seem to be drawing to a close, men coming over and seeing which women were unused or not violated enough.</p>
<p>A woman is able to get up, fleeing her table as she rushes into the main restaurant, her voice still hoarse but you hear the commotion.</p>
<<if $stamina gte 20>>
<p>You feel rough shoulders grab you but you shove them off, shakily sitting up as the Head Waiter comes in with a few guards.</p>
<div class="dialogue-box">
<img src="img/jobs/rest/waiter.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Head Waiter Reginald:</span>
<div class="dialogue">"What a foul display of the Merchant's Guild. This will be reported to the guard. Come, please give your statements."</div>
</div>
</div>
<p>The merchants fled, you're not sure where but even some of the women are missing.</p>
<p>You sit with a guard and describe what happened, the near constant rape and the excessive dose that you were given.</p>
<<if $pussyvirginity is "a waiter's fingers">>
<p>You describe how your hymen was broken as well which gets the attention of multiple guards who have you point out the waiter who prepared you.</p>
<p>The Head Waiter takes a steak knife and grabs him, taking the knife to the bone of the man's neck in such a brutal fashion with so a casual expression on his face that even the guards look worried, drawing their own blades.</p>
<div class="dialogue-box">
<img src="img/jobs/rest/waiter.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Head Waiter Reginald:</span>
<div class="dialogue">"You disgusting wretch. How dare you."</div>
</div>
</div>
<p>The guards simply sheath their blades and go back to collecting information.</p>
<<else>>
<p>You go over what happened, how they just used you like you were an object and how you think there are women missing.</p>
<</if>>
<p>The guard and you do a rough count, if every table had at least one woman on it then there's at least thirteen missing but you add that some tables had multiple women.</p>
<p>This count is reinforced by other women and Reginald speaks to a guard and leaves, with one by one women being taken to the clinic in coats and other attire to be checked out.</p>
<p>Most have minor cuts and scrapes where knives were run across their skin but you've healed from those injuries and they let you go since you don't need medical attention.</p>
<p>As you leave the conference room you see Reginald giving women their pay but his vest is unbuttoned, a few more bodies in here covered in tablecloths.</p>
<div class="dialogue-box">
<img src="img/jobs/rest/waiter.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ex-Head Waiter Reginald:</span>
<div class="dialogue">"Here is your pay, three hours plus a tip of five. The Quetzal is over, what has happened here is a stain upon this place and it will never be the same. My apologies for what happened to you."</div>
</div>
</div>
<<else>>
<p>Women begin to be grabbed and you are largely ignored as merchants actively avoid you.</p>
<p>One of them eventually grabs you as time is running out and they flee through a side door into the Nobility district, scattering towards the town center.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the table">>
<<if $jobQuetzal is 1>>
<<set $bankmoney += 50>>
<<set $arousal += 30>>
<<if $stamina isnot $maxstamina>>
<<set $stamina to $maxstamina>>
<</if>>
<<set $minute += 60>>
<<set $jobQuetzal += 1>>
<<goto $previouspassage>>
<<elseif $jobQuetzal is 2>>
<<set $bodymess to 0>>
<<set $intelligence += 1>>
<<set $facial to 0>>
<<if $stamina gte 15>>
<<set $bankmoney += 200>>
<<set $minute += 115>>
<<set $jobQuetzal += 1>>
<<goto $previouspassage>>
<<else>>
<<set $minute += 140>>
<<set $jobQuetzal to 5>>
<<set $restevent to "businessmen">>
<<goto restevent>>
<</if>>
<<elseif $jobQuetzal is 3>>
<<set $bankmoney += 50>>
<<set $arousal += 30>>
<<set $jobQuetzal += 1>>
<<if $stamina isnot $maxstamina>>
<<set $stamina to $maxstamina>>
<</if>>
<<set $minute += 60>>
<<goto $previouspassage>>
<<elseif $jobQuetzal is 4>>
<<set $bodymess to 3>>
<<set $facial to 3>>
<<set $minute += 170>>
<<set $jobQuetzal += 1>>
<<set $guy += 5>>
<<if $stamina gte 20>>
<<set $bankmoney += 800>>
<<goto noble>>
<<else>>
<<set $bodymess to 3>>
<<set $facial to 3>>
<<set $restevent to "merchants">>
<<goto restevent>>
<</if>>
<</if>>
<</link>>
</div>
</div>
<</if>>
<<if $restevent is "businessmen">>
<center><img src="img/jobs/rest/businessmenend.jpg"></center>
<p>You are too weak to resist as you're shuffled out, taken from the Quetzal and brought to the port.</p>
<p>You're dragged into one of many warehouses and the speed and efficiency at which the men work must mean that they've done this before.</p>
<p>When they get to their destination you're drugged again, the men forcing you to drink something that makes what little you were able to move stop completely.</p>
<p>You are completely at their mercy as they taste you, licking and kissing you before one of them decides to use your unmoving body.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a horny Merchant">>
<p>They brag to the others when they see the blood, taking only a moment to enjoy it before continuing.</p>
<</if>>
<p>Your body reacts but you have no control, whatever the men are using is a more crude version of what the Quetzal used, which is the venom from a sea pod.</p>
<p>You learn this as after you're used you are simply left in a puddle of your combined fluids, the men having a special spot for whatever "toy" they currently have.</p>
<p>As you have nothing else to do you simply listen and learn that these men trade in exotic plants and chemicals, they have a pod in the warehouse somewhere and that is the venom that they used on you.</p>
<p>They have others as well and you learn that soon enough.</p>
<div class="choices">
<div class="choice-item">
<<link "Be carried away">>
<<set $restevent to "pod1">>
<<goto restevent>>
<</link>>
</div>
</div>
<</if>>
<<if $restevent is "merchants">>
<center><img src="img/jobs/rest/merchantend.jpg"></center>
<p>Your immobile body is taken from the Quetzal, ferried into various alleyways until you're dumped into a cart with other women.</p>
<p>They are just as frozen as you are and the source is bragged about as the men talk openly about their plans while the cart pulls away, leaving the city of Avedon.</p>
<p>All of the women present have been spiked with the sea pod venom, a muscle relaxer in small doses but paralyzes for hours or permanently in larger ones.</p>
<<if $sewerexplore gte 5>>
<p>There were a few dozen of those in the sewers and a thief burned them due to how dangerous they were, the merchants guild seems to have a few stashed away somewhere.</p>
<</if>>
<p>The women in the back of the cart are inspected but as he begins fucking a woman next to you it is apparent that it is not to check how you are.</p>
<p>Due to the rough treatment you see the other women are bruised but you're certain that at least one woman is dead due to how she doesn't blink, one of the few things you are able to do.</p>
<p>The trip north is uneventful and doesn't take long, the only sounds you hear are the wheels on the road and the grunting of the man fucking what must be his favorite captive.</p>
<<if $bust gte 8>>
<p>Your chest is groped as he enjoys the other woman, your chest larger than hers.</p>
<</if>>
<p>The cart pulls onto cobblestone but that is merely the bridge near Britmor, but soon enough you hit paved streets.</p>
<p>The women are unloaded and graded, about a dozen of you, with them writing on your bodies to determine what you will be used for.</p>
<p>A few questions are asked if you're "them", but they say no as "they" were left at the Quetzal.</p>
<<if $penis gt 0>>
<p>You would have been a breeding slave, something for the merchants to enjoy, but your penis makes you less appealing.</p>
<p>You're marked as food and placed in a pile with a few others.</p>
<<else>>
<p>There are a few comments about your beauty and you're groped to feel if you are worth it.</p>
<p>You're marked as a breeding slave, mostly used for sexual pleasure, and laid carefully in a pile with a few others.</p>
<</if>>
<p>There's two dead, you hear the men comment on it as someone approaches to examine the bodies.</p>
<p>You hear their name being spoken and your heart sinks.</p>
<div class="dialogue-box">
<img src="img/npcs/merchant/merchant.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Hoardrax the Demon of Greed:</span>
<div class="dialogue">"Well, what a haul you have collected here. Even this one."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at the demon">>
<<set $restevent to "merchants2">>
<<goto restevent>>
<</link>>
</div>
</div>
<</if>>
<<if $restevent is "merchants2">>
<center><img src="img/npcs/merchant/demonmerchantmeet.jpg"></center>
<p>Hoardrax softly touches the marks on your skin, their face appraising your value as they murmur under their breath.</p>
<<if $merchantguildmeet gte 3>>
<p>Hoardrax is not in charge but they appraise the situation and find the cost of your capture not worth the price.</p>
<<else>>
<p>You watch the demon do the math on your capture, muttering things like entropy and sunk cost before shaking their head.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/merchant/merchant.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Hoardrax the Demon of Greed:</span>
<div class="dialogue">"Who captured this one? There was a list of people I explicitly told you never to touch and this was one of them. The one who did it will be skinned and delivered to Conquest alive but if none come forward then all of you will be. I can find new help."</div>
</div>
</div>
<p>The demon kneels, wiping the marks from you as they pick you up.</p>
<p>One of the men protests but the others, not wanting to share his fate, restrain him when he tries to run.</p>
<p>You do recall looks when other merchants looked at you in the Quetzal, the one who grabbed you looked desperate and he was the one having sex in the cart.</p>
<div class="dialogue-box">
<img src="img/npcs/merchant/merchant.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Hoardrax the Demon of Greed:</span>
<div class="dialogue">"What idiots. Such a high profile kidnapping in broad daylight. The Quetzal is going to be shut down because of this, I quite liked the place. They could have hired talent but no, they wanted cheap slaves and flesh for the pods."</div>
</div>
</div>
<p>The merchant carries your lifeless body to their office, laying you across their desk as they lie next to you, crossing their arms behind their head.</p>
<div class="dialogue-box">
<img src="img/npcs/merchant/merchant.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Hoardrax the Demon of Greed:</span>
<div class="dialogue">"Well, the only thing to do is wait for the toxin to wear off. Hey. Hey."</div>
</div>
</div>
<p>Hoardrax leans over you, climbing onto your body, as they lean over you.</p>
<div class="dialogue-box">
<img src="img/npcs/merchant/merchant.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Hoardrax the Demon of Greed:</span>
<<if $penis gt 0>>
<div class="dialogue">"Can I have some of your semen? Blink twice rapidly if no."</div>
<<else>>
<div class="dialogue">"Can I fuck you? Blink twice rapidly if no."</div>
<</if>>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Blink once for Yes">>
<<set $restevent to "merchantssex">>
<<goto restevent>>
<</link>>
</div>
<div class="choice-item">
<<link "Blink twice for No">>
<<set $restevent to "merchantswait">>
<<goto restevent>>
<</link>>
</div>
</div>
<</if>>
<<if $restevent is "merchantssex">>
<<if $penis gt 0>>
<<set $girl += 1>>
<center><img src="img/npcs/merchant/male.jpg"></center>
<p>Hoardrax puts a finger on your penis, leaning down to let it touch her face.</p>
<<if $penis lt 8>>
<<set $penis to 8>>
<p>It doesn't quite meet some measure that they want and they let your cock press against their tongue, your cock swelling in her mouth as she sucks you to hardness, your cock now around $penis inches in length.</p>
<<else>>
<p>You hear a light murmur of approval as they take your cock into their mouth, sucking the tip as they get you wet.</p>
<</if>>
<p>They climb onto your waist, sporting a fully female form as they guide your length into their newfound pussy.</p>
<p>There is a slight resistance, the demon faking their own chastity, but that fades as they begin fucking your immobile body with a hungry smile on their face.</p>
<p>They are a demon of greed, not lust, so the sex is just that, sex.</p>
<p>The demon rides your cock for the sheer enjoyment of it, but as they keep begging you to cum they really only want your semen.</p>
<p>You do not feel your orgasm but you know that you are, Hoardrax letting out a cry as it surprises them.</p>
<<set $arousal to 0>>
<<if !$cockvirginity>>
<<set $cockvirginity to "Hoardrax the demon of Greed">>
<</if>>
<<else>>
<<set $guy += 1>>
<center><img src="img/npcs/merchant/fem.jpg"></center>
<p>They position your legs up, moving your body to see how flexible you are before moving between your legs.</p>
<p>The demon presses their slit against yours, rubbing the two of you together as they grind themselves on your body.</>
<p>They begin enthusiastically but that slowly fades as your body doesn't respond, slowly having less joy from it.</p>
<</if>>
<p>Hoardrax climbs off of you, laying at your side with a smile on their face, resting against you.</p>
<div class="dialogue-box">
<img src="img/npcs/merchant/merchant.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Hoardrax the Demon of Greed:</span>
<div class="dialogue">"Well, I did all I could. I thought, being what you are, that that surge of chemicals would make you move. Guess not. Time to just wait it out."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Lie with them">>
<<set $restevent to "merchantwait">>
<<goto restevent>>
<</link>>
</div>
</div>
<</if>>
<<if $restevent is "merchantwait">>
<center><img src="img/npcs/merchant/bed.jpg"></center>
<p>The demon lays with you, softly massaging your chest with their hand.</p>
<div class="dialogue-box">
<img src="img/npcs/merchant/merchant.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Hoardrax the Demon of Greed:</span>
<div class="dialogue">"You're warming up, I should go kill the one that did this to you. Try not to asphyxiate, no one comes into my office."</div>
</div>
</div>
<p>Hoardrax covers you gently with a cloth as they leave the room and you're left alone.</p>
<p>Time passes by slowly, the silence almost deafening as there is nothing to do other than look at the ceiling.</p>
<p>As stated you slowly begin regaining your facilities, you are able to move your fingers and eventually scratch an itch on your nose that had begun to bother you.</p>
<p>Groggily you sit up, getting to your feet as you carefully lower yourself to the ground.</p>
<p>Your feet do not give way and you're able to regain your balance.</p>
<p>Hoardrax comes back covered in an obscene amount of blood, sitting in their chair as they flick their wrist and are suddenly clean.</p>
<div class="dialogue-box">
<img src="img/npcs/merchant/merchant.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Hoardrax the Demon of Greed:</span>
<div class="dialogue">"Those pods are not worth it. Such high maintenance for the toxin when you can just tie people up with rope. It's all natural and you can re-use the rope. Are you able to move yet?"</div>
</div>
</div>
<p>You shakily take a step and they merely watch you, wiping off their fingernails as apparently they got something or someone under them.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $restevent to null>>
<<set $minute += 355>>
<<set $merchantmeet to true>>
<<set $previouspassage to "merchantguild">>
<<goto merchant>>
<</link>>
</div>
</div>
<</if>>
<<if $restevent is "pod1">>
<<if $penis gt 0>>
<center><img src="img/jobs/rest/plantfuta.jpg"></center>
<<else>>
<center><img src="img/jobs/rest/plantfem.jpg"></center>
<</if>>
<p>The pod produces venom, which they sell at a decent price, but it needs to feed.</p>
<p>Animals only do so much, and are only so plentiful, but these things normally eat mermaids and other creatures in the ocean.</p>
<p>You were always going to be fed to this thing but the men wanted some fun with you first and you're very unceremoniously given to the plant.</p>
<p>Tendrils writhe up your legs as you're unable to move, wrapping around your limbs as it finds your mouth, pussy and ass.</p>
<<if $penis gt 0>>
<p>Another tendril wraps around your cock, slowly easing itself onto your cock as it is enveloped into it.</p>
<</if>>
<p>You feel the spines of the creature dig into you, your body reacting as you slowly lose parts of yourself to the neurotoxic venom.</p>
<p>It is difficult to comprehend as your intelligence melts to near zero, the toxin injecting you taking more and more facilities as you feel everything go dark for the last time.</p>
<p>You exist, you are certain of that, but your body is lost to you.</p>
<p>Death comes soon after, her grasp is an almost welcome touch.</p>
<div class="choices">
<div class="choice-item">
<<link "Look to Death">>
<<set $restevent to "pod2">>
<<set $minute += 77>>
<<goto restevent>>
<</link>>
</div>
</div>
<</if>>
<<if $restevent is "pod2">>
<center><H4>Purgatory</H4></center>
<center><img src="img/system/fog.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"It is unnecessary for you to linger in that broken form."</div>
</div>
</div>
<p>You have come back to purgatory, having been taken by Death.</p>
<p>A massive red hand print, including where she had to dig her fingers in to grab you, lies across your chest and Death cradles that hand.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Only Conquest can force other Horsemen to comply, you...were so gone that you did not even hear me calling to you. Those little plants are vile, Triton truly outdid themselves when they made those. He did not like the concept of souls, that plant would have absorbed everything that you were. No soul to be reborn in hell, nothing of you to ever exist again."</div>
</div>
</div>
<p>Death lets out a sigh as she takes a moment to recover, readying herself.</p>
<p>The next time you blink you are in Hell once more.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $restevent to null>>
<<include dyingclear>>
<</link>>
</div>
</div>
<</if>><center><h4>Hoardrax the Demon of Greed</h4></center>
<center><img src="img/npcs/merchant/demonmerchant.jpg"></center>
<p>Hoardrax seems to be a mix of two types of demons, one of Greed and another part Asset Thief.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave Hoardrax">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask why they are allowed to exist">>
<<set $pawntalk to "merchantexist">>
<<goto pawntalk>>
<</link>>
</div>
</div>
<<set $chapter to "Demonic Merchant">><center><H4>Abandoned Fishing Hamlet</H4></center>
<center><img src="img/forest/swamp/hamlet.jpg">
<p>Most of the buildings are underwater, and there is an eerie stillness with everything.</p></center>
<hr>
<p>The area seems dead and abandoned, lost to time.</p>
<<if $questNecromancer is 1>>
<p>You could explore around the fishing village if you don't mind the occasional zombie.</p>
<<elseif $questNecromancer is 2>>
<p>You figured out where the shops were but you should continue exploring the rest of the village.</p>
<<elseif $questNecromancer is 3>>
<<set $swampevent to "questnecromancer3">>
<<goto swampevents>>
<<elseif $questNecromancer gte 4 and $questNecromancer lt 6>>
<p>The village is quiet aside from the occasional zombie that wanders in.</p>
<<if $equippedArmor and $equippedArmor.enchantments.includes("Death Shroud" )>>
<p>The zombies leave you alone due to your shrouded clothing.</p>
<<else>>
<<set $rand to random(1, 20)>>
<<if ($luck/2)+$rand lt 10 and !$fishzomhorde>>
<<set $swampevent to "hamlethorde">>
<<goto swampevents>>
<</if>>
<</if>>
<<elseif $questNecromancer gte 6>>
<p>Some zombies linger due to being raised nearby but the hordes that would wander through here are no more.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the Fishing Village">>
<<set $swampsafe to null>>
<<goto aveswamp>>
<</link>>
</div>
<<if $questNecromancer gte 2>>
<div class="choice-item">
<<link "Go to the library">>
<<goto hamlib>>
<</link>>
</div>
<</if>>
<<if $questNecromancer gte 3>>
<div class="choice-item">
<<link "Go to the fishery">>
<<goto hamfish>>
<</link>>
</div>
<</if>>
<<if $questNecromancer gte 4>>
<div class="choice-item">
<<link "Go to the well">>
<<goto hamwell>>
<</link>>
</div>
<<else>>
<div class="special-choice-item">
<<link "Explore around (Mystery of the Fishing Village)">>
<<if $questNecromancer is 1>>
<<set $swampevent to "questnecromancer1">>
<<elseif $questNecromancer is 2>>
<<set $swampevent to "questnecromancer2">>
<</if>>
<<goto swampevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Fishing Village">><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questNecromancer gte 1>>
<p>A long faded scroll on the Avedon Gate in the slums told you of a necromancer in the swamps of Avedon, raising the dead.</p>
<</if>>
<<if $questNecromancer gte 2>>
<p>The necromancer set up in an abandoned fishing village, raising the dead in the town as cover.</p>
<<if $questNecromancer lt 6>>
<p><b>You should explore the Fishing Hamlet some more.</b></p>
<</if>>
<</if>>
<<if $questNecromancer gte 6>>
<p>You defeated the Necromancer, killing him.</p>
<p>Death lingers here despite saying she was leaving, mostly to supervise this area as the Necromancer was apparently very close to being able to control her.</p>
<</if>><center><H4>Abandoned Library</H4></center>
<center><img src="img/forest/swamp/hamletlib.jpg">
<p>The boards creak under your feet on the ancient library floorboards, the books old and rotten at this point.</p></center>
<hr>
<p>With how full the shelves look, odds are no attempt was ever made to salvage anything.</p>
<p>There are a few open books laying undisturbed in the water, showing off pictures of art or maps, but you know if you made any attempt to save them it would utterly destroy them.</p>
<<set $rand to random(1, 5)>>
<<if $rand is 1>>
<p>One particular book is open to a page full of erotic imagery, a woman being double penetrated by two futanari women with an advertisement to come to Tel Adre.</p>
<p>The directions it gives is west of Caer Doom, the city swallowed by the sea at the end of the last era.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the library">>
<<goto fishinghamlet>>
<</link>>
</div>
</div>
<<set $chapter to "Fishing Village">>
<<if $questNecromancer is 1>>
<<set $swampevent to "questnecromancer1">>
<<goto swampevent>>
<</if>><center><H4>Abandoned Fishery</H4></center>
<center><img src="img/forest/swamp/hamfish.jpg">
<p>Some of the signs are high on the walls, telling what this place was before it was left to ruin.</p></center>
<hr>
<p>This was a fishery, although nothing remains of the tables or stock that made it so, once.</p>
<p>From the oppressive signs it seems that this was not a pleasant place.</p>
<p>A rusted compass lies on the table, the initials "L.L" written on it.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the fishery">>
<<goto fishinghamlet>>
<</link>>
</div>
</div>
<<set $chapter to "Fishing Village">>
<<if $questNecromancer is 2>>
<<set $swampevent to "questnecromancer2">>
<<goto swampevent>>
<</if>><center><H4>Abandoned Fishery</H4></center>
<center><img src="img/forest/swamp/hamwell.jpg">
<p>The well sits empty on one of the only dry spots in the village.</p></center>
<hr>
<p>A well maintained ladder leads down into its depths.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the well">>
<<goto fishinghamlet>>
<</link>>
</div>
<div class="choice-item">
<<link "Enter the well">>
<<if $questNecromancer is 4>>
<<set $previouspassage to "hamletwell">>
<<goto fightnecromancer>>
<<else>>
<<goto hamletwell>>
<</if>>
<</link>>
</div>
</div>
<<set $chapter to "Fishing Village">><<if $questNecromancer is 2>>
<p>The zombies fall dead, their skin even more sunken and shallow than regular zombies due to the acrid nature of the swamp.</p>
<p>They are mostly female, something that does bother you due to the myriad of missing women posters that littered the slum gate in Avedon.</p>
<p>With nothing else to do you simply step over them, the library is silent once more.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the library">>
<<include combatclear>>
<<goto fishinghamlet>>
<</link>>
</div>
<div class="choice-item">
<<link "Look around the library">>
<<include combatclear>>
<<goto hamlib>>
<</link>>
</div>
</div>
<</if>>
<<if $previouspassage is "hamletwell">>
<center><H4>Necromancer</H4></center>
<center><img src="img/forest/swamp/necromancer.jpg"></center>
<div class="dialogue-box">
<img src="img/forest/swamp/necrotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Necromancer:</span>
<div class="dialogue">"WHAT ARE YOU DOING? I WILL HAVE THEM BACK. I WILL SAVE THEM!"</div>
</div>
</div>
<p>He bellows with an untempered rage, static shooting from his hands as he tries to summon more zombies but there are no corpses around that can actually fight you at this point.</p>
<p>He flips the page and begins chanting as electricity arcs across his body, charging at you with fury and lightning in his eyes.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<include combatclear>>
<<set $enemies = []>>
<<set $enemies = [
{
level: 10,
type: "Necromancer",
gender: "Male",
health: 180,
maxHealth: 180,
armor: 5,
stamina: 80,
maxStamina: 80,
sexLimit: 0,
attackPower: 11,
speed: 12,
isUndead: false,
isDemon: false,
experience: 100
}]>>
<<clearcombatvariables>>
<<set $bossfight to true>>
<<set $combatenemy to "Necromancer">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<<elseif $questNecromancer gte 4>>
<p>The zombies fall, laying motionless in the waters of the swamp as you hear more in the distance.</p>
<<if $questNecromancer gte 6 and $deadIsabella is true>>
<p>Isabella and the necromancer are both dead, but there must have been so many undead raised that they'll continue to be a problem for a long time.</p>
<<elseif $questNecromancer gte 6>>
<p>You recall killing the necromancer, there must be some other entity raising the dead.</p>
<<elseif $deadIsabella is true>>
<p>You recall laying Isabella to rest, there must be some other entity raising the dead.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $rand to random(2, 5)>>
<<set $fishzomhorde to $rand>>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<set $arousal += 10>>
<<set $rand to random(3, 15)>>
<<if !$equippedArmor or $rand is 5>>
<center><img src="img/enemy/zom/zom.jpg"></center>
<p>Wordlessly the zombies grab your naked body, and you find yourself being thrown over the shoulder of one of the stronger ones.</p>
<p>Once they have you it is over, their grip is that of the grave.</p>
<div class="choices">
<div class="choice-item">
<<link "Weakly resist">>
<<disrobe>>
<<unequip>>
<<goto zomcapture>>
<</link>>
</div>
</div>
<<elseif $rand is 5 or $previouspassage is "hamletwell">>
<center><img src="img/enemy/zom/zom.jpg"></center>
<p>Wordlessly the zombies grab you, and you find yourself being thrown over the shoulder of one of the stronger ones.</p>
<p>Once they have you it is over, their grip is that of the grave.</p>
<div class="choices">
<div class="choice-item">
<<link "Weakly resist">>
<<disrobe>>
<<unequip>>
<<goto zomcapture>>
<</link>>
</div>
</div>
<<else>>
<<goto zomrape>>
<</if>><center><img src="img/forest/swamp/underhamlet.jpg"></center>
<p>You groggily wake to find your hands bound by some sort of rope and you have been stripped.</p>
<p>Water pools nearby and a chunk of what looks like bread has been left on a chair within reach of you, very out of place in what appears to be a sunken library of sorts.</p>
<p>You hear moans off in the distance and it seems that eating brains is not what the Avedonian zombies crave in their mindless walking.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $rand to random(20, 30)>>
<<set $sublibknow to $rand>>
<<goto zomslave>>
<</link>>
</div>
</div><<set $options to []>>
<<if $vagina gt 0>>
<<run $options.push({ name: "femzomfem1" })>>
<<run $options.push({ name: "malezomfem1" })>>
<<run $options.push({ name: "malegroupfem" })>>
<<if $futataint is true>>
<<run $options.push({ name: "futazomfem1" })>>
<<run $options.push({ name: "futagroupfem" })>>
<</if>>
<<if $race is "Ratfolk">>
<<run $options.push({ name: "malezomratfem" })>>
<</if>>
<</if>>
<<if $penis gt 0>>
<<run $options.push({ name: "femgroup" })>>
<<run $options.push({ name: "femzommale1" })>>
<<run $options.push({ name: "malezommale1" })>>
<<if $futataint is true>>
<<run $options.push({ name: "futazommale1" })>>
<</if>>
<</if>>
<<if $penis gt 0 and $vagina gt 0>>
<<run $options.push({ name: "femzomfuta1" })>>
<<run $options.push({ name: "malezomfuta1" })>>
<<if $futataint is true>>
<<run $options.push({ name: "futazomfuta1" })>>
<</if>>
<</if>>
<<if $previouspassage is "zomslave">>
<<run $options.push({ name: "release" })>>
<<else>>
<<run $options.push({ name: "capture" })>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "femzomfem1">>
<<set $arousal += 30>>
<center>[img[either(
"img/enemy/zom/femzom/human/fem1.jpg",
"img/enemy/zom/femzom/human/fem2.jpg",
"img/enemy/zom/femzom/human/fem3.jpg",
"img/enemy/zom/femzom/human/fem4.jpg",
"img/enemy/zom/femzom/human/fem5.jpg"
)]]</center>
<p>The zombie pulls you into a kiss, grabbing your hand so you touch her body, the coldness of her flesh slowly warming on contact with yours.</p>
<p>It isn't sexual gratification she seems to be after, but just your body heat as she presses her nude form against yours, your body flushing from her attention.</p>
<p>You are the primary focus as she touches, teases and tastes your body, raining kisses and her tongue across you as she seems to almost yearn for body heat of her own.</p>
<<orgasm>>
<p>Eventually she leaves, either bored or having gotten what she wanted, neither one able to be seen on her blank face.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch them leave">>
<<set $girl += 1>>
<<set $rand to random(1, 3)>>
<<set $sublibknow += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "femgroup">>
<<set $arousal += 100>>
<center>[img[either(
"img/enemy/zom/femzom/human/groupmale1.jpg",
"img/enemy/zom/femzom/human/groupmale2.jpg",
"img/enemy/zom/femzom/human/groupmale3.jpg",
"img/enemy/zom/femzom/human/groupmale4.jpg",
"img/enemy/zom/femzom/human/groupmale5.jpg"
)]]</center>
<p>There is a brief shoving match as the girls fight to see who gets you first, with a clear victor roughly straddling your hips.</p>
<p>The other girls settle for touching you or making you touch them, forcing their breasts into your face or having you grab their breasts or finger them.</p>
<p>The one riding your cock roughly rocks her hips, her body moving unnaturally as she moves to get herself off using your body.</p>
<<creampie>>
<p>The zombie riding your cock slides off, laying on the ground for a moment before getting up and shambling off with the others, something else having caught their interest.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch them leave">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a group of Zombie girls">>
<</if>>
<<set $girl += 3>>
<<set $rand to random(1, 3)>>
<<set $sublibknow += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "femzommale1">>
<<set $arousal += 100>>
<center>[img[either(
"img/enemy/zom/femzom/human/male1.jpg",
"img/enemy/zom/femzom/human/male2.jpg",
"img/enemy/zom/femzom/human/male3.jpg",
"img/enemy/zom/femzom/human/male4.jpg",
"img/enemy/zom/femzom/human/male5.jpg",
"img/enemy/zom/femzom/human/male6.jpg",
"img/enemy/zom/femzom/human/male7.jpg",
"img/enemy/zom/femzom/human/male8.jpg",
"img/enemy/zom/femzom/human/male9.jpg",
"img/enemy/zom/femzom/human/male10.jpg",
"img/enemy/zom/femzom/human/male11.jpg",
"img/enemy/zom/femzom/human/male12.jpg",
"img/enemy/zom/femzom/human/male13.jpg",
"img/enemy/zom/femzom/human/male14.jpg",
"img/enemy/zom/femzom/human/male15.jpg"
)]]</center>
<p>A female zombie wanders in, aimlessly at first before charging at you and roughly straddling your hips.</p>
<p>The zombie grabs your hands, forcing their breasts into your face or having you grab their breasts.</p>
<p>The zombie riding your cock roughly rocks her hips, her body moving unnaturally as she moves to get herself off using your body.</p>
<<creampie>>
<div class="choices">
<div class="choice-item">
<<link "Watch them leave">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a Zombie girl">>
<</if>>
<<set $girl += 1>>
<<set $rand to random(1, 3)>>
<<set $sublibknow += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "femzomfuta1">>
<<set $arousal += 30>>
<center>[img[either(
"img/enemy/zom/femzom/human/futa1.jpg",
"img/enemy/zom/femzom/human/futa2.jpg",
"img/enemy/zom/femzom/human/futa3.jpg",
"img/enemy/zom/femzom/human/futa4.jpg",
"img/enemy/zom/femzom/human/futa5.jpg",
"img/enemy/zom/femzom/human/futa6.jpg",
"img/enemy/zom/femzom/human/futa7.jpg",
"img/enemy/zom/femzom/human/futa8.jpg",
"img/enemy/zom/femzom/human/futa9.jpg",
"img/enemy/zom/femzom/human/futa10.jpg",
"img/enemy/zom/femzom/human/futa11.jpg"
)]]</center>
<p>A female zombie wanders in, aimlessly at first before charging at you and roughly straddling your hips.</p>
<p>The zombie grabs your hands, forcing their breasts into your face or having you grab their breasts.</p>
<p>The zombie riding your cock roughly rocks her hips, her body moving unnaturally as she moves to get herself off using your body.</p>
<<creampie>>
<div class="choices">
<div class="choice-item">
<<link "Watch them leave">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a Zombie girl">>
<</if>>
<<set $girl += 1>>
<<set $rand to random(1, 3)>>
<<set $sublibknow += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "futazomfem1">>
<<set $arousal += 30>>
<center>[img[either(
"img/enemy/zom/futazom/human/fem1.jpg",
"img/enemy/zom/futazom/human/fem2.jpg",
"img/enemy/zom/futazom/human/fem3.jpg",
"img/enemy/zom/futazom/human/fem4.jpg",
"img/enemy/zom/futazom/human/fem5.jpg",
"img/enemy/zom/futazom/human/fem6.jpg",
"img/enemy/zom/futazom/human/fem7.jpg",
"img/enemy/zom/futazom/human/fem8.jpg",
"img/enemy/zom/futazom/human/fem9.jpg",
"img/enemy/zom/futazom/human/fem10.jpg",
"img/enemy/zom/futazom/human/fem11.jpg",
"img/enemy/zom/futazom/human/fem12.jpg",
"img/enemy/zom/futazom/human/fem13.jpg"
)]]</center>
<p>You feel her hard, thick cock press against your pussy lips as she mounts you from behind, the shock of how cold she is more intense than her cock itself.</p>
<<if !$pussyvirginity>>
<p>The sudden loss of your virginity means nothing to the zombie, or to you, as she continues on anyway regardless of your cries.</p>
<</if>>
<p>She slowly slides herself inside you, grabbing your arms and holding them behind your back as she fucks you from behind.</p>
<p>Her other hand grips your hip, pulling you closer to her, as she begins to thrust inside of you, her cock thrusting deeply inside of you.</p>
<p>The zombie moans intensely as she takes you and you can feel her tensing up as she continues to rail you.</p>
<p>You feel her cum shoot inside you, filling your pussy and womb with her warm cum.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Watch them leave">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a Futanari Zombie">>
<</if>>
<<set $futa += 1>>
<<run $creampie.push("Zombie")>>
<<pcpreg>>
<<set $rand to random(1, 3)>>
<<set $sublibknow += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "futagroupfem">>
<<set $arousal += 30>>
<center>[img[either(
"img/enemy/zom/futazom/human/groupfem1.jpg",
"img/enemy/zom/futazom/human/groupfem2.jpg",
"img/enemy/zom/futazom/human/groupfem3.jpg",
"img/enemy/zom/futazom/human/groupfem4.jpg",
"img/enemy/zom/futazom/human/groupfem5.jpg",
"img/enemy/zom/futazom/human/groupfem6.jpg",
"img/enemy/zom/futazom/human/groupfem7.jpg",
"img/enemy/zom/futazom/human/groupfem8.jpg"
)]]</center>
<p>Two of the zombies grab you, one of them holding you against their body as another and pressing their cock against your ass while another comes up to press into your pussy.</p>
<p>You are lowered onto their cocks as they begin to fuck you mercilessly, thrusting wildly into you as you're held in place.</p>
<<if !$pussyvirginity>>
<p>The sudden loss of your virginity means nothing to the zombie, or to you, as she continues on anyway regardless of your cries.</p>
<</if>>
<p>Crying out from the sensation does nothing, the cold and slimy feeling of their cocks less than arousing but you do feel something from it.</p>
<p>Just when you think you can't take anymore, you feel the zombies explode inside of you, filling you with their sticky undead cum.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Watch them leave">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a group of Futanari Zombie">>
<</if>>
<<set $futa += 2>>
<<run $creampie.push("Zombie")>>
<<pcpreg>>
<<set $rand to random(1, 3)>>
<<set $sublibknow += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "futazommale1">>
<<set $arousal += 30>>
<center>[img[either(
"img/enemy/zom/futazom/human/male1.jpg",
"img/enemy/zom/futazom/human/male2.jpg"
)]]</center>
<p>You feel her hard, thick cock press against your ass as she mounts you from behind, the shock of how cold she is more intense than her cock itself.</p>
<p>She slowly slides herself inside you, grabbing your arms and holding them behind your back as she fucks you from behind.</p>
<p>Her other hand grips your hip, pulling you closer to her, as she begins to thrust inside of you, her cock thrusting deeply inside of you.</p>
<p>The zombie moans intensely as she takes you and you can feel her tensing up as she continues to rail you.</p>
<p>You feel her cum shoot inside you, filling your asshole with her lukewarm cum.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Watch them leave">>
<<set $futa += 1>>
<<run $analcreampie.push("Zombie")>>
<<set $rand to random(1, 3)>>
<<set $sublibknow += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "futazomfuta1">>
<<set $arousal += 30>>
<center>[img[either(
"img/enemy/zom/futazom/human/futa1.jpg",
"img/enemy/zom/futazom/human/futa2.jpg"
)]]</center>
<p>You feel her hard, thick cock press against your pussy lips as she mounts you from behind, the shock of how cold she is more intense than her cock itself.</p>
<p>She slowly slides herself inside you, grabbing your arms and holding them behind your back as she fucks you from behind.</p>
<<if !$pussyvirginity>>
<p>The sudden loss of your virginity means nothing to the zombie, or to you, as she continues on anyway regardless of your cries.</p>
<</if>>
<p>Her other hand grips your hip, pulling you closer to her, as she begins to thrust inside of you, her cock thrusting deeply inside of you.</p>
<p>The zombie moans intensely as she takes you and you can feel her tensing up as she continues to rail you.</p>
<p>You feel her cum shoot inside you, filling your pussy and womb with her lukewarm cum.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Watch them leave">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a Futanari Zombie">>
<</if>>
<<set $futa += 1>>
<<run $creampie.push("Zombie")>>
<<pcpreg>>
<<set $rand to random(1, 3)>>
<<set $sublibknow += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "malezomratfem">>
<center><img src="img/enemy/zom/malezom/rat/fem1.jpg"></center>
<p>You were pinned down by the zombie as it pushed its erect member inside you.</p>
<p>The undead creature groaned with pleasure as it thrust deeper and deeper into your moist, welcoming pussy.</p>
<<if !$pussyvirginity>>
<p>The sudden loss of your virginity means nothing to the zombie, or to you, as she continues on anyway regardless of your cries.</p>
<</if>>
<p>The zombie grabbing your arms and holding them above your head as to stop you from interfering.</p>
<p>As the zombie continued to fuck you, you could feel your body responding to its movements, your pussy becoming wetter and more sensitive with each stroke.</p>
<p>The zombie picked up the pace, its groans becoming louder and more urgent as it neared its climax.</p>
<p>Finally, the zombie threw back its head and let out a guttural roar as it came, filling you with its thick, undead seed.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Watch him leave">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a Male Zombie">>
<</if>>
<<set $guy += 1>>
<<run $creampie.push("Zombie")>>
<<pcpreg>>
<<set $rand to random(1, 3)>>
<<set $sublibknow += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "malezomfem1">>
<<set $arousal += 30>>
<center>[img[either(
"img/enemy/zom/malezom/human/fem1.jpg",
"img/enemy/zom/malezom/human/fem2.jpg",
"img/enemy/zom/malezom/human/fem3.jpg",
"img/enemy/zom/malezom/human/fem4.jpg",
"img/enemy/zom/malezom/human/fem5.jpg",
"img/enemy/zom/malezom/human/fem6.jpg",
"img/enemy/zom/malezom/human/fem7.jpg",
"img/enemy/zom/malezom/human/fem8.jpg",
"img/enemy/zom/malezom/human/fem9.jpg",
"img/enemy/zom/malezom/human/fem10.jpg",
"img/enemy/zom/malezom/human/fem11.jpg",
"img/enemy/zom/malezom/human/fem12.jpg",
"img/enemy/zom/malezom/human/fem13.jpg",
"img/enemy/zom/malezom/human/fem14.jpg",
"img/enemy/zom/malezom/human/fem15.jpg"
)]]</center>
<p>You were pinned down by the zombie as it pushed its erect member inside you.</p>
<p>The undead creature groaned with pleasure as it thrust deeper and deeper into your moist, welcoming pussy.</p>
<<if !$pussyvirginity>>
<p>The sudden loss of your virginity means nothing to the zombie, or to you, as she continues on anyway regardless of your cries.</p>
<</if>>
<p>The zombie grabbing your arms and holding them above your head as to stop you from interfering.</p>
<p>As the zombie continued to fuck you, you could feel your body responding to its movements, your pussy becoming wetter and more sensitive with each stroke.</p>
<p>The zombie picked up the pace, its groans becoming louder and more urgent as it neared its climax.</p>
<p>Finally, the zombie threw back its head and let out a guttural roar as it came, filling you with its thick, undead seed.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Watch them leave">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a Male Zombie">>
<</if>>
<<set $guy += 1>>
<<run $creampie.push("Zombie")>>
<<pcpreg>>
<<set $rand to random(1, 3)>>
<<set $sublibknow += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "malegroupfem">>
<<set $arousal += 30>>
<center>[img[either(
"img/enemy/zom/malezom/human/groupfem1.jpg",
"img/enemy/zom/malezom/human/groupfem2.jpg",
"img/enemy/zom/malezom/human/groupfem3.jpg",
"img/enemy/zom/malezom/human/groupfem4.jpg",
"img/enemy/zom/malezom/human/groupfem5.jpg",
"img/enemy/zom/malezom/human/groupfem6.jpg",
"img/enemy/zom/malezom/human/groupfem7.jpg",
"img/enemy/zom/malezom/human/groupfem8.jpg",
"img/enemy/zom/malezom/human/groupfem9.jpg",
"img/enemy/zom/malezom/human/groupfem10.jpg",
"img/enemy/zom/malezom/human/groupfem11.jpg",
"img/enemy/zom/malezom/human/groupfem12.jpg",
"img/enemy/zom/malezom/human/groupfem13.jpg",
"img/enemy/zom/malezom/human/groupfem14.jpg",
"img/enemy/zom/malezom/human/groupfem15.jpg"
)]]</center>
<p>Two of the zombies grab you, one of them holding you against their body as another and pressing their cock against your ass while another comes up to press into your pussy.</p>
<p>You are lowered onto their cocks as they begin to fuck you mercilessly, thrusting wildly into you as you're held in place.</p>
<<if !$pussyvirginity>>
<p>The sudden loss of your virginity means nothing to the zombie, or to you, as she continues on anyway regardless of your cries.</p>
<</if>>
<p>Crying out from the sensation does nothing, the cold and slimy feeling of their cocks less than arousing but you do feel something from it.</p>
<p>Just when you think you can't take anymore, you feel the zombies explode inside of you, filling you with their sticky undead cum.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Watch them leave">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a group of Male Zombies">>
<</if>>
<<set $guy += 2>>
<<run $creampie.push("Zombie")>>
<<run $analcreampie.push("Zombie")>>
<<pcpreg>>
<<set $rand to random(1, 3)>>
<<set $sublibknow += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "malezommale1">>
<<set $arousal += 30>>
<center>[img[either(
"img/enemy/zom/malezom/human/male1.jpg",
"img/enemy/zom/malezom/human/male2.jpg",
"img/enemy/zom/malezom/human/male3.jpg",
"img/enemy/zom/malezom/human/male4.jpg"
)]]</center>
<p>You cry out as his cock enters you, not from pain but from the chill that comes across you, and then from the cock.</p>
<p>You can barely breathe as he fucks you harder and faster, his hands gripping your hips and pulling you towards him.</p>
<p>The friction and heat are overwhelming, and you can feel yourself getting closer and closer to the edge.</p>
<p>Suddenly, you feel his cock twitch and spasm as he lets out a guttural moan, filling your ass with his undead seed.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Watch them leave">>
<<set $guy += 1>>
<<run $analcreampie.push("Zombie")>>
<<set $rand to random(1, 3)>>
<<set $sublibknow += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "malezomfuta1">>
<<set $arousal += 30>>
<center>[img[either(
"img/enemy/zom/malezom/human/futa1.jpg",
"img/enemy/zom/malezom/human/futa2.jpg"
)]]</center>
<p>The undead creature groaned with pleasure as it thrust deeper and deeper into your moist, welcoming pussy.</p>
<<if !$pussyvirginity>>
<p>The sudden loss of your virginity means nothing to the zombie, or to you, as she continues on anyway regardless of your cries.</p>
<</if>>
<p>Your cock goes untouched, the zombie grabbing your arms and holding them above your head as to stop you from interfering.</p>
<p>As the zombie continued to fuck you, you could feel your body responding to its movements, your pussy becoming wetter and more sensitive with each stroke.</p>
<p>The zombie picked up the pace, its groans becoming louder and more urgent as it neared its climax.</p>
<p>Finally, the zombie threw back its head and let out a guttural roar as it came, filling you with its thick, undead seed.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Watch them leave">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a Male Zombie">>
<</if>>
<<set $guy += 1>>
<<run $analcreampie.push("Zombie")>>
<<pcpreg>>
<<set $rand to random(1, 3)>>
<<set $sublibknow += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "capture">>
<<goto zomcapture>>
<</if>>
<<if $selectedOption.name === "release">>
<center><img src="img/enemy/zom/zom.jpg"></center>
<p>The zombies loiter around you for a few moments before wandering off.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Watch them leave">>
<<set $girl += 1>>
<<set $rand to random(1, 3)>>
<<set $sublibknow += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><H4>Under the Hamlet</H4></center>
<center><img src="img/forest/swamp/underhamlet.jpg">
<p>You have been taken to a basement under the fishing hamlet outside Avedon by the zombies, storing you for some purpose.</p></center>
<hr>
<p>Zombies occasionally wander through but you do not know from where.</p>
<<if $sublibknow gte 100>>
<p>You know where the exit is.</p>
<<else>>
<p>You are $sublibknow% sure that you can find the exit.</p>
<</if>>
<p>You could <<button 'rest' zomrest>><</button>> to recover your strength.</p>
<<if $stamina gte 5>>
<<set $rand to random(1, 100)>>
<<if $rand gte 60>>
<p>There is no ladder up so you can <<button 'search for an exit' zomrape>><<set $stamina -= 5>><</button>> out of here but the coast doesn't seem clear enough.</p>
<<else>>
<p>There is no ladder up so you can <<button 'search for an exit' zomsearch>><<set $stamina -= 5>><</button>> out of here.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Try to escape">>
<<goto zomescape>>
<</link>>
</div>
</div>
<<set $chapter to "Captured">>
<<if $sublibknow lte 0 and $questNecromancer lt 6>>
<<goto necroloss>>
<</if>><<set $options to []>>
<<if $vagina gt 0>>
<<run $options.push({ name: "oralfem" })>>
<</if>>
<<if $penis gt 0>>
<<run $options.push({ name: "oralmale" })>>
<</if>>
<<run $options.push({ name: "rest" })>>
<<if $questNecromancer gte 6>>
<<run $options.push({ name: "rescue1" })>>
<<run $options.push({ name: "rescue2" })>>
<<run $options.push({ name: "rescue3" })>>
<<else>>
<<run $options.push({ name: "rape" })>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "oralmale">>
<center><img src="img/enemy/zom/femzom/wakemale.jpg"></center>
<p>You are woken up by a zombie girl sucking your cock, slowly and methodically licking the tip of your cock.</p>
<p>Her technique is mechanical, but effect as you eventually cum, with her placing her mouth over the head of your cock but doing nothing to swallow your semen.</p>
<p>Done with you, she gets to her feet and wanders up the stairs.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $girl += 1>>
<<set $rand to random(3, 7)>>
<<set $stamina += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "oralfem">>
<center><img src="img/enemy/zom/femzom/wakefemale.jpg"></center>
<p>You are woken up by a zombie girl licking your pussy, slowly and methodically lapping at your cunt.</p>
<p>Her technique is mechanical, but effect as you eventually cum, with her placing her mouth over clit but doing nothing to swallow your fluids.</p>
<p>Done with you, she gets to her feet and wanders up the stairs.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $girl += 1>>
<<set $rand to random(3, 7)>>
<<set $stamina += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "rest">>
<center><img src="img/forest/swamp/underhamlet.jpg"></center>
<p>You rest your arms, recovering a bit of your stamina.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $rand to random(5, 10)>>
<<set $stamina += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "rescue1">>
<center><img src="img/enemy/zom/rescuefem.jpg"></center>
<p>The sound of violence erupts as an adventurer bursts into the basement, mostly to hide from the horde above but they rush to your aide when they spot you.</p>
<p>They help you to your feet as they drag you to the way that they came in, fleeing towards the city gates.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $swampevent to "hamlethorde">>
<<goto swampevents>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "rescue2">>
<center><img src="img/enemy/zom/rescuemale.jpg"></center>
<p>The sound of violence erupts as an adventurer bursts into the basement, mostly to hide from the horde above but they rush to your aide when they spot you.</p>
<p>They help you to your feet as they drag you to the way that they came in, fleeing towards the city gates.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $swampevent to "hamlethorde">>
<<goto swampevents>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "rescue3">>
<center><img <<$set_imgh>> src="img/enemy/zom/rescuenun.jpg"></center>
<p>Your binds are cut by a penknife and a woman sits at your side.</p>
"We've come for you, child of God."
<p>The nun speaks calmly as she undoes your bindings, helping you to your feet.</p>
<p>Her paladin clears the rest of the zombies, guarding the way as she helps you back to Avedon, your legs sore from being tied as you were.</p>
<div class="choices">
<div class="choice-item">
<<link "Follow them">>
<<goto slumclinic>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "rape">>
<<goto zomrape>>
<</if>><<set $rand to random(1, 100)>>
<<if $rand gte $sublibknow>>
<center><H4>Abandoned Fishing Hamlet</H4></center>
<center><img src="img/forest/swamp/hamlet.jpg"></center>
<<set _escapeOptions = [
"You pry open a loose vent cover and crawl through the ductwork to freedom.",
"You find a crumbling section of the wall and push through into an old servant tunnel.",
"You spot a ladder hidden behind a bookcase and climb to an upper level.",
"You use an old map to locate a hidden stairwell behind a statue.",
"You quietly pick the lock on a maintenance door and slip out undetected.",
"A ghostly whisper guides you to a forgotten elevator shaft with a working lift.",
"You notice scratch marks on the floor—moving the shelf reveals a secret door.",
"You decode markings on the walls that lead to a disguised hatch.",
"You remember an old tale about a loose floorboard and find a tunnel below.",
"You use the knowledge from a dusty tome to activate a magical exit rune.",
"You follow the scent of fresh air and find a collapsed section leading up to a crack in the ceiling.",
"You notice flickering light behind a bookcase and discover a torch-lit passage.",
"You tap on the walls and hear a hollow echo—breaking through reveals a narrow escape shaft.",
"You use an old pulley system to raise a trapdoor hidden beneath a rug.",
"You trigger a hidden mechanism behind a bust, opening a spiral staircase upward.",
"You recall a riddle etched into the wall and solve it, causing a panel to slide open.",
"You use a crowbar wedged in the corner to force open a sealed storm hatch.",
"You follow a stream of leaking water to a drainage pipe that leads outside.",
"You calm a magical guardian with a phrase found in a nearby diary and it lets you pass.",
"You light a series of candles in a specific order, and a glowing portal opens in the floor.",
"A zombie seems to have a lucid moment and points at where the exit is and you're able to flee."
]>>
<<set _escapeText = _escapeOptions.random()>>
<p><<=_escapeText>></p>
<div class="choices">
<div class="choice-item">
<<link "Escape">>
<<set $sublibknow to null>>
<<goto fishinghamlet>>
<</link>>
</div>
</div>
<<else>>
<center><H4>Under the Hamlet</H4></center>
<center><img src="img/forest/swamp/underhamlet.jpg"></center>
<p>You head to an area that you think might be an exit, finding only lingering zombies.</p>
<p>They lurch at you when they spot you and you're trapped.</p>
<div class="choices">
<div class="choice-item">
<<link "Be grabbed">>
<<goto zomrape>>
<</link>>
</div>
</div>
<</if>><center><H4>Under the Hamlet</H4></center>
<center><img src="img/forest/swamp/underhamlet.jpg"></center>
<<set _searchOptions = [
"You brush aside cobwebs and sift through crates, hoping for something that resembles a door.",
"Your fingers trail along the damp, stone wall until they catch on the edge of something uneven.",
"You overturn a stack of broken furniture, revealing a draft seeping through the floorboards.",
"You scan the ceiling and spot markings that don't match the rest of the architecture.",
"You kneel by a pool of stagnant water and notice ripples moving against the flow.",
"You tug at an old chain bolted to the wall—something shifts with a deep groan nearby.",
"A chill runs down your spine as you follow a strange whisper echoing from the far corner.",
"You wipe grime from an old mirror and catch a glimpse of a space that shouldn't be there.",
"You stumble on a loose tile and, pulling it aside, find a cavity beneath the floor.",
"You inspect the bookshelves and spot one book more worn than the others—it won't budge easily.",
"You lean against a support beam and hear it click softly beneath your hand.",
"You brush dust from a wall and reveal faint symbols etched into the stone.",
"You follow the scent of fresh air, faint but persistent, leading deeper into the dark.",
"A trail of footprints in the dust stops suddenly at a blank section of wall.",
"You examine old schematics nailed to the wall and notice one section circled in red.",
"You press against a discolored panel and feel it shift slightly under your touch.",
"You pick through a pile of tools and find a key labeled 'Sub-Level'.",
"You run your hand along the ceiling and feel a seam where two boards don't quite meet.",
"You shine a light into a broken vent and spot something metallic glinting in the dark.",
"You notice the floor slopes subtly downward toward a corner obscured in shadow."
]>>
<<set _searchText = _searchOptions.random()>>
<p><<=_searchText>></p>
<div class="choices">
<div class="choice-item">
<<link "Stop looking">>
<<set $rand to random(3, 5)>>
<<set $sublibknow += $rand>>
<<goto zomslave>>
<</link>>
</div>
</div><center><H4>Under the Well</H4></center>
<center><img src="img/forest/swamp/underwell.jpg">
<p>A small aquifer under the marshes where water drains into the depths.</p></center>
<hr>
<<if $questNecromancer gte 6>>
<p><<button 'Death' death>><</button>> lingers around here as this place reeks of death.</p>
<p>The Necromancer's <<button 'bed' bed>><</button>> lies in a messy heap.</p>
<p>There is a small reflecting pool you could <<button 'bathe' bath>><</button>> in here.</p>
<<if $questNecromancer is 7 and !$questAvery>>
<p>The necromancer's <<button 'wizard hat' swampevents>><<set $swampevent to "questnecromancer7">><</button>> is laying on the ground, it might improve your magic if you wore it.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the well">>
<<goto hamwell>>
<</link>>
</div>
</div>
<<set $chapter to "Under the Well">><<if $deadNecromancer is "meet">>
<center><H4>Man in a Robe</H4></center>
<center><img src="img/forest/swamp/necromancer.jpg"></center>
<p>The necromancer looks to you, fury in their eyes.</p>
<div class="dialogue-box">
<img src="img/forest/swamp/necrotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Necromancer:</span>
<div class="dialogue">"You escaped? Must I do everything?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<for _i to 0; _i < 10; _i++>>
<<set _lvl = random(5, 10)>>
<<set $enemies.push({
type: "Zombie",
gender: "Female",
level: _lvl,
health: 6 + (_lvl * 2),
maxHealth: 6 + (_lvl * 2),
armor: 1 + Math.floor(_lvl / 2),
stamina: 10 + (_lvl * 5),
maxStamina: 10 + (_lvl * 5),
sexLimit: 0,
attackPower: 10 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $bossfight to true>>
<<set $combatenemy to "Hamlet Zombies">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<<else>>
<center><H4>Man in a Robe</H4></center>
<center><img src="img/forest/swamp/necromancer.jpg"></center>
<p>You climb down the well in the fishing village, stepping out into a small lab of sorts, with a dozen or so corpses laying on tables in various states of dissection.</p>
<p>You see a hooded man bend over one of the bodies, elbow deep as he takes the zombie apart while it occasionally twitches.</p>
<div class="dialogue-box">
<img src="img/forest/swamp/necrotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Necromancer:</span>
<div class="dialogue">"Have you been the one running around the swamp ruining my plans?"</div>
</div>
</div>
<p>His appears calm but the fury is evident in his words.</p>
<p>You try asking what he is doing but he cuts you off.</p>
<div class="dialogue-box">
<img src="img/forest/swamp/necrotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Necromancer:</span>
<div class="dialogue">"You expect me to answer to you? What folly. I am going to kill you, and when I do perhaps your body will be suitable to house her soul."</div>
</div>
</div>
<p>As he speaks he outstretches his hand and a book from a nearby table flies to his hand.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<for _i to 0; _i < 10; _i++>>
<<set _lvl = random(5, 10)>>
<<set $enemies.push({
type: "Zombie",
gender: "Female",
level: _lvl,
health: 6 + (_lvl * 2),
maxHealth: 6 + (_lvl * 2),
armor: 1 + Math.floor(_lvl / 2),
stamina: 10 + (_lvl * 5),
maxStamina: 10 + (_lvl * 5),
sexLimit: 0,
attackPower: 10 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<set $deadNecromancer to "meet">>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $bossfight to true>>
<<set $combatenemy to "Hamlet Zombies">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>><center><H4>Necromancer</H4></center>
<center><img src="img/forest/swamp/drain.jpg"></center>
<p>You fall to your knees before the necromancer as they calmly approach you now, placing a hand on your head.</p>
<div class="dialogue-box">
<img src="img/forest/swamp/necrotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Necromancer:</span>
<div class="dialogue">"This is going to hurt."</div>
</div>
</div>
<p>And it does, as the flesh is stripped from your body, scarring your face and chest as he rips your life energy from your body.</p>
<p>Your vision fades as your life does and in your last moments you hear a ringing of a bell.</p>
<div class="choices">
<div class="choice-item">
<<link "Hang on">>
<<set $curseDrain to true>>
<<goto zomcapture>>
<</link>>
</div>
<div class="choice-item">
<<link "Let yourself die">>
<<include dyingclear>>
<</link>>
</div>
</div>Select a potion to drink:<br><br>
<<for _i to 0; _i < $inventory.length; _i++>>
<<set _item = $inventory[_i]>>
<<if _item.type === "Consumable">>
<<capture _i>>
<<link "Drink <<_item.name>> (x<<_item.quantity>>)">>
<<if $health lte 0>>
<<set $downdrink to true>>
<</if>>
<<set $currentItem = $inventory[_i]>>
<<set $inventory[_i].quantity -= 1>>
<<if $inventory[_i].quantity <= 0>>
<<set $inventory.deleteAt(_i)>>
<</if>>
<<script>>
consumableEffect(State.variables.currentItem.name);
<</script>>
<<set $combatLog.push($useItemText)>>
<<set _enemyMessages = setup.enemyGroupAttack()>>
<<for _msg range _enemyMessages>>
<<set $combatLog.push(_msg)>>
<</for>>
<<replace "#combatSection">>
<<include "regularcombat">>
<</replace>>
<</link>><br>
<</capture>>
<</if>>
<</for>>
<<if $inventory.filter(i => i.type === "Consumable").length == 0>>
<p>You have no potions to drink.</p>
<</if>>
<br>
<<link "Back to Combat">>
<<replace "#combatSection">>
<<include "regularcombat">>
<</replace>>
<</link>>
<<if $questNecromancer lt 6>>
<center><img src="img/npcs/death/necrodeath.jpg"></center>
<p>The necromancer falls to his knees, the book falling from his hands as his legs shatter upon contact with the ground.</p>
<p>His body cracks and splinters, his age catching up with him, his unlife having been a long one.</p>
<div class="dialogue-box">
<img src="img/forest/swamp/necrotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Necromancer:</span>
<div class="dialogue">"Osirus got to save his family...why couldn't I?"</div>
</div>
</div>
<p>He asks you but as he crumples forward into dust you realize he was speaking to someone behind you.</p>
<p>One of the zombies has risen to their feet and is holding the book, but when you get ready to fight again you hear a voice.</p>
<div class="dialogue-box">
<img src="img/npcs/death/zom.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I was wondering when he would finally perish."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask what Death is doing">>
<<set $questNecromancer to 6>>
<<set $totalPoints += 1>>
<<goto necrowin>>
<</link>>
</div>
</div>
<</if>>
<<if $questNecromancer is 6>>
<center><img src="img/npcs/death/book1.jpg"></center>
<p>Death runs her zombie hand over the cover that looks like a face.</p>
<div class="dialogue-box">
<img src="img/npcs/death/zom.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Getting my hands on this infernal book for once."</div>
</div>
</div>
<p>She speaks with a smile, waving it between her new zombie hands and accidentally clipping herself in the breast with it.</p>
<p>Death frowns and holds her breast, lifting her shirt to see if she injured heself.</p>
<div class="dialogue-box">
<img src="img/npcs/death/zom.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"How do women...with these things...this body so so unwieldy, make this short if you have any questions."</div>
</div>
</div>
<p>You ask what the book does and Death smiles, turning to show it to you.</p>
<div class="dialogue-box">
<img src="img/npcs/death/zom.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"This is the black book, the book of the dead. It allows you to control zombies to an extent, but that requires sacrificing a part of your soul."</div>
</div>
</div>
<p>Death gestures to the book before it is wreathed in greyish black flames.</p>
<div class="dialogue-box">
<img src="img/npcs/death/zom.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"No phylacteries anymore, no more bargains and no more bringing back loved ones."</div>
</div>
</div>
<p>Death braces, winding up her arm to throw the book across the bottom of the well but her zombie eyes lock with yours.</p>
<div class="dialogue-box">
<img src="img/npcs/death/zom.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"You can have this. If left unattended it will wind up in hands that may wish to do unnatural harm to others."</div>
</div>
</div>
<p>As Death places it in your hand there is a spark of electricity left on the book when the necromancer charged himself up, which jolts up your spine as you feel more in tune with undeath.</p>
<div class="dialogue-box">
<img src="img/npcs/death/zom.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"It does not have any effect on me as I am not a lesser undead, so no ordering me to strip or anything strange."</div>
</div>
</div>
<p>As you hold the book, you turn it over in your hands as you flip through a few of the pages.</p>
<p>There is quite a few that you do not understand, in fact almost all of it is far beyond your comprehension so you will need some help to do anything with this.</p>
<div class="choices">
<div class="choice-item">
<<link "Think about Death stripping">>
<<set $questNecromancer to 7>>
<<goto necrowin>>
<</link>>
</div>
</div>
<</if>>
<<if $questNecromancer is 7>>
<center><img src="img/npcs/death/book2.jpg"></center>
<p>Death slowly strips her clothes off, seemingly not paying attention to what she is doing as she speaks again.</p>
<div class="dialogue-box">
<img src="img/npcs/death/zom.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"That necromancer was a holdover from the calamity, he believed that if he could dominate me I would return everyone to life. Impossible, but he tried anyway."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/death/zom.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"His cause started out noble, as most do, but he began to drain the life from the living to reanimate the dead. He thought since sexual energies were so saturated in Avedonia that zombies approaching orgasm would knock their souls back into their bodies."</div>
</div>
</div>
<p>She laughs, crossing her arms in front of her exposed breasts.</p>
<p>There is a look of confusion and she looks to you accusingly, reaching to pick up her discarded clothing but deciding against it.</p>
<div class="dialogue-box">
<img src="img/npcs/death/zom.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"He was close to doing it, he just had it wrong. Why am I nude?"</div>
</div>
</div>
<p>There is a moment when she looks down at her body and then back up at you with a squint.</p>
<p>You explain that she mentioned stripping and you merely thought about it, with Death doing it on her own.</p>
<div class="dialogue-box">
<img src="img/npcs/death/zom.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Perhaps he was closer to dominating me than I thought. You've possibly saved the world, and no-one will know of it. All on your own too."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/death/zom.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Well, I believe we are done here. See me in my tomb later so we can discuss you wanting to undress me."</div>
</div>
</div>
<p>Death snaps her fingers, the zombie body she is inhabiting bursting into greyish flames before turning to ash.</p>
<p>Getting naked was her idea and you merely thought it...</p>
<p>You look at the book and it looks at you with its strange leathery face.</p>
<p><b>You have gained the Black Book of the Dead.</b></p>
<div class="choices">
<div class="choice-item">
<<link "Pocket the book">>
<<set $bookBlack to "untranslated">>
<<include combatclear>>
<<goto hamletwell>>
<</link>>
</div>
</div>
<</if>> <center><H4>Maiden of the Black Book</H4></center>
<center><img src="img/enemy/book/book.jpg"></center>
<p>The creature of the Black Book of the Dead is one of voracious hunger.</p>
<<if $previouspassage is "slumschooloffice" and $darkavedon is true>>
<p>She seems at peace being summoned from the cursed school.</p>
<</if>>
<<if $booksacrifice gt 1>>
<p>You have sacrificed $booksacrifice people to her.</p>
<<elseif $booksacrifice is 1>>
<p>You have sacrificed $booksacrifice person to her.</p>
<</if>>
<<if $repBook>>
<p>Your reputation with her is $repBook.</p>
<</if>>
<<if $bookchild>>
<p>She is pregnant with your child, the child is <<print (100-$bookchild)>>% complete which is an odd thing to just know.</p>
<</if>>
<<set $maxhealth = Math.round($bookchild/100)>>
<<viewchildren>>
<<if $womb>>
<p>You could gift her <<button 'your unborn' blackbooktalk>><<set $booktalk to "babygive">><<pcpregend>><</button>> if you wanted to be rid of it.</p>
<</if>>
<<if $bloodchild gt 1>>
<p>You have $bloodchild with the Black Book using your mixed blood.</p>
<<elseif $bloodchild is 1>>
<p>You have a child with the Black Book using your mixed blood.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Go back to bed">>
<<goto bed>>
<</link>>
</div>
<<if $blackunion>>
<div class="choice-item">
<<link "Ask how to kill it">>
<<set $booktalk to "blackunion">>
<<goto blackbooktalk>>
<</link>>
</div>
<<else>>
<div class="special-choice-item">
<<link "Ask how to kill it">>
<<set $booktalk to "blackunion">>
<<goto blackbooktalk>>
<</link>>
</div>
<</if>>
<<if $repBook gt 0>>
<<if !$questBlackBook>>
<div class="special-choice-item">
<<link "Ask for a reward">>
<<set $booktalk to "questblackbook">>
<<goto blackbooktalk>>
<</link>>
</div>
<<elseif $questBlackBook is 1>>
<div class="special-choice-item">
<<link "Ask for a reward">>
<<set $booktalk to "questblackbook1">>
<<goto blackbooktalk>>
<</link>>
</div>
<<elseif $questBlackBook is 2>>
<div class="special-choice-item">
<<link "Ask for a reward">>
<<set $booktalk to "questblackbook2">>
<<goto blackbooktalk>>
<</link>>
</div>
<<elseif $questBlackBook is 3>>
<div class="special-choice-item">
<<link "Ask for a reward">>
<<set $booktalk to "questblackbook3">>
<<goto blackbooktalk>>
<</link>>
</div>
<<elseif $questBlackBook is 4>>
<div class="special-choice-item">
<<link "Ask for a reward">>
<<set $booktalk to "questblackbook4">>
<<goto blackbooktalk>>
<</link>>
</div>
<</if>>
<</if>>
</div>
<<set $chapter to "Black Book">>
<<if $bookchild and $bookchild lte 0 and !$bloodchild>>
<<set $bookchild to null>>
<<set $bloodchild to 1>>
<<set $booktalk to "child">>
<<goto blackbooktalk>>
<</if>><<if $booktalk is "murderermeet">>
<center><H4>Crazed Man</H4></center>
<center><img src="img/avedon/sewer/kidnapper.jpg"></center>
<p>He stands up, half dressed in the sewer lair that you've just taken from him.</p>
<div class="dialogue-box">
<img src="img/avedon/sewer/kidnapper.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sewer Murderer:</span>
<div class="dialogue">"Oh, you've returned. Good. Guess that makes us roommates. Never had one."</div>
</div>
</div>
<p>You tell him he has a lot of nerve being alive and he just laughs at you, pulling a blade from the couch.</p>
<div class="dialogue-box">
<img src="img/avedon/sewer/kidnapper.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sewer Murderer:</span>
<div class="dialogue">"You're Rebirth, right? The actual one? Immortal and all that. Watch this."</div>
</div>
</div>
<p>With little ceremony he slowly begins to ease the blade into his own chest, maintaining eye contact the entire time.</p>
<div class="dialogue-box">
<img src="img/avedon/sewer/kidnapper.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sewer Murderer:</span>
<<if $background is "Student">>
<div class="dialogue">"Turns out dying was the best thing I could have done. Not my fault that the Dusk Ox exploded. Wish I could say it hurt, but it was one of those instant deaths."</div>
<<else>>
<div class="dialogue">"Turns out dying was the best thing I could have done. Aunt Kaiden visits my grave sometimes. Mom never really got over it."</div>
<</if>>
</div>
</div>
<p>He seems a little more resilient towards dying, you're still mortal in the sense that you can die but he seems immune to its effects.</p>
<div class="dialogue-box">
<img src="img/avedon/sewer/kidnapper.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sewer Murderer:</span>
<div class="dialogue">"I lived here first. Try to kill me if you want, I've given up on Primova fixing me. I thought Det was being pessimistic but this sin does truly last forever."</div>
</div>
</div>
<p>He goes back to sitting on the couch picking up a book he was reading.</p>
<p>The knife he stabbed himself with is still stuck in him, moving slightly every time he breathes.</p>
<<murderertalk>>
<</if>>
<<if $booktalk is "murderer">>
<center><H4>Crazed Man</H4></center>
<center><img src="img/avedon/sewer/kidnapper.jpg"></center>
<p>The crazed madman who was murdering and stitching together women as a side hobby.</p>
<p>Doesn't seem fond of clothing.</p>
<p>He is also functionally immortal, just like yourself.</p>
<<murderertalk>>
<</if>>
<<if $booktalk is "murdererdeath">>
<center><H4>Crazed Man</H4></center>
<center><img src="img/avedon/sewer/kidnapper.jpg"></center>
<p>He shrugs as he looks to you, letting out a low sigh.</p>
<div class="dialogue-box">
<img src="img/avedon/sewer/kidnapper.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sewer Murderer:</span>
<<if $background is "Student">>
<div class="dialogue">"I moved around a lot, looking for purpose. Scrounging up coin just long enough to go somewhere else. I didn't belong. I hitched a ride on this new ship sailing for Avedon and...never made it here alive. It blew up a few miles out of its journey. Death came to me with an offer and I said yes, but something went wrong. Someone better came along."</div>
<<else>>
<div class="dialogue">"I saw my father cheating on my mom. I told her, obviously, and we came to live with Aunt Kaiden. This place is awful compared to home. I saw how you process your water and just...gross. I'd help Aunt Kaiden handle the occasional zombie but they came for a friend of mine and I was swarmed to death. Death came to me with an offer and I said yes, but something went wrong. Someone better came along."</div>
<</if>>
</div>
</div>
<p>They look to you with a sour expression but shake their head.</p>
<div class="dialogue-box">
<img src="img/avedon/sewer/kidnapper.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sewer Murderer:</span>
<div class="dialogue">"They could not have bothered. Or just killed me and taken the power back. Instead I have to live this half-life, forever numb to everything. Perhaps it is because I am numb to everything that I was discarded. Empathy would probably be a virtue they would be looking for. It is hard to go through dying and come back out the same."</div>
</div>
</div>
<p>It wasn't easy for you but...you managed.</p>
<p>They died and became jaded, unwilling to aid the Horsemen in their plans.</p>
<p>He probably has comparable powers to you but he...just doesn't care.</p>
<<murderertalk>>
<</if>>
<<if $booktalk is "murdererleave">>
<center><H4>Crazed Man</H4></center>
<center><img src="img/avedon/sewer/kidnapper.jpg"></center>
<p>He shows off the book he is reading and shakes his head.</p>
<div class="dialogue-box">
<img src="img/avedon/sewer/kidnapper.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sewer Murderer:</span>
<div class="dialogue">"Too risky. Undying doesn't mean I want to suffer...for the most part."</div>
</div>
</div>
<p>He flips a few pages and shows you that he's reading about deities and gods, among other entities.</p>
<div class="dialogue-box">
<img src="img/avedon/sewer/kidnapper.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sewer Murderer:</span>
<div class="dialogue">"Head to Primora? I'd be shreded by Primovans forever. Mountainhome? They'd feed me to the volcano. Sultanate? Ukon would put me into one of her ziggurats. Avedonia at large would consider me a monster and burn me. The sewers have Mu and Det, they throw off anyone from ernestly trying anything."</div>
</div>
</div>
<p>You're not actively hunted but your powers are not things that can be flashed or shown, accelerated healing is not an uncommon trait your main feat is your revival abilities.</p>
<p>He just doesn't die which means that he can be trapped somewhere.</p>
<<murderertalk>>
<</if>>
<<if $booktalk is "murderersex">>
<<set $arousal += 100>>
<center><H4>Crazed Man</H4></center>
<<if $penis gt 0>>
<center><img src="img/avedon/sewer/kidnappermale.jpg"></center>
<<else>>
<center><img src="img/avedon/sewer/kidnapperfem.jpg"></center>
<</if>>
<p>They don't have an answer for you, just looking away as they lay half exposed already.</p>
<p>Muttering a quiet affirmation you approach only to realize that they can't meet your eye or even look anywhere near you.</p>
<p>With a lecherous grin you take advantage of their sexual shyness, grabbing them as they yelp in your grip.</p>
<<if $penis gt 0>>
<p>They let out a soft yelp as you grab them, lining your cock up with their ass as you hold them in your lap.</p>
<<else>>
<<if !$pussyvirginity>>
<p>You go slowly as you pop your hymen, slowly building up speed as you begin riding them roughly.</p>
<<else>>
<p>You slowly ease yourself onto their cock, building up speed as you begin riding them roughly.</p>
<</if>>
<</if>>
<p>Their moans are unrestrained, letting out whimpering yelps as you roughly take them however you want.</p>
<p>You feel an orgasm building up quickly due to how pleasurable they feel, the only power that you share, and hit it headfirst as you almost pass out from how intense an orgasm it is.</p>
<<if $penis gt 0>>
<<creampie>>
<<else>>
<<orgasm>>
<</if>>
<p>Your legs shake as you cum and you lie back onto the couch, them at your side as you see their haggard breathing from their own orgasm, sweaty and worn out at how intense the orgasm was.</p>
<<if $guy gte 5 or $girl gte 5>>
<p>Is that what you've been doing to people?</p>
<p>That feeling was...intense and...mind numbing...</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $guy += 1>>
<<if $penis gt 0>>
<<if !$cockvirginity>>
<<set $cockvirginity to "Sewer Murderer">>
<</if>>
<<set $experience += 55>>
<<else>>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "Sewer Murderer">>
<</if>>
<<run $creampie.push("Rebirth")>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $booktalk is "baph">>
<center><H4>Maiden of the Black Book</H4></center>
<center><img src="img/enemy/book/book.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/book/talkalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"Master, I have been informed of your greatness. That demon spoke so highly of you that I am glad that we finally got to meet. Meet..."</div>
</div>
</div>
<p>You look upon the woman speaking to you and the scene is a visceral one.</p>
<p>The room is white except for the maiden, who sits in front of you covered in blood.</p>
<div class="dialogue-box">
<img src="img/enemy/book/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"He spoke of you, that you would be everything I wanted. Everything that I...that I did not know I needed. The other man, the one who held me before you, before that creature and you, he offered me corpses, zombies and mindless souls but you...the Seed of Life. I obey. My secrets are open to you, my master."</div>
</div>
</div>
<p>Her body splits in two, teeth sprouting from hidden mouths as she grins wildly from each of them.</p>
<p>This is an inhuman monster, but she is yours now.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the woman">>
<<set $booktalk to null>>
<<set $repBook to 0>>
<<set $bookBlack to "translated">>
<<goto blackbook>>
<</link>>
</div>
</div>
<</if>>
<<if $booktalk is "bill">>
<center><H4>Maiden of the Black Book</H4></center>
<center><img src="img/enemy/book/book.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/book/talkalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"Master, I have been informed of your greatness. He spoke so highly of you that I am glad that we finally got to meet. Meet..."</div>
</div>
</div>
<p>You look upon the woman speaking to you and the scene is a visceral one.</p>
<p>The room is white except for the maiden, who sits in front of you covered in blood.</p>
<div class="dialogue-box">
<img src="img/enemy/book/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"He spoke of you, that you would be everything I wanted. Everything that I...that I did not know I needed. The other man, the one who held me before you, before Bill and you, he offered me corpses, zombies and mindless souls but you...the Seed of Life. I obey. My secrets are open to you, my master."</div>
</div>
</div>
<p>Her body splits in two, teeth sprouting from hidden mouths as she grins wildly from each of them.</p>
<p>This is an inhuman monster, but she is yours now.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the woman">>
<<set $booktalk to null>>
<<set $repBook to 0>>
<<set $bookBlack to "translated">>
<<goto blackbook>>
<</link>>
</div>
</div>
<</if>>
<<if $booktalk is "avee">>
<center><H4>Maiden of the Black Book</H4></center>
<center><img src="img/enemy/book/book.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/book/talkalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"I cannot...I cannott...I can not..."</div>
</div>
</div>
<p>You look upon the woman speaking to you and the scene is a visceral one.</p>
<p>The room is white except for the maiden, who sits in front of you covered in blood.</p>
<div class="dialogue-box">
<img src="img/enemy/book/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"The fox...a seal on my body. A curse of the flesh, I cannot even think such things. To harm you, to take you, to e...to con....consumption."</div>
</div>
</div>
<p>Her body splits, a wide mouth opening in her chest to show what she is, a creature of teeth and hunger.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the woman">>
<<set $booktalk to null>>
<<set $repBook to 0>>
<<set $bookBlack to "translated">>
<<goto blackbook>>
<</link>>
</div>
</div>
<</if>>
<<if $booktalk is "babygive">>
<center><H4>Maiden of the Black Book</H4></center>
<center><img src="img/enemy/book/eat.jpg"></center>
<p>This place isn't real in the physical sense so giving her something to eat is more of a spiritual endeavor rather than a physical one.</p>
<p>You offer them to her and her eyes glaze over with lust, the hint of class that she tries to maintain drowning out in a moment of crunching bone and snarls.</p>
<p>This place has mostly been blood free since you came here but that fades as you hear her moaning into her hands as she consumes the very essence of your child, blood trickling down her face for no reason other than the illusion is fading.</p>
<p>Her gaze turns to you as a smile crosses her face, licking the dropped blood from her wrists and fingers.</p>
<p>The creature's tongue lingers on her finger, reaching for your hand as she now wants you.</p>
<div class="choices">
<div class="flirt-choice-item">
<<link "Indulge Her">>
<<set $booktalk to "sexreward">>
<<set $repBook += 1>>
<<goto blackbooktalk>>
<</link>>
</div>
<div class="special-choice-item">
<<link "Deny Her">>
<<set $booktalk to "milkreward">>
<<set $repBook += 1>>
<<goto blackbooktalk>>
<</link>>
</div>
</div>
<</if>>
<<if $booktalk is "sexreward">>
<center><H4>Maiden of the Black Book</H4></center>
<center><img src="img/enemy/book/bite.jpg"></center>
<p>She takes your hand, holding you by the wrist as her other hand traces down her body, past her breasts and into her pussy.</p>
<p>The creature sucks on your finger, moaning as she enters herself and a tinge of pain comes from your finger.</p>
<p>She has bitten you, her sharp teeth drawing blood as it leaks down her chin, falling to her breasts as her body convulses under your blood and her orgasm.</p>
<p>Her hand leaves your wrist, wiping your blood from her chin as she kneels before you.</p>
<div class="dialogue-box">
<img src="img/enemy/book/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<<if $booksacrifice gte 10 and $bookchild is true>>
<div class="dialogue">"Our daughter hungers, she is even more ravenous than I. As the bird regurgitates the dead into the mouths of its young, so must we offer what we've killed to the child of our blood."</div>
<<elseif $booksacrifice>>
<div class="dialogue">"Our child grows with every life you give me. I feel...excitement? How strange..."</div>
<<else>>
<div class="dialogue">"Our union is complete, our blood is mixed. You are my mate now, helping me give life to a child that I will create for us."</div>
<</if>>
</div>
</div>
<p>That doesn't sound good but the feral hunger in her eyes has been replaced with a feral lust, but that's probably okay.</p>
<p>The heavy, labored breathing of the maiden as she sits between your legs is a bit concerning as well.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her be">>
<<set $rand to random(50, 100)>>
<<if $bookchild gt 0>>
<<set $booksacrifice += 1>>
<<set $bookchild -= $rand>>
<<elseif !$bookchild>>
<<set $booksacrifice to 1>>
<<set $bookchild to 100>>
<<set $bookchild -= $rand>>
<</if>>
<<set $cockskill += 1>>
<<set $booktalk to null>>
<<goto blackbook>>
<</link>>
</div>
</div>
<</if>>
<<if $booktalk is "milkreward">>
<center><H4>Maiden of the Black Book</H4></center>
<center><img src="img/enemy/book/milk.jpg"></center>
<p>The creature grabs your wrist, a solitary hostile action as she refuses to let you leave without something in return.</p>
<p>Slowly she pulls down her top, revealing her leaking breasts and offers you a bottle of her fluids.</p>
<p>It is an odd exchange and you are both allowed to taste her and bottle some of her milk for later...but it isn't milk.</p>
<p>As your lips wrap around her nipple you find that it is too warm, too sweet.</p>
<p>Like something that wanted to be milk but came from a place that never had children, only corpses.</p>
<p>You pull off of her and find a faint pink on your lips,
<div class="choices">
<div class="choice-item">
<<link "Leave her be">>
<<if $booksacrifice>>
<<set $booksacrifice += 1>>
<<else>>
<<set $booksacrifice to 1>>
<</if>>
<<addItem "Milk of Grace" "Consumable" "Cursed Milk from the Black Book of the Dead.">>
<<set $strength += 1>>
<<set $knowledge += 1>>
<<set $intelligence += 1>>
<<set $leadership += 1>>
<<set $luck += 1>>
<<set $speed += 1>>
<<set $isPoisoned to null>>
<<set $booktalk to null>>
<<goto blackbook>>
<</link>>
</div>
</div>
<</if>>
<<if $booktalk is "child">>
<center><H4>Maiden of the Black Book</H4></center>
<center><img src="img/enemy/book/daughter.jpg"></center>
<p>There is blood in this dream, this vision of the book and it coagulates at the feet of the maiden.</p>
<p>It begins to rise, aided by her hand until it takes a vaguely humanoid form, shaped by their mother.</p>
<div class="dialogue-box">
<img src="img/enemy/book/talkalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"We've made something...and I will call her a something. A bridge between our realms, a monster like her mother...she is odd."</div>
</div>
</div>
<p>The maiden gently caresses the slimy, bloody face of the being that she created.</p>
<div class="dialogue-box">
<img src="img/enemy/book/talkalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"I do not think that I will try again. She has a voracious appetite, one to rival my own but as she is not bound to the book it is taking all of my energy to keep her here."</div>
</div>
</div>
<p>The body of your child with the maiden ripples as she tries to move, her body locked in place by her mother.</p>
<p>Despite the restraint there is a gentle calmness as the maiden softly what looks to be little more than a sentient puddle of gore.</p>
<div class="dialogue-box">
<img src="img/enemy/book/talkalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"I'll let them wander, maybe even let them kill. Only evil people, ones that try to summon me without the book."</div>
</div>
</div>
<p>A smile, sadistic and menacing, crosses her face as she holds her daughter.</p>
<p>You do worry as to what this means.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<if $bloodchild>>
<<set $bloodchild += 1>>
<<else>>
<<set $bloodchild to 1>>
<</if>>
<<goto blackbook>>
<</link>>
</div>
</div>
<</if>>
<<if $booktalk is "questblackbook">>
<center><H4>Maiden of the Black Book</H4></center>
<center><img src="img/enemy/book/book.jpg"></center>
<p>She traces a hand down her face, biting at her fingers as she lets out a soft moan.</p>
<div class="dialogue-box">
<img src="img/enemy/book/talkalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"You ask for a gift of death, yet you gave freely first. I have no need for the bones, just the meat. I can show you how to animate them, to bring hate back to their being."</div>
</div>
</div>
<p><b>You have learned how to cast Summon Skeleton!</b></p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $booktalk to null>>
<<set $repBook -= 1>>
<<set $questBlackBook to 1>>
<<script>>
setup.spellbook.find(spell => spell.name === "Raise Skeleton").unlocked = true;
<</script>>
<<goto blackbook>>
<</link>>
</div>
</div>
<</if>>
<<if $booktalk is "questblackbook1">>
<center><H4>Maiden of the Black Book</H4></center>
<center><img src="img/enemy/book/book.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/book/talkalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"You are Life itself, bringing it into existence freely. Time to take it back. I give you the power to steal life, to bolster your own."</div>
</div>
</div>
<p><b>You have learned how to cast Drain Life!</b></p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $booktalk to null>>
<<set $repBook -= 1>>
<<set $questBlackBook to 2>>
<<script>>
setup.spellbook.find(spell => spell.name === "Drain Life").unlocked = true;
<</script>>
<<goto blackbook>>
<</link>>
</div>
</div>
<</if>>
<<if $booktalk is "questblackbook2">>
<center><H4>Maiden of the Black Book</H4></center>
<center><img src="img/enemy/book/book.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/book/talkalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"The fear of death is natural, it comes for all things. Except...you and I know differently. We are among the few that are immune to death and his ilk...her ilk as well...and you should let them know. They need to know."</div>
</div>
</div>
<p><b>You have learned how to cast Fear!</b></p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $booktalk to null>>
<<set $repBook -= 1>>
<<set $questBlackBook to 3>>
<<script>>
setup.spellbook.find(spell => spell.name === "Fear").unlocked = true;
<</script>>
<<goto blackbook>>
<</link>>
</div>
</div>
<</if>>
<<if $booktalk is "questblackbook3">>
<center><H4>Maiden of the Black Book</H4></center>
<center><img src="img/enemy/book/book.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/book/talkalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"The destruction of ones being is such beautiful destruction. As the light leaves their eyes, mine fill will purpose."</div>
</div>
</div>
<p><b>You have learned how to cast Soul Rip!</b></p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $booktalk to null>>
<<set $repBook -= 1>>
<<set $questBlackBook to 4>>
<<script>>
setup.spellbook.find(spell => spell.name === "Soul Rip").unlocked = true;
<</script>>
<<goto blackbook>>
<</link>>
</div>
</div>
<</if>>
<<if $booktalk is "questblackbook4">>
<center><H4>Maiden of the Black Book</H4></center>
<center><img src="img/enemy/book/book.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/book/talkalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"I can teach you no more magic but I can offer you other abilities."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Increase Strength">>
<<set $booktalk to null>>
<<set $repBook -= 1>>
<<set $strength += 1>>
<<goto blackbook>>
<</link>>
</div>
<div class="choice-item">
<<link "Increase Knowledge">>
<<set $booktalk to null>>
<<set $repBook -= 1>>
<<set $knowledge += 1>>
<<goto blackbook>>
<</link>>
</div>
<div class="choice-item">
<<link "Increase Intelligence">>
<<set $booktalk to null>>
<<set $repBook -= 1>>
<<set $intelligence += 1>>
<<goto blackbook>>
<</link>>
</div>
<div class="choice-item">
<<link "Increase Leadership">>
<<set $booktalk to null>>
<<set $repBook -= 1>>
<<set $leadership += 1>>
<<goto blackbook>>
<</link>>
</div>
<div class="choice-item">
<<link "Increase Luck">>
<<set $booktalk to null>>
<<set $repBook -= 1>>
<<set $luck += 1>>
<<goto blackbook>>
<</link>>
</div>
<div class="choice-item">
<<link "Increase Speed">>
<<set $booktalk to null>>
<<set $repBook -= 1>>
<<set $speed += 1>>
<<goto blackbook>>
<</link>>
</div>
</div>
<</if>>
<<if $booktalk is "blackunion">>
<center><H4>Maiden of the Black Book</H4></center>
<center><img src="img/enemy/book/book.jpg"></center>
<p>The woman smiles broadly, the teeth on her body and face quivering in anticipation.</p>
<<if $blackunion>>
<p>The mark she put upon you is visible now, a black spot on your palm.</p>
<</if>>
<div class="dialogue-box">
<img src="img/enemy/book/talkalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"I am. That which rots, that which withers. Decay. I am outside of the influence of the Creator and his perfect creation."</div>
</div>
</div>
<<if !$blackunion>>
<p>She approaches, taking your hand to her breast and you feel how cold and clammy she is, but after a moment you feel her begin to warm.</p>
<<else>>
<p>Once again she grips your hand, having you touch her body.</p>
<</if>>
<p>Her breathing is heavy as there is skin to skin contact, the faint throb of a heartbeat in her chest.</p>
<div class="dialogue-box">
<img src="img/enemy/book/talkalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"I am the drain from which souls circle. Those lost, the ones that cannot be claimed and ferment in their bodies. Every soul ripped into fragments, into gems. I sift through the pieces and pass them into the next life as whole as they can be. It is dirty, it is bloody, and they hate how I am made to destroy them."</div>
</div>
</div>
<p>The book does not contain this creature, the book is just the door to her realm.</p>
<div class="dialogue-box">
<img src="img/enemy/book/talkalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"The Soul cannot be destroyed, only altered. One piece. A thousand. A hundred thousand. All are led to meet the maker."</div>
</div>
</div>
<p>Her eyes fix on you and her hand reaches your face.</p>
<div class="dialogue-box">
<img src="img/enemy/book/talkalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Maiden of the Black Book:</span>
<div class="dialogue">"You are Life. I am Rot. I am glad to have you, oh so glad."</div>
</div>
</div>
<p>She weeps blood for joy, you think.</p>
<p>Every major religion has their own way to handle the afterlife, this is the catchall should that fail.</p>
<p>You were never overly religious but had you known this was adjacent to purgatory then maybe you could have stepped into a temple a little more often.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $booktalk to null>>
<<set $blackunion to true>>
<<goto blackbook>>
<</link>>
</div>
</div>
<</if>><<set $chapter to 'Kappa Village'>>
<center><h4>Kappa Village</h4></center>
<<if $hour gte 8 and $hour lte 18>>
<center><img src="img/forest/swamp/kappavillageday.jpg"></center>
<<else>>
<center><img src="img/forest/swamp/kappavillagenight.jpg"></center>
<</if>>
<center><p>A village of female Kappa, frog-like people who have the ability to steal souls.</p></center>
<hr>
<<if $hour gte 8 and $hour lte 18>>
<p>The nun lounges, several fish that the Kappa brought being smoked.</p>
<<else>>
<p>The nun is nowhere to be found, she must be in one of the huts.</p>
<</if>>
<p>Since you're officially a Kappa the girls have no problem <<button 'trying to fuck you' kappasex>><</button>>, touching you and trying to get you to touch them.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the village">>
<<set $swampsafe to null>>
<<goto aveswamp>>
<</link>>
</div>
</div><center><H4>Kappa Village</H4></center>
<<set $options to []>>
<<if $previouspassage is "kappavillage">>
<<if $penis gt 0>>
<<run $options.push({ name: "villagesex1" })>>
<<else>>
<<run $options.push({ name: "villageles1" })>>
<</if>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "villagesex1">>
<<set $arousal += 100>>
<center>[img[either(
"img/enemy/kappa/malegang1.jpg",
"img/enemy/kappa/malegang2.jpg",
"img/enemy/kappa/malegang3.jpg",
"img/enemy/kappa/malegang4.jpg"
)]]</center>
<p>You gesture for the Kappa girl that you're willing to fuck her, putting your finger through a circle using your hands does enough of the trick to show her.</p>
<p>With a coo the turtle woman slides up your body, her semi-slimy body pressing against yours as she begins to stroke your $penistype cock.</p>
<p>She's not alone, she has another woman with her that looks similar enough to be related, and the two of them take you onto your back as one mounts you.</p>
<p>The two Kappa take turns riding you, using you to get off once or twice and then swapping as they cum hard and often, needing to recover due to their intense sensitivity.</p>
<p>Their insides feel like velvet but after a few dozen orgasms you begin to feel the eggs that they're getting ready to lay.</p>
<p>You move the two on top of one another and begin to fuck them more seriously, pulling one tight as you begin to orgasm.</p>
<<creampie>>
<p>You cum inside the first one, feeling her tense up as you fertilize the eggs filling her before grabbing the other one, thrusting deeply inside as you flood her insides as well.</p>
<p>The two Kappa are a mess of twitching bodies as they prepare to lay the eggs you just made them create, both doing their best to hobble to the water while still shaking from orgasms.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a Kappa girl">>
<</if>>
<<set $rand to random(1, 3)>>
<<set $kappagirls += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Help them">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a Kappa girl">>
<</if>>
<<set $swampevent to "kappabirth">>
<<goto swampevents>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "villageles1">>
<<set $arousal += 100>>
<center>[img[either(
"img/enemy/kappa/les1.jpg",
"img/enemy/kappa/les2.jpg"
)]]</center>
<p>The Kappa girl follows you to a dry area and leans into you, tracing her hands across your body.</p>
<p>It is less of an arousal display and more just seeing what you are, exploring how different the two of you are.</p>
<p>She is slimy and scaly in parts while you are not, a feature that seems to baffle her.</p>
<p>Every touch from her is warm, her heat lingering for a moment after each touch due to the slickness of her skin.</p>
<p>Every touch you give her is exciting, causing her body to vibrate as you touch her, the sensation of cool air on her skin where you wipe away the oil covering her causing her to cry out due how sensitive her body is.</p>
<p>This light touching of one another is mildly arousing, but she is gasping for breath due to how much you've touched her and the two of you stop as she needs to go to the water and lay her eggs but also to recover.</p>
<p>You rub yourself to finish, already quite aroused by the touching and you bring yourself to an explosive climax.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><H4>Dead Marshes of Avedon</H4></center>
<<set $options to []>>
<<if $questNecromancer gte 6>>
<<else>>
<<run $options.push({ name: "zombie1" })>>
<<run $options.push({ name: "zombie3" })>>
<</if>>
<<if $deadIsabella is true>>
<<else>>
<<run $options.push({ name: "zombie1" })>>
<<run $options.push({ name: "zombie3" })>>
<</if>>
<<if $vagina gt 0>>
<<run $options.push({ name: "fly" })>>
<<run $options.push({ name: "kappa" })>>
<</if>>
<<run $options.push({ name: "nothing" })>>
<<run $options.push({ name: "nothing" })>>
<<run $options.push({ name: "nothing" })>>
<<run $options.push({ name: "nothing" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<center><H4>Fly Nest</H4></center>
<<set $options to []>>
<<if $vagina gt 0>>
<<if $eggtype isnot "fly">>
<<run $options.push({ name: "breed" })>>
<<else>>
<<run $options.push({ name: "grow" })>>
<</if>>
<<else>>
<<run $options.push({ name: "nothing" })>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "breed">>
<<set $arousal += 100>>
<center>[img[either(
"img/enemy/fly/fem1.jpg",
"img/enemy/fly/fem2.jpg",
"img/enemy/fly/fem3.jpg",
"img/enemy/fly/fem4.jpg",
"img/enemy/fly/fem5.jpg",
"img/enemy/fly/fem6.jpg",
"img/enemy/fly/fem7.jpg"
)]]</center>
<p>You are swarmed, the flies landing on you and you feel them investigating you using their cocks.</p>
<p>One eventually finds your pussy, driving deeply into your womb as it wastes no time in finding your deepest parts.</p>
<<if $penis gt 0>>
<p>Your cock is also grabbed, another fly trying to ease their cock into it and having to spit something onto your $penistype cock.</p>
<p>There is an intense feeling, not of pain but more of a pressure as it begins to pistons its cock in and out of yours.</p>
<</if>>
<p>More flies arrive, your $breastsize breasts their target as they bite and suck at your nipples until they press their cocks against them too.</p>
<p>Your body locks up as it experiences orgasm, but a dry one as you can only convulse as they violate you.</p>
<<if $bust gte 10>>
<p>They press into your nipples, their cocks able to drive all the way inside your breasts as they drive the breath from your lungs.</p>
<<else>>
<p>They press into your nipples, their cocks only able to go partway inside your breasts as they drive the breath from your lungs.</p>
<</if>>
<<if $previouspassage is "aveswamp">>
<p>Your mind goes blank and you find yourself inhaling swamp water more than once, the flies doing nothing to stop you from going under the water's surface.</p>
<<else>>
<p>Your mind goes blank and you find yourself inhaling convulsing on the forest floor, the flies doing nothing to stop you from smacking into rocks and sticks.</p>
<</if>>
<p>They orgasm quickly, filling you with thick yellowish semen, your body convulsing as you join them in orgasm.</p>
<<set $rand to random(1, 20)>>
<<if $rand gte 7>>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $rand to random(3, 5)>>
<<if !$eggnumber>>
<<set $eggnumber to $rand>>
<<else>>
<<set $eggnumber += $rand>>
<</if>>
<<set $eggtype to "fly">>
<<set $nipplefuck to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<div class="choices">
<div class="choice-item">
<<link "Push out the eggs">>
<<set $rand to random(3, 5)>>
<<if !$eggnumber>>
<<set $eggnumber to $rand>>
<<else>>
<<set $eggnumber += $rand>>
<</if>>
<<set $eggtype to "fly">>
<<set $nipplefuck to true>>
<<goto flyloss>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $selectedOption.name === "grow">>
<center>[img[either(
"img/enemy/fly/birth1.jpg",
"img/enemy/fly/birth2.jpg",
"img/enemy/fly/birth3.jpg",
"img/enemy/fly/birth4.jpg",
"img/enemy/fly/birth5.jpg"
)]]</center>
<p>The flies swarm your body as they realize before you do that you're about to give birth.</p>
<p>You feel the eggs hatching, movement in your body as the maggots worm their way out of your body.</p>
<<if $previouspassage is "aveswamp">>
<p>The flies grab the maggots in ones and twos, flying away as you convulse in the waters of the swamp, your body unable to handle what is happening to it.</p>
<<else>>
<p>The flies grab the maggots in ones and twos, flying away as you convulse in a pile of leaves on the forest floor, your body unable to handle what is happening to it.</p>
<</if>>
<p>You feel empty, hollow even as you're left on a soft patch of sod as you try to catch your breath.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $flybirth += $eggnumber>>
<<set $eggtype to null>>
<<set $eggpreg to null>>
<<set $eggnumber to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "nothing">>
<p>The flies land on you, sucking the sweat from your skin before leaving.</p>
<<if $previouspassage is "aveswamp">>
<p>You don't know if they just like the taste or if they wanted salt but you're soaked in swamp water and fly ooze.</p>
<<else>>
<p>You don't know if they just like the taste or if they wanted salt but you're soaked in fly ooze.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><H4>Kappa</H4></center>
<<set $options to []>>
<<if $vagina gt 0>>
<<run $options.push({ name: "fertilize1" })>>
<<run $options.push({ name: "fertilize2" })>>
<<run $options.push({ name: "steal" })>>
<<else>>
<<run $options.push({ name: "steal" })>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "fertilize1">>
<center>[img[either(
"img/enemy/kappa/fem1.jpg",
"img/enemy/kappa/fem2.jpg",
"img/enemy/kappa/fem3.jpg",
"img/enemy/kappa/fem4.jpg"
)]]</center>
<<if $eggtyppe>>
<p>The Kappa rubs your body, somehow knowing that you have $eggtype eggs inside of you as they prod you roughly around where they are.</p>
<p>They press their cock against you, wanting to fertilize them but that's not how those eggs work.</p>
<<else>>
<p>They sniff you but seem dissatisfied with something but still pull their cock out to fuck you.</p>
<</if>>
<p>As their cock slides in you it is cold and slimy, the Kappa gripping your hips as they thrust in and out of your pussy.</p>
<p>The creature bucks its hips wildly before letting out a loud shriek and cumming inside you.</p>
<p>You're dumped into the water of the swamp and its watery cum leaks out into the water, barely visible as an oily sheen.</p>
<p>It seems satisfied with its work and leaves you alone, swimming away.</p>
<<if !$pussyvirginity>>
<p>You check yourself and think that your virginity is still intact, the creature's cock was so soft and slimy that it avoided breaking your chastity.</p>
<<else>>
<p>It only barely slid into you and mostly came on your thighs, this was barely sex.</p>
<</if>>
<p>Carefully you get up, the Kappa now long gone.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "fertilize2">>
<center>[img[either(
"img/enemy/kappa/femgang1.jpg",
"img/enemy/kappa/femgang2.jpg",
"img/enemy/kappa/femgang3.jpg",
"img/enemy/kappa/femgang4.jpg"
)]]</center>
<p>The Kappa grabs you, as do others that were just waiting in ambush, and hold you down on a relatively dry patch nearby.</p>
<<if $eggtyppe>>
<p>They chitter to themselves, touching your body as they seem to know that there are $eggtype eggs inside of you and seem focused on fertilizing them even though that isn't how those eggs work.</p>
<<else>>
<p>They chitter to themselves, touching your body as you seem to be missing something that they are looking for.</p>
<p>As they ready their cocks you see that they're going to fuck you anyways, even if some are having a more difficult time staying hard.</p>
<</if>>
<p>Your arms are held down with the weight of the Kappa as another moves between your legs, pressing their cock against you.</p>
<p>The first cock is cold and slimy, thrusting into you with wild abandon before cumming quickly, pulling out and taking the place of another one.</p>
<p>Your hands are forced to hold the other Kappa's cocks as they pin you down so the next cock is slightly warmer due to your own body heat but they cum even more quickly, your hand rubbing off whatever oil that covers their body and making them more sensitive.</p>
<p>The last one comes across your face and the three consider you done, leaving you in the waters of the swamp.</p>
<p>Sitting up you look at the multi-colored oil in the water around you from the Kappa, wiping off your hands and face.</p>
<<if !$pussyvirginity>>
<p>You check yourself and think that your virginity is still intact, the creature's cock was so soft and slimy that it avoided breaking your chastity.</p>
<<else>>
<p>It only barely slid into you and mostly came on your thighs, this was barely sex.</p>
<</if>>
<p>Carefully you get up, the Kappa now long gone.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "steal">>
<center>[img[either(
"img/enemy/kappa/steal1.jpg",
"img/enemy/kappa/steal2.jpg",
"img/enemy/kappa/steal3.jpg",
"img/enemy/kappa/steal4.jpg",
"img/enemy/kappa/steal5.jpg"
)]]</center>
<p>The Kappa grabs you, as do others that were just waiting in ambush, and hold you down on a relatively dry patch nearby.</p>
<p>You're pulled down, your face to the moss as the creatures poke and prod at your ass, groping you as their slick hands explore your rear.</p>
<p>A jolt of pain, surprise and dread fills your form they begin forcing their hand into your ass, groping something that is not there for any race other than the Kappa.</p>
<p>They pull out your sense of self, your very essense being as your body convulses into the swamp waters.</p>
<<if $waterbreathing is true>>
<p>You watch your body sink into the waters, your innate waterbreathing keeping you alive as your body continues to function without you in it.</p>
<<else>>
<p>You watch your body sink into the waters, convulsing as it begins to drown without a sense of self preservation to rescue it.</p>
<</if>>
<p>The various Kappa fight over you and you realize that you're watching this from your soul itself, a small golden orb that the Kappa pulled from your body.</p>
<p>One finally wins out, placing you in their mouth as they crunch down.</p>
<p>Your feet immediately touch the ashlands of Hell and for the briefest moments you see the Kappa that just ate you, having also perished from handling your soul.</p>
<p>Their form is...monstrous, your soul having taken root within them and mutating them into some horrid creature.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<include dyingclear>>
<<if !$soulkappa>>
<<set $soulkappa to 1>>
<<else>>
<<set $soulkappa += 1>>
<</if>>
<</link>>
</div>
</div>
<</if>><center><H4>Mansion</H4></center>
<center><img src="img/avedon/noble/your/outside.jpg">
<p>An opulent manor, quite the jewel of Avedon.</p></center>
<hr>
<<if $questAvery gte 5>>
<p>The basement is unlocked.</p>
<<else>>
<p>The basement is oddly chained shut.</p>
<</if>>
<<include manornpcs>>
<div class="choices">
<div class="choice-item">
<<link "Head inside">>
<<goto manorhall>>
<</link>>
</div>
<<if $questAvery gte 3>>
<div class="choice-item">
<<link "Leave the manor">>
<<goto noble>>
<</link>>
</div>
<</if>>
<<if $questAvery gte 5>>
<div class="choice-item">
<<link "Head into the basement">>
<<goto manorbasement>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Avedon Manor">><<if $averytalk is "meet">>
<center><img src="img/npcs/avery/amale.jpg"></center>
<p>As soon as you step forward the stranger is there, as if waiting on you.</p>
<div class="dialogue-box">
<img src="img/npcs/avery/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avery:</span>
<<if $vagina gt 0>>
<div class="dialogue">"Mother, you're back from your trip!"</div>
<<else>>
<div class="dialogue">"Father, you're back from your trip!"</div>
<</if>>
</div>
</div>
<p>The young noble hugs you, your stiffness apparent as they pull back.</p>
<div class="dialogue-box">
<img src="img/npcs/avery/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avery:</span>
<div class="dialogue">"You're not hugging me back, but that's okay. You just got back and you must be tired."</div>
</div>
</div>
<p>Quickly they pull back, straightening their clothes as they try to appear more presentable and stiff.</p>
<p>He even winces a bit as if you were going to hit him.<p>
<div class="dialogue-box">
<img src="img/npcs/avery/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avery:</span>
<div class="dialogue">"I'll be around the house if you need me."</div>
</div>
</div>
<p>His smile lingers as he leaves, heading back to the manor until you the door door open and close, with a pair of eyes watching you from the blinds.</p>
<p>This is quite a concerning development.</p>
<p>You felt your power, whatever power it is that you have, at play here.</p>
<p>The Necromancer did something, but you don't quite know what.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $averytalk to null>>
<<set $questAvery to 1>>
<<set $repAvery to 10>>
<<set $experience += 10>>
<<goto manorgate>>
<</link>>
</div>
</div>
<</if>>
<<if $averytalk is "averybath">>
<center><img src="img/npcs/avery/bath.jpg"></center>
<p>Avery seems quite happy for your help, talking about what they did today and what they plan to do tomorrow.</p>
<p>They get rather soapy, the two of you splashing each other with water as you relax in the sizable tub.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish the bath">>
<<set $minute += 35>>
<<set $repAvery += 1>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $averysex gt 0 and $vagina gt 0 and $mirrorview isnot true>>
<div class="flirt-choice-item">
<<link "Have Avery fuck you">>
<<set $averytalk to "averybathsex">>
<<set $repAvery += 2>>
<<set $averysex += 1>>
<<goto averytalk>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $averytalk is "averybathsex">>
<<set $arousal += 100>>
<center><img src="img/npcs/avery/male/bathmale.jpg"></center>
<p>Avery agree as you climb into the tub with him, straddling his hips as he moves to make room for you.</p>
<<if $pussyvirginity>>
<p>He guides his length into you and you begin to ride him, going slow as to not cause the water to splash too much out of the tub.</p>
<<else>>
<p>He guides his length into you and pauses when they reach the resistance that is your hymen.</p>
<p>You whisper to them to continue and they do, going slow as to not cause the water to splash too much out of the tub.</p>
<</if>>
<p>He holds you close, telling you how much he loves you as you continue on fucking him, and eventually he moans, starting to cum without warning you.</p>
<p>He pulls you tight as he climaxes, moaning into your breasts.</p>
<<orgasm>>
<p>You join him in climax, wrapping your arms around him as the two of you sit in the tub for a few more minutes before you get out, wiping yourself off as he finishes his bath.</p>
<div class="choices">
<div class="choice-item">
<<link "Wash their cum out">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "Avery, your faux son">>
<</if>>
<<set $minute += 15>>
<<set $guy += 1>>
<<set $vagskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Get out of the bath">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "Avery, your faux son">>
<</if>>
<<set $minute += 15>>
<<set $guy += 1>>
<<set $vagskill += 1>>
<<run $creampie.push("Avery")>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $averytalk is "averyread">>
<center>[img[either(
"img/sex/dates/read/read1.jpg",
"img/sex/dates/read/read2.jpg",
"img/sex/dates/read/read3.jpg",
"img/sex/dates/read/read4.jpg",
"img/sex/dates/read/read5.jpg",
"img/sex/dates/read/read6.jpg"
)]]</center>
<p>You join them in the library, quietly reading next to each other as to simply enjoy the company of one another.</p>
<p>They sit closely to you, leaning their head on your shoulder as they slowly turn the pages of whatever book they have.</p>
<div class="choices">
<div class="choice-item">
<<link "Finish reading">>
<<set $minute += 35>>
<<set $repAvery += 1>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $averysex gt 0 and $vagina gt 0 and $mirrorview isnot true>>
<div class="flirt-choice-item">
<<link "Have Avery fuck you">>
<<set $averytalk to "averyreadsex">>
<<set $repAvery += 2>>
<<set $averysex += 1>>
<<goto averytalk>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $averytalk is "averyreadsex">>
<<set $arousal += 100>>
<center><img src="img/npcs/avery/male/libmale.jpg"></center>
<p>You climb onto a table and have Avery get between your legs, instructing him on what to do between them.</p>
<p>He does as you say, kneeling and using his mouth to eat you out, moaning softly as he does before you tell him to stop.</p>
<p>He's out of breath, possibly from excitement, and you know he isn't going to last very long inside you.</p>
<<if $pussyvirginity>>
<p>He slides his cock into you, slowly bucking his hips against yours as while his technique is bad, his enthusiasm isn't.</p>
<<else>>
<p>He slowly eases his cock into you, both of your inexperience made up for with passion.</p>
<p>It feels fantastic as while his technique is bad, his enthusiasm isn't.</p>
<</if>>
<<orgasm>>
<p>You were right about him and he almost pulls you off the table as he orgasms, thrusting as deeply as he can before giving you a creampie.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "Avery, your faux son">>
<</if>>
<<set $minute += 15>>
<<set $guy += 1>>
<<set $vagskill += 1>>
<<run $creampie.push("Avery")>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $averytalk is "malevirginpenis">>
<center><img src="img/npcs/avery/amale.jpg"></center>
<p>You gently wake Avery, informing of what you would like to do.</p>
<p>They are initially hesitant, but you let them know you want to do it because you care for them.</p>
<div class="choices">
<div class="flirt-choice-item">
<<link "Lay down for them">>
<<set $averytalk to "malevirginpenis1">>
<<goto averytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $averytalk is "malevirginpenis1">>
<<set $arousal += 100>>
<<if $penis gt 0>>
<center><img src="img/npcs/avery/male/firstmale.jpg"></center>
<<else>>
<center><img src="img/npcs/avery/male/firstmale.jpg"></center>
<</if>>
<<if $pussyvirginity
<p>You guide Avery, having them move between your legs as you adjust yourself as needed to ensure their first time is as pleasurable as possible.</p>
<<else>>
<p>It is both of your first times, something they can't stop talking about, but you silence them with a kiss.</p>
<</if>>
<p>They gasp softly as they begin to slide into you, and you pull them onto your breast, holding them as he begins to thrust inside of you.</p>
<p>Gently you ruffle his hair and tell him what to do, but by his labored breathing its obvious he is about to climax already.</p>
<<orgasm>>
<p>He cums quite hard, a spasm going through his body as the sensation proves a little too much for him.</p>
<p>He lays on your breast for awhile longer, going back to sleep on you and you decide to let him lay there, the two of you locked together.</p>
<div class="choices">
<div class="choice-item">
<<link "Ruffle their hair">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "Avery, your faux son">>
<</if>>
<<set $minute += 15>>
<<set $guy += 1>>
<<set $vagskill += 1>>
<<run $creampie.push("Avery")>>
<<set $repAvery += 1>>
<<set $averysex to 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $averytalk is "malevirginanal">>
<center><img src="img/npcs/avery/amale.jpg"></center>
<p>You gently wake Avery, informing of what you would like to do.</p>
<p>They are initially hesitant, but you let them know you want to do it because you care for them.</p>
<div class="choices">
<div class="flirt-choice-item">
<<link "Have them lay down">>
<<set $averytalk to "malevirginanal1">>
<<goto averytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $averytalk is "malevirginanal">>
<<set $arousal += 100>>
<center>[img[either(
"img/npcs/avery/male/malemale1.jpg",
"img/npcs/avery/male/malemale2.jpg",
"img/npcs/avery/male/malemale3.jpg",
"img/npcs/avery/male/malemale4.jpg",
"img/npcs/avery/male/malemale5.jpg",
"img/npcs/avery/male/malemale6.jpg"
)]]</center>
<p>You guide Avery where you want them, having them move to ensure their first time is as pleasurable as possible.</p>
<p>They produce a bottle of lube and the two of you work it into their hole, Avery letting out light gasps as you finger them.</p>
<p>They gasp softly as you begin to slide your $penistype cock into them, the initial resistance proving very minimal as you slowly ease yourself deeper.</p>
<p>You begin to move faster, taking them deeper and its obvious that they've been practicing for you with a toy of some sort.</p>
<p>They stroke their cock as you take them, moaning loudly as they cum from the double stimulation.</p>
<<creampie>>
<p>You join them shortly afterwards, pulling them tight against you as you cum inside them, pumping load after load deep into his as.</p>
<p>Pulling out, you sit for a moment to catch your breath and Avery joins you for a few minutes until you both decide to get up.</p>
<div class="choices">
<div class="choice-item">
<<link "Ruffle their hair">>
<<set $minute += 15>>
<<set $guy += 1>>
<<set $repAvery += 1>>
<<set $averysex to 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $averytalk is "femvirginvag">>
<center><img src="img/npcs/avery/afem.jpg"></center>
<p>You gently wake Avery, informing of what you would like to do.</p>
<p>They are initially hesitant, but you let them know you want to do it because you care for them.</p>
<div class="choices">
<div class="flirt-choice-item">
<<link "Have them lay down">>
<<set $averytalk to "femvirginvag1">>
<<goto averytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $averytalk is "femvirginvag1">>
<<set $arousal += 100>>
<<if $vagina gt 0>>
<center><img src="img/npcs/avery/fem/firstfuta"></center>
<<else>>
<center><img src="img/npcs/avery/fem/firstfem.jpg"></center>
<</if>>
<<if $cockvirginity>>
<p>You guide Avery where you want them, having them move to ensure their first time is as pleasurable as possible.</p>
<<else>>
<p>It is both of your first times, something they can't stop talking about, but you silence them with a kiss.</p>
<</if>>
<</if>>
<p>They gasp softly as you begin to slide into them, the initial resistance proving very minimal as you slowly ease yourself deeper into her.</p>
<p>It is not long before she tries to buck her hips back against yours and help, but every time she tries the sensations prove too much as she has to stop.</p>
<p>You lead her through multiple orgasms, leaving her breathless and panting as your own orgasm approaches.</p>
<<creampie>>
<<set $sexname to "Avery">>
<<include npcpreg>>
<p>As you say you're about to cum, she locks one of her legs behind one of yours, mumbling vaguely like do it inside, so you oblige her and pull her tighter against you as you cum.</p>
<p>Finished, you lay beside her and she wraps herself around your arm, falling back asleep and you decide to stay like this for awhile longer, gently brushing her hair as she snores quietly.</p>
<div class="choices">
<div class="choice-item">
<<link "Ruffle their hair">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Avery, your faux daughter">>
<</if>>
<<set $minute += 15>>
<<set $girl += 1>>
<<set $repAvery += 1>>
<<set $averysex to 1>>
<<set $cockskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $averytalk is "sexoral">>
<<set $arousal += 100>>
<center>[img[either(
"img/npcs/avery/bj/bj1.jpg",
"img/npcs/avery/bj/bj2.jpg",
"img/npcs/avery/bj/bj3.jpg",
"img/npcs/avery/bj/bj4.jpg",
"img/npcs/avery/bj/bj5.jpg",
"img/npcs/avery/bj/bj6.jpg",
"img/npcs/avery/bj/bj7.jpg"
)]]</center>
<p>Their skill is lacking but they give it a good effort, swirling their tongue around the head of your $penistype cock like they must have read in a romance novel somewhere.</p>
<p>They try taking it deeper into their mouth, finding little to no resistance as they deepthroat your cock, this new technique working far better than the old one.</p>
<<orgasm>>
<p>They eventually make you cum, massaging their jaw since they're not very good at it, but they still smile at you when you sit up, obviously having had a good time.</p>
<div class="choices">
<div class="choice-item">
<<link "Ruffle their hair">>
<<set $minute += 15>>
<<if $mirrorview is true>>
<<set $girl += 1>>
<<else>>
<<set $guy += 1>>
<</if>>
<<set $repAvery += 1>>
<<set $averysex += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $averytalk is "sexvaggive">>
<<set $arousal += 100>>
<center>[img[either(
"img/npcs/avery/fem/fem1.jpg",
"img/npcs/avery/fem/fem2.jpg",
"img/npcs/avery/fem/fem3.jpg",
"img/npcs/avery/fem/fem4.jpg",
"img/npcs/avery/fem/fem5.jpg",
"img/npcs/avery/fem/fem6.jpg",
"img/npcs/avery/fem/fem7.jpg",
"img/npcs/avery/fem/fem8.jpg",
"img/npcs/avery/fem/fem9.jpg"
)]]</center>
<p>They eagerly agree, undressing themselves and standing before you.</p>
<p>You position yourself between their legs, slowly easing your cock into them as its obvious they applied lube beforehand.</p>
<p>You pick up the pace, her moans increasing in pitch as you fuck her.</p>
<p>Avery cums around your cock, pulling you into a kiss as she moans into your mouth, and you join her in orgasm.</p>
<<creampie>>
<<set $sexname to "Avery">>
<<include npcpreg>>
<p>Slowly you pull out, laying with her for awhile before she gets up.</p>
<div class="choices">
<div class="choice-item">
<<link "Ruffle their hair">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Avery, your faux daughter">>
<</if>>
<<set $minute += 15>>
<<set $girl += 1>>
<<set $repAvery += 1>>
<<set $averysex += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $averytalk is "sex69">>
<<set $arousal += 100>>
<center>[img[either(
"img/npcs/avery/bj/doublebj1.jpg",
"img/npcs/avery/bj/doublebj2.jpg",
"img/npcs/avery/bj/doublebj3.jpg",
"img/npcs/avery/bj/doublebj4.jpg"
)]]</center>
<p>Avery agrees, joining you somewhere comfortable as they pull their cock free, giving it a few strokes before taking yours into their mouth.</p>
<p>You do the same, swirling your tongue around the head of their cock as they try to mimic what you're doing, albeit less successfully.</p>
<p>They cum first and you continue to suck, hearing them moan softly with how sensitive they must be.</p>
<<orgasm>>
<p>They eventually make you cum too, massaging their jaw since they're not very good at it, but they still smile at you when you sit up, obviously having had a good time.</p>
<div class="choices">
<div class="choice-item">
<<link "Ruffle their hair">>
<<set $minute += 15>>
<<set $guy += 1>>
<<set $repAvery += 1>>
<<set $averysex += 1>>
<<set $cockskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $averytalk is "sexanal">>
<<set $arousal += 100>>
<center>[img[either(
"img/npcs/avery/male/malemale1.jpg",
"img/npcs/avery/male/malemale2.jpg",
"img/npcs/avery/male/malemale3.jpg",
"img/npcs/avery/male/malemale4.jpg",
"img/npcs/avery/male/malemale5.jpg",
"img/npcs/avery/male/malemale6.jpg"
)]]</center>
<p>Avery rushes to fetch some lube, returning with it and a massive smile on their face.</p>
<p>They take a moment to prepare themselves before applying lube to your cock as well before bending over for you.</p>
<p>Slowly you begin to ease your cock against them, Avery's drawing out a moan as you take them from behind.</p>
<p>You begin to move faster, taking them deeper and its obvious that they've been practicing for you with a toy of some sort.</p>
<p>They stroke themselves as you take them, moaning loudly as they cum from the double stimulation.</p>
<<creampie>>
<p>You join them shortly afterwards, pulling them tight against you as you cum inside them, pumping load after load deep into him.</p>
<p>Pulling out, you sit for a moment to catch your breath and Avery joins you for a few minutes until you both decide to get up.</p>
<div class="choices">
<div class="choice-item">
<<link "Ruffle their hair">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Avery, your faux daughter">>
<</if>>
<<set $minute += 15>>
<<set $guy += 1>>
<<set $repAvery += 1>>
<<set $averysex += 1>>
<<set $cockskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $averytalk is "sexcunn">>
<<set $arousal += 100>>
<center>[img[either(
"img/npcs/avery/bj/fem1.jpg",
"img/npcs/avery/bj/fem2.jpg",
"img/npcs/avery/bj/fem3.jpg",
"img/npcs/avery/bj/fem4.jpg",
"img/npcs/avery/bj/fem5.jpg",
"img/npcs/avery/bj/fem6.jpg"
)]]</center>
<p>They kneel between your legs, lapping at your pussy as you lay back and enjoy the sensations.</p>
<p>They are surprisingly good at this, and you find yourself approaching orgasm faster than you intended.</p>
<<orgasm>>
<p>Avery continues after you begin to cum, making sure it is as intense as they can make it before moving up to give you a kiss.</p>
<p>Breaking the kiss, the two of you lay together for a few minutes before you get up.</p>
<div class="choices">
<div class="choice-item">
<<link "Ruffle their hair">>
<<set $minute += 15>>
<<set $girl += 1>>
<<set $repAvery += 1>>
<<set $averysex += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $averytalk is "sexyuri">>
<<set $arousal += 100>>
<center>[img[either(
"img/npcs/avery/fem/les1.jpg",
"img/npcs/avery/fem/les2.jpg",
"img/npcs/avery/fem/les3.jpg",
"img/npcs/avery/fem/les4.jpg",
"img/npcs/avery/fem/les5.jpg"
)]]</center>
<p>They eagerly agree, undressing themselves and standing nude before you.</p>
<p>You begin by kissing them, deeply and sensually, slowly caressing their body as your lips trail down their body.</p>
<p>You focus on her small breast first, cupping them gently as you flick your tongue across her nipples, listening to her moan before trailing lower.</p>
<p>You hook one of her legs over your shoulder as you begin to eat her out, focusing in places that make her moan until you feel her body tensing up.</p>
<p>You move back up, gently rubbing her clit as you make her cum, kissing her as she moans.</p>
<p>Her breathing is heavy as she looks at you with a glare that can only be pure lust, and you let her take you to the ground as she tries to return the favor.</p>
<p>Her inexperience is a bit obvious, but her enthusiasm makes up for it as she caresses your body.</p>
<p>You guide her still, letting you know which places feel the best as she works to bring you to an orgasm.</p>
<p>She works eagerly, moaning as she pleasures you, before you feel your own orgasm approaching.</p>
<<orgasm>>
<p>She lays down next to you and you cuddle with her for a few minutes, recovering from the intense exercise the two of you just had.</p>
<div class="choices">
<div class="choice-item">
<<link "Ruffle their hair">>
<<set $minute += 15>>
<<set $girl += 1>>
<<set $repAvery += 1>>
<<set $averysex += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $averytalk is "sexstraight">>
<<set $arousal += 100>>
<center>[img[either(
"img/npcs/avery/male/male1.jpg",
"img/npcs/avery/male/male2.jpg",
"img/npcs/avery/male/male3.jpg",
"img/npcs/avery/male/male4.jpg",
"img/npcs/avery/male/male5.jpg"
)]]</center>
<p>They eagerly agree, undressing themselves and standing nude before you.</p>
<p>You position yourself on a nearby piece of furniture, spreading your legs as Avery moves between them, rubbing their hardening cock against your pussy.</p>
<p>Slowly, painfully slow at that, Avery eases their cock into you until you have their full length inside you.</p>
<p>You go to tell them they can go faster as they kiss you, pumping into you as if their life depended on it.</p>
<p>They grip your hips tightly as they thrust into you, the wet slapping of your sex echoing across the manor.</p>
<p>"I love you.", they whisper when you finally break the kiss, needing to breath for a moment.</p>
<<orgasm>>
<p>You moan loudly as you cum, Avery not slowing in the slightest as they approach their orgasm, pulling you tight against them as they cum inside of you.</p>
<p>He leans forward to kiss you again, gently caressing your face as the two of you try to catch your breath.</p>
<div class="choices">
<div class="choice-item">
<<link "Ruffle their hair">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "Avery, your faux son">>
<</if>>
<<set $minute += 15>>
<<set $guy += 1>>
<<set $repAvery += 1>>
<<set $averysex += 1>>
<<run $creampie.push("Avery")>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $averytalk is "mombj">>
<<set $arousal += 100>>
<center>[img[either(
"img/npcs/avery/mom/bj1.jpg",
"img/npcs/avery/mom/bj2.jpg",
"img/npcs/avery/mom/bj3.jpg",
"img/npcs/avery/mom/bj4.jpg",
"img/npcs/avery/mom/bj5.jpg",
"img/npcs/avery/mom/bj6.jpg",
"img/npcs/avery/mom/bj7.jpg",
"img/npcs/avery/mom/bj8.jpg",
"img/npcs/avery/mom/bj9.jpg"
)]]</center>
<p>The ghostly woman smiles, flickering from where she is to on her knees in front of you.</p>
<div class="dialogue-box">
<img src="img/npcs/avery/mom/momtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghost Mother:</span>
<div class="dialogue">"With pleasure, my 'husband'."</div>
</div>
</div>
<p>Her experience shows as your $penistype cock is free before you even have a chance to help, with the ghost woman taking your full length into her mouth.</p>
<p>You grab the top of her head, not to force her to take you deeper but for support as she deepthroats you with wild abandon.</p>
<p>Not needing to breathe is not an excuse you can come up with as this otherworldly blowjob can't be from just a thing as not needing air, her skill alone has you almost ready to cum.</p>
<p>Every so often she does something, letting her teeth graze a little too hard, gripping a little too tight, or sucking too hard, that pushes you from your orgasm so you can be brought near it again, edging you along.</p>
<p>She slows for a moment, using a ghostly hand to reach and massage your prostate through you, before bringing you to an earth shattering orgasm.</p>
<<orgasm>>
<p>She holds your cock in her throat, letting you thrust against her as you empty your balls into her, letting out loud gasps and moans as you orgasm.</p>
<p>Pulling free your balls feel painfully empty, with the ghost simply wiping her mouth and standing.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $averytalk to null>>
<<set $girl += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $averytalk is "momsex">>
<<set $arousal += 100>>
<center>[img[either(
"img/npcs/avery/mom/vag1.jpg",
"img/npcs/avery/mom/vag2.jpg",
"img/npcs/avery/mom/vag3.jpg",
"img/npcs/avery/mom/vag4.jpg",
"img/npcs/avery/mom/vag5.jpg",
"img/npcs/avery/mom/vag6.jpg",
"img/npcs/avery/mom/vag7.jpg"
)]]</center>
<p>The ghostly woman smiles, flickering from where she is to on her hands and knees in front of you.</p>
<div class="dialogue-box">
<img src="img/npcs/avery/mom/momtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghost Mother:</span>
<div class="dialogue">"With pleasure, my 'husband'."</div>
</div>
</div>
<p>You position yourself behind her, positioning your cock against her ghostly vagina.</p>
<p>She presses back against you, taking your length in her with no resistance.</p>
<p>Her insides feel ethereal, gripping you tightly as you begin to slide in and out of her.</p>
<p>The sensation feels overwhelming and you find yourself bending over her, gripping her around the waist as you pump inside her.</p>
<<set $sexname to "AveryMom">>
<<creampie>>
<<include npcpreg>>
<p>Your orgasm hits hard, you try to pull out but she shifts her legs around yours, forcing a creampie.</p>
<p>You find yourself short of breath, and empty, as you hug around her waist.</p>
<p>You have to sit for a minute to catch your breath, and she lays with you, gently stroking your hair.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "Avery's ghostly mother">>
<</if>>
<<set $averytalk to null>>
<<set $girl += 1>>
<<set $cockskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $averytalk is "momyuri">>
<<set $arousal += 100>>
<center>[img[either(
"img/npcs/avery/mom/yuri1.jpg",
"img/npcs/avery/mom/yuri2.jpg",
"img/npcs/avery/mom/yuri3.jpg"
)]]</center>
<p>The ghost flicks her tongue out at you and you feel something somewhere between fear and arousal at its length.</p>
<p>She moves between your legs, flicking her long tongue across your clit before sliding it into, swirling it around inside you.</p>
<p>She grips your hips to stop you from moving away, as her technique is immaculate.</p>
<<orgasm>>
<p>You cum, your body shaking as your vision blurs somewhat.</p>
<p>As you lay on the ground recovering, you can't help but feel drained from that.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $averytalk to null>>
<<set $girl += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><H4>Mansion Hall</H4></center>
<center><img src="img/avedon/noble/ade/stairs.jpg">
<p>A beautifully decorated staircase that leads to the upper bedrooms and library.</p></center>
<hr>
<p>The manor is decorated as per societal norms, with lots of reds and golds everywhere.</p>
<<include manornpcs>>
<div class="choices">
<div class="choice-item">
<<link "Head outside">>
<<goto manorgate>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to the library">>
<<goto manorlib>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to the master bedroom">>
<<goto manorbed>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to the dining room">>
<<goto manordining>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to the bath">>
<<goto manorbath>>
<</link>>
</div>
</div>
<<set $chapter to "Avedon Manor">>
<<if $questAvery is 5>>
<<set $manorevent to "questavery5">>
<<goto manorevents>>
<</if>><center><H4>Manor Library</H4></center>
<center><img src="img/avedon/noble/ade/library.jpg">
<p>A small study tucked under the stairs.</p></center>
<hr>
<p>There are several books here:</p>
<<include manornpcs>>
<div class="choices">
<div class="choice-item">
<<link "Leave the library">>
<<goto manorhall>>
<</link>>
</div>
<<if $questAvery gte 3 and $questAvery lt 5>>
<div class="choice-item">
<<link "Look for information on fires (The Fires of Ambition)">>
<<set $manorevent to "questavery4">>
<<goto manorevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Avedon Manor">>
<<if $questAvery is 1>>
<<set $manorevent to "questavery1">>
<<goto manorevents>>
<</if>><center><H4>Mansion Master Bedroom</H4></center>
<center><img src="img/avedon/noble/ade/bedroom.jpg">
<p>A large bedroom that takes up much of the upper floor.</p></center>
<hr>
<p>An <<button 'opulent bed' bed>><</button>> is in the center of the room</p>
<<include manornpcs>>
<div class="choices">
<div class="choice-item">
<<link "Leave the bedroom">>
<<goto manorhall>>
<</link>>
</div>
<<if $questAvery is 2>>
<div class="special-choice-item">
<<link "Investigate the bedroom (The Fires of Ambition)">>
<<set $manorevent to "questavery2">>
<<goto manorevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Avedon Manor">><center><H4>Mansion Dining Room</H4></center>
<center><img src="img/avedon/noble/ade/dining.jpg">
<p>An opulant dining room with an attached kitchen.</p></center>
<hr>
<p>The door to the kitchen doesn't open no matter how much you pull on the door.</p>
<<include manornpcs>>
<div class="choices">
<div class="choice-item">
<<link "Leave the dining room">>
<<goto manorhall>>
<</link>>
</div>
</div>
<<set $chapter to "Avedon Manor">><center><H4>Mansion Master Bath</H4></center>
<center><img src="img/avedon/noble/your/bath.jpg">
<p>A large bathroom tucked under the stairs.</p></center>
<hr>
<p>A clawfoot <<button 'bathtub' bath>><</button>> is here.</p>
<<include manornpcs>>
<div class="choices">
<div class="choice-item">
<<link "Leave the bath">>
<<goto manorhall>>
<</link>>
</div>
</div>
<<set $chapter to "Avedon Manor">><<if $manorevent is "questavery1">>
<center><img src="img/avedon/noble/ade/library.jpg"></center>
<p>The mansion is huge, but mostly empty.</p>
<p>There should be a dozen or more staff working this place but you haven't seen a soul aside from Avery who seems to follow you at a distance, watching you with a weird expression on their face.</p>
<p>You step over a stack of books as you walk the aisles, looking for something, anything.</p>
<p>This place was made, created using your power in a way that you don't know how to.</p>
<p>As you search through the tomes you hear the books you stepped over earlier fall over, probably Avery accidentally tripped over them.</p>
<p>Avery does seem rather helpless on their own and you sigh as you turn back around to go check on them.</p>
<div class="choices">
<div class="choice-item">
<<link "Go check on Avery">>
<<set $manorevent to "capture1">>
<<goto manorevents>>
<</link>>
</div>
</div>
<</if>>
<<if $manorevent is "capture1">>
<center><img src="img/npcs/avery/mom/ghost2.jpg"></center>
<p>You turn the corner and a tall, twitching figure is standing over the books that were knocked over.</p>
<p>This is not Avery.</p>
<p>You try to say something, to ask what she's doing or who she is when books begin to slip off of shelves, levitating in place before flying forward to strike you.</p>
<p>You deflect them easily, but when the woman grabs you everything goes dark.</p>
<div class="choices">
<div class="choice-item">
<<link "Black Out">>
<<set $manorevent to "capture2">>
<<goto manorevents>>
<</link>>
</div>
</div>
<</if>>
<<if $manorevent is "capture2">>
<center><img src="img/avedon/noble/ade/bedroom.jpg"></center>
<p>You sit up, nude in the bedroom as things seem normal enough.</p>
<p>Getting off the bed you approach the half-opened door and it closes as you reach for the doorknob.</p>
<p>It opens easily enough when you reach for it but it still seemed to slam in your face.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $manorevent to null>>
<<set $questAvery to 2>>
<<goto manorbed>>
<</link>>
</div>
</div>
<</if>>
<<if $manorevent is "questavery2">>
<center><img src="img/npcs/avery/mom/ghost1.jpg"></center>
<p>You walk into the bedroom and find a figure crawling out of the window, which is odd since this is on the second floor.</p>
<p>They turn back to you briefly before jumping through the window, and you catch a glimpse of them holding a bundle of something.</p>
<p>Rushing to the window you see nothing on the ground, nothing out of place or odd between you and the ground.</p>
<p>Placing your hands on the window sill to look to see if they caught themselves or climbed up somehow, your hands burn for a moment, spectral fire licking around your hands.</p>
<p>Turning you see the room engulfed in flames, which rushes towards you as the fire begins to flashover.</p>
<p>You shield yourself, for the good that will do, from the flames.</p>
<div class="choices">
<div class="choice-item">
<<link "Die in a house fire">>
<<set $manorevent to "fire1">>
<<goto manorevents>>
<</link>>
</div>
</div>
<</if>>
<<if $manorevent is "fire1">>
<center><img src="img/npcs/avery/amale.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/avery/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avery:</span>
<<if $vagina gt 0>>
<div class="dialogue">"Mother, are you okay?"</div>
<<else>>
<div class="dialogue">"Father, are you okay?"</div>
<</if>>
</div>
</div>
<p>Avery stands over you as you lay against the wall under the window, a key in their hand as they gently shake you awake.</p>
<p>You lower your arms and see the room is normal, the fire and burns on your arms both as if they never existed.</p>
<div class="dialogue-box">
<img src="img/npcs/avery/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avery:</span>
<div class="dialogue">"I found the spare key to the gate for you, I know the gate has been locked and you don't like that."</div>
</div>
</div>
<p>As you move your arms Avery winces again as if you were going to hit them.</p>
<p>They take a step forward but pause, deciding to set the key on the bed instead.</p>
<p>With that they leave, fleeing as if you were going to beat them.</p>
<div class="choices">
<div class="choice-item">
<<link "Get Up">>
<<set $manorevent to null>>
<<set $questAvery to 3>>
<<goto manorbed>>
<</link>>
</div>
</div>
<</if>>
<<if $manorevent is "questavery3">>
<center><img src="img/avedon/noble/your/burn.jpg"></center>
<p>After wandering blindly for a few minutes you're helped by a busty nun who keeps leaning into you.</p>
<p>You ask them about fires, especially ones in the Nobility district, and they both pause.</p>
<p>The nun aspirant that run the library thinks for a moment before calling over a fully fledged nun, discussing what you asked between the two of them using numbers before one runs off to a far aisle.</p>
<div class="dialogue-box">
<img src="img/enemy/nun/lib.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"Yes, the last recorded fire was during the collapse of Avedon in the year zero or one, it was a trying time. We used it as a reference to fix the dating issue on older documents."</div>
</div>
</div>
<p>You hear the real nun tell her to educate you and she enthusiastically rushes off and then back with several books.</p>
<p>There was something about a 'special interest' and 'Goddess help you' as you are left in what must be the capable hands of Wendy the Nun Aspirant.</p>
<div class="dialogue-box">
<img src="img/enemy/nun/lib.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"This manor, which we've repurposed into a library, and a few others were all that survived of the collapse. Demons had tried to collapse the city into a giant sinkhole, thousands were killed when it partially collapsed before it was finished."</div>
</div>
</div>
<<if $background is "Unlucky Goblin">>
<p>You pause, you recall that.</p>
<p>The slums were almost untouched but the fires spread to almost the entire city due to lumber being so plentiful that almost everything was built of it.</p>
<<else>>
<p>That happened almost a thousand years ago, the city was mostly build of wood due to it being so plentiful.</p>
<</if>>
<p>If the Necromancer was alive back then they they were over a thousand years old.</p>
<p>As you think about things Wendy does not stop talking nor does she seem to notice that you are not paying attention.</p>
<p>She continues talking when you do finally come back to your senses, talking about the total death toll being somewhere in the tens of thousands if not millions dead, the count is so off due to the fact that slavery was legal then but after the fact became illegal due to the sheer death toll from people not freeing their slaves from cages during the fires.</p>
<p>She fixates on minute details and is very invested in the history of the Collapse that you can see looks of pity from other nuns as they apparently are bored of her interest so she doesn't get to go off on how much she knows and how interesting she thinks it is.</p>
<div class="choices">
<div class="flirt-choice-item">
<<link "Listen to her">>
<<set $manorevent to "libsex">>
<<set $questAvery to 4>>
<<set $experience += 10>>
<<set $minute += 35>>
<<goto manorevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Leave the nun alone">>
<<set $manorevent to null>>
<<set $questAvery to 4>>
<<set $experience += 10>>
<<set $minute += 35>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $manorevent is "libsex">>
<<set $arousal += 100>>
<<if $penis gt 0>>
<center><img src="img/enemy/nun/libsuck.jpg"></center>
<p>She continues talking, showing you pictures of burned out homes and ruins that she knows every detail of but you notice a blush crossing her face.</p>
<p>The talk of death, destruction and chaos has her legs quivering as she tries to keep herself from shaking.</p>
<p>The stack of books has gotten quite high and she has you help take them to a sorting room to be restocked, only for her to attack you when you're finally alone.</p>
<p>Her boring, orderly life has turned what would be a simple curiosity into a ravenous appetite for the risque and that now includes you.</p>
<p>It is obvious by her skill that she is not new to this, taking your $penistype member with ease.</p>
<p>The lack of coming up for air worries you but you feel your cock twitching as you flood her mouth, which she dutifully swallows as she continues to suckle the head of your member.</p>
<<orgasm>>
<p>Her eyes betray a lust still present inside her but she tidies up and leaves you in the small office, heading back to the library as if nothing happened.</p>
<<else>>
<center><img src="img/enemy/nun/libles.jpg"></center>
<p>She continues talking, showing you pictures of burned out homes and ruins that she knows every detail of but you notice a blush crossing her face.</p>
<p>The talk of death, destruction and chaos has her legs quivering as she tries to keep herself from shaking.</p>
<p>The stack of books has gotten quite high and she has you help take them to a sorting room to be restocked, only for her to attack you when you're finally alone.</p>
<p>Her boring, orderly life has turned what would be a simple curiosity into a ravenous appetite for the risque and that now includes you.</p>
<p>It is obvious by her skill that she is not new to this, suckling your $breastsize chest as her hand traces along your pussy.</p>
<p>She does everything but penetrate you, her fingers exploring your pussy and clit to bring you to a shuddering orgasm.</p>
<<orgasm>>
<p>Her eyes betray a lust still present inside her but she tidies up and leaves you in the small office, heading back to the library as if nothing happened.</p>
<</if>>
<p>Cleaning yourself up you leave, heading back into the main library and Wendy passes by you as if nothing had happened at all, asking if you needed help with anything else.</p>
<div class="choices">
<div class="choice-item">
<<link "Tell her not at the moment">>
<<set $girl += 1>>
<<set $minute += 35>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $manorevent is "questavery4">>
<center><img src="img/avedon/noble/ade/library.jpg"></center>
<p>You're unsure what to look for, but since this is now a resource available to you it could be helpful.</p>
<p>The manor is well stocked with books, and you even understand some of them.</p>
<p>There's tomes about ancient cities, lands and places but the line is so blurred between what is fiction and reality with how some of these read you are unsure which.</p>
<p>Every so often you hear shuffling in another shelf, so Avery is probably also in the library looking for something.</p>
<p>You think that, until something touches you.</p>
<div class="choices">
<div class="flirt-choice-item">
<<link "Swat It Away">>
<<set $manorevent to "ghostmolest1">>
<<goto manorevents>>
<</link>>
</div>
</div>
<</if>>
<<if $manorevent is "ghostmolest1">>
<<if $penis gt 0 and $vagina gt 0>>
<center><img src="img/avedon/noble/your/events/futatouch1.jpg"></center>
<p>Your hand goes through what is touching you, but something is still touching you.</p>
<p>Turning, you feel hands touching you, feeling their way up your body but completely invisible to you.</p>
<p>You find yourself being tripped and falling, except the hands gently guide you to the ground as they hold down your hands.</p>
<p>You struggle, but against what you are unsure.</p>
<p>You quickly find out though as hands begin to stroke your cock to hardness, fondling your breasts and teasing your pussy.</p>
<p>It is more than one set of hands is all you can glean as you are rapidly brought towards an orgasm but the stimulation of almost a dozen different hands.</p>
<<orgasm>>
<p>You cum hard and the hands disappear, leaving you a mess laying on a pile of books.</p>
<<elseif $penis gt 0 and $vagina is 0>>
<center><img src="img/avedon/noble/your/events/maletouch1.jpg"></center>
<p>Your hand goes through what is touching you, but something is still touching you.</p>
<p>Turning, you feel hands touching you, feeling their way up your body but completely invisible to you.</p>
<p>You find yourself being tripped and falling, except the hands gently guide you to the ground as they hold down your hands.</p>
<p>You struggle, but against what you are unsure.</p>
<p>You quickly find out though as hands begin to stroke your cock to hardness, caressing your chest and fondling your balls.</p>
<p>It is more than one set of hands is all you can glean as you are rapidly brought towards an orgasm but the stimulation of almost a dozen different hands.</p>
<<orgasm>>
<p>You cum hard and the hands disappear, leaving you a mess laying on a pile of books.</p>
<<elseif $penis is 0 and $vagina gt 0>>
<center><img src="img/avedon/noble/your/events/touch2.jpg"></center>
<p>Your hand goes through what is touching you, but something is still touching you.</p>
<p>Turning, you feel hands touching you, feeling their way up your body but completely invisible to you.</p>
<p>You find yourself being tripped and falling, except the hands gently guide you to the ground as they hold down your hands.</p>
<p>You struggle, but against what you are unsure.</p>
<p>You quickly find out though as hands begin to rub your clit, caressing your chest and teasing your nipples.</p>
<p>It is more than one set of hands is all you can glean as you are rapidly brought towards an orgasm but the stimulation of almost a dozen different hands.</p>
<<orgasm>>
<p>You cum hard and the hands disappear, leaving you a mess laying on a pile of books.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get Up">>
<<set $manorevent to null>>
<<set $questAvery to 5>>
<<goto manorlib>>
<</link>>
</div>
</div>
<</if>>
<<if $manorevent is "questavery5">>
<center><img src="img/npcs/avery/amale.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/avery/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avery:</span>
<<if $vagina gt 0>>
<div class="dialogue">"Mother, did you find the mirror you were asking about?"</div>
<<else>>
<div class="dialogue">"Father, did you find the mirror you were asking about?"</div>
<</if>>
</div>
</div>
<p>Avery catches you in the hall, approaching with a smile.</p>
<p>You do not recall asking Avery about a mirror, so you ask them for more information.</p>
<div class="dialogue-box">
<img src="img/npcs/avery/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avery:</span>
<div class="dialogue">"You asked about a mirror you were going to put in the basement, you must have forgotten. I'll go unlock it for you."</div>
</div>
</div>
<p>They head outside and you see them pass by a window as the basement is on that side of the house, but when you look outside the thick iron chains that held the basement are closed and Avery is nowhere to be found.</p>
<div class="choices">
<div class="choice-item">
<<link "How strange">>
<<set $questAvery to 6>>
<<set $experience += 10>>
<<goto manorgate>>
<</link>>
</div>
</div>
<</if>>
<<if $manorevent is "questavery6">>
<center><img src="img/items/mirror.jpg"></center>
<p>This place is dark and dusty, obvious having not been cleaned for years.</p>
<p>Searching around for a mirror is weird since there are not many small crates or boxes down here, aside from the dust there isn't very much of anything down here.</p>
<p>Leaning on the wall to think of where it could be, after having moved a few boxes around, you immediately feel uneasy as you feel fingers interlock with yours.</p>
<p>Your hand is interlocked with a set of fingers that seem to come through the wall which release you when you let go.</p>
<p>A small reflective surface can be seen where your hand was, the dirt having wiped away when you touched it.</p>
<p>Grabbing a nearby cloth you wipe a streak across the wall, cleaning it as you see your own eyes looking back at you, but they seem off.</p>
<div class="dialogue-box">
<img src="img/npcs/avery/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avery:</span>
<<if $vagina gt 0>>
<div class="dialogue">"Mom? Are you down here? I heard a noise."</div>
<<else>>
<div class="dialogue">"Dad? Are you down here? I heard a noise."</div>
<</if>>
</div>
</div>
<p>You call an answer to Avery as they come down the stairs, but when you look back at the mirror you no longer see your reflection.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Avery">>
<<set $manorevent to "mirror1">>
<<goto manorevents>>
<</link>>
</div>
</div>
<</if>>
<<if $manorevent is "mirror1">>
<center><H4>Avery</H4></center>
<center><img src="img/npcs/avery/afem.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/avery/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avery:</span>
<div class="dialogue">"This mirror is really dirty, let me help you clean it."</div>
</div>
</div>
<p>Avery joins you in the basement, grabbing the cloth you dropped and begins to wipe off the parts of the mirror they can reach.</p>
<p>You watch Avery's ass wiggle as she wipes and see her breasts jiggle when she jumps, you come to the conclusion that Avery was not a girl just a few minutes ago.</p>
<div class="dialogue-box">
<img src="img/npcs/avery/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avery:</span>
<div class="dialogue">"I'm...I'm not used to you being back. I know I've been avoiding you around the house, but I'll be a better daughter from now on. Can....Can I have a hug?"</div>
</div>
</div>
<p>Avery looks like a lost puppy, barely able to meet your gaze as they expect you to strike them.</p>
<div class="choices">
<div class="choice-item">
<<link "Hug Avery">>
<<set $manorevent to "mirror2">>
<<goto manorevents>>
<</link>>
</div>
</div>
<</if>>
<<if $manorevent is "mirror2">>
<center><H4>Avery</H4></center>
<center><img src="img/npcs/avery/hug.jpg"></center>
<p>You pull Avery close to you, wrapping them tightly in a hug as you look over their shoulder at the mirror.</p>
<p>Avery stands there, hands wrapped around the woman you saw fall out of the window, with her looking directly at you.</p>
<p>You make a movement to see if the mirror woman does the same.</p>
<p>She does not.</p>
<p>She just smiles at you.</p>
<p>Avery eventually pulls off of you, wiping their face.</p>
<div class="dialogue-box">
<img src="img/npcs/avery/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avery:</span>
<div class="dialogue">"I love you. I'll be in the house if you need me."</div>
</div>
</div>
<p>Avery heads upstairs and you're alone in the basement, watching the ghost of Avery's mother in a large mirror that spans the basement wall.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $manorevent to null>>
<<set $averyloc to "manorbedroom">>
<<set $questAvery to 7>>
<<set $mirrorview to true>>
<<goto manorbasement>>
<</link>>
</div>
</div>
<</if>>
<<if $manorevent is "questavery7">>
<center><img src="img/npcs/avery/mom/ghost3.jpg"></center>
<p>Due to the nature of the mirror she cannot seem to speak, mouthing words that mean nothing to you.</p>
<p>Eventually she places her hand on the glass, on her side, and points for you to do the same.</p>
<div class="choices">
<div class="choice-item">
<<link "Touch the glass">>
<<set $manorevent to "ghost1">>
<<goto manorevents>>
<</link>>
</div>
</div>
<</if>>
<<if $manorevent is "ghost1">>
<center><img src="img/npcs/avery/mom/mom.jpg"></center>
<p>Just like with the Necromancer the ghost woman's memories from centuries past play out, showing death and destruction, chaos and carnage, and...</p>
<p>A baby, held in his mothers arms while the father sits nearby in the library of this manor, gathering books into his bag, including a thick black one.</p>
<p>They speak of a hideout to the north, in a fishing village, and a hidden ritual site under it that they can be safe in.</p>
<p>They do not make it there as the front door shatters and a pair of winged creatures, demons, fly in.</p>
<p>You watch as the mother carries her infant child up the stairs to the bedroom as fire begins to consume the manor from her husband fighting one of them.</p>
<p>She turns briefly as the second demon chases her into the room before she leaps from the second floor to the ground.</p>
<div class="choices">
<div class="choice-item">
<<link "The memory changes">>
<<set $manorevent to "ghost2">>
<<goto manorevents>>
<</link>>
</div>
</div>
<</if>>
<<if $manorevent is "ghost2">>
<center><img src="img/enemy/woodland/wood.jpg"></center>
<p>She is not powerless, however.</p>
<p>She offers her child to the mirror in the basement, the jutting bone from her broken leg sticking out at a disturbing angle but she do not seem to feel the pain.</p>
<p>Spectral hands hold the child as the mirror shifts and you can see both realities.</p>
<p>In one, she is holding her child and the home seems fine, in the other you see a badly injured witch that appears at death's door.</p>
<p>The cellar door begins to rattle before it shatters like the front door, more demons pouring in as both sides cast hellish magic at one another, and you are blinded from the intensity of the flame.</p>
<div class="choices">
<div class="choice-item">
<<link "Shield your eyes">>
<<set $manorevent to "ghost3">>
<<goto manorevents>>
<</link>>
</div>
</div>
<</if>>
<<if $manorevent is "ghost3">>
<center><H4>Wizard Hat</H4></center>
<center><img src="img/items/wizhat.jpg"></center>
<p>You see a memory, yours this time, but not of anything you remember.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"It's cursed, $firstname. Let go. I can't stop you, but don't let him possess you."</div>
</div>
</div>
<p>You easily push away Death, your skin contact burning her hands as she is forced to let you go.</p>
<div class="dialogue-box">
<img src="img/forest/swamp/necrotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Your Voice:</span>
<div class="dialogue">"A foolish errand, Death. What did you expect?"</div>
</div>
</div>
<p>Death readies her scythe as she watches you, possessed by the Necromancer through his hat.</p>
<div class="dialogue-box">
<img src="img/forest/swamp/necrotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Your Voice:</span>
<div class="dialogue">"You could not do it...but they can. And you cannot stop them, can you?"</div>
</div>
</div>
<p>The Necromancer places his hand, your hand, on the ground as you feel your power being used.</p>
<p>You feel your body weakening but that lasts only for a moment.</p>
<div class="dialogue-box">
<img src="img/forest/swamp/necrotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Your Voice:</span>
<div class="dialogue">"Everything I do in this body will kill me, Death. I will use my own soul for this but please....grant me one favor. Let me see them, my child, before you take me."</div>
</div>
</div>
<p>Death is stone faced but says nothing, gesturing towards the ritual circle.</p>
<div class="choices">
<div class="choice-item">
<<link "The vision fades">>
<<set $manorevent to "ghost4">>
<<goto manorevents>>
<</link>>
</div>
</div>
<</if>>
<<if $manorevent is "ghost4">>
<center><img src="img/npcs/avery/mom/mom.jpg"></center>
<p>You stand before the woman who is your reflection in this, and only this, mirror.</p>
<p>Time has apparently passed as she figured out a way to communicate while you were reliving memories, and the mirror is fogged on her side, with words written shakily backwards.</p>
<p>"Take care of Avery for me"</p>
<div class="choices">
<div class="choice-item">
<<link "Say you'll do your best">>
<<set $manorevent to null>>
<<set $questAvery to 8>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $manorevent is "questavery8">>
<center><img src="img/npcs/avery/mom/ghost3.jpg"></center>
<p>The ghost witch's eyes go wide when she sees the book you have, but she lowers her head as she seems to understand it needed to be done.</p>
<p>You read through the passage that appears for you and when you look back in the mirror you see that you still have no reflection.</p>
<p>Looking away from the mirror you are immediately tackled to the ground as she straddles your waist.</p>
<div class="dialogue-box">
<img src="img/npcs/avery/mom/momtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghost Mother:</span>
<div class="dialogue">"You killed my husband."</div>
</div>
</div>
<p>You see her raise her hands, aiming at your throat before she pauses, leaning in.</p>
<div class="dialogue-box">
<img src="img/npcs/avery/mom/momtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghost Mother:</span>
<div class="dialogue">"He had a hand in this, I can smell him on you. What a fool."</div>
</div>
</div>
<p>She flickers out of existence upon that, which is odd since the book should give you control over her.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $manorevent to null>>
<<set $questAvery to 9>>
<<goto manorbasement>>
<</link>>
</div>
</div>
<</if>>
<<if $manorevent is "ghosthelp">>
<center><img src="img/items/book/book7.jpg"></center>
<p>You pull out your black book, commanding the restless spirits to your will as the house itself seems to shudder.</p>
<p>Nothing happens, which seems a bit odd.</p>
<div class="choices">
<div class="choice-item">
<<link "Go look around">>
<<set $manorevent to null>>
<<set $ghosthelp to true>>
<<goto manorbasement>>
<</link>>
</div>
</div>
<</if>><<if $mirrorview is true>>
<center><H4>Mansion Basement</H4></center>
<center><img src="img/items/mirror.jpg">
<p>The mirror shows an alternate view where you do not have a reflection.</p></center>
<hr>
<<if $questAvery gte 7>>
<p>The mirror in this state means that Avery is a woman.</p>
<</if>>
<<else>>
<center><H4>Mansion Basement</H4></center>
<center><img src="img/avedon/noble/ade/basement.jpg">
<p>A dark, dank and rather unpleasant basement.</p></center>
<hr>
<<if $questAvery gte 7>>
<p>The mirror in this state means that Avery is a man.</p>
<</if>>
<</if>>
<<if $ghosthelp isnot true and $bookBlack is "translated" and $questAvery gte 7>>
<p>You could <<button 'command the restless spirits' manorevents>><<set $manorevent to "ghosthelp">><</button>> to have them stop attacking you.</p>
<</if>>
<<include manornpcs>>
<div class="choices">
<div class="choice-item">
<<link "Leave the basement">>
<<goto manorgate>>
<</link>>
</div>
<<if $questAvery is 6>>
<div class="special-choice-item">
<<link "Look for the mirror (The Fires of Ambition)">>
<<set $manorevent to "questavery6">>
<<goto manorevents>>
<</link>>
</div>
<</if>>
<<if $questAvery is 7>>
<div class="special-choice-item">
<<link "Talk to the woman in the mirror (The Fires of Ambition)">>
<<set $manorevent to "questavery7">>
<<goto manorevents>>
<</link>>
</div>
<</if>>
<<if $questAvery gte 8 and $mirrorview is true>>
<div class="special-choice-item">
<<link "Turn Avery Male">>
<<set $mirrorview to null>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
<<if $questAvery gte 8 and $mirrorview isnot true>>
<div class="special-choice-item">
<<link "Turn Avery Female">>
<<set $mirrorview to true>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
<<if $questAvery gte 8 and $bookBlack is "translated">>
<div class="special-choice-item">
<<link "Summon the Ghost Mother (The Fires of Ambition)">>
<<set $manorevent to "questavery8">>
<<goto manorevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Avedon Manor">><<if ($hour gte 0 and $hour lte 8) or ($hour gte 21 and $hour lte 23) and $previouspassage is "manorbed">>
<p><<button 'Avery' avery>><</button>> is sleeping in bed.</p>
<<elseif ($hour gte 9 and $hour lte 10) and $previouspassage is "manordining">>
<p><<button 'Avery' avery>><</button>> is eating breakfast.</p>
<<elseif ($hour gte 14 and $hour lte 15) and $previouspassage is "manordining">>
<p><<button 'Avery' avery>><</button>> is eating lunch.</p>
<<elseif ($hour gte 11 and $hour lte 13) and $previouspassage is "manorlib">>
<p><<button 'Avery' avery>><</button>> is quietly reading, surrounded by several books.</p>
<<elseif ($hour gte 16 and $hour lte 18) and $previouspassage is "manorgate">>
<p><<button 'Avery' avery>><</button>> is doing things in the yard, you're not sure what though.</p>
<<elseif ($hour gte 19 and $hour lte 20) and $previouspassage is "manorbath">>
<p><<button 'Avery' avery>><</button>> is taking a bath.</p>
<<elseif $questAvery gte 2>>
<p><<button 'Avery' avery>><</button>> is not here but you can call for $averygender3.</p>
<</if>>
<<if $ghosthelp is true>>
<p>Call upon the <<button 'restless spirits' manorghost>><<set $manorghost to "ghosthelp">><</button>> of the house.</p>
<</if>>
<<if $questAvery gte 5 and $ghosthelp isnot true or $ghostmolest is true>>
<<set $rand to random(1, 10)>>
<<if !$ghosttimer or $ghosttimer lte 0>>
<<set $ghosttimer to $rand>>
<<goto ghosttouch>>
<</if>>
<</if>>
<<if $questAvery gte 9>>
<p>Summon the <<button 'ghostly mother' manorghost>><<set $manorghost to "mom">><</button>> of the house.</p>
<</if>><center><H4>Avery</H4></center>
<<if $mirrorview is true and $pregnantAvery gt 0>>
<center><img src="img/npcs/avery/preg.jpg"></center>
<p>Your faux noble daughter who you've gotten pregnant.</p>
<p>They need to rest more often but not much has changed for them.</p>
<<elseif $mirrorview is true>>
<center><img src="img/npcs/avery/afem.jpg"></center>
<p>Your faux noble daughter.</p>
<<else>>
<center><img src="img/npcs/avery/amale.jpg"></center>
<p>Your faux noble son.</p>
<</if>>
<p>Your reputation with Avery is $repAvery.</p>
<<if $averysex gt 0>>
<p>You have taken Avery's virginity.</p>
<</if>>
<<if !$equippedArmor>>
<p>They try to avert their eyes to your nudity.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $previouspassage is "manorbed">>
<<if !$averysex and $mirrorview is true and $penis gt 0>>
<div class="flirt-choice-item">
<<link "Take Avery's virginity (Vaginal)">>
<<set $averytalk to "femvirginvag">>
<<goto averytalk>>
<</link>>
</div>
<</if>>
<<if !$averysex and $mirrorview isnot true and $vagina gt 0>>
<div class="flirt-choice-item">
<<link "Take Avery's virginity (Penile)">>
<<set $averytalk to "malevirginpenis">>
<<goto averytalk>>
<</link>>
</div>
<</if>>
<<if !$averysex and $mirrorview isnot true and $penis gt 0>>
<div class="flirt-choice-item">
<<link "Take Avery's virginity (Anal)">>
<<set $averytalk to "malevirginanal">>
<<goto averytalk>>
<</link>>
</div>
<</if>>
<<elseif $previouspassage is "manorlib">>
<div class="choice-item">
<<link "Join them in reading">>
<<set $averytalk to "averyread">>
<<goto averytalk>>
<</link>>
</div>
<<elseif $previouspassage is "manorbath">>
<div class="choice-item">
<<link "Join them in the bath">>
<<set $averytalk to "averybath">>
<<goto averytalk>>
<</link>>
</div>
<</if>>
<<if $averysex gt 0>>
<<if $penis gt 0>>
<div class="flirt-choice-item">
<<link "Ask for a blowjob">>
<<set $averytalk to "sexoral">>
<<goto averytalk>>
<</link>>
</div>
<<if $mirrorview is true>>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $averytalk to "sexvaggive">>
<<goto averytalk>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "69 with Avery">>
<<set $averytalk to "sex69">>
<<goto averytalk>>
<</link>>
</div>
<<else>>
<div class="flirt-choice-item">
<<link "Ask to fuck their ass">>
<<set $averytalk to "sexanal">>
<<goto averytalk>>
<</link>>
</div>
<</if>>
<<else>>
<div class="flirt-choice-item">
<<link "Ask for oral">>
<<set $averytalk to "sexcunn">>
<<goto averytalk>>
<</link>>
</div>
<<if $mirrorview is true>>
<div class="flirt-choice-item">
<<link "Ask for yuri sex">>
<<set $averytalk to "sexyuri">>
<<goto averytalk>>
<</link>>
</div>
<<else>>
<div class="flirt-choice-item">
<<link "Let Avery fuck you">>
<<set $averytalk to "sexstraight">>
<<goto averytalk>>
<</link>>
</div>
<</if>>
<</if>>
<</if>>
</div>
<<set $chapter to "Avery">><center><H4>Restless Spirits</H4></center>
<<set $options to []>>
<<if $equippedArmor>>
<<run $options.push({ name: "strip1" })>>
<<run $options.push({ name: "strip2" })>>
<</if>>
<<if !$equippedArmor>>
<<if $penis gt 0>>
<<run $options.push({ name: "bj" })>>
<<run $options.push({ name: "maletouch" })>>
<</if>>
<<if $penis gt 0 and $vagina gt 0>>
<<run $options.push({ name: "futatouch" })>>
<<run $options.push({ name: "futagang" })>>
<</if>>
<<if $vagina gt 0>>
<<run $options.push({ name: "femgang" })>>
<<run $options.push({ name: "femtouch" })>>
<<run $options.push({ name: "femsex" })>>
<</if>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "strip1">>
<center>[img[either(
"img/avedon/noble/your/events/strip1.jpg",
"img/avedon/noble/your/events/strip2.jpg",
"img/avedon/noble/your/events/strip3.jpg"
)]]</center>
<p>Ghostly hands grab you, stripping your clothes and leaving you nude on the floor.</p>
<p>You sit up, a little shaken but unharmed.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<disrobe>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "strip2">>
<center>[img[either(
"img/avedon/noble/your/events/strip1.jpg",
"img/avedon/noble/your/events/strip2.jpg",
"img/avedon/noble/your/events/strip3.jpg"
)]]</center>
<p>The hands are less than gentle, throwing you onto the ground and roughly taking your clothes and flying off with them.</p>
<p>You rub your arms from where you were dropped, looking around to see if more are around.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<disrobe>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "bj">>
<<set $arousal += 100>>
<center>[img[either(
"img/avedon/noble/your/events/bj1.jpg",
"img/avedon/noble/your/events/bj2.jpg",
"img/avedon/noble/your/events/bj3.jpg"
)]]</center>
<p>Walking around the manor with your cock out has gotten the attention of the spirits in the house.</p>
<p>You pause when you feel a firm grip on your penis, feeling your cock pass through invisible lips.</p>
<p>You try to grab something to hold onto for support but your hands pass through where anyone should be.</p>
<<orgasm>>
<p>You cum onto the floor and the spectral hands let you go.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "futagang">>
<<set $arousal += 100>>
<center><img src="img/avedon/noble/your/events/futagang1.jpg"></center>
<p>Your nudity has not gone unnoticed, and several spectral hands grip your wrist and legs, pinning you to the ground.</p>
<p>You feel cocks join the hands, pressing against your pussy and ass.</p>
<p>You try to call out, but a cock silences you.</p>
<p>The spectral cocks fuck you relentlessly, while a free hand strokes your cock to orgasm.</p>
<<orgasm>>
<p>Upon your climax the hands and cocks disappear, dropping you onto the ground.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "futatouch">>
<<set $arousal += 20>>
<center><img src="img/avedon/noble/your/events/futatouch1.jpg"></center>
<p>Your nudity does not go unnoticed, as spectral hands feel you up.</p>
<p>After some gently touching and groping, you are left alone.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "femgang">>
<<set $arousal += 100>>
<center>[img[either(
"img/avedon/noble/your/events/gang1.jpg",
"img/avedon/noble/your/events/gang2.jpg",
"img/avedon/noble/your/events/gang3.jpg",
"img/avedon/noble/your/events/gang4.jpg"
)]]</center>
<p>Your nudity has not gone unnoticed, and several spectral hands grip your wrist and legs, pinning you to the ground.</p>
<p>You feel cocks join the hands, pressing against your pussy and ass.</p>
<p>You try to call out, but a cock silences you.</p>
<p>The spectral cocks fuck you relentlessly, taking you quickly and intensely.</p>
<<orgasm>>
<p>Upon your climax the hands and cocks disappear, dropping you onto the ground.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "maletouch">>
<<set $arousal += 20>>
<center>[img[either(
"img/avedon/noble/your/events/maletouch1.jpg",
"img/avedon/noble/your/events/maletouch2.jpg",
"img/avedon/noble/your/events/maletouch3.jpg"
)]]</center>
<p>Your nudity does not go unnoticed, as spectral hands feel you up.</p>
<p>After some gently touching and groping, you are left alone.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "femtouch">>
<<set $arousal += 20>>
<center>[img[either(
"img/avedon/noble/your/events/touch1.jpg",
"img/avedon/noble/your/events/touch2.jpg",
"img/avedon/noble/your/events/touch3.jpg",
"img/avedon/noble/your/events/touch4.jpg",
"img/avedon/noble/your/events/touch5.jpg"
)]]</center>
<p>Your nudity does not go unnoticed, as spectral hands feel you up.</p>
<p>After some gently touching and groping, you are left alone.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "femsex">>
<<set $arousal += 100>>
<center>[img[either(
"img/avedon/noble/your/events/touch1.jpg",
"img/avedon/noble/your/events/touch2.jpg",
"img/avedon/noble/your/events/touch3.jpg",
"img/avedon/noble/your/events/touch4.jpg",
"img/avedon/noble/your/events/touch5.jpg"
)]]</center>
<p>Your nudity has not gone unnoticed, and several spectral hands grip your wrist and legs, pinning you to the ground.</p>
<p>You feel cocks join the hands, pressing against your pussy and ass.</p>
<p>You try to call out, but a cock silences you.</p>
<p>The spectral cocks fuck you relentlessly, taking you quickly and intensely.</p>
<<orgasm>>
<p>Upon your climax the hands and cocks disappear, dropping you onto the ground.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<if $manorghost is "mom">>
<center><H4>Avery's Mother</H4></center>
<center><img src="img/npcs/avery/mom/ghost3.jpg"></center>
<p>Avery's mother, whom you summoned from the mirror in the basement.</p>
<p>Her name is unknown, it's scratched out and she enjoys her anonimity.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $penis gt 0>>
<div class="flirt-choice-item">
<<link "Ask for a blowjob">>
<<set $averytalk to "mombj">>
<<goto averytalk>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $averytalk to "momsex">>
<<goto averytalk>>
<</link>>
</div>
<</if>>
<<if $vagina gt 0>>
<div class="flirt-choice-item">
<<link "Ask for yuri sex">>
<<set $averytalk to "momyuri">>
<<goto averytalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Avery's Mother">>
<</if>>
<<if $manorghost is "ghosthelp">>
<center><H4>Mansion Ghosts</H4></center>
<center><img src="img/avedon/noble/your/events/mirror.jpg"></center>
<p>Restless spirits that seem to exist in the manor.</p>
<p>They handle the cleaning but also like to grope you sometimes, such as now as you feel them rubbing your arms and legs.</p>
<<if $ghostmolest is true>>
<p>You've given them permission to randomly touch you around the house.</p>
<<else>>
<p>Since you summoned them they have stopped touching you around the house.</p>
<</if>>
<<if $averyghost and $averyMomghost>>
<p>Of the many restless spirits, $averyghost are from Avery and $averyMomghost are from their mother.</p>
<<elseif $averyghost>>
<p>Of the many restless spirits $averyghost are from Avery.</p>
<<elseif $averyMomghost>>
<p>Of the many restless spirits $averyMomghost are from Avery's mother.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Let them touch you">>
<<goto ghosttouch>>
<</link>>
</div>
<<if $ghostmolest is true>>
<div class="special-choice-item">
<<link "Have them stop touching you">>
<<set $ghostmolest to null>>
<<goto manorghost>>
<</link>>
</div>
<<else>>
<div class="special-choice-item">
<<link "Have them start touching you">>
<<set $ghostmolest to true>>
<<goto manorghost>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Restless Spirits">>
<</if>> <center><H4>Your Mom</H4></center>
<center><img src="img/npcs/basker/penelope.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/basker/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mom:</span>
<div class="dialogue">"It's time to wake up, sweetheart."</div>
</div>
</div>
<p>Your mother speaks softly, waking you as she sits beside you.</p>
<p>You sleep naked so she fixes the blanket over your nudity, a smile on her face and a cup of coffee in her hand as she sets it on your nightstand.</p>
<div class="dialogue-box">
<img src="img/npcs/basker/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mom:</span>
<div class="dialogue">"I think Kaiden has something for you to do after lunch, so come back home for something to eat, 'kay?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $intro to 0>>
<<goto studentschool>>
<</link>>
</div>
</div><<if $intro is 0>>
<center><H4>Slums</H4></center>
<center><img src="img/avedon/slum/neighborhood.jpg"></center>
<p>You trudge from the shack your family lives in towards the nearby community center, like you do every day.</p>
<p>It serves as a small center to keep the locals employed and busy, with people offering odd jobs for anyone willing to work.</p>
<p>If there is no work and there usually is not any, the center also offers free schooling for citizens of the slums.</p>
<p>You learn nothing by going to class, but some slum fund or another pays families if they have students in the school to offset the need for them to work in factories.</p>
<p>You're twenty one, but you lied to get enrolled so you can help out your family.</p>
<p>Today is your twenty-first birthday, you think.</p>
<p>You have a rather good sense of time, it should be the first of May today.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at your mom">>
<<set $intro to 1>>
<<goto studentschool>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 1>>
<center><H4>Your Mom</H4></center>
<center><img src="img/npcs/basker/penelope.jpg"></center>
<p>Your dad was a successful...something in Monduval, you were going to train under him and took the initiative to visit him at work a week before you were supposed to.</p>
<p>You found him fucking his secretary.</p>
<p>You chose to live with your mom because your father threatened to kill you if he saw you again, payment for ruining his cushy life, so you moved to Avedon to live with your aunt Kaiden.</p>
<p>Your sister, a bit of a ditzy slut, didn't want to give up the lavish life she had in Monduval so she stayed with your cheating father.</p>
<div class="dialogue-box">
<img src="img/npcs/basker/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mom:</span>
<div class="dialogue">"Have fun at school sweetie!"</div>
</div>
</div>
<p>Your mother calls after you, waving you off but the two of you both know she's faking it, but its a show the two of you need to put on until you find a better situation.</p>
<div class="choices">
<div class="choice-item">
<<link "Head to school">>
<<set $intro to 2>>
<<goto studentschool>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 2>>
<center><H4>Alyss, your bully</H4></center>
<center><img src="img/intro/school/schoolbully.jpg"></center>
<p>Alyss the Dark Elf is busy tormenting someone else as you enter the building.</p>
<p>As someone new you were a prime candidate for bullies several years younger than you, but Alyss is the same age as you because she keeps getting into fights and getting held back.</p>
<p>You think after a certain amount of fuck-ups the financial aid stops, but she simply continues to go to the school side of the center because she has nowhere else where she's in charge.</p>
<p>There was supposed to be a principal or dean that kept her in line but they've disappeared long before you enrolled.</p>
<p>You try to sneak past but her dark elven ears twitch and her violet eyes lock onto you like a predator hunting prey.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"Hey Basker, come with me to the bathroom real quick."</div>
</div>
</div>
<p>Alyss turns to spit on the kid on the ground before heading off into the hallway.</p>
<p>You follow, as you have no choice but to.</p>
<p>She's surprisingly strong and would simply drag you away anyways.</p>
<<if $lastname isnot "Basker">>
<p>You changed your last name to $lastname when you moved to Avedon, your mother picking up her maiden name of "Basker" when you fled Monduval.</p>
<p>Alyss still calls you that for some reason.</p>
<</if>>
<p>You still have no idea how she found out who you were or why she is so obsessed with you.</p>
<div class="choices">
<div class="choice-item">
<<link "Follow Alyss">>
<<set $intro to 3>>
<<goto studentschool>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 3>>
<center><H4>Alyss</H4></center>
<center><img src="img/npcs/bully/bully.jpg"></center>
<p>There's an entire female restroom no-one uses because Alyss hangs out in there after class, which basically gives her free reign in that particular area.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"So I got these candy bars off that kid I just shook down, there were three but I ate one before you showed up."</div>
</div>
</div>
<p>Her attitude changes when she is alone, not the dark elf with a sneer that could curdle milk.</p>
<p>She speaks with a smile, pulling a slightly warm candy bar out of her bra.</p>
<p>You're unsure exactly what is wrong with Alyss, perhaps some sort of Dark Elven heat that she couldn't properly itch before she met you.</p>
<p>Her blue skin glistens as if she were sweating, something that she seems to do when you are not around, like an addict without their fix.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"I am OFFERING you something, dipshit. Take it."</div>
</div>
</div>
<p>She is waving the candy bar at you when you briefly space out and don't pay attention to her.</p>
<p>You take it, enjoying the taste of Mondovual chocolate once again, something you haven't had in awhile.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"How's your mom by the way? Still can't find a job?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Tell Her">>
<<set $intro to 4>>
<<goto studentschool>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 4>>
<center><H4>Alyss</H4></center>
<center><img src="img/npcs/bully/bully.jpg"></center>
<p>You're unsure how Alyss found out your real age, or where you live, or the names of your family, but you're basically blackmailed into doing what she asks at this point.</p>
<p>Your mother was a maid and, if she were to rejoin the workforce, would probably be moved to a different continent due to Avedon being a shithole and Monduval being off limits.</p>
<p>Your aunt is nice, but your mother and you are already encroaching on her space as is.</p>
<p>The money your mom earns from you going to school pays for your food, but not much else.</p>
<p>Alyss stealing to feed you is charming in a weird way, allowing you to scrape a few gems together here and there.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"I'm horny."</div>
</div>
</div>
<p>Alyss leans into you and you finally get to the real reason the dark elf keeps you around.</p>
<div class="choices">
<div class="choice-item">
<<link "Fuck Alyss">>
<<set $intro to 5>>
<<goto studentschool>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 5 and $penis gt 0>>
<center><H4>Alyss</H4></center>
<center><img src="img/intro/school/schoolmale.jpg"></center>
<p>Her skirt is less than regulation but no-one corrects her, her fits of violence well documented, and she can simply lift it up for you to have access to her drooling nether regions.</p>
<p>You know for a fact she isn't on contraceptive but the risk seems to make it more intense for her because as soon as you're in her, Alyss' attitude changes entirely.</p>
<p>The crude and brazen dark elf is suddenly loving, encouraging, and empathetic towards you, saying and doing things that cause her embarrassment much later, things you repeat when her abuse outside of the bathroom begins to get too much.</p>
<p>As you slide into her she pins your hands against the tile as she begins to rock her hips, her depths almost sucking you in as she rides you hard and fast.</p>
<p>You miss your first class of the day, the bell ringing as you have her bent over the sink, fucking her intensely from behind as you orgasm, filling her with your seed as her legs visibly shake when you withdraw.</p>
<p>Catching her, you sit her on a chair she's taken from a classroom, leaving her to recover as you try to make at least a few classes today.</p>
<p>You enter the next class with fresh bruises and scratches on your arms, from where she had you against the tile floor.</p>
<p>That, combined with your messy clothes and damp clothes, could be confused with getting beaten up.</p>
<p>No-one mentions the smell of sex, that odor just seems to linger in the building.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to class">>
<<set $intro to 6>>
<<goto studentschool>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 5 and $penis is 0>>
<center><H4>Alyss</H4></center>
<center><img src="img/intro/school/schoolfem.jpg"></center>
<p>Her skirt is less than regulation but no-one corrects her, her fits of violence well documented, and she can simply lift it up for you to have access to her drooling nether regions.</p>
<p>You know for a fact she is straight because of how much she talks about old boyfriends and lovers but as soon as you're with her, Alyss's attitude changes entirely.</p>
<p>The crude and brazen dark elf is suddenly loving, encouraging, and empathetic towards you, saying and doing things that cause her embarrassment much later, things you repeat when her abuse outside of the bathroom begins to get too much.</p>
<p>As you slide your fingers into her she pins your hands against the tile as she begins to rock her hips against your face, her depths sweet in taste which is probably common for Dark Elves, but she's the only one you know.</p>
<p>You miss your first class of the day, the bell ringing as you have her bent over the sink, finger-fucking her intensely from behind as she orgasms, her legs visibly shake when you withdraw your fingers.</p>
<p>Catching her, you sit her on a chair she's taken from a classroom, leaving her to recover as you try to make at least a few classes today.</p>
<p>You enter the next class with fresh bruises and scratches on your arms, from where she had you against the tile floor.</p>
<p>That, combined with your messy clothes and damp clothes, could be confused with getting beaten up.</p>
<p>No-one mentions the smell of sex, that odor just seems to linger in the building.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to class">>
<<set $intro to 6>>
<<goto studentschool>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 6>>
<center><H4>Saint Silas School</H4></center>
[img[either(
"img/jobs/teacher/classroom/class1.jpg",
"img/jobs/teacher/classroom/class2.jpg",
"img/jobs/teacher/classroom/class3.jpg",
"img/jobs/teacher/classroom/class4.jpg",
"img/jobs/teacher/classroom/class5.jpg",
"img/jobs/teacher/classroom/class6.jpg"
)]]
<p>The morning class is uneventful, your scratches itching a little bit but not anything that really bothers you.</p>
<p>The bell rings and you return home for something to eat, food costing money you don't really have and only having a candy bar to eat today makes your stomach rumble.</p>
<p>You catch sight of Alyss shaking down someone for money for her lunch, shoving them out of the window once she has it.</p>
<p>You look out the window and see the person on the ground, who gives you a thumbs up that they're okay as they get up, this being the ground floor.</p>
<div class="choices">
<div class="choice-item">
<<link "Return home">>
<<set $intro to 7>>
<<goto studentschool>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 7>>
<<kaidenTitle>>
<center><img src="img/npcs/kaiden/kaiden.jpg"></center>
<p>Your mom has soup ready, having gotten a hold of some meat somewhere and stewed it while you were in school.</p>
<p>You're in the middle of eating when Aunt Kaiden comes in, grabbing her bow and pausing when she sees you.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kaiden:</span>
<div class="dialogue">"$firstname, I need your help. Something is agitating the zombies and more are rising than normal. I'm going to go get some others but I need you to warn people about going in until we get some people to clear it.</div>
</div>
</div>
<p>You've had to do this before, zombies leaving the sewers in droves as if something is chasing them out.</p>
<p>You don't know why so many zombies are in the sewer, something about ancient pipes and old magic raising the dead.</p>
<div class="choices">
<div class="choice-item">
<<link "Rush to the graveyard">>
<<set $intro to 8>>
<<goto studentschool>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 8>>
<center><h4>Graveyard</h4></center>
<center><img src="img/avedon/graveyard/graveyard.jpg"></center>
<p>Sitting through classes being taught how to read when you were learning advanced mathematics in Monduval is rather draining, but volunteer work pays more and is the main reason that people go to Saint Silas Academy.</p>
<p>The slums have a fund to pay people to defend the slums, but only if there is a problem, and the rising zombie problem seems to be an issue worth paying good money for.</p>
<p>Especially since your job is to hold the gate until an adventurer or a few guards arrive to do another clearing of the sewers.</p>
<p>An ear shattering scream fills the air as someone must already be in the graveyard when you arrive, and zombies are attacking them.</p>
<div class="choices">
<div class="choice-item">
<<link "Rush to help them">>
<<set $intro to 9>>
<<goto studentschool>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 9>>
<center><H4>Alyss</H4></center>
<center><img src="img/intro/school/schoolattack.jpg"></center>
<p>You see Alyss fighting off a zombie with a pipe, a deep gash on her arm from where it bit her.</p>
<p>She sometimes takes her lunch here, afraid of letting people see her eat for some reason.</p>
<p>The zombie turns to you which gives Alyss the chance she needs to put it down, cracking it across the head with the pipe as it goes down.</p>
<p>You rip the shirt off the zombie, covering her wound as you try to stop the bleeding.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"I'll be fine, we need to go."</div>
</div>
</div>
<p>Alyss wrap a cloth over the wound, flashing you a smile before running towards the exit to the graveyard but you catch sight of a woman in red ducking into a nearby crypt.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"$firstname? Don't! Come back!"</div>
</div>
</div>
<p>The woman looked rushed and is probably up to no good, but you spot the horde that Aunt Kaiden warned you about mingling among the gravestones.</p>
<p>You wave off Alyss and creep through the graveyard to where you saw the woman.</p>
<div class="choices">
<div class="choice-item">
<<link "Rush to help them">>
<<set $intro to 10>>
<<goto studentschool>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 10>>
<center><H4>Robed Woman</H4></center>
<center><img src="img/npcs/death/death.jpg"></center>
<p>You catch the woman sitting on a tomb, stitching up a torn piece of her clothing as she tilts her head as you enter.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Woman:</span>
<div class="dialogue">"...Hello, I suppose. Did you follow me in here?"</div>
</div>
</div>
<p>You explain the situation to her, the rise of undead and your aiding the neighborhood watch to warn people.</p>
<p>You're young and quick, this isn't the first time you've had to be in the graveyard and not the first time that you've had to fight off a zombie or two.</p>
<p>The woman listens in silence, nodding as you tell her of the danger that lingers just outside the tomb she stopped to fix her dress in.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Woman:</span>
<div class="dialogue">"I understand, let me just-"</div>
</div>
</div>
<p>This is not the first time that you've had someone argue, but they're usually older people who refuse to leave the grave of a loved one, usually their spouse.</p>
<p>She reminds you of a few widows that Aunt Kaiden and you have had to drag out before and you grab her wrist just as you would any other individual.</p>
<p>You feel the exact moment your heart stops, slowly turning to look at her as you collapse to the ground.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Woman:</span>
<div class="dialogue">"Wait, I held back. Has something been draining your lifeforce, who-"</div>
</div>
</div>
<p>Your face hits the stone tile before she can finish her sentence and all goes cold.</p>
<div class="choices">
<div class="choice-item">
<<link "Look up">>
<<set $intro to 50>>
<<goto introdeath>>
<</link>>
</div>
</div>
<</if>> <center><H4>Alyss</H4></center>
<<if $questDarkSun gte 3>>
<center><img src="img/npcs/bully/darksun.jpg"></center>
<<else>>
<center><img src="img/npcs/bully/bully.jpg"></center>
<</if>>
<p>A dark elven girl that is far too old to actually be a student at Saint Silas Academy.</p>
<<if $questDarkSun gte 3>>
<p>Lines crisscross across her body due to her interaction with Yvee.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if !$questDarkSun>>
<div class="choice-item">
<<link "Ask her what she is doing (Dark Sun, Dark Skin, Darkness)">>
<<set $alysstalk to "darksun0">>
<<set $experience += 10>>
<<set $questDarkSun to 1>>
<<goto alysstalk>>
<</link>>
</div>
<</if>>
<<if $questDarkSun is 1>>
<div class="choice-item">
<<link "Ask what she is waiting for (Dark Sun, Dark Skin, Darkness)">>
<<set $alysstalk to "darksun1">>
<<set $experience += 10>>
<<set $questDarkSun to 2>>
<<set $darkavedon to true>>
<<goto alysstalk>>
<</link>>
</div>
<</if>>
<<if $questDarkSun is 3>>
<div class="choice-item">
<<link "Ask what happened to her (Dark Sun, Dark Skin, Darkness)">>
<<set $alysstalk to "darksun3">>
<<set $experience += 10>>
<<set $questDarkSun to 4>>
<<goto alysstalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Alyss">>
<<if $previouspassage is "darkforest" and $questDarkSun is 7>>
<<set $altworldevent to "avameet">>
<<goto altworldevents>>
<</if>><<if $alysstalk is "studentmeet">>
<center><H4>Alyss</H4></center>
<center><img src="img/npcs/bully/bully.jpg"></center>
<p>You hear your name being called and when you turn you're set upon by Alyss, the dark elf grabbing your arm and leading you into an ally before you realize.</p>
<p>Her grip is like a vice, far more rough than she's been with you in a long while.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"Why did no-one remember you? Where is the bite I got from that zombie? What is happening?"</div>
</div>
</div>
<p><p>Despite her regular apathetic attitude she seems to show genuine concern here, almost on the verge of tears.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask what she means">>
<<set $alysstalk to "studentmeet1">>
<<goto alysstalk>>
<</link>>
</div>
</div>
<</if>>
<<if $alysstalk is "studentmeet1">>
<center><H4>Alyss</H4></center>
<center><img src="img/npcs/bully/bully.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"You've missed school for a few days now and whenever I asked your mom where you were...she said she only had the one child, but all your stuff was there. Your sister exists, but not you. Your mom knows me, I've been to your house before, but she didn't recognize me this last time. Then Yvee left and the school shut down..."</div>
</div>
</div>
<p>The dark elf lets go of you and rifles through a nearby box, holding up a bloodied cloth to your face.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"You wrapped this around my arm when the zombie attacked, but look-"</div>
</div>
</div>
<p>Pulling out the pipe isn't something you can do, it exists in some space that you can pull items from, sometimes at will and sometimes not.</p>
<p>You call to the pipe and it answers, appearing in your hand before the two of you.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"That...where I got that from is fixed, I broke that off something."</div>
</div>
</div>
<p>Alyss takes the pipe, poking at the pipe and gesturing to where it goes on the wall, some ancient water pipe that no longer works.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"Do you know what is going on?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Tell her you died">>
<<set $alysstalk to "studentmeet2">>
<<goto alysstalk>>
<</link>>
</div>
</div>
<</if>>
<<if $alysstalk is "studentmeet2">>
<center><H4>Alyss</H4></center>
<center><img src="img/npcs/bully/bully.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"I wouldn't...I wouldn't believe that otherwise, but it was like you disappeared from...time or something."</div>
</div>
</div>
<p>The two of you stand there for a moment before Alyss pulls you into a hug.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"I missed you when everyone else forgot."</div>
</div>
</div>
<p>She holds you tightly, but this hug is more for her than you as you hear her begin to cry.</p>
<p>You simply hold her as she does so, wondering exactly what happened and why Alyss is so unique.</p>
<p>Eventually she calms down, giving some quiet excuse before leaving.</p>
<p>As you stand alone in the alley you're a bit confused, you think she lives in this alley so you don't really know where she went.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $alysstalk to null>>
<<set $repAlyss to 100>>
<<goto slums>>
<</link>>
</div>
</div>
<</if>>
<<if $alysstalk is "darksun0">>
<center><H4>Alyss</H4></center>
<center><img src="img/npcs/bully/bully.jpg"></center>
<p>She looks at you, a soft smile on her face.</p>
<p>It seems forced, an expression of pain just barely peeking through.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"I'm waiting. Dark Elves are not readily available here so I thought I'd learn all that I could."</div>
</div>
</div>
<p>She gestures to her stack of books she keeps nearby with an idle wave.</p>
<p>She doesn't go into further details so you're left standing in front of her.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask what she is waiting for (Dark Sun, Dark Skin, Darkness)">>
<<set $alysstalk to "darksun1">>
<<set $experience += 10>>
<<set $questDarkSun to 2>>
<<set $darkavedon to true>>
<<goto alysstalk>>
<</link>>
</div>
</div>
<</if>>
<<if $alysstalk is "darksun1">>
<center><H4>Alyss</H4></center>
<center><img src="img/npcs/bully/bully.jpg"></center>
<p>She pauses as you speak, almost frightened at what you just said.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"You. I was waiting...on you."</div>
</div>
</div>
<p>She speaks quietly, unable to meet your gaze.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"Things are...not as they seem. This world is...better than the one I came from. Dark creatures from the void oozing into a fading realm. Only a Horseman can save us, only you."</div>
</div>
</div>
<p>There is a deep pain in her face, far moreso than you've ever seen.</p>
<p>Placing a hand on the wall the whole room begins to vibrate, the mirrors shaking to the point they crack, the tile breaking apart under her touch.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"I'm sorry, $firstname. You are...the only one who can fix this. The only one who can save us."</div>
</div>
</div>
<p>You look around at the room and it feels...wrong.</p>
<p>Nothing seems out of the ordinary but the atmosphere is off in some subtle way.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $alysstalk is "darksun3">>
<center><H4>Alyss</H4></center>
<center><img src="img/npcs/bully/darksun.jpg"></center>
<p>Alyss winces as she applies bandages to herself, fresh deep cuts that she did not have before.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"Monsters...filled with monsters...evil things...bleeding in..."</div>
</div>
</div>
<p>She mutters to herself about creatures and jumps when you approach.</p>
<p>You raise your hands up to show you mean no harm, whoever got to her before you did more than enough to her as almost the cuts are evenly spaced almost an inch apart, either by coincidence or that is just how far apart their fingers were.</p>
<p>The bathroom appears untouched, the only damaged thing is the dark elf here.</p>
<p>It doesn't take much to assume what happened, Yvee said she would punish the Dark Elf that send you to...wherever that other place is.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"Yvee doesn't belong here. Somehow she exists...in both places. You need to go deeper...into that hell, but she won't let you. I know that she'll stop you from finding what is hidden there."</div>
</div>
</div>
<p>She inches closer to you, wincing as she tries to be careful.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"The Truth. She guards it like a hellhound, I've told you the truth many times so far, but names are stolen and can't be spoken here. Not in this place. got too comfortable. I thought...that she thought...that I was still over there. I was wrong."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Help her up">>
<<set $alysstalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>> <center><H4>Yvee</H4></center>
<<if $darkavedon is true>>
<center><img src="img/npcs/yvee/nogit/yvee.jpg"></center>
<<else>>
<center><img src="img/npcs/yvee/yvee.jpg"></center>
<</if>>
<p>Your administrative kitsune slave who accepts being a slave but follows no orders.</p>
<p>She has also admitted to killing people.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask why she is okay with being a slave">>
<<set $yveetalk to "slave">>
<<goto yveetalk>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<if $questYvee gte 3 and $completedProjects.includes("Soundproof Office")>>
<<if $penis gt 0>>
<<set $yveetalk to "malesex">>
<<else>>
<<set $yveetalk to "femsex">>
<</if>>
<<else>>
<<set $yveetalk to "nosex">>
<</if>>
<<goto yveetalk>>
<</link>>
</div>
<<if $questYvee is 1>>
<div class="special-choice-item">
<<link "Ask what you can do to help (Rebuilding the School)">>
<<set $yveetalk to "questyvee1">>
<<goto yveetalk>>
<</link>>
</div>
<</if>>
<<if $questYvee is 3 or $schoolRoof is true>>
<div class="special-choice-item">
<<link "Ask what to do now (Rebuilding the School)">>
<<set $yveetalk to "questyvee3">>
<<set $previouspassage to "slumschooloffice">>
<<goto yveetalk>>
<</link>>
</div>
<</if>>
<<if $questYvee lt 4 and $questAveeMariko is 7>>
<div class="special-choice-item">
<<link "Ask about Torii Gates (Avee and Mariko)">>
<<set $yveetalk to "toriifalse">>
<<goto yveetalk>>
<</link>>
</div>
<<elseif $questYvee gte 4 and $questAveeMariko is 7>>
<div class="special-choice-item">
<<link "Ask about Torii Gates (Avee and Mariko)">>
<<set $yveetalk to "toriitrue">>
<<goto yveetalk>>
<</link>>
</div>
<</if>>
<<if $kitsuneGoddessChoice is true and $yveedeclinegodhood isnot true>>
<div class="special-choice-item">
<<link "Consider Yvee as the Goddess of the Kitsune">>
<<set $yveetalk to "yveegoddessconsider">>
<<goto yveetalk>>
<</link>>
</div>
<</if>>
<<if $questAveeMariko gte 14>>
<div class="choice-item">
<<link "Ask about Paradise">>
<<set $yveetalk to "paradise">>
<<goto yveetalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Yvee">><<if $yveetalk is "sale">>
<center>[img[either(
"img/npcs/yvee/gob/gob1.jpg",
"img/npcs/yvee/gob/gob2.jpg",
"img/npcs/yvee/gob/gob3.jpg",
"img/npcs/yvee/gob/gob4.jpg",
"img/npcs/yvee/gob/gob5.jpg"
)]]</center>
<p>The kitsune wearing the deserter sign is being gangbanged by several goblins, a rare sight as the kitsune and goblins normally seem to get along.</p>
<p>General murmurs from goblins waiting is that she tried to fight the Goblin King or upset Thesaur, some crime that they don't care about only that she is to be punished.</p>
<p>The sign has a price tag on it, 50 gems, but it's scratched out and a crude 100 is written instead.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $money gte 100>>
<div class="choice-item">
<<link "Buy the kitsune">>
<<set $money -= 100>>
<<set $yveetalk to "buy">>
<<goto yveetalk>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $yveetalk is "buy">>
<center><img src="img/npcs/yvee/yvee.jpg"></center>
<p>You pull out the gems and are smarter than just handing them to some random goblin, so you pick up the sign showing the sale sign and hold up the bag of money.</p>
<p>The goblins currently fucking her continue until they finish, leaving trails of goblin cum across her body as some sort of protest before leaving.</p>
<p>One of the female goblins nearby takes the sign and your money, helping the kitsune clean herself up as they unshackle her.</p>
<p>There is a moment as she wipes her face, looking up at you as the cloudy haze crossing her face fades.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"I'm fine, I'm on contraceptives so you don't have to worry about them getting me pregnant, master."</div>
</div>
</div>
<p>The Kitsune shakily gets to her feet, flashing you a toothy smile.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"I can't stay here or they'll enslave me again, the standing order of capture on sight never actually goes away because they're too dumb to realize I was already captured."</div>
</div>
</div>
<p>Yvee tosses the cum stained rag away as she seems to have gotten most of it off of her, the goblin girl helping cleaning her up leaving with it.</p>
<p>Looking around, Yvee places her hands on her hips.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"I suppose I do have responsibilities. Come visit me at the school in the Avedon slums, master."</div>
</div>
</div>
<p>With that she books it, yelping as a goblin tries to grab her for being uncuffed but evades him as she flees the goblin cave.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $questYvee to 1>>
<<set $yveetalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "questyvee1">>
<center><H4>Yvee</H4></center>
<center><img src="img/npcs/yvee/yvee.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Hello Master, welcome to Saint Silas preparatory school."</div>
</div>
</div>
<p>Yvee doesn't even rise as she sits on a piece of rock that used to be stone on the building.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"I was gone longer than I wanted but I assumed worse. Most of the structure is intact. I thought it would completely be gone, I guess since they ripped off the roof and I didn't kill them that assumed they had won."</div>
</div>
</div>
<p>There is a sad expression on her face but she sighs, getting up and walking up to you.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"I have the materials, I fix it all the time. It is a bit worse than what I normally have to repair but I can manage it."</div>
</div>
</div>
<<if $height gte 50>>
<p>Yvee gives you a kiss on the cheek before heading off towards the building, leaping the roughly fifty feet into the air to to the roof in such a casual move that you almost thought she had wings.</p>
<<else>>
<p>Yvee leans down and gives you a kiss on the cheek before heading off towards the building, leaping the roughly fifty feet into the air to to the roof in such a casual move that you almost thought she had wings.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $questYvee to 2>>
<<set $experience += 10>>
<<set $yveetalk to null>>
<<set $schoolproject to "roof">>
<<set $schoolprojecttime to 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "slave">>
<<if $darkavedon is true>>
<center><img src="img/npcs/yvee/nogit/yvee.jpg"></center>
<<else>>
<center><img src="img/npcs/yvee/yvee.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"A kitsune cannot use violence to defend themselves unless they are about to die. The goblins don't kill kitsune, so they got walked over pretty much."</div>
</div>
</div>
<p>Yvee sighs deeply before looking at you.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"I am able to defend property, but not myself. So if am your property then I can defend myself."</div>
</div>
</div>
<p>She raises a hand to stop you before you speak.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"There is a precedent for this, I am completely in the clear religiously."</div>
</div>
</div>
<p>Not wanting to get into the mental gymnastics involving in making that okay, you concede and let her continue on.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto yvee>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "rooffix">>
<center><H4>Yvee</H4></center>
<center><img src="img/npcs/yvee/ass.jpg"></center>
<p>You decide to help Yvee, occasionally you see her run across the roof and she seems to constantly be busy up there.</p>
<p>There's a service ladder that leads up and you begin climbing, Yvee coming over to investigate the noise you're making climbing up.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Hello Master, what are you doing?"</div>
</div>
</div>
<p>You glance up at Yvee's bare pussy as she talks, the kitsune does not wear underwear and she's standing at the top of the ladder.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"What are you...perverted Master! I'm working so hard and you choose to be a DEVIANT."</div>
</div>
</div>
<p>You laugh as Yvee huffs and storms off, the banging that she is doing being far more loud.</p>
<p>That laugh cuts short as there is the sound of metal bending and breaking, the ladder being in poor repair and you see the wall slowly get further away.</p>
<p>Letting out a cry you try to detangle yourself but you land hard, the ladder landing on top of you in pieces as it falls apart.</p>
<div class="choices">
<div class="choice-item">
<<link "Pass out">>
<<set $questYvee to 3>>
<<set $experience += 10>>
<<set $schoolproject to null>>
<<set $schoolprojecttime to null>>
<<set $altworldevent to "roofsight">>
<<goto altworldevents>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "rooffix2">>
<center><H4>Yvee's Office</H4></center>
<center><img src="img/avedon/slum/school/office.jpg"></center>
<p>You wake up sitting in a chair, shaking awake as Yvee softly pets your head.</p>
<p>The wetness on your face is a damp rag that Yvee has placed over your forehead, warm to the touch.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Pervert, that's what you get."</div>
</div>
</div>
<p>Yvee huffs but you realize that the petting on your head is bandages, she administered first aid but you seem to have healed on her own.</p>
<p>She seems to have fixed the roof and the school is in serviceable condition, even if the school is still in disarray.</p>
<p>Your mind goes back to that forest...where was that?</p>
<p>You try asking Yvee but she ignores you, cleaning up the mess of first aid supplies back into a drawer.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $yveetalk to null>>
<<goto slumschooloffice>>
<</link>>
</div>
<div class="special-choice-item">
<<link "Ask what to do now (Rebuilding the School)">>
<<set $yveetalk to "questyvee3">>
<<set $previouspassage to "slumschooloffice">>
<<goto yveetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "questyvee3">>
<center><H4>Yvee</H4></center>
<center><img src="img/npcs/yvee/yvee.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Master, I require your help."</div>
</div>
</div>
<p>She pulls a few folders from a nearby locked cabinet, setting them on her desk as she gestures for you to look at them.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Things were not well when I was gone. Test scores have gone poorly, the teachers I left in charge were driven out or abused the students so much that I had to remove them."</div>
</div>
</div>
<p>Setting down a few packets of quite intimidating material you open them and begin looking through them, finding complete lesson plans down to any possible question a student could ask.</p>
<p>It is broken down so simply that your only hurdle to understanding the material is knowing how to read.</p>
<p>The material is quite simple, mathematics and history, and is broken down with what you need to do per class to maintain a "schedule" that even allows some flexibility as to its contents.</p>
<p>You look at Yvee with a sense of confusion, if the education is this thorough...why are people of Avedon so stupid?</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"The lack of sufficient faculty has made it an issue. I need three things done to ensure the school prospers."</div>
</div>
</div>
<p>Yvee holds up a clawed finger.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"One, We need to get education up. As my Master you will have say in who fills positions that open up."</div>
</div>
</div>
<p>She spreads the files apart until she finds the one she is looking for.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"We have permits to build a great many things for the slums. Almost unlimited permission, in fact. I will leave what you build up to you but I personally suggest a library and a gym."</div>
</div>
</div>
<p>Yvee picks up one of the packets, flipping through attendance records before showing them to you.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<<if $slumclinic is true>>
<div class="dialogue">"We need to do many things at once and balance them. The human population is dropping due to an influx of Elves, Goblins and Sultanese men. Cheap labor is driving down wages and causing humans to get older, possibly dying, before having children. Dying in childbirth is still an issue but hopefully you can have your clinic tell the students what to do when it comes to pregnancy."</div>
<<else>>
<div class="dialogue">"We need to do many things at once and balance them. The human population is dropping due to an influx of Elves, Goblins and Sultanese men. Cheap labor is driving down wages and causing humans to get older, possibly dying, before having children. Dying in childbirth is still an issue unless that clinic comes under new management."</div>
<</if>>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"The Falling Fire Faith, while good against demons, is unkind towards even consensual loss of ones virginity. The most devout are dying childless. We need to...loosen them up and encourage procreation to continue the faith."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"There would also need to be a high enough intelligence among the students to properly know basic biology. Some still think that kissing causes pregnancy, but that is only true for those delici...for mermaids."</div>
</div>
</div>
<p>Yvee pauses, closing her eyes and obviously thinking of fish before shaking herself out of it.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"So. We that is what we need to do. Educate the students, have them raise families, and carefully watch how many get pregnant as to not get all the staff arrested."</div>
</div>
</div>
<p>Yvee smiles, leaning on you.</p>
<p>She is asking for a lot but seems to just assume you can doing it, rubbing on your arm as she gently purrs.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $questYvee to 4>>
<<set $schoolRoof to null>>
<<set $yveetalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "schoolenroll">>
<center><H4>Yvee</H4></center>
<center><img src="img/npcs/yvee/yvee.jpg"></center>
<p>Yvee hugs you from the side, a wide toothy smile on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"I knew you would help, Master. You're the best. I'll start sending out invitations immediately."</div>
</div>
</div>
<p>With her speed and haste she simply sits on the edge of the desk and begins drafting letters.</p>
<p>You see her writing and it is oddly personal, she writes invitations to people by name and she does not seem to be pulling or referencing them from anywhere.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her to it">>
<<set $schoolprojecttime to 4>>
<<set $questYvee to 5>>
<<set $schoolproject to "school invites">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "questDarkSun2">>
<center><H4>Yvee</H4></center>
<center><img src="img/npcs/yvee/nogit/nogitsune.jpg"></center>
<p>Yvee is upon you, pinning you against the ground before you even realize that you were in danger.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"You dare go to dark places? You put yourself in danger and think that I cannot rip you from that place? My claws are iron, Master. I will fetch from that cursed land."</div>
</div>
</div>
<p>The school is a mess, claw marks upon the floor, walls and ceiling and she digs into the ground right behind your shoulders.</p>
<p>With an inhuman snarl she grips you with such force that if you were not stronger than a normal person you would be shattered like glass, pulling you back into the colorful world of what must be regular space.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Dark Elves take you to dark places, you would be best to avoid her. I cannot tell Master what to do but she will be punished for sending you here without permission."</div>
</div>
</div>
<p>You're roughly shoved to your feet with Yvee being simply gone, disappeared with such speed that you worry for...a lot of things.</p>
<p>Looking around you try to see where she came from, her office door never opened and you're on the other side of the school.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $questDarkSun to 3>>
<<set $experience += 10>>
<<set $darkavedon to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "malesex">>
<<set $arousal += 100>>
<center>[img[either(
"img/npcs/yvee/sex/sex1.jpg",
"img/npcs/yvee/sex/sex2.jpg",
"img/npcs/yvee/sex/sex3.jpg",
"img/npcs/yvee/sex/sex4.jpg",
"img/npcs/yvee/sex/sex5.jpg",
"img/npcs/yvee/sex/sex6.jpg"
)]]</center>
<p>She climbs onto the desk, spreading her leg as you move between her legs, which she closes around you.</p>
<p>Her legs are unusually strong, and once you slide your $penistype cock into her you are not allowed to pull out.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"I'm on the pill, so you don't get to cum anywhere but inside...master."</div>
</div>
</div>
<p>You try moving your hips but Yvee starts moving her legs instead, holding you in place as she fucks herself with your dick.</p>
<p>Grabbing one of your hands she roughly places it on her breast. "Touch them.", she orders, breathing heavily as you're obviously pushing her towards the edge.</p>
<p>You roughly squeeze her breasts, and the rougher you treat her the faster she pulls your hips into hers.</p>
<p>You feel your orgasm approaching and you warn her, with Yvee gripping the edge of the desk as she comes just before you do.</p>
<<creampie>>
<p>You cum hard as her insides lock around your cock like a vice, with her screaming in orgasm.</p>
<p>You can hear her claws scratching at the underside of the desk as she cums, cutting deep gouges into the wood as she holds you tightly against her.</p>
<p>She lets out a content sigh as her legs release you and you have to sit down to rest your sides from how tightly she was gripping you with her legs.</p>
<p>As you recover you see that the entire underside of the edge of her desk has scratch marks.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<if !$cockvirginity>>
<<set $cockvirginity to "Yvee">>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "femsex">>
<<set $arousal += 100>>
<center>[img[either(
"img/sex/kitsune/fem/foxfem1.jpg",
"img/sex/kitsune/fem/foxfem2.jpg",
"img/sex/kitsune/fem/foxfem3.jpg",
"img/sex/kitsune/fem/foxfem4.jpg",
"img/sex/kitsune/fem/foxfem5.jpg",
"img/sex/kitsune/fem/foxfem6.jpg",
"img/sex/kitsune/fem/foxfem7.jpg"
)]]</center>
<p>She agrees, having you sit on her desk so she can service you there.</p>
<p>She strips as she joins you in being nude before kneeling between your legs.</p>
<p>Yvee is slow at first, kissing your thighs and clit before you feel her tongue enter you.</p>
<p>It's normal to forget that different races are in fact, different, and you must have forgotten that foxes have tongues that are around five inches long.</p>
<p>Yvee holds you against her mouth as she explores your depths with her tongue, a look of pure lust in her eyes as she tongue-fucks you.</p>
<p>You hear her fingering herself in time with what she is doing to you with her mouth, and she must already be getting close.</p>
<<orgasm>>
<p>A jolt of what feels like electricity courses through your body as you cum, locked into place by Yvee holding you.</p>
<p>Eventually she pulls off of you, gasping deeply for breath as she had simply not been breathing while she ate you out.</p>
<p>You lay next to Yvee on the floor to recover for a few minutes, seeing an odd number of claw marks on the underside of her desk.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "nosex">>
<<if $darkavedon is true>>
<center><img src="img/npcs/yvee/nogit/yvee.jpg"></center>
<<else>>
<center><img src="img/npcs/yvee/yvee.jpg"></center>
<</if>>
<p>Yvee shakes her head.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"As your slave I will willingly serve you sexually, but the office needs soundproofing or students will hear. Even at night, I'm quite loud."</div>
</div>
</div>
<p>She flashes you a toothy grin as she makes a sexual gesture with her fingers.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto yvee>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "toriifalse">>
<center><H4>Yvee</H4></center>
<center><img src="img/npcs/yvee/yvee.jpg"></center>
<p>Yvee shakes her head.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Master, I require your help with the school."</div>
</div>
</div>
<p>She seems rather determined about this.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $yveetalk to null>>
<<goto yvee>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "toriitrue">>
<center><H4>Yvee</H4></center>
<center><img src="img/avedon/slum/school/gate.jpg"></center>
<p>Yvee nervously kicks their feet.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"I don't know why you're asking about it, I've told no-one about it."</div>
</div>
</div>
<p>With a grimace Yvee gestures for you to follow, leading you to the community yard and towards the well.</p>
<p>There's a lock and cage to prevent people from climbing into it, but she has the key and unlocks it for the two of you.</p>
<p>The well leads to a small underground river, its source unknown but it leads into the salt marshes, in which you see a magnificent Torii gate.</p>
<p>A small wooden pathway has been floated to reach the gate due to its location in the salt marshes of Avedon, but the craftsmanship of the gate is immaculate.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"I purchased some redwood from Primora and shaped it myself. The paint is from the Sultanate, its made from...sand worms, I think. The salt actually makes it stronger."</div>
</div>
</div>
<p>Yvee looks at the gate which is easily three times the size of the one in Monduval.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask why she built this">>
<<set $yveetalk to "toriitrue1">>
<<goto yveetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "toriitrue1">>
<center><H4>Yvee</H4></center>
<center><img src="img/avedon/slum/school/gate.jpg"></center>
<p>Yvee shrugs.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"I never saw one in person. I was born when they were all gone, so I built the best one I could."</div>
</div>
</div>
<p>Yvee looks out to sea, this small alcove being her own personal sanctuary.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Who told you about this, master? There's no chance that anyone else found out."</div>
</div>
</div>
<p>You pause as the gate activates, Yvee looking at you with fear.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"What have you done?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at the gate">>
<<set $yveetalk to "toriitrue2">>
<<goto yveetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "toriitrue2">>
<center><h4>The Eye Gate</h4></center>
<center><img src="img/paradise/gold.jpg"></center>
<p>She stares upon the gate, unmoving.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"For the longest time it was told that I would create you, yet you were made without me. I would have sired you, yet it was someone else. They shunned me, spat on me. Called me an abomination, yet you were made and you offer...to be with them? The ones who hated me, who sold me?"</div>
</div>
</div>
<p>Yvee is not struggling with temptation, she is almost sickened from it.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"You offer me children? I already have them. I am loved and they show their devotion with great works of art."</div>
</div>
</div>
<p>Yvee spits when she speaks and you're reminded of the childish drawings that line her office, made with noodles and wax.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Master...The gate, it's talking to me. It's saying...to kill you and let it posses me."</div>
</div>
</div>
<p>Yvee slowly turning to you with her claws outstretched.
You try to defend yourself, but the kitsune pounces on you faster than you can react, tackling you into the salt plains north of Avedon.
<p>Yvee's claws sway mere inches from your face as she sits expressionless above you.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"If I do this, will I have to continue fighting?"</div>
</div>
</div>
<p>There is a pause as she turns to face the gate once more, her ears flattening against her head in a manner similar to Avee.</p>
There is a moment of pause as an answer is spoken, whatever it was causing Yvee's shoulders to slump as she retracts her claws.
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"I have my answer then. Master, tell me I can stop fighting. Tell me its over."</div>
</div>
</div>
<p>Her claws retract as she leans down, putting her head on your chest.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Master, please. Tell me I can stop."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Softly pet Yvee">>
<<set $yveetalk to "toriitrue3">>
<<goto yveetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "toriitrue3">>
<center><H4>Yvee</H4></center>
<center><img src="img/npcs/yvee/yvee.jpg"></center>
<p>Whatever internal battle Yvee had is over, the Nogitsune promising Yvee conflict, which your pet seems to despise despite being so good at it.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I can promise it for you, if you would like."</div>
</div>
</div>
<p>Mariko speaks softly as her and Avee approach, the gate behind them returning to normal.</p>
<p>In a feat of acrobatics Yvee bends backwards, swinging her legs to ward off the two kitsune that have approached, baring her teeth as she throws herself from a prone position into a combat ready stance.</p>
<p>The feral nature of Yvee makes both of the white kitsune take a step backwards, Mairko holding her hands up to show they mean no harm.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Do you not recognize me?"</div>
</div>
</div>
<p>Mariko speaks to Yvee, who briefly glances back at you before redoubling her efforts to defend you from the other foxes.</p>
<p>You grab Yvee to stop her and her response is to simply stiffen up, holding her position.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Yvee, my lost champion, who told you that you lost my favor?"</div>
</div>
</div>
<p>You see Mariko gingerly trying to embrace Yvee, but stopping when Yvee tries to bite her.</p>
<p>A sad look crosses her face, but it passes quickly.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"This gate is open, and temptation was overcome. Avee and I will be back at the shrine. Our next goal is the fields outside of Avedon, so perhaps Solomn can help. I think she owns that property."</div>
</div>
</div>
<p>Avee begins to say something but decides against it, nodding to you as she returns to the gate with the goddess.</p>
<p>As the two foxes leave you see Yvee finally relax, letting out a sigh as she looks up to you.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"I need to bathe. I feel...unclean. Can I go bathe, master? "</div>
</div>
</div>
<p>There is something fundamentally broken within Yvee but this school seems to bring her joy.</p>
<p>You nod to her and while you expected her to head back to the slums she jumps into the ocean, her clothes sitting in a neat pile next to you.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her to it">>
<<set $yveetalk to null>>
<<set $questAveeMariko to 8>>
<<set $experience += 10>>
<<goto communitywell>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "yveegoddessconsider">>
<center><H4>The Creator</H4></center>
<center><img src="img/npcs/creator/creator.jpg"></center>
<p>Mariko must have spoken to the Creator, having access to a channel to Them that you do not.</p>
<p>You are standing in Their palm, with Yvee standing in the other as she looks over at you.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Yvee, you are a strange constant in the universe. When your timeline ended you remained, bleeding into this world as to remain existing. Many other such entities exist such as you, but none so...prolific."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Are you going to kill me?"</div>
</div>
</div>
<p>Yvee's question is blunt, even for her.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"I do not see the need to. The great evils of the world consider you a threat worthy of their attention."</div>
</div>
</div>
<p>Yvee kneels down, trying to touch the hand of the Creator only to see that she cannot.</p>
<p>With one great boundiful leap she is at your side, looking around.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"I see. Do I need to slay some great evil, will I come back here and face you once more?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"No, that is not my call to make. You are here because you are being considered for Goddess of the Kitsune."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"I don't want it."</div>
</div>
</div>
<p>Yvee looks up to you and then to the Creator.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"When the Kitsune betrayed me to the Goblins, I called out to the Gods. Any God. Every God. I swore that I would serve whomever saved me forever."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Only Master came. Days, weeks, months. Every waking moment was spent inside myself in prayer and none of them were answered. Not even ones to you."</div>
</div>
</div>
<p>Yvee shakes her head at the Creator sadly.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"If we are done here then I would like to return home, I have things to do."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"So be it"</div>
</div>
</div>
<p>With that the hands of the Creator come together, but not before a panicked cry from Yvee.</p>
<div class="choices">
<div class="choice-item">
<<link "Blink">>
<<set $yveetalk null>>
<<set $yveedeclinedgodhood to true>>
<<goto yvee>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "kill">>
<center><H4>Yvee</H4></center>
<center><img src="img/npcs/yvee/sad.jpg"></center>
<p>You did not see Yvee appear, she simply did.</p>
<p>Her ears are flat and her face is red, it is obvious that she has been crying.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Master? Are you mad at me?"</div>
</div>
</div>
<p>She pauses, slowly approaching and pushing her head against you, looking at the ground.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"My rescue, it...You saved me and...when it came for me to save you...I failed. I knew you couldn't really die but in that moment...I forgot. And I was so worried."</div>
</div>
</div>
<p>Yvee has described herself as little more than a weapon, a killing machine.</p>
<p>She's better than that though, the children at the school need her.</p>
<p>Mariko even called Yvee her daughter, but she's been an absent mother for quite a long time for Avee that it doesn't mean much yet.</p>
<p>You could possibly take down $foxname by yourself even if Yvee seems to be able to do it single handedly, but...</p>
<p>Yvee calls you master because you've never asked her to fight, and if you do then she may go wild, untamed and free.</p>
<p>Free to kill indiscriminately, a beast on two legs that knows nothing but hate and anger.</p>
<p>There's no telling how much destruction would be wrought from her claws, including sundering what little peace she'd painstakingly grasped thus far.</p>
<div class="choices">
<div class="choice-item">
<<link "Tell her no">>
<<set $yveetalk to "kill1">>
<<goto yveetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "kill1">>
<center><H4>Yvee</H4></center>
<center><img src="img/npcs/yvee/yvee.jpg"></center>
<p>She repeats you, her ears tilting slightly as she looks at you with a confused look.</p>
<p>You tell her that you're not going to have her fight, turning to leave before she is upon you and you're tackled to the ground.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Master, the Nogitsune is free. The Kitsune faith is in jeopardy. I have to fight, tell me to fight."</div>
</div>
</div>
<p>You've rolled over onto your back and she's grabbing your shoulders but she's on the verge of tears.</p>
<p>There is no doubt that you could point and Yvee would destroy anything that you ordered, but she wouldn't exist anymore.</p>
<p>After that, you would lose her forever and you doubt that you would remain her 'Master' for very long.</p>
<p>Mariko had a plan for $foxname, you'll just need to talk to her first.</p>
<p>Yvee's eyes go wide as you say this, looking in the direction the Kitsune Goddess is in.</p>
<p>She moves as if to block you but recalls that you can teleport, laying down upon you.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"No! I'm strong enough to fight her! We'll set a trap, rig a cage and I'll force her into it."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Tell her no again">>
<<set $yveetalk to "kill2">>
<<goto yveetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "kill2">>
<center><H4>Yvee</H4></center>
<center><img src="img/npcs/yvee/yvee.jpg"></center>
<p>Fury fills her eyes as she huffs, sitting up on top of you.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Let me help, or I won't call you master anymore."</div>
</div>
</div>
<p>Her body twitches, anger or fear but you can't tell which, but you stand firm.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"I...am Yvee. I am the last daughter of the Goddess Mariko. A dead Goddess, one that you slew. I am the last Kitsune, born at the end of time. It is my duty as Champion of the Kitsune Faith to do this. You are not needed anymore, Master."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Yvee? No, you seem to misunderstand. Mother made the announcement when she returned but I understand that you wouldn't know."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Turn to Avee">>
<<set $yveetalk to "kill3">>
<<goto yveetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "kill3">>
<center><H4>Avee and Yvee</H4></center>
<center><img src="img/npcs/yvee/avee.jpg"></center>
<p>Avee stands nearby, not with Mariko which is quite shocking for her, having barely left her mother's side except to visit Annette and Bill.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Annette has made a point about collecting all the members of the Steelwind family and bringing them home. I've come to do the same, Yvee."</div>
</div>
</div>
<p>A low growl escape Yvee's throat as she flattens her ears against her head, her eyes never leaving Avee.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"I have half siblings in Britmor, I visit them often. Annette gives me sugar and Bill has shown me how to milk cows. I like the way they say moo."</div>
</div>
</div>
<p>Avee says with a smile, stopping just short of Yvee and you.</p>
<<if $julietloc>>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"I also have a lamia in relation as well, she is fond of poetry and we have spent many hours back and forth about what beautiful things exist in the world."</div>
</div>
</div>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"And together, we have Master."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"This does not concern you, shrine maiden. Go back to your temple while those who commit to action get things done."</div>
</div>
</div>
<p>Yvee hisses at the white kitsune, a fouler tone than you've ever heard from her.</p>
<p>Avee frowns, offering out her hands.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Just because I am non-violent does not mean I am idle. The Avedonian military is reporting sightings of $foxname in Britmor and near the gates of Avedon. Harpies tell us that she is on foot and has not gone further than the western road, occasionally hunting for food. The goblin shaman has men out searching for her and she is barred for any holdouts of goblin and bandit make."</div>
</div>
</div>
<p>Avee shows her empty palms to Yvee, a soft smile on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"All that without a drop of blood. The Kitsune are not meant for war. We are good at it, possibly the best natural race suited for it, which is why we need to put our weapons down. The humans have opened their arms, and their hearts, to us. We can have peace for the first time since we lost Paradise."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"You have never been. You never saw it. You-"</div>
</div>
</div>
<p>Yvee begins to speak but pauses as Avee lifts up a chime.</p>
<p>And you not hear the ringing of a bell, but the sound of a gong.</p>
<div class="choices">
<div class="choice-item">
<<link "Cover your ears">>
<<set $yveetalk to "kill4">>
<<goto yveetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "kill4">>
<center><H4>Paradise</H4></center>
<center><img src="img/paradise/welcome.jpg"></center>
<p>The ringing of the gong slowly fades as Yvee holds her ears, a look of fury on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"You dare use the magic of sound against me? I'll..."</div>
</div>
</div>
<p>Yvee reaches out to swip at Avee but pauses.</p>
<p>You hear the sound of running water, of wood being hammered, and of...laughter.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Welcome to Paradise, Yvee. I came to collect you personally, the last Kitsune that hasn't returned home."</div>
</div>
</div>
<p>Avee says, a smile crossing her face that betrays the boundless joy that she's been hiding this entire time.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"When the last gate was unlocked, Mother and I got to work. We did worry about you but Mother was insistent that you would not come to harm. Other than that, everything went according to plan."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"We opened up the old shrine to free up her magics. We prepared wood and lumber so that when we came back we would have the materials. The...tentacles are not violent, and some of the foxes even enjoy them. The most blessed gift of all was the Alraune, an ancient kitsune that remembers our old tales, ones we thought lost."</div>
</div>
</div>
<p>Avee gestures towards the village, helping Yvee and you to your feet.</p>
<div class="choices">
<div class="choice-item">
<<link "Look past her">>
<<set $yveetalk to "kill5">>
<<goto yveetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "kill5">>
<center><H4>Paradise</H4></center>
<center><img src="img/paradise/welcome.jpg"></center>
<p>Kitsune scurry around the village, helping build or rest, offering drinks to the various men that are doing most of the heavy lifting.</p>
<p>It's obvious that families are here, several kitsune obviously pregnant while young ones run through the riverbank that cuts the city in two.</p>
<p>The non-kitsune men, their husbands, are building homes and warehouses, preparing to live in this place as their wives and daughters help by their side.</p>
<p>You knew that Avee and Mariko were planning something, always rushing off together and speaking in hushed whispers, but you never would have guessed...this.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"That wasn't the last gate."</div>
</div>
</div>
<p>Yvee looks around at the other foxes, ones that must recognize her from the by the way their ears twitch</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Ah yes, the Body Gate is remaining. It is currently under the control of the Nogitsune, but the champion of the Kitsune can handle her. Come, follow me."</div>
</div>
</div>
<p>Avee gestures towards the staircase that leads to the Bone Gate, the one you slew Kainaat in front of.</p>
<div class="choices">
<div class="choice-item">
<<link "Follow Avee">>
<<set $yveetalk to "kill6">>
<<goto yveetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "kill6">>
<center><H4>Paradise</H4></center>
<center><img src="img/paradise/city/avee.jpg"></center>
<p>As you follow Avee, there is a yelp and a splash as Yvee is attacked, two kitsune tackling her to the shores of the river.</p>
<p>Turning, Avee nudges your shoulder, beaming broadly as she probably set this up.</p>
<div class="dialogue-box">
<img src="img/paradise/city/offer3.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two Kitsune:</span>
<div class="dialogue">"We heard you're a futanari~"</div>
</div>
</div>
<p>The lewder of the two kitsune say, pulling at Yvee's clothes as they drag her to the waters of the riverbank.</p>
<p>There is only so much she can do to fight them without harming them and Yvee looks to you for help.</p>
<div class="dialogue-box">
<img src="img/paradise/city/offer3.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two Kitsune:</span>
<div class="dialogue">"Show us your cock, we just want to play with it a little~"</div>
</div>
</div>
<p>One reaches into Yvee's clothes with a disappointed frown but the other simply begins to nibble on her ear.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Master! Help!"</div>
</div>
</div>
<p>Yvee shouts as the two Kitsune fondle her lewdly, looking up to Avee and you with panic as she tries to push the two horny kitsune off of her without hurting them.</p>
<p>You recall, and comment to her, that she said she no longer needs you as her master.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Please. Don't leave me. I can't be alone. Not again. Please."</div>
</div>
</div>
<p>Yvee looks on the verge of tears again and the two Kitsune stop, this obviously no longer a game to them.</p>
<p>Gingerly one of the kitsune begins to pat Yvee, washing her hand off in the river as the three of them stand about ankle deep in it.</p>
<div class="dialogue-box">
<img src="img/paradise/city/offer3.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two Kitsune:</span>
<div class="dialogue">"Sister, your fur is all matted. Let me brush you."</div>
</div>
</div>
<p>One of the girls works at the blood matting Yvee's fur, while the other starts unfastening Yvee's clothes as the three are not struggling anymore.</p>
<div class="dialogue-box">
<img src="img/paradise/city/offer3.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two Kitsune:</span>
<div class="dialogue">"Let me wash these for you. You're about my size, I'll let you wear one of my mine in the meantime."</div>
</div>
</div>
<p>The other begins to strip, the two Kitsune taking Yvee's bloodied clothing off of her as she stands there confused.</p>
<p>Slowly they get her to her knees and begin washing her fur, chatting idly and trying to reel Yvee into talking about something.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Welcome home, Yvee. You are always welcome here. I will be at the shrine if you need me."</div>
</div>
</div>
<p>Yvee whimpers as other kitsune begin to come over, a change of clothes being offered, a brush is brought out, and Yvee is stripped nude.</p>
<p>Yvee is wholly unprepared for a situation she can't solve with violence, other kitsune coming to help wash their unclean relative as a small crowd forms.</p>
<div class="choices">
<div class="choice-item">
<<link "Tell Yvee to have fun">>
<<set $yveetalk to "kill7">>
<<goto yveetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "kill7">>
<center><H4>Mariko and Avee</H4></center>
<center><img src="img/npcs/mariko/avee.jpg"></center>
<p>Avee rejoins Mariko at the gate that you last saw her at, and the three of you pause for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I was about to ask Death to look for you. I had my doubts the Nogitsune would try anything, but I was still worried."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"I got her, mother. Yvee has been returned to us."</div>
</div>
</div>
<p>Mariko nods, only to do a double take and rush to the edge of the hill that overlooks the village.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Every kitsune should should see Paradise and know they are welcome. Once the Nogitsune is defeated we will bring her here too. To where the Kitsune belong."</div>
</div>
</div>
<p>Mariko turns, a concerned expression on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Avee, are you sure about this? There are some Kitsune that maybe should not be with the others."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Like you?"</div>
</div>
</div>
<p>Mariko swallows hard and takes a moment to take a deep breath.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"The tentacles can be cleared like weeds, the alraune is even able to move them. They're a source of entertainment instead of a weapon used against us. We were cursed to lose our men, so we got married and the husbands of the Kitsune draw their weapons in our stead."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Yvee, who has called herself the Devil of the Kitsune, has only ever harmed one Kitsune. The Devil of the Kitsune. In fact, she is such a staunch protector of the innocent that humans give her their children to protect."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"The Notigsune, which has named $foxname, wants to be worshiped as a God, but she has no sway because she promises taking what we have away, and not a single kitsune seems to want that. We have our home back. We are free to love and live, and I plan to protect and encourage that. There are two Goddesses of the Kitsune now, you represent their Endless Faith, and I will give them Timeless Love, and they will never want for anything else."</div>
</div>
</div>
<p>Avee monologues, having prepared this entire speech beforehand as you see the runes on her wrist, notes of things she wanted to say despite the fact you can't read Kitsune.</p>
<p>Wait, the Kitsune don't have a written language.</p>
<p>Mariko notices as well, approaching Avee and pulling up her sleeve so she can look at it, concern and awe on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"We're going to write down our history for future generations. The Alraune is telling me stories of our past, of what Paradise was like back then. I'm trying to get the houses right but she keeps trying to wrap me in tentacles if I stay too long."</div>
</div>
</div>
<p>Avee smiles, wiping off the writing with magic.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask about the cave Kitsune">>
<<set $yveetalk to "kill8">>
<<goto yveetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "kill8">>
<center><H4>Mariko and Avee</H4></center>
<center><img src="img/npcs/mariko/avee.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"They have all been here about once. They have families in the caves, goblin ones. Not all goblins wish to live on the surface and we respect that."</div>
</div>
</div>
<p>Both Mariko and you pause, looking at one another.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"There are seven active gates, the Nogit....$foxname has one unclaimed. Avee and I each have three. Does that mean that we need another after the cave gate?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Possibly. We've staked claims all over Avedonia. Perhaps more in the Sultanate, or even in Primora. "</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Were you always so ambitious? What will the others think?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Three Kitsune Goddesses have arrived. Maybe four if we can get $foxname on our side."</div>
</div>
</div>
<p>Mariko seems genuinely concerned but Avee is almost beaming about her plan.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $yveetalk to null>>
<<set $questAveeMariko to 14>>
<<goto tentgate>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "paradise">>
<<if $darkavedon is true>>
<center><img src="img/npcs/yvee/nogit/yvee.jpg"></center>
<<else>>
<center><img src="img/npcs/yvee/yvee.jpg"></center>
<</if>>
<p>Yvee looks at you with a smile on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"You're such a mean Master. They bully me and pull my hair and Avee doesn't help and Mariko doesn't help and I look around and you're never there."</div>
</div>
</div>
<p>The 'pulling her hair' is probably her having all the gunk brushed out of her fur, something you doubt she did often.</p>
<p>You make a comment about not going and she looks actually hurt at the suggestion.</p>
<p>With a smile you give her a head pat she begins purring again.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $yveetalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $yveetalk is "jealousy">>
<center><H4>Yvee</H4></center>
<<if $previouspassage is "slumschooloffice">>
<center><img src="img/npcs/yvee/mast.jpg"></center>
<p>Yvee watches with a lustful grin, rubbing her pussy as she has them leave.</p>
<<else>>
<center><img src="img/npcs/yvee/yvee.jpg"></center>
<p>Yvee stands in the doorway of the closet that you hid in, the student escaping under the fox's arm as she gestures for them to flee.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Master? The intent was for the students to get 'each other' pregnant and form lasting relationships. Not for you to go pumping them full of babies just because."</div>
</div>
</div>
<p>She's upset, but not too upset as it is obvious from her flushed expression that she came from watching.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $yveetalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>> <<if $darkavedon is true>>
<center><H4>Avalon School for Peace</H4></center>
<center><img src="img/realm/darkschool/hall.jpg">
<p>The school hallway that connects to most of the rooms in the school.</p></center>
<hr>
<p>There is a schedule, just like the real school, but this one is smeared in bloody hand prints.</p>
<<if $questDarkSun lt 6>>
<p>The doors do not open, held shut by ghostly kitsune claws.</p>
<<if $completedProjects and $completedProjects.includes("Gym")>>
<p>Ghostly footprints lead to the gym.</p>
<<if $questDarkSun is 4>>
<p>There is a human handprint keeping the gym closed, however.</p>
<</if>>
<<else>>
<p>Something in the school is holding the door shut, but where you think it is coming from simply doesn't exist, as the gym doesn't exist in the real world</p>
<</if>>
<</if>>
<<if $darkavedon is true and $questDarkSun is 2>>
<<set $yveetalk to "questDarkSun2">>
<<goto yveetalk>>
<</if>>
<<else>>
<center><H4>Saint Silas School Hall</H4></center>
<center><img src="img/avedon/slum/school/hall.jpg">
<p>The school hallway that connects to most of the rooms in the school.</p></center>
<hr>
<p>The hallway of the school, tiled with sleek looking stones.</p>
<<if $completedProjects and $completedProjects.includes("Gym") and $questDarkSun is 4>>
<p>You recall having a gym built but it isn't here, like it never even existed.</p>
<</if>>
<<if $hour gte 8 and $hour lte 17>>
<<favoritenpcs "slumneighborhood">>
<</if>>
<</if>>
<<include slumschooltravel>>
<<set $chapter to "Avedon School">><<if $darkavedon is true>>
<center><H4>Avalon School for Peace</H4>
<center><img src="img/realm/darkschool/office.jpg"></center>
<<else>>
<center><H4>Saint Silas School Office</H4></center>
<center><img src="img/avedon/slum/school/office.jpg">
<p>There is a plaque with a picture above the desk of the community coming together, with Yvee cutting the ribbon to open the school.</p></center>
<</if>>
<hr>
<<if $questYvee is 5>>
<p><<button 'Yvee' yvee>><</button>> is here, sitting at her desk drawing up the invitations to school.</p>
<<else>>
<p><<button 'Yvee' yvee>><</button>> is here, sitting at her desk.</p>
<</if>>
<<if $questYvee is 6>>
<p>The invitations have been sent out, school opens tomorrow morning at 8 in the morning.</p>
<</if>>
<p>You could <<button 'sleep' bed>><</button>> sleep at her desk or on her tail if you wanted.</p>
<<include slumschooltravel>>
<<set $chapter to "Avedon School">>
<<if $darkavedon is true>>
<center><H4>Avalon School for Peace</H4></center>
<center><img src="img/realm/darkschool/class.jpg">
<p>Broken desks and destroyed furniture line the room.</p></center>
<hr>
<<if $loverTeacher is true >>
<p>The <<button 'ghostly teacher' altworldevents>><<set $altworldevent to "teachermeet">><</button>> sits at her desk, a soft smile on her face.</p>
<<elseif $questDarkSun gte 5>>
<p>A <<button 'ghostly teacher' altworldevents>><<set $altworldevent to "teacher">><</button>> wanders between the desks, a blank expression on her face.</p>
<<else>>
<p>A <<button 'ghostly teacher' altworldevents>><<set $altworldevent to "teachermeet">><</button>> wanders between the desks, a blank expression on her face.</p>
<</if>>
<<else>>
<center><H4>Saint Silas School Office</H4></center>
<center><img src="img/avedon/slum/school/class1.jpg">
<p>One of the school classrooms.</p></center>
<hr>
<<if $hour gte 8 and $hour lte 17>>
<p>Several students mill about, waiting for someone to teach something.</p>
<<else>>
<p>The classroom is empty.</p>
<</if>>
<</if>>
<<include slumschooltravel>>
<<set $chapter to "Avedon School">><<checkAccessory "Goblin Talisman">>
<p>The average goblin has nothing of value, a few stolen gems but their main possession is one of their talismans that let you into their lands and properties without hassle.</p>
<<if _hasAccessory>>
<p>You already have a Goblin Talisman.</p>
<<if $race is "Goblin" or $race is "Kitsune">>
<p>You don't need it, you're a $race so you are allowed into goblin lands anyway.</p>
<</if>>
<<else>>
<p>You grab a talisman, looking at the crude craftsmanship before it fades into your inventory.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $rand to random(3, 15)>>
<<set $money += $rand>>
<<if _hasAccessory>>
<<else>>
<<set $shields.push({name: "Goblin Talisman", defense: 0, enchantments: ["Goblin Talisman"]})>>
<</if>>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<p>Your powers were used in a way that you yourself don't know how to use them, with someone named Avery being revived.</p>
<p>They live in a manor in the Avedon Nobility district.</p>
<<if $questAvery gte 2>>
<p>There is a ghostly woman that also resides inside the house, clawing at the edges of whatever magic brought Avery here.</p>
<</if>>
<<if $questAvery gte 3>>
<p>A great fire burned this estate down long ago, killing the family of the Necromancer.</p>
<p>He must have spent this entire time trying to revive his family, you should look up that fire.</p>
<</if>>
<<if $questAvery gte 6>>
<p>Avery found the key to the basement, but something seems off.</p>
<</if>>
<<if $questAvery gte 7>>
<p>There is a mirror in the basement that alters what gender Avery is.</p>
<p>You do not have a reflection in most mirrors but this one has the ghost of their mother.</p>
<</if>>
<<if $questAvery gte 8>>
<p>The mother sacrificed herself and that of her child to escape demons while her husband, the Necromancer, fought in the burning remains of their home.</p>
<p>Despite both being sorcerers, her being a woodland witch and him being a student of the canon, they made a life together and had a child.</p>
<p>The mirror is some artifact but it was changed, corrupted by your power as it only works to anchor Avery to this plane.</p>
<</if>>
<<if $questAvery gte 9>>
<p>Using the black book you summoned the mother back to this plane, anchoring her alongside Avery.</p>
<p>She is very utilitarian, she decided that Avery needs two parents and you'll do in place of her husband.</p>
<p>Her name is still gone though, odd that she lost it but she seems to enjoy the anonymity.</p>
<</if>><<if !$favoriteNPCs>>
<<set $favoriteNPCs = []>>
<</if>>
<<if $selectedNPC is undefined or $npcs[$selectedNPC] is undefined>>
<p><b>Error:</b> No NPC selected. Please go back and try again.</p>
<<link "Return">><<goto $previouspassage>><</link>>
<<stop>>
<</if>>
<<set _npc = $npcs[$selectedNPC]>>
/* Ensure life stage is defined */
<<if _npc.lifeStage is undefined>>
<<run setup.updateLifeStage(_npc)>>
<<set $npcs[$selectedNPC] = _npc>>
<</if>>
<<if $loverPercy is 100 and _npc.gender is "Futanari">>
<<set _npc.gender to "Female">>
<</if>>
<h3><<= _npc.name>> - <<= _npc.gender>> <<= _npc.race>> (Age: <<= _npc.age>>, <<= _npc.lifeStage>>)</h3>
<<if (_npc.gender is "Male" or _npc.gender is "Futanari") and (_npc.race is "Catfolk" or _npc.race is "Kitsune")>>
<p>A _npc.gender _npc.race is unusual, their race is cursed to be all female so they must be doing something to stay this way.</p>
<</if>>
<<if _npc.bornrace and _npc.bornrace isnot _npc.race>>
<p>They were born a _npc.bornrace and are now a _npc.race.</p>
<</if>>
<div id="npc-interaction-box">
<p>Affection: <<= _npc.affection>> | Status: <<= _npc.relationshipStatus>></p>
<<if _npc.pregnancy?.isPregnant>>
<<if _npc.pregnancy.timer lt 10>>
<p><b>Pregnant</b> with a <<= _npc.pregnancy.childGender>> <<= _npc.pregnancy.childRace>>. Time left: Ready to deliver</p>
<<else>>
<p><b>Pregnant</b> with a <<= _npc.pregnancy.childGender>> <<= _npc.pregnancy.childRace>>. Time left: <<= _npc.pregnancy.timer >></p>
<</if>>
<<if _npc.location is "slumneighborhood">>
<<if _npc.traits.includes("Pregnant Preference")>>
<p>_npc.name tearfully says that they are going to have to leave the child at the orphanage, they can't afford a child.</p>
<<else>>
<p>_npc.name says that they are going to have to leave the child at the orphanage, they can't afford a child.</p>
<</if>>
<</if>>
<</if>>
</div>
<<set _GobPotion = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Goblin Brood Tonic">>
<<set _GobPotion = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<set _RPotion = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Reset Potion">>
<<set _RPotion = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<set _playerName = $firstname + " " + $lastname>>
<<if _npc.parents?.mother == _playerName or _npc.parents?.father == _playerName>>
<p><b>This is your <<= _npc.gender == "Male" ? "son" : (_npc.gender == "Futanari" ? "child" : "daughter")>> with
<<= _npc.parents.mother == _playerName ? _npc.parents.father : _npc.parents.mother>>.</b></p>
<</if>>
<<set _mom = $npcs[$selectedNPC]>>
<<set _fatherKey = `${$firstname} ${$lastname}`>>
<<set _withYou = _mom.childrenByFather?.[_fatherKey] || 0>>
<<set _total = _mom.totalChildren || 0>>
<<if _withYou > 0 or _total > 0>>
<p>Children with you: <<print _withYou>></p>
<p>Total children: <<print _total>></p>
<</if>>
<<set _traits = _npc.traits || []>>
<<set _byCategory = {
"Social": null,
"Sexual": null,
"Race Preference": null,
"Other": []
}>>
/* Categorize traits */
<<for _t range _traits>>
<<if setup.traitCategories.Social.includes(_t)>>
<<set _byCategory["Social"] = _t>>
<<elseif setup.traitCategories.Sexual.includes(_t)>>
<<set _byCategory["Sexual"] = _t>>
<<elseif setup.traitCategories.RacePreference.includes(_t)>>
<<set _byCategory["Race Preference"] = _t>>
<</if>>
<<if !setup.traitCategories.Social.includes(_t)
and !setup.traitCategories.Sexual.includes(_t)
and !setup.traitCategories.RacePreference.includes(_t)>>
<<set _byCategory["Other"].push(_t)>>
<</if>>
<</for>>
<<if _byCategory["Social"]>>
<<set _s = _byCategory["Social"]>>
<p>
<<switch _s>>
<<case "Shy">>They're timid around new people.
<<case "Romantic">>They fall hard and love grand gestures.
<<case "Clingy">>They want lots of attention and reassurance.
<<case "Jealous">>They get possessive when rivals appear.
<<case "Independent">>They value freedom and personal space.
<<case "Curious">>They ask questions and poke into mysteries.
<<case "Protective">>They defend people they care about.
<<case "Dominant">>They like to take the lead.
<</switch>>
</p>
<</if>>
<<if _npc.age >= 18 and _byCategory["Sexual"]>>
<<set _s = _byCategory["Sexual"]>>
<p>
<<switch _s>>
<<case "Vanilla">>They prefer things simple and straightforward.
<<case "Lustful">>They're quick to flirt when interested.
<<case "Masochist">>They enjoy rougher thrills.
<<case "Bottom">>They prefer to be the follower, not the leader.
<<case "Dominant">>They like to take the lead.
<<case "Anal Lover">>They have a strong preference for certain bedroom activities.
<<case "Oral Lover">>They have a strong preference for certain bedroom activities.
<<case "Creampie Lover">>They have a strong preference for certain bedroom activities.
<<case "Pregnant Preference">>They're especially drawn to pregnancy risk.
<</switch>>
</p>
<</if>>
<<if _npc.age >= 18 and _byCategory["Race Preference"]>>
<<set _s = _byCategory["Race Preference"]>>
<p>
<<switch _s>>
<<case "No Preference">>They don't seem picky about race.
<<case "Elf Preference">>They have a soft spot for elves.
<<case "Fairy Preference">>They're especially drawn to fairies.
<<case "Catfolk Preference">>They're especially drawn to catfolk.
<<case "Goblin Preference">>They're especially drawn to goblins.
<<case "Holstaur Preference">>They're especially drawn to holstaurs.
<<case "Human Preference">>They're especially drawn to humans.
<<case "Kitsune Preference">>They're especially drawn to kitsune.
<<case "Lizardfolk Preference">>They're especially drawn to lizardfolk.
<<case "Ratfolk Preference">>They're especially drawn to ratfolk.
<<case "Xenophile Preference">>They're intrigued by anyone different.
<</switch>>
</p>
<</if>>
<<if _byCategory["Other"].length > 0>>
<<set _desc = []>>
<<for _t range _byCategory["Other"]>>
<<switch _t>>
/* Biological */
<<case "Sterile">><<set _desc.push("cannot have children")>>
<<case "Same Sex">><<set _desc.push("prefers same-sex partners")>>
<<case "Chaste">><<set _desc.push("avoids physical intimacy")>>
<<case "No Futa">><<set _desc.push("do not seem interested in futanari bodies")>>
<<case "No Penis">><<set _desc.push("do not seem interested in partners with a penis")>>
<<case "No Vagina">><<set _desc.push("do not seem interested in partners with a vagina")>>
/* Behavioral */
<<case "Mischievous">><<set _desc.push("loves causing trouble")>>
<<case "Rapist">><<set _desc.push("have predatory intentions")>>
<<case "Thief">><<set _desc.push("constantly eye things")>>
/* If these land in Other due to category changes, still describe them */
<<case "Curious">><<set _desc.push("asks questions and pokes into mysteries")>>
<<case "Protective">><<set _desc.push("defends people they care about")>>
<<case "Independent">><<set _desc.push("values freedom and personal space")>>
<<case "Dominant">><<set _desc.push("likes to take the lead")>>
<<case "Lustful">><<set _desc.push("is quick to flirt when interested")>>
<<case "Jealous">><<set _desc.push("gets possessive when rivals appear")>>
<<case "Clingy">><<set _desc.push("wants lots of attention and reassurance")>>
<<case "Romantic">><<set _desc.push("falls hard and loves grand gestures")>>
<<case "Shy">><<set _desc.push("is timid around new people")>>
<<case "Vanilla">><<set _desc.push("prefers things simple and straightforward")>>
<<case "Masochist">><<set _desc.push("enjoys rougher thrills")>>
<<case "Bottom">><<set _desc.push("prefers to be the follower, not the leader")>>
<<case "Anal Lover">><<set _desc.push("has a strong preference for certain bedroom activities")>>
<<case "Oral Lover">><<set _desc.push("has a strong preference for certain bedroom activities")>>
<<case "Creampie Lover">><<set _desc.push("has a strong preference for certain bedroom activities")>>
<<case "Pregnant Preference">><<set _desc.push("is especially drawn to pregnancy risk")>>
<<case "No Preference">><<set _desc.push("doesn't seem picky about race")>>
<<case "Elf Preference">><<set _desc.push("has a soft spot for elves")>>
<<case "Fairy Preference">><<set _desc.push("is especially drawn to fairies")>>
<<case "Catfolk Preference">><<set _desc.push("is especially drawn to catfolk")>>
<<case "Goblin Preference">><<set _desc.push("is especially drawn to goblins")>>
<<case "Holstaur Preference">><<set _desc.push("is especially drawn to holstaurs")>>
<<case "Human Preference">><<set _desc.push("is especially drawn to humans")>>
<<case "Kitsune Preference">><<set _desc.push("is especially drawn to kitsune")>>
<<case "Lizardfolk Preference">><<set _desc.push("is especially drawn to lizardfolk")>>
<<case "Ratfolk Preference">><<set _desc.push("is especially drawn to ratfolk")>>
<<case "Xenophile Preference">><<set _desc.push("is intrigued by anyone different")>>
<</switch>>
<</for>>
/* Remove duplicate descriptions */
<<set _desc = _desc.filter((v,i,a) => a.indexOf(v) === i)>>
<<set _joined = _desc.length == 1 ? _desc[0] : _desc.slice(0, -1).join(", ") + " and " + _desc.slice(-1)>>
<p>They <<= _joined >>.</p>
<</if>>
<div id="npc-chat-message"></div>
<<if $dev>>
<div class="dev-debug">
<b>TRAITS (DEV)</b><br>
Social: <<= _byCategory["Social"] ?? "—">><br>
Sexual: <<= _byCategory["Sexual"] ?? "—">><br>
Race Pref: <<= _byCategory["Race Preference"] ?? "—">><br>
Other: <<=
_byCategory.Other.length
? _byCategory.Other.join(", ")
: "—"
>>
</div>
<</if>>
<div id="npc-choice-box">
<div class="choices">
/* Baby */
<<if _npc.lifeStage == "baby">>
<div class="choice-item">
<p>You gently rock <<= _npc.name>> in your arms. They babble softly.</p>
<<NPCInteractBaby>>
</div>
<</if>>
/* Toddler */
<<if _npc.lifeStage == "toddler">>
<div class="choice-item">
<p><<= _npc.name>> waddles around and giggles when they see you.</p>
</div>
<</if>>
/* Child */
<<if _npc.lifeStage == "child">>
<<NPCInteractChild>>
<</if>>
/* Teen */
<<if _npc.lifeStage == "teen">>
<<NPCInteractTeen>>
<</if>>
/* Adult */
<<if _npc.lifeStage == "adult">>
<div id="npc-adult-options">
<<NPCInteractAdult>>
</div>
<</if>>
<<if $favoriteNPCs.includes($selectedNPC)>>
<div class="special-choice-item">
<<link "Remove from Favorites">>
<<set $favoriteNPCs.delete($selectedNPC)>>
<<goto "NPCInteraction">>
<</link>>
</div>
<<else>>
<div class="special-choice-item">
<<link "Add to Favorites">>
<<set $favoriteNPCs.push($selectedNPC)>>
<<goto "NPCInteraction">>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Leave them alone">>
<<if $previouspassage is "slumschooloffice">>
<<set $minute += 30>>
<<goto slumschoolplanner>>
<<else>>
<<goto $previouspassage>>
<</if>>
<</link>>
</div>
</div>
</div><p>This was altered to be a menu items as Snekk keeps leaving test buttons in passages because he forgets about them.</p>
<p>
<p>Disable <<link 'Dev Mode'>>
<<set $dev to null>>
<<script>>
Dialog.close();
<</script>>
<</link>></p>
<hr>
<p>Cheat <<link 'Amazonia Quest'>>
<<set $queenSatyr to "no one">>
<<set $queenOrc to "no one">>
<<set $questAmazonia to 1>>
<<script>>
Dialog.close();
<</script>>
<</link>></p>
<p>Goto <<link 'Amazonia'>>
<<set $queenSatyr to "no one">>
<<set $queenOrc to "no one">>
<<goto amazonia>>
<<script>>
Dialog.close();
<</script>>
<</link>></p>
<p>Goto <<link 'Monduval'>>
<<goto monduval>>
<<script>>
Dialog.close();
<</script>>
<</link>></p>
<p><<button 'Mine Loss - Taurus' taurusmine>><<set $mineOre to 0>><<set $mineSuspicion to 0>><<set $mineShifts to 0>><<set $mineFatigue to 0>> <<script>>
Dialog.close();
<</script>><</button>></p>
<p><<button 'Brood Tonic' $previouspassage>><<addItem "Goblin Brood Tonic" "Consumable" "A Goblin potion intended to increase pregnancies.">> <<script>>
Dialog.close();
<</script>><</button>></p>
<p><<button 'Reset Potion' $previouspassage>><<addItem "Reset Potion" "Consumable" "A Goblin potion intended to increase pregnancies.">> <<script>>
Dialog.close();
<</script>><</button>></p>
<p><<button 'Sath meet' $previouspassage>><<set $meetsath to true>> <<script>>
Dialog.close();
<</script>><</button>></p>
<p><<button 'witch' witchhut>><</button>></p>
<p><<button 'Reset Nightwraith' $previouspasage>><<set $questNightwraiths to null>><</button>></p>
<p><<button 'Lust' $previouspassage>><<addItem "Lust Potion" "Consumable" "A potion that helps induce lust.">><<addItem "Lust Potion" "Consumable" "A potion that helps induce lust.">><<addItem "Lust Potion" "Consumable" "A potion that helps induce lust.">><<addItem "Lust Potion" "Consumable" "A potion that helps induce lust.">><</button>></p>
<p><<button 'Reset' $previouspassage>><<set $race to "Goblin">><<addItem "Reset Potion" "Consumable">><</button>></p>
<p><<button 'Cock' $previouspassage>><<set $penis to 6>><</button>></p>
<p><<button 'nun slave' $previouspassage>><<set $roadally = {
name: "Nun",
obedience: 0,
gender: "Female",
race: "Human",
skillOral: 0,
skillVag: 0,
skillAnal: 0,
insanity: 0,
status: "following",
waitLocation: null
}>><</button>></p>
<p><<button 'testvar' $previouspassage>><<set $testvar to 0>><</button>></p>
<p><<button 'test' altworldevents>>
<<set $altworldevent to "avalonprotect">>
<</button>></p>
<p><<button '100k' $previouspassage>><<set $bankmoney += 100000>><</button>></p><<set _child = $npcs[$childToName]>>
<h3>Name Your Child</h3>
<p>You have a <<= _child.gender>> <<= _child.race>> child with <<= _child.parents.mother == "Player" ? _child.parents.father : _child.parents.mother>>.</p>
<p>Suggested name: "<i><<=$defaultChildName>></i>"</p>
<label>Enter a name:</label>
<input type="text" id="childnameinput">
<<link "Confirm">>
<<set _name = jQuery('#childnameinput').val().trim()>>
<<if _name == "">>
<<set _name = $defaultChildName>>
<</if>>
<<set $npcs[$childToName].name = _name>>
<<unset $childToName>>
<<unset $defaultChildName>>
<<goto $previouspassage>>
<</link>>
<<set _playerChildren = []>>
<<for _i to 0; _i < $npcs.length; _i++>>
<<set _npc = $npcs[_i]>>
<<if (_npc.parents?.mother == "Player" or _npc.parents?.father == "Player") and _npc.age < 18>>
<<set _playerChildren.push({ npc: _npc, index: _i })>>
<</if>>
<</for>>
<<if _playerChildren.length == 0>>
<p><i>You have no children here right now.</i></p>
<<else>>
<p><b>Your children at home:</b></p>
<table style="width:100%; border-collapse:collapse;">
<thead>
<tr>
<th style="text-align:left;">Name</th>
<th style="text-align:left;">Age</th>
<th style="text-align:left;">Stage</th>
<th style="text-align:left;"></th>
</tr>
</thead>
<tbody>
<<for _entry range _playerChildren>>
<<set _c = _entry.npc>>
<<set _idx = _entry.index>>
<<capture _idx>>
<tr style="border-bottom:1px solid #444;">
<td><<= _c.name >></td>
<td><<= _c.age >></td>
<td><<= _c.lifeStage >></td>
<td>
<<link "Talk">>
<<set $selectedNPC = _idx>>
<<goto "NPCInteraction">>
<</link>>
</td>
</tr>
<</capture>>
<</for>>
</tbody>
</table>
<</if>>
<hr>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div><<if $altworldevent is "roofsight">>
<center><H4>Unknown Forest</H4></center>
<center><img src="img/realm/precursor.jpg"></center>
<p>You ground is hard against your back and you roll over in pain, your body burning.</p>
<<if $wingstype>>
<p>Your $wingstype did nothing to soften the fall but you didn't break them at least.</p>
<</if>>
<p>Pausing you realize something is wrong as you sit in the depths of the forest, one that you do not know.</p>
<<if $background is "Unlucky Goblin" or $background is "Lost Wizard" or $background is "Last of the Line">>
<p>You recall what the forests of Avedon were like a thousand years, or more, ago and this is...</p>
<p>This is beyond even then.</p>
<p>It feels potent, almost suffocating.</p>
<</if>>
<p>There is a purity of this forest, the lack of magical taint making the atmosphere of the trees and the wind in them almost supernatural until you realize that they are.</p>
<<if $race is "Elf" or $background is "Unlucky Goblin">>
<p>The trees call to you, not by name but by purpose.</p>
<<if $background is "Last of the Line">>
<p>You are an Elf, one of the last true elves of Avedon, and this has felt the most like home since the falling of the Elven city of Avedonia.</p>
<p>In the records of the Elven faith they spoke of Paradise, the Goddess Mariko naming her island that but the afterlife of the Elves shared the name.</p>
<p>This place is...</p>
<<elseif $background is "Unlucky Goblin">>
<p>You are not an elf but you served the Elven Goddess Avalon.</p>
<p>She promised you an eternity in paradise but none but the Elves knew that was.</p>
<p>This place is...</p>
<<else>>
<p>You are a half elf but in this place that does not seem to matter, you feel more at home than you have ever felt anywhere else.</p>
<</if>>
<<else>>
<p>You've been in the forests of Avedon before, the diminished magic of the ages fading even in your lifetime.</p>
<p>This is not that, the trees here are old and powerful.</p>
<</if>>
<p>Tears wet your face and you do not know why.</p>
<<if $southforestlocations gte 14>>
<<set $spiritleaf to true>>
<p>A figure stands beside you, the spirit from the forest joining you in this place.</p>
<p>Their scarecrow form is tattered but their eyes are full of awe and you are certain that they're weeping from the choken noises they make.</p>
<div class="dialogue-box">
<img src="img/npcs/spirit/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spirit of the Forest:</span>
<div class="dialogue">"I see the trees in endless gold, Where light is young and time feels old. A hush so vast it sang instead, And in that song, I bowed my head."</div>
</div>
</div>
<p>They take a knee, picking up a leaf to add to their body as they remain kneeling afterwards.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Blink">>
<<set $yveetalk to "rooffix2">>
<<goto yveetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "teacher">>
<center><H4>Ghostly Teacher</H4></center>
<center><img src="img/enemy/ghost/teacher/teacher.jpg"></center>
<p>The ghost wanders somewhat aimlessly around the classroom.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her be">>
<<set $altworldevent to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask why you had to fight">>
<<set $altworldevent to "teacherattack">>
<<goto altworldevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask to help around the school">>
<<set $altworldevent to "teacherhelp">>
<<goto altworldevents>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "teacherattack">>
<center><H4>Ghostly Teacher</H4></center>
<center><img src="img/enemy/ghost/teacher/teacher.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/ghost/teacher/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Teacher:</span>
<div class="dialogue">"I thought you were coming to harm my students. I do love them so, so when I died I stayed on as a teacher."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/ghost/teacher/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Teacher:</span>
<div class="dialogue">"The students come into this realm and I do a count before leading them to the forest. The Kappa protect them then while Ava teaches them what to do. Then I send them back home, without them even needing to go into the school."</div>
</div>
</div>
<p>It does explain why you barely see any actual children in the school, at least two ghosts are involved in transporting them around.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at her">>
<<set $altworldevent to "teacher">>
<<goto altworldevents>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "teacherhelp">>
<center><H4>Ghostly Teacher</H4></center>
<center><img src="img/enemy/ghost/teacher/teacher.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/ghost/teacher/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Teacher:</span>
<div class="dialogue">"Oh, I already am. I possess a teacher sometimes and go through the lesson plans that Yvee set up."</div>
</div>
</div>
<p>You are not quite sure how ethical that is but you can't seem to stop her either.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at her">>
<<set $altworldevent to "teacher">>
<<goto altworldevents>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "teachermeet">>
<center><H4>Ghostly Teacher</H4></center>
<center><img src="img/enemy/ghost/teacher/teacher.jpg"></center>
<p>The ghost who assaulted you in the hall is here, seemingly calmed down.</p>
<div class="dialogue-box">
<img src="img/enemy/ghost/teacher/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Teacher:</span>
<div class="dialogue">"What lies hidden must remain so. Begone from here."</div>
</div>
</div>
<p>She is one of the two ghosts keeping the doors locked, you have to defeat her if you want outside.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her be">>
<<set $altworldevent to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Fight her">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 3,
type: "Ghost Teacher",
gender: "Female",
health: 30,
maxHealth: 30,
armor: 1,
stamina: 10,
maxStamina: 10,
sexLimit: 0,
attackPower: 3,
speed: 10,
isUndead: true,
isDemon: true,
experience: 30
}]>>
<<clearcombatvariables>>
<<set $combatenemy to "Ghost Teacher">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "gymstop">>
<center><H4>Ghostly Kitsune</H4></center>
<center>[img[either(
"img/enemy/ghost/kitsune/kitsune1.jpg",
"img/enemy/ghost/kitsune/kitsune2.jpg",
"img/enemy/ghost/kitsune/kitsune3.jpg",
"img/enemy/ghost/kitsune/kitsune4.jpg",
"img/enemy/ghost/kitsune/kitsune5.jpg",
"img/enemy/ghost/kitsune/kitsune6.jpg"
)]]</center>
<div class="dialogue-box">
<img src="img/enemy/ghost/kitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Kitsune:</span>
<div class="dialogue">"Long ago we were told by Lady Mariko to protect Ava if we could. We were never told to stop, so when she hid here it was a simple task to keep her a secret to all."</div>
</div>
</div>
<p>The ghostly kitsune hovers near you, leaning in to almost touch you.</p>
<div class="dialogue-box">
<img src="img/enemy/ghost/kitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Kitsune:</span>
<div class="dialogue">"The other eight passed on into the cycle of rebirth, but Yvee and I remained. I would not dare make her the Last of our kind if I could, even if I am dead."</div>
</div>
</div>
<p>A task that even the dead continue to hold, you can't help but feel for them.</p>
<p>She seems to greatly enjoy being a ghost, slowly spinning in a circle in the air just inches from you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at her">>
<<set $altworldevent to null>>
<<goto slumschoolgym>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "gymwho">>
<center><H4>Ghostly Kitsune</H4></center>
<center>[img[either(
"img/enemy/ghost/kitsune/kitsune1.jpg",
"img/enemy/ghost/kitsune/kitsune2.jpg",
"img/enemy/ghost/kitsune/kitsune3.jpg",
"img/enemy/ghost/kitsune/kitsune4.jpg",
"img/enemy/ghost/kitsune/kitsune5.jpg",
"img/enemy/ghost/kitsune/kitsune6.jpg"
)]]</center>
<div class="dialogue-box">
<img src="img/enemy/ghost/kitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Kitsune:</span>
<div class="dialogue">"I am one of the Claws of the Fox, the secret sect of the Kitsune faith that are allowed to use violence. Unfortunately I died in the line of duty. There were ten of us but only a middle finger remains. A fitting analogy for the world at large."</div>
</div>
</div>
<p>The ghost speaks with a laugh, phasing in and out as she laughs, her voice cutting out when she disappears.</p>
<div class="dialogue-box">
<img src="img/enemy/ghost/kitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Kitsune:</span>
<<if $background is "Unlucky Goblin">>
<div class="dialogue">"In another world, in another place, you killed me. You were not murdered in Caer Doom, you helped purge the remaining demons from Avedon and continued onward to the Sultanate. Avalon was found to be the fraud that she is and it caused each of the Black Knights to go their own way."</div>
<<else>>
<div class="dialogue">"In another world, in another place, I was killed by Silas Law. He was not slain in Caer Doom where I came from. Things...ended up worse with him alive. In your world the Inquisition continued, scouring the world until Avalon reigned supreme and was found for the fraud that she is. I would say that it was chaos but she died early on. Most of the Horsemen did."</div>
<</if>>
</div>
</div>
<p>The ghost shrugs with a smile on her face.</p>
<div class="dialogue-box">
<img src="img/enemy/ghost/kitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Kitsune:</span>
<div class="dialogue">"Yvee cleaned up the remnants. Mariko said that all must lay down their arms or perish, there would be no war. The Kitsune had their claws back, we would save the world. What are the odds that a skilled swordsman trips on his own sword? Not zero, and that is all we needed. A team of ten kitsune, trained from birth to be warriors, and let loose upon the angry masses. It was a massacre, for both sides since only one of the Claws is still alive."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/ghost/kitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Kitsune:</span>
<div class="dialogue">"I prefer the chaos and disorder to the painful structured order that Mariko gave onto the world. Maybe you'll see that other place, hopefully you do not."</div>
</div>
</div>
<p>The Kitsune spirals in the air, carefree in death as she recounts death and dying in some other realm.</p>
<P>She did not seem to indiscriminately kill, she only mentioned going after military targets and generals so the Claws operated as assassins.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at her">>
<<set $altworldevent to null>>
<<goto slumschoolgym>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "questdarksun6">>
<center><H4>Fields of Old Avedon</H4></center>
<center><img src="img/realm/darkschool/field.jpg"></center>
<p>You step free from the school, the tendrils that bind the doors shut breaking way and letting you go.</p>
<p>Pausing, you look around at this new place you have found yourself in.</p>
<p>Broken weapons, long rusted into uselessness lie scattered across a field, laying just off a path that is worn from almost daily use.</p>
<p>Yvee said that children are unharmed, allowed to walk these trails by Kappa, but you doubt they'll let you off so easily.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Finally, someone who may be worthwhile to talk to."</div>
</div>
</div>
<<if $questDragonPrincess gte 11>>
<p>As you look around you see the alternate version of Death that you saw when you met the creator.</p>
<p>You wondered where he hid and this seems to be it.</p>
<<else>>
<p>You see a skeleton, similar to what you see sometimes when Death speaks.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look at him">>
<<set $altworldevent to "altdeathmeet">>
<<goto altworldevents>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "altdeathmeet">>
<center><H4>Other World Death</H4></center>
<p>A skeleton lies sitting against the tree and you assumed it was just a corpse, something seemingly not unfamiliar in these lands.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I see. I recognize you, Horseman, even if you are not a full one yet. Allow me to introduce myself, I am Death. The original, the one created when your world was made. Not like the other that I've allowed to work for me."</div>
</div>
</div>
<p>The skeleton lets out a rattling laugh, sitting up to speak to you.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Death, as you know her, is not the reaper that belongs on that plane of existence. We switched, unbalancing that realm into ruin. Not that I quite care anymore. Never really did to begin with, but it is fun to watch."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Four Horsemen, meant to train and teach the mortal races. Plague, to cycle the natural ways of life and death, bringing the raw ingredients into the world for Gods to play with. I heard they went mad, trying to destroy the world."</div>
</div>
</div>
<p>They hold up one bony finger to count them.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Conquest, meant to temper any races with worldly values and knowledge, to help the Gods defend themselves. She swore herself to the singular service of a God."</div>
</div>
</div>
<p>The skeleton holds up a second finger, on the opposite side of their hand.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Chaos, a teacher for the Gods. She was meant to be their enemy, making things that would combat the Gods, to battle their wits as she introduced Change into the world. Except she was scarred, a ruined husk of whom she was before."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"And Death, myself. I am the Death of your world, but I do not wish to harvest souls. I traded with her and learned where she came from, a Dead World. Should she die I may have to work again, but here in this dying realm...as long as a Horseman remains here then it will exist."</div>
</div>
</div>
<p>The skeleton holds up a fourth finger and then a fifth, showing you their palm.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"But you, your body is stuck in the realm they call Hell. A lock where the key was scattered into a dozen or so pieces, everyone who made you taking a piece for themselves. It would be best for you to never open that lock, that way the world can never fall into ruin, but I don't quite care. They gave me a piece of you so that I could leave it here in my stead."</div>
</div>
</div>
<p>The skeleton laughs once again, a hollow hacking noise that is the grinding of bone on bone.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Your death and I have different powers. She collects souls, the only duty she had is collecting souls. Only I can prevent death, to keep a soul from fading. It's why I make so many deals. Know anyone with three letter names? I don't like remembering more than I need to."</div>
</div>
</div>
<p>He looks to you, holding up the hand he had been counting on and then laughs again.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"A world only exists as the Keepers of said world exist. Four pillars of Creation. Gods may make and unmake, but should the pillars fall then the world is destroyed. A failsafe by the Creator after planets tried to usurp them."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"The Horsemen are supposed to kill rogue Gods who exist above their station, but Death seems to have a hard time doing it twice. She killed all her Gods, even the other Horsemen. What a gal."</div>
</div>
</div>
<p>They gesture for you to come closer and then gesture at their legs.</p>
<p>You approach closer, seeing that they have broken femurs just below their hips, and nothing else for legs.</p>
<p>Not only that, but they are not leaning against the tree, they are the tree.</p>
<p>It grows through their spine, hiding half of their body inside it.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Do you want to know a secret, something that might shock you?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Say yes">>
<<set $altworldevent to "altdeathmeet1">>
<<goto altworldevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Say no">>
<<set $altworldevent to "altdeathmeet2">>
<<goto altworldevents>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "altdeathmeet1">>
<center><H4>Other World Death</H4></center>
<p>A skeleton leans in, touching your leg as you feel your heart stop.</p>
<p>You've found that you're not quite afraid of death, you clawed your way out of hell
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I could end their little game and fix it myself, I would only need your legs."</div>
</div>
</div>
<p>They tap you and your heart restarts, causing you to collapse onto the ground, breathing heavily.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"They betrayed me, $firstname. Every God, every Goddess. Plague, Conquest, Chaos. When Avalon was captured from Mont Creek the others did nothing to save the Goddess of Light."</div>
</div>
</div>
<p>The skeleton grits his teeth, seemingly in anger but it is difficult to tell due to his face just being a skull.</p>
<<if $background is "Unlucky Goblin">>
<p>Avalon and you were ambushed in Mont Creek but you defended her, she was safe.</p>
<p>It was a solo expedition to see the damage that the demon Carver caused, scores of demons attacked you but you held the line.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<<if $background is "Unlucky Goblin">>
<div class="dialogue">"They replaced her. You were so busy fighting for your life that you didn't even notice your own Goddess was bodysnatched. The demons replaced her."</div>
<<else>>
<div class="dialogue">"The demons replaced her while one of her knights was none the wiser. It makes sense, I suppose. It is difficult to tell."</div>
<</if>>
</div>
</div>
<p>The skeleton shakes his head, looking at you.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"The others, they stopped me. I am able to kill Gods. There is no running from me, I found the real Avalon and ripped her from the hands of the demons less than a day after she was captured and...nothing, the others turned on me because I brought an 'imposter'. I was untrustworthy, a loner with unknown means. They realized I was right centuries later, a millennia later."</div>
</div>
</div>
<p>The skeleton lets out a sigh, looking at you with an air of exhaustion.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"They deserve this, Rebirth. They made this bed centuries ago. They allowed Caer Doom and Mont Creek to be sacrificed. The extinction of the Avedonian Elves. The death of Greenwhich and his replacement with Thesaur. The capture of Nafsu and his replacement with Ukon. Thesaur, a horror from beyond time and Ukon is a demon. This is the company that the Horsemen take?"</div>
</div>
</div>
<p>The skeleton raises out his arms for something, pausing for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"My apologies, Rebirth. I don't get to talk to many people. Only you, whichever mortal holds the mantle of Rebirth. I liked the vampire one, he understood sacrifice. Maybe you do too and I've just missed it, I don't pay attention as much as I should to what happens anymore."</div>
</div>
</div>
<p>He gestures for you to leave and lowers his head, going still.</p>
<p>You doubt he is dead but they no longer acknowledge you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $altworldevent to null>>
<<set $experience += 10>>
<<set $questDarkSun to 7>>
<<goto darkfields>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "altdeathmeet2">>
<center><H4>Other World Death</H4></center>
<p>The skeleton lets out another hollow laugh, slapping his knee.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Well you're no fun."</div>
</div>
</div>
<p>He gestures for you to leave and lowers his head, going still.</p>
<p>You doubt he is dead but they no longer acknowledge you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $altworldevent to null>>
<<set $experience += 10>>
<<set $questDarkSun to 7>>
<<goto darkfields>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "avameet">>
<center><H4>The First Forest</H4></center>
<center><img src="img/realm/precursor.jpg"></center>
<p>Alyss stands beside you, rubbing the scratch scars that mar her body.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"Death let you through. He knows a lot, we can only respect his guidance to keep this place from fading."</div>
</div>
</div>
<p>Alyss seems depressed, more than usual, but she merely closes her eyes and offers her hands to you.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<<if $background is "Last of the Line">>
<div class="dialogue">"There are a few more layers of protection. Come, kinsman, take my hand."</div>
<<else>>
<div class="dialogue">"There are a few more layers of protection. Come, take my hand."</div>
<</if>>
</div>
</div>
<<if $background is "Last of the Line">>
<p>They call you kinsman but you're not a dark elf, you were never taken.</p>
<p>Until you came back to Avedon you had never died, and your place of resting is Hell rather than the endless fields.</p>
<p>Alyss places a hand on your chin, a soft smile on her face.</p>
<p>In Elvish, what they call Old Avedonian, she speaks once more.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue"><i>"Do you remember me, firstling? The old man made you forget, didn't he?"</i></div>
</div>
</div>
<p>You pause at her words as realization sets in.</p>
<p>Osirus Long altered your memory when the four Black Knights rescued you, you were told this when you awoke.</p>
<p>The worst of what happened to you only happened in nightmares, the true memory of what occurred having long been scrubbed from your mind.</p>
<p>You recall the name Alyss $lastname as you reach out for her as well.</p>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue"><i>"Who kills their own sister to spare them torment? I would liked to have died defending Avedonia."</i></div>
</div>
</div>
<p>She is a ghost, maybe not a vengeful spirit but a phantom nonetheless.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"I exist in between, a rather unique ability despite the fact that there are four of us. The way is here."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Take her hand">>
<<set $altworldevent to "avameet1">>
<<goto altworldevents>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "avameet1">>
<center><H4>Avalon</H4></center>
<center><img src="img/npcs/avalon/avameet.jpg"></center>
<p>You're led into the forest and don't get lost, Alyss taking you through the trees, over logs and through gaps so small that you wouldn't think that you would fit.</p>
<p>It takes a moment to find that you're not walking, the forest is shifting around you to bring you to its depths and you find yourself there in an instant.</p>
<p>Alyss lets go of your hand, kneeling before a half nude woman sitting on a rock, surrounded by other chatting dark elves that slowly go silent as they realize that there is a non-dark elf present.</p>
<<if $background is "Last of the Line">>
<p>You see and hear them gasp, pointing you out as some try to run to you but pause, gauging the reaction of the woman in front of you.</p>
<<else>>
<p>They begin to find others that had not gone silent and reveal your intrusion, the entire glade going silent save for the buzzing of insects.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/bully/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Alyss:</span>
<div class="dialogue">"Lady Ava, I have brought them as you requested should I find them."</div>
</div>
</div>
<p>Alyss keeps her head down as the woman gets to her feet, approaching you.</p>
<<if $background is "Last of the Line">>
<p>What comes at you is perfection itself, bound to a human form so as perfect as that can be.</p>
<p>She does not look like the Avalon you recall, the few times you witnessed a miracle or when she spoke to the royal family.</p>
<<elseif $background is "Unlucky Goblin">>
<p>You normally have control of yourself, your emotions are under control and you can handle them.</p>
<p>This is your Goddess, exactly how you remember her.</p>
<<else>>
<p>The modern Avalon has dark hair, something that is attributed to age but you see Avalon as she was in ancient times.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/avalon/avatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avalon:</span>
<div class="dialogue">"You're different than the others, did mother do something to you? They...oh that witch."</div>
</div>
</div>
<p>You pause, the Gods were handcrafted by the Creator themselves, they do not have-...</p>
<p>Something feels wrong.</p>
<p>Things begin to change, you find yourself in space once more as you feel that you were ripped by force from the forest.</p>
<div class="choices">
<div class="choice-item">
<<link "Look up">>
<<set $altworldevent to "avameet2">>
<<goto altworldevents>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "avameet2">>
<center><H4>The Creator</H4></center>
<center><img src="img/npcs/creator/creator.jpg"></center>
<p>You stand in the palm of the Creator once more and after a moment of looking you see Avalon standing in the other.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"I thought you lost, my child. The Horsemen have created a vessel to destroy the you that is not you. You should have told me."</div>
</div>
</div>
<p>The Creator is mentioned very little in religious texts but it is in a neutral manner.</p>
<p>It does not seem that that is the case, the tone the Creator has implies that not only do they have a favorite, that it is Avalon.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/avatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avalon:</span>
<div class="dialogue">"I was fine, Death has been keeping me company. My realm is not as unstable as they claim, it is just small."</div>
</div>
</div>
<p>This is not a God speaking to the God of Gods, this a mother and daughter bickering.</p>
<p>They continue for some time, you being a complete after thought until Avalon points you out.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/avatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avalon:</span>
<<if $background is "Last of the Line">>
<div class="dialogue">"I created perfect life. They behaved, they were immortal. Look at $firstname. They protected the royal family and went down fighting. My knights went and saved them like I asked and they've spent centuries trying to save their race. Does that now show that I am able to create?"</div>
<<elseif $background is "Unlucky Goblin">>
<div class="dialogue">"I created perfect life. They behaved, they were immortal. Look at Silas here. They were human and I elevated them to minor deity. There's a few issues but the creator of humans keeps them from reaching their full potential. Who is that anyway, who made humans?"</div>
<<else>>
<div class="dialogue">"I created perfect life. They behaved, they were immortal. Look at $firstname here, the Horsemen tried to make them an Elf and...well, it isn't the best attempt."</div>
<</if>>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Did the world have to be destroyed for that to happen?"</div>
</div>
</div>
<p>You speak out at that, you were promised that the world would not be destroyed unless you failed.</p>
<p>Your outburst has both of them look at you.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/avatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avalon:</span>
<div class="dialogue">"It isn't..."</div>
</div>
</div>
<p>Avaon begins to speak but the Creator talks over them.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Avalon is the most promising of deities that I have ever created. Conquest follows the law of her imposter, albeit unwillingly as she knows they are false. Death, the one that I placed on your planet, was more overt in their protection."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avalon/avatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avalon:</span>
<div class="dialogue">"I could have handled it."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"The lands of Vicindio are dead, its waters black and still. It is my understanding that some survived but the land is barren. That is the world of Death using the powers that I bestowed upon. Vengeance for the entities called demons capturing Avalon."</div>
</div>
</div>
<p>Avalon scoffs and has to rest her head in her hand for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/avatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avalon:</span>
<div class="dialogue">"They spent so long talking about how they were going to do things to me that they never did, Death grabbed me before anything could happen and I hid in my realm until I could regain my bearings. When I came out everyone was dead. That is NOT what I wanted so I fixed it."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avalon/avatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avalon:</span>
<div class="dialogue">"It took some time to undo everything but the world is there again. I think I missed a few places, it was a rush job."</div>
</div>
</div>
<p>You pause as you listen to this, baffled by the suggestion.</p>
<<if $background is "Unlucky Goblin">>
<p>You look upon Avalon, your Goddess, and ask a question.</p>
<p>Why did she not come for you when you died?</p>
<p>A frown crosses her face as she looks to you too.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/avatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avalon:</span>
<div class="dialogue">"I did. Silas Law is among my elves, he fell in battle against Yvee and he is here with me. Loksi is too. You're married, if that means anything. You have a daughter and I think you named her after your sister."</div>
</div>
</div>
<<elseif $background is "Last of the Line">>
<p>You look upon Avalon, your Goddess, and ask a question.</p>
<p>You ask if Alyss is actually your sister and Avalon pauses to look at you.</p>
<p>A frown crosses her face as she looks to you too.</p>
<div class="dialogue-box">
<img src="img/npcs/avalon/avatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avalon:</span>
<div class="dialogue">"She is the sister of $firstname $lastname who is also here. You did not survive Death's wrath and joined the rest of your people."</div>
</div>
</div>
<<else>>
<p>You look upon Avalon, the Goddess that the land is named after, and ask a question.</p>
<p>Why did she abandon her people.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/avalon/avatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avalon:</span>
<div class="dialogue">"It isn't my land anymore. I made it, I fixed it. I gave it to the mortal peoples and what they do with it is their own."</div>
</div>
</div>
<p>Avalon looks up at the Creator and shakes her head, with the Creator having what might even be a smile on her face.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask what happens now">>
<<set $altworldevent to "avameet3">>
<<goto altworldevents>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "avameet3">>
<center><H4>The Creator</H4></center>
<center><img src="img/npcs/creator/creator.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"Avalon has split your world into two possibilities. In one, Death destroys everything to avenge Avalon. In the other is where you reside. I do not like to condemn entire worlds, the one you reside in can still be saved-"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avalon/avatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avalon:</span>
<div class="dialogue">"Find a replacement for me, after all of this I don't think I wish to come back. The land is beautiful but I don't wish to deal with it anymore. I'm considering making my own world, a new world."</div>
</div>
</div>
<p>The Creator looks down at Avalon with an expression that could be adoration if their face was anything other than cosmic stars.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"When you defeat the false Avalon you will need to find a replacement deity to rule that domain. A God cannot cease to be, they must have a replacement."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avalon/avatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avalon:</span>
<div class="dialogue">"I'll be around if they need me. I still have things I was keeping an eye on, I'm rather fond of Mariko."</div>
</div>
</div>
<p>The conversation continues like before but you're not a part of it anymore.</p>
<p>You find yourself back in the dark forest outside of the ruined school, with Death laughing at you.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I thought I'd pull you out, they like to talk for a long time and this is a conversation that has been waiting for eons, and might have even lasted that."</div>
</div>
</div>
<p>You found Avalon and she wants nothing to do with the world and the world that you're meant to save isn't even the original.</p>
<p>It is a lot to think about so you take a seat next to Death who merely nods to you.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Did learning that make it any less real? Maybe the roads are a little more straight than before, maybe she forgot the swamp south of the forest on purpose. Does it make the people suffer any less? Do the birds still not ferry souls in your world to this one for the innocent and pure souls that perish? They deserve to live, Rebirth. Do not give up on that place."</div>
</div>
</div>
<p>Avalon and the Creator seem to not quite care about the world that you live in.</p>
<p>The Goddess of Light does not want anything to do with it and the Creator has sent you to fix it.</p>
<p>Is it worth it?</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $altworldevent to null>>
<<set $experience += 10>>
<<set $questDarkSun to 8>>
<<goto darkfields>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "gymteachermeet">>
<center><H4>Saint Silas School Gym</H4></center>
<center><img src="img/avedon/slum/school/npcs/possessgym.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/ghost/kitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Possessed Gym Teacher:</span>
<div class="dialogue">"Click clack, click clack, your feet make such noise across my floor."</div>
</div>
</div>
<p>Yvee seems to have hired a new gym teacher after the last one quit but you immediately know that something is wrong.</p>
<div class="dialogue-box">
<img src="img/enemy/ghost/kitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Possessed Gym Teacher:</span>
<div class="dialogue">"Do not worry too much about this, she gets to go be slutty at night while I make her work during the day. A beneficial relationship as I keep her in shape with a few extra pocket gems. I even have a note written in her hand, well Yvee has it. She wouldn't hire me until the woman agreed while not under my influence. Her claws are still so sharp, even for ghosts."</div>
</div>
</div>
<p>The woman shivers slightly, but they continue to smile.</p>
<div class="dialogue-box">
<img src="img/enemy/ghost/kitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Possessed Gym Teacher:</span>
<div class="dialogue">"Fitness is important, if the city is healthier you might make more money."</div>
</div>
</div>
<p>Yvee is running this school and she wanted to hire a fellow kitsune so you suppose that its alright.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $teachergym to "Ghost Kitsune">>
<<set $schoolfitness to 1>>
<<goto slumschoolgym>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "kitsunegym">>
<center>[img[either(
"img/jobs/teacher/gym/kitsune/gym1.jpg",
"img/jobs/teacher/gym/kitsune/gym2.jpg",
"img/jobs/teacher/gym/kitsune/gym3.jpg",
"img/jobs/teacher/gym/kitsune/gym4.jpg",
"img/jobs/teacher/gym/kitsune/gym5.jpg"
)]]</center>
<p>The ghostly kitsune is a rather strict teacher with the students obeying out of fear rather than a desire for fitness or a willingness to learn.</p>
<p>She is swift, but not as fast as Yvee that might be because her body is still human.</p>
<p>The main focus is on kicking, with minor props such as fake knives or an unloaded gun being used by one individual with the other being shown how to kick a person into unconsciousness.</p>
<p>It is a rather brutal class, you are honestly unsure how Yvee allows it since most of the class ends up with some sort of bruise by the end of it.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $rand to random(35, 65)>>
<<set $minute += $rand>>
<<set $rand to random(1, 6)>>
<<set $schoolfitness += $rand>>
<<goto slumschoolgym>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "gymgangbang">>
<<set $arousal += 30>>
<center>[img[either(
"img/jobs/teacher/gym/kitsune/sex1.jpg",
"img/jobs/teacher/gym/kitsune/sex2.jpg",
"img/jobs/teacher/gym/kitsune/sex3.jpg",
"img/jobs/teacher/gym/kitsune/sex4.jpg",
"img/jobs/teacher/gym/kitsune/sex5.jpg",
"img/jobs/teacher/gym/kitsune/sex5.jpg"
)]]</center>
<p>The gym teacher seems to have gathered a few individuals for some "remedial" training after hours.</p>
<p>A few of the older students, and some individuals from the slums, have gathered around to take turns with her.</p>
<p>The teacher is surrounded by her group of clientele who finger, group or slap her to their hearts content as they've paid the relatively small fee to do so.</p>
<p>She is quite skillful, bringing the men quickly to orgasm which makes them grumble as they either rejoin the small group waiting or leave.</p>
<p>There is another woman who acts as her collector, getting the payment for each use and there's a distinct fox-like look to their eyes.</p>
<p>The kitsune is acting more like a pimp but both seem to enjoy what their situation is.</p>
<p>They also seem to be doing something to clean her up, this gangbang is surprisingly clean.</p>
<p>This is also less of being a prostitute and more being a wanton slut.</p>
<<if $penis gt 0>>
<p>You could buy a moment of her time, the cost is 20 gems.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $rand to random(20, 40)>>
<<set $arousal += $rand>>
<<set $minute += $rand>>
<<set $schoolsexed += 1>>
<<set $schoolcorruption += 1>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="flirt-choice-item">
<<if $money gte 20>>
<<link "Buy her and join the group (20 gems)">>
<<set $money -= 20>>
<<set $bankmoney += 5>>
<<set $schoolsexed += 1>>
<<set $rand to random(40, 60)>>
<<set $minute += $rand>>
<<set $schoolcorruption += 1>>
<<set $girl += 1>>
<<set $altworldevent to "gymteachergang">>
<<goto altworldevents>>
<</link>>
<</if>>
</div>
<div class="flirt-choice-item">
<<if $money gte 60>>
<<link "Buy her for some alone time (60 gems)">>
<<set $money -= 60>>
<<set $bankmoney += 20>>
<<set $schoolsexed += 1>>
<<set $rand to random(40, 60)>>
<<set $minute += $rand>>
<<set $schoolcorruption += 1>>
<<set $girl += 1>>
<<set $altworldevent to "gymteachersolo">>
<<goto altworldevents>>
<</link>>
<</if>>
</div>
</div>
<</if>>
<<if $altworldevent is "gymteachersolo">>
<<set $arousal += 100>>
<center>[img[either(
"img/jobs/teacher/gym/kitsune/solo1.jpg",
"img/jobs/teacher/gym/kitsune/solo2.jpg"
)]]</center>
<p>She finishes up with her current group and you're allowed a moment of privacy, a makeshift curtain being pulled closed since you paid more.</p>
<p>Obviously her 'pimp', the kitsune ghost, has to make sure that you're not going to be too rough with her but it is obvious that they simply like to watch.</p>
<p>After cleaning up the teacher joins you, wordlessly grabbing your crotch as she grips your $penistype member, going to her knees as she begins to lick and kiss the tip.</p>
<p>Her skill is unnatural and you wonder how much influence the kitsune still has over her but you can only grip the back of her head as she takes your length with an almost supernatural swiftness.</p>
<p>She decides when you are ready, pulling off as trails of saliva escape her lips.</p>
<p>With a lewd expression she lays back down, spreading her legs for you as she offers out her arms.</p>
<p>You move between her thighs as you line up with her pussy but she pulls you in as soon as she is able to.</p>
<<if $speed gte 20>>
<p>You're able to thrust inside but as soon as you stop she uses her legs to force you in a rhythm that is manageable but hard to maintain.</p>
<<else>>
<p>You're able to thrust inside but as soon as you stop she uses her legs to force you in at a rhythm that is too quick to maintain.</p>
<</if>>
<p>The sound of your bodies slapping together fill the small room along with her soft moans, the teacher closing her eyes as you drive your cock deeply inside her.</p>
<p>It begins to be too much for you as you feel your orgasm approach and she senses it as well, locking her legs around your hips and pulling you into her.</p>
<<creampie>>
<p>As your flood her body with your semen she finally cums, using the nearby blanket to cover up her scream as her body twitches around yours.</p>
<<if $pregchance gte 100>>
<p>The kitsune's eyes flash for a moment as you finish inside the teacher, it seems that she doesn't want them to get pregnant yet.</p>
<</if>>
<p>Slowly she goes limp, letting her legs fall off your hips as she calms down, a look of utter contentment on her face.</p>
<p>The kitsune helps the two of you clean up, getting her some water so she can continue and the curtain is taken down.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Ghostly Gym teacher">>
<</if>>
<<goto slumschoolyard>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "gymteachergang">>
<<set $arousal += 100>>
<center>[img[either(
"img/jobs/teacher/gym/kitsune/sex1.jpg",
"img/jobs/teacher/gym/kitsune/sex2.jpg",
"img/jobs/teacher/gym/kitsune/sex3.jpg",
"img/jobs/teacher/gym/kitsune/sex4.jpg",
"img/jobs/teacher/gym/kitsune/sex5.jpg",
"img/jobs/teacher/gym/kitsune/sex5.jpg"
)]]</center>
<p>You join the others waiting to use her, the teacher not caring how or where she is fucked only that she is.</p>
<<if $rand gte 55>>
<p>You get access to her mouth, resting your $penistype cock against her face as you ease yourself into her.</p>
<p>Her throat is incredibly tight, the teacher using her tongue to swirl around your member as you piston in and out of her face.</p>
<p>She continues to use the rest of her body to service the rest of the men but you have a more intimate view of her expression and that is pure and unfettered joy in her eyes.</p>
<p>She orgasms, her body tightening up as she moans around your member which sends you over the edge as well.</p>
<<orgasm>>
<<elseif $rand gte 50 and $rand lt 55>>
<p>She takes your member in one of her hands, stroking your cock in rhythm to how she is being fucked.</p>
<<if $penistype is "knotted">>
<p>Extra attention is given to your knot, squeezing it softly as she massages it in her hands.</p>
<<elseif $penistype is "flared">>
<p>Extra attention is given to your flared tip, , squeezing it softly as she massages it in her hands.</p>
<<else>>
<p>Extra attention is given to your head, , squeezing it softly as she massages it in her hands.</p>
<</if>>
<p>Her fingers are skillful, you feel your orgasm approaching but she keeps it at bay until she can get her mouth free.</p>
<p>When the man using her mouth finishes she has you join him, bringing you to a swift and pleasurable orgasm.</p>
<<orgasm>>
<<elseif $rand gte 45 and $rand lt 50>>
<p>You get access to her pussy and move between her legs, the teacher locking them around your waist as she begins to use them to set the rhythm.</p>
<p>It is quick but manageable, her pussy tightening around your member as you drive your cock deeply into her pussy.</p>
<p>She seems to orgasm when someone cums inside of her, no matter where she takes it.</p>
<p>Her body begins to tighten even further around you, sending you over the edge as well.</p>
<<creampie>>
<<if $pregchance gte 100>>
<p>The kitsune's eyes flash for a moment as you finish inside the teacher, it seems that she doesn't want them to get pregnant yet.</p>
<</if>>
<<elseif $rand gte 40 and $rand lt 45>>
<p>You're given the chance to fuck her ass, sliding behind her as you ease your length into her well lubricated asshole.</p>
<p>With a slap you begin to thrust inside her body, her tight insides being almost supernaturally pleasurable.</p>
<p>She seems to orgasm when someone cums inside of her, no matter where she takes it.</p>
<p>Her body begins to tighten even further around you, sending you over the edge as well.</p>
<<creampie>>
<</if>>
<p>Pulling free you are replaced within moments by someone else, the kitsune flashing you a smile as you take a step back.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if $rand gte 45 and !$cockvirginity>>
<<set $cockvirginity to "Ghostly Gym teacher">>
<</if>>
<<goto slumschoolyard>>
<</link>>
</div>
<div class="choice-item">
<<link "Watch her some more">>
<<if $rand gte 45 and !$cockvirginity>>
<<set $cockvirginity to "Ghostly Gym teacher">>
<</if>>
<<set $altworldevent to "gymgangbang">>
<<goto altworldevents>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "churchservice">>
<<set $options to []>>
<<if $slumpastor is "Bede">>
<<if $questDemonLibrary gte 14>>
<<run $options.push({ name: "wizard" })>>
<</if>>
<<run $options.push({ name: "tent" })>>
<<run $options.push({ name: "read" })>>
<<run $options.push({ name: "bede" })>>
<<elseif $slumpastor is "Tentacle Nun">>
<<if $questDemonLibrary gte 14>>
<<run $options.push({ name: "wizard" })>>
<</if>>
<<run $options.push({ name: "tent" })>>
<<run $options.push({ name: "read" })>>
<<elseif $slumpastor is "Aspen">>
<<run $options.push({ name: "tent" })>>
<<run $options.push({ name: "read" })>>
<<run $options.push({ name: "aspen" })>>
<<elseif $slumpastor is "Basket">>
<<if $questDemonLibrary gte 14>>
<<run $options.push({ name: "wizard" })>>
<</if>>
<<run $options.push({ name: "knight" })>>
<<run $options.push({ name: "read" })>>
<<elseif $slumpastor is "Lisa">>
<<run $options.push({ name: "read" })>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "wizard">>
<center><H4>The Wizard</H4></center>
<<if !$wizardbaph>>
<center><img src="img/class/wizardwizard.jpg"></center>
<<else>>
<center><img src="img/class/wizardfull.jpg"></center>
<</if>>
<p>The Wizard, who seems to be a preacher themselves, seems to have been asked by $slumpastor to speak to the congregation.</p>
<p>You sit and listen to the various things that the God of his land speaks of, a powerful War God that was as strong as they were loving.</p>
<p>They mention Death, the female one, as one of the Four Horsemen of their world which is a bit strange that he knows where she comes from.</p>
<</if>>
<<if $selectedOption.name === "tent">>
<center><H4>Church Sermon</H4></center>
<center>[img[either(
"img/avedon/slum/school/church/tent1.jpg",
"img/avedon/slum/school/church/tent2.jpg"
)]]</center>
<p>Your tentacled nun has difficulty processing the text, but know the values of the church.</p>
<p>The congregation is led in prayers, hymns and stories mostly on their own, but the congregation is encouraged to have one of their own step up to lead.</p>
<p>It goes well, if a bit unorthodox.</p>
<</if>>
<<if $selectedOption.name === "read">>
<center><H4>Church Sermon</H4></center>
<center>[img[either(
"img/avedon/slum/school/church/read1.jpg",
"img/avedon/slum/school/church/read2.jpg",
"img/avedon/slum/school/church/read3.jpg",
"img/avedon/slum/school/church/read4.jpg",
"img/avedon/slum/school/church/read5.jpg"
)]]</center>
<<if $slumpastor is "Bede" or $slumpastor is "Lisa">>
<p>$slumpastor cannot read the holy text of the Falling Fire, so they have members of the congregation take turns reading for them.</p>
<<else>>
<p>The congregation reads passages for them, using it as a way to help the kids learn reading.</p>
<</if>>
<<if $schoollearning gte 0 and $schoollearning lt 20>>
<p>The students struggle to read, but it is a group effort and eventually get there.</p>
<<elseif $schoollearning gte 20 and $schoollearning lt 40>>
<p>The students can sound out most words, only having problems with names.</p>
<<elseif $schoollearning gte 40 and $schoollearning lt 60>>
<p>The students stumble through the pages, able to read but not in a fluid manner.</p>
<<elseif $schoollearning gte 60>>
<p>The students excel at the reading, able to read with no problems.</p>
<</if>>
<p>After they read, they are asked what they thing the passage means.</p>
<<if $slumpastor is "Aspen" or $slumpastor is "Basket">>
<p>$slumpastor leads the discussion, knowing the text thoroughly as they explain it when there is difficulty understanding it.</p>
<</if>>
<p>This continues until you get bored and decide to leave.</p>
<</if>>
<<if $selectedOption.name === "knight">>
<center><H4>Church Sermon</H4></center>
<center>[img[either(
"img/avedon/slum/school/church/basket1.jpg",
"img/avedon/slum/school/church/basket2.jpg"
)]]</center>
<p>Basket's knight gives a small lesson on how Paladins and Nuns work.</p>
<p>It is obvious that he was grievously wounded in a fire at some point, but he struggles on as his breathing is little more than a rattle in his shattered body and he explains that Paladins are immortal, tied to life only by their nuns.</p>
<p>Basket explains the other half, that nuns are quite mortal and the weak point of the pair.</p>
<p>It sounds like a form of lichdom to you, and possibly is nowadays, but you keep your musings to yourself.</p>
<</if>>
<<if $selectedOption.name === "aspen">>
<center><H4>Church Sermon</H4></center>
<center><img src="img/avedon/slum/school/church/aspen.jpg"></center>
<p>Despite being disillusioned by the church, Aspen still leads a personal approach to helping the students of the school.</p>
<p>She appears distant but is immediately upon anyone who has a question for her.</p>
<p>Aspen calls them by their name, having known them growing up as she lives and works in the slums, with many of the students that come to Saint Silas possibly having had a stay in the orphanage at one point due to poverty or the food they offer.</p>
<</if>>
<<if $selectedOption.name === "bede">>
<center><H4>Bede</H4></center>
<<if $corruptBede>>
<center><img src="img/npcs/bede/corruptednun.jpg"></center>
<<else>>
<center><img src="img/npcs/bede/nun.jpg"></center>
<</if>>
<p>Bede is one of the few entities that knew Avalon personally, with different deities coming to Avedon not being an uncommon thing.</p>
<p>She introduces herself while being as vague as possible to avoid speaking her name but you doubt many would know her as Bede, Queen of Nightmares.</p>
<p>She is eloquent when she needs to be, but brash as well as her attitude slips through the cracks, just like the eyes that peer through her skin.</p>
<p>Despite this her sermon is one of forgiveness, of peace, and of love.</p>
<p>She locks eyes with you in the crowd, the many other eyes eyeing the crowd to answer any questions they may have about what Avalon was like in the past or how she helped the Black Knights.</p>
<p>Despite all the worship she speaks, all the goodly things and honest words, she looks to you.</p>
<p>At the end there is a smile on her face and more than a few confused boners as Bede seems to purposefully be enticing while letting loose her monstrous form but more tame while appearing human.</p>
<p>She did this entire sermon in the nude and dismisses the congregation by grabbing her clothes, something that many wait for her to finish getting dressed before leaving.</p>
<</if>>
<<if $slumpastor is "Tentacle Nun" or $slumpastor is "Bede">>
<p>You see tentacles writhing in the church, waiting to do more.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Stop watching">>
<<set $minute += 40>>
<<set $slumschoollearning += random(5, 15)>>
<<set $minute += 40>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $slumpastor is "Tentacle Nun" or $slumpastor is "Bede">>
<div class="flirt-choice-item">
<<link "Let the tentacles continue">>
<<set $altworldevent to "churchtentacles">>
<<set $minute += 40>>
<<goto altworldevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $altworldevent is "churchtentacles">>
<center><H4>Tentacle Fun</H4></center>
<<set $options to []>>
<<if $slumpastor is "Bede">>
<<run $options.push({ name: "bede" })>>
<</if>>
<<if $penis gt 0>>
<<run $options.push({ name: "tentmale" })>>
<</if>>
<<if $vagina gt 0>>
<<run $options.push({ name: "tentfemale" })>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "bede">>
<center><img src="img/npcs/bede/schoolsex.gif"></center>
<p>Bede encourages the congregation to enjoy the bodies of one another, to share love with one another in utter devotion to the tenants of the Falling Fire.</p>
<p>Her words, like her hands, reach deep within the congregation as she handles them one at a time with lewd words or something more eldritch in nature.</p>
<<if $penis gt 0>>
<<set $rand to random(1, 5)>>
<p>You find a young woman who offers herself to you, with a queue forming to use her as well but you're given priority, your tentacled nun favoring you.</p>
<<if $rand is 1>>
<p>She offers her mouth to you, two others plugging her pussy and ass in short order as she services the three of you.</p>
<<elseif $rand is 2>>
<p>The woman has you slide your cock between her sizable breasts, wanting you paint her goddess-given assets in your cum.</p>
<<elseif $rand is 3>>
<p>The woman seems to aspire to be a nun and offers her hand to you, seeking to get you off in service to the goddess.</p>
<<elseif $rand is 4>>
<p>You find your cock wrapped between her and another woman as you receive a double blowjob from two women.</p>
<<elseif $rand is 5>>
<p>The woman strokes your cock with religious fervor, a smile on her face as she bites her lip in anticipation.</p>
<</if>>
<<else>>
<p>You find hands roaming across your body as you are fondled, groped and touched by various members of the church.</p>
<</if>>
<p>The stimulation is intense, mostly touching but Bede picks and chooses who can and cannot fuck in her temple, with you being off limits.</p>
<p>As the hunger lingers in her eyes you realize that Bede wants you for herself, which is rather selfish considering her recent preaching about free love and all that.</p>
<p>You are brought to orgasm anyway, the stimulation too much.</p>
<<orgasm>>
<p>The final tenants of the church is cleaning up after sessions, aftercare and all that, but you don`t feel like picking up a mop so you gather your things.</p>
<</if>>
<<if $selectedOption.name === "tentmale">>
<<if $penis gt 0 and $vagina gt 0>>
<center>[img[either(
"img/avedon/slum/school/church/tent/futa1.jpg",
"img/avedon/slum/school/church/tent/futa2.jpg",
"img/avedon/slum/school/church/tent/futa3.jpg",
"img/avedon/slum/school/church/tent/futa4.jpg",
"img/avedon/slum/school/church/tent/futa5.jpg",
"img/avedon/slum/school/church/tent/futa6.jpg"
)]]</center>
<<elseif $penis gt 0>>
<center>[img[either(
"img/avedon/slum/school/church/tent/man1.jpg",
"img/avedon/slum/school/church/tent/man2.jpg",
"img/avedon/slum/school/church/tent/man3.jpg",
"img/avedon/slum/school/church/tent/man4.jpg",
"img/avedon/slum/school/church/tent/man5.jpg"
)]]</center>
<</if>>
<p>The men of the congregation are led to the tentacles that worm their way into the church, living onaholes to deposit "sin".</p>
<p>You take hold of one, a tentacle that lets you use it however you like.</p>
<p>Pressing your cock against it and it opens easily for you, enveloping your cock in its tight depths.</p>
<p>It is unnaturally warm and it sends a shiver up your spine as you begin to masturbate with it, the tentacle matching your thrusts so you don`t have to move as much.</p>
<p>Moans from the congregation fill the back of the church, hidden from view by a curtain that was put up to hide the tentacles.</p>
<p>Your mind is overwhelmed as the tentacle begins to suck, ready for your seed as you buck your hips against it.</p>
<<orgasm>>
<p>You find yourself clutching at the tentacle as you feel your balls empty into it, the vine swollen with your seed as it slides away with its prize.</p>
<p>It takes a moment to catch your breath due to feeling so empty afterwards and you notice that others are having to rest in the pews to recover as well.</p>
<</if>>
<<if $selectedOption.name === "tentfemale">>
<<if $penis gt 0 and $vagina gt 0>>
<center>[img[either(
"img/avedon/slum/school/church/tent/futa1.jpg",
"img/avedon/slum/school/church/tent/futa2.jpg",
"img/avedon/slum/school/church/tent/futa3.jpg",
"img/avedon/slum/school/church/tent/futa4.jpg",
"img/avedon/slum/school/church/tent/futa5.jpg",
"img/avedon/slum/school/church/tent/futa6.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/avedon/slum/school/church/tent/fem1.jpg",
"img/avedon/slum/school/church/tent/fem2.jpg",
"img/avedon/slum/school/church/tent/fem3.jpg",
"img/avedon/slum/school/church/tent/fem4.jpg",
"img/avedon/slum/school/church/tent/fem5.jpg",
"img/avedon/slum/school/church/tent/fem6.jpg",
"img/avedon/slum/school/church/tent/fem7.jpg"
)]]</center>
<</if>>
<p>The women of the congregation are led to the tentacles that worm their way into the church, living receptacles to receive "salvation".</p>
<p>While the nature of what is occurring is overtly sexual in nature, the women who go into it are not the ones that you would expect.</p>
<p>Innocent looking women with bruises, more than just a fight was lost by them and your church in the slums offers them back what they had thought was lost forever.</p>
<p>The tentacles do not break hymens when a woman submits, it restores it.</p>
<p>There is power in virginity and while the tentacles linger a bit too long at times, they give back what had been lost.</p>
<p>$slumpastor stands next to you as they watch the girls, expressionless as they`ve seen a lot in their time.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if $schoollust>>
<<set $schoollust += random(5, 15)>>
<<else>>
<<set $schoollust to random(5, 15)>>
<</if>>
<<set $minute += 40>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "schoollight">>
<center><H4>Yvee</H4></center>
<center><img src="img/npcs/yvee/yvee.jpg"></center>
<p>Yvee appears behind you, and you wonder where she came from until you see a few students that accidentally got caught in her wake getting back up.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Light touching has become a problem, hasn't it? They all seem to do it, so we shouldn't ban it anymore."</div>
</div>
</div>
<p>Yvee taps her lips for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Up to you though, master. I doubt they'll get hornier if you don't let them take it further."</div>
</div>
</div>
<p>Yvee speaks with a smile, giving you a kiss on the cheek and booking it down the halls, the students moving to one side to not be run over.</p>
<p>Why is she so strange...</p>
<div class="choices">
<div class="choice-item">
<<link "Watch her leave">>
<<set $schoolstate to "light">>
<<set $pornstudy to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "schoolmedium">>
<center><H4>Yvee</H4></center>
<center><img src="img/npcs/yvee/yvee.jpg"></center>
<p>You catch Yvee talking to someone, but she abruptly ends her conversation to talk to you.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Master, they're softly groping one another but we should allow some heavier petting. Not full sex, not yet, but maybe some light groping."</div>
</div>
</div>
<p>Yvee suggests, the person she was talking to raising an eyebrow at her calling you master.</p>
<p>Your fox turns to whom they were talking to, taking them into a classroom to finish their conversation and you're left alone in the hall.</p>
<p>Why is she so strange...</p>
<div class="choices">
<div class="choice-item">
<<link "Watch her leave">>
<<set $schoolstate to "medium">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "schoolheavy">>
<center><H4>Yvee</H4></center>
<center><img src="img/npcs/yvee/yvee.jpg"></center>
<p>Yvee steps out of a classroom, cutting you off.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"The heavier petting has done exactly what we wanted. Why just allow full on sex?"</div>
</div>
</div>
<p>Yvee suggests with a smile on her face.</p>
<p>The kitsune shrugs, waving her tail at you as that is all she had to say to you.</p>
<p>Why is she so strange...</p>
<div class="choices">
<div class="choice-item">
<<link "Watch her leave">>
<<set $schoolstate to "heavy">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "dogsex1">>
<<set $arousal += 25>>
<<set $rand to random(1, 2)>>
<p><center><H4>Saint Silas School</H4></center>
<<if $rand is 1>>
<center>[img[either(
"img/jobs/teacher/dog/outsidedog1.jpg",
"img/jobs/teacher/dog/outsidedog2.jpg"
)]]</center>
<p>A student has taken one of your dogs somewhere secluded in the back yard of the school, making good use of your ruling on school bestiality.</p>
<p>The bottle of lube she has near her is a godsend as you see the dog trying to knot her, and you wonder how she's going to make it to her next class now.</p>
<<else>>
<center>[img[either(
"img/jobs/teacher/dog/dog1.jpg",
"img/jobs/teacher/dog/dog2.jpg",
"img/jobs/teacher/dog/dog3.jpg",
"img/jobs/teacher/dog/dog4.jpg",
"img/jobs/teacher/dog/dog5.jpg",
"img/jobs/teacher/dog/dog6.jpg",
"img/jobs/teacher/dog/dog7.jpg",
"img/jobs/teacher/dog/dog8.jpg"
)]]</center>
<p>There are not many empty rooms in the school, but there are enough for some to get marked as occupied with your new open approach to sexual activities.</p>
<p>You check out one after hearing a noise to see a girl enjoying your ruling on school bestiality.</p>
<p>You're unsure if the bottle of lube she is using is her own or the schools, but she is making good use of it as the dog is trying to knot her.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Don't worry about it">>
<<set $minute += 15>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $penis gt 0>>
<div class="flirt-choice-item">
<<link "Ask to join">>
<<set $minute += 15>>
<<set $altworldevent to "dogsex2">>
<<goto altworldevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $altworldevent is "dogsex2">>
<<set $arousal += 100>>
<center>[img[either(
"img/jobs/teacher/dog/threesome1.jpg",
"img/jobs/teacher/dog/threesome2.jpg",
"img/jobs/teacher/dog/threesome3.jpg"
)]]</center>
<p>She agrees eagerly, and you pull out your cock for her.</p>
<p>The dog is eagerly filling her pussy, but she takes your member into her mouth as soon as it is presented to her.</p>
<p>Her moans, loud enough to get your attention earlier, only get louder as she sucks on your cock, reaching between her legs to touch her pussy as she sucks you.</p>
<p>Her skill could use some work, but it isn't bad, and soon enough you find yourself approaching orgasm.</p>
<<orgasm>>
<p>You try to warn her, but the dog has apparently knotted her only a few moments prior and she is plugged on both ends as the dog and you fill her with cum.</p>
<p>Her body twitches violently as she cums, and slowly you pull out, strands of saliva trailing off your cock.</p>
<p>The dog continues to thrust inside her and you ask if she needs any help, but she gives a small thumbs up as she's obviously out of it.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $minute += 15>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $altworldevent is "avalonprotect">>
<p><center><H4>Thug</H4></center>
<p><center><img src="img/avedon/slum/school/burn.jpg"></center>
<p>The school is abandoned, ruined beyond repair as you approach.</p>
<p>Things have been stolen but a few children from the orphanage still linger, waiting for the doors to open back up so they can learn and play once more.</p>
<p>They never do.</p>
<p>"-my FUCKING money?", you hear someone shout, a thug from the slums, holding a knife in his hand and a child in the other.</p>
<p>He's too far away for you to do anything even if you wanted to, he's on the opposite side of the building almost.</p>
<p>The thug drives the knife into the side of the child who lets out a yelp as he falls to the ground, clutching his side.</p>
<p>Not from the blade as nothing pierced his side, but because of the molten iron that caught his coat on fire.</p>
<p>The man who came into the school clutches his hand, his arm, and his chest as his skin glows from within.</p>
<p>Flames lick at his body as he just committed a cardinal sin, one that enacts a punishment that the paladins, guards and nuns of the Falling Fire faith have to enact.</p>
<p>Children in Avedon are protected from harm.</p>
<p>The pile of ash that was once a man shudders as the life finally burns away from it, cooling into just ash that stains the ground black.</p>
<p>The kids probably should not have seen that.</p>
<p>Scattering you see just the lone child, his tattered coat ruined as he takes a moment to pull the iron clump from his clothes and leaving just like the others.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $schoolproject to "slum">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<if !$completedProjects>>
<<set $completedProjects = []>>
<</if>>
<<if $questYvee gte 7>>
<center><div style="background:#222; border:1px solid #444; padding:1em; border-radius:8px; max-width:400px;">
<h3 style="margin-top:0;">📘 School Performance</h3>
<p><b>📖 Learning:</b> <span style="color:#6cf;"><b><<= Math.floor($schoollearning) >> / 100</b></span></p>
<p><b>🍑 Sex Education:</b> <span style="color:#f97;"><b><<= Math.floor($schoolsexed) >> / 100</b></span></p>
<<if $schoolfitness>>
<p><b>💪 School Fitness:</b> <span style="color:#6cf;"><b><<= Math.floor($schoolfitness) >> / 100</b></span></p>
<</if>>
<<if $schoollust or $schoolcorruption>>
<hr>
<p><b>😈 Corruption:</b> <span style="color:#c36;"><b><<= Math.floor($schoolcorruption) >> / 100</b></span></p>
<p><b>🔥 Lust:</b> <span style="color:#e57;"><b><<= Math.floor($schoollust) >> / 100</b></span></p>
<</if>>
</div></center>
<br><br>
<<else>>
<p>The school is currently closed.</p>
<</if>>
<<if $schoolproject and $schoolproject isnot "school invites">>
<p>Working on: <<= $schoolproject>> (<i><<print setup.schoolProjects[$schoolproject].desc>></i>)</p>
<p>Time left: <<= $schoolprojecttime>> hour(s)</p>
<</if>>
<<set _students = []>>
<<for _i = 0; _i < $npcs.length; _i++>>
<<set _npc = $npcs[_i]>>
<<set _isOrphan = _npc?.location == "orphanageinterior">>
<<if (_npc?.school and _npc.age >= 6 and _npc.age <= 60) or _isOrphan>>
<<set _students.push({ npc: _npc, index: _i })>>
<</if>>
<</for>>
<<if _students.length == 0>>
<p><i>No students are currently enrolled in school.</i></p>
<<elseif $completedProjects and $completedProjects.includes("Intercom") and ($hour gte 8 and $hour lt 18)>>
<div style="background:#222; border:1px solid #444; padding:1em; border-radius:8px; max-width:100%;">
<h3 style="margin-top:0;">📞 Intercom Roster</h3>
<table style="width:100%; border-collapse:collapse;">
<thead>
<tr>
<th style="text-align:left; padding:4px;">Name</th>
<th style="text-align:left; padding:4px;">Age</th>
<th style="text-align:left; padding:4px;">Race</th>
<th style="text-align:left; padding:4px;">Origin</th>
<th style="padding:4px;"></th>
</tr>
</thead>
<tbody>
<<for _entry range _students>>
<<set _npc = _entry.npc>>
<<set _idx = _entry.index>>
<<capture _idx>>
<tr style="border-bottom:1px solid #444;">
<td style="padding:4px;"><<= _npc.name >></td>
<td style="padding:4px;"><<= _npc.age >></td>
<td style="padding:4px;"><<= _npc.race >></td>
<td style="padding:4px;">
<<= _npc.location == "orphanageinterior" ? "Orphanage" :
(_npc.location == "slumneighborhood" ? "Slums" : "Other") >>
</td>
<td style="padding:4px;">
<<link "Call">>
<<set $selectedNPC = _idx>>
<<goto "NPCInteraction">>
<</link>>
</td>
</tr>
<</capture>>
<</for>>
</tbody>
</table>
</div>
<<else>>
<<if $completedProjects and $completedProjects.includes("Intercom") and ($hour lt 8 or $hour gte 18)>>
<p>School is not in session so no students are here to call with the intercom.</p>
<</if>>
<div style="background:#222; border:1px solid #444; padding:1em; border-radius:8px; max-width:100%;">
<h3 style="margin-top:0;">🏫 School Roster</h3>
<table style="width:100%; border-collapse:collapse;">
<thead>
<tr>
<th style="text-align:left; padding:4px;">Name</th>
<th style="text-align:left; padding:4px;">Age</th>
<th style="text-align:left; padding:4px;">Race</th>
<th style="text-align:left; padding:4px;">Origin</th>
</tr>
</thead>
<tbody>
<<for _entry range _students>>
<<set _npc = _entry.npc>>
<tr style="border-bottom:1px solid #444;">
<td style="padding:4px;"><<= _npc.name >></td>
<td style="padding:4px;"><<= _npc.age >></td>
<td style="padding:4px;"><<= _npc.race >></td>
<td style="padding:4px;">
<<= _npc.location == "orphanageinterior" ? "Orphanage" :
(_npc.location == "slumneighborhood" ? "Slums" : "Other") >>
</td>
</tr>
<</for>>
</tbody>
</table>
</div>
<</if>>
<hr>
<<if $schoolblackknightban is true>>
<p>You currently have information on the Black Knights <span style="color: red;"><b>BANNED</b>.</span>, but you can <<button 'reteach it' slumschoolplanner>><<set $schoolblackknightban to null>><</button>></p>
<<else>>
<p>You currently have information on the Black Knights in the curriculum, but you can <<button 'ban it' slumschoolplanner>><<set $schoolblackknightban to true>><</button>></p>
<</if>>
<<if $schoolreligionban is true>>
<p>You currently have information on Religion <span style="color: red;"><b>BANNED</b>.</span>, but you can <<button 'reteach it' slumschoolplanner>><<set $schoolreligionban to null>><</button>></p>
<<else>>
<p>You currently have information on Religion in the curriculum, but you can <<button 'ban it' slumschoolplanner>><<set $schoolreligionban to true>><</button>></p>
<</if>>
<<if $schoolhistoryban is true>>
<p>You currently have information on Avedon History <span style="color: red;"><b>BANNED</b>.</span>, but you can <<button 'reteach it' slumschoolplanner>><<set $schoolhistoryban to null>><</button>></p>
<<else>>
<p>You currently have information on Avedon History in the curriculum, but you can <<button 'ban it' slumschoolplanner>><<set $schoolhistoryban to true>><</button>></p>
<</if>>
<<if $schooldemonban is true>>
<p>You currently have information on Demonkind <span style="color: red;"><b>BANNED</b>.</span>, but you can <<button 'reteach it' slumschoolplanner>><<set $schooldemonban to null>><</button>></p>
<<else>>
<p>You currently have information on the Demonkind in the curriculum, but you can <<button 'ban it' slumschoolplanner>><<set $schooldemonban to true>><</button>></p>
<</if>>
<<if $schoolraceban is true>>
<p>You currently have information on Racial Characteristics <span style="color: red;"><b>BANNED</b>.</span>, but you can <<button 'reteach it' slumschoolplanner>><<set $schoolraceban to null>><</button>></p>
<<else>>
<p>You currently have information on the Racial Characteristics in the curriculum, but you can <<button 'ban it' slumschoolplanner>><<set $schoolraceban to true>><</button>></p>
<</if>>
<<if $schoolmonsterban is true>>
<p>You currently have information on creatures of the world <span style="color: red;"><b>BANNED</b>.</span>, but you can <<button 'reteach it' slumschoolplanner>><<set $schoolmonsterban to null>><</button>></p>
<<else>>
<p>You currently have information on creatures of the world in the curriculum, but you can <<button 'ban it' slumschoolplanner>><<set $schoolmonsterban to true>><</button>></p>
<</if>>
<<if $schoolstate>>
<<if $pornstudy is true>>
<p>You currently have information on sex ed <span style="color: red;"><b>BANNED</b>.</span>, but you can <<button 'reteach it' slumschoolplanner>><<set $pornstudy to null>><</button>></p>
<<else>>
<p>You currently have information on sex-ed in the curriculum, but you can <<button 'ban it' slumschoolplanner>><<set $pornstudy to true>><</button>></p>
<</if>>
<</if>>
<<set _subjectsAvailable = 0>>
<<if !$schoolblackknightban>><<set _subjectsAvailable++>><</if>>
<<if !$schoolreligionban>><<set _subjectsAvailable++>><</if>>
<<if !$schoolhistoryban>><<set _subjectsAvailable++>><</if>>
<<if !$schooldemonban>><<set _subjectsAvailable++>><</if>>
<<if !$schoolraceban>><<set _subjectsAvailable++>><</if>>
<<if !$schoolmonsterban>><<set _subjectsAvailable++>><</if>>
<<if $schoolstate and !$pornstudy>>
<<set _subjectsAvailable++>>
<</if>>
<hr>
<<if !$completedProjects>><<set $completedProjects = []>><</if>>
<<run $._remainingProjects = Object.keys(setup.schoolProjects).filter(function(proj) { return !$completedProjects.includes(proj); })>>
<<if !$schoolproject>>
<<if $._remainingProjects.length > 0>>
<p><strong>Choose a new project:</strong></p>
<<for _proj range $._remainingProjects>>
<<set _data = setup.schoolProjects[_proj]>>
<<set _requirementsMet = true>>
<<if _data.requires>>
<<for _req range _data.requires>>
<<if !$completedProjects.includes(_req)>>
<<set _requirementsMet = false>>
<</if>>
<</for>>
<</if>>
<<set _cost = _data.cost || 0>>
<<capture _proj _data _cost _requirementsMet>>
<<if _requirementsMet and $bankmoney >= _cost>>
<p>
<<link _proj>>
<<set $schoolproject = _proj>>
<<set $schoolprojecttime = _data.time>>
<<set $bankmoney -= _cost>>
<<goto slumschoolplanner>>
<</link>> (Cost: $<<=_cost>>)
</p>
<<elseif !_requirementsMet>>
<p><strike><<=_proj>> (Requires: <<= _data.requires.join(", ")>>)</strike></p>
<<elseif $bankmoney < _cost>>
<p><strike><<=_proj>> (Cost: $<<=_cost>>)</strike> - Not enough funds</p>
<</if>>
<</capture>>
<</for>>
<<else>>
<p><em>All projects have been completed!</em></p>
<</if>>
<</if>>
<<if _subjectsAvailable >= 1>>
<div class="choices">
<div class="choice-item">
<<link "Put the planner down">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $questYvee is 4>>
<div class="special-choice-item">
<<link "Open the school">>
<<for _i to 0; _i < $npcs.length; _i++>>
<<set _npc = $npcs[_i]>>
<<if _npc.school is null and _npc.age >= 6 and _npc.age <= 60>>
<<if _npc.location == "orphanageinterior" or _npc.location == "slumneighborhood">>
<<set _npc.school = "Avedon School">>
<<if !_npc.role.includes("student")>>
<<set _npc.role.push("student")>>
<</if>>
<</if>>
<</if>>
<</for>>
<<set $questYvee to 5>>
<<set $yveetalk to "schoolenroll">>
<<goto yveetalk>>
<</link>>
</div>
<</if>>
</div>
<<else>>
<center><span style="color:red;">No subjects are currently available. Reteach at least one.</span></center>
<</if>>
<<include slumschoolrumors>>
<div class="choices">
<<if $previouspassage is "slumschoolhall" and $darkavedon isnot true>>
<div class="choice-item">
<<link "Head outside">>
<<goto slumschool>>
<</link>>
</div>
<</if>>
<<if $previouspassage is "slumschoolhall" and $darkavedon is true and $questDarkSun gte 6>>
<div class="choice-item">
<<link "Head outside">>
<<goto darkfields>>
<</link>>
</div>
<</if>>
<<if $previouspassage is "slumschoolhall">>
<div class="choice-item">
<<link "Head to Yvee's office">>
<<goto slumschooloffice>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to a classroom">>
<<goto slumschoolclass>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to the bathroom">>
<<goto slumschoolbathroom>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Head to the hallway">>
<<goto slumschoolhall>>
<</link>>
</div>
<</if>>
<<if $previouspassage is "slumschoolclass" and $hour gte 8 and $hour lte 17 and $questYvee gte 7 and $darkavedon isnot true>>
<div class="special-choice-item">
<<link "Teach a class">>
<<goto slumschoolteach>>
<</link>>
</div>
<</if>>
<<if $completedProjects and $completedProjects.includes("Library") and $previouspassage isnot "slumschoollib">>
<div class="choice-item">
<<link "Head to the library">>
<<goto slumschoollib>>
<</link>>
</div>
<</if>>
<<if $completedProjects and $completedProjects.includes("Wall") and $darkavedon isnot true and $previouspassage isnot "slumschoolyard">>
<div class="choice-item">
<<link "Head to the yard">>
<<goto slumschoolyard>>
<</link>>
</div>
<</if>>
<<if $previouspassage is "slumschoolyard" and $completedProjects and $completedProjects.includes("Kennel") and $darkavedon isnot true and $previouspassage isnot "slumschoolkennel">>
<div class="choice-item">
<<link "Head to the dog kennel">>
<<goto slumschoolkennel>>
<</link>>
</div>
<</if>>
<<if $completedProjects and $completedProjects.includes("Gym") and ($questDarkSun gte 5 and $darkavedon is true) or $questDarkSun gte 8>>
<div class="choice-item">
<<link "Head to the gym">>
<<goto slumschoolgym>>
<</link>>
</div>
<</if>>
<<if $completedProjects and $completedProjects.includes("Church") and $previouspassage is "slumschoolyard">>
<div class="choice-item">
<<link "Head to the church">>
<<goto slumschoolchurch>>
<</link>>
</div>
<div class="choice-item">
<<link "Leave to the slums">>
<<goto communityyard>>
<</link>>
</div>
<</if>>
<<if $questYvee gte 4 and $darkavedon isnot true>>
<div class="choice-item">
<<link "Open the planner">>
<<goto slumschoolplanner>>
<</link>>
</div>
<</if>>
</div>
<<if $schoolcorruption gte 25 and !$schoolstate>>
<<set $altworldevent to "schoollight">>
<<goto altworldevents>>
<</if>>
<<if $schoolcorruption gte 50 and $schoolstate is "light">>
<<set $altworldevent to "schoolmedium">>
<<goto altworldevents>>
<</if>>
<<if $schoolcorruption gte 75 and $schoolstate is "medium">>
<<set $altworldevent to "schoolheavy">>
<<goto altworldevents>>
<</if>><center><H4>Yvee's Lesson Plan</H4></center>
<hr>
<<set $options to []>>
<<if $schoolblackknightban isnot true>>
<<run $options.push({ name: "silas" })>>
<<run $options.push({ name: "osirus" })>>
<<run $options.push({ name: "justice" })>>
<<run $options.push({ name: "rev" })>>
<</if>>
<<if $schoolreligionban isnot true>>
<<run $options.push({ name: "avalon" })>>
<<run $options.push({ name: "ukon" })>>
<<run $options.push({ name: "mariko" })>>
<<run $options.push({ name: "death" })>>
<<run $options.push({ name: "other death" })>>
<<run $options.push({ name: "plague" })>>
<<run $options.push({ name: "conquest" })>>
<<run $options.push({ name: "chaos" })>>
<<run $options.push({ name: "rebirth" })>>
<<run $options.push({ name: "creator" })>>
<</if>>
<<if $schoolhistoryban isnot true>>
<<run $options.push({ name: "avedon" })>>
<<run $options.push({ name: "fortcaerdoom" })>>
<<run $options.push({ name: "astaritgfakk" })>>
<<run $options.push({ name: "monast" })>>
<<run $options.push({ name: "montcreek" })>>
<<run $options.push({ name: "weekend" })>>
<</if>>
<<if $schooldemonban isnot true>>
<<run $options.push({ name: "dragon" })>>
<<run $options.push({ name: "imp" })>>
<<run $options.push({ name: "succubus" })>>
<<run $options.push({ name: "incubus" })>>
<<run $options.push({ name: "changeling" })>>
<<run $options.push({ name: "cougar" })>>
<<run $options.push({ name: "hunter" })>>
<<run $options.push({ name: "colossus" })>>
<</if>>
<<if $schoolraceban isnot true>>
<<run $options.push({ name: "human" })>>
<<run $options.push({ name: "orc" })>>
<<run $options.push({ name: "catfolk" })>>
<<run $options.push({ name: "ratfolk" })>>
<<run $options.push({ name: "lizardfolk" })>>
<<run $options.push({ name: "holstaur" })>>
<<run $options.push({ name: "elf" })>>
<<run $options.push({ name: "goblin" })>>
<<run $options.push({ name: "fairy" })>>
<<run $options.push({ name: "kitsune" })>>
<<run $options.push({ name: "darkelf" })>>
<<if $questMineSpider gte 10>>
<<run $options.push({ name: "bee" })>>
<</if>>
<</if>>
<<if $schoolmonsterban isnot true>>
<<run $options.push({ name: "bat" })>>
<<run $options.push({ name: "bear" })>>
<<run $options.push({ name: "ghost" })>>
<<run $options.push({ name: "harpy" })>>
<<run $options.push({ name: "mimic" })>>
<<run $options.push({ name: "Griffin" })>>
<<run $options.push({ name: "medusa" })>>
<<run $options.push({ name: "minotaur" })>>
<<run $options.push({ name: "werewolf" })>>
<<run $options.push({ name: "slime" })>>
<<run $options.push({ name: "tentacle1" })>>
<<run $options.push({ name: "tentacle2" })>>
<<run $options.push({ name: "wolf" })>>
<<run $options.push({ name: "zombie" })>>
<<run $options.push({ name: "vampire" })>>
<<if $questMineSpider gte 10>>
<<run $options.push({ name: "wasp" })>>
<<run $options.push({ name: "spider" })>>
<</if>>
<</if>>
<<if $schoolstate and $pornstudy isnot true>>
<<run $options.push({ name: "lightteach" })>>
<<run $options.push({ name: "lightdisplay" })>>
<<run $options.push({ name: "sexed1" })>>
<<run $options.push({ name: "sexed2" })>>
<<run $options.push({ name: "sexed3" })>>
<<run $options.push({ name: "sexed4" })>>
<<run $options.push({ name: "sexed5" })>>
<<if $schoolstate is "medium" or $schoolstate is "heavy">>
<<run $options.push({ name: "medteach" })>>
<<run $options.push({ name: "meddisplay" })>>
<</if>>
<<if $schoolstate is "heavy">>
<<run $options.push({ name: "heavyteach" })>>
<<run $options.push({ name: "heavydisplay" })>>
<</if>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<include knowledgePage>><center><H4>Saint Silas School Yard</H4></center>
<center><img src="img/avedon/slum/school/yard.jpg">
<p>The wall around the yard has shown what is actually part of school grounds.</p></center>
<hr>
<p>The area behind the school is rather quiet, the wall is tall enough to block out most noises from the slums.</p>
<<if $completedProjects and $completedProjects.includes("Church")>>
<p>There is a small church in the back yard, with a path that leads outside the school.</p>
<</if>>
<<if $completedProjects.includes("Fish Farm")>>
<p>There is a small fish pond that Yvee maintains with weird looking orange and white fish, you had it built it was described as a way to teach the students about sex ed naturally but it is probably just a way to keep lunch near Yvee in case she wants a snack.</p>
<</if>>
<<if $completedProjects.includes("Kennel")>>
<<if $schooldogs and $schooldogs gt 0>>
<p>You have $schooldogs dog<<if $schooldogs isnot 1>>s<</if>> guarding the school.</p>
<<else>>
<p>You have a kennel but no dogs.</p>
<</if>>
<</if>>
<<if $hour gte 8 and $hour lte 17>>
<p>School is still in session so people linger back here in between classes.</p>
<<elseif $teachergym is "Ghost Kitsune">>
<p>The <<button 'gym teacher' altworldevents>><<set $altworldevent to "gymgangbang">><</button>> works in a secluded corner behind the school.</p>
<</if>>
<<include slumschooltravel>>
<<set $chapter to "Avedon School">><center><H4>Saint Silas School Library</H4></center>
<center><img src="img/avedon/slum/school/library.jpg">
<p>The newly made library for the school.</p></center>
<hr>
<<if $completedProjects.includes("Stock Library")>>
<p>The refurbished library houses a great many books on the history and races that live in and around Avedon.</p>
<<set $knowledgeTopics = {
"Black Knights": [
{ name: "silas", label: "Silas Law" },
{ name: "osirus", label: "Osirus Long" },
{ name: "justice", label: "Justice Hamstring" },
{ name: "rev", label: "The Reverend" }
],
"Gods and Other Deities": [
{ name: "avalon", label: "Avalon" },
{ name: "ukon", label: "Ukon" },
{ name: "mariko", label: "Mariko" },
{ name: "death", label: "Death (One Who Waits)" },
{ name: "other death", label: "Death (Dark Sun)" },
{ name: "plague", label: "Plague" },
{ name: "conquest", label: "Conquest" },
{ name: "chaos", label: "Chaos" },
{ name: "rebirth", label: "Rebirth" },
{ name: "creator", label: "The Creator" }
],
"Monsters": [
{ name: "bat", label: "Bat" },
{ name: "bear", label: "Bear" },
{ name: "ghost", label: "Ghost" },
{ name: "harpy", label: "Harpy" },
{ name: "mimic", label: "Mimic" },
{ name: "Griffin", label: "Griffin" },
{ name: "medusa", label: "Medusa" },
{ name: "minotaur", label: "Minotaur" },
{ name: "werewolf", label: "Werewolf" },
{ name: "slime", label: "Slime" },
{ name: "tentacle1", label: "Tentacle (Flesh)" },
{ name: "tentacle2", label: "Tentacle (Plant)" },
{ name: "wolf", label: "Wolf" },
{ name: "zombie", label: "Zombie" },
{ name: "wasp", label: "Wasp" },
{ name: "spider", label: "Spider" },
{ name: "vampire", label: "Vampire" }
],
"Demons": [
{ name: "dragon", label: "Dragon" },
{ name: "imp", label: "Imp" },
{ name: "succubus", label: "Succubus" },
{ name: "incubus", label: "Incubus" },
{ name: "changeling", label: "Changeling" },
{ name: "cougar", label: "Fire Cougars" },
{ name: "hunter", label: "Hunter Demons" },
{ name: "colossus", label: "The Colossus" }
],
"Races": [
{ name: "human", label: "Human" },
{ name: "elf", label: "Elf" },
{ name: "goblin", label: "Goblin" },
{ name: "fairy", label: "Fairy" },
{ name: "catfolk", label: "Catfolk" },
{ name: "holstaur", label: "Holstaur" },
{ name: "lizardfolk", label: "Lizardfolk" },
{ name: "ratfolk", label: "Ratfolk" },
{ name: "orc", label: "Orc" },
{ name: "kitsune", label: "Kitsune" },
{ name: "darkelf", label: "Dark Elf" },
{ name: "bee", label: "Bee" }
],
"Notable Events": [
{ name: "avedon", label: "Siege of Avedon" },
{ name: "fortcaerdoom", label: "Fort Caer Doom" },
{ name: "astarothfall", label: "Fall of Astaroth" },
{ name: "monast", label: "Monastery War" },
{ name: "montcreek", label: "Destruction of Mont Creek" },
{ name: "weekend", label: "Weekend War" }
]
} >>
<<for _category, _entries range $knowledgeTopics>>
<hr>
<center><span style="font-size: 1.3em; font-weight: bold;"><<=_category>></span></center>
<div style="margin-left: 20px;">
<<for _entry range _entries>>
<<set _blocked = false>>
<<if _entry.name === "spider" or _entry.name === "wasp" or _entry.name === "bee">>
<<if $questMineSpider >= 10>>
<<set _blocked = true>>
<</if>>
<</if>>
<<if not _blocked>>
<<capture _entry>>
<p><<link _entry.label>><<set $selectedOption = clone(_entry)>><<goto "knowledgePage">><</link>></p>
<</capture>>
<</if>>
<</for>>
</div>
<</for>>
<<else>>
<p>The library is rather bare, empty shelves containing nothing but dust.</p>
<</if>>
<<include slumschooltravel>>
<<set $chapter to "Avedon School">><<if $selectedOption.name === "silas">>
<center><H4>Silas Law</H4></center>
<center><img src="img/enemy/order/silas.jpg"></center>
<p>Silas Law, wielder of the Silvered Spear, was pressed into military service alongside his adopted brother Rev.</p>
<p>The two of them distinguished themselves in battle, earning the eye of Avalon who made them, among two others, into the first Paladins of the Falling Fire.</p>
<p>They led armies all across Avedon, purging demonkind from its shores until Silas Law fell during the siege of Fort Caer Doom.</p>
<<if $background is "Unlucky Goblin">>
<p>You were there and the names and places of where you were and what you did begin to wear on you.</p>
<p>You're able to go into better detail than the lesson planner, one of the few times but the students enjoy this new information about what, to them, is an ancient hero.</p>
<<else>>
<p>The rest of the class is about what the remaining knights did after the battle, going into vast details about Rev specifically.</p>
<</if>>
<</if>>
<<if $selectedOption.name === "osirus">>
<center><H4>Osirus Long, Black Knight of Avalon</H4></center>
<center><img src="img/enemy/order/osirus.jpg"></center>
<p>Osirus Long, leader of the Black Knights and wielder of the Silvered Sword, was a retired soldier who picked up their sword once more during the Siege of Avedon.</p>
<p>For his courage and bravery during the Reconstruction he, and three others, were elevated into the first Paladins of the Falling Fire.</p>
<p>After the loss of one of their members during the siege of Fort Caer Doom he retired, letting the next generation of Paladins take over while he resides in his home in the temple district, offering wisdom to military leaders at Fort Reach on occasion.</p>
<p>The rest of the class is his military achievements, of which there are many.</p>
<<if $background is "Lost Wizard" or $background is "Unlucky Goblin">>
<p>Some of these are greatly exaggerated as you were there but you continue with the lesson irregardless.</p>
<</if>>
<</if>>
<<if $selectedOption.name === "justice">>
<center><H4>Justice Hamstring, Black Knight of Avalon</H4></center>
<center><img src="img/enemy/order/hamstring.jpg"></center>
<p>Justice Hamstring, wielder of the Silvered Axe, was born in the Sultanate and lived among the people before being recruited by the Goddess Avalon to become a Black Knight among three others.</p>
<p>His ferocity in battle was unmatched and at some points he alone was the cause of victory when all seemed lost.</p>
<p>After the siege of Fort Caer Doom he was gravely injured, being returned to the Sultanate to live out his days in peace.</p>
<<if $background is "Unlucky Goblin" or $background is "Lost Wizard">>
<p>This is really downplaying his anger, as units assigned to him were more fearful of their commander than they were of the enemy.</p>
<</if>>
<</if>>
<<if $selectedOption.name === "rev">>
<center><H4>The Reverend, The Traitor</H4></center>
<center><img src="img/enemy/order/rev.jpg"></center>
<p>"Rev", wielder of the silvered dagger, uses a pseudonym for their role in Grand Spymaster for the Falling Fire.</p>
<p>Recruited at a young age into military service, he quickly made a name for himself and was blessed by Avalon herself into becoming one of the first Paladins, A Black Knight.</p>
<p>While other armies fought on the battlefield, Rev's fight was for information, sometimes having the men and women under his command join demonic cults as to undermine and dissolve them from the inside, or transfer knowledge to the Falling Fire about future battles.</p>
<p>Rev survived the siege of Fort Caer Doom unharmed, remaining steadfast to the Falling Fire when the other Black Knights were unable to.</p>
<p>He currently resides in the Temple District, offering prayers to the Goddess but is often away on matters related to the church.</p>
<<if $background is "Unlucky Goblin">>
<p>The name "Silas Law" is not mentioned once, even though you considered him your brother long before you joined the Paladin order.</p>
<<elseif $background is "Lost Wizard">>
<p>The name "Silas Law" is not mentioned once, even though you thought that Rev and Silas were brothers.</p>
<</if>>
<</if>>
<<if $selectedOption.name === "avalon">>
<center><img src="img/npcs/avalon/avalon.jpg"></center>
<p>Avalon is the religious icon for the Church of the Falling Fire, a religion that slowly evolved from the death of Astaroth, the demonic dragon whose name is the age prior to this one.</p>
<p>Avalon is the Goddess of the lands of Avedonia and, although the continent used to be much larger, it is by her power that the lands are perpetually in bloom, the forests filled with game and the oceans surrounding Avedon flush with fish.</p>
<p>While her main temple is in Avedon, the Goddess often travels the realm looking for something.</p>
<p>Before the demon Astaroth was slain he captured Avalon, attempting to steal her powers for himself before being stopped.</p>
<</if>>
<<if $selectedOption.name === "ukon">>
<center><img src="img/npcs/nafsu/mom/book.jpg"></center>
<p>Ukon is the Goddess of the Lamia and the ruler of the Sultanate, far to the east of Avedonia.</p>
<p>She lives in the city that shares her name, living among the people there.</p>
<p>While considered a Goddess, Ukon is also considered a Demon, but none can prove otherwise.</p>
<p>None that try to prove anything survive said encounters with the queen of the lamias.</p>
<</if>>
<<if $selectedOption.name === "mariko">>
<center><img src="img/npcs/mariko/book.jpg"></center>
<p>The Goddess of the Kitsune faith is Mariko, first of the Kitsune.</p>
<p>Unless directly named, most kitsune simply refer to themselves as Mariko upon introduction.</p>
<p>The appearance of their Goddess is often suspect as the Kitsune see her everywhere, but her powers are not so mysterious as some lucky individuals recall hearing the ringing of a bell before some disaster.</p>
<p>Whenever the Kitsune speak of the powers their Goddess possesses, they speak of choosing the lesser of two evils.</p>
<</if>>
<<if $selectedOption.name === "death">>
<center><img src="img/npcs/death/deathskel.jpg"></center>
<p>Death is one of the four Horsemen, the bringer of souls to the afterlife and the "One Who Waits".</p>
<p>They are enigmatic and, like the other Horsemen, walk among mortals in disguise.</p>
<p>Their true form, seldom seen aside from great genocides and disasters, is a colossal skeleton wielding a scythe.</p>
<p>Others speak of Death as a soft spoken woman, cold in nature but loving.</p>
<p>Many doctors and nurses report seeing a woman in black sitting beside those who have no one else in life, a forever widow to mourn the unmourned.</p>
<</if>>
<<if $selectedOption.name === "other death">>
<center><img src="img/npcs/death/darksun.jpg"></center>
<p>Death is one of the four Horsemen, the bringer of souls to the afterlife and the One Who Waits.</p>
<p>Of the Four Horsemen, Death is an odd case due to conflicting reports of them.</p>
<p>There is the Death that harvests souls, guiding them to the afterlife, but other reports say that Death likes to make deals with mortals, destroying their souls once they inevitably fail in some arbitrary task that they have set forth.</p>
<p>The curse of three letter names is assigned to this Death, labeling them the "Dark Sun" to separate them from the "One Who Waits".</p>
<p>It is unknown if they are the same entity or not, those who die cannot tell the tale.</p>
<</if>>
<<if $selectedOption.name === "plague">>
<center><img src="img/monduval/uni/plague.jpg"></center>
<p>Plague is one of the four Horsemen, the scion of health and disease, wellness and sickness.</p>
<p>They are meticulous and they actively train doctors, surgeons, shamans and mystics in the healing arts to ensure that their namesake does not come to pass, doing what they can to prevent widespread disease and famine.</p>
<p>The students of Plague call themselves Plague Doctors, fashioning similar bird masks to what their teacher wears.</p>
<p>It is said that students that fail his teachings are experimented upon, a fact that has never been denied but also never proven.</p>
<p>Aside from very specific conditions they are not allowed outside of the Sultanate for unknown reasons.</p>
<</if>>
<<if $selectedOption.name === "conquest">>
<center><img src="img/npcs/charmane/war.jpg"></center>
<p>Conquest is one of the four Horsemen, a living catastrophe that walks on two legs.</p>
<p>What they look like is unknown, but they prefer to take the form of a woman, a target for the boastful and the foolish.</p>
<p>Her job is the balance of power between Gods and Man, to prevent mortals from mounting attacks against the Gods.</p>
<p>The only proof that she exists at all is Plague, Ukon and Avalon speak of her when mentioning as to why the Avedonia and the Sultanate will not go to war.</p>
<</if>>
<<if $selectedOption.name === "chaos">>
<center><img src="img/npcs/chaos/chaos.jpg"></center>
<p>Chaos was formerly one of the four Horsemen, a contradiction that befits their name.</p>
<p>It is said that Chaos is the reason why things happen, random chance given form, but there is no proof as to that.</p>
<p>The few sightings of Chaos are of a solitary figure watching from the shadows with no face.</p>
<p>Plague, when questioned about the duty of any Horseman other than Chaos, gives a full and in depth recount of their roles and responsibilities.</p>
<p>However, when recounting Chaos, he ends the interview, sometimes violently.</p>
<</if>>
<<if $selectedOption.name === "rebirth">>
<center><img src="img/system/tattoo.jpg"></center>
<p>Rebirth is a concept, both a Horseman and not, which makes five potential Four Horsemen.</p>
<p>There are few examples as to what Rebirth or Renewal is, with very little information able to be substantiated.</p>
<p>The journal of an adventurer mentions meeting Rebirth once, obtaining their blood for an elixir that could heal any injury, but said adventurer was also part of an alchemist cult that had several of their members arrested.</p>
<p>Plague, when asked about Rebirth, had little to add other than he was preparing for their arrival.</p>
<p>Avalon made only one statement, that they tried to harm her long in the past, and she is better prepared now.</p>
<</if>>
<<if $selectedOption.name === "creator">>
<center><img src="img/npcs/creator/creator.jpg"></center>
<p>Since the fall of Astaroth there have been visions, sightings and drawings of a celestial being, formless and made of the very stars themselves, appearing in the dreams of random individuals.</p>
<p>The people who witness Him are seemingly chosen at random, but aside from a few questions asked about joy, love, and purpose, there is no overt reason for the sightings.</p>
<p>Those brave enough to ask questions back were told they were speaking to The Creator, a divine being in every pantheon's history but of which very little information is given.</p>
<p>Plague, often very helpful in clearing up topics related to history and religion, speaks very highly of them but offers no details as to what they are and their purpose.</p>
<p>The only true details that are ever gleaned was that there was a universe before ours, and the Horsemen are in this one to prevent the mistakes of the past.</p>
<</if>>
<<if $selectedOption.name === "avedon">>
<center>[img[either(
"img/items/book/war1.jpg",
"img/items/book/war2.jpg",
"img/items/book/war3.jpg",
"img/items/book/war4.jpg",
"img/items/book/war5.jpg",
"img/items/book/war6.jpg",
"img/items/book/war7.jpg",
"img/items/book/war8.jpg",
"img/items/book/war9.jpg",
"img/items/book/war10.jpg"
)]]</center>
<p>The Siege of Avedon was the turning point of the Age of Astaroth for mortals and the Gods, dealing a decisive blow against the demonic forces but at an unbelievable cost.</p>
<p>Demons had undermined the city of Avedon, intending to sink the entire city but some unspecified fault occurred, causing only a partial collapse of the region.</p>
<p>Demons poured forth from the pit below the city, using profane technology and magics against the citizens of Avedonia.</p>
<p>Several factors led to victory in this battle, some moreso than others.</p>
<p>Justice Hamstring and Osirus Long proved themselves in battle, fighting off hordes of demons in the close quarters of the city streets.</p>
<p>The Goddesses Mariko and Avalon joined in the fray, with Avalon rallying an army around her while Mariko ferried civilians to safety.</p>
<p>The first recorded sighting of the Horseman Conquest, in the form of an unarmored woman, was often spotted working with the Goddess Mariko, defending the Goddess as she ferried civilians to safety.</p>
<p>Death, the Horseman, arrived due to the sheer volume of her namesake, was spotted meetings with the two Goddesses but no record of what was spoken has survived.</p>
<p>The siege lasted nineteen days, but the loss of life was counted in the hundreds of thousands dead or missing.</p>
<p>Reconstruction would last for the next two hundred years, but the city survived.</p>
<</if>>
<<if $selectedOption.name === "fortcaerdoom">>
<center>[img[either(
"img/items/book/war1.jpg",
"img/items/book/war2.jpg",
"img/items/book/war3.jpg",
"img/items/book/war4.jpg",
"img/items/book/war5.jpg",
"img/items/book/war6.jpg",
"img/items/book/war7.jpg",
"img/items/book/war8.jpg",
"img/items/book/war9.jpg",
"img/items/book/war10.jpg"
)]]</center>
<p>The Siege of Fort Caer Doom is the last battle of the Age of Astaroth and a crushing defeat for the mortal forces there.</p>
<p>Under the city of Caer Doom lay an immense network of tunnels, caverns and caves that demonkind used to summon reinforcements and hold slaves.</p>
<p>According to survivors it was as if the very tunnels would change upon each visit, corruption rampant in the walls and floors.</p>
<p>Some unspecified assault was taken upon the generals, the Black Knights of Avalon, resulting in the death of one of their number while they met with the Goddess.</p>
<p>In retaliation, the Goddess Avalon sank the entire landmass below the waves, drowning the demons, but in one last spiteful moment a great curse was lain upon every soldier present.</p>
<p>The remaining Black Knights and the Goddess Avalon survived due to the Goddess' divine protection, but every soldier under their command had their lifespan drastically shortened.</p>
<p>Many of the expeditionary forces under their command were made up of Avedonian Elves, which led to the extinction of their race in only a few short years.</p>
<</if>>
<<if $selectedOption.name === "astarothfall">>
<center>[img[either(
"img/items/book/war1.jpg",
"img/items/book/war2.jpg",
"img/items/book/war3.jpg",
"img/items/book/war4.jpg",
"img/items/book/war5.jpg",
"img/items/book/war6.jpg",
"img/items/book/war7.jpg",
"img/items/book/war8.jpg",
"img/items/book/war9.jpg",
"img/items/book/war10.jpg"
)]]</center>
<p>The fall of Astaroth ended the Age of Astaroth and the creation of a new religion in Avedonia.</p>
<p>It is unknown who killed Astaroth, as they never revealed themselves then or later, but the world felt the dragon's death.</p>
<p>Magic was unable to be cast for thirteen days, with demons across the world falling ill or dying from the aftereffects of such a powerful creature ceasing to be.</p>
<p>It is said that the soul of Astaroth was destroyed utterly as demons can be re-summoned if killed, but no traces of his name grace the umbral plains of Hell itself.</p>
<p>Scholars say there was a civil war in Hell due to the death of Astaroth, but no details exist as to what occurred.</p>
<p>The volcano that Astaroth was slain in was destroyed several years later during the Siege of Fort Caer Doom when the entire mountain range south of Avedon was sank into the sea.</p>
<p>Expeditions have visited the site since, but it is too difficult to reach due to the distance needed to travel and the depth at which it lies.</p>
<</if>>
<<if $selectedOption.name === "monast">>
<center>[img[either(
"img/items/book/war1.jpg",
"img/items/book/war2.jpg",
"img/items/book/war3.jpg",
"img/items/book/war4.jpg",
"img/items/book/war5.jpg",
"img/items/book/war6.jpg",
"img/items/book/war7.jpg",
"img/items/book/war8.jpg",
"img/items/book/war9.jpg",
"img/items/book/war10.jpg"
)]]</center>
<p>The Monastery of the Last Light was previously a school of magic, where the study of demons and magic were allowed to occur if it helped the war effort against demonkind.</p>
<p>A treaty was drawn up, detailing the rights that their number would have as registered mages in the Kingdom of Avedonia, but as the war raged on and more and more of the mages were possessed by demons, wiping out entire regiments of soldiers before being put down it was soon apparent that the study was not being done with measure of restraint or care.</p>
<p>Sanctions were placed upon the magical college, with the Black Knight Justice Hamstring requesting access with his legion to the grounds and libraries.</p>
<p>Thus sparked the Magus War.</p>
<p>Registered Mages turned against the Kingdom, attacking the lands they were sword to protect as they incorrectly believe they would be disposed of after the demons had all been slain.</p>
<p>Despite the massive damage from the Siege of Avedon only a year prior, mages clashed with Avedonian forces all across the city, spilling out into open warfare as the city burned for a second time.</p>
<p>Wizards and Sorceresses turned on their allies in the middle of battles across Avedon, having been sent orders before the human armies had, dealing massive damage to the already weakened forces.</p>
<p>Despite this, the number of mages, sorceresses and witches were slim, and they were driven into hiding or killed.</p>
<p>The total tally of the remaining spellcasters is unknown as no official count was ever completed, making it difficult to assume that the war was won and over.</p>
<p>As of the year 512, the war was finally considered over as no major incidents had happened in the previous five hundred years.</p>
<</if>>
<<if $selectedOption.name === "montcreek">>
<center>[img[either(
"img/items/book/war1.jpg",
"img/items/book/war2.jpg",
"img/items/book/war3.jpg",
"img/items/book/war4.jpg",
"img/items/book/war5.jpg",
"img/items/book/war6.jpg",
"img/items/book/war7.jpg",
"img/items/book/war8.jpg",
"img/items/book/war9.jpg",
"img/items/book/war10.jpg"
)]]</center>
<p>The Destruction of Mont Creek occurred some time after the Siege of Avedon, but it is unknown exactly when as official records of those times are scarce.</p>
<p>The city of Mont Creek was a free city, founded as an independent kingdom to that of Avedon and Monduval.</p>
<p>Records of the city being visited by Paladins but were denied, the city insisting on keeping their neutrality to both Avedon and demon kind, something that a few other cities had managed in the past.</p>
<p>This was not to be as a demon, whose name is lost to time, destroyed the city utterly.</p>
<p>Anyone that was in the city was never seen from again, which massive damage to almost every structure for miles around.</p>
<p>Few individuals survived, some of which had left the city only minutes or hours before, only to be knocked down by a shock wave of sorts.</p>
<p>In one moment, the city stood, a beautiful gem on the west coast.</p>
<p>The next, there was only ruins, and all that resided in it were lost.</p>
<</if>>
<<if $selectedOption.name === "weekend">>
<center>[img[either(
"img/items/book/war1.jpg",
"img/items/book/war2.jpg",
"img/items/book/war3.jpg",
"img/items/book/war4.jpg",
"img/items/book/war5.jpg",
"img/items/book/war6.jpg",
"img/items/book/war7.jpg",
"img/items/book/war8.jpg",
"img/items/book/war9.jpg",
"img/items/book/war10.jpg"
)]]</center>
<p>The weekend war was a political war based on the misinterpretation of a religious document, perceived as an insult to both the Church of the Falling Fire and the Plague Doctors of the Sultanate.</p>
<p>The document in question was poorly translated into the native lamia tongue and was intended as a symbol of the centuries of peace that had occured between Avedonia and the Sultanate.</p>
<p>It is unknown how extensive the insult, or even what it was, as the Lamia Queen Ukon and Plague both sent forces to Avedonia under the banner of war.</p>
<p>Avedonia had the superior navy, and managed a counter attack before the slight was realized and both forces stood down.</p>
<p>It is suspected that six hundred twelve Avedonian soldiers were killed or eaten, with another thousand injured.</p>
<p>The Sultanate losses are not known, but it is suspected that they were eaten to hide their losses.</p>
<</if>>
<<if $selectedOption.name === "bat">>
<center><img src="img/enemy/bat/batgirls.jpg"></center>
<p>Giant bats, and small ones as they seem to be able to change size, are found in dark and forgotten places that seldom get visitors.</p>
<p>The bats do not seem to feed on anything and appear artificial in construction, as their imperfect bodies yearn for something that they are missing.</p>
<p>As such they gorge themselves on whatever they can get ahold of, whether it be food, water, or sex.</p>
<p>They are wholly wild and cannot be tamed, but the Arena is making slow progress towards that.</p>
<</if>>
<<if $selectedOption.name === "bear">>
<center><img src="img/enemy/bear/growl.jpg"></center>
<p>Bears are not native to Avedon and, as such, do not attempt to capture and breed those it defeats in battle.</p>
<p>Some cultures, a small one in the Sultanate, worship the bear as a holy figure but the reason is unknown.</p>
<</if>>
<<if $selectedOption.name === "ghost">>
<center><img src="img/enemy/ghost/swamp/ghost.jpg"></center>
<p>Ghosts are the souls of the dead that have not passed on for one reason or another, not to be confused with revenants or zombies as those two forms of undead have physical bodies.</p>
<p>Often residing in places of great tragedy, there are some that still maintain their vigil, a soldier who is not convinced a war ended or swore a strong enough oath to protect a location.</p>
<p>By themselves ghosts are harmless, they cannot be harmed with non-magical weaponry but they also do not choose to inflict mortal wounds on their victims, merely moving them somewhere secure and far from their vigil.</p>
<</if>>
<<if $selectedOption.name === "harpy">>
<center><img src="img/enemy/harpy/harpy.jpg"></center>
<p>Often regarded as a pest species, Harpies are aloof and simple, choosing to live in their mountain and cliff holes despite attempts for them to join the civilized races.</p>
<p>They hold no formal worship, live in family units and mostly hunt for fish in the shores around Avedon, but small enough livestock and pets are also part of their diet.</p>
<p>They fly high enough to avoid interacting with the other races, but low enough to not gain the ire of other creatures that live in the sky.</p>
<</if>>
<<if $selectedOption.name === "mimic">>
<center><img src="img/enemy/mimic/mimicchest.jpg"></center>
<p>Mimics are opportunistic predators, much like the venus fly trap, pitcher plant and butterwort, they mimic something its prey would find desirable and then attack.</p>
<p>Despite some mimics having tentacles, it is merely an adaptation and they are not considered tentacle creatures.</p>
<p>The main diet of the mimic is unknown, as it seems to come down to personal taste for each mimic.</p>
<p>Some mimics swallow and consume the target, while others absorb the sweat and other fluids for nutrients.</p>
<p>This may come to the fact that Avedonian mimics are more sexual in nature and can survive simply on fluids, but the behavior is random at this time.</p>
<</if>>
<<if $selectedOption.name === "Griffin">>
<center><img src="img/enemy/griffin/griffin.jpg"></center>
<p>The griffin is one of the strongest natural creatures in Avedon, using its massive wingspan and claws to attack anything that flies too high.</p>
<p>In territorial disputes and mating season they often fly low enough to become a problem for the citizens of Avedonia, easily destroying even the strongest stone homes.</p>
<p>Their homes are in the floating islands above Avedonia, but not much is known about that area.</p>
<</if>>
<<if $selectedOption.name === "medusa">>
<center><img src="img/enemy/medusa/loss.jpg"></center>
<p>It is unknown where the Medusa lives, but the appearance of people turned to stone make it obvious that one lives in Avedonia somewhere.</p>
<p>Cursed by the Ukon for some ancient slight, this creature seeks companionship but in doing so turns all she would befriend to stone.</p>
<p>Her mind long gone, she constantly tries to latch onto the nearest person or thing only to destroy it in a vicious cycle of loss.</p>
<</if>>
<<if $selectedOption.name === "minotaur">>
<center><img src="img/enemy/mino/mino.jpg"></center>
<p>The minotaur is a creature thought extinct long ago, purged from Avedonia by the Falling Fire as these creatures were the footsoldiers of the demon army.</p>
<p>After the war it turned out that the minotaur were forced, some at least, into service but by the time this was realized their numbers were too low to recover.</p>
<p>It is rumored that some still exist in the Sultanate but these rumors cannot be proven.</p>
<p>Many of this race's traits can often be seen in the holstaur race, a newly recognized race that also displays similar characteristics to the minotaur such as milk production, horns and a tail.</p>
<</if>>
<<if $selectedOption.name === "werewolf">>
<center>[img[either(
"img/enemy/werewolf/werewolf1.jpg",
"img/enemy/werewolf/werewolf2.jpg",
"img/enemy/werewolf/werewolf3.jpg"
)]]</center>
<p>Originally born as a curse that one could be afflicted with, years of breeding and reproduction with wolves and other races have made this race into its own species.</p>
<p>This race was also one of the ones purged during the inquisition, and while reports of wolves walking on two legs are often attributed to unfortunate mutations in Avedonian citizens, the race is considered extinct.</p>
<</if>>
<<if $selectedOption.name === "slime">>
<center><img src="img/enemy/slime/slime.jpg"></center>
<p>Slimes and oozes are uncommon, but becoming more common due to heave contamination in standing waters.</p>
<p>It is unknown exactly how a slime and ooze reproduces, but it is theorized that the core of the slime divides in half, resulting in two slimes after the fact, similar to mitosis.</p>
<</if>>
<<if $selectedOption.name === "tentacle1">>
<center><img src="img/enemy/tentacle/tentacle.jpg"></center>
<p>There are two types of tentacles in the world, flesh and plant.</p>
<p>The flesh tentacle is from a sentient creature, and spreads by infesting a living creature with its spawn.</p>
<p>It milks male victims and uses that semen to impregnate female ones, upon which it will corrupt the offspring into more tentacles.</p>
<p>A type of this creature caused the extinction of the Avedonian Elves, but was subsequently destroyed by Paladins of the Falling Fire.</p>
<</if>>
<<if $selectedOption.name === "tentacle2">>
<center><img src="img/paradise/tent.gif"></center>
<p>There are two types of tentacles in the world, flesh and plant.</p>
<p>The plant tentacle is merely the stamen of a much larger plant body and is commonly found in the aptly named Tentacle Island.</p>
<p>It is unknown what the plant version of the tentacle is meant to pollinate, as upon contact with a female victim they find themselves entirely barren until the vines are removed.</p>
<p>Some women use this as a form of cheap birth control as pregnancy while infested with the plantlike vines is impossible.</p>
<</if>>
<<if $selectedOption.name === "wolf">>
<center>[img[either(
"img/enemy/rabiddog/dog1.jpg",
"img/enemy/rabiddog/dog2.jpg",
"img/enemy/rabiddog/dog3.jpg",
"img/enemy/rabiddog/dog4.jpg"
)]]</center>
<p>Avedonian dogs are descended from hellhounds, tamed and trained over generations to remove undesirable traits after the Inquisition.</p>
<p>Their bite force is strong enough to pierce even the strongest plate and their hides can often repel even holy weapons, they were only saved when the Black Knight Justice Hamstring managed to tame one, showing that it was possible.</p>
<p>Modern dogs and wolves do not have the immunity to silver and fire breath, but some variants still are rumored to exist deep in forgotten places.</p>
<</if>>
<<if $selectedOption.name === "zombie">>
<center><img src="img/enemy/zom/zom.jpg"></center>
<p>Zombies are reanimated corpses raised by a necromancer, magical effect or corruption.</p>
<p>Avedon burns all corpses to prevent outbreaks of the undead, but during the siege of Avedon there were hundreds of thousands of individuals that went missing, swallowed by the sinking of the city.</p>
<p>The Deadland Swamps to the north of Avedon are also a nesting ground for the creatures, as the swamp seems to perfectly preserve the undead in ways that cannot be replicated otherwise.</p>
<</if>>
<<if $selectedOption.name === "wasp">>
<center><img src="img/enemy/insect/wasp.jpg"></center>
<p>Wasps are small stinging insects that play a major role in pollination and seeding plants.</p>
<p>Recently a new species of wasp that is aptly being called the Giant Wasp was discovered near Britmor that lives underground.</p>
<p>It is unknown how long this species has existed as it has many traits that conflict with the other recently discovered species, Giant Spiders and Giant Bees.</p>
<p>Similarly to the Giant Spiders, Giant Wasps secure their victims and implant them with eggs but release them afterwards with very little care as to the welfare of its offspring.</p>
<p>One notable feature is the secretions that they make cause intense reactions when exposed to the secretions of the Giant Spider, the evolutionary purpose of which is currently unknown.</p>
<p>Giant Wasps are also evolutionary inferior to Giant Bees, the latter of which is a newly recognized species while the former are considered monsters.</p>
<</if>>
<<if $selectedOption.name === "spider">>
<center><img src="img/enemy/spider/spider.jpg"></center>
<p>Spiders are small eight legged creatures that commonly feed on other, smaller bugs.</p>
<p>Recently a new species of spider that is aptly being called the Giant Spider was discovered near Britmor that lives underground.</p>
<p>It is unknown how long this species has existed as it has many traits that conflict with the other recently discovered species, Giant Wasps and Giant Bees.</p>
<p>Similarly to the Giant Wasps, Giant Spiders secure their victims and implant them with eggs but, unlike the Giant Wasps, try to restrain their victims for further implantation of more eggs.</p>
<p>One notable feature is the secretions that they make cause intense reactions when exposed to the secretions of the Giant Wasp and Giant Bee, the evolutionary purpose of which is currently unknown.</p>
<</if>>
<<if $selectedOption.name === "vampire">>
<center><img src="img/enemy/vampire/damaged.jpg"></center>
<p>The vampire is a humanoid creature of any species that regularly consumes blood as sustenance.</p>
<p>Unlike the werewolf where the curse diluted over time due to breeding, the vampire is a shell of its former self due to dilution of the vampiric curse.</p>
<p>The Curse of the Vampire gets weaker with every generation, with a fledgeling vampire leagues weaker than its sire.</p>
<p>It is unknown what causes the dilution of the vampiric curse, but at a certain point the vampiric curse becomes so weak that some afflicted individuals retain their ability to reproduce.</p>
<p>Much like the minotaur and werewolf races, certain traits appear randomly in the Avedonian populace, but for those with vampiric ancestors that mutation is simply larger than normal incisors or "fangs".</p>
<</if>>
<<if $selectedOption.name === "dragon">>
<center><img src="img/enemy/ast/ast.jpg"></center>
<p>Despite being mortal, all dragons are considered demonic in nature.</p>
<p>Prior to the demonic dragon Astaroth waging war against the world, dragons were regarded well, treated as sages with eons of wisdom and knowledge, but no longer.</p>
<p>After Astaroth was defeated by an unknown hero, smote against the volcanic mountain ranges south of Caer Doom, dragons were hunted down and exterminated for allying with the demon or refusing to ally with humanity.</p>
<p>It is suspected that the dragons were driven to extinction but there are many places that dragons can reach that is difficult for mortals.</p>
<</if>>
<<if $selectedOption.name === "imp">>
<center><img src="img/enemy/imp/imp.jpg"></center>
<p>The imp is one of the smallest types of demon and generally the weakest.</p>
<p>They are considered a pest, as a sufficiently armed citizen can deal with an imp with minimal injuries.</p>
<p>A strange trait of the imp is that it is such a low level demon that it does not have the resistance to conventional weaponry that other demons have.</p>
<p>As such, only the strongest and smartest imps survive, eventually forming into full demons.</p>
<</if>>
<<if $selectedOption.name === "succubus">>
<center><img src="img/enemy/demon/sanddemon.jpg"></center>
<p>The Succubus is the enticer, the temptress and the caller.</p>
<p>Demonic in nature, the many different kinds of Succubus seek to bed mortals in order to steal some aspect of their being.</p>
<p>The "Asset Thief" changes or alters the gender of a victim, gaining power through whatever sexual actions the individual would have had.</p>
<p>The "Bloodthirster" is a Succubus that consumes blood, much like a vampire, and is often accredited with creating new vampires.</p>
<p>The "Cerulean Succubus" appears in the dreams of its victim, giving such pleasures as to make the target never wake up.</p>
<p>The "Empathic" feeds on the pain and suffering that exist in an area, often appearing as a pair of identical twin girls.</p>
<p>It should also be known that a new type has recently appeared, a "Cursed" variant that strives to seek out love while being trapped in strange, chimeric forms.</p>
<</if>>
<<if $selectedOption.name === "incubus">>
<center><img src="img/enemy/demon/sanddemon.jpg"></center>
<p>The Incubus is the corrupter, the mechanic, and the destroyer.</p>
<p>While the Succubus seeks to obtain something from their victim, the Incubus seeks to change them, to repurpose them into some new form.</p>
<p>Unskilled Incubi create abhorrent flesh heaps, gibbering with madness as the victim cannot maintain its own sanity, but skilled Incubi can adjust something ever so slightly to create functional facsimiles of life.</p>
<p>Incubi cannot create anything new, they can only corrupt and ruin what good forces have invented or made.</p>
<</if>>
<<if $selectedOption.name === "changeling">>
<center><img src="img/enemy/doppel/doppel.jpg"></center>
<p>The changeling is an artificial and man-made demon.</p>
<p>Whatever soul previously inhabited its vessel, if any, has long since gone and it obeys the whim of its maker, unknown as they are.</p>
<p>Some changelings are able to maintain their sanity and recover their old lives without a hiccup, believe the prior experience was only a nightmare.</p>
<p>The only telltale way to tell a changeling is their aversion to silver, with little other reliable ways to tell that an infiltrator has taken someone's form.</p>
<p>Reports of changelings are often not taken seriously as citizens often report their neighbors as being demons for simple slights, with the guard too overworked to properly respond to every call.</p>
<</if>>
<<if $selectedOption.name === "cougar">>
<center><img src="img/enemy/demon/fireeye.jpg"></center>
<p>There was a named demon, Akbal, who infused cougars with elemental fire much like hellhounds were.</p>
<p>Unlike hellhounds, cougars could not easily be tamed due to their catlike nature and were subsequently exterminated from Avedon.</p>
<p>There are rumors that the courts of Amazonia once, or still, hold hellcats as pets or guards but those rumors cannot be verified.</p>
<</if>>
<<if $selectedOption.name === "hunter">>
<center><img src="img/enemy/hunter/solo.jpg"></center>
<p>The demonic hunters were hand crafted by the demon Carver to destroy, maim and rape.</p>
<p>However, not even he could control their insatiable and wanton bloodlust.</p>
<p>When they were brought onto the battlefield it would take an entire legion, or one of the Four Black Knights, to slay it.</p>
<p>Such an opponent was often found in the remains of an enemy camp, ruined as they recognize neither friend nor foe.</p>
<</if>>
<<if $selectedOption.name === "colossus">>
<<if $femColossus>>
<center><img src="img/enemy/colossus/fem.jpg"></center>
<<else>>
<center><img src="img/enemy/colossus/male.jpg"></center>
<</if>>
<p>Brave adventurers or holy warriors have often made the plunge into Hell itself to defeat or stall the demonic host but none make it to the Castle of Hell itself.</p>
<p>The strongest demons rule Hell and the guardian for them is simply called "The Colossus".</p>
<p>It is a gargantuan creature and its power matches its size.</p>
<p>No recorded human as ever set food in the Throne of Hell and that is unlikely to change.</p>
<</if>>
<<if $selectedOption.name === "human">>
<center><H4>The Human</H4></center>
<center><img src="img/system/human.jpg"></center>
<p>The human is the most numerous race, only because goblinkind cannot give an accurate count of their numbers.</p>
<p>Despite being the most common, there are various subsets of humankind that are technically distinct.</p>
<p>Amazons, the human ones, are considered orcs for the purposes of counting population.</p>
<p>Sultanese are by all accounts human, but due to their tanned skin that makes some think they are a distinct race of their own.</p>
<p>Citizens of Primova are also considered human, but due to the mechanical augmentations they can also be considered androids or full robots.</p>
<</if>>
<<if $selectedOption.name === "elf">>
<center><H4>The Elf</H4></center>
<center><img src="img/system/elf.jpg"></center>
<p>There are many breeds of Elves, but hardly any full Elves.</p>
<p>There are many causes to this, but three stick out far more than the others.</p>
<p>The Avedonian Elves, the most populous city of Elves, had most of its younger generation join the Inquisition where they were used as shock troops or spies.</p>
<p>While most of the younger, stronger Elves were away a great beast attacked their main city, wiping out their entire remaining population.</p>
<p>The final nail in the coffin was the siege of Fort Caer Doom, where it is believed the Elves present were cursed, drastically shortening their lifespan and causing the previously immortal Elves to die out in one or two human generations.</p>
<p>The Elves that had children, or were away, saved their species but there are very few True Elves left alive.</p>
<</if>>
<<if $selectedOption.name === "goblin">>
<center><H4>The Goblin</H4></center>
<center><img src="img/system/goblin.jpg"></center>
<p>Goblins would be the most populous race in the world if there was a way to get a proper count of their numbers, a feat no goblin den, hive or city is willing to do.</p>
<p>There are many reasons for this, the most common is that due to years of inbreeding and worship of dark powers, the average goblin is just barely sentient, little more than a monster that can mimic speech.</p>
<p>The goblins that are sentient often try to uplift their brethren are often met with violence, so those ways do not seem to be changing anytime soon.</p>
<</if>>
<<if $selectedOption.name === "fairy">>
<center><H4>The Fairy</H4></center>
<center><img src="img/system/fairy.jpg"></center>
<p>While the fairy is known to exist, they spend most of their time masquerading as human.</p>
<p>Their diminutive statue in pixie form makes them prone to capture in jars, a feat adventurers often do as they hold onto a superstitious beliefe that doing so will save them if they encounter great danger.</p>
<p>It is suspected that there may be truth to this, but that also might just be rumors spread by jar makers.</p>
<</if>>
<<if $selectedOption.name === "catfolk">>
<center><H4>The Catfolk</H4></center>
<center><img src="img/system/feline.jpg"></center>
<p>Catfolk, or felinids, are one of the newer races.</p>
<p>Originally this race began as only a mutation caused by the Whisker Fruit, a tropical fruit grown in Amazonia.</p>
<p>As catfolk births began to overcome mutations caused by ingestion of the fruit they were considered a full race.</p>
<</if>>
<<if $selectedOption.name === "holstaur">>
<center><H4>The Holstaur</H4></center>
<center><img src="img/system/holstaur.jpg"></center>
<p>It is unknown what factors caused the holstaur to come into existence, possibly a recessive gene from a minotaur ancestor becoming dominant, genetic research into cows by Primova or a hidden race of minotaurs coming from the far side of the Sultanate are all theories as to the rise of the holstaur race.</p>
<p>In some individuals they develop a full muzzle, hooves and udders, while in others it is simply small horns on their head.</p>
<p>More research is being done in Monduval to figure out the cause.</p>
<</if>>
<<if $selectedOption.name === "lizardfolk">>
<center><H4>The Lizardfolk</H4></center>
<center><img src="img/system/lizardfolk.jpg"></center>
<p>The "Lizardfolk" race encompasses many different types of scaled species, not just lizardfolk.</p>
<p>The main lizardfolk city is Starfang, a village on the Dragon Isles, but it is impossible to get a full count of their race as the differences between a lizardfolk and a kobold are slim, and neither race offers details as to what those differences are.</p>
<p>The types of easily identifiable lizardfolk range from full scaled, almost dragon-like, reptillians to almost humanlike lizardfolk, with only a few scales to cover their nudity.</p>
<</if>>
<<if $selectedOption.name === "ratfolk">>
<center><H4>The Ratfolk</H4></center>
<center><img src="img/system/ratfolk.jpg"></center>
<p>Ratfolk are relatively unknown as they previously were considered a pest species, worse than goblins, and killed on sight.</p>
<p>After decades they finally managed to gain recognition as a race, but some still harbor those old grudges.</p>
<p>The name itself is quite offensive as most are closer to mice, but the fact most live in the sewers and underground does them no favors.</p>
<</if>>
<<if $selectedOption.name === "orc">>
<center><H4>The Orc</H4></center>
<center>[img[either(
"img/enemy/orc/orc/orc1.jpg",
"img/enemy/orc/orc/orc2.jpg",
"img/enemy/orc/orc/orc3.jpg",
"img/enemy/orc/orc/orc4.jpg",
"img/enemy/orc/orc/orc5.jpg",
"img/enemy/orc/orc/orc6.jpg",
"img/enemy/orc/orc/orc7.jpg",
"img/enemy/orc/orc/orc8.jpg",
"img/enemy/orc/orc/orc9.jpg"
)]]</center>
<p>The orc race was once warlike, reigning over Mont Creek with an iron fist and causing the construction of Fort Reach in the mountain pass north of Avedon to defend Monduval and itself from land invasions.</p>
<p>Things changed, quickly, as the once proud warrior race was rendered entirely female, similarly to the Kitsune.</p>
<p>This has happened within the last generation, and the current causes are unknown but it is suspected to be dark magics or a curse, but no culprits have yet to be found.</p>
<p>Most of the original female orcs fled to the Amazon Isles, choosing to live among other women instead of seeking a cure for their race.</p>
<</if>>
<<if $selectedOption.name === "kitsune">>
<center><H4>The Kitsune</H4></center>
<center><img src="img/system/kitsune.jpg"></center>
<p>The Kitsune are an enigmatic race, only appearing ever so often to remind the other races that they exist.</p>
<p>Their main city has no name and there appears to be some alliance with the more warlike goblins as the kitsune, much like the Orcs, have no males in their race.</p>
<p>They proudly worship their Goddess Mariko, who once aided Avedon during the Siege of Avedon, but her current whereabouts are unknown.</p>
<</if>>
<<if $selectedOption.name === "darkelf">>
<center><H4>The Dark Elf</H4></center>
<center><img src="img/system/darkelf.jpg"></center>
<p>Not much is known about the Dark Elves, as every historical account of them is stolen within weeks of being written.</p>
<p>Not the books, the words, the ink off the pages, only ever replaced with the same cryptic warning.</p>
<p>"Do Not Look For Us"</p>
<p>Any rumors to their whereabouts are most likely lies.</p>
<</if>>
<<if $selectedOption.name === "bee">>
<center><H4>The Bee</H4></center>
<center><img src="img/system/bee.jpg"></center>
<p>The bee, or bee girl as the race is entirely female, is a newly discovered race near the city of Britmor.</p>
<p>They are a species of underground bee, but have adapted well to the sunlight with an almost zealous fervor, aiding Avedonian patrols along the North Road while asking for very little.</p>
<p>They are one of the few races allowed to have a standing army in Avedonia and have integrated well into society as their dependence on a singular female figure meshes well with the Falling Fire ideology of Avedon.</p>
<</if>>
<<if $selectedOption.name === "lightteach">>
<center>[img[either(
"img/jobs/teacher/show/light1.jpg",
"img/jobs/teacher/show/light2.jpg",
"img/jobs/teacher/show/light3.jpg",
"img/jobs/teacher/show/light4.jpg",
"img/jobs/teacher/show/light5.jpg",
"img/jobs/teacher/show/light6.jpg",
"img/jobs/teacher/show/light7.jpg"
)]]</center>
<p>The lesson is more in the way of practical knowledge and the lesson plan has very little to say.</p>
<p>It would be best to teach this in small sections as the residents of the slums are rather sheltered, which makes sense as even saying what certain body parts are is too much for some of them.</p>
<p>The class period is mostly idle chatter, with a few friend groups huddling together to chat about the subject matter.</p>
<<if $schoolstate is "heavy">>
<p>They've passed that point long ago, but Yvee's lesson plans call for this to be reiterated so you follow the manual.</p>
<<elseif $schoolstate is "medium">>
<p>There are a few individuals struggling to say certain terms and phrases.</p>
<<else>>
<p>You listen to the creative alternate terms that they use to describe the pussy, ass and cock and feel how childish is seems.</p>
<</if>>
<</if>>
<<if $selectedOption.name === "lightdisplay">>
<center>[img[either(
"img/jobs/teacher/teach/femteach1.jpg",
"img/jobs/teacher/teach/femteach2.jpg",
"img/jobs/teacher/teach/femteach3.jpg",
"img/jobs/teacher/teach/femteach4.jpg",
"img/jobs/teacher/teach/femteach5.jpg",
"img/jobs/teacher/teach/femteach6.jpg",
"img/jobs/teacher/teach/femteach7.jpg",
"img/jobs/teacher/teach/femteach8.jpg",
"img/jobs/teacher/teach/femteach9.jpg",
"img/jobs/teacher/teach/femteach10.jpg",
"img/jobs/teacher/teach/femteach11.jpg",
"img/jobs/teacher/teach/femteach12.jpg"
)]]</center>
<<if $background is "Unlucky Goblin">>
<p>The lesson plan is about anatomy so you draw on the board for the class, your abilities causing some looks from students.</p>
<p>You be a Black Knight you were taught art, music and etiquette even if you never cared much for the latter two.</p>
<<else>>
<p>The lesson is about anatomy, and draw arrows on the board and stand next to a volunteer to indicate the vague areas.</p>
<</if>>
<p>A few people take notes, but the majority of the class just ogles the volunteer.</p>
<</if>>
<<if $selectedOption.name === "medteach">>
<center>[img[either(
"img/jobs/teacher/teach/medium1.jpg",
"img/jobs/teacher/teach/medium2.jpg",
"img/jobs/teacher/teach/medium3.jpg",
"img/jobs/teacher/teach/medium4.jpg",
"img/jobs/teacher/teach/medium5.jpg",
"img/jobs/teacher/teach/medium6.jpg"
)]]</center>
<p>The lesson is mostly going over things they already know, having them read in small groups.</p>
<p>Light touching is encouraged and the lack of anything to do has several individuals groping one another idly when they think you're not looking.</p>
<</if>>
<<if $selectedOption.name === "meddisplay">>
<center>[img[either(
"img/jobs/teacher/show/show1.jpg",
"img/jobs/teacher/show/show2.jpg",
"img/jobs/teacher/show/show3.jpg",
"img/jobs/teacher/show/show4.jpg",
"img/jobs/teacher/show/show5.jpg",
"img/jobs/teacher/show/show6.jpg",
"img/jobs/teacher/show/show7.jpg"
)]]</center>
<p>In order to make some of the girls more comfortable with themselves and the new allowed rules surrounding their bodies, a few girls take turns flashing the class.</p>
<p>You're not averse to this plan, Yvee seems to have planned for it by both suggesting it in the halls but having small signs that encourage it.</p>
<</if>>
<<if $selectedOption.name === "heavyteach">>
<center>[img[either(
"img/jobs/teacher/lewd/lewd1.jpg",
"img/jobs/teacher/lewd/lewd2.jpg",
"img/jobs/teacher/lewd/lewd3.jpg",
"img/jobs/teacher/lewd/lewd4.jpg",
"img/jobs/teacher/lewd/lewd5.jpg",
"img/jobs/teacher/lewd/lewd6.jpg",
"img/jobs/teacher/lewd/lewd7.jpg"
)]]</center>
<p>The class is over a few minutes, but the students stay in the classroom instead of wandering the halls.</p>
<</if>>
<<if $selectedOption.name === "heavydisplay">>
<center>[img[either(
"img/jobs/teacher/teach/femteach1.jpg",
"img/jobs/teacher/teach/femteach2.jpg",
"img/jobs/teacher/teach/femteach3.jpg",
"img/jobs/teacher/teach/femteach4.jpg",
"img/jobs/teacher/teach/femteach5.jpg",
"img/jobs/teacher/teach/femteach6.jpg",
"img/jobs/teacher/teach/femteach7.jpg",
"img/jobs/teacher/teach/femteach8.jpg",
"img/jobs/teacher/teach/femteach9.jpg",
"img/jobs/teacher/teach/femteach10.jpg",
"img/jobs/teacher/teach/femteach11.jpg",
"img/jobs/teacher/teach/femteach12.jpg"
)]]</center>
<p>The lesson is about anatomy and you have a student strip nude to show it herself.</p>
<p>A few people take notes, but others actively touch themselves or each other.</p>
<</if>>
<<if $selectedOption.name === "sexed1">>
<center>[img[either(
"img/jobs/teacher/sexed/ed1.jpg",
"img/jobs/teacher/sexed/ed2.jpg",
"img/jobs/teacher/sexed/ed3.jpg",
"img/jobs/teacher/sexed/ed4.jpg",
"img/jobs/teacher/sexed/ed5.jpg",
"img/jobs/teacher/sexed/ed6.jpg",
"img/jobs/teacher/sexed/ed7.jpg",
"img/jobs/teacher/sexed/ed8.jpg",
"img/jobs/teacher/sexed/ed9.jpg"
)]]</center>
<p>You go over the basics of sexual education and how insemination works, along with how contraceptives work.</p>
<p>Yvee's lesson planner involves gauging if a penis is too long, but the students take the chart in other directions than intended.</p>
<p>At least they're learning the general idea of where things are, which is a success you suppose.</p>
<</if>>
<<if $selectedOption.name === "sexed2">>
<center>[img[either(
"img/jobs/teacher/sexed/dead1.jpg",
"img/jobs/teacher/sexed/dead2.jpg",
"img/jobs/teacher/sexed/dead3.jpg",
"img/jobs/teacher/sexed/dead4.jpg"
)]]</center>
<p>You go over the basics of sexual education and how insemination works, along with how contraceptives work.</p>
<p>Several students have taken a realistic approach to how much dick they think they can comfortably take, so it means they've been paying attention to the lessons at least.</p>
<p>It is a little inaccurate, magic is an odd thing in Avedon, but they at least understand their own limits which is a win for education.</p>
<</if>>
<<if $selectedOption.name === "sexed3">>
<center><H4>Saint Silas School</H4></center>
<center>[img[either(
"img/jobs/teacher/sexed/other1.jpg",
"img/jobs/teacher/sexed/other2.jpg",
"img/jobs/teacher/sexed/other3.jpg",
"img/jobs/teacher/sexed/other4.jpg",
"img/jobs/teacher/sexed/other5.jpg"
)]]</center>
<p>You go over the basics of sexual education and how insemination works, along with how contraceptives work.</p>
<p>You're unsure what language the students are writing in, but it seems to be filled out correctly.</p>
<p>You ask them to annotate in the common tongue of Avedonia next time in addition to their natural language, a compromise they seem alright with.</p>
<</if>>
<<if $selectedOption.name === "sexed4">>
<center>[img[either(
"img/jobs/teacher/sexed/ed1.jpg",
"img/jobs/teacher/sexed/ed2.jpg",
"img/jobs/teacher/sexed/ed3.jpg",
"img/jobs/teacher/sexed/ed4.jpg",
"img/jobs/teacher/sexed/ed5.jpg",
"img/jobs/teacher/sexed/ed6.jpg",
"img/jobs/teacher/sexed/ed7.jpg",
"img/jobs/teacher/sexed/ed8.jpg",
"img/jobs/teacher/sexed/ed9.jpg"
)]]</center>
<p>You go over the basics of sexual education and how insemination works, along with how contraceptives work.</p>
<p>Class is generally uneventful, with you answering questions you know off the top of your head.</p>
<p>Occasionally you have to consult Yvee's lesson planner but only rarely, usually for the specific names of things.</p>
<</if>>
<<if $selectedOption.name === "sexed5">>
<center>[img[either(
"img/jobs/teacher/sexed/ed1.jpg",
"img/jobs/teacher/sexed/ed2.jpg",
"img/jobs/teacher/sexed/ed3.jpg",
"img/jobs/teacher/sexed/ed4.jpg",
"img/jobs/teacher/sexed/ed5.jpg",
"img/jobs/teacher/sexed/ed6.jpg",
"img/jobs/teacher/sexed/ed7.jpg",
"img/jobs/teacher/sexed/ed8.jpg",
"img/jobs/teacher/sexed/ed9.jpg"
)]]</center>
<p>You go over the basics of sexual education and how insemination works, along with how contraceptives work.</p>
<p>The girls seems to be having a contest who can put the highest line, but you bring up body size and a girl who had previously been in last place jumps to first due to her being a foot shorter than everyone else.</p>
<p>This newfound attentions causes her to go scarlet and you see her sheepishly write her address on a piece of paper for another student, one she's been staring at for almost the entire class.</p>
<</if>>
<hr>
<<if $previouspassage is "slumschoollib">>
<div class="choices">
<div class="choice-item">
<<link "Put the book down">>
<<set $minute += 80>>
<<goto slumschoollib>>
<</link>>
</div>
</div>
<<else>>
<<set _phrases = [
"raises their hand to answer a question.",
"fidgets nervously, hoping not to be called on.",
"looks excited and ready to participate.",
"glances out the window, clearly distracted.",
"smiles confidently and stands to speak."
]>>
<<set _students = []>>
<<for _i to 0; _i < $npcs.length; _i++>>
<<set _npc = $npcs[_i]>>
<<if _npc and _npc.school and _npc.age >= 6 and _npc.age <= 40>>
<<set _students.push(_npc)>>
<</if>>
<</for>>
<<if _students.length > 0>>
<<set _studentIndex = random(0, _students.length - 1)>>
<<set _phraseIndex = random(0, _phrases.length - 1)>>
<<set _student = _students[_studentIndex]>>
<<set _phrase = _phrases[_phraseIndex]>>
<<set $selectedNPC = $npcs.indexOf(_student)>>
<p>
<b>
<<link _student.name>>
<<if $selectedOption.name is "heavyteach" or $selectedOption.name is "heavydisplay">>
<<set $schoolsexed += random(3, 7)>>
<<elseif $selectedOption.name is "medteach" or $selectedOption.name is "meddisplay">>
<<set $schoolsexed += random(2, 5)>>
<<elseif $selectedOption.name is "lightteach" or $selectedOption.name is "lightdisplay">>
<<set $schoolsexed += random(1, 3)>>
<</if>>
<<goto NPCInteraction>>
<</link>>
</b> <<= _phrase >>
</p>
<<else>>
<p>The classroom is quiet today.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Finish the lesson">>
<<set $minute += 80>>
<<set $rand to random(2, 5)>>
<<set $schoollearning += $rand>>
<<if $selectedOption.name is "heavyteach" or $selectedOption.name is "heavydisplay">>
<<set $schoolsexed += random(3, 7)>>
<<elseif $selectedOption.name is "medteach" or $selectedOption.name is "meddisplay">>
<<set $schoolsexed += random(2, 5)>>
<<elseif $selectedOption.name is "lightteach" or $selectedOption.name is "lightdisplay">>
<<set $schoolsexed += random(1, 3)>>
<</if>>
<<goto slumschoolclass>>
<</link>>
</div>
</div>
<</if>><center><H4>School Bathroom</H4></center>
<center><img src="img/avedon/slum/school/bathroom/bathroom.jpg">
<p>A chime sounds when you open the bathroom door and you find yourself inside without opening the door all the way.</p></center>
<hr>
<p>It is immediately obvious that something is wrong here, there is an uneasy feeling that you can never seem to shake while here.</p>
<<if $darkavedon is true>>
<p>The door leads to the alternate version of Avedon.</p>
<<else>>
<p>The door leads to regular Avedon.</p>
<</if>>
<<if $questDarkSun lt 8 or !$questDarkSun and ($hour gte 8 and $hour lte 17 or $darkavedon is true)>>
<p><<button 'Alyss' alyss>><</button>> is here, loitering around.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the bathroom">>
<<goto slumschoolhall>>
<</link>>
</div>
<<if $questDarkSun gte 4>>
<div class="choice-item">
<<link "Change reality">>
<<if $darkavedon is true>>
<<set $darkavedon to null>>
<<else>>
<<set $darkavedon to true>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Avedon School">><center><img src="img/enemy/ghost/teacher/teacher.jpg"></center>
<p>The busty ghost begins to fade, a strange look on her face as she focuses on you.</p>
<div class="dialogue-box">
<img src="img/enemy/ghost/teacher/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Teacher:</span>
<div class="dialogue">"You...you're....perfect."</div>
</div>
</div>
<p>She hisses as her last words before disappearing entirely.</p>
<p>The ghostly woman is only gone for a moment, reappearing back at the head of the classroom.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at her">>
<<set $questDarkSun to 5>>
<<set $altworldevent to "teacher">>
<<include combatclear>>
<<goto altworldevents>>
<</link>>
</div>
</div><<if $darkavedon is true>>
<center><H4>Ghostly Kitsune</H4></center>
<center>[img[either(
"img/enemy/ghost/kitsune/kitsune1.jpg",
"img/enemy/ghost/kitsune/kitsune2.jpg",
"img/enemy/ghost/kitsune/kitsune3.jpg",
"img/enemy/ghost/kitsune/kitsune4.jpg",
"img/enemy/ghost/kitsune/kitsune5.jpg",
"img/enemy/ghost/kitsune/kitsune6.jpg"
)]]
<p>A kitsune ghost lingers in what would be the gym here, the room ruined and destroyed.</p></center>
<hr>
<<if $questDarkSun is 5>>
<p>This ghost seems to be behind the reason why you can't leave the school, so you need to fight it.</p>
<p>She looks quite strong, but makes no hostile movements towards you.</p>
<<else>>
<p>The ghost lingers idly, watching you as you enter.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $questDarkSun is 5>>
<div class="choice-item">
<<link "Fight her">>
<<set $enemies = []>>
<<set $enemies = [
{
type: "Ghost Kitsune",
gender: "Female",
level: 3,
health: 33,
maxHealth: 33,
armor: 3,
stamina: 80,
maxStamina: 80,
sexLimit: 0,
attackPower: 13,
speed: 12,
isUndead: false,
isDemon: false,
experience: 30
}
]>>
<<clearcombatvariables>>
<<set $combatenemy to "Ghost Kitsune">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
<</if>>
<<if $questDarkSun gte 6>>
<div class="choice-item">
<<link "Ask why she stopped you before">>
<<set $altworldevent to "gymstop">>
<<goto altworldevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask who she is">>
<<set $altworldevent to "gymwho">>
<<goto altworldevents>>
<</link>>
</div>
<</if>>
</div>
<<else>>
<center><H4>Saint Silas School Gym</H4></center>
<center><img src="img/avedon/slum/school/gym.jpg">
<<if $teachergym is "Ghost Kitsune">>
<p>The newly refurbished gym, ran by a hyper efficient fox-possessed gym teacher.</p>
<<else>>
<p>The newly refurbished gym.</p>
<</if>></center>
<hr>
<p><b>💪 School Fitness:</b> <span style="color:#6cf;"><b><<=$schoolfitness>> / 100</b></span></p>
<p>Your name is on the board as the assistant coach with the $teachergym's lesson plan on the board below it.</p>
<<if $hour gte 8 and $hour lte 17>>
<<if $teachergym is "Ghost Kitsune">>
<p>The ghostly kitsune is constantly running about, her unnatural state giving her an Amazonian amount of endurance.</p>
<</if>>
<<else>>
<<if $teachergym is "Ghost Kitsune">>
<<if $completedProjects.includes("Wall")>>
<p>The school is closed and the gym teacher is apparently working as a prostitute nearby.</p>
<<else>>
<p>The school is closed and the gym teacher is not here.</p>
<</if>>
<</if>>
<</if>>
<<if !$schoolfitness and $darkavedon isnot true>>
<<set $altworldevent to "gymteachermeet">>
<<goto altworldevents>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the gym">>
<<goto slumschoolhall>>
<</link>>
</div>
<<if $hour gte 8 and $hour lte 17>>
<div class="special-choice-item">
<<link "Join a gym class">>
<<if $teachergym is "Ghost Kitsune">>
<<set $altworldevent to "kitsunegym">>
<</if>>
<<goto altworldevents>>
<</link>>
</div>
<</if>>
</div>
<</if>><center><H4>Ghostly Kitsune</H4></center>
<center>[img[either(
"img/enemy/ghost/kitsune/kitsune1.jpg",
"img/enemy/ghost/kitsune/kitsune2.jpg",
"img/enemy/ghost/kitsune/kitsune3.jpg",
"img/enemy/ghost/kitsune/kitsune4.jpg",
"img/enemy/ghost/kitsune/kitsune5.jpg",
"img/enemy/ghost/kitsune/kitsune6.jpg"
)]]</center>
<p>The ghostly kitsune begins to flicker and fade just as the teacher did, her voice disappearing as she does.</p>
<div class="dialogue-box">
<img src="img/enemy/ghost/kitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Kitsune:</span>
<div class="dialogue">"Don't hurt her...she must..."</div>
</div>
</div>
<p>The ghost fades away completely only to reappear a few feet away.</p>
<p>The ghostly handprints of the kitsune fade as she flexes her fingers, then stares at you.</p>
<div class="dialogue-box">
<img src="img/enemy/ghost/kitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Ghostly Kitsune:</span>
<div class="dialogue">"Well, what now?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at her">>
<<set $questDarkSun to 6>>
<<set $altworldevent to null>>
<<include combatclear>>
<<goto slumschoolgym>>
<</link>>
</div>
</div><center><H4>Fields of Old Avedon</H4></center>
<center><img src="img/realm/darkschool/field.jpg"></center>
<p>Dark clouds blot out the sun, but the more concerning bit is the broken steel and slag of an ancient battle that litter the field from the treeline to the school.</p>
<p>A deep impression in the earth mars that something had once been here, broken bits of masonry stick out, weathered by time.</p>
<p>Another version of <<button 'Death' darksundeath>><</button>> is against a tree, its bones seemingly grown into the wood.</p>
<div class="choices">
<div class="choice-item">
<<link "Enter the school">>
<<set $darkavedon to true>>
<<goto slumschoolhall>>
<</link>>
</div>
<div class="choice-item">
<<link "Enter the forest">>
<<goto darkforest>>
<</link>>
</div>
</div>
<<set $chapter to "Primeaval Fields">>
<<if $questDarkSun is 6>>
<<set $altworldevent to "questdarksun6">>
<<goto altworldevents>>
<</if>><center><H4>Other World Death</H4></center>
<center><img src="img/npcs/death/darksun.jpg"></center>
<p>A Horseman that is gravely injured, only alive as they are Death itself.</p>
<p>They lie trapped in a tree, unable to move.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave him alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about the other Horsemen">>
<<set $deathtalk to "darksunhorsemen">>
<<goto deathtalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about missing names">>
<<set $deathtalk to "darksunnames">>
<<goto deathtalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask if he is telling the truth">>
<<set $deathtalk to "darksuntruth">>
<<goto deathtalk>>
<</link>>
</div>
</div>
<<set $chapter to "Original Death">><center><H4>The First Forest</H4></center>
<center><img src="img/realm/precursor.jpg">
<p>It seems to span on forever, but also only be a small patch of forest.</p></center>
<hr>
<p>The dark, dying atmosphere of where Death is alongside the blood of the school makes the majesty of the forest even more stunning than it already is.</p>
<<if $questDarkSun gte 8>>
<p>Avalon, the Goddess of Light, exists somewhere in this forest but she made it clear that she is done with your world.</p>
<<else>>
<p><<button 'Alyss' alyss>><</button>> lingers at the edge of the forest.</p>
<</if>>
<<if $southforestlocations gte 14 and $questDarkSun gte 8 and !$spiritleaf and !$goldentreetimer and !$goldentree>>
<<set $spiritleaf to true>>
<p>A figure stands beside you, the spirit from the forest joining you in this place.</p>
<p>Their scarecrow form is tattered but their eyes are full of awe and you are certain that they're weeping from the choken noises they make.</p>
<div class="dialogue-box">
<img src="img/npcs/spirit/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spirit of the Forest:</span>
<div class="dialogue">"I see the trees in endless gold, Where light is young and time feels old. A hush so vast it sang instead, And in that song, I bowed my head."</div>
</div>
</div>
<p>They take a knee, picking up a leaf to add to their body as they remain kneeling afterwards.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the forest">>
<<goto darkfields>>
<</link>>
</div>
</div>
<<set $chapter to "Primeval Forest">><center><H4>Saint Silas School Kennel</H4></center>
<center><img src="img/avedon/slum/school/dog/shed.jpg">
<p>The school kennel where dogs can be kept.</p></center>
<hr>
<p>The signs posted list the dogs as guard dogs and not to be messed with, but you doubt that will be followed as not many in Avedon can own animals.</p>
<<if !$schooldogs>>
<<set $schooldogs to 0>>
<</if>>
<<if !$schooldogmale>>
<<set $schooldogmale to 0>>
<</if>>
<<if !$schooldogfem>>
<<set $schooldogfem to 0>>
<</if>>
<<if $schooldogs>>
<p>The school has the following dogs:
<<if $schooldogmale>>
<p>Male: $schooldogmale</p>
<</if>>
<<if $schooldogfem>>
<p>Female: $schooldogfem</p>
<</if>>
<<else>>
<p>The school has no dogs.</p>
<</if>>
<<if $warhounds gt 0 and $schooldogs lt 10>>
<hr>
<<if $houndfem>>
<p>You could <<button 'donate a female dog' slumschoolkennel>><<set $warhounds -= 1>><<set $houndfem -= 1>><<set $schooldogs += 1>><<set $schooldogfem += 1>><</button>> to the school.</p>
<</if>>
<<if $houndmale>>
<p>You could <<button 'donate a male dog' slumschoolkennel>><<set $warhounds -= 1>><<set $houndmale -= 1>><<set $schooldogs += 1>><<set $schooldogmale += 1>><</button>> to the school.</p>
<</if>>
<</if>>
<<include slumschooltravel>>
<<set $chapter to "Avedon School">><<if $unlockedSkills.includes("manarest")>>
<p>You have Mana Rest</p>
<<else>>
<p>You do not have mana rest</p>
<</if>>
<<if not $discoveredClasses.includes("Acrobat")>>
<<set $discoveredClasses.push("Acrobat")>>
<</if>><<if !$discoveredClasses>>
<<set $discoveredClasses = $discoveredClasses or []>>
<</if>>
<<set $unlockedSkills = $unlockedSkills or []>>
<<set $currentClass = $currentClass is undefined ? null : $currentClass>>
<<set _classList = Object.keys(setup.skillTrees)>>
<center>
<div class="tabs">
<<for _cls range _classList>>
<<if $discoveredClasses.includes(_cls)>>
<<capture _cls>>
<span class="tab-button-wrapper">
<<link _cls>>
<<set $currentClass = _cls>>
<<goto "skills">>
<</link>>
</span>
<</capture>>
<</if>>
<</for>>
</div>
</center>
<<if $currentClass>>
<<set _skills = setup.skillTrees[$currentClass]>>
<p><b>Selected Class:</b> <<= $currentClass >></p>
<p><b>Available Skill Points:</b> <<= $totalPoints >></p>
<div class="skill-grid">
<<for _i to 0; _i < _skills.length; _i++>>
<<set _skill = _skills[_i]>>
<<set _isUnlocked = $unlockedSkills.includes(_skill.id)>>
<<set _hasReqs = _skill.requires.every(req => $unlockedSkills.includes(req))>>
<<set _hasStat = (!_skill.stat or State.variables[_skill.stat] >= _skill.min)>>
<<set _canUnlock = _hasReqs and _hasStat and !_isUnlocked and $totalPoints >= _skill.cost>>
<div class="skill-node <<= _isUnlocked ? 'unlocked' : 'locked'>>">
<b><<= _skill.name >></b><br>
<small><<= _skill.description >></small><br>
Cost: <<= _skill.cost >><br>
<<if _skill.stat>>
Requires: <<= _skill.stat>> ≥ <<= _skill.min >><br>
<</if>>
<<if _canUnlock>>
<<capture _skill _i>>
<<link "Unlock">>
<<set $totalPoints -= _skill.cost>>
<<set $unlockedSkills.push(_skill.id)>>
<<if _skill.name.includes("Skill Point") and _skill.stat>>
<<set _stat = _skill.stat>>
<<set State.variables[_stat] = (State.variables[_stat] || 0) + 1>>
<</if>>
<<goto "skills">>
<</link>>
<</capture>>
<<elseif _isUnlocked>>
<i>Unlocked</i>
<<else>>
<i>Locked</i>
<</if>>
</div>
<</for>>
</div>
<<else>>
<<if $discoveredClasses.length == 0>>
<p><i>You haven't discovered any classes yet.</i></p>
<<else>>
<p><i>Select a class to view its abilities.</i></p>
<</if>>
<</if>>
<<if $currentClass is "Amazonian">>
<p>The skills of an Amazonian are earned, not bought.</p>
<</if>>
<<if $currentClass is "Bard" or $currentClass is "Thief">>
<p>The $currentClass class currently does not have working skills, they will be added in a future update.</p>
<</if>>
<<if $currentClass is "Incubus">>
<p>Odds are that these powers will only work if you are inspired by the Incubus.</p>
<</if>>
<br>
<div class="choices">
<div class="choice-item">
<<link "Stop adjusting skills">>
<<set $currentClass to null>>
<<goto bed>>
<</link>>
</div>
<div class="choice-item">
<<link "Adjust your stats">>
<<set $currentClass to null>>
<<goto stats>>
<</link>>
</div>
<div class="choice-item">
<<link "Go back to bed">>
<<set $currentClass to null>>
<<goto bed>>
<</link>>
</div>
</div>
<style>
.tab-button-wrapper {
display: inline-block;
margin: 0 0.25em;
}
.tab-button-wrapper a {
display: inline-block;
padding: 0.5em 1em;
background-color: #222;
color: white;
text-decoration: none;
border-radius: 4px;
border: 1px solid #888;
font-weight: bold;
}
.tab-button-wrapper a:hover {
background-color: #444;
}
.tab-button-wrapper a.active-tab {
background-color: green;
border-color: darkgreen;
}
.skill-grid {
display: flex;
flex-wrap: wrap;
gap: 1em;
}
.skill-node {
border: 1px solid #ccc;
padding: 0.5em;
border-radius: 5px;
width: 200px;
}
.skill-node.unlocked {
border-color: limegreen;
}
.skill-node.locked {
opacity: 0.6;
}
</style>
<<script>>
$(document).ready(function() {
const current = SugarCube.State.variables.currentClass;
$(".tab-button-wrapper a").each(function() {
if ($(this).text().trim() === current) {
$(this).addClass("active-tab");
}
});
});
<</script>><center><h4>Showers</h4></center>
<center><img src="img/avedon/prison/processing.jpg">
<p>The open stall showers of the Avedon Prison.</p></center>
<hr>
<p>There is a crackle of electricity behind the walls; this room, among others, detects aberrations and demons and destroys them with powerful magic.</p>
<<if $totalfine>>
<p>You can <<button 'shower' miscprisonevents>><<set $miscprisonscene to "shower">><</button>> in one of the open stalls.</p>
<<else>>
<p>You can <<button 'shower' bath>><</button>> in one of the open stalls.</p>
<</if>>
<div class="choices">
<<if $totalfine>>
<div class="choice-item">
<<link "Leave the showers">>
<<goto prisoncellblock>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Leave the showers">>
<<goto prisonentrance>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Prison Showers">>
<<if $infestation gt 0 or $class is "Infested">>
<<set $miscprisonscene to "electric death">>
<<goto miscprisonevents>>
<</if>><center><H4>Sustained Flight</H4></center>
<center>[img[either(
"img/sex/fly/fly1.jpg",
"img/sex/fly/fly2.jpg",
"img/sex/fly/fly3.jpg",
"img/sex/fly/fly4.jpg"
)]]
<p>You believe in yourself and spread your wings; you were meant to soar.</p></center>
<hr>
<<if $stamina lt 10>>
<p>You are too tired to maintain sustained flight.</p>
<</if>>
<<if !$northroad or $northroad lt 15>>
<p>There is a shortage of clear areas to land due to the intense tree cover and the fact that you hear archers shouting at you.</p>
<<if $questMineSpider gte 10>>
<p>Several bee girls flutter near you, investigating you before returning to their patrols.</p>
<</if>>
<</if>>
<<if $questMineSpider gte 10>>
<p>Britmor has a specialized landing pad for bee girls to land, so you can use that.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Land where you were">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $stamina gte 10>>
<<if $previouspassage isnot "mount">>
<div class="choice-item">
<<link "Fly to the mountains">>
<<set $previouspassage to "mount">>
<<goto jumpevent>>
<</link>>
</div>
<</if>>
<<if $questMineSpider gte 10>>
<div class="choice-item">
<<link "Fly to Britmor">>
<<set $previouspassage to "britmor">>
<<goto jumpevent>>
<</link>>
</div>
<</if>>
<<if $previouspassage isnot "lake">>
<div class="choice-item">
<<link "Fly to the lake">>
<<set $previouspassage to "lake">>
<<goto jumpevent>>
<</link>>
</div>
<</if>>
<<if $previouspassage isnot "graveyard">>
<div class="choice-item">
<<link "Fly to the graveyard">>
<<set $previouspassage to "graveyard">>
<<goto jumpevent>>
<</link>>
</div>
<</if>>
<<if $farmland is true>>
<div class="choice-item">
<<link "Fly to your farm">>
<<set $previouspassage to "farm">>
<<goto jumpevent>>
<</link>>
</div>
<</if>>
<<if $flyingskill gte 10>>
<div class="choice-item">
<<link "Fly to to a sky island">>
<<set $previouspassage to "skyruin">>
<<goto jumpevent>>
<</link>>
</div>
<</if>>
<</if>>
</div><center><H4>The Skies of Avedon</H4></center>
<<set $options to []>>
<<if $flyingskill>>
<<if $questMineSpider gte 10>>
<<run $options.push({ name: "bees" })>>
<</if>>
<<if $birdmate>>
<<run $options.push({ name: "Griffin" })>>
<</if>>
<<run $options.push({ name: "lu bother" })>>
<<run $options.push({ name: "nothing" })>>
<<if $vagina gt 0>>
<<run $options.push({ name: "fly" })>>
<</if>>
<<if $questForestWitch is "alive" and !$harpyfamily>>
<<run $options.push({ name: "fighttwo" })>>
<</if>>
<<else>>
<<run $options.push({ name: "Griffinmeet" })>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "bees">>
<center><H4>Bee Girls</H4></center>
<center>[img[either(
"img/npcs/queen/bee1.jpg",
"img/npcs/queen/bee2.jpg",
"img/npcs/queen/bee3.jpg",
"img/npcs/queen/bee4.jpg",
"img/npcs/queen/bee5.jpg"
)]]</center>
<p>A group of bee-girls fly near you, but they leave you be as they have other places they're needed in.</p>
<div class="choices">
<div class="choice-item">
<<link "Land at your destination">>
<<set $rand to random(15, 35)>>
<<if $unlockedSkills.includes("fleetFoot")>>
<<set $minute += $rand>>
<<else>>
<<set $minute += $rand * 2>>
<</if>>
<<set $flyingskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "Griffin">>
<<goto fightgriffin>>
<</if>>
<<if $selectedOption.name === "nothing">>
<center>[img[either(
"img/sex/fly/fly1.jpg",
"img/sex/fly/fly2.jpg",
"img/sex/fly/fly3.jpg",
"img/sex/fly/fly4.jpg"
)]]</center>
<<if $race is "Fairy">>
<p>You blitz across the sky, your tiny form not even accounting for wind resistance as magic is what propels you.</p>
<<else>>
<p>You fly idly, your $wingstype wings fluttering as you soar.</p>
<</if>>
<p>You were meant for the sky, to see things from above, and to feel the wind whip around you.</p>
<p>Your destination comes up and you get ready to land.</p>
<div class="choices">
<div class="choice-item">
<<link "Land at your destination">>
<<set $rand to random(15, 35)>>
<<if $unlockedSkills.includes("fleetFoot")>>
<<set $minute += $rand>>
<<else>>
<<set $minute += $rand * 2>>
<</if>>
<<set $flyingskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "lu bother">>
<center>[img[either(
"img/ocean/ocean1.jpg",
"img/ocean/ocean2.jpg",
"img/ocean/ocean3.jpg",
"img/ocean/ocean4.jpg",
"img/ocean/ocean5.jpg",
"img/ocean/ocean6.jpg",
"img/ocean/ocean7.jpg",
"img/ocean/ocean8.jpg",
"img/ocean/ocean9.jpg",
"img/ocean/ocean10.jpg",
"img/ocean/ocean11.jpg",
"img/ocean/ocean12.jpg"
)]]</center>
<p>You feel an eastern wind pulling you to the ocean, coming seemingly from nowhere.</p>
<p>It is obvious when you hear a little gremlin laugh carry on the wind, Lo is simply harassing you for flying.</p>
<p>You're carried on that same wind to where you want to go, making great time getting there.</p>
<div class="choices">
<div class="choice-item">
<<link "Land at your destination">>
<<set $rand to random(5, 15)>>
<<if $unlockedSkills.includes("fleetFoot")>>
<<set $minute += $rand>>
<<else>>
<<set $minute += $rand * 2>>
<</if>>
<<set $flyingskill += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "fly">>
<center><img src="img/enemy/fly/fly.jpg"></center>
<p>You hear the buzzing of flies as you step into one of their nests, a dozen flying up from the brush.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<for _i to 0; _i < 5; _i++>>
<<set _lvl = random(1, 2)>>
<<set $enemies.push({
type: "Swarm of Flies",
gender: "Male",
level: _lvl,
health: 2 + (_lvl * 2),
maxHealth: 2 + (_lvl * 2),
armor: 1 + Math.floor(_lvl / 2),
stamina: 10 + (_lvl * 5),
maxStamina: 10 + (_lvl * 5),
sexLimit: 0,
attackPower: 10 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Flies">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "fighttwo">>
<<goto fightharpy>>
<</if>>
<<if $selectedOption.name === "Griffinmeet">>
<<set $miscaveevents to "Griffinmeet">>
<<goto miscaveevents>>
<</if>><center><h4>Griffin</h4></center>
<center><img src="img/enemy/griffin/griffin.jpg"></center>
<p>You hear the rush of wind and know a Griffin is about to attack you.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<for _i to 0; _i < 1; _i++>>
<<set _lvl = random(15, 20)>>
<<set $enemies.push({
type: "Griffin",
gender: "Male",
level: _lvl,
health: 50 + (_lvl * 2),
maxHealth: 50 + (_lvl * 2),
armor: 10 + Math.floor(_lvl / 2),
stamina: 20 + (_lvl * 5),
maxStamina: 20 + (_lvl * 5),
sexLimit: 0,
attackPower: 10 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Griffin">>
<<goto regularcombat>>
<</link>>
</div>
</div><center><h4>Griffin</h4></center>
<center><img src="img/enemy/griffin/look.jpg"></center>
<p>You're grabbed about the waist as the Griffin looks at you.</p>
<p>The attack on you was not an idle one, you're wanted for a purpose other than food.</p>
<p>Leaning in it sniffs you, breathing in your scent.</p>
<<if $birdmate>>
<p>A sour look crosses its face as you've been marked by another bird, the griffin dropping you with a rather careless disregard.</p>
<div class="choices">
<div class="choice-item">
<<link "Fall">>
<<set $previouspassage to "lake">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $vagina gt 0 and $penis gt 0>>
<p>Your combination of genders confuses the bird, whose tiny bird brain can only comprehend things in binary.</p>
<p>It lets you go and you fall back to the ground.</p>
<div class="choices">
<div class="choice-item">
<<link "Fall">>
<<set $previouspassage to "lake">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<p>With a final sniff the griffin grips you more tightly, flying off with you towards something hidden in the clouds.</p>
<<if $vagina gt 0>>
<p>You see its slowly hardening cock as you realize what exactly its intentions are.</p>
<<else>>
<p>You hear the cry of another griffin as it drops you off, cawwing to it before flapping away.</p>
<p>The one that attacked you seemed older with this one far more young, with brighter coloring.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look at the Griffin">>
<<set $birdmate to true>>
<<goto birdnest>>
<</link>>
</div>
</div>
<</if>><center><h4>Griffon Nest</h4></center>
<center><img src="img/enemy/griffin/nest.jpg">
<p>The nest of the father and daughter griffon, having taken you as a mate.</p></center>
<hr>
<p>The nest sits on the parapets of an ancient castle suspended in the sky, there is no getting down without flying but you doubt it will let you go without a fight.</p>
<<if $hour gt 8 and $hour lt 17>>
<p>The griffin can occasionally be seen in the sky, hunting or occasionally landing in some other part of the ruin.</p>
<<else>>
<p>The griffin lay in the nest, sleeping softly but occasionally jostles awake to look at some noise.</p>
<</if>>
<p>You could sleep on the <<button 'soft hay' bed>><</button>> the griffin has left for you.</p>
<p>You can <<button 'wash up' bath>><</button>> in one of the small pools of collected rainwater.</p>
<div class="choices">
<div class="choice-item">
<<link "Enter the ruin">>
<<set $ruinscenter to null>>
<<goto skyruin>>
<</link>>
</div>
<<if $penis gt 0 and $vagina gt 0>>
<<else>>
<div class="flirt-choice-item">
<<link "Fuck the griffin">>
<<goto griffinsex>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Griffin Nest">><<if $penis gt 0>>
<<set $arousal += 100>>
<center>[img[either(
"img/enemy/griffin/male1.jpg",
"img/enemy/griffin/male2.jpg",
"img/enemy/griffin/male3.jpg",
"img/enemy/griffin/male4.jpg"
)]]</center>
<p>The griffon that lets you visit its nest lifts its rear up when you approach and this time you take her up on that offer.</p>
<p>As you grab her waist she lets out a low flap of approval with her wings, tucking them so they are not in your way as you begin to thrust inside of her bird-like pussy.</p>
$distanceunit
<<if $distanceunit is "Kilometers">>
<p>She is several hundred kilograms of pure muscle and her insides are just the same, every centimeter being a struggle but the sensation is worth it </p>
<<else>>
<p>She is several hundred pounds of pure muscle and her insides are just the same, every inch being a struggle but the sensation is worth it.</p>
<</if>>
<p>She lets out low caws and wiggles, encouraging you to breed her further, she is probably used to more rough partners.</p>
<p>Her body locks around your member as her legs quiver, sending you over the edge as well as you begin to orgasm.</p>
<<orgasm>>
<p>It is almost too tight for you to cum, your orgasm aligning with hers as that is the only time you're able to pump into her.</p>
<p>You manage to pull out, finishing on her pussy and ass as you have to sit for a moment, you groin feels a bit crushed from fucking her.</p>
<p>She turns to look at you, sitting for a moment before going back to the nest.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $girl += 1>>
<<set $beastaddict += 1>>
<<set $cockskill += 1>>
<<if !$cockvirginity>>
<<set $cockvirginity to "a Griffin">>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif !$pussyvirginity and $vagina gt 0>>
<center><img src="img/enemy/griffin/look.jpg">
<p>The griffon lines its cock up with you, slowly easing it inside but pauses when it breaks your hymen.</p>
<p>It pulls out quickly, waiting and watching you as the bleed stops.</p>
<p>The bird seems quite distressed by the fact blood came out, it takes a few steps backwards as it doesn't seem in the mood anymore.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $guy += 1>>
<<set $beastaddict += 1>>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a Griffin">>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $vagina gt 0>>
<center>[img[either(
"img/enemy/griffin/fem1.jpg",
"img/enemy/griffin/fem2.jpg",
"img/enemy/griffin/fem3.jpg",
"img/enemy/griffin/fem4.jpg"
)]]</center>
<p>The griffin lines its cock up with you, its length pressing against your stomach as it slowly rears up to ease it into you.</p>
<p>Its full length does not fit so it does the best it can with some of it, driving deeply into your pussy as it lets out a low caw of approval.</p>
<p>The griffin's wings expand in some sort of display as it thrusts into you, the bird seemingly enjoying itself immensely since you're able to take its cock.</p>
<p>It lets out a low noise, some sort of warning call but you feel its cock throbbing inside you long before that.</p>
<p>The griffin comes hard, and a lot, having to pull out as otherwise you think that you'd die from the volume of cum inside of your pussy.</p>
<p>It finishes on your back and ass, painting you white as it keeps rubbing against you.</p>
<p>After its orgasm begins to subside it has to lay down, the experience somewhat tiring from cumming so much.</p>
<p>You can only lay there in a small pool of its thick semen.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $guy += 1>>
<<set $bodymess += 3>>
<<set $beastaddict += 1>>
<<run $creampie.push("Griffin")>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<if $ruinscenter is true>>
<center><h4>Griffon Nest</h4></center>
<center><img src="img/enemy/griffin/ruincenter.jpg">
<p>The center of the floating ruins.</p></center>
<hr>
<p>The nest sits on the parapets of an ancient castle suspended in the sky, there is no getting down without flying but you doubt it will let you go without a fight.</p>
<<if $questRobot gte 10>>
<p><b>Dev Note: Sky Island not completed.</b></p>
<<else>>
<p>There is a central dias that is flat and black, but nothing happens when you tap on it.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the ruin center">>
<<set $ruinscenter to null>>
<<goto skyruin>>
<</link>>
</div>
</div>
<<set $chapter to "Ruins Center">>
<<else>>
<center><h4>Ruins in the Sky</h4></center>
<center>[img[either(
"img/enemy/griffin/ruin1.jpg",
"img/enemy/griffin/ruin2.jpg",
"img/enemy/griffin/ruin3.jpg",
"img/enemy/griffin/ruin4.jpg",
"img/enemy/griffin/ruin5.jpg",
)]]
<p>The island that floats in the sky is expansive, but empty, as if it were simply abandoned by everyone.</p></center>
<hr>
<p>As you explore you feel the island sag under your weight.</p>
<div class="choices">
<<if $birdmate>>
<div class="choice-item">
<<link "Return to the griffin nest">>
<<goto birdnest>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Head to the center of the ruins">>
<<set $ruinscenter to true>>
<<goto skyruin>>
<</link>>
</div>
</div>
<</if>>
<<set $chapter to "Sky Ruins">><<set $arousal += 30>>
<<if $vagina gt 0>>
<<if $race is "Goblin">>
<center>[img[either(
"img/enemy/imp/gobfem1.jpg",
"img/enemy/imp/gobfem2.jpg",
"img/enemy/imp/gobfem3.jpg",
"img/enemy/imp/gobfem4.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/enemy/imp/impsex.jpg",
"img/enemy/imp/impsex2.jpg",
"img/enemy/imp/impsex3.jpg",
"img/enemy/imp/impsex4.jpg",
"img/enemy/imp/impsex5.jpg",
"img/enemy/imp/impsex6.jpg",
"img/enemy/imp/impsex7.jpg",
"img/enemy/imp/impsex8.jpg",
"img/enemy/imp/impsex9.jpg"
)]]</center>
<</if>>
<p>You're pinned down by an imp as they clumsily probe for your pussy with their cock, eventually finding it and driving their cock into you.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a group of Imps">>
<p>It is a wonder they are able to with their short cock, but your hymen is torn as the imp thrusts in and out of your pussy.</p>
<</if>>
<p>The imp grips your hips painfully, its claws pressing into your thighs as it holds them apart to better get access to your pussy.</p>
<p>The first imp finishes quickly and is replaced, another taking his place with very little ceremony.</p>
<p>It is not painful, their cocks are not that big, but it is rough and you're soon left in a pool of imp semen.</p>
<<else>>
<center><img src="img/enemy/imp/impsexM.jpg">
<p>You're pinned down by an imp as they clumsily probe for your non-existent pussy with their cock, eventually giving up and driving their cock into your ass with a minor amount of spit.</p>
<p>The imp grips your hips painfully, its claws pressing into your ass cheeks as it holds them apart to better get access to your asshole.</p>
<p>The first imp finishes quickly and is replaced, another taking his place with very little ceremony.</p>
<p>It is not painful, their cocks are not that big, but it is rough and you're soon left in a pool of imp semen.</p>
<</if>>
<p>They fly away, leaving you to get up on your own.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<if $vagina gt 0>>
<<run $creampie.push("Imp")>>
<<run $creampie.push("Imp")>>
<<else>>
<<run $analcreampie.push("Imp")>>
<<run $analcreampie.push("Imp")>>
<</if>>
<<set $guy += 2>>
<<goto $previouspassage>>
<</link>>
</div>
</div><<widget "NPCInteractBaby">>
<<if !$home>>
<<set $home to "dragontribehut">>
<</if>>
<<if $previouspassage is "orphanageinterior" and (_npc.parents?.mother == _playerName or _npc.parents?.father == _playerName) and $home>>
<div class="choices">
<div class="choice-item">
<<link "Adopt them">>
<<set _npc.location to $home>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $previouspassage is $home>>
<div class="choices">
<div class="choice-item">
<<link "Rename your child">>
<<goto NPCRename>>
<</link>>
</div>
</div>
<</if>>
<</widget>>
<<widget "rapisttimer">>
<<if $equippedArmor>>
<<disrobe>>
<</if>>
<<set $options to []>>
<<if $race is "Fairy" and $vagina gt 0>>
<<run $options.push({ name: "fairysex" })>>
<</if>>
<<run $options.push({ name: "gangbang" })>>
<<run $options.push({ name: "oral1" })>>
<<if _npc.gender is "Futanari" or _npc.gender is "Male">>
<<run $options.push({ name: "oral2" })>>
<</if>>
<<if $vagina gt 0>>
<<run $options.push({ name: "vag1" })>>
<</if>>
<<run $options.push({ name: "nothing" })>>
<<run $options.push({ name: "nothing" })>>
<<run $options.push({ name: "nothing" })>>
<<run $options.push({ name: "nothing" })>>
<<run $options.push({ name: "nothing" })>>
<<run $options.push({ name: "nothing" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "fairysex">>
<p>You're groped as one of the gang asks you to change size, saying they want to use you like an onahole.</p>
<div class="choices">
<div class="flirt-choice-item">
<<link "Let them fuck you">>
<<set $fairysex to "banditsex">>
<<goto fairysex>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "gangbang">>
<p>A few of the gang approach you, demanding you service their cocks as they pull them free.</p>
<div class="choices">
<div class="flirt-choice-item">
<<link "Get fucked">>
<<set $gangsex to "Human">>
<<goto gangbang>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "oral1">>
<p>One of the gang members approaches you and pulls their cock out, demanding a blowjob.</p>
<div class="choices">
<div class="flirt-choice-item">
<<link "Give them a blowjob">>
<<set $sexname to "The Gang Member">>
<<set $sexnamerace to "Human">>
<<goto bjsex>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "oral2">>
<p>_npc.name approaches you and pulls their cock out, demanding a blowjob.</p>
<div class="choices">
<div class="flirt-choice-item">
<<link "Give them a blowjob">>
<<set _npc.affection += 1>>
<<set $sexname to "_npc.name">>
<<set $sexnamerace to "_npc.gender">>
<<goto bjsex>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "vag1">>
<p>One of the gang members approaches you and grabs you around the waist, pressing his cock against your pussy.</p>
<div class="choices">
<div class="flirt-choice-item">
<<link "Let them fuck you">>
<<set $sexname to "The Gang Member">>
<<set $sexnamerace to "Human">>
<<goto vagsex>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "nothing">>
<div class="choices">
<div class="choice-item">
<<link "Wait for a little while">>
<<set $minute += random(5, 25)>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<set _hasPussyMess = ($creampie.length gt 0)>>
<<set _hasAssMess = ($analcreampie.length gt 0)>>
<<set _hasFaceMess = ($facial gt 0)>>
<<set _hasBodyMess = ($bodymess gt 0)>>
<<set _hasAnyMess = (_hasPussyMess or _hasAssMess or _hasFaceMess or _hasBodyMess)>>
<<if _hasAnyMess>>
<div class="choices">
<div class="choice-item">
<<link "Ask to go bathe">>
<<set $minute += random(5, 25)>>
<<goto compoundwalk>>
<</link>>
</div>
</div>
<</if>>
<</widget>>
<<widget "ensureTraitCount">>
<<set _loc = $args[0]>>
<<set _trait = $args[1]>>
<<set _min = $args[2]>>
<<if !_loc || !_trait || _min is undefined>>
<<print "ensureTraitCount(location, trait, minCount)">>
<<else>>
<<if !$npcs>><<set $npcs = []>><</if>>
/* Build pool of indexes in this location */
<<set _pool = []>>
<<for _i = 0; _i < $npcs.length; _i++>>
<<set _n = $npcs[_i]>>
<<if _n && !_n.removed && _n.location === _loc>>
<<if !_n.traits>><<set _n.traits = []>><</if>>
<<set _pool.push(_i)>>
<</if>>
<</for>>
/* Count how many already have the trait */
<<set _have = 0>>
<<for _j = 0; _j < _pool.length; _j++>>
<<set _n = $npcs[_pool[_j]]>>
<<if _n.traits.includes(_trait)>><<set _have += 1>><</if>>
<</for>>
/* How many we still need */
<<set _need = _min - _have>>
<<if _need < 0>><<set _need = 0>><</if>>
/* Add the trait to random NPCs (bounded tries) */
<<set _tries = _pool.length * 3>>
<<for _t = 0; _t < _tries && _need > 0; _t++>>
<<set _idx = _pool[random(0, _pool.length - 1)]>>
<<set _n = $npcs[_idx]>>
<<if !_n.traits.includes(_trait)>>
<<set _n.traits.push(_trait)>>
<<set _need -= 1>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "removeNPC">>
<<set _idx = $args[0]>>
<<if _idx is undefined>><<set _idx = $selectedNPC>><</if>>
<<if $npcs[_idx] is not undefined>>
<<set $npcs[_idx].removed = true>>
<<set $npcs[_idx].location = "removed">>
<</if>>
/* clean up favorites */
<<if $favoriteNPCs>>
<<set $favoriteNPCs = $favoriteNPCs.filter(i => i !== _idx)>>
<</if>>
<</widget>>
<<widget "NPCInteractFrienshipUpdate">>
<<if _npc.affection >= 90>>
<<set _npc.relationshipStatus = _npc.isRomantic ? "soulmate" : "lifelong companion">>
<<elseif _npc.affection >= 80>>
<<set _npc.relationshipStatus = _npc.isRomantic ? "true love" : "best friend">>
<<elseif _npc.affection >= 70>>
<<set _npc.relationshipStatus = _npc.isRomantic ? "deeply in love" : "close friend">>
<<elseif _npc.affection >= 60>>
<<set _npc.relationshipStatus = _npc.isRomantic ? "very affectionate" : "good friend">>
<<elseif _npc.affection >= 50>>
<<set _npc.relationshipStatus = _npc.isRomantic ? "dating" : "trusted companion">>
<<elseif _npc.affection >= 40>>
<<set _npc.relationshipStatus = _npc.isRomantic ? "soft spot" : "friendly">>
<<elseif _npc.affection >= 30>>
<<set _npc.relationshipStatus = _npc.isRomantic ? "curious interest" : "acquaintance">>
<<elseif _npc.affection >= 20>>
<<set _npc.relationshipStatus = _npc.isRomantic ? "noticeable presence" : "familiar face">>
<<elseif _npc.affection >= 10>>
<<set _npc.relationshipStatus = _npc.isRomantic ? "stranger with potential" : "stranger">>
<<else>>
<<set _npc.relationshipStatus = "unknown">>
<</if>>
<</widget>>
<<widget "NPCInteractChild">>
<div class="choice-item">
<<link "Talk about nonsense">>
<<if $unlockedSkills.includes("charmingWords")>>
<<set _npc.affection += 2>>
<<replace "#npc-chat-message">>
<p>You chat idly with <<= _npc.name >>. They hang on your every word.</p>
<</replace>>
<<else>>
<<set _npc.affection += 1>>
<<replace "#npc-chat-message">>
<p>You chat idly with <<= _npc.name >>.</p>
<</replace>>
<</if>>
<<NPCInteractFrienshipUpdate>>
<</link>>
</div>
<</widget>>
<<widget "NPCInteractTeen">>
<<set _preferredRace = $race + " Preference">>
<<if _npc.traits.includes(_preferredRace)>>
<p>You catch them ogling you, they keep looking at your $race body.</p>
<</if>>
<div class="choice-item">
<<link "Chat with them">>
<<if $unlockedSkills.includes("charmingWords")>>
<<set _npc.affection += 2>>
<<replace "#npc-chat-message">>
<p>You chat idly with <<= _npc.name >>. Your words are very effective.</p>
<</replace>>
<<else>>
<<set _npc.affection += 1>>
<<replace "#npc-chat-message">>
<p>You chat idly with <<= _npc.name >>.</p>
<</replace>>
<</if>>
<<NPCInteractFrienshipUpdate>>
<</link>>
</div>
<</widget>>
<<widget "NPCInteractAdult">>
<<if $previouspassage is "junkbrothel">>
<<NPCInteractionProstitution>>
<<else>>
<div class="flirt-choice-item">
<<link "Flirt">>
<<if $unlockedSkills.includes("charmingWords")>>
<<set _npc.affection += 4>>
<<replace "#npc-chat-message">>
<p>You flirt with <<= _npc.name >>. Your words are very effective.</p>
<</replace>>
<<else>>
<<set _npc.affection += 2>>
<<replace "#npc-chat-message">>
<p>You flirt with <<= _npc.name >>. They seem a little flustered.</p>
<</replace>>
<</if>>
<<set _preferredRace = $race + " Preference">>
<<if _npc.traits.includes(_preferredRace)>>
<<set _npc.affection += 5>>
<</if>>
<<NPCInteractFrienshipUpdate>>
<<set $npcs[$selectedNPC] = _npc>>
<<replace "#npc-interaction-box">>
<p>Affection: <<= _npc.affection>> | Status: <<= _npc.relationshipStatus>></p>
<</replace>>
<<replace "#npc-adult-options">>
<<set _npc = $npcs[$selectedNPC]>>
<<NPCInteractAdult>>
<</replace>>
<<if ["slumschool","slumschoolhall","slumschoolclass","slumschoolyard","slumschoollib","slumschoolgym", "slumschooloffice"].includes($previouspassage)>>
<<set $rand to random(5, 15)>>
<<set $minute += $rand>>
<<goto $previouspassage>>
<</if>>
<</link>>
</div>
<<NPCInteractionCasualSex>>
<</if>>
<<if _npc.pregnancy?.isPregnant and _GobPotion >= 1 and _npc.pregnancy.timer gt 0>>
<div class="special-choice-item">
<<link "Give _npc.name a Goblin Brood Tonic">>
<<sellItem "Goblin Brood Tonic" 0>>
<<if _npc.race isnot "Goblin">>
<<set $rand to random(1, 100)>>
<<if $rand gte 70>>
<<set _npc.bornrace to _npc.race>>
<<set _npc.race to "Goblin">>
<</if>>
<</if>>
<<set _npc.pregnancy.timer -= 500>>
<<set _npc.pregnancy.timer -= random(1, 100)>>
<<if _npc.pregnancy.timer lt 0>>
<<set _npc.pregnancy.timer to 0>>
<</if>>
<<goto NPCInteraction>>
<</link>>
</div>
<</if>>
<<if _npc.bornrace and _npc.bornrace isnot _npc.race>>
<div class="special-choice-item">
<<link "Give _npc.name a Reset Potion">>
<<sellItem "Reset Potion" 0>>
<<set _npc.race to _npc.bornrace>>
<<goto NPCInteraction>>
<</link>>
</div>
<</if>>
<<if _npc.pregnancy and _npc.pregnancy.timer lt 10 and _npc.location is "slumneighborhood">>
<div class="special-choice-item">
<<link "Take _npc.name to the clinic to give birth">>
<<run setup.npcBirthQueue(_npc, _i)>>
<<set $miscaveevents to "npcbaby">>
<<goto miscaveevents>>
<</link>>
</div>
<</if>>
<</widget>>
<<widget "NPCInteractionCasualSex">>
<<if _npc.lifeStage == "adult">>
/* Player body flags */
<<set _pHasPenis = ($penis || 0) > 0>>
<<set _pHasVagina = ($vagina || 0) > 0>>
<<set _pMale = _pHasPenis && !_pHasVagina>>
<<set _pFemale = _pHasVagina && !_pHasPenis>>
<<set _pFuta = _pHasPenis && _pHasVagina>>
/* Compatibility checks */
<<set _ok = true>>
<<set _why = []>>
/* Body preference blocks */
<<if _ok && _traits.includes("No Penis") && _pHasPenis>>
<<set _ok = false>>
<<set _why.push("They aren't interested in partners with a penis.")>>
<</if>>
<<if _ok && _traits.includes("No Vagina") && _pHasVagina>>
<<set _ok = false>>
<<set _why.push("They aren't interested in partners with a vagina.")>>
<</if>>
<<if _ok && _traits.includes("No Futa") && _pFuta>>
<<set _ok = false>>
<<set _why.push("They aren't interested in futanari bodies.")>>
<</if>>
<<if _ok && _traits.includes("Same Sex")>>
<<set _same = false>>
<<if (_npc.gender is "Male" && _pMale)
|| (_npc.gender is "Female" && _pFemale)
|| (_npc.gender is "Futanari" && _pFuta)
>>
<<set _same = true>>
<</if>>
<<if !_same>>
<<set _ok = false>>
<<set _why.push("They prefer same-sex partners.")>>
<</if>>
<</if>>
/* Sex actions */
<<set _mod = _npc.affection>>
<<set _bjmod = 0>>
<<set _analmod = 0>>
<<set _topmod to true>>
<<set _botmod to true>>
<<if _traits.includes("Romantic")>><<set _mod += 3>><</if>>
<<if _traits.includes("Lustful")>><<set _mod += 10>><</if>>
<<if _traits.includes("Clingy")>><<set _mod += 1>><</if>>
<<if _traits.includes("Protective")>><<set _mod += 1>><</if>>
<<if _traits.includes("Mischievous")>><<set _mod += 1>><</if>>
<<if _traits.includes("Curious")>><<set _mod += 1>><</if>>
<<if _traits.includes("Pregnant Preference")>>
<<if $womb and (_npc.gender is "Futanari" or _npc.gender is "Male") or $penis gt 0 and (_npc.gender is "Futanari" or _npc.gender is "Female")>>
<<set _mod += 5>>
<</if>>
<</if>>
<<if _traits.includes("Shy")>><<set _mod -= 1>><</if>>
<<if _traits.includes("Independent")>><<set _mod -= 1>><</if>>
<<if _traits.includes("Jealous")>><<set _mod -= 1>><</if>>
<<if _traits.includes("Chaste")>><<set _mod -= 5>><</if>>
<<if _traits.includes("Vanilla")>><<set _bjmod -= 5>><<set _analmod -= 5>><</if>>
<<if _traits.includes("Oral Lover")>><<set _bjmod += 10>><</if>>
<<if _traits.includes("Anal Lover")>><<set _analmod += 10>><</if>>
<<if _traits.includes("Dominant")>><<set _botmod to null>><</if>>
<<if _traits.includes("Bottom")>><<set _topmod to null>><<set _mod += 5>><</if>>
/* Race preference */
<<if $race>>
<<if _traits.includes($race + " Preference")>>
<<set _mod += 2>>
<</if>>
<<if _traits.includes("Xenophile Preference")>>
<<set _mod += 1>>
<</if>>
<</if>>
<<if _ok is true>>
<<if _mod + _bjmod gte 50 and (_npc.gender is "Male" or _npc.gender is "Futanari")>>
<div class="choices">
<div class="flirt-choice-item">
<<link "Give them a blowjob">>
<<if !$bjskill>>
<<set $bjskill to 1>>
<<else>>
<<set $bjskill += 1>>
<</if>>
<<if ["slumschool","slumschoolhall","slumschoolclass","slumschoolyard","slumschoollib","slumschoolgym", "slumschooloffice"].includes($previouspassage)>>
<<set $schoolcorruption += 1>>
<</if>>
<<set _npc.affection += random(3, 7)>>
<<set $sexname to _npc.name>>
<<set $sexnamerace to _npc.race>>
<<goto bjsex>>
<</link>>
</div>
</div>
<<if $bust gte 7>>
<div class="choices">
<div class="flirt-choice-item">
<<link "Use your breasts">>
<<if !$bjskill>>
<<set $bjskill to 1>>
<<else>>
<<set $bjskill += 1>>
<</if>>
<<if ["slumschool","slumschoolhall","slumschoolclass","slumschoolyard","slumschoollib","slumschoolgym", "slumschooloffice"].includes($previouspassage)>>
<<set $schoolcorruption += 1>>
<</if>>
<<set _npc.affection += random(3, 7)>>
<<set $sexname to _npc.name>>
<<set $sexnamerace to _npc.race>>
<<goto titsex>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<</if>>
<<if _mod gte 40 and $vagina gt 0 and (_npc.gender is "Male" or _npc.gender is "Futanari")>>
<div class="choices">
<div class="flirt-choice-item">
<<link "Use your pussy">>
<<if !$vagskill>>
<<set $vagskill to 1>>
<<else>>
<<set $vagskill += 1>>
<</if>>
<<if ["slumschool","slumschoolhall","slumschoolclass","slumschoolyard","slumschoollib","slumschoolgym", "slumschooloffice"].includes($previouspassage)>>
<<set $schoolcorruption += 1>>
<</if>>
<<set _npc.affection += random(5, 9)>>
<<set $sexname to _npc.name>>
<<set $sexnamerace to _npc.race>>
<<goto vagsex>>
<</link>>
</div>
</div>
<</if>>
<<if _mod + _analmod gte 60 and (_npc.gender is "Male" or _npc.gender is "Futanari")>>
<div class="choices">
<div class="flirt-choice-item">
<<link "Use your ass">>
<<if !$analskill>>
<<set $analskill to 1>>
<<else>>
<<set $analskill += 1>>
<</if>>
<<if ["slumschool","slumschoolhall","slumschoolclass","slumschoolyard","slumschoollib","slumschoolgym", "slumschooloffice"].includes($previouspassage)>>
<<set $schoolcorruption += 1>>
<</if>>
<<set _npc.affection += random(5, 9)>>
<<set $sexname to _npc.name>>
<<set $sexnamerace to _npc.race>>
<<goto analsex>>
<</link>>
</div>
</div>
<</if>>
<<if $penis gt 0 and _mod + _bjmod gte 50 and (_npc.gender is "Female" or _npc.gender is "Futanari")>>
<div class="flirt-choice-item">
<<link "Have them suck your cock">>
<<if ["slumschool","slumschoolhall","slumschoolclass","slumschoolyard","slumschoollib","slumschoolgym", "slumschooloffice"].includes($previouspassage)>>
<<set $schoolcorruption += 1>>
<</if>>
<<set _npc.affection += random(3, 7)>>
<<set $sexname to _npc.name>>
<<set $sexnamerace to _npc.race>>
<<goto malesexbj>>
<</link>>
</div>
<</if>>
<<if $penis gt 0 and _mod gte 40 and (_npc.gender is "Female" or _npc.gender is "Futanari")>>
<div class="flirt-choice-item">
<<link "Ask to fuck their pussy">>
<<if ["slumschool","slumschoolhall","slumschoolclass","slumschoolyard","slumschoollib","slumschoolgym", "slumschooloffice"].includes($previouspassage)>>
<<set $schoolcorruption += 1>>
<</if>>
<<set _npc.affection += random(3, 7)>>
<<set $sexname to _npc.name>>
<<set $sexnamerace to _npc.race>>
<<goto malesexvag>>
<</link>>
</div>
<</if>>
<<if $penis gt 0 and _mod + _analmod gte 60 and (_npc.gender is "Female" or _npc.gender is "Futanari")>>
<div class="flirt-choice-item">
<<link "Ask to fuck their ass">>
<<if ["slumschool","slumschoolhall","slumschoolclass","slumschoolyard","slumschoollib","slumschoolgym", "slumschooloffice"].includes($previouspassage)>>
<<set $schoolcorruption += 1>>
<</if>>
<<set _npc.affection += random(3, 7)>>
<<set $sexname to _npc.name>>
<<set $sexnamerace to _npc.race>>
<<goto malesexanal>>
<</link>>
</div>
<</if>>
<<if _mod gte 40 and _npc.gender is "Female" and $vagina gt 0 and $penis is 0>>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<if ["slumschool","slumschoolhall","slumschoolclass","slumschoolyard","slumschoollib","slumschoolgym", "slumschooloffice"].includes($previouspassage)>>
<<set $schoolcorruption += 1>>
<</if>>
<<set _npc.affection += random(3, 7)>>
<<set $sexname to _npc.name>>
<<set $sexnamerace to _npc.race>>
<<goto lessex>>
<</link>>
</div>
<</if>>
<</if>>
<</widget>>
<<widget "NPCInteractionProstitution">>
<<if _npc.affection gte 5>>
<p>They're flattered that you're such a repeat customer, their gaze lingering on you a little longer than they used to.</p>
<<elseif _npc.affection gte 3>>
<p>They smile as you approach, listing out their prices.</p>
<<elseif _npc.affection is 1>>
<p>They smile, asking you if you want to go again, offering their prices.</p>
<<else>>
<p>With a lewd sense of formality they list out their prices.</p>
<</if>>
<<set $randprice to random(5, 15)>>
<p>You have $money gems.</p>
<<if $money lt 15+$randprice>>
<p>You don't have enough gems to pay for any of their services.</p>
<</if>>
<<if $penis gt 0 and (_npc.gender is "Female" or _npc.gender is "Futanari")>>
<p>They offer oral for <<print 15 + $randprice>>, their pussy for <<print 40 + $randprice>> and anal for <<print 60 + $randprice>> gems.</p>
<div class="choices">
<<if $money gte 15+$randprice>>
<div class="choice-item">
<<link "Buy their services for oral (<<print (15 + $randprice)>> gems)">>
<<set $money -= (15+$randprice)>>
<<set $prostitution to true>>
<<set _npc.affection += 1>>
<<set $sexname to _npc.name>>
<<set $sexnamerace to _npc.race>>
<<goto malesexbj>>
<</link>>
</div>
<</if>>
<<if $money gte 40+$randprice>>
<div class="choice-item">
<<link "Buy their services for their pussy (<<print (40 + $randprice)>> gems)">>
<<set $money -= (40+$randprice)>>
<<set $prostitution to true>>
<<set _npc.affection += 1>>
<<set $sexname to _npc.name>>
<<set $sexnamerace to _npc.race>>
<<goto malesexvag>>
<</link>>
</div>
<</if>>
<<if $money gte 60+$randprice>>
<div class="choice-item">
<<link "Buy their services for their ass (<<print (60 + $randprice)>> gems)">>
<<set $money -= (60+$randprice)>>
<<set $prostitution to true>>
<<set _npc.affection += 1>>
<<set $sexname to _npc.name>>
<<set $sexnamerace to _npc.race>>
<<goto malesexanal>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if _npc.gender is "Female" and $penis is 0>>
<p>They offer to fuck for <<print 20 + $randprice>> gems.</p>
<div class="choices">
<<if $money gte 20+$randprice>>
<div class="choice-item">
<<link "Buy their services (<<print (20 + $randprice)>> gems)">>
<<set $money -= (20+$randprice)>>
<<set _npc.affection += 1>>
<<set $sexname to _npc.name>>
<<set $sexnamerace to _npc.race>>
<<goto lessex>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<</widget>><center><H4>The Bard's Song</H4></center>
<<set $rand to random(5, 10)>>
<<set $options to []>>
<<if $previouspassage is "junkbrothel">>
<<run $options.push({ name: "dance" })>>
<<run $options.push({ name: "strip" })>>
<<run $options.push({ name: "topless" })>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "dance">>
<center>[img[either(
"img/sex/strip/tadance1.jpg",
"img/sex/strip/tadance2.jpg",
"img/sex/strip/tadance3.jpg",
"img/sex/strip/tadance4.jpg",
"img/sex/strip/tadance5.jpg",
"img/sex/strip/tadance6.jpg",
"img/sex/strip/tadance7.jpg",
"img/sex/strip/tadance8.jpg",
"img/sex/strip/tadance9.jpg",
"img/sex/strip/tadance10.jpg",
"img/sex/strip/tadance11.jpg",
"img/sex/strip/tadance12.jpg",
"img/sex/strip/tadance13.jpg",
"img/sex/strip/tadance14.jpg",
"img/sex/strip/tadance15.jpg",
"img/sex/strip/tadance16.jpg",
"img/sex/strip/tadance17.jpg",
"img/sex/strip/tadance18.jpg"
)]]</center>
<p>You slip into one of the more risque outfits that is complete and head onto the stage, gesturing for the band to play something sensual.</p>
<p>It is entirely the will of the bard that you even can dance, others here must have trained for years and you're able to move like an expert after only minimal trying.</p>
<p>You twirl, sway, tease and jiggle to the crowd's delight, some of your more brazen moves getting a few claps or gems tossed onto the stage.</p>
<p>Eventually your set ends and you collect the $rand gems tossed on stage, looking at the men waiting to solicit you as you get off the platform.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop dancing">>
<<set $money += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Take a client">>
<<set $money += $rand>>
<<goto prostNPC>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "strip">>
<center>[img[either(
"img/sex/strip/tastrip1.jpg",
"img/sex/strip/tastrip2.jpg",
"img/sex/strip/tastrip3.jpg",
"img/sex/strip/tastrip4.jpg",
"img/sex/strip/tastrip5.jpg",
"img/sex/strip/tastrip6.jpg",
"img/sex/strip/tastrip7.jpg",
"img/sex/strip/tastrip8.jpg"
)]]</center>
<p>There are a few outfits to choose from and you choose a risque one with soft furs to go onto stage with.</p>
<p>The music is slow and deliberate as you enter the stage, the few mingling individuals looking up as the tone of the room changes.</p>
<p>As you twirl on stage to the music and drop pieces of your outfit, some of which only stayed on as you held them up.</p>
<p>You catch the eye of a few men that are waiting and a few offers for your time come in, along with some gems being tossed on stage as incentive.</p>
<p>Finishing your set you collect $rand gems, with the promise of more if you go with them.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop dancing">>
<<set $money += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Take a client">>
<<set $money += $rand>>
<<goto prostNPC>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "topless">>
<center>[img[either(
"img/sex/strip/tatop1.jpg",
"img/sex/strip/tatop2.jpg",
"img/sex/strip/tatop3.jpg",
"img/sex/strip/tatop4.jpg",
"img/sex/strip/tatop5.jpg",
"img/sex/strip/tatop6.jpg",
"img/sex/strip/tatop7.jpg"
)]]</center>
<p>You look through the outfits backstage and find an unmatched set of panties, its top missing, but it looks good enough to wear on its own.</p>
<p>Covering your chest with your hand you begin your set, doing everything you can to avoid revealing your chest with nothing more than your fingers.</p>
<p>Women are actively nude and propositioning the remaining men in the crowd, but your tantalizing display does get some views.</p>
<p>$rand gems are tossed onto the stage for you by a few interested individuals who wait for you as you get off stage.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop dancing">>
<<set $money += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Take a client">>
<<set $money += $rand>>
<<goto prostNPC>>
<</link>>
</div>
</div>
<</if>> <center><h4>Two the Harpy</h4></center>
<center><img src="img/enemy/woodland/student2.jpg"></center>
<p>You feel the pull of magic as Two, the harpy student of the witch Circe, attacks you.</p>
<p>There is an odd situation playing in her head, something you're having a hard time fully understanding due to the racial differences between the two.</p>
<p>A conflict of some primal need and social one that are at odds.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<for _i to 0; _i < 1; _i++>>
<<set $enemies.push({
type: "Two",
gender: "Female",
level: 13,
health: 126,
maxHealth: 126,
armor: 14,
stamina: 80,
maxStamina: 80,
sexLimit: 0,
attackPower: 25,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: 130
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Harpy">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<goto harpyloss>>
<</link>>
</div>
</div><center><img src="img/enemy/woodland/student2.jpg"></center>
<<if $equippedArmor>>
<p>Two very unceremoniously shoves you into a sack</p>
<<else>>
<p>Blushing furiously at your nudity, Two shoves you into a sack as you feel yourself being lifted off the ground.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Try to escape">>
<<set $harpystate to "meet">>
<<goto harpynest>>
<</link>>
</div>
</div><p>Two flies off, low but fast and disappears into the treeline.</p>
<p>You get the idea that she will try again until you find what she wants, but judging by how jumbed her thoughts are you doubt she will just outright give you a straight answer.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $harpyfamily to "defeated">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div><<if !$harpystate>>
<center><H4>Harpy Nest</H4></center>
<center><img src="img/sky/harpy/birdnest.jpg"></center>
<p>A large nest populated by harpies built into the cliffs of Mount Avedonia.</p>
<p><<button 'Two' harpynest>><<set $harpystate to "two">><</button>> is somewhere nearby, you just need to call out for her.</p>
<div class="choices">
<div class="choice-item">
<<link "Visit Two's sisters">>
<<set $harpystate to "sisters">>
<<goto harpynest>>
<</link>>
</div>
<div class="choice-item">
<<link "Visit Two's mom">>
<<set $harpystate to "mom">>
<<goto harpynest>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "two">>
<center><H4>Two</H4></center>
<center><img src="img/enemy/woodland/student2.jpg"></center>
<p>The avian witch Two, one of the western witch's students.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two (Mentally):</span>
<div class="dialogue">"<small>Ready to fly?</small>"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $harpystate to null>>
<<if $harpynest is true>>
<<goto harpynest>>
<<else>>
<<goto $previouspassage>>
<</if>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask why she doesn't get an actual husband">>
<<set $harpystate to "twohusband">>
<<goto harpynest>>
<</link>>
</div>
<<if $harpyfamily isnot "wait" and $harpyfamily isnot "fem">>
<div class="choice-item">
<<link "Ask why she isn't as horny as her sisters">>
<<set $harpystate to "twohorny">>
<<goto harpynest>>
<</link>>
</div>
<</if>>
<<if $harpynest isnot true>>
<div class="special-choice-item">
<<link "Fly to the nest">>
<<if $harpyfamily is "trouble">>
<<set $harpystate to "meetagain">>
<<elseif $harpyfamily is "wait" or $harpyfamily is "fem">>
<<set $harpystate to "meet1">>
<<else>>
<<set $harpystate to null>>
<</if>>
<<set $harpynest to true>>
<<goto harpynest>>
<</link>>
</div>
<</if>>
<<if $previouspassage isnot "mount" or $harpynest is true>>
<div class="special-choice-item">
<<link "Fly to the mountains">>
<<set $harpystate to null>>
<<set $harpynest to null>>
<<goto mount>>
<</link>>
</div>
<</if>>
<<if $previouspassage isnot "witchhut" or $harpynest is true>>
<div class="special-choice-item">
<<link "Fly to Circe's hut">>
<<set $harpystate to null>>
<<set $harpynest to null>>
<<goto witchhut>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $harpystate is "twohusband">>
<center><H4>Two</H4></center>
<center><img src="img/enemy/woodland/student2.jpg"></center>
<p>She tries to speak, but immediately decides against it as you hear her voice in your head.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two (Mentally):</span>
<div class="dialogue">"<small>I cast using a form of magic that requires virginity, much like the Avedonian nuns. Losing my virginity would render me powerless.</small>"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at Two">>
<<set $harpystate to "two">>
<<goto harpynest>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "twohorny">>
<center><H4>Two</H4></center>
<center><img src="img/enemy/woodland/student2.jpg"></center>
<p>There is a long pause as you want for her answer.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two (Mentally):</span>
<div class="dialogue">"<small>I never said I wasn't.</small>"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at Two">>
<<set $harpystate to "two">>
<<goto harpynest>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "twodefeat">>
<center><H4>The harpy Two</H4></center>
<center><img src="img/enemy/woodland/student2.jpg"></center>
<p>A few of the soldiers from Fort Reach also join you in inspecting the figure, and find it to be a harpy.</p>
<p>You recognize her as Two, one of the western witch's students, who has attacked you before.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two (Mentally):</span>
<div class="dialogue">"<small>I did it to find a husband. In Harpy culture I have to capture a husband or it doesn't count as a marriage. You must submit or it isn't an official marriage.</small>"</div>
</div>
</div>
<p>One of the guards looks uncomfortable and readies his spear at the downed harpy.</p>
<div class="dialogue-box">
<img src="img/intro/chosen/guard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avedonian Guard:</span>
<div class="dialogue">"Is she speaking in my head?"</div>
</div>
</div>
<p>He is grabbed by another soldier who takes him back to the fort, and you're left with a single soldier and the harpy.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask why it has to be you">>
<<set $harpystate to "twodefeat1">>
<<goto harpynest>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "twodefeat1">>
<center><H4>The harpy Two</H4></center>
<center><img src="img/enemy/woodland/student2.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two (Mentally):</span>
<div class="dialogue">"<small>Lady Circe was spared by you, so you are merciful and may listen to my request.</small>"</div>
</div>
</div>
<p>There was no request made with that sentence and you gesture for her to go on.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two (Mentally):</span>
<div class="dialogue">"<small>ou need to lie to my mom and say I captured you so she doesn't kick me out for being single. In harpy culture, stealing a mate that someone else has dominated is common and encouraged. If you just lie and say you're faithful to me, you can have as much sex with my sisters as you want and they'll fight each other over you.</small>"</div>
</div>
</div>
<p>The remaining soldier looks at you and the harpy, then back to you.</p>
<div class="dialogue-box">
<img src="img/intro/chosen/guard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avedonian Guard:</span>
<div class="dialogue">"She's keeping me in on the conversation but I don't think this is about me so I'll just...go."</div>
</div>
</div>
<p>The soldier shakes his head as he gives Two and you a strange look, heading back to Fort Reach.</p>
<p>Two watches the soldier leave before turning to you, waiting on your answer.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $harpystate to null>>
<<goto mount>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "sisters">>
<center><H4>Harpy Sisters</H4></center>
<center>[img[either(
"img/enemy/harpy/sisters/sisters1.jpg",
"img/enemy/harpy/sisters/sisters2.jpg",
"img/enemy/harpy/sisters/sisters3.jpg"
)]]</center>
<p>Two's sisters are surrounding you with lecherous grins on their face and giggles, which seems to be a family trait since every one of the harpies has that same smile.</p>
<<if $harpyfort is true>>
<p>The harpy sisters sometimes visit the mountain when you're not in the nest.</p>
<<else>>
<p>The harpy sisters never stray too far from the nest.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the sisters">>
<<if $arousal gte 60 and $penis gt 0>>
<<set $harpystate to "sistersrape">>
<<else>>
<<set $harpystate to null>>
<</if>>
<<goto harpynest>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Fuck the sisters">>
<<set $harpystate to "sistersex">>
<<goto harpynest>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "sistersrape">>
<<set $arousal += 100>>
<center><<if $vagina gt 0>>
[img[either(
"img/enemy/harpy/futa/futa1.jpg",
"img/enemy/harpy/futa/futa2.jpg",
"img/enemy/harpy/futa/futa3.jpg",
"img/enemy/harpy/futa/futa4.jpg",
"img/enemy/harpy/futa/futa5.jpg",
"img/enemy/harpy/futa/futa6.jpg"
)]]
<<else>>
[img[either(
"img/enemy/harpy/male/male1.jpg",
"img/enemy/harpy/male/male2.jpg",
"img/enemy/harpy/male/male3.jpg",
"img/enemy/harpy/male/male4.jpg",
"img/enemy/harpy/male/male5.jpg",
"img/enemy/harpy/male/male6.jpg",
"img/enemy/harpy/male/male7.jpg",
"img/enemy/harpy/male/male8.jpg",
"img/enemy/harpy/male/male9.jpg",
"img/enemy/harpy/male/male10.jpg",
"img/enemy/harpy/male/male11.jpg",
"img/enemy/harpy/male/male12.jpg"
)]]
<</if>></center>
<p>The girls jump you when you try to leave, tackling you to the ground in a fit of lust.</p>
<p>They straddle your hips and face, the one getting left out making a horny whine until she realizes you have fingers that you can make her cum with.</p>
<p>The girls immediately try to make themselves cum but are not good at it themselves, so despite them attacking you, you take charge.</p>
<p>Shifting position you focus on one harpy at a time, wearing them out in turns as the slutty little birds have nothing but sex on their minds and get off with very little stimulation.</p>
<p>When you approach orgasm they put forth some effort, the two you're not fucking lining up next to the one you are and chirping to creampie her.</p>
<<creampie>>
<p>You do as asked, filling her with your semen as you pull her hard against her hips as you empty your balls into her.</p>
<p>One of the side harpies begins to clean off your cock with her mouth as the other begins to eat out the harpy you came inside of, kissing her so they can play with your semen.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 3>>
<<set $harpystate to "sisters">>
<<goto harpynest>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "mom">>
<center><H4>Harpy Matriarch</H4></center>
<center><img src="img/enemy/harpy/sisters/queen.jpg"></center>
<p>Two's mother looks at you with a lecherous grin.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave Two's mother">>
<<set $harpystate to null>>
<<goto harpynest>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Fuck Two's mom">>
<<set $harpystate to "momsex">>
<<goto harpynest>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "sistersex">>
<<set $arousal += 100>>
<<if $penis gt 0>>
<center><<if $vagina gt 0>>
[img[either(
"img/enemy/harpy/futa/futa1.jpg",
"img/enemy/harpy/futa/futa2.jpg",
"img/enemy/harpy/futa/futa3.jpg",
"img/enemy/harpy/futa/futa4.jpg",
"img/enemy/harpy/futa/futa5.jpg",
"img/enemy/harpy/futa/futa6.jpg"
)]]
<<else>>
[img[either(
"img/enemy/harpy/male/male1.jpg",
"img/enemy/harpy/male/male2.jpg",
"img/enemy/harpy/male/male3.jpg",
"img/enemy/harpy/male/male4.jpg",
"img/enemy/harpy/male/male5.jpg",
"img/enemy/harpy/male/male6.jpg",
"img/enemy/harpy/male/male7.jpg",
"img/enemy/harpy/male/male8.jpg",
"img/enemy/harpy/male/male9.jpg",
"img/enemy/harpy/male/male10.jpg",
"img/enemy/harpy/male/male11.jpg",
"img/enemy/harpy/male/male12.jpg"
)]]
<</if>></center>
<p>Your offer at one seems to indicate all of them, so they line up so you can fuck them in turn.</p>
<p>You position the first one, readying your cock against her pussy before sliding in, her tight slit gripping your cock as you penetrate her depths.</p>
<p>Moving your hips you hear the harpy let out cries as you fuck her, your cock obviously a size or two too large but whenever you stop she starts to whine, so you just continue fucking her through her horny noises.</p>
<p>The three slutty birds have nothing but sex on their mind and do not last very long, so you switch between them whenever they recover enough strength to take your cock.</p>
<p>When you approach orgasm they put forth some effort, the two you're not fucking lining up next to the one you are and chirping to creampie her.</p>
<<creampie>>
<p>One of the side harpies begins to clean off your cock with her mouth as the other begins to eat out the harpy you came inside of, kissing her so they can play with your semen.</p>
<<else>>
<center>[img[either(
"img/enemy/harpy/les/les1.jpg",
"img/enemy/harpy/les/les2.jpg",
"img/enemy/harpy/les/les3.jpg",
"img/enemy/harpy/les/les4.jpg",
"img/enemy/harpy/les/les5.jpg",
"img/enemy/harpy/les/les6.jpg"
)]]</center>
<p>Your offer of sex initially confuses them as your lack of cock is going to make sex impossible, but one of them realizes what you mean after a moment and pulls out a sex toy, to which the other two also grab one.</p>
<p>You are handed one that you are unsure where it came from, and you watch the sisters start without you, kissing and teasing each other with sex toys without you.</p>
<p>You join in and the girls make room for you, one of them swapping from her sister to tease you with a toy as you get to work on a different harpy.</p>
<p>This cycle continues for awhile, intense bouts of teasing, touching and kissing followed by a brief moment of rest, before it starts again.</p>
<<orgasm>>
<p>You cum first, which is the subject of a game you do not know the rules of as the girls focus on you to bring you to the most pleasurable orgasm possible before one of them orgasms, switching the focus to them.</p>
<p>As you lay in a heap with the other girls you slowly begin to untangle yourself from the sex pile you've found yourself in.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 3>>
<<set $harpystate to "sisters">>
<<goto harpynest>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "momsex">>
<<if $penis gt 0>>
<center><<if $vagina gt 0>>
[img[either(
"img/enemy/harpy/futa/futa1.jpg",
"img/enemy/harpy/futa/futa2.jpg",
"img/enemy/harpy/futa/futa3.jpg",
"img/enemy/harpy/futa/futa4.jpg",
"img/enemy/harpy/futa/futa5.jpg",
"img/enemy/harpy/futa/futa6.jpg"
)]]
<<else>>
[img[either(
"img/enemy/harpy/male/male1.jpg",
"img/enemy/harpy/male/male2.jpg",
"img/enemy/harpy/male/male3.jpg",
"img/enemy/harpy/male/male4.jpg",
"img/enemy/harpy/male/male5.jpg",
"img/enemy/harpy/male/male6.jpg",
"img/enemy/harpy/male/male7.jpg",
"img/enemy/harpy/male/male8.jpg",
"img/enemy/harpy/male/male9.jpg",
"img/enemy/harpy/male/male10.jpg",
"img/enemy/harpy/male/male11.jpg",
"img/enemy/harpy/male/male12.jpg"
)]]
<</if>></center>
<p>Any indication of sex has you immediately have a horny harpy bothering you, climbing onto your lap and trying to strip your clothes as her want of sex overpowers her regal demeanor she tries to put on.</p>
<p>Grabbing the matriarch you slip your cock easily into her sex, with her cooing as it penetrates her depths.</p>
<p>Pistoning in and out has the matriarch moaning softly into your neck as you take her from underneath, the sounds of your sex attracting visitors in the shape of her daughters touching themselves in the doorway.</p>
<p>Putting on a show is easy as you pick up the pace, which all of the harpies seem to like as the matriarch moans louder before orgasming on your cock.</p>
<p>You join her shortly after, sliding your cock as deeply as you can inside her as you creampie the slutty bird mom.</p>
<<creampie>>
<p>Slipping off your lap the matriarch kneels between your legs, cleaning your cock with her mouth before laying next to you, obviously spent but not wanting to show how tired she must be.</p>
<<else>>
<center>[img[either(
"img/enemy/harpy/les/les1.jpg",
"img/enemy/harpy/les/les2.jpg",
"img/enemy/harpy/les/les3.jpg",
"img/enemy/harpy/les/les4.jpg",
"img/enemy/harpy/les/les5.jpg",
"img/enemy/harpy/les/les6.jpg"
)]]</center>
<p>Any indication of sex has you immediately have a horny harpy bothering you, climbing onto your lap and trying to strip your clothes as her want of sex overpowers her regal demeanor she tries to put on.</p>
<p>Grabbing the matriarch you take her to the floor, locking your legs together as you grind your sex against hers, which is initially too much for her before he can get a handle on herself.</p>
<p>She joins you, taking charge so you're not doing all the work yourself as she brings the two of you to a messy orgasm.</p>
<<orgasm>>
<p>As she recovers she moves over, cleaning you with her tongue before laying with you for a little while.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<set $harpystate to "mom">>
<<goto harpynest>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "meet">>
<center><H4>The harpy Two</H4></center>
<center><img src="img/enemy/woodland/student2.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two:</span>
<div class="dialogue">"I-I-I-...I'm s-s-s-so sor-r-ry...bu-t-t.."</div>
</div>
</div>
<p>She stammers as she sets you down on a flat spot somewhere in the mountains, tucking in her wings as she lands beside you.</p>
<p>She pauses, speaking into your mind directly since she has a stutter if she speaks normally.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two (Mentally):</span>
<div class="dialogue">"<small>If I don't get a male husband my mom will kick me out and I'm not old enough to survive on my own.</small>"</div>
</div>
</div>
<div class="choices">
<<if $penis is 0>>
<div class="special-choice-item">
<<link "Say you do not have a penis">>
<<set $harpystate to "meetpenis">>
<<goto harpynest>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Agree">>
<<set $harpystate to "meetagree">>
<<goto harpynest>>
<</link>>
</div>
<div class="choice-item">
<<link "Decline">>
<<set $harpystate to "meetdecline">>
<<goto harpynest>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "meetpenis">>
<center><H4>The harpy Two</H4></center>
<center><img src="img/enemy/woodland/student2.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two (Mentally):</span>
<div class="dialogue">"<small>I thought, since you thought...that is fine. If you ever happen to acquire a penis, come flag me down.</small>"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $harpystate to null>>
<<set $harpyfamily to "fem">>
<<set $harpynest to null>>
<<goto mount>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "meetagree">>
<center><H4>The harpy Two</H4></center>
<center><img src="img/enemy/woodland/student2.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two (Mentally):</span>
<div class="dialogue">"<small>Thank you, you don't know what this means to me.</small>"</div>
</div>
</div>
<p>You are grabbed once again, the harpy a little too enthusiastic.</p>
<div class="choices">
<div class="choice-item">
<<link "Let her take you to her nest">>
<<set $harpystate to "meet1">>
<<goto harpynest>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "meetno">>
<center><H4>The harpy Two</H4></center>
<center><img src="img/enemy/woodland/student2.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two (Mentally):</span>
<div class="dialogue">"<small>I understand, but if you change your mind then come back here and flag me down.</small>"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Let her take you to her nest">>
<<set $harpystate to null>>
<<set $harpyfamily to "wait">>
<<set $harpynest to null>>
<<goto mount>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "meet1">>
<center><img src="img/system/fog.jpg"></center>
<p>Two bundles you up in a bag and flies you over the mountains of Fort Reach, the sound of water making you wonder how sturdy this bag is.</p>
<p>There is a river that runs through the mountain range, as the river runs down the north road and into the lake just outside Avedon, but you are not sure of the source, just that you can see a waterfall from the North Road if you get closer to the mountains.</p>
<p>You're set down as you feel Two land next to you, undoing the ties she did to secure you.</p>
<div class="dialogue-box">
<img src="img/enemy/harpy/sisters/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two's Mom:</span>
<div class="dialogue">"Oh, a bag. Did you bring us some chickens again dear-..."</div>
</div>
</div>
<p>The harpy that is speaking, the eldest and most colorful of the lot, stops speaking when you are revealed.</p>
<p>Before you sits four harpies, three that look like Two but different colors and another older looking one.</p>
<div class="dialogue-box">
<img src="img/enemy/harpy/sisters/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two's Mom:</span>
<div class="dialogue">"What is this?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Introduce yourself as Two's mate">>
<<set $harpystate to "meet2">>
<<goto harpynest>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "meet2">>
<center><H4>Harpy Matriarch</H4></center>
<center><img src="img/enemy/harpy/sisters/queen.jpg"></center>
<p>All four of the harpies stare at you, looking between you and Two who shifts nervously on her talon-like feet.</p>
<div class="dialogue-box">
<img src="img/enemy/harpy/sisters/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two's Mom:</span>
<div class="dialogue">"I don't believe it. Breed her right now."</div>
</div>
</div>
<p>The eldest, possibly her mother, says as she points at Two with a wing.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two (Mentally):</span>
<div class="dialogue">"<small>Compliment one of my sisters. Deflect!</small>"</div>
</div>
</div>
<p>Two looks at you but she is practically screaming inside her own head, her face stoic but the embarrassment obvious in her mental tone.</p>
<div class="choices">
<div class="choice-item">
<<link "Say her mother looks hot">>
<<set $harpystate to "meet3">>
<<goto harpynest>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "meet3">>
<center><H4>Harpy Matriarch</H4></center>
<center><img src="img/enemy/harpy/sisters/queen.jpg"></center>
<p>The three younger harpies and Two look mortified, abjectly horrified when you compliment their mother's tail feathers.</p>
<p>You struggled thinking of the word plumage and have apparently said something possibly offensive.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two (Mentally):</span>
<div class="dialogue">"<small>That's my mom, you pervert!</small>"</div>
</div>
</div>
<p>A slight blush crosses the Matriarch's face as she inches closer, Two holding up a wing in a pointed manner that makes her mother pause.</p>
<div class="dialogue-box">
<img src="img/enemy/harpy/sisters/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two's Mom:</span>
<div class="dialogue">"What other parts of my body do you like?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two (Mentally):</span>
<div class="dialogue">"<small>DEFLECT!</small>"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Tell her you don't know, but maybe you could find out more">>
<<set $harpystate to "meet4">>
<<goto harpynest>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "meet4">>
<center><H4>Harpy Matriarch</H4></center>
<center><img src="img/enemy/harpy/sisters/queen.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/harpy/sisters/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two's Mom:</span>
<div class="dialogue">"Oh you are a wicked girl, Toolio. Bringing a mate who says such intimate things that I can't have?"</div>
</div>
</div>
<p>Two's mother says, fluttering over to Two and draping a wing around her.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two:</span>
<div class="dialogue">"'sokay Mo-om, j-ju--st g-g-grabb...my things. Movin-g-g in w-w-with m-m-mate."</div>
</div>
</div>
<p>Two stutters out, ducking out under her mothers wing and holding up a wing to levitate a few knick-knacks towards her sack.</p>
<p>Panic sets in the matriarch's face for a moment.
<div class="dialogue-box">
<img src="img/enemy/harpy/sisters/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two's Mom:</span>
<div class="dialogue">"Hold on now, dearest Toolio, my favorite daughter...you can stay as long as you like...as long as..you like..."</div>
</div>
</div>
<p>Her sentence trails off as she looks over her shoulder at you.</p>
<p>Two looks downtrodden and weak, but this is entirely an act as you see her eyes darting around the room and feel the magic she's capable of as she prepares for the worst.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two (Mentally):</span>
<div class="dialogue">"<small>She's almost convinced, now say something about my sisters so it seems like their idea for me to stay.</small>"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Think of something">>
<<set $harpystate to "meet5">>
<<goto harpynest>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "meet5">>
<center><H4>Harpy Matriarch</H4></center>
<center><img src="img/enemy/harpy/sisters/queengrab.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/harpy/sisters/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two's Mom:</span>
<div class="dialogue">"Toolio isn't leaving the nest just yet, none of the rest of you have mates yet and-"</div>
</div>
</div>
<p>You mean to touch her feathers, but your fingers slip through as she lifts her wings.</p>
<p>Catching yourself you find the room has gone quiet as you realize you're grabbed her mothers breasts with both hands from behind.</p>
<p>Everyone in the room is silent and you briefly consider being honest before her mother speaks.</p>
<div class="dialogue-box">
<img src="img/enemy/harpy/sisters/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two's Mom:</span>
<div class="dialogue">"Collect. Your. Mate. Before. I. Make. Them. Mine."</div>
</div>
</div>
<p>Two's mother hisses her words out and you feel her body temperature rising from arousal.</p>
<div class="choices">
<div class="choice-item">
<<link "Go to Two">>
<<set $harpystate to "meet6">>
<<goto harpynest>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "meet6">>
<center><H4>The harpy Two</H4></center>
<center><img src="img/enemy/woodland/student2.jpg"></center>
<p>Taking the bag is not an option anymore as the her mother is breathing heavily and her three sisters appear just as horny.</p>
<p>Two casts a charm which makes you feel lighter and you throw out your arms, which she grabs as she rockets the two out you out of the nest.</p>
<p>Her legs go tight against her body for speed, careening you dangerously close to the cliff wall as her vertical ascend scares you somewhat.</p>
<div class="choices">
<div class="choice-item">
<<link "Get thrown">>
<<set $harpystate to "meet7">>
<<goto harpynest>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "meet7">>
<center><H4>Above the Skies of Fort Reach</H4></center>
<center><img src="img/enemy/harpy/fight.jpg"></center>
<p>You are dropped onto the mountain near the fort, tumbling roughly across the rocks as you slide to a stop.</p>
<p>Looking up you see Two fighting off her family members, blasting them out of the sky with her magic before catching them with a spell so they don't fall to death in the rocks below.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">One:</span>
<div class="dialogue">"Never seen her family this riled up, what'd you do?"</div>
</div>
</div>
<p>One asks, floating lazily by on her broom.</p>
<p>The harpies continue their fight as you recount the situation to the other witch, but your story is interrupted by a horn that blares from Fort Reach.</p>
<p>Soldiers with arrows begin to line the walls, preparing to fire a volley as the five harpy girls.</p>
<p>The situation is rapidly spiraling out of control, but as you look for a way to salvage the situation you see a blue woman talking to a golden woman on the fort walls, as the soldiers begin to stand down.</p>
<p>Remaining arrows are burned out of the sky, the bolts catching fire and turning to ash.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">One:</span>
<div class="dialogue">"Master warned you not to get Two killed, and you almost caused another purge of the witches of Avedonia."</div>
</div>
</div>
<p>One gives you a congradulatory shoulder pat as she laughs.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student1.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">One:</span>
<div class="dialogue">"Total misunderstanding I'm sure. There's no way to know that saying you wanted to fuck Two's mom in the ass and then grabbing her tits would have turned her on leading to her wanting you for herself."</div>
</div>
</div>
<p>The sentence sort of trails off but One shakes it away.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask One if she is jealous">>
<<set $harpystate to "meet8">>
<<goto harpynest>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "meet8">>
<center><H4>One</H4></center>
<center><img src="img/enemy/woodland/student1.jpg"></center>
<p>You think you hear her tell you to shut up but when you turn she is gone.</p>
<p>You look up and see that she is lazily flying to the top of Fort Reach where an angry looking woman is shouting at a blue one, the words unable to be heard possibly due to magic.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the fort">>
<<set $harpystate to null>>
<<set $harpyfamily to "trouble">>
<<set $harpynest to null>>
<<goto mount>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "trouble">>
<center><H4>Circe</H4></center>
<center><img src="img/enemy/woodland/master.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"You almost got Two killed, caused a military offensive and angered One by giving Two more attention."</div>
</div>
</div>
<p>The witch crosses all four of her arms, looking down on you as the garrison commander does the same.</p>
<p>Circe cracks first, a broad smile filling her face.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"Fantastic work. Do whatever you would like with Two's family, consider it my treat. Two is not dead, her family is desperate for your touch and One was humbled. I do not see any downsides from your actions."</div>
</div>
</div>
<p>The garrison commander Charmane has a few choice words, mostly swears, but they are more focused on Circe than on you.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Charmane, Commander of Fort Reach:</span>
<div class="dialogue">"Whatever you did to rile up those harpies has caused a mountain of paperwork. You're going to fix this, or I will."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/woodland/mastertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Circe:</span>
<div class="dialogue">"Things are fine. Rebirth, speak to Two if you get a chance. Con...Charmane, shall we have tea? We never speak anymore, Chaos keeps me so busy."</div>
</div>
</div>
<p>With a snap of her fingers Circe disappears, and you're left in the middle of the fort alone as the garrison commander simply waves you away, heading to her post.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $harpyfamily to "mate">>
<<set $harpystate to null>>
<<set $harpynest to null>>
<<goto mount>>
<</link>>
</div>
</div>
<</if>>
<<if $harpystate is "meetagain">>
<center><H4>Harpy Matriarch</H4></center>
<center><img src="img/enemy/harpy/sisters/queen.jpg"></center>
<p>As you land you are immediately greeted by Two's mother, who is just as horny as you last saw her.</p>
<div class="dialogue-box">
<img src="img/enemy/harpy/sisters/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two's Mom:</span>
<div class="dialogue">"Greetings mate, welcome home."</div>
</div>
</div>
<p>The avian matriach flutters closer to you and Two doesn't react as violently as she did last time, only mentally sighing.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two (Mentally):</span>
<div class="dialogue">"<small>Master taught her what polyamory is and now you're the mate of my sisters and mom.</small>"</div>
</div>
</div>
<p>You turn to Two to better understand, this whole thing came about because she didn't want her mom to jump you.</p>
<div class="dialogue-box">
<img src="img/enemy/woodland/student2talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two:</span>
<div class="dialogue">"D-DONT F-F-FUCK M-MY M-M-M-MOM!"</div>
</div>
</div>
<p>Two shouts at you using her voice, the first time you've heard her actively swear or shout.</p>
<p>Her sisters immediately break into hysterics, which causes Two to storm out of the room, flying off out of the nest.</p>
<div class="dialogue-box">
<img src="img/enemy/harpy/sisters/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Two's Mom:</span>
<div class="dialogue">"Now girls, Toolio may be a prude but Circe says that $firstname's mission is very important and we cannot keep them forever. They have to be able to leave if they want. The girls room is over there, mine is over here. Toolio shares with the girls but often sleeps in the den."</div>
</div>
</div>
<p>Two's sisters make hushed comments that causes them to giggle and flee into their room.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $harpyfamily to "mate">>
<<set $harpystate to null>>
<<goto harpynest>>
<</link>>
</div>
</div>
<</if>><center><H4>Inside the Robot</H4></center>
<center><img src="img/npcs/robot/giant.jpg">
<p>A large, destroyed robot which you are apparently in control of.</p></center>
<hr>
<p>The room is filled with computers showing data, maps and other information that means very little to you.</p>
<<if $questRobot lt 8>>
<p>Something is preventing you from leaving the robot.</p>
<</if>>
<<if $questRobot is 10 and $GeneticMaterial gte 100>>
<div class="dialogue-box">
<img src="img/npcs/robot/bairdefend.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baird:</span>
<div class="dialogue">"Attention User, enough Genetic Material has been collected. Please visit the process known as Eve. You may donate additional material to achieve or remove desired traits."</div>
</div>
</div>
<</if>>
<<if $robotbattery>>
<<if $robotbattery is 1>>
<p>You have a person installed as a living battery.</p>
<<else>>
<p>You have $robotbattery people installed as living batteries.</p>
<</if>>
<</if>>
<<if $GeneticMaterial>>
<p>You have $GeneticMaterial units of genetic material collected.</p>
<</if>>
<<if $roadally>>
<p>The $roadally looks around confused, this machine unlike anything they've ever seen.</p>
<p>You can <<button 'install them into the machine' danatalk>><<set $danatalk to "bairdcapture">><</button>> to forcibly collect materials.</p>
<</if>>
<div class="choices">
<<if $questRobot gte 9>>
<div class="choice-item">
<<link "Leave the robot">>
<<goto robothouse>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about its mission">>
<<set $danatalk to "bairdmission">>
<<goto danatalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask what she is">>
<<set $danatalk to "bairdwho">>
<<goto danatalk>>
<</link>>
</div>
<<if $questRobot gte 10>>
<div class="choice-item">
<<link "Ask about material collection">>
<<set $danatalk to "bairdcollection">>
<<goto danatalk>>
<</link>>
</div>
<div class="special-choice-item">
<<link "Get milked">>
<<set $danatalk to "bairdmilking">>
<<goto danatalk>>
<</link>>
</div>
<<if $questRobot is 10 and $GeneticMaterial gte 100>>
<div class="special-choice-item">
<<link "Enable Eve's repair (Machinery of Madness)">>
<<set $danatalk to "bairdevecreation">>
<<goto danatalk>>
<</link>>
</div>
<</if>>
<</if>>
<<elseif $questRobot is 8>>
<div class="choice-item">
<<link "Ask about Eve (Machinery of Madness)">>
<<set $danatalk to "bairdeve">>
<<goto danatalk>>
<</link>>
</div>
<<elseif $questRobot is 7>>
<div class="choice-item">
<<link "Try to leave (Machinery of Madness)">>
<<set $danatalk to "bairdmeet">>
<<goto danatalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Ever Galleon">><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questRobot gte 3>>
<p>In the depths of the Avedonian forest there is a giant machine, some sort of colossal robot that has been there for centuries.</p>
<p>When you entered it you fell into the basement, finding a half finished machine person who asked you for help.</p>
<<if $questRobot is 3>>
<br>
<p>Current Objective: <b>Look for someone smart enough to figure out how to fix a robot.</b></p>
<</if>>
<</if>>
<<if $questRobot is 4>>
<p>You gave the robot to Dana who disappeared.</p>
<br>
<p>Current Objective: <b>Find Dana.</b></p>
<</if>>
<<if $questRobot gte 5>>
<p>Dana was teleported to the robot and has set up a link between it and her shop.</p>
<p>She has also moved in completely, jumping back and forth between the two.</p>
<<if $questRobot is 5>>
<br>
<p>Current Objective: <b>Help Dana generate enough power to start working on the robotic person.</b></p>
<</if>>
<</if>>
<<if $questRobot gte 6>>
<p>Dana has brought the robot, whom she named Eve, back from the brink of death.</p>
<<if $questRobot is 6>>
<br>
<p>Current Objective: <b>Go check on Dana's solar generator outside.</b></p>
<</if>>
<</if>>
<<if $questRobot gte 8>>
<p>The colossal machine has a person made of pure light living within it.</p>
<p>They are able to speak to you through the chip in your hand and across the building that Dana has reinforced.</p>
<</if>>
<<if $questRobot is 10>>
<p>There is a material shortage in the ship so Eve was left unfinished.</p>
<<if $GeneticMaterial gte 100>>
<p>You should return to Baird and fix Eve.</p>
<<elseif $GeneticMaterial>>
<p>You have $GeneticMaterial out of 100.</p>
<<else>>
<p>You have zero out of 100.</p>
<</if>>
<</if>>
<<if $questRobot gte 11>>
<p>Dana and I, with the help of Baird, were able to get Eve fully online.</p>
<</if>>
<<if $questRobot gte 12>>
<p>The latex goo creature roaming around the forests of Avedon are part of the ship, just some ancient part.</p>
<<if $evestatus is "human">>
<p>Eve is, for all intents and purposes, human.</p>
<<elseif $evestatus is "dark">>
<p>The latex creature left a stain on her body, you can ask Baird to repair it if you want.</p>
<</if>>
<</if>><<if $background is "Student">>
<center><H4>Aunt Kaiden</H4></center>
<<else>>
<center><H4><<kaidenTitle>></H4></center>
<</if>>
<center><img src="img/npcs/kaiden/kaiden.jpg"></center>
<p>The leader of a small group of women in the slums dedicated to protecting their homes and lives.</p>
<<if $questHOAMIA gte 7>>
<p>Dev Note: Kaiden's warehouse quest is still a WIP</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if !$questHOAMIA>>
<<if $meetsolomn isnot true>>
<div class="special-choice-item">
<<link "Ask how to escape the lockdown">>
<<set $kaidentalk to "murderquestsolomnno">>
<<goto kaidentalk>>
<</link>>
</div>
<<else>>
<div class="special-choice-item">
<<link "Ask if she needs help">>
<<set $kaidentalk to "murderquestsolomnyes">>
<<goto kaidentalk>>
<</link>>
</div>
<</if>>
<</if>>
<<if $questHOAMIA is 1>>
<div class="special-choice-item">
<<link "Ask what she needs help with (HOA MIA)">>
<<set $kaidentalk to "slummurderer">>
<<goto kaidentalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Kaiden">><<if $kaidentalk is "meet">>
<<if $background is "Student">>
<center><H4><<kaidenTitle>></H4></center>
<center><img src="img/npcs/kaiden/kaiden.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"I thought you got locked out of the slums during the lockdown. Well, that's a relief."</div>
</div>
</div>
<p>Your Aunt Kaiden says as she comes up and hugs you, leaning back to take a look at you</p>
<p>Her eyes narrow for a moment, looking at you closely.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"How did you get in? I...actually, don't tell me."</div>
</div>
</div>
<p>Kaiden turns, looking over her shoulder towards her house, a smile on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"Your mom was worried, if you want to go visit her. She should be happy to see you."</div>
</div>
</div>
<<else>>
<center><H4><<kaidenTitle>></H4></center>
<center><img src="img/npcs/kaiden/kaiden.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"That's far enough."</div>
</div>
</div>
<p>A woman calls out to you but the far more pressing issue is the people with bows standing on balconies, rooftops and any other slightly elevated surface.</p>
<p>The ones you see are less intimidating than the ones that you don't as the ones that can be seen are clearly the less skilled ones.</p>
<p>A woman appears holding a bow of her own, but it is obvious she is the spokesperson for the gang.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"My apologies, our spotter didn't get a good look at who was coming."</div>
</div>
</div>
<p>The woman's scowl slowly softens to a smile as she looks at you.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"There is a murderer about, targeting women, and we've had to...take some extra protections. Stand down girls."</div>
</div>
</div>
<p>The woman gestures at her bow before putting it away, the others slowly disappearing back into their houses</p>
<p>It is only now that you realize that there was only women among the archers.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"My name is Kaiden, I run the Homeowners Association, helping the few like who actually own our homes against increased property taxes and from the other problems the guard ignores."</div>
</div>
</div>
<<if $allies.some(ally => ally.name === "Tonya")>>
<div class="dialogue-box">
<img src="img/npcs/zom/sitting.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tonya:</span>
<div class="dialogue">"Hey Kaiden, thanks for watching my house while I was out."</div>
</div>
</div>
<p>Tonya joins the conversatin, having previously been hidden due to all of the archers.</p>
<p>Kaiden looks a little bit concerned, taking a step back.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"Rumor has it you died, you haven't been home in weeks. You look...bad."</div>
</div>
</div>
<p>Kaiden looks over at the area where Tonya said her house was and then back to the zombie girl in front of her.</p>
<div class="dialogue-box">
<img src="img/npcs/zom/sitting.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tonya:</span>
<div class="dialogue">"I did. I got better though. This is my necromancer, they raised me from the dead for nefarious and evil purposes."</div>
</div>
</div>
<p>Tonya lowers her hood to reveal her sunken, but lively, face.</p>
<p>Kaiden simply shakes her head.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"I don't...Are you joking or...."</div>
</div>
</div>
<p>They have a look of exasperation on their face as she tries to process what your zombie just said to her.</p>
<p>After a moment she just sighs.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"Welcome back. I assume you're going to get revenge? Try not to do it...here."</div>
</div>
</div>
<p>Tonya doesn't answer her so Kaiden turns to you.</p>
<</if>>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"When you get a moment, I'd like to talk. Come see me, I linger about in the evening trying to help keep us safe."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $kaidenmeet to 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $kaidentalk is "murderquestsolomnno">>
<center><H4><<kaidenTitle>></H4></center>
<center><img src="img/npcs/kaiden/kaiden.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"Oh, there's another lockdown? How inconvenient."</div>
</div>
</div>
<p>She looks around for a moment, considering her options before looking to you.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"A few options. Go to the checkpoint and get arrested, fight through them, or help me."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Say you will think about it">>
<<set $questHOAMIA to 1>>
<<goto kaiden>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask what she needs (HOA MIA)">>
<<set $kaidentalk to "slummurderer">>
<<goto kaidentalk>>
<</link>>
</div>
</div>
<</if>>
<<if $kaidentalk is "murderquestsolomnyes">>
<center><H4><<kaidenTitle>></H4></center>
<center><img src="img/npcs/kaiden/kaiden.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"Good work getting out of the slums during lockdown, they do it pretty frequently to shake us down for what little we have. Gets rather old rather quickly."</div>
</div>
</div>
<p>She pauses, looking you up and down for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"I...do need help with something though. Are you sure you want to do it?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Say you will think about it">>
<<set $questHOAMIA to 1>>
<<goto kaiden>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask what she needs (HOA MIA)">>
<<set $kaidentalk to "slummurderer">>
<<goto kaidentalk>>
<</link>>
</div>
</div>
<</if>>
<<if $kaidentalk is "slummurderer">>
<center><H4><<kaidenTitle>></H4></center>
<center><img src="img/npcs/kaiden/kaiden.jpg"></center>
<p>Kaiden seems a little hesitant to answer your question, but finally relents.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"I mentioned earlier that women were going missing. I know where they're going and who is responsible."</div>
</div>
</div>
<p>Kaiden reaches into her pocket and pulls out a key, offering it to you.</p>
<p>The key has the symbol of the falling fire on it, the falling meteor that they emblazon on everything.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"I got this off a nun, without asking, and we sometimes use it to smuggle in weapons from this place in the sewers. It's why we have bows even though its outlawed."</div>
</div>
</div>
<p>With that she taps her bow, the arrows obviously more rough and hand made.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"The...girls I send down there don't come back. It's a rough time for women in the slums, there's three different types of killers all targeting women for different reasons."</div>
</div>
</div>
<p>Kaiden begins to count off on her fingers.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"One targets virgins, but only those over the age of eighteen. The school principal and I always wondered why children were off limits but I'm honestly glad they are. Sometimes we see them again as zombies, but...stitched together."</div>
</div>
</div>
<<if $allies.some(ally => ally.name === "Tonya")>>
<div class="dialogue-box">
<img src="img/npcs/zom/sitting.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tonya:</span>
<div class="dialogue">"That one got me."</div>
</div>
</div>
<p>Tonya says that with a shrug, as if her own death was a mere inconvenience.</p>
<p>Kaiden merely has a look of worry on her face but continues.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"Another targets women that...what is the best way to describe this....have been pregnant. Even if the pregnancy was terminated, they're now a possible target. Zombies carry them off so the first two work together, but have separate tastes."</div>
</div>
</div>
<p>Kaiden puts two fingers up, having forgotten she was counting off the dangers.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"The third...just seems to hate women, or loves them. There's no preference, if you are a woman then you are a target. Men get captured too sometimes, but its pretty rare."</div>
</div>
</div>
<p>Kaiden stands there holding three fingers and you find it odd that she is so knowledgable about the number of people preying on residents of the slums.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"There are at LEAST three, maybe more. The third one writes notes and complains that two other actors are..."hindering their efforts at greatness". The help I need is to kill the third one, I think I know where he is. There's a bounty on number two, he's a necromancer living somewhere in the swamps but number one is someone in the government. We don't know who, all we know is that he pays off the guards."</div>
</div>
</div>
<p>With her small army of women armed with bows, knives and other weapons you would think Kaiden would have it, but she has more to add.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"If I rush out with a group of girls, we'll be attacked by the other two, or arrested by guards for having weapons. Even if the first two died, we still have to deal with the corrupt guards breathing down our necks."</div>
</div>
</div>
<<if $questNecromancer gte 6 and $questNobleman gte 100>>
<p>You tell her they are both dead, you personally killed them both.</p>
<p>The details on how you killed the Necromancer are rather straight forward, you went into the well he was hiding in and killed him.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"I know. We haven't lost anyone in...well, we still lose people. Less nowadays. A lot less."</div>
</div>
</div>
<<elseif $questNecromancer lt 6 and $questNobleman gte 100>>
<p>You tell her you dealt with Bouregarde but you are unsure whether to mention all the human sacrifices he was making to become a demon.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"I know. We haven't lost anyone in...well, we still lose people. Less nowadays."</div>
</div>
</div>
<<elseif $questNecromancer gte 6 and $questNobleman lt 100>>
<p>The details on how you killed the Necromancer are rather straight forward, you went into the well he was hiding in and killed him.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"I know. We haven't lost anyone in...well, we still lose people. Less nowadays."</div>
</div>
</div>
<</if>>
<p>Kaiden offers you the key and as soon as it leaves her hand it disappears into your inventory, which she doesn't seem to notice.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"The Falling Fire puts padlocks on the grates into the sewers, but that is the key. It'll open any grate in the city since they don't ever replace them, only make more keys."</div>
</div>
</div>
<p>She pauses a moment, but continues talking.</p>
<div class="dialogue-box">
<img src="img/npcs/kaiden/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $background is "Student">>
<span class="npc-name">Aunt Kaiden:</span>
<<else>>
<span class="npc-name">Kaiden:</span>
<</if>>
<div class="dialogue">"He's in those sewers. The city has a functioning water purifier, it used to run on technology but there's something else down there in the old tunnels and storerooms. We think he is holed up down there but don't know. Take a look, but try to run if he runs at you. We've seen him and he...he isn't human, not anymore."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Say you will think about it">>
<<set $questHOAMIA to 2>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questHOAMIA gte 1>>
<<if $background is "Student">>
<p>Your aunt Kaiden manages a small group of women as a sort of neighborhood watch and tasked you with investigating the sewers to see if you can find a few missing women that might be down there.</p>
<<else>>
<p>A woman named Kaiden manages a small group of women as a sort of neighborhood watch and tasked you with investigating the sewers to see if you can find a few missing women that might be down there.</p>
<</if>>
<</if>>
<<if $questHOAMIA gte 3>>
<p>You found the murderer, some sort of novice necromancer as he raised the dead to fight you.</p>
<</if>>
<<if $questHOAMIA is 4>>
<p>You lost the fight to the murderer and, instead of being murdered, you were kidnapped.</p>
<</if>>
<<if $questHOAMIA is 5>>
<p>You won the fight against the murderer and solved the issue of him killing people.</p>
<p>Something feels off though.</p>
<</if>>
<<if $questHOAMIA gte 6>>
<p>You awoke in a strange cabin and, after trying to leave, were attacked by some horrible forest creature.</p>
<</if>>
<<if $questHOAMIA is 7>>
<p>Wendy, a woman living in the strange cabin, asked you to collect some firewood for her.</p>
<p>She needs about five.</p>
<</if>>
<<if $questHOAMIA gte 8>>
<p>Wendy contains within her the horrible creature you saw in the forest.</p>
<p>It can apparently manifest for brief moments but she wishes to birth it to be able to control it as its mother.</p>
<p>She needs to become pregnant somehow and only you can help.</p>
<</if>>
<<if $questHOAMIA gte 9>>
<p>Wendy gave you a spellbook, a rare thing in today's time, and asked that you protect her.</p>
<</if>>
<<if $questHOAMIA gte 30>>
<p>You did not protect her and allowed a corrupted agent of Avalon kill her.</p>
<<elseif $questHOAMIA gte 10>>
<p>You defended her along with a paladin from the Falling Fire.</p>
<p>It appears that not every soldier of Avalon is on her side.</p>
<</if>>
<<if $questHOAMIA is 3>>
<center><H4>Strange Man</H4></center>
<center><img src="img/enemy/zom/femzomgroupkill.jpg"></center>
<p>The killer is sturdier than you would think, taking your attack as if it were nothing.<p>
<p>Wounds appear on his skin, slowly healing before your eyes as he stabs himself with a needle, rushing at you for a second attack.</p>
<p>He doesn't make it.</p>
<p>The bodies on the ground begin to rise, grabbing his legs and tripping him as they clamber onto him, biting and scratching.</p>
<p>The feral hunger that zombies are known for happens before your eyes, and throughout the entire scene he doesn't scream, just stabbing at the girls with his knife.</p>
<div class="dialogue-box">
<img src="img/enemy/kidnapper/kidnapper.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Murderer:</span>
<div class="dialogue">"I deserve to be her Champion...not you."</div>
</div>
</div>
<p>He speaks slowly and with a fury in his voice, but this is the only thing he says, his voice choked with blood as the zombie girls tear him apart.</p>
<p>Running or helping would do you nothing for as quick as the zombie girls came alive they slump over, convulsing and laying still after eating the man, if you can call him that.</p>
<p>His greenish-black blood tells you that he is absolutely not human, the smell of sulfur filling the air as he is a demon of some sort.</p>
<p>Like all demons, his body begins to rot upon death, and eventually he is gone entirely, leaving only a small piece of paper and some stains.</p>
<p>Looking over the paper you see a hand drawn map of Avedonia, with a poor drawing of a house in the southern forest among some odd landmarks.</p>
<p>"Come to me", you hear him say, but his lips didn't move, and the voice didn't come from him.</p>
<p>You turn, looking for the source of the voice but finding nothing.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $questHOAMIA to 5>>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $sewerexplore gte 4 and $questHOAMIA is 2>>
<center><H4>Strange Man</H4></center>
<center><img src="img/enemy/kidnapper/kidnapper.jpg"></center>
<p>Slowly a man rises from among the bodies, a knife in his hand and a wicked smile on his face.</p>
<div class="dialogue-box">
<img src="img/enemy/kidnapper/kidnapper.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Murderer:</span>
<div class="dialogue">"Oh, another came to stop me. You misunderstand, what I'm doing is right. This needs to happen, she needs a vessel."</div>
</div>
</div>
<p>The crazed man brandishes a knife, getting to his feet in slow, unnatural movements.</p>
<p>There is a moment as they inspect you, looking at you more like you're an object rather than a person and the smile on their face widens.</p>
<div class="dialogue-box">
<img src="img/enemy/kidnapper/kidnapper.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Murderer:</span>
<div class="dialogue">"I could use you, your body is...perfect. Just give up. I need you alive, if that means anything to you."</div>
</div>
</div>
<p>They tilt the knife away but you hear the shambling bodies slowly getting back up as your escape is cut off.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<include combatclear>>
<<set $questHOAMIA to 3>>
<<set $enemies = []>>
<<set $enemies = [
{
level: 10,
type: "Sewer Murderer",
gender: "Male",
health: 100,
maxHealth: 100,
armor: 25,
stamina: 80,
maxStamina: 80,
sexLimit: 0,
attackPower: 7,
speed: 12,
isUndead: true,
isDemon: false,
experience: 100
}]>>
<<clearcombatvariables>>
<<set $combatenemy to "Sewer Murderer">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<set $questHOAMIA to 4>>
<<goto zomloss>>
<</link>>
</div>
</div>
<<else>>
<p>A zombie is a weak, fragile creature and it collapses into a heap, once more just a corpse.</p>
<p>It has nothing of value on it.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<set $arousal += 10>>
<<set $rand to random(3, 15)>>
<<if $questHOAMIA is 2>>
<center><H4>Strange Man</H4></center>
<center><img src="img/enemy/kidnapper/kidnapper.jpg"></center>
<p>Instead of biting you, the zombies grab you, holding you as a man stands up from among the bodes, a knife in their hands as they lunge at you with it.</p>
<p>Wait, he switched hands, he's stabbed you with a syringe of some sort, thumbing the injector as he pumps something that burns directly into you.</p>
<p>Your mind is foggy, but the thought that he has your body sticks with you even in your unconscious state, possibly because your body is just unresponsive and you're still aware of your surroundings.</p>
<p>You are unceremoniously shoved in a bag with another body, while the killer mutters something about you being "perfect".</p>
<div class="choices">
<div class="choice-item">
<<link "Wake up">>
<<disrobe>>
<<unequip>>
<<goto oldcabininside>>
<</link>>
</div>
</div>
<<elseif $questHOAMIA is 3>>
<center><H4>Strange Man</H4></center>
<center><img src="img/enemy/kidnapper/kidnapper.jpg"></center>
<p>You turn back and begin to offer to see what he's talking about, but you find a yellow-tipped syringe impaled into your neck, the killer thumbing the injector as they pump something that burns into your veins.</p>
<div class="dialogue-box">
<img src="img/enemy/kidnapper/kidnapper.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Murderer:</span>
<div class="dialogue">"Just like all the others..."</div>
</div>
</div>
<p>He mutters as your vision gets blurry and your vision fades.</p>
<p>You are unceremoniously shoved in a bag with another body, while the killer mutters something about you being "perfect".</p>
<div class="choices">
<div class="choice-item">
<<link "Wake up">>
<<disrobe>>
<<unequip>>
<<goto oldcabininside>>
<</link>>
</div>
</div>
<<else>>
<<goto zomrape>>
<</if>><center><H4>Abandoned Cabin</H4></center>
<center><img src="img/forest/cabin/cabin.jpg"></center>
<p>The inside of the cabin looks like someone has ransacked it, everything appears broken and you're unsure if it was always like this.</p>
<hr>
<<if $background is "Lost Wizard" or $questHOAMIA gte 7>>
<p>You see <<button 'Wendy' wendy>><</button>> looking at you.</p>
<<elseif $questHOAMIA is 6>>
<p>You see <<button 'a strange woman' wendytalk>><<set $wendytalk to "meet">><</button>> looking at you.</p>
<</if>>
<<if $questHOAMIA gte 9>>
<p>There is something outside.</p>
<</if>>
<<if $questHOAMIA lte 5>>
<p>Groggily you get to your feet, sitting up as you try to defend yourself...but find no one.</p>
<p>The room is a disaster, obvious signs of a scuffle but you're unsure how long its been this way.</p>
<p>Checking yourself you don't find any major injuries, just a few scratches, so you get to your feet.</p>
<p>You weren't robbed, just...thrown into this cabin.</p>
<p>Looking out of one of the windows you don't see anything amiss, so you take stock of the room for a moment.</p>
<</if>>
<<set _Wood = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Wood">>
<<set _Wood = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<if $questHOAMIA is 7>>
<p>You have _Wood wood, Wendy needs about 5.</p>
<</if>>
<div class="choices">
<<if $questHOAMIA is 9>>
<div class="choice-item">
<<link "Leave the hut">>
<<set $wendytalk to "fight">>
<<goto wendytalk>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Leave the hut">>
<<if $questHOAMIA lte 5>>
<<set $forestevent to "wendymeet">>
<<goto southforestevents>>
<<else>>
<<goto oldcabin>>
<</if>>
<</link>>
</div>
<</if>>
<<if $questHOAMIA is 7 and _Wood gte 5>>
<div class="choice-item">
<<link "Add wood to the fire (HOA MIA)">>
<<sellItem "Wood" 0>>
<<sellItem "Wood" 0>>
<<sellItem "Wood" 0>>
<<sellItem "Wood" 0>>
<<sellItem "Wood" 0>>
<<set $wendytalk to "firewoodgive">>
<<goto wendytalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Old Cabin">><center><H4>Southern Forest</H4></center>
<center><img src="img/forest/cabin/outside.jpg">
<p>Many strange things call the forests of Avedonia their home.</p></center>
<hr>
<p>Signs along the forest edge warn caution as something is amiss in its depths.</p>
<<if $questHOAMIA lt 7>>
<p>The main road is too far away.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Return to the cabin">>
<<goto oldcabininside>>
<</link>>
</div>
<<if $questHOAMIA gte 7>>
<div class="choice-item">
<<link "Leave to the North Road">>
<<set $northroad to 9>>
<<goto northroad>>
<</link>>
</div>
<div class="choice-item">
<<link "Leave to the forest">>
<<set $northroad to 9>>
<<goto southforest>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Old Cabin">><<if $wendytalk is "attack">>
<center><img src="img/npcs/wendy/wendy.jpg"></center>
<p>You step back out into the daylight and...you feel lost in the forest.</p>
<p>It is a feeling unlike any that you have ever experienced, the sensation almost chilling to the bone.</p>
<p>You let out a breath and it frosts the air in front of you so you know that the chill is not just something inside of you, the air is colder than it was before.</p>
<p>Taking another step you see it, briefly, tucked behind two buildings.</p>
<p>It's bone-like face, the deer antlers, the rotting flesh.</p>
<p>You blink and its gone, but you hear movement behind you and in an instant everything goes black as you're struck by an incredibly powerful blow.</p>
<p>There is an expectation of hitting the ground that never comes, you're carried off somewhere.</p>
<div class="choices">
<div class="choice-item">
<<link "Slowly wake up">>
<<set $wendytalk to null>>
<<set $northroad to 9>>
<<set $questHOAMIA to 4>>
<<goto southforest>>
<</link>>
</div>
</div>
<</if>>
<<if $wendytalk is "meet">>
<center><H4>Wendy</H4></center>
<center><img src="img/npcs/wendy/kneeling.jpg"></center>
<p>You enter into the cabin, finding a naked woman with deer horns in a state of half dress, but by the looks of her clothing it might be all she wears anyway.</p>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"Oh? What brings a visitor to my home at this hour. You should not be able to get here, I put so much effort into hiding."</div>
</div>
</div>
<p>She sits by the fire warming her self, almost putting her hands directly into it as she shivers violently.</p>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"My name is Wendy, what is yours?"</div>
</div>
</div>
<p>Your gaze falls upon her nudity, which she slowly realizes that you're looking at.</p>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"What are you looking at? Shouldn't you be looking after yourself, you were quite injured."</div>
</div>
</div>
<p>Aside from a little bit of dirt on you, you appear fine...so you can't help but wonder how does this woman knows you got hurt.</p>
<p>You bring this up and she simply laughs off your question.</p>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"Oh, I've been in and out of hospitals. I know what an injury looks like."</div>
</div>
</div>
<p>An odd smile crosses her face.</p>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"Anyways, do you want some venison? I was about to make a stew. Can you get some firewood for me? I'm in a state of undress, its right outside."</div>
</div>
</div>
<p>The room is still a disaster from before, but there is now a full deer carcass laying on the broken bed.</p>
<div class="choices">
<div class="choice-item">
<<link "Return to the cabin">>
<<set $questHOAMIA to 7>>
<<set $experience += 10>>
<<goto oldcabininside>>
<</link>>
</div>
</div>
<</if>>
<<if $wendytalk is "firewoodgive">>
<center><H4>Wendy, Goddess of Magic</H4></center>
<center><img src="img/npcs/wendy/wendy.jpg"></center>
<<if $background is "Lost Wizard">>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"I told you that you would be back. That things would wait until your return."</div>
</div>
</div>
<p>Your cabin is much the way you left it, just disconnected from time and ruined by what must have been the deer that broke in.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"I...was in a hurry the last time we spoke. I didn't introduce myself. Formerly I called myself Primova, the Goddess of the lands of Primora. I don't use that name much anymore, it is a dangerous thing."</div>
</div>
</div>
<p>She warms herself on the fire by placing her hands directly into the coals, the fire doing nothing to warm her pale skin.</p>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"The others are...stubborn. Ruinously so. How many Gods were allowed to fall or die before the remaining ones realized?"</div>
</div>
</div>
<p>Slowly she sits beside the fire, looking up to you.</p>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"Greenwhich was torn into pieces, a great many ended up in the hands of demons who became minor deities in their own right. Nafsu is dead, consumed by Ukon. Mayflower took her own life to prevent her powers from being taken by the demons."</div>
</div>
</div>
<p>She puts another log into the fire, almost climbing into the fireplace itself.</p>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"Avalon is tainted, I don't think it is actually her. Mariko lost her island and rules nothing now. I never took followers, my domain is the magical forests and land itself. Sorcerers and Mages call me their Goddess and pay me tribute for greater powers which I cannot give. I only created the weave and not the ability to focus it. The forests of Avedon keep me safe, but they yearn for their true mother, Avalon. It hides me for now but will betray me in an instant if the Lady of Light comes calling."</div>
</div>
</div>
<p>Another two logs are added to the fire, burning far too hotly for the wooden structure around you to not be catching on fire.</p>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"There are things outside of our world, things that broke in. Astaroth was not a demon, nor is Thesaur. They are from the Beyond, outside of our space and hid here for some reason or another. Thesaur is quite civil, I would consider hiding among the goblins if I could trust them to maintain my chastity but..."</div>
</div>
</div>
<p>Wendy winces, letting out a low breath that frosts the air in front of her.</p>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"I am the Goddess of Magic so it is impossible for a demon to possess me, but this is not possession. It landed in our world the same time the others did, eons ago. Thesaur landed in Paradise, Mariko's homeland. Astaroth landed in Avedon, and something else landed in Primora. I...took it into myself, sealing it away until the world was ready to fight another great threat. The world never improved after Astaroth, we experience the same problems now as we did then."</div>
</div>
</div>
<p>She looks at you, her body weak after seemingly holding this creature inside her for so long.</p>
<p>It does seem to be speeding up, her fingers are turning blue.</p>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"As it was I could have handled it, but I am being hunted. Avalon has her knights on my trail so I took a drastic action, one that may kill me. I need your help. I need you to get me pregnant."</div>
</div>
</div>
<<if $penis gt 0>>
<p>You pause at that sentence but she continues.</p>
<<else>>
<p>You don't have the assets to do that but she continues.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"It does not have to be from you, if you can find a suitable mortal they could work as well although they would not likely survive the attempt. There was a man that supposedly bed several Goddess' but I heard he perished. What a shame."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Say you will think about it">>
<<set $questHOAMIA to 8>>
<<set $experience += 10>>
<<goto oldcabininside>>
<</link>>
</div>
</div>
<</if>>
<<if $wendytalk is "pregnant">>
<center><H4>Wendy, Goddess of Magic</H4></center>
<center><img src="img/npcs/wendy/kneeling.jpg"></center>
<p>You enter into the cabin, finding a naked woman with deer horns in a state of half dress, but by the looks of her clothing it might be all she wears anyway.</p>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"There are many ways. Bring me someone. I cannot leave this hut as my wards protect me inside. There are also potions to give or remove a penis from someone if you wanted to consider those."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Say you will consider it">>
<<goto wendy>>
<</link>>
</div>
<<if $penis gt 0>>
<div class="flirt-choice-item">
<<link "Have sex with Wendy">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Primova, the Goddess of Magic">>
<</if>>
<<set $wendytalk to "virginityloss">>
<<goto wendytalk>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $wendytalk is "virginityloss">>
<<set $arousal += 100>>
<center><H4>Wendy</H4></center>
<center><img src="img/npcs/wendy/sex.jpg"></center>
<<if $equippedArmor>>
<p>She's already nude and your clothes fade away, which causes her to raise an eyebrow.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"It is going to be strange with them watching, but I'll manage."</div>
</div>
</div>
<<if $penistype is "hemipenis">>
<p>You line your cocks up with her pussy and ass, but she stops you, guiding the lower one towards her pussy.</p>
<<elseif $penistype is "knotted">>
<p>You line your knotted cock up with her pussy as she looks down at it for a moment.</p>
<p>She meets your eyes and shakes her head no, she isn't letting you knot her.</p>
<<else>>
<p>You line your $penistype cock up with her slit, pressing against her.</p>
<</if>>
<p>You bring up that there was no foreplay involved, but her smile widens as she locks her legs around your waist and pulls you into her.</p>
<p>Describing the sensation as heavenly would not be doing it justice, you feel like floating and your body is weightless for an instant as the two of you get used to each other.
<p>It is when you begin to pull out and thrust that you notice the blood, not a lot but a very telling amount.</p>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"I was a virgin, but let us not worry about that."</div>
</div>
</div>
<p>What could be relief echoes in her voice as he relaxes her legs.</p>
<p>That is something to have a conversation about, but she begins pulling you in with her legs so you have to put that off for later.</p>
<p>Grabbing her hips you slowly begin to rock them against yours, going smoothly and carefully to make her first time as pleasurable for her as you can, but despite everything that you do she still winces and gasps, never enjoying it.</p>
<p>Your end approaches and you have a hard time cumming, her pussy almost too tight but once again she leg-locks you.</p>
<<creampie>>
<p>Slowly you pull out, your balls feeling almost painfully empty as the two of you lay there for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"Well, I suppose my magics do still work as intended."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at Wendy">>
<<set $wendytalk to "virginityloss1">>
<<goto wendytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $wendytalk is "demoncum">>
<center><H4>Wendy</H4></center>
<center><img src="img/npcs/wendy/wendy.jpg"></center>
<p>Wendy doesn't respond after you offer her a bottle of semen, simply turning it to the side to watch it slowly ooze to level out.</p>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"I believe this will work. I would have preferred to lose my virginity, magic is meant to have a cost whether it is your mana or your lifeforce."</div>
</div>
</div>
<p>Wendy is silent for a moment before she gestures for you to step outside while she does the deed.</p>
<p>You sit outside for a few minutes, watching the trees sway in the breeze.</p>
<p>Deep gouge marks on trees mar a line around the cabin, a warning to those that would come too close.</p>
<p>You hear Wendy call for you to come back inside, so you turn to do so.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the cabin">>
<<set $wendyvirginity to true>>
<<set $wendytalk to "virginityloss1">>
<<goto wendytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $wendytalk is "virginityloss1">>
<center><H4>Wendy</H4></center>
<center><img src="img/npcs/wendy/show.jpg"></center>
<<if $wendyvirginity is true>>
<p>Wendy's nipples freely leak milk and her stomach is already swollen, which doesn't make sense as you gave her the bottle a few minutes ago.</p>
<<else>>
<p>Wendy's nipples freely leak milk and her stomach is already swollen, which doesn't make sense as you only just had sex a few minutes ago.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"It is fast acting, how convenient for them."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at Wendy">>
<<set $wendytalk to "caught">>
<<goto wendytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $wendytalk is "caught">>
<center><H4>Lightning Spellbook</H4></center>
<center><img src="img/items/book/book2.jpg"></center>
<<if $background is "Lost Wizard">>
<p>This is your spell book, carefully maintained by Wendy all these years.</p>
<p>Spellblades like yourself focused on a single element, and you learned a few lightning spells.</p>
<p>If what Wendy says is true, this book may be the only version of that knowledge left.</p>
<p>There is a slight twinge of guilt, maybe if you had kept better notes or been a better scholar then you could have saved some of the history of the world, but the past is done.</p>
<<else>>
<p>It's a spellbook, written in a style similar to your ledger.</p>
<p>It seems efficient note keeping is a dying art if Wendy says that magic was lost.</p>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"This belonged to a hero from long ago, and I gift it to you now. May its knowledge bring you safety."</div>
</div>
</div>
<</if>>
<p>Wendy pauses after handing you the book, leaning close.</p>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"Have you considered staying here? Nothing will be expected of you, you can just relax..."</div>
</div>
</div>
<p>Wendy looks at you, her face falling as she realizes that you can't do that, your mission too important.</p>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"It may take some reading to decipher the spells in this, but we have time now. We-"</div>
</div>
</div>
<p>Wendy begins to speak, but three loud bangs on the door almost shake it off its hinges.</p>
<div class="dialogue-box">
<img src="img/npcs/wendy/wendy.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Wendy:</span>
<div class="dialogue">"No...I actually need to give birth to be safe, and I'm not ready. Protect me. I can't shift while pregnant, I'm trying right now..."</div>
</div>
</div>
<p>You look outside of a nearby window, watching a paladin standing on the porch before he takes a few steps into the yard, waiting for you to come out.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $questHOAMIA to 9>>
<<set $experience += 10>>
<<set $pregm += 1>>
<<goto oldcabininside>>
<</link>>
</div>
</div>
<</if>>
<<if $wendytalk is "fight">>
<center><H4>Occult Nun</H4></center>
<center><img src="img/enemy/deathknight/corruptnun.jpg"></center>
<p>The nun is clearly not human, her appearance being that of fabrication than one of something manufactured using incorrect pieces than something natural.</p>
<div class="dialogue-box">
<img src="img/enemy/deathknight/corruptnun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Corrupted Nun:</span>
<div class="dialogue">"We cannot abide a rogue Goddess in Avalon's shores. Give her to us and you shall not be harmed."</div>
</div>
</div>
<p>The woman's appearance bothers you, it is unnatural and sickly, but what bothers you more is that you don't see her paladin.</p>
<div class="choices">
<div class="choice-item">
<<link "Don't give up Wendy">>
<<set $wendytalk to "fightsave">>
<<goto wendytalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Do nothing">>
<<set $wendytalk to "fightabandon">>
<<goto wendytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $wendytalk is "fightsave">>
<center><H4>Occult Nun</H4></center>
<center><img src="img/enemy/deathknight/corruptnun.jpg"></center>
<p>You step in front of the door to the cabin and the nun's expression sours.</p>
<div class="dialogue-box">
<img src="img/enemy/deathknight/corruptnun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Corrupted Nun:</span>
<div class="dialogue">"You'll die for this."</div>
</div>
</div>
<p>She starts moving towards you but a noise from the forest catches her attention.</p>
<div class="choices">
<div class="choice-item">
<<link "Look to the forest">>
<<set $wendytalk to "fightsave1">>
<<goto wendytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $wendytalk is "fightsave1">>
<center><H4>The Last True Paladin</H4></center>
<center>[img[either(
"img/enemy/deathknight/deathknight1.jpg",
"img/enemy/deathknight/deathknight2.jpg",
"img/enemy/deathknight/deathknight3.jpg",
"img/enemy/deathknight/deathknight4.jpg"
)]]</center>
<p>You think that her paladin has arrived but you're wrong, a completely different paladin has arrived.</p>
<p>He slides through the underbrush from a colossal blow, his shield arm and shield both broken and useless.</p>
<div class="dialogue-box">
<img src="img/enemy/deathknight/woundedknight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Last True Paladin:</span>
<div class="dialogue">"You reek of corruption."</div>
</div>
</div>
<p>Black blood oozes from his wounds, his own nun nowhere to be found.</p>
<div class="dialogue-box">
<img src="img/enemy/deathknight/corruptnun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Corrupted Nun:</span>
<div class="dialogue">"You're obsolete now, die with dignity."</div>
</div>
</div>
<p>Her paladin is little more than a brutish mass of steel and bone, towering over the other paladin.</p>
<p>Her paladin is little more than a brutish mass of steel and bone, towering over the other paladin.</p>
<<if $questCorrupted gte 4>>
<p>These things are more endemic than you thought, you saw one of these in the mushroom forests when it attacked Mu.</p>
<</if>>
<div class="dialogue-box">
<img src="img/enemy/deathknight/woundedknight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">The Last True Paladin:</span>
<div class="dialogue">"Whatever you are, you do not worship the same Goddess I do."</div>
</div>
</div>
<p>The uncorrupted paladin flourishes his sword and charges into combat.</p>
<div class="choices">
<div class="choice-item">
<<link "Join the fight">>
<<set $enemies = []>>
<<set $enemies = [
{
level: 20,
type: "Corrupted Paladin",
gender: "Male",
health: 300,
maxHealth: 300,
armor: 15,
stamina: 80,
maxStamina: 80,
sexLimit: 0,
attackPower: 20,
speed: 12,
isUndead: true,
isDemon: true,
experience: 2000
}]>>
<<clearcombatvariables>>
<<set $allies.push({
name: "Uncorrupted Paladin",
health: 400,
maxHealth: 400,
attackPower: 30,
speed: 20,
specialAbility: "paladinHolySmite",
status: "active"
})>>
<<set $combatenemy to "Corrupted Paladin">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $wendytalk is "fightabandon">>
<center><H4>Occult Nun</H4></center>
<center><img src="img/enemy/deathknight/corruptnun.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/deathknight/corruptnun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Corrupted Nun:</span>
<div class="dialogue">"Good choice."</div>
</div>
</div>
<p>She walks past you, the smell of sulfur oozing off her when she gets close.</p>
<p>There's no sound as she moves, no sound from inside the house, and no sound as the house goes dark.</p>
<p>The cabin lies silent.</p>
<p>You approach the door, reaching for it before finding yourself back in the southern forests, no trace of the cabin, the odd nun or Wendy.</p>
<div class="choices">
<div class="choice-item">
<<link "Look to the forest">>
<<set $wendytalk to null>>
<<set $northroad to 9>>
<<set $questHOAMIA to 30>>
<<goto southforest>>
<</link>>
</div>
</div>
<</if>>
<<if $wendytalk is "corrupteddeath">>
<center><H4>Occult Nun</H4></center>
<center><img src="img/enemy/deathknight/corruptnun.jpg"></center>
<p>She watches the paladins fall with disinterest, scoffing as her own collapses.</p>
<div class="dialogue-box">
<img src="img/enemy/deathknight/corruptnun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Corrupted Nun:</span>
<div class="dialogue">"A shame, but...I can just bring mine back."</div>
</div>
</div>
<p>With a mad grin she raises her hand to resurrect her paladin, only to pause when a noise from the forest startles her.</p>
<p>A bolt pierces her hand which makes her cry out, followed by another and then another.</p>
<div class="choices">
<div class="choice-item">
<<link "Look behind you">>
<<set $wendytalk to "corrupteddeath1">>
<<goto wendytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $wendytalk is "corrupteddeath1">>
<center><H4>Avedonian Guards</H4></center>
<center><img src="img/enemy/guard/guards.jpg"></center>
<p>A row of archers sit on the road and other guards approach with spears, gathering and defending the fallen paladin and yourself.</p>
<p>"RELEASE!", you hear an order called and another volley is shot at the occult nun, her body being riddled with arrows as she tries to choke out a spell.</p>
<p>A medic tries to tend to your wound, whispering how they saw you take blows and it must be a miracle that they missed.</p>
<p>The ones with the paladin have a less blessed time as they remove his helmet, closing his eyes as they realize there is nothing that they can do.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the occult nun">>
<<set $wendytalk to "corrupteddeath2">>
<<goto wendytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $wendytalk is "corrupteddeath2">>
<center><H4>Occult Nun</H4></center>
<center><img src="img/enemy/deathknight/corruptnundead.jpg"></center>
<div class="dialogue-box">
<img src="img/enemy/deathknight/corruptnun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Corrupted Nun:</span>
<div class="dialogue">"We were...the future...We were promised..."</div>
</div>
</div>
<p>She collapses, her body rotting due to its demonic nature which causes you to shake your head.</p>
<p>No doubt she was human...once, but that was probably long ago.</p>
<p>You look towards the hut and find it...gone.</p>
<p>There is an initial fear that something was able to sneak past you, but you catch a glimpse of something in the forest.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at it">>
<<set $wendytalk to "corrupteddeath3">>
<<goto wendytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $wendytalk is "corrupteddeath3">>
<center><H4>Wendy</H4></center>
<center><img src="img/npcs/wendy/wendigo1.jpg"></center>
<p>The wendigo looks...different, and behind her you see Wendy, but only for a moment before both are gone.</p>
<p>The guards search the area, moving through where the cabin had been, finding nothing as they come back and ask you to leave the area and to speak nothing of the occult paladin and nun.</p>
<p>Not wanting to be involved, you walk away, towards where you saw the wendigo in the hopes that they would explain what just happened, but you only walk deeper into the forest.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $wendytalk to null>>
<<set $northroad to 9>>
<<set $questHOAMIA to 10>>
<<goto southforest>>
<</link>>
</div>
</div>
<</if>> <center><H4>Wendy</H4></center>
<center><img src="img/npcs/wendy/kneeling.jpg"></center>
<p>She shivers as if cold, but getting too close does feel colder so something is obviously wrong with her.</p>
<<if $questHOAMIA gte 8>>
<p>Formerly she called herself Primora, the Goddess of Magic.</p>
<</if>>
<<if $questHOAMIA is 8>>
<p>She looks at you expectantly.</p>
<<if $penis gt 0>>
<p>You could get her pregnant, you probably only need to ask.</p>
<<else>>
<p>You have no way of getting her pregnant yourself.</p>
<</if>>
<<elseif $questHOAMIA lt 8>>
<p>She shivers too much, barely noticing your presence.</p>
<</if>>
<<if $wendyvirginity is true>>
<p>Since you gave her demonic semen to control the Wendigo, she remained a virgin and thus had a virgin birth.</p>
<</if>>
<<set _DemonCum = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Demonic Cum">>
<<set _DemonCum = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<div class="choices">
<div class="choice-item">
<<link "Leave Wendy alone">>
<<goto oldcabininside>>
<</link>>
</div>
<<if $questHOAMIA is 8>>
<div class="choice-item">
<<link "Ask about getting her pregnant">>
<<set $wendytalk to "pregnant">>
<<goto wendytalk>>
<</link>>
</div>
<</if>>
<<if $penis gt 0 and $questHOAMIA is 8>>
<div class="flirt-choice-item">
<<link "Have sex with Wendy (HOA MIA)">>
<<set $wendytalk to "virginityloss">>
<<goto wendytalk>>
<</link>>
</div>
<</if>>
<<if _DemonCum gt 0 and $questHOAMIA is 8>>
<div class="flirt-choice-item">
<<link "Give Wendy demonic semen (HOA MIA)">>
<<set $wendytalk to "demoncum">>
<<goto wendytalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Wendy">><<if $skillwork is "woodcutting">>
<center><H4>Southern Forest</H4></center>
<center>[img[either(
"img/forest/woodcutting/stump1.jpg",
"img/forest/woodcutting/stump2.jpg",
"img/forest/woodcutting/stump3.jpg"
)]]</center>
<p>It is as if the tree simply decided to fall over on its own after the first few swings, not even particularly powerful ones.</p>
<p>You cut the tree into more manageable logs to carry and watch as they simply disappear into wherever your items go.</p>
<<if $questSleepyFox gte 2>>
<p>As you stand near the last log that you just cut, the amulet you got from Mariko is still, the log next to you just wood.</p>
<p>As the log disappears as well, the amulet resumes its regular vibrating whenever you get near the other trees, as the standing ones still have their magic, but the ones you strike lost all of it immediately.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Collect your wood">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<if $questHOAMIA is 9>>
<center><H4>The Last True Paladin</H4></center>
<center><img src="img/enemy/deathknight/woundedknight.jpg"></center>
<p>The paladin, having been fighting the occult pair alone up until you joined the fight, is wounded and bleeding as you take down the corrupted paladin.</p>
<p>The fight has moved closer to the road, and you see his nun there, with others tending to her as best they can but it is obvious that she is dead.</p>
<p>The fight has taken its toll on him and as the corrupted one falls, so does he.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the corrupted nun">>
<<set $wendytalk to "corrupteddeath">>
<<include combatclear>>
<<goto wendytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $questCorrupted is 4>>
<center><H4>Death Knight</H4></center>
<center><img src="img/enemy/deathknight/isabellaknightmeet.jpg"></center>
<p>The knight laughs as it goes to one knee, your vampire companion continuing to stroke him with only his fists.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"You think this is some game? What purpose drives you to continue fighting? A vampire, a God and a pillar of creation stand before you as your enemy and yet you still fight. Is this goal of yours so dear to you that it will cost you your soul?"</div>
</div>
</div>
<p>They pause as Det grabs their helmet, ripping it from their armor as even he takes a step back.</p>
<p>They're dead, long dead, a suit of armor that puppets a corpse around.</p>
<div class="dialogue-box">
<img src="img/enemy/deathknight/isabellaknight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death Knight:</span>
<div class="dialogue">"The dead calling the dead damned. Only one here has never graced the sands of hell."</div>
</div>
</div>
<p>His gaze turns to Scratch but Mu steps in front of her.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"I'd bite her before that happens. The devil you know, and Mu can't make another champion until her current one dies."</div>
</div>
</div>
<p>You hear the click of Scratch dry firing her revolver, having run out of ammunition, but making her point known.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Mu, I can't go into your spores. A work of your own doing that I can't enter your realm. I'll keep Scratch safe inside but this fight is up to you."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look Away">>
<<set $mushroomevent to null>>
<<set $questCorrupted to 5>>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<set _Bottles = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Bottles">>
<<set _Bottles = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<p>The imp lies defeated, its tiny wings sputtering as it tries to fly away.</p>
<<if _Bottles >= 1>>
<p>You could milk the creatures for their demonic semen if you wanted.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if _Bottles >= 1>>
<div class="choice-item">
<<link "Milk the imp">>
<<sellItem "Bottles" 0>>
<<set $hellevent to "impmilk">>
<<include combatclear>>
<<goto hellevents>>
<</link>>
</div>
<</if>>
</div><center><H4>Sewer Lair</H4></center>
<center><img src="img/avedon/sewer/sewerlair.jpg"></center>
<<if $lairSewer is 1>>
<center><p>The lair of a former killer, now abandoned with his death.</p></center>
<hr>
<p>You could claim this place if you wanted.</p>
<<else>>
<center><p>Your lair in the sewer, home to whatever you need it for.</p></center>
<hr>
<p>A <<button 'small cot' bed>><</button>> is tucked away to the side.</p>
<p>This place has running water so you can <<button 'bathe' bath>><</button>> in here.</p>
<<include houseitems>>
<</if>>
<<if $lairSewer gte 3>>
<p>The <<button 'Sewer Murderer' blackbooktalk>><<set $booktalk to "murderer">><</button>> sits on the couch, reading a book.</p>
<<elseif $lairSewer is 2>>
<p>The <<button 'Sewer Murderer' blackbooktalk>><<set $lairSewer to 3>><<set $booktalk to "murderermeet">><</button>> pauses when you enter the room.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the lair">>
<<goto sewer>>
<</link>>
</div>
<div class="choice-item">
<<link "Enter the cells">>
<<goto sewerlaircells>>
<</link>>
</div>
<<if $lairSewer is 1>>
<div class="special-choice-item">
<<link "Claim this place for yourself">>
<<set $sewerevents to "sewerlairclaim">>
<<goto sewerevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Sewer Lair">><center><H4>Sewer Lair</H4></center>
<center><img src="img/avedon/sewer/sewerdungeon.jpg"></center>
<<if $lairSewer is 1>>
<center><p>The lair of a former killer, now abandoned with his death.</p></center>
<<else>>
<center><p>Your lair in the sewer, home to whatever you need it for.</p></center>
<</if>>
<hr>
<<if $companion.length is 2>>
<p>There is a single cell available.</p>
<<else>>
<p>There are <<print 3-$companion.length>> cells available.</p>
<</if>>
<hr>
<<if $companion.length gt 0 and $lairSewer gte 2>>
<<for _i, _c range $companion>>
<<capture _i>>
<p>
<strong>Name:</strong> <<print $companion[_i].name>><br>
<strong>Gender:</strong> <<print $companion[_i].gender>><br>
<strong>Race:</strong> <<print $companion[_i].race>><br>
<strong>Obedience:</strong> <<print $companion[_i].obedience>><br>
<strong>Oral Skill:</strong> <<print $companion[_i].skillOral>><br>
<<if $companion[_i].skillVag>>
<strong>Vaginal Skill:</strong> <<print $companion[_i].skillVag>><br>
<<else>>
<strong>Vaginal Skill:</strong> Virgin<br>
<</if>>
<strong>Anal Skill:</strong> <<print $companion[_i].skillAnal>><br>
<strong>Insanity Level:</strong> <<print $companion[_i].insanity>><br><br>
<<link "Talk">>
<<set $rand to random(1, 100)>>
<<if $unlockedSkills.includes("quickWit") and $rand lt 75>>
<<set $rand to random(1, 100)>>
<</if>>
<<if $rand gte 75>>
<<set $companion[_i].insanity-->>
<<if $companion[_i].insanity-- lt 0>>
<<set $companion[_i].insanity to 0>>
<</if>>
<<set $sewercellevent to "chatyes">>
<<else>>
<<set $sewercellevent to "chatno">>
<</if>>
<<set $companion[_i].obedience++>>
<<goto sewercellsevents>>
<</link>> *
<<if $penis gt 0 and ($companion[_i].gender is "Female" or $companion[_i].gender is "Futanari")>>
<<link "Fuck their pussy">>
<<if $companion[_i].skillVag gte 0>>
<<set $sewercellevent to "sexpussy">>
<<else>>
<<set $sewercellevent to "sexvirgin">>
<<if $companion[_i].obedience lt 60>>
<<set $companion[_i].insanity += 10>>
<</if>>
<</if>>
<<set $companion[_i].skillVag++>>
<<if $companion[_i].obedience lt 60>>
<<set $companion[_i].insanity++>>
<</if>>
<<set $sexname to $companion[_i].gender>>
<<goto sewercellsevents>>
<</link>> *
<</if>>
<<if $companion[_i].gender is "Female" or $companion[_i].gender is "Futanari">>
<<link "Finger their pussy">>
<<set $sewercellevent to "sexfinger">>
<<set $companion[_i].skillVag++>>
<<if $companion[_i].obedience lt 60>>
<<set $companion[_i].insanity++>>
<</if>>
<<set $sexname to $companion[_i].gender>>
<<goto sewercellsevents>>
<</link>> *
<</if>>
<<if $companion[_i].gender is "Male" or $companion[_i].gender is "Futanari">>
<<link "Step on their cock">>
<<set $sewercellevent to "sexfoot">>
<<set $companion[_i].skillVag++>>
<<if $companion[_i].obedience lt 40>>
<<set $companion[_i].insanity++>>
<<else>>
<<set $companion[_i].obedience++>>
<</if>>
<<set $sexname to $companion[_i].gender>>
<<goto sewercellsevents>>
<</link>> *
<</if>>
<<if $vagina gt 0 and ($companion[_i].gender is "Male" or $companion[_i].gender is "Futanari")>>
<<link "Ride their cock">>
<<set $sewercellevent to "sexride">>
<<set $companion[_i].skillVag++>>
<<if $companion[_i].obedience lt 30>>
<<set $companion[_i].insanity++>>
<<else>>
<<set $companion[_i].obedience++>>
<</if>>
<<set $sexname to $companion[_i].gender>>
<<goto sewercellsevents>>
<</link>> *
<</if>>
<<if $penis gt 0>>
<<link "Fuck their ass">>
<<set $sewercellevent to "sexanal">>
<<set $companion[_i].skillAnal++>>
<<if $companion[_i].obedience lt 60>>
<<set $companion[_i].insanity++>>
<<else>>
<<set $companion[_i].obedience++>>
<</if>>
<<set $sexname to $companion[_i].gender>>
<<goto sewercellsevents>>
<</link>> *
<</if>>
<<if $warhounds gt 0 and $houndmale gt 0>>
<<link "Have a dog fuck them">>
<<set $sewercellevent to "sexdog">>
<<if $companion[_i].gender is "Male">>
<<set $companion[_i].skillAnal++>>
<<else>>
<<set $companion[_i].skillVag++>>
<</if>>
<<if $companion[_i].obedience lt 70>>
<<set $companion[_i].insanity++>>
<<else>>
<<set $companion[_i].obedience++>>
<</if>>
<<set $sexname to $companion[_i].gender>>
<<goto sewercellsevents>>
<</link>> *
<</if>>
<<if $class is "Infested">>
<<link "Tentacle violate them">>
<<set $sewercellevent to "sextent">>
<<set $rand to random(10, 30)>>
<<set $companion[_i].skillAnal += $rand>>
<<set $companion[_i].skillOral += $rand>>
<<set $companion[_i].skillVag += $rand>>
<<if $companion[_i].obedience lt 100>>
<<set $companion[_i].insanity++>>
<</if>>
<<set $sexname to $companion[_i].gender>>
<<goto sewercellsevents>>
<</link>> *
<</if>>
<<link "Take them from their cell">>
<<set $roadally = $companion[_i]>>
<<set $companion.splice(_i, 1)>>
<<goto $previouspassage>>
<</link>>
</p>
<hr>
<</capture>>
<</for>>
<</if>>
<div id="roadAllyPanel">
<<include "RoadAllyManagement">>
</div>
<<if $tempslave and !$roadally>>
<p>The <<button 'Mindbroken woman' sewerlaircells>>
<<set $roadally = {
name: "Mindbroken Slave Woman",
obedience: 0,
gender: "Female",
race: "Human",
skillOral: 0,
skillVag: 0,
skillAnal: 0,
insanity: 10000,
status: "following",
waitLocation: null
}>><<set $tempslave to null>><</button>> is here, you can take her with you.</p>
<<elseif $tempslave and $roadally>>
<p>The mindbroken woman that Mu gave you is here, standing blankly near the cells.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the cells">>
<<goto sewerlair>>
<</link>>
</div>
</div>
<<set $chapter to "Sewer Lair">><<if !$imgSetGains>><<set $imgSetGains = {
"femfoot": 1,
"femfinger": 1,
"femmalesex": 3,
"femgobmalesex": 5,
"femtent": 15,
"futafemsex": 3,
"futamalesex": 6,
"futatent": 15,
"malefemsex": 5,
"malemalesex": 10,
"maletent": 15,
"warhoundmale": 10,
"warhoundfuta": 10,
"warhoundfem": 10
}>><</if>>
<<if $meterDecayPerTick is undefined>><<set $meterDecayPerTick = 1>><</if>>
<<if $defaultLock is undefined>><<set $defaultLock = 0>><</if>>
<<if !$rooms>>
<<set $rooms = [
{ name: "Room 1", occupant: null },
{ name: "Room 2", occupant: null },
{ name: "Room 3", occupant: null }
]>>
<</if>>
<<if $roomBuildCost is undefined>><<set $roomBuildCost = 50>><</if>>
<<set _total = $rooms.length>>
<<set _used = 0>>
<<for _i to 0; _i lt _total; _i++>>
<<if $rooms[_i].occupant is not null>>
<<set _used += 1>>
<</if>>
<</for>>
<<set _free = Math.max(0, _total - _used)>>
<div style="background:#1d1d1d;border:1px solid #444;padding:10px;border-radius:10px;margin-bottom:10px;">
<b>Build Room</b> — Cost: <<= $roomBuildCost>> gems<br>
<<link "Build (+1 room)">>
<<if $money gte $roomBuildCost>>
<<set $money -= $roomBuildCost>>
<<set $rooms.push({ name: "Room " + ($rooms.length + 1), occupant: null })>>
<<goto sewerlaircells>>
<<else>>
<span style="color:#f66;">Not enough gems.</span>
<</if>>
<</link>>
|
<<link "Clear ALL occupants">>
<<for _ri to 0; _ri lt $rooms.length; _ri++>>
<<set $rooms[_ri].occupant = null>>
<</for>>
<<goto sewerlaircells>>
<</link>>
|
<<link "Advance time (tick all)">>
<<roomsTick>>
<<goto sewerlaircells>>
<</link>>
</div>
<div style="background:#202020;border:1px solid #444;padding:12px;border-radius:10px;margin-bottom:10px;">
<h4 style="margin:0 0 6px 0;">🧍 Current Follower</h4>
<<set _currentTag = "">>
<<if (typeof $roadally === "string") and $roadally and $roadally.trim().length>>
<<set _currentTag = $roadally.trim()>>
<</if>>
<<set $storeTag = _currentTag>>
<<if $storeTag>>
<<set _alreadyStored = false>>
<<set _storedRoomName = "">>
<<for _j to 0; _j lt $rooms.length; _j++>>
<<if $rooms[_j].occupant and $rooms[_j].occupant.tag is $storeTag>>
<<set _alreadyStored = true>>
<<set _storedRoomName = $rooms[_j].name>>
<</if>>
<</for>>
<b>Tag:</b> <<= $storeTag>><br><br>
<<if _alreadyStored>>
<i>Already stored in <<= _storedRoomName >>.</i>
<<elseif _free gt 0>>
<<link "Store to first free room">>
<<set $storeRequest = {mode:"firstFree", tag:$storeTag}>>
<<set $roadally to null>>
<<goto sewerlaircells>>
<</link>>
<br><br>
<b>…or store in a specific room:</b>
<<for _ri to 0; _ri lt $rooms.length; _ri++>>
<<if $rooms[_ri].occupant is null>>
<<capture _ri $storeTag>>
<<link $rooms[_ri].name>>
<<set $storeRequest = {mode:"index", idx:_ri, tag:$storeTag}>>
<<set $roadally to null>>
<<goto sewerlaircells>>
<</link>>
<</capture>>
<</if>>
<</for>>
<<else>>
<i>No free rooms.</i>
<</if>>
<<else>>
<i>No active follower.</i>
<</if>>
<<if $storeRequest>>
<<set _req = $storeRequest>>
<<set _tag = _req.tag>>
/* block duplicates */
<<set _existing = -1>>
<<for _k to 0; _k lt $rooms.length; _k++>>
<<if $rooms[_k].occupant and $rooms[_k].occupant.tag is _tag>>
<<set _existing = _k>>
<</if>>
<</for>>
<<if _existing lt 0>>
<<if _req.mode is "index">>
<<set _i = _req.idx>>
<<if $rooms[_i] and $rooms[_i].occupant is null>>
<<set $rooms[_i].occupant = { tag:_tag, storedAt:"Now", meter:0 }>>
<<unset $roadally>>
<</if>>
<<elseif _req.mode is "firstFree">>
<<set _placed = false>>
<<for _ri to 0; _ri lt $rooms.length; _ri++>>
<<if (not _placed) and $rooms[_ri].occupant is null>>
<<set $rooms[_ri].occupant = { tag:_tag, storedAt:"Now", meter:0 }>>
<<set _placed = true>>
<<unset $roadally>>
<</if>>
<</for>>
<</if>>
<</if>>
<<unset $storeRequest>>
<</if>>
<div style="background:#222;border:1px solid #444;padding:10px;border-radius:8px;">
<h4 style="margin:0 0 6px 0;">🏠 Rooms & Storage</h4>
<<for _ri to 0; _ri lt $rooms.length; _ri++>>
<<set _r = $rooms[_ri]>>
<<set _occ = _r.occupant>>
<div style="border-bottom:1px solid #444;padding:6px 0;">
<b><<= _r.name>></b><br>
Occupant:
<<if _occ is null>>
<i>(empty)</i>
<<else>>
<<= (_occ and _occ.tag) ? _occ.tag : "(no tag)" >><br>
Insanity: <<= (_occ.meter is undefined) ? 0 : _occ.meter >><br>
<<capture _ri>>
<<link "Interact">>
<<set $activeRoom = _ri>>
<<set $currentNPC = $rooms[_ri].occupant.tag>>
<<goto "SlaveInteraction">>
<</link>>
<</capture>>
|
<<if (_occ.meter and _occ.meter gt 0) or $roadally>>
<span style="opacity:.7;">Retrieve (blocked)</span>
<<else>>
<<link "Retrieve">>
<<set $roadally = $rooms[_ri].occupant ? $rooms[_ri].occupant.tag : "" >>
<<set $rooms[_ri].occupant = null>>
<<goto sewerlaircells>>
<</link>>
<</if>>
|
<<link "Clear room">>
<<set $rooms[_ri].occupant = null>>
<<goto sewerlaircells>>
<</link>>
<</if>>
</div>
<</for>>
</div><<if $lairevent is "sex">>
<<set _detectedSkill = "">>
<<set _detectedGender = "">>
<<set _detectedRace = "">>
<<for _key, _val range $skillData>>
<<if $currentNPC.includes(_key)>>
<<set _detectedSkill = _key>>
<</if>>
<</for>>
<<for _key, _val range $genderData>>
<<if $currentNPC.includes(_key)>>
<<set _detectedGender = _key>>
<</if>>
<</for>>
<<for _raceKey, _raceVal range $raceData>>
<<if $currentNPC.includes(_raceKey)>>
<<set _detectedRace = _raceKey>>
<</if>>
<</for>>
<<for _genderKey, _genderVal range $genderData>>
<<if $currentNPC.includes(_genderKey)>>
<<set _detectedGender = _genderKey>>
<</if>>
<</for>>
/* Ensure naming is based off of PC gender */
<<set $imageSets = {
femfoot: [
{src: "img/sex/human/rapist/fem/femfoot1.jpg"},
{src: "img/sex/human/rapist/fem/femfoot2.jpg"},
{src: "img/sex/human/rapist/fem/femfoot3.jpg"},
{src: "img/sex/human/rapist/fem/femfoot4.jpg"},
{src: "img/sex/human/rapist/fem/femfoot5.jpg"},
{src: "img/sex/human/rapist/fem/femfoot6.jpg"},
{src: "img/sex/human/rapist/fem/femfoot7.jpg"}
],
femfinger: [
{src: "img/sex/human/rapist/fem/femfem1.jpg"},
{src: "img/sex/human/rapist/fem/femfem2.jpg"},
{src: "img/sex/human/rapist/fem/femfem3.jpg"},
{src: "img/sex/human/rapist/fem/femfem4.jpg"},
{src: "img/sex/human/rapist/fem/femfem5.jpg"}
],
femmalesex: [
{src: "img/sex/human/rapist/fem/femmale1.jpg"},
{src: "img/sex/human/rapist/fem/femmale2.jpg"},
{src: "img/sex/human/rapist/fem/femmale3.jpg"},
{src: "img/sex/human/rapist/fem/femmale4.jpg"},
{src: "img/sex/human/rapist/fem/femmale5.jpg"},
{src: "img/sex/human/rapist/fem/femmale6.jpg"},
{src: "img/sex/human/rapist/fem/femmale7.jpg"}
],
femgobmalesex: [
{src: "img/sex/human/rapist/gobfem/gobmale1.jpg"},
{src: "img/sex/human/rapist/gobfem/gobmale2.jpg"},
{src: "img/sex/human/rapist/gobfem/gobmale3.jpg"},
{src: "img/sex/human/rapist/gobfem/gobmale4.jpg"},
{src: "img/sex/human/rapist/gobfem/gobmale5.jpg"}
],
femtent: [
{src: "img/sex/human/rapist/fem/femtentfem1.jpg"},
{src: "img/sex/human/rapist/fem/femtentfem2.jpg"},
{src: "img/sex/human/rapist/fem/femtentfem3.jpg"},
{src: "img/sex/human/rapist/fem/femtentfem4.jpg"},
{src: "img/sex/human/rapist/fem/femtentfem5.jpg"},
{src: "img/sex/human/rapist/fem/femtentfem6.jpg"},
{src: "img/sex/human/rapist/fem/femtentfem7.jpg"},
{src: "img/sex/human/rapist/fem/femtentfem8.jpg"}
],
futafemsex: [
{src: "img/sex/human/rapist/futa/futafem1.jpg"},
{src: "img/sex/human/rapist/futa/futafem2.jpg"},
{src: "img/sex/human/rapist/futa/futafem3.jpg"},
{src: "img/sex/human/rapist/futa/futafem4.jpg"},
{src: "img/sex/human/rapist/futa/futafem5.jpg"},
{src: "img/sex/human/rapist/futa/futafem6.jpg"},
{src: "img/sex/human/rapist/futa/futafem7.jpg"},
{src: "img/sex/human/rapist/futa/futafem8.jpg"},
{src: "img/sex/human/rapist/futa/futafem9.jpg"},
{src: "img/sex/human/rapist/futa/futafem10.jpg"},
{src: "img/sex/human/rapist/futa/futafem11.jpg"},
{src: "img/sex/human/rapist/futa/futafem12.jpg"},
{src: "img/sex/human/rapist/futa/futafem13.jpg"},
{src: "img/sex/human/rapist/futa/futafem14.jpg"},
{src: "img/sex/human/rapist/futa/futafem15.jpg"},
{src: "img/sex/human/rapist/futa/futafem16.jpg"}
],
futamalesex: [
{src: "img/sex/human/rapist/futa/futamale1.jpg"},
{src: "img/sex/human/rapist/futa/futamale2.jpg"},
{src: "img/sex/human/rapist/futa/futamale3.jpg"},
{src: "img/sex/human/rapist/futa/futamale4.jpg"},
{src: "img/sex/human/rapist/futa/futamale5.jpg"},
{src: "img/sex/human/rapist/futa/futamale6.jpg"},
{src: "img/sex/human/rapist/futa/futamale7.jpg"},
{src: "img/sex/human/rapist/futa/futamale8.jpg"},
{src: "img/sex/human/rapist/futa/futamale9.jpg"}
],
futatent: [
{src: "img/sex/human/rapist/futa/tent1.jpg"},
{src: "img/sex/human/rapist/futa/tent2.jpg"},
{src: "img/sex/human/rapist/futa/tent3.jpg"},
{src: "img/sex/human/rapist/futa/tent4.jpg"},
{src: "img/sex/human/rapist/futa/tent5.jpg"},
{src: "img/sex/human/rapist/futa/tent6.jpg"},
{src: "img/sex/human/rapist/futa/tent7.jpg"},
{src: "img/sex/human/rapist/futa/tent8.jpg"}
],
malefemsex: [
{src: "img/sex/human/rapist/male/malemale1.jpg"},
{src: "img/sex/human/rapist/male/malemale2.jpg"},
{src: "img/sex/human/rapist/male/malemale3.jpg"},
{src: "img/sex/human/rapist/male/malemale4.jpg"},
{src: "img/sex/human/rapist/male/malemale5.jpg"},
{src: "img/sex/human/rapist/male/malemale6.jpg"},
{src: "img/sex/human/rapist/male/malemale7.jpg"},
{src: "img/sex/human/rapist/male/malemale8.jpg"},
{src: "img/sex/human/rapist/male/malemale9.jpg"},
{src: "img/sex/human/rapist/male/malemale10.jpg"},
{src: "img/sex/human/rapist/male/malemale11.jpg"},
{src: "img/sex/human/rapist/male/malemale12.jpg"},
{src: "img/sex/human/rapist/male/malemale13.jpg"}
],
malemalesex: [
{src: "img/sex/human/rapist/male/malemale1.jpg"},
{src: "img/sex/human/rapist/male/malemale2.jpg"},
{src: "img/sex/human/rapist/male/malemale3.jpg"},
{src: "img/sex/human/rapist/male/malemale5.jpg"}
],
maletent: [
{src: "img/sex/human/rapist/male/tent1.jpg"},
{src: "img/sex/human/rapist/male/tent2.jpg"},
{src: "img/sex/human/rapist/male/tent3.jpg"},
{src: "img/sex/human/rapist/male/tent4.jpg"}
],
warhoundmale: [
{src: "img/enemy/hound/rape/malerape1.jpg"},
{src: "img/enemy/hound/rape/malerape2.jpg"},
{src: "img/enemy/hound/rape/malerape3.jpg"},
{src: "img/enemy/hound/rape/malerape4.jpg"},
{src: "img/enemy/hound/rape/malerape5.jpg"},
{src: "img/enemy/hound/rape/malerape6.jpg"},
{src: "img/enemy/hound/rape/malerape7.jpg"},
{src: "img/enemy/hound/rape/malerape8.jpg"},
{src: "img/enemy/hound/rape/malerape9.jpg"},
{src: "img/enemy/hound/rape/malerape10.jpg"},
{src: "img/enemy/hound/rape/malerape11.jpg"},
{src: "img/enemy/hound/rape/malerape12.jpg"},
{src: "img/enemy/hound/rape/malerape13.jpg"},
{src: "img/enemy/hound/rape/malerape14.jpg"},
{src: "img/enemy/hound/rape/malerape15.jpg"}
],
warhoundfuta: [
{src: "img/enemy/hound/rape/futarape1.jpg"},
{src: "img/enemy/hound/rape/futarape2.jpg"},
{src: "img/enemy/hound/rape/futarape3.jpg"},
{src: "img/enemy/hound/rape/futarape4.jpg"}
],
warhoundfem: [
{src: "img/enemy/hound/rape/femrape1.jpg"},
{src: "img/enemy/hound/rape/femrape2.jpg"},
{src: "img/enemy/hound/rape/femrape3.jpg"},
{src: "img/enemy/hound/rape/femrape4.jpg"},
{src: "img/enemy/hound/rape/femrape5.jpg"},
{src: "img/enemy/hound/rape/femrape6.jpg"},
{src: "img/enemy/hound/rape/femrape7.jpg"},
{src: "img/enemy/hound/rape/femrape8.jpg"},
{src: "img/enemy/hound/rape/femrape9.jpg"},
{src: "img/enemy/hound/rape/femrape10.jpg"},
{src: "img/enemy/hound/rape/femrape11.jpg"},
{src: "img/enemy/hound/rape/femrape12.jpg"},
{src: "img/enemy/hound/rape/femrape13.jpg"},
{src: "img/enemy/hound/rape/femrape14.jpg"}
]
}>>
<<drawImage>>
<<drawControls>>
<</if>><center><H4>Home in the Slums</H4></center>
<center><img src="img/avedon/slum/homeSlums.jpg">
<p>The home of Kaiden and her many titles.</p></center>
<hr>
<<if $background is "Student">>
<p>You're allowed to <<button 'sleep on the couch' bed>><</button>>, there's even a blanket.</p>
<p>You can <<button 'shower' bath>><</button>> in the bathroom.</p>
<<else>>
<p>Everything is covered in sheets, she mustn't like dust.</p>
<</if>>
<p>You can <<button 'Visit Kaiden' kaiden>><</button>> if you wanted to.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her house">>
<<goto slumneighborhood>>
<</link>>
</div>
</div>
<<set $chapter to "Kaiden's house">><<if $juliettalk is "find">>
<center><H4>Steelwind Farm</H4>
<img src="img/dragon/carry.jpg"></center>
<p>Your father's soul is with the Creator but his body is still in the corridor.</p>
<p>Still, he deserves...Bill and Annette deserve...you deserve closure.</p>
<p>They still don't know what happened to him and you haven't spoken of it.</p>
<p>Whatever your powers are you have not gotten full control of them yet, some simply come to you naturally while others require you to focus.</p>
<p>You re-enter the corridor and find him, exactly where he was taken from you and you pick him back up, finding that the weight is more on your heart than it ever was on your back.</p>
<p>Your feet touch the soft earth of the road outside Steelwind Farm.</p>
<p>The arms of your father are still wrapped around you as you carry him home, where he belongs.</p>
<p>Bill approaches with a smile that turns sour, his mouth agape as he sees your father and rushes towards you, looking between your father and you.</p>
<p>Juliet pulls your father's ledger from his bag, handing it to him as the two speak quietly, with you simply waiting until he understands.</p>
<p>He does, and quickly, but there is a piercing cry that you were waiting for.</p>
<p>Annette has spotted you, and whom you're bearing, and you gently lay your father down and cross his arms as she slides to his side.</p>
<p>You don't have the heart, or possibly even the strength, to stop her and you watch her grab his collar as she works her magics, searching within herself for some power that can raise the dead, if it were even possible.</p>
<div class="choices">
<div class="choice-item">
<<link "Console Annette">>
<<set $juliettalk to "find1">>
<<goto juliettalk>>
<</link>>
</div>
</div>
<</if>>
<<if $juliettalk is "find1">>
<center><H4>Death</H4></center>
<<if $deathnude is true>>
<center><img src="img/npcs/death/deathnude.jpg"></center>
<<else>>
<center><img src="img/npcs/death/death.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"He's gone, Annette."</div>
</div>
</div>
<p>The voice of Death lingers before she appears, Juliet tensing up before realizing that no one else is readying to fight.</p>
<p>Juliet, Bill and you look at Death, who reaches down to gently caress Annette's shoulder.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"The poison that killed him cannot be counteracted, the only reason he has not decayed is because of the panacea. What happened to it?"</div>
</div>
</div>
<p>Death looks to Juliet and you, your lamia half-sister still bristling to fight Death again.</p>
<div class="dialogue-box">
<img src="img/npcs/juliet/juliet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Juliet:</span>
<div class="dialogue">"It broke, he shattered it after I was born so she couldn't bree.."</div>
</div>
</div>
<p>Juliet stop speaking as Bill and Annette probably don't need to hear that part.</p>
<p>Death nods, reaching down with her free hand to grip your father's hands in hers for a moment, whispers in an arcane language filling the air for a brief moment as his body glows.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"His body needs to be burned, his is a soul that cannot be allowed into undeath."</div>
</div>
</div>
<p>Death simply leaves the rest of you, walking towards the forest.</p>
<p>It would do no good to try and pry Annette off your father so Bill merely lifts body of them, Annette being dragged behind your brother as tears mar her face.</p>
<div class="choices">
<div class="choice-item">
<<link "Follow Death">>
<<set $juliettalk to "find2">>
<<goto juliettalk>>
<</link>>
</div>
</div>
<</if>>
<<if $juliettalk is "find2">>
<center><H4>Edge of the Southern Forest</H4></center>
<center><img src="img/dragon/pyre.jpg"></center>
<p>Death has begun the makings of a funeral pyre, gathering a bed of sticks and branches as she gestures for Bill to lay down your father.</p>
<p>Annette is quiet, as is Juliet, as Death leads the five of you towards an empty clearing in the western forest.
<p>Bill and Juliet go into the woods to collect wood for a pyre, with Juliet picking up sticks and Bill taking his inhuman anger against full trees.</p>
<p>You're unsure what to do or say, you're not technically the youngest anymore.</p>
<p>You bring that up to Annette who simply looks at you, then over at Juliet picking up tree branches and breaking them against her tail, before looking at you again.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Is now the time for jokes?"</div>
</div>
</div>
<p>Annette looks at you with tears in her eyes as she shoves you before letting out a laugh.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Fine, we'll give her your chores. You stack the dishes like an i-idiot."</div>
</div>
</div>
<p>Her voice quivers and she tries to keep her tears falling onto your father's journal, which she took off of Bill.</p>
<p>Eventually the pyre is made, and the five of you stand around his body.</p>
<p>Death flicks her wrist as the wood catches fire with a greyish-black fire, unnatural as it gives off cold rather than heat.</p>
<p>Death was right, as whatever it was that your father drank made his body immune to almost anything, as even the fire is having a hard time taking him.</p>
<p>Death approaches your father's body after it has begun to burn, pulling a golden energy from it as your father's voice fills the clearing around you, Death having summoned him to let everyone say goodbye.</p>
<p>He has no form, but his booming laughter makes you tear up.</p>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"All together now, as it should be."</div>
</div>
</div>
<p>Death stays quiet as he speaks, but you see the skin flaking off her arm as holding onto a soul seems to be harming her greatly, yet she makes no indication of whatever pain this may be causing.</p>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"Annette, do not burden yourself with trying to take my place. Your siblings are quite capable."</div>
</div>
</div>
<p>Annette lets out a choked sob, clutching his journal
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"Bill, you have a good heart and I wish you would give it to someone in my lifetime. You deserve love, not shame for what you think you are."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"Bill, you have a good heart and I wish you would give it to someone in my lifetime. You deserve love, not shame for what you think you are."</div>
</div>
</div>
<p>Bill has remained calm for all of this, his stoic demeaner finally cracking as tears fall down his face.</p>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"$firstname, I must thank you for bringing me home and saving your sister. She should not have to suffer for my failures. I didn't want this for you, I tried everything to make you avoid this fate."</div>
</div>
</div>
<p>Death nods as if acknowledging that and both Annette and Bill place a hand on your shoulder.</p>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"Juliet, you kept me sane during those times. You are not responsible for my death, no one is."</div>
</div>
</div>
<p>Juliet has been staring at Death with pure, unadulterated fury in her gaze but slowly nods as her expression slowly softens into sorrow.</p>
<<if $questAveeMariko gte 2>>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"Avee, you are not indebted to me, nor $firstname, nor your mother. You are your own woman and I only wish I knew of you when I had the chance."</div>
</div>
</div>
<p>Avee must have appeared after finding the farnhouse empty, her ears flat against her head as she looks around at the scene before her.</p>
<p>The makings of a spell dance on her fingertips as you see nothing but fear in the eyes of both Death and Annette.</p>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"We have all the time in the world, Avee. Do not make the rest of us wait."</div>
</div>
</div>
<p>Avee closes her fist and the spell fizzles, the sounds of the forest coming back.</p>
<</if>>
<p>There is silence in the clearing, interrupted only by the crackling of the fire as the four of you look at one another as your father speaks.</p>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"Death, before you take me...know that you were the second best I've ever had."</div>
</div>
</div>
<p>Your father's booming laughter fills the clearing, with Bill and Annette having to hold in laughter, while Juliet seems genuinely confused.</p>
<p>A twitch appears under Death's eye as a faint smile appears on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"William, its time to go."</div>
</div>
</div>
<p>The four of you stand around your father's body as it continues to burn, and you wait until its nothing but ashes.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask what happens now">>
<<set $juliettalk to "find3">>
<<goto juliettalk>>
<</link>>
</div>
</div>
<</if>>
<<if $juliettalk is "find3">>
<center><H4>Photograph of your family</H4></center>
<center><img src="img/items/photochosen.jpg"></center>
<p>Annette pulls a picture from the ledger of the three of you as children.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"What else? We keep going. Bill, find or build somewhere for Juliet to sleep. When you're done with that, show her how to milk the cows."</div>
</div>
</div>
<p>Annette hands the photograph to Juliet as she gets to her feet as she points from one to the other.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"I'm going to buy an urn for Father's ashes and I personally am going to handle buying him a plot. $firstname, I'm sure you did your best but it took you weeks to bury mom. Also...$firstname, go rest. You look awful."</div>
</div>
</div>
<p>Her finger pointing at Bill and Juliet was angry, but she pulls you into a hug which is surprisingly tight.</p>
<p>Juliet joins in next, with Bill after her.</p>
<p>Death stays where she was but you see your brother grab her by the elbow and drag her over, bringing her into the hug as well.</p>
<p>They release it, and everyone scatters as you're left alone.</p>
<div class="choices">
<div class="choice-item">
<<link "Return to the farm">>
<<set $juliettalk to null>>
<<set $questWilliam to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<if $billbf>>
<<set $loverBill to true>>
<<set $billbf to null>>
<</if>>
<<if !$AvedonGarrion>>
<<set $AvedonGarrison to 100>>
<</if>>
<<if !$AvedonCrime>>
<<set $AvedonCrime to 0>>
<</if>>
<<if $faithAvalon gt 1000>>
<<set $faithAvalon to 1000>>
<</if>><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questCorrupted is 1>>
<<if $background is "Sewer Rat">>
<p>You found your daughter Scratch outside of the walls of Junktown shortly before she was claimed as the Champion of the Goddess Mu.</p>
<<else>>
<p>You found a ratfolk outside of the walls of Junktown only for them to be claimed as the Champion of the Goddess Mu.</p>
<</if>>
<</if>>
<<if $questCorrupted is 2>>
<p>There is a source of corruption in the mushroom lands, something from outside that Mu asked you to help her new Champion with.</p>
<</if>>
<<if $questCorrupted lt 10 $deadMinotaur isnot true>>
<p>Scratch found that one creature, the Minotaur, is south of Avedon, possibly in the forest.</p>
<</if>>
<<if $questCorrupted gte 3 and $deadWerewolf isnot true>>
<p>Scratch found that the werewolf is heading for the castle and needs to be stopped before it reaches the keep.</p>
<</if>>
<<if $questCorrupted gte 3 and $deadSpider isnot true>>
<p>The spider is heading towards the mountains, possibly to Fort Reach.</p>
<</if>>
<<if $questCorrupted gte 3 and $deadSpider is true and $deadMinotaur is true and $deadWerewolf is true>>
<p>With all three creatures dead you should return to Mu.</p>
<</if>>
<<if $questCorrupted gte 4 and $questCorrupted lt 10>>
<p>The corrupted nun and her knight need to be handled.</p>
<</if>>
<<if $questCorrupted gte 10>>
<<if $background is "Unlucky Goblin">>
<p>Your sister became a nun after your death and was roped into some sort of cult ritual.</p>
<<else>>
<p>Isabella Law, the sister of the deceased Black Knight Silas Law, was roped into some sort of cult ritual after his death.</p>
<</if>>
<p>You ended the corruption the only way possible, by killing Isabella.</p>
<</if>><center><<if $deadMinotaur>>
<img src="img/forest/tomb/entranceempty.jpg">
<p>The creature is dead and the tomb now lies empty.</p>
<<else>>
<img src="img/forest/tomb/entrancebad.jpg">
<p>A powerful creature resides in the tomb, guarding its contents.</p>
<</if>></center>
<hr>
<p>The tomb of Silas Law, Black Knight of Avalon.</p>
<div class="choices">
<div class="choice-item">
<<link "Head back to the southern cliffs">>
<<goto southcliff>>
<</link>>
</div>
<div class="choice-item">
<<link "Head inside">>
<<if $questCorrupted lt 2>>
<<set $forestevent to "silastombstop">>
<<goto southforestevents>>
<<elseif $questCorrupted gte 2 and !$questSilasTomb>>
<<set $forestevent to "silastombwarning">>
<<goto southforestevents>>
<<elseif $questCorrupted gte 2 and $deadMinotaur isnot true>>
<<set $forestevent to "silastombmino">>
<<goto southforestevents>>
<<else>>
<<goto silastombinterior>>
<</if>>
<</link>>
</div>
</div>
<<set $chapter to "Tomb of Silas Law">><center><H4>Tomb of Silas Law</H4></center>
<center><img src="img/forest/tomb/grave.jpg">
<p>The tomb of Silas Law is unadorned and, aside from a small inscription for the name, almost entirely vacant.</p></center>
<hr>
<p>The grass is well maintained for an abandoned crypt.</p>
<div class="choices">
<div class="choice-item">
<<link "Head outside">>
<<goto silastomb>>
<</link>>
</div>
<<if $questSilasTomb is 1>>
<div class="special-choice-item">
<<link "Take the spear of Silas Law">>
<<set $forestevent to "silastombspear">>
<<goto southforestevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Tomb of Silas Law">><center><H4>Tomb of Silas Law</H4></center>
<center><img src="img/forest/tomb/grave.jpg"></center>
<p>The creature falls, rotting quickly as its demonic nature cannot naturally exist in the world.</p>
<p>The smell of sulfur, of hell, assaults your nostrils but eventually there is nothing left to rot and the regular mold and rot smell return.</p>
<p>The tomb is barren, empty aside from a singular tomb with long burned out candles.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around the crypt">>
<<set $forestevent to null>>
<<set $deadMinotaur to true>>
<<goto silastombinterior>>
<</link>>
</div>
</div><center><H4>Inhuman Minotaur</H4></center>
<center><img src="img/enemy/corrupt/minotaur.jpg"></center>
<p>The fight is over and the creature buries its axe into your body with wild abandon, more mechanical than with malice, but the pain is there all the same.</p>
<p>As the light fades you find relief in death, the pain fading away and being replaced with a heat.</p>
<p>Your knees touch ash and you glance upon the scorched earch of Hell once more.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $death += 1>>
<<include dyingclear>>
<</link>>
</div>
</div><center><H4>Under City</H4></center>
<<if $undercity is "heart">>
<center><img src="img/junktown/heart.jpg">
<p>The heart of the ruins, now forever silent.</p></center>
<hr>
<p>The central building seems to be some sort of giant toning rod which uses the Kitsune's sound magic to...erase things.</p>
<p>Exactly what it was meant to do is unknown but something was released when it fell silent.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the heart">>
<<set $undercity to "deep">>
<<goto undercity>>
<</link>>
</div>
</div>
<<elseif $undercity is "deep">>
<center><img src="img/junktown/deepexplore.jpg">
<p>The steps leading downwards are elegant, their brilliance lost to time.</p></center>
<hr>
<p>Odd scratchings on the walls were probably graffiti at one point but someone has gone by and burned them off.</p>
<div class="choices">
<div class="choice-item">
<<link "Return to the entrance">>
<<set $undercity to null>>
<<goto undercity>>
<</link>>
</div>
<<if $questCorrupted is 7>>
<div class="special-choice-item">
<<link "Head to the heart of the ruin">>
<<set $mushroomevent to "meetisabelle">>
<<goto mushroomevents>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Head to the heart of the ruin">>
<<set $undercity to "heart">>
<<goto undercity>>
<</link>>
</div>
<</if>>
</div>
<<else>>
<center><img src="img/junktown/explore.jpg">
<p>The ruins here belong to the oldest part of Avedon, some section of the city lost to time.</p></center>
<hr>
<<if $questCorrupted gte 10>>
<p>The ruins are silent, the sounds of rats and other scavengers the only noise.</p>
<<else>>
<p>There is a ringing echo that reverberates through the ruins, interspersed with a much softer ringing of a bell.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Return to the mushroom forest">>
<<goto mushrooms>>
<</link>>
</div>
<<if $questCorrupted is 6>>
<div class="special-choice-item">
<<link "Head deeper into the ruins">>
<<set $mushroomevent to "fightcorrupt">>
<<goto mushroomevents>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Head deeper into the ruins">>
<<set $undercity to "deep">>
<<goto undercity>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<set $chapter to "Undercity">><<if $questCorrupted is 8>>
<center><H4>The Fallen Nun Isabella Law</H4></center>
<center><img src="img/junktown/heart.jpg"></center>
<p>As the nun falls to her knees she looks around the room as if expecting something to happen.'</p>
<div class="dialogue-box">
<img src="img/enemy/deathknight/isabellatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Isabella Law:</span>
<div class="dialogue">"I made...the monsters. Silas fought monsters, so that if they were here...he would come and fight them. He would...he would come back to me."</div>
</div>
</div>
<p>Her breathing is labored now, every breath seems to be a fight against something inside her.</p>
<div class="dialogue-box">
<img src="img/enemy/deathknight/isabellatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Isabella Law:</span>
<div class="dialogue">"I'll never get him back...I guarded the Heart...I did as Avalon asked..."</div>
</div>
</div>
<p>You look around at the room and see that it is not even remotely close to Avedonian architecture, it appears more Kitsune in nature.</p>
<div class="dialogue-box">
<img src="img/enemy/deathknight/isabellatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Isabella Law:</span>
<div class="dialogue">"She said she would bring him back if I did as she asked...The Heart...I spent so long here, forgotten..."</div>
</div>
</div>
<p>The room has some purpose but as to what it was originally, that is long gone.</p>
<p>She maintained the room so much as simply being inside of it.</p>
<p>You look around at the buildings scattered around the room, making some sort of sigil obviously but far too large for you to get an idea of even what it looks like as some of them are damaged.</p>
<div class="dialogue-box">
<img src="img/enemy/deathknight/isabellatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Isabella Law:</span>
<div class="dialogue">"Silas...I tried."</div>
</div>
</div>
<p>The sickly taint spreads to her face, cracks forming in her skin as rivers of crimson rot seem to have taken hold.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask if you can help her">>
<<set $questCorrupted to 9>>
<<goto isabellawin>>
<</link>>
</div>
</div>
<</if>>
<<if $questCorrupted is 9>>
<center><H4>Ancient Ruins</H4></center>
<center><img src="img/enemy/deathknight/dust.jpg"></center>
<p>Her broken gaze settles on you, seeing you as if for the first time.</p>
<div class="dialogue-box">
<img src="img/enemy/deathknight/isabellatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Isabella Law:</span>
<div class="dialogue">"No. Silas will come for me, I need to wait for him. This place tried to take me, to erase me from being, but I took my name back. I will be remembered, so that he can remember."</div>
</div>
</div>
<p>Her voice is strained as whatever is wrong with her is finally reaching its peak.</p>
<div class="dialogue-box">
<img src="img/enemy/deathknight/isabellatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Isabella Law:</span>
<div class="dialogue">"Names, places. It is a thing and it Hungers. All is knows is how to take, and not give back. Except I did it. I got my name back. He just forgot about me, but he'll be back for me. He'll-"</div>
</div>
</div>
<p>A series of bells toll, shaking the room and everyone in it.</p>
<p>Your ears bleed as you fall to your knees, covering your head to block out the symphony of bells ringing from every tower in the room.</p>
<p>Isabella reaches a hand out to you, touching your fingers as you feel the blood wick off, her last act to cast a healing spell on you before she is reduced to little more than dust.</p>
<p>The bells chime thirteen times before falling silent, and the room seems to empty itself of the pressure that you've been feeling since you got here.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch her fade away">>
<<set $questCorrupted to 10>>
<<goto isabellawin>>
<</link>>
</div>
</div>
<</if>>
<<if $questCorrupted is 10>>
<center><H4>Ancient Ruins</H4></center>
<center><img src="img/junktown/heart.jpg"></center>
<p>The room appears exactly as it did before Isabella and you fought, but it is markedly different.</p>
<p>It is as if something is now free, but it is impossible to know what.</p>
<p>You look at the ash of was once Isabella and wonder if she made it to any sort of heaven or hell, but you doubt it.</p>
<p>Whatever this place is, it destroyed her utterly.</p>
<p>The Kitsune made it to...do something, to kill or to create, but sound as a weapon...</p>
<p>You shake your head, touching your ears as they still ring.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $health to $maxhealth>>
<<set $experience += 10>>
<<set $undercity to "heart">>
<<include combatclear>>
<<goto undercity>>
<</link>>
</div>
</div>
<</if>><center><H4>The Hunter</H4></center>
<center><img src="img/enemy/hunter/solo.jpg"></center>
<p>The hunter is once more docile, the fight little more than a faux one.</p>
<p>They get to their feet, about to wander off into the wastes of Hell again.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave it alone">>
<<set $selectedOption.name to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Fuck it">>
<<set $selectedOption.name to null>>
<<set $hellevent to "huntersex">>
<<goto hellevents>>
<</link>>
</div>
</div><center><H4>Snake Warren</H4>
<img src="img/enemy/snake/den.jpg">
<p>The snakes freely copulate with one another, their hermaphroditic nature allowing them to take and receive partners with ease.</p></center>
<hr>
<p>Lo is making them more docile, or simply making the feral ones disappear somewhere else.</p>
<p><<button 'Snakes' fightsnake>>
<<set _lvl = random(1,5)>>
<<set $enemies = [
{
level: _lvl,
type: "Giant Snake",
gender: "Futanari",
health: 20 + (_lvl * 2),
maxHealth: 20 + (_lvl * 2),
armor: 1 + Math.floor(_lvl / 2),
stamina: 60 + (_lvl * 5),
maxStamina: 60 + (_lvl * 5),
sexLimit: 0,
attackPower: 3 + _lvl,
speed: 10 + _lvl,
isUndead: false,
isDemon: false,
experience: _lvl * 10
}
]>>
<<clearcombatvariables>>
<</button>> lay about in various states but they need to be agitated to do anything with.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the den">>
<<goto dragontemplehall>>
<</link>>
</div>
</div>
<<set $chapter to "Snake Warren">><center><H4>Nette</H4></center>
<<set $rand to random(1, 3)>>
<<if $questSuccChild gte 14 and $rand is 3 and $previouspassage is "helltempleinside">>
<center>[img[either(
"img/npcs/nette/gang1.jpg",
"img/npcs/nette/gang2.jpg",
"img/npcs/nette/gang3.jpg",
"img/npcs/nette/gang4.jpg",
"img/npcs/nette/gang5.jpg",
"img/npcs/nette/gang6.jpg"
)]]</center>
<p>Nette is gaining power through Harvester's group of demons, taking only willing participants.</p>
<<elseif $questSuccChild gt 13>>
<center><img src="img/npcs/nette/netteteen.jpg"></center>
<p>Nette has really filled out and is quite a buxom woman.</p>
<<else>>
<center><img src="img/npcs/nette/netteyoung.jpg"></center>
<p>Nette is an underage Succubus which is both an oxymoron and a form of torture so intense that you actually feel a bit bad.</p>
<</if>>
<<if $questSuccChild is 14>>
<p>Nette quest is unfished.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $nettetalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $questSuccChild is 11>>
<div class="special-choice-item">
<<link "Ask if she is okay">>
<<set $nettetalk to "questsuccchild11">>
<<goto nettetalk>>
<</link>>
</div>
<</if>>
<<if $hellexplore gte 6 and $questSuccChild is 12>>
<div class="special-choice-item">
<<link "Take her to your temple in Hell">>
<<set $nettetalk to "questsuccchild12">>
<<goto nettetalk>>
<</link>>
</div>
<</if>>
<<if $questSuccChild is 13 and $previouspassage is "helltemple">>
<div class="special-choice-item">
<<link "Ask if she is okay">>
<<set $nettetalk to "questsuccchild13">>
<<goto nettetalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Nette">><<if $nettetalk is "meet">>
<center><H4>Nette</H4>
<img src="img/npcs/nette/netteyoung.jpg"></center>
<p>You approach Nette among the other children, they stop teasing her and flee as they know what they're doing is wrong.</p>
<p>Nette perks up as you approach, straightening out her dress.</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"Something went wrong, I look like a kid."</div>
</div>
</div>
<p>The previously busty succubus from the mirror is...not so.</p>
<p>At least not right now.</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"Listen. There's a problem."</div>
</div>
</div>
<p>As you look at the young succubus you realize that she is indeed having a problem, being a child in Avedon would suck for anyone, let alone a demon.</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"I only came into existence when Annette hit puberty, which was about twelve years ago...so...I'm twelve, apparently."</div>
</div>
</div>
<p>Nette grabs your hand, a pleading look on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"Trying to get laid will kill anyone who tries it, one of Avalon's great deeds as stealing purity is punishable by death. Kids can be mauled to death by animals and that sucks, a kid gets the bad touch and whoever did it gets...well. Turned inside out more or less."</div>
</div>
</div>
<p>You're aware as you were taught this as a child, but the look in her eyes tells that she learned firsthand and someone is now dead because of her.</p>
<p>Nette claps her hands, wanting to change the subject.</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"Anyways. Semen. Can't get it from the tap but I can probably drink it from a bottle...so..."</div>
</div>
</div>
<p>There is a slight pause as she thinks.</p>
<p>You pause as you think Annette is twenty four, and if Nette is twelve then she's experiencing...</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"Get a move on! I don't want to be stuck a kid forever!"</div>
</div>
</div>
<p>Nette shouts at you, stomping her foot in a fit of anger.</p>
<p>Her temper cools as she reaches for you, dropping her hand at her side.</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"Sorry...being a human...sucks. Everything feels so weird."</div>
</div>
</div>
<p>She talks about needing semen but you need to officially adopt her first.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $questSuccChild to 10>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $nettetalk is "adoptnette">>
<center><H4>Nette</H4>
<img src="img/npcs/nette/netteyoung.jpg"></center>
<p>She waves her face to take the heat off but it is mostly from embarassment rather than burning soap.</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"No. I hate it here. Let's get the f-"</div>
</div>
</div>
<p>She freezes when Aspen turns, the nun having a wicked smile and a resupply of soap.</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"Let's go."</div>
</div>
</div>
<p>A few of the other children watch from the doorway to their room, but say nothing as you take Nette and leave.</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"Is this was being human is like?"</div>
</div>
</div>
<p>Nette wants to walk out of town so you humor her, walking through the slums with her.</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"This...this sucks. I tried to make friends, to be...friendly. I was kind and every time I tried to make a friend they would ridicule me for having wings or for my clothes. My clothes! Aspen gave them to me and I get made fun of? What is wrong with people?"</div>
</div>
</div>
<p>You don't have an answer for her, the residents of Avedon are not kind people.</p>
<p>They see some sort of evil happening in front of them and can only watch, never interfering as they would gain nothing from it.</p>
<p>If Nette is all the parts of herself that Annette didn't want, then being idealistic is something she thought was weak and unnecessary.</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"Was this all a mistake? Did I do something wrong?"</div>
</div>
</div>
<p>Nette is young, idealistic and...human.</p>
<p>Tears well up in her eyes and you pull her into a hug, as a parent would do.</p>
<p>She is your child, you gave up one for her to be here, and you do find yourself caring for her.</p>
<p>She disappears again which is an odd power for her to have, but you have an idea where she is.</p>
<p>Nette is in the Dragon Isles, for some reason.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $questSuccChild to 11>>
<<set $experience += 10>>
<<set $netteloc to "dragontribehut">>
<<goto slums>>
<</link>>
</div>
</div>
<</if>>
<<if $nettetalk is "questsuccchild11">>
<center><H4>Nette</H4>
<img src="img/npcs/nette/netteyoung.jpg"></center>
<p>Nette scowls as you talk to her, crossing her arms.</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"Does it LOOK like I'm okay? My tits are barely bee stings and...ow!"</div>
</div>
</div>
<p>She tried to gesture at her chest and accidentally scratched one of her nipples, a pained expression on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"Why does being mortal suck? This isn't like anything Annette ever went through."</div>
</div>
</div>
<p>That would make a lot of sense, Annette never had to suffer as she had someone else to suffer for her.</p>
<p>Bill would be the same, hitting puberty would just be passed onto their demonic side and they move on.<p>
<p>Nette is the demon side of a half demon, mixed with your power.</p>
<p>Perhaps taking her to Hell would do good for her?</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $nettetalk to null>>
<<set $questSuccChild += 1>>
<<goto nette>>
<</link>>
</div>
<<if $hellexplore gte 6>>
<div class="choice-item">
<<link "Take her to your temple in Hell">>
<<set $nettetalk to "questsuccchild12">>
<<goto nettetalk>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $nettetalk is "questsuccchild12">>
<center><H4>Temple of Rebirth</H4></center>
<center><img src="img/hell/crypt.jpg"></center>
<p>You tell Nette about your temple, which makes her give you an odd look but she offers her hand.</p>
<p>The trip to Hell seems to skip the corridor which is odd but you'll deal with that later, right now you have to restrain Nette as she tries to fly away.</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"What are you doing, I want to see that castl-..."</div>
</div>
</div>
<p>You have a hand on her ankle, quick thinking on your part, as she tried to take to the sky.</p>
<p>The roar of the Colossus that guards the Throne of Hell echoes across the temple and she lets herself fall, taking a knee to be smaller than you.</p>
<<if $maymeet is true>>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"Be not afraid, Child of Rebirth. You will not be harmed here."</div>
</div>
</div>
<p>May approaches with a grin on her face, looking at Nette and then to you.</p>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"I knew of your coming and called for aid, I am not the best to handle the whims of a child, not in this place. There is another more suited to handling new demons, she should be here soon."</div>
</div>
</div>
<<else>>
<p>You recall denying the demon that was here, May, and she ceased to be because of it.</p>
<p>Despite that this is still your temple and you have some power here, but you're unsure how to wield it.</p>
<</if>>
<p>As if on cue you are joined by the motherly demoness, standing at your side which causes both Nette and you to jump.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/mother.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Motherly Demon:</span>
<<if $RulerHell is "Annette">>
<div class="dialogue">"It is a great honor to tend to the Lord of these lands. Perhaps you will do great things, perhaps terrible ones. You were destined for the throne before ever stepping here."</div>
<<elseif $questKingOfHell gte 11>>
<div class="dialogue">"Before they were destroyed the gatekeeper spoke that you would arrive, Nette. A mortal demon, innocent and yet not. A candidate for the Throne of Hell."</div>
<<else>>
<div class="dialogue">"The gatekeeper spoke that you would arrive, Nette. A mortal demon, innocent and yet not, a harbinger of the First Seal."</div>
<</if>>
</div>
</div>
<p>You pause, putting a hand in front of Nette as you step in front of her.</p>
<p>The motherly demoness holds up her hands to show she means no harm.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/mother.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Motherly Demon:</span>
<div class="dialogue">"You misunderstand, my liege. She will not be harmed, only worshiped. Demons, and demonkind, are on the verge of extinction. You know this to be true, the secrets that reside in Avedonia and the Sultanate speak volumes on what happened after the last war. The doors are open but we hide rather than fight. Your child, Nette as she is called, is proof that we can be made and can have souls."</div>
</div>
</div>
<p>Demons notoriously do not have souls, which is why they give birth to imps and their corpses burn into sulfur when their body is killed.</p>
<p>The demoness nods at your words, not arguing with that fact.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/mother.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Motherly Demon:</span>
<div class="dialogue">"Nette is a perfect being, albeit a bit young. Demons do not age so she will be that youthful forever....however..."</div>
</div>
</div>
<p>Nette looks at you, gesturing to make the demoness talk faster.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/mother.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Motherly Demon:</span>
<div class="dialogue">"I am able to help her. It will take some time but she could mature into a beautiful young Succubus."</div>
</div>
</div>
<p>It seems odd, the whole situation does not make much sense as you've retained some semblance of being mortal once.</p>
<p>You hope so, at least.</p>
<p>As Nette and the woman begin discussing what joy is and why Nette feels it when hurting small animals you begin to worry a bit if this was a good idea.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $nettetalk to null>>
<<set $questSuccChild to 13>>
<<goto helltempleinside>>
<</link>>
</div>
</div>
<</if>>
<<if $nettetalk is "questsuccchild13">>
<center><H4>Young Nette</H4></center>
<center><img src="img/npcs/nette/netteteen.jpg"></center>
<p>Nette doesn't understand your concern, but she is aging before your eyes.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/mother.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Motherly Demon:</span>
<div class="dialogue">"Worry not, the changes are...needed. The magics of Vicindio are old and...virulent. The beings there are more susceptible to lust, but restrictions were put into place. A single deal that must be followed. Anything goes after they come of age, but terrible curses come to those that harm a child. Kill outright? That is fine, but should a child suffer needlessly the Hunters will turn on you."</div>
</div>
</div>
<p>You always wondered what the Hunters were, moreso than the damned souls that inhabit Hell they seem more relaxed.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/mother.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Motherly Demon:</span>
<div class="dialogue">"They cannot be harmed, or tamed, only released and hope they cause carnage. Avalon made angelic beings, but also demons. The Colossus is also of her doing, but they merely guard the throne."</div>
</div>
</div>
<p>Nette comes to, her body filling out into that of a young adult, a feat you thought would take the actual years it should.</p>
<p>Instead of worry or panic, she seems calm.</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"Why...why does Hell feel like home? I'm a demon, but I'm...the child of Rebirth...but also...half human..."</div>
</div>
</div>
<p>Nette adjusts her clothes, having made new ones using magic, but they keep having to be adjusted due to her growing body.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/mother.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Motherly Demon:</span>
<div class="dialogue">"Vicindio, the entire world that the mortals call home, was created by the highest power and then the Gods and Goddesses of the world were given domain. Hell was created by Avalon alone, no others can call this place home. The imposter draws energy from this place to sustain her deception but no other divine being can enter here."</div>
</div>
</div>
<p>Nette looks at you and then to the demoness, a look of confusion on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"How do you know so much? You're not some common demon, you keep telling me of history, of my grandmother Vespera, and of me."</div>
</div>
</div>
<p>You may have made a mistake when you brought Nette to Hell, you have no idea who this woman even is and you've just allowed her access to Nette.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask the demon who she is">>
<<set $nettetalk to "motherreveal">>
<<goto nettetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $nettetalk is "motherreveal">>
<center><H4>The Demonic Harvester</H4></center>
<center><img src="img/enemy/demon/mother/trueform.jpg"></center>
<p>Nette points an accusatory finger into the amble bosom of the demoness, pushing her slightly backwards, but it is obvious that it occurs because she allows it.</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"I have a place to go back to, Lo told me about you. Reveal yourself or I'm gone."</div>
</div>
</div>
<p>A grin begins to form on the demoness' face as she looks between Nette and yourself, taking a step back.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/mother.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Motherly Demon:</span>
<div class="dialogue">"As you wish, but remember that you asked for this."</div>
</div>
</div>
<p>Shedding her humanoid form you see the demon for who she is, someone you thought was not real as there's no reference to them in history books, only what you were told by your mother.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/trueface.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Harvester:</span>
<div class="dialogue">"Am I who you expected? Could any regular demon be your guide? No, I hold the mantle of the only demon in the pantheon of Lo. The Lizard Goddess herself made me and sought to unmake me, but that is not in her power."</div>
</div>
</div>
<p>You look on in horror at Harvester, the demon who ran the extraction centers during the war.</p>
<p>The other demon generals like Carver, Baph or Ukon are well known for their mass murders of thousands if not hundreds of thousands of people.</p>
<p>Harvester is the only one to have a confirmed count in the millions of people.</p>
<p>Semen, milk, blood and the very essence were extracted until there was nothing left, only scraps for the Inquisition to find.</p>
<p>Lo's power is to take and this demon did that in spades, taking until there was nothing left.</p>
<<if $background is "Unlucky Goblin">>
<p>You had no idea what they looked like, none ever saw them before the battle that claimed their life.</p>
<<else>>
<p>There is so little known that some history books even ask if they ever even lived.</p>
<</if>>
<p>They were only spotted in one battle and it was Lo herself that killed them, the only time the Goddess ever aided the Inquisition.</p>
<div class="choices">
<div class="choice-item">
<<link "Look upon them">>
<<set $nettetalk to "motherreveal1">>
<<goto nettetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $nettetalk is "motherreveal1">>
<center><H4>The Demonic Harvester</H4></center>
<center><img src="img/enemy/demon/mother/death.jpg"></center>
<p>They tower over you, almost as tall as your statue and possible level with the Colossus.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/trueface.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Harvester:</span>
<div class="dialogue">"Every one of us had a purpose, every one of us worked for our own goals. Astaroth united us under one banner but we never were allies."</div>
</div>
</div>
<p>Her voice is still smooth and comforting and it makes you sick to think about how the last things millions of people heard was the soft spoken, almost caring words of this creature.</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"Why would you help me? Why are you even here?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/trueface.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Harvester:</span>
<div class="dialogue">"Lo did not slay me, I was scattered across time forever, a string that connects the past to the unseen future. Time is meaningless in Hell, but I am the reason that she keeps a gate to Hell of her own. I can only leave through her and she wants me erased from history. How will they know of me? How will my deeds become renown once more?"</div>
</div>
</div>
<p>Nette raises her arms to defend herself, ready to fight but neither of you are in any position to fight a Greater Demon, especially not in Hell where they are at their most powerful.</p>
<p>You put your arm in front of Nette to protect her, as good as that would do, but they're simply back to normal the next time you can look at them.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Nette">>
<<set $nettetalk to "motherreveal3">>
<<goto nettetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $nettetalk is "motherreveal3">>
<center><H4>Temple of Rebirth</H4></center>
<center><img src="img/hell/crypt.jpg"></center>
<p>Harvester takes on her old appearance, standing beside the two of you.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/mother.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Motherly Demon:</span>
<div class="dialogue">"The prophets of Mirth and Mourning spoke of the defeat of Astaroth, but he did not heed them. His generals did, each of us left him in his moment of need. Baph retreated to their library, Ukon began her plans for divinity, and I was destroyed. The last prophecy they spoke of is still in bloom, we-"</div>
</div>
</div>
<p>You pause at that comment, the concept of Hell having prophets is new to you but you miss out on something that she says.</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"I know of the prophecy, but Annette is the one it speaks of. The child of demon and God fits my grandparents, Vespera and William Steelwind."</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>You pause at your family tree being a straight line but shake that thought out of your head.</p>
<</if>>
<p>The demoness smiles at Nette, one that breaks the corners of her mouth and you briefly see Harvester underneath.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/mother.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Motherly Demon:</span>
<div class="dialogue">"Only the prophets can say for sure. I will be very blunt in what I want, Lady Nette. I was the treasurer of Hell. The Omnibus believes I failed during the war and has separated me from my duties. I am a demon of Greed, my belongings are my power and I have been resigned to this fate."</div>
</div>
</div>
<p>Her small band of salvaged souls, damned that wander Hell, linger around the temple waiting on her.</p>
<p>Nette looks to you with an expression of hurt but that look turns to anger.</p>
<div class="dialogue-box">
<img src="img/enemy/demon/mother/mother.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Motherly Demon:</span>
<div class="dialogue">"I promised you nothing. I spoke of what I do and how I do it. Your powers are your own but you are weak, Annette has taken your strength and powers. A demon in lineage only, but you gave everything you had away. You are in danger with ever footstep you take outside of this temple. You are protected by the power of Rebirth but you hold none of your own. Allow yourself to prepare, gather your strength, and explore what you are able to do."</div>
</div>
</div>
<p>Nette winces at the thought but seems to accept some part of that, you're unsure exactly what is going on.</p>
<p>You know better than to make a deal with a demon, let alone a greater one, but she is asking for her job back.</p>
<div class="dialogue-box">
<img src="img/npcs/nette/nette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nette:</span>
<div class="dialogue">"I don't trust you, but you're powerless here too. I will only meet you in the temple."</div>
</div>
</div>
<p>The motherly demon nods, giving a short bow, before calling out to her people and gathering them near the entrance.</p>
<p>Nette seems uncomfortable but maintains a straight face, looking up at the statue of you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look as well">>
<<set $nettetalk to null>>
<<set $questSuccChild to 14>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>> <<widget "viewchildren">>
<<set _locals = []>>
<<for _i = 0; _i < $npcs.length; _i++>>
<<set _npc = $npcs[_i]>>
<<if _npc.location is $home>>
<<set _locals.push({ npc: _npc, index: _i })>>
<</if>>
<</for>>
<<if _locals and _locals.length gt 0>>
<p>You can <<button 'view your children' children>><</button>></p>
<</if>>
<<if _locals.length gt 0 and !$childraise>>
<<if _locals.length is 1>>
<p>You see <<button 'Lo' lutalk>><<set $lutalk to "children">><</button>> looking at your child and the almost predatory look in her eyes fills you with a distinct and visceral rage.</p>
<<else>>
<p>You see <<button 'Lo' lutalk>><<set $lutalk to "children">><</button>> looking at your children and the almost predatory look in her eyes fills you with a distinct and visceral rage.</p>
<</if>>
<</if>>
<</widget>>
<<widget 'amazontitle'>>
<<if $unlockedSkills.includes("amazonInit")>>
<p>You are a
<<if $unlockedSkills.includes("amazonComingOfAge")>>
Citizen
<<elseif $unlockedSkills.includes("amazonChild")>>
Whelp
<<elseif $unlockedSkills.includes("amazonBirth")>>
Homewrecker
<<elseif $unlockedSkills.includes("amazonLaw")>>
Bitch
<<elseif $unlockedSkills.includes("amazonFavor")>>
Whore
<<elseif $unlockedSkills.includes("amazonSister")>>
Wretch
<<elseif $unlockedSkills.includes("amazonStrike")>>
Slut
<<else>>
Outsider
<</if>>
in Amazon society.</p>
<</if>>
<</widget>>
<<widget "amazoniaprisonevents">>
<<set $options to []>>
<<if !$repSilver and $pregchance gte 10>>
<<run $options.push({ name: "silver" })>>
<</if>>
<<run $options.push({ name: "orcbreeder" })>>
<<run $options.push({ name: "femme" })>>
<<run $options.push({ name: "humanvisit" })>>
<<run $options.push({ name: "changelingvisit" })>>
<<run $options.push({ name: "lizardvisit" })>>
<<run $options.push({ name: "orcvisit" })>>
<<run $options.push({ name: "catevisit" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $penis is 0>>
<<set $spiralevents to "prisonfemchange">>
<<goto spiralevents>>
<</if>>
<</widget>>
<<widget "amazoniacheck">>
<<if $loverSath>>
<p>Your daughter <<button 'Sath' sath>><</button>> follows you around Amazonia.</p>
<</if>>
<<if $unlockedSkills.includes("amazonComingOfAge")>>
<<if $vagina is 0>>
<p>You are not a woman but you are a Citizen of Amazonia so none are going to bother you.</p>
<</if>>
<<elseif $vagina is 0 and $mutationCrossdresser and $equippedArmor>>
<p>You wear anything well so your lack of being a woman is not going to be noticed, you just need to cover up a few parts.</p>
<<elseif $vagina is 0 and $equippedArmor and $equippedArmor.enchantments && $equippedArmor.enchantments.includes("Feminine")>>
<p>You are wearing feminine clothing and staying modest enough to not be noticed.</p>
<<elseif $vagina is 0>>
<<if $previouspassage is "amazoniatemple" or $previouspassage is "amazonia">>
<p>You're not allowed out into Amazonia proper do to being a man.</p>
<<else>>
<<goto fightamazon>>
<</if>>
<</if>>
<</widget>>
<<widget "wizardquotes">>
<<set $rand to random(1, 12)>>
<<if$rand is 1>>
<<set $rand to "He reached down from on high and took hold of me; he drew me out of deep waters...">>
<<elseif$rand is 2>>
<<set $rand to "For the wages of sin is death, but the gift of God is eternal life">>
<<elseif$rand is 3>>
<<set $rand to "I will say of the LORD, He is my refuge and my fortress, my God, in whom I trust.">>
<<elseif$rand is 4>>
<<set $rand to "The righteous cry out, and the LORD hears them; he delivers them from all their troubles.">>
<<elseif$rand is 5>>
<<set $rand to "The LORD is my rock, my fortress and my deliverer; in Him I take refuge, my shield and the horn of my salvation, my stronghold.">>
<<elseif$rand is 6>>
<<set $rand to "This poor man called, and the LORD heard him; he saved him out of all his troubles.">>
<<elseif$rand is 7>>
<<set $rand to "God is our refuge and strength, an ever-present help in trouble.">>
<<elseif$rand is 8>>
<<set $rand to "The name of the LORD is a fortified tower; the righteous run to it and are safe.">>
<<elseif$rand is 9>>
<<set $rand to "The LORD is good, a refuge in times of trouble. He cares for those who trust in him.">>
<<elseif$rand is 10>>
<<set $rand to "When hard pressed, I cried to the LORD; he brought me into a spacious place. The LORD is with me; I will not be afraid. What can mere mortals do to me?">>
<<elseif$rand is 11>>
<<set $rand to "So do not fear, for I am with you; do not be dismayed, for I am your God. I will strengthen you and help you; I will uphold you with my righteous right hand.">>
<<elseif$rand is 12>>
<<set $rand to "The Lord will rescue me from every evil attack and will bring me safely to his heavenly kingdom. To him be glory for ever and ever. Amen.">>
<</if>>
<div class="dialogue-box">
<img src="img/class/wizardwizard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Wizard:</span>
<div class="dialogue">$rand</div>
</div>
</div>
<</widget>>
<<widget "wombcrestquest">>
<<if $class is "Succubus" or $class is "Incubus">>
<p>Your womb rune still shines but is being overpowered by the power of the $class.</p>
<<elseif $playerIsPregnant>>
<p>Your womb rune throbs with the heartbeat of your unborn.</p>
<p>Being pregnant is making you INCREDIBLY horny and you feel the pregnancy is progressing faster than normal.</p>
<</if>>
<</widget>>
<<widget "refreshNPCsAt">>
<<set _loc = $args[0]>>
<<set _count = $args[1]>>
<<if !_loc || !_count>>
<<print "refreshNPCsAt: missing args">>
<<else>>
/* Remove NPCs at this location */
<<set $npcs = $npcs.filter(function(n){
return n && n.location !== _loc;
})>>
/* Add fresh NPCs */
<<for _i = 0; _i < _count; _i++>>
<<set _npc = setup.generateRandomNPC()>>
<<set _npc.location = _loc>>
<<run $npcs.push(_npc)>>
<</for>>
<</if>>
<</widget>>
<<widget "murderertalk">>
<div class="choices">
<div class="choice-item">
<<link "Leave him alone">>
<<set $booktalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask how he died">>
<<set $booktalk to "murdererdeath">>
<<goto blackbooktalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask why he doesn't leave">>
<<set $booktalk to "murdererleave">>
<<goto blackbooktalk>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $booktalk to "murderersex">>
<<goto blackbooktalk>>
<</link>>
</div>
</div>
<</widget>>
<<widget "alphamove">>
<div class="choices">
<div class="choice-item">
<<link "Leave $chapter alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about him">>
<<set $annietalk to "them">>
<<goto annietalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about the pack">>
<<set $annietalk to "pack">>
<<goto annietalk>>
<</link>>
</div>
<<if $questAnnieWolf gte 1>>
<div class="choice-item">
<<link "Ask about Annie">>
<<if $annieloc is "wolfden">>
<<set $annietalk to "anniewolf">>
<<else>>
<<set $annietalk to "annie">>
<</if>>
<<goto annietalk>>
<</link>>
</div>
<</if>>
<<if $WolfRelation gte 50 and !$mutationPackBitch and !$mutationPackLeader and $vagina gt 0>>
<div class="choice-item">
<<link "Sexually dominate the Alpha">>
<<set $chapter to "Former Wolf Alpha">>
<<set $annietalk to "packleadsex">>
<<goto annietalk>>
<</link>>
</div>
<</if>>
<<if $WolfRelation gte 20 and !$mutationPackBitch and !$mutationPackLeader and $unlockedSkills.includes("incubusAnimal") and $class is "Incubus">>
<div class="choice-item">
<<link "Ask about Annie">>
<<set $annietalk to "packleadincubus">>
<<set $chapter to "Former Wolf Alpha">>
<<goto annietalk>>
<</link>>
</div>
<</if>>
</div>
<</widget>>
<<widget "onsenpic">>
<<if $penis gt 0 and $vagina gt 0>>
[img[either(
"img/sex/futa/onsen1.jpg",
"img/sex/futa/onsen2.jpg",
"img/sex/futa/onsen3.jpg",
"img/sex/futa/onsen4.jpg",
"img/sex/futa/onsen5.jpg",
"img/sex/futa/onsen6.jpg",
"img/sex/futa/onsen7.jpg"
)]]
<<elseif $penis gt 0>>
[img[either(
"img/sex/male/onsen1.jpg",
"img/sex/male/onsen2.jpg",
"img/sex/male/onsen3.jpg",
"img/sex/male/onsen4.jpg",
"img/sex/male/onsen5.jpg",
"img/sex/male/onsen6.jpg",
"img/sex/male/onsen7.jpg"
)]]
<<else>>
[img[either(
"img/sex/female/onsen1.jpg",
"img/sex/female/onsen2.jpg",
"img/sex/female/onsen3.jpg",
"img/sex/female/onsen4.jpg",
"img/sex/female/onsen5.jpg",
"img/sex/female/onsen6.jpg",
"img/sex/female/onsen7.jpg",
"img/sex/female/onsen8.jpg",
"img/sex/female/onsen9.jpg"
)]]
<</if>>
<</widget>>
<<widget 'prisondejavu'>>
<<set $questRatKing to null>>
<<set $PrisonDejaVu to true>>
<<set $CellmateName to null>>
<</widget>>
<<widget "npcChildbirth">>
<<set _roll = random(1, 100)>>
<<set _gender = "">>
<<if _roll <= 45>>
<<set _gender = "Male">>
<<elseif _roll <= 90>>
<<set _gender = "Female">>
<<else>>
<<set _gender = "Futanari">>
<</if>>
<<if _preg.motherRace == "Kitsune">>
<<if !$caveKitsune>>
<<set $caveKitsune to 1>>
<<else>>
<<set $caveKitsune += 1>>
<</if>>
<p>A Kitsune child has been born! The Kitsune population has increased.</p>
<<elseif _preg.motherRace == "Gazer">>
<<if !$tentGazers>>
<<set $tentGazers to 1>>
<<else>>
<<set $tentGazers += 1>>
<</if>>
<p>A Gazer is born.</p>
<<elseif _preg.motherRace == "Goblin">>
<<if !$caveGoblinMale>>
<<set $caveGoblinMale to 0>>
<</if>>
<<if !$caveGoblinFemale>>
<<set $caveGoblinFemale to 0>>
<</if>>
<<if _gender == "Male">>
<<set $caveGoblinMale += 1>>
<<else>>
<<set $caveGoblinFemale += 1>>
<</if>>
<p>A Goblin child has been born! The Goblin population has increased.</p>
<<elseif _preg.motherRace == "Tentacle Slave">>
<<if !$tentGazers>>
<<set $tentGazers to 1>>
<<else>>
<<set $tentGazers += 1>>
<</if>>
<p>A Gazer is born.</p>
<<else>>
<p>A <<print _gender>> <<print _preg.motherRace>> child has been born!</p>
<</if>>
<</widget>>
<<widget 'nunimg'>>
<<if $faithAvalon>=900>>
<center><img src="img/avedon/church/nun1.jpg"></center>
<p>Every nun is fully in uniform, and uniform inspections are common and encouraged.</p>
<<elseif $faithAvalon>=800 and $faithAvalon<900>>
<center><img src="img/avedon/church/nun2.jpg"></center>
<p>Flushed and covered faces are appearing among the nun order, while the binders some wore to hide their assets are simply not worn any more.</p>
<<elseif $faithAvalon>=700 and $faithAvalon<800>>
<center><img src="img/avedon/church/nun3.jpg"></center>
<p>Some nuns are wearing clothes made out of different materials than before, with the excuse it adds layers of protection or defense.</p>
<<elseif $faithAvalon>=600 and $faithAvalon<700>>
<center><img src="img/avedon/church/nun4.jpg"></center>
<p>Some nuns are wearing more open outfits, saying that the old ones were simply too warm.</p>
<<elseif $faithAvalon>=500 and $faithAvalon<600>>
<center><img src="img/avedon/church/nun5.jpg"></center>
<p>Some nuns are wearing more open outfits, saying that the old ones were simply too warm.</p>
<<elseif $faithAvalon>=400 and $faithAvalon<500>>
<center><img src="img/avedon/church/nun6.jpg"></center>
<p>Excess cloth on the nun habits is almost universally being trimmed down to be slimmer.</p>
<<elseif $faithAvalon>=300 and $faithAvalon<400>>
<center><img src="img/avedon/church/nun7.jpg"></center>
<p>While some nuns are adamant that the black tights they wear stay as it is an essential part of the uniform, others have decided to not wear them.</p>
<<elseif $faithAvalon>=200 and $faithAvalon<300>>
<center><img src="img/avedon/church/nun8.jpg"></center>
<p>There is a small dispute over tights vs no tights, with no tights seeming to be winning.</p>
<<elseif $faithAvalon>=100 and $faithAvalon<200>>
<center><img src="img/avedon/church/nun9.jpg"></center>
<p>The tights vs no tights conflict goes on, with some of the tights supporters changing the uniform entirely in protest.</p>
<<elseif $faithAvalon>=0 and $faithAvalon<100>>
<center><img src="img/avedon/church/nun10.jpg"></center>
<p>The tights vs no tights conflict seems to have been forgotten as the new conflict is why have a uniform at all.</p>
<<else>>
<center><img src="img/avedon/church/nun1.jpg"></center>
<p>Some nuns are unilaterally deciding what is and is not needed with their uniforms.</p>
<</if>>
<</widget>>
<<widget "percypic">>
<<if $previouspassage is "demonapotho">>
<center><img src="img/npcs/amrel/percydoc.jpg"></center>
<<elseif $percygender is "futanari" and $pregnantPercy gt 0>>
<center><img src="img/npcs/amrel/percyfuta/percyfutapreg.jpg"></center>
<<elseif $percygender is "female" and $pregnantPercy gt 0>>
<center><img src="img/npcs/amrel/percyfem/percyfempreg.jpg"></center>
<<elseif $percygender is "futanari">>
<center><img src="img/npcs/amrel/percytrap/percyfuta.jpg"></center>
<<elseif $percygender is "male">>
<center><img src="img/npcs/amrel/percytrap/percytrap.jpg"></center>
<<elseif $percygender is "female">>
<center><img src="img/npcs/amrel/percytrap/percyfem.jpg"></center>
<</if>>
<</widget>>
<<widget "displayAllNPCs">>
<<set _foundNPC = false>>
<<for _npcName, _npcLoc range $npcLocations>>
<<if _npcLoc and _npcLoc !== null>>
<<if $locationDescriptions[_npcLoc]>>
<<print _npcName + " is in " + $locationDescriptions[_npcLoc] + ".">><br>
<<else>>
<<print _npcName + " is in an unknown location.">><br>
<</if>>
<<set _foundNPC = true>>
<</if>>
<</for>>
<<if not _foundNPC>>
<</if>>
<</widget>>
<<widget "lugift">>
<<if $lurep gt 0 and $luloc is "camp" and $hour gte 8 and $hour lt 17>>
<<set $lugift to random(1, 10)>>
<<if $lurep gte 10>>
<<addItem "Wood" "Material" "Wood from the Avedon Forest, used in construction">>
<</if>>
<<if $lurep + $lugift gte 10>>
<<addItem "Fish" "Food" "A small but tasty looking fish">>
<</if>>
<<if $lurep + $lugift gte 30>>
<<addItem "Fish" "Food" "A small but tasty looking fish">>
<<addItem "Wood" "Material" "Wood from the Avedon Forest, used in construction">>
<<set $experience += 10>>
<<addItem "Sack of Grain" "Food" "A sack of grain">>
<</if>>
<<if $lurep + $lugift gte 50>>
<<addItem "Bottles" "Equipment" "A bottle used to collect things.">>
<</if>>
<<if $lurep + $lugift gte 70>>
<<addItem "Wood" "Material" "Wood from the Avedon Forest, used in construction">>
<<addItem "Fish" "Food" "A small but tasty looking fish">>
<<addItem "Rope" "Material" "A rope for climbing.">>
<<addItem "Sack of Grain" "Food" "A sack of grain">>
<</if>>
<<if $lurep + $lugift gte 90>>
<<addItem "Wood" "Material" "Wood from the Avedon Forest, used in construction">>
<<addItem "Fish" "Food" "A small but tasty looking fish">>
<<addItem "Milk" "Food" "A bottle of milk from a cow.">>
<<set $experience += 10>>
<</if>>
<</if>>
<<if $lurep gt 0 and $luloc is "dragontribehut" and $hour gte 8 and $hour lt 17>>
<<set $lugift to random(1, 10)>>
<<if $lurep gte 10>>
<<set $money += $lugift>>
<</if>>
<<if $lurep + $lugift gte 10>>
<<addItem "Fish" "Food" "A small but tasty looking fish">>
<</if>>
<<if $lurep + $lugift gte 30>>
<<addItem "Fish" "Food" "A small but tasty looking fish">>
<<set $money += $lugift>>
<</if>>
<<if $lurep + $lugift gte 50>>
<<addItem "Bottles" "Equipment" "A bottle used to collect things.">>
<</if>>
<<if $lurep + $lugift gte 70>>
<<set $money += $lugift>>
<<addItem "Fish" "Food" "A small but tasty looking fish">>
<<addItem "Pearl" "Treasure" "A slightly valuable pearl.">>
<</if>>
<<if $lurep + $lugift gte 90>>
<<set $money += $lugift>>
<<set $money += $lugift>>
<<set $money += $lugift>>
<<addItem "Pearl" "Treasure" "A slightly valuable pearl.">>
<<addItem "Pearl" "Treasure" "A slightly valuable pearl.">>
<<addItem "Fish" "Food" "A small but tasty looking fish">>
<</if>>
<</if>>
<<if $lurep gt 0 and $luloc is "foxshrine">>
<<set $lurep += 3>>
<<addItem "Bread" "Food" "Bread.">>
<</if>>
<<if $lurep gt 0 and $luloc is "dragonwarren">>
<<set $rand to random(1, 100)>>
<<if $lurep + $rand gte 100>>
<<if $lujob is "prostitute">>
<<set $rand to random(1, 50)>>
<<set $money += $rand>>
<<if !$pregnantLu and $rand is 50>>
<<set $pregnantLu to 1>>
<<set $pregLu to "Kobold">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $lurep gt 0 and $luloc is "forestcultists">>
<<set $lurep += 10>>
<</if>>
<</widget>>
<<widget "minochildren">>
<<for _i to 1; _i <= $farmmino; _i++>>
<<addItem "Sack of Grain" "Food" "A sack of grain">>
<</for>>
<</widget>>
<<widget "kaidenTitle">>
<<set _titles = [
"High Archon",
"Dancer in the Driveway",
"The Enshrined",
"Harbinger of Compliance",
"The Crimson Ledger",
"Duchess of the Deed",
"Whisperer of Violations",
"Bringer of Paint Samples",
"Matron of Moss and Mold",
"Seer of the Sidewalk Cracks",
"First of the Fines",
"The Gavel Beneath the Garden",
"Knight of the Noise Complaint",
"Architect of Lawn Sacrifice",
"Shadow Behind the Shutters",
"Chronicler of Minor Infractions",
"Oracle of the Overgrown",
"Doom of the Untrimmed Hedge",
"Mistress of Mold Inspection",
"The Unyielding Mailbox Judge",
"Sentinel of Seasonal Decorations",
"Binder of Fence Heights",
"The Scribe of CC&Rs",
"Curator of Matching Mailboxes",
"Minister of Mulch Ratios",
"Emissary of Eavestroughs",
"The Gloved Enforcer",
"Keeper of the HOA Grimoire",
"Refuser of Reason",
"Lady of the Lengthy Lease",
"Ghost of Garages Unsealed",
"The Bleach Prophet",
"Overseer of Off-White",
"Punisher of Plastic Flamingos",
"The Blight Reader",
"Arbiter of Yard Statues",
"Patron of the Power-Washed",
"Matriarch of the Monthly Dues",
"The Unseen Committee",
"Chain of the Covenants",
"Grandmother of Grass Height",
"Apostle of Awnings",
"The Culling Clipboard",
"Invoker of Inspection",
"The Silent Knocker",
"Grand Vizier of Violations",
"Queen of Quarterly Reviews",
"Herald of Hedges",
"Monarch of the Mulched Realm",
"Eye Beneath the Porch Light"
]>>
<<set _pick = _titles.random()>>
<center><h4>Kaiden, <<= _pick >> of the Home Owners Association</h4></center>
<</widget>>
<<widget "circetalk">>
<div class="choice-item">[[Ask about herself|witchtalk][$witchtalk to "circeherself"]]</div>
<<if $discoveredClasses.includes("Witch")>>
<div class="choice-item">[[Ask to be a Witch|witchtalk][$witchtalk to "circewitch"]]</div>
<</if>>
<div class="choice-item">[[Ask what an Archon is|witchtalk][$witchtalk to "circearchon"]]</div>
<div class="choice-item">[[Ask about Chaos|witchtalk][$witchtalk to "circechaos"]]</div>
<<if !$questHolyMagic>>
<div class="choice-item">[[Ask for help with magic|witchtalk][$witchtalk to "circemagic"]]</div>
<</if>>
<<if $circecum>>
<div class="choice-item">[[Ask why she collected your cum|witchtalk][$witchtalk to "circecum"]]</div>
<</if>>
<</widget>>
<<widget "horsemovement">>
<<set $horsetravel = Math.abs($northroad - $destination) * 21>>
<<set $minute += $horsetravel>>
<<if $minute >= 60>>
<<set $hour += Math.floor($minute / 60)>>
<<set $minute = $minute % 60>>
<</if>>
<<set $northroad = $destination>>
<</widget>>
<<widget "allyteleport">>
<<if $roadally>>
<<if $testfeattthatallownpcteleport>>
<<else>>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<<set $roadally to null>>
<</if>>
<</if>>
<</widget>>
<<widget "slavedefine">>
<<set _src = (typeof $currentNPC === "string") ? $currentNPC : "">>
<<if !$raceData>><<set $raceData = {
"Catfolk": { cost: 75, desc: "Catfolk are quite exotic and always in demand" },
"Elf": { cost: 50, desc: "Elven slaves are always popular for their beauty." },
"Goblin": { cost: 0, desc: "Goblins are allies to the slavers but can be enslaved for crimes or fun." },
"Human": { cost: 25, desc: "Humans are generally the most common slave." },
"Lizardfolk": { cost: 25, desc: "Lizardfolk are popular as menial slaves." },
"Mindbroken": { cost: 0, desc: "There is currently no cure for a mindbroken slave and they sell for very little." }
}>><</if>>
<<if !$genderData>><<set $genderData = {
"Male": { cost: 50, desc: "Men are far cheaper than other slaves." },
"Female": { cost: 75, desc: "Women are the most common type of slave" },
"Futanari": { cost: 100, desc: "Futanari are either greatly desired or detested, their high price being so as both would pay a high price to get their hands on one." },
"Woman": { cost: 75, desc: "Women are the most common type of slave." }
}>><</if>>
<<if !$skillData>><<set $skillData = {
"Adventurer": { cost: 100 },
"Bandit": { cost: 100 },
"Unskilled": { cost: 1000 },
"Low Skill": { cost: 75 },
"Competently Skilled": { cost: 100 },
"Highly Skilled": { cost: 200 },
"Expertly Skilled": { cost: 1000 }
}>><</if>>
<<if !$specialDescriptions>><<set $specialDescriptions = {}>><</if>>
<<set _detectedSkill = "">>
<<set _detectedGender = "">>
<<set _detectedRace = "">>
<<set _skillKeys = Object.keys($skillData || {}).sort(function(a,b){ return b.length - a.length; })>>
<<set _genderKeys = Object.keys($genderData || {}).sort(function(a,b){ return b.length - a.length; })>>
<<set _raceKeys = Object.keys($raceData || {}).sort(function(a,b){ return b.length - a.length; })>>
<<for _i to 0; _i lt _skillKeys.length; _i++>><<set _k = _skillKeys[_i]>><<if !_detectedSkill and _src.includes(_k)>><<set _detectedSkill = _k>><</if>><</for>>
<<for _i to 0; _i lt _genderKeys.length; _i++>><<set _k = _genderKeys[_i]>><<if !_detectedGender and _src.includes(_k)>><<set _detectedGender = _k>><</if>><</for>>
<<for _i to 0; _i lt _raceKeys.length; _i++>><<set _k = _raceKeys[_i]>><<if !_detectedRace and _src.includes(_k)>><<set _detectedRace = _k>><</if>><</for>>
<<set _comboKey = (_detectedRace ? _detectedRace : "") + "_" + (_detectedGender ? _detectedGender : "")>>
<p>You have a <<= _src || "(no tag set)" >></p>
<<if $specialDescriptions and _comboKey and $specialDescriptions[_comboKey]>>
<p><<= $specialDescriptions[_comboKey] >></p>
<<else>>
<p>
<<if _detectedRace and $raceData[_detectedRace]>><<= $raceData[_detectedRace].desc >><<else>><i>No race description.</i><</if>>
<<if _detectedGender and $genderData[_detectedGender]>>
<<= $genderData[_detectedGender].desc >>
<<else>>
<i>No gender description.</i>
<</if>>
</p>
<</if>>
<</widget>><<widget "slavebuy">>
<<set $tempallyprice to 0>>
<<set _race = either("Half Elf", "Goblin", "Human", "Catfolk", "Lizardfolk")>>
<<if _race is "Catfolk">>
<<set $tempallyprice += 150>>
<<elseif _race is "Half Elf">>
<<set $tempallyprice += 100>>
<<elseif _race is "Human">>
<<set $tempallyprice += 50>>
<<elseif _race is "Lizardfolk">>
<<set $tempallyprice += 50>>
<</if>>
<<if $devtest>>
<<set _gender = either("Male", "Female", "Neutral")>>
<<else>>
<<set _gender = either("Male", "Female")>>
<</if>>
<<if _gender is "Male">>
<<set $tempallyprice += 100>>
<<elseif _gender is "Female">>
<<set $tempallyprice += 200>>
<<elseif _gender is "Futanari">>
<<set $tempallyprice += 150>>
<</if>>
<<set _skillOral = random(0,100)>>
<<set _skillVag = random(0,100)>>
<<set _skillAnal = random(0,100)>>
<<set $tempallyprice += _skillOral * 25>>
<<if _gender is "Male">>
<<set $tempallyprice += 1200>>
<<else>>
<<set $tempallyprice += _skillVag * 30>>
<</if>>
<<set $tempallyprice += _skillAnal * 10>>
<<set $tempally = {
name: "Slave",
obedience: 0,
gender: _gender,
race: _race,
skillOral: _skillOral,
skillVag: _skillVag,
skillAnal: _skillAnal,
insanity: 0,
status: "following",
waitLocation: null
}>>
<<if !$tempally>>
<p>No ally is currently with you.</p>
<<else>>
<p><b>Race:</b> <<print $tempally.race>></p>
<p><b>Gender:</b> <<print $tempally.gender>></p>
<p><b>Oral:</b> <<print $tempally.skillOral>></p>
<p><b>Sexual:</b> <<print $tempally.skillVag>></p>
<p><b>Anal:</b> <<print $tempally.skillAnal>></p>
<p>They cost $tempallyprice gems.</p>
<p>You can <<button 'look at other slaves' $previouspasage>><</button>> to see other merchandise.</p>
<<if $money gte $tempallyprice>>
<p>You can <<button 'purchase them' $previouspassage>><<set $money -= $tempallyprice>><<set $tempallyprice to null>><<set $roadally = $tempally>><</button>> if you wanted them.</p>
<</if>>
<</if>>
<</widget>>
<<widget "slavesellprice">>
<<set $tempallyprice to 0>>
<<if $roadally.name is "Captured Bandit">>
<p>Bandits lose and end up as slaves, but their friends usually bail them out.</p>
<<elseif $roadally.race is "Goblin" and $roadally.gender is "Female">>
<p>Female goblins exclusively sell themselves to be sex slaves.</p>
<<elseif $roadally.race is "Catfolk" and $roadally.gender is "Male">>
<p>Catfolk are an exclusively female race, any male catfolk will turn back into a woman eventually.</p>
<</if>>
<p>You have a $roadally.gender $roadally.race with you.</p>
<<if $roadally.insanity gte 100>>
<p>There is currently no cure for a mindbroken slave and they sell for very little.</p>
<<elseif $roadally.race is "Catfolk">>
<<set $tempallyprice += 75>>
<p>Catfolk are quite exotic and always in demand.</p>
<p><i>+75 gems</i></p>
<<elseif $roadally.race is "Half Elf">>
<<set $tempallyprice += 50>>
<p>Elven slaves are always popular for their beauty.</p>
<p><i>+50 gems</i></p>
<<elseif $roadally.race is "Goblin">>
<p>Goblins are allies to the slavers but can be enslaved for crimes or fun.</p>
<<elseif $roadally.race is "Human">>
<<set $tempallyprice += 25>>
<p>Humans are generally the most common slave.</p>
<p><i>+25 gems</i></p>
<<elseif $roadally.race is "Lizardfolk">>
<<set $tempallyprice += 25>>
<p>Lizardfolk are popular as menial slaves.</p>
<p><i>+25 gems</i></p>
<<else>>
<p>Slaves of all kinds are welcome.</p>
<</if>>
<<if $roadally.gender is "Male">>
<<set $tempallyprice += 50>>
<p>Men are far cheaper than other slaves.</p>
<p><i>+50 gems</i></p>
<<elseif $roadally.gender is "Female">>
<<set $tempallyprice += 100>>
<p>Women are the most common type of slave.</p>
<p><i>+100 gems</i></p>
<<elseif $roadally.gender is "Futanari">>
<<set $tempallyprice += 75>>
<p>Futanari are either greatly desired or detested, their high price being so as both would pay a high price to get their hands on one.</p>
<p><i>+75 gems</i></p>
<</if>>
<p>Their oral skills are $roadally.skillOral.</p>
<<set $tempallyprice += $roadally.skillOral * 10>>
<p><i>+ <<print $roadally.skillOral * 10>></i></p>
<<if $roadally.gender is "Male">>
<<else>>
<<if $roadally.skillVag is 0>>
<p>They are a virgin so they are very valuable.</p>
<<set $tempallyprice += 1000>>
<p><i>+ 1000</i></p>
<<else>>
<p>Their vaginal skills are $roadally.skillVag.</p>
<<set $tempallyprice += $roadally.skillVag * 15>>
<p><i>+ <<print $roadally.skillVag * 15>></i></p>
<</if>>
<</if>>
<p>Their anal skills are $roadally.skillAnal.</p>
<<set $tempallyprice += $roadally.skillAnal * 10>>
<p><i>+ <<print $roadally.skillAnal * 5>></i></p>
<p>You could sell your companion for $tempallyprice gems.</p>
<</widget>><<widget "ledgerprofit">>
<<set $weeklyCost to 0>>
<<set $weeklyIncome to 0>>
<<if $questMilkQuest gte 2>>
<<set $weeklyCost += 300>>
<<set $clinicdebt += 300>>
<</if>>
<<if $milkprisoner>>
<<set $weeklyIncome += $milkprisoner * 100>>
<<set $clinicdebt -= $milkprisoner * 100>>
<</if>>
<<if $farmprisoner>>
<<set $weeklyIncome += $farmprisoner * 150>>
<<set $clinicdebt -= $farmprisoner * 150>>
<</if>>
<<if $background is "Chosen One">>
<<set $weeklyIncome += 50>>
<<if $annettecaughtagree is true>>
<<set $weeklyIncome += 200>>
<<else>>
<<set $weeklyIncome += 25>>
<</if>>
<</if>>
<<set $netcost = $weeklyIncome - $weeklyCost>>
<<if $clinicdebt lte 0>>
<<set $moneyoverflow = Math.abs($clinicdebt)>>
<<set $bankmoney += $moneyoverflow>>
<<set $clinicdebt to 0>>
<</if>>
<p>Income deposited into the bank every 5th day, Friday.</p>
<p><b>Weekly Profit Report</b></p>
<p>Income: $weeklyIncome</p>
<p>Costs: $weeklyCost</p>
<<if $netcost > 0>>
<p>You made $netcost in profit this week.</p>
<<elseif $netcost < 0>>
<p>You lost <<print Math.abs($netcost)>> this week.</p>
<<else>>
<p>You broke even this week.</p>
<</if>>
<<if $clinicdebt gt 0>>
<p>Current clinic debt: $clinicdebt gems</p>
<</if>>
<p>Current bank balance: $bankmoney</p>
<</widget>>
<<widget "disrobe">>
<<if $equippedArmor>>
<<set $armor.push($equippedArmor)>>
<<set $equippedArmor = null>>
<<set $armor = $armor.filter(x => x !== null)>>
<</if>>
<</widget>>
<<widget 'unequip'>>
<<if $equippedWeapon is not null>>
<<set $weapons.push($equippedWeapon)>>
<<set $equippedWeapon = null>>
<<set $weapons = $weapons.filter(x => x !== null)>>
<</if>>
<</widget>>
<<widget "checkAccessory">>
<<set _target = _args[0]>>
<<set _hasAccessory = false>>
<<if $equippedAccessory and $equippedAccessory.name == _target>>
<<set _hasAccessory = true>>
<</if>>
<<for _i = 0; _i < $shields.length; _i++>>
<<if $shields[_i].name == _target>>
<<set _hasAccessory = true>>
<</if>>
<</for>>
<</widget>>
<<widget "favoritenpcs">>
<<set _city = ($args && $args.length > 0) ? $args[0] : null>>
/* Make sure these exist and are arrays */
<<set $favoriteNPCs = Array.isArray($favoriteNPCs) ? $favoriteNPCs : []>>
<<set $npcs = Array.isArray($npcs) ? $npcs : []>>
/* Filter: keep only favorites that exist in $npcs; if _city given, match location */
<<set _filteredFavorites = $favoriteNPCs.filter(id => {
const npc = $npcs[id];
if (!npc) return false;
return _city ? npc.location === _city : true;
})>>
<<if _filteredFavorites.length === 0>>
<<else>>
<table style="width:100%; border-collapse:collapse;">
<thead>
<tr>
<th>Name</th>
<th>Age</th>
<th>Race</th>
<th></th>
</tr>
</thead>
<tbody>
<<for _id range _filteredFavorites>>
<<set _npc = $npcs[_id]>>
<tr style="border-bottom:1px solid #444;">
<td><<= _npc.name >></td>
<td><<= _npc.age >></td>
<td><<= _npc.race >></td>
<td>
<<link "Talk">>
<<set $selectedNPC = _id>>
<<goto "NPCInteraction">>
<</link>>
</td>
</tr>
<</for>>
</tbody>
</table>
<</if>>
<</widget>>
<<widget "addItem">>
<<set _a0 = $args[0]>>
<<set _qty = (typeof $args[3] !== 'undefined' && !isNaN($args[3])) ? Math.max(0, Math.floor($args[3])) : 1>>
<<if _qty lte 0>><<return>><</if>>
<<if setup.itemDefs and setup.itemDefs[_a0]>>
<<giveItem _a0 _qty>>
<<return>>
<</if>>
/* legacy name/type/description */
<<set _itemName = $args[0]>>
<<set _itemType = $args[1]>>
<<set _itemDescription = $args[2]>>
<<if !$inventory>><<set $inventory = []>><</if>>
<<set _found = false>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i] and $inventory[_i].name is _itemName>>
<<set $inventory[_i].quantity += _qty>>
<<if (typeof $inventory[_i].type !== "string" or $inventory[_i].type.trim() is "") and _itemType>>
<<set $inventory[_i].type = _itemType>>
<</if>>
<<if (typeof $inventory[_i].description !== "string" or $inventory[_i].description.trim() is "") and _itemDescription>>
<<set $inventory[_i].description = _itemDescription>>
<</if>>
<<set _found = true>>
<<break>>
<</if>>
<</for>>
<<if not _found>>
<<set $inventory.push({ name:_itemName, type:_itemType, description:_itemDescription, quantity:_qty })>>
<</if>>
<</widget>>
<<widget "sellItem">>
<<set _itemName = $args[0]>>
<<set _itemValue = $args[1]>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is _itemName>>
<<set $money += _itemValue>>
<<if $inventory[_i].quantity > 1>>
<<set $inventory[_i].quantity -= 1>>
<<else>>
<<set $inventory.deleteAt(_i)>>
<</if>>
<<break>>
<</if>>
<</for>>
<</widget>>
<<widget "transformationTick">>
<<if $transformationActive>>
<p>You are under the effects of a $transformationActive potion.</p>
<<if $transformationActive is "masculine">>
<<set $targetVagina = 0>>
<<set $targetBust = 0>>
<<set $targetPenis = 8>>
<</if>>
<<if $transformationActive is "feminine">>
<<set $targetVagina = 1>>
<<set $targetBust = 7>>
<<set $targetPenis = 0>>
<</if>>
<<set _previousBust = $bust>>
<<set _previousPenis = $penis>>
<<set _previousVagina = $vagina>>
<<if $bust != $targetBust>>
<<set $bust += ($bust < $targetBust) ? 1 : -1>>
<<print "Your chest tingles as it " + ((_previousBust < $targetBust) ? "grows" : "shrinks") + " slightly.">><br>
<</if>>
<<if $penis != $targetPenis>>
<<if $penis > 0 or $penis < $targetPenis>>
<<set $penis += ($penis < $targetPenis) ? 1 : -1>>
<<if $penis < 0>><<set $penis = 0>><</if>> <!-- Prevents $penis from going below 0 -->
<<if _previousPenis < $targetPenis>>
<<print "You feel a shift in your loins as your penis grows to " + $penis + " inches.">><br>
<<else>>
<<print "Your penis slowly shrinks to " + $penis + " inches.">><br>
<</if>>
<</if>>
<</if>>
<<if $vagina != $targetVagina>>
<<set $vagina += ($vagina < $targetVagina) ? 1 : -1>>
<<print "A strange sensation fills you as your " + ((_previousVagina < $targetVagina) ? "vagina forms" : "vagina closes") + ".">><br>
<</if>>
<<if $bust == $targetBust and $penis == $targetPenis and $vagina == $targetVagina>>
<<set $transformationActive = null>>
Your transformation is complete.<br>
<</if>>
<</if>>
<</widget>><<widget "clearcombatvariables">>
<<set $combatLog = []>>
<<set $hasAttacked = false>>
<<set $inParlay = false>>
<<set $parlayEnemy = null>>
<<set $parlayAgreed = null>>
<<set $tournamentfight to null>>
<<set $arenafight to null>>
<<set $bossfight to null>>
<<set $escapeattempt to null>>
<<set $allies = $allies.filter(ally => ally.name !== "Sweat The Lizardfolk")>>
<<set $allies = $allies.filter(ally => ally.name !== "Satty's Elemental")>>
<<set $allies = $allies.filter(ally => ally.name !== "Alex the Gladiatrix")>>
<<set $allies = $allies.filter(ally => ally.name !== "Skeleton")>>
<<set $allies = $allies.filter(ally => ally.name !== "Enraged Bee Girl")>>
<<set $allies = $allies.filter(ally => ally.name !== "Annabelle")>>
<<set $allies = $allies.filter(ally => ally.name !== "Forest Spirit")>>
<<set $allies = $allies.filter(ally => ally.name !== "Pet Bat")>>
<<set $allies = $allies.filter(ally => ally.name !== "Uncorrupted Paladin")>>
<<set $allies = $allies.filter(ally => ally.name !== "Dana Marteez")>>
<<set $allies = $allies.filter(ally => ally.name !== "Det the Vampire")>>
<<set $allies = $allies.filter(ally => ally.name !== "Det")>>
<<set $allies = $allies.filter(ally => ally.name !== "Lesser Imp (Ally)")>>
<<set $allies = $allies.filter(ally => ally.name !== "Demon Spider (Ally)")>>
<<set $allies = $allies.filter(ally => ally.name !== "May")>>
<<set $allies = $allies.filter(ally => ally.name !== "Demon Minotaur (Ally)")>>
<<set $allies = $allies.filter(ally => ally.name !== "Demon Werewolf (Ally)")>>
<<set $allies = $allies.filter(ally => ally.name !== "Kainaat")>>
<<set $allies = $allies.filter(ally => ally.name !== "Mariko")>>
<<set $summonedDemons = []>>
<<set $bedecombat to null>>
<<set $hasPetBat to null>>
<<set $hasSpirit to null>>
<<set $hasDemons to null>>
<<set $downdrink to null>>
<<set $cooldowns to $cooldowns or {}>>
<<set $blockCooldownMax to 1>>
<<set $nunhealdone to null>>
<<if $unlockedSkills.includes("ambush")>>
<<set $forceCrit to true>>
<<else>>
<<set $forceCrit to null>>
<</if>>
<</widget>>
<<widget "prepareGuardFight">>
<<set $enemies = []>>
<<for _i = 0; _i < 5; _i++>>
<<set _lvl = 5 + Math.floor(Math.random() * 6)>>
<<set $enemies.push({
type: "Avedon Guard",
gender: "Male",
level: _lvl,
health: 20 + (_lvl * 2),
maxHealth: 20 + (_lvl * 2),
armor: 2 + Math.floor(_lvl / 2),
stamina: 20 + (_lvl * 5),
maxStamina: 20 + (_lvl * 5),
sexLimit: 0,
attackPower: 10 + _lvl,
speed: 10 + _lvl,
isUndead: false,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter = "Fighting">>
<<set $combatenemy = "Avedon Guards">>
<<if $crimeEscape>>
<<set $crimeEscape += 1>>
<<else>>
<<set $crimeEscape to 1>>
<</if>>
<<goto regularcombat>>
<</widget>>
<<widget "roadtravel">>
/* Time cost for traveling this marker */
<<if $unlockedSkills.includes("fleetFoot")>>
<<set $minute += 11>>
<<else>>
<<set $minute += 22>>
<</if>>
/* Quest-specific forced events AFTER travel cost */
<<if $questHOAMIA is 5>>
<<set $forestevent to "hoamia5">>
<<goto southforestevents>>
<<elseif $questCorrupted gte 3 and $deadSpider isnot true and $northroad lt 15>>
<<set $selectedOption.name to "deadSpider">>
<<goto northroadevents>>
<<elseif $questAveeMariko is 13>>
<<set $yveetalk to "kill">>
<<goto yveetalk>>
<<elseif !$roadcombat or $roadcombat lte 0>>
<<set $rand to random(1, 5)>>
<<set $roadcombat to $rand>>
<<goto roadevents>>
<<else>>
<<set $roadcombat -= 1>>
<</if>>
<</widget>>
<<widget "sailinfo">>
<p>The Femme Fatalis was previously docked at the
<<if $locFemme is "dragonbeach">>
the Dragon Isles.
<<elseif $locFemme is "port">>
the Port of Avedon
<<elseif $locFemme is "amazonia">>
the Spiral Islands of Amazonia and Centaur
<</if>> and is sailing to
<<if _to is "dragonbeach">>
the Dragon Isles.
<<elseif _to is "port">>
the Port of Avedon
<<elseif _to is "amazonia">>
the Spiral Islands of Amazonia and Centaur
<</if>></p>
<</widget>>
<<widget "friendally">>
<<if $roadally>>
<<set _allyName = $roadally.name>>
<<if $roadally.name and $roadally.name is "Rescued Woman">>
<p>The woman goes to a nearby guard and begins explaining what happened, with her being ferried off into the guard tower.</p>
<<set $money += 15>>
<<set $alignGood += 1>>
<<set $allies = $allies.filter(ally => ally.name !== _allyName)>>
<<set $roadally = null>>
<p>You're given 15 gems for the rescue, with the guards thanking you for doing the right thing.</p>
<<elseif $roadally.name is "Captured Bandit">>>
<p>The guards offer <<button '100 gems' $previouspassage>><<set $money += 100>><<set $allies = $allies.filter(ally => ally.name !== _allyName)>><<set $roadally = null>><</button>> if you want to turn in the bandit with them.</p>
<<elseif ($previouspassage is "fortreach" or $previouspassage is "fortreachgates") and ($roadally.name is "Britmor Farmer" or $roadally.name is "Avedon Farmer")>>
<p>The farmer approaches some soldiers and leaves with them instead.</p>
<<set $roadally to null>>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<<elseif ($previouspassage is "suburbs" or $previouspassage is "britmor" or $previouspassage is "fortreach" or $previouspassage is "fortreachgates") and ($roadally.name is "Male Adventurer" or $roadally.name is "Female Adventurer" or $roadally.name is "Futanari Adventurer")>>
<<set $allies = $allies.filter(ally => ally.name !== _allyName)>>
<<set $roadally = null>>
<p>The $roadally.name nods to you, leaving your side.</p>
<</if>>
<</if>>
<</widget>>
<<widget "clearprisonfine">>
<<set $guardEncounter = null>>
<<set $guardFineBreakdown = null>>
<<set $crimeFineTotal = 0>>
<<set $nudefine = 0>>
<<set $crimeBest = 0>>
<<set $crimeBestiality = 0>>
<<set $crimeKidnap = 0>>
<<set $facial = 0>>
<<set $bodymess = 0>>
<<if $infestation gt 0>>
<<set _infest = false>>
<</if>>
<<if $roadally and $roadally.name is "Slave">>
<<set $roadally to null>>
<</if>>
<</widget>>
<<widget "crimecheck">>
<<set _facial = ($facial or 0)>>
<<set _body = ($bodymess or 0)>>
<<set _nude = (
!$equippedArmor and
!$lawAveNude and
$previouspassage isnot "northroad" and
$previouspassage isnot "avebridge"
)>>
<<set _bank = ($bankmoney or 0)>>
<<set _beast = ($crimeBest or $crimeBestiality)>>
<<set _infest = ($class is "Infested") or (($infestation or 0) gte 10)>>
<<set _hasCum = (_facial gte 7) or (_body gte 7)>>
<<set _kidnap = $roadally and $roadally.name and ($roadally.name is "Slave")>>
<<set _anyCrime = _hasCum or _nude or (_bank lte -1000) or _beast or _kidnap>>
<<if _infest or _anyCrime>>
<<set $guardFineBreakdown = { cum:0, nude:0, beast:0, bank:0, kidnap:0 }>>
<<set $crimeFineTotal = 0>>
<<if _hasCum and $banditcrest isnot true>>
<<set $guardFineBreakdown.cum = (_facial + _body) * 2>>
<<set $crimeFineTotal += $guardFineBreakdown.cum>>
<</if>>
<<if _nude and !$nudefine>>
<<set $guardFineBreakdown.nude = 25>>
<<set $crimeFineTotal += 25>>
<</if>>
<<if _beast>>
<<set $guardFineBreakdown.beast = 100>>
<<set $crimeFineTotal += 100>>
<</if>>
<<if _bank lte -1000>>
<<set $guardFineBreakdown.bank = Math.max(0, -_bank)>>
<<set $crimeFineTotal += $guardFineBreakdown.bank>>
<</if>>
<<if _kidnap>>
<<set $guardFineBreakdown.kidnap = 800>>
<<set $crimeFineTotal += 800>>
<<if $crimeKidnap>>
<<set $crimeKidnap += 1>>
<<else>>
<<set $crimeKidnap to 1>>
<</if>>
<</if>>
<<set _otherCrimes =
_infest
or (_nude and !$nudefine)
or _beast
or (_bank lte -1000)
or _kidnap
>>
<<set $guardEncounter = {
reasonInfested: _infest,
reasonCum: (_hasCum and (not $banditcrest or _otherCrimes)),
reasonNude: (_nude and !$nudefine),
reasonBeast: _beast,
reasonBank: (_bank lte -1000),
reasonKidnap: _kidnap,
fineBreakdown: $guardFineBreakdown,
fineTotal: $crimeFineTotal
}>>
<<if $guardEncounter.reasonInfested>>
<p>The guards call you an abomination and vow to purge your infestation.</p>
<<else>>
<<if $guardEncounter.reasonCum>>
<p>Walking around with cum is a two gem fine per ounce: <<print $guardFineBreakdown.cum>> gems.</p>
<</if>>
<<if $guardEncounter.reasonNude>>
<p>Being nude is a 25 gem fine.</p>
<</if>>
<<if $guardEncounter.reasonBeast>>
<p>Trying to fuck an animal is a 100 gem fine.</p>
<</if>>
<<if $guardEncounter.reasonBank>>
<p>The banking guild bounty for your overdraft is <<print $guardFineBreakdown.bank>> gems.</p>
<</if>>
<<if $guardEncounter.reasonKidnap>>
<p>Kidnapping is a crime worth 800 gems.</p>
<</if>>
<<if $guardEncounter.fineTotal>>
<p><b>Total fines:</b> <<print $guardEncounter.fineTotal>> gems.</p>
<</if>>
<<if $banditcrest and _hasCum and not _otherCrimes>>
<p>The guards tell you to go to the temple to get yourself cleansed, letting you pass.</p>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "kitsuneshrines">>
<center><h4>Mariko's Gates</h4></center>
<<if $GoddessKitsune is "Kainaat">>
<p><b>The Soul Gate</b>: There is a <<button 'gate' foxshrine>><</button>> at the top of a mountain, far from view, where the kitsune live.</p>
<p><b>The Bone Gate</b>: There is a <<button 'gate' tentshrine>><</button>> on an island, where the kitsune live.</p>
<p><b>The Eye Gate</b>: There is a <<button 'gate' communitywell>><</button>> in the city of Avedon, where forgotten souls linger and where the kitsune live.</p>
<p><b>The Breath Gate</b>: There is a <<button 'gate' farm>><</button>> on your farm where magic runs deep and where the kitsune live.</p>
<p><b>The Blood Gate</b>: There is a <<button 'gate' monpark>><</button>> in Monduval, where the kitsune live.</p>
<<if $questKingOfHell is 10>>
<p>The Heart Gate is on the Steelwind Farm and it is too dangerous to travel to.</p>
<<else>>
<p><b>The Heart Gate</b>: There is a <<button 'gate' steelwindfarm>><</button>> in Britmor, where the kitsune live.</p>
<</if>>
<p><b>The Dream Gate</b>: There is a <<button 'gate' mountaincrystal>><</button>> lost in the deserts of the Sultanate where the kitsune do not live.</p>
<<else>>
<p>You see that <<button "Mariko's bar" slumbar>><</button>> can be reached through here but it is not a gate.</p>
<p><b>The Soul Gate</b>: There is a <<button 'gate' foxshrine>><</button>> at the top of a mountain, far from view, where the kitsune live.</p>
<<if $questAveeMariko gte 14>>
<p><b>The Bone Gate</b>: There is a <<button 'gate' tentshrine>><</button>> on an island, where the kitsune live.</p>
<<elseif $questAveeMariko gte 4 and $questAveeMariko lt 13>>
<p>There is <<button 'an odd island' tentbeach>><</button>> that can be reached through here but it is not a gate.</p>
<</if>>
<<if $questAveeMariko gte 8>>
<p><b>The Eye Gate</b>: There is a <<button 'gate' communitywell>><</button>> in the city of Avedon, where forgotten souls linger and where the kitsune live.</p>
<</if>>
<<if $questAveeMariko gte 2>>
<hr>
<center><h4><font color="red">Avee's Gates</font></h4></center>
<<if $questAveeMariko gte 9>>
<p><b><font color="red">The Breath Gate</font></b>: There is a <<button 'shrine' farm>><</button>> on your farm where magic runs deep and where the kitsune live.</p>
<</if>>
<<if $questAveeMariko gte 2>>
<p><b><font color="red">The Blood Gate</font></b>: There is a <<button 'shrine' monpark>><</button>> in Monduval, where the kitsune live.</p>
<</if>>
<<if $questKingOfHell is 10 and $questAveeMariko gte 5>>
<p>The Heart Gate is on the Steelwind Farm and it is too dangerous to travel to.</p>
<<elseif $questAveeMariko gte 5>>
<p><b><font color="red">The Heart Gate</font></b>: There is a <<button 'shrine' steelwindfarm>><</button>> in Britmor, where the kitsune live.</p>
<</if>>
<</if>>
<<if $questAveeMariko gte 4>>
<hr>
<<if $foxname>>
<center><h4><font color="green">$foxname's Gates</font></h4></center>
<<else>>
<center><h4><font color="green">Other Gates</font></h4></center>
<</if>>
<<if $questAveeMariko gte 15>>
<p><b><font color="green">The Body Gate</font></b>: There is a <<button 'path' caveshrine>><</button>> deep in the earth, hidden by rock and magic, where the kitsune do not live.</p>
<</if>>
<p><b><font color="green">The Dream Gate</font></b>: There is a <<button 'path' mountaincrystal>><</button>> lost in the deserts of the Sultanate where the kitsune do not live.</p>
<<if $questAveeMariko gte 16>>
<p><b><font color="green">The Voice Gate</font></b>: There is a <<button 'path' iceshrine>><</button>> high in the mountains of Primora, where the kitsune do not live.</p>
<<elseif $questAveeMariko is 15>>
<p>There is <<button 'something' tentisleevents>><<set $tentevent to "iceshrinefind">><</button>> that $foxname is working on.</p>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "spidercaptives">>
<<set $options to []>>
<<run $options.push({ name: "cocoon" })>>
<<run $options.push({ name: "sex" })>>
<<run $options.push({ name: "bee" })>>
<<run $options.push({ name: "web" })>>
<<run $options.push({ name: "birth" })>>
<<run $options.push({ name: "nun" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "cocoon">>
<center>[img[either(
"img/enemy/spider/cocoon1.jpg",
"img/enemy/spider/cocoon2.jpg"
)]]
<p>Not all captives are meant for breeding and you see the still husk of a meal the spiders have been eating from.</p></center>
<hr>
<p>They are very dead, but still fresh enough to continue eating from, so they lie in the middle of several individuals that still have enough of their sanity to see the horror beside them.</p>
<</if>>
<<if $selectedOption.name === "sex">>
<center><img src="img/enemy/spider/spidersex1.jpg"></center>
<p>One of the captives has been selected for breeding, letting out whimpered cries as the spiders fill her full of eggs.</p>
<hr>
<p>The lube they use will eventually break someone from lust, but this particular host still has enough sanity to cry from what is being done to her.</p>
<</if>>
<<if $selectedOption.name === "bee">>
<center><img src="img/forest/spider/web/bee.jpg">
<p>A captured bee girl lies stuck in the web, resigned to her fate as either a breeding host or as food as she no longer struggles against her binds.</p></center>
<hr>
<p>Her eyes are glazed over with lust, the combination of her fluids with the spider obviously more than she can handle.</p>
<</if>>
<<if $selectedOption.name === "web">>
<center>[img[either(
"img/forest/spider/web/stuck1.jpg",
"img/forest/spider/web/stuck2.jpg",
"img/forest/spider/web/stuck3.jpg",
"img/forest/spider/web/stuck4.jpg"
)]]
<p>Several trapped individuals are still conscious, but most of the fight has left them.</p></center>
<hr>
<p>It seems that once a person stops fighting they move from the breeding part of the lair to the food, as still coccoons are regularly fed from.</p>
<p>These people do their upmost to move occasionally, to show they're still alive, but exhaustion has clearly set in for many.</p>
<</if>>
<<if $selectedOption.name === "birth">>
<center>[img[either(
"img/sex/egg/egg1.jpg",
"img/sex/egg/egg2.jpg",
"img/sex/egg/egg3.jpg",
"img/sex/egg/egg4.jpg",
"img/sex/egg/egg5.jpg",
"img/sex/egg/egg6.jpg",
"img/sex/egg/egg7.jpg",
"img/sex/egg/egg8.jpg"
)]]
<p>One of the captives is pushing out fertilized eggs, their time to hatch now upon her.</p></center>
<hr>
<p>A spider waits nearby, ready to stuff her full once more as soon as she is done.</p>
<p>Spiderlings scatter near your feet, emerging from the eggs as they find crevices where they can hide until they begin to grow up.</p>
<</if>>
<<if $selectedOption.name === "nun">>
<center><img src="img/forest/spider/web/nun.jpg">
<p>A nun is here, her paladin having been overwhelmed and killed at one point.</p></center>
<hr>
<p>She has much more resolve than others, which the spiders seem to like as she is the subject of constant attention.</p>
<</if>>
<</widget>>
<<widget "computeSecurity">>
<<set _garrison = Math.max(0, Number($AvedonGarrison) || 0)>>
<<set _crime = Math.max(0, Math.min(100, Number($AvedonCrime) || 0))>>
<<set _eff = _garrison / Math.max(25, _crime + 25)>>
<<set _eff = Math.min(2.0, Math.max(0.25, _eff))>>
<<set $guardClearChance = Math.min(0.95, Math.max(0.15, 0.4 + (_garrison - _crime) / 200))>>
<<set _cityRadius = 1 + Math.floor(2 * _eff)>>
<<set _fortRadius = 1 + Math.floor(1.5 * _eff)>>
<<set _bridgeRadius = (($bridgeguards is "defeated") or $locSpider) ? 0 : (1 + Math.floor(1.25 * _eff))>>
<<set $safeMiles = []>>
<<for _m = (3 - _cityRadius); _m <= (5 + _cityRadius); _m++>>
<<if _m gte 1 and _m lte 14 and !$safeMiles.includes(_m)>>
<<set $safeMiles.push(_m)>>
<</if>>
<</for>>
<<for _m = (14 - _fortRadius); _m <= (14 + _fortRadius); _m++>>
<<if _m gte 1 and _m lte 14 and !$safeMiles.includes(_m)>>
<<set $safeMiles.push(_m)>>
<</if>>
<</for>>
<<if _bridgeRadius > 0>>
<<for _m = (9 - _bridgeRadius); _m <= (9 + _bridgeRadius); _m++>>
<<if _m gte 1 and _m lte 14 and !$safeMiles.includes(_m)>>
<<set $safeMiles.push(_m)>>
<</if>>
<</for>>
<</if>>
<<set $safeMiles.sort(function(a,b){ return a-b; })>>
<<set $patrolRange = 1 + Math.floor(_eff)>>
<<set $patrolSpeed = Math.max(1, Math.floor(_eff))>>
<<set $patrolCount = Math.min(4, Math.max(1, 1 + Math.floor(_eff*2)))>>
<</widget>>
<<widget "initPatrols">>
<<computeSecurity>>
<<set $patrols = []>>
<<set _band = []>>
<<for _i = 5; _i <= 12; _i++>><<if _i != 9>><<set _band.push(_i)>><</if>><</for>>
<<set _starts = _band.filter(m => !$safeMiles.includes(m))>>
<<set _starts.sort(()=>Math.random()-0.5)>>
<<for _p = 0; _p < $patrolCount; _p++>>
<<if _starts.length == 0>><<set _starts = _band.slice().sort(()=>Math.random()-0.5)>><</if>>
<<set _pos = _starts.pop()>>
<<set $patrols.push({ pos:_pos, dir:(Math.random()<0.5?-1:1) })>>
<</for>>
<</widget>>
<<widget "guardPatrolTick">>
<<computeSecurity>>
/* HARD SAFETY: ensure monster camps object always exists */
<<if !$monsterCamps>>
<<set $monsterCamps = {"Goblin Camp": null, "Bandit Camp": null, "Tentacle Camp": null}>>
<</if>>
<<if !$patrols>><<initPatrols>><</if>>
<<for _idx = 0; _idx < $patrols.length; _idx++>>
<<set _p = $patrols[_idx]>>
<<set _step = $patrolSpeed>>
<<for _s = 0; _s < _step; _s++>>
<<set _next = _p.pos + _p.dir>>
/* bounce at bounds */
<<if _next < 5 or _next > 12>>
<<set _p.dir = -_p.dir>>
<<set _next = _p.pos + _p.dir>>
<</if>>
<<if _next == 9>>
<<set _next = _next + _p.dir>>
<<if _next < 5 or _next > 12>>
<<set _p.dir = -_p.dir>>
<<set _next = _p.pos + _p.dir>>
<<if _next == 9>><<set _next = _next + _p.dir>><</if>>
<</if>>
<</if>>
<<set _p.pos = _next>>
<</for>>
<<set $patrols[_idx] = _p>>
<</for>>
<<if $monsterCamps>>
<<for _camp, _mile range $monsterCamps>>
<<if _mile isnot null>>
<<set _inStatic = $safeMiles.includes(_mile)>>
<<set _nearPatrol = false>>
<<for _p2 range $patrols>>
<<if Math.abs(_mile - _p2.pos) <= $patrolRange>><<set _nearPatrol = true>><<break>><</if>>
<</for>>
<<if _inStatic or _nearPatrol>>
<<if Math.random() < $guardClearChance>>
<<set $monsterCamps[_camp] = null>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<<set _spawnBand = []>>
<<for _i = 5; _i <= 12; _i++>><<if _i != 9>><<set _spawnBand.push(_i)>><</if>><</for>>
<<set _allowed = _spawnBand.filter(m => !$safeMiles.includes(m))>>
<<set _used = []>>
<<for _c, _m range $monsterCamps>><<if _m isnot null>><<set _used.push(_m)>><</if>><</for>>
<<set _free = _allowed.filter(m => !_used.includes(m)).sort(()=>Math.random()-0.5)>>
<<set _toPlace = ["Goblin Camp","Bandit Camp"]>>
<<if $thesaurfree>><<set _toPlace.push("Tentacle Camp")>><</if>>
<<for _nm range _toPlace>>
<<if $monsterCamps[_nm] is null and _free.length > 0>>
<<set $monsterCamps[_nm] = _free.pop()>>
<</if>>
<</for>>
<</widget>>
<<widget "placeCamps">>
<<computeSecurity>>
<<if !$monsterCamps>>
<<set $monsterCamps = {"Goblin Camp": null, "Bandit Camp": null, "Tentacle Camp": null}>>
<</if>>
<<set _band = []>>
<<for _i = 5; _i <= 12; _i++>><<if _i != 9>><<set _band.push(_i)>><</if>><</for>>
<<set _allowed = _band.filter(m => !$safeMiles.includes(m)).sort(()=>Math.random()-0.5)>>
<<set _order = ["Goblin Camp","Bandit Camp"]>>
<<if $thesaurfree>><<set _order.push("Tentacle Camp")>><</if>>
<<for _nm range _order>>
<<if $monsterCamps[_nm] is null and _allowed.length > 0>>
<<set $monsterCamps[_nm] = _allowed.pop()>>
<</if>>
<</for>>
<</widget>>
<<widget "guardCampAction">>
<<computeSecurity>>
<<for _camp, _mile range $monsterCamps>>
<<if _mile isnot null and $safeMiles.includes(_mile)>>
/* Probabilistic clear based on efficiency */
<<set _roll = Math.random()>>
<<if _roll < $guardClearChance>>
<<set $monsterCamps[_camp] = null>>
<</if>>
<</if>>
<</for>>
<</widget>>
<<widget "debugCamps">>
<<computeSecurity>>
<<if !$patrols>><<initPatrols>><</if>>
<b>Patrols</b><br>
<<if $patrols and $patrols.length > 0>>
<<for _i, _p range $patrols>>
Patrol <<print _i + 1>>: mile <<print _p.pos>> (dir <<print _p.dir>>, range <<print $patrolRange>>)<br>
<</for>>
<<else>>
none<br>
<</if>>
<b>Safe miles</b><br>
<<if $safeMiles and $safeMiles.length > 0>>
<<print $safeMiles.join(", ")>><br>
<<else>>
none<br>
<</if>>
<b>Camps</b><br>
<<if $monsterCamps>>
<<for _camp, _mile range $monsterCamps>>
<<if _camp is "Tentacle Camp" and !$thesaurfree>><<continue>><</if>>
<<print _camp>>: <<if _mile is null>>inactive<<else>>mile <<print _mile>><</if>><br>
<</for>>
<<else>>
none<br>
<</if>>
<</widget>><center><h4>Church of the Falling Fire</h4></center>
<center><img src="img/avedon/church/interior.jpg">
<p>You are almost blinded by the majesty of the place, the most holiest of temples that you have ever seen.</p></center>
<hr>
<p>The Church of the Falling Fire, a somber place where you occasionally see a <<button 'nun or nun aspirant' nun>><</button>> speak to a penitent soul, ever watched by their paladin protectors.</p>
<<if !$questHaloNun>>
<p>Some sort of preparations are being made, the Goddess Avalon is said to be returning from a trip abroad.</p>
<<elseif $questHaloNun is 3>>
<p>You see the Goddess Avalon flocked by worshippers and guarded by paladins, you can't even hope to approach her right now.</p>
<<elseif $questHaloNun is 4>>
<p>With Avalon not in the temple, you see the Black Knight <<button 'Rev' revtalk>><<set $revtalk to "revmeet">><</button>> holding mass.</p>
<<elseif $questHaloNun is 14>>
<p>Rev is waiting for you in the basement.</p>
<<elseif $questHaloNun gte 15>>
<p>With Rev dead and Avalon gone you see that the nuns are barely holding it together.</p>
<<elseif $questHaloNun gte 5>>
<p>With Avalon not in the temple, you see the Black Knight <<button 'Rev' rev>><</button>> holding mass.</p>
<</if>>
<<if !$equippedArmor>>
<p>Your nudity is seen as a pure thing, free of physical slight, but you see several Paladins ready to bludgeon you if you try anything.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the temple">>
<<goto temple>>
<</link>>
</div>
<div class="choice-item">
<<link "Visit a free room">>
<<goto templeroom>>
<</link>>
</div>
<div class="choice-item">
<<link "Enter the temple library">>
<<goto templelib>>
<</link>>
</div>
<div class="choice-item">
<<link "Enter the basement">>
<<goto templebasement>>
<</link>>
</div>
</div>
<<set $chapter to "Church of the Falling Fire">>
<<if $questHaloNun is 1>>
<<set $miscaveevents to "meetavalon1">>
<<set $experience += 10>>
<<goto miscaveevents>>
<</if>>
<<if $questHaloNun is 3 and $questRatKing gte 8>>
<<set $miscaveevents to "questhalonun3">>
<<goto miscaveevents>>
<</if>>
<<if $questHaloNun is 7>>
<<set $revtalk to "questhalonun7">>
<<goto revtalk>>
<</if>><center><h4>Church of the Falling Fire</h4></center>
<center><img src="img/avedon/church/room.jpg">
<p>This room is little more than a blanket on the ground where nuns treat the wounded.</p></center>
<hr>
<p>Lay on the <<button 'blanket' bed>><</button>> on the ground.</p>
<p>You could also <<button 'bathe' bath>><</button>> using a bucket of water.</p>
<<if $slumpastor isnot "Lisa">>
<<if $questHaloNun gte 15>>
<<if !$lisaally>>
<p>You see a <<button 'blind nun' lisatalk>><<set $lisatalk to "meet">><</button>> cleaning the room.</p>
<<else>>
<p>You see <<button 'Lisa' lisa>><</button>> resting in the room.</p>
<</if>>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the room">>
<<goto templeinside>>
<</link>>
</div>
</div>
<<set $chapter to "Church of the Falling Fire">><center><h4>Church of the Falling Fire Library</h4></center>
<center><img src="img/avedon/church/library.jpg">
<p>The quiet halls of the Churches library are filled with nuns quietly studying and their paladins making no attempt to hide the clank of their armor.</p></center>
<hr>
<<if $ghosthelp is true>>
<p>You could <<button 'release your ghosts' templeevents>><<set $templeevent to "ghosts">><</button>> if you wanted to cause some chaos.</p>
<</if>>
<p>There are several books that catch your eye:</p>
<p>A book called <<button 'What is the Falling Fire?' templeevents>><<set $templeevent to "whatfallingfirebook">><</button>> that speaks of the origins of the Falling Fire religion.</p>
<p>The <<button 'Edicts of the Falling Fire' templeevents>><<set $templeevent to "templeedictsbook">><</button>> are posted several times.</p>
<p>A book <<button 'about what Paladins are' templeevents>><<set $templeevent to "paladinbook">><</button>> and their powers.</p>
<p>A book <<button 'about what Nuns are' templeevents>><<set $templeevent to "nunbook">><</button>> and their powers.</p>
<p>A parchment <<button 'describing what Apostasy is' templeevents>><<set $templeevent to "apostasybook">><</button>> along with list of a few of them.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the library">>
<<goto templeinside>>
<</link>>
</div>
<<if $questBlackWolf is 4 and $circecharm is 1>>
<div class="special-choice-item">
<<link "Place down Circe's cursed artifacts (Dark Wolf)">>
<<set $templeevent to "circecharm">>
<<goto templeevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Church of the Falling Fire">><<if $templeevent is "whatfallingfirebook">>
<center><img src="img/items/book/book.jpg"></center>
<p>The Falling Fire was founded after the defeat of the greater demon lord Astaroth, and the name of our religion describing the meteor-like impact he had when he was smote from the sky itself.</p>
<p>Many records of this time were lost in the Collapse, the catastrophic series of natural disasters that occurred due to the magic that Astaroth had previously had going out of control.</p>
<p>The dangers of magic are known to cause demonic corruption if unchecked, so only the pure and chaste are tasked with being able to cast spells.</p>
<p>The Tenants of the Falling Fire are enforced by the First and the Second, the Paladin and their Nun.</p>
<div class="choices">
<div class="choice-item">
<<link "Put the book down">>
<<goto templelib>>
<</link>>
</div>
</div>
<</if>>
<<if $templeevent is "templeedictsbook">>
<center><img src="img/items/book/book.jpg"></center>
<p>1. Suffer not a demon to live.</p>
<p>2. Magic can only be used by the chaste.</p>
<p>3. Deprivation of virginity by force is punishable by death.</p>
<p>4. Consorting with demons is punishable by death.</p>
<p>5. With her right hand the Goddess strikes at her enemies with her Paladins.</p>
<p>6. With her left hand the Goddess heals the blight of our souls with her Nuns.</p>
<p>7. Obey your rightful rulers.</p>
<p>8. The greatest punishments go to those that cause a child to suffer.</p>
<div class="choices">
<div class="choice-item">
<<link "Put the book down">>
<<goto templelib>>
<</link>>
</div>
</div>
<</if>>
<<if $templeevent is "paladinbook">>
<center><img src="img/items/book/book.jpg"></center>
<p>The Paladin order heralds back to before the collapse, to an order of demon slayers whose original name has been lost to time.</p>
<p>A paladin's duty is to shield his assigned nun from any and all demonic influences and slay her if necessary.</p>
<p>A paladin can take years, possibly even decades to finish their training, but when their training is complete they are each personally blessed by the Goddess Avalon.</p>
<p>Each Paladin takes the following oath:</p>
<i><p>By the eternal radiance of the Goddess of Light, I pledge my soul, my steel, and my very breath to Her divine will.</p>
<p>I shall be a beacon in the darkness, my blade a torch against the encroaching shadow.</p>
<p>I shall shield the helpless, for the weak are not forsaken in Her sight.</p>
<p>I shall uphold truth, for deception is the tongue of darkness.</p>
<p>I shall temper justice with mercy, for light does not burn, but guides.</p>
<p>I shall walk the righteous path, unwavering, unyielding, undaunted.</p>
<p>So long as my heart beats, I shall not falter.</p>
<p>So long as my spirit endures, I shall not retreat.</p>
<p>So long as Her light shines, I shall never surrender to despair.</p>
<p>By Her grace, I am sworn. By Her light, I shall stand. By Her will, I shall triumph.</p></i>
<div class="choices">
<div class="choice-item">
<<link "Put the book down">>
<<goto templelib>>
<</link>>
</div>
</div>
<</if>>
<<if $templeevent is "nunbook">>
<center><img src="img/items/book/book.jpg"></center>
<p>A nun is a woman who has held herself in reserve so she may better serve the Goddess Avalon.</p>
<p>Each nun is assigned a Paladin, and a nun that is waiting to be assigned a Paladin is called a Nun Aspirant.</p>
<p>As magic is a volatile and corrupting influence, maintaining their chastity is of the upmost importance as failing to do so could cause demonic possession.</p>
<p>As such, the nun is shielded from any of these influences by her paladin, and therefore is protected from outside interference.</p>
<p>The magic that a nun can wield is entirely beneficial, healing and protective charms are essential tools in the arsenal of a nun.</p>
<p>If a nun lives a full and chaste life she will be personally delivered to Heaven by the Goddess Avalon and become an angel in service to the Goddess.</p>
<div class="choices">
<div class="choice-item">
<<link "Put the book down">>
<<goto templelib>>
<</link>>
</div>
</div>
<</if>>
<<if $templeevent is "apostasybook">>
<center><img src="img/items/book/book.jpg"></center>
<p>This lists sinners who were exiled from the church or outright killed.</p>
<p>There is also vague hints that these people are also barred from entering Heaven.</p>
<p>There is a description of the vampire Det, with a series of aliases and almost an entire page of crimes which resulted in his being burned as a heretic to death in the year 651 along with his entire family.</p>
<p>After that is a small section that lists nuns who have fallen off the path.</p>
<p>Most names are mundane and the crimes are fairly standard, sleeping with their paladin or getting pregnant from a monster.</p>
<p>Special cases have more details, with one page being dedicated to a nun aspirant by the name of Aspen who was assaulted by a priest.</p>
<p>Said priest was slain by a nun, who was burned at the state for murder and her name.</p>
<p>The nun, whose name is Wicker, is also still listed as a living nun in service of the church as well despite her execution being successfully carried out.</p>
<div class="choices">
<div class="choice-item">
<<link "Put the book down">>
<<goto templelib>>
<</link>>
</div>
</div>
<</if>>
<<if $templeevent is "aspenmeet">>
<center><h4>Aspen the Nun</h4></center>
<center><img src="img/npcs/aspen/appear.jpg"></center>
<p>You enter the basement and come face to face with a nun, who looks at you with distrustful eyes.</p>
<<if $meetAspen>>
<p>It takes a moment, but you recognize this nun as Aspen, the nun who runs the orphanage.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"Hello, my name is Aspen. I run the orphanage in the slums. You've caught me at a bad time, I was just handling something."</div>
</div>
</div>
<</if>>
<p>Aspen looks around, using her foot to kick some glass from a broken bottle under a nearby shelf.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"The Goddess is gone, hidden away inside her chambers as she's...afraid. Some nuns caught on, their fear...palpable."</div>
</div>
</div>
<p>The nun steps aside to reveal a body, that of a nun with deep claw marks across her face, and you see the stain of red on the metal claws Aspen is wearing.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"I hate them. You would think I would still consider them kin, I am stuck as a nun aspirant forevermore, but I can never be like she was."</div>
</div>
</div>
<p>With a smile she pulls her nun habit back enough to show her mark of apostasy on her neck, hidden by her hair most of the time.</p>
<p>Aspen grins for a moment and you're unsure if it is madness or just happiness.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"I've taken it upon myself to take down those unworthy to bear the title of nun, since I never could. This one stole from collection plates to fund her addiction to Garmen."</div>
</div>
</div>
<p>The nun shrugs casually as she looks to you.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"Aren't you a paladin now? Are you going to stop me?"</div>
</div>
</div>
<p>She speaks with an uncanny smile on her face, slipping her clawed glove back onto her hand.</p>
<p>There is the ringing of a bell which startles Aspen for a moment before she readies her weapons once more.</p>
<div class="choices">
<div class="choice-item">
<<link "Say Yes">>
<<set $templeevent to "aspenmeet1">>
<<set $meetAspen to true>>
<<set $aspenchoice to true>>
<<goto templeevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Say No">>
$templeevent is "aspenmeet1">>
<<set $meetAspen to true>>
<<goto templeevents>>
<</link>>
</div>
</div>
<</if>>
<<if $templeevent is "aspenmeet1">>
<center><h4>Aspen the Nun</h4></center>
<center><img src="img/npcs/aspen/appear.jpg"></center>
<<if $aspenchoice is true>>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"Then have at you!"</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"No? Then you're as corrupt as the rest of them."</div>
</div>
</div>
<</if>>
<p>You're not a helpless nun being ambushed by someone they trust, but she does have knives for hands which makes it difficult.</p>
<div class="dialogue-box">
<img src="img/npcs/death/zom.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Not like this..."</div>
</div>
</div>
<p>In horror Aspen ducks behind you, your foe now scared and hiding as the undead rise before your very eyes.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"Impossible! This is hallowed ground and-...did I?...No...she was..."</div>
</div>
</div>
<p>The body of the nun she killed gets to its feet, the wounds on its face healing enough so it can talk.</p>
<div class="dialogue-box">
<img src="img/npcs/death/zom.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"She could be useful. The other nuns know and trust her."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look to Death">>
<<set $templeevent to "aspenmeet2">>
<<set $aspenchoice to null>>
<<goto templeevents>>
<</link>>
</div>
</div>
<</if>>
<<if $templeevent is "aspenmeet2">>
<center><h4>Aspen the Nun</h4></center>
<center><img src="img/npcs/aspen/dead.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/death/zom.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I've been speaking to you, Aspen. I come to you when you sleep, to ask you not to travel this path."</div>
</div>
</div>
<p>Death speaks to Aspen using the body of a murdered nun and this would be one of those portents of the end times if you didn't know what was going on.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"But I want to. Wicker, Basket, whatever she calls herself now. She kills all the time for money, but I want to do it for justice and I'm the one in the wrong?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"I was to be one of them, but an evil priest decided to take my chastity and any future I have had. Yvee taught me well, even a few Paladins have tasted my blades."</div>
</div>
</div>
<p>Aspen lets out a haughty laugh but it catches in her throat, looking between you and the body speaking to her.</p>
<div class="dialogue-box">
<img src="img/npcs/death/zom.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<<if $avalonwound is true>>
<div class="dialogue">"This church is going to be destroyed. Avalon has already been delivered a fatal wound. It is only in time that she will perish."</div>
<<else>>
<div class="dialogue">"This church is going to be destroyed. It is only in time that Avalon will perish."</div>
<</if>>
</div>
</div>
<p>Aspen looks stunned, pausing as she looks down at her bladed hand.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"Why do you come to me? Am I to be destroyed as well?"</div>
</div>
</div>
<p>Death slowly shakes her head, a loud cracking noise coming from her as the nun's neck was broken.</p>
<p>The undead nun offers out a hand which Aspen takes and the two of them disappear.</p>
<p>You're left alone in the basement, even the bloodstain leaving with the two girls.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $templeevent to null>>
<<set $aspenchoice to null>>
<<set $questBlackWolf to 2>>
<<set $experience += 10>>
<<goto templebasement>>
<</link>>
</div>
</div>
<</if>>
<<if $templeevent is "questblackwolf3">>
<center><h4>Church of the Falling Fire Crypt</h4></center>
<center><img src="img/avedon/church/crypt.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"Ready to make some plans?"</div>
</div>
</div>
<p>She catches you when you thought you were alone, a smile on her as she gestures towards a small door, previously hidden by a small mountain of stored junk.</p>
<p>Through the door comes the familiar stench of death, but old death this time.</p>
<p>Aspen leads the way, heading through the door before you can.</p>
<p>It is obvious that these graves have gone untouched for a long time, as not even Aspen, a nun, seems to have known about them.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"We can use this as our base of operations. Death can shield us here from Avalon's gaze, and the False Goddess would never think to look under her own temple."</div>
</div>
</div>
<p>She is a little too enthusiastic about the whole endeavor, her bitter attitude in the basement having changed dramatically.</p>
<p>Aspen has obviously been wandering around the tunnels and graves as some areas are cleared out, small alcoves with chains in them.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"Those were there when Mistress Death showed this place to me, but they can be useful. Come look at my plans..."</div>
</div>
</div>
<p>She rushes over to a sarcogus that she's using as a desk, pointing out some papers she has prepared.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the papers">>
<<set $aspentalk to null>>
<<set $questBlackWolf to 4>>
<<set $experience += 10>>
<<set $templeevent to null>>
<<goto undercrypt>>
<</link>>
</div>
</div>
<</if>>
<<if $templeevent is "circecharm">>
<center><h4>Church of the Falling Fire Library</h4></center>
<center><img src="img/avedon/church/library.jpg"></center>
<p>You open the chest in a remote part of the library, emptying it onto a cart that the nuns use when things need to be returned.</p>
<p>Setting the box aside, you grab a few items and place them on shelves or tables, or even setting them down near nuns as you leave.</p>
<p>Your actions are seen as thoughtful as you give more parchment to nuns inscribing letters or setting a minor object down on a stubborn corner to prevent it from curling as they read.</p>
<p>You leave quickly after that, you don't want too much attention from them.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the library">>
<<set $circecharm to 2>>
<<goto templeinside>>
<</link>>
</div>
</div>
<</if>>
<<if $templeevent is "ghosts">>
<center><h4>Church of the Falling Fire Library</h4></center>
<center>[img[either(
"img/jobs/nun/ghost/hands1.jpg",
"img/jobs/nun/ghost/hands2.jpg",
"img/jobs/nun/ghost/hands3.jpg",
"img/jobs/nun/ghost/hands4.jpg"
)]]</center>
<p>It takes a moment to summon the hands in a quiet area, and then find a suitable target for them.</p>
<p>For you, they have a faint white outline but for others they are completely invisible.</p>
<<if $faithAvalon>=900>>
<p>You spy a nun getting felt up, swatting uselessly at the hands as she tries to get them off of her.</p>
<p>She pauses, letting the hands touch her as much as they like for a moment before they stop entirely, the nun having cast some sort of spell.</p>
<<elseif $faithAvalon>=800 and $faithAvalon < 900>>
<p>A nun idles at a desk, the hands touching and groping her as she skims though a few old texts.</p>
<p>The nun closes the book she is reading forcefully, the slap dispelling the hands temporarily.</p>
<<elseif $faithAvalon>=700 and $faithAvalon < 800>>
<p>The hands grope and harass a nun that pulled a book from one of the shelves, and she keeps trying to put it back as if that is what caused her current circumstances.</p>
<p>She eventually manages to find it, and the hands dispel as they seem to have a sense of humor as well.</p>
<<elseif $faithAvalon>=600 and $faithAvalon<700>>
<p>Groping the nuns sexually is not the only thing the hands do, as one nun has been selected to be tickled.</p>
<p>The library is a place of quiet and it is occasionally broken up by giggling as the hands trace along her body, finding the spots that elicit the most reaction from her.</p>
<p>She eventually excuses herself, red in the face, as she tries to make it out of the library quietly.</p>
<<elseif $faithAvalon>=500 and $faithAvalon < 600>>
<p>The spell fails after a moment, the nuns shooing it away as they now have a buddy system.</p>
<<elseif $faithAvalon>=400 and $faithAvalon < 500>>
<p>A nun is speaking to a paladin, fidgeting and adjusting herself as the hands touch and prod her under her clothes.</p>
<p>It causes her to stutter and repeat herself, with the paladin getting increasingly more agitated with before telling her to come back to him when she has figured out what she wants to say.</p>
<p>The hands disperse as the paladin leaves, leaving the nun hot and bothered.</p>
<<elseif $faithAvalon>=300 and $faithAvalon < 400>>
<p>There are two nuns next to one another that are both being harassed by the hands, with each trying to not let the other know that they're enjoying it.</p>
<p>The hands occasionally swap from one nun to another as they drive both to the edge of orgasm before backing off, not letting them get off from this.</p>
<p>As one of the nuns excuses herself, the hands disperse, obviously having had their fun.</p>
<<elseif $faithAvalon>=200 and $faithAvalon < 300>>
<p>The hands bother one of the nuns who puts up a token resistance, trying to grab at the invisible hands that harass her.</p>
<p>They touch under her clothes, tracing themselves along her body before they stop and she seems visibly disappointed with their absence.</p>
<<elseif $faithAvalon>=100 and $faithAvalon < 200>>
<p>The nun squeals in delight, adjusting herself so the hands can grab as much as they like.</p>
<p>If she gets up, the hands leave her alone so she relaxes as much as she can in her chair and lets them touch her as much as they like.</p>
<p>The hands leave before she finishes, causing her to flush and leave the library.</p>
<<elseif $faithAvalon < 100>>
<p>The nun closes her eyes, openly enjoying it as she doesn't hide that something is happening to her.</p>
<p>Her open enjoyment gets her a few looks, with the hands fading as one of the more chaste nuns dispels it.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Stop watching">>
<<set $faithAvalon -= 5>>
<<set $minute += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $templeevent is "monsterchild">>
<center><h4>Church of the Falling Fire</h4></center>
<center><img src="img/enemy/order/fight.jpg"></center>
<p>You are found by a nun and her Paladin, the two standing over you as your baby cries.</p>
<div class="dialogue-box">
<img src="img/avedon/church/nun0.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nun:</span>
<div class="dialogue">"May your next life be free of sin, monster fucker."</div>
</div>
</div>
<p>There is a sneer on the face of the nun as the Paladin raises their sword, the world turning black.</p>
<div class="choices">
<div class="choice-item">
<<link "Perish">>
<<include dyingclear>>
<</link>>
</div>
</div>
<</if>>
<<if $templeevent is "thesaurmeet">>
<center><H4>A Nun</H4></center>
<center><img src="img/avedon/church/nun0.jpg"></center>
<p>A nun approaches you in the underground crypt and you realize your cover is blown.</p>
<p>If there is a nun, there is a paladin close by and you don't recognize....wait.</p>
<p>The nun smiles at you and you do recognize this nun, its the nun you captured earlier.</p>
<p>You gave her to Thesaur in the caves, maybe she broke free but damaged her mind in the process.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask if she is okay">>
<<set $templeevent to "thesaurmeet1">>
<<goto templeevents>>
<</link>>
</div>
</div>
<</if>>
<<if $templeevent is "thesaurmeet1">>
<center><H4>Tentacle Nun</H4></center>
<center><img src="img/jobs/nun/tent/corrupt.jpg"></center>
<p>She doesn't answer, only revealing what you already know, she's almost completely infested with tentacles.</p>
<p>Aspen comes around the corner, trying not to look at the corrupted nun.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"She wandered in earlier and almost immediately set up shop. But...she didn't use the door. She's ill...somehow. I think she might be demented, or undead. I was meaning to ask Death, I sense no life in her."</div>
</div>
</div>
<p>Aspen leads you over to an alcove where the the nun apparently came from, and you find the soil loose but nothing else.</p>
<p>As you look at it, you hear a voice.</p>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Come. Visit. Hospitality."</div>
</div>
</div>
<p>Thesaur seems to have burrowed underneath the church itself.</p>
<p>The loose soil gives way and Aspen and you fall through the ground.</p>
<div class="choices">
<div class="choice-item">
<<link "Fall">>
<<set $templeevent to "thesaurmeet2">>
<<goto templeevents>>
<</link>>
</div>
</div>
<</if>>
<<if $templeevent is "thesaurmeet2">>
<center><H4>Thesaur</H4></center>
<center><img src="img/npcs/thesaur/tent.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Welcome. Ally. Friend."</div>
</div>
</div>
<p>You are caught by a few tentacles, which slow your descent so you don't get injured.</p>
<p>Thesaur is imposing to look at, but you're used to them at this point.</p>
<p>An ear piercing shriek comes from Aspen as she cuts herself free, the tentacles scurrying away from her as you're gently put on the ground.</p>
<div class="dialogue-box">
<img src="img/npcs/aspen/aspenalt.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Aspen:</span>
<div class="dialogue">"Is this what we ally with? Is this better than Avalon? How can it be so, look at the tortured faces of its victims!"</div>
</div>
</div>
<p>Thesaur has brought out those trapped within its walls as an odd showing and then...</p>
<p>...these are obviously the more recent captures as they're still sane, with Thesaur releasing them from its grasp.</p>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Compromise. Unity. Ally."</div>
</div>
</div>
<p>The two of you are still in a massive pit, but one by one Thesaur lifts them to the goblin caves, with Thesaur leaving you for last.</p>
<p>Aspen watches warily before disappearing from view on her own, the powers that Death has given her make her almost like a ghost.</p>
<div class="choices">
<div class="choice-item">
<<link "Look upon the creature">>
<<set $templeevent to "thesaurmeet3">>
<<goto templeevents>>
<</link>>
</div>
</div>
<</if>>
<<if $templeevent is "thesaurmeet3">>
<center><H4>Thesaur</H4></center>
<center><img src="img/npcs/thesaur/tent.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Show. Ally. Compromise."</div>
</div>
</div>
<p>It released about twenty individuals somewhere, you're not sure where but you hope Aspen is okay as she's your inside nun for the entire operation.</p>
<p>If Thesaur is willing to compromise, it wants something in the future so you ask it what it really wants.</p>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Space. Up. Frontier."</div>
</div>
</div>
<p>You look around at the newer cavern it is in and while it seems large, Thesaur fills it almost perfectly.</p>
<p>You're about to speak again when Thesaur realizes you don't quite understand.</p>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Sky. Higher. Stars."</div>
</div>
</div>
<p>You look up as if you were going to see the sky whilst underground and shake your head for a moment.</p>
<p>The place above the sky is a mystery to you, nothing is taught about it since not many use their powers to go that far up.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask if that is where it came from">>
<<set $templeevent to "thesaurmeet4">>
<<goto templeevents>>
<</link>>
</div>
</div>
<</if>>
<<if $templeevent is "thesaurmeet4">>
<center><H4>Thesaur</H4></center>
<center><img src="img/npcs/thesaur/tent.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Yes. Sky. Home."</div>
</div>
</div>
<p>This thing comes from the sky, and you can understand why it chooses not to go to the surface.</p>
<p>It fled from Aspen, and she isn't too powerful on her own, but this thing is clearly able to be harmed.</p>
<p>Thesaur seems invested in your mission, so the two of you are allies for the moment.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $templeevent to null>>
<<set $bedebody to "temp">>
<<goto thesaur>>
<</link>>
</div>
</div>
<</if>> <<nunimg>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<set $chapter to "Temple Nun">><center><h4>Church of the Falling Fire</h4></center>
<center><img src="img/avedon/church/basement.jpg">
<p>A reflecting pool, filled with a liquid that is not water, lay under the church.</p></center>
<hr>
<<if !$questHaloNun>>
<p>This lake looks new, like it was recently poured, but it does not appear to be water.</p>
<<elseif $questHaloNun is 14>>
<p>You see <<button 'Rev' rev>><</button>> standing over the pool.</p>
<<elseif $questHaloNun gte 2>>
<p>Your reflection in the pool of liquid does not match what you look like.</p>
<<else>>
<p>You have a reflection in this pool of liquid but it is blurry and indistinct.</p>
<</if>>
<<if $questBlackWolf is 1 and $questHaloNun gte 6>>
<p>You hear an odd noise down here.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the basement">>
<<goto templeinside>>
<</link>>
</div>
<<if $questHaloNun gte 3>>
<div class="choice-item">
<<link "Enter the reflecting pool">>
<<goto OriginClearing>>
<</link>>
</div>
<</if>>
<<if $questBlackWolf is 1 and $questHaloNun gte 6>>
<div class="special-choice-item">
<<link "Investigate the noise (Black Wolf)">>
<<set $templeevent to "aspenmeet">>
<<goto templeevents>>
<</link>>
</div>
<</if>>
<<if $questBlackWolf gte 3>>
<div class="choice-item">
<<link "Enter the undercrypts">>
<<goto undercrypt>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Temple Basement">><center><H4>What Could Have Been</H4></center>
<center><img src="img/realm/clearing.jpg">
<p>You stand in a forest clearing, a portal hidden in a wooded alcove being the only thing nearby.</p></center>
<hr>
<p>There is a certain purity here, you don't know how to explain it.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave through the portal">>
<<if $questHaloNun is 2>>
<<set $miscaveevents to "questhalonun2">>
<<goto miscaveevents>>
<<else>>
<<goto templebasement>>
<</if>>
<</link>>
</div>
</div>
<<set $chapter to "Clearing">><center><h4>Rev, Black Knight of Avalon</h4></center>
<center>[img[$revstate]]</center>
<<if $revstate is "img/npcs/rev/revalt.jpg">>
<p>He appears eternally youthful, he face joyous and pure.</p>
<<else>>
<p>He is an older but attractive man, his dark hair filled with soft grays.</p>
<</if>>
<<if $questRatKing lt 8>>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"Before she left the Goddess told me that she gave you a task, some quest in the prison. Have you done it yet?"</div>
</div>
</div>
<p>You did stab Avalon but he either doesn't know or doesn't care.</p>
<<elseif $questHaloNun is 6>>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"I am having your Paladin Plate made. Please, give it some time."</div>
</div>
</div>
<p>You feel bad for trying to rush him.</p>
<<elseif $questHaloNun isnot 5 and (!$equippedArmor or $equippedArmor.name isnot "Paladin Armor")>>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"You will need your Paladin Armor for these next tasks."</div>
</div>
</div>
<</if>>
<<if $class is "Succubus" or $class is "Incubus" or $class is "Infested">>
<p>Since you have the power of The $class you have felt eyes on you, lingering in the church, but you lock eyes with him and know that he knows.</p>
<p>The fact you are not struck down means he has other plans for you.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave him alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $questRatKing gte 8 and $questHaloNun lt 6>>
<div class="special-choice-item">
<<link "Talk to him">>
<<set $revtalk to "questhalonun6">>
<<goto revtalk>>
<</link>>
</div>
<</if>>
<<if $questHaloNun is 8 and $equippedArmor and $equippedArmor.name is "Paladin Armor">>
<div class="special-choice-item">
<<link "Ask what happens next">>
<<set $revtalk to "questhalonun8">>
<<goto revtalk>>
<</link>>
</div>
<</if>>
<<if $questHaloNun is 11 and $equippedArmor and $equippedArmor.name is "Paladin Armor">>
<div class="special-choice-item">
<<link "Tell him you cleared the source of the abominations">>
<<set $revtalk to "questhalonun11">>
<<goto revtalk>>
<</link>>
</div>
<</if>>
<<if $questHaloNun is 14>>
<div class="special-choice-item">
<<link "Ask what he is doing">>
<<set $revtalk to "questhalonun14">>
<<goto revtalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Rev the Black Knight">><center><H4>Bede</H4></center>
<<if $corruptBede>>
<center><img src="img/npcs/bede/corruptednun.jpg"></center>
<<else>>
<center><img src="img/npcs/bede/nun.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<<if $questCorruptedNun is 4 or $questCorruptedNun is 5>>
<div class="dialogue">"Please. I gave my life to save this country before, I don't deserve to die for no reason."</div>
<<else>>
<div class="dialogue">"What brings you to me?"</div>
<</if>>
</div>
</div>
<<if $questHaloNun gte 10>>
<<if $corruptBede>>
<p>You could have her <<button 'stop showing off her monstrous form' bede>><<set $corruptBede to null>><</button>> if you wanted.</p>
<<else>>
<p>You could have her <<button 'show off her monstrous form' bede>><<set $corruptBede to true>><</button>> if you wanted.</p>
<</if>>
<</if>>
<<if $questHaloNun is 10>>
<p>You can ask Bede to call forth the corruption but you doubt it will be an easy fight.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<if $previouspassage is "undercrypt">>
<<goto thesaur>>
<<else>>
<<goto $previouspassage>>
<</if>>
<</link>>
</div>
<<if !$bedeally>>
<div class="special-choice-item">
<<link "Ask if she can help you in combat">>
<<set $bedetalk to "combathelp">>
<<goto bedetalk>>
<</link>>
</div>
<</if>>
<<if !$questYellowRooms>>
<div class="special-choice-item">
<<link "Ask how she became a monster (Yellow Rooms)">>
<<set $bedetalk to "yellowroom">>
<<goto bedetalk>>
<</link>>
</div>
<<elseif $questYellowRooms gte 2>>
<div class="choice-item">
<<link "Ask what you can do in that white void">>
<<set $bedetalk to "whitespaceuse">>
<<goto bedetalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask how she became a monster">>
<<set $bedetalk to "bedemonster">>
<<goto bedetalk>>
<</link>>
</div>
<</if>>
<<if $questHaloNun is 9>>
<div class="special-choice-item">
<<link "Ask about the source of the corruption">>
<<set $bedetalk to "corruptionsource">>
<<goto bedetalk>>
<</link>>
</div>
<</if>>
<<if $questHaloNun is 10>>
<div class="special-choice-item">
<<link "Fight the source of the corruption">>
<<set $bedetalk to "corruptionfight">>
<<goto bedetalk>>
<</link>>
</div>
<</if>>
<<if $questKingOfHell is 8>>
<div class="special-choice-item">
<<link "Ask about Vespera (King of Hell)">>
<<set $bedetalk to "vesperasummon">>
<<goto bedetalk>>
<</link>>
</div>
<</if>>
<<if $bedebody is "full" and $completedProjects and $completedProjects.includes("Church") and $slumpastor isnot "Bede">>
<div class="special-choice-item">
<<link "Ask her to teach at the slum school">>
<<set $bedetalk to "slumnun">>
<<goto bedetalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Bede">><<if $bedetalk is "yellowroom">>
<center><H4>Bede</H4></center>
<<if $corruptBede>>
<center><img src="img/npcs/bede/corruptednun.jpg"></center>
<<else>>
<center><img src="img/npcs/bede/nun.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"I was bait to lure in Carver. Rumors that a rogue nun was looking to betray the church went around for weeks before I tried to summon him."</div>
</div>
</div>
<p>She opens her mouth to show her rows of ripped tendrils before closing it again.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"I was made into a prison to house him while Lady Avalon bound him to one location. He turned himself inside out in an effort to rid himself of me."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"The paladins would cut off strips of Carver's flesh, his name being accurate, to mutate themselves not to quite the degree that I am. Eventually they cut everything off him and left the two of us to rot at the bottom of the prison."</div>
</div>
</div>
<p>Bede shrugs as if these things just happen.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"Lady Mariko reminded me of who I was before and Lady Death promised me that I would make it into heaven upon your...whatever happens to you when you expire. Do you have any other questions?"</div>
</div>
</div>
<p>Bede leans in, gesturing for you to come closer.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"There is a place where abominations linger, a prison of sorts that contains them. You need to find it and lock it away before more things like me come here. I think it's near the farms, around the lake area. It's a beautiful place. Nightmares permeate that place."</div>
</div>
</div>
<p>This 'secret' of hers is a bit odd, but she seems smug about it.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $questYellowRooms to 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $bedetalk is "questyellowroomsmeet">>
<center><H4>Bede</H4></center>
<center><img src="img/npcs/bede/nun.jpg"></center>
<p>Bede laughs, pushing her tongue into her cheek as she shakes her head at you.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"Those bitches. This is...this was my home. I was powerful here, but those two....they sure did think ahead."</div>
</div>
</div>
<p>You look around at the vast empty whiteness and then at Bede who is standing next to you.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"Oh, I'm real here. You can touch me if you wanted to, nothing else to do here."</div>
</div>
</div>
<p>Bede puts her hands on her hips with a wide smile on her face, where just the corners of the monster inside starts to show.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"I'm going to be honest, I brought you here to kill you. I'm a monster, I don't know what you expected."</div>
</div>
</div>
<p>You raise an eye at that statement and take a step away from her, which makes her laugh again.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"No, not just A Monster, I'm the Queen of Monsters. I was one of the first twisted souls made into be a demon. But..."</div>
</div>
</div>
<p>Bede gestures around the white void around the two of you.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"They undid all of my work, and laid a trap here for me. Bravo, truly so."</div>
</div>
</div>
<p>Without your access to the corridor you would be stuck here, this place seems to be outside of space.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"There are holes in reality where you can slip to other places. Those hallways you went down run parallel to reality and intersect other realities. Similar enough to the Corridor that you have access to, other things do nothing but try to emulate it. Others are just things that worm through reality."</div>
</div>
</div>
<p>Bede extends her arms, twirling around in a circle.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"In this place I was a Goddess. I aided Avalon once, the false one but we both knew what the other was. I should have expected her to betray me but she seemed so sincere that we were doing good. Last time I try that."</div>
</div>
</div>
<p>That must have been Carver, but he was more than just a prison, he was...</p>
<p>You find yourself thinking fondly of him, but you picture him as a rat instead of an skeletal being.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"Well, the only dimension hopping being is Death so...get to dying or fuck right off. Not much else to do in an entirely white void."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Sit down">>
<<set $bedetalk to "questyellowroomsmeet1">>
<<goto bedetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $bedetalk is "questyellowroomsmeet1">>
<center><H4>Bede</H4></center>
<center><img src="img/npcs/bede/nun.jpg"></center>
<p>Bede stands, looking at you with fury in her eyes.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"Those whores!"</div>
</div>
</div>
<p>Looking up at Bede you glance down and see that you're sitting in a regular chair, with soft armrests and a reclining back.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"They gave you control of my realm? What a pair of bitches!"</div>
</div>
</div>
<p>Bede shouts at you, almost going off on a whole tirade but you simply recline in your chair as she starts to raise her voice.</p>
<p>She's screaming, at the top of her lungs probably, but you can't hear a word as her mouth is moving but no sound is coming out.</p>
<p>"Done yet?"</p>
<p>Bede asks in your mind since her voice isn't working, and you realize there may be a limit on what you can do.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"I'll play along. You only have a century or two left to live and I can wait that much longer. Let me teach you how to use these powers."</div>
</div>
</div>
<p>Since Bede is entirely in your mind she tries to show you how to make things, to use this realm, but nothing happens.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"Either we're both doing this wrong or something is different about this place. There's a lot of corrupted creatures still alive, mostly made from me but I can't take full credit."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $demonslaveevent to null>>
<<set $questYellowRooms to 2>>
<<goto whitespace>>
<</link>>
</div>
</div>
<</if>>
<<if $bedetalk is "whitespaceuse">>
<center><H4>Bede</H4></center>
<<if $corruptBede>>
<center><img src="img/npcs/bede/corruptednun.jpg"></center>
<<else>>
<center><img src="img/npcs/bede/nun.jpg"></center>
<</if>>
<p>Bede flashes you a frown and then sighs.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"It was the realm of dreams, where I would harvest nightmares from all of mortalkind. I was beyond the powers of the Gods, above them even, but when my nightmares began to weaken, when the waking world was worse than what I could create, I took action."</div>
</div>
</div>
<p>Bede looks hurt, her shoulders slumping as she recalls this memory.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"This is where Cerulean Succubi used to reside. They're extinct now, I only ever had a handful of them. It's all gone. It's just a void now."</div>
</div>
</div>
<p>She looks away and there could be tears in her eyes.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop asking">>
<<set $bedetalk to null>>
<<goto bede>>
<</link>>
</div>
</div>
<</if>>
<<if $bedetalk is "bedemonster">>
<center><H4>Bede</H4></center>
<<if $corruptBede>>
<center><img src="img/npcs/bede/corruptednun.jpg"></center>
<<else>>
<center><img src="img/npcs/bede/nun.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"I was a nightmare. No, not just 'a' nightmare, THE nightmare. I was maggots and decay, I was your mother turning to ash in the house fire that took your home. I was a relived memory that you sought to repress. I am everything and all that has ever been forgotten."</div>
</div>
</div>
<p>Bede looks at you as she lets out a low breath to calm down.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"I was a God, I think. I was telling the truth when I spoke about helping Avalon, Astaroth was out of control and threatened the fabric between realms. He wanted me as through the White Space he could reach every sentient being in their sleep, corrupting passively through dreams."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"I wanted things to calm down so I aided the Gods...but I should have done better research, it wasn't Avalon. Avalon would never. Still can't believe I was duped twice. When I get my power back I'm blocking off your entire reality."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Stop asking">>
<<set $bedetalk to null>>
<<goto bede>>
<</link>>
</div>
</div>
<</if>>
<<if $bedetalk is "corruptionsource">>
<center><H4>Bede</H4></center>
<center><img src="img/npcs/bede/corruptednun.jpg"></center>
<p>Bede holds up her hands, gesturing towards her body.
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"It's me. I am the source. My powers are...unstable. Mariko saw the chance of my ilk corrupting the land of dreams and gave it to you. Wise choice, how 'lucky' of her to make that deduction. It's Avee, her power is time so they're rewriting the future to make it less shit."</div>
</div>
</div>
<p>Bede scowls from the chair as she looks to you.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"Killing me won't stop the others, they're crawling through dreams and into whatever broken minds exist. I can summon them for you. Not sure how many will show up, probably a lot. You'll have to get them all at once or the others will scurry away and never come when I call. Just...let me know when you want to do it."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Stop asking">>
<<set $questHaloNun to 10>>
<<set $bedetalk to null>>
<<goto bede>>
<</link>>
</div>
</div>
<</if>>
<<if $bedetalk is "corruptionfight">>
<center><H4>Bede</H4></center>
<center><img src="img/npcs/bede/monster.jpg"></center>
<p>Bede slowly blinks, both her eyes and out of existence.</p>
<p>In her place spills out a plethora of creatures, emerging from where she stood as they rush for you.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<for _i to 0; _i < 15; _i++>>
<<set _lvl = random(3, 5)>>
<<set $enemies.push({
type: "Abomination",
gender: "Futanari",
level: _lvl,
health: 20 + (_lvl * 2),
maxHealth: 20 + (_lvl * 2),
armor: 2 + Math.floor(_lvl / 2),
stamina: 20 + (_lvl * 5),
maxStamina: 20 + (_lvl * 5),
sexLimit: 0,
attackPower: 3 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $combatenemy to "Abomination Horde">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $bedetalk is "corruptionwin">>
<p>As you stand in the vast emptiness of this realm, having rid it of the abominations, you wonder exactly what to do here.</p>
<p>There is power in your fingertips here, something that has always resonated inside you...ever since you died.</p>
<p>This place shudders at your touch and, just like when you created a chair from nothingness, you find it...ready, like a blank canvas for a painter.</p>
<p>You just need to start your art.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $questHaloNun to 11>>
<<set $bedetalk to null>>
<<goto whitespace>>
<</link>>
</div>
</div>
<</if>>
<<if $bedetalk is "whitespace">>
<center><h4>May</h4></center>
<center><img src="img/realm/white.jpg"></center>
<p>May is your priestess and Bede is often less than helpful so perhaps another set of trustful eyes could help you.</p>
<p>The only other useful person that might be able to help would be Death, but if this was the realm of dreams then you absolutely do not want her here.</p>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"Your musings have led to us looking at a wall for a few minutes. Were we going somewhere?"</div>
</div>
</div>
<p>Taking others into the Corridor is a bit difficult but you enter, taking a short trek to the White Space.</p>
<p>Bede looks up when you enter, tilting her head as you do.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"Did you just do something else? Who are you trying to bring here?"</div>
</div>
</div>
<p>There is a heavy thunk as something heavy appears.</p>
<p>A door where there was not one before, large and ornate.</p>
<div class="choices">
<div class="choice-item">
<<link "Approach the door">>
<<set $bedetalk to "whitespace1">>
<<goto bedetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $bedetalk is "whitespace1">>
<center><h4>May</h4></center>
<center><img src="img/npcs/may/mayrealm.jpg"></center>
<p>May appears far more than her usual demon or human forms, she is angelic and pure.</p>
<p>Bede takes a step backwards as she holds up her arm, seemingly to banish this invader from the realm.</p>
<p>As May tries to land on the ground beside you she falls, slipping into the white nothingness that is the ground.</p>
<p>You stand on a flat surface, level with the door, but she sinks, unable to stand where you are.</p>
<p>Luckily she has wings and can fly, doing so so she remains at your level.</p>
<div class="dialogue-box">
<img src="img/npcs/may/maymeet.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">May:</span>
<div class="dialogue">"Dreams are intangible, my lige. You are the hopes and dreams of a great many deities so it was fruitful that you came to this place, but it seems I am not welcome. The door remains open, however."</div>
</div>
</div>
<p>May is not just a demon, she is something else as well.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch her leave">>
<<set $bedetalk to null>>
<<set $maycorrupt to 1>>
<<goto whitespace>>
<</link>>
</div>
</div>
<</if>>
<<if $bedetalk is "combathelp">>
<center><H4>Bede</H4></center>
<<if $corruptBede>>
<center><img src="img/npcs/bede/corruptednun.jpg"></center>
<<else>>
<center><img src="img/npcs/bede/nun.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"I am part of you, able to root around and move as I will. Wouldn't you dying be what I wanted though?"</div>
</div>
</div>
<p>She lets out an exaggerated sigh as she reconsiders but it is obvious that she was already going to help.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"Sure, call out to me or whatever and I'll patch you up. What else is a nun for, oh brave knight?"</div>
</div>
</div>
<p>She holds her hands in mock prayer and you recall how she killed all those inmates in the prison doing that exact same thing.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $bedeally to "heal">>
<<set $bedetalk to null>>
<<set $spellcasting to true>>
<<goto bede>>
<</link>>
</div>
</div>
<</if>>
<<if $bedetalk is "vesperasummon">>
<center><H4>Bede</H4></center>
<<if $corruptBede>>
<center><img src="img/npcs/bede/corruptednun.jpg"></center>
<<else>>
<center><img src="img/npcs/bede/nun.jpg"></center>
<</if>>
<p>Bede tilts her head at you with a smile.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"Oh, yeah I do see her now. She was completely gone, all of them were. If one of my nightmares died they could choose to hold on, but fading into the ether is also an option. She always was one of the more...proactive. She ruled Hell? I'm so proud of her. Makes sense, I make them different."</div>
</div>
</div>
<p>Bede stretches for a moment, looking around the vast emptiness from the chair you summoned.</p>
<p>With a snap of her fingers there is the snap, as her fingers click.</p>
<p>She frowns as nothing happens.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"Still not a fan of that. I don't think Mariko or Death separated me from my realm, it was probably Avalon so she could better consume me. Break up a meal into smaller parts."</div>
</div>
</div>
<p>Bede clicks her tongue as she looks around, tutting softly.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"You're not a real God. Bit shocking given your powers. To create from nothing is to give up a part of yourself, you created a chair but you haven't been able to make much more here, haven't you?"</div>
</div>
</div>
<p>You never really gave it a concentrated effort but this place doesn't have much going on in it.</p>
<p>Bede said something that this place was not like before, it's been gutted into a blank slate.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"Just concentrate. She's here, somewhere. "</div>
</div>
</div>
<p>If Vespera is a demon, and native to this plane, you should be able to summon her.</p>
<<if $questBlackBook gte 1>>
<p>Summoning a spirit from whatever plane the Black Book calls home is the closest thing to what you are trying to do.</p>
<p>It is giving form to something formless, pulling a spirit to your world.</p>
<<elseif $allySpirit is true>>
<p>The forest spirit said it would help you but exists in the forests of Avedon.</p>
<p>It is little more than a pile of clothes and straw given form but it is alive, coming to your aid when called.</p>
<p>Bringing Vespera back to life is nothing like that.</p>
<<elseif $petbat gte 3>>
<p>Your bat is a living thing and possibly returns to the Dragon Isles when not next to you.</p>
<p>This seems to be a thing it can do on its own though, you merely call to it.</p>
<p>Bringing Vespera back to life is nothing like that.</p>
<</if>>
<p>Reaching out you grab...Bede.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"I should have moved. You looked like you were concentrating."</div>
</div>
</div>
<p>Bede slides the chair back with a loud and screeching grinding noise despite it making no sense for it to be that way.</p>
<p>She has very little power in here, but this small act means that she has some pull in this place.</p>
<div class="choices">
<div class="choice-item">
<<link "Try to summon Vespera again">>
<<set $bedetalk to "vesperasummon1">>
<<goto bedetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $bedetalk is "vesperasummon1">>
<center><H4>Bede</H4></center>
<<if $corruptBede>>
<center><img src="img/npcs/bede/corruptednun.jpg"></center>
<<else>>
<center><img src="img/npcs/bede/nun.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"You have to want it. To willingly give up part of yourself. I think Avalon gave up a strand of her hair to make the Elves but only Mariko would really know. The fox gave up her claws. I lost a couple teeth. You know, things that regrow."</div>
</div>
</div>
<p>You are reminded that Bede is a shapeshifter, this nun facade that she wears is merely a shape she holds since her powers were greatly diminished.</p>
<p>His?</p>
<p>Their real form must be something grotesque.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"Do you think they'll be able to summon her?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"Absolutely. Any minute now they'll summon her. Maybe something will light on fire. You like fire, right?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"Only to warm my baths. This place is worse for wear, did you die too?"</div>
</div>
</div>
<p>You pause, turning to Bede and Vespera as the nun sits in the chair and the demon sits next to her on the 'ground'.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"You did it! Congratulations, always knew you had it in you and-...Fine. Yes, I still control my nightmares."</div>
</div>
</div>
<p>Vespera rolls her eyes, looking to you.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"I rather wish you lost that power. Powerful enough demons can have regular children, why did you have to force us all to be sterile? We could have survived had you allowed us to procreate."</div>
</div>
</div>
<p>Bede frowns, shaking her head.</p>
<p>With bones and teeth Bede shows off her creature form.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"Not a chance. I'm glad you suffered trying to conceive, the prison they kept me in was overrun by abominations because I lost my mind. Things wander the forest and nuns and paladins are falling to corruption. Nightmares do not procreate, they're a one and done thing."</div>
</div>
</div>
<p>Bede and Vespera share a glance, one of mutual hate as the two sneer at each other.</p>
<p>The nun gets to her feet you see Vespera do the same, the two of them readying claws.</p>
<p>In an instant they are upon each other, wrapping arms tightly around the other.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"I'll bring the others back when I can. They're...creatures, little more than monsters now."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"They ate you, they ate everyone. What was left?"</div>
</div>
</div>
<p>What looks to be a fight between the Queen of Nightmares and the former Queen of Hell is not that, the two embracing like old friends.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask what is going on">>
<<set $bedetalk to "vesperasummon2">>
<<goto bedetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $bedetalk is "vesperasummon2">>
<center><H4>Vespera</H4></center>
<<if $background is "Chosen One">>
<center><img src="img/npcs/vespera/chosendream.jpg"></center>
<<else>>
<center><img src="img/npcs/vespera/dream.jpg"></center>
<</if>>
<p>The demon Vespera looks from Bede to you and you see her for how she is, a being of this realm.</p>
<p>Her body is violet in color and stands in stark contrast to the bright white of everywhere around you.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"Did you think I was just an infinite source of corruption? Every tentacle, every tendril that I spawned was part of my nightmares. I call them nightmares, you seem to enjoy calling them demons. If Avalon made...Vespera...then she would have called her an angel."</div>
</div>
</div>
<p>Bede reaches a tentacle out and pats Vespera, a smile filling the demons face.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"I'm a dream, a nightmare. Easily made and very cost effective. We exist to enter the minds of mortals, do what we need to, and then leave. Banishment or death, neither mattered. You see that...Bede...would simply resurrect us and we would add our experiences to her."</div>
</div>
</div>
<p>It is obvious that the two are not fond of the new names the other has.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"You misunderstand the /what/ that she is. She's me. I would send a part of my being into the world, only a God could have the power to take over Hell. I was everything and nothing, a mass of consciousness that could reach into the minds of mortalkind. The 'reaching' part is what was removed, I still have my other abilities."</div>
</div>
</div>
<p>The two look at each other, sharing a smile, before turning to you.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"You misunderstand the /what/ that she is. She's me. I would send a part of my being into the world, only a God could have the power to take over Hell."</div>
</div>
</div>
<p>You see the demon sigh, shoving Bede away.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"A small part of you. Each of the Cerulean Succubi had their own agenda. Did you think that I would have survived as long as I did without some sort of assistance? I traded knowledge for power, the demon Baph was a treasure trove and all he asked were stories. Black books filled with secrets that he alone possessed."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"I preferred the ones that made people sleepwalk or eat or cum themselves at night. You were always so complicated. Glad you're out of me."</div>
</div>
</div>
<p>Bede sticks her tongue out like a child but Vespera grabs it, causing the nun some distress.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"You mistake my aptitude for your doing. I learned these things on my own. I earned my place to live but because you began to die it killed me. I had children."</div>
</div>
</div>
<p>Her eyes lock onto you and you're rooted in place.</p>
<p>A sense of dread fills your body as she approaches and you find yourself unable to move.</p>
<p>The Cerulean Succubi is the more kind name, you have always known them by a different one.</p>
<<if $background is "Chosen One">>
<p>Your mother...the woman in front of you...called them Sleep Paralysis Demons.</p>
<p>Like a psychic spider that caught you in a web it keeps you bound until it is finished with you.</p>
<p>More than once when you did something bad, broke something or fought too much with Bill or Annette, you would hear her shout for you and you would freeze.</p>
<<else>>
<p>Your mother called them Sleep Paralysis Demons.</p>
<p>Like a psychic spider that caught you in a web it keeps you bound until it is finished with you.</p>
<</if>>
<p>Slowly she leans in, cupping your chin in her hand as her thumb gently brushes your cheek.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<<if $background is "Chosen One">>
<div class="dialogue">"What have they done to you? They butchered my child, they allowed you to die. You were killing demons as a toddler, why would a few zombies do you in?"</div>
<<else>>
<div class="dialogue">"They keep changing how Rebirth is made, this seems the most 'whole', but there was a void in my husband that only I could fill. They made him dependant on the Gods but I saved him and he me."</div>
<</if>>
</div>
</div>
<p>Slowly she lets you go, the demon looking to Bede.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"I wish for you to take me home."</div>
</div>
</div>
<p>You blink, able to move again.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vespera.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Vespera:</span>
<div class="dialogue">"I can only manifest where the ruler of this realm deigns, which is you. Once I'm there that is everyone else's problem."</div>
</div>
</div>
<p>Taking Bede's spot in the chair you see the nun smirk, sitting on the ground with her ankles crossed.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"I forgot how fun you were. What first?"</div>
</div>
</div>
<p>The demon simply smiles, not answering.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $bedetalk to null>>
<<set $questKingOfHell to 9>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $bedetalk is "thesaurmeet">>
<center><H4>Thesaur</H4></center>
<center><img src="img/npcs/thesaur/tent.jpg"></center>
<p>Thesaur calls down the tentacle nun, who kneels before you.</p>
<p>You begin to ask how they plan to remove Bede from you when a there is a sharp pain in your back, and you look upon the marble resting on a tentacle in front of your face.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Bede">>
<<set $bedetalk to "thesaurmeet1">>
<<goto bedetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $bedetalk is "thesaurmeet1">>
<center><H4>Thesaur</H4></center>
<center><img src="img/npcs/bede/impaled.jpg"></center>
<p>The bead that Mariko put inside you is held limply in a tentacle that slowly blackens, unable to hold it for long.</p>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Touch. Vessel. Now."</div>
</div>
</div>
<p>You shakily pick up the marble as the tentacle withdraws itself from your body and you fall to the ground.</p>
<p>The entire tentacle that impaled you withers before your eyes as merely touching the orb caused it to burn with what appears to be hellfire.</p>
<p>Laying there, the small gem pulses with energy in your hand, causing your hand to throb.</p>
<p>You...begin to feel better, a warmth spreading from the hand holding Bede's orb as she channels her healing into you.</p>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Apologies. Only. Way."</div>
</div>
</div>
<p>Slowly you get to your feet, the pain in your chest gone as Bede keeps you alive through the encounter, but you still have a few questions for Bede.</p>
<div class="dialogue-box">
<img src="img/npcs/thesaur/tent.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tentacle:</span>
<div class="dialogue">"Give. Feed. Nun"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at the nun">>
<<set $bedetalk to "thesaurmeet2">>
<<goto bedetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $bedetalk is "thesaurmeet2">>
<center><H4>Tentacled Nun</H4></center>
<center><img src="img/npcs/bede/mouth.jpg"></center>
<p>You ask aloud if Bede wants this, and the vessel she's in pulses once, which you assume is a yes.</p>
<p>Moving over to the nun, she opens her mouth wide to accept the orb thing that houses Bede's soul, and you look back over at the shriveled tentacle that impaled you.</p>
<p>As you open the nun's mouth a bit wider to deposit the gem in her, she caresses your fingers with her mouth tentacles in an overtly sexual act, and you briefly wonder why she is doing that as you slide the gem inside.</p>
<p>The nun begins to have the same reaction that Thesaur did to touching a soul, concentrated burning from the inside.</p>
<p>Then...it stops.</p>
<p>The sizzling and popping sounds fade and she falls forward, unmoving on the mass of tentacles.</p>
<div class="choices">
<div class="choice-item">
<<link "Check to see if she is alright">>
<<set $bedetalk to "thesaurmeet3">>
<<goto bedetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $bedetalk is "thesaurmeet3">>
<center><H4>Bede</H4></center>
<center><img src="img/jobs/nun/tent/corrupt.jpg"></center>
<p>There is faint sobbing as the nun sits up, which turns to laughter.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"You did it. I lied to you so many times, and you still chose to help me."</div>
</div>
</div>
<p>Her voice is raspy as she holds a hand to her throat, swallowing a few times as you see her casting a spell to heal her throat.</p>
<p>She turns to Thesaur, reaching out and mending the damaged tentacle that once held her soul.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"I'll get rid of him. I still have some powers, I can fling him back into space easily enough. I'll still be a thorn in your side for awhile, I can't just leave the White Space. Bindings and all that."</div>
</div>
</div>
<p>You see an odd expression on her face, something that might be a smile but she doesn't seem to know how to do it correctly.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $bedetalk to null>>
<<set $bedebody to "full">>
<<set $tentnun -= 1>>
<<goto thesaur>>
<</link>>
</div>
</div>
<</if>>
<<if $bedetalk is "slumnun">>
<center><H4>Bede</H4></center>
<<if $corruptBede>>
<center><img src="img/npcs/bede/corruptednun.jpg"></center>
<<else>>
<center><img src="img/npcs/bede/nun.jpg"></center>
<</if>>
<p>Her expression turns to one of utter confusion, tilting her head at you like it would make it make more sense.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"But...I`m a monster..."</div>
</div>
</div>
<p>After a few minutes she finally utters out, looking to you.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"Aspen would be...better...why me?"</div>
</div>
</div>
<p>It would be best to put a nun in the slum school church that has similar values to you, and Bede was once part of you so it makes an adjacent amount of sense.</p>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"But...I`m a monster..."</div>
</div>
</div>
<p>She repeats herself, still confused as to why you`re asking her.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $slumpastor to "Bede">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><p>You stand in a void, nothingness for as far as you can see.</p></center>
<hr>
<<if $questYellowRooms is 1>>
<p>You see <<button 'Bede' bedetalk>><<set $bedetalk to "questyellowroomsmeet">><</button>> standing near you.</p>
<<else>>
<p>You see <<button 'Bede' bede>><</button>> sitting in the chair you summoned.</p>
<</if>>
<<if $questYellowRooms gte 2>>
<p>You can <<button 'sleep here' bed>><</button>> nothing is stopping you.</p>
<p>You can also <<button 'clean yourself' bath>><</button>> if you need to.</p>
<</if>>
<<if $questHaloNun gte 11 or $circecharm is 2>>
<p><b>Dev Note: Corrupting Nun dreams questline not in game yet</b></p>
<</if>>
<<if $revtalk is "revmeet">>
<center><h4>Church of the Falling Fire</h4></center>
<center><img src="img/npcs/rev/meet.jpg"></center>
<p>Avalon leaving so suddenly has dragged the church into a stupor with many of the pious throwing themselves onto the ground in fervent prayer.</p>
<p>The more rational try to keep order but not even the paladins can manage the hysteria.</p>
<p>The crowd begins to panic, with cries that Avalon won't come back due to some slight they've committed.</p>
<div class="dialogue-box" data-npc="rev">
<img src="img/npcs/loksi/silas.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"Please, calm yourselves. The Goddess is away, yes, but she is full of purpose. Our Goddess is the Sun, and while the night sets know that it rises still in the morn."</div>
</div>
</div>
<<if $background is "Unlucky Goblin">>
<p>Your eyes turn to Rev, his voice enchanting as it always was.</p>
<<else>>
<p>Your eyes turn to the Black Knight Rev, his voice as enchanting as you've heard.</p>
<</if>>
<p>He said to feel calm and you do, a serenity filling your body as he walks to the front of the congregation.</p>
<div class="choices">
<<if $background is "Unlucky Goblin">>
<div class="choice-item">
<<link "Look upon Rev">>
<<set $arousal to 0>>
<<set $revtalk to "revmeet1">>
<<goto revtalk>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "He is young...">>
<<set $arousal to 0>>
<<set $revstate to "img/npcs/rev/revalt.jpg">>
<<set $revtalk to "revmeet1">>
<<goto revtalk>>
<</link>>
</div>
<div class="choice-item">
<<link "He is old...">>
<<set $arousal to 0>>
<<set $revstate to "img/npcs/rev/rev.jpg">>
<<set $revtalk to "revmeet1">>
<<goto revtalk>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $revtalk is "revmeet1">>
<center><h4>Rev, Black Knight of Avalon</h4></center>
<center>[img[$revstate]]</center>
<<if $revstate is "img/npcs/rev/revalt.jpg">>
<<if $background is "Unlucky Goblin">>
<p>He is just as youthful as when you were kids.</p>
<p>It was a point of...pain...that you kept aging, getting older, while he was stuck as the Eternal Child.</p>
<p>His voice, just as it was then, is soothing to you.</p>
<<else>>
<p>Rev, an odd name, is the last Black Knight of Avalon.</p>
<p>His youth is a point of pride, to the laws that protect children to the innocence despite the demonic wars in the past.</p>
<p>It is difficult for him to be seen but it cannot be said that none can hear him.</p>
<p>His voice, while quiet, fills every corner of the temple.</p>
<</if>>
<<else>>
<p>Rev stands at the podium, addressing the crowd that has formed.</p>
<p>His voice, while quiet, fills every corner of the temple.</p>
<</if>>
<p>He begins a sermon about hope and loyalty and you find yourself sitting through it in its entirety, unable to look away until he is finished.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $revtalk to null>>
<<set $minute += 55>>
<<set $questHaloNun to 5>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $revtalk is "questhalonun6">>
<center><h4>Church of the Falling Fire</h4></center>
<center><img src="img/npcs/rev/meet.jpg"></center>
<p>Rev whispers something to a nearby nun and she goes up to the altar and begins speaking about the Goddess Avalon.</p>
<p>Looking you over, Rev gestures for you to join him to the side of the stage, the nun's paladin keeping the church goes from approaching the two of you.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"Avalon spoke to you privately and then left rather suddenly. How odd that was. I suppose your goal is to get close and subvert or kill me. There's no adoration for the Goddess in you."</div>
</div>
</div>
<p>You find yourself unable to lie and while you keep yourself from speaking you nod in the affirmative.</p>
<p>His eyes narrow as you resist and he slowly nods, looking to you.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"You've seen her, haven't you? The Dark Angel? Whatever you did at the bottom of that prison made her...angry. She left on some vague mission, but she merely retreated into her chambers."</div>
</div>
</div>
<p>He lets out a sigh, shaking his head as he looks to you.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"You've destroyed both ways that Paladins were made. That pool in the basement, it's different now, isn't it? While the pool was the original way that Paladins were made, it required...essence. Distilled, fluid, and plenty of it."</div>
</div>
</div>
<<if $questSuccChild gte 14>>
<p>Harvester was a well known and powerful demon, their name would be on the records but you realize why she hid so carefully.</p>
<p>She has tried to distance herself from what she was good at, the extraction and manufacture of essence, to avoid the same fate that befell Carver.</p>
<p>Demons were summoned, slain and then eaten for a thousand years, what else happened between now and then to make demons afraid.</p>
<</if>>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"We did what we had to. I've done many things but they were all in service to our Goddess."</div>
</div>
</div>
<p>Rev looks to you for a moment, taking a step to the side to get a better view.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"I think I understand your measurements. You are...not a $race. You entered the pool and returned alive. Through every metric we count you have earned your place as a Paladin. I will have a suit of armor made for you, come back tomorrow and I should have it ready for you."</div>
</div>
</div>
<<if $background is "Unlucky Goblin">>
<p>At no time did he seem to notice you, merely that you were there.</p>
<p>Rev was your brother, you were both children in the slums of Avedonia and rose to the highest honor together.</p>
<p>There is a pain in your heart as you realize that he is gone to you.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $revtalk to null>>
<<set $minute += 15>>
<<set $revtimer to 20>>
<<set $questHaloNun to 6>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $revtalk is "questhalonun7">>
<center><h4>Church of the Falling Fire</h4></center>
<center><center><img src="img/npcs/rev/armor.jpg"></center>
<p>You step into the church and it is quiet despite the dozen or so people that always seem to be lingering about.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"Come to me."</div>
</div>
</div>
<p>Your feet take you to him through the most direct path, walking down the center aisle as you approach him at the altar of the Goddess Avalon.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"Who you were before is irrelevant, you have faced a great beast and slain it for the good of the Kingdom. More than one Goddess has testified to your strength. From henceforth until the end of your days you are a Paladin of the Realm."</div>
</div>
</div>
<<if $background is "Unlucky Goblin" or $background is "Lost">>
<p>You witnessed many Paladins being knighted and this is honestly the worst one you've ever seen.</p>
<</if>>
<p>A set of armor is set aside for you and you place your hand upon it.</p>
<<if $bust gte 6>>
<p>It is unusual for paladins to have breasts so your armor has been modified to allow your chest.</p>
<<elseif $bust gt 0>>
<p>Your bust size isn't large enough to fill out your plate and you feel strangely defensive about that.</p>
<</if>>
<<if $race is "Human">>
<p>Most other paladins are human but there are a few historical ones that were other races.</p>
<p>There are murmurs about you being "right" and a "good fit" from the crowd.</p>
<<else>>
<p>Your $race lineage causes some murmors but Rev is speaking highly of you so they are little more than comments on what you are.</p>
<</if>>
<p>This is only the first part of something greater, you doubt Rev went through with this without any sort of plan.</p>
<div class="choices">
<div class="choice-item">
<<link "Take your Plate Armor">>
<<set $revtalk to null>>
<<set $minute += 15>>
<<set $revtimer to null>>
<<set $questHaloNun to 8>>
<<set $armor.push({name: "Paladin Armor", defense: 30, enchantments: []})>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $revtalk is "questhalonun8">>
<center><h4>Church of the Falling Fire</h4></center>
<center><img src="img/npcs/rev/meet.jpg"></center>
<p>Like before you see Rev pass off the duty of holding sermons to a nun or paladin, the concept of someone other than Avalon and Rev speaking becoming more common.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"There are...abominations...that exist. The pool was how the Black Knights and the first four legions of Paladins were made, everyone else was made after. Carver was...unreliable...when making holy figures. We sought the help of a being of dreams, the Lady of Nightmares. She was beyond his reach but not ours."</div>
</div>
</div>
<p>Rev speaks quietly otherwise everyone would hear him, his powers to be heard quite difficult in trying to give secretive tasks.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"These abominations, if given time, can develop back into...humanoid forms. We can kill them as much as we like but we need to start at the source. Mariko, yes I know of her, took something from Carver and it is the key to where the abominations are created. Clear it out and return to me. Perhaps...She...can help you."</div>
</div>
</div>
<<if $questCorruptedNun>>
<p>He's probably speaking about Bede, you should talk to her.</p>
<<else>>
<p>You have no idea what he's talking about, you should ask Mariko though.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $revtalk to null>>
<<set $minute += 15>>
<<set $questHaloNun to 9>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $revtalk is "questhalonun11">>
<center><h4>Church of the Falling Fire</h4></center>
<center><img src="img/npcs/rev/meet.jpg"></center>
<p>Rev already has a nun performing mass, he's simply in the corner watching it happen.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"I'll have to take your word on that. If that is the case, don your paladin armor and head into the prison again. That place has...it's something that has bothered me for years."</div>
</div>
</div>
<p>A brief look of disgust crosses his face but he composes himself.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"The freshest cuts of Carver were purified and used to make the Paladins, but as we cut we realized that we would run out eventually. Bede could make replacement flesh and it lasted...longer than we liked, but it took time."</div>
</div>
</div>
<p>He looks around to ensure that the two of you are alone before continuing.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"Other demons were used, scores of them summoned and fed to that nightmare so she could regenerate Carver's body, so we could continue cutting off pieces. We always knew it took time, but we never thought we'd run out of named demons."</div>
</div>
</div>
<p>Rev turns to you, looking you up and down.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"You've been to hell, it's pretty empty, isn't it? You'd think there would be more with how fervent the worship is. Daily prayers, the temple has to run all the time. The gates of Hell were opened but no demons came out. They're all here and they're all gone."</div>
</div>
</div>
<p>You're unsure why he's telling you this, why he is being so open and honest with you.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask what you need to do">>
<<set $revtalk to "prisonask">>
<<goto revtalk>>
<</link>>
</div>
</div>
<</if>>
<<if $revtalk is "prisonask">>
<center><h4>Rev, Black Knight of Avalon</h4></center>
<center>[img[$revstate]]</center>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"There are monsters in the prison. The prisoners may not be innocent but they're Avedonian citizens. Go save them."</div>
</div>
</div>
<p>He looks off into the distance, not really seeing you in front of him.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"It's what a Paladin should do, right? It's why we were made?"</div>
</div>
</div>
<p>That last part isn't meant for you, it seems more...personal, for himself.</p>
<p>He's been a paladin for a long time, one of the longest, and it seems that part of his conscience may be bothering him.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $revtalk to null>>
<<set $questHaloNun to 12>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $revtalk is "questhalonun14">>
<center><h4>Rev, Black Knight of Avalon</h4></center>
<center><img src="img/avedon/church/basement.jpg"></center>
<p>His eyes are fixated on the pool, not even acknowledging when you approach.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"I've done the best I can. This wasn't...me. I haven't been me for a long time."</div>
</div>
</div>
<<if $revstate is "img/npcs/rev/revalt.jpg">>
<p>His face is perpetually young but you sense an age in his tone that defies his youthful beauty.</p>
<<else>>
<p>You see the years on his face, a lifespan far longer than humans are meant to live.</p>
<</if>>
<<if $background is "Unlucky Goblin">>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"I'm sorry for what I've done. Had you lived, had I not done her ill work...perhaps the four of us could have..."</div>
</div>
</div>
<p>You know he does not speak of Osirus and Justice, he speaks of your sister and Loksi.</p>
<p>There was a promise that you would come home...and it lies in ruins.</p>
<p>Aside from the fact you existed there is no information on you, all of it having been scrubbed from records and logs.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"None of you understood. I knew from the beginning that she was...wrong...after you left with her. She never came back from Mont Creek the same."</div>
</div>
</div>
<p>Slowly he turns to you, a look of profound sadness in his eyes.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"Why were you always...better than me?"</div>
</div>
</div>
<p>His words cut you like a knife, of which he usually had two.</p>
<p>Rev and you got out of the slums together, you each had your strengths and played off each other to be nigh unstoppable.</p>
<p>He would get in close, either with his words or blades, and you would control how the fight would go.</p>
<p>As you bring this up you see a smile cross his face but the ripples in the pool let you know that he is crying.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"I sold everything. I gave it all up. Who I was...who we were...I wasn't originally chosen when Osirus volunteered you, do you remember?"</div>
</div>
</div>
<p>Rev was not always named so, the three letter nature of his name being an ill omen.</p>
<p>There was always the idea that he made a deal with Death, not the female one, but he finally seems to be admitting it.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"We were made here, in this basement. Avalon slit her wrists and bled for us and we promised to bleed for her. She was weak, on death's door and he only made the deal as he thought one more knight would be too much and he could harvest a Goddess. Save her from what he thought was to come."</div>
</div>
</div>
<<else>>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"I was supposed to be the best there was...a shining example to others on how to live..."</div>
</div>
</div>
<p>He did good, possibly even still does good.</p>
<p>The war against demonkind was on the fence and he's personally slain monsters, if the fliers in the church were truthful.</p>
<p>As you bring this up you see a smile cross his face but the ripples in the pool let you know that he is crying.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"I was not always 'Rev'. I was merely a boy, lost in the slums. Another boy and I, and his sister, fought our way out. I was jealous of him, now and always. He called me his brother and..."</div>
</div>
</div>
<p>Rev must not always have been named so, the three letter nature of his name being an ill omen.</p>
<</if>>
<p>He has a lifetime of regrets, several in fact, and he seems to be processing them now.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"I killed Silas Law. My brother. I did it because...she was going to do it first. Avalon...the one I call Avalon...was going to take everything he was...like she did to Osirus and to Justice. I couldn't bear to see it."</div>
</div>
</div>
<p>His admission seems sincere, a millennia of regret boiling to the surface.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"The pool was...tainted, purposefully. We did not want it used against us...but you've done something to it."</div>
</div>
</div>
<p>You're unsure exactly what you did but it has indeed changed, but before you're able to stop him he takes a step into the pool.</p>
<div class="choices">
<div class="choice-item">
<<link "Follow him">>
<<set $revtalk to "revdeath">>
<<goto revtalk>>
<</link>>
</div>
</div>
<</if>>
<<if $revtalk is "revdeath">>
<center><h4>Rev, the Last Black Knight of Avalon</h4></center>
<center><img src="img/npcs/rev/revdeath.jpg"></center>
<p>Your feet touch the grass of the clearing and you see him sitting on his knees in front of you, his face away from you.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"I feel it...this place. I feel Her. Avalon. I wish I had been born an Elf, maybe she might take me in death. Can you come here for a moment?"</div>
</div>
</div>
<p>You approach him cautiously but you see that he is offering you his dagger, the Silvered Blade of Avalon.</p>
<div class="dialogue-box" data-npc="rev">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"I'm not going to leave this place, I'm free here. Free of her, of the false Goddess."</div>
</div>
</div>
<p>You eye the blade carefully before reaching out to touch it.</p>
<p>His hands close around yours and drive the dagger directly into his chest.</p>
<p>Panic fills you as you try to get your hand back but he releases you.</p>
<p>You're holding the blade and his silvery blood begins to pour from his chest.</p>
<div class="dialogue-box">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"Well...it works..."</div>
</div>
</div>
<p>Immediately you realize his aura is off, his presence near you almost diminished.</p>
<p>With Osirus you would know who he was and that he was a friend, with Rev you knew that he was someone that you needed to listen to.</p>
<p>He's dying, something you thought not possible without the strongest curses or weapons, not a single wound from a blade.</p>
<div class="dialogue-box">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"This is a different realm...Avalon's power doesn't reach. I can die here."</div>
</div>
</div>
<p>You sit with him as he slowly fades, his death a quick one as he knew exactly where to put his blade.</p>
<<if $background is "Unlucky Goblin">>
<div class="dialogue-box">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"I'm sorry...for everything."</div>
</div>
</div>
<p>He's had centuries to think about this, finding a way to go.</p>
<p>To you it hasn't been that long, but for him it was over a thousand years.</p>
<p>Several lifetimes of regret for him to have you kill him in the same way he did you.</p>
<<else>>
<div class="dialogue-box">
[img[$revstate]]
<div class="dialogue-content">
<span class="npc-name">Rev:</span>
<div class="dialogue">"I'm sorry...for everything I've done...all the people I've hurt..."</div>
</div>
</div>
<p>He's had centuries to think about this, finding a way to go.</p>
<</if>>
<p>He weeps and you hold him as life fades from him, his body slowly decaying in front of you.</p>
<<if $background is "Unlucky Goblin">>
<p>When you died your body faded into light, his does not do so.<p>
<p>You were still you when you died, he is something else entirely.</p>
<</if>>
<p>The unholy burn away back to Hell and you watch what is meant to be the holiest man alive do just that.</p>
<p>His blood that stains the floor and you flake off as well, and nothing remains to mark where he sat aside from his footprints in the grass.</p>
<p>You're still holding the knife, his knife, and you watch the blood flake off of it.</p>
<div class="choices">
<div class="choice-item">
<<link "Lay him down">>
<<set $revtalk to null>>
<<set $questHaloNun to 15>>
<<set $revstate to null>>
<<set $weapons.push({name: "Silvered Dagger", attack: 35, enchantments: ["Holy", "Sharpness"]})>>
<<set $faithAvalon -= 150>>
<<goto OriginClearing>>
<</link>>
</div>
</div>
<</if>><<if $unlockedSkills.includes("phoenixflame")>>
<<script>>
setup.spellbook.find(spell => spell.name === "Phoenix Flame").unlocked = true;
<</script>>
<</if>>
<<if $questKingOfHell gte 13>>
<<script>>
setup.spellbook.find(spell => spell.name === "Divine Shield").unlocked = true;
<</script>>
<</if>>
<<if $allydemon is true>>
<<script>>
setup.spellbook.find(spell => spell.name === "Summon Demons").unlocked = true;
<</script>>
<</if>>
<<if $questTania gte 7>>
<<script>>
setup.spellbook.find(spell => spell.name === "Electric Shield").unlocked = true;
<</script>>
<</if>>
<<if $bookGray is "translated">>
<<script>>
setup.spellbook.find(spell => spell.name === "Heat Wave").unlocked = true;
<</script>>
<</if>>
<<if $questSuccChild gte 2>>
<<script>>
setup.spellbook.find(spell => spell.name === "Succubus Aura").unlocked = true;
<</script>>
<</if>>
<<if $questHolyMagic gte 1>>
<<script>>
setup.spellbook.find(spell => spell.name === "Blessing").unlocked = true;
<</script>>
<</if>>
<<if $petbat gte 3>>
<<script>>
setup.spellbook.find(spell => spell.name === "Pet Bat").unlocked = true;
<</script>>
<</if>>
<<if $questRebirthCultists gte 6>>
<<script>>
setup.spellbook.find(spell => spell.name === "Healing Rain").unlocked = true;
<</script>>
<</if>>
<<if $allySpirit is true>>
<<script>>
setup.spellbook.find(spell => spell.name === "Forest Spirit").unlocked = true;
<</script>>
<</if>>
<<if $questNecromancer gte 8>>
<<script>>
setup.spellbook.find(spell => spell.name === "Fireball").unlocked = true;
<</script>>
<</if>>
<<if $questBlackBook gte 1>>
<<script>>
setup.spellbook.find(spell => spell.name === "Raise Skeleton").unlocked = true;
<</script>>
<</if>>
<<if $questBlackBook gte 2>>
<<script>>
setup.spellbook.find(spell => spell.name === "Drain Life").unlocked = true;
<</script>>
<</if>>
<<if $questBlackBook gte 3>>
<<script>>
setup.spellbook.find(spell => spell.name === "Fear").unlocked = true;
<</script>>
<</if>>
<<if $questBlackBook gte 4>>
<<script>>
setup.spellbook.find(spell => spell.name === "Soul Rip").unlocked = true;
<</script>>
<</if>><center><H4>Ancient Tunnels</H4></center>
<center><img src="img/avedon/sewer/fall.jpg">
<p>This is the sewer for the Avedonian sewers, some sort of catch-all for things that fall out of the regular sewer.</p></center>
<hr>
<p>Odd creatures wander about the junk, but they seem harmless.</p>
<p>This area is mostly clear but you landing down here almost certainly stirred something up.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave to the sewers">>
<<set $sewersafe to null>>
<<goto sewer>>
<</link>>
</div>
</div>
<<set $chapter to "Under Sewer">><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questHaloNun gte 1>>
<p>You met the Goddess Avalon, whom Death warned you about, in the port of Avedonia.</p>
<</if>>
<<if $questHaloNun gte 2>>
<p>You fought a reflection of yourself and emerged into some clearing, pure but empty.</p>
<</if>>
<<if $questHaloNun is 3>>
<p>Avalon asked you to handle a creature in the prison</p>
<<if $questRatKing gte 8>>
<p>You should return to her to ask about what you saw.</p>
<</if>>
<</if>>
<<if $questHaloNun gte 4>>
<p>After Avalon left it was the Black Knight Rev who took over the church.</p>
<<if $avalonwound is true>>
<p>When she turned her back to you you used your chance to attack her, the wound you gave her possibly a lethal one.</p>
<</if>>
<</if>>
<<if $questHaloNun is 6>>
<p>You have about $revtimer hours left until your armor is completed.</p>
<</if>>
<<if $questHaloNun is 7>>
<p>Rev said it would take about a day to make your armor and it has been that.</p>
<</if>>
<<if $questHaloNun gte 8>>
<p>You were given a suit of Paladin armor but not forced to take the oath, a fact no one else seemed to notice.</p>
<</if>>
<<if $questHaloNun gte 9>>
<p>After speaking with Rev he wants you to find the source of the corruption.</p>
<p>Mariko may be able to help with that as she took it from the body of Carver.</p>
<</if>>
<<if $questHaloNun is 10>>
<p>Bede is able to summon the abominations infesting the White Space, you just need to be powerful enough to destroy them.</p>
<</if>>
<<if $questHaloNun is 11>>
<p>You destroyed the source of the abominations, time to report back to Rev.</p>
<</if>>
<<if $questHaloNun gte 11>>
<p>At Rev's request you entered the White Space and destroyed the ones lingering there, now it is just finding the ones still in Avedonia.</p>
<</if>>
<<if $questHaloNun is 12>>
<p>Rev asked you to search the prison again to see if there were any abominations you missed.</p>
<</if>>
<<if $questHaloNun is 13>>
<p>Something pushed you into a vent in the tunnels where Carver used to be.</p>
<p>You should head back to investigate.</p>
<</if>>
<<if $questHaloNun gte 13>>
<p>You searched the prison and were knocked into the sewers through a pipe which was quickly sealed off.</p>
<p>After returning to the prison you found a creature, a woman, and the corruption burned away when you touched her.</p>
<</if>>
<<if $questHaloNun is 14>>
<p>Rev wants to speak to you in the basement of the Church.</p>
<</if>>
<<if $questHaloNun gte 15>>
<p>Rev entered the reflecting pool and it is as if his divine spark faded completely, just leaving his mortal shell.</p>
<p>In one final act he pulled his dagger as if to give it to you but forced your hand, making you kill him.</p>
<p>Despite being one of the holiest figures in Avedonia his body decayed like that of a demon.</p>
<p>His fall from grace must have been hard on him.</p>
<p>With his death there is no one to lead the Church of the Falling Fire.</p>
<</if>><center><h4>Lisa $lastname</h4></center>
<center><img src="img/npcs/lisa/lisa1.jpg"></center>
<p>Lisa, the woman you rescued from the prison who was horribly mutated into a beast with dozens, if not hundreds, of eyes.</p>
<hr>
<p>Fate has a funny way of happening as she is now blind.</p>
<<if $lisaally is true>>
<p>She gave you a ring that she can cast magic through.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask if it is possible to cure her blindness">>
<<set $lisatalk to "blindness">>
<<goto lisatalk>>
<</link>>
</div>
<<if $lisaally is "deny">>
<div class="choice-item">
<<link "Accept her as your nun">>
<<set $lisatalk to "meetaccept">>
<<goto lisatalk>>
<</link>>
</div>
<</if>>
<<if $lisaally is true and $completedProjects and $completedProjects.includes("Church") and $slumpastor isnot "Lisa">>
<div class="special-choice-item">
<<link "Ask her to teach at the slum school">>
<<set $lisatalk to "slumnun">>
<<goto lisatalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Lisa">>
<<if !$lisaally>>
<<set $lisatalk to "meet">>
<<goto lisatalk>>
<</if>><<if $lisatalk is "blindness">>
<center><h4>Lisa $lastname</h4></center>
<center><img src="img/npcs/lisa/lisa2.jpg"></center>
<p>She shakes her head softly.</p>
<div class="dialogue-box">
<img src="img/npcs/lisa/lisa5.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lisa:</span>
<div class="dialogue">"No...not possible. Genetic damage by demonic contact. Not even the Goddess can help me now, some things are just too broken to fix."</div>
</div>
</div>
<p>A smile forms on her face as she looks to you.</p>
<div class="dialogue-box">
<img src="img/npcs/lisa/lisa5.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lisa:</span>
<div class="dialogue">"But I'm alive. Anyone else would have killed me, but you saved me. Thank you."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $lisatalk to null>>
<<goto lisa>>
<</link>>
</div>
</div>
<</if>>
<<if $lisatalk is "meet">>
<center><h4>Blind Nun</h4></center>
<center><img src="img/npcs/lisa/lisa1.jpg"></center>
<p>You enter into one of the spare bedrooms the temple offers to travelers and find a nun sweeping it.</p>
<div class="dialogue-box">
<img src="img/npcs/lisa/lisa5.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Blind Nun:</span>
<div class="dialogue">"Oh! My apologies, I'm...just cleaning."</div>
</div>
</div>
<p>The blind nun bumps into something and knocking it over, creating a larger mess than the one she was trying to clean up.</p>
<div class="dialogue-box">
<img src="img/npcs/lisa/lisa5.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Blind Nun:</span>
<div class="dialogue">"Excuse me, I didn't mean to..."</div>
</div>
</div>
<p>She bows deeply, apologizing to the shelf as if it were a person.</p>
<p>Her face hardens when she realizes it is just a shelf, her shoulders falling.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask if she is alright">>
<<set $lisatalk to "meet1">>
<<goto lisatalk>>
<</link>>
</div>
</div>
<</if>>
<<if $lisatalk is "meet1">>
<center><h4>Blind Nun</h4></center>
<center><img src="img/npcs/lisa/lisa2.jpg"></center>
<p>There is a slow raise of her head as she locks eyes with you, sightless and gone as hers are.</p>
<p>If she had eyes she would be staring at you.</p>
<div class="dialogue-box">
<img src="img/npcs/lisa/lisa5.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Blind Nun:</span>
<div class="dialogue">"It's...it's you. You saved me from the prison."</div>
</div>
</div>
<p>Her voice is little more than a gasp, her breathing quickening as she steadies herself on the shelf she just knocked some things off of.</p>
<div class="dialogue-box">
<img src="img/npcs/lisa/lisa5.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Blind Nun:</span>
<div class="dialogue">"I had...things I wanted to say...but...they don't make sense now."</div>
</div>
</div>
<p>A pained expression crosses her face as she fumbles for something, using the shelf to find it.</p>
<p>The woman grabs a stick that she had next to the cabinet, standing before.</p>
<div class="dialogue-box">
<img src="img/npcs/lisa/lisa5.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lisa:</span>
<div class="dialogue">"My name is Lisa....$lastname."</div>
</div>
</div>
<p>You have serious doubts that is her last name, she's taking your name for some reason.</p>
<div class="dialogue-box">
<img src="img/npcs/lisa/lisa5.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lisa:</span>
<div class="dialogue">"Take me."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "What">>
<<set $lisatalk to "meet2">>
<<goto lisatalk>>
<</link>>
</div>
</div>
<</if>>
<<if $lisatalk is "meet2">>
<center><h4>Lisa</h4></center>
<center><img src="img/npcs/lisa/lisa2.jpg"></center>
<p>She tilts her head to the side as if your response is confusing.</p>
<div class="dialogue-box">
<img src="img/npcs/lisa/lisa5.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lisa:</span>
<div class="dialogue">"The other nuns...they say that your nun isn't real. She's a...ghost, or imaginary. I am a Nun Aspirant, and a virgin. Take me as your nun."</div>
</div>
</div>
<p>Lisa's arms slowly lower as they get tired.</p>
<p>You don't quite know what to do with a nun, your regular activities do not consist of ethical practices condoned by the church.</p>
<p>She is also blind, and would likely be killed somehow or die in an accident.</p>
<div class="choices">
<div class="choice-item">
<<link "Accept her as your nun">>
<<set $lisatalk to "meetaccept">>
<<goto lisatalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Say no">>
<<set $lisatalk to "meetdeny">>
<<goto lisatalk>>
<</link>>
</div>
</div>
<</if>>
<<if $lisatalk is "meetaccept">>
<center><h4>Lisa</h4></center>
<center><img src="img/npcs/lisa/lisa2.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/lisa/lisa5.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lisa:</span>
<div class="dialogue">"Oh...you said yes."</div>
</div>
</div>
<p>She speaks softly, looking around for a moment before picking up a small bag that seems to belong to her.</p>
<p>From the bag she pulls out two rings and from the look of them they're wedding bands.</p>
<div class="dialogue-box">
<img src="img/npcs/lisa/lisa5.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lisa:</span>
<div class="dialogue">"They belonged to my parents. My mother and I were sentenced to life imprisonment because my father studied magic in Primora. These bands allow magic to be cast between them."</div>
</div>
</div>
<p>You pick up the ring and it resizes itself to your finger, appearing on it without your input.</p>
<div class="dialogue-box">
<img src="img/npcs/lisa/lisa5.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lisa:</span>
<div class="dialogue">"It does that, but you can take it off whenever you like. I studied abroad too. I know a few more spells than just healing."</div>
</div>
</div>
<p>You pull the ring off, looking at it as it lights up, Lisa casting a healing spell that is unlike what the normal nuns cast, even Bede.</p>
<div class="choices">
<div class="choice-item">
<<link "Pocket the ring">>
<<set $lisatalk to null>>
<<set $lisaally to true>>
<<set $shields.push({name: "Lisa's Ring", defense: 0, enchantments: ["Lisa's Ring"]})>>
<<goto lisa>>
<</link>>
</div>
</div>
<</if>>
<<if $lisatalk is "meetdeny">>
<center><h4>Lisa</h4></center>
<center><img src="img/npcs/lisa/lisa1.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/lisa/lisa5.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lisa:</span>
<div class="dialogue">"I will wait for you to change your mind."</div>
</div>
</div>
<p>She speaks confidently, starting to sweep using her walking stick, making a grinding noise before grabbing the broom instead.</p>
<p>She seems...happier from having talked to you, but she's...blind.</p>
<p>You wonder how that would even work if she were your nun.</p>
<div class="choices">
<div class="choice-item">
<<link "Pocket the ring">>
<<set $lisatalk to null>>
<<set $lisaally to "deny">>
<<goto lisa>>
<</link>>
</div>
</div>
<</if>>
<<if $lisatalk is "slumnun">>
<center><h4>Lisa $lastname</h4></center>
<center><img src="img/npcs/lisa/lisa2.jpg"></center>
<p>She shakes her head softly.</p>
<div class="dialogue-box">
<img src="img/npcs/lisa/lisa5.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lisa:</span>
<div class="dialogue">"Children can be so cruel to people with disabilities, are you sure they will be kind?"</div>
</div>
</div>
<p>It takes her a moment for her to turn in your general direction.</p>
<p>The church teaches kindness as one of its tenants, so if they are unkind then it would be on her to teach it to them.</p>
<p>Yvee would also not allow them to bully her.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"I can show you the way. Come now, I'll take you back and forth as you need."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/lisa/lisa5.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Lisa:</span>
<div class="dialogue">"You smell like death and fear."</div>
</div>
</div>
<p>You don't know where Yvee came from but her face remains stoic as she leads Lisa from the room and is simply gone when you look outside.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $lisatalk to null>>
<<set $slumpastor to "Lisa">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><p><<button 'Go Back' $previouspassage>><<set $_craftMsg to null>><</button>></p>
<<if $_craftMsg>>
<div class="card notice"><p><<= $_craftMsg >><br></p></div>
<<unset _craftMsg>>
<</if>>
<<set _skills = Array.isArray($unlockedSkills) ? $unlockedSkills : []>>
<<set _witchSkills = [
{name:"Lesser Potion Brewing", id:"spPotion1"},
{name:"Moderate Potion Brewing", id:"spPotion3"},
{name:"Unusual Potion Brewing", id:"spPotion4"},
{name:"Greater Potion Brewing", id:"spPotion5"}
]>>
<<set _next = setup.witch.nextUpgrade($unlockedSkills, $witchequipment)>>
<<if _next and $unlockedSkills.includes(_next.id)>>
<div class="card witch-tips">
<h4>Next Upgrade</h4>
<p><b><<= _next.label >></b> requires equipment tier <<= _next.needEquip >>.<br></p>
<p><<= _next.needText >></p>
</div>
<</if>>
<<set _recipes = Object.keys(setup.crafting.recipes)>>
<<set _skills = Array.isArray($unlockedSkills) ? $unlockedSkills : []>>
<<set _equip = (setup.witch && setup.witch.normalizeEquip) ? setup.witch.normalizeEquip($witchequipment) : 0>>
<<set _lustActive = ($witchreagent is "Lust")>>
<<set _lustRate = (_lustActive and setup.witch and setup.witch.reagents["Lust"] and setup.witch.reagents["Lust"].modifiers.substituteRate) ? setup.witch.reagents["Lust"].modifiers.substituteRate : 0>>
<<set _demonName = "Demonic Cum">>
<<set _demonHave = (setup.inv && setup.inv.qty) ? setup.inv.qty(_demonName) : 0>>
<div class="card witch-status">
<h4>Recipes</h4>
<<for _name range _recipes>>
<<set _r = setup.crafting.recipes[_name]>>
<<set _can = setup.crafting.canCraft(_name)>>
<<set _ings = Object.entries(_r.ingredients)>>
<<set _minorUnits = 0>>
<<for _pair range _ings>>
<<set _iname = _pair[0]>>
<<set _iqty = _pair[1]>>
<<if setup.isMinorReagent(_iname)>>
<<set _minorUnits += _iqty>>
<</if>>
<</for>>
<<set _maxSubs = Math.floor(_minorUnits * _lustRate)>>
<div class="card recipe">
<p>
<b><<= _name >></b><br>
Potion: <<= _r.out >> × <<= _r.outQty || 1 >><<if $witchreagent is "Pride">> (×2 with Pride)<</if>><br>
<<capture _name _can>>
<<if _can.ok>>
<<button "Craft" "Witchcraft">>
<<set _res = setup.crafting.doCraft(_name)>>
<<if !_res.ok>>
<<set $_craftMsg = "Craft failed: " + _res.reason>>
<<return>>
<</if>>
<</button>><br>
<<else>>
<i>Locked: <<= _can.reason >></i><br>
<</if>>
<</capture>>
</p>
<p><b>Ingredients:</b><br>
<<for _pair range _ings>>
<<set _iname = _pair[0]>>
<<set _need = Number(_pair[1])>>
<<set _have = (setup.inv && setup.inv.qty) ? setup.inv.qty(_iname) : 0>>
<<set _minor = setup.isMinorReagent(_iname)>>
• <<= _iname >><<if _minor>> (minor)<</if>> — have <<= _have >> / need <<= _need >><<if _have < _need>> <span class="need-missing"> (short by <<= _need - _have >>)</span><</if>><br>
<</for>>
<<if _lustActive and _maxSubs > 0>>
<i>Lust active:</i> up to <<= _maxSubs >> minor units may be replaced by <<= _demonName >> (you have <<= _demonHave >>).<br>
<</if>>
</p>
</div>
<</for>>
<<if !_recipes.length>>
<p>No recipes are defined.<br></p>
<</if>>
<div id="craftResult"></div>
</div>
<<set _canBrewLesser = setup.witch.canBrew("spPotion1", _equip, _skills)>>
<<set _canBrewModerate = setup.witch.canBrew("spPotion3", _equip, _skills)>>
<<set _canBrewUnusual = setup.witch.canBrew("spPotion4", _equip, _skills)>>
<<set _canBrewGreater = setup.witch.canBrew("spPotion5", _equip, _skills)>>
<div class="card witch-status">
<p><b>Workshop Status</b><br>
Active Reagent: <<= $witchreagent || "None" >><br>
Lesser Brew Ready: <<= _canBrewLesser ? "Yes" : "No" >><br>
Moderate Brew Ready: <<= _canBrewModerate ? "Yes" : "No" >><br>
Unusual Brew Ready: <<= _canBrewUnusual ? "Yes" : "No" >><br>
Greater Brew Ready: <<= _canBrewGreater ? "Yes" : "No" >><br>
</p>
</div><<if $questMineSpider gte 10>>
<p>You can search for <<button 'wasps' fightwasp>><</button>> that survived the hive.</p>
<</if>>
<<if $southforestlocations gt 16 and $bottledLatex isnot true>>
<p>You could always <<button 'fight the latex creature' fightlatex>><</button>> which is somewhere in the deep forest.</p>
<</if>>
<<if $questHaloNun gte 14>>
<p>You see that <<button 'giant flies' regularcombat>><<set $enemies = []>>
<<for _i to 0; _i < 5; _i++>>
<<set _lvl = random(1, 2)>>
<<set $enemies.push({
type: "Swarm of Flies",
gender: "Male",
level: _lvl,
health: 2 + (_lvl * 2),
maxHealth: 2 + (_lvl * 2),
armor: 1 + Math.floor(_lvl / 2),
stamina: 10 + (_lvl * 5),
maxStamina: 10 + (_lvl * 5),
sexLimit: 0,
attackPower: 10 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter to "Fighting">>
<<set $combatenemy to "Flies">><</button>> that have escaped the sewers.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Stop searching">>
<<goto $previouspassage>>
<</link>>
</div>
</div><center><H4>The Throne of Hell</H4></center>
<center><img src="img/hell/throne.jpg">
<p>The throne room for the ruling class of Hell.</p></center>
<hr>
<<if $RulerHell is "Annette">>
<<if $questSuccChild gte 15>>
<p>Currently <<button 'Nette' nette>><</button>> is the ruler of Hell with the Greater Demon <<button 'Harvester' hellevents>><<set $hellevent to "demonmom">><</button>> as their aide.</p>
<p>You doubt that Nette would do anything overt, but Harvester seems interested in the lower levels and collecting gems from the fractured souls of those who wander in.</p>
<<elseif $questSuccChild gte 9 and $questSuccChild lt 15>>
<p>Annette's demon is not in Hell.</p>
<<elseif !$questSuccChild or $questSuccChild lt 9>>
<p>Annette's demon is trapped inside of the mirror so Hell has a ruler that is trapped somewhere.</p>
<</if>>
<<elseif $RulerHell is "Bill">>
<p>You see <<button "The Incubus" classlook>><<set $classlook to "Incubus">><</button>> sitting on the throne, there being far more pregnant demon girls around than before.</p>
<p>Odds are they're doing what the Omnibus was doing but better, a massive Imp army in the works.</p>
<<elseif $RulerHell is "Juliet">>
<p>Currently <<button 'Juliet' juliet>><</button>> is the ruler of Hell, and you doubt that anything that makes itself visible survives for long.</p>
<<elseif $RulerHell is "Vespera">>
<p><<button '$vespname' parent>><<set $parent to "vespera">><</button>> wanders the castle, looking at paintings or through windows.</p>
<p>Her powers of remembrance work idly on you, you forget where she despite being in the same room as her.</p>
<<elseif $RulerHell is "William">>
<p><<button '$vespname' parent>><<set $parent to "vespera">><</button>> and <<button 'William' parent>><<set $parent to "william">><</button>> wander the castle together.</p>
<p>You see that he does not reside in the throne room, wandering the castle visiting the damned souls that he's allowed in.</p>
<</if>>
<<if $questKingOfHell lt 11>>
<p>The <<button 'gatekeeper' gatekeeper>><</button>> stands at the side of the throne, acting as your aide.</p>
<</if>>
<<if $questKingOfHell is 5>>
<p>The Omnibus is laying unconscious on the ground and the other demons have fled into the lower tunnels to hide from you.</p>
<</if>>
<<include npcloc>>
<<include hellmove>>
<<set $chapter to "Hell Throne">><center><H4>Southern Forest Portal</H4></center>
<center><img src="img/forest/crystal/crystal.jpg">
<p>The portal swirls, showing events that happened in the past.</p></center>
<hr>
<p>The portal does not seem to be meant for your hands, as nothing happens when you touch it, but there appears to be a pair of fox ears etched onto the central dias.</p>
<div class="choices">
<div class="choice-item">
<<link "Step away from the portal">>
<<goto southforest>>
<</link>>
</div>
<<if $questKingOfHell is 6 or $questKingOfHell is 7>>
<div class="special-choice-item">
<<link "Search for Vespera (King of Hell)">>
<<set $forestevent to "ceruleanawaken">>
<<goto southforestevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Forest Crystal">><center><H4>Fort Reach</H4></center>
<center><img src="img/fortreach/barracks.jpg">
<p>There's multiple shifts so the barracks is cordoned off into sections so they can get sleep.</p></center>
<hr>
<p>Most of the men awake are enjoying what free time they have.</p>
<<if !$equippedArmor>>
<p>Your nudity gets some attention from the guards.</p>
<<elseif $repGuards>>
<p>The guards know of your sexual escapades with other soldiers.</p>
<</if>>
<<if $repGuards>>
<p>Your reputation among soldiers as a sex toy is $repGuards.</p>
<</if>>
<<if $womb and $repGuards>>
<p>The guards leave you alone, not wanting a pregnant whore.</p>
<<elseif $repGuards or !$equippedArmor or $equippedArmor and $equippedArmor.enchantments && $equippedArmor.enchantments.includes("Slutty")>>
<p>You could <<button 'offer yourself to the guards' gangbang>><<set $gangsex to "Human">><<set $prostitution to true>><</button>> for some extra gems.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head outside">>
<<goto fortreach>>
<</link>>
</div>
</div>
<<set $chapter to "Fort Reach">><center><H4>Fort Reach</H4></center>
<center><img src="img/fortreach/ReachQM.jpg">
<p>This side of the fort is mostly storage for unused or confiscated equipment.</p></center>
<hr>
<p>There are a few soldiers shirking their duty by pretending to work here.</p>
<p>The <<button 'Quartermaster' monastevents>><<set $monastevent to "quartermaster">><</button>> works idly, having his men run around for him.</p>
<div class="choices">
<div class="choice-item">
<<link "Head outside">>
<<goto fortreach>>
<</link>>
</div>
</div>
<<set $chapter to "Fort Reach">><center><H4>Fort Reach</H4></center>
<center><img src="img/fortreach/fortOffice.jpg">
<p>The office is nice, but entirely utilitarian as no space is wasted that could not be used to house a weapon.</p></center>
<hr>
<<if $meetConquest is 1>>
<p>Standing behind her desk is the Garrison Commander, <<button 'Charmane' charmanetalk>><<set $charmanetalk to "meet">><</button>>.</p>
<<else>>
<p>Standing behind her desk is the Garrison Commander, <<button 'Charmane' charmane>><</button>>.</p>
<</if>>
<<if $loverBlitz>>
<p>Standing at attention beside the desk is your daughter, <<button 'Blitz' blitz>><</button>>.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head outside">>
<<goto fortreach>>
<</link>>
</div>
</div>
<<set $chapter to "Fort Reach">><center><H4>Charmane, Garrison Commander of Fort Reach</H4></center>
<center><img src="img/npcs/charmane/charmane.jpg"></center>
<p>Her gaze is penetrating in its intensity.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $locSpider>>
<div class="choice-item">
<<link "Leave them alone">>
<<set $charmanetalk to "spidergf">>
<<goto charmanetalk>>
<</link>>
</div>
<</if>>
<<if $questTania gte 8>>
<div class="choice-item">
<<link "Ask about the Rabbitfolk in Monduval">>
<<set $charmanetalk to "rabbits">>
<<goto charmanetalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Conquest">><<if $charmanetalk is "meet">>
<center><H4>Charmane, Garrison Commander of Fort Reach</H4></center>
<center><img src="img/npcs/charmane/nude.jpg"></center>
<p>Her demeanor changes entirely as the door closes, the stiff military posture loosening as she slouches against her desk, fanning herself some some papers on her desk.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"What do you think, will that wound finally give me a scar?"</div>
</div>
</div>
<p>She speaks slowly as she strips her uniform, revealing pale but flawless looking skin.</p>
<p>Her uniform is completely undone at this point, and you check the bandage and see that the wound is...
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"Gone? Healed? You have similar abilities, do you not?"</div>
</div>
</div>
<p>She asks you softly, pulling an empty potion bottle from her desk to show you that she had a healing potion.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"Would you like to see a trick?"</div>
</div>
</div>
<p>With a smile she spins the bottle on her desk until it stops, then resetting it as she waits for an answer.</p>
<p>That wound she had should have been fatal, so you are quite interested in how she did it.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"Wonderful. Observe."</div>
</div>
</div>
<p>Carefully she picks up the bottle and smashes the bottom on the edge of her desk before impaling herself with it.</p>
<div class="choices">
<div class="choice-item">
<<link "Try to stop her">>
<<set $charmanetalk to "meet1">>
<<goto charmanetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $charmanetalk is "meet1">>
<center><H4>Charmane, Garrison Commander of Fort Reach</H4></center>
<center><img src="img/npcs/charmane/hot.jpg"></center>
<p>She does nothing to stop you as you grab her arm, but a smile crosses her face as she flexes, pulling you with obviously very little effort.</p>
<p>The wound glows with an extremely faint crimson light as it slowly closes, which does take some time and eventually her skin is as flawless as it was before.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"My wounds heal if I draw blood. Such is the power of Conquest."</div>
</div>
</div>
<p>Banging comes to her door a second later, and she lets the soldier in after unlocking the door.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"A bottle fell off my desk. Clean up the mess before I return, you, with me."</div>
</div>
</div>
<p>She gestures to you with all four of her fingers, pushing them into your chest which moves you back a few steps.</p>
<div class="choices">
<div class="choice-item">
<<link "Follow the Commander">>
<<set $charmanetalk to "meet2">>
<<goto charmanetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $charmanetalk is "meet2">>
<center><H4>Fort Reach</H4></center>
<center><img src="img/FortReach/battlements.jpg"></center>
<p>The walk is quiet, soldiers moving out of the way as you follow her.</p>
<p>You have a perfect view of the carnage that the recent battle caused, the damage to the fort being repaired and the mass grave for the bandits being burned to keep animals from them.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"Are you afraid of dying?"</div>
</div>
</div>
<p>No, not really.</p>
<p>You've died before, so the horror behind your mortality isn't something you're afraid of anymore.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"I know, Death spoke to me about you. Chaos wanted me to be there for you, but I chose not to."</div>
</div>
</div>
<p>You turn to the commander as she continues to look down the valley.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"I gave my blessing, and my power, for you to live again, but I had my own reason."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask who she is">>
<<set $charmanetalk to "meet3">>
<<goto charmanetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $charmanetalk is "meet3">>
<center><H4>Charmane, the Horseman of Conquest</H4></center>
<center><img src="img/npcs/charmane/charmane.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"Unlike Death or Entropy, I don't have some horrifying secret form. I am Conquest, one of the horsemen of this world."</div>
</div>
</div>
<p>The silence after her statement is agonizing, as she has nothing more to say and you don't know what to say.</p>
<p>The roof is too narrow to squeeze past her so you have to think of something, there has to-</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"I wish for you to kill me. This...skirmishing over this worthless valley, I could end it by simply marching on Mont Creek. It would be over in three days, give or take a week."</div>
</div>
</div>
<p>She holds up a hand as if using it to blot out the valley.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"I could then sail onto the Sultanate, weakened by disease and have my men use soap and burn the plagued animals. A week of sailing in clear weather, two for bad. They have no standing army, relying on Ukon herself for defense."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"I could requisition a few Paladins from the Falling Fire, they'll mop up any demonic taint the city has in a few days while my men fortify the city, which would take about two months due to the sandstorms the lamias would summon. Ukon has to possess a lamia so genocide is the only way."</div>
</div>
</div>
<p>You're unsure how exact her planning is, but if she is the personification of Conquest that would make sense for it to be on her mind.</p>
<p>Charmane turns to you, the tiredness on her face evident.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"Then what? In a year I would have no organized enemies, in a decade there would be no conflict at all. What about a century?"</div>
</div>
</div>
<p>She sits, her legs dangling over the ledge as she gestures for you to join her.</p>
<p>The ground is several hundred feet down, so you're initially a bit hesitant.</p>
<div class="choices">
<div class="choice-item">
<<link "Sit next to her">>
<<set $charmanetalk to "meet4">>
<<goto charmanetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $charmanetalk is "meet4">>
<center><H4>Charmane, the Horseman of Conquest</H4></center>
<center><img src="img/npcs/charmane/charmane.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"I know Death feels the same, but I tire of this routine. I hate how I get when I fight, how I have to restrain myself and how much I enjoy it."</div>
</div>
</div>
<p>There is a laugh, a short bark that can barely be called it, but Charmane laughs.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"I used to hunt demons for sport before the collapse. Then Avalon asked me to lead her armies, so I change my disguise and move back up the ranks every dozen or so years."</div>
</div>
</div>
<p>She sighs, laying back onto the roof tile.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"I tire of my duties. I have no desire to raise a family or go against my instincts, I want...to lose for once. To die in honorable combat."</div>
</div>
</div>
<p>She turns to you, with a sad smile, this one not as terrifying as the others.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"You will bring about a fight that will end me, I know it. The natural order has been broken, and all the things that were held on by threads will collapse."</div>
</div>
</div>
<p>Charmane gets to her feet, offering a hand to you.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"I will not swear anything to you, I have duties that I have minded since before your race existed. But..."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"Find me a glorious end, one in battle, perhaps at the top of a mountain so the world can see me."</div>
</div>
</div>
<p>Charmane leans in close, almost touching your face with hers as the same malicious grin she had when fighting crosses her face once more.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"Find me something worth fighting for."</div>
</div>
</div>
<p>It takes her a moment to recompose herself, fixing her uniform.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"I will tell the men that you can pass through the gate. I will not allow you to smuggle things in from the other cities, you will still be subject to the laws of Avedon."</div>
</div>
</div>
<p>Your arm is almost wrenched off as she pulls you to your feet, and she's gone.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $charmanetalk to null>>
<<set $meetConquest to 2>>
<<goto fortreach>>
<</link>>
</div>
</div>
<</if>>
<<if $charmanetalk is "spidergf">>
<center><H4>Charmane, the Horseman of Conquest</H4></center>
<center><img src="img/npcs/charmane/charmane.jpg"></center>
<p>Charmane looks out of the northern window instead of the western one.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"She is useful. Obeys well. She does aim to please, you specifically. This is useful in the sense that she will do what I say as it is what she wants to hear and I maintain a divinity close enough to yours."</div>
</div>
</div>
<p>She flashes you a grin, looking out across the Northern Road.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"Her devotion is a double edged sword. I'm using it, but others could tap into it just as easily. Her spiders are useful for now."</div>
</div>
</div>
<p>She has rearranged the room, weapons have swapped places so she has a specific weapon for specific individuals.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $charmanetalk to null>>
<<goto charmane>>
<</link>>
</div>
</div>
<</if>>
<<if $charmanetalk is "rabbits">>
<center><H4>Charmane, the Horseman of Conquest</H4></center>
<center><img src="img/npcs/charmane/charmane.jpg"></center>
<p>Charmane looks out of the northern window instead of the western one.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"I thought it was a weapon. Suppose that makes it your area of expertise now and more importantly, your problem."</div>
</div>
</div>
<p>She crosses her arms as she looks to you, a scowl on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"The Avedonian guard conducts a census every year. The same people that were humans, elves and other races are now going to be rabbitfolk. Do you know how difficult that is for me? All the paperwork is changed, there is no longer any evidence to the contrary, but what I know to be true is now false. I distribute leave based on race due to differing species having different holidays."</div>
</div>
</div>
<p>Charmane leans in with a scowl.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"My soldiers from Monduval now have different parents. I'm going to have gaps in my legions that I did not before. Did you do this on purpose?"</div>
</div>
</div>
<<if $locSpider>>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"I am filling in the holes with spiders which is a terrifying thought for the enemies of Avedon. "</div>
</div>
</div>
<</if>>
<p>Charmane thinks for a moment, tapping her lip with the end of a knife she picked up as she shows you a few recruitment letters.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"I have a few recruits, apparently the initial exposure victims were sent to the local hospital where it spread like a plague. Longer distance running, higher vertical leap. Perhaps this isn't that bad."</div>
</div>
</div>
<p>She taps the knife against her side as she ponders, lost in thought.</p>
<p>If anything she is utilitarian, she finds the best case of every situation.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $charmanetalk to null>>
<<goto charmane>>
<</link>>
</div>
</div>
<</if>> <center><H4>Fort Reach Tram</H4></center>
<center><img src="img/fortreach/tram.jpg">
<p>A rather industrious train system which burns mine byproduct.</p></center>
<hr>
<p>Avedonain guards and merchants are almost everywhere, this station is a major hub between Monduvan and Avedon.</p>
<p>The <<button "merchant's guild" merchantguild>><</button>> is nearby, having their own office and storehouses.</p>
<<if $trainrepair>>
<p>The derailment caused a lot of damage to the tracks, it's going to be awhile before its fixed.</p>
<p>The leader of the Merchant's Guild has set a deadline so precise that it is on an electric sign that counts down, it says $trainrepair hours remaining.</p>
<<elseif $trainwreck>>
<p>Trains come and go at all hours, you could easily <<button 'board one' train>><<set $train to "ride">><</button>> if you wanted to head north.</p>
<<else>>
<p>Trains come and go at all hours, you could easily <<button 'board one' train>><<set $train to "fort">><</button>> if you wanted to head north.</p>
<</if>>
<<if $questAveeMariko gte 6 and !$questGhostFox and $GoddessKitsune>>
<p>You see Annette arguing with the armorer.</p>
<</if>>
<div class="choices">
<<if $trainwreck>>
<div class="choice-item">
<<link "Head north">>
<<set $northroad to 16>>
<<goto northroad>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Head south">>
<<goto fortreach>>
<</link>>
</div>
<<if $questAveeMariko gte 6 and !$questGhostFox and $GoddessKitsune>>
<div class="special-choice-item">
<<link "Check on Annette (Ghost Foxes)">>
<<set $monastevent to "ghostfox">>
<<goto monastevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Tram">><<set $tramStations = [
{ name: "Fort Reach", northroad: 15, passage: "fortreachtram", description: "The tram station for the fort in the mountains." },
{ name: "Applewatch", northroad: 18, passage: "applewatch", description: "A small town with a dungeon system beneath it." },
{ name: "Brightwater", northroad: 22, passage: "brightwater", description: "A scenic retirement town." },
{ name: "Monduval", northroad: 40, passage: "monduval", description: "A major export hub and city port." }
]>>
<center><H4>Train Car</H4></center>
<<if $train is "ride">>
<center>[img[either(
"img/travel/train/train1.jpg",
"img/travel/train/train2.jpg",
"img/travel/train/train3.jpg",
"img/travel/train/train4.jpg",
"img/travel/train/train5.jpg",
"img/travel/train/train6.jpg",
"img/travel/train/train7.jpg",
"img/travel/train/train8.jpg",
"img/travel/train/train9.jpg"
)]]</center>
<p>The train is rather swift, you're not sure how the other one derailed but it was probably because they hit it on the track rather than it catching the train.</p>
<p>Hopefully.</p>
<<set _current = $tramStations.filter(function(s){ return s.northroad == $northroad; })[0]>>
<<set _hereName = (!_current) ? "North Road" : (($monduvalnuked && _current.northroad == 40) ? "Monduval Ruins" : _current.name)>>
<<set _currentPassage = (!_current) ? null : (($monduvalnuked && _current.northroad == 40) ? "monduvalruins" : _current.passage)>>
<div class="tram-status" style="padding:.5rem .75rem;border:1px solid #555;border-radius:.5rem;margin-bottom:.75rem;opacity:.95;">
<strong>Current location:</strong> _hereName (NR: <<= $northroad>>)<br>
<<if _current and _current.description>>_current.description<</if>>
<<if !_current>><em>You are between tram stations.</em><</if>>
</div>
<div class="choices">
<<for _station range $tramStations>>
<<if _station.northroad != $northroad>>
<<set _delta = Math.abs(_station.northroad - $northroad)>>
<<set _h = Math.floor(_delta / 60)>>
<<set _m = _delta % 60>>
<<set _eta = (_h > 0) ? (_m > 0 ? _h + "h " + _m + "m" : _h + "h") : (_m + "m")>>
<<set _targetPassage = ($monduvalnuked && _station.northroad == 40) ? "monduvalruins" : _station.passage>>
<<set _targetName = ($monduvalnuked && _station.northroad == 40) ? "Monduval Ruins" : _station.name>>
<<set _targetNorth = _station.northroad>>
<<set _label = "Travel to " + _targetName + " (" + _eta + ")">>
<div class="choice-item">
<<capture _delta _targetPassage _targetNorth _label>>
<<link _label>>
<<set $minute += _delta>>
<<set $hour += Math.floor($minute / 60)>>
<<set $minute = $minute % 60>>
<<set $northroad = _targetNorth>>
<<goto _targetPassage>>
<</link>>
<</capture>>
</div>
<</if>>
<</for>>
<div class="choice-item">
<<link "Leave the train">>
<<if _currentPassage>>
<<goto _currentPassage>>
<<else>>
<<goto $previouspassage>>
<</if>>
<</link>>
</div>
</div>
<</if>>
<<if $train is "fort">>
<center>[img[either(
"img/travel/train/train1.jpg",
"img/travel/train/train2.jpg",
"img/travel/train/train3.jpg",
"img/travel/train/train4.jpg",
"img/travel/train/train5.jpg",
"img/travel/train/train6.jpg",
"img/travel/train/train7.jpg",
"img/travel/train/train8.jpg",
"img/travel/train/train9.jpg"
)]]</center>
<p>The train is only lightly populated, mostly merchants and guards going on leave.</p>
<div class="choices">
<<if $trainwreck>>
<div class="choice-item">
<<link "Travel to Monduval">>
<<set $minute += 55>>
<<goto monduval>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Travel to Monduval">>
<<set $minute += 15>>
<<set $trainwreck to "possible">>
<<set $trainrepair to 31>>
<<set $train to "trainwreck">>
<<goto train>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Leave the train">>
<<goto fortreachtram>>
<</link>>
</div>
</div>
<</if>>
<<if $train is "trainwreck">>
<center>[img[either(
"img/travel/train/train1.jpg",
"img/travel/train/train2.jpg",
"img/travel/train/train3.jpg",
"img/travel/train/train4.jpg",
"img/travel/train/train5.jpg",
"img/travel/train/train6.jpg",
"img/travel/train/train7.jpg",
"img/travel/train/train8.jpg",
"img/travel/train/train9.jpg"
)]]</center>
<p>The tram along Fort Reach is rather new, carts and wagons were the norm for centuries but faster travel is quite sought after.</p>
<p>There are still carts and wagons, you see them riding past with looks of superiority on their faces but the travel time to Monduval is only an hour, you're not even going to see them as you take off.</p>
<p>They become a blur as the train pulls out of the station, rocking along the path as the lights flicker.</p>
<p>You've never ridden on a train before, the soft grinding of metal on metal a bit jarring but the ride is smooth as you sit.</p>
<p>The rumor that only perverts who want to molest each other ride on trains is probably true, you see a few strangers looking around with what could be that look on their face.</p>
<p>You realize that is not the case rather quickly as the flickering lights turn red and a warning siren goes off.</p>
<div class="choices">
<div class="choice-item">
<<link "Look outside">>
<<set $minute += 15>>
<<set $train to "trainwreck1">>
<<goto train>>
<</link>>
</div>
</div>
<</if>>
<<if $train is "trainwreck1">>
<center><img src="img/travel/train/attack.jpg"></center>
<p>You see where others begin to flee from and head there, the sound of glass cracking as a creature kicks at the tracks while trying to force its way into the cabin.</p>
<p>The train lurches as the brakes sequel but what few guards are on board can do nothing as the train begins to tip.</p>
<div class="choices">
<div class="choice-item">
<<link "Brace">>
<<set $minute += 15>>
<<if $health gte 75>>
<<set $train to "trainwreck2">>
<<goto train>>
<<else>>
<<set $death += 1>>
<<include dyingclear>>
<<set $trainwreck to "inevitable">>
<</if>>
<</link>>
</div>
<<if $questKingOfHell gte 12>>
<div class="choice-item">
<<link "Cast Divine Shield(-20 mana)">>
<<set $minute += 15>>
<<set $mana -= 20>>
<<set $train to "trainwreck2">>
<<goto train>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $train is "trainwreck2">>
<center><H4>Charmane, Garrison Commander of Fort Reach</H4></center>
<center><img src="img/npcs/charmane/recover.jpg"></center>
<p>You brace yourself against the oncoming destruction as the creature pulls the train to its side, off the tracks and onto the ground some dozen feet below.</p>
<p>The tracks are elevated to keep wild animals from accidentally grazing on the tracks and it moves at such a speed that any such impact would instantly destroy said creature.</p>
<p>There is only moments between you realizing what is happening and the train striking the ground, the screaming of the wheels punctuated with the last cries of the passengers in the train car with you.</p>
<p>When the dust settles you find yourself in the shredded remains of the train, broken pieces of track and car littering the area.</p>
<p>You feel the hot breath of a horse as you look up, Charmane standing over you on her steed.</p>
<div class="dialogue-box">
<img src="img/npcs/charmane/charmane.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Commander Charmane:</span>
<div class="dialogue">"You survived. Did you see the beast?"</div>
</div>
</div>
<p>You see her cavalry in the distance, she means to handle this creature herself.</p>
<p>Lifting up an arm you point in the direction you saw the creature grab the gristly remains of a person.</p>
<p>She rides off without any further instructions and you hear a inhuman scream moments later, the monster being run down and butchered.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Such senseless violence. Was the beast just hungry or curious..."</div>
</div>
</div>
<p>You see Death musing over the shattered remains of the train, her cloak billowing as the riders rush past you to join their commander.</p>
<p>A military healer dismounts and raises a hand to show no harm but Death waves them away.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Third car, a man and his daughter are trapped. Rockskin spell, but once it fades the train will settle. You have about six minutes until he runs out of mana. Yes, he's a sorcerer. His daughter is sick, blight lung. She'll need-...wrong half of the third car."</div>
</div>
</div>
<p>Riders dismount as they take hammers and picks to where she is indicating, another healer using fire magic to weaken the metal so it bends easier.</p>
<p>You hear the ripping of metal from a gauntled hand as even a Paladin is involved, their nun dismounting from the back of another group of soldiers.</p>
<p>A small cordon is made and Death leads you out of it, helping get you clear so you're not questioned.</p>
<p>Five, maybe six total people are pulled out alive and their injuries range from grievous to fractures.</p>
<p>The extraction of the living is complete so there is less care given to the remains of the train so it is time for the dead.</p>
<p>You can sit and watch what is happening but there's nothing for you here, the injured being trekked back to Fort Reach.</p>
<div class="choices">
<div class="choice-item">
<<link "Stay here">>
<<set $minute += 35>>
<<set $train to null>>
<<set $northroad to 21>>
<<set $trainwreck to true>>
<<goto northroad>>
<</link>>
</div>
<div class="choice-item">
<<link "Return to Fort Reach">>
<<set $minute += 35>>
<<set $train to null>>
<<set $trainwreck to true>>
<<goto fortreachtram>>
<</link>>
</div>
</div>
<</if>><center><H4>Brightwater Well</H4></center>
<<if $questBrightwater gte 8>>
<center><img src="img/avedon/sewer/sewer.jpg">
<<if $locSpider>>
<p>With the change you see that most of the webbing has been removed or allowed to burn away when Conquest came.</p>
<<else>>
<p>The spiders are gone but their webs remain, the only things left in the city of Brightwater.</p>
<</if>></center>
<<else>>
<<spidercaptives>>
<</if>>
<hr>
<<if $questBrightwater is 6>>
<p>The <<button 'source of the voice' northroadevents>><<set $selectedOption.name to "spiderqueenmeet1">><</button>> is somewhere nearby.</p>
<<elseif $questBrightwater gte 7 or $locSpider>>
<p>The <<button 'Spider Queen' queenspider>><</button>> is somewhere nearby.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the Brightwater well">>
<<goto brightwater>>
<</link>>
</div>
</div>
<<set $chapter to "Brightwater">><center><H4>Spider Queen</H4></center>
<center><img src="img/forest/spider/spiderqueen.jpg"></center>
<p>A lewd smile crosses her face as she sees you, an expression of pure lust.</p>
<div class="dialogue-box">
<img src="img/enemy/spider/queen.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Spider Queen:</span>
<div class="dialogue">"Hello lover, what brings you into my web?"</div>
</div>
</div>
<<if $questBrightwater is 7>>
<p>You need to decide what to do with her.</p>
<p>She is not hostile, to you, but the spiders she is breeding are a problem.</p>
<p>The Bee Queen was able to alter her race due to her being different and you've seen no other driders like her.</p>
<p>You feel that your choice here is rather permanent.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $questBrightwater is 7>>
<div class="choice-item">
<<link "Force her to change">>
<<set $queenbeetalk to "spiderchange">>
<<goto queenbeetalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Declare her an enemy">>
<<set $queenbeetalk to "spiderchangedeath">>
<<goto queenbeetalk>>
<</link>>
</div>
<</if>>
<<if $locSpider>>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $queenbeetalk to "spidersex">>
<<goto queenbeetalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Spider Queen">><<if $monevent is "doorman">>
<center><H4>Apartment Staff</H4></center>
<center><img src="img/monduval/waiter.jpg"></center>
<br>
<p>The man seems tired and exhausted, his eyes cold and lifeless due to his work in customer service.</p>
<<if !$equippedArmor and $vagina gt 0>>
<p>"Excellent nudity, my lady. Your breasts look exceptionally supple and your butt looks quite firm."</p>
<<if $penis gt 0>>
<p>"Your cock also looks impressive in both length and girth."</p>
<</if>>
<<elseif !$equippedArmor and $penis gt 0 and $vagina is 0>>
<p>"Excellent nudity, my lord. Your cock looks impressive in both length and girth, you must be quite the ladies man."</p>
<</if>>
<p>He stiffens up as be begins his obviously pre-written introduction.</p>
<p>"Welcome to Main Street Apartments, how may I help you today?"</p>
<<if $monhotelroom > 0>>
<<if $monhotelroom is 1>>
<p>"You have one more night on your stay with us."</p>
<<elseif $monhotelroom >1>>
<p>"You have $monhotelroom more nights on your stay with us."</p>
<</if>>
<</if>>
<<if $money > 0>>
<p>Purchase a room for <<textbox "$roombuy" "0">> nights. The rooms cost 50 gems a night.</p>
<<if $monhotelwarn is 1>>"You do not have that many gems on you and we do not take credit."<</if>>
<p><<button 'Buy a room' monevents>>
<<set $minute += 5>>
<<if $roombuy*50 > $money>>
<<set $roombuy to 0>>
<<set $monhotelwarn to 1>>
<<else>>
<<set $money -= $roombuy*50>>
<<set $monhotelroom to $roombuy>>
<</if>>
<</button>></p>
<<else>>
<p>A room costs 50 gems and you don't have that.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $monhotelwarn to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "mon-aveboat">>
<center><H4>Dawn of a New Hope</H4>
<img src="img/travel/ship.jpg"></center>
<p>The journey from Monduval is filled with very little happening as the young, newly college educated nobles are returning to their manors and estates in Avedon and insist they know everything.</p>
<p>You are glad when the trip is over as you no longer are trapped in a confined space with them.</p>
<div class="choices">
<div class="choice-item">
<<link "Get off the ship">>
<<set $minute += 1340>>
<<goto shipyard>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "ave-monboat">>
<center><H4>Dawn of a New Hope</H4>
<img src="img/travel/ship.jpg"></center>
<p>The seas are calm during your voyage, and time seems to fly by.</p>
<div class="choices">
<div class="choice-item">
<<link "Get off the ship">>
<<set $minute += 1340>>
<<goto moneast>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "taniameet">>
<center><img src="img/monduval/motelroom.jpg"></center>
<p>Tania's apartment is a luxurious, spacious room with silk trim along the walls.</p>
<p>This room looks well lived in, with all sorts of knick-knacks everywhere.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"Well, just wander into my home why don't you?"</div>
</div>
</div>
<<if $hour gte 9 and $hour lt 17>>
<p>She's dressed in her work uniform, but eating noodles from a bowl as she comes out of her kitchen.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"Caught me at a bad time. Work is killer, I'm not just the tour guide I also have to do briefings on safety and human and inhuman relations. Busy stuff. I have an aide doing tours but I'm pretty sure she wants me dead."</div>
</div>
</div>
<p>There's a small glint in her eye at that, finishing up her noodles before tossing the whole bowl in the trash by accident.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"Fucking...I'll get it later. You caught me at a bad time, I'll be back later. Around five, or seventeen if you go by the work clock. Who makes a clock with twenty four numbers, everyone hates it."</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>She pulls you into a hug, giving you a kiss on the head before rushing out the door.</p>
<<else>>
<p>She taps you on the shoulder before rushing out the door.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"You're welcome to stay as long as you're in Monduval, the door unlocks on its own. Don't try to sell my stuff for drugs, I get broken into enough that the merchants know what my stuff looks like."</div>
</div>
</div>
<p>With that she leaves and you're alone in her apartment.</p>
<p>She still has some time left for work so you look in her trashcan, pulling out the bowl only to find that it broke.</p>
<<else>>
<p>She's dressed in a very provocative night gown, but eating noodles from a bowl as she comes out of her kitchen.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"Caught me at a bad time. Missed lunch...and a few other meals."</div>
</div>
</div>
<p>She makes no moves to conceal her partial nudity but its her house.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"You're welcome to stay as long as you're in Monduval, the door unlocks on its own. I don't get many guests."</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>You haven't been here since you were a kid, your father would take Bill and you to Avedon and you'd take the ferry to Monduval.</p>
<p>These weekend trips were always fantastic but you just stopped one year and never went again.</p>
<<else>>
<p>She doesn't sound desperate, just lonely.</p>
<p>Tania is not old but you doubt the pictures of children on her walls are hers.</p>
<<if $questSteelwind>>
<p>As you look closer you see that they're Bill and Annette Steelwind over in Britmor.</p>
<</if>>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"As fun as it is to have company, I need a shower. Dumped noodles all over myself when I heard the door open and thought I was being burgled again."</div>
</div>
</div>
<p>She yawns, tossing her whole bowl into the trashcan by accident.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"Oh...darn. I'll get it later. Be back in a bit."</div>
</div>
</div>
<p>She leaves you alone and you hear the shower start in her room a moment later.</p>
<p>It is a bit odd that she left so suddenly but you're now alone in her apartment.</p>
<p>Contemplating a good deed you open her trash can, grabbing the bowl but seeing that she broke it when she dropped it.</p>
<</if>>
<p>You also find a picture of you in the Avedonian cemetery, talking to Osirus as he hands you a metal pipe.</p>
<p>In the background of the image you see Death's tomb, with Death standing in the doorway looking directly at the camera.</p>
<p>This is a bit worrying.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around the apartment">>
<<set $monevent to null>>
<<set $questTania to 2>>
<<goto taniaroom>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "taniapic">>
<<if $background is "Chosen One">>
<center><img src="img/items/photochosen.jpg"></center>
<p>It is a photograph of Bill, Annette and yourself as kids.</p>
<p>You remember now, you stopped visiting because of that time you almost drowned.</p>
<p>Mom never forgot, blaming Aunt Tania like it was somehow her fault.</p>
<<else>>
<center><img src="img/items/photo.jpg"></center>
<<if $questSteelwind>>
<p>It's Bill and Annette Steelwind as kids.</p>
<p>They look happy.</p>
<<else>>
<p>You don't know who these two people are.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Put the picture down">>
<<set $monevent to null>>
<<goto taniaroom>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "taniadarkroom">>
<center><H4>Tania's apartment</H4></center>
<center><img src="img/monduval/dark.jpg"></center>
<p>A single light hangs over a single chair, and the walls are lined with red string leading to pictures of places.</p>
<p>Everything seems to lead back to a single picture.</p>
<p>The picture is of Death.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "taniameet2">>
<center><H4>Tania's apartment</H4></center>
<center><img src="img/monduval/dark.jpg"></center>
<p>A single light hangs over a single chair, and the walls are lined with red string leading to pictures of places.</p>
<p>Everything seems to lead back to a single picture.</p>
<p>The picture is of Death, a clear and intense photograph that captures her quite well.</p>
<p>Your attention is caught when you hear a noise coming from the kitchen.</p>
<div class="choices">
<div class="choice-item">
<<link "Investigate the noise">>
<<set $monevent to "taniadeath">>
<<goto monevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "taniadeath">>
<center><H4>Tania's apartment</H4></center>
<center><img src="img/npcs/death/death.jpg"></center>
<p>You slowly peek outside of the room and see a red robed woman, obviously Death, as she preps a pot of tea over the stove.</p>
<p>She opens all the correct cabinets and drawers to make herself a cup, and sits with a cup with a skull and bones on it.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Tania makes it better than I do, I prefer it a bit strong but its on the stove if you want some."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Make yourself some tea">>
<<set $monevent to "taniadeath1">>
<<set $deathtea to true>>
<<goto monevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Sit with Death">>
<<set $monevent to "taniadeath1">>
<<goto monevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "taniadeath1">>
<center><H4>Tania's apartment</H4></center>
<center><img src="img/npcs/death/death.jpg"></center>
<<if $deathtea is true>>
<p>You make some tea and Death tells you where the utilsils are and where Tania hides her sugar, things that you're unsure why she should know.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<<if $background is "Chosen One">>
<div class="dialogue">"Tania is a mage of some renown, or I suppose infamy. It's how I met your father, and how I introduced him to your mother."</div>
<<else>>
<div class="dialogue">"Tania is a mage of some renown, or I suppose infamy. It's how I met her brother, and how I introduced him to his wife."</div>
<</if>>
</div>
</div>
<p>Death speaks slowly, sipping her tea as she looks around the room with a smile.</p>
<p>It is so scalding that you can see the skull underneath her visage, a flicker when she takes a sip as this form cannot handle how hot she made the drink.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<<if $background is "Chosen One">>
<div class="dialogue">"I think she goes by Steelwind again, your father made the Steelwind name a little too famous there for awhile."</div>
<<else>>
<div class="dialogue">"Tania Setton is the aunt of Bill and Annette Steelwind over in Britmor. I think she goes by Steelwind again, William made the Steelwind name a little too famous there for awhile."</div>
<</if>>
</div>
</div>
<p>Death smiles as she looks around the apartment, obviously well live in but quiet.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Annette takes after Tania quite a lot, it's a shame they hate each other. Tania likes you though, so try to learn from her."</div>
</div>
</div>
<<if $deathtea is true>>
<p>You're not sure how or why but you see Death swap your cups of tea, enjoying how you made yours as you look at her old one.</p>
<<else>>
<p>Death slides her cup over to you so you can try it since you haven't made any of your own.</p>
<</if>>
<p>You pick up Death's cup and take a sip, recoiling from the taste.</p>
<p>If Death didn't want you alive you are pretty sure this drink would have killed you.</p>
<p>How do you even make a drink this bitter?</p>
<p>As you recover you see that Death is gone, and as you look around you see that Death made quite the mess in the kitchen for you to clean up.</p>
<div class="choices">
<div class="choice-item">
<<link "Look in the cup">>
<<set $monevent to "taniadeath2">>
<<goto monevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "taniadeath2">>
<center><H4>Tania's apartment</H4></center>
<center><img src="img/items/cup.jpg"></center>
<p>You look down at the cup of tea that Death gave you and let out an exasperated sigh.</p>
<p>You genuinely wonder what is wrong with Death.</p>
<div class="choices">
<div class="choice-item">
<<link "Put the cup away">>
<<set $monevent to null>>
<<set $deathtea to null>>
<<set $questTania to 3>>
<<goto taniaroom>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "plaguegirl">>
<center><H4>House of Plagues</H4></center>
<center><img src="img/forest/swamp/plagueinside.jpg"></center>
<p>You don't recoil, but this place smells like garbage.</p>
<p>It isn't even the city outskirts, there's half eaten food from Monduval everywhere and discarded clothes that might be disguises, of which there are a lot.</p>
<p>Male and female clothing, shoes of various sizes and styles.</p>
<p>They could be anyone if they have this many clothes, they could have walked past you a thousand times and you would never have known.</p>
<p>They could also be in the room with you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at them">>
<<set $monevent to "plaguegirl1">>
<<goto monevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "plaguegirl1">>
<center><H4>Plague Doctor</H4></center>
<center><img src="img/npcs/chosen/chosenmeet.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Plague Doctor:</span>
<div class="dialogue">"I was wondering when you would notice me. Find the way easily? I wore boots and walked backwards through the cit so you would think I had left, all part of my master plan."</div>
</div>
</div>
<p>You didn't see her footprints, you saw a bag of chips on the side of road and just followed the trail of trash until you saw what could be a hideout.</p>
<p>They laugh, a cartoonishly evil laugh that sounds practiced.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Plague Doctor:</span>
<div class="dialogue">"This place? It is rigged with...a poison. I am protected by my mask, but any who cannot handle highly dense mana will surely perish."</div>
</div>
</div>
<p>They say this with an entirely different type of evil laugh, which slowly fades as you stand, not dead, before them.</p>
<p>Your nose feels dry and you have a slight headache, so they are probably telling the truth.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Plague Doctor:</span>
<div class="dialogue">"No matter, the secondary poison, which my mask will filter out..."</div>
</div>
</div>
<p>They begin to speak before you grab them by their stupid bird beak when they lean too close to you, pulling them forward so they fall over.</p>
<p>The mask beak bends, possibly breaking as one of the eyes breaks and falls out when they hit the ground.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at them">>
<<set $monevent to "plaguegirl2">>
<<goto monevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "plaguegirl2">>
<center><H4>Plague Doctor</H4></center>
<center><img src="img/npcs/chosen/coverface.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/chosen/unmasked.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Plague Doctor:</span>
<div class="dialogue">"MY FACE! WHAT HAVE YOU DONE?!"</div>
</div>
</div>
<p>She cries out, inhaling both of the poisons she told you about as she writhes on the floor knocking things off shelves and tables.</p>
<p>You couldn't really tell it was a woman before, the thick black coat she wears conceals her figure quite well.</p>
<p>Her gurgled cries as she tries to reset her mask begin to take on a sickly sounding noise, and your throat and eyes begin to feel irritated.</p>
<div class="choices">
<div class="choice-item">
<<link "Save her">>
<<set $monevent to "plaguegirl4">>
<<goto monevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Let her die">>
<<set $monevent to "plaguegirl3">>
<<goto monevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "plaguegirl3">>
<center><H4>Plague Doctor</H4></center>
<center><img src="img/npcs/chosen/coverface.jpg"></center>
<p>Black bile escapes her lips as she begins to die, this woman obviously not human.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/unmasked.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Plague Doctor:</span>
<div class="dialogue">"You'll die for...this."</div>
</div>
</div>
<p>This is a very cryptic warning but one that sticks you as odd as she's the one dying here.</p>
<p>Her clothes fall limp to the ground as her body decomposes, much like a demonic one would but there's no smell of sulfur.</p>
<p>The smell is sweet and sticks to you, staying with you as you leave the hut.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $monevent to null>>
<<set $questTania to 5>>
<<set $doktorstain to true>>
<<goto northroad>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "plaguegirl4">>
<center><H4>Plague Doctor</H4></center>
<center><img src="img/npcs/chosen/carry.jpg"></center>
<p>You grab the choking and dying woman and heft her over your shoulder, doing your best not to slam her into the walls and door on the way out of her poison hut.</p>
<p>As you leave the hut you see the candles are still burning inside, perhaps they'll catch this place on fire but it is clearly too dangerous for people to be in.</p>
<p>She has stopped turning blue, but she needs proper medical care, far more than you can give in a swamp, but the hospital isn't too far.</p>
<div class="choices">
<div class="choice-item">
<<link "Carry her to the hospital">>
<<set $monevent to "plaguegirl5">>
<<goto monevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "plaguegirl5">>
<center><H4>Nurse</H4></center>
<center>[img[either(
"img/jobs/nurse/nurse1.jpg",
"img/jobs/nurse/nurse2.jpg",
"img/jobs/nurse/nurse3.jpg",
"img/jobs/nurse/nurse4.jpg",
"img/jobs/nurse/nurse5.jpg",
"img/jobs/nurse/nurse6.jpg",
"img/jobs/nurse/nurse7.jpg",
"img/jobs/nurse/nurse8.jpg",
"img/jobs/nurse/nurse9.jpg",
"img/jobs/nurse/nurse10.jpg"
)]]</center>
<p>You are almost immediately surrounded as nurses swarm you, taking the unconscious woman off your hands.</p>
<<if $race is "Goblin" or $race is "Kitsune">>
<p>Initial comments on if you're a noble $race rescuing her from a goblin warren, but those stop almost immediately.</p>
<</if>>
<p>The nurses begin talking about her symptoms and how they match a few other cases recently, taking her away.</p>
<p>As you begin to leave, you cough, and the nurses refuse to let you go without being looked at.</p>
<div class="choices">
<div class="choice-item">
<<link "Lie through your teeth">>
<<set $monevent to "plaguegirl6">>
<<goto monevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "plaguegirl6">>
<center><H4>Nurse</H4></center>
<center>[img[either(
"img/jobs/nurse/nurse1.jpg",
"img/jobs/nurse/nurse2.jpg",
"img/jobs/nurse/nurse3.jpg",
"img/jobs/nurse/nurse4.jpg",
"img/jobs/nurse/nurse5.jpg",
"img/jobs/nurse/nurse6.jpg",
"img/jobs/nurse/nurse7.jpg",
"img/jobs/nurse/nurse8.jpg",
"img/jobs/nurse/nurse9.jpg",
"img/jobs/nurse/nurse10.jpg"
)]]</center>
<p>The check-up is brief as you're dragged into the room to give details on the woman you carried in.</p>
<p>When you entered you might have said that you were a friend of hers to get the guards to not arrest you and that seems to have come back to bite you.</p>
<p>Her name is: <<textbox "$plaguegirl" "" autofocus>> <<button "Confirm">>
<<if !$plaguegirl>>
<<set $plaguegirl to "Doktor">>
<</if>>
<<set $monevent to "plaguegirl7">>
<<goto monevents>>
<</button>></p>
<</if>>
<<if $monevent is "plaguegirl7">>
<center><H4>$plaguegirl</H4></center>
<center><img src="img/npcs/chosen/coverface.jpg"></center>
<p>The girl you just named $plaguegirl awakens, taking deep and purposeful breaths as she writhes on the bed.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/unmasked.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"UNCLEAN! YOUR DIRTY AIR CANNOT SULLY MY PURE LUNGS! IT WILL KILL ME, GIVE ME MY MASK!"</div>
</div>
</div>
<p>She screams as orderlies file into the room to hold her down so she doesn't injure herself.</p>
<p>You grabbed it off the ground earlier because you were going to ask a nurse about it, but the doctor in the room goes white upon seeing it.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask whats wrong">>
<<set $monevent to "plaguegirl8">>
<<goto monevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "plaguegirl8">>
<center><H4>Doctor</H4></center>
<center>[img[either(
"img/jobs/nurse/doc1.jpg",
"img/jobs/nurse/doc2.jpg",
"img/jobs/nurse/doc3.jpg",
"img/jobs/nurse/doc4.jpg",
"img/jobs/nurse/doc5.jpg",
"img/jobs/nurse/doc6.jpg"
)]]</center>
<div class="dialogue-box">
<img src="img/npcs/chosen/doc.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Seedy Doctor:</span>
<div class="dialogue">"She's a Plague Doctor? Why is she in Monduval, the Sultanate never lets them leave. There is so much we can learn from her."</div>
</div>
</div>
<p>The doctor speaks with an almost incredulous smile, running his hands through his hair as the orderlies get the mask onto the woman's face.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/doc.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Seedy Doctor:</span>
<div class="dialogue">"You two, get her into operating room C. Put her under sedation, as much as it takes to knock her out and register that number. We need to dissect her to see exactly what mutations she has and if any can beneficial to Avedonia."</div>
</div>
</div>
<p>The doctor barks and the orderlies begin to tie the woman to her bed as they wheel her from the room.</p>
<p>The doctor turns you, beaming pulling a small bag of gems from a satchel he's wearing.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/doc.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Seedy Doctor:</span>
<div class="dialogue">"Five thousand gems to forget about her."</div>
</div>
</div>
<p>He lets the back slip down so he's just holding the strings, waving it back and forth.</p>
<div class="choices">
<div class="choice-item">
<<link "Don't allow them to vivisect $plaguegirl">>
<<set $monevent to "plaguegirl9">>
<<goto monevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Take the bribe">>
<<set $monevent to null>>
<<set $money += 5000>>
<<set $doktorstain to "alive">>
<<set $questTania to 5>>
<<goto monhosp>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "plaguegirl9">>
<center><H4>Monduval Hospital</H4></center>
<center><img src="img/monduval/monmed/hosproom.jpg"></center>
<p>The orderlies can't be far, and you run past the doctor after them.</p>
<p>The doctor said what room they would be in, Operating Room C, and after a few minutes you find the door and burst into it, intent to stop them from cutting a living person open for experiments.</p>
<div class="choices">
<div class="choice-item">
<<link "Rush in">>
<<set $monevent to "plaguegirl10">>
<<goto monevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "plaguegirl10">>
<center><H4>$plaguegirl</H4></center>
<center><img src="img/npcs/chosen/syringe.jpg"></center>
The scene is one of blood and gore, the orderlies that dragged her here laying in pieces from their exploded bodies.
Massive growths and pustules scatter their bodies, some so severe that they've burst.
The sterile floor is filled with the pinkish oozing of their bodies.
$plaguegirl moves like a shadow, her black cloak only visible far too late as she shoves a needle into your neck.
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"Oh thank you, noble hero, for come to my rescue."</div>
</div>
</div>
<p>Her voice is amplified by the mask but you can barely hear her feminine side.</p>
<p>You find your body locking up, unable to move as you're frozen in place.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"I was running low on materials. I never considered raiding the hospital. What a pitiful laboratory they have here, but there are some uses. You got me through that witches sensors. She never would track you, would not or could not, it works to my benefit."</div>
</div>
</div>
<p>Your eyes unfocus as your vision begins to turn gray...until it passes.</p>
<p><b>You feel stronger, your Strength has increased by 5.</b></p>
<p>As she takes a step towards you, you take a step towards her which causes her to fall backwards, dropping the syringe.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"You...you shouldn't be able to move. You should be dead, you resisted the mana but any mage can do that, you shouldn't be able to..."</div>
</div>
</div>
<p>She crawls backwards through the blood and gore, looking down at it as she holds up a hand.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"Mercy, mercy please, and listen to me."</div>
</div>
</div>
<p>Slowly she pulls her mask off of herself, showing you her face.</p>
<p>She seems to be holding her breath, but releases it in a burst as she slowly takes a breath.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"You. You're not...Your aura..."</div>
</div>
</div>
<p>She stutters as she speaks, less confident without her mask on.</p>
<p>Slowly she looks around at the bodies around her.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"A Horseman. Plague made it so that we can be...free...in their presence. It was meant to only benefit him but you...you're a Horseman too. I don't need my mask...around you."</div>
</div>
</div>
<p>She sits up, taking a deep but stuttering breath.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"My mission here was to kill the witch known as Tania, as she is an ally of Death, and to remove the center of learning. Others are trying to take down the schools of magic in Primova but the King in the Mountain is being uncooperative."</div>
</div>
</div>
<p>The Sultanate is south of Primova but the mountains separating the desert sands and ice lands have a mountain chain that contains the Dwarven God.</p>
<p>You never really hear about him, as a mountain he doesn't get up to much.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask why she is telling you this">>
<<set $monevent to "plaguegirl11">>
<<goto monevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "plaguegirl11">>
<center><H4>$plaguegirl</H4></center>
<center><img src="img/npcs/chosen/chosenmeet.jpg"></center>
<p>Slowly she rises to her feet, showing she means no harm but it is obvious she can do nothing against you.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"I don't want to serve Plague. He is a tyrant, using his subjects for his own gain. Do you know what Plague Doctors are?"</div>
</div>
</div>
<p>You have a passing familiarity, they're doctors trained by plague and he sends them out to treat diseases around the world.</p>
<p>Reiterating your low level of knowledge of them she shakes her head.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"I am not human, nor was I ever. I, personally, am a manifestation of a strain of Tuberculosis. Most of us are, catching a cold after dealing with us is not uncommon but also not traceable. I am little more than a collection of bacteria given form and taught to speak."</div>
</div>
</div>
<p>You appear to be incorrect in your knowledge of Plague Doctors because of course they would be spores or something horrible like that.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"Our goal, our only mission, is to spread disease. We cure diseases that we know of and then spread new ones, just to figure out how those work. It is a divine game that we seek to create the Divine Disease. Something strong enough to kill Gods. Using that bacterium colony Plague can make new Gods, ones that worship him."</div>
</div>
</div>
<p>The idea that she could be lying to you comes to mind but other doctors have arrived, with guards, and she's on her knees pleading to you.</p>
<p>The fact that none come any closer must mean that there's something in the air, you see a guard that got too close being treated with a rather terrible rash.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"I do not wish to serve Plague any longer. I never thought Chaos would be so...I suppose it would be more appealing than the orderliness of the sands. Allow me to serve as your Witch."</div>
</div>
</div>
<p>You look down at her, does she think that you're Chaos?</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Of course it would be you. This is why you couldn't find them."</div>
</div>
</div>
<p>Death moves through the crowd of doctors, nurses and onlookers with an ease that bothers you for some reason.</p>
<p>It is not like they recoil at her touch but you see that they don't move anymore.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"She got into the city without me seeing them, this is bad Death. Smite them or something."</div>
</div>
</div>
<p>Tania joins Death at your side and you see $plaguegirl look at them and then the scalpel at her feet.</p>
<p>With care she grabs it, spinning it in her hand and...</p>
<p>Offering the handle to you.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I was never fond of these things. They're too hard to kill."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"I am resistant to most antibiotics. Unless I am destroyed utterly and instantly then I can come back. I can stick to clothes and detach and any spore that remains of my body can regenerate into a new me, if only the one at a time."</div>
</div>
</div>
<p>Plague Doctors used to sound neat but this is...you're not too fond of Plague Doctors anymore.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"I can take care of the 'instant' thing, if you wanted. Drop us in the corridor and I'll let loose."</div>
</div>
</div>
<p>Death has not been idle these few minutes, visiting each of the bodies in the room.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"It is no longer up to me. You were my option for her, now it is their turn."</div>
</div>
</div>
<p>Death gestures to you and you're left standing above the Plague Doctor as Death fixes the things around you.</p>
<div class="choices">
<div class="choice-item">
<<link "Keep $plaguegirl around">>
<<set $monevent to "plaguegirl13">>
<<goto monevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Have Tania kill $plaguegirl">>
<<set $monevent to "plaguegirl12">>
<<goto monevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "plaguegirl12">>
<center><H4>Tania</H4></center>
<center><img src="img/npcs/tania/magic.jpg"></center>
<p>You feel the rush of entering the Corridor as Tania, $plaguegirl and you are pulled into this extra dimensional space while Death fixes whatever the plague doctor did in Monduval.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"Could there be no repentance?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"Not for what you've done."</div>
</div>
</div>
<p>Tania seems to almost enjoy this, the entirety of the Corridor slowing down as her preferred element seems to be ice.</p>
<p>You feel your breath catch in your throat as the very air freezes, Tania seems immune to her own magic but you feel your skin begin to harden from the cold.</p>
<p>You have control over the Corridor, to a degree, and you search for a place warm enough to escape this.</p>
<div class="choices">
<div class="choice-item">
<<link "Flee to the Hell Lilies">>
<<set $monevent to null>>
<<set $hellevent to "doktorspore">>
<<set $questTania to 5>>
<<set $doktorstain to true>>
<<set $previouspassage to "helllily">>
<<goto hellevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "plaguegirl13">>
<center><H4>$plaguegirl</H4></center>
<center><img src="img/npcs/chosen/chosenmeet.jpg"></center>
<p>Tania gestures around at the blood and gore of the dead people and then to $plaguegirl.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"She's killed people."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"Yes, dozens. Maybe hundreds."</div>
</div>
</div>
<p>She doesn't seem to understand the conversation but she wants to be part of it.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I've killed more for less. Conquest sometimes has to purge whole communities when they find out too much. She has a unique set of knowledge and skills. Her knowledge is a unique perspective into the Sultanate that we do not have. Plague has always been secretive, never before has one of his own turned on him."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"She is just trying to get into town to overload the reactor, she's tried everything else."</div>
</div>
</div>
<p>All eyes turn to $plaguegirl now and she fixes her mask before answering.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"I will simply not come back into the city. I have a nice home outside of town and I did take to tutoring students from the university so they could pass exams in the fields outside. I am also quite fond of delivery."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"I don't trust her. There's no way to ensure that she won't cause-"</div>
</div>
</div>
<p>Death holds up a hand to Tania, tapping $plaguegirl who recoils visibly.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"You mistake how alone she is now, Tania. She forsook Plague. He's aware. I would be aware if you swore me away. If she returns to the Sultanate she is as good as dead. She also belongs to them now."</div>
</div>
</div>
<p>Death gestures towards you before looking around the room.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"You three leave, I'll handle this mess. Tania, I think there's an alarm going off at your work. You two, figure it out."</div>
</div>
</div>
<p>You feel yourself enter the Corridor, much like when Lo forced you into it.</p>
<p>This whole situation has been...strange.</p>
<p>Death and Tania have an odd relationship and $plaguegirl giving up her old life seems too convenient.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $monevent to null>>
<<set $questTania to 5>>
<<set $doktorloc to "northroad">>
<<set $previouspassage to "monhosp">>
<<goto corridor>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "meltdown">>
<center><H4>Monduval Power Station Gate</H4>
<img src="img/monduval/gate.jpg"></center>
<p>The power plant has some sort of siren going off and there are people running both to and from the building.</p>
<p>You see Tania shouting out orders from atop and rush to her, trying to find out what is going on.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"You. Something happened while I was out, an attack or a failure, I don't know which. One of the control rods slipped out of its seat—think of it like pulling the brake off a runaway cart. The heat's climbing, the pressure's building, and the failsafes aren't responding."</div>
</div>
</div>
<p>She turns to shout a string of numbers that mean things to a group of men who rush to the port with a set of flags.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"We can't get close; it's already too hot for the sensors to read, and anyone that goes in would be cooked before they reached the core. But you… you could survive it. If you can just get inside, jam the rod back in place, or do anything to slow the reaction, we might keep this place from tearing itself apart."</div>
</div>
</div>
<p>She pulls out a piece of paper from a passing person's hands, drawing a pen from her blouse and drawing a crude map for you.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"Please, all of Monduval is going to burn down if you don't fix this. No one else can and Death is saying she can't get close for some reason."</div>
</div>
</div>
<p>You pause as you relax a moment and do indeed feel that your connection to the Corridor is...gone, blocked by something.</p>
<p>This is an attack, planned and intended.</p>
<p>Something is wrong.</p>
<<if $doktorloc>>
<p>You see a beaked mask join you and there's a sharp pain in your side as you are injected with something.</p>
<p>Very briefly your vision turns sepia as the world is very briefly colored yellow before it returns to normal.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"Lady Tania, get the wounded away from the hospital. They're going to get others sick, we need to quarantine them. Are there any unused storehouses nearby?"</div>
</div>
</div>
<p>Tania looks at you and then to $plaguegirl before pointing.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"Warehouse eleven is used to store non-perishables like clothing and-"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"That will do, send them to me. If you can have bandages send them along."</div>
</div>
</div>
<p>The Plague Doctor turns but waits.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"There's...another...inside. Destroy them."</div>
</div>
</div>
<p>With that she leaves, rushing to where Tania pointed.</p>
<p>Along the way she gathers up a few students from the university that she had grabbed on the way here.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"I don't know why I thought she would work alone. I was going to give you some Iodine pills but she gave you...something. Find the other one she was talking about, only you can survive in there."</div>
</div>
</div>
<<else>>
<p>Tania shoves a handful of pills into your hand and tells you to take them when your skin begins to burn.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head inside">>
<<set $monevent to "meltdown1">>
<<goto monevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "meltdown1">>
<center><H4>Monduval Power Station Gate</H4>
<img src="img/npcs/chosen/attack.jpg"></center>
<p>You follow the crude map that Tania gave you and notice that the bodies that line the halls show two different types of injuries.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/otherdoc.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Plague Doctor:</span>
<div class="dialogue">"Well, you must be Death. They said Tania would send you."</div>
</div>
</div>
<p>A plague doctor stands before you, blocking your path as they seem to be the source of the meltdown.</p>
<<if $doktorstain is true>>
<p>They let out a low laugh as you take a step forward before stopping, standing quite a distance from you.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/otherdoc.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Plague Doctor:</span>
<div class="dialogue">"You encountered my companion, didn't you? You killed them, but you did not destroy them utterly. I thought more of you, Reaper."</div>
</div>
</div>
<p>They let out a low laugh as you find yourself unable to move, the Plague Doctor giving a small salute.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/otherdoc.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Plague Doctor:</span>
<div class="dialogue">"She is on you, or you are wearing her like a suit. Spores, covering your skin. Hold them in place, I have work to do."</div>
</div>
</div>
<p>You try to follow them, they're heading exactly to where Tania told you to go but your body just doesn't move.</p>
<p>Moments later an explosion rips through the facility and your feet touch the sands of Hell before you even realize what is happening.</p>
<div class="choices">
<div class="choice-item">
<<link "Blink">>
<<set $monevent to "meltdown2">>
<<goto monevents>>
<</link>>
</div>
</div>
<<elseif $doktorstain is "alive">>
<p>They let out a low laugh as you take a step forward before stopping as another Plague Doctor turns the corner.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"Oh, it's the one who sold me. Odd that you would be here, didn't you take your pay? I hope it will accompany you into the afterlife."</div>
</div>
</div>
<p>With a laugh she pulls out a small stick, pressing the red button on the end and you don't even feel your death.</p>
<div class="choices">
<div class="choice-item">
<<link "Blink">>
<<set $monevent to "meltdown2">>
<<goto monevents>>
<</link>>
</div>
</div>
<<else>>
<p>The dead around the two of you do have radiation burns but there's other injuries as well, along with a great cut across one scientist that must have been wearing an ID he needed.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/otherdoc.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Plague Doctor:</span>
<div class="dialogue">"You are not the frail woman, so you must be the other. The original. I sense your power. I had hoped for Tania to come and fight but she sends her patron after me."</div>
</div>
</div>
<p>They ready their hands as they prepare to fight.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $monevent to "meltdown3">>
<<goto monevents>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $monevent is "meltdown2">>
<center><H4>Monduval</H4>
<img src="img/monduval/bomb.jpg"></center>
<p>You see, in the last moments of this life, the fate of Monduval fading before your eyes.</p>
<p>There is the ringing of a bell, or the blaring of a siren, but it all goes silent when compared to the sound of a man laughing, his bird beak bobbing as he is ripped to shreds just as you are.</p>
<p>Who was this man, this chosen of Plague, who believed that this was the path forward?</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $dying += 1>>
<<set $questTania to 6>>
<<set $monduvalnuked to true>>
<<set $doktorstain to null>>
<<include dyingclear>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "meltdown3">>
<<if $class is "Warrior">>
<p>Health: $health/X</p>
<<else>>
<p>Health: $health/$maxhealth</p>
<</if>>
<<if $spellcasting>>
<<if $class is "Wizard">>
<p>Mana: $mana/X</p>
<<else>>
<p>Mana: $mana/$maxmana</p>
<</if>>
<</if>>
<<if $class is "Hunter">>
<p>Stamina: $stamina/X</p>
<<else>>
<p>Stamina: $stamina/$maxstamina</p>
<</if>>
<<if $shield > 0>>
<p>You have a shield absorbing up to <<= $shield>> damage.</p>
<</if>>
<<if $armor > 0>>
<p>You have armor that will defend against $armor damage</p>
<</if>>
<<if $invulnerable>>
<p>You are invulnerable for this turn.</p>
<</if>>
<hr>
<p>Plague Doctor (Health 250 / 250)</p>
<<if $unlockedSkills.includes("whirlwindStrike") and $class is "Warrior">>
<p><<link "Whirlwind Strike (hit all)">>
<<set $monevent to "meltdown4">>
<<goto monevents>>
<</link>>
<</if>>
<<link 'Attack'>>
<<set $monevent to "meltdown4">>
<<goto monevents>>
<</link>>
<hr>
<<if $bomb > 0>>
<p>Throwing a bomb would destroy the room and you cannot risk doing that.</p>
<</if>>
<<if $spellcasting is true>>
<p>Something is affecting your ability to cast spells.</p>
<</if>>
<p>You cannot wait, the plant is actively melting down.</p>
<</if>>
<<if $monevent is "meltdown4">>
<center><H4>Plague Doctor</H4></center>
<center><img src="img/npcs/chosen/coverface.jpg"></center>
<p>He is not fast and you're able to rush and grab him, but his screams give you pause.</p>
<p>Your very touch seems to burn him and he falls to the ground.</p>
<p>You go with him, holding him down as he burns away from your touch, your mere presence seemingly an anathema to him.</p>
<p>When he is nothing more than a set of clothes you get up, regaining your bearings and rushing down the hall.</p>
<div class="choices">
<div class="choice-item">
<<link "Rush down the hall">>
<<set $monevent to "meltdown5">>
<<set $armor.push({name: "Plague Doctor outfit", defense: 5, enchantments: ["Disease"]})>>
<<goto monevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "meltdown5">>
<center><H4>Monduval Power Station Computer Bank</H4>
<img src="img/monduval/meltdown.jpg"></center>
<p>You enter the control room which overlooks a rather impressive blue lightning machine.</p>
<p>It is very obvious that something is wrong and you go up to the myriad of computers that control what happens inside the core.</p>
<p>There's a glass viewing chamber where you can see the core melting down, it pulses with an unnatural light as it steadily gains power.</p>
<p>The very real and immediate problem is twofold:</p>
<p>1. You don't know how to use a computer.</p>
<p>2. The computers are asking for a password.</p>
<<if $questRobot gte 9>>
<p>Baird said something about sharing technology so you tap your palm to try and summon her but you get the feeling that the interference from the core going supercritical is affecting her ability to be summoned.</p>
<</if>>
<p>There's brief moments where you can reach the corridor, lapses in the pulse.</p>
<p>Grabbing a chair you prepare to go through the window before you remember that the plague doctor had an ID that he took off of some scientist.</p>
<p>Rushing back to grab it you search for a door into the core, running along a metal grating as the pulse gets more and more intense.</p>
<p>You stand beside it and wonder why you're not dying from it but that thought passes your mind as you think of where to take it.</p>
<p>It can't stay in Avedon, it can't stay on Vicindio.</p>
<p>A strange calmness overtakes you as you approach the device, a peacefulness that makes no sense for how chaotic the area is.<p>
<p>The orb seems to calm as you touch it, the waves slowing to a stop as even the alarms begin to cease.</p>
<p>You have been drawn here, what is inside wants out but calms under your touch.</p>
<p>You place a hand on the sphere and, for the briefest of moments, you feel as if someone touches your hand from the other side.</p>
<div class="choices">
<div class="choice-item">
<<link "Blink">>
<<set $monevent to "meltdown6">>
<<script>>
setup.spellbook.find(spell => spell.name === "Electric Shield").unlocked = true;
<</script>>
<<goto monevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "meltdown6">>
<center><H4>Spacek</H4>
<img src="img/travel/astral.jpg"></center>
<p>As you float in the blank emptiness of space you watch the device coalesce around you, the radiation that was permeating the area now visible as waves that spread from the sphere.</p>
<p>You didn't get a close look before, you were in a rush, but it appears so simple now.</p>
<p>Two semi-spheres placed on top of one another with something inside.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"What is it that you have there?"</div>
</div>
</div>
<p>The voice comes from everywhere and nowhere and you look around to see Them, only for Them to be without form.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"That device was not made from the thoughts of mortals. Computers and technology fabricating the Gods. Another doomed world, similar to yours."</div>
</div>
</div>
<p>You have no idea what the Creator is speaking off but They appear amused by the thought.</p>
<p>The sphere floats in front of you as the waves coming off of it cease.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"You wonder why you are immune? You are not unique. This pod was you. A world that could not be saved so they sent their version of Life into space to continue. For them to live, and love, and not be forgotten. Inside it now is little more than a mechanical memory, but one that I have now."</div>
</div>
</div>
<p>You put a hand on the sphere and feel an...emptiness in it now.</p>
<p>The two halves separate revealing wires, circuits and splices that the technicians at Monduval must have made to harness the power inside of it.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"It wanted to meet you, and it did."</div>
</div>
</div>
<p>There is a long pause from the Creator and you watch the sphere reassemble itself.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"You intrigue me, Rebirth. I never made you on my own yet every species, every planet, every world I create makes one of you. Whether they worship you as a God or try to harness you to revive their stagnating race, you are made. Desperation given form. This world had the benefit of another Death to say what did and did not work on her world. Every so tricky, that one."</div>
</div>
</div>
<p>The sphere vibrates softly as you reach out to touch it only for it to disappear.</p>
<div class="dialogue-box">
<img src="img/npcs/creator/creator.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Creator:</span>
<div class="dialogue">"So be it. I will humor them."</div>
</div>
</div>
<p>The voice fades and you're in the corridor once more.</p>
<div class="choices">
<div class="choice-item">
<<link "Blink">>
<<set $monevent to null>>
<<set $questTania to 7>>
<<goto corridor>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "rabbitboss">>
<center><H4>Monduval Power Station Gate</H4>
<img src="img/monduval/gate.jpg"></center>
<p>There's a massive cleanup operation in progress to fix the power plant, with people in yellow suits going in and out of the building.</p>
<p>You see Tania speaking to another woman, someone who seems to be in charge.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"Yes, Doctor Galewind. I understand, but if you....Hey, this is $firstname."</div>
</div>
</div>
<p>The rabbitfolk woman that Tania is speaking to turns to you with a sigh, offering her hand to shake cautiously.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/boss.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dr. Galewind:</span>
<div class="dialogue">"Tania spoke of you. You're...the Horseman Death, right? Is it alright to shake your hand?"</div>
</div>
</div>
<p>The Plague Doctor thought you were as well, and Tania just nods to you so you don't correct her.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"I'm telling you, Doctor. Something was...altered. You...you weren't always a rabbit."</div>
</div>
</div>
<p>You pause at that comment, rabbitfolk have always existed in Vicindio.</p>
<p>. . .</p>
<p>There is a moment of silence as you blink, recalling talking to the Creator after you handled the orb that was powering the plant.</p>
<p>Wait, no they weren't.</p>
<p>Catfolk and Ratfolk are the newest races, animalistic races are brand new.</p>
<p>Your expression seems to give Tania some relief.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"Thank the Gods, I thought I was alone. Death won't answer my questions about it. Doctor Galewind, you used to be a human. You were-"</div>
</div>
</div>
<p>Galewind looks to you and you shake your head which she scowls at.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/boss.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Dr. Galewind:</span>
<div class="dialogue">"Tania, listen very closely. I trust you, and I do not trust sorcerers very often. This incident is going to be logged as an error caused by human, it's just the term we're not blaming any race, human error. If things are different as you say then we CAN NOT speak of these things. Ratfolk are naturally resistant to the spores in the sewers of Avedon, Rabbitfolk are more resistant to radiation. It makes sense for there to be a lot of us in Monduval."</div>
</div>
</div>
<p>You look around at the cleanup crew and workers and notice a lot of rabbitfolk.</p>
<p>Tania sucks in air through her teeth as she nods and the doctor leaves, leaving Tania and you alone.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"It just...happened. I blinked and everyone was different. You left and the alarms went offline, then the core reappeared. Everyone who came near it was...changed. Anyone with radiation burns was changed into a rabbit. Look-"</div>
</div>
</div>
<<if $doktorloc>>
<p>You see $plaguegirl approach, pausing to speak to the director before joining Tania and you.</p>
<p>She appears shaken as she takes off her mask.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/unmasked.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"I witnessed a celestial entity pluck you from the core of the facility. In my hands the body of a dying Elven woman changed into that of a black rabbit. The bones I threw as portent told me that it was the end of days but I kept my faith in you. I am unprepared."</div>
</div>
</div>
<p>Tania reaches carefully out and pulls $plaguegirl close, a look of concern on her face as she slowly pulls the doctor into a hug.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/unmasked.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"I am not of flesh and bone but as I gazed to the heavens I witnessed the face of the God of Gods, and you as their equal."</div>
</div>
</div>
<p>$plaguegirl was not human but tears run down her face as something has changed.</p>
<p>You can see that things are not as they were.</p>
<<else>>
<p>Tania and you stand, looking around at the rush of rabbitfolk amidst the other races that are working on the cleanup.</p>
<p>You can see that things are not as they were.</p>
<</if>>
<p>Those that had died, that you knew died, were reborn as a different race.</p>
<p>The core housed something and the Creator must have granted it a request.</p>
<p>Something bothers you and you pull out the ID you used to enter the core.</p>
<p>Doctor Olivia Galewind, director of the Monduval power plant and lead technician.</p>
<p>She was a brown haired human woman in the photo which you show, only for it to slowly change in your hand.</p>
<div class="dialogue-box">
<img src="img/npcs/tania/tania.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Tania:</span>
<div class="dialogue">"Let us...avoid...talking about this."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $monevent to null>>
<<set $questTania to 8>>
<<set $reactorrepair to 90>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "monduvalgate">>
<<if $monduvalnuked is true>>
<center><H4>Monduval Ruins</H4>
<img src="img/monduval/nuked.jpg"></center>
<p>The gate weathered better than most of the city, large growths have overtaken much of the city.</p>
<p>The only thing that exploded was the power plant due to the large expulsion of all the power it had stored.</p>
<<else>>
<center><H4>Monduval Central Park</H4></center>
<center><img src="img/monduval/park.jpg"></center>
<</if>>
<p>Not quite sure how the Torii gate works, you clear off a spot since fliers and ribbon and firmly press your hand against it.</p>
<p>Nothing happens.</p>
<p>You recall that you had to say a blessing to Mariko, but you're not really the religious type so you think for a moment.</p>
<div class="choices">
<div class="choice-item">
<<link "Say a prayer to Mariko">>
<<set $monevent to "monduvalgate1">>
<<goto monevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "monduvalgate1">>
<center><H4>The Blood Gate</H4></center>
<center><img src="img/paradise/gold.jpg"></center>
<p>The gate glows, the fliers and ribbons falling away as the shrine activates and a golden haired kitsune walks through, her eyes a piercing blue and nine tails reach out beyond the edges of your vision.</p>
<p>The ground rumbles and breaks, cracks forming along the pathways of the park as lava spills forth, setting trees alight.</p>
<p>The skies turn red as it begins to rain, heaven itself weeping and-</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Are you okay? Come back to me."</div>
</div>
</div>
<p>You feel Avee shaking you, tapping you on the face and you turn to her.</p>
<p>Kitsune wander about the area surrounding the Torri gate, picking up trash as the gate appears normal, there's no golden kitsune and no blood rain.</p>
<<if $monduvalnuked is true>>
<p>They explore the overgrowths, climbing and exploring around the strange red grasses that have popped up.</p>
<<else>>
<p>Residents of Monduval speak to various kitsune, unsure exactly why there are so many new foxgirls in the city.</p>
<</if>>
<p>Your voice catches in your throat as you try to explain your vision, with Avee holding you close.</p>
<<if $monduvalnuked is true>>
<p>As you look around the ruined city you find that the vision had less destruction than the actual city, they must not have accounted for the city being destroyed before that vision was seen.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"That would be the Nogitsune. Come with me."</div>
</div>
</div>
<p>Avee looks around the two of you before leading you through the torii gate into the spirit realm.</p>
<p>Avee holds your hand tightly as she leads you into a central area, marked only by a small stone circle.</p>
<p>Looking around you see that there are two gates now, one leading to the mountain shrine and one leading to Monduval now.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"As the Goddess grows in power, so does the Nogitsune. There's no way to help Lady Mariko without making the Nogitsune more powerful. There is...balance."</div>
</div>
</div>
<p>Avee stands before you, her smile broadening.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"I am her champion, I enact her will and defend the spirit realm. With our Goddess gon-"</div>
</div>
</div>
<p>Avee continues to speak but you're more concerned with something breaching the surface of the waters behind her.</p>
<p>Avee's ears twitch as she looks at you.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Is something the matter?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Warn Avee">>
<<set $monevent to "monduvalgate2">>
<<goto monevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "monduvalgate2">>
<center><H4>Unknown Kitsune</H4></center>
<center><img src="img/npcs/mariko/mom.jpg"></center>
<p>Your warning is throwing yourself between Avee and the figure who looks a lot like her, taking up a defensive stance.</p>
<p>The new kitsune holds out a single hand as you begin to sink under the waters, the ground becoming like mud as you sink to your waistline before it stops.</p>
<p>You expect Avee to use her claws, but she unleashes her magics, cycling through the elements every second as she unleashes a flurry of powerful magics.</p>
<p>A crack of thunder is followed by a small mote of fire which flash boils all the water around this new kitsune, the steam solidifies into spikes of ice which pierce their body.</p>
<p>After her third volley Avee reaches down to grab your arm and help you out of the waters, the spot where the other kitsune was smoking from the magics used against her.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"That was good, but you need to be better than that."</div>
</div>
</div>
<p>The Goddess grabs your other arm and helps pull you out, a smile on her face while a confused one mars Avee's.</p>
<div class="choices">
<div class="choice-item">
<<link "What">>
<<set $monevent to "monduvalgate3">>
<<goto monevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "monduvalgate3">>
<center><H4>Mariko</H4></center>
<center><img src="img/npcs/mariko/mom.jpg"></center>
<p>You're able to stand on the surface of the waters once more, looking at the two kitsune.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"A second gate, power given without consulting me, what a rebellious child you've become, Avee."</div>
</div>
</div>
<p>Avee's ears flatten as she readies another volley of spells but can't cast them without hurting you.</p>
<p>Mariko looks...different, to say the least.</p>
<p>She appears more elegant, less...slovenly than how she looks when she works in the slums.</p>
<p>You bring up this fact, which causes her to laugh.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Don't talk about my figure in front of my daughter, have you no manners?"</div>
</div>
</div>
<p>She leans over to Avee, tilting her head as she looks over the younger fox.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"You've grown up so nicely, but you're not my champion, they are."</div>
</div>
</div>
<p>Mariko gestures towards you which cause Avee to become furious.</p>
<div class="choices">
<div class="choice-item">
<<link "What">>
<<set $monevent to "monduvalgate4">>
<<goto monevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "monduvalgate4">>
<center><H4>Mariko</H4></center>
<center><img src="img/npcs/mariko/mom.jpg"></center>
<p>Avee repeats your outburst, the two of you looking at one another.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Which part? The champion part, or that you are my child? I do not mean that figuratively, I birthed you."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"I...start from the beginning please."</div>
</div>
</div>
<p>Mariko smiles, tapping her lips for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Certainly. Before written time I was born, and unto me came a traveler-...oh, you want more recently. $firstname saved the shrine and even repaired that gate. Champion, and marriage, material if the two of you wanted to..."</div>
</div>
</div>
<p>Mariko mimics putting a ring on a finger.</p>
<p>Avee stares open mouthed at the assumption, going off on a tirade about how marriage is unethical, possessing people is immoral and how wrong it is for her to even suggest that.</p>
<p>Mariko retorts that Avee was perfectly fine letting the kitsune at the shrine be made into objects to receive goblin cock, and how eager she was to be owned.</p>
<p>The arguing between the two gives you a headache and reminds you of your sister arguing with your mom.</p>
<p>Just like back then, listening makes your head hurt so you decide to leave.</p>
<p>The Monduval gate is closer, so you head there.</p>
<div class="choices">
<div class="choice-item">
<<link "Let them fight">>
<<set $monevent to null>>
<<set $questAveeMariko to 2>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "plaguehouse">>
<center><H4>House of Plagues</H4></center>
<center><img src="img/forest/swamp/plagueinside.jpg">
<p>A witches hut, filled with vials and potions of unknown use.</p></center>
<hr>
<p>Judging by their labels, they're all bad.</p>
<<include npcloc>>
<<if $unlockedSkills.includes("spPotion1") and !$witchequipment>>
<p>There is a cauldron <<button 'that you can take' monevents>><<set $monevent to "cauldron">><</button>> if you wanted it.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the hut">>
<<set $monevent to null>>
<<set $northroad to 40>>
<<goto northroad>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "cauldron">>
<center><H4>House of Plagues</H4></center>
<center><img src="img/forest/swamp/plagueinside.jpg"></center>
<<if $doktorloc is $previouspassage and $northroad is 40>>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"You...hurt me. You would mix such base concoctions and call it medicine. You would grovel in the dirt for herbs and insects and then dance in the moonlight naked, your arousal being your guide."</div>
</div>
</div>
<p>It is clear that $plaguegirl does not approve of the Woodland Witches and their potioncraft.</p>
<div class="dialogue-box">
<img src="img/npcs/chosen/plaguedoctor.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$plaguegirl:</span>
<div class="dialogue">"You may have this cauldron, I have...more efficient equipment at the hospital."</div>
</div>
</div>
<</if>>
<p>It could use some cleaning, but it seems useful.</p>
<p>You grab it with no issues and it fades away into your possessions.</p>
<div class="choices">
<div class="choice-item">
<<link "Wipe your hands">>
<<set $monevent to "plaguehouse">>
<<set $witchequipment to 1>>
<<goto monevents>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "nightwraith">>
<center><H4>Monduval Central Park</H4></center>
<center><img src="img/npcs/chastity/chastitymeet.jpg"></center>
<p>You hear yelling as you're walking around in an attempt to find a good spot, and the string of creative expletives catches your ear.</p>
<div class="dialogue-box">
<img src="img/npcs/chastity/chastity.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Angry Goth Elf:</span>
<div class="dialogue">"...oh, it's abso-fuckly perfect. After all this time you're just going to abandon us in this shithole? All that time for nothing? What was the point? Got your rocks off and now you're done?"</div>
</div>
</div>
<p>A man rushes past you, bumping into you as they run away, the person yelling turning the corner after them.</p>
<div class="dialogue-box">
<img src="img/npcs/chastity/chastity.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Angry Goth Elf:</span>
<div class="dialogue">"Don't run you fuckin...Did you see a man, yeah high, a little weasel rat that ran off?"</div>
</div>
</div>
<p>She ask but she shakes her head when the two of you see him run into someone else and fall before getting up and leaving the park at what would be a quick walk for you.</p>
<p>Her shoulders slump as she turns to leave.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask if she is alright">>
<<set $questNightwraiths to 1>>
<<set $monevent to "nightwraith1">>
<<goto monevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Leave her alone">>
<<set $questNightwraiths to 100>>
<<set $monevent to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $monevent is "nightwraith1">>
<center><H4>Monduval Central Park</H4></center>
<center><img src="img/npcs/chastity/chastitymeet.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/chastity/chastity.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"I don't suppose you have a degree in Theater Arts and an unhealthy obsession with Death."</div>
</div>
</div>
<p>She asked the question but turns before you can answer, letting out a laugh.</p>
<<if $degreeTheatArts>>
<p>As you pull the crumpled art degree from your pocket her eyes narrow at you.</p>
<div class="dialogue-box">
<img src="img/npcs/chastity/chastity.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"This isn't....no, we're not this lucky. What's wrong with you, what's the catch?"</div>
</div>
</div>
<<else>>
<p>You know Death personally but you doubt that would help at the moment.</p>
<p>You wouldn't consider your relationship with Death unhealthy but you've met.</p>
<</if>>
<p>Another elf identical to the first, also in black, comes around the stage.</p>
<div class="dialogue-box">
<img src="img/npcs/chastity/chastity.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Not Chastity:</span>
<div class="dialogue">"Chastity, come on. We're next and we need to be ready!"</div>
</div>
</div>
<p>They shout as they run forward, grabbing Chastity by the arm.</p>
<div class="dialogue-box">
<img src="img/npcs/chastity/chastity.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Chastity:</span>
<div class="dialogue">"Fine. You, meet me after the show. I want to talk."</div>
</div>
</div>
<p>Chastity nods to you before running off with the other elf.</p>
<p>You watch her leave and go over to find a good spot for the show.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch a show">>
<<set $monevent to null>>
<<goto monparkmusic>>
<</link>>
</div>
</div>
<</if>>
<center><H4>Tania Steelwind</H4></center>
<center><img src="img/npcs/tania/newtania.jpg"></center>
<p>Tania is a rather buxom woman with seemingly endless charm, but lives like a crazy cat lady.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $questTania is 2>>
<div class="special-choice-item">
<<link "Ask why she had a picture of you in the graveyard (Fate of Monduval)">>
<<set $witchtalk to "taniapic">>
<<goto witchtalk>>
<</link>>
</div>
<</if>>
<<if $questTania is 3>>
<div class="special-choice-item">
<<link "Ask about the weird room (Fate of Monduval)">>
<<set $witchtalk to "taniaroom">>
<<goto witchtalk>>
<</link>>
</div>
<</if>>
<<if $questTania gte 4>>
<div class="choice-item">
<<link "Ask what deal she made">>
<<set $witchtalk to "taniaself">>
<<goto witchtalk>>
<</link>>
</div>
<</if>>
<<if $questDragonPrincess gte 11>>
<div class="choice-item">
<<link "Tell her about William">>
<<set $witchtalk to "taniawilliam">>
<<goto witchtalk>>
<</link>>
</div>
<</if>>
<<if $questTania gte 7>>
<div class="choice-item">
<<link "Talk about the plant">>
<<set $witchtalk to "taniaplant">>
<<goto witchtalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Tania Steelwind">><center><H4>$plaguegirl</H4></center>
<center><img src="img/npcs/chosen/chosenmeet.jpg"></center>
<p>A plague doctor from the Sultanate.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about her">>
<<set $witchtalk to "plagueself">>
<<goto witchtalk>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $witchtalk to "plaguesex">>
<<goto witchtalk>>
<</link>>
</div>
<<if $questTania gte 7>>
<div class="choice-item">
<<link "Talk about the plant">>
<<set $witchtalk to "plagueplant">>
<<goto witchtalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "$plaguegirl">><center><H4>Monduval Ruins</H4>
<img src="img/monduval/nuked.jpg">
<p>The ruins of Monduval lie semi-destroyed, what few builds remain punctured by thick vines and thorns.</p></center>
<hr>
<p>Thick growths shoot through buildings and make odd shapes, the core of the power plant causing odd plant life to spread through the city.</p>
<p>The <<button 'train tracks' train>><<set $train to "ride">><</button>> still pass through here as it is part of the circuit, but no one gets off to do anything other than look at the carnage.</p>
<<if $questAveeMariko gte 5>>
<p>The <<button 'torii gate' spiritrealm>><</button>> is active nearby.</p>
<</if>>
<<if $percyloc is "mondorm">>
<p>You see <<button 'Sorcerer Killion' percytalk>><<set $percytalk to "monruins">><</button>> kicking some rubble around and looking at the ruins.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the city">>
<<set $northroad to 40>>
<<goto northroad>>
<</link>>
</div>
<<if $questAveeMariko is 1>>
<div class="choice-item">
<<link "Touch the gate (Avee and Mariko)">>
<<set $monevent to "monduvalgate">>
<<goto monevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Monduval">><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questTania gte 1>>
<<if $background is "Chosen One">>
<p>Your Aunt Tania has been sending you letters for years, you just never had to option to go to Monduval.</p>
<<else>>
<p>You met a woman named Tania in the power plant of Monduval.</p>
<</if>>
<p>She lives in the Monduval Main Street Apartments and asked you to visit her.</p>
<</if>>
<<if $questTania gte 2>>
<p>You visited Tania's apartment and spoke with her briefly, finding a picture of yourself in her trash.</p>
<p>Odd enough as that is, it was you speaking to Osirus outside of Death's tomb with the reaper just visible in frame.</p>
<</if>>
<<if $questTania is 2>>
<p>You should search her house when she isn't there, that picture is really bugging you.</p>
<</if>>
<<if $questTania gte 3>>
<p>Instead of a pantry attached to her kitchen it is a weird cult shrine to Death, with pictures of the form Death takes plastered all over the wall.</p>
<</if>>
<<if $questTania is 3>>
<p>You should confront Tania about the shrine.</p>
<</if>>
<<if $questTania gte 4>>
<p>Tania is an agent of Death, an oddity as she isn't an undead of some sort.</p>
<p>She is being attacked by a Plague Doctor from the Sultanate who wishes to prove their patron is superior to Tania's.</p>
<</if>>
<<if $questTania is 4>>
<p>Tania has asked you to help find the Plague Doctor, she thinks they're camping somewhere outside Monduval.</p>
<</if>>
<<if $questTania gte 5>>
<p>You found the Plague Doctor in an abandoned tree house just outside of town.</p>
<p>She kept poking you with her bird mask so you grabbed it, breaking it in the process.</p>
<p>Doing so seemed lethal as she began to die.</p>
<<if $doktorloc>>
<p>You took her to the hospital where she tried to escape, only to pledge her loyalty to you.</p>
<</if>>
<</if>>
<<if $questTania is 5>>
<p>You should speak to Tania about what happened.</p>
<</if>>
<<if $questTania is 6>>
<p>There was a second Plague Doctor, the first was either a distraction or bait.</p>
<p>The goal was always the reactor and they were able to set it off before you could stop them.</p>
<p>The destruction was not total but the city lies in ruins, the shells of buildings all that are left.</p>
<p>Monduval has been destroyed, utterly and forever.</p>
<</if>>
<<if $questTania gte 7>>
<<if $doktorloc>>
<p>$plaguegirl gave you some sort of shot to help with the radiation but it did nothing, you were never in any danger.</p>
<<else>>
<p>Tania gave you some pills to help with the radiation but it did nothing, you were never in any danger.</p>
<</if>>
<p>You were able to stop the Plague Doctor from detonating the core by touching him, the Plague Doctors of the Sultanate wither at your touch and it was only fitting as he thought you were Death.</p>
<p>With nothing else you grabbed the core and felt a cold familiarity with its contents, a longing deep inside you, before you found yourself in front of the Creator once more.</p>
<p>What Monduval had been using as a power source was the remains of...you.</p>
<p>Rebirth, but of a different race and planet.</p>
<p>You were able to touch the core once more and the Creator seemed to notice that you experienced a deep and great sadness at the contents being gone.</p>
<p>The God of Gods seemed amused; with the core, with how you act around it, its creators and what Monduval did to it.</p>
<p>You're left floating in the mixed void of space, able to breathe as the Creator willed you here.</p>
<</if>>
<<if $questTania gte 8>>
<p>You picked up a human woman's ID off her dead body which you used to enter the core after defeating the Plague Doctor.</p>
<p>That same woman is now a Rabbitfolk, which you know is not a race on the planet Vicindio.</p>
<p>Tania is also aware that something changed but it might be due to her connection to Death.</p>
<<if $doktorloc>>
<p>$plaguegirl was also able to see you when you were grabbed by the Creator as she seems to possess the ability to see them.</p>
<</if>>
<</if>><center><H4>Spirit Realm</H4></center>
<center><img src="img/realm/torii.jpg">
<p>You stand in the World Between, a gate between worlds that the kitsune guard with their lives.</p></center>
<hr>
<<if !$bornNogitsune>>
<p>Your footsteps leave ripples in the water.</p>
<<else>>
<p>You can walk across the waters edge without leaving a ripple.</p>
<</if>>
<<if $questAveeMariko is 10>>
<p>You see <<button 'Mariko' mariko>><</button>> waiting for you to meet her at her island.</p>
<</if>>
<hr>
<<kitsuneshrines>>
<<set $chapter to "Spirit Realm">><center><H4>Crystal of the Mountain</H4></center>
<center><img src="img/mount/crystal/crystal.jpg">
<p>The portal swirls, showing events that are happening in the future.</p></center>
<hr>
<p>For you the future is about fifteen seconds from now in the immediate area, you can look up and count when you look back again.</p>
<p>The <<button 'torii gate' spiritrealm>><</button>> is active nearby.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave to the mana storm">>
<<goto desertstorm>>
<</link>>
</div>
<div class="special-choice-item">
<<link "Explore the area">>
<<set $mountainevent to "mountainmeet">>
<<goto mountainevents>>
<</link>>
</div>
</div>
<<set $chapter to "Crystal in the Mountains">><<if $mountainevent is "mountainmeet">>
<center><H4>Avatar of the Mountain</H4></center>
<center><img src="img/mountainhome/golem.jpg"></center>
<p>As you try to descend down the stairs you see the stonework detach from the walls, freshly made as there were no patterns before.</p>
<div class="dialogue-box">
<img src="img/mountainhome/golemtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Mountainhome:</span>
<div class="dialogue">"Go away. You know what you did."</div>
</div>
</div>
<p>Their voice is like gravel, rough to the ears and barely language at all.</p>
<p>You pause as you've never been to the mountain before, how could you have done anything.</p>
<p>There is a moment as you try to argue your case but you slowly stop as you realize you're arguing with a stone wall.</p>
<div class="dialogue-box">
<img src="img/mountainhome/golemtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Mountainhome:</span>
<div class="dialogue">"You bear the sin of your forefathers. That stain remains. Resolve the crime and you may be allowed entrance."</div>
</div>
</div>
<p>The stonework stares at you, unblinking, as if waiting for you to do something.</p>
<p><b>Dev Note</b>: Heading into the Mountainhome of the Dwarves not in game yet.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the golem">>
<<set $mountainevent to null>>
<<if !$questMountainhome>>
<<set $questMountainhome to 1>>
<</if>>
<<goto mountaincrystal>>
<</link>>
</div>
</div>
<</if>>
<<if $mountainevent is "satyrtown">>
<center><h4>Satyr Town</h4></center>
<<set $options to []>>
<<run $options.push({ name: "nothing" })>>
<<run $options.push({ name: "party" })>>
<<run $options.push({ name: "guard" })>>
<<if $penis gt 0 and $vagina is 0>>
<<run $options.push({ name: "femsatyr" })>>
<</if>>
<<if $penis is 0 and $vagina gt 0>>
<<run $options.push({ name: "malesatyr" })>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "nothing">>
<center><img src="img/mountainhome/satyrtown.jpg"></center>
<p>You wander the town, looking at the simplicity of their crafts and what little they actually do.</p>
<p>The land provides, which is odd to think about as the actual mountain is a God.</p>
<p>Fish swim upriver and down for spawning season and mountain goats are plentiful.</p>
<p>Occasionally you see offerings left up for the Mountainhome: fur, cheese and milk of both Satur and goat make.</p>
<p>These are taken into the mountain and the Satyr continue on.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "party">>
<center>[img[either(
"img/sex/satyr/party1.jpg",
"img/sex/satyr/party2.jpg",
"img/sex/satyr/party3.jpg",
"img/sex/satyr/party4.jpg",
"img/sex/satyr/party5.jpg",
"img/sex/satyr/party6.jpg"
)]]</center>
<p>Satyr culture seems to be do whatever you want all the time.</p>
<p>You can't read the writing but there's pens and areas mapped out for certain activities, with many areas open for group sex.</p>
<p>Their language is rough, a mix of Old Avedonian and Dwarvish, so you're uncertain if every act is consensual.</p>
<<if $penis gt 0 and $vagina gt 0>>
<p>Being a futanari is seemingly viewed as unholy or a curse as none of the Satyr remain interested in you once they find out.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/sex/satyr/guardtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satyr Guard:</span>
<div class="dialogue">"ᚨᛚᛚᛟᚹ ᚦᛁᛋ?"</div>
</div>
</div>
<p>You are trailed by the guard Satyr as you are an outsider, but they look at the few Satyr that have taken an interest in you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $penis gt 0>>
<div class="flirt-choice-item">
<<link "Find a female Satyr">>
<<set $mountainevent to "femsatyr">>
<<goto mountainevents>>
<</link>>
</div>
<</if>>
<<if $vagina gt 0>>
<div class="flirt-choice-item">
<<link "Find a male Satyr">>
<<set $mountainevent to "malesatyr">>
<<goto mountainevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<</if>>
<<if $selectedOption.name === "guard">>
<center><img src="img/sex/satyr/guardalt.jpg"></center>
<p>The guard follows you as you explore the village, acting as protection from being dragged off into a house like you see others.</p>
<p>You hear the coarse voice of the Mountainhome speak to her in their language so this duty is not just something she has chosen to do on her own.</p>
<p>They talk to you occasionally, pointing out things with her free hand.</p>
<p>The trip is a circle and she eventually brings you back to your tent.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "femsatyr">>
<center>[img[either(
"img/sex/satyr/femtaunt1.jpg",
"img/sex/satyr/femtaunt2.jpg",
"img/sex/satyr/femtaunt3.jpg",
"img/sex/satyr/femtaunt4.jpg"
)]]</center>
<div class="dialogue-box">
<img src="img/sex/satyr/guardtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satyr Guard:</span>
<div class="dialogue">"ᚨᛚᛚᛟᚹ ᚦᛁᛋ?"</div>
</div>
</div>
<p>The guard gets your attention as one of the female satyr seems interested in you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $penis gt 0>>
<div class="flirt-choice-item">
<<link "Fuck the female Satyr">>
<<set $mountainevent to "femsatyr">>
<<goto mountainevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "malesatyr">>
<center>[img[either(
"img/sex/satyr/maletaunt1.jpg"
)]]</center>
<div class="dialogue-box">
<img src="img/sex/satyr/guardtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satyr Guard:</span>
<div class="dialogue">"ᚨᛚᛚᛟᚹ ᚦᛁᛋ?"</div>
</div>
</div>
<p>The guard gets your attention as one of the male satyr seems interested in you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $vagina gt 0>>
<div class="flirt-choice-item">
<<link "Fuck the male Satyr">>
<<set $mountainevent to "malesatyr">>
<<goto mountainevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<</if>>
<<if $mountainevent is "femsatyr">>
<<set $arousal += 100>>
<center>[img[either(
"img/sex/satyr/fem1.jpg",
"img/sex/satyr/fem2.jpg",
"img/sex/satyr/fem3.jpg",
"img/sex/satyr/fem4.jpg",
"img/sex/satyr/fem5.jpg",
"img/sex/satyr/fem6.jpg",
"img/sex/satyr/fem7.jpg"
)]]</center>
<p>You slide between her open legs, pressing your $penistype cock against her slit.</p>
<p>The Satyr woman bites her lip as you press your length inside her, locking her hooved feet around your waist as you begin to piston in and out of her drooling pussy.</p>
<p>She moves one of your hands to her breasts and makes you squeeze, the language barrier not a problem as she can simply show you what she wants.</p>
<p>She wants it rough and what starts as pinching her nipples evolves to you holding a hand against her throat.</p>
<<if $penis gte 8>>
<p>Your length causes her to yip as you hilt it in and out of her, your length being something she isn't used to.</p>
<<else>>
<p>She rocks her hips as you take her, letting out horny bleats as you slam your hips against hers.</p>
<</if>>
<p>She cums hard, and often, writhing on the ground underneath you.</p>
<p>The sensation becomes too much and you join her shortly afterwards.</p>
<<creampie>>
<p>You flood her womb with your thick $race semen and you feel her cum again, clawing at the ground as she pants, laying there as it takes her some time to recover.</p>
<p>The guard that follows you around offers her some water, helping the two of you to your feet.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $girl += 1>>
<<if !$cockvirginity>>
<<set $cockvirginity to "a Satyr girl">>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $mountainevent is "malesatyr">>
<<set $arousal += 100>>
<center>[img[either(
"img/sex/satyr/male1.jpg",
"img/sex/satyr/male2.jpg",
"img/sex/satyr/male3.jpg",
"img/sex/satyr/male4.jpg",
"img/sex/satyr/male5.jpg",
"img/sex/satyr/male6.jpg",
"img/sex/satyr/male7.jpg"
)]]</center>
<p>The Satyr gets behind you, giving your ass a slap as they press their flared cock against your entrance.</p>
<<if $pussyvirginity>>
<p>You cry out as they shove their entire length inside of you, gripping your hips tightly as they relentlessly pound away at you from behind.</p>
<p>Their speed is incredible, you barely even have time to breathe as they take you.</p>
<p>Your head is pushed to the blanket that you're lying on as the Satyr gets a better angle, driving their cock deeply inside you without much care to your wellbeing.</p>
<<orgasm>>
<p>You cum hard and often and soon enough he joins you in orgasm, letting out a low howl as he grips you tightly around the waist, pulling you to him as you feel his cock throbbing inside you.</p>
<p>He pulls you back and forth on his cock as he shoots load after load into your pussy, pulling out so you're leaking his cum.</p>
<p>You're left there on the blanket as the guard that follows you around sits beside you, offering you some water to freshen up.</p>
<<else>>
<p>It takes them a moment to ease in but they stop when they see the blood of your broken hymen.</p>
<p>They speak hurriedly with the guard that follows you around, pulling out and setting you on your side.</p>
<p>You're offered herbs that smell sweet and water and you are almost forced to drink it.</p>
<p>It is a rudimentary healing potion and the male Satyr flees before the guard can butcher him with her axe, her attention focused on you.</p>
<p>The language barrier makes it difficult to convey what a hymen is but Satyr don't seem to have one or they don't understand.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $guy += 1>>
<<if $pussyvirginity>>
<<run $creampie.push("Satyr")>>
<<else>>
<<set $pussyvirginity to "a Satyr male">>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<if $questAveeMariko gte 14>>
<center><H4>Paradise</H4></center>
<center><img src="img/paradise/paradise.jpg">
<p>A small village where the Kitsune are.</p></center>
<hr>
<p>A large section of the treeline has been cleared, allowing construction of dozens of homes along the coastline, with a large river separating the wilderness from Kitsune civilization.</p>
<p>You can see <<button 'kitsune' tentisleevents>><<set $tentevent to "citylife">><</button>> living freely here.</p>
<<if $nogitloc is "tentshrine">>
<p>You see <<button "$foxname's house" foxhome>><</button>> near the center, one of the first homes built.</p>
<</if>>
<<else>>
<center><H4>Tentacle Island</H4></center>
<center><img src="img/paradise/woods.jpg">
<p>Abandoned homes of Kitsune nature lie as if lost to time.</p></center>
<hr>
<p>This area seems peaceful but you can sense the danger from the deeper parts of the forest.</p>
<</if>>
<div class="choices">
<<if $questTentIsle>>
<div class="choice-item">
<<link "Head inland">>
<<goto tentshrine>>
<</link>>
</div>
<</if>>
<<if !$questTentIsle>>
<div class="special-choice-item">
<<link "Explore the island">>
<<set $tentevent to "woodsexplore">>
<<goto tentisleevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Tentacle Island">><<if $questAveeMariko gte 14>>
<center><H4>Paradise</H4></center>
<<else>>
<center><H4>Tentacle Island</H4></center>
<</if>>
<center><img src="img/paradise/shrine.jpg">
<p>The Torii gate stands tall, the only non-reclaimed structure on the island.</p></center>
<hr>
<p>This area seems peaceful but you can sense the danger from the deeper parts of the forest.</p>
<div class="choices">
<div class="choice-item">
<<link "Head to the Torii gate">>
<<goto tentgate>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to the river">>
<<goto tentbeach>>
<</link>>
</div>
</div>
<<set $chapter to "Tentacle Island">><<if $questAveeMariko gte 14>>
<center><H4>Paradise</H4></center>
<<else>>
<center><H4>Tentacle Island</H4></center>
<</if>>
<center><img src="img/paradise/gate.jpg">
<p>The Torii gate stands tall, the only non-reclaimed structure on the island.</p></center>
<hr>
<p>This area seems lived in, the grass is neatly cut but you can see indentations that show someone has been laying here.</p>
<<if $questAveeMariko is 11>>
<p>You see Mariko and Kainaat locked in place, the two glaring at one another.</p>
<p>The <<button 'kitsune alraune' kitalraune>><</button>> is holding her hands together in prayer for the returned Kitsune Goddess.</p>
<<elseif $questTentIsle gte 3>>
<p>You see the <<button 'kitsune alraune' kitalraune>><</button>> in her bud nearby, but near her seems to be <<button 'fruiting trees' tentorchard>><</button>> that have grown rather quickly.</p>
<<elseif $questTentIsle>>
<p>You see the <<button 'kitsune alraune' kitalraune>><</button>> in her bud nearby.</p>
<</if>>
<<if $questAveeMariko gte 14>>
<p>The <<button 'torii gate' spiritrealm>><</button>> is active nearby.</p>
<</if>>
<<include npcloc>>
<div class="choices">
<div class="choice-item">
<<link "Leave the Torii gate">>
<<goto tentshrine>>
<</link>>
</div>
<<if $questTentIsle gte 3>>
<div class="choice-item">
<<link "Visit the Orchard">>
<<goto tentorchard>>
<</link>>
</div>
<</if>>
<<if $questAveeMariko is 10>>
<div class="special-choice-item">
<<link "Call out for Mariko (Avee and Mariko)">>
<<set $tentevent to "nogitmeet">>
<<goto tentisleevents>>
<</link>>
</div>
<</if>>
<<if $questAveeMariko is 11>>
<div class="special-choice-item">
<<link "Make your choice (Avee and Mariko)">>
<<set $tentevent to "goddesschoice">>
<<goto tentisleevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Tentacle Island">>
<<if $questAveeMariko is 13>>
<<set $yveetalk to "kill">>
<<goto yveetalk>>
<</if>><<if $tentevent is "woodsexplore">>
<center><H4>Tentacle Island</H4></center>
<center><img src="img/paradise/city.jpg"></center>
<p>As you explore through the undergrowth, the dense vines and hidden tentacles of the island abruptly stop.</p>
<p>You step through the barrier that seems to stop all growth, finding yourself in an abandoned city of some sort, with the trees themselves appearing to be grown into the shapes needed.</p>
<p>You explore the city and it appears hurriedly abandoned, with things littered around the clearing leading up to the city, unrecognizable by time.</p>
<p>The wood is grown and shaped trees that have had several hundred years to grow wild, but the stonework is mostly intact, albeit overgrown.</p>
<p>You walk through kitchens and houses, finding little in the way of industry but what must have been great works in the arts.</p>
<p>Tapestries line entire walls in some buildings, shredded and torn due to age and lack of care.</p>
<p>Remnants of pigments line the stonework in areas not covered by vines, brilliant hues in dozens of colors, faded and chipped as time has been unkind to this place.</p>
<p>You see a hidden path behind one of the buildings that leads up, which is a bit odd.</p>
<div class="choices">
<div class="choice-item">
<<link "Head upwards">>
<<set $tentevent to "woodsexplore1">>
<<goto tentisleevents>>
<</link>>
</div>
</div>
<</if>>
<<if $tentevent is "woodsexplore1">>
<center><H4>Tentacle Island</H4></center>
<center><img src="img/paradise/shrine.jpg"></center>
<p>A set of stairs, long worn, lead up to a Torii gate which sits at the path.</p>
<p>The gate was old and decrepit, but it still retained a sense of beauty, but markings mar its appearance.</p>
<p>Etchings, names carved by explorers before you have scraped away the paint and allowed rot in, and the gate barely stands on its own now.</p>
<p>The path levels out into a clearing, and you stand in the center looking for...something.</p>
<p>There is no wind, no moans from the forest, and nothing here.</p>
<div class="dialogue-box">
<img src="img/paradise/foxtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Unknown Voice:</span>
<div class="dialogue">"Unhallowed and unwelcome, yet you come, and you touch, and you corrupt."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look for the voice">>
<<set $tentevent to "woodsexplore2">>
<<goto tentisleevents>>
<</link>>
</div>
</div>
<</if>>
<<if $tentevent is "woodsexplore2">>
<center><H4>Kitsune Alraune</H4></center>
<center><img src="img/paradise/fox.jpg"></center>
<p>You hear movement all around you as the forest itself seems to clear, the tentacles leaving this area and taking their victims with them.</p>
<p>It isn't a slow thing that you gradually noticed, the vines and flora has just deciding to slither off somewhere else.</p>
<p>You slowly let yourself relax, having prepared to be attacked but nothing seems to happen after a few minutes of being on high alert.</p>
<p>You immediately find yourself in an unfamiliar forest, as using some of the tentacles was how you were guiding yourself along up to this point.</p>
<p>With them gone you find it quite difficult to find where you came from, the sound of the ocean now able to be heard but this was a pretty big island, and you don't want to walk for hours in the wrong direction.</p>
<div class="dialogue-box">
<img src="img/paradise/foxtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kitsune Alraune:</span>
<div class="dialogue">"Corrupter and Champion, come. Come upon my petals and be seen and known."</div>
</div>
</div>
<p>A Kitsune emerges from behind a nearby tree and she most assuredly was not there before.</p>
<p>Her upper half is that of a kitsune, but her lower body is lowered into a bud that has bloomed from the ground itself.</p>
<p>Her petals are a brilliant violet color, and her fur matches it flawlessly.</p>
<p>She speaks in a completely flat tone, her monotone voice very unlike the Kitsune who are often quite loud and shrill.</p>
<div class="dialogue-box">
<img src="img/paradise/foxtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kitsune Alraune:</span>
<div class="dialogue">"How have you come to be in this land without lands? The way was shut, the daughter of ruination saw to that."</div>
</div>
</div>
<p>You pause to see if she is hostile and she does not immediately seem to be.</p>
<div class="dialogue-box">
<img src="img/paradise/foxtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kitsune Alraune:</span>
<div class="dialogue">"Be not afraid. You could not harm me if you wished, and if I wanted you I could have you in an instant. Like so."</div>
</div>
</div>
<p>With that you sink up to your knees into the ground, the dirt simply giving way as she is gone one moment before reappearing in front of you in another.</p>
<p>She pulls you into a kiss so deep you find yourself lost in it, struggling to breathe when she is done with you.</p>
<p>Your mind is a cloudy haze of lust, the plant woman in front of you too well equipped in this area to be able to get away from.</p>
<div class="dialogue-box">
<img src="img/paradise/foxtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kitsune Alraune:</span>
<<if $penis gt 0>>
<div class="dialogue">"Your device is adequate, if small for my tastes. When I scrub her stench off of you, perhaps you will survive copulation more than once."</div>
<<else>>
<div class="dialogue">"You lack the tool required to copulate, that is not a problem, but you reek of magics, and of her. Shedding herself onto others like a common whore."</div>
<</if>>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask what she means">>
<<set $tentevent to "woodsexplore3">>
<<goto tentisleevents>>
<</link>>
</div>
</div>
<</if>>
<<if $tentevent is "woodsexplore3">>
<center><H4>Kitsune Alraune</H4></center>
<center><img src="img/paradise/capture/spray.jpg"></center>
<p>Your question is answered with a flower bud opening near your face and spraying you with an aphrodisiac cocktail of some sort.</p>
<p>The vines that had been missing return, grabbing your arms as you try to wipe off your face, but resistance is not on your mind as the potency of the gas is making you light headed.</p>
<<if $penis gt 0 and $vagina gt 0>>
<p>Vines write around your waist and latch onto your $breastsize breasts, with another pair of tendrils latching onto your $penistype penis and sliding up your thighs to your moist pussy.</p>
<<elseif $penis gt 0>>
<p>Vines write around your waist and latch onto your $breastsize breasts, with another tendril latching onto your $penistype penis.</p>
<<else>>
<p>Vines write around your waist and latch onto your $breastsize breasts, with another tendrils sliding up your thighs to your moist pussy.</p>
<p>You feel something different between your legs, and as you look down you see a slowly lengthening green phallus between your legs, as if some plant has taken root and affixed itself to you.</p>
<</if>>
<<if $penis gt 0>>
<p>You feel your cock changing, something different and lighter than what you had before.</p>
<p>As you look down you see a slowly lengthening green phallus between your legs, as if some plant has taken root and affixed itself to you.</p>
<</if>>
<<if $bust gt 7>>
The suckling nature of the tentacles feels especially pleasurable, and you find yourself submitting to the pleasure before you catch yourself.</p>
<<else>>
<p>You find your chest expanding due to the suckling nature of the tentacles, filling out nicely to fill your frame.</p>
<</if>>
<p>The kitsune alraune looks at your changed form with little emotion, merely finding you acceptable.</p>
<div class="dialogue-box">
<img src="img/paradise/foxtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kitsune Alraune:</span>
<div class="dialogue">"Your body changes nicely, not many are as corruptible as you. I accept you as my mate, and you are free to breed me."</div>
</div>
</div>
<p>The kitsune turns around and bends over her bud, wiggling her rear for you.</p>
<div class="choices">
<div class="choice-item">
<<link "Rush her">>
<<set $tentevent to "woodsexplore4">>
<<if $penis lt 6>>
<<set $penis to 6>>
<</if>>
<<if $bust lt 6>>
<<set $bust to 6>>
<</if>>
<<set $penistype to "vine-like">>
<<set $arousal += 100>>
<<goto tentisleevents>>
<</link>>
</div>
</div>
<</if>>
<<if $tentevent is "woodsexplore4">>
<center><H4>Kitsune Alraune</H4></center>
<center><img src="img/paradise/sex/futa.gif"></center>
<p>You have no control over your limbs as you find yourself rushing to her as soon as the vines release you, your $penistype cock finding her hole for you as you aggressively take her from behind.</p>
<p>She doesn't moan, or show any signs of pleasure, merely bracing herself for your onslaught.</p>
<p>Your new type of cock isn't as pleasurable as you believed it would be, but the aphrodisiacs she sprayed on you make up for that as you find yourself quickly approaching orgasm.</p>
<<creampie>>
<p>She pushes back against you as you orgasm, ensuring that you give her a creampie, which is the most work she's done the entire time you've been fucking her.</p>
<p>As you hold her hips a bud raises up, spraying you in the face again as your cock instantly hardens again, and your sex drive is invigorated.</p>
<p>Despite having just came you find yourself continuing to fuck her as if your life depended on it, which it very well might if what she said earlier is true.</p>
<p>You black out, waking up much later back on the beach.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Kitsune Alraune">>
<</if>>
<<set $tentevent to null>>
<<if !$bornNogitsune>>
<<set $bornNogitsune to "Kitsune Alraune">>
<</if>>
<<set $questTentIsle to 1>>
<<goto tentbeach>>
<</link>>
</div>
</div>
<</if>>
<<if $tentevent is "eat">>
<<if $race is "Goblin">>
<center>[img[either(
"img/paradise/fruit/gobfruit1.jpg",
"img/paradise/fruit/gobfruit2.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/paradise/fruit/fruit1.jpg",
"img/paradise/fruit/fruit2.jpg",
"img/paradise/fruit/fruit3.jpg",
"img/paradise/fruit/fruit4.jpg",
"img/paradise/fruit/fruit5.jpg",
"img/paradise/fruit/fruit6.jpg",
"img/paradise/fruit/fruit7.jpg",
"img/paradise/fruit/fruit8.jpg"
)]]</center>
<</if>>
<<if $tentfruit is "peach">>
<<if $transformationActive isnot "feminine">>
<p>You feel the feminine qualities of the peach begin to affect you.</p>
<<else>>
<p>You are already under being affected by what the peach can do.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Wipe your face">>
<<run consumableEffect("Feminine Potion")>>
<<set $questTentIsle -= 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $tentfruit is "eggplant">>
<<if $transformationActive isnot "masculine">>
<p>You feel the masculine qualities of the eggplant begin to affect you.</p>
<<else>>
<p>You are already under being affected by what the eggplant can do.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Wipe your face">>
<<run consumableEffect("Masculine Potion")>>
<<set $questTentIsle -= 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $tentfruit is "eggplant and peach">>
<<if $transformationActive isnot "futanari">>
<p>You feel the mixed qualities of the eggplant and peach begin to affect you.</p>
<<else>>
<p>You are already under being affected by what the mixture can do.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Wipe your face">>
<<run consumableEffect("Futanari Potion")>>
<<set $questTentIsle -= 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $tentfruit is "hummus">>
<p>You feel yourself returning to the race you were born as, which is $bornrace.</p>
<div class="choices">
<div class="choice-item">
<<link "Wipe your face">>
<<run consumableEffect("Reset Potion")>>
<<set $questTentIsle -= 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $tentfruit is "melons">>
<p>You heft the melon, and your newfound cleavage, as they jiggle on your chest.</p>
<div class="choices">
<div class="choice-item">
<<link "Wipe your face">>
<<run consumableEffect("Bust Up")>>
<<set $questTentIsle -= 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $tentfruit is "cucamelons">>
<p>You take a disappointing bite, and look down disappointingly.</p>
<<if $bust is 0>>
<p>Nothing changes, your flat chest remains flat.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Wipe your face">>
<<run consumableEffect("Bust Down")>>
<<set $questTentIsle -= 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $tentfruit is "cucumbers">>
<p>You feel an expansion between your legs, your $penistype member growing.</p>
<div class="choices">
<div class="choice-item">
<<link "Wipe your face">>
<<run consumableEffect("Penis Up")>>
<<set $questTentIsle -= 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $tentfruit is "pickles">>
<<if $penis gt 0>>
<p>You feel your penis shrivel between your legs.</p>
<<else>>
<p>You don't have a penis to shrink.</p>
<</if>>
<p>Otherwise it tastes like sour disappointment.</p>
<div class="choices">
<div class="choice-item">
<<link "Wipe your face">>
<<run consumableEffect("Penis Down")>>
<<set $questTentIsle -= 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $tentevent is "nogitmeet">>
<center><H4>The Original Mariko</H4></center>
<center><img src="img/npcs/kainaat/kainaat.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/kainaat/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kainaat:</span>
<div class="dialogue">"<font color="gray">I refuse to entertain this nonsense any longer.</font>"</div>
</div>
</div>
<p>The voice of Kainaat, of some other version of Mariko, comes as she peels off of you without your imput.</p>
<p>Mariko said it was a piece of her, but it appears...older, somehow.</p>
<p>She also looks nothing like she did when you met Mariko of the past.</p>
<p>This darkened form changes before you, taking on a form more resembling Mariko.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the older Kitsune">>
<<set $tentevent to "nogitmeet1">>
<<goto tentisleevents>>
<</link>>
</div>
</div>
<</if>>
<<if $tentevent is "nogitmeet1">>
<center><H4>Old Mariko</H4></center>
<center><img src="img/npcs/mariko/old.jpg"></center>
<p>The old kitsune looks at you with tired eyes, the kind of tired that sleep doesn't fix.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kainaat:</span>
<div class="dialogue">"<font color="gray">This gate, it is the first torii gate. I created it before you interfered, harming Chaos as you did. Taking over my body.</font>"</div>
</div>
</div>
<p>Her voice does not match her body, far more husky than the regular kitsune Goddess.</p>
<p>The spirit gestures towards the city nearby, and all the other kitsune artifacts around you.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kainaat:</span>
<div class="dialogue">"<font color="gray">This was Paradise, once. You saw it as it was. My island, my domain in the mortal realm. Look what has happened to it, she abandoned our home for what? For...humans? To save everyone but the Kitsune? You've seen what happened to my people, my foxes. They belong to everyone but the Goddess herself.</font>"</div>
</div>
</div>
<p>You take a look at the choking vines and aphrodisiac mists that plague it now, sitting just at the edge of the clearing.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kainaat:</span>
<<if $questLoBody is 3>>
<div class="dialogue">"<font color="gray">I thought we could do things together. Help one another. I can do things that she cannot. She and I are equally as powerful,
we're the same person. You know that this can work, Lo does it.</font>"</div>
<<else>>
<div class="dialogue">"<font color="gray">I thought we could do things together. Help one another. I can do things that she cannot. She and I are equally as powerful,
we're the same person.</font>"</div>
<</if>>
</div>
</div>
<p>You're not sure of that, this version seems...darker.</p>
<p>This kind of tone from Mariko throws you off, as she's always been supportive but distant.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kainaat:</span>
<div class="dialogue">"<font color="gray">Avee, her daughter and the Goddess of Time, has always existed. Yvee, my daughter and the Goddess of Permanency, will always exist. Your Mariko claims everything of mine. My Kitsune, my titles, my own daughter. Is there nothing she won't stoop to take?</font>"</div>
</div>
</div>
<p>When Mariko said that she would be open with you and say what they were doing you never expected this.</p>
<p>The older kitsune laughs softly at your comment, walking around you towards the gate.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kainaat:</span>
<div class="dialogue">"<font color="gray">She is a Trickster Goddess. When you possessed me she gave up conflict, choosing to be a nuisance rather than a threat. I grew up fighting. You have lived, how many times have you died? How easy was it for it to happen?</font>"</div>
</div>
</div>
<p>The major threat at the moment is Avalon and with Mariko's help the faux Goddess of Light hasn't been able to do much.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kainaat:</span>
<div class="dialogue">"<font color="gray">She is stalling for time.</font>"</div>
</div>
</div>
<p>You feel a presence at your side, Mariko arriving quietly.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I am. I do not want to fight, there is no need."</div>
</div>
</div>
<p>The old fox laughs again, louder this time.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kainaat:</span>
<div class="dialogue">"<font color="gray">You misunderstand, Rebirth. If she dies then I inherit her powers which will give me enough power to escape from your body.</font>"</div>
</div>
</div>
<p>You pause for a moment, looking at the older fox as she speaks.</p>
<p>She's just standing there, expressionless as the stands in the inactive gate.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask why it has to be this way">>
<<set $tentevent to "nogitmeet2">>
<<goto tentisleevents>>
<</link>>
</div>
</div>
<</if>>
<<if $tentevent is "nogitmeet2">>
<center><H4>Old Mariko</H4></center>
<center><img src="img/npcs/mariko/old.jpg"></center>
<p>The old fox shrugs.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kainaat:</span>
<div class="dialogue">"<font color="gray">You caused this. In my world Avalon survived, I ensured of it. She ruled the Isle of Avedonia with her Elves and I here on Paradise. The threat came from elsewhere. Plague and his machinations and Primora being taken by the beast. My island was taken over by something else, an artifact from the sky that we had no hope of defeating.</font>"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Your world was doomed, Avee has been testing out different timelines blindly merely by living them. This was the one she thought would be best and I trust her judgement. She is your daughter as much as mine, trust us and join us in the future."</div>
</div>
</div>
<p>Kainaat's lip curls into a snarl as she begins to approach you.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kainaat:</span>
<div class="dialogue">"<font color="gray">You misunderstand, Rebirth. If she dies then I inherit her powers which will give me enough power to escape from your body.</font>"</div>
</div>
</div>
<p>You look to Mariko who shrugs.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kainaat:</span>
<div class="dialogue">"<font color="gray">A part of me lived on in you. It is why Yvee recognizes you as her master.</font>"</div>
</div>
</div>
<p>Mariko shakes her head, speaking up again.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"You made Yvee into a weapon, she calls them Master because they told her to stop fighting. She's tired. You're tired. Fighting isn't the answer, rest with us and live amongst the Kitsune. With every gate the Kitsune spread. Britmor, Monduval, Avedon, Mountainhome. We've spread across the entire world now."</div>
</div>
</div>
<p>There is a long pause as the other Kitsune thinks, or plots.</p>
<p>The dark kitsune takes the exact same pose you are, but extending her pinky finger as far out as she can.</p>
<p>Your own finger obeys, moving on its own as it extends out until you shake your hand and regain control.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kainaat:</span>
<div class="dialogue">"<font color="gray">Better for me when I take control.</font>"</div>
</div>
</div>
<p>The old fox takes a step forward, and you feel yourself trying to move.</p>
<div class="choices">
<div class="choice-item">
<<link "Resist">>
<<set $tentevent to "nogitmeet3">>
<<goto tentisleevents>>
<</link>>
</div>
</div>
<</if>>
<<if $tentevent is "nogitmeet3">>
<center><H4>Kainaat and Mariko</H4></center>
<center><img src="img/npcs/mariko/snare.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"She is wrong. Unbound ambition and centuries of loneliness. I gave her to you to rid myself of her, she was a poison on my mind. I apologize, but she was drowning me in despair."</div>
</div>
</div>
<p>Death and Chaos both said that you were made from pieces of each of the Gods and Goddess' of the world, Kainaat must have been what Mariko gave to make you.</p>
<p>You look to the normal Mariko, who still has that soft smile on her face, while the old one's face is marred with unbridled fury.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"<i>Twist and coil, these spectral bands, Ensnare our souls, with enchanted strands. From harm and mischief, we shall be barred, No longer free, no longer marred.</i>"</div>
</div>
</div>
<p>Silvery chains bind themselves around both versions of the kitsune goddess, first the younger one and then the older one as both are bound in place.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I will hold her in place. Make a choice. It is your duty as Rebirth to determine if a Goddess is fit for their position. Her or I, which of us to lead the Kitsune."</div>
</div>
</div>
<p>The black fox snarls, but a smile crosses her face.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kainaat:</span>
<div class="dialogue">"<font color="gray">Do it.</font>"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at the Kitsune locked in chains">>
<<set $tentevent to null>>
<<set $questAveeMariko to 11>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $tentevent is "goddesschoice">>
<center><H4>Kainaat and Mariko</H4></center>
<center><img src="img/npcs/mariko/snare.jpg"></center>
<p>Kainaat has been removed from you, a piece you were never even aware of.</p>
<p>Mariko remains nearby, her eyes closed as she maintains the snare.</p>
<<if $questDragonPrincess gte 11>>
<p>The Creator said that it was your choice to determine which deities get to keep ruling.</p>
<<else>>
<p>Mariko said it was your choice to determine which of the two leads the Kitsune.</p>
<</if>>
<p>Mariko is a Goddess of Trickery, she hear her bells often as she alters fate at a whim.</p>
<p>Kainaat is more of a Goddess of War, under her the Kitsune were more violent but able to survive.</p>
<p>You wonder if there are other options available as well.</p>
<p>If you choose Mariko or Kainaat here you would have to fight the other, there can only be one so you would need to ensure you are properly equipped.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $kitsuneGoddessChoice to true>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Choose Mariko and fight Kainaat">>
<<set $enemies = [
{
type: "Kainaat",
gender: "Female",
level: 77,
health: 777,
maxHealth: 777,
armor: 77,
stamina: 777,
maxStamina: 777,
sexLimit: 0,
attackPower: 17,
speed: 77,
isUndead: false,
isDemon: false,
experience: 770
}
]>>
<<clearcombatvariables>>
<<set $allies.push({
name: "Mariko",
health: 777,
maxHealth: 777,
attackPower: 7,
speed: 77,
specialAbility: "kitsuneFortuneWeave",
status: "active"
})>>
<<set $combatenemy to "Kainaat">>
<<set $chapter to "Fighting">>
<<set $bossfight to true>>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Choose Kainaat and fight Mariko">>
<<set $enemies = [
{
type: "Mariko",
gender: "Female",
level: 77,
health: 777,
maxHealth: 777,
armor: 77,
stamina: 777,
maxStamina: 777,
sexLimit: 0,
attackPower: 17,
speed: 77,
isUndead: false,
isDemon: false,
experience: 770
}
]>>
<<clearcombatvariables>>
<<set $allies.push({
name: "Kainaat",
health: 777,
maxHealth: 777,
attackPower: 7,
speed: 77,
specialAbility: "kitsuneFortuneWeave",
status: "active"
})>>
<<set $combatenemy to "Mariko">>
<<set $chapter to "Fighting">>
<<set $bossfight to true>>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $tentevent is "citylife">>
<<set $minute += 45>>
<<set $options to []>>
<<run $options.push({ name: "fun" })>>
<<run $options.push({ name: "kitsune" })>>
<<run $options.push({ name: "sexinvite" })>>
<<run $options.push({ name: "caughtavee" })>>
<<run $options.push({ name: "caughtyvee" })>>
<<run $options.push({ name: "randhumans" })>>
<<run $options.push({ name: "wanderyvee" })>>
<<run $options.push({ name: "wandermariko" })>>
<<run $options.push({ name: "wanderavee" })>>
<<run $options.push({ name: "kids" })>>
<<if $nogitloc is "tentshrine">>
<<run $options.push({ name: "foxxy" })>>
<<run $options.push({ name: "foxxysisters" })>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "foxxy">>
<center><H4>$foxname</H4></center>
<center><img src="img/npcs/nogitsune/home.jpg"></center>
<p>$foxname perks up as she sees you as your wandering as led you past her home.</p>
<p>She offers you a smile as she looks around at everything she has wrought, the destruction of traditional values.</p>
<<if $hour gt 7 and $hour lt 19>>
<p>Children laugh as they splash and play in mud and water, making noises as children are want to do.</p>
<<else>>
<p>Despite being dark, there are still people that wander, also taking in the sights of their homeland.</p>
<</if>>
<p>$foxname smiles at you, offering if you want to join her inside.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Join them at home">>
<<goto foxhome>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "foxxysisters">>
<center><H4>$foxname</H4></center>
<center><img src="img/npcs/nogitsune/home.jpg"></center>
<p>$foxname has her sisters over, or the sisters imposed themselves onto her, as the three of them are quite inseparable now.</p>
<p>The other two chat candidly about risque adventures, embarrassing $foxname when her answer is that all she needs is you.</p>
<<if $penis gt 0>>
<p>They ask if you want to head inside for hot fox sex, very blatant about their wants.</p>
<<else>>
$foxname asks if you want to come inside as her sisters give her a kiss, leaving the two of you alone.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Join $foxname at home">>
<<goto foxhome>>
<</link>>
</div>
<<if $penis gt 0>>
<div class="flirt-choice-item">
<<link "Fuck $foxname and her sisters">>
<<set $tentevent to "sistersex">>
<<goto tentisleevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "fun">>
<center><H4>Paradise</H4></center>
<center>[img[either(
"img/paradise/city/fun1.jpg",
"img/paradise/city/fun2.jpg",
"img/paradise/city/fun3.jpg",
"img/paradise/city/fun4.jpg",
"img/paradise/city/fun5.jpg",
"img/paradise/city/fun6.jpg"
)]]</center>
<<set $rand to random(1, 5)>>
<<if $rand is 1>>
<p>You see several kitsune playing some sort of hoopball game, where the ball goes into a hoop and the winner gets lesbian sex...you think, the loser also has lesbian sex...and some of the spectators...</p>
<<elseif $rand is 2>>
<p>A lone kitsune kneels beside a weeping willow playing some long string instrument to birds that happen to be nearby.</p>
<<elseif $rand is 3>>
<p>A group of kitsune dart through the tentacled vines across the river, playing some game of "Don't get caught and raped by the tentacled vines in the forest".</p>
<<elseif $rand is 4>>
<p>You see two kitsune sitting around and goofing off, gossiping softly to one another and giggling profusely.</p>
<<elseif $rand is 5>>
<p>Several kitsune sit around, gossiping about their husbands and their various prowess in bed, with tips and tricks for how to handle humans offered between them.</p>
<</if>>
<p>They seem happy here, sober and loved as the foxes should be.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "kitsune">>
<center><H4>Paradise</H4></center>
<center>[img[either(
"img/paradise/city/kitsune1.jpg",
"img/paradise/city/kitsune2.jpg",
"img/paradise/city/kitsune3.jpg",
"img/paradise/city/kitsune4.jpg",
"img/paradise/city/kitsune5.jpg",
"img/paradise/city/kitsune6.jpg"
)]]</center>
<p>The kitsune laze about, letting the men do the work but quick to get refreshments if they need any.</p>
<p>You're unsure what the work shifts are as the men come and go, working at the whim of their wives attention span.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "sexinvite">>
<center><H4>Paradise</H4></center>
<center>[img[either(
"img/paradise/city/offer1.jpg",
"img/paradise/city/offer2.jpg",
"img/paradise/city/offer3.jpg",
"img/paradise/city/offer4.jpg",
"img/paradise/city/offer5.jpg"
)]]</center>
<p>Several kitsune swarm you, smiling as they make their intentions quite clear as they press their breasts against you or move your hands to their crotch.</p>
<p>They are actively trying to drag you back to one of their houses, but not making a faux attempt at dragging, you have to choose to go with them as they don't force anything upon you.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Go with the Kitsune">>
<<set $tentevent to "foxgangbang">>
<<goto tentisleevents>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "caughtavee">>
<center><H4>Avee</H4></center>
<center><img src="img/npcs/avee/avee.jpg"></center>
<p>Several kitsune swarm you, smiling as they make their intentions quite clear as they press their breasts against you or move your hands to their crotch.</p>
<p>They are actively trying to drag you back to one of their houses when Avee joins you, watching them pull at you until they slowly realize that she is there.</p>
<p>The kitsune women mutter things behind you as they use you to hide, as if that would help, as Avee simply looks on with a smirk.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Go with Avee">>
<<set $previouspassage to "tentgate">>
<<goto avee>>
<</link>>
</div>
<div class="choice-item">
<<link "Go with the Kitsune">>
<<set $tentevent to "foxgangbang">>
<<goto tentisleevents>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "caughtyvee">>
<center><H4>Yvee</H4></center>
<center><img src="img/npcs/yvee/weapon.jpg"></center>
<p>Several kitsune swarm you, smiling as they make their intentions quite clear as they press their breasts against you or move your hands to their crotch.</p>
<p>They pause in abject fear and flee from something behind you and you know who it is without needing to turn around.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Master...you're cheating on me?"</div>
</div>
</div>
<p>Yvee has a sinister tone in her voice, she apparently has a problem sharing you with other kitsune as she indicates that the two of you are going to fuck now.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $tentevent to "yveedecline">>
<<goto tentisleevents>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Fool around with Yvee">>
<<if $penis gt 0>>
<<set $yveetalk to "malesex">>
<<else>>
<<set $yveetalk to "femsex">>
<</if>>
<<goto yveetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "randhumans">>
<center><H4>Paradise</H4></center>
<center>[img[either(
"img/paradise/city/man1.jpg",
"img/paradise/city/man2.jpg",
"img/paradise/city/man3.jpg",
"img/paradise/city/man4.jpg",
"img/paradise/city/man5.jpg"
)]]</center>
<p>The men that came with the Kitsune to Paradise were soldiers, travelers or simply visisted the mountain shrine enough for them to take an interest in them.</p>
<p>They are now husbands, their wives watching idly at a distance as their husbands labor in the fields or in the forest, licking their lips and fanning themselves as they watch them exert themselves.</p>
<p>Small kitsune rush to their fathers when work ends, telling them of their day as they are picked up and carried, laughter ringing out across the city.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "wanderyvee">>
<center><H4>Yvee</H4></center>
<center><img src="img/paradise/city/yvee.jpg"></center>
<p>Yvee looks around with sheer wonder, taking in the other kitsune that exist.</p>
<p>They betrayed her once and she has to sit somewhere high to avoid being dragged off to be aggressively loved to make up for it.</p>
<p>Yvee comes down to latch onto your arm and the offers for carnal relations slow, but still kitsune come over to idly pet her or shower her with compliments.</p>
<p>Your fox pet does not do well with compliments, her ears flat against her head as she braces for the danger that she expects, which never arrives.</p>
<p>It is unlikely that she will ever fully open up, but you can only hold her close and hope that she does.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "wandermariko">>
<center><H4>Avee</H4></center>
<center><img src="img/paradise/city/mariko.jpg"></center>
<p>Mariko lingers near the shrine, standing at the base of the steps of it if anyone wants to speak to her.</p>
<p>Her eyes linger on every child that runs by, every fox that offers her a prayer or a flower, and onto every pregnant kitsune, showing or not.</p>
<p>You join her, watching her regal appearance and far more tails than normal as she has a clear night and day difference with how she appears to her kitsune and how she is normally.</p>
<p>Clearing some leaves away you sit next to her, following her gaze as you see what she sees.</p>
<p>Her foxes, happy and content for what may be the first time in their lives, living out their day to day existence.</p>
<p>They are incredibly lazy and simply idle on relatively simple tasks, but they're happy.</p>
<p>Mariko, in between sneaking bites into a loaf of bread she's acquired somewhere, smiles with crumbs on her face, something that the kitsune that offer their blessings notice but the Goddess is woefully unaware.</p>
<p>As you see the smiles on the faces of the ones that leave, you know that this is as it should be.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "wanderavee">>
<center><H4>Avee</H4></center>
<center><img src="img/paradise/city/avee.jpg"></center>
<<set $rand to random(1, 4)>>
<<if $rand is 1>>
<p>You catch sight of Avee speaking to a few random kitsune, her smile widening as she sees you as well.</p>
<p>The kitsune flee, unable to be in the presence of both of you and the two of you watch them flee, skittish little foxes fleeing to their homes.</p>
<p>There is not a whole lot that Avee and you talk about, simply wandering the city together as the kitsune offer prayers and blessings to the two of you, and eventually <p>Avee says she needs to get back to the shrine.</p>
<<elseif $rand is 2>>
<p>Turning you see Avee, who had been following you for some time before you noticed.</p>
<p>It seems reckless but you're not exactly sure the extent of her powers, but as the two of you walk through the city she reassures you that she is being careful.</p>
<<elseif $rand is 3>>
<p>Avee is speaking to a pregnant kitsune and both look at you when you approach.</p>
<<if $shrinefox>>
<p>The kitsune blushes and looks away, making a comment about you being a grandparent now and you realize this is one of your kitsune daughters.</p>
<<else>>
<p>The kitsune blushes and says that the father is a random soldier from the fort, she had a random tryst and got pregnant from it.</p>
<</if>>
<p>Avee and the kitsune speak at length about the responsibilities of being a mother, at the end of which the kitsune asks if you'll make Avee one after this one.</p>
<p>Avee wants to say no and she almost does, simply saying to find a lover and make a large family.</p>
<p>Both kitsune look to you after Avee says that, almost feral hunger in their eyes.</p>
<<elseif $rand is 4>>
<p>You find Avee sitting alone, dangling her legs over the side of one of the bridges in the city.</p>
<p>Joining her, you also dangle your legs over the side as you rest on the supports.</p>
<p>Avee speaks of her doubts, if this was what was best for the Kitsune.</p>
<p>It was up to Avee to protect them before and they ended up goblin sluts for breeding, and she relays her doubts to you on if she is fit to lead.</p>
<p>You turn to her as you realize that everything she is saying was said to you by Mariko first, seeing so much of her mom in her.</p>
<<if $background is "Chosen One">>
<p>Avee laughs at a joke you tell her and you sit with your half sister, the conversation having changed into something less depressing.</p>
<<else>>
<p>Avee laughs at a joke you tell her, changing the subject into something less depressing.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "kids">>
<center><H4>Paradise</H4></center>
<center>[img[either(
"img/paradise/city/kids1.jpg",
"img/paradise/city/kids2.jpg",
"img/paradise/city/kids3.jpg",
"img/paradise/city/kids4.jpg",
"img/paradise/city/kids5.jpg",
"img/paradise/city/kids6.jpg",
"img/paradise/city/kids7.jpg",
"img/paradise/city/kids8.jpg",
"img/paradise/city/kids9.jpg",
"img/paradise/city/kids10.jpg",
"img/paradise/city/kids11.jpg"
)]]</center>
<p>You never saw any young foxes at the shrine or in the goblin caves, but there are young kitsune here.</p>
<p>Young kitsune wander freely, playing with bugs and possibly eating them before their parents can stop them.</p>
<p>Human men, soldiers and travelers that visited the shrine and who wed the kitsune, hold their daughters high and laugh as the kitsune do.</p>
<p>Expecting mothers quietly pause near shrines and say a small prayer.</p>
<p>Blessings to Mariko, the Creator of the Kitsune and Kitsune Goddess of the Spirit.</p>
<p>Blessings to Avee, Caretaker of the Shrines and the Kitsune Goddess of Time and of Eternal Love.</p>
<p>And blessings to Rebirth, whom they don't seem to know is you.</p>
<p>They finish with a smile before heading off.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $tentevent is "yveedecline">>
<center><H4>Yvee</H4></center>
<center><img src="img/npcs/yvee/sad.jpg"></center>
<p>You half expected Yvee to chase you down and jump you, but a sad look crosses her face as she hangs her head, simply turning to leave as you take a few steps away from her.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $tentevent to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Fool around with Yvee">>
<<if $penis gt 0>>
<<set $yveetalk to "malesex">>
<<else>>
<<set $yveetalk to "femsex">>
<</if>>
<<goto yveetalk>>
<</link>>
</div>
</div>
<</if>>
<<if $tentevent is "sistersex">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a gangbang with $foxname and her sisters">>
<</if>>
<center><H4>$foxname</H4></center>
<center>[img[either(
"img/nogitsune/duo1.jpg",
"img/nogitsune/duo2.jpg",
"img/nogitsune/duo3.jpg"
)]]</center>
<p>The four of you tumble into the quaint home of $foxname, the two sisters grabbing $foxname and you each as they've chosen their partners for the evening.</p>
<p>The one that has chosen you wastes no time in climbing onto you, guiding your cock into her as she begins to ride you with the other locking her legs with $foxname.</p>
<p>After a moment of adjustment they allow them near you and she kisses you, moaning into your mouth as her sister is far more skilled sexually than she is.</p>
<p>You are unsure what unit of time the sisters are going by as the four of you swap often into a variety of positions and partners, the home a chorus of horny fox noises and wet slapping.</p>
<<set $rand to random(1, 4)>>
<<if $rand is 1>>
<p>You're fucking $foxname in missionary as she leg locks you, letting out a horny whine as you flood her insides with your thick cum.</P>
<<creampie>>
<<set $sexname to "foxxy">>
<<include npcpreg>>
<p>Her body locks up after you cum, the accumulated pleasure too much for as she finally cums as well as she goes limp.</p>
<<elseif $rand is 2>>
<p>You're fucking $foxname in a doggy style position as you grab her hips, pistoning in and out of her pussy as she makes horny fox noises underneath you.</p>
<p>You feel your end approaching and you pull her tight, making her cry out as she cums right after you do.</p>
<<creampie>>
<<set $sexname to "foxxy">>
<<include npcpreg>>
<p>Her body goes slack in front of you and you help lie her down as she catches her breath.</p>
<<elseif $rand is 3>>
<p>One of the kitsune sisters has chosen to finish you off with her mouth, eagerly sucking your cock as $foxname's moans are being muffled by the other kitsune's thighs as they fingerfuck her.</p>
<p>Sensing that you are about to finish the kitsune takes your cock deep into her mouth and you feel yourself cumming.</p>
<<orgasm>>
<p>$foxname cums after you do, muffled moaning as she arches her back under the other kitsune who does not let up in the slightest.</p>
<<elseif $rand is 4>>
<p>You are fucking one of the kitsune sisters in a mating press position as you feel your orgasm approaching, thrusting deeply into her as you begin to cum.</p>
<<creampie>>
<p>$foxname begins to moan as she and the other kitsune are helping each other masturbate watching you, the other kitsune intensifying her assistance.</p>
<</if>>
<p>The four of you lie down to rest after the rather intense session, $foxname cuddling up to you on one side but being pulled back by her sisters to join a kitsune pile.</p>
<p>The little grabby hands that $foxname gives make you smile and you get up, going over and laying on the kitsunes as they purr with contentment as well.</p>
<p>You lie there with them as the kitsune softly snooze, $foxname making sure to hold your hand so you don't disappear while she sleeps.</p>
<p>You find yourself dozing off as well, joining the foxes in a quick nap.</p>
<div class="choices">
<div class="choice-item">
<<link "Rest with them">>
<<set $girl += 3>>
<<set $incest += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $tentevent is "foxgangbang">>
<<set $arousal += 100>>
<<if $penis gt 0>>
<center>[img[either(
"img/sex/kitsune/gang/fox1.jpg",
"img/sex/kitsune/gang/fox2.jpg",
"img/sex/kitsune/gang/fox3.jpg",
"img/sex/kitsune/gang/fox4.jpg",
"img/sex/kitsune/gang/fox5.jpg",
"img/sex/kitsune/gang/fox6.jpg",
"img/sex/kitsune/gang/fox7.jpg",
"img/sex/kitsune/gang/fox8.jpg",
"img/sex/kitsune/gang/fox9.jpg",
"img/sex/kitsune/gang/fox10.jpg",
"img/sex/kitsune/gang/fox11.jpg",
"img/sex/kitsune/gang/fox12.jpg",
"img/sex/kitsune/gang/fox13.jpg",
"img/sex/kitsune/gang/fox14.jpg",
"img/sex/kitsune/gang/fox15.jpg"
)]]</center>
<p>You are joined by a few other kitsune, with you being the center of attention.</p>
<p>Any complaint you might offer is ignored as your face seems a better place to sit rather than speak, with another kitsune climbing onto your $penistype cock.</p>
<p>You're unsure who is riding you and when, as your view is obscured by a drooling kitsune pussy that twitches when you service it.</p>
<p>The kitsune girls swap often, using you as a communal sex toy as they each take their turn, sometimes even helping you fuck one of them.</p>
<p>The one riding you changes often, some allowing you to service them orally while others kiss you or have you suck on their breasts.</p>
<p>You indicate you're about to climax but they simply allow the one riding you to have it, vowing to get the next one.</p>
<<creampie>>
<<if $penistype is "knotted">>
<p>Your cock swells inside of the one riding you, with the other kitsune simply laying on top of you to rest as all of you wait for it to deflate.</p>
<<else>>
<p>The kitsune lay on top of you as all of you rest from the intensity of the session, happy with how it went.</p>
<</if>>
<<else>>
<center>[img[either(
"img/sex/kitsune/fem/foxfem1.jpg",
"img/sex/kitsune/fem/foxfem2.jpg",
"img/sex/kitsune/fem/foxfem3.jpg",
"img/sex/kitsune/fem/foxfem4.jpg",
"img/sex/kitsune/fem/foxfem5.jpg",
"img/sex/kitsune/fem/foxfem6.jpg",
"img/sex/kitsune/fem/foxfem7.jpg"
)]]</center>
<p>Any complaint you might offer is ignored as your face seems a better place to sit rather than speak, with another kitsune climbing spreading your legs to lap at your pussy.</p>
<p>The kitsune girls swap often, using you as a communal sex toy as they each take their turn, sometimes even helping you fuck one of them.</p>
<p>The one riding you changes often, some allowing you to service them orally while others kiss you or have you suck on their breasts.</p>
<<orgasm>>
<p>You twitch and writhe in orgasm but they've already cum multiple times, teaming up on you to make it as intense as possible by over-stimulation.</p>
<p>As your orgasm subsides the Kitsune lay across you, sweaty and tired as they rest with you, happy with how it went.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $tentevent to null>>
<<set $girl += 3>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $tentevent is "nogitsunetame">>
<center><H4>$foxname</H4></center>
<center><img src="img/npcs/nogitsune/renloss.jpg"></center>
<<if $nogitloc is "helltemple">>
<p>She falls to the ground as you revive her, weak and helpless.</p>
<p>Kitsune do not go to the same Hell that followers of the Falling Fire do, you met Yomi and she seems nice.</p>
<p>This Hell is heat, fire and pain and $foxname is ill prepared for it.</p>
<<elseif $nogitloc is "tentaclehalls">>
<p>Her weary eyes focus on you, using what remains of her strength to look at you despite the tentacles trying to force her mouth open.</p>
<<elseif $nogitloc is "banditden">>
<p>She leans forward, the chains rattling as the jailer counts the gems.</p>
<p>The chains pop off with a click, falling to the floor as she kneels before you.</p>
<<elseif $nogitloc is "wolfden">>
<p>She rests against the far wall, her assault having been too great and she weakly raises her head as you approach.</p>
<<else>>
<p>She looks to you, barely able to move as she crawls towards you, grabbing your foot.</p>
<</if>>
<p>$foxname may be immortal and heal from any injury, but she still needs rest, and the fight seems to have exhausted her fighting spirit.</p>
<p>The healing effect she has is yours, your blood runs through her veins.</p>
<<if $bornNogitsune is "Mariko">>
<p>Mariko, whose power is Chance, gave $foxname none of her powers.</p>
<<elseif $bornNogitsune is "Avee">>
<p>Avee, whose power is Time, gave $foxname none of her powers.</p>
<<elseif $bornNogitsune is "Kitsune Alraune">>
<p>The Kitsune Alraune, who has the power over plants, gave $foxname none of her powers.</p>
<<elseif $bornNogitsune is "you">>
<p>She has your healing, but nothing else.</p>
<<else>>
<p>The random Kitsune that was her mother gave her almost nothing when it came to powers.</p>
<</if>>
<p>She is strong and fast, but those are traits native to the Kitsune.</p>
<p>She is not the fastest, nor the strongest, nor the smartest.</p>
<p>She simply is...</p>
<div class="choices">
<div class="choice-item">
<<link "...your daughter">>
<<set $tentevent to "nogitsunetame1">>
<<goto tentisleevents>>
<</link>>
</div>
</div>
<</if>>
<<if $tentevent is "nogitsunetame1">>
<center><H4>$foxname</H4></center>
<center><img src="img/npcs/nogitsune/pat.jpg"></center>
<p>She winces as you reach down, rubbing her fur as she clasps her hand over yours to hold you against you.</p>
<p>You tell her to stop, her eyes going wide as you're telling her what to do.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">I am the devil. I am a demon. They hate me. They want me gone.</font>"</div>
</div>
</div>
<p>She struggles to move but cannot, falling limp.</p>
<p>You tell her that she is wrong, on many levels about many things.</p>
<p>Paradise is open to all Kitsune, if Avee is to believed since she brought Yvee there herself.</p>
<p>As for being a demon, you know a few demons already and they are not the worst people you know.</p>
<p>Being a demon doesn't mean a whole lot if regular people are more evil than them.</p>
<p>$foxname listens to you talk with almost reverence, your comments about demons striking something inside her.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">After what I did...</font>"</div>
</div>
</div>
<<if $nogitloc is "tentaclehalls">>
<p>Her weary eyes focus on you, using what remains of her strength to look at you despite the tentacles trying to force her mouth open.</p>
<<elseif $nogitloc is "banditden">>
<p>She leans forward, the chains rattling as the jailer counts the gems.</p>
<p>The chains pop off with a click, falling to the floor as she kneels before you.</p>
<<elseif $nogitloc is "wolfden">>
<p>Your werewolf offspring died fighting her, your thoughts on that are mixed as you instigated that fight.</p>
<<else>>
<p>Kidnapping you was the worst event she's done unless she killed people you were unaware of.</p>
<</if>>
<p>Her eyes fall as despite her best efforts she seemed to nothing to anyone, all her efforts in vain.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">What do I do now?</font>"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"You come home."</div>
</div>
</div>
<p>Avee's voice seems to come from nowhere and everywhere, and it is punctuated by the ringing of a bell and clashing of a gong.</p>
<<if $nogitloc>>
<p>You find yourself, and $foxname, back in the goblin caves, in front of the Torii gate.</p>
<</if>>
<p>The gate activates like the others, swirling hues of gold coming from it as temptation is offered, but not to you.</p>
<p>$foxname stands awestruck in front of the gate, watching with...</p>
<p>Disgust mars her face as she looks upon what she offers people, something being offered as well.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">Why would I want that? I followed what I thought was right and...no one came...</font>"</div>
</div>
</div>
<p>She seems to be having a dilemma of sorts, but it passes as the gate stabilizes.</p>
<div class="choices">
<div class="choice-item">
<<link "Offer your hand">>
<<set $tentevent to "nogitsunetame2">>
<<goto tentisleevents>>
<</link>>
</div>
</div>
<</if>>
<<if $tentevent is "nogitsunetame2">>
<center><H4></H4></center>
<center><img src="img/npcs/nogitsune/kitsune.jpg"></center>
<p>$foxname is jumped as soon as she goes through the gate by two other kitsune that look just like her, taken from your grip with relative ease.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yellow Kitsune:</span>
<div class="dialogue">"Sister! You're finally home!"</div>
</div>
</div>
<p>They wrap themselves around $foxname who looks confused.</p>
<p>Avee stands nearby, a smile on her face, while Mariko hurries over from one of the gates, having been late.</p>
<<if $bornNogitsune is "Avee">>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Kitsune breed in litters. I was a rare case of a single birth, but you have three sisters."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Kitsune breed in litters. Avee was a rare case of a single birth, but you have three sisters."</div>
</div>
</div>
<</if>>
<p>$foxname is more proactive in escaping the kitsune that jumped her than Yvee was, writhing out of their grip as she tries to put distance between them and her, still failing just as miserably.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Is incest a sin?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Perhaps only reproductive incest. What do you think, $foxname?"</div>
</div>
</div>
<p>Mariko and Avee have been looking at $foxname and her poor attempt at escaping with almost glee, but bring their attention to them.</p>
<p>The devil pauses, the other kitsune using this time to ambush her for heavy petting.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Avee and I are setting forth new laws for the Kitsune. We would like you to join us. There needs to be right and wrong, Yomi has been overworking herself doing it alone."</div>
</div>
</div>
<p>Once again $foxname wiggles free from the other kitsune, rushing at Mariko.</p>
<p>Despite being her idea, Avee winces, reaching out to stop them but nothing happens, $foxname stopping just shy of the Goddess.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">You...are going to allow me to exist? To corrupt-</font>"</div>
</div>
</div>
<p>$foxname begins before her sisters tackle her back down again.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Yes. Temptation is something that should exist in the world, overcoming it is what allows a fox into heaven."</div>
</div>
</div>
<p>Mariko pauses at that, rubbing her chin.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"No, actually. You can live with some temptation, as a treat. I wouldn't want them to be bored."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Avee, $foxname and I need to discuss the Faith. Take her sisters to the shrine so we may speak privately."</div>
</div>
</div>
<p>Avee takes you by the arm, but the two siblings of $foxname eye you with an almost feral hunger in their eyes, their desire for you just as strong as that of $foxname.</p>
<div class="dialogue-box">
<img src="img/npcs/avee/aveetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avee:</span>
<div class="dialogue">"Look girls, it's Yvee! Go get her!"</div>
</div>
</div>
<p>Yvee freezes, a handful of papers in her hand as she freezes.</p>
<p>The golden Kitsune with you snap their heads to look at her and you sense the three foxes tensing up before a great fight.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Avee no! I'm already brushed and these are important!"</div>
</div>
</div>
<p>Yvee's options were the river or the treeline, neither appealing options and she's taken down just as easily as $foxname.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yellow Kitsune:</span>
<div class="dialogue">"This is really pretty, did you draw it?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Give it-Master save me! They're taking my drawings. They made those for me."</div>
</div>
</div>
<p>The yellow Kitsune see how much these papers mean to Yvee and give them back, but go through them to praise the art and how Yvee is a central, benevolent figure in them.</p>
<p>Avee warns them to be care before leading you into the spirit realm with an almost casual grace, this becoming almost second nature to her now.</p>
<p>You take a look around at the gates, a soft smile on your face.<p>
<p>Three red ones for Avee, three black ones for Mariko, and a green one for $foxname.</p>
<p>Balanced, as best as they could.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $tentevent to null>>
<<set $nogitloc to "tentshrine">>
<<set $questAveeMariko to 15>>
<<set $experience += 150>>
<<goto spiritrealm>>
<</link>>
</div>
</div>
<</if>>
<<if $tentevent is "nogitsunekill">>
<center><H4>$foxname</H4></center>
<center><img src="img/npcs/nogitsune/renloss.jpg"></center>
<<if $nogitloc is "tentaclehalls">>
<p>Her weary eyes focus on you, using what remains of her strength to look at you despite the tentacles trying to force her mouth open.</p>
<<elseif $nogitloc is "banditden">>
<p>She leans forward, the chains rattling as the jailer counts the gems.</p>
<p>The chains pop off with a click, falling to the floor as she kneels before you.</p>
<<elseif $nogitloc is "wolfden">>
<p>She rests against the far wall, her assault having been too great and she weakly raises her head as you approach.</p>
<<else>>
<p>She looks to you, barely able to move as she crawls towards you, grabbing your foot.</p>
<</if>>
<p>$foxname may be immortal and heal from any injury, but she still needs rest, and the fight exhausted her.</p>
<p>You turn away from her and a final gasped cry escapes her lips.</p>
<p>She is a demon and whatever drive leaves her, $foxname accepting her face which is death.</p>
<p>The fight was too much for her and you catch flakes of golden fur floating off of her as you walk away.</p>
<p>The area smells of sulfur and you catch out of the corner of your eye as she fades to nothingness.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $tentevent to null>>
<<set $nogitloc to "helltemple">>
<<goto spiritrealm>>
<</link>>
</div>
</div>
<</if>>
<<if $tentevent is "iceshrinefind">>
<center><H4>Spirit Realm</H4></center>
<center><img src="img/realm/torii.jpg"></center>
<p>It is easy to see that $foxname is a gate short, Avee and Mariko even talked about it when the conversation about recruiting her came up.</p>
<p>This seems to have culminated in something being worked on, a hidden side project that you think that the other two Kitsune must know about.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"<font color="gray">You're /doing/ things in here. It feels weird.</font>"</div>
</div>
</div>
<p>Mariko joins you, her upper body just above the water as she emerges from below the waters.</p>
<p>She sounded strange, accusatory even, and your expression must have given it away.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"A little too enthusiastic? I'm...I feel great. Better than I have in a long time. What are you doing? Did you do this?"</div>
</div>
</div>
<p>You shake your head, you don't have any hand in the creation of a ninth gate for the Kitsune.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Oh. This is a bit strange, this is new. It's like $foxname is trying to reach out from Primora. I'm glad she's learning her powers. Death is...actually quite the skillful teacher, I'm glad she's around as well."</div>
</div>
</div>
<p>Mariko doesn't climb out, merely resting her head on her arms.</p>
<p>You'd think that as a Goddess she'd stop being lazy but it has only emboldened her behavior since all the other Kitsune get to lay around all day.</p>
<p>There is a snap as you touch the half finished gate and she looks up, horror crossing her face.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Wait...$foxname didn't build this. Hells below, I need....Whatever you do, whatever you see. RUN. DO NOT-"</div>
</div>
</div>
<p>Mariko is cut off as you find yourself being grappled by hands, cold as ice as they pull you through the unfinished gate.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $tentevent to "iceshrinefind1">>
<<goto tentisleevents>>
<</link>>
</div>
</div>
<</if>>
<<if $tentevent is "iceshrinefind1">>
<center><H4>Icy Lands of Primora</H4></center>
<center><img src="img/primora/shrinefind.jpg"></center>
<p>The bitter cold whips against your face as you find yourself in shallow snow, your fingers going blue from the cold.</p>
<<if $background is "Last of the Line">>
<p>You never left the safety of the schools, the outside lands of Primora were inhospitable.</p>
<<else>>
<p>Aside from one or two cities the lands of Primora are icy wastes.</p>
<</if>>
<p>Getting to your feet you see the Torii gate, with a dozen beings standing outside of it.</p>
<p>The wider area is barren, aside from being on the cold side of the mountains.</p>
<p>At this distance you can't tell what they're doing, only that they're waiting.</p>
<p>Taking a step you hear the ice crack under your feet and every one of them turns to face you, silently rushing at you over the ice as if they were weightless.</p.
<p>There is the sound of a gong and you find yourself wrapped in a blanket, the bitter cold replaced dizzily with an uncomfortable warmth.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">I'm here. I'm too heavy for the ice so its...</font>"</div>
</div>
</div>
<p>$foxname has you in her arms near the snow pile you found yourself in but she was not the one who pulled you off of the ice.</p>
<p>Yvee lets herself slide to the side, pressing down as another crack forms in the ice and the crowd diverts to rush at her.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Get Master to safety. I'll let them chase me. Don't move, don't look at them, and hold your breath."</div>
</div>
</div>
<p>Yvee flees, the creatures rushing past as she leads them away but one gets curious, looking at you.</p>
<div class="choices">
<div class="choice-item">
<<link "(Don't) Look at it">>
<<set $tentevent to "iceshrinefind2">>
<<goto tentisleevents>>
<</link>>
</div>
</div>
<</if>>
<<if $tentevent is "iceshrinefind2">>
<center><H4>Icy Lands of Primora</H4></center>
<center><img src="img/enemy/primovan/primovan.jpg"></center>
<p>The creatures of Avedon have been tamed or destroyed, the Paladins have the difficult job of fighting monsters.</p>
<p>The Sultanate has the tribes of Lamia that worship Ukon, Serpent-Goddess of the Sands, and destroy those that would harm her worshippers as they travel on pilgrimages.</p>
<p>Primora has no such protectors, the sorcerers and wizards of the major cities care little for what happens outside their walls.</p>
<p>Feral demons, monsters and creatures formed by raw mana exist in this place and only the strong survive.</p>
<p>Like creatures form packs and roam, destroying whatever they come across.</p>
<p>You thought that $foxname was making another gate, but...something else did.</p>
<p>One of the creatures stands, looking out around where you initially took a step.</p>
<p>$foxname readies herself, lunging at the creature as she tears at its neck to prevent it from making a sound only for her claws to do nothing.</p>
<p>This creature is a demon and its howl chills you to the very bone.</p>
<p>Fear grips you, you cannot move, you can't even think.</p>
<p>It latches onto $foxname, biting into her with a cry as she can't break free.</p>
<p>The howls are answered in the distance, the ones chasing Yvee coming back.</p>
<p>You try everything you can think of, using the Corridor, trying to move, anything.</p>
<p>If you could make it to the mountain you might find a Dwarven entrance with Battleragers better trained to fight these creatures.</p>
<p>The Torii gate is right there, and active, so reaching it would be a clear path to the Spirit Realm.</p>
<p>As if answering your plea there is a great Horn that echoes across the winter plains, the demon that is attacking $foxname pausing but only far too late.</p>
<p>They are gripped around the waist and squeezed to death, the very ground lifting up to slay the creature.</p>
<div class="dialogue-box">
<img src="img/mountainhome/golemtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Mountainhome:</span>
<div class="dialogue">"You're making too much noise."</div>
</div>
</div>
<p>You're face to face with a golem, a stone construct of the Dwarven God.</p>
<div class="dialogue-box">
<img src="img/mountainhome/golemtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Mountainhome:</span>
<div class="dialogue">"Quit making so much noise."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">Soh...ree...sah..ving...</font>"</div>
</div>
</div>
<p>$foxname gasps out words as she holds her neck, the other creature having gone for the throat and it is taking a minute for her to heal.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the Avatar of the Mountainhome">>
<<set $tentevent to "iceshrinefind3">>
<<goto tentisleevents>>
<</link>>
</div>
</div>
<</if>>
<<if $tentevent is "iceshrinefind3">>
<center><H4>Avatar of the Mountain</H4></center>
<center><img src="img/mountainhome/golem.jpg"></center>
<div class="dialogue-box">
<img src="img/mountainhome/golemtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Mountainhome:</span>
<div class="dialogue">"Why are there Kitsune in the snow?"</div>
</div>
</div>
<p>You look at $foxname and she is holding her neck to staunch the bleeding so it's up to you to answer.</p>
<p>Something made an entrance into the Spirit Realm and when you investigated, it pulled you in.</p>
<div class="dialogue-box">
<img src="img/mountainhome/golemtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Mountainhome:</span>
<div class="dialogue">"Hmmm...don't like that. Don't like that one bit."</div>
</div>
</div>
<p>You expect some sort of assistance in figuring out how it happened but they just rub a stone hand on their stone head with a loud grinding noise.</p>
<div class="dialogue-box">
<img src="img/mountainhome/golemtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Mountainhome:</span>
<div class="dialogue">"You're making too much noise."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">Can we come..ahem...come inside the mountain? We don't want to be on this side, there's another-</font>"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/mountainhome/golemtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Mountainhome:</span>
<div class="dialogue">"No. You know what you did."</div>
</div>
</div>
<p>The golem pokes $foxname in her chest and she looks to you.</p>
<p>You were blamed for what a former Rebirth did so she must be on the hook for something Avee or Mariko did.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">Can you...help us to the gate?</font>"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/mountainhome/golemtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Mountainhome:</span>
<div class="dialogue">"It's over there."</div>
</div>
</div>
<p>The golem points at the gate not too far from the three of you.</p>
<p>The only problem being a frozen river between there and you.</p>
<p>$foxname sighs as she looks to the side, leaning on her tip toes to see further.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">I'll crack the ice so...I'll take the long way. Looks clear, I can probably outrun them. Try not to fall in.</font>"</div>
</div>
</div>
<p>The cold is starting to seep through the fur blanket that Yvee threw over you and you take a tentative step back onto the ice.</p>
<p>Once more the ice cracks, sending a noise like thunder across the plains.</p>
<div class="dialogue-box">
<img src="img/mountainhome/golemtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Mountainhome:</span>
<div class="dialogue">"Quit making so much noise."</div>
</div>
</div>
<p>The golem doesn't follow you, merely staying on their side of the river.</p>
<p>You see a yellow blur in the distance, $foxname taking the long way around the river.</p>
<p>You take another step, then another.</p>
<p>You don't know how deep the river is you only know that falling into it would be a very unpleasant death.</p>
<p>At one point your foot breaks through the ice but you make it to the other side, the golem waving to you as if you were some great distance apart.</p>
<p>You begin the trek to the gate, Yvee joining you after a minute or two.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"It's super dangerous here, Master. Mariko has been trying to contact Primova and Avee went to the...oh, there he is. Hello Dwarf...what is their name, Master? I don't want to say something embarrassing."</div>
</div>
</div>
<p>You look at the golem once more and don't quite know, the Mountain that makes up the Dwarven homeland doesn't really have a name.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Death is furious, her powers don't work here. None of the Horsemen do. Well, not their powers but they can't reach here. No ports and all that. If you die then you might not revive in Hell. It's what got /her/ and I here so fast. Kitsune do not live here...in this time. Mother and I lived in the ruins of Mountainhome, but that was a different time is all."</div>
</div>
</div>
<p>That's unsettling but Yvee did live a worse life than her cheerful demeanor shows.</p>
<p>You reach the gate, $foxname joining you a moment later.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Yvee">>
<<set $tentevent to "iceshrinefind4">>
<<goto tentisleevents>>
<</link>>
</div>
</div>
<</if>>
<<if $tentevent is "iceshrinefind4">>
<center><H4>Yvee</H4></center>
<center><img src="img/npcs/yvee/yvee.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">What do you mean 'in this time'?</font>"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/mountainhome/golemtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Mountainhome:</span>
<div class="dialogue">"Ruins of Mountainhome?"</div>
</div>
</div>
<p>The golem across the river scratches his head, looking at the mountain.</p>
<p>$foxname looks around the gate and tries to usher you in but Yvee pauses.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"This is holy ground, they can't come in. They'll gather around the gates but can't enter them."</div>
</div>
</div>
<p>That's not a very good answer, something build the gate you're at and activated it.</p>
<div class="dialogue-box">
<img src="img/npcs/yvee/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Yvee:</span>
<div class="dialogue">"Mother had a gate around here. I prefer to run so I never knew where the gates were. We should leave though, I just heard another howl."</div>
</div>
</div>
<p>Yvee leaves through the gate but $foxname waits on you, ensuring that you leave first.</p>
<p>You do and the mild temperate climate of the Spirit Realm is almost a blessing as you sit for a moment on the surface of the waters.</p>
<p>Yvee and $foxname are not here, but the half finished gate you initially found is now complete.</p>
<p>You look around and see nine gates, three for each Kitsune Goddess, and seemingly equality.</p>
<p>What happened is still strange but you ignore that problem for now.</p>
<p>Your feet are freezing...</p>
<div class="choices">
<div class="choice-item">
<<link "Warm yourself up">>
<<set $tentevent to null>>
<<set $questAveeMariko to 16>>
<<set $experience += 10>>
<<goto spiritrealm>>
<</link>>
</div>
</div>
<</if>><center><H4>Kitsune Alraune</H4></center>
<center><img src="img/paradise/fox.jpg"></center>
<p>The kitsune alraune sways in her bud, wiggling to some unknown tune.</p>
<p>Your reputation with her is: <<= $questTentIsle - 2>></p>
<<if $questTentIsle gte 2>>
<div class="dialogue-box">
<img src="img/paradise/foxtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kitsune Alraune:</span>
<div class="dialogue">"You're quite fertile, I may have underestimated you."</div>
</div>
</div>
<p>She lightly purrs when you are near her.</p>
<<elseif $questTentIsle is 1>>
<p>She smiles at you, but refuses your other questions.</p>
<div class="dialogue-box">
<img src="img/paradise/foxtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kitsune Alraune:</span>
<div class="dialogue">"I enjoyed our last encounter, may we have another?"</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Let her fuck you">>
<<set $aveetalk to "kitalraunesex">>
<<goto aveetalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about her">>
<<set $aveetalk to "kitalrauneherself">>
<<goto aveetalk>>
<</link>>
</div>
</div>
<<set $chapter to "Kitsune Alraune">><center><H4>Orchard</H4></center>
<center><img src="img/paradise/orchard.jpg">
<p>An ever moving orchard of fruiting vines that the kitsune alraune seems to be creating.</p></center>
<hr>
<p>The fruit rots quickly if taken from the vine, so keeping some is impossible.</p>
<p>You see the <<button 'kitsune alraune' kitalraune>><</button>> in her bud nearby.</p>
<<if $questTentIsle gte 3>>
<p>There is a <<button 'peach' tentisleevents>><<set $tentevent to "eat">><<set $tentfruit to "peach">><</button>> that looks quite feminine.</p>
<p>There is an <<button 'eggplant' tentisleevents>><<set $tentevent to "eat">><<set $tentfruit to "eggplant">><</button>> that looks quite masculine.</p>
<<if $speed gte 15>>
<p>You're fast enough that you could probably eat both an <<button 'eggplant and a peach' tentisleevents>><<set $tentevent to "eat">><<set $tentfruit to "eggplant and peach">><</button>> at the same time.</p>
<</if>>
<</if>>
<<if $questTentIsle gte 4>>
<p>You see some <<button 'hummus' tentisleevents>><<set $tentevent to "eat">><<set $tentfruit to "hummus">><</button>> that looks quite plain.</p>
<</if>>
<<if $questTentIsle gte 5>>
<p>There are <<button 'melons' tentisleevents>><<set $tentevent to "eat">><<set $tentfruit to "melons">><</button>> that look quite hefty.</p>
<p>There are also <<button 'cucamelons' tentisleevents>><<set $tentevent to "eat">><<set $tentfruit to "cucamelons">><</button>> that do not look as impressive.</p>
<</if>>
<<if $questTentIsle gte 6>>
<p>You see phallic looking <<button 'cucumbers' tentisleevents>><<set $tentevent to "eat">><<set $tentfruit to "cucumbers">><</button>> hanging oddly from vines.</p>
<p>There are also stubby looking <<button 'pickles' tentisleevents>><<set $tentevent to "eat">><<set $tentfruit to "pickles">><</button>> nestled among them.</p>
<</if>>
<<if $questTentIsle gte 6>>
<p>The orchard seems quite full, you doubt there is anything else that will grow...at least for the moment.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the orchard">>
<<goto tentgate>>
<</link>>
</div>
</div>
<<set $chapter to "Orchard">><<if $godvictory is "Kainaat">>
<center><H4>Mariko</H4></center>
<center><img src="img/npcs/mariko/youngsleep.jpg"></center>
<p>The younger Mariko parries what she can, but years of slowly losing her powers in the slums has made her weak.</p>
<p>The older kitsune approaches to stand next to you as the body changes, in a way.</p>
<p>As her godhood leaves her, she seems to regress in age, until the body of a battered white fox lay dead in the shrine.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the older Mariko">>
<<set $godvictory to "Kainaat1">>
<<goto godwin>>
<</link>>
</div>
</div>
<</if>>
<<if $godvictory is "Kainaat1">>
<center><H4>Kainaat</H4></center>
<center><img src="img/npcs/mariko/old.jpg"></center>
<p>The older fox reaches down and pets the body of what was once her younger self, a pained look on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kainaat:</span>
<div class="dialogue">"<font color="gray">It was wrong of me to control you, but I could not sit idly by and allow myself to be killed.</font>"</div>
</div>
</div>
<p>She looks at the horizon, and then around the island.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kainaat:</span>
<div class="dialogue">"<font color="gray">There is a war coming. You were the one who warned me, whether you know it now or not.</font>"</div>
</div>
</div>
<p>Slowly she gestures towards the damaged gate.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kainaat:</span>
<div class="dialogue">"<font color="gray">The Nogitsune will be born when you activate this gate. We cannot afford to have her running about so when you activate it, I will handle her.</font>"</div>
</div>
</div>
<p>This Mariko is leagues more aggressive than her other counterpart, but with the other one dead you may be stuck with her now.</p>
<div class="choices">
<div class="choice-item">
<<link "Touch the gate">>
<<set $godvictory to "Kainaat2">>
<<goto godwin>>
<</link>>
</div>
</div>
<</if>>
<<if $godvictory is "Kainaat2">>
<center><H4>The Bone Gate</H4></center>
<center><img src="img/paradise/nogitsuneshowdown.jpg"></center>
<p>The gate doesn't glow gold like the others, it simply activates.</p>
<p>Striding out of the gate is a kitsune, her fur like finely spun gold as she looks far different than other kitsune you've seen.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">I knew you could do it, freeing me is the first step of many to-</font>"</div>
</div>
</div>
<p>The Nogitsune begins to gloat before the Kainaat appears behind her, shredding her across her back with her claws.</p>
<p>A golden paw reaches up but another strike comes down and the Nogitsune moves no more.</p>
<p>Blood mars Kainaat's fur as she drags the golden kitsune with her into the gate, the body of the other kitsune in her other arm.</p>
<div class="choices">
<div class="choice-item">
<<link "Follow Kainaat">>
<<set $godvictory to "Kainaat3">>
<<goto godwin>>
<</link>>
</div>
</div>
<</if>>
<<if $godvictory is "Kainaat3">>
<center><H4>Old Mariko</H4></center>
<center><img src="img/realm/torii.jpg"></center>
<p>There is a symphony of noise as you enter the spirit realm alongside the older Mariko, the ringing of bells echoing around the realm.</p>
<p>The older fox lets the two bodies fall into the waters, sinking beneath the surface until they disappear entirely.</p>
<p>Walking across the waters surface, there are massive waves that she kicks up until...</p>
<p>Everything quiets down and you begin to hear odd noises from the torii gates, the wood turning white and the cracks disappearing.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/oldtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Kainaat:</span>
<div class="dialogue">"<font color="gray">There will be no sharing of power. Avee will be...tolerated, as will my Yvee. They chose other masters than I.</font>"</div>
</div>
</div>
<p>She spits at the thought and rests, sitting in the waters of the Spirit Realm until she too begins to sink.</p>
<p>This is apparently what she wants, as the waters go still once more.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $GoddessKitsune to "Kainaat">>
<<set $godvictory to null>>
<<set $questAveeMariko to 11>>
<<include combatclear>>
<<goto spiritrealm>>
<</link>>
</div>
</div>
<</if>>
<<if $godvictory is "Mariko">>
<center><H4>Old Mariko</H4></center>
<center><img src="img/npcs/mariko/youngsleep.jpg"></center>
<p>The older kitsune fights like a feral beast, lashing out at you with tooth and claw, but you manage to throw her off of you.</p>
<p>Her injuries become too great and she collapses, having expended all that she had left.</p>
<p>Mariko, the younger one that you know, approaches when it is done, panting with exertion.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I'm not fond of how good I am at fighting."</div>
</div>
</div>
<p>Slowly Mariko kneels and touches the body of her alternate self.</p>
<p>The older fox seems to regress in age before becoming a lone white fox, its body broken and white fur matted with its own blood.</p>
<p>Mariko cradles it in her arms, offering an apology as she looks up at the gate.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"She did not deserve to die, but she's at peace now...gone forever as she wasn't supposed to exist here."</div>
</div>
</div>
<p>You ask if she is okay and she gives you a weak smile.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"Not really, no. Activate that gate so I may lay her spirit to rest, but...when you do, you'll release the Nogitsune."</div>
</div>
</div>
<p>You turn to Mariko, your confusion obvious as you gesture towards the gate.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I know, having the other me around was a good backup since the Nogitsune is meant to kill me. We'll figure something else out."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Touch the gate">>
<<set $godvictory to "Mariko1">>
<<goto godwin>>
<</link>>
</div>
</div>
<</if>>
<<if $godvictory is "Mariko1">>
<center><H4>The Bone Gate</H4></center>
<center><img src="img/realm/torii.jpg"></center>
<p>You touch the gate and it flashes gold as it activates, returning to how a gate normally behaves.</p>
<p>You turn to Mariko who cautiously steps towards the gate, heading through it with you close behind.</p>
<p>As you enter through the newest gate, you notice the pattern that Mariko has set up.</p>
<p>The gates alternate colors, some black and some red.</p>
<div class="dialogue-box">
<img src="img/npcs/mariko/marikotalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mariko:</span>
<div class="dialogue">"I've split up which of us are in charge of which gates, to weaken the Nogitsune when they appear."</div>
</div>
</div>
<p>Mariko kneels, slowly releasing the body of her alternate self, a Mariko in a much darker timeline, into the waters of the realm.</p>
<p>You look down, seeing the ripples that you had made every other time you were here gone.</p>
<p>You begin to ask what those meant when a furry hand puts itself over your mouth.</p>
<div class="choices">
<div class="choice-item">
<<link "Resist">>
<<set $godvictory to "Mariko2">>
<<goto godwin>>
<</link>>
</div>
</div>
<</if>>
<<if $godvictory is "Mariko2">>
<center><H4>The Body Gate</H4></center>
<center><img src="img/paradise/gold.jpg"></center>
<p>You're thrown through the golden gate, flung to somewhere unknown as you hit the cave floor with a rather hard landing.</p>
<p>You attempt to struggle to your feet but you can't seem to get your balance, falling back to the ground as the room spins.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">You have done so much for Mariko, helping build her confidence and dealing with her past demons.</font>"</div>
</div>
</div>
<p>You see a Kitsune, her fur brilliant like spun gold, reaching down to grab you as she hefts you over her shoulder.</p>
<div class="choices">
<div class="choice-item">
<<link "Blink">>
<<set $godvictory to "Mariko3">>
<<goto godwin>>
<</link>>
</div>
</div>
<</if>>
<<if $godvictory is "Mariko3">>
<center><H4>The Body Gate</H4></center>
<center><img src="img/goblair/cavetorii.jpg"></center>
<p>There are small buildings in here, with floors and beds, along with a large torii gate in the center of the room.</p>
<p>You're underground, but unsure where as kitsune are not known to be cave dwellers, perhaps you're in the goblin cave.</p>
<p>As the kitsune carries you, your suspicious are correct as you see goblin women mingling with the kitsune.</p>
<p>You are carried to one of the houses and set onto a small rug-like bed as the kitsune kneels in front of you.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask what she is doing">>
<<set $godvictory to "Mariko4">>
<<goto godwin>>
<</link>>
</div>
</div>
<</if>>
<<if $godvictory is "Mariko4">>
<center><H4>Nogitsune</H4></center>
<center><img src="img/npcs/nogitsune/renn.jpg"></center>
<p>She places a large furry hand onto your chest and you feel your wounds healing, the scratches on your arms fading.</p>
<p>Turning your arms over to look at the healing that has been done, and all of your old injuries have-</p>
<p>Her hand pushes you further as she straddles your hips, weighing far more than you would assume she would.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">You are my mate now. You will breed when I say it is time to breed. You will service no other women unless I say you may do so..</font>"</div>
</div>
</div>
<p>She is making no attempt to shift her weight off your pelvis and you're pretty sure she's going to crush you if you refuse.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">Do not run, I am faster than you. Do not resist, for I am stronger. Do you understand?</font>"</div>
</div>
</div>
<p>It is getting a bit hard to breathe so you nod, and she continues speaking.</p>
<p>You nod again and you try to push her back a little bit so you can catch some air in your lungs and she slightly shifts her weight, but now has a scowl on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">You are...my parent. I must...respect my elders.</font>"</div>
</div>
</div>
<p>She leans forward, her breasts hanging in front of your face as she leans down to lay on you.</p>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nogitsune:</span>
<div class="dialogue">"<font color="gray">Name me.</font>"</div>
</div>
</div>
<p>Her fox eyes stare deeply into yours as she smiles, her wolfish teeth on full display.</p>
<div class="choices">
<div class="choice-item">
<<link "Choose her name">>
<<set $godvictory to "Mariko5">>
<<goto godwin>>
<</link>>
</div>
</div>
<</if>>
<<if $godvictory is "Mariko5">>
<center><H4>Nogitsune</H4></center>
<center><img src="img/npcs/nogitsune/renn.jpg"></center>
<p>She waits until you decide a name for her</p>
<<if $badname is true>>
<div class="dialogue-box">
<img src="img/npcs/nogitsune/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Not $foxname:</span>
<div class="dialogue">"<font color="gray">That will NOT be my name.</font>"</div>
</div>
</div>
<</if>>
<p>Her name shall be: <<textbox "$foxname" "" autofocus>></p>
<div class="choices">
<div class="choice-item">
<<link "Name her">>
<<if !$foxname>>
<<set $foxname to "Foxxy">>
<</if>>
<<if $foxname is "Nogitsune" or $foxname is "nogitsune" or $foxname is "Nogit" or $foxname is "nogit">>
<<set $badname to true>>
<<goto godwin>>
<<else>>
<<set $godvictory to null>>
<<set $badname to null>>
<<set $questAveeMariko to 12>>
<<include combatclear>>
<<goto caveshrine>>
<</if>>
<</link>>
</div>
</div>
<</if>> <<if $godvictory is "mariko">>
<center><img src="img/system/fog.jpg"></center>
<p>The fight was to the death, and you lost.</p>
<p>The fox goddess has sharp claws, and as you fall to your knees the world fades to darkness around you.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $godvictory to null>>
<<set $minute += 15>>
<<set $death += 1>>
<<include dyingclear>>
<</link>>
</div>
</div>
<</if>><center><H4>Kitsune Cave</H4></center>
<center><img src="img/goblair/cavetorii.jpg">
<p>The sounds of the goblin caves do not reach here, and everything is peaceful.</p></center>
<hr>
<p>While some kitsune lay around in the goblin caves, the rest are in here doing minor duties or also just laying around.</p>
<<if $questAveeMariko gte 15>>
<p>The <<button 'torii gate' spiritrealm>><</button>> is active nearby.</p>
<<else>>
<p>A large Torii stands here, with flowers decorating it.</p>
<</if>>
<<if $questAveeMariko is 14>>
<p>You see that $foxname is not here, odds are you'll need a trap or help to bait her out.</p>
<</if>>
<<if $questAveeMariko is 12>>
<p>You see $foxname watching you like a hawk despite laying with the other Kitsune.</p>
<p>There are two <<button 'beds' gobevents>><<set $gobevent to "nogitsleep">><</button>> pressed together, one for you and one for her.</p>
<<else>>
<p>There are two <<button 'beds' bed>><</button>> pressed together, one for you and one for $foxname.</p>
<</if>>
<<if $questAveeMariko is 12>>
<p>It is obvious that $foxname is not allowing you to leave.</p>
<<else>>
<<include gobcavemove>>
<</if>>
<<set $chapter to "Cave Shrine">><center><H4>The Home of $foxname</H4></center>
<center><img src="img/paradise/room.jpg">
<p>The fox themed house you've been given is nice, if a bit small.</p></center>
<hr>
<p>That might be on purpose as <<button '$foxname' nogitsune>><</button>> is constantly at your side, close enough for her tail to touch you.</p>
<p>There are two <<button 'beds' bed>><</button>> pressed together, one for you and one for $foxname.</p>
<div class="choices">
<div class="choice-item">
<<link "Head outside">>
<<goto tentbeach>>
<</link>>
</div>
</div>
<<set $chapter to "Kitsune House">><center><H4>Primovan Torii Gate</H4></center>
<center><img src="img/primora/shrine.jpg">
<p>A Torii gate made by unknown hands.</p></center>
<hr>
<p>Creatures linger in the snow and ice, waiting for you to leave so they can kill you.</p>
<p>The <<button 'torii gate' spiritrealm>><</button>> is active nearby.</p>
<<set $chapter to "Primora Icelands">><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questAveeMariko gte 1>>
<p>Avee asked you to fix a Torii gate in Monduval.</p>
<</if>>
<<if $questAveeMariko gte 2>>
<p>Avee and Mariko met in the Spirit Realm.</p>
<p>The two bicker like family so things must be well.</p>
<</if>>
<<if $questAveeMariko gte 3>>
<p>The Goddess Mariko has returned to the Kitsune and you woke up in the living area, amidst a pile of Kisune.</p>
<</if>>
<<if $questAveeMariko gte 4>>
<p>You received a vision, or simply relived, memories of Mariko at the Age of the Gods.</p>
<p>In it you were spotted by Chaos, who in trying to remove you greatly maimed herself.</p>
<</if>>
<<if $questBritmorGate is 1>>
<p>Mariko has asked you to take Avee to the Steelwind Farm in Britmor.</p>
<</if>>
<<if $questBritmorGate is 2>>
<p>You should return to the Steelwind farm to see what Bill and Annette have done.</p>
<</if>>
<<if $questAveeMariko gte 5>>
<p>Avee was introduced to her half siblings, the Steelwinds.</p>
<<if $background is "Chosen One">>
<p>This does make her your half-sister.</p>
<</if>>
<</if>>
<<if $questAveeMariko gte 6>>
<p>Avee has informed you that she has lived through multiple timelines, going back through her own past and adjusting time to finally have a timeline where she can be with her mother.</p>
<</if>>
<<if $questAveeMariko gte 7>>
<p>Mariko is more doting on Avee than before, the younger Kitsune unable to handle it it seems.</p>
<p>Yvee is the next fox to be added to the family, you've been asked to find her and her gate.</p>
<</if>>
<<if $questAveeMariko gte 8>>
<p>Yvee made a Torii gate in the Slums, hidden under the community well.</p>
<</if>>
<<if $questAveeMariko is 8>>
<p>The plan is to build another gate near the farmlands near Avedon.</p>
<p>You were told to talk to Solomn about it.</p>
<<if !$gobwifeloc>>
<p>Mariko might also have some suggestions.</p>
<</if>>
<</if>>
<<if $questAveeMariko gte 9>>
<p>There is now a Torii gate on your farm.</p>
<</if>>
<<if $questAveeMariko is 9>>
<p>You should talk to Mariko again.</p>
<</if>>
<<if $questAveeMariko is 10>>
<p>Mariko asked you to meet her at the gate on the tentacle island.</p>
<</if>>
<<if $questAveeMariko is 11>>
<p>There was a choice to be made and you chose Kainaat, a different and more violent version of Mariko that Avee created when she began tampering with time.</p>
<p>This new version has agreed to continue assisting you as Mariko did, but returned to the waters of the Spirit Realm.</p.
<p>You doubt you'll be seeing much of her, but she's still watching.</p>
<</if>>
<<if $GoddessKitsune is "Avee">>
<p>Avee, being the new Goddess of the Kitsune, only seems to want to spent time with her mother.</p>
<p>Things are going to stay as they are with the Kitsune, neither improving or getting worse.</p>
<</if>>
<<if $questAveeMariko gt 11>>
<p>You have slain an alternate version of Mariko, one that called herself Kainaat.</p>
<p>After defeating her, you were kidnapped by the Nogitsune.</p>
<</if>>
<<if $questAveeMariko is 12>>
<p>You should rest.</p>
<</if>>
<<if $questAveeMariko gte 13>>
<p>You were accidentally slain when Yvee came to rescue you, $foxname and her having a fight that you tried to interrupt, only to be killed by accident.</p>
<p>Where you woke up was not Hell as you know it, the Kitsune version of Hell is to be judged by a foreigner.</p>
<</if>>
<<if $questAveeMariko gte 14>>
<p>You were brought to the tentacled island which was massively cleared out and inhabited.</p>
<p>Mariko and Avee were stockpiling resources, or stole them, to build homes for the fledgling Kitsune village.</p>
<</if>>
<<if $questAveeMariko is 14>>
<p>Avee asked you to find $foxname and bring her to Paradise.</p>
<p>Perhaps you could get help from the trappers in the forest, they're little more than bandits but they know how to capture things.</p>
<<if $questAveeMariko is 14 and !$nogitloc and $tentaclefriend is true>>
<p>Thesaur might even be pleased to help due to the fact that she was living in the Goblin Caves for awhile.</p>
<</if>>
<<if $questAveeMariko is 14 and $denwerewolves gte 2 and !$nogitloc>>
<p>Your werewolf and a few of your wolfish children might be able to capture her.</p>
<</if>>
<<if $class is "Hunter">>
<p>You could also just do it yourself.</p>
<</if>>
<</if>>
<<if $questAveeMariko gte 15>>
<p>You have brought $foxname to Paradise and all seems well with the Kitsune.</p>
<</if>>
<<if $questAveeMariko gte 16>>
<p>Something in Primora made a gate to the Spirit Realm but whatever it was already came through and went where it was going.</p>
<p>With that gate though, all three of the Kitsune Goddesses have three gates each.</p>
<p>They are as perfectly balanced as could be.</p>
<</if>><center><H4>Psychic Hallways</H4></center>
<center><img src="img/enemy/demon/omnibus/incubus2.jpg">
<p>Flesh lines the walls, moving slowly and purposefully.</p></center>
<hr>
<p>The halls are filled with moans, everyone who is here wants to be here and nothing else.</p>
<<include hellmove>>
<<set $chapter to "Ichor Corridors">><div class="choices">
<<if $previouspassage is "hellthrone" or $previouspassage is "hellcircle" or $previouspassage is "hellcorridor">>
<div class="choice-item">
<<link "Head outside">>
<<goto hellcourtyard>>
<</link>>
</div>
<</if>>
<<if $previouspassage isnot "hellthrone">>
<div class="choice-item">
<<link "Enter the throne room">>
<<goto hellthrone>>
<</link>>
</div>
<</if>>
<<if $previouspassage isnot "hellcorridor">>
<div class="choice-item">
<<link "Head to the Psychic Corridors">>
<<goto hellcorridor>>
<</link>>
</div>
<</if>>
<<if $previouspassage isnot "hellcircle">>
<div class="choice-item">
<<link "Head to the basement">>
<<goto hellcircle>>
<</link>>
</div>
<</if>>
</div><center><H4>Anchor of Hell</H4></center>
<center><img src="img/hell/circle.jpg">
<p>A strange dias sits here, covered in arcane runes.</p></center>
<hr>
<<if $questKingOfHell gte 12>>
<p>Your <<button 'true form' hellevents>><<set $hellevent to "body3">><</button>> resides at the center of Hell.</p>
<<elseif $questKingOfHell is 11>>
<p>The pedestal glows dimly, a power existing that can be claimed, if only you reached out to <<button 'touch it' hellevents>><<set $hellevent to "body">><</button>>.</p>
<<else>>
<p>This is the platform from which Hell was created, an ancient and crumbling ruin whose intention is unknown.</p>
<</if>>
<<include hellmove>>
<<set $chapter to "Anchor of Hell">><center><H4>Courtyard</H4></center>
<center><img src="img/hell/courtyard.jpg">
<p>A sitting area that holds the Court of Hell.</p></center>
<hr>
<<if $questKingOfHell is 5>>
<p>The demons flee and hide from you after watching what you did to the Omnibus.</p>
<</if>>
<<include hellmove>>
<<set $chapter to "Courtyard">><<if $parent is "vespera">>
<center><H4>$vespname</H4></center>
<<if $RulerHell is "William">>
<<if $background is "Chosen One">>
<center><img src="img/npcs/vespera/chosendream.jpg"></center>
<p>Your mother pulls you into a hug, a smile on her face as she rubs your back.</p>
<<else>>
<center><img src="img/npcs/vespera/dream.jpg"></center>
<p>She appears elegant and perfect, a dream come true.</p>
<</if>>
<<else>>
<center><img src="img/npcs/vespera/vespera.jpg"></center>
<<if $background is "Chosen One">>
<p>Your mother idly looks out of one of the windows, the area surprisingly cold for Hell.</p>
<<else>>
<p>She leans on the windowsill of one of the windows, the air around her surprisingly cold for Hell.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $parent to null>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $RulerHell is "Vespera">>
<div class="choice-item">
<<link "Ask how she died">>
<<set $parenttalk to "rulervespdeath">>
<<goto parenttalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask how she is">>
<<set $parenttalk to "rulervespstate">>
<<goto parenttalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask what she is doing with Hell">>
<<set $parenttalk to "rulervesphell">>
<<goto parenttalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask what she doesn't return home">>
<<set $parenttalk to "rulervesphome">>
<<goto parenttalk>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Ask how she died">>
<<set $parenttalk to "williamvespdeath">>
<<goto parenttalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask how she is">>
<<set $parenttalk to "williamvespstate">>
<<goto parenttalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask what she is doing with Hell">>
<<set $parenttalk to "williamvesphell">>
<<goto parenttalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask what she doesn't return home">>
<<set $parenttalk to "williamvesphome">>
<<goto parenttalk>>
<</link>>
</div>
<</if>>
</div>
<<elseif $parent is "william">>
<<if $background is "Chosen One">>
<center><H4>Your mother and father</H4></center>
<<else>>
<center><H4>Vespera and William Steelwind</H4></center>
<</if>>
<center><img src="img/npcs/william/parents.jpg"></center>
<<if $background is "Chosen One">>
<p>Your mother and father are back together, but only together in Hell.</p>
<<else>>
<p>William and his wife often flash smiles at one another as they stand side by side.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $parent to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask how he is">>
<<set $parenttalk to "williamstate">>
<<goto parenttalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask what he is doing with Hell">>
<<set $parenttalk to "williamhell">>
<<goto parenttalk>>
<</link>>
</div>
</div>
<<else>>
<<goto $previouspassage>>
<</if>><<if $parenttalk is "rulervespdeath">>
<center><H4>$vespname</H4></center>
<center><img src="img/npcs/vespera/vesperasee.jpg"></center>
<p>Slowly she turns to you, her expression almost lifeless.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vesp.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"A slow and painful demise. I thought I could be something I could not. A mother, a mortal. I am a creature of dreams and it was just that."</div>
</div>
</div>
<p>Her answer is cold and short, with that seemingly all she has to say on the matter.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $parenttalk to null>>
<<goto parent>>
<</link>>
</div>
</div>
<</if>>
<<if $parenttalk is "rulervespstate">>
<center><H4>$vespname</H4></center>
<center><img src="img/npcs/vespera/vesperasee.jpg"></center>
<p>Slowly she turns to you, her expression almost lifeless.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vesp.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"I saw that most brief of glimpses of salvation when I met you in the forest so long ago. I thought that things could be different, that he and I could be together. Forever is such a long time..."</div>
</div>
</div>
<p>Her answer is cold and short, with that seemingly all she has to say on the matter.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $parenttalk to null>>
<<goto parent>>
<</link>>
</div>
</div>
<</if>>
<<if $parenttalk is "rulervesphell">>
<center><H4>$vespname</H4></center>
<center><img src="img/npcs/vespera/vesperasee.jpg"></center>
<p>Slowly she turns to you, her expression almost lifeless.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vesp.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"I don't have many plans. There's still a few Greater Demons alive, they've brought things to my attention, but their will is their own. I will allow things to continue as they are."</div>
</div>
</div>
<p>Her answer is cold and short, with that seemingly all she has to say on the matter.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $parenttalk to null>>
<<goto parent>>
<</link>>
</div>
</div>
<</if>>
<<if $parenttalk is "rulervesphome">>
<center><H4>$vespname</H4></center>
<center><img src="img/npcs/vespera/vesperasee.jpg"></center>
<p>Slowly she turns to you, her expression almost lifeless.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/vesp.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<<if $background is "Chosen One">>
<div class="dialogue">"I am not the woman that was your mother, that raised you. You buried her in the Avedonian Graveyard and then you died. The two of you are together in the afterlife, we just wear the bodies of what were once mother and child."</div>
<<else>>
<div class="dialogue">"I am not the woman that was their mother. She was buried in the Avedonian Graveyard. I simply wear her body."</div>
<</if>>
</div>
</div>
<p>Her answer is cold and short, with that seemingly all she has to say on the matter.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $parenttalk to null>>
<<goto parent>>
<</link>>
</div>
</div>
<</if>>
<<if $parenttalk is "williamvespdeath">>
<center><H4>$vespname</H4></center>
<center><img src="img/npcs/vespera/dream.jpg"></center>
<p>She lets out a long breath, shaking her head.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<<if $background is "Chosen One">>
<div class="dialogue">"Alchemy and transmutation magic. A deal was made with your Aunt Tania. We just...tried things. Until something worked."</div>
<<else>>
<div class="dialogue">"Alchemy and transmutation magic. A deal was made with his sister, Tania. We just...tried things. Until something worked."</div>
<</if>>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"We met with the Woodland witches. We met with the Sorcerers of the Frozen Isle. We tried forbidden alchemy with a dead God, he pulled strings with several of his past flings."</div>
</div>
</div>
<p>She looks to William who smiles back at her, returning it even brighter than his.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"All living beings need sleep eventually. To go without it for too long is lethal, even the Gods are not immune. As I grew older I found myself staring at the ceiling longer and longer each night. The less I slept the more ill I became, to the point where I slept maybe once a moon."</div>
</div>
</div>
<p>She pauses, softly nodding as she thinks about it.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"I spoke to Annette and Bill then, showing her what I looked like and telling him to become violent if he ever saw me. I knew that I could revive in the realm of dreams once more, but I did not know if it would be me. My children's powers are separate from their main body, perhaps I was as well. That was...not the case."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $parenttalk to null>>
<<goto parent>>
<</link>>
</div>
</div>
<</if>>
<<if $parenttalk is "williamvespstate">>
<center><H4>$vespname</H4></center>
<center><img src="img/npcs/vespera/dream.jpg"></center>
<p>She looks to you with a smile, biting her lip like a school girl having a crush as she looks over at her husband.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"I'm young again, he's...refusing the call to this new power he has. He always was stubborn, but I offered him the throne when I held it last."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"I'm not giving up my soul so you can have me young again."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"Ukon is a demon and has a soul! I think Baph does as well, you REALLY ruined them. Honestly that was...can we have a moment?"</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>$vespname leans in close and you recall that was said often, and usually Bill and you were sent into town on some errand.</p>
<p>Now that you're older you notice the bedroom eyes that your mother is giving your father, absolute infatuation on her face and you feel slightly disgusted.</p>
<<else>>
<p>Vespera is acting like a teenage girl with a crush which is rather endearing after however long they were married.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $parenttalk to null>>
<<goto parent>>
<</link>>
</div>
</div>
<</if>>
<<if $parenttalk is "williamvesphell">>
<center><H4>$vespname</H4></center>
<center><img src="img/npcs/vespera/dream.jpg"></center>
<p>$vespname looks to her husband with an annoyed look.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"He's making me teach imps how to read. It isn't difficult, some of the lesser demons are helping when I'm not there and it...it is helping them keep their humanity."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"Told you it would."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"<i>Told you it would.</i>"</div>
</div>
</div>
<p>$vespname lets out a yip as her husband slaps her on the ass, but the smile on both of their faces show they're enjoying it.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $parenttalk to null>>
<<goto parent>>
<</link>>
</div>
</div>
<</if>>
<<if $parenttalk is "williamvesphome">>
<center><H4>$vespname</H4></center>
<center><img src="img/npcs/vespera/dream.jpg"></center>
<p>$vespname gestures around the throne room.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"I would like to return to the farm but...doing so would be taking from Bill and Annette. I made them forget, it is my only true power. It was like a dream to them, one they might cherish or hate, but I can't come back into their lives."</div>
</div>
</div>
<p>She lets out a sigh, leaning against the windowsill.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<<if $background is "Chosen One">>
<div class="dialogue">"They had to grow up. All of you did. Bill is able to draw upon the power of his demon so he is the strongest being on the mortal plane. Annette is less so but makes up for it by being more intelligent. You are filling in your role as well, but your powers are less of Rebirth and more what you can do on your own."</div>
<<else>>
<div class="dialogue">"They had to grow up, more quickly than I would have liked. Bill is able to draw upon the power of his demon so he is the strongest being on the mortal plane. Annette is less so but makes up for it by being more intelligent."</div>
<</if>>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"I wanted to see grandchildren before I passed but...I'm happy with watching them from here. I can still visit them and it would feel like a dream. One perfect memory once in awhile."</div>
</div>
</div>
<p>She looks over at William, a sly smile on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"He doesn't need to know though."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $parenttalk to null>>
<<goto parent>>
<</link>>
</div>
</div>
<</if>>
<<if $parenttalk is "williamstate">>
<center><H4>William Steelwind</H4></center>
<center><img src="img/npcs/william/william.jpg"></center>
<p>He looks down at himself and then to you.</p>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"I'm tired. Maybe Bill was right, it isn't right. The future belongs to the next generation and there's too many people just...hanging on. It needs to end."</div>
</div>
</div>
<p>$vespname clutches onto his arm, and he looks down at her.</p>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"Vespera agrees with me. She's used her abilities to make people forget. My little sleep paralysis demon."</div>
</div>
</div>
<<if $background is "Chosen One">>
<p>Your parents grossly kiss, grossly.</p>
<p>It is a sweet moment as they were always affectionate but a few of your father's nicknames for your mother make a lot more sense in hindsight.</p>
<<else>>
<p>The two share a kiss before they look to you.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/vespera/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">$vespname:</span>
<div class="dialogue">"We'll...help with Avalon. Death and I spoke about things when Bill was throwing that tantrum."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $parenttalk to null>>
<<goto parent>>
<</link>>
</div>
</div>
<</if>>
<<if $parenttalk is "williamhell">>
<center><H4>William Steelwind</H4></center>
<center><img src="img/npcs/william/william.jpg"></center>
<p>He looks out the nearby window, a frown on his face.</p>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"When you enter Hell as a mortal you find the very air is hostile to you. Ash and smoke. You can breathe it, but only barely. It stings and draws out your strength. You cannot die here, even as a mortal, but you can lose everything."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"I came here with the intention of killing Vespera and ending what I thought was her reign. The imps attacked in droves, what few demons remained put up a fight but I was better. The hunters though...they simply watched. As I grew more brave I found that I could approach them and even interact with the less skittish ones. It was through their help that I reached the castle, the creatures have quite the vertical leap."</div>
</div>
</div>
<p>He looks down at the woman on his arm and then to the throne.</p>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"Vespera's power is to be forgotten, like a dream that slips from you when you wake. I was raked through the coals trying to maintain eye contact, something you do not do with a demon, but I gained the upper hand by...other means."</div>
</div>
</div>
<p>$vespname hides her face as William lets out a hearty laugh.</p>
<div class="dialogue-box">
<img src="img/npcs/william/william.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">William Steelwind:</span>
<div class="dialogue">"I don't...have any plans for this place. Imps are not full demons but given time they develop personalities, and perhaps even consciousness. They can be a people, just as the ratfolk and others. I've raised a few kids, changed a few diapers. We can make something work."</div>
</div>
</div>
<p>$vespname gives him an odd look but he smiles as he looks outwards to Hell.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $parenttalk to null>>
<<goto parent>>
<</link>>
</div>
</div>
<</if>><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questMilkQuest gte 1>>
<p>You have bought the struggling clinic in the Avedon slums.</p>
<</if>>
<<if $questMilkQuest gte 2>>
<p>The hiring and firing of the clinic staff is paid for by the city.</p>
<p>Because of this it costs about 300 gems a week to operate.</p>
<p>Also a vampire seemingly kills the owner every so often.</p>
<</if>>
<<if $questMilkQuest gte 3>>
<p>A Holstaur woman came into your office and asked you to add milking equipment to help with the recent Lactaid poisoning that is going on in the slums.</p>
<</if>>
<<if $questMilkQuest is 4>>
<p>The clinic has the equipment and is even willing to install it for free, Annabelle seemingly already paying for it.</p>
<</if>>
<<if $questMilkQuest gte 6>>
<p>After knocking you out and having them installed, Annabelle tried blackmailing you.</p>
<p>You told her that her sister Bess was at your farm, making her run off.</p>
<<elseif $questMilkQuest gte 5>>
<p>The Slum Clinic is more than paying for itself at the moment, but Annabelle is blackmailing you with the paper she tricked you into signing.</p>
<</if>>
<<if $questMilkQuest gte 7>>
<p>Bess destroyed the blackmail after soundly beating her sister, the latter faring very poorly in a fair fight.</p>
<</if>>
<<if $questMilkQuest gte 7>>
<p>Bess destroyed the blackmail after soundly beating her sister, the latter faring very poorly in a fair fight.</p>
<</if>>
<<if $questMilkQuest gte 8>>
<p>Det came to the edge of your farm to tell you about your competition, another farm is ran by some other guild and interferes with both your businesses.</p>
<</if>>
<<if $questMilkQuest is 8>>
<p>He waits on the edge of Solomn's caravan to go investigate that other farm.</p>
<</if>>
<<if $questMilkQuest is 11>>
<p>You spared the remaining Orc until the Thieves Guild arrived, managing the farm for you.</p>
<p>It is going to funnel through your Clinic so Det seems to have found a way to make money from it despite losing it.</p>
<</if>>
<<if $questMilkQuest is 10>>
<p>Annabelle has brought more milking equipment to the clinic and dumped the pigs on your lap.</p>
<<elseif $questMilkQuest is 9>>
<p>Annabelle killed the remaining Orc with a rock and is going to do something with the farm.</p>
<p>When you left she was arguing with the Thieves Guild members that appeared to run it, perhaps she has some idea of what to do.</p>
<</if>><center><H4>The Omnibus</H4></center>
<<if $penis gt 0>>
<center><img src="img/enemy/demon/omnibus/displayfem.jpg"></center>
<<else>>
<center><img src="img/enemy/demon/omnibus/displaymale.jpg"></center>
<</if>>
<p>They take a form they think will please you, their attempts at seduction quite poor.</p>
<p>It seems to be a reactive thing, their control over themselves quite limited.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the Omnibus">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask why they were defeated so easily">>
<<set $pawntalk to "omniexist">>
<<goto pawntalk>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $pawntalk to "omnisex">>
<<goto pawntalk>>
<</link>>
</div>
</div>
<<set $chapter to "Omnibus">><center><H4>Castle Avedon Halls</H4></center>
<center><img src="img/avedon/castle/hall.jpg">
<p>The castle is massive, but only a small part is open to the public.</p></center>
<hr>
<<if $hour gte 8 and $hour lte 17>>
<p>The <<button 'city council' council>><</button>> is here, where you can purchase property or pay back taxes.</p>
<<else>>
<p>The City Council is closed.</p>
<<if settings.show24hourmode>>
<p>It opens at 9 a.m. and closes at 5 p.m.</p>
<<else>>
<p>It opens at 9 and closes at 17.</p>
<</if>>
<</if>>
<<crimecheck>>
<<if $guardEncounter and $guardEncounter.fineTotal gt 0>>
<<goto fightguards>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the castle">>
<<goto castlegate>>
<</link>>
</div>
</div>
<<set $chapter to "Castle Hall">><<if $castleevent is "questmilkquest">>
<center><H4>The City Council</H4></center>
<center><img src="img/avedon/gate/realtor_office.jpg"></center>
<p>He looks at you with an almost forlorn expression, shaking his head sadly.</p>
<div class="dialogue-box">
<img src="img//npcs/council/council.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">City Councilman:</span>
<div class="dialogue">"That old place. I have the paperwork ready, just sign here."</div>
</div>
</div>
<<if $clinicdebt is 0>>
<p>The two of you sort out paperwork and handle the payment, the man handing you form after form.</p>
<</if>>
<div class="dialogue-box">
<img src="img//npcs/council/council.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">City Councilman:</span>
<div class="dialogue">"Expenses are about 300 a week, payroll and property taxes. Sometimes nuns go there to train their medical skills, you don't have to pay them. The city will handle that. Any profits are yours, minus expenses. If you fall ten thousand in debt we'll seize the property. It's what happened to the last guy, we think the vampire Det is killing them. No one has heard from them in months."</div>
</div>
</div>
<p>That's a very harrowing revelation, he just sold you a property that a vampire wants.</p>
<p>What is most certainly a death sentence for others and he just allowed you to buy it.</p>
<div class="choices">
<div class="choice-item">
<<link "Take your property deed">>
<<set $questMilkQuest to 1>>
<<set $experience += 10>>
<<goto council>>
<</link>>
</div>
</div>
<</if>>
<<if $castleevent is "farm">>
<center><H4>The City Council</H4></center>
<center><img src="img/avedon/gate/realtor_office.jpg"></center>
<p>He nods, pulling the papers out and handing them to you.</p>
<div class="dialogue-box">
<img src="img/npcs/council/council.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">City Councilman:</span>
<div class="dialogue">"Easy enough. Didn't take you for the farming type. There's vagrants but some of those protected types. The bread and circus does well when its actually a circus, eh?"</div>
</div>
</div>
<p>He nudges your arm and you don't react, the man continuing on smiling.</p>
<div class="dialogue-box">
<img src="img/npcs/council/council.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">City Councilman:</span>
<div class="dialogue">"You're missing...three of your four fields. That caravan is technically considered a public work so we're voiding your property taxes until they move. They seem intent on sitting there, this is the longest they've gone but we are in a rocky relationship with the Sultanate so who knows."</div>
</div>
</div>
<p>The paperwork is double and tripled signed, with you putting your initials on at least fifty papers.</p>
<p>With that, you own a farm and the man hands off the papers to be filed by some intern.</p>
<p>Your farm is currently named Ironwood, but you could rename it if you wanted.</p>
<p>Farm Name: <<textbox "$farmname" "" autofocus>></p>
<div class="choices">
<div class="choice-item">
<<link "Take your farm">>
<<if !$farmname>>
<<set $farmname to "Ironwood">>
<</if>>
<<set $farmland to true>>
<<goto council>>
<</link>>
</div>
</div>
<</if>><center><H4>Your Office</H4></center>
<center><img src="img/avedon/slum/clinic/SlumClinicOffice.jpg">
<p>Your office is rather dingy, but that is just because its the slums.</p></center>
<hr>
<<if $clinicdebt gt 0>>
<p>You still owe <b><<= $clinicdebt>></b> gems in back taxes, payable at the city council or through clinic profits.</p>
<<else>>
<p>Your clinic is making a profit of <b><<= Math.abs($clinicdebt)>></b> gems and will be deposited in your account every Friday at 12.</p>
<</if>>
<<if $questMilkQuest is 2>>
<p>Your <<button 'office couch' miscaveevents>><<set $miscaveevents to "questmilkquest2">><</button>> looks comfortable enough to sleep on.</p>
<<else>>
<p>Your <<button 'office couch' bed>><</button>> looks comfortable enough to sleep on.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave your office">>
<<goto slumclinic>>
<</link>>
</div>
</div>
<<set $chapter to "Clinic Office">><<if $questMilkQuest gte 5>>
<<set $chapter to "Milk Farm">>
<center><H4>Milk Farm</H4></center>
<center><img src="img/avedon/slum/clinic/MilkFarmBG.jpg">
<p>The sound of sucking machines and soft moaning can be heard.</p></center>
<hr>
<p>You're uncertain where all these people came from and its probably better to not ask.</p>
<<if $milkprisoner is 3>>
<p>There are $milkprisoner girls here in racks.</p>
<<else>>
<p>There are $milkprisoner girls here in racks, and you've personally captured <<print "$milkprisoner - 3">> of them.</p>
<</if>>
<<if $questMilkQuest isnot 6>>
<p>You see <<button 'Annabelle' annabelle>><</button>> sometimes helping, sometimes hooked up herself.</p>
<</if>>
<<else>>
<<set $chapter to "Clinic Basement">>
<center><H4>Clinic Basement</H4></center>
<center><img src="img/avedon/slum/clinic/SlumClinicStorage.jpg">
<p>Various boxes full of medical gauze and other materials lay in a haphazard manner.</p></center>
<hr>
<p>Occasionally a nurse comes down here to grab something before leaving.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave your office">>
<<goto slumclinic>>
<</link>>
</div>
<<if $lact gt 0 and $questMilkQuest gte 5>>
<div class="choice-item">
<<link "Get milked">>
<<set $milkwork to true>>
<<goto milkevents>>
<</link>>
</div>
<</if>>
<<if $questMilkQuest gte 5>>
<div class="choice-item">
<<link "'Milk' the 'Cows'">>
<<set $milkwork to null>>
<<goto milkevents>>
<</link>>
</div>
<</if>>
</div><<set $options to []>>
<<if $milkwork is "pigs">>
<<run $options.push({ name: "pigs1" })>>
<<run $options.push({ name: "pigs2" })>>
<<elseif $milkwork is true>>
<<run $options.push({ name: "milkself1" })>>
<<run $options.push({ name: "milkself2" })>>
<<if $vagina gt 0>>
<<run $options.push({ name: "milkself1sex" })>>
<<run $options.push({ name: "milkself2sex" })>>
<</if>>
<<else>>
<<run $options.push({ name: "milk1" })>>
<<run $options.push({ name: "milk2" })>>
<<if $questMilkQuest gte 10>>
<<run $options.push({ name: "annabellemilk" })>>
<</if>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "pigs1">>
<center>[img[either(
"img/sex/pig/barn.jpg",
"img/sex/pig/group1.jpg",
"img/sex/pig/group2.jpg",
"img/sex/pig/group3.jpg",
"img/sex/pig/group4.jpg"
)]]</center>
<p>The pigs require very little maintenance, they wander their pig foraging for roots and enjoy the fact that they are well protected by Thieves.</p>
<p>The captives that they're allowed to use are battered and beaten, the pigs not doing anything to adjust their weight and some way a few hundred pounds each.</p>
<p>Aside from frenzied moans there's not too much to do with them aside from help guide them to what they're looking for.</p>
<p>The aphrodisiacs that the women are dosed with obviously transfers to the pigs so there is a non-stop rut that you help supervise, the captives laying in puddles of semen that slowly drains into the barn cistern below.</p>
<p>You're not sure how or why this is the most efficient way to collect it, or even why, but it makes you a profit so its best to ignore.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $rand to random(5, 20)>>
<<set $money += $rand>>
<<set $clinicdebt -= $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "pigs2">>
<center>[img[either(
"img/sex/pig/fem1.jpg",
"img/sex/pig/fem2.jpg",
"img/sex/pig/fem3.jpg",
"img/sex/pig/fem4.jpg",
"img/sex/pig/fem5.jpg",
"img/sex/pig/fem6.jpg",
"img/sex/pig/fem7.jpg",
"img/sex/pig/fem8.jpg"
)]]</center>
<p>You help one of the swine mount a captive, its corkscrew cock driving itself deep into her body as she shudders from orgasm just from insertion.</p>
<p>The pig lets out a squeal which she mimics, so drowned in lust and drugs that she's barely human at this point.</p>
<p>It ruts her, its weight pushing down on her but she merely lays there and accepts it with a lust filled drool.</p>
<p>The aphrodisiacs that the women are dosed with obviously transfers to the pigs so there is a non-stop rut that you help supervise, the captives laying in puddles of semen that slowly drains into the barn cistern below.</p>
<p>You're not sure how or why this is the most efficient way to collect it, or even why, but it makes you a profit so its best to ignore.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $rand to random(5, 20)>>
<<set $money += $rand>>
<<set $clinicdebt -= $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "milkself1">>
<<set $arousal += 100>>
<center><<if $race is "Goblin">>
[img[either(
"img/avedon/slum/clinic/milk/milkgob1.jpg",
"img/avedon/slum/clinic/milk/milkgob2.jpg",
"img/avedon/slum/clinic/milk/milkgob3.jpg"
)]]
<<elseif $penis gt 0 and $vagina gt 0>>
[img[either(
"img/avedon/slum/clinic/milk/milkfuta1.jpg",
"img/avedon/slum/clinic/milk/milkfuta2.jpg",
"img/avedon/slum/clinic/milk/milkfuta3.jpg",
"img/avedon/slum/clinic/milk/milkfuta4.jpg",
"img/avedon/slum/clinic/milk/milkfuta5.jpg",
"img/avedon/slum/clinic/milk/milkfuta6.jpg",
"img/avedon/slum/clinic/milk/milkfuta7.jpg",
"img/avedon/slum/clinic/milk/milkfuta8.jpg",
"img/avedon/slum/clinic/milk/milkfuta9.jpg",
"img/avedon/slum/clinic/milk/milkfuta10.jpg"
)]]
<<elseif $penis gt 0 and $vagina is 0>>
[img[either(
"img/avedon/slum/clinic/milk/milkmale1.jpg",
"img/avedon/slum/clinic/milk/milkmale2.jpg",
"img/avedon/slum/clinic/milk/milkmale3.jpg",
"img/avedon/slum/clinic/milk/milkmale4.jpg",
"img/avedon/slum/clinic/milk/milkmale5.jpg",
"img/avedon/slum/clinic/milk/milkmale6.jpg",
"img/avedon/slum/clinic/milk/milkmale7.jpg",
"img/avedon/slum/clinic/milk/milkmale8.jpg",
"img/avedon/slum/clinic/milk/milkmale9.jpg",
"img/avedon/slum/clinic/milk/milkmale10.jpg",
"img/avedon/slum/clinic/milk/milkmale11.jpg",
"img/avedon/slum/clinic/milk/milkmale12.jpg"
)]]
<<else>>
[img[either(
"img/avedon/slum/clinic/milk/milkfem1.jpg",
"img/avedon/slum/clinic/milk/milkfem2.jpg",
"img/avedon/slum/clinic/milk/milkfem3.jpg",
"img/avedon/slum/clinic/milk/milkfem4.jpg",
"img/avedon/slum/clinic/milk/milkfem5.jpg",
"img/avedon/slum/clinic/milk/milkfem6.jpg",
"img/avedon/slum/clinic/milk/milkfem7.jpg",
"img/avedon/slum/clinic/milk/milkfem8.jpg",
"img/avedon/slum/clinic/milk/milkfem9.jpg",
"img/avedon/slum/clinic/milk/milkfem10.jpg",
"img/avedon/slum/clinic/milk/milkfem11.jpg",
"img/avedon/slum/clinic/milk/milkfem12.jpg",
"img/avedon/slum/clinic/milk/milkfem13.jpg",
"img/avedon/slum/clinic/milk/milkfem14.jpg",
"img/avedon/slum/clinic/milk/milkfem15.jpg"
)]]
<</if>></center>
<p>You have an attendant hook you up to the machines, hooking up your breasts with a small pneumatic hiss.</p>
<<if $penis gt 0>>
<p>A different attendant attaches a milker to your cock as well, ensuring that you're fully hard before slipping it into the milker.</p>
<</if>>
<p>Your moans join the chorus of moans from others that are in the milking racks as well, only your imprisonment is brief and voluntary.</p>
<p>The pressure on your nipples sends shivers up your spine, making you cry out in orgasm.</p>
<<orgasm>>
<p>An attendant comes over to help you get out, unhooking the machines on you as you shakily try to stand.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $rand to random(10, 30)>>
<<set $money += $rand>>
<<set $clinicdebt -= $rand>>
<<set $lact -= 3>>
<<if $lact lt 0>>
<<set $lact to 0>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "milkself2">>
<<set $arousal += 100>>
<center><<if $race is "Goblin">>
[img[either(
"img/avedon/slum/clinic/milk/milkgob1.jpg",
"img/avedon/slum/clinic/milk/milkgob2.jpg",
"img/avedon/slum/clinic/milk/milkgob3.jpg"
)]]
<<elseif $penis gt 0 and $vagina gt 0>>
[img[either(
"img/avedon/slum/clinic/milk/milkfuta1.jpg",
"img/avedon/slum/clinic/milk/milkfuta2.jpg",
"img/avedon/slum/clinic/milk/milkfuta3.jpg",
"img/avedon/slum/clinic/milk/milkfuta4.jpg",
"img/avedon/slum/clinic/milk/milkfuta5.jpg",
"img/avedon/slum/clinic/milk/milkfuta6.jpg",
"img/avedon/slum/clinic/milk/milkfuta7.jpg",
"img/avedon/slum/clinic/milk/milkfuta8.jpg",
"img/avedon/slum/clinic/milk/milkfuta9.jpg",
"img/avedon/slum/clinic/milk/milkfuta10.jpg"
)]]
<<elseif $penis gt 0 and $vagina is 0>>
[img[either(
"img/avedon/slum/clinic/milk/milkmale1.jpg",
"img/avedon/slum/clinic/milk/milkmale2.jpg",
"img/avedon/slum/clinic/milk/milkmale3.jpg",
"img/avedon/slum/clinic/milk/milkmale4.jpg",
"img/avedon/slum/clinic/milk/milkmale5.jpg",
"img/avedon/slum/clinic/milk/milkmale6.jpg",
"img/avedon/slum/clinic/milk/milkmale7.jpg",
"img/avedon/slum/clinic/milk/milkmale8.jpg",
"img/avedon/slum/clinic/milk/milkmale9.jpg",
"img/avedon/slum/clinic/milk/milkmale10.jpg",
"img/avedon/slum/clinic/milk/milkmale11.jpg",
"img/avedon/slum/clinic/milk/milkmale12.jpg"
)]]
<<else>>
[img[either(
"img/avedon/slum/clinic/milk/milkfem1.jpg",
"img/avedon/slum/clinic/milk/milkfem2.jpg",
"img/avedon/slum/clinic/milk/milkfem3.jpg",
"img/avedon/slum/clinic/milk/milkfem4.jpg",
"img/avedon/slum/clinic/milk/milkfem5.jpg",
"img/avedon/slum/clinic/milk/milkfem6.jpg",
"img/avedon/slum/clinic/milk/milkfem7.jpg",
"img/avedon/slum/clinic/milk/milkfem8.jpg",
"img/avedon/slum/clinic/milk/milkfem9.jpg",
"img/avedon/slum/clinic/milk/milkfem10.jpg",
"img/avedon/slum/clinic/milk/milkfem11.jpg",
"img/avedon/slum/clinic/milk/milkfem12.jpg",
"img/avedon/slum/clinic/milk/milkfem13.jpg",
"img/avedon/slum/clinic/milk/milkfem14.jpg",
"img/avedon/slum/clinic/milk/milkfem15.jpg"
)]]
<</if>></center>
<p>You have an attendant hook you up to the machines, hooking up your breasts with a small pneumatic hiss.</p>
<<if $penis gt 0>>
<p>A different attendant attaches a milker to your cock as well, ensuring that you're fully hard before slipping it into the milker.</p>
<</if>>
<p>The attendant seems to enjoy taking a hands on approach, caressing your body and occasionally fondling your chest and ass.</p>
<p>They whisper perverse things into your ear, calling you their dirty little cow and talking about how much milk you'll make as a sow.</p>
<p>You are not often turned on by bedroom talk, but the restrained nature of the milk racks and the sensations from the suction cups sends you well over the edge, the attendant telling you how good you are.</p>
<<orgasm>>
<p>After your orgasm they help you clean up, but move on before you can get a good look at them, leaving it a mystery as to whom it was.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $rand to random(10, 30)>>
<<set $money += $rand>>
<<set $clinicdebt -= $rand>>
<<set $lact -= 3>>
<<if $lact lt 0>>
<<set $lact to 0>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "milkself1sex">>
<<set $arousal += 100>>
<center><<if $race is "Goblin">>
[img[either(
"img/avedon/slum/clinic/milk/milkgob1.jpg",
"img/avedon/slum/clinic/milk/milkgob2.jpg",
"img/avedon/slum/clinic/milk/milkgob3.jpg"
)]]
<<elseif $penis gt 0 and $vagina gt 0>>
[img[either(
"img/avedon/slum/clinic/milk/milkfuta1.jpg",
"img/avedon/slum/clinic/milk/milkfuta2.jpg",
"img/avedon/slum/clinic/milk/milkfuta3.jpg",
"img/avedon/slum/clinic/milk/milkfuta4.jpg",
"img/avedon/slum/clinic/milk/milkfuta5.jpg",
"img/avedon/slum/clinic/milk/milkfuta6.jpg",
"img/avedon/slum/clinic/milk/milkfuta7.jpg",
"img/avedon/slum/clinic/milk/milkfuta8.jpg",
"img/avedon/slum/clinic/milk/milkfuta9.jpg",
"img/avedon/slum/clinic/milk/milkfuta10.jpg"
)]]
<<elseif $penis gt 0 and $vagina is 0>>
[img[either(
"img/avedon/slum/clinic/milk/milkmale1.jpg",
"img/avedon/slum/clinic/milk/milkmale2.jpg",
"img/avedon/slum/clinic/milk/milkmale3.jpg",
"img/avedon/slum/clinic/milk/milkmale4.jpg",
"img/avedon/slum/clinic/milk/milkmale5.jpg",
"img/avedon/slum/clinic/milk/milkmale6.jpg",
"img/avedon/slum/clinic/milk/milkmale7.jpg",
"img/avedon/slum/clinic/milk/milkmale8.jpg",
"img/avedon/slum/clinic/milk/milkmale9.jpg",
"img/avedon/slum/clinic/milk/milkmale10.jpg",
"img/avedon/slum/clinic/milk/milkmale11.jpg",
"img/avedon/slum/clinic/milk/milkmale12.jpg"
)]]
<<else>>
[img[either(
"img/avedon/slum/clinic/milk/milkfem1.jpg",
"img/avedon/slum/clinic/milk/milkfem2.jpg",
"img/avedon/slum/clinic/milk/milkfem3.jpg",
"img/avedon/slum/clinic/milk/milkfem4.jpg",
"img/avedon/slum/clinic/milk/milkfem5.jpg",
"img/avedon/slum/clinic/milk/milkfem6.jpg",
"img/avedon/slum/clinic/milk/milkfem7.jpg",
"img/avedon/slum/clinic/milk/milkfem8.jpg",
"img/avedon/slum/clinic/milk/milkfem9.jpg",
"img/avedon/slum/clinic/milk/milkfem10.jpg",
"img/avedon/slum/clinic/milk/milkfem11.jpg",
"img/avedon/slum/clinic/milk/milkfem12.jpg",
"img/avedon/slum/clinic/milk/milkfem13.jpg",
"img/avedon/slum/clinic/milk/milkfem14.jpg",
"img/avedon/slum/clinic/milk/milkfem15.jpg"
)]]
<</if>></center>
<p>You have an attendant hook you up to the machines, hooking up your breasts with a small pneumatic hiss.</p>
<<if $penis gt 0>>
<p>A different attendant attaches a milker to your cock as well, ensuring that you're fully hard before slipping it into the milker.</p>
<</if>>
<p>Your moans join the chorus of moans from others that are in the milking racks as well, only your imprisonment is brief and voluntary.</p>
<p>The pressure on your nipples sends shivers up your spine, making you cry out in orgasm.</p>
<<orgasm>>
<p>The noises you made seem to have attracted someone, who rubs their cock against your pussy.</p>
<div class="choices">
<div class="choice-item">
<<link "End your session">>
<<set $rand to random(10, 30)>>
<<set $money += $rand>>
<<set $clinicdebt -= $rand>>
<<set $lact -= 3>>
<<if $lact lt 0>>
<<set $lact to 0>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Let them fuck you">>
<<set $rand to random(10, 30)>>
<<set $money += $rand>>
<<set $clinicdebt -= $rand>>
<<set $lact -= 3>>
<<if $lact lt 0>>
<<set $lact to 0>>
<</if>>
<<if $rand gte 15>>
<<set $miscaveevents to "milksex1">>
<<else>>
<<set $miscaveevents to "milksex2">>
<</if>>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "milkself2sex">>
<<set $arousal += 100>>
<center><<if $race is "Goblin">>
[img[either(
"img/avedon/slum/clinic/milk/milkgob1.jpg",
"img/avedon/slum/clinic/milk/milkgob2.jpg",
"img/avedon/slum/clinic/milk/milkgob3.jpg"
)]]
<<elseif $penis gt 0 and $vagina gt 0>>
[img[either(
"img/avedon/slum/clinic/milk/milkfuta1.jpg",
"img/avedon/slum/clinic/milk/milkfuta2.jpg",
"img/avedon/slum/clinic/milk/milkfuta3.jpg",
"img/avedon/slum/clinic/milk/milkfuta4.jpg",
"img/avedon/slum/clinic/milk/milkfuta5.jpg",
"img/avedon/slum/clinic/milk/milkfuta6.jpg",
"img/avedon/slum/clinic/milk/milkfuta7.jpg",
"img/avedon/slum/clinic/milk/milkfuta8.jpg",
"img/avedon/slum/clinic/milk/milkfuta9.jpg",
"img/avedon/slum/clinic/milk/milkfuta10.jpg"
)]]
<<elseif $penis gt 0 and $vagina is 0>>
[img[either(
"img/avedon/slum/clinic/milk/milkmale1.jpg",
"img/avedon/slum/clinic/milk/milkmale2.jpg",
"img/avedon/slum/clinic/milk/milkmale3.jpg",
"img/avedon/slum/clinic/milk/milkmale4.jpg",
"img/avedon/slum/clinic/milk/milkmale5.jpg",
"img/avedon/slum/clinic/milk/milkmale6.jpg",
"img/avedon/slum/clinic/milk/milkmale7.jpg",
"img/avedon/slum/clinic/milk/milkmale8.jpg",
"img/avedon/slum/clinic/milk/milkmale9.jpg",
"img/avedon/slum/clinic/milk/milkmale10.jpg",
"img/avedon/slum/clinic/milk/milkmale11.jpg",
"img/avedon/slum/clinic/milk/milkmale12.jpg"
)]]
<<else>>
[img[either(
"img/avedon/slum/clinic/milk/milkfem1.jpg",
"img/avedon/slum/clinic/milk/milkfem2.jpg",
"img/avedon/slum/clinic/milk/milkfem3.jpg",
"img/avedon/slum/clinic/milk/milkfem4.jpg",
"img/avedon/slum/clinic/milk/milkfem5.jpg",
"img/avedon/slum/clinic/milk/milkfem6.jpg",
"img/avedon/slum/clinic/milk/milkfem7.jpg",
"img/avedon/slum/clinic/milk/milkfem8.jpg",
"img/avedon/slum/clinic/milk/milkfem9.jpg",
"img/avedon/slum/clinic/milk/milkfem10.jpg",
"img/avedon/slum/clinic/milk/milkfem11.jpg",
"img/avedon/slum/clinic/milk/milkfem12.jpg",
"img/avedon/slum/clinic/milk/milkfem13.jpg",
"img/avedon/slum/clinic/milk/milkfem14.jpg",
"img/avedon/slum/clinic/milk/milkfem15.jpg"
)]]
<</if>></center>
<p>You have an attendant hook you up to the machines, hooking up your breasts with a small pneumatic hiss.</p>
<<if $penis gt 0>>
<p>A different attendant attaches a milker to your cock as well, ensuring that you're fully hard before slipping it into the milker.</p>
<</if>>
<p>The attendant seems to enjoy taking a hands on approach, caressing your body and occasionally fondling your chest and ass.</p>
<p>They whisper perverse things into your ear, calling you their dirty little cow and talking about how much milk you'll make as a sow.</p>
<p>You are not often turned on by bedroom talk, but the restrained nature of the milk racks and the sensations from the suction cups sends you well over the edge, the attendant telling you how good you are.</p>
<<orgasm>>
<p>After your orgasm they lean close, asking if you want them to fuck you.</p>
<div class="choices">
<div class="choice-item">
<<link "End your session">>
<<set $rand to random(10, 30)>>
<<set $money += $rand>>
<<set $clinicdebt -= $rand>>
<<set $lact -= 3>>
<<if $lact lt 0>>
<<set $lact to 0>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Let them fuck you">>
<<set $rand to random(10, 30)>>
<<set $money += $rand>>
<<set $clinicdebt -= $rand>>
<<set $lact -= 3>>
<<if $lact lt 0>>
<<set $lact to 0>>
<</if>>
<<if $rand gte 15>>
<<set $miscaveevents to "milksex1">>
<<else>>
<<set $miscaveevents to "milksex2">>
<</if>>
<<goto miscaveevents>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "milk1">>
<center>[img[either(
"img/avedon/slum/clinic/milk/milkfem1.jpg",
"img/avedon/slum/clinic/milk/milkfem2.jpg",
"img/avedon/slum/clinic/milk/milkfem3.jpg",
"img/avedon/slum/clinic/milk/milkfem4.jpg",
"img/avedon/slum/clinic/milk/milkfem5.jpg",
"img/avedon/slum/clinic/milk/milkfem6.jpg",
"img/avedon/slum/clinic/milk/milkfem7.jpg",
"img/avedon/slum/clinic/milk/milkfem8.jpg",
"img/avedon/slum/clinic/milk/milkfem9.jpg",
"img/avedon/slum/clinic/milk/milkfem10.jpg",
"img/avedon/slum/clinic/milk/milkfem11.jpg",
"img/avedon/slum/clinic/milk/milkfem12.jpg",
"img/avedon/slum/clinic/milk/milkfem13.jpg",
"img/avedon/slum/clinic/milk/milkfem14.jpg",
"img/avedon/slum/clinic/milk/milkfem15.jpg"
)]]</center>
<p>You help around the farm, adjusting milkers or noting that some are not producing as much as others.</p>
<p>You're pretty smart, but you have no idea how these things are powered or work so you simply report to Annabelle when you feel like stopping.</p>
<p>The logistics of it make no sense but you're pretty sure the extra help are from the Thieves Guild, but they're not in uniform.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $rand to random(5, 20)>>
<<set $money += $rand>>
<<set $clinicdebt -= $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "milk2">>
<center>[img[either(
"img/avedon/slum/clinic/milk/milkfem1.jpg",
"img/avedon/slum/clinic/milk/milkfem2.jpg",
"img/avedon/slum/clinic/milk/milkfem3.jpg",
"img/avedon/slum/clinic/milk/milkfem4.jpg",
"img/avedon/slum/clinic/milk/milkfem5.jpg",
"img/avedon/slum/clinic/milk/milkfem6.jpg",
"img/avedon/slum/clinic/milk/milkfem7.jpg",
"img/avedon/slum/clinic/milk/milkfem8.jpg",
"img/avedon/slum/clinic/milk/milkfem9.jpg",
"img/avedon/slum/clinic/milk/milkfem10.jpg",
"img/avedon/slum/clinic/milk/milkfem11.jpg",
"img/avedon/slum/clinic/milk/milkfem12.jpg",
"img/avedon/slum/clinic/milk/milkfem13.jpg",
"img/avedon/slum/clinic/milk/milkfem14.jpg",
"img/avedon/slum/clinic/milk/milkfem15.jpg"
)]]</center>
<p>You help around the farm, adjusting milkers or noting that some are not producing as much as others.</p>
<p>Massaging some of the more docile slaves, you try to make them more comfortable as comfortable cows produce more milk.</p>
<p>It is a bit strange to think of people like that, but some of these girls are volunteers and others were drug addicts.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $rand to random(5, 20)>>
<<set $money += $rand>>
<<set $clinicdebt -= $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $selectedOption.name === "annabellemilk">>
<center><img src="img/npcs/cow/cow3.gif"></center>
<p>You see Annabelle hooked up to a machine on her own, milking herself among the others.</p>
<<if $penis gt 0>>
<p>She notices you, curling a finger towards her.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $rand to random(5, 20)>>
<<set $money += $rand>>
<<set $clinicdebt -= $rand>>
<<goto $previouspassage>>
<</link>>
</div>
<<if $penis gt 0>>
<div class="choice-item">
<<link "Fuck Annabelle">>
<<set $rand to random(5, 20)>>
<<set $money += $rand>>
<<set $clinicdebt -= $rand>>
<<set $miscaveevents to "milksexannabelle">>
<<goto miscaveevents>>
<</link>>
</div>
<</if>>
</div>
<</if>><center><H4>Annabelle</H4></center>
<<if $annabellealt is "woman">>
<center><img src="img/npcs/cow/blonde.jpg"></center>
<<else>>
<center><img src="img/npcs/cow/cowBG.jpg"></center>
<</if>>
<p>The busty cowgirl looks at you with a sideways glance, a smirk on her face.</p>
<<if $questMilkQuest is 5>>
<<if !$questBillCow>>
<p>She mentioned coming from Britmor, perhaps she has family there.</p>
<<if $background is "Chosen One">>
<p>She does seem rather familiar, you should check around your farm.</p>
<</if>>
<<elseif $bessloc isnot "farmbarn">>
<p>You need to find a way to move Bess closer to Avedon, perhaps she can help you with her sister.</p>
<</if>>
<</if>>
<<if $annabellealt>>
<<if $annabellealt is "cow">>
<p>Annabelle is currently a cow, but you can have her <<button 'change herself' annabelle>><<set $annabellealt to "woman">><</button>> to appear human.</p>
<<else>>
<p>Annabelle is currently a woman, but you can have her <<button 'change herself' annabelle>><<set $annabellealt to "cow">><</button>> to appear as a cow.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $bessloc is "farmbarn" and $questMilkQuest is 5>>
<div class="choice-item">
<<link "Tell Annabelle her sister is on your farm">>
<<set $besstalk to "questmilkquest5">>
<<goto besstalk>>
<</link>>
</div>
<</if>>
<<if $questMilkQuest gte 6>>
<div class="choice-item">
<<link "Ask how she's doing">>
<<set $besstalk to "annabelleself">>
<<goto besstalk>>
<</link>>
</div>
<</if>>
<<if $questKingOfHell isnot 9 and !$locAnnabelle>>
<div class="choice-item">
<<link "Ask Annabelle about Steelwind Farm">>
<<set $besstalk to "annabellefarm">>
<<goto besstalk>>
<</link>>
</div>
<</if>>
<<if $questMilkQuest gte 6 and !$annabellealt>>
<div class="choice-item">
<<link "Ask Annabelle who the store clerk was">>
<<set $besstalk to "annabellealt">>
<<goto besstalk>>
<</link>>
</div>
<</if>>
<<if $locAnnabelle>>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $besstalk to "annabellesex">>
<<goto besstalk>>
<</link>>
</div>
<</if>>
<<if $questMilkQuest gte 7 and ($previouspassage is "altfarm" or $previouspassage is "slumclinicbasement")>>
<div class="flirt-choice-item">
<<link "Milk Annabelle">>
<<set $besstalk to "annabellemilkr">>
<<goto besstalk>>
<</link>>
</div>
<</if>>
<<if $queenSatyr and $queenSatyr is "no one" and $questMilkQuest gte 6>>
<div class="special-choice-item">
<<link "Ask them to be Queen of the Satyr in Amazonia">>
<<set $besstalk to "annabellequeensatyr">>
<<goto besstalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Annabelle">><<if $combatenemy is "Lone Pig Orc">>
<center><H4>Pig Farm</H4></center>
<center><img src="img/farm/farm2.jpg"></center>
<p>You take him down quickly, although not quietly.</p>
<p>Annabelle grabs his weapon and you as the two of you bolt towards the treeline.</p>
<p>You see the vampire standing where he left you, a confused expression on his face.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"You are drawing them out, why? I told you to stay put."</div>
</div>
</div>
<p>You don't recall, he might have spoken too quietly for you to hear.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"They're coming, you said you would help!"</div>
</div>
</div>
<p>There is indeed a dozen Orcs now rushing towards you, their shouts and stomping boots echoing across the field.</p>
<<if $questMineSpider gte 10>>
<p>The vampire begins to sigh as he takes a step forward, only for a bee spear to impale the ground at his feet.</p>
<p>As she lands her weapon almost flies to her hand as she aims it at him, only to turn to see the orcs approaching.</p>
<div class="dialogue-box">
<img src="img/npcs/queen/guardtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bee Guard:</span>
<div class="dialogue">"Ze enemy of mine enemy. Stay your course, vampiere."</div>
</div>
</div>
<p>Taking to the sky once more you hear the Bee Girl let out a war cry as she charges.</p>
<</if>>
<p>The vampire smiles as he readies himself as well, letting out a low sigh.</p>
<<if $hour gte 6 and $hour lte 17>>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Well this is going to sting."</div>
</div>
</div>
<p>With an idle sigh he raises his claws, looking at the approaching orcs.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Well, lets get this over with."</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Join the fight">>
<<include combatclear>>
<<set $enemies = []>>
<<for _i to 0; _i < 12; _i++>>
<<set _lvl = random(2, 6)>>
<<set $enemies.push({
level: 3,
type: "Pic Orc Scout",
gender: "Male",
level: _lvl,
health: 5 + (_lvl * 2),
maxHealth: 5 + (_lvl * 2),
armor: 1 + Math.floor(_lvl / 2),
stamina: 20 + (_lvl * 5),
maxStamina: 20 + (_lvl * 5),
sexLimit: 0,
attackPower: 2 + _lvl,
speed: 10 + _lvl,
isUndead: false,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $allies.push({
name: "Annabelle",
health: 40,
maxHealth: 40,
attackPower: 12,
speed: 20,
status: "active"
})>>
<<if $questMineSpider gte 10>>
<<set $allies.push({
name: "Enraged Bee Girl",
health: 70,
maxHealth: 70,
attackPower: 15,
speed: 5,
specialAbility: "beeSpearFlurry",
status: "active"
})>>
<</if>>
<<set $allies.push({
name: "Det the Vampire",
health: 400,
maxHealth: 400,
attackPower: 30,
speed: 20,
specialAbility: "detQuickStrike",
status: "active"
})>>
<<set $combatenemy to "Group of Pig Orcs">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
</div>
<</if>>
<<if $combatenemy is "Group of Pig Orcs">>
<center><H4>Pig Farm</H4></center>
<center><img src="img/farm/farm2.jpg"></center>
<p>Det drops another Orc, drained of blood as the others scatter.</p>
<<if $hour gte 6 and $hour lte 17>>
<p>He has burns on his hands and wrists, having kept his face cover during the fight but you see light streaks of red across his pale face where the sunlight burned him.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"These cretins taste like rot, rats would be more...Actual rats, I don't drink from my Ratfolk."</div>
</div>
</div>
<p>He holds up a hand, gesturing to it as his skin begins to flake from his fingers.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"They're misting garlic onto their clothes and in the air. This only would keep me out, none of my Thieves are vampires. Come now, we have to hurry or the guard will come and claim all these wretches before we can."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/cow/annabelle.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annabelle:</span>
<div class="dialogue">"This isn't what we agreed, vampire! You said we would-"</div>
</div>
</div>
<p>Det looks to you as your cow speaking to him is a slight against him.<p>
<p>His gaze slowly moves to Annabelle who take a step backwards.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"You see this world in shades of black and white, you miss all the little evils that exist. Do you think that people are innately good and monsters are simply evil? You're the offspring of a demon, a corruptive aura begat by a wayward teen who knew not of their power."</div>
</div>
</div>
<p>Det pauses, looking at the barm and taking a step away.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"They can yet be saved, but a creature like myself descending upon them will cause them to break. They've suffered enough, the cold hands of death ripping them from their shackles would be too much."</div>
</div>
</div>
<p>You hear the barn door slam open as another Orc, more mutated than the others, steps outside with a scowl on their face.</p>
<div class="dialogue-box">
<img src="img/sex/pig/leadertalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pig Orc Leader:</span>
<div class="dialogue">"The hells is going on?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at the orc">>
<<set $farmevent to "otherfarm5">>
<<include combatclear>>
<<goto farmevents>>
<</link>>
</div>
</div>
<</if>><<if $pigchange is true>>
<center><img src="img/sex/pig/girl.jpg"></center>
<p>Your pig girl tilts her head at you, unsure why you've interrupted her.</p>
<<if $farmPigs gt 1>>
<p>You have <<print $farmPigs - 1>> piglets with her.</p>
<</if>>
<<else>>
<center><img src="img/sex/pig/farmpig.jpg"></center>
<p>Your pig does not acknowledge your existence.</p>
<</if>>
<hr>
<p>They continue sitting on the ground, lazing around.</p>
<<if $unlockedSkills.includes("incubusAnimal") and $class is "Incubus" and $pigchange isnot true>>
<p>You could <<button 'use your Incubus powers' pigsex>><<set $pigsex to "pigchange">><</button>> to change your pig.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $pigchange is true>>
<div class="flirt-choice-item">
<<link "Fool around">>
<<set $pigsex to "piggirlsex">>
<<goto pigsex>>
<</link>>
</div>
<<elseif $bestiality is true and $vagina gt 0>>
<div class="flirt-choice-item">
<<link "Fool around">>
<<set $pigsex to "pigsex">>
<<goto pigsex>>
<</link>>
</div>
<</if>>
<<if $farmPigs gt 1 and $bestiality is true and $vagina gt 0>>
<div class="flirt-choice-item">
<<link "Fool around with a random pig">>
<<set $pigsex to "pigsex">>
<<goto pigsex>>
<</link>>
</div>
<</if>>
</div>
<<if $pigsex is "piggirlsex">>
<<set $arousal += 100>>
<center>[img[either(
"img/sex/pig/girl1.jpg",
"img/sex/pig/girl2.jpg",
"img/sex/pig/girl3.jpg"
)]]</center>
<p>You pull out your $penistype cock which gets her attention, the pig girl crawling over to you and letting it press against her face.</p>
<p>She kneels before you, some intelligence behind her eyes as she strokes your cock with mild curiosity.</p>
<p>She takes it into her mouth with no complaints, suckling the tip as she eagerly strokes your member.</p>
<p>Holding her head you guide her deeper, your pig content to just take the tip but you give her more as you begin bucking into her mouth.</p>
<p>There's no hunger in her movements, only acceptance of what's happening as she allows you to face-fuck her.</p>
<p>She taps your thigh as you slow, allowing her to pull off of your cock with trails of salivia coming from her mouth.</p>
<p>Wiping her lips she bends over for you, biting her lip as she lets out a needy whine.</p>
<p>Approaching her from behind you guide your length into her as she lets out lewd oinking noises, pulling her hips to yours as she freezes.</p>
<p>Slowly you begin to move, your pig twitching as her orgasm starts, something you know will last quite awhile.</p>
<p>Pistoning in and out of her body she lets out a cry as you stir up her insides, dragging out her already long orgasm even longer as you work towards your own.</p>
<p>You reach your own end quickly enough as her body tightens around your cock, pulling her tight against you as you cum once more.</p>
<<creampie>>
<<set $sexname to "Pig">>
<<include npcpreg>>
<p>She lays on the ground twitching for a few moments after you pull out, letting out contented oinks as she recovers.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a pig girl">>
<</if>>
<<set $beastaddict += 1>>
<<set $rand to random(30, 100)>>
<<set $minute += $rand>>
<<goto pig>>
<</link>>
</div>
</div>
<</if>>
<<if $pigsex is "pigsex">>
<<set $arousal += 30>>
<center>[img[either(
"img/sex/pig/fem1.jpg",
"img/sex/pig/fem2.jpg",
"img/sex/pig/fem3.jpg",
"img/sex/pig/fem4.jpg",
"img/sex/pig/fem5.jpg",
"img/sex/pig/fem6.jpg",
"img/sex/pig/fem7.jpg",
"img/sex/pig/fem8.jpg"
)]]</center>
<p>Approaching the pig you bend over, wiggling your rear for it as it slowly sniffs to see what you are doing.</p>
<p>When it understands it approaches you, mounting your hips as it eagerly bucks against your hips before thrusting deeply inside of you.</p>
<p>The spiral shape of its cock reaches spots you thought impossible, sending shivers up your body as it bucks its hips against yours.</p>
<<orgasm>>
<p>The pig doesn't last long, squealing as it pumps you full of its thick semen and dismounts you, the weight of the creature lifting off of you a godsend.</p>
<P>You're dirty from laying in the yard, leaking pig cum as your knees are sore.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a pig">>
<</if>>
<<run $creampie.push("Orc")>>
<<set $girl += 1>>
<<set $beastaddict += 1>>
<<set $rand to random(30, 100)>>
<<set $minute += $rand>>
<<goto pig>>
<</link>>
</div>
</div>
<</if>>
<<if $pigsex is "pigchange">>
<center><img src="img/sex/pig/girl.jpg"></center>
<p>You will it and it is so.</p>
<p>There is a moment of realization that something has changed, the pig looking up with her enhanced range of movement, but she merely sits and continues doing exactly what she was doing.</p>
<p>It is a bit odd that after gaining consciousness that she'd do...something, but she is just as lazy or lazier than Bess is.</p>
<p>With a sniff she holds out her hands and balls them into fists several times, putting them together and using her arms as a pillow as she lays on the ground.</p>
<p>She's just as lazy as they were before.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $pigchange to true>>
<<set $beastaddict += 1>>
<<goto pig>>
<</link>>
</div>
</div>
<</if>><center><H4>Pig Farm</H4></center>
<center><img src="img/farm/farm2.jpg">
<p>The pig farm ran by the Thieves Guild that you were unwittingly a part of liberating.</p></center>
<hr>
<<if $farminjury>>
<p>There are $farmprisoner captives here and $farminjury injured.</p>
<<else>>
<p>There are $farmprisoner captives here</p>
<</if>>
<p>The Pig Orc Leader manages the captives and has <<button 'Annabelle' annabelle>><</button>> do the sales.</p>
<p>Several of Det's Thieves help micromanage the day to day operations and it is obvious that the vampire is using this as a place to punish people.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave to your farm">>
<<goto farm>>
<</link>>
</div>
<div class="choice-item">
<<link "Leave to the farm road">>
<<goto farmroad>>
<</link>>
</div>
<<if $lact gt 0 and $questMilkQuest gte 5>>
<div class="choice-item">
<<link "Get milked">>
<<set $milkwork to true>>
<<goto milkevents>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "'Milk' the 'Cows'">>
<<set $milkwork to null>>
<<goto milkevents>>
<</link>>
</div>
<div class="choice-item">
<<link "Manage the pigs">>
<<set $milkwork to "pigs">>
<<goto milkevents>>
<</link>>
</div>
</div>
<<set $chapter to "Pig Farm">><<set $avalonactions to 0>>
<<if $ghosthelp is true>>
<<set $avalonactions += 1>>
<</if>>
<<if $monduvalnuked is true>>
<<set $avalonactions += 1>>
<</if>>
<<if $RulerHell>>
<<set $avalonactions += 1>>
<</if>>
<<if $GoddessKitsune>>
<<set $avalonactions += 1>>
<</if>>
<<if $GoddessKitsune is "Kainaat">>
<<set $avalonactions += 1>>
<</if>>
<center><H4>Aspen the Nun</H4></center>
<<if $faithAvalon>=500>>
<center><img src="img/npcs/aspen/planhigh.jpg"></center>
<<else>>
<center><img src="img/npcs/aspen/planlow.jpg"></center>
<</if>>
<center><<if $questBlackWolf is 4>>
<p>You are $avalonactions out of the 7 missions required to challenge Avalon.</p>
<<else>>
<p>What's done is done, you can't undo what has happened.</p>
<</if>></center>
<hr>
<<if $avalonactions gte 7>>
<p><b>Dev Note</b>: Defeating Avalon not in game yet</p>
<</if>>
<h2>Plans:</h2>
<p>Aspens plans are riddled with her own personal thoughts and ideas, but she has a rough outline of what needs to be done.</p>
<center><<include undercryptplans>></center>
<div id="questinfo">
<p>Select an option above.</p>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave to the Temple basement">>
<<goto templebasement>>
<</link>>
</div>
<div class="choice-item">
<<link "Leave to the Death's Crypt">>
<<goto tomb>>
<</link>>
</div>
<<if $bedebody>>
<div class="choice-item">
<<link "Head to Thesaur">>
<<goto thesaur>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Undercrypt">>
<<if $questBlackWolf is 3>>
<<set $templeevent to "questblackwolf3">>
<<goto templeevents>>
<</if>><<link "Army of the Dead">>
<<replace "#questinfo">>
<<if $ghosthelp is true>>
<h4>Ghost Allies - Complete</h4>
<p><strike>Undead Army</strike></p>
<<else>>
<h4>Undead Army</h4>
<</if>>
<p>There are massive amounts of undead pooling around a fishing village just north of Avedon, in the Deadland Swamp.</p>
<<if !$questNecromancer>>
<p>Step 1: There is a massive amount of undead in the swamps, which means there must be a necromancer, you should defeat them so the Paladins cannot take credit.</p>
<<elseif $questNecromancer lt 6>>
<p>Step 1: Defeat the Necromancer in the Fishing Village so the Paladins cannot take credit.</p>
<<else>>
<p>Step 1: You defeated the necromancer and took his grimoire - Complete.</p>
<<if $bookBlack is "translated">>
<p>Step 2: The spellbook is deciphered - Complete.</p>
<<else>>
<p>Step 2: Find a way to decipher the spellbook.</p>
<p>Perhaps the Kitsune can help, they're magical.</p>
<</if>>
<<if $questNecromancer is 7 and $bookBlack is "translated">>
<p>Step 3: Find out what the Necromancer was doing, go through his stuff.</p>
<<else>>
<p>Step 3: You've found a strange manor, this is useful - Complete.</p>
<</if>>
<<if !$questAvery or $questAvery lt 8>>
<p>Step 4: Find out the secret of the manor.</p>
<<else>>
<p>Step 4: The manor is littered with ghosts - Complete</p>
<</if>>
<<if $ghosthelp is true>>
<p>Step 5: You have the help of the ghosts of the manor - Complete.</p>
<<else>>
<p>Step 5: Find a way to get the help of the ghosts of the manor, maybe the book can help.</p>
<</if>>
<</if>>
<</replace>>
<</link>> -
<<if $GoddessKitsune>>
<<link "Kitsune Goddess">>
<<replace "#questinfo">>
<h4>Goddess of the Kitsune</h4>
<strike>Find Mariko?</strike>
<p>The Kitsune have organized once more, which should threaten the False Goddess.</p>
<<if $GoddessKitsune is "Kainaat">>
<p>The Goddess Mariko has also spoken to me and said that she would aid me during the fight.</p>
<p>Death told me to be wary that this 'Mariko' is...strange.</p>
<p>What does that mean?</p>
<</if>>
<</replace>>
<</link>> -
<</if>>
<<if $monduvalnuked is true>>
<<link "Monduval">>
<<replace "#questinfo">>
<h4>Millions Dead</h4>
<strike>Tania help?</strike>
<p>Monduval has been destroyed which is...several problems.</p>
<p>It will make it easier to defeat the False Goddess, that's for sure.</p>
<</replace>>
<</link>> -
<</if>>
<<if $questHaloNun gte 15>>
<<link "Rev's Death">>
<<replace "#questinfo">>
<h4>Death of the Last Black Knight</h4>
<strike>Rev distraction</strike>
<p>Rev is missing, assumed dead.</p>
<p>He did defer sermons to nuns and higher ranking paladins but his absence is causing strife that we want.</p>
<</replace>>
<</link>> -
<</if>>
<<if $RulerHell>>
<<link "Ruler of Hell">>
<<replace "#questinfo">>
<h4>The Mantle of Hell</h4>
<strike>Invade Hell?</strike>
<p>Demons are more organized.</p>
<p>Something is afoot, I just don't know what.</p>
<</replace>>
<</link>> -
<</if>>
<<link "Unlikely Allies">>
<<replace "#questinfo">>
<<if $thesaurfree is true>>
<h4>Tentacle Ally - Complete</h4>
<strike>Goblin Army</strike>
<<else>>
<h4>Goblin Army</h4>
<</if>>
<p>There is a plan to contact the goblin tribe and use their profane rituals on the nuns to weaken them.</p>
<<if !$mutationBroodmother>>
<p>Step 1: We currently do not know where the goblin den is, it's somewhere in the mountains.</p>
<<else>>
<p>Step 1: You know where the goblin den is - Complete.</p>
<</if>>
<<if $ritualShaman is 1>>
<p>Step 2: Sul Tan-Ni would probably be alright with helping, I should ask about what she worships.</p>
<<elseif $ritualShaman gte 2 or $meetThesaur is true>>
<p>Step 2: I have met Sul Ta-Ni who can help me with goblins - Complete.</p>
<<else>>
<p>Step 2: Meet the goblin religious leader and form an alliance.</p>
<</if>>
<<if $thesaurfree is true>>
<p>Step 3: We have released Thesaur and he is now in the world.</p>
<<elseif $meetThesaur is true>>
<p>Step 3: I don't know about this but should we release Thesaur?</p>
<</if>>
<<if !$bedebody>>
<p>Step 4: I'm at a loss, Thesaur exists so perhaps gifting him a Nun would give him the taste to acquire more of his own.</p>
<</if>>
<<if $tentnun and !$bedebody>>
<p>You <<button 'hear a noise' templeevents>><<set $templeevent to "thesaurmeet">><</button>> behind Aspen, something that she seems to notice but tells you it must be a rat.</p>
<</if>>
<<if $bedebody>>
<p>Step 4: We have a tentacle as an ally so this goal is extra complete, he says he will help in the fight.</p>
<</if>>
<<if $bedebody and $bedebody isnot "full" and $questYellowRooms is 2>>
<div class="dialogue-box">
<img src="img/npcs/bede/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bede:</span>
<div class="dialogue">"Can you bring me to the tentacled person?"</div>
</div>
</div>
<p>It is odd for Bede to contact you directly.</p>
<</if>>
<<if $bedebody is "full">>
<p>Step 5: We have the Queen of Nightmares in the flesh, what have you done?</p>
<p>If these are our allies and the lesser of two evils, what are we about to face?</p>
<</if>>
<</replace>>
<</link>> -
<<link "Woodland Witches Aid">>
<<replace "#questinfo">>
<<if $circecharm>>
<h4>Nun Night Sex</h4>
<strike>Witch Army</strike>
<<elseif $questForestWitch is "dead">>
<h4>Witch Army - Failed</h4>
<<else>>
<h4>Witch Army</h4>
<</if>>
<p>Foreign Magic might assist in defeating the False Avalon, lets see if the Witches of Old exist.</p>
<<if $questForestWitch is "dead">>
<p>The head witch has died.</p>
<p>We can do it without her, I'll search for more leads.</p>
<</if>>
<<if !$southforestlocations or $southforestlocations lt 16>>
<p>Step 1: Visit the western forest and find the witch, avoiding killing her if possible.</p>
<<elseif $questForestWitch is "alive">>
<p>Step 1: You met Circe of the western woods - Complete.</p>
<<if $harpyfamily and $harpyfamily isnot "defeated" and $harpyfamily isnot "trouble">>
<p>Step 2: Two seems generally content with how things ended up - Complete.</p>
<<else>>
<p>Step 2: You should work with her students, One and Two. One stays too close to Circe, but Two is often seen flying over the forests and along the western road.</p>
<</if>>
<<if !$circecharm>>
<p>Step 3: You should ask if Circe can help with Avalon.</p>
<<elseif $circecharm is 1>>
<p>Step 3: Circe has given me a piece of paper that can turn someone into a demon, if only briefly.</p>
<p>You should hide it somewhere that nuns touch, perhaps the library will work fine.</p>
<<elseif $circecharm gte 2>>
<p>Step 3: The cursed items are in the library and it has already begun working - Complete.</p>
<</if>>
<</if>>
<<if $circecharm is 2>>
<p>Step 4: Find a way to 'push' the nuns who turn into demons at night further, I have no idea how.</p>
<<elseif $circecharm is 3>>
<p>Step 4: Multiple nuns have turned into demons, this scandal is burning through the temple - Complete.</p>
<<elseif $circecharm is 4>>
<p>Step 4: Nuns are far more open to sexual things which is concerning, but effective - Complete.</p>
<</if>>
<</replace>>
<</link>><center><H4>Sawmill Gloryhole</H4></center>
<center><img src="img/avedon/suburbs/sawmill/hole.jpg">
<p>Small stalls are set up for private time between whores and the cocks they suck, with you being on the $avehole side.</p></center>
<hr>
<<if $avehole is "male">>
<p>What originally was a small bathroom is now a thriving enterprise, the holes were drilled from this side and cleaned up for easy use.</p>
<<else>>
<p>What originally was a small bathroom is now a thriving enterprise, there is a hole that leads to the sewers and to the suburbs to keep anonymity.</p>
<p>The door is barricaded from this side, to get in you climb through the back.</p>
<<if $loverPercy is 52 or $loverPercy is 101>>
<p>You hear <<button 'a strange noise' maceasytalk>><<set $maceasytalk to "percyrevive5">><</button>> from one of the stalls.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the bathroom">>
<<set $avehole to null>>
<<goto sawmilldorm>>
<</link>>
</div>
<<if $avehole is "female">>
<div class="flirt-choice-item">
<<link "Service a cock using your mouth">>
<<set $money += 10>>
<<set $aveholesex to "bj">>
<<goto aveholesex>>
<</link>>
</div>
<<if $vagina gt 0>>
<div class="flirt-choice-item">
<<link "Service a cock using your pussy">>
<<set $money += 10>>
<<set $aveholesex to "vag">>
<<goto aveholesex>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Head to the sewers">>
<<set $avehole to null>>
<<set $sewersafe to null>>
<<goto sewer>>
<</link>>
</div>
<</if>>
<<if $avehole is "male" and $penis gt 3 and $money gte 10>>
<div class="flirt-choice-item">
<<link "Get your cock sucked through the gloryhole (10 gems)">>
<<set $aveholesex to "use">>
<<set $money -= 10>>
<<goto aveholesex>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Sawmill Gloryhole">><<if !$companion>>
<<set $companion = []>>
<</if>>
<<if !$campprisoner>>
<<set $campprisoner = []>>
<</if>>
<<if !$nextCompanionID>>
<<set $nextCompanionID = 1>>
<</if>>
<<if !$roadally>>
<p>You aren't currently traveling with any strangers.</p>
<<else>>
<<if $previouspassage is "sewerlaircells">>
<p><em>$roadally.name is confused as to where you've taken them.</em></p>
<<elseif $previouspassage is "camp" and $campfriendname>>
<p>$roadally.name looks at $campfriendname who is resting at your camp.</p>
<<else>>
<p>$roadally.name is walking beside you.</p>
<</if>>
<<if $previouspassage is "camp" and !$campfriendname and $campprisoner.length is 0 and ($roadally.name is "Male Adventurer" or $roadally.name is "Female Adventurer" or $roadally.name is "Futanari Adventurer")>>
<p>You could <<button 'invite $roadally.name' $previouspassage>>
<<set $campfriendimg to $roadally.avi>>
<<set $campfriendlove to $roadally.insanity>>
<<set $campfriendship to $roadally.obedience>>
<<set $campfriendrace to $roadally.race>>
<<set $campfriendgender to $roadally.gender>>
<<set $campfriendname = either(...setup.namePools[$roadally.gender])>>
<<set $nextCompanionID += 1>>
<<set $roadally = null>>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally")>>
<<replace "#roadAllyPanel">>
<<include "RoadAllyManagement">>
<</replace>>
<</button>> to stay at your camp</p>
<</if>>
<<if $previouspassage is "camp" and $campfriendname and $campprisoner.length lt $camplevel * 3>>
<p>You could <<button 'capture $roadally.name' $previouspassage>>
<<set $campprisoner.push({
id: $nextCampPrisonerID,
name: $roadally.name,
gender: $roadally.gender,
race: $roadally.race,
obedience: $roadally.obedience,
skillOral: $roadally.skillOral,
skillVag: $roadally.skillVag,
skillAnal: $roadally.skillAnal,
insanity: $roadally.insanity
})>>
<<set $nextCompanionID += 1>>
<<set $roadally = null>>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally")>>
<<replace "#roadAllyPanel">>
<<include "RoadAllyManagement">>
<</replace>>
<</button>></p>
<<elseif $previouspassage is "camp" and $campprisoner.length gte $camplevel * 3>>
<p>The camp isn't big enough to handle more slaves.</p>
<</if>>
<<if 3-$companion.length gt 0 and $previouspassage is "sewerlaircells">>
<p>You could <<button 'put them in a cell' $previouspassage>>
<<set $companion.push({
id: $nextCompanionID,
name: $roadally.name,
gender: $roadally.gender,
race: $roadally.race,
obedience: $roadally.obedience,
skillOral: $roadally.skillOral,
skillVag: $roadally.skillVag,
skillAnal: $roadally.skillAnal,
insanity: $roadally.insanity
})>>
<<set $nextCompanionID += 1>>
<<set $roadally = null>>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally.name")>>
<<set $allies = $allies.filter(ally => ally.name !== "$roadally")>>
<<replace "#roadAllyPanel">>
<<include "RoadAllyManagement">>
<</replace>>
<</button>></p>
<<elseif $previouspassage is "sewerlaircells">>
<p>There are not enough cells.</p>
<</if>>
<</if>> <center><img src="img/system/red.jpg"></center>
<p>The pain is intense as you fall to your knees, the Paladin readying their sword.</p>
<div class="dialogue-box">
<img src="img/avedon/church/nun0.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nun:</span>
<<if $infestation or $class is "Infested">>
<div class="dialogue">"Burn, corrupter."</div>
<<elseif $class is "Incubus" or $class is "Succubus">>
<div class="dialogue">"Suffer not a demon to live."</div>
<<elseif $class is "Witch">>
<div class="dialogue">"All you had to do was give up your corruptible demonic sorcery. May Avalon shine her mercy upon you."</div>
<<else>>
<div class="dialogue">"For what purpose was your aggression towards the Chosen of God? May Avalon shine her mercy upon you."</div>
<</if>>
</div>
</div>
<p>Your death is quick and, unsurprisingly, instant.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<include dyingclear>>
<</link>>
</div>
</div>
<<set $chapter to "Dying">><center><img src="img/avedon/church/nun0.jpg"></center>
<p>Her supply of mana is expended and she stands resolute as her Paladin collapses to the ground.</p>
<p>The road is well traveled, it would simple for her to call for help or flee given the distance she has gained as a result of the combat.</p>
<div class="dialogue-box">
<img src="img/avedon/church/nun0.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Nun:</span>
<div class="dialogue">"I will not shout or plead for my life or chastity. Do what you will but know that the light of Avalon will live on with or without me."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
<<if !$roadally>>
<div class="choice-item">
<<link "Capture her">>
<<set $roadally = {
name: "Nun",
obedience: 0,
gender: "Female",
race: "Human",
skillOral: 0,
skillVag: 0,
skillAnal: 0,
insanity: 0,
status: "following",
waitLocation: null
}>>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "A Nun of Avalon">><<if $sewercellevent is "chatyes">>
<<if $previouspassage is "camp">>
<center><H4>Your Camp</H4></center>
<<if $camplevel is 1>>
<center><img src="img/items/camp/level1.jpg"></center>
<<elseif $camplevel is 2>>
<center><img src="img/items/camp/level2.jpg"></center>
<<elseif $camplevel is 3>>
<center><img src="img/items/camp/level3.jpg"></center>
<</if>>
<p>You address them in the stocks that $campfriendname has made and they nod slowly as if understanding.</p>
<p>It is possible that they understand your message and you leave it at that.</p>
<<else>>
<center><H4>Sewer Lair</H4></center>
<center><img src="img/avedon/sewer/sewerdungeon.jpg"></center>
<p>You address them and they listen through the bars of their cell, the coldness of the room leaving them with a blank expression on their face.</p>
<p>It is possible that they understand your message and you leave it at that.</p>
<</if>>
<</if>>
<<if $sewercellevent is "chatno">>
<<if $previouspassage is "camp">>
<center><H4>Your Camp</H4></center>
<<if $camplevel is 1>>
<center><img src="img/items/camp/level1.jpg"></center>
<<elseif $camplevel is 2>>
<center><img src="img/items/camp/level2.jpg"></center>
<<elseif $camplevel is 3>>
<center><img src="img/items/camp/level3.jpg"></center>
<</if>>
<p>You address them in the stocks that $campfriendname has made and they shake their head slowly as if not understanding.</p>
<p>They look on passively, shivering slightly as you talk with them.</p>
<<else>>
<center><H4>Sewer Lair</H4></center>
<center><img src="img/avedon/sewer/sewerdungeon.jpg"></center>
<p>You address them and they listen through the bars of their cell, the coldness of the room leaving them with a blank expression on their face.</p>
<p>They look on passively, shivering slightly as you talk with them.</p>
<</if>>
<</if>>
<<if $sewercellevent is "sexvirgin">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a _npc.gender _npc.race slave">>
<</if>>
<<set $arousal += 10>>
<center><<if $race is "Goblin">>
[img[either(
"img/sex/human/rapist/gobmale/mgobfem1.jpg",
"img/sex/human/rapist/gobmale/mgobfem2.jpg",
"img/sex/human/rapist/gobmale/mgobfem3.jpg",
"img/sex/human/rapist/gobmale/mgobfem4.jpg",
"img/sex/human/rapist/gobmale/mgobfem5.jpg",
"img/sex/human/rapist/gobmale/mgobfem6.jpg",
"img/sex/human/rapist/gobmale/mgobfem7.jpg",
"img/sex/human/rapist/gobmale/mgobfem8.jpg",
"img/sex/human/rapist/gobmale/mgobfem9.jpg",
"img/sex/human/rapist/gobmale/mgobfem10.jpg",
"img/sex/human/rapist/gobmale/mgobfem11.jpg",
"img/sex/human/rapist/gobmale/mgobfem12.jpg",
"img/sex/human/rapist/gobmale/mgobfem13.jpg",
"img/sex/human/rapist/gobmale/mgobfem14.jpg",
"img/sex/human/rapist/gobmale/mgobfem15.jpg",
"img/sex/human/rapist/gobmale/mgobfem16.jpg"
)]]
<<elseif $vagina gt 0>>
[img[either(
"img/sex/human/rapist/futa/futafem1.jpg",
"img/sex/human/rapist/futa/futafem2.jpg",
"img/sex/human/rapist/futa/futafem3.jpg",
"img/sex/human/rapist/futa/futafem4.jpg",
"img/sex/human/rapist/futa/futafem5.jpg",
"img/sex/human/rapist/futa/futafem6.jpg",
"img/sex/human/rapist/futa/futafem7.jpg",
"img/sex/human/rapist/futa/futafem8.jpg",
"img/sex/human/rapist/futa/futafem9.jpg",
"img/sex/human/rapist/futa/futafem10.jpg",
"img/sex/human/rapist/futa/futafem11.jpg",
"img/sex/human/rapist/futa/futafem12.jpg",
"img/sex/human/rapist/futa/futafem13.jpg",
"img/sex/human/rapist/futa/futafem14.jpg",
"img/sex/human/rapist/futa/futafem15.jpg",
"img/sex/human/rapist/futa/futafem16.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/rapist/male/malefem1.jpg",
"img/sex/human/rapist/male/malefem2.jpg",
"img/sex/human/rapist/male/malefem3.jpg",
"img/sex/human/rapist/male/malefem4.jpg",
"img/sex/human/rapist/male/malefem5.jpg",
"img/sex/human/rapist/male/malefem6.jpg",
"img/sex/human/rapist/male/malefem7.jpg",
"img/sex/human/rapist/male/malefem8.jpg",
"img/sex/human/rapist/male/malefem9.jpg",
"img/sex/human/rapist/male/malefem10.jpg",
"img/sex/human/rapist/male/malefem11.jpg",
"img/sex/human/rapist/male/malefem12.jpg",
"img/sex/human/rapist/male/malefem13.jpg"
)]]
<</if>></center>
<p>There is a short cry as your $penistype cock enters them, the small stain of blood on their thighs the proof of what just happened.</p>
<p>Mentally they check out, what is happening to them beyond what they can handle so you thrust deeply into their body to very little cries or fighting.</p>
<<creampie>>
<</if>>
<<if $sewercellevent is "sexpussy">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a _npc.gender _npc.race slave">>
<</if>>
<<set $arousal += 100>>
<center><<if $race is "Goblin">>
[img[either(
"img/sex/human/rapist/gobmale/mgobfem1.jpg",
"img/sex/human/rapist/gobmale/mgobfem2.jpg",
"img/sex/human/rapist/gobmale/mgobfem3.jpg",
"img/sex/human/rapist/gobmale/mgobfem4.jpg",
"img/sex/human/rapist/gobmale/mgobfem5.jpg",
"img/sex/human/rapist/gobmale/mgobfem6.jpg",
"img/sex/human/rapist/gobmale/mgobfem7.jpg",
"img/sex/human/rapist/gobmale/mgobfem8.jpg",
"img/sex/human/rapist/gobmale/mgobfem9.jpg",
"img/sex/human/rapist/gobmale/mgobfem10.jpg",
"img/sex/human/rapist/gobmale/mgobfem11.jpg",
"img/sex/human/rapist/gobmale/mgobfem12.jpg",
"img/sex/human/rapist/gobmale/mgobfem13.jpg",
"img/sex/human/rapist/gobmale/mgobfem14.jpg",
"img/sex/human/rapist/gobmale/mgobfem15.jpg",
"img/sex/human/rapist/gobmale/mgobfem16.jpg"
)]]
<<elseif $vagina gt 0>>
[img[either(
"img/sex/human/rapist/futa/futafem1.jpg",
"img/sex/human/rapist/futa/futafem2.jpg",
"img/sex/human/rapist/futa/futafem3.jpg",
"img/sex/human/rapist/futa/futafem4.jpg",
"img/sex/human/rapist/futa/futafem5.jpg",
"img/sex/human/rapist/futa/futafem6.jpg",
"img/sex/human/rapist/futa/futafem7.jpg",
"img/sex/human/rapist/futa/futafem8.jpg",
"img/sex/human/rapist/futa/futafem9.jpg",
"img/sex/human/rapist/futa/futafem10.jpg",
"img/sex/human/rapist/futa/futafem11.jpg",
"img/sex/human/rapist/futa/futafem12.jpg",
"img/sex/human/rapist/futa/futafem13.jpg",
"img/sex/human/rapist/futa/futafem14.jpg",
"img/sex/human/rapist/futa/futafem15.jpg",
"img/sex/human/rapist/futa/futafem16.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/rapist/male/malefem1.jpg",
"img/sex/human/rapist/male/malefem2.jpg",
"img/sex/human/rapist/male/malefem3.jpg",
"img/sex/human/rapist/male/malefem4.jpg",
"img/sex/human/rapist/male/malefem5.jpg",
"img/sex/human/rapist/male/malefem6.jpg",
"img/sex/human/rapist/male/malefem7.jpg",
"img/sex/human/rapist/male/malefem8.jpg",
"img/sex/human/rapist/male/malefem9.jpg",
"img/sex/human/rapist/male/malefem10.jpg",
"img/sex/human/rapist/male/malefem11.jpg",
"img/sex/human/rapist/male/malefem12.jpg",
"img/sex/human/rapist/male/malefem13.jpg"
)]]
<</if>></center>
<p>You grip their hips as you line your $penistype cock up with their slit, easing your way inside as you begin thrusting into them.</p>
<p>They close their eyes but don't resist, letting you use them as you will.</p>
<p>You often tell them to move a certain way or adjust themselves, which they do as you push yourself towards your own orgasm.</p>
<<creampie>>
<p>They cum as well, the session having gotten them off and they lay on the cool floor of their cell panting from the exertion.</p>
<</if>>
<<if $sewercellevent is "sexfinger">>
<<set $arousal += 20>>
<center>[img[either(
"img/sex/human/rapist/fem/femfem1.jpg",
"img/sex/human/rapist/fem/femfem2.jpg",
"img/sex/human/rapist/fem/femfem3.jpg",
"img/sex/human/rapist/fem/femfem4.jpg",
"img/sex/human/rapist/fem/femfem5.jpg"
)]]</center>
<p>You approach them with a smile on your face, wrapping your hands around them from behind as you reach between their legs.</p>
<<if $sexname is "Futanari">>
<p>Your hand wraps around their cock as you whisper into their ear while stroking it, eliciting moans from your slave as you slide their legs apart with your feet.</p>
<<else>>
<p>Your hand cups their pussy as you whisper into their eat while easing your fingers inside them, eliciting moans from your slave as you slide their legs apart with your feet.</p>
<</if>>
<p>You continue pleasuring them with your hand, listening to them moan and plead with you as you pull them into you.</p>
<p>It is easy to feel how close they are and you edge them along as they vibrate in your grip, a small defiance as they buck their hips.</p>
<p>The punishment for this is to slow but you never quite stop, something they plead for you to continue.</p>
<<if $sexname is "Futanari">>
<p>Bucking against your hand they begin to cum, letting out a cry as they cum across your arm.</p>
<<else>>
<p>Bucking against your hand they begin to cum, their legs quivering as they cum around your fingers.</p>
<</if>>
<p>They pant heavily as they relax into your arms, shivering as they rest for a moment.</p>
<</if>>
<<if $sewercellevent is "sexride">>
<<set $arousal += 100>>
<center><<if $race is "Goblin">>
[img[either(
"img/sex/human/rapist/gobfem/gobmale1.jpg",
"img/sex/human/rapist/gobfem/gobmale2.jpg",
"img/sex/human/rapist/gobfem/gobmale3.jpg",
"img/sex/human/rapist/gobfem/gobmale4.jpg",
"img/sex/human/rapist/gobfem/gobmale5.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/rapist/fem/femmale1.jpg",
"img/sex/human/rapist/fem/femmale2.jpg",
"img/sex/human/rapist/fem/femmale3.jpg",
"img/sex/human/rapist/fem/femmale4.jpg",
"img/sex/human/rapist/fem/femmale5.jpg",
"img/sex/human/rapist/fem/femmale6.jpg",
"img/sex/human/rapist/fem/femmale7.jpg"
)]]
<</if>></center>
<p>Readying yourself you line yourself up with their cock, pressing down as you take it into you with a gasp.</p>
<<if !$pussyvirginity>>
<p>You pause as you feel your hymen break, catching your breath</p>
<<else>>
<p>In one swift motion they bottom out inside you, taking their entire length inside.</p>
<</if>>
<p>They moan and whimper beneath you as you begin to take them inside you, lifting your weight as you work towards your own pleasure.</p>
<p>Your own moans join theirs as you begin working towards your orgasm, biting your lip as you push them down as you eagerly fuck yourself using them.</p>
<p>They cum from your efforts, sending you over the edge as well.</p>
<<orgasm>>
<p>You sit on their lap, shuddering from orgasm as you slowly pull off of them.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a _npc.gender _npc.race slave">>
<</if>>
<</if>>
<<if $sewercellevent is "sexfoot">>
<center>[img[either(
"img/sex/human/rapist/fem/femfoot1.jpg",
"img/sex/human/rapist/fem/femfoot2.jpg",
"img/sex/human/rapist/fem/femfoot3.jpg",
"img/sex/human/rapist/fem/femfoot4.jpg",
"img/sex/human/rapist/fem/femfoot5.jpg",
"img/sex/human/rapist/fem/femfoot6.jpg",
"img/sex/human/rapist/fem/femfoot7.jpg"
)]]</center>
<p>You look down at them as their cock stands at attention, despite the look on their face.</p>
<p>The moment your foot presses down on them they wince, watching your movements as they let out a short gasp.</p>
<p>There is a deep hitch in their breath as you begin running the heel of your foot across their member, pressing firmly but not so much as to cause pain.</p>
<p>Watching them shudder under your foot gives you a small amount of satisfaction, their writhing movements that stop just shy of pulling away.</p>
<p>You continue this with a grin and you feel them throbbing under your toes.</p>
<p>After a substantial amount of time not letting them reach orgasm you relent and they cum across their stomach, letting out whimpers as they lay under your cum soaked toes.</p>
<</if>>
<<if $sewercellevent is "sexanal">>
<<if !$cockvirginity>>
<<set $cockvirginity to "a _npc.gender _npc.race slave">>
<</if>>
<center><<if $race is "Goblin">>
[img[either(
"img/sex/human/rapist/gobmale/gobmale1.jpg",
"img/sex/human/rapist/gobmale/gobmale2.jpg",
"img/sex/human/rapist/gobmale/gobmale3.jpg"
)]]
<<elseif $vagina gt 0>>
[img[either(
"img/sex/human/rapist/futa/futamale1.jpg",
"img/sex/human/rapist/futa/futamale2.jpg",
"img/sex/human/rapist/futa/futamale3.jpg",
"img/sex/human/rapist/futa/futamale4.jpg",
"img/sex/human/rapist/futa/futamale5.jpg",
"img/sex/human/rapist/futa/futamale6.jpg",
"img/sex/human/rapist/futa/futamale7.jpg",
"img/sex/human/rapist/futa/futamale8.jpg",
"img/sex/human/rapist/futa/futamale9.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/rapist/male/malemale1.jpg",
"img/sex/human/rapist/male/malemale2.jpg",
"img/sex/human/rapist/male/malemale3.jpg",
"img/sex/human/rapist/male/malemale4.jpg",
"img/sex/human/rapist/male/malemale5.jpg"
)]]
<</if>></center>
<p>You grab their ass and your $penistype cock, intent on using the two as you give their ass a slap.</p>
<p>They let out a cry as you press against their asshole, sinking into them after some discomfort.</p>
<p>They are able to adjust quickly and your hips meet theirs as you begin to thrust in and out of their body.</p>
<p>They take it surprisingly well, to the extent that you're fucking them in the ass in a cold sewer side room.</p>
<p>You reach your orgasm quickly, the warmth of their body compared to the rest of the area is quite stimulating.</p>
<<creampie>>
<p>Pulling out you let them fall to the ground leaking your cum while you get cleaned up.</p>
<</if>>
<<if $sewercellevent is "sexdog">>
<center><<if $sexname is "Female">>
[img[either(
"img/enemy/hound/sex/fem1.jpg",
"img/enemy/hound/sex/fem2.jpg",
"img/enemy/hound/sex/fem3.jpg",
"img/enemy/hound/sex/fem4.jpg",
"img/enemy/hound/sex/fem5.jpg",
"img/enemy/hound/sex/fem6.jpg",
"img/enemy/hound/sex/fem7.jpg",
"img/enemy/hound/sex/fem8.jpg",
"img/enemy/hound/sex/fem9.jpg",
"img/enemy/hound/sex/fem10.jpg",
"img/enemy/hound/sex/fem11.jpg",
"img/enemy/hound/sex/fem12.jpg",
"img/enemy/hound/sex/fem13.jpg",
"img/enemy/hound/sex/fem14.jpg",
"img/enemy/hound/sex/fem15.jpg",
"img/enemy/hound/sex/fem16.jpg",
"img/enemy/hound/sex/fem17.jpg",
"img/enemy/hound/sex/fem18.jpg",
"img/enemy/hound/sex/fem19.jpg",
"img/enemy/hound/sex/fem20.jpg"
)]]
<<else>>
[img[either(
"img/enemy/hound/sex/futa1.jpg",
"img/enemy/hound/sex/futa2.jpg",
"img/enemy/hound/sex/futa3.jpg",
"img/enemy/hound/sex/futa4.jpg",
"img/enemy/hound/sex/futa5.jpg",
"img/enemy/hound/sex/futa6.jpg",
"img/enemy/hound/sex/futa7.jpg",
"img/enemy/hound/sex/futa8.jpg",
"img/enemy/hound/sex/futa9.jpg",
"img/enemy/hound/sex/futa10.jpg",
"img/enemy/hound/sex/futa11.jpg",
"img/enemy/hound/sex/futa12.jpg",
"img/enemy/hound/sex/futa13.jpg",
"img/enemy/hound/sex/futa14.jpg",
"img/enemy/hound/sex/futa15.jpg"
)]]
<</if>></center>
<p>Fear fills their eyes but your dog pounces on them before they can even attempt to protest.</p>
<p>They let out a cry as the knotted cock penetrates them, your hound forcing them down as they begin pistoning in and out of your slave.</p>
<p>You rub the chin of your dog as they cause your slave to cry out in pain or pleasure, it doesn't really matter as your animal is having fun.</p>
<<set $rand to random(1, 4)>>
<<if $rand gte 3>>
<p>Your dog lets out a whine as they force their knot into your slave who cries out as they cum as well, shaking under your animal.</p>
<p>Rubbing your hound's chin they turn, locked into place as they pump load after load into the person trapped under it.</p>
<p>Eventually they're able to pull out, cum leaking out of your slave as your dog stands at your side.</p>
<<else>>
<p>Your dog lets out a whine as they begin to orgasm, thrusting in and out of your slave erratically as they pull out, cumming over their ass and legs.</p>
<</if>>
<</if>>
<<if $sewercellevent is "sextent">>
<<set $arousal += 100>>
<center><<if $sexname is "Futanari">>
[img[either(
"img/sex/human/rapist/futa/tent1.jpg",
"img/sex/human/rapist/futa/tent2.jpg",
"img/sex/human/rapist/futa/tent3.jpg",
"img/sex/human/rapist/futa/tent4.jpg",
"img/sex/human/rapist/futa/tent5.jpg",
"img/sex/human/rapist/futa/tent6.jpg",
"img/sex/human/rapist/futa/tent7.jpg",
"img/sex/human/rapist/futa/tent8.jpg"
)]]
<<elseif $sexname is "Male">>
[img[either(
"img/sex/human/rapist/male/tent1.jpg",
"img/sex/human/rapist/male/tent2.jpg",
"img/sex/human/rapist/male/tent3.jpg",
"img/sex/human/rapist/male/tent4.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/rapist/fem/femtentfem1.jpg",
"img/sex/human/rapist/fem/femtentfem2.jpg",
"img/sex/human/rapist/fem/femtentfem3.jpg",
"img/sex/human/rapist/fem/femtentfem4.jpg",
"img/sex/human/rapist/fem/femtentfem5.jpg",
"img/sex/human/rapist/fem/femtentfem6.jpg",
"img/sex/human/rapist/fem/femtentfem7.jpg",
"img/sex/human/rapist/fem/femtentfem8.jpg"
)]]
<</if>></center>
<p>You merely are a conduit for Thesaur's tentacles and you pull them to you, your slave letting out a cry as the tentacles inside you leave through the orifices that they can.</p>
<p>They writhe and pull away from you as the tendrils but are but are not strong enough to resist, their cries cut short as they gag on your tentacles.</p>
<p>Their moans are muffled but they still try to wiggle out of your grip to no avail.</p>
<<orgasm>>
<p>Writhing in orgasm has them shake in your grip before they fall to the ground, shaking as they recover.</p>
<</if>>
<p><b>Dev Note:</b> These scenes may be re-written.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $sexname to null>>
<<set $rand to random(20, 60)>>
<<set $minute += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div><center><h4>Avedon Arena Lockerroom</h4></center>
<center><img src="img/avedon/arena/back.jpg"></center>
<p>You are in match $tournamentstart of 5.</p>
<p>There are about five matches, each more difficult than the last.</p>
<<if $tournamentstart is 1>>
<p>Match 1 is a zombie horde.</p>
<<elseif $tournamentstart is 2>>
<p>Match 2 is a goblin army.</p>
<<elseif $tournamentstart is 3>>
<p>Match 3 involves animals.</p>
<<elseif $tournamentstart is 4>>
<p>Match 4 is against your partner.</p>
<<elseif $tournamentstart is 5>>
<p>Match 5 is against some "greater threat"</p>
<</if>>
<<set $tournamentValue = 50 * Math.pow(2, $tournamentstart-1)>>
<<if $tournamentstart and $tournamentstart lt 5>>
<<if $pregnantAlex gte 0>>
<p>Sweat the Lizardfolk rests nearby, your partner for the first few matches.</p>
<<if $race is "Goblin" and $vagina gt 0>>
<p>He sits there dry mouthed as he constantly eyes your body, his goblin-lust evident in his every movement as he shakily tries to check his equipment.</p>
<</if>>
<<else>>
<p><<button 'Alex the Gladiatrix' alex>><</button>> rests nearby, your partner for the first few matches.</p>
<</if>>
<</if>>
<div class="choices">
<<if $tournamentstart is 1>>
<div class="choice-item">
<<link "Leave the tournament">>
<<goto arena>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Leave with your winnings ($tournamentValue gems)">>
<<set $money += $tournamentValue>>
<<goto arena>>
<</link>>
</div>
<</if>>
<<if $tournamentstart>>
<<if $tournamentstart and $tournamentstart lt 7>>
<div class="choice-item">
<<link "Head to match $tournamentstart">>
<<set $health to $maxhealth>>
<<if $tournamentstart and $tournamentstart lt 4>>
<<if $pregnantAlex gte 0>>
<<set $allies.push({
name: "Sweat the Lizardfolk",
health: 50,
maxHealth: 50,
attackPower: 12,
speed: 15,
status: "active"
})>>
<<else>>
<<set $allies.push({
name: "Alex the Gladiatrix",
health: 100,
maxHealth: 100,
attackPower: 35,
speed: 100,
status: "active"
})>>
<</if>>
<</if>>
<<set $enemies = []>>
<<if $tournamentstart is 1>>
<<for _i to 0; _i < 5; _i++>>
<<set _lvl = random(5, 10)>>
<<set $enemies.push({
type: "Zombie",
gender: "Female",
level: _lvl,
health: 6 + (_lvl * 2),
maxHealth: 6 + (_lvl * 2),
armor: 1 + Math.floor(_lvl / 2),
stamina: 10 + (_lvl * 5),
maxStamina: 10 + (_lvl * 5),
sexLimit: 0,
attackPower: 10 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<elseif $tournamentstart is 2>>
<<for _i to 0; _i < 4; _i++>>
<<set _lvl = random(3, 5)>>
<<set $enemies.push({
type: "Goblin",
gender: "Male",
level: _lvl,
health: 50 + (_lvl * 2),
maxHealth: 50 + (_lvl * 2),
armor: 10 + Math.floor(_lvl / 2),
stamina: 10 + (_lvl * 5),
maxStamina: 10 + (_lvl * 5),
sexLimit: 0,
attackPower: 10 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<elseif $tournamentstart is 3>>
<<for _i to 0; _i < 8; _i++>>
<<set _lvl = random(5, 10)>>
<<set $enemies.push({
type: "Wolf",
gender: "Male",
level: _lvl,
health: 50 + (_lvl * 2),
maxHealth: 50 + (_lvl * 2),
armor: 10 + Math.floor(_lvl / 2),
stamina: 10 + (_lvl * 5),
maxStamina: 10 + (_lvl * 5),
sexLimit: 0,
attackPower: 10 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<elseif $tournamentstart is 4>>
<<set $allies = $allies.filter(ally => ally.name !== "Sweat The Lizardfolk")>>
<<set $allies = $allies.filter(ally => ally.name !== "Alex the Gladiatrix")>>
<<if $pregnantAlex gte 0>>
<<set $enemies = [
{
level: 5,
type: "Sweat the Lizardfolk",
gender: "Male",
health: 50,
maxHealth: 50,
armor: 30,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 12,
speed: 15,
isUndead: false,
isDemon: false,
experience: 60
}]>>
<<clearcombatvariables>>
<<else>>
<<set $enemies = [
{
level: 10,
type: "Alex the Gladiatrix",
gender: "Female",
health: 100,
maxHealth: 100,
armor: 25,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 35,
speed: 100,
isUndead: false,
isDemon: false,
experience: 100
}]>>
<<clearcombatvariables>>
<</if>>
<<elseif $tournamentstart is 5>>
<<set $enemies = [
{
level: 50,
type: "Troll",
gender: "Male",
health: 500,
maxHealth: 500,
armor: 30,
stamina: 20,
maxStamina: 20,
sexLimit: 0,
attackPower: 27,
speed: 15,
isUndead: false,
isDemon: false,
experience: 500
}]>>
<<clearcombatvariables>>
<</if>>
<<set $tournamentfight to true>>
<<set $arenafight to null>>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
<</if>>
<</if>>
</div><<if $signpost is "dragonisles">>
<center><H4>Starfang Village Notices</H4>
<img src="img/system/board.png">
<p>The board is mostly orders from Leads-Tribe for his followers to not eat rocks.</p></center>
<<if $questDragonIsles is 19>>
<hr>
<p>There is a notice that Lo wants to see you specifically.</p>
<p>She knows that you're on her island.</p>
<p>She can see you right now.</p>
<p>. . .</p>
<p>You don't know why the billboard says that, it must be very confusing for the lizardfolk.</p>
<</if>>
<<if !$questRebuildDragonIsles>>
<hr>
<p>There is a request to donate excess to be salted as there is supposedly a harsh winter coming and food needs to be stored for when the Bad Times come.</p>
<p>The donation area is the bar, Leads-Tribe will handle it personally.</p>
<</if>>
<</if>>
<<if $signpost is "avedon">>
<center><H4>Avedon Notices</H4>
<img src="img/system/board.png">
<p>The board is a mess of bureaucracy and planning, with things in neat little squares.</p></center>
<<if !$questRatKing>>
<hr>
<p>There is a missing persons poster next to a mugshot, supposedly a criminal that got arrested never left prison but can't be found.</p>
<p>The crime was minor but they were never released, and the guards are no help.</p>
<</if>>
<<if !$questRebirthCultists>>
<hr>
<p>The guard has posted a notice that being a member of the strange cult in the Southern Forests is a crime punishable by fine or detainment.</p>
<p>The location is described as somewhere in the forest but that is vague and not very useful.</p>
<</if>>
<<if !$questRobot>>
<hr>
<p>There is a report of an artifact in the Southern Forests, a giant metal behemoth that chirps at people who get too close.</p>
<p>It is scary enough to make people avoid it, but there's some crude pencil drawings of some metal being overtaken by the growth.</p>
<</if>>
<<if !$questMineBug>>
<hr>
<p>There are iron shortages and there's a request for merchants to import from places other than Britmor.</p>
<p>Britmor seems to be having an issue with their mine and the mayor is unresponsive to letters and mail.</p>
<</if>>
<<if !$questHOAMIA>>
<hr>
<p>An Avedonian veteran named Kaiden is requesting assistance in locating several missing persons in the slums.</p>
<p>It lists their address also as the slums.</p>
<</if>>
<<if !$questMilkQuest>>
<hr>
<p>A small advert says that the clinic in the slums is for sale.</p>
<p>An addendum says that only those with medical training or practice can purchase it from the Castle.</p>
<</if>>
<<if !$questHorseAsk>>
<hr>
<p>There are reports of a demonic horse-creature patrolling near the city, posted by the merchants guild.</p>
<p>The one who posted the advert works just inside the main gate and can be reached for statement by potential adventurers.</p>
<</if>>
<<if !$loverPercy>>
<hr>
<p>In a letter that has obviously been torn down and rewritten many times, Solomn is posting for help finding a missing person.</p>
<</if>>
<<if !$questNecromancer>>
<hr>
<p>The guard is posting sightings of a Necromancer just outside of Avedon.</p>
<p>There is a <<button 'scroll nailed to the wall' swampevents>><<set $swampevent to "necromancerquest">><</button>> with the full details.</p>
<</if>>
<<if !$questCorrupted>>
<hr>
<p>In shaky, almost barely visible writing you see a request for help finding a missing person.</p>
<<if $background is "Sewer Rat">>
<p>You recognize the writing of Bite, your youngest, and your heart sinks at the concept of her getting a letter not only to the surface but onto a main notice board.</p>
<</if>>
<p>The letter is vague about details but it stats that her sister is missing just outside the walls of Junktown and she needs them found.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Stop looking at the sign">>
<<set $signpost to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<set $chapter to "Potential Leads">><<if $campfriendname is "Bent the Confused Orc">>
<center><H4>Bent</H4></center>
<center><img src="img/sex/goblin/campfriend.jpg"></center>
<p>A confused Orc that thinks he is a Goblin that you invited to live at your camp.</p>
<<if $camplevel is 1>>
<p>They offer to upgrade the camp for 200 gems since they can buy the things from the bandits.</p>
<<elseif $camplevel is 2>>
<p>They offer to upgrade the camp for 450 gems since they saw some stuff available in the goblin cave.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $camplevel is 1>>
<div class="choice-item">
<<link "Give them 200 gems to upgrade the camp">>
<<set $camplevel += 1>>
<<set $money -= 200>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
<<if $money gte 450 and $camplevel is 2>>
<div class="choice-item">
<<link "Give them 45 gems to upgrade the camp">>
<<set $camplevel += 1>>
<<set $money -= 450>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
</div>
<<elseif $campfriendname is "Milos the Elven Bandit">>
<center><H4>Milos</H4></center>
<center><img src="img/enemy/bandit/campfriend.jpg"></center>
<p>A half-elven bandit that you invited to live at your camp.</p>
<<if $camplevel is 1>>
<p>They offer to upgrade the camp for 200 gems.</p>
<<elseif $camplevel is 2>>
<p>They offer to upgrade the camp for 450 gems.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $money gte 200 and $camplevel is 1>>
<div class="choice-item">
<<link "Give them 200 gems to upgrade the camp">>
<<set $camplevel += 1>>
<<set $money -= 200>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
<<if $money gte 450 and $camplevel is 2>>
<div class="choice-item">
<<link "Give them 45 gems to upgrade the camp">>
<<set $camplevel += 1>>
<<set $money -= 450>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
</div>
<<else>>
<center><H4>$campfriendname</H4></center>
<center><<print '<img src="' + $campfriendimg + '" alt="NPC" style="width: 500px; height: auto;">'>></center>
<p>$campfriendname is the $campfriendgender $campfriendrace you invited to live at your camp.</p>
<p>Their relationship with you is $campfriendship.</p>
<p>Their love of you is $campfriendlove</p>
<<if $campfriendlove gte 50>>
<p>They are utterly infatuated with you.</p>
<<elseif $campfriendlove gte 30>>
<p>They love you, blushing when you're near.</p>
<<elseif $campfriendlove gte 15>>
<p>They are quite fond of you.</p>
<<else>>
<p>They're quite happy with this spot, it allows quick expeditions into the nearby ruins.</p>
<</if>>
<<if $womb=$campfriendname>>
<p>They apologize for getting you pregnant but say they'll take responsibility.</p>
<</if>>
<<if $campflirt is "help">>
<p>They take awhile to answer, unsure what you exactly mean but they like you enough to accept.</p>
<<elseif $campflirt is true>>
<p>They blush and look away at your comments.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $campflirt to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Flirt with them">>
<<set $rand to random(1, 3)>>
<<set $campflirt to true>>
<<set $campfriendlove += $rand>>
<<goto campfriend>>
<</link>>
</div>
<<if $campslaver isnot true and ($campfriendlove gte 50 or $campfriendship gte 50)>>
<div class="special-choice-item">
<<link "Ask to help with captives">>
<<set $campslaver to true>>
<<set $campflirt to "help">>
<<goto campfriend>>
<</link>>
</div>
<</if>>
<<if $campfriendlove gte 15 and ($campfriendgender is "Male" or $campfriendgender is "Futanari")>>
<div class="flirt-choice-item">
<<link "Give them a blowjob">>
<<set $campflirt to null>>
<<set $sexname to "$campfriendname">>
<<if !$bjskill>>
<<set $bjskill to 1>>
<<else>>
<<set $bjskill += 1>>
<</if>>
<<set $rand to random(3, 5)>>
<<set $campfriendship += $rand>>
<<set $campfriendlove += $rand>>
<<goto bjsex>>
<</link>>
</div>
<<if $campfriendlove gte 15 and $bust gte 7>>
<div class="flirt-choice-item">
<<link "Use your breasts">>
<<set $campflirt to null>>
<<set $sexname to "$campfriendname">>
<<if !$bjskill>>
<<set $bjskill to 1>>
<<else>>
<<set $bjskill += 1>>
<</if>>
<<set $rand to random(3, 5)>>
<<set $campfriendship += $rand>>
<<set $campfriendlove += $rand>>
<<goto titsex>>
<</link>>
</div>
<</if>>
<<if $vagina gt 0>>
<div class="flirt-choice-item">
<<link "Offer them your pussy">>
<<set $campflirt to null>>
<<set $sexname to "$campfriendname">>
<<if !$vagskill>>
<<set $vagskill to 1>>
<<else>>
<<set $vagskill += 1>>
<</if>>
<<set $rand to random(7, 11)>>
<<set $campfriendship += $rand>>
<<set $campfriendlove += $rand>>
<<goto vagsex>>
<</link>>
</div>
<</if>>
<div class="flirt-choice-item">
<<link "Let them fuck your ass">>
<<set $campflirt to null>>
<<set $sexname to "$campfriendname">>
<<if !$analskill>>
<<set $analskill to 1>>
<<else>>
<<set $analskill += 1>>
<</if>>
<<set $rand to random(5, 9)>>
<<set $campfriendship += $rand>>
<<set $campfriendlove += $rand>>
<<goto analsex>>
<</link>>
</div>
<</if>>
<<if $campfriendlove gte 15 and ($campfriendgender is "Female" or $campfriendgender is "Futanari")>>
<</if>>
</div>
<</if>><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questNecromancer gte 7 and $background isnot "Chosen One" and !$repDeath or ($billkill is true or $annettekill is true) and $background is "Chosen One" and !$repDeath>>
<p>You should talk to Death, there's a few things that need to be said.</p>
<</if>>
<<if $repDeath gte 1>>
<p>You spoke to Death but she kept using her powers over time to think about what she said, something that you were able to notice.</p>
<p>After laughing at her she dumped you in the ocean outside of the Dragon Isles.</p>
<</if>>
<<if $repDeath is 1>>
<p>You should talk to Death again, perhaps apologize for laughing as she was speaking of her feelings.</p>
<</if>>
<<if $repDeath is 2>>
<p>You spoke to Death again, apologizing for laughing and she did the same for overreacting.</p>
<p>Things seem better.</p>
<<if $questBlackWolf>>
<p>She gives you strange looks when she thinks you are not looking.</p>
<<else>>
<p>That seems less reserved than she was before, even smiling sometimes.</p>
<p>Perhaps some other event will allow her to open up again, some outsde force will be needed as you're not making any progress on your own.</p>
<</if>>
<</if>>
<<if $repDeath gte 3>>
<p>You spoke to Death again, apologizing for laughing and she did the same for overreacting.</p>
<p>You had kissed her once in Mariko's bar and you kiss her again.</p>
<p>She seemed...very enthusiastic about the endeavor, but stopped before it went too far in the only way she knew how.</p>
<p>Dying is still rather unpleasant.</p>
<br>
<p><b>Dev Note:</b> Quest ends here for now.</p>
<</if>><hr>
<<set _location = "slumneighborhood">>
/* Timers */
<<if $slumThiefTimer is undefined>>
<<set $slumThiefTimer = random(1,5)>>
<</if>>
<<if $slumFlirtTimer is undefined>>
<<set $slumFlirtTimer = random(1,5)>>
<</if>>
<<if $slumRapeTimer is undefined>>
<<set $slumRapeTimer to random(1, 5)>>
<</if>>
/* Player body flags */
<<set _playerMale = ($penis || 0) > 0 && ($vagina || 0) === 0>>
<<set _playerFemale = ($vagina || 0) > 0 && ($penis || 0) === 0>>
<<set _playerFuta = ($penis || 0) > 0 && ($vagina || 0) > 0>>
/* Phrase pools */
<<set _basePhrases = [
"wanders the street, minding their own business.",
"lingers by a wall, watching people pass.",
"steps around a puddle with a quiet sigh.",
"keeps their head down and moves along.",
"stops briefly to adjust their clothes."
]>>
<<set _noticePhrases = [
"glances your way, then looks away again.",
"meets your eyes for a moment.",
"slows down as you pass, clearly noticing you.",
"turns their head as if deciding whether to speak.",
"seems to be watching you a little too closely."
]>>
<<set _thiefPhrases = [
"glances your way, then looks away again.",
"meets your eyes for a moment.",
"slows down as you pass, clearly noticing you.",
"turns their head as if deciding whether to speak.",
"seems to be watching you a little too closely."
]>>
<<set _rapePhrases = [
"glances your way, then looks away again.",
"meets your eyes for a moment.",
"slows down as you pass, clearly noticing you.",
"turns their head as if deciding whether to speak.",
"seems to be watching you a little too closely."
]>>
/* Build candidates */
<<set _candidates = []>>
<<for _i = 0; _i < $npcs.length; _i++>>
<<set _npc = $npcs[_i]>>
<<if _npc>>
<<set _npcLoc = (_npc.location ?? "")>>
<<set _inSlum = (_npcLoc === _location) || !_npcLoc>>
<<if _inSlum>>
<<set _traits = _npc.traits || []>>
<<set _weight = 3>>
<<set _mode = "base">>
<<set _phrase = _basePhrases[random(0, _basePhrases.length - 1)]>>
<<if !_npcLoc>><<set _npc.location = _location>><</if>>
/* Thief eligibility */
<<set _canThief = _traits.includes("Thief") && ($money || 0) > 100 && $slumThiefTimer <= 0>>
/* Flirt eligibility */
<<set _canFlirt = false>>
<<if _traits.includes("Lustful") && $slumFlirtTimer <= 0>>
<<set _interested = true>>
<<if _traits.includes("Same Sex")>>
<<set _interested = (
(_npc.gender === "Male" && _playerMale)
|| (_npc.gender === "Female" && _playerFemale)
|| (_npc.gender === "Futanari" && _playerFuta)
)>>
<</if>>
<<if _traits.includes("No Penis") && _playerMale>><<set _interested = false>><</if>>
<<if _traits.includes("No Vagina") && _playerFemale>><<set _interested = false>><</if>>
<<if _playerFuta && _traits.includes("No Futa")>><<set _interested = false>><</if>>
<<if _interested>><<set _canFlirt = true>><</if>>
<</if>>
/* Rapist eligibility */
<<set _canRape = _traits.includes("Rapist") && $slumRapeTimer <= 0>>
/* Mode selection */
<<if _canThief and $equippedArmor>>
<<set _mode = "thief">>
<<set _phrase = _thiefPhrases[random(0, _thiefPhrases.length - 1)]>>
<<set _weight += 6>>
<<elseif _canFlirt and ((!$equippedArmor) or ($equippedArmor and $equippedArmor.enchantments and $equippedArmor.enchantments.includes("Slutty")) or $repSlumSlut) and _npc.gender isnot "Female">>
<<set _mode = "flirt">>
<<set _weight += 6>>
<<elseif _canRape and !$equippedArmor and _npc.gender isnot "Female">>
<<set _mode = "rape">>
<<set _weight += 6>>
<<elseif random(1,100) <= 30>>
<<set _mode = "notice">>
<<set _phrase = _noticePhrases[random(0, _noticePhrases.length - 1)]>>
<<set _weight += 2>>
<</if>>
<<for _w = 0; _w < _weight; _w++>>
<<set _candidates.push({ idx:_i, mode:_mode, phrase:_phrase })>>
<<set _dbgCandidates += 1>>
<</for>>
<</if>>
<</if>>
<</for>>
/* Pick + act */
<<if _candidates.length > 0>>
<<set _pick = _candidates[random(0, _candidates.length - 1)]>>
<<set _npc = $npcs[_pick.idx]>>
<<set $selectedNPC = _pick.idx>>
<<if _pick.mode is "thief">>
<<set $slumThiefTimer to random(1, 5)>>
<<set $slumFlirtTimer to random(1, 5)>>
<<set $slumRapeTimer to random(1, 5)>>
<<goto NPCTheft>>
<<elseif _pick.mode is "flirt">>
<<set $slumThiefTimer to random(1, 5)>>
<<set $slumFlirtTimer to random(1, 5)>>
<<set $slumRapeTimer to random(1, 5)>>
<<goto NPCFlirt>>
<<elseif _pick.mode is "rape">>
<<set $slumThiefTimer to random(1, 5)>>
<<set $slumFlirtTimer to random(1, 5)>>
<<set $slumRapeTimer to random(1, 5)>>
<<goto NPCRapist>>
<<else>>
<p><b><<link _npc.name>><<goto "NPCInteraction">><</link>></b> <<= _pick.phrase >></p>
<</if>>
<<else>>
<p>The slum streets feel strangely empty right now.</p>
<</if>><<set _npc = $npcs[$selectedNPC]>>
<p><b><<= _npc.name >></b> <<= " " + (["makes a move while you're distracted.","edges in closer, testing your awareness.","tries to take advantage of the crowd."][random(0,2)]) >></p>
<<set _roll = random(1,100) + ($luck || 0)>>
<<if _roll >= 60 or $class is "Hunter">>
<p>You catch their hand patting you down, holding their wrist as they try to wiggle free.</p>
<div class="choices">
<div class="choice-item">
<<link "Let them go with a warning">>
<<if $unlockedSkills.includes("charmingWords")>>
<<set _npc.affection += 10>>
<<else>>
<<set _npc.affection += 5>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Turn them into the guards">>
<<set $miscaveevents to "thiefturnin">>
<<goto miscaveevents>>
<</link>>
</div>
<<if $penis gt 0>>
<div class="choice-item">
<<link "Demand a blowjob as compensation">>
<<set $sexname to _npc.name>>
<<set $sexnamerace to _npc.race>>
<<goto malesexbj>>
<</link>>
</div>
<</if>>
</div>
<<else>>
<<set _stolen = random(10, Math.min(50, $money - 1))>>
<<set $money -= _stolen>>
<p>You feel a tug—by the time you notice, some of your gems gone.</p>
<p><i>Lost:</i> <<= _stolen >> gems.</p>
<div class="choices">
<div class="choice-item">
<<link "Check your pockets">>
<<set $money -= _stolen>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<set _npc = $npcs[$selectedNPC]>>
<<if !_npc>>
<p>No one is here.</p>
<div class="choices">
<div class="choice-item">
<<link "Go back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<<if _npc.rel is undefined>><<set _npc.rel = 0>><</if>>
<<set _traits = _npc.traits || []>>
<<if _npc.rel === 0>>
<p>You are approached while walking in the slums by a _npc.gender _npc.race who introduces themselves as _npc.name.</p>
<<set _npc.met = true>>
<<set _npc.rel = 1>>
<<else>>
<p>_npc.name, a _npc.gender _npc.race, approaches you again.</p>
<</if>>
<<set _raceComment = "">>
<<if _traits.includes("Elf Preference") && $race is "Elf">>
<<set _raceComment = "Their eyes focus on your Elven features, no attempt at hiding their Elf-lust.">>
<</if>>
<<if _traits.includes("Human Preference") && $race is "Human">>
<<set _raceComment = "They smile lewdly at you, biting their lip.">>
<</if>>
<<if _traits.includes("Goblin Preference") && $race is "Goblin">>
<<set _raceComment = "They seem appreciative of your small form, their Goblin-lust on full display.">>
<</if>>
<<if _traits.includes("Kitsune Preference") && $race is "Kitsune">>
<<set _raceComment = "They cannot take their eyes off your Kitsune tail.">>
<</if>>
<<if _traits.includes("Holstaur Preference") && $race is "Holstaur">>
<<set _raceComment = "They swallow as they take in your muscular Holstaur form.">>
<</if>>
<<if _traits.includes("Ratfolk Preference") && $race is "Ratfolk">>
<<set _raceComment = "They cannot take their eyes off your Ratfolk tail.">>
<</if>>
<<if _traits.includes("Xenophile Preference") && $race isnot _npc.race>>
<<set _raceComment = "They seem especially curious about you. “Different's good, you know.”">>
<</if>>
<</if>>
<p>They ask if they can 'get to know you better' and they pull out a small bag of gems.</p>
<<if _traits.length > 0 and $unlockedSkills.includes("quickWit")>>
<p><b>What you pick up about them:</b></p>
<p>
<<for _i = 0; _i < _traits.length; _i++>>
<<= _traits[_i] >><<if _i < _traits.length - 1>>, <</if>>
<</for>>
</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Tell them no">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if _npc.gender is "Male" or _npc.gender is "Futanari">>
<div class="choices">
<div class="flirt-choice-item">
<<link "Give them a blowjob">>
<<if !$bjskill>>
<<set $bjskill to 1>>
<<else>>
<<set $bjskill += 1>>
<</if>>
<<set $prostitution to true>>
<<if $repSlumSlut>>
<<set $repSlumSlut += 1>>
<<else>>
<<set $repSlumSlut to 1>>
<</if>>
<<set $sexname to _npc.name>>
<<set $sexnamerace to _npc.race>>
<<goto bjsex>>
<</link>>
</div>
</div>
<<if $bust gte 7>>
<div class="choices">
<div class="flirt-choice-item">
<<link "Use your breasts">>
<<if !$bjskill>>
<<set $bjskill to 1>>
<<else>>
<<set $bjskill += 1>>
<</if>>
<<set $prostitution to true>>
<<if $repSlumSlut>>
<<set $repSlumSlut += 1>>
<<else>>
<<set $repSlumSlut to 1>>
<</if>>
<<set $sexname to _npc.name>>
<<set $sexnamerace to _npc.race>>
<<goto titsex>>
<</link>>
</div>
</div>
<</if>>
<<if $vagina gt 0>>
<div class="choices">
<div class="flirt-choice-item">
<<link "Use your pussy">>
<<if !$vagskill>>
<<set $vagskill to 1>>
<<else>>
<<set $vagskill += 1>>
<</if>>
<<set $prostitution to true>>
<<if $repSlumSlut>>
<<set $repSlumSlut += 1>>
<<else>>
<<set $repSlumSlut to 1>>
<</if>>
<<set $sexname to _npc.name>>
<<set $sexnamerace to _npc.race>>
<<goto vagsex>>
<</link>>
</div>
</div>
<</if>>
<div class="choices">
<div class="flirt-choice-item">
<<link "Use your ass">>
<<if !$analskill>>
<<set $analskill to 1>>
<<else>>
<<set $analskill += 1>>
<</if>>
<<set $prostitution to true>>
<<if $repSlumSlut>>
<<set $repSlumSlut += 1>>
<<else>>
<<set $repSlumSlut to 1>>
<</if>>
<<set $sexname to _npc.name>>
<<set $sexnamerace to _npc.race>>
<<goto analsex>>
<</link>>
</div>
</div>
<</if>><<set _npc = $npcs[$selectedNPC]>>
<<if !_npc>>
<p>No one is here.</p>
<div class="choices">
<div class="choice-item">
<<link "Go back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<<if _npc.rel is undefined>><<set _npc.rel = 0>><</if>>
<<set _traits = _npc.traits || []>>
<<if _npc.race is "Catfolk" or _npc.race is "Ratfolk" or _npc.race is "Kitsune">>
<p>You feel a furry and clawed hand close around your mouth and heavy breathing on your neck.</p>
<<else>>
<p>You feel a hand close around your mouth and heavy breathing on your neck.</p>
<</if>>
<p>Looking at the person grabbing you, you see it is a _npc.gender _npc.race with a rather lustful expression on their face.</p>
<p>They're flanked by a few of their friends who want in on the action as well.</p>
<div class="choices">
<<if $publicuse is true>>
<div class="choice-item">
<<link "Let them have you">>
<<goto rapeloss>>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Fight them">>
<<goto fightrapist>>
<</link>>
</div>
</div>
<</if>><<set _npc = $npcs[$selectedNPC]>>
<center><img src="img/enemy/drunk/gang.jpg"></center>
<p>A drunk man accosts you threatening rape and more.</p>
<p>The gang asks their leader what to do, a _npc.gender _npc.race who they call _npc.name, and they say to grab you.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = $enemies || []>>
<<for _i = 0; _i < 4; _i++>>
<<set _lvl = random(3, 5)>>
<<set $enemies.push({
type: "Gang Member",
gender: "Male",
level: _lvl,
health: 15 + (_lvl * 2),
maxHealth: 15 + (_lvl * 2),
armor: 10 + Math.floor(_lvl / 2),
stamina: 10 + (_lvl * 5),
maxStamina: 10 + (_lvl * 5),
sexLimit: 0,
attackPower: 10 + _lvl,
speed: 5 + _lvl,
isUndead: false,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<set _bossLvl = random(5, 7)>>
<<set $enemies.push({
type: _npc.name,
gender: _npc.gender,
level: _bossLvl,
health: 20 + (_bossLvl * 2),
maxHealth: 20 + (_bossLvl * 2),
armor: 1 + Math.floor(_bossLvl / 2),
stamina: 20 + (_bossLvl * 5),
maxStamina: 20 + (_bossLvl * 5),
sexLimit: 0,
attackPower: 2 + _bossLvl,
speed: 7 + _bossLvl,
isUndead: false,
isDemon: false,
experience: _bossLvl * 10
})>>
<<clearcombatvariables>>
<<set $combatenemy to "Rapist">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<goto rapistloss>>
<</link>>
</div>
</div><center><h4>Avedon Guards</h4></center>
<center><img src="img/enemy/guard/guards.jpg"></center>
<<set _npc = $npcs[$selectedNPC]>>
<p>The gang scatters, their bravado only held together by their leader.</p>
<p>You've gotten the attention of the guards who swarm the area in the dozens, grabbing the fleeing men with a brutality
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<include combatclear>>
<<removeNPC>>
<<prepareGuardFight>>
<</link>>
</div>
<div class="choice-item">
<<link "Do not resist">>
<<include combatclear>>
<<removeNPC>>
<<goto avearrest>>
<</link>>
</div>
</div><center><<if $race is "Catfolk">>
<img src="img/enemy/bandit/capturecatfolk.jpg">
<<elseif $race is "Goblin">>
<img src="img/enemy/bandit/capturegoblin.jpg">
<<elseif $race is "Kitsune">>
<img src="img/enemy/bandit/capturekitsune.jpg">
<<elseif $race is "Lizardfolk">>
<img src="img/enemy/bandit/capturelizardfolk.jpg">
<<else>>
<img src="img/enemy/bandit/capturehuman.jpg">
<</if>></center>
<p>You're grabbed quickly, being dragged into a nearby alley just as they planned.</p>
<p>As you're bound and gagged you hear them talking about what to do with you.</p>
<<if $race is "Goblin" or $race is "Kitsune">>
<p>They consider selling you but the bandits in the southern forest are allied with the mountain Goblins, a $race like you won't be worth much.</p>
<<else>>
<p>They bring up selling you but getting you out of town would be more risk than reward.</p>
<</if>>
<<if $penis gt 0>>
<p>Your penis is not to their liking and they ask aloud why they even captured you.</p>
<</if>>
<p>You're carried off, somewhere unknown as your face is covered, and left in a dark cell somewhere...high, you think.</p>
<div class="choices">
<div class="choice-item">
<<link "Be kidnapped">>
<<set $sexdenknow to "slave">>
<<goto compoundroom>>
<</link>>
</div>
</div><center><h4>Slums Rooftops</h4></center>
<center><img src="img/avedon/slum/compound/holding.jpg">
<p>An attic to a home in the slums, built over or blocked off.</p></center>
<hr>
<<if $sexdenknow is "slave">>
<<set _npc = $npcs[$selectedNPC]>>
<p>You are being held prisoner by <<button '_npc.name' NPCInteraction>><</button>> who lounges about in their rooftop hideout with their men.</p>
<<rapisttimer>>
<<set $chapter to 'Sex Den'>>
<<else>>
<p>This area is rather sparse, you doubt it will remain so for the long term but anyone that sets up a base here would hear you climbing long before you reach them.</p>
<p>The amount of easy ways to reach this place does make it a very poor spot for a long term hideout.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave">>
<<goto compoundwalk>>
<</link>>
</div>
</div>
<<set $chapter to 'Empty Lair'>>
<</if>>
<center><h4>Slum Rooftops</h4></center>
<center><img src="img/avedon/slum/compound/walk.jpg">
<p>A view of the slums and some of the town center from a rickety walkway.</p></center>
<hr>
<p>There is <<button 'running water' bath>><</button>> from a pipe that you can clean yourself with.</p>
<<if $sexdenknow is "slave">>
<p>The gang member that is watching you is doing quite a bad job at it.</p>
<div class="choices">
<div class="choice-item">
<<link "Flee to the slums">>
<<set $sexdenknow to true>>
<<goto slums>>
<</link>>
</div>
<div class="choice-item">
<<link "Return to the room">>
<<goto compoundroom>>
<</link>>
</div>
</div>
<<else>>
<div class="choices">
<div class="choice-item">
<<link "Leave to the slums">>
<<goto slums>>
<</link>>
</div>
<div class="choice-item">
<<link "Check out the room">>
<<goto compoundroom>>
<</link>>
</div>
</div>
<</if>>
<<set $chapter to 'Slum Rooftops'>><center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/satty.jpg"></center>
<p>A Satyr girl with thick skin and thin hooves.</p>
<<if $previouspassage is "prisoncellblock">>
<p>The fact she is in prison does nothing to dampen her attitude.</p>
<<else>>
<p>She idly chews on something that was probably expensive to someone.</p>
<</if>>
<<if $sattyloc is "prisoncellblock">>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"You know they sell Beastfolk like me at auction, right? My fine is 200 gems and I'm not making any progress on it. Buy me when you get out, I'll promise not to kick you."</div>
</div>
</div>
<</if>>
<<if !$farmbarn and $sattyloc is "farmbarn">>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"You should get a barn built. I have nowhere to live."</div>
</div>
</div>
<<elseif $sattyloc is "farmbarn" and !$questDemonLibrary>>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"You should get a cow. I'm lonely here. I hear they have some over in Britmor that sound exciting."</div>
</div>
</div>
<</if>>
<<if $questDemonLibrary is 1>>
<p>Bess has sprayed Satty with an orange dot to indicate that she is a farm animal receiving antibiotics and the goat girl is absolutely fuming at being colored in such a way.</p>
<</if>>
<<if !$questLakeCave and $questDemonLibrary is 3>>
<p>You should probably check out the lake cave that Satty is talking about.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask why she got arrested">>
<<set $sattytalk to "sattycrime">>
<<goto sattytalk>>
<</link>>
</div>
<<if $questLakeCave and $questDemonLibrary is 3>>
<div class="special-choice-item">
<<link "Take her to the lake cave (Trash to Treasure)">>
<<set $sattytalk to "sattycave">>
<<goto sattytalk>>
<</link>>
</div>
<</if>>
<<if $questDemonLibrary gte 19>>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $sattytalk to "sattysex">>
<<goto sattytalk>>
<</link>>
</div>
<</if>>
<<if $questDemonLibrary gte 19>>
<div class="special-choice-item">
<<link "Explore the library with her">>
<<if $demonlibexplore>>
<<set $sattytalk to "demonlibexplore">>
<<else>>
<<set $sattytalk to "demonlib">>
<</if>>
<<goto sattytalk>>
<</link>>
</div>
<</if>>
<<if $queenSatyr and $queenSatyr is "no one" and $demonlibexplore>>
<div class="special-choice-item">
<<link "Ask them to be Queen of the Satyr in Amazonia">>
<<set $sattytalk to "sattyqueensatyr">>
<<goto sattytalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Satty">>
<<if $bessloc is "farmbarn" and $sattyloc is "farmbarn" and !$questDemonLibrary>>
<<set $sattytalk to "questdemonstart">>
<<goto sattytalk>>
<</if>><<if $sattytalk is "prisonmeet">>
<<set $chapter to "Satty">>
<center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/satty.jpg"></center>
<p>You explore various rooms, looking inside a few but most have curtains or blankets up to simulate privacy.</p>
<p>In one cell you see a Satyr girl bandaging her legs, wrapping them like boxers do their hands.</p>
<p>She looks at you suspiciously, kneeling down in a stance that instinctively tells you that you are about to be kicked by a woman with very powerful legs.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Can't you read the sign? No sex in my fucking room. Not this room, it isn't for fucking. Don't..."</div>
</div>
</div>
<p>She sighs, lifting her hand to a about level with cheek and starting over.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"You might wander into other rooms to rape the occupant but not my room. I'd prefer not to fuck where I sleep, some things are sacred around here. Catch me in the yard or the showers and we can have fun but nothing in my room."</div>
</div>
</div>
<<if $penis>>
<p>You see a hoof sized hole in the brick mixed with a small amount of blood as she's obviously given a warning kick, or kicked someone so hard that it went through, to someone or something in the past.</p>
<<else>>
<p>You want to tell her you don't have a penis but you don't think that would stop her from hoofing you right in the groin.</p>
<</if>>
<p>You recoil but she simply relaxes.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"You're the new one, right? Saw you got put with $CellmateName. Shame, I was going to request a transfer to his cell."</div>
</div>
</div>
<<if $questRatKing gte 3>>
<p>Her eyes sparkle with some amount of hidden glee.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"You saw it, right? The blood? The carvings? I've spoke to it, they taught me a lot."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"I was going to hoof his dick clean off. Can't be raped by a eunuch. Ah well, there's always next time."</div>
</div>
</div>
<</if>>
<p>She's very strange and quite blunt but she's very bubbly about it.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"I'm Satty. You're...$firstname $lastname, right? They announce new prisoners before you're brought out so that anyone with a grudge can shiv you in your cell. Honestly the amount of people that die here is insane. Makes the iron mines on Centaur looks like Health and Safety experts."</div>
</div>
</div>
<p>She goes back to wrapping her legs and tentatively stands, looking at you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at her">>
<<set $sattyloc to "prisoncellblock">>
<<set $sattytalk to null>>
<<goto satty>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "sattycrime">>
<center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/satty.jpg"></center>
<p>She gestures at her body.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"I'm a Satyr. That's crime enough. I did get caught stealing though."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"There was this Satyr artifact, a tablet my people carved out of stone. It was cut from the walls of one of our burrows and I picked it up to try and read it. I got shouted at and dropped it, the tablet broke. Not my fault."</div>
</div>
</div>
<p>She throws up her hands.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"They don't want my people here but they steal our artifacts. It happened in Monduval, I have no clue why I got sent all the way down here."</div>
</div>
</div>
<p>That is a bit strange but Avedonia is an odd place.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at her">>
<<set $sattytalk to null>>
<<goto satty>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "buysatty">>
<<set $chapter to "Satty">>
<center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/satty.jpg"></center>
<p>The guard pockets the gems just as you suspected, slipping them into their own pocket instead of any official registry.</p>
<p>He nods to another guard who leaves for a few minutes, coming back with a Satyr who seems agitated about being dragged.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Want to throat the goat again? Was it your mom's name that you moaned last time? C'mon, maybe I can find who your sister is. Can I just..."</div>
</div>
</div>
<p>Satty is very grabby with the guard and you see the obvious attempt to muzzle her has failed due to the fact she chewed through it.</p>
<<if $sattyloc is "prisoncellblock">>
<p>Her eyes turn to you and the fact she was brought further out of the prison than ever before.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Oh, you did it. Knew you had it in you. Thanks for the save, they almost had me."</div>
</div>
</div>
<<else>>
<p>The very minimal amount of information you had to give is relayed to Satty who simply looks at you.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Thanks for the save, stranger. They almost had me."</div>
</div>
</div>
<</if>>
<p>She lifts off the choker with a smile before eating some more of it, the guards simply groaning as they shove her towards you.</p>
<p>The Captain of the Guard, a rather tired looking man named John, looks at you as he approaches from outside the prison.</p>
<div class="dialogue-box">
<img src="img/enemy/guard/john.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">John the Guard:</span>
<<if $farmland is true>>
<div class="dialogue">"Enough. She's listed as a farm slave now, I'm required by law to escort her to your farm. You can find her there."</div>
<<else>>
<div class="dialogue">"Enough. She's listed as a farm slave now, I'm required by law to escort her to your farm. You can pick her up with the rest of Solomn's rejects."</div>
<</if>>
</div>
</div>
<p>Satty goes limp in the guards arms and he simply throws her over his shoulder, her weight apparently very light as he leaves with her.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch them leave">>
<<set $sattyloc to "farmbarn">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Follow them">>
<<set $sattytalk to "buysatty1">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "buysatty1">>
<<set $chapter to "Satty">>
<center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/satty.jpg"></center>
<p>You follow behind the guard who acknowledges your presence but doesn't stop.</p>
<div class="dialogue-box">
<img src="img/enemy/guard/john.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">John the Guard:</span>
<div class="dialogue">"What is wrong with you, Satty? You keep...causing problems."</div>
</div>
</div>
<p>The guard, John, seems like he at least tries to not be awful.</p>
<p>Satty rocks side to side but to be inconvenient but doesn't respond.</p>
<div class="dialogue-box">
<img src="img/enemy/guard/john.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">John the Guard:</span>
<div class="dialogue">"She's banned from entering the city. Standard protocol is to...muzzle...the beastfolk and lead them out of town. I've seen them rage and roar, to fight back but....well, she's your problem now. She commits a crime? That's your ass."</div>
</div>
</div>
<p>The goat girl lazes on his shoulder, slowly eating the collar they put on her.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Well, if you had just let me go I'd have done what I came here for and left. No hassle, no fuss. I already did all I needed to."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/guard/john.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">John the Guard:</span>
<div class="dialogue">"Whatever it is, do it far from Avedon."</div>
</div>
</div>
<p>Satty prepares to say something witty or cutting but her expression turns to confusion as she finds herself soaring through the air, landing in a pile of hay.</p>
<p>You see the horses that were eating jump and whinny but they calm down immediately as Solomn rushes to soothe them, a light flash of violet from her palms.</p>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"Must you be so brash?"</div>
</div>
</div>
<p>John merely salutes, giving a small bow as he turns back to town.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"I'm not a fucking hay bale, the hell is your problem?"</div>
</div>
</div>
<p>Satty picks up a rock and goes to throw it but Solomn stops her, grabbing her wrist.</p>
<p>The look shared between them is positively static and the seer turns to you as
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"You were tricked. Something is afoot here."</div>
</div>
</div>
<p>You turn to look at Satty but she is simply gone, not around the two of you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $sattytalk to null>>
<<set $sattyloc to "farmbarn">>
<<goto farmroad>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "questdemonstart">>
<center><H4>Bess</H4></center>
<center><img src="img/npcs/cow/Bess.jpg"></center>
<p>You approach Bess and notice that she's staring off into space, completely ignorant of you approaching.</p>
<p>Slowly she turns and notices you, a faint smile on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Please do something about the goat."</div>
</div>
</div>
<p>Satty is a bit strange being being referred to as 'the goat' immediately lets you know that Bess is less than enthused.</p>
<p>You had thought things were fine, but you approach Bess to find out what the problem is.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"She's so...strange. She does and says the most odd thing that could be said in that moment and she keeps moving and touching everything she can reach."</div>
</div>
</div>
<p>Bess is very particular about how things are in the barn so it being messy or disorganized does seem to have an effect, her horns are longer than normal.</p>
<div class="choices">
<div class="choice-item">
<<link "Say you'll talk to her">>
<<set $sattytalk to "questdemonstart1">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "questdemonstart1">>
<center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/upside.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Talk to me about what? Putting me down like a lame horse? I'm not lame, I think I'm super cool."</div>
</div>
</div>
<<if $height gte 50>>
<p>She hangs about head height for Bess and you, a smile on her face as she swings slightly, obviously enjoying herself.</p>
<<else>>
<p>She hangs about head height for Bess, a smile on her face as she swings slightly, obviously enjoying herself.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"You're lame. ~Oh, I'm Bess and I have huge tits time to mush them on people~."</div>
</div>
</div>
<p>Satty mocks your cowgirl, holding her hands in front of her to mimic Bess's sizable chest.</p>
<p>Bess facepalms, holding her arms out for Satty to get down.</p>
<p>You try to assist, but don't need to as Bess simply grabs and sets Satty down roughly.</p>
<p>There is a blistering shriek of pain as Satty's hooves touch the ground and she collapses to her knees.</p>
<div class="choices">
<div class="choice-item">
<<link "Rush to help">>
<<set $sattytalk to "questdemonstart2">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "questdemonstart2">>
<center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/redface.jpg"></center>
<p>Tears well up in the goat girl's eyes as she holds her ankles and you finally get a good look at the red and inflamed hooves that she deals with every day.</p>
<p>You knew she had a problem but you thought it was improving with her being out of the prison, you never thought it was this bad.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"I'm sorry, I'll stop messing around, I'll..."</div>
</div>
</div>
<p>Satty begins to apologize, but Bess stops her as the goat girl is grabbed in the crook of the cowgirl's arm to check out their hooves.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Quiet you."</div>
</div>
</div>
<p>Bess' command causes you to stop what you were about to say, her demonic heritage apparent as a single command forced even you to comply.</p>
<p>You finally snap out of it as Bess digs through a manicure kit, pulling out trimming tools including a few you've never seen before.</p>
<<if $background is "Chosen One">>
<p>Bill always handled the farm animals, which is why Bess went unnoticed by you for so long.</p>
<<else>>
<p>You know of minor first aid, you were trained on animals but trimming hooves is a bit out of your league.</p>
<</if>>
<p>You could probably help the goat girl but Bess seems more than capable.</p>
<p>Also she doesn't let you.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"If you kick me, I'll kick you back and you know I have more powerful legs."</div>
</div>
</div>
<p>Bess speaks sternly and the goat girl nods quietly.</p>
<p>You watch for a few minutes before Bess begins to tell you what to do, the threat of being stomped on being expanded to include if you're kicked as well.</p>
<p>Satty is set on her stomach as Bess kneels above her, holding her legs as she trims the goat girl's damaged hooves, and you wince as there's an audible pop from one of the blisters as Bess takes some sort of knife to them.</p>
<p>Satty lets out a sigh of relief as she lays flat, the cowgirl packing the wound with some sort of plant she chews up, then puts an adhesive and a block of wood on it to keep Satty from aggravating it further.</p>
<p>Bess takes a look at the other side, doing the same with an even louder, and messier, popping of this foot.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Get me some water. Bucket hanging by the door, barrel in the first pen."</div>
</div>
</div>
<p>Immediately you follow her orders, getting her some fresh water to help clean up.</p>
<p>Bess gets a rag damp and begins to clean between the goat girl's cloven hooves, who begins to scream into the ground.</p>
<div class="choices">
<div class="choice-item">
<<link "Check on Satty">>
<<set $sattytalk to "questdemonstart3">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "questdemonstart3">>
<center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/redface.jpg"></center>
<p>Tears stream down her red face as she claws her fingers into the dirt, and you take her hand in yours.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Make her stop, I can't...she.."</div>
</div>
</div>
<p>Satty begins to speak and you're worried about the amount of pain she's in, but your goat girl begins to laugh uncontrollably.</p>
<p>You turn to Bess as she's cleaning between the hooves and it isn't pain that is the problem.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Bess stop, I can't breathe. It tickles, please..."</div>
</div>
</div>
<p>Satty's breathing is heavy and labored as Bess lets go of her hooves.</p>
<p>Getting up, the cowgirl offers her hand to Satty who, between Bess and yourself, gets back to her feet.</p>
<p>It takes a moment for the goat to get used to her new height, the wooden blocks making her a few inches taller.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask if she is alright">>
<<set $sattytalk to "questdemonstart4">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "questdemonstart4">>
<center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/redface.jpg"></center>
<p>Satty's face burns with embarrassment, standing a few inches taller as Bess has put her on blocks to get her off the injured parts of her feet.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"I...it still stings a bit but...yes."</div>
</div>
</div>
<p>It took a moment for Satty speak but as she does the goat girl lunges at the cowgirl, hugging her around the waist.</p>
<p>Bess looks annoyed, but you see the soft smile on her face that she tries to hide from you.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"I'm gonna call you mom from now on."</div>
</div>
</div>
<p>Satty speaks mid-hug, her voice slightly muffled by holding onto Bess, which makes you laugh before you can stop yourself.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Absolutely not."</div>
</div>
</div>
<p>The goat girl is plucked from the cowgirl's abdomen with ease, wiggling as she tries to continue to try and stay latched on but failed.</p>
<p>Bess folds her arms across her chest as the goat girl stares awe struck at the cowgirl and you leave them to deal with their new relationship.</p>
<div class="choices">
<div class="choice-item">
<<link "Let them deal with that">>
<<set $sattytalk to null>>
<<set $experience += 10>>
<<set $questDemonLibrary to 1>>
<<set $demonlibtimer to 14>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "healsattylesser" or $sattytalk is "healsattymoderate" or $sattytalk is "healsattygreater" or $sattytalk is "healsattyinert">>
<center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/drink.jpg"></center>
<p>You hand Bess a potion and she turns to Satty with it.</p>
<p>The goat girl slumps her shoulders but doesn't fight it, Bess is faster than her and fighting it would only make it worse.</p>
<<if $sattytalk is "healsattyinert">>
<p>She gives you a sour expression but that changes when she actually tastes it, downing it with a smile.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"It's sweet, is this from Monduval? I thought you were going to force me to drink medicine."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Who knows. Your farmer just gave you antibiotics."</div>
</div>
</div>
<p>Satty's face falls as she holds the empty bottle in her hands.</p>
<p>Softly she touches her throat as her expression hardens, a scowl crossing her face as she runs at you.</p>
<p>The goat girl bounces harmlessly off of the busty cowgirl who takes a step to protect you, the goat sprawling out across the floor of the barn.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"You tricked me! Poison! Nothing good ever tastes that good. You're gonna turn me into glue!"</div>
</div>
</div>
<p>She sits up on her knees before getting to her feet and pausing, lifting her ankle as she slowly twirls it.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"I don't trust it. You tricked me."</div>
</div>
</div>
<p>Satty scowls as she looks very upset at how things turned out.</p>
<<else>>
<p>She gives you a sour expression as she drinks it, sticking out her tongue.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"It tastes like dirt mixed with spit."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"I knew you ate dirt."</div>
</div>
</div>
<p>Satty tries to retort but merely scowls some more, leaving Bess and you alone.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<if $sattytalk is "healsattylesser">>
<<set $demonlibtimer -= random(2, 5)>>
<<elseif $sattytalk is "healsattymoderate">>
<<set $demonlibtimer -= random(5, 10)>>
<<elseif $sattytalk is "healsattygreater" or $sattytalk is "healsattyinert">>
<<set $demonlibtimer to 0>>
<</if>>
<<if $demonlibtimer lte 0>>
<<set $demonlibtimer to null>>
<<set $experience += 10>>
<<set $questDemonLibrary to 2>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "buttercupmeet">>
<center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/travel.jpg"></center>
<p>You see Satty fixing the saddle on a horse, the wooden clogs on her hooves making it difficult to actually get onto the horse itself.</p>
<p>There does also seem to be an additional problem, the simple fact that you do not own that horse.</p>
<p>Approaching her, she responds with shock, throwing her arms out as it to hide the horse behind her.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"This is Buttercup, she's a wonderful lady and hates her previous owner. Buttercup, whinny twice if I'm telling the truth."</div>
</div>
</div>
<p>Sure enough, the horse whinnies twice.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask where she is going">>
<<set $sattytalk to "buttercupmeet1">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "buttercupmeet1">>
<center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/travel.jpg"></center>
<p>Satty and the horse turn to the lake just outside your farm before turning back to you.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"There's a site that the Satyr used to live in near here, but there's no way I can walk there, not with these."</div>
</div>
</div>
<<if $questLakeCave>>
<p>You're aware of it, it's a cave near the lake that has an additional lake inside of it.</p>
<</if>>
<<if $questLakeCave gte 2>>
<p>There's also a prison of some sort attached to it, but telling her about that would be a bad idea.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"So, get on Buttercup and lift me up. We have an adventure to go on."</div>
</div>
</div>
<p>You take a step to the side as you see Buttercup rear up their leg but decide against kicking Satty in the back.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask if you can do it later">>
<<set $sattytalk to "buttercupmeet2">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "buttercupmeet2">>
<center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/travel.jpg"></center>
<p>Satty pouts, rubbing Buttercup's side.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"No. If you take too long I'm gonna eat your shoes. I'm part goat, I eat anything."</div>
</div>
</div>
<p>Satty lifts her nose up, crossing her arms as she seems to believe her threat to be sufficient.</p>
<<if !$equippedArmor>>
<p>What shoes, you wonder, as you're currently nude.</p>
<</if>>
<p>You turn as if you are about to leave when she calls out to you.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"No wait! Please, this means a lot to me. It's the whole reason I came to Avedon. It'll be quick. Pretty please?"</div>
</div>
</div>
<<if $questLakeCave lt 2 or !$questLakeCave>>
<p>You should probably search that cave she was talking about.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $sattytalk to null>>
<<set $questDemonLibrary to 3>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "sattycave">>
<center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/travel.jpg"></center>
<p>The lake isn't very far from your farm, but you could see the issue that Satty would have had.</p>
<p>The uneven ground is difficult for you to walk down, so you find a path that leads a long way around but is a much gentler slope for Buttercup.</p>
<p>Walking past the lake gets a wow of surprise as you lead the horse by the reign, Satty sitting atop as she marvels in the lake.</p>
<<if $questMerKing>>
<p>Meryl splashes in the water and waves to you, and you wave back.</p>
<</if>>
<p>Eventually you reach the cave, Buttercup's footsteps echoing around the empty cave.</p>
<p>Satty signals to you to help her down, and you do, getting her to the ground as gently as possible.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"You've been good to me. I won't forget this."</div>
</div>
</div>
<p>Buttercup takes a few steps backwards as her and Satty's fur begins ruffling momentarily in a non-existent breeze.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Satty">>
<<set $sattytalk to "sattycave1">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "sattycave1">>
<center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/mage.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Spirits of Earth and Water, come to my aid."</div>
</div>
</div>
<p>Satty holds up her hand as water pools from the underground lake next to her, forming the body of an elemental.</p>
<p>Pulling a key from her clothes she drops it in the lake, the key landing upright as it turns before you.</p>
<p>The surface shimmers oddly, the deep blues turning crimson for just a moment before settling back down.</p>
<p>Satty takes a step forward, her feet disappearing upon touching the water and she sinks.</p>
<p>You do not see her anymore, with the elemental following her.</p>
<div class="dialogue-box">
<img src="img/enemy/horse/mage.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Buttercup:</span>
<div class="dialogue">"Sattie, ye blighted goat sloot. Where in all the heavens are mai feckin sugar cubes! Ran away from a sweet set up, naught but a pun intended, because yer fecking goat proimised me as many cubes as I could eat."</div>
</div>
</div>
<p>The voice comes from behind and almost makes you fall into the water.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Buttercup">>
<<set $sattytalk to "sattycave2">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "sattycave2">>
<center><H4>Buttercup</H4></center>
<center><img src="img/enemy/horse/mage.jpg"></center>
<p>You cannot help but wonder who owned this horse before Satty stole them for them to speak like that.</p>
<p>They tap a hoof at the edge of the water in frustration, turning to you.</p>
<div class="dialogue-box">
<img src="img/enemy/horse/mage.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Buttercup:</span>
<div class="dialogue">"Oi luv, ye givin me that eye of recognition? Well, that's a fine turn of events, it is! Ye can understand me."</div>
</div>
</div>
<p>Buttercup seems insistent, so you answer in the affirmative that you can, indeed, hear her.</p>
<div class="dialogue-box">
<img src="img/enemy/horse/mage.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Buttercup:</span>
<div class="dialogue">"I cannae believe me ears, dinnae have enough sugar cubes, and I'm feelin' fair upset about it, I am! A horse in need of sugar, it's a bonnie mess, it truly is."</div>
</div>
</div>
<p>Satty had some sugar cubes the last time you saw her with the horse, and you open a pouch draped over her shoulders to show that you indeed have them for the horse.</p>
<div class="dialogue-box">
<img src="img/enemy/horse/mage.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Buttercup:</span>
<div class="dialogue">"Oh, lookie at that all boxed up and fair. How t'was I to get in there, all I got is me hooves. I'd punt that little goat for lying but that lass is a dullard, through and through."</div>
</div>
</div>
<p>You pull some cubes and offer it to the horse as you're concerned, animals just don't speak on their own.</p>
<div class="dialogue-box">
<img src="img/enemy/horse/mage.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Buttercup:</span>
<div class="dialogue">"I crossed where I shouldnae have, took a shape I meant tae borrow, an' the curse decided tae keep me."</div>
</div>
</div>
<p>You double check and Buttercup is a female horse which has her kick a leg at you.</p>
<div class="dialogue-box">
<img src="img/enemy/horse/mage.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Buttercup:</span>
<div class="dialogue">"If ye're hopin' enlightenment lies down there, ye're searchin' in the wrong bloody place. Tweren't born mare an' nare did ah have them parts growing up. Smooth as ah babies bottom eh was. Used tae drown folk, once. Turns out curses dinnae respect career changes."</div>
</div>
</div>
<p>You nod at the answer before it sinks in.</p>
<p>Satty brought a horse that drowned people to a magical lake to ensure that she could enter it.</p>
<p>You look at Buttercup the Kelpie, a creature that takes the shape of a horse so it can steal people away to Triton, God of the Seas.</p>
<p>Horses can't smile she she does, broadly.</p>
<div class="dialogue-box">
<img src="img/enemy/horse/mage.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Buttercup:</span>
<div class="dialogue">"I best be gettin' on, Sattie told meh about a cow girl that's real kind-like."</div>
</div>
</div>
<p>You watch the 'horse' begin walking out of the cave and hook a left towards your farm and you worry about having to deal with that now.</p>
<p>It is probably okay.</p>
<p>Probably.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $sattytalk to null>>
<<set $experience += 10>>
<<set $questDemonLibrary to 4>>
<<set $horseButtercup to true>>
<<set $sattyloc to "demonlib">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "library">>
<center><H4>Demonic Library</H4></center>
<center><img src="img/farm/libenter.jpg"></center>
<p>You enter into an expansive underground complex, filled with dozens of things of all varieties.</p>
<p>The place is massive, and you let out a low whistle to see if you can somehow see or get Satty's attention.</p>
<p>Something else hears you though, a some sort of spectral being floats through the floor, and you take a defensive stance.</p>
<p>"<i>Be quiet...</i>", it whispers before floating away.</p>
<p>You're in a library of sorts and as you observe a tome you see a name written on the first page of every tome, every book scribed in the same flowing inscript.</p>
<p>Property of Baph the Inscriber.</p>
<<if $background is "Unlucky Goblin" or $background is "Lost Wizard">>
<p>You recall that Osirus Long slew the demon Baph but obviously didn't destroy them utterly somehow.</p>
<<else>>
<p>You recall that the Black Knight Osirus Long slew a demon lord named Baph, one of the few named generals of the Demonic Army, but you suppose that it was not a permanent affair.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $sattytalk to null>>
<<set $experience += 10>>
<<set $questDemonLibrary to 5>>
<<goto demonlib>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "library 5">>
<center><H4>Demonic Library</H4></center>
<center><img src="img/farm/libenter.jpg"></center>
<p>You begin to wander the library but the place is maze-like and things move when you are not looking.</p>
<p>A voice brings you to your knees, not out of fear but from the sheer power of it.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/baphvision.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"<b>Who are you to enter here?</b>"</div>
</div>
</div>
<<if $knowOldAvedonian is true>>
<p>You find yourself tracing your own name with your finger onto the ground and it takes great effort to avoid signing what is almost certainly a contract.</p>
<<else>>
<p>You find yourself tracing something on the ground with your finger and it takes great effort to stop, you're almost certainly signing a contract.</p>
<</if>>
<p>That was obviously the demon that rules this place but it seems...unnatural, even for a demon.</p>
<p>You look where you are and it is a landing for a staircase and it must have been a message for anyone wandering the library without permission.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop looking">>
<<set $questDemonLibrary += 1>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "library 6">>
<center><H4>Demonic Library</H4></center>
<center><img src="img/farm/lib.jpg"></center>
<p>The place is maze-like, and it is difficult to maintain your bearing.</p>
<p>Getting lost in here would kill you, so you keep to paths that you map out, marking paths that lead to dead ends and making arrows that lead back to the entrance.</p>
<p>Faded marks on the walls show you're not the first explorer to to this, which is a bit concerning since Satty had the key.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop looking">>
<<set $questDemonLibrary += 1>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "library 7">>
<center><H4>Demonic Library</H4></center>
<center><img src="img/enemy/mimic/chest1.jpg"></center>
<p>You wander the halls of the library exploring, wandering aimlessly as you mark hallways and doors that you've traveled.</p>
<p>You find a treasure chest sitting in the middle of a hall that you are unsure was there on your first pass of this hallway.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the chest alone">>
<<set $questDemonLibrary += 1>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Open the chest">>
<<set $questDemonLibrary += 1>>
<<set $experience += 10>>
<<set $sattytalk to "treasurereal">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "treasurereal">>
<<set $rand to random(20, 50)>>
<center><H4>Demonic Library</H4></center>
<center><img src="img/items/coin.jpg"></center>
<p>You open the chest easily and find several empty books, some old clothes and $rand gems.</p>
<p>Someone was using this area as a camp or stash, writing down what they saw.</p>
<p>The books start out easy enough, they detail finding a way in by making a deal with a demon for a key and then entering.</p>
<p>This expedition lasted years if the dates are to believed and belonged to a scholar from Primora, but they never entered Avedonia.</p>
<p>There's a door that stands alone, a ruined building on the outskirts of the campus, and they could only enter once.</p>
<p>The plethora of empty notebooks were to be their magnum opus, to find ancient knowledge and come back with it.</p>
<p>There is a lot of information, mostly finance reports and other things involving numbers.</p>
<p>The plethora of gems is also saddled with copper, silver and gold tokens that exist as coins that fit in the palm of your hand.</p>
<p>Whoever it was wanted to revitalize or reinvent currency but they are not here now.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop looking">>
<<set $money += $rand>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "library 8">>
<center><H4>Demonic Library</H4></center>
<center><img src="img/farm/lib.jpg"></center>
<p>You approach a railing and look over, marveling at how expansive this complex is.</p>
<p>It seems to go on forever, but you know that it eventually has an end.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop looking">>
<<set $questDemonLibrary += 1>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "library 9">>
<center><H4>Demonic Library</H4></center>
<center><img src="img/farm/apotho.jpg"></center>
<p>You enter into a garden of sorts, plants that grow but have not been tended in a long time.</p>
<p>Odd that this type of place would be here.</p>
<p>A single preserved rose sits on a nearby table, the wax used to do so open and solid in a canister nearby.</p>
<p>A small tag is attached to the flower, a limerick it seems, but the words are long faded.'
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"It's poison, most of these plants would have killed you had they been properly maintained."</div>
</div>
</div>
<p>Satty appears, entering from a side door after carving a pair of goat horns into it.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Satty">>
<<set $sattytalk to "apothofind">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "apothofind">>
<center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/satty1.jpg"></center>
<p>Satty looks around the room, touching one of the dead plants.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"There's a mural in the cave outside, it shows Avalon and her forces driving us from these shores. We made a deal, sacrificing a third of our people in the process."</div>
</div>
</div>
<p>She winces upon saying that, letting out a low hiss.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"We got nothing out of it. The Satyr was driven to near extinction, and we would have been had one of the knights not taken mercy on us and shipped my ancestors out on boats."</div>
</div>
</div>
<p>Satty gestures around the odd library, a scowl on her face as walks over to a railing and looking around.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"There's a demon here that damned my people. I'm going to kill them, even if I die trying."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask why she didn't escape the prison on her own">>
<<set $sattytalk to "apothofind1">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "apothofind1">>
<center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/satty1.jpg"></center>
<p>A wicked grin crosses her face.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<<if $questRatKing gte 7>>
<div class="dialogue">"Carver, the demon that you killed in the basement of the prison, was a wealth of information. He knew where this place was and gave me directions on how to explore it. Getting injured was stupid of me, but Bess is really nice."</div>
<<else>>
<div class="dialogue">"There is a demon in the prison that was a wealth of information. He knew where this place was and gave me directions on how to explore it. Getting injured was stupid of me, but Bess is really nice."</div>
<</if>>
</div>
</div>
<p>There's a moment where a sad look crosses her face.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"If I die down here, tell her I'm sorry I didn't keep my promise."</div>
</div>
</div>
<p>The conversation had progressed to the railing near the exit to the apothecary, and she smiles as she leans against the railing.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"See you later."</div>
</div>
</div>
<p>You rush to the railing and look over, seeing her flash you a finger gun as her water elemental grabs her.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop looking">>
<<set $questDemonLibrary += 1>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "library 10">>
<center><H4>Chimera</H4>
[img[either(
"img/enemy/chimera/monster1.jpg",
"img/enemy/chimera/monster2.jpg",
"img/enemy/chimera/monster3.jpg",
"img/enemy/chimera/monster4.jpg",
"img/enemy/chimera/monster5.jpg",
"img/enemy/chimera/monster6.jpg",
"img/enemy/chimera/monster7.jpg"
)]]</center>
<p>The beast chitters as they attack, their sanity long gone.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $questDemonLibrary += 1>>
<<set $experience += 10>>
<<set $enemies = []>>
<<set $enemies = [
{
type: "Chimera",
gender: "Futanari",
level: 30,
health: 200,
maxHealth: 200,
armor: 10,
stamina: 80,
maxStamina: 80,
sexLimit: 0,
attackPower: 15,
speed: 12,
isUndead: false,
isDemon: true,
experience: 300
}
]>>
<<set $combatenemy to "Chimera">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<set $questDemonLibrary += 1>>
<<set $experience += 10>>
<<goto chimeraloss>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "library 11">>
<center><img src="img/enemy/mimic/chest2.jpg"></center>
<p>You wander the halls of the library exploring, wandering aimlessly as you mark hallways and doors that you've traveled.</p>
<p>You find a treasure chest in a room whose entrance that you are unsure was there on your first pass of this hallway.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the chest alone">>
<<set $questDemonLibrary += 1>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Open the chest">>
<<set $questDemonLibrary += 1>>
<<set $experience += 10>>
<<set $sattytalk to "treasurereal1">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "treasurereal1">>
<center><H4>Demonic Library</H4></center>
<center><img src="img/items/book/ledger.jpg"></center>
<p>You open the chest to find documents and papers, long worn and unreadable.</p>
<p>What is visible are lineage tracking and images of the Bornhorst royal family.</p>
<p>Someone at one point had tried to prove that King Bornhorst Senior was not the true king but it seems that it was incorrect.</p>
<p>Given the knocked over tables nearby and angry scrawling they did not like this answer.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop looking">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "library 12">>
<center><H4>Demonic Library</H4></center>
<center><img src="img/farm/lib.jpg"></center>
<p>You're checking a few of the marks you've made, they seem to be different than what you've actually left.</p>
<p>Your father was an adventurer, the easiest way to mark your way was to signal your initials and the direction you were going, that way if you doubled back you can add more arrows.</p>
<p>The problem being that there's been numbers added to your marks, and you don't think anyone aside from Satty and you are currently inside, except for maybe a few monsters.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/baphvision.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"<b>THIS QUEST IS FOLLY, TURN BACK.</b>"</div>
</div>
</div>
<p>The projection is clearer now as you seem to be closer to the beast.</p>
<p>Just as quickly as it appeared, it fades.</p>
<p>Just like last time it wasn't spoken with words, but the intent and idea of what it wanted was clear.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop looking">>
<<set $questDemonLibrary += 1>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "library 13">>
<center><H4>Shadows</H4></center>
<center><img src="img/class/wizardshadow.jpg"></center>
<p>You see them sometimes as they follow you throughout the library, shadows that linger at the corners of your vision.</p>
<p>They seem docile, some carrying objects or putting things away, others chatting quietly in languages you cannot comprehend.</p>
<p>Something has changed as they are no longer docile, and they block your path.</p>
<p>You try to swat them away but your hand goes through them, and when they retaliate you find that their blows make far more contact than yours did.</p>
<p>You try to defend yourself but the creatures grab you, pulling you into them.</p>
<p>Everything begins to go dark as you are drawn into the darkness, but you see light at the end of the tunnel.</p>
<div class="dialogue-box">
<img src="img/class/wizardwizard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Wizard:</span>
<div class="dialogue">"The light shines in the darkness, and the darkness can never extinguish it."</div>
</div>
</div>
<p>The shadows recoil in pain, screaming in anger as light fills the room.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at who cast the spell">>
<<set $sattytalk to "wizardmeet">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "wizardmeet">>
<center><H4>The Wizard</H4></center>
<center><img src="img/class/wizardspell.jpg"></center>
The shadow people recoil and flee, escaping until only regular shadows remain, but the one who cast the spell stands before you, stout in nature and holding a ball of such pure light that you find yourself drawn to it, like a moth to a flame.'
<<if $class is "Wizard" or $class is "Witch">>
<div class="dialogue-box">
<img src="img/class/wizardwizard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Wizard:</span>
<div class="dialogue">"I see that you know, but I do not think you understand. Your magic is...less than it could be, less than what God has deigned for you. Less than what you can cast."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/class/wizardwizard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Wizard:</span>
<div class="dialogue">"I see that you are a novice at casting spells. Your magic is...less than it could be, less than what God has deigned for you. Less than what you can cast."</div>
</div>
</div>
<</if>>
<<if $height gte 50>>
<p>You look down at them, this small wizard, but you do feel the power resonating from them.</p>
<<else>>
<p>You look at them, this wizard about your height, and feel the power resonating from them.</p>
<</if>>
<p>They are not a demon, not like the other creatures that lurk in the depths of this library, but they're not human either.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask who they are">>
<<set $sattytalk to "wizardmeet1">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "wizardmeet1">>
<center><H4>The Wizard</H4></center>
<center><img src="img/class/wizardwizard.jpg"></center>
<div class="dialogue-box">
<img src="img/class/wizardwizard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Wizard:</span>
<div class="dialogue">"I am a Wizard, The Wizard. The others, the Acrobat, the Bard, the Healer, the Warrior...they asked me to find you. To offer you my power. I ended up in this place as it called to me."</div>
</div>
</div>
<<if $classAspectMeet isnot true>>
<p>You are not sure what that means, but you're thankful for the help.</p>
<<else>>
<p>The statue woman, the one in the hall of of heroes in the arena, spoke that they would gather allies for you.</p>
<p>This must be one of them.</p>
<</if>>
<div class="dialogue-box">
<img src="img/class/wizardwizard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Wizard:</span>
<div class="dialogue">"This library holds many secrets, many tomes of hidden knowledge. I can show you what I have learned. Maybe it help you in the coming days."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Stop looking">>
<<if not $discoveredClasses.includes("Spellcaster")>>
<<set $discoveredClasses.push("Spellcaster")>>
<</if>>
<<set $questDemonLibrary += 1>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "library 14">>
<center><H4>Demonic Library</H4></center>
<center><img src="img/enemy/mimic/mimicchest.jpg"></center>
<p>You wander the halls of the library exploring, wandering aimlessly as you mark hallways and doors that you've traveled.</p>
<p>You find a treasure chest in a dead end that you are unsure was there on your first pass of this hallway.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the chest alone">>
<<set $questDemonLibrary += 1>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Open the chest">>
<<set $questDemonLibrary += 1>>
<<set $experience += 10>>
<<set $sattytalk to "treasuremimic">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "treasuremimic">>
<center><H4>Demonic Library</H4></center>
<center><img src="img/enemy/mimic/mimic.jpg"></center>
<p>As you touch it you feel that it is warm and its tongue wraps around your wrist.</p>
<p>It is a mimic.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<set $enemies = [
{
type: "Mimic",
gender: "Futanari",
level: 3,
health: 30,
maxHealth: 30,
armor: 30,
stamina: 80,
maxStamina: 80,
sexLimit: 0,
attackPower: 5,
speed: 12,
isUndead: false,
isDemon: false,
experience: 30
}
]>>
<<set $combatenemy to "Mimic">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<goto mimicloss>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "library 15">>
<center><H4>Demonic Library</H4></center>
<center><img src="img/mcreek/stairs.jpg"></center>
<p>As you walk down a staircase you catch a signature out of the corner of your eye, walking back up to it to see what it says.</p>
<p>"W.S. ->"</p>
<p>Running your fingers over it you can tell that its old and well worn, easily a few years old.</p>
<p>It's odd that its the same system you use, but your father taught it to you so he probably learned it from somewhere as well.</p>
<div class="choices">
<div class="choice-item">
<<link "Head downstairs">>
<<set $sattytalk to null>>
<<set $questDemonLibrary += 1>>
<<set $experience += 10>>
<<goto demonlibbottom>>
<</link>>
</div>
<div class="choice-item">
<<link "Stay topside">>
<<set $sattytalk to null>>
<<set $questDemonLibrary += 1>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphmeet">>
<center><H4>Baph</H4></center>
<center><img src="img/npcs/baph/baphvision.jpg"></center>
<p>A vision comes before you again, but nothing is said.</p>
<p>You understand the message though, the creature is here and it doesn't want you looking at it.</p>
<p>You concentrate, you know what you see isn't real and you cause it to disappear.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the demon">>
<<set $sattytalk to "baphmeet1">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphmeet1">>
<center><H4>Baph</H4></center>
<center><img src="img/npcs/baph/baph.jpg"></center>
<p>Your gaze upon its horrible visage, its long goat horns curling down from its head, pieces of moss clinging to its dirty and matted fur as it rises from the earth it was kneeling in.</p>
<p>Its long talons drag deep furrows into the earth as it brings its claws to its body, sprinkling something into the holes it digs before filling it back in.</p>
<p>It wipes its hands on the apron it wears, the only article of clothing it has on.</p>
<p>Slowly the creature turns to you, gazing upon you with an almost sad look.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<<if $background is "Chosen One">>
<div class="dialogue">"A Steel Wind, have you come to finish me? Haven't you taken enough?"</div>
<<else>>
<div class="dialogue">"You have not Steeled the Wind, who are you to come here?"</div>
<</if>>
</div>
</div>
<p>Its voice is low but it still booms around the room.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask where Satty is">>
<<set $sattytalk to "baphmeet2">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphmeet2">>
<center><H4>Baph</H4></center>
<center><img src="img/npcs/baph/baph.jpg"></center>
<p>It scratches its chin, dirt falling onto the ground.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Is that a boat of some sort? A Satty is a cargo ship, so I would assume it would be in the ocean, which is far from here."</div>
</div>
</div>
<p>You don't quite know what to do at this point, it seems genuinely docile as you've caught it gardening.</p>
<p>It has also spent every interaction with you up to this point telling you to go away, so you don't quite know.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask about them">>
<<set $sattytalk to "baphmeet3">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphmeet3">>
<center><H4>Baph</H4></center>
<center><img src="img/npcs/baph/baph.jpg"></center>
<p>It looks down at its apron, stained with dirt and old, and then up to you.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"I am tired. I am broken. I am...sad."</div>
</div>
</div>
<p>It answers slowly, moving a bit closer to you, only so it can refill its apron with seeds from a nearby bag.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"You are not the one who hurt me, but I do not trust anymore. I was powerful once, but I was broken."</div>
</div>
</div>
<p>The beast goes back to using its talons to make furrows for seeds, not talking to you.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask what happened to it">>
<<set $sattytalk to "baphmeet4">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphmeet4">>
<center><H4>Baph</H4></center>
<center><img src="img/enemy/demon/jealous.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"There were other demons here, a sanctuary of sorts to weather the storm of the Inquisition. A man, a champion of Destined Death, The William who could Steel the Winds."</div>
</div>
</div>
<p>It raises its clawed hand and you see what it is talking about, viewing the memory it is talking about.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"He came in here with such a saunter that Vespera fell for him instantly. He would take her on "dates", such as viewing the sun or the rapid consumption of food."</div>
</div>
</div>
<p>The creature passes by you as are only able to see the memory, grabbing something heavy and dragging it past you.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"The others became jealous, hatching plots and makes schemes over a human man. Even the male demons fell for this petty squabbling, the years of staying underground having shattered their egos."</div>
</div>
</div>
<p>The beast sits for a moment in the faux sunlight underneath the tree as if resting, him not moving .</p>
<div class="dialogue-box">
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"I was one of their number. One of us tried to disguise ourselves as Vespera, I do not recall whom at this time, to seduce and steal him from her."</div>
</div>
</div>
<p>The demon goes quiet, thinking about the past or unwilling to continue.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask what happened next">>
<<set $sattytalk to "baphmeet5">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphmeet5">>
<center><H4>Baph</H4></center>
<center><img src="img/enemy/demon/william.jpg"></center>
<p>The creature stays silent for a moment before answering.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Rather than bring discord among the humans as we had done for eons, the others and I sought to take what one of us had sown."</div>
</div>
</div>
<p>Looking around you see that the earth has been dug up so many times from this creature that it doesn't grow in spots.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"He fell upon us with a fury that would befit the Black Knights. We were not destroyed, only broken. It is a fate worse than death, and he knew this he when gave it to us."</div>
</div>
</div>
<p>The goat demon turns towards the staircase and then back to you.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"You see, the broken and mutilated monsters above, the chimera, were demons once. He did not use weapons, only his words as they did this to themselves to please him."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"He made a potion that stopped their ability to transform, had them turn into a broken form and then trapped them there. Their vanity did the rest, driving them mad as he left with Vespera."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask what happened to the creature in front of you">>
<<set $sattytalk to "baphmeet6">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphmeet6">>
<center><H4>Baph</H4></center>
<center><img src="img/npcs/baph/baphvision.jpg"></center>
<p>The demon adjusts its apron to reveal it does not have a penis or a vagina, it is completely smooth between its legs.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"He said unto me that if I could sow something then the curse would be broken. As a demon, I cannot do it. I am too impatient and I dig it out before it grows."</div>
</div>
</div>
<p>There is a low sigh as he looks at you.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"What now?"</div>
</div>
</div>
<p>There is a long silence after that as you think but that sound is broken up by hooves on steps.</p>
<p>You turn and see Satty come down the stairs followed by the elemental, fury in her eyes as she spots Baph.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Satty">>
<<set $sattytalk to "baphmeet7">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphmeet7">>
<center><H4>Baph</H4></center>
<center><img src="img/npcs/satty/mage.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"You will pay for what you have done, demon!"</div>
</div>
</div>
<p>Satty cries out as her water elemental begins its attack.</p>
<p>With a flick of the demon's wrist the elemental loses cohesion, falling apart and ending up as little more than a wet spot in the grass.</p>
<p>Satty still has her hand out from where she commanded her summon to attack, the speed at which she just lost having a hard time registering with her.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Am I going to die now?"</div>
</div>
</div>
<p>Her gaze stays on the demon but she slowly notices you.</p>
<p>She stares, mouth agape, at you and the goat demon.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Answer me, what are you going to do to me? What did you do to my people?"</div>
</div>
</div>
<p>Satty calls out, picking up a rock and throwing it at the demon.</p>
<p>The rock never collides, disintegrating before it even gets close.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"You are unworthy of my Word."</div>
</div>
</div>
<p>Satty turns to you, confusion on her face.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"He'll speak to you but not me? Why not?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Say you'll ask">>
<<set $sattytalk to null>>
<<set $questDemonLibrary += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphname">>
<center><H4>Baph the Goat Demon</H4></center>
<<if $loverBaph is "female">>
<center>[img[either(
"img/npcs/baph/baphfem1.jpg",
"img/npcs/baph/baphfem2.jpg",
"img/npcs/baph/baphfem3.jpg"
)]]</center>
<<else>>
<center><img src="img/npcs/baph/baph.jpg"></center>
<</if>>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Names are powerful things. You do not need to know mine."</div>
</div>
</div>
<p>It is a simple answer and all that they seem to want to give you.</p>
<div class="choices">
<div class="choice-item">
<<link "Thank them for the information">>
<<set $sattytalk to null>>
<<goto baph>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphgray">>
<center><H4>Baph the Goat Demon</H4></center>
<<if $loverBaph is "female">>
<center>[img[either(
"img/npcs/baph/baphfem1.jpg",
"img/npcs/baph/baphfem2.jpg",
"img/npcs/baph/baphfem3.jpg"
)]]</center>
<<else>>
<center><img src="img/npcs/baph/baph.jpg"></center>
<</if>>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Semen. A demon marks its conquest with semen, and without it they are nothing."</div>
</div>
</div>
<p>The demon asks for the book and it appears in its hand, with the demon making a few notes in the margins for you.</p.
<p><b>You have learned the Fire Magic - Heat Wave!</b></p>
<p><b>You have learned that Demonic Collars can be broken with Demonic Cum!</b></p>
<div class="choices">
<div class="choice-item">
<<link "Take the book back">>
<<set $sattytalk to null>>
<<set $bookGray to "translated">>
<<set $spellcasting to true>>
<<script>>
setup.spellbook.find(spell => spell.name === "Heat Wave").unlocked = true;
<</script>>
<<goto baph>><<set $bookBlack to "avee">>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphblack">>
<center><H4>Baph the Goat Demon</H4></center>
<<if $loverBaph is "female">>
<center>[img[either(
"img/npcs/baph/baphfem1.jpg",
"img/npcs/baph/baphfem2.jpg",
"img/npcs/baph/baphfem3.jpg"
)]]</center>
<<else>>
<center><img src="img/npcs/baph/baph.jpg"></center>
<</if>>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"This book has sustained damage, but this is merely a copy. Hmmm..."</div>
</div>
</div>
<p>The book rips itself to shreds, reforming into the a book of the same style, but the words can be read by you now.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Only the owner can read it, which was the enchantment the last one had. Good luck."</div>
</div>
</div>
<p><b>You can now read the Black Book!</b></p>
<div class="choices">
<div class="choice-item">
<<link "Take the book back">>
<<set $sattytalk to null>>
<<set $spellcasting to true>>
<<set $bookBlack to "baph">>
<<goto baph>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphsatyr">>
<center><H4>Baph the Goat Demon</H4></center>
<<if $loverBaph is "female">>
<center>[img[either(
"img/npcs/baph/baphfem1.jpg",
"img/npcs/baph/baphfem2.jpg",
"img/npcs/baph/baphfem3.jpg"
)]]</center>
<<else>>
<center><img src="img/npcs/baph/baph.jpg"></center>
<</if>>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"We needed to build this place quickly and souls garner a large amount of power. Sacrifices occurred. The ones who died did so instantly, and their request was that their families would not be killed by the Inquisition."</div>
</div>
</div>
<p>The demon shrugs.</p>
<<if $questDemonLibrary gte 19>>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"They are in the Sultanate, hidden from view of demons. I was allowed to observe their location under the assumption that I would inform you. You have been informed."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"The rest were sent to Ukon and to the Sultanate, as per the deal. They never reached out to the Lady of Snakes so tens of thousands appeared without warning in her territory."</div>
</div>
</div>
<p>The demon shrugs and then shakes their head.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"What do snakes do when presented with meat? They gorge themselves. Or not. I do not know what happened to the Satyr after we sent them away. Perhaps they lived peacefully and reproduced."</div>
</div>
</div>
<p>The goat demon goes silent as it gently stirs up the ground around it.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $sattytalk to null>>
<<if $questDemonLibrary is 17>>
<<set $questDemonLibrary += 1>>
<<set $experience += 10>>
<<goto $previouspassage>>
<<else>>
<<goto baph>>
<</if>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphgoal">>
<center><H4>Baph the Goat Demon</H4></center>
<<if $loverBaph is "female">>
<center>[img[either(
"img/npcs/baph/baphfem1.jpg",
"img/npcs/baph/baphfem2.jpg",
"img/npcs/baph/baphfem3.jpg"
)]]</center>
<<else>>
<center><img src="img/npcs/baph/baph.jpg"></center>
<</if>>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"To go where? An army of demon killers exists and their reach is almost limitless."</div>
</div>
</div>
<p>Slowly Baph mills in the dirt, looking at the tree in front of it.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Do I seek forbidden knowledge, we have that here. Floors upon floors of it. Astaroth was too thorough, we have all of it. No knowledge is alien to us, and society outside has regressed to the point where nothing important is ever thought, let alone made."</div>
</div>
</div>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Do I undo this curse upon me? My impatience is my undoing, and I know that I am too prideful to ask for help. Magic cannot save me, it is my own magic. If I undid the curse I would take a hundred brides and breed an army of goatlings, but that was taken from me. So I work in my dirt."</div>
</div>
</div>
<p>The goat demon looks at you as he drags his fingers in the ground again.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Where else are there demons? Where would my competition be? The Gods themselves are doing the work of the demons, they have no need for me."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask why it lacks purpose">>
<<set $sattytalk to "baphgoal1">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphgoal1">>
<center><H4>Baph the Goat Demon</H4></center>
<<if $loverBaph is "female">>
<center>[img[either(
"img/npcs/baph/baphfem1.jpg",
"img/npcs/baph/baphfem2.jpg",
"img/npcs/baph/baphfem3.jpg"
)]]</center>
<<else>>
<center><img src="img/npcs/baph/baph.jpg"></center>
<</if>>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"We had won. Avalon had been bested, Mariko was in hiding. Primora was a battlefield since they fought with incorruptible machines, the constructs fought on as the humans lay enslaved."</div>
</div>
</div>
<p>Baph raises their hand to the sky before closing it into a clawed fist.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Ukon had slain Nafsu and we thought she was on our side still. Triton and Greenwhich had made deals that I did intended to honor."</div>
</div>
</div>
<p>It lets its arm fall to its side, the fastest it has moved thus far.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"When Greenwhich was killed by tentacles I assumed the Pesher that it had summoned slew it. Their lead shaman betrayed their God and summoned a different tentacled creature to slay the first."</div>
</div>
</div>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Triton would not calm the seas and broke the contract. He used us to create creatures to keep us out. His beings are uncorruptable as they are without thought or soul. Perhaps uncorruptable is too strong a word, but we did not have time to try."</div>
</div>
</div>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Ukon turned on us, her divinity making her...feel. She cared for the peoples of the Sultanate, a demon of Pride so inflated by worship that we lost her forever."</div>
</div>
</div>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"One by one the generals fled, leaving Astaroth open and leading to his downfall. His death was thought to be a celebration, he was an outsider and not one of us. It was the inevitable downfall of the Demon."</div>
</div>
</div>
<p>Slowly Baph picks up a book that sits on a table next to you and hands it to you, the books words translating to something you can read.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the book">>
<<set $sattytalk to "baphgoal2">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphgoal2">>
<center><H4>The Horseman Rebirth</H4></center>
<center><img src="img/items/book/book10.jpg"></center>
<p>You look at the book, tilting it so that Satty can see too.</p>
<p>It is a history of the world and it hurts to read.</p>
<p>Pages upon pages detail Rebirth, the concept of you and your powers.</p>
<p>Demonic rituals used by the forces of "good" to create a new Horseman, thousands dead in attempts.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"So many wanted to rule demonkind. Ukon and I were outliers. I sought knowledge, she desired love, and we each had our following."</div>
</div>
</div>
<p>The goat demon gestures up towards the ceiling.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"An insurmountable labyrinth, housing the combined knowledge of all of demonkind, mortalkind, and even the divine. Everything we collected, every drop of information ever ascribed down. I have all of it, and only I know what is where."</div>
</div>
</div>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Demons flocked to me, to bathe in the knowledge that I gave. They swore themselves to me as only I could tell them where the spells and sigils they wanted were."</div>
</div>
</div>
<p>The demon laughs, finding joy in a memory.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"So many tried to kill me, but only I could rival Astaroth. Only I knew every spell, every magic, every...thing."</div>
</div>
</div>
<p>His laughter fades, the memory turning sour.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Well, almost every thing. A man, The William Who Could Steel the Winds, asked me a question."</div>
</div>
</div>
<p>The last thing the demon says hangs in the air as Satty and you look at one another and then to the book.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask what the question is">>
<<set $sattytalk to "baphgoal3">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphgoal3">>
<center><H4>Baph the Goat Demon</H4></center>
<<if $loverBaph is "female">>
<center>[img[either(
"img/npcs/baph/baphfem1.jpg",
"img/npcs/baph/baphfem2.jpg",
"img/npcs/baph/baphfem3.jpg"
)]]</center>
<<else>>
<center><img src="img/npcs/baph/baph.jpg"></center>
<</if>>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"The question? He wanted to know something about someone he met once, in a dream or in a vision, and we both bet our dicks on it."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"What is the question?"</div>
</div>
</div>
<p>Satty interrupts the long and drawn out monologue as she is obviously tired of this place and of this demon.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Are you still talking, goat child? Have you not re-summoned your elemental so you may make good on your promise to kill me?"</div>
</div>
</div>
<p>You clear your throat and the demon focuses on you again.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"It was a simple question, one I have poured over tomes and scripts. Centuries passed in the time it took him to finish speaking. Time manipulation is a wonderful spell, and I searched, oh how I searched."</div>
</div>
</div>
<p>The demon raises his voice, speaking even louder now, which causes Satty and you to take a step back.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"I bound spirits to my will, I summoned the very earth and sky to answer for me, and nothing came out. Not even a whisper of the name they asked for. Not even a hint, or a clue. Just the piercing silence of not knowing. It is unbearable even today."</div>
</div>
</div>
<p>The demon claws at the dirt, in anger rather than apathy now.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"A single question that vexes me for I am incapable of knowing the answer. Knowledge that I should possess as I possess all knowledge. The question..."</div>
</div>
</div>
<p>His face contorts in what must be pain, his eyes turning to you as there might even be tears in his eyes.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"He asked...'Who is $firstname $lastname."</div>
</div>
</div>
<p>You pause as you look down at the book that chronicles your life, flipping through the pages as it just doesn't make sense.</p>
<p>The level of detail is rather uncanny at some parts, details of fights and how many times you've had sex.</p>
<p>There is a tally of the events: you've slept with <<if $girl is 1>>$girl woman<<else>>$girl women<</if>>, <<if $guy is 1>>$guy man<<else>>$guy men<</if>> and $futa futanari.</p>
<<if $penis gt 0 and $cockvirginity>>
<p>Your fingers flip through the familiar pages and it states, very clearly, that you lost your penile virginity to $cockvirginity.</p>
<</if>>
<<if $vagina gt 0 and $pussyvirginity>>
<p>A few pages later it says that you lost your virginity after having sex with $pussyvirginity.</p>
<</if>>
<p>You hold your ledger in your hands and it makes no sense how Baph got it and...</p>
<p>There is a pause as you flip through the small notebook which was previously a thick tome.</p>
<p>Baph had to translate it for you, you recall that just happening.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Do you see? At the time I did not. I answered with conviction, $firstname $lastname is no one. They are unimportant, I said."</div>
</div>
</div>
<p>The demon shakes its head, slowly at first and then violently.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"A demon, like the divine, are sworn by their word and I swore I knew the answer to any question he may have. I lost, and I never had a chance to find out what it was."</div>
</div>
</div>
<p>You don't quite have an answer for what you are either.</p>
<<if $questKingOfHell gte 12>>
<p>Your true body lies at the center of Hell, guarded by $RulerHell.</p>
<<else>>
<p>Everyone who knows anything acts like you are some secret, but each of them only have part of the answer.</p>
<</if>>
<p>This body isn't your original one, you are more of a consciousness that reforms.</p>
<p>The only thing that you know is that you exist, but not the hows or whys.</p>
<p>The Creator had a hand in your creation but you doubt it was only them.</p>
<p>The beast breathes slowly as he sinks into the ground, his claws on his knees.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"I set a spell so only $firstname $lastname could open the path to the tree here. Only they could reach this inner sanctum. I couldn't leave or they might not be able to find me."</div>
</div>
</div>
<p>The demon looks at you with tired eyes, goatlike in appearance and a striking gold color.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Looking upon you, I know now that I would never have guessed the answer. I was doomed from the start. How naive I was then. I could disect you for a thousand years and be none the wiser."</div>
</div>
</div>
<p>The demon sinks even further, laying in the dirt at this point, the seeds from his apron spilling out onto the ground.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"The Satyr worshipped me once. I was like a God to them. Now I am the God of Dirt, and in it I lay."</div>
</div>
</div>
<p>The demon lies in the dirt, unmoving as Satty walks over to you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Satty">>
<<set $sattytalk to "baphgoal4">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphgoal4">>
<<set $chapter to "Satty">>
<center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/satty.jpg"></center>
<p>The two of you look over at the demon as it lies in the dirt, slowly tracing sigils in it before wiping them away.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"I..I don't know. They say to never trust a demon that surrenders but he...he's not even fighting. He didn't surrender he just...stopped."</div>
</div>
</div>
<p>Satty says, sitting down in the dirt as she's been standing for a bit too long.</p>
<p>Satty angles her feet up as to relieve some of the pressure from them and you kneel beside her and double check the blocks on her feet.</p>
<<if $background is "Chosen One">>
<p>You were raised on a farm, but Bill and your dad always handled the livestock while you were given the most minimal of chores.</p>
<<elseif $background is "Unlucky Goblin">>
<p>You did farmwork as a youth, before being reborn, so you know a little bit about working with farm animals.</p>
<<elseif $background is "Team Boys">>
<p>Your mother had a farm, it was the only way to house the dozen or so of your siblings and you were one of the more responsible ones who managed the farm animals.</p>
<<elseif $background is "Last of the Line">>
<p>Your parents owned a farm and despite your high status you were not above working with farm animals.</p>
<<else>>
<p>You were raised on a farm just outside Monduval but your dad and older brother always handled the livestock while you were given the most minimal of chores.</p>
<</if>>
<p>You're not the best at it, but you know how to repair hooves, but that generally involves letting the animal rest and Satty seems intent on getting this quest of hers completed.</p>
<p>A single claw taps Satty on the bottom of her hoof, touching the wooden block.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Be healed and be fruitful, in life and in love, and may you flourish always."</div>
</div>
</div>
<p>The goat demons speaks and a dim golden light emanates between the wooden block and Satty's hoof.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"What did you just do to me?"</div>
</div>
</div>
<p>The goat girl holds out her hand as the earth begins to pull towards her as she tries to summon another elemental from the dirt around the three of you, but the goat demon once again waves off her spell as if it were nothing.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Magic is magic, healing is healing. I have undone the curse upon your hooves, the withering that comes from walking through what Carver is."</div>
</div>
</div>
<p>Your goat girl begins to slam one of her hooves onto the ground, knocking off the wooden block as she looks at the bottom of her foot, which looks...normal?</p>
<p>It looks like a regular hoof, no sign of the damage that had been done to it.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Why? Why would you help me?"</div>
</div>
</div>
<p>The demon lifts up its apron, revealing the smooth lack of genitals.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"It was worth a shot."</div>
</div>
</div>
<p>With that Baph rolls over so he doesn't have to look at either of you, tracing his sigils on the other side.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Satty's hooves">>
<<set $sattytalk to "baphgoal5">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphgoal5">>
<<set $chapter to "Satty">>
<center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/satty.jpg"></center>
<p>Satty's feet are green, the glue Bess used to attach the blocks still on them.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"I...I feel great. Knocking off the block wasn't a good idea but I can scrape off the glue if I drag my hooves on the tile."</div>
</div>
</div>
<p>She opens her mouth to speak again, but decides against it.</p>
<p>Standing, you offer a hand to her as she jumps up with a smile, standing with you under the tree.</p>
<p>Her smile fades as she looks at Baph, readying another spell that fizzles instantly.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"The Satyr are your race. You've abandoned us to-"</div>
</div>
</div>
<p>The demon holds up a hand and Satty's voice stops being heard, silencing her with a spell.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"A colony of Satyr exist in the Sultanate near Mountainhome. I have scried upon them and they exist as gateguards to keep lamia and sandwyrms out out. The dwarves treat them well."</div>
</div>
</div>
<p>Satty goes silent and not just from the spell, looking to you as if in disbelief.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Wha...when? Solomn said that scrying takes hours, we've been talking this whole ti..."</div>
</div>
</div>
<p>Satty pauses as she realizes just how out of her league she was in attacking this demon if it could cast full spells without her even noticing.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Be fruitful, child of Nafsu."</div>
</div>
</div>
<p>Satty looks pained as she searches for something to say but she is speechless.</p>
<p>She came here searching for answers but she doesn't like them, the Sultanate is on the other side of the world but crossing the desert is a task on its own.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"I'm...I'm going back to the farm. This isn't...I don't know."</div>
</div>
</div>
<p>Slowly the goat girl begins to back away before disappearing entirely, the demon holding up a hand.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"The path is dangerous. You are welcome to the library, explore at your heart's content."</div>
</div>
</div>
<p>Most lesser demons are single minded, acting in whatever capacity to enable the sin that they stem from, but greater demons are capable of acts could rival the Gods themselves.</p>
<p>The one in front of you had their sense of purpose stolen from them and is perpetually locked in a menial, impossible task.</p>
<p>You watch as the demon digs new furrows, dropping a handful of seeds into the ground and burying it only to dig it up moments later to check again.</p>
<p>If they are speaking the truth they are the most intelligent being in the entire world but are so stumped as to why nothing can grow.</p>
<p>You shake your head as you know the answer immediately.</p>
<p>Avalon is the Goddess of the Harvest, of Life and Light.</p>
<p>There is no way that she would allow a demon to grow anything.</p>
<p>The demon is also too impatient to wait, requiring immediate gratification.</p>
<p>This has gone on for years but if they've been manipulating time then perhaps even for millennia.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $sattytalk to null>>
<<set $experience += 10>>
<<set $questDemonLibrary += 1>>
<<set $sattyloc to "farmbarn">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphwizard">>
<center><H4>The Wizard</H4></center>
<center><img src="img/class/wizardfull.jpg"></center>
<p>The Wizard stands taller than he has before.</p>
<div class="dialogue-box">
<img src="img/class/wizardwizard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Wizard:</span>
<div class="dialogue">"I found the counterspell for the curse you cast upon me, demon. Now tell me, where is the section on Time Magic?"</div>
</div>
</div>
<p>Not just standing taller, he is taller, almost double his size.</p>
<p>The goat demon wearily looks up from the tilled earth at his feet, shaking his head.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"You're out of time. Looking too far into the future. In your own words I believe that you would say...to everything a season, and a time for every purpose."</div>
</div>
</div>
<p>Baph raises a hand and it is obvious they're about to recast the same spell they did last time, at least you think so judging by how the Wizard reacts.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"You spent the last few weeks looking for a cure to dwarfism, but have you considered waiting for time? It doesn't want to wait for you."</div>
</div>
</div>
<p>The Wizard and the demon stand there, staring at one another as the mage ponders what was just said to him.</p>
<p>Looking around, the Wizard walks over to a nearby shelf, pulling a leather tome from it, a book with two inter-crossing lines on it before pulling a second book out from inside his robes.</p>
<div class="dialogue-box">
<img src="img/class/wizardwizard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Wizard:</span>
<div class="dialogue">"You have a copy of...how do you have this?"</div>
</div>
</div>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"People drop in from your world every now and then. It was child's play to get a copy."</div>
</div>
</div>
<p>Slowly the Wizard opens the first tome, his shoulders slumping as she looks at it.</p>
<div class="dialogue-box">
<img src="img/class/wizardwizard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Wizard:</span>
<div class="dialogue">"Do you think you're clever by rebinding it?"</div>
</div>
</div>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Is it? I hadn't noticed."</div>
</div>
</div>
<p>The Wizard holds up the book which now has the hands of a clock on it.</p>
<p>Wordlessly they leave upstairs with it with Baph holding out a hand as they leave but shaking their head, not casting the spell they were holding onto.</p>
<div class="dialogue-box">
<<if $loverBaph is "female">>
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<<else>>
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<</if>>
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"There is a Kitsune that blocks all attempts to use Time Magic in the current era. It is a fools errand, a God stands in his way and he is too fond of those."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $wizardbaph to true>>
<<set $experience += 10>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "demonlib">>
<center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/satty.jpg"></center>
<p>Satty perks up, looking at you with a smile.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Are you sure? I'll be right back with my stuff."</div>
</div>
</div>
<p>The goal girl moves faster than she used to be able to, rushing to one of the stalls and grabbing a bag.</p>
<<if $bessloc is "farmbarn">>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"You're in a hurry. Did something come up?"</div>
</div>
</div>
<p>Bess stands up from her stall and looks out and Satty's goat horns are barely able to be seen.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Gonna go kill stuff with God, mom. Be back soon."</div>
</div>
</div>
<p>The cowgirl lets out a sigh but ignores the comments, sitting back down in her stall.</p>
<</if>>
<p>The goat girl shows off the goatskin bag and you are a bit worried but Satty stops you.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Some Satyr shed wool like sheep."</div>
</div>
</div>
<p>That is a goat skin bag, not a goat wool bag.</p>
<p>You don't want to question what she thinks it is - only where she got it.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"I took it when I was looking for the demon. I figured it they caught me stealing they'd come fight me. Not quite how it happened, you had to break through for me."</div>
</div>
</div>
<p>The two of you talk about her stealing things and the lack of foresight in her thoughts of bringing things to your farm.</p>
<p>A horse-kelpie is alright you suppose, Buttercup is a fine lady, but some unknown bag that she hasn't even gone through all the way is a bit concerning because of what else is in the library.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Look, it's just some papers. See, this one says 'Read this to activate'."</div>
</div>
</div>
<p>There is a dull rumble under your feet as Satty frowns, grabbing onto you.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Mom, help!"</div>
</div>
</div>
<p>The two of you are blinked away in a flash of light, a teleportation trap activating.</p>
<div class="choices">
<div class="choice-item">
<<link "Shield your eyes">>
<<set $sattytalk to "demonlib1">>
<<set $minute += 55>>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "demonlib1">>
<center><H4>Great Sand Wall</H4></center>
<center><img src="img/sultanate/desert/storm.jpg"></center>
<p>You land in the sands of the Sultanate, the sand burning your hands as you push yourself to your feet.</p>
<<if $equippedArmor and $equippedArmor.enchantments && $equippedArmor.enchantments.includes("Desertwear")>>
<p>You are not too hot once you cover your arms once more, the desert heat unable to penetrate the fabric.</p>
<<elseif $equippedArmor and $equippedArmor.enchantments && $equippedArmor.enchantments.includes("Disease")>>
<p>The Plague Doctors live in this head so the outfit remains cool even in this heat.</p>
<<elseif !$equippedArmor>>
<p>Your bare skin is not going to do well in direct sunlight.</p>
<<else>>
<p>Your clothes are unfit for the extremes of the desert,
<</if>>
<p>The Snake Queen Ukon has decreed that it always be hot in the Sultanate, which makes sense due to how frozen Primora is and how the ice creeps over the mountain.</p>
<p>Your concept of geography is a bit lacking in this place, you've never been on this side of the sandstorm.</p>
<p>You are not in front of Mountainhome, more to the side than anything.</p>
<p>An offshoot mountain, an arm just like Baph said.</p>
<p>You see a village in the distance and hoofed beings wander the tents and homes.</p>
<p>The sandstorm is interfering with your access to the corridor so you begin walking towards the village in the distance, hoping it isn't a mirage as dying of heastroke is not something you want to do.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/baphvision.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"<b>Behold, Satty. View your people and make me not your enemy.</b>"</div>
</div>
</div>
<p>You look around for Satty and don't see her, perhaps that scroll was only meant for one person and it took you instead.</p>
<p>There is a wisp of electricity in front of you and you find yourself tackled around the middle by Satty.</p>
<<if $bessloc is "farmbarn">>
<div class="dialogue-box">
<img src="img/avedon/caravan/act1/fight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Killion:</span>
<div class="dialogue">"I found them! You know how hard it is to find-ow! Make them stop!"</div>
</div>
</div>
<p>You see Bess gripping the wizard by the shoulder who visibly buckles under the cowgirl's hand.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"You could have done it faster."</div>
</div>
</div>
<p>Satty pulls a blanket from the bag but Bess stops her, gesturing towards the town.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Take us closer."</div>
</div>
</div>
<p>The Wizard Killion whimpers but complies after a protest about it being harder with more people and the mana storm behind you.</p>
<p>You appear at the edge of the city that you saw, the wizard disappearing but the two girls seem unbothered.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Should have let Satty land. I can find her easily. You just let her touch stuff?"</div>
</div>
</div>
<p>Annette and Bess stand over you, looking at the goat girl clutching your waist.</p>
<p>Satty pulls a blanket from the bag but Bess stops her, gesturing towards the town.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Take us closer."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"Sure thing. It...it does not like us."</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Blink">>
<<set $sattytalk to "demonlib2">>
<<set $minute += 15>>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "demonlib2">>
<center><H4>Satyr Town</H4></center>
<center><img src="img/sex/satyr/guard.jpg"></center>
<p>There is the slow grinding of metal as a weapon is pulled from its sheath, a blacked Satyr holding an axe as they look upon you.</p>
<<if $bessloc is "farmbarn">>
<p>A Cow-morph, a Satyr and a $race.</p>
<<else>>
<<if $race is "Human">>
<p>A Cow-morph, a Satyr and two Humans.</p>
<<else>>
<p>A Cow-morph, a satyr, a $race and a Human.</p>
<</if>>
<</if>>
<div class="dialogue-box">
<img src="img/sex/satyr/guardtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satyr Guard:</span>
<div class="dialogue">"ᚹᚺᛟ ᚨᚱ ᛃᛟᚢ ᛏᛟ ᛖᚾᛏᚱ ᚺᛖᚱ"</div>
</div>
</div>
<p>Bess turns to you and then to Satty as both of you are more worldly than her.</p>
<<if $knowOldAvedonian is true>>
<p>You sound out the words but you can't make sense of them.</p>
<p>Old Avedonian hasn't been used in a long time and the Satyr seem to have mixed Dwarven into the language somehow.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Try saying something, Satty. Maybe the effort will make sense."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Do you speak normal?"</div>
</div>
</div>
<p>The defensive Satyr woman tilts her head as Satty speaks, her axe lowering slightly.</p>
<div class="dialogue-box">
<img src="img/sex/satyr/guardtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satyr Guard:</span>
<div class="dialogue">"ᚹᚺᚨᛏ ᛞᛁᛞ ᛃᛟ ᛃᚢᛋᛏ ᛋᚨ"</div>
</div>
</div>
<<if $bessloc is "farmbarn">>
<p>There is a long pause as the four of you stare at one another.</p>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"I'm at a loss, I missed Dwarven as an elective. I know enough Gnoll to ask where the bathroom is."</div>
</div>
</div>
<p>The five of you stare at one another, the Satyr raising their axe if any of you try to approach.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Hold on, I think...'Read this to understand'..."</div>
</div>
</div>
<p>Satty pulls out another scroll from her bag and reads it with the paper disintegrating in her hand.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"ᛁ ᛞᛟᚾᛏ ᚦᚾᚲ ᛁᛏ ᚹᚱᚲᛞ"</div>
</div>
</div>
<p>All eyes turn to Satty as a confused expression crosses her face.</p>
<p>The guard begins to smile, letting out a foreign laugh.</p>
<div class="dialogue-box">
<img src="img/sex/satyr/guardtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satyr Guard:</span>
<div class="dialogue">"ᛁᛋ ᚦᚨᛏ ᛗᚨᚷᛁᚲ ᚠᚱᛟᛗ ᚺᛟᚱᚾᛞ ᚠᚨᚦᚱ"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"ᛖᚡᚱᛟᚾ ᚦᚾᚲᛋ ᛃᛟᚢ ᚨᛚᛚ ᛞᛁᛞ. ᛁ ᚠᛟᚾᛞ ᚺᛁᛗ ᚨᚾᛞ ᚺᛖ ᛋᛖᚾᛏ ᛗᛖ ᚺᛖᚱ."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/sex/satyr/guardtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satyr Guard:</span>
<div class="dialogue">"ᚦᛖᚱᛖ ᛟᚦᛖᚱᛋ?"</div>
</div>
</div>
<p>Satty and the guard huddle close and begin speaking hurridly and excitedly, rushing into the village at a speed that you thought Satty was incapable of.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the village">>
<<set $sattytalk to "demonlib3">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "demonlib3">>
<center><H4>Satyr Town</H4></center>
<center><img src="img/mountainhome/satyrtown.jpg"></center>
<p>The town is protected by high mountains on all sides, the entrance being a series of small tunnels that lead into it to protect it from the sands.</p>
<p>With nothing much else to do you follow where Satty and the guard went, looking upon what seems to be a thriving city.</p>
<p>It is in a natural valley, you could see it from the sands, but it is protected from the elements by being in the shade of the Mountainhome.</p>
<div class="dialogue-box">
<img src="img/mountainhome/golemtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Mountainhome:</span>
<div class="dialogue">"You may pass."</div>
</div>
</div>
<p>The very stone speaks to you and it seems the guard was merely ornamental, the Mountainhome is here as well.</p>
<<if !$questMountainhome or $questMountainhome lt 3>>
<div class="dialogue-box">
<img src="img/mountainhome/golemtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Mountainhome:</span>
<div class="dialogue">"You bear the sin of your forefathers. That stain remains. Resolve the crime and you may be allowed entrance."</div>
</div>
</div>
<p>You're allowed entrance to the Satyr village so it must be speaking of the mountain itself.</p>
<<if $background is "Chosen One" and $bessloc isnot "farmbarn">>
<p>It turns to Annette and says the same thing, getting a confused look from her.</p>
<</if>>
<</if>>
<p>You pass through the rest of the tunnel unbothered, the mountain knowing that you are there being a bit strange to comprehend.</p>
<p>The city streets are paved stone, there being very little in the way of manufacturing but the settlement seems to be based on goat herding and fishing.</p>
<p>Mountain goats climb on every surface that is stone and you see nets and traps along a river that exists.</p>
<p>It comes from the mountain and heads back into it, it must be ice meling from the Primora side and then going...to the ocean probably.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Hey! I scored us a place to live and a...am I speaking normally?"</div>
</div>
</div>
<p>Satty runs back up, a bit out of breath as she isn't used to running.</p>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Do I need to be here?"</div>
</div>
</div>
<p>Bess has been following but you don't understand how she showed up so quickly.</p>
<<if $bessloc isnot "farmbarn">>
<p>Annette almost says something but pauses, shaking her head.</p>
<div class="dialogue-box">
<img src="img/npcs/annettesteelwind/annette.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Annette Steelwind:</span>
<div class="dialogue">"We don't. She's safe now, you don't have to worry."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"-n't believe you left them in the desert. They-...oh, there's Satyr here."</div>
</div>
</div>
<p>Solomn is holding Killion by the collar as she appears next to Satty, letting go of him as he sheepishly tries to hide his face.</p>
<div class="dialogue-box">
<img src="img/avedon/caravan/act1/fight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Killion:</span>
<div class="dialogue">"<small>Everyone always treats me badly.</small>"</div>
</div>
</div>
<p>Solomn looks at him as he mutters under his breath but turns to Bess.</p>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"One swung by the caravan, Annette is looking for you. She said you weren't on Avedonia anymore and sure enough..."</div>
</div>
</div>
<p>Solomn gestures around.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/cow/Bess.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bess:</span>
<div class="dialogue">"Are you going to be good here, Satty?"</div>
</div>
</div>
<p>The goat smiles broadly as she pulls out another scroll.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Yeah, there's one that sends me back."</div>
</div>
</div>
<<if $bessloc is "farmbarn">>
<p>Satty holds up a scroll that says 'Read me to go back' and Bess sighs, signaling to Solomn to take her back.</p>
<p>The seer nods and her, Bess and Killion disappear.</p>
<<else>>
<p>Satty holds up a scroll that says 'Read me to go back' and Bess sighs, signaling to Annette who simply laughs before they disappear in a flash.</p>
<p>The acrid smell of sulfur lingers for a moment, the spell Annette using having been a demonic one.</p>
<</if>>
<p>You pause as you remember Satty calling out for her mom, obviously meaning Bess, and the cow girl somehow knew immediately that the goat girl was in danger and grabbed the closest spellcaster that knew how to teleport.</p>
<p>Having gotten distracted you see Satty chatting with a male Satyr that had approached to investigate and she seems completely oblivious to how worried Bess was.</p>
<p>The conversation seems to have turned to the scroll she is holding.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"It says 'Read me to go back'."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Shield your face">>
<<set $sattytalk to null>>
<<if !$questMountainhome>>
<<set $questMountainhome to 1>>
<</if>>
<<set $demonlibexplore to 1>>
<<goto lakecave>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "sattysex">>
<<set $arousal += 100>>
<center><H4>Satty</H4></center>
<<if $penis gt 0>>
<center>[img[either(
"img/npcs/satty/femsat1.jpg",
"img/npcs/satty/femsat2.jpg",
"img/npcs/satty/femsat3.jpg",
"img/npcs/satty/femsat4.jpg",
"img/npcs/satty/femsat5.jpg",
"img/npcs/satty/femsat6.jpg",
"img/npcs/satty/femsat7.jpg",
"img/npcs/satty/femsat8.jpg",
"img/npcs/satty/femsat9.jpg",
"img/npcs/satty/femsat10.jpg",
"img/npcs/satty/femsat11.jpg",
"img/npcs/satty/femsat12.jpg",
"img/npcs/satty/femsat13.jpg",
"img/npcs/satty/femsat14.jpg"
)]]</center>
<p>Satty smirks, opening her mouth to say something but decides against it as it would probably take you out of the mood.</p>
<p>The satyr girl nods instead, an eager smile on her face as she strips what few clothes she has, standing before you nude which isn't much different than how she normally presents herself.</p>
<p>Pulling your cock out she turns, taking your hands and putting them on her horns as you guide your length into her from behind.</p>
<p>Satyr culture is rough, hard sex so when you're gentle and caring with her she simply cannot keep up, quickly dissolving into a moaning mess in your hands.</p>
<p>Slowly you pump into her, her bratty attitude muted as she moans softly, trying to keep herself under control but failing rather spectacularly.</p>
<p>You help her keep quiet with a kiss, the goat girl moaning into your mouth as you take her, her drenched sex tightening as she cums for you.</p>
<p>Her entire body begins to spasm as she orgasms, the soft and gentle way that you're fucking her something she has absolutely no defense against and the spasming of her body sends you over the edge as well.</p>
<<creampie>>
<p>As her body calms down and your cock slowly softens inside of her, you try to pull out but find Satty holding you close, asking for just a little bit longer together.</p>
<p>You oblige her, holding her close for however long she needs.</p>
<p>When she begins to fall asleep in your arms she decides it's time to get up, shakily getting to her feet as you get to yours.</p>
<div class="choices">
<div class="choice-item">
<<link "Help her up">>
<<if !$cockvirginity>>
<<set $cockvirginity to "Satty">>
<</if>>
<<set $girl += 1>>
<<set $minute += 44>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<center>[img[either(
"img/npcs/satty/les1.jpg",
"img/npcs/satty/les2.jpg",
"img/npcs/satty/les3.jpg",
"img/npcs/satty/les4.jpg",
"img/npcs/satty/les5.jpg",
"img/npcs/satty/les6.jpg"
)]]</center>
<p>Satty smirks, opening her mouth to say something but decides against it as it would probably take you out of the mood.</p>
<p>The satyr girl nods instead, an eager smile on her face as she strips what few clothes she has, standing before you nude which isn't much different than how she normally presents herself.</p>
<p>It is better for her to be on bottom, as you call her one, something that sets her off into a contest to see whom makes the other cum first.</p>
<p>You straddle her face, giving her first go as her horns make it difficult to reach your sex before leaning down and ruining her plans entirely.</p>
<p>Satyr culture is rough, hard sex so when you're gentle and caring with her she simply cannot keep up, quickly dissolving into a moaning mess in your hands.</p>
<p>With kisses, kind words and gentle fingers you watch her twitch and writhe almost violently as she covers her mouth to stop herself from screaming in pleasure.</p>
<p>The moans are interspersed with begging you to stop, but you choose to ignore those requests as you know she doesn't actually want you to.</p>
<p>Realizing that she isn't going to get off the hook until she makes you cum, Satty redoubles her efforts to make you cum, an effort that you help with by teasing your clit with a free hand.</p>
<p>Slowly she pushes you towards orgasm, Satty's inability to reach your slit with her tongue a problem but not a deal breaking one.</p>
<p>Between the two of you the telltale tinges of orgasm begin to wash over you.</p>
<<orgasm>>
<p>You roll off of Satty as you recover from your orgasm, laying down as the goat girl slides up next to you.</p>
<p>She begins her bratty attitude about how long it took to make you cum but when you reach between her legs again she immediately apologizes, saying that it was fantastic.</p>
<p>When she begins to fall asleep in your arms she decides it's time to get up, shakily getting to her feet as you get to yours.</p>
<div class="choices">
<div class="choice-item">
<<link "Help her up">>
<<set $girl += 1>>
<<set $minute += 44>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $sattytalk is "demonlibexplore">>
<center><H4>Demonic Library</H4></center>
<<set $options to []>>
<<run $options.push({ name: "randghost" })>>
<<run $options.push({ name: "chestmoney" })>>
<<run $options.push({ name: "chestpapers" })>>
<<run $options.push({ name: "chestmimic" })>>
<<run $options.push({ name: "chimera" })>>
<<run $options.push({ name: "wizard" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "randghost">>
<center><img src="img/farm/libenter.jpg"></center>
<p>You begin to wander the library but the place is maze-like and things move when you are not looking.</p>
<p>A voice brings you to your knees, not out of fear but from the sheer power of it.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/baphvision.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"<b>Who are you to enter here?</b>"</div>
</div>
</div>
<<if $knowOldAvedonian is true>>
<p>You find yourself tracing your own name with your finger onto the ground and it takes great effort to avoid signing what is almost certainly a contract.</p>
<<else>>
<p>You find yourself tracing something on the ground with your finger and it takes great effort to stop, you're almost certainly signing a contract.</p>
<</if>>
<p>That was obviously the demon that rules this place but it seems...unnatural, even for a demon.</p>
<p>You look where you are and it is a landing for a staircase and it must have been a message for anyone wandering the library without permission.</p>
<div class="choices">
<div class="choice-item">
<<link "Head back">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Stay in the library">>
<<goto demonlib>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "chestmoney">>
<center><H4>Demonic Library</H4></center>
<center><img src="img/enemy/mimic/chest1.jpg"></center>
<p>You wander the halls of the library exploring, wandering aimlessly as you mark hallways and doors that you've traveled.</p>
<p>You find a treasure chest sitting in the middle of a hall that you are unsure was there on your first pass of this hallway.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the chest alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Open the chest">>
<<set $sattytalk to "treasurereal">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "chimera">>
<center><H4>Chimera</H4>
[img[either(
"img/enemy/chimera/monster1.jpg",
"img/enemy/chimera/monster2.jpg",
"img/enemy/chimera/monster3.jpg",
"img/enemy/chimera/monster4.jpg",
"img/enemy/chimera/monster5.jpg",
"img/enemy/chimera/monster6.jpg",
"img/enemy/chimera/monster7.jpg"
)]]</center>
<p>The beast chitters as they attack, their sanity long gone.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<set $enemies = [
{
type: "Chimera",
gender: "Futanari",
level: 30,
health: 200,
maxHealth: 200,
armor: 10,
stamina: 80,
maxStamina: 80,
sexLimit: 0,
attackPower: 15,
speed: 12,
isUndead: false,
isDemon: true,
experience: 300
}
]>>
<<set $allies.push({
name: "Satty's Elemental",
health: 50,
maxHealth: 50,
attackPower: 15,
speed: 20,
status: "active"
})>>
<<set $combatenemy to "Chimera">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<goto chimeraloss>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "chestpapers">>
<center><img src="img/enemy/mimic/chest2.jpg"></center>
<p>You wander the halls of the library exploring, wandering aimlessly as you mark hallways and doors that you've traveled.</p>
<p>You find a treasure chest in a room whose entrance that you are unsure was there on your first pass of this hallway.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the chest alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Open the chest">>
<<set $sattytalk to "treasurereal1">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "chestmimic">>
<center><H4>Demonic Library</H4></center>
<center><img src="img/enemy/mimic/mimicchest.jpg"></center>
<p>You wander the halls of the library exploring, wandering aimlessly as you mark hallways and doors that you've traveled.</p>
<p>You find a treasure chest in a dead end that you are unsure was there on your first pass of this hallway.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the chest alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Open the chest">>
<<set $sattytalk to "treasuremimic">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "treasuremimic">>
<center><H4>Demonic Library</H4></center>
<center><img src="img/enemy/mimic/mimic.jpg"></center>
<p>As you touch it you feel that it is warm and its tongue wraps around your wrist.</p>
<p>It is a mimic.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $enemies = []>>
<<set $enemies = [
{
type: "Mimic",
gender: "Futanari",
level: 3,
health: 30,
maxHealth: 30,
armor: 30,
stamina: 80,
maxStamina: 80,
sexLimit: 0,
attackPower: 5,
speed: 12,
isUndead: false,
isDemon: false,
experience: 30
}
]>>
<<set $allies.push({
name: "Satty's Elemental",
health: 50,
maxHealth: 50,
attackPower: 15,
speed: 20,
status: "active"
})>>
<<set $combatenemy to "Mimic">>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Surrender">>
<<goto mimicloss>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "wizard">>
<center><H4>The Wizard</H4></center>
<<if !$wizardbaph>>
<center><img src="img/class/wizardwizard.jpg"></center>
<<else>>
<center><img src="img/class/wizardfull.jpg"></center>
<</if>>
<div class="dialogue-box">
<img src="img/class/wizardwizard.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">A Wizard:</span>
<div class="dialogue">"This place is unsafe, even for you."</div>
</div>
</div>
<p>Satty calls him a slur and the two begin to bicker, with the Wizard calling her a petulent child and Satty saying things about taking sticks out of asses.</p>
<div class="choices">
<div class="choice-item">
<<link "Head back">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Stay in the library">>
<<goto demonlib>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $sattytalk is "baphqueen">>
<center><H4>Baph</H4></center>
<center><img src="img/npcs/baph/baph.jpg"></center>
<p>The demon nods at your question, sitting up to look at you.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Satty is headstrong and blunt. She would be perfect to be Queen. The Satyr are not in need of a Queen and will do as they like, enforced by laws only when they are caught breaking them. There are two demonic cowgirls that are also options due to having horns. One is named Bess and the other Annabelle. Bess is caring and motherly while Annabelle believes in animal supremacy. Is that all?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"There are two demonic cowgirls that are also options due to having horns. One is named Bess and the other Annabelle. Bess is caring and motherly while Annabelle believes in animal supremacy. Is that all?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Is that all? The horned races are not in need of a ruler, just a caretaker. Satty would do well, it is comparable to what she wanted."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $sattytalk to null>>
<<goto baph>>
<</link>>
</div>
<div class="special-choice-item">
<<link "Ask them to be Queen">>
<<set $sattytalk to "baphqueen1">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphqueen1">>
<center><H4>Baph</H4></center>
<center><img src="img/npcs/baph/baph.jpg"></center>
<p>The demon nods at your question, sitting up to look at you.</p>
<p>It mentioned Bess and Annabelle due to having horns, and he has horns.</p>
<p>Slowly the demon sits up as it comes to the same realization as you.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Only women can rule Amazonia. I would...I do not have a penis. The magic exists to...I could become the Satyr Queen of Amazonia..."</div>
</div>
</div>
<p>The demon slowly rises, calling a book to its hand which comes with a rush of wind.</p>
<p>Stands up fully and you realize just how tall it is, or perhaps it is making itself taller on purpose.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"I see now what the William who Steeled the Winds tried to do to me. I see why it failed, had I gone along the library would have been saved when the others followed my example."</div>
</div>
</div>
<p>The demon extends its hands, showing you its claws as dirt clogs linger on its nails.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/maletalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Behold, the form William Steelwind tried to force upon me. Incomplete then, now brought with purpose. A thing of my creation now."</div>
</div>
</div>
<p>With that it digs its hands into its own chest, black blood spilling out onto the ground.</p>
<p>Where the blood touches, flowers bloom, but the demon digs inside itself you wonder what it is doing other than killing itself.</p>
<p>Until you see an eye from the wound it is creating inside itself.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Baph">>
<<set $sattytalk to "baphqueen2">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphqueen2">>
<center><H4>The Queen of the Satyr</H4></center>
<center><imgsrc="img/npcs/baph/baphfemmeet.jpg"></center>
<p>It is less of killing itself and more molting, pulling aside the old as a new form emerges from inside of it.</p>
<p>The old body decays, spreading flowers where it fell, and before you stands a lithe feminine form.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Functional, light."</div>
</div>
</div>
<p>The demon comments, snapping her fingers as her body is cleaned of the gore she just dug herself out of.</p>
<p>Her voice remains the same, rough but there is an air of dignity about it now.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"William...I wish you were alive still. To do this to a demon of Pride is so cruel..."</div>
</div>
</div>
<p>Baph's eyes flick to you, a hunger in her face that was not there before.</p>
<<if $background is "Chosen One">>
<div class="dialogue-box">
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Should a child suffer for the sins of the father? No...you helped me."</div>
</div>
</div>
<<else>>
<p>Their lips turn to a snarl as they look as their decaying old body, but it turns to an unnerving smile.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Ask what happens now">>
<<set $sattytalk to "baphqueen3">>
<<goto sattytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "baphqueen3">>
<center><H4>The Queen of the Satyr</H4></center>
<center>[img[either(
"img/npcs/baph/baphfem1.jpg",
"img/npcs/baph/baphfem2.jpg",
"img/npcs/baph/baphfem3.jpg"
)]]</center>
<p>Baph looks to you with a confused expression, as if you question makes no sense at all.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"Now? I become Queen of the Satyr. I sent them away without caring but..."</div>
</div>
</div>
<p>The demon speaks slowly, her smile fading as fear takes her.</p>
<div class="dialogue-box">
<img src="img/npcs/baph/femtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Baph:</span>
<div class="dialogue">"I sent them away...my...my babies?"</div>
</div>
</div>
<p>She blinks out of existence, teleporting away and you wonder if you did a good thing just now.</p>
<p>It's probably fine, not for the Satyr, but there`s a Queen for them now.</p>
<p>You think about how she just acted, the almost motherly tone they took and the fact they called the Satyr "their babies".</p>
<p>It can't be a coincidence, whatever curse was placed upon them has taken root fully, Baph is...different now.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask what happens now">>
<<set $loverBaph to "female">>
<<set $sattytalk to null>>
<<set $queenSatyr to "Baph">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $sattytalk is "sattyqueensatyr">>
<center><H4>Satty</H4></center>
<center><img src="img/npcs/satty/satty.jpg"></center>
<p>Satty lets out a low whine as she realizes what you're asking.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"What is wrong with them? We had a perfectly functional system. We draw straws and whomever loses is the Queen that day. I've been Queen like four times."</div>
</div>
</div>
<p>Satty whines, obviously not caring too much about the system of government where she's from.</p>
<p>She blinks and an idea, obviously an evil one, pops into her head due to the an unsettling amount of happiness on her face.</p>
<p>You ask why she wants it now and her smile gets even more broad.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"I am registered as a slave. No information was sent to Amazonia about me. IMAGINE what will happen if I become Queen. 'Oh, one of our Queens came to Avedonia to recover a cultural artifact and you arrested and enslaved her'. It will be wild."</div>
</div>
</div>
<p>She grips you by the arms.</p>
<p>With a pop she's gone, having learned some form of teleportation from Baph or the library.</p>
<div class="special-choice-item">
<<link "Ask them to be Queen of the Satyr in Amazonia">>
<<set $sattytalk to null>>
<<set $queenSatyr to "Satty">>
<<set $sattyloc to "amazonia">>
<<goto $previouspassage>>
<</link>>
</div>
</div><div class="dialogue-box">
<img src="img/enemy/horse/mage.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Buttercup:</span>
<div class="dialogue">"Is it time for an adventure?"</div>
</div>
</div>
<<if $rider isnot "Buttercup">>
<p>You could <<button 'choose Buttercup' buttercup>><<set $rider to "Buttercup">><</button>> as your main mount.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Stop Counting Your Horses">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $previouspassage isnot "dragontemplehall" and $rider is "Buttercup">>
<div class="special-choice-item">
<<link "Ride your horse">>
<<set $horsesex to "ride">>
<<goto horsesex>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Buttercup">><center><H4>Demonic Library</H4></center>
<center><img src="img/farm/lib.jpg">
<p>An expansive underground library that is almost certainly full of danger.</p></center>
<hr>
<p>The entire complex houses thousands of books about random details, from Apocrapha to Zealotry.</p>
<<if $questDemonLibrary gte 14>>
<p>The <<button 'Wizard' classlook>><<set $classlook to "Wizard">><</button>> is available if you need him.</p>
<</if>>
<<if $questDemonLibrary is 10>>
<p>You hear a strange noise from a monster, odds are you are going to have to fight it.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the library">>
<<goto lakecave>>
<</link>>
</div>
<<if $questDemonLibrary gte 10>>
<div class="choice-item">
<<link "Enter the apothecary">>
<<goto demonapotho>>
<</link>>
</div>
<</if>>
<<if $questDemonLibrary gte 16>>
<div class="choice-item">
<<link "Head to the basement">>
<<goto demonlibbottom>>
<</link>>
</div>
<</if>>
<<if $questDemonLibrary lte 15>>
<div class="special-choice-item">
<<link "Explore the library (Trash to Treasure)">>
<<set $sattytalk = "library " + $questDemonLibrary>>
<<goto sattytalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Demon Library">><center><h4>Underground Apothecary</h4></center>
<center><img src="img/farm/apotho.jpg">
<p>An unnatural garden, full of exotic plants.</p></center>
<hr>
<p>All of the plants are dead.</p>
<p><b>Dev Note:</b> Percy's Apothecary not in game yet</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the apothecary">>
<<goto demonlib>>
<</link>>
</div>
</div>
<<set $chapter to "Demonic Apothecary">><p>The creature flees, wounded but not dead, trailing blood around a corner.</p>
<p>When you look, it is gone, its knowledge of hidden pathways and secret tunnels in this place far greater than yours.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div><center><H4>Demonic Library</H4></center>
<<include combatclear>>
<<set $options to []>>
<<if $penis gt 0>>
<<run $options.push({ name: "subchimera1" })>>
<<run $options.push({ name: "subchimera2" })>>
<<run $options.push({ name: "quadmale" })>>
<<run $options.push({ name: "bottommale" })>>
<<run $options.push({ name: "grab" })>>
<<else>>
<<run $options.push({ name: "maneater" })>>
<<run $options.push({ name: "quadfem" })>>
<<run $options.push({ name: "bottomfem" })>>
<</if>>
<<run $options.push({ name: "end1" })>>
<<run $options.push({ name: "end2" })>>
<<run $options.push({ name: "end3" })>>
<<run $options.push({ name: "end4" })>>
<<run $options.push({ name: "face" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "subchimera1">>
<<set $arousal += 100>>
<center>[img[either(
"img/enemy/chimera/cock1.jpg",
"img/enemy/chimera/cock2.jpg"
)]]</center>
<p>A bestial roar erupts from nearby as a different chimera chases off the one who defeated you.</p>
<p>Having won you, the chimera presents herself in front of you.</p>
<p>Escaping is not an option, with the creature muttering incomprehensibly as they mutter in some horny sounding language.</p>
<p>You press your $penistype cock against her mouth as that's what she keeps pointing at, and she begins to roughly suck your cock, cradling your balls as she gives you a blowjob that is almost too perfect.</p>
<p>Either air is not as important to her as it is to you or your length isn't long enough for it to be a problem for whatever she is, but she continues speaking in her lewd sounding language as she sucks you to completion.</p>
<<orgasm>>
<p>She brings you to orgasm quickly, pulling you close so you cum directly into her throat.</p>
<p>The chimera holds onto you until she seems satisfied that she's drained your balls completely before leaving you on the ground, muttering in her odd language.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $beastaddict += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "subchimera2">>
<<set $arousal += 100>>
<center>[img[either(
"img/enemy/chimera/cock1.jpg",
"img/enemy/chimera/cock2.jpg"
)]]</center>
<p>A bestial roar erupts from nearby as a different chimera chases off the one who defeated you.</p>
<p>Having won you, the chimera presents herself in front of you.</p>
<p>Escaping is not an option, with the creature muttering incomprehensibly as they mutter in some horny sounding language.</p>
<p>You press your $penistype cock against her pussy as that's what she keeps pointing at, sliding into her depths with ease.</p>
<p>Her pussy is odd, much like her, as just like her outside, her insides are a mix of different textures and feelings.</p>
<p>As you fuck the chimera woman, you feel her try to tighten around your cock, her sense of control over her pussy a little too intense in some spots and almost non-existent in others as the sensation is different each time you thrust into her.</p>
<<creampie>>
<p>She pulls you close as you begin to orgasm, her body twitching as you creampie this strange monstergirl, collapsing under your feet as she seems to have come as well.</p>
<p>You feel drained, having to rest for a moment as you notice the chimera woman is gone, a few drops of your cum on the ground with no-one else in sight.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $beastaddict += 1>>
<<if !$cockvirginity>>
<<set $cockvirginity to "Chimera">>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "quadmale">>
<<set $arousal += 100>>
<center><img src="img/enemy/chimera/cock3.jpg"></center>
<p>A bestial roar erupts from nearby as a different chimera chases off the one who defeated you.</p>
<p>Your savior is a taur of some sort, who kneels before you, wiggling their ass as they push their ass against you.</p>
<p>Escaping is not an option, as the quadruped is easily faster than you so you get to work getting your $penistype cock out.</p>
<p>Pressing it against the chimera, it almost glides into the creature's depths as its body almost wants your cock inside of it.</p>
<p>Grabbing the hind quarters of the taur, you slowly begin to thrust in and out of its asshole, your <<penis>> inch cock making the creature hum with pleasure, its own cock leaking pre-cum onto the ground.</p>
<p>The insides of the creature are just as strange as its outsides, every thrust feels different as the chimera tries to aid in your orgasm.</p>
<<creampie>>
<p>Your orgasm hits you hard, the chimera pushes against you when you try to pull out, forcing you to paint its insides with your cum.</p>
<p>As it feels your cock begin to go soft it lets you go, and you collapse onto the floor as it gets to its feet and wanders away.</p>
<p>The creature must have also cum, as you're laying in a pool of semen far wider than you would think.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $beastaddict += 1>>
<<if !$cockvirginity>>
<<set $cockvirginity to "Chimera">>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "bottommale">>
<<set $arousal += 100>>
<center>[img[either(
"img/enemy/chimera/cock4.jpg",
"img/enemy/chimera/cock5.jpg",
"img/enemy/chimera/cock6.jpg"
)]]</center>
<p>A bestial roar erupts from nearby as a different chimera chases off the one who defeated you.</p>
<p>Your savior is a rather feminine looking chimera, but you don't have long to marvel at her before she pulls you to your feet, indicating that her reward for saving you is sex.</p>
<p>You press your $penistype cock against her pussy as that's what she keeps pointing at, sliding into her depths with ease.</p>
<p>Her pussy is odd, much like her, as just like her outside, her insides are a mix of different textures and feelings.</p>
<p>As you fuck the chimera woman, you feel her try to tighten around your cock, her sense of control over her pussy a little too intense in some spots and almost non-existent in others as the sensation is different each time you thrust into her.</p>
<<creampie>>
<p>She pulls you close as you begin to orgasm, her body twitching as you creampie this strange monstergirl, collapsing under your feet as she seems to have come as well.</p>
<p>You feel drained, having to rest for a moment as you notice the chimera woman is gone, a few drops of your cum on the ground with no-one else in sight.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $beastaddict += 1>>
<<if !$cockvirginity>>
<<set $cockvirginity to "Chimera">>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "grab">>
<<set $arousal += 30>>
<center><img src="img/enemy/chimera/grab1.jpg"></center>
A bestial roar erupts from nearby as a different chimera chases off the one who defeated you.
Your savior, if you would call it that, grabs you from behind as you feel her cock press against your asshole.
The creature's two heads address you differently, but in a language you don't understand as one is soft and feminine and the other is rough and masculine.
Its precum provides all the lube it needs to thrust deeply into your body, your insides burning like they're on fire.
It is not one single thing that makes it feel this way, but a combination of the creatures fluids and the rough treatment of your ass.
You think the feminine head is telling you nice things from the way she's cooing in your ear, but the other is clearly the one in control of the body as it roughly begins to fuck your ass.
You don't get used to it, the shape of the cock almost seems to pulse as it changes slightly with every thrust, almost designed to ensure it hurts the entire time.
The feminine head moans and the masculine head grunts, thrusting deeply into you as you feel it begin to cum inside you.
<<orgasm>>
Pulling free from your abused asshole, the chimera's cock dribbles cum on the ground as it leaves you in a puddle of its fluids, the creature's cum leaking from your ass as you lie there in pain.
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $beastaddict += 1>>
<<set $analcreampie = []>>
<<run $analcreampie.push("Imp")>>
<<set $bodymess += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "maneater">>
<<set $arousal += 20>>
<center>[img[either(
"img/enemy/chimera/man1.jpg",
"img/enemy/chimera/man2.jpg",
"img/enemy/chimera/man3.jpg"
)]]</center>
<p>A bestial roar erupts from nearby as a different chimera chases off the one who defeated you.</p>
<p>You are thrown to your knees as the lion chimera mounts you, its thick cock pressing against your pussy before shoving itself roughly into you.</p>
<p>The chimera's pre-cum helps with some of the pain, soothing you a little bit but its cock is far too large for your pussy.</p>
<p>The second problem with its cock is that its texture shifts with every thrust, some thrusts hurting far more than others.</p>
<p>The thrusts get easier to take as more of the chimera's precum fills your pussy, but it is never fully pleasurable as barbs or hooks sometimes scrape your insides.</p>
<p>The chimera roars as it hilts its cock deep in your pussy, a warmth filling you that finally eases the pain.</p>
<p>Pulling its cock out of you, the chimera pushes you out of its way as it is done with you.</p>
<<set $creampie = []>>
<<run $creampie.push("Imp")>>
<<pcpreg>>
<<orgasm>>
<p>Your pussy burns, the strange semen inside you slowly easing enough of the pain so you can sit up.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $beastaddict += 1>>
<<pcpreg>>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "Chimera">>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "quadfem">>
<<set $arousal += 20>>
<center><img src="img/enemy/chimera/fem1.jpg"></center>
<p>A bestial roar erupts from nearby as a different chimera chases off the one who defeated you.</p>
<p>Standing over you is a chimera that isn't quite a centaur, but is rather close.</p>
<p>She tries speaking to you, but the language barrier makes it a problem.</p>
<p>Gesturing down towards her slowly hardening cock, she wants you to get her off as a reward for saving you from the other chimera.</p>
<p>Taking her cock in your hand, she almost immediately moans as her cock seems to be exceptionally sensitive.</p>
<p>Touching yourself as well, you stroke her cock as you listen to her moan and beg in her native language.</p>
<p>If she tried to warn you, you didn't understand it as she cums hard, her semen painting your body as you move out of the way.</p>
<p>You continue to stroke until her cock begins to go soft, the relief in her voice evident even if you don't understand her words.</p>
<<orgasm>>
<p>Sitting in the puddle of chimera cum, you slowly try to get to your feet.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $beastaddict += 1>>
<<set $bodymess += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "bottomfem">>
<<set $arousal += 20>>
<center>[img[either(
"img/enemy/chimera/fem2.jpg",
"img/enemy/chimera/fem3.jpg",
"img/enemy/chimera/fem4.jpg"
)]]</center>
<p>A bestial roar erupts from nearby as a different chimera chases off the one who defeated you.</p>
<p>You are thrown to your knees as the lion chimera mounts you, its thick cock pressing against your pussy before shoving itself roughly into you.</p>
<p>The chimera's pre-cum helps with some of the pain, soothing you a little bit but its cock is far too large for your pussy.</p>
<p>The second problem with its cock is that its texture shifts with every thrust, some thrusts hurting far more than others.</p>
<p>The thrusts get easier to take as more of the chimera's precum fills your pussy, but it is never fully pleasurable as barbs or hooks sometimes scrape your insides.</p>
<p>The chimera roars as it hilts its cock deep in your pussy, a warmth filling you that finally eases the pain.</p>
<p>Pulling its cock out of you, the chimera pushes you out of its way as it is done with you.</p>
<<set $creampie = []>>
<<run $creampie.push("Imp")>>
<<pcpreg>>
<<orgasm>>
<p>Your pussy burns, the strange semen inside you slowly easing enough of the pain so you can sit up.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $beastaddict += 1>>
<<pcpreg>>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "Chimera">>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "end1">>
<center><img src="img/enemy/chimera/end1.jpg"></center>
<p>A bestial roar erupts from nearby as a different chimera chases off the one who defeated you.</p>
<p>Standing over you is a towering birdlike chimera, the body of a man and the head of a pigeon.</p>
<p>It speaks to you in the incomprehensible language the others speak, pulling you off your feet and into its chest as it softly pets your head, cooing softly like a bird.</p>
<p>Satisfied that you are calm, the bird lets you free, cooing at you as it waves a breaded chunk of chicken at you, shaped like an animal of some sort.</p>
<p>Unsure what else to do you reach for it, the large bird person almost excited that you're eating from its palm in the oddest role reversal that you've ever been a part of.</p>
<p>As you eat your animal nugget, the bird chimera flexes as it walks around you, scaring off the other chimera that have different intentions with you.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "end2">>
<center><img src="img/enemy/chimera/end2.jpg"></center>
<p>Standing over you is a towering birdlike chimera, the body of a man and the head of a pigeon alongside what appears to be a kitsune with a snake tail.</p>
<p>The two chatter in whatever language they speak, the bird person throwing chicken nuggets at you like you're a wild animal while the kitsune makes noises at such a pitch you think you might go deaf.</p>
<p>You sit on the ground before the kitsune pulls you close, having you drink some water she had alongside feeding you nuggets the bird chimera hands her.</p>
<p>Laying on her lap, you almost nod off before the two chimera make it obvious you need to be on your way.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "end3">>
<center><img src="img/enemy/chimera/end3.jpg"></center>
<p>The chimera that attacked you is driven off by a female cat-like chimera, almost like a sphinx but with a few birdlike additions.</p>
<p>She calls out to you in her language as she slides between you and the one that attacked you, looking back at you with an expression somewhere between anger and sadness.</p>
<p>"Leave.", she manages to choke out, looking away from you as she wanders deeper into the library.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "end4">>
<center><img src="img/enemy/chimera/end4.jpg"></center>
<p>A bestial roar erupts from nearby as a different chimera chases off the one who defeated you.</p>
<p>As you kneel defeated on the ground, sitting in front of you is an almost human form.</p>
<p>You would have believed it had you not seen them transform, wings upon wings of feathers and scales.</p>
<p>"Please...love me. Say you love me.", it says to you in an excruciatingly sad tone, her voice quivering as she sounds on the verge of tears.</p>
<p>She pulls you into a kiss as she keeps her face close to yours, kissing you again as her face falls, her eyes a milky white as she doesn't seem to be able to actually see you.</p>
<p>"True love's kiss can break the curse, I'm good enough. Am I good enough?"'</p>
<p>The chimera lets go of your face as she sinks to her own knees, tears starting to flow freely from her.</p>
<p>"You're not...you're not who I am looking for. I'm sorry."'</p>
<p>You try to say something to her, but there is the flap of wings and she's gone, only a few feathers lay around you to indicate she was even there.</p>
<p>Some of these chimera are depressing.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "face">>
<<set $arousal += 20>>
<center>[img[either(
"img/enemy/chimera/face1.jpg",
"img/enemy/chimera/face3.jpg"
)]]</center>
<p>The Chimera grabs you by the head, using its free hand to tap you in the face with its beastly cock.</p>
<p>It presses its cock against your mouth, forcing its way in as you eventually need to breathe.</p>
<p>Biting it is impossible as the texture of the cock seems to change with every thrust.</p>
<p>The chimera's precum makes sucking off this creature easier, softening your gag reflex and making you light headed as the creature merely uses your throat for its own pleasure.</p>
<p>Its orgasm hits quickly, filling your mouth with semen as you try to choke it down before it finally pulls out, cumming on your face and chest.</p>
<<orgasm>>
<p>As you sit coughing up its cum, the creature leaves you on the ground.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<set $facial += 1>>
<<set $beastaddict += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><img src="img/enemy/mimic/mimic.jpg"></center>
<p>Defeated, the chest lay still as the creature inside it dies.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div><<set $arousal += 100>>
<<if $penis gt 0 and $vagina gt 0>>
<center>[img[either(
"img/enemy/mimic/futa1.jpg",
"img/enemy/mimic/futa2.jpg",
"img/enemy/mimic/futa3.jpg",
"img/enemy/mimic/futa4.jpg"
)]]</center>
<p>The chest gets the jump on you, grabbing you and pulling you inside of it as the tentacles write across your body searching for ways to penetrate you.</p>
<p>You try to shout out, but a tentacle enters that as two more enter your pussy and ass.</p>
<p>A fourth tentacle wraps around your $penistype cock as they begin to piston in and out of you, pumping aphrodisiacs in to make you less resistant to its advances.</p>
<<orgasm>>
<p>You cum hard and the mimic does its best to drain you dry, milking your orgasm for as long as possible.</p>
<p>Done with you, the treasure chest regurgitates you onto the floor and runs off, its heavy footfalls echoing around the tunnels.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a Mimic">>
<</if>>
<<set $creampie = []>>
<<set $analcreampie = []>>
<<set $facial = 0>>
<<set $bodymess = 0>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $penis gt 0>>
<center>[img[either(
"img/enemy/mimic/male1.jpg",
"img/enemy/mimic/male2.jpg",
"img/enemy/mimic/male3.jpg",
"img/enemy/mimic/male4.jpg"
)]]</center>
<p>The chest gets the jump on you, grabbing you and pulling you inside of it as the tentacles write across your body searching for ways to penetrate you.</p>
<p>You try to shout out, but a tentacle enters that as well as your ass.</p>
<p>A third tentacle wraps around your cock as they begin to piston in and out of you, pumping aphrodisiacs in to make you less resistant to its advances.</p>
<<orgasm>>
<p>You cum hard and the mimic does its best to drain you dry, milking your orgasm for as long as possible.</p>
<p>Done with you, the treasure chest regurgitates you onto the floor and runs off, its heavy footfalls echoing around the tunnels.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $creampie = []>>
<<set $analcreampie = []>>
<<set $facial = 0>>
<<set $bodymess = 0>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<center>[img[either(
"img/enemy/mimic/fem1.jpg",
"img/enemy/mimic/fem2.jpg",
"img/enemy/mimic/fem3.jpg",
"img/enemy/mimic/fem4.jpg"
)]]</center>
<p>The chest gets the jump on you, grabbing you and pulling you inside of it as the tentacles write across your body searching for ways to penetrate you.</p>
<p>You try to shout out, but a tentacle enters that as two more enter your pussy and ass, pumping aphrodisiacs in to make you less resistant to its advances.</p>
<<orgasm>>
<p>You cum hard and the mimic does its best to drain you dry, milking your orgasm for as long as possible.</p>
<p>Done with you, the treasure chest regurgitates you onto the floor and runs off, its heavy footfalls echoing around the tunnels.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $creampie = []>>
<<set $analcreampie = []>>
<<set $facial = 0>>
<<set $bodymess = 0>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><H4>Bottom of the Library</H4></center>
<center><img src="img/farm/bottom.jpg">
<<if $loverBaph is "dead">>
<p>A large tree sits in the unnatural light of the room, calm and serene in the stillness of the library.</p>
<<else>>
<p>A large tree sits in the unnatural light of the room, tended to by a demon.</p>
<</if>></center>
<hr>
<<if $loverBaph is "dead" or $loverBaph is "female">>
<p>The room is quiet with the demon gone.</p>
<<elseif $questDemonLibrary is 16>>
<p>The demon <<button 'Baph' sattytalk>><<set $sattytalk to "baphmeet">><</button>> stands at the roots of the tree.</p>
<<else>>
<p>The demon <<button 'Baph' baph>><</button>> stands at the roots of the tree.</p>
<</if>>
<<if $questDemonLibrary is 17>>
<p>Satty stands nearby, watching the demon.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Ask it about the Satyr."</div>
</div>
</div>
<</if>>
<<if $questDemonLibrary is 18>>
<p>Satty stands nearby, watching the demon.</p>
<div class="dialogue-box">
<img src="img/npcs/satty/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Satty:</span>
<div class="dialogue">"Ask why it is still here."</div>
</div>
</div>
<</if>>
<<if $questDemonLibrary gte 19 and !$wizardbaph and $loverBaph isnot "dead">>
<p>The <<button 'Wizard' sattytalk>><<set $sattytalk to "baphwizard">><</button>> stands at the ready, waiting to confront Baph.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head to the library">>
<<goto demonlib>>
<</link>>
</div>
</div>
<<set $chapter to "Demon Library">><center><H4>Baph the Goat Demon</H4></center>
<<if $loverBaph is "female">>
<center>[img[either(
"img/npcs/baph/baphfem1.jpg",
"img/npcs/baph/baphfem2.jpg",
"img/npcs/baph/baphfem3.jpg"
)]]</center>
<p>The demon smiles, new purpose in its life.</p>
<<else>>
<center><img src="img/npcs/baph/baph.jpg"></center>
<p>The demon ignores you, tending to the earth and almost immediately destroying it.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about their name">>
<<set $sattytalk to "baphname">>
<<goto sattytalk>>
<</link>>
</div>
<<if $questDemonLibrary is 17>>
<div class="special-choice-item">
<<link "Ask it about the satyr (Trash to Treasure)">>
<<set $sattytalk to "baphsatyr">>
<<goto sattytalk>>
<</link>>
</div>
<<elseif $questDemonLibrary gte 17>>
<div class="choice-item">
<<link "Ask it about the satyr">>
<<set $sattytalk to "baphsatyr">>
<<goto sattytalk>>
<</link>>
</div>
<</if>>
<<if $questDemonLibrary is 18>>
<div class="special-choice-item">
<<link "Ask why it never left (Trash to Treasure)">>
<<set $sattytalk to "baphgoal">>
<<goto sattytalk>>
<</link>>
</div>
<</if>>
<<if $bookGray is "untranslated">>
<div class="special-choice-item">
<<link "Ask about the Gray Book">>
<<set $sattytalk to "baphgray">>
<<goto sattytalk>>
<</link>>
</div>
<</if>>
<<if $bookBlack is "untranslated">>
<div class="special-choice-item">
<<link "Ask about the Black Book">>
<<set $sattytalk to "baphblack">>
<<goto sattytalk>>
<</link>>
</div>
<</if>>
<<if $queenSatyr and $queenSatyr is "no one">>
<div class="special-choice-item">
<<link "Ask about the Queen of the Satyr in Amazonia">>
<<set $sattytalk to "baphqueen">>
<<goto sattytalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Baph">><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questDemonLibrary gte 1>>
<p>Satty, whom you bought from the Avedonian prison, has really thin hooves after her time in prison.</p>
<p>Between the rough stone and whatever else is down there it seems to be a chronic issue.</p>
<</if>>
<<if $questDemonLibrary is 1>>
<p>Bess did some work on Satty's hooves and they'll heal on their own but you can help if you'd like.</p>
<</if>>
<<if $questDemonLibrary is 2>>
<p>You should check on Satty to see how she's doing.</p>
<</if>>
<<if $questDemonLibrary gte 3>>
<p>Satty has stolen a horse from somewhere and wishes to visit a cave near the lake that the Satyr previously lived in or near.</p>
<p>Getting injured has made it difficult to walk through the mud so she needs help.</p>
<</if>>
<<if $questDemonLibrary gte 4>>
<p>Your goal girl used a magical key to enter the lake in the Satyr cave, bringing along a Kelpie named Buttercup to ensure she went in.</p>
<</if>>
<<if $questDemonLibrary gte 5 and $questDemonLibrary lt 17>>
<p>Satty has entered the library of Baph the Inscriber, a demon lord that existed during the times of the Inquisition.</p>
<p>To find her you'll have to find the demon, it seems to be them that she is after.</p>
<</if>>
<<if $questDemonLibrary gte 10>>
<p>You found an apothecarium in the library that was not set up by the demon Baph.</p>
<p>It was previously well stocked but has long since fallen into disrepair.</p>
<</if>>
<<if $questDemonLibrary gte 17>>
<p>You cornered the demon Baph at the bottom of the library but any magic cast on it simply fizzled away, it is the master of the arcane.</p>
<p>Satty was defeated before she even finished speaking about vengeance and her people, with the demon ignoring her as beneath them.</p>
<</if>>
<<if $questDemonLibrary gte 19>>
<p>Satty got her answer even if she doesn't like it.</p>
<p>Her people are not extinct, just hidden from view by the Dwarven God.</p>
<</if>><center><h4>Satyr Town</h4></center>
<center><img src="img/mountainhome/satyrtown.jpg"></center>
<center><p>A relatively new, in the passage of time, arm of Mountainhome has reached out to protect this village of Satyr.</p></center>
<hr>
<p>This town is a series of fur tents, made from the Satyr that naturally shed fur, and minimal carved storerooms into the side of Mountainhome.</p>
<p>Satty and you have been given a <<button 'tent' bed>><</button>> to live in.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave to the lake cave">>
<<goto lakecave>>
<</link>>
</div>
<div class="choice-item">
<<link "Leave to the mana storm">>
<<goto desertstorm>>
<</link>>
</div>
<div class="choice-item">
<<link "Explore the area">>
<<set $mountainevent to "satyrtown">>
<<goto mountainevents>>
<</link>>
</div>
</div>
<<set $chapter to 'Satyr Town'>><center><H4>Great Sand Wall</H4></center>
<center><img src="img/sultanate/desert/storm.jpg">
<p>The sand wall separates the Dwarven land of Mountainhome from the Sultanate.</p></center>
<hr>
<p>The sand is alive, chasing those that would try to cross it.</p>
<<if $rider is "Swamp Horse">>
<p>$swamphorsename is not fast enough to cross the wall.</p>
<<elseif $rider is "Buttercup">>
<p>Buttercup is built for water, not for sand, and thus is not fast enough to cross the wall.</p>
<</if>>
<div class="choices">
<<if $questAveeMariko gte 4>>
<div class="choice-item">
<<link "Enter the Dream gate">>
<<goto mountaincrystal>>
<</link>>
</div>
<</if>>
<<if $demonlibexplore>>
<div class="choice-item">
<<link "Enter Satyrtown">>
<<goto satyrtown>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Sand Wall">><center><h4>Port of Avedon</h4></center>
<center><img src="img/avedon/port/portnight.jpg"></center>
<p>Your feet touch the ground of Avedonia and you look at the majesty of the city.</p>
<p>Amazonia is mostly flat, buildings made with one floor and only sometimes a basement.</p>
<p>You are amazed by the verticality of a two story building, the architecture using wood from trees.</p>
<p>Your mother took you to see a tree once.</p>
<p>An acorn landed on you and you keep it on a plaque on your shelf at home.</p>
<p>Amazons send girls to their choice of Avedonia, Centaur Island or the Sultanate so they can find a man as part of their coming of age ceremony.</p>
<p>You chose Avedonia, it has the highest concentration of races so your chances of finding something exotic .</p>
<div class="choices">
<div class="choice-item">
<<link "You're here for fun">>
<<set $intro to 0>>
<<set $hour to 23>>
<<set $teamchoice to "fun">>
<<set $guy += random(5, 15)>>
<<set $girl += random(5, 15)>>
<<set $futa += random(5, 15)>>
<<set $vagskill += random(5, 15)>>
<<run $creampie.push("Human", "Human")>>
<<run $analcreampie.push("Human", "Human", "Human")>>
<<goto teamboys>>
<</link>>
</div>
<div class="choice-item">
<<link "You're here for the mission">>
<<set $teamchoice to "mission">>
<<set $hour to 22>>
<<set $futa += 1>>
<<set $intro to 10>>
<<goto teamboys>>
<</link>>
</div>
</div><<if $intro is 0>>
<center><h4>First Night In Avedon</h4></center>
<center><img src="img/intro/teamboys/leak.jpg"></center>
<p>Men are wonderful creatures, barely contained by their vices of sex and degeneracy.</p>
<p>The trip from Amazonia to Avedonia was not an idle one, you chose to upgrade your quarters from the passenger cabin to the crew.</p>
<p>You pause to squeeze your thighs together to keep the cum from leaking down your thighs, wondering where you can get cleaned up.</p>
<p>The mission you have been sent on is a joke but you'll at least have fun before heading back.</p>
<p>'Find a Good Man In Avedonia'</p>
<p>You found several already, they were oh so kind and generous with...everything.</p>
<div class="choices">
<div class="choice-item">
<<link "Recall the trip to Avedonia">>
<<set $intro to 1>>
<<goto teamboys>>
<</link>>
</div>
<div class="choice-item">
<<link "Continue on">>
<<set $intro to 2>>
<<goto teamboys>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 1>>
<center><h4>Boat ride to Avedon</h4></center>
<center><<if $vagina gt 0 and $penis is 0>>
[img[either(
"img/sex/human/gang/gang1.jpg",
"img/sex/human/gang/gang2.jpg",
"img/sex/human/gang/gang3.jpg",
"img/sex/human/gang/gang4.jpg",
"img/sex/human/gang/gang5.jpg",
"img/sex/human/gang/gang6.jpg",
"img/sex/human/gang/gang7.jpg",
"img/sex/human/gang/gang8.jpg",
"img/sex/human/gang/gang9.jpg",
"img/sex/human/gang/gang10.jpg",
"img/sex/human/gang/gang11.jpg",
"img/sex/human/gang/gang12.jpg",
"img/sex/human/gang/gang13.jpg",
"img/sex/human/gang/gang14.jpg"
)]]
<<else>>
[img[either(
"img/sex/human/futagang/futagang1.jpg",
"img/sex/human/futagang/futagang2.jpg",
"img/sex/human/futagang/futagang3.jpg",
"img/sex/human/futagang/futagang4.jpg",
"img/sex/human/futagang/futagang5.jpg",
"img/sex/human/futagang/futagang6.jpg",
"img/sex/human/futagang/futagang7.jpg",
"img/sex/human/futagang/futagang8.jpg",
"img/sex/human/futagang/futagang9.jpg",
"img/sex/human/futagang/futagang10.jpg",
"img/sex/human/futagang/futagang11.jpg",
"img/sex/human/futagang/futagang12.jpg",
"img/sex/human/futagang/futagang13.jpg",
"img/sex/human/futagang/futagang14.jpg",
"img/sex/human/futagang/futagang15.jpg"
)]]
<</if>></center>
<p>The ride was only meant to be about two hours but 'complications' added another hour, that complication being you were distracting the crew.</p>
<p>You were taken in every way, the men not able to match your enthusiasm but that made it even more fun.</p>
<p>It's not your fault you come from a culture where men are milked, you pick up a few things.</p>
<p>The crew were drained and sore, with a few having a limp from how many times you made them cum but none complained.</p>
<p>You were called a Succubus and you think one called you Mommy, but none treated you badly.</p>
<div class="choices">
<div class="choice-item">
<<link "Continue on">>
<<set $intro to 2>>
<<goto teamboys>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 2>>
<center><h4>First Night In Avedon</h4></center>
<center><img src="img/avedon/port/portnight.jpg"></center>
<p>You look back at the ship and wave with the men waving back, sore and bow-legged.</p>
<p>There is a shout from the men and you turn just in time to hear a massive crash behind you.</p>
<div class="choices">
<div class="choice-item">
<<link "Turn to look">>
<<set $intro to 3>>
<<goto teamboys>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 3>>
<center><h4>First Night In Avedon</h4></center>
<center><img src="img/avedon/port/fall.jpg"></center>
<p>A crane had a rope shear off and it dropped a crate full of iron ore directly into the path you were going to be walking had you not gotten distracted.</p>
<p>There is a moment that you pause to wonder how you survived only for the port to splinter, sending you into the murky waters below.</p>
<div class="choices">
<div class="choice-item">
<<link "Try to swim">>
<<set $intro to 4>>
<<goto teamboys>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 4>>
<center><H4>Port</H4></center>
<center><img src="img/enemy/abomin/nightmare/drown.jpg"></center>
<<if $race is "Lizardfolk">>
<p>The water is rancid and stale as it fills your lungs, completely starved of oxygen.</p>
<p>There's other things among the water, chemicals from manufactoring, poisons that people dumped into the port and waste from the sewers.</p>
<<else>>
<p>The water is rancid and stale as it fills your lungs, your poor swimming skill on full display as you sink along with the crate.</p>
<</if>>
<p>You push upward through the debris but silks, cloths and other materials are among the broken crates that fell.</p>
<P>You get tangled, hopelessly so, and sink to the bottom as you're dragged down by the weight of everything.</p>
<p>Your vision begins to get hazy and the burning gets worse, everything slowly fading away.</p>
<div class="choices">
<div class="choice-item">
<<link "Perish">>
<<set $intro to 50>>
<<goto introdeath>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 10>>
<center><h4>Port</h4></center>
<center><img src="img/avedon/port/portnight.jpg"></center>
<p>Men are disgusting creatures, barely contained by their vices of sex and degeneracy.</p>
<p>There is a purity of relations in Amazonia, but the men of Avedonia are mere lustful beasts.</p>
<p>'Find a Good Man In Avedonia'</p>
<p>The mission you have been sent on is a joke, you wonder how long you have to stay here before you're allowed back home.</p>
<div class="dialogue-box">
<img src="img/intro/teamboys/istar.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Istar:</span>
<div class="dialogue">"You there, are you one of mine?"</div>
</div>
</div>
<p>You freeze at the familiar voice in an unfamiliar land which interrupts your musings.</p>
<p>As you turn you see Queen Istar, flanked by two Avedonian soldiers.</p>
<<if $race is "Human" or $race is "Fairy">>
<p>Amazonia has five Queens, Queen Istar is the Human Queen so she was your ruler on the island.</p>
<<else>>
<p>Amazonia has five Queens, Queen Istar is the Human Queen but she was still respected.</p>
<</if>>
<p>You heard she was getting married but didn't expect it to happen so soon.</p>
<div class="dialogue-box">
<img src="img/intro/teamboys/istar.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Istar:</span>
<div class="dialogue">"Come love, I'm still an Amazonian till morning."</div>
</div>
</div>
<p>There is no telling her no, Queen Istar would greatly increase your prospects in finding a quality boyfriend.</p>
<div class="choices">
<div class="choice-item">
<<link "Go with the Queen">>
<<set $intro to 11>>
<<goto teamboys>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 11>>
<center><h4>Last Night of the Queen</h4></center>
<center><img src="img/intro/teamboys/istarkiss.jpg"></center>
<p>With a smile you tell the Queen that if she is still an Amazonian then you haven't properly introduced yourself.</p>
<p>She makes a show of looking at the guard to her left and then to her right before leaning you and embracing you, even going so far as to use tongue.</p>
<p>The guards are naturally appalled and concerned, but this is how things are in Amazonia to weed out the prudish outsiders that would try to infiltrate Amazonia.</p>
<p>She breaks the kiss, making a show of wiping the saliva that was trailing from your mouth, and takes your hand as she takes your hand.</p>
<p>Immediately you know something is wrong as she begins squeezing your hand, the kiss a test for you too.</p>
<p>The message is simple.</p>
<p>"<b>Stay Sober</b>"</p>
<div class="choices">
<div class="choice-item">
<<link "Leave with the Queen">>
<<set $intro to 12>>
<<goto teamboys>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 12>>
<center><h4>Last Night of the Queen</h4></center>
<center><img src="img/avedon/noble/reach.jpg"></center>
<p>The Nobility District is full of large, imposing buildings and if you had your way you would simply walk for hours and take in the sights.</p>
<p>You came to Amazonia for your coming of age ceremony, you've done all of the other tasks needed to become an Amazon.</p>
<p>As Queen Istar shows you around the city she holds your hand and it becomes clear that it is less about the message she gave you and more for comfort.</p>
<p>She's getting married in the morning, she's going to be Queen of all of Avedonia after she marries King Bornhorst.</p>
<p>The guards follow you as she takes you into a restaurant, getting a table as the two of you are swarmed with nobility.</p>
<p>The message comes again.</p>
<p>"<b>Stay Sober</b>"</p>
<div class="choices">
<div class="choice-item">
<<link "Stay Sober">>
<<set $intro to 13>>
<<goto teamboys>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 13>>
<<set $minute to 33>>
<center><h4>Last Night of the Queen</h4></center>
<center><img src="img/intro/teamboys/istarparty.jpg"></center>
<p>Food, drink and delicacies are brought out at no cost, the Queen having to let go of your hand to shake the hands of onlookers and citizens.</p>
<p>Some citizens are just happy to see that their King is going to be married but others are obviously trying to get in the good graces of the next regeant.</p>
<p>You're given some attention too, being flirted with as you're assumed to be the handmaiden of the Queen.</p>
<p>As you're not as important you refuse shaking hands, keeping your hand closed around the object that she placed in your palm.</p>
<p>A key, but to what you do not know.</p>
<p>You swallow hard as you feel the last message she sent you still on your fingers, idly rubbing the key as you think about it over and over again.</p>
<p>"<b>I am going to be killed</b>"</p>
<div class="choices">
<div class="choice-item">
<<link "Watch the Queen">>
<<set $intro to 14>>
<<goto teamboys>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 14>>
<<set $hour to 23>>
<<set $minute to 34>>
<center><h4>Last Night of the Queen</h4></center>
<center><img src="img/intro/rain.jpg"></center>
<p>The Queen is adept at deflection, avoiding questions as to why she's leaving 'early' and not taking a single drink.</p>
<p>The two of you head outside and she takes your hand again, you having slipped the key next to your breast which she nods at when you tell her with your hand.</p>
<p>It is raining when you head outside, a bad omen considering what she has told you.</p>
<div class="dialogue-box">
<img src="img/intro/teamboys/istar.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Istar:</span>
<div class="dialogue">"Are you not coming?"</div>
</div>
</div>
<p>You stand with the Queen in the rain as two of you stand just outside where the merrymaking had just taken place, laughter and joy replaced with the dull thrum of rain hitting stone.</p>
<p>They don't even bother with excuses, the nobility and the guards just stare.</p>
<p>The Queen nods, and a figure comes out of the rain.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"How long did you know it would come to this?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at the vampire">>
<<set $intro to 15>>
<<goto teamboys>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 15>>
<center><h4>Last Night of the Queen</h4></center>
<center><img src="img/intro/teamboys/vamp.jpg"></center>
<p>A blade is drawn but the vampire only laughs.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Give me the key. One of you has it, the guards...well, at least one of your guards was loyal."</div>
</div>
</div>
<p>The vampire approaches, the blood on him being washed away in the rain.</p>
<div class="dialogue-box">
<img src="img/intro/teamboys/istar.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Istar:</span>
<div class="dialogue">"It's here. Why do you even want it? It's just a key."</div>
</div>
</div>
<p>The Queen clutches her breast as a show and the vampire's gaze never leaves that spot.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"It is my birthright. The magic of my people made into an object. Do you wish to know the answer?"</div>
</div>
</div>
<p>The Queen has slowly been walking the two of you backwards and you touch a railing.</p>
<p>Looking over you see the graveyard of Avedon and a rather substantial drop.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"You chose the closest areas near the temple, but an issue has arisen along the northern road. All help is out there dealing with that."</div>
</div>
</div>
<p>The Queen looks to the temple as it was her last line of defense, she must have been hoping a Paladin would be nearby to distract her attacker.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"There are six gates to Hell in Vicindio that I know of. The four on Avedonia have been destroyed eons ago. That leaves the gate in the Dragon Isles, but none can steal from the Dragon of Lo, and...the gate in Amazonia."</div>
</div>
</div>
<p>The Queen sneers at him, spitting at his plan.</p>
<div class="dialogue-box">
<img src="img/intro/teamboys/istar.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Queen Istar:</span>
<div class="dialogue">"What is it, vampire? Devil worship? You're an old one, a true Avedonian Elf, right? What could you possibly-"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"I am going to kill the Goddess Avalon."</div>
</div>
</div>
<p>You hear the Queen tighten her grip on her sword but the attack comes so quickly that you don't even see it, only that Istar falls and the vampire is standing next to you.</p>
<div class="choices">
<div class="choice-item">
<<link "Defend yourself">>
<<set $intro to 16>>
<<goto teamboys>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 16>>
<center><h4>Last Night of the Queen</h4></center>
<center><img src="img/intro/teamboys/queendeath.jpg"></center>
<p>The vampire rips her dress open, searching the Queen and then turning to you.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"Could have been avoided. Give me the key and I'll let you walk."</div>
</div>
</div>
<p>The question isn't even an option.</p>
<p>He is a man; who is a male to give an Amazonian an order?</p>
<p>He also harmed an Amazonian and you have the Queen's sword before he finishes his statement, driving it deep into his blackened heart.</p>
<div class="dialogue-box">
<img src="img/npcs/det/det.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Det:</span>
<div class="dialogue">"My heart is in a different place."</div>
</div>
</div>
<p>The vampire grips your wrist as they draw an x with a claw on your skin but on the opposite side of where you stabbed him, lifting you into the air to examine you.</p>
<p>Slowly he pats down your pockets on your pants before your wrist is broken as you're ripped from his grip.</p>
<p>You soar into the air as you're hit with a potent Force Push, the simplest of the Force spells but one that pushes a target away.</p>
<p>His expression turns from disdain to fear as you fall beyond his reach, going that long drop into the graveyard below.</p>
<div class="choices">
<div class="choice-item">
<<link "Perish">>
<<set $intro to 17>>
<<goto teamboys>>
<</link>>
</div>
</div>
<</if>>
<<if $intro is 17>>
<center><h4>Last Night of the Queen</h4></center>
<center><img src="img/intro/teamboys/death.jpg"></center>
<p>You hear the vampire shout expletives as he sees you land, slamming a fist into the railing which crumbles under his fury.</p>
<p>There are shouts and a bell begins to ring as the Queen is found but you know she won't make it.</p>
<p>You're not going to either.</p>
<p>The ground is soft but the sound when you landed was not a good one.</p>
<p>There's no pain but that is because there's no feeling, just a dull ache of everything below your neck.</p>
<p>You hear the sounds of moaning, zombies in the graveyard and you close your eyes and wait for the worst kind of death.</p>
<p>Something kneels beside you and begins grabbing at your body and you look at them as tears fill your eyes.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"My child...I can't heal this."</div>
</div>
</div>
<p>Osirus Long, one of the Black Knights of Avalon.</p>
<p>You have never met him, only reading about him in books and they barely do him justice.</p>
<p>The four knights each had their own powers, what Osirus had was comfort, those that were near him knew his intentions and as he kneels beside you using magics to ease your pain you know that his intentions are pure and good.</p>
<p>Your voice is hoarse and while he asks you to save your strength you don't stop talking.</p>
<p>You tell him of Queen Istar, the vampire attack, and the key.</p>
<p>With a calm hand he retrieves it, holding it against his chest.</p>
<p>It is less ceremonious as he clips it to his key belt but also concerning that he has four other keys that look exactly the same.</p>
<div class="dialogue-box">
<img src="img/npcs/osirus/osirus.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Osirus Long:</span>
<div class="dialogue">"I can get you to the hospital. Just hold on, I'm going to have to move you and if you survive that we'll have a chance. Just hol-"</div>
</div>
</div>
<p>There is a rip of pain as he digs you out of the ground, keeping you as still as possible as he takes you into his arms.</p>
<p>Your eyes grow heavy as you feel him carrying you, a man carrying an Amazonian.</p>
<p>You came to Amazonia to find a worthy man, a good and just man.</p>
<p>It is a mission given to every Amazonian and it is one you are meant to fail, to show you that men are unworthy.</p>
<p>You found one.</p>
<div class="choices">
<div class="choice-item">
<<link "Perish">>
<<set $intro to 50>>
<<goto introdeath>>
<</link>>
</div>
</div>
<</if>> <<if !$repFlophouseSlut>>
<<set $repFlophouseSlut to 0>>
<</if>>
<<if !$sewergoblin>>
<<set $sewergoblin to true>>
<</if>>
<center><H4>Sewer Goblins</H4>
[img[either(
"img/sex/goblin/flophouse/flop1.jpg",
"img/sex/goblin/flophouse/flop2.jpg",
"img/sex/goblin/flophouse/flop3.jpg",
"img/sex/goblin/flophouse/flop4.jpg",
"img/sex/goblin/flophouse/flop5.jpg",
"img/sex/goblin/flophouse/flop6.jpg",
"img/sex/goblin/flophouse/flop7.jpg"
)]]
<p>The sounds of sex echo across the room, the goblins caring little for how dangerous the sewers are.</p></center>
<hr>
<p>This den in the sewers is filled with stolen furniture from the flophouse and is made by tunneling into multiple abandoned storehouses.</p>
<p>Reputation with the goblins: $repFlophouseSlut</p>
<<if $repFlophouseSlut gte 5 or $background is "Team Boys">>
<<if $background is "Team Boys">>
<p>Your sister Bunni has her many goblin children leave a <<button 'cot' bed>><</button>> open for you.</p>
<<else>>
<p>A <<button 'cot' bed>><</button>> is held available for you by the various goblins that call the flophouse home.</p>
<</if>>
<</if>>
<<if $vagina gt 0>>
<p>There are a few goblins lingering around protecting their territory and you could <<button 'have some fun' gangbang>><<set $repFlophouseSlut += 10>><<set $gangsex to "goblins">><<if $repSlumSlut>><<set $repSlumSlut += 1>><<else>><<set $repSlumSlut to 1>><</if>><</button>> by fucking a few of them.</p>
<</if>>
<<if $repFlophouseSlut gte 10>>
<p>Several goblins are about to go out drinking, you can <<button 'join them' miscaveevents>><<set $miscaveevents to "goblin drinking">><</button>> if you want.</p>
<</if>>
<<if $womb>>
<p>The goblins drink <<button 'Goblin Brood Tonic' miscaveevents>><<set $miscaveevents to "sewertonic">><</button>>, a mixture of Gods Blood and swamp water that apparently helps speed along pregnancies.</p>
<</if>>
<p>Despite everything it seems that people want to be here willingly.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave to the sewers">>
<<goto sewer>>
<</link>>
</div>
<div class="choice-item">
<<link "Return to the flophouse">>
<<goto flophouse>>
<</link>>
</div>
</div>
<<set $chapter to "Goblin Sewers">><center><H4>The Open Sea</H4></center>
<<set $options to []>>
<<if !$seaKraken>>
<<run $options.push({ name: "femmekraken" })>>
<</if>>
<<run $options.push({ name: "femmeparty" })>>
<<run $options.push({ name: "femmemermaid" })>>
<<run $options.push({ name: "tease" })>>
<<run $options.push({ name: "sail" })>>
<<run $options.push({ name: "tied" })>>
<<run $options.push({ name: "sea" })>>
<<run $options.push({ name: "storm" })>>
<<run $options.push({ name: "boat" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if !$sailRoute or $sailRoute.length < 2>>
<p>You can't find a sea route from here.</p>
<<link "Back">><<goto femmefatalis>><</link>>
<<else>>
<<set _from = $sailRoute[$sailLeg]>>
<<set _to = $sailRoute[$sailLeg + 1]>>
<<set _time = setup.getLegTime(_from, _to)>>
<<if $dev is true>>
<p>Debug:</p>
<p><strong>Current:</strong> <<print _from>></p>
<p><strong>Next stop:</strong> <<print _to>></p>
<p><strong>Travel time:</strong> <<print _time>> hours</p>
<</if>>
<</if>>
<<if $selectedOption.name === "femmekraken">>
<center>[img[either(
"img/enemy/kraken/kraken1.jpg",
"img/enemy/kraken/kraken2.jpg"
)]]</center>
<<sailinfo>>
<p>The quiet atmosphere of the ship is interrupted as the wind picks up and dark clouds begin to form overhead.</p>
<p>Everyone on board knows what is about to happen.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/firstmate.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">First Mate:</span>
<div class="dialogue">"SEA MONSTER!"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Defend the ship">>
<<set $enemies = []>>
<<set $enemies = [
{
type: "Kraken",
gender: "Futanari",
level: 100,
health: 300,
maxHealth: 300,
armor: 50,
stamina: 80,
maxStamina: 80,
sexLimit: 0,
attackPower: 15,
speed: 12,
isUndead: false,
isDemon: false,
experience: 10000
}
]>>
<<clearcombatvariables>>
<<set $combatenemy to "Kraken">>
<<set $chapter to "Fighting">>
<<set $hour += _time * 60>>
<<set $locFemme = _to>>
<<set $sailLeg += 1>>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Flee downstairs">>
<<set $hour += _time * 60>>
<<set $locFemme = _to>>
<<set $sailLeg += 1>>
<<goto krakenloss>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "lighthouse">>
<center><img src="img/spiral/lit.jpg"></center>
<<sailinfo>>
<p>The Amazonian lighthouse light can be seen if the weather is fair, the seas not too rough and the ship is angled right.</p>
<p>If the Lighthouse Keeper was correct then the light was one of purification, the lost souls that inhabit the Femme Fatalis going to the side to watch it.</p>
<p>The Captain angles the ship away, blocking their view with an almost pained expression, calling on the girls to get back to work.</p>
<p>Her shoulders slump forward as she obviously wants to turn around, to view the Light, but she keeps her head down...a little too far down.</p>
<p>You're not as effected, but some part deep down wants you to look at it.</p>
<p>Perhaps dying makes you want to go to it, some deep seated desire for redemption.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">First Mate:</span>
<div class="dialogue">"As long as you like. All the time in the world."</div>
</div>
</div>
<p>You're not expected to rig any sails or tie any ropes so you stand there leaning on the side of the ship, watching a light in the distance.</p>
<div class="choices">
<div class="choice-item">
<<link "Get back to it">>
<<set $hour += _time * 60>>
<<set $locFemme = _to>>
<<set $sailLeg += 1>>
<<if $sailLeg >= $sailRoute.length - 1>>
<<goto $locFemme>>
<<else>>
<<goto sailing>>
<</if>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "femmeparty">>
<center>[img[either(
"img/jobs/pirate/talk1.jpg",
"img/jobs/pirate/talk2.jpg",
"img/jobs/pirate/talk3.jpg",
"img/jobs/pirate/talk4.jpg"
)]]</center>
<<sailinfo>>
<p>The seas are calm and there is not much to do, so you chat with the girls that live aboard the Femme Fatalis.</p>
<p>It seems to be a game to them to recount their tragic backstories of why they're aboard a female only ship, with the winner getting the betting pool.</p>
<p>You're pretty sure the stories change as often as the tide so who knows what these girls are really up to.</p>
<div class="choices">
<div class="choice-item">
<<link "Get back to it">>
<<set $locFemme = _to>>
<<set $sailLeg += 1>>
<<if $sailLeg >= $sailRoute.length - 1>>
<<goto $locFemme>>
<<else>>
<<goto sailing>>
<</if>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "femmemermaid">>
<center>[img[either(
"img/enemy/mermaid/mer1.jpg",
"img/enemy/mermaid/mer2.jpg",
"img/enemy/mermaid/mer3.jpg",
"img/enemy/mermaid/mer4.jpg",
"img/enemy/mermaid/mer5.jpg",
"img/enemy/mermaid/mer6.jpg",
"img/enemy/mermaid/mer7.jpg",
"img/enemy/mermaid/mer8.jpg"
)]]</center>
<<sailinfo>>
<p>A school of mermaids swims near the ship, calling out to any men on board.</p>
<p>The sound is hauntingly beautiful, a choir of melancholic sea angels that provoke emotions you weren't even sure you still had.</p>
<<if $questAmanda gte 100>>
<p>Amanda's scale hums as it resists the effects of the song, and you watch the mermaids swim along the boat continue their spell.</p>
<div class="choices">
<div class="choice-item">
<<link "Get back to it">>
<<set $locFemme = _to>>
<<set $sailLeg += 1>>
<<if $sailLeg >= $sailRoute.length - 1>>
<<goto $locFemme>>
<<else>>
<<goto sailing>>
<</if>>
<</link>>
</div>
<div class="choice-item">
<<link "Jump in anyways">>
<<set $locFemme = _to>>
<<set $sailLeg += 1>>
<<goto mermaidloss>>
<</link>>
</div>
</div>
<<elseif $penis gt 0>>
<p>The song calls for you specifically, the only one with a penis aboard the Femme Fatalis.</p>
<p>You hook your leg over the railing before a crew mate grabs you.</p>
<div class="choices">
<div class="choice-item">
<<link "Fight them">>
<<for _i = 0; _i < 5; _i++>>
<<set _lvl = 5 + Math.floor(Math.random() * 6)>>
<<set $enemies.push({
type: "Femme Fatalis Crew",
gender: "Female",
level: _lvl,
health: 20 + (_lvl * 2),
maxHealth: 20 + (_lvl * 2),
armor: 2 + Math.floor(_lvl / 2),
stamina: 20 + (_lvl * 5),
maxStamina: 20 + (_lvl * 5),
sexLimit: 0,
attackPower: 10 + _lvl,
speed: 10 + _lvl,
isUndead: true,
isDemon: false,
experience: _lvl * 10
})>>
<</for>>
<<clearcombatvariables>>
<<set $chapter = "Fighting">>
<<set $combatenemy = "Femme">>
<<set $locFemme = _to>>
<<set $sailLeg += 1>>
<<set $chapter to "Fighting">>
<<goto regularcombat>>
<</link>>
</div>
<div class="choice-item">
<<link "Let them take you">>
<<set $locFemme = _to>>
<<set $sailLeg += 1>>
<<goto femmeloss>>
<</link>>
</div>
</div>
<<else>>
<p>You don't feel any sort of pull from the song, and this must be one of the reasons the Femme Fatalis is a female only ship.</p>
<div class="choices">
<div class="choice-item">
<<link "Get back to it">>
<<set $locFemme = _to>>
<<set $sailLeg += 1>>
<<if $sailLeg >= $sailRoute.length - 1>>
<<goto $locFemme>>
<<else>>
<<goto sailing>>
<</if>>
<</link>>
</div>
<div class="choice-item">
<<link "Jump in anyways">>
<<set $locFemme = _to>>
<<set $sailLeg += 1>>
<<goto mermaidloss>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $selectedOption.name === "nothing">>
<center>[img[either(
"img/jobs/pirate/talk1.jpg",
"img/jobs/pirate/talk2.jpg",
"img/jobs/pirate/talk3.jpg",
"img/jobs/pirate/talk4.jpg"
)]]</center>
<<sailinfo>>
<p>The girls chat idly as the ship sails smoothly through the water, little to see or do.</p>
<p>The captain's control of the ship is supernatural, and to an extent so is the ship, so the mortal crew has little in the way of work that needs to be done.</p>
<p>The salt is burning your face, so you head below deck.</p>
<div class="choices">
<div class="choice-item">
<<link "Get back to it">>
<<set $locFemme = _to>>
<<set $sailLeg += 1>>
<<if $sailLeg >= $sailRoute.length - 1>>
<<goto $locFemme>>
<<else>>
<<goto sailing>>
<</if>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "tease">>
<center>[img[either(
"img/jobs/pirate/tease1.jpg",
"img/jobs/pirate/tease2.jpg",
"img/jobs/pirate/tease3.jpg",
"img/jobs/pirate/tease4.jpg"
)]]</center>
<<sailinfo>>
<p>Clothing is optional, aside from the essentials to tie yourself to the mast during storms, so you often find yourself chatting with the nude crew to pass the time.</p>
<p>Most of them have sailed together for months, and make up games to entertain themselves.</p>
<p>One such game is to see how long it takes you to look at their breasts, and when you inevitably look they laugh, calling out the time as someone up in the crows nest is keeping track.</p>
<div class="choices">
<div class="choice-item">
<<link "Get back to it">>
<<set $locFemme = _to>>
<<set $sailLeg += 1>>
<<if $sailLeg >= $sailRoute.length - 1>>
<<goto $locFemme>>
<<else>>
<<goto sailing>>
<</if>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "sail">>
<center>[img[either(
"img/jobs/pirate/fem1.jpg",
"img/jobs/pirate/fem2.jpg",
"img/jobs/pirate/fem3.jpg",
"img/jobs/pirate/fem4.jpg"
)]]</center>
<<sailinfo>>
<p>The girls chat idly as the ship sails smoothly through the water, little to see or do.</p>
<p>The captain's control of the ship is supernatural, and to an extent so is the ship, so the mortal crew has little in the way of work that needs to be done.</p>
<p>The salt is burning your face, so you head below deck.</p>
<div class="choices">
<div class="choice-item">
<<link "Get back to it">>
<<set $locFemme = _to>>
<<set $sailLeg += 1>>
<<if $sailLeg >= $sailRoute.length - 1>>
<<goto $locFemme>>
<<else>>
<<goto sailing>>
<</if>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "tied">>
<center>[img[either(
"img/jobs/pirate/tied1.jpg",
"img/jobs/pirate/tied2.jpg"
)]]</center>
<<sailinfo>>
<p>One of the girls lost a bet or broke some code of the ship and is tied up, trying to wiggle themselves free.</p>
<p>Getting involved would likely get you tied up as well, so you simply leave them to it.</p>
<div class="choices">
<div class="choice-item">
<<link "Get back to it">>
<<set $locFemme = _to>>
<<set $sailLeg += 1>>
<<if $sailLeg >= $sailRoute.length - 1>>
<<goto $locFemme>>
<<else>>
<<goto sailing>>
<</if>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "sea">>
<center>[img[either(
"img/jobs/pirate/sea1.jpg",
"img/jobs/pirate/sea2.jpg"
)]]</center>
<<sailinfo>>
<p>Powerful looking sea monsters are spotted off the side of the ship and the one manning the helm takes a hard turn in the opposite direction, making sure to not cross its path.</p>
<p>The creature smiles, but the fact that you can see it from here is a little unnerving considering how massive it must be up close.</p>
<div class="choices">
<div class="choice-item">
<<link "Get back to it">>
<<set $locFemme = _to>>
<<set $sailLeg += 1>>
<<if $sailLeg >= $sailRoute.length - 1>>
<<goto $locFemme>>
<<else>>
<<goto sailing>>
<</if>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "storm">>
<center><img src="img/jobs/pirate/storm.jpg"></center>
<<sailinfo>>
<p>A storm begins to roll in and you're told to go below deck, which is probably for the worst as you see women putting on clothing to protect themselves from the whipping wind and salt.</p>
<div class="choices">
<div class="choice-item">
<<link "Get back to it">>
<<set $locFemme = _to>>
<<set $sailLeg += 1>>
<<if $sailLeg >= $sailRoute.length - 1>>
<<goto $locFemme>>
<<else>>
<<goto sailing>>
<</if>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "boat">>
<center>[img[either(
"img/jobs/pirate/boat1.jpg",
"img/jobs/pirate/boat2.jpg",
"img/jobs/pirate/boat3.jpg",
"img/jobs/pirate/boat4.jpg"
)]]</center>
<<sailinfo>>
<p>The captain calls for crew to go into rowboats, possibly to search some waters that look suspiciously like a wrecked ship.</p>
<p>You're taken out in a boat with another, but after about an hour it becomes obvious that there was nothing.</p>
<div class="choices">
<div class="choice-item">
<<link "Get back to it">>
<<set $locFemme = _to>>
<<set $sailLeg += 1>>
<<if $sailLeg >= $sailRoute.length - 1>>
<<goto $locFemme>>
<<else>>
<<goto sailing>>
<</if>>
<</link>>
</div>
</div>
<</if>><center><H4>Amazonia, the island of Amazons</H4></center>
<center><img src="img/amazonia/port.jpg">
<p>The structures are of Sultanese origin, which the amazon tribes here have repurposed.</p></center>
<hr>
<p>The port is a rough stretch of wooden plants set across holes in the masonry of what must have once been a landing for ships.</p>
<p>The <<button 'Femme Fatalis' femmefatalis>><<set $locFemme to "amazonia">><</button>> is just off the shore.</p>
<div class="choices">
<div class="choice-item">
<<link "Head inland">>
<<goto amazoniahub>>
<</link>>
</div>
</div>
<<set $chapter to "Amazonia Port">>
<<if !$questAmazonia>>
<<set $spiralevents to "amazoniameet">>
<<goto spiralevents>>
<</if>><center><H4>Mermaid</H4></center>
<<set $arousal += 100>>
<<if $penis gt 0 and $vagina gt 0>>
<center>[img[either(
"img/enemy/mermaid/futa1.jpg",
"img/enemy/mermaid/futa2.jpg",
"img/enemy/mermaid/futa3.jpg",
"img/enemy/mermaid/futa4.jpg",
"img/enemy/mermaid/futa5.jpg",
"img/enemy/mermaid/futa6.jpg",
"img/enemy/mermaid/futa7.jpg"
)]]</center>
<p>Despite having a pussy, your cock draws the attention of the mermaids, with one of them grabbing you around the legs and dragging you under.</p>
<p>When its obvious you won't make it back up, the mermaid kisses you, breathing fresh air into your lungs.</p>
<p>It takes a moment to get the hang of it, letting her breathe for you as you release air through your nose, but you eventually settle into a rhythm with her.</p>
<p>The mermaid undresses you, exposing your $penistype cock to the cold waters as she slides it into her slit, holding you close as she rides you.</p>
<p>The cold waters surrounding your body contrast greatly with her warm depths wrapped around your cock and you quickly find yourself approaching orgasm.</p>
<<set $sexname to "Mermaid">>
<<include npcpreg>>
<<creampie>>
<p>You cum, hard, and the mermaid ensures that not a drop is spent anywhere but as deep inside her as she can take you.</p>
<p>She taps on your shoulder, making the breaths longer as she makes it obvious you need to hold your breath.</p>
<p>Taking a deep breath she pulls your cock out of her pussy, adjusting herself before grabbing you again to let you breathe.</p>
<p>Taking you up to the surface you see islands in the distance and she points at a few of them.</p>
<<if $questAmanda gte 100>>
<div class="dialogue-box">
<img src="img/enemy/mermaid/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mermaid:</span>
<div class="dialogue">I will drop you off in the human city, is that fine with you?"</div>
</div>
</div>
<p>The scale you got from Amanda helps you understand her.</p>
<p>You nod, and she gestures for you to take a breath.</p>
<p>Grabbing you close she jets through the water at a speed no boat could ever hope to match, and you find yourself downriver in the lake in a single breath.</p>
<div class="choices">
<div class="choice-item">
<<link "Climb to shore">>
<<set $girl += 1>>
<<goto lake>>
<</link>>
</div>
</div>
<<else>>
<p>She speaks, but you don't understand her so the conversation resorts to pantomime, which she is bad at.</p>
<p>Eventually she gives up and just gestures for you to take a breath.</p>
<p>Grabbing you close she jets through the water at a speed no boat could ever hope to match, and you find yourself downriver in the lake in a single breath.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Climb to shore">>
<<set $girl += 1>>
<<goto lake>>
<</link>>
</div>
</div>
<<elseif $penis gt 0>>
<center>[img[either(
"img/enemy/mermaid/male1.jpg",
"img/enemy/mermaid/male2.jpg",
"img/enemy/mermaid/male3.jpg",
"img/enemy/mermaid/male4.jpg",
"img/enemy/mermaid/male5.jpg",
"img/enemy/mermaid/male6.jpg",
"img/enemy/mermaid/male7.jpg",
"img/enemy/mermaid/male8.jpg",
"img/enemy/mermaid/male9.jpg"
)]]</center>
<p>Your cock draws the attention of the mermaids, with one of them grabbing you around the legs and dragging you under.</p>
<p>When its obvious you won't make it back up, the mermaid kisses you, breathing fresh air into your lungs.</p>
<p>It takes a moment to get the hang of it, letting her breathe for you as you release air through your nose, but you eventually settle into a rhythm with her.</p>
<p>The mermaid undresses you, exposing your cock to the cold waters as she slides it into her slit, holding you close as she rides you.</p>
<p>The cold waters surrounding your body contrast greatly with her warm depths wrapped around your cock and you quickly find yourself approaching orgasm.</p>
<<set $sexname to "Mermaid">>
<<include npcpreg>>
<<creampie>>
<p>You cum, hard, and the mermaid ensures that not a drop is spent anywhere but as deep inside her as she can take you.<p>
<p>She taps on your shoulder, making the breaths longer as she makes it obvious you need to hold your breath.</p>
<p>Taking a deep breath she pulls your cock out of her pussy, adjusting herself before grabbing you again to let you breathe.</p>
<p>Taking you up to the surface you see islands in the distance and she points at a few of them.</>
<<if $questAmanda gte 100>>
<div class="dialogue-box">
<img src="img/enemy/mermaid/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mermaid:</span>
<div class="dialogue">I will drop you off in the human city, is that fine with you?"</div>
</div>
</div>
<p>The scale you got from Amanda helps you understand her.</p>
<p>You nod, and she gestures for you to take a breath.</p>
<p>Grabbing you close she jets through the water at a speed no boat could ever hope to match, and you find yourself downriver in the lake in a single breath.</p>
<div class="choices">
<div class="choice-item">
<<link "Climb to shore">>
<<set $girl += 1>>
<<goto lake>>
<</link>>
</div>
</div>
<<else>>
<p>She speaks, but you don't understand her so the conversation resorts to pantomime, which she is bad at.</p>
<p>Eventually she gives up and just gestures for you to take a breath.</p>
<p>Grabbing you close she jets through the water at a speed no boat could ever hope to match, and you find yourself downriver in the lake in a single breath.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Climb to shore">>
<<set $girl += 1>>
<<goto lake>>
<</link>>
</div>
</div>
<<else>>
<center>[img[either(
"img/enemy/mermaid/les1.jpg",
"img/enemy/mermaid/les2.jpg",
"img/enemy/mermaid/les3.jpg",
"img/enemy/mermaid/les4.jpg",
"img/enemy/mermaid/les5.jpg"
)]]</center>
<p>The mermaid kisses you as she slides her hand over your body and between your legs, her long dancing with yours in your mouth.</p>
<p>The boon of kissing her made the water washing over the two of you a non-problem as she breathes for you, your body twitching as the mermaid explores it.</p>
<<if $bust gte 7>>
<p>She cups your breasts, having you do the same to hers as she compares herself to you, your breasts being far larger than hers.</p>
<<else>>
<p>She cups your breasts, having you do the same to hers as she compares herself to you, her breasts being far larger than yours.</p>
<</if>>
<<orgasm>>
<p>You moan into her mouth as you orgasm, the mermaid doing her best to prolong it for as long as possible.</p>
<p>As you recover she pulls you above water, ensuring you don't get a mouthful of sea water to ruin your lovemaking session, and she swims back out to sea.</p>
<p>You sit on the beach, your hair a mess as you just got fingerfucked by a fish woman after jumping out of a boat.</p>
<p>You lead a weird life.</p>
<div class="choices">
<div class="choice-item">
<<link "Climb to shore">>
<<set $girl += 1>>
<<goto lake>>
<</link>>
</div>
</div>
<</if>><center><H4>Captain</H4></center>
<center><img src="img/npcs/captain/cap.jpg"></center>
<p>A soft smile plays on the lips of the Captain as you lay sprawled out on the ground, the crew tying your limbs.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"Are you done being stupid or do you have a little bit more in you?"</div>
</div>
</div>
<p>The urge has left you and the Captain gestures for you to be let go.</p>
<p>A few of the crew are a little hesitant and you see the desire in their eyes to keep you tied up but they follow orders.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div><center><H4>Kraken</H4></center>
<<if $penis gt 0 and $vagina gt 0>>
<<set $arousal += 30>>
<center>[img[either(
"img/enemy/kraken/futa1.jpg",
"img/enemy/kraken/futa2.jpg"
)]]</center>
<p>The sounds of combat continue, the crew fighting or losing against the tentacles just like you have.</p>
<p>Your clothes are stripped off, the tentacles caressing your body as they wrap around your $penistype cock and enter your pussy, mouth and ass.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "Kraken">>
<p>The loss of your virginity is not even considered as you're held down and violated.</p>
<</if>>
<p>The tentacles seem to swell to fill your holes, always ensuring that its a tight fit as it violates you, pumping a thick, viscous fluid into you.</p>
<<orgasm>>
<p>Other members of the crew rush over, cutting off the tentacles violating you before you're impregnated and start pumping out more problems for them to handle.</p>
<p>The beast eventually cuts its losses, with the crew fighting off a few of the sea spawn that were birthed in the short period of the fight.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<if !$cockvirginity>>>
<<set $cockvirginity to "Kraken">>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<elseif $penis gt 0>>
<<set $arousal += 30>>
<center>[img[either(
"img/enemy/kraken/male1.jpg",
"img/enemy/kraken/male2.jpg",
"img/enemy/kraken/male3.jpg"
)]]</center>
<p>The sounds of combat continue, the crew fighting or losing against the tentacles just like you have.</p>
<p>You are tackled to the ground by a sea spawn, a creature just now birthed from a member of the crew as it straddles your hips and forces your $penistype cock into her.</p>
<p>Her insides feel like you're getting a hand job underwater as her hips barely move but your cock is stroked vigorously.</p>
<p>Other members of the crew rush over and drive off the sea spawn before you get her pregnant and create more problems for everyone else.</p>
<p>The kraken eventually cuts its losses, with the crew fighting off a few of the sea spawn that were birthed in the short period of the fight.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<if !$cockvirginity>>>
<<set $cockvirginity to "Kraken">>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $vagina gt 0>>
<<set $arousal += 30>>
<center>[img[either(
"img/enemy/kraken/fem1.jpg",
"img/enemy/kraken/fem2.jpg",
"img/enemy/kraken/fem3.jpg",
"img/enemy/kraken/fem4.jpg",
"img/enemy/kraken/fem5.jpg"
)]]</center>
<p>The sounds of combat continue, the crew fighting or losing against the tentacles just like you have.</p>
<p>Your clothes are stripped off, the tentacles caressing your body as it enters your pussy, mouth and ass.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "Kraken">>
<p>The loss of your virginity is not even considered as you're held down and violated.</p>
<</if>>
<p>The tentacles seem to swell to fill your holes, always ensuring that its a tight fit as it violates you, pumping a thick, viscous fluid into you.</p>
<<orgasm>>
<p>Other members of the crew rush over, cutting off the tentacles violating you before you're impregnated and start pumping out more problems for them to handle.</p>
<p>The beast eventually cuts its losses, with the crew fighting off a few of the sea spawn that were birthed in the short period of the fight.</p>
<div class="choices">
<div class="choice-item">
<<link "Get to your feet">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<if $piratestory gte 3>>
<center><H4>The Kraken</H4></center>
<center><img src="img/enemy/kraken/battle.jpg"></center>
<p>The Pirate King does not even bother speaking anymore, he just opens with a volley against the side of the Femme Fatalis as the crew deals with cutting the tentacles of the Kraken off of it.</p>
<p>You even hear the pop of a rifle as redheads fall, he's taking aim at any woman who could be the First Mate.</p>
<p>She grabs you and ducks inside, the two of you seeking refuge in the Captain's office until it seems that the Femme Fatalis has made it far enough away.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/firstmate.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">First Mate:</span>
<div class="dialogue">"You would think that he would just die but rage keeps him alive. I'm glad that Alex never has to deal with him."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Wait out the gunfire">>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<center><H4>The Kraken</H4></center>
<center><img src="img/enemy/kraken/meet.jpg"></center>
<p>The creature roars up as tentacles are cut off.</p>
<p>You, and the entire crew, know that this is merely a momentary setback for the creature.</p>
<p>This is one of Triton's Great Beasts, immortal and unkillable.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/cap.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $piratestory gte 2>>
<span class="npc-name">Pirate Captain John:</span>
<<else>>
<span class="npc-name">Pirate Captain:</span>
<</if>>
<div class="dialogue">"Did I get you this time? No? What a shame."</div>
</div>
</div>
<p>The Captain of the another vessel calls out to the Femme Fatalis, the Kraken leaving it be as it sinks into the waves.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"One of these days one of the girls will get a lucky shot off. "</div>
</div>
</div>
<p>The two Captains have been doing this for a long time and you get bits and pieces of the story.</p>
<p>Rival pirates, except the Captain of the Femme Fatalis was caught and executed.</p>
<<if $piratestory gte 1>>
<p>. . . </p>
<p>As revenge she took the Pirate Captain's pregnant wife from him.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/cap.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<<if $piratestory gte 2>>
<span class="npc-name">Pirate Captain John:</span>
<<else>>
<span class="npc-name">Pirate Captain:</span>
<</if>>
<div class="dialogue">"I'll get her back. The sea won't take me."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"It's over, John. Death gave me this duty and I don't intend to fail him."</div>
</div>
</div>
<</if>>
<<if $piratestory is 2>>
<p>. . . </p>
<p>The Pirate Captain leans on the railing of his ship as he sails closer to talk.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/cap.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pirate Captain John:</span>
<div class="dialogue">"Him? You made a deal with the other one. I thought about finding you to ask you about that."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"I serve Death, whatever their form."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/enemy/bandit/cap.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pirate Captain Johh:</span>
<div class="dialogue">"If only you served life."</div>
</div>
</div>
<p>The Dullahan Captain turns to look at you and then back to the Pirate.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"I'd rather not."</div>
</div>
</div>
<p>He scowls as he gestures for the Kraken to attack again, its wounds seemingly having healed during this short exchange.</p>
<p>Nothing has been done to ready the ship to sail, the crew watching the two captains shout across the open sea.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/cap.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pirate Captain Johh:</span>
<div class="dialogue">"Perhaps you need a stronger message. Give her back or I'll have you dragged under."</div>
</div>
</div>
<p>The two ships are side by side and he leans against the railing with a satisfied smirk but his eyes are cold.</p>
<p>He looks at every person on the deck of the Femme Fatalis with an expression of pure hatred and he seems to enjoy that.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/firstmate.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">First Mate:</span>
<div class="dialogue">"It's over, John."</div>
</div>
</div>
<p>His expression changes instantly, you see him swallow as for just a moment all his bravado fails him.</p>
<div class="dialogue-box">
<img src="img/enemy/bandit/cap.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pirate Captain Johh:</span>
<div class="dialogue">"The child. My daughter. Where is she?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/captain/firstmate.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">First Mate:</span>
<div class="dialogue">"Old. She went on her quest to look for a man. I won't say her name but she's a rather skilled fighter."</div>
</div>
</div>
<<if $childAlex or $pregnantAlex>>
<p>The First Mate eyes you from the side and then smiles.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/firstmate.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">First Mate:</span>
<<if $childAlex>>
<div class="dialogue">"She found one as well. Had her first child, but didn't go to Amazonia to have them."</div>
<<else>>
<div class="dialogue">"She found one as well. Got pregnant but sent me a letter saying she isn't coming home to make them an Amazonian."</div>
<</if>>
</div>
</div>
<</if>>
<p>His eyes go wide enough for you to see them at this distance but his fury is what takes him next.</p>
<p>He orders an attack again and a tentacle shoots between the two ships, causing his to list hard to one side.</p>
<p>The Femme Fatalis doesn't sink despite the direct hit and the Captain lets loose the sails as she uses this to her advantage.</p>
<p>By the time it appears that the Pirate Captain's ship has settled he is far behind you, the unnatural speed of the Femme Fatalis on full display.</p>
<<else>>
<p>The conversation ends as the two ships sail away, the crew gossiping idly until the Captain can whip them back into shape.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Clean up the sea spawn">>
<<if $piratestory>>
<<set $piratestory += 1>>
<<else>>
<<set $piratestory to 1>>
<</if>>
<<include combatclear>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<if $spiralevents is "fountain">>
<center><H4>Amazonia, the island of Amazons</H4></center>
<center><img src="img/amazonia/fountain.jpg">
<p>The Amazons have odd tastes in art in the few things that they actually do create.</p></center>
<hr>
<p>Fish swim in the fountain, a snack for wandering catfolk that happen to be nearby as they have special dietary needs.</p>
<<if $questAmazon>>
<p>You can speak to the <<button 'Avatar of the Amazons' queens>><<set $queentalk to "Avatar">><</button>> about being an Amazon.</p>
<</if>>
<<if $unlockedSkills.includes("amazonFavor") and !$unlockedSkills.includes("amazonLaw") and $donationGoal gt 0>>
<<if $bankwarning>>
<p>$bankwarning.</p>
<</if>>
<p>You have $money gem<<if $money isnot 1>>s<</if>>.</p>
<p>You can <<textbox "$donationPaid" 0>><<button "drop">>
<<set _amount = Number($donationPaid)>>
<<if isNaN(_amount) or _amount <= 0 or _amount > $money>>
<<set $bankwarning = "You do not have enough money in your account or the deposit amount is invalid.">>
<<else>>
<<set _paidFine = 0>>
<<set _deposited = 0>>
<<if $donationGoal > 0>>
<<set _paidFine = Math.min($donationGoal, _amount)>>
<<set $donationGoal -= _paidFine>>
<<set _amount -= _paidFine>>
<</if>>
<<if _amount > 0>>
<<set _deposited = _amount>>
<<set $money += _deposited>>
<</if>>
<<set $bankmoney -= (_paidFine + _deposited)>>
<<set $bankwarning =
"You pay " + _paidFine + " gems toward the goal"
+ (_deposited > 0 ? " and get " + _deposited + " gems." : "back.")
+ " Fine remaining: " + $donationGoal + "."
>>
<</if>>
<<goto spiralevents>>
<</button>> to the fountain, you have donated $donationPaid out of $donationGoal.</p>
<<elseif $unlockedSkills.includes("amazonFavor") and !$unlockedSkills.includes("amazonLaw")>>
<<set $queenbeetalk to "avatarrankwhoreupgrade">>
<<goto queenbeetalk>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head to the market">>
<<set $bankwarning to null>>
<<goto amazoniahub>>
<</link>>
</div>
</div>
<<set $chapter to "Amazonian Fountain">>
<</if>>
<<if $spiralevents is "amazoniaalt">>
<center><H4>Amazonian Guard</H4></center>
<center><img src="img/amazonia/guards/port.jpg"></center>
<p>You have a weapon aimed at you as soon as you take a single step past the border to Amazonia.</p>
<div class="dialogue-box">
<img src="img/amazonia/guards/bridge.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian Guard:</span>
<div class="dialogue">"Halt. Due to the death of Queen Istar all outsiders are required to be arrested for vetting."</div>
</div>
</div>
<<if $background is "Team Boys" and $vagina is 0>>
<p>You would resist, no Amazon ever raises a weapon against another Amazon, but you're a Male at the moment.</p>
<<elseif $background is "Team Boys">>
<p>You idly slap away the spear, no Amazon raises a weapon against another even during official talks.</p>
<p>Backup appears beside you with additional weapons and you ask them if they intend to do what they say.</p>
<div class="dialogue-box">
<img src="img/amazonia/guards/bridge.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian Guard:</span>
<div class="dialogue">"Queen Icadia insists that all Amazons returning be checked to ensure they are not a changeling. I am sorry sister."</div>
</div>
</div>
<<elseif $vagina gt 0>>
<div class="dialogue-box">
<img src="img/amazonia/guards/bridge.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian Guard:</span>
<div class="dialogue">"It is the commandment that all visitors to the isle be arrested to ensure that they are not changelings. I am sorry, Slut."</div>
</div>
</div>
<p>She uses the word Slut with almost empathy, almost sounding sad.</p>
<<else>>
<div class="dialogue-box">
<img src="img/amazonia/guards/bridge.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian Guard:</span>
<div class="dialogue">"It is the commandment that all visitors to the isle be arrested to ensure that they are not changelings. I hope you rot."</div>
</div>
</div>
<p>You see earnest and genuine hatred in her face and ever word drips with venom.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Be arrested">>
<<set $spiralevents to "amazoniameet1">>
<<goto spiralevents>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "amazoniameet">>
<center><H4>Amazonian Guard</H4></center>
<center><img src="img/amazonia/guards/port.jpg"></center>
<p>You have a weapon aimed at you as soon as you take a single step off the gangplank of the Femme Fatalis.</p>
<div class="dialogue-box">
<img src="img/amazonia/guards/bridge.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian Guard:</span>
<div class="dialogue">"Halt. Due to the death of Queen Istar all outsiders are required to be arrested for vetting."</div>
</div>
</div>
<<if $background is "Team Boys" and $vagina is 0>>
<p>You would resist, no Amazon ever raises a weapon against another Amazon, but you're a Male at the moment.</p>
<<elseif $background is "Team Boys">>
<p>You idly slap away the spear, no Amazon raises a weapon against another even during official talks.</p>
<p>Backup appears beside you with additional weapons and you ask them if they intend to do what they say.</p>
<div class="dialogue-box">
<img src="img/amazonia/guards/bridge.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian Guard:</span>
<div class="dialogue">"Queen Icadia insists that all Amazons returning be checked to ensure they are not a changeling. I am sorry sister."</div>
</div>
</div>
<<elseif $vagina gt 0>>
<div class="dialogue-box">
<img src="img/amazonia/guards/bridge.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian Guard:</span>
<div class="dialogue">"It is the commandment that all visitors to the isle be arrested to ensure that they are not changelings. I am sorry, Slut."</div>
</div>
</div>
<p>She uses the word Slut with almost empathy, almost sounding sad.</p>
<p>The Captain told you a few things, Sluts are the lowest rank in Amazonian society, they're women that haven't become citizens yet.</p>
<<else>>
<div class="dialogue-box">
<img src="img/amazonia/guards/bridge.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian Guard:</span>
<div class="dialogue">"It is the commandment that all visitors to the isle be arrested to ensure that they are not changelings. I hope you rot."</div>
</div>
</div>
<p>You see earnest and genuine hatred in her face and ever word drips with venom.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/captain/talk.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Captain:</span>
<div class="dialogue">"Hold your blades, they're-"</div>
</div>
</div>
<<if $background is "Team Boys">>
<p>The guard slams their spear on the ground a few times and signals for you to be put into cuffs and you let out a sigh as you simply extend your arms.</p>
<p>You are eyed warily but you are shackled without complaint.</p>
<<else>>
<p>The guard slams their spear on the ground a few times and shackles are slipped around your wrists before you can answer.</p>
<</if>>
<div class="dialogue-box">
<img src="img/amazonia/guards/bridge.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian Guard:</span>
<div class="dialogue">"Enough gatekeeper. You, pray to Cate Switch your trial will be soon."</div>
</div>
</div>
<p>You're grabbed by the arms and walked out of the way, set to the side with a few other women who have also been arrested.</p>
<p>The Captain lets out a low hiss, calling for the First Mate to finish unloading so she can contact Death.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/firstmate.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">First Mate:</span>
<div class="dialogue">"What is the proble...oh no. Can they at least come back onto the ship?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/amazonia/guards/bridge.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian Guard:</span>
<div class="dialogue">"Enough. Disembark anyone else or pull your plank up."</div>
</div>
</div>
<p>As if in protest the First Mate makes a show of cutting the rope holding the plank and kicking it onto the port deck below.</p>
<p>The guard sneers at her but gets a rude gesture in return.</p>
<div class="choices">
<div class="choice-item">
<<link "Be arrested">>
<<set $spiralevents to "amazoniameet1">>
<<goto spiralevents>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "amazoniameet1">>
<center><H4>Amazonian Prison</H4></center>
<center><img src="img/npcs/catmage/prison.jpg"></center>
<p>The prison seems new, but with the lack of additional cells it was likely repurposed from a room in the original temple.</p>
<p>It is likely just a holding cell until they ship you off somewhere else.</p>
<p>The air does suspiciously smell of sex so you doubt that you're going to be outright murdered.</p>
<p>You feel a presence, something unusual as there is no one, but you feel that something is.</p>
<p>It slowly increases until it comes to a head, a felinid figure standing in front of you.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"Meow."</div>
</div>
</div>
<p>The bars have begun to slowly melt as they turn to slag in pools around you, the magical presence an intense one.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Their form cannot be imitated, you need not worry."</div>
</div>
</div>
<p>Death appears from behind her, waving her hand and the pressure fades.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"It's my island, I don't have to move."</div>
</div>
</div>
<p>Death nods as she takes a step to the side, the Catfolk Goddess remaining unmoved.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"So...what is it they do? Fix things?"</div>
</div>
</div>
<p>Death scowls and her shoulders slump, dealing with the Goddess of Change must be exhausting for her.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Their duty is to..."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"Examine the capabilities and utilities of each God or Goddess and see if they remain fit to rule. If they do, aid them if necessary. If not, replace them. A task given by the Creator themselves."</div>
</div>
</div>
<p>The reaper sighs as they simply nod.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"Good. I gave you some aspect of power but you're more...squishy...than I thought. You can mould yourself to fit into a lot of problems, can't you?"</div>
</div>
</div>
<p>The Catfolk smiles at you, a wicked grin playing on her fanged lips.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"Change is inevitable, it makes sense that you would come to the one Goddess that wasn't ravaged by demons."</div>
</div>
</div>
<p>You nod, of course you would come to the Goddess Cate Switch, she was...</p>
<p>There is a long pause as she is not of the original pantheon.</p>
<p>Avalon and Mariko lived on Avedonia, Triton lived in the sea, Greenwhich lived on...Amazonia...what was Amazonia called when the God of Goblins lived on it?</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"Don't worry about how things changed. Come, I'll have you meet my Queens."</div>
</div>
</div>
<p>You turn to ask Death who is no longer there and the space she was in is now inhabited by a table and chair.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"I said don't worry."</div>
</div>
</div>
<p>As you stand in the temple before the two Queens you feel that you're being harassed by the Goddess.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $spiralevents to "amazoniameet2">>
<<goto spiralevents>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "amazoniameet2">>
<center><H4>Amazonian Temple</H4></center>
<center><img src="img/amazonia/portal.jpg"></center>
<p>You look upon a stone doorway, an object of power on display for all of Amazonia.</p>
<p>It reminds you of the gate to Hell on the Dragon Isles and you come to realize that it is indeed another gate.</p>
<p>Previously you were in the prison and now you're sitting at a table with five chairs, one of which is empty.</p>
<p>In front of each is a golden plaque with their name and the race they represent in this council.</p>
<p>The Catfolk Goddess Cate Switch idly runs some dirt off of her face, the Lizardfolk Five-A, and the Human Queen Icadia even those she is Sultanese.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/icadia.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Icadia:</span>
<div class="dialogue">"Are...who is this?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"They are the Horseman Rebirth. Death sent them."</div>
</div>
</div>
<p>The Catfolk is idly picking at their claw as the human Queen leans backwards, grabbing something from beneath their chair.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"Put the blade down, they are not like Plague."</div>
</div>
</div>
<p>There is the clatter of a blade being dropped and Cate Switch looks over at it for a moment before going back to being bored.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"Are you the cause of this?"</div>
</div>
</div>
<<if $questRebuildDragonIsles is 6>>
<p>The question echoes in your mind as you spoke to a Lizardfolk at the end of time that asked the same question.</p>
<p>Icadia looks at your expression and then to Five-A, putting a hand on her shoulder.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/icadia/icadia.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Icadia:</span>
<div class="dialogue">"They...that timeline isn't going to happen. We can change it, we have..."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<<if $questRebuildDragonIsles is 6>>
<div class="dialogue">"They already prevented it."</div>
<<else>>
<div class="dialogue">"They already have touched Lo. Odds are it will resolve itself before it comes to that."</div>
<</if>>
</div>
</div>
<p>You are thoroughly confused as to what is happening and ask the women present what has happened.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/icadia.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Icadia:</span>
<div class="dialogue">"We...I'm not good at this. Ragtooth was slain by the Goblin King and Istar was killed by the vampire Det. The Satyr Queen...stepped down, it looked like Queens were being targeted so she left to save herself."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Ask what that means">>
<<set $spiralevents to "amazoniameet3">>
<<goto spiralevents>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "amazoniameet3">>
<center><H4>Amazonian Temple</H4></center>
<center><img src="img/npcs/catmage/cattits.jpg"></center>
<p>Slowly Cate Switch stretches, laying out across the table.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"It means that we're going to be overrun."</div>
</div>
</div>
<p>Her laziness is not that, the Goddess holds up her hand above the table and you see a map of the lands of Vicindio and even some that you don't recognize.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"Look upon it. Erratic, chaotic. People just doing things despite systems of laws and order in place. It's enough to make me blush."</div>
</div>
</div>
<p>Cate Switch looks over at her two remaining Queens and then to you.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"Avalon held onto four Knights to help guide her, I also chose a few. I don't make them demigods, I would like my council to be made of those that I rule and not ancients who've lost touch."</div>
</div>
</div>
<<if $background is "Unlucky Goblin">>
<p>You heard that a lot, the myths of the Black Knights said you were made eons before you actually were.</p>
<p>Your lifespan was elongated but you never had a chance to experience it, the war lasted decades but that was a livable amount of time for you.</p>
<<else>>
<p>She must be referring to the Goddess Avalon and the Black Knights Osirus and Rev, as Rev helped lead the Church of the Falling Fire for the last few centuries.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<<if $background is "Team Boys" and ($race is "Human" or $race is "Holstaur" or $race is "Elf")>>
<div class="dialogue">"I sent out invitations to replace my missing Queens but none have answered. I even think there's one at your house, I can't have you though. You have your own job."</div>
<<else>>
<div class="dialogue">"I sent out invitations to replace my missing Queens but none have answered."</div>
<</if>>
</div>
</div>
<p>The Queen stretches out across the table which makes Icadia lean back but Five-A seems to be used to it.</p>
<div class="choices">
<div class="choice-item">
<<link "Ask again what that means">>
<<set $spiralevents to "amazoniameet4">>
<<goto spiralevents>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "amazoniameet4">>
<center><H4>Amazonian Temple</H4></center>
<center><img src="img/npcs/catmage/cattits.jpg"></center>
<p>The Catfolk Goddess looks at you upside down on the table.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"Go find me some women. Avedonia, Amazonia, Primora. The Femme Fatalis can sail anywhere the God who owns the island allows at a speed that makes sense. I gave a girl a ship that could outrun Death herself and she tried taking them from me. Clever, but the ship still listens to me first and foremost."</div>
</div>
</div>
<p>The Goddess blinks for a moment.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"Actually just have Lo teleport them. I know she's working with you. I am too, having you in a pocket is a great investment. You just keep breaking things. That door to Hell? Fantastic work."</div>
</div>
</div>
<p>That comment is what finally makes Five-A uncomfortable, the Lizardfolk stopping their writing.</p>
<div class="dialogue-box">
<img src="img/npcs/icadia/aaaaatalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Five-A:</span>
<div class="dialogue">"They're a demon?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"More of...less of a...Not quite. They were mortal, at least part of them."</div>
</div>
</div>
<<if $questKingOfHell gte 12>>
<p>You were $bornrace but...Cate Switch is correct that it is hard to describe when the average person only thinks that demons reside in Hell.</p>
<p>Other creatures, other beings, other...things...live in Hell as well.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"If you could put a hurry on finding people that would be great. I need a horned Queen and a green Queen. Decide what that means."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Say you'll think about it">>
<<set $questAmazonia to 1>>
<<set $experience += 10>>
<<set $spiralevents to null>>
<<set $queenSatyr to "no one">>
<<set $queenOrc to "no one">>
<<goto amazoniatemple>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "prisonfemchange">>
<center><H4>Amazonian Prison</H4></center>
<center><img src="img/amazonia/prison.jpg"></center>
<p>The guard very irately checks on you and a look of confusion crosses her face.</p>
<div class="dialogue-box">
<img src="img/amazonia/guards/bridge.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian Guard:</span>
<div class="dialogue">"You...did something."</div>
</div>
</div>
<p>Her voice is little more than a hiss as her disdain becomes joy.</p>
<div class="dialogue-box">
<img src="img/amazonia/guards/bridge.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian Guard:</span>
<div class="dialogue">"Welcome, sister, to Amazonia."</div>
</div>
</div>
<p>She undoes the shackles holding your arms bound and helds you to your feet, dusting off your legs.</p>
<div class="dialogue-box">
<img src="img/amazonia/guards/bridge.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian Guard:</span>
<div class="dialogue">"Come, women don't belong in this place. It's just for men."</div>
</div>
</div>
<<if $penis gt 0>>
<p>The tonal shift is probably some sort of psychosis or derangement on her part, you still have a penis and it didn't bother her in the slightest when she was patting you down.</p>
<<else>>
<p>The tonal shift is probably some sort of psychosis or derangement on her part, you were a man until recently and her tone is the complete opposite.</p>
<</if>>
<p>She leads you out of the cell and gives you a chaste kiss on the cheek, letting you loose into Amazonia.</p>
<div class="choices">
<div class="choice-item">
<<link "Be set free">>
<<goto amazoniatemple>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "amazonmeet">>
<center><H4>Amazonia, the island of Amazons</H4></center>
<center><img src="img/amazonia/fountain.jpg"></center>
<p>You're walking through the markets of Amazonia when you feel a gem strike you in the back of the head.</p>
<p>Picking it up you look around, only light giggles are you answer as the women around you saw who hit you, pointing out the fountain.</p>
<<if $background is "Team Boys">>
<p>You hang your head and smile, approaching the Avatar.</p>
<p>They sent you on this mission, you should at least tell them what happened to you.</p>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"Welcome home, Child of the Amazon."</div>
</div>
</div>
<<else>>
<p>You see the Catfolk statue of a Futanari woman, obviously some form of Cate Switch, but you don't see what did it until you hear their voice.</p>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"Who are you to wish to be an Amazon?"</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look at the Avatar">>
<<set $spiralevents to "amazonmeet1">>
<<set $money += 1>>
<<goto spiralevents>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "amazonmeet1">>
<center><H4>Avatar of Amazonia</H4></center>
<center><img src="img/class/amazon.jpg"></center>
<p>They sit on the edge of the statue, having been part of the base and slowly pulling themselves free with the grinding of stone.</p>
<<if $background is "Team Boys">>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"I was told you perished in your duties."</div>
</div>
</div>
<p>You explain what happened to the person who put you on this quest, the Avatar is indifferent to the Queens.</p>
<p>She is a spirit of the land and has no sense of self, if you meet the metrics to become an Amazon then you are allowed to do so.</p>
<p>She cannot be bought, bribed or haggled with so you cannot appeal a "good enough" metric through pity.</p>
<p>If all are judged by the same standard then all are equal.</p>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"Did you find a Good Man?"</div>
</div>
</div>
<p>You found several and list them off by name but she stops you.</p>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"Let me get more comfortable to hear this story."</div>
</div>
</div>
<<else>>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"None of the Queens told you, did they? They can only start you on this journey. I am the one who sees you through it."</div>
</div>
</div>
<p>The gargoyle smiles, dusting herself off as she looks to you.</p>
<p>How she can move without direct moonlight makes no sense but Cate Switch must alter reality to allow her to do so.</p>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"I cannot be bribed, bought or made to find pity in you. I have existed longer than the Gods. I delight joy observing your mortal races and I was given a set of conditions that give the favor of the Amazons."</div>
</div>
</div>
<</if>>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"Come, tell me of your plight. Your first task is to aid another Amazon so that she calls you Sister."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at the Avatar">>
<<set $questAmazon to true>>
<<set $spiralevents to null>>
<<set $queentalk to "Avatar">>
<<goto queens>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "taurusmeet">>
<center><H4>Taurus Island</H4></center>
<center><img src="img/centaur/centaur.jpg"></center>
<p>You walk the steps up and down through the land bridges connecting the two main islands.</p>
<p>The natural beauty of the land is stunning, the terraforming that has been to to turn the former desert island to an oasis has been extensive and exhausting in both manpower and lives.</p>
<p>Despite being beautiful it is said that Taurus has the largest slave labor force, even exceeding that of the Sultanate.</p>
<<if $background is "Team Boys">>
<p>As part of your mission to become an Amazonian Citizen you had to acquire a piece of Centaur Iron which was formed into your house key, but you found a merchant selling some so you never actually went into Taurus.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look at the island">>
<<set $spiralevents to "taurusmeet1">>
<<goto spiralevents>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "taurusmeet1">>
<center><H4>Taurus Island</H4></center>
<center><img src="img/centaur/centaur1.jpg"></center>
<p>Life must be good on Taurus if you're a Centaur, for everyone else it must be actual hell.</p>
<p>You hear arguing further up, several horsefolk speaking with a rather diseased looking centaur</p>
<p>No, that this is just dead.</p>
<p>You watch in horror as it grabs one of the horsefolk that was arguing with it and begins to devour it.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at it">>
<<set $spiralevents to "taurusmeet2">>
<<goto spiralevents>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "taurusmeet2">>
<center><H4>Taurus Island</H4></center>
<center><img src="img/centaur/eat.jpg"></center>
<p>You hear cries from the friends of the horsefolk who flee and you're left with whatever this thing is.</p>
<p>They swallow the person whole, you didn't get a good look at them to see who they are, only hooves going down its throat and cries that ended sharply.</p>
<p>The creature hisses and drools, turning back towards the Centaur Isles before spotting you.</p>
<p>Their grin is wide, impossibly so, and they begin to lumber before you but stop when you turn to flee.</p>
<div class="dialogue-box">
<img src="img/centaur/kingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Taurus:</span>
<div class="dialogue">"<span style="color: #ff4444;">You...smell... like before.</span>"</div>
</div>
</div>
<p>It goes to all fours, taking a tentative step forward on a clawed hand.</p>
<div class="dialogue-box">
<img src="img/centaur/kingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Taurus:</span>
<div class="dialogue">"<span style="color: #ff4444;">Father's power...but you're not...him.</span>"</div>
</div>
</div>
<p>The last word hissing out sends a chill up your spine.</p>
<p>You ask what it is and it laughs, a crunching sound that comes from deep within.</p>
<div class="dialogue-box">
<img src="img/centaur/kingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Taurus:</span>
<div class="dialogue">"<span style="color: #ff4444;">I am Taurus. Mother is...Ukon. Father was...Nafsu. Child of...God...and Demon...</span>"</div>
</div>
</div>
<p>You swallow hard, almost certain of your impending slow and brutal death but it gestures for you to follow.</p>
<div class="choices">
<div class="choice-item">
<<link "Follow hesitantly">>
<<set $spiralevents to "taurusmeet3">>
<<goto spiralevents>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "taurusmeet3">>
<center><H4>Taurus Island</H4></center>
<center><img src="img/centaur/king.jpg"></center>
<p>Much of the island is undeveloped, allowing for the Centaurs to graze freely.</p>
<p>They sleep where they want, eat what they want, live and run across the isle under the power of their Demigod ruler.</p>
<p>It is a paradise except for the iron mine that he leads you to.</p>
<div class="dialogue-box">
<img src="img/centaur/kingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Taurus:</span>
<div class="dialogue">"<span style="color: #ff4444;">Follow...me...</span>"</div>
</div>
</div>
<p>He places a clawed hand at the mid of your back and you find yourself being led beside him.</p>
<div class="choices">
<div class="choice-item">
<<link "Follow into the mine">>
<<set $spiralevents to "taurusmeet4">>
<<goto spiralevents>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "taurusmeet4">>
<center><H4>Centaur Mine</H4></center>
<center>[img[either(
"img/centaur/mine1.jpg",
"img/centaur/mine2.jpg",
"img/centaur/mine3.jpg",
"img/centaur/mine4.jpg"
)]]</center>
<p>The mine is filled with prisoners, some from Avedon and some from the Sultanate but most are Amazons that wandered too far.</p>
<div class="dialogue-box">
<img src="img/centaur/kingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Taurus:</span>
<div class="dialogue">"<span style="color: #ff4444;">They work...to pay for iron...they steal...</span>"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/centaur/kingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Taurus:</span>
<div class="dialogue">"<span style="color: #ff4444;">It trick...by Queens. I give iron freely...just do not...steal from me.</span>"</div>
</div>
</div>
<p>It picks up a chunk from a cart from an Amazon who looks mortified that her haul is being lightened.</p>
<div class="dialogue-box">
<img src="img/centaur/kingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Taurus:</span>
<div class="dialogue">"<span style="color: #ff4444;">It trick...by Queens. I give iron freely...just do not...steal...from me. Lizard...sells ore to...</span>"</div>
</div>
</div>
<p>Taurus must be speaking of Five-A as she handles most logistics.</p>
<p>The Centaur side of the Spiral Islands is not developed and will remain so as long as their King wills it.</p>
<p>You see shipwrecks along the coast of Sultanese and Avedonian make, long destroyed but you doubt the message got through.</p>
<p>The Cannibal King of the Centaur Isles drools slightly on himself as the Amazon whose iron he took gets back to work, looking at her body with a hunger that does not seem to ever slacken.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $spiralevents to null>>
<<set $questTaurus to 1>>
<<goto centaurmine>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "forge">>
<center>[img[either(
"img/avedon/prison/blacksmith1.jpg",
"img/avedon/prison/blacksmith2.jpg",
"img/avedon/prison/blacksmith3.jpg",
"img/avedon/prison/blacksmith4.jpg",
"img/avedon/prison/blacksmith5.jpg",
"img/avedon/prison/blacksmith6.jpg",
"img/avedon/prison/blacksmith7.jpg"
)]]</center>
<p>Taurus gave you a rather sizable chunk and you're going to have quite a lot of material left over if you wanted to make a weapon.</p>
<p>It's enough to make ten swords, let alone one.</p>
<p>You grab a nearby hammer and hit it to break apart to be melted, your strike doing nothing to it.</p>
<<if $previouspassage is "farmforge">>
<p>You're not weak, you've spent time heating it up but it's such a large ball of iron.</p>
<<else>>
<p>You're not weak, you've spent time heating it up and you're getting strange looks for having such a large ball of iron.</p>
<</if>>
<p>There is an odd feeling that begins to creep in as you work, you recall the Avatar of the Amazon looking at you with an expression that you couldn't quite place.</p>
<p>You recall Taurus pulling the iron from a cart and...never handing you anything.</p>
<p>Taurus is the son of Nafsu, the God of Power and of the Forge.</p>
<p>The demigod's own powers seem to be of the earth and ore, what he gave you was deliberate.</p>
<p>You need to crack open the compacted ore to melt it, grabbing a miniature sledge and readying yourself.</p>
<div class="choices">
<div class="choice-item">
<<link "Strike the earth">>
<<set $spiralevents to "forge1">>
<<goto spiralevents>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "forge1">>
<center><H4>Sword of Amazonia</H4>
<img src="img/items/forge.jpg"></center>
<<if $background is "Team Boys" and $previouspassage is "amazoniahouse">>
<p>Bunni and you step outside, visiting a nearby forge as she gathers up the tools you'll need.</p>
<div class="dialogue-box">
<img src="img/sex/goblin/flophouse/flophousenuntalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bunni:</span>
<div class="dialogue">"Mom only had three children and talked about how difficult it was. She was strong, we were stronger. I don't pity her but...Amazons don't cry."</div>
</div>
</div>
<p>You've been getting looks but the conversation hits the point where nearby people understand and suddenly none meet your eye.</p>
<p>Bunni hands you a hammer and the two of you look at what needs to be done for a moment.</p>
<p>Sath was the smith in the family.</p>
<p>You had your own wants and desires, Bunni was always the idealistic, but Sath...</p>
<p>She enjoyed making things.</p>
<p>Little toys for the children she wanted to have, carved out of wood with small wheels on them.</p>
<p>The first strike of your hammer has sparks fly and as you rear back up for a second swing you pause as Bunni joins you.</p>
<p>The two of you alternate, your strikes doing more than that of your sister but she wants to be part of this, to help you if she can.</p>
<</if>>
<p>Your hammer hits the anvil with a clang and you look at the glowing ember before you.</p>
<p>The ore you received was never a physical thing, you were shown it but it was not yours to take.</p>
<<if $background is "Team Boys">>
<p>Taurus is the son of Nafsu, the God of Power and of the Forge.</p>
<p>The demigod's own powers seem to be of the earth and ore, what he gave you was deliberate.</p>
<</if>>
<p>It is a weapon though, bright as sunlight yet cool in your hand.</p>
<<if $race is "Catfolk" or $race is "Lizardfolk">>
<p>Wielding this weapon is like having another tail, a separate limb that you can control.</p>
<<else>>
<p>Wielding this weapon is like having another limb that you can control.</p>
<</if>>
<p>You would assume that this would be difficult to use but it feels like you have had this your entire life.</p>
<p>It hums with a soothing tone and as you extend your fingers you feel it within you as your hands are empty.</p>
<<if $background is "Team Boys" and $previouspassage is "amazoniahouse">>
<div class="dialogue-box">
<img src="img/sex/goblin/flophouse/flophousenuntalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bunni:</span>
<div class="dialogue">"My arms hurt."</div>
</div>
</div>
<p>You laugh at your sister, heading back home.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $unlockedSkills.push("amazonChild")>>
<<set $spiralevents to null>>
<<set $spiritblade to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "flopevents">>
<<set $options to []>>
<<run $options.push({ name: "nothing" })>>
<<run $options.push({ name: "orcsex1" })>>
<<run $options.push({ name: "orcsex3" })>>
<<run $options.push({ name: "catgirlsex1" })>>
<<run $options.push({ name: "orctalk" })>>
<<run $options.push({ name: "catgirltalk" })>>
<<run $options.push({ name: "amazontalk" })>>
<<run $options.push({ name: "lizardtalk" })>>
<<run $options.push({ name: "goattalk" })>>
<<run $options.push({ name: "repaircomplain" })>>
<<run $options.push({ name: "infrastructurecomplain" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "orcsex1">>
<center><H4>Amazonian Orc</H4></center>
<center>[img[either(
"img/enemy/orc/orc/orc1.jpg",
"img/enemy/orc/orc/orc2.jpg",
"img/enemy/orc/orc/orc3.jpg",
"img/enemy/orc/orc/orc4.jpg",
"img/enemy/orc/orc/orc5.jpg",
"img/enemy/orc/orc/orc6.jpg",
"img/enemy/orc/orc/orc7.jpg",
"img/enemy/orc/orc/orc8.jpg",
"img/enemy/orc/orc/orc9.jpg"
)]]</center>
<p>One of the nude orc women of Amazonia approaches you, asking if you were interested in their body.</p>
<div class="choices">
<div class="choice-item">
<<link "Decline the offer">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="flirt-choice-item">
<<if $penis gt 0>>
<<link "Agree, using your penis">>
<<set $spiralevents to "orcsex1">>
<<goto spiralevents>>
<</link>>
<</if>>
</div>
<div class="flirt-choice-item">
<<if $vagina gt 0>>
<<link "Agree, using your pussy">>
<<set $spiralevents to "orcsex2">>
<<goto spiralevents>>
<</link>>
<</if>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "orcsex3">>
<center><H4>Amazonian Orc</H4></center>
<center>[img[either(
"img/enemy/orc/orc/orc1.jpg",
"img/enemy/orc/orc/orc2.jpg",
"img/enemy/orc/orc/orc3.jpg",
"img/enemy/orc/orc/orc4.jpg",
"img/enemy/orc/orc/orc5.jpg",
"img/enemy/orc/orc/orc6.jpg",
"img/enemy/orc/orc/orc7.jpg",
"img/enemy/orc/orc/orc8.jpg",
"img/enemy/orc/orc/orc9.jpg"
)]]</center>
<p>An orc woman approaches you, saying she's going to have some fun at a friend's house and was wondering if you would like to join.</p>
<p>It is heavily implied, but not outright said, that sex is going to be involved.</p>
<div class="choices">
<div class="choice-item">
<<link "Decline the offer">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Agree to the offer">>
<<set $spiralevents to "orcsex3">>
<<goto spiralevents>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "catgirlsex1">>
<center><H4>Amazonian Catfolk</H4></center>
<center>[img[either(
"img/enemy/orc/cat/cat1.jpg",
"img/enemy/orc/cat/cat2.jpg",
"img/enemy/orc/cat/cat3.jpg",
"img/enemy/orc/cat/cat4.jpg",
"img/enemy/orc/cat/cat5.jpg",
"img/enemy/orc/cat/cat6.jpg",
"img/enemy/orc/cat/cat7.jpg"
)]]</center>
<p>Most of the catgirls that wander around here act disinterested and distant, but one stops in front of you.</p>
<p>The catgirl asks you a few questions, mostly sexual in nature, and once satisfied with your answers turns to leave.</p>
<<if $penis gt 0>>
<p>She turns back, gesturing for you to follow with her tail as she lifts up her thin skirt, exposing her pussy.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Decline the offer">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $penis gt 0>>
<div class="flirt-choice-item">
<<link "Agree to the offer">>
<<set $spiralevents to "catsex1">>
<<goto spiralevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $selectedOption.name === "orctalk">>
<center><H4>Amazonian Orc</H4></center>
<center>[img[either(
"img/enemy/orc/orc/orc1.jpg",
"img/enemy/orc/orc/orc2.jpg",
"img/enemy/orc/orc/orc3.jpg",
"img/enemy/orc/orc/orc4.jpg",
"img/enemy/orc/orc/orc5.jpg",
"img/enemy/orc/orc/orc6.jpg",
"img/enemy/orc/orc/orc7.jpg",
"img/enemy/orc/orc/orc8.jpg",
"img/enemy/orc/orc/orc9.jpg"
)]]</center>
<p>You encounter one of the orcs, who stop and chat with you for a few moments.</p>
<<if $equippedArmor>>
<p>They ask how you wear such uncomfortable looking clothes all the time, as nudity is paramount to Orc culture.</p>
<</if>>
<p>The discussion turns to how you manage to live in the world outside of Amazonia, asking a few questions here and there when you describe things.</p>
<p>The two of you spend a few minutes talking back and forth before she has to leave, waving goodbye as she wanders off, her nudity not bothering her in the slightest.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "catgirltalk">>
<center><H4>Amazonian Catfolk</H4></center>
<center>[img[either(
"img/enemy/orc/cat/cat1.jpg",
"img/enemy/orc/cat/cat2.jpg",
"img/enemy/orc/cat/cat3.jpg",
"img/enemy/orc/cat/cat4.jpg",
"img/enemy/orc/cat/cat5.jpg",
"img/enemy/orc/cat/cat6.jpg",
"img/enemy/orc/cat/cat7.jpg"
)]]</center>
<p>One of the catgirls who live on the island approach you, sniffing you for a moment before looking at you with an odd expression.</p>
<p>They ask what magic you know, and if you know their queen.</p>
<p>Cate Switch, the cat mage, the cat witch, and all sorts of other names that she goes by.</p>
<p>Eventually she leaves, having no more need of you or simply because she is a cat and got bored.</p>
<p<You watch her walk off in a zigzag pattern as she keeps going in directions that seem to interest her, but changing her mind, so it could be either one.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "amazontalk">>
<center><H4>Amazonian Human</H4></center>
<center>[img[either(
"img/enemy/orc/amazon/amazon1.jpg",
"img/enemy/orc/amazon/amazon2.jpg",
"img/enemy/orc/amazon/amazon3.jpg",
"img/enemy/orc/amazon/amazon4.jpg",
"img/enemy/orc/amazon/amazon5.jpg",
"img/enemy/orc/amazon/amazon6.jpg",
"img/enemy/orc/amazon/amazon7.jpg",
"img/enemy/orc/amazon/amazon8.jpg",
"img/enemy/orc/amazon/amazon9.jpg"
)]]</center>
<p>An amazon approaches you, eying you up and asking you who you believe should rule Amazonia.</p>
<p>Your response is short, Women being the safest answer, but then you're asked if you include futanari in that description.</p>
<<if $penis gt 0 and $vagina gt 0>>
<p>You are a futanari, and you generally consider yourself a woman, so you tell them yes.</p>
<<else>>
<p>Some depictions of Cate Switch have her with a penis which get looks of scorn from the Amazons.</p>
<</if>>
<p>They seem agitated at your answer, but only grumble quietly as they turn to leave.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "lizardtalk">>
<center><H4>Amazonian Lizardfolk</H4></center>
<center>[img[either(
"img/enemy/orc/lizard/lizard1.jpg",
"img/enemy/orc/lizard/lizard2.jpg",
"img/enemy/orc/lizard/lizard3.jpg",
"img/enemy/orc/lizard/lizard4.jpg",
"img/enemy/orc/lizard/lizard5.jpg",
"img/enemy/orc/lizard/lizard6.jpg",
"img/enemy/orc/lizard/lizard7.jpg",
"img/enemy/orc/lizard/lizard8.jpg",
"img/enemy/orc/lizard/lizard9.jpg",
"img/enemy/orc/lizard/lizard10.jpg"
)]]</center>
<p>One of the lizardfolk stop and look at you for a moment, asking you know someone whose name is almost entirely vowels and is more like a sexual moan than a word.</p>
<p>You don't, and they thank you for your time.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "goattalk">>
<center><H4>Amazonian Satyr</H4></center>
<center>[img[either(
"img/enemy/orc/goat/goat1.jpg",
"img/enemy/orc/goat/goat2.jpg",
"img/enemy/orc/goat/goat3.jpg",
"img/enemy/orc/goat/goat4.jpg",
"img/enemy/orc/goat/goat5.jpg",
"img/enemy/orc/goat/goat6.jpg",
"img/enemy/orc/goat/goat7.jpg",
"img/enemy/orc/goat/goat8.jpg",
"img/enemy/orc/goat/goat9.jpg",
"img/enemy/orc/goat/goat10.jpg"
)]]</center>
<p>A goat girl asks for a moment of your time, asking you if you're willing to sign one of their petitions to elect a democratically elected Queen and your mind reels at that for a moment.</p>
<p>They talk about how they're taking suggestions on who should be Queen of the Satyr, as no-one really wants to do it.</p>
<p>You don't know any Amazonian goat girls so you have no names to suggest.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "repaircomplain">>
<center><H4>Amazonia</H4></center>
<center>[img[either(
"img/avedon/prison/blacksmith2.jpg",
"img/avedon/prison/blacksmith3.jpg",
"img/avedon/prison/blacksmith4.jpg",
"img/avedon/prison/blacksmith5.jpg",
"img/avedon/prison/blacksmith6.jpg",
"img/avedon/prison/blacksmith7.jpg"
)]]</center>
<p>A few girls walk by, complaining how in the Sultanate they can just pay to have their equipment repaired rather than do it themselves.</p>
<p>One of their number suggests not paying with coin, which elicits a few raucous laughs as they disappear from view.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "infrastructurecomplain">>
<center><H4>Amazonia</H4></center>
<center>[img[either(
"img/avedon/prison/blacksmith2.jpg",
"img/avedon/prison/blacksmith3.jpg",
"img/avedon/prison/blacksmith4.jpg",
"img/avedon/prison/blacksmith5.jpg",
"img/avedon/prison/blacksmith6.jpg",
"img/avedon/prison/blacksmith7.jpg"
)]]</center>
<p>A few amazons stop by some of the broken architecture and discuss why they have to live in somewhere that's trashed.</p>
<p>The girls complain about the orcs, or the catgirls, or the lizards, but never actually come up with any plans or suggestions to fix anything, only to complain.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $spiralevents is "orcsex1">>
<<set $rand to random(1, 5)>>
<center><H4>Amazonian Orc</H4></center>
<<if $rand is 1>>
<center>[img[either(
"img/enemy/orc/orc/sex/sex1.jpg",
"img/enemy/orc/orc/sex/sex2.jpg",
"img/enemy/orc/orc/sex/sex3.jpg",
"img/enemy/orc/orc/sex/sex4.jpg",
"img/enemy/orc/orc/sex/sex5.jpg",
"img/enemy/orc/orc/sex/sex6.jpg",
"img/enemy/orc/orc/sex/sex7.jpg",
"img/enemy/orc/orc/sex/sex8.jpg",
"img/enemy/orc/orc/sex/sex9.jpg",
"img/enemy/orc/orc/sex/sex10.jpg",
"img/enemy/orc/orc/sex/sex11.jpg"
)]]</center>
<<elseif $vagina gt 0>>
<center>[img[either(
"img/enemy/orc/orc/sex/futa1.jpg",
"img/enemy/orc/orc/sex/futa2.jpg",
"img/enemy/orc/orc/sex/futa3.jpg",
"img/enemy/orc/orc/sex/futa4.jpg",
"img/enemy/orc/orc/sex/futa5.jpg",
"img/enemy/orc/orc/sex/futa6.jpg",
"img/enemy/orc/orc/sex/futa7.jpg",
"img/enemy/orc/orc/sex/futa8.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/enemy/orc/orc/sex/male1.jpg",
"img/enemy/orc/orc/sex/male2.jpg",
"img/enemy/orc/orc/sex/male3.jpg",
"img/enemy/orc/orc/sex/male4.jpg",
"img/enemy/orc/orc/sex/male5.jpg",
"img/enemy/orc/orc/sex/male6.jpg",
"img/enemy/orc/orc/sex/male7.jpg"
)]]</center>
<</if>>
<p>Actually having sex seems to be something many in Amazonia lack, so your penis is apparently greatly prized as she runs a finger along its length, touching and prodding more in curiosity rather than sexual desire.</p>
<p>She eventually remembers that she wanted to fuck, so she bends over for you, a strange smile on her face as she does so.</p>
<p>You press your cock against her pussy, the orc girl letting out a short gasp as you ease yourself into her.</p>
<p>Her insides feel rough, but that is more a quirk of their race than anything else, her body is still intensely pleasurable.</p>
<p>Her body twitches as she cums underneath you, tightening like a vice around your cock.</p>
<p>The sensation pushes you over the edge and you find yourself cumming.</p>
<<set $sexname to "Orc">>
<<include npcpreg>>
<<creampie>>
<p>You grip her hips as you pump your load inside of her, both of you moaning as your orgasm crashes over you.</p>
<p>As she recovers you're finally able to pull out, your cum dripping from her pussy as you have to rest for a moment.</p>
<p>She thanks you for the encounter, leaving you on the ground as she simply gets up and walks away, casual sex common in Amazonia.</p>
<div class="choices">
<div class="choice-item">
<<link "Catch your breath">>
<<if !$cockvirginity>>
<<set $cockvirginity to "an Amazonian Orc">>
<</if>>
<<set $girl += 1>>
<<set $minute += 65>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "orcsex2">>
<center><H4>Amazonian Orc</H4></center>
<center>[img[either(
"img/enemy/orc/orc/sex/fem1.jpg",
"img/enemy/orc/orc/sex/fem2.jpg",
"img/enemy/orc/orc/sex/fem3.jpg",
"img/enemy/orc/orc/sex/fem4.jpg",
"img/enemy/orc/orc/sex/fem5.jpg",
"img/enemy/orc/orc/sex/fem6.jpg",
"img/enemy/orc/orc/sex/fem7.jpg"
)]]</center>
<p>Lesbianism seems to be more of a past time than a sexuality in Amazonia, as the orc immediately makes it into a game of who can make who orgasm first.</p>
She lay next to you, stroking and caressing her body as she positions herself so you can do the same.
<<if $penis gt 0>>
<p>She strokes your cock as she eats you out, knowing when to switch to sucking your cock as giving oral seems to come as easily as breathing to her.</p>
<<else>>
<p>She teases your clit as she fingers you, as giving oral seems to come as easily as breathing to her.</p>
<</if>>
<p>She is so focused on making you lose that she forgets to defend herself, and her body twitches as she cums, and you find yourself unable to remove your fingers from how tight her pussy as gotten.</p>
<p>Despite her moans between your legs she continues to eat you out, and you find yourself joining her in orgasm.</p>
<<orgasm>>
<p>Eventually her body loosens up and you're able to get your fingers back, laying on the ground next to the orc.</p>
<p>She thanks you for the encounter, leaving you on the ground as she simply gets up and walks away, casual sex common in Amazonia.</p>
<div class="choices">
<div class="choice-item">
<<link "Catch your breath">>
<<set $girl += 1>>
<<set $minute += 65>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "orcsex3">>
<center><H4>Amazonian Orc Party</H4></center>
<<if $penis gt 0>>
<center>[img[either(
"img/enemy/orc/orc/sex/threesome1.jpg",
"img/enemy/orc/orc/sex/threesome2.jpg",
"img/enemy/orc/orc/sex/threesome3.jpg",
"img/enemy/orc/orc/sex/threesome4.jpg",
"img/enemy/orc/orc/sex/threesome5.jpg"
)]]</center>
<p>Your suspicious were right, as soon as the door closes and locks you're set upon by the orc and her horny friend.</p>
<p>The type of gentle they choose to be with you is still rough sex, and you find yourself being pinned under the two amazonian women as one rides your cock while another uses your face.</p>
<p>Despite pinning you under them, the two girls chat idly about what they've been up to recently, pausing when one of them orgasms, only to continue the conversation where they left off.</p>
<p>You find yourself cumming and you try to warn them, but the one on your face is too busy tring to get off using you again to hear.</p>
<<set $sexname to "Orc">>
<<include npcpreg>>
<<creampie>>
<p>Your orgasm sets off the one riding you, and you bring the one on your face to orgasm as well, the three of you moaning loudly as orgasm rocks all of you.</p>
<p>The two girls climb off of you, breathing heavy from their multiple orgasms as you feel also feel exhausted, the two girls were none too gentle.</p>
<p>The two thank you for joining their small get together, leaving you in the room as they leave, their new conversation about how great you were and if they should look you up again.</p>
<div class="choices">
<div class="choice-item">
<<link "Catch your breath">>
<<if !$cockvirginity>>
<<set $cockvirginity to "an Amazonian Orc">>
<</if>>
<<set $girl += 1>>
<<set $minute += 65>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<else>>
<center>[img[either(
"img/enemy/orc/orc/sex/femthreesome1.jpg",
"img/enemy/orc/orc/sex/femthreesome2.jpg",
"img/enemy/orc/orc/sex/femthreesome3.jpg",
"img/enemy/orc/orc/sex/femthreesome4.jpg",
"img/enemy/orc/orc/sex/femthreesome5.jpg"
)]]</center>
<p>Your suspicious were right, but the atmosphere is quite relaxed as the girls bring you to one of their houses, an orgy in progress.</p>
<p>There are a few futanari in the party, but most of the girls in the orgy are focused on one another.</p>
<p>The orc girl who brought you has you join her in fucking one of the futanari amazons, dragging you along with her.</p>
<p>The next few hours are a whirlwind of cock, breasts and sex with the orc insisting on showing you, the outsider, what Amazon culture is all about.</p>
<p>As you lay next to the orc girl who is gently sleeping on your breast, you sit up to look at the part which has long since wound down.</p>
<p>A few people are getting up and cleaning, and you duck out before you're expected to mop up the copious amount of semen that coat far more surfaces than you're willing to help with.</p>
<div class="choices">
<div class="choice-item">
<<link "Catch your breath">>
<<set $girl += 1>>
<<set $minute += 65>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<</if>>
<<if $spiralevents is "catsex1">>
<<set $rand to random(1, 5)>>
<center><H4>Amazonian Catgirl</H4></center>
<<if $rand is 1 or $vagina gt 0>>
<center>[img[either(
"img/enemy/orc/cat/sex/sex1.jpg",
"img/enemy/orc/cat/sex/sex2.jpg",
"img/enemy/orc/cat/sex/sex3.jpg",
"img/enemy/orc/cat/sex/sex4.jpg",
"img/enemy/orc/cat/sex/sex5.jpg",
"img/enemy/orc/cat/sex/sex6.jpg",
"img/enemy/orc/cat/sex/sex7.jpg",
"img/enemy/orc/cat/sex/sex8.jpg",
"img/enemy/orc/cat/sex/sex9.jpg",
"img/enemy/orc/cat/sex/sex10.jpg",
"img/enemy/orc/cat/sex/sex11.jpg",
"img/enemy/orc/cat/sex/sex12.jpg",
"img/enemy/orc/cat/sex/sex13.jpg",
"img/enemy/orc/cat/sex/sex14.jpg",
"img/enemy/orc/cat/sex/sex15.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/enemy/orc/cat/sex/male1.jpg",
"img/enemy/orc/cat/sex/male2.jpg",
"img/enemy/orc/cat/sex/male3.jpg",
"img/enemy/orc/cat/sex/male4.jpg",
"img/enemy/orc/cat/sex/male5.jpg",
"img/enemy/orc/cat/sex/male6.jpg",
"img/enemy/orc/cat/sex/male7.jpg",
"img/enemy/orc/cat/sex/male8.jpg"
)]]</center>
<</if>>
<p>You follow her into the alley as she bends over a box for you, her tail tracing a heart in the air as you approach.
<p>Pressing your cock against her pussy, you see a shiver run through her fur as you begin to pump inside the catgirl, her tail holding you around the waist as you fuck her.</p>
<p>Her moans fill the ally as you fuck her, sometimes pausing to switch positions as she cums again and again on your cock.</p>
<p>You warn her that you're about to cum and she locks her legs around your waist, intent on making you creampie her.</p>
<<creampie>>
<p>Her body pulses, twitching as you cum inside her, her fur bristling as you pump load after load deep inside her.</p>
<p>The catgirl goes limp, letting her legs fall off of you as she lay down, your cum trickling from her pussy.</p>
<p>Having got what she wanted from you she waves you off, getting to her feet and wandering away.</p>
<div class="choices">
<div class="choice-item">
<<link "Catch your breath">>
<<if !$cockvirginity>>
<<set $cockvirginity to "an Amazonian Catgirl">>
<</if>>
<<if $rand is 2>>
<<set $pregm += 1>>
<</if>>
<<set $girl += 1>>
<<set $minute += 65>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "centaurexplore">>
<center><H4>Taurus Island</H4></center>
<center><img src="img/sex/centaur/rest1.jpg"></center>
<p>You walk through the isle, the untouched beauty of the land quite the sight.</p>
<p>You get idle waves and knowing smiles, you see Centaurs exposing themselves in lewd manners, gesturing for you to join them.</p>
<p>Their attitude feels like a trap, Taurus is very protective of his race and does not seem to look kindly at outsiders in general.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $spiralevents to null>>
<<set $questTaurus to 2>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "centaurexplore1">>
<center><H4>Taurus Island</H4></center>
<<if $rider is "Swamp Horse">>
<center><img src="img/forest/swamp/demonhorse.jpg"></center>
<<else>>
<center><img src="img/enemy/horse/mage.jpg"></center>
<</if>>
<p>It is risky to bother Taurus' Centaurs but you're intrigued.</p>
<p>There are no set boundaries, the Centaur are allowed to roam free and the ground remains fertile enough to grow whatever the Lord of the Isle demands.</p>
<<if $rider is "Swamp Horse">>
<p>Riding $swamphorsename is a bit sluggish as they are summoned but upon seeing other four legged beings they bolt as if their life depends on it towards the others.</p>
<p>There was a chance that this could happen so you summoned it mid run and underneath you.</p>
<p>You feel the ground rumbling behind you and you see Taurus running on all fours, their knuckles kicking up dirt as they roar after you.</p>
<p>In an unprecedented move you feel $swamphorsename dig their feet in and rear to a stop, followed by a crack so loudly you would swear that it was lightning.</p>
<p>You're thrown over the head of your horse as they land heavily on the ground, Taurus laying in a crumpled heap as your horse kicked them with enough force to defeat God.</p>
<p>Slowly they stagger back to their feet, blood pouring from their broken eye socket but they still rise.</p>
<div class="dialogue-box">
<img src="img/centaur/kingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Taurus:</span>
<div class="dialogue">"<span style="color: #ff4444;">A mighty... blow. Child of... mine.</span>"</div>
</div>
</div>
<p>The wound begins to heal but $swamphorsename rears up for round two, intent on violence against their maker.</p>
<p>Taurus backs up and your horse lowers its neck as it spins around, kicking at the dirt and snorting.</p>
<p>Getting up you pat the back of your animal to calm them but they are sober for the first moment since you saved them from the swamp.</p>
<p>The commotion has gotten the attention of the wild Centaur, some ready to flee while others grab sticks and weapons as if you were a threat.</p>
<div class="dialogue-box">
<img src="img/sex/centaur/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Centaur:</span>
<div class="dialogue">"Father, is there a problem?"</div>
</div>
</div>
<p>The Lord of the Isle looks at $swamphorsename and then to you.</p>
<div class="dialogue-box">
<img src="img/centaur/kingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Taurus:</span>
<div class="dialogue">"<span style="color: #ff4444;">No... wayward...child. Returned but...they...</span>"</div>
</div>
</div>
<p>Horses must not be easy to transport to Amazonia and then across the Spiral Islands, the Centaur seem genuinely confused why it looks like that.</p>
<p>There are murmurs about why they're hurting the All Father, the Maker and their Creator.</p>
<p>After a moment the centaur that approached slowly comes closer, touching $swamphorsename as they try to calm the beast.</p>
<div class="dialogue-box">
<img src="img/sex/centaur/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Myst:</span>
<div class="dialogue">"I'm Myst, this is...home. Please calm yourself..."</div>
</div>
</div>
<p>It is easy to recognize her, she was one of the ones that were flashing you earlier.</p>
<<elseif $rider is "Buttercup">>
<div class="dialogue-box">
<img src="img/enemy/horse/mage.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Buttercup:</span>
<div class="dialogue">"Oh, it's this dirt heap. Could go for a shoe shine but they don't even have any sugar."</div>
</div>
</div>
<p>Buttercup waits for you to climb onto her back.</p>
<p>She takes off across the plains, the wind rushing past you as you explore the island at a much faster pace.</p>
<div class="dialogue-box">
<img src="img/sex/centaur/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Myst:</span>
<div class="dialogue">"Are you a horse? An actual horse? I'm Myst, what's your name?"</div>
</div>
</div>
<p>A Centaur approaches from the side, Buttercup slowing so she can turn to speak.</p>
<div class="dialogue-box">
<img src="img/enemy/horse/mage.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Buttercup:</span>
<div class="dialogue">"I suppose it might be just as odd for you. Were you horses before or..."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/sex/centaur/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Myst:</span>
<div class="dialogue">"Yes, Father elevated some and then helped expand the population. We..."</div>
</div>
</div>
<p>She begins to talk before there is a great lumbering noise, Taurus running to see what you are doing.</p>
<div class="dialogue-box">
<img src="img/enemy/horse/mage.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Buttercup:</span>
<div class="dialogue">"What in the blighted Hells is that, is that Taurus? Heavens me he's horrid."</div>
</div>
</div>
<p>The Horse God is there after a moment or two, standing tall as he looks down at Buttercup, the Centaur and then yourself.</p>
<p>You grab around Buttercup's neck as she rears up, kicking Taurus directly in the groin as he crumples to the ground.</p>
<div class="dialogue-box">
<img src="img/enemy/horse/mage.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Buttercup:</span>
<div class="dialogue">"Fair you may be, you big brute, but don't you dare stand taller than me. Only the worthy earn that height and that's my friend here and Lord Triton. The rest can mind themselves. I'd hoof you straight in if you try again."</div>
</div>
</div>
<p>They shakily get to one knee and rest there for a moment, still almost taller than Buttercup.</p>
<</if>>
<p>Taurus puts up a hand and then another.</p>
<div class="dialogue-box">
<img src="img/centaur/kingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Taurus:</span>
<div class="dialogue">"<span style="color: #ff4444;">I will... not... fight. You are welcome... here.</span>"</div>
</div>
</div>
<p>Slowly the Horse King concedes, going off to observe their other spawn.</p>
<p>Myst waits for Taurus to go a considerable distance, looking at him leaving and waiting with a hand up.</p>
<div class="dialogue-box">
<img src="img/sex/centaur/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Myst:</span>
<div class="dialogue">"Father is...observant. Too observant. No visitors make it out of the mines, the ones you saw are the ones he allowed you to see. There's more, deep underground. That's his power, the ground. He can...he can feel you. He's..."</div>
</div>
</div>
<p>Myst speaks quietly as she looks over her shoulder at Taurus walking away and you notice the unsteady gait he has.</p>
<p>You recall he didn't even defend himself, the blow took him completely off guard.</p>
<p>The skull for a face should have that he was blind but magical sight is a thing that exists, you just assumed that a Demigod would have it.</p>
<div class="dialogue-box">
<img src="img/sex/centaur/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Myst:</span>
<div class="dialogue">"I doubt he will allow you to speak to me for long but perhaps I could...we could visit. Discreetly."</div>
</div>
</div>
<p>Her gaze does not leave you, an outsider.</p>
<p>She is constantly touching her abdomen, tracing small circle as what must be a nervous tick as it is apparently that she seems fascinated by you.</p>
<div class="choices">
<div class="choice-item">
<<link "Look away">>
<<set $spiralevents to null>>
<<set $questTaurus to 3>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "taurusfind">>
<center><H4>Taurus</H4></center>
<center><img src="img/centaur/fall.jpg"></center>
<p>You see Myst slump her shoulders as you feel your foot catch in the ground.</p>
<div class="dialogue-box">
<img src="img/sex/centaur/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Myst:</span>
<div class="dialogue">"Father, I'm old enough to make my own decisions."</div>
</div>
</div>
<p>The ground sinks up to your ankles and then mid thigh.</p>
<div class="dialogue-box">
<img src="img/centaur/kingtalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Taurus:</span>
<div class="dialogue">"<span style="color: #ff4444;">They knew... the rules. Mine... her weight.</span>"</div>
</div>
</div>
<p>The earth is up to your chest and you claw at the ground to stop the sinking but to no avail, the God of the Centaur and their daughter watching you sink.</p>
<div class="dialogue-box">
<img src="img/sex/centaur/wifetalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Myst:</span>
<div class="dialogue">"You always do this, I'm an adult-"</div>
</div>
</div>
<p>The conversation fades as you begin to sink, taking a deep breath as you are ripped below the surface.</p>
<div class="choices">
<div class="choice-item">
<<link "Fall to the depths">>
<<set $mineOre to 0>>
<<set $mineSuspicion to 0>>
<<set $mineShifts to 0>>
<<set $mineFatigue to 0>>
<<goto taurusmine>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "minedeath">>
<center><h4>No Hope Mine</h4></center>
<center><img src="img/enemy/kidnapper/kidnappersewer.jpg"></center>
<p>A combination of the heat, depths and stress bring you to your knees.</p>
<p>You grip the wall as you try to stand but it is just too much for you and the group meets you, or you to it.</p>
<p>It is difficult to even think, the exertion just too much.</p>
<p>There is no ceremony as you are dragged to where the others that collapsed are kept, a mass pile of the dead.</p>
<p>Hell greets you as an almost pleasant breeze, the infernal fires do not burn you like those of the mortal plane do.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $taurusrest to null>>
<<set $mineOre to null>>
<<set $mineSuspicion to null>>
<<set $mineShifts to null>>
<<set $mineFatigue to null>>
<<set $death += 1>>
<<include dyingclear>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "minecollapsedeath">>
<center><h4>No Hope Mine</h4></center>
<center><img src="img/enemy/kidnapper/kidnappersewer.jpg"></center>
<p>Your assigned area has been getting more and more dangerous due to your mistakes.</p>
<p>That eventually reaches a head as you hear a whistling sound followed by shouts who know what said sound is.</p>
<p>You are gone before you even feel it, the crushing weight of the earth above you collapsing the tunnel you're in instantly.</p>
<p>Hell greets you as an almost pleasant breeze, the infernal fires do not burn you like those of the mortal plane do.</p>
<div class="choices">
<div class="choice-item">
<<link "Get up">>
<<set $taurusrest to null>>
<<set $mineOre to null>>
<<set $mineSuspicion to null>>
<<set $mineShifts to null>>
<<set $mineFatigue to null>>
<<set $death += 1>>
<<include dyingclear>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "teamblade">>
<center><H4>Amazonian House</H4></center>
<center><img src="img/amazonia/living.jpg"></center>
<p>You enter into your house and call out for your mother and sister, the darkness of the home bothering you as it is customary to leave a candle burning.</p>
<p>Not just a way to light your way home, but because your sister enjoyed reading late into the night.</p>
<p>It does not take long to see that the home is empty, the remains of a long burned out candle by the door, waiting for you to come home in a time frame you did not meet.</p>
<p>The presence is what alerts you that you're not alone.</p>
<p>She stands by the door, waiting for you silently, and your face falls.</p>
<p>You understand.</p>
<div class="dialogue-box">
<img src="img/npcs/death/death.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"It was quick. She did not suffer."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Take a seat">>
<<set $spiralevents to "teamblade1">>
<<if !$repFlophouseSlut>>
<<set $repFlophouseSlut to 1>>
<</if>>
<<goto spiralevents>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "teamblade1">>
<center><H4>Death</H4></center>
<<if $deathnude is true>>
<center><img src="img/npcs/death/deathnude.jpg"></center>
<<else>>
<center><img src="img/npcs/death/death.jpg"></center>
<</if>>
<p>Your sister Bunni and you went to Avedon but Sath went to the Sultanate.</p>
<p>She came back ill, always with a cough, but she was getting better.</p>
<p>This is not true but you kept telling yourself that.</p>
<p>Medicine only did so much and eventually your mother began to cough too.</p>
<p>Death is silent as you sit, your head in your hands as you come to grips with them being gone.</p>
<p>You feel familiar hands grip your wrists as your head is lifted, a Goblin girl pressing into your chest.</p>
<<if $repFlophouseSlut>>
<div class="dialogue-box">
<img src="img/sex/goblin/flophouse/flophousenuntalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bunni:</span>
<div class="dialogue">"I thought you died too. I got the letter and even though it didn't say your name I thought you were gone. When you showed up at the Flophouse I thought you came because they..."</div>
</div>
</div>
<p>She doesn't finish the sentence, merely looking at you.</p>
<<else>>
<div class="dialogue-box">
<img src="img/sex/goblin/flophouse/flophousenuntalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bunni:</span>
<div class="dialogue">"I thought you died too. I got the letter and even though it didn't say your name I thought you were gone. The flophouse in Avedon, I told you to meet me if you ever came."</div>
</div>
</div>
<<if $bornrace isnot "Goblin" and $race is "Goblin">>
<p>Bunni was almost your twin sister but she seems to have gotten into the same Goblin situation you have.</p>
<<elseif $bornrace is "Goblin">>
<p>Bunni was almost your twin sister, always at your site.</p>
<<else>>
<p>Bunni was almost your twin sister but she seems to have been transformed into a Goblin.</p>
<</if>>
<</if>>
<p>She kisses your hands and wipes your face with her sleeve, the same smile on her face that she would have when you were children.</p>
<div class="dialogue-box">
<img src="img/sex/goblin/flophouse/flophousenuntalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bunni:</span>
<div class="dialogue">"Come now, big girls don't cry."</div>
</div>
</div>
<p>You let out a choked laugh at her, Bunni the doting Amazon as always.</p>
<p>She wanted to be a nun and have a big strong Knight to protect her, her words, and her stills in medicine are top notch even without the healing magics that virginity would give her.</p>
<div class="dialogue-box">
<img src="img/sex/goblin/flophouse/flophousenuntalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Bunni:</span>
<div class="dialogue">"Mom fought to the end and Sath would have wanted us to finish what she started. She sent a letter, needing just a bit more materials from Centaur isle."</div>
</div>
</div>
<<if $questTaurus>>
<p>You have it, a mote of iron that Taurus gave you.</p>
<p>Pulling it out the two of you look at it and Bunni gets to work.</p>
<<else>>
<p>You didn't go to the Centaur isle for the iron needed to forge your first weapon, you bought it off a merchant.</p>
<p>Now you seem to need to go to there again.</p>
<</if>>
<div class="choices">
<<if $questTaurus>>
<div class="choice-item">
<<link "See what Bunni is doing">>
<<set $spiralevents to "forge1">>
<<goto spiralevents>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Leave her be">>
<<set $spiralevents to null>>
<<set $spiritblade to "temp">>
<<goto amazonialiving>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $spiralevents is "silverbuy">>
<center><H4>Your Owner</H4></center>
<center><img src="img/npcs/silver/slave.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian:</span>
<div class="dialogue">"By the grace of Ukon and Cate Switch, I own you now."</div>
</div>
</div>
<p>She appears behind you with a smile, walking around to inspect you.</p>
<p>She shows you around her small home, where you'll be imprisoned for the foreseeable future.</p>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian:</span>
<div class="dialogue">"I know you are not unintelligent, I would not have purchased you if you were, but I need to to see something."</div>
</div>
</div>
<p>She stops right in front of you, pulling her scant top up to expose her breasts.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $spiralevents to "silverbuy1">>
<<goto spiralevents>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "silverbuy1">>
<center><H4>Your Owner</H4></center>
<center><img src="img/npcs/silver/flash.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian:</span>
<div class="dialogue">"Do you see what is wrong?"</div>
</div>
</div>
<p>Her breasts are a bit small, so if they're swollen that might be a problem.</p>
<p>Not giving her an answer is probably a bad idea, so you answer with that.</p>
<p>She simply tuts at you.</p>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian:</span>
<div class="dialogue">"You are right, they are not swollen. These things should be full of milk, and this should be swollen."</div>
</div>
</div>
<p>She places a hand on her stomach, right above her groin.</p>
<<if $penis is 0>>
<p>You explain your lack of a penis and she waves you off.</p>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian:</span>
<div class="dialogue">"The Lady of Change spoke of you. I know what you are. You're able to get one, one way or the other."</div>
</div>
</div>
<p>She holds up a bottle with a male symbol on it, placing it into your palm.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian:</span>
<div class="dialogue">"As of now you are my slave. You owe me a favor for purchasing you and as repayment you are to get me pregnant."</div>
</div>
</div>
<p>She crosses her arms over her chest as you've continued to look at them, fixing her top and turning away.</p>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Silver:</span>
<div class="dialogue">"My name is Silver. There is erotic materials and lube available. We may begin at your convenience."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $questSilver to 1>>
<<if $penis is 0>>
<<addItem "Masculine Potion" "Consumable" "A cursed potion that turns you Male.">>
<</if>>
<<goto silverhouse>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "silversex">>
<<set $arousal += 100>>
<center><H4>Silver</H4></center>
<<if $pregnantSilver>>
<center>[img[either(
"img/npcs/silver/pregsex1.jpg",
"img/npcs/silver/pregsex2.jpg",
"img/npcs/silver/pregsex3.jpg",
"img/npcs/silver/pregsex4.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/npcs/silver/sex1.jpg",
"img/npcs/silver/sex2.jpg",
"img/npcs/silver/sex3.jpg",
"img/npcs/silver/sex4.jpg",
"img/npcs/silver/sex5.jpg"
)]]</center>
<</if>>
<p>The amazon smiles at your initiative, having you get down on the ground in the den as she straddles your hips.</p>
<<if $babyPearl>>
<p>She has Peal go play outside so the two of you can be as loud as you like without her hearing.</p>
<</if>>
<p>With a grin she lowers herself onto your $penistype cock, her insides exceptionally tight due to her fitness training, and she begins to ride you.</p>
<p>Dirty talk is beneath her, she's merely here for your seed in a primal sort of lust that both scares and arouses you.</p>
<p>Your hips take the worst of it as, while Silver is not heavy, the force at which she has you breed her is almost superhuman.</p>
<p>When her orgasm hits you can't help but join her, her pussy almost too tight for you to cum.</p>
<<creampie>>
<<if $penistype is "knotted">>
<p>She pushes down onto you, sitting for a moment as her orgasm washes over her, taking several deep breaths as your knot swells inside her.</p>
<p>She presses a hand against her abdomen, rubbing the small bulge in her stomach from your cock with a look of bliss on her face until your knot deflates enough to get off of you.</p>
<p>Silver gets up with a smile, thanking you for that, and asking if you need help up.</p>
<p>You decline, saying you need to rest for a moment.</p>
<p>She laughs, going back into her room.</p>
<<else>>
<p>She pushes down onto you, sitting for a moment as her orgasm washes over her, taking several deep breaths before getting off of you.</p>
<p>Silver gets up with a smile, thanking you for that, and asking if you need help up.</p>
<p>You decline, saying you need to rest for a moment.</p>
<p>She laughs, going back into her room.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Slowly get up">>
<<set $girl += 1>>
<<if !$cockvirginity>>
<<set $cockvirginity to "Silver">>
<</if>>
<<set $questSilver += 1>>
<<goto silverhouse>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "silvertalk">>
<center><H4>Silver</H4></center>
<center><img src="img/npcs/silver/silver.jpg"></center>
<p>Silver looks at you as you approach and shakes her head.</p>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Silver:</span>
<div class="dialogue">"This isn't working. You're free, I'm calling off the debt."</div>
</div>
</div>
<p>This is sudden, but by the pained expression on her face it is obvious something is wrong.</p>
<p>It takes very little prodding to get her to continue speaking, the Amazonian laughing at you.</p>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Silver:</span>
<div class="dialogue">"You ever do something you regret? I can't have children. You're...different, I had people looking who told me when you went up for sale. Cate Switch told us that you might show up. I spent...Gods know how many gems with every other attempt."</div>
</div>
</div>
<p>Silver rubs her hands together before putting them on her knees, leaning forward as what she is about to tell you must bother her.</p>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Silver:</span>
<div class="dialogue">"When I was a little girl, I encountered a demon in the deserts of the Sultanate. It offered me whatever I wanted in exchange for part of me."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Silver:</span>
<div class="dialogue">"At a young age we amazons are taught about what assets we have as women. I got what I wanted, and I traded my fertility for it."</div>
</div>
</div>
<<if $background is "Team Boys">>
<p>You nod, illness used to be fairly common before the alliances with Avedonia.</p>
<p>The Sultanate is a sick and dying place, Plague running rampant.</p>
<<else>>
<p>Avedonian medicine is top notch but you doubt this small island gets to the mainland often.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Ask what she traded it for">>
<<set $spiralevents to "silvertalk1">>
<<goto spiralevents>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "silvertalk1">>
<center><H4>Silver</H4></center>
<center><img src="img/npcs/silver/silver.jpg"></center>
<p>Silver smiles at your question, the most emotion you've seen of her yet.</p>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Silver:</span>
<div class="dialogue">"Demons get a bad reputation. Fair deals and trades final, else why would anyone ever make a deal with a demon. I would do it again in a heartbeat."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Silver:</span>
<div class="dialogue">"My mother and I were in the Sultanate because she was dying of a wasting illness, I traded my fertility for a cure, and she lives down the street now."</div>
</div>
</div>
<p>Silver sits up as she continues.</p>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Silver:</span>
<div class="dialogue">"In her age she has begun to blame herself, but I knew what I asked for. I am not infertile, I am merely hard to impregnate. The chance is so low as to not be possible by normal people, but you are not normal."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Silver:</span>
<div class="dialogue">"Pregnancy enhancers are banned by Avedon, and the Sultanate doesn't believe in unnatural means of reproduction, so that leaves old magics and potioncraft. Goblincraft isn't working and I've changed into one more than a few times. You're an exploring type, find someone who can make something and either dose yourself or smuggle one back for me."</div>
</div>
</div>
<p>Silver isn't as depressed as she was, merely letting this out seems to have made her happier.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave her be">>
<<set $spiralevents to null>>
<<set $questSilver += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "silvertonic">>
<center><H4>Silver</H4></center>
<center><img src="img/npcs/silver/drink.jpg"></center>
<p>She takes the bottle from you, sniffing it before downing it in a single gulp.</p>
<p>The bottle joins the other empty ones on her counter as she wipes her mouth.</p>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Silver:</span>
<div class="dialogue">"Useful, but only in small doses. Cate says the next time I turn into a Goblin I'm either staying as that or becoming a Catfolk."</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Look at her">>
<<set $spiralevents to null>>
<<set $questSilver += 1>>
<<goto silver>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "silverreset">>
<center><H4>Silver</H4></center>
<center><img src="img/npcs/silver/drink.jpg"></center>
<p>She takes the potion and sniffs it, giving you a look of suspicion as she slowly sips it.</p>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Silver:</span>
<div class="dialogue">"What is this, sugar water? A placebo won't work, I know..."</div>
</div>
</div>
<p>Silver pauses as her bra strains against her chest, the Amazon having to loosen the straps.</p>
<p>Her breasts are still small, but gained a full cup size in length as she looks at the bottle again.</p>
<p>Realization is quick to dawn on her as to what you just gave her, the penultimate potion that a Woodland Witch can make.</p>
<p>A Reset potion returns you to how your body should be at birth, the curse she took on happened later.</p>
<p>She is upon you with a lustful fury, but you have other plans this time.</p>
<div class="choices">
<div class="choice-item">
<<link "Breed her">>
<<set $spiralevents to "silverbreed">>
<<set $silverstate to "reset">>
<<set $questSilver += 1>>
<<goto spiralevents>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "silverdemon">>
<center><H4>Silver</H4></center>
<center><img src="img/system/tattoo.jpg"></center>
<p>You are not a full demon, you're just borrowing the power of one, and you see what was done to her.</p>
<p>It is faint, just small enough to be a problem.</p>
<p>She isn't infertile, she can easily get pregnant, but only by one person.</p>
<p>The demon that cursed her wanted her to come back, something she obviously never did.</p>
<p>Corrupting the seal is easy, you alter it merely by raising your hand.</p>
<p>Doing so changes things instantly between the two of you, she doubles over and drops her book as orgasm wracks her body and you feel yourself get almost impossibly hard.</p>
<p>She looks up at you, knowing that something changed and you can barely contain yourself as you jump on her.</p>
<div class="choices">
<div class="flirt-choice-item">
<<link "Breed her">>
<<set $spiralevents to "silverbreed">>
<<set $silverstate to "corrupt">>
<<set $questSilver += 1>>
<<goto spiralevents>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "silverbreed">>
<<set $arousal += 100>>
<center><H4>Silver</H4></center>
<center><img src="img/npcs/silver/breed.jpg"></center>
<<if $silverstate is "corrupt">>
<p>Your abilities as an Incubus changed her, the moment your cock presses against her slit she orgasms, the curse she took on making her a drooling mess.</p>
<<else>>
<p>The potion altered her body back to how it was when she was born, which reinstated her virginity.</p>
<p>She lets out a cry as you ease inside her, the Amazon shivering from orgasm as she's already cum.</p>
<</if>>
<p>Slowly you begin to pick up speed, holding her legs back as you drive your cock deeply into her pussy, the quivering Amazon beneath you screaming out your name.</p>
<p>She grabs you, kissing you passionately as her kiss is wet from her drool, Silver barely able to control herself.</p>
<p>The sensations begin to be too much, her body quivering around your member as you drive yourself in and out of her body.</p>
<<creampie>>
<p>You cum hard and Silver screams in pleasure as you fill her with your hot semen, the Amazon pulling you tightly against her body as she shudders underneath you.</p>
<p>There is the sound of her door closing which causes her to look up and sigh, complaining about the neighbors hearing her.</p>
<p>You buck your hips against hers and that attitude fades away instantly as she lets out another scream, glaring at you as she rolls you onto your back.</p>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Silver:</span>
<div class="dialogue">"I think...I think you did it..."</div>
</div>
</div>
<p>She slowly unlocks her legs from around your waist, laying on the ground with a satisfied smile.</p>
<p><b>You have gotten Silver pregnant!</b></p>
<div class="choices">
<div class="flirt-choice-item">
<<link "Breed her">>
<<set $spiralevents to null>>
<<set $silverstate to null>>
<<set $questSilver += 1>>
<<set $pregm += 1>>
<<set $pregnantSilver to $gestationtime>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "amazoniafrog">>
<<set $chapter to "The Frog">>
<center><H4>The Frog</H4></center>
<center><img src="img/avedon/suburbs/coffee.jpg">
<p>You step into the Amazonian branch of the Frog and see
<div class="dialogue-box">
<img src="img/npcs/red/dwarftalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"Welcome to the Frog. We have two menus, let me know if you want coffee, whiskey, or a mixture of both."</div>
</div>
</div>
<p>The dwarf woman that greets you has a nametag that says Red but the fact she's selling moonshine is a bit odd.</p>
<div class="dialogue-box">
<img src="img/npcs/red/dwarftalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"You're the property owner, right? Good on you. I'm Red. It's easier to just call me after her."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/red/dwarftalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"One, because Amazons only know that you go to Red to buy caffeine. Two, I murdered my husband in the Mountainhome and needed a new name."</div>
</div>
</div>
<p>That's very blunt on two different fronts and it takes a moment to process that.</p>
<div class="dialogue-box">
<img src="img/npcs/red/dwarftalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Red:</span>
<div class="dialogue">"He used to beat me."</div>
</div>
</div>
<p>A nearby Amazon raises her cup and cheers before going back to drinking, the slow sway that she has says she has had more than enough alcohol.</p>
<p>The exterior looks like a standard Amazonian house but the interior, through extensive curtains and pictures, looks like the one in Amazonia.</p>
<p>It's pretty cozy and her tip jar is full, so she's doing something right.</p>
<div class="choices">
<div class="choice-item">
<<link "Look around">>
<<set $frogamazonia += 1>>
<<goto amazoniafrog>>
<</link>>
</div>
</div>
<</if>>
<<if $spiralevents is "meetsath">>
<center><H4>Sath</H4></center>
<center><img src="img/npcs/sath/sath.jpg"></center>
<p>An Orc woman takes a step forward, eyeing you suspiciously as her two companions stand at your side.</p>
<p>The area seems quiet as other Amazons seem to know what is going on.</p>
<div class="dialogue-box">
<img src="img/npcs/sath/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sath:</span>
<div class="dialogue">"Hey you. Long time no see."</div>
</div>
</div>
<p>The Orc woman aims her maul at you, a sneer on her lips.</p>
<p>You don't immediately recognize her but slow realization sets in.</p>
<div class="dialogue-box">
<img src="img/npcs/sath/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sath:</span>
<<if $vagina gt 0>>
<div class="dialogue">"Do I call you dad? Doesn't really make sense, does it?"</div>
<<else>>
<div class="dialogue">"Do I call you dad? It might blow your disguise, won't it?"</div>
<</if>>
</div>
</div>
<p>The Orc presses the end of her weapon into your chest but there's no real force behind it.</p>
<div class="dialogue-box">
<img src="img/npcs/sath/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sath:</span>
<<if $unlockedSkills.includes("amazonBirth")>>
<div class="dialogue">"Mom died so that leaves me with you. You have a house here, right?"</div>
<<else>>
<div class="dialogue">"Mom died so that leaves me with you. You have a house?"</div>
<</if>>
</div>
</div>
<p>This faux attempt at intimidation is more for show as she begins to follow you when you leave, she isn't some thug with cronies.</p>
<p>You see the relief on the other Orcs faces, Sath is a bum and a freeloader.</p>
<p>She is your daughter but you realize she is going to take advantage of that.</p>
<div class="choices">
<div class="choice-item">
<<link "Watch her wander with you">>
<<set $loverSath to $home>>
<<set $meetsath to null>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><center><H4>Amazonia</H4></center>
<center><img src="img/amazonia/amazonia.jpg">
<p>The structures are of Sultanese origin, which the amazon tribes here have repurposed.</p></center>
<hr>
<p>The city center is bustling at any time of day, Amazonian warships coming and going as they come and go at all hours with slaves, equipment and women from other islands.</p>
<<amazoniacheck>>
<p>There is a <<button 'notice' amazonialaws>><</button>> telling of the laws of the land.</p>
<p>The <<button 'fountain' spiralevents>><<set $spiralevents to "fountain">><</button>> is the center of the market.</p>
<<if $unlockedSkills.includes("amazonStrike")>>
<p>The <<button 'flophouse' amazoniaflophouse>><</button>> is nearby.</p>
<</if>>
<<if $frogamazonia gte 3>>
<<if $frogamazonia is 3>>
<p>A coffee shop called <<button 'The Frog' spiralevents>><<set $spiralevents to "amazoniafrog">><</button>> is here.</p>
<<else>>
<p>A coffee shop called <<button 'The Frog' amazoniafrog>><</button>> is here.</p>
<</if>>
<<elseif $frogamazoniatimer>>
<<set _days = Math.floor($frogamazoniatimer / 24)>>
<<set _hours = $frogamazoniatimer % 24>>
<p>There are _days days (_hours hours) remaining until the Amazonia branch of the Frog is completed and a fiery dwarf woman is in charge.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head to the port">>
<<goto amazonia>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to the living quarter">>
<<goto amazonialiving>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to the temple">>
<<goto amazoniatemple>>
<</link>>
</div>
<div class="choice-item">
<<link "Head to the beach">>
<<goto spiralhub>>
<</link>>
</div>
<<if $unlockedSkills.includes("amazonBirth") and !$unlockedSkills.includes("amazonChild")>>
<div class="special-choice-item">
<<link "Work the piece of iron you got from Taurus">>
<<set $spiralevents to "forge">>
<<goto spiralevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Amazonian Market">>
<<if $unlockedSkills.includes("amazonStrike") and !$questAmazon and $vagina gt 0>>
<<set $spiralevents to "amazonmeet">>
<<goto spiralevents>>
<</if>>
<<if !$questAmazonia>>
<<set $spiralevents to "amazoniaalt">>
<<goto spiralevents>>
<<elseif !$loverSath and $meetsath>>
<<set $spiralevents to "meetsath">>
<<goto spiralevents>>
<</if>><center><H4>Spiral Islands</H4></center>
<center><img src="img/spiral/spiral.jpg">
<p>The land bridges between Amazonia and Taurus are expansive land bridges made in an unknown fashion.</p></center>
<hr>
<p>Guards patrol about halfway and the whole area feels tense.</p>
<div class="choices">
<div class="choice-item">
<<link "Head to Amazonia">>
<<goto amazoniahub>>
<</link>>
</div>
<<if $questTaurus>>
<div class="choice-item">
<<link "Head to Taurus">>
<<goto taurushub>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Head to Taurus">>
<<set $spiralevents to "taurusmeet">>
<<goto spiralevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Spiral Islands">><center><H4>Amazonian Housing</H4></center>
<center><img src="img/amazonia/living.jpg">
<p>The structures are of Sultanese origin, which the amazon tribes here have repurposed.</p></center>
<hr>
<p>There are few permanent houses, with newer buildings being made of cloth or fabric which, while expertly woven, are still little more than tents.</p>
<<if $unlockedSkills.includes("amazonBirth")>>
<<if $background is "Team Boys" and $spiritblade isnot true>>
<p>Your <<button 'home' spiralevents>><<set $spiralevents to "teamblade">><</button>> sits near the edge of the city center.</p>
<<else>>
<p>Your <<button 'home' amazoniahome>><</button>> sits near the edge of the city center.</p>
<</if>>
<</if>>
<<if $questSilver>>
<p>You see <<button "Silver's house" silverhouse>><</button>> near the outskirts.</p>
<</if>>
<<amazoniacheck>>
<div class="choices">
<div class="choice-item">
<<link "Head to the market">>
<<goto amazoniahub>>
<</link>>
</div>
</div>
<<set $chapter to "Amazonia Living">>
<<if !$questAmazonia>>
<<set $spiralevents to "amazoniaalt">>
<<goto spiralevents>>
<<elseif !$loverSath and $meetsath>>
<<set $spiralevents to "meetsath">>
<<goto spiralevents>>
<</if>><center><H4>Amazonian Temple</H4></center>
<center><img src="img/amazonia/templeinside.jpg">
<p>The interior of the temple is flooded, with heating elements added to create an open aired onsen.</p></center>
<hr>
<p>The Human Queen is <<button 'Icadia' queens>><<set $queentalk to "Icadia">><</button>>.</p>
<<if $questAmazonia is 1>>
<p>The Lizardfolk Queen is <<button 'Five-A' queenbeetalk>><<set $queenbeetalk to "5ameet">><</button>>.</p>
<<else>>
<p>The Lizardfolk Queen is <<button 'Five-A' queens>><<set $queentalk to "Five-A">><</button>>.</p>
<</if>>
<<if $queenSatyr and !$queenSatyrConfirm>>
<p>The <<button 'Satyr Queen' queenbeetalk>>
<<if $queenSatyr is "Satty" >>
<<set $queenbeetalk to "satyrqueensatty">>
<</if>>
<<if $queenSatyr is "Baph">>
<<set $queenbeetalk to "satyrqueenbaph">>
<</if>>
<</button>> needs to be confirmed.</p>
<<else>>
<p>The Satyr Queen is $queenSatyr.</p>
<</if>>
<<if $questAmazonia gte 2>>
<p>The Catfolk Queen is the Goddess <<button 'Cate Switch' queens>><<set $queentalk to "Cate">><</button>>.</p>
<<else>>
<p>The Catfolk Queen is the Goddess Cate Switch who is not present at the moment.</p>
<</if>>
<<if $queenOrc and !$queenOrcConfirm>>
<p>The <<button 'Orc Queen' queenbeetalk>>
<<if $queenOrc is "Sath">>
<<set $queenbeetalk to "orcqueensath">>
<</if>>
<</button>> needs to be confirmed.</p>
<<else>>
<p>The Orcs Queen is $queenOrc.</p>
<</if>>
<<amazoniacheck>>
<div class="choices">
<div class="choice-item">
<<link "Leave the temple">>
<<goto amazoniahub>>
<</link>>
</div>
</div>
<<set $chapter to "Amazonian Market">><center><H4>Amazonian Guard</H4></center>
<center><img src="img/amazonia/guards/port.jpg"></center>
<p>You have a weapon aimed at you as soon as you take a single step off the gangplank of the Femme Fatalis.</p>
<div class="dialogue-box">
<img src="img/amazonia/guards/bridge.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian Guard:</span>
<div class="dialogue">"Halt Male. You have no business on Amazonia."</div>
</div>
</div>
<p>The Amazon Guard is joined by several more regular citizens as every citizen of Amazonia is a soldier first and foremost.</p>
<p>Spears are grabbed and you're surrounded by regular citizens quickly.</p>
<p>It would be unwise to try and fight an entire population, you see others stringing up bows and readying arrows.</p>
<p>What was one guard is now some thirty people ready to leap into action if you try anything.</p>
<p>There's enough space that you can leave through other means, the Guard almost sick with fury as she's going to have to put cuffs on you.</p>
<div class="choices">
<div class="choice-item">
<<link "Get arrested">>
<<amazoniaprisonevents>>
<<set $selectedOption.name to "nothing">>
<<goto amazoniaprison>>
<</link>>
</div>
</div>
<<set $chapter to "Amazonian Guard">><<if $selectedOption.name is "silver">>
<center><H4>Amazonian Prison</H4></center>
<center><img src="img/npcs/silver/slave.jpg"></center>
<div class="dialogue-box">
<img src="img/amazonia/guards/bridge.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian Guard:</span>
<div class="dialogue">"...but they're a /man/. Silver, please reconsider. I know you're respected but others will...they might say things."</div>
</div>
</div>
<p>You hear the disgust in the tone of the guard who put you here as she enters your cell with a Sultanese woman.</p>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Silver:</span>
<div class="dialogue">"Let them talk. A $race? I can work with that."</div>
</div>
</div>
<p>The Sultanese woman, who name seems to be Silver, kneels before you to appraise your worth.</p>
<p>Every detail of your being, from your $ears ears to your toes, is criticized by the guard and hand waived away by the other woman.</p>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Silver:</span>
<div class="dialogue">"Are you arguing with a citizen of Amazonia, Whelp?"</div>
</div>
</div>
<p>The words cut deeply and the guard is rendered speechless, averting their gaze.</p>
<div class="dialogue-box">
<img src="img/amazonia/guards/bridge.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amazonian Guard:</span>
<div class="dialogue">"No ma'am."</div>
</div>
</div>
<p>Silver nods, undoing the shackles that bind your wrists from the wall and pulling out a small lead which she fastens around your arm.</p>
<div class="dialogue-box">
<img src="img/npcs/silver/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Silver:</span>
<div class="dialogue">"Come now."</div>
</div>
</div>
<p>She gently tugs on the leash to insist on you to follow, the lead slack enough enough to give you a few feet of walking room between her and you.</p>
<div class="choices">
<div class="choice-item">
<<link "Follow the Amazon">>
<<set $minute += 65>>
<<set $spiralevents to "silverbuy">>
<<goto spiralevents>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "orcbreeder">>
<<set $arousal += 100>>
<center><H4>Amazonian Human</H4></center>
<<if $race is "Goblin">>
<center>[img[either(
"img/sex/orc/gob/male1.jpg",
"img/sex/orc/gob/male2.jpg",
"img/sex/orc/gob/male3.jpg",
"img/sex/orc/gob/male4.jpg"
)]]</center>
<<elseif $vagina gt 0>>
<center>[img[either(
"img/sex/orc/human/futa1.jpg",
"img/sex/orc/human/futa2.jpg",
"img/sex/orc/human/futa3.jpg",
"img/sex/orc/human/futa4.jpg",
"img/sex/orc/human/futa5.jpg",
"img/sex/orc/human/futa6.jpg",
"img/sex/orc/human/futa7.jpg",
"img/sex/orc/human/futa8.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/sex/orc/human/male1.jpg",
"img/sex/orc/human/male2.jpg",
"img/sex/orc/human/male3.jpg",
"img/sex/orc/human/male4.jpg",
"img/sex/orc/human/male5.jpg",
"img/sex/orc/human/male6.jpg",
"img/sex/orc/human/male7.jpg",
"img/sex/orc/human/male8.jpg",
"img/sex/orc/human/male9.jpg",
"img/sex/orc/human/male10.jpg",
"img/sex/orc/human/male11.jpg",
"img/sex/orc/human/male12.jpg",
"img/sex/orc/human/male13.jpg",
"img/sex/orc/human/male14.jpg",
"img/sex/orc/human/male15.jpg"
)]]</center>
<</if>>
<p>An Orc slowly enters your cell, ensuring that the to the prison cell is closed securely.</p>
<p>She is hesitant or nervous, but it comes down to a lack of experience as she starts stroking your cock.</p>
<p>Orc women must not be highly prized even in Amazonian society as has no skill whatsoever.</p>
<<set $rand to random(1, 3)>>
<<if $rand is 1>>
<p>She presses down against your cock, taking your entire length in one go which causes her some pain.</p>
<p>There was lube, but the shock of her virginity being taken so quickly causes her to freeze up until she can get used to the feeling.</p>
<<else>>
<p>She is unskilled but still has the foresight to go slow, her reasoning overriding her desires.</p>
<p>You feel her virginity being taken but she is careful about it, slowly allowing herself to adjust to your length.</p>
<</if>>
<p>Her hips slowly work, her virgin body exceptionally tight which is doing more to drive you to orgasm than her skill.</p>
<p>The Orc understands what she needs to be doing, her husky whispers about what feels good and where to move being a small concession to being on top.</p>
<p>Your cock throbbing and your breath becoming labored causes her some amount of joy, the Orc being less rough with you as she speeds up her movements.</p>
<<set $sexname to "Orc">>
<<include npcpreg>>
<<creampie>>
<p>She freezes, twitching in place as you cum inside of her, the Orc experiencing an orgasm and being unable to process it.</p>
<<if $rand is 2>>
<p>You have to tell her to breathe and she does, a shuddering breath as you catch her drooling on herself.</p>
<<else>>
<p>She recovers on her own, a slow and steady breath as she tries to maintain the sense of composure.</p>
<</if>>
<<if $rand is 3>>
<p>Her knees are a bit scratched up from riding you on the rough stone but she seems satisfied with what happened, getting to her feet as she holds a finger to her slit.</p>
<<else>>
<p>The rags you didn't notice her throw down helped to avoid rubbing against the raw stone and the Orc woman gets to her feet, holding a finger to her slit.</p>
<</if>>
<p>She grabs her things and leaves you, shakily leaving as her legs seem sore from the effort.</p>
<div class="choices">
<div class="choice-item">
<<link "Catch your breath">>
<<if !$cockvirginity>>
<<set $cockvirginity to "an Amazonian Orc">>
<</if>>
<<set $girl += 1>>
<<amazoniaprisonevents>>
<<set $selectedOption.name to "nothing">>
<<set $minute += 65>>
<<goto amazoniaprison>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "femme">>
<center><H4>Amazonian Prison</H4></center>
<center><img src="img/amazonia/prison.jpg"></center>
<p>The First Mate of the Femme Fatalis, a natural born Amazon, stands in the doorway of your prison cell.</p>
<div class="dialogue-box">
<img src="img/npcs/captain/firstmate.png" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">First Mate:</span>
<div class="dialogue">"I could buy your freedom. No catch, just don't like men being on Amazonia even if you have the Goddess' blessing. You in?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Say yes">>
<<set $minute += 35>>
<<goto amazonia>>
<</link>>
</div>
<div class="choice-item">
<<link "Say no">>
<<amazoniaprisonevents>>
<<set $selectedOption.name to "nothing">>
<<set $minute += 35>>
<<goto amazoniaprison>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "humanvisit">>
<<set $arousal += 100>>
<center><H4>Amazonian Human</H4></center>
<center>[img[either(
"img/amazonia/prison/dom1.jpg",
"img/amazonia/prison/dom2.jpg",
"img/amazonia/prison/dom3.jpg",
"img/amazonia/prison/dom4.jpg",
"img/amazonia/prison/dom5.jpg",
"img/amazonia/prison/dom6.jpg"
)]]</center>
<p>A woman enters your cell with a smile on her face, pushing you against the wall as she straddles your hips.</p>
<p>There is no hesitancy in her movements, she's done this before so many times it is like second nature to her.</p>
<p>Your $penistype cock slips into her pussy with ease, the woman letting out a low coo as she adjusts to you.</p>
<p>After that brief respite she begins to roughly ride you, pushing you against the wall as she uses you for her own pleasure first.</p>
<p>She makes herself cum hard, and often, her fingernails digging into your shoulder as she cries out each time.</p>
<<if $arousal gte 100>>
<p>The Amazon slows as she rides you to completion, feeling your cock throbbing inside her.</p>
<<set $sexname to "Amazon">>
<<include npcpreg>>
<<creampie>>
<<else>>
<<creampie>>
<</if>>
<p>Slowly she gets up, leaving you on the floor.</p>
<div class="choices">
<div class="choice-item">
<<link "Catch your breath">>
<<if !$cockvirginity>>
<<set $cockvirginity to "an Amazonian Human">>
<</if>>
<<set $girl += 1>>
<<amazoniaprisonevents>>
<<set $selectedOption.name to "nothing">>
<<set $minute += 65>>
<<goto amazoniaprison>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "changelingvisit">>
<<set $arousal += 100>>
<center><H4>Amazonian Changeling</H4></center>
<center><img src="img/amazonia/prison/fem1.jpg"></center>
<p>A woman enters your cell and secures the door behind her, her expression and demeanor changing as swiftly as her body.</p>
<p>Her hair lengthens, most Amazons wear theirs short.</p>
<<set $rand to random(1, 5)>>
<<if $rand is 1>>
<p>Her eyes lose their blue hue and turn to red, the common eye color of the Human Amazons.</p>
<<elseif $rand is 2>>
<p>She licks her lips as her tongue flicks out, a trait that Lizardfolk often have.</p>
<<elseif $rand is 3>>
<p>Her footing is uneven as if she is unused to non-hooved legs, possibly having been a Satyr.</p>
<<elseif $rand is 4>>
<p>Her skin is paler than normal, possibly going too pale as she was previously a Sultanese.</p>
<<elseif $rand is 5>>
<p>The way she sways her hips is like that of a Catfolk, her gait a bit awkward since she has no tail.</p>
<</if>>
<p>She is, however, a Changeling.</p>
<p>Straddling your hips she licks the side of your face, her saliva an intense aphrodisiac.</p>
<p>She pauses as she tastes you but it is only a momentary lapse, guiding your $penistype cock into her inhuman body.</p>
<p>Her insides are far more pleasurable than she has any right to be, changing constantly to wrap around your member without her even needing to move.</p>
<p>She continues to lick and kiss your face while her pussy molds itself to your member, sending shock-waves of pleasure through your body.</p>
<<creampie>>
<p>She lets out low hissing noises with each throb of your cock, milking your cock as you pump load after load into her.</p>
<p>Satisfied with you she gets up, wiping her face as she leaves the room.</p>
<div class="choices">
<div class="choice-item">
<<link "Catch your breath">>
<<if !$cockvirginity>>
<<set $cockvirginity to "an Amazonian Changeling">>
<</if>>
<<set $girl += 1>>
<<amazoniaprisonevents>>
<<set $selectedOption.name to "nothing">>
<<set $minute += 65>>
<<goto amazoniaprison>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "lizardvisit">>
<<set $arousal += 100>>
<center><H4>Amazonian Lizardfolk</H4></center>
<center><img src="img/amazonia/prison/lizard1.jpg"></center>
<p>A Lizardfolk looks through the prison bars at you, tapping her snout as she appraises you.</p>
<p>You seem to pass whatever metrics she has for a mate.</p>
<p>She kneels before you, her elongated tongue wrapping around your $penistype cock as readies you for her.</p>
<p>Climbing on top of you she measures your length against your body and once again finds you satisfactory, pressing it against her slit.</p>
<p>She is heavy as she sits on your lap, taking your length all the way inside her body.</p>
<p>The woman lets out a low moan but stifles herself, this union merely transactional as she begins to ride your cock with an almost rhythmic motion.</p>
<p>Keeping her voice low she begs you to cum, speaking far more lewdly than her otherwise stoic bearing presents.</p>
<<creampie>>
<p>Her facade breaks as you cum inside her, the Lizardfolk cumming from you filling her with cries about how warm it is.</p>
<p>Twitching in your lap the Lizardfolk breathes heavily, leaning against you as she recovers.</p>
<p>Slowly she lifts herself up, holding her tail between her legs to ensure none of your cum leaks out, and leaves you in the cell.</p>
<div class="choices">
<div class="choice-item">
<<link "Catch your breath">>
<<if !$cockvirginity>>
<<set $cockvirginity to "an Amazonian Lizardfolk">>
<</if>>
<<set $pregm += 1>>
<<set $girl += 1>>
<<amazoniaprisonevents>>
<<set $selectedOption.name to "nothing">>
<<set $minute += 65>>
<<goto amazoniaprison>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "orcvisit">>
<<set $arousal += 100>>
<center><H4>Amazonian Orc</H4></center>
<center><img src="img/amazonia/prison/orc.jpg"></center>
<p>An Amazonian Orc joins you in your cell, a flushed expression on her face as she wraps a hand around your mouth to silence you.</p>
<p>She is clumsy and uncertain, constantly looking to the door as it is obvious she is not meant to be here.</p>
<<if $arousal gte 50>>
<p>There is the clink of glass as she readies a bottle, the Orc woman letting out a sigh of relief as it doesn't take too much effort to make you hard.</p>
<<else>>
<p>There is the clink of glass as she readies a bottle, grabbing your $penistype cock and stroking it until you become erect.</p>
<</if>>
<<set $arousal += 100>>
<p>She still holds a hand over your mouth as she works your member in her hand, her skill lacking but her urgency and desire apparent.</p>
<p>You let out a soft moan and she pulls back her hand to kiss you to silence your moans, continuing to stroke your member while readying a bottle.</p>
<<orgasm>>
<p>She ensures that as much of your cum as possible enters the jar, her grip becoming more firm as she ensures that every last drop is extracted from your cock.</p>
<p>The Orc breaks the kiss and breathes deeply, capping off the bottles and leaving you in the cell.</p>
<p>You're also rather breathless, the Orc was less than gentle and your cock is sore from her grip but...</p>
<p>You let out a long deep breath.</p>
<p>Your body feels drained, she was very thorough.</p>
<div class="choices">
<div class="choice-item">
<<link "Catch your breath">>
<<if !$cockvirginity>>
<<set $cockvirginity to "an Amazonian Orc">>
<</if>>
<<set $sexname to "Orc">>
<<include npcpreg>>
<<include npcpreg>>
<<include npcpreg>>
<<amazoniaprisonevents>>
<<set $selectedOption.name to "nothing">>
<<set $minute += 65>>
<<goto amazoniaprison>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "catevisit">>
<center><H4>Amazonian Prison</H4></center>
<center><img src="img/npcs/catmage/prison.jpg"></center>
<p>The Catfolk Goddess Cate Switch stands before you, idly watching you from behind the prison bars.</p>
<div class="dialogue-box">
<img src="img/npcs/catmage/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Cate Switch:</span>
<div class="dialogue">"Meow."</div>
</div>
</div>
<p>She places a piece of fruit at your feet and leaves with a smile, leaving you to your fate.</p>
<p>The whisker fruit rolls on its own to rest between your legs and disappears into your inventory.</p>
<div class="choices">
<div class="choice-item">
<<link "Wait out your sentence">>
<<amazoniaprisonevents>>
<<set $selectedOption.name to "nothing">>
<<addItem "Whisker Fruit" "Consumable" "A fruit created by the Goddess Cate Switch to turn people into catgirls.">>
<<set $minute += 35>>
<<goto amazoniaprison>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name is "nothing">>
<center><H4>Amazonian Prison</H4></center>
<center><img src="img/amazonia/prison.jpg"></center>
<p>The prison seems new, but with the lack of additional cells it was likely repurposed from a room in the original temple.</p>
<hr>
<p>It is likely just a holding cell until they ship you off somewhere else.</p>
<p>You spend some time alone as they decide what to do with you.</p>
<div class="choices">
<div class="choice-item">
<<link "Wait out your sentence">>
<<amazoniaprisonevents>>
<<set $minute += 35>>
<<goto amazoniaprison>>
<</link>>
</div>
<<if $vagina gt 0>>
<div class="choice-item">
<<link "Request to be released">>
<<set $spiralevents to "prisonfemchange">>
<<goto spiralevents>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<set $chapter to "Amazonian Prison">><<if $queentalk is "Icadia">>
<center><H4>Queen Icadia</H4></center>
<center><img src="img/npcs/icadia/icadia.jpg"></center>
<p>The Human Queen of Amazonia, a Sultanese woman who newly became a citizen.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about them">>
<<set $queenbeetalk to "icadiaself">>
<<goto queenbeetalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about Amazonia">>
<<set $queenbeetalk to "icadiaamazonia">>
<<goto queenbeetalk>>
<</link>>
</div>
<<if $unlockedSkills.includes("amazonInit") and !$unlockedSkills.includes("amazonStrike") and ($race is "Human" or $race is "Elf")>>
<div class="choice-item">
<<link "Ask to become an Amazon">>
<<set $queenbeetalk to "icadiaamazon">>
<<goto queenbeetalk>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $queentalk is "Five-A">>
<center><H4>Queen Five-A</H4></center>
<center><img src="img/npcs/icadia/aaaaa.jpg"></center>
<p>The Lizardfolk Queen of Amazonia, a Lizardfolk with a surprising lack of scales.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about them">>
<<set $queenbeetalk to "5aself">>
<<goto queenbeetalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about Amazonia">>
<<set $queenbeetalk to "5aamazonia">>
<<goto queenbeetalk>>
<</link>>
</div>
<<if $unlockedSkills.includes("amazonInit") and !$unlockedSkills.includes("amazonStrike") and $race is "Lizardfolk">>
<div class="choice-item">
<<link "Ask to become an Amazon">>
<<set $queenbeetalk to "5aamazon">>
<<goto queenbeetalk>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<if $queentalk is "Cate">>
<center><H4>Cate Switch</H4></center>
<center><img src="img/npcs/catmage/catmage.jpg"></center>
<p>The Catfolk Goddess Cate Switch.</p>
<p>She lazes idly but her eyes maintain direct contact with yours.</p>
<<if $questAmazonia gte 3>>
<p>She seems to actively alter reality in around Amazonia, to the extent that you're unsure if people or places are real.</p>
<p>You must not be trusted to not give away any secrets of the island.</p>
<</if>>
<<if $queenSatyr is "Baph" and $questAmazonia gte 3>>
<p>Cate Switch's eyes do not leave Baph and occasionally they lick their lips.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $questAmazonia is 2>>
<div class="special-choice-item">
<<link "Ask about them (Queens of Amazonia)">>
<<set $queenbeetalk to "cateself">>
<<goto queenbeetalk>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Ask about them">>
<<set $queenbeetalk to "cateself">>
<<goto queenbeetalk>>
<</link>>
</div>
<<if !$unlockedSkills.includes("amazonInit") and $vagina gt 0>>
<div class="special-choice-item">
<<link "Ask about becoming an Amazon">>
<<set $queenbeetalk to "cateamazon">>
<<goto queenbeetalk>>
<</link>>
</div>
<</if>>
<</if>>
</div>
<</if>>
<<if $queentalk is "Avatar">>
<center><H4>Avatar of Amazonia</H4></center>
<center><img src="img/class/amazon.jpg"></center>
<p>They sit on the edge of the statue, having been part of the base and slowly pulling themselves free with the grinding of stone.</p>
<div class="dialogue-box">
<img src="img/class/amazontalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Avatar of the Amazon:</span>
<div class="dialogue">"Come, tell me of your plight."</div>
</div>
</div>
<<amazontitle>>
<<if $unlockedSkills.includes("amazonInit")>>
<<if $unlockedSkills.includes("amazonComingOfAge")>>
<p>You are considered an Amazon Citizen, with its few perks.</p>
<<elseif $unlockedSkills.includes("amazonChild")>>
<p>To become a citizen you must find a good man and tell the Avatar about them.</p>
<<elseif $unlockedSkills.includes("amazonBirth")>>
<p>To increase your rank from Homewrecker to Whelp you must forge a weapon with the iron you received.</p>
<<elseif $unlockedSkills.includes("amazonLaw")>>
<p>To increase your rank from Bitch to Homewrecker you need to acquire iron from the Centaur iron mines.</p>
<<elseif $unlockedSkills.includes("amazonFavor")>>
<p>To increase your rank from Whore to Bitch she wants you to toss 200 gems in the fountain.</p>
<<elseif $unlockedSkills.includes("amazonSister")>>
<p>To increase your rank from Wretch to Whore you must perform a task for the Avatar that aids Amazonia.</p>
<<elseif $unlockedSkills.includes("amazonStrike")>>
<p>To increase your rank from Slut you must aid another Amazon, doing enough that she would call you Sister for the rest of her days.</p>
<</if>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<<if $unlockedSkills.includes("amazonStrike") and !$unlockedSkills.includes("amazonSister")>>
<div class="choice-item">
<<link "Tell her of the Amazons you've helped (Wretch Rank)">>
<<set $queenbeetalk to "avatarrankslut">>
<<goto queenbeetalk>>
<</link>>
</div>
<</if>>
<<if $unlockedSkills.includes("amazonSister") and !$unlockedSkills.includes("amazonFavor")>>
<div class="choice-item">
<<link "Ask what to do to rank up again (Whore Rank)">>
<<set $queenbeetalk to "avatarrankwretch">>
<<goto queenbeetalk>>
<</link>>
</div>
<</if>>
<<if $unlockedSkills.includes("amazonLaw") and !$unlockedSkills.includes("amazonBirth") and $questTaurus>>
<div class="choice-item">
<<link "Ask what to do to rank up again (Homewrecker Rank)">>
<<set $queenbeetalk to "avatarrankhomewrecker">>
<<goto queenbeetalk>>
<</link>>
</div>
<</if>>
<<if $unlockedSkills.includes("amazonChild") and !$unlockedSkills.includes("amazonComingOfAge")>>
<div class="choice-item">
<<link "Ask what to do to rank up again (Citizen Rank)">>
<<set $queenbeetalk to "avatarrankcitizen">>
<<goto queenbeetalk>>
<</link>>
</div>
<</if>>
</div>
<</if>><div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questAmazonia gte 1>>
<p>Upon setting foot on Amazonia you were arrested as the island is still reeling from the murder of the Human Queen Istar.</p>
<p>You were visited in prison by the Catfolk Goddess Cate Switch and brought before the remaining Queens, the new Human Queen Icadia and the Lizardfolk Queen.</p>
<p>You have been asked to help find new Queens to replace the Orc and Satyr Queens.</p>
<</if>>
<<if $vagina is 0>>
<p><b>Amazonia only allows women on their island, you need to disguise yourself somehow.</b></p>
<</if>>
<<if $questAmazonia is 1>>
<p>You should speak to the two Queens about the state of Amazonia.</p>
<</if>>
<<if $questAmazonia is 2>>
<p>You should speak to Cate Switch.</p>
<</if>>
<<if $questAmazonia gte 3>>
<p>Amazonia is formerly the lands of Greenwhich, the God of the Goblins.</p>
<p>Cate Switch is less than helpful, she either doesn't trust you or just enjoys harassing you.</p>
<</if>>
<<if $questAmazonia>>
<p><b>Dev Note</b>: Quest ends here for now, no Queens are currently recruitable.</p>
<</if>><center><H4>Flophouse</H4></center>
<center><img src="img/avedon/slum/flop/flop.jpg">
<p>A large, open room with a few dozen or so bunk beds.</p></center>
<hr>
<p>It is styled in Avedonian architecture out of convenience or comfort, most of the women here are Human.</p>
<p>You could sleep on an open <<button 'cot' bed>><</button>> but the odds that someone will mess with you is quite high.</p>
<p>The flophouse is <<button 'always active' spiralevents>><<set $spiralevents to "flopevents">><</button>> with other Amazons.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the flophouse">>
<<goto amazoniahub>>
<</link>>
</div>
</div>
<<set $chapter to "Flophouse">><center><img src="img/items/book/scroll.jpg">
<p>The laws are rather lax and based on race, but the general gist are as follows:</p></center>
<hr>
<center><h4>Laws of the Orc, the Goblin, and the Green</h4></center>
<<if $queenOrc is "no one">>
<center><p>Set forth by the late Queen Ragtooth these laws are not enforced.</p></center>
<p><b>1.</b> All Orc Amazons must display at least one visible sign of strength (scars, trophies, heavy armament, or muscle-baring attire) while in public spaces.</p>
<p><b>2.</b> Any Orc Amazon may formally challenge another Orc Amazon of the same rank for social status, command, or public authority. All challenges must be witnessed.</p>
<p><b>3.</b> Orc Amazons may not wear fully concealing clothing during daylight hours. The body must be partially exposed to show readiness for battle.</p>
<p><b>4.</b> Any victory whether it be martial, sexual, or political grants the victor first claim to spoils. Refusing spoils is seen as weakness and punishable by demotion.</p>
<p><b>5.</b> Retreat without visible injury or overwhelming odds is forbidden. An Orc who flees unjustly must wear a marked collar until they reclaim honor.</p>
<<elseif $queenOrc is "Sath">>
<center><p>The following are inscribed by Five-A for Sath, with the Lizardfolk writing that these are now binding laws.</p></center>
<p><b>1.</b> Strength is the highest virtue. Any Orc who cannot demonstrate power through battle, command, endurance, or dominance holds no authority by right.</p>
<p><b>2.</b> Orc command supersedes non-Orc command of the same rank in matters of survival, rationing, and enforcement. Those who hesitate in crisis for the sake of fairness are unfit to lead.</p>
<p><b>3.</b> Weakness may be tolerated only if it serves Orc strength. An Orc who endangers others through incompetence will be stripped of rank.</p>
<p><b>4.</b> Orcs are not required to justify themselves to non-Orcs of similar rank.</p>
<p><b>5.</b> Orc children, warriors, and leaders are assets of the Orc people first and Amazonia second. Personal desire does not outweigh collective power.</p>
<p><b>6.</b> Submission to Orc rule is honorable; defiance is an invitation to prove superiority.</p>
<<elseif $queenOrc is "$GobName">>
<center><p>$GobName seems to have branded every Orc, Goblin and greenskin as one clan and added rules specifically for them.</p></center>
<p><b>1.</b> All who live under the clan roof are fed, sheltered, and protected. In return, all are expected to contribute according to their ability. No one is useless; no one is exempt.</p>
<p><b>2.</b> Cruelty within the household or clan is forbidden. Discipline is allowed; humiliation is not. Those who harm others for comfort or amusement will answer to Queen $GobName directly.</p>
<p><b>3.</b> Arguments are permitted. Grudges are not. Any dispute lasting longer than a day may be ended by $GobName, whose word is final.</p>
<p><b>4.</b> Waste is disrespect. Food, tools, affection, and effort must not be thrown away. Those who waste will replace what was lost or work until the debt is settled.</p>
<p><b>5.</b> Loyalty is earned through care, not fear. Betrayal of trust—especially of family—is punished more harshly than theft or disobedience.</p>
<p><b>6.</b> When danger threatens the household or those under its protection, $GobName's authority supersedes comfort, preference, and argument until safety is secured.</p>
<p>Her laws seem odd but she apparently has full support of the Orcs and Goblins as it reminds them of their tribal roots.</p>
<<elseif $queenOrc is "First">>
<center><p>First's sets of rules are strange but she seems earnest about things.</p></center>
<p><b>0.</b> "Family" refers to
<p><b>1.</b> Family comes before comfort, truth, and mercy. Anything that threatens the family must be removed, corrected, or destroyed.</p>
<p><b>2.</b> Love is proven through action. Words without effort are meaningless and will be treated as lies.</p>
<p><b>3.</b> Weakness is acceptable only if it is temporary. Those who refuse to grow stronger place others at risk.</p>
<p><b>4.</b> Secrets kept for protection are permitted. Secrets kept for selfishness are betrayal.</p>
<p><b>5.</b> Anyone who harms a member of the family forfeits all expectation of kindness. Forgiveness is a choice, not an obligation.</p>
<p><b>6.</b> Preparation is respect. Failure to plan, train, or prepare for danger is treated as negligence.</p>
<p><b>7.</b> When survival is at stake, Queen First's judgment overrides sentiment, hesitation, and tradition until the threat is ended.</p>
<</if>>
<hr>
<center><h4>Laws of the Horned and the Hooved</h4></center>
<<if $queenSatyr is "no one">>
<center><p>These laws were written by the last Queen of the Satyr who has asked that their name be stricken from the records, but her laws remain until she is replaced.</p></center>
<p><b>1.</b> Satyr Amazons must wear expressive, revealing, or decorative clothing in public, plain or restrictive dress is forbidden outside mourning.</p>
<p><b>2.</b> Silence in social gatherings is discouraged. Satyr Amazons must announce themselves through voice, music, bells, or movement.</p>
<p><b>3.</b> Refusing drink, dance, or shared indulgence without ritual excuse is considered an insult to the Queen herself.</p>
<p><b>4.</b> Only grief permits restraint. A mourning Satyr may wear muted clothing and abstain for one full moon cycle, up to three if needed.</p>
<<elseif $queenSatyr is "Baph">>
<p>These laws were inscribed by Baph the Enlightened and rewritten by Five-A to be readable by the masses.</p></center>
<p><b>1.</b> All desire must be expressed within declared bounds. Indulgence outside sanctioned rites or times is disorder; indulgence within them is duty.</p>
<p><b>2.</b> During rites, festivals, or summons under the Horned Crown, all Satyrs must speak truth of their wants. To lie of desire when Queen Baph is invoked is heresy.</p>
<p><b>3.</b> When unrest rises or morale falters, Queen Baph may declare festivals of release, ritual excess, public confession, or ecstatic labor. Refusal to participate without cause is treated as sabotage of public order.</p>
<p><b>4.</b> No Satyr may indulge alone during sanctioned rites. Pleasure hoarded is corruption; pleasure shared is stability.</p>
<p><b>5.</b> Every sanctioned indulgence must be followed by restoration: cleaning of the streets and facilities where sanctioned undulgence occurred. Those who take release but shirk repair are marked as parasites.</p>
<p><b>6.</b> Any Satyr lost to obsession, mania, or despair falls under Queen Baph's direct authority and will be counseled in ways to absolve the Satyr of these slights.</p>
<<elseif $queenSatyr is "Satty">>
<p>"These laws were written by Satty, no you can'te change them Fove-a stio touchoihsfoh"</p></center>
<p>It appears that Satty was interrupted while writing and that change was made law.</p>
<p><b>1.</b> No Satyr may be punished for wanting something. Actions can be judged; feelings are not crimes.</p>
<p><b>2.</b> If a Satyr is angry, afraid, or overwhelmed, they are expected to say so plainly before matters worsen. Silence that leads to harm is treated as negligence.</p>
<p><b>3.</b> Satyrs must not push others into indulgence, celebration, or confession against their will. Shared joy is encouraged; forced joy is forbidden.</p>
<p><b>4.</b> During gatherings meant to calm unrest or ease tension, Satyrs are expected to help keep the peace. Starting fights, humiliations, or cruelty during such times is a serious offense.</p>
<p><b>5.</b> When mistakes are made, Satyrs are required to admit them openly and make reasonable effort to repair the damage. Excuses without action are unacceptable.</p>
<p><b>6.</b> In times of fear, panic, or social strain, Satyr authority may be invoked to slow events, call assemblies, or suspend nonessential demands until people can think clearly again.</p>
<</if>>
<hr>
<center><h4>Laws of those with Tails and Furry ears</h4>
<p>These laws were written by Cate Switch, Goddess of Amazonia, and ascribed by the Lizardfolk Queen Five-A.</p></center>
<p><b>1.</b> A Catfolk Amazon must always appear groomed and styled in public. Disheveled appearance is a sign of disrespect to one's station.</p>
<p><b>2.</b> Public shouting or crude argument is forbidden. Conflicts must be resolved through gestures, duels of wit, or ritualized combat.</p>
<p><b>3.</b> Public grooming is considered illicit, you must bathe regularly using water and soap.</p>
<p><b>4.</b> Staring directly at a superior without invitation is an act of challenge. Subordinates must avert gaze unless addressed.</p>
<p><b>5.</b> Catfolk Amazons may not fully cover hands or feet in formal settings, your natural weapons must remain visible as a reminder of latent danger.</p>
<hr>
<center><h4>Laws of the Humanoid</h4>
<p>These laws were written by Icadia, and ascribed by the Lizardfolk Queen Five-A.</p></center>
<p><b>1.</b> Any promise made publicly is legally binding. Breaking an oath carries harsher punishment than theft or violence.</p>
<p><b>2.</b> In councils or courts, Human Amazons must wear standardized attire of the region to prevent displays of wealth or intimidation.</p>
<p><b>3.</b> Human Amazons are expected to act as mediators between races. Inciting racial conflict is a grave crime.</p>
<p><b>4.</b> Family symbols, clothing, or armor must be preserved and passed down. Selling ancestral items without approval is forbidden.</p>
<hr>
<center><h4>Other Laws of the Isle</h4>
<p>These laws were written by the Lizardfolk Queen Five-A and are the most detailed by far and contains rules for all Amazons, not just Lizardfolk.</p></center>
<p><b>1.</b> No men are allowed on the isle of Amazonia irregardless of relation, intent or desire.</p>
<p><b>2.</b> Male slaves are allowed for Amazonians of the Citizen rank if such can be proved that the slave is trained and cooperative.</p>
<p><b>3.</b> No Amazon may submit to foreign rule willingly. Submission under coercion is forgiven. Submission by choice is treason.</p>
<p><b>4.</b> Rank may be revoked for crimes against the Queens of Amazonia.</p>
<p><b>5.</b> Every Amazon above adolescence must maintain a personal ledger of issued gear, tools, and rations. Loss without explanation is treated as sabotage.
<p><b>6.</b> Food, medicine, and materials must be marked with harvest or creation date. Any Amazon found concealing spoilage is punished more harshly than a thief.
<p><b>7.</b> Any battlefield, disaster site, or abandoned structure automatically falls under Lizardfolk salvage authority. Removal of materials without logging is illegal.
<p><b>8.</b> All Amazons rotate between labor, defense, and rest in fixed cycles. Voluntary overwork is discouraged; exhaustion leads to inefficiency.
<p><b>7.</b> Individuals are assigned roles by demonstrated efficiency, not preference. Refusal of reassignment is insubordination.
<p><b>8.</b> No critical task may rely on a single individual. Each position must train at least one replacement at all times.</p>
<p><b>9.</b> Clothing must allow full range of motion and thermal regulation. Tight, layered, or decorative garments are banned during work hours.
<p><b>10.</b> At least part of the scales must remain visible to allow quick identification of injury, disease, or heat stress.
<p><b>11.</b> All working Amazons wear color bands or sashes indicating current assignment (logistics, guard, construction, reserve).
<p><b>12.</b> Clothing and gear must be repaired three times before replacement is authorized, unless structural failure is logged. Failure to log repairs in your ledger is considered fraud and will not be counted.</p>
<p><b>13.</b> Supply routes outrank ceremonial roads. Any obstruction placed for aesthetic or religious reasons may be dismantled without notice.</p>
<p><b>14.</b> During floods and disasters involving volumes of water, Lizardfolk authority supersedes all other Queens' commands until stabilization is achieved.</p>
<p><b>15.</b> During conflict and disasters involving strife or war, Human authority supersedes all other Queens' commands until stabilization is achieved.</p>
<p><b>16.</b> During negotiations and remedial efforts, Catfolk authority supersedes all other Queens' commands until stabilization is achieved.</p>
<p><b>17.</b> During supply shortages and famine, Orc authority supersedes all other Queens' commands until stabilization is achieved.</p>
<p><b>18.</b> During religious schisms, cultural collapse, or crises of belief, Satyr authority supersedes all other Queens' commands until stabilization is achieved.</p>
<p><b>19.</b> Those tasked with reproduction or childcare are exempt from labor quotas and may requisition additional rations.</p>
<p><b>20.</b> Movement of Changeling populations must be logged. Unrecorded relocation is treated as sedition and treason.</p>
<div class="choices">
<div class="choice-item">
<<link "Stop looking at the laws">>
<<goto amazoniahub>>
<</link>>
</div>
</div>
<<set $chapter to "Amazonia Laws">><center><H4>Taurus Island</H4></center>
<center><img src="img/centaur/centaur.jpg">
<p>The island is pristine, a paradise for Centaurs.</p></center>
<hr>
<p>If you are a Centaur then things must be great, otherwise it is a vast and barren field with not much in it.</p>
<p>The <<button 'mine' centaurmine>><</button>> is nearby.</p>
<p>You see <<button 'Taurus' taurus>><</button>> lumbering across the plains.</p>
<<if $questTaurus is 1>>
<p>You can <<button 'look at the centaurs' spiralevents>><<set $spiralevents to "centaurexplore">><</button>> around the isle.</p>
<<elseif $questTaurus is 2 and $rider>>
<p>You can summon your steed to <<button 'visit the centaurs' spiralevents>><<set $spiralevents to "centaurexplore1">><</button>> around the isle.</p>
<<elseif $questTaurus is 2>>
<p>The Centaur are too fast to reach on foot, you should acquire a horse.</p>
<</if>>
<<if $questTaurus gte 3>>
<<if $race is "Fairy" or $questSuccChild gte 5>>
<p>You have wings so you could <<button 'simply fly' myst>><<set $mysttalktype to "fly">><</button>> next to her.</p>
<<elseif $race is "Holstaur">>
<p>You have hooved feet so you could <<button 'walk carefully' myst>><<set $mysttalktype to "hooves">><</button>></p>
<<else>>
<p>You try to talk to <<button 'Myst' myst>><<set $mysttalktype to "walk">><</button>> but Taurus might hear you walking.</p>
<</if>>
<</if>>
<p><b>Dev Note: This area is unfinished.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave to the spiral islands">>
<<goto spiralhub>>
<</link>>
</div>
</div>
<<set $chapter to "Centaur Isle">><center><H4>Taurus</H4></center>
<center><img src="img/centaur/king.jpg"></center>
<p>The Cannibal King of the Centaur Islands and the child of the Demon Ukon and the God Nafsu.</p>
<p>They breathe heavily when they look at you, drool running down their face.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask why they warned you">>
<<set $queenbeetalk to "tauruswarn">>
<<goto queenbeetalk>>
<</link>>
</div>
<<if $questTaurus>>
<div class="choice-item">
<<link "Ask who they ate">>
<<set $queenbeetalk to "tauruseat">>
<<goto queenbeetalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Taurus">><center><H4>Centaur Mine</H4></center>
<center>[img[either(
"img/britmor/mine0.jpg",
"img/britmor/mine1.jpg",
"img/britmor/mine2.jpg",
"img/britmor/mine3.jpg",
"img/britmor/mine4.jpg",
"img/britmor/mine5.jpg",
"img/centaur/mine1.jpg",
"img/centaur/mine2.jpg",
"img/centaur/mine3.jpg",
"img/centaur/mine4.jpg"
)]]
<p>The mine is filled with prisoners, some from Avedon and some from the Sultanate but most are Amazons that stole something.</p></center>
<hr>
<p>You are free to come and go, what few non-centaur men here allowing you safe passage.</p>
<<if $unlockedSkills.includes("amazonLaw") and !$unlockedSkills.includes("amazonBirth") and $questTaurus>>
<p>You have the iron you need to increase your rank.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the mine">>
<<goto taurushub>>
<</link>>
</div>
</div>
<<set $chapter to "Centaur Mine">><center><h4>No Hope Mine</h4>
[img[either(
"img/britmor/mine0.jpg",
"img/britmor/mine1.jpg",
"img/britmor/mine2.jpg",
"img/britmor/mine3.jpg",
"img/britmor/mine4.jpg"
)]]
<p>The depths of the mine are blocked from the surface, the power of Taurus being that of control of the ground itself.</p></center>
<hr>
<<set _owed = Math.max(0, 400 - ($mineOre || 0))>>
<<set _iron = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Iron Ore">>
<<set _iron = $inventory[_i].quantity>>
<</if>>
<</for>>
<p>You have: _iron Iron Ore</p>
<p>Mine stockpile: $mineOre of 100.</p>
<<if $mineOre gte 100>>
<p>You owe no more ore.</p>
<<elseif _iron > 0>>
<p>Amount to donate:
<<textbox "$donateAmt" "0">>
<<button "Donate" taurusmine>><<set _d = setup.donateIronOre($donateAmt)>><</button>></p>
<<else>>
<p>You have no Iron Ore to donate.</p>
<</if>>
<p>Shift $mineShifts complete, every five shifts you are allowed a break.</p>
<p>Ore donated: $mineOre total</p>
<p>Danger: $mineSuspicion</p>
<p>Your health is $health out of $maxhealth.</p>
<p>Your stamina is $stamina out of $maxstamina.</p>
<<if $stamina lte 5>>
<p><b>Mining while fatigued is dangerous.</b></p>
<</if>>
<<set $rand to random(1, 100)>>
<<if $mineSuspicion gte 5>>
<p>Failing to mine correctly could destabalize the tunnel you're in.</p>
<<if $rand lt $mineSuspicion>>
<<set $spiralevents to "minecollapsedeath">>
<<goto spiralevents>>
<</if>>
<</if>>
<<if $mineFatigue>>
<<set $stamina -= $mineFatigue>>
<<set $mineFatigue to 0>>
<</if>>
<<if $health lte 0>>
<<set $spiralevents to "minedeath">>
<<goto spiralevents>>
<</if>>
<div class="choices">
<<if $mineOre gte 400>>
<div class="choice-item">
<<link "Finish Mining">>
<<set $taurusrest to null>>
<<set $mineOre to null>>
<<set $mineSuspicion to null>>
<<set $mineShifts to null>>
<<set $mineFatigue to null>>
<<goto spiralhub>>
<</link>>
</div>
<<else>>
<<if $mineShifts % 5 is 0 and $taurusrest isnot true>>
<div class="choice-item">
<<link "Visit the break room">>
<<set $taurusrest to true>>
<<goto "taurusrest">>
<</link>>
</div>
<</if>>
<div class="choice-item">
<<link "Begin Mining">>
<<set $taurusrest to null>>
<<run setup.mineIronGame.open({
onDone: (r) => State.variables.lastMineResult = r
})>>
<<goto taurusmining>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "No Hope Mine">><center><h4>No Hope Mine</h4>
<img src="img/britmor/minedoor.jpg">
<p>Small cots are set out for rest, you have three hours to rest before you're expected to work again.</p></center>
<hr>
<p>The cot is dingy and soiled from use, but it is more comfortable than raw stone.</p>
<<if $stamina lte 5>>
<p><b>You should rest.</b></p>
<</if>>
<p>You can <<button 'rest on a cot' taurusmine>><<set $taurusrest to true>><<set $minute += random(160, 210)>><</button>> but you'll be expected to head back to work.</p>
<div class="choices">
<div class="choice-item">
<<link "Head back to the mine">>
<<set $taurusrest to true>>
<<goto taurusmine>>
<</link>>
</div>
</div>
<<set $chapter to "No Hope Mine">><center><H4>Myst</H4></center>
<center><img src="img/sex/centaur/wife.jpg"></center>
<<set $rand to random(1, 100)>>
<<if $mysttalktype is "fly" and $rand lte 70>>
<p>Your wings allow you to hover, magic keeping you afloat, so you can glide next to her.</p>
<<elseif $mysttalktype is "hooves" and $rand lte 50>>
<p>Myst staggers her steps to make up for your lack of four legs.</p>
<<elseif $mysttalktype is "walk" and $rand lte 30>>
<p>You walk quietly, the Centaur matching your pace.</p>
<<elseif !$mysttalktype>>
<p>Myst smiles at you, leaning down to look at you.</p>
<<else>>
<<set $spiralevents to "taurusfind">>
<<goto spiralevents>>
<</if>>
<p><b>Dev Note</b>: Seducing Myst not in game yet</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<set $chapter to "Myst">><center><h4>No Hope Mine</h4>
[img[either(
"img/centaur/mine1.jpg",
"img/centaur/mine2.jpg",
"img/centaur/mine3.jpg",
"img/centaur/mine4.jpg"
)]]</center>
<p>You put back the pick and are escorted back to the main area.</p>
<<set $rand to random(1, 100)>>
<<if $mineSuspicion gte 5>>
<p>Failing to mine correctly could destabalize the tunnel you're in.</p>
<<if $rand lt $mineSuspicion>>
<<set $spiralevents to "minecollapsedeath">>
<<goto spiralevents>>
<</if>>
<</if>>
<<if $mineFatigue>>
<<set $stamina -= $mineFatigue>>
<<set $mineFatigue to 0>>
<</if>>
<<if $health lte 0>>
<<set $spiralevents to "minedeath">>
<<goto spiralevents>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Head back to the mine">>
<<goto taurusmine>>
<</link>>
</div>
</div>
<<set $chapter to "No Hope Mine">><center><H4>Your House</H4>
<img src="img/avedon/suburbs/nafsuhouse.jpg">
<<if $background is "Team Boys">>
<p>Your childhood home, now yours.</p>
<<else>>
<p>A quaint Amazonian home.</p>
<</if>></center>
<hr>
<p>A <<button 'simple bed' bed>><</button>> sits in the other room.</p>
<p>A bucket <<button 'to bathe' bath>><</button>> lies near the door as well.</p>
<<include houseitems>>
<<include npcloc>>
<div class="choices">
<div class="choice-item">
<<link "Leave the house">>
<<goto amazonialiving>>
<</link>>
</div>
<<if $background is "Team Boys" and $questTaurus>>
<div class="choice-item">
<<link "See what Bunni is doing">>
<<set $spiralevents to "forge1">>
<<goto spiralevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Amazonian Home">>
<<set $home to "amazoniahouse">><center><H4>Silver's House</H4></center>
<center><img src="img/amazonia/slavehut.jpg">
<p>The nice and well kept home of Silver, an Amazon.</p></center>
<hr>
<<if $questSilver and $questSilver lt 5>>
<<set _gain = Math.floor($questSilver - 1)>>
<p>You have tried _gain times to get Silver pregnant.</p>
<</if>>
<<if $babyPearl>>
<p>After having Pearl you see that Silver has cleaned up a lot of her porn.</p>
<p>You see <<button 'Silver' silver>><</button>> laying with Pearl nearby.</p>
<<else>>
<<set $arousal += 10>>
<p>The vast amount of sexual imagery around her home is insane, it fills almost every corner of the building.</p>
<p>You see <<button 'Silver' silver>><</button>> laying nearby.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the house">>
<<goto amazonialiving>>
<</link>>
</div>
</div>
<<set $chapter to "Silver's House">><center><H4>Silver</H4></center>
<<if $babyPearl>>
<center><img src="img/npcs/silver/readdaughter.jpg"></center>
<p>Her smile is infectious after she had Pearl, as she seems to never stop smiling.</p>
<<elseif $pregnantSilver>>
<center><img src="img/npcs/silver/pregread.jpg"></center>
<p>She seems to never stop touching her stomach, an odd look of bliss on her face.</p>
<<else>>
<center><img src="img/npcs/silver/read1.jpg"></center>
<p>A struggling Amazon woman who wants children.</p>
<</if>>
<<if $questSilver and $questSilver lt 5>>
<p>For purchasing you from slavery you have been tasked to help her get pregnant.</p>
<<set _GobPotion = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Goblin Brood Tonic">>
<<set _GobPotion = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<<set _RPotion = 0>>
<<for _i to 0; _i lt $inventory.length; _i++>>
<<if $inventory[_i].name is "Reset Potion">>
<<set _RPotion = $inventory[_i].quantity>>
<<break>>
<</if>>
<</for>>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<goto silverhouse>>
<</link>>
</div>
<<if $penis gt 0 and $questSilver isnot 6>>
<div class="flirt-choice-item">
<<link "Fuck Silver">>
<<set $spiralevents to "silversex">>
<<goto spiralevents>>
<</link>>
</div>
<</if>>
<<if _GobPotion >= 1 and $questSilver lt 5>>
<div class="choice-item">
<<link "Give her a Goblin Brood Tonic">>
<<set $spiralevents to "silvertonic">>
<<sellItem "Goblin Brood Tonic" 0>>
<<goto spiralevents>>
<</link>>
</div>
<</if>>
<<if _RPotion >= 1 and $questSilver is 6>>
<div class="choice-item">
<<link "Give her a Reset Potion">>
<<set $spiralevents to "silverreset">>
<<sellItem "Reset Potion" 0>>
<<goto spiralevents>>
<</link>>
</div>
<</if>>
<<if $unlockedSkills.includes("incubusFertility") and $class is "Incubus" and $penis gt 0>>
<div class="choice-item">
<<link "Inherit her contract (Incubus Class)">>
<<set $spiralevents to "silverdemon">>
<<goto spiralevents>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Silver">>
<<if $questSilver is 5>>
<<set $spiralevents to "silvertalk">>
<<goto spiralevents>>
<</if>><center><H4>The Frog</H4></center>
<center><img src="img/avedon/suburbs/coffee.jpg">
<p>Busty waitresses serve coffee and other drinks.</p></center>
<hr>
<p>A little sign states that the drinks contain caffeine.</p>
<p>A plaque nearby has their emblem, a stylized green frog that looks kind of stupid.</p>
<<if $equippedArmor and $equippedArmor.name is "Frog Uniform" and $stamina gt 0>>
<p>You can <<button 'work the register' frogwork>><</button>> but the uniform seems far more lax here.</p>
<<elseif $stamina gt 0>>
<p>You can <<button 'work the register' frogwork>><</button>> s the uniform seems far more lax here.</p>
<<elseif $stamina lte 0>>
<p>You are too tired to work.</p>
<</if>>
<p>You see <<button 'Red, the red haired owner of the Frog' reddwarf>><</button>> working the register as the place seems short staffed.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave the Frog">>
<<goto amazoniahub>>
<</link>>
</div>
</div>
<<set $chapter to "The Frog">><center><H4>Sawmill Gloryhole</H4></center>
<<set $options to []>>
<<set $rand to random(1, 5)>>
<<if $aveholesex is "use">>
<<set $arousal += 100>>
<<run $options.push({ name: "suck1" })>>
<<run $options.push({ name: "suck2" })>>
<<run $options.push({ name: "suck3" })>>
<<run $options.push({ name: "suck4" })>>
<<run $options.push({ name: "suck5" })>>
<<run $options.push({ name: "suck6" })>>
<<run $options.push({ name: "creampie1" })>>
<<run $options.push({ name: "creampie2" })>>
<</if>>
<<if $aveholesex is "bj">>
<<set $arousal += 30>>
<<run $options.push({ name: "bj1" })>>
<<run $options.push({ name: "bj2" })>>
<<run $options.push({ name: "bj3" })>>
<</if>>
<<if $aveholesex is "vag">>
<<set $arousal += 30>>
<<run $options.push({ name: "vag1" })>>
<<run $options.push({ name: "vag2" })>>
<<run $options.push({ name: "vag3" })>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "suck1">>
<center><img src="img/sex/human/gloryhole/receive1.gif"></center>
<p>You step up to the hole, eagerly waiting for a hot mouth to wrap around your shaft, handing over the required gems as you see a face at the opening.</p>
<p>It doesn't take long for them to wrap their lips to around your cock, sucking you with such skill that you have to brace yourself against the wall.</p>
<p>The mystery mouth works you over, taking you deeper and deeper until you feel the back of their throat.</p>
<p>You moan, lost in pleasure as they bob their head up and down your length.</p>
<p>It feels incredible, and you can tell you won't last long.</p>
<p>With a shuddering gasp, you explode, filling their mouth with your cum.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $guy += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "suck2">>
<center><img src="img/sex/gloryhole/receive2.gif"></center>
<p>You stand in front of the hole as you slip in the required payment, watching their mouth replace their hand after payment.</p>
<p>The blowjob is messy and wet, and they're clearly enjoying themselves.</p>
<p>They're slurping and sucking your cock like it's a lollipop, and you're struggling to keep quiet.</p>
<p>The sounds of their mouth and tongue fill the air, and you know that you won't last long.</p>
<p>Finally, you explode, shooting your load deep into their mouth.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "suck3">>
<center><img src="img/sex/human/gloryhole/receive3.gif"></center>
<p>You pull your cock out and pushed it through the hole in the wall after giving them their gems, feeling their take you eagerly into their mouth.</p>
<p>The sensation of the stranger's tongue on your shaft sends shivers down your spine and you know they're not human.</p>
<p>Your cock throbs in one of Mu's creatures mouth as they licked and suck with abandon, only interested in you semen.</p>
<p>You didn't even have time to warn them before you shot your load down their throat.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $beastaddict += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "suck4">>
<center><img src="img/sex/gloryhole/receive4.gif"></center>
<p>The thrill of seeing a random mouth engulf your cock is exhilarating.</p>
<p>The wet heat and expert tongue leave you gasping and desperate for release.</p>
<p>With each stroke and lick, you feel the tension building in your body until finally, you can't hold back any longer and explode in pleasure.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "suck5">>
<center><img src="img/sex/gloryhole/receive5.gif"></center>
<p>The feeling of the warm, wet mouth engulfing your dick through the hole in the wall is indescribable.</p>
<p>The rhythmic sucking and slurping, combined with the knowledge that a stranger is on the other side, makes it a uniquely erotic experience.</p>
<p>It's not long before you feel yourself nearing the edge, and you're not sure whether to warn them or not.</p>
<p>In the end, you come with a shuddering moan, and the stranger disappears without a word.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "suck6">>
<center><img src="img/sex/human/gloryhole/meet.gif"></center>
<p>As you pull out your hardening cock, the stranger on the other side wastes no time getting down to business.</p>
<p>Their warm, wet mouth engulfs your length as they expertly work your shaft with their lips and tongue.</p>
<p>Your head tilts back in pleasure as they take your cock deep into their throat, swallowing it whole.</p>
<p>The feeling of their mouth wrapped around your pulsating cock is indescribable, and you can feel yourself approaching climax.</p>
<p>As your orgasm builds, you can't help but thrust your hips forward, fucking their face as you cum, which they enthusiastically swallow.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<set $girl += 1>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "creampie1">>
<<if $futataint is true and $rand lte 2>>
<<set $futa += 1>>
<<set $sexname to "a futanari in the gloryhole">>
<center>[img[either(
"img/sex/human/futaglory/futaglory/futabjcum1.jpg",
"img/sex/human/futaglory/futaglory/futabjcum2.jpg",
"img/sex/human/futaglory/futaglory/futabjcum3.jpg",
"img/sex/human/futaglory/futaglory/futabjcum4.jpg",
"img/sex/human/futaglory/futaglory/futabjcum5.jpg",
"img/sex/human/futaglory/futaglory/futabjcum6.jpg",
"img/sex/human/futaglory/futaglory/futabjcum7.jpg"
)]]</center>
<<else>>
<<set $girl += 1>>
<<set $sexname to "a woman in the gloryhole">>
<center>[img[either(
"img/sex/human/gloryhole/holesexcum1.jpg",
"img/sex/human/gloryhole/holesexcum2.jpg",
"img/sex/human/gloryhole/holesexcum3.jpg",
"img/sex/human/gloryhole/holesexcum4.jpg",
"img/sex/human/gloryhole/holesexcum5.jpg",
"img/sex/human/gloryhole/holesexcum6.jpg",
"img/sex/human/gloryhole/holesexcum7.jpg",
"img/sex/human/gloryhole/holesexcum8.jpg",
"img/sex/human/gloryhole/holesexcum9.jpg"
)]]</center>
<</if>>
<p>You push your $penistype cock through the hole and feel the tight, wet heat of a pussy wrapping around you.</p>
<p>The walls of the glory hole squeeze you as you fuck her, the sound of flesh slapping against flesh filling the room.</p>
<p>You thrust into her with abandon, eagerly exploring their depths with your cock, your hips hitting the wall when you thrust too deeply.</p>
<p>The sensations overwhelm you, and you feel your cock throb and swell as you approach orgasm.</p>
<p>With one final thrust, you explode inside her, pumping load after load of hot cum into her depths.</p>
<<creampie>>
<<include npcpreg>>
<p>You can feel her pussy pulsing around you, milking you for every last drop of your seed.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !cockvirginity>>
<<set $cockvirginity to $sexname>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "creampie2">>
<<if $futataint is true and $rand lte 2>>
<<set $futa += 1>>
<<set $sexname to "a futanari in the gloryhole">>
<center>[img[either(
"img/sex/human/futaglory/futaglory/futabjcum1.jpg",
"img/sex/human/futaglory/futaglory/futabjcum2.jpg",
"img/sex/human/futaglory/futaglory/futabjcum3.jpg",
"img/sex/human/futaglory/futaglory/futabjcum4.jpg",
"img/sex/human/futaglory/futaglory/futabjcum5.jpg",
"img/sex/human/futaglory/futaglory/futabjcum6.jpg",
"img/sex/human/futaglory/futaglory/futabjcum7.jpg"
)]]</center>
<<else>>
<<set $girl += 1>>
<<set $sexname to "a woman in the gloryhole">>
<center>[img[either(
"img/sex/human/gloryhole/holesexcum1.jpg",
"img/sex/human/gloryhole/holesexcum2.jpg",
"img/sex/human/gloryhole/holesexcum3.jpg",
"img/sex/human/gloryhole/holesexcum4.jpg",
"img/sex/human/gloryhole/holesexcum5.jpg",
"img/sex/human/gloryhole/holesexcum6.jpg",
"img/sex/human/gloryhole/holesexcum7.jpg",
"img/sex/human/gloryhole/holesexcum8.jpg",
"img/sex/human/gloryhole/holesexcum9.jpg"
)]]</center>
<</if>>
<p>As you slide your cock through the glory hole, you feel a pair of hands grabbing at your cock and guiding you towards their moist slit.</p>
<p>Your cock disappears into a warm, wet pussy and you can't help but groan as she starts riding your cock.</p>
<p>Her pussy is so tight and perfect that you're already on the verge of cumming, but you manage to begin thrusting into her.</p>
<p>As she grinds against you, you feel your cock swell and erupt, pumping your cum deep inside her.</p>
<<creampie>>
<<include npcpreg>>
<p>She moans and shudders, her pussy squeezing you even tighter as she orgasms with you.</p>
<div class="choices">
<div class="choice-item">
<<link "Get cleaned up">>
<<if !cockvirginity>>
<<set $cockvirginity to $sexname>>
<</if>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "bj1">>
<<if $race is "Catfolk" and $rand is 1>>
<center><img src="img/sex/cat/gloryhole/bj1.gif"></center>
<<elseif $race is "Catfolk">>
<center>[img[either(
"img/sex/cat/gloryhole/bj1.jpg",
"img/sex/cat/gloryhole/bj2.jpg",
"img/sex/cat/gloryhole/bj3.jpg",
"img/sex/cat/gloryhole/bj4.jpg",
"img/sex/cat/gloryhole/bj5.jpg",
"img/sex/cat/gloryhole/bj6.jpg"
)]]</center>
<<elseif $penis gt 0 and $vagina gt 0>>
<center>[img[either(
"img/sex/human/futaglory/futaglory/futabj1.jpg",
"img/sex/human/futaglory/futaglory/futabj2.jpg",
"img/sex/human/futaglory/futaglory/futabj3.jpg",
"img/sex/human/futaglory/futaglory/futabj4.jpg",
"img/sex/human/futaglory/futaglory/futabj5.jpg",
"img/sex/human/futaglory/futaglory/futabj6.jpg",
"img/sex/human/futaglory/futaglory/futabj7.jpg"
)]]</center>
<<elseif $penis gt 0 >>
<center>[img[either(
"img/sex/human/gloryhole/malebj1.jpg",
"img/sex/human/gloryhole/malebj2.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/sex/human/gloryhole/holebj1.jpg",
"img/sex/human/gloryhole/holebj2.jpg",
"img/sex/human/gloryhole/holebj3.jpg",
"img/sex/human/gloryhole/holebj4.jpg",
"img/sex/human/gloryhole/holebj5.jpg",
"img/sex/human/gloryhole/holebj6.jpg",
"img/sex/human/gloryhole/holebj7.jpg",
"img/sex/human/gloryhole/holebj8.jpg",
"img/sex/human/gloryhole/holebj9.jpg",
"img/sex/human/gloryhole/holebj10.jpg",
"img/sex/human/gloryhole/holebj11.jpg",
"img/sex/human/gloryhole/holebj12.jpg"
)]]</center>
<</if>>
<p>The client slowly slides their cock into the hole as you kneel before it, with you reaching out and slowly stroking it as you kiss and suckle at the top.</p>
<<if $penis gt 0>>
<p>You slowly stroke your own dick as you suck, listening to them moan as you take their penis into your mouth.</p>
<<else>>
<p>You slowly stroke your clit as you suck, listening to them moan as you take their penis into your mouth.</p>
<</if>>
<p>Swirling your tongue around their cock, you tease and edge them for as long as you can.</p>
<p>They eventually mutter that they're about to cum, and you feel their cock beginning to throb in your mouth.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Swallow their cum">>
<<set $guy += 1>>
<<set $cumlocation to "gloryhole swallow">>
<<goto cum>>
<</link>>
</div>
<div class="choice-item">
<<link "Let them cum on your face">>
<<set $guy += 1>>
<<set $cumlocation to "facial">>
<<goto cum>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "bj2">>
<<if $race is "Catfolk" and $rand is 1>>
<center><img src="img/sex/cat/gloryhole/bj1.gif"></center>
<<elseif $race is "Catfolk">>
<center>[img[either(
"img/sex/cat/gloryhole/bj1.jpg",
"img/sex/cat/gloryhole/bj2.jpg",
"img/sex/cat/gloryhole/bj3.jpg",
"img/sex/cat/gloryhole/bj4.jpg",
"img/sex/cat/gloryhole/bj5.jpg",
"img/sex/cat/gloryhole/bj6.jpg"
)]]</center>
<<elseif $penis gt 0 and $vagina gt 0>>
<center>[img[either(
"img/sex/human/futaglory/futaglory/futabj1.jpg",
"img/sex/human/futaglory/futaglory/futabj2.jpg",
"img/sex/human/futaglory/futaglory/futabj3.jpg",
"img/sex/human/futaglory/futaglory/futabj4.jpg",
"img/sex/human/futaglory/futaglory/futabj5.jpg",
"img/sex/human/futaglory/futaglory/futabj6.jpg",
"img/sex/human/futaglory/futaglory/futabj7.jpg"
)]]</center>
<<elseif $penis gt 0 >>
<center>[img[either(
"img/sex/human/gloryhole/malebj1.jpg",
"img/sex/human/gloryhole/malebj2.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/sex/human/gloryhole/holebj1.jpg",
"img/sex/human/gloryhole/holebj2.jpg",
"img/sex/human/gloryhole/holebj3.jpg",
"img/sex/human/gloryhole/holebj4.jpg",
"img/sex/human/gloryhole/holebj5.jpg",
"img/sex/human/gloryhole/holebj6.jpg",
"img/sex/human/gloryhole/holebj7.jpg",
"img/sex/human/gloryhole/holebj8.jpg",
"img/sex/human/gloryhole/holebj9.jpg",
"img/sex/human/gloryhole/holebj10.jpg",
"img/sex/human/gloryhole/holebj11.jpg",
"img/sex/human/gloryhole/holebj12.jpg"
)]]</center>
<</if>>
<p>The client slowly slides their cock into the hole as you kneel before it, with you stroking it a few times as you lick the tip, taking their length in your mouth in a single breath.</p>
<<if $penis gt 0>>
<p>You slowly stroke your own dick as you suck, listening to them moan as you take their penis into your mouth.</p>
<<else>>
<p>You slowly stroke your clit as you suck, listening to them moan as you take their penis into your mouth.</p>
<</if>>
<p>You take their member deeply in your throat, pulling off of it before doing again, gagging softly as you suck his cock.</p>
<p>They eventually mutter that they're about to cum, and you feel their cock beginning to throb in your mouth.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Swallow their cum">>
<<set $guy += 1>>
<<set $cumlocation to "gloryhole swallow">>
<<goto cum>>
<</link>>
</div>
<div class="choice-item">
<<link "Let them cum on your face">>
<<set $guy += 1>>
<<set $cumlocation to "facial">>
<<goto cum>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "bj3">>
<<if $race is "Catfolk" and $rand is 1>>
<center><img src="img/sex/cat/gloryhole/bj1.gif"></center>
<<elseif $race is "Catfolk">>
<center>[img[either(
"img/sex/cat/gloryhole/bj1.jpg",
"img/sex/cat/gloryhole/bj2.jpg",
"img/sex/cat/gloryhole/bj3.jpg",
"img/sex/cat/gloryhole/bj4.jpg",
"img/sex/cat/gloryhole/bj5.jpg",
"img/sex/cat/gloryhole/bj6.jpg"
)]]</center>
<<elseif $penis gt 0 and $vagina gt 0>>
<center>[img[either(
"img/sex/human/futaglory/futaglory/futabj1.jpg",
"img/sex/human/futaglory/futaglory/futabj2.jpg",
"img/sex/human/futaglory/futaglory/futabj3.jpg",
"img/sex/human/futaglory/futaglory/futabj4.jpg",
"img/sex/human/futaglory/futaglory/futabj5.jpg",
"img/sex/human/futaglory/futaglory/futabj6.jpg",
"img/sex/human/futaglory/futaglory/futabj7.jpg"
)]]</center>
<<elseif $penis gt 0 >>
<center>[img[either(
"img/sex/human/gloryhole/malebj1.jpg",
"img/sex/human/gloryhole/malebj2.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/sex/human/gloryhole/holebj1.jpg",
"img/sex/human/gloryhole/holebj2.jpg",
"img/sex/human/gloryhole/holebj3.jpg",
"img/sex/human/gloryhole/holebj4.jpg",
"img/sex/human/gloryhole/holebj5.jpg",
"img/sex/human/gloryhole/holebj6.jpg",
"img/sex/human/gloryhole/holebj7.jpg",
"img/sex/human/gloryhole/holebj8.jpg",
"img/sex/human/gloryhole/holebj9.jpg",
"img/sex/human/gloryhole/holebj10.jpg",
"img/sex/human/gloryhole/holebj11.jpg",
"img/sex/human/gloryhole/holebj12.jpg"
)]]</center>
<</if>>
<p>You approach the cock sticking through the hole, slowly taking it into your mouth as they slowly buck their hips.</p>
<p>Bracing yourself for how eager they are you let them thrust into your mouth, moaning as they fuck your face.</p>
<<if $penis gt 0>>
<p>You slowly stroke your own dick as you suck, listening to them moan as you take their penis into your mouth.</p>
<<else>>
<p>You slowly stroke your clit as you suck, listening to them moan as you take their penis into your mouth.</p>
<</if>>
<p>Their cock throbs as it passes your lips and you know they're getting close, but they begin to orgasm without warning and thrust deeply inside your throat.</p>
<<orgasm>>
<div class="choices">
<div class="choice-item">
<<link "Swallow their cum">>
<<set $guy += 1>>
<<set $cumlocation to "gloryhole swallow">>
<<goto cum>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "vag1">>
<<if $race is "Catfolk" and $rand is 1>>
<center>[img[either(
"img/img/sex/cat/gloryhole/sex1.gif",
"img/img/sex/cat/gloryhole/sex2.gif"
)]]</center>
<<elseif $race is "Catfolk">>
<center>[img[either(
"img/sex/cat/gloryhole/sex1.jpg",
"img/sex/cat/gloryhole/sex2.jpg",
"img/sex/cat/gloryhole/sex3.jpg",
"img/sex/cat/gloryhole/sex4.jpg"
)]]</center>
<<elseif $penis gt 0 and $vagina gt 0>>
<center>[img[either(
"img/sex/human/futaglory/futaglory/futaanal1.jpg",
"img/sex/human/futaglory/futaglory/futaanal2.jpg",
"img/sex/human/futaglory/futaglory/futaanal3.jpg",
"img/sex/human/futaglory/futaglory/futaanal4.jpg",
"img/sex/human/futaglory/futaglory/futaanal5.jpg",
"img/sex/human/futaglory/futaglory/futaanal6.jpg",
"img/sex/human/futaglory/futaglory/futaanal7.jpg",
"img/sex/human/futaglory/futaglory/futaanal8.jpg",
"img/sex/human/futaglory/futaglory/futaanal9.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/sex/human/gloryhole/holesex1.jpg",
"img/sex/human/gloryhole/holesex2.jpg",
"img/sex/human/gloryhole/holesex3.jpg",
"img/sex/human/gloryhole/holesex4.jpg",
"img/sex/human/gloryhole/holesex5.jpg",
"img/sex/human/gloryhole/holesex6.jpg",
"img/sex/human/gloryhole/holesex7.jpg",
"img/sex/human/gloryhole/holesex8.jpg",
"img/sex/human/gloryhole/holesex9.jpg",
"img/sex/human/gloryhole/holesex10.jpg",
"img/sex/human/gloryhole/holesex11.jpg",
"img/sex/human/gloryhole/holesex12.jpg",
"img/sex/human/gloryhole/holesex13.jpg",
"img/sex/human/gloryhole/holesex14.jpg"
)]]</center>
<</if>>
<p>You get in position in front of the hole as the man on the other side presses their cock against your pussy, slowly easing it into you.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a guy from the gloryhole">>
<p>There is a small amount of blood as you lose your virginity.</p>
<</if>>
<<if $penis gt 0>>
<p>You gasp as it enters you, slowly biting your lip as you stroke your cock in rhythm with them, matching their thrusts as you push back against them, pushing against the wall of the gloryhole.</p>
<<else>>
<p>You gasp as it enters you, slowly biting your lip as you stroke your clip in rhythm with them, matching their thrusts as you push back against them, pushing against the wall of the gloryhole.</p>
<</if>>
<p>The two of you go at it vigorously, comments about how tight you are or how good you feel common, as well as moaning in pleasure as they enjoy your pussy.</p>
<div class="choices">
<div class="choice-item">
<<link "Swallow their cum">>
<<set $guy += 1>>
<<set $cumlocation to "gloryhole swallow">>
<<goto cum>>
<</link>>
</div>
<div class="choice-item">
<<link "Let them cum inside">>
<<set $guy += 1>>
<<run $creampie.push("Human")>>
<<set $cumlocation to "gloryhole creampie">>
<<goto cum>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "vag2">>
<<if $race is "Catfolk" and $rand is 1>>
<center>[img[either(
"img/img/sex/cat/gloryhole/sex1.gif",
"img/img/sex/cat/gloryhole/sex2.gif"
)]]</center>
<<elseif $race is "Catfolk">>
<center>[img[either(
"img/sex/cat/gloryhole/sex1.jpg",
"img/sex/cat/gloryhole/sex2.jpg",
"img/sex/cat/gloryhole/sex3.jpg",
"img/sex/cat/gloryhole/sex4.jpg"
)]]</center>
<<elseif $penis gt 0 and $vagina gt 0>>
<center>[img[either(
"img/sex/human/futaglory/futaglory/futaanal1.jpg",
"img/sex/human/futaglory/futaglory/futaanal2.jpg",
"img/sex/human/futaglory/futaglory/futaanal3.jpg",
"img/sex/human/futaglory/futaglory/futaanal4.jpg",
"img/sex/human/futaglory/futaglory/futaanal5.jpg",
"img/sex/human/futaglory/futaglory/futaanal6.jpg",
"img/sex/human/futaglory/futaglory/futaanal7.jpg",
"img/sex/human/futaglory/futaglory/futaanal8.jpg",
"img/sex/human/futaglory/futaglory/futaanal9.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/sex/human/gloryhole/holesex1.jpg",
"img/sex/human/gloryhole/holesex2.jpg",
"img/sex/human/gloryhole/holesex3.jpg",
"img/sex/human/gloryhole/holesex4.jpg",
"img/sex/human/gloryhole/holesex5.jpg",
"img/sex/human/gloryhole/holesex6.jpg",
"img/sex/human/gloryhole/holesex7.jpg",
"img/sex/human/gloryhole/holesex8.jpg",
"img/sex/human/gloryhole/holesex9.jpg",
"img/sex/human/gloryhole/holesex10.jpg",
"img/sex/human/gloryhole/holesex11.jpg",
"img/sex/human/gloryhole/holesex12.jpg",
"img/sex/human/gloryhole/holesex13.jpg",
"img/sex/human/gloryhole/holesex14.jpg"
)]]</center>
<</if>>
<p>You lean against the wall and watch as a cock slides between your legs, pressing against your slit.</p>
<p>Slowly you lean forward, reaching between your legs to ease it into you after letting them grind against you for a few moments.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a guy from the gloryhole">>
<p>There is a small amount of blood as you lose your virginity.</p>
<</if>>
<<if $penis gt 0>>
<p>You gasp as it enters you, slowly biting your lip as you stroke your cock in rhythm with them, matching their thrusts as you push back against them, pushing against the wall of the gloryhole.</p>
<<else>>
<p>You gasp as it enters you, slowly biting your lip as you stroke your clip in rhythm with them, matching their thrusts as you push back against them, pushing against the wall of the gloryhole.</p>
<</if>>
<p>They drive their cock into you deeply, making you cry out in pleasure.</p>
<p>You hear them say that they're about to cum, very faintly due to your cries.</p>
<div class="choices">
<div class="choice-item">
<<link "Swallow their cum">>
<<set $guy += 1>>
<<set $cumlocation to "gloryhole swallow">>
<<goto cum>>
<</link>>
</div>
<div class="choice-item">
<<link "Let them cum inside">>
<<set $guy += 1>>
<<run $creampie.push("Human")>>
<<set $cumlocation to "gloryhole creampie">>
<<goto cum>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "vag3">>
<<if $race is "Catfolk" and $rand is 1>>
<center>[img[either(
"img/img/sex/cat/gloryhole/sex1.gif",
"img/img/sex/cat/gloryhole/sex2.gif"
)]]</center>
<<elseif $race is "Catfolk">>
<center>[img[either(
"img/sex/cat/gloryhole/sex1.jpg",
"img/sex/cat/gloryhole/sex2.jpg",
"img/sex/cat/gloryhole/sex3.jpg",
"img/sex/cat/gloryhole/sex4.jpg"
)]]</center>
<<elseif $penis gt 0 and $vagina gt 0>>
<center>[img[either(
"img/sex/human/futaglory/futaglory/futaanal1.jpg",
"img/sex/human/futaglory/futaglory/futaanal2.jpg",
"img/sex/human/futaglory/futaglory/futaanal3.jpg",
"img/sex/human/futaglory/futaglory/futaanal4.jpg",
"img/sex/human/futaglory/futaglory/futaanal5.jpg",
"img/sex/human/futaglory/futaglory/futaanal6.jpg",
"img/sex/human/futaglory/futaglory/futaanal7.jpg",
"img/sex/human/futaglory/futaglory/futaanal8.jpg",
"img/sex/human/futaglory/futaglory/futaanal9.jpg"
)]]</center>
<<else>>
<center>[img[either(
"img/sex/human/gloryhole/holesex1.jpg",
"img/sex/human/gloryhole/holesex2.jpg",
"img/sex/human/gloryhole/holesex3.jpg",
"img/sex/human/gloryhole/holesex4.jpg",
"img/sex/human/gloryhole/holesex5.jpg",
"img/sex/human/gloryhole/holesex6.jpg",
"img/sex/human/gloryhole/holesex7.jpg",
"img/sex/human/gloryhole/holesex8.jpg",
"img/sex/human/gloryhole/holesex9.jpg",
"img/sex/human/gloryhole/holesex10.jpg",
"img/sex/human/gloryhole/holesex11.jpg",
"img/sex/human/gloryhole/holesex12.jpg",
"img/sex/human/gloryhole/holesex13.jpg",
"img/sex/human/gloryhole/holesex14.jpg"
)]]</center>
<</if>>
<p>As you brace yourself and press back against their cock you feel them begin to thrust into you, aggressively fucking the hole.</p>
<<if !$pussyvirginity>>
<<set $pussyvirginity to "a guy from the gloryhole">>
<p>There is a small amount of blood as you lose your virginity.</p>
<</if>>
<p>You cry out as they pound you relentlessly, not giving you a chance to keep up.</p>
<p>Your cries fill the room as they drive deeply into your pussy, filling you completely with each thrust.</p>
<p>They don't even warn you before they begin to cum.</p>
<div class="choices">
<div class="choice-item">
<<link "Be creampied">>
<<set $guy += 1>>
<<run $creampie.push("Human")>>
<<set $cumlocation to "gloryhole creampie">>
<<goto cum>>
<</link>>
</div>
</div>
<</if>> <div class="choices">
<div class="choice-item">
<<link "Go Back">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<if $questGHole gte 1>>
<p>You found the Mushroom Mu near the moat around the city of Avedon, standing near an unconscious man.</p>
<p>She wants people to stop throwing away semen and other bodily fluids and flush them instead so she can process them, which is odd to think about.</p>
<p>To that end she wants to start infecting bathrooms, starting with the one in the Sawmill dorm.</p>
<</if>>
<<if $questGHole is 1>>
<p>Mu had one of her more coherent slaves write a request to remodel the Sawmill bathroom, something that needs the signature of the minister near the gatehouse.</p>
<</if>>
<<if $questGHole gte 2>>
<p>You stamped the paperwork and misfiled it, hoping that the colored stamps and dates would line up.</p>
<</if>>
<<if $questGHole is 2>>
<p>You should go look at the bathroom to see what Mu is planning.</p>
<</if>>
<<if $questGHole gte 3>>
<p>Mu has dug a hole from the sewers to one of the stalls into an old access port to the sewers.</p>
<p>It is questionably legal, she did this while you were looking for the paperwork but you doubt the lumberjacks are going to mind.</p>
<</if>><<set _npc = $npcs[$selectedNPC]>>
<<set $tempname to _npc.name>>
<h3><<= _npc.name>> - <<= _npc.gender>> <<= _npc.race>> (Age: <<= _npc.age>>, <<= _npc.lifeStage>>)</h3>
<p>Name: <<textbox "_npc.name" "" autofocus>> <<button "Confirm">>
<<if !_npc.name>>
<<set _npc.name to $tempname>>
<</if>>
<<goto NPCInteraction>>
<</button>></p><center><H4>Underground Ruin</H4></center>
<center><img src="img/mount/maclib/mactavern.jpg">
<p>A large circular indentation in the center of the room is filled with cement, but it is uneven and it is obvious something was once there and hastily filled in.</p></center>
<hr>
<p>The exits to the room are collapsed and all you see is rubble down those hallways.</p>
<<if $loverPercy is 51>>
<p>You see the <<button 'demon Maceasy' maceasytalk>><<set $maceasytalk to "percyrevive">><</button>> standing alone, looking around at the ruins.</p>
<<elseif $maceasybody>>
<p>You see the <<button 'demon Maceasy' maceasy>><</button>> standing alone, looking around at the ruins.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Climb back up">>
<<set $westroad to 3>>
<<goto westroad>>
<</link>>
</div>
</div>
<<set $chapter to "Ruins of Maceasy">><center><H4>West Mountain Road</H4></center>
<center><img src="img/mount/maclib/monroad.jpg">
<p>The road winds through the mountain forest, rising in the mountains, falling in the lowlands.</p></center>
<hr>
<p>There are $distanceunit markers along the road marking the distance between the Free City of Mont-Creek and Fort Reach.</p>
<p>This one says Fort Reach is $westroad mile<<if $westroad isnot 1>>s<</if>> to the east.</p>
<<if $westroad is 1>>
<p>There are signpost, some riddled with bullet holes and arrow marks, that state how dangerous the Western Road is.</p>
<p>You are warned to come back, to not go, and to save yourself by avoiding such a lawless place.</p>
<</if>>
<<if $westroad is 3>>
<p>There is an odd black slab just off the road which as the names listed of all of the people that perished as a result of the collapse of Avedon.</p>
<p>Beside the monument is a <<button 'deep hole' mactavern>><</button>> with a heavy looking chain leading into it, tied from a nearby tree.</p>
<</if>>
<<if $westroad is 3>>
<p><b>Dev Note: Road ends here for now.</b></p>
<</if>>
<div class="choices">
<<if $westroad lt 3>>
<div class="choice-item">
<<link "Head West">>
<<set $westroad += 1>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
<<if $westroad is 1>>
<div class="choice-item">
<<link "Enter Fort Reach">>
<<set $westroad to null>>
<<goto fortreach>>
<</link>>
</div>
<<else>>
<div class="choice-item">
<<link "Head East">>
<<set $westroad to -= 1>>
<<goto $previouspassage>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Western Road">>
<<roadtravel>><center><H4>Maceasy</H4></center>
<center><img src="img/npcs/maceasy/mac.jpg"></center>
<p>The Patron of the Futanari in the flesh of a $maceasybody.</p>
<p>Your body burns hot as you take in her body.</p>
<div class="dialogue-box">
<img src="img/npcs/maceasy/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Maceasy:</span>
<div class="dialogue">"Do you need something, Horseman?"</div>
</div>
</div>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<<set $chapter to "Maceasy">><<if $maceasytalk is "percyrevive">>
<center><H4>Maceasy</H4></center>
<center><img src="img/npcs/maceasy/mac.jpg"></center>
<div class="dialogue-box">
<img src="img/npcs/maceasy/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Maceasy:</span>
<div class="dialogue">"I would have thought something survived but...it's all gone."</div>
</div>
</div>
<p>Her eyes fall on you and a soft smile play on her lips.</p>
<div class="dialogue-box">
<img src="img/npcs/maceasy/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Maceasy:</span>
<div class="dialogue">"You gave me that body. Percy, I think their name was. I do not take without cause, I give freely of that which you desire most."</div>
</div>
</div>
<p>She is a Demon of Pride, then.</p>
<p>Vanity, deals, love...she gives power beyond means to the common folk and all that she asks is worship.</p>
<<if $background is "Unlucky Goblin" or $background is "Lost Wizard" or $background is "Last of the Line">>
<p>You recall the Maceasy Cultists, rabid futanari who would capture people to help spread the curse.</p>
<<else>>
<p>You recall stories about the Maceasy Cultists, rabid futanari who would capture people to help spread the curse.</p>
<</if>>
<p>That curse slowly infected the common man and what once was a personal blessing is now a hindrance that some people are born with.</p>
<div class="dialogue-box">
<img src="img/npcs/maceasy/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Maceasy:</span>
<div class="dialogue">"They're here. Percy. I am not a healer but they're alive, kept...living, but what a horrid existence it was. I've done what I can to clear the memories but I have no skill for it. They recover through means I am not privy to, spells cast by another."</div>
</div>
</div>
<p>You follow her hand as she gestures towards what must have been her throne, now little more than a ruined slab.</p>
<p>On it lies a dark skinned futanari who breathes softly, asleep as they lie under a spell.</p>
<div class="dialogue-box">
<img src="img/npcs/maceasy/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Maceasy:</span>
<div class="dialogue">"Take them back to their aunt, she has tried attacking me many times and it is inconvenient to deal with her. It was not my intention to steal them from her."</div>
</div>
</div>
<p>She waits so you approach Percy, looking at their sleeping form on the broken chair.</p>
<p>You don't really have a direct teleport to Solomn's caravan but when you turn to look at the demon once more there is a shimmering violet circle which slowly fades into a view of the caravan, what looks like to be down the street.</p>
<div class="dialogue-box">
<img src="img/npcs/maceasy/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Maceasy:</span>
<div class="dialogue">"I bid you no ill will, Rebirth. Do visit me once more and we can speak further."</div>
</div>
</div>
<p>You ensure that Percy's head is secure and hook an arm under their legs, finding that they weigh very little.</p>
<div class="dialogue-box">
<img src="img/npcs/maceasy/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Maceasy:</span>
<div class="dialogue">"I will be honest with you, their body is incomparable with me. I am not the Lady of Change, my desires and quite specific on what I do with a body. They are...not weak, that brief moment of defeat is what I was able to use to enter them but they fought me the entire time. Quite impressive, very susceptible to influence but they are cognizant of it."</div>
</div>
</div>
<p>You take a step through the portal and find yourself not in Solomn's caravan but in the sawmill, the fury of Amrel displayed on the beaten and bloodied sorcerer Killion.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at the dwarf">>
<<set $maceasytalk to "percyrevive1">>
<<goto maceasytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $maceasytalk is "percyrevive1">>
<center><H4>Sawmill Dorm Room</H4></center>
<center><img src="img/avedon/suburbs/sawmill/sawdorm.jpg"></center>
<p>Setting Percy down on a nearby bed has Amrel at their side, holding their hand and looking at the dirtied schoolgirl uniform that Percy is found in.</p>
<div class="dialogue-box">
<img src="img/avedon/caravan/act1/fight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Killion:</span>
<div class="dialogue">"Fantastic, I found them. They're...oh. OH."</div>
</div>
</div>
<p>Killion sits on the bed to rest, the bruises on his wrists and arms show that he had been beaten and defended himself, probably from Amrel.</p>
<p>The sorcerer puts a hand on Percy's leg and sighs, taking a moment to slowly reach up and lift the skirt covering Percy's newfound pussy.</p>
<div class="dialogue-box">
<img src="img/avedon/caravan/act1/fight.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Killion:</span>
<div class="dialogue">"That's...new. Hey-uh...why did I pick you up too?"</div>
</div>
</div>
<p>Amrel looks up to you and then to Killion, shaking his head.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"It doesn't matter. It doesn't..."</div>
</div>
</div>
<p>Killion begins to say something smartass, a devilish grin on his face but a dark skinned hand grabs his hair and covers his mouth, causing him to scream into their palm.</p>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"Flee, Killion. Return home."</div>
</div>
</div>
<p>Solomn almost pushes the spellcaster out, the lumberjacks waiting outside reach in and grab him which elicits another cry as he's ripped from the building.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Solomn">>
<<set $maceasytalk to "percyrevive3">>
<<goto maceasytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $maceasytalk is "percyrevive2">>
<center><H4>Amrel the Dwarven Foreman</H4></center>
<center><img src="img/npcs/amrel/amrel.jpg"></center>
<p>He looks up and sadness fills his eyes as the body of Percy lies in the bed, the dwarf slowly covering up their dead child.</p>
<p>Maceasy possessed them and you defeated her, but that killed them.</p>
<p>You hear the door slam open behind you as Solomn rushes past you, leaning over Percy as they grab their hand in theirs.</p>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"No....no no nono no no...."</div>
</div>
</div>
<p>The soothsayer reaches up and holds the back of her hand over Percy's mouth, her expression changing as she stands.</p>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"They...alive? How? They were possessed, and defeated..."</div>
</div>
</div>
<p>The Dwarf continues to fix the blanket, poorly trying to tuck in the seemingly just unconscious Percy but it is obvious that they can't figure it out.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"Doctors say they won't wake up. Nuns...Well, 'demonic taint' was the term used and it almost came to blows with her knight. I did something though."</div>
</div>
</div>
<p>Slowly Solomn turns to you, her expression one of confusion and slow fury.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at Solomn">>
<<set $maceasytalk to "percyrevive3">>
<<goto maceasytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $maceasytalk is "percyrevive3">>
<center><h4>Solomn</h4></center>
<center><img src="img/npcs/solomn/sooth.jpg"></center>
<p>She glares at you, an expression of pure hate that she does nothing to conceal.</p>
<p>The look is caught by the dwarf who seems confused, gripping the hand of their child.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"What are you doing you...filthy witch. I have them back, my child. My Percy."</div>
</div>
</div>
<p>He leans in, giving Percy a gentle kiss on their forehead as they stir slightly.</p>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"They were...cursed by the demon Maceasy. They are a..."</div>
</div>
</div>
<p>Solomn tries to broach the subject of Percy now being a futanari but Amrel waves them off.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"I don't care. I made the deal."</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"Deal?"</div>
</div>
</div>
<p>The room is quiet, far too silent for comfort as Solomn and you look down and then at each other.</p>
<p>A magical circle, one that you find yourself having a hard time leaving.</p>
<p>Solomn notices and places a hand on your shoulder, not for comfort but you can see her arm flex as she tries to move you.</p>
<div class="dialogue-box">
<img src="img/npcs/solomn/anger.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Solomn:</span>
<div class="dialogue">"What have you done, dwarf?"</div>
</div>
</div>
<p>Percy slowly stirs, mumbling under their breath as tears streak down the dirt-stained face of the dwarf, mixing into his beard.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"An unjust death, one taken by a demon. I spoke to him, Death. He agreed, a life for a life."</div>
</div>
</div>
<p>You see them standing beside Solomn before she does, the soothsayer trying to cast a spell but being frozen in place.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"Take care of them for me, Solomn. I...tell them I loved them."</div>
</div>
</div>
<p>Solomn tries to speak but is flicked away, disappearing as the skeleton raises two fingers.</p>
<<if $questYvee gte 4 or $questDragonPrincess gte 11>>
<p>You feel a bony hand grip your shoulder as a skull looks into your eyes.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Good to see you again. This one is going to take both of us, conflicting domains and all that. I have this problem with all but Chaos, actually."</div>
</div>
</div>
<<else>>
<p>You feel a bony hand grip your shoulder as a skull looks into your eyes.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death(?):</span>
<div class="dialogue">"Oh, you're the new one. This one is going to take both of us, conflicting domains and all that. I have this problem with all but Chaos, actually."</div>
</div>
</div>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Look at Death">>
<<set $maceasytalk to "percyrevive4">>
<<goto maceasytalk>>
<</link>>
</div>
</div>
<</if>>
<<if $maceasytalk is "percyrevive4">>
<<set $chapter to "Death">>
<center><H4>Death</H4></center>
<center><img src="img/npcs/death/deathskel.jpg"></center>
<p>Amrel freezes, or is frozen in place as the skeleton looks over Percy, fixing the blanket to cover them fully.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"Should give us a moment to talk. Demonic possession. Avalon passed an edict early during the war, no mortal shall suffer demonic possession. Unfortunate for the possessed to be alive during it, they would get a backseat to something using their body. Death should be instantaneous."</div>
</div>
</div>
<p>Death reaches over to fix Amrel's hat which he had set on the bed, straightening it on and wiping his face.</p>
<p>His movements are methodical, every action giving dignity to whom he touches.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"He prayed. To Avalon, to me. To Mountainhome. Even Ukon got some prayers. Dwarves don't pray so everyone is quite suspicious as to why a Dwarf has a Sultanese child, but the other Death said that this was a legitimate birth and I'm able to honor any deals."</div>
</div>
</div>
<p>You look at Death, the one they teach about in schools.</p>
<p>The gambler, the deal maker, to one that you can make an offer to on your deathbed for your very soul.</p>
<p>Turning to Amrel you see his face, formerly stone faced and now wearing his hat while a skeleton drapes a coat over his shoulders.</p>
<p>Death raises their hand and pauses when there is the ringing of a bell, a hollow laugh escaping their skull of a face.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<<if $loverPercy is 100>>
<div class="dialogue">"You're involved so it gets fuzzy. Your inaction caused them to be possessed. You fought Maceasy and slew her, and the vessel she inhabited."</div>
<<else>>
<div class="dialogue">"You're involved so it gets fuzzy. Your inaction caused them to be possessed. You let Maceasy in and she immediately sought out a new vessel to ensure that this one was unharmed, but the damage was already done."</div>
<</if>>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"By law they should be dead, but they are not. The dwarf offered their soul to return their child from the dead, a deal I take often but...they did not die. They survived demonic possession, which should be a task worthy of investigation but I can't find myself caring much. Hmmm..."</div>
</div>
</div>
<p>The skeleton rubs their chin, the clinking of bone against bone making you wince each time.</p>
<p>This is your world's original Death, they have been doing this for ages upon ages and you don't know what to do.</p>
<p>How do you handle this situation?</p>
<p>Do you offer anything, do you write a contract?</p>
<p>Whatever it is that you are, whatever your scope of work given by the Creator is, it has been poorly explained and that might be the goal.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"I like you. You're quiet, or contemplative. Possibly other things. I would challenge you to a game but I would cheat. Loaded dice, duplicate cards. Honestly I don't know why people made deals, they know the risks."</div>
</div>
</div>
<p>They look at Amrel and then to Percy, their gaze slowly turning to you.</p>
<div class="dialogue-box">
<img src="img/npcs/death/darksun.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Death:</span>
<div class="dialogue">"You know what? Find them again."</div>
</div>
</div>
<p>Death snaps their fingers and the blanket covering Percy falls flat, the tanned futanari disappearing.</p>
<p>Looking back at Death you find them gone, with only a soft laugh from where they were before.</p>
<p>The sigil on the ground is gone and you're able to move freely, with Amrel peeking in from the doorway.</p>
<p>They look up and then to you as if Percy would fall from the rafters, a sad expression on their face.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"You find them yet?"</div>
</div>
</div>
<div class="dialogue-box">
<img src="img/npcs/pat/pat.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pat:</span>
<div class="dialogue">"Not yet, sir. We have men as far north as Britmor looking, we-"</div>
</div>
</div>
<p>Amrel waves off the lumberjack, looking to you.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/amreltalk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Amrel:</span>
<div class="dialogue">"Let me...let me know, alright? I'm worried...I know a few things and I try something stupid."</div>
</div>
</div>
<p>Death wiped his face off and it's hard to see him cry now, in general and in this light.</p>
<p>His attendant Pat simply looks up, rather interested in a clipboard someone handed him.</p>
<div class="dialogue-box">
<img src="img/npcs/pat/pat.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Pat:</span>
<div class="dialogue">"Young Sultanese man near Junktown? Odd, we have anyone near-"</div>
</div>
</div>
<p>The dwarf looks to you for an answer and you don't have one.</p>
<div class="choices">
<div class="choice-item">
<<link "Say you're still looking">>
<<set $maceasytalk to null>>
<<if $loverPercy is 100>>
<<set $loverPercy to 101>>
<<set $maceasybody to "dead">>
<<elseif $loverPercy is 51>>
<<set $loverPercy to 52>>
<<set $maceasybody to "cultist">>
<</if>>
<<set $percyloc to null>>
<<set $percygender to "futanari">>
<<goto sawmilldorm>>
<</link>>
</div>
</div>
<</if>>
<<if $maceasytalk is "percyrevive5">>
<<set $chapter to "Percy">>
<center><H4>Percy</H4></center>
<center><img src="img/sex/human/gloryhole/meet.gif"></center>
<p>You hear soft moaning from the gloryhole as you climb up, not an uncommon sound but even the enthusiasm of this one gets the attention of the other girls.</p>
<p>Approaching the familiar looking tanned body you recognize Percy, once again covered in semen but this time by choice, stroking their cock as they expertly suck the cock in front of them.</p>
<p>The cock they're servicing finishes, shooting thick cum across their face as the femboy strokes their cock, letting out a moan as they cum against the wall in front of them.</p>
<p>With a vacant smile they look at whom is casting a shadow over them, looking at you as they freeze in place.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"Wait..."</div>
</div>
</div>
<p>Percy turns to you, their face a mix of emotions but the foremost one being shame.</p>
<p>They breathe heavily, their breath smelling more like vanilla than semen.</p>
<p>That smell gets more potent as you feel a presence behind you, the stall Percy was using quickly filled.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"Did I do wrong? I found this one lost in the sewers."</div>
</div>
</div>
<p>You look at the mushroom woman and then to Percy who is wiping their face and chest using a nearby sink.</p>
<p>It takes a moment to think about how to explain it as Percy is right there but you don't get the chance.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"I was...killed? A demon...they called themselves my mother. They...gave me this body when Madam wouldn't..."</div>
</div>
</div>
<p>Mu looks at you with confusion, tilting her head at Percy as they confess to knowing about everything that happened.</p>
<p>The Mushroom Goddess looks on with disinterest at first but you feel her bristling with fury as the story goes on, the rape, abuse and suffering.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"They told me of their plight, to have Madam in the sewers rid them of their cock and only leave the vagina. Of the distant father and returning due to bullying. This is...I do not like this. You found them and...watched?"</div>
</div>
</div>
<p>Percy turns red in the face and you hear them vomit into the sink, the mess a mix of blue mushrooms from Mu and white semen.</p>
<p>You turn to Mu as drugging people is against what she said she was going to do but she shakes her head.</p>
<div class="dialogue-box">
<img src="img/npcs/mu/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Mu:</span>
<div class="dialogue">"They were already eating the mushrooms when I found them, this was just to wait out the spores with fresh air."</div>
</div>
</div>
<p>You turn and look at girls choking on cock, barely breathing as they swallow loads from travelers and lumberjacks in what must be a very obvious open secret.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"You were there."</div>
</div>
</div>
<p>Percy wipes their face and turns to you, an accusatory finger that turns into them throwing themselves into your chest.</p>
<p>The tears come quickly, the tanned man...woman, you notice as they're still a Futanari from contact with Maceasy.</p>
<<if $maceasybody is "dead">>
<p>Probably the only Futanari since Maceasy is dead.</p>
<</if>>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<<if $loverPercy is 52>>
<div class="dialogue">"You were there, you and the demon. I...saw her try to bargain with you and you...carried me. I saw...mom...and...a man. He...helped me to my feet and pointed towards..."</div>
<<elseif $loverPercy is 101>>
<div class="dialogue">"You were there, you fought the demon. I...saw her try to bargain with you and you...killed her. I saw...mom...and...a man. He...helped me to my feet and pointed towards..."</div>
<</if>>
</div>
</div>
<p>Percy looks up from their chest, their watery eyes locking with yours.</p>
<div class="dialogue-box">
<img src="img/npcs/amrel/percytrap/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Percy:</span>
<div class="dialogue">"They pointed at you. What...what do I do?"</div>
</div>
</div>
<p>You don't have a good answer and Mu simply leaves, this no longer her problem.</p>
<div class="choices">
<div class="choice-item">
<<link "Tell them to stay">>
<<set $maceasytalk to null>>
<<if $loverPercy is 52>>
<<set $loverPercy to 53>>
<<elseif $loverPercy is 101>>
<<set $loverPercy to 102>>
<</if>>
<<set $totalPoints += 1>>
<<set $percyloc to "sawmilldorm">>
<<set $relPercy to 10>>
<<set $percyfem to true>>
<<set $percygender1 to "her">>
<<set $percygender2 to "she">>
<<goto avehole>>
<</link>>
</div>
</div>
<<if $monduvalnuked isnot true>>
<div class="choice-item">
<<link "Tell Percy to go back to Monduval">>
<<set $maceasytalk to null>>
<<if $loverPercy is 52>>
<<set $loverPercy to 53>>
<<elseif $loverPercy is 101>>
<<set $loverPercy to 102>>
<</if>>
<<set $totalPoints += 1>>
<<set $percyloc to "mondorm">>
<<set $relPercy to 10>>
<<set $percyfem to true>>
<<set $percygender1 to "her">>
<<set $percygender2 to "she">>
<<goto avehole>>
<</link>>
</div>
<</if>>
<</if>><center><H4>The City Council</H4></center>
<center><img src="img/avedon/gate/realtor_office.jpg"></center>
<p>He is a portly man, working with the records branch of the castle to move and maintain properties.</p>
<p>His office manages the day to day aspects of the city.</p>
<div class="dialogue-box">
<img src="img/npcs/council/council.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">City Councilman:</span>
<div class="dialogue">"What can I help you with today?"</div>
</div>
</div>
<<if $clinicdebt gt 0>>
<p>You owe $clinicdebt gems for the Clinic in the Slums.</p>
<</if>>
<<if $farmdebt gt 0>>
<p>You owe $farmdebt gems for the farmland just outside town.</p>
<</if>>
<<if $loverPercy gte 50 and !$farmland>>
<p>There is a farm named Ironwood that is being sold off near the farm road.</p>
<p>Public zoning laws include a theatrical establishment which is considered to be allowed to remain in Good Faith of the property owner.</p>
<p>As personal land is being used for private purposes by the City of Avedonia, property taxes will be waived under the assumption that the theatrical establishment be allowed to remain.</p>
<p>The property is being sold for 80,000 gems as is.</p>
<p>They seem so desperate that they're even willing to spread out payments.</p>
<hr>
<</if>>
<<if !$questMilkQuest>>
<p>The clinic in the slums has apparently fallen on bad times as the city is selling it to get better tax revenue.</p>
<p>The requirements are that the new owner pays off the back taxes, 6,000 gems, and that they have some skill in healing.</p>
<<if $degreeNursing>>
<p>As a registered nurse you're eligible.</p>
<<elseif $class is "Healer" and $unlockedSkills.includes("potionCrafting")>>
<p>Your abilities as a Healer are somewhat divine and rather unnatural but you're eligible.</p>
<<elseif $class is "Witch" and $unlockedSkills.includes("spPotion1")>>
<p>If you lie about being a Witch and fake where your potions come from you're eligible.</p>
<<elseif $questRebirthCultists gte 6>>
<p>With your Healing Rain spell you're technically eligible.</p>
<</if>>
<p>They seem so desperate that they're even willing to spread out payments.</p>
<hr>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto castlehall>>
<</link>>
</div>
<<if $money gte 6000 and !$questMilkQuest and ($degreeNursing or $class is "Healer" and $unlockedSkills.includes("potionCrafting") or $class is "Witch" and $unlockedSkills.includes("spPotion1") or $questRebirthCultists gte 6)>>
<div class="choice-item">
<<link "Buy the clinic (Using Gems)">>
<<set $money -= 6000>>
<<set $clinicdebt to 0>>
<<set $castleevent to "questmilkquest">>
<<goto castleevents>>
<</link>>
</div>
<</if>>
<<if $bankmoney gte 6000 and !$questMilkQuest and ($degreeNursing or $class is "Healer" and $unlockedSkills.includes("potionCrafting") or $class is "Witch" and $unlockedSkills.includes("spPotion1") or $questRebirthCultists gte 6)>>
<div class="choice-item">
<<link "Buy the clinic outright (Using your bank account)">>
<<set $bankmoney -= 6000>>
<<set $clinicdebt to 0>>
<<set $castleevent to "questmilkquest">>
<<goto castleevents>>
<</link>>
</div>
<</if>>
<<if !$questMilkQuest and ($degreeNursing or $class is "Healer" and $unlockedSkills.includes("potionCrafting") or $class is "Witch" and $unlockedSkills.includes("spPotion1") or $questRebirthCultists gte 6)>>
<div class="choice-item">
<<link "Finance the clinic">>
<<set $clinicdebt to 6000>>
<<set $castleevent to "questmilkquest">>
<<goto castleevents>>
<</link>>
</div>
<</if>>
<<if $questMilkQuest and $clinicdebt and $money gte $clinicdebt>>
<div class="choice-item">
<<link "Pay off the Clinic debt using gems ($clinicdebt gems)">>
<<set $money -= $clinicdebt>>
<<set $clinicdebt to 0>>
<<set $castleevent to null>>
<<goto council>>
<</link>>
</div>
<</if>>
<<if $questMilkQuest and $clinicdebt and $bankmoney gte $clinicdebt>>
<div class="choice-item">
<<link "Pay off the Clinic debt using your bank account ($clinicdebt gems)">>
<<set $bankmoney -= $clinicdebt>>
<<set $clinicdebt to 0>>
<<set $castleevent to "councilman">>
<<goto castleevents>>
<</link>>
</div>
<</if>>
<<if $loverPercy gte 50 and !$farmland and $bankmoney gte 80000>>
<div class="choice-item">
<<link "Buy the farm outright (Using your bank account)">>
<<set $bankmoney -= 80000>>
<<set $farmdebt to null>>
<<set $castleevent to "farm">>
<<goto castleevents>>
<</link>>
</div>
<</if>>
<<if $loverPercy gte 50 and !$farmland>>
<div class="choice-item">
<<link "Finance the farm">>
<<set $farmdebt to 80000>>
<<set $castleevent to "farm">>
<<goto castleevents>>
<</link>>
</div>
<</if>>
<<if $farmdebt and $bankmoney gte $farmdebt>>
<div class="choice-item">
<<link "Pay the farm outright $farmdebt (Using your bank account $bankmoney)">>
<<set $bankmoney -= $farmdebt>>
<<set $farmdebt to null>>
<<goto council>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Councilman">><center><H4>Sath</H4></center>
<center><img src="img/npcs/sath/sath.jpg"></center>
<p>Your freeloading Orc daughter</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask about her">>
<<set $sathtalk to "her">>
<<goto sathtalk>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask her to leave">>
<<set $sathtalk to "leave">>
<<goto sathtalk>>
<</link>>
</div>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $sathtalk to "sex">>
<<goto sathtalk>>
<</link>>
</div>
<<if $queenSatyr and $queenSatyr is "no one">>
<div class="special-choice-item">
<<link "Ask about the Queen of the Satyr in Amazonia">>
<<set $sathtalk to "sathqueen">>
<<goto sathtalk>>
<</link>>
</div>
<</if>>
</div>
<<set $chapter to "Sath">><center><H4>Sath</H4></center>
<center><img src="img/npcs/sath/sath.jpg"></center>
<p>She shrugs as she walks leans on a nearby wall.</p>
<<if $sathtalk is "her">>
<div class="dialogue-box">
<img src="img/npcs/sath/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sath:</span>
<div class="dialogue">"Not much with me. Mom died in childbirth, as Orc women are prone to do. The whole 'strong Independence' thing Orcs have keeps getting us killed due to ignorance. So I'm going to live with you."</div>
</div>
</div>
<</if>>
<<if $sathtalk is "leave">>
<div class="dialogue-box">
<img src="img/npcs/sath/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sath:</span>
<div class="dialogue">"Got nowhere else to go. You're the one who got my mom pregnant, aren't you supposed to build a stronghold for your children?"</div>
</div>
</div>
<</if>>
<<if $sathtalk is "sex">>
<div class="dialogue-box">
<img src="img/npcs/sath/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sath:</span>
<div class="dialogue">"I don't even wear my mom's old clothes, what makes you think I want to have her sloppy seconds?"</div>
</div>
</div>
<</if>>
<<if $sathtalk is "queensath">>
<<set $queenOrc to "Sath">>
<div class="dialogue-box">
<img src="img/npcs/sath/talk.jpg" alt="NPC" onclick="window.openLightbox(this.src)">
<div class="dialogue-content">
<span class="npc-name">Sath:</span>
<div class="dialogue">"They did send me a letter. I guess I could check it out."</div>
</div>
</div>
<</if>>
<p>Sath looks at her fingernails and you realize she's going to be a problem for a long time.</p>
<div class="choices">
<div class="choice-item">
<<link "Look at her">>
<<goto sath>>
<</link>>
</div>
<div class="choice-item">
<<link "Look away">>
<<goto $previouspassage>>
<</link>>
</div>
</div><center><H4>Bank of Vicindio</H4></center>
<center><img src="img/avedon/noble/bank.jpg">
<p>Everyone born or visiting Avedonia is issued a bank account, and as such the banking guild is one of the most powerful factions in the country.</p></center>
<hr>
<p>The main reason to have a bank account is the security it offers, but your items are not held on your person so this is just for bureaucracy sake.</p>
<<include bankingsystem>>
<<if !$bankloan and $bankmoney lt 500>>
<p>The bank offers a one time <<button '500 gem loan' bank>><<set $bankmoney -= 500>><<set $money += 500>><<set $bankloan to 1>><</button>> that you can pay back any time, with the warning that being 1,000 gems in debt is illegal.</p>
<</if>>
<div class="choices">
<div class="choice-item">[[Leave the bank|moneast]]</div>
</div>
<<set $chapter to "Bank">><<set $options to []>>
<<run $options.push({ name: "mix1" })>>
<<run $options.push({ name: "mix2" })>>
<<if !$playNight>>
<<run $options.push({ name: "nightwraithboom" })>>
<<if $questNightwraiths gte 10 and $questNightwraiths lt 100>>
<<run $options.push({ name: "nightwraithalive" })>>
<</if>>
<</if>>
<<if !$playBarrel>>
<<run $options.push({ name: "barrel" })>>
<<run $options.push({ name: "barrel" })>>
<</if>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "mix1">>
<center><H4>Park Band</H4></center>
<center>[img[either(
"img/jobs/theater/act1.jpg",
"img/jobs/theater/act2.jpg",
"img/jobs/theater/act3.jpg",
"img/jobs/theater/act4.jpg",
"img/jobs/theater/act5.jpg",
"img/jobs/theater/act6.jpg",
"img/jobs/theater/act7.jpg",
"img/jobs/theater/act8.jpg",
"img/jobs/theater/act9.jpg",
"img/jobs/theater/act10.jpg",
"img/jobs/theater/act11.jpg",
"img/jobs/theater/act12.jpg",
"img/jobs/theater/act13.jpg",
"img/jobs/theater/act14.jpg",
"img/jobs/theater/act15.jpg",
"img/jobs/theater/act16.jpg",
"img/jobs/theater/act17.jpg",
"img/jobs/theater/act18.jpg",
"img/jobs/theater/act19.jpg"
)]]</center>
<p>You watch the show with interest, the lyrics slurring together as the crowd cheers over the music.</p>
<p>The beat is so loud you're sure your heartbeat is being overwritten by it, but you're still enjoying yourself.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $minute += 55>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "mix2">>
<center><H4>Park Band</H4></center>
<center>[img[either(
"img/jobs/theater/act1.jpg",
"img/jobs/theater/act2.jpg",
"img/jobs/theater/act3.jpg",
"img/jobs/theater/act4.jpg",
"img/jobs/theater/act5.jpg",
"img/jobs/theater/act6.jpg",
"img/jobs/theater/act7.jpg",
"img/jobs/theater/act8.jpg",
"img/jobs/theater/act9.jpg",
"img/jobs/theater/act10.jpg",
"img/jobs/theater/act11.jpg",
"img/jobs/theater/act12.jpg",
"img/jobs/theater/act13.jpg",
"img/jobs/theater/act14.jpg",
"img/jobs/theater/act15.jpg",
"img/jobs/theater/act16.jpg",
"img/jobs/theater/act17.jpg",
"img/jobs/theater/act18.jpg",
"img/jobs/theater/act19.jpg"
)]]</center>
<p>You're stuck behind someone who liked the band before they were cool, and insist that everyone else nearby knows it.</p>
<p>You try moving, but there isn't any where to go since seats are assigned.</p>
<p>It ends up being a generally unpleasant show for you.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $minute += 55>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "nightwraithboom">>
<center><H4>Nightwraiths</H4></center>
<center>[img[either(
"img/jobs/theater/nightwraiths/perform1.jpg",
"img/jobs/theater/nightwraiths/perform2.jpg",
"img/jobs/theater/nightwraiths/perform3.jpg"
)]]</center>
<p>The Nightwraiths, a group of Elven goths, play one of their hits.</p>
<i><p>Boom, Boom, Boom, Boom,</p>
<p>I want you in my room,</p>
<p>our legs are locked together,</p>
<p>we'll be together forever.</p></i>
<p>A song about chasing men through the forest to rape them in the woods seems to hit a key with the youth of Avedonia.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $minute += 55>>
<<set $playNight to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "nightwraithalive">>
<center><H4>Nightwraiths</H4></center>
<center>[img[either(
"img/jobs/theater/nightwraiths/perform1.jpg",
"img/jobs/theater/nightwraiths/perform2.jpg",
"img/jobs/theater/nightwraiths/perform3.jpg"
)]]</center>
<p>The Nightwraiths, a group of Elven goths, play one of their hits.</p>
<i><p>Lights are flashing, bodies move in time,</p>
<p>Your smile hits harder than the bassline.</p>
<p>Hips keep talking, no need to explain,</p>
<p>We leave together, sweat and champagne.</p>
<p>A song about taking a boy home from the club seems quite popular.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $minute += 55>>
<<set $playNight to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>>
<<if $selectedOption.name === "barrel">>
<center><H4>Barrel</H4></center>
<center><img src="img/jobs/theater/barrel/barrel.jpg"></center>
<p>Barrel is some sort of boy band, but you're unsure who they're for.</p>
<p>Most of their lyrics are gibberish or simply just words that rhyme, but the people of Monduval seem to love them.</p>
<p>You're confused about the hip music these young people are listening to, music was better back in your day.</p>
<div class="choices">
<div class="choice-item">
<<link "Leave them alone">>
<<set $minute += 55>>
<<set $playBarrel to true>>
<<goto $previouspassage>>
<</link>>
</div>
</div>
<</if>><<if $seraphsex is "afterparty">>
<center><H4>Nightwraiths</H4></center>
<center>[img[either(
"img/jobs/theater/nightwraiths/after1.jpg",
"img/jobs/theater/nightwraiths/after2.jpg",
"img/jobs/theater/nightwraiths/after3.jpg"
)]]
<p>The girls lie around the room exhausted.</p></center>
<<elseif $seraphsex is "gang">>
<center><H4>Nightwraiths</H4></center>
<center>[img[either(
"img/jobs/theater/nightwraiths/gang1.jpg",
"img/jobs/theater/nightwraiths/gang2.jpg",
"img/jobs/theater/nightwraiths/gang3.jpg",
"img/jobs/theater/nightwraiths/gang4.jpg",
"img/jobs/theater/nightwraiths/gang5.jpg",
"img/jobs/theater/nightwraiths/gang6.jpg",
"img/jobs/theater/nightwraiths/gang7.jpg",
"img/jobs/theater/nightwraiths/gang8.jpg",
"img/jobs/theater/nightwraiths/gang9.jpg"
)]]
<p>The Nightwraiths seem to be enjoying themselves.</p></center>
<<else>>
<center><H4>Nightwraith's Apartment</H4>
<img src="img/monduval/motelroom.jpg">
<p>The Nightwraiths use this room for their things and the door has a very sturdy looking lock.</p></center>
<</if>>
<hr>
<<if $seraphsex is "pending">>
<p>There is an orgy pending tomorrow.</p>
<</if>>
<p>A bathroom <<button 'to bathe' bath>><</button>> yourself is in here.</p>
<<if $hour lt 17 and !$playNightwraith>>
<p>Chastity lives in the other while the <<button 'rest of the band' nightwraiths>><</button>> laze around in various states of undress in this one, occasionally going over there to hang out.</p>
<<else>>
<p>The Nightwraiths perform in Monduval Park in the after noon.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the room">>
<<goto monhotel>>
<</link>>
</div>
<div class="choice-item">
<<link "Visit their other room">>
<<goto nightroom>>
<</link>>
</div>
</div>
<<set $chapter to "Nightwraiths">>
<<if $seraphsex is "gang">>
<<set $seraphlust += 25>>
<<set $seraphsex to "afterparty">>
<<if $seraphrep>>
<<set $seraphrep += 1>>
<<else>>
<<set $seraphrep to 1>>
<</if>>
<</if>>
<<if $questNightwraiths is 6 and $seraphrep gte 3>>
<<set $chastitytalk to "nightwraiths6">>
<<goto chastitytalk>>
<</if>><center><H4>$foxname</H4></center>
<<set $rand to random(1, 3)>>
<<if $pregnantFoxxy>>
<center><img src="img/npcs/nogitsune/renpreg.jpg"></center>
<<elseif $rand is 1>>
<center><img src="img/npcs/nogitsune/home.jpg"></center>
<<else>>
<center><img src="img/npcs/nogitsune/renn.jpg"></center>
<</if>>
<p>The reformed Kitsune Devil, not one of their pantheon.</p>
<<if $bornNogitsune is "you">>
<p>She was born due to a ritual from the Goblin King.</p>
<<else>>
<p>She was born from your union with $bornNogitsune.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave her alone">>
<<set $marikotalk to null>>
<<goto $previouspassage>>
<</link>>
</div>
<div class="choice-item">
<<link "Ask if she is okay">>
<<set $marikotalk to "nogitself">>
<<goto marikotalk>>
<</link>>
</div>
<<if $foxxysex>>
<div class="choice-item">
<<link "Ask about her body">>
<<set $marikotalk to "nogitbody">>
<<goto marikotalk>>
<</link>>
</div>
<</if>>
<div class="flirt-choice-item">
<<link "Ask to fool around">>
<<set $marikotalk to "nogitsex">>
<<goto marikotalk>>
<</link>>
</div>
</div>
<<set $chapter to "$foxname">>
<<run setup.mineIronGame.open()>>
<<run setup.chopWoodGame.open()>><div id="escapeUI">
<div id="escapeStats" class="escapeKeyStats">
Speed: ...<br>
Time: ...<br>
Progress: ...<br>
Misses: ...<br>
</div>
<div class="escapeKeyBar">
<div id="escapeBarFill" class="escapeKeyBarFill"></div>
</div>
<div id="escapeLanes" class="escapeLaneRow"></div>
<div id="escapeHint" class="escapeKeyHint">
Click a lane or press <b>1–5</b> (or <b>A S D F G</b>).<br>
Avoid <b>DANGER</b>. Get enough safe moves before time runs out.
</div>
<div id="escapeEnd" style="margin-top:10px;"></div>
</div>
<center><H4>Saint Silas School Church Add-On</H4></center>
<center><img src="img/avedon/slum/school/church.jpg">
<p>A church you had built on school grounds to help with the children of the slums.</p></center>
<hr>
<p>There are a few lost souls that linger on its pews, the main church too far of a trek from the slums for them.</p>
<<if $slumpastor is "Bede">>
<p>You see <<button 'Bede' bede>><</button>> giving church services.</p>
<<elseif $slumpastor is "Tentacle Nun">>
<p>You see the <<button 'Tentacled Nun' bedetalk>><<set $bedetalk to "tentnun">><</button>> walking quietly among the pews, Thesaur giving her some automany.</p>
<<elseif $slumpastor is "Aspen">>
<p>You see <<button 'Aspen' aspen>><</button>> here, watching the flock quietly just as she does the children at the orphanage.</p>
<<elseif $slumpastor is "Basket">>
<p>You see <<button 'Basket' basket>><</button>> and <<button 'her knight' basketknight>><</button>> maintaining the church, idly chatting while people pray.</p>
<<elseif $slumpastor is "Lisa">>
<p>You see <<button 'Lisa' lisa>><</button>> sitting quietly, chatting with a few people sitting near her.</p>
<<else>>
<p>There is no nun assigne to this church.</p>
<p>You could probably find one whose goals align with yours.</p>
<</if>>
<<if $hour gte 6 and $hour lte 17 and $slumpastor>>
<p>You could <<button 'sit through a church service' altworldevents>><<set $altworldevent to "churchservice">><</button>> if you wanted.</p>
<</if>>
<div class="choices">
<div class="choice-item">
<<link "Leave the church">>
<<goto slumschoolyard>>
<</link>>
</div>
</div>
<<set $chapter to "Slums Church">><<set $options to []>>
<<if $hour lt 8>>
<<run $options.push({ name: "before8" })>>
<</if>>
<<if $hour gt 19>>
<<run $options.push({ name: "after19" })>>
<</if>>
<<if !$questYvee>>
<<run $options.push({ name: "missingprincipal" })>>
<<elseif $hour gte 8 and $hour lte 19>>
<<run $options.push({ name: "presentprincipal" })>>
<<run $options.push({ name: "yveeorders1" })>>
<<run $options.push({ name: "yveeorders2" })>>
<<run $options.push({ name: "yveehot1" })>>
<<run $options.push({ name: "yveehot2" })>>
<<run $options.push({ name: "detention1" })>>
<<run $options.push({ name: "detention2" })>>
<<run $options.push({ name: "kids1" })>>
<<run $options.push({ name: "kids2" })>>
<<run $options.push({ name: "kids3" })>>
<<run $options.push({ name: "kids4" })>>
<<if $schoolnude and $hour gte 8 and $hour lte 19>>
<<run $options.push({ name: "schoolnude" })>>
<<else>>
<<run $options.push({ name: "schoolcasual" })>>
<</if>>
<<if $previouspassage is "slumschoolgym" and $schoolstate>>
<<run $options.push({ name: "schoolgym" })>>
<</if>>
<<if $previouspassage is "slumschoolyard" and $completedProjects.includes("Kennel") and $schooldogmale gt 0>>
<<run $options.push({ name: "guarddogyard" })>>
<</if>>
<<if ($schoolstate is "medium" or $schoolstate is "heavy") and $completedProjects.includes("Kennel")>>
<<run $options.push({ name: "sexdoghall" })>>
<</if>>
<</if>>
<<run $options.push({ name: "nothing" })>>
<<run $options.push({ name: "nothing" })>>
<<run $options.push({ name: "nothing" })>>
<<run $options.push({ name: "nothing" })>>
<<run $options.push({ name: "nothing" })>>
<!-- Function to get a random option -->
<<set $getRandomOption = function(options) {
if (options.length === 0) return null;
let randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}>>
<!-- Get and display the selected option -->
<<set $selectedOption to $getRandomOption($options)>>
<<if $selectedOption.name === "before8">>
<p>The halls of the school are empty as school hasn't started yet.</p>
<</if>>
<<if $selectedOption.name === "after19">>
<p>The halls of the school are empty as school has ended for the day.</p>
<</if>>
<<if $selectedOption.name === "missingprincipal">>
<<set $rand to random(1, 6)>>
<<if $$rand is 1>>
<p>Students passing in the halls comment on the missing principal, as going to school has become more dangerous without her here.</p>
<<elseif $rand is 2>>
<p>The school is barely that, drunks and hooligans hang out in its halls.</p>
<<elseif $rand is 3>>
<p>The lack of authority has made this place a dangerous place to be.</p>
<<elseif $rand is 4>>
<p>Drunks linger in the halls, using the school as a place to freely do drugs.</p>
<<elseif $rand is 5>>
<p>Whatever was meant to be taught here is no longer so, the local gangs run things here.</p>
<<elseif $rand is 6>>
<p>Very few teachers have stayed due to the extended leave of the principal, leaving the place a ghost town.</p>
<</if>>
<</if>>
<<if $selectedOption.name === "presentprincipal">>
<<set $rand to random(1, 6)>>
<<if $rand is 1>>
<p>The no running signs do not apply to Yvee as she jumps on and over people, climbing on walls to stop some issue on the other side of the school.</p>
<<elseif $rand is 2>>
<p>People idly chat about things about the community center and how much safer it, and the slums in general, now that Yvee is back.</p>
<<elseif $rand is 3>>
<p>Two students talk about how they hope Yvee is single as they're going to ask her out, only to start fighting about who gets to do it first.</p>
<<elseif $rand is 4>>
<p>Yvee watches the halls, mingling with the students as she carefully swats away the hands of boys and girls alike as they try to touch her tail.</p>
<<elseif $rand is 5>>
<p>Yvee stands awkwardly next to a sad looking girl, gently patting her as something seems to have upset her.</p>
<<elseif $rand is 6>>
<p>Yvee does her best to let down a boy who seems obsessed with her down, her delicate handling of the situation seeming to have no effect on him.</p>
<</if>>
<</if>>
<<if $selectedOption.name === "yveeorders1">>
<p>You hear Yvee's shouts from here, telling people to clear the halls and get to class.</p>
<</if>>
<<if $selectedOption.name === "yveeorders2">>
<p>You hear Yvee's shouts from here, something about doing something inappropriate but you miss exactly what it is.</p>
<</if>>
<<if $selectedOption.name === "yveehot1">>
<p>As you walk you hear comments about how attractive Principal Yvee is and if she's single.</p>
<</if>>
<<if $selectedOption.name === "yveehot2">>
<p>Walking around you hear hushed comments about how someone is trying for personal detention with Principal Yvee, but they get laughed at.</p>
<</if>>
<<if $selectedOption.name === "detention1">>
<p>You hear a few students talking about how they're looking forward to detention.</p>
<</if>>
<<if $selectedOption.name === "detention2">>
<p>A student talks to another about why the art program is called detention, possibly so it sounds forced rather than voluntary.</p>
<</if>>
<<if $selectedOption.name === "kids1">>
<p>The school is advertised as a place for children, but there is a distinct lack of anyone not of age.</p>
<</if>>
<<if $selectedOption.name === "kids2">>
<p>A few children are ferried to and from the bathroom by teachers, then taken back to their class.</p>
<</if>>
<<if $selectedOption.name === "kids3">>
<p>More doors are open to children than for teachers, as children seem to come and go from random doors.</p>
<</if>>
<<if $selectedOption.name === "kids4">>
<p>You see a few children enter one by one into a door that you know is just a closet, but they keep filing in.</p>
<</if>>
<<if $selectedOption.name === "schoolcasual">>
<<set $arousal += 10>>
<p>You see students wearing casual wear, and some students are risque in their clothing choices.</p>
<</if>>
<<if $selectedOption.name === "schoolnude">>
<<set $arousal += 25>>
<p>Students pass you in the nude, or as risque as they feel comfortable with.</p>
<</if>>
<<if $selectedOption.name === "hornygym">>
<p>Students sometimes grab each other for far longer than needed during a game.</p>
<</if>>
<<if $selectedOption.name === "guarddogyard">>
<p>Your dogs rush through the halls after something, but you see the rush of yellow and know they're aiding Yvee with something.</p>
<</if>>
<<if $selectedOption.name === "sexdogyard">>
<p>You think you hear <<button 'faint moaning mixed with barks' altworldevents>><<set $altworldevent to "dogsex1">><</button>> nearby.</p>
<</if>>
<<if $selectedOption.name === "guarddoghall">>
<p>Your dogs idle in the yard, looking at the high walls around them with disinterest.</p>
<</if>>
<<if $selectedOption.name === "sexdoghall">>
<p>You think you hear <<button 'faint moaning mixed with barks' altworldevents>><<set $altworldevent to "dogsex1">><</button>> nearby.</p>
<</if>><h2>Inventory Test — Individual Items</h2>
<p>Each button adds <b>1</b> of that item.</p>
<hr>
<p><<link 'test'>><<addItem "Reset Potion" "Consumable" "An unusual potion that returns you to how you were when you were born.">><</link>></p>
<p><b>Materials</b></p>
<p>
<<link "Add Bottles">><<giveItem "bottles">><</link>> |
<<link "Add Dildo">><<giveItem "dildo">><</link>> |
<<link "Add Dryad Sap">><<giveItem "dryad">><</link>> |
<<link "Add Nails">><<giveItem "nails">><</link>> |
<<link "Add Onahole">><<giveItem "onahole">><</link>> |
<<link "Add Rope">><<giveItem "rope">><</link>> |
<<link "Add Tattered Banner">><<giveItem "tatteredBanner">><</link>> |
<<link "Add Tent">><<giveItem "tent">><</link>> |
<<link "Add Wasp Stinger">><<giveItem "wasp">><</link>> |
<<link "Add Wood">><<giveItem "wood">><</link>>
</p>
<hr>
<p><b>Food</b></p>
<p>
<<link "Add Bread">><<giveItem "bread">><</link>> |
<<link "Add Chocolate">><<giveItem "chocolate">><</link>> |
<<link "Add Chicken Egg">><<giveItem "egg">><</link>> |
<<link "Add Fish">><<giveItem "fish">><</link>> |
<<link "Add Sack of Grain">><<giveItem "grain">><</link>> |
<<link "Add Milk">><<giveItem "milk">><</link>>
</p>
<hr>
<p><b>Consumables</b></p>
<p>
<<link "Add Antidote">><<giveItem "antidote">><</link>> |
<<link "Add Bottle of Fibroin">><<giveItem "fibroin">><</link>> |
<<link "Add Bust Down">><<giveItem "bustDown">><</link>> |
<<link "Add Bust Down Cure">><<giveItem "bustDownCure">><</link>> |
<<link "Add Contraceptive Pills">><<giveItem "contraceptive">><</link>> |
<<link "Add Demonic Cum">><<giveItem "demonsemen">><</link>> |
<<link "Add Feminine Potion">><<giveItem "femininePotion">><</link>> |
<<link "Add Frigid Potion">><<giveItem "frigid">><</link>> |
<<link "Add Milk of Grace">><<giveItem "grace">><</link>> |
<<link "Add Greater Healing Potion">><<giveItem "greatHeal">><</link>> |
<<link "Add Greater Stamina Potion">><<giveItem "greatStamina">><</link>> |
<<link "Add Goblin Brood Tonic">><<giveItem "gobBrood">><</link>> |
<<link "Add Honey">><<giveItem "honey">><</link>> |
<<link "Add Inert Potion">><<giveItem "inert">><</link>> |
<<link "Add Lactaid">><<giveItem "lactaid">><</link>> |
<<link "Add Lactaid (Perpetual)">><<giveItem "lactaidPerpetual">><</link>> |
<<link "Add Lust Potion">><<giveItem "lust">><</link>> |
<<link "Add Masculine Potion">><<giveItem "masculinePotion">><</link>> |
<<link "Add Minor Healing Potion">><<giveItem "minorHeal">><</link>> |
<<link "Add Minor Stamina Potion">><<giveItem "minorStamina">><</link>> |
<<link "Add Moderate Healing Potion">><<giveItem "modHeal">><</link>> |
<<link "Add Moderate Stamina Potion">><<giveItem "modStamina">><</link>> |
<<link "Add Reset Potion">><<giveItem "resetPotion">><</link>> |
<<link "Add Snake Venom">><<giveItem "snake">><</link>>
</p>
<hr>
<p><b>Offspring</b></p>
<p>
<<link "Add Kobold Egg">><<giveItem "koboldEgg">><</link>> |
<<link "Add Lizardfolk Egg">><<giveItem "lizardEgg">><</link>> |
<<link "Add Griffin Egg">><<giveItem "griffinEgg">><</link>>
</p>
<hr>
<p><b>Treasure</b></p>
<p>
<<link "Add Pearl">><<giveItem "pearl">><</link>>
</p>
<hr>
<p><b>Maintenance</b></p>
<p>
<<link "Repair Inventory">><<run setup.repairInventoryDescriptions()>><<goto testitems>><</link>> |
<<link "Clear Inventory">><<set $inventory = []>><<goto testitems>><</link>>
</p>
<hr>
<p><b>Raw Inventory Dump</b></p>
<p>Does not update without being <<link 'Refresh'>><<goto testitems>><</link>></p>
<pre><<print JSON.stringify($inventory, null, 2)>></pre>